Call of Duty: Black Ops Strategy Guide. For Everything You Needed to Know - Guide for Call of Duty: Black Ops
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Call of Duty: Black Ops Strategy Guide. For Everything You Needed to Know By: KhaosKris WARNING: This walkthrough contains opinions, words, and phrases some readers may be offended by, if you are a pussy stop reading. ****************************************************************************** INFO This walkthrough will cover the three main pillars that make up Call of Duty: Black Ops. It covers Multiplayer, Campaign, and Zombies. Along with that it also contains Cheats, helpful tips, Easter Eggs, and much more. If you have any questions, complaints, help, or other tips, please, be free to email me anytime at [email protected] If you enjoyed this walkthrough, check out my older guide I wrote a year or two ago. My PlayStation Network online name is KhaosKris. Feel free to add me. Please say that you are a fan of the walkthrough in the friend request so I know youâre not some creep adding random people because they have no friends. I hope you find this walkthrough helpful. Bully: Scholarship Edition Walkthrough: http://download.cheatcodes.com/faqs/74726.html P.S. I was called RockstarSk8r back in the day ****************************************************************************** TABLE OF CONTENTS Info Table of Contents Campaign Zombies Multiplayer Achievements/Trophies Cheats Easter Eggs/Other Notes ****************************************************************************** CAMPAIGN This section covers the entire campaign, including where all of the hidden Intel is located. Here is a list of the story missions. Operation 40 Vorkuta U.S.D.D. Executive Order SOG The Defector Numbers Project Nova Victor Charlie Crash Site WMD Payback Rebirth Revelations Redemption Operation 40 This is the first mission and where the storyline starts, and Treyarch sure made one hell of an entrance. You are Alex Mason. You wake up to find yourself strapped to a chair, being interrogated by some guy behind a one-way mirror. He asks about some numbers, some swear words are traded between you two, then finally you get to start the mission. It starts in some bar in Cuba during the Cold War, and the Bay of Pigs invasion. You are accompanied by Carlos, Bowman, and Woods. Carlos stays with you for the first part, and is no longer with you when you cut to the next scene, but weâll get to that later. Anyways, some dude comes in all high and mighty, so Woods decides to smash a bottle in his face, and stab a knife in his hand. Once Woods does that, you will pull out your pistol. Make sure you get control soon, donât wait for an hour trying to look down your sight to shoot the guy fumbling for his pistol across the room. Just aim and shoot. Just like riding a bike. Well after you kill the man across the room, Carlos will throw you a good machine gun. Wait until your teammates break open the door, then run out. Make sure to take cover immediately, because the police will be on your ass (based on Veteran Mode). Shoot the police as fast as you can. Whenever a new vehicle appears, keep shooting at it until it blows up, it will kill whoevers inside and will buy you time. You will be out in the street for a few minutes killing the police until you are told to run into the alley to get in a car. During the fight, make sure you always have cover, because those pigs are swarming the street. Anyway, after the fight, run through the alley (hurry your ass up because reinforcements come and they are shooting up the place with some big guns) and get into the car. Itâs a breeze from here on to the end of the first part of the mission. It will tell you to reverse, and to drive. Thatâs it. Now for the second part. This part is a little more complicated, but very epic and fun. You start on a cliff with Bowman and Woods. Hook yourself up to the zip line they have set up, and slide down it to the other end of the cliff where Woods and Bowman silently take out two guards. Follow them for a while, then kill a few guards here and there. Itâs pretty simple from here. Kill some guys, go into the house, and then you start busting into the rooms. The first room you burst into thereâs going to be a nest of guys, shoot them up in slow motion. The second room has Castro in it. Shoot him in the head while heâs using a woman as a human shield using your pistol and get a nice trophy of achievement. After he dies, the woman will try shooting you up, but youâll make quick work of her. Woods will shoot the door to the left and two guys will fall dead. After that thereâs another shootout upstairs while the whole place is on fire. After the shootout upstairs, run down the staircase and go outside where the whole Cuban army is waiting for you. It might be a little hard getting outside with all of the gunfire, just make sure you donât sprint outside and go prone for cover because you might dive over the cover and get owned by the Cubans. Thereâs going to be an RPG behind the cover, use it to take out the 50 cal. in the tower. After you take them out, run through the sugar field, and rappel down the cliff. Rappel as quick as you can because if you donât, Veteran Mode decides you arenât worthy of life and kills you. Run your ass as fast as you can through the airfield to the airplane waiting for you (Veteran Mode also loves killing you during that as well). Get in the airplane and get on the turret. Shoot any vehicles, soldiers, or turrets firing at you. After a while they realize they canât lift off because the runway isnât clear. Well, since Mason is a complete boss he jumps out of the moving plane to get on a turret to destroy the vehicles blocking the path. Do it quick youâre going to be tight on time. After that thereâs a cut scene showing that you really didnât kill Castro, and you are then sent to Vorkuta. Hell of a beginning, right? Yeah, well the next level is even more badass. Vorkuta You start off getting in a fight with a Russian guy. That Russian guy happens to be Viktor Reznov. Remember him? He was the Russian leader that led you (Dimitri Petrenko) in Call of Duty: World at War. Dimitri also makes an appearance in this game in a later mission. Anyway, a Vorkuta guard comes to break up the fight. While Reznov keeps him busy, you hit him in the head with a rock. It turns out Reznov and you are friends. You have an 8 step plan to escape Vorkuta, the prison you are in. Step 1: Secure the Keys Step 2: Ascend from darkness Step 3: Rain fire Step 4: Unleash the horde Step 5: Skewer the winged beast Step 6: Wield a fist of iron Step 7: Raise Hell Step 8: Freedom Reznov will take the unconscious guardâs keys and step 1 is complete. You then require a knife and will start step 2. Run with Reznov up to the elevator. You will have to stab one guard with the knife, and thatâs about it. Down the tunnel youâre going to meet Sergei, a total beast at life. Reach the elevator with Reznov and other prisoners and wait until you get to the top. At the top Sergei takes an axe and slaughters a guard. Pick up the guardâs gun and move with the group to the large metal door. Stand to the side with Reznov as the group of prisoners open the door. As soon as the door is opened, the whole group is shot dead. Run with Sergei and Reznov behind a coal cart. While they push the cart, shoot any guards that try to kill you. Make sure youâre behind the cart at all times, and follow Reznovâs warnings to hear if any guards are coming. After that go with them into the building. Run up the stairs to find two prisoners waiting for you with a big ass slingshot. You need to take out the three targets. Remember to hold it back for a long time, aim high, and if you do it in 3 shots you get a trophy/achievement. If you have the Wii version there will be a crossbow instead, and four targets (Rain Fire). After youâre done there, go back down and grab the shotgun from the ammo closet. Thereâs going to be another shootout. Take advantage of any cover you can find, and steal a dead guardâs AK47 if you prefer to use it over the shot gun (Unleash the Horde). After the shootout, youâre going to be lead onto a balcony. Quickly grab the harpoon gun, and shoot the hovering helicopter (Skewer the Winged Beast). It will crash, also giving you a way to hop over the railing of the balcony and allow you to proceed to next step. You will go into another building, after killing some guards, they will try to close the big door to the flamethrower (which Reznov needs). Sergei will hold up the door as you slide under it, but the door will eventually fall on him. Run into the small control room and open the door again. Sergei has died but that doesnât stop you. Continue with Reznov, shooting up all the guards. Never forget cover. It is your best friend while playing the campaign. Eventually you will get lead into a small garage. Reznov will grab the flamethrower, while you and two other prisoners have to kill 3 heavily armored guards (Wield a Fist of Iron). Go for headshots to kill them quickly. After that go with Reznov and cover him while he opens the metal door to the ammo bunker. To the right there should be a small metal wall with a slit in the top. Use it for cover. This part is pretty sketchy but as long as you stay behind cover you should be fine. After Reznov opens the door, grab the mini gun (hell yeah) and Raise Hell. Basically be a boss and own everything and anything in your path. Eventually theyâre going to throw tear gas and Reznov will have to save you from the smoke. Youâre then going to find yourself in a garage with Reznov. Get on the motorcycle and fly through the window. Use your shotgun (L1/LT or whatever), and shoot any bastard that gets in your way. Then Ride up to a moving truck and jump on. Reznov will get the wheel. Use the turret on the back to kill the pursuing motorcyclists, drivers, and helicopter. After that Reznov will tell you to jump onto the train, do it (Freedom). Reznov doesnât come, he stays inside of the truck while you escape. Mason: âStep eight, Reznov, Freedom! Reznov: âFor you Mason, not for meâ U.S.D.D. You donât need me to walk you through this one. If you do, then you need to stop reading this walkthrough, and go into a corner and scribble in a coloring book for a while. The whole mission is basically a cut scene. There are many Easter eggs, though so be sure to check that out later in the guide. Executive Order You start out with Woods, go with him for a