Final Fantasy 7

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Character Guide: Yuffie

Final Fantasy 7 
Yuffie-Only Strategy Guide Version 8.0
By yuffielover
garmanbooboomike@aol.com 
	I am making this walkthrough for Final Fantasy 7 for all of the Yuffie fans 
out there.

	Table of Contents
1. Rules in the Challenge
2. Biography
3. Version History
4. Tips
5. Frequently Asked Questions
6. Bosses
	Disc 1 Bosses
	Disc 2 Bosses
	Disc 3 Bosses
7. Side Quest Bosses
	Fort Condor
	Getting Yuffie
	Sleeping Old Man and Weapon Seller
	Gongaga Village
	Getting Vincent
	Wutai Side Quest 1: Stolen Materia
	Wutai Side Quest 2: 5 Story Pagoda
	Materia Caves
	Midgar and Nibelheim
	Ancient Forest
	Wutai Side Quest 3: Da-Chao Fire Cavern
	The Gelinka
	Ultimate Weapon
	Emerald Weapon
	Ruby Weapon
8. Materia
	Green Materia (Magic)
	Blue Materia (Support)
	Purple Materia (Independent)
	Yellow Materia (Command)
	Red Materia (Summon)
9. Finding Yuffie’s Ultimate Weapon
10. Yuffie’s Limit Breaks
11. Best Armor
	Best Evasive Armor: Mystile
	Best Defensive Armor: Warrior Bangle
	Best Magic Defensive Armor: Wizard Bracelet
	Best Balanced Armor: Ziedrich
12. Challenges
	Challenge 1: Yuffie Only-No Materia Challenge
	Challenge 2: Yuffie Only-Initial Equipment challenge
	Challenge 3: Yuffie Only-Initial Equipment-No Materia Challenge
	Challenge 4: Defeat Emerald Weapon and Ruby Weapon on Disc 2 using Only 
Yuffie
	Challenge 5: Defeat Ruby Weapon without getting hit and only using Yuffie
	Challenge 6: Yuffie Only-Initial Equipment-No Materia-No Save
13. Final Words
	
	1. Rules in the Challenge

Here are the rules for the Yuffie-only challenge

1. You must only use Yuffie (unless noted).
2. You must have let Yuffie join your party.
3. You must keep the other 2 party members in Death Status.

	2. Biography

	Yuffie Kisaragi
	Job: Materia Hunter, Ninja
	Age: 16
	Weapon: Shuriken
	Height: 5’2
	Birthedate: November 20
	Birthplace: Wutai
	Blood Type: A

	Although you’d never know it be looking at her, Yuffie comes from a long 
line of Ninja, She forced herself into the group just to get a “certain something”. 
She’s sneaky, arrogant and “way” selfish. But with her super shuriken and her 
special skills, there isn’t anyone else that you’d rather have on your side in a 
fight.

	3. Version History

	January 12, 2005
	Version 1.0

	Got a lot of information for this Strategy Guide.

	February 24, 2005
	Version 2.0

	Added a new strategy for defeating Emerald Weapon. Also edited the Best 
Armor Section.

	March 7, 2005
	Version 3.0

	Added a question to the frequently asked questions, and added a new strategy 
for defeating Emerald Weapon.

	March 20, 2005
	Version 4.0

	Removed a Emerald Weapon Strategy.

	May 21, 2005
	Version 5.0

	Added a new challenge to the challenges section.

	June 1, 2005
	Version 6.0

	Added Yuffie’s biography

	June 12, 2005
	Version 7.0

	Added another Emerald Weapon Strategy (The 0 Elixer strategy).

	June 28, 2005
	Version 8.0

	Removed a Challenge and replaced it with another one.

	4. Tips

	a. NEVER PUT YUFFIE IN THE FRONT ROW. She is a long-range attacker, as all 
of her weapons are Shurikens. She will also take less damage this way.

	b. Master Materia as quickly as possible. You’ll need the higher-end Materia 
for some of the tougher bosses, especially Ruby Weapon and Emerald Weapon.

	c. Get the Hp Plus Materia in Cosmo Canyon the first time you are in that 
place. They will be needed for the all of the weapon boss battles (except for 
Diamond Weapon, maybe)

	d. Get the Final Attack Materia if possible.

	e. Morph enemies in the Gelinka! All of the monsters in the Gelinka (except 
for the boss fight against Reno and Rude) have a source that you can morph them 
into. They will increase your stats and help you a lot if you are going after Ruby 
Weapon and Emerald Weapon.

	5. Frequently Asked Questions

	Question 1: I can’t beat the Carry Armor! What are some good things to equip 
Yuffie with?

	Answer 1: I would recommend 2 Speed Plus Materia at  Level 3 or higher, at 
least 1 Counter Attack Materia at level 3 or higher, 1 Hp Plus Materia at Master 
Level if possible. I would also equip Yuffie with the Champion Belt if you have one. 
The Crystal Cross is the preferred weapon, equip your best armor too. You should 
have Yuffie at least level 55 before attempting this fight. Your best summons are 
good, too.

	Question 2: The monsters in the Gelinka are too strong! What are some good 
requirements before entering the Gelinka?

	Answer 2: Have a Hp Plus Materia at Master level and 2 Speed Plus Materia at 
Master Level if possible, otherwise at level 4. You might want to consider getting 
the Oritsuru in the Da-Chao Statue Fire Cavern in Wutai, but you’ll need the 
Leviathan Scales to get it. You should get Yuffie up to at least Level 60 before 
entering.

	Question 3: Any advice on beating the weapons in a Yuffie-Only Challenge?

	Answer 3: Well, I would strongly recommend that you have Strength, 
Dexterity, Vitality, Magic, Spirit and Luck at 255. Your Max. Hp should be 9999 and 
Your Max. Mp should be 999. 
	For Emerald Weapon, I would strongly suggest the Conformer, Touph Ring and 
either the Mystile or Ziedrich for Weapon, Armor and Accessory. For Materia, I would 
use the Knights of the Round, W-Summon, Hp Plus, Underwater, and as many Master 
Level Counter Attack as possible. Link the Added Cut Materia with the Double Cut 
Materia with 4xCut Learned if you don’t have Knights Of The Round and W-Summon.
	For Ultimate Weapon, I would use the same as Emerald Weapon, except to 
remove the Underwater Materia and use The Enemy Skill Materia instead.
	For Ruby Weapon, instead of using the Touph Ring for the accessory, use the 
Ribbon because of his arsenal of Status-inflicting attacks. Don’t use any Counter 
Attack Materia or Double Cut Materia.
	For Diamond Weapon, if you have Knights of the Round, you can kill him with 
one summon!

	Question 4: Any advice for the Sephiroth fights?

	Answer 4: Hp should be at least 7000, Mp should be 999, Strength, Dexterity, 
Vitality, Magic, Spirit and Luck should be at least 170. The Conformer should be 
your weapon, the armor of choice is either the Mystile, the Aegis Armlet or the 
Ziedrich and the accessory of choice is either the Champion Belt, Touph Ring or 
Ribbon. If you’re desperate, you could use the Curse Ring, but you’ll have to take 
him out fast.

	From Austin:	

	Question 5: Why was Yuffie not in the game’s ending?

	Answer 5: The reason why Yuffie was not in the game’s ending was because 
they would’ve had to spend more time on the game, and make multiple endings for it. 
I heard on a website that Yuffie had kidnapped Vincent in the ending, and Sephiroth
made one last attempt to kill Yuffie, but it was too late.

	6. Bosses

	Since I don’t feel like listing a detailed walkthrough, I will only list 
boss strategies. Depending on how you play, your strategies may be different.

	Disc 1 Bosses

	Boss 1: Guard Scorpion		        Hp: 800  Weak against Lightning	
		Note: Use Cloud 	Difficulty: Easy

	Hit him with Bolt spells constantly, since he is weak against lightning. 
Each bolt spell should do around 80 damage. When Cloud gets a Limit Break, use it, 
but only when his tail is down. Braver should deal around 130 damage. Defend 
whenever his tail is up or he will counter attack with Tail Laser, which deals 
around 100 damage. Heal yourself whenever you have less than 100 Hp.

