X-Men: Destiny: X-Gene/Suit Guide - Guide for X-Men: Destiny

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X-men Destiny

X-men Destiny (X-Box 360) Guide to X-genes and Suits.
Version 1.0
Copyright 2011 Elizabeth Grohoski 


1. Version History
2.  X-genes? What and How.
3. Who's genes can you get? Character List.
4. Complete the set! Suits and X-mode.
5. The X-genes.  The part of the guide you really wanted.
6. X-gene Locations.  Not really important but you think it is.
7. Achievements that relate to X-genes and suits.
8. Copyright and legal phrases.
9. Thanks

1. Version History
October 1st, 2011
Finished game. Made guide. My Gamefaqs id is OracleElizabeth, please send all
 messages (my mistakes) pertaining to this guide to that id.

2. X-genes? What and How.
X-genes act as your characters moves beyond your mutant power set.  You can 
have a total of 3 x-genes equipped and 1 suit.  There are a 3 types of 
X-genes in the game.  Defensive, Offensive, and Utility.  Equipping them is
 easy enough. Simply enter the start menu and select X-gene's & Suits. Then 
choose your Suit, Offensive X-Gene, Defensive X-Gene, and Utility X-Gene. 
You can also level up your skills.  Select the skill you wish to level by 
hitting A.  Then move the control stick to the next upgradable level and pay 
with the experience you have earned by killing enemies.

3.  Who's genes can you get? Character List.
Be aware that Emma Frost, Juggernaut, and Havok were obtained by pre-ordering 
the game.  As it stands now both Emma Frost and Juggernaut are obtainable 
in-game.  Havok; to the best of my knowledge and when this guide was made, 
is not obtainable unless you pre-ordered it.

Complete List of Characters who have X-genes.
Avalanche
Colossus
Cyclops
Emma Frost
Gambit
Havok (Pre-order Perk)
Iceman
Juggernaut
Magneto
Northstar
Psylocke
Pyro
Quicksilver
Surge
Toad
Wolverine

4. Complete the set! Suits and X-mode
What happens when you get all 3 X-genes plus suit from one character?  You 
can activate their X-Mode.  I personally do not use this ability, preferring 
to mix-and-match.  However here is the complete list of suits with abilities. 
Be aware the following is the description from in-game.  Usually the x-mode 
is triggered by having a full M-Power meter and then Pressing LB.

Brotherhood: No x-mode

Civilian: No x-mode

X-men: No x-mode

Vintage: No x-mode

Avalanche: Foundation Breaker - You can trigger a massive earth quake 
stunning enemies where they stand.

Colossus: Defender - Your body can become living steel shielding you from 
attacks and granting you super strength.

Cyclops: Champion - All of your abilities will cost no M-power and deal 
massive Concussive Damage.

Emma Frost: Astral Plane - You can phase into the astral plane, freezing 
enemies in time and space.

Gambit: Kinetic Overdrive - All of your attacks will charge up surrounding 
enemies and cause them to explode with kinetic energy.

Havok (Pre-order Perk): Cosmic Focus - Energy can be collected from around 
you increasing the damage output of your attacks.

Iceman: Sub-Zero State - You can solidify your body in ice and freeze 
enemies instantly with your attacks.

Juggernaut: Unstoppable Force - All of your attacks will deal massive stun 
and damage over time.  Press 'Right Trigger' & 'A' to activate Juggernaut Run.

Magneto: Master of Magnetism - All of your abilities will cost no M-Power 
and magnetize enemies.

Northstar: Photonic Boost - Light will engulf your hands increasing your 
attack speed while dealing massive damage and stunning enemies.

Psylocke: Shadow Skill - You can enter a focused state making all your 
attacks faster and confuse enemies.

Pyro: Inferno - Flames will engulf you hands giving all of your attacks 
massive Burn Damage.

Quicksilver: - Mach 5 - You can focus your mind and thing at superhuman 
speed slowing down enemies as your attack speed is increased.

Surge: Tempest - You can attack with lighting speed as electrical arcs 
stun surrounding enemies.

Toad: Epidemic - All of your attacks can deal massive Toxic damage that 
will infect large groups of enemies.

Wolverine: Berserker - Your healing factor and attack speed are greatly 
increased.

5. The X-genes.  The part of the guide you really wanted.
X-genes act as bonus to the powers that you first chose.  Some powers are 
similar to others and some seem to be exact copies. I assume this was done 
to improve upon the X-mode skill.  So no character is truly 'weak.' Be 
aware the following is the description from in-game.

