X Walkthrough - Guide for Megaman X4
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This FAQ can only appear at: Gamefaqs.com Cheatcodes.com Cheatcc.com Neoseeker.com Game-revolution.com If you see it somewhere else, contact me inmediately at: RodrCar08@hotmail.com CONTROLS (default) Start Button: Pause, resume, select X Button: Jump, select /\ Button: Shoot X-buster O button: Dash  Button: Shoot X-buster or special weapon L1 & R1 Buttons: Toggle between special weapons R2 Button: Giga Attack button (Nova Strike) ======================================================================= ITEMS ======================================================================= ======================================================================= ENERGY CAPSULES ======================================================================= Small: Recovers a couple bars of energy or fills up one bar of E-Tank energy. Medium: Recovers about 1/4 energy or fills up two bars of E-Tank energy. Large: Recovers all of energy or fills up three bars of E-Tank energy. ======================================================================= WEAPON CAPSULES ======================================================================= Small: Recovers a couple bars of energy for either the selected weapon or the weapon with lowest energy or fills up one bar of W-Tank energy. Medium: Recovers a few bars of energy for either the selected weapon or the weapon with lowest energy or fills up two bars of W-Tank energy. Large: Recovers all of energy for all weapons and fills up three bars of W-Tank energy. ======================================================================= MISC. ======================================================================= X Icon (his helmet): Worth one free life. Heart: Increases max. energy by three bars (eight in whole game) E-Tank: Allows you to store extra energy for later use (two in whole game, reuasable). W-Tank: Allows you to store extra weapon energy for later use (one in whole game, reuasable). EX-Tank: Lets you start the game with four lives instead of two (one in whole game, reuasable) Upgrades: Enhances one of X's systems (four in whole game). VEHICLES Normal Robot Armor: Found in the Magma Dragoon and Slash Beast stages. Use the  button to slash and the X and O buttons to jump and dash. Eagle Robot Armor: Found in the Storm Owl stage and Final Weapon: Area 2. Press the  to shoot. Hold the  button to power up, then shoot three homing shots. Press the X Button while in mid-air to hover. Press the X Button while hovering to drop down. Jet Bike: Found in the Jet Stingray stage. Use the  button to shoot out shots. The bike also has a built-in Air Dash (X, then O Buttons). ============================================================================ WALKTHROUGH ============================================================================ ============================================================================ SKY LAGOON ============================================================================ AREA #1: Who could have made an easier starting level? Unlike other Mega Man games, this is split into two different areas, one aboard the Sky Lagoon and the other one on the ground. This stage couldn't be more straightforward. Just go right and obliterate everything (including any walls or barriers). Make it to the end and you'll see the fate of the Sky Lagoon and the city below it. ---SUB-BOSS: KING DRAGON--- If you are the 100%-completion only player, you can try to defeat the giant dragon Maverick. All you have to do is wait for his fist to pound through the ground, then hit him for all you're worth. He will go down really quickly. AREA #2: Going back to the fate of the city, this place looks like WWIII just occured. Not only are there still Mavericks living after the crash, but some of the blocks and ledges, how should I put this, "shift" around, sometimes leading toward a not-too-pleasant Maverick Hunter pancake. Although there are shifting elements, this is also very straightforward. Just keep moving right, killing all the robots and blowing your way through the vulnerable barriers. At the end, you may fall into a compactor. Get the extra life and the energy, then GET OUT OF THERE! ---BOSS: KING DRAGON--- The boss is that dragon guy from Area 1, except you must fight him. This couldn't be easier. Just keep hitting him, and he's toast. Just be careful when he flies around or shoots energy orbs. ====================================================================== MAVERICK STAGES ====================================================================== The order I have here is probably the best to take these guys on. ====================================================================== JUNGLE (WEB SPIDER) ====================================================================== Area #1: I must say, this is quite an impressive area. The waterfalls here