	Boss 2: Airbuster			Hp: 1200  Weak against Lightning
	Note: Use Cloud	Difficulty: Normal

		You can hit him with Bolt spells constantly, but this time they will 
deal about 50 damage. When Cloud gets a Limit Break, use it. Cross-Slash deals about 
150 damage. If Cloud has Blade Beam, it should deal around 200 damage. Use Cure to 
heal yourself when you have less than 125 Hp. Better to stick with your physical 
attacks.

	


	Boss 3: APS				Hp: 1800 Weak against Fire 
	Note: Use Cloud	Difficulty: Very Easy-Normal

	If Cloud has Meteor Rain at this point, all you have to do is start the 
battle with a Limit Break. Then, use the Limit Break immediately and you should have 
a one-move victory. If not, hit him with Fire spells constantly. His Sewer Tsunami 
hits you for about 90 damage and the boss for about 200 damage. Lick hardly does any 
damage, as you are nearly invulnerable to this attack, but if Cloud’s level is high 
enough, you are invulnerable to this attack.

	Boss 4: Reno			        Hp: 2000	Note: Use Cloud
	Difficulty: Easy-Hard

	DO NOT GO INTO THIS FIGHT WITHOUT METEOR RAIN. Why do I say that? Well, 
because he has a Pyramid attack that causes Petrify status and if you are hit with 
this, it’s Game Over. Enter the fight with Cloud ready to unleash his Meteor Rain. 
Activate the Limit Break immediately and he should have a one-move win, but kill 
Barret first. If not, throw a Grenade at him and pray that he doesn’t use his 
Pyramid attack.

	Boss 5: HO-512			        Hp: 1000	Note: Use Cloud
		HO-512 OPT		        Hp: 300	Difficulty: Easy-Normal

	Try to enter the fight with Cloud ready to use Meteor Rain. Be sure to kill 
Red 13 first. If not, hit HO-512 with magic attacks. Equip a Star Pendant to prevent 
poison. Heal yourself whenever you have less than 150 Hp.

	Boss 6: Hundred Gunner 		        Hp: 1600 Weak against Lightning	
		Note: Use Barret	Difficulty: Easy

	Before you start the battle, equip Barret with the Star Pendant, as it will 
help in the very next battle. Also, put Barret in the back rank, since he has a long-
range weapon equipped. Put the Restore Materia on Barret. Try to have the Lightning 
Materia and Elemental Materia linked togheter on Barret’s weapon. With a lightning 
strike, you should do around 100 damage each hit and a Big Shot should do around 400 
damage (Big shot does a lot of damage with a Lightningstrike early in the game!). 
His attacks do anywhere between 60-120 damage. Use a Cure spell whenever you have 
under 130 Hp.

	Boss 7: Heli Gunner		         Hp: 1000  Weak against Lightning
	Note: Use Barret
Difficulty: Normal

	Your attacks are slightly weaker against this boss than the last boss. He 
does anywhere between 70-130 damage. Use a Cure spell whenever you have under 150 
Hp. His AB cannon can also put you to sleep, so you might want to consider healing 
yourself whenever you have under 200 Hp.

	Boss 8: Rufus			         Hp: 500	Note: Use Cloud
		Dark Nation		         Hp: 250	Difficulty: Easy-
Normal

	Dark Nation sets up Barrier and Magic Barrier on Rufus. Try to hit him with 
Meteor Rain before he does this. Even if he does have a Barrier, you can still kill 
him with Meteor Rain, if it does enough damage. Beating Rufus first will win the 
battle instantly. If you don’t have a Meteor Rain at the start, hit Dark Nation with 
strong spells, then hit Rufus with all you got. Heal with a Cure spell whenever you 
have under 100 Hp.

	Boss 9: Motor Ball		         Hp: 2600  Weak against Lightning
	Note: Use Cloud	Difficulty: Easy-Hard

	You will be back attacked at the start of the battle. Hit him with constant 
Bolt 2 spells if you have it, but keep an eye an your Mp. He also has a blade-type 
attack that does about 35-40 damage. Sometimes he will use the blade-type attack 
twice consecutively.  He will use Twin Burner twice during the battle that deals 
about 200-250 damage. Use a Cure spell when you have under 250 Hp.

	Boss 10: Midgar Zolom 		         Hp: 4000	   Notes: Optional 
battle, can beat it unlimited times, Use Cloud or Yuffie 
(when you get her)	Difficulty: Normal-Ultimate

	If you are using Cloud to fight the Midgar Zolom, better have a Meteor Rain 
ready to unleash. If not, run from every battle with the Midgar Zolom and heal 
yourself  before you fight him again. If you come back to this area after you have 
got Yuffie, use Level 2 Magic against him and to heal yourself. Use a Limit Break 
when you get it. Heal every other turn. This battle can all be avoided by using a 
Chocobo.

	
	Boss 11: Bottomswell 		        Hp: 2600  weak against wind	
		Difficulty: Easy-Hard

	Before you go into this battle, make sure Yuffie has learned at least 
Bloodfest (Doom of the Living would be great!) Also, start the battle with a Limit 
Break ready to unleash. Link the Elemental Materia with the Choco-Mog Materia. Make 
sure you have the Boomerang equipped on Yuffie, since it’s better than her 4-point 
Shuriken. Why do I say that? Well, because he has a attack that drains your Hp 
constantly, and if you are hit by this attack, it’s Game Over.

	If you start the battle with Yuffie ready to unleash her Doom of the Living, 
use it, and it’s a one-move win. Otherwise, use Bloodfest., as the Limit Break’s 10 
hits should do 1500-2500 damage overall, and if you’re lucky a one-move win. If 
Bloodfest doesn’t kill him, use Choco-Mog. It should do anywhere between 250-500 
damage, and he should be defeated.

	Boss 12: JENOVA-BIRTH		         Hp: 4000  	Difficulty: Normal
 
	Try to start this battle with Yuffie ready to unleash her Doom of the 
Living. If you do, use the Limit Break immediately. The 15 hits should deal about 
1200-2200 damage. If you are stopped, it’s not Game Over, you just have to pray that 
you can survive the next few hits. It’s best that you have a Hi-Potion ready to use 
just before you are stopped. After the Hi-Potion is used, hit him with a few normal 
attacks, then, your Limit Break meter should be full. Once it’s full, use the Limit 
Break immediately, and you’ll win!

	Boss 13: Dyne 			        Hp: 1200	  Note: Use Barret
	Difficulty: Easy

	Heal yourself when you have less than 200 Hp. If you have a Limit Break 
ready to unleash, use Big Shot, as this will deal 400-800 damage, and if you’re 
lucky a one-move win.

	Boss 14: Gi Nattak		       Hp: 5500 	Weak against Holy
		
Difficulty: Very Easy

	All you have to do here is use a X-Potion or Elixir on Gi Nattak and you 
will definitely have a one-move win, since the boss is undead.

	
	Boss 15: Materia Keeper		       Hp: 8200	Difficulty: Easy-Hard

	Equip the Bolt Ring to nullify his deadly Trine attack, and start the battle 
with a Limit Break ready to unleash.

	Use Doom of the Living right away, as the 15 hits will inflict 1500-3000 
damage overall. Then, hit him a few more times. Use Cure 2 when you have under 500 
Hp. When he heals himself with Cure 2, it will heal him for 1000-1200 Hp. Then, 
damage him as much as you can, and Use Cure 2 when you have under 500 Hp. Use the 
Limit Break again once you get one, and he should be dead. If not, try to kill him 
with a few more hits before he can heal himself again.

	Boss 16: Palmer				Hp: 6000	Difficulty: Easy

	Palmer is a pretty easy boss to defeat. Use the new Counter Attack Materia 
that you picked up after you defeated the Materia Keeper. Hit him with a few Level 2 
Magic Spells and he will be defeated.

