Super Mario 64 DS

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Complete Walkthrough

                     -= S U P E R   M A R I O   6 4  D S =-
                     
                     C o m p l e t e   W a l k t h r o u g h 



Table of Contents:

    1 - Introduction
    2 - Story
    3 - Controls
    4 - Full Walkthrough
          .1) Bob-omb Battlefield
          .2) Whomp's Fortress
          .3) Jolly Roger Bay
          .4) Cool, Cool Mountain
          .5) Big Boo's Haunt
          .6) Hazy Maze Cave
          .7) Lethal Lava Land
          .8) Shifting Sand Land
          .9) Dire Dire Docks
          .10) Snowman's Land
          .11) Wet-Dry World
          .12) Tall, Tall Mountain
          .13) Tiny-Huge Island
          .14) Tick Tock Clock
          .15) Rainbow Ride
    5 - Castle Secret Stars
    6 - Unlockables
    7 - Bowser Battles
    8 - Hint's and Tips
    9 - Credits & Info

***************
1) Introduction                                                      
***************

      All right, before you go babbling on about how much of a "port" 
this is from the 64, STOP!  This is not a port of the 64 because the DS
has better graphics, there is a vs. mode on this version, there are 
minigames to keep you entertained for hours.  You can play as Yoshi, 
Mario, Luigi, or Wario.  This game has a lot more in store for you then 
the 64 version.

      This guide will cover about all you need to know about this game.  
Please don't plagiarize!  I spent a lot of time on this to get used by stolen by some
30 year-old bum who lives-with-his-mom.  Feel free to use it, if you want to post it
just e-mail me the name of the site and credit my name (at the bottom of the page). 
Well enough talk lets get it started.

********
2) Story                                                             
********

      Same old story.  The princess has baked you a cake and wants you to come over.
 So Mario and the gang head over and (OH NO!!) they are kidnapped and locked in three
different rooms.  So you will start the game as Yoshi try to find the keys to save
them and then save the princess.  No big whoop right?? 

***********
3. Controls
***********

      Standard mode is best to start with.  Not much else to say but you can look in
your manual for more instructions on controls. Shouldn't take you but a minute to
figure them out.

*******************
4. Full Walkthrough
*******************

In order to enter the castle, you must first retrieve the key from 
the rabbit. The rabbit is hiding in the hedge maze, just to the left of 
where you start off. Run after him and swallow him. He will then 
give you the key to the castle.

********************************
4.1 Course 1: Bob-omb Battlefield
********************************

** Big Bob-omb on the Summit **

In this level you need to defeat the evil King Bomb-omb. You will 
begin on a path with several purple Bomb-ombs around you. 
Start by heading up the path towards the bridge. If any Goombas 
get in your way, defeat them by jumping on their heads. Go up the 
bridge and continue to follow the path, which will turn to the left. 
Keep following the path past the chain-chomp and across the 
bridge that tilts when you walk on it. Be careful not to fall off the 
bridge. If you do, go back along the wall until you get back to the 
path. From there go up the slanted bridge and head back to 
where you fell off. 

Once you are past the tilting bridge there will be stairs that are too 
steep for you to walk up. Jump over them onto the next large 
area. Turn towards the right and head to the mountain. Do not fall 
into the valley, but go across path that spans the valley and leads 
to the mountain. When you get to the mountain, turn right and you 
will see a small pit with large balls rolling in it. Make your way 
carefully through the pit until you once again reach the path. 

Keep following the path up the mountain, being careful to dodge 
or jump over the balls that continuously roll down the mountain. 
Soon you will see an indentation in the mountain where balls come 
out to roll down the mountain. Go into it (when you are near it no 
balls come out), and stand motionless inside it for a couple 
seconds. You will then warp into another indentation higher up in 
the mountain. Walk out of it and follow the path up to the top of 
the mountain. 

At the top you will encounter King Bomb-omb and he will 
challenge you to a fight. Move away from him, and wait until he 
throws a small bob-omb at you. Pick it up (or swallow it), then 
throw it back at the King Bob-omb. If you hit him he will be 
knocked onto his back, and will pound the ground several times. 
Stay away from him while he does this. When he gets back up 
prepare to pick up the next bob-omb he will throw at you. Once 
you have hit him three times with his own bob-ombs (as long as 
you have not left the mountain top) he will claim defeat and give 
you a power star.

** Footrace with Koopa the Quick **

When you begin the level head over to where Koopa the Quick is 
standing. You need to be Mario to do this, so if you are another 
character find and retrieve the Mario cap in the level. Talk to 
Koopa, and he will challenge you to a race to the top of the 
mountain. When you accept his offer the race begins. The route is 
simple; just follow the path to the top of the mountain that you 
took in the previous level (Big Bob-Omb on the Summit). When 
you get to the top there will be a flag. Run over to the flag in order 
to complete the race. If you were faster than Koopa then you will 
receive a power star; if you were not then you will lose. One 
more thing: If you had to wear the Mario cap in order to race 
Koopa you will still need to be wearing when you get to the top 
of the mountain. If you are not, you will lose the race.

** 5 Silver Stars! **

This is a unique challenge that was added in. In it you must collect 
five silver stars in order to unlock a power star. As you start off, 
walk over to the beginning of the path. You will see the glass 
enclosure that the power star will appear in. After taking note of 
this, keep heading up the path. Above the tree that is closet to the 
bridge, there is a silver star. Jump onto the tree, then climb up it. 
At the top, press up once more to do a handstand. After that, 
jump and you will retrieve your first silver star.

Keep going down the path. Once you have past the slanted 
bridge, jump over the fence and head into the large field. In this 
field you will see Chain Chomp running around wildly. His chain is 
still connected to him. At the very end of the chain is a silver star. 
Run up to where Chain Chomp is. When he passes you run after 
him and perform several long jumps. Keep doing this until you 
have caught up with Chain Chomp and have taken your next 
silver star.

With two silver stars in your control, head across the field, and 
back onto the path. Keep going as if you were headed to the top 
of the mountain. Immediately after you have crossed the tilting 
bridge, turn left and head onto the grassy area with a few trees on 
it. In the midst of a small group of four trees, there is a Goomba. 
Go over to it and jump on its head. When the Goomba is 
defeated it will produce the third silver star.

Next, jump onto the slightly higher area and run straight across it. 
Near the end of this higher field, in one of the flower beds, you 
will discover the fourth silver star. Once you have that power star 
in your hands, start heading up the mountain. In the first large 
grassy area you encounter, off to the right of the path, there will 
be two Goombas. One of them has the final silver star, so jump 
on their heads in order to defeat them. Then, simply grab the final 
silver star in order to make the power star appear. All you must 
do now is retrieve the power star. Jump over the fence that is next 
to the grassy area; you will fall down to the field where Chain 
Chomp is. All you have to do is head back to the path and follow 
it back to the beginning. Jump at the glass enclosure in order to 
break it and retrieve its power star.

** Big Bob-omb's Revenge **

In this battle King Bob-omb, angered by his previous defeat, 
challenges you to a rematch. In this fight you will need to pick up 
and throw the king. However, Yoshi is unable to perform these 
actions. If you are Yoshi, head up the mountain, but do not go 
into the warp. Instead, go past the warp where you will find a 
Goomba wearing Mario's hat. Defeat the Goomba and take 
Mario's hat. That will transform you into Mario, allowing you to 
fight King Bob-omb.

As with the other battle, head to the top of the mountain. At the 
top you will encounter King Bob-omb, and he will challenge you 
to a rematch. Run in circles around him until you manage to get 
behind him. Pick him up and throw him. Be careful not to throw 
him off the mountain, or else he will jump back on and lecture you 
about how it is wrong to throw the king out of the ring. He will not 
be damaged if he is thrown out of the ring. Each time you 
successfully hurt him he will increase his speed, but you can still 
easily run behind him and grab him. If you throw him on the 
ground three consecutive times, (without leaving the top of the 
mountain) you will defeat him. He will disappear, leaving a power 
star. Jump into the power star to retrieve it.

** Mario Wings to the Sky **

NOTE: It is highly advisable to unlock the ? boxes before 
attempting to get this power star Since only Mario can use the 
wing cap, it would be best if you used him for this level. If you do 
not start the level as Mario, find his cap and put it on before trying 
to beat the level. 

First of all, go up to the purple Bomb-omb that is next to the 
cannon plate and talk to him. If you talk to the correct Bomb-
omb, he will open all the cannons for you in this level. Head 
straight up the path, and across the slanted bridge. Instead of 
following the path to the left, keep going forward. Turn slightly 
right as you go. Soon you will see a large rock with a flat top. An 
entrance to a cannon will be in the top. Go up to the top, and go 
into the cannon hole. The cannon will come up, and you will be 
put in cannon view. 

Start by looking towards the mountain. In front of the mountain, a 
little to the left, will be a island in the sky. Aim your cannon slightly 
to the left of where it starts out, and then point the cannon upward 
as high as it will go. Shoot out of it and you will land on the island.

Once you are on the island, get the wing cap from the box on the 
island. With the wing cap on, go into the cannon. In your sight you 
should see several groups of coins. There will be a circle of gold 
coins that are around a single gold coin.

Shoot towards the center gold coins. Once you are in the air 
maneuver around to collect the center gold coins. When the time 
for the wing cap starts running low, quickly fly back to the island. 
Get the wing cap once again, and repeat the process. Keepn 
doing this until you have gotten all five of the middle gold coins in 
the five groups. After that a power star will appear. Simply fly 
over to the power star and retrieve it to complete the level. Keep 
in mind that retrieving all five of the gold coins is difficult. It may 
require numerous attempts, but with perseverance you should be 
able to complete this level.

** Find the 8 Red Coins **

This should be the first mission where you have to collect all of the 
eight red coins in a level. As usual, start by heading up the path, 
but instead of going up the bridge go to the left of the bridge. 
There will be two platforms that are going up and down in a 
circular motion. Jump onto one of the platforms and ride it to the 
top. The first red coin will be at the top. After retrieving the first 
red coin, jump onto the main land (do not fall back down). Run 
straight, going just to the right of the Chain Chomp's domain area. 
There will be a rock with a red coin on the top of it. Simply run 
up the rock to retrieve the red coin. 

Once you have retrieved that coin head to the cannon you used in 
the previous level to shoot to the island in the sky. Inside the 
cannon, shoot once again to the island. When you arrive you will 
see a red coin above the tree on the island. Climb up to the top to 
the tree to get it. If you are not high enough when you get to the 
top, press up again to do a handstand on the tree. That will give 
you enough height. Press down to get down from the tree. After 
that, head back to where the Chain Chomp is. Just above the 
post that the Chain Chomp is chained to there is a red coin. As 
soon as the Chain Chomp jumps at you, run up to the post and 
get the red coin. Once the red coin is in your control, run back to 
the path to get away from the Chain Chomp's reach. 

Continue on just as if you were heading to the top of the mountain 
and go across the bridge. Instead of jumping up the stairs, 
however, turn left and run to the area where four post are. There 
will be a blue star on the ground; this is where the star will appear 
once you get all eight red coins. On either side of the blue star will 
be a red coin; get both of them and head back to the path. Jump 
up the stairs. Now, instead of heading across the gray stone 
bridge, run past it and go into the small valley just behind it. From 
there go under the stone bridge. There will be a red coin there, as 
well as a switch that will open up the gates. Do not go through the 
gates; go back up to the top of the stone bridge and head to the 
mountain. 

Once you are next to the mountain, do not turn right to go through 
the pit with the balls in it. Instead, go to the left and start heading 
up the grassy incline. There is a red coin on it. You will slow 
down when going up the incline, but do not jump or try any other 
moves. Doing that will cause you to slide back down to the 
bottom. Just keep running (or walking as you get higher) until you 
reach the red coin. When you have the final red coin, the blue star 
you encountered earlier will produce a power star right above it. 
Simply go to the power star and retrieve it to complete the level.

** Behind Chain Chomp's Gate **

You may have noticed this power star in previous levels. It is 
tucked away in the small cage behind the Chain Chomp. Start by 
heading up the path until you reach the Chain Chomp. As soon as 
he jumps at you, run to the post he is chained to. Instead of 
merely getting the red coin that is there, jump above the post and 
pound it into the ground. It will go a short way into the ground 
each time you pound it. Keep pounding it until Chain Chomp gets 
ready to jump at you again, then quickly run away. Continue to 
do this until the post is completely in the ground. Wario can 
pound the entire post into the ground after pounding it just once, 
so this level is easiest with him. After the post is completely in the 
ground, Chain Chomp will be free to roam wherever he wants. 
He will smash down the gate, allowing you to get the power star 
inside of it.

** 100 Coin Power Star **

To get the final power star in this level you will need to collect 
100 coins. There are well over 100 coins in the level, so 
accomplishing this task should not be that difficult. When you start 
the level, destroy the brick box by pounding it. It will give you 
coins. From there, go under the first bridge you would normally 
cross. There are several coins under it. Before heading up the 
bridge, travel through the valley area, getting near the Bomb-
ombs so they will light their fuses and run after you. Run away 
from them so that when they explode you do not get hurt. Once 
they are destroyed, go back to where they exploded and take the 
few coins they leave behind. 

Head back to the main path and destroy the few Goombas there. 
Once you cross the first bridge take a right, heading off the 
normal path. There will be a Koopa there and a few Goombas. 
The Goombas will give you a coin when you destroy them, and 
the Koopa will give you a blue coin, worth five gold ones. You 
will find many gold coins in the place where you get the star for 
collecting all eight red coins (across the tilting bridge immediately 
after the Chain Chomp, and to the left). When you are near the 
star get the few coins lying on the ground, and also destroy the 
few Goombas to get their coins. Next, go to the short poles 
sticking out of the ground near the blue star. Do not destroy them. 
Instead, run in circles around one of them for a while. If you do it 
correctly it will produce several yellow coins. Do this to each of 
the four poles, collecting the coins that they give you. 

Once you have depleted that area of its coins go up to the next 
area, slightly higher above the one you were just on. There will be 
several coins scattered around the flower beds in the area, so do 
not hesitate to collect them. Having retrieved the coins near the 
flower beds, start heading up the mountain. After the pit, and off 
to the side of the path, you should see and grassy area with a box 
and a Goomba. Destroy the Goomba to get the coins there, then 
keep heading up the mountain. Do not go in the warp, but simply 
continue up the mountain. Next to the two cannons, you should 
see two lines of coins that you can retrieve. 

If you still need coins, make your way down the mountain and go 
to the island in the sky. Get the wing cap and head into the 
cannon, as there are many coins in the sky that you can get. 
Gather as many as you need to reach the one hundred coin limit. 
Do not forget that red coins also count as two yellow coins. If you 
collect all eight red coins in the level, they will give you the 
equivalent of sixteen yellow coins. Remember, once you collect 
100 coins the power star will appear in the location of the last 
coin you got. Make sure that your 100th coin is in an easy area to 
get to. Using all the methods described in this section you should 
easily be able to acquire 100 coins, and be able to get the power 
star.
NOTE: When you collect the power star for collecting 100 coins 
it will not take you out of the level. You can still continue to play 
the level, and even collect another power star.

*****************************
4.2 Course 2: Whomp's Fortress
*****************************

** Chip Off Whomp's Block **

As in the previous world, you begin this world with a battle 
against a boss. First, however, you have to make it to the boss. 
Start of by going up the small ramp. Instead of turning right after 
you go up the ramp to continue on the path, face the wall and do 
a double-jump up to it. Doing this will allow you to grab onto the 
edge. Climb up, then turn right to go up a much simpler path. 
Once you have done that turn left and head to the wall of the 
fortress. There will be some pirahna plants in the way, but they 
can be defeated if you quickly attack them before they wake up. 
If they do wake up run away from them until they fall back asleep, 
then try to defeat them again. 

Once you are next to and facing the fortress make your way to 
the left, staying next to the wall. You will encounter a narrow 
ledge extending from the fortress. It is small, but do not be 
alarmed. If you side-step you can easily get past it. When you are 
on the small ledge you will see a pirahna plant that is asleep right 
in front of you. Even though you are still on the ledge stop side-
stepping and run at the pirahna plant to attack him. If done 
correctly you will be able to safely proceed. 

If you happen to fall of retrace your path back to the path you 
took to get to the higher level and continue on from there. After 
you are past the pirahna plant you will see a rotating board that 
occasionally stops. Carefully walk over to the place where the 
board stops. When it stops run onto the middle of it since you will 
be knocked off if you do not. Wait for the board to get past the 
obstacle, then start running across to the other side so that when it 
does stop you can immediately move on to solid ground. 

Now that you are back on a solid area you can easily run along 
the path until you come to the moving platforms. A few small 
whomps will be on the path, but they are slow and you can easily 
run past them. If you wish to fight them run in front of them so 
they will jump down at you, but do not be smashed by them. 
When they are on the ground jump above them and do your 
pound the ground move. This will destroy them, producing several 
coins. Once you reach the moving platforms jump onto one. It will 
take you up to the top of the fortress. At the top simply jump off 
the platform and onto the main arena area. 

Go up to the large whomp standing in the middle to begin the 
fight. He will start off by complaining about how people show no 
respect for blocks, then he will start to fight you. Defeat him as 
you would the smaller whomps; run in front of him so he jumps 
down at you (make sure you do not get hit), then jump on top of 
him and do your pound the ground move. If you manage to do 
this three times without falling off the top of the fortress or dying 
you will defeat him and he will give you a power star.

** To the Top of the Fortress **

Using the route described in the previous power star, make your 
way up to the top of the fortress. At least, the top of the fortress 
as it was in the previous level. Once you get to the place where 
you fought the massive whomp you will discover that there is an 
addition to the fortress-a tower. Avoiding the bullet bills that are 
occasionally shot, find the lowest platform sticking out of the 
tower. Once you find it jump on in. From there jump onto the 
next platform, the next, and so on. The easiest way to do this is to 
go to the outer edge of each platform before jumping to the next 
one so that the tower does not get in your way. 

Higher up you will find platforms that move in and out of the 
tower. Get past these the same as you would any other platform, 
but wait until they have come halfway out of the tower before you 
jump to them. This will give you maximum time to make the jump 
to the next stationary platform. Continue on until you reach the 
final platform, and then jump on it. This platform is really an 
elevator, and it will lift you to the top of the fortress once you land 
on it. When you are at the top jump onto the tower and claim 
your power star.

** Shoot into the Wild Blue **

In order to get this star you need to access the cannon. Start by 
going up the small dirt ramp at the beginning of the level. Instead 
of turning left, head straight towards the brick wall and do a 
continuous jump in order to grab onto it. Pull yourself up, and 
then run straight through the shallow water. When you have gone 
through the water you will once again be on paved ground. There 
will be a cannon there with a red Bob-omb next to it. Talk to the 
Bob-omb, and he will open up the cannon plate for you. Next, go 
into the cannon.

Once you are inside the cannon, turn to the left so that you can 
see a large pole sticking out of a higher level on the fortress. Line 
the pole up with the very center of the top and bottom crosshairs. 
After you have complete that, you should notice that the pole is 
on an extension of the wall, which has three floors coming out of 
it. Line up the bottom of the bottom crosshair with the lower line 
on the very top floor. When you have done that, shoot the 
cannon. You will fly across the land, and grab onto the another 
pole that is coming out of the lowest floor. Climb down from the 
pole and then walk over to get the star.

There are also two other ways to get this star, in case you want to 
try them. One them requires you to go onto the next highest level. 
After that, move away from the extended platform you are trying 
to get onto. Run towards the platform, and do a long jump. If you 
did it correctly you will land on one of the lower two floors that 
comes out of the wall, allowing you to make your way to the star.

For the other method you need to be Luigi. As Luigi, go past the 
cannon down the slanted walkway. Keep going until you are 
almost under the lowest platform. Turn so your back is towards 
the platform, and then do a backflip. You will jump high enough 
so that you will land on the platform; from there all you need to do 
is get star.

** Red Coins on the Floating Isle **

Once again you are presented with the challenge of collecting all 
eight red coins in a level. When the level commences, go up the 
first small, dirt ramp. Once you are on the small walkway, turn 
right and head to where the blocks are coming in and out of the 
wall. Wait until they go into the wall, and then run past them, 
jumping up to grab your first red coin as you go. Stop right next 
to where the platforms are coming out of the wall.

When the platforms start coming out of the wall, quickly run past 
them. After that, turn around and head up the stairs that the 
Thwomps are pounding. Wait until each Thwomp is going up into 
the air, and then run past the onto a higher level. When you are 
past the second Thwomp, turn around and face him. When he 
comes down to the ground, do a continuous jump on top of him. 
Ride him as he goes up, and when he is as high as he goes jump 
up and collect your next red coin.

With two red coins in your possession, jump down from the 
Thwomp onto the stairs. Go to the top of the stairs, and then turn 
right to head to the fortress. A Pirahna Plant will be sleeping next 
to the fortress, and there will be a red coin behind him. Attack the 
Pirahna Plant, or sneak behind him. Whatever you do, make sure 
you get the red coin!

After that, face the fortress and turn left. Stay next to the fortress, 
even when the path becomes narrow. Side-step along the narrow 
path until you get your forth red coin. Once you have done that, 
run over to where the Pirahna Plant is and attack him. That will 
clear the way for you to enter onto the spinning platform.

When the rotating platform stops next to the wall you are standing 
on, run on it and go to the middle. Wait for it to turn completely 
around so that it stops at the other side. When it does, run to the 
edge of the platform, and ride it back to the place that you got on. 
You will get the red coin that is suspended in the air. Next, run 
back to the middle of the platform. When it once again stops at 
the other side, run across it back onto solid ground. Stay next to 
the fortress, and keep running until you encounter two revolving 
platforms. Jump onto one of them and ride it to the next level of 
the fortress.

When you are at the next level (the place where you fight 
Whomp), go until you see a tall board sticking up from the 
ground. Stand behind it, jump, and kick it (Yoshi cannot do this, 
so if you are Yoshi you need to get a cap). Do it one more time, 
and the board will fall down. Walk across the board, onto the 
arrow platform. From there, jump to the next platform and collect 
the red coin on it. Jump onto the spinning platform next to the 
platform the red coin was on. After that, jump down to the 
spinning platform. On that platform, do a continuous jump to get 
up to the next spinning platform. Take the red coin on the spinning 
platform.

With seven red coins, you only need one more in order to finish 
the level. Run down onto the lowest spinning platform, and run 
across it toward the first spinning platform you were on. Next, run 
off of the spinning platform, still facing the first spinning platform 
you were on. Pound the ground in order eliminate taking damage. 
You should land where you first met the Thwomps. Run along the 
fence until you reach the corner where the fence meets the 
building (it is next to a ? box). When you reach that spot jump 
forward and down to the lowest level. After that, jump onto the 
bricks and onto the next area. Run straight across that area, and 
when you reach the flower beds jump over them, into the red 
coin. The blue star will produce a power star.

All you need to do now is to make it back to the power star. Run 
around the flower beds infested with Pirahna Plants, and head 
back the way you came. Fall onto the lower level with the brick 
blocks on it, and then jump across the small gap. Stay near to the 
building as you pass the next Pirahna Plant. Jump across the final 
gap you will encounter in this mission. Run past the Goomba until 
you are at a end of that area. Jump up, over the fence on the next 
area, and land in the area just above the place where you were at. 
The power star will be right in front of you; run into it to get it.

** Fall onto the Caged Island **

In this stage you need to collect a power star that is in a cage. 
Start by climbing up the tree at the beginning of the level. An owl 
will come out of it. The owl will then offer you a ride. Go under 
the owl and jump into its claws. You will grab onto the owl and 
the owl will fly up to the top of the level. If you wanted to, you 
could attempt to maneuver the owl so that you could drop into the 
cage from that heigth. However, this is difficult to do; it would be 
best if you were lower when you dropped.

As soon the owl is at the peak of its flight, immediately turn 
sharply to the left. Keep turning left until you are back where you 
began. Now you will be much lower. Direct the owl towards the 
platform that the cage is on. When you see your shadow above 
the platform let go of the owl, and drop down onto the platform. 
After that, all you need to do is to jump over to the star in order 
to complete the level.

** Blast Away the Wall **

Even though it is the last power star in the stage, this power star is 
one of the easiest power stars to get. Start by going up the first 
ramp in the level, then double-jump next to the wall right in front 
of the ramp. You will grab onto the wall higher up. Pull yourself 
up and run straight across the water until you reach dry land, and 
then go into the cannon. Once you are inside the cannon look 
around until you find the two, skinny walls that come out of the 
fortress. A spinning platform is in between them. 

After you have found the two walls, aim at the top, right corner of 
the one that is furthest away and shoot. When you hit the corner it
will break off and you will fall back to the ground. A star will
appear where the far wall's corner was. Get back into the cannon
and shoot into the star to get it (you can also walk up to the top
of the wall and then walk into the star if you want).

** Switch Star of the Fortress **

This is one of the easiest stars to get in this level; you just need to 
be fast. Start out by heading towards the Pirahna Plant, but 
before you get to him turn left and head across the grass. Run until 
you reach the fence, then jump over the fence onto the lower 
area. Walk over to where the gap is, then turn so you face the 
wall. There will be a block there.

Destroy the block, and you will find a star switch under it. Step 
on it to make the star appear. In order to get to the star, start by 
jumping over the gap. Turn left after that and keep going. Jump 
over the next gap, and after you have done that jump up onto the 
higher level. Stay next to the wall so that you will not be hurt by 
the Pirahna Plants. Keep running until you can once again turn to 
the left, then jump over the next gap onto the small platform. 
From there, simply jump into the glass enclosure to break it open 
and retrieve the star.

** 100 Coin Power Star **

Because Whomp's fortress has such a large number of coins, 
collecting this star is rather simple. Start off by heading to the 
sleeping Pirahna Plant. If you are Yoshi, jump above him and 
pound him before he wakes up. If you are one of the other 
characters, go up to the plant and hit it before it has a chance to 
bite. After defeating the Pirahna Plant he will be give a blue coin.

Turn left after you have defeated the Pirahna Plant, and head 
along the grass. Defeat the two Goombas in order to acquire their 
coins. When they are gone, pound the two poles all the way into 
the ground. Take the coins they give you, then head over to the 
flower bed and collect the eight coins there.

Having completed that area, jump over the fence and down to the 
lower area of grass. There will be a Goomba there for you to 
defeat. Next, jump over the small pit and go over to the Pirahna 
Plant. Defeat it to collect its blue coins. There is a block there that 
you can destroy; it has a mushroom that will make you large for a 
short period of time. Once again, turn left and jump over the pit. 
There is a total of nine coins in the blocks across the gap. After 
you have collected the nine coins in the blocks, jump up to the 
next level and take on the three Pirahna Plants that reside there. 
Each Pirahna Plant will give you a blue coin, so from the three 
Pirahna Plants you can obtain the equivilent of fifteen yellow 
coins.

Now you are almost done with this challenge. Grab the red coin 
for good measure, then turn left and jump over the two gaps that 
you will encounter. Beyond the gaps are two Goombas that you 
can destroy. When they are out of the picture, pound down the 
blue coin switch and collect the four blue coins that will appear.

By this time you will be nearly finished with this star. Head up the 
ramp, defeating the Goomba as you go, and collect the five coins 
that are after it. Now you should have enough coins to complete 
the level. If not, head across the shallow water. Near the ramp 
that leads out of the water you will find a group of eight coins. If 
you still do not have enough coins, head up the ramp and collect 
the five coins on it. After that, drop to the ramp directly below it 
and collect the five coins there. There are also coins on the higher 
levels, defeat the Whomp's and Pirahna Plants in order to get 
them.

****************************
4.3 Course 3: Jolly Roger Bay
****************************

** Plunder in the Sunken Ship **

When you enter this world, you will be dropped onto a small 
piece of land. The rest of the level is water. Start by swimming out 
into the ocean. After a while you will be in an area that is like a 
circle. Dive down into the water. Just below you will see a pirate 
ship. Swim down to the pirate ship. Inside one of the windows of 
the pirate ship is an eel. Swim down to the left of the eel, but be 
sure to keep your distance. As you near, the eel will come out of 
the pirate ship. Once he is away, swim through the window the 
eel was in.

You will be taken inside the pirate ship, which is full of water. 
There will be a single treasure chest inside the pirate ship. Swim 
over to the front of the chest, and get right next to it. It will open 
up, and a large air bubble will come out of it. Swim into the air 
bubble. It will break, giving you a full supply of air. The water 
level in the ship will also go down. When all of the water is out of 
the ship, head over to where many small platforms are sticking out 
of slanted portion of the ship. Jump onto the platforms one at a 
time, making your way to the top (I would recommend staying to 
the left). At the top, jump over onto the platform that has the 
yellow box on it. Break the yellow box, and it will give you a 
power star.

** Can the Eel come out to Play? **

The second power star of this world is fairly simple to get. Start 
by swimming over to the pirate ship that you raised in the last 
level.When you reach it dive underwater. In one of the walls of 
the sea, far beneath the pirate ship, you will see the venomous eel 
that you encountered in the last level. Go right up next to it-being 
careful not to touch it-until it comes out. If it does not come out 
while you are near it swim to the top for more air and try again. 

Once the eel comes out of its cavern you will see it swimming 
around. You will also see a power star connected to its tail. All 
you must do in this level is get the power star. This is easier said 
than done. The eel swims a little faster than you do so simply 
chasing it most likely will not work. Instead you will have to wait 
somewhere until the eel nears you, and then quick get the power 
star before the eel gets away. It will take time, but with 
persistance you can do it.

** Treasure in the Ocean Cave **

As the name suggests, this level requires you to find treasure in the 
ocean cave. This is not treasure like many people would think of it 
as, this is a power star. Start by swimming out into the ocean. 
Once you are near the end of the ocean, dive down into the 
water. Swim down for a while, and search for a tunnel as you 
head down. There are several yellow coins near the entrance of it, 
forming a circle. If you are having trouble locating the cave, use 
the map on the lower screen.

Once you have located the tunnel, swim over to it. Take the 
yellow coins that are there to increase your air supply, and 
bravely swim through it. When you have been swimming through 
the tunnel for a while, the tunnel will head up to the surface. As 
you resurface on the other side of the underwater tunnel, you will 
notice that you are in a secret cave.

Head across to the other side of the cave; that is where the 
treasure is. Watch out for the pillars, since many of them fall when 
you near them. Go to the completely other side of the cave. There 
will be four treasure chests there. In order to take the treasure, 
you need to open up all four treasure chests in the correct order. 
The treasure chests form a diamond shape; the directions giving 
here are as if you are facing the front of the treasure chests. Start 
by heading to the treasure chest in the very back. Go right up next 
to its lock, and the treasure chest will open. Still facing the front of 
that treasure chest, go to the treasure chest that is to the left and 
open it up. Next, go to the treasure chest on the far right and 
open it up. Finally, open up the last treasure chest-the one that 
was in the front-and you will complete the puzzle. A star will 
come out of the treasure chest, and land in the middle of the four 
treasure chests. Go over to the power star and take it.

** Blast to the Stone Pillar **

There are two methods to get this power star. One of them is 
much easier than the other. One method of acquiring the star 
requires the cannon. Jump into the cannon and aim so that you hit 
one of tall, thin, rock structures when you shoot out. If you hit the 
right one you will grab onto it, and then you can jump onto the 
platform with the yellow box on it. It is difficult to figure out how 
to aim your cannon using this method, so the other one is 
recommended.

Another method of getting this power star requires Mario and the 
? box. As Mario stay on the small piece of land and go over to 
where the ? box is. Break it, and a power flower will come out of 
it. Take the power flower, which will cause you to float. Next, 
quickly float up and over to where the pole-like structures and the 
yellow box are. You will have just enough time to float onto the 
platform high in the air before the power flower runs out. After 
that all you need to do is to break the box and claim your next 
power star.

** Red Coins on the Ship Afloat **

It is time yet again to collect those 8 red coins. Begin the level by 
diving into the water, but do not go too deep. Start out by 
swimming along the highest area underwater until you find a clam. 
Swim next to the clam, but do not touch it. It will open up, and 
then you can swim into its mouth, take the red coin that is there 
and leave before it shuts its mouth.

When you have the first red coin, swim down to the next area 
under the water. There will be several clams on the ground, as 
well as a circle of gold coin. Using the method stated above, swim 
next to each of the clams in the area, causing them to open their 
mouths. Two of the clams on this section of the underwater 
ground have red coins in their mouth.

After you have taken those red coins, swim down to the very 
bottom of the level. Several coins will be on the ground, along 
with a single clam. Get the clam to open its mouth, and then take 
the red coin that it has.

Next, swim back to the surface, and head back towards the 
section of land that you start out on. Near the section of the land, 
a short ways into the water, will be a large, block platform. It will 
have a pole-like structure sticking out of the water next to it. 
Swim around the block platform until you find a floating platform 
that you can jump onto. Once you are on the floating platform, 
jump up to the block platform. Jump onto the pole-like structure, 
and climb to the top of it. At the very top of the structure, press 
up in order to do a handstand. That will give you enough height.

After that, jump back down onto the block platform. Jump off of 
the block platform onto the floating platform. Run across the 
floating platform until you come to the next block platform. Jump 
onto it, and walk over to the switch that is on it. Step on the 
switch to make blocks appear. The blocks will only be there a 
short while, so make your way across the platforms and the 
bricks as quickly as possible. Eventually the blocks will lead to a 
dead end, next to the ship. Wait for the front of the ship to go 
down low (if you have enough time), and then jump onto the ship. 
Stay at the very front of the ship as it goes back up. When the 
front of the ship is as high as it will go, you will see a red coin, 
hovering above the front corner of the ship. Jump up and take the 
red coin.

Next, head to the back of the ship. To get to the very back of the 
ship you need to get to the second story. There is a large wall 
separating the second story from the first. When you get to the 
wall, turn your back to it. Perform a backward somersault; it will 
give you enough height to make it to the second story of the ship. 
Wait for the back of the ship to go high into the air, and then take 
the two red coins that are on either side of the second story. Now 
you will have eight red coins, and the power star will appear on 
the second story of the ship. Jump into the power star to eliminate 
this challenge from your to-do list.

** Switch Star of the Bay **

It is time now for the main attraction: Luigi's invisibility act! If you 
are not Luigi to begin the level, you can easily and quickly pick up 
his cap on the way to the show. Start off by swimming straight, all 
the way to where the pirate ship is. After you reach the pirate 
ship, dive down and head to the bottom of the level. If you are 
not Luigi, quickly head down to the ground and pick up his cap 
before continuing. When you are near the bottom of the level, turn 
and find the entrance to the tunnel. There will be a ring of gold 
coins around it.

Once you have found the entrance to the underwater tunnel, swim 
into it. Follow it the short distance it goes, all the way until it 
resurfaces. When you arrive at the surface, get out of the water 
and walk into the large cavern. Walk over to where the ? box is. 
Turn so that you face the large wire wall that is in the cavern. 
When you are facing it, break open the ? box, and take the 
power flower that is inside of it. It will turn you invisible.

Run towards the wire wall, going along the right wall. There will 
be a place where the right wall moves back, forming and 
indentation. Keep following the right wall, and in the indentation 
will be a star switch. Step on the star switch, and then run as fast 
as you can towards the wire wall. Since you are invisible, you will 
be able to walk right through it. Run through the wire wall, and 
break the glass enclosure to acquire the power star that is inside 
of it.