Offensive  X-genes - 
Avalanche
Level 1: Shatter Strike - Your Enders will deal extra damage with a chance 
to stun enemies.
Level 2: Earthquake - Ground pound will deal extra damage with a chance to 
stun enemies.
Level 3: Ground Shatter - Area Type Mutant Abilities will cause massive 
damage and instantly stun enemies. 

Colossus
Level 1: Steel Fists - Your Enders will deal more damage.
Level 2: Launcher - Ground Smash will launch enemies into the air.

Cyclops
Level 1: Concussive Shot - Your attacks will deal Concussive Damage and 
stun enemies.
Level 2: Amplify - Your Enders can deal Critical Concussive Damage and 
stun enemies.
Level 3: Focus - Aura Type Mutant Abilities will deal Concussive Damage 
and stun enemies

Emma Frost
Level 1: All of your attacks have a chance to deal Psi Damage and stun 
enemies.

Gambit
Level 1: Kinetic Bursts - Your enders can deal massive Kinetic Damage, 
charging up enemies and causing them to explode.
Level 2: Shockwave - Ground Pound can send a shockwave dealing Kinetic 
Damage, charging up enemies and causing them to explode.
Level 3: Kinetic Potential - Area Type Mutant Abilities can deal Kinetic 
Damage, charging up enemies and causing them to explode.

Havok (Pre-order Perk)
Level 1: Plasma Shot - All of your attacks will deal Plasma Damage and 
damage over time to enemies.
Level 2: Collateral Damage - Your enders will spread Plasma Damage and 
damage over time to surrounding enemies.
Level 3: Plasmatic Kinesis - Focus Type Mutant Abilities will deal 
Plasma Damage and damage over time to enemies.

Iceman
Level 1: Endothermy - All of your attacks deal Frost Damage.
Level 2: Cold Shock - Your Enders will spread Frost Damage and slow 
surrounding enemies.
Level 3: Cryokinesis - Focus Type Mutant Abilities will freeze enemies 
instantly with Frost Damage.

Juggernaut
Level 1: Heavy Hits - Your Enders will deal heavier damage and stun 
enemies.
Level 2: Stunner Drop - Ground pound will stun and detain enemies. 

Magneto
Level 1: Magnetic Hold - Your enders will grip enemies into a magnetic 
hold.

Northstar
Level 1:Photon Shot - All your attacks will deal additional Light 
Projection Damage.
Level 2: Brilliance - Your Enders will deal massive Light Projection 
Damage and stun enemies.

Psylocke
Level 1: Psi Skill - All of your attacks will deal Psi Damage with a 
chance to stun enemies.
Level 2: Mind Control - Parrying incoming attacks will confuse enemies 
causing them to attack each other.
Level 3: Psi Focus - Aura Type Mutant Abilities will deal Psi Damage and 
confuse enemies.

Pyro
Level 1: Exothermy - All of your attacks will deal Burn Damage, dealing 
damage over time.
Level 2: Ignite - You Enders will explode with flame dealing Burn Damage 
and damage over time to surrounding enemies.
Level 3: Pyrokinesis - Area Type Mutant Abilities will spread Burn Damage 
and damage over time to enemies. 

Quicksilver
Level 1: Haste Your attacks have a chance to double in speed.

Surge:
Level 1: Static Strike - All of your attacks will deal Static Damage and 
stun enemies.
Level 2: Chain Lightning - Your enders will fire off chain lighting to 
surrounding enemies.
Level 3: Electrokinesis - Focus based Mutant Abilities will fire off 
chain lighting to surrounding enemies dealing Static Damage.

Toad
Level 1: Toxic Touch - All of your attacks will deal Toxic Damage and 
damage over time to enemies.
Level 2: Infection - Your enders will infect nearby enemies with Toxic 
Damage and damage over time.

Wolverine
Level 1: Sharpened Skills - All of your attacks will have increased 
damage.
Level 2: Frenzy - Your Enders will deal massive Critical Damage.
Level 3: Trauma - All of your attacks will cause damage over time.

Defensive  X-genes - 
Avalanche
Level 1: Grounded - Enemy attack damage is reduced.
Level 2: Sturdy - Your maximum health is increased.