	Boss 17: Red Dragon			Hp: 6800	Difficulty: Very 
Easy-Normal

	He is a very easy boss, provided that you have completed the side quests in 
Wutai to get Yuffie’s Level 4 Limit Break: All Creation. If you have her Level 4 
Limit Break, all you have to do is start the battle with Yuffie ready to use All 
Creation. Use the Limit Break immediately, and it’s a one-move win. If not, equip 
the fire ring to nullify his fire attacks. Hit him with Ice 2 spells and standard 
attacks. Counter Attack works well here. Use Doom of the Living if you get one, and 
he will die.

	Boss 18: Demon’s Gate			Hp: 10000	Difficulty: Ultimate

	DO NOT START THIS BATTLE WITHOUT DOOM OF THE LIVING OR ALL CREATION! Why do 
I say that? Because he has some very powerful attacks that can kill you in a hurry. 
Use All Creation right away, as this should deal between 6000-9999 damage. If it 
does 9600-9999 damage, hit him one more time for the victory! If it does under 9600 
damage, heal yourself with Cure 2, then call out your newest summon monster, 
Bahamut, and you should have killed him. If not, use Cure 2 again, attack, and 
repeat the process until he is dead.

	Boss 19: JENOVA-LIFE			Hp: 10000	Weak against 
Lightning	Difficulty: Very Easy

	Equip Yuffie with the Water Ring to absorb to convert of the water damage to 
Hp. Hit her with lots of physical attacks, and he will be defeated in a hurry.

	Disc 2 Bosses

	Boss 20: Snow 				Hp: 4000	Weak against Fire
	Difficulty: Very Easy

	Use Fire 3 if you have it and you should have a one-move win. If not, use a 
few standard attacks, cast Fire 2, or use a Limit Break.

	Boss 21: Schizo: Left Head		Hp: 18000	Weak against Fire
		   Schizo: Right Head		Hp: 18000	Weak against Ice
	Difficulty: Easy-Hard

	Use Fire 3 on the right head and Ice 3 on the Left Head (if you have them), 
and he will go down very quickly. Use Cure 3 when you have under 1400 Hp. His Quake 
3 attack does about 1400 damage. Their final attack is a huge bolt of Lightning, 
which does about 2000 damage. Be sure you have enough Hp to survive this attack. You 
can avoid all of this damage if you have Yuffie equipped with armor and accessories 
that are fire, ice and/or lightning resistant. Be careful if you defeat them both at 
once, because you need at least 4000 Hp to survive 2 final attacks at once.

	Boss 22: JENOVA-LIFE			Hp: 25000	Difficulty: Very 
Easy-Normal

	Use Comet 2 and Neo Bahamut, as they do a very good amount of damage to 
JENOVA-LIFE. Alexander works well, too. Use Cure 3 when you have under 800 Hp. You 
might want to consider equipping Yuffie with fire-resistant armor or accessory.

	Boss 23: Ultimate Weapon		Hp: 10000	Difficulty: Normal-
Extreme

	Watch out for Ultima Beam, as this does around 2000 damage. He also uses 
Quake 3 which does also does about 2000 damage. Use Cure 3 when you have under 2,000 
Hp. The battle ends once you have dealt at least 10000 damage overall or his Mp go 
down to 0.

	Boss 24: Carry Armor: Body		Hp: 24000	Weak against 
Lightning
		   Left Arm			Hp: 10000	Weak against 
Lightning
		   Right Arm			Hp: 10000	Weak against 
Lightning
	Difficulty: Hard-Ultimate

	DO NOT START THE BATTLE WITHOUT A LIMIT BREAK READY TO UNLEASH. Why do I say 
that? Well, because he’s got those 2 arms that can grab Yuffie and if she’s grabbed, 
it’s Game Over. Try using All Creation. Also, if you have any Speed Plus Materia, 
equip them before starting this fight. The arms should have only 1 Hp left. Then, 
quickly finish the arms off with a normal attack. If you’re fast enough, they’ll go 
down, and you can then start attacking the body. His most damaging attack, Lapis 
Laser does about 1200-2000 damage. Use Standard attacks, Bolt 3 and/or Ramuh (be 
sure one of them is linked with the Elemental Materia) to do some serious damage. 
Use Cure 3 when you have under 2000 Hp.

	Boss 25: Reno				Hp: 9000		Difficulty: 
Easy
		  Attack Squad x2		Hp: 1300 each
		

	You’ll have to defeat the 2 attack squads before you can steal the Ziedrich 
from Reno. One spell or physical attack will take out an attack squad. After they 
are gone, steal the Ziedrich from Reno. After stealing the Ziedrich, attack Reno 
until he’s dead. If Yuffie has the Conformer equipped, Reno can be taken out with 
one or two physical attacks.

	Boss 26: Diamond Weapon		        Hp: 50000	Difficulty: Normal-
Extreme

	Use Comet 2, and Ultima against him, as they are inflict an excellent amount 
of damage. Watch out for his most devastating attack when he is low on Hp, as it 
does 3500-5500 damage. Use Cure 3 or Full Cure (if you have it) immediately if you 
are hit by this attack. If you managed to evade this attack, keep attacking. Also 
use Cure 3 or Full Cure when you have under 4500 Hp. Eventually, all of this can be 
avoided if you have Knights of the Round and summon it on the very firstturn.

	Boss 27: Elena				Hp: 30000	Difficulty: Normal-
Hard	 
		   Reno				Hp: 27000
		   Rude				Hp: 25000	Note: Optional 
battle if you completed the Stolen Materia Sidequest in Wutai.


	Steal (Mug if you have it) the Touph Ring from Rude, the Ziedrich from Reno, 
and the Minerva Band from Elena. Then, use Comet 2 and Ultima like you did in the 
last boss battle or if you have Knights of the Round, use that to defeat all 3 
Turks. You don’t have to use Knights of the Round, since you just have one of the 
Turks to win.

	Boss 28:	Prod Clod	        Hp: 60000	Difficulty: Normal-
Ultimate
		Jamar Armor			Hp: 20000

	If you’re going to use magic against this boss, equip Yuffie with the ribbon 
before the battle starts, otherwise you’ll have to take out the Jamar Armor first, 
since its Materia-Jammer attack disables your Magic Materia. Best to attack Proud 
Clod with physical attacks, but take him out quickly.

	Boss 29: Hojo				Hp: 13000	Difficulty: Easy
              	   Bad Rap Sample		Hp: 11000
	   Poodler Sample			Hp: 9000

	Hojo’s first form isn’t very hard. Just attack Hojo with a few spells or 
physical attacks if Yuffie’s equipped with the Conformer.

	Boss 30: Helletic Hojo			Hp: 26000	Difficulty: Normal-
Hard
		   Left Arm			Hp: 5000
		   Right Arm			Hp: 24000

	Don’t attack the arms unless you have a Limit Break ready to unleash or the 
Double Cut Materia is at least Level 2. Hit Heletic Hojo’s body 3 or 4 times with 
Yuffie’s Conformer to take him out. Heal with Cure 3 or Full Cure when you have 
under 3000 Hp, as you will need to have your Hp high for the next battle immediately 
after this one.

	Boss 31: Lifeform Hojo-NA		Hp: 30000	Difficulty: Easy-
Extreme


	If you have Yuffie’s Conformer equipped and the Double Cut Materia at least 
Level 2, all you have to do is hit him with one 4xCut, just be sure that you do an 
average amount of at least 7500 damage per hit. If it doesn‘t do enough damage, heal 
yourself with Cure 3 or Full Cure if you need to, and attack with 4xCut again and 
that will kill him. If you don’t have Yuffie’s Conformer or the 4xCut Materia, this 
battle can be a very tough one. Equip the Oritsuru if you don’t have the Conformer. 
Use Cure 3 or Full Cure when you have under 4000 Hp. Use the Quadra Magic-Bahamut 
Zero Materia combination if you want, just make sure that your Max. Mp is at least 
720.

