College Level Guide - Guide for Tony Hawk's Pro Skater 4
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Copyright 2003, Jeffrey Hartman Copying of this Level Guide to put on another website and/or in publications is prohibited without the permission of the author, Jeffrey Hartman. To get permission, send me a message via the web form in my member profile. College SKATE S Above the QP at the end of the street. K On the wall surrounding the campus.. A Above the fountain by the message boards. T Above the curved cement QP by the main campus entrance(not the one with the fountain in front of it). E On the handrail coming down the main entrance ramp. SKATEHARD S Above the QP on the building opposite the left side of the front of the big white building with pillars on it. K Launch off the wooden kicker in the California College pool up into the second story of the building in front of you. A Once inside the second story, turn left and grind the wire leading to the next building over. T Grind across the balcony of that building an down the wire leading to the campus wall. E At the end of the wire, go straight ahead and air off the small QP nestled in the corner of the street. COMBO C Grind the rail in the small walkway on the inside of the wall to the left of the main campus entrance. O At the end of the rail, manual to the O. M Grind the handrail in front of you. B Manual straight ahead to get the B. O Keep manualing to the QP in front of you. When you get there, air off it. COMBOHARD C Get up a lot of speed and then air off the QP on the left side of the big white building, then grind the second rail up on the wall. O Grind the rail around the corner to get the O. M Wallride and grind on the rail above. B Hold your grind to grab the B. O Hold it to the end of the rail and youll have the O. COMPETITION 75,000 should make it happen. DEFACE TAGS 1. The first graffiti mark is on the building opposite the library front. 2. The second one is on the first shop on the street. 3. The third tag is on the wall surrounding the campus. 4. On the wall in front of the small QP in the corner. 5. Also on the wall surrounding the campus. COLLECT FLIERS 1. The first flier is above the small raised half pipe on the left side of the elementary school. 2. On the ledge on the side of the building to the left of the elementary school. 3. The third one is on the message boards. 4. Grind the rail above the curved QP to the left of the library. 5. The final flier is above the lip of the pool. SECRET TAPE Grind the wire leading from the right side of the top of the white building to the building opposite the library. NEW DECK Grind across the top of the white building. NEW MUSIC TRACK Get into the second story of the Central Hall (the building in front of the pool) via the wooden kicker in the pool, then launch off the kicker in front of you. STATS 1. Grind the rail above the QP on the left side of the library. 2. Above the elementary school doors. 3. Grind the wire from the very top of the Central Hall to the roof of the building on the left side of the white building. GAPS ( Points ) AIR GAPS OVER THE TRENCH ( 250 ) Transfer from one cement QP to the other over the grass that has the wooden kickers on each side. PURE TRENCHING ( 150 ) Ramp over the grass using the two wooden kickers. WEEZY TRANSFER ( 150 ) Transfer from the QP, on the building opposite the right side of the white building, to the pool. BREAKIN IN ( 200 ) Launch off the wooden kicker in the pool, up to the second story of the Central Hall. MANUAL GAPS ACROSS THE COURTYARD ( 250 ) Manual in between the brown strips on the ground of the courtyard past the main campus entrance. BRIDGE WHEELIE ( 150 ) Manual across the bridge in front of the clock tower. GRIND GAPS RAMPIN UP ( 200 ) Launch off the wooden kicker set against the handrail to the left of the Central Hall, and land in a grind on the balcony of the next building. UP UP ( 250 ) Follow the instructions for COMBO-HARD. HIGH WIRE ACT ( 200 ) Grind the wire from the top of the clock tower to the roof of Central Hall. ROOMMATE WANTED ( 200 ) Transfer a grind on the message boards in front of Central Hall. ENTRANCE EXAM ( 150 ) Grind down the handrail of the main campus entrance. UNDECLARED ( 150 ) Grind the curved QP in the courtyard by the main entrance to the campus. SKATES OF STEEL ( 200 ) Grind the handrail leading from in front of the library to the QP on the left side of the library. INSTITUTIONALIZED ( 200 ) Grind around the pool. QUIET PLEASE ( 250 ) Grind across the top of the white building. ITS A LIBRARY ( 300 ) Grind the top of the white building towards the library. At the end, drop down and grind the planter on the front of the library. STORE FRONT HOP ( 200 ) Grind transfer between the two blue and white- stripped awnings on the street. ARCHWAY GRIND ( 150 ) Grind the archway overtop of the main campus entrance. ANOTHER ARCHWAY ( 150 ) Grind over the other archway. OVERDUE BOOKS ( 200 ) Grind across the ledges and stairs on the front of the white building. YAY CO-ED DORMS! ( 150 ) Grind the ledge of the ramp leading to the second story balcony of the building to the left of the white building. ACCESS RAMP HOP ( 100 ) Grind and hop between the ledges on the ramps leading to the front of the Central Hall. FOUNTAIN GRIND ( 100 ) Grind around the fountain next to the message boards. HANDRAIL TO BOARDS ( 250 ) Grind the HANDRAIL RIDE rail, and at the end, jump into a grind on the message boards. PLANTER2PLANTER ( 100 ) Grind transfer the two small planters in front of the white building. BOOK RETURN ( 150 ) Grind across the planters on the front of the library, hopping over the library entrance. HANDRAIL RIDE ( 150 ) Grind the handrail on the right side of Central Hall. LIP GAPS HIGH BARS ( 280 ) Do a lip trick on the highest rail above the QP in between the shops opposite the main campus entrance. BETTER VIEW ( 240 ) Lip trick the hight rail above the small QP in the corner. (see E in SKATE-HARD) UNDERGRAD ( 200 ) Lip trick on the ledge above the cement QP on the building opposite the right side of the whit building. OTHER GAPS CLOCK TOWER ( 350 ) Go through the portal, on the backside of the base of the tower, that leads to the top.