Boss FAQ - Guide for Enter the Matrix
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================================================================ E N T E R T H E |\ /\ ______ ____________ ______ __ | \ / | | __ | \__ ____| | _ | | | \ \ / / | \_ / | | \_/ | | | | |_| | | | _\_\_/_/ | \_/ /| | | _ | | | | |^| \ | | / _ \ |_|\ / | | |_/ |_/ |___| |_| \__\ |__| /_/ \__\ \__/ |/ ================================================================ B O S S F A Q ================================================================ Last updated 5/17 By Daniel Markowitz (Dandude776) ========================================= T A B L E O F C O N T E N T E N T S ========================================= 1. Version History 2. Introduction 3. Ghost FAQ 3.1 SWAT Helicopter 3.2 Agent Helicopter 3.3 Cujo 3.4 Cain and Abel 3.5 Trinity 3.6 Seraph 4. Niobe FAQ 4.1 Agent 5. Outro, Thanks, and contributor info 6. Legal Stuff ================================ 1. V E R S I O N H I S T O R Y ================================ version 0.3: 5/16/03: SWAT Chopper, Agent Chopper, and Airport Agent done. Basic layout completed. version 0.5: 5/17/03: Cujo, Cain and Abel, and Trinity done. ========================== 2. I N T R O D U C T I O N ========================== Hello! My name is Daniel Markowitz and this is my Enter the Matrix, Boss FAQ! As everyone OBVIOUSLY knows, bosses are the best part of any game, and Enter the Matrix has some awesome bosses. However, some of these bosses are very tough, and I had some free time on my hands, so I decided to make this guide and help all those in need. Yes, I do have too much free time. One cool thing about this game is that Niobe and Ghost each have three bosses that only they fight, although for some reason, Ghost's bosses seem cooler to me. Once note about the FAQ: add 1 to each difficulty if you're playing on hard mode, and subtract 1 from each difficulty if you're playing on easy mode. Any new user- submitted strategy will be greatly appreciated, so please e-mail me. Check the contributor info section for details. Anyway, enjoy the FAQ! I hope it helps you beat this awesome game! ==================== 3. G H O S T F A Q ==================== I personally prefer Ghost over Niobe, but then again, there aren't many differences beside the driving segments. Ghost's bosses are cooler, because he gets to battle against helicopters. Just some basic tips for every boss: focus a lot, and don't be afraid to rest and regain health. That's about it! Now, on with the fights! ================================== 3.1 S W A T H E L I C O P T E R ================================== Level: Airport Part: North Point 2 Recommended Weapons: MP5, 92FS Pistols, Stun Grenades Difficulty: 6/10 Here we go: the first boss. The SWAT team helicopter is actually pretty difficult for the games first boss enemy, but once you get used to the patters, this fight's a breeze. First of all, I hope you've been conserving your MP5 ammo, as you'll need it badly. Also, it's very important to bring in some stun grenades. The helicopters pattern is to make one pass while firing the machinegun, turn around, fly back WITHOUT FIRING, and hover over the room while 4 SWAT team guys rappel down. To win, you have to get out of the safe zone and fire at the helicopter while it has the gun facing away from you. Basically as soon as the fight begins, turn left and rush behind the curved part of the wall for cover from the helicopter's machinegun. When you're about halfway to the curve, focus, otherwise the bullets will hit you hard. Once you're behind the curve, stand at the edge, and load your MP5. As soon as the bullets stop, rush around the bend and towards the window. Now, quickly get into 1st person view, focus, aim at the chopper, and fire like there's no tomorrow. Keep firing until the chopper flies behind the fountain. You should be able to get in one or 2 full clips. Now get out of 1st person view, and rush back to the curve while throwing a stun grenade towards the center of the room. If you time it right, the grenade will explode as soon as the SWAT guys fall, hopefully killed them. If some of them survive, switch to the 92FS pistols to conserve MP5 ammo, and wipe them out. I like to do focus-cartwheels (Focus+Fire+Strafe+Jump), but it's your choice. If you do cartwheel, spin over behind the fountain barricades, and wait to see if anyone is still left. If it's 2 or more, do another cartwheel, but if it's just one, come out and do some kung-fu. Luckily, the SWAT Helicopter does not attack during your fight with the sentries. Once they're gone, quickly pick up the ammo, switch back to the MP5 and duck behind the curve again. You'll have to repeat this process a few times before you destroy the helicopter. One thing to watch out for is accidentally using your MP5 on the guards. If you run out of ammo, your best bet is