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------------------------------------------- Tom Clancy's Splinter Cell FAQ/Walkthrough for the PS2 Written by: YanaMan (Chris Moore) StarPlayer2005@attbi.com Version .81 (05/30/03) This document Copyright 2003 Chris Moore ------------------------------------------- hMMMMMS 05MMPj 8v MC EP# hM0MMMMMMMtMM6MMMM;MMMMMMB MMM PM MM05vMMMMMC ; KMjMMMM# MM2M2MMM#SCMP : t MMM656MMB :;5BM#E2 E6 t:PM BM MM MM MMP MM MM MMMMMMM MB j. tj MK MMMM08MM# ;MMSMMM MM2MS MMMM2 MM MM t MS S0MMP EMMMMMB PM PMBMMMM M; C C0S5#PBMM526Bj#KMMMMMj8v0 0Mt M#M MMMMMMMMMMMM MMM t6CC5#M MMM MMM MMM MMMPMEB#Mv MMM 0MM0 5#5 jMM2 .Mh: 5 jv MMMMMMMMMMMM MMMMMMMMMMMjMMMMMMMMMMMtMMMMMMMMMBt ..... 2 .; Son Kain did the above ASCII art. ------------------------------------------- Copyright Information ------------------------------------------- This may be not be reproduced under any circumstances except for personal, private use. It may not be placed on any web site or otherwise distributed publicly without advance written permission. Use of this guide on any other web site or as a part of any public display is strictly prohibited, and a violation of copyright. ------------------------------------------- Table of Contents ------------------------------------------- I. Version History II. Introduction A. Special Stuff B. Story (Taken from the game's instruction booklet) III. Controls IV. Screen Setup V. Profiles (Taken from the game's instruction booklet) VI. Movements VII. Weapons VIII. Gadgets and Items IX. Walkthrough A. Training B. Police Station C. Defense Ministry D. Oil Refinery E. CIA HQ X. Hints and Tips (Some are from the game's instruction booklet) ------------------------------------------- Version History ------------------------------------------- V.7 I've actually been writing this FAQ for a week now. Finished most of 05/25/03 everything except the walkthrough, which I've done for 3 levels, and the hints and tips section. Submitted to GameFAQs. V.71 Minor change made to the Defense Ministry Walkthrough. 05/26/03 v.80 Did the walkthrough for the CIA HQ level. Fixed some of the version 05/28/03 history that was messed up. Some other minor things fixed. v.81 Put the ASCII art at the top of the page. I haven't had much time as 05/30/03 of lately to add much to the FAQ. I've been playing the game some more but I haven't put much more into this. The Hints and Tips section will likely be up next update. ------------------------------------------- Introduction ------------------------------------------- Please be wary that this is my first FAQ and hopefully not my last. With that said, in this FAQ, I'll provide you with the essential knowledge that you need to complete this game. The graphics, sound, and gameplay are awesome and show the power of the Playstation2 wonderfully. Also, I wanted to add that in the training part of the walkthrough, instructions appear on screen to tell you how to do the specific move, and therefore, I won't. Also, to repeat instructions, go up to the switch and press X. During the remainder of the walkthrough, I also won't mention the codes to the doors because if you follow what I say, you'll get the code and it'll be displayed at the bottom of the screen when the keypad pops up. The story: It is the year 2003. In response to the growing use of sophisticated digital encryption to conceal potential threats to the national securtiy of the Untied States, the NSA (National Security Agency) has ushered forth a new dawn of intelligence- gathering techniques. This top-secret initiative, dubbed Third Echelon, marks a return to classical methods of espionage, enhanced with leading-edge surveillance and combat technology for the aggressive collection of stored data in hostile territories. When intelligence deemed critical to national security cannot be obtained by tradtional means, Third Echelon is granted clearance to conduct physical operations. Denied to exist by the U.S. government, Third Echelon deploys units known as Splinter Cells: elite intelligence-gathering forces consisting of a lone field operative supported by a remote team. Like a sliver of glass, a Splinter Cell is small, sharp, and nearly invisible. March 10, 2004: The CIA contacted NSA officials reguarding the loss of contact with Agenst Alison Madison and Robert Blaustein, CIA operatives monitoring widespread communication shortages plaguing the former Soviet republic of Georgia. Fearing for the lives of Americal agents compromised at the hands of a suspected terrorist effort, Third Echelon has activated Splinter Cell operative Sam Fisher to locate the missing agents and evaluate the situation. You are Sam Fisher. You must leave no trace on the physical or political map. Remember: Although killing may compromise secrecy, the choice between leaving a witness or a corpse is no choice at all. You do not exist. You are a Splinter Cell! ------------------------------------------- Controls ------------------------------------------- D-Pad: Left - Turns on Night Vision Right- Turns on Heat Vision Up - Selects Inventory Down - Selects Inventory Left Analog - Move/B2W On/Off Right Analog- Camera Move/Center Camera/Sniper Mode/Binocular Vision Start - OPSAT Main Page Select- OPSAT Main Page  - Quick Inventory >< - Interact () - Crouch /_\ - Jump R1 - Primary Fire R2 - Draw Weapon (Hold or toggle) L1 - Secondary Fire L2 - Reload ------------------------------------------- Screen Setup ------------------------------------------- |---------------------------------------------| | |---------------------| |----------| |-| | | | | | 2 | | | | | | 1 | |----------| | | | | | | | | | | |---------------------| |3| | | | | | | | | | | |-| | | | | 6 7 8 | | |---| |------| | | | 4 | | 9 | | | |-------------------------------| |------| | | | 5 | | 10 | | | |-------------------------------| |------| | | | |---------------------------------------------| 1 Dialog Box- displayed when you're being talked to 2 Interact Box- displayed when you can interact with an object or person use X to interact with the object and use D-pad to select the specific action 3 Life Meter- shows how much life Sam has left 4 Alarm Counter- shows how many alarms set off as well as how many allowed before a mission failure 5 Objective- displays the current objective 6 New Goal- there's a new goal to read in the OPSAT 7 New Note- there's a new note to read in the OPSAT 8 New Recon- there's a new recon to read in the OPSAT 9 Stealth Meter- shows how stealthy you are; if it's all the way to the left you are well hidden, to the right and you'll be easily spotted 10 Selected Object-the current weapon, item, or gadget that's selected ------------------------------------------- Profiles ------------------------------------------- SAM FISHER Fisher has been on the front lines of espionage in several defining conflicts throughout the past decades. He has not only survive, but also excelled in the field of covert