** Through the Jet Stream **

Throughout the course of playing this level, you should have seen 
this power star, taunting you as it sat calmly in the midst of a 
strong current that you could not get into. Finally it is time to take 
that power star away from its home and add it to your collection. 
If you are not Wario, go over to where his yellow cap is and put it 
on, then head back to the beginning. Start by going to the right of 
the water. Jump onto the first block platform and go across it, and 
then jump down from it onto the next small area of ground. After 
that jump onto the next large block platform. The ? box will be 
there, break it open to get the power flower. 

Since your time with the power flower is limited you will need to 
go quickly. Run straight towards the pirate ship and do a long 
jump into the water. If you do not do a long jump you might land 
on the slope heading to the lowest part of the sea, slowing your 
trip to the bottom and potentially causing you to not have enough 
time to retrieve the power star. If you did the long jump, and you 
positioned yourself correctly, you will land at the bottom of the 
sea. From there, all you need to do is walk into the power star to 
get it.

** 100 Coin Power Star **

Jolly Roger Bay has a limited amount of yellow coins, but it has 
several blue coins to make up for that. Start out the level as any 
character besides Yoshi. When you begin, go over to the brick 
block, and break the one that is closest to where you began. 
Take the three coins that come out of it.

Before you break the second block, run over to the blue coin 
switch. Pound it into the ground, and then quickly run over to the 
block and punch it. It will break, a you will find a shell inside it. 
Run onto the shell, and ride it across the water, following the path 
of the blue coins. There is a total of eight blue coins that you can 
collect, but there are plenty of yellow coins in the level if you did 
not get all eight of the blue coins.

Once the blue coins are gone, maneuver the shell back to the 
place where you began the level, and crash into the wall. Now 
you will be off the shell. Stay on the land, and defeat the 
Goombas that are there. Take the yellow coins that they give you.

When you have those yellow coins, run back to where the blue 
coin switch was. Enter the water at that point, and follow the 
bottom of the water down until it makes the first big drop. It will 
lead down to a small area where several clams are, and eight 
yellow coins will be in the center of the area. Collect them, and 
then head back up to the surface.

Back at the surface, swim over to where the three pole-like 
stuctures are sticking out of the water. Around one of them in 
eight yellow coins, hidding just below the surface of the water. 
Collect all eight of the yellow coins there.

Once you have done that, swim in between the two large block 
platforms, which are at the opposite side of the level. Go over 
onto the small piece of land that is between the large block 
platforms. There is a line of coins coming up from the ground. 
Stand under the line of coins, and perform a backward 
somersault. That will get you most, if not all, of the yellow coins 
there.

Next, jump onto the platform that is connected to the small piece 
of land. There is a switch on it. Step on the switch, and then head 
across the blocks, onto the wooden walkways near the platform. 
Each walkway has several coins on it, collect them all.

When you have those coins, jump into the water and swim over 
to the pirate ship. When you are next to the pirate ship, dive 
straight down. Go to the very bottom of the level. Nine yellow 
coins are one the ground at the very bottom of the level.

Once you have those yellow coins, swim over to the entrance of 
the underwater tunnel. There is a ring of eight yellow coins in front 
of it. Collect the yellow coins there (you get a life if you swim 
through the ring of yellow coins!), and then make your way 
through the tunnel. 

When you are through the tunnel, you will resurface in a large 
cavern. Make your way towards the end of the cavern. Defeat 
any Goombas you encounter, and take the yellow coins that they 
give you. Near the wire wall is a group of eight yellow coins that 
you can collect. By the time you collect these eight yellow coins, 
you should have one hundred yellow coins. If you are still short on 
coins after collecting the yellow coins, remember that each red 
coin counts as two yellow coins. If you still need more coins, 
collect all of the red coins in the level. After that, you should have 
met or exceeded the one hundred coin goal. Take the power star 
and finish the level (or world).

********************************
4.4 Course 4: Cool, Cool Mountain
********************************

Requirements: 3 Power Stars
This is another easy area to get to. Start by heading into the 
castle. Once you are inside, head to the left of the center set of 
stairs. Do not go up the small set of stairs off to the side; instead, 
go into the door with a three on it. Inside the door, go straight 
forward. Jump over the small railing, and then jump into the center 
painting to enter this world.

** Slip Slidin' Away **

The first level of this world takes you to one of only three large 
slides in the game. To get to the slide you first have to jump onto 
the small house at the beginning of the level, and then you have to 
jump into the chimney. Once you have done that you will be taken 
to the beginning of a large slide. This slide is fairly difficult, offering 
a few challenging curves, but overall it is not that difficult. Head 
down the slide, goin at whatever pace you decide, and turn slowly 
through the first curve. From there keep heading down the slide, 
but be careful as you maneuver through two more turns. After that 
one side of the slide will have a wall for a short time, making it 
easier to go around the next turn.

In the area where there is a wall on one side of the slide there is 
also a shortcut. As you go down the slide you will see a line of 
coins that heads into the wall. If you want to take the shortcut 
follow the coins into the wall and you will see that you can go 
through the wall and onto a different route, totally enclosed and 
impossible to die on. At the end of the alternate route you will be 
thrown onto the upper ledge of the end cabin; after that all you 
need to do is jump down, exit the cabin, and get the star.

If you decided not take the shortcut, keep going down the slide, 
carefully heading through each turn. Continue through the slide 
until you enter into the cavern. Be careful, since at the end of the 
slide there will be a single, small line of ice cubes you will need to 
slide across. Once you are past the ice cubes, you can exit the 
cabin and take the power star.

** Li'l Penguin Lost **

In this level you need to find the correct little penguin and return it 
to its mother. Begin the level by jumping onto the chimney of the 
house, but do not go inside the chimney. Jump onto the level just 
above the chimney. There will be a little penguin walking around. 
Go over to the penguin and pick him up (you need a character 
besides Yoshi to do this). After that, jump back down to where 
you started. With the penguin still in your hands, head over to 
where the slipppery ramp is (away from the broken bridge). Start 
sliding down the slippery ramp.

When the ramp starts to turn, do not turn with it. Keep going 
straight and jump over the railing. You will fall far down, but since 
you will land in snow you will not be damaged. You will simply be 
stuck for a few seconds and you will drop the penguin. As soon 
as you are out of the snow. Go over to where you dropped the 
penguin, and pick him up again. After that, look around until you 
see a large penguin. Run over to the large penguin and set the little 
penguin down in front of it. The large penguin will reward you 
with a power star.

There is something that is fun to do at this point. The mother 
penguin is happy that you returned her child, but she would be 
angry if you took her child away. If you pick up the little penguin 
again and start to run away, the mother penguin will put on an 
angry expression and start to run after you. She cannot hurt you, 
so there is nothing to worry about. It is just something fun you can 
do.

** Big Penguin Race **

Once again, you need to enter the cabin in order to go to the 
slide. This time there will be a large penguin there. He will 
challenge you to a race. If you accept, you will need to race him 
down the slide. Go down quickly, pressing forward the entire 
way, and maneuver along the slide. Do not take the shortcut or 
try to jump from one level of the slide to another. If you do, the 
penguin will accuse you of cheating and will not give you the 
power star. If you manage to survive the slide and beat the 
penguin, the penguin will give you a star when you he gets to the 
end of the slide. This is a difficult level to beat, so you may have 
to play it several times in order to beat it.

** Frosty Slide for 8 Red Coins **

First, it is important to note that only Yoshi can complete this 
level. If you are not Yoshi, head back to the character room, and 
switch to him before attempting this level. When you begin the 
level, jump onto the top of the cabin, and then onto the area with 
the little penguin on it. There will be a red coin, frozen in an ice 
block. Look at the red coin, and then turn completely around. Go 
down the first slope, and stop on the first flat area you come to. 
There will be a campfire there. Swallow the fire, and then jump 
back up to where the red coin is. Go over to the ice block, and 
breathe the fire at it. It will melt, allowing you to take the red coin.

Once you have your first red coin, jump back down to where you 
started. Head over to where the broken bridge is (just behind the 
spot where you start out). Run across and over the broken 
bridge, falling down onto the slope that is beneath it. Slide down 
the slope, and stop when the area becomes flat. Once again, there 
will be a red coin inside of an ice cube. There will also be a 
campfire nearby. Swallow the campfire, and breathe the fire at the 
ice block. The ice block will melt, and you will be able to take the 
red coin that is in it.

Having completed that part of the level, turn so that you face the 
slope you just came down. When you are facing it, turn left and 
run across the area you are on. Keep running even when it ends, 
and fall onto the area that is a good ways below it. Next, turn 
right and run along the edge of the mountain. When you have ran 
for a while, you will see a red coin next to the mountain. Retrieve 
the red coin, and then turn around and head back the way you 
came. 

Run towards the bridge with the snowmen jumping on it. Instead 
of going across the bridge, go to the right of it. Stay next to the 
edge, and go until you are next to the top of the ski lift thing. In 
that small area will be a red coin.

Jump back up to a higher level, and then go across the bridge that 
the snowmen are jumping on. Go under the snowmen when they 
jump into the air. When you are across the bridge, there will be 
two paths. One will go straight, the other will head down. For 
now, go onto the path that goes straight. There will be a bridge 
that is broken, and a red coin is on the edge of the first part of the 
bridge. The other half of the bridge leads to the star that will 
appear once you have all 8 red coins.

Next, head back to the path that leads down (or just fall through 
the broken part of the bridge), and go all the way to the lowest 
part of the level. When you have made it to the lowest level, head 
past the cabin, over to the ski lift. There is a cannon plate there, 
with a tree next to the cannon plate. Jump onto the tree and climb 
to the top of it. When you are at the top, press up one more time 
to do a handstand. That will give you enough height to get the red 
coin that is above the tree. Once you have the red coin, press 
down to get down from the tree.

Head away from the ski lift, going along the edge of the 
mountain/cabin/wooden walkway. After the wooden walkway 
there will be an area underneath the mountain. Weak rails are the 
only things to keep travellers from falling through the large hole, 
and a bridge is in between two sets of railing. Go across the 
bridge, onto the small piece of land. There will be a red coin on 
the piece of land.

Having completed that portion of the level, go back onto the 
safety of normal ground. Continue to head away from the ski lift. 
At the very end of the lowest area of ground on the level, tucked 
away in a corner next to the mountain, is the final red coin. Collect 
it to make the power star appear.

With all eight red coins in your control, head back to the cabin. 
Next to the cabin is the wooden walkway you came down. Go up 
the wooden walkway, following it as it turns. Keep going as the 
path turns to snow, and as it turn back into a wooden bridge. At 
the top of the slanted wooden bridge, before the bridge with the 
jumping snowmen, turn onto the snow area. Turn completely 
around so that you are facing the broken bridge. There are two 
main ways to get across the bap in the bridge. You can either run 
to the edge and do a long jump, or you can go to the edge, jump, 
and perform your flutter kick move. Once you have made it 
across the gap, all you have to do is collect the power star.

** Snowman's Lost His Head **

If you happened to meet the bodiless snowman in this level, and 
you felt sorry for him, feel sorry no more! This is the level where 
that poor bodiless snowman becomes normal again. Start this 
level by jumping onto the chimney of the cabin. From there, jump 
onto the area that the little penguin is on. Slide down the small 
slope to the left, and jump up as soon as you reach the area right 
before the long slope. There will be a small pedestal there, and 
the head of a snowman will be there as well. Go up to the snow 
head and talk to it.

The snow head will tell you how it needs a body, and it asks you 
to show it where one is. Wait a few seconds until the head starts 
to roll, and then quickly slide down the steeper slope. You will 
then be on the main slippery slope. Pressing forward the entire 
way so that you will go at maximum speed, and continue to head 
down the slope. Once you are at the bottom of the slope, jump 
back onto your feet and run. Run along the edge of the mountain 
until you see the body of the snowman. 

Run over next to the body of the snowman, and stand next to it. 
When the head of the snowman comes rolling down, wait until it 
gets near you and then move out of the way. It will collide with 
the snowman body, and, in a gravity-defying feat, go up onto the 
top of the snow body, forming a perfect snowman. If you did not 
go over to the body of the snowman, the head will not know 
where to go and will roll off the cliff. You will then have to do it all 
over again. When the snowman is complete, all you need to do is 
talk to him, and he will give you your next power star.

** Mario's Super Wall Kick **

Mario does have a super wall kick. In fact, he is the only one who 
has a super wall kick. For that reason, it is best if you switch to 
Mario for this level. When you enter the level, head backwards, 
over to the broken bridge. Go to the edge of the bridge and stand 
stationary for a moment. There is a warp there that will take you 
to the bottom of the level.

Now that you are at the bottom of the level, go across the two 
bridge and get back onto solid ground. As you leave the second 
bridge, turn Mario right. Head past the cabin, as well as the large 
penguin. Near the edge of the area will be a cannon plate. If you 
haven't opened up the cannon plate in a previous level, you will 
need to do it now.

To open up the cannon plate, walk over to where the ski lift is. 
Stand on the ski lift, and wait as it goes up. Between the top and 
bottom of the ski lift is a small island. Jump onto the island; there 
will be a Bob-omb buddy there. Talk to the Bob-omb buddy, 
and he will open up the cannons for you. Next, wait for the ski lift 
to go all the way to the top, and then it will come back down. 
When it is next to you, jump onto it and ride it the rest of the way 
to the ground.

Safely back on solid ground, head into the cannon plate. In order 
to get across the large expanse, you will need to aim the cannon 
carefully. Start by finding the tree that is across the gap (not the 
tree on the island), and line up the middle of the crosshairs with 
that tree. Once you have done that, aim your cannon up a 
considerable way. The cannon should still be lined up with the 
tree, and it should also be just below the center of the large rock 
above the tree. There is plenty of room for imperfection here; you 
only need to hit the tree to safely grab onto it. When your cannon 
has been properly aimed, shoot out of it. (Wouldn't you rather have
a picture of where to aim your cannon? There is a picture of where
to aim this and other cannons on our website. Check it out!) You
should grab onto the tree, and from there you can slide down onto
solid ground.

Run along the small ledge that extends from the mountain. Soon it 
will become narrow, and there will be two enemies on the narrow 
portion of the ledge. Walk carefully across the narrow ledge, and 
punch out the enemies when you near them. Past the narrow 
ledge, there will be a large gap you need to do the long jump 
across. Have a decent running start, and when you near the edge, 
crouch and jump in order to do the long jump. After that gap, run 
a short ways and then get on the slanted hill that is there.

Now that you are on the slanted hill, you are finally ready for the 
wall kick portion of the level. Run up the slope as fast as you can, 
and jump towards the wall. When you hit the wall, quickly jump 
again to do the wall kick. You will jump off the wall, onto another 
slanted hill higher up.

On the higher hill, you will once again have to do the wall kick. 
Run up the hill, and, before you reach the end of the hill, jump 
once so that you land at the very edge of the hill. As soon as you 
land, jump forward again to do the continuous jump, acquiring 
enough height to do a decent wall kick. Upon hitting the wall, 
quickly jump again. Mario will do a wall kick, jumping up to the 
highest platform. Connected to the platform is a row of ice, with a 
power star at the end. Carefully make your way across the ice 
and over to the power star.

** Switch Star of Cool, Cool Mountain **

As you begin this level, head backwards along the path until you 
come to the broken bridge. Stand motionless on the broken edge 
of the bridge. You will then be warped over to another bridge at 
the bottom of the level. Make you way off of the bridge you are 
warped to, as well as the bridge that is next to it. Back on solid 
ground, you are ready for the next part of the level.

If you are Wario, make your way to the frozen pond that the large 
penguin is near. If you are not Wario, quick defeat the Goomba 
wearing Wario's hat. After taking the hat, make your way to the 
frozen pond. When you are on the pond, jump into the air and 
pound the ground. The ice of the pond will break, revealing the 
glass enclosure that the switch star will be in. With that done, 
jump out of the pond.

Next, run over to the ski lift thing. Stand on the ski lift, and wait 
for it to go up. Halfway up the ski lift you will see an island in the 
sky. Jump onto the island. After that, step onto the switch star 
that is on the island. A star will appear in the glass enclosure. Run 
off the island, heading towards the area of ground that the star is 
on. Instead of falling to your death, however, a gust of wind will 
blow up, taking you across the gap and over to the area that the 
star is on. When you land, you may get stuck in the ground for a 
short amount of time. Once you get out of the ground, quickly run 
over to the pond where the star is. Break open the glass 
enclosure to take the star.

** 100 Coin Power Star **

This level has an abundance of coins; collecting this power star 
should not be that difficult. When you start off, jump onto the 
chimney of the cabin. There is a vertical line of five coins coming 
up from the chimney. Do a backward somersault, and get them 
all.

When you have those coins, jump into the chimney. You will fall 
down to where the slide is. Go down the slide, and collect every 
coin on it. If the penguin challenges you to a race, do not accept 
it. Also, do not take the shortcut, but try to get every single coin 
you can get. Once you are at the end of the slide, leave the cabin. 
By collecting the five coins above the chimney as well as every 
single coin on the slide, you could have a total of eighty-two coins 
by now.

As you leave the cabin, walk to the left, making your way to 
where the bridges area. Go across the first bridge, and then go to 
the end of the second bridge. Stand still for a moment, and you 
will be warped to the top of the level. If you did not get many 
coins on the slide, head back into the cabin and try to get them on 
your second time through. If you have most of the coins in the 
slide, head straight along the path.

At one point the path will go up a short ways, and after that, the 
rest is a long slope. Slide down the slope, collecting all of the 
yellow coins that are on it. Slow down so that you can get the 
coins easier. Once you are at the bottom of the slope, you could 
have a total of one hundred two coins, if you got all of the yellow 
coins (and the one blue coin of the slide) that were specified.

More than likely, you were unable to acquire one hundred coins 
from going down the two slopes. Never fear, there are plenty of 
other opportunities to get coins. Start by destroying the blocks 
next to the snowman, and taking the coins that are in them. Also, 
defeat all the flower enemies and Goombas that you find, taking 
their coins.

There are also the 8 red coins, which will give you the equivalent 
of sixteen yellow coins. If you go to where the red coin star is (on 
the small piece of land, on the other side of the bridge with a large 
gap in it), there is another possibility for coins. Face the wall that 
goes straight up, and jump. You should either grab onto the top of 
it, or land on the top of it. When you are on the area above the 
red coin star, you will see a blue coin switch. Face the mountain, 
and pound it into the ground. The two blue coins will appear to 
your right. If you still need coins, head to the area where you 
complete Mario's Super Wall Kick. Directly in front of the large 
gap you need to do the long jump across is an arrow made of 
eight yellow coins. By this time you should have enough coins to 
make the one hundred coin power star appear.

****************************
4.5. Course 5: Big Boo's Haunt
****************************

Requirement: 15 Power Stars
Note: Yoshi cannot enter this level.
Big Boo's Haunt has a unique entrace. In order to get to Big 
Boo's Haunt, enter the castle, and then go in one of the two 
wooden doors that do not have stars on them.  Once you are 
through the doors you will see a ghost (if you have enough power 
stars). Chase him through the hallway. Follow him through the 
door he goes through, out into the courtyard. Run to the other 
side of the courtyard, going off the pavement to the left of the 
fountain. There will be a two ghosts there (one if you do not have 
enough power stars). One of them has the entrance to Big Boo's 
Haunt. Defeat the ghost, and a cage will appear on the ground. 
Run next to the cage to enter this level.

** Go on a Ghost Hunt **

The goal of this level is exactly as its name suggests; you need to 
hunt down and defeat all of the ghosts in the area. When you start 
out you will be facing the haunted mansion. Instead of heading 
into the front door, go around to the back of the mansion and go 
into the back door. There will be some ghost in the back room 
you enter, defeat them by running up behind them and puching 
them. 

Once they have been eliminated leave that room and head back 
to the front of the mansion. Head into the front door. Inside you 
will soon see that this part of the mansion has two levels, but that 
you can only access one of them. The task is simple: Go into each 
of the rooms and eliminate all of the ghosts that you find (the eyes 
are not ghosts). 

In one of the rooms (which has two entrances from the first floor) 
there will be what seems like a bottomless pit. If you happen to 
fall in it, do not worry; it leads to the basement of the mansion. 
You can escape by going until you find the single door that leads 
to a hallway and finally to an elevator (do not worry about the 
two doors leading to the merry-go-round for now). At the top of 
the elevator you will find an exit that leads out of the small house 
near the mansion. 

Go around the rooms in the mansion until you destroy all of the 
ghosts, then Big Boo's arrival will be announced. He will be in the 
main room of the mansion. Defeat him as you would any other 
ghost, just remember you must hit him three times to defeat him. If 
you leave the room he will regain all of his strength. After you 
defeat Big Boo he will disappear, and a star will appear on the 
second level. Then stairs will come up from the ground, leading to 
the second level. Go up the stairs and get the star to beat the 
level.

** Ride Big Boo's Merry-Go-Round **

The goal of this level is similar to that of the previous level, 
destroy all of the ghosts in an area and then defeat Big Boo. 
Instead of heading into the mansion at the beginning of this level, 
turn and go into the house/shed that is near the mansion. There 
will be an eye inside, but do not worry about it. Drop down the 
hole where the elevator comes up and do your pound the ground 
move as you near the ground so that you do not take damage. 
You will land on the elevator, so be sure to get off it quickly so it 
does not take you back to the top. Now that you are in the 
basement head through the only door in the room. It will lead to a 
hallway, at the end of which is another door. Go through that 
door and take an immediate left. Keep going until you come to a 
door, then go in it. 

There will be a large spinning disk in the middle of the room, with 
several pictures of ghosts all around. Go onto the disk and defeat 
the ghosts that come from the pictures. Be careful that you do not 
get burned by the fire that is occasionally emitted from the 
pictures. When you have destroyed all of the ghosts in the room 
Big Boo will appear. Attack him as you would any other ghost, 
and when you have hit him three times without leaving the room 
he will give you a power star.

** Secret of the Haunted Books **

Mysterious books hold the key to this power star; you need to 
find the books and discover their secret. As you enter the level, 
head straight for the front door of the mansion. Go into the 
mansion. After that, ignore all of the doors on the first floor, and 
go up the large stairs to the second floor. Once you are on the 
second floor, turn and run straight to the left wall. Go into the first 
door you come to on that wall.

Inside the door will be several shelves of books. They make a 
small passageway. Run through the passageway, and jump over 
the many books that are shot from the shelves. Make your way to 
that stretch of the passageway, and then turn with the passageway 
and follow it until you come to the end. There will be a wall 
blocking your path, with three books sticking out of it.

Jump up and hit the highest book that is sticking out. Then, punch 
the lowest book that is sticking out of the shelf. When those two 
books are in, hit the book that is between the highest and lowest 
books. Once you have done that, there shelf will move to the 
side, extending the passageway and revealing a door. Run up to 
the door and go through it. On the other side of the door is a 
small, enclosed platform with a star on it. Run over to the star and 
complete the level.

** Seek the 8 Red Coins **

Yet again, it is time to collect all eight red coins in a level. All of 
these coins are in the main mansion, so you do not have to worry 
about running all over the level to find these red coins. As you 
enter the mansion, turn to your left and go into the first door. 
There is a coin in that room, hidden behind the piano. Run and get 
the coin, but be cautious since the piano will come after you.

Instead of heading back through the door you came from, go 
through the other door in the room. It will take you to another 
room where there are two bookcases. There is a red coin on 
each of the bookcases, so make sure you collect them both. 
Watch out for the flying chairs in the room. Once you have 
collected those two coins, make your way back to the main 
room.

As you exit into the main room, run straight across to the wall 
opposite of the door you came out of. Go into the only door on 
that wall. As you enter the room, turn and side-step along the 
narrow path. There is a coin where the path widens once again. 
Take the coin (watch out for the ghost that is in the room), and 
head back the way you came.

With four coins in your control, you have retrieved all of the red 
coins on the first level. Head up the stairs to the second level. 
When you are at the second floor, you will see two doors in front 
of you. Go into the one on the left. The room you enter has only 
wire for a floor. Walk carefully across the wire until you get to the 
red coin in the room, and then head carefully back to the door of 
the room.

Outside of that room, go into the other door on that same wall. 
You will enter a room with a single eye in it. Ignore the eye and 
go to the area where the coffins are. Stand next to the first coffin 
on the right, and when it stands up, run under it to get the red 
coin. Leave that room.

Go into the door on the wall that is closest to the door you just 
exited. Go around the bookcase in that room, over to the next 
part of the room. There will be a coin on what appears to be 
normal, solid ground. In front of the red coin is a tilting panel. Go 
past the panel and take the red coin.

With seven red coins now in your control, exit the room, using the 
door next to the red coin. Once you are through the door, you 
will be on a small platform on the second story. The red coin is 
way up high, in the middle of the room. If you are Mario, break 
open the ? box and take the power flower that is in it. Float up to 
the red coin to get it. If you are another character, jump on top of 
the ? box (do not break it), and from there jump to the red coin. 
When you have all eight red coins, the power star will appear on 
the main area of the second floor. Go up the stairs to the second 
floor, immediately turn left, and head over to where the power 
star is.

** Big Boo's Balcony **

If you fought him twice, you've got to fight him three times. Yes, 
Big Boo wants to challenge you again. If you should choose to 
accept his challenge, start by heading into the mansion. Go up to 
the second floor. Turn and head to the right wall, and go into the 
door that is there.

Run straight past the bookcase, but do not turn when you reach 
the end wall. Instead, head over to where the ? box is. If you are 
Mario, open up the ? box and take the power flower that is in it. 
Float up to the top of the room, and then over to the small 
platform at the top of the room. If you are another character, 
jump on top of the ? box, and then jump over to the platform at 
the top of the room.

Once you go through the door, you will find yourself in the attic. 
Ignore the painting of Luigi on the wall, and jump onto the raised 
platform in the room. Go through the door that is on the raised 
area. You will end up outside, stuck on a small balcony with-you 
guessed it-Big Boo. Fight him just like you did the other times; run 
partially behind him, and hit him while is is visible. Once you have 
hit him three times, without leaving the balcony, Big Boo will 
disappear. A power star will appear above you, on top of the 
roof.

If you are Mario, getting the power star will be easy. Just break 
open the ? box. Take the power flower that comes out, and float 
up to the power star. If you are another character, it will be 
harder to get to the power star. Run along the platform, and do a 
long jump over to the part of the roof that sticks out. Run up it 
until you are on the flat stretch of that part of the roof. Head over 
to the main roof, and walk up it until you once again are on a flat 
area. Walk carefully over to the middle of the roof, and then slide 
down to the next flat area. The power star will be there, so all you 
need to do is walk over to the power star.

** Eye to Eye in the Secret Room **

To get this star, you need to be Luigi. If you start the level as a 
character besides Luigi get the Luigi cap before you continue. It 
should be in the very back room of the mansion. When you are 
ready to take on this challenge, go into the mansion. From there, 
head up to the second floor. Turn and head to the right wall, and 
go into the door that is there.

Run straight past the bookcase, but do not turn when you reach 
the end wall. Instead, head over to where the ? box is. Break 
open the ? box, and take the power flower. You will become 
invisible. Wait a few seconds for the block to reappear. Jump on 
the block, and then jump onto the platform that is at the top of the 
room. Go through the door that is there.

You will now be in the attic. Run straight across the floor. You will 
see a large painting of a Boo. Since you are invisible, you can run 
through the painting into the room. There will be an eye there. Run 
in circles around the eye until it becomes dizzy and shrinks. It will 
die, and a power star will appear in the room. Take the power 
star to finish the level.

** Switch Star in the Basement **

For this star, you need to head down to the basement. Go into the 
mansion, and into the only door on the right wall. As soon as you 
are in the room, fall down the hole in the middle of the room. You 
will be dropped into a small pool in the basement. If you are not 
Wario, swim over to where his cap is. Once you have his cap on, 
get onto the regular ground. Follow it around (do not go in the 
doors) until you find a large block. It is made of black bricks. 
Punch it to break it, and then run back to the water. Take either 
the Mario or Luigi cap.

With the Mario or Luigi cap on, head back to where you broke 
the block. On the ground, where the block used to be, is a star 
switch. Step on it to make the star appear. When it appears, run 
back around towards where the water is. Do long jumps, as these 
make you go faster. When you reach the water, turn so you do 
not run into it. Instead, keep running along the path. At the end of 
the path is a star inside a glass case. Jump into the case in order 
to get the star. If you were not fast enough the star will disappear, 
and you will have to go back to the star switch and try again.

** 100 Coin Power Star **

Since there are so many ghost in this level (and each of them has a 
blue coin), this power star is easy to get. When you start the level, 
go over to the jumping box. Grab onto it, and hang onto it until it 
breaks. Take the coins that come out of it. Also, go over to the 
spider that is in front of the house. Defeat it and take its yellow 
coins. If you are Wario, you can break open the black brick 
blocks that are next to the shed in order to get their coins, but this 
is not necessary to complete this power star.

Having cleared away the coins directly in front of the mansion, 
head into the shed that is next to the house. Inside of it you will 
find an eye. Run in circles around the eye until it gets dizzy and 
dies, giving you a blue coin. Once you have the blue coin, head 
out of the shed.

Before you make your way into the front of the mansion, run to 
the back of the mansion. There will be two spiders there and a ! 
box. Defeat the spiders and take their yellow coins, and then 
break open the ! box. Take the coins that are inside of it. Now, 
head into the small door that is in the back of the mansion. It will 
lead to a small room where two ghosts are. Defeat the ghosts by 
punching them (or jumping above them and pounding them). They 
each have a single blue coin, which you can retrieve after you 
defeat them.

With the area around the mansion now clear of coins head to the 
front of the mansion. Go into the front door. Inside the main 
room, head to the left door that is on the back wall. You will enter 
a room with a ghost and an eye in it. Defeat the ghost first to get it 
out of your way, and collect the blue coin it gives you. After that, 
run in circles around the eye until it dies, and gives you a blue 
coin.

Leave that room, and go into the next room that is on the back 
wall. Walk along the ledge until you come to the bridge made of 
falling blocks. Run quickly (but safely) across the bridge so that 
you do not fall, and then defeat the ghost that is on the other side 
of the bridge. Take his blue coin, and go through the door that is 
there.

You will enter another room, and the only things you have to walk 
on are small ledges. Walk across the ledges that are extremely 
narrow until you get to a wider ledge. There will be a red coin 
there, along with a ghost. Defeat the ghost and take his blue coin, 
and then walk across the next narrow ledge. When you are past 
that ledge, go into the door that is there. It will take you to the 
main room of the first floor.

You now have nearly all the coins on the first floor; head up the 
stairs to the second floor. At the second floor, go to the right door 
on the back wall. In the room you will enter is an eye. Run around 
the eye until it dies, and then you can retrieve its blue coin. With 
the eye gone, you can leave the room.

Next, go into the closest door on the right wall. Walk straight 
across the room until you come to the ? box. There is a ledge 
above you that leads into the attic. If you are Mario, open up the 
? box, get the power flower, and float up to the attic. If you are 
Luigi, you can simply do a backward somersault to get onto the 
ledge. If you are Wario, you need to jump on top of the ? block, 
and then you have to jump to the ledge. Once you are on the 
ledge, go through the door that is there.

You will end up in the attic. On one side of the room is a wall, on 
the other side is a platform. A blue coin switch is in front of the 
platform. Pound the blue coin switch, and four blue coins will 
appear next to the platform. Collect them all. Once you have 
those blue coins, find the picture of a Boo. Stand a good distance 
away from it, and make sure you are not facing it. After a while, a 
ghost will come out of it. Defeat the ghost and take his blue coin.

Now, get onto the platform, and go through the door. You will be 
on Big Boo's Balcony. You are not here to pick a fight with Big 
Boo, so jump off of the balcony onto the ground. Pound the 
ground right before you land to eliminate damage. Next, head 
back into the shed. There is an elevator inside the shed. Stand on 
it, and it will take you to the basement. When you reach the 
basement, go through the door that is there. After that, go across 
the wet hallway and through the next door.

You will enter the main room of the basement. Stay along the 
inner wall, and go into the first door that you find. Inside the room 
is Big Boo's Merry-Go-Round. There is a total of five ghosts in 
the room, so wait for them to come out of the picture. When they 
do, defeat them and take their blue coin. By the time you defeat 
all five, you should have enough coins to finish the level. If you are 
still short on coins, remember to collect the red coins in the level, 
as they count as two yellow coins. Once you have one hundred 
coins, a power star. Collect it to complete the level.

***************************
4.6. Course 6: Hazy Maze Cave
***************************

** Swimming Beast in the Cavern **

Despite its name, the beast is not really a beast at all. In fact, it is 
rather friendly. Anyway, you will see that for yourself when you 
make it to the cavern. When you start the level, there will be two 
paths for you to choose from. Go down the left route. Follow it as 
it goes, and do the long jump to get across the large gap. After 
the gap, you will see a door. Enter it.

Next, you will be in the black hole area. Follow the path there, 
and make your way around the hole. Keep going until you reach 
the solid ground that the rocks are rolling down. Once you are 
there, stick to the sides to minimize your chance of being hit, and 
head up the hill. When you are at the top of the hill, head to the 
right, and go in the door there.

You will be led into a room, divided by a wire wall. There is an 
elevator in the room. Stand on the elevator, and ride it all the way 
down. Once it is at the bottom, leave the elevator. There will be a 
path that heads down to the water.

Follow the path, defeating any Goombas that are in your way. 
Make your way down to the water, and begin to swim. You are 
now in the cavern, and the beast is nearby. If you are not Wario, 
swim around the cavern until you find the beast. It is swimming 
gently along. Go behind it, and get on its tail. From there, run onto 
its back. There should a Wario cap on its head. {Sometimes, with 
certain characters (I believe it is Yoshi), the beast will not be 
wearing the Wario cap. Try switching to another character (or 
Wario himself), in order to make the cap appear.} To get to the 
beast's head, pound its back. The beast will then lower its head, 
allowing you to run up and take the cap.

Now you will be Wario. Jump off the beast, and swim to the 
circular island in the middle of the lake. There is a large boulder 
on it. Get onto the island, and punch the boulder. Since Wario is 
so powerful, he will break the boulder. Next, the power star will 
appear. All you have to do is take it and finish the level.

** Elevate for 8 Red Coins **

For this level, start off as any character besides Yoshi. When you 
begin, head down the path that is to the right. Run along the path, 
avoiding the bottomless pits and spiders that are on it. Near the 
end of the path, there is a gap with fire coming out of it. Wait until 
the fire goes down, and then jump across the gap. Go in the door 
that is there.

On the other side of the door, you will find yourself on a high 
platform in a large room. Jump down from the platform, and 
pound the ground just as you are about to land. After that, head 
to the right side of the room. You will find three large steps 
leading up to a higher area. Jump up the steps onto the higher 
area.

Once you are there, turn until you see a metal platform. It will 
have arrows on it, pointing four different directions. Stand on the 
high area, and face the platform. Walk onto the middle of the 
metal platform, and do not turn. You will be facing forward on the 
metal platform, and a glass enclosure will be in front of you on 
another area. All of the directions will be given from this angle, so 
make a note of that. Directly in front is the forward button, to the 
left is the left button, to the right is the right behind, and the 
backward button is behind you.

Step on the forward button, and wait until the metal platform 
crashes into an area. Then, step onto the right button. Go until the 
left side of the platform is past the area you crashed into, and then 
step on the forward button. Ride the platform forward until the 
back of the platform is lined up with the area you crashed into, 
and then step on the right button.

To the right there is a brick block in the air. Stand in the middle of 
the platform until you are next to the brick, and then punch it 
open. The first red coin will be inside of it. Next, keep waiting 
until the platform crashes into the area with an eye on it. As soon 
as it crashes, step on the backward button.

