Final Fantasy X

Scroll down to read our guide named ffx for the super gamer for Final Fantasy X on PlayStation 2 (PS2), or click the above links for more cheats.

ffx for the super gamer

                    name:peter mcdaniel
                    e-mail:mcdanielpix@earthlink.net
                    username:deathwings20
                    date done:02-25-02
                    started:12-26-01
                    ver:1.000000000000000000000.00000.000.01


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looks like a tosie roll smells like a touse roll tas henry put that backin the 
litter box

intro-
for people who are so stupid they don't know that this is a faq for ffx then hey 
THIS IS A FFX FAQ

this faq is 100% done expet the mix guide wich unless 20 people email about i will 
not put on
gs codes for code braker go to cmgccc.com

can't get site to come up so go to www.gameshark.com

reg codes

none here if you have some seed them to my email




Zanarkand - The Beginning

Make sure, as you start out, to talk to everyone. Continue to follow the
general path until you get to the Blitzball Stadium. Push through the crowd,
and watch the little movie scene take place. Tidus gets into the Sphere Pool
and starts to play Blitzball. As Tidus goes for his Sphere Shot, a fireball
crashes into the stadium, destroying it. Tidus falls to the rubble below.

Now that you have some control, go ahead until you find Auron. He will tell you
everything. Follow the path once more, going away from the Stadium. As you
continue, you will eventually see a large creature emerge from the sky and
crash into a building. All of a sudden, battle ensues.

[BATTLE - Sinscales]

Cut through the enemies with the brand new Longsword that Auron gave you. Use
your attack command and only attack the enemies that you need to kill to
advance pass them. Continue to cut through and run until....

[MINIBOSS - Sinspawn Ammes]
[2400 HP - 0 AP - Steal Nothing]

Your first true battle ! Make sure to just keep using your normal attacks.
Follow the directions to use Auron’s _Overdrive_. The enemy cannot kill you, so
do not bother healing. The Sinspawn can get you to 1 hp, but nothing more. The
enemy dies when you cut off all of the dangling tentacles on the top.

Now, proceed to the Save Sphere Lvl 1, which is marked by a white square on
your mini-map. Go ahead and activate it. Whenever you interact with it, it
replenishes your party’s Hp and MP completely. After that, continue down the
path until Tidus and Auron get attacked by hundreds of Sinscales. Keep fighting
until Auron alerts you that you should attack the Tanker to the right. So
attack it until it explodes, disabling all the Sin Scales nearby.

Auron tells you to continue. By now, he tells you that huge Waterball attacking
the city is Sin, a super-powerful enemy. Auron lifts you up, and Sin
subsequently takes both of you away.

Tidus finds himself in what seems to be water. Press and hold O to dive, and
move around. Go and talk to the person on the ledge below.

---
Al Bhed - Lost at Sea

Tidus wakes up all alone in the middle of a cold ocean or sea. Press O to dive
and move towards the red triangle on the mini-map. On the far left, there are a
few secrets there including a treasure chest, so check that out before heading
up the middle. After that, head up the middle, up the stairs.

After that, there is a save sphere, so go ahead and use it to save and heal.
Continue northwards and take the left pass, which seems to be a dead end. Grab
the treasure at the end, and continue northwards on the main path. The bridge
breaks apart, and you are dumped in the sea.

[BATTLE - Sahagins]

These fish are easy to beat. After taking out two of them though, watch out !

[FIXED FIGHT - Geosgaeno]
[32,000 HP]

Thankfully, this is a fixed fight, so do not bother healing. After the big fish
kills the small one you were fighting, it sees you. Just attack until your low
on HP, then it takes over. Tidus will automatically run from the fight and
barely escape.

Now you are in a freezing cold place. You need to build a fire in the center,
so head into the room by the Save Sphere and get the Flint in the chest. Go
back to the main room and go through the northern door to get the Withered
Bouquet. Go back to the main room and build the fire.

[BOSS - Klikk]
[1500 HP - 5 AP - Steal Grenades]

Tidus falls asleep and wakes up to a burned out campfire and a boss fight.
Start out by just attacking. Whenever you get to 200 HP, use a normal or
hi-potion. Keep attacking until a group of Al Bhed bust down a door and come
into the room. The girl, who is wearing a costume, will join the fight. Use
your new grenades to kill the beast, or just continue to attack it. After the
fight, you are approached and taken against your will.

---
Al Bhed - The Ship

Tidus is taken aboard with people who speak the Al Bhed language. You can start
to translate their language by collecting dictionaries, and each one will
automatically translate 1 Al Bhed letter to English. So once you gain control,
check out the deck for a yellow square book and get it. Go and talk to a person
on the ship and see if it translates some of the letters into English. If it
does, the letters appear in pink. After you are done checking out the ship,
talk to the lady who helped you in the fight back against the Klikk.

---
Al Bhed - Salvage the Treasure

Tidus will dive into the water and you are prompted to follow the red triangle
on the mini-map. Dive below the water and go until you reach the ship. You may
get in random battles with weak enemies, just ignore them.

Once on the underwater ship, go to the Save Sphere to save the game. Keep on
going through the ship, following the red triangle on the mini-map. You will
need to unlock a few doors using computers.

On your way out, be prepared to fight a giant squid!

[BOSS - Tros]
[2200 HP - 8 AP - Steal Grenades]

Another easy fight ! Keep on using normal attacks, and using grenades you steal
from the boss to attack. The boss will go to the other side of the room. A
tutorial will appear on trigger commands. So press left when your turn comes
and choose stand by to heal up. After that, the boss will attack you. After
more attacking, the boss will go to the other side again. This time, when your
turn comes up, press left and select Pincer attack. You will surround the boss.
Now just keep attacking and heal if your HP dips below 150. Easy fight, huh?

After the fight, follow the red triangle on the mini-map back to the ship.

---
Al Bhed Ship - Sin Reappears

Shortly after getting back, Sin appears! Where will you end up this time???

---
Besaid Island - Intro

After you awaken, go and chat with the local Blitzball team. Talk to them
multiple times and get some items. Wakka is the coach of the Blitzball team,
and although he has never won a game, he always does his best. Explore the bay
and coastline to find some items.

Wakka will lead the way back to his village, so follow him. You get to a point
where he shoves you into a small creek. Take this time to check out the area
and explore. Collect items, then head to the next place, which leads to the
village.

---
Besaid Village - Exploration
[Important Items: Al Bhed Primer vol. II]

Ok, head on through and meet the two Crusaders. After this, head to the
village. Once there, Wakka will ask you if you know the Prayer. Your answer
will not make a difference at all. After Wakka tells you the prayer, he points
out the Crusader's Lodge and tells you to explore.

So head on over to the Crusaders Lodge right now. Talk to everyone inside, and
save the game if you need to. The Crusaders say they are warriors, dedicated to
keeping the villages safe, and that defeating Sin isn't their purpose. Leave
the lodge, and explore some more. Before heading into the huge temple, check
out the shops and people. You can buy some Potions in one on the tents on the
left. Stock up right now. After that, head on to the huge temple to the north.

Head on up the stairs in the middle to start a little chat about Summoners. The
guys are very religious, and Tidus goes with the “Sins Toxin” excuse to save
his butt. Well, after the little "chat", head on outside and go back to Wakka’s
Tent on the right hand side. Take a nap there.

When Tidus wakes up, head back to the temple. Inside, go and talk to everyone.
It won't take long before Tidus feels he has to be a hero, and he climbs the
central stairs.

---
Besaid Temple - Cloister of Trials

Good ‘ol Tidus, breaking every single rule that he doesn't know of. It was bad
enough he didn't know the prayer, and worse that he told the people he didn't
know what a High Summoner was, but now Tidus has gone into an area that is
sacred and only to be accessed by Guardians and Summoners. Well, might as well
continue.

Go ahead and examine that ugly gold colored glyph on the wall. Doing that
reveals a tealish colored glyph. Examine it and it opens up a path. Head on
down the stairs until you see a green, glowing sphere. Pick it up, and continue
down the stairs. Put the sphere into the door, and it opens! Now, take the
sphere back out. Go through the open door until you find an area on your left
that can hold a sphere. Go ahead and put the sphere in and magically you are
rewarded with a Destruction Sphere. Ignore it for now though. Continue down the
hall until you see two walls, with a bunch of white symbols on them. Examine
them all until a door opens to a sphere. Take that sphere and put it into the
pedestal across the hall. Push the pedestal into the room that appears. Go back
and grab the destruction sphere before doing anything else, and insert it into
the hidden room that had all the blue lines going into a sphere. Insert it
there where you grabbed the sphere and an opening is revealed. Go inside and
get the prize, a Rod. Go back to the pedestal and push it across until it snaps
in place into an indention in the ground. Puzzle Completed.

---
Besaid Temple - The Fayth

Ok, from here on, it’s just about all controlled for you. Just pay attention to
what everyone says, until you exit the temple.

---
Besaid Village - The Summoning

Head on out and watch as Yuna, the new summoner, tries out her summoning
skills. A Summoner can call out huge beasts in battle (known as Aeons). They
will fight in place of your party until they die, or you dismiss them. When
they are dismissed or get KOed, your party comes back ready for battle. You may
heal Aeons at any Save Sphere.

Talk to everyone after watching the Aeon, however don't talk to Wakka until
last. Once you're done chatting, choose the Sleep option after talking to
Wakka. In your dream, talk to everyone. When Tidus awakes, examine the front of
the checkout counter at the lodge, to get the next Al Bhed book. That makes 2
so far.

Head outside and Wakka will give you his brother’s Sword, the Brotherhood. Go
ahead and equip it. You will get 2 new party members, Yuna, the summoner, and
Lulu, the Black Mage.

---
Besaid Village - Story line Clear Up

So what is happening, you might ask? Summoners are trained from the time that
they choose their destiny, to become summoners. They are fighters, who journey
to every temple in the World of Spira (called the Pilgrimage). They pray at
each temple, praying to defeat Sin. The Fayth at each temple, rewards a
summoner with a new Aeon. After visiting all the temples, a summoner journeys
to get the Final Aeon, which has the power to defeat Sin. The summoner defeats
Sin, and gives the people 10 years of peace (or Calm) until another one is
born. That is a summoner’s journey, to give people 10 years with no Sin. Wakka
believes Sin is Spira’s punishment for letting things get out of hand
(especially because Machina where used to kill). That’s the story line thus
far, however it is time to begin the Pilgrimage. Also note that Wakka and Lulu
are both Yuna's Guardians, people sworn to protect a summoner.

---
Besaid Mountain - The Pilgrimage Begins

Head out of the Village once everyone has joined the party. Exit from the
South, and head up the mountain where Tutorial Battles ensue. If you want a
quick run-down of it, here it is:

Flying Monsters    - Use Wakka, Use Lulu
Grounded Monsters  - Use Tidus, Use Lulu
Elemental Monsters - Use Lulu

After that, continue up the path, following the mini-map the whole time. When
you reach the summit, have Tidus pray at the rocks if you want him too. Wakka
says that the day that his brother Chapuu didn't pray, was the day he died. So
make the choice, pray or not. It won't make a difference, just for Wakka's
emotional reasons. Walk around and continue, until, all of a sudden, something
attacks! It’s the beast you saw at the temple (if you were paying attention).

[BATTLE - Kimahri]
[750 HP - 0 AP - Steal Nothing]

This is an easy fight. Keep attacking like normal, and use the Overdrive if it
comes up. Use a potion if your HP hits 150-200. You did _remember_ to buy them,
didn't you? Just keep it up and he (enemy) will quit. Watch how many healing
items you use up though, unless you have over 10, limit the healing in battle,
you really need them in an upcoming fight. Don't worry about that though.

Join Up! Kimahri is part of the party now. Go into battle with him, and you
should get a tutorial fight with him. But here is the Tutorial fight rundown.

High HP enemies  - Use Kimahri
Powerful Enemies - Use Yuna

Continue on until you reach the boat, but before leaving, speak with the
townsfolk to get a bunch of useful items. Board the boat, and head off !

---
SS Liki - Trouble Brews
[Important Items - Al Bhed Primer vol. III]

Finally! A small break from all the noise, fights, and people! Talk to
everyone, including Wakka and explore the Ship! Below deck, you can find a
merchant, O'aka. He overcharges for most things, but is nearly everywhere in
the game. If your feeling nice, loan him cash. It will let O'aka buy rare items
for him to sell in his shop, but watch how much you give him. Potions are the
best bet right now. Make sure you have at least 5 Phoenix Downs and 10 Potions.
Talk to the Blitzball team, and check everything out. After you're done taking
a break, go ahead and look for the Al Bhed Primer vol. III. If you find it,
great. It is in the Power Room. After that, head on deck and talk to Yuna.

It won't take long after talking to Yuna that everything gets deadly. All of a
sudden, the ship starts to shake, and people run onto the deck. Someone yells
out "SIN !". Not good. Get ready for a fight too. After the crew harpoons Sin,
your taken into battle.

[MINI-BOSS - Sins Fin]
[2000 HP - 10 AP - Steal Nothing]

3 Sin-scales are on deck, not to mention Sin itself. Kill off 2 of the
sin-scales. If you kill all of them, Sin just gives you more to kill. With only
1 left, bring in Wakka, Lulu, and Yuna into battle. Have Yuna summon her brand
new Aeon (Valefor). Every action an Aeon does will increase its overdrive. So
attack Sin with thunder. When your Overdrive fills up, unleash the Energy Ray
onto Sin, most certainly killing him. If the Aeon cannot pull it off, and dies,
then start attacking Sin with Wakka’s normal attack and Lulu’s magic. Heal with
a potion the second you drop below 200 HP. Sin won't take long to beat.

Sin is scared off, and not long after, Wakka notices Tidus is gone and a
Harpoon is missing. Wakka dives into the water only to find...

[MINI-BOSS - Sinspawn Echuilles]
[2000 HP - 12 AP - Steal Nothing]

Oh great, now you only have Wakka and Tidus, so first things first. If you drop
to 200 HP, heal up. And always make sure the enemy has Darkness inflicted on
it. So try to use Wakka’s Dark Attack every 3-4 turns. Keep using your normal
attacks, and your overdrive whenever needed. Heal when needed and keep up the
fight. Do NOT attack the Piranha, just the Sin Spawn. After plenty of attacks,
it goes down.

---
Kilika - Recovery Operation
[Al Bhed Primer Vol. IV]

Well, after defeating the Sinspawn, the next place you can control is here. So
watch the movies as Sin attack Kilika, and you arrive there. You will gain
control soon. Keep going west, where Yuna performs a sending.

---
Kilika - Story line Clean Up

Time to explain what is going on.

Ok, first off, whenever, and wherever Sin goes, it leaves behind creatures
called Sinspawn to clean up the place, kill anyone left, etc. Sin is always
known to return for its spawn. What you fought with Wakka and Tidus was a
Sinspawn.

Next, a summoner has another job; The sending. This is where a Summoner
performs a dance to send the spirits of a person into the Farplane, and the
Farplane is where these spirits live. Not all people’s spirits are sent though.
Sometimes a bond between the real world and a person is so strong, that the
spirit stays on the planet. This isn't good, because the spirits are
uncontrollable and act like fiends in the real world.

---
Kilika - Departure

Not too much time is spent in Kilika. Go and speak with Wakka on the far right
side of Kilika. Before that, check out the town. An Al Bhed Primer is in the
Bar, which makes 4. Check out the shop and buy any extra items too. Talk with
Wakka, and make your way on to the temple. Head west to enter the forest.

A Tutorial battle comes up about Lancet. You use Lancet from Kimahri to learn
new overdrives for him. So in the tutorial fight, use it and learn Seed Cannon.
Whenever you find an enemy with a strange ability, try Lancet 3 times. After
that, proceed and find Lord Ochu.

[OPTIONAL BOSS - Lord Ochu]
[4649 HP - 40 AP - Steal Nothing]

This can be hard or easy. Start by bringing in Wakka, Lulu, and Yuna. Have Yuna
summon an Aeon and fight using Fire Magic. If the Overdrive comes up use it.
Have the Aeon fight to its death, and after that, keep Yuna in the party to use
cure magic and esuana to heal poisoning. Try to keep everyone at Full HP
throughout the fight by using Yuna. Have Lulu keep casting Fire, and switch
between Wakka, Kimahri, and Tidus to use normal attacks. After a while, Ochu
goes down. Ouch.

Go to the Save Sphere and heal if needed, and prepare to save. A bit of a long
path ahead. Don't bother exploring, no useful items here. Just follow the River
as it curves north.

---
Kilika Temple - Sinspawn Again

Once you get to the temple stairs, everyone races up. Talk to Lulu and then
save the game. At least use the Save Sphere to heal. Head on up and find...

[BOSS - Sinspawn Geneaux]
[3000 HP - 53 AP - Steal Nothing]

Sure, there are Boss fights every 10 minutes it seems, but this is easy. Attack
the tentacles behind you with everything you have. When they go down, direct
all fire magic, Aeons, and attacks at the main part. This thing will go down
FAST. Follow a new rule, if you dip to 300 HP, heal. Use Yuna for healing
instead of potions.

After the fight, go to the nearest Save Sphere, heal and save your game. Head
to the temple and meet a few Rivals. Seems Wakka is being friendly, but not
those Luca Goers. You will beat them come tournament time though, so for now
proceed to the central stairs, only to remember you're not a guardian. You have
to wait until they come back, so check the place out.

A few steps, and it seems Yuna’s Rival summoner comes up to you. Her and her
Guardian throw you down into the Cloister Of Trails. Once Tidus realizes he
can't be there, he notices the elevator platform isn't working. Oh well, might
as well continue onwards.

---
Kilika Temple - Cloister of Trials

Yay, more puzzles. The first thing you see is a pedestal. Approach it and take
the nice fiery Kilika Sphere. Put that sphere into the slot by the door,
causing it to burn. Grab the sphere and head on through the door. Put the
sphere into the slot on the north wall. Take it out, and put it in the slot on
the left wall. Touch any Glyphs that appear, thus opening up a wall. Take the
blue sphere from the Pedestal and put it into a slot on the right side. GO
through the wall opening and into a room with fire. Step on the symbols on the
floor causing the pedestal to appear in the room. Take the red fiery sphere
from the right wall and pop it into the pedestal. Now place the blue sphere
form the previous room into that slot which ignites the fire. The fire is
burned out. Push the pedestal into the slot on the floor and cross the gap. Go
ahead and place the sphere you found down in the gap by the northern door. Take
it out, burning the door, and make your way through.

---
Kilika Temple - The Fayth

About time! Well, first of all you get in trouble for coming down here. You
explain what happened and that clears your name. Speak to everyone a few times
and walk around. Eventually Yuna comes through the door, exhausted. She has
been granted the Aeon Ifrit for her praying. Leave the temple, and head back to
the village of Kilika.

---
Kilika - The new Ship

When you arrive at Kilika, go down to the ocean docks and depart on the new
ship with your party.

---
SS Winno - Exploration
[Important Items: Al Bhed Primer vol. V.]

Important: DO NOT inspect the Blitzball on deck yet

Go under the ship, and find O'aka. Lend him some cash since all those fights
should have made you rich. You do not need too many potions, since you should
be healing with Yuna. Get 5 potions, unless you already have them, just for
emergencies, and don't worry about having more than 3 Phoenix Downs. Lend O'aka
as much as you can, but try to leave 1000 Gil for yourself.

Go back on deck and approach the upper floor, and listen to what Wakka and Lulu
have to say. Keep on going up the stairs until they have nothing further to
say. After that, head into the control room. It’s the room beneath where you
spied on Wakka and Lulu. Grab the Al Bhed Primer Vol. V. So that makes 5
letters translated, good.

Now BEFORE doing anything, save the game. Now head onto the deck and talk to
the Blitzball. You get this chance to learn the Jecht Shot. It starts with some
practice by having you press in a direction and press X. this works best using
the analog stick. Now the real thing will start. Whenever memories (words)
appear on the screen, press towards that direction and press X. If you do it
right, the words will disappear. Get them all to go away, and Tidus learns the
Almighty Jecht Shot Mark III. If you fail, reload the game (hence the saving
point). After that, you arrive in Luca.

---
Luca - The Blitzball Begins
[Important Items: Al Bhed Primer vol. VI. and vol. VII.]

Shortly after your arrival, the teams are all introduced and you're ready to
go. Yuna looks forward to the arrival of Maester Mika at a nearby dock.
Everyone goes to see his arrival and Mika introduces another Maester, Seymour.

You are taken to the Locker Room to prep for the coming up tournament. Go
through the tutorial and review it a few times. Go through the Passing and
Shooting 2 or 3 times. Plus, check on breaking 2 or 3 times.

Yuna comes in saying that Auron is somewhere in Luca, and she asks you to help
her look for him. Wakka says you had better be back soon, so leave the locker
room and take the first left, leading into the other locker rooms. You can find
The Al Bhed Primer Vol. VI in one of them. After that, head to the area marked
on the mini-map. When you find Yuna, you should be near the Theater. Remember
where this place is, so after your little encounter coming up, you can come
back and grab Al Bhed Primer vol. VII in the theater. Keep following the
Mini-map, until eventually, Yuna turns up missing. Only the Al Bhed could have
done such a thing, so assemble the party and head to Dock 4.

Keep on fighting your way around the Stadium towards Dock 4. Machina attack
you, so counter attack them by using thunder. It wont be long before you reach
Dock 4, only to see that the Al Bhed ship is leaving! After it!

