Glitch Pokemon FAQ - Guide for Pokemon Platinum

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                   _____      _
                  |  __ \    | |
                  | |__) |__ | | _ ___ _ __ ___   ___  _ __
                  |  ___/ _ \| |/ / _ \ '_ ` _ \ / _ \| '_ \
                  | |  | (_) |   <  __/ | | | | | (_) | | | |
                  |_|   \___/|_|\_\___|_| |_| |_|\___/|_| |_|

      _   _  _|_ |_    ______                               _
     | | | |  |  | |  / _____|                          _  (_)
     | |_| |  |  | | | |  ___  ___ _ __   ___ _ __ __ _| |_ _  ___  _ __
     |___  | ¯¯¯¯¯¯¯ | | |_  |/ _ \ '_ \ / _ \ '__/ _` |  _| |/ _ \| '_ \
         | |         | |___| |  __/ | | |  __/ | | (_| | |_| | (_) | | | |
         |_|          \______|\___|_| |_|\___|_|  \__,_|\__|_|\___/|_| |_|
      ______ _ _          _       _____      _
     / _____| |_)_       | |     |  __ \    | |
    | |  ___| |_| |_  ___| |__   | |__) |__ | | _ ___ _ __ ___   ___  _ __
    | | |_  | | |  _|/ __| '_ \  |  ___/ _ \| |/ / _ \ '_ ` _ \ / _ \| '_ \
    | |___| | | | |_| (__| | | | | |  | (_) |   <  __/ | | | | | (_) | | | |
     \______|_|_|\__|\___|_| |_| |_|   \___/|_|\_\___|_| |_| |_|\___/|_| |_|
                            _____    _       ______
                           |  ___|  / \     / ____ \
                           | |__   / ^ \   | |    | |
                           |  __| / /_\ \  | |    | |
                           | |   / _____ \ | |____| |
                           |_|  /_/     \_\ \____  /
                                                 \_\

                   O--------------------------------------O
                   |       Pokémon Diamond Version        |
                   |        Pokémon Pearl Version         |
                   |       Pokémon Platinum Version       |
                   |      Pokémon HeartGold Version       |
                   |      Pokémon SoulSilver Version      |
                   |                                      |
                   |          Glitch Pokémon FAQ          |
                   |            By KeyBlade999            |
                   |                                      |
                   |         Total Data: 61.8 KB          |
                   |        Current Version: Final        |
                   |  Previous Update: 6:16 PM 9/28/2011  |
                   O--------------------------------------O


0. Contents************************************PKMN0*************************

_____________________________________________________________________________
Basic stuff on FAQ
--------------------------------------|--------------------------------------
                                      |
                                      | CTRL+F System Format:  **___#-#**
                                      |
0. Contents                           | PKMN0
1. Intro                              | PKMN1
2. Legal Stuff                        | PKMN2
3. Version History                    | PKMN3
4. Contact Info                       | PKMN4
5. Wanted Info                        | PKMN5
6. Credits                            | PKMN6
7. Guide Format                       | PKMN7
______________________________________|______________________________________
                                     
_____________________________________________________________________________
Glitch Pokémon Stuff
--------------------------------------|--------------------------------------
                                      |
MissingNo                             |
                                      |
[Diamond, Pearl, Platinum]            |
1. Obtaining MissingNo (Gen. III)     | DPP1
2. Obtaining MissingNo (Gen. IV)      | DPP2
3. Fix to Slot-1 MissingNo.           | DPP3
                                      |
[HeartGold, SoulSilver]               |
1. Obtaining MissingNo (Gen. III's)   | HS1
2. Fix to Slot-1 MissingNo.           | HS2
                                      |
--------------------------------------+--------------------------------------
                                      |
-                                     |
                                      |
[Diamond, Pearl, Platinum]            |
1. Obtaining -                        | DPP1-37
                                      |
--------------------------------------+--------------------------------------
                                      |
Bad EGG                               |
                                      |
[D/P/P and HG/SS]                     |
1. Stats and Moveset                  | DPP1-38
2. Obtaining a Bad EGG                | DPP2-38
3. Hatching a Bad EGG                 | DPP3-38
                                      |
[Pokémon Battle Revolution]           |
1. Obtaining a Bad EGG                | PBR1-38
                                      |
--------------------------------------+--------------------------------------
                                      |
Glitch Egg/Bad EGG                    |
                                      |
[Diamond, Pearl, Platinum]            |
1. Obtaining a Glitch Egg/Bad EGG     | DPP1-39
2. Moveset                            | DPP2-39
                                      |
--------------------------------------+--------------------------------------
                                      |
Hybrids                               |
                                      |
[Diamond, Pearl, Platinum]            |
1. Obtaining a Hybrid                 | DPP1-40
2. Moveset                            | DPP2-40
                                      |
--------------------------------------+--------------------------------------
                                      |
The Unknown                           |
                                      |
[Diamond, Pearl, Platinum]            |
1. Finding an Unknown (not Unown)     | DPP1-41
2. Obtaining an Unknown (not Unown)   | DPP2-41
3. Moveset and Stats                  | DPP3-41
______________________________________|______________________________________

_____________________________________________________________________________
Fourth Generation Glitches
--------------------------------------|--------------------------------------
1. Mystery Zone                       | G4-1
2. Surf Glitch                        | G4-2
3. Tweaking                           | G4-3
4. Acid Rain                          | G4-4
5. Graphic Glitches                   | G4-5
6. Pal Park Glitch (A MUST SEE!!!)    | G4-6
7. GTS Glitch 1                       | G4-7
8. GTS Gltich 2                       | G4-8
9. Black Belt Glitch                  | G4-9
10. Honey Glitch                      | G4-10
11. Egg Nature Glitch                 | G4-11
12. Pomeg Glitch                      | G4-12
13. GTS Glitch #3                     | G4-13
14. GTS Glitch #4                     | G4-14
15. Broken Escalator                  | G4-15
______________________________________|______________________________________


1. Intro*************************PKMN1***************************************
Welcome to my fourth guide as of yet. This is on the mystery of the MissingNo,
a seemingly weird disease that makes everyone want to get it. Well, I guess
you just came to the right place.

Well, now it is the Glitch Pokémon guide now.

2. Legal Stuff*************************PKMN2*********************************
This FAQ may be not be reproduced under any circumstances except for personal,
private use. It may not be placed on any website or otherwise distributed
publicly without advance written permission. Use of this guide on any other
website or as a part of any public display is strictly prohibited, and a
violation of copyright.

All trademarks and copyrights contained in this document are owned by their
respective trademark and copyright holders.

© 2009-2011 Daniel Chaviers (AKA KeyBlade999).

If you would wish to contact me concerning this or my other FAQs, use this
e-mail: [email protected], or PM me on the GameFAQs message boards.