Ride the platform until the right button's arrow is lined up with a 
brick block, and then step on the right button. Punch the block to 
break it open, and take the red coin that will come out of it. Ride 
the platform to the edge of the room. As soon as it reaches the 
end of the room, step onto the forward button. Wait until the 
platform reaches the small area of land with a red coin on it. Jump 
off the platform, onto the piece of land, and take the red coin.

Now, you no longer need to worry about the platform. Jump off 
the area, onto ground. Run all the way to the opposite corner, the 
corner where the steps leading to the metal platform are. When 
you reach the steps, go all the up them. Once you are on the high 
area of land, run onto and across the metal platform. At the end 
of the metal platform, do a long jump towards the glass enclosure. 
You will land on another piece of land.

On that piece of land there is a purple pole. Jump onto the pole, 
and climb to the top of it. Off to the side of it, there is a ledge 
without a wire wall on it. Jump to that ledge. When you are on the 
ledge, walk across the brick block that is on it, and go onto the 
platform.

Stand in the middle of the platform, facing the direction that the 
platform is going. Soon you will come to a brick block; punch it 
and take the red coin that will appear. Continue to ride the 
platform, and you will see a red coin floating in the air. Stand in 
the middle of the platform, and you will get the red coin.

Continue to ride the platform, and it will go under a small piece of 
land. Jump over the small piece of land, back onto the platform. 
Make sure you get the red coin as you jump over the piece of 
land.

Stay on the platform, and soon you will see another piece of land, 
off to the right. The platform will go right next to the piece of land. 
When it does, jump onto the piece of land and take the two red 
coins that are on it. Since you will have all eight red coins, the 
power star will appear on the ground, in the middle of the room. 
Jump down (pound the ground right before you land) and head 
over to collect the power star.

** Metal-Head Wario Can Move **

Since Wario is the only character that can turn into metal, you 
need to be him to beat this level. If you do not start out as him, 
head a short ways down the right route. A Goomba there should 
be wearing his cap. Take the cap from the Goomba to turn into 
Wario, and then head back to the beginning of the level.

When you are at the beginning of the level, there will be two paths 
for you to choose from. Go down the left route. Follow it as it 
goes, and do the long jump to get across the large gap. After the 
gap, you will see a door. Enter it.

Next, you will be in the black hole area. Follow the path there, 
and make your way around the hole. Keep going until you reach 
the solid ground that the rocks are rolling down. Once you are 
there, stick to the sides to minimize your chance of being hit, and 
head up the hill. When you are at the top of the hill, head to the 
right, and go in the door there.

You will be led into a room, divided by a wire wall. There is an 
elevator in the room. Stand on the elevator, and ride it all the way 
down. Once it is at the bottom, leave the elevator. There will be a 
path that heads down to the water.

There is a ? box next to the path. Before heading down the path, 
break open the ? box and take the power flower that is inside of 
it. Since you are Wario, you will turn into metal. Quickly run 
down the path, following it into the water. Keep following the 
path when you are in the water. Eventually, the path will end. At 
the end of the path will be a small slope. At the top of the slope is 
a switch. Jump up the slope, and step on the switch.

The large, wire doors will open. Jump out of the water, onto the 
piece of land that is next to the switch. Run through the wire 
doors, and into the small wooden door inside of them. You will 
enter a long hallway with several large gaps in it. Run, and do a 
long jump across the first gap. Land on the small piece of land, 
and then do another long jump across the second gap. You will 
land of a piece of land. The power star will be there, and all you 
need to do it take it.

** Navigating the Toxic Maze **

There are sometimes several different ways to beat levels, and 
sometimes the way you are supposed to beat a level is not the 
easiest way. This is one of those levels. For the easiest way, start 
off as Luigi.

When you are at the beginning of the level, there will be two paths 
for you to choose from. Go down the left route. Follow it as it 
goes, and do the long jump to get across the large gap. After the 
gap, you will see a door. Enter it.

Next, you will be in the black hole area. Follow the path there, 
and make your way around the hole. Keep going until you reach 
the solid ground that the rocks are rolling down. Once you are 
there, stick to the sides to minimize your chance of being hit, and 
head up the hill. When you are at the top of the hill, head to the 
right, and go in the door there.

You will be led into a room, divided by a wire wall. There is an 
elevator in the room. Stand on the elevator, and wait until it starts 
to go down. When the elevator is below the floor of the room you 
were in, jump off of it. You will fall to the ground, so you should 
pound the ground right before you land to eliminate damage.

Now that you are on the ground, go under the ? block that is 
there. Jump up, and break it open. Next, move a short distance 
away from it, and allow the power flower to land on the ground. 
Leave the power flower on the ground for a short amount of time, 
and wait for the elevator to reach the ground. When it does, take 
the power flower and jump onto the platform.

Ride the platform all the way up. It will stop in the room divided 
by a wire wall. Leave the elevator as soon as you can, and run 
through the wire wall. Now you will be on the other side of the 
room. The power star is also on that side of the room; take it and 
finish the level.

** A-Maze-Ing Emergeny Exit **

This is another level where there are multiple ways to beat the 
level. The way you are supposed to beat the level requires you to 
head into the toxic maze as Wario, to turn into metal Wario, and 
to jump into one of the caves that is above the poison. However, 
another route you can take to get the star (which is much shorter) 
requires you to start out as Luigi. That is the route that is included 
in this guide.

When you are at the beginning of the level, there will be two paths 
for you to choose from. Go down the left route. Follow it as it 
goes, and do the long jump to get across the large gap. After the 
gap, you will see a door. Enter it.

Next, you will be in the black hole area. Start off by heading to 
the right, and killing the spider that is there. Notice the the wire 
walkway that you are on becomes narrow for a short distance. 
Start out at the door you came in from, and go until you reach the 
part of the walkway that is more narrow than the part of the 
walkway you started out on. Walk a short distance on the narrow 
walkway, and stay in the middle of the walkway.

Now you should be in position to finish the level. Turn around so 
that you are facing the door you came in from. Crouch and do a 
backward somersault. In the air, head backwards and grab onto 
the platform that is there. Pull yourself up. Getting up to this 
platform can sometimes require multiple attempts, as you need to 
get into the right position. Keep trying and soon you will be able 
to make it.

Anyway, once you are on the platform, find the other platform 
that has the power star on it. Once you have found it, go to a 
place that does not have wire netting above it. Turn so that your 
back is to the power star. Crouch, do a backward somersault 
and steer yourself to the power star. Land on the power star to 
finish the level.

You can also do this with Mario. Head into the black hole area, 
and walk along the wire walkways until you are right next to the 
piece of land that boulders come down. Face the black brick 
block, and then turn so that you are facing a little to the right of 
the black brick block. Run forward and do the triple jump, timing 
it so that you will hit the wall at the highest part of the third jump. 
As soon as you hit the wall, do a wall kick and jump to the 
platform with the star on it. Again, this may take some practice 
but it is worth it once you accomplish it.

** Watch for Rolling Rocks **

You will need to be Wario to beat this level. If you do not start 
out as him, head a short ways down the right route. A Goomba 
there should be wearing his cap. Defeat the Goomba and take the 
cap to turn into Wario. Now, head back to where you started the 
level.

At the beginning of the level, there will be two paths for you to 
choose from. Go down the left route. Follow it as it goes, and do 
the long jump to get across the large gap. After the gap, you will 
see a door. Enter it.

Next, you will be in the black hole area. Follow the path there, 
and make your way around the hole. Keep going until you reach 
the solid ground that the rocks are rolling down. The rocks may 
look tough, but Wario is tougher. Stand in the middle of the path, 
and punch the rocks as they come near you.

Since Wario is so strong, a simple punch will destroy the large 
rocks. Stand there, and punch every rock that comes down. 
Every once in a while, a rock will come down that has the power 
star in it. If you break the rock with the power star in it, the 
power star will come out of the rock. The power star will land 
above the ledge that is on the hill. Go over to the power star, and 
take it to finish the level.

There is also another way to finish this level that is much easier.
You must be Wario to beat it the second way as well. When you reach
the black hole area, go to where the black brick block is. Break it
open, and a mushroom will come out. Take the mushroom, and you will
become much larger. Since you are so big, you only need to walk into
the rocks in order to destroy them.
is.

** Underground Switch Star **

Muscle is needed for this level, so start out as Wario. When you 
begin, head down the path that is to the right. Run along the path, 
avoiding the bottomless pits and spiders that are on it. Near the 
end of the path, there is a gap with fire coming out of it. Wait until 
the fire goes down, and then do the long jump (Wario has a 
pathetic normal jump so the long jump is safest) across the gap. 
Go in the door that is there.

On the other side of the door, you will find yourself on a high 
platform in a large room. Jump down from the platform, and 
pound the ground just as you are about to land. After that, head 
to the right side of the room. Once you are at the right side of the 
room from where you entered, turn left and head straight along 
the wall.

Soon you will come to a black brick block. Punch the block to 
break it open. It will reveal a star switch. Before you step on the 
switch, note that there should be other character caps in the 
room. We recommend finding another character cap before you 
step on the switch, since other characters are faster.

Anyway, when you are ready to step on the switch, turn and face 
the wall that the door you came in from is on. Step on the switch, 
and run straight towards the wall (not the door). You will come to 
a set of large stairs. Jump up the stairs, and onto the platform that 
they lead up to.

When you are on top of that platform, turn and head to the 
platform with four arrows on it. Run straight towards the platform, 
and run straight across it. When you are at the end of the metal 
platform, do a long jump across the gap between it and the next 
platform. You will find the power star on that platform; run into it 
to finish the level.

There is also another way to finish this level. Before you step on
the star switch, change to Mario. Then, step on the star switch. Run
to the stairs, but do not jump up them. Go to the right of them, and
you will find a small indentation in the platform to the right of the
stairs. Use Mario to wall kick up the indentation. When you are at the
top, wall kick one final time onto the platform with the star on it.
If you are going to jump too far, quickly pound the ground to stop
your jump. When you are there, take the power star.

** 100 Coin Power Star **

Since this maze is so complicated, we are not going to do a full-
fledged walkthrough for this power star. Instead, we will give you 
the names of several rooms, and we will tell you where several 
coins are in each of those rooms. Each new paragraph gives the 
coin locations of a different room.

There are several coins in the room you start out in. Defeat the 
two Goombas and the two spiders for their yellow coins, and 
destroy the small box in order to take its yellow coins. Several 
coins are also located on a ledge in the right path.

In the large room connected to the area you start out in (not the 
black hole room), you can find several coins. Defeat the two 
spiders and the two Goombas in the room to get their yellow 
coins. Also, break open the black brick block to get the three 
coins it has. On the second floor of the room, there is an eye on a 
piece of land. Walk around it several times to make it die so that 
you can take its blue coin. One of the brick blocks also has 
several yellow coins. Also, all eight red coins are in that room 
should you desire to collect them.

In the room the holds the entrance to the toxic maze, there is a 
line of yellow coins.

The largest stash of coins is in the toxic maze. Defeat the floating 
enemies and bats in order to get their yellow coins. A blue coin 
switch is also housed in the toxic maze. Once you pound it in, it 
produces several blue coins, enough to equal thirty-five yellow 
coins.

The black hole room also has several coins. Defeat the spider and 
the bat if you want their yellow coins. There is also a line of coins 
on one side of the hill that the rocks roll down. On the top area of 
the room, you will find a row of coins just below the wire netting.

In the room that is after the black hole room, which is divided by 
a wire wall, there are several coins. The coins are around a ! box 
in the room, so be sure to retrieve them. 

The underground cavern holds a few coins as well. Defeat the 
three Goombas in order to get their coins. Several coins are also 
scattered around the large boulder in the middle of the cavern; 
collect them if you need to. By this time you should have at least 
one hundred coins, and you can claim the power star.

*****************************
4.7. Course 7: Lethal Lava Land
*****************************

** Boil the Big Bully **

In order to be able to get this star as easily as possible, we 
recommend that you play as Mario and have all the ? boxes 
turned solid. When you begin the level, turn around so that you 
are facing other direction. You will see a small island, and it has a 
? box on it. Run towards the island, and do a long jump to it.

Once you are on the island, break open the ? box. It will have the 
feather in it. Take the feather, and do the triple jump so that you 
start to fly. Fly straight across the level, heading to the middle of 
the far wall. There you will see a platform, with a large bully on it. 
Pound the ground to land on the platform, and the battle will 
begin.

To beat the bully, go over to one of the edge of the platform. 
Stand there, and crouch. When the bully runs at you, do a 
backward somersault. The bully will run to the edge, and you will 
land safely on the platform. Now, all you need to do is to run up 
and punch the bully before he can recover. He will fall into the 
lava. Also, if you want, you can jump on top of the bully to push 
him. If you do it that way, you will not have to use the backward 
somersault. When he is dead, a star will appear on the platform 
next to the one you are on. A bridge will also appear, leading you 
to the next platform. Jump quickly across the bridge, jump onto 
the next platform, and take the power star.

** Bully the Bullies **

In order to be able to get this star as easily as possible, we 
recommend that you play Mario. You should also have ? boxes 
unlocked. When you begin the level, turn around so that you are 
facing other direction. You will see a small island, and it has a ? 
box on it. Run towards the island, and do a long jump to it.

Once you are on the island, break open the ? box. It will have the 
feather in it. Take the feather, and do the triple jump so that you 
start to fly. Fly straight across the level, heading to the corner 
opposite of the one you were on (the corner furthest away from 
you). There you will see a platform, with a three bullies on it. 
Pound the ground to land on the platform, and the battle will 
begin.

To beat the bullies, jump on top of them. When you land on them, 
you will push them. Keep jumping on them until you knock all 
three of them into the lava. You can also punch them, but jumping 
on them is much easier. When they are all dead, a big bully will 
appear on the platform.

To beat the bully, go over to one of the edge of the platform. 
Stand there, and crouch. When the bully runs at you, do a 
backward somersault. The bully will run to the edge, and you will 
land safely on the platform. Now, all you need to do is to run up 
and punch the bully before he can recover. He will fall into the 
lava. Also, if you want, you can jump on top of the bully to push 
him. If you do it that way, you will not have to use the backward 
somersault. When he is dead, a star will appear on the platform 
you are on. Take the power star, and proclaim your victory over 
the second bully.

** 8-Coin Puzzle with 15 Pieces **

To beat this level, you need to take on another red coin challenge. 
As Mario, turn completely around when you begin the level. You 
will see an island in the lava. Run, and do a long jump over to the 
island.

There is a ? block on the island. Go under it, and face away from 
the level's walls, as well as the place where you started out. 
Break open the box, and take the feather that is inside of it. Do a 
stationary triple jump to start flying, and fly straight until you see a 
large puzzle.

The puzzle is Bowser, all mixed up. The pieces are constantly 
shifting. When you are above the puzzle, pound the ground to 
land on it. Run around the puzzle, collecting the eight red coins 
that are on it. Beware of shifting puzzle pieces, as they reveal 
small sections of laval. Also, if you are standing on a puzzle piece 
when it moves, you will not move with it. It will come out from 
under you, dropping you into the lava.

Stay steady, and collect all eight red coins. They are all on the 
puzzle, so it is not that hard to get them. When you have all eight 
of them, a power star will appear on a solid platform. The 
platform is in the upper right section of the puzzle. Run over to it, 
and take the power star.

** Red-Hot Log Rolling **

This challenge has both an easy and difficult way to accomplish it. 
We will cover the easy way in this version of the guide. Begin the 
level as Mario. Turn completely around as soon as you begin, and 
face the island in the lava. Run and perform a long jump in order 
to get to the island.

On the island, go to the ? box and break it. The feather will 
appear. Take the feather, and do the triple jump in order to start 
flying. Fly towards the platform you started out on, and go past it. 
You will see an arch, leading to another platform. Fly above the 
arch. Pound the ground so that when you land, you land on the 
top, flat area of the arch.

Once you are there, face the large, wire wall. Jump straight up 
three times to start flying, and fly towards the wire wall. Since you 
started off the top of the arch, you will have enough height to 
make it over the wire wall. Inside the walled in area, fly to the 
corner where the edge of the level and the wire wall meet. When 
you are there, pound the ground. You will drop onto a small 
platform, and the power star will be right next to you. Take the 
power star and finish the level.

** Hot-Foot-It into the Volcano **

Instead of long jumping to the island behind where you start off, 
as you usually do in levels, begin this level by running and long 
jumping across the gap directly in front of you. Keep running 
straight across the platform, and do not turn. Soon you will arrive 
at a circular platform. There is a ! box above the circular platform. 
Break it open, and jump onto the Koopa shell that comes out of 
it.

Ride the Koopa shell straight towards the wire wall. When you 
are at the wire wall, turn left. Head straight, and you will pass a 
platform on your left. Next, you will see a large, narrow platform. 
The platform is shaped like a circle, and it encircles a volcano. 
Steer towards the volcano (it will be to your left), and jump over 
the platform that encircles the volcano. Ride up the side of the 
volcano, and occasionally jump forward in order to keep from 
falling back down. When you are at the top, ride into the volcano.

You will be dropped onto a small, circular platform inside the 
volcano. It will be in a sea of lava. Directly in front of you will be 
a narrow, twisting platform. Jump to that platform, and make you 
way to the end of it (watch out for the balls of lava that 
occasionally roll across it). When you are at the end of the 
platform, jump onto the ledge that is sticking out of the wall.

Make your was along the edge, and make sure you do not get 
burned by the fire emitter. Soon you will come to the end of that 
section of the ledge, and there will be another section higher up. 
Jump to that higher section, avoid the bully that is on it (jumping 
past the bully is best), and jump onto the ledge that is higher up.

Head to the middle of that ledge. When you are there, part of the 
wall will fall, blocking your path momentarily. Go to the edge of 
the ledge, and wait for the wall to start to go back up. When it 
does, run to the end of that portion of the ledge, and do a 
continuous jump up to the next section.

Run across that short portion of the ledge, and you will come to 
the end of the ledge. Now there will be several islands, suspended 
in the sky, that you must cross. Jump across the islands that have 
coins on them, since you it is unnecessary to go onto the other 
island. When you are at the final island, jump onto the ledge that 
will be in front of you.

Stand on the edge of the ledge until the fire emitters stop emitting 
fire, and then quickly run past the fire emitters. Jump up to the 
next highest level of the ledge. Run across that section, jumping 
over the bully that is there. The ledge will move away from the 
wall, but keep running across it. 

When you are at the end of the ledge, you will see an island with a 
pole on it. Jump onto the island, and jump onto the pole. Climb to 
the top of the pole, and you will find another pole that is on 
another island. Jump to the other pole (remember, your character 
jumps the direction his back is facing). Slide down, onto the other 
island that the pole is on. From there, jump onto the ledge that is 
near the island. The power star will be on that ledge, and all you 
have to do is take it.

** Inside the Volcano **

When the level commences, run straight across the platform, and 
perform a long jump over the gap in between the two platforms. 
Keep running straight across the platform you will land on, and do 
not turn. Soon you will arrive at a circular platform. There is a ! 
box above the circular platform. Break it open, and jump onto the 
Koopa shell that comes out of it.

Ride the Koopa shell straight towards the wire wall. When you 
are at the wire wall, turn left. Head straight, and you will pass a 
platform on your left. Next, you will see a large, narrow platform. 
The platform is shaped like a circle, and it encircles a volcano. 
Steer towards the volcano (it will be to your left), and jump over 
the platform that encircles the volcano. Ride up the side of the 
volcano, and occasionally jump forward in order to keep from 
falling back down. When you are at the top, ride into the volcano.

Once you are inside the volcano, turn around. You will see 
several rock islands in the lava. Jump from one island to another, 
going until you reach the final island. A platform is stationed next 
to the final island. Jump onto it. It will move, following a specific 
path.

Ride the platform until it stops next to a second platform. Quickly 
jump onto the second platform (the first platform will fall after a 
few seconds), and ride it for a short ways. Soon the platform will 
near a pole, and it will circle around the pole. When you see the 
pole, jump to it before the second platform reaches the end of its 
path and falls.

Climb to the very top of the pole, and you will see an island with 
another pole on it. Jump onto the island (remember, your 
character will jump off a pole the direction his back is facing), and 
then jump onto the pole. Climb to the top of that pole, and you 
will see yet another island. Jump to the island that is closest to the 
pole. Next to that island are two other islands. Jump across the 
island until you are at the last one, and then take the power star 
that is on it.

** Flaming Silver Stars **

Super Mario 64 DS added some new challenges, and the silver 
star challenge is one of them. Actually, this is fairly easy to get, 
since each of the silver stars are placed in a logical order. Begin 
by running straight, and doing a long jump over the stretch of lava. 
Keep running straight across the platform, and do not turn. Soon 
you will arrive at a circular platform.

There will be a ! box on the platform. Stand under it, and break it 
open. A turtle shell will come out. Now, step onto the turtle shell, 
and get ready for a fun ride. Head out towards the edge of the 
level nearest your currect location. When you start to get close to 
the edge, turn right.

Surf a short distance, and then turn right, heading through the 
stretch of lava you did the long jump over. Once you are have 
gone in between the two platforms, keep heading straight. Go 
under the bridge that moves up and down (it does not matter 
whether it is up or down; you will go under without any trouble).

Continue on, and go up the large hill that will be in front of you. If 
you have trouble getting up it, try jumping. When you are over it, 
go forward until you come to a small, curved platform. The first 
silver star is on the platform. Go on the platform, take the silver 
star, and continue through the curve. Once you have gone through 
the curve, you will be heading in a new direction. Keep going 
straight, all the way past the set of four platforms that rise and sink 
in the laval.

Just past the four platforms, there is a small, circular island with an 
eye on it. The second silver star it on the island. Collect the silver 
star, and then head left. There will be another large hill in front of 
you, with the third silver star on it. Go up the hill, and take your 
third silver star.

As you make your way down the hill, curve slightly so that you do 
not crash into the edge of the level. Continue on straight, staying 
near the edge of the level. Soon you will see a curving platform, 
and the fourth silver star is on it. Go onto the platform, following 
its natural curve, and take the fourth silver star.

After going through that curve, you will be headed straight along 
another edge of the level. Go straight, and you will see the final 
curved platform. The fifth and final silver star is on it. Surf onto the 
platform, and take the fifth silver star.

The power star will appear in a glass enclosure, on a small island 
just past the platform you are on. Go past the curved platform, 
and surf over to the small island. Crash into the glass enclosure to 
take the power star and finish the level.

** 100 Coin Power Star **

There are well over a hundred coins in this level, so you should 
easily be able to win this power star. Nevertheless, there are over 
fifty coins in the level that you can only get as Wario. For this 
reason, we highly recommend that you start out as Wario.

When you begin, run straight along the platform. Do a long jump 
across the gap in between the platforms, and keep on running 
straight. Soon you will come to a circular platform. There will be a 
sign, a ! box, and a black brick block.

First, break open the brick block with a solid punch, and collect 
the three coins that come out of it (if they are not in the lava, of 
course!). Next, break open the ! box, but do not get on the shell 
that comes out. Instead, quickly jump above the blue coin switch 
and pound it into the ground. Then, run and get on the shell.

Ride the shell away from the sign, towards the edge of the level 
that is closest to you. As you go, you will see a line of blue coins 
in the lava. Surf along the lava and follow the blue coins, across 
the lava, under the bridge, and up the steep hill (jump forward to 
get up it). 

Keep going over the steep hill. When you are over it, go forward 
until you come to a small, curved platform. Go along the curved 
platform, collecting any coins that area on it. Follow the curve of 
the platform. When you are off of it, keep heading straight. There 
will be four platforms that sink and rise in the lava. Each platform 
has a yellow coin on it, so collect those before continuing on your 
way.

Just past the four platforms there is an island in the lava. An eye is 
on the island, as well as several coins. Go onto the island, and 
circle around the eye several times. Collect the yellow coins that 
are on the island. After you have gone around it several times, the 
eye will die. Take the blue coin that will come out of the eye.

Stay next to the island until you are facing the edge of the level 
that is closest to the island. When you are facing the edge of the 
level, turn left and head towards the steep slope. Go up the slope 
(jump forward as you go up), and collect the yellow coins that are 
on it.

As you head down the slope, curve slightly to the left so that you 
do not run into the edge of the wall. After that, go straight for a 
long ways. Keep going straight until you reach the next curved 
platform. Go over it, and turn with it.

Once you have gone over that curved platform, keep going 
straight. Up ahead there will be another curved platform. Go on 
that curved platform, and curve with it. As soon as you are off of 
it, turn left and go onto the long, rectangular platform. The 
rectangular platform dips in and out of the lava, but since you are 
on a shell you do not have to worry about that.

Go along the platform, collect the coins that are on it. Then, jump 
onto the large puzzle that is right after it. Stay on the puzzle as the 
pieces slide around. Wait until the puzzle is finished. When the 
puzzle pieces are put back into correct order, one coin will come 
out of each piece. Go around and collect the coins that come out.

By this time, you should have enough coins to finish this power 
star. If you still need more coins, there are several other places to 
go. To begin, try collecting the eight red coins on the puzzle 
(although you probably already did while you were waiting). Also, 
go to the platform where you fought the first bully and take the 
coins on it. Next to it is a rectangular platform with several coins 
on it as well.

There is also the place where you fought the second bully, and the 
platform the circles around the volcano. Both of those places have 
several yellow coins. The platforms next to the platform that goes 
around the volcano are also full of coins, collect those. If you still 
need more coins, keep searching the level. Remember to defeat 
any enemies you encounter. Wario can also walk along the lava if 
he is metal (jump as you go so that you do not sink). With all the 
coins mentioned, you should be able to get well over the one 
hundred coin requirement.

*******************************
4.8 Course 8: Shifting Sand Land
*******************************

** In the Talons of Big Bird **

A large bird has taken a power star, and it is up to you to get it 
back. Head straight across the bleak sand, turning left as you get 
to the circular quicksand pit. Keep running across the desert, 
avoiding any enemies you encounter, until you reach the metal 
path that large boxes are rolling on. Do not get on the metal path.

Wait until the box comes right next to you, standing on the dirt. 
Then the box will go back the other way. Follow it as it goes 
back, and make your way to the left. Keep going along the metal 
path, watching out for the other two boxes that are on it. Several 
parts of the paths are separated by only a small gap; you can 
jump over these gaps if you need to.

Soon you will be off the metal path, back onto normal sand. Take 
a quick dip in the pool of water to refill any health you lost. When 
you are ready, head over to the first tall pillar that is there. Go on 
top of the pillar. This may seem like a difficult task, but for some 
reason you can simple walk up the side of the pillars. Walk up to 
the top, and wait for the bird to come near you. Have patience 
and wait for the bird; it may take a while for him to come over to 
you. When he is right above you, jump up to take the star he has.

** Shining Atop the Pyramid **

In this level you finally get to retrieve the power star the is sitting 
near the top of the pyramid. There are two ways to tackle this 
challenge, one being enormously easier than the other. The easiest 
way requires Mario. In order to get the power star the easiest 
way, head towards the large rock pavilion right in front of where 
you start off. As you near it do your triple flip in order to get the 
height to get on top of the pavilion. This requires practice and 
timing, but it is not that difficult to do.

Once you are on top of the pavilion, go over to the ? box, open it 
up, and take the feather. From there, all you need to do is 
perform the triple jump in order to start flying, and then fly over to 
the star in order to get it.

If you like a challenge, there is a different way to complete the 
level. Using the method described in the first level of this area, 
head over to where the bird is flying around. Once you get there, 
keep going around the quicksand at the base of the pyramid. You 
will come to the stone bridge that leads onto the pyramid. Be 
careful, because as you near the bridge, a dust tornado will come 
out and follow you a short ways. If it picks you up, simply guide 
yourself back onto the ground.

Go onto the pyramid. Once you are facing the entrance into the 
pyramid turn right and head to the edge of the pyramid. From 
there jump up onto the next ledge. Avoiding any obstacles you 
may encounter, make your way across each ledge and then jump 
onto a higher ledge. You will need to use extreme caution as you 
get higher, since the ledges become smaller. Once you are at the 
end of the very highest and smallest ledge, all you need to do is 
jump onto the ledge with the star on it to finish the level.

** Inside the Ancient Pyramid **

The time has come for you to enter the pyramid. Using the 
method described in the first level of this area, head over to where 
the bird is flying around. Once you get there, keep going around 
the quicksand at the base of the pyramid. You will come to the 
stone bridge that leads onto the pyramid. Be careful, because as 
you near the bridge, a dust tornado will come out and follow you 
a short ways. If it picks you up, simply guide yourself back onto 
the ground. Go onto the pyramid. Next, head into the entrance of 
the pyramid.

When you enter the pyramid, head over to where the fence 
separating the stone from the sand is, and head right. Follow the 
path, and turn when it does. After turning a corner, you will see a 
large Thwomp, pounding the ground. Instead of running under him 
when he is in the air, stand next to where he pounds. When he 
pounds, jump on top of him, face the wall, and jump to the 
platform to the right.

Now you are on the second floor. Head away from the Thwomp, 
and soon you will come to an area with Goombas and a rope. 
Jump onto the rope, and climp it up to the third floor. When you 
are at the top of the rope, jump towards the wall to get off.

Walk along the walkway of the third floor until you come to a 
wire net. The wire net is suspended above a slope that leads to 
quicksand. Jump up and grab onto the wire net. Hold on, and 
make your way to the other side of the wire net. When you are 
safely across, drop off of the wire net.

There will be several stairs in front of you. Jump up the stairs, 
onto the fourth floor. Walk along the fourth floor walkway. You 
will see a large roller, rolling back and forth along the walkway. If 
you are a good jumper, run at it as it comes near you. Then, jump 
over it and continue on your way. If your jumping skills are 
lacking, wait for it to roll back. When it does, run forward and go 
into the indentation in the wall. Wait there until it rolls past you, 
and continue on your way.

As you turn another corner, you will see several bricks moving up 
and down. Jump from one brick to another (there are no holes in 
between them, so it is not that difficult), and make your way to the 
fifth floor.

On the fifth floor, head across the walkway, avoiding the sperical 
enemies that are flying around. When you reach the first corner, 
the walkway will become narrow. Side-step across the ledge (or 
walk if you are brave enough), until it widens. There will be a 
rope there; climb up it and jump onto the sixth floor.

Once you are on the sixth floor, go along the platform until you 
find the path that the Thwomp is on. Wait next to the edge of the 
path that the Thwomp is on. When the Thwomp comes right next 
to you, jump on top of it. Ride the Thwomp as it goes across the 
path. When it reaches the end of the path, jump off of the 
Thwomp, onto the main walkway. Follow the coins up the ramp, 
until you are at the end of that walkway. There will be a vertical 
line of coins, leading up to a small platform. Jump (or continuous 
jump) up to the small platform, and take the star that is on it.

** Stand Tall on the Four Pillars **

Mario is the ideal character for this level, so start out as him. 
When you begin, head straight towards the pavillion. As you near 
it, do the triple jump so that when you land, you will land on top 
of the pavillion.

Once you are on the pavillion, head over to the ? box and break it 
open. Since you are Mario, a feather will be in it. Take the 
feather, and do the triple jump to start flying. Now that you are in 
the air, head over to each of the four pillars that are around the 
pyramid. When you are above a pillar, pound the ground to land 
on it. Then, do the stationary triple jump, and fly to the next pillar. 
Do the same thing to each of the four pillars. (If you are not Mario 
you can still get on top of the four pillars, since each character can 
run up the side of the pillars. This takes a lot more time to do, and 
is not recommended.)

Once you have stood on all four of the pillars, the top of the 
pyramid will break apart, making the top flat. Fly over to the top 
of the pyramid and land on it. There will be a hole in the top of it. 
Fall through the hole.

You will enter the pyramid, only this time it will be through the 
top. You will land in a small cage, and the cage will go down. 
Wait patiently inside the cage as it goes down. When the cage is a 
the bottom of the level, it will be right next to a large box in the 
center of the pyramid. There is a tunnel leading into the box. Jump 
into the tunnel; you will encounter a brick block. Punch the block 
to break it open, and then continue through the tunnel.

You will fall into a single platform in the midst of a large abyss. 
There is a coffin on one end of the platform. Go over to the coffin, 
and jump on it. The mummy inside the coffin will become angry at 
you, and several of the rocks around the coffin will form two 
hands. Move away from the coffin, heading to the other side of 
the platform. Face the hands and prepare to fight.

Dodge the hands when the try to push you off the edge, but stay 
close to the front of them so you can strike back. When the eye 
on one of the hands opens, go up to it and punch it. Repeat this 
process over and over. When you have hit the eye enough times, 
the hand will be destroyed.

You still have the other hand to destroy. Continue to dodge the 
hand whenever it tries to push you away, and punch its eye when 
it opens. After a few attacks, you will destroy the second hand. 
For your brave accomplishment, you will receive a power star. 
The power star will appear near the coffin; take it to complete the 
level.

** Toy Box Switch Star **

To acquire this star with the least amount of trouble, start off as 
Wario. If you do not, you will have to find his cap, lost 
somewhere in the level. As you start off, run along the stretch of 
sand in between the sand hills and the quicksand. When you 
reach the circular pit of quicksand, turn left and keep running. Run 
past the pavillion, all the way to the metal walkways with toy 
boxes on them.

Wait until the toy box rolls over the metal platform closest to the 
sand, and then follow it as it rolls back. Soon the metal walkway 
will split off into two ways, making a T shape. The toy box will go 
to the right, the same way that you need to go. Wait for a second 
or two until it stops, and then goes back across the left route. 
Now you need to run to the path that goes to the right. It will 
dead end, and there will be a single metal platform in the 
quicksand in front of it. Run and do a long jump to the single 
metal platform. When you are on it, run and do another long jump 
to the larger metal platform that is nearby.

On the larger metal platform, turn so that you are facing the black 
brick block. Walk up to it, and punch it. It will break open, 
revealing the star switch. Step on the star switch to make the star 
appear. Next, run straight past the star switch, and do a long 
jump in order to get across the large gap separating that platform 
from the one across from it. 

Now that you are on the other platform, run straight (at least, as 
straight as you can) across it. If a toy box blocks a portion of 
your route, remember you can jump across the small gaps in 
between the many of the platforms. Since you are Wario, long 
jumps are preferrable. Keep running (and jumping) until you have 
made it past the metal walkway. You will end up on the sand. 
There will be a pond in front of you, and the switch star is directly 
past that pond. Run around the pond (its only a small pond, and 
Wario swims slow), and then run over to the switch star. Break 
the glass enclosure and claim your prize.

** Pyramid Puzzle **

This level requires you to head back into the pyramid. After that, 
you must head to the top of the pyramid. If you need to know 
how to get into and to the top of the pyramid, keep on reading. If 
you already know how to get to the top of the inside of the 
pyramid, head to the tenth paragraph.

Using the method described in the first level of this area, head 
over to where the bird is flying around. Once you get there, keep 
going around the quicksand at the base of the pyramid. You will 
come to the stone bridge that leads onto the pyramid. Be careful, 
because as you near the bridge, a dust tornado will come out and 
follow you a short ways. If it picks you up, simply guide yourself 
back onto the ground. Go onto the pyramid. Next, head into the 
entrance of the pyramid.

When you enter the pyramid, head over to where the fence 
separating the stone from the sand is, and head right. Follow the 
path, and turn when it does. After turning a corner, you will see a 
large Thwomp, pounding the ground. Instead of running under him 
when he is in the air, stand next to where he pounds. When he 
pounds, jump on top of him, face the wall, and jump to the 
platform to the right.

