Splinter Cell Detailed Walkthrough V: 3.0 - Guide for Splinter Cell
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______ _____ _ _____ ______ _____ ____ _____ | ____|| ___ || | |_ _|| __ ||_ _|| ___>| -- | |_____ || ____|| |__ _| |_ | | | | | | | ___>| _ < |______||_| |____||_____||_| |_| |_| |____>|_| |_| _____ ____ _ _ | ___|| ___>| | | | | |___ | ___>| |__ | |__ |_____||____>|____||____| [STEALTH ACTION REDEFINED] >>>BY: Ubi Soft<<< *************************************************** {Walkthrough by Jon Malcom}{v 2.6}{[email protected]} *************************************************** TABLE OF CONENTS: I. The Walkthrough a. Training b. Police Station c. Defense Ministry d. Oil Refinery e. CIA Headquarters f. Kalinatek g. Chinese Embassy h. Abittor i. Return to the Chinese Embassy j. Presidential Palace II. Controls III. Basic Moves IIII. Credits ************************************************** ATTENTION!!!!!!!!!!!!!!!! ATTENTION!!!!!!!!!!!!!!!! ATTENTION!!!!!!!!!!!!!!!! ATTENTION!!!!!!!!!!!!!!!! ATTENTION!!!!!!!!!!!!!!!! ATTENTION!!!!!!!!!!!!!!!! ATTENTION!!!!!!!!!!!!!!!! ATTENTION!!!!!!!!!!!!!!!! -Ok, i have some bad news. I am NOT doing anymore levels. I havent played it in forever and i kinda lost the playing spirit for it. Sorry to all the people who emailed me for the rest of the game. But if you looked in the cheat codes section for S.C. you would find that you can get all of the levels by making an account named !LAMAUDITE!. (no period) ************************************************** I. The Walkthrough - ************************************************** A. Training - Mission Overview: Prove that you are the right man for the job. Mission difficulty rating: 2.5/10. ---Basic Assault Course --- Well, you want to become the man eh? Well, so did I thats why I made this, haha. Anyway, first you follow Lambarts directions. Then walk forward until you reach a wall. Jump up, you should grab on automaticly. Then shimmy over to the open area and climb up. Wait for Lombart to stop talking then drop down (here is you chance to show off. HEHE! When you drop down, quickly press B to do a silent drop). Now walk/run to the ladder to your left. Climb up it. Look up. Whats that? A ZIP LINE! Just walk under it and jump. You should slide down it and on to the platform below. Fun wasnt it? Now, look to your right and and climb/slide down the pole. Oh look, low barbed wire. Its too low for Sam to walk under standing up. By now you've been instructed to press B to crouch under it. Well, what are you waiting for? DO IT! Once youve cleared the barbed wire its time for my favorite move... the split jump. To do a split jump, start out by doin a wall jump, then when you press Y the second time, hold it for Sam to do a split jump. Now its time for my third favorite move... back to the wall (or i will call it wall mode). Just press the White Button when Sam is LOOKING AT THE WALL. After youve completed that, climb the pipe, go down the ladder, wait for Lambart to stop talking, wall jump over the gate, pass under the garage door, and there you go! You've just passed the assault course. --Basic Assualt Course Revised-- Ok, when you start out, follow the tech dude's instructions. Then, when Lambart tells you to jump onto that ledge, turn right and wall jump up onto THAT ledge. Now, turn right again, walk forward. At the end of the pass you should see a door to you right. Its open, so open it and walk in. To your left on the wall is where the light switch is, you can either flip the switch or use your night vision, either way will work. After you solve your light problem walk in a few steps then turn right. Exam that shelf. You should find a lock pick. This is will make sence later. After that go back to the assualt course and complete it. When you get to the end where the garage- looking door is. turn right. See that door? Its locked. Wait, dont we have something that can fix that? YES! The lock pick you got at the start. Well, I think you know what to do now. Walk up to the door and pull the Right Trigger to use the lock pick. There are 4 pins to release, so MOVE SLOWLY. Once you've picked the lock, you will see computer. Use it. Then you have to go through the assualt course agian... this time backwards. Once youve dont that, go to the place where you firts started out. Now look left, wall jump up on the ledge and enter 5656 into the keypad (5656 is the code you got from the computer earlier). Open the dor and move on through the 2 rooms where you will find Grimsdottir. Now, you can either talk to her and leave her alone, or you can talk to her then hit her and get fired, your pick. After youve had your fun with Grimsdottir, leave the room, do the assualt course AGAIN, then move on to Covert Ops Training. ---Covert Ops Training--- Well, now comes the hard part. Firts things firts, go to the door on the left side at the end of the room. After you enter you will see another door.. Well will you look at that... its locked. Easyily fixed. Whip out your lock pick and start pickin! After youve picked the lock, move in. Hmmm, theres a guy there. You have to get behind him, and get through the door. Well, SLOWLY walk up behind him and press A. You will grab him if you were close enough. After youve grabbed him, interrogate him. He will tell that the door code is 28469. Simply walk up to the keypad next to the door and input the code. Then walk on through! Now you will see another guard who is registered for the retinal scanner to the left of him. Just sneak up behind him and grab him. Then drag him to the scanner and press A. You should push his head into the scanner and unlock the door. Now just knock him out, and walk through the door. Now heres the fun part, YOU GET YOUR GUN. You have 2 options, you can either shoot out the lights to pass the camera, or you can wait untill it is all the way to the right, then blitz for the door. Either way will work. After you get passed the camera, you have to go through the door. When Lambart stops talking, a cut scene will appear with a camera. Now, you also have 2 options here, either shoot it and lose your gun there, or run under it when it turns all the way to the right. Either way, you lose your gun when you shoot the camera. Now if you ran under it, you are probably thinking that you can go thought the door and keep your gun... try it. What? You cant? Yeah, the lock is jammed. But once you shoot the camera and lose you gun, check it again. Oh my gosh! It opens... hmmmm, confusing... Anyway, go through the door. Now comes the hard part. Wait until Lambart stops talking and the cut scene ends. Then blitz for the door, DONT STOP. If your fast the camera wont see you, if it dose see you, well you'll just have to do it over. Go through the door, and take a left, go through that door as well. Well, whats this? I admit this new room looks totally rediculous, but its a sound testing room, and you have to get through it. Now, first things first, get into crouch mode. Now, walk to the edge, SLOWLY. If you were in crouch you should of done a silent landing. Now, this is a little tricky and could take a few attempts. Walk slowly to the ledge in front of you. (the whole time your in this room, you want to remain in crouch mode. *wink*) Anyway, walk to to the ledge, and while still pressing up on the left thumbstick, press Y, you should climb up. Press B. Look right now. Do the same thing as before. Once up you have to be very careful here. Watch the chains, you wouldnt think you could hit them... guess what? You can. Anyway, navigate through the chains, turn left and look down (you dont have to), notice what your walking on? Wood. Now if you took the time to read the instructions, you would have read that wood makes a lot of noise when you walk to fast on it. So, walk slowly to the end of the walkway then turn left. Gosh, now your walking on egg shells (what will they think of next?) Just walk slowly and then turn left when you get to the end, turn right. Wait for Lombart to congradulate you, then walk through the door. Awwww, no more tests... just walk down the hall and enter the first door on your right. Congradulations, MISSION... ACCOMPLISHED. ************************************************** B. Police Station - Mission Overview - Find the two missing CIA Agents - Madison and Blaustein. Mission difficulty rating: 4.5/10. You start out in a small area, behind you tis a gate, infront of you is another gate with a civilian behind it. Above the gate on that balcony is another civilian. DONT KILL EITHER ONE. Walk for ward about 3 steps (you dont have to worry about being seen). Anyway, after you take about 3-4 steps forward turn right. See the stairs? Go to the stairs, and above them is a ladder that is not touching the ground. Oh crap right? No. Just jump up to the ladder and Sam will pull himself up. Just go up the ladder onto the roof. Go to the wall directly infront of the ladder. Look down, a trap door. Press A to open it. Drop into it and go down the path to a 'deadend'. In the top left corner is a pipe, climb it. Uh oh! The building is on fire!!! Hurry down the zip line to your left into the building. (no, I'm not insane). (If you follow my directions you wont have to use a single bullet) When you get inside, walk to the door at the other end of the room. Checkpoint. By then, Grimsdottir will have told you to jump. Well, its a little late. She should also tell you to go into the room across the hall. One word... dont,. the ceiling will cave in and might hurt you depending on how for your in. Anyway, go down the hall and enter the first door to your left. Cut through the room and go down the hall to some stairs. Go down the stairs. (Hint- A quick and easy way to avoid getting burnt by the fire is to jump over the railing just left of the door.) WOAH!!!!! STOP!!! Crap, the floors gone. Look up to slove your problem. You should know what to do. Once across, go to the fire, BUT NOt INTO IT, and make a left. Enter the first door on your right. Cut through the room and exit via the door on the left. If you cant find it, its the one with the curtians on either side of it that are burning. Anyway, once out, take a right, go up the stairs, if your fast, and in the right spot, you wont get hurt by the flames. Go down the hall and