to not attack the helicopter for the next run, and then kill the guards for more ammo. The good thing about this battle is that you can always rest to regain health behind the curved wall. As soon as the helicopter goes down, be ready because a small SWAT team will break through the door near the curved wall, and they may catch you by surprise. ==================================== 3.2 A G E N T H E L I C O P T E R ==================================== Level: Airport Part: Control Tower 2 Recommended Weapons: SG-552 MP5 Difficulty: 3/10 (with SG-552), 9/10 (without SG-552) Hopefully you have the SG-552 right now! As you can tell from the difficulty, not having the SG-552 makes this boss insanely hard. During the sniper-section from before, the SWAT guard on the catwalk was carrying this great weapon. If you picked it up, congratulations! This boss is a piece of cake! When the battle begins, run backwards and hide behind the pillar on the left. Back up against the wall and peek out the left side. When the agent flies down to blast you, pop out and let the SG-552 rip. You'll blow up the Agent's chopper in a few seconds! Yay! Battle finished! Unfortunately, you may not have the SG-552. OK, the battle is much more difficult, but it is still beatable. The MP5 is your weapon of choice, and the Entry Shotgun is a good backup. You need to use the same strategy for the beginning: run backwards behind the pillar, and pop out with the MP5 to attack. Keep firing until the Agent flies away. Now the Agent will pop out on another side to attack. Here's the pattern: 1 ____________________ | _ S _ | 3 | |_|C B|_| | 2 | A | | _ _ | | |_| |_| | |___________________| The S is where you start, the 1, 2, and the 3 show the Agent's positions, and the A, B, and C show where you should stand during each attack. As I said, you should start out moving to spot A in order to avoid the Agent who hovers at point 1. Pop out and fire on the LEFT SIDE. That's important, because moving out on the right will put you right in the Agent's line of fire. Once the Agent flies off, rush over to point B, which will be on the right. You'll have to repeat the same attack, and then move to point C where the pattern repeats. After point C, move back to point A and start over. The tricky part of this battle, is that after one time through the pattern, a SWAT guard will come up the stairs. Continue to hide behind the pillar, and shoot at the guard. If the Agent moves, make sure you do too, as the guard might distract you until the Agent finishes you off. Once the guard is down, make for the Agent to move before running over to grab the extra ammo, which you will need. Eventually you'll win, and the Agent will blow up. ============ 3.3 C U J O ============ Level: Chateau Part: The Dungeon Recommended Weapons: Crossbow Difficulty: 4/10 Cujo is fairly easy to beat, as he's really just a souped up version of those undead freaks you've been facing up to here. Cujo is good with counterattacks so be ready. Also, it's good to come into this battle with a fully-loaded crossbow. Get up close to Cujo and do lots of focus-attacks. A good tactic is to use sweep kicks (Down+Kick), and then kick him while he's down. Try to get him close to the wall of the pit so you can do the great wall kicks (just focus+kick while near a wall). Continue beating him up, until he jumps out of the pit and releases three more dobermen to attack you. Use the crossbow to quickly kill two of the dobermen, and then move in the kill the last one. As usual, just keep punching him until he gets dizzy, and then stake him! If you used up the crossbow in an earlier fight, you'll have to fight all of the dobermen at once. The best way to win is move around so that all three are in front of you (don't get surrounded!). Then, so some big focus-kicks to knock them all down, and focus on killing one at a time. If the other dobermen interrupt you, just kick them out of the way, and keep working on one freak. Keep moving while attacking the three dobermen, because Cujo will take out a sub-machinegun that he's not afraid to use. If you stand still, Cujo will pump you full of lead, which is not good. Therefore, it's good to focus as much as possible so it's easier to dodge Cujo's bullets. Once all three dobermen are down, Cujo comes down again, but this time he's even faster. Try to rush him and get in a big combo. Once his health-meter is empty, you just have to stun him and then stab him through the heart to finish the job. ============================== 3.4 C A I N A N D A B E L ============================== Level: Chateau Part: Cain and Abel Recommended Weapon: None Difficulty: 2/10 This isn't a real fight, because Cain and Abel are both invincible, but you still have to deal with them. These two guys will gang up on you and constantly surround you, so try to get your back up against