Your party will jump onto the Al Bhed ship, and surprise!

[FIXED BOSS FIGHT - Oblitzerator]
[6000 HP - 36 AP - Steal Nothing]

This is a kind of a fixed fight. Have Lulu cast Thunder on the crane to the
right every turn until it starts up. Have Tidus inspect the Crane every turn to
turn it on. If you do it, the crane rips off the top half of the enemy Machina,
causing 4000-5000 hp of damage, and making it incapable of everything. If you
get to 300 HP, use a potion. This fight is a breeze.

---
Luca - The Blitzball Opening Season Tournament

After the whole Yuna kidnapping thing, you will be returned to the Stadium
Locker Room. Check the tutorial one last time and get ready to Blitz. Talk to
Wakka and begin. The Luca Goers are nearly impossible to beat. At the start,
press triangle and select Manual A, so you can move around. Whenever you get
the ball, back up and pass to Tidus. Get Tidus in a little close and shoot.
Whenever it asks you to break, look at your END number. If it’s higher than the
number below, break to the first player, then shoot or pass. If it’s lower, do
not break and shoot or pass. The game is nearly rigged, so do not worry about
winning. The crowd will cheer for Wakka to come out in the second half, so pass
to Wakka and shoot like crazy.

---
Luca - Under Heavy Attack

After the game, Wakka gives you a thumbs up for trying so hard. All of a
sudden, you're attacked! Get up and fight! These guys are no problem, of
course, so use your Dark Attack and Normal Attack. When they all annihilated,
you finally see Auron. Auron gets in a battle, so just cut through, until Wakka
and Tidus find Auron. Be prepared to fight, but before attacking, remember:

Flying Monster  - Use Wakka
Ground Monster  - Use Tidus
Armored Monster - Use Auron

The monsters keep coming, and all of a sudden, the new Maester Seymour summons
a great beast from the underworld. And every time it blinks, a monster is
killed. Everyone comes out safe, and Seymour seems to have saved everyone.
After the mayhem, don't forget about Al Bhed Primer Vol. VII in the Theater!!!

---
Luca - The Strongest Guardian

Follow your mini-map now that everything is OK, until you meet up with the
others, and Auron proposes to be Yuna’s Guardian. She accepts, and it is time
to continue the Pilgrimage.

---
Luca - Story line Clear Up

Auron tells you that Sin is Jecht. Jecht is your father, so what happened so
long ago? Only time will tell...

---
Mi'ihen - The Road
[Important Items: Al Bhed Primers vol. XII, IX, and X]
[Warning ! Strong Random Battles Ahead !]

Ok, here we are! First off, head to the Save Sphere lvl. 2. Now, you may
participate in Blitzball whenever you desire. Save the game and head out. Make
sure to talk to every single person that you see. They all have valuable
information and give away free items! The Random Battles here are hard, mainly
because the Dual Horns 500HP attack and the Bombs Self-Destruct.

Dual Horn - Blind using Wakka’s Dark attack
Bomb      - Kill using the Ifrit Aeon or Lulu’s Blizzard Spell

Continue along the path, speaking to everyone, and make sure to talk to the
Chocobo (pronounced cho-ca-bo) Knights and learn about them. After that,
somewhere on the path to the right side is Belgemine, who is a summoner. You
will see her plenty of times throughout your journeys, so talk to her and she
will challenge your Aeon to a duel to see your power. Every other turn Ifrit
has, it uses Meteor, so use the new Shield command when this happens. It helps
by having the Overdrive ready at the start of the fight. If you win, you get a
Echo Ring; and if you lose, you get a Seekers Rings, both are better than what
you should have now.

By this point, check up on every ones Sphere Grids. Have Lulu try to go towards
the Fira, Bliazzara, Thundara, and Watera spells by this point. They will help
a lot.

Continue Up the road until you see a Blitzball. Talk to the kid who owns it
forest, then kick it. If you do it the other way around, the kid will be mad at
you for losing it. Continue until you come to a rest area. Go inside and take a
nap. On your way out, Rin, the owner of a large chain of Al Bhed Inns, will
give you Al Bhed Primer Vol. VIII. If you are liking Blitzball, and want a new
player, approach Rin and press Square to hire him. You can do this to anyone,
and even hire Wakka back onto the team.

Leave and continue your journey. But wait? What was that! The Chocobos are in
trouble! Go outside quickly!

---
Mi'ihen - The Chocobo Eater

[BOSS - Chocobo Eater]
[10,000 HP - 135 AP - Steal Nothing]

Hard fight here. Start off by using Power Break on the monster, and then attack
it with all you have. Use Aeons, magic, attacks, anything that deals a lot of
damage. You have to flip the enemy onto its back. Then it can be pushed by
using a strong attack. You need to kill the Chocobo eater before it pushes you
off. Plus, this the only way to get an Al Bhed Primer, and 135 AP. Heal if
you're HP gets in the yellow area. If you lose, you're on the Low road. If you
win, you're on the Highroad. Either way, they both lead to the same area, so
win or lose, start walking.

Start walking to the next area. If you won that last fight, look out for the Al
Bhed Primer Vol. IX on the road. If you're not up there, just survive the
battles and get to the Mushroom Gates. (What should also be noted is, that once
you arrive at the main gate for Operation Mi'ihen, you can take the high road).

---
Mi'ihen - Mushroom Gates

When you arrive here, by the Highroad or low road, talk to the person by the
Chocobo. You need to rent one for 1000 gil. If you can't afford it, start
selling junk or fighting. If you killed the Chocobo Eater, you get a Chocobo
for free. Now that you're on it, go through and continue (no random fights on
Chocobos) and look for special areas. Press X near the ledge, and the Chocobo
can jump to inaccessible areas. Look for areas with rocks to jump to. There
should be an area on the left side you can get back in the low road area, by
O'aka.

Try to go through the Mushroom Gates and you will learn you cannot pass. Talk
to the man on the left and he explains the upcoming operation. You can donate
money to the cause.

100 Gil   - Scout (Wakka Weapon)
1000 Gil  - Ice Lance (Kimahri Weapon)
10000 Gil - Moon Ring (Yuna Armor)

But most likely, you can only hand over 100 or 1000 by now. Walk away from the
gates and it turns out Maester Seymour is there. Yuna explains the situation
further, and Seymour orders the Guards to grant them access. Follow Seymour and
get ready for a WILD ride.

---
Mi'ihen - Exploration to the Command Center

Oh boy. Talk to everyone and everything you see, and he or she will more than
likely give you an item. Follow the mini-map through this mini-maze. You will
get to dead ends frequently, but investigate strange looking rocks to find out
they are platforms that lead to other areas. Go through this huge area, and you
will find the Command Center at the end.

---
Mi'ihen - The Upcoming Battle

Finally... after you get through all that, there is a field of forbidden
Machina. Head through all that talking to everyone the whole way. O'aka is also
here, overpricing his weapons. He sells weapons and armor for around 4000-7000
a piece. Ouch. Head further on and keep going until you see the Save Sphere on
the mini-map (white box).

In the command center (yes, it is a tent) you can see Gatta outside. Earlier
before you got here, he was arguing with Luzzu about wanting to fight Sin. Now,
the following things you do determines death or life for 2 people when talking
to Gatta.

Talk to Gatta Twice. Choose 2nd option (fight Sin) two times. Gatta dies, and
with any other option order, will cause Gatta to not fight Sin and Luzzu will
die.

Tough choice, but you have to choose. Now, about the insane Operation going on?
Let me brief you on it...

---
Mi'ihen - The Dangerous Operation

1. Capture Sinspawn
2. Lure Sin to come back for them
3. Attack Sin with Crusaders, Chocobo Knights, and Forbidden Machina

Well, they already have the Sinspawn ready. Go to the Save Sphere and save the
game. Head inside the tent and follow the Mini-map. Eventually, the mini-map
leads you to a guy. Talk to him and say your ready. Here it goes!

The cage full of Sinspawn is put out over the ocean, and once the cage is
opened up, and the Sinspawn fall into the sea below. Unfortunately, it turns
out that one of them can fly and it attacks the closest thing (which just so
happens to be Tidus and the party)!

[BOSS - Sinspawn Gui]
[Head 4000 Hp - No AP - Steal Grenade]
[Body 12000 Hp]
[Arm 800 Hp each]

First off make sure Yuna and Ifrit are at overdrive. Go into battle and summon
Ifrit and have him deuce out his overdrive twice. This should take care of the
head and both arms( temporarily). If it didn't take out the head have Wakka
beat it a few more times and Lulu cast some ara spells on it. Next bring in
your tough hitters like Kimahri, Auron and Tidus and have them beat the hell
out of the body. After three turns the arms regenerate. Bring in Lulu to cast
ara spells on them to get some overkill points, and you can now continue
attacking the body. I seriously suggest having Tidus cast haste on most
everybody especially Yuna because you'll need to cycle her in to heal a lot."

After the battle, witness Sins attack. Hundreds are killed as Sin unleashes a
barrier. But it turns out the Sinspawn Gui isn't dead! Seymour joins the fight.

[BOSS - Sinspawn Gui]
[Head 1000 Hp - 1514 AP - Steal Nothing]
[Body 6000 Hp]
[Arm 800 Hp each]

Easy fight. No strategy here, just experiment with Seymour’s magic attacks.
Attack anything with Seymour and it will die in 1 turn, except the body. Just
mess around.

Dark Child Sent this in about Seymours overdrive
He actually has an Overdrive called Requiem, and it resembles a series of
cosmic implosions and Sigil inscribed rings that spin, dealing about 2300
damage to everything whence is completes

When Tidus sees all the dead people, Sin starts to back off. Tidus jumps in the
water and swims after Sin.Tidus ends up washed ashore, so inspect everyone to
see who is dead, who is alive. Talk to the party, then have Yuna perform the
sending. Onto the next place.

---
Djose Highroad - To the Temple
[Important Items: Al Bhed Primer Vol. XI]

Once again, just head down the path. you will come to several people, talk to
them in order to receive gifts. Along the way will be a huge, spiky, pointy
rock on the side of the road. Behind it is the Al Bhed Primer Vol. XI.. Keep
going up the road, and you will notice a fork in the road. After talking to
Auron, you find out you are headed to the temple, so take the right path.

---
Djose Highroad - Djose Temple

Finally. Wait, that highroad wasn't long at all... oh well. Head into the Inn
and heal if you need to. Afterwards, head into the temple, where you will learn
that Summoners have been disappearing during their Pilgrimage. Before heading
anywhere else in the Temple, search around. On the left side is a chest with
4000 Gil in it, and there are a few more goodies here. When you are ready, go
up the middle set of stairs.

---
Djose Temple - The Cloister of Trials

Take the two spheres in this room and insert them into the slots by the door.
Go through. Now, take 1 of the spheres by the door and insert it into the
farthest right slot in the room. Take the other sphere and insert it into the
other slot on the far right of the room.

This causes the pillar above to become charged. Take the pedestal with the
sphere in it, and push it under the charged pillar. This charges the sphere on
the pedestal. Take the charged Sphere and insert it into the slot by the door
in this room. Go to the far left of the room with the pedestal and step on the
floor glyph.

Grab the two spheres that are charging the pillar on the ceiling, and put them
into the pedestal. Now, push the Pedestal with the spheres into the pit of
lighting in the room to the north. This disables the electricity, so you can
now go across the lightning pit and push the pedestal inwards.

Jump back to the main room, and step on the floor glyph on the far left again
to reset the pedestal to its original position. Take both spheres from the
pedestal, and put the into the two slots all the way back into the entrance
room. Go back to the pedestal room and take the charged sphere.

Put it into the slot to the left of the door leading to the lightning pit. Go
to the pedestal and ride the new platform up. On this level, go to all 5
pedestals in the rooms, and push them into the wall as far as they go. This
unlocks a staircase.

Ride to the lower level first though. Go to the far left in the room and touch
the glyph on the wall. This reveals a destruction sphere. Go back to the higher
level and place the destruction sphere into the pedestal. Claim your prize,
then climb the stairs.

---
Djose Temple - The Fayth

Speak to everyone twice, then attempt to leave the room. Yuna will come out of
the chamber, with a new Aeon. Ixion, the thunder horse/unicorn/Aeon thing!

---
Djose Temple - Continue the Pilgrimage!

Whew! Tidus wakes up in the Inn, all alone. Go ahead and open the treasure
chest in the room, then go outside and greet the party. They inform you that
they are waiting on Yuna. Go into the temple and explore the side rooms. Talk
to everyone and eventually, Yuna wakes up. Time to get going! Exit the Djose
Temple area, back to the fork in the road. Now, head left!

---
Moonflow Path - Traveling
[Important Items: Al Bhed Primer Vol. XII, Summoners Soul, and Key Spheres]

Ok, now head north along this path picking up anything you see and speaking
with everyone. There are quite a few Key Spheres hidden in small caves, ledges,
etc. Head on north until you find Belgemine once again.

She wants to see how your Aeons have developed, so she challenges you to a
battle. Summon Ifrit to counter her Ixion. This fight is much easier if every
Aeon comes in with a full Overdrive. Unleash everything you have on her. Don't
worry about boosting, or shielding, just attack and build your overdrive. If
Ifrit falls first, Summon Valefor as back up. If you win, you get some dragon
Scales. No matter what though, she gives you a Summoners Soul. This lets you
teach your Aeons abilities, provided you have the correct mix of items.

Win or lose, head out.

It won't take long until the path leads to the Shoopuf Departure Bay. Shoopufs
are well.... you will see. When you arrive, speak with your party members to
learn about Shoopufs, and what’s coming up. Go to the stores and stock up on
Potions and Phoenix Downs. Save the game, and talk to the Shoopuf Driver when
you are ready to depart.

After departing, it won't take long until...

[BOSS - Extractor]
[4000 HP - 660 AP - Steal Nothing]

Easy, easy. Again, only Wakka and Tidus can fight underwater. Attack it with
everything you have, making sure to use Wakka’s Overdrive correctly. Make sure
you try to get Wakka’s overdrive to get at least 2 thunder elements. Whenever
the Extractor goes above you, have Wakka attack it and Tidus heal. at that
point it is readying depth charges. When they are unleashed, heal up with those
potions you bought. Continue this and the Extractor is gone in no time.

The Shoopuf stops and you all get off to recover. In the area ahead, O'aka has
the Al Bhed Primer Vol. XII, so grab it. After saving the game and what not,
get aboard the Shoopuf again.

---
Moonflow - You have arrived

Finally, you arrive, so check it out. It wont be long before Tidus stumbles
onto Rikku. It seems she was inside that extractor you busted up, yeah, the one
that was after Yuna. She is back now, and wants to join the party. A Tutorial
fight will show you her abilities, but here is a fast rundown:

Steal - Steals items
Use   - Uses Stolen items
Mix   - Mixes two items that will either restore health, or attack enemies

And this is used later on.

Steal - Can kill some Machina in one hit by having Rikku dissemble them

After hanging out at the Moonflow, continue the Pilgrimage. The next temple is
getting closer.

---
Guadosalam - Talking arises
[Important Items: Al Bhed Primer Vol. XIII]

When you arrive, there is not a lot of freedom to do anything, so this next
part is quite linear. When you enter Guadosalam, Rikku will teach you how to
customize armor. Try it out now. This will however, deplete your inventory of
whatever is needed to make the weapon, so be careful.

When you gain control, head to the Inn, the nearest building. Check it out, and
use the save sphere there. Don't forget to check all the houses here for the Al
Bhed Primer Vol. XIII.. Go ahead and explore, but you really can't go anywhere,
so just follow the mini-map into Seymour’s place. After talking to the party,
open the huge purplish colored doors and go on in.

Seymour offers food, so talk to your party as everyone eats. When you're done,
go ahead and exit. Seymour also proposes that Yuna marry him, and the marriage
is to help the people of Spira, but Yuna wants some more time to think it over.
Moving right along, exit the temple and join up with the party. They suggest
visiting the Farplane, so go right along up the ramp and to its entrance.
Remember, the Farplane is where the dead spirits are taken.

Follow the party into the Farplane and speak with Wakka to see how he is doing.
You watching that conversation between him and his brother unlocks the power of
the Brotherhood weapon, raising its attributes. Talk to Lulu also, then catch
up with Yuna to see what she thinks of the marriage.

Exit the Farplane with everyone else and wait around and speak with your party.
A lady in green tells your party that Seymour has left to another temple, so
gather the party and head into the Thunder Plains, onward to Seymour, so Yuna
can speak with him.

---
Thunder Plains - Onto Macalania
[Important Items: Al Bhed Primer vol. XIV]

Ok, here we are. It won't take long until Auron and the others explain what the
Thunder Plains are. There isn't any strategy involved here. When a lightning
bolt is about to strike, press X to dodge it. Do this all the way through the
Thunder Plains. Make sure to speak to the old man near a lightning rod to get a
history lesson about this place.

[Quick Note:]
Why is Rikku afraid of lightning ?
Funny thing is that when Rikku was younger, her brother was trying to save her
from a sea creature by casting lighting magic, and accidentally hit Rikku.
That’s where her fear of it comes from.

Continue through the place until Rikku forces the party to hide out inside an
Inn for a little while. The party gives in, so take a rest. To get the next Al
Bhed primer, talk to Rikku. Rin will come out and ask how the study of the
language is going. Say that it is going "good" and he hands over the next
valuable Al Bhed Primer vol. XIV..

Explore the Inn and check up on Yuna if you need to. Exit the Rest area, and
prepare to finish it off. Continue through the Thunder Plains, following your
mini-map. Eventually, Yuna has to say something important. That is, she has
decided to marry. After the party hears that, continue onwards and exit this
place.

---
Macalania - The Journey to the Temple
[Important Items: Al Bhed Primer Vol. XV, and XVI]

Ah, another forest. Talk to everyone on the way, but don't take too long. The
random fights here are nasty, so get to the area marked on the mini-map as fast
as you can.

Keep going through until you meet a weird person, who offers you to play a
mini-game. You have to catch (touch) 7 Blue Butterflies. Accept the challenge.
Head back the way you came and touch all 7 to get a prize. Touching a red one
results in a hard fight.

After that, continue onwards. When you come across O'aka, go to the side
opposite him and search the ground for a hidden Al Bhed Primer Vol. XV.. Also,
go into O'aka's inventory of junk and don't buy anything. Tell him then that
his prices are too steep, and he cuts the priced by a lot!

Continue onwards and you come across...

[BOSS - Spherimorph]
[12000 HP - 3240 AP - Steal Either]

This is a semi hard fight, but there is a sure-fire way to beat him. Fight him
until he starts to attack using fire or thunder. Now, summon the Aeon that
corresponds to it. If it uses fire, summon Ifrit, Thunder, summon Ixion. Now,
do not use your Overdrives or anything that will cause more than 500-600
damage. So just keep using your normal attack or special until it dies. You can
also heal using fire or thunder on yourself. It’s a cheap and long way to win,
but it’s easy. Or you can fight the normal way, by using Lulu. Just have Lulu
use the opposite element that Spherimorph uses for major damage.

First make sure Ifrit and Rikku have their overdrives.  When Shperimorph
starts to use blizzard summon Ifrit and have him use hell fire until Ifrit
dies then Rikku combine any 2 itmes to deal damage to the enemy and if
spreimorph is till alive use lulu to finish it off"

When it is dead, it leaves behind a Jecht Sphere. Collecting them makes Auron
learn new Overdrives. This sphere also proves that Jecht really likes Tidus
deep inside.

---
Macalania - Lake Macalania

About time isn't it? Well, everything is frozen over, but that’s no problem.
Head on to the Travel Agency Inn, and just outside of it is a guy and a
Chocobo. He wants you to suggest a career to him, so go ahead. After that,
check the ground for a nice, cold, yellow, Al Bhed Primer Vol. XVI.. Wow,
that’s a lot of books so far!

Heal at the Inn and save the game. If you do not save the game, you're in
trouble, the next part can get challenging.

[BOSS - Crawler]
[16000 HP - 4950 AP - Steal Lunar Curtain]

Machina! It must be the Al Bhed once again! First things first, destroy the
little negator floating above. That allows you to use summons and magic, but
charges the Crawlers Mana beam, a devastating attack. Once you do that, summon
Ixion. Have Ixion unleash all it’s got on the Machina. Remember that Machina
are weak vs. lightning. When it says Mana beam in 1 turn, have the Aeon use
shield. The second 1 Aeon goes down, get another. This should take care of the
whole fight. If all your Aeons go down, or you don't want to face the Mana
beam, then just rely on physical damage with Kimahri, Tidus, and Wakka or
Auron. If you don't plan on using magic, don't destroy the negator floating in
the sky.

---
Macalania - The Temple

Ok, the temple, about time. Head inside first of all and get ready for a lot of
surprises. Go up into the Cloister of Trials, but then you hear something. Go
back down and enter the right side door to reveal Seymour’s true plans! Talk to
everyone in the temple and they will shed light on Seymour. Before heading into
the temple any more, save the game! This is crucial! Head into the Cloister of
Trails and find Seymour, waiting for Yuna to exit the Fayth. As Yuna comes out,
she tells Seymour why she really came there. To kill Seymour, not to marry him!

[BOSS - Seymour]
[6000 Hp - 0 AP - Steal Turbo Ether]

This is the hardest fight yet! Bring out Rikku, Yuna, and Auron first. Have
Rikku steal from each of the guards on each side of Seymour. That will take all
their potions, so they cannot auto-heal anymore. Switch Rikku for Tidus.