	Disc 3 Bosses

	Boss 32: JENOVA-SYNTHESIS 		Hp: 60000	Difficulty: Easy-
Normal
		   Left Tentacle		Hp: 8000
		   Right Tentacle		Hp: 10000

	Equip Yuffie with the Conformer before you start the battle. Also equip the 
Mystile, Aegis Armlet or the Ziedrich on Yuffie before starting the battle. The 
Materia I recommend equipping Yuffie with are Double Cut with 4xCut learned, at 
least 1 Hp Plus at least level 4, Knights of the Round (if you want to), Master 
Summon (if you have it and you want to use it) and Full Cure.
	Start the battle with 4xCut to do some serious damage to the boss and/or 
kill one of the tentacles. Use 4xCut again to wipe out the other tentacle and 
possibly kill JENOVA-SYNTHESIS. She will start counting down from 5 when she is low 
on Hp, but because you have the Conformer equipped and the Double Cut Materia with 
4xcut learned, you will never ever let her use Ultima.

	Boss 33. Bizzaro Sephiroth			Difficulty: Normal-Extreme
		  Head				Hp: 2000
		  Left Arm			Hp: 4000
		  Right Arm			Hp: 4000
		  Body				Hp: 10000
		  Core				Hp: 40000

	Use 4x Cut constantly, as this will take him down very quickly. Use Full 
Cure if you need to. Watch out for the head’s nasty Fallen Angel attack, which 
reduces your Hp to 1. Use Full Cure immediately if the head uses this attack. Use 
Full Cure when your Hp is under 6000, as you will need high Hp for the battle after 
this one.

	Boss 34: Safer Sephiroth		Hp: 80000	Difficulty:	Easy-
Hard

	Use 4xCut twice and he should be dead. You may need a third 4xCut to defeat 
him. Use Full Cure when you have under 7000 Hp. Watch out for Super Nova, which does 
6000+ damage. Use Full Cure immediately if you are hit by this attack.

	Boss 35: Human Sephiroth		Hp: 1	Note: 		Use Cloud
	
Difficulty: Very Easy

	All you have to do is hit him with Omnislash or a Counter Attack and he’s 
dead.

	7. Side Quest Bosses

	7a. Fort Condor

	There are no bosses in this Side Quest.

	7b. Getting Yuffie in your group*

	*This side quest has to be completed in order to activate this challenge!

	Side Quest Boss 1: Mystery Ninja	Hp: 900

	Use a strong group here and she’ll be defeated in no time. Then choose the 
options in this order: bottom, top, bottom, top, bottom. DON’T USE THE SAVE POINT.

	7c. The Sleeping Old Man and the Weapon Seller

	There are no bosses in this Side Quest.

	7d. Gongaga Village

	Side Quest Boss 2:	Reno		Hp: 2000	Difficulty: Normal
				Rude		Hp: 2000

	Use your Level 2 magic spells to defeat them. Use Cure 2 when you have under 
500 Hp.

	7e: Getting Vincent

	Side Quest Boss 3: Lost Number		Hp: 7000	Difficulty: Extreme-
Ultimate

	Use Doom of the Living right away to do some serious damage. Then use normal 
attacks until he is dead or you have to switch to using magic. If you need to switch 
to magic, use any summon like Titan or Ifrit and he’ll be dead in just a few 
summons. Use Shiva if needed.

	7f. Wutai Side Quest 1: Stolen Materia

	Side Quest Boss 4: Rapps		Hp: 6000	Difficulty: Normal-
Ultimate	
Note: Use Barret

	Start the Battle with Barret using Mindblow to decrease his Mp to 0, then 
use standard attacks and Big Shots. Use an X-Potion when your Hp are under 600, 
because he can’t use Magic.

	7g. Wutai Side Quest 2: 5 Story Pagoda

	Side Quest Boss 5: Gorky		Hp: 3000	Difficulty: Easy

	Attack him with standard attacks and try to get a critical hit as your very 
first attack. Use Cure 2 if you need to heal yourself.

	Side Quest Boss 6: Shake		Hp: 4000	Difficulty: Easy-Hard

	This battle can be tough. Starting the battle with Doom of the Living could 
cause him to die with one move. Use Cure 2 to heal after his Rage Bomber attack, 
which does between 500-1200 damage.

	Side Quest Boss 7: Chekov		Hp: 5000	Difficulty: Normal

	Use Level 2 magic against him. It does around 600-1500 damage each hit. If 
you’re lucky, you can defeat him with 4 or 5 spells. Use Cure 2 if you must. He uses 
a attack that drains your Hp and gives the Hp he drained from Yuffie to him. Use 
Doom of the Living if you must.

	Side Quest Boss 8: Staniv		Hp: 6000	Difficulty: Normal-
Extreme

	This battle can also be tough. He tends to use one attack, a mace-like 
attack, which does around 300-700 damage. He sometimes uses a earthquake attack, 
which could KO you, as it does at least 1000 damage.

	Side Quest Boss 9: Godo			Hp: 10000	Difficulty: Hard-
Ultimate

	There are 2 ways to defeat him.

	Strategy 1: If you don’t have the Magic Hammer enemy skill, get ready for a 
long, hard battle. Try to hit him with Demi 2 right away. It’s not likely to hit 
him, but if it does, it does 5000 damage! After the Demi 2 hits, heal yourself with 
Cure 2. Then, try to poison him with Bio 2. This is also not likely hit him, but if 
it does, it will take off about 1000 damage plus poison him with a given 
probability. If it poisons him, he will lose Hp very quickly, even though he might 
heal himself with a Cure 2 spell of his own, which recovers 1200 of his Hp! Anyway, 
keep healing yourself with Cure 2 until he dies by poison. 	
	
	Strategy 2: If you have the Magic Hammer enemy skill, use this attack 10 
times to drain his entire supply of Mp. Use Cure 2 every 2 or 3 Magic Hammers. Then 
he can only use the Beast Sword, and it won’t be enough to stop you in your tracks.

	7g. Materia Caves

	There are no bosses in this side quest.

	7h. Midgar and Nibelheim

	There are no bosses in this side quest

	7i. Ancient Forest

	There are no bosses in this side quest.

	7j. Wutai Side Quest 3: Da-Chao Fire Cavern

	Unlike the other 2 Wutai Side Quests, there are no bosses in this side quest.

	7k. The Gelinka

	Side Quest Boss 10: Reno:		Hp: 15000	Difficulty: Very Easy
			     Rude:		Hp: 20000

	Use the Conformer, Double Cut Materia and Steal Materia in this battle. Try 
to get the mug ability on the Steal Materia. First of all, Steal the Touph Ring and 
Ziedrich from Reno and Rude. Then use 2xCut a few times and let them have it!

	7l:	Ultimate Weapon

	Side Quest Boss 11: Ultimate Weapon	Hp: 100000 
							Difficulty: Normal-Ultimate

	You will have to fight him multiple times before he flies near Cosmo Canyon, 
since you have to do at least 100,000 damage overall to get him to fly there. 
However, if you have the Knights of the Round Materia at least level 2, the W-Summon 
Materia, and a high enough magic stat, all you have to do is W-Summon Knights of the 
Round, and it should do enough damage to get him to fly near Cosmo Canyon on his 
very next destination. If not and he‘s still fighting, try to hit him with a few 
times with Yuffie’s Conformer. Once he flies over Cosmo Canyon, Keep your Hp at 
least 7500, as he uses Shadow Flare as a Final Attack.

	

	7m:	Emerald Weapon	
	Side Quest Boss 12: Emerald Weapon	Hp: 1000000		
Note: No Final Attack Materia	Difficulty: Ultimate 		

	He is the second hardest boss in the game. There are 2 ways to defeat him.

	Strategy 1: Knights Of The Round/Healing/Revive

	 Have a Master Summon Materia, a W-Summon Materia, at least 1 Master Level 
Hp Plus Materia, a Mime Materia, a Underwater Materia, Final Attack Materia if 
possible linked with revive (both should be at Master Level) at least 20 Elixers. W-
Summon Knights of the Round at the start. After that, mime if possible, otherwise, 
use elixer. Repeat until he’s dead. Change your strategy if needed as well.