O---------------------------------O    O------------------------------------O
|    Allowed site for my FAQs     |    |        Forever-Banned Sites        |
O---------------------------------O    O------------------------------------O
|   GameFAQs (www.gamefaqs.com)   |    |      CheatCC (www.cheatcc.com)     |
|  Neoseeker (www.neoseeker.com)  |    |       www.cheat-database.com       |
|SuperCheats (www.supercheats.com)|    |  Cheat Index (www.cheatindex.com)  |
|                                 |    | Cheat Search (www.cheatsearch.com) |
|                                 |    |    www.panstudio.com/cheatstop     |
|                                 |    | Game Express (www.gameexpress.com) |
|                                 |    |             Mega Games             |
O---------------------------------O    O------------------------------------O

3. Version History*************************PKMN3*****************************
[While it was offically named MissingNo FAQ]
v1.00 - My methods entered, basic guide finished.  2:50 PM 12/22/2009
v1.10 - Found level up stats, displayed method.  2:30 PM 12/31/2009
v2.00 - Holy ****! Many new methods for many games!  7:50 PM 1/13/2010
v3.00 - More games, more methods, more data. Whooooo!  4:56 PM 1/14/2010


[While it was offically named Glitch Pokémon FAQ]
v3.10 - More Pokémon, as I am now extending this.  5:05 PM 1/16/2010
v3.20 - As before, about a dozen more Pokémon; minor errors corrected.
        7:32 PM 1/17/2010
v3.30 - More Pokémon, about seven. Re-edited evolutions of 7g.  
        8:14 PM 1/18/2010
v3.40 - As before. Corrected some stuff and copyright.  8:48 PM 1/23/2010
v3.50 - Yes! All glitch Pokémon found and documented. Next up, glitches!
        Then the e-mail service. Also major re-editing on evolutionary
        chains.  4:19 PM 1/24/2010
v3.51 - Yawn.... Slow day. Just glitch types.  5:22 PM 1/25/2010
Final - Okay, I'm done. All glitches, glitch types and Pokémon, and I've
        started up the e-mail service. The mail will be added in later
        updates, but I'm done with this basic part of this FAQ.
        7:00 PM 1/27/2010
      - Forgot some GameShark codes. Whoops!  5:11 PM 2/8/2010
      - A bit on - and Bad EGG. A few more glitches.  1:56 PM 2/21/2010
      - New MissingNo (??) and Bad EGG methods. Conducting experiment on Bad
        EGG.  5:02 PM 3/4/2010
      - Experiment conducted and successful. Mild edition on Gen. III
        MissingNo (?).  5:29 PM 3/6/2010


[After FAQ division]
Re-Final - Divided up FAQ for each individual generation.  5:49 PM 3/29/2010
         - Some more glitches and the Pomeg Glitch.  1:27 PM 4/18/2010
         - Added sections on Glitch EGGs, hybrids, the Unknown, and a DPBox
           Slot-1 fix code for D/P.  10:18 AM 7/22/2010
         - Just some AR codes.  1:51 PM 8/6/2010
         - Got some good info for Bad EGG.  2:12 PM 3/20/2011
         - Changed intro ASCII and Legal.  10:16 PM 9/28/2011

4. Contact Info*************************PKMN4********************************
Should you have a submission, a question, or something, e-mail me at
[email protected]

5. Wanted Info*************************PKMN5*********************************
~ Better ASCII art for the start.
~ Sub-classifications for hex. IDs 01F0 to 7FFF, and 81EE and beyond. Also any
  info, little or small, is appreciated.

6. Credits*************************PKMN6*************************************
~ MadCatz: the GameShark
~ Those who are hosting this.
~ Bulbapedia for shining new light on this and other glitched Pokémon.
~ [email protected] for helping with the ?? form of Gen. III MissingNo.
~ [email protected] for very useful Bad EGG stats and moveset.