operations through hard work, insatiable curiosity, and brutal honesty. He has little time for polite niceties and even less for lies. Though fully aware and confident of his abilities, Fisher understands that his survival has often been a gift of chance. He knows he is human and fallible, and he does not want to die. He has a strange and slightly dark sense of humour. He is quiet, instinctive, and observant: somebody who watches from the outside. Combat, espionage, and constant training have defined his adult life; his tactical experience has became part of his instinct. Now, even outside of work, he is more comfortable on the fringes of society, keenly observant but still removed. Fisher has acquired an admirable collection of scars and secured his place in Valhalla; he has little left to prove to the world. Now older and wiser, he has no interest in glory. If he fights, it is because he believes the cause is necessary and he is capable. THIRD ECHELON TEAM Third Echelon's specialists have been recruited from every branch of intelligence and the armed forces, some even culled from civilian life. They are the elite of America's strategists, hackers, and operatives. Each field operative works with a remote support team of roughly a dozen members. ======================== Support Team Leaders: ======================== COLONEL IRVING LAMBERT Born: 1961 in Batcave, NC Height: 6'2" Weight: 270 lbs. Third Echelon Operations Coordinator Lambert is the link between the field agent (or agents) and Third Echelon's team of researchers, hackers, strategists, and commanders. While Fisher is in the field, he is in constant contact with Lambert via subdermal microchips and a cochlear implant. VERNON WILKES, Jr Born: 1967 in Baltimore, MD Height: 5'10" Weight: 145 lbs. Third Echelon Field Runner Field Runners are mainly responsible for coordinating the transportation and equipment for field agents. Transportation is usually procured (stolen) from an area of operation and abandoned afterwards. Wilkes will debrief Fisher on any new equipment or weaponry as it becomes available. ANNA GRIMSDOTTIR Born: 1974 in Boston, MA Height: 5'8" Weight: 128 lbs. Third Echelon Communications Lead Grimsdottir heads a mall team of programmers responsible for providing technological, cryptographic, and data support for the Field Operative. Grimsdottir will assist Fisher in his interface with the high-tech components of his missions. =========== Terrorists =========== KOMBAYN NIKOLADZE Using his political, technological, and financial influence, Nikoladze has become the newly elected President of Georgia. His ambition is matched only by his industriousness. VYACHESLAV GRINKO Ex-Spetsnaz (Russian Special Forces), Grinko is now Nikoladze's "lieutenant" of the Russian Mafia. HAMLET Grinko's personal driver. GEORGIAN COLONELS The leadership for Nikoladze's worldwide military/mercenary forces. Several colonels can be found in each cell of the Georgian mercenary army. They also have security clearance to certain areas that normal soldiers don't have. PHILIP MASSE Hired for his vast computer knowledge, Philip Masse is the man directly responsible for the Georgian information crisis. CHINESE OFFICERS The leadership behind the Pople's Liberation Army of China, these officers sometimes hold key information that Fisher can use to accomplish his missions. Elimination might not be the best option when first encountering them. ------------------------------------------- Movements ------------------------------------------- CROUCHING Press circle to crouch and walk more quietly. MANTLING Press triangle to climb onto something about waist high. CLIMBING You can climb ladders, pipes, vertical cables, and fences. To do so, just walk up to it. Press triangle to jump off. CLOSE ATTACK Press R1 to do a close range attack. It takes 2 to knock someone out unless you've taken them hostage. BACK TO WALL Press L3 (left analog stick) to put your back to the wall. HANGING Use triangle to jump and grab ledges above you. You can also walk SLOWLY off of a ledge and Sam will grab on and hold himself there. SHIMMYING While hanging, use the left analog stick to move back and forth. HAND-OVER-HAND Jump and grab onto a horizontal pipe or wire and use the left analog stick to move along. ZIP LINE Jump and grab onto an inclined wire or pipe ans Sam will automatically use it as a zip line. =============== Advanced Moves =============== ROLLING While running, press and hold O to do a roll. WALL JUMP Jump and press triangle again to push off of the wall and go higher. SPLIT JUMP Do a wall jump and press triangle again to spread Sam's legs and he will stay there. ONLY WORKS IN A NARROW AND TALL HALLWAY OR CORRIDOR. DROP ATTACK While above an enemy, press triangle to fall and Sam will knock him out. QUIET LANDING Press O while falling to land silently. DOOR PEEK Hold left on the left analog stick to open the door a bit and look through the crack. RAPPELLING When you're near a small chimney, press X to rappel. Press triangle to jump down. RAPPEL SHOOTING Press R2 while rappelling to draw your weapon. HANGING SHOOTING Press R2 while hanging to shoot. SPLIT JUMP SHOOTING Press R2 while in the split jump to draw your weapon. BACK TO WALL SHOOTING Put your back to the wall, peek around the corner and press R2 while peeking and he will draw his weapon. ================================= Non-Player Character-Lined Moves ================================= MOVE DEAD/UNCONCIOUS BODY Stand over the body and press X. Move him and press X again to drop it. CONVERSATIONS Walk up to the person and press X. GRABBING Sneak up behind a person and press X. HOSTAGE TAKING Grab the person. Use this and other enemies won't shoot. INTERROGATION Grab the person and press X. FORCED COOPERATION Grab the person and drag him to the device you want him to use and press X. ------------------------------------------- Weapons ------------------------------------------- PISTOL Sam starts most missions with this gun. It's the only gun available for the first few missions. It's equipped with a sound and light suppressor. SC-20K An assult rifle that is available after the first few missions. It's light and has a light/sound suppressor as not to alert guards in the area. Also has sniper mode. To enter sniper mode, equip this weapon and press R3 (right analog stick). While in sniper mode, you can hold Sam's breath by pressing L1. Press R1 to fire the weapon. Also has a multipurpose launcher that is used with L1, but cannot be used with sniper mode. It's equipped with a sound and light suppressor. RING AIRFOIL A high impact, no-penetrating device that is used to knock out an opponent. Has better effects when contact is made with the head. You can shoot 2 at a person in the body and that'll knock the person out too, but it's easier and quicker to go for the head. STICKY SHOCKER A device that is launched and will stick to an opponent, giving them a high- voltage shock. If you fire it into