ffx for the super gamer - Guide for Final Fantasy X
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name:peter mcdaniel e-mail:[email protected] username:deathwings20 date done:02-25-02 started:12-26-01 ver:1.000000000000000000000.00000.000.01 _____ _ _ | ___(_)_ __ __ _| | | |_ | | '_ \ / _` | | | _| | | | | | (_| | | _____ |_| |_|_| |_|\__,_|_| | ___|_ _ _ __ | |_ __ _ ___ _ _ | |_ / _` | '_ \| __/ _` / __| | | | | _| (_| | | | | || (_| \__ \ |_| | |_| \__,_|_| |_|\__\__,_|___/\__, | \ \/ / |___/ \ / / \ /_/\_\ or _____ _______ __ | ___| ___\ \/ / | |_ | |_ \ / | _| | _| / \ |_| |_| /_/\_\ looks like a tosie roll smells like a touse roll tas henry put that backin the litter box intro- for people who are so stupid they don't know that this is a faq for ffx then hey THIS IS A FFX FAQ this faq is 100% done expet the mix guide wich unless 20 people email about i will not put on gs codes for code braker go to cmgccc.com can't get site to come up so go to www.gameshark.com reg codes none here if you have some seed them to my email Zanarkand - The Beginning Make sure, as you start out, to talk to everyone. Continue to follow the general path until you get to the Blitzball Stadium. Push through the crowd, and watch the little movie scene take place. Tidus gets into the Sphere Pool and starts to play Blitzball. As Tidus goes for his Sphere Shot, a fireball crashes into the stadium, destroying it. Tidus falls to the rubble below. Now that you have some control, go ahead until you find Auron. He will tell you everything. Follow the path once more, going away from the Stadium. As you continue, you will eventually see a large creature emerge from the sky and crash into a building. All of a sudden, battle ensues. [BATTLE - Sinscales] Cut through the enemies with the brand new Longsword that Auron gave you. Use your attack command and only attack the enemies that you need to kill to advance pass them. Continue to cut through and run until.... [MINIBOSS - Sinspawn Ammes] [2400 HP - 0 AP - Steal Nothing] Your first true battle ! Make sure to just keep using your normal attacks. Follow the directions to use Aurons _Overdrive_. The enemy cannot kill you, so do not bother healing. The Sinspawn can get you to 1 hp, but nothing more. The enemy dies when you cut off all of the dangling tentacles on the top. Now, proceed to the Save Sphere Lvl 1, which is marked by a white square on your mini-map. Go ahead and activate it. Whenever you interact with it, it replenishes your partys Hp and MP completely. After that, continue down the path until Tidus and Auron get attacked by hundreds of Sinscales. Keep fighting until Auron alerts you that you should attack the Tanker to the right. So attack it until it explodes, disabling all the Sin Scales nearby. Auron tells you to continue. By now, he tells you that huge Waterball attacking the city is Sin, a super-powerful enemy. Auron lifts you up, and Sin subsequently takes both of you away. Tidus finds himself in what seems to be water. Press and hold O to dive, and move around. Go and talk to the person on the ledge below. --- Al Bhed - Lost at Sea Tidus wakes up all alone in the middle of a cold ocean or sea. Press O to dive and move towards the red triangle on the mini-map. On the far left, there are a few secrets there including a treasure chest, so check that out before heading up the middle. After that, head up the middle, up the stairs. After that, there is a save sphere, so go ahead and use it to save and heal. Continue northwards and take the left pass, which seems to be a dead end. Grab the treasure at the end, and continue northwards on the main path. The bridge breaks apart, and you are dumped in the sea. [BATTLE - Sahagins] These fish are easy to beat. After taking out two of them though, watch out ! [FIXED FIGHT - Geosgaeno] [32,000 HP] Thankfully, this is a fixed fight, so do not bother healing. After the big fish kills the small one you were fighting, it sees you. Just attack until your low on HP, then it takes over. Tidus will automatically run from the fight and barely escape. Now you are in a freezing cold place. You need to build a fire in the center, so head into the room by the Save Sphere and get the Flint in the chest. Go back to the main room and go through the northern door to get the Withered Bouquet. Go back to the main room and build the fire. [BOSS - Klikk] [1500 HP - 5 AP - Steal Grenades] Tidus falls asleep and wakes up to a burned out campfire and a boss fight. Start out by just attacking. Whenever you get to 200 HP, use a normal or hi-potion. Keep attacking until a group of Al Bhed bust down a door and come into the room. The girl, who is wearing a costume, will join the fight. Use your new grenades to kill the beast, or just continue to attack it. After the fight, you are approached and taken against your will. --- Al Bhed - The Ship Tidus is taken aboard with people who speak the Al Bhed language. You can start to translate their language by collecting dictionaries, and each one will automatically translate 1 Al Bhed letter to English. So once you gain control, check out the deck for a yellow square book and get it. Go and talk to a person on the ship and see if it translates some of the letters into English. If it does, the letters appear in pink. After you are done checking out the ship, talk to the lady who helped you in the fight back against the Klikk. --- Al Bhed - Salvage the Treasure Tidus will dive into the water and you are prompted to follow the red triangle on the mini-map. Dive below the water and go until you reach the ship. You may get in random battles with weak enemies, just ignore them. Once on the underwater ship, go to the Save Sphere to save the game. Keep on going through the ship, following the red triangle on the mini-map. You will need to unlock a few doors using computers. On your way out, be prepared to fight a giant squid! [BOSS - Tros] [2200 HP - 8 AP - Steal Grenades] Another easy fight ! Keep on using normal attacks, and using grenades you steal from the boss to attack. The boss will go to the other side of the room. A tutorial will appear on trigger commands. So press left when your turn comes and choose stand by to heal up. After that, the boss will attack you. After more attacking, the boss will go to the other side again. This time, when your turn comes up, press left and select Pincer attack. You will surround the boss. Now just keep attacking and heal if your HP dips below 150. Easy fight, huh? After the fight, follow the red triangle on the mini-map back to the ship. --- Al Bhed Ship - Sin Reappears Shortly after getting back, Sin appears! Where will you end up this time??? --- Besaid Island - Intro After you awaken, go and chat with the local Blitzball team. Talk to them multiple times and get some items. Wakka is the coach of the Blitzball team, and although he has never won a game, he always does his best. Explore the bay and coastline to find some items. Wakka will lead the way back to his village, so follow him. You get to a point where he shoves you into a small creek. Take this time to check out the area and explore. Collect items, then head to the next place, which leads to the village. --- Besaid Village - Exploration [Important Items: Al Bhed Primer vol. II] Ok, head on through and meet the two Crusaders. After this, head to the village. Once there, Wakka will ask you if you know the Prayer. Your answer will not make a difference at all. After Wakka tells you the prayer, he points out the Crusader's Lodge and tells you to explore. So head on over to the Crusaders Lodge right now. Talk to everyone inside, and save the game if you need to. The Crusaders say they are warriors, dedicated to keeping the villages safe, and that defeating Sin isn't their purpose. Leave the lodge, and explore some more. Before heading into the huge temple, check out the shops and people. You can buy some Potions in one on the tents on the left. Stock up right now. After that, head on to the huge temple to the north. Head on up the stairs in the middle to start a little chat about Summoners. The guys are very religious, and Tidus goes with the Sins Toxin excuse to save his butt. Well, after the little "chat", head on outside and go back to Wakkas Tent on the right hand side. Take a nap there. When Tidus wakes up, head back to the temple. Inside, go and talk to everyone. It won't take long before Tidus feels he has to be a hero, and he climbs the central stairs. --- Besaid Temple - Cloister of Trials Good ol Tidus, breaking every single rule that he doesn't know of. It was bad enough he didn't know the prayer, and worse that he told the people he didn't know what a High Summoner was, but now Tidus has gone into an area that is sacred and only to be accessed by Guardians and Summoners. Well, might as well continue. Go ahead and examine that ugly gold colored glyph on the wall. Doing that reveals a tealish colored glyph. Examine it and it opens up a path. Head on down the stairs until you see a green, glowing sphere. Pick it up, and continue down the stairs. Put the sphere into the door, and it opens! Now, take the sphere back out. Go through the open door until you find an area on your left that can hold a sphere. Go ahead and put the sphere in and magically you are rewarded with a Destruction Sphere. Ignore it for now though. Continue down the hall until you see two walls, with a bunch of white symbols on them. Examine them all until a door opens to a sphere. Take that sphere and put it into the pedestal across the hall. Push the pedestal into the room that appears. Go back and grab the destruction sphere before doing anything else, and insert it into the hidden room that had all the blue lines going into a sphere. Insert it there where you grabbed the sphere and an opening is revealed. Go inside and get the prize, a Rod. Go back to the pedestal and push it across until it snaps in place into an indention in the ground. Puzzle Completed. --- Besaid Temple - The Fayth Ok, from here on, its just about all controlled for you. Just pay attention to what everyone says, until you exit the temple. --- Besaid Village - The Summoning Head on out and watch as Yuna, the new summoner, tries out her summoning skills. A Summoner can call out huge beasts in battle (known as Aeons). They will fight in place of your party until they die, or you dismiss them. When they are dismissed or get KOed, your party comes back ready for battle. You may heal Aeons at any Save Sphere. Talk to everyone after watching the Aeon, however don't talk to Wakka until last. Once you're done chatting, choose the Sleep option after talking to Wakka. In your dream, talk to everyone. When Tidus awakes, examine the front of the checkout counter at the lodge, to get the next Al Bhed book. That makes 2 so far. Head outside and Wakka will give you his brothers Sword, the Brotherhood. Go ahead and equip it. You will get 2 new party members, Yuna, the summoner, and Lulu, the Black Mage. --- Besaid Village - Story line Clear Up So what is happening, you might ask? Summoners are trained from the time that they choose their destiny, to become summoners. They are fighters, who journey to every temple in the World of Spira (called the Pilgrimage). They pray at each temple, praying to defeat Sin. The Fayth at each temple, rewards a summoner with a new Aeon. After visiting all the temples, a summoner journeys to get the Final Aeon, which has the power to defeat Sin. The summoner defeats Sin, and gives the people 10 years of peace (or Calm) until another one is born. That is a summoners journey, to give people 10 years with no Sin. Wakka believes Sin is Spiras punishment for letting things get out of hand (especially because Machina where used to kill). Thats the story line thus far, however it is time to begin the Pilgrimage. Also note that Wakka and Lulu are both Yuna's Guardians, people sworn to protect a summoner. --- Besaid Mountain - The Pilgrimage Begins Head out of the Village once everyone has joined the party. Exit from the South, and head up the mountain where Tutorial Battles ensue. If you want a quick run-down of it, here it is: Flying Monsters - Use Wakka, Use Lulu Grounded Monsters - Use Tidus, Use Lulu Elemental Monsters - Use Lulu After that, continue up the path, following the mini-map the whole time. When you reach the summit, have Tidus pray at the rocks if you want him too. Wakka says that the day that his brother Chapuu didn't pray, was the day he died. So make the choice, pray or not. It won't make a difference, just for Wakka's emotional reasons. Walk around and continue, until, all of a sudden, something attacks! Its the beast you saw at the temple (if you were paying attention). [BATTLE - Kimahri] [750 HP - 0 AP - Steal Nothing] This is an easy fight. Keep attacking like normal, and use the Overdrive if it comes up. Use a potion if your HP hits 150-200. You did _remember_ to buy them, didn't you? Just keep it up and he (enemy) will quit. Watch how many healing items you use up though, unless you have over 10, limit the healing in battle, you really need them in an upcoming fight. Don't worry about that though. Join Up! Kimahri is part of the party now. Go into battle with him, and you should get a tutorial fight with him. But here is the Tutorial fight rundown. High HP enemies - Use Kimahri Powerful Enemies - Use Yuna Continue on until you reach the boat, but before leaving, speak with the townsfolk to get a bunch of useful items. Board the boat, and head off ! --- SS Liki - Trouble Brews [Important Items - Al Bhed Primer vol. III] Finally! A small break from all the noise, fights, and people! Talk to everyone, including Wakka and explore the Ship! Below deck, you can find a merchant, O'aka. He overcharges for most things, but is nearly everywhere in the game. If your feeling nice, loan him cash. It will let O'aka buy rare items for him to sell in his shop, but watch how much you give him. Potions are the best bet right now. Make sure you have at least 5 Phoenix Downs and 10 Potions. Talk to the Blitzball team, and check everything out. After you're done taking a break, go ahead and look for the Al Bhed Primer vol. III. If you find it, great. It is in the Power Room. After that, head on deck and talk to Yuna. It won't take long after talking to Yuna that everything gets deadly. All of a sudden, the ship starts to shake, and people run onto the deck. Someone yells out "SIN !". Not good. Get ready for a fight too. After the crew harpoons Sin, your taken into battle. [MINI-BOSS - Sins Fin] [2000 HP - 10 AP - Steal Nothing] 3 Sin-scales are on deck, not to mention Sin itself. Kill off 2 of the sin-scales. If you kill all of them, Sin just gives you more to kill. With only 1 left, bring in Wakka, Lulu, and Yuna into battle. Have Yuna summon her brand new Aeon (Valefor). Every action an Aeon does will increase its overdrive. So attack Sin with thunder. When your Overdrive fills up, unleash the Energy Ray onto Sin, most certainly killing him. If the Aeon cannot pull it off, and dies, then start attacking Sin with Wakkas normal attack and Lulus magic. Heal with a potion the second you drop below 200 HP. Sin won't take long to beat. Sin is scared off, and not long after, Wakka notices Tidus is gone and a Harpoon is missing. Wakka dives into the water only to find... [MINI-BOSS - Sinspawn Echuilles] [2000 HP - 12 AP - Steal Nothing] Oh great, now you only have Wakka and Tidus, so first things first. If you drop to 200 HP, heal up. And always make sure the enemy has Darkness inflicted on it. So try to use Wakkas Dark Attack every 3-4 turns. Keep using your normal attacks, and your overdrive whenever needed. Heal when needed and keep up the fight. Do NOT attack the Piranha, just the Sin Spawn. After plenty of attacks, it goes down. --- Kilika - Recovery Operation [Al Bhed Primer Vol. IV] Well, after defeating the Sinspawn, the next place you can control is here. So watch the movies as Sin attack Kilika, and you arrive there. You will gain control soon. Keep going west, where Yuna performs a sending. --- Kilika - Story line Clean Up Time to explain what is going on. Ok, first off, whenever, and wherever Sin goes, it leaves behind creatures called Sinspawn to clean up the place, kill anyone left, etc. Sin is always known to return for its spawn. What you fought with Wakka and Tidus was a Sinspawn. Next, a summoner has another job; The sending. This is where a Summoner performs a dance to send the spirits of a person into the Farplane, and the Farplane is where these spirits live. Not all peoples spirits are sent though. Sometimes a bond between the real world and a person is so strong, that the spirit stays on the planet. This isn't good, because the spirits are uncontrollable and act like fiends in the real world. --- Kilika - Departure Not too much time is spent in Kilika. Go and speak with Wakka on the far right side of Kilika. Before that, check out the town. An Al Bhed Primer is in the Bar, which makes 4. Check out the shop and buy any extra items too. Talk with Wakka, and make your way on to the temple. Head west to enter the forest. A Tutorial battle comes up about Lancet. You use Lancet from Kimahri to learn new overdrives for him. So in the tutorial fight, use it and learn Seed Cannon. Whenever you find an enemy with a strange ability, try Lancet 3 times. After that, proceed and find Lord Ochu. [OPTIONAL BOSS - Lord Ochu] [4649 HP - 40 AP - Steal Nothing] This can be hard or easy. Start by bringing in Wakka, Lulu, and Yuna. Have Yuna summon an Aeon and fight using Fire Magic. If the Overdrive comes up use it. Have the Aeon fight to its death, and after that, keep Yuna in the party to use cure magic and esuana to heal poisoning. Try to keep everyone at Full HP throughout the fight by using Yuna. Have Lulu keep casting Fire, and switch between Wakka, Kimahri, and Tidus to use normal attacks. After a while, Ochu goes down. Ouch. Go to the Save Sphere and heal if needed, and prepare to save. A bit of a long path ahead. Don't bother exploring, no useful items here. Just follow the River as it curves north. --- Kilika Temple - Sinspawn Again Once you get to the temple stairs, everyone races up. Talk to Lulu and then save the game. At least use the Save Sphere to heal. Head on up and find... [BOSS - Sinspawn Geneaux] [3000 HP - 53 AP - Steal Nothing] Sure, there are Boss fights every 10 minutes it seems, but this is easy. Attack the tentacles behind you with everything you have. When they go down, direct all fire magic, Aeons, and attacks at the main part. This thing will go down FAST. Follow a new rule, if you dip to 300 HP, heal. Use Yuna for healing instead of potions. After the fight, go to the nearest Save Sphere, heal and save your game. Head to the temple and meet a few Rivals. Seems Wakka is being friendly, but not those Luca Goers. You will beat them come tournament time though, so for now proceed to the central stairs, only to remember you're not a guardian. You have to wait until they come back, so check the place out. A few steps, and it seems Yunas Rival summoner comes up to you. Her and her Guardian throw you down into the Cloister Of Trails. Once Tidus realizes he can't be there, he notices the elevator platform isn't working. Oh well, might as well continue onwards. --- Kilika Temple - Cloister of Trials Yay, more puzzles. The first thing you see is a pedestal. Approach it and take the nice fiery Kilika Sphere. Put that sphere into the slot by the door, causing it to burn. Grab the sphere and head on through the door. Put the sphere into the slot on the north wall. Take it out, and put it in the slot on the left wall. Touch any Glyphs that appear, thus opening up a wall. Take the blue sphere from the Pedestal and put it into a slot on the right side. GO through the wall opening and into a room with fire. Step on the symbols on the floor causing the pedestal to appear in the room. Take the red fiery sphere from the right wall and pop it into the pedestal. Now place the blue sphere form the previous room into that slot which ignites the fire. The fire is burned out. Push the pedestal into the slot on the floor and cross the gap. Go ahead and place the sphere you found down in the gap by the northern door. Take it out, burning the door, and make your way through. --- Kilika Temple - The Fayth About time! Well, first of all you get in trouble for coming down here. You explain what happened and that clears your name. Speak to everyone a few times and walk around. Eventually Yuna comes through the door, exhausted. She has been granted the Aeon Ifrit for her praying. Leave the temple, and head back to the village of Kilika. --- Kilika - The new Ship When you arrive at Kilika, go down to the ocean docks and depart on the new ship with your party. --- SS Winno - Exploration [Important Items: Al Bhed Primer vol. V.] Important: DO NOT inspect the Blitzball on deck yet Go under the ship, and find O'aka. Lend him some cash since all those fights should have made you rich. You do not need too many potions, since you should be healing with Yuna. Get 5 potions, unless you already have them, just for emergencies, and don't worry about having more than 3 Phoenix Downs. Lend O'aka as much as you can, but try to leave 1000 Gil for yourself. Go back on deck and approach the upper floor, and listen to what Wakka and Lulu have to say. Keep on going up the stairs until they have nothing further to say. After that, head into the control room. Its the room beneath where you spied on Wakka and Lulu. Grab the Al Bhed Primer Vol. V. So that makes 5 letters translated, good. Now BEFORE doing anything, save the game. Now head onto the deck and talk to the Blitzball. You get this chance to learn the Jecht Shot. It starts with some practice by having you press in a direction and press X. this works best using the analog stick. Now the real thing