7. Guide Format*****************************PKMN7****************************
*** divide sections.

~~~
~~~
~~~ divide games.

>>>
>>>
>>> divide glitched Pokémon.

/// divide major portions with large blank space.



















/////////////////////////////////////////////////////////////////////////////
Glitch Pokémon
/////////////////////////////////////////////////////////////////////////////

>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>
>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>
>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>
       ___  __   __  ___         __          __
|\  /|  |  (__  (__   |  |\  |  /    |\  |  /  \
| \/ |  |     \    \  |  | \ | |  __ | \ | |    |
|    | _|_ ___/ ___/ _|_ |  \|  \__/ |  \|  \__/  []

~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ 
         __       __
|\    / |  \   / |  \
| \  /  |__/  /  |__/
|_/ /   |    /   |

1. Obtaining MissingNo (Gen. III's)****************DPP1**********************
Unfortunately, you have to import him via Pal Park from the GBA games. Sorry.

[Method for getting MissingNo on R/S/E]
Get on FireRed/LeafGreen then trade to one of these, then import.

[Method for getting MissingNo on FR/LG]
FireRed======================================================================
[M] Must Be On
9820F6AE8203
23705BFC2025
CC391336E64B

Quick Level Gain (Daycare)
E6343C0CCC28
6F5DCD154C62

LeafGreen====================================================================
[M] Must Be On
9820F6AE8203
8359EBCF20F5
DC89BB73F72F

Quick Level Gain (Daycare)
E6343C0CCC28
6F5DCD154C62

=============================================================================
Okay, activate the above codes. Get a Pokémon into the daycare in the game. In
a little bit, an egg will be produced. Grab it, and walk around. HEY! It is a
?????????? (looks like MissingNo!!!) at Lv. 0. It can't be leveled up without
the usage of rare candies as it takes 999999999999999999999999999999999999...
basically INFINITE EXP to get to level 100. If traded to Emerald, it can be
left at the daycare for an instant level 100. At this point, all 8 HMs are
good and is game-safe AS LONG AS SUMMARY ISN'T SEEN! If given Rare Candies, it
rapidly learns Ice Punch, even if refused. Use the Access Fly Map code to fix
it. 

Afterwards, import!

2. Obtaining MissingNo (Gen. IV)********************DPP2*********************
(This was copied from Bulbapedia. DPBox is Gen. IV's MissingNo)

It will appear in a player's party if they attempt to enter a double battle
with two fainted Pokémon, an egg, and a healthy Pokémon in that order in
their party. The glitch does not work when using a Vs. Seeker to enter the
double battle. When sent out, it will have Bulbasaur's cry and will sparkle
as if it were a shiny Pokémon. In the Japanese version, it is also obtainable
in the wild by using a Japanese Action Replay. 

It can also appear when one "recruits" a partner Trainer (such as Riley) and
leaves the area the partner is "supposed" to be in using a Walk Through
Walls cheat; from there, the player must trigger a wild battle (a common
method is to walk on water). This results in the partner (who was replaced
by a placeholder partner when the player left the "recruitment area")
sending out DPBox as a placeholder Pokémon. In double battles, DPBox copies
the speed of its partner and changes all Pokémon's cries to Bulbasaur's cry.
After every attack animation, its HP bar disappears. It has no usable
attacks (although it may have glitch attacks) and it doesn't show up on the
Pokémon screen. 

To get rid of this glitch, place a Pokémon where it appears to be, that
Pokémon will be deleted and DPBox will become selectable (if another Pokémon
is selected or even pointed DPBox will become unselectable again), after
that it can be released or placed in a box. If placed in the box, it will
disappear when the PC is closed. Be cautious because if it isn't in the last
slot when the party is full, the Pokémon that's placed where DPBox is will
be deleted and DPBox will not be selectable. Also, if it is in the first
slot, the game will freeze whenever the party is displayed. 

(The following ... was not)

You also can use a Wild Pokemon Modifier code with a hex. ID of 0000 for the
Gen. IV MissingNo. The AR code is as follows:

94000130 fffb0000
d5000000 00000000
b21c4d28 00000000
b0000004 00000000
c0000000 0000000b
d7000000 00024620
dc000000 00000006
d2000000 00000000

Hold SELECT while in grass to use it.

3. Fix to Slot-1 DPBoxes********************************DPP3*****************
The following code will eliminate DPBox and a "crap" Pokemon from slots 1 and
2 of your party. Nothing else should change. Enter into your AR and press
L+R to activate it.

NOTE: The Pokemon will be at Lv. 100, so try to have to the eighth badge!

94000130 FCFF0000
B21C4D28 00000000
B0000004 00000000
E0000304 000000EC
B4F9B4FE FA090000
8D33F9A1 E937A00E
825F5648 628EC847
0B7EBEB0 DBA21C55
B2D21466 EDF3049C
BFF3BBEB 9766BB8E
765BB74F 3AC49D67
12BFF82C 4D51E185
094515F8 01CE2B7D
0AD952EB 14ADDA3E
237CF405 7D71F8C3
07987762 1F11F1BB
757BB658 91B766F4
02D5B5E0 73FA1360
E9703522 96B3B008
FC3323CA 83DF2361
82B15187 47134291
5F869DEB 7852078A
AB51E736 E12271E1
67E971A2 BF1B222D
43791F41 D20F5A90
6481C2D1 25B67145
E3D3C238 0D2A1E74
D0B1E7E6 0EFDB905
96D245B5 40C57DBF
EF896419 D6DB3391
C1263096 EC5EC12F
909C5F71 C77E87E1
696334A9 1DF69797
5F9FE828 00000000
E00003F0 000000EC
0ACA0ACF 081C0000
4931651E 6F6A4F21
F08D5F1B 1319ABCD
F93B8C05 42E0ABF1
86FC65FA E0774D6B
9D64CBD6 C9508BCD
06870CCF 5476D348
D19E9892 12AD524D
20C0ADA9 C6D701DF
667D9921 0999C1C8
067A48F4 823E5467
0BA99647 2025299F
7AFD9E78 E1B28DC0
F916CD1F 341758C7
825527B2 EC2336F4
C0A27324 CB287F8D
51E946E9 A5D8E23A
95DB126C D66E1A29
F0F1C59C 81E3F9F4
55E70F76 9CB5E206
46F845B2 D93DBDAA
3B1BB572 BE450267
5C54743F 84655068
35CF7DAA 5A6EE7C5
AA59CEDA AC035CE3
EF118B8B 3D6E2F1A
7D5F6F59 30B02599
30250F3E 47D99686
0034AF59 F899FC69
1401B0F0 00000000
20000300 00000002
D2000000 00000000

~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
           __
|  |   /  (__
|--|  /      \
|  | /    ___/

1. Obtaining MissingNo (Gen. III)************************HS1*****************
Get it on a GBA, put the GBA on Diamond, Pearl, or Platinum, and trade it to
this game.

[Getting onto from D/P/P (from R/S/E)]
Get onto FireRed/LeafGreen, trade to R/S/E, import to D/P/P, then trade.

[Getting onto from D/P/P (from FR/LG)]
FireRed======================================================================
[M] Must Be On
9820F6AE8203
23705BFC2025
CC391336E64B

Quick Level Gain (Daycare)
E6343C0CCC28
6F5DCD154C62

LeafGreen====================================================================
[M] Must Be On
9820F6AE8203
8359EBCF20F5
DC89BB73F72F

Quick Level Gain (Daycare)
E6343C0CCC28
6F5DCD154C62

=============================================================================
Okay, activate the above codes. Get a Pokémon into the daycare in the game. In
a little bit, an egg will be produced. Grab it, and walk around. HEY! It is a