Colossus
Level 1: Armor Push - Dodge becomes an offensive push that can clear 
out enemies.  Press LS & B to activate.  (To activate this move, just 
press B while moving in the direction you wish to go.)
Level 2: Resilience - Your maximum health is increased. 
Level 3: Steel Skin - Your skin hardens protecting you from enemy attacks

Cyclops
Level 1: Leadership - Your maximum health is increased. 

Emma Frost
Level 1: Diamond Skin - As the M-Power Meter fills, your skin becomes 
diamond hard protecting you from attacks.
Level 2: Psychic Aura - Status Effect Damage will have little effect 
while you are in Diamond Skin.
Level 3: Reflective - You will deflect projectiles while you are in 
Diamond Skin.

Gambit
Level 1: Cajun Luck - More XP will Drop when you defeat enemies.

Havok (Pre-order Perk)
Level 1: Evasive - As the M-Power meter grows, projectiles have a chance 
to pass through you.
Level 2: Super Heated - As the M-Power Meter fills, your resistance to 
Status Effect Damage will increase.

Iceman
Level 1: Sold Ice Form - As the M-Power Meter fills, your body becomes 
solid, shielding you from attacks.

Juggernaut
Level 1: Breaker - Dodge becomes an offensive push that can clear out 
enemies.  Press LS & B to activate.  (To activate this move, just press 
B while moving in the direction you wish to go.)
Level 2: Vitality - Your maximum health is increased. 
Level 3: Invincible - As your M-Power Meter fills, your health will 
regenerate faster.

Magneto
Level 1:Magnetic Field - As the M-Power Meter fills, you are protected 
from Status Effect Damage.
Level 2: Polarity - Magnetic Field will deflect projectiles. 

Northstar
Level 1: Anticipate - As the M-Power Meter fills, you will dodge 
projectiles with light speed reflexes.

Psylocke
Level 1: Shadow Dodge - Dodge can phase you through enemies.  Press 
LS & B to activate.  (To activate this move, just press B while moving 
in the direction you wish to go.)
Level 2: Mind Shade - Status Effect Damage will have little effect 
against you.

Pyro
Level 1: Thermal Dampening - Status Effect Damage will have little 
effect against you.
Level 2: Heat Tolerance - As the M-Power Meter fills, you gain an 
armor boost.

Quicksilver
Level 1: Reflex - You have a chance to avoid incoming projectiles. 
Level 2: Dash - Dodge becomes a very quick dash.  Press LS & B to 
activate.  (To activate this move, just press B while moving in the 
direction you wish to go.)

Surge
Level 1: Jolt - Dodge becomes offensive dash that deals Static 
Damage. Press LS & B to activate.  (To activate this move, just press 
B while moving in the direction you wish to go.)

Toad
Level 1: Pheromones - As the M-Power Meter fills, you will release 
toxic gases weakening enemy attacks.

Wolverine
Level 1: Healing Factor - Your health will regenerate over time.
Level 2: Health Boost - Your maximum health is increased.

Utility  X-genes - 
Avalanche
Level 1: Earth Slide - You can vibrate the earth beneath your feet 
to cover ground quickly.  Press RT & A to activate.

Colossus
Level 1: Confidence - Passive Mutant Abilities will trigger sooner 
as your M-Power Meter fills.

Cyclops
Level 1: Energy Absorb - M-Power is gained more quickly during 
combat.
Level 2: Seasoned - Passive Mutant Abilities will trigger sooner 
as your M-Power Meter fills.

Emma Frost
Level 1: Psionic Amplifier - Extra Bars are added to the M-Power 
Meter.
Level 2: Telepathic Boost - M-Power is gained more quickly during 
combat. 

Gambit
Level 1: Agility - You can sprint to cover ground quickly.  Press 
RT & A to activate.
Level 2: Prowess - Passive Mutant Abilities will trigger sooner as 
your M-Power Meter fills.

Havok (Pre-order Perk)
Level 1: Fusion - An extra bar is added to your M-power Meter.

Iceman
Level 1: Sub- Zero Focus - An extra bar is added to your M-power 
Meter.
Level 2: Ice Slide - You can create ice to slide on and freeze 
enemies. Press RT & A to activate.

Juggernaut
Level 1: Unstoppable - An extra bar is added to the M-Power Meter.

Magneto
Level 1: Magnetic Hover - You can levitate to increase your movement 
speed.  Press RT & A to activate.
Level 2: Mutant Mastery - M-Power is gained more quickly during 
combat.  
Level 3: Limitless - Extra Bars are added to the M-Power Meter.