Have Yuna cast cure when you're hurt, and have her cast Null-Frost-,
Null-Thunder, Null-Water, and Null-Blaze in that order. Have Yuna continually
cast them each time her turn comes, in the same order. That will protect from
Seymour’s magic now, and later on.

Have Tidus and Auron Attack the Guado Guards on each side using their attack,
and have Auron Magic Break on Seymour for later on.

The Null magic is very important, because later on, Seymour will start casting
magic that can do 1800+ damage, and the Null will block it.

Have Tidus cast Haste on Yuna when the guards are dead. Now, make sure that all
the null-magic is in effect on your whole party. You can tell because they
should each have 3-4 small spheres encircling them. If there are spheres
orbiting each character, (at least 3 to be safe), then attack Seymour with all
you got, except for Yuna, who needs to keep up the Null-Magic.

Once Seymour is hurt enough, he summons Anima.

[BOSS AEON - Anima]
[18000 Hp - 0 AP - Steal Silence Grenade (not worth it!)]

Ha. This is going to be hard. On Yuna's next turn, summon the Aeon "????", its
the one she got from this temple. It’s Shiva! Now, whenever Anima attacks using
Pain, heal yourself using Blizzard. When your Overdrive fills up, unleash it.
You should do 6000-8000 damage. Now, do the same thing. If you ever get 2 turns
in a row, or you're at max HP on your turn, cast Heavenly Strike on Anima, but
do NOT use any magic. Keep this up and Anima will die. If Shiva dies, or runs
out of magic, summon Ixion and the others. As a last resort, use Auron to
attack.

[BOSS - Seymour]
[6000 Hp - 6220 AP - Steal Turbo Ether]

Round number 2. Seems that Seymour healed himself, plus learned multi-magic.
Once you gain control, Seymour will probably cast a multi-spell, but if you
followed this FAQ and casted Null-Magic, then you're OK. Whenever Seymour uses
the multi-magic, it will destroy the corresponding null barrier. So if he uses
Multi-Firaga, cast Null-Blaze on the next turn. Keep it up, with Yuna healing
and nullifying. Have Auron and Tidus or Wakka attack and this guy, and he will
be dead in no time. On Tidus' first turn, cast haste on Yuna. This whole fight
may take multiple tries, but you can do it! Remember that this last part is
much easier if you cast hate on Yuna.

---
Macalania - The Cloister of Trials

Uh oh, you killed a Maester. Now you're in deep, deep doggie-doo. As you try to
leave, the temple guys reset the Cloister of Trials before you can get out. Oh
well, this is one of the easiest ones. Go down the ramp thing to the lower
floor. Take the sphere from the very middle pillar. Put it into the pedestal.
Now, push the pedestal to the right until it hits a pile of ice and stops. Now
push it northwards until it falls into a hole. Follow the pedestal and take the
sphere out. Put it into the left-most slot on the wall down there. Go back up,
and take the newly accessible sphere. Go back down and put it into the
pedestal. Push the pedestal to the right, creating a brand new 1/3 completed
bridge. Now, go back up, and grab the sphere all the way on the far right side.
Take it down the ramp and place it in the pillar on the left. Go back up and
grab the sphere right next to the ramp going down. Then, place it in the pillar
where you took the first sphere from. Now, go back up to where the ice bridge
is completed, and step on the floor glyph. The pedestal is now at the top of
the long ramp. Take the sphere out from the pedestal and push the pedestal down
the ramp. Go down the long ramp, and onto the floor. Go down and step on the
floor glyph. Take the sphere your holding and insert it into the slot on the
far right of the room, making icicles appear. Take the sphere from the center
pillar of the room now. Put it into the slot by the ramp leading into the
basement floor. Go back to the pedestal and take the destruction sphere from
it. Go to the lowest level and place it in the slot right next to the doorway.
Go in and claim your prize. Go back up and push the pedestal to the right,
smashing into the icicles. Take the sphere from the far right slot in the room
and place it into the pedestal. Push the pedestal north causing it to fall into
the basement floor. Go down there and push the pedestal to the right,
completing part of the bridge. Go back up and take the sphere by the basement
ramp, and place it in the pillar in the center of the room and get out of here!

---
Macalania - The Escape!

Oh great, the troubles still are not over. Run for your life and do not stop!
If a Guado catches up with you, you must fight it along with 2 powerful
enemies. If you do get in a fight with one, I suggest stealing their potions so
they cannot heal. Keep running until you get to a snowy, rocky area. It forks
into two paths. Take the right path for time purposes. As you finally escape,
you run into...

[BOSS - Windigo]
[18000 Hp - 3160 AP - Steal Hi-Potion]

This fight can get very rough. Bring in Rikku, Yuna, and Wakka. Have Wakka keep
using sleep attack to keep the beast asleep. Have Rikku steal the potions off
the guards. Switch Rikku for Auron. The guards may cast berserk on Windigo,
doubling the creature’s attack power. Counter-act that with using Auron's
threaten, to un-berserk it, and use Power Break to make it weak. Summon Shiva
ASAP to do some major damage. Kill off the guards first, and if Shiva goes
down, bring in Ifrit, then Valefor, and then Ixion. Keep up the Sleep attack
and Windigo is toast.

---
Macalania - Under the Ice

Saving the game is a great idea here. Talk to everyone multiple times to make
sure you get out. All of a sudden, Sin revisits you guys! This time, no
battle....

---
The Desert - Sanubia Desert Oasis
[Important Items: Al Bhed Primer Vol. XVII, and XVIII]

Tidus wakes up nearly drowning in a pool of water. The first thing he sees is
sand. Not good. Swim to the lower left and dive to open a treasure chest with
some medicines in it.

Continue northwards, out of the pool of water. All of a sudden, you're ambushed
!

[BATTLE - Zu]
[12000 Hp - 1200 AP - Steal Smoke Bomb]

Well, well, well. Start off by exchanging blows and healing. After taking an
attack that does major damage, Auron enters the battle! Use his power break
right away, and keep up the battle until Lulu comes in. Cast thunder on the
bird. Keep this up, and its bye-bye Zu.

Your still missing Wakka, Yuna, Kimahri, and Rikku. 4 people. Auron and Lulu
say they have seen no one else. Heal up and head out into the desert. Head
north until you see Wakka! Great job. But he hasn't seen Yuna and he is pretty
depressed over it. Open the nearby chest and grab the potions. These are Al
Bhed potions only which can be used by Rikku. (I wonder why Wakka never saw the
chest there...)

Continue with Wakka along the what seems to be convenient desert path. You will
come across Kimahri, and he too is saddened over not fulfilling his role as
Guardian to protect Yuna.

Follow the path and you should stumble onto Rikku, who knows a few secrets.
Follow Rikku through the desert to this "Home" she talks about. Keep going
until you reach a fork in the road. Head left. Keep going and near the exit,
under a semi-circular ruin is the next Al Bhed Primer Vol. XVII! Go north until
you find a sign. Right around it is Al Bhed Primer Vol. XVIII ! Lucky you. Go
ahead and go to this "Home"

---
Sanubia Desert - Al Bhed HOME
[Important Items: Al Bhed Primer vol. XIX, XX, and XXI]

Not good! Rikku notices her home is being destroyed, so go and approach it to
find out that the Guado are attacking Rikku’s home! After talking to Cid,
Rikku’s dad, go into the Home. Inspect the dead people first for healing items,
or leave them in their pride. Either way, save the game. Right by the Save
Sphere is a wonderful Al Bhed Primer vol. XIX.. Head into the center area, only
to be attacked by the Guado. Use the main strategy, steal his potions and
summon an Aeon. Keep this up for every random fight you enter.

Go down the stairs and through the south hall, then you should stumble onto a
few rooms. There are locked treasure chests here. They are coded in Al Bhed
though, and the Al Bhed Primer Vol. XX. might help. It’s right here in the same
room. To open the chest, you need to match up words that appear, with the Al
Bhed translation. Primers or no Primers, I'll give the answers to you all.

#1 - Center Bottom Word
#2 - Right Center Word
#3 - The Center word

There. Now get your fabulous prize, a sphere for the ability grid. Now exit the
room and go down the stairs. Go through the right-hand path after saving.
Search the floor for Al Bhed Primer Vol. XXI.. Enter the blue lighted door to
enter a fight. The chests in the room require Al Bhed translation. So if you
got it then:

1st Number: Add both numbers
2nd Number: Subtract 2nd from the 1st
3rd Number: Multiply Numbers 1 and 2
4th Number: Add both numbers

This won't make since unless you have picked up all 21 Al Bhed Primers up to
this point. The other chest asks you question you need to answer them
correctly. They are displayed in Al Bhed, but if you have not gotten all the
Primers:

Question 1 : 3rd Option
Question 2 : 4th Option
Question 3 : 2nd Option
Question 4 : 1st Option

You got all you need. Exit the room and go back to the Save Sphere. Take the
left path this time and go into the Summoners Sanctum to learn some devastating
news.

---
Sanubia Desert - Al Bhed HOME - Summoners Sanctum

You learn that When summoners call upon the Final Aeon, they are killed in the
process. But Wakka and Lulu say that Yuna has known ever since the start, and
that she wouldn't mind sacrificing herself to make people happy. So the Al Bhed
have been capturing Summoners, so they don't have to die. But then again, it’s
the summoner’s choice. They pick whether to die or not, and Yuna chose to die.
But Tidus wants to stop Yuna anyway and go against her will.

Also, the Guado kidnapped Yuna during the attack. To the airship!

Before leaving, pick up the items around which include 10000 gil and some lvl 4
lock spheres under the stairs. Depart for the airship.

---
Airship - A narrow escape

As you leave, the Al Bhed destroy Home, and Rikku gets emotional about it. Talk
to everyone on the Airship, and buy whatever you need from Rin too. Return to
the deck after you talk and speak with the Pilot. He has located Yuna, and she
is in a wedding dress ? What could be going on ? As the pilot tries to get on,
the airship is attacked by fiends! Time to fight! Save the game, and head for
the top of the airship. Speak with Rin and he lets you go outside. Ready for
battle? This one is tough!

[BOSS - Evrae]
[32,000 HP - 5400 AP - Steal Water Gem]

Ok, this will not be easy. Everyone needs to have at least 1700 HP, so fight
random battles on the airship if you need to. Begin by going in with Auron,
Tidus, and 1 last guy, and heading into the fight with full Overdrives. Unleash
your overdrives on him, and keep attacking. When all overdrives are exhausted,
use Tidus, Auron and Rikku. Have Tidus and Auron continue attacking and have
Rikku use an Al Bhed potion whenever someone is petrified or poisoned. When
Evrae goes down to 8000 HP, he casts haste. Have Tidus cast haste on everyone
before you nail the 8000 HP mark. When Evrae inhales air, it’s going to use
Poison breath the next turn. Have Rikku use an Al Bhed Potion before and after
the attack. Keep it up, and Evrae will hit the floor hard. They key to the
battle is have everyone hastened, have Rikku use Al Bhed Potions, and have
everyone at least at 1700 HP to survive the Poison Breath.

---
Bevelle - A marriage gone wrong
[Important Items: Al Bhed Primer Vol. XXII]

After the group defeats that ugly dragon, time to get to Bevelle. The group
watches as the airship crew let a few wires down to the Bevelle area. The party
jumps onto the wires, and grinds their way down to the marriage area in a nice
FMV. When you land though, Tidus starts busting through.

Keep pushing through everyone and healing as you proceed. The Warrior Monks
will fire their guns at you for 200 damage, but the threat is the Flamethrower
Guys. They will douse the party in flames, causing 800-1000 damage. If you get
into any fights with Machina, kill them first. The Machina with legs know the
attack Thrust Kick, and that’s something Kimahri can learn.

When you get to the Machina called YAT-99, kill the guards first, then unload
on that Machina. It will go down fast. Onwards to Seymour !

A nice little movie scene takes place here. Yuna didn't really want to marry,
but to send Seymour to the Farplane. As she is sending him, a Maester warns her
that if she sends him, Yuna’s friends would all die. Yuna gives up and is
forced to kill Seymour. Yuna walks to the edge of the tall platform, and says
that she can fly. As she jumps off, Tidus yells out to her but it’s too late.
As Yuna gets ready for an almost certain death, the area around her starts to
glow, and Valefor comes from the sky. Yuna lands on the Aeons front side and
looks toward the sky.

Uh oh, Tidus and Co are in trouble now. All of a sudden, Rikku says "shield
your eyes." Something is thrown at Seymour, and there is a delay. All of a
sudden, the item explodes. An Al Bhed Flash bomb ! Run outta there !

The party finds themselves at Bevelle Temple, only for Wakka to realize that
the temple uses Machina ! Yevon's teachings are nothing it seems... it was all
corrupted from day 1. Wakka is saddened. Rikku says the Machina is just comes
in handy. Heh. Well, when you gain control, examine the Machina control panel
until Tidus and friends get onto the platform. Onto the Cloister of Trials !
But when the platform gets to the bottom, inspect the area for an Al Bhed
Primer Vol. XXII ! It’s yellow, just like the ground, so look hard. Onwards !

---
Bevelle Temple - The Cloister Of Trials

Where would Yuna be ? One place of course, the temple ! She is probably at the
Fayth room praying right now, but first, you need to get through this Machina
Maze. It isn't pretty, but Ill try to explain this...

1. Push the first pedestal inwards, turning it into a platform.
2. You are in a loop, so do not worry if you mess # 3 up.
3. On the first turn, press X when the arrow points to the right.
4. Continue down, and go straight at the next turn.
5. Go to the end, and take the sphere. Place it into the pedestal.
6. Push the pedestal into the path. Go back to the loop.
7. When you're in start of the loop, turn right on the second turn.
8. Take a sphere from the pedestal and place it into the slot.
9. Push the pedestal back into the path and start looping.
10. From the loop start, go left on turn two. Take the sphere and loop.
11. At turn 1, go right. When you reach the bottom, go left.
12. You are in loop 2. Take a right turn at the last turn.
13. Place a sphere into the slot, uncovering a glyph sphere.
14. Go back to loop 2. Now, take a right turn at the 2nd to last turn.
15. Take the Glyph sphere there and pop it into the pedestal. Go into loop 2.
16. Go right at the last turn. Go across and insert the Glyph Sphere.
17. Take the destruction sphere. Get back in loop 2.
18. Go right on the 2nd to last turn. Pop in the destruction sphere in the slot
19. Get onto the loop. Turn right at the last turn, take the sphere there.
20. Get into loop 2. Make a right turn at the first available turn.
21. Push the pedestal across. Get into the new path.
22. Go up the stairs and take the treasure. Now step on the floor glyph.
23. Take a sphere from the pedestal and place it in the nearby slot.
24. Push the pedestal into the near path, and get your treasure.
25. Ride back an enter the Chamber of Fayth.

---
Bevelle Temple - The Chamber of Fayth

Tidus and Kimahri try to rip open the door to the Chamber of Fayth, where Yuna
is. Auron explains what is going on inside, and what the Fayth is. As Yuna gets
her Aeon, Bahamut, she faints. Tidus picks her up and heads out side. Rikku
yells to not come out but too late. They have been captured.

---
Bevelle - The High Court

Now for your fair trial ! Seems that Seymour, and all the Maester except the
Ronso one are dead, and that there is no use for the living. Yevon’s teachings
have gone horribly corrupted, and everything Wakka and Yuna believes is dirt.
Great. Great. Plus instead of a death sentence, you get to be thrown into a
what seems endless maze, with the whole party separated. What a day !

---
Bevelle - The Separated Party

You start by gaining control of Yuna. Remember three things down here: Do not
use Teleport pads, it’s easy to get lost, and there are a LOT of save spheres.
The reason to not Teleport, is because now you can gain levels easier by
walking. Yuna needs to level up a bit for the upcoming 2 battles. Now, to get
through this place:

1. Go east and follow the hall, then go north.
2. Keep heading north until you find Kimahri.
3. Grab the nearby treasure and keep following the path north.
4. As the path keeps going, you run into Auron.
5. Keep going west now until you hit a locked room.
6. Head south from the room.
7. Keep going until you find a Teleport pad. Now go east to find Lulu
8. Go south all the way and unlock the glyph.
9. Backtrack all the way to the first room.
10. Head north ways now, and take the first east. Step on the pad.
11. Go to where you found Auron. Go west.
12. When you hit the T-intersection, step on the Teleport when it points up.
13. Get your treasures. Now, head to the red on the mini-map !

Prepare for battle before you head all the way to the red area. Get all your
Aeons overdrives full, and Yuna’s overdrive full. Save at a Save Sphere and
accept the challenge up there !

[BOSS - Isaaru's Aeons]
[Ifrit   - 8000 HP  - 0 AP    - Steal Nothing]
[Valefor - 12000 HP - 0 AP    - Steal Nothing]
[Bahamut - 20000 HP - 6000 AP - Steal Nothing]

This can get ugly. Get ready to kill off all 3 of his Aeons. They all have
special names, but ill refer to them as their normal names. Summon Bahamut
first, and unleash your overdrive onto Ifrit. This should kill it in one hit if
you built up Yuna. If you didn't, then cast Blizzaga until Ifrit goes down.
Make sure to use shield on every Aeon before they unleash Overdrives on you.
Next, he calls Valefor. Summon Bahamut and have it fight to its death. Now,
bring out Ixion and unload your overdrive. Keep attacking and fighting and
Ixion's 2nd overdrive should kill it. Heal yourself with Thundara, so don't use
Thundara to attack. After a while, it will go down. Next up, Bahamut. It
doesn't attack, but every 5 turns it uses Maga-Flare. So bring out all your
Aeons, and attack like crazy with Overdrives. Heal by casting magic on
themselves, and shielding BEFORE Bahamut uses Mega-Flare. Kill Bahamut to win.

---
Bevelle - Going for a swim ?

After Isaaru is defeated, Yuna and the others leave. Isaaru is dying, and it
seems that his Pilgrimage is done with. The control switches back to the Party
with Tidus. Go ahead and save the game. On the right is a treasure chest. You
can buy items from it, which is highly recommended. Stock up on Hi-potions, and
Potions, then continue around this corner.

When you round the corner, head for the Save Sphere. Your party swims very
slow, so it will take a bit to get there. After you save, head on into the area
ahead to fight the ghost of a dragon...

[Evrae Altana]
[16384 Hp - 5800 AP - Steal Water Gem]

You about to see the bad thing about if any party member becomes a zombie.
Start by having Rikku steal that water gem. Next, use 2 Phoenix Downs on it.

That was easy eh ? Zombies are killed by curative magic, so the Phoenix downs
had the opposite effect on the beast. Try using hi-potions and Elixirs on
petrified enemies through-out the game. But remember, if you're ever a zombie,
trying to cure yourself will kill you !

You can also sue the trigger command to unlock the gate in battle, however, you
will miss out on the Avenger and Rematch items. If you killed the boss my way,
go through the tunnel ahead, and dive to the bottom to collect the items, then
continue on. If you did not kill the boss my way, and instead used the trigger
commands, then you cant get the items. Go forward either way.

Continue onwards ! Just fight random enemies and soon the party is reunited !

---
Bevelle - Reunited

During this next part, there is a lot of talking. It seems that Seymour isn't
gone after all. Seymour starts to talk about how it would be better if everyone
was dead, and starts acting insane. Kimahri, angered, attacks Seymour head on,
only to realize he is useless. He tells everyone to run, so you run ! After
some running though, Yuna realizes that she cannot let Kimahri die like that,
and persuades everyone to help him. During this next area, you have 2 save
spheres with a lot of room in-between. Buy items from O'aka, and head to the
other end. This place has very hard monsters, so watch out ! Once you get to
the last save sphere, save the game. I recommend getting everyone’s Overdrive,
including the Aeons before heading out. So do that, and let’s go fight Seymour
again !

[BOSS - Seymour Natus and Mortibody]
[36,000 Hp - 6300 AP - Steal Tetra Elemental]

This battle is 75% luck, and 25% skill. Sadly, its true, it depends on how
Seymour will execute his moves. First off, bring in Rikku, her Al Bhed potions
will help a whole lot. Bring Auron and Tidus in too. Unleash everyone’s
Overdrive and mix a power sphere and anything else for Rikku's mix attack.
Steal the Tetra Elemental too. Bring in Wakka, Lulu, and Kimahri, use the
Overdrives. Whenever someone goes down, use a phoenix down, and forget about
healing. The battle turns into a pattern. You will have to have 1 attack, 1
phoenix down, and 1 un-petrify every turn. Do NOT attack Seymour directly
unless you want to see what a flare looks like up close. Instead, attack the
other thing. When it gets low on HP, it takes more from Seymour. If you need
to, bring in an Aeon and have it use its Overdrive too. The Aeon can only do 1
move before Seymour dismisses it for you. Keep up attacking and overdriving,
plus healing and this battle is over !

This might not be a "really good hint" but I stumbled on a very interesting
technique that can be used to defeat Seymour easily the second time you fight
him. This is very simple and has minimal requirements. The only thing you need
to do is keep up everyone's levels since the beginning of the game ( don't run
from battles frequently). by the time you get to Seymour the second time you
should have what you need and that is the reflect ability for Yuna it also
helps to bring everyone's overdrives up to make it easier ( including
the aeons ). I've found out that in the battle Seymour constantly casts high
level spells. all you have to do is cast haste on Yuna and then have her cast
reflect on everyone. If you kept up the levels then her magic should be pretty
high and the spell should last the entire battle. Cast reflect on everyone in
your party and then watch as Seymour literally kills himself. focus any attacks
on the floating monster next to him as it will drain Seymour's HP also. You can
then have your aeons do their overdrives for one turn. Also to make this even
more fun have someone cast haste on Seymour and the monster. They will just
speed up the process. About 3/4th of the way the monster will start to heal
Seymour. Simply cast reflect on Seymour himself. Since reflect only bounces
magic once the healing spells will cure you instead. In all the battle takes
about 4 - 8 minutes will minimal damage ,plus you don't even have to do
anything."