?????????? (looks like MissingNo!!!) at Lv. 0. It can't be leveled up without
the usage of rare candies as it takes 999999999999999999999999999999999999...
basically INFINITE EXP to get to level 100. If traded to Emerald, it can be
left at the daycare for an instant level 100. At this point, all 8 HMs are
good and is game-safe AS LONG AS SUMMARY ISN'T SEEN! If given Rare Candies, it
rapidly learns Ice Punch, even if refused. Use the Access Fly Map code to fix
it. 

Then import to D/P/P, then trade to HeartGold/SoulSilver!

2. Fix to Slot-1 DPBoxes********************HS1********************************
The following code will eliminate DPBox and a "crap" Pokemon from slots 1 and
2 of your party. Nothing else should change. Enter into your AR and press
L+R to activate it.

NOTE: The Pokemon will be at Lv. 100, so try to have to the eighth badge!

94000130 FCFF0000
B2111880 00000000
E00000A8 000000EC
AD1DAD18 64950000
B74CBE38 44283867
BB96B272 0F27DA3C
2F9DF69F 47643B6F
A579E1D8 DD589B27
A31F0F28 B4069B01
57AF5684 CF5FB545
0D71F4D2 A907186F
8864306E 1EFE94D4
59F0FA83 9066DBCB
12D0CA74 8F68FC18
6659B9ED FF2DF16A
6EED6956 DDC6DC43
2C1FF763 2B35F607
FED01978 13B63B83
D064E907 F8C5BCB8
BE38089F 91C6193E
7DFAB8F0 C9440826
E3CE0A47 68D20F53
D16EF59A B9B0B81F
2EDFB68A 28F69C84
D73A71C9 F8C76117
673EAE64 DAFD7E41
85D84DFF 6F699B54
16740B95 CCF3B5BB
20C2D7CF 79058772
70BDA698 712AE0B7
32E981F0 2AF1E901
10DBF600 AE177B31
91FE2A6F 00000000
E0000194 000000EC
AD1DAD18 65520000
69464F44 FEDE1795
51E9A859 85F5709B
B78FC23C 1A2E4CE5
C92D420C 565CBA2C
133192EA 000F3A51
1369FFEF D8E54C32
38208C10 B1F48795
A3CBC543 E003A049
22D9789D 77A6CF17
1F3562F4 A96CA640
62B5D0D2 94EB2B51
E57A2E59 169DB088
27924DCC 51B0F4AD
94A98ECE D450AB43
CAEDA9DF EB2769B4
64825751 B013932D
7DFAB8F0 C9440826
E3CE0A47 68D20F53
D16EF59A B9B0B81F
2EDFB68A 28F69C84
D73A71C9 F8C76117
673EAE64 DAFD7E41
85D84DFF 6F699B54
16740B95 CCF3B5BB
20C2D7CF 79058772
70BDA698 712AE0B7
32E981F0 2AF1E901
10DBF600 AE177B31
91FE2A6F 00000000
D2000000 00000000

3. Getting the Gen. IV MissingNo. *********************HS3*******************
I haven't yet tested most of the D/P methods yet, but I do have a useable AR
code for you:

94000130 fffb0000
d5000000 00000000
b21c4d28 00000000
b0000004 00000000
c0000000 0000000b
d7000000 00024620
dc000000 00000006
d2000000 00000000

Hold SELECT in grass and the Gen. IV MissingNo will appear and can be caught.


>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>
>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>
>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>

---

~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
         __       __
|\    / |  \   / |  \
| \  /  |__/  /  |__/
|_/ /   |    /   |

1. Obtaining - *******************************************DPP1-37************
You must first hatch a ? in a GBA game, then import it to D/P/P via Pal Park.



>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>
>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>
>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>
 __          |      __   __    __
|  \  _    _ |     |    /     /
|-<  / \| / \|     |-- |  __ |  __
|__/ \_/| \_/|     |__  \__/  \__/

~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
         __       __               __
|\    / |  \   / |  \  / |  |   / (__
| \  /  |__/  /  |__/ /  |--|  /     \
|_/ /   |    /   |   /   |  | /   ___/

1. Stats and Moveset*****************************DPP1-38*********************
NOTE: The below info was found using a emulator that had a built-in AR.


Pokedex Info of Bad EGG:
[The page is blank, assumably like DPBox's.]


Bad EGG's Type:
Normal


Bad EGG's Ability:
None.


Lv. 100 Stats:
HP             : 139
Attack         : 62
Defense        : 26
Special Attack : 36
Special Defense: 31
Speed          : 57
EXP.           : 1,250,000

Resistances:
Same as if Bad EGG is a Normal type.


Learnset:
Learns no moves.


Evolution:
None.


Random Other Stuff:
- The Pokedex info is shown after catching it each time.
- The summary shows it to be #495, which is true. FYI, the hex value is 01EF.
- Bad EGG's cannot breed.

2. Obtaining a Bad EGG**************************DPP2-38**********************
It is possible to encounter a bad egg in the wild by using an Action Replay
on Pokémon Diamond, Pearl, and Platinum and setting the wild Pokémon modifier
code to 495 (normal eggs appear for 494). The game will freeze instantly on
capture when the game attempts to show the Pokédex entry. A normal egg
captured in this way will hatch into a random Pokémon, including Pokémon that
do not normally hatch from eggs like legendary Pokémon and evolved Pokémon,
or may hatch into DPBox or, like its Generation II counterpart, another egg
(which will then go on to hatch into a DPBox itself). Due to being
incorrectly generated, whatever is hatched may eventually turn into a bad
egg itself, and then subsequently hatch yet again. The use of an American
Action Replay with a 1 hit kills cheat in double battles will often result
in a Bad Egg appearing. If the player sees a Bad Egg, the game will
occasionally freeze. 

The same issues with regards to capturing Trainers' Pokémon and double
battles remain in play in Generation IV, with bad eggs popping up in the
same situations. 

If Transform is used against a bad egg, its backsprite will be exactly the
same as its front sprite.

I'll give the AR code for Bad EGGs in the wild now, if you interested.

94000130 fffb0000
d5000000 000001EF
b21c4d28 00000000
b0000004 00000000
c0000000 0000000b
d7000000 00024620
dc000000 00000006
d2000000 00000000

Hold SELECT while in grass.

3. Hatching a Bad EGG***************************DPP3-38**********************
You CAN hatch Bad EGGs. However, you must have a certain AR code, which I'll
give to you now:

(NOTE: It hatches in 256 steps, and hatches into DPBox.)
(NOTE: I believe this may work on regular Eggs, too.)
(NOTE: The Egg/Bad EGG must be in your party's 6th slot.)

Diamond & Pearl (Press L+R to activate):
94000130 FCFF0000
B21C4D28 00000000
B0000004 00000000
E00007A0 000000EC
00000001 5FDF0000
CC6FE2D9 F280E8FF
3462A98E CFEEAD06
BFF8B29C 2E3F45E6
47C0DD7B 2E7AA476
8EE0017D 3C8EF7C2
79013311 F85FFDEC
EB8B1945 9C217F51
0E121788 73E957EA
DF5D4E79 3BD2B3A6
4868C122 6F7AA32C
C6B70342 FA874F33
96976FF1 B009DB70
3081A71D 8AE61737
80A9C9A6 AF9E6F6D
33BEE726 8C9F854F
90C636D4 ABD7B9D9
AC2141C6 1FB6D2EF
B6A879E2 37B94AFA
DE490C2D 92F95736
223B7937 2B1BA63E
7DBEC167 006E4E6B
C32A2FD8 FD182D54
1445EF82 D793BB96
8BD4CE98 A85758D7
EC74D431 26D85409
68A98C29 C1B333EB
D8372D49 062303D5
EEB0FDA5 0AB9A8B3
474E9945 00000000
D2000000 00000000

Platinum (Press L+R to activate):
94000130 FCFF0000
B2101D40 00000000
E0000550 000000EC
00000001 572D0000
628DF483 3E03A3AC
026DC928 58B0175A
9B4AC645 61265BC5
15088CD4 2B665393
11A13C5E BD04DC47
9CF06DA0 F31A4380
45CC336B 9380CC7C
345845CF 3D3B09DF
1199BB6B EC320FB2
D449F537 0427C1AD
46EAA042 16E4C1B8
5B1DF1EA D9B4C2AF
9E33823A FE144365
6304688F E1AAF5EB
B4E17977 49765711
7882ECF2 9C463A2D
AC2141C6 1FB6D2EF
B6A879E2 37B94AFA
DE490C2D 92F95736
223B7937 2B1BA63E
