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Dark Cloud Walkthrough Part 2
II. Matataki Village (cont.) D. Brownboo Village -This is the home of the Moon People who live on Blue Terra, and is uite a pretty place. Walk into the village, and go counterclockwise around the circular pathway until you automatically come to a stop. One of the Moon People, none of whom tend to like humans, will drop a rock on your head. Once you have convinced them that you mean no harm, and are trying to put an end to great evil, they agree to work with you. The Moon People were the ones responsible for sealing the Dark Genie away all those many years ago, but they are no longer able to perform such a task. They suggest that the Moon People still living on the moon may be able to, however. But first, you must help them retrieve the Moon Orb. It allows them to control the Moon Ship, which is to be your means of traveling to the moon. It seems to have been included, entirely by accident, in a shipment of fruit that was taken to Queens. The Moon People will mark Queens on your map, giving you the means to access your next destination. E. Matataki Village Georama 1. Paos House -Requests: To be near Peanut pond (looks like a peanut) -Reward: Cooks a meal, Tells of the Moon People, and gives a Fruit of Eden -To complete you will need: _ Torch _ Sign _ Stairway _ Laundry _ Pao 2. Cacaos House - Request: To be near the voice of nature (between a lot of trees) - Reward: Tells the story of Fudoh, and give the Old Tone Flute - To complete you will need: _ Torch _ Sign _ Stairwell _ Laundry _ Cabin _ Cacao 3. Bunbukus House - Request: To be near a watermill - Reward: Give him the candy you got from either Mataki village or Norune Village and you will get the ointment leaf (needed for Muska Lacka) - To complete you will need: _ Torch _ Sign _ Stairway _ Cabin _ Bunbuku _ Kululu 4. Kye and Momos House - Requests: To be near the Wise Owl Shop - Reward: Kye makes a scene on the roof, and Momo gives a Plant Breaker - To complete you will need: _ Torch _ Sign _ Stairway _ Cabin _ Kye _ Momo 5. Barons House - Requests: To be close to the water (waterfall) - Reward: Tells the story of Fudoh, and gives a gourd - To complete you will need: _ Torch _ Sign _ Roof _ Branch _ Ancient Baron 6. Couscous House - Requests: On a high place (Earth A) - Reward: Candy and Storage - To complete you will need: _ Torch _ Sign _ Grass _ Couscous 7. Gobs House - Requests: To be close to Momos house - Reward: Gob cooks a meal, and gives a Frozen Tuna - To complete you will need: _ Torch _ Sign _ Bone _ Tree _ Gob 8. Mushroom House - Requests: To be in a high place with a good view and nice breeze (near waterfall) - Reward: Allows Toan to see the view and gives a Moon Grass seed - To complete you will need: _ Torch _ Sign _ Second Floor _ Balcony _ Ro _ Annie 9. Wise Owl Shop - Requests: To be surrounded by water (in between the river) - Reward: Opens the shop, and offers to sell the Wise Owl Shop at a cheap price - To complete you will need: _ Torch _ Sign _ Entrance _ Wise Owl Entrance _ Mr. Mustache 10. Well 1-3 - To complete you will need: _ Torch _ Stairway _ Roof _ Bucket 11. Watermill 1-3 - To complete you will need: _Torch _ Water Wheel III. Queens A. You start out in the city of Queens. Make your way to the port (use the Georama thing to make your trip faster) and youll enter a cut scene where you meet Rando. He tells you of this shipwrecked queen and stuff like that. He also lets you borrow his sub, but I doubt youll use it later (use the map the rest of the game). B. Shipwreck - Gate Key: Hook - Back Floor Key: Flapping Fish, and Ice - Obstacle Door key: Ship cabin Key, Ruby, and Goro - 17 Layers - Church of Memories: Ice Queen La Saia: (see Completing Queens section) there are to ways to beating the Ice Queen. One way is where you buy a lot of fire gems from Joker (25 max, may need more may need less). Just throw the gems at her which should weaken her, she should fall after several of them have been thrown. Otherwise, using Toan, use a Drans Feather to get close to her, break her shields. When the shield is broken, use either Xiao or Ruby (see Kings Hideout) and fire from long range. Repeat this until it is finished. (Tip: stack up on revival powders and stand-in powders and watch out for ice blasts or youll frozen and most likely die) - After the battle, YOu enter a cutscene where Rando say that he is sorry and that, eternal life without his love was worse than death, how sweet is that!! He also said that he used Toan to get to La Saia, and then he hands over the Moon Orb. Excellent! Now we can go back to Brownboo Village. C. Queens Georama 1. Rutys Store - Requests: To be close to the port - Reward: Opens shop, and gives up a free Flapping Fish and an Ice Block - To complete you will need: _ Pushcart _ Pushcart _ Pushcart _ Ruty 2. Suzys Store - Requests: To be close to the fountain - Reward: Shop opens, Can change the stores name, and receive Premium Water - To complete you will need: _ Keg _ Urn _ Pushcart _ Lamp _ Suzy 3. Lanas Store - Requests: Close to Kings to keep an eye on Jake - Reward: Additional scene after fortune telling, shop opens and a Gooey Peach - To complete you will need: _ Pushcart _ Pushcart _ Pushcart _ Lana 4. Jacks Store - Requests: Near the Watery - Reward: Shop opens; if Ruby is present, he will give you the Big Bucks Hammer and Platinum Ring (Important: Do not view the event at Jacks store until you have gotten Ruby from the King. If she is not present, then he will not give you anything.) - To complete you will need: _ Chimney _ Sunshade _ Sign _ Lamp _ Annex Room _ Jack 5. Jokers House - Requests: To be far away from the sheriffs office - Reward: opens shop, tells about the life sphere - To complete you will need: _ Chimney _ Sunshade _ Sign _ Lamp _ Joker 6. Divining House - Requests: For the snake sees the rising sun - Reward: Tells fortune twice (not a good sight!), after you finish watching these go talk to Lana who said that she gave the moon orb to someone; later return for yet another fortune - To complete you will need: _ Snake _ Sign _ Yaya 7. Cathedral - Requests: Close to Leaning Tower, facing the ocean - Reward: Tells the story of La Saia, and gives Holy - To complete you will need: _ Hat-shaped roof _ Torch _ Emblem mark _ Phil 8. Baskers Store - Requests: To be put in a high place - Reward: A storage space, trade ointment leaf for foundation (needed for Muska Lacka) - To complete you will need: _ Chimney _ Sunshade _ Sign _ Second floor _ Lamp _ Basker 9. Kings Hideout - Requests: To be around a road so his car wont get dirty - Reward: You get Ruby as a party member - To complete you will need: _ Sunshade _ Car _ Lamp _ Jake _ Stew _ King 10. Sheriffs Office - Requests: Close to Kings so he can keep an eye on King himself - Reward: Sheriff tells about Joker, and gives Search Warrant that will allow you to complete Jokers store - To complete you will need: _ Prison _ Prison _ Bicycle _ Sign _ Sam _ Wilder 11. Fountain - To complete you will need: _ Waters surface _ Pillar _ Sprout 12. Leaning Tower - To complete you will need: _ Tower 2nd floor _ Tower 3rd floor D. After completing Queens, Sheriff Wilder will give you the Macho Sword. He did say he got it from his nephew! Now go talk to Phil at the cathedral, he will tell you a sad love story, and suggest that you see the fortune teller. This time she will show you the man whom the Queen loved 100 years ago. It is Rando!!! GO to his shop. Nobodys there, but there is something glittering on the counter, the Music Box Key. Finally, we can complete Layer 17. If you want to beat the boss quick, go to Jokers store and buy at least 25 fire gems as well as a couple of throbbing cherries, actually I take that back a bunch of them. Return to Layer 17 and go through it again. This time, after clearing out the monsters, use the Music Box key at the exit spot, and enter the Church of Memory. Prepare to fight your next boss. E. Brownboo Village: Return the Moon Orb to the Moon People, and they will fetidly attempt to activate the moon ship. A shaft of light travel up through the night arcing all the way back to the Moon Temple, the Moon Ships resting place. While everyone is talking, Goro runs in and says that they should just go and see whats up. Theo, one of the Moon People, is told to join you on your voyage, but temporarily. A new place is made on your map, Muska Lacka, and off you go!! IV. Muska Lacka A. As you enter, you are stopped by a voice in front of the Sun & Moon Temple. It is Ungaga, a desert warrior who has lost faith in his own strength. When his village was destroyed, he was unable to do anything to stop it. He has lost his beloved, and his hope. Theo stops to talk to Ungaga, urging you to go on without him. Enter the temple, and plan to use a weapon with the Holy attribute, because many of the monsters in there are the undead. B. Sun & Moon Temple - Gate Key: Kings Slate - Back Floor Key: Secret Path Key - Obstacle Door Key: Stone Key, Ungaga, Ruby, and Goro - 18 Levels - Kings Curse: It's time to fight a pissed off coffin and smoky man. The coffin is protected by Black Wind in the form of a man, so use Ungaga here. Equip the Mirage he was given, and use his charge attack to remove the Black Wind. Once it is gone, the coffin is temporarily vulnerable. This is where you attack it; use the charge attacks if you want to. It is pretty effective, but chews up the WHp. When it returns, use Ungagas charge attack to clear it again, and repeat the process. Try not to let this guy hit you too much, because his attacks strike, I mean strike! After you defeat him, a passageway will be revealed. you can now enter the room which houses the Moon Ship. - After the battle, the cave starts to crumble and collapse. You must get past a duel which, instead of defeating an enemy, will allow you to progress up the crumbling walkway leading to the ship. After completing the duel and entering the ship, you are ready to go. The chief and Zabo run up to the temple, and see the ship taking off. To be continued in Part 3...