will start. Whenever memories (words) appear on the screen, press towards that direction and press X. If you do it right, the words will disappear. Get them all to go away, and Tidus learns the Almighty Jecht Shot Mark III. If you fail, reload the game (hence the saving point). After that, you arrive in Luca. --- Luca - The Blitzball Begins [Important Items: Al Bhed Primer vol. VI. and vol. VII.] Shortly after your arrival, the teams are all introduced and you're ready to go. Yuna looks forward to the arrival of Maester Mika at a nearby dock. Everyone goes to see his arrival and Mika introduces another Maester, Seymour. You are taken to the Locker Room to prep for the coming up tournament. Go through the tutorial and review it a few times. Go through the Passing and Shooting 2 or 3 times. Plus, check on breaking 2 or 3 times. Yuna comes in saying that Auron is somewhere in Luca, and she asks you to help her look for him. Wakka says you had better be back soon, so leave the locker room and take the first left, leading into the other locker rooms. You can find The Al Bhed Primer Vol. VI in one of them. After that, head to the area marked on the mini-map. When you find Yuna, you should be near the Theater. Remember where this place is, so after your little encounter coming up, you can come back and grab Al Bhed Primer vol. VII in the theater. Keep following the Mini-map, until eventually, Yuna turns up missing. Only the Al Bhed could have done such a thing, so assemble the party and head to Dock 4. Keep on fighting your way around the Stadium towards Dock 4. Machina attack you, so counter attack them by using thunder. It wont be long before you reach Dock 4, only to see that the Al Bhed ship is leaving! After it! Your party will jump onto the Al Bhed ship, and surprise! [FIXED BOSS FIGHT - Oblitzerator] [6000 HP - 36 AP - Steal Nothing] This is a kind of a fixed fight. Have Lulu cast Thunder on the crane to the right every turn until it starts up. Have Tidus inspect the Crane every turn to turn it on. If you do it, the crane rips off the top half of the enemy Machina, causing 4000-5000 hp of damage, and making it incapable of everything. If you get to 300 HP, use a potion. This fight is a breeze. --- Luca - The Blitzball Opening Season Tournament After the whole Yuna kidnapping thing, you will be returned to the Stadium Locker Room. Check the tutorial one last time and get ready to Blitz. Talk to Wakka and begin. The Luca Goers are nearly impossible to beat. At the start, press triangle and select Manual A, so you can move around. Whenever you get the ball, back up and pass to Tidus. Get Tidus in a little close and shoot. Whenever it asks you to break, look at your END number. If its higher than the number below, break to the first player, then shoot or pass. If its lower, do not break and shoot or pass. The game is nearly rigged, so do not worry about winning. The crowd will cheer for Wakka to come out in the second half, so pass to Wakka and shoot like crazy. --- Luca - Under Heavy Attack After the game, Wakka gives you a thumbs up for trying so hard. All of a sudden, you're attacked! Get up and fight! These guys are no problem, of course, so use your Dark Attack and Normal Attack. When they all annihilated, you finally see Auron. Auron gets in a battle, so just cut through, until Wakka and Tidus find Auron. Be prepared to fight, but before attacking, remember: Flying Monster - Use Wakka Ground Monster - Use Tidus Armored Monster - Use Auron The monsters keep coming, and all of a sudden, the new Maester Seymour summons a great beast from the underworld. And every time it blinks, a monster is killed. Everyone comes out safe, and Seymour seems to have saved everyone. After the mayhem, don't forget about Al Bhed Primer Vol. VII in the Theater!!! --- Luca - The Strongest Guardian Follow your mini-map now that everything is OK, until you meet up with the others, and Auron proposes to be Yunas Guardian. She accepts, and it is time to continue the Pilgrimage. --- Luca - Story line Clear Up Auron tells you that Sin is Jecht. Jecht is your father, so what happened so long ago? Only time will tell... --- Mi'ihen - The Road [Important Items: Al Bhed Primers vol. XII, IX, and X] [Warning ! Strong Random Battles Ahead !] Ok, here we are! First off, head to the Save Sphere lvl. 2. Now, you may participate in Blitzball whenever you desire. Save the game and head out. Make sure to talk to every single person that you see. They all have valuable information and give away free items! The Random Battles here are hard, mainly because the Dual Horns 500HP attack and the Bombs Self-Destruct. Dual Horn - Blind using Wakkas Dark attack Bomb - Kill using the Ifrit Aeon or Lulus Blizzard Spell Continue along the path, speaking to everyone, and make sure to talk to the Chocobo (pronounced cho-ca-bo) Knights and learn about them. After that, somewhere on the path to the right side is Belgemine, who is a summoner. You will see her plenty of times throughout your journeys, so talk to her and she will challenge your Aeon to a duel to see your power. Every other turn Ifrit has, it uses Meteor, so use the new Shield command when this happens. It helps by having the Overdrive ready at the start of the fight. If you win, you get a Echo Ring; and if you lose, you get a Seekers Rings, both are better than what you should have now. By this point, check up on every ones Sphere Grids. Have Lulu try to go towards the Fira, Bliazzara, Thundara, and Watera spells by this point. They will help a lot. Continue Up the road until you see a Blitzball. Talk to the kid who owns it forest, then kick it. If you do it the other way around, the kid will be mad at you for losing it. Continue until you come to a rest area. Go inside and take a nap. On your way out, Rin, the owner of a large chain of Al Bhed Inns, will give you Al Bhed Primer Vol. VIII. If you are liking Blitzball, and want a new player, approach Rin and press Square to hire him. You can do this to anyone, and even hire Wakka back onto the team. Leave and continue your journey. But wait? What was that! The Chocobos are in trouble! Go outside quickly! --- Mi'ihen - The Chocobo Eater [BOSS - Chocobo Eater] [10,000 HP - 135 AP - Steal Nothing] Hard fight here. Start off by using Power Break on the monster, and then attack it with all you have. Use Aeons, magic, attacks, anything that deals a lot of damage. You have to flip the enemy onto its back. Then it can be pushed by using a strong attack. You need to kill the Chocobo eater before it pushes you off. Plus, this the only way to get an Al Bhed Primer, and 135 AP. Heal if you're HP gets in the yellow area. If you lose, you're on the Low road. If you win, you're on the Highroad. Either way, they both lead to the same area, so win or lose, start walking. Start walking to the next area. If you won that last fight, look out for the Al Bhed Primer Vol. IX on the road. If you're not up there, just survive the battles and get to the Mushroom Gates. (What should also be noted is, that once you arrive at the main gate for Operation Mi'ihen, you can take the high road). --- Mi'ihen - Mushroom Gates When you arrive here, by the Highroad or low road, talk to the person by the Chocobo. You need to rent one for 1000 gil. If you can't afford it, start selling junk or fighting. If you killed the Chocobo Eater, you get a Chocobo for free. Now that you're on it, go through and continue (no random fights on Chocobos) and look for special areas. Press X near the ledge, and the Chocobo can jump to inaccessible areas. Look for areas with rocks to jump to. There should be an area on the left side you can get back in the low road area, by O'aka. Try to go through the Mushroom Gates and you will learn you cannot pass. Talk to the man on the left and he explains the upcoming operation. You can donate money to the cause. 100 Gil - Scout (Wakka Weapon) 1000 Gil - Ice Lance (Kimahri Weapon) 10000 Gil - Moon Ring (Yuna Armor) But most likely, you can only hand over 100 or 1000 by now. Walk away from the gates and it turns out Maester Seymour is there. Yuna explains the situation further, and Seymour orders the Guards to grant them access. Follow Seymour and get ready for a WILD ride. --- Mi'ihen - Exploration to the Command Center Oh boy. Talk to everyone and everything you see, and he or she will more than likely give you an item. Follow the mini-map through this mini-maze. You will get to dead ends frequently, but investigate strange looking rocks to find out they are platforms that lead to other areas. Go through this huge area, and you will find the Command Center at the end. --- Mi'ihen - The Upcoming Battle Finally... after you get through all that, there is a field of forbidden Machina. Head through all that talking to everyone the whole way. O'aka is also here, overpricing his weapons. He sells weapons and armor for around 4000-7000 a piece. Ouch. Head further on and keep going until you see the Save Sphere on the mini-map (white box). In the command center (yes, it is a tent) you can see Gatta outside. Earlier before you got here, he was arguing with Luzzu about wanting to fight Sin. Now, the following things you do determines death or life for 2 people when talking to Gatta. Talk to Gatta Twice. Choose 2nd option (fight Sin) two times. Gatta dies, and with any other option order, will cause Gatta to not fight Sin and Luzzu will die. Tough choice, but you have to choose. Now, about the insane Operation going on? Let me brief you on it... --- Mi'ihen - The Dangerous Operation 1. Capture Sinspawn 2. Lure Sin to come back for them 3. Attack Sin with Crusaders, Chocobo Knights, and Forbidden Machina Well, they already have the Sinspawn ready. Go to the Save Sphere and save the game. Head inside the tent and follow the Mini-map. Eventually, the mini-map leads you to a guy. Talk to him and say your ready. Here it goes! The cage full of Sinspawn is put out over the ocean, and once the cage is opened up, and the Sinspawn fall into the sea below. Unfortunately, it turns out that one of them can fly and it attacks the closest thing (which just so happens to be Tidus and the party)! [BOSS - Sinspawn Gui] [Head 4000 Hp - No AP - Steal Grenade] [Body 12000 Hp] [Arm 800 Hp each] First off make sure Yuna and Ifrit are at overdrive. Go into battle and summon Ifrit and have him deuce out his overdrive twice. This should take care of the head and both arms( temporarily). If it didn't take out the head have Wakka beat it a few more times and Lulu cast some ara spells on it. Next bring in your tough hitters like Kimahri, Auron and Tidus and have them beat the hell out of the body. After three turns the arms regenerate. Bring in Lulu to cast ara spells on them to get some overkill points, and you can now continue attacking the body. I seriously suggest having Tidus cast haste on most everybody especially Yuna because you'll need to cycle her in to heal a lot." After the battle, witness Sins attack. Hundreds are killed as Sin unleashes a barrier. But it turns out the Sinspawn Gui isn't dead! Seymour joins the fight. [BOSS - Sinspawn Gui] [Head 1000 Hp - 1514 AP - Steal Nothing] [Body 6000 Hp] [Arm 800 Hp each] Easy fight. No strategy here, just experiment with Seymours magic attacks. Attack anything with Seymour and it will die in 1 turn, except the body. Just mess around. Dark Child Sent this in about Seymours overdrive He actually has an Overdrive called Requiem, and it resembles a series of cosmic implosions and Sigil inscribed rings that spin, dealing about 2300 damage to everything whence is completes When Tidus sees all the dead people, Sin starts to back off. Tidus jumps in the water and swims after Sin.Tidus ends up washed ashore, so inspect everyone to see who is dead, who is alive. Talk to the party, then have Yuna perform the sending. Onto the next place. --- Djose Highroad - To the Temple [Important Items: Al Bhed Primer Vol. XI] Once again, just head down the path. you will come to several people, talk to them in order to receive gifts. Along the way will be a huge, spiky, pointy rock on the side of the road. Behind it is the Al Bhed Primer Vol. XI.. Keep going up the road, and you will notice a fork in the road. After talking to Auron, you find out you are headed to the temple, so take the right path. --- Djose Highroad - Djose Temple Finally. Wait, that highroad wasn't long at all... oh well. Head into the Inn and heal if you need to. Afterwards, head into the temple, where you will learn that Summoners have been disappearing during their Pilgrimage. Before heading anywhere else in the Temple, search around. On the left side is a chest with 4000 Gil in it, and there are a few more goodies here. When you are ready, go up the middle set of stairs. --- Djose Temple - The Cloister of Trials Take the two spheres in this room and insert them into the slots by the door. Go through. Now, take 1 of the spheres by the door and insert it into the farthest right slot in the room. Take the other sphere and insert it into the other slot on the far right of the room. This causes the pillar above to become charged. Take the pedestal with the sphere in it, and push it under the charged pillar. This charges the sphere on the pedestal. Take the charged Sphere and insert it into the slot by the door in this room. Go to the far left of the room with the pedestal and step on the floor glyph. Grab the two spheres that are charging the pillar on the ceiling, and put them into the pedestal. Now, push the Pedestal with the spheres into the pit of lighting in the room to the north. This disables the electricity, so you can now go across the lightning pit and push the pedestal inwards. Jump back to the main room, and step on the floor glyph on the far left again to reset the pedestal to its original position. Take both spheres from the pedestal, and put the into the two slots all the way back into the entrance room. Go back to the pedestal room and take the charged sphere. Put it into the slot to the left of the door leading to the lightning pit. Go to the pedestal and ride the new platform up. On this level, go to all 5 pedestals in the rooms, and push them into the wall as far as they go. This unlocks a staircase. Ride to the lower level first though. Go to the far left in the room and touch the glyph on the wall. This reveals a destruction sphere. Go back to the higher level and place the destruction sphere into the pedestal. Claim your prize, then climb the stairs. --- Djose Temple - The Fayth Speak to everyone twice, then attempt to leave the room. Yuna will come out of the chamber, with a new Aeon. Ixion, the thunder horse/unicorn/Aeon thing! --- Djose Temple - Continue the Pilgrimage! Whew! Tidus wakes up in the Inn, all alone. Go ahead and open the treasure chest in the room, then go outside and greet the party. They inform you that they are waiting on Yuna. Go into the temple and explore the side rooms. Talk to everyone and eventually, Yuna wakes up. Time to get going! Exit the Djose Temple area, back to the fork in the road. Now, head left! --- Moonflow Path - Traveling [Important Items: Al Bhed Primer Vol. XII, Summoners Soul, and Key Spheres] Ok, now head north along this path picking up anything you see and speaking with everyone. There are quite a few Key Spheres hidden in small caves, ledges, etc. Head on north until you find Belgemine once again. She wants to see how your Aeons have developed, so she challenges you to a battle. Summon Ifrit to counter her Ixion. This fight is much easier if every Aeon comes in with a full Overdrive. Unleash everything you have on her. Don't worry about boosting, or shielding, just attack and build your overdrive. If Ifrit falls first, Summon Valefor as back up. If you win, you get some dragon Scales. No matter what though, she gives you a Summoners Soul. This lets you teach your Aeons abilities, provided you have the correct mix of items. Win or lose, head out. It won't take long until the path leads to the Shoopuf Departure Bay. Shoopufs are well.... you will see. When you arrive, speak with your party members to learn about Shoopufs, and whats coming up. Go to the stores and stock up on Potions and Phoenix Downs. Save the game, and talk to the Shoopuf Driver when you are ready to depart. After departing, it won't take long until... [BOSS - Extractor] [4000 HP - 660 AP - Steal Nothing] Easy, easy. Again, only Wakka and Tidus can fight underwater. Attack it with everything you have, making sure to use Wakkas Overdrive correctly. Make sure you try to get Wakkas overdrive to get at least 2 thunder elements. Whenever the Extractor goes above you, have Wakka attack it and Tidus heal. at that point it is readying depth charges. When they are unleashed, heal up with those potions you bought. Continue this and the Extractor is gone in no time. The Shoopuf stops and you all get off to recover. In the area ahead, O'aka has the Al Bhed Primer Vol. XII, so grab it. After saving the game and what not, get aboard the Shoopuf again. --- Moonflow - You have arrived Finally, you arrive, so check it out. It wont be long before Tidus stumbles onto Rikku. It seems she was inside that extractor you busted up, yeah, the one that was after Yuna. She is back now, and wants to join the party. A Tutorial fight will show you her abilities, but here is a fast rundown: Steal - Steals items Use - Uses Stolen items Mix - Mixes two items that will either restore health, or attack enemies And this is used later on. Steal - Can kill some Machina in one hit by having Rikku dissemble them After hanging out at the Moonflow, continue the Pilgrimage. The next temple is getting closer. --- Guadosalam - Talking arises [Important Items: Al Bhed Primer Vol. XIII] When you arrive, there is not a lot of freedom to do anything, so this next part is quite linear. When you enter Guadosalam, Rikku will teach you how to customize armor. Try it out now. This will however, deplete your inventory of whatever is needed to make the weapon, so be careful. When you gain control, head to the Inn, the nearest building. Check it out, and use the save sphere there. Don't forget to check all the houses here for the Al Bhed Primer Vol. XIII.. Go ahead and explore, but you really can't go anywhere, so just follow the mini-map into Seymours place. After talking to the party, open the huge purplish colored doors and go on in. Seymour offers food, so talk to your party as everyone eats. When you're done, go ahead and exit. Seymour also proposes that Yuna marry him, and the marriage is to help the people of Spira, but Yuna wants some more time to think it over. Moving right along, exit the temple and join up with the party. They suggest visiting the Farplane, so go right along up the ramp and to its entrance. Remember, the Farplane is where the dead spirits are taken. Follow the party into the Farplane and speak with Wakka to see how he is doing. You watching that conversation between him and his brother unlocks the power of the Brotherhood weapon, raising its attributes. Talk to Lulu also, then catch up with Yuna to see what she thinks of the marriage. Exit the Farplane with everyone else and wait around and speak with your party. A lady in green tells your party that Seymour has left to another temple, so gather the party and head into the Thunder Plains, onward to Seymour, so Yuna can speak with him. --- Thunder Plains - Onto Macalania [Important Items: Al Bhed Primer vol. XIV] Ok, here we are. It won't take long until Auron and the others explain what the Thunder Plains are. There isn't any strategy involved here. When a lightning bolt is about to strike, press X to dodge it. Do this all the way through the Thunder Plains. Make sure to speak to the old man near a lightning rod to get a history lesson about this place. [Quick Note:] Why is Rikku afraid of lightning ? Funny thing is that when Rikku was younger, her brother was trying to save her from a sea creature by casting lighting magic, and accidentally hit Rikku. Thats where her fear of it comes from. Continue through the place until Rikku forces the party to hide out inside an Inn for a little while. The party gives in, so take a rest. To get the next Al Bhed primer, talk to Rikku. Rin will come out and ask how the study of the language is going. Say that it is going "good" and he hands over the next valuable Al Bhed Primer vol. XIV.. Explore the Inn and check up on Yuna if you need to. Exit the Rest area, and prepare to finish it off. Continue through the Thunder Plains, following your mini-map. Eventually, Yuna has to say something important. That is, she has decided to marry. After the party hears that, continue onwards and exit this place. --- Macalania - The Journey to the Temple [Important Items: Al Bhed Primer Vol. XV, and XVI] Ah, another forest. Talk to everyone on the way, but don't take too long. The random fights here are nasty, so get to the area marked on the mini-map as fast as you can. Keep going through until you meet a weird person, who offers you to play a mini-game. You have to catch (touch) 7 Blue Butterflies. Accept the challenge. Head back the way you came and touch all 7 to get a prize. Touching a red one results in a hard fight. After that, continue onwards. When you come across O'aka, go to the side opposite him and search the ground for a hidden Al Bhed Primer Vol. XV.. Also, go into O'aka's inventory of junk and don't buy anything. Tell him then that his prices are too steep, and he cuts the priced by a lot! Continue onwards and you come across... [BOSS - Spherimorph] [12000 HP - 3240 AP - Steal Either] This is a semi hard fight, but there is a sure-fire way to beat him. Fight him until he starts to attack using fire or thunder. Now, summon the Aeon that corresponds to it. If it uses fire, summon Ifrit, Thunder, summon Ixion. Now, do not use your Overdrives or anything that will cause more than 