7DBEC167 006E4E6B
C32A2FD8 FD182D54
1445EF82 D793BB96
8BD4CE98 A85758D7
EC74D431 26D85409
68A98C29 C1B333EB
D8372D49 062303D5
EEB0FDA5 0AB9A8B3
474E9945 00000000
D2000000 00000000

HeartGold & SoulSilver (Press L+R to activate):
94000130 fcff0000
b2111880 00000000
e0000544 000000ec
00000001 57250000
4d78e650 cdd09fbf
638a6c1e d9c13db0
22674674 1f8c8505
cd1621d0 2fc2f782
af6d1fd4 c5fca621
015aa36d 8e5793cb
eb80bb37 ce1f8067
c105ce24 e3ca6013
c2a96e4b d22702b0
ff1a7636 4ad7afa3
a487d41e ebfbb9da
5773a7a1 a52e500d
62cb95a5 77b50d45
d5397678 05f50da2
1facc532 a6248b58
196d5f75 ec4347fa
ac2141c6 1fb6d2ef
b6a879e2 37b94afa
de490c2d 92f95736
223b7937 2b1ba63e
7dbec167 006e4e6b
c32a2fd8 fd182d54
1445ef82 d793bb96
8bd4ce98 a85758d7
ec74d431 26d85409
68a98c29 c1b333eb
d8372d49 062303d5
eeb0fda5 0ab9a8b3
474e9945 00000000
d2000000 00000000

>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>
>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>
>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>
  __              |       __   __    __
 /    | . _|_  __ |_     |    /     /     _
|  __ | |  |  /   | \    |-- |  __ |  __ (_
 \__/ | |  |  \__ |  |   |__  \__/  \__/ __)

~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
         __       __
|\    / |  \   / |  \
| \  /  |__/  /  |__/
|_/ /   |    /   |

1. Obtaining a Glitch Egg/Bad EGG**************DPP1-39***********************
First, you MUST have the Fossil Modifier code for your AR active and set the
Fossil Pokemon Modifier code to the Egg/Bad EGG's hex. ID (01EE or 01EF). Go to
the Museum and obtain the "fossil" Pokemon. It will be Lv. 20. It can be used
in non-Wi-Fi battles, but sucks overall.

2. Moveset*********************DPP2-39***************************************
The only move it has or learns is Splash, the worst move in the game.

>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>
>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>
>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>

          |             |
|  |      | _   __ .  _ |  _
|--| \  / |/ \ |   | / \| (_
|  |  \/  |\_/ |   | \_/| __)
      /

~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
         __       __
|\    / |  \   / |  \
| \  /  |__/  /  |__/
|_/ /   |    /   |

1. Obtaining a Hybrid**********************DPP1-40***************************
Hybrids, if you have noticed Gen. I glitch Pokemon, are similar to regular
Pokemon, but dissimilar enough to be a glitch Pokemon. They have returned...

Hybrids occupy hex. slots 8000-81ED, while regular Pokemon occupy 0001-01ED
(Bulbasaur to Arceus). Yes, a hybrid for DPBox is out there, a first glitch
hybrid.

When using a Wild Pokemon Modifier code to encounter one, you can defeat it.
However, you cannot catch it. Why? A complete Pokedex only completes slots
0001 to 01ED, yet the lowest hybrid (DPBox) is up at 8000, 32,276 slots away
from Arceus! The only way to catch ANY hybrid is to get a code that completes
the Pokedex to slot 8000, but such a code is VERY long and may have adverse
effects on the game's memory. And since you don't have the Pokedex data at
the time of capture, the game will attempt to show it to you. However, it is
undefined and rather unstable, and will freeze the game.

You can use a Fossil Modifier code and set the hex. ID of the hybrid you want
in the appropriate slot and head to the Pokemon Museum and recieve the "fossil"
Pokemon. It name is a blank, having literally no data for a name.

All hybrids have the same moveset, learning several signature moves and glitch
moves ( ,-, and Struggle). I do not know about a shared type. I have only hit
the tip of the iceberg with Bulbasaur, who has a Flying/Flying type, one on a
red background and the other on a light-blue background.

When used in battle, the game will flicker the sprite a bit and freeze.

UPDATE: After extensive research, and confirmations from other sources and
        people, such as Bulbapedia, I have confirmed these Pokemon to have a
        type as follows: 
 
        [glitchy type] / Flying

        Please note the first part is glitchy; the second (Flying) is always
        apparently correct.

2. Moveset****************************DPP2-40********************************
Level 	Move 	                Type 		Pwr. 	Acc. 	PP 
Start	Covet	                Normal		40	100%	40
Start	Present	                Normal		—	90%	15
Start	Unknown glitch move	???		0	0%	??
1	Leer	                Normal		—	100%	30
1	Pin Missile	        Bug		14	85%	20
1	Cut	                Normal		50	95%	30
1	Fire Punch	        Fire		75	100%	15
1	Rock Tomb	        Rock		50	80%	10
1	Double-Edge	        Normal		120	100%	15
3	Peck	                Normal		35	100%	35
3	Horn Drill       	Normal		—	30%	5
3	-	                Normal		—	0%	0
5	GrassWhistle	        Grass		—	55%	15
6	Fake Tears	        Dark		—	100%	20
6	Absorb	                Grass		20	100%	25
6	Future Sight	        Psychic		80	90%	15
8	-	                Normal		—	0%	0
9	Poison Fang	        Poison		50	100%	15
10	Refresh	                Normal		—	—%	20
11	Outrage	                Dragon		120	100%	15
13	Endure	                Normal		—	—%	10
13		                Normal		—	0%	0
15	GrassWhistle	        Grass		—	55%	15
15	Fire Fang	        Fire		65	95%	15
16	Gyro Ball	        Steel		—	100%	5
17	Low Kick	        Fighting	—	100%	20
18	Growl	                Normal		—	100%	40
18	GrassWhistle      	Grass		—	55%	15
20	Power Gem         	Rock		70	100%	20
23	Heart Swap       	Psychic		—	—%	10
23	Metal Claw      	Steel		50	95%	35
24	Foresight	        Normal		—	—%	40
26		                Normal		—	0%	0
27	-	                Normal		—	0%	0
27	Spore                	Grass		—	100%	15
29		                Normal		—	0%	0
32	Frenzy Plant	        Grass		150	90%	5
33	Peck	                Flying		35	100%	35
33	Sand Tomb	        Ground		15	70%	15
33	Howl	                Normal		—	—%	40
34	Thief	                Dark		40	100%	10
34	Rock Polish	        Rock		—	—%	20
37	Chatter	                Flying		60	100%	20
38	Encore	                Normal		—	100%	5
38	Zap Cannon	        Electric	120	50%	5
39	Low Kick	        Fighting	—	100%	20
39	Bulk Up	                Fighting	—	—%	20
40	Quick Attack	        Normal		40	100%	30
42	Chatter	                Flying		60	100%	20
42	Signal Beam	        Bug		75	100%	15
46	Hi Jump Kick	        Fighting	100	90%	20
47	Shadow Punch	        Ghost		60	—%	20
47	Hidden Power        	Normal		—	100%	15
49		                Normal		—	0%	0
49	Focus Punch       	Fighting	150	100%	20
52	Trump Card	        Normal		—	—%	5
52	Heal Order          	Bug		—	—%	10
55		                Normal		—	0%	0
58	Hypnosis        	Psychic		—	70%	20
59	Struggle         	Normal		50	—%	N/A
59	Stomp	                Normal		65	100%	20
63	Avalanche       	Ice		60	100%	10
64	-	                Normal		—	0%	0

About the moveset:
Yes, these aren't typos. Hybrids will level up several times to the same level
on occasion, even skip levels. The hybrid will attempt to learn the same move
several times as well. Quite a few times, hybrids will attempt to learn three
glitch moves: (blank, just a space), -, and the placeholder Struggle. And,