water, it can shock multiple opponents. GAS GRENADE A standard gas grenade that makes the enemy unconcius. STICKY CAMERA A small camera with pan, zoom, night vision, and heat vision. Feeds the image to Sam's OPSAT. DISTRACTION CAMERA It's the same as the stick camera except instead of night vision and thermal vision, it has a noisemaker and CO2 cartridge that attracts enemies and then incapacitates them. ------------------------------------------- Gadgets ------------------------------------------- LOCK PICK Used to pick locked doors. Rotate the left analog stick until you see the pin move. Once that happens, keep it there and wiggle it until the pin moves out of the way. Repeat for the rest of the pins. LASER MICROPHONE A laser operated microphone used to eavesdrop on coversations from afar. To use it, equip it and point it until the box in the middle turns red. CAMERA JAMMER Exactly what it says. It jams cameras. For it to work, it has to be pointing directly at the camera without letting go of the trigger. OPTIC CABLE The optic cable is a fiber optic cable that Sam can use to peek under doors to find out what's on the other side without having to open the door. This device totally eliminates the need to stealthily open a door. To use it, go up to a door and hold X, then select Optic Cable from the menu. DISPOSABLE PICK This is a lock pick that is only able to be used once. When inside the bolt of the lock, it explodes, shattering the pins and unlocking the door. NIGHT VISION GOGGLES (NVGs) Lets you see in the dark! Press left on the D-pad to select this. BINOCULARS Standard binoculars on a headset. Press R3 to go into this. THERMAL VISIION GOGGLES (TVGs) Lets you see heat emmitted from objects and people. Press right on the D-pad to select this. Not available until 5th level. WALL MINE A motion sensative explosive that can be attatched to almost any surface. To disarm them, walk SLOWLY to them and once the option to disarm them appears, press X. If the light on the mine is red, DO NOT SELECT DISARM, SELECT BACK TO GAME!!! Try again until it's green and then select disarm. CHEMICAL FLARE These are just bigger versions of those glow sticks. You can throw these and distract your enemies with them. You can use these to distract the automated gun turrets. EMERGENCY FLARE A standard flare that all police officers have. You can use them to distract the enemy's turrets while you sneak by. FRAG GRENADE A grenade that produces shrapnel that goes everywhere at a high velocity when it explodes. MEDICAL KIT Standard first aid kit. BULLET BOX Contains ammo. ALARM PANEL Enemies use these to alert more enemy personnel when they spot you. AUTOMATED TURRET Heat and motion sensative. You can turn it off, or turn off it's Independent Friendly Fire system so that it will attack everyone it encounters. SURVEILLANCE CAMERA A standard off-the-shelf security camera. Shoot it to disable. ARMORED CAMERA Same as the surveillance camera except it has bullet-proof casing. KEYPAD LOCK Push-button security pad that needs a code to unlock doors. Obtain the codes by data sticks and interigating enemy personnel. Once you've obtained a code, it will appear when the keypad does. RETINAL SCANNER You can only get by these by forcing an officer, particularly a colonel, to cooperate with you. Only the real thing will suffice. ------------------------------------------- Walkthrough ------------------------------------------- This is my first walkthrough ever!!! Please email me and help if I make any mistakes. Thanks! ================ Training ================ CIA TRAINING FARM, CAMP PEARY, VIRGINIA OCTOBER 7, 2004, 06:01 HOURS Briefing: Prove that you are the right man for the job. As agent Sam Fisher, you have been recruited to spearhead the operational arm of the National Security Agency's Third Echelon Initiative. Before being sent into the field on a mission to recover agents Madison and Baustein, you must demonstrate that you posess the skills to undertake dangerous and covert solo misisons. ASSAULT COURSE Objectives: Get through the course. First, Lambert says that they'll have to calibrate your equipment. Turn left and right to look at the lights as Lambert tells you. You'll have to look up and down too. Time for the actual training. Go over to the yellow arrow and jump to grab the ledge in front of you. Shimmy over to the middle and press up on the left analog stick to climb on top of it. Jump down and go over to the ladder on the right to get to the next platform. Now use the zip line on the left side to get to the next platform. Walk to the yellow arrow and slide down the vertical pipe. Crouch down and go under the barbed wire and continue left into the corridor. On one of the arrows, do the split jump. Continue around the corner and get onto the horizontal pipe. Jump to it. Use the hand-over-hand method and when you get to the hole in the wall, pull your feet up to get through. Now hop down and continue over the fence. For the next part, you'll have to put your back to the wall and walk between the walls. Climb up the vertical pole and onto the platform. Use the ladder on the other side to get down. Now you'll have to get over this wall. Go up to one of the arrows and do a wall jump and grab onto the ledge. Pull yourself up and over and then go into the garage. SAVE POINT COVERT TRAINING Objectives: Sneak through the area without being detected. First open the door to the next area and then Lambert will tell you that the next door is locked and you'll have to use your picks to get past. It's very easy to do and is described in detail in the Gadgets section. CHECKPOINT There's a man in the next room. You'll have to sneak up behind him, grab, and interrogate him to get the code to the door. Crouch down so you don't make as much noise and move around the central pillar and grab him and the interrogate him to get the code. After this bit, knock him out using R1. Go to the keypad and enter the code and go to the next room. CHECKPOINT In this room, there's a guard and a retinal scanner. Lambert tells you that he can use it and get through. So sneak up behind him, just as you did the last time, and grab him. Drag him over to the scanner and force him to use it. After he does, knock him out and continue through the door, and then through the door after that. CHECKPOINT Now is when you get the pistol, and you have to sneak by the camera. Lambert suggests that you shoot out all of the lights, so do just that. Once that's done, equip your NVGs and go through the door that the camera was guarding. CHECKPOINT There's another camera now, but this time all you have to do is shoot it. You'll see some sparks and the noise that it makes won't be playing anymore. Now just go through the door into the next room. CHECKPOINT In this room, there's a camera enclosed in bullet-proof casing and then there's a fence surrounding it so you can't go directly under it. To get by, when you can see that the camera is