500-600 damage. So just keep using your normal attack or special until it dies. You can also heal using fire or thunder on yourself. Its a cheap and long way to win, but its easy. Or you can fight the normal way, by using Lulu. Just have Lulu use the opposite element that Spherimorph uses for major damage. First make sure Ifrit and Rikku have their overdrives. When Shperimorph starts to use blizzard summon Ifrit and have him use hell fire until Ifrit dies then Rikku combine any 2 itmes to deal damage to the enemy and if spreimorph is till alive use lulu to finish it off" When it is dead, it leaves behind a Jecht Sphere. Collecting them makes Auron learn new Overdrives. This sphere also proves that Jecht really likes Tidus deep inside. --- Macalania - Lake Macalania About time isn't it? Well, everything is frozen over, but thats no problem. Head on to the Travel Agency Inn, and just outside of it is a guy and a Chocobo. He wants you to suggest a career to him, so go ahead. After that, check the ground for a nice, cold, yellow, Al Bhed Primer Vol. XVI.. Wow, thats a lot of books so far! Heal at the Inn and save the game. If you do not save the game, you're in trouble, the next part can get challenging. [BOSS - Crawler] [16000 HP - 4950 AP - Steal Lunar Curtain] Machina! It must be the Al Bhed once again! First things first, destroy the little negator floating above. That allows you to use summons and magic, but charges the Crawlers Mana beam, a devastating attack. Once you do that, summon Ixion. Have Ixion unleash all its got on the Machina. Remember that Machina are weak vs. lightning. When it says Mana beam in 1 turn, have the Aeon use shield. The second 1 Aeon goes down, get another. This should take care of the whole fight. If all your Aeons go down, or you don't want to face the Mana beam, then just rely on physical damage with Kimahri, Tidus, and Wakka or Auron. If you don't plan on using magic, don't destroy the negator floating in the sky. --- Macalania - The Temple Ok, the temple, about time. Head inside first of all and get ready for a lot of surprises. Go up into the Cloister of Trials, but then you hear something. Go back down and enter the right side door to reveal Seymours true plans! Talk to everyone in the temple and they will shed light on Seymour. Before heading into the temple any more, save the game! This is crucial! Head into the Cloister of Trails and find Seymour, waiting for Yuna to exit the Fayth. As Yuna comes out, she tells Seymour why she really came there. To kill Seymour, not to marry him! [BOSS - Seymour] [6000 Hp - 0 AP - Steal Turbo Ether] This is the hardest fight yet! Bring out Rikku, Yuna, and Auron first. Have Rikku steal from each of the guards on each side of Seymour. That will take all their potions, so they cannot auto-heal anymore. Switch Rikku for Tidus. Have Yuna cast cure when you're hurt, and have her cast Null-Frost-, Null-Thunder, Null-Water, and Null-Blaze in that order. Have Yuna continually cast them each time her turn comes, in the same order. That will protect from Seymours magic now, and later on. Have Tidus and Auron Attack the Guado Guards on each side using their attack, and have Auron Magic Break on Seymour for later on. The Null magic is very important, because later on, Seymour will start casting magic that can do 1800+ damage, and the Null will block it. Have Tidus cast Haste on Yuna when the guards are dead. Now, make sure that all the null-magic is in effect on your whole party. You can tell because they should each have 3-4 small spheres encircling them. If there are spheres orbiting each character, (at least 3 to be safe), then attack Seymour with all you got, except for Yuna, who needs to keep up the Null-Magic. Once Seymour is hurt enough, he summons Anima. [BOSS AEON - Anima] [18000 Hp - 0 AP - Steal Silence Grenade (not worth it!)] Ha. This is going to be hard. On Yuna's next turn, summon the Aeon "????", its the one she got from this temple. Its Shiva! Now, whenever Anima attacks using Pain, heal yourself using Blizzard. When your Overdrive fills up, unleash it. You should do 6000-8000 damage. Now, do the same thing. If you ever get 2 turns in a row, or you're at max HP on your turn, cast Heavenly Strike on Anima, but do NOT use any magic. Keep this up and Anima will die. If Shiva dies, or runs out of magic, summon Ixion and the others. As a last resort, use Auron to attack. [BOSS - Seymour] [6000 Hp - 6220 AP - Steal Turbo Ether] Round number 2. Seems that Seymour healed himself, plus learned multi-magic. Once you gain control, Seymour will probably cast a multi-spell, but if you followed this FAQ and casted Null-Magic, then you're OK. Whenever Seymour uses the multi-magic, it will destroy the corresponding null barrier. So if he uses Multi-Firaga, cast Null-Blaze on the next turn. Keep it up, with Yuna healing and nullifying. Have Auron and Tidus or Wakka attack and this guy, and he will be dead in no time. On Tidus' first turn, cast haste on Yuna. This whole fight may take multiple tries, but you can do it! Remember that this last part is much easier if you cast hate on Yuna. --- Macalania - The Cloister of Trials Uh oh, you killed a Maester. Now you're in deep, deep doggie-doo. As you try to leave, the temple guys reset the Cloister of Trials before you can get out. Oh well, this is one of the easiest ones. Go down the ramp thing to the lower floor. Take the sphere from the very middle pillar. Put it into the pedestal. Now, push the pedestal to the right until it hits a pile of ice and stops. Now push it northwards until it falls into a hole. Follow the pedestal and take the sphere out. Put it into the left-most slot on the wall down there. Go back up, and take the newly accessible sphere. Go back down and put it into the pedestal. Push the pedestal to the right, creating a brand new 1/3 completed bridge. Now, go back up, and grab the sphere all the way on the far right side. Take it down the ramp and place it in the pillar on the left. Go back up and grab the sphere right next to the ramp going down. Then, place it in the pillar where you took the first sphere from. Now, go back up to where the ice bridge is completed, and step on the floor glyph. The pedestal is now at the top of the long ramp. Take the sphere out from the pedestal and push the pedestal down the ramp. Go down the long ramp, and onto the floor. Go down and step on the floor glyph. Take the sphere your holding and insert it into the slot on the far right of the room, making icicles appear. Take the sphere from the center pillar of the room now. Put it into the slot by the ramp leading into the basement floor. Go back to the pedestal and take the destruction sphere from it. Go to the lowest level and place it in the slot right next to the doorway. Go in and claim your prize. Go back up and push the pedestal to the right, smashing into the icicles. Take the sphere from the far right slot in the room and place it into the pedestal. Push the pedestal north causing it to fall into the basement floor. Go down there and push the pedestal to the right, completing part of the bridge. Go back up and take the sphere by the basement ramp, and place it in the pillar in the center of the room and get out of here! --- Macalania - The Escape! Oh great, the troubles still are not over. Run for your life and do not stop! If a Guado catches up with you, you must fight it along with 2 powerful enemies. If you do get in a fight with one, I suggest stealing their potions so they cannot heal. Keep running until you get to a snowy, rocky area. It forks into two paths. Take the right path for time purposes. As you finally escape, you run into... [BOSS - Windigo] [18000 Hp - 3160 AP - Steal Hi-Potion] This fight can get very rough. Bring in Rikku, Yuna, and Wakka. Have Wakka keep using sleep attack to keep the beast asleep. Have Rikku steal the potions off the guards. Switch Rikku for Auron. The guards may cast berserk on Windigo, doubling the creatures attack power. Counter-act that with using Auron's threaten, to un-berserk it, and use Power Break to make it weak. Summon Shiva ASAP to do some major damage. Kill off the guards first, and if Shiva goes down, bring in Ifrit, then Valefor, and then Ixion. Keep up the Sleep attack and Windigo is toast. --- Macalania - Under the Ice Saving the game is a great idea here. Talk to everyone multiple times to make sure you get out. All of a sudden, Sin revisits you guys! This time, no battle.... --- The Desert - Sanubia Desert Oasis [Important Items: Al Bhed Primer Vol. XVII, and XVIII] Tidus wakes up nearly drowning in a pool of water. The first thing he sees is sand. Not good. Swim to the lower left and dive to open a treasure chest with some medicines in it. Continue northwards, out of the pool of water. All of a sudden, you're ambushed ! [BATTLE - Zu] [12000 Hp - 1200 AP - Steal Smoke Bomb] Well, well, well. Start off by exchanging blows and healing. After taking an attack that does major damage, Auron enters the battle! Use his power break right away, and keep up the battle until Lulu comes in. Cast thunder on the bird. Keep this up, and its bye-bye Zu. Your still missing Wakka, Yuna, Kimahri, and Rikku. 4 people. Auron and Lulu say they have seen no one else. Heal up and head out into the desert. Head north until you see Wakka! Great job. But he hasn't seen Yuna and he is pretty depressed over it. Open the nearby chest and grab the potions. These are Al Bhed potions only which can be used by Rikku. (I wonder why Wakka never saw the chest there...) Continue with Wakka along the what seems to be convenient desert path. You will come across Kimahri, and he too is saddened over not fulfilling his role as Guardian to protect Yuna. Follow the path and you should stumble onto Rikku, who knows a few secrets. Follow Rikku through the desert to this "Home" she talks about. Keep going until you reach a fork in the road. Head left. Keep going and near the exit, under a semi-circular ruin is the next Al Bhed Primer Vol. XVII! Go north until you find a sign. Right around it is Al Bhed Primer Vol. XVIII ! Lucky you. Go ahead and go to this "Home" --- Sanubia Desert - Al Bhed HOME [Important Items: Al Bhed Primer vol. XIX, XX, and XXI] Not good! Rikku notices her home is being destroyed, so go and approach it to find out that the Guado are attacking Rikkus home! After talking to Cid, Rikkus dad, go into the Home. Inspect the dead people first for healing items, or leave them in their pride. Either way, save the game. Right by the Save Sphere is a wonderful Al Bhed Primer vol. XIX.. Head into the center area, only to be attacked by the Guado. Use the main strategy, steal his potions and summon an Aeon. Keep this up for every random fight you enter. Go down the stairs and through the south hall, then you should stumble onto a few rooms. There are locked treasure chests here. They are coded in Al Bhed though, and the Al Bhed Primer Vol. XX. might help. Its right here in the same room. To open the chest, you need to match up words that appear, with the Al Bhed translation. Primers or no Primers, I'll give the answers to you all. #1 - Center Bottom Word #2 - Right Center Word #3 - The Center word There. Now get your fabulous prize, a sphere for the ability grid. Now exit the room and go down the stairs. Go through the right-hand path after saving. Search the floor for Al Bhed Primer Vol. XXI.. Enter the blue lighted door to enter a fight. The chests in the room require Al Bhed translation. So if you got it then: 1st Number: Add both numbers 2nd Number: Subtract 2nd from the 1st 3rd Number: Multiply Numbers 1 and 2 4th Number: Add both numbers This won't make since unless you have picked up all 21 Al Bhed Primers up to this point. The other chest asks you question you need to answer them correctly. They are displayed in Al Bhed, but if you have not gotten all the Primers: Question 1 : 3rd Option Question 2 : 4th Option Question 3 : 2nd Option Question 4 : 1st Option You got all you need. Exit the room and go back to the Save Sphere. Take the left path this time and go into the Summoners Sanctum to learn some devastating news. --- Sanubia Desert - Al Bhed HOME - Summoners Sanctum You learn that When summoners call upon the Final Aeon, they are killed in the process. But Wakka and Lulu say that Yuna has known ever since the start, and that she wouldn't mind sacrificing herself to make people happy. So the Al Bhed have been capturing Summoners, so they don't have to die. But then again, its the summoners choice. They pick whether to die or not, and Yuna chose to die. But Tidus wants to stop Yuna anyway and go against her will. Also, the Guado kidnapped Yuna during the attack. To the airship! Before leaving, pick up the items around which include 10000 gil and some lvl 4 lock spheres under the stairs. Depart for the airship. --- Airship - A narrow escape As you leave, the Al Bhed destroy Home, and Rikku gets emotional about it. Talk to everyone on the Airship, and buy whatever you need from Rin too. Return to the deck after you talk and speak with the Pilot. He has located Yuna, and she is in a wedding dress ? What could be going on ? As the pilot tries to get on, the airship is attacked by fiends! Time to fight! Save the game, and head for the top of the airship. Speak with Rin and he lets you go outside. Ready for battle? This one is tough! [BOSS - Evrae] [32,000 HP - 5400 AP - Steal Water Gem] Ok, this will not be easy. Everyone needs to have at least 1700 HP, so fight random battles on the airship if you need to. Begin by going in with Auron, Tidus, and 1 last guy, and heading into the fight with full Overdrives. Unleash your overdrives on him, and keep attacking. When all overdrives are exhausted, use Tidus, Auron and Rikku. Have Tidus and Auron continue attacking and have Rikku use an Al Bhed potion whenever someone is petrified or poisoned. When Evrae goes down to 8000 HP, he casts haste. Have Tidus cast haste on everyone before you nail the 8000 HP mark. When Evrae inhales air, its going to use Poison breath the next turn. Have Rikku use an Al Bhed Potion before and after the attack. Keep it up, and Evrae will hit the floor hard. They key to the battle is have everyone hastened, have Rikku use Al Bhed Potions, and have everyone at least at 1700 HP to survive the Poison Breath. --- Bevelle - A marriage gone wrong [Important Items: Al Bhed Primer Vol. XXII] After the group defeats that ugly dragon, time to get to Bevelle. The group watches as the airship crew let a few wires down to the Bevelle area. The party jumps onto the wires, and grinds their way down to the marriage area in a nice FMV. When you land though, Tidus starts busting through. Keep pushing through everyone and healing as you proceed. The Warrior Monks will fire their guns at you for 200 damage, but the threat is the Flamethrower Guys. They will douse the party in flames, causing 800-1000 damage. If you get into any fights with Machina, kill them first. The Machina with legs know the attack Thrust Kick, and thats something Kimahri can learn. When you get to the Machina called YAT-99, kill the guards first, then unload on that Machina. It will go down fast. Onwards to Seymour ! A nice little movie scene takes place here. Yuna didn't really want to marry, but to send Seymour to the Farplane. As she is sending him, a Maester warns her that if she sends him, Yunas friends would all die. Yuna gives up and is forced to kill Seymour. Yuna walks to the edge of the tall platform, and says that she can fly. As she jumps off, Tidus yells out to her but its too late. As Yuna gets ready for an almost certain death, the area around her starts to glow, and Valefor comes from the sky. Yuna lands on the Aeons front side and looks toward the sky. Uh oh, Tidus and Co are in trouble now. All of a sudden, Rikku says "shield your eyes." Something is thrown at Seymour, and there is a delay. All of a sudden, the item explodes. An Al Bhed Flash bomb ! Run outta there ! The party finds themselves at Bevelle Temple, only for Wakka to realize that the temple uses Machina ! Yevon's teachings are nothing it seems... it was all corrupted from day 1. Wakka is saddened. Rikku says the Machina is just comes in handy. Heh. Well, when you gain control, examine the Machina control panel until Tidus and friends get onto the platform. Onto the Cloister of Trials ! But when the platform gets to the bottom, inspect the area for an Al Bhed Primer Vol. XXII ! Its yellow, just like the ground, so look hard. Onwards ! --- Bevelle Temple - The Cloister Of Trials Where would Yuna be ? One place of course, the temple ! She is probably at the Fayth room praying right now, but first, you need to get through this Machina Maze. It isn't pretty, but Ill try to explain this... 1. Push the first pedestal inwards, turning it into a platform. 2. You are in a loop, so do not worry if you mess # 3 up. 3. On the first turn, press X when the arrow points to the right. 4. Continue down, and go straight at the next turn. 5. Go to the end, and take the sphere. Place it into the pedestal. 6. Push the pedestal into the path. Go back to the loop. 7. When you're in start of the loop, turn right on the second turn. 8. Take a sphere from the pedestal and place it into the slot. 9. Push the pedestal back into the path and start looping. 10. From the loop start, go left on turn two. Take the sphere and loop. 11. At turn 1, go right. When you reach the bottom, go left. 12. You are in loop 2. Take a right turn at the last turn. 13. Place a sphere into the slot, uncovering a glyph sphere. 14. Go back to loop 2. Now, take a right turn at the 2nd to last turn. 15. Take the Glyph sphere there and pop it into the pedestal. Go into loop 2. 16. Go right at the last turn. Go across and insert the Glyph Sphere. 17. Take the destruction sphere. Get back in loop 2. 18. Go right on the 2nd to last turn. Pop in the destruction sphere in the slot 19. Get onto the loop. Turn right at the last turn, take the sphere there. 20. Get into loop 2. Make a right turn at the first available turn. 21. Push the pedestal across. Get into the new path. 22. Go up the stairs and take the treasure. Now step on the floor glyph. 23. Take a sphere from the pedestal and place it in the nearby slot. 24. Push the pedestal into the near path, and get your treasure. 25. Ride back an enter the Chamber of Fayth. --- Bevelle Temple - The Chamber of Fayth Tidus and Kimahri try to rip open the door to the Chamber of Fayth, where Yuna is. Auron explains what is going on inside, and what the Fayth is. As Yuna gets her Aeon, Bahamut, she faints. Tidus picks her up and heads out side. Rikku yells to not come out but too late. They have been captured. --- Bevelle - The High Court Now for your fair trial ! Seems that Seymour, and all the Maester except the Ronso one are dead, and that there is no use for the living. Yevons teachings have gone horribly corrupted, and everything Wakka and Yuna believes is dirt. Great. Great. Plus instead of a death sentence, you get to be thrown into a what seems endless maze, with the whole party separated. What a day ! --- Bevelle - The Separated Party You start by gaining control of Yuna. Remember three things down here: Do not use Teleport pads, its easy to get lost, and there are a LOT of save spheres. The reason to not Teleport, is because now you can gain levels easier by walking. Yuna needs to level up a bit for the upcoming 2 battles. Now, to get through this place: 1. Go east and follow the hall, then go north. 2. Keep heading north until you find Kimahri. 3. Grab the nearby treasure and keep following the path north. 4. As the path keeps going, you run into Auron. 5. Keep going west now until you hit a locked room. 6. Head south from the room. 7. Keep going until you find a Teleport pad. Now go east to find Lulu 8. Go south all the way and unlock the glyph. 