Halo 2 Weapon Guide - Guide for Halo 2

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Last edited on 1/17/05
[email protected]

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H U M A N  W E A P O N S:
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1:1. Battle Rifle
1:2. SMG
1:3. Sniper Rifle
1:4. Magnum
1:5. Rocket Launcher
1:6. Shotgun
1:7. Frag Grenades
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C O V E N A N T  W E A P O N S:
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2:1. Plasma Pistol
2:2. Plasma Rifle
2:3. Needler
2:4. Carbine
2:5. Fuel Rod Cannon
2:6. Brute shot
2:7. Beam Rifle
2:8. Energy Sword
2:9. Plasma Grenade




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H U M A N  W E A P O N S:
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1:1. The Battle Rifle

The battle rifle is a human weapon that fires short bursts of 3
bullets each. The battle rifle is equipped with a scope that
zoomes 2x. This makes it good for talking out weak enemies from
a some what long distance with out being spotted by them.

Strength: Medium
Bullet capacity:130
Good against: Grunts, Jackals, Drones, Elites
Zoom: 2x
Range: Both
Accuracy: Highly accurate
Reload speed: Medium
Dual Wield: no
Firing Speed: Fast
Rating 1-10: 9
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1:2 The SMG

The SMG is an automatic gun which fires 60 bullets at a time
very good against elites. Usually good for killing enemies
closer up then other weapons. This gun has no zoom but is still
very strong. However shoot this gun in bursts because it will
spray decreacing its accuracy.

Strength: Close range, high
Bullet capacity: up to 200
Good against: Elites, Grunts, Flood, Drones
Zoom: none
Range: somewhat close for stronger attack
Accuracy: medium
Reload speed: Fast
Dual Wield: Yes
Firing Speed: Medium
Rating 1-10: 8
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1:3 Sniper Rifle

The sniper rifle is an extremely accurate weapon good against all
Covenant but does absolutely no damage to the Flood. This weapon
is capable of zooming 5x and 10x. Although hard to find, saving
this weapon for more difficult parts of the levels makes it a very
usefull tool.

Strength: Very high
Bullet capacity: 20
Good against: All covenant
Zoom: 5x, 10x
Range: Very far
Accuracy: Very acurate with scope
Reload speed: Slow
Dual Wield: No
Firing Speed: Slow
Rating 1-10: 9
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1:4 The Magnum

The magnum is the only pistol used by the humans against the
covenant and flood.The magnum is only good against weak enemies.
This gun is one of the fastest in the game but it is also one of
the weakest. This gun not only is weak but it has no zoom.

Strength: low
Bullet capacity: 48
Good against: None
Zoom: None
Range: medium
Accuracy: medium
Reload speed: Fast
Dual Wield: Yes
Firing Speed: Fast
Rating 1-10: 4
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1:5 The Rocket Launcher

The rocket launcher is a incredibly powerful gun that can lock on
enemy vehicles and turrets. It is good for destroying a large
number of grunts/elites/whatever but using incorrectly it may
result in sucicide or death of your own marines. Use this wisely
because you can only hold 6 rockets.

Strength: extremely high
Bullet capacity: 6
Good against: All
Zoom: 2x
Range: Somewhat far because of lock-on ability
Accuracy: Medium
Reload speed: Slow
Dual Wield: No
Firing Speed: Very Slow
Rating 1-10: 8
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1:6 The Shotgun

The shotgun is good at medium to close range against nearly
anything. However If you're trying to deal with a sniper,
you're better off with anything BUT the shotgun. This weapon
is the absolute best weapon against the flood since they usually
jump out at you you dont have to run up to them to kill them.
Also good against Jackals becuase they break throught their
shield wherever you aim on them. This is one of my favorite guns.

Strength: Strong (depending on distance)
Bullet capacity: 36
Good against: Almost all except Hunters and Drones. Good against
hunters from the back.
Zoom: None
Range: Medium to close
Accuracy: Inacurate
Reload Speed: Very Slow
Dual Wield: No
Firing Speed: Medium
Rating 1-10: 10
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1:7 Frag grenades

A very strong grenade which can be thrown long distances and
explodes within a second of hitting the ground. Strong against
vehicles and against any enemy in general.

Range: Long
Damage: High


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C O V E N A N T  W E A P O N S:
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2:1 The Plasma Pistol

A covenant weapon that runs on baterys and will fire as fast as
you can pull the trigger. Most people would tell you that this
weapon sucks. I like this weapon best with the plasma rifle
because I can hold down the trigger and charge up an energy ball
and shoot it at elites to  take down their shields and then use
the plasma rifle to finish them off. A bad thing about this gun
is that if you fire too much or to fast it will over heat and you
wont be able to fire for a few seconds. Also, charging up the
plasma pistol will make the bullets follow your enemies. Good for
sneaking around corners and blasting enemies.

