Evil Dead: A Fistful of Boomstick
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Evil Dead: A Fist Full Of Boomstick The Complete Walkthough.
YEAH BABY! SING FOR THE KING! ASH! IS BACK TO KICK SOME A$$! =========== Introduction ========== "Shop smart. Shop S-Mart." Looks like you did. If you're holding a copy of Evil Dead: Fistful of Boomstick in your grubby little mitts, you made a wise purchase. Evil Dead captures all of the flavor of the movies it's based on, and never skimps on action. Ever-lovin' Ash gets to smash, slash, shoot and otherwise slay all manner of Deadite vermin. All the classic weapons are here: shotgun, shovel, and of course, boomstick. For $20, you can't go wrong with this one. Developed by the crew that unleashed State of Emergency on the world, Fistful of Boomstick is a fast-paced 3D slash-em-up game with more than its share of puzzles. Luckily, you've got IGN Guides on your side. We've put together a comprehensive walkthrough to help you find you way through the game... and uncover every secret along the way. Good, bad... you're the guy with the gun. So get to it, and make the Deadites "swallow this." Another Quality Guide by: Sinister Jester ======= Basics ====== Main Menu The following choices exist at the main menu: New Game: Start a new story adventure. Arcade Game: Play the levels you've unlocked in story mode. Continue Game: Continue a saved game. Options: Adjust Audio, Video, Vibration and Controller set-up (there are three possible configs). Extras: View what you've unlocked by playing through the game. Extras includes Gallery, Bonus Video and Credits. Visit the Secrets section of this guide to determine how to unlock everything. Controls Left Analog/D-Pad: Move Right Analog: Move camera SQUARE: Left hand attack TRIANGLE: Talk CIRCLE: Block X: Right hand attack L1: Target R1: Cast spell L2/R2: Weapon Select Saving Saving in Fistful of Boomstick is handled via Save Tokens. If you don't have a Token, you can't save. Simple as that. The Tokens will have to be found during the course of your journey. Luckily, we'll tell you where to find them in the Walkthrough section of this guide. Look for the bolded Save Tokens to find them quickly. General Tips Search everywhere. There are tons of Save Tokens hidden in the nooks and crannies of the levels. Make sure you find them. Listen to the music. When it gets all frantic, that means something is about to attack you. Watch Ash's face. Often, he'll give away what to do next by looking at it. Look where he's looking. Kill everything. Deadites carry important items and power-ups, so make sure you never leave a zombie wandering. Conserve ammo whenever possible. When facing a weak adversary, use a Shovel or something that doesn't require ammo. The chainsaw is a good weapon for nearly every situation as well. Keep your head on a swivel. Make sure you use the camera to scope the area all the way around you to avoid surprise attacks from behind. Those are never pleasant. Avoid large groups. It's not that Ash is claustrophobic--he just doesn't like dying all that much. If the action is getting too severe, drop back and recollect yourself before re-entering the fray. Preserve healing packs for when you really need them. Remember, there's always a healthy supply of, well, health given up when you slay Deadites, so be on the lookout for that so you can save your health packs for when you're really dinged up. ============================== Walkthrough: Dearborn Outskirts ============================= Starting Objectives: Get inside the TV Station. Find more weapons. When the game begins, you find yourself on a deserted street. As with most games, the first part of the level will get you acquainted with the controls and feel of the game. There's not much to it, really, besides walk around and kill, but you do need to know where to go next... That's where we come in. From your starting point, head forward to trigger a cut scene. Here, you'll introduced to the Deadites. Once you get the drift, go talk to the police officer. He'll tell you to follow him. Head after him. You'll see him round the corner and then promptly get wasted. Clean up his scraps, then go talk to the man standing near the corrugated gate. He'll tell you to find his boss to get the key to the Lumber Yard behind him. Another objective will be added to your to-do list: Find the Lumber Yard Boss. Do a 180 and head across the street. In an alcove across from the Drug Store, you'll find a Save Token. If you want to use it, go to the items screen and select it. Simple as pie. Head back out to the street and continue past the barricade. Here, you'll find a Shovel. Immediately equip it to your left arm in lieu of the Shotgun, as it's low on ammo to start with. Keep moving down the street. At the next intersection, head right, moving past the white van. Waste the Deadites who run up to you (the Shovel sure is handy). Once the battle is done, talk to the cop in front of the strip club. He won't let you in. His buddy down the street to the left won't let you past without a Police Badge and a better weapon, either. Looks like it's forward. The street winds through