Final Fantasy X
Scroll down to read our guide named Boss Strategies for Final Fantasy X on PlayStation 2 (PS2), or click the above links for more cheats.
Welcome, this it my first Strategy Guide so i hope you like it. im going thru the game as i write this so it will constantly be updated as i progress. -------------------------------------------- Final Fantasy X boss strategies -------------------------------------------- Sinspawn Ammes: HP:2400 AP:0 Weakness:None This boss gets to attack first and always casts a spell called Demi. This is a black magig spell that reduces the characters' HP by a certain percentage. Since it is the monsters lone attack it cant kill Tidus and Auron! So dont worry about healing, just attack! Tidus and Auron start this battle with their overdrive guages nearly full. The sinspawns first attack is usually enough to send Aurons guage over the edge. When its Auron's turn to attack press left to access the overdrive menu. Select his Overdrive which is called Bushido and execute his Dragon Fang attack.When the countdown starts quickly enter the commands they show you. If you push all 8 buttons before the time runs out the attack will be used with maximum power. The Dragon Fang should eliminate all the sinscales in from of the boss, allowing you to concentrate the rest of your attacks on the sinspawn. Tidus's Overdrive is called Swordplay. When the countdown starts, a marker races across a thin meter on the screen. Press X when the marker is in the center of the meter to do the Overdrive. The strength is determined my the amount of time left on the clock. After useing both characters' Overdrives, keep attacking the sinspawn, chopping off tentacles each time. Auron's Power Break ability is useless in this fight because the sinspawn only casts magic spells. After destroying all the tentacles the battle ends. Geosgaeno: HP:32,767 AP:5 Weakness:None When its Tidus's turn to attack use t he left analog stick to access the Subcommand menu, then select Escape each round. If you're unsuccessful, keep trying. The other way to win this fight is tom attack each turn for 3 rounds. However, Geosgaeno will counterattack by cutting your HP in half. Klikk: HP:1500 AP:5 Weakness:None Shortly after Tidus dozes off, the campfire goes out. Going to search for more materials, Tidus sees he isnt alone. It's best to just trade blows with this agile opponent. Keep a close eye one the CTB window. When Tidus has two turns in a row use a potion or Hi-potion to restore any lost HP. Keep striking the Klikk untill a group of people blow down the door. A young person then joins Tidus in the battle. When its the girl's turn go to the special command and select Use to throw a gernade. Have Tidus attack while the girl steals gernades. Use the gernades you steal to let the boss have it! Tros: HP:2200 AP:8 Weakness:None After each character takes a turn to attack or steal, the beast swims to the other side of the room. A short tutorial on Trigger Commands will follow. On your next turn pust left to enter the triger command meny and choose Stand By. This restores 50 HP to each character. On Tidus's next turn use cheer if its avaliable. After the short rest, Tros uses its Nautilus Charge to attack both characters at once. Spend your next turns useing Potions to restore HP. When you get a chance use a gernade against the boss. Tros then swims to the other side of the room again. If its not Tidus's turn press triangle till hes ready to go. If you check Tidus's Trigger Commands this time around theres an option to perform a Pincer Attack. This attack lets the characters surround the boss and prevent its Nautilus Charge attack. Kimahri: HP:750 AP:3 Weakness:None Use the Cheer ability to recieve less damage from Kimahri's attacks. Keep attacking Kimahri and avoid useing potions unles you absolutely need it. After t he fight HP and MP are restored to full. Hopefully Tidus's overdrive will trigger at the near start of the battle. After performing 4 physical attacks, Kimahri will alternate between physial attacks and the powerful jump attack. Sin: HP:(Sin)2000 (Sinscales)200 AP:(Sin)10 (Sinscales)2 Weakness:None This gigantic monster launches Sinscales in sets of 3 which are replaced with 3 more for each group of 3 you kill.The real target is Sin's gigantic fin. Although you start with Kimahri, Tidus and Yuna in your party you can replace Yuna with Lulu and cast any spell on the fin. Then useing Tidus and Kimahri kill only 2 of the sinscales. Leaving only 1 alive greatly reduges the damage taken reach round. You can then switch out Kimahri for Wakka, and bring Yuna back in to heal characters that need it. Wakka, Lulu, and Kimahri ane the only characters who can damage Sin, in addition to Valefor