9. Backtrack all the way to the first room. 10. Head north ways now, and take the first east. Step on the pad. 11. Go to where you found Auron. Go west. 12. When you hit the T-intersection, step on the Teleport when it points up. 13. Get your treasures. Now, head to the red on the mini-map ! Prepare for battle before you head all the way to the red area. Get all your Aeons overdrives full, and Yunas overdrive full. Save at a Save Sphere and accept the challenge up there ! [BOSS - Isaaru's Aeons] [Ifrit - 8000 HP - 0 AP - Steal Nothing] [Valefor - 12000 HP - 0 AP - Steal Nothing] [Bahamut - 20000 HP - 6000 AP - Steal Nothing] This can get ugly. Get ready to kill off all 3 of his Aeons. They all have special names, but ill refer to them as their normal names. Summon Bahamut first, and unleash your overdrive onto Ifrit. This should kill it in one hit if you built up Yuna. If you didn't, then cast Blizzaga until Ifrit goes down. Make sure to use shield on every Aeon before they unleash Overdrives on you. Next, he calls Valefor. Summon Bahamut and have it fight to its death. Now, bring out Ixion and unload your overdrive. Keep attacking and fighting and Ixion's 2nd overdrive should kill it. Heal yourself with Thundara, so don't use Thundara to attack. After a while, it will go down. Next up, Bahamut. It doesn't attack, but every 5 turns it uses Maga-Flare. So bring out all your Aeons, and attack like crazy with Overdrives. Heal by casting magic on themselves, and shielding BEFORE Bahamut uses Mega-Flare. Kill Bahamut to win. --- Bevelle - Going for a swim ? After Isaaru is defeated, Yuna and the others leave. Isaaru is dying, and it seems that his Pilgrimage is done with. The control switches back to the Party with Tidus. Go ahead and save the game. On the right is a treasure chest. You can buy items from it, which is highly recommended. Stock up on Hi-potions, and Potions, then continue around this corner. When you round the corner, head for the Save Sphere. Your party swims very slow, so it will take a bit to get there. After you save, head on into the area ahead to fight the ghost of a dragon... [Evrae Altana] [16384 Hp - 5800 AP - Steal Water Gem] You about to see the bad thing about if any party member becomes a zombie. Start by having Rikku steal that water gem. Next, use 2 Phoenix Downs on it. That was easy eh ? Zombies are killed by curative magic, so the Phoenix downs had the opposite effect on the beast. Try using hi-potions and Elixirs on petrified enemies through-out the game. But remember, if you're ever a zombie, trying to cure yourself will kill you ! You can also sue the trigger command to unlock the gate in battle, however, you will miss out on the Avenger and Rematch items. If you killed the boss my way, go through the tunnel ahead, and dive to the bottom to collect the items, then continue on. If you did not kill the boss my way, and instead used the trigger commands, then you cant get the items. Go forward either way. Continue onwards ! Just fight random enemies and soon the party is reunited ! --- Bevelle - Reunited During this next part, there is a lot of talking. It seems that Seymour isn't gone after all. Seymour starts to talk about how it would be better if everyone was dead, and starts acting insane. Kimahri, angered, attacks Seymour head on, only to realize he is useless. He tells everyone to run, so you run ! After some running though, Yuna realizes that she cannot let Kimahri die like that, and persuades everyone to help him. During this next area, you have 2 save spheres with a lot of room in-between. Buy items from O'aka, and head to the other end. This place has very hard monsters, so watch out ! Once you get to the last save sphere, save the game. I recommend getting everyones Overdrive, including the Aeons before heading out. So do that, and lets go fight Seymour again ! [BOSS - Seymour Natus and Mortibody] [36,000 Hp - 6300 AP - Steal Tetra Elemental] This battle is 75% luck, and 25% skill. Sadly, its true, it depends on how Seymour will execute his moves. First off, bring in Rikku, her Al Bhed potions will help a whole lot. Bring Auron and Tidus in too. Unleash everyones Overdrive and mix a power sphere and anything else for Rikku's mix attack. Steal the Tetra Elemental too. Bring in Wakka, Lulu, and Kimahri, use the Overdrives. Whenever someone goes down, use a phoenix down, and forget about healing. The battle turns into a pattern. You will have to have 1 attack, 1 phoenix down, and 1 un-petrify every turn. Do NOT attack Seymour directly unless you want to see what a flare looks like up close. Instead, attack the other thing. When it gets low on HP, it takes more from Seymour. If you need to, bring in an Aeon and have it use its Overdrive too. The Aeon can only do 1 move before Seymour dismisses it for you. Keep up attacking and overdriving, plus healing and this battle is over ! This might not be a "really good hint" but I stumbled on a very interesting technique that can be used to defeat Seymour easily the second time you fight him. This is very simple and has minimal requirements. The only thing you need to do is keep up everyone's levels since the beginning of the game ( don't run from battles frequently). by the time you get to Seymour the second time you should have what you need and that is the reflect ability for Yuna it also helps to bring everyone's overdrives up to make it easier ( including the aeons ). I've found out that in the battle Seymour constantly casts high level spells. all you have to do is cast haste on Yuna and then have her cast reflect on everyone. If you kept up the levels then her magic should be pretty high and the spell should last the entire battle. Cast reflect on everyone in your party and then watch as Seymour literally kills himself. focus any attacks on the floating monster next to him as it will drain Seymour's HP also. You can then have your aeons do their overdrives for one turn. Also to make this even more fun have someone cast haste on Seymour and the monster. They will just speed up the process. About 3/4th of the way the monster will start to heal Seymour. Simply cast reflect on Seymour himself. Since reflect only bounces magic once the healing spells will cure you instead. In all the battle takes about 4 - 8 minutes will minimal damage ,plus you don't even have to do anything." In the hallway before the battle with Seymour, next to the Save Point, I kept running around in circles waiting to get in battles. Get as party members as you can (esp. Auron, Tidus, and Yuna) to their Overdrives, and get all of Yuna's Aeons to their overdrives as well, esp. the strongest ones. Also make sure you're far enough on Tidus' Sphere Grid so that he has Hastaga. When it comes time for the battle, cast Tidus' Hastaga on the entire party (which the game forces to be Tidus, Yuna and Kimahri, but dont worry about Kimahri). When it comes to Yuna's turn, use her Aeon's and use their overdrive ability. Most of them will be able to hit Seymour and his friend for about 8000 HP each, and then his little friend will drain 4000 HP from Seymour to add up to a devastating 12000 HP from Seymour. I also brought Auron in and used his overdrive. Just keep using the aeon's overdrives and you will defeat Seymour EASILY. With just three aeons, auron's overdrive, and one hit from Tidus I managed to defeat Seymour without him even laying a finger on my party." When Seymour gets killed, it time to get out of there and head to the Calm Lands... --- Bevelle - Story line Clean-Up So, Seymour says that the world would be better if everyone was dead. Death has no pain, but then again, it seems that Yevon has been corrupted in every way possible. Seymour seems crazy with his plan, but the question is why ? Who knows. Then we have Auron. Several things have hinted that Auron may be "dead", like a good fiend. Remember, that if a bond between the earth and a person is strong enough, they can still live as a dead person. Several things hint at Auron being dead. :Seymour says he smells the Farplane on Auron: :Auron seems to know everything: :Auron refuses to visit the Farplane: :Rin says he is surprised that Auron recovered from a wound in 1 day: :What Rin says kinda hints that Auron may have died when he was wounded: And at the Farplane, Yuna had to send Jyscal, afterwards, though, Auron seemed to be weakened, like he had to fight to not be sent along with Jyscal. Many more things are also pointing at that fact, but its all just theory as of now. --- Macalania Woods - Resting Up [Important Items: Jecht Sphere] The party has stopped to rest up. Head on south and continue past the crossroads to find Kimahri, who points to where Yuna is for you. Head down and view the long FMV. Seems that Yuna is sad that she can never go to Zanarkand, because the Final Aeon will kill her. She starts crying, and Tidus comforts her with a hug and kiss. Hey ! Didn't Wakka say not to get any ideas ?! Oh well. After the long song and FMV, Yuna and Tidus return to camp. Take a nap and wake up next mourning. When everyone wakes up, go to the crossroads and take a left. Grab the Jecht Sphere there and move out to the right! --- The Calm Lands - A long walk [Important Items: Aeon Soul, Al Bhed Primer Vol. XXIII] Follow the relative path here, which leads to the huge rolling plains below. When you get there, a Rin's Traveling Agency Vehicle pulls up and scares off all of the Chocobos. Go ahead and buy any items and weapons that you need. Head North-East now until you find a semi-circular area with a shop tent there. When you arrive, a guy by the name of Father Zuke arrives. He is a summoner who quit on his Pilgrimage. He tells you some quick news. Talk to everyone and save the game here. You can also start playing Blitzball again. Before, it wouldn't let you play for a while. Head southwest from the Shop to find Belgemine. Before talking to her though, get Ifrit or Bahamut's Overdrives full. Head into the fight with her and unleash all you have. Use either Ifrit or Bahamut and the battle should be yours. If you win, you get the Aeon Soul and 30 Power Spheres. You lose, you miss out. Head out east until you can go to a new area on the east side. Go on in and visit the Monster Catcher. He collected monsters to train the crusaders, but he is too old to get any anymore. GO ahead and outfit two or three people with one of the special monster catching weapons. You need to catch 9 different monster species in the Calm Lands. Machina do NOT count though. Catch all 9 and return to him to receive 60 Farplane Winds! Not bad ! Head to the most upper left corner of the Calm Lands and nab AL Bhed Primer Vol. XXIII. From there, go east until you fins a Chocobo rider. Talk to the person. You can play Chocobo minigames now. Beat the first one and you can rise a Chocobo across the Calm Lands. You can also win Lvl. 1-3 key spheres from it. Afterwards, Chocobo or not, start traveling. Now, exit the calm lands in the upper right corner and move on. The party heads through the valley, only to find more Guado guys. Seems they are not attacking head on. As your party refuses to give up at this point, a huge stone fiend approaches the party. Time to fight ! [BOSS - Defender X] [65,000 Hp - 6660 AP - Steal Lunar Curtain] There is only one challenge in this fight, and thats to keep everyone at max health. Bring in Auron and do Power Break and Armor break to the stone enemy. Bring in Lulu and start pounding at him using Ice or Water. Tidus should use haste on the entire party too. Whenever someone goes down, just revive them and heal. I thought I should let you on a tip I discovered while fighting the boss Defender, just before you get to Mt.Gagazet. The original plan was to use Tidus' provoke ability so I could have Yuna to shield him with a protect, but it turned out to be less complicated. As soon as the boss is affected by berserk, he won't stop using his blast punch (equals a Demi spell) on the character who cast it, Tidus in occurrence.. so there is no chance he can get a kill. Be aware that it doesn't work on those robots you find in the caves that look alot like it." Keep this up and Defender X will be gone in no time. After the battle, head on out ! --- Mount Gagazet - An even longer walk [Important Items: Braska Sphere] Ronso territory. The Ronso here don't like people who betray and kill Maesters, but Yuna makes a stand. It seems that her words got to the Ronso, and the only thing that matters is Sin being defeated, not if your a traitor or not. When you gain control, save the game and speak to the Ronso on the right. Buy as many potions, Phoenix downs, and holy waters as you can. Trust me on the holy waters. As you continue onwards, it seems that you wont be getting through the mountain so easily after all... [BOSS - Biran, Yenke] [Varying Hp - 9000 AP - Steal Lvl 3 Key Sphere] Well, if Kimahri can steal, go for it ! As you go through the battle, both Biran and Yenke have great abilities to get through Lancet, so Lancet until they have no abilities left to give you. If they use a new ability on you through the fight though, Lancet again. These guys are easy and are no match against Kimahri even with low levels. Just use healing when your low on the HP. "When Kimahri fights with his brother, he can get all, except one, of his Lancet overdrives. (That one you can get from the last fight at the omega ruins) Also if Kimahri has the "mug" ability he can steal level 3 key spheres from them--I've gotten about six of them. Mug, Lancet,Heal. Draw the fight on as long possible to get everything." Continue up through the maze of a mountain. Its a long walk, so I suggest to just explore. Most of the dead-ends you run into are packed with items like Gil and stuff, so explore every path. I found something important. On your way across the mountain, you reach a crown-shaped plateau that shows in mostly the upper-right hand corner of the mini-map. Coming off the left spike is a narrow path that leads upwards to a dead end. If you look closely, on the ground beside you is a Braska Sphere left to Yuna. Also, at one point afterwards a short path ending in a spiral is shown in the direction of the red marker. At the end of this spiral is a Defending Bracer." Along the way, you also meet up with Oakas Brother. Stock out on every item there if you can. Also, on the way up, get all your overdrives filled including Aeons. When you finally get to a save sphere, save the game and go forward. Watch the FMV as Seymour comes out of nowhere. You know what that means ! [BOSS - Seymour Flux] [80,000 Hp - 10000 AP - Steal Elixer] Remember two things before I hand this battle off to the contributors. If you cannot survive the Final Annihilation or Cross Cleave at full health, then you need to level up. Also make sure to come in stocked on all items, and don't bother trying to steal. Time for the pros to explain the hardest fight to-date! This fight is 50% strategy and 50% Luck, so do not give up after one try ! found that while Seymour Flux really beat the tar out of me when trying conventional battle techniques, simply getting all 5 of your aeons in full overdrive mode is enough to get the job done. Go through 2 regular battles where you allow the opponents to beat on your aeons mercilessly, charging their overdrives very quickly. Then in the boss battle, have Tidus cast Hastega. Seymour Flux should be able to get off one zombie/full-life, but who cares, leave em dead. simply having Yuna go through each aeon's overdrive (each taking 9999 + 4000...3000...) should be good for a total of about 60000 HP. In between each summoning, have the remaining character deal one good hit. Seymour Flux is so busy banishing aeons, sending HP to Mortiochis, and protecting itself, that he never has the opportunity to attack again for the rest of the battle. The whole process takes under 5 minutes." If you haven't stopped anywhere to really power up your characters on the local fiends, do it at the save point before this version of Seymour, otherwise he will be much faster than your characters. The first time I did it he was about on par with hasted Auron for speed =p Best strategy I could come up with is use the local fiends elemental magic trends to raise your Aeons overdrives all to full (i.e. Ifrit in 2x grenades 1x flying thunder guy, gets damaged by thunder and gauge raises, gets healed by fire attacks), then just summon them one at a time and let them blast him before he banishes them. I 'killed' his little friend several times once he got to 1000 hp but he never fully disappeared, so just ignore him. Zombie Ward helps, but the holy waters are expensive" Start the battle off with Tidus, Lulu, and Yuna in the party. Ensure that Yuna and Lulu have at least one damage spell in the -aga range (Thundaga, Firaga, etc.). Also, Tidus should have the Hastega ability, and Wakka the Silence Buster ability. As soon as Tidus gains initiative, cast Hastega on the party. Pay attention to the order in which Seymour and his suit attack... the goal is to prevent them from being able to use their combo attacks by silencing Seymour just prior to that turn. At the last turn before a Seymour attack, swap Wakka in and use the Silence Buster. This prevents Seymour from doing anything particularly horrible for that turn. Haste Wakka as soon as you can, and just swap the four characters as necessary so that you can always Silence Seymour prior to an attack. Continue to pound Seymour with the aga spells, and nuke his suit from time to time as well. I also created some Blessed Armor for my characters with the Customize ability, but I don't think this is necessary. During this battle you should be increasing your overdrive for Yuna. When the suit indicates that it's ready for annihilation, drop the hammer with Yuna's overdrive summoning of her most powerful Aeon, and use it's overdrive to finish off Seymour." After this little fight, head on through the path. --- Mount Gagazet - The caverns and trials [Important Items: Nothing] After a movie scene of Tidus touching the Fayth, he gets into a dream. Head north onto the ship. Head through the green door on the deck. Inside, Tidus sees the Fayth that has been with him since the beginning. And here is where Tidus learns the truth of everything that happened. Follow the Fayth and keep talking with him until Tidus wakes up. But what just happened ? Turns out that Tidus is a dream, so is Jecht and Zanarkand altogether. There was a war between Bevelle and Zanarkand many years ago, but Zanarkand didn't stand a chance. The summoners of Zanarkand became the Fayth, and summoned Tidus, Jecht and all of Zanarkand into a dream where they could live. When Sin attacked, Tidus somehow got back into the real world as a dream. And the last thing that the Fayth tells you is if you will let them rest. But if you let the Fayth stop dreaming then Tidus wouldn't exist at all. Oh well, Tidus takes the whole incident as a dream he had and continues forward. So why don't you do the same. You will eventually reach a cavern. Save at the save sphere and go the only direction you can, west. You will reach an underwater area where only the 3 swimmers can access, thats Tidus, Wakka, and Rikku/ Swim through and fight the tough enemies. Counter them with Wakkas Dark Attack to keep them from nailing you. Watch out for the fishes' attacks, which poison you. Get to the end and prepare for the first Trial of Gagazet. Wakka needs to hit the glowing ball in the center of two rotating shields. Time it right and don't get nervous, you have unlimited tries provided your PS2 doesn't melt. After completing that, grab the Lvl. 1 Key Sphere and head back to the save sphere. Go through the new path now until you reach more water. Have the group swim through once again until you reach 3 lights. It isn't really smallest goes in smallest hole, but the colored holes correspond to a characters Sphere Grid. Send the character with an Orange Sphere grid through the orange hole. Thats Wakka. So here is the breakdown: Rikku: Green Tidus: Blue Wakka: Orange Get the treasure that appears, a Fortune Sphere. Swim back through the river you just came from and take the new path opened up to you on the east side. Swim through a small river to reach a Return Sphere and Recovery Ring. The Sphere is a great help on the sphere grid letting you Teleport to areas you have been to. Return back to the area you came from. Go to the west until you reach a Star Armgaurd and head back to the area you came from. Go north and take the left path there. When you reach the top a conversation begins. Afterwards, head to the save sphere and save. Get ready for an easy fight. [BOSS - Sanctuary Keeper] [40,000 Hp - 16,500 AP - Steal Turbo Ether] Enter the fight with Auron, Wakka/Kimarhi, and Yuna. Have Yuna cast reflect on the boss. That will cause it to reflect its healing spells onto you. Also use Armor Break to do double damage. Switch out Yuna for Tidus and start attacking. The beast will try to heal itself, only to end up healing you. After trying that a few times though, it gets the idea. It will then cast reflect on one of your characters to bounce healing onto itself. At that point, you need to Dispel the reflect off you, or switch out the character. Every time you lose a character, just Phoenix Down, don't bother healing. Just keep attacking it. The boss only has a few moves: Photon Wings: Casts Curse (no overdrives),and other effects. Deals 1000+ damage Mana Breath : Deals 4300 damage to one person. Just revive the fallen Attacks Deals about 1200 damage. Ignore it Tail SweepDeals about 1200 damage and delays your turn. Wakes up everyone. Curaga Cures 9000+ HP He starts the battle with Photon Wings, which is the most annoying attack. As long as your HP does not dip below 1100, your ok. The tail sweep is good when Photon Wings put your whole party to sleep. Just keep attacking it and its gone in no time. Almost to the end of the game ! --- Zanarkand Ruins - Revisiting old memories [Important Items: Nothing] This is like the walk on Gagazet, long. But not too long. Start going through the straight path. You will battle normal fiends along the way. Continue until you reach the huge dome area. Once you enter, prepare for a beating. The random fights here are pretty tough, mainly Machina of any kind. And Rikku can't kill them in one shot. Rely on Power Break and Armor break through this. If you fight any undead people, just use a Phoenix Down on them and kill them. There may seem to be many paths, but they are all short and meet up in the same place. Just keep going and collecting treasures. The place is full of Pyre flies, so you will se many images of the past. When you see the images of Seymour as a child, keep going. You will then see Braska and Jecht and Auron in the memories. Follow them and save at the next sphere. Time for the simple and long cloister of trials. This one is very easy, but you have to do a lot. --- Zanarkand ruins - The Cloister of Trials [Important Items: Sun Crest] In the first room, this is going to be like a warm up before the real thing. On the back wall are Tetris images, and you goal is to find them on the floor. Go up and talk to the wall with the Tetris image and it shows you where you need to step. Its like a memory game. Memorize where you need to step and do it. The order does not matter. Messing up cause the puzzle to reset. Once you complete it, pedestals come out the sides of the room. Push them in one at a time, starting counter-clockwise. When you put one in, its activates the next Tetris puzzle in the next room. You have to complete all 4 to continue onwards. The left center and right center pedestals are for later, so leave them alone. When you push the first pedestal in, go to the next room and speak with the Tetris wall-images to see where to step. When you finish the puzzle, head back and push in another pedestal, and