as you now can see, hybrids can learn some signature moves, such as Chatter and
and Heart Swap.

>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>
>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>
>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>

|    |  __   |   __    _         __
|    | |  \  |/ |  \  / \ | | | |  \
 \__/  |   | |\ |   | \_/  V V  |   |

~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
         __       __
|\    / |  \   / |  \
| \  /  |__/  /  |__/
|_/ /   |    /   |

1. Finding an Unknown (not Unown) ******************DPP1-41******************
You can never see an Unknown's sprite, EVER. This is a serious glitch. Upon
using a Wild Pokemon Modifier to battle it, or using it in battle, the game
will freeze before seeing its sprite.

2. Obtaining an Unknown (not Unown) **************DPP2-41********************
Obviously, this Pokemon occupies a different hex. slot than hybrids or regular
Pokemon.

Non-hybrid DPBox: 0000
Regular Pokemon : 0001-01ED
Eggs            : 01EE
Bad EGGs        : 01EF
Hybrids         : 8000-81ED

So, the Unknown have the slots 01F0-7FFF and 81EE onwards all to themselves.
Since an Unknown cannot be seen, you must find them an alternative way: the
Fossil Modifier code. Set the desired hex. ID in the right slot and go on your
way.

Note: Even in your party, never view the summary: it freezes the game. You can
never deposit this, as the game will freeze the second the white/yellow hand is
over it. Therefore, it will take only up space, so save before doing this, and
never save during it.

3. Moveset and Stats********************DPP3-41******************************
First off, you cannot access the summary to even look at the data. Secondly,
the are 64,551 supposed Unknown slots, so I highly doubt any will have the
same moveset as the other Unknown. Same for stats.








/////////////////////////////////////////////////////////////////////////////
Fourth Generation Glitches
/////////////////////////////////////////////////////////////////////////////

1. Mystery Zone************************G4-1**********************************
The Mystery Zone is an area in the Generation IV games that essentially
serves as "filler space" between normally accessible outdoor and indoor
areas. It exists all around Sinnoh, to facilitate the precise entry into the
Underground, which has tunnels that travel under areas where no routes or
cities exist. No Pokémon are found in the area; the geography is made
predominantly of trees, water, or blank void space. In Pokémon Diamond,
Pearl, and Platinum, the area is itself named as "Mystery Zone", with the
location header popping up to display this name when the area is entered,
while in Pokémon HeartGold and SoulSilver, the area is named ----. 

The menu cannot be opened, and the touchscreen menu cannot be used, however
a registered key item can be used to refresh the graphics in the area at any
time. In Diamond, Pearl, and Platinum, the Mystery Zone's music is a
slightly off-key version (and perhaps a beta mix of) of the theme of Routes
206, 207, 208, and 221. Sometimes, the background music used in the
Underground can also be played, while in HeartGold and SoulSilver, it is the
same theme as Route 29. 

The Mystery Zone is normally inaccessible, but can be entered by use of the
walk through walls cheat or, in Diamond and Pearl, by tweaking. By using the
Mystery Zone, the on-field weather conditions can be tricked into not
loading or loading incorrectly, and the map can be shifted by several tiles,
while textures may instead be blank white.

2. Surf Glitch**********************************G4-2*************************
The Surf glitch is a Generation IV glitch best known for enabling the
capture of the promotional legendary Pokémon Darkrai and Shaymin. Arceus
cannot be obtained through this method since Arceus is not in a location
from which it is possible to get to the Sinnoh Underground. 

The glitch is accessed due to the door in Aaron's room of the Pokémon League
having bad programming, allowing for the player, while facing it, to use
Surf if it is selected from the Pokémon menu. This will allow the player to
step into the void around the indoors area consisting of the room and walk
to another area. Through this, with steps easily countable using the Pokétch,
the player can walk to Newmoon Island and the Flower Paradise, finding
Darkrai and Shaymin there available for capture without the need for their
respective event items, the Member Card and Oak's Letter. Following the
capture of the Pokémon, the player can merely Fly or Teleport back to a
normally-accessible area and resume playing normally. 

If the Member Card or Oak's Letter is obtained in the game at a later time,
neither Shaymin nor Darkrai will regenerate, and so this is for naught. So
far, the Mystery Gift events for these items have only been available to
players of Pokémon Platinum, from which this anomaly was removed, perhaps
because of the lack of need for the event in Diamond and Pearl. 

The player is unable to reach the Hall of Origin using this glitch, as,
although it is programmed into the game as a separate area than Spear Pillar,
the Underground cannot be accessed from either of the locations. 

Venturing into the void provides for some interesting and potentially
hazardous consequences to those who would exploit this glitch. As the area
has not been programmed properly, since the player would normally not be
able to access it, it runs the risk of causing the player to get stuck
forever. Saving outside of the boundaries of a building or in the Mystery
Zone may cause corruption of game data, including the loss of the save file
completely, with the player required to start their game anew. 

Nintendo has acknowledged the glitches and offered workarounds and methods
of recovery. The glitch was removed from English and international versions
of the games, however, tweaking can lead to the same result in these games.
Platinum addresses both glitches in all versions of the game. 

3. Tweaking*******************************G4-3*******************************
Maps in Diamond and Pearl are broken up into 32-step by 32-step squares that
are visible at any one time, with nine of these squares loaded at any given
time. When a player crosses over the game's various "load lines", located
halfway across these 32x32 squares, the next area is loaded to memory, while
the previous is unloaded. Through this, the overworld becomes a seamless area. 

Using the bicycle in fourth gear, however, can cause the player to move too
fast for the game to load the areas properly, especially if he or she
changes direction while doing so to cross over the two load lines in the
center of a square nearly simultaneously. Doing so oversaturates the DS's
RAM, causing varying effects such as a black area, a white area, or even, at
times, a completely different section to load, or often simply freezing the
game. 

The distortion caused by tweaking can be solved easily by crossing a load