pointing the opposite direction crouch and run and stop behind the crate. Once the camera passes by again to the direction you just came from, make a run for the door. Go through it. CHECKPOINT There's a guard in this room. The point for this room is to learn to cover your tracks. Sneak up behind him and knock him out with R1. Quickly grab his body and go around the corner behind you and go into the dark hallway that leads to nowhere. The guard will come and check things out. Once he leaves again, go back through the door that the original guard was protecting. CHECKPOINT Go through the next door and into the hallway filled with obsticles. For this room, there's hidden microphones everywhere. You'll have to make it through without making a noise. Make sure you're ALWAYS crouching down during this part. Make your way onto the metal platform and jump down to the lower one. Go accross and jump onto the next plaform and again to the platform to the right. Now, you will see some chains dangling from the ceiling. make your way past them without touching them, still going slowly. Turn the corner at the end and on the floor there'll be some styrofoam packing material. Go very slowly past this and turn to the right. Go through the door. MISSION COMPLETE SAVE POINT ================ Police Station ================ Briefing: T'BILISI OLD TOWN, T'BILISI, GEORGIA OCTOBER 16,2004, 20:01 HOURS Locate CIA agents Blaustein and Madison Agent Alison Madison worked covertly in the Georgian Political Arena for two years, securing a role in president Nikoladze's cabinet after his coup d'etat. Special agent Robert Blaustein was also in Georgia. They both vanished on October 11th. Objectives: -Rendevous with local NSA informant Thomas Gurgenidze for information on Blaustein's area of operation. -Killing civilians will result in Mission Failure. -Touching the street will result in Mission Failure. Start off this mission by crouching down and going to the front deck of the house accross from you. From here, you'll have to jump up to a ladder and make it to the roof. At the top of the roof, there's a hatch. Open it and jump in. Make your way through with the NVGs on. At the end, you should see a vertical pipe. Climb it onto the roof. Use the zip line here to get into the burning building. Go into the door on the roof and then take the left door once in the office. You'll now be in a hallway. On your left, you should see another door now. Go inside and you'll be in another office. Take the door on the opposite side of the room. You'll be back into the hallway. Now go to the end of the hallway and go down the stairs. On the right, you should see a hallway with part of the floor missing and engulfed in fire. Use the pipe running along the ceiling to get accross. Make the first left. Go in the door on the right and in the back left corner will be another door. Go into that one. Now make a right and go up the stairs into another hallway. Open the door on the left side of the hallway and go in. The contact is in the center of this room near the fire. Go over and speak to him. Now, go in the door to the right of the one that you entered the room from. Go into the hallway and into the next room on the left. Quickly shoot out the skylights to let some of the smoke out or you could die. Go through the door to the right side of the room. SAVE POINT Go through the next door and you should be back outside. Go around the right on the deck and shoot out the light accross on the other building. Turn on your NVGs and go accross the pipe covered in foliage. Use this to get accross to the other building's deck. If you fall here and touch the ground, it'll be a mission failed. You'll have to pick up your feet to get over the railing for the deck. From here, go in between the lattice and the building and you should hear somebody talking on the phone. Turn the corner but don't make yourself obvious. There's a guy on the deck of Agent Blaustein's house. Shoot him in the head. Stay here because in just a moment, another guy will come out of the house. Shoot him too. Now go into the house. On the right, there should be a computer. Use it to pick up a data stick. Go up the small set of stairs into the kitchen. On the left, you should see a hallway with curtains in front of it. Follow the hallway to the end. There's a medical kit just before entering the room at the end on the floor. Now go into the room and go to the painting on the left wall. Slide it open and use the computer inside. You'll pick up a data stick and the code to the next door in it. Go out of the door on the opposite side of the room. This is the one that you will need the code for. Once outside, use the zip line to the left. You'll drop down on a roof on the other side of the street. Go in the door on the roof and go down the hallway and drop down the elevator shaft. Once on top of the elevator, open the hatch and go in. SAVE POINT You're now allowed to go on the streets. Go up to the door and you'll have to pick the lock. Go outside and you'll see two people. Shoot them and hide the bodies. Go past where the people were and go to the left. Go up the stairs and into the hallway. Go directly accross the yard and into the foliage and you'll find a small duct that leads to a computer. Use the computer and get the 2 medical kits and the ammo. This triggers a guard to come back into the yard where you were just at. Now you'll need to go back there. Shoot the guy and hide the body. Go through the gate that the guard came through and was locked before. CHECKPOINT Now you'll have to sneak by 2 guards in a small passage. Stay inside the place right after the checkpoint because there's going to be a guard that comes by. Once he turns back around, sneak up behind him and grab him. Drag the guard back to where you came from and knock him out. Run down the path and duck down in between the dumpsters on the right. Make sure that the other guard isn't near you first. Wait for the other guard to walk around the corner and come from behind and grab him. Take him back between the dumpsters and knock him out and pick up the satchel to find a data stick. Go forward and around the corner. Around the next corner will be another guard. Shoot him and hide his body. Go down and through the first gate. You won't be able to make it through the next gate, so you'll have to go over. Jump onto the nearby dumpster and then do a wall jump so you can grab onto the ledge of the wall. Pull youself up and jump off the other side. SAVE POINT Once you start up again, go straight and down the wooden stairs. Open the door and you'll see a guard in front of you turned the other way. Let him walk up the hallway and when you see him go into a storage room on the left, go up and do a split jump between 2 brick walls. When the guard comes back down the hall, press triangle when he's right below you to fall on him and knock him out (or you could just shoot him, but that could cause more