bit, and youâll find out that Weaver has been compromised. Continue with Woods and you approach 2 Russian soldiers. Sneak up behind the left one and ram a knife into his skull with the melee button. After that carry his body over to the side, where you steal his uniform. Continue up the path and you will meet Bowman and Brooks, killing two more Russians. Then walk with them to a building. Wait for Bowman and Brooks to lead the two soldiers away from the door. Woods will break the door with his foot. Go in and melee the first guy you see, smashing his head into a glass recorder thingy. Immediately after that go through the crack between the two recorder things and kill the soldier stand there, Woods should take out another on left of the door. Remember to check the stairs to the left, sometimes another soldier comes down. Now this next part may get a little aggravating. What I did was throw a smoke grenade at the very top of the stairs, and used it to run up, and take cover. Kill the soldiers up there, it may take a few times. There is another room you need to do that to as well. You can do the smoke grenade thing, or you can wait for them to come down, which may take a while. Either way they have no mercy on Veteran mode and will completely shoot you down, remember to be careful were you decide to stand or crouch, the smallest crack they will shot through and kill you. After that, go up the ladder to the roof. Melee the guy looking over the rail, you will push him over the railing. Quickly look to your right and shoot the Russian standing there, there will also be a Russian standing behind you with an itchy trigger fingers, so beware of him too. Then the fun comes. Woods hands you an explosive-tipped crossbow. Aim down at the tam requiring your cover and shoot any vehicle or soldiers that come. Then use the crossbow when prompted to shoot a zip line into the window where Weaver is being kept. Zip line down and burst through the window. Quickly shoot the man who has the gun to Weaverâs head before taking out the second guy in the room. Hereâs where you may get pissed off. Run across the ledge with Woods and take cover behind the above-ground pipe. Go prone and take out the Russianâs across the gap while shooting under the pipe. Climb up the ladder with woods, take cover, and take out the other guards. When I played there was a Dragunov sitting on the ground, so I was like, âOh hell yeah,â and took that mother. Shoot down the Russians across the way, so after shooting down the Russians (remember to get behind cover ALWAYS), youâre going to approach a wall, where you plant C4 and blow it up as a rocket blasts off in the distance. Apparently you had to stop the rocket from blasting off. Whoops. Take the Valkyrie rockets conveniently placed to the right of you in an electrical box or something. Use it to blow the shit out of the rocket. Remember to aim for the bottom of the rocket, not the side. Hereâs where the mission start to suck. Well, Iâm sorry, I shouldnât have said that. It doesnât suck, it FUCKING sucks. Bad. You go into some underground tunnel and get ass raped by nonstop enemy waves. The ONLY fucking way to get out of there is a shit ton of smoke grenades and cover. Always. Yep thatâs it. Simple, right? Wrong. You WILL get owned multiple times. I will do my best to help you though. There will be one checkpoint that you will restart to so many times you will get sick of Black Ops in a second. You have to go through a hall or two before you get to it. Youâll know exactly what Iâm talking about when you play the level. The checkpoint is right before a hallway. A Russian will run through the hallway, kill him. I also recommend you take an AK47 from the ground somewhere. AK47 and Dragunov is what I recommend you have as your two weapons. After the hallway, there will be a right turn into a room. You will know this room immediately because a Russian dives from nowhere and flips over a table, using it for cover. You can kill him before he flips over the table, but I wouldnât. Remember to throw a few grenades here and there to take out the guys in the way back. After you clear the room, there will be another hallway. The entrance to it will be in the back left of the room. Use smoke grenades for these motherfuckers. The waves are never ending, so guess what that means. Yes, you have to keep pushing forward, nonstop until you reach the end. No joke. At one point there will be a door in the right wall of the hallway leading into a control room. There will be about 4 Russians in there. Kill the first as he is visible from outside the room. The second as he comes from the upper part of the room (youâll see what I mean), and the third will carry a shotgun, so kill him quick. He will come from the lower part. Take your time under cover in the room for a while before you go back out. Throw a smoke on your way out to ensure your survival when you leave the room. Across the hallway from the exit of the control room to the left a little will be a doorway to a locker room, go in there and survive a few seconds for a checkpoint. When you get to the checkpoint the never ending waves will stop. After you kill the remaining people, it will be very still and at the end of the hallway there will be steam coming from the ceiling. What you want to do is go into the indent in the wall with a door in it (you cannot open) on the left wall, right before the steam starts. When you do that about 4 heavily armored dude with gas mask will come from the steam, stay in the indent and shoot them quickly. Then run into the steam and the mission is finally over. Good fucking luck. SOG This mission gets annoying too. In the beginning you are listening to Fortunate Son by Creedence Clearwater Revival (awesome song, but wasnât recorded until 1969, the mission takes place in 68â) while Woods drops in from a helicopter, some shit goes down, your jeep flips over, the NVA invades the base, and some more stuff Iâm too lazy to explain. But basically the only part you may need help on is when you, Woods and Hudson go down a ladder to the hill that the NVA has taken over. A soldier informs Woods about how their getting owned on the hill. Woods will go, âMarines, hold your positions! Letâs fucking go!â or something like that. Donât fucking go. If you fucking go, you will get fucking owned. What you want to do is stay behind the short wooden wall. Take out as many NVA as you can see as quickly as you can. Going down the hill to meet up with Woods and Hudson is a gamble. Itâs about a 60/40 chance youâll make it down the hill and to cover alive. If you do, look to your right, there will be an ammo bunker with some NVA swarming it, kill them all and sprint into it. Sometimes thereâs an NVA inside the bunker in the corner, watch out. There are grenades on the shelf/window in the front of the bunker. Go out of the bunker and take cover. Hereâs a fun part, you need to sprint and jump down into a ditch. Yep. You will most likely die 1000 times before you get it right. Sprint and jump into the ditch/bunker right in front of the cover by the ammo bunker. Donât dolphin dive, you will probably get owned. After you chill and heal down there (Watch out, the NVA likes to shoot at you through the windows in the bunker. Look outside of it and two more NVA will be there, take them out, then when the coast is clearâ¦well, as clear as you can make it, get your ass over the ditch and to the barrel full of napalm sitting on the ledge. Run up to it and press the action button and Mason will set off the napalm and send it down the hill. As soon as you regain control of Mason, go prone and crawl backwards so you donât get shot up, then get back to the cover. Continue down the ditch and youâll see another barrel. Do the same thing, and remember to go prone. By the way, you get a checkpoint after each barrel (thank god). So then make your way down the path to the burnt hill. I canât give you any tips for this really other than to stay under cover as much as possible and pray Veteran Mode has mercy on your soul. At the top of the hill when you get up there, youâre going to get bombed and will get knocked down with nothing but a revolver as your weapon. Youâll see an NVA soldier attacking Hudson, and Woods coming behind him to kill him, but his gun jams. The NVA will almost kill Woods, but then you whip out your trusty Python in time and shoot him. Then you come to the next part. Get on the back of the jeep and you can either use the noob tube or heavy duty machine gun to take out any straggler NVA soldiers. At some points you will have to use Valkyrie Rockets to shoot down tanks. If you use six rockets on all six tanks, no more, you will get an Achievement/Trophy. And itâs the end of the mission from there, and just how it started, it fades out with Fortunate Son playing in the back. The Defector This mission takes a break from the one-checkpoint frustration missions that the past two were. You will be rappelling down from a helicopter and will crash into a building with Woods. He will take an enemyâs gun, shoot him, and another person with it (boss). He will hand you it, itâs a SPAS-12 (even though the SPAS-12 wasnât invented until 1979-2000). When you use it, it turns into a beast, called Dragonâs Breath. It basically destroys anything in itâs path, and sets guys on fire when you shoot them. After going through some rooms with your team, you will come to point where you have to breach a door. An enemy will jump on you, but Reznov will jump out of nowhere and kill him. Reznov is referred to as âThe Defectorâ by the interrogator (he isnât, the real Defector is dead, sitting up against a desk, holding files with a bullet in his head in the room you meet Reznov in). Reznov tells you that Dragovich is going to attack America. After that, you go outside with your team and Reznov. This part is a little difficult, but not too hard. Just call in airstrikes on buildings and a tank at one point. The end of the mission is where it gets intense. You and your team are trapped, at a dead end waiting for an evac. What you want to do is go to the back right and up a ramp onto a ledge, another soldier will be standing there. Thatâs your best chance of surviving. One wave will attack, then when the second wave starts, a boat evac comes. Sprint as quick as you can to the very back, where the huge metal fence used to be, and jump onto the boat. Mission accomplished. Numbers This mission is epic. You start out torturing Dr. Clark, you