FAQ - Guide for Scooby-Doo: Night of 100 Frights

Scroll down to read our guide named "FAQ" for Scooby-Doo: Night of 100 Frights on PlayStation 2 (PS2), or click the above links for more cheats.

-----  Scooby Doo!  Night of 100 Frights FAQ  -----
-----  by Arthur Maggi II ([email protected]) -----
-----  Version 1.2, 7/11/2002  -----

------------------------------------
|         Copyright Stuff          |
------------------------------------
Copyright 2002 by Arthur Maggi II
This document was written completely by me.  You didn't write it, so you 
can't steal it.  If you email me and ask me, I'll probably allow you to 
use it on your site, but you MUST email me first.  Please note that if 
you are running a pay site, I probably will not allow you to post my FAQ 
for free...  Free sites (such as the almighty CheatCC and GameFAQs site) are 
generally OK.  Do not rip me off and we'll be just fine.  I am not 
responsible for what happens to those who double cross me.

Scooby Doo, Scooby Snacks, and all other related stuff is probably owned 
by Hanna Barbera, THQ, Heavy Iron, and anyone else who was involved in 
making the game.  I did not make the game.  I just wrote a help file for 
it.

The following sites have permission to post this FAQ:
www.CheatCC.com
www.GameFAQs.com
www.cheathappens.com

------------------------------------
|           Version Info           |
------------------------------------
Version 1.2:  Started working on getting individual snack counts for 
each level.  This is a pain in the neck!  If anyone can help fill in the 
ones I'm missing, I'd appreciate it.  I'm getting tired of looking!

Version 1.1:  Added Monster Token locations (for the most part).  Also 
updated my posting policies.

Version 1.0:  This version is very sketchy.  It has a quick walkthrough 
that basically only tells you what you absolutely need to do to beat the 
game.  I also have an items section, a bosses section, and a section 
with the number of snacks/tokens in each level.  I'll add more stuff as 
needed, but I figure this is a good start.

------------------------------------
|           Contact Info           |
------------------------------------
If you would like to contribute to this FAQ, by all means do it.  I can 
be contacted via email at [email protected].  If you give me 
something I need, I'll gladly credit you for helping me out.  Any help 
you can offer would be great.  Just make sure that any email about this 
game has "Scooby Doo" in the subject line of the message.  Thanks.

------------------------------------
|            The Basics            |
------------------------------------
Before starting the game, it is important to remember one thing:  GRAB 
ALL THE SCOOBY SNACKS YOU CAN.  It may seem like you have way more than 
you need, but you'll really need quite a few to open the later snack 
gates.

----- The Controls -----
Analog Stick/D-Pad - Moves Scooby around
Square - Makes Scooby "ram" enemies, buttons, etc
X - Jumps
L1 - Used to shoot bubble gum
L2 - Used to shoot soap bubbles
R1 - Makes Scooby run
R2 - Sneak/Hide

One note before the walkthrough.  This version of the walkthrough is a 
"shortened" version.  It will not get you 100% of the game, but it will 
help you when you get stuck and you can't figure out where to go.  This 
only takes you on the needed steps to complete game.  You might need to 
do a little additional exploring on your own to gain additional snacks 
and items.  A detailed walkthrough is in the works, but it's a little 
difficult to detail each and every snack, as there are several thousand.  

------------------------------------
|        Quick Walkthrough         |
------------------------------------
----- Courtyard/Mystery Machine -----
The first thing I'd do is collect all the Scooby Snacks around the 
outside of the manor and Mystery Machine.  Then, you should probably 
head to the playground (at the south) to get a bunch more Scooby Snacks.  
This area teaches you the basics of the game, along with giving you 
several snacks and a Monster Token.  Once you've finished all of that, 
it's time to enter Mystic Manor.

----- Mystic Manor -----
Once inside "Clamor in the Manor" part 1, go up the stairs on the right 
side of the room.  Walk around the edge until you come to a key.  Grab 
the key and head back to the bottom floor.  Go up to the door near the 
back of the manor and Holly will come running out.  Talk to her and get 
the Map.  (You can go on from here, but you're limited to where you can 
go without the helmet, so I suggest you leave now.)