	Strategy 2: Hack and Slash/Healing/Revive

	 Have a Double Cut Materia with 4xCut learned, at least 1 Master Level Hp 
Plus Materia, 2 Master Level Speed Plus Materia, at least 3 Counter Attack Materia 
at Master Level, a Underwater Materia, Final Attack Materia if possible linked with 
Revive Materia (both should be at Master Level) and at least 50 Elixers or X-
Potions. Equip the mystile as your armor. The weapon of choice is the Conformer. The 
accessory of choice is the Touph Ring. Use 4xCut at the start, then use 4xCut again 
if possible, otherwise use an elixer or X-Potion. Get as many 4xCuts as possible 
before he reveals those darn eyes. Once he reveals those eyes, you’ll need to change 
your strategy. Alternate between using a elixer or X-Potion and attacking with 
4xCut. Take them out fast or he’ll use the Air Tan Storm attack, which is an instant 
death attack with 9 or more Materia equipped.

	Strategy 3: Limit break at start/Knights of The Round/Countering/Mimicking

	You must have the Conformer, a Wizard Bracelet, at least 4 Elixers, Doom Of 
The Living Limit Break ready to unleash, a Touph Ring, a Level 5 Migic Counter 
Materia, a Level 5 Knights of the Round Materia, a Level 5 Counter Materia, a Level 
2 Mime Materia, 4 Level 5 Counter Attack Materia, a Level 5 Hp Plus Materia, 2 Level 
5 Speed Plus Materia and a Level 1 Underwater Materia. Your Materia should be set-up 
like this: Magic Counter linked with Knights of the Round, Counter linked with Mime, 
and put the remainder wherever you like. Now for the strategy: Activate your Doom Of 
The Living Limit break at the start, the 15 hits should do about 100,000 damage 
overall, then just use Elixers and watch all those 
Counter Attacks, Knights of the Round Counter Attacks (you’ll get 2 of them because 
of the Mime Materia linked with the Counter Materia!) and he’ll go down very 
quickly. If you’re fast enough, you can defeat him before he even gets a chance to 
put up his eyes!

	Strategy 4: The 0 Elixer strategy!

Here's what is required:
255 Strength, Luck and Magic
Conformer
Wizard Bracelet
1 Magic Counter Materia (Level 5)
3 Knights of the Round Materia (Level 5)
6 Counter Materia (Level 5)
6 Mime Materia (any level)
1 HP Plus Materia (Level 5)
1 Underwater Materia (Level 5)

Link 1 Level 5 Magic Counter Materia with a Level 5 Knights Of The Round, Link 6 
Counter Materia, each with a Mime at any level, a Level 5 HP plus materia and a 
Underwater Materia. At the start, Activate Doom of the Living to do about over 
100,000 damage overall then get hit, then watch as 7 Knights of the Round's hit him!
You'll inflict an overall 909,909 damage, killing him with 0 Elixers! But how do you 
figure out the 909,909 damage? Here’s how! Knights of the round will inflict 9999 
damage per hit with a 255 magic on almost every boss. Each Knights Of The Round does 
13 hits. There will be 7 summons attacking him. 9999 X 13 X 7 = 909909.

	7n: Ruby Weapon

	Side Quest Boss 13: Ruby Weapon		Hp: 1000000		
Note: No Final Attack Materia	Difficulty: Ultimate

	You thought that Emerald Weapon was a very damaging boss? Wait until you 
begin fighting the Ruby Weapon, 
Final Fantasy 7’s Ultimate Boss!

You must have the following equipment before you even dare attempt this battle:

1 Master Summon Materia
1 or 2 Master Level Hp Plus Materia
2 Master Level Speed Plus Materia
1 W-Summon Materia (doesn’t have to be at master level)
1 Master Level Mp Absorb Materia (be sure you link it with Master Summon)
1 Master Level Mime Materia
The Ribbon (so you don’t get hit by any of his status ailment attacks, only Hp are 
lost)
Either the Mystile, the Aegis Armlet or the Ziedrich (Mystile is recommended)
At least level 80
At least 30 Dazers (so you can paralyze the boss)
At least 10 Elixers

	Because Yuffie is the only one alive, wait until he sticks his claws into 
the ground.
Once the claws are into the ground, use a dazers on the boss to paralyze him, then 
W-Summon Knights of the Round. If he’s still paralyzed after the W-Summon Knights of 
the Round, mime if possible, 
otherwise heal yourself with an Elixer. When he isn’t paralyzed anymore, immediately 
use another dazers on him. 
Keep your Hp above 9000 at all times. Keep using Knights of the Round, mimicking and 
healing yourself and you will 
have successfully defeated Final Fantasy 7’s Ultimate Boss!

	8. Materia

	This is a complete list of all the Materia in the whole game. Yuffie is the 
only character in Final Fantasy 7 
that loves Materia. There aren’t that many Final Fantasy 7 fans out there that love 
Materia. I am probably the only 
Final Fantasy 7 fan that loves Materia.

	Green Materia (Magic)

	Lightning

	Level 1: Bolt 	4 Mp					     0Ap
	Level 2: Bolt 2	22 Mp					     2000Ap
	Level 3: Bolt 3	52 Mp					     18000Ap	
	Level 4: Master						     35000Ap
	Cloud has this Materia equipped at the beginning of the game.

	Strength -1, Magic +1, Max Hp -2%, Max Mp +2%

	Fire

	Level 1: Fire	4 Mp					     0Ap
	Level 2: Fire 2	22 Mp					     2000Ap
	Level 3: Fire 3	52 Mp					     18000Ap
	Level 4: Master						     35000Ap

	Red 13 starts with this Materia equipped.

	Strength -1, Magic +1, Max Hp -2%, Max Mp +2%

	Ice

	Level 1: Ice	4 Mp					     0Ap
	Level 2: Ice 2	22 Mp					     2000Ap
	Level 3: Ice 3	52 Mp					     18000Ap
	Level 4: Master						     35000Ap
 
	Cloud has this Materia equipped at the beginning of the game.

	Strength -1, Magic +1, Max Hp -2%, Max Mp +2%

	Restore

	Level 1: Cure	5 Mp					      0Ap
	Level 2: Cure 2	24 Mp					      2000Ap
	Level 3: Regen	30 Mp					      17000Ap
	Level 4: Cure 3	64 Mp					      25000Ap
	Level 5: Master						      40000Ap

	Strength -1, Magic +1, Max Hp -2%, Max Mp +2%

	Poison

	Level 1: Bio	6 Mp					      0Ap
	Level 2: Bio 2	36 Mp					      5000Ap
	Level 3: Bio 3	80 Mp				              20000Ap
	Level 4: Master						      38000Ap
 
	Strength -1, Magic +1, Max Hp -2%, Max Mp +2%

	Earth

	Level 1: Quake	        6 Mp				      0Ap
	Level 2: Quake 2	28 Mp				      6000Ap
	Level 3: Quake 3	68 Mp				      22000Ap
	Level 4: Master						      40000Ap

	Strength -1, Magic +1, Max Hp -2%, Max Mp +2%

	Heal

	Level 1: Poisona	3 Mp				      0Ap
	Level 2: Esuna	        15 Mp				      12000Ap
	Level 3: Resist	        120 Mp				      52000Ap
	Level 4: Master						      60000Ap

	Strength -1, Magic +1, Max Hp -2%, Max Mp +2%

	Revive

	Level 1: Life	       34 Mp				      0Ap
	Level 2: Life 2	       100 Mp				      45000Ap
	Level 3: Master						      55000Ap

	Strength -2, Vitality -1, Magic +2, Magic Defense +1, Max Hp -5%, 
Max Mp +5%

	Seal

	Level 1: Sleepel	8 Mp				      0Ap
	Level 2: Silence	24 Mp				      10000Ap
	Level 3: Master						      20000Ap

	Strength -1, Magic +1, Max Hp -2%, Max Mp +2%
	
	Transform

	Level 1: Mini	       10 Mp				      0Ap
	Level 2: Toad	       14 Mp				      8000Ap
	Level 3: Master						      24000Ap

	Cait Sith starts with this Materia equipped.