enter the first door to your left. the contact is in this room under a file of burning ceiling. Talk to him, let him die, and exit the room via the door right behind you. Open it, and continue on. The room directly across is filled with smoke! Wait, before you shoot the skylights out i think i remeber Butch the fire safty hound telling me something about smoke... oh yeah! STAY LOW. Just crouch under the smoke and you wont get hurt. Exit the room via the door on the left. Checkpoint/loding zone. Now, your in a small hallway. Go out the door right in front of you. You dont have to qorry about being quite right now. Go out the door, and turn right. Go down the walkway. Turn left at the turn. Go about half way down this next walkway and you should see a gap that you can jump across to the other side. Well, you might need a running start one this one. REMEMBER TO DO A SILENT LANDING. Now this is where you have to sneak around. Turn right, go to the end. You should see a mesh wall covered in vines. Sneak down that walkway to hear someone on his cellphone talking. Just jump down into the bushes, then to the patio. DO SILENT LANDINGS THE WHOLE TIME. Now came sthe fun part. Sneak up behind him and grab him! He dosent have anything to say. Hmmmm, dont knock him out just yet. Press X to use him as a human shield. Heh heh. Walk up to the porch, turn left and shoot out the window. The guy in the house should go into his 'what the hell was that?' stage. If you want you can go for a headshot then or wait till he comes out the door, then do him in. Either way is fine. After that, drag your shield to the front door and knock him out. Now hide the bodies behind the couch inside the house. There are 2 things that are of imporance in the house- 1.)A med kit 2.) The black box. Ok, the med kit is in the Bathroom. The black box is in the last room at the very end of the house. I hope you can find your way around the house without my help. When you find the box, you should get the keypad code to unlock the door behind you. (if you cant find it, its 091772) Now go out the door, dont worry, no baddies here. You are now on a balcony. If you look to your left you shall see a zip line. Cool. Climb on the ledge and, ZOOM! If you want to be cool, press B to lift you legs while zipping down th line. You will automaticly do a silent landing when you hit the ground. Go to the door to the right above the roof. Turn right. Oh no, no elevator! Lets see whats here... A lot of boxes, a fire putter outer, some pipes, a wire... wait, wires. Jump on them to slide down. Somwhere on the top of the elevator is a trap door. Open it. Now drop down. You are now IN the elevator. By now Lambart is telling you he is getting rid of his no street rule. No baddies here, yet. Just go to the only door in the area. Its locked, so take out your picks and go to it! Once your through you go down the hall, SILENTLY. Turn Left, and go down the stairs, EXTRA SILENTLY. Why? Look in front of you. Cops. Thats why. Now at the end of he stairs make a U-turn. Listen to the convorsation going on between the cops and a drunk. Whats this? They are gonna stay till backup arrives? Great. Wait till the drunk passes out to do what im gonna tell you. When he passes out, pick a bottle/can up and throw it to the end of where the shadows end. Quickly pull out your gun and hide behind the tree to your left. Try and go for headshots on both of them. You may end up in a fire fight (reason i told you to hide behind the tree). When you've disposed of them take thier bodies down below the stairs that are in front of you. If you hear something about a civi seeing you, just hide down there with the bodies and wait. If your curious like I was then you can take a look. Whatever you do, dont kill the civi on the balcony! When the coast gets clear, go to the end of the ally. DO NOT TURN THE CORNER. Only turn the corner if you had to figth a cop when the civi saw you. If you didnt, then hes right there. Anyway, wait for him to pass in front of you and then go for a headshot. There. Once youve hiden his body with the rest, you can turn the corner and go down that ally. At the end you will see some stairs. Go up them and you will now be in a big area. No baddies, yet. You will see a garden to the right of the gate. And whats this behind it? A SECRET PASSAGE! Go into it. Checkpoint. In this new room are 4 important things... 1.) Ammo (YAY!) 2.) Two med kits. (YAY!) 3.) a PC that will open the gate. Okay, get the ammo and the med kits before you see the PC. Time for the PC. Interact with the PC than quickly go back to the garden. Stay on the garden but go to it. You should see a guard now. If you think you are good with the pistol now, you can wait till he stops at the pillar then go for a headshot, or you can ait for him to circle around the area and pass you, THEN you can go for the headshot. Either way is fine for me. Once youve taken him out, hide him in the garden. (dont hide him in the secret room, they will find his corpse in there) Go through the gate to find a civi at the end, around the corner. Dash to the end and hide in the shadows under the hut-type thing. Wait for the civi to pass you and the KO him. Hide his body in the garden as well. Continue on to the end of the ally, quickly hide in the shadows there. At the end of this new ally there is a guard patrolling the area. Wait for him to get close then go straight for the head. *wink* *wink*. You can either hide his body in the shadows where you were just hiding or back in the garden. Either place is fine. I hope you are noticing the multiple options you have for mission objectives. At the end of this ally, is anther guard. Wait for him to pass then either KO him or headshot his @$$. OR, you can let him pass and go down the walkway and stop. While he is there, sneak up on him and either KO him or headshot. I said it once ill say it again, EITHER WAY IS FINE. If you didnt wait, hide his body in the shadows your were hiding in earlier. If you let him pass, there is a room with its lights on to the left of the KO'd/dead guard, just shoot the lights and drag him in and hide him there. Almost to the loding zone. You dont have to worry about anymore baddies, just a civi on the balcony. But dont worry, if he sees you he'll just run and hide. Other walkthroughs might tell you to shoot out the lights... you dont have to. Get on top of the dumpster in the corner and do a wall jump to get on top of the wall infont of it. (this may take a few tries, but you'll get it sooner or later) Once up, its a loading zone. Now your in a small area agian. Walk forward to the stairs. Go down them. Go to the keypad and punch in the number for the Police Precinct. My, my, whats this? Its the same preview as in the trailer on the web. Now, if you have followed my instructions you should have anywhere from 30-40 bullets. Now, you can either shoot out the lights or say 'fugde it' and go for the headshot on the patrolling guard. **************************************************ALTERNET STRADEGY - Wait for the patrolling guard to go into his office. Then quickly sneak up to the windows. The window all the way on the left is open. Headshot time... heh heh. You might miss. So be ready. After that, shoot out the lights, get the data stick from the computer. And leave. **************************************************How ever you want to kill/KO the guard, do it. Shoot the lights, grab the data stick, and leave. Sneak down the hallway. The first blue is locked. (dont try to open it, there is a guard who will whip out his gun faster than you can, so leave that door be.) Go down the hallway to the end, you should see a clear door wih no knob, it slides open. You should always be in crouch mode here. In this room there is a technician. Wait for him to turn around and turn his back to you. Wait for him to pass the laptop also. Now, be careful when you sneak up behind him, you might use the laptop instead of gabbing him. Anyway, grab him and interrogate him. Drag him into the dead guards room and KO him there (that way you dont have pick him back up agian.) Go back to the lab, and enter the second room. Stay in the door way. Look to you left, in that corner. A camera, take the shot, if you dont hit it within 5 shots, run up to it then shoot it. You will need the bullets later. After your done with the camera, make sure you have at least 5-10 bullets left. Now, take a look at the dead bodies in the room. Its the two CIA agents. Wait for you and Lambart to stop talking. Grab the med kit on the wall then go out of both rooms back into the hallway. Go to the end and up the stairs. Checkpoint. Now, you can do this 2 ways... 1.) Rushing - Open the door, sneak to the other door on your left. Take out your firearm (gun) and start shooting. you can waste all you bullets here. There was a civi in the room talking to the guard you just killed. Just go outside and KO him, hide his body in a dark place outside. Hide the guards body in his office, just shoot out the lights. If your out of ammo then hide him under the stairs before the checkpoint. 