line away from the distortion, as when the section is loaded again, it will
be normal. It can also be solved by looking at a different menu screen, then
returning to the overworld. 

By tweaking in a specific manner in an area that has buildings that the
player can enter, as well as forcing the game to load the section in such a
way that the player can walk into the dark area, buildings can be entered
through their currently invisible and not properly loaded walls. By
reloading the map while the player is inside of the building, behind the
warp to the actual inside of the building, and walking south, the player can
end up on the inside of the building, but in the void area around the
normally accessible portion, somewhat like the Surf glitch. Like the Surf
glitch, a way can be found through the interconnecting area of this void to
Newmoon Island and the Flower Paradise, where Darkrai and Shaymin reside.
Arceus is yet to be found with this glitch. The same risks associated with
the Surf glitch, such as locking oneself in the Mystery Zone, are found here.
It may also cause the game to become permanently frozen, requiring a new
game to be started. 

Although the graphics are loaded in a different manner in Pokémon Platinum,
this glitch returns in Platinum and in HeartGold and SoulSilver Versions.

4. Acid Rain*******************G4-4******************************************
Acid rain is a glitch in Pokémon Platinum, HeartGold and SoulSilver that
results in the simultaneous occurrence of all weather conditions at once,
thus damaging all Pokémon on the field. Even though it was discovered before
the English release of Platinum, it is still in all versions of the mentioned
games. 

If any weather effect (including Trick Room, Gravity, and Uproar, but
excluding rain) is in effect, if a player of Platinum/HeartGold/SoulSilver
uses Pursuit on a Pokémon that is switching out on that turn and causes it
to faint, the glitch will activate. Upon sending out the next Pokémon, the
weather will have changed, and all four weather conditions will be going on
at once until the end of the battle. 

This will occur if the user of Pursuit is the host, even if the host is
Diamond or Pearl.

Even if the Pokémon is normally immune to a weather condition due to its
type (Ice-types with hail and Rock-, Ground-, and Steel-types with a
sandstorm), they will accumulate damage four times each turn, with the cause
of the damage identified as their ability, rather than the weather. In this
way, a Pikachu in battle can be hurt by its Static, or a Buizel by its Swift
Swim. 

However, if the Pokémon is immune to both Hail and Sandstorm, like Swinub,
that Pokémon will be immune to all of the damaging effects of this glitch. 

Conversely, a Pokémon with an ability that heals it in certain weather
conditions, such as Ice Body or Rain Dish, will not take damage, but instead
be healed four times a turn until they are fully healed, then the weather
will hurt it. An ability that heals in some weather and hurts in other
weather will work as it normally does, healing with one condition and
hurting with the other. 

Both Thunder and Blizzard have 100% accuracy, due to simultaneous rain and
hail, while SolarBeam requires no charging due to the sun. 

If a Castform or Cherrim is brought into battle, their ability will cause
them to constantly transform, thus locking up the battle until the game is
turned off. Castform, will only transform between its Sun and Rain forms due
to those particular weather conditions being the first two to occur (and
thus, Castform recognize these as being the only two weather conditions on
the field).

5. Graphic Glitches***********************************G4-5*******************
(Platinum)
In areas such as the Great Marsh or the Ribbon Syndicate, standing in
certain places may cause the foilage or the walls to bend and merge into
other graphics near them. This is most likely because Pokémon Platinum runs
on a 3D game engine.

6. Pal Park Glitch******************************G4-6*************************
Despite the game having settings in place to restrict the amount of Pokémon
migrated in a single day, these restrictions can be avoided and an infinite
number of Pokémon transferred into Generation IV. If, once a Catching Show
has been completed, the player turns off the game system and changes the
date on the Nintendo DS to show one day later, and inserts a second
Generation III game, he or she will be instructed to reset the time on the
DS. This will prevent migration from the second game, but allow the
original game — that has already had six Pokémon transferred — to send Pokémon
into Diamond, Pearl, or Platinum. Also, one can set the DS's clock to the
time displayed in the GBA cartridge before choosing the Pal Park option to
avoid the 24 hour period of waiting before transferring their Pokémon.

7. GTS Glitch 1**********************************G4-7************************
In some copies of Platinum, the levels of a Pokémon might not be displayed
on the GTS. In order to fix this, the player must contact Nintendo.

8. GTS Glitch 2************************************G4-8**********************
In a Generation IV game, if the player deposits any Pokémon on the GTS that
can evolve through trade (holding any necessary items), and then either
waits for over 24 hours before taking it back, or trades for another Pokémon
before taking the first back, it will evolve after being received.

9. Black Belt Glitch***********************************G4-9******************
[Platinum]
For unknown reasons, a certain Black Belt in Sinnoh's Victory Road may speak
glitchy gibberish upon defeat. 

10. Honey Glitch*********************************G4-10***********************
This is caused by the player using Sweet Scent or honey in a shop. When the
player talks to the shopkeeper and selects "buy", he or she will see that
there are no names or descriptions for any of the items in stock.

11. Egg Nature Glitch**************************G4-11*************************
A well timed switch between boxes will allow the player to see the
nature/ability/type of the Pokémon inside an egg.

12. Pomeg Glitch***********************************G4-12*********************
The Pomeg glitch involves using a Pomeg Berry to lower a Pokémon's maximum
HP by 2 or more. To perform the glitch, the player must use a Pomeg Berry on
a Pokémon to lower the HP when it is low. Since the Pomeg Berry lowers HP by
10 or more EV points, the HP stat of the Pokémon becomes for example -1,
which the game interprets as 65,535 because the byte managing HP is unsigned
(displayed as "?35"). In Generation IV, the glitch still exists but must be
performed on a Pokémon with greater than four health. (This is possible,
because if the player exploits the glitch with a Pokémon which has over 100
EVs in HP, its EVs in HP will be reset to 100). 

Several other glitches derive from the Pomeg glitch, such as the ability to
battle with an egg, battling with no Pokémon at all, or battling for an
unlimited amount of times. These sub-glitches cannot be performed in Pokémon