In the hallway before the battle with Seymour, next to the Save Point, I kept
running around in circles waiting to get in battles. Get as party members as
you can (esp. Auron, Tidus, and Yuna) to their Overdrives, and get all of
Yuna's Aeons to their overdrives as well, esp. the strongest ones. Also make
sure you're far enough on Tidus' Sphere Grid so that he has Hastaga.

When it comes time for the battle, cast Tidus' Hastaga on the entire party
(which the game forces to be Tidus, Yuna and Kimahri, but dont worry about
Kimahri). When it comes to Yuna's turn, use her Aeon's and use their overdrive
ability. Most of them will be able to hit Seymour and his friend for about 8000
HP each, and then his little friend will drain 4000 HP from Seymour to add up
to a devastating 12000 HP from Seymour. I also brought Auron in and used his
overdrive. Just keep using the aeon's overdrives and you will defeat Seymour
EASILY. With just three aeons, auron's overdrive, and one hit from Tidus I
managed to defeat Seymour without him even laying a finger on my party."

When Seymour gets killed, it time to get out of there and head to the Calm
Lands...

---
Bevelle - Story line Clean-Up

So, Seymour says that the world would be better if everyone was dead. Death has
no pain, but then again, it seems that Yevon has been corrupted in every way
possible. Seymour seems crazy with his plan, but the question is why ? Who
knows.

Then we have Auron. Several things have hinted that Auron may be "dead", like a
good fiend. Remember, that if a bond between the earth and a person is strong
enough, they can still live as a dead person. Several things hint at Auron
being dead.

:Seymour says he smells the Farplane on Auron:
:Auron seems to know everything:
:Auron refuses to visit the Farplane:
:Rin says he is surprised that Auron recovered from a wound in 1 day:
:What Rin says kinda hints that Auron may have died when he was wounded:

And at the Farplane, Yuna had to send Jyscal, afterwards, though, Auron seemed
to be weakened, like he had to fight to not be sent along with Jyscal. Many
more things are also pointing at that fact, but its all just theory as of now.

---
Macalania Woods - Resting Up
[Important Items: Jecht Sphere]

The party has stopped to rest up. Head on south and continue past the
crossroads to find Kimahri, who points to where Yuna is for you. Head down and
view the long FMV. Seems that Yuna is sad that she can never go to Zanarkand,
because the Final Aeon will kill her. She starts crying, and Tidus comforts her
with a hug and kiss. Hey ! Didn't Wakka say not to get any ideas ?! Oh well.
After the long song and FMV, Yuna and Tidus return to camp. Take a nap and wake
up next mourning. When everyone wakes up, go to the crossroads and take a left.
Grab the Jecht Sphere there and move out to the right!

---
The Calm Lands - A long walk
[Important Items: Aeon Soul, Al Bhed Primer Vol. XXIII]

Follow the relative path here, which leads to the huge rolling plains below.
When you get there, a Rin's Traveling Agency Vehicle pulls up and scares off
all of the Chocobos. Go ahead and buy any items and weapons that you need. Head
North-East now until you find a semi-circular area with a shop tent there. When
you arrive, a guy by the name of Father Zuke arrives. He is a summoner who quit
on his Pilgrimage. He tells you some quick news. Talk to everyone and save the
game here. You can also start playing Blitzball again. Before, it wouldn't let
you play for a while.

Head southwest from the Shop to find Belgemine. Before talking to her though,
get Ifrit or Bahamut's Overdrives full. Head into the fight with her and
unleash all you have. Use either Ifrit or Bahamut and the battle should be
yours. If you win, you get the Aeon Soul and 30 Power Spheres. You lose, you
miss out.

Head out east until you can go to a new area on the east side. Go on in and
visit the Monster Catcher. He collected monsters to train the crusaders, but he
is too old to get any anymore. GO ahead and outfit two or three people with one
of the special monster catching weapons. You need to catch 9 different monster
species in the Calm Lands. Machina do NOT count though. Catch all 9 and return
to him to receive 60 Farplane Winds! Not bad !

Head to the most upper left corner of the Calm Lands and nab AL Bhed Primer
Vol. XXIII. From there, go east until you fins a Chocobo rider. Talk to the
person. You can play Chocobo minigames now. Beat the first one and you can rise
a Chocobo across the Calm Lands. You can also win Lvl. 1-3 key spheres from it.
Afterwards, Chocobo or not, start traveling. Now, exit the calm lands in the
upper right corner and move on.

The party heads through the valley, only to find more Guado guys. Seems they
are not attacking head on. As your party refuses to give up at this point, a
huge stone fiend approaches the party. Time to fight !

[BOSS - Defender X]
[65,000 Hp - 6660 AP - Steal Lunar Curtain]

There is only one challenge in this fight, and that’s to keep everyone at max
health. Bring in Auron and do Power Break and Armor break to the stone enemy.
Bring in Lulu and start pounding at him using Ice or Water. Tidus should use
haste on the entire party too. Whenever someone goes down, just revive them and
heal.

I thought I should let you on a tip I discovered while fighting the boss
Defender, just before you get to Mt.Gagazet. The original plan was to use
Tidus' provoke ability so I could have Yuna to shield him with a protect, but
it turned out to be less complicated. As soon as the boss is affected by
berserk, he won't stop using his blast punch (equals a Demi spell) on the
character who cast it, Tidus in occurrence.. so there is no chance he can get a
kill. Be aware that it doesn't work on those robots you find in the caves that
look alot like it."


Keep this up and Defender X will be gone in no time. After the battle, head on
out !

---
Mount Gagazet - An even longer walk
[Important Items: Braska Sphere]

Ronso territory. The Ronso here don't like people who betray and kill Maesters,
but Yuna makes a stand. It seems that her words got to the Ronso, and the only
thing that matters is Sin being defeated, not if your a traitor or not. When
you gain control, save the game and speak to the Ronso on the right. Buy as
many potions, Phoenix downs, and holy waters as you can. Trust me on the holy
waters.

As you continue onwards, it seems that you wont be getting through the mountain
so easily after all...

[BOSS - Biran, Yenke]
[Varying Hp - 9000 AP - Steal Lvl 3 Key Sphere]

Well, if Kimahri can steal, go for it ! As you go through the battle, both
Biran and Yenke have great abilities to get through Lancet, so Lancet until
they have no abilities left to give you. If they use a new ability on you
through the fight though, Lancet again. These guys are easy and are no match
against Kimahri even with low levels. Just use healing when your low on the HP.


"When Kimahri fights with his brother, he can get all, except
one, of his Lancet overdrives.  (That one you can get from the last fight at
the omega ruins)  Also if Kimahri has the "mug" ability he can steal level 3
key spheres from them--I've gotten about six of them.  Mug, Lancet,Heal.  Draw
the fight on as long possible to get everything."


Continue up through the maze of a mountain. Its a long walk, so I suggest to
just explore. Most of the dead-ends you run into are packed with items like Gil
and stuff, so explore every path.

I found something important.  On your way across the mountain, you
reach a crown-shaped plateau that shows in mostly the upper-right hand corner
of the mini-map.  Coming off the left spike is a narrow path that leads upwards
to a dead end.  If you look closely, on the ground beside you is a Braska
Sphere left to Yuna.  Also, at one point afterwards a short path ending in a
spiral is shown in the direction of the red marker.  At the end of this spiral
is a Defending Bracer."

Along the way, you also meet up with Oakas Brother. Stock out on every item
there if you can. Also, on the way up, get all your overdrives filled including
Aeons. When you finally get to a save sphere, save the game and go forward.
Watch the FMV as Seymour comes out of nowhere. You know what that means !

[BOSS - Seymour Flux]
[80,000 Hp - 10000 AP - Steal Elixer]

Remember two things before I hand this battle off to the contributors. If you
cannot survive the Final Annihilation or Cross Cleave at full health, then you
need to level up. Also make sure to come in stocked on all items, and don't
bother trying to steal. Time for the pros to explain the hardest fight to-date!
This fight is 50% strategy and 50% Luck, so do not give up after one try !

 found that while Seymour Flux really beat the tar out of me when trying
conventional battle techniques, simply getting all 5 of your aeons in full
overdrive mode is enough to get the job done. Go through 2 regular battles
where you allow the opponents to beat on your aeons mercilessly, charging
their overdrives very quickly. Then in the boss battle, have Tidus cast
Hastega. Seymour Flux should be able to get off one zombie/full-life, but
who cares, leave em dead. simply having Yuna go through each aeon's
overdrive (each taking 9999 + 4000...3000...) should be good for a total  of
about 60000 HP. In between each summoning, have the remaining character deal
one good hit. Seymour Flux is so busy banishing aeons, sending HP to
Mortiochis, and protecting itself, that he never has the opportunity to
attack again for the rest of the battle.  The whole process takes under 5
minutes."

If you haven't stopped anywhere to really power up your characters on the
local fiends, do it at the save point before this version of Seymour, otherwise
he will be much faster than your characters.  The first time I did it he was
about on par with hasted Auron for speed =p  Best strategy I could come up with
is use the local fiends elemental magic trends to raise your Aeons overdrives
all to full (i.e. Ifrit in 2x grenades 1x flying thunder guy, gets damaged by
thunder and gauge raises, gets healed by fire attacks), then just summon them
one at a time and let them blast him before he banishes them.  I 'killed' his
little friend several times once he got to 1000 hp but he never fully
disappeared, so just ignore him.  Zombie Ward helps, but the holy waters are
expensive"

Start the battle off with Tidus, Lulu, and Yuna in the party. Ensure that
Yuna and Lulu have at least one damage spell in the -aga range (Thundaga,
Firaga, etc.). Also, Tidus should have the Hastega ability, and Wakka the
Silence Buster ability.

As soon as Tidus gains initiative, cast Hastega on the party. Pay
attention to the order in which Seymour and his suit attack... the goal is
to prevent them from being able to use their combo attacks by silencing
Seymour just prior to that turn. At the last turn before a Seymour attack,
swap Wakka in and use the Silence Buster. This prevents Seymour from doing
anything particularly horrible for that turn.  Haste Wakka as soon as you
can, and just swap the four characters as necessary so that you can always
Silence Seymour prior to an attack. Continue to pound Seymour with the aga
spells, and nuke his suit from time to time as well.

I also created some Blessed Armor for my characters with the Customize
ability, but I don't think this is necessary.

During this battle you should be increasing your overdrive for Yuna. When
the suit indicates that it's ready for annihilation, drop the hammer with
Yuna's overdrive summoning of her most powerful Aeon, and use it's
overdrive to finish off Seymour."


After this little fight, head on through the path.

---
Mount Gagazet - The caverns and trials
[Important Items: Nothing]

After a movie scene of Tidus touching the Fayth, he gets into a dream. Head
north onto the ship. Head through the green door on the deck. Inside, Tidus
sees the Fayth that has been with him since the beginning. And here is where
Tidus learns the truth of everything that happened. Follow the Fayth and keep
talking with him until Tidus wakes up. But what just happened ? Turns out that
Tidus is a dream, so is Jecht and Zanarkand altogether. There was a war between
Bevelle and Zanarkand many years ago, but Zanarkand didn't stand a chance. The
summoners of Zanarkand became the Fayth, and summoned Tidus, Jecht and all of
Zanarkand into a dream where they could live. When Sin attacked, Tidus somehow
got back into the real world as a dream. And the last thing that the Fayth
tells you is if you will let them rest. But if you let the Fayth stop dreaming
then Tidus wouldn't exist at all. Oh well, Tidus takes the whole incident as a
dream he had and continues forward. So why don't you do the same.

You will eventually reach a cavern. Save at the save sphere and go the only
direction you can, west. You will reach an underwater area where only the 3
swimmers can access, thats Tidus, Wakka, and Rikku/ Swim through and fight the
tough enemies. Counter them with Wakkas Dark Attack to keep them from nailing
you. Watch out for the fishes' attacks, which poison you.

Get to the end and prepare for the first Trial of Gagazet. Wakka needs to hit
the glowing ball in the center of two rotating shields. Time it right and don't
get nervous, you have unlimited tries provided your PS2 doesn't melt. After
completing that, grab the Lvl. 1 Key Sphere and head back to the save sphere.
Go through the new path now until you reach more water.

Have the group swim through once again until you reach 3 lights. It isn't
really smallest goes in smallest hole, but the colored holes correspond to a
characters Sphere Grid. Send the character with an Orange Sphere grid through
the orange hole. Thats  Wakka. So here is the breakdown:

Rikku: Green
Tidus: Blue
Wakka: Orange

Get the treasure that appears, a Fortune Sphere. Swim back through the river
you just came from and take the new path opened up to you on the east side.
Swim through a small river to reach a Return Sphere and Recovery Ring. The
Sphere is a great help on the sphere grid letting you Teleport to areas you
have been to. Return back to the area you came from. Go to the west until you
reach a Star Armgaurd and head back to the area you came from. Go north and
take the left path there. When you reach the top a conversation begins.
Afterwards, head to the save sphere and save. Get ready for an easy fight.

[BOSS - Sanctuary Keeper]
[40,000 Hp - 16,500 AP - Steal Turbo Ether]

Enter the fight with Auron, Wakka/Kimarhi, and Yuna. Have Yuna cast reflect on
the boss. That will cause it to reflect its healing spells onto you. Also use
Armor Break to do double damage. Switch out Yuna for Tidus and start attacking.
The beast will try to heal itself, only to end up healing you. After trying
that a few times though, it gets the idea. It will then cast reflect on one of
your characters to bounce healing onto itself. At that point, you need to
Dispel the reflect off you, or switch out the character. Every time you lose a
character, just Phoenix Down, don't bother healing. Just keep attacking it. The
boss only has a few moves:

Photon Wings: Casts Curse (no overdrives),and other effects. Deals 1000+ damage
Mana Breath : Deals 4300 damage to one person. Just revive the fallen
Attacks  Deals about 1200 damage. Ignore it
Tail SweepDeals about 1200 damage and delays your turn. Wakes up everyone.
Curaga   Cures 9000+ HP

He starts the battle with Photon Wings, which is the most annoying attack. As
long as your HP does not dip below 1100, your ok. The tail sweep is good when
Photon Wings put your whole party to sleep. Just keep attacking it and its gone
in no time. Almost to the end of the game !

---
Zanarkand Ruins - Revisiting old memories
[Important Items: Nothing]

This is like the walk on Gagazet, long. But not too long. Start going through
the straight path. You will battle normal fiends along the way. Continue until
you reach the huge dome area. Once you enter, prepare for a beating. The random
fights here are pretty tough, mainly Machina of any kind. And Rikku can't kill
them in one shot. Rely on Power Break and Armor break through this. If you
fight any undead people, just use a Phoenix Down on them and kill them. There
may seem to be many paths, but they are all short and meet up in the same
place. Just keep going and collecting treasures.

The place is full of Pyre flies, so you will se many images of the past. When
you see the images of Seymour as a child, keep going. You will then see Braska
and Jecht and Auron in the memories. Follow them and save at the next sphere.
Time for the simple and long cloister of trials. This one is very easy, but you
have to do a lot.

---
Zanarkand ruins - The Cloister of Trials
[Important Items: Sun Crest]

In the first room, this is going to be like a warm up before the real thing. On
the back wall are Tetris images, and you goal is to  find them on the floor. Go
up and talk to the wall with the Tetris image and it shows you where you need
to step. Its like a memory game. Memorize where you need to step and do it. The
order does not matter. Messing up cause the puzzle to reset. Once you complete
it, pedestals come out the sides of the room. Push them in one at a time,
starting counter-clockwise. When you put one in, its activates the next Tetris
puzzle in the next room. You have to complete all 4 to continue onwards. The
left center and right center pedestals are for later, so leave them alone. When
you push the first pedestal in, go to the next room and speak with the Tetris
wall-images to see where to step. When you finish the puzzle, head back and
push in another pedestal, and another, and another. At this point you will have
4 of them done. Go into the huge room and take the red sphere from the left of
the Tetris wall image. Go to room one and insert it into the left pedestal.
That deactivates the power.  Push it into the wall. Go back and get the blue
sphere, which deactivates the Tetris-wall image. Insert it into the last
pedestal, and push it into the wall too. Puzzle complete !

Save the game, and go into the huge room. Get ready for a complicated battle!

[BOSS - Spectral Keeper]
[52,000 Hp - 12,000 AP - Steal Turbo Ether, and Ether]

Tough. Your characters surround him on the points of a hexagon, with him in
the middle. You can move to different points by using your turn, which is good,
cause every time the boss is hit by any attack he counterattacks and hits all 3
points he is facing for 2500-3000 damage.  Protect and haste on your entire
party are almost requirements.  On his regular turn. the *only* attack he uses
is Berserk Tail, which, you guessed it, tries to berserk one party member,
making them attack and get your whole party counterattacked.  Do not summon
Aeons unless they have their overdrive up, you will only have time to do one
thing with them before a Glyph Mine appears under them and kills them
immediately.  Occasionally a couple of Glyph Mines will appear at random
points, move characters off of them ASAP before they explode"

Time to head deeper into the ruins. Save the game and head forward. Follow your
party members and save the game. You will meet Yunalesca, the toughest boss
battle yet. After the talking, get prepped !

[BOSS - Yunalesca]
[24,000 Hp - 0 AP]
[48,000 Hp - 0 AP]
[60,000 Hp - 14000 AP]

3 forms. Hard. Not Easy at all. Ill hand it this one off to the best Boss
fighter, Sean.
Form #1 20000 hp:  Ah, you think to yourself, 20000 hp?  There has to be a
catch. And you are right.  This is form #1 of this boss, and the easiest by
far. Attacking with physical attacks will cause it to counter with a 200ish
damage attack that negates all beneficial spells like Haste and also casts
Darkness and sometimes Curse.  Magic attacks are countered with Silence.  You
should be able to take care of it fast though. Try not to use your aeons for
this form, you'll need their status immunity later."

"Form #2, 40000 hp:  Tougher.  Counterattacks the same as above, except now
alternates her turns between Hell biter (very low damage and inflicts Zombie on
every party member) and Absorb (absorbs half a characters MAX hp, meaning 2 of
them kills you) She does this over and over till you kill her.  Shiva helps
here, the other Aeons are too slow and their overdrive gives ???? three turns,
generally Absorb Hell biter Absorb, and then you have a dead aeon.  Aeons that
cannot heal themselves are essentially worthless (Valefor and Bahamut if you
haven't given him Cure spells) Since Absorb kills any of them in two hits.
Not too hard, you say?  Its not over yet!"

"Form #3, around 70000 hp:

 Counterattacks same as above two forms, uses Hell biter alot, but now things
get tricky.  Now it uses Curaga (5000-6000 damage on one zombified person) and
Mega Death (instant kill on all non-zombified people).  Also sometimes uses
Mind Blast(500-1000 damage on each character, inflicts confusion)  I recommend
full hasted party, two non zombified people and one zombified person at all
times.  Thats how I lasted the longest anyway.  Aeons, assuming you even have
any left alive by now, get even harder to use here with the Mega Death threat."

After the fight, search around for the Sun Crest. Thats needed for Tidus's
Ultimate Weapon and if you miss it, you will have to come back down here. After
you get it, ride the elevator back up and exit the place. Cid arrives on the
scene at this point.

---
Airship - The Final Destination
[Important Items: Nothing]

Free at last ! That means you can go anywhere on the map you want to ! Talk to
everyone on the ship and get organized. Save the game and try a few Sidequests.
Take a vacation to a town, or go item and monster hunting. After your done with
your break though, its onwards to Sin.

---
The Final Confrontation - Battles
[Important Items: Nothing]

Back on the Airship, speak with Cid. You can now fly the thing to wherever you
want. From the list of places to go though, select High bridge. Its time to
fight. When you arrive, head forwards to the people there. Looks like things
won't go too smoothly, and Sin is waiting for you. Prepare to battle ! Just
keep pushing onwards and fighting. After a battle, If you can move, just go
forward and don't explore. Save whenever a Save Sphere pops up too.

[BOSS - Sins Fin]
[65,000 Hp EACH - 16,000 AP EACH - Steal Gems and X-Potions]

Easy fight. The key here is to Haste your party, and Armor Break Sin. Bring in
the Fighters and start hacking away at Sin. This form of Sin is very weak and
deals damage easy to heal. Just heal with potions of any kind and revive using
Phoenix Downs. Protect spell helps here too.

[BOSS - Sin and Sinspawn]
[36,000, 20,000 Hp - 19,800 AP - Steal Gems]

It gets a bit harder now. The Sinspawn takes all magic attacks directed at Sin,
do take it out first. Armor break it and Silence it, then just attack it. The
weak Sinspawn stands no real chance. Push onto Sin now and unleash a few
Overdrives and attacks. Cure your party whenever your health reaches critical
areas. Keep it up and another battle is won. Try to not use too many
overdrives, and rely on magic the most.