2.) Sneaking (reccomended) - Sneak up to the wall with the small window in it. You can either wait for the convorsation to end or you can interrupt it by looking in the window and delivering the guard a head full of lead. Then you have to beat the civi to the door and grab him, drag him to the guards office where you can then knock him out. Then shoot out the lights in the room, including the PC (after youve gotten the data stick from it) Sneaking saves bullets and time. Walk into the 'lobby' and look to your left. You should see something that looks like a looong jail cell with gaps on both ends of it. Go through the gap on the left, you wont see the door thats ahead so turn on you night vision, there it is! Go through the door and SLOWLY walk up the stairs, at the top, make a U-turn and SLOWLY walk up more stairs. You should now see two gueards working on a paper it looks like. This is the funny part. Creep up to the first guard and you can either grab him or just knock him out in his seat (pull the Right Trigger when your behind him) whatever you do, dont use him as a himan shield. KO him then go to other guard, repeat this. Once both guards are out, hide them in the first door to your right after comming up the stairs, behind the desk. Ok, now go to the far wall. There are 2 doors, go to the left one. Locked. Pick the lock and enter. Inside you will find several things, ammo, a servailance camera on a tripod, and a PC. Grab the ammo (this is why i told you it was ok to waste all your ammo on that guard earlier), shoot the camera (optional), then consult the PC. Exit the room. There is nothing in the room on the right so dont worry about picking the lock for it. Go into the last room you havent gone into yet. SLOWLY walk to the corner. There is a guard behind the sheets with his back to you. Wow, isnt that the perfect shot? Well, take it. Make sure you hit him in the head or you could run out of health or ammo. After youve done him in, go to the PC, use it. Lambart will tell you something. Now you have to get the heck out of there. Easy. Just go back to the 'lobby' and walk out the double doors you had to beat the civi to. Walk out to see a van come to screeching hault in front of the gate. Walk/run/roll/whatever to the van and its Mission Over. ************************************************** C. Defence Ministry - Mission Overview - Discover Nickoladze's Secret Mission difficulty rating: 6.5/10. WOAH... what a view, we must be at least 5 stories high. Now, to get down to where you need to go, first walk to the edge and walk off slowly, you will turn around and grab the ledge. Press Y to let go and B right after that to do a silent landing. Uh oh. No where to go. Your stuck here! Made to listen to Lambart rave on and on! NO!!!!! Yeah, no is right. Look left. there is a pipe covered with vines. Climb up in the ledge and jump onto the pipe, if you did it right you should grab on... if not... well than you have a long time to wave good bye. Anyway, slide down the pipe and onto the balcony below you. Once on the balcony, crouch down and open the door. About a second later a guard will have walked in. Stay crouched in the doorway. When the guard passes in front of you, take careful aim, and WHAM! Dropped him. Heh Heh... if you didnt then you have a big freaking fire fight on your hands. Once youve sent the guard to a place i like not to mention, go into back to wall mode against the door. Now this is where the 3rd person camera mode will come in handy, take a look at that door, a camera is over it. Wait till its all that way to the left then pump it. Hide the guard behind the second bookshelf at the end of the hallway. Then go to the PC and grab whatever it has. Shoot out the PC and the light on the desk. Then walk to the switch and turn the lights off. Open the door and walk in. This is hard part, wait till the pacing guard walks toward the other guard (note the other guard is near an alarm), then blitz into the shadows there. Hide behind one of the pillers sticking out of the wall. the first thing you want to do is wait for the patroling guard to come near you. Run up to him QUIETLY and grab him. If you grabbed him in the shadows the other guard wont do anything. Just knock him out in the shadows and then take out your gun and pick off the other one, dont waste a bullet killing the guard you KO'd. Now run to the last door in the hallway. STOP! Look up. See that camera? Got me like 4 times. Hopefully it didnt get you. Just shoot it. (dont miss like my friend did, hehe). Or you could wait till its all the way to the left then turn the lighs off, THEN shoot it. Either way you do it... you gotta shoot it. Go to the PC's and get thier data. Then walk out. Go to the door near the alarm. Walk down the sairs taking out the 2 cameras along the way (by now you should know the secrets of taking them out). Checkpoint At the end, open the door, and shoot the camera on the wall there. Or wait till its all the way to the right (or not facing you) and run under it. Either way, shoot it. Look down the 'hall', you should notic your not in a hall... your in a car garage. Walk down into the shadows. If you think you good enough with the pistol, then shoot out the camera thats there. Or you could complete your objective with out shooting it. if you do shoot it (and put it out of commision) Grinkos driver will come to investigate. Wait till he gos back to where he came from. Floow him back to find he is 'losing some weight' hehe ^_^. Sneak up behind him and interrogate him. (HAHA! You interrogated someone who was taking a wizz! HAHA!) After youve interrogated him, KO him in the shadows. Go back to the door you came out of and back up the stairs. Now, if you didnt shoot the camera, you MUST stay in the shadows or the camera will see you and sound an alarm, then its mission over. Anyway, stay in the shadows and go towards the car with ots lights on. DONT GO INTO THE LIGHTS! Turn on your night vision and grab Grinkos driver, interrogate him and leave the garage. Either way will work. Go back to the room with the camera above the door. This time go out the door across the room. You should now see a cook opening a window. Wait for the guys to stop talking. (if you dont and go right to the window, they will see you and sound and alarm) After they are done talking, crawl up on the ledge to your left and jump up to hang on the gutter. Shimmy over to the window and drop in. Make cure your in crouch mode when you jump into the kitchen. See that cardboard box? Hide biehind it. Now watch this funny cut scene. After the guard leaves grab a bottle off the counter to you right, go into the freezer to you left and turn the lights off. Go back behind the box and throw the bottle in the freezer. Wait for the cooks to enter. One cook will turn on the light and the other one will just enter. Walk into the freeze are KO them both. MUHAHAHAH! KOing helpless people! Evil shall prevail! HAHAHA-- Oh yeah, the game, erm, where was I? OH YEAH! The KOing of the cooks, HAHA! Anyway, hide the cooks bodies in the freezer and leave. Turn the lights out before opening the door. Now open the door and walk in. Well lookie who just walked in, an unsuspecting guard... he will start to explore the room (i think he was going to the kitchen again), you have 2 choices, silently sneak up on him and KO him (risky), or just go for the head and kill the bastard right there. Drag his lifeless corpse into the freezer with the other vitims of your wraith. Go back into the dark room where you KOd/killed the guard. Go into the light and walk down the stairs to you left, VERY SLOWLY. There might be a guard standing past the pillars. If there is, sneak up behind him and grab him. Bring him up to the dark room (still conscious) and KO him there. (that way his comrads wont hear you.) Now bring his ass into the freezer with everyone else. Yes, I know. Stay in the kicthen, grab the last bottle from the counter. Walk down the stairs slowly again. Go into the shadows that are directly infront of the stairs. Throw the bottle into the light. Wait in the shadows with your pea-shooter out. (did i say pea-shooter? I meant gun, lol) Wait for the stupid guard to come looking where the sound came from. Send him to hell. If your lucky, you can grab him and pull him into the shadows before the other guard (who is now also looking for you) sees you. Put him down and wait for the other guard to disreguard the noise and return to his post. Now the fun part comes. Put your gun away and SLOWLY creep down the right stiarcase. Sneak up behind the guard and grab him. Drag him under the left stair case where you can the KO him. Now, go back up to where the first guard is and drag his sorry arse under the stairs too. **************************************************ALTERNATE STRADGY - KO the guy behind the pilliars as usual. But this time go back downstairs without grabbing the bottle. SILENTLY go down the left staircase, on the left side of the stairs. Make a left U-turn at the bottom. Walk to the wall, the turn left. See that guy? Sneak up on him and grab him, drag him under the stairs and KO him there. Then turn around to face the back wall, go there. When you get thereturn left. Go down the hall, SILENTLY. Now passed the right staircase. See the other guard? You can sneak up on him too. Do so. See how much fun that was! Now drag him under the stair case with the other guard and KO him there also. Then go on with the mission as normal. ************************************************** Now go to the PC with the red screen. Use it. Quickly run uder the left stair case where the bodies are and wait for the colonel that Lambart is telling you about to come in and start playing solitare. Sneak up behind him and grab him. DO NO KO HIM RIGHT AWAY, YOU NEED HIM FOR THE RETINIAL SCANNER. Bring him to the scanner and push his nasty face in it. When the door unlock bring him under the stairs and KO him there. Go through the newly unlocked door for a well deserved checkpoint. Now this is hard. You have to go into back to wall mode. Here is another place where the 3rd person view will come in handy. Dont go all the way to the edge of the wall, but a few steps from it. Position your view so you can see the camera. If you cant see it, move a little closer to the edge. Try again. When you get the veiw right, come out of back to wall mode. Now, just as the camera cannot see you, run under it. look up and shoot it. Walk out the doors. Dont go out too far, it time to test your Laser Mic. So whip it out and get ready to use it. Now you can walk futher out of the door way. A cut scene will appear with Nikoladze and Philip Masse having a convorsation. After the cut scene passes, run up under the elevator and press X to use your Laser Mic, now aim it at the elevator. After thier convorsation is over (or the red square in the middle turns to transparent) quickly whipe out your gun. Now hide in the shadows under the elevator. This next part is really hard, and you might have to do it over and over to get it done. Three guards come out of a double door. One will turn left, one will turn right, and one will go straight down the middle. The one who turns right should be heading towards you. He should stop for a second. Take that time to kill him. The other guards will come to check it out. The other guards will do the same thing as the first one. So it should be easy... except for the last one. He might start shooting at you, If that happends, start