Tony Hawk's Pro Skater 4
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Alcatraz Level Guide
Copyright 2003, Jeffrey Hartman Copying of this Level Guide to put on another website and/or in publications is prohibited without the permission of the author, Jeffrey Hartman. To get permission, send me a message via the web form in my member profile. Alcatraz SKATE S Air off the QP at the left end of the courtyard at the lowest part of the level. K On the rail surrounding the courtyard. A On the handrail of the pathway leading up to the guards quarters. T At the right end of the courtyard. E Go through the portal and air off the first QP on the front of the cell block. SKATEHARD S On the kicker going off the cell block roof opposite the trap door. K On the walkway on the wall surrounding the exercise yard. A Transfer a grind on the exercise yard wall over the water channel. T Ramp off the QP in the exercise yard opposite the water channel. E Grind the large pipe at the right end of the exercise yard out over the water to get the E. COMBO C In front of the staircase opposite the right side of the front of the cell block. O On the middle rail leading down the staircase. M Hold your grind to get the M. B Hold the grind even farther to get the B. O Jump from rail to rail over the crumbling walkway, and the O is right in front of you. COMBOHARD C Grind the ledge on the right side of the cell block going towards the swimming pool. O Jump to the other side of the ledge and keep grinding. At the end of the ledge, jump and grind on the ledge below to get the O. M At the end of the ledge, drop down and manual to the QP in front of you. Air off it to snag the M. B Revert into a manual at the bottom of the QP and manual to the left slightly. O Immediately after getting the B, jump to the right and land in a grind on the small pipe. Hold the grind to the end. COMPETITION First, get inside the cell block via the trap door on the roof. 100, 000 should win the competition. CELL KEYS 1. The first key is in the swimming pool. 2. The second one is on the same ramp as the S in SKATE--HARD 3. Transfer a grind from on rail to the other over the water channel on the walkway on the exercise yard wall. 4. The fourth key is on the kicker ramp with the rail on it going off the roof at the far end of the cell block roof. 5. Grind the rail on the kicker and into a grind on the water tower roof. Grind the roof till you come to a rail leading down to the exercise yard wall, then grind that rail down. SECRET TAPE Grind the water tower roof, and when you see the Secret Tape, jump to the side and grab it. NEW DECK The new deck lies on the roof of the guards quarters. NEW MUSIC TRACK Grind the rail on the walkway on the exercise yard wall. At the end, jump and grind on the rail leading to the roof of the water tower. Jump to the left to get the track. STATS 1. Above the cement bump. 2. Grind the exercise yard wall and transfer the water channel 3. On the lights at the top of the inside of the cell block. GAPS ( Points ) AIR GAPS LOOK OUT BELOW ( 250 ) Air the over the water in the exercise yard. SPINAL GAP ( 300 ) Do a spine transfer from the roof of the cell block to the swimming pool. BUNNEY HOP ( 110 ) Launch off the bump in the cement opposite the front of the cell block. OVA DE DOOR ( 250 ) Transfer over the portal door leading to the cell block roof. BIG AIR GAP! ( 1,000 ) Transfer over the closed cell block door. ROOF AIR ONE ( 200 ) Ramp over the same wedge ramp that the S is on in SKATEHARD. ROOF AIR TWO ( 200 ) Air over the wedge ramp leading off the far end of the cell block roof. MANUAL GAPS FREEDUMB HILL ( 250 ) Manual down the first part of the hill leading from the cell block front to the guards quarters. SHAWSHANK HILL ( 250 ) Manual down the second part of the hill. GRIND GAPS OVER CRUMBLIN ROCKS ( 320 ) Transfer rail to rail over the broken walkway opposite the cell block front. THREE FIVE-O CELL ( 150 ) Grind the ledge around the area where the cement bump is. (see BUNNY HOP) SWIMMING TEAM ( 200 ) Grind the perimeter of the swimming pool. ESCAPE ROUTE ( 250 ) Grind down the middle rail of the steps opposite the right side of the cell block front, transfer over the broken walkway and keep grinding. SWITCHBACK GRIND ( 150 ) Grind the entire ledge on the right side of the hill to the right of the front of the cell block going down to the guards quarters. SHORT TERM ( 200 ) Grind down the ledge on the left side of the hill going to the guards quarters. LONG TERM ( 300 ) Hold the SHORT TERM grind till you get to the QP to the left of the guards quarters. PIPE GRIND ( 250 ) Grind the same pipe that the E is on in SKATEHARD. GUARDS QUARTERS ( 100 ) Grind the handrail on top of the rounded QP on the front of the guards quarters. ROOFIN JOB ( 200 ) Grind the overhang on the guards quarters roof above the rounded QP. PERIMETER GRIND ( 250 ) Grind from one side to the other of the courtyard at the lowest point of the level. ACCESS RAMP ( 150 ) Grind the hand rail of the ramp leading to the lowest courtyard. STEPPING STONES ( 150 ) Transfer a grind over the water channel in the exercise yard. SOMEONE IS DIGGING ( 100 ) Follow the instructions for COMBOHARD. DOING TIME ( 250 ) Grind the length of the handrail on the walkway on the exercise yard wall, transferring the water channel. HOPPIN ROOF ( 150 ) Hop from one pipe to the other on the cell block roof. SCOUT ABOVE ( 300 ) Grind the perimeter of the cell block roof, hopping over the two wedge ramps. NEW ARRIVALS ( 150 ) Grind the right side of the ledge leading up to the walkway on the exercise yard wall. At the end of the ledge, drop down and grind on the handrail. COURTYARD PIPE GRIND ( 150 ) Grind the pipe leading into the left side of the exercise yard through the wall. ANOTHER PIPE ( 200 ) Grind the pipe that the O is on in COMBOHARD. LIP GAPS LIP TEST ( 350 ) Do a lip trick on the pipe above the QP used to transfer the water channel in the exercise yard. CEMENT LIPS ( 250 ) Bust a lip trick on the ledge above the cement QP opposite the water channel in the exercise yard.