Complete Guide to Jak 3 - Guide for Jak 3
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Table of Contents
Table of Contents
..1
Story
..1
Controls
.1, 2
Guns
...2
Guide
..2,3,4,5,6,7,8
Most recommended secrets
8, 9
Story
The story starts where Jak is being sentenced to live in a desert called
the Wasteland. Daxter and Ashelin try to back him up but their attempt fails and
Daxter ends up going with Jak. Jak is walking in the desert where there is a
flashback to when some surviving metal heads destroy the Palace. The KG think that
he lead the attack so that is why he is in the desert. A king called Damas finds
him and that is where the game starts.
Controls
Move left analog stick or control pad
Jump X
Spin O
Shoot Weapon R1
Hover board (once acquired) R2
Dark Jak L2
Dark Strike L1
Dark Invisibility Triangle
Dark Bomb Jump + Square
Dark Strike L1 + Square
Light Jak
Light Regeneration L2 + Triangle
Light Shield L2 + O
Light Freeze L2 + Square
Light Flight L2 + X
Guns Directional Pad
Guns
Red Ammo Scatter Gun, Wave Concussor, Plasmite RPG
Yellow Ammo Blaster, Beam Reflector, Gyro Burster
Blue Ammo Vulcan Fury, Arc Wielder, Needle Lazer
Purple Ammo Peace Maker, Mass Inverter, Super Nova
Guide
Act 1
Mission 1
This is a training mission for all the jumps and attacks. Just follow the
holograms using all the moves it tells you to.
Mission 2
Shoot all 20 of the warriors with your newly acquired scatter gun to earn
your first battle amulet. When the yellow lava starts to bubble out of the floor
jump onto the boxes to keep from being burned at the stake.
Mission 3
Catch all the kanga-rats on the leaper lizard to earn the right to drive a
vehicle.
Mission 4
Beat the Dark Precursor game by using X, O, Square, and Triangle to get
your first dark eco crystal.
Mission 5
Learn how to drive a vehicle in the wasteland.
Mission 6
Race against Kleiver in the wasteland.
Mission 7
Find artifacts in the wasteland but be careful for maurders and use your
time wisely to earn armor which increases your health points.
Mission 8
That monk you met earlier in the game wagers a light eco crystal for your
dark one in a leaper lizard race against her monk friends. Watch your back and
dont run into the monk leapers unless you want to get behind.
Mission 9
Journey through the wasteland hunting huge metal heads for a dark eco
crystal and a familiar enemy.
Mission 10
If you recall mission 2 mission 10 is pretty much the same thing except now
your going for your 2nd war amulet and another weapon mod
Mission 11
Another mission in the wasteland but this time your herding baby leapers.
Once you complete this mission you get to drive the Dune Hopper.
Mission 12
Race against a sand storm to rescue fellow wastelanders.
Mission 13
Qualify for the best gunner in Spargus to earn a second light eco crystal.
Mission 14
Jak heads for his third and final arena match but meets an old friend and
defiles the arena.
Mission 15
Jak and Sig are given one more chance to live but it wont be easy, they
must venture into the heart of the metal head nest and take out all metal head eggs.
Mission 16
Climb to the top of the monk temple to find a hang glider.
Mission 17
Control the glider to fly to the top of the volcano by flying through the
rings to gain more air.
Mission 18
Search through the volcano to find another one of those dark eco satellites
and a new Dark Jak power.
Mission 19
An adventure through the monk temple is all it takes to earn the right to
balance out your dark eco powers with new light eco powers
Mission 20
In the wasteland there is a place called the Oasis where you find an old
friend Ashelin who pleas for you to come back to Haven City, but the reunion is
interrupted by a gang of maurders who try to kill you and Ashelin. After you defend
her, Ashelin gives you the hover board.
Mission 21
Use your hover board to complete the monk temple challenges and open up the
way to the catacombs.
Mission 22
Journey through the catacombs controlling the rail car to make your way
back to Haven City.
Mission 23
Navigate through the eco mine activating switches by herding wild animals
onto the circular tracks to activate the elevators.
Mission 24
Escort the bomb train by hitting the targets to lower the tracks to allow a
safe passage for the bomb train.
Mission 25
Boss: Precursor Robot
First he brings out a light saber looking thing. You must jump over the rays it
sends twice. Next he uses it to sweep the platform that you are standing on, again
you must jump over it. Now it shoots out dark eco creatures that break into littler
creatures until they are nothing, I recommend using the Beam Reflector to bounce of
the creatures. After that he uses a laser to make pillars by raising the land. Wait
until the pillars cool then use them to get to the tallest of the pillars. Above
the robot are a few of those bomb trains that you have to shoot onto the robots
head. Repeat the steps and he will bring out two light sabers instead of one now
all you have to do is jump over both of them instead of one, shoot the monsters,
jump across the pillars, and shoot down the last bomb train. After you destroy the
robot you get a gun mod for your troubles.
Act 2
Mission 26
Now that youre under Haven City you have to get to the Port. Find your way
through the sewers to meet up with Samus in Haven.
Mission 27
Torn is excited when you arrive, he sends you out on a death mission to
destroy the new Blast Bots. Just use your guns to blast them but when they bend
down it signals defeat but not without a final attack, they will blow up and
destroy anything within a few feet.