a wall, so can get them both at once. Because these guys are indestructible, the goal of the fight is to try and incapacitate them so you'll have time to escape with Niobe. And lucky for you, the other prisoners in the jail are pissed off about Cain and Abel imprisoning them. Try to line it up so that Cain and Abel are in between you and one of the cells. Give them a tough, focused, kick, and if you were lined up right, the prisoner inside the cell will grab either Cain or Abel and hold them up against the bars! Once this happens, move over to another cell and kick the remaining guy into the door. Once both guys are restrained, pick up Niobe and rush for the exit. If you took to long to restrain the second guy, they may catch up to you and force you to repeat the process. Eventually, you and Niobe will escape. ================== 3.5 T R I N I T Y ================== Level: Zen Garden Part: Trinity and Ghost Recommended Weapons: None Difficulty: 4/10 This fight has no outcome on the game, so just have fun and do some cool focus moves! The only thing that changes depending on the outcome is the clip that plays after the battle. However, it's very hard to lose this fight anyway. Trinity isn't as powerful as she was in the movies, and she rarely attacks, so the fasted way to win is just to rush her and pound her with combos. Kicks are good, because Trinity can easily block your punches. Also, watch out for Trinity's counterattacks. Just keep focusing for better attacks, and rush Trinity a lot. If you have trouble connecting your strikes, roll around and attack from the backside. Also, try leading Trinity to other areas of the garden, because you can wreck just about everything! Take that garden down! ================ 3.6 S E R A P H ================ Level: Tea House Part: Seraph's Tea House Recommended Weapons: None Difficulty: 6/10 Oh yeah, like fighting someone will really help to see if they're worthy of meeting the Oracle. Eh. Well, you have to deal with this guy anyway, whether you want to or not. Seraph is a real kung-fu master, and he counters and blocks much better than Trinity. Also, the arena is much smaller, so you can't really run away to regain health. As soon as the battle begins, focus and run over to Seraph. He won't be prepared, so you can give him one or two good, focused kicks. Make sure that you kick him while he's down. Now, focusing is very important during this battle, because Seraph will counter many of your moves. Try to do lots of wall kicks, and always make sure to follow up each attack with a combo. Like with Trinity, punches are a little to slow, so kicks will be your main attack. And again, if you're having trouble, roll around to his backside (focus+action), and attack from the flank. Try not to push Seraph up against a wall, because there he will fall down and be able to get up and counter strike. You can get longer combos if Seraph is still standing. By the time Seraph's health gets low, he'll get really angry, so be ready. Eventually you'll beat him. ============= 4. N I O B E ============= I don't know why, but I don't like Niobe as much as Ghost. I just don't enjoy the driving segments as much as the shooting ones, and for some reason, Ghost's levels seem a little cooler. Oh well. Niobe fights three different bosses from Ghost, but hers aren't as cool (no helicopter fights!). Oh well, they're still good. Last note: the best way to beat every boss is to focus a lot, and rest when you need to regain health. Many boss fights have little rest areas somewhere, so look for them. ============== 4.1 A G E N T ============== Level: Airport Part: Agent on Board Recommended Weapons: MP5 Difficulty: 4/10 This Agent isn't that difficult, but don't worry, as you'll get to deal with Agent Smith(s) later. Because Agents are pretty much indestructible, the goal of this fight is to kick the Agent of the plane. Lucky for you, this is a cargo plane whose back opens up! Now, when the battle begins you'll see that the back door is shut. However, there's a shiny green button on a pedestal nearby. Now what could that do? Let's find out! Unfortunately, the Agent begins right in front of the button. Run towards him while firing the MP5 to make him dodge it ("Dodge this." "Okay!"), and then focus-kick him in the face! Ha! While he's down press the shiny green button to open up the hatch, and run over there. After a second, the Agent will come to get you. When he arrives, use the MP5 again, and once again kick him. This time though, kick him while he's down to bounce him towards the edge of the hatch. Unfortunately, this plane has no pilot, so on normal and hard mode, turbulence will cause the Agent to bounce back into the plane. On easy, you can just shove him out. Continue repeating this until you eventually kick the Agent out of the plane, and then sit back and watch the movie.