are a nice effect, but don't get lulled into a false sense of security. This jungle is filled with Mavericks. ---HOVER BOOTS UPGRADE--- The hover boots upgrade is the easiest one to get in the game. In the first main shaft, stay along the right side. I think it's the last alcove on the right before you reach the ground. This upgrade will give you the Air Dash and will also let you hover for a few seconds. Other than that, you need to just blast through here. At the end, just blow through the door to get to Area 2. Area #2: Now you're in the real jungle area. As with other jungles, there are plenty of snakes, bees, and spiders roaming around. To get rid of them, just hit them once or twice. Try blowing up those beehives to get rid of the bees. Sometimes there are items hidden inside. ---HEART--- The heart in this stage is hidden quite well. Know those wooden stumps blocking some shortcuts? The second one hides a heart. To get to the heart, come back here after you have defeated Magma Dragoon and have the Rising Fire. ---BOSS: WEB SPIDER--- Web Spider is the easiest of the 8 Mavericks to beat. For the first part, hit him when he comes down, and jump up and off the walls to get by the homing webs. After a while, he'll come down, and make a network of harmless webs. As he's traveling through it, he'll occasionally shoot those little spiders at you, and maybe a homing web. Just keep hitting him and he'll go away in no time. Here's how you beat him if you have the Twin Slasher. When he comes down, use the weapon to snap the cord he is hanging by. He'll fall, go back up, and come back down. Repeat this until he makes the web network. The rest is the same. (That's right, you can't knock him off the web network. Sorry.) ===================================================================== BIO LABORATORY (SPLIT MUSHROOM) ===================================================================== Area #1: I can honestly say, this is not an easy level. You will be constantly destroying Mavericks the whole way through. Those staircases are a nice effect, though. The staircase here is not that hard. Just go up and get rid of any enemies on the way. The shaft is a little harder. Every time you go by a certain part, you cannot go back down. Just keep getting rid of all the enemies and watch out for the occasional spiked walls. ---SUB-BOSS: SPIKED BEETLE--- The mid-boss here is a piece of cake. Go to the far right ledge, then wait for it to come up, then shoot a fully-charged X-buster shot at it. Keep using the same technique of letting it destroy the furthest right platform and hitting it when it comes up and he's a goner. For an easier and quicker time, use the Aiming Laser. Area #2: IMHO, this is the easier of the two areas. The staircase here is actually quite difficult, but the rest isn't too bad. ---HEART--- To get the heart, go up the staircase and through the teleporter. You'll see it above you and slightly to the right. Let the drills destroy the ledge and then let them go down. At this point, get right under the heart, jump, shoot a Lightning Web, then use that to jump up to the heart. After getting by the drill section, you'll be on an elevator. Hit the "face" of each of those spiked worm things and make sure not to get crushed under a platform. At the top, get the items, then go up. ---BOSS: SPLIT MUSHROOM--- Beating Split Mushroom is a cinch with the Lightning Web. Let him jump on a wall, then hit him, let him jump on the other wall, then repeat. It only takes 12 hits this way. Otherwise, just be very accurate and remember not to try to hit the "clone" mushroom. The gas attacks near the end are real pains, but it's possible to still win. ===================================================================== CYBER SPACE (CYBER PEACOCK) ===================================================================== Area #1: This whole stage is actually a virtual simulation, but it doesn't seem that way. Everything has a real danger to it. If you like going through each stage slowly to get everything, you'll hate Area 1. This area is composed of three virtual "races". Get to the end of these ASAP. Getting an "S" rating takes you to a hidden room, then to the next part. Getting an "A" rating takes you to the next part. Getting a "B" or lower rating takes you back to the start of the current part. ---HEART--- Getting an "S" rating in the first part gets you a heart. This is too easy. There should be no problems here. ---E-TANK--- Getting an "S" rating in the second part gets you an E-Tank. This one is just a little harder. Use the Soul Body to get rid of the orbs that come head-on right for you. ---HELMET UPGRADE--- Getting an "S" rating in the third part gets you the helmet upgrade. If you don't have the Soul Body, you'll hate this part. You'll probably hate this part even if you do have the Soul Body. Use the Soul Body on everything in your path and you should get