shooting and him. If you are about to die, use some health packs (if you have any). If you run out of ammo charge him and try to KO him. Like I said, you might have to do this over and over in order to beat them all. Once youve beaten them all, go into the room they came out of and grab the med kit there. You can also turn the lights off in the courtyard, but you dont have to. There should be some mesh next to that same door, climb up it and into the window. Before you do that make sure you hide the guards bodies. Once your in the window, drop down. Loading zone and checkpoint. Wow, we have seconds before the elevator reaches our floor. Run into the janitors room to the right of the elevator. This could get tricky if your out of ammo, so follow my instuctions EXACTLY AS I SAY. Wait till they get out of the elevator. (you can do this by slipping your optical cable under the door, or by doing a stealth door peek.) They will then go down the hall and behind a glass wall. Wait for them to come back. One will go all the way down the hall and another one will start to pace. Once the one how is pacing reaches the room your in, jump out and grab him. Drag him back into the room and KO him. By this time the other guard has whipped out his AK-47 and started to investigate. If you hear footsteps DONT KO THE GUARD, you can use him as a human shield. Dont take out your gun if hes spotted you, he will then shoot at you will no consent about his friend. Instead keep him there. Draw your weapon. Let the guard shoot at you untill he has to reload, put you gun away as quick as you can and start hitting him. It takes two hits to KO him so keep moving. After youve KO'd them both, hide them in the janitors room and board the elevator. But if you were lucky enough to grab the guard without the other one noticing, KO him in the room and sneak out (use the door peek method to see if hes looking. To do the door peek move, press and hold A then pull back on the left thumbstick.) FOR THOSE WITH AMMO STILL - Same thing, get into the janitors closet. But when the one start to pace, open the door and headshot his ass. The other one will come running at you, headshot him too. Either way, go into the elevator and go up. When it reaches the top, checkpoint. Turn left and pick the lock on the first door. There si a camera right behind you as your going to the door, but it wont see you. Pick the lock, and go inside. Use the PC. Then turn on your night vision. Look up, see that open vent? Jump up on the desk then jump into the vent. You have to be quite when in the vents. When you get into the vents walk forward, if the vent is covered, turn around and fall out, Sam will grab on to the other edge of the vent. Climb up and jump down this open on, quickly turn around and hide behind the plant. Wait till that camera is all the way to the left then run down the hall to your first door on you left. I havent been able to dodge the camera, so be ready. In the room you are in now, are 3 important things, ammo, med kit, and a ladder to the roof. The alarm will sound, now if you want to wait to kill the 2 guards that come in, fine, but I just go straight to the roof. If your going to blitz to the roof, climb up the ladder and open the trap, Checkpoint. Come up out of the trap and turn right, see that little pipe sticking out of the roof? Go to it, Checkpoint. Rapell down the side of the building. When you get to the window you can see a guard. Now you can fight the guard 2 ways, one... Shoot through the glass and go for a headshot. Two... press Y to break the glass and charge him. the choice is yours. Search him to find a... FRAG GRANADE!?! Ok, equip the Frag Granade and search the PC's, doing the red one last. Right after you use the red PC hide behind the cabinet to your right... wait for the door to open. get your granade ready for throwin', hit X. When that door open you throw that granade and take your gun out as fast as you can. If you threw at the right time, 2 of the 3 guards will have been taken out. The other one is easy pickin'. Go out to the hall and destroy the camera to your right. (Revenge for alerting guards earlier) Turn left, go down that hall and enter the open door. Go down the stairs and grab the med kit. Use it (i dont care if your almost at full health, use it). Open the door and jump over the railing, run forward and to you right at the wall, there is an elevator shaft. Jump onto the pipe/wirs and slide down as fast as you can. When you get to the bottom you should hear gun shots... dont worry its only Wilkes blowing a guy to kingdom come for you. Now just run towards the shots, talk to Wilkes and its MISSION ACCOMPLISHED. (FUNNY FACT - the gun shots will continue untill you get there. If you get there early they will stop one second before you get there. Haha. Funny eh?) **************************************************D. GFO Oil Rig - Mission Overview - Retrive Georgian Communication Data Mission Difficulty Rate - 3/10 [Prelouge]This level is as short as it is easy. You would not think this kind of difficulty would exist in level 5. You do not have to worry about hiding bodies, since they know your here anyway. [Starting]Ok, you find yourself on a small platform looking at an oil rig. Beautiful aint it? Turn right to face a ladder. Now what were ladders used for again?... OH YEAH! To go up them to reach high places! *sigh* Now that I've told you what a ladder was used for, why dont you use that one properly? Once your up the ladder, you will see some barbed wire... that could hurt. But whats that to the left of it? A detour??? Oh well, thier lose, my gain. Follow the detour around the wire. Oh shit, more barbed wire. You have two ways to get around it... one, you jump on to the pipe above you and lift you legs up (B) and go over it. Two... you walk up to the wire and walk slowly off the edge to your right. Sam will grab on to the ledge and you can let go onto some pipes below. Then just duck under the big "X" and jump up agian to grab the ledge. If you did the pipe way, jump down when you get passed the wire and then slowly walk off the right edge. You should be on the edge either way you do it. Whats this... they are blowing the bridge!!! Dont worry, youll be safe. Now shimmie under that big crate and climb up on to the pipe. Now duck under that other big crate. Look to your left. They love these zip lines dont they? Go ahead, have fun. Uh oh, the bridg blew up causing Sam to let go just before he can land of the platform! Phew, he grabbed on for dear life in the nick of time. If he would've missed it wouldve been lights out. (No, Samn cant swin. Ironic isnt it?) Anyway, go ahead and climb up. Now crwal under the pipe. See that little pipe there? If you dont try turning to the left. Now? Ok, go to it and watch Sam climb it funny. Now, press y when your at the top to land on the big pipe. Crouch down and move forward. If you did it right you should've landed IN THE PIPE. Yes, in the pipe. Now just go on down the pipe till the loading zone comes around. Uhhh, checkpoint. Wow, now we are in a small room... dont bother sneaking around to the ladder or shooting out lights, they wont see you or hear you. Climb up the ladder and open that trap. Now watch this cut scene... wasent that exciting? @.@You are now out of the little room. Duck down. Hide behind the pipe to your left. DO NOT SHOOT ANYONE UNTIL THE TECHNICIAN IS OUT OF SIGHT. Wait about 10 seconds for the guards and the technician to leave. Now you have to be quick. Pop out behind the pipe, the left side. See that patrolling guard? Aim carefully when he stops closes to you. If you miss he will turn around and start shooting at you. If this happends, go back behind the pipe. Look the the pipe. Now look to the right. Go there and hide behind the last pipe. The guard will come down there. He will start shooting at you, wait till he has to reload, then pop out and give him a headshot. You have a limited amout of time to fight this guy, so make it quick. ok, after you finished him off, look to the top left corner. Top View ____________________________ | __ | Go to the X's | || | __ | -- | || = The trap you came out of | | -- | | | ___ | | | |XX| | |_|XX| ---------------------------- Follow that stupid looking diagram. It dose not include any of the pipes. Just the trap you cam out of and where you need to go. Ok, when your there, you should see am "I" beam in front of you. Jump for it. If you make it, good. If you dont, try again. Once you make it, walk slowly off the edge to grab on to it. This is safer than walking on it. Go untill you reach the walkway. Now follow the same path you saw the technician and the guards take. Somewhere on the path youll see 3 F-14's flying in a cut scene. Go up the stairs and make a sharp left turn. Hide behind the wall untill you hear/see an explosion. wait 5 seconds. Then look at the fire. there is a guy hiding in the bottom right corner of it. Shoot him up. Go to him and grab his stachel (med kit). Use it if your low on health. Go to the the green thing, there should be a corner with about 4-5 pipes going down the edge. If you were quick at killing the hiding guy you should see the technician, who I will call the TD (tech dude), and a guard turning another corner. Wait till they trun that corner then follow them. Checkpoint. Wait for the TD and his guard to enter the room. Now there are 2 guards here. One is patrolling, the other is guarding the door. Wait for the patrolling on to go out of view. Then just beraly peek around the corner, just enough so you can shoot the standing guard in the head. Now wait for the other guard to come and see the body. He will just stand there... what a moron he is.Go right for the head. If you miss either one you will have a big fire fight on your hands, so be patient and accurate. When youve killed the guards go into the room the TD went into. Walk a few steps in and turn left. Hide behind the kitchen. I recomend back to wall mode crouched under that area with the wall hanging over it. Wait for the TD and 2 guards to pass you and go out of sight. Walk to the door you just came in through. You should see and hear an explosion. To to the fire and run through the end of it. Checkpoint. Now, climb up onto the green thing, and then jump up on the pipe. get your legs up and go through the newly broken window. You should see a cut scene where the TD and a guard leave the room while one stays away and blows the crap out of everything. Now, continue on the pipe, before you enter the room, wait a sec for him to go somewhere he cannot see you. Ok, put your legs down and start shooting at the guard, only if you have a clear shot.