----- Courtyard/Mystery Machine -----
Once you're back outside the manor, talk to Don Knotts...umm I mean the 
Groundskeeper in front of the sign and he'll give you the shovel.  Once 
you have the shovel, you can dig up the flower right near the sign.  
You'll get a key, which is needed to open the gate for the next area.  
(You can also dig up the other flowers in this area as well as 
everywhere else for buried treasure.)

----- Smuggler's Cove -----
With the key in paw, head to the gate on the upper right corner of the 
courtyard.  You'll go through "Shock on the Dock" parts 1 & 2, 
collecting as many Scooby Snacks as you can along the way.  When you get 
to the end of part 2, you'll come to a snack gate.  From there you'll 
head through "Fear on the Pier" parts 1 & 2.  The Double-Jump Springs 
are located at the end of the dock near the lighthouse and savepoint.

At this point, you can either backtrack through the levels to pick up 
any missed snacks, or simply use the warp gate at the end of "Shock on 
the Dock" part 2.  Either way, you'll want to end up back at the 
Courtyard in front of the manor.

----- Courtyard/Mystery Machine -----
Now that you're able to double jump, you'll be able to find the key to 
the Hedge Maze on the left side of the courtyard.  The key is in the 
area above the magnifying glass.

----- Hedge Maze -----
Once inside "On Edge in the Hedge" you'll find the Groundskeeper and 
he'll give you the lampshade and slippers.  This helps you sneak and 
hide from enemies.  (Although, if you're anything like me, you'll much 
rather just keep running from everyone.  Sneaking takes too much time...  
You'll be able to attack soon enough.)

Go through "On Edge in the Hedge" parts 1-4, "It's a Mean Greenhouse, 
Scooby!" parts 1 & 2, and "Chills & Spills on Haunted Hill!" parts 1-3.  
It's pretty straightforward in here.  Just try to grab all the snacks 
you can, keeping in mind you won't be able to get every single one until 
you get some of the additional power-ups.

On part 3 pf "Chills & Spills on Haunted Hill!" you'll find a mountain.  
After climbing your way to the top, you'll find a Helmet.  By pressing 
Square, Scooby can now crash through enemies, spiderwebs, and many other 
things.

At this point, you can go through the cave near the top of the mountain 
as a shortcut back down, or simply backtrack to get any missing snacks.  
When you've found enough, use a warp gate to get back go the courtyard.

----- Courtyard/Mystery Machine -----
There's nothing to really do here except head into the manor.

----- Mystic Manor -----
This next part is kind of long with not a lot of intresting happenings.  
Just make your way through "Clamor in the Manor" parts 1-4, "Mind Your 
Manors" parts 1-3, "All Scares Upstairs" parts 1-4, and "Don't Look 
Down, Scooby Doo" parts 1 & 2.  *As I've said many times, collect lots 
of snacks!

Now, here comes a part that most people have trouble with.  Go through 
"Cower in the Tower" part 1. Continue on until you get to "Panic in the 
Attic" part 2.  Once inside, many people miss the exit.  On the ramp 
where you're sliding, you'll notice spider webs on the right.  Don't 
bother trying to get through them because you can't at this point.  
Instead, notice that there's a loft type thing toward the end of the 
slide.  Jump as you're nearing the end and you'll end up in the loft, 
which has the exit you'll need.  Head through "Panic in the Attic" part 
3 and you'll come to "A Dark and Stormy Knight"

Near the beginning of "A Dark and Stormy Knight" there will be a switch 
and 2 enemies.  Kill the enemies first, then ram the switch on the left.  
Run all the way to the right side and jump up to the ledge before the 
fence goes back up.  Continue through parts 1, 2 and 3, and you'll come 
to the Black Knight.  (I won't spoil it here, but if you have trouble 
beating him, see the Boss section of this FAQ for more information on 
beating him.)

When you beat the Black Knight, you'll get the Anti-Stick Boots.  Go 
through the new door on the right, and use the warp gate.  Head to 
"Shock on the Dock" part 2.

----- Smuggler's Cove/Mystic Manor -----
The Groundskeeper is now gone, and with your new boots you'll be able to 
enter the Cannery.  Work your way through "Fishy Clues for Scooby-Doo?" 
parts 1-4.  When you get to "Fear on the Pier" part 1, you'll find an 
exit right near the savespot.  Save the game and go through the exit.  
Go through "Coast for Some Ghosts" parts 1-3, and you'll come to "Going 
Down Witch Way" part 1.  Go forward until you come to "Lighthouse Fright 
House" part 1.