through if you don't mess up. The helmet upgrade gives you unlimited uses of your non-charged special weapons, if you still have weapon energy left. Area #2: Those "races" are finally gone, but the simulation isn't over yet. This area invoves turning the stage upside down a few times to get those purple orbs to roll through the pink blocks, giving you access to get by them. It's almost like a few very small puzzles. ---BOSS: CYBER PEACOCK--- Cyber Peacock is a serious pain without the Soul Body. Using the Soul Body is very easy. 12 hits and he's history. If you're short the Soul Body, keep hitting him while using every trick in the book to dodge those homing feathers. It can be done. Other than that, you should have no problems. ===================================================================== AIR FORCE (STORM OWL) ===================================================================== Area #1: If you liked the robot armors from X3, you'll LOVE the eagle armor in this stage. Not only can you shoot three homing shots if you charge it up, you can also hover, as in hover until you get hit or fall yourself. The best stage to be in for armor lovers. ---HEART--- The heart can be found on one of those platforms that will end up getting destroyed by a laser. If I'm thinking corectly, it's the first one. Make it to the end of this area, past all the mini-ships, lasers, and those jumping dudes, and you'll teleport to Area 2. Area #2: Now you're on Storm Owl's base ship. This stage is very short, but challenging. The only way to get across the spiked pit is with the moving ledge. Shoot down the laser guys or they'll shoot at you. ---ARM UPGRADES--- The arm upgrades are the hardest items to find in the entire game. After you cross the spiked pit using the moving ledge, you'll see a hole in the ceiling surrounded by spikes. Place a Lightning Web up there so you can jump up and get past the spikes. Don't be surprised if you lose a few lives attempting this. You will start back at the beginning of Area 2. The left one will give you the Plasma Shot, adding more power to your fully-charged X-buster. The right one will let you charge and store up to 4 fully-charged shots. Both let you power up your special weapons, but you can only have one AT A TIME. That means you can come back and switch upgrades anytime. ---SUB-BOSS: PINK ORB--- To take out the pink orb in the wall, use either your new Plasma Shot or Lightning Web. Take out the laser guys, and shoot when the orb is showing. It should be gone soon. ---BOSS: STORM OWL--- Storm Owl is very hard without the Aiming Laser, but is too easy with it. Lock on to him, and fire. It takes 6 hits before he's toast. If you don't have the Aiming Laser, you're in trouble. All his cyclone and wind oriented attacks can take you down quickly. Avoid them to the best of your ability. This might take a while. If you are using the path described here, after you complete this stage you will be forced to go to Memorial Hall to fight Colonel. That is described right after the Maverick Stages. ===================================================================== VOLCANO (MAGMA DRAGOON) ===================================================================== Area #1: Who decided to put a base in a volcano? With all that lava and surprise explosions and meteors, how could you stand it? This is one of the trickiest of the Maverick stages. There's not a whole lot to talk about, except you can take out the meteors with a fully-charged Plasma Shot or two. Just be careful when jumping the gaps with two or three fireballs. At the end, just keep hitting the door until it opens (hint: Use one Plasma Shot.). Area #2: If you didn't like Area 1, you'll just hate this area. You start out jumping across a canyon full of fireballs on these little platforms. Of course, some fireballs like to hit those platforms, and two hits and the platforms are history. The next part involves a meteor shower from here to Dragoon. Slip on the robot armor and charge your way through the lava and enemies to reach Dragoon. BTW, if you're out of the armor and you go in the lava, you're history. ---HEART--- To get the heart, proceed until you see the first robot enemy. Kill it, then look to the left. There is a cliff with a flat surface on the top. Use Lightning Web to get atop the cliff and claim the heart. ---ARMOR UPGRADE--- The armor upgrade is just as easy. When you get the robot armor, jump up and out and you'll see a platform on the upper-right part of the screen. Get up there, and use a powered-up Twin Slasher on the wall. You might need to come back to get it. The armor upgrade is like the one from X2, except you can perform the Nova Strike (A.K.A. invincible air dash). IMO, the Nova Strike is stupid. ---BOSS: MAGMA DRAGOON--- No matter how you battle Dragoon, he is easy. If you still have the robot armor, just follow the ground until you see a tunnel with blocks