the red light district, then turns near the hardware store. A jackknifed tanker blocks the path. Kill the Deadites at the dead end (hardy-har) and collect the gear nearby, including a police badge and the lumber key (dropped by the last zombie). The "Check out the lumber yard" objective will be added to your To- Do list. Go there now. Once you get there, access the item screen and use the Lumber Yard Key on the door when you see the blue icon on the door. Open sesame! Grab the health pack at the back of the area, then explore the left garage to find the chainsaw. Sweet baby jane. This will automatically be fitted to your right stub arm, allowing for lots of gooey Deadite hacking. Now that you've got a decent weapon, head across the Yard and chainsaw through the slatted part of the fence to cut off a chunk of backtracking. Return to the second cop at the barricade. Show him your badge and your chainsaw, and he'll let you through. Head past the Shamrock Bar and up the street, and you'll see a dude being eaten alive. Yum. Kill the vermin who just dined, then move on down the road. Soon, you'll arrive at the KLA2 TV Station (Get it? Klaatu?). Talk to the woman out front, and she'll tell you to go find the security guard at the Kitten Club. She also gives you the key to the front gates of the station. You'll still need a Key Card. Continue down the path until you reach an area with several parked trucks. Search behind the last one to find a Save Token. When you grab it, kill the Deadites in the area, then talk to the beefy dude near the fence. He'll give you a cheap tin ring for saving his life. Continue forward until you see a hedge on the right side of the road. When you do, follow it back to find a gate into the park. You can't get through quite yet, so explore the alley nearby (behind the Kitty Club) to find a key to the park. You'll also note that the blue door that leads into the club is locked. Return to the park gate and use your key. Inside, you'll discover a bunch of Deadites crawling out of the ground. Slay them and grab the health pack. When the final corpse drops here, you'll score some Dynamite. Make sure you also grab the Save Token near the other gate, as well as a couple of crates of Shotgun Shells. Once you're done in the park, continue down the street. You've made a loop. Go talk to the cop near the barricade again. He'll tell you to clear the Deadites out of the Kitten Club yard, and give you a new objective in the mean time. Remember that dynamite you picked up in the park? Get some of that out and heave it over the nearby fence (the one that says Danger: Explosive). This will blow a hole in the wall of the Kitty Club and send Deadites streaming out. Return to the backside of the club (where the door used to be locked) and take on the Deadites with a traditional blend of chainsaw and shotgun. Continue the carnage inside the club. You'll find the TV Station Pass Card, a book of spells , a Save Token and some Shotgun Shells when all the dust settles. Grab everything and head back to the street. Hack and shoot your way back to the TV Station. You may want to try a spell out at this point as well. The only one you have is Lightning at this point, but that's enough. To replenish your Magic Meter, collect the souls of the Deadites as they escape (they're green). As you continue through the streets, make sure you explore the alleys to find another Save Token. Weave all the way back to the area near the tanker and use your chainsaw to cut through the rickety wooden barrier here. Move inside the area to find a Save Token and the Extra Strength Spell. When you get back to the gates of the TV Station, use the TV Station key. It'll say you don't have enough strength, but you know what to do. Refer to the Spell Book to find out the exact combo for the Spell, then unleash it, then access the key to kick down the gate. On the left side of the courtyard, you'll find a Save Token. Grab it, then proceed to the key card reader to the left of the main door. Use your Key Card to get inside. Follow the corridor into the main studio. Waste the Deadites who are threatening the station. Watch the cut scene to end the level. ============================= Walkthrough: Downtown Dearborn ============================ Starting Objectives: Find Professor Knowby's notes. At the beginning of this portion of the adventure, Ash thinks it might be wise to check out the police station rather than the university first. First, though, grab the green jug near the parked car behind you to the left to raise your mana level for the Spell Book. Then head down the street to the left. Watch out for Deadites exploding out of the walls to attack. Just past the bend where the Meat King truck is stalled, search the right side of the street for a vial that will increase your health meter. Continue to the end of the street (at a T-intersection). Here, you'll find a cop. Talk to him and he'll tell you about Knowby's notes. When the conversation ends, follow him toward the station. As you get around the station, the police officer will go forward like a sacrificial lamb and get himself killed. Ash doesn't think