commotion). Now pick up the body and take it up to the corner without going around it. Turn the camera so you can see down the other hall connecting it. Once the other guard turns, go into the storage room to the left, drop the body, and turn off the lights. Now use the computer for the magical data stick. You might need a little luck now. Open the door and run to the left quickly so that if the guard is there, he won't see you and set off the alarm, instead, he'll come and investigate, allowing you to shoot him and hide the body in this room. If he's not there, sneak up on him like the norm and take his body back to the closet. Now go back down the hall. On the left you should see some windows lining part of the hall. Inside, you'll see a technition in a lab. Enter quietly and go behind the cabinet in the middle of the room. When he's turned around, sneak up behind him and knock him out and hide the body. You know the drill by now. Use the computer in the lab and you'll find out that there's a camera in the morgue which is the next room. Open the door behind you and shoot the camera without going through the plastic filmy stuff. Go over to the bodies and talk to Lambert some. On a stool behind one of the bodies is a medical kit. Now leave the same way you came in and go left at the hallway. Open the door and go in. SAVE POINT Once you start up again, head up the stairs and open the door. Be quiet now and go forward a little and shoot out the light in the office. Sneak in and knock out the guard and then go back out and knock out the civilian and take him to the office with the guard. Go back out and around the office to the stairs. Go up them quietly. There's 2 guards here, but you can avoid them without any confrontation. Didn't use any ammo for the rest of this level. Sneak behind them moving slowly and as close to the wall behind them as possible. You'll have to go around the plant. Don't worry about the computer, just do as I say. Go in the room on the back wall in the corner (there's 2, it's the second room but in the far right corner). Once insde, still be quiet, as there's a guard here. Turn on your NVGs and sneak up behind the guard at the computers. Let him have it. Use the red computer and Lambert will talk. Leave the room the same way you came in and sneak back behind the 2 guys at the desks. Head back down those stairs go to the left. Go through the double doors behind the transparent curtain (or whatever that is) and finish the mission. MISSION COMPLETE SAVE POINT ================ Defense Ministry ================ Briefing: GEORGIAN DEFENSE MINISTRY, T'BILISI GEORGIA OCTOBER 16, 2004, 20:01 HOURS Discover President Nikoladze's secret. CIA Agents Blaustein and Madison were killed for getting too close to information Georgian President Kombayn Nikoladze needed to protect. Vyacheslay Grinko, a Russian mercenary, is closely tied to Nikoladze's secret; they have arranged to meet at the Ministry of Defence. Objectives: - Infiltrate the East Wing of the Georgian Defence Ministry - Discover Vyacheslay Grinko's whereabouts by interrogating his driver. - Tripping an alarm will result in Mission Failure. When you start off, run forward to the small chimney. An option will appear that says to rappel down the wall. Do so. Go in the window below you and go forward to the edge of the bookshelf. You'll see a guard coming. He'll go in between the 2 other bookshelves. Once he goes between them, follow him and knock him out. Leave him there and come back to the edge of the bookshelf. Look left and you'll see a camera above the door. Shoot it out and go forward to use the computer. You'll receive a data stick. Go into the hallway and use the optic cable to look under the door. When you see the guard close to the door, open it and he'll come in to investigate. Move to the right behind the wall as soon as you open it and draw your gun. Shoot him with a headshot. You can't take more than 1 shot or he can't shoot at you or the other guy in the room ahead will sound the alarm, making a mission failure. This may take a few tries. Once that guard's dead, sneak into the next room. Stay against the left wall head down the side of the room slowly. Sneak up behind the guard as his back's turned and knock him out. Hide his body in the shadows at the far end of the room. Go back and get the other guard's body and hide it in the same spot. Now go back towards the way you came. You should see a door on the right side of you halfway back to the end of the room. Go in it. If you like, you could go straight and then up the stairs and do a wall jump to grab onto one of the metal beams. Do a series of jumps going back and forth with your NVGs on and at the top, there's some ammo, a medical kit, and a disposable lock pick. Jump back down and head towards the door. Just before you get back to it, turn right onto the stairs heading down. They're easy to miss, especially if you don't have on your NVGs. I suggest shooting out all of the lights until later stated differently. Now there's a series of stairs with cameras on every other flight of stairs. You'll have to shoot out all of the cameras. I don't think that it's possible to go down the stairs without shooting a camera, but you can try if you like (remember, 1 alarm and you'll have to start over), but I think it's better to be safe than sorry. Once you reach the bottom, go through the door. CHECKPOINT Now, you'll have to shoot out the camera ahead. You're in the car park with Grinko's driver. When you get around the corner, go behind the blue car and shoot out the camera on the wall to the right. Sneak to the left of the car along the left wall. Grinko's driver should be relieving himself. Sneak up on him and grab him. Interrogate him and knock him out in the corner. Talk to Lambert and head back to the room with the 2 guards in it. Go left and you'll see a door that was previously 'jammed'. Go inside and shoot the camera above you. Use the 2 computers in here and go in the vent. SAVE POINT Turn on your NVGs and keep going to the end. At 1 point, you'll see a cutscene, but it's nothing major. At the end of the vent, jump down into the freezer. Walk towards the door and turn out the lights. A guard will come in the room with the chef and talk to him. Once he leaves, sneak in and grab the chef and take him back to the freezer where you'll knock him out. Go to the other door in the kitchen. On the left, you'll see a guard looking at some tv monitors. Sneak up and grab him. Knock him out and take him back to the freezer. Now go back to where the guard was. Go down the stairs near there quietly. You'll hear 2 soldiers talking. Go down and go near the left set of stairs in the next room. Go down just a little ways and shoot the guard near the computer with a head shot. This is very important as not to alert the other guard. Now, while the other guard's back is turned, jump down to the lower level. You could probably sneak up on this guard, but I find