another, and another. At this point you will have 4 of them done. Go into the huge room and take the red sphere from the left of the Tetris wall image. Go to room one and insert it into the left pedestal. That deactivates the power. Push it into the wall. Go back and get the blue sphere, which deactivates the Tetris-wall image. Insert it into the last pedestal, and push it into the wall too. Puzzle complete ! Save the game, and go into the huge room. Get ready for a complicated battle! [BOSS - Spectral Keeper] [52,000 Hp - 12,000 AP - Steal Turbo Ether, and Ether] Tough. Your characters surround him on the points of a hexagon, with him in the middle. You can move to different points by using your turn, which is good, cause every time the boss is hit by any attack he counterattacks and hits all 3 points he is facing for 2500-3000 damage. Protect and haste on your entire party are almost requirements. On his regular turn. the *only* attack he uses is Berserk Tail, which, you guessed it, tries to berserk one party member, making them attack and get your whole party counterattacked. Do not summon Aeons unless they have their overdrive up, you will only have time to do one thing with them before a Glyph Mine appears under them and kills them immediately. Occasionally a couple of Glyph Mines will appear at random points, move characters off of them ASAP before they explode" Time to head deeper into the ruins. Save the game and head forward. Follow your party members and save the game. You will meet Yunalesca, the toughest boss battle yet. After the talking, get prepped ! [BOSS - Yunalesca] [24,000 Hp - 0 AP] [48,000 Hp - 0 AP] [60,000 Hp - 14000 AP] 3 forms. Hard. Not Easy at all. Ill hand it this one off to the best Boss fighter, Sean. Form #1 20000 hp: Ah, you think to yourself, 20000 hp? There has to be a catch. And you are right. This is form #1 of this boss, and the easiest by far. Attacking with physical attacks will cause it to counter with a 200ish damage attack that negates all beneficial spells like Haste and also casts Darkness and sometimes Curse. Magic attacks are countered with Silence. You should be able to take care of it fast though. Try not to use your aeons for this form, you'll need their status immunity later." "Form #2, 40000 hp: Tougher. Counterattacks the same as above, except now alternates her turns between Hell biter (very low damage and inflicts Zombie on every party member) and Absorb (absorbs half a characters MAX hp, meaning 2 of them kills you) She does this over and over till you kill her. Shiva helps here, the other Aeons are too slow and their overdrive gives ???? three turns, generally Absorb Hell biter Absorb, and then you have a dead aeon. Aeons that cannot heal themselves are essentially worthless (Valefor and Bahamut if you haven't given him Cure spells) Since Absorb kills any of them in two hits. Not too hard, you say? Its not over yet!" "Form #3, around 70000 hp: Counterattacks same as above two forms, uses Hell biter alot, but now things get tricky. Now it uses Curaga (5000-6000 damage on one zombified person) and Mega Death (instant kill on all non-zombified people). Also sometimes uses Mind Blast(500-1000 damage on each character, inflicts confusion) I recommend full hasted party, two non zombified people and one zombified person at all times. Thats how I lasted the longest anyway. Aeons, assuming you even have any left alive by now, get even harder to use here with the Mega Death threat." After the fight, search around for the Sun Crest. Thats needed for Tidus's Ultimate Weapon and if you miss it, you will have to come back down here. After you get it, ride the elevator back up and exit the place. Cid arrives on the scene at this point. --- Airship - The Final Destination [Important Items: Nothing] Free at last ! That means you can go anywhere on the map you want to ! Talk to everyone on the ship and get organized. Save the game and try a few Sidequests. Take a vacation to a town, or go item and monster hunting. After your done with your break though, its onwards to Sin. --- The Final Confrontation - Battles [Important Items: Nothing] Back on the Airship, speak with Cid. You can now fly the thing to wherever you want. From the list of places to go though, select High bridge. Its time to fight. When you arrive, head forwards to the people there. Looks like things won't go too smoothly, and Sin is waiting for you. Prepare to battle ! Just keep pushing onwards and fighting. After a battle, If you can move, just go forward and don't explore. Save whenever a Save Sphere pops up too. [BOSS - Sins Fin] [65,000 Hp EACH - 16,000 AP EACH - Steal Gems and X-Potions] Easy fight. The key here is to Haste your party, and Armor Break Sin. Bring in the Fighters and start hacking away at Sin. This form of Sin is very weak and deals damage easy to heal. Just heal with potions of any kind and revive using Phoenix Downs. Protect spell helps here too. [BOSS - Sin and Sinspawn] [36,000, 20,000 Hp - 19,800 AP - Steal Gems] It gets a bit harder now. The Sinspawn takes all magic attacks directed at Sin, do take it out first. Armor break it and Silence it, then just attack it. The weak Sinspawn stands no real chance. Push onto Sin now and unleash a few Overdrives and attacks. Cure your party whenever your health reaches critical areas. Keep it up and another battle is won. Try to not use too many overdrives, and rely on magic the most. [BOSS - Overdrive Sin] [140,000 Hp - 20,000 AP - Steal Gem, Ether] This is the hard fight. Sin now has an Overdrive Meter. Make sure to rely on magic once more. Unleash all you Overdrives on Sin and keep healing any Status Effects casted on you. Hastega and Armor break will help. Mental Break helps you inflict more magic damage. Double cast Ultima with Lulu, and have Yuna use her Holy. Keep it up and don't let Sin each its Overdrive. If Sin manages to use the Giga-Gravitron, your dead as a door nail in one hit. Its best to just heal after every attack you take, and make sure all your attacks dish out at least 9999 damage, so you can kill Sin before it uses its Overdrive. --- The Final Confrontation - Seymour Again [Important Items: Nothing] After the Sin battles, you end up inside Sin. Push through this place and try to avoided all battles, as these fiends are terrible. Keep following the main path until you find... [BOSS - Seymour Omnis] [80,000 Hp - 24,000 AP - Steal Gems] All you need are 3 or 4 Overdrives from your characters and Valefors final overdrive. For the last incarnation of Seymour you can beat him unbelievably easily by using Valefor's second overdrive energy blast. If you don't have it take the air ship to Besaid and talk to a women by the temple, she'll give you "something chewed and mangled" it will actually be Valefors energy blast. This takes about 50000 of his 80000 hp. Before you use it though just use a couple powerful over drives. that should pretty much do it." --- The Final Confrontation - The Tower [Important Items: Nothing] Yay, how great. Follow the main path until you find a wall with a Glyph. Touch it. Now, continue and step on a symbol on the floor. You now have to find all ten treasures in this place before heading to the final fight. You first need to kill 30 fiends to open all the doors here. After that, had through each door and collect all ten treasures. This Teleports you to the final fight. [BOSS - Braska's Final AEON] [60,000 Hp FIRST FORM ] [120,000 Hp SECOND FORM] Easy. Use the same tactics as all the fights before, except save your Aeons Overdrives and Characters Overdrives for the second form. Haste everyone at the start. Use double cast flare and Yuna's Holy to attack. Make sure you heal whenever hurt, max HP is crucial here. Keep it up until it transforms. At this point, watch for the Aeons overdrive gauge. If it gets too full, use Tidus' Talk option to lower the gauge. When it gets to around 100,000 HP, unleash every, single overdrive you have. This thing is dead, especially if it faces Valefors second overdrive. [BOSS - Aeon Battle] You get to fight your own Aeons, but you have the advantage of choosing which you want to fight with. This means just use an Aeon with the opposite element of the enemy and its over. Easy as pie. --- The Final Confrontation - YU YEVON [FINAL BOSS - Yu Yevon] [99999 HP] Easy. All the other fight to this point are relatively harder. All you have to do is cast reflect on Yu Yevon to make him heal you, and reflect on one of your guys to reflect his attacks. Don't worry about spells, just keep using the attack command and healing whenever your hurt. A pretty lame final boss, oh well. If you want a challenge, then try to not use reflect. Very easy for a last fight ! Congratulations though, you beat the game ! Enjoy the sad, but great ending ! Controls if your a idot then this is for you or if your controllar is srewed up U= Up L= Left R= Right D= Down T= Triangle C= Circle (O) X= X S= Square SL= Select ST= Start A1= Analog Stick Left A2= Analog Stick Right ______ ______ | L2 | | R2 | |______| |______| |__L1__| |__R1__| / \ / \ / U \________/ T \ | L R S C | | D X | \ SL ST / \ ________ / | |A1 ||A2 | | | |L3 ||R3 | | | / --- --- \ | | / \ | | / \ | \____/ \_____/ -->Walking ---------- X Button - Accepts Command, go to next menu O Button - Cancels Command, closes menu, backs up Triangle Button - Go to menu Square Button - Check if a person wants to join your Blitzball team R1 - Nothing L1 - Nothing L2 - Nothing R2 - Nothing Start - Pause Select - Nothing -->Menus -------- X Button - Accepts Command, go to next menu O Button - Cancels Command, closes menu, backs up Triangle Button - Nothing Square Button - Nothing R1 - Next Person L1 - Previous Person L2 - Nothing R2 - Nothing Start - Nothing Select - Nothing Characters ==Tidus== Found at:Beginning Weapon :Light Weighted Swords Armor :Small Shields Attack :Medium attack power Magic :Weak magic power Hp :Medium hit points Special :Ground monsters Over D :Swordplay (Attack using sword in style) (Get more by using Overdrive a lot) Although Tidus (default name) seems weak, don't forget you can boost him up using the sphere grid. You can make him pretty strong if you know how to use him. Try to customize his weapons to give more strength, or an elemental advantage. ==Wakka== Found at:After second Sin attack Weapon :Customized Blitzballs Armor :Heavy Armguards Attack :Medium-High attack power Magic :Weak magic power Hp :High hit points Special :Flying monsters Over D :Slots (Randomize certain things) (Get more by winning at Blitzball) Wakka is a strong guy, so it's easy to plow through enemies. Remember that he almost always hits flying enemies with his Blitzball. Whenever you see a flying creature, only have Wakka attack it, the other party members will frequently miss. ==Lulu== Found at:Besaid Island Weapon :Possessed creatures and dolls Armor :Light Weighted Bangles Attack :Extremely Low attack power Magic :High magic power Hp :Low hit points Special :Elemental Monsters Over D :Fury (Casts spells different ways) (Get more by increasing magic power) Lulu is the basic black magic user. Low HP, high magic, and a pathetic attack power. However, when you run into ANY enemy with magic, just use the opposite it does and it should die in 1 turn. ==Yuna== Found at:Besaid Island Temple Weapon :Magical Staffs Armor :Magical Rings Attack :Extremely Low attack power Magic :High magic power Hp :Low-Medium hit points Special :Anything with high HP, and elements Over D :Grand Summon (Summons creature with a full overdrive gauge) (Get more by... hey ! You can't get more !) Yuna is the magic user of the party who can summon. She gains summons by praying at temples across Spira (the world you live in). Each one grants here 1 new Aeon (summon). She is also the best party member to use white magic with. ==Kimahri== Found at:Besaid Island Weapon :Pole Arms and Pole Axes Armor :Heavy Armlets Attack :High attack power Magic :Medium magic power Hp :High hit points Special :Grounded monsters, low-flying monsters Over D :Ronso Rage (Casts spells learned from enemies) (Get more by using Lancet a lot) Kimahri can learn enemy attacks, just like in the previous 9 Final Fantasy's. To learn attacks, use the _Lancet_ ability when fighting a creature, and if you're lucky, you may learn one of its strong attacks to use on a future overdrive. ==Auron== Found at:Blitzball Tournament (Luca) Weapon :Huge Swords Armor :Heavy Bracers Attack :Extremely high attack power Magic :Medium magic power Hp :Extremely high hit points Special :Heavily armored monsters Over D :Bushido (Unleashes elemental powers in a huge attack) (Get more by finding Jecht Spheres) Auron is a bit over powered, thats what your thinking. Well, yes he is, plus he has abilities like Power break to make everything in the way become weakened. But, he is vulnerable to magic, just like the other fighters of the team. ==Rikku== Found at:After defeating Al Bhed Underwater Machina Weapon :Claws and hand-weapons Armor :Targes Attack :Low attack power Magic :Low magic power Hp :Low hit points Special :Machina Over D :Mix (Combine 2 items to create a powerful attack or healing) (Get more by mixing different combinations) Rikku may seem like nothing special, I mean, her stats are just ugly. Thats what you think. Her usefulness is in stealing, using attack items, and her Overdrive. try to mix things to get different attacks. Try combining your spheres to get effects. Here are a few examples: EFFECT ITEMS MIXED Megalixer : 2 Elixirs Frag Grenade : 1 Power Sphere, 1 Mana Sphere +-+ |D| Overdrives +-+ Information from various sources -->Tidus (SWORDSKILL) --------------------- 1- Spiral Cut [Already Learned] (Damage single enemy with spin move) 2- Slice & Dice [Use Spiral Cut 10 times] (Attacks 6 times at random enemies) 3- Energy Rain [Use Slice and Dice 20 times] (Attacks all enemies) 4- Blitz Ace [Use Energy Rain 50 times] (Attacks single enemy multiple times) In order to get them to work, press X when the moving line gets to the center of the bar. The faster you do it, the more damage that is dealt. Gain more overdrives by using the current ones many times. -->Wakka (SLOTS) ---------------- 1- Element Reels (Elemental attributes are added to your attack) 2- Attack Reels (Extra damage is added to your attack) 3- Status Reels (Status effects are added to your attack) 4- Aurochs Reels (Unknown) Wakka is interesting here. All you have to do is match up 2 of the 3 slot reels to execute the move. Gain more by winning and competing in Blitzball tournaments. -->>Lulu (FURY) -------------- Just rotate the analog stick (right one) as many times as you can to cast spells multiple times. The amount you can cast increases with your strength. -->Yuna (GRAND SUMMON) ---------------------- Nothing special. Summons any Aeon with a full Overdrive gauge -->Kimahri (BLUE MAGIC) ---------------------- 1- Jump (Damages one enemy) 2- Fire Breath (Damages all enemies with Fire) 3- Seed Cannon (Damages one enemy) 4- Self-Destruct (Kamikaze attack to a single enemy) 5- Thrust Kick (Attacks a Single enemy) 6- Stone Breath (Attacks all enemies with Stone) 7- Aqua Breath (Attacks all enemies with water) 8- Doom (Casts gradual death to all enemies) 9- White Wind (Heals whole party. 1/2 of Kimahri HP is the healing amount) 10- Bad Breath (Casts every status effect on all enemies) 11- Mighty Guard (Casts Protect, Shell, and all Null Magic on party) 12- Nova (Attacks all enemies for major damage) Gain more abilities by using the Lancet attack on enemies that use the above techniques -->Auron (BUSHIDO) ------------------ 1- Dragon Fang [D, L, U, R, L1, R1, X, O] (Attacks all enemies) {Already Learned} 2- Shooting Star [Triangle, O, square, X, left, right, X] (Attacks one enemy. May insta-kill enemies and some bosses) {1 Sphere} 3- Banishing Blade [U, L1, D, R1, R, L, triangle] (Attacks one enemy) {3 Spheres} 4- Tornado [O, R, R1, L, L1, triangle] (Attacks all enemies for major damage) {10 Spheres} Abilities are learned by collecting Jecht Spheres 1- After defeating Spherimorph 2- Besaid Village, right of the temple 3- On the ship SS Liki 4- Luca Stadium, Basement A 5- Mi'ihen Highroad 6- Mushroom Rock Road 7- South Shoopuf morph 8- Thunder Plains 9- Macalania Woods, southern part 10- Gagazet Mountain -->Rikku (MIX) -------------- Rikku will mix two items to produce an offensive, Defensive, or Healing item that is used instantly. -->Overdrive Types ------------------ Stoic (3 of 5) - Gauge increases at you receive damage from allies Warrior (4 of 5) - Gauge increases as you deal damage to enemies Comrade (4 of 5) - Gauge increases when enemies attack allies Healing (2 of 5) - Gauge increases when you heal an ally Slayer (5 of 5) - Gauge increases when you defeat an enemy Victor (4 of 5) - Gauge increases when a battle is won Tactician (3 of 5) - Gauge increases when a status effect is successful Ally (4 of 5) - Gauge increases on allies turn Daredevil (3 of 5) - Gauge increases when character fights in terminal condition Hero (3 of 5) - Gauge increases when fighting tough enemies Solo (2 of 5) - Gauge increases when you fight alone Victim (4 of 5) - Gauge increases when hit by status effects +-+ |E| Weapons and Armor +-+ In this game, you can have 1 piece of armor and 1 weapon equipped per character. You can also carry around extra armor and weapons if needed for a later time. In Final Fantasy X, they introduce the element of _customizable_ weapons. This means you can give weapons cool attributes. To do this, you have to have Rikku permanently in the party. Go to the menu and select _Customize_. Now any weapon in gray cannot be customized for one reason or another. Select a weapon in white text, and look to the right. There should be empty pink boxes, these indicate how many abilities you can have. To put an ability on a weapon, select in on the left side. If its grayed out, then you cant equip that ability. Putting on an ability requires items, so to get good abilities on weapons like Auto-Med, go item hunting. Select your desired abilities, and test them out in battle to see if the weapon is how you like it. I recommend things like Strength and Armor + and HP + for your armor. Try getting NullShock on your armor too, many enemies and Machina use lightning and you can absorb it. -->Weapons Abilities -------------------- Name - Sensor Needs - 2 Ability Spheres Description - Detect the enemies HP amount Rating - 4 of 5 Name - Piercing Needs - 2 Key Spheres lvl 1 Description - Armor has no effect on weapons Rating - 3 of 5 Name - Initiative Needs - 6 Chocobo Feathers Description - Increases the chance of first turn Rating - 2 of 5 Name - First Strike Needs - 1 Return Sphere Description - Increases chances of first strike Rating - 2 of 5 Name - Fire Strike Needs - 4 Bomb Fragments Description - Adds Fire to all of your attacks Rating - 3 of 5 Name - Lightning Strike Needs - 4 Electric Marbles Description - Adds Lightning to all of your attacks Rating - 4 of 5 (Good vs. Machina) Name - Water Strike Needs - 4 Fish Scales Description - Adds Water to all of your attacks Rating - 2 of 5 Name - Ice Strike Needs - 4 Arctic Winds Description - Adds Ice to all of your attacks Rating - 3 of 5 Name - Silence Strike Needs - 20 Silence Grenades Description - 100% of silencing enemy Rating - 4 of 5 Name - Silence Touch Needs - 60 Echo Screens Description - 50% of silencing enemy Rating - 3 of 5 Name - Sleep Strike Needs - 16 Dream Powder Description - 100% of sleeping enemy Rating - 5 of 5 Name - Sleep Touch Needs - 10 Sleeping Powders Description - 50% of silencing enemy Rating - 4 of 5 Name - Dark Touch Needs - 60 Eye drops Description - 50% of darkening enemy Rating - 2 of 5 Name - Dark Strike Needs - 20 Smoke Bombs Description - 100% of darkening enemy Rating - 3 of 5 Name - Poison Strike Needs - 24 Poison Fangs Description - 100% of silencing enemy Rating - 4 of 5 Name - Poison Touch Needs - 99 Antidotes Description - 50% of silencing enemy Rating - 3 of 5 Name - Stone Touch Needs - 10 Petrify Grenades Description - 50% of petrifying enemy Rating - 4 of 5 Name - Stone Strike Needs - 60 Silence Grenades Description - 100% of petrifying enemy Rating - 5 of 5 Name - Death Strike Needs - 60 Farplane Winds Description - 50% of killing enemy Rating - 2 of 5 Name - Death Touch Needs - 30 Farplane Shadows Description - 15% of killing enemy Rating - 3 of 5 Name - Zombie touch Needs - Holy Water x70 Description - 50% of Zombie Rating - 3 of 5 Name - Zombiestrike Needs - 30 Candle of Life Description - 100% of Zombie Rating - 4 of 5 Name - Slowtouch Needs - 16 Silver Hourglass Description - 50% of slow Rating - 3 of 5 Name - Slowstrike Needs - 30 Gold Hourglass Description - 100% of slow Rating - 4 of 5 Name - Str +3% Needs - 3 Power Sphere Rating - 2 of 5 Name - Str +5% Needs - 2 Stamina Spring Rating - 3 of 5 Name - Str +10% Needs - 1 Skill Sphere Rating - 4 of 5 Name - Str +20% Needs - 4 Supreme Gem Rating - 5 of 5 Name - Magic +3% Needs - 3 Mana Sphere Rating - 2 of 5 Name - Magic +5% Needs - 2 Mana Spring Rating - 3 of 5 Name - Magic +10% Needs - 1 Black Magic Sphere Rating - 4 of 5 Name - Magic +20% Needs - 4 Supreme Gem Rating - 5 of 5 Name - Counterattack Needs - 1 Friend Sphere Description - Counterattacks when attacked by fiends Rating - 3 of 5 Name - Evade & Counter Needs - 1 Teleport Sphere Description - Evade an attack and then follows up with a counter Rating - 3 of 5 Name - Magic Counter Needs - 16 Shining Gem Rating - 2 of 5 Name - Magic Booster Needs - 30 Ether Turbo Description - Increases magic attack power, and doubles MP cost Rating - 4 of 5 Name - Alchemy Needs - 4 Healing Water Description - Medicine restores double the amount Rating - 4 of 5 Name - Half MP Cost Needs - 20 Twin Stars Rating - 3 of 5 Name - One MP Cost Needs - 20 Three Stars Rating - 5 of 5 Name - Double AP Needs - 20 Mega Elixir Rating - 4 of 5 Name - Triple AP