this is a very good idea, so he advises against going back there with guns blazing. Leave the station for now and track back to where you began this level. Head past the swirling green cyclone in the alley and find the entrance to a small park. In the back left corner, you'll find a Save Token. Exit the park, and continue down the street, exploring this side of town. Around the next corner, you'll see another Save Token in a side alley. Grab it and return to the previous street. The area past the Donut Shop is blocked off, so head down the street kitty corner to it, and follow the street. As you turn the corner, you'll notice the other side of the barricade you were just at. Keep moving down the street. Around the following corner to the right is an abandoned RV. Behind it is a Save Token. Keep the wall to your right and head all the way down to an alley, where you'll find a health pack. The alley eventually leads around to the street in front of the University. Talk to the officer in front and he'll tell you to find another way in. Nobody's letting you in anywhere! Search the area to the right of the University (near the red brick wall) to find another health pack. Head back past the cops and search the corner near the cop car for a Save Token. Continue down the street, until you reach the front of the Nathaniel Payne Museum. Of course the doors are locked. However, near the swirling green vortex, you'll find another Save Token. Grab it and head back to the last intersection. Here, you'll encounter another green cyclone of evil. As you move toward it, the doors of the church will burst open and people will stream out. Be ready for a battle. Deadites will flood out of the vortex. If you have Shrapnel Shells for the Shotgun, now is the time to bust those out. When you have tamed the seething undead, explore the church yard to find a Save Token and health pack. Then cruise inside the church. Talk to the priest here and he'll explain that the green cyclone is a vortex to another dimension. He explains that in order to close the vortex, you'll need to throw pure silver inside. You don't have any silver, but the good father tells you to find a biker gang, because they might have some. He gives you the key to the church and a new objective. Talk to the man to the right, and he'll ask to see Professor's Knowby's notes. Pushy! Head back outside and start looking for bikers. Search the map and you'll find them being attacked by Deadites. Kill the zombies to get what the bikers were carrying, or find and kill biker undead. You'll find: a silver pendant, a silver cigar case, silver coin, silver jug, and silver goblet. One of the Bikers will give you a spell instead of silver. It's the possess Deadite spell. He tells you his silver has been stashed in the parking lot of the TV station... where you began the level. Once you get all of the pieces of silver, take each to a vortex, wait to see the blue arrow icon, then select a silver item. It will close that vortex. There is a vortex in front of the church, one in front of the museum, one next to the starting position in an alley (make sure you grab the health pack here as well), and one in front of the University. In the area behind the Donut Shop, you'll find a health pack and a Save Token. You'll also find some slatted boards that can easily be ripped through with a Husqvarna. Do so to gain entrance to the University, and the final vortex. When you make it go away, the captain will run up and give you a Pistol . After he does, move forward and talk to the Professor. He's surrounded by Deadites. Kill the onslaught, then talk to the Prof. Ask him about Knowby's notes, and he'll scamper off, asking you to wait for him to return. Move forward to trigger a cut scene where more Deadites appear. Kill them then go talk to the Professor near the door to get the Notes . He'll also give you a couple of new objectives. Now is a good time to save... you don't want to have to do all of that again! Return to the police station. Now that you have the Possess Deadite spell, stand in the alley next to the station and cast the spell. Maneuver the green mist to the back right corner, and touch into the lone Deadite standing back here. You want to possess him, but don't touch anything, or you'll be plopped into the middle of the action. Grab the cipher key and the personal effects, completing two objectives. Then run out of the yard, careful not to touch anything. Then return to the church. You'll find the priest dead and the other two missing. Head back to the streets and go to the park. There, you'll see Trisha and Eldridge... and a new vortex. Use your park key to get inside (on the back door, through the alley where a vortex once was), and kill all the Deadites. Watch out for their new axes! Then use your final silver piece to stop up this portal. When everything dies, talk to Eldridge. He'll spout some metaphysical mumbo-jumbo. He says that he's heading to the museum, and charges you with the task of closing all of the new vortexes that have recently opened. Around the corner from the starting point, you'll run into an old codger who did some work on Knowby's