	Strength -1, Magic +1, Max Hp -2%, Max Mp +2%

	Mystify

	Level 1: Comfu	        18 Mp				      0Ap
	Level 2: Berserk	28 Mp				      12000Ap
	Level 3: Master						      25000Ap

	Strength -1, Magic +1, Max Hp -2%, Max Mp +2%

	Time

	Level 1: Haste	        18 Mp				      0Ap
	Level 2: Slow	        20 Mp				      8000Ap
	Level 3: Stop	        34 Mp				      20000Ap
	Level 4: Master						      42000Ap

		Strength -2, Vitality -1, Magic +2, Magic Defense +1, Max Hp -5%, 
Max Mp +5%


	Gravity

	Level 1: Demi	       14 Mp				       0Ap
	Level 2: Demi 2	       33 Mp				       10000Ap
	Level 3: Demi 3	       42 Mp				       20000Ap
	Level 4: Master						       40000Ap

	Strength -1, Magic +1, Max Hp -2%, Max Mp +2%

	Destruct

	Level 1: DeBarrier       12 Mp				        0Ap
	Level 2: DeSpell	 20 Mp				        6000Ap
	Level 3: Death	         30 Mp				        10000Ap
	Level 4: Master						        45000Ap

		Strength -2, Vitality -1, Magic +2, Magic Defense +1, Max Hp -5%, 
Max Mp +5%


	Barrier

	Level 1: Barrier	16 Mp				        0Ap
	Level 2: Mbarrier       24 Mp				        5000Ap
	Level 3: Reflect	30 Mp				        15000Ap
	Level 4: Wall	        58 Mp				        30000Ap
	Level 5: Master						        45000Ap

		Strength -2, Vitality -1, Magic +2, Magic Defense +1, Max Hp -5%, 
Max Mp +5%


	Exit

	Level 1: Escape	      16 Mp				       0Ap
	Level 2: Remove	      99 Mp		 	               10000Ap
	Level 3: Master						       30000Ap

	Strength -1, Magic +1, Max Hp -2%, Max Mp +2%

	Comet

	Level 1: Comet	70 Mp					       0Ap
	Level 2: Comet 2	110 Mp				       12000Ap
	Level 3: Master						       60000Ap

	Strength -2, Vitality -1, Magic +2, Magic Defense +1, Max Hp -5%, 
Max Mp +5%

	Contain

	Level 1: Freeze	       82 Mp				       0Ap
	Level 2: Break         86 Mp			               5000Ap
	Level 3: Tornado       90 Mp				       10000Ap
	Level 4: Flare	       100 Mp				       15000Ap
	Level 5: Master						       60000Ap

	Strength -4, Vitality -2, Magic +4, Magic Defense +2, Max Hp -10%, 
Max Mp +10%

	Ultima

	Level 1: Can’t use					       0Ap
	Level 2: Ultima	      130 Mp				       5000Ap
	Level 3: Master					       	       100000Ap
  
	Strength -4, Vitality -2, Magic +4, Magic Defense +2, Max Hp -10%, 
Max Mp +10%

	Note: Need 5,000Ap before spell can be used.

	Full Cure

	Level 1: Can’t use					      0Ap
	Level 2: FullCure    99 Mp				      3000Ap
	Level 3: Master 					      100000Ap
	
	Strength -4, Vitality -2, Magic +4, Magic Defense +2, Max Hp -10%, 
Max Mp +10%

	Note: Need 3,000Ap before spell can be used.

	Shield

	Level 1: Can’t use					     0Ap
	Level 2: Shield	    180 Mp			             10000Ap
	Level 3: Master						     100000Ap

	Strength -4, Vitality -2, Magic +4, Magic Defense +2, Max Hp -10%, 
Max Mp +10%

       Note: Need 10,000Ap before spell can be used.

	Master Magic

	Master all 21 of the Green Materia (Magic) then go to cosmo Canyon, touch 
the huge Green Materia and perform a Materia blend or beat the Emerald Weapon and 
then give the Kalm traveler the Earth Harp for a set of Master Materia.

	Blue Materia (Support)

	All

	Level 1: Use 1x per battle				      0Ap
	Level 2: Use 2x per battle				      1500Ap
	Level 3: Use 3x per battle				      6000Ap
	Level 4: Use 4x per battle			              18000Ap
	Level 5: Master, use 5x per battle			      35000Ap

	Red 13 starts with this Materia equipped.
	
	Elemental

	Level 1: Half Damage					      0Ap
	Level 2: 0 Damage					      10000Ap
	Level 3: Convert Damage to Hp				      40000Ap
	Level 4: Master						      80000Ap

	Added Effect

	Level 1: Added Effect					      0Ap
	Level 2: Master						      100000Ap

	Mp Absorb

	Level 1: Mp Absorb					      0Ap
	Level 2: Master						      100000Ap

	Hp Absorb

	Level 1: Hp Absorb					      0Ap
	Level 2: Master						      100000Ap

	Added Cut

	Level 1: Added Cut					      0Ap
	Level 2: Master						      200000Ap

	Mp Turbo

	Level 1:						      0Ap
	Level 2:						      10000Ap
	Level 3:						      30000Ap
	Level 4:						      60000Ap
	Level 5: Master						      120000Ap

	Steal as well

	Level 1: Steal as well					      0Ap
	Level 2: Master						      200000Ap

	Sneak Attack

	Level 1:						      0Ap
	Level 2:					   	      20000Ap
	Level 3:						      60000Ap
	Level 4:						      100000Ap
	Level 5: Master						      150000Ap

	Final Attack
 
	Level 1: Use 1x per battle			              0Ap
	Level 2: Use 2x per battle				      20000Ap
	Level 3: Use 3x per battle		              	      40000Ap
	Level 4: Use 4x per battle				      80000Ap
	Level 5: Master, Use 5x per battle			      160000Ap

	Quadra Magic

	Level 1: Use 1x per battle				      0Ap
	Level 2: Use 2x per battle				      40000Ap
	Level 3: Use 3x per battle				      80000Ap	
	Level 4: Use 4x per battle				      120000Ap
	Level 5: Master, Use 5x per battle			      200000Ap

	Counter

	Level 1: 30% Chance					      0Ap
	Level 2: 40% Chance					      20000Ap
	Level 3: 60% Chance					      40000Ap
	Level 4: 80% Chance					      60000Ap
	Level 5: Master, 100% Chance				      100000Ap

	Magic Counter

	Level 1: 30% Chance					     0Ap
	Level 2: 40% Chance					     20000Ap
	Level 3: 60% Chance					     40000Ap
	Level 4: 80% Chance					     80000Ap
	Level 5: Master, 100% Chance				     300000Ap
	

	Purple Materia (Independent)

	Cover

	Level 1: 20% chance					    0Ap
	Level 2: 40% chance					    2000Ap
	Level 3: 60% chance					    10000Ap
	Level 4: 80% chance					    25000Ap
	Level 5: Master, 100% chance				    40000Ap

	Vitality +1

	Chocobo Lure

	Level 1: 						     0Ap
	Level 2: 						     3000Ap
	Level 3:						     10000Ap
	Level 4: Master						     30000Ap

	Luck +1

	Long Range

	Level 1: Long range attack				      0Ap
	Level 2: Master						      80000Ap

	Hp Plus

	Level 1: Max Hp +10%					      0Ap
	Level 2: Max Hp +20%					      10000Ap
	Level 3: Max Hp +30%					      20000Ap
	Level 4: Max Hp +40%					      30000Ap
	Level 5: Master, Max Hp +50%				      50000Ap

	Mp Plus

	Level 1: Max Mp +10%					     0Ap
	Level 2: Max Mp +20%					     10000Ap
	Level 3: Max Mp +30%					     20000Ap
	Level 4: Max Mp+40%					     30000Ap
	Level 5: Master, Max Mp +50%				     50000Ap

	Counter Attack

	Level 1: 30% Chance					     0Ap
	Level 2: 40% Chance					     10000Ap
	Level 3: 60% Chance					     20000Ap
	Level 4: 80% Chance					     50000Ap
	Level 5: Master, 100% Chance				     100000Ap