Needs - 50 Wings to Discovery Rating - 5 of 5 Name - Overdrive to AP Needs - 10 Door to Tomorrow Rating - 2 of 5 Name - SOS Overdrive Needs - 20 Gambler's Spirit Description - Overdrive gauge rise faster Rating - 5 of 5 Name - Double Overdrive Needs - 30 Underdog's Secret Rating - 5 of 5 Name - Triple Overdrive Needs - 30 Winning Formula Rating - 5 of 5 Name - Gillionaire Needs - 30 Designer Wallet Description - Gil received is always doubled in battle Rating - 2 of 5 Name - Break Damage Limit Needs - 60 Dark Matter Description - Breaks the 9,999 damage mark Rating - 5 of 5 The same rules and most abilities go for armor. When assigning abilities, some begin with SOS, which means its activated when a character is in terminal condition. Mess around and try to create super-powerful weapons. To see a much more detailed list, see the in-depth FAQ for Equipment Remodeling here at GameFAQs. Ceebs did a great job making it, and it is very detailed. A summoner has the gift on summoning great beasts to fight for her/ him. In your party, Yuna is the Summoner. Like characters, Aeons are controllable and have overdrive gauges. Here are a few notes: + Controllable + Can only have one out at a time + Need to revive at Save Sphere when they die, or after a certain amount of battles, as shown in the Aeon screen + Overdrive gauge is reset if Aeon is killed + Can be taught abilities + Does NOT use the sphere grid The Aeons can learn abilities by spending items, just like how you can customize armor. In the Aeon menu, if you have gotten the Summoners Soul, you can press O, then select abilities at the top. Aeons learn these abilities by spending items. Some abilities that are useless to Aeons are Life and Full Life. Unless you are fighting a lot of Zombies, I recommend you save those items needed to learn revive moves for later. ======================================================== ------- |VALEFOR| ------- ------------------------------------------------- |Specials| | -------- | |Sonic Wing: Deals damage and delays targets turn | ------------------------------------------------- ------------------------------------------------- |Magic| | ----- | |Fire 4 MP | |Blizzard 4 MP | |Thunder 4 MP | |Water 4 MP | ------------------------------------------------- ------------------------------------------------- |Overdrives| | ---------- | |Energy Ray :Non Elemental Damage | |Energy Blast :Major Non Elemental Damage | ------------------------------------------------- ======================================================== ----- |IFRIT| ----- ---------------------------------------------------- |Specials| | -------- | |Meteor Strike: Deals damage and delays targets turn | ---------------------------------------------------- ------------------------------------------------- |Magic| | ----- | |Fire 4 MP | |Null-Frost 2 MP | |Null-Blaze 2 MP | ------------------------------------------------- ------------------------------------------------- |Overdrives| | ---------- | |Hell Fire: Fire damage to all enemies | ------------------------------------------------- ======================================================== ----- |IXION| ----- ------------------------------------------------- |Specials| | -------- | |Aero Spark: Attacks enemy and delays turn | ------------------------------------------------- ------------------------------------------------- |Magic| | ----- | |Thunder 4 MP | |Thundara 8 MP | ------------------------------------------------- ------------------------------------------------- |Overdrives| | ---------- | |Thor's Hammer: Thunder attack on all enemies | ------------------------------------------------- ======================================================== ----- |SHIVA| ----- ------------------------------------------------- |Specials| | -------- | |Heavenly Strike: Damages enemy and delays turn | ------------------------------------------------- ------------------------------------------------- |Magic| | ----- | |Blizzara 8 MP | |Blizzard 4 MP | |Null-Blaze 2 MP | |Null-Frost 2 MP | ------------------------------------------------- ------------------------------------------------- |Overdrives| | ---------- | |Diamond Dust: Deals Ice damage to all enemies | ------------------------------------------------- ======================================================== ------- |BAHAMUT| ------- ------------------------------------------------- |Specials| | -------- | |Impulse: Damages all enemies | ------------------------------------------------- ------------------------------------------------- |Magic| | ----- | |Fire 4 MP | |Blizzard 4 MP | |Thunder 4 MP | |Water 4 MP | |Fira 8 MP | |Blizzara 8 MP | |Thundara 8 MP | |Watera 8 MP | |Firaga 16 MP | |Blizzaga 16 MP | |Thundaga 16 MP | |Wateraga 16 MP | ------------------------------------------------- ------------------------------------------------------ |Overdrives| | ---------- | |Mega Flare: Major non-elemental damage on all enemies | ------------------------------------------------------ All Aeons can access a special menu on their turn by pressing right on the command menu. BOOST: Take more damage (+150%) for one turn, Overdrive fills faster. SHIELD: Take less damage (-150%) for one turn, Overdrive gauge freezes. DISMISS: Send Aeon away. Good when low on HP. All the Aeons can learn abilities too. Here is a list of everything every single aeon can learn and is capable of. They are in no special order except for the Elemental spells. Name: Sleep Attack Items: Sleeping Powder x3 Name: Delay Attack Items: Silver Hourglass x20 Name: Delay Buster Items: Gold Hourglass x30 Name: Zombie Attack Items: Holy Water x99 Name: Triple Foul Items: Skill Sphere x4 Name: Power Break Items: Stamina Spring x8 Name: Magic Break Items: Mana Spring x4 Name: Armor Break Items: Lv.2 Key Sphere x2 Name: Mental Break Items: Shining Thorn x4 Name: Dark Buster Items: Smoke Bomb x12 Name: Silence Buster Items: Silence Grenade x10 Name: Sleep Buster Items: Sleeping Powder x10 Name: Dark Attack Items: Smoke Bomb x4 Name: Silence Attack Items: Silence Grenade x3 Name: Pray Items: Healing Water x5 Name: Cheer Items: Power Sphere x5 Name: Aim Items: Speed Sphere x5 Name: Focus Items: Mana Sphere x10 Name: Reflex Items: Speed Sphere x10 Name: Luck Items: Fortune Sphere x2 Name: Jinx Items: Fortune Sphere x2 Name: Cure Items: Hi-Potion x99 Name: Cura Items: X-Potion x30 Name: Curaga Items: Mega-Potion x60 Name: NulBlaze Items: Bomb Fragment x2 Name: NulShock Items: Electro Marble x2 Name: NulTide Items: Fish Scale x2 Name: NulFrost Items: Antarctic Wind x2 Name: Haste Items: Chocobo Feather x10 Name: Hastega Items: Chocobo Wing x16 Name: Slow Items: Silver Hourglass x4 Name: Slowga Items: Gold Hourglass x8 Name: Scan Items: Ability Sphere x10 Name: Life Items: Elixir x6 Name: Full-Life Items: Megalixer Name: Shell Items: Lunar Curtain x4 Name: Protect Items: Light Curtain x6 Name: Reflect Items: Star Curtain x3 Name: Dispel Items: Purifying Salt x3 Name: Regen Items: Healing Spring x50 Name: Flare Items: Shining Gem x60 Name: Ultima Items: Supreme Gem x99 Name: Holy Items: Blessed Gem x60 Name: Death Items: Farplane Shadow x30 Name: Fire Items: Bomb Fragment Name: Thunder Items: Electro Marble Name: Water Items: Fish Scale Name: Blizzard Items: Antarctic Wind Name: Fira Items: Bomb Core x2 Name: Thundara Items: Lightning Marble x2 Name: Watera Items: Dragon Scale x2 Name: Blizzara Items: Arctic Wind x2 Name: Firaga Items: Fire Gem x4 Name: Thundaga Items: Lightning Gem x4 Name: Waterga Items: Water Gem x4 Name: Blizzaga Items: Ice Gem x4 Name: Bio Items: Poison Fang x8 Name: Demi Items: Shadow Gem x4 Name: Drain Items: Stamina Spring x60 Name: Osmoses Items: Mana Spring x10 Name: Lancet Items: Soul Spring x20 Name: Double cast Items: Three Stars x5 -->Explanation -------------- In Final Fantasy X, there is no more typical system of leveling up. The days of having to reach a certain level before wanting to do that hard fight is OVER. Now, it has been replaced with the perfect Sphere Grid. After doing a fight, or doing other special things, you receive things like ability spheres or power spheres. These can be used on a board-game like field. After a battle, you will receive AP, ability points. After you get a certain amount, you level up. For each level up, you get 1 Sphere Level. 1 Sphere Level= Move 1 space forward Move 4 spaces backward (spaces you have claimed) During battle, you may also get Spheres to unlock spaces on the giant grid. The grid is composed of many circles, which represent spaces. Each circle has something on it, like the Fire Spell, or Hp +200. To actually claim it though, you use these special spheres collected in battle. -->Sphere Uses -------------- Power Sphere unlocks = HP Bonuses Attack Bonuses Defense Bonuses Speed Sphere unlocks = Hit % Bonuses Evade % Bonuses Agility Bonuses Mana Sphere unlocks = MP Bonuses Magic Attack Bonuses Magic Defense Bonuses Ability Sphere unlocks = Blk Spells Wht Spells Specials Skills Lock Sphere unlocks = Sphere Grid Locks Clear Sphere unlocks = Erases a spot on the grid (not recommended) Fortune Sphere unlocks= Luck Bonuses -->Explanation (cont.) ---------------------- Sphere grid locks are like huge rocks blocking the path to an ability. To unlock a lvl 1 lock, you must use a lvl 1 sphere. To unlock a lvl 3 lock, you must use a lvl 3 sphere. This whole grid system is much easier to understand if you see the in-game tutorial, and if you try it yourself. There are also about 20 other spheres, but they are SPECIAL spheres and are self-explanatory. Like the Teleport Sphere lets you move anywhere on the board someone has been, and the HP Sphere turns circles with no ability on them into a +300 circle. -->Abilities on the Grid ------------------------ This is a listing of the abilities that can be learned on the Sphere Grid. Unlike what most people say, any character can learn anything on the Sphere Grid, and its possible to claim every space too. Here is a list of the abilities that any character can learn: Thunder : Do minor thunder damage Thundara : Do normal thunder damage Thundaga : Do major thunder damage Blizzard : Do minor ice damage Blizzara : Do normal ice damage Blizzaga : Do major ice damage Fire : Do minor fire damage Fira : Do normal fire damage Firaga : Do major fire damage Water : Do minor water damage Watera : Do normal water damage Waterga : Do major water damage Bio : Constantly damage enemy Haste : Increases turn rate on one character Hastega : Increases turn rate on whole party Slow : Decreases turn rate on one enemy Slowga : Decreases turn rate on al enemies Death : Instant death 25% of time to target Demi : Reduce HP by a quarter Drain : Absorb HP from enemy Osmose : Absorb MP from enemy Flare : Cause major destructive damage to target Ultima : Cause major destructive damage to multiple targets Use : Use special items in battle. Flee : Have entire party run from battle Cheer : Increase everyones Strength and Defense slightly Aim : Increase everyones Accuracy to hit fast and flying enemies Jinx : Lower enemies Luck slightly Reflex : Increase the parties evasion slightly Focus : Increase Magic attack and defense slightly Luck : Raise your parties luck slightly Lancet : Absorb enemy HP and MP Guard : Defend another character Steal : Steal items Spare Change : Throw Gil at enemy to deal damage. Damage = to Gil/10 Sentinel : Defends all characters Copy Cat : Character mimics the last action done in battle Threaten : Freeze one enemy with fear, paralyzing it Entrust : Fill another OVerdrive Gauge at the cost of your own Provoke : Provokes enemy to attack character Double Cast : Cast two magic spells in a row Bribe : Bribes enemy to leave the fight. Requires Gil. Dark Buster : 100% chance of dark for 1 turn Silence Buster: 100% chance of silence for 1 turn Sleep Buster : 100% chance of sleep for 1 turn Delay Attack : Makes enemy lose 1 turn Delay Buster : Makes enemy lose 2 turns Zombie Attack : Cause Zombie status on the target Dark Attack : Cause blindness in enemy for 3 turns Silence Attack: Cause muteness in enemy for 3 turns Sleep Attack : Cause drowsiness on enemy for 3 turns Triple Foul : Cause 3 statues effects on an enemy Mug : Steal and do 1/2 damage to enemy at same time Quick Hit : Faster attack rate Esuna : Same effect as the remedy item Regen : Constantly restore HP Cure : Cure up to 600 HP Cura : Cure up to 2000 HP Curaga : Cure up to 9999 HP Life : Revives character in critical condition Full-Life : Revive character with full HP. Kill zombies instantly. Protect : Receive half damage Shell : Receive half magic damage NulBlaze : Immune from Fire NulTide : Immune from Water NulFrost : Immune from Ice NulShock : Immune from Thunder Reflect : Reflects all curative and offensive magic to opposing party. Dispel : Disables all positive status effects Holy : Deal massive damage to zombies and fiends Auto-Life : Revives a character when killed Power Break : Halves enemy attack power Armor Break : Halves enemy defense Magic Break : Halves enemy Magic Power Mental Break : Halves enemy magic defense Scan : Reveals the enemies statistics Blitzball -->Intro -------------- Blitzball... the mini-game of FFX. Final Fantasy X has a mini-sport you can play at save points once you participate in your first Blitzball tournament. You can only play it at Level 2 Save Travel Spheres (save points lvl 2). So if you're reading this, then you probably need help. Lets start. -->Blitzball 101 ---------------- The Teams are: Besaid Aurouchs Kilika Beasts Luca Goers Ronso Fangs Al Bhed Psyches Guado Glories Like in most sports games for consoles, the players in Blitzball are good at certain things. Unlike traditional sports, these are special statistics. You can access them from the Blitzball main menu. You want characters with good stats, and lucky you that the original team has those good stats. Like real sports you have to sign up people to be on your team. They sign a contract for a certain amount of games, for a certain amount of Gil per game. You can do this by pressing Square by a person to recruit them. Blitzball is played in two halves, each 5 minutes long. The game ends at the buzzer, no last shots or passes are allowed. The game also has a few ways of moving. Manual and Auto. Auto is for beginners who dont want to risk the game. Experienced players should switch to manual movement though. -->Statistics ------------- In Blitzball, everyone has statistics and they affect huge things. Whenever someone is blocking, passing, attacking, catching or shooting, the number for that statistic is randomly decreases or increased by 50$, meaning a person who shoots at a goal with a SH less than the CA, has a very small chance of still making a goal. HP - Hitpoints : A players energy or Stamina. It slowly decreases and HP is required to do certain special attacks or moves. SP - Speed : How fast a player moves. This affects you ability to catch and out run other players in the water. SH - Shot Average : The ability to shoot the ball into a goal. You score if your SH is higher than the opponents CA. SH slowly goes down as friction slows it down. SH also decreases from opponents trying to block the ball. PA - Pass Average : The ability to pass a ball. This number slowly decreases as a ball travels. The pass can only be caught if the PA is above 0 by the time it reaches the person cathcing the ball. EN - Endurance : The ability to withstand attacks. The endurance is a defensive number. If the endurance is higher than an opponents AT, then you can break through them. Every time you break, you lose some EN. AT - Attack : The ability to take out a person breaking. If the AT is higher than the EN, you will cause the opposing player to fumble the ball. BL - Blocking Average : The ability to block an oncoming pass or shot. If a person chooses to pass or shoot instead of break, the SH/PA is emasured against the BL. A higher BL than the SH/PA means the player will catch the shot or pass, thereby intercepting it. CA - Cathing Average : The Goalies' ability to block a shot. If the CA is higher than the SH, the shot is sucsessfully blocked. -->Blitzball Playing -------------------- Teams are made of a: LF Left Forward (need good SH and EN) RF Right Forward (need good SH and EN) MF Midfielder (needs best PA and AT) LD Left Defense (needs good AT and EN) RD Right Defense (needs good AT and EN) GL Goalie (needs best CA) In the game, you can open a menu by pressing the SQUARE button while you have the ball. In the menu, as long as no opponents nearby, you can do three things: Dribble (Move around) Shoot (Attempt a Shot) Pass (Attempt a Pass) The menu changes a little when people are blocking you: No Break ---------------- Break to _____ | Break to _____ | Break to _____ | | \|/ Shoot (Attmept a shot with risk of oppenents catching it) Pass (Attempt a pass with risk of opponents catching it) If you choose no break, you will attempt to do an action while risking the ball by being caught by the opponents. You can also break to a person. You break through 1 person by choosing the first person on the list to break through. You break through all of them by picking the last one. When you try to get through opponents, the enemy AT is subtracted from your EN. If the number is higher than zero, the break suceeds, and you have 1 less opponent to worry about catching your ball. If you break through all the opponents, you have a clear shot or pass, or you can keep dribbling the ball. -->Formulas ----------- Note that all the stats (AT, BL, SH) have a randomizer attached to them. This changes the number by 50%-150%, meaning a shot against a goal with 5, while the goalie has a 6 CA, means the shot has a slight chance of going in. Breaking Sucsess: EN - AT If number left is higher than zero, you break If number left is zero, you fumble the ball Normal Pass with no one blocking: If PA is above zero when it reaches the catcher, its a pass If number left is zero when it reaches the catcher, you fumble the ball Passing Sucsess against a block: PA - BL If number left is higher than zero, you pass If number left is zero, you fumble the ball Shooting Sucsess against a goalie: SH - CA If number left is higher than zero, you score If number left is zero, you don't score -->Status Effects ----------------- Certian abilites in Blitxball cause Status effects on the enemy and yourself. This is a detailed explanation on that. Sleep (Nap) The sleep ability will put a target to sleep under certian conditions. The player stops moving and cannot be played. The character is black on the mini-map. Luckly, sleep can be cured in three ways and three ways only. You can throw the ball to that person as a pass. It will hit the player and wake him/her. You can also just wait for the player to wake up on his/her own. The last way is too wait until a goal is scored, at whcih point they wake up. A goalie that falls asleep cannot block any shots at all, letting an opponent from across court with high SH able to score. Wither (Stat killers) Statitic killers. A player inflicted with Wither will experience a reduction in certain statistics by half, indicated by blue lettering. A withered player can only be cured in two ways. First is you can just wait, and second is to wait for the end of the half or game. A withered person is not a good player when vital stats like SH ans PA are affected. Poison (Venom) Posion increases the HP loss of a person by triple the normal ammount. This also hinders the players ability to use any shot techs at all until the poison wears off over time. Pile Venom will hinder the ability to use any special techs at all until the venom is gone. The ways to heal this status us by waiting for the end of a half, or by just waiting. Venomed and posioned players revover no HP at all during the time of poisoning. -->Formations ------------- By pressing Triangle, you can choose your movement, then your teams formation. Normal Formation: Defenders and Forwards try to go after the guy with the ball while not moving too far away from their normal areas. The MF tries to get the main guy to any extent, except for going far into the opponents area. Marking Formation: Before the game, you can mark opponents. When this formation is on, all the players go after the marked person. This is good to mark a big opponent shooter who always scores. Mark him/her with 2 or 3 guys, and that opponent shooter will have a tough time shooting anymore. Left Side: Players chase anyone down who has the ball in the left side of the Sphere arena. The other side is left defenseless. Right Side: Players chase anyone down who has the ball in the right side of the Sphere Arena. The other side is left defenseless. Center: The defenders are focused into the center, leaving the rest of the field defensless. This is effective against opponents who have their shooters go stright down the middle. This is also effective for you offense, because you have back-up very close. All Defense: Your whole team defends your side of the Sphere pool, creating a hard defense for opponents to get through. They find themselves rushed by up to 4 blockers at a time. However, your going to be the only one who tries to enter the other side of the pool to score. Flat Line: Your entire team goes on offense, leaving your goal open. You teamates will get early blocking on the enemy though. This formation is good when you need people blocking others in order for you to get a solid shot in. Counter: Ally our defenders block both goals on the field. This still leaves your goal somewhat open to distant shots. Blocking their goal helps slightly, but your better off with something else. Double Side: Places the defenders and forwards into the sides of the pool, on each side of the goals. This creates a good defense and an okay defense. Opponents will find it very hard to get a goal in while this mode is in. The two defenders side attack any threat to the goal. -->Techs -------- After or during those games that you are leveling up to lvl 3+, you may see an opponent use an ability you marked. If he/ she does, look in the top leftish corner. If your player whom marked him is watching, the words TECHCOPY will appear at the top. Press X while it says it to learn how to use the ability. (Japanese version is CIRCLE not X). You can now un-mark the player at half-time. When you press X at TECHCOPY, 3 things can happen: 1. You learn the ability. It says who learned it on the bottom. 