car. He'll give you some Explosive Shotgun shells if you talk to him. Just down the street, next to the stalled semi, you'll find another silver implement and an old gold watch. Grab them and head to the final vortex. Close it by throwing the silver in, then go back to the University. Talk to the Prof, and he'll give you the key to the front door of the Museum. Head over there and cruise inside. A cut scene will play, ending this part of the adventure. ====================== Walkthrough: The Museum ====================== Starting Objectives: Find Trish and Eldridge. Find the Kandarian Summoning Stone. You'll begin the level in the lobby of the museum. Facing the dinosaur statue, you'll see large staircases on the left and right. There are three hallways on the back end of the room. The outside two lead to display areas, and the middle one leads down a staircase. The left room is devoid of anything interesting, except for a grated door. When you examine it, it says "Staff Only." The right room contains a Save Token, and leads into a larger room to the right. In this room, examine the portrait and bare pillars to either side. The picture is of Nathaniel Payne, who the library is named after. Ash thinks he has the look of someone hiding something. And he is. You need to get vases to place on the pillars on either side of him to reveal his secret. Leave the room and head back to the lobby, going down the middle path this time. A gate will shut behind you. Ooooh. Ominous. At the bottom of the staircase, you'll be treated to a new enemy... sabre tooth tigers. Show them what a chainsaw is, then explore the room to the left to find a vase. Move around the corner of this large storeroom, and you'll see a Deadite feasting on the corpse of a security guard. Kill the monster, then grab the fallen staff pass card. You know where you can use this! You'll also get a lighter from the body. The other side of the room simply exits back to the staircase. Climb up it and use the staff pass on the small console to the left of the gate to lift it. Head in the room directly to the right and use the passcard on the grated door in the back. Follow the path back to a large room. You'll find a spray pump at its entrance. It will replace your chainsaw as the right hand weapon temporarily, although it can be cycled like the other weapon. Search the back corner of the room to find a vial that will increase your health. Grab it and head to the small office near the back, and talk to the cop here. He'll tell you a bit of the history of the place, then give you a security pass. In addition, he opens all the doors in the basement. Go out to the lobby, then back downstairs. The newly opened doors will bring about large groups of tough Deadites. Might want to bust out those explosive shells now if you haven't already. When you've cleared them out, head through the arched entrance on the left side of the storeroom. Here, you'll find some dynamite. Keep going through the next archway, where you'll find more dynamite. As you move toward the door on the opposite end of the room, it shuts. You can't get through for now, so head back to the original storeroom and go through the rightmost door. Here you'll find a Save Token and another vase. Then head out of the room and into the previously closed doorway closest to the stairs. In this room, you'll find the Possess Dog Spell. Keep moving into the furnace room, where you'll find more dynamite, and the corpse of a cop. Grab the locker key from him. Near the corpse, there is a box of Kleenex. What the hell was that for? Return to the room with the door that closes when you near it. On the far end of this room, face the open door. Use the Possess Dog Spell as you used the Possess Deadite Spell in the previous level. Steer the magic into the dog, then use it to explore the room. Let its power run out inside, and Ash will be transported there. There is dynamite and shells inside here... plus you've learned a valuable skill! Use a stick of dynamite on the power box in the corner (the on marked "Danger") to open the door for good. Now head back upstairs and return to the portrait of Payne. Put one vase on either pillar and the painting will slide back, allowing you to grab the supernatural divining device. If you haven't already saved on the level, this isn't a bad place to do it. Go back to the lobby and head to the other room. The divining device will start going off. Listen as it beeps faster. It gets fastest next to the American flag. Throw a stick of dynamite there to reveal a green crystal. Then keep following the path back to the locker room. In the back row of lockers, open the one with the pin- up on it. Inside, you'll find the west wing security pass. Return to the main lobby. Facing the dinosaur's front, go up the left staircase, and follow the path to an Ice Age exhibit. You will start to hear the divining device bleeping at this point. As you get near the stuffed lion near the entrance to the next exhibit, the device will freak out. Use dynamite to blow a hole in the wall here and collect the blue crystal that is revealed. Move through the Volcanic Earth room to