Now you are on the second floor. Head away from the Thwomp, 
and soon you will come to an area with Goombas and a rope. 
Jump onto the rope, and climp it up to the third floor. When you 
are at the top of the rope, jump towards the wall to get off.

Walk along the walkway of the third floor until you come to a 
wire net. The wire net is suspended above a slope that leads to 
quicksand. Jump up and grab onto the wire net. Hold on, and 
make your way to the other side of the wire net. When you are 
safely across, drop off of the wire net.

There will be several stairs in front of you. Jump up the stairs, 
onto the fourth floor. Walk along the fourth floor walkway. You 
will see a large roller, rolling back and forth along the walkway. If 
you are a good jumper, run at it as it comes near you. Then, jump 
over it and continue on your way. If your jumping skills are 
lacking, wait for it to roll back. When it does, run forward and go 
into the indentation in the wall. Wait there until it rolls past you, 
and continue on your way.

As you turn another corner, you will see several bricks moving up 
and down. Jump from one brick to another (there are no holes in 
between them, so it is not that difficult), and make your way to the 
fifth floor.

On the fifth floor, head across the walkway, avoiding the sperical 
enemies that are flying around. When you reach the first corner, 
the walkway will become narrow. Side-step across the ledge (or 
walk if you are brave enough), until it widens. There will be a 
rope there; climb up it and jump onto the sixth floor.

Once you are on the sixth floor, go along the platform until you 
find the path that the Thwomp is on. Wait next to the edge of the 
path that the Thwomp is on. When the Thwomp comes right next 
to you, jump on top of it. Ride the Thwomp as it goes across the 
path. When it reaches the end of the path, jump off of the 
Thwomp, onto the main walkway. Follow the coins up the ramp, 
until you are at the end of that walkway.

At the end of the walkway, you will find your first silver star. 
Once you have it, look at the outside edge of the walkway you 
are on. There is a small wall, keeping you from walking off the 
edge. This small wall has a gap in it, and that gap is where the first 
silver star was.

Walk carefully and slowly through the gap in the small wall. Walk 
off the edge, and your character will go down so that he is holding 
onto the edge. Gently press the direction away from the ledge, 
causing your character to fall. He will fall onto a small platform 
with a silver star on it.

Just across the falling quicksand is another platform, with yet 
another silver star on it. Walk along the wall, towards where the 
quicksand is falling. Slowly walk off the edge of the platform, 
causing your character to grab onto the edge. Now, press and 
hold the direction away from the edge. Your character will land 
on the platform with the silver star on it.

Underneath the platform is a path, filled with the quicksand that 
you just saw falling. At each corner of the path is a silver star. 
Face the silver star at the first corner, and jump down to the path. 
You will land in the quicksand, and you will sink quite a ways. 
There is not enough quicksand for you to fully sink in, so you have 
nothing to worrry about.

Once you are on the path, you have nothing left to do. The 
quicksand will carry you along, and it will guide you to both the 
silver stars, as well as the power star. As soon as you land in the 
quicksand on the path, let go of all the buttons. Wait patiently as 
you are carried to the two silver stars and the power star. You do 
not even have to jump up to collect any of them. On the 
quicksand path with the three other silver stars in your possession, 
this level is as good as beat.

** Free Flying for 8 Red Coins **

Start off this level as Mario; you need his ability to fly in order to 
beat this level. Start out by headings backwards from where you 
start off. The path that you will run on will become more narrow 
as you go. At the very end of the path, wedged in between 
quicksand and a hill. Is the first red coin. Take it, and then run 
back the way you came.

Keep running until you come to the pavillion. Go past the first 
brick block in the pavillion, but destroy the second brick block. It 
will have the second red coin in it. Once you have those two red 
coins, it is time to take to the sky.

Run a short distance away from the pavillion, and then turn 
around. Run towards the pavillion, doing a triple jump as you go. 
Time it so that you will land on top of the pavillion. On top of the 
pavillion, run underneath the ? box. Break it open, and take the 
feather that is inside of it.

With the feather, perform the triple jump in order to start flying. 
There are four red coins in the air around the pyramid. Each red 
coin is a good distance from each of the four corners. Fly around 
the pyramid and collect the red coins. If you need more height, 
land on one of the four pillars. When you are on the pillar, you 
can do the stationary triple jump to start flying again at a higher 
altitude. If your time stars running low with the feather, be sure to 
fly back to the top of the pavillion to get a new feather.

Once you have the four red coins around the pyramid, fly over to 
the pond. The pond is right next to the pillar that is the farthest 
away from the pavillion. There is a red coin in the pond. Still in 
possession of the feather, fly over to the metal area where the toy 
boxes are rolling around. There is a red coin on one of the metal 
platforms. Fly around until you find it, and then pound the ground 
directly above it to stop flying.

Now that you have all 8 red coins, you need to get to the power 
star. The power star is on top of the pavillion. You should still 
have the wing cap at this time, so do the triple jump in order to 
start flying. Fly over to the top of the pavillion, and collect the 
power star there.

** 100 Coin Power Star **

This level does not have an abundance of coins, however, 
collecting this power star should not be too hard. Start out by 
heading towards the pavillion. You will encounter a jumping box. 
Pick it up, and, after it jumps three times, it will break. Five coins 
will come out. Collect those. Also, defeat the Bob-ombs and the 
Shy Guy that are in the area.

Next, head towards the cactus. If you defeat him, he will give you 
a blue coin. Jump up and either kick or swallow his head, and he 
will be defeated. After receiving that blue coin, head under the 
pavillion. Break the brick block there, and take the yellow coins 
inside of it. Defeat the Goombas that are there too, and take their 
coins.

To break the small box in the middle of the pavillion, pick it up, 
and walk over to one of the pillars. Aim at the wall of the pillar, 
and throw the box. It will collide and break, producing a few 
yellow coins. There is also another cactus enemy past the 
pavillion; defeat him and take his blue coin.

Next, make your way to the other side of the pyramid. In 
between the two pillars will be several coins. Pick them up, and 
then head over to the little, stationary block (not the jumping 
block). It is near one of the pillars. Pick it up, and then throw it 
against the side of the pillar. When it breaks open, take the yellow 
coins that were in it. There are also two cactus enemies near the 
two pillars; defeat them to add another ten coins to your score.

When you have around fifty coins, head into the pyramid. If you 
still need more coins, try collecting the 8 red coins in the level. 
There is also a coin above each of the four pillars. Behind the 
pyramid, on a ledge, you will find a row of yellow coins as well. 
By this time you should have at least fifty coins, so head into the 
pyramid.

Inside the pyramid, head down the initial hallway. When you 
reach the part where the path goes off two directions, turn to the 
left. Do not move, but look around until you see the blue coin 
switch. Pound it into the ground. Four blue coins will appear in a 
column. They are above a platform in the quicksand, directly in 
front of where you entered the pyramid.

With those blue coins in your control, head to the route to the 
right of where you came in. Soon you will see several Goombas. 
Defeat them, and take their coins. Keep going along the walkway, 
around the corner and past the Thwomp that goes straight up and 
down. Continue on, defeating any enemies that you encounter.

As the walkway turns another corner, you will see a few gaps in 
the walkway. Jump across the gaps, and take the coin that is on 
the platform after the gap. Once you are past the gaps, there will 
be a set of stairs. Go up the stairs, and around the corner. You 
will now be on the second floor.

At the first major corner, you will see a spherical enemy flying 
around a pole. Connected to that pole is a wire net. Jump onto 
the wire net, and hold it. Make your way around the net, 
collecting all of the coins that are on it. When you have them all, 
get back onto the path and keep going.

Make your way to the third floor, and go until you encounter the 
wire net. Grab onto it and make your way across it, retrieving the 
yellow coins as you go. At the end of the wire net, drop down, 
and head up the few stairs to the fourth floor. There are coins on 
the stairs.

When you are on the fourth floor, make you way past the rolling 
enemy. Go to where moving blocks make a path to the fifth floor. 
There are two lines of two coins each on the stairs, make sure 
that you get them. Go past the fifth floor, and make your way to 
the sixth floor. 

Go across the walkway that the Thwomp is on, and head to the 
ramp that heads up. There are several coins on the ramp. There 
are also some yellow coins leading up to the platform that a 
power star is on. By now you should have one hundred coins. If 
you still need more, collect the five coins that are on the 
quicksand path, and make sure you defeat all of the enemies. 
Make sure you had around fifty coins when you entered the 
pyramid; there are not one hundred coins inside of the pyramid.

*****************************
4.9 Course 9: Dire, Dire Docks
*****************************

** Board Bowser's Sub **

This power star is easy to get, and once you have it it will open 
the way for your second Bowser battle. When you begin this level 
you will be dropped in the middle of a large body of water. Swim 
straight down towards the bottom, avoiding the sea creatures as 
well as the large water tornado at the bottom (which will instantly 
kill you). From there swim through the large tunnel near the 
bottom of the area. If you need more air gather a few coins in the 
area, but do not waste much time on them. Swim through the 
tunnel until you make your way to another large area of water, 
then resurface. It may seem like a long tunnel, but half-way 
through it there is a place where you can resurface for air, so do 
not worry. 

Once you have resurfaced in the other large room you will notice 
a large submarine in the middle of the water. There is a star on the 
submarine, and that is the star you need to get. Swim to the 
opposite side of the room and get onto the small area of land that 
is there. Find the switch that is on the land, then head over to 
where the blocks appear and make a path to the top of the 
submarine. Move quickly and get to the top of the submarine. 
From there, all you need to do is get the power star, and prepare 
to engage Bowser a second time. 

** Chests in the Current **

When you begin the level, dive straight down into the water. 
Shortly after you dive down, you will see three treasure chests 
that are on the ground. One of them is right in front of the water 
tornado, one is in the midst of a group of seaweed, of to the side 
of the water tornado, and one is next to a clam, behind the water 
tornado. Head first to the treasure chest that is next to the clam. 
Swim all the way down to it, and then swim directly in front of it. 
It will open, and an air bubble will come out.

After you have opened the first treasure chest, swim along the 
edge of the underwater will that the tornado is on. Soon you will 
come to the treasure chest that is in the midst of seaweed. Swim 
directly in front of it, and it will open up. Take the air bubble that
comes out of it, and prepare to open the final treasure chest.

The last treasure chest is directly in front of the water tornado, set 
on the top of the small hill. Swim up a short ways until you can 
easily see the top of the hill. From there, swim around until you 
find the treasure chest. Swim over to the front of it to open it up. 
Be careful not to get too close to the water tornado, or it will suck 
you in, killing you. After that final treasure chest is open, a power 
star will appear off to the side. Swim over and collect the power 
star to finish the level.

** Pole-Jumping for Red Coins **

Once again it is time for another exciting 8 red coins challenge. 
Dive straight down into the water, and head towards the tunnel. 
Go through the tunnel until you arrive in the other sea. Once you 
are there, swim up to the surface. Swim over to the small area of 
land that is there, and jump onto it.

When you are on the land, head over to where the switch is. Step 
on the switch, and then run over to the set of bricks that is farthest 
away from the switch. Jump up them, going until you reach the 
platform in the air. The first red coin is on that platform.

Turn left, and head to the edge of the platform. Wait for the 
moving pole to move directly above you. When it is above you, 
jump up to grab onto it. As it moves back, climb up or down in 
order to acquire the three coins that are there. You need to be 
high on the pole to take the first red coin, and for the other two 
coins you need to move down a little.

When you have those three red coins, wait for the pole to go 
back to the first platform you were on. Once you are above the 
platform, slide all the way down onto the platform. Walk straight 
across the platform, and turn left. There is another pole moving 
back and forth. Go up to the edge of the platform, and jump on 
the pole when it is above you. Ride it to the next platform, and 
then slide down onto the platform.

Go to the left, and get on the pole that is there. Ride that pole to 
the next platform, and get off of it. Ignore the blue coin switch for 
now, and head to the right of the platform. There will be yet 
another pole. Jump onto the pole and ride it over to where the 
cage is. When the pole is in the cage, slide off of it, and take the 
red coin that is there.

Jump back on the pole, and ride it over to where the blue coin 
switch is. Get off of it, and then ride the other pole over to the 
next platform. Once you are there, go to the end of the platform 
and turn left. There will be a pole moving back and forth. When it 
is above the platform, jump onto it.

Here is the part that can sometimes be tricky: ride the pole until it 
is next to another pole, and then jump onto the other pole. 
Sometimes it is difficult to position your character correctly to 
jump from one pole to another. Remember, your character will 
jump backward off the pole, so whatever way their back is facing 
is where they will jump. If you have a lot of trouble jumping from 
one pole to another, change into Mario, and break open the ? box to
get the power flower in it. Since Mario floats, you can easily float
up to where you need to go.

Once you are on the other pole, ride it as it goes past a platform. 
There is a red coin, suspended in the air, past the platform. Ride 
on the pole until you get the red coin, and then slide down onto 
the platform when you pass it again. Walk to the other side of the 
platform, where another pole is going back and forth. Jump onto 
it, and ride it back and forth, collecting the two red coins that are 
in the air.

Now that you have all eight red coins, the star will appear. It is on 
one of the platform. Leave the pole you were on to get the final 
two red coins, and head onto the small platform. Go to the other 
side of the platform, and get on the other pole. Ride that pole until 
it meets up with another pole, and then jump onto the other pole. 
Ride that pole over to the platform, and get off of it. The power 
star will be on that platform.

** Through the Jet Stream **

As you begin this level, swim down to the bottom of the sea. 
Once you are there, swim through the tunnel, all the way to the 
other sea. When you have resurfaced to fill your air supply, swim 
back down to the bottom of the sea and get the Wario cap (if you 
are not Wario already). With the cap on, swim up to the surface 
once again.

As Wario, swim over to where there is solid ground. Jump out of 
the water, onto the solid ground, and make your way over to 
where the ? box it. Break open the ? box, and take the power 
flower that is inside of it. It will turn you into metal. Next, jump 
down into the water, and sink all the way to the bottom. 

At the bottom of the sea, head over to the large, circular grate on 
the bottom of the sea. Rings will be coming out of it. Stand in the 
very middle of the grate, and let the rings come up around you. 
After you have gone through five of the rings, a power star will 
appear above the grate. If you were quick you can easily take the 
power star before your metal ability disappears.

** Koopa Surfin' Switch Star **

If you want to collect this level as quickly as possible, start off as 
Wario. If you do not start out as him, you will have to swim all the 
way to the other sea to collect his cap, and then you will have to 
swim all the way back to the beginning. As Wario, swim over to 
the small section of land that is in the area. Break the blocks that 
are there, and under one of them you will find a star switch.

Before you step on the switch, break the ! block that is there. It 
will give you a turtle shell that you can ride on. Jump onto the 
turtle shell to ride it. Ride the turtle shell over to where the star 
switch is. Run over the star switch with the turtle shell. A star will 
appear on the opposite side of the area. There is little time before 
the star appears, so quickly turn around and head straight 
towards the star. If you go quickly, you will be able to break 
open the glass enclosure, and take the star before it disappears.

** Inside the Cage **

To complete this level, you need to head through the tunnel. 
When you are through the tunnel  resurface at the other sea (the 
area where Bowser's submarine was). After that-if you are not 
Luigi-swim down and get the Luigi cap. Once you are Luigi, swim 
over to where there is solid ground, and jump onto it.

Run along the solid ground, going over the wire walls and making 
your way to where the ? box is. When you are under the ? box, 
jump up and break it open. A power flower will come out. Take 
the power flower to become invisible, and then jump into the 
water.

Dive down, deep into the water, and make your way to where the 
large, metal cage is. There is a power star inside the cage. Swim 
quickly and straight over to the cage. Since you are invisible, you 
will easily be able to enter the cage. Inside the cage, all you need 
to do is collect the power star.

** The Manta Ray's Reward **

Once again, you will be dropped into the middle of an ocean. 
Begin by diving down, heading towards the ocean floor. On your 
way down, you should notice a large manta ray that has large 
rings coming out from it. Swim over to the manta ray, and follow 
it closely. As the rings come out, swim through them. When you 
swim through five of the rings in a row, a power star will appear 
just above the water tornado. Being careful not to be sucked in 
by the water tornado, swim over to the power star and take it.

** 100 Coin Power Star **

Since this level only has a meager supply of coins, you need to get 
every single coin you can find. If you are Wario, start out by 
swimming to piece of land that has black brick blocks on it. 
Break open the blocks and take their coins. Once that is done, 
swim out into the middle of the water, where all the spiders are. 
Get next to a spider, and jump out of the water, onto its back. It 
will die and produce three yellow coins. Swim down and get as 
many of the coins as you can before they disappear. Do this to 
every spider, realizing that you will usually only get two of the 
three coins.

Now you are done with the coins on the surface. Dive down into 
the water, heading for the sea floor. You will see two lines of 
coins going up from the floor. Swim straight down over the lines, 
and collect all of the coins in them. There is another vertical line of 
coins above the treasure chest nearest the water tornado. On the 
sea floor, swim in between the chests and the sea weed. There 
are several coins that are on the ground.

When you have collected all those coins, head towards the tunnel. 
There are a total of five rings made of eight coins each (forty coins 
total) in front of and in the tunnel. Collect the few groups at the 
beginning of the tunnel, and then swim to the other end of the 
tunnel to get the other coins. By the time you have collected all 
forty of the coins there, you should be at the end of the tunnel 
nearest the other sea.

Swim over to where the large hole that leads out of the area is. 
There is a vertical line of coins directly in front of it. Collect those 
coins and then head up to the surface. At the surface, swim over 
to where there is land. Get onto the land, and walk around on it 
until you find a row of yellow coins. Collect them, and then head 
to where the switch is.

Step onto the switch, and then run to the blocks that are farthest 
away from the switch. Go up them, and get onto the platform in 
the air. Go straight across the platform, and jump onto the pole 
that is there. Ride it to the next platform, get off of it, and head 
left. There will be another pole that you can jump onto. Ride that 
other pole all the way to the next platform, and slide off of it. 
There is a blue coin switch on the platform. Pound the switch in, 
and six blue coins will appear on the platform. They are in the air, 
so you will have to jump up to get them. You should easily be 
able to get at least four of the blue coins. After that, if you still 
need more coins, collect all of the red coins in the level. By this 
time you should have one hundred coins, so you should be able to 
acquire the power star.

****************************
4.10 Course 10: Snowman's Land
****************************

Requirement: 31 Power Stars
To get to Snowman's Land, you need to have beaten the second 
Bowser. Start by entering the castle. Go up the first set of stairs, 
and through the door with a keyhole on it. Go up the next flight of 
stairs, and go through the door at the top of them. From there, 
turn to the right. Run over to where the door is, and go in it. 
Inside that door is a room with a large mirror in it. Walk over to 
the center of the room. Once you are there, turn left and run 
toward the black wall. Jump into the middle of the wall in order to 
enter this level.

** Snowman's Big Head **

All you need to do is get to the top of the massive snowman. 
Begin by running across the snow, staying next to the base of the 
snowman. Keeping near the base, make you way around the level 
until you come to the pond of icy water (you will encounter ice on 
your way there, but we are referring to actual water). Leave the 
base of the snowman, and walk across the bank, next to the 
water. When you are near piece of land that is sticking up in the 
middle of the water, jump to it. Defeat the few enemies that are 
around. 

Make your way to the part of the land that has ice sheet shooting 
across it. Go onto that portion of the land, and make your way 
through it. Jump over any ice sheets that come. When you are at 
the wall that has ice sheets coming out of it, do a continuous jump. 
You will grab onto the edge of the wall. Pull yourself up, and then 
turn left. Keep going, jumping onto each higher level you come to. 
Make your way carefully up the narrow, winding paths that are on 
the snowman.

Near the top, there will be a long sheet of ice with a penguin 
walking on it. Walk over so that you are just barely on the ice. 
The snowman will talk. After he mentions that he thinks you are a 
flea, he will begin to blow. If you go any further on the ice, you 
will be blown off and will lose your cap. Wait for the penguin to 
come near you. When it does, jump up and climb onto it. 
Patiently wait while it walks across the ice. When the penguin is at 
the end of the ice, jump down onto the wooden walkway (if you 
are Luigi, you can just do a backward somersault to get over the 
ice sheet).

Once you are on the wooden walkway, you are nearly home free. 
Walk to the end of the walkway, and then jump up, onto the 
snowman's head. When you are on the snowman's head, 
carefully make your way to the star that is there. Once you take 
the star, you are home free.

** Chill with the Bully **

This level is easiest to complete with Yoshi, so I suggest that you 
switch to him before attempting this level. Besides, you will need 
him for the next level as well. As the level commences, run 
straight. Run past the little snowman, and up the small hill. There 
will be a ? box there. Break open the box, and take the power 
flower that comes out. Now that Yoshi has the ability to breath 
fire, run forward and do a long jump.

You will land in, or past, a windy valley. If you land in the valley, 
keep pressing forward until you are out of it. After that, head up 
the narrow slope. At the top of the slope is a sheet of ice. The 
bully waits for you up there, so get ready to do battle. When you 
get to the top of the slope, run onto the sheet of ice, and blow fire 
at the bully. If you hit him, he will be knocked into freezing water, 
and he will die. A power star will appear, and all you need do to 
is collect it to beat the level. If you are not Yoshi for this level, you 
will have to fight the bully with only your fists. You can still do it, 
but it is much harder.

** Yoshi's Ice Sculpture **

A star is frozen in a block of ice; it is up to you to free it. As 
Yoshi, head straight, past the snowman and up the hill. There is a 
? box at the top of the small hill. Open the box and collect the 
power flower that is in it. Now that you have a power flower in 
your mouth, turn around, and head back to where you began. 
When you arrive there, keep going until you see the wooden 
platform with several ice blocks on it. 

Jump onto the single ice block that is there. After that, jump 
towards the stack of ice blocks that has the star in it. As you 
come next to the stack, keep holding B so that you will do a 
flutter kick. At the peak of your flutter kick, breath fire. You 
should burn through the ice block that has the star. If you are 
having trouble getting enough height, try the continuous jump from 
the single ice block. Once you have freed the star, all you need to 
do is jump up to it (maybe try a backward somersault) and take 
it.

** Whirl from the Freezing Pond **

As its name implies, this level will take you to the freezing pond. 
Start by running alongside the base of the snowman. Follow it 
when it curves, over hills and through valleys. Soon you will come 
to the freezing pond. Leave the base of the snowman, and walk 
along the edge of the pond. You will come to place where you 
can jump onto a piece of land that is in the pond. Jump over to 
the land in the middle of the pond. When you are on the piece of 
land, go straight to the other side of it, past the place where the 
ice sheets are sliding. 

Safely on the other side of the piece of land, you will notice two 
flower enemies. Jump on the head of the one that is closest to 
you. When you jump on its head, you will bounce high up into the 
air. You will also begin to whirl. Steer yourself, so that you whirl 
to the area of land just above the second flower enemy. If the first 
enemy did not give you enough height, land on the second flower 
enemy for the additional height. If you are Luigi, it is possible to 
do a backward somersault in order to reach the higher area. 
When you are on the higher area, there will be two yellow boxes. 
The one on the left has a power star in it. Break it open and 
collect the power star.

** Snowman's Silver Star **

I have been wondering whether this level should actually have 
been called "Snowman's Silver Stars" since there is more than 
one silver star-oh, never mind. Anyway, once you begin the level, 
head up the slope. When you reach the edge of the slope, do a 
long jump across the valley. Keep going, and soon you should a 
fenced in area with several Goombas in it. They will be huddled 
around a fire. The first silver star will be in the air, just outside of 
the fenced in area.

Once you have your first silver star, face the fenced in area and 
turn left. Run in that direction, going to the right of the slope that 
takes you up to the bully. Keep going, sticking to the edge of the 
level, and go to the very end of that edge. The second silver star 
will be there, and it is in the air.

With two silver stars in your possession, head straight towards the 
pond that will hurt you if you swim in it. Once you are there, jump 
over to the land in the middle of the pond. When you are on the 
piece of land, go straight to the other side of it, past the place 
where the ice sheets are sliding. 

Safely on the other side of the piece of land, you will notice two 
flower enemies. Jump on the head of the one that is closest to 
you. When you jump on its head, you will bounce high up into the 
air. You will also begin to whirl. Steer yourself so that you whirl to 
the area of land just above the second flower enemy. If the first 
enemy did not give you enough height, land on the second flower 
enemy for the additional height. If you are Luigi, it is possible to 
do a backward somersault in order to reach the higher area.

There will be two ! box on the area you will land on. The one to 
the right has a turtle shell in it. Break it open, and get on the turtle 
shell. Ride along the path that is not covered with snow, away 
from the other ! box. The path only goes a short ways, and then it 
ends. The third power star is next to the place where the path 
ends.

Keep travelling on the snow-covered path, high above the regular 
land in the level. Stay near the edge of the level, and go all the 
way across the snow-covered path. At the very end of the path is 
the fourth silver star. Take the silver star, and then make a sharp 
turn right. Drop off of the high path, onto the low ground. Keep 
heading straight, all the way to where the icy area beneath the 
large bully. Surf straight across the icy area; the final silver star will 
be beneath the platform that the bully is on.

Once you have that final silver star, the power star will appear. 
Keep surfing straight. When you are back on normal ground, veer 
right into the valley. Go through the valley until you reach the edge 
of the level, and then make a sharp right turn. You will see the 
power star, incarcerated in a glass enclosure. Run into the glass 
enclosure to break it open and free the poor power star.

** Into the Igloo **

You need to be Luigi to beat this level, so switch to him before 
you enter it. Start by running alongside the base of the snowman. 
Follow it when it curves, over hills and through valleys. Soon you 
will come to the freezing pond. Leave the base of the snowman, 
and walk along the edge of the pond. You will come to place 
where you can jump onto a piece of land that is in the pond. Jump 
over to the land in the middle of the pond. When you are on the 
piece of land, go straight to the other side of it, past the place 
where the ice sheets are sliding. 

Safely on the other side of the piece of land, you will notice two 
flower enemies. Jump on the head of the one that is closest to 
you. When you jump on its head, you will bounce high up into the 
air. You will also begin to whirl. Steer yourself, so that you whirl 
to the area of land just above the second flower enemy. If the first 
enemy did not give you enough height, land on the second flower 
enemy for the additional height. If you are Luigi, it is possible to 
do a backward somersault in order to reach the higher area.

When you are on the higher area, there will be two yellow boxes. 
The box to the right has a shell in it. Break the box open, and get 
on the shell. Ride the shell off of the area you are on, back onto 
the water. Surf along the water, and head towards the base of the 
snowmans that is in the water. There will be a hill, with a line of 
yellow coins going up it, on the base of the snowman. Surf over to 
the hill and go up it. You will have to jump forward several times 
to get to the top. Once you are at the top, jump over the fence 
and crash into the igloo. Then, crawl into the igloo.

Even though the igloo seemed small on the outside, it is much 
bigger on the inside (or did you shrink?). Go to the left side of the 
igloo, and jump across the platforms until you reach the one with 
a ? box above it. Break it open, and take the power flower from 
it. Since you are Luigi, you will become invisible. Jump across the 
platforms, all the way back to the front of the igloo. There will be 
a wire net over the ground. Run onto the wire net (you will drop 
through it since you are invisible) and take the power star that is 
beneath it.

** Red Coins in the House **

Start by running alongside the base of the snowman. Follow it 
when it curves, over hills and through valleys. Soon you will come 
to the freezing pond. Leave the base of the snowman, and walk 
along the edge of the pond. You will come to place where you 
can jump onto a piece of land that is in the pond. Jump over to 
the land in the middle of the pond. When you are on the piece of 
land, go straight to the other side of it, past the place where the 
ice sheets are sliding. 

Safely on the other side of the piece of land, you will notice two 
flower enemies. Jump on the head of the one that is closest to 
you. When you jump on its head, you will bounce high up into the 
air. You will also begin to whirl. Steer yourself, so that you whirl 
to the area of land just above the second flower enemy. If the first 
enemy did not give you enough height, land on the second flower 
enemy for the additional height. If you are Luigi, it is possible to 
do a backward somersault in order to reach the higher area.

When you are on the higher area, there will be two yellow boxes. 
The box to the right has a shell in it. Break the box open, and get 
on the shell. Ride the shell off of the area you are on, back onto 
the water. Surf along the water, and head towards the base of the 
snowmans that is in the water. There will be a hill, with a line of 
yellow coins going up it, on the base of the snowman. Surf over to 
the hill and go up it. You will have to jump forward several times 
to get to the top. Once you are at the top, jump over the fence 
and crash into the igloo. Then, crawl into the igloo.

Inside the igloo, all you need to do is collect all of the red coins. 
They are all in the igloo, so they should be easy to get. Many are 
in the air, and we recommend doing backward somersaults to get 
the red coins in the air. There is also a red coin in the water 
behind the ? box, and another one in the water in the center of the 
room. Talk to the Bob-omb buddy on the main piece of land if 
you need any help locating the red coins in the igloo. When you 
have them all, the power star will appear on a platform on the 
right side of the igloo.

** 100 Coin Power Star **

This level is not anywhere short of the one coins you need; so 
here is how to get those coins. To the left of where you start off 
there will be three flower enemies, as well as three coins on the 
ground. Defeat the flower enemies to get their coins. Then, take 
the first two coins that are on the ground. When you near the third 
coin, it turns into an enemy. Jump on top of the enemy, and 
several coins will come out of it. Also, find the box that is near the 
ice sculpture and break it; it has several coins in it.

Next, head back to where you started off. Follow the large sign 
up the hill until you see another flower enemy. Defeat the flower 
enemy to get the coins it possesses. After that, do a long jump 
across the windy valley, heading to where the "campsite" is. 
Three Goombas will be huddled around a fire; defeat them in 
order to get their coins. A flower enemy is also there and, well, 
you know what to do with that.

When you are done with that, head along the path that is to the 
right of the path leading up to the bully. After you pass the frozen 
pond, you will come to an area with two flower enemies and a 
coin. Defeat the flower enemies to get their coins, and then walk 
near the coin that it on the ground. It will turn into an enemy. 
When it does, jump on it and take the coins that come out.

Head over to the frozen pond that is right next to the base of the 
large snowman. A single flower enemy will be on the bank of the 
pond, and two flower enemies will be on the piece of land in the 
middle of the pond. Defeat all three of them in order to get their 
coins.

Once you have done that, go to the place where you collect the 
power star for Whirl From the Freezing Pond. Break open the ! 
box that is next to the one with the power star in it. Get on the 
shell that comes out, and ride back down onto the freezing pond.

Surf along the water, and head to the slope that leads up to the 
igloo. There are several coins on the slope, so make sure that you 
get them. When you are at the top of the slope, crash into the 
igloo. Then crawl inside the igloo. There are several coins inside 
the igloo, so if you collect them all you should have enough to get 
the power star.

***************************
4.11 Course 11: Wet-Dry World
***************************

Requirement: Defeated 2nd Bowser
With the 2nd Bowser battle out of the way, you can now head up 
to the second floor of the castle. When you enter the castle, head 
straight across the first floor, and go up the center set of stairs. Go 
through the center door with a large keyhole in it. Inside the door 
you will find a staircase. Travel up the staircase, and go through 
the door that is there. The picture that takes you into Wet-Dry 
World is right in front of where you come out.

Depending on how high you jump into the picture, the starting 
water level will change. For this guide, we will ask you to start the 
level with the water high or low. In order to make the water high, 
do a continuous jump or a backward somersault into the picture, 
making sure that you enter the picture at the peak of the jump. To 
enter the level with the water low, do a small jump into the 
picture, barely making it into the picture.

** Shocking Arrow Lifts! **

As the name suggests, there are arrow lifts you need to go on to 
get to the star. While this star is not too hard to get using that 
method, there is an even easier way to earn it. You will find that 
many levels in this world have easier ways to beat them.

When you enter the level, start out by making the water level low. 
Once you are in the level, turn completely around, facing the area 
covered by the large, rectangular platform. Run under the 
platform, going until you reach the end of it. As soon as you are 
no longer under the platform, turn to the right. Next, run straight 
until you come to a structure made of several large, brick steps. 
Stand in the corner between the lowest and the highest steps (does
this make total sense to you? Wouldn't it be easier if there was a
picture of this warp? Guess what! Their is! Check out the illustrated
version of this game guide on our website. It has pictures of this
and many other warps, as well as other things).

You will be warped onto a platform, high up in the level. Next, 
turn your character to the left, and walk to the edge of the 
platform. When you are there, walk off of the platform. You will 
land on another platform, lower down. An ! box will be on the 
platform. The power star is in the ! box; all you need to do is 
break the box open.

** Top O' the Town **

For this level, we recommend that you start out as Mario. Enter 
the level so that the water level starts out as high as it can go. 
Once you are in the level, go straight and swim to the edge of the 
level. When you reach the edge, turn left and swim to the brick 
slope.

Run onto the brick slope, and across the small flat area that is 
after it. Next, jump up the two stairs that are at the end of the flat 
area. There will be a gap in between the top stair and the next flat 
area, so do a long jump to get across the gap.

When you are on the main flat area at the top of the level, walk 
under the ? box. Upon going under the ? box, turn to the left. 
Then, break open the ? box and take the power flower. It will 
make Mario float. Float up a short ways, and start heading 
straight. As you go, curve slightly to the left. You will see a power 
star, a short ways above a platform. Float over to the power star 
to finish the level.

** 5 Secrets in the Shallows and Sky **

In this level you need to perform five special tasks in order to find 
five secrets. It is best to start the level out with the water level as 
low as it can get. Here are the locations of the secrets.

In the wall of the first level of the main structure, there is a metal 
box. Push it all the wall in to find the first secret.

Against the wall of the level that is to the left of where you start 
off, there is a metal box. Push it towards the corner of the level 
that is closest in order to get the second secret.

Above the bottom left corner of the level from where you start 
off, there is a ! box. Break open the box in order to find the third 
secret.

Directly above the circular tower on the third level of the main 
structure, you will find a ! box (a sperical enemy is flying around 
the base of the tower). Break open the ! box and you will receive 
the fourth secret.

On top of the wire cage that holds the power star for Express 
Elevator--Hurry Up, there is another ! box. Destroy the ! box and 
you will find the fifth secret.

When you have found all five secrets, the power star will appear 
on the bridge that is directly behind the place where you start off. 
Get onto the bridge, and take the power star to finish the level.

** Express Elevator--Hurry Up! **

For this level, you need to start out as Luigi. Also, the water level 
needs to be high. Swim straight as soon as you start off, heading 
to the edge of the level. Upon reaching the edge of the level, turn 
left and swim to the brick slope. Swim onto the brick slope, and 
run across the small flat area that is at the top of the slope. After 
that, jump up the two stairs at the end of the flat area.

A Bob-omb buddy will be on the top stair, but he is not important 
right now. Jump across the gap that is there, going to the area 
with a ? box above it. When you land, walk straight so that you 
are under the ? box. Turn around when you are under it.

With that done, break open the ? box and take the power flower. 
It will turn Luigi invisible. Next, run back across the area, and 
jump to the area where the Bob-omb buddy is. As you go, note 
the large, wire cage that is too your right. The power star is in it.

When you are on the area where the Bob-omb buddy is, go to 
the edge of the platform. Turn around so that Luigi is facing the 
Bob-omb buddy. Do a backward somersault. As you begin to 
twirl, maneuver yourself into the cage, onto the power star. It is 
right above the platform inside the cage that is closest to where 
you did the backward somersault.