[BOSS - Overdrive Sin]
[140,000 Hp  - 20,000 AP - Steal Gem, Ether]

This is the hard fight. Sin now has an Overdrive Meter. Make sure to rely on
magic once more. Unleash all you Overdrives on Sin and keep healing any Status
Effects casted on you. Hastega and Armor break will help. Mental Break helps
you inflict more magic damage. Double cast Ultima with Lulu, and have Yuna use
her Holy. Keep it up and don't let Sin each its Overdrive. If Sin manages to
use the Giga-Gravitron, your dead as a door nail in one hit. Its best to just
heal after every attack you take, and make sure all your attacks dish out at
least 9999 damage, so you can kill Sin before it uses its Overdrive.

---
The Final Confrontation - Seymour Again
[Important Items: Nothing]

After the Sin battles, you end up inside Sin. Push through this place and try
to avoided all battles, as these fiends are terrible. Keep following the main
path until you find...

[BOSS - Seymour Omnis]
[80,000 Hp  - 24,000 AP  - Steal Gems]

All you need are 3 or 4 Overdrives from your characters and Valefors final
overdrive.

For the last incarnation of Seymour you can beat him unbelievably easily by
using Valefor's second overdrive energy blast.  If you don't have it take the
air ship to Besaid and talk to a women by the temple, she'll give you
"something chewed and mangled"  it will actually be Valefors energy blast.
This takes about 50000 of his 80000 hp.  Before you use it though just use a
couple powerful over drives. that should pretty much do it."

---
The Final Confrontation - The Tower
[Important Items: Nothing]

Yay, how great. Follow the main path until you find a wall with a Glyph. Touch
it. Now, continue and step on a symbol on the floor. You now have to find all
ten treasures in this place before heading to the final fight. You first need
to kill 30 fiends to open all the doors here. After that, had through each door
and collect all ten treasures. This Teleports you to the final fight.

[BOSS - Braska's Final AEON]
[60,000  Hp FIRST FORM ]
[120,000 Hp SECOND FORM]

Easy. Use the same tactics as all the fights before, except save your Aeons
Overdrives and Characters Overdrives for the second form. Haste everyone at the
start. Use double cast flare and Yuna's Holy to attack. Make sure you heal
whenever hurt, max HP is crucial here. Keep it up until it transforms. At this
point, watch for the Aeons overdrive gauge. If it gets too full, use Tidus'
Talk option to lower the gauge. When it gets to around 100,000 HP, unleash
every, single overdrive you have. This thing is dead, especially if it faces
Valefors second overdrive.

[BOSS - Aeon Battle]
You get to fight your own Aeons, but you have the advantage of choosing which
you want to fight with. This means just use an Aeon with the opposite element
of the enemy and its over. Easy as pie.

---
The Final Confrontation - YU YEVON

[FINAL BOSS - Yu Yevon]
[99999 HP]

Easy. All the other fight to this point are relatively harder. All you have to
do is cast reflect on Yu Yevon to make him heal you, and reflect on one of your
guys to reflect his attacks. Don't worry about spells, just keep using the
attack command and healing whenever your hurt. A pretty lame final boss, oh
well. If you want a challenge, then try to not use reflect. Very easy for a
last fight ! Congratulations though, you beat the game ! Enjoy the sad, but
great ending !





		 Controls


if your a idot then this is for you or if your controllar is srewed up
U= Up
L= Left
R= Right
D= Down

T= Triangle
C= Circle (O)
X= X
S= Square

SL= Select
ST= Start

A1= Analog Stick Left
A2= Analog Stick Right
     ______              ______
    |  L2  |            |  R2  |
    |______|            |______|
    |__L1__|            |__R1__|
   /        \          /        \
  /    U     \________/     T    \
 |   L   R                S   C   |
 |     D                    X     |
  \            SL  ST            /
   \          ________          /
   |         |A1 ||A2 |         |
   |         |L3 ||R3 |         |
   |        / ---  --- \        |
   |       /            \       |
   |      /              \      |
    \____/                \_____/


-->Walking
----------

X Button        - Accepts Command, go to next menu
O Button        - Cancels Command, closes menu, backs up
Triangle Button - Go to menu
Square Button   - Check if a person wants to join your Blitzball team
R1              - Nothing
L1              - Nothing
L2              - Nothing
R2              - Nothing
Start           - Pause
Select          - Nothing

-->Menus
--------

X Button        - Accepts Command, go to next menu
O Button        - Cancels Command, closes menu, backs up
Triangle Button - Nothing
Square Button   - Nothing
R1              - Next Person
L1              - Previous Person
L2              - Nothing
R2              - Nothing
Start           - Nothing
Select          - Nothing





		 Characters



==Tidus==
Found at:Beginning
Weapon  :Light Weighted Swords
Armor   :Small Shields
Attack  :Medium attack power
Magic   :Weak magic power
Hp      :Medium hit points
Special :Ground monsters
Over D  :Swordplay (Attack using sword in style)
                   (Get more by using Overdrive a lot)

Although Tidus (default name) seems weak, don't forget you can boost him up
using the sphere grid. You can make him pretty strong if you know how to use
him. Try to customize his weapons to give more strength, or an elemental
advantage.

==Wakka==
Found at:After second Sin attack
Weapon  :Customized Blitzballs
Armor   :Heavy Armguards
Attack  :Medium-High attack power
Magic   :Weak magic power
Hp      :High hit points
Special :Flying monsters
Over D  :Slots (Randomize certain things)
               (Get more by winning at Blitzball)

Wakka is a strong guy, so it's easy to plow through enemies. Remember that he
almost always hits flying enemies with his Blitzball. Whenever you see a flying
creature, only have Wakka attack it, the other party members will frequently
miss.

==Lulu==
Found at:Besaid Island
Weapon  :Possessed creatures and dolls
Armor   :Light Weighted Bangles
Attack  :Extremely Low attack power
Magic   :High magic power
Hp      :Low hit points
Special :Elemental Monsters
Over D  :Fury (Casts spells different ways)
              (Get more by increasing magic power)

Lulu is the basic black magic user. Low HP, high magic, and a pathetic attack
power. However, when you run into ANY enemy with magic, just use the opposite
it does and it should die in 1 turn.

==Yuna==
Found at:Besaid Island Temple
Weapon  :Magical Staffs
Armor   :Magical Rings
Attack  :Extremely Low attack power
Magic   :High magic power
Hp      :Low-Medium hit points
Special :Anything with high HP, and elements
Over D  :Grand Summon (Summons creature with a full overdrive gauge)
                      (Get more by... hey ! You can't get more !)

Yuna is the magic user of the party who can summon. She gains summons by
praying at temples across Spira (the world you live in). Each one grants here 1
new Aeon (summon). She is also the best party member to use white magic with.

==Kimahri==
Found at:Besaid Island
Weapon  :Pole Arms and Pole Axes
Armor   :Heavy Armlets
Attack  :High attack power
Magic   :Medium magic power
Hp      :High hit points
Special :Grounded monsters, low-flying monsters
Over D  :Ronso Rage  (Casts spells learned from enemies)
                     (Get more by using Lancet a lot)

Kimahri can learn enemy attacks, just like in the previous 9 Final Fantasy's.
To learn attacks, use the _Lancet_ ability when fighting a creature, and if
you're lucky, you may learn one of its strong attacks to use on a future
overdrive.

==Auron==
Found at:Blitzball Tournament (Luca)
Weapon  :Huge Swords
Armor   :Heavy Bracers
Attack  :Extremely high attack power
Magic   :Medium magic power
Hp      :Extremely high hit points
Special :Heavily armored monsters
Over D  :Bushido (Unleashes elemental powers in a huge attack)
                 (Get more by finding Jecht Spheres)

Auron is a bit over powered, that’s what your thinking. Well, yes he is, plus
he has abilities like Power break to make everything in the way become
weakened. But, he is vulnerable to magic, just like the other fighters of the
team.

==Rikku==
Found at:After defeating Al Bhed Underwater Machina
Weapon  :Claws and hand-weapons
Armor   :Targes
Attack  :Low attack power
Magic   :Low magic power
Hp      :Low hit points
Special :Machina
Over D  :Mix  (Combine 2 items to create a powerful attack or healing)
              (Get more by mixing different combinations)

Rikku may seem like nothing special, I mean, her stats are just ugly. That’s
what you think. Her usefulness is in stealing, using attack items, and her
Overdrive. try to mix things to get different attacks. Try combining your
spheres to get effects. Here are a few examples:

EFFECT            ITEMS MIXED
Megalixer    :    2 Elixirs
Frag Grenade :    1 Power Sphere, 1 Mana Sphere


			+-+
			|D| Overdrives
			+-+


Information from various sources

-->Tidus (SWORDSKILL)
---------------------
1- Spiral Cut
   [Already Learned]
   (Damage single enemy with spin move)

2- Slice & Dice
   [Use Spiral Cut 10 times]
   (Attacks 6 times at random enemies)

3- Energy Rain
   [Use Slice and Dice 20 times]
   (Attacks all enemies)

4- Blitz Ace
   [Use Energy Rain 50 times]
   (Attacks single enemy multiple times)

In order to get them to work, press X when the moving line gets to the center
of the bar. The faster you do it, the more damage that is dealt. Gain more
overdrives by using the current ones many times.

-->Wakka (SLOTS)
----------------
1- Element Reels
   (Elemental attributes are added to your attack)

2- Attack Reels
   (Extra damage is added to your attack)

3- Status Reels
   (Status effects are added to your attack)

4- Aurochs Reels
   (Unknown)

Wakka is interesting here. All you have to do is match up 2 of the 3 slot reels
to execute the move. Gain more by winning and competing in Blitzball
tournaments.

-->>Lulu (FURY)
--------------

Just rotate the analog stick (right one) as many times as you can to cast
spells multiple times. The amount you can cast increases with your strength.

-->Yuna (GRAND SUMMON)
----------------------

Nothing special. Summons any Aeon with a full Overdrive gauge

-->Kimahri (BLUE MAGIC)
----------------------

1- Jump
   (Damages one enemy)
2- Fire Breath
   (Damages all enemies with Fire)
3- Seed Cannon
   (Damages one enemy)
4- Self-Destruct
   (Kamikaze attack to a single enemy)
5- Thrust Kick
   (Attacks a Single enemy)
6- Stone Breath
   (Attacks all enemies with Stone)
7- Aqua Breath
   (Attacks all enemies with water)
8- Doom
   (Casts gradual death to all enemies)
9- White Wind
   (Heals whole party. 1/2 of Kimahri HP is the healing amount)
10- Bad Breath
    (Casts every status effect on all enemies)
11- Mighty Guard
    (Casts Protect, Shell, and all Null Magic on party)
12- Nova
    (Attacks all enemies for major damage)

Gain more abilities by using the Lancet attack on enemies that use the above
techniques

-->Auron (BUSHIDO)
------------------

1- Dragon Fang
   [D, L, U, R, L1, R1, X, O]
   (Attacks all enemies)
   {Already Learned}


2- Shooting Star
   [Triangle, O, square, X, left, right, X]
   (Attacks one enemy. May insta-kill enemies and some bosses)
   {1 Sphere}

3- Banishing Blade
   [U, L1, D, R1, R, L, triangle]
   (Attacks one enemy)
   {3 Spheres}

4- Tornado
   [O, R, R1, L, L1, triangle]
   (Attacks all enemies for major damage)
   {10 Spheres}

Abilities are learned by collecting Jecht Spheres

1- After defeating Spherimorph
2- Besaid Village, right of the temple
3- On the ship SS Liki
4- Luca Stadium, Basement A
5- Mi'ihen Highroad
6- Mushroom Rock Road
7- South Shoopuf morph
8- Thunder Plains
9- Macalania Woods, southern part
10- Gagazet Mountain


-->Rikku (MIX)
--------------

Rikku will mix two items to produce an offensive, Defensive, or Healing item
that is used instantly.

-->Overdrive Types
------------------

Stoic     (3 of 5) - Gauge increases at you receive damage from allies
Warrior   (4 of 5) - Gauge increases as you deal damage to enemies
Comrade   (4 of 5) - Gauge increases when enemies attack allies
Healing   (2 of 5) - Gauge increases when you heal an ally
Slayer    (5 of 5) - Gauge increases when you defeat an enemy
Victor    (4 of 5) - Gauge increases when a battle is won
Tactician (3 of 5) - Gauge increases when a status effect is successful
Ally      (4 of 5) - Gauge increases on allies turn
Daredevil (3 of 5) - Gauge increases when character fights in terminal
                     condition
Hero      (3 of 5) - Gauge increases when fighting tough enemies
Solo      (2 of 5) - Gauge increases when you fight alone
Victim    (4 of 5) - Gauge increases when hit by status effects

			+-+
			|E| Weapons and Armor
			+-+


In this game, you can have 1 piece of armor and 1 weapon equipped per
character. You can also carry around extra armor and weapons if needed for a
later time. In Final Fantasy X, they introduce the element of _customizable_
weapons. This means you can give weapons cool attributes. To do this, you have
to have Rikku permanently in the party. Go to the menu and select _Customize_.
Now any weapon in gray cannot be customized for one reason or another.

Select a weapon in white text, and look to the right. There should be empty
pink boxes, these indicate how many abilities you can have. To put an ability
on a weapon, select in on the left side. If it’s grayed out, then you cant
equip that ability. Putting on an ability requires items, so to get good
abilities on weapons like Auto-Med, go item hunting.

Select your desired abilities, and test them out in battle to see if the weapon
is how you like it. I recommend things like Strength and Armor + and HP + for
your armor. Try getting NullShock on your armor too, many enemies and Machina
use lightning and you can absorb it.




-->Weapons Abilities
--------------------
Name        - Sensor
Needs       - 2 Ability Spheres
Description - Detect the enemies HP amount
Rating      - 4 of 5

Name        - Piercing
Needs       - 2 Key Spheres lvl 1
Description - Armor has no effect on weapons
Rating      - 3 of 5

Name        - Initiative
Needs       - 6 Chocobo Feathers
Description - Increases the chance of first turn
Rating      - 2 of 5

Name        - First Strike
Needs       - 1 Return Sphere
Description - Increases chances of first strike
Rating      - 2 of 5

Name        - Fire Strike
Needs       - 4 Bomb Fragments
Description - Adds Fire to all of your attacks
Rating      - 3 of 5

Name        - Lightning Strike
Needs       - 4 Electric Marbles
Description - Adds Lightning to all of your attacks
Rating      - 4 of 5 (Good vs. Machina)

Name        - Water Strike
Needs       - 4 Fish Scales
Description - Adds Water to all of your attacks
Rating      - 2 of 5

Name        - Ice Strike
Needs       - 4 Arctic Winds
Description - Adds Ice to all of your attacks
Rating      - 3 of 5

Name        - Silence Strike
Needs       - 20 Silence Grenades
Description - 100% of silencing enemy
Rating      - 4 of 5

Name        - Silence Touch
Needs       - 60 Echo Screens
Description - 50% of silencing enemy
Rating      - 3 of 5

Name        - Sleep Strike
Needs       - 16 Dream Powder
Description - 100% of sleeping enemy
Rating      - 5 of 5

Name        - Sleep Touch
Needs       - 10 Sleeping Powders
Description - 50% of silencing enemy
Rating      - 4 of 5

Name        - Dark Touch
Needs       - 60 Eye drops
Description - 50% of darkening enemy
Rating      - 2 of 5

Name        - Dark Strike
Needs       - 20 Smoke Bombs
Description - 100% of darkening enemy
Rating      - 3 of 5

Name        - Poison Strike
Needs       - 24 Poison Fangs
Description - 100% of silencing enemy
Rating      - 4 of 5

Name        - Poison Touch
Needs       - 99 Antidotes
Description - 50% of silencing enemy
Rating      - 3 of 5

Name        - Stone Touch
Needs       - 10 Petrify Grenades
Description - 50% of petrifying enemy
Rating      - 4 of 5

Name        - Stone Strike
Needs       - 60 Silence Grenades
Description - 100% of petrifying enemy
Rating      - 5 of 5

Name        - Death Strike
Needs       - 60 Farplane Winds
Description - 50% of killing enemy
Rating      - 2 of 5

Name        - Death Touch
Needs       - 30 Farplane Shadows
Description - 15% of killing enemy
Rating      - 3 of 5


Name        - Zombie touch
Needs       - Holy Water x70
Description - 50% of Zombie
Rating      - 3 of 5

Name        - Zombiestrike
Needs       - 30 Candle of Life
Description - 100% of Zombie
Rating      - 4 of 5

Name        - Slowtouch
Needs       - 16 Silver Hourglass
Description - 50% of slow
Rating      - 3 of 5

Name        - Slowstrike
Needs       - 30 Gold Hourglass
Description - 100% of slow
Rating      - 4 of 5

Name        - Str +3%
Needs       - 3 Power Sphere
Rating      - 2 of 5

Name        - Str +5%
Needs       - 2 Stamina Spring
Rating      - 3 of 5

Name        - Str +10%
Needs       - 1 Skill Sphere
Rating      - 4 of 5

Name        - Str +20%
Needs       - 4 Supreme Gem
Rating      - 5 of 5

Name        - Magic +3%
Needs       - 3 Mana Sphere
Rating      - 2 of 5

Name        - Magic +5%
Needs       - 2 Mana Spring
Rating      - 3 of 5

Name        - Magic +10%
Needs       - 1 Black Magic Sphere
Rating      - 4 of 5

Name        - Magic +20%
Needs       - 4 Supreme Gem
Rating      - 5 of 5

Name        - Counterattack
Needs       - 1 Friend Sphere
Description - Counterattacks when attacked by fiends
Rating      - 3 of 5

Name        - Evade & Counter
Needs       - 1 Teleport Sphere
Description - Evade an attack and then follows up with a counter
Rating      - 3 of 5

Name        - Magic Counter
Needs       - 16 Shining Gem
Rating      - 2 of 5

Name        - Magic Booster
Needs       - 30 Ether Turbo
Description - Increases magic attack power, and doubles MP cost
Rating      - 4 of 5

Name        - Alchemy
Needs       - 4 Healing Water
Description - Medicine restores double the amount
Rating      - 4 of 5

Name        - Half MP Cost
Needs       - 20 Twin Stars
Rating      - 3 of 5

Name        - One MP Cost
Needs       - 20 Three Stars
Rating      - 5 of 5

Name        - Double AP
Needs       - 20 Mega Elixir
Rating      - 4 of 5

Name        - Triple AP
Needs       - 50 Wings to Discovery
Rating      - 5 of 5

Name        - Overdrive to AP
Needs       - 10 Door to Tomorrow
Rating      - 2 of 5

Name        - SOS Overdrive
Needs       - 20 Gambler's Spirit
Description - Overdrive gauge rise faster
Rating      - 5 of 5

Name        - Double Overdrive
Needs       - 30 Underdog's Secret
Rating      - 5 of 5

Name        - Triple Overdrive
Needs       - 30 Winning Formula
Rating      - 5 of 5

Name        - Gillionaire
Needs       - 30 Designer Wallet
Description - Gil received is always doubled in battle
Rating      - 2 of 5

Name        - Break Damage Limit
Needs       - 60 Dark Matter
Description - Breaks the 9,999 damage mark
Rating      - 5 of 5

The same rules and most abilities go for armor. When assigning abilities, some
begin with SOS, which means it’s activated when a character is in terminal
condition. Mess around and try to create super-powerful weapons.

To see a much more detailed list, see the in-depth FAQ for Equipment Remodeling
here at GameFAQs. Ceebs did a great job making it, and it is very detailed.




A summoner has the gift on summoning great beasts to fight for her/ him. In
your party, Yuna is the Summoner. Like characters, Aeons are controllable and
have overdrive gauges. Here are a few notes:

+ Controllable
+ Can only have one out at a time
+ Need to revive at Save Sphere when they die, or after a certain amount of
battles, as shown in the Aeon screen
+ Overdrive gauge is reset if Aeon is killed
+ Can be taught abilities
+ Does NOT use the sphere grid

The Aeons can learn abilities by spending items, just like how you can
customize armor. In the Aeon menu, if you have gotten the Summoners Soul, you
can press O, then select abilities at the top. Aeons learn these abilities by
spending items. Some abilities that are useless to Aeons are Life and Full
Life. Unless you are fighting a lot of Zombies, I recommend you save those
items needed to learn revive moves for later.