that of The Core. Use dynamite on the picture of the core to score a red crystal. In the watery exhibit room that's next, you'll find a vial that will boost your mana capacity. You'll also find the Summoner Spell and some dynamite. What a haul! Return to the main lobby and go up the other staircase, making sure to grab the health pack in the lounge area at the base of the stairs first. Once upstairs, move through the dusty exhibits, collecting a Save Token along the way. In the sandy room, toss a stick of boom into the alcove to open a secret room that contains another Save Token and a yellow crystal. There is also a map here with five locations marked on it. Once you look at it, go and find Eldridge in the next room. He's not much help. Move into the Civil War room. Toss a stick of dynamite at the large crack in the wall and it will explode, revealing an engraving with four crystal-shaped slots in it and a piece of partial parchment. The map locations correspond to the engravings you find here. Therefore, put the crystals in this order, left to right: red, yellow, blue, green. Getting the order right will open a secret passage. Go down it. You will immediately be swarmed by a mob of Deadites. Lure them out into the exhibit room, so you have space to operate, and take them down. In a little nook at the bottom of the ramp is a Save Token. Grab it and head through the arched doorway. Continue through the next chamber, then follow the long set of stairs as it winds down to a banquet room. Move through and make your way to a dirt path that connects to a grand hall. Grab another Save Token at the center of the room. Then move up the curved staircase and step through the dark arched door to face the boss. Boss Fight: Payne This fight is pretty easy... if you know what to do. If not, you'll be throwing your controller, scratching your head or whatever it is you do to cope. You begin the fight with a shovel in your hand. That should be your first hint. The boss is stationary at the center of the circular level. He'll chuck molten rocks at you and you'll have to use them against him. How do you do this? Why, the shovel, of course. Face directly toward him, then press and hold the shovel button as he winds up. When the flaming rock gets close to you, release the button to send the boulder right back at him. After this, he'll get kind of peeved, and start chucking balls of evil energy at you. Dodge back and forth to avoid these blasts, then get ready for the next rock heave. Six direct hits should do the baddie in. When the boss dies, the level will end, and you'll be treated to one of the nicer CG cutscenes in the game. ========================== Walkthrough: Colonial Dearborn ========================== When this level begins, you'll be in another large fight, but with a new batch of demons. These die in much the same way, however. Equip a good weapon of mass destruction, like the Molotov Launcher, and try to take out large groups at once. Launch whatever is handy at the two large monsters as well. They'll take several blasts from a heavy weapon to take down. Keep an eye on your health, and use health packs as necessary. Eventually, three colonial-looking gents will show up in the area and help out with the Deadite infestation. Talk to them when it's safe. One of them confuses you for the town blacksmith. When you're done chatting, two things will be added to your To-Do List: Find Eldridge Get back into town There are two exits in the first area. Go down the one you're near when you finish speaking to the colonials. Follow the path a ways and you'll come to a crossroads. Go down the right path and talk to the man standing near a burning house. He gives you a silver ring. That could come in mighty handy for portal closing purposes. If you have it, give him the tin ring you got from the biker a couple levels back. He'll give you some moonshine, which translates into more Molotovs. Head back down to the crossroads and go up the other path. At the end of it, you'll find shotgun shells, a Save Token and a health pack. Grab them all, then slay the Deadites who sprout from the ground. Head back to where you started the level. Waste the Deadites here, then proceed to the vortex. Toss the ring in to close it, then move left down the path. Grab the Save Token and health pack near the row of houses here, and beware of the zombies who spring from the ground! Further up the path, you'll see a small barn area. Search the area near the barn to see a wooden fence. Hack through it to find a Mana upgrade. There's a health pack in this barn area as well, so don't leave without it. Return to the path you were on keeping the ridge to your left as you move up the path. It leads up to a large house on a hill that's surrounded by hedges. Slash your way through the Deadites on the path, making your way up toward that house. Right before it, head to the right and collect a health upgrade and health pack near a row of houses. Then head through the hedges to downtown Dearborn, circa 1695. You're in town. Not a bad time to save. Head to the far end of the big house and cut into the hedged area just past it. Here, you'll