The great thing about this is that even if you do not make it the 
first time, it is easy to retry. You do not have to go through a 
complicated maze for a second try. Simply swim to the brick 
slope you were on, and complete the steps again from there.

** Go to Town for the Red Coins **

For this level, enter the picture so that the water level is high. 
Once you begin the level, swim straight and over to the right. 
Head towards the structure made of tall, wire walls. When you 
are next to it, jump out of the water. You will have enough height 
to grab onto the edge of the wire wall. Pull yourself up, and jump 
into the water on the other side of the wire wall.

Swim straight down as soon as you are in the water. Head to the 
bottom, and you will find a tunnel. Swim through the tunnel, go 
under the first wire wall and over the second. When you have 
swam over the second wire wall, swim straight down to the 
ground.

You will find yourself in a miniature town. Unfortunately, you 
cannot do much since the town is completely under water. Swim 
under the place where the second wire wall was, and you will see 
a multi-colored diamond. Touch the diamond, and the water level 
will decrease. Now, you will be able to stand up.

Now you will have to collect all eight red coins that are in the 
town. Since the town is so small, they are easy to get to. Here are 
their locations.

Two red coins are in the two blocks that are on the edge of the 
courtyard wall.

One red coin is in the block that is right in front of the entrance to 
the castle.

One red coin is on the roof of the castle.

Four red coins are in the four blocks that are on the roofs of the 
four flat-roofed buildings around the castle. Use Mario's Wall 
kick to get on top of the buildings. Luigi's backward somersault is 
also useful for getting on two of the buildings. If you are Luigi and 
you need to get on the tallest buildings, step on the switch that is 
behind the building with the slanted roof. It will create steps next 
to the tallest building.

When you have all eight red coins, the power star will appear 
inside the castle. Go into the castle to claim the power star and to 
finish the level.

** Quick Race Through Downtown! **

For this level, enter the picture so that the water level is high. 
Once you begin the level, swim straight and over to the right. 
Head towards the structure made of tall, wire walls. When you 
are next to it, jump out of the water. You will have enough height 
to grab onto the edge of the wire wall. Pull yourself up, and jump 
into the water on the other side of the wire wall.

Swim straight down as soon as you are in the water. Head to the 
bottom, and you will find a tunnel. Swim through the tunnel, go 
under the first wire wall and over the second. When you have 
swam over the second wire wall, swim straight down to the 
ground.

You will find yourself in a miniature town. Unfortunately, you 
cannot do much since the town is completely under water. Swim 
under the place where the second wire wall was, and you will see 
a multi-colored diamond. Touch the diamond, and the water level 
will decrease. Now, you will be able to stand up.

Turn around, and wade straight through the water (do not go onto 
the small area above the water level. If you are not Luigi, quickly 
get his cap before continuing. Keep going straight until you see a ? 
box. Break open the box, and take the power flower that is inside 
of it. It will make you invisible. Now that you are invisible, you 
need to make it inside the wire cage that is in the town. Run along 
the edge of the large platform that the castle is on.

Soon you will be past the main platform that the castle is on, and 
you will be running along the courtyard wall. Since the wall is 
narrow and you are invisible, you can run through it. Run through 
both of the courtyard walls, and then head right towards the wire 
cage. Go into the cage, and run next to the large stucture that is 
inside the cage. Do a backward somersault onto the first step of 
the structure, and then jump up to the top of the structure. The 
power star will be there for your taking.

** Soaked Silver Stars **

In this level you need to collect all five of the silver stars. We 
recommend that you start out with the water level high, and that 
you start out as Mario. For the first silver star, head over to the ? 
box (A Bob-omb buddy is near the ? box; talk to him to make 
him open up the cannon. If you have already opened up the 
cannon, never mind the piece of information). Break it open, and 
take the power flower that is inside of it. Float up high, and you 
will find the first silver star in the middle of the level, high up in the 
air.

When you have that silver star, dive down to the large platform 
next to the bridge that you start off in front of. Swim into the silver 
star to collect it. Off to the side of that platform, a little higher up, 
is another platform made of red bricks. The third silver star is on 
it. Swim over to it and take it.

When you have that power star, swim over to the ramp that is in 
front of where you start off. Swim under the ramp, and you will 
find the fourth silver star. Now that you have four silver stars, 
swim straight down. You will see a multicolored diamond at the 
bottom of the level, directly under the ramp. Touch it to make the 
water level go down.

With the water level as low as it can go, head to the place where 
you start the level. Go off to the left of it, and destroy the first red 
brick block that is there. The final silver star is inside the block.

Since you will have all five silver stars, the power star will appear. 
Run to the second set of brick blocks, and then turn right. Run 
straight for a short distance, and then veer to the left. Go to the 
structure that is made of several large steps. Go in the corner that 
is between the lowest and the highest step, and stay there.

You will be warped to a platform high up in the level (you may 
have to adjust your position when you are trying to use the warp). 
A cannon is in the platform. Fall into the cannon. As soon as 
cannon view comes up, shoot out of the cannon (you do not need 
to aim). You will be shot across the level, all the way to another 
platform. Go along the platform until you come to the ? box. 
Break it open, and take the power star that is inside of it. Now, 
float all the way over to the power star, and finish the level.

** 100 Coin Power Star **

This level is full of coins, so here are the locations of coins in the 
level. We recommend that you be any character besides Yoshi 
for this level. In the brick boxes, to the right of where you start 
out, you will find several coins. Defeat the two spiders in the level 
to get their coins. On the raised platform to the left of where you 
begin, there is a blue coin switch. When you pound it in, it creates 
six blue coins along the edge of the platform.

In the ! box, above the lower left corner, there is five coins. Also, 
in the ! box above the bridge that is behind where you start off, 
you will find three coins. There are five coins on the high platform 
that has a silver star (silver star challenge only) and a multi-
colored diamond.

There are eight coins around the raised circular platform, located 
on the largest platform (the area you get to when you go up the 
thin slope that sticks out). Several coins are also in the ! box 
above the raised circular platform. Staying on that same area, go 
to the ! box that has the moveable block next to it. The ! box has 
three coins inside of it.

If you go onto the wire cage that the power star for "Express 
Elevator-Hurry Up!" is in, you will find a ! box. There are several 
coins in that box. On the to the side and down from the Bob-omb 
Buddy, you will find a Goomba and four coins. Take the coin and 
defeat the Goomba in order to get his yellow coin.

On the other side of the Bob-omb Buddy, on the highest 
connected platform, there is a purple enemy. Run behind the 
enemy, pick it up, and throw it against the wall. Several coins will 
come out of it. There are also several coins on the circular 
platforms in the top, middle of the level.

If you still need more coins, head over to the town (use the 
cannon). There are several coins on top of building, in the castle 
courtyard, and on the bridge at the top of the area. The red coins 
are also there, just in case you need them. When you collect all of 
these coins, you should have enough to complete the level.

*********************************
4.12 Course 12: Tall, Tall Mountain
*********************************

** Scale the Mountain **

This is the tallest mountain in the game, and it will take some skill 
to scale. When you begin, you will be on a path, near the base of 
the mountain. Head up the path, past the Goombas. Soon you will 
come to a gap in the path that you will need to jump over. It is 
best to do a long jump over it. There is another gap immediately 
after the first one, and you will need to do a long jump over it as 
well.

When you are past the gaps, continue to follow the path as it goes 
next to a bed of mushrooms. You will need to jump onto the 
mushroom in a later level, but for now, ignore them. Keep going 
along the path until you come to an area with several mole holes. 
Occasionally moles will come out and throw rocks at you.

While you could merely go past the mole area, there is a shortcut 
there that will make scaling the mountain much easier. As soon as 
you enter the mole area, head left and go next to the mountain. 
Get as close to the mountain as you can, and you will be in 
between two rock platforms. One is much bigger than the other.

Turn so that your back is towards the larger rock platform, and 
do a backward somersault onto it. As soon as you land, turn 
completely around and do another backward somersault, onto a 
small ledge sticking out of the mountain. When you land, once 
again turn around and do another backward somersault. You will 
land on a wide path, and you can continue on your journey.

Run across the path, and jump onto the area that is slightly higher 
than it. Keep going, and you will come to a large wall. The wall 
leads up to a higher area, so do a continuous jump (or backward 
somersault if you are Wario) onto the ledge.

You will come onto a higher path, so just run straight along the 
new path. There will be Goombas on the path; defeat them so 
they will not interfere with your travels. At the end of the path 
there is a massive gap, and it leads to another path. It is important 
that you get over the gap, so run to the edge of the path you are 
on, and do a long jump (Yoshi can cross the gap using his flutter 
kick, which is easier to use, so we recommend that you use that 
technique if you are Yoshi). If you did it correctly, you will land 
on the path.

Run along that path quickly. There is a cloud near the beginning of 
the path, and if you take too long he will blow you off. Once you 
are past the cloud, run steadily unto you come to a green area 
with several Goombas in it.

Run through the green area, and defeat the Goombas if you want 
to. At the end of the green area, you will need to jump up a short 
way in order to get back on normal land. The green land will 
hamper your jumping ability, so jump quickly several times in 
order to get enough height. 

When you are past the green area, you have passed all of the 
obstacles in the level. Now you need to continue to run along the 
path. The path will veer away from the mountain for a while, so 
be careful as you cross that portion. Soon you will come to an 
area that is fenced in. Go until you reach the slope you can easily 
walk up, and then walk to the top of the mountain. The power 
star will be their, and you can take it.

** Mystery of the Monkey Cage **

This level forces you to yet again make your way to the top of the 
mountain. There is an easier route to take this time. Start by 
climbing up the tree that is right behind where you start off. Climb 
to the top of the tree to make an owl come out, and then climb 
back down. The owl will offer you a ride. Stand under the owl's 
shadow, and jump. Your character will grab onto the owl, and he 
will take you to the top of the level. Hang on and steer towards 
the peak of the mountain. When you are above it, let go of the 
owl.

At the very top of the mountain is a monkey. The little monkey 
will run around the top of the mountain, avoiding you. To 
complete the level you need to capture the monkey. Run after him 
and attempt to capture him. When he runs into a wall he jumps 
backward, so a good strategy is to run him into a wall. Then, 
quickly turn around and grab him as soon as he lands.

Once you have captured him, he will beg you to let him go. He is 
a pesky monkey, but let him go anyway. After, he will reward you 
handsomely. When you let him go, follow him as he goes a short 
ways down the mountain. He will come to the spot where the 
monkey cage is, right in from of the waterfall.

The monkey will jump onto the cage, and make it fall. The cage 
will break open. The power star will appear above a small piece 
of land, next to the bottom of the first waterfall. Walk along the 
small bridge that goes next to the waterfall, and drop off of it. You 
will land in the water at the bottom of the first waterfall. The 
power star is on the piece of land to the right of the waterfall, so 
swim over to the land and retrieve it.

** Scary 'Shrooms, Red Coins **

Collecting the red coins of this world can be dangerous, but that's 
what makes it exciting. When you begin the level, head up the 
path. Go past the Goombas until you reach the two gaps that are 
in the past. Do long jumps past both of the gaps, and you will end 
up back on the path. Several mushrooms will be next to the path.

Go until you are next to the first mushroom. A red coin is spinning 
above it. Jump to the mushroom, and take the red coin that is on 
it. After that, there will be two mushrooms that you can jump on. 
One leads to a ! box, and the other one leads to another red coin. 
Jump to the one that is closest to the next red coin. As soon as 
you land on it, jump onto the next mushroom with a red coin on it. 
When you are there, jump to the next mushroom with a red coin 
on it, and take the red coin. Finally, jump to the final mushroom 
that has a red coin on it. As soon as you get the red coin, jump 
back onto the main path.

Keep going along the path until you come to an area with several 
mole holes. Occasionally moles will come out and throw rocks at 
you. As soon as you enter the mole area, head left and go next to 
the mountain. Get as close to the mountain as you can, and you 
will be in between two rock platforms. One is much bigger than 
the other.

Turn so that your back is towards the larger rock platform, and 
do a backward somersault onto it. As soon as you land, turn 
around and walk across  the rock platform. When you get to the 
end of it, jump up to the platform with the red coin on it. Take the 
red coin, and head back to the place where you landed after 
performing the backward somersault.

When you are there, turn around so that you are facing the place 
where you just got a red coin. Then, do another backward 
somersault. You will land on another platform, higher up, that has 
a red coin on it. Go forward until you get the red coin, and then 
do another backward somersault.

You will land on yet another area. Go forward until you come to 
the wall that leads up to a slightly higher area. Instead of jumping 
up the wall when you get to it, do another backward somersault.

Your character will land on a small ledge sticking out of the 
mountain, and he will get the red coin that is on it. As soon as you 
land on it, do a continuous jump. You will grab onto another 
platform that is higher up. Climb onto the platform. Then, turn 
around and jump to the ledge that is slightly higher that the area 
that you are on.

The first part of the ledge is slanted, so run past that until you are 
on the part of the ledge that is flat. When you are there, turn 
around and jump up to the next ledge. You will find the eighth red 
coin on that ledge, so make sure that you take it.

Once you have all eight red coins, the power star will appear. 
Jump down to the place where all the mole holes are. When you 
are there, face away from the mountain. You will see a mushroom 
with the red coin power star above it. Run, and jump onto the 
mushroom. Take the power star to finish the challenge.

** Mysterious Mountainside **

In this level you need to get to the area just past the blowing 
cloud. If you already know how to get there, skip to paragraph 7. 
When you begin, you will be on a path, near the base of the 
mountain. Head up the path, past the Goombas. Soon you will 
come to a gap in the path that you will need to jump over. It is 
best to do a long jump over it. There is another gap immediately 
after the first one, and you will need to do a long jump over it as 
well.

When you are past the gaps, continue to follow the path as it goes 
next to a bed of mushrooms. You will need to jump onto the 
mushroom in a later level, but for now, ignore them. Keep going 
along the path until you come to an area with several mole holes. 
Occasionally moles will come out and throw rocks at you.

While you could merely go past the mole area, there is a shortcut 
there that will make scaling the mountain much easier. As soon as 
you enter the mole area, head left and go next to the mountain. 
Get as close to the mountain as you can, and you will be in 
between two rock platforms. One is much bigger than the other.

Turn so that your back is towards the larger rock platform, and 
do a backward somersault onto it. As soon as you land, turn 
completely around and do another backward somersault, onto a 
small ledge sticking out of the mountain. When you land, once 
again turn around and do another backward somersault. You will 
land on a wide path, and you can continue on your journey.

Run across the path, and jump onto the area that is slightly higher 
than it. Keep going, and you will come to a large wall. The wall 
leads up to a higher area, so do a continuous jump (or backward 
somersault if you are Wario) onto the ledge.

You will come onto a higher path, so just run straight along the 
new path. There will be Goombas on the path; defeat them so 
they will not interfere with your travels. At the end of the path 
there is a massive gap, and it leads to another path. It is important 
that you get over the gap, so run to the edge of the path you are 
on, and do a long jump (Yoshi can cross the gap using his flutter 
kick, which is easier to use, so we recommend that you use that 
technique if you are Yoshi). If you did it correctly, you will land 
on the path.

Run along that path with the cloud near it quickly. The cloud near 
the beginning of the path will blow you off if you stay in front of 
him too long. Directly past the cloud is a group of coins, near a 
small part of the mountain wall. They seem to be leading into it. 
Jump into the wall there to be taken to another area.

You will enter an area housing the most complicated slide of the 
game. In order to take the power star you need to complete the 
slide. Tackle this slide as you would any other-cautiously. Overall, 
the slide is fairly normal. There are many turns, and there are two 
particular things you will want to look out for.

A good distance down the slide you will see several signs 
directing you to turn right onto a boarded area. While you will 
tend to continue on the normal path, it is imperative that you turn 
right onto the boarded area. If not, you will come to a dead end 
and will fall of the track. It only takes one time missing the 
boarded area to realize that you need to turn there, but you can 
make the turn without even making the mistake once.

Later on the slide will go into a tunnel. At the end of the tunnel the 
track will make a large curve-too large for you to go on. This will 
make the track extremely narrow for a short while. Then, the 
track will begin to widen again, and you will go through a turn. 
When you are once again heading straight, there is something you 
need to watch out for. A short distance after you straighten out, 
there will be a jump in the track. Yes, you need to actually jump 
to make it over the jump, so be ready for that.

When you have made it past the jump, you are nearly home free. 
Slide down the remainder of the slide, and slide into the hole at 
the end. You will be taken to a cave in the mountain. A wire wall 
prevents you from leaving the cave, though you will not need too. 
A power star is also in the cave; take it and finish the level.

** Blast to the Lonely Mushroom **

While this level recommends using the cannon, it is not necessary. 
There are other ways to beat the level. In order to beat the level 
an easier way, start out by climbing to the top of the tree that is 
where you start off. An owl will come out. When you climb down 
from the tree, the owl will offer you a ride.

Accept his ride by jumping underneath him, and grabbing his 
claws. Hold on as he soars to the top of the level. When you are 
at the top of the level, stop looking at the top screen and focus on 
the lower screen. It is all you need to beat the level. Still holding 
onto the owl, turn so that the yellow arrow is pointing to the 
power star. Go until your character's face is over the power star 
(it should completely cover the power star, but it is not 
necessary), and then let go of the owl. Immediately after you let 
go, pound the ground so that you will fall straight down. You will 
land on the power star or right next to it.

** 5 Secrets of the Mountain **

For this level, you need to be Mario. We recommend switching to 
him before you start the level. Anway, you may have noticed that 
several of these levels force you to go to the top of the mountain. 
This one is no exception Climb up the tree that is at the beginning 
of the level, and ride the owl to the top of the mountain.

When you are directly above the top of the mountain, let go of the 
owl. You will drop onto the peak of the mountain. There is also a 
? box above the peak. Break the box open, and, since you are 
Mario, you will find a feather. Take the feather, and do the triple 
jump in order to start flying.

In the sky around the top of the mountain, there are five clusters 
of coins. Each cluster has eight yellow coins circled around a 
single yellow coin. Fly to each group of coins, and take the coin 
that is in the middle. A number will appear. Collect each center 
coin in the five groups.

There are five groups, but you will not have enough height to 
collect all five center coins in one sitting. When you start to get 
low, fly over to the top of the mountain, and start over (don't 
forget to collect the feather again if your time starts running low). 
Do this as many times as you need to in order to collect all five 
center coins. Remember to start off in different directions so that 
you have enough height to collect specific yellow coins. Once you 
have all five center yellow coins, a star will appear at the top of 
the mountain. Fly into it to complete the level.

** Breathtaking View from the Bridge **

Yet again you need to make it to the top of the mountain. Climb 
the tree that is where you start off, ride the owl to the top of the 
mountain, and drop onto the top of the mountain. Even though 
you landed at the top of the mountain, that is not where the power 
star is. You need to make your way down the mountain a short 
distance.

Start heading down the path that leads away from the top of the 
mountain. You will need to be Wario to finish this level, so take 
his cap if you did not start out as him. Now, head over to where 
the path veers away from the mountain for a distance. Instead of 
following the path away from the mountain, stay next to the 
mountain and keep going straight. You will drop onto a small 
bridge.

Follow the bridge until it comes to an end. It leads to the entrance 
of a cave inside the mountain. Go into the cave, and you will find 
a black brick block blocking your way. Since you are Wario, you 
will be able to break the block with a single punch. Behind the 
block is the power star.

** 100 Coin Power Star **

While there are many coins on Tall, Tall Mountain, they are 
scattered in many different locations. Here are the locations of 
many of the coins. We recommend that you use a character other 
than Yoshi for this. At the beginning of the level, when the path 
splits off into two ways, head down the path that goes down. 
There are eight coins at the bottom of it, and a jumping box with 
several coins in it (should you dare to pick it up).

On the main path, just before the two gaps, there are three 
Goombas walking around. Defeat them for their coins. When you 
have those coins, continue to head up the mountain. When you 
are past the area with all of the Gopher holes, you will see three 
Bob-ombs. Pick them up, and throw them against the wall to 
obtain their yellow coins. 

After that, continue on until you come to the purple enemy. Pick 
up the purple enemy from behin, and throw him against the wall. 
Several coins will come out of him. Go past the area where the 
purple enemy was, onto the wooden bridge that is there. Several 
coins are on the bridge.

You can also head to where the red coins are, hidden in the midst 
of several rocks. Underneath the hanging moss near the top of 
where the red coins are in the rocks, there are several yellow 
coins. You can also collect all eight red coins since they are worth 
two yellow coins each.

If you head to the place where the metal balls fall off the 
mountain, you will find a pole sticking out of the ground. Pound 
the pole into the ground since it will give you yellow coins. Also, if 
you head to the right of the slope where the metal balls are rolling 
down, you will find another path with two Bob-ombs on it. Defeat 
them in order to get their yellow coins.

Keep going along the mountain until you come to the Mysterious 
Mountainside. That is the place where you entered the mysterious 
slide. There are several coins around the entrance to the slide, so 
collect them. After you pass the entrance to the slide, you will 
come to a green area with four Goombas on it. Defeat the 
Goombas to get their coins.

Immediately after the green area, you will see a column of coins 
heading into the air. Stand under the column, and do a backward 
somersault to get the coins. Keep going, and you will find five 
coins on the ledge in front of the waterfall.

Once you have collected all those coins, head to the top of the 
mountain as Mario. Take the feather. Fly around the top of the 
mountain, collecting the forty-five coins that are in the air. When 
you have them all, you should have enough coins to beat this level.

******************************
4.13 Course 13: Tiny-Huge Island
******************************

Requirement: Beat 2nd Bowser
Once you have beaten the second Bowser, you will be able to 
enter this area. When you enter the castle, head straight up the 
center stairs in the room. Go to the door with the keyhole on it, 
and go through it. Next, go up the spiralling set of stairs that is 
there. Once you have gone through the door at the top of the 
stairs, you will be on the second floor. Head left, and go into the 
door that will be there. Once you are inside the room, go to the 
small platform in the middle of the room. There will be three new 
ways to go from there. If you go straight, you will end up at a 
simple picture that does nothing. If you go into the picture to the 
right, you will be small when you enter the level. If you go into the 
picture to the left, you will be big when you enter the level. 
Remember which ways allow you to enter the level as big or little. 
These can save you a lot of time inside the level, and they are 
reffered to frequently in this level's walkthroughs.

** Pluck the Pirahna Flower **

First off, I must say that it would be best if you were someone 
besides Yoshi for this level. Anyway, when you enter this level, 
use the route that makes you big. You will start out on an island, 
next to a large mountain. Ignore the Goomba that is there; it can 
do you no harm. Turn to the left, and you will see two other 
islands that are also next to the mountain. Jump to the island next 
to the one you are on. Jump to the third island, avoiding the fire-
breating Pirahna Plants that infest it. There is a pipe on the third 
island; jump into it.

After you have jumped into the pipe, you will jump back out of it. 
This time, however, you will be a lot smaller. You will also be the 
perfect size to take on the fire-breathing Pirahna Plants that are on 
the island. There are Pirahna Plants on both sides of the pipe; you 
will need to go near the area where they are, wait for them to 
come out of the ground, and punch them. When you do it to one 
it will wither and die, but do not be too excited. There are several 
Pirahna Plants that are on this island. Stay on the island, and kill 
all of the Pirahna Plants that come up. When you have defeated 
them all, a power star will appear. Take the power star to 
complete the first level of this area.

** The Tip Top of the Huge Island **

Start out this level using the route that makes you big. As you 
start, jump onto the island next to the one you are on. Climb up 
the tree that is on the island. When you are at the top of the tree, 
jump onto the mountain. Turn left, and make your way over to the 
green pipe (next to where the metal balls come out). Jump into it.

When you come out of it, you will be small. Jump up onto the 
higher areas, one area at a time. Keep doing this until you are at 
the highest area. From there you cannot jump up to the peak, so 
you will have to find a different route. Run along until you find the 
wooden bridge that goes along the edge of the mountain. Run 
across it, all the way to the other side of the peak. The area on 
the other side of the bridge slants up, making a path to the top. 
Run up the path until you come to the ! box. Break it open, and 
you will find the power star inside of it.

** Rematch with Koopa the Quick **

Koopa the Quick is upset at his previous loss, and now he wants 
a chance to take revenge. I would like to say that he is a lot 
harder to beat this time, as he was in the N64 version of this 
game, but he is not. Start out the level using the picture that makes 
you big. When you begin, jump over to the island that is right next 
to the one you are on. Jump onto the tree that is there, and climb 
it all the way to the top. After that, jump off the tree, onto the 
mountain. Face the mountain, and then turn left, heading past the 
hole where the balls come out. You will see a green pipe. Jump 
into the pipe.

Instantly your character will jump out of the pipe, only this time he 
will be much smaller. Go to where you are near the edge of the 
mountain, and then turn left. Once again, go past the hole where 
the large metal balls come out. Stay near the mountainside, and 
keep running. As you run, the mountain will cut off, and there will 
be a fence, Run along the edge of the fence until you see Koopa 
the Quick. Talk to him, and he will challenge you to a race.

The race will then begin. Run (you do not have to do long jumps 
in this version) back the way you came. Go along the fence, along 
the mountain, and past the hole where the balls come out. Keep 
heading straight for a short while, and then turn right when you 
come to the path that heads downward. Follow the path that 
heads downward, falling from one level to another.

Run steadily until you come to the bridge without railing. As you 
cross the bridge, wind will blow. Do not stop running, but be sure 
that you are not blown off the bridge. Make your way across the 
bridge, and soon you will be on solid ground again. The ending 
flag is on this piece of land. Run over to it and, if you beat Koopa, 
you will win the race. Wait for Koopa to finish the race as well, 
and then he will give you your prize: a power star.

** Klepto the Condor **

Just as in the previous levels, you need to start off this level using 
the route that makes you big. When you enter the level, jump over 
to the island that is next to your. Jump onto the tree, climb it to the 
top, and then jump onto the mountain. There will be an area 
higher up that you need to jump to. One of its walls has a hole in it 
that has metal balls come out of it. Jump onto the higher area, and 
after that jump to the next highest area. There is a small wooden 
walkway that is connected to the area you should end up on.

Once you have done that, you are in position to complete the 
level. Stand on the area patiently, waiting for the bird to fly around 
the mountain. When the bird is just above you, jump straight up in 
order to get the bird to drop the star.

The star will fly over to the floating island next to the mountain. 
Jump back down to where the tree is, and then jump to the higher 
island. Stay to the right of the island, and drop down when you 
are past the mountain. You will drop onto a platform with a 
switch on it. Step on the switch to make blocks appear. Run 
across the blocks, over to the island. Take the power star.

** Wiggler's Red Coins **

For this level, use the route that makes you small. Head across 
the island, going into the small hole in the large wall. On the other 
side of the wall is a large body of water. Jump into it and start 
swimming.

Soon you will see a large beach to your left. Swim onto the 
beach. Next, head up the sandy hill until you find the Koopa. 
Jump on Koopa in order to knock him out of his shell, and then 
hop on the shell. Ride the shell up the hill, going until you are near 
the wall at the top of the hill. Turn sharply right, and go up the 
steep, rocky hill that is there.

Go up the rocky hill, jumping forward if you start to slow down. 
As you make your way up the hill, veer slightly to the right. You 
will come to a flat, grassy area with a tree, a Goomba, and a sign 
on it (if there is just a Goomba on it you are on the wrong area; 
head back to the beach and try again). Extending out from the 
area is a narrow bridge, leading into a hole in the mountain.

You could try to ride the shell across the bridge and into the 
mountain, but that is difficult to do. Instead, steer so that you 
crash into the sign that is on the area. The shell will disappear, and 
you will control your character once again (you can also use the 
cannon; just aim a complete crosshair length above the highest 
point of the mountain). Walk (or crawl) along the bridge that 
extends out of the area. Follow it into the hole in the mountain.

Once you have gone through the hole, you will be inside the 
mountain. Several platforms are there, sticking out of a bottomless 
pit. Walk along the first platform, and collect the coin that is on it. 
When you reach the end of the first platform, jump to the platform 
that is closest to it and collect its red coin.

Continue jump from one platform to another, and jump onto to 
platforms with red coins on them. Once you have collected the 
red coin on a platform, jump to the next one with a red coin on it. 
The platforms with red coins are set up in a logical order, so it is 
not difficult to get to each one of them.

When you have six red coins, you will be on a small platform. 
There are large platforms above and below you. Jump to the large 
platform that is higher up. Once you are on it, run to where the 
red coin is on it.

After you have collected that red coin, crouch and do a 
backward somersault (hold down jump when you do it). You will 
grab onto a wire net at the top of the level. Hold onto the wire 
net, and make your way to the tall platform with the red coin on it. 
When you are above it, drop onto it and take its red coin. Since 
you will have all eight red coins, the power star will appear. Drop 
down the gap in between that platform, and the platform with the 
glass enclosure on it in order to get the power star.

** Make Wiggler Squirm **

Start out this level big. Jump onto the second island, and climb up 
the tree. When you are at the top of the tree, jump onto the 
mountain. When you are on the mountain, jump from one area to 
the next, getting as high as you can. When you are at the platform 
just below the top of the mountain, turn so that your back is to the 
mountain. Crouch, and do a backward somersault. You will land 
on top of the mountain. Stand in the pool of water, jump up, and 
pound the ground. A hole will appear in the top of the mountain, 
and the water will disappear.

Now that you have done that, jump off the peak of the mountain, 
onto the lower areas that you were just on. Make your way over 
to the green pipe (next to where the metal balls come out) and 
jump into it.

When you come out of it, you will be small. Jump up onto the 
higher areas, one area at a time. Keep doing this until you are at 
the highest area. From there you cannot jump up to the peak, so 
you will have to find a different route. Run along until you find the 
wooden bridge that goes along the edge of the mountain. Run 
across it, all the way to the other side of the peak. The area on 
the other side of the bridge slants up, making a path to the top. 
Go up to the top, and fall down the hole that is there.

You will fall into Wiggler's area. He is angry about how you 
flooded his house. Begin by jumping down from the platform you 
landed on, so that you are on the same floor as Wiggler. Jump on 
top of Wiggler's head. That will make him angrier, and he will 
move faster. Avoid him as he runs, and then jump on top of his 
head again. This time he will be furious. Simply avoid his rampage 
and jump yet again on his head. This time he will concede, and he 
will give up his power star.

** Switch Star on the Island **

We recommend that you use any character except Wario to beat 
this level. Use the route that makes you small. Head across the 
island, going into the small hole in the large wall. On the other side 
of the wall is a large body of water. Jump into it and start 
swimming.

Soon you will see a large beach to your left. Swim onto the 
beach. Next, head up the sandy hill until you find the Koopa. 
Jump on Koopa in order to knock him out of his shell, and then 
hop on the shell. Ride the shell up the hill, going until you are near 
the wall at the top of the hill. Turn sharply right, and go up the 
steep, rocky hill that is there.

Go up the rocky hill, jumping forward if you start to slow down. 
As you make your way up the hill, veer slightly to the right. You 
will come to a flat, grassy area with a tree, a Goomba, and a sign 
on it (if there is just a Goomba on it you are on the wrong area; 
head back to the beach and try again). Extending out from the 
area is a narrow bridge, leading into a hole in the mountain.

You could try to ride the shell across the bridge and into the 
mountain, but that is difficult to do. Instead, steer so that you 
crash into the sign that is on the area. The shell will disappear, and 
you will control your character once again (you can also use the 
cannon; just aim a complete crosshair length above the highest 
point of the mountain). Walk (or crawl) along the bridge that 
extends out of the area. Follow it into the hole in the mountain.

Once you have gone through the hole, you will be inside the 
mountain. Several platforms are there, sticking out of a bottomless 
pit. Walk along the platform you start out on until you are past the 
narrow portion of it.

Off to your left there is a large platform, higher up. Go to the right 
side of the platform you start out on, and face the large platform. 
Jump towards the large platform, timing it so that you land just at 
the edge of the platform you are on. When you land, quickly jump 
forward again so that you do the continuous jump.

You will land on the ledge of the platform (remember this place; 
we will refer to it later on). Go to the other side of the platform, 
and you will find a star switch there. Step on the star switch to 
make the power star appear.

Now, run back over to the ledge. Once you are there, stop, 
crouch, and do a backward somersault (hold the jump button 
when you do it). You will grab onto the wire net. Hold onto the 
net, and make your way over to the platform with the power star 
above it. It is in one of the corners of the area; look at your map if 
you are having trouble finding it. When you are directly above the 
power star, drop down in order to retrieve it.

** 100 Coin Power Star **

To begin this coin hunt, start out using the route that makes you 
small. On the island you begin on, there are three Goombas that 
you can defeat. There is also a pole you can pound into the 
ground; it gives you five yellow coins. Next, head through the hole 
in the wall, and then swim to the sandy beach.

On the sandy beach there is a lot of coins. Start off by defeating 
the Koopa, as he gives you a blue coin. Retrieve the two coins at 
the top of the beach, and defeat the Lakitu and Shy Guy for their 
yellow coins. Next, go to the piece of land past the beach. It has 
the cannon on it, and a Shy Guy and a Goomba are there. Defeat 
them for additional yellow coins.

Once you are ready to move away from the area with the cannon, 
run to the section that does not have a fence. There is a small gap 
there, and a platform is past the gap. Run and do a long jump 
onto the platform. When you are on the platform, run straight 
across it and fall off of it. A gust of wind will blow you up. When 
it does, move over to the left, and land on the ledge that is sticking 
out of the mountain.

A narrow, wooden bridge is connected to the ledge. It has five 
yellow coins on it. When you are past that wooden bridge, go 
along the land until you come to another wooden bridge. Run 
along that wooden bridge, and make sure you are not blown off.

Continue on, following the path of the metal balls backward. 
Follow it until you come to the place where the metal balls come 
out. Run past that place, and go down the slope that is after it. 
Four yellow coins are on the slope. When you have those yellow 
coins, turn around and go past the place where the metal balls 
come out. Head up the green slope that is after that spot, and go 
up to the tube that is at the top of the slope. Jump in the tube; its 
time to upgrade your size for the next portion of the treasure hunt.

As you leave the tube, head back down the slope. Run past the 
place where the metal balls come out, and collect the coin that is 
past it. Keep coming, and soon you will arrive at a wider area. A 
Koopa is there, smash him to the ground in order to confiscate his 
blue coin.

With that blue coin in your control, turn around and jump up the 
platforms sticking out of the mountain. Go up until you are on the 
platform that is closest to the top of the mountain. A wooden 
bridge is next to the platform, and there are five yellow coins on it.

Now, run to where the cannon is when you are little. A Bob-omb 
buddy will be there. Talk to him, and he will open up the cannon. 
Then, head to the beach, and jump onto the piece of land closest 
to the tube. Go into the tube to become small again.

Head back up mountain, and go to the wooden bridge. On the 
platform next to the wooden bridge, there is a large purple enemy. 
When you are on the platform, run behind the enemy, pick it up 
and throw it against the wall. It will give you five yellow coins. 
Then, run across the wooden bridge and get the coins that are on 
it.

When you are done with that, jump off of the wooden bridge, 
down onto the beach. After that, swim over to the area where the 
cannon is. Go into the cannon. Aim your cannon so that the 
bottom middle of the lower part of the crosshair is lined up with 
the peak of the mountain. Then, aim your cannon up one full 
crosshair length. Shoot your cannon, and you will fly to an area 
high in the mountain.