(press X while on the pipe with legs down to shoot.) After you kill him, go to the shelves to the left. Grab the 2 med kits. Use all your med kits but 1. Then go to search around the other end of the room for some ammo. Then go up the stairs. You should see a cut scene about a missle blowing up about 8- 10 guys and a helicopter...ouch. You should also see the TD runn down an ally while a guy runs towards you. Dart up the stairs and to the right, fight the guy there. Then just go follow the TD's path. You could turn left and in the 1st room is a totally worthless Disposiable Pick. If you want you can get it. If you dont want to get it, then turn right where the cut scene ended, go down the stairs. Watch out, the guy down there is insane. If you charge down the stairs you will meet him when he is reloading... heh heh. Take the shot. You can empty your gun on him if you want, there are no more baddies for the entire mission. Go into the door the the TD went into. There is a med kit behind the door (not like you'll need it.). You will notice that there are 2 doors... a right one and a left one, they are seperated by that machine thing. Take the left one. Make a U-turn and go down the hall, if you were quick, you should've seen part of the TD'd briefcase. Just follow him now. He cant go anywhere, so take your time. Follow he back down to the docks, where he will be. Oh look, you made him cry... oh well. Now you have 4 more things to do... GRAB HIM, ASK HIM THE QUESTIONS, KO HIM AND LAST BUT NOT LEAST, CHUCK HIS DIRTY ASS IN THE WATER. After that you just grab his scrapnel and the briefcase and its smooth sailing... MISSION ACCOMPLISHED. ************************************************** E. CIA HQ - Overall Mission Objective - Discover the Mole (spy) in the CIA Mission Difficulty Rate: 9.5/10 [Even before we start] I've received several emails about random people claming that this level is too hard. I've also received emails about people who demand door codes. I'll give, in particular, all the door codes for this level. That's right... all. But if you're a person who likes to follow walkthroughs from start to finish, or want to find them on your own, simply skip this next part, and go to '[Starting]'. Anyways, here are the door codes: Main Server Room - '2019' Technical Services Room - '7687' Backup Battery Power Room - '110598' Weapons Testing Department - '110700' Informal Retrieval Service Room - '0614'. [Overlooking] You will find yourself in the front yard of the CIA building on a rainy night. You have no guns, no equiptment, no rights, you dont even exsist. But your new 'thermal vision' makes up for some of that. Thermal vision will be very helpful inside the CIA building. You have to be on your toes in this level. You cant kill anyone, just KO them. Hiding bodies, shooting out lights, and dodging cameras are all key parts to beating this level. I am currently doing this level over and over agin to find different ways to complete it. [Starting]Even before Lambart starts talking, turn your night/thermal vision on and run to the left. Whatch out, cuase there is a ledge, do a silent landing. Jump back up on the grass and continue running. Turn right at the fence, run down, crouch too. You should now see a fence box with a section of the barbed wire cut away. Climb the fence and get inside the box. Climb up onto the box thing in the middle. Look towards the building. You should see a light, and above that, a ledge. Jump onto that ledge. Go to the left side and jump into that indent (the right one dosent have what we want). Move around until you see an interaction that says 'Slide Open' Press A. WOAH... thats a big fan. Once you pass it, you can go back with out getting killed. Stay crouched and jump out. Checkpoint. Ok, now you find your self in what looks like a generator room. To your left is a janitor dressed like a guard. (turn on your thermal vision if you cant see him.) There is also a fence. This could take a few shots but you have to jump on the fence where the gap is. THE FOLLOWING IS IF THE JANITOR DOSE NOT TRIGGER THE ALARM. Make sure your at the top. The janitor guard should say something but will keep doing his rounds. Now, go over the top of the fence and do a drop attack on him (Press Y then pull the right trigger). REMEMBER YOU HAVE TO BE DIRECTLY OVER HIM WHEN YOU DROP. If you miss, just run after him. When you get him, KO im on the spot (pull the right trigger when behind him). Then hide his body. THE FOLLOWING IS IF THE JANITOR DOSE TRIGGER THE ALARM There are a possible 2 things that can happen. 1.)You might miss the fence (its happend to me a few times :S). If this happens just climb up the fence and chase the janitor down, and KO if you reach him before he triggers an alarm. If you dont reach him in time, hide in a dark CORNER, not in the hall way. That way the guards that come should pass you without you having to move and risk being seen. Ok, now wait in the shadows untill the guards go back to thier posts. Go down the hallway where you chased the jantior and you should find him behind a machine, crying... KO him for being a big baby. 2.) You miss the fence and cant get back over it in time. If this happens and he has already trigger ed the alarm, dont try to go over the fecne, turn around and hide back there. They shouldnt see you. Wait for them to leave and return to thier posts. If they do see you... well then your screwed. When and if the guards leave climb back over the fence and find the janitor (hes behind the machine crying), make him stop... PLEASE. Ok, now you should see some stairs to your right. If you KOd the janitor with out letting him trigger the alarm, the guard will not leave his post for a while. SO, you once again have two options 1.) Wait untill he leaves by periodicly checking on him (NOTE - He will come to the edge of the area so be careful.) 2.) You can wait till he dose go to the edge and let him see you, then double back and hide under the stairs. Now comes the hard part. Once he starts shooting another guard will come running to the rescue. Uh oh. ok, make sure the first guard is KOd before the other once comes. Leave the KOd guard out in the open. The other one will come to check if he is alright... the whole time is yours to position your self behind him. If you do it right you will have 2 guards KOd. MAKE SURE YOUR BEHIND HIM AND READY TO KO HIM BEFORE HE REVIVES THE FIRST GUARD. Now, go up the stairs and wait for me to explain what to do if you didnt reach the janitor in time. So, you didnt reach him eh? Its ok. Well, if you waited like I said for the guards to pass then they did leave thier posts (luckily for you). Just go up the stairs i talked about up there^^^ and continue on... Now your at the top of the stairs. Dash across the area and down those stairs. Go down the corridor and enter the first door to you right (its right there so be careful). Kok, theres no one in here so phew! Turn on your night vision and check the table for... whats this? A med kit, Ring Airfoil Round, and a Sticky Shocker! Cool! Use the med kit if you need to. But you can use the other items. :( Ok, now go to the door on the opposite side of the room. WAIT! Dont go through it. Whip out your optic cable and pull the Right Trigger when your at the door. There might be a baddy to your left. If there is then you could have a fight on your hands, if not then focus your attention at the guard station in front of you. A guard is pacing in there. Take the optic cable out and follow my directions. THE FOLLOW IS IF THERE IS A GUARD IS ON THE LEFT. Ok, well open the door and SLOWLY walk out. STAY IN THE DOOR WAY. Look ahead, see that guard? Well, wait for him to go out of sight on the RIGHT SIDE. Look to you right in the top corner of the room... see that? Its a metal detector. Dont worry, its not on. Besides, you dont have a gun for it to scan. Ok, now when the guard in the station is all the way to the right and out of sight. Dash to the metal detector, CROUCHED AND GOING QUICKLY BUT QUIETLY. Once youve passed the guards there and made it through the metal detector, wait in the room so i can explain again. No guard to the left? This is easy, wait for the guard in the station to go out of sight to the right then dash for the metal detecor. Ok, now that everyone is on the same page follow me... hehe. Ok, your in a small room with two conveyor belts. There is a door on the opposite side of the room, DO NOT GO TO IT, instead stand to the left of it (the side nearest the conveyor belts). Checkpoint. You should now see/hear a guy on his cell phone. Wait for him to finish and walk in the elevator. Now, comes a tricky part. Slowly walk out the room. Wehn you get pased the doorway turn right. Now your in the shadows. Continue on until you hit the wall, turn left. Go all the way down and then turn left agian. There should be something that looks like a table. Whats this? A soda can? Pick it up. the slowly walk back to the room. DONT GO IN THE ROOM. Somewhere in the shadows should be a wall-looking type thing. Go to it and go to the edge nearest the room. Now throw the can into the room. The guard should then investigate... leaving the elevator open! Wait for him to enter the room and see the can... GO!!! Press the switch. AHHHH!!! You have to wait for it! Dont worry, just get right in front of the door and wait. besides you have plenty of time before he comes back. Get in the elevator and go down. When the elevator has reached its destination get out and turn left and run down the hall for a loading zone and checkpoint. Ok, your in a bright section of a hall. Get into the shadows and walk down it. On the way Lambart should chime in and tell you your SC-20K is ready! YEAH BABY! BUT! One kill and its over. Awww man... Oh well. Now turn on your thermal vision. AAAALL the way down the hall is a guard that passes by, and right in front of you is a 'civi' who gose