find a Deadite with knives for hands. Slay him to get a piece of Spell Scroll. Once you have it, go directly across the street and use the key to the Church to get inside. Talk to the priest there to get a new objective, then head back outside. Take a right, then a left at the intersection. Head down the hill until you see the blacksmith shop (signified by the hanging anvil). Here, you'll meet up with your long-lost relative. He'll give you a Hand Cannon and a new objective. Go back to the barn where you got the Mana upgrade. Kill the Deadite there and he'll cough up a Billy Can. Take it back to the blacksmith. As you walk up, you see him blow away a Deadite. Grab the piece of Spell Scroll it drops. Give the Billy Can to gramps and he'll outfit you with a Flamethrower and set of bolt cutters. Make sure you snag the Save Token around the left of the house, then root around down the path to the left to find a health pack. Now that you have bolt cutters, go back to that barn and use them to get into the locked door. Inside, you'll find tons of shotgun ammo and a piece of scrap metal which looks suspiciously like the muzzle of a minigun. Head back into town and talk to the priest. He'll give you yet another piece of Spell Scroll. Now go back to the smithy's house. He isn't there, but a pentagonal piece of stone is, so grab it. You'll have to find that guy! Return to the church. Grab the Save Token from behind the church, then use the bolt cutters on the fence nearby to get into the graveyard. Once inside, move right through the hedges and grab the shotgun ammo there. Continue down the hill. Move all the way to the back left corner of the graveyard, finding the large marble structure there. As you approach the door, a ? will appear. The inscription reads "A true soul must embrace death if he is to travel beyond the grave." Use the Possess Deadite spell to get control of the nearest zombie. Then walk up to the door and it will fall. On the next path, move forward, then take a right at the branching path. Follow it back to a battle royale. Waste the Deadite with knife hands to get another Spell Scroll, then take on the hordes. The quickest way to waste the whole group is to use a lightning spell, but more coventional means will work as well. Once they all die, head to the boarded-up mine entrance and hack it open. Follow the path back to score some shotgun shells and a health pack. Grab it and return to the path you came in on. At the crossroads, take a right, and follow the path back to get a health pack and save token. Battle your way back to the graveyard. Once you get there, put down the Deadite uprising, then move left until you reach a tomb area. Use your pentagonal stone in the appropriate wall to open a gate and find the Rain of Fire spell. Move down this path, collecting the health pack. You'll rendezvous with Eldridge again in front of another portal. He has your grandpappy hostage, and also needs a little work done. Guess what? You have to comply. Eldridge needs five pieces of a spell in order to get through the portal. You already have four. Head back to the graveyard. Kill the knife-handed Deadite to grab the fifth piece of scroll, then cruise back to Eldridge. Give the spell pieces to Eldridge and watch the cut scene play out. When you regain control, do not move forward. Instead, turn around and hack up Edward Scissorhands. He'll cough up the Possess Guardian spell. Use it to possess one of the Guardians standing near your grandpa. Beat the other one silly, then wait to pop out of the possessed body. When you do, talk to your ancestor. When the sentiment concludes, head into the portal to end the level. =========================== Walkthrough: Civil War Dearborn =========================== Starting Objective: Get inside the fort Before you do anything else, collect the goodies around the fort entrance. You'll get a Mana upgrade, health upgradeand sword from the right bunker. On the backside of the low, round turret to the left you'll grab Molotov cocktails, a health pack and some grape shot shells. You'll need an army to get through the front door, so for now, head down the path that leads into the dark forest. Use a Molotov to blow up the obstruction in the road, then step through to see a cut scene. When it finishes, go to the church (the town layout is roughly the same, so you should easily be able to find your way). The church key works even now (handy sucker), so go inside and speak with the priest. He'll ask you to help the surviving church members back to the church. Outside, go to the right, then right at the intersection. Go right one last time so that you don't go down the path leading back to the fort. At the dead end, you'll find a Save Token and three survivors. Protect them from any threat you might encounter on the way back to the church. Once you get there, the priest will give you half of a map, and the Possess Slavelord spell. Leave the church and keep following the path, making lefts until you run into a pair of soldiers. Show them your S-Mart badge. He thinks you're one of Smart's boys, so he lets you through. Follow the path back to the white-bearded