A Goomba will be there, along with a tree and a sign. Defeat the 
Goomba, and he will reward you with a yellow coin (If you hit a 
Goomba while you are being shot out of a cannon, they will give 
you a blue coin). Then, go along the wooden bridge that is 
connect to the area. It is narrow, so be careful when you go on it. 
Follow the wooden bridge all the way to the mountain, collecting 
the yellow coins that are on it. When you reach the end of the 
wooden bridge, go into the mountain.

Go around the area inside the mountain, collecting all the red 
coins. Also, step on the blue coin switch and take the two blue 
coins that appear. If you have over ninety coins by now and you 
are Luigi, break open the ? box and take the power flower that is 
inside of it. Then, wait for the box to appear again, and jump on 
top of it. When the time for you to be invisible is almost up, do a 
backward somersault through the wire netting. You will end up in 
Wiggler's area, and you can take the ten coins that are there.

If you do not have over ninety coins, leave that area and head to 
the area where you got the first power star of the level. If you are 
big when you get there, become small. Defeat the Pirahna Plants 
that are there, as they give you coins. Also, pound in the poles in 
order to get their coins. If you still need more coins after depleting 
that area of its coins, head to the place where you fight Wiggler. 
There are ten coins in there, though there is no way to get out. 
Make sure you have at least ninety coins when you go in there. 
There are also many coins scattered about the island, collect them 
if you still need more coins. When you have enough coins, take 
the power star and finish the level.

*****************************
4.14 Course 14: Tick Tock Clock
*****************************

Depending on what number the big hand is pointing to when you 
begin this level, the parts of the clock will be moving faster or 
slower. The parts will be totally stopped if you enter when it is 
pointing to the twelve. If it is pointing to the three, the parts will be 
slowly moving. For each higher number after the three, the clock 
parts get progressively faster.

** Luigi in the Cage **

For this power star, you need to be Luigi. For this reason, we 
recommend that you begin the level as Luigi. Enter the clock 
when the big hand is pointing to the twelve, causing the clock to 
remain stationary the entire time that you are in the level.

As you begin, head straight and jump across the gap that is there. 
You will land on a wire path, and it will slant upward. Follow the 
path until you reach the large box. Jump onto the box. When you 
are on the box, run onto the platform that is next to it. From there, 
jump across the gap and onto the path that is next to the wall.

When you are on the path next to the wall, walk along it until you 
come to the set of three boxes. Each box is higher than the one 
before it, making a pathway to a higher level. Walk onto the first 
box, and then jump onto the boxes that are higher than it. When 
you make it to the highest box in the set, jump onto the path that 
is next to the box.

Run along that path, and jump onto the large, wire area that is 
next to it. Run across the wire area. At the end of the wire area 
you will find a platform and several gears. Do a continuous jump 
onto the lowest gear, and then jump up the rest of the gears.

Once you are on the top gear, you will see a path connected to 
the wall. Jump onto the path, and go along it until you come to the 
wire cage. The power star will be inside of it, but you cannot get it 
yet. Instead, jump onto the cage.

Run across the cage, and keep running when you come to a 
normal path. Soon you will come to a large wall. Do a continuous 
jump to get on the wall, and you will see that it is another 
platform. Go along the platform for a short distance, and then 
jump onto the pole that is on the platform.

When you are at the top of the pole, jump off of it, onto the large 
area that is there. There is a yellow platform next to the top of the 
pole. Jump onto that yellow platform, and then jump onto the 
yellow platform that is next to that one. High above that yellow 
platform, you will see another platform. Turn so that your back is 
to the higher platform, and then do a backward somersault onto 
the platform.

When you land on the platform, run across it. At the end of it, 
there will be another platform that is right above it. Go to the edge 
of the platform you are on, and then go to the very end of it. You 
will be right next to the platform that is a little higher up. You will 
also be a short distance from a area made of wire. Jump onto the 
wire, and go under the ? box that is there.

When you are under the ? box, jump up and break open the ? 
box. Wait there as the power flower floats down to the ground. 
Since you are right under it, it will float onto you. You will 
become invisible, and you will fall straight through the wire. If you 
do not move, you will fall onto a platform in between two 
pendulums. Run across that platforms, and jump to the wall that is 
closest to it. You will fall down, into the cage with the star in it. 
Take the star to finish the level.

** The Pendulum Switch Star **

Enter the clock when the big hand is pointing to the twelve, 
causing the clock to remain stationary the entire time that you are 
in the level.

As you begin, head straight and jump across the gap that is there. 
You will land on a wire path, and it will slant upward. Follow the 
path until you reach the large box. Jump onto the box. When you 
are on the box, run onto the platform that is next to it. From there, 
jump across the gap and onto the path that is next to the wall.

When you are on the path next to the wall, walk along it until you 
come to the set of three boxes. Each box is higher than the one 
before it, making a pathway to a higher level. Walk onto the first 
box, and then jump onto the boxes that are higher than it. When 
you make it to the highest box in the set, jump onto the path that 
is next to the box.

Run along that path, and jump onto the large, wire area that is 
next to it. Run across the wire area. At the end of the wire area 
you will find a platform and several gears. Do a continuous jump 
onto the lowest gear, and then jump up the rest of the gears.

Once you are on the top gear, you will see a path connected to 
the wall. Jump onto the path, and go along it until you come to the 
wire cage. Jump onto the cage. Run across the cage, and keep 
running when you come to a normal path. Soon you will come to 
a large wall. Do a continuous jump to get on the wall, and you will 
see that it is another platform. Go along the platform for a short 
distance, and then jump onto the pole that is on the platform.

When you are at the top of the pole, jump off of it, onto the large 
area that is there. Walk across the area until you see the star 
switch. Step on the star switch to make the switch star appear. 
After that, run across the remainer of the area. Make sure you are 
not hurt by the wind-up toy or the Goombas.

As soon as you reach the end of that area, jump across the gap, 
onto the gear that is there. After you land on the gear, jump 
across the next gap, onto the next area. As you go across that 
area, head to the left. There will be a small platform sticking out of 
the area.

Run onto the platform, and then jump onto the platform that is 
next to it. From there, jump yet again to the platform with the 
switch star on it. Break open the glass enclosure and the star will 
be yours. Remember, this challenge has limited time, so you will 
need to move quickly.

** Get a Hand **

We recommend that you begin this level as Luigi. Enter the clock 
when the big hand is pointing to the twelve, causing the clock to 
remain stationary the entire time that you are in the level.

As you begin, head straight and jump across the gap that is there. 
You will land on a wire path, and it will slant upward. Follow the 
path until you reach the large box. Jump onto the box. When you 
are on the box, run onto the platform that is next to it. From there, 
jump across the gap and onto the path that is next to the wall.

When you are on the path next to the wall, walk along it until you 
come to the set of three boxes. Each box is higher than the one 
before it, making a pathway to a higher level. Walk onto the first 
box, and then jump onto the boxes that are higher than it. When 
you make it to the highest box in the set, jump onto the path that 
is next to the box.

Run along that path, and jump onto the large, wire area that is 
next to it. Go along the wire area, and you will notice that the big 
hand of the clock is on it. Go onto the hand of the clock, and go 
to the part of it that is closest to the middle. The power star will 
be right in front of you.

To get the power star, turn Luigi so that he is facing the arrow at 
the end of the hand. His back should be to the power star. Now, 
crouch and do a backward somersault. Luigi twirls so slowly after 
a backward somersault, so maneuver him into the area with the 
power star. Once you are there, all you need to do is to take the 
power star.

** Stomp on the Thwomp **

For this level, we recommend that you begin as Mario. Enter the 
clock when the big hand is pointing to the twelve, causing the 
clock to remain stationary the entire time that you are in the level.

As you begin, head straight and jump across the gap that is there. 
You will land on a wire path, and it will slant upward. Follow the 
path until you reach the large box. Jump onto the box. When you 
are on the box, run onto the platform that is next to it. From there, 
jump across the gap and onto the path that is next to the wall.

When you are on the path next to the wall, walk along it until you 
come to the set of three boxes. Each box is higher than the one 
before it, making a pathway to a higher level. Walk onto the first 
box, and then jump onto the boxes that are higher than it. When 
you make it to the highest box in the set, jump onto the path that 
is next to the box.

Run along that path, and jump onto the large, wire area that is 
next to it. Run across the wire area. At the end of the wire area 
you will find a platform and several gears. Do a continuous jump 
onto the lowest gear, and then jump up the rest of the gears.

Once you are on the top gear, you will see a path connected to 
the wall. Jump onto the path, and go along it until you come to the 
wire cage. Jump onto the cage. Run across the cage, and keep 
running when you come to a normal path. Soon you will come to 
a large wall. Do a continuous jump to get on the wall, and you will 
see that it is another platform. Go along the platform for a short 
distance, and then jump onto the pole that is on the platform.

When you are at the top of the pole, jump off of it, onto the large 
area that is there. There is a yellow platform next to the top of the 
pole. Jump onto that yellow platform, and then jump onto the 
yellow platform that is next to that one. High above that yellow 
platform, you will see another platform. Turn so that your back is 
to the higher platform, and then do a backward somersault onto 
the platform.

When you land on the platform, run across it. At the end of it, 
there will be another platform that is right above it. Go to the edge 
of the platform you are on, and then go to the very end of it. You 
will be right next to the platform that is a little higher up. You will 
also be a short distance from a area made of wire. Jump onto the 
wire, and go under the ? box that is there.

Break open the ? box, and jump up to get the power flower. It 
will make Mario float. Float over to the middle of the level, and 
then float quickly upward. Keep floating up until you are almost 
under a wire platform. When you are almost under the wire 
platform, stop floating upward. Instead, float over to the long path 
the circles up and around the wire platform.

Land on the path, and then start heading up it. Run up the path, 
and jump onto the occasional obstacles that are in the way. Keep 
heading up the path until you come to the end of it. There will be 
another ? box above the end of the path. Break open the ? box, 
and then take the power flower that is inside of it.

Mario will begin to float. Float up a short ways, and then float to 
the opposite side of the level. There will be a large opening in the 
wall, and a Thwomp and a power star are in the opening. Float 
into the opening, and over the Thwomp. Go until you reach the 
power star, and then land on it in order to finish the level.

** Timed Jumps on Moving Bars **

This level requires strength, so start off as Wario. Also, it is much 
easier if none of the parts of the clock are moving, so enter the 
level when the big hand is on the twelve.

As you begin, run straight and jump across the gap that is there. 
You will land on a wire path, and it will slant upward. Follow the 
path until you reach the large box. Jump onto the box. When you 
are on the box, run onto the platform that is next to it. From there, 
jump across the gap and onto the path that is next to the wall.

When you are on the path next to the wall, walk along it until you 
come to the set of three boxes. Each box is higher than the one 
before it, making a pathway to a higher level. Walk onto the first 
box, and then jump onto the boxes that are higher than it. When 
you make it to the highest box in the set, jump onto the path that 
is next to the box.

Run along that path, and jump onto the large, wire area that is 
next to it. Run across the wire area. At the end of the wire area 
you will find a platform and several gears. Do a continuous jump 
onto the lowest gear, and then jump up the rest of the gears.

Once you are on the top gear, you will see a path connected to 
the wall. Jump onto the path, and go along it until you come to the 
wire cage. Jump onto the cage. Run across the cage, and keep 
running when you come to a normal path. Soon you will come to 
a large wall. Do a continuous jump to get on the wall, and you will 
see that it is another platform. Go along the platform for a short 
distance, and then jump onto the pole that is on the platform.

When you are at the top of the pole, jump off of it, onto the large 
area that is there. There is a yellow platform next to the top of the 
pole. Jump onto that yellow platform, and then jump onto the 
yellow platform that is next to that one. High above that yellow 
platform, you will see another platform. Turn so that your back is 
to the higher platform, and then do a backward somersault onto 
the platform.

When you land on the platform, run across it. At the end of it, 
there will be another platform that is right above it. Go to the edge 
of the platform you are on, and then go to the very end of it. You 
will be right next to the platform that is a little higher up. You will 
also be a short distance from a area made of wire. Jump onto the 
wire area.

Run to the end of the wire area. You will find that there is a small, 
wire wall, and it leads to another wire area higher up. Jump up, 
onto the higher wire area. When you are on it, you will notice two 
bars sticking out of the wall. Jump onto the first bar, and from 
there jump onto the second bar. A black brick block is blocking 
your way. Since you are Wario, all you need to do is to punch the 
black brick block and it will break. With it out of the way, go into 
the wire cage that it was blocking. The power star is inside the 
wire cage.

** Stop Time for Red Coins **

As its name suggests, you need to enter this level so that the clock 
is not moving. Once you are inside the level, turn left and head to 
the wire area with a ! box and a heart in it. Several platforms that 
normally would rotate are above the area. Since you stopped 
time, they are motionless. That makes them more like platforms 
for this level.

Start by doing a backward somersault onto the lowest platform. 
There is a red coin above the platform, so jump up to get it. Next, 
go to the edge of the platform, and jump onto the platform that is 
a little higher than the one you were on. As you jump up, you 
should get the red coin that is in between the two platforms. From 
there, jump onto the next highest platform. Go to the end of it, 
and jump up to get the red coin.

After that, jump onto the next highest platform. You should get 
the red coin that is in between the two platforms. It will be your 
fourth red coin. Instead of jumping to the next highest platform, as 
you did before, run to the end of the platform. Jump to the 
platform that is next to the one you are on. There is a red coin in 
between the platforms. Run to the end of the platform you land 
on, and you will find the sixth red coin.

Now, head back along the platform, and jump to the platform that 
is right next to the fourth red coin. Jump onto the next highest 
platform, and get the red coin that is above it. After that, jump to 
the next highest platform in the area, and get the final red coin. 
When you have done that, jump down to the bottom of the level 
in order to get the power star that is there.

** Tick Tock Silver Stars **

We recommend that you stop the clock when you begin this level. 
For this level, you need to collect all five of the silver stars. While 
that may sound difficult, it really is not that hard. Stay on the 
lowest level of the clock, and wait there. The silver stars will 
remain motionless for a short amount of time, and then they will 
begin to bounce around. Since the clock is so open, the stars will 
soon find their way to the bottom of the level, and you can easily 
take them from there. Occasionally a star will stop moving 
completely, and you will have to venture through the level in order 
to find it. It is best to restart the level if this happens, since it is 
much easier to collect the silver stars when they bounce down to 
the lowest part of the level.

Stay on the lowest part of the level until you collect all of the silver 
stars. When you have them all, the power star will appear. Now, 
head to where you started the level. Go straight and jump across 
the gap that is at the beginning. You will land on a wire path, and 
it will slant upward. Follow the path until you reach the large box. 
Jump onto the box. When you are on the box, run onto the 
platform that is next to it. From there, jump across the gap and 
onto the path that is next to the wall.

When you are on the path next to the wall, walk along it until you 
come to the set of three boxes. Each box is higher than the one 
before it, making a pathway to a higher level. Walk onto the first 
box, and then jump onto the boxes that are higher than it. When 
you make it to the highest box in the set, jump onto the path that 
is next to the box.

Run along that path, and jump onto the large, wire area that is 
next to it. Run across the wire area. At the end of the wire area 
you will find a platform and several gears. Do a continuous jump 
onto the lowest gear, and then jump up the rest of the gears.

Once you are on the top gear, you will see a path connected to 
the wall. Jump onto the path, and go along it until you come to the 
wire cage. Jump onto the cage. Run across the cage, and keep 
running when you come to a normal path. Soon you will come to 
a large wall. Do a continuous jump to get on the wall, and you will 
see that it is another platform. Go along the platform for a short 
distance, and then jump onto the pole that is on the platform.

When you are at the top of the pole, jump off of it, onto the large 
area that is there. There is a yellow platform next to the top of the 
pole. Jump onto that yellow platform, and then jump onto the 
yellow platform that is next to that one. High above that yellow 
platform, you will see another platform. Turn so that your back is 
to the higher platform, and then do a backward somersault onto 
the platform.

As soon as you land on the platform, turn so that you are facing 
the wire platform. It is only a short distance away from the 
platform you are on, and it is just a little higher up. Run and jump 
to the wire platform (you may need to do the long jump).

Go to the end of the wire platform, and you will see three bars. 
Since you stopped the clock when you began the level, they will 
be sticking out. The power star is on a smaller wire platform, just 
past the three bars. Jump across the bars to the power star, and 
take it to finish the level.

** 100 Coin Power Star **

For this power star, we will give you the locations of many of the 
coins in the level. It is easiest if the clock is stopped, but you can 
get this star when the clock is moving.

In the ! box under the platforms that the red coins are on, there 
are ten coins.

There are the eight red coins, which equal sixteen yellow coins.

Two coins are above the first large, yellow block.

On the wire platform that the clock hand moves across, there is a 
! box with three coins in it.

Next to the pole with the sperical enemy spinning around it, there 
are five yellow coins.

On the area with the wind-up toy enemy, there are two ! boxes. Each
one has three yellow coins in it. There are also two Goombas, each
with a yellow coin.

Also on that area, there is a blue coin switch. When you pound it, 
seven blue coins appear on the platform next to the one you are 
on.

On the area next to the two pendulums, there is a Goomba that 
has one yellow coin.

Next to the glass enclosure that holds the switch star, there is a 
Goomba with a yellow coin.

Next to the ? box that you use to beat Luigi in the Cage, there is a 
Goomba with a yellow coin.

Above the star of Timed Jumps on Moving Bars, there is a ! box 
with three yellow coins in it.

In the black brick block that bars the entrance to the star of 
Timed Jumps on Moving Bars, there are three yellow coins.

In the wire area next to Wario's hat, there is a ! box with ten 
yellow coins in it.

In a ! box at the beginning of the long, twisting path near the top 
of the level, there are three yellow coins.

In a ! box above the circular, wire platform in the middle of the 
level, there are ten yellow coins.

In a ! box at the end of the long, twisting path at the top of the 
level, there are ten yellow coins.

That is about it. If you go to the places specified above, you 
should be able to get over one hundred coins. After that, you can 
take the power star and finish the level.

**************************
4.15 Course 15: Rainbow Ride
**************************

** Cruiser Crossing the Rainbow **

This is the signature level of Rainbow Ride. In it, you need to 
head all the way to the cruiser at the top of the level. As soon as 
you start the level, turn around. There will be a pole there, a good 
distance from the platform that you are on. Run, and do a long 
jump over to the pole.

When you reach the pole, climb all the way up to the top of it. 
After that, jump onto the platform that is there. Run across the 
platform until you reach the group of spinning, circular platforms. 
Jump onto the first spinning platform, and run straight across it. At 
the end of the first spinning platform, do a long jump over to the 
over straight across from it. Run across that spinning platform, 
and jump onto the solid platform that is after it. There is a floating 
carpet at the end of the solid platform

Go to the end of the platform, and jump onto the floating carpet. 
The carpet will begin to move along the rainbow path that is in 
front of it. Ride the floating carpet as it goes along the rainbow. 
Occasionally it will go under platforms. This is no reason for 
concern; all you have to do is jump over the platforms, and back 
onto the carpet when it comes out from under the platform.

Eventually, the floating carpet will reach the end of the rainbow. 
At the end of the rainbow, there will be two other carpets that 
you can jump onto. Since they are on opposite sides of each 
other, listen carefully so that you jump onto the correct carpet.

Face the direction that the carpet that you are on is going. When it 
reaches the end of the rainbow, jump onto the carpet that is to the 
left. You will then be on the correct carpet. Ride that carpet as it 
goes along.

Soon it will start circling around a circular platform with two 
smaller platforms sticking out of it. Continue to ride the carpet, 
but make sure that you jump over the platforms sticking out of the 
main platform. If you do not jump over them, they will knock you 
off of the carpet. Ride the carpet as it circles the circular platform 
several times. After a while, it will stop going around the circular 
platform and will once again go straight.

When it goes under more platforms, jump over that platforms and 
back onto the carpet. Soon it will come to a set of donut 
platforms (that's just what they are called; they don't look like 
donuts). The donut platforms fall when you step on them. Jump 
onto the donut platforms, and then do a continuous jump up to the 
platform above the donut platforms.

Once you are on that solid platform, you will be even with the 
Rainbow Cruiser. There is a bridge, leading from the platform to 
the cruiser. Go across the bridge, onto the cruiser. As soon as 
you step on the cruiser, strong winds will blow you to the back of 
the cruiser. Unfortunately, the power star is on the front of the 
cruiser. You need some way to get past the winds and over to the 
power star.

Fortunately, there is hope. There is a Wario cap on the cruiser. 
Take the cap to turn into Wario if you are not him already. Then, 
find the ? box that is at the back of the cruiser. Break it open, and 
take the power flower that is inside of it. It will turn Wario into 
Metal Wario. Now the winds will not affect you! Run to the front 
of the cruiser, and jump onto the stern of the cruiser. Go along it 
until you reach the power star, and then take it to finish the level.

** The Big House in the Sky **

This level requires the ability to float (actually it does not, but it
is much easier if you have the ability). For this reason, you should 
start the level out as Mario. As soon as you start the level, turn 
around. There will be a pole there, a good distance from the 
platform that you are on. Run, and do a long jump over to the 
pole.

When you reach the pole, climb all the way up to the top of it. 
After that, jump onto the platform that is there. Run across the 
platform until you reach the group of spinning, circular platforms. 
Jump onto the first spinning platform, and run straight across it. At 
the end of the first spinning platform, do a long jump over to the 
over straight across from it. Run across that spinning platform, 
and jump onto the solid platform that is after it. There is a floating 
carpet at the end of the solid platform

Go to the end of the platform, and jump onto the floating carpet. 
The carpet will begin to move along the rainbow path that is in 
front of it. Ride the floating carpet as it goes along the rainbow. 
Occasionally it will go under platforms. This is no reason for 
concern; all you have to do is jump over the platforms, and back 
onto the carpet when it comes out from under the platform.

Eventually, the floating carpet will reach the end of the rainbow. 
At the end of the rainbow, there will be two other carpets that 
you can jump onto. Since they are on opposite sides of each 
other, listen carefully so that you jump onto the correct carpet.

Face the direction that the carpet that you are on is going. When it 
reaches the end of the rainbow, jump onto the carpet that is to the 
right. Ride the carpet as it goes along the rainbow. It will come to 
a large platform that the carpet will go through. When you reach 
the platform, jump over it, and then jump back onto the carpet.

Ride the carpet around the rainbow for a while. Soon the rainbow 
will take the carpet inside a large house. As soon as you are in the 
house, get off of the carpet. There is a ? box in the house. Break 
open the ? box, and take the power flower that is inside it. Since 
you are Mario, you will start to float.

Quickly float to the middle of the house, and then float straight up. 
There is a hole in the middle of the roof, so float up through the 
hole. When you are through the hole, float over one of the flat 
parts of the roof, and land. The power star is on the roof, all you 
need to do is to run over and take it.

** Coins Amassed in a Maze **

As soon as you start the level, turn around. There will be a pole 
there, a good distance from the platform that you are on. Run, 
and do a long jump over to the pole. When you reach the pole, 
climb all the way up to the top of it. After that, jump onto the 
platform that is there.

Run across the platform until you reach the group of spinning, 
circular platforms. Jump onto the first spinning platform. As you 
go across the platform, go to the left. Jump to the platform that is 
to the left of the one you are on. Run across that platform, and on 
one side of it you will find a solid platform. Jump onto the solid 
platform. There will be another narrow platform next to the solid 
platform. Jump onto that platform, and then jump down from it.

You will land on a large platform. There is a large structure on 
one side of the large platform. There are several smaller platforms 
inside the large structure. Do a backward somersault in order to 
get onto the lower of these smaller platforms. You have now 
entered the maze. Go about the maze, searching for eight red 
coins. All eight red coins are in the maze. When you have them 
all, jump onto the main platform that holds the structure. The 
power star will be on it. Have fun!

** Swingin' in the Breeze **

As soon as you start the level, turn around. There will be a pole 
there, a good distance from the platform that you are on. Run, 
and do a long jump over to the pole. Slide down the pole, onto 
the platform that it is on. The platform that you will be on is the 
highest in a chain of platforms. Run down the rest of the platforms 
that are there, going until you reach the large, tilting platform.

On one end of the tilting platform there is another platform; on the 
other end there is empty air. Run over to the side that is closest to 
empty air, and stand on it for a few seconds. Then, run across the 
tilting platform and jump onto the platform that is next to it.

Run across that platform, and you will come to another platform. 
The other platform swings back and forth. Wait until the swinging 
platform is close to you, and then jump on it. Ride the swinging 
platform as it swing to the other side. Then, jump onto the 
platform that it swings next to.

Walk across that platform. At the end of that platform, there will 
be a small gap. Three donut platforms are after the small gap. 
Jump onto the donut platforms, and then run across them. When 
you reach the end of the donut platforms, jump onto the tilting 
platform that is after them.

Wait on the tilting platform for a second, and then run to the other 
side of it. It is right next to another set of donut platforms. Jump 
onto the first donut platform. As soon as you land on it, do a 
backward somersault up to the next set of donut platforms.

Turn around when you land on the set of higher donut platforms, 
and run to the end of them. There will be a small gap, and after 
the gap there is a solid platform. A fire emitter shoots fire at the 
gap. Wait until it stops shooting fire, and then jump across the gap 
(a long jump is best).

When you land on the solid platform, go to the other end of it. 
Jump across the gap that is there, onto the next set of donut 
platforms. Run across the donut platforms, and jump to the 
moving platform that is after them (do a regular jump or a long 
jump depending on how far away the moving platform is. Ride the 
moving platform to the platform with a Goomba on it, and then 
jump onto that platform.

When you are there, there will be two routes for you to go. You 
can either continue across the platform, or you can jump up the 
slope that is next to the platform. For this power star, you need to 
jump up the slope. There are three flat blocks sticking out of the 
slope, jump up them in order to get up the slope.

As soon as you get onto the platform at the top of the slope, turn 
left and go to the end of the platform. It is next to a platform that 
swings back and forth. Wait until the swinging platform is next to 
the platform that you are on, and then jump onto it. Ride the 
swinging platform across the sky. When it comes to another 
platform, jump onto that platform. As soon as you reach the 
platform after the swinging platform, run across it. You will find 
the power star that will allow you to beat this level.

** Tricky Triangles! **

As soon as you start the level, turn around. There will be a pole 
there, a good distance from the platform that you are on. Run, 
and do a long jump over to the pole. Slide down the pole, onto 
the platform that it is on. The platform that you will be on is the 
highest in a chain of platforms. Run down the rest of the platforms 
that are there, going until you reach the large, tilting platform.

On one end of the tilting platform there is another platform; on the 
other end there is empty air. Run over to the side that is closest to 
empty air, and stand on it for a few seconds. Then, run across the 
tilting platform and jump onto the platform that is next to it.

Run across that platform, and you will come to another platform. 
The other platform swings back and forth. Wait until the swinging 
platform is close to you, and then jump on it. Ride the swinging 
platform as it swing to the other side. Then, jump onto the 
platform that it swings next to.

Walk across that platform. At the end of that platform, there will 
be a small gap. Three donut platforms are after the small gap. 
Jump onto the donut platforms, and then run across them. When 
you reach the end of the donut platforms, jump onto the tilting 
platform that is after them.

Wait on the tilting platform for a second, and then run to the other 
side of it. It is right next to another set of donut platforms. Jump 
onto the first donut platform. As soon as you land on it, do a 
backward somersault up to the next set of donut platforms.

Turn around when you land on the set of higher donut platforms, 
and run to the end of them. There will be a small gap, and after 
the gap there is a solid platform. A fire emitter shoots fire at the 
gap. Wait until it stops shooting fire, and then jump across the gap 
(a long jump is best).

When you land on the solid platform, go to the other end of it. 
Jump across the gap that is there, onto the next set of donut 
platforms. Run across the donut platforms, and jump to the 
moving platform that is after them (do a regular jump or a long 
jump depending on how far away the moving platform is. Ride the 
moving platform to the platform with a Goomba on it, and then 
jump onto that platform.

When you are there, there will be two routes for you to go. You 
can either continue across the platform, or you can jump up the 
slope that is next to the platform. For this power star, you need to 
continue across the platform. When you reach the end of the 
platform, jump to the donut platforms that are after it.

Run across those donut platforms, and then run up the slope that 
is after them. Run over the slope, onto the next set of donut 
platforms. Since you will probably start sliding when you go down 
the slope, you need to slow yourself down so that you do not 
slide off of the level. When you are almost to the bottom of the 
slope, quickly jump and pound the ground to keep from sliding.

After that, run across that set of donut platforms, and jump onto 
the next group of donut platforms. At the end of that group of 
donut platforms, there is a gap followed by a solid platform. The 
only problem is, there is a fire emitter shooting fire at the gap. 
Wait until the fire emitter stops shooting fire, and then jump across 
the gap.

At the end of the solid platform, there is a ! switch followed by 
several triangles. When you step on the switch, all of the triangles 
will turn upside-down. They will make platforms that you can 
jump on. Jump across the triangles. You only have a limited 
amount of time, so make sure that you go quickly. At the end of 
the triangles there is a solid platform with a star on it. Take the 
star to finish the level.

** Somewhere over the Rainbow **

In order to open up the cannon for this level, you need to start out 
as Mario. As soon as you start the level, turn around. There will 
be a pole there, a good distance from the platform that you are 
on. Run, and do a long jump over to the pole. When you reach 
the pole, climb all the way up to the top of it. After that, jump 
onto the platform that is there.

Run across the platform until you reach the group of spinning, 
circular platforms. Jump onto the first spinning platform. As you 
go across the platform, go to the left. Jump to the platform that is 
to the left of the one you are on. Run across that platform, and on 
one side of it you will find a solid platform. Jump onto the solid 
platform. There will be another narrow platform next to the solid 
platform. Jump onto that platform, and then jump down from it.

You will land on a large platform. There is a large structure on 
one side of the large platform. Run to the other side of the 
platform, where the blue coin switch is. Since this is not the one 
hundred coin star, you do not need to press the blue coin switch 
yet. Just after the blue coin switch, you will find two tall walls. The 
walls go high up.

Since you are Mario, there is an easy way to get to the top of 
these walls. In order to get to the top of the walls, simply do wall 
kicks up them. When you are at the top, run across the platform 
that is there. Soon you will see a Bob-omb Buddy. Talk to him 
and he will open the cannon.

After you have talked to him, run the rest of the way across the 
platform. There is a yellow platform at the end of it. Step on the 
yellow platform, and it will take you down. When it is as low as it 
will go, do a long jump over to the nearest spinning platform.

When you land on it, go to the left and jump to the spinning 
platform that is there. Then, run across that spinning platform and 
jump onto the solid platform that is at the end of it. There is a 
floating carpet at the end of the solid platform

Go to the end of the platform, and jump onto the floating carpet. 
The carpet will begin to move along the rainbow path that is in 
front of it. Ride the floating carpet as it goes along the rainbow. 
Occasionally it will go under platforms. This is no reason for 
concern; all you have to do is jump over the platforms, and back 
onto the carpet when it comes out from under the platform.

Eventually, the floating carpet will reach the end of the rainbow. 
At the end of the rainbow, there will be two other carpets that 
you can jump onto. Since they are on opposite sides of each 
other, listen carefully so that you jump onto the correct carpet.

Face the direction that the carpet that you are on is going. When it 
reaches the end of the rainbow, jump onto the carpet that is to the 
left. You will then be on the correct carpet. Ride that carpet as it 
goes along.

Soon it will start circling around a circular platform with two 
smaller platforms sticking out of it. Continue to ride the carpet, 
but make sure that you jump over the platforms sticking out of the 
main platform. If you do not jump over them, they will knock you 
off of the carpet. Ride the carpet as it circles the circular platform 
several times. After a while, it will stop going around the circular 
platform and will once again go straight.

When it goes under more platforms, jump over that platforms and 
back onto the carpet. Soon it will come to a set of donut 
platforms (that's just what they are called; they don't look like 
donuts). The donut platforms fall when you step on them. Jump 
onto the donut platforms, and then do a continuous jump up to the 
platform above the donut platforms.

Once you are on that solid platform, you will be even with the 
Rainbow Cruiser. There is a bridge, leading from the platform to 
the cruiser. Go across the bridge, onto the cruiser. As soon as 
you step on the cruiser, strong winds will blow you to the back of 
the cruiser. Go to the very back of the cruiser, and you will find 
the cannon. Jump into the cannon.

Inside the cannon, start by looking at the platform in the distance. 
There is a pole sticking out of it. Move the cannon so that the 
middle of the top and bottom crosshairs are lined up with the 
pole. Then, move the cannon up so that the crosshair is inside the 
circular rainbow. Aim inside the rainbow, but make sure that your 
crosshair is in the top half of the rainbow. When you have done all 
that, shoot out of the cannon.

You will fly through the air, and you will grab onto the pole. Slide 
down the pole, onto the platform. There is a ! box on the 
platform. As you go to the ! box, make sure that you are not 
grabbed by the purple enemy that is on the platform. Break open 
the ! box, and you will find the power star inside of it.

** Switch Star of the Manor **

This level requires the ability to float. For this reason, you should 
start the level out as Mario. As soon as you start the level, turn 
around. There will be a pole there, a good distance from the 
platform that you are on. Run, and do a long jump over to the 
pole.

When you reach the pole, climb all the way up to the top of it. 
After that, jump onto the platform that is there. Run across the 
platform until you reach the group of spinning, circular platforms. 
Jump onto the first spinning platform, and run straight across it. At 
the end of the first spinning platform, do a long jump over to the 
over straight across from it. Run across that spinning platform, 
and jump onto the solid platform that is after it. There is a floating 
carpet at the end of the solid platform

Go to the end of the platform, and jump onto the floating carpet. 
The carpet will begin to move along the rainbow path that is in 
front of it. Ride the floating carpet as it goes along the rainbow. 
Occasionally it will go under platforms. This is no reason for 
concern; all you have to do is jump over the platforms, and back 
onto the carpet when it comes out from under the platform.

Eventually, the floating carpet will reach the end of the rainbow. 
At the end of the rainbow, there will be two other carpets that 
you can jump onto. Since they are on opposite sides of each 
other, listen carefully so that you jump onto the correct carpet.

Face the direction that the carpet that you are on is going. When it 
reaches the end of the rainbow, jump onto the carpet that is to the 
right. Ride the carpet as it goes along the rainbow. It will come to 
a large platform that the carpet will go through. When you reach 
the platform, jump over it, and then jump back onto the carpet.

Ride the carpet around the rainbow for a while. Soon the rainbow 
will take the carpet inside a large house. As soon as you are in the 
house, get off of the carpet. On one side of the house, there is a 
set of stairs leading outside. Go up the stairs, and head outside.

You will find yourself on a small platform sticking out of the 
house. A platform made of wooden planks is right next to it, a 
short ways down. Walk off the platform sticking out of the house, 
and onto the wooden plank platform. Then, run across all of the 
wooden planks until you reach the star switch.

As soon as you reach it, step on the star switch. Then, run all the 
way back into the house.  There is a ? box in the house. Break 
open the ? box, and take the power flower that is inside it. Since 
you are Mario, you will start to float. Quickly float to the middle 
of the house, and then float straight up. There is a hole in the 
middle of the roof, so float up through the hole. When you are 
through the hole, float over to the glass enclosure with the power 
star in it. Crash into the glass enclosure, and you will receive the 
power star that it holds.

** 100 Coin Power Star **

To get this power star, you need to collect one hundred coins. 
Here are the locations of many of the coins in the level.