it easier just to nail him with a head shot. Hide the bodies under the stairs and go over to the computer. Use the computer and an officer will come, so go back and hide under the left stairs. When the officer sits down, sneak up on him and grab him, but don't, I repeat, don't knock him out. Take him over to the retinal scanner force him to use it. It's in the glass room behind the desk. Now you can knock him out and take his satchel. Go in the door. CHECKPOINT Once into the room, shoot out the camera above the other door. Now go through the door into the courtyard. Hide in the bushes and whip out your laser microphone. Point it at the glass elevator and listen in to the conversation. Make sure that you follow the elevator all the way to the top. Alarms are no longer mission critical, meaning you can set off alarms!! After you get control again, 2 guards will come into the courtyard (I don't know why unless they know you turned off the laser grid). This part can be a bit tricky unless you want to get into a gunfight. Stand up from behind a bush and let one of the guards see you. He'll come to investigate so move. When he comes behind the bushes, grab him and knock him out. Now, you can just sneak up behind the other guard here and knock him out. Stick him behind the bushes. Next, go find the lattice on the wall where the elevator is, but it's on the right half of the wall. Climb up the lattice. SAVE POINT Once you're in the hallway, go into the shadows at the end of the hall to the left. Two guys will get off the elevator and will come down towards you, but if you stay put, you'll be fine. Soon, one guard will go down to the other side of the hall. Quickly kill the one remaining with a headshot and sneak to the other end of the hall. Grab the guard and toss him into the shadows. Go back and hide the first guard in the shadows now. Next, go into the elevator and head up. Once at the top, go out and hide behind the soda machine. Peek out and shoo the camera, but be quick, since a guard comes near. Quickly run to the other side of the soda machine and put your back to the wall beside the windows near the hall. This hall is where the guard will be. When he turns around, shoot him in the head if you're quick enough. If you can't kill him in 1 shot, don't do it because you'll alert more guards. Don't worry about it if you decide not to go for it. Go back to the other side of the elevator now. Pick the lock to the door and go inside. Turn off the lights and use the computer. Next stand on the desk and head inside the vent. Use your NVGs and when you come out the other side be quick since there's a camera that can spot you. Hide behind the filing cabinet and plant. Shoot out the camera and go into the door on the other side of the cabinet. In here, get the ammo and the medical kit. Turn off the lights and go up the ladder and open up the hatch. You'll now be on the roof of the building. Go up to the higher part and climb on top. Look for one of those small chimneys and rappel down the side of the building. Once you get to the glass, jump on it using triangle to bust through. Quickly shoot the guard and use the computer. Now all the guards will be in a frenzy. Run back to the edge of the window and fall down so that he catches himself on the ledge. Wait for the guard to come in and then leave again. Once he's gone, Lambert will tell you to use the computer once again. Do so and then go for extraction. Go out the door and into the hallway. CHECKPOINT Go left at the intersection and use the door on the left side of the hallway. You'll be at a staircase now. Go down and grab the medical kit. Go out the door and try to shoot the guard out here. Now fall off the edge of the elevator shaft just barely so Sam'll grab the ledge. Now, just fall and he'll grab the next bar. Keep doing this until you're at the bottom. You'll now be in the car park. Run over to Wilkes and talk to him. MISSION COMPLETE SAVE POINT ================ Oil Refinery ================ Briefing: GFO OIL RIG, GEORGIAN WATERS, CASPIAN SEA OCTOBER 27, 2004, 09:38 HOURS Retrieve Geortian communication data. NATO and U.S. intervention has pushed most of the Georgian commandos from Azerbaijan, with only a few well-hidden cells remaining. One of those cells, entrenched in an oil rig on the Caspian Sea, is exhanging data with the Presidential Palace in Georgia via a secure network. Objectives: -Infiltrate the Oil Refinery by the main pipeline. -Trail the technition. After Lambert finishes talking, go up the ladder ahead. Once at the top, walk along the three pipes until you get to the big orange pipe. Walk along that until you get to the barbed wire. Jump up and grab the small pipe and pull your feet up to go over the wires. Once you're over that, you'll come to a large box blocking the way and won't be able to go over it. Go near the right edge of the platform and fall off just barely so Sam will grab on to the ledge. Shimmy past the box to the other side and pull yourself up onto the pipe again. Crouch down and go under the box ahead. CHECKPOINT Now go on the platform that extends off the pipe to the right. Jump up and grab the zip line. On your way down, an explosion will take place. Once you land, go to the other side of the pipe by crouching. There will be a vertical pipe that you can climb up. Get on it and make your way back onto the orange pipe once again. Now you'll see a hole in the pipe. Get into it and turn on your NVGs. Go down the tunnel and eventually you'll get to a save point. SAVE POINT From here, climb up the ladder and open the hatch. Go up the ladder on the pillar to the right. Jump off the ladder and grab onto the rail on the catwalk. Pull yourself onto it and move to the far left corner. From here, you can get an alright shot on the guy on the far catwalk. Shoot him. Go back down the ladder and go to the far right side of the lower level. Jump onto the ledge and you should see a pipe running accross diagonally over the water and under another catwalk. Jump to that and shimmy to the other side of the catwalk. Pull yourself up onto the pipe and jump to the catwalk. From here, just follow it until you go up a second set of stairs. SAVEPOINT When you take control of Sam again, you will see an explosion and some men will be right in front of a fire. These are the men that you'll need to follow. Run toward the fire and duck into one of the inlets on the side and shoot the guard that's stooping there. Next run to the left and then to the right and go around the corner. You should see the men turning the next corner. Go to it and peek around. You should see 3 men and one will stay and guard the door. Once the other 2 go inside, shoot the third and quickly move his body to other side of the door and put your back against the wall, since the men will come back near here. You can also pick up the satchel that the guard dropped to get a data stick. Now, one of the mission objectives changes to getting the