========================================================

   -------
  |VALEFOR|
   -------
   -------------------------------------------------
  |Specials|                                        |
   --------                                         |
  |Sonic Wing: Deals damage and delays targets turn |
   -------------------------------------------------
   -------------------------------------------------
  |Magic|                                           |
   -----                                            |
  |Fire       4 MP                                  |
  |Blizzard   4 MP                                  |
  |Thunder    4 MP                                  |
  |Water      4 MP                                  |
   -------------------------------------------------
   -------------------------------------------------
  |Overdrives|                                      |
   ----------                                       |
  |Energy Ray   :Non Elemental Damage               |
  |Energy Blast :Major Non Elemental Damage         |
   -------------------------------------------------

========================================================

   -----
  |IFRIT|
   -----
   ----------------------------------------------------
  |Specials|                                           |
   --------                                            |
  |Meteor Strike: Deals damage and delays targets turn |
   ----------------------------------------------------
   -------------------------------------------------
  |Magic|                                           |
   -----                                            |
  |Fire       4 MP                                  |
  |Null-Frost 2 MP                                  |
  |Null-Blaze 2 MP                                  |
   -------------------------------------------------
   -------------------------------------------------
  |Overdrives|                                      |
   ----------                                       |
  |Hell Fire: Fire damage to all enemies            |
   -------------------------------------------------

 ========================================================

   -----
  |IXION|
   -----
   -------------------------------------------------
  |Specials|                                        |
   --------                                         |
  |Aero Spark: Attacks enemy and delays turn        |
   -------------------------------------------------
   -------------------------------------------------
  |Magic|                                           |
   -----                                            |
  |Thunder    4 MP                                  |
  |Thundara   8 MP                                  |
   -------------------------------------------------
   -------------------------------------------------
  |Overdrives|                                      |
   ----------                                       |
  |Thor's Hammer: Thunder attack on all enemies     |
   -------------------------------------------------

========================================================

   -----
  |SHIVA|
   -----
   -------------------------------------------------
  |Specials|                                        |
   --------                                         |
  |Heavenly Strike: Damages enemy and delays turn   |
   -------------------------------------------------
   -------------------------------------------------
  |Magic|                                           |
   -----                                            |
  |Blizzara   8 MP                                  |
  |Blizzard   4 MP                                  |
  |Null-Blaze 2 MP                                  |
  |Null-Frost 2 MP                                  |
   -------------------------------------------------
   -------------------------------------------------
  |Overdrives|                                      |
   ----------                                       |
  |Diamond Dust: Deals Ice damage to all enemies    |
   -------------------------------------------------

========================================================

   -------
  |BAHAMUT|
   -------
   -------------------------------------------------
  |Specials|                                        |
   --------                                         |
  |Impulse: Damages all enemies                     |
   -------------------------------------------------
   -------------------------------------------------
  |Magic|                                           |
   -----                                            |
  |Fire       4 MP                                  |
  |Blizzard   4 MP                                  |
  |Thunder    4 MP                                  |
  |Water      4 MP                                  |
  |Fira       8 MP                                  |
  |Blizzara   8 MP                                  |
  |Thundara   8 MP                                  |
  |Watera     8 MP                                  |
  |Firaga    16 MP                                  |
  |Blizzaga  16 MP                                  |
  |Thundaga  16 MP                                  |
  |Wateraga  16 MP                                  |
   -------------------------------------------------
   ------------------------------------------------------
  |Overdrives|                                           |
   ----------                                            |
  |Mega Flare: Major non-elemental damage on all enemies |
   ------------------------------------------------------

All Aeons can access a special menu on their turn by pressing right on the
command menu.

BOOST: Take more damage (+150%) for one turn, Overdrive fills faster.
SHIELD: Take less damage (-150%) for one turn, Overdrive gauge freezes.
DISMISS: Send Aeon away. Good when low on HP.

All the Aeons can learn abilities too. Here is a list of everything every
single aeon can learn and is capable of. They are in no special order except
for the Elemental spells.

Name:   Sleep Attack
Items:  Sleeping Powder x3

Name:   Delay Attack
Items:  Silver Hourglass x20

Name:   Delay Buster
Items:  Gold Hourglass x30

Name:   Zombie Attack
Items:  Holy Water x99

Name:   Triple Foul
Items:  Skill Sphere x4

Name:   Power Break
Items:  Stamina Spring x8

Name:   Magic Break
Items:  Mana Spring x4

Name:   Armor Break
Items:  Lv.2 Key Sphere x2

Name:   Mental Break
Items:  Shining Thorn x4

Name:   Dark Buster
Items:  Smoke Bomb x12

Name:   Silence Buster
Items:  Silence Grenade x10

Name:   Sleep Buster
Items:  Sleeping Powder x10

Name:   Dark Attack
Items:  Smoke Bomb x4

Name:   Silence Attack
Items:  Silence Grenade x3

Name:   Pray
Items:  Healing Water x5

Name:   Cheer
Items:  Power Sphere x5

Name:   Aim
Items:  Speed Sphere x5

Name:   Focus
Items:  Mana Sphere x10

Name:   Reflex
Items:  Speed Sphere x10

Name:   Luck
Items:  Fortune Sphere x2

Name:   Jinx
Items:  Fortune Sphere x2

Name:   Cure
Items:  Hi-Potion x99

Name:   Cura
Items:  X-Potion x30

Name:   Curaga
Items:  Mega-Potion x60

Name:   NulBlaze
Items:  Bomb Fragment x2

Name:   NulShock
Items:  Electro Marble x2

Name:   NulTide
Items:  Fish Scale x2

Name:   NulFrost
Items:  Antarctic Wind x2

Name:   Haste
Items:  Chocobo Feather x10

Name:   Hastega
Items:  Chocobo Wing x16

Name:   Slow
Items:  Silver Hourglass x4

Name:   Slowga
Items:  Gold Hourglass x8

Name:   Scan
Items:  Ability Sphere x10

Name:   Life
Items:  Elixir x6

Name:   Full-Life
Items:  Megalixer

Name:   Shell
Items:  Lunar Curtain x4

Name:   Protect
Items:  Light Curtain x6

Name:   Reflect
Items:  Star Curtain x3

Name:   Dispel
Items:  Purifying Salt x3

Name:   Regen
Items:  Healing Spring x50

Name:   Flare
Items:  Shining Gem x60

Name:   Ultima
Items:  Supreme Gem x99

Name:   Holy
Items:  Blessed Gem x60

Name:   Death
Items:  Farplane Shadow x30

Name:   Fire
Items:  Bomb Fragment

Name:   Thunder
Items:  Electro Marble

Name:   Water
Items:  Fish Scale

Name:   Blizzard
Items:  Antarctic Wind

Name:   Fira
Items:  Bomb Core x2

Name:   Thundara
Items:  Lightning Marble x2

Name:   Watera
Items:  Dragon Scale x2

Name:   Blizzara
Items:  Arctic Wind x2

Name:   Firaga
Items:  Fire Gem x4

Name:   Thundaga
Items:  Lightning Gem x4

Name:   Waterga
Items:  Water Gem x4

Name:   Blizzaga
Items:  Ice Gem x4

Name:   Bio
Items:  Poison Fang x8

Name:   Demi
Items:  Shadow Gem x4

Name:   Drain
Items:  Stamina Spring x60

Name:   Osmoses
Items:  Mana Spring x10

Name:   Lancet
Items:  Soul Spring x20

Name:   Double cast
Items:  Three Stars x5


-->Explanation
--------------

In Final Fantasy X, there is no more typical system of leveling up. The days of
having to reach a certain level before wanting to do that hard fight is OVER.
Now, it has been replaced with the perfect Sphere Grid. After doing a fight, or
doing other special things, you receive things like ability spheres or power
spheres. These can be used on a board-game like field.

After a battle, you will receive AP, ability points. After you get a certain
amount, you level up. For each level up, you get 1 Sphere Level.

1 Sphere Level= Move 1 space forward
                Move 4 spaces backward (spaces you have claimed)

During battle, you may also get Spheres to unlock spaces on the giant grid. The
grid is composed of many circles, which represent spaces. Each circle has
something on it, like the Fire Spell, or Hp +200. To actually claim it though,
you use these special spheres collected in battle.

-->Sphere Uses
--------------

Power Sphere unlocks =   HP Bonuses
                         Attack Bonuses
                         Defense Bonuses
Speed Sphere unlocks =   Hit % Bonuses
                         Evade % Bonuses
                         Agility Bonuses
Mana Sphere unlocks =    MP Bonuses
                         Magic Attack Bonuses
                         Magic Defense Bonuses
Ability Sphere unlocks = Blk Spells
                         Wht Spells
                         Specials
                         Skills
Lock Sphere unlocks =    Sphere Grid Locks
Clear Sphere unlocks =   Erases a spot on the grid (not recommended)
Fortune Sphere unlocks=  Luck Bonuses

-->Explanation (cont.)
----------------------

Sphere grid locks are like huge rocks blocking the path to an ability. To
unlock a lvl 1 lock, you must use a lvl 1 sphere. To unlock a lvl 3 lock, you
must use a lvl 3 sphere. This whole grid system is much easier to understand if
you see the in-game tutorial, and if you try it yourself. There are also about
20 other spheres, but they are SPECIAL spheres and are self-explanatory. Like
the Teleport Sphere lets you move anywhere on the board someone has been, and
the HP Sphere turns circles with no ability on them into a +300 circle.



-->Abilities on the Grid
------------------------

This is a listing of the abilities that can be learned on the Sphere Grid.
Unlike what most people say, any character can learn anything on the Sphere
Grid, and its possible to claim every space too. Here is a list of the
abilities that any character can learn:

Thunder       : Do minor thunder damage
Thundara      : Do normal thunder damage
Thundaga      : Do major thunder damage
Blizzard      : Do minor ice damage
Blizzara      : Do normal ice damage
Blizzaga      : Do major ice damage
Fire          : Do minor fire damage
Fira          : Do normal fire damage
Firaga        : Do major fire damage
Water         : Do minor water damage
Watera        : Do normal water damage
Waterga       : Do major water damage
Bio           : Constantly damage enemy
Haste         : Increases turn rate on one character
Hastega       : Increases turn rate on whole party
Slow          : Decreases turn rate on one enemy
Slowga        : Decreases turn rate on al enemies
Death         : Instant death 25% of time to target
Demi          : Reduce HP by a quarter
Drain         : Absorb HP from enemy
Osmose        : Absorb MP from enemy
Flare         : Cause major destructive damage to target
Ultima        : Cause major destructive damage to multiple targets
Use           : Use special items in battle.
Flee          : Have entire party run from battle
Cheer         : Increase everyones Strength and Defense slightly
Aim           : Increase everyones Accuracy to hit fast and flying enemies
Jinx          : Lower enemies Luck slightly
Reflex        : Increase the parties evasion slightly
Focus         : Increase Magic attack and defense slightly
Luck          : Raise your parties luck slightly
Lancet        : Absorb enemy HP and MP
Guard         : Defend another character
Steal         : Steal items
Spare Change  : Throw Gil at enemy to deal damage. Damage = to Gil/10
Sentinel      : Defends all characters
Copy Cat      : Character mimics the last action done in battle
Threaten      : Freeze one enemy with fear, paralyzing it
Entrust       : Fill another OVerdrive Gauge at the cost of your own
Provoke       : Provokes enemy to attack character
Double Cast   : Cast two magic spells in a row
Bribe         : Bribes enemy to leave the fight. Requires Gil.
Dark Buster   : 100% chance of dark for 1 turn
Silence Buster: 100% chance of silence for 1 turn
Sleep Buster  : 100% chance of sleep for 1 turn
Delay Attack  : Makes enemy lose 1 turn
Delay Buster  : Makes enemy lose 2 turns
Zombie Attack : Cause Zombie status on the target
Dark Attack   : Cause blindness in enemy for 3 turns
Silence Attack: Cause muteness in enemy for 3 turns
Sleep Attack  : Cause drowsiness on enemy for 3 turns
Triple Foul   : Cause 3 statues effects on an enemy
Mug           : Steal and do 1/2 damage to enemy at same time
Quick Hit     : Faster attack rate
Esuna         : Same effect as the remedy item
Regen         : Constantly restore HP
Cure          : Cure up to 600 HP
Cura          : Cure up to 2000 HP
Curaga        : Cure up to 9999 HP
Life          : Revives character in critical condition
Full-Life     : Revive character with full HP. Kill zombies instantly.
Protect       : Receive half damage
Shell         : Receive half magic damage
NulBlaze      : Immune from Fire
NulTide       : Immune from Water
NulFrost      : Immune from Ice
NulShock      : Immune from Thunder
Reflect       : Reflects all curative and offensive magic to opposing party.
Dispel        : Disables all positive status effects
Holy          : Deal massive damage to zombies and fiends
Auto-Life     : Revives a character when killed
Power Break   : Halves enemy attack power
Armor Break   : Halves enemy defense
Magic Break   : Halves enemy Magic Power
Mental Break  : Halves enemy magic defense
Scan          : Reveals the enemies statistics




		 Blitzball


-->Intro
--------------

Blitzball... the mini-game of FFX. Final Fantasy X has a mini-sport you can
play at save points once you participate in your first Blitzball tournament.
You can only play it at Level 2 Save Travel Spheres (save points lvl 2). So if
you're reading this, then you probably need help. Lets start.

-->Blitzball 101
----------------

The Teams are:

Besaid Aurouchs
Kilika Beasts
Luca Goers
Ronso Fangs
Al Bhed Psyches
Guado Glories

Like in most sports games for consoles, the players in Blitzball are good at
certain things. Unlike traditional sports, these are special statistics. You
can access them from the Blitzball main menu. You want characters with good
stats, and lucky you that the original team has those good stats.

Like real sports you have to sign up people to be on your team. They sign a
contract for a certain amount of games, for a certain amount of Gil per game.
You can do this by pressing Square by a person to recruit them.

Blitzball is played in two halves, each 5 minutes long. The game ends at the
buzzer, no last shots or passes are allowed. The game also has a few ways of
moving. Manual and Auto. Auto is for beginners who dont want to risk the game.
Experienced players should switch to manual movement though.

-->Statistics
-------------

In Blitzball, everyone has statistics and they affect huge things. Whenever
someone is blocking, passing, attacking, catching or shooting, the number for
that statistic is randomly decreases or increased by 50$, meaning a person who
shoots at a goal with a SH less than the CA, has a very small chance of still
making a goal.

HP - Hitpoints : A players energy or Stamina. It slowly decreases and HP is
     required to do certain special attacks or moves.

SP - Speed : How fast a player moves. This affects you ability to catch and out
run other players in the water.

SH - Shot Average : The ability to shoot the ball into a goal. You score if
your SH is higher than the opponents CA. SH slowly goes down as friction slows
it down. SH also decreases from opponents trying to block the ball.

PA - Pass Average : The ability to pass a ball. This number slowly decreases as
a ball travels. The pass can only be caught if the PA is above 0 by the time it
reaches the person cathcing the ball.

EN - Endurance : The ability to withstand attacks. The endurance is a defensive
number. If the endurance is higher than an opponents AT, then you can break
through them. Every time you break, you lose some EN.

AT - Attack : The ability to take out a person breaking. If the AT is higher
than the EN, you will cause the opposing player to fumble the ball.

BL - Blocking Average : The ability to block an oncoming pass or shot. If a
person chooses to pass or shoot instead of break, the SH/PA is emasured against
the BL. A higher BL than the SH/PA means the player will catch the shot or
pass, thereby intercepting it.

CA - Cathing Average : The Goalies' ability to block a shot. If the CA is
higher than the SH, the shot is sucsessfully blocked.

-->Blitzball Playing
--------------------

Teams are made of a:

LF Left Forward (need good SH and EN)
RF Right Forward (need good SH and EN)
MF Midfielder (needs best PA and AT)
LD Left Defense (needs good AT and EN)
RD Right Defense (needs good AT and EN)
GL Goalie (needs best CA)

In the game, you can open a menu by pressing the SQUARE button while you have
the ball. In the menu, as long as no opponents nearby, you can do three things:

Dribble (Move around)
Shoot (Attempt a Shot)
Pass (Attempt a Pass)

The menu changes a little when people are blocking you:

No Break ----------------
Break to _____          |
Break to _____          |
Break to _____          |
                        |
                       \|/

Shoot (Attmept a shot with risk of oppenents catching it)
Pass  (Attempt a pass with risk of opponents catching it)

If you choose no break, you will attempt to do an action while risking the ball
by being caught by the opponents. You can also break to a person. You break
through 1 person by choosing the first person on the list to break through. You
break through all of them by picking the last one. When you try to get through
opponents, the enemy AT is subtracted from your EN. If the number is higher
than zero, the break suceeds, and you have 1 less opponent to worry about
catching your ball. If you break through all the opponents, you have a clear
shot or pass, or you can keep dribbling the ball.

-->Formulas
-----------
Note that all the stats (AT, BL, SH) have a randomizer attached to them. This
changes the number by 50%-150%, meaning a shot against a goal with 5, while the
goalie has a 6 CA, means the shot has a slight chance of going in.

Breaking Sucsess:
EN - AT
If number left is higher than zero, you break
If number left is zero, you fumble the ball

Normal Pass with no one blocking:
If PA is above zero when it reaches the catcher, its a pass
If number left is zero when it reaches the catcher, you fumble the ball

Passing Sucsess against a block:
PA - BL
If number left is higher than zero, you pass
If number left is zero, you fumble the ball

Shooting Sucsess against a goalie:
SH - CA
If number left is higher than zero, you score
If number left is zero, you don't score

-->Status Effects
-----------------

Certian abilites in Blitxball cause Status effects on the enemy and yourself.
This is a detailed explanation on that.

Sleep (Nap)
The sleep ability will put a target to sleep under certian conditions. The
player stops moving and cannot be played. The character is black on the
mini-map. Luckly, sleep can be cured in three ways and three ways only. You can
throw the ball to that person as a pass. It will hit the player and wake
him/her. You can also just wait for the player to wake up on his/her own. The
last way is too wait until a goal is scored, at whcih point they wake up. A
goalie that falls asleep cannot block any shots at all, letting an opponent
from across court with high SH able to score.

Wither (Stat killers)
Statitic killers. A player inflicted with Wither will experience a reduction in
certain statistics by half, indicated by blue lettering. A withered player can
only be cured in two ways. First is you can just wait, and second is to wait
for the end of the half or game. A withered person is not a good player when
vital stats like SH ans PA are affected.

Poison (Venom)
Posion increases the HP loss of a person by triple the normal ammount. This
also hinders the players ability to use any shot techs at all until the poison
wears off over time. Pile Venom will hinder the ability to use any special
techs at all until the venom is gone. The ways to heal this status us by
waiting for the end of a half, or by just waiting. Venomed and posioned players
revover no HP at all during the time of poisoning.

-->Formations
-------------

By pressing Triangle, you can choose your movement, then your teams formation.

Normal Formation:
Defenders and Forwards try to go after the guy with the ball while not moving
too far away from their normal areas. The MF tries to get the main guy to any
extent, except for going far into the opponents area.

Marking Formation:
Before the game, you can mark opponents. When this formation is on, all the
players go after the marked person. This is good to mark a big opponent shooter
who always scores. Mark him/her with 2 or 3 guys, and that opponent shooter
will have a tough time shooting anymore.

Left Side:
Players chase anyone down who has the ball in the left side of the Sphere
arena. The other side is left defenseless.

Right Side:
Players chase anyone down who has the ball in the right side of the Sphere
Arena. The other side is left defenseless.

Center:
The defenders are focused into the center, leaving the rest of the field
defensless. This is effective against opponents who have their shooters go
stright down the middle. This is also effective for you offense, because you
have back-up very close.

All Defense:
Your whole team defends your side of the Sphere pool, creating a hard defense
for opponents to get through. They find themselves rushed by up to 4 blockers
at a time. However, your going to be the only one who tries to enter the other
side of the pool to score.

Flat Line:
Your entire team goes on offense, leaving your goal open. You teamates will get
early blocking on the enemy though. This formation is good when you need people
blocking others in order for you to get a solid shot in.

Counter:
Ally our defenders block both goals on the field. This still leaves your goal
somewhat open to distant shots. Blocking their goal helps slightly, but your
better off with something else.

Double Side:
Places the defenders and forwards into the sides of the pool, on each side of
the goals. This creates a good defense and an okay defense. Opponents will find
it very hard to get a goal in while this mode is in. The two defenders side
attack any threat to the goal.

-->Techs
--------

After or during those games that you are leveling up to lvl 3+, you may see an
opponent use an ability you marked. If he/ she does, look in the top leftish
corner. If your player whom marked him is watching, the words TECHCOPY will
appear at the top. Press X while it says it to learn how to use the ability.
(Japanese version is CIRCLE not X). You can now un-mark the player at
half-time. When you press X at TECHCOPY, 3 things can happen:

1. You learn the ability. It says who learned it on the bottom.
2. You do not learn the ability. It says your level is too low.
3. You do not learn the ability. Your hear a buzz sound. (Pressed to late)

So keep trying to get abilities. As more guys learn them and you hit level 3,
they can start using them. Your Forwards need to have a TACKLE ability, and a
SHOT ability. Try to give your MF (midfielder, the passing guy) passing
abilities, and a tackle. Give your defenders Tackles and PASSING abilities, and
give the Goalie, Goalie abilities (Grip, Super Goalie, etc.). Remember to keep
practicing Techcopy.

Just keep leveling up. By around lvl 3-6 you should get your first win ! Now
try this. During the game when you have the ball, press TRIANGLE. Select Manual
A. Now you can actually move your players, making it easier to get goals. Try
to get goals with Tidus and his Sphere Shot. Just get in close and go for it.

-->Tech Listing
---------------

Here are all the abilites you can Techcopy off other players. Try to learn as
many as you can. These are alphabitized.