On the first circular platform that you encounter if you go on the 
first carpet, there are eight red coins.

If you jump backward to the pole when you begin the level, you 
will find that the pole is on long platform. There are five yellow 
coins on that platform.

If you go the route that takes you to the power star for Swingin' 
in the Breeze, you will encounter a large, swinging platform. There 
are five coins in a vertical live above that platform.

Right before you reach the tricky triangles, you will encounter on 
slope. There are donut platforms on either side of the slope. You 
will find five yellow coins on the slope.

If you take the route that leads to the power star for Swingin' in 
the Breeze, you will encounter two swinging platform on your 
journey. There are five yellow coins on the platform just before the 
second swing.

If you collect all eight red coins in the maze, they will give you the 
equivalent of sixteen yellow coins.

Next to the large maze, you will find a blue coin switch. When 
you pound the switch, six blue coins will appear. In order to get 
five of the blue coins, you will have to do wall kicks as Mario.
On two of the four spinning platforms in the center of the level, 
there are groups of eight yellow coins.

The Lakitu, which flies around the four spinning platforms in the 
center of the level, will produce five yellow coins if you defeat 
him.

There are five yellow coins inside the big house.

If you go on the carpet that leads to the big house, you can get 
five yellow coins. Ride the carpet as it goes through the house. When
it is outside of the house again, continue to ride it as it goes 
under a few platforms. On one of these platforms you will find five 
yellow coins.

There are eight yellow coins on the Rainbow Cruiser.

The Bob-omb and the Goomba, which are on the cruiser, will 
give you one yellow coin each if you defeat them.

The Lakitu that flies around the cruiser will produce five yellow 
coins if you defeat him.

There is well over one hundred coins in the locations listed above. 
If you collect most of the coins that are listed, you will be able to 
get one hundred coins and the power star.

**********************
5. Castle Secret Stars
**********************

** Secret Star 1: Peach's Secret Slide **

In order to get your first secret star, head into the castle. Go up 
the stairs and head right, towards the small door. Enter the door 
(you need 1 power star to do this), and you will find yourself in 
room several doors in it. In the room there will be two pictures of 
Princess Peach. Go to the center of the room, and then turn right 
and jump into the picture. You will enter one of the secret areas in 
the castle, in which a large slide is housed. Go onto the slide and 
ride it all the way to the bottom, using left and right to steer. Be 
careful not to fall off. When you get to the end, open up the 
yellow box on the platform. Inside will be the power star.

** Secret Star 2: Peach's Secret Slide Revisited **

Head into the same area where you got secret star one. Instead of 
merely completing the slide, you have to complete it in 21 
seconds. There are two ways to do this.

(1) Go down the slide as quick as you can, always pressing 
forward, never hitting a wall, and never slowing down. It is a small 
challenge to do it this way, but with some practice it can be easily 
done. 

(2) After you get past the enclosed portion of the slide, jump off 
of it to your right as Yoshi. Do your flutter kick and keep heading 
to the right. If done at the right time and place, you will land on 
the top of the area where you collect the power star. Perform 
several long jumps, and make you way across the area, back to 
the track. Jump back onto the track and ride it the short way 
down to the end of the track. You should easily complete the 
slide in good time.

** Secret Star 3: Sunshine Isles **

Once you have one power star, you can acquire this secret star. 
In order to get this secret star, head to the Rec Room, which is 
after the character room. In the Rec Room, you will find a picture 
of several islands. Jump into the picture to enter that world.

To get the single power star that is in the island world, all you 
need to do is to collect all five silver stars. Go around the level, 
using the map to help you find the silver stars. There is one silver 
star above a palm tree, another one is in the talons of the bird, 
another on is on a lone island, another one is on top of the main 
island, and the final silver star is in a cave at the bottom of the 
main island. Once you have all five silver stars the power star will 
appear in the glass enclosure on one of the islands. Break the 
glass and you will receive the power star.

** Secret Star 4: The Secret Aquarium **

Go into the same room where the picture that grants you access 
to Jolly Roger Bay is. Go up to the picture. Instead of jumping in 
it, turn around and face the opposite wall. On either side of the 
back wall is a small hole in the wall that can be accessed by 
performing a double jump. Enter the hole on the left, and it will 
take you to yet another secret area. This time you will be 
enclosed in a tank full of water. Swim around and collect all eight 
red coins, gathering yellow coins if you need them for air. Once 
you have collected all eight red coins a power star will appear in 
the center on the floor of the tank. Retrieve it and you will be 
released from your temporary imprisonment, not to mention you 
will have another power star to your name.

** Secret Star 5: Goomboss Battle 8 Red Coins **

This secret star is in the Goomboss battle level. In order to get to 
the Goomboss battle level, start off by heading into the castle. 
Head up the first flight of stairs, then turn left and head to the door 
with a one on it. Go into it. Head straight across the carpet, and 
go through the center door. Now you will be in the rec room. 
Turn right and head to the right wall of the room, and then turn left 
and go into the door with an eight on it. Inside that room you will 
see a picture of Mario. Jump into the picture to enter this level.

Inside the level, you have the daunting task of collecting every 
single red coin in the level. Start by sliding down the first log you 
are on. Keep going along the platform you land on, following it as 
it turns slightly to the left. Jump onto the square platform, and 
from there jump onto the next large platform. Defeat the Goomba 
if he gets in your way.

After that, keep heading straight, jumping onto the first log as 
soon as it comes above the murky water. Go to the edge of that 
log, and jump onto the next log when it starts to come out of the 
water. Do the same thing for the third log. Once you are on the 
third log, jump on the solid platform in front of you.

Now that you are on solid ground, turn left. There will be a single 
platform, moving forward and backward, out in the middle of 
emptiness. When the platform comes near, jump on it. Wait while 
it take you to the midpoint between a log and the platform you 
were. At this point it will meet up with another moving platform. 
Jump over to the other moving platform. Ride it to the log, and 
then jump onto the log. On the log is a large block that only 
Wario can destroy. If you are not Wario, defeat the Goomba that 
is also on the log, and take the Wario cap that he has on. As 
Wario, break the block and take your first red coin.

Next, make your way back across the moving platforms. Safely 
back on normal ground, go straight, taking the first right you come 
to. There will he a wire net, spanning a large gap. Jump up to the 
wire net, and hang on to it. Make your way to the middle of the 
net, where a red coin will be. Once you have taken the red coin, 
you are free to turn around and head back to where you first got 
on the wire net.

With two red coins in your possession, go straight, heading 
towards the log that is sticking out of the water. You will come to 
a Pirahna Plant; merely defeat it and jump onto the log. Jump onto 
the pole on the log. Ignoring the Lakitu, quickly climb up to the 
top of the pole. Once you are there, jump off, onto the circular 
platform. Extending out of the circular platform is a large branch. 
Walk around the platform until you see the branch. Walk onto the 
branch, all the way out until you reach the red coin. When you 
have the red coin that was on the branch, head back to the pole, 
and slide down it to the log.

On one side of the log is a narrow walkway. Jump to the narrow 
walkway, and make your way across it. Destroy or jump over 
any boxes you encounter. When the path splits into two ways, 
take the left route. It will make one last turn, and then it will 
become a dead end. Just past the walkway is a log, going up and 
down. When it is near the ground, jump onto it. Ride it to the top. 
When it is as high as it will go, jump up to get the red coin (you 
may want to do a backward somersault).

Wait until the log goes back down to the ground, and then jump 
back onto the walkway. Follow the walkway, going straight when 
the road offers you two ways to go. Soon you will come to a 
semi-long and wide section of the walkway. It will be parallel to 
one of the main platforms. Jump onto the main platform. Turn to 
face both the Pirahna Plant, and the logs that move up and down. 
Defeat the Pirahna Plant, and then jump onto the first log. When 
the next log is low enough for you to safely jump on it, jump on it. 
Keep doing this until you are on the log right next to the final log. 
A Pirahna Plant is sleeping on the final log, next to a red coin. 
Carefully jump onto the log, next to the Pirahna Plant. Quickly 
defeat the Pirahna Plant before it can wake up. With the log free 
of enemies, take the red coin.

Once you have done that, make your way back down the many 
logs, until you are once again beack on a normal platform. If the 
Pirahna Plant has grown back, do not hesitate to destroy it. 
Facing away from the logs you were just on, turn to the left. You 
will see a large platform. Jump over to the platform (a long jump 
is safest). The platform is shaped like a large box, and there is a 
smaller platform in the middle of it. Jump onto the middle 
platform. There is a red coin just above it. Jump up to take the 
coin, and then jump back onto the box-shaped platform.

For the next red coin, you will need to be Mario. If you are not 
Mario, you will need to get his cap. There should be a Goomba 
on the box-shaped platform. He will most likely be wearing 
Mario's cap. (If he is not, you will need to look search for 
Mario's cap. If it is not there it is probably on the extremely large 
log. Just jump onto the log next to the platform you are on, and 
then go straight onto the next platform. The large log is right next 
to that platform.) Defeat the Goomba, and take Mario's hat.

As Mario, you are now ready to retrieve the next red coin. Next 
to the box-shaped platform are several other platforms, 
suspended in the air. They are turned so that they are the shape of 
a diamond. Jump across the three platforms until you come to the 
platform with the ? box on it. Facing away from the diamond-
shaped platforms, turn to the right. Still facing right, jump up and 
break open the ? box. Take the power flower that comes out. 
Once you have the power star, float straight ahead and up, to the 
top of the large log. Float fast, as you barely have enough time to 
make it to the top. The red coin is at the very top.

With seven red coins in your control, you only need one more to 
make the power star appear. Turn to the right, and jump down to 
the ground (just to make sure you fall in the right direction, look at 
the map and see that you are falling towards the area, not out into 
the abyss). There will be a Luigi cap on a Goomba. Defeat the 
Goomba, and take the cap. When you have the cap on, jump 
down from the log, onto the the platform. Follow the platform as 
it turns to the right. As soon as you are at the end of the platform, 
jump onto the log. Go straight across the log, and jump onto the 
next platform. You should notice that you are once again on the 
box-shaped platform!

Once again, go up the diamond-shaped platforms. Go under the ? 
box, and open it to get the power flower inside of it. As Luigi, you 
will be invisible. Make your way back across the platforms, all the 
way to the base of the tree with last red coin you got on it. Go to 
around the middle of the tree, and then turn away from the tree. 
Crouch down, and do a backward somersault. If you positioned 
yourself correctly, you will land in a cut out portion of the tree. Go 
through the wire wall (you are invisible after all), and take your 
final red coin.

The power star will then appear. Head back to the box-shaped 
platform. Instead of turning to go up the diamond-shaped 
platforms, keep going straight. On the first log in front of you will 
be the power star. Do a long jump over to the log, and then get 
the power star on it.

** Secret Star 6: Goomboss Battle Switch Star **

You need to be Mario to retrieve this power star, so it is 
advisable that you switch to him before entering the level. For this 
secret star, head into the Goomboss battle level. Once you are 
inside, slide down the log you start out on. Instead of following 
the path to the left, jump onto the square platform that is to the 
left. Once you are on it, jump to the small walkway next to the 
platform. Walk carefully along the walkway, going until you meet 
back up with the main path. Turn right onto the path. Follow the 
main path, and then take the first path off to the right. It will be 
narrow. Walk with it as it slants upward. 

At the top it will flatten out into a large area. There will be a 
Pirahna Plant in the center. Defeat the Pirahna Plant, and then 
jump across the set of four platforms. When you are past the 
platforms, you will end up on a walkway, high in the air. Go along 
the walkway, and turn into the first indention to your left. There 
will be a star switch there. Step on the switch, and then head out 
of the indentation and towards the end of the walkway.

At the end of the walkway, there will be a tall wall with several 
wire walls around it. Jump onto the tall wall, and then do a wall 
jump to the wire wall. Keep doing wall kicks from one wall to 
another. Soon you will be at the top, and you will land on a 
platform. The star is on the platform as well. Jump into the glass 
enclosure to break it and claim your next power star.

** Secret Star 7: Castle Courtyard 8 Red Coins **

You can only acquire this power star for a short amount of time, 
so we recommend getting it as soon as you can become Mario. If 
you do not get it, just talk to one of the Toads that gives you a 
power star. They should give you this power star.

For this star, you should be Mario. When you enter the castle as 
Mario, head straight across the floor. Go slightly to either the left 
or right, and go into one of the plain, wooden doors. On the other 
side of the door, you will see a hallway with a ghost in it. Go into 
the hallway, and follow the ghost through the hallway.

At the other end of the hallway you will find a door. Go through 
the door, and you will enter the castle courtyard. There are many 
Boos in the courtyard, and several of them have red coins. Go 
around the courtyard, defeating the Boos and taking their red 
coins. To defeat the Boos, punch them while they are visible, or 
jump above them and pound them. Once you have collected all 
eight red coins from the Boos, a power star will appear on the 
side of the courtyard opposite the door you came from. Collect 
the power star.

** Secret Star 8: The Secret of Battle Fort **

This is a fun challenge to do, but you need a character besides 
Yoshi do complete it. For this challenge, head into the courtyard. 
When you are there, head to the upper right corner of the 
courtyard. There will be several red brick blocks there. Punch the 
blocks to break them open. Under one of the blocks is a hole. 
When you find the hole, fall into it.

You will be taken to Battle Fort. In order to get the power star 
that is held there, you need to collect all five silver stars. Use the 
map to help you find them. There are two held by Goombas, two 
imprisoned in blocks, and on at the top of the level. Go around 
and take them all. Once you have them all, the power star will 
appear in one of the corners of the level. Take the power star to 
finish the level.

** Secret Star 9: Bowser in the Dark World 8 Red Coins **

When you have twelve power stars, you can attempt to collect 
the eight red coins in the Dark World. We recommend Yoshi for 
this challenge. When you enter the castle, head up the center set 
of stairs, and go into the large star door to the left. Run straight 
through the hallway, until you fall down into the Dark World.

Inside the dark world, head straight until you come to the first fire 
emitter. As soon as it stops shooting fire, run onto the switch that 
is next to it. The switch will make block paths to two red coins. 
First, run straight across from the fire emitter to find the first red 
coin. Quickly get the red coin and head back to where you 
started the level, making sure that you are not burned by the fire 
emitter. Go to the very beginning of the level, and you will find a 
path made of three blocks, leading to the second red coin. Take 
the red coin, and get back onto solid ground before the blocks 
disappear.

With two red coins in your control, head all the way across the 
level, up to where the narrow, twisting path is (see next power 
star for more exact directions). The third red coin is beside the 
crystal that the second spherical enemy flying around. Take the 
coin, and keep on going.

When you get to the yellow platform that moves back and forth, 
jump onto it and over to the platform that is above it. When it 
starts to come out the other side, jump down, and take the red 
coin that is there. Then, before the yellow platform starts to go 
back the other way, jump onto the next platform.

There will be two moving platforms that go by the platform you 
will be on. Go onto the first one that passes you, and, if you are 
facing straight away from the yellow platform, go to the lower left 
corner of the platform. Stand there as it goes along its specified 
path, and you will get the red coin that is there.

With that red coin in your control, jump to the next set of moving 
platforms, and from there, jump onto the solid platform. Go 
straight to the end of the platform, and you will see a narrow 
walkway coming out to your right. Fall onto it, and follow it to the 
circular platform in the sky. The next red will be on the platform. 
Take your sixth red coin, and then head back to the platform that 
the walkway comes out of.

Jump onto the first tilting platform. Once you are on it, run to the 
other side of it and jump onto the higher tilting platform. Run 
across that platform, and at the end of it, jump on the platform 
that is high in the air.

On that platform, turn around and face away from Bowser's tube, 
which would be straight ahead. There are several other platforms 
in the air. Jump and flutter kick (or do long jumps if you are not 
Yoshi) from one platforms to another, until you reach the final 
platform. The red coin is on it. Next, jump back across the 
platforms until you are at the one you jumped on from the tilting 
platform.

From there, jump down onto the platform that is beneath you. 
Two Goombas are on it, and you may want to defeat them so that 
they do not get it your way. After that, turn around and face the 
tilting platforms. Walk to the upper right, and you will see that the 
platform you are on extends. On the extension is the final red 
coin. You can walk over to the extension (jumping is also a safe 
method, since the walkway to the extension is unusually narrow), 
and take the red coin.

The power star will appear directly behind the tube that takes you 
to Bowser. Start by getting off the extension, onto the main 
platform. Face away from the tilting platforms, and go to the 
upper right of the platform. There will be platforms sticking out of 
the wall. Jump onto the first platform, and then jump up to the 
next platform. From there, walk up and over to the switch. Step 
on the switch, and then quickly jump up the stairs. When you are 
at the top, run straight along the platform, going behind the tube, 
and take the power star that is there.

** Secret Star 10: Bowser in the Dark World Switch Star **

Note: The switch of this switch star is next to Bowser's tube. If 
you already know how to get to Bowser's tube in the Dark 
World, skip to the seventh paragraph. Also, we highly 
recommend that you use Yoshi to get this star, since his flutter 
kick goes further than a long jump.

Once you have twelve stars, you can acquire this switch star. 
Head up the center stairs in the main room, and head left into the 
big star door. You will enter a hallway, and there will be a picture 
on the far wall. Run straight towards the picture, and you will fall 
into the Dark World.

In the Dark World, you will need to make it to Bowser. Begin by 
running straight across the platforms, all the way until you get to 
the fire emitter. Wait until it stops emitting fire, and then run 
straight past it.

After that, you will encounter two moving platforms. Run (or 
jump) across them. Back on solid ground, run up the left path. It 
will make a sharp u-turn (watch out for the fire emitter), but you 
should keep following it. At the top, it will end. There will be 
several platforms going around in a circle. Run and jump onto one 
of them. Ride it until it is on the other side, and then jump onto the 
circular platform.

On the circular platform, go to the right and run across the bridge. 
You will then be on a narrow, twisting walkway. Follow the 
walkway as it goes, and aviod getting hit by the spherical enemies. 
When you are at the end of the twisting walkway, you will find a 
platform moving back and forth. When it is next to the walkway 
you are on, jump onto it, and then jump onto the platform above 
it. Wait for it to go all the way back. When it starts coming out 
again, run onto it and jump onto the next solid platform.

There will be a set of two moving platforms. Walk onto the first 
one that comes by, and turn to the right. You will see another set 
of moving platforms. When the platforms are lined up, run onto 
the moving platform next to yours. Ride that platforms over to the 
next solid platform, and then hop onto the solid platform. As you 
go to the other side of that platform, defeat the Goomba so that 
he does not get in your way.

Next, turn left and facing the large, tilting platforms. Jump onto the 
first way, and run to the end of it. When you are near the end of 
it, jump onto the next tilting platform. Before you go anywhere, 
wait a second or two so that the platform begins to tilt. When it 
does, run quickly across it, and jump up to the high platform at 
the end of it. On the high platform, you should see another 
platform with a switch on it, across a large gap. Run and do a 
long jump over to the platform. Step on the switch, and it will turn 
the slope into stairs. Jump all the way up the stairs. At the top you 
will find a circular platform with a tube on it.

The star switch is next to the tube. Step on it, and the switch star 
will appear. Run back the way you came, and go down the slope. 
You need to stay on the platform at the end of the slope. To keep 
from sliding off of the platform, jump and quickly pound the 
ground as you near the end of the slope. Once you are there, 
jump and flutter kick over to the next platform. On that platform, 
you will see that there are a few other rectangular platforms in the 
air. Jump and flutter kick from one of another. Keep doing this 
until you reach the final platform, which the switch star is on. Take 
it, and finish this power star.

** Secret Star 11: ? Switch 8 Red Coins **

Since Mario is the only person who can use the wing cap, you will 
need him to beat this level. Once you have fourteen power stars, 
the circle pattern on the floor of the first castle room will suddenly 
have light streaming to it. Stand on the circle and look up to 
where the light is coming from. You will then be warped into 
another world, where you will start off with the feather, high in the 
sky. To get the power star in this level simply fly around with the 
feather, collecting all eight red coins in the area. You must go fast, 
as once you lose you initial feather you will be unable to get the 
height needed with the other feathers you can get. Also, you will 
lose altitude quickly so go for the higher red coins first. They are 
in a slanted line, starting to your left. Once you have all of the red 
coins a star will appear on top of the tower in the middle of the 
area. Fly over to the tower, and get the star to complete this 
challenge.

** Secret Star 12: Big Boo Battle 8 Red Coins **

To find this secret star, you first need to enter Big Boo's Haunt. 
Once you are there, head into the mansion. Go up to the second 
floor. Turn and head to the right wall, and go into the door that is 
there.

Run straight past the bookcase, but do not turn when you reach 
the end wall. Instead, head over to where the ? box is. As Mario, 
open up the ? box and take the power flower that is in it. Float up 
to the top of the room, and then over to the small platform at the 
top of the room. Go through the door that is there. You will end 
up in the attic, and a picture of Luigi will be on the wall. Jump into 
the picture to enter Big Boo's secret world.

You will be dropped in a room that is similar to Big Boo's Merry-
Go-Round. Head straight across the room, and take the red coin 
that is in the opposite doorway. Go through the door, and you will 
be back at the beginning. This time head through the door to your 
right.

You will enter another room, which has falling block bridges. Run 
across the first bridge, onto the center platform. Next, run across 
the bridge to the right; there is a red coin on it. Once you are past 
that bridge, head into the door and you will go back to the 
beginning. If you are not Mario, quick grab his cap before 
continuing; it should be in the left doorway. When you are back at 
the beginning, go through the door to the right, across the first 
bridge, and then across the bridge to the left.

Now you will enter the third room. First, jump onto the large, 
square platform in the middle of the room. When you are on it, 
run quickly under the ? box. The floor underneath the ? box tilts, 
so if you do not get to the middle of it (directly under the ? box) 
quickly, you will fall through. Break open the ? box, and take the 
power flower inside of it. Float quickly over to the upper right 
corner of the room, as there is a red coin there. Take that coin, 
and then float over to the platform that has a red coin on it (to the 
right of where you entered). Pick up the red coin, and go through 
the door on that platform. It will lead to the fourth room.

Inside the fourth room, walk onto the square platform directly in 
front of the one you start out on. When you walk on it, it will start 
moving. Ride it as it moves, and collect the red coin that it goes 
under. When it comes to the next platform, walk onto the 
platform. Connected to that platform will be another moving 
platform. Step on it, and ride it to the next platform. Once you are 
on a solid platform again, go over and take the Wario cap that is 
there; you will need it later. Finally, ride the next moving platform 
to the next solid platform. Take the red coin the you will come to. 
Now that you are on the final solid platform, go into the door.

Through the door, you will find the fifth room. Go to the right, and 
you will see a black brick block. Since you are Wario, you can 
easily punch it open. Inside the block will be the final red coin. 
Take it, and the power star will appear on the opposite side of the 
platform you are on. Walk over to the power star, and finish the 
level.

** Secret Star 13: Big Boo Battle Secret Room **

Luigi is required for this power star, so switch to him before trying 
to retrieve it. To find this secret star, you first need to enter Big 
Boo's Haunt. Once you are there, head into the mansion. Go up 
to the second floor. Turn and head to the right wall, and go into 
the door that is there.

Run straight past the bookcase, but do not turn when you reach 
the end wall. Instead, head over to where the ? box is. As Luigi, 
do a backward somersault, up to the ledge higher up in the room. 
Then, run go through the door that is there. You will end up in the 
attic, and a picture of Luigi will be on the wall. Jump into the 
picture to enter Big Boo's secret world.

Inside the Big Boo Battle level, go into the door that is to the 
right. You will enter another room with block bridges. Run across 
the first bridge, onto the platform that is in the middle of the level. 
From there, run across the bridge to the left and go in the door 
there.

You will enter a room with a large platform in the middle of the 
room. A ? box is above the middle of the platform. Quickly jump 
to the large platform, and run under the ? box. Break it, and take 
the power flower that is inside of it. It will make Luigi invisible. 
Next, jump to the small platform to the right, and go in the door 
that is on it.

When you enter the next room, turn slightly left so that you are 
facing the platform on the platform on the left wall. Next, do a 
long jump over to the platform. Go through the door that is there. 
Finally, you will enter a rectangular room. Run straight across the 
room, heading straight across the falling block bridge. When you 
are past the bridge, keep running straight. There will be a picture 
on the wall. Since you are invisible, you can jump through the 
picture. Once you jump through the picture, you will find yourself 
in a small room with a power star in it.

** Secret Star 14: Behind the Waterfall 8 Red Coins **

This secret level is actually hidden inside another level. To get to 
it, start by heading into Hazy Maze Cave. When you start the 
level, there will be two paths for you to choose from. Go down 
the left route. Follow it as it goes, and do the long jump to get 
across the large gap. After the gap, you will see a door. Enter it.

Next, you will be in the black hole area. Follow the path there, 
and make your way around the hole. Keep going until you reach 
the solid ground that the rocks are rolling down. Once you are 
there, stick to the sides to minimize your chance of being hit, and 
head up the hill. When you are at the top of the hill, head to the 
right, and go in the door there.

You will be led into a room, divided by a wire wall. There is an 
elevator in the room. Stand on the elevator, and ride it all the way 
down. Once it is at the bottom, leave the elevator. There will be a 
path that heads down to the water.

Follow the path, defeating any Goombas that are in your way. 
Make your way down to the water, and begin to swim. You are 
now in the cavern, and the beast is nearby. Swim through the 
water until you see the beast. When you find him, swim up behind 
him and onto his back. Jump up, and pound the beast's back in 
order to make it lower its head. Then, walk along the neck of the 
beast until you are on the top of its head.

Wait there until it lifts its head. To get to the secret level, you need 
to go through the double metal doors that are on the piece of land 
that is high above the water level. Now that you are on the top of 
the beast's head, you can actually control where it goes. The 
beast will go the direction the you are facing. If you are facing 
forward, the beast will go forward. If you are facing right, the 
beast will turn right. Using this method, make the beast swim next 
to the piece of land that the metal double doors are on.

When the beast is there, jump off of it, onto the piece of land. 
Then, go through either one of the two doors. You will enter a 
small passageway. Run through the passageway until you come to 
a large room. A mysterious pool is in the center of the room. 
Jump into the pool to enter the secret level.

Inside the secret level, go along the path until you reach the river 
of water. The water is flowing rapidly. If you go into it, it will 
sweep you downstream. Face upstream, and jump to the island 
that is closest to the place you are at. Run to the end of that 
island, and then jump to the platform that is next to it.

Go across the platform, and over the small bridge that is on it. 
When you come off the bridge, you will be facing a small cave in 
the wall. There are two pillars at the entrance to the small cave. 
Go inside the cave, and take the two red coins that are there. 
When you have them, leave the cave. Outside of the cave, 
continue to go across the platform.

As soon as you are at the end of that platform, jump to the small 
platform that is after it. There is a Goomba on it that will be 
wearing Wario's cap if you are not Wario. If you are not Wario, 
defeat the Goomba and take the cap before continuing.

Next, jump onto the final platform. There are two red coins on it, 
as well as a ? box. Take the two red coins, and then break open 
the ? box. Grab the power flower that comes out of the box to 
turn into Metal Wario. As Metal Wario, jump into the water and 
run around the base of the platform that you were on. You will 
find the final four red coins stationed at the base of the platform. 
Go around the base of the platform until you have them all, and 
then the power star will appear. The power star is in under the 
water, in between the platform and the waterfall. Run around the 
base of the platform until you find it, and then take it to complete 
the challenge.

** Secret Star 15: Behind the Waterfall Secret Star **

This secret level is actually hidden inside another level. To get to 
it, start by heading into Hazy Maze Cave. When you start the 
level, there will be two paths for you to choose from. Go down 
the left route. Follow it as it goes, and do the long jump to get 
across the large gap. After the gap, you will see a door. Enter it.

Next, you will be in the black hole area. Follow the path there, 
and make your way around the hole. Keep going until you reach 
the solid ground that the rocks are rolling down. Once you are 
there, stick to the sides to minimize your chance of being hit, and 
head up the hill. When you are at the top of the hill, head to the 
right, and go in the door there.

You will be led into a room, divided by a wire wall. There is an 
elevator in the room. Stand on the elevator, and ride it all the way 
down. Once it is at the bottom, leave the elevator. There will be a 
path that heads down to the water.

Follow the path, defeating any Goombas that are in your way. 
Make your way down to the water, and begin to swim. You are 
now in the cavern, and the beast is nearby. Swim through the 
water until you see the beast. When you find him, swim up behind 
him and onto his back. Jump up, and pound the beast's back in 
order to make it lower its head. Then, walk along the neck of the 
beast until you are on the top of its head.

Wait there until it lifts its head. To get to the secret level, you need 
to go through the double metal doors that are on the piece of land 
that is high above the water level. Now that you are on the top of 
the beast's head, you can actually control where it goes. The 
beast will go the direction the you are facing. If you are facing 
forward, the beast will go forward. If you are facing right, the 
beast will turn right. Using this method, make the beast swim next 
to the piece of land that the metal double doors are on.

When the beast is there, jump off of it, onto the piece of land. 
Then, go through either one of the two doors. You will enter a 
small passageway. Run through the passageway until you come to 
a large room. A mysterious pool is in the center of the room. 
Jump into the pool to enter the secret level.

Inside the secret level, go along the path until you reach the river 
of water. The water is flowing rapidly. If you go into it, it will 
sweep you downstream. Carefully jump across the islands and 
platforms as you make your way upstream. Keep going until you 
reach the final platform. It is circular, and it has a ? box on it. It 
will also have a Mario cap on it if you are not Mario.

If you are not Mario, pick up the Mario cap before you continue. 
Then, break open the ? box. A power flower will come out of it, 
and it will slowly float down to the ground. Jump up to get the 
power flower. It will make Mario float. Rapidly press the B 
button, causing Mario to float up. Keep floating straight up from 
where you received the power flower, since the power star is 
directly above that point. When you are high enough, you will get 
the power star.

** Secret Star 16: The Secret Under the Moat 8 Red Coins **

For this secret star, you need to have drained the moat. You also 
need to be Wario. As Wario, go into the moat, now drained of its 
water. Walk around until you see a black brick block. Run up to 
the block, and punch it to break it open. You will discover that it 
was covering a hole in the moat. Go into the hole in order to enter 
this secret world.

You will find yourself on the top of a large slope. Begin by 
walking forward, onto the moat. As you start to slide, press 
backward in order to slow your descent. You will slide onto a 
platform with a red coin on it. Take the red coin.

Then, turn so that you are facing away from the wall that is next to 
you. Adjust the camera angle so that the camera is facing the 
same way as your character. You will see another platform, 
further down, with another red coin on it. Run and jump onto the 
platform, and then take the red coin that is on it.

After that, jump onto the platform with the ! box on it. Then, turn 
so that your character and the camera are facing away from the 
small wall that is there. You will see a platform with a ? box on it. 
Run, and jump to that platform.

Once you are on the platform with the ? box on it, walk over to 
the middle of the platform. Then, drop off of the platform and 
onto the slope. Again, press backward to slow your descent. You 
will slide onto another platform, and it has another red coin on it.

On either side of the platform that you are on, there are two other 
platforms. One of them has a red coin. Run, and jump onto the 
platform that has the red coin. Take the coin, and then slide the 
rest of the way down the slope.

After you are at the bottom of the slope, turn so that you are 
facing away from the ? box that is at the bottom of the slope. Run 
along the path, and turn when it does. Keep going along the path, 
and you will come to a wooden, tilting platform. Jump onto the 
tilting platform, and stand on the end of it for a few seconds. 
Then, run to the other side of the platform and jump onto the 
platform that is after it.

Continue to run across the platforms, and jump onto the platform 
that is higher than it. Run along that platform until you reach the 
end of it, and then turn to the right. There are two platforms there, 
moving around two poles. When one of the platforms is next to 
you, jump onto it.

Ride the platform up until it is next to a wooden, tilting platform. 
Jump onto the tilting platform, and get the red coin that is on the 
edge of it. Run to the other side of the wooden platform, and you 
will find another red coin.

After you have that red coin, stay on the edge of the tilting 
platform. Right next to the tilting platform, there is another set of 
moving platforms. When one of them comes near the tilting 
platform, jump onto it. If the tilting platforms starts to tilt too 
much, run to the other end of it to straighten in out. Then, run 
back so that you can jump onto one of the moving platforms.

When you are at the top of the route of the moving platforms, 
jump to one of the lower platforms that goes around the poles 
next to the poles that your platform goes around. If the platforms 
on the next set of poles are too far to jump to, jump onto a lower 
platform that goes on your route. Once a platform reach the top 
of its set of poles, it flips over. Make sure you are not on it when 
this happens.

Ride the platform on the next set of poles until it is near the top of 
its set of poles. Then, jump to one of the platforms that is on an 
even higher set of poles than the one you are on. The seventh red 
coin is in between the platform you are on and the platform you 
should jump to, so make sure that you get it.

You will then be on the final set of moving platforms. Ride the 
platform until it is as high as it will go, and then jump onto the solid 
piece of land that is there. Go along the piece of land, and pick up 
the Luigi cap that is on it.

When you are Luigi, go to the ? box and break it open. Take the 
power flower, and you will become invisible. Then, run along the 
piece of land. The eighth red coin is on the piece of land, so take 
it when you see it. With all eight red coins in your control, the 
power star will appear in the cage that is there. Since you are 
invisible, all you need to do is to run into the cage and to take the 
power star. There is a hole next to the power star that will take 
you out of the level if you fall in it, so make sure that you avoid it.

** Secret Star 17: The Secret Under the Moat Switch Star **

For this secret star, you need to have drained the moat. You also 
need to be Wario. As Wario, go into the moat, now drained of its 
water. Walk around until you see a black brick block. Run up to 
the block, and punch it to break it open. You will discover that it 
was covering a hole in the moat. Go into the hole in order to enter 
this secret world.

You will find yourself on the top of a large slope. Slide all the way 
down to the bottom of the slope. After you are at the bottom of 
the slope, turn so that you are facing away from the ? box that is 
at the bottom of the slope. Run along the path, and turn when it 
does. Keep going along the path, and you will come to a wooden, 
tilting platform. Jump onto the tilting platform, and stand on the 
end of it for a few seconds. Then, run to the other side of the 
platform and jump onto the platform that is after it.

You will find the Mario cap at the end of that area. Put it on, and 
then head back to the ? box that is at the bottom of the slope. 
Break open the ? box, and take the power flower that is inside it. 
Float along wall, and head away from the slope. Soon you will 
come to a platform, standing calmly in the middle of the abyss. 
Land on the platform.

There is a star switch on the platform. Step on the switch to make 
the switch star appear. As soon as it appears, run over to the ? 
box that is on the platform. Break it open, and take the power 
flower that is inside it. Float straight up, and make sure that you 
do not turn at all. Eventually you will reach the top of the vertical 
path that you were going up, and you will see a horizontal path. 
Land on the horizontal path.

Run to the end of the path, and break open the ? box that is there. 
Again take the power flower and float staight up the vertical shaft. 
When you are at the top of the shaft, you will see the power star 
imprisoned in a glass enclosure. Crash into the glass enclosure to 
free the power star.

** Secret Star 18: Toad's 1st Power Star **

While I do not have the exact requirements for this power star, it 
is easy to get so that should not be a problem. When you have 
enough power stars (I think that you must have 25, but I am not 
totally certain), talk to the Toad that is in the room that holds the 
entrance to Hazy Maze Cave. He will tell you about a power star 
that he found, and he will give it to you. That's all there is to it.