	Speed Plus

	Level 1: Dexterity +10%					     0Ap
	Level 2: Dexterity +20%					     15000Ap
	Level 3: Dexterity +30%					     30000Ap
	Level 4: Dexterity +40%					     60000Ap
	Level 5: Master, Dexterity +50%				     100000Ap

	Luck Plus

	Level 1: Luck +10%					    0Ap
	Level 2: Luck +20%					    15000Ap
	Level 3: Luck +30%					    30000Ap
	Level 4: Luck +40%					    60000Ap
	Level 5: Master, Luck +50%				    100000Ap

	Magic Plus

	Level 1: Magic +10%					    0Ap
	Level 2: Magic +20%					    10000Ap
	Level 3: Magic +30%					    20000Ap
	Level 4: Magic +40%					    30000Ap
	Level 5: Master, Magic +50%				    50000Ap

	Enemy Away

	Level 1:						    0Ap
	Level 2:						    10000Ap
	Level 3: Master						    50000Ap	
				
	Luck +1

	Exp. Plus

	Level 1: Exp x1.5					    0Ap
	Level 2: Exp x2						    60000Ap
	Level 3: Master						    150000Ap

	Pre-Emptive

	Level 1:						     0Ap
	Level 2:					    	     8000Ap
	Level 3:						     20000Ap
	Level 4:						     40000Ap
	Level 5: Master						     80000Ap
	Dexterity +2

	Enemy Lure

	Level 1:						     0Ap
	Level 2:						     10000Ap
	Level 3: Master						     50000Ap

	Luck -1

	Gil Plus

	Level 1: Gil x1.5					     0Ap
	Level 2: Gil x2						     80000Ap
	Level 3: Master						     150000Ap

	Luck +1

	Hp<-> Mp

	Level 1: Hp <-> Mp					     0Ap
	Level 2: Master						     80000Ap

	Mega All

	Level 1: Use 1x per battle				     0Ap
	Level 2: Use 2x per battle				     20000Ap
	Level 3: Use 3x per battle				     40000Ap
	Level 4: Use 4x per battle				     80000Ap
	Level 5: Master, Use 5x per battle			     160000Ap

	Underwater

	Level 1: Master						     0Ap

	Only Materia in the game that is instantly mastered. Also removes the 20 
minute time limit when fighting Emerald Weapon.

	Yellow Materia (Command)

	Level 1: Steal						     0Ap
	Level 2: Mug						     40000Ap
	Level 3: Master						     50000Ap

	Dexterity +2

	Sense
	
	Level 1: Sense						     0Ap
	Level 2: Master						     40000Ap

	Enemy Skill

	1	Frog Song			5 Mp
	2	L4 Suicide			10 Mp
	3	Magic Hammer			3 Mp
	4	White Wind			34 Mp
	5	Big Guard			56 Mp
	6	Angel Whisper			50 Mp
	7	Dragon Force			19 Mp
	8	Death Force			3 Mp
	9	Flame Thrower			10 Mp
	10	Laser				16 Mp
	11	Matra Magic			8 Mp
	12	Bad Breath			58 Mp
	13	Beta				35 Mp
	14	Aqualung			34 Mp
	15	Trine				20 Mp
	16	Magic Breath			75 Mp
	17	????				3 Mp
	18	Goblin Punch			0 Mp
	19	Chocobuckle			0 Mp
	20	L5 Death			22 Mp
	21	Death Sentence			10 Mp
	22	Roulette				6 Mp
	23	Shadow Flare			100 Mp
	24	Pandora’s Box			110 Mp

	Throw

	Level 1: Throw						    0Ap
	Level 2: Coin						    45000Ap
	Level 3: Master						    60000Ap

	Yuffie starts with this Materia equipped.

	Vitality +1

	Manipulate

	Level 1: Manip. 					    0Ap
	Level 2: Master						    40000Ap

	Deathblow

	Level 1: D.Blow						    0Ap
	Level 2: Master						    40000Ap

	Luck +1

	Morph

	Level 1: Morph						    0Ap
	Level 2: Master						    100000Ap

	Double Cut

	Level 1: 2x Cut						    0Ap
	Level 2: 4x Cut						    100000Ap
	Level 3: Master						    150000Ap

	Slash-All

	Level 1: Slash-All					    0Ap
	Level 2: Flash						    130000Ap
	Level 3: Master						    150000Ap

	W-Item

	Level 1: W-Item						    0Ap
	Level 2: Master						    250000Ap

	W-Summon

	Level 1: W-Summon					    0Ap
	Level 2: Master						    250000Ap

	Mime

	Level 1: Mime						    0Ap
	Level 2: Master						    100000Ap

	W-Magic

	Level 1: W-Summon					    0Ap
	Level 2: Master						    250000Ap

	Master Command

	Master the Steal, Throw, Sense, Deathblow, Morph, Manipulate and Mime 
Materia, then go to Cosmo Canyon and touch the huge Yellow Materia. Alternatively, 
defeat the Emerald Weapon and then give the Earth Harp to the Kalm Traveler.

	Red Materia (Summon)

	Choco/Mog		14 Mp

	Level 1: Use 1x per battle			    	    0Ap
	Level 2: Use 2x per battle				    2000Ap
	Level 3: Use 3x pre battle				    14000Ap
	Level 4: Use 4x per battle				    25000Ap
	Level 5: Master, use 5x per battle			    35000Ap

	Magic +1, Max Hp -2%, Max Mp +2%

	Shiva			32 Mp

	Level 1: Use 1x per battle				     0Ap
	Level 2: Use 2x per battle				     4000Ap
	Level 3: Use 3x per battle				     15000Ap
	Level 4: Use 4x per battle				     30000Ap
	Level 5: Master, use 5x per battle			     50000Ap

	Magic +1, Max Hp -2%, Max Mp +2%

	Ifrit			34 Mp

	Level 1: Use 1x per battle				     0Ap
	Level 2: Use 2x per battle				     5000Ap
	Level 3: Use 3x per battle				     20000Ap
	Level 4: Use 4x per battle				     35000Ap
	Level 5: Master, use 5x per battle			     60000Ap

	Magic +1, Max Hp -2%, Max Mp +2%

	Ramuh			40 Mp

	Level 1: Use 1x per battle 				     0Ap
	Level 2: Use 2x per battle 				     10000Ap
	Level 3: Use 3x per battle				     25000Ap
	Level 4: Use 4x per battle				     50000Ap
	Level 5: Master, Use 5x per battle			     70000Ap

	Magic +1, Max Hp -2%, Max Mp +2%

	Titan			46 Mp

	Level 1: Use 1x per battle 				     0Ap
	Level 2: Use 2x per battle 				     15000Ap
	Level 3: Use 3x per battle			      	     30000Ap
	Level 4: Use 4x per battle				     60000Ap
	Level 5: Master, Use 5x per battle			     80000Ap

	Magic +1, Max Hp -2%, Max Mp +2%

	Odin			80 Mp

	Level 1: Use 1x per battle 				      0Ap
	Level 2: Use 2x per battle 				      16000Ap
	Level 3: Use 3x per battle				      32000Ap
	Level 4: Use 4x per battle				      65000Ap
	Level 5: Master, Use 5x per battle			      90000Ap

	Magic +1, Magic Defense +1, Max Hp -5%, Max Mp +5%
	
	Leviathan		78 Mp
	
	Level 1: Use 1x per battle 				      0Ap
	Level 2: Use 2x per battle 				      18000Ap
	Level 3: Use 3x per battle				      38000Ap
	Level 4: Use 4x per battle				      70000Ap
	Level 5: Master, Use 5x per battle			      100000Ap

	Magic +1, Magic Defense +1, Max Hp -5%, Max Mp +5%

	Bahamut			100 Mp

	
	Level 1: Use 1x per battle 				       0Ap
	Level 2: Use 2x per battle 				       20000Ap
	Level 3: Use 3x per battle				       50000Ap
	Level 4: Use 4x per battle				       80000Ap
	Level 5: Master, Use 5x per battle			       120000Ap