Anti-Drain      :   Costs 10 HP   : 50% Preventing of Drain Attacks
Anti-Drain 2    :   Costs 50 HP   : 100% Preventing of Drain Attacks
Anti-Nap        :   Costs 40 HP   : 50% of blocking Sleep
Anti-Nap 2      :   Costs 210 HP  : 100% of blocking sleep
Anti-Venom      :   Costs 5 HP    : 50% chance of blocking poison
Anti-Venom 2    :   Costs 50 HP   : 100% chance of blocking posion
Anti-Wither     :   Costs 30 HP   : 50% chance of blocking wither
Anti-Wither 2   :   Costs 200 HP  : 100% chance of blocking wither
Aurochs Spirit  :   Costs 600 HP  : Adds total SH of team to Wakkas SH
Brawler         :   Costs 10 HP   : 60% of being in encounters from far
Drain Tackle    :   Costs 0 HP    : Absorb 30 HP
Drain Tackle 2  :   Costs 0 HP    : Absorb 150 HP
Drain Tackle 3  :   Costs 0 HP    : Absorb 500 HP
Elite Defense   :   Costs 5 HP    : Interecpt ball farther away
Gamble          :   Costs 300 HP  : Random Stats after waking up
Golden Arm      :   Costs 30 HP   : Slower SH and PA decrease while traveling
Good Morning    :   Costs 80 HP   : Makes charcter better after waking up
Grip Gloves     :   Costs 30 HP   : Raises goalkeepers ball contro;
High Risk       :   Costs 300 HP  : Lower stats dramaticlly while doubling EXP
Invisible Shot  :   Costs 220 HP  : Ball is invisbale, control with analog
Jecht Shot      :   Costs 120 HP  : Downs 2 blocking players. SH+5
Jecht Shot 2    :   Costs 999 HP  : Downs 3 blocking players. SH+10
Nap Pass        :   Costs 40 HP   : Puts opponent to sleep if they touch ball
Nap Pass 2      :   Costs 200 HP  : Puts opponent to sleep if they touch ball
Nap Pass 3      :   Costs 510 HP  : Puts opponent to sleep if they touch ball
Nap Shot        :   Costs 45 HP   : Puts opponent to sleep if they touch ball
Nap Shot 2      :   Costs 80 HP   : Puts opponent to sleep if they touch ball
Nap Shot 3      :   Costs 350 HP  : Puts opponent to sleep if they touch ball
Nap Tackle      :   Costs 40 HP   : If EN=0, oppenent falls asleep. AT+3
Nap Tackle 2    :   Costs 90 HP   : If EN=0, oppenent falls asleep. AT+5
Nap Tackle 3    :   Costs 180 HP  : If EN=0, oppenent falls asleep. AT+7
Pile Venom      :   Costs 30 HP   : Poisons enemy dramaticlly
Pile Wither     :   Costs 70 HP   : Withers enemy dramaticlly
Regen           :   Costs 50 HP   : Triple HP recovery when not holding ball
Sphere Shot     :   Costs 90 HP   : SH+3. Adds random amounts to SH. (0-10)
Spin Ball       :   Costs 30 HP   : Makes a ball harder to catch by Goalie
Super Goalie    :   Costs 30 HP   : Adds random amounts to CA (0-10)
Tackle Slip     :   Costs 40 HP   : 40% chance to evade tackles
Tackle Slip 2   :   Costs 170 HP  : 80% chance to evade tackles
Tech Find       :   Costs 0 HP    : Unlocks slots in characters skill listing
Venom Pass      :   Costs 40 HP   : PA+3. Poisons whoever touches ball
Venom Pass 2    :   Costs 120 HP  : PA+5. Poisons whoever touches ball
Venom Pass 3    :   Costs 250 HP  : PA+7. Poisons whoever touches ball
Venom Shot      :   Costs 20 HP   : SH+3. Poisons whoever touches ball
Venom Shot 2    :   Costs 35 HP   : SH+3. Poisons whoever touches ball
Venom Shot 3    :   Costs 100 HP  : SH+3. Poisons whoever touches ball
Venom Tackle    :   Costs 30 HP   : AT+3. 40% of poisoning blocker
Venom Tackle 2  :   Costs 70 HP   : AT+5. 70% of poisoning blocker
Venom Tackle 3  :   Costs 160 HP  : AT+7. 100% of poisoning blocker
Volley Shot     :   Costs 10 HP   : Player can shoot fumbled balls. 40%.
Volley Shot 2   :   Costs 40 HP   : Player can shoot fumbled balls. 75%.
Volley Shot 3   :   Costs 250 HP  : Player can shoot fumbled balls. 100%.
Wither Pass     :   Costs 40 HP   : PA+3. 30% of withering enemy
Wither Pass 2   :   Costs 180 HP  : PA+5. 60% of withering enemy
Wither Pass 3   :   Costs 4400 HP : PA+7. 100% of withering enemy
Wither Shot     :   Costs 30 HP   : SH+3. 40% of withering goalie
Wither Shot 2   :   Costs 180 HP  : SH+5. 70% of withering goalie
Wither Shot 3   :   Costs 390 HP  : SH+7. 100% of withering goalie
Wither Tackle   :   Costs 8 HP    : AT+3. 40% of withering blockers
Wither Tackle 2 :   Costs 80 HP   : AT+5. 70% of withering blockers
Wither Tackle 3 :   Costs 250 HP  : AT+7. 100% of withering blockers





You can use the Bribe ability to bribe monsters to leave a battle and drop
their items. Giving them a certain amount of gil causes them to drop better
stuff. The key is 20 times their HP amount. This can get expensive. If you miss
a bribe, try again with one more gil each time. Here is a not-done list of some
things you can get (please contribute some more):

Dual Horns      60 Hi-potions
Bombs           16 Bomb Cores
Exoray          Turbo Ether
Garm            7 Sleeping Powders
Flame Flan      10 Fire gems
Iron Giant      Stamina Tonic
Great Malboro   8 Wings to Discovery
Chimera Brain   2 Lvl. 4 Spheres
Demonlith       40 Lvl 3 Key Spheres
Behemoth        30 Lvl. 2 Spheres
Behemoth King   14 Three Stars
Mech Leader     2 Doors to Tomorrow
Land Worm       2 Dark Matter
Master Tonberry 3 Pendulums
Dark Element    3 Return Spheres
Adamantoise     6 Special Spheres
Raldo           10 Hypello Potions
Coerl           2 Friend Spheres
Mech Gunner     40 Al Bhed Potions
Achelous        Healing Spring (x16)
Aerouge         Lightning Marble (x4)
Ahriman         Farplane Wind (x6)
Alcyone         MegaPhoenix (x2)
Anacondaur      Healing Water (x16)
Aqua Flan       Water Gem (x15)
Bandersnatch    Dream Powder (x20)
Barbatos        Teleport Sphere (x20)
Bashura         Stamina Tablet (x80)
Basilisk        Petrify Gernade (x24)
Black Element   Black Magic Sphere (x2)
Blue Element    Water Gem (x2)
Chimera         Underdog's Secret (x15)
Dark Flan       White Magic Sphere (x2)
Defender        Stamina Tablet (x20)
Defender Z      Designer Wallet (x5)
Epaaj           Farplane Wind (x25)
FloatingDeath   Gambler's Spirit (x10)
Gemini          Stamina Tonic (x10) OR Magic Tonic (x10)
Ghost           Mega Phoneix (x38)
Grat            Remedy (x40)
Grendel         Mega Potion (x60)
Halma           Supreme Gem (x20)
Imp             Lv. 1 Key Sphere (x4)
Kusariqqu       Silver Hourglass (x20)
Land Worm       Dark Matter (x2)
Machea          Chocobo Wing (x60)
Maelspike       Attribute Sphere
Malboro         Wings to Discovery (x4)
Mandragora      Return Sphere (x24)
Master Coeurl   Warp Sphere
Mech Defender   Al Bhed Potion (x99)
Mech Hunter     Al Bhed Potion (x60)
Mech Leader     Door to Tomorrow (x2)
Murussu         Hypello Potion (x24)
Nidhogg         Gold Hourglass (x12)
Octopus         Stamina Spring (x20)
Ogre            Stamina Spring (x50)
**Ultima Weapon Pendulum (x99)
-->Items Listing
----------------

Potion            : Restores 200 HP to one character
Hi Potion         : Restores 1000 HP to one character
Mega-Potion       : Restores 2000 HP to entire party
X-Potion          : Restores 100% of HP to one character
Phoenix Down      : Revives one character into critical condition
Mega Phoenix      : Revives entire party with full HP
Ether             : Restores 100 MP to one character
Turbo Ether       : Restores 500 MP to one character
Elixir            : Restroes 100% HP and MP to one character
Megalixir         : Restores HP and MP of entire party
Antidote          : Heals Poison
Soft              : Heals stone
Eye Drops         : Heals darkness
Echo Screen       : Heals silence
Holy Water        : Heals Zombie and Curse
Remedy            : Heals all status effects
Power Distiller   : Enemy drops power spheres
Speed Distiller   : Enemy drops speed spheres
Ability Distiller : Enemy drops ability spheres
Magic Distiller   : Enemy drops magic spheres
Al Bhed Potion    : Cures status effects and heals 1000 HP to all
Healing Water     : Fully restores HP
Tetra Elemental   : Casts NullALL on party and restores HP
Antarctic Wind    : Deals ice damage to enemy
Arctic Wind       : Deals ice damage to enemy
Ice Gem           : Deals ice damage to enemies
Bomb Fragment     : Deals fire damage to an enemy
Bomb Core         : Deals fire damage to an enemy
Fire Gem          : Deals fire damage to enemies
Electro Marble    : Deals thunder damage to enemy
Lightning Marble  : Deals thunder damage to enemy
Lightning Gem     : Deals thunder damage to enemies
Fish Scale        : Deals water damage to enemy
Dragon Scale      : Deals water damage to enemy
Water Gem         : Deals water damage to enemies
Grenade           : Minor damage to all enemies
Fragmentation G.  : Minor damage and armor break to all enemies
Sleeping Power    : Causes sleep on enemies
Dream Power       : Causes sleep on enemies
Silence Grenade   : Causes silence on all enemies
Smoke Bomb        : Causes darkness on all enemies
Shadow Gem        : Reduce target HP by 50%
Shining Gem       : Deals Damage
Blessed Gem       : Deals Damage
Supreme Gem       : Deals Damage
Poison Fang       : Posions all enemies
Silver Hourglass  : Delays enemies turn
Gold Hourglass    : Delays enemies turn and deals damage
Candle of Life    : Casts Slow Death on enemy
Petrify Grenade   : Petrifies enemies
Farplane Shadow   : Causes death on enemy
Farplane Wind     : Causes death to all enemies
Designers Wallet  : No use
Dark Matter       : Deals major damage to enemies
Chocobo Feather   : Haste one character
Lunar Curtain     : Casts Shell on one person
Light Curtain     : Casts Protect on one person
Star Curtain      : Casts Reflect on one person
Healing Spring    : Casts Regen one one person
Mana Spring       : Absorbs MP from target
Stamina Spring    : Absorbs HP from target
Soul Spring       : Absorbs HP & MP from target
Purifying Salt    : Dispells status effects
Stamina Tablet    : Double maximum HP of a character
Mana Tonic        : Double maximum MP of a character
3 Stars           : Reduce magic casting to zero MP
Power Sphere      : Used on Sphere Grid for STR+, HP+, and DEF+
Mana Sphere       : Used on Sphere Grid for MP+, Magic Pow+, and Magic D+
Speed Sphere      : Used on Sphere Grid for Agil+, Acc+, and Evd+
Ability Sphere    : Used on Sphere Grid for abilities
Fortune Sphere    : Used on Sphere Grid for Lck+
Attribute Sphere  : Used on Sphere Grid for activating an allied node
Special Sphere    : Used on Sphere Grid for activating an allied node
Skill Sphere      : Used on Sphere Grid for activating an allied node
Blk Magic Sphere  : Used on Sphere Grid for activating an allied Blk Mgc node
Wht Magic Sphere  : Used on Sphere Grid for activating an allied Wht Mgc node
Master Sphere     : Used on Sphere Grid for activating any node on the board
Lvl 1 Key Sphere  : Used on Sphere Grid for unlocking lvl 1 locks
Lvl 2 Key Sphere  : Used on Sphere Grid for unlocking lvl 2 locks
Lvl 3 Key Sphere  : Used on Sphere Grid for unlocking lvl 3 locks
Lvl 4 Key Sphere  : Used on Sphere Grid for unlocking lvl 4 locks
HP Sphere         : Used on Sphere Grid for replacing nodes with HP+
MP Sphere         : Used on Sphere Grid for replacing nodes with MP+
Stength Sphere    : Used on Sphere Grid for replacing nodes with Str+
Defense Sphere    : Used on Sphere Grid for replacing nodes with Def+
Magic Sphere      : Used on Sphere Grid for replacing nodes with Mgc P+
Magic Def Sphere  : Used on Sphere Grid for replacing nodes with Mgc Def+
Agility Sphere    : Used on Sphere Grid for replacing nodes with Agil+
Evasion Sphere    : Used on Sphere Grid for replacing nodes with Evd+
Accuracy Sphere   : Used on Sphere Grid for replacing nodes with Acc+
Luck Sphere       : Used on Sphere Grid for replacing nodes with Lck+
Clear Sphere      : Used on Sphere Grid for deleting spaces to become empty
Return Sphere     : Used on Sphere Grid for teleporting to a claimed space
Friend Sphere     : Used on Sphere Grid for teleporting to an allied location
Teleport Sphere   : Used on Sphere Grid for teleporting to an allied space
Warp Sphere       : Used on Sphere Grid for teleporting anywhere on the board
Map               : See world Map
Rename Card       : Rename any Aeon
Musk              : Good for mixing or in wepaons and armor
Hypello Potion    : Good for mixing or in wepaons and armor
Shining Thron     : Good for mixing or in wepaons and armor
Pendulum          : Good for mixing or in wepaons and armor
Amulet            : Good for mixing or in wepaons and armor
Door to Tomorrow  : Good for mixing or in wepaons and armor
Wings to Discovery: Good for mixing or in wepaons and armor
Gamblers Spirit   : Good for mixing or in wepaons and armor
Underdogs Secret  : Good for mixing or in wepaons and armor
Winning Formula   : Good for mixing or in wepaons and armor




-->Rare Items
-------------

Lvl 3 Key Spheres  Fighting monsters in Omega Ruins
Lvl 4 Key Spheres  Fighting Monsters in Omega Ruins
Summoners Soul     Fighting Belgemine the second time
Mercury Crest      Whirlpool of sand in the Sanubia Desert. Fight for it.
Mercury Sigil      Complete the Cactuar Village Side quest
Mars Crest         Capture 10 monsters, of 10 species, in 10 different areas
Mars Sigil         Mi'ihen Road
Saturn Crest       Beat the Butterfly game
Saturn Sigil       Mount Gagazet
Moon Crest         Kill all the Aeons at Remiem temple
Moon Sigil         At Besaid Beach
Venus Crest        Dodge 200 lightning bolts at Thunder Plains
Venus Sigil        At the Farplane
Jupiter Sigil      Luca locker room locker
Jupiter Crest      Blitzball prize
Sun Sigil          At the Zanarkand Dome
Sun Crest          Finish Chocobo race at 0: 0.0
Wings of Desire    Bribing Marlabos for 540,000 gil
Aeons Soul         Found in the calm lands only
Cloudy Mirror      Beat the Chocobo in its race in Remiem Temple
Celestial Mirror   Transforms from the Cloudy Mirror in the Macalania Forest
-->Mix Effects
--------------

So what does a "Trio of 9999" do (well thats obvious), but how about a
Supernova? This listing will break down all that.

RESTORATIVES

Ultra Potion  - All party members; full HP recovery
Panacea       - All party members; cure abnormal statuses
Ultra Cure    - All party members; cure abnormal statuses and full HP recovery
Mega Phoenix  - All party members; revive from K.O. with half HP
Final Phoenix - All party members; revive from K.O. with full HP
Elixir        - One party member; full HP and MP recovery
Mega Elixir   - All party members; full HP and MP recovery
Super Elixir  - All party members; cure abnormal statuses and full HP, MP
Final Elixir  - All party members; cure abnormal statuses, partial HP and MP
                recovery, and revive from K.O. with partial HP

DEFENSIVE

Nul-All        - One party member; All four Nul-Spells
Mega Nul-All   - All party members; All four Nul-Spells
Hyper Nul-All  - All party members; All four Nul-Spells plus Cheer, Focus
Ultra Nul-All  - All party members; All four Nul-Spells and All stat boosts
Vitality       - One party member; doubles max HP
Mega Vitality  - All party members; doubles max HP
Hyper Vitality - All party members; doubles max HP plus Cheer
Mana           - One party member; doubles max MP
Mega Mana      - All party members; doubles max MP
Hyper Mana     - All party members; doubles max MP plus Focus
Mighty WAll    - All party members; Shell and Protect
Mighty G       - All party members; Shell, Protect, and Haste
Super Mighty G - All party members; Shell, Protect, Haste, and Regen
Hyper Mighty G - All party members; Shell, Protect, Haste, Regen, Reraise
Freedom        - One party member; 0 MP Consumption
Freedom X      - All party members; 0 MP Consumption
Hero Drink     - One party member; high critical hit rate
Miracle Drink  - All party members; high critical hit rate
Quartet of 9   - One party member; hit for 9999 every time
Trio of 9999   - All party members; hit for 9999 every time
Hot Spurs      - One party member; Overdrive gauge rises twice as fast
Eccentric      - All party members; Overdrive gauge rises twice as fast

ATTACKING

Grenade          - All enemies; small damage
Frag Grenade     - All enemies; small damage
Blaster Mine     - All enemies; small damage plus statuses
Hazardous Shell  - All enemies; small damage plus statuses
Pineapple        - All enemies; medium damage
Calamity Bomb    - All enemies; medium damage plus statuses
Cluster Bomb     - All enemies; large damage
Potato Masher    - All enemies; large damage
TAllboy          - All enemies; large damage
Chaos Grenade    - All enemies; large damage plus statuses
Nega Burst       - All enemies; HP reduced to 1/4th
Black Hole       - All enemies; HP reduced to 1/16th
Supernova        - All enemies; 19998 damage
Heat Blaster     - All enemies; small damage in five bursts
Fire Storm       - All enemies; small damage in six bursts
Burning Soul     - All enemies; small damage in nine bursts
BrimstOne        - All enemies; large damage in three bursts plus statuses
Abaddon Flame    - All enemies; large damage in three bursts plus statuses
Thunderbolt      - All enemies; small damage in five bursts
Rolling Thunder  - All enemies; small damage in six bursts
Lightning Bolt   - All enemies; small damage in nine bursts
Electroshock     - All enemies; large damage in three bursts plus statuses
Thunderblast     - All enemies; large damage in three bursts plus statuses
WaterfAll        - All enemies; small damage in five bursts
Flash Flood      - All enemies; small damage in six bursts
Tidal Wave       - All enemies; small damage in nine bursts
Aqua Toxin       - All enemies; large damage in three bursts plus statuses
Dark Rain        - All enemies; large damage in three bursts plus statuses
Snow Flurry      - All enemies; small damage in five bursts
IcefAll          - All enemies; small damage in six bursts
Winter Storm     - All enemies; small damage in nine bursts
Black Ice        - All enemies; large damage in three bursts plus statuses
Krysta           - All enemies; large damage in three bursts plus statuses


			+-+
			|L| Ultimate Weapons
			+-+


Each character has 1 weapon that is of incredible power, and has great uses. To
get them, you need to do a few things of course. When you get a weapon, it has
the NO AP ability. That isn't good. But by Getting 2 items, and the Mirror, you
can power up the weapon and remove that No AP ability.

To power up a weapon, use the Celestial Mirror, and two items in front of the
crystal in Macalania woods.

-->The Mirror
-------------

First you need the Cloudy Mirror. No problem. Head to Remiem temple in the Calm
Lands. Speak with the Chocobo there and it will race you. Win the race to get
the cloudy mirror. 1/2 way done. Now, head to Macalania Woods.

Talk to the mother and kid in the southern portion of the woods. Head to the
Woods' campsite and speak with the missing husband there.

Tell him everything, then head back to the mother and kid. Take the glowing
path to some water, and speak with the boy. Now, use the Cloudy mirror on the
crystal, and ta-da! It’s magically a Celestial Mirror. Now you can get rid of
that No AP junk.

-->The Weapons
--------------

---
Tidus - Caladbolg
[Need: Sun Sigil (at the Zanarkand Dome)]
[Need: Sun Crest (finish Chocobo race at 0: 0.0)]

You need to beat the Chocobo trainer in the Calm Lands at a race. After that,
go to the Northwest area of the calm lands and go through the path there, into
a valley. You can use the Mirror to power up your weapon.

---
Wakka - World Champion
[Need: Jupiter Sigil (Luca locker room locker)]
[Need: Jupiter Crest (Blitzball prize)]

Just talk to the Bartender in the Luca Cafe Bar

---
Lulu - Onion Knight
[Need: Venus Sigil (Dodge 200 lightning bolts at Thunder Plains)]
[Need: Venus Crest (At the Farplane)]

Go to Baaj Temple. Swim north and fight that giant fish thing. Beat it and
search underwater for the treasure chest containing the Onion Knight.

---
Yuna - Nirvana
[Need: Moon Sigil (Kill all the Aeons at Remiem temple)]
[Need: Moon Crest (At Besaid Beach)]

Capture all the fiend types in the Calm Plains. Go back to the monster owner
and he will give it (weapon) to Yuna.

---
Kimahri - Spirit Lance
[Need: Saturn Sigil (Beat the Butterfly game)]
[Need: Saturn Crest (Mount Gagazet)]

Activate all the Quactar stones in the Thunder Plains. Follow the Quactar ghost
to a lightning rod tower, and let it be hit by lightning. The weapon then
appears.