briefcase that the technition is carrying. Now, go into the place where the other 2 men went. On the desk to the left is a medical kit. Go to the back and there's another medical kit. Go back out the door and continue left. You should see 2 fires and a big red box in the middle of the area. Climb onto the box and jump to the pipe above. Pick up your feet and go through the window where you should see a guard shooting all of the computers. Put your feet back down, and, while still hanging from the pipe, draw your gun and shoot the guard in the head. Drop down, get the medical kit and ammo and go through the next door and up the stairs, but don't go too far. A guard will walk past. Shoot him. Now quickly look left and up on the ledge. Another guard is there shooting at you. Kill him. Now run straight from the stairs and you should see a spot of oil on the floor. This means that you're going the right way. Follow this path and go down the stairs at the end. Open the gate and shoot the guard. Run into the room on the left and go to the back of the room. When you open the door, a timer will start counting down from 1:15. If the timer hits 0:00, you'll die in an explosion. Go through the door and follow the path to the left and you'll see the technition. Run behind him and interrogate him. You don't have to hear what he has to say if you're running low on time, so after you're done, knock him out, take his satchel and briefcase. MISSION COMPLETE SAVE POINT ================ CIA HQ ================ Briefing: Track down the mole in the CIA. Hours after the attack on the oil rig, Georgian President Nikoladze launched a devastating wave of remote, technology-based terrorist attacks as retaliation against the U.S. The only lead to Nikoladze's whereabouts is a mole thought to be operating out of the Central Intelligence Agency. Objectives: - Retrieve the SC-20K from the storage room behind the battery generator room. - Access the CIA central server to identify and locate the information leak. - Any agency fatalities will result in Mission Failure. This is the first level where you'll get the SC-20K. Start the level off by going straight down the hall and turning left. Don't go past the office door on the right yet though. Soon, an agent will come out and go into the room across the hall. Once he opens the door, come up behind him and grab him. Take him into the room and knock him out and turn the lights off. Use the optic cable to look out into the hallway. You'll soon see a guard go past from left to right. He'll stop at the end to the right, turn back around, and then go back where he came from. Once you see him do that, run across the hall to the office. Go in and turn out the lights. Use the computer for a keypad code. Leave and head right in the hall. Once at the intersection, go left. Go around until you get into the security room. There's a guard in here talking to someone outside through a window. Once he stops talking, grab him and take him to the back corner where the door that needs picking is located. Knock him out and pick the lock to the door. Go in and you'll find 2 sticky shockers and a medical kit. Hide the body in here too. On your way out, use the computer for another key code. Leave the same way you came in. When you get back to the intersection, keep on going straight. Go down until you find an office on the left. It's overlooking the main server for the building. There's a guy in here. When he's looking out the window, sneak in and knock him out. Hide the body in the darkest corner. Now leave and head back to the right. Enter the room that you have to use the keypad for entry. Sneak in and hide to the left between the filing cabinets (or whatever these are) and the wall. When you see the guy come in the room, sneak to the right, but stay behind the tall cabinet. When he turns around, let him have it. Take the body back between the short cabinets and the wall. Go into the next room and use the computer. You'll get another key code (there's a lot of 'em in this level). Enter the code into the pad to the right and enter the next area. CHECKPOINT Be very quiet in this room, it's tough. Stay low and go down the stairs and hide behind the small cabinets. There's 2 guards here. One will always stay on the other side of the room and one will come back and forth between the two. When one of them comes near you, grab him and pull him back near the stairs and let him have it. Now sneak between the cabinets in the middle. Go near the corner and when the other guard comes near, jump out and punch him (it's easier than grabbing him because if you do it quickly, it only takes 1 shot to knock him out). Take the bodies back up the stairs where it's dark and hide them. Now go into the next hallway and finally through the door. When you come in, you'll hear the buzz of a camera. Go up the stairs ahead and hide behind the metal carts. Peek around the corner and you should see the camera. While you're looking at it, face right and walk to that cart and you can pick up the SC-20K. Shoot out the camera and grab the sticky camera, ring airfoil round, and sticky shocker. Run up to the door and punch in the code on the keypad. Open the door. SAVE POINT Get control of Sam again and head forward. You'll hear a man talking on a cell phone around the corner. Come from behind, take him back some into the dark, and knock him out. Now keep going straight and go to the left at the intersection. Go around the corners until you hear Lambert say that you're within sight of the server. Go forward and in the room to the right, there's a guard and a maintainance guy which has no weapon. Sneak in and get the patroling guard and take him into one of the cubicles and dispose of him (knock him out...don't shoot him). Now get the maintainance guy. He should be fairly easy since he'll most likely just run around and duck in a corner if you alert him, but sometimes he'll set off the alarm. Hide the body in one of the dark cubicles. Use the 2 computers in the room for data sticks. Head across the hall into the room with the blue lasers and automatic glass sliding doors. CHECKPOINT Go to the left door and enter the code into the keypad. Go inside and you will be on a catwalk above the server. Shoot out the camera on the wall ahead and sprint to the left. Jump down off the catwalk and use the red computer. Now hide on the other side of the pillar (looking at the computer, go left). A guard will come through the door and proceed to walk around the room. Stay on the opposite side of the server as the guard and he'll eventually go back in the door. When he does, go and jump on top of the lockers below and to the left of the window. Do a wall jump to get over to the catwalk again and Sam'll grab on. Shimmy to the left and pull yourself up where the gap in the railing is. Exit the room the same way you came in. Go back out the glass doors and go left. You'll come to a lounge area on the right, and across the