	Magic +1, Magic Defense +1, Max Hp -5%, Max Mp +5%

	Kjata			110 Mp

	Level 1: Use 1x per battle 				       0Ap
	Level 2: Use 2x per battle 				       22000Ap
	Level 3: Use 3x per battle				       60000Ap
	Level 4: Use 4x per battle				       90000Ap
	Level 5: Master, Use 5x per battle			       140000Ap

	Magic +1, Magic Defense +1, Max Hp -5%, Max Mp +5%

	Alexander		120 Mp

	Level 1: Use 1x per battle 				       0Ap
	Level 2: Use 2x per battle 				       25000Ap
	Level 3: Use 3x per battle				       65000Ap
	Level 4: Use 4x per battle				       100000Ap
	Level 5: Master, Use 5x per battle			       150000Ap

	Magic +1, Magic Defense +1, Max Hp -5%, Max Mp +5%

	Neo Bahamut		140 Mp

	Level 1: Use 1x per battle 				       0Ap
	Level 2: Use 2x per battle 				       30000Ap
	Level 3: Use 3x per battle				       80000Ap
	Level 4: Use 4x per battle				       140000Ap
	Level 5: Master, Use 5x per battle			       200000Ap

	Magic +2, Magic Defense +2, Max Hp -10%, Max Mp +10%

	Phoenix 			180 Mp

	Level 1: Use 1x per battle 				       0Ap
	Level 2: Use 2x per battle 				       28000Ap
	Level 3: Use 3x per battle				       70000Ap
	Level 4: Use 4x per battle				       120000Ap
	Level 5: Master, Use 5x per battle			       180000Ap

	Magic +2, Magic Defense +2, Max Hp -10%, Max Mp +10%

	Hades			150 Mp

	Level 1: Use 1x per battle 				       0Ap
	Level 2: Use 2x per battle 				       35000Ap
	Level 3: Use 3x per battle				       120000Ap
	Level 4: Use 4x per battle				       150000Ap
	Level 5: Master, Use 5x per battle			       250000Ap

	Magic +4, Magic Defense +4, Max Hp -10%, Max Mp +15%

	Bahamut ZERO		180 Mp

	Level 1: Use 1x per battle 				       0Ap
	Level 2: Use 2x per battle 				       35000Ap
	Level 3: Use 3x per battle				       120000Ap
	Level 4: Use 4x per battle				       150000Ap
	Level 5: Master, Use 5x per battle			       250000Ap

	Magic +4, Magic Defense +4, Max Hp -10%, Max Mp +15%

	Typhoon		160 Mp

	Level 1: Use 1x per battle 				       0Ap
	Level 2: Use 2x per battle 				       35000Ap
	Level 3: Use 3x per battle				       120000Ap
	Level 4: Use 4x per battle				       150000Ap
	Level 5: Master, Use 5x per battle			       250000Ap

	Magic +4, Magic Defense +4, Max Hp -10%, Max Mp +15%

	Knights of the Round	250 Mp

	Level 1: Use 1x per battle 				       0Ap
	Level 2: Use 2x per battle 				       50000Ap
	Level 3: Use 3x per battle				       200000Ap
	Level 4: Use 4x per battle				       300000Ap
	Level 5: Master, Use 5x per battle			       500000Ap

	Magic +8, Magic Defense +8, Max Hp -10%, Max Mp +20%

	Master Summon

	Master all 16 Red Materia (Summon) and then go to Cosmo Canyon, touch the 
Huge Red Materia and perform a Materia blend or beat the Emerald Weapon and then 
give the Kalm traveler the Earth Harp for a set of Master Materia.

	9. Yuffie’s Limit Breaks


	Level 1

	Greased Lightning

	Yuffie runs up to her enemy and uses her shuriken to slice them up.
	
	Clear Tranquil

	Yuffie heals the party for about 50% of their max Hp.

	Level 2

	Landscaper

	Yuffie uses an earth-elemental attack on all of her enemies.

	Bloodfest

	Yuffie hits her enemies 10 times, each hit dealing half the normal amount of 
damage.

	Level 3

	Gauntlet

	Yuffie uses a capsule-like attack on all of her enemies

	Doom of the Living

	Yuffie’s best Limit Break. She attacks her enemies 15 times, each hit 
dealing high damage.

	Level 4

	All Creation

	Yuffie uses a blue/purple like capsule on all of her enemies. Similar to 
Gauntlet but does more damage.

	10. Getting Yuffie’s Ultimate Weapon: The Conformer

	Go inside the Gelinka and enter through the door to the right of the save 
point. The Conformer is located in the upper left-hand corner of the screen.

	11. Best Armor

	Best Evasive Armor: Mystile

	The best armor for battles where you need high evasion, the Mystile is your 
best bet. It has a +50 Evade and a +60 Magic Evade. Get this armor on the return to 
Midgar (late Disc 2), and in the Northern Cave (Disc 3).

	Best Defense Armor: Warrior Bangle

	For battles that require a lot of physical attacks, the Warrior Bangle is 
your best bet. Get this by stealing from the Eagle Gun during one of the Huge 
Materia missions.

	Best Magic Defense Armor: Wizard Bracelet

	For battles that require a lot of spell-casting, the Wizard Bracelet is your 
best bet. Get this armor by defeating Jenova-Life (late Disc 1) or buy them in 
Mideel for 12,000gil.

	Best Balanced Armor: Ziedrich

	For battles that require a little spell-casting and a little physical 
attacking, the Ziedrich is your best bet. It has a +100 Defense, a +98 Magic 
Defense, a +15 Evade and a +18 Magic Evade. Get this armor by stealing from Rude 
during the Turks battles in the Gelinka (Disc 2), Rocket Town (Disc 2) and the 
return to Midgar (late Disc 2).

	12. Challenges

	Challenge 1:Yuffie Only-No Materia Challenge

	This challenge is for the ultimate players only. You need to Complete the 
side quest to get Yuffie in your group, you can only use Yuffie after getting her 
unless noted, and you can never use Materia. It’s a really difficult challenge. I 
got Yuffie up to Level 83 when I completed this challenge.

	Challenge 2: Yuffie Only-Initial Equipment Challenge

	Another challenge only for the ultimate players. It’s similar to the 
previous challenge, except that you can use Materia, however, you have to always use 
your initial equipment!

	Challenge 3: Yuffie Only-Initial Equipment-No Materia

	Yet another challenge for the ultimate players only. This challenge, 
however, you have to get Yuffie in your group, you can only use Yuffie after you get 
her unless noted, you can never use Materia and you can only use your initial 
equipment! This is a Ultimate Difficulty Challenge! Only attempt this challenge if 
you can take a lot of hassle! If you can complete this challenge, send me an E-Mail 
and I will give you a certificate for completing the hardest challenge in Final 
Fantasy 7!

	Challenge 4: Beat Emerald Weapon and Ruby Weapon on Disc 2 Only using Yuffie

	This is a really hard one. You need to get your strength, vitality, 
dexterity, magic, spirit and luck to 255, have the Conformer and either the Mystile 
or Ziedrich. That way, you’ll have a better chance at beating him. Oh, and it has to 
be completed before the end of Disc 2.

	Challenge 5: Beat Ruby Weapon without getting hit and Only using Yuffie

	The objective for this challenge? You can only use Yuffie and you have to 
defeat the hardest boss in Final Fantasy 7 without getting hit! That’s right! For 
this challenge, you must have the stats I mentioned on challenge 4 to 255, the 
Conformer, the Mystile and the Ribbon. You also need to have the Knights of the 
Round Materia or Master Summon Materia.

	Challenge 6: Yuffie-Only-Initial Equipment-No Materia-No Save

	This one is similar to challenge 3, except that we are adding in No Saving. 
Difficult, but not impossible to complete. I’ve completed this challenge in 22 hours 
once.

	13. Final Words

	I thank Squaresoft (now Square-Enix) for making Final Fantasy 7 
	Lindz, a person that made a Yuffie shrine 
	Alice, another person that made a Yuffie shrine
	My grandmother, for getting me this Compaq Presario for my 17th birthday
	Coach Weir, my most respected teacher
	All of the Yuffie fans out there
	

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