OK.  At this point, you'll see a button in front of a big yellow bulb.  
Here's my advice.  Kill all the enemies on the floor, then run up the 
stairs and kill the enemies on the way.  When you reach the top, just 
jump off and hit the button.  Then run back to the top (which is now 
clear of enemies), and wait for the bulb to arrive.  The gate will open 
and you can ram the bulb to get the Super-Smash power-up.  (You can now 
smash down on enemies and buttons by pressing square while in the air.)

Head back to the ground, and smash the boards in front of where the 
button is.  Go in the hole and you'll be in "Creepy Crawlies in the 
Hallways" part 1.  Work your way through this one, as well as part 2.  
You'll need to collect 4 keys in part 2, and you'll have help from 
Shaggy on this one.  Now, here's the part that I missed.  In the long 
hallway in "Creepy Crawlies in the Hallways" part 2, you'll need to go 
in the last cell on the left hand side.  This will take you to "Creepy 
Crawlies in the Hallways" part 3.  Walk past the axes, and you'll come 
to a room filled with ghosts.  At the front of the room is the Plunger 
Shoes.  Grab them and head for the warp gate.  There's nothing else to 
do here at this point, so warp to "Chills & Spills on Haunted Hill" part 
3.

----- Hedge Maze -----
Go down the wooden steps and bounce on the grey button.  Go through the 
gate, and enter "Scared Stiff at Skull Cliff" part 1.  Work through 
parts 1-4.  Next, you'll go through "Misbehavin'? Cause a Cave In" parts 
1-3.  Once you're in part 3, push the button on the last platform to get 
the water moving.  Head right and climb the ledges and boats until you 
get to the top and you'll find the Super Sonic Smash power-up.  **This 
is the area where I was first short on Scooby Snacks, so I hope you've 
been collecting them thus far...  I warned ya :-)

Entering the next area, you'll be in "A Tight Spot for a Grave Plot" 
part 1.  Save at the save point and work through parts 1 & 2.  Nothing 
special.  The next area is "A One Way Trip to the Crypt" part 1.  You'll 
quickly come to several areas that you can't finish due to missing 
power-ups.  Skip the first door you come to (it's part 2), and exit 
through the last door on the left.  This takes you to "A One Way Trip to 
the Crypt" part 3.  Keep running around the crypt until you come to a 
warp gate and exit.

Through that exit will be "Gloom & Doom Down in the Tomb" part 1.  
Continue on parts 1-3 until you reach the Green Ghost.  For additional 
assistance beating the Green Ghost, see the Boss section of this FAQ.

When you beat the Green Ghost you'll get the Umbrella.  Woo-hoo!  Float 
through the back of the area to continue on.  You'll end up back in the 
courtyard in front of the manor.  Use the warp gate to warp to "Going 
Down Witch Way?" part 1.

----- Smuggler's Cove -----
Float across the gap in front of the ship, and go inside.  You'll be in 
"Wreck on the Deck" part 1.  Work your way through parts 1-3.  
***Note:  Jumping from sail to sail in part 2 BLOWS.  It's bad.... just 
frustrating.  I did it perfectly the first time, but when I fell off on 
the last one I had to start over.  After like 50 tries, I couldn't make 
it past the first set of sails.  ...  Arrggghh...   I hate that part.

In any case, get through it and get through "Aghast by the Mast" parts 
1-3.  "Shiver Your Timbers, Scooby" is pretty straight forward as well.  
When you get to "Shiver Your Timbers, Scooby" part 2, you'll have your 
third boss battle with Redbeard.  Defeat him, and you'll get the Bubble 
Gum.  Exit through the back of the room and hop in the cannon to take 
you back to the courtyard.

In the courtyard, be sure to save your game and use the warp gate to go 
back to "Creepy Crawlies in the Hallways" part 3.