fellow at the center of the camp. He doesn't believe your story, so you need to bring a Deadite to him. There's one on the path. Make it follow you and go back into camp. Talk to the General, and he'll be convinced. Now you need to convince the Unionist Army to fight. Waste the knived Deadites on the path and make your way over to the Union army (it's where the barn was in the future town). On the way there, you'll find a Save Token near the steps of a quaint home. Once in the Union Camp, to to its General, who is standing near the flagpole. He tells you that the blacksmith left something at his house he wanted you to have. Slay your way back to the blacksmith's house in town (it's just past the mansion on the hill). Kill everything in the yard and grab the Save Token and Gatling Gun near the fence. Put your back to the corner and fire that Gatling Gun up, because it's killin' time. Countless hordes will stream into the enclosure and you need to mow them all down. Make sure nothing can get behind you and just blaze away. When everything is dead, go back and talk to the Union General. He'll tell you to close the portals in town. Of course, you'll need silver. Go back to the church. Head behind and enter the graveyard. Search the charred hedges near the crypts in the back right area to find the silver bars. Grab all four, and head back towards the church. Just left of the opening to the church's bask yard is a vortex. Chuck a chunk of silver in there to close it. Then, on the street in front of the church head right, and then right again to find the next vortex (it's where you saw the survivors). From here, walk back past the church and go left down the next street, and follow the path to the third vortex. Go back to the mansion and follow the ridge down, and take a left at the first street to find and snuff the final vortex. Then go talk to the Union General. Once you're done talking, find the boarded-up wooden fence nearby and carve through it to load up on ammo. There's tons of Gatling Gun ammo, and a bunch of explosive shotgun shells here. It's time to storm the fort, at long last. Head back toward the fort. Don't waste ammo on any Deadites. Just keep going until you hit the fort doors. When you do, you'll see a cut scene starring our buddy Eldridge. When it concludes, you'll get the best objective yet: kill the twisted bastard. Head to the back left corner of the fort area and grab the silver bar. Take it to the arched, stone doorway and toss it into the vortex. Then go through the door. Follow the twisting path to another fort area with a vortex. Move up the ramp that leads up the rubble, and collect the shells from the ledge. Head forward through the tunnel, then take a sharp left to discover a silver bar near the cannon. Then go back down the ramp to previous area and use the silver to open this vortex. Head on through for the battle versus Eldridge. Boss: Eldridge The moment you shoot him, Eldridge turns into something resembling a dragon. He isn't so tough, though... if you know how to fight him. He'll mainly spit little daggers of blue energy at you, which are easy enough to avoid. He'll also charge (yawn) or swipe his tail, but you have to be close to feel either of those. Keep your distance. The object here is to lure him close to a powder barrel and then explode it. Explosive shotgun rounds work well for this. If the explosion hits him, he'll flip on his back. At this point, hose him down with the Gatling Gun (armor piercing rounds work extremely well). If you need more rounds as time goes on, don't worry. More will fall from the sky. Beware of treading in the path of any explosions yourself, as you don't want to have to waste your health. About halfway through the fight, the Eldridge beast will charge. Dodge his charge and he'll careen into the wall. Use more Gatling Gun rounds to polish him off. Then head into the vortex to go to the final level. ====================== Walkthrough: Evil Dearborn ====================== Starting Objectives: Find Trish. Find any human survivors. If you need a Save Token (and you probably shouldn't), you'll find one on the buckled street to the right of the church. Then head down the street that leads away from the church. At the intersection, turn right and talk to the people crouched in the house here. The guy there gives you a couple more objectives and hands you the Seismic Wave spell. Go back to the street in front of the church and move left into the tunnel. In the area below, you'll see something you need in a fenced in area ahead. You'll need something to cut it free. Move into the next room to see a cut scene of a Slavelord exiting a door. You know what you need to do. Use the Possess Slavelord spell to take control of the one walking away. Quick scamper to the door you saw, then head deeper into the cave and open the stone door with similar markings back there. When both are open, head inside the first room (as Ash) and talk to the prisoners. They'll give you another objective... find the Deadite Queen. Go to the other door you opened and kill the Slavelord here to get the cell key. Then go free the prisoners oin both