blocking it. Break through, and you'll be in Dragoon's lair. To beat him with the armor, hit him and dodge as many attacks as possible. You can beat him without losing the armor. Or, you could use the Double Cyclone. Hit him, and he will jump to the other side of the room. Hit him 12 times to erase him. If neither is available, just stay on the walls and shoot him with the X-buster. Only get off when the attack is right next to the wall. Piece of cake. ===================================================================== SNOW BASE (FROST WALRUS) ===================================================================== Area #1: Ok, we're going from fire to ice. The good thing is, there are no freeze sprays/jets (anyone played Ice Cap Zone in Sonic 3? They're really annoying!). ---HEART--- The heart is real easy to get. Stay on the ground and look up to the ceiling until you see a giant block of ice. Use Rising Fire to melt the ice and get the heart. ---EX-TANK--- To find the EX-tank, go all the way right until you can't go right anymore. Climb all the way up and you'll see it on a ledge above you. How to get it? Lightning Web. This will give you four starting lives instead of two. ---SUB-BOSS: ICE EYE--- If anyone needs to know how to beat the mid-boss, just Rising Fire it when the eye is showing and dodge all the attacks. Try using it on the icicles on the ceiling. Area #2: Now we're in a tunnel with ice cubes all over the place. Just shoot through them. The second half here involves a series of sequences where a bird will appear and freeze a few things up (not you). Kill it to dodge this. ---W TANK--- The W tank is a cinch to find. In the 2nd to last column of ice cubes near the ceiling, it's the top block. Or, just hit every block until you find it. ---BOSS: FROST WALRUS--- Frost Walrus can be extremely annoying without Rising Fire. Hit him with it, then jump up a wall and over him when he charges towards you. Keep repeating until he will start making a giant icicle instead. Wait for him to make that, go up and hit him, and repeat. If you don't have it, just be careful and shoot down any icicles or ice particles he shoots at you. ===================================================================== MARINE BASE (JET STINGRAY) ===================================================================== Area #1: This is the most original level in the whole Mega Man series. Who doesn't like jet bikes? These have built-in Air Dashing, and you'll be using it a lot. The basic strategy is shoot everything down, leap a few pits, and don't kill yourself. ---HEART--- To get the heart, you need to pay attention. It's between the third and fourth pits. Jump the first two, and don't jump at the third to get it, then jump at the fourth to get back up. Area #2: This area is a little harder. The pits are gone, but there are plenty more walls, enemies, and Jet Stingray even makes two appearances. Just use the dash attack to get rid of him. ---E-TANK--- The E-tank is near the end. You'll see a small ledge about 1 ½ to 2 bike lengths long. Jump on it, then jump and Air Dash. If you're lucky, you'll dash through the blocks and get it. You'll have to make a quick jump to get over the last small barrier and off the bike. ---BOSS: JET STINGRAY--- Jet Stingray is an appropriate name for him. His attacks are either releasing mini-stingrays or dashing all over the place. He hates ice, though, so use Frost Tower to freeze him, and he'll go back up and come down again. Keep hitting him and he'll go away after 12 hits. Beating him with the X-buster takes a little practice. Note: A fully charged shot will go through the little stingrays and hit him. Avoid all the stingrays and dashes and he's gone. ===================================================================== MILITARY TRAIN (SLASH BEAST) ===================================================================== Area #1: Finally, the last Maverick stage. This is the longest stage in the game. Each area takes about 2 ½ to 3 minutes to complete. Although it's long, it's also pretty easy. For this area, jump quickly when the boxcars are cut off the train. Nothing really here for a better description. Oh yeah, you can't destroy the blue blocks, until you get to Area 2. ---SUB-BOSS: SPIKED BOXCAR--- Battling the mid-boss is really easy if you have the Plasma Shot. If you don't, get lucky. Shoot down the spikes, then shoot where the spikes were guarding. This shouldn't take too long, but it might. Area #2: This area is totally overpopulated with enemies. But, you can even up the odds by jumping in the robot armor and obliterating things, even some of the boxcars and those annoying blue blocks. ---HEART--- If you can't get the heart, you need to return the game. It's sitting right on top of the second boxcar after you get the armor. Of course, it's in the middle of Enemy Country, though. ---BOSS: SLASH BEAST--- What is this dude, a mountain lion? Anyways, using the Ground Hunter will trip Slash Beast up and get rid of his spiked "toes". 