from one room to the other... KO him for security reasons. Go into the room he came out of and grab the data stick from the PC. (let me remind you of something... hiding bodies is required here, so if you didnt hide his well then I suggest you do that... NOW.) The data stick had the Main Server rooms access code. Go out of the room and go down the hall. Hmmm a fork in the hall... the left one has a guard down it that you need to 'talk to' (KO for all those morons who will accually try to talk to him). Wait in the shadows of the corner and KO him there. I will not be telling you to hide bodies any more... I am just gonna tell you to KO them (your indication to hide them afterwards). Go down the hall and turn right. There is a door that will slide open. SLOWLY walk to the front where a guard is, get behind him and whack him right in the head (NOTE - Do not grab him because the other guard will see you). After that turn the lighs off and wait in that room. The other guard will notic that the lights are off and come in to turn them back on. Heh heh... I recomend standing back from the switch so you can KO him too when he is turning the lights back on. After youve KOd him, go back to the first guard you KOd and look left. There is a door. Its locked... luckily only two pins to be loosened. After youve picked the lock, enter to find a med kit and 2 sticky shockers. Hmmm you now have 4 sticky shockers (SS) and 3 Ring Airfoil rounds (RAF). Use the med kit if needed. Go out of both rooms and slowly go down the hall. There should be a room to the left with a guy inside. Walk to the doorway but dont go inside, he will walk to the window an dthen go back to standing. Slowly walk up to him and KO him right there. He has a gun and wont hesitate to use it. He has also been trained to sound the alarm. Even though you have KOd all of the guards on this part 2 more will come and shoot at you (if they see you). So, KO him and turn off the lights. Go to the next room down the hall (should be on the left). There is a disposable pick in there. Oh yeah, hide the guy you just snuck up on in here. Search the right side of the hallway for a keypad... put in The Technical Services access code. Dont open the door just yet. Whip out that optics cable again and slip it under the door (Pull the Right Trigger). See that guard? Wait untill he has his back to you to open the door. Then quicly run up and grab him, KO him behind the stuff. If you did this quietly the other guard will not hear you. Now, the other guard should have his back to you, sneak up on him and put him down. Hide his body with the other guard. Turn out the lights. Go into the next room. You will find a med kit right in front of you. Go ahead, get it. Go to the PC and use it. The code for the next door should be in it. Input the code and walk on through. Checkpoint. Wow, will you look at that... 2 janitors and a guard you cant see... impossible you say? Nope. Not with what im gonna tell you. Turn off your vision if you have them on. Slowly walk down the stairs to you right. Go all the way to the end of the hall. Wait there. The janitor should see you soon. Right as you hear 'that music' run back to the base of the stairs. Wait 5 seconds and then pop out. The 2 janitors will be stuck there. Knock one out, the other one will either pull the alarm or crounh down and hide. If he sounds the alarm, run back to the base of the stairs and wait for the guard to come out and find the KOd janitor. He will go and revive him, the whole time with his back to you! Just KO him. If the janitor was revived before you KOd the guard just Ko him again. Then find the other janitor and KO him too (he should be crouched down by now). Go through the room and through the hallway. Go up the stairs and look left... HOLY CRAP! ITS OUT SC-20K!!! WAAHOO!!! Grab all the other stuff too. Ok, inventory check. You should have for your SC-20K, 4 RAF's, 5 SS's, and a new item... a Sticky Camera (SC). The SC's are good for checking out areas you will go into. They are also a KO if the hit in the head *wink* *wink*. Ok, go out of the room. Checkpoint. Turn right and go down the hall. You should hear some guy. Talking on his cell phone he is. Getting a decaf cup of coffe he did. Knock him out Yoda style and hide the body you should. Go down the hall and equip them SS's. Make a right but dont go into that office. Ok, down the hall is one guard and to your right there is a guard. FOR THE GUARD ON YOUR RIGHT, take out your SC-20K and aim it at him. Wait till he stops so you have a clean shot, then pull the Left Trigger. Now watch him get electricuted and fall. Do the same with the guard down the hall. Hide both bodies in the shadows. There are two 'civi's here. Both in there cubicles. KO them. I recomend not going in the door, jump over the wall. Search the 4 PC's for data. Then go to the bright blue section. Checkpoint. Keep going to find 2 doors. Take the one on the right. Put in the Main Server access code. Walk through to find your self on a platform. There is a janitor patrolling the area. If you have some SS's save them. Equip your RAF's take careful aim and WHAM!! Hit him twice. Go down the stiars and hide his body in a small section in a corner (you might have to search for it.) Now there is a bright hallway with a clueless janitor trying to fix the wiring, he has nothing to say so KO him and hide his body with the other janitors. There is a red PC in this new room. Use it. Youve found your mole. Go back up stairs. Go back to where you KOd the 2 guards.. Go into the office and make a left. There are 2 bathrooms. The one on the right has a med kit in it. Get it and use it if needed. Ok, go down the hall slowly. Checkpoint. See the metal detectors? Bad idea. there is a guard station with a guard in it. Instead make some noise (ie. jump, grab a can throw it). The guard will go to investigate. Then climb in the window and shoot the light and the TVs. Wait for the guard to come back and use the RAF's at his head. Leave the body where it is. Go into the hall and shoot out that ligh. Open the door. Lord almighty... thats a lotta lights... and you have to shoot out every last one of them. Use your sniper mode (press Y) to take out the far light (or all of them) steady your shot with the Left Trigger. Sam will hold his breath and it will steady the shot. This will last for a limited period of time. If you miss a light a janitor will come and look around and go back down the hall you want to go to. After your done shooting out the lights, a guard will come down the stairs to the left. Just hide in the shadows and circle around him, the KO! Go down the hall on the opposite side of the room. There should be a janitor inside a room, KO him and continue to go down the hall. There are some stairs, go down them... SLOWLY. See the camera? Wait till its no facing you then run under it. Shoot out the light and enter the code for the Weapons Testing Room into the keyoad. Enter slowly. Checkpoint. Make a right. You should hear a guy on his cell. Rush and KO him. He will have to put the phone away and take out his gun, which should give you plaenty of time to KO him. Continue on down the hall. Enter the door on the left. Look! A gun turret. Grab the flares on the desk and search the PC. Go to the turrets PC and disable the IFF (Independant Friendly Fire). Muhahaha... Now run in front of it and destroy it in a duel! Haha, just kidding, grab the flare behind it. There is a locked door behind the turret, pick it and go through. Go to the elevator. Go out of it for a loading zone and checkpoint. Go down the hall and into the Media Room. Stick to the wall on the right. Go to the end and turn left. Go to that end and again, turn left. Go all the way to the end and stop before the door. Wait for a guard to pass. Dont bother KOing him, let him walk his lazy ass down the hall. Now, there is a guy to you left. Wait till he has his back to you then dart into the door. Wait for the guard to walk out of his room and down the hall. Ok, stick to the shadows to the right. Go to the base of the walkway. See the lights? Shoot out the first 3. If you have any SS's left equip them. The guards should go on thier 'explore mode' if you have 3 or more SS's your in good shape. One guard will come down to where you are, back up all the way till you stop. Aim your SC-20K at him and fire a SS at him. Wait until the other guard returns to his post then shoot the last one. Him and another guard will start shooting at you. Back up all the way again. They will come up to you. One will see the guard you KOd earlier, and the other one will keep searching. Fire a SS at both of them, hid them in the shadows. If you dont have any SS's left them your gonna have to fight them...that could get messy. There are 2 rooms to your right. Room 508 is one of them. Use the PC inside. Then go down the hall to where the guards were. Checkpoint. Turn left. Go down the hall a little bit. Shoot out the first light. Continue on untill you see the doors at the other end of the hall open, hide in the shadows, quick. Wait until Dougherty walks into the room on the right. Now, you have two options. Wait for Dougherty to go outside himself, which could take a while. OR, you could rush in and surprise the people in there. Dougherty will run outside then. Just KO who ever is in there and follow Dougherty. The door is locked. Input 0614 into the keypad, then walk out. Turn left and walk out that door. Dougherty is right there and there is a guard patrolling the parking lot. Just Ko the guard and KO Dougherty. Pick him up and take him to the right pathway. There should be a gap there, take the path down. At the intersection take a left. Go all the way down for a checkpoint. Now there isnt any checkpoints from now unitl the end of the mission. Ok, go down the stairs silently. Drop Dougherty just before the double doors. Wait until the janitor there leaves his post, then climb up onto that big box type thing. The janitor wont see you and will continue on his rounds. Go to the top right corner of the box, wait for the janitor to stop...under you. DROP HIM. There is a guard at the opposite end oth the area. If you have any SS's or RAF's dont be afraid to use them. Now, once youv KOd that guard, there is another guard patrolling at