----- Mystic Manor -----
You'll notice that there now Space Kooks running around where the 
Plunger boots were earlier.  Shoot a Space Kook with bubble gum and jump 
on his head to reach the ledge above.  Push the grey button on the floor 
and the cages will lower into the lava.  If you stand on the railing on 
the right side of the ledge, you can jump up to some platforms in the 
air.  Jump across to grab the metal chain thing hanging in the air.  
You'll notice that as you're holding it, it raises one of the cages up 
from the lava.  Swing to the other two sides, raising both cages.  Grab 
all 3 keys, and make your way through the spot where the flames were.

After Shaggy's scene in "Gusts Abound Underground" part 1, turn him 
over.  You can call him by pressing Circle I think.  Have him follow you 
to the button.  He'll stand on it and you can then exit to the right.

Run down the hallway in the next area until you find a discolored wall 
on the left hand side.  Use your head...  Run through it and grab the 
key.  Continue on to the next section.

Work through "Who's Yella in the Cellar" parts 1-4.  There's nothing too 
mind boggling here.  You need to grab keys in one room, and push some 
buttons in the corners of another room.  Nothing you can't handle, 
right?

In the last room of "Who's Yella in the Cellar" part 4, you'll notice a 
box of Soap Bubbles in the middle of the room.  Grab them, and head out 
through the exit.

When you exit, you'll be near a warp gate.  Use it to get "Creepy 
Crawlies in the Hallways" part 3 again.  This time, you'll want to head 
southwest out of the room toward the axe area you were in earlier.  When 
you get back to "Creepy Crawlies in the Hallways" part 2, you'll be in 
that room with a door high in the air.  Use your newly acquired Soap 
Bubbles on the bats to create a ledge for you to boost yourself up to 
the door.  Go through the door to continue.

In "Little Lab of Horrors" part 1, float to the top of the room and 
enter walk through the doorway.  The floor is electric in here, so don't 
step on it.  Hop on the floating beds and be sure to hit both switches 
at the far end of the room.  Once they're activated, you can use the 
blue platforms at the top of the room to safely cross and shut off the 
electricity.

Work your way through "Little Lab of Horrors" parts 2 and 3, making sure 
to collect every Scooby Snack you can find.  The last gate at the end 
will cost you 850 snacks.
***Note:  If you've been following this walkthrough straight through 
without any self exploration, you may be a little short on Scooby Snacks 
at this point.  You may need to use the warp gate to head back to an 
area where you've left Scooby Snacks behind.  When I last played, I was 
only around 100 short, so it didn't take long to get them.

When you find your way out, you'll be in "Mastermind Unmasked" part 1.  
You'll have to swing from Shaggy's legs to hit the buttons on both sides 
of the tank.  You can jump into the tank and throw Shaggy out.  He'll 
raise the pool bottom, and you're out!  Once you've completed this 
simple mission, you can exit through the door in the back of the room.  
Excited yet?

"Mastermind Unmasked" part 2 is pretty simple.  Save before crossing the 
acid pit.  You need to time your jumps pretty good to get across the 
acid pit, but that's about it.  It's pretty easy.  Once you've talked to 
the gang, push the button on the wall and head through the door to the 
left for a funny cutscene, and the final boss battle.  Defeat Mastermind 
and you're done!  (For help with that, see the Boss section.)

------------------------------------
|        Power-Ups/Items           |
------------------------------------
Map - This can be used to see where you're going and where you've been. 
It also lets you know how many Scooby Snacks and Monster Tokens you're 
missing from each level.
How to get it:  When you unlock the first door in the manor, you will 
free Holly.  Talk to her and she will give you the Map.

Shovel - This can be used to dig up flowers and find buried treasure.
How to get it:  Talk to the Groundskeeper in front of the manor and 
he'll give you the Shovel.  Dig up the nearby flowers to get a key.

Double-Jump Springs - These allow Scooby to do a double jump by pressing 
X while in the air.
How to get it:  The Double-Jump Springs can be found at the end of the 
dock in the "Fear on the Pier" level, part 2.

Lampshade/Slippers - The Lampshade is used to "hide" Scooby when he's 
standing still.  The Slippers allow Scooby to "sneak" by enemies 
unnoticed.
How to get it:  The groundskeeper will give them to you in the "On Edge 
in the Hedge" level, part 2.  He's standing past the second gap.

Helmet - This allows Scooby to bash enemies, break boxes, crash through 
spider webs, and hit buttons.
How to get it:  Climb your way around the mountain in "Chills and Spills 
on Haunted Hill!" part 3.  It's at the top.  Finally!  A way to kill 
some enemies!