2. You do not learn the ability. It says your level is too low. 3. You do not learn the ability. Your hear a buzz sound. (Pressed to late) So keep trying to get abilities. As more guys learn them and you hit level 3, they can start using them. Your Forwards need to have a TACKLE ability, and a SHOT ability. Try to give your MF (midfielder, the passing guy) passing abilities, and a tackle. Give your defenders Tackles and PASSING abilities, and give the Goalie, Goalie abilities (Grip, Super Goalie, etc.). Remember to keep practicing Techcopy. Just keep leveling up. By around lvl 3-6 you should get your first win ! Now try this. During the game when you have the ball, press TRIANGLE. Select Manual A. Now you can actually move your players, making it easier to get goals. Try to get goals with Tidus and his Sphere Shot. Just get in close and go for it. -->Tech Listing --------------- Here are all the abilites you can Techcopy off other players. Try to learn as many as you can. These are alphabitized. Anti-Drain : Costs 10 HP : 50% Preventing of Drain Attacks Anti-Drain 2 : Costs 50 HP : 100% Preventing of Drain Attacks Anti-Nap : Costs 40 HP : 50% of blocking Sleep Anti-Nap 2 : Costs 210 HP : 100% of blocking sleep Anti-Venom : Costs 5 HP : 50% chance of blocking poison Anti-Venom 2 : Costs 50 HP : 100% chance of blocking posion Anti-Wither : Costs 30 HP : 50% chance of blocking wither Anti-Wither 2 : Costs 200 HP : 100% chance of blocking wither Aurochs Spirit : Costs 600 HP : Adds total SH of team to Wakkas SH Brawler : Costs 10 HP : 60% of being in encounters from far Drain Tackle : Costs 0 HP : Absorb 30 HP Drain Tackle 2 : Costs 0 HP : Absorb 150 HP Drain Tackle 3 : Costs 0 HP : Absorb 500 HP Elite Defense : Costs 5 HP : Interecpt ball farther away Gamble : Costs 300 HP : Random Stats after waking up Golden Arm : Costs 30 HP : Slower SH and PA decrease while traveling Good Morning : Costs 80 HP : Makes charcter better after waking up Grip Gloves : Costs 30 HP : Raises goalkeepers ball contro; High Risk : Costs 300 HP : Lower stats dramaticlly while doubling EXP Invisible Shot : Costs 220 HP : Ball is invisbale, control with analog Jecht Shot : Costs 120 HP : Downs 2 blocking players. SH+5 Jecht Shot 2 : Costs 999 HP : Downs 3 blocking players. SH+10 Nap Pass : Costs 40 HP : Puts opponent to sleep if they touch ball Nap Pass 2 : Costs 200 HP : Puts opponent to sleep if they touch ball Nap Pass 3 : Costs 510 HP : Puts opponent to sleep if they touch ball Nap Shot : Costs 45 HP : Puts opponent to sleep if they touch ball Nap Shot 2 : Costs 80 HP : Puts opponent to sleep if they touch ball Nap Shot 3 : Costs 350 HP : Puts opponent to sleep if they touch ball Nap Tackle : Costs 40 HP : If EN=0, oppenent falls asleep. AT+3 Nap Tackle 2 : Costs 90 HP : If EN=0, oppenent falls asleep. AT+5 Nap Tackle 3 : Costs 180 HP : If EN=0, oppenent falls asleep. AT+7 Pile Venom : Costs 30 HP : Poisons enemy dramaticlly Pile Wither : Costs 70 HP : Withers enemy dramaticlly Regen : Costs 50 HP : Triple HP recovery when not holding ball Sphere Shot : Costs 90 HP : SH+3. Adds random amounts to SH. (0-10) Spin Ball : Costs 30 HP : Makes a ball harder to catch by Goalie Super Goalie : Costs 30 HP : Adds random amounts to CA (0-10) Tackle Slip : Costs 40 HP : 40% chance to evade tackles Tackle Slip 2 : Costs 170 HP : 80% chance to evade tackles Tech Find : Costs 0 HP : Unlocks slots in characters skill listing Venom Pass : Costs 40 HP : PA+3. Poisons whoever touches ball Venom Pass 2 : Costs 120 HP : PA+5. Poisons whoever touches ball Venom Pass 3 : Costs 250 HP : PA+7. Poisons whoever touches ball Venom Shot : Costs 20 HP : SH+3. Poisons whoever touches ball Venom Shot 2 : Costs 35 HP : SH+3. Poisons whoever touches ball Venom Shot 3 : Costs 100 HP : SH+3. Poisons whoever touches ball Venom Tackle : Costs 30 HP : AT+3. 40% of poisoning blocker Venom Tackle 2 : Costs 70 HP : AT+5. 70% of poisoning blocker Venom Tackle 3 : Costs 160 HP : AT+7. 100% of poisoning blocker Volley Shot : Costs 10 HP : Player can shoot fumbled balls. 40%. Volley Shot 2 : Costs 40 HP : Player can shoot fumbled balls. 75%. Volley Shot 3 : Costs 250 HP : Player can shoot fumbled balls. 100%. Wither Pass : Costs 40 HP : PA+3. 30% of withering enemy Wither Pass 2 : Costs 180 HP : PA+5. 60% of withering enemy Wither Pass 3 : Costs 4400 HP : PA+7. 100% of withering enemy Wither Shot : Costs 30 HP : SH+3. 40% of withering goalie Wither Shot 2 : Costs 180 HP : SH+5. 70% of withering goalie Wither Shot 3 : Costs 390 HP : SH+7. 100% of withering goalie Wither Tackle : Costs 8 HP : AT+3. 40% of withering blockers Wither Tackle 2 : Costs 80 HP : AT+5. 70% of withering blockers Wither Tackle 3 : Costs 250 HP : AT+7. 100% of withering blockers You can use the Bribe ability to bribe monsters to leave a battle and drop their items. Giving them a certain amount of gil causes them to drop better stuff. The key is 20 times their HP amount. This can get expensive. If you miss a bribe, try again with one more gil each time. Here is a not-done list of some things you can get (please contribute some more): Dual Horns 60 Hi-potions Bombs 16 Bomb Cores Exoray Turbo Ether Garm 7 Sleeping Powders Flame Flan 10 Fire gems Iron Giant Stamina Tonic Great Malboro 8 Wings to Discovery Chimera Brain 2 Lvl. 4 Spheres Demonlith 40 Lvl 3 Key Spheres Behemoth 30 Lvl. 2 Spheres Behemoth King 14 Three Stars Mech Leader 2 Doors to Tomorrow Land Worm 2 Dark Matter Master Tonberry 3 Pendulums Dark Element 3 Return Spheres Adamantoise 6 Special Spheres Raldo 10 Hypello Potions Coerl 2 Friend Spheres Mech Gunner 40 Al Bhed Potions Achelous Healing Spring (x16) Aerouge Lightning Marble (x4) Ahriman Farplane Wind (x6) Alcyone MegaPhoenix (x2) Anacondaur Healing Water (x16) Aqua Flan Water Gem (x15) Bandersnatch Dream Powder (x20) Barbatos Teleport Sphere (x20) Bashura Stamina Tablet (x80) Basilisk Petrify Gernade (x24) Black Element Black Magic Sphere (x2) Blue Element Water Gem (x2) Chimera Underdog's Secret (x15) Dark Flan White Magic Sphere (x2) Defender Stamina Tablet (x20) Defender Z Designer Wallet (x5) Epaaj Farplane Wind (x25) FloatingDeath Gambler's Spirit (x10) Gemini Stamina Tonic (x10) OR Magic Tonic (x10) Ghost Mega Phoneix (x38) Grat Remedy (x40) Grendel Mega Potion (x60) Halma Supreme Gem (x20) Imp Lv. 1 Key Sphere (x4) Kusariqqu Silver Hourglass (x20) Land Worm Dark Matter (x2) Machea Chocobo Wing (x60) Maelspike Attribute Sphere Malboro Wings to Discovery (x4) Mandragora Return Sphere (x24) Master Coeurl Warp Sphere Mech Defender Al Bhed Potion (x99) Mech Hunter Al Bhed Potion (x60) Mech Leader Door to Tomorrow (x2) Murussu Hypello Potion (x24) Nidhogg Gold Hourglass (x12) Octopus Stamina Spring (x20) Ogre Stamina Spring (x50) **Ultima Weapon Pendulum (x99) -->Items Listing ---------------- Potion : Restores 200 HP to one character Hi Potion : Restores 1000 HP to one character Mega-Potion : Restores 2000 HP to entire party X-Potion : Restores 100% of HP to one character Phoenix Down : Revives one character into critical condition Mega Phoenix : Revives entire party with full HP Ether : Restores 100 MP to one character Turbo Ether : Restores 500 MP to one character Elixir : Restroes 100% HP and MP to one character Megalixir : Restores HP and MP of entire party Antidote : Heals Poison Soft : Heals stone Eye Drops : Heals darkness Echo Screen : Heals silence Holy Water : Heals Zombie and Curse Remedy : Heals all status effects Power Distiller : Enemy drops power spheres Speed Distiller : Enemy drops speed spheres Ability Distiller : Enemy drops ability spheres Magic Distiller : Enemy drops magic spheres Al Bhed Potion : Cures status effects and heals 1000 HP to all Healing Water : Fully restores HP Tetra Elemental : Casts NullALL on party and restores HP Antarctic Wind : Deals ice damage to enemy Arctic Wind : Deals ice damage to enemy Ice Gem : Deals ice damage to enemies Bomb Fragment : Deals fire damage to an enemy Bomb Core : Deals fire damage to an enemy Fire Gem : Deals fire damage to enemies Electro Marble : Deals thunder damage to enemy Lightning Marble : Deals thunder damage to enemy Lightning Gem : Deals thunder damage to enemies Fish Scale : Deals water damage to enemy Dragon Scale : Deals water damage to enemy Water Gem : Deals water damage to enemies Grenade : Minor damage to all enemies Fragmentation G. : Minor damage and armor break to all enemies Sleeping Power : Causes sleep on enemies Dream Power : Causes sleep on enemies Silence Grenade : Causes silence on all enemies Smoke Bomb : Causes darkness on all enemies Shadow Gem : Reduce target HP by 50% Shining Gem : Deals Damage Blessed Gem : Deals Damage Supreme Gem : Deals Damage Poison Fang : Posions all enemies Silver Hourglass : Delays enemies turn Gold Hourglass : Delays enemies turn and deals damage Candle of Life : Casts Slow Death on enemy Petrify Grenade : Petrifies enemies Farplane Shadow : Causes death on enemy Farplane Wind : Causes death to all enemies Designers Wallet : No use Dark Matter : Deals major damage to enemies Chocobo Feather : Haste one character Lunar Curtain : Casts Shell on one person Light Curtain : Casts Protect on one person Star Curtain : Casts Reflect on one person Healing Spring : Casts Regen one one person Mana Spring : Absorbs MP from target Stamina Spring : Absorbs HP from target Soul Spring : Absorbs HP & MP from target Purifying Salt : Dispells status effects Stamina Tablet : Double maximum HP of a character Mana Tonic : Double maximum MP of a character 3 Stars : Reduce magic casting to zero MP Power Sphere : Used on Sphere Grid for STR+, HP+, and DEF+ Mana Sphere : Used on Sphere Grid for MP+, Magic Pow+, and Magic D+ Speed Sphere : Used on Sphere Grid for Agil+, Acc+, and Evd+ Ability Sphere : Used on Sphere Grid for abilities Fortune Sphere : Used on Sphere Grid for Lck+ Attribute Sphere : Used on Sphere Grid for activating an allied node Special Sphere : Used on Sphere Grid for activating an allied node Skill Sphere : Used on Sphere Grid for activating an allied node Blk Magic Sphere : Used on Sphere Grid for activating an allied Blk Mgc node Wht Magic Sphere : Used on Sphere Grid for activating an allied Wht Mgc node Master Sphere : Used on Sphere Grid for activating any node on the board Lvl 1 Key Sphere : Used on Sphere Grid for unlocking lvl 1 locks Lvl 2 Key Sphere : Used on Sphere Grid for unlocking lvl 2 locks Lvl 3 Key Sphere : Used on Sphere Grid for unlocking lvl 3 locks Lvl 4 Key Sphere : Used on Sphere Grid for unlocking lvl 4 locks HP Sphere : Used on Sphere Grid for replacing nodes with HP+ MP Sphere : Used on Sphere Grid for replacing nodes with MP+ Stength Sphere : Used on Sphere Grid for replacing nodes with Str+ Defense Sphere : Used on Sphere Grid for replacing nodes with Def+ Magic Sphere : Used on Sphere Grid for replacing nodes with Mgc P+ Magic Def Sphere : Used on Sphere Grid for replacing nodes with Mgc Def+ Agility Sphere : Used on Sphere Grid for replacing nodes with Agil+ Evasion Sphere : Used on Sphere Grid for replacing nodes with Evd+ Accuracy Sphere : Used on Sphere Grid for replacing nodes with Acc+ Luck Sphere : Used on Sphere Grid for replacing nodes with Lck+ Clear Sphere : Used on Sphere Grid for deleting spaces to become empty Return Sphere : Used on Sphere Grid for teleporting to a claimed space Friend Sphere : Used on Sphere Grid for teleporting to an allied location Teleport Sphere : Used on Sphere Grid for teleporting to an allied space Warp Sphere : Used on Sphere Grid for teleporting anywhere on the board Map : See world Map Rename Card : Rename any Aeon Musk : Good for mixing or in wepaons and armor Hypello Potion : Good for mixing or in wepaons and armor Shining Thron : Good for mixing or in wepaons and armor Pendulum : Good for mixing or in wepaons and armor Amulet : Good for mixing or in wepaons and armor Door to Tomorrow : Good for mixing or in wepaons and armor Wings to Discovery: Good for mixing or in wepaons and armor Gamblers Spirit : Good for mixing or in wepaons and armor Underdogs Secret : Good for mixing or in wepaons and armor Winning Formula : Good for mixing or in wepaons and armor -->Rare Items ------------- Lvl 3 Key Spheres Fighting monsters in Omega Ruins Lvl 4 Key Spheres Fighting Monsters in Omega Ruins Summoners Soul Fighting Belgemine the second time Mercury Crest Whirlpool of sand in the Sanubia Desert. Fight for it. Mercury Sigil Complete the Cactuar Village Side quest Mars Crest Capture 10 monsters, of 10 species, in 10 different areas Mars Sigil Mi'ihen Road Saturn Crest Beat the Butterfly game Saturn Sigil Mount Gagazet Moon Crest Kill all the Aeons at Remiem temple Moon Sigil At Besaid Beach Venus Crest Dodge 200 lightning bolts at Thunder Plains Venus Sigil At the Farplane Jupiter Sigil Luca locker room locker Jupiter Crest Blitzball prize Sun Sigil At the Zanarkand Dome Sun Crest Finish Chocobo race at 0: 0.0 Wings of Desire Bribing Marlabos for 540,000 gil Aeons Soul Found in the calm lands only Cloudy Mirror Beat the Chocobo in its race in Remiem Temple Celestial Mirror Transforms from the Cloudy Mirror in the Macalania Forest -->Mix Effects -------------- So what does a "Trio of 9999" do (well thats obvious), but how about a Supernova? This listing will break down all that. RESTORATIVES Ultra Potion - All party members; full HP recovery Panacea - All party members; cure abnormal statuses Ultra Cure - All party members; cure abnormal statuses and full HP recovery Mega Phoenix - All party members; revive from K.O. with half HP Final Phoenix - All party members; revive from K.O. with full HP Elixir - One party member; full HP and MP recovery Mega Elixir - All party members; full HP and MP recovery Super Elixir - All party members; cure abnormal statuses and full HP, MP Final Elixir - All party members; cure abnormal statuses, partial HP and MP recovery, and revive from K.O. with partial HP DEFENSIVE Nul-All - One party member; All four Nul-Spells Mega Nul-All - All party members; All four Nul-Spells Hyper Nul-All - All party members; All four Nul-Spells plus Cheer, Focus Ultra Nul-All - All party members; All four Nul-Spells and All stat boosts Vitality - One party member; doubles max HP Mega Vitality - All party members; doubles max HP Hyper Vitality - All party members; doubles max HP plus Cheer Mana - One party member; doubles max MP Mega Mana - All party members; doubles max MP Hyper Mana - All party members; doubles max MP plus Focus Mighty WAll - All party members; Shell and Protect Mighty G - All party members; Shell, Protect, and Haste Super Mighty G - All party members; Shell, Protect, Haste, and Regen Hyper Mighty G - All party members; Shell, Protect, Haste, Regen, Reraise Freedom - One party member; 0 MP Consumption Freedom X - All party members; 0 MP Consumption Hero Drink - One party member; high critical hit rate Miracle Drink - All party members; high critical hit rate Quartet of 9 - One party member; hit for 9999 every time Trio of 9999 - All party members; hit for 9999 every time Hot Spurs - One party member; Overdrive gauge rises twice as fast Eccentric - All party members; Overdrive gauge rises twice as fast ATTACKING Grenade - All enemies; small damage Frag Grenade - All enemies; small damage Blaster Mine - All enemies; small damage plus statuses Hazardous Shell - All enemies; small damage plus statuses Pineapple - All enemies; medium damage Calamity Bomb - All enemies; medium damage plus statuses Cluster Bomb - All enemies; large damage Potato Masher - All enemies; large damage TAllboy - All enemies; large damage Chaos Grenade - All enemies; large damage plus statuses Nega Burst - All enemies; HP reduced to 1/4th Black Hole - All enemies; HP reduced to 1/16th Supernova - All enemies; 19998 damage Heat Blaster - All enemies; small damage in five bursts Fire Storm - All enemies; small damage in six bursts Burning Soul - All enemies; small damage in nine bursts BrimstOne - All enemies; large damage in three bursts plus statuses Abaddon Flame - All enemies; large damage in three bursts plus statuses Thunderbolt - All enemies; small damage in five bursts Rolling Thunder - All enemies; small damage in six bursts Lightning Bolt - All enemies; small damage in nine bursts Electroshock - All enemies; large damage in three bursts plus statuses Thunderblast - All enemies; large damage in three bursts plus statuses WaterfAll - All enemies; small damage in five bursts Flash Flood - All enemies; small damage in six bursts Tidal Wave - All enemies; small damage in nine bursts Aqua Toxin - All enemies; large damage in three bursts plus statuses Dark Rain - All enemies; large damage in three bursts plus statuses Snow Flurry - All enemies; small damage in five bursts IcefAll - All enemies; small damage in six bursts Winter Storm - All enemies; small damage in nine bursts Black Ice - All enemies; large damage in three bursts plus statuses Krysta - All enemies; large damage in three bursts plus statuses +-+ |L| Ultimate Weapons +-+ Each character has 1 weapon that is of incredible power, and has great uses. To get them, you need to do a few things of course. When you get a weapon, it has the NO AP ability. That isn't good. But by Getting 2 items, and the Mirror, you can power up the weapon and remove that No AP ability. To power up a weapon, use the Celestial Mirror, and two items in front of the crystal in Macalania woods. -->The Mirror ------------- First you need the Cloudy Mirror. No problem. Head to Remiem temple in the Calm Lands. Speak with the Chocobo there and it will race you. Win the race to get the cloudy mirror. 1/2 way done. Now, head to Macalania Woods. Talk to the mother and kid in the southern portion of the woods. Head to the Woods' campsite and speak with the missing husband there. Tell him everything, then head back to the mother and kid. Take the glowing path to some water, and speak with the boy. Now, use the Cloudy mirror on the crystal, and ta-da! Its magically a Celestial Mirror. Now you can get rid of that No AP junk. -->The Weapons -------------- --- Tidus - Caladbolg [Need: Sun Sigil (at the Zanarkand Dome)] [Need: Sun Crest (finish Chocobo race at 0: 0.0)] You need to beat the Chocobo trainer in the Calm Lands at a race. After that, go to the Northwest area of the calm lands and go through the path there, into a valley. You can use the Mirror to power up your weapon. --- Wakka - World Champion [Need: Jupiter Sigil (Luca locker room locker)] [Need: Jupiter Crest (Blitzball prize)] Just talk to the Bartender in the Luca Cafe Bar --- Lulu - Onion Knight [Need: Venus Sigil (Dodge 200 lightning bolts at Thunder Plains)] [Need: Venus Crest (At the Farplane)] Go to Baaj Temple. Swim north and fight that giant fish thing. Beat it and search underwater for the treasure chest containing the Onion Knight. --- Yuna - Nirvana [Need: Moon Sigil (Kill all the Aeons at Remiem temple)] [Need: Moon Crest (At Besaid Beach)] Capture all the fiend types in the Calm Plains. Go back to the monster owner and he will give it (weapon) to Yuna. --- Kimahri - Spirit Lance [Need: Saturn Sigil (Beat the Butterfly game)] [Need: Saturn Crest (Mount Gagazet)] Activate all the Quactar stones in the Thunder Plains. Follow the Quactar ghost to a lightning rod tower, and let it be hit by lightning. The weapon then appears. --- Auron - Masamune [Need: Mars Sigil (You need to capture enough monsters to complete a combined total of 10 Area or Species Creations in the monster arena. This means you need to capture ONE monster of each kind from 10 areas, or capture the requisite number from 10 species, or any other combination of completed areas or completed species that adds up to 10.)] [Need: Mars Crest (Mi'ihen Road)] You must have the Rusty Sword, which can be gotten at the cliff by the Cavern of the Fayth. Take it to the statue on Mi'ihen road, and touch the glyph, showing the weapon. --- Rikku - Godhand [Need: Mercury Sigil (Finish the Cactuar Villages side-quest)] [Need: Mercury Crest (In a whirlpool of sand in the Sanubia desert)] Input the GODHAND password into the airship, and it will reveal the location of where Rikkus weapon is. Go to that location to get the Godhand weapon. +-+ |M| Sidequests +-+ -->Lighting Dodging ------------------- In the Thunder Plains, you can get cool prizes for being hit by lighting, and for dodging lightning. Its best to have the No Encounters ability, and a few hours of uninterrupted pure silence. You cannot save between strikes, this all has to be in a row. Dodge lightning by pressing X whenever you see a flash of thunder. Here are the prized that can be collected at Rins Traveling Agency. Note that getting hit deals damage to your characters, so be careful. __________________________ | Get Hit | Prize | -------------------------- | 5 Times | 2 X Potions | |10 Times | 2 Mega Potions | -------------------------- ______________________________ | Dodge | Prize | ------------------------------ | 5 Times | 2 X Potions | |10 Times | 2 Mega Potions | |20 Times | 2 MP Spheres | |50 Times | 3 Strength Spheres| |100 Times | 3 HP Spheres | |150 Times | 4 Megalixers | |200 Times | 1 Venus Sigil | ------------------------------ -->Omega Ruins -------------- From Fayth "From the save there are three paths--Right, Middle, and Left. Right will lead to a room with two treasure chests. (note: all the chests it the