if Yuna summons it. Sinspawn Echuilles: HP:2000 AP:12 Weakness:Darkness As Wakka dives overboard to rescue Tidus an underwater sinspawn emerges from the depths. A very difficult battle is about to begin. Use Tidus's cheer ability to improve both men's strengths and defenses and use Wakka's Dark Attack to blind Echuilles. This eliminates its ability to drain HP from either character. zyou should ignore the Sinscales, although they continually inflict damage. Keep striking the Sinspawn in an effort to end the battle as soon as possible. After 2 Drain Touch attacks, Echuilles uses the Blender attack. The Blender attack depletes alot of your character's HP. Continue to use Wakka's Drak Attack when you need it. If Wakka runs out of MP use an Ether to restore it. Keep a close eye on the CTB Window. Use a potion or Hi-potion when a character has 2 turns in a row and i low on HP. Lord Ochu: (optional battle) HP:4649 Ap:40 Weakness:Fire This battle should involve all your characters. Keep Lulu in the party and keep casting fire, make Tidus cast haste on her to increase the number of turns if you have it. Kimahri inflicts the most physical damage while Wakka can prevent Lord Ochu's spell casting by using his Silence Attack. Bring Yuna in to heal characters with low HP and to cast Esuna when characters are poisoned. Make sure one character has a weapon with the sensor ability such as Lulu's Cacyuar Scope. When Ochu's HP gets below 2000 you can have Yuna summon Valefor and continue to cast fire spells. By summoning the aeon you can avoid Ochu's Earthquake attack. But, you dont have to summon Valefor to win this fight. Use Sonic Wings between each Fire spell to delay Ochu's turn. Ochu will fall asleep once it loses 2500 HP. Since it regenerates HP while dozing, quickly use a physical attack to wake him up. This will cause Ochu to perform the high-powered Earthquake attack so watch out! Sinspawn Geneaux: HP:(body)3000 (tentacles)450 AP:(body)48 (tentacles)5 Weakness:(body)Fire-Absorbs Water (tentacles) None If Kimahri has a piercing weapon equipped his physical attacks can penetrate this boss's hard shell. Since its tentacles absorb magic attacks directed at the body, Haste Lulu and attack them with fire. Also use weapons to hack them off. Once the tentacles are gone the body unwraps into its true form. All physical attacks will now hurt it but fire still works best. Use Wakka's Silence attack to prevent it from casting water and use Yuna to heal and cast Esuna on poisoned party members. You can also summon Valefor and use Sonic Wings to delay Geneaux's attacks. Oblitzerator: HP:6000 AP:36 Weakness:Thunder At this point in the game since Kimahri and Tidus must rely on physical attacks and Lulu is still mostly casting low level spells this is i tough fight. However the crane parked on the right side of the platform is a lifesaver. First cast haste on Lulu. Then cast Thunder on the crane every round to jump-start it. Use Tidus's Trigger Command to move the crane. When you are successful the crane rips off the top half of the Oblitzerator. This greatly reduces its HP and immobileizes it. Chocobo Eater: HP:10,000 AP:90 Weakness:Fire The Chocobo Eater is one tough coustomer! It will occasionally stretch out its arms and knock yuor party back torward a cliff. If you get knocked over the battle end and you get no AP or gifts from Rin. Start the fight with Lulu, Tidus, and Wakka. Use haste on Lulu so she can cast spells more rapidly. Use Wakka's Dark Attack to blind the Chocobo Eater. Eventually Substitute Kimahri and Auron for Wakka and Tidus and let Lulu keep casting spells. Use Auron's Power Break ability to reduce physical damage taken. Make sure everyone gets to be part of the battle so they all get part of the AP award. If the chocobo Eater gets knocked onto its back it loses its armored status. You can push the prone monster backwards my doing more than 500 damage. This gives them more room away from the ledge. Also whenever the Chocobo Eater is down Aeon's overdrive attacks do much more damage. So if Yuna hits overdrive save her Grand Summon untill its on its back. If you push him off a cliff you get 2 lvl. 1 key spheres. Sinspawn Gui:(part 1) HP:(Head)4000 (body)12,000 (arm)800 AP:carried over Weakness:None One of the toughest battles so far can be much easier if you take the time to learn a few important abilities. Start off with Lulu, Wakka, and Yuna. Occasionally the head will begin to move. When it does, counter the impending attack with any long range attack or spell. If you choose not to be prepared to use Yuna's Esuna spell to reverse the effects of the bosses Venom attack. After killing the head switch to heavy hitters like Auron and Kimahri. Get rid of the arms first since