rooms. Go inside the right room to find a leecher and Save Token. Talk to the man with the ! above his head. He'll tell you the way out, and give you a wrench. Use it on the control panel near the grated door to get out. You're back on the streets! Head straight forward to the next tunnel entrance. At the bottom, use that wrench to get through, then slaughter all of the dogs who attack (use a lowly weapon). At the bottom of the ramp, possess the Slavelord, grab the nearby Save Token and head deeper into the cave. You'll see one Slavelord door, but don't go there yet. Instead, follow the narrow path to the left up to another Slavelord door. Once it's opened, head back down to the first door you saw and open it. Behind the first door is a Dispel Rune Lock spell. Behind the second door, you'll find a bonanza of ammo. This area is full of slow baddies, but swoop through and collect everything, including a Diamond Chainsaw. This will allow you to cut through bits of previously uncuttable fence. Go outside and cut through the fence near the bottom of the ramp. Head across the tunnel through the open door and kill all of the warriors inside. Grab the bizarre occult thing at the center of the room. Then exit into the tunnel and move all the way left. Use the wrench on the panel next to the door to open the gate. Inside this room, go up the path that leads to the left. Soon the path will dump into a large cave. Slice through the fenced-in sections here to get ammo of nearlt every description, Save Tokens, health packs, and so forth. When you've collected everything, keep moving back, careful to avoid the Slavelords. In a blue/green room, you'll find a fenced-in area to the left that contains the Possess Warrior spell. Hack through and grab that. See where you are? It's the tunnel area near the church. Use the wrench on the sewer gate. In the tunnel, use the Possess Warrior spell to take one of them over. Go into the door straight ahead (it looks like it has fangs). Inside the room, snag the bizarre occult thing, your second such object. Make your way to the other end of the tunnel. There, you'll find a path leading down to a totemistic object. This is where the occult things will be affixed, but you need one more. Head forward, then right and follow the path until you reach a raised area stocked with Warriors. Use the spell again to take one overand make your way through the fanged door. Grab the last bizarre occult thing, and head back to the large red cave (where you saw the totem). Put the blue thing in the totem ahead, then move to the left and put the red one in the center totem. Put the green one in the final totem (the first one you saw when you entered this room initially). Putting them in correctly lowers the bridge. Head across it. Grab the Save Token, then return to the middle of the bridge. Use the Dispel Runic Lock spell while standing on the symbol to open the door. Heal, make sure your weapons are in order, and prepare for the final fight. Boss: Trisha Turns out Trisha is the Queen of the Deadites. You really know how to pick 'em, don't you? Trisha is an evil wench, but that doesn't mean she isn't a complete wuss to battle. She is stationary at the center of the arena, so she can't really reach you with arms and such. Therefore, she has to rely on shooting attacks to beat you. She'll mainly spit large brown loogies at you, which are easily dodged by running in a circle. Her other main attack is a shockwave that will knock you off your feet. That is, unless you camp out behind one of the crystals and block. To beat her, waiting until she rears back and opens her mouth wide. When she does, make sure your shoulders are square to her and heave a log of dynamite into her open mouth. She'll choke it down her craw, and it will explode inside. That's that. Just chuck five sticks into her and she'll be pushing up rotten daisies in Hell. And you'll still be cool, collected Ash. Congratulations ========. Q and A ======= Q: How Do I Kill the Deadites in the courtyard of the Kitty Club on the first level? A: First, make sure you have some dynamite (get it off of Deadites in the park). Equip it and toss it over the chain link fence in order to cause an explosion, freeing the Deadites. Then loop around the club, going through the door in the back alley to finish them off. Q: Where Do I Find the Extra Strength spell on the first level? A: At the dead end with the jackknifed tanker, saw through the rickety fence to get not only the Extra Strength spell, but a Save Token, too. Q: Did Bruce Campbell provide the voice talent for the main character? A: Yes. Q: Is there anything extra included on the disc? A: Yes. Check out the fun Bonus Video in the Extras menu. It's got some behind the scenes stuff, going into how the game was made. Q: Why is this game only $20? A: Because THQ loves you. ======= Secrets ====== Unlock Arcade Levels Finish levels in story mode to unlock them for Arcade play. Unlock Gallery Art Each time you finish a level, concept art for the level in question will be unlocked for viewing by accessing the Extras menu. site's that are allowed to use my work http://www.cheatcodes.com