Northstar
Level 1: Super Speed - You can run at super speeds to cover ground 
quickly.  Press RT & A to activate.
Level 2: Clarity - M-Power is gained more quickly during combat.
Level 3: Flight - You can fly forward at blinding speeds leaving 
enemies in the dust.  Press RT & A to activate.

Psylocke
Level 1: Tempered - M-Power is gained more quickly during combat.

Pyro
Level 1: Trail Blaze - While running you can leave a trail of fire 
that can damage enemies. Press RT & A to activate.

Quicksilver
Level 1: Speed Burst - You can sprint at super speeds cover ground 
quickly. Press RT & A to activate.
Level 2: Streak - While in Speed Burst you can stun enemies that you 
run past.
Level 3: Super Sonic - You can run super sonic speed leaving enemies 
in the dust.  Press RT & A to activate.

Surge
Level 1: Conductivity - M-Power is gained more quickly during combat.
Level 2: Speed Burst - You can sprint with lightning speed. Press 
RT & A to activate.

Toad
Level 1: Toad Leap - You can leap like a toad to cover ground quickly. 
Press RT & A to activate.
Level 2: Primal Boost - M-Power is gained more quickly during combat.
Level 3: Toxicity - You will cause Toxic Damage and damage over time 
as you Toad Leap.

Wolverine
Level 1: Battle Focus - An extra bar is added yo your M-Power Meter.

6. X-gene Locations.  Not really important but you think it is.
I recommend instead "farming' the gene's from challenges.  People on 
the forums tell me that brotherhood genes seem to drop easier on 
brotherhood challenges. Particularly Toad's and Juggernauts challenge.
 The two hardest seem to be Magneto's Offensive and Gambit's Defensive.
 (which is pointless if you haven't gotten it early in the game.)

It's not important that you get every X-gene, since they are random 
and can be gotten in different places or 'farmed' by playing challenges 
over and over but here's a list of the stand-alone ones situated 
throughout the game.  If you are having problems with finding them 
turn off the music so as to better hear the X-genes 'chiming'.  Be 
aware though, doing this will ruin 2 cutscenes as the noise for both 
of them plays as music.  The scene where you first meet John Sublime 
and after you defeat the FINAL BOSS. So if you want to hear them, 
leave the music on. I recommend instead "farming' the gene's from 
challenges.  

Mission 1
1. After you reach the first breakable floor and fall through it, 
it is straight ahead.

Mission 2
1. This gene is obtainable after knocking down the transmitter tower 
and following the cutscene.  Exit the building and turn to the right. 
There should be a cage guarded by 4 purifiers.  Kill them, free the 
mutants and the X-gene will appear in the cage.

2.  After the cutscene where Magneto picks up the bridge, turn to 
the right without moving.  You should see the X-gene in the corner.

Mission 3
1. After fighting off the Externals for the first time you should 
still be in the Tram station lobby.  Turn back to face the stairs 
that lead you down to the main area.  Turn slightly right towards 
the Ticket booth.   Head past the Ticket booth to the small enclosure 
near it. Go through the arch and the X-gene is in the right corner.

2. After the courier falls, move to the next checkpoint and past 
the gate into the area full of non-hostile Externals.  Turn left 
and go down the alley.  The X-gene is in the middle of the alley 
proper.

3.  Before you enter 'The Rouge Hand', turn to the guard-house 
that was next to the bridge you entered the area on.  Inside is 
the X-gene.

4. When you reach the warehouse that Gambit sends you to, climb. 
Climb all the way up the building.  Fight some enemies on the 
roof here and more that are dropped off by a helicopter.  Then 
turn right, jump up to the upper roof and then turn left instead 
of going straight.  Follow the path and the up the ramp. You 
know you are on the right path when you come to another ramp 
with a Dossier next to the ramp.  Go up the ramp and fight the 
two enemies here.  Go up the next ramp and fight the one enemy 
here.  At the top of the next ramp is the X-gene.

5.When you enter the warehouse and break through the floor, you 
should be given a small cutscene showing you the U-men crate. 
After killing the enemies, head towards the checkpoint.  From the 
checkpoint next to the door; while facing the door, head to the 
right. Behind the large shipping crate you will find the X-gene.

Mission 4
1.  After you get the small cutscene relating to omelets. Walk 
straight ahead and turn sharp right when you can, next to the 
guard-house is the X-gene.