do some cool torture stuff like breaking a window, putting a piece of broken glass in his mouth and punching him in the face. If you look in the distance out the window, you can see a Spetsnaz soldier run across a rooftop, then weaver will look out the window and pull out his gun, curiously. After that the Spetsnaz will break through the windows. What you want to do is throw all your grenades down the hallway, breaking all of the Nova 6 canisters. Make sure to get them all, after that, turn to your right and go into a little office place. On the bench there should be an Intel, and if you turn around and look on the opposite bench, there will be a large tape recorder thing, if it is open, hold the action button, if itâs not, you didnât get all of the Nova 6 canisters. Restart the level. Now, if it is open and you pressed the action button, your screen should shake, that means you did it right. Leave the office place and go up the escape ladder. Remember to do it quickly so you donât die from the Nova 6 gas. Use only your dual pistols so you can get an achievement/trophy. Continue down the hall with Weaver and Clark, you will eventually get to a rooftop. Run across and to the right and get to the right corner of the roof. Sprint and jump off of the roof, it will put you in slow motion as you are falling. Shoot the gas barrel on the opposite roof. It will explode and take out the Spetsnaz on the roof so you look like more of a badass. Wait until Weaver and Clark get there, they will move a fridge and will expose a weapon stash. It has the G11, Kiparis, and even the Grim Reaper. But thatâs not the best weapon there. You probably are wondering why you had to get that dumb tape from the recorder in the beginning. Well, if you take a left as soon as you get into the stash, there will be and open recorder (if you did it right) press the action button and it will close. After the screen shakes, the fucking Thundergun (a Wonder Weapon, like the and the Ray Gun, Wunderwaffe DG-2, Winterâs Howl, and Monkey Bomb) will come out of the wall. It creates a wave of air that owns anything in itâs path. I recommend you donât use it, though, not only does it not have much ammo, but if you do you wonât get the achievement, âDouble Troubleâ. You will, however still get the achievement if you use the dual wield Kiparis which can be found in all three of Clarks weapon stashes you will get to throughout the level, you most likely will not run out of ammo. The mission is straightforward from here, may be a little difficult at times, but you most likely wonât need me. Email me, though if you do need help. Project Nova Yes. Oh my fucking god. Yes. This mission, yes, this mission right here brings your ass back to â45. I think Iâm going to cry from shear happiness. Long have I missed fighting in WWII. Not only that, but you play as Reznov, and get to see Dimitri, the boss that you played as in World at War. Oh, and thereâs more. You get to use the PPSh-41, (my all-time favorite Call of Duty weapon, from all the series) MP40, Mosin Nagant, STG-44, MG42, Sten, Tokarev, legit RGD-33 grenades, and yes, my old friend the Panzershreck. Oh, it also has the World at War soundtrack. Not cool enough? Oh well you can also call in mortar strikes, fight side-by-side with Dimitri, kill Nazis that arenât zombies for once in 3 games, and fight the British for the first time in any CoD game. I am stunned. Treyarch never seizes to amaze me. Also the level is easy enough that I donât need to give you any tips, so you wonât get any majors spoilers, but there are some major ones though. I am sad that Chernov is not there, but it is obvious why he wasnât because of what happened to him in WaW. It is good to fight for Mother Russia once more. Victor Charlie Okay, this missionâs beginning is epic. Basically Mason is a boss the whole first quarter of the mission. You start in a crashed helicopter, and two VC come to the front window, shoot them quickly with your pistol. Then the chopper will sink underwater. Renzov will come from underwater and open the door. Swim up to the boat floating on the water, take the guy standing on it. Use him as a body shield while killing a bunch of VC with his weapon (boss). Continue the mission, slicing open VC necks and blowing shit up. When you get to the point where you need to blow up the semtex, and you will have to get into a shootout with the VC, there is a way to skip past throwing a grenade into a spider-hole. If you go left directly after blowing the bomb up, you will be at a small hut. Kill all the enemies around you, then walk forward. You should be at a large porch that connects to another bigger hut. You can crawl in prone under the deck. It take a long time, but the checkpoint at the end is worth it. Keep on killing VC, and at one point Bowman will want you to use the Grim Reaper (M202) on the ZPU. Keep the Grim Reaper and continue. Then you are wanted to take care of the 50 cal. MG across the way. If you use the Grim Reaper you get a trophy/achievement. Continue the mission and youâll get to a rat hole. You, Renzov, and a guy named Swift go down into the tunnel, this part is pretty cool, and it has a lot to do with the story, you will understand why at the end of the game. Renzov takes a separate path than you and Swift do. Mason: âGod, Renzov, you nearly took a bullet!â Renzov: âNo one fights alone. I will work my way aroundâ Mason: âAlright, move quietly.â Swift: âWhat the fuckâs wrong with you? Mason, you need to keep your shit together.â Swift then gets taken out by a VC and you need to continue the tunnel until you meet up with Reznov again. When you do, youâll continue through the tunnels. At one point, there is a left turn, take it. When you do, follow the tunnel and there should be an Intel resting on the right wall. The mission is straightforward from here. Escape with Reznov and jump onto the helicopter with Woods and Bowman. Crash Site You start at a base with a bunch of soldiers walking around. Walk over to the boat with Woods and Bowman. A young dude will already be on the boat, you will drive it. Symphony for the Devil by The Rolling Stones will start to play (also an awesome song, even though it was released months after the mission takes place). Take out all of the things marked while you drive the boat. Keep the machine gun going at all times, it will never overheat so you can use it as much as you want. There really isnât much more thatâs too difficult about this level, but if you need help, feel free to email me. WMD This level is badass and challenging, but to be honest there really isnât anything you need my help with. I recommend you use the explosive crossbow as much as you can until you get the trophy for 30 kills with it. Thatâs all I can really say. Payback This mission has âbossâ written all over it. You start off at a table with Bowman. After he refuses to play Russian roulette, his head gets smashed in with a lead pipe by a VC. Then Woods gets dragged in. He pulls the trigger, but doesnât die, when itâs your turn, you take the gun on the VC, killing him, taking his piston and using him a shield from the rest of the VC. Boss. Then you and Woods continue the level owning everything in your path. You eventually see a Russian trying to escape. Hill him, then go up the ladder with Woods outside. Kill the VC surrounding the helicopter, and get in it with Woods. Fly the chopper around, killing the marked VC enemies. It may get annoying and frustrating, but thereâs only one way to do it, there are no hints or anything I can give you. Shoot. And Kill. And donât die. Thatâs it. When you eventually land the chopper, you will go into a cave where Reznov and other US soldiers are in cells. After you take to Reznov, you can hear Woods say, âMason, what the fuck are you doing?â Continue the mission with another shootout, but this time itâs never ending waves so you have to keep pushing forward until you get to Kravchenkoâs office. You can see Kravchenko pacing back and forth in his office through bullet-proof glass getting angry during the shootout. Woods and Kravchenko will fight, when you get up there, you will be on the ground because Kravchenko attacked you and kicked you. After Woods stabs the Russian, he will pull all the pins out of his grenades in a final act of death. Wood will then tackle him out the window so Mason doesnât die in the explosion. You lose consciousness for a moment before Reznov helps you back up, then the mission ends. Rebirth Holy shit. This mission is not only difficult and frustrating, but itâs got a âno fucking wayâ kind of ending. The beginning is straightforward, take the hatchet, hill the guy, kill the guard, avoid the spotlight, and stick with Reznov. Easy. When you get in the facility, you are going to want the stick to cover and move fast. Be aware of your surroundings at all times because a Russian is going to come from fucking nowhere and kill you. You have the ability to get a trophy from killing seven monkeys in less than ten seconds called âI hate monkeysâ. Basically you kill a bunch of Russians, then you get to Steinerâs office. This part is awesome in so many ways. You both rush in there, after you knock Steiner around a bit, Reznov yells, âMy name, is Viktor Reznov, and I WILL HAVE MY REVENGE!â And boom, shoots him in the head, right before Hudson and Weaver burst through the window. Cool right? Well, now hereâs what REALLY happened. Hudson starts in a tank. Use grenades as much as you can, and try to refrain from using the machine gun, it overheats quickly and is very annoying. Shoot grenades over each corned before you turn them, also be careful because you just have a regular health amount, the fact youâre in a tank makes no difference to the amount of damage you can take that you usually do on foot. Hereâs a pretty cool, but aggravating part. The Russians unleash the Nova 6 gas throughout the town. Use your heat sensor scope to kill enemies. Hang back as often as possible and let your tem go fist, stay out of the line of fire, if you are shot enough, or one head shot, your suit will rupture, exposing you to Nova 6 and killing you. You will eventually go into the building that Renzov and Mason entered and you see the path of destruction they made. You will go and see only Mason, dressed in Reznovâs clothes, about to kill Steiner. As you and Weaver try to break the glass separating you two, Mason yells, âMy name is Viktor Reznov, and I WILL HAVE MY REVENGE!