12 hits and he's gone. If you don't have the Ground Hunter, pay close attention. He doesn't really have a set pattern, so dodging them to the best of your ability is all I can say. MEMORIAL HALL ---BOSS: COLONEL--- You will be forced to come here after you have defeated 4 of the 8 Mavericks. It's very short, and Colonel is waiting for you. If you have the hover boots, you're in great shape. If you have the Frost Tower or the Plasma Shot, you're in even better shape. If you have none of the above, I don't know what to say. When Colonel disappears, jump and hover so he reappears and slashes below you, then drop down and shoot him while avoiding his slashes. If he reappears, dashes, and disappears without doing the slash shots, he'll reappear, slash, disappear, reappear, slash, dash, then who knows what. If you hover and don't move, you should be up just long enough. Just keep shooting and Colonel is history, for now... ===================================================================== SPACE PORT ===================================================================== These final few stages aren't all that tough, and there are no real big secrets like X2 or X3, so I won't really give a good description, basically only some high points and the boss strategies. If you have the helmet upgrade, equip the Ground Hunter and go trigger happy. ---BOSS: COLONEL--- Colonel is basically the same as in the first battle, but this time he has two new attacks and he's faster. This time, there are also walls. Drop a few Frost Towers on his head and use the hover boots to get between the electricity and back on the walls. ===================================================================== FINAL WEAPON ===================================================================== Note: This level is divided up into four areas. ===================================================================== FINAL WEAPON: AREA 1 =====================================================================T he Plasma Shot is real good to have here. Use it to barrel your way to the boss door. ---BOSS: DOUBLE--- I always though you should always use Double Cyclone on Double and take the punishment to all those things he shoots out, but I have a better strategy. Anyone ever tried just using the X-buster? It takes longer, but he won't shoot out those little saws or ships. He'll just do the flying dash, the light-blue particle "fans", and those things that Agile shot out in X2. ===================================================================== FINAL WEAPON: AREA 2 ===================================================================== Taking the top path is easier. The top path is just a series of jumps in a spike- filled corridor. To get over the first spiked wall, use Lightning Web. The bottom path is a tricky area using the Eagle armor. Be patient on both areas and you'll do fine. ---BOSS: GENERAL--- General isn't too hard, he's just too big. Shoot the Twin Slasher from a distance, avoid the rings when his fists detach, and go over or under him when he hovers across the room. ===================================================================== FINAL WEAPON: AREA 3 ===================================================================== Go to the right, then fall down the shaft. You'll be in the room, where you have to enter the teleporters and battle the 8 Mavericks again. When they're all gone, go in the gold one to get to Area 4. ===================================================================== FINAL WEAPON: AREA 4 ===================================================================== SIGMA! ---BOSS #1: SIGMA (Reaper Form)--- Enter the door, and come face to face with Sigma. For his first form, use Rising Fire when he appears above you. For fun, use a powered-up Rising Fire to take off 2/3 of his energy! ---BOSS #2: SIGMA (Traditional Form)--- The second form is harder. Use Lightning Web this time. Avoid his whatamacallit when he jumps up. When he throws it again, make sure it lands on a wall, then jump over Sigma to dodge the lasers. If it landed on the floor, you're in trouble. ---FINAL BOSS: SIGMA (Alien/Giant Head Form)--- After that, go down in the hole in the floor, and come face-to-face with Sigma's final and most deadly form. There are five parts to this monster. The giant head will either try to suck you in, or will suck in garbage and shoot it at you. The alien will shoot lasers at you, that's about it. The three heads wil do varied things and will also atttack sometimes; the red head shooting fireballs, the yellow head shooting electricity, and the blue head blowing his icy breath. Use the Ground Hunter on the pesky head, Soul Body on the alien, and the Plasma Shot on the heads. BTW, the attack pattern is colored heads, Giant Head, colored heads, Alien, then back around again