they will deflect any attacks to the body. If Lulu knows any second level spells she can kill an arm in a single casting. Be sure you switch in every character so everyone gets the massive AP award. The arms will regenerate every 3rd turn Gui takes but the battle ends once the body is defeated. Sinspawn Gui:(part 2) HP:(head)1000 (body)6000 (arm)800 AP:(head)48 (body)400 (arm)37 Weakness:None Yuna awakens to find Seymour holding the revitalized sinspawn at bay. In adittion to the massive redugtion in HP, Seymour's powerful black magic and plentiful MP make this fight simple. One casting of Fira should destroy the monsters head. Destroy the arms with magic and piercing attacks. Yuna should stay back and heal the two men. Also, use Seymour's Black Magic on the body. AP is finaly awarded after this battle. Provided that all characters were used in the battle everyone should gain several sphere levels. You should also recieve 6 lvl. 1 Key Spheres. Extractor: HP:4000 AP:660 Weakness:Thunder Before the fight equip Tidus and Wakka with weapons that have Lightningstrike ability. By casting Haste, you can attack the Extractor multiple times for every one of its attacks. If the machina launches depth charges, use Hi-Potions to replenish any lost HP. Spherimorph: HP:12,000 AP:3240 Weakness:Varies Before the battle begins equip your party with non-elemental weapons. Physical attacks cause minimal damage so magic is the key. Whenever you attack Spherimorph it counter attacks with a spell. The spell used represents it current elemental property. Cast a spell of the opposite element to inflict damage or else it will reflect the spells back at you. Foe example if Spherimorph casts Fire, attack with Blizzard or Blizzara. Each time a spell is correctly cast on it the moster shifts its element to another type. Keep attacking with physical attacks untill it reveals its new element by casting another spell. Yeep Yuna on hand to heal lost HP. If she hits her overdrive wait untill the boss casts water or blizzard spells then use Ixion or Ifrit. Crwaler, Negator: HP:(crawler) 16,000 (negator) 1000 AP:(crawler) 4400 (negator) 220 Weakness:(crawler) lightning (negator) none First take out the small Negator floating in the air. You wont be able to cast spells or summon untill its gone. Focua Wakka's efforts on killing the Negator. Use Auron, Kimahri, ot Tidus to attack the crawler. After defeating the Negator you can finally use magic and summons. However the countdown to Mana Beam begins. This sweeping attack can cause monstrous damage to all party members. The best way to avoid it is to summon an Aeon and use its shield ability to deflect some of the damage. Aeons such as Ixion or Ifrit can heal by casting their own black magic on themselves. Seymour, Guado Guardians x2, Anima: HP:(seymour)6000 (guardian)2000 (anima)18,000 AP:(seymour)2000 (guardian)290 (anima)2500 Weakness:none This is one of the more technical battles t\you will fight so be extremely careful. Tidus, Yuna, and Wakka can all use trigger commands to raise some stats. By talking to Seymour you can raise Tidus's strength and Yuna's magic defense. The Guado Guardians eaxh have the auto potion ablility. The easiest way to eliminate them is to steal their potions and attack them with physical attacks. By taking a potion from a Guado, he wont be able to heal himself after every attack. Now unguarded, Seymour raises Anima to fight. After a few turns look in Yuna's summon menu for a new, unnamed aeon and summon it. The ice goddess Shiva will come to the young summoners aid. While Anima boosts and causes Pain, cast Shiva's Blizzara on herself to keep her HP high. When she hits overdrive, her Diamond Dust attack can do 9999 damage to Anima! Re[eat this tactic again to defeat Anima with a minimum effort. After disposing of Anima, quickly dismiss Shiva. Avoid useing aeons since Seymour will quickly destroy them. He begins to cast multi-spells at each party member, so keep Yuna handy to to cast Life. Keeping characters alive is somewhat difficult, so cast Haste on Yuna. Use Lulu's Bio spell to poison Seymour, and use Auron to attack with Magic Break. Wendigo, Guado Guardian x2: HP:(wendigo) 18,000 (guardian) 1200 AP:(wendigo) 2000 (guardian) 290 Weakness:(wendigo) Fire (guradian) none The guado Guardians provide most of the challenge in this battle so summon an aeon to kill them quickly with an overdrive. As a final act, they cast protectice spells and berserk on the Wendigo. You can rebove Berserk with Threaten. Use Wakka's sleep attack to keep the Wendigo from rampaging, and then steal items and cast Fira spells on it. Also, cast Haste on Lulu. If the Wendigo wakes up use Auron's Power Break and Kimahri's Jinx. Evrae: HP:32,000 AP: Weakness:None