â As you two break in, Steiner is shot by Mason, then Mason shoots Weaver before getting knocked out by Hudson. Holy shit, that just fucking happened. Revelations Holy shit, again. This is a cut scene basically. But a very cool one. Also, when youâre in the middle of the level, pause the game and look at your objectives. Yeah. Redemption Now that Mason remembers where the Nova 6 is going to go down, you, Weaver, and Hudson lead an attack on the ship. You start in a helicopter. Keep the machine gun going at all times and use your rockets as much as you can. You will crash the chopper after shooting down an enemy attack helicopter. Then continue the mission. Pretty straightforward. You will get to a point where you and Hudson meet with Weaver below deck to discover that the transmitting station or whatever is at the seabed. So yes, that mean you and Hudson go underwater and take it out. After going through room after room, you will get to a point where you have to enter the numbers into a keyboard, but an explosion make you lose your balance and slip off of the platform you were standing on, but you grab onto the edge before you fall. Dragovich emerged from a corner. Dragovich: âYou should have been my finest agent, it would all have been so much simpler!â Hudson: âDragovich!â as he shoots him in the shoulder. Mason: âIt is simple, Iâm going to kill you!â Mason then grabs Dragovichâs leg and pulls him over the edge. You both fall into the water a few inches high. After you bash Dragovichâs face in and drown him in the water, you and Hudson escape. As you are swimming up from the underwater base, you see the ship sinking under the water as Renzovâs voice is in your head. You swim up to a boat, where Weaver helps you up onto. The final scene of the game is finished with a view of huge American boats and jet planes flying above. No, the ending was not nearly as amazing as World at Warâs, or Modern Warfare 2âs, but the whole story of the campaign makes up for it. I salute Treyarch for making a game worthy of following up MW2, and I tell any person who hates this game because for the graphics or some other dumb reason to go fuck themselves. The past few CoD games really showed me what Treyarch and Infinity Ward can create and I salute them both. I am looking forward to Modern Warfare 3, and the other CoD games that lie ahead. Most people only judge CoD games by the multiplayer, they also can go fuck themselves. The campaign is epic, and Zombies is addicting. Not only that, but CoD Zombies is the only zombie game that I will happily play over and over. Dead Rising is ok, and Left 4 Dead is completely overrated and repetitive. The fact the Treyarch can make the best zombie game out there, with one of the best campaigns, and the best multiplayer is amazing. I really hoped this helped if you were on Veteran and got stuck, please if I missed anything, or wanted me to add anything, or even if you just needed to extra help on a certain part, feel free to email me, I promise I will do all I can to help you. Intel Well here are the Intel locations. Operation 40: The first Intel is in the room Woods breaks the door open to on a crate across the room with an RPG leaning against it. The second will be after you kill Castro, when you are on the upper floor of the house shooting guys. Woods will take the left and Bowman will take the right. Go with bowman. There will be a doorway in the right wall. Go in it and you will be in a room, a guy will come in, so kill him, go into the next room and the Intel will be on the dresser next to the door. The third will be in a small hangar. After you three run down the hill after the sugar fields, you will quickly go through a small hangar before running through the huge airstrip to the large bunker across the field. Instead of running through it quickly, run to the left and up a metal set of stairs, on the landing of the stairs the third Intel will be lying there. Vorkuta: When Reznov tell Sergei to open the arms lockers, you will be told to support the uprising in the south. Run up the stairs and the Intel will be on a file cabinet in the room. The second will be in the room were Sergei dies. In the back right of the large room there will be a smaller room, the Intel will be on a desk in the back. The last one will be in the garage with the motorcycles that you and Reznov will burst through the window of. Instead of getting on the motorcycle, go behind Reznov into the back, the Intel should be on the bottom shelf of a small metal shelving unit. Executive Order: The first will be on the third floor of the guard tower on a desk in the back. The second will be in the room you blow a hole in with C4. It will be on a control thing in the back. The last one will be on a machine in the control room to the left while you are fighting through the tunnels. SOG: While you are fighting at the first shootout in the trenches, if you go up the hill the Intel will be cleverly hidden within a bunch of green crates and whatnot. The second will be on the window shelf in the ammo bunker. When you finally get up the burnt hill you will get to a place where there are a bunch of dead soldiers and you have to go through a burnt up army base. Towards the end the third Intel will be on a wooden shelf on the right wall. The Defector: When you meet Reznov, he will tell you whatâs up and then will leave the room. Go with him and on your first right there will be a small room with the Intel on the desk. In one of the houses across from where the Bottom Feeder is taken out the second Intel will be on a desk. And the third one will be where you have to hold your position waiting for the evac to arrive. Before the enemies star coming go to the north and take a right into a hole in the wall, there will be an Intel on a desk in the back. Numbers: Itâs in Clarkâs office where you obtain the tape for the Thundergun, itâs explained in Numbers. The second is after you slide down the roof and go in slow motion to kill the Spetsnaz coming from below. After you land and kill them the Intel will be behind a sheet of metal. The last is where you and Weaver are escaping by jumping from roof to roof. On the last roof where you jump down, right before you slide down the wooden plank to the bottom, behind you under the roof above is the Intel. Project Nova: The Intel is in the first building you go into to look for Steiner. Upstairs in the right corner of the room the first Intel will be on the desk. The second is in a little hangar after you use your mortar strikes, it is in a small room in the corner. The third is on the deck of the ship that you and two others are running off of, it is on the ground to the right just before the stairs leading you to the rope. Victor Charlie: After you leave the room where you kill the sleeping VC, the first Intel will be in the left corner right as you leave the room. The second is after you blow the semtex. In the hut to the far north the Intel will be in the left corner behind the table. The final one will be in the rat tunnels. There is a part where you can go left, if you do the Intel will be on the ground in the path. It is explained in Victor Charlie. Crash Site: The first Intel will be to the left of where you need to get on the boat, it will be on a large crate. The second will be next to a big rock a few feet in front of where you get off the boat. The third will be after you jump down from the wing of the plane into the fiery inside of the plane. Jump down, and turn around it should be on the ground. WMD: The first will be on a desk in the building where you need to plant the charge, it wonât be in the same room where you have to though. The second will be where the shootout happens in the large building and people crash through the windows. When your upstairs go all the way around until you get to the end and go into the small room, the Intel will be there. The third will be on a table to the far left corner of the warehouse that has the barrels of explosives. Payback: In the room where Woods says: âI want that Russian dead!â the Intel will be on a shelf by the right wall. The second will be outside where the helicopter is located. It is on the table with a radio northwest of where you start. The third is on the left side of the room on a crate in the room before Kravchenkoâs office. Rebirth: The first is directly left of where you killed the guy with a hatchet for the first time. The second is on a monkey cage in the center place in the circle room right before you kill Steiner. The third is where you play as Hudson, it is in a house that is right of where your soldiers are waiting for you in front of a door to enter a big house. Revelations: When you are at a fork in your path take a left and on top of a soda machine there will be the first Intel. After Mason says: âThe painâ¦ oh my god!â and leaves the morgue room, take a right, not a left and grab the Intel in the white bucket. The last one is where Mason says: âHow many times? Steiner was at Rebirth Island, we had to kill Steiner!â The Intel will be on the desk at the very left. Redemption: The first one is very well hidden. When you are on the deck of the ship, look for a large metal rectangle go into it and on your way out look down and left and the Intel will be sitting there. The next one is also well hidden. After the locker room below deck, the next room will have a table with large boxes under it. Go around the table and between two boxes there will be the second Intel. Then later in the mission, when youâre under the boat, Hudson will say, âKeep moving, we have to stop the broadcast!â Right after he says that you will enter a very tiny room with a wood desk, the final Intel will be under it. ******************************************************************************** ***** ZOMBIES Zombie has come to define new Treyarch CoD games. With new maps and weapons, thereâs a lot more to Zombies than there used to be. Iâm going to help you get to the higher levels in Zombies so you can brag to your friends. Story "R-4808n 37 14 06 115 48 40. I hope that you are receiving this transmission Peter, if not then all has already been lost. You must know by now that we failed to contain the Asylum and we had to move the experiment here. Location: the numbers will guide you. The giant must remain *static* at all costs, repeat, Der Riese must remain at all costs. The DG experiments continue. You're our only advantage now. Find Doctor Richtofen and Doctor Max, they may know what's going on. The use of 115 is dangerous at best. I'm not sure how much longer we can continue here. We've lost most of our best *static* I hope you get this. I hope I happen to be there too, but I'm almost out of hope. 60 54 06.96 101 55 44.94." That was the radio message that was played in the Shi No Numa zombie map in World at War. The numbers mean two things, one is the coordinates of Area 51, which will be explained later, and the other the date of the Tunguska explosion. A meteor called Tunguska exploded and landed at Shi No Numa (there was a real meteor that exploded over Russia in 1908 called Tunguska, rumored that it could bring the dead to life). The meteor contains Element 115, which not only brings the zombies to life, but it also gives power to Wonder Weapons such as the Ray Gun, and Wunderwaffe. 