Strength: Strong (charged) weak (regular firing)
Bullet capacity: 100% battery
Good against: Elites, Grunts, Jackals
Zoom: None
Range: Medium
Accuracy: Medium
Reloading speed: Does not reload
Dual Wield: Yes
Firing Speed: Fast
Rating 1-10: 8
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2:2 The Plasma Rifle

Almost identical to the Plasma Pistol only it has auto firing
capabilities but can not fire a charged ball. Good againts
almost all enemies in the game. Overheats after using about
7% of the batery. There is also a Brute Plasma Rifle Which only
differs in speed, strength and color.

Strength: (regular) medium (brute) high 
Bullet capacity: 100% battery
Good agianst: All
Zoom: None
Range: medium
Accuracy: medium
Reload speed: no reload
Dual Wield: Yes
Firing Speed: Very Fast
Rating 1-10: 9
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2:3 The Needler

A weapon that fires explosive needles that not only effect
enemies when they hit them but after they explode. Shooting
-multiple needles on one spot of an enemy will cause them to
all explode at once resulting in an instant kill on most enemies.
DO NOT shoot alot at the flood at once they will run up to you
and then explode damaging you very badly. Dual wielding this weapon
is much more powerful. I dont recomend using them alone. Needles
follow enemies.

Strength: Strong
Bullet capacity:90
Good against: All covenant except hunters.
Zoom: No
Range: Close
Accuracy: very acurate
Reload speed: Medium
Dual Wield: Yes
Firing Speed: Medium
Rating 1-10: 9
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2:4 The Covenant Carbine

The carbine is very effective against Grunts and Brutes. A carbine
takes about only 4 head shots to kill 1 brute. It is a very powerful
weapon and very fast in general.

Strength: Strong
Bullet capacity: 72
Good against: Grunts, Brutes, Elites
Zoom: 2x
Range: far
Acuracy: very acurate
Reload speed: fast
Dual Wield: No
Firing Speed: Fast
Rating 1-10: 10
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2:5 The Fuel Rod Cannon

Almost as good as the Rocket Launcher except the rocket launcher
follows enemys, is stronger and rockets reach enemies faster then
Fuel rod Cannon. Enemies can avoid this shot by just strafing out
of the way if you are firing for a long distance.However this gun
fires extremely fast. But this is not a good long range weapon
because after a short distance the bullet curves down and explodes
however this can sometimes be usefull in hitting enemies more easilly.

Strength: Very strong
Bullet capacity: 25
Good against: All
Zoom: 2x
Range: medium
Acuracy: Acurate because of big explosion
Reload speed: Medium
Dual Wield: No
Firing speed: Medium
Rating 1-10: 10
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2:6 The Brute Shot

A very powerfull grenade launcher. Equipped with a very sharp blade at
the back for a very powerfull melee attack. Fires shots at a somewhat
long range but is still slow. Bullets sometimes bounce making it hard
to aim.

Strength: Strong
Bullet capacity: 12
Good against: Covenant
Zoom: None
Range: Medium
Accuracy: Medium
Reload Speed: Slow
Dual Wield: No
Firing Speed: Medium
Rating 1-10: 8
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2:7 The Beam Rifle

The beam rifle is a strong batery powered sniper rifle which is very
acurate and easy for headshots Better then the human sniper because
it is capable of destroying jackal shields and sometimes killing them
all in one shot. A fairly fast firing weapon but fire too fast and it
will overheat and you will be vulnerable for a few seconds.

Strength: strong
Bullet capacity: 100% batery
Good against: All
Zoom: 5x, 10x
Range: Very far
Acuracy: very acurate
Reload Speed: No reload
Dual Wield: No
Firing Speed: medium
Rating 1-10: 10
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2:8 The energy Sword

Very powerful item that can be used for almost anything. Has two
functions, 1, you can just slash people with it. OR you can charge very
fast at people and then do a jab at their face. Extremely powerful and
good in multiplayer for 1 hit kills. Unfortunately in single player it
has a batery limit.

Strength: strong
Bullet capacity: 100% battery
Good against: All
Zoom: None
Range: charged is about 10 feet away. slashing is close range
Dual Wield: I wish
Rating 1-10: 10

2:9 Plasma Grenades

Bigger explosion then the frag grenades and easier to kill enemies with.
This Grenade will stick to enemies if thrown directly onto them. DO NOT
use these on the flood because they will jump at you and you will
probably die.

Range: Long
Damage: High


If I missed something (which I probably did) please contact me either
by e-mail ([email protected]) OR send me an IM on AIM my screenname
is TheLordOfBlah. You may use this guide on your website or whatever with
out my permission. I mean come on! Why would you steal THIS? I made this in
like an hour you can probably do something better by your self. If I end up
letting you use this you MUST give me full credit.
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