Anti-Stick Boots - These allow Scooby to walk and jump on tar-covered 
areas.
How to get it:  Defeat the Black Knight in "A Dark and Stormy Knight" 
part 3.

Super-Smash - This allows Scooby to do a "butt bounce" to attack 
enemies, break boxes and push buttons on the floor.  Just push Square 
while in the air.
How to get it:  In "Lighthouse Fright House" part 1, hit the button at 
the bottom of the tower of stairs.  The yellow bulb will start to rise.  
Run up the spiral stairs and try to get there quickly.  If you get there 
fast enough, the gate will open and you can smash the bulb to get the 
power-up.  *Hint*  If you run up the stairs first to get rid of all the 
enemies before pushing the button, it'll be much easier to make the 
climb when the timer is running.

Plunger Shoes - These allow Scooby to climb up and down steep hills or 
ramps.
How to get it:  You can find them in the "Creepy Crawlies in the 
Hallways" level, part 3.

Super Sonic Smash - This is a more powerful version of the Super-Smash.  
It also stuns nearby enemies when used on the ground.
How to get it:  It can be found near the exit in "Misbehavin'? Cause a 
Cave In" part 3.

Umbrella - This allows Scooby to float through the air after jumping.  
Simply hold down X after doing a double jump to open the Umbrella.  It's 
also useful to rise up when there is a gust of air coming from the 
floor.
How to get it:  Defeat the Green Ghost in "Gloom & Doom Down in the 
Tomb" part 3.

Bubble Gum - Scooby can spit bubble gum at enemies in order to bounce 
off of their heads.
How to get it:  Defeat Redbeard in "Shiver Your Timbers, Scooby" part 2.

Soap Bubbles - Scooby can throw soap bubbles at enemies to encase them.  
You can jump on top of them and use them as a ledge to reach higher 
places.
How to get it:  They can be found in the final room of "Who's Yella in 
the Cellar" part 4.

Suit of Armor - This allows Scooby to hide and sneak at the same time.  
This replaces the Lampshade/Slippers combo.
How to get it:  In "Don't Look Down, Scooby-Doo" part 1, there is a 
gargoyle on a platform.  Kill him and ride his platform to the top where 
the armor is waiting.

------------------------------------
|             Bosses               |
------------------------------------
----- Black Knight -----
The Black Knight is the simplest of the bosses.  Below the ledge where 
the Black Knight is standing, are 4 switches.  When he steps in the area 
right above one of the switches, just ram the switch to send a shock for 
him.  Do this for all four switches, and he's done.

----- Green Ghost -----
Daphne will be opening the 3 coffins one at a time.  They'll only be 
open for a few seconds, so be quick.  When Daphne has a coffin open AND 
the Green Ghost is floating over it, quickly have Scooby bounce on the 
button in front of the proper coffin.  After repeat this process until 
the Green Ghost is gone.

----- Redbeard -----
Redbeard gave me more trouble than any of them.  He'll start by throwing 
several things at you at once.  Once you've dodged them, he'll send out 
one of those yellow floating ghosts.  Now, kill the ghost, but try to do 
it in front of one of the ropes in the corners.  After you've killed the 
ghost, you'll hear Redbeard throw a knife, which if you were in the 
right spot, will cut one of the ropes.  He'll once again throw more 
stuff at you, then summon two yellow ghosts.  Repeat the same process in 
the remaining three corners until Redbeard is defeated.

----- Mastermind -----
I thought Mastermind was pretty simple.  He'll have a few enemies for 
you to kill.  Kill them and hit the two switches when the electric field 
goes away.  Then he'll send a few extra enemies after you.  Do the same 
thing.  Repeat the process until the gang scares Mastermind away from 
the control panel.

When Mastermind is on the floor, you'll have to fight him, and two of 
his robot buddies.  Don't bother killing the robots unless you have to, 
as there's an endless supply of them.  Simply bounce on Mastermind's 
head, then ram him in the direction of the electric field covering the 
buttons.  This has to be done with a certain degree of timing, but 
you'll get it in a few quick tries.  Good luck!