1938206 and 9:21 is written on the walls in the zombie map Verruckt (WaW). The numbers are a date, 6/24/1938. On that date a meteor blew up over Pennsylvania, similar to Tungusta. 9:21 is a bible verse, saying: âDeath has climbed through our windows and entered out fortresses; it has cut off the children from the streets, and the young men from public squares.â A man can be seen hanging in the level Shi No Numa, he is Peterâs friend, letâs just call him Hangman. Hangman lost his left hand trying to turn on the power, because his experiments with Element 115 were getting really sketchy. After he lost his hand and the zombie problem grew worse, he needed help, so he tried to get Peter to contact the two doctors that also were experimenting with Element 115 and zombies. After a while, Hangman couldnât take it, so he hung himself. What he didnât know was that Peter DID contact the two doctors. But they were having troubles of their own, not only were the zombies not cooperating, but now they needed a weapon to kill the zombies. So they made the WunderWaffe. The WunderWaffe was invented by Dr. Richtofen, Dr. Maxâs (a.k.a. Maxis) partner. Maxis created the Ray Gun. There were experimenting with zombies in Der Reise. The operation was secret and was called âThe Giantâ. They both created many things such as the Pack-A-Punch and Soda Perk Machines. They also were working on the Flytrap and the Teleporter (the Flytrap is a real thing, it has something to do with launching alien spaceships). They kept doing experiments on machines and on zombies. As they experimented on trying to make zombies follow commands, they were getting out of control. Dr. Maxis recorded all of his experiments. He also tried to contact whoever was funding the operation in an attempt to get more money so the Wunderwaffe could be used. Maxis also was a father. He got his daughter, Samantha, a dog, who was pregnant. Maxis then started to experiment on the dog, and turned it into a zombie dog. Samantha walked in on him experimenting, but before Maxis could get her away to safety from the dog, Richtofen locked both of them into a room with the dog, killing them both. Richtofen is insane, also. After that, Richtofen was contacted by Peter to investigate Shi No Numa and help his friend. Richtofen went, eager to help because of the excess of Element 115 which Maxis and Richtofen were running out of back at Der Reise. Before Maxis died he also was concerned because Element 115 was found at Area 51 in America, so he wanted funding fast in order to beat the American in reanimation of the dead. Richtofen got to Shi No Numa to find Hangman dead and the zombie situation out of control. Peter also has died. His grave (Nintendo DS version only) can be found randomly around Shi No Numa after every location has been opened, your knife replaced with a shovel, allowing you to dig Peterâs grave and obtain a free WunderWaffe. Three others were sent to Shi No Numa to investigate what was going on, led by Tank Dempsey so they can extract Peter and/or Hangman. Two others came in, but it is unknown why, they are. Nikolai Belinski and Takeo Masaki . Tank parachuted in around the same time Richtofen and the others arrived. They decided to stick together and try to survive as long as possible. They were eventually overrun by zombies, so they retreated to Der Reise. After sticking it out there, they went into the Time Machine that Richtofen and Maxis had worked on, and were teleported to Kino Der Toten (Theater of the Dead), where Black Ops finally comes in. Now after hours of World at War, and searching the internet, this is what I have come up with. Now if you have read the above and think I am wrong about any of that, you are probably right. But donât email me because I got a dumb little piece of information wrong, I thought that it would be cool to have this in the guide so people at least know what kind of shitâs going down in Nazi Zombies. And Iâm not making any of that up, go on the internet, you will see countless stories extremely similar to this. I just put all of them into one story, and put it in my idea, and my own words. If youâre mad about me putting this out there, then go cry about it, but I just thought it would be cool if I did it, and I think itâs cool that Treyarch went through all of that work for a mode in their game that doesnât get the credit that it deserves. Kino Der Toten Your main focus is to get as many points as possible before making your way into the theater. There are many ways to go at this but hereâs what I do. You first will want to buy a Quick Revive from the machine behind the bar. I f you die you will come back to life. Remember to buy one every time you die, but be careful, you only get a certain amount. That will cost you 500. (If youâre with more than one player at a time, you will get fewer points per round, and the Quick Revive wonât be turned on in the beginning) When zombies come, shoot them five times in the stomach before you knife them, in order to get the most points out of your kill. After the first round buy the gun up the stairs (Use only your knife and pistol if your with other people, and move into the next room at level 3). Always aim for headshots. ALWAYS. Not only do you get more points, but they also die faster from headshots. After a few rounds, open the door underneath the staircase, across from the window. Buy the machine gun on the wall. Stay in that room for a few levels, including the dog level. After every dog level there is a Max Ammo Power-Up. Remember that the hallway isnât the only thing youâre covering, you also need to beware of the two windows to the left and right. Be sure to make a crawler every level after 5, giving you time to repair windows, and in later levels but perk sodas. To make a crawler, throw a grenade at a zombies legs, if the grenade blows close to it and if you get lucky enough , itâs legs will blow off and it will be reduced to a slow crawl. Remember that fast zombies are fat crawlers, and the last zombie from levels 5 and up will be slow and limping, but if you get near it or hurt it, it will start to run, making it difficult to make him a crawler. After staying in that room is too much, make sure you have a good amount of money, far above 5000, then leave through the back door. Also if during a wave they get too much, open the door so you have a way to escape. You will find yourself outside. It is hard to stay out there without getting overwhelmed, so I recommend you immediately buy the gate leading to the next room. But the next door from that room and you will finally get to the theater. As soon as you enter, there will be a large switch on the wall to your right, turn it on and you now have power. At every station where the Random Box can be, there will be a map of the level, a green light marking where the random box is. Also, the teleporter can now be used. The teleporter is that big huge glowing machine. Go into it a and hit the action button, then run up the middle of the aisle and hit the action button on the glowing pad on the floor. The teleporter is now active. Make sure to do this before every level, if you donât, or you forget, it will be your ultimate demise in the medium levels. Now all this should have been done with a crawler right after you left the room with two windows. Find the Random Box and get a good weapon. Weapon stats are right here. (If you have the emailed version, if not, go to the weapons section further in the guide) If you still have at least 5000 at this point you are in very good shape. Be sure to not trade out your pistol for another weapon, and I will tell you why later. Kill the crawler with a headshot and return to the theater, once zombies start coming in, go into the teleporter and hold the action button. You will be taken to the projector room. You can upgrade your weapon in the Pack-A-Punch, and you can buy grenades. First of all, upgrade your pistols. You will get dual wield rocket pistols. You also can get crawler using there by shooting zombieâs feet. Look out the window in the room and you will see all the zombies waiting in a huge crowd for you. Use your pistols and kill them all. If you donât have the pistols and went in without 5000,(which you shouldâve done, even without the points) take advantage of the grenades on the wall and use them instead. You get a grenade every level for free. Then go into the main lobby and shoot up the zombies, remember a crawler and to turn on the machine. The machine needs to wait a few minutes to cool down after every use, and always needs to be turned on again. After you do that a few rounds, upgrade your good gun you got from the Random Box. Any money at that point will go to ammo, traps, and perks. Get the Juggernaug and the Speed Cola perks. Now hereâs where you have to change your game (in the 30âs). Spend your money on the box, trying to get the Thundergun. Choose which weapon to get rid of, and upgrade it to turn it into the Zeuscannon. From this round what you need to do is run in a circle. Go from the theater, to the lobby, to the two window room, to the alley, to the other room, and back into the theater. When whatever weapon you kept runs out of ammo, buy the machine gun you had a long time ago, and get more ammo every lap. Forget about crawler, but keep getting a Quick Revive if you still can. Turn on traps and shoot at the zombies that run into them with your machine gun, use the Zeuscannon when it gets sketchy. Continue this strategy for as long as you can. Five I donât like this map as much as the other one, but I will tell you the basics of it. Stay in the first room for two levels, go into the next room/hallway and buy the gun