---
Auron - Masamune
[Need: Mars Sigil
(You need to capture enough monsters to complete a combined   total of 10 Area
or Species Creations in the monster arena. This means you need to capture ONE
monster of each kind from 10 areas, or capture the requisite number from 10
species, or any other combination of completed areas or completed species that
adds up to 10.)]
[Need: Mars Crest (Mi'ihen Road)]

You must have the Rusty Sword, which can be gotten at the cliff by the Cavern
of the Fayth. Take it to the statue on Mi'ihen road, and touch the glyph,
showing the weapon.

---
Rikku - Godhand
[Need: Mercury Sigil (Finish the Cactuar Villages side-quest)]
[Need: Mercury Crest (In a whirlpool of sand in the Sanubia desert)]

Input the GODHAND password into the airship, and it will reveal the location of
where Rikku’s weapon is. Go to that location to get the Godhand weapon.


			+-+
			|M| Sidequests
			+-+


-->Lighting Dodging
-------------------

In the Thunder Plains, you can get cool prizes for being hit by lighting, and
for dodging lightning. Its best to have the No Encounters ability, and a few
hours of uninterrupted pure silence. You cannot save between strikes, this all
has to be in a row. Dodge lightning by pressing X whenever you see a flash of
thunder. Here are the prized that can be collected at Rins Traveling Agency.
Note that getting hit deals damage to your characters, so be careful.

 __________________________
| Get Hit |     Prize      |
 --------------------------
| 5 Times | 2 X Potions    |
|10 Times | 2 Mega Potions |
 --------------------------

 ______________________________
| Dodge    |     Prize         |
 ------------------------------
| 5 Times  | 2 X Potions       |
|10 Times  | 2 Mega Potions    |
|20 Times  | 2 MP Spheres      |
|50 Times  | 3 Strength Spheres|
|100 Times | 3 HP Spheres      |
|150 Times | 4 Megalixers      |
|200 Times | 1 Venus Sigil     |
 ------------------------------


-->Omega Ruins
--------------
From Fayth

"From the save there are three paths--Right, Middle, and Left.
Right will lead to a room with two treasure chests.  (note: all the chests
it the ruins must be opened a certain order to get the treasure, other wise
it is a monster and all the others disappear.)

Before this room is a path that branches of to the left, this path circles
around and meets the middle path.  The middle path leads to an alter
looking thing and an over look of a lower chamber.  Nothing much here, but
a nice view.

The left path leads to another room with three boxes and before it is a
path that splits off right.  Take this path to another split. Left leads to
more treasure.  The right path leads to an un active glyph and a ledge.
Nothing with the glyph yet.

Pass the glyph to enter the room with four boxes.  The "Al Bhed #26" is in
this room you can't miss it.  There is also another split right or left.
The left path will take you to another glyph (touch it and the other to see
what happens)  You will also see a path that heads right, If you do the
glyph ignore it for now--yep the left path circles around.  Anyway, the
left path will take you to a room with more treasure and a lift.

Prepare yourself.  Up the lift is your first boss fight.  "Ultima Weapon"
After defeating him, its up again and yes more fights.  You are now looking
at a path with nine circles.  Each circle contains monsters, (you will
encounter them even with no encounter,  I don't know if these monsters give
you anything unique because I fled from them all)  The path left leads to a
treasure chest and the right path leads through seven fights and then
finally the boss "Omega Weapon" (Kimahri can get his Nova). After defeating
him you are sent back to the beginning, but you are given a peak of a
treasure in the back of the room.  This is the end of the Omega Ruins.

All this is easier with "no encounter"  which I got form the big square
monsters, these cannot be captured so give this fight your best.

Also I have found that it is better to go through until you get the
airship to do most of the mini games, but if you are planning to collect
the monsters and/or Jecht spheres, first go to the "high bridge" Now the
party will be able to enter the chambers of the Fayth and get lots of
goodies."


From: Arth

Boss: Omega
Cannot scan
Vulnerable to any type of the 4 magics.
Steal : Gamblers spirit ( SOS Overdrive)

"Usually damages everyone 2000ish (shimmering rain).  He might use break
(causes stone on one person)

Start off with someone that has Hastega, Rikku (if you want to steal), and
Kimahri.  Kimahri can learn an ability with lancet from Omega. After Kimahri
learns his new ability get Yuna out if she isn't already and Hastega.  Omega is
fairly easy from this point if you have the magus sisters, just get them out
and let them do their stuff and when they die use yojimbu and Omega should die.
 If you don't have the magus sisters you can use other summons or just double
cast Ultima.  If you don't use summons keep everyone at full life (alchemist
and Mega potions).

After you defeat Omega you are Teleported to the entrance.  You can run back to
where he was if you want a magic sphere.  The guys in the circles won't attack
you this time."


-->Yojimbo
-----------

First go to the north east exit where the bridge is in the calm lands then beat
that robot. After that there is another bridge, go under that bridge by going
to the exit on the right, then when you get to the next place there is an
entrance to a cave.Before you get in there will be a few cutscenes then go in
the cave. Go your way all the way through, near the end you'll find the
summoner that Lulu used to guard and then you will have to fight her. She will
call on Yojimbo (the Aeon),don't worry hes not that tough. After you beat her
there will be that pad that can take you four directions. Go straight to get
Yojimbo ,but the bad thing is that you have to pay him 250000 gil to get him
and you even have to pay him to fight during a battle. He has an random
overdrive where he chops off the enemies head! But if you pay him to do that
chances are that you lost all your money

Dextar686 Says:
"You can get him for cheaper!  The first time, offer him
half of his asking price plus one dollar/ gil.  Then, the next time he asks,
raise your bid by one gil.  The third time, he'll generally accept offers as
low as $200,000, but not much lower."


-->Anima
---------

In order to get this beast, you have to go to the Baaj temple, kill
that big fish, then enter the door in the pool area. Walk up the stairs,
you'll see 6 statues, in order to get Anima you have to open up every
treasure chest in the Cloister of Trials from every temple, meaning that you
have to get the secret ones involving the destruction sphere.  Once you have
gotten all the secret treasures from the glyph games, stand in front of all the
6 statues and Yuna will enter the chamber.  You'll now have Anima.

Gunstarheroz sent this in:
"I just found out that you CAN get the sixth statue to light up in Baaj Temple
by returning to Zanarkand after you get the airship, and re-doing the puzzle
(which is a new one) where the team fights the second guardian, after doing all
the sphere puzzles. So if someone misses the Bevelle temple treasure, they can
get Anima anyway just by returning to Zanarkand later. "

-->Magus Sisters
-----------------

Capture every monster in the Calm Lands and the Gagazet Mountains.  Having done
this, get a Chocobo and travel towards the Remiem Temple southeast of the Calm
Lands via Chocobo feather near the broken bridge.  Defeat all of Belgemine's
Aeon battles, and you obtain this powerful Aeon.

-->Sea Gulls
------------
From JB Chavy

I thought you'd like to know that if you return to the ship where you
learned the Jecht Shot (after you get the airship) and go to the top floor,
you will find a man counting seagulls. He asks you to count the seagulls for
him. If you return with the correct count, he will reward you with the "Ace
Wizard" for Wakka. I counted eleven seagulls.

Ace Wizard (Blitzball for Wakka)
Magic +20%
Magic +10%
Magic +5%
Magic +3%


			+-+
			|N| Secrets
			+-+

-->Missing Al Bhed Primers
--------------------------

#19 It's located behind the left Chocobo at the hidden
    temple (the one where you fight aeons).

-->Airship Coordinates
----------------------

On the airship, you can input coordinates, and some will take you to secret, or
special places. Use these as a starting point, the coordinates are usually
right around the area listed. (Thanks Stanly)Here they are:

   Location        X       Y
______________________________
Baaj Temple    | 11,16 | 57,63
Sanubia Temple | 12,16 | 41,45
Besaid Falls   | 29,32 | 73,76
Mi'ihen Ruins  | 33,36 | 55,60
Battle Site    | 39,43 | 56,60
Omega Ruins    | 69,75 | 33,38

-->Secret Aeons
---------------

There are several Aeons in the game that can only be obtained by doing a few
side quests. These are explained in the Side Quests Section

-->Airship Passwords
--------------------

GODHAND    - Rikku’s Weapon
VICTORIOUS - Rikku’s Armor
MURASAME   - Auron’s Weapon

-->Aeon Powers
--------------
From Rob S.

Near the beginning of the game, right after you get Yuna and the cut scene
where your party leaves Besaid, I found something really good by accident.  The
game had just made me leave the village but I was low on potions so turned
right around and went back in to buy some before heading out to the boat.
After talking to the lady, whose shop only sells potions, antidotes and phoenix
downs, and buying some stuff, (not sure if you have to buy anything) she says
something like "my dog found something and dug it up, isn't that odd?"  I
remembered there's a dog in one of the houses on the right, up near the temple,
and went and talked to it.  The game said something like "you've acquired
something chewed and mangled" and then it said "Valefor has learned ENERGY
BLAST." This is a second overdrive skill for the Aeon and works a hell of a lot
better than the one he starts out with.


			+-+
			|O| Tips and Tricks
			+-+

-->200 Lightning Bolts Easily ?
------------------------------
I think I stumbled on a big bug playing Final Fantasy 10 just a few minutes
ago, concerning the thunder mini-game. I'm not sure how I did this, but I know
this would help other people out obtaining the Venus Sigil. I did the usually
dodge the lighting routine and didn't get any more than 40 untill I was struct,
frustrated I went to get kimhari's spear instead. I came back and was struck by
2 lighting bolts then apoarched the treasure chest out side Rin's building and
it said that I, "Dodged 20 Consecutive lighting Bolts." I was only struck by 2
although it said 20.....???? I think this had something to do with the cactuar
stones that you pray at. I looked on the lighting record book inside Rin's shop
and it said I dodged 623 bolts and dodge only 80 consecutive? I walked outside
and the chest thats usually there was now GONE! I tried everything to get rin's
chest back but it didn't come back, I even reloaded t! he game . The lighting
record mentioned something about a momento from the council to be given to me?
Maybe thats where the venus Sigil is......?

Heres basically what I think i did to x10 to whatever times you dodge lighting
bolts;

-Prayed at the Cactuar Stones in the northern Thunder Plains
-Prayed at 2 or 3 Cactuar Stones in the southern Thunder Plains
-Recieved Kimhari's Spear
-Got struck by lighting.....a few times.....

I think there is another way of obtaining the Venus Sigil, Dodging 200 lighting
bolts consecutively seems a little frustrating, maybe the key lies in how many
times your struct or dodge a lighting bolt

-->Al Bhed Language
-------------------
In the game, some people speak the AL Bhed Language, so here I am to help
translate it. Find the books scattered throughout the world to get it all !
Here is a letter by letter translation:

A = E
B = P
C = S
D = T
E = I
F = W
G = K
H = N
I = U
J = V
K = G
L = C
M = L
N = R
O = Y
P = B
Q = W
R = H
S = M
T = D
U = O
V = F
W = X
X = Q
Y = A
Z = J
1- Al Bhed Ship Deck
2- Besaid Village Lodge
3- SS Liki, Power Room
4- Kilika, Inn
5- SS Winno, Control Room
6- Luca Stadium, Basement
7- Luca Theater
8- Mi'ihen Road, from Rin
9- Mi'ihen Highroad
10- Mushroom Road
11- Djose Highroad
12- Moonflow
13- Guadosalam, in a house
14- Thunder Plains, Travel Agency Inn, from Rin
15- Macalania Woods
16- Lake Macalania, Travel Agency
17- Sanubia Desert
18- Sanubia Desert
19- Al Bhed HOME
20- Al Bhed HOME
21- Al Bhed HOME
22- Bevelle Temple
23- The Calm Lands, northwest area
24- Remiem Temple
25- The Calm Lands, cavern of Fayth
26- Omega Ruins

-->Rikku and Customizing
------------------------
Okay, if you look in the current Armor Customization FAQs, they tell you that
pretty much, the only way to get Rikku's upgraded steal abilities is to bribe
Ultima Weapon or tons and tons of Tonberry/Tonberry Kings.

This is not correct. ;)

If you capture all the monsters on Besaid Island and have the Magus Sisters,
you can kill the special monster that the trainer creates, and it drops 4
Amulets every time. 20 of those, and you can add the upgrade to an armor that
increases your chances of stealing the "rare" items. You'll steal the crappy
ones first, then get the rare ones. "




			+-+
			|P| Challenges
			+-+


--> The 100% Sphere Grid Challenge
----------------------------------

Difficulty: 2 of 5
You need to fill up the entire sphere grid before beating the game. That means
every last space filled up with every last character. Just make sure you do it
before beating the game. You are not allowed to cheat in any way !

--> The 0% Sphere Grid Challenge
--------------------------------

Difficulty 5 of 5
You have to beat the game without every laying a hand on the Sphere Grid. Of
course though, there are limits to how much you can play while doing 100
damage. So here are the rules.

1) No spaces on the Sphere Grid may be used. Not a single one.

2) You may not cheat. This means using a code or something do you can get a
Trio of 9999 each battle.

3) You may use 2 and only two Power, Mana, Speed, Fortune, and Ability Spheres.

4) You may also use 3 and only 3 Lvl 1, 2, 3 and 4 Locks per character.

5) You may NOT use any special spheres, like HP +300 or Blk Magic Spheres. Only
the ones specified are allowed.

6) Good Luck.

--> The One Character Challenge
-------------------------------

Difficulty 4 of 5
You have to beat the game using Tidus and only Tidus. That means special rules
apply:

1) Only Tidus may battle, unless the fight requires another character.
2) You are to have the two other characters beside Tidus escape fights.
3) Only Tidus may use the sphere grid. No one else.
4) Tidus may NOT use items to exceed 9999 damage.
5) Try to not use Aeons in any battles.


			+-+
			|Q| Temple Guide
			+-+

--> Besaid Temple
-----------------

Go ahead and examine that ugly gold colored glyph on the wall. Doing that
reveals a tealish colored glyph. Talk to that and it opens up a path. Head on
down the stairs until you see a green, glowing ball. Pick it up, and continue
down the stairs. Put the sphere into the door, and it opens ! Now, take the
sphere back out. Go through the open door until you find an area on your left
that seems that can hold a sphere. Go ahead and put the sphere in and magically
you are rewarded with a Destruction Sphere. Ignore it for now though. Continue
down the hall until you see two walls, with a bunch of white symbols on them.
Examine them all until a door opens to a sphere. Take that sphere and put it
into the pedestal across the hall. Push the pedestal into the room that
appears. Go grab the destruction sphere before doing anything else, and insert
it into the hidden room that had all the blue lines going into a sphere. Insert
it there where you grabbed the sphere and an opening is revealed. Go inside and
get the prize, a Rod. Go back to the pedestal and push it across until it snaps
in place into an indention in the ground. Puzzle Competed.

--> Kilika Temple
-----------------

The first thing you see is a pedestal. Approach it and take the nice fiery
Kilika Sphere. Put the sphere into that slot by the door, causing it to burn.
Grab the sphere and head on through the door. Put the sphere into the slot on
the north wall. Take it out, and put it in on the slot on the left wall. Touch
any Glyphs that appear. It should open up a wall. Take the blue sphere from the
Pedestal and put it into a slot on the right side. GO through the wall opening
and into a room with fire. Step on the symbols on the floor causing the
pedestal to appear in the room. Take the red fiery sphere from the right wall
and pop it into the pedestal. Now place the blue sphere form the previous room
into that slot which ignites the fire. The fire is burned out. Push the
pedestal into the slot on the floor and cross the gap. Go ahead and place the
sphere you find down in the gap by the northern door. Take it out, burning the
door, and make your way through.

--> Djose Temple
----------------

Take the two spheres in this room and insert them into the slots by the door.
Go through. Now, take 1 of the spheres by the door and insert it into the
farthest right slot in the room. Take the other sphere and insert it into the
other slot on the far right of the room. This causes the pillar above to become
charged. Take the pedestal with the sphere in it, and push it under the charged
pillar. This charges the sphere on the pedestal. Take the charged Sphere and
insert it into the slot by the door in this room. Go to the far left of the
room with the pedestal and step on the floor glyph. Grab the two spheres that
are charging the pillar on the ceiling, and put them into the pedestal. now
push the Pedestal with the spheres into the Pit of lighting in the room to the
north. This disables the electricity. Go across the lightning pit and pus the
pedestal inwards. Jump back to the main room. Step on the floor glyph on the
far left again to recover the pedestal. Take both spheres from the pedestal,
and put the into the two slots all the way back into the entrance room. Go back
to the pedestal room and take the charged sphere. Put it into the slot to the
left of the door leading to the lightning pit. Go to the pedestal and ride the
new platform up. On this level, go to all 5 pedestals in the rooms, and push
them into the wall as far as they go. This unlocks a staircase. Ride to the
lower level first though. Go to the far left in the room and touch the glyph on
the wall. This reveals a destruction sphere. Go back to the higher level and
place the destruction sphere into the pedestal. Receive your prize, then climb
the stairs.

--> Macalania Temple
---------------------
As you try to leave, the temple guys reset the Cloister of Trials before you
can get out. Oh well, this is one of the easiest ones. Go down the ramp thing
to the lower floor. Take the sphere from the very middle pillar. Put it into
the pedestal. Now, push the pedestal to the right until it hits a pile of ice
and stops. Now push it northwards until it falls into a hole. Follow the
pedestal and take the sphere out. Put it into the left-most slot on the wall
down there. Go back up, and take the newly accessible sphere. Go back down and
put it into the pedestal. Push the pedestal to the right, creating a brand new
1/3 completed bridge. Now, go back up. Now, grab the sphere all the way on the
far right side. Take it down the ramp and place it in the pillar on the left.
Go back up and grab the sphere right next to the ramp going down. place it in
the pillar where you took the first sphere from. Now, go back up to where the
ice bridge is completed, and step on the floor glyph. The pedestal is now at
the top of the long ramp. Take the sphere out from the pedestal and push the
pedestal down the ramp. Go down the long ramp, and onto the floor. Go down and
step on the floor glyph. Take the sphere your holding and insert it into the
slot on the far right of the room, making icicles appear. Take the sphere from
the center pillar of the room now. Put it into the slot by the ramp leading
into the basement floor. Go back to the pedestal and take the destruction
sphere from it. Go to the lowest level and place it in the slot right next to
the doorway. Go in and grab your prize. Go back up and push the pedestal to the
right, smashing into the icicles. Take the sphere from the far right slot in
the room and place it into the pedestal. Push the pedestal north causing it to
fall into the basement floor. Go down there and push the pedestal to the right,
completing part of the bridge. Go back up and take the sphere by the basement
ramp. Place it into the pillar in the center of the room and get out of here !

--> Bevelle Temple
------------------

1. Push the first pedestal inwards, turning it into a platform.
2. You are in a loop, so do not worry if you mess # 3 up.
3. On the first turn, press X when the arrow points to the right.
4. Continue down, and go straight at the next turn.
5. Go to the end, and take the sphere. Place it into the pedestal.
6. Push the pedestal into the path. Go back to the loop.
7. When your in start of the loop, turn right on the second turn.
8. Take a sphere from the pedestal and place it into the slot.
9. Push the pedestal back into the path and start looping.
10. From the loop start, go left on turn two. Take the sphere and loop.
11. At turn 1, go right. When you reach the bottom, go left.
12. You are in loop 2. Take a right turn at the last turn.
13. Place a sphere into the slot, uncovering a glyph sphere.
14. Go back to loop 2. Now, take a right turn at the 2nd to last turn.
15. Take the Glyph sphere there and pop it into the pedestal. Go into loop 2.
16. Go right at the last turn. Go across and insert the Glyph Sphere.
17. Take the destruction sphere. Get back in loop 2.
18. Go right on the 2nd to last turn. Pop in the destruction sphere in the slot
19. Get onto the loop. Turn right at the last turn, take the sphere there.
20. Get into loop 2. Make a right turn at the first available turn.
21. Push the pedestal across. Get into the new path.
22. Go up the stairs and take the treasure. Now step on the floor glyph.
23. Take a sphere from the pedestal and place it in the nearby slot.
24. Push the pedestal into the near path, and get your treasure.
25. Ride back an enter the Chamber of Fayth.

--> Zanarkand Temple
--------------------

In the first room, this is going to be like a warm up before the real thing. On
the back wall are Tetris images, and you goal is to  find them on the floor. Go
up and talk to the wall with the Tetris image and it shows you where you need
to step. Its like a memory game. Memorize where you need to step and do it. The
order does not matter. Messing up cause the puzzle to reset. Once you complete
it, pedestals come out the sides of the room. Push them in one at a time,
starting counter-clockwise. When you put one in, its activates the next Tetris
puzzle in the next room. You have to complete all 4 to continue onwards. The
left center and right center pedestals are for later, so leave them alone. When
you push the first pedestal in, go to the next room and speak with the Tetris
wall-images to see where to step. When you finish the puzzle, head back and
push in another pedestal, and another, and another. At this point you will have
4 of them done. Go into the huge room and take the red sphere from the left of
the Tetris wall image. Go to room one and insert it into the left pedestal.
That deactivates the power.  Push it into the wall. Go back and get the blue
sphere, which deactivates the Tetris-wall image. Insert it into the last
pedestal, and push it into the wall too. Puzzle complete !


=====================================================
no daddy don't kill mama let me i'm 5 and a big boy
=====================================================

please note this is my faq and if not found on this site or found on this site and 
not under my name the party responseable will be noted to remove or leagle action 
will me held
if you want any game for any system expect the x-box wich i 1.hate the contollers 
2.i hate bill gatesplease email me

copeyright of deathwings 20 2002 thats right still no y2k suckers

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