Mission 28
This mission is extremely fun (you use Daxter). Drive the missile through
the port collecting the charges as you go. Once the missile is fully charged head
to the barrier and blow it up.
Mission 29
Do you remember those classic gun courses? Well there back. Head to the gun
course arena and complete the beam reflector course to earn the Gyro Blaster.
Mission 30
In this mission you must destroy sniper cannons by pressing all the red
buttons close to the cannons so that they turn green then destroying the thing that
pops up.
Mission 31
Explore the sewers till you find the metal head part of the city.
Mission 32
Destroy the Dark Eco Tanks in the metal head part of the city by using the
hover board to grind on the vines.
Mission 33
Head to the metal head part of the city where youll find the entrance to
Haven Forest. Get the green eco while on the hover board then run over all the dark
eco plants.
Mission 34
Drive out to find a new friend, Jinx. Escort him to each of the eco boxes
and protect him while he blows it up.
Mission 35
Find the eco vehicle and drive it to the port eluding the missiles that
follow you. When you get to the port drive close to the targets and shoot them one
at a time with your blaster. Then drive right next to the open target to distract
the missiles. When there is only one left head toward the Naughty Ottsel.
Mission 36
Fight against metal heads and kg forces to protect the port.
Mission 37
Another gun course but this time you use the wave concussor.
Mission 38
Use a remote controlled blast bot to destroy the final barrier keeping you
from getting to Torns main head quarters.
Mission 39
The HQ is under attack from the KG forces and you are chosen to protect it.
Mission 40
You must get into the power room to unlock the floating war factory but to
get in there you must first unlock it by flipping a switch in the sewers. Navigate
through the sewers to find the switch.
Mission 41
This is a retro-mission kind of like the original Packman only in this
mission you cant be eaten by the bird thing (nasty) and you have to kill the thing
that puts the dots back.
Mission 42
Get in to the maurders stronghold and kill 60 of them then chase down and
destroy four of there vehicles.
Mission 43
This mission is pretty much the same thing as mission 7 except this time
there are more artifacts and less time.
Mission 44
Deep in the metal head nest there are 5 nasty metal-pedes that you have to
destroy.
Mission 45
More gigantic metal heads for you to destroy but this time Sig is driving
and youre on the gun.
Mission 46
Maurders are attacking Spargus front gate and you have to choose a vehicle
and take them out.
Mission 47
In Haven Forest there are statues that you have to hit then follow there
hologram to go through the rings.
Mission 48
Use the warship to shoot at the lantern things around the war factory.
Mission 49
Explore the war factory and have some fun in the car.
Mission 50
Boss: Cyber-Errol
First he shoots at you with a grenade launcher, run around but watch the green
light at your feet, when it turns red run away from that spot. After a few grenades
KG robots come after you so just shoot at them but note what color lights Errol is
above. After that timed mines will appear so hit them with your spin move under the
color Errol is above. Repeat this a few times to get through act 2.
Act 3
Mission 51
Errol is ticked off so he attacks the monk temple. Go to the monk temple
and find the Oracle where you get your final light Jak power, light flight. Use
your new power to fly from pillar to pillar till you get to Seem.
Mission 52
Youre the best gunner so you must protect Spargus from the Dark Precursor
attack. Go to the gun turret and fire at the targets all over the creatures bodies
to destroy them.
Mission 53
Head to the metal head part of the city where youll find the
entrance to Haven Forest. Kill the dark eco creatures in the gun turrets and shoot
at the dark eco plants until they are all dead.
Mission 54
The astro-viewer linked you into the Dark Ship so that you can take out the
shield. Use the Dark Robot to navigate through the ship using all the controls to
destroy the shield.
Mission 55
Use the Hellcat to lead Torn and Jinx safely to the metal head part of the
city so that they can blow up the metal head tower so you can get inside.
Mission 56
Venture through the tower using the beam reflector to kill the blob monster
things to find Errol and destroy the tower.
Mission 57
Go through the palace ruins killing all the metal heads till you come face
to face with a few of those satellite.
Mission 58
Use your vehicle to break through the ruins running into all the power
generators till Jaks fathers death.
Mission 59
Drive through the catacombs on one of those car things till you reach the
precursor core.
Mission 60
Go through the dark ship as Jak this time until you confront Errol and the
Dark Makers. When the ship is being pulled apart it is easier to use your hover
board than to run on your feet.
Mission 61
Boss: Dark Precursor Technology (and Errol)
Drive the sand shark shooting at all the purple things on the spider things legs,
but when you reach the sea it isnt over, hit a hard turn left to get past the sea
and on the other side continue shooting at the purple things until it falls. Jump
onto the top platform to confront Errol for one final time. Shoot at the tentacles
lifting up out of the floor, shooting at all the creatures while youre at it. Once
that done, Errol turns around so you can see the spot on the back of his head,
shoot at it with any gun youve got that actually shoots (I recommend using the
beam reflector). Do this a few more times to save the world one more time.
Most Recommended Secrets
(1) Unlimited Ammo
(2) Unlimited Light Jak
(3) Unlimited Dark Jak
(4) Weapon Upgrades
(5) Vehicle Upgrades
(6) Expert Options
(7) Cheats (except invulnerability)
(8) Art Gallery
(9) Invulnerability
I recommend not buying invulnerability because I asked myself whats the point of
playing the game if you cant die and besides if you buy unlimited light Jak youre
pretty much already invulnerable.