on the wall. After a few rounds open up the elevator and camp in there as the zombies come at you. When it gets sketchy quickly spend 250 to go down to the lower floor. You can use this elevator to go up and down as much as you want, but it will always cost you a small charge of 250. You will be in a lower pentagon shaped place. I donât like staying here with a bad gun because if you do itâs easy to get overwhelmed by both sides unless you have more than one player, but itâs still not very smart. I recommend to open the lower part and then find the large elevator and go down it to the basement. Find the power so you can get to the Perk Machines and to the Pack-A-Punch. Also beware, there is no dogs in this one, the Pentagon Thief is the substitute. He is a red glow of numbers and will track you down and steal the weapon you are carrying. Make sure if you are to fight him in the first few levels, you should take out a crappy cheap weapon when he gets close, but a better weapon when he is far enough to shoot. Killing him works the best using Wonder Weapons. On the lowest floor, the third, go straight down the hallway and take a left after you pass the crossroad, the power should be in there. You will then have to return to the lower pentagon shaped place and turn on 4 DEFCON switches. When you do that a portal will open up on that floor, go through it and you will be in the Pack-A- Punch room. This room is actually better than the projector room in Kino Der Toten because you may stay in there as long as you want. When you are ready to leave, there will be a door in the room. All the zombies will be waiting on the other side. A Winterâs Howl or a Thundergun will be nice for the horde that will come. Once you leave the door you cannot come back until you turn the DEFCON switches on again. For later levels I recommend you keep using the elevator system and activating traps as it will be extremely difficult and in extremely later levels impossible. The Thief is a pain in the ass, but other than that itâs pretty simple and fun, but I prefer Kino Der Toten. Dead Ops Arcade You can unlock this by typing in DOA in the Computer Terminal. It is a fun mini game and is a time killer. Take advantage of the âsprintâ button when things get sketchy. Perk-A-Cola Machines These cola machines get you perks that will help you in Zombie mode Juggernaug: It costs 2500 points, increasing your health to 4 hits instead of 2. Probably the most important perk in Nazi Zombies Quick Revive: This also is a very important perk. It allows you to revive teammates x4 quicker, costing 1500. If you are playing solo, it will let you get back up when youâre down. While your down it also gives you dual wield Pack-A- Punched pistols in case there are too many zombies to handle. Double Tap Root Beer: I say this perk is a waste of 2000 points. It increases the rate of fire between bullets shot. It makes you drain your ammo VERY fast. If you are using shotgun or similar weapon it may be helpful, but still I donât recommend it. Speed Cola: This perk is probably the second best perk under Juggernaug. It allows you to build barriers and reload faster. It is very helpful, especially when using a China Lake or some sort of rocket launcher. Buy Juggernaug before so you donât waste your 3000 points. Pack-A-Punch Machine This machine is extremely important, especially in the later levels of Zombies. It will upgrade any gun (including Wonder Weapons) and double itâs ammo capacity. It will give the gun an extra attachment like a red dot or something, increase the damage and rate of fire for. The machine costs 5000 to use. All of the gunâs stats when Pack-A-Punched are located in the Weapons section. Random Box This is a wooden box found in every Nazi Zombie map. It costs 950 and will give you a random weapon. The box in most cases will give you better weapons than the ones you can find on the walls. It is almost always worth the 950 investment if you get a good enough gun. It also is frustrating, giving you a sniper rifle or a pistol, but thatâs what the risk is all about. After a few uses, a teddy bear (Samanthaâs old toy) will come out instead of a gun, moving the box to a different location around the map. Power Ups Insta-Kill: Kill zombies with one shot with any weapon Double Points: Double points earned by repairing windows and killing zombies Max Ammo: Give you maximum capacity of ammo you can carry. Reload your weapon before you get it Nuke (Ka-Boom): Kills all current zombies in the map, not the ones still coming through the windows. It also gives 400 points to every player. Carpenter: Fixes all windows Fire Sale: Reduces price of the Mystery Box from 950 to 10 and makes the box available in every possible spawning point for a limited amount of time. Death Machine: (Can only get in Five) Gives unlimited ammo for 30 seconds, but no one can be revived during the 30 seconds Bonfire Sale: (only in Five) Same as fire sale, but also allows instant access to the Pack-A-Punch room, and lowers the price from 5000 to 1000. ******************************************************************************** ***** MULTIPLAYER I knew at one point Iâd have to write about this. This will take A LOT of work, but I hope it pays off by helping you guys. Camping âNoob faggot camper!â Yes, you will hear douchebags say this repetitively because they canât think of any other words to call you. Yes, campers are annoying. And yes, you have done, continue to do, or will camp. Donât pretend you donât, because everyone does. Now donât worry, not only will I give you good camping strategies, but also good strategies for killing those campers. First thing youâre going to want to do if youâre camper is get a claymore. I recommend this over any other equipment, it is very useful, but also can only be used once per death. Set the claymore in a hard to see, or a place where someone will not look most likely. Good camping spots are either high places with a window, or a hot area for enemy movement. High areas are a necessity if you are sniping. I also recommend the CZ75 as the secondary weapon to any sniper so you can have an automatic weapon as well as a sniper rifle. Use quick killstreaks such as an Attack Helicopter or a Spy Plane, because you need to be on guard at all times. Now when you camp you are basically sending out a âHey, motherfuckers, Iâm a camper faggot so come up here and stop meâ message to the enemy. Even if an enemy has no intention of going towards the way you are camping, they will accept your challenge and will do everything in their power to kill you. So that means after youâre done shooting out the window, set up a claymore by the entrance to your camping spot and keep your sight aimed at all times. I recommend going prone (a.k.a âDrop Shotâ) and lie in wait for your unsuspecting victim. In many cases they will throw a flashbang or some other sort of tactical grenade in there. When they do, and youâre blind, aim up a little and throw a semtex. They will not see it coming. Make sure when you do you stay in the place you were before while you were aiming at the door, so the grenade goes into the door. Whenever you kill the enemy(s) going after you, change your location in the room. They will most likely watch the kill-cam and see where you are so they are ready. Surprise is the key. After you run out of good locations to hide in the room, a fun thing to do is go outside and wit in the bushes, or maybe go downstairs under the table. People get PISSED. Itâs fucking hilarious. Anyway, when you die, which you will eventually from running out of ammo, flashbang, lucky shot, etc. you want to go back to your old camping spot because it is very likely your killer is waiting there for you. Here are some tricks on how to kill the campers now. Campers are clever and frustrating. The only way to beat a true camper is to be smarter and even more frustrating. Flashbangs through the windows are useful, but they could do exactly as I taught you. I recommend you throw one tactical, get in position, still out of sight, then throw a second. Remember as soon as you enter the room, just shoot. You will have more luck in killing him than having to locate his position and aim down your sight. Shooting from the hip is also useful so you can point your gun at the enemy once you do locate him, while you are still shooting. A fun way to kill a camper is to throw everything you have on your bet through that window. That means throw a tactical, then a lethal, then another tactical. If your enemy didnât die, get your ass up there and blow his head off as fast as you can. Use and RC XD as well, those are hilarious. When he finally dies, donât go into his spot, thatâs what heâll be expecting. Lie in wait in the bushes or something. Then when you kill him a second time from the bushes, heâs going to go to the bushes, notice you are not there, then return his spot, thinking you left. But alas, you were waiting for him, and now the claymore you have laid at the top of the stairs is responsible to the severing of his legs. Oh, what fun you can have with campers. Shotguns are a good way to piss people off and kill them quickly if you hit them right. RPGâs are good for shooting into the camperâs doorway or window, they get annihilated and pissed off at the same time. Have a nice fucking day ï. Weapons Here is a list of every weapon, attachment, Black Ops, including Wonder Weapons. Any weapon that is Classified in Multiplayer can be unlocked after all other weapons of that category have been bought. All rifles cost 2000, and all pistols cost 1500. Assault Rifles M16 (Level 1) Enfield (Level 5) M14 (Level 9) FAMAS (Level 14) GALIL (Level 20) AUG (Level 26) FN FAL (Level 32) AK-47 (Level 38) Commando (Level 44) G11 (Classified) Sniper Rifles Dragunov (Level 10) WA2000 (Level 10) L96AW (Level 27) PSG1 (Classified) Submachine guns MP5k (Level 1) Skorpion (Level 7) MAC-10 (Level 11) AK74u (Level 17) Uzi (Level 23) PM63 (Level 29) MPL (Level 35) Spectre ( Level 41) Kiparis (Classified) Light Machine Guns HK21 (Level 1) RPK (Level 6) M60 (Level 21) Stoner63 (Classified) Minigun (Care Package Only) Shotguns Olympia (Level 1) Stakeout (Level 8) SPAS-12 (Level 24) HS-10 (Classified) KS-23 (Not in Multiplayer) Ithaca (Not in Multiplayer) Pistols ASP (Level 1) M1911 (Level 2) Makarov (level 4) Python (Level 18) CZ75 (Classified) .357 Magnum (Not in Multiplayer) Launchers M72 LAW (Level 1) RPG-7 (Level 12) Strela-3 (Level 30) China Lake (Level 48) M202A1 