------------------------------------
|  Scooby Snacks & Monster Tokens  |
------------------------------------
***Note:  This section is incomplete.  I have the Scooby Snack totals 
for every level, but not every individual part.  I am slowly working on 
it, but this takes time.  If anyone has any of the level counts that I 
am missing (individual parts only) please send them to me at 
[email protected] ... 

----- Courtyard -----
Mystery Machine, part 1: 36 Snacks
Mystery Machine, part 2: 82 Snacks
TOTAL: 118 Snacks, 1 Monster Token (Gargoyle)

----- Mystic Manor -----
Clamor in the Manor (4 Parts)
220 Snacks, 1 Monster Token (Headless Specter)

Mind Your Manors (3 Parts)
228 Snacks, 1 Monster Token (Ghost of Geronimo)

All Scares Upstairs (4 Parts)
390 Snacks, 1 Monster Token (Witch Doctor)

Don't Look Down, Scooby-Doo (2 Parts)
163 Snacks, 0 Monster Tokens

Cower in the Tower/Panic in the Attic (4 Parts)
342 Snacks, 2 Monster Tokens (Black Knight, Creeper)

A Dark and Stormy Knight (3 Parts)
240 Snacks, 0 Monster Tokens

Creepy Crawlies in the Hallways (3 Parts)
145 Snacks, 0 Monster Tokens

Gusts About Underground (2 Parts)
110 Snacks, 0 Monster Tokens

Who's Yella in the Cellar (4 Parts)
205 Snacks, 1 Monster Token (Space Kook)

Little Lab of Horrors (3 Parts)
160 Snacks, 2 Monster Tokens (Funland Robot, Mastermind)

Mastermind Unmasked! part 1: 64 Snacks
Mastermind Unmasked! part 2: 0 Snacks
TOTAL: 64 Snacks, 0 Monster Tokens

----- Hedge Maze -----
On Edge in the Hedge, part 1: 92 Snacks
On Edge in the Hedge, part 2: 119 Snacks
On Edge in the Hedge, part 3: 70 Snacks
On Edge in the Hedge, part 4: 90 Snacks
TOTAL: 371 Snacks, 2 Monster Tokens (Wolfman, Witch)

It's a Mean Greenhouse, Scooby! part 1: 86 Snacks
It's a Mean Greenhouse, Scooby! part 2: 57 Snacks
TOTAL: 142 Snacks, 0 Monster Tokens

Chills & Spills on Haunted Hill! part 1: 97 Snacks
Chills & Spills on Haunted Hill! part 2: 88 Snacks
Chills & Spills on Haunted Hill! part 3: 124 Snacks
TOTAL: 308 Snacks, 0 Monster Tokens

Scared Stiff at Skull Cliff! (4 Parts)
394 Snacks, 0 Monster Tokens

Misbehavin'? Cause a Cave In, part 1: 67 Snacks
Misbehavin'? Cause a Cave In, part 2: 61 Snacks
Misbehavin'? Cause a Cave In, part 3: 129 Snacks
TOTAL: 257 Snacks, 1 Monster Token (Green Ghost)

A Tight Spot for a Grave Plot! part 1: 63 Snacks
A Tight Spot for a Grave Plot! part 2: 53 Snacks
TOTAL: 116 Snacks, 1 Monster Token (Zombie)

A One Way Trip to the Crypt! part 1: 66 Snacks
A One Way Trip to the Crypt! part 2: 42 Snacks
A One Way Trip to the Crypt! part 3: 60 Snacks
A One Way Trip to the Crypt! part 4: 56 Snacks
TOTAL: 224 Snacks, 1 Monster Token (Ghost)

Gloom & Doom Down in the Tomb (3 Parts)
264 Snacks, 1 Monster Token (Scarecrow)

----- Smuggler's Cove -----
Shock on the Dock, part 1: 78 Snacks
Shock on the Dock, part 2: 76 Snacks
TOTAL: 154 Snacks, 0 Monster Tokens

Fishy Clues for Scooby-Doo? part 1: 110 Snacks
Fishy Clues for Scooby-Doo? part 2: 92 Snacks
Fishy Clues for Scooby-Doo? part 3: 70 Snacks
Fishy Clues for Scooby-Doo? part 4: 114 Snacks
TOTAL: 386 Snacks, 2 Monster Tokens (Tar Monster, Ghost Diver)