2.  This X-gene is in the same hallway where you run into your 
first U-man, outside of the challenge arena.  The X-gene is 
behind the large shipping container to the right.

3. After you defeat the Purifier Cleanser by yourself, the door 
will reopen.  Go down the hall and into the next room where the 
Stalker mechs are hung from the ceiling.  Turn right in the room 
go up the stairs and jump over the fence.

4.  After you kill your first Stalker, it drops the X-gene.

5.  After Surge, Quicksilver, and Colossus are trapped and you 
have to smash the controls to free them.  Turn to look behind you, 
the X-gene should be there.

Mission 5
1. When this mission starts, it is right in front of you.

2. After you break the ground and enter the tunnels the X-gene is 
around the corner of the second train.

3. Defeat more enemies than Wolverine.

4.  After Wolverine leaves and you climb the ramp to fight the 
enemies you may see the X-gene across the way.  You can not reach 
it yet.  Instead keep following the checkpoints.  After you shut 
off the electricity and climb back up, keep following the 
checkpoints.  When you exit the hallway and are faced with a broken 
path that you need to use one of the climbing bars to get across. 
You can now reach it.  Run along the climbing bar, kill the molotov 
throwing enemies and then look down.  You should be able to see the 
X-gene.  Jump down and get it.

5.  After a cutscene where you are shown exactly how to navigate 
an entire jump bar puzzle. Then after you jump down and the robots 
activate themselves and start shooting at you.  destroy the computer 
that will shut of the electricity and then after you climb back up 
the jump bars and start to run along the once active wires.  When you 
reach the point that the view changes and you see robots firing at 
the bars look down.  See the walkway below you? Drop down and walk 
along it.  At the end is an X-gene.

6. After the fight with the stalker where you climb up the bars after 
shutting off the electricity.  There is an X-gene at the top of the 
jump bars.  After you jump up look behind you.

Mission 6
1. After Nightcrawler leaves, head downstairs and kill all the guys 
near the mutant power dampener.  Then turn around and look back at 
the stairs that led you here. The X-gene is next to them.

2. After you run into Caliban and then Northstar.  The X-gene is 
next to a shipping container near the fence to the next area on 
the right.

3.  After running into Wolverine.  When his health bar appears look 
behind him to the left.  There is the X-gene.

4. After dealing with Wolverine, climb the scaffolding to the 
building, then use the jump bars to climb to the next building. 
In the right corner after jumping up is the X-gene.

Mission 7
1. After you choose who you side with, the X-gene will be in the 
archway that the checkpoint is in.

2. In the area with your second mind controlled teammate.  Either 
Pyro or Northstar, the X-gene is in the back behind the fence.

3.  The next X-gene is behind the trucks that Gambit and his 
externals are standing in front of before the cutscene where 
you chose your last mutant power.

4. After talking to Forge follow his Stalker through the hole 
and then turn right into the tiny barbed wire area.  The little 
area is located between where Forge sits with his challenge and 
the actual hole his Stalker made.

5. Right next to the Checkpoint after Forge.  The X-gene is in 
the guard-house.

6.  This is the last X-gene.  After you reach the satellite 
tower and before you climb it.  Walk up the staircase that surrounds 
it and the X-gene will be behind the tower.

7. Achievements that relate to X-genes and suits.
None of which are hard to do and barely even worth mentioning. Also, 
not really an achievement but I didn't know where else to say this.  
Try throwing, shoving, or knocking an enemy off a high place.  The 
sound effect they use for the scream is the Wilhelm Scream.  Just 
thought that was cute.

At Least It's Aerodynamic - Equip your first suit.
Splicer - Equip your first X-Gene.
Four of a Kind - Equip a complete X-Gene set and suit.
How Strong Could It Be? - Trigger X-Mode.

8. Copyright and legal phrases.
Guide is mine all other things aren't. For full trademarks 
consult back of game box.

This may be not be reproduced under any circumstances except 
for personal, private use. It may not be placed on any web site 
or otherwise distributed publicly without advance written 
permission. Use of this guide on any other web site or as a 
part of any public display is strictly prohibited, and a 
violation of copyright.

Copyright 2011 Elizabeth Grohoski

9. Thanks
Darque on for reminding me to mention the difficulty with 2 
of the genes and for just being so darn nice on the boards.
Dart_Feld7 for being all around helpful on the boards.
ValentineSCUM for giving me the idea to do this.
Revan67xbl for telling me he kept getting shot down on 
his faq and why.

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