Grim Reaper (Care Package Only) Assault Rifle Attachments Extended Mags (500) Dual Mag (500) ACOG (750) Red Dot Sight (750) Reflex (750) Masterkey (750) Flamethrower (1000) Infrared Scope (1000) Grenade Launcher (1000) Suppressor (2000) Pistol Attachments ACOG (750) Snub Nose (750) Speed Reloader (750) Dual Wield (1000) Upgraded Iron Sights (250) Full Auto (2000, Only for CZ75) Lethal Grenades Frag Grenade (Free) Semtex (1000) Tomahawk (1000) Tactical Grenades Willy Pete(Free) Nova Gas (750) Flash Bang (750) Concussion (750) Decoy (750) Alternate Ammo Dragonâs Breath Shotgun Rounds (Not in Multiplayer) Explosive Tipped Crossbow Bolts Equipment Camera Spike (2000) C4 (2000) Tactical Insertion (2500) Jammer (2500) Motion Sensor (3000) Claymore (3000) Other Knife Ballistic Knife (1500, Level 15) Crossbow (2000, Level 33) (World at War weapons, listed in Project Nova) Custom Reticles Dot Semicircle Line with dot Circle Smiley Arrows Horizontal Arrows Vertical Arrows with dot Boxes Burst Circle within a circle Circle with dot Circle with Crosshairs Circle with inner line Circle with outer line Circle with arrows Circle with triangles Outer crosshairs Small crosshairs Large crosshairs Diamond Diamond outline Heart Radiation Skull Square Square outline Star 3 dots Treyarch Triangle Outer triangles X X with dot Ying yang Camo Sahara ERDL Tiger Berlin Warsaw Siberia Yukon Woodland Dusty Ice Red Olive Flora Gold Wonder Weapons (Nazi Zombies and Numbers Only) Ray Gun - Porters X2 Ray Gun The ultimate classic zombie killing weapon. One-hit kills until around wave 17, then needs to be Pack-A-Punched Winterâs Howl - Winterâs Fury A new Wonder Weapon. Freezes zombies and hurts them. Very useful in later levels. Thundergun â Zeuscannon Oh man, what a beast. Great for taking out large crowds when things get sketchy. Monkey Bomb Also classic. Always take it from the random box, because you donât replace a current weapon, and it is very useful for getting zombies away from you. Emblems If you want your emblem to be creative, you should use opposite colors. Make mirror images of two things but with opposite colors. My old emblem used to be a man in a black suit with a holding a gun to a man in a white suit pointing a gun at the black suited man. The white suited man had a black background, while the black suited man had a black background. Doing things like that makes people pay attention to you, and it looks fucking awesome. Try to refrain from making penises. People tend to avoid other people who like penises carved onto their weaponâ¦ Clan Tags Here are some cool, funny, immature, and offensive clan tags: [ACDC] â AC/DC [nail] â Nail  â Boxes [-_-] â Serious [/oo\] â John Lennon [/--\ - Yoko Ono [NAZ1] â Nazi [clan] - Clan [ohno] â Oh No! [dbag] â Douche Bag [Ying] â Ying [Yang] â Yang [=â.â=] â Bunny [hobo] â Hobo [iCod] â Get it? Like iPod? [DUI]- Death Under Influence [lolz] â Laugh Out Loud [cod7] â Black Ops [ops] â OPS [gta4] â Grand Theft Auto 4 [9/11] â Iâm gonna piss off ALOT of people [WAR] â We Are Retards [Grim] â Reaper [AIDS] â Below [HIV+] â Up and Down [STD] â Above [FAIL] â Country Music [FTW] â Dragonâs Breath [WIN] â Chuck Norris [Me>U] â I is Better [\|/] â Explosion [NAM] â Vietnam [xXx] â Porn [Porn] â xXx [TRON] â Legacy [.][.] â Tribute to Pervs [DARK] â Evil [EVIL] â Dark [BBQ] â Barbeque [PMS] â RUN FOR YOUR LIFE [>><<] â Center [O.O] â Big Eyes [KKK] â Ku Klux Klan [FCUK] â Hmmmâ¦ [PS3] â PlayStation 3 [XBOX] â Xbox  â Degrees [GNR] â Guns Nâ Roses [p__q] â Weird Face Perks Lightweight: Faster movement Lightweight Pro: No falling damage Scavenger: Picks up ammo and lethal grenades from dead enemies Scavenger Pro: Doubles starting ammo, picks up tactical grenades Ghost: Undetectable by Spy Planes Ghost Pro: Undetectable by aircraft, infrared and sentries. No red cross-hair or name when targeted Flak Jacket: Reduce Explosive Damage Flak Jacket Pro: Deflects fire damage, resets fuses on toss-back grenades Hardline: One less kill for killstreak Hardline Pro: Allows player to randomly choose another reward from a Care Package once Hardened: Increase bullet penetration Hardened Pro: Increase damage to enemy killstreaks. Reduces flinch when shot at Scout: Hold breath longer Scout Pro: Switch weapons faster Sleight of Hand: Reload faster Sleight of Hand Pro: Faster aiming Warlord: Have 2 attachments on a primary gun Warlord Pro: Carry one extra lethal and tactical grenade, except Willy Pete Marathon: Increases sprint duration Marathon Pro: Unlimited print Ninja: Quiet movement Ninja Pro: Enemies become louder, player becomes completely silent Second Chance: Survive lethal damage and use a pistol while downed, cannot be revived Second Chance Pro: Increase bleed out time. Teammates can revive you Hacker: Detect enemy equipment Hacker Pro: Booby trap Care Packages, turn enemy equipment friendly, invisible to Motion Sensors Tactical Mask: Protect against gas grenades Tactical Mask Pro: Reduces the effects of enemy flashbang and concussion grenades, reveals position of a flashed or stunned enemy. Killstreaks 3 Kills- Spy Plane, RC-XD 4 Kills- Counter Spy Plane, SAM Turret 5 Kills- Care Package, Napalm Strike 6 Kills- Mortar Team, Sentry Gun 7 Kills- Attack Helicopter, Valkyrie Rockets 8 Kills- Blackbird, Rolling Thunder 9 Kills- Chopper Gunner 11 Kills- Gunship, Attack Dogs Maps Array Cracked Crisis Firing Range Grid Hanoi Havana Jungle Launch Nuketown Radiation Summit Villa WMD ******************************************************************************** ***** ACHEIVEMENTS/TROPHIES Death to Dictators Take down Castro with a headshot. Sacrifice Ensure your squad escapes safely from Cuba. Slingshot Kid Destroy all slingshot targets in 3 attempts. Give me liberty, or give me death Escape Vorkuta. VIP Receive orders from Lancer. A safer place Sabotage the Soviet space program. Tough Economy Use no more than 6 TOW guided missiles to destroy the tanks in the defense of Khe Sanh. Looks don't count Break the siege in the battle of Khe Sanh. Raining Pain Rack up a body count of 20 NVA using air support in Hue City. The Dragon Within Kill 10 NVA with Dragon's Breath rounds. SOG Rules Retrieve the dossier and the defector from Hue City. Heavy Hand Use the Grim Reaper to destroy the MG emplacement. Up close and personal Silently take out 3 VC. Double Trouble Use only dual wield weapons to escape Kowloon. Broken English Escape Kowloon. Never get off the boat Find the Soviet connection in Laos. Pathfinder Guide the squad through the Soviet outpost without them getting killed. Russian bar-b-q Incinerate 10 enemies with the flamethrower attachment in the POW compound. Some wounds never heal Escape the past. I hate monkeys Kill 7 monkeys in under 10 seconds in the Rebirth labs. Clarity Crack the code. Double Whammy Destroy both helicopters with one TOW guided missile from the deck of the ship. Frag Master Kill 5 enemies with a single frag grenade. Sally Likes Blood Demonstrate killer economic sensibilities by taking down 3 enemies with a single bullet. Unconventional Warfare Use the explosive bolts to kill 30 enemies in the campaign. Closer Analysis Find all the hidden Intel. Date Night Watch a film clip with a friend. In The Money Finish 5 Wager Matches 'in the money'. Ready For Deployment Reach rank 10 in Basic Training. Hands Off the Merchandise Kill the Pentagon thief before it can steal your load-out. Sacrificial Lamb Shoot at or be shot by an ally with a Pack-a-Punch crossbow and kill six zombies with the explosion. Insert Coin Access the terminal and battle the forces of the Cosmic Silverback in Dead Ops Arcade. Just ask me nicely Break free from the torture chair. Eaten by a Grue Play Zork on the terminal. Vehicular Slaughter Destroy all enemies on vehicles during the prison break. Lord Nelson Destroy all targets and structures while making your way up the river. Mr. Black OP Enter the Soviet relay station undetected. With extreme prejudice Get to the POW compound in the Hind using only rockets. Light Foot Escape the ship with 2:15 left on the timer in Veteran. No Leaks Make it through the NOVA 6 gas without dying on Rebirth Island. Stand Down Complete the campaign on any difficulty. Cold Warrior Complete 'Operation 40', 'Vorkuta' and 'Executive Order' on Veteran difficulty. Down and Dirty Complete 'SOG' and 'The Defector' on Veteran difficulty. It's your funeral Complete 'Numbers', 'Project Nova' and 'Victor Charlie' on Veteran difficulty. Not Today Complete 'Crash Site', 'WMD' and 'Payback' on Veteran difficulty. Burn Notice Complete 'Rebirth' and 'Redemption' on Veteran difficulty. The Collector Buy every weapon off the walls in a single Zombies game. Easy Rhino In Dead Ops Arcade, use a Speed Boost to blast through 20 or more enemies at one time. BLACK OP MASTER Complete the campaign on Hardened or Veteran difficulty. Platinum Awarded when all other trophies have been unlocked ******************************************************************************** ***** CHEATS In order to do cheats, you need to access the computer terminal. In the main menu, where Mason is strapped into the chair, and your options are on a TV, press R2 and L2/LT and RT repeatedly and Mason will break from his restraints and will be able to walk around the room. Walk around the chair and press the action button by the computer terminal. Here are the cheats. DOA - Play the super-awesome top-down Smash TV-style Dead Ops Arcade minigame 3ARC INTEL - Unlocks all the Intel in the game for viewing (Disables Closer Analysis Trophy/Achievement) 3ARC UNLOCK - Unlocks all levels and Zombie Mode levels ZORK - Unlocks Zork I: The Great Underground Empire (an incredibly great text adventure from 1980) which you can play on the console HELP - Gives you a list of commands to interface with the console -- you can check mail messages and perform other mundane functions, some of which are listed below DIR - Gives a list of audio files and pictures which you can open with the CAT command (e.g. CAT NoteX.txt) RLOGIN - Log in with username and password (full list of logins below) FOOBAR - Gives the weird message "Fee Fie Foe Foo!" ALICIA - Loads "Alicia," a virtual therapist WHO - Gives a list of login names for use with the RLOGIN function. Basically it is an access to people emails and files. (See the list below) Alex Mason | AMASON - PASSWORD Dr. Adrienne Smith | ASMITH - ROXY Bruce Harris | BHARRIS - GOSKINS D. King | DKING - MFK Frank Woods | FWOODS - PHILLY Gregory Weaver | GWEAVER - GEDEON John F. Kennedy | JFKENNEDY - LANCER Joseph Bowman | JBOWMAN - UWD Jason Hudson | JHUDSON - BRYANT1950 J. Turner | JTURNER - PASSWORD CONDOR75 John McCone | JMCCONE - BERKLEY22 Lyndon Johnson | LBJOHNSON - LADYBIRD Ryan Jackson | RJACKSON - . SAINTBRIDGET Richard Helms | RHELMS - LEROSEY Richard Kain | RKAIN - SUNWU Richard Nixon | RNIXON - CHECKERS Terrance Brooks | TBROOKS - LAUREN T. Walker | TWALKER - RADI0 V. Bush | VBUSH - MANHATTAN William Raborn | WRABORN â BROMLOW Enter the RLOGIN DREAMLAND command to login to an account with MJ12 access. Here are the logins and passwords for MJ12 access: R. Oppen | ROPPEN - TRINITY V. Bush | VBUSH - MAJESTIC1 ******************************************************************************** ***** EASTER EGGS/OTHER - In the beginning of the Operation 40 the song playing in the background is "Quimbara" by Celia Cruz, though it was made in 1974 - If the player jumps to close to the plane's propellers in Operation 40, he/she will die and the screen will say "Watch your head" - Woods has no tattoos in Operation 40. He gets them over time - Mason uses the same first-person model as Nikolai Belinski in Black Ops Zombie Mode - In Vorkuta, once exiting the elevator, go to the desk near the gate, Look at the books on the floor. It will say Edward Richtofen on one of them. - There was a real uprising in Vorkuta in 1953. Inmates refused to work from July to August which ended in an estimated 66 killed - The meeting with Kennedy takes place 12 days before his assassination on November 22, 1963 - The metal detectors near the entrance of the Pentagon have Treyarch logos on them - After passing the man at the desk and entering the hallway with all the Distinguished Heroes and Leaders portraits on the walls, the portrait of the soldier next to the portrait of the doctor on the left wall is of Major John Plaster, Treyarch's lead consultant from S.O.G. Two other portraits are CSM Eric L. Haney (retired), one of the founding members of the U.S. Army's Delta Force, and Lt Col. Hank Keirsey (retired), Treyarch's Military Consultant. Also the man at the desk bears a strikingly close resemblance to Gordon Freeman from the Half-Life series - In U.S.D.D. One of the pictures in the Distinguished Heroes and Leaders hall, on one of the pictures on the left it will say "Battle of Midway" and there will be a picture from the single-player level Black Cats from World at War, also there is a picture of Sgt. Roebuck to the right and a picture on the Sherman "Crocodile" in the level Relentless. - In U.S.D.D., one picture shows a screenshot from Blowtorch and Corkscrew. The player can see Roebuck, Polonsky and Miller from WaW. - In one scene in the intro interrogation cut scene of U.S.D.D., you can see that Mason went under a polygraph examination. The agency security official who apparently tested him was named C. Miller, who was American character you could play as in WaW - While in one of the office rooms in U.S.D.D., Mason will look at a blond woman named Sarah who Weaver is trying to hook Mason up with, discussed in an email in the computer terminal - When Kennedy is in slow-mo the TV monitors in the background show images of his assassination and funeral. Also, for very few frames, the T.V. cuts to the Seinfeld episode "The Boyfriend". Not only that, but when Kennedy is in slow motion, if the player looks to the second monitor from the left in the top row, it will display Lee Harvey Oswald's mug shot briefly - As you see the third person view of Mason, Hudson and McNamara walking through the metal detectors, press the "fire" button and the screen "you have shot a civilian" will show up - The real Soyuz 2 did not launch until 1968, 5 years after the mission Executive Order - When Woods encountered the two suspicious Russians after going into Russian uniform in Executive Order, he responds by saying, "Ah, damn dogs...Yes...Yes" in Russian - When the player meets with the Marines on the hill after destroying the T-55's is SOG, there is a Marine who is having a panic attack. You can shoot him and bullet holes will appear but he will not die - Several times during the mission, it is possible to find a Pvt. Lamia. This is a reference to Mark Lamia, head of the Treyarch studios - During the level it is possible to come across a U.S. Navy Corpsman pulling a wounded marine, the Corpsman's name is Sgt. Pepper. It is a reference to the Beatles album Sgt. Pepper's Lonely Hearts Club Band (awesome album) - During The Defector, Reznov uses a Commando. However, during a flashback of this level during Revelations, Reznov is holding an AK-47, which cannot be found anywhere during The Defector, which is strange, especially since the NVA is using the Belgian-made FN FAL instead of the more realistic AK-47 - At the end of Numbers when you are escaping across the rooftops, Weaver says "...need immediate extraction!" but the subtitles read "distraction" - If the player looks to the left of where Clarke was being tortured during the introduction of Numbers, on the windows, they can see that he has scribbled various numbers and math equations on the glass. Also, just before the Spetsnaz assault, odd numbers and shapes of various languages are written on his face during the close-up, but disappear after Weaver pulls out his SPAS-12 - When the player regroups with Dragovich outside the ship in Project Nova, if the player looks to the right, they will see Kravchenko executing German prisoners. When Kravchenko attempts to execute the last POW, he will find that he is out of ammo, forcing him to get the knife from the Soviet that's with him. Kravchenko will then cut the prisonerâs throat - In Project Nova, when you're walking through the ship's corridors towards the end of the mission, there will be a dead German hanging from the roof. You can shoot the rope and make his body fall -In Project Nova, just before you enter the ship, you can see Nevski jump out of the way of a falling block of ice -The PPSh-41s in Project Nova have regular magazines instead of the World at War drum mags - The VC that Bowman killed in Victor Charlie may still be partially alive, because his fingers are twitching - Before "Sympathy for the Devil" plays on the radio in Crash Site, the man dedicates the song to a Sgt. Blundell. This is a reference to Jason Blundell, who worked on the game - Nova 6 is made with Neodymium, Rhenium and Argon -The man who does Masonâs voice has an Australian accent -If you attack Reznov while holding the tomahawk in Rebirth, the blood will come out of Mason. It slowly appears under Mason, and if you move backwards right after attacking, the blood spatter comes off Mason, not Reznov. -Nova 6 is green, not orange. The gas mask in Rebirth makes it seem orange. -In Rebirth, if the player shoots the device hanging from the top of the chamber in the room that leads to the room that Steiner is in, the chamber doors will close and release Nova 6 gas, which kills the monkeys in it and anyone unfortunate enough to be in the chamber. This includes the player if he is inside, and since this rule applies to the enemy as well, it is strongly recommended that the player stays clear of the chamber - After the player punches Hudson in Revelations, if you go to the right of the torture chair you can see a small T.V. that still is recording the torture chair, but it shows Mason in it closing his eyes -The computer terminal is not there in Revelations -While diving underwater in Redemption, the soundtrack of Bioshock can be heard in the background -It is very possible Mason killed JFK and blamed Lee Harvey Oswald. It is hinted throughout the whole game -In Kino Der Toten, you can turn on a secret heavy metal song while playing Zombies. You need to hold the action button on 3 pieces of a meteor throughout the level. One piece is in the Lobby, it is on a small table/pillar thing in the corner near the window under the stairs. Another is in the room after the Alley, on the bookshelf near the window in the back of the room. The last one is in a pile of turned over clothing racks in the Dressing room. Each emits a deep alien humming sound. -You can also turn on Eminemâs âWonât Back Downâ by holding the action button on 3 ringing telephones in Five. One in the Pack-A-Punch room, one in the first room next to the Quick Revive, and one at the bottom level on a desk. -By shooting off every head of the mannequins in Nuketown in a fast time, âSymphony for the Devilâ will be played over the speakers. The mannequins are not also always in the same spot, they change every game. -On the mailboxes in Nuketown, WOODS, MASON, OâBRIEN and many more names are printed -You can drive the RC-XD through the small holes in bottoms of certain walls in all of the multiplayer maps. In Nuketown you follow a track on the outside of the fence, ramp off of a rock, and enter the other side of the map. ******************************************************************************** ***** NOTES This was extremely fun to write. It took many hours and a lot of research and playing to finish. Including having to beat it on Veteran, which was a pain. I would like to thank http://callofduty.wikia.com/wiki/Call_of_Duty:_Black_Ops. That website is amazing and this walkthrough probably wouldnât be possible without it. I recommend visiting this website to any CoD lover. I would also love to thank Treyarch and Infinity Ward for killing my brain cells the fast few years. Every dead cell was worth it. Also, another thing. If you are reading this guide on the internet, you probably know that it looks like shit, the formattingâs weird, I canât tell this from that, etc. I have found a way to get around that. Not only will This guide be available for quick access on the internet, but if you email me requesting the guide, I will send you a MUCH better, colored, formatted, and almost professional (almost) version. Yes itâs free. Iâm that cool. Please donât hesitate to email me if you have any questions, comments, concerns, or you simply need help. I love getting fan emails and I love answering questions. If you have anything you want in the guide, email me about it. After I get enough new things for an update, I will add it to the guide, maybe clean up a few things here or there, and not only that, I will personally email the updated guide to you if you ask. Version 1.0 is the only version I am going to put on the websites. I will only send updates and fix mistakes for the emailed guide. Good luck, my friends.