Fear on the Pier! part 1: 66 Snacks
Fear on the Pier! part 2: 71 Snacks
Fear on the Pier! part 3: 65 Snacks
TOTAL: 202 Snacks, 0 Monster Tokens

Coast for Some Ghosts, part 1: 173 Snacks
Coast for Some Ghosts, part 2: 104 Snacks
Coast for Some Ghosts, part 3: 96 Snacks
TOTAL: 373 Snacks, 2 Monster Tokens (Caveman, Sea Creature)

Going Down Witch Way? 
TOTAL: 121 Snacks, 0 Monster Tokens

Lighthouse Fright House (3 Parts)
269 Snacks, 0 Monster Tokens

Wreck on the Deck (3 Parts)
268 Snacks, 1 Monster Token (Ghost of Captain Moody)

Aghast by the Mast (3 Parts)
375 Snacks, 1 Monster Token (Redbeard's Ghost)

Shiver Your Timbers, Scooby, part 1: 117 Snacks
Shiver Your Timbers, Scooby, part 2: 0 Snacks
TOTAL: 117 Snacks, 0 Monster Tokens

------------------------------------
|     Monster Token Locations      |
------------------------------------
***Note: This section isn't totally complete.  I have the locations, but 
not the actual method of gaining each token.  If anyone wants to 
contribute this information, please do so at [email protected] ...  
Thanks.

Black Knight - Cower in the Tower
Caveman - Coast for Some Ghosts, part 2
Creeper - Panic in the Attic, part 2
Funland Robot - Little Lab of Horrors, part 2
Gargoyle - Mystery Machine, part 2
Ghost - A One Way Trip to the Crypt, part 3
Ghost Diver - Fishy Clues for Scooby-Doo, part 4
Ghost of Captain Moody - Wreck on the Deck, part 3
Ghost of Geronimo - Mind Your Manors, part 2
Green Ghost - Misbehavin'?  Cause a Cave In, part 1
Headless Specter - Clamor in the Manor, part 1
Mastermind - Little Lab of Horrors, part 3
Redbeard's Ghost - Aghast by the Mast, part 2
Scarecrow - Gloom & Doom Down in the Tomb, part 2
Sea Creature - Coast for Some Ghosts, part 3
Space Kook - Who's Yella in the Cellar, (can't remember part)
Tar Monster - Fishy Clues for Scooby-Doo, part 1
Witch - On Edge in the Hedge, part 3
Witch Doctor - All Scares Upstairs, part 2
Wolfman - On Edge in the Hedge, part 1
Zombie - A Tight Spot for a Grave Plot, part 2

------------------------------------
|             Credits              |
------------------------------------
This is a list of all the people who helped make this FAQ possible:
---
OK, so there's nobody but me, but I'm sure someone will help me out 
soon...

Thanks to Scooby Doo, THQ, Heavy Iron, and all the game makers.
Thanks to GameFAQs, quite possibly the best gaming site on the net.
BIG Thanks to my girlfriend who put up with me spending all day writing 
this guide on her day off.  (I better go spend some time with her...)


------------------------------------
|         Copyright Stuff          |
------------------------------------
Copyright 2002 by Arthur Maggi II
This document was written completely by me.  You didn't write it, so you 
can't steal it.  If you email me and ask me, I'll probably allow you to 
use it on your site, but you MUST email me first.  Please note that if 
you are running a pay site, I probably will not allow you to post my FAQ 
for free...  Free sites (such as the almighty CheatCC and GameFAQs site) are 
generally OK.  Do not rip me off and we'll be just fine.  I am not 
responsible for what happens to those who double cross me.

Scooby Doo, Scooby Snacks, and all other related stuff is probably owned 
by Hanna Barbera, THQ, Heavy Iron, and anyone else who was involved in 
making the game.  I did not make the game.  I just wrote a help file for 
it.

The following sites have permission to post this FAQ:
www.CheatCC.com
www.GameFAQs.com
www.cheathappens.com

Copyright 2002 by Arthur Maggi II ... No stealing!


Top 25 Hottest Video Game Girls of All Time
Grand Theft Auto V Top 10 Best Cheats
Grand Theft Auto V Full Vehicle List

Show CheatCodes.com some Love!