the base of the stairs. Now near the open door is another SS! Grab it and use it on him. Dont bother hiding the bodies since the mission is almost over. Anyway, there is ONE more guard that is patrolling the other pathway. A good way to get him is wait till he is on the ground below the stair way, then shoot your SC at him, you can either hit him or shoot it next to him. Either way he will go into explore mode. Quickly hide in the air ducts and wait for him to stop in front of you. KO him for me will ya? Now, there is one last guard who is talking to your friends. Just creep behind him and drag him into the shadows where you can then KO him. Now go back get Dougherty and drop his fat ass at your friends feet. MISSION ACCOMPLISHED. (Now is the time where you can give a sigh of relief and yell "Damn striaght I'm NUMBER ONE!!!") ************************************************** F. Kalinatek - Overall Mission Objective - Find they encryption key Mission Difficulty Rate: 9.0/10 [Before we even start] This mission isnt that hard, you just have to stay out of site and have perfect aim, that is why it is a 9/10. Alsom you only get one ammo box in this whole level. I finished the level with enough health to withstand one bullet and about 10 bullets (pretty good) At the end of the mission you have to go on a killing spree. (for some reason i cannot get to the end a 3rd time...) [Starting]Ok, you find yourself in a garage with Wilkes standing to the right of you behind a gate. If you look straight you will see a lotta cars. Run up and hide behind a blackish truck. By this time two baddies will have come out of a door. One will go into a room and stay there, the other will walk towards a pillar and stand there. Take out your SC-20K and pick off the guy in the room, the other baddy wont hear his friends dying gasps. Now just pick off the other guy and hide thier bodies in the room where you picked off the first baddy. There should also be a med kit in there, grab it. Shoot out the PC and the light in the room. Then go out and slowly walk up the stairs behind the door that the two baddies came out of. There shold be a guy behind a yellow car and 2 guys talking about there being blood and ones shoes behind a white van. You can take out the guy behind the yellow car in two ways, shoot him (the other guys will come and investigate) or you can sneak up behind him and KO him, either way works. If you shot him then you will have to pick off the guys. If you KOd him you can snipe the other two. When they are all dead, hide thier bodies in they room just to the right after you come up the stairs. There should be a med kit in here also, grab it. One should have a stachle. Look around the grage, right next to the white van should be some boxes, climb up on the and uner the pipe for a checkpoint. Climb onto the hanging box and jump onto the wire/pipe above it and climb all the way across. There should be a block type thing that looks like it'll block your path, just keep going across and you should slide down the wire/pip the rest of the way, landing on a box. Turn around to find a ledge, jump to it and climb up. Run forward and look around for a small pipe coming out of the ground. Repel down off of it. There should be two guys standing over a dead body talking about an encryption key, dont bother killing them, just a waste of bullets. Go all the way down the the 'floor' and crouch down and wait for the 2 guys to leave the room. Now shoot the glass under you and drop down. Keep crouched and take out your SC-20K. A guy will come out of some doors and down the the hall opposite of you, heh heh... Just pick him off right there and then. Go to him and grab the satchel. Go through the doors he came out of and look right, a door, a keypad. Put 2 and 2 together to conclude you need a code. Now if you wanna save your health, look at your notes, theres the code. If you want to kill some russian bastartds then go through the metal dectecors and shoot em up! Either way you need to get to the same spot. If you took the door, then go through it into another room. Go forward and take a left. (oh yeah, you need your night vision in here.) You should see an open vent, go to it. If you shot up the guys, then go to the door where two guys near copying machines were and go through it, go forward and take a left, you should now see the vent, go in it. Take the vent all the way to the end and drop down. Checkpoint. Quickly run to the light switch and turn the lights off. If you were quick enough to turn them off before the cut scene (Great cut scene, guy gets shot down. Hehe...). Once the lights are off open the door. A guy should see you and coem to investigate, teach him a thing or two about being nosy. Two other guys should come to kill you, one getting the crap blow out of im by a wall mine he set up. The other guy cheats by running right through the fire! Tell him a little about psyics and how you can run through fire without getting hurt with a bullet. Now get on one knee and pry for the dead civi's burning body if you want. The place where the mine exploded should be a med kit on the far wall, grab it, youll need it later. Go to the end of the hall and turn right, go into the elevator for a loading zone/checkpoint. If you arent good with the SC-20K the run out of the elevator and hide behind the plate to the left, in the corner. Now wait for the 2 guys to come, one will come near you and stand there facing the elevator, the other one if somewhere, I think he is patrolling. Anyway, shoot the stationary guy and wait for the other one to come around and shoot you, pick him off if you dont want to die. There is nothing of great importance in the room they destroyed so you dont have to explore it. Ok, now if you think you are good with the SC-20K then run out of the elevator and to the right, go down the hallway and take a left, go to the door and pick off the 2 guys in there. Now comes the fun part, run down the hall and into the shadows. Take out your gun and point it at the wall mine to your right, wait for a guy to come into view and FIRE! If you hit the mine it shouldve sent the 2 guys to hell and back. Now, go back and into a room thats on fire (it was to your left when you ran down the hall). Now crouch down and slowly walk under the wall mine. Wait for the light to turn green and press A (they lights blink from red to green every half a second so you have to be quick). If you did it right it shouldnt blow up. Do the same for the other one there. Checlpoint. Run out of the room and down the hall where you blew the 2 baddies up, dodge the fire. Go down the hall and input the code, 33575, into the keypad, hurry you only have about 2 1/2 minutes to get to the bomb. The next part there are a ton of wall mines so you will have to niviagte on your own. Make a u-turn and run down the hall, before the fire make a right. This is where I let you navigate on your own. This may take a few tries to go through the room with out blowing up. When you get out of the last room, turn right and pick the lock, ALL 6 PINS HAVE TO BE PICKED, so hurry. After youve picked the lock, make a u-turn and climb up on top of the shelves. Jump down and defuse the bomb. Chekpoint. Go over the shelves again and out the room, make a left but dont go out of the shadows. Headshot the guy on the stairs. Another guy should walk out from the balcony to investigate, try to do him in there. If you miss he might go after you. If he dont he will see the dead body and go towards the stage. This is your chance to go into the balcony and do sniping. Once hes done go down stairs and down the asile. Go left, before you go down the stairs, plant a wall mine on the wall. Then go back to the stage. This time go right and walk off the edge, Sam should grab on as uasual and a cut scene should emerge with 3 guys getting alerted about your presence. The wall mine should take out at least one of the 3 guys, so take out your gun and shoot the rest. Go down the where they came from and grab the SC-20K ammo, the med kit , and the FRAG GRANDES (5 of em to boot). Then look around for something that looks like a switch, thats the breaker Lambart was talking about. Switch it. Chekpoint. Go out of the basement and up the stairs. In the balcony you should see a guy pacing... KILL HIM. Go down the asile and take the right stair case, there should be a door. Enter in 1250 (this is from the guy in the balcony's satchel). Wow. What a pretty sight. There should be a 'waterfall', the glass behind it cant be broken. But the glass behind that can, which is hwere two are standing, it is thin enough that the bullet will go right through so aim well and shoot. Go up the stairs and walk down the hall slowly. Around the corner is a guy doing rounds. If your quick getting down the hall you should be able to get into the health room on the other side, you can kill him from here. If he dose some damage to you, you can fix yourself with the 2 med kits there. Go out of the room and make a right, go down the hall and make another right. Go down this hall slowly and make a left, go down this one slowly too and make a u-turn into the room. Go behind the wall of servers and there is a gap between the wall and the server, you can sneak up behind the guy this way. KO/shoot him on sight. Use the red PC and go out of the room and down the hall. Go through the door and checkpoint. Go down that hall and through the door. Up the stairs and STOP! Open the door and dash behind the bar. Shoot one of the guys and the other one will come and shoot at you. Pick him off. Go down the hall, turn left and enter the door. Your in a bathroom that looks like a girl with PMS got pissed off in, lol. Anyway, go into the vent and take it all the way down, but stop before you drop out. Beleive it or not no matter how slow you go the guy there will hear/see you so just shoot him for having good senses. Then talk to Ivan (the guy in the stall). If you really dont care if you end your mission kill Ivan and Sam will say something funny to Lambart. If you do care than just leave him alone and go to the door.Lambart tells you to clean up the Russian bastards and let the helicopter land. Go otu the door and to the right. Go into the elevator and up. Loading zone/checkpoint. Go out of the elevator