ruins must be opened a certain order to get the treasure, other wise it is a monster and all the others disappear.) Before this room is a path that branches of to the left, this path circles around and meets the middle path. The middle path leads to an alter looking thing and an over look of a lower chamber. Nothing much here, but a nice view. The left path leads to another room with three boxes and before it is a path that splits off right. Take this path to another split. Left leads to more treasure. The right path leads to an un active glyph and a ledge. Nothing with the glyph yet. Pass the glyph to enter the room with four boxes. The "Al Bhed #26" is in this room you can't miss it. There is also another split right or left. The left path will take you to another glyph (touch it and the other to see what happens) You will also see a path that heads right, If you do the glyph ignore it for now--yep the left path circles around. Anyway, the left path will take you to a room with more treasure and a lift. Prepare yourself. Up the lift is your first boss fight. "Ultima Weapon" After defeating him, its up again and yes more fights. You are now looking at a path with nine circles. Each circle contains monsters, (you will encounter them even with no encounter, I don't know if these monsters give you anything unique because I fled from them all) The path left leads to a treasure chest and the right path leads through seven fights and then finally the boss "Omega Weapon" (Kimahri can get his Nova). After defeating him you are sent back to the beginning, but you are given a peak of a treasure in the back of the room. This is the end of the Omega Ruins. All this is easier with "no encounter" which I got form the big square monsters, these cannot be captured so give this fight your best. Also I have found that it is better to go through until you get the airship to do most of the mini games, but if you are planning to collect the monsters and/or Jecht spheres, first go to the "high bridge" Now the party will be able to enter the chambers of the Fayth and get lots of goodies." From: Arth Boss: Omega Cannot scan Vulnerable to any type of the 4 magics. Steal : Gamblers spirit ( SOS Overdrive) "Usually damages everyone 2000ish (shimmering rain). He might use break (causes stone on one person) Start off with someone that has Hastega, Rikku (if you want to steal), and Kimahri. Kimahri can learn an ability with lancet from Omega. After Kimahri learns his new ability get Yuna out if she isn't already and Hastega. Omega is fairly easy from this point if you have the magus sisters, just get them out and let them do their stuff and when they die use yojimbu and Omega should die. If you don't have the magus sisters you can use other summons or just double cast Ultima. If you don't use summons keep everyone at full life (alchemist and Mega potions). After you defeat Omega you are Teleported to the entrance. You can run back to where he was if you want a magic sphere. The guys in the circles won't attack you this time." -->Yojimbo ----------- First go to the north east exit where the bridge is in the calm lands then beat that robot. After that there is another bridge, go under that bridge by going to the exit on the right, then when you get to the next place there is an entrance to a cave.Before you get in there will be a few cutscenes then go in the cave. Go your way all the way through, near the end you'll find the summoner that Lulu used to guard and then you will have to fight her. She will call on Yojimbo (the Aeon),don't worry hes not that tough. After you beat her there will be that pad that can take you four directions. Go straight to get Yojimbo ,but the bad thing is that you have to pay him 250000 gil to get him and you even have to pay him to fight during a battle. He has an random overdrive where he chops off the enemies head! But if you pay him to do that chances are that you lost all your money Dextar686 Says: "You can get him for cheaper! The first time, offer him half of his asking price plus one dollar/ gil. Then, the next time he asks, raise your bid by one gil. The third time, he'll generally accept offers as low as $200,000, but not much lower." -->Anima --------- In order to get this beast, you have to go to the Baaj temple, kill that big fish, then enter the door in the pool area. Walk up the stairs, you'll see 6 statues, in order to get Anima you have to open up every treasure chest in the Cloister of Trials from every temple, meaning that you have to get the secret ones involving the destruction sphere. Once you have gotten all the secret treasures from the glyph games, stand in front of all the 6 statues and Yuna will enter the chamber. You'll now have Anima. Gunstarheroz sent this in: "I just found out that you CAN get the sixth statue to light up in Baaj Temple by returning to Zanarkand after you get the airship, and re-doing the puzzle (which is a new one) where the team fights the second guardian, after doing all the sphere puzzles. So if someone misses the Bevelle temple treasure, they can get Anima anyway just by returning to Zanarkand later. " -->Magus Sisters ----------------- Capture every monster in the Calm Lands and the Gagazet Mountains. Having done this, get a Chocobo and travel towards the Remiem Temple southeast of the Calm Lands via Chocobo feather near the broken bridge. Defeat all of Belgemine's Aeon battles, and you obtain this powerful Aeon. -->Sea Gulls ------------ From JB Chavy I thought you'd like to know that if you return to the ship where you learned the Jecht Shot (after you get the airship) and go to the top floor, you will find a man counting seagulls. He asks you to count the seagulls for him. If you return with the correct count, he will reward you with the "Ace Wizard" for Wakka. I counted eleven seagulls. Ace Wizard (Blitzball for Wakka) Magic +20% Magic +10% Magic +5% Magic +3% +-+ |N| Secrets +-+ -->Missing Al Bhed Primers -------------------------- #19 It's located behind the left Chocobo at the hidden temple (the one where you fight aeons). -->Airship Coordinates ---------------------- On the airship, you can input coordinates, and some will take you to secret, or special places. Use these as a starting point, the coordinates are usually right around the area listed. (Thanks Stanly)Here they are: Location X Y ______________________________ Baaj Temple | 11,16 | 57,63 Sanubia Temple | 12,16 | 41,45 Besaid Falls | 29,32 | 73,76 Mi'ihen Ruins | 33,36 | 55,60 Battle Site | 39,43 | 56,60 Omega Ruins | 69,75 | 33,38 -->Secret Aeons --------------- There are several Aeons in the game that can only be obtained by doing a few side quests. These are explained in the Side Quests Section -->Airship Passwords -------------------- GODHAND - Rikkus Weapon VICTORIOUS - Rikkus Armor MURASAME - Aurons Weapon -->Aeon Powers -------------- From Rob S. Near the beginning of the game, right after you get Yuna and the cut scene where your party leaves Besaid, I found something really good by accident. The game had just made me leave the village but I was low on potions so turned right around and went back in to buy some before heading out to the boat. After talking to the lady, whose shop only sells potions, antidotes and phoenix downs, and buying some stuff, (not sure if you have to buy anything) she says something like "my dog found something and dug it up, isn't that odd?" I remembered there's a dog in one of the houses on the right, up near the temple, and went and talked to it. The game said something like "you've acquired something chewed and mangled" and then it said "Valefor has learned ENERGY BLAST." This is a second overdrive skill for the Aeon and works a hell of a lot better than the one he starts out with. +-+ |O| Tips and Tricks +-+ -->200 Lightning Bolts Easily ? ------------------------------ I think I stumbled on a big bug playing Final Fantasy 10 just a few minutes ago, concerning the thunder mini-game. I'm not sure how I did this, but I know this would help other people out obtaining the Venus Sigil. I did the usually dodge the lighting routine and didn't get any more than 40 untill I was struct, frustrated I went to get kimhari's spear instead. I came back and was struck by 2 lighting bolts then apoarched the treasure chest out side Rin's building and it said that I, "Dodged 20 Consecutive lighting Bolts." I was only struck by 2 although it said 20.....???? I think this had something to do with the cactuar stones that you pray at. I looked on the lighting record book inside Rin's shop and it said I dodged 623 bolts and dodge only 80 consecutive? I walked outside and the chest thats usually there was now GONE! I tried everything to get rin's chest back but it didn't come back, I even reloaded t! he game . The lighting record mentioned something about a momento from the council to be given to me? Maybe thats where the venus Sigil is......? Heres basically what I think i did to x10 to whatever times you dodge lighting bolts; -Prayed at the Cactuar Stones in the northern Thunder Plains -Prayed at 2 or 3 Cactuar Stones in the southern Thunder Plains -Recieved Kimhari's Spear -Got struck by lighting.....a few times..... I think there is another way of obtaining the Venus Sigil, Dodging 200 lighting bolts consecutively seems a little frustrating, maybe the key lies in how many times your struct or dodge a lighting bolt -->Al Bhed Language ------------------- In the game, some people speak the AL Bhed Language, so here I am to help translate it. Find the books scattered throughout the world to get it all ! Here is a letter by letter translation: A = E B = P C = S D = T E = I F = W G = K H = N I = U J = V K = G L = C M = L N = R O = Y P = B Q = W R = H S = M T = D U = O V = F W = X X = Q Y = A Z = J 1- Al Bhed Ship Deck 2- Besaid Village Lodge 3- SS Liki, Power Room 4- Kilika, Inn 5- SS Winno, Control Room 6- Luca Stadium, Basement 7- Luca Theater 8- Mi'ihen Road, from Rin 9- Mi'ihen Highroad 10- Mushroom Road 11- Djose Highroad 12- Moonflow 13- Guadosalam, in a house 14- Thunder Plains, Travel Agency Inn, from Rin 15- Macalania Woods 16- Lake Macalania, Travel Agency 17- Sanubia Desert 18- Sanubia Desert 19- Al Bhed HOME 20- Al Bhed HOME 21- Al Bhed HOME 22- Bevelle Temple 23- The Calm Lands, northwest area 24- Remiem Temple 25- The Calm Lands, cavern of Fayth 26- Omega Ruins -->Rikku and Customizing ------------------------ Okay, if you look in the current Armor Customization FAQs, they tell you that pretty much, the only way to get Rikku's upgraded steal abilities is to bribe Ultima Weapon or tons and tons of Tonberry/Tonberry Kings. This is not correct. ;) If you capture all the monsters on Besaid Island and have the Magus Sisters, you can kill the special monster that the trainer creates, and it drops 4 Amulets every time. 20 of those, and you can add the upgrade to an armor that increases your chances of stealing the "rare" items. You'll steal the crappy ones first, then get the rare ones. " +-+ |P| Challenges +-+ --> The 100% Sphere Grid Challenge ---------------------------------- Difficulty: 2 of 5 You need to fill up the entire sphere grid before beating the game. That means every last space filled up with every last character. Just make sure you do it before beating the game. You are not allowed to cheat in any way ! --> The 0% Sphere Grid Challenge -------------------------------- Difficulty 5 of 5 You have to beat the game without every laying a hand on the Sphere Grid. Of course though, there are limits to how much you can play while doing 100 damage. So here are the rules. 1) No spaces on the Sphere Grid may be used. Not a single one. 2) You may not cheat. This means using a code or something do you can get a Trio of 9999 each battle. 3) You may use 2 and only two Power, Mana, Speed, Fortune, and Ability Spheres. 4) You may also use 3 and only 3 Lvl 1, 2, 3 and 4 Locks per character. 5) You may NOT use any special spheres, like HP +300 or Blk Magic Spheres. Only the ones specified are allowed. 6) Good Luck. --> The One Character Challenge ------------------------------- Difficulty 4 of 5 You have to beat the game using Tidus and only Tidus. That means special rules apply: 1) Only Tidus may battle, unless the fight requires another character. 2) You are to have the two other characters beside Tidus escape fights. 3) Only Tidus may use the sphere grid. No one else. 4) Tidus may NOT use items to exceed 9999 damage. 5) Try to not use Aeons in any battles. +-+ |Q| Temple Guide +-+ --> Besaid Temple ----------------- Go ahead and examine that ugly gold colored glyph on the wall. Doing that reveals a tealish colored glyph. Talk to that and it opens up a path. Head on down the stairs until you see a green, glowing ball. Pick it up, and continue down the stairs. Put the sphere into the door, and it opens ! Now, take the sphere back out. Go through the open door until you find an area on your left that seems that can hold a sphere. Go ahead and put the sphere in and magically you are rewarded with a Destruction Sphere. Ignore it for now though. Continue down the hall until you see two walls, with a bunch of white symbols on them. Examine them all until a door opens to a sphere. Take that sphere and put it into the pedestal across the hall. Push the pedestal into the room that appears. Go grab the destruction sphere before doing anything else, and insert it into the hidden room that had all the blue lines going into a sphere. Insert it there where you grabbed the sphere and an opening is revealed. Go inside and get the prize, a Rod. Go back to the pedestal and push it across until it snaps in place into an indention in the ground. Puzzle Competed. --> Kilika Temple ----------------- The first thing you see is a pedestal. Approach it and take the nice fiery Kilika Sphere. Put the sphere into that slot by the door, causing it to burn. Grab the sphere and head on through the door. Put the sphere into the slot on the north wall. Take it out, and put it in on the slot on the left wall. Touch any Glyphs that appear. It should open up a wall. Take the blue sphere from the Pedestal and put it into a slot on the right side. GO through the wall opening and into a room with fire. Step on the symbols on the floor causing the pedestal to appear in the room. Take the red fiery sphere from the right wall and pop it into the pedestal. Now place the blue sphere form the previous room into that slot which ignites the fire. The fire is burned out. Push the pedestal into the slot on the floor and cross the gap. Go ahead and place the sphere you find down in the gap by the northern door. Take it out, burning the door, and make your way through. --> Djose Temple ---------------- Take the two spheres in this room and insert them into the slots by the door. Go through. Now, take 1 of the spheres by the door and insert it into the farthest right slot in the room. Take the other sphere and insert it into the other slot on the far right of the room. This causes the pillar above to become charged. Take the pedestal with the sphere in it, and push it under the charged pillar. This charges the sphere on the pedestal. Take the charged Sphere and insert it into the slot by the door in this room. Go to the far left of the room with the pedestal and step on the floor glyph. Grab the two spheres that are charging the pillar on the ceiling, and put them into the pedestal. now push the Pedestal with the spheres into the Pit of lighting in the room to the north. This disables the electricity. Go across the lightning pit and pus the pedestal inwards. Jump back to the main room. Step on the floor glyph on the far left again to recover the pedestal. Take both spheres from the pedestal, and put the into the two slots all the way back into the entrance room. Go back to the pedestal room and take the charged sphere. Put it into the slot to the left of the door leading to the lightning pit. Go to the pedestal and ride the new platform up. On this level, go to all 5 pedestals in the rooms, and push them into the wall as far as they go. This unlocks a staircase. Ride to the lower level first though. Go to the far left in the room and touch the glyph on the wall. This reveals a destruction sphere. Go back to the higher level and place the destruction sphere into the pedestal. Receive your prize, then climb the stairs. --> Macalania Temple --------------------- As you try to leave, the temple guys reset the Cloister of Trials before you can get out. Oh well, this is one of the easiest ones. Go down the ramp thing to the lower floor. Take the sphere from the very middle pillar. Put it into the pedestal. Now, push the pedestal to the right until it hits a pile of ice and stops. Now push it northwards until it falls into a hole. Follow the pedestal and take the sphere out. Put it into the left-most slot on the wall down there. Go back up, and take the newly accessible sphere. Go back down and put it into the pedestal. Push the pedestal to the right, creating a brand new 1/3 completed bridge. Now, go back up. Now, grab the sphere all the way on the far right side. Take it down the ramp and place it in the pillar on the left. Go back up and grab the sphere right next to the ramp going down. place it in the pillar where you took the first sphere from. Now, go back up to where the ice bridge is completed, and step on the floor glyph. The pedestal is now at the top of the long ramp. Take the sphere out from the pedestal and push the pedestal down the ramp. Go down the long ramp, and onto the floor. Go down and step on the floor glyph. Take the sphere your holding and insert it into the slot on the far right of the room, making icicles appear. Take the sphere from the center pillar of the room now. Put it into the slot by the ramp leading into the basement floor. Go back to the pedestal and take the destruction sphere from it. Go to the lowest level and place it in the slot right next to the doorway. Go in and grab your prize. Go back up and push the pedestal to the right, smashing into the icicles. Take the sphere from the far right slot in the room and place it into the pedestal. Push the pedestal north causing it to fall into the basement floor. Go down there and push the pedestal to the right, completing part of the bridge. Go back up and take the sphere by the basement ramp. Place it into the pillar in the center of the room and get out of here ! --> Bevelle Temple ------------------ 1. Push the first pedestal inwards, turning it into a platform. 2. You are in a loop, so do not worry if you mess # 3 up. 3. On the first turn, press X when the arrow points to the right. 4. Continue down, and go straight at the next turn. 5. Go to the end, and take the sphere. Place it into the pedestal. 6. Push the pedestal into the path. Go back to the loop. 7. When your in start of the loop, turn right on the second turn. 8. Take a sphere from the pedestal and place it into the slot. 9. Push the pedestal back into the path and start looping. 10. From the loop start, go left on turn two. Take the sphere and loop. 11. At turn 1, go right. When you reach the bottom, go left. 12. You are in loop 2. Take a right turn at the last turn. 13. Place a sphere into the slot, uncovering a glyph sphere. 14. Go back to loop 2. Now, take a right turn at the 2nd to last turn. 15. Take the Glyph sphere there and pop it into the pedestal. Go into loop 2. 16. Go right at the last turn. Go across and insert the Glyph Sphere. 17. Take the destruction sphere. Get back in loop 2. 18. Go right on the 2nd to last turn. Pop in the destruction sphere in the slot 19. Get onto the loop. Turn right at the last turn, take the sphere there. 20. Get into loop 2. Make a right turn at the first available turn. 21. Push the pedestal across. Get into the new path. 22. Go up the stairs and take the treasure. Now step on the floor glyph. 23. Take a sphere from the pedestal and place it in the nearby slot. 24. Push the pedestal into the near path, and get your treasure. 25. Ride back an enter the Chamber of Fayth. --> Zanarkand Temple -------------------- In the first room, this is going to be like a warm up before the real thing. On the back wall are Tetris images, and you goal is to find them on the floor. Go up and talk to the wall with the Tetris image and it shows you where you need to step. Its like a memory game. Memorize where you need to step and do it. The order does not matter. Messing up cause the puzzle to reset. Once you complete it, pedestals come out the sides of the room. Push them in one at a time, starting counter-clockwise. When you put one in, its activates the next Tetris puzzle in the next room. You have to complete all 4 to continue onwards. The left center and right center pedestals are for later, so leave them alone. When you push the first pedestal in, go to the next room and speak with the Tetris wall-images to see where to step. When you finish the puzzle, head back and push in another pedestal, and another, and another. At this point you will have 4 of them done. Go into the huge room and take the red sphere from the left of the Tetris wall image. Go to room one and insert it into the left pedestal. That deactivates the power. Push it into the wall. Go back and get the blue sphere, which deactivates the Tetris-wall image. Insert it into the last pedestal, and push it into the wall too. Puzzle complete ! ===================================================== no daddy don't kill mama let me i'm 5 and a big boy ===================================================== please note this is my faq and if not found on this site or found on this site and not under my name the party responseable will be noted to remove or leagle action will me held if you want any game for any system expect the x-box wich i 1.hate the contollers 2.i hate bill gatesplease email me copeyright of deathwings 20 2002 thats right still no y2k suckers