** Secret Star 19: Bowser in the Fire Sea 8 Red Coins **

When you are ready to collect this power star, switch to Mario 
and enter the Bowser in the Fire Sea level. You will need to 
collect all 8 red coins in the level, so here are their locations. Each 
new paragraph gives the location of another red coin.

Past the first set of rectangular platform that rise and sink in the 
lava, there is a solid platform with a bully on it. Directly after that 
solid platform, there is a wire path that leads up and away from 
the main path. Follow the wire path until you are at the top of it. 
The red coin is above the hole at the top of the wire path.

After the first pole of the level, on the side of the first large, tilting 
platform, you will find the second red coin.

When you jump off of the second pole of the level, you will be 
inside a large cage. In the corner of the cage that is away from the 
elevator, you will find the third red coin.

When you jump off of the second pole of the level, you will be 
inside a large cage. On one side of the cage you will find an 
elevator. Step on the elevator to make it go up, and then quickly 
get off of it. There will be a hole where the elevator was, and the 
red coin is in the center of the hole. Jump down the middle of the 
hole, and you will get the fourth red coin.

After you pass the first fire emitter, there will be a small slope. Go 
to the top of the slope, and stand on that flat part at the top of the 
slope. There will be a narrow path to the right, and it will lead up 
to a circular platform with a bully on it. The fifth red coin is above 
the center of that platform.

Soon you will come to a set of several yellow, wire paths that 
lead to small platforms. After you are on the platform that is after 
the third yellow, wire path, wait while the structure goes up and 
down. When the structure is as high as it will get, jump up and get 
the red coin that is above the platform.

On the third story of the area, you will once again come to 
rectangular platforms that rise and sink in the lava. There are two 
fire emitters that shoot fire across two of the platform. Next to the 
front of the second fire emitter, you will find the seventh red coin.

After the set of rectangular platforms on the third story, you will 
come to poles that move up and down. Just above the third pole 
that moves up and down, there is the eighth red coin. If you do a 
handstand on the top of the pole, you can get the final red coin.

When you have all 8 red coins, head to the wire platform that is 
above the second pole of the third story. Face the wall that is 
closest to the ground, and do a continuous jump, timing it so that 
you hit the wall at the peak of the second jump. As soon as you 
reach the wall, do a wall kick. If you did it correctly, you will have 
enough height to grab onto the top of the other wall. Climb up, 
and you will find the power star.

** Secret Star 20: Bowser in the Fire Sea Switch Star **

For this level, you get to acquire the switch star of the fire sea. 
Start out as Mario in order to get this switch star. Go through the 
level until you reach the third story. When you are on the third 
story, you will go up a brick path until you reach a set of 
rectangular platforms. Go across the platform until you reach the 
first pole of the third story. Jump onto the pole, and then jump 
into the small area that is after the pole.

Run across the platform you land on until you come to a wire 
platform. There is a hole in the middle of the wire platform, and a 
pole goes in and out of the hole. Run towards the wall that is 
there. Jump towards it, and do a wall kick off of it. You will jump 
towards the wall on the other side. As soon as you reach that 
other wall, do a wall kick off of it. You should land on a platform, 
high in the level. A ! box and a star switch will be on the level.

Step on the star switch to make the star appear. Then, turn 
around and run back the way you came. Fall down onto the wire 
platform, run across the platforms that are there, and finally, jump 
across the rectangular platform that rise and sink in the lava. At 
the end of the rectangular platforms, you will come to a wire 
platform. Jump onto the wire platform, and run across it until it 
turns into a brick path. Turn left as soon as it becomes a brick 
path, and run to the end of the path. The power star will be there, 
trapped in a glass enclosure. Break open the glass enclosure to 
claim the power star.

** Secret Star 21: Power Star of the White Room **

In order to find this power star, you need to become Luigi. Head 
to the room that holds the entrance to Snowman's Land. There 
will be a large mirror on one side of the room. Several small 
stands stand stationary in the room. On two of these stands are 
what look to be normal flowers. Despite what they may look like, 
they are actually power flowers.

Jump onto one of the stands, and take the power flower that is on 
it. Since you are Luigi, the power flower will make you invisible. 
Run through the mirror, and you will find yourself in the other half 
of the room. Go across the floor, all the way to the door that is in 
this other half of the room. Enter the door, and you will find 
yourself in a completely white room. The only thing in the room is 
a power star. Take the power star and get out of that strange 
room!

** Secret Star 22: Chief Chilly Challenge 8 Red Coins **

For this challenge, you need to be Luigi. As Luigi, go to the room 
that holds the entrance to Snowman's Land. On the wall opposite 
of the entrance to Snowman's Land, there is a picture of Luigi. 
When you look at the Luigi picture in the mirror, however, you 
will see Wario. There are several flower stands in the room, and 
two of them have power flowers on them. Jump onto a stand a 
take a power flower. It will make Luigi invisible, so he can run 
through the mirror and jump into the Wario picture. When you 
have done that, you will enter Chief Chilly's world.

When you begin, you will find yourself on a lone, snowy area. 
There is a small slide extended out from the area. Head down the 
slide, going until the slide suddenly drops off. As soon as you 
drop off the slide, a gust of wind will come up and blow you into 
the air. Just keep pressing forward until it drops you on the piece 
of land with two bullies.

Turn left, and head to area with four tilting platforms. Make your 
way across the four square platforms until you reach solid ground 
again. There will be a bully there. Now, head to the right, and 
wait until the moving wire platform comes near. When it does, 
jump onto it and ride it. Make sure you are in position to take the 
red coin that is goes past.

After you have collected the red coin and are on the other side, 
jump onto the solid platform that is there. When you are on the 
solid platform, head to the right. Go to the edge of the platform 
that is next to the sign, and walk off of it. A gust of wind will blow 
you into the air. If you were in the middle, you will get a red coin 
as you go up. If you do not get the red coin, jump back into the 
wind and try again.

After you fly up from the gust of wind, it will drop you into a 
small, freezing pond. There red coin is on the surface of the pond. 
Get the red coin, and then get out of the pond. Walk around the 
platform until you find the fence that separates you from the area 
with all of the bullies in it. When you find it, jump over the fence 
and into the area with all of the bullies.

Run straight across the area with the bullies in it, and jump up to 
collect the red coin that is there. When you are at the end of that 
area, jump over the fence and onto the next area. Go to the end 
of that area, and you will see several large, moving blocks of ice. 

These blocks of ice move back and forth, and up and down. 
They move very close together at times, so as soon as two blocks 
of ice are lined up you need to run across to the next block of ice. 
Keep doing this until you are once again on solid ground. Also, 
there are two red coins in the midst of these moving blocks of ice. 
They are in the middle, so they are easy to spot. Make sure you 
have both of them before you get to the other side.

Once you are on the other side, run forward. Go just to the right 
of the large, metal bars. There is a piece of land there that is 
moving up and down. When it is low enough, jump onto it. Run 
forward to the end of it. There is another piece of land that is 
moving up and down. When the two pieces of land are lined up, 
jump onto the higher piece of land.

On that higher piece of land, you will see another piece of land, 
moving backward and forward. Wait until the piece of land that 
you are on is high, and then jump onto the piece of land that is 
moving back and forth. As soon as you land on the piece of land 
that is moving back and forth, jump up to the solid piece of land.

Go along that solid piece of land until you come to the ? box. 
Break it open, and take the power flower that is inside of it. Run 
along the fence until you come to an edge that has no fence. Drop 
off of that edge, onto the ground. When you are on the ground, 
run along the edge of the wall until you come to several wire bars. 
Run through the bars, and take the red coin that is behind them.

After you have that red coin, run along that area until you come to 
the Mario cap. Put it on to become Mario. When you have done 
that, make your way back up to where the ? box is. Break open 
the ? box, and take the power flower that is inside it. Float up a 
short distance, and the float forward to the massive, circular 
platform that is there. The final red coin is above the middle of 
that platform.

When you have the final red coin, go to the ? box that is on the 
massive platform. Break it open, and take the power flower that 
is inside of it. Float back over to the place that you were just at. 
The power star is on the lowest area of that place. Once you get 
it, you will complete this challenge.

** Secret Star 23: Chief Chilly Challenge Secret Star **

In order to get this power star, you need to have Wario unlocked. 
Once you are ready to tackle this challenge, switch to Luigi since 
he is the only one that can enter Chief Chilly's world. Once you 
are Luigi, go to the room that holds the entrance to Snowman's 
Land. On the wall opposite of the entrance to Snowman's Land, 
there is a picture of Luigi. When you look at the Luigi picture in 
the mirror, however, you will see Wario. There are several flower 
stands in the room, and two of them have power flowers on them. 
Jump onto a stand a take a power flower. It will make Luigi 
invisible, so he can run through the mirror and jump into the 
Wario picture. When you have done that, you will enter Chief 
Chilly's world.

When you begin, you will find yourself on a lone, snowy area. 
There is a small slide extended out from the area. Head down the 
slide, going until the slide suddenly drops off. As soon as you 
drop off the slide, a gust of wind will come up and blow you into 
the air. Just keep pressing forward until it drops you on the piece 
of land with two bullies.

Turn left, and head to area with four tilting platforms. Make your 
way across the four square platforms until you reach solid ground 
again. There will be a bully there, as well as Wario's cap. Pick up 
the cap to turn into Wario.

Now that you are Wario, jump onto the moving wire platform 
when it comes near. Ride it across the abyss, and jump off of it 
when it reaches the next solid piece of land. Once you are on that 
solid piece of land, turn left. You will see a ? box, as well as a 
narrow path. Strong winds blow across the narrow path, so you 
will have to gain a lot more weight in order to get across.

Go to the ? box, and break it open. A power flower will come 
out. Take the power flower, and you will turn into Metal Wario. 
Now, run across the narrow path. The strong winds will not affect 
you since you are metal. On the other side of the path, there is a 
solid piece of land with a black brick block on it. Punch the black 
brick block to break it open, and then take the power star that is 
inside of it.

** Secret Star 24: Toad's 2nd Power Star **

After you have rescued Wario, there is an easy power star that 
you can get. Once you enter the castle, head up the center set of 
stair and go in the center door. When that is done, run up the 
spiraling stairs in order to get to the second floor. On the second 
floor, run around to the back of the room, staying next to the 
object that encloses the sets of stairs. In the back, next to the 
object in the center of the room, will be a Toad. Talk to him, and 
he will give you a power star. 

** Secret Star 25: Toad's 3rd Power Star **

This power star takes little to acquire; it is a gift from a Toad. 
Once you have fifty power stars, you can take this power star. 
When you enter the castle, head up the center set of stairs and the 
center door. Go up the spiral staircase until you come to the 
second floor. Make two sharp lefts, and you will see another 
staircase. Go up that staircase, and through the star door at the 
top. You will then be on the third floor. Head towards the right of 
the large clock, and you will see a Toad. Talk to him, and he will 
give you this power star.

** Secret Star 26: Over the Rainbows 8 Red Coins **

We recommend that you start out this level as Mario. For this 
level, head all the way up to the room that holds the entrance to 
Tick Tock Clock. When you enter the room, turn to the left. On 
the left wall, you will see a small opening. Run towards the wall, 
and do a triple jump into the opening. You will enter another 
portion of the room, and there will be a hole in that portion of the 
room. Drop down the hole to enter this area.

When you enter, you will find yourself on a lone cloud in the sky. 
There is a red coin there, and a ? box. If you break open the ? 
box, you will get a feather that you can use to fly around. To beat 
this level, you need to fly around to the other clouds in the level, 
and collect the red coins on them. Remember to get new feathers 
whenever you can, since you only have a limited time with each 
feather. Also, use the cannons to get to the clouds that are higher 
up. When you have all 8 red coins, the power star will appear on 
the cloud that you started on. Good luck!

** Secret Star 27: Over the Rainbows Secret Star **

You need to be Wario to beat this level, so we recommend that 
you start out as Mario. I know that seems a little strange. Let us 
just say that if you start out as Wario, you will not be able to get 
to the power star as Wario.

For this level, head all the way up to the room that holds the 
entrance to Tick Tock Clock. When you enter the room, turn to 
the left. On the left wall, you will see a small opening. Run 
towards the wall, and do a triple jump into the opening. You will 
enter another portion of the room, and there will be a hole in that 
portion of the room. Drop down the hole to enter this area.

When you enter, you will find yourself on a lone cloud in the sky. 
There is a ? box on the cloud. Break open the ? box, and, since 
you are Mario, a feather will come out. Take the feather, and do 
a triple jump in order to start flying.

As you fly around, look on the map for the Wario cap icon. Fly 
around until your character's face is directly above Wario's cap, 
and then pound the ground. You will land on a platform with a 
pole, Wario's cap, a cannon, and a Bob-omb Buddy. Pick up 
Wario's cap in order to turn into Wario.

Now that you are Wario, walk around the platform until you find 
the Bob-omb Buddy. When you do, talk to him so he will open 
the cannon. As soon as the cannon is open, go into it. Now you 
need to aim the cannon.

Start by aiming down until you are lined up with the tree in your 
view. Next, aim right so that the tree is in the middle of your 
crosshairs. When you have done that, aim up so that the bottom 
crosshair is at the top of the tree. After that, aim up the length of a 
full crosshair. When that is completed, shoot out of the cannon.

You will fly across the sky, and you will grab onto the tree. Slide 
off of the tree, onto the cloud. There is a black brick block on the 
cloud. Punch the block, and it will break open. The power star is 
inside, and all you need to do it to take it.

** Secret Star 28: Bowser in the Sky 8 Red Coins **

You have entered the final level of the game, and you need to 
collect the 8 red coins that are in it. Since Mario is the only 
character that can enter this level, you need to be him in order to 
complete this challenge. Here are the locations of each of the red 
coins, with each new paragraph giving the location of a different 
coin.

The first red coin is in the air, just above the platform with the first 
metal box on it. Go to metal box, and push it backwards, to the 
beginning of the platform. After that, jump on the box, and go to 
the edge of the box that is closest to the beginning. Jump up to get 
the first red coin.

When you are past the first rotating circular platform, you will be 
on a brick path. At the first corner of the path you will see a 
Pirahna Plant. The red coin is in that corner as well.

After the brick path with the second red coin on it, you will come 
to a large, tilting platform. Do not jump onto the tilting platform. 
Instead, fall down the gap in between the tilting platform and the 
brick path. You will land on another platform. Go to the end of 
that platform, and fall onto the large area with the pillars on it. 
There will be a line of yellow coins there. Go to the line of coins, 
and then turn right. There third red coin will be on a small ledge 
sticking out of that area.

At the top of the metal-like walkway, just after the first fire emitter 
of the level, you will find the fourth red coin. Stand under the red 
coin and jump up to get it.

Soon you will come to a moving platform. As it goes, it will first 
go under a normal platform with a heart container on it. After that, 
the platform will go under a wooden block. Jump onto the 
wooden block, and stand in the middle of it. Turn so that your 
back is facing the slanted wooden block that is above the block 
that you are on. Crouch, and do a backward somersault over to 
the slanted wooden block. There fifth red coin is on the slanted 
wooden block.

After the moving platform, you will come to two spinning, circular 
platforms. The first platform has a fire-breathing enemy above it, 
and the second platform has sperical enemies flying above it. The 
second platform also has a pole coming out of it. The sixth red 
coin is next to the center structure of the first spinning platform.

When you climb up the pole that is on the second spinning 
platform (see previous paragraph), you will come to a higher level 
in the area. Jump off of the pole, onto the platform that is there. 
Two Goombas are on the platform. Just after the platform with 
the two Goombas on it, there is a pole in the middle of a gap. 
Jump to the pole, and climb to the top of it. When you are there, 
do a handstand to claim the seventh red coin.

After the windy platform, just before Bowser's tube, you will 
come to a set of blue stairs. Go onto the first blue stair, and turn 
to the right. Now, jump off of the stair. Instead of falling to your 
death, you will discover a secret ledge that is after the windy 
platform. Walk across the ledge, under the stairs. The eighth red 
coin is there. When you have all eight red coins, the power star 
will appear behind Bowser's tube. Take the power star to finish 
this challenge.

** Secret Star 29: Bowser in the Sky Switch Star **

For this star, you need to start out as Mario. Head up to the top 
room of the castle, and enter the Bowser in the Sky level. Go 
through the level until you reach the first wooden, tilting platform. 
Jump on the platform, and run straight across it. Instead of 
jumping to another platform when you reach the end of it, simply 
run off the end of the platform. You will fall to another large 
platform that is further down. Continue to run straight along that 
platform until you reach the end of it. You will see the star switch.

First, step on the star switch in order to make the switch star 
appear. As soon as you step on it, turn around and run back 
across the platform. At the other end of the platform, you will see 
several smaller platforms that lead up to the path next to the tilting 
platform. Jump up the smaller platforms until you reach the brick 
path. Instead of jump to the tilting platform, run backwards along 
the path. Run until you reach the spinning, circular platform. Jump 
onto the spinning platform, and run to the middle of it. The switch 
star will be there, enclosed in a glass case. Break open the case 
to free the star.

** Secret Star 30: The White Door **

This star, unfortunately, is actually the mundane surprise behind 
the white door. In order to get the key to get to the white door, 
you need to catch all eight glowing rabbits. Glowing rabbits 
sometimes appear in the place of regular rabbits that you have 
already caught. When you are looking for glowing rabbits, go to 
all the rabbits that you have already caught. You need a lot of 
power stars before you can find the glowing rabbits, so wait a 
while before attempting to capture them all. I am certain that the 
rabbits are placed randomly, but I decided to post where I found 
the rabbits anyway. Once you have caught the eighth rabbit, he 
will give you the key to the white door next to Wario's door. 
Enter the door, and you will be given a power star.

As I stated before, I am certain that the glowing rabbits are 
placed randomly. Here are the locations where I caught the 
glowing rabbits, just so you can get an idea of the many places 
that you can find glowing rabbits.

1. Wario: Tiny-Huge Island Room
2. Mario: 2nd Floor's Main Room
3. Yoshi: In front of the bridge to get to the castle
4. Mario: Basement
5. Mario: Jolly Roger Bay Room
6. Luigi: Secret tunnel that leads from the basement to just outside the castle
7. Wario: Courtyard (where all the ghosts are)
8. Yoshi: In front of the bridge to get to the castle

**************
6. Unlockables
**************

**** Turning Invisible ? Boxes into Solid ? Boxes ****

Prerequisites: 14 Power Stars + Mario
? Boxes are useful in this game, they contain both the feather and 
power flowers. In order to turn invisible ? boxes into solid ? 
boxes, you first need to collect fourteen power stars. Once you 
have fourteen power stars, go into the first large room of the 
castle. In the middle of the room there is a circle. Light will be 
shining down from the ceiling onto the circle. As Mario Stand on 
the circle, and then look up to where the light is coming from. You 
will be transported to another world.

In the other world you will start off with the wing cap on, high in 
the sky. Fly around for a little while if you want, and then pound 
the ground when you are above the large platform in the middle of 
the level. Once you are on the platform, go over to the large red 
switch and jump on it. It will make all ? boxes solid. Your mission 
is now complete; you can jump off the platform to exit the level 
(you will not die).

**** Draining the Moat ****

Prerequisites: Defeated 1st Bowser
To begin, head into the castle. Go to either the left or right of the 
stairs that are in the center of the castle, and go in one of the 
wooden doors that are there. When you are through the wooden 
doors, head down the long set of stairs that is there. Then, go in 
the large door with the keyhole.

After you have gone through that door, head down the small set 
of stairs to the right. Follow the path that leads into the dark, dirty 
basement. At the end of that path you will find a door. Go through 
it.

On the other side of the door, there are two paths. Take the path 
to the right. Go along it until you find another path that leads to the 
right, and then go through that path. Stick to the right, and you will 
find another wooden door. Go through the door.

You will find yourself in a room with a pool of water in it. Jump 
into the water, and swim down. there is a small tunnel through the 
water. Swim through the tunnel until you are on the other side of 
it. Then, swim up to the top.

In the area you come to, there is another pool of water. Two 
platforms stick out of the water. Jump on top of each of the 
platforms. Then, pound each of the platforms. When you have 
pounded both of the platforms, the water level will drop. You 
have successfully drained the moat.

**** Unlocking Mario ****

Prerequisites: 8 Power Stars
In order to get to the Goomboss battle level, start off by heading 
into the castle. Head up the first flight of stairs, then turn left and 
head to the door with a one on it. Go into it. Head straight across 
the carpet, and go through the center door. Now you will be in 
the rec room. Turn right and head to the right wall of the room, 
and then turn left and go into the door with an eight on it. Inside 
that room you will see a picture of Mario. Jump into the picture to 
enter this level.

Inside the level, you will need to make your way to Goomboss. 
To get to him you need to fall through a hole, high in the level. 
Begin by Sliding down the first log you are on. Keep going along 
the platform you land on, following it as it turns slightly to the left. 
Jump onto the square platform, and from there jump onto the next 
large platform. Defeat the Goomba if he gets in your way.

Keep heading straight, jumping onto the first log as soon as it 
comes above the murky water. Go to the edge of that log, and 
jump onto the next log when it starts to come out of the water. Do 
the same thing for the third log. Once you are on the third log, 
jump on the solid platform in front of you.

Follow the platform to the right, and take the first left that you see. 
Go on, and defeat the Pirahna Plant when you get to it. With the 
Pirahna Plant dead, ignore the Lakitu that flies around, and jump 
onto the semi-tall log. Climb up the pole. When you are at the top 
of the pole, jump off of it, and head across the long bridge. 
Swallow any Goombas that get in your way. At the end of the 
bridge there will be three log platforms, each slightly higher than 
the last, that are connected. Defeat the Pirahna Plant on the first 
one, the jump up to the third log platform. There will be a hole in 
the middle of it. Once you drop down the hole you will meet 
Goomboss.

Goomboss is not to happy about Mario's interference with his 
plans, and Yoshi does not make Goomboss any more happy. 
When the battle begins three Goombas will appear behind 
Goomboss. Goomboss will chase you, but you can easily outrun 
him. Run away from the Goomboss, and keep running until you 
go full circle and meet up with him again. Swallow one of the 
Goombas that is behind him, and spit it at Goomboss.

This will make Goomboss even madder, and he will once again 
come after you with even more Goombas behind him. Using the 
method just described, go around and spit Goombas at 
Goomboss (or make and throw eggs at him) until you have hit him 
three times. Afte that he will surrender to you, and give you the 
key to Mario's door.

**** Unlocking Luigi ****

Prerequisites: Big Boo's Haunt must be unlocked
As you may have guessed from the requirements, you need to go 
to Big Boo's Haunt in order to rescue Luigi. Once you are there, 
head into the mansion. Go up to the second floor. Turn and head 
to the right wall, and go into the door that is there.

Run straight past the bookcase, but do not turn when you reach 
the end wall. Instead, head over to where the ? box is. As Mario, 
open up the ? box and take the power flower that is in it. Float up 
to the top of the room, and then over to the small platform at the 
top of the room. Go through the door that is there. You will end 
up in the attic, and a picture of Luigi will be on the wall. Jump into 
the picture to enter Big Boo's secret world.

You will be dropped in a room that is similar to Big Boo's Merry-
Go-Round. After being taunted by Big Boo, go to the right door 
and enter it. You will be taken to another area with several falling 
pathways. An eye is in the middle of the room. Run across the 
first walkway that is made of falling blocks. Next, turn left and run 
across the walkway that is there. Enter the door you come to.

In the room you enter, you will be on one of four ledges in the 
room. A large, square platform is in the middle of the room. Jump 
to the square platform, and then jump to the ledge that is on the 
right. You will be taken to another room, with four more ledges 
and moving platforms. Instead of riding the moving platforms all 
the way around the room in order to get to the correct door, do a 
long jump to the ledge on the left. Go into the door.

You will enter a long room. There is a large chasm in the middle 
of the room, but you can cross it by running across the blocks that 
fall. Several platforms are on the other side of the chasm. Jump on 
the lowest one and ride it up. Then, jump onto the next platform. 
Ride it across to the final platform. Jump onto the last platform, 
and ride it to the top. At the top, leave the platform and jump 
down the hole.

You will fall into a rectangular room with a mirror in it. Walk over 
to and stand by the mirror. Luigi will appear, and Big Boo will be 
next to him. Big Boo will challnge you to a fight. When the fight 
begins, all you need to do is defeat Big Boo. You accomplish this 
by running partially behind him, then punching while he is visible. 
In the mirror you will see Luigi, and he will do everything you do. 
Sometimes Big Boo will disappear in your area; look at the mirror 
and play as if you are Luigi. Keep going until you have hit Big 
Boo three times, and then he will surrender. Next, he will give you 
Luigi's key. Take the key, and you will be free.

**** Unlocking Wario ****

Prerequisites: Defeated 2nd Bowser
When you have defeated the second Bowser, you are ready to 
free Wario from the clutches of Chief Chilly. Before you begin, 
make sure that you have switched to Luigi, as he is the only one 
that can enter Chief Chilly's world. Once you are Luigi, go to the 
room that holds the entrance to Snowman's Land. On the wall 
opposite of the entrance to Snowman's Land, there is a picture of 
Luigi. When you look at the Luigi picture in the mirror, however, 
you will see Wario. There are several flower stands in the room, 
and two of them have power flowers on them. Jump onto a stand 
a take a power flower. It will make Luigi invisible, so he can run 
through the mirror and jump into the Wario picture. When you 
have done that, you will enter Chief Chilly's world.

When you begin, you will find yourself on a lone, snowy area. 
There is a small slide extended out from the area. Head down the 
slide, going until the slide suddenly drops off. As soon as you 
drop off the slide, a gust of wind will come up and blow you into 
the air. Just keep pressing forward until it drops you on the piece 
of land with two bullies.

Turn left, and head to area with four tilting platforms. Make your 
way across the four square platforms until you reach solid ground 
again. There will be a bully there. Now, head to the right, and 
wait until the moving wire platform comes near. When it does, 
jump onto it and ride it across the gap in between the solid pieces 
of land. Once you are on the other side of the gap, jump onto the 
solid piece of land that is there.

Head right, and go to the edge of the piece of land. It will not 
have a fence. Run off of the piece of land, and another gust of 
wind will keep you from falling. Keep going forward, and you will 
leave the reach of the wind. Then, you will fall into a freezing lake 
on another solid piece of land. Swim forward, and jump out of the 
lake.

When you are out of the lake, go forward until you come to a 
fence. On the other side of the fence is another piece of land with 
several bullies on it. Jump over the fence, and make your way 
across the land with the bullies on it (we recommend that you 
jump continually). When you are at the end of that area, you will 
come to another fence. A small piece of land with a large sign is 
on the other side of the fence. Jump over the fence, onto the small 
piece of land.

Go to the end of that piece of land, and you will see several large, 
moving blocks of ice. These blocks of ice move back and forth, 
and up and down. They move very close together at times, so as 
soon as two blocks of ice are lined up you need to run across to 
the next block of ice. Keep doing this until you are once again on 
solid ground.

Run forward, going just to the right of the large, metal bars. There 
is a piece of land there that is moving up and down. When it is 
low enough, jump onto it. Run forward to the end of it. There is 
another piece of land that is moving up and down. When the two 
pieces of land are lined up, jump onto the higher piece of land.

On that higher piece of land, you will see another piece of land, 
moving backward and forward. Wait until the piece of land that 
you are on is high, and then jump onto the piece of land that is 
moving back and forth. As soon as you land on the piece of land 
that is moving back and forth, jump up to the solid piece of land. 

When you are on that solid piece of land, go forward and to the 
left. A snowman will pop out of the ground, and you will see 
another piece of land that moves up and down. Jump onto the 
piece of land, and ride it all the way up. When you are as high as 
it will go, jump onto the large, solid piece of land at the top of the 
area. There is a large hole in it, so fall down the hole.

You will be taken to the arena where you will battle Chief Chilly. 
After he insults your mustache, he will challenge you to a fight. 
Now all you have to do is to knock Chief Chilly into the freezing 
ice three times. Punching him is a useful method to knock him off, 
but it can take a while.

The best thing to do it to get him away from you for a short 
period of time, and then you need to run to the edge of the area. 
Crouch, and do a backward somersault when he comes near. 
Then, maneuver your character so that you land on the part of 
Chief Chilly's head that is farthest away from the edge of the 
level. That will knock him off the edge, into the freezing ice. Each 
time you knock him into the ice, he will jump out a breack off a 
portion of the stage. Keep fighting him until you knock him into 
the ice three times, and then he will surrender and give you 
Wario's key.

*****************
7. Bowser Battles
*****************


*** Bowser in the Dark World ***

Once you have twelve stars and Mario, you can fight Bowser for 
the first time. Head up the center stairs in the main room, and 
head left into the big star door. You will enter a hallway, and there 
will be a picture on the far wall. Run straight towards the picture, 
and, well, let's just say you will unexpectedly enter the Dark 
World.

In the Dark World, you will need to make it to Bowser. Begin by 
running straight across the platforms, all the way until you get to 
the fire emitter. Wait until it stops emitting fire, and then run 
straight past it.

After that, you will encounter two moving platforms. Run (or 
jump) across them. Back on solid ground, run up the left path. It 
will make a sharp u-turn (watch out for the fire emitter), but you 
should keep following it. At the top, it will end. There will be 
several platforms going around in a circle. Run and jump onto one 
of them. Ride it until it is on the other side, and then jump onto the 
circular platform.

On the circular platform, go to the right and run across the bridge. 
You will then be on a narrow, twisting walkway. Follow the 
walkway as it goes, and aviod getting hit by the spherical enemies. 
When you are at the end of the twisting walkway, you will find a 
platform moving back and forth. When it is next to the walkway 
you are on, jump onto it, and then jump onto the platform above 
it. Wait for it to go all the way back. When it starts coming out 
again, run onto it and jump onto the next solid platform.

There will be a set of two moving platforms. Walk onto the first 
one that comes by, and turn to the right. You will see another set 
of moving platforms. When the platforms are lined up, run onto 
the moving platform next to yours. Ride that platforms over to the 
next solid platform, and then hop onto the solid platform. As you 
go to the other side of that platform, defeat the Goomba so that 
he does not get in your way.

Next, turn left and facing the large, tilting platforms. Jump onto the 
first way, and run to the end of it. When you are near the end of 
it, jump onto the next tilting platform. Before you go anywhere, 
wait a second or two so that the platform begins to tilt. When it 
does, run quickly across it, and jump up to the high platform at 
the end of it. On the high platform, you should see another 
platform with a switch on it, across a large gap. Run and do a 
long jump over to the platform. Step on the switch, and it will turn 
the slope into stairs. Jump all the way up the stairs. At the top you 
will find a circular platform with a tube on it. Enter the tube to 
engage Bowser for the first time.

*** Bowser in the Fire Sea ***

To get to this Bowser, you must go into the level that holds the 
entrace to Dire, Dire Docks. After you collect the first power star 
in that level, the entrance to Dire, Dire Docks will move back. 
There will then be a hole that you can jump down. When you go 
down the hole, you will be taken to the fire sea.

Make your way through the many obstacles of the fire sea. There 
are three different stories in the fire sea; you will need to get 
through them all. When you are at the end of the third story, you 
will come to a large, funnel-like thing. Jump into the funnel to meet 
Bowser for the second time.

You will be dropped onto a large, circular platform. Bowser will 
be there. When you begin Bowser will tilt the platform. Run up 
the platform until it straightens out. Then, run around Bowser until 
he stops moving. When he does, run behind him and grab his tail. 
Now that you have Bowser in your control, swivel you finger 
around the D-Pad, causing Mario to spin Bowser. Build up 
speed, and when you are aimed at a large spike, let Bowser go 
(press A again). He will fly into the spike, and will suffer 
substantial damage. After that, he will accept defeat-for now.

If you are Yoshi, you will soon realize that you cannot throw 
Bowser around. Never fear, there is still hope. Wait for Bowser 
to breath fire, and then stand next to the fire when it is on the 
ground. A cap of one of your friends will appear, so take it. 
When you transform into another character, you will then be able 
to defeat Bowser.

You will be dropped onto a large, circular platform. Bowser will 
be there. When you begin, run around Bowser until he stops 
moving. When he does, run behind him and grab his tail. Now 
that you have Bowser in your control, swivel you finger around 
the D-Pad, causing Mario to spin Bowser. Build up speed, and 
when you are aimed at a large spike, let Bowser go (press A 
again). He will fly into the spike, and will suffer substantial 
damage. After that, he will accept defeat-for now.

If you are Yoshi, you will soon realize that you cannot throw 
Bowser around. Never fear, there is still hope. Wait for Bowser 
to breath fire, and then stand next to the fire when it is on the 
ground. A cap of one of your friends will appear, so take it. 
When you transform into another character, you will then be able 
to defeat Bowser.

*** Bowser in the Sky ***

When you have eighty stars, you can fight Bowser for the final 
time. Head up to the third floor of the castle, and go up the large 
stairs that are there. You will come to a star door. Enter the star 
door as Mario (you cannot engage Bowser as any other 
character). Go up the stairs that are after the star door. At the top 
of the stairs, there will be a hole. Fall into the hole to enter the 
Sky World.

Make your way through the Sky World, avoiding the many 
obstacles that are there. It is difficult to get through, but with some 
practice you can make it. When you are at the end of the Sky 
World, you will find yourself on a circular platform with a tube on 
it. Jump into the tube to meet Bowser for the final time.

You will be dropped onto a large platform. Bowser will be there, 
and there will be several spikes evenly placed around the outside 
of the platform. Start by running next to the nearest spike. Crouch 
at the edge of the platform that is nearest to the spike. Wait until 
Bowser charges at you. When he does, do a backward 
somersault. Bowser will run to the edge of the platform, and he 
will lose his balance. While he is off balance, run behind him and 
grab his tail. Spin him for a little while, and then throw him at the 
nearest spike. It will blow up, and knock him to the middle of the 
platform. The battle is not over yet, however. As Bowser gets 
back up, run to another spike and repeat the above steps.

After you have injured Bowser two times, he will break off 
portions of the platform. It will make the platform look like a star. 
Run to one of the tips of the star that is near a spike. Crouch, and 
wait for Bowser to charge at you. When he does, do a backward 
somersault over him. Bowser will run to the edge of the platform, 
and he will lose his balance. While he is off balance, run behind 
him and grab his tail. Spin him around a lot, and then hurl him at 
the nearest spike. If he hits it, Bowser will be thrown to the 
middle of the platform. Run over to him, and he will admit defeat.

Yay! You have just defeated the third Bowser!

****************
8. Hint's & Tips
****************

      *Wall Jump - having trouble with it?? Well if you need a 
pointer push the D-Pad the opposite way of the wall you are jumping on.  

      *Super Mario Sunshine Music - Go to the rec room in the 
castle and in there you will see a tropical island area.  Enter and
 enjoy!!  (Ahh - What Memories!!) 

      *150 Powers Star Secret - once you get 150 power stars you
 can use the cannon outside the castle to blast yourself on top of 
it for some cool bonuses!!

      *Super Mario Sunshine Secret Level Music - If you play 
any of the tampoline mini-games you will here the Super Mario Sunshine
 Secret Level music in the background.

**********
9. Contact
**********

If you use this guide you MUST credit the name (Jonesy, Beefdog, 
Spike, Jesus, OrangeJews or Brandon)  with a link to the e-mail(s)
 spike_13_08@hotmail.com, spike_13_08@yahoo.com, Bjones_14@gmail.com,
 Bjones_14@hriders.com, or sebezite@yahoo.com.  Hope this was useful!!


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