and to the left. Go in front of the table. There is a steel box containing 3 guys. Kill them all (may take a few attempts). Go to the door on the left side of the area. Go through it and climb the boxes. Jump down on the left and blitz behind the boxes. Wait for 2 baddies to come out of a door and then go back in. Take out your frags (heh heh) and toss one in right next to a guy, then BOOM! Guykabobs! Grab the frags on the end of the one table and the ammo on a crate. Go through the door for a checkpoint. Yes there will be a lot of check points here. Anyway, go into the room and turn right. The battle music will start and 3 guys will move into postion (One up a ladder, one to the right of the ladder and one behind a lifter). Use your frags if you want to take out the two guys on the ground. Then take out the guy above the ladder. After you are done with the climb the ladder and over it. Jump down the the ground. There are some frags and 2 med kits in here (yay!). Go out the door and into the one across the hall. Go up the stairs, once again 3 guys will have already gotten into postiton snd start shooting you. There is one in a room, and two behind something. Go to where ther was guy behind a pillar and go up the ramp. There is a door. Go into it. There is a table with some ammo on it, grab it and shoot out the light there. To your right, down the hall are three guys with guns (duh!). You can either throw a grenade and kill 2 of them (one will run towards you). Or snipe em. Your choice. Once youve disposed of all 3, go down the hall and make a u-turn and stand in front of the door. There is a pillar with a wall mine on it, back up iff needed and shoot the wall mine. Move into the room and wait for a guy to come out of the room in front of you. Snipe em. Go through the door he came out of. Go into the first room on your right now and grab the med kit on one of the walls (i forget which one since i made this section like 3 months after I beat it.) Go out and turn right, down the hall, and another right. Go through that door and into the red light but not up the stairs. Go forward and right down that hall. This part is tricky. Stop just before the edge of the door and take out your frags. Get ready to take out your SC-20K after you've thrown it. There are some barrles when you look otu the door, throw the frag next to them and whip out your SC-20K. Turn around and look down the hall, a guy should come running down it any second, shoot him. Then look out the door at the red ladder. Someone should be comming down it, kill him dead. This setup may not happen, but you will kill a total of 3 guys here so try and keep track. Run past the barrels and to your left. Run down there and a cutscene will show up featuring Wilkes getting shot (haha). Go to the edge and jump down. On the far right of the map is a red scaffold. Wait abotu 10 seconds. By now, 2 guys should be trying to shoot down the choper (never will happen), kill them both. Go up the scaffold, and run to the choper for a MISSION ACCOMPLISHED. ************************************************** II. Controls - Right Trigger Primary Fire Left Trigger Secondary Fire/Holding breath in sniper mode Right Thumbstick Free camera control/Quick turn (press) Left Thumbstick Move/Rate of fire (press) Right Thumbstick Click Default Camera Left Thumbstick Click N/A Black Button Quick Inventory White Button Back to Wall/Reload in shooting mode Back Button Controls map Start Button OPSAT D-pad Night vision (left)/Thermal vision (right) X Target/Equip selected firearm Y Jump/Split Jump (double tap) A Interact B Crouch ************************************************** III. Basic Movement - The thumbstick is very sensitive meaning if you thrust forward onto it, Sam will start running forward, however if you gently push onto it, Sam will walk lightfully. That is the main rule of stealth - walk lightfully. Also, please remember to NEVER run in an area you didn't explore or don't already know about, even if you've secured it. Enemies are everywhere. Stay in the shadows, and move only while crouched! This allows Sam greater stealth rather then by moving, or running. It also creates and makes Sam the ghost's shadow. Crouching - Press the B button to crouch. Sam will walk more lightly, and will be less visible while crouched. Mantling - Press the Y button to mantle near an object such as a wall or dumpster. Climbing - To climb anything vertical such as a pipe, ladder, or fence, simply walk in front of it, and press the Y button. Close Attack - Whenever you're out of ammo, and an enemy lurks nearby, put your gun away, get into a shadow, and crouch down. While until your enemy is less then 3 steps away from you, charge him and quickly press the right trigger when you're in range to knock him out. It usually takes 2 hits for guards, 1 for civilianizes. Back to Wall - Press the White button when you're standing and near a wall, to put Sam's back to a wall. Sam is less visible this way, and can see the next pathway without being spotted. Shimmying - Jump by pressing Y onto a ledge, and hang from that ledge. Sam can now shimmy to the left or right and can only pull himself up when he has room to. Hand-over-Hand - Jump by pressing Y onto a horizontal pipe or rope. Push forward to climb forward, and back to climb back. Press B to bring up Sam's legs to clear obstacles in your path. Zip Line - Jump by pressing Y onto a Zip line. Sam will automatically slide all the way down. Press B to once again bring up Sam's legs. ---Advanced Moves--- Advanced movements are the same as basic movements but require more skill to apply in in-game use. Mastering these movements will allow Sam to become enemies' greatest fears. Many of these movements are either combinations of basic movements or new ones themselves. Without further ado... Rolling - While moving, press the B button to do a roll. Wall Jump - When near a wall, jump towards that wall by pressing Y, and pressing Y again when near that wall to get maximum height. This works as a tool to get past walls, which are higher, then Sam can jumping. Split Jump - While in a narrow corridor, press Y to jump. Press Y to jump again, at the height of Sam's first jump. Press Y one more time, which will allow Sam to get in his Split Jump position. Drop Attack - While in Split Jump position, if you spot an enemy that approaches directly underneath you, press Y to drop down, and Sam will automatically knock that enemy out. Quiet Landing - When falling, press B to quietly land, to not make such a loud noise. Door Peek - To peek through a door before actually opening it, press the A button near an unlock door, quickly followed by pulling back on the left thumbstick before releasing the A button. Next, release the A button and there you go! If you spot an enemy, pull back on the RIGHT thumbstick to close the door, or push forward on the RIGHT thumbstick to open that door. Rappelling - To rappel from a small chimney, or wall, stand near it and select the Rappel interaction. Sam will now move up and down the rope. Press Y button to kick of the wall. Rappel Shooting - While rappelling, press the X button for Sam to equip his selected firearm. Press X for him to put it away. Hanging Shooting - Same exact thing. Press the X button while hanging for Sam to equip his selected firearm. X again for Sam to put it away. Split Jump Shooting - You guessed it! Same exact rule. While in Split Jump position, press the X button for Sam to equip his selected firearm. Back to Wall Shooting - Same exact rule? Almost, just a little difference. While in wall mode, walk to the EDGE for Sam to peek around the corner. Press the X button while peeking for Sam to equip his selected firearm, so Sam can shoot around the corner! ---None-Playable Characters (NPCs) Interactions--- Sam also has a few special tricks up his sleeve this time, interactions with enemies or friendly civilizes. Move Body - Sam needs to hide all the bodies he either knocked out or killed. NO EXCEPTIONS. Select A from the interactions menu to carry a body. Press the A button to put him down gently, or press the X buttons to equip a weapon to drop the body in a hurry. Conversations - Simple. Just walk up to a 'friendly' NPC and press the A button to talk. Grabbing - Sneak up quietly to an enemy and press the A button when the 'Grab Enemy' Interaction icon appears. Human Shield - While holding an enemy, simply press the X button to draw your firearm in the direction of another enemy. Interrogation - Some enemies will have some rather interesting things to say. Press the A button while holding them, to make the baddies tell you everything they know. Forced Cooperation - Unfortunately, Sam can't do everything in the game such as hacking into a computer, eye scan, the works. But, we have a solution. Simply grab an enemy and pull him over to the computer/eye scan/ect... and press the A button to Force Cooperate interaction. Knocking a Grabbed Enemy Out - Can't let go of the enemy? Is the enemy of no use to you? Simply press the Right Trigger for Sam to pistol wipe the enemy. He should now be knocked out... Permanently... ************************************************** Credits ************************************************** Thanks to Jon Malcom for creating this wonderful walkthrough. This was not copied at all from another walkthrough. Nor was it a walkthrough that was already made just changed. Since this walkthrough was made while playing Splinter Cell, it isnt likily to have many errors. If you happend to find one, contact me at [email protected] and we will gladly look into it and if you are right about it, we will fix it and put your name on our bug finders list. I strive to find multiple routes to solving problems on games, thats why this is so long and detailed. I have seen many other walkthroughs on the web, and have seen that they are missing crutial details or are missing an alternate route for something. Also, I have found that a serious walkthrough dose not hold a gamers attention for long. So I made one that was funny and sarcastic but serious when the situation called for it. Well, I hoped you enjoied my little walkthrough! So until later, peace out! Copyright 2003 Jon Malcom. All rights reserved. Copying this for professional purposes is prohibited.