hall is a bathroom. Go in quietly and there's a guard inside. Sneak behind him and knock him out like usual. Take the body back to the offices where the maintainance guy was. Now go back past the bathroom and go down the hall. CHECKPONT Get out your gun and have a sticky shocker handy (or an airfoil if you have better aim and can hit someone in the head easily). Go down the hall and move slowly. You'll see a window on the left side of the hall with a guard in it. Hit him with the sticky shocker. Go through the window and take the satchel and sticky camera. Turn the lights out on the way out. Go down the hall and open the door. In the next room, there's 2 cameras that can't be shot out and a guard will come in to make things worse. Go over to the right. Stay in the shadows and against the wall and make your way through. When the guard comes, knock him out with whatever you have left and stick the body in the shadows. While avoiding the cameras, go into the next hallway and turn left and left again into the stairs. Go slowly down the stairs because there's a camera near. When you can see the light in the room at the bottom, shoot it out since the camera that's in there is bullet-proof. Turn on the trusty NVGs and put the key into the keypad and open the door. In this next room, you'll hear another guard on a phone. When he walks out of his office, knock him out and hide the body in his office. Turn out the lights and head next door. Use the computer for a data stick and get the 2 flares on the desk next to the computer. Go over to the gun turret and turn it off via the computer on the ground to the right (it's not a normal laptop). Take the flare on the ground and pick the lock to the door behind the turret. Go in and use the elevator. Go up. SAVE POINT Run to the end of the hall and open the next door. Remember to be extra careful and quiet in this room as there's 3 guards in this room and 2 have guns. Head to the wall that has the chalkboard near it. Move quietly behind the chalkboard and behind the control panels where the guards are sitting. Move around the corner and go through the end of it, making sure that the third guard doesn't see you. Go down the hall to the right and go into the office to the right. Be careful though, as a guard will probably come in while you're in here. Hide and when he comes in, hit him with something like a sticky shocker or whatever you have that'll knock him out instead of killing him. Use the computer here for a data stick and leave. Make sure the lights are out first! Now go right and into the dark room. Use the 2 computers and get the sticky cameras. When you see somebody come out of the office on the other side of the computers, go into that room. It's office 508. Turn out the lights and use the red computer. Now leave and go to the right when you exit. Go down the hall and around the corner. CHECKPOINT Go around the corner and you'll see a guard sitting in a chair with a bullet- proof camera above him. Stay against the right wall and go behind the guard while the camera's looking the other way. Grab him and go under the camera. Knock him out and you'll see Dougherty using a vending machine down the hall to the right. This is your target, you'll have to take him in. Once you've taken out the guard, wait until the camera's looking the other way and go near Dougherty. He'll go around the corner. Now, you have 2 options, the stealthy way (1) or the taking hostages way (2). 1. Follow Dougherty until you see him go into a room to the right with some windows lining the hall. He'll stay there for a bit and come back out. He'll go to the right while a guard comes and comes your way. You'll want to be behind the corner down the hall when he comes. Knock him out by whatever means possible and hide his body in one of the many offices nearby. If he sees you, he'll try to run back to the room he came from and set off the alarm, and the other guy in the room has a shotgun (and you can't shoot them because you'll fail the mission). Now sneak past the windows and open the door to the right (not the open one). Go in and get the sticky cameras and use the computer to get the code for the door. Open it and go through to the next door on the right. 2. Knock Dougherty out ASAP, but now you'll have to carry him for a ways. Pick him up and carry him under the windows and past the open door and prey that nobody from the office sees you. Drop him and open the door to the right. Get the sticky cameras and use the computer for the door code. Go back out and open the door to the right. Pick him back up and open the door to the right. Either way... SAVE POINT If you did it by the first method, grab Dougherty and knock him out. If not, that's already done. Now, there's a guard coming up. Hide in the shadows and when he appears, knock him out and hide the body in the shadows. Pick up Dougherty again and take him down where the guard came and across the catwalk bridge and into the door. CHECKPOINT Carry him down the stairs in front of you and drop him at the base of them. Go around the corner slowly to make sure the guard isn't near. Go behind the big grey thing in the middle of the room. There's 4 of them set up with a path going between each of them. The guard patrols in an 'L' shaped path from the computer to the door across the room, and then goes left about halfway up the path. Sneak up on him and get rid of him. Hide the body under the stairs where Dougherty is. Pick Dougherty back up and take him out of the room via the other door (not the one you came in from). You should be outside. Take him down the stairs to the left and drop him just before the cargo elevator. Crouch down and get on the elevator when the guard below's not near you. Go down and find him. It's best to use the elevator while the guard's at the cargo ramp. From there, he'll go in front of the parking deck. Take him out when he's there. Hide his body in the bushes near the building. Go down into the parking deck and soon, you'll see 2 guys talking to a guard. Shoot out the lights and turn on your NVGs. They'll still be talking. Sneak up behind the guard and take him out. The other 2 people are on your side. They won't take you out though until you bring them Dougherty. So go back and get him near the cargo elevator and bring him down to the van. MISSION COMPLETE SAVE POINT ------------------------------------------- Tips and Hints Coming Soon! ------------------------------------------- ------------------------------------------- Special Thanks ------------------------------------------- Thank you to Ubi Soft for the awesome game. Thank you to GameFAQs for the site and posting this! Thank you to Son Kain of the GameFAQs message boards for the contribution of the ASCII art at the top of this FAQ. =============================================================== This document Copyright 2003 Chris Moore. All rights reserved. ===============================================================