Ruby and Sapphire. 

Battling with no Pokémon:
If there is only one Pokémon in the player's party when affected by this
glitch, and goes into faint status using a healing item, the player will not
white out. This is because the game does not check for this on the field. If
the player walks into tall grass and encounters a wild Pokémon or starts a
battle in any other way, the Pokémon will be sent out with 0 HP, if shiny
the animation will not play, and will faint at the beginning of the battle
if it is commanded to attack the opponent, causing the normal whiteout
scenario. If on the first turn an item is used to revive the Pokémon the
battle will continue as normal. 

Attempting to battle with only a fainted Pokémon in Generation IV will
result in a game freeze. 

Battling with an egg:
If the player has only an egg in his or her party with the Pokémon affected,
the egg (or rather, the Pokémon that would be inside) can be forced into
battle by following the same steps, but putting the egg at the head of the
party. The egg will have the same stats it would have upon hatching, as well
as all of the moves. This allows it to battle as if it were a normal Pokémon.
When battling with an Egg the sprite of the Pokémon within the egg is
displayed, however there may be irregularity in the coloring of the Pokémon.
This may be because the game is reading the backsprite of the Pokémon within
the egg and the color palette of the egg itself. 

An egg that battles can gain experience in this way, and with patience,
level up, learn moves, and even evolve before hatching. However when it
hatches the level is set to 5, EVs reset to zero and all EXP gained in the
egg is removed. This allows level 5 versions of high-evolutionary Pokémon
such as Tyranitar or Dragonite to be obtainable, it also allows otherwise
illegal moveset/level combinations, such as a level 5 Staryu with Hydro Pump. 

Infinite battle:
If the Pokémon that has been affected is sent out with 65,535 HP against an
opponent that uses an HP-stealing move like Absorb, the Pokémon's HP will be
stolen until it reaches the normal maximum amount, nearly 65,000 HP lower
than the glitched amount for a Pokémon with the absolute maximum HP. If a
second HP-stealing move is used, the Pokémon will lose its full HP, go down
to 0, and then repeat from the top again. 

----------------------------------AR Codes-----------------------------------
The following AR codes will put a Pomeg Glitch-ready Pokemon in Slot 1 of the
party. Press L+R to activate. This will also give 999 Pomeg Berries.

Diamond:
94000130 FCFF0000
B21C4D28 00000000
B0000004 00000000
E0000E4C 00000100
03E70095 03E70096
03E70097 03E70098
03E70099 03E7009A
03E7009B 03E7009C
03E7009D 03E7009E
03E7009F 03E700A0
03E700A1 03E700A2
03E700A3 03E700A4
03E700A5 03E700A6
03E700A7 03E700A8
03E700A9 03E700AA
03E700AB 03E700AC
03E700AD 03E700AE
03E700AF 03E700B0
03E700B1 03E700B2
03E700B3 03E700B4
03E700B5 03E700B6
03E700B7 03E700B8
03E700B9 03E700BA
03E700BB 03E700BC
03E700BD 03E700BE
03E700BF 03E700C0
03E700C1 03E700C2
03E700C3 03E700C4
03E700C5 03E700C6
03E700C7 03E700C8
03E700C9 03E700CA
03E700CB 03E700CC
03E700CD 03E700CE
03E700CF 03E700D0
03E700D1 03E700D2
03E700D3 03E700D4
E0000304 000000EC
35353534 7EA50000
651AFED8 CE3C0797
E21CCFC2 96ADFB03
08AE4F62 057CD8C3
07AB838D A9DB88C5
900708EB 786805FE
3614FC31 129ADEC8
85A638ED 56D22CA7
2E4854ED 7FF4BF9D
85B03C07 66643A7F
6C768D62 B999C148
61F5C9CF C9E895FD
7E9A70D6 F9615090
B626B4EE ED0D492F
EE79D4FD D4C9F631
73720028 F83B3BF0
804B03DD FC77229E
D13A3815 B6D3FEE2
4C7865CA 96277920
4F38CF86 2D4A687F
17EA23F7 BABE6F58
07A97E2B 757A623B
4749879B 335B4982
CFEE7F27 568F4ABB
22F7F236 E079689A
31853FC9 CED74E2F
383E38CC 2727995B
934E71AF 54455880
CEAE1935 BA58AF77
76A8688B 00000000
D2000000 00000000

Pearl:
94000130 FCFF0000
B21C4D28 00000000
B0000004 00000000
E0000E4C 00000100
03E70095 03E70096
03E70097 03E70098
03E70099 03E7009A
03E7009B 03E7009C
03E7009D 03E7009E
03E7009F 03E700A0
03E700A1 03E700A2
03E700A3 03E700A4
03E700A5 03E700A6
03E700A7 03E700A8
03E700A9 03E700AA
03E700AB 03E700AC
03E700AD 03E700AE
03E700AF 03E700B0
03E700B1 03E700B2
03E700B3 03E700B4
03E700B5 03E700B6
03E700B7 03E700B8
03E700B9 03E700BA
03E700BB 03E700BC
03E700BD 03E700BE
03E700BF 03E700C0
03E700C1 03E700C2
03E700C3 03E700C4
03E700C5 03E700C6
03E700C7 03E700C8
03E700C9 03E700CA
03E700CB 03E700CC
03E700CD 03E700CE
03E700CF 03E700D0
03E700D1 03E700D2
03E700D3 03E700D4
E000C370 00000088
00000000 00000000
00000000 00000000
00000000 00000000
00000000 00000000
00000000 00000000
00000000 00000000
00000000 00000000
00000000 00000000
00000000 00000000
00000000 00000000
00000000 00000000
00000000 00000000
00000000 00000000
00000000 00000000
00000000 00000000
00000000 00000000
00000000 00000000
D2000000 00000000

Platinum:
94000130 FCFF0000
B2101D40 00000000
E0000C00 00000100
03E70095 03E70096
03E70097 03E70098
03E70099 03E7009A
03E7009B 03E7009C
03E7009D 03E7009E
03E7009F 03E700A0
03E700A1 03E700A2
03E700A3 03E700A4
03E700A5 03E700A6
03E700A7 03E700A8
03E700A9 03E700AA
03E700AB 03E700AC
03E700AD 03E700AE
03E700AF 03E700B0
03E700B1 03E700B2
03E700B3 03E700B4
03E700B5 03E700B6
03E700B7 03E700B8
03E700B9 03E700BA
03E700BB 03E700BC
03E700BD 03E700BE
03E700BF 03E700C0
03E700C1 03E700C2
03E700C3 03E700C4
03E700C5 03E700C6
03E700C7 03E700C8
03E700C9 03E700CA
03E700CB 03E700CC
03E700CD 03E700CE
03E700CF 03E700D0
03E700D1 03E700D2
03E700D3 03E700D4
E00000B4 000000EC
EABAEAB8 1AAB0000
6E9A125C D9B7EAD5
C6A65514 3646392D
82BA0DC2 B7DC9C72
EF5E269B 63B4C07D
8E41A0BD 59100AA6
15B91CD1 55028F2C
8C09D0C6 38F653A9
6E839648 C3060839
06DAA5A2 F3D92FA0
B01C9A5C 64F45010
1FED824A 4AE23DD8
64E7560F D9623BAF
49342154 2D9FE711
F20A3220 1CA53C57
2666929D B684EF6D
7BE8BD14 97751DBC
99CB276A 12DE28B4
169E9512 E5FBDF41
A371DBEF 473731D9
6CE628B9 F3AE177C
2C0903CC CBA8E0DE
48A6FE6B C8D87D6C
0612FE0A 768A7998
40C62C97 14C0E811
801BE6CE C99DAA33
60543BCB 8506CBC1
98E1D1E0 7A86E5D1
22E244A8 5572BD07
43E9505B 00000000
D2000000 00000000

HeartGold:
94000130 FCFF0000
B2111880 00000000
E0000C14 00000100
03E70095 03E70096
03E70097 03E70098
03E70099 03E7009A
03E7009B 03E7009C
03E7009D 03E7009E
03E7009F 03E700A0
03E700A1 03E700A2
03E700A3 03E700A4
03E700A5 03E700A6
03E700A7 03E700A8
03E700A9 03E700AA
03E700AB 03E700AC
03E700AD 03E700AE
03E700AF 03E700B0
03E700B1 03E700B2
03E700B3 03E700B4
03E700B5 03E700B6
03E700B7 03E700B8
03E700B9 03E700BA
03E700BB 03E700BC
03E700BD 03E700BE
03E700BF 03E700C0
03E700C1 03E700C2
03E700C3 03E700C4
03E700C5 03E700C6
03E700C7 03E700C8
03E700C9 03E700CA
03E700CB 03E700CC
03E700CD 03E700CE
03E700CF 03E700D0
03E700D1 03E700D2
03E700D3 03E700D4
E00000A8 000000EC
35353534 9BE70000
FDCB6B34 E82B657D
76E2D286 4C2A0524
D550D956 6F24BC42
2640E36E 78A67BF5
799D28D1 E86D4E28
047A796E 15D58545
443E12DA BFA46FD6
752DED52 9A287C28
34FD0FC9 A7594C9A
F8B1C837 FE5B47A7
477FE363 F82A5D1C
16ECD928 CF640E6F
FB5BF03F DA323A2A
7F2C77BC 5D1452AB
045ECA9C EDFE6A08
04CA0CE0 747728C4
D13A3815 B6D3FEE2
4C1265C6 9627796E
4E8CCE36 2D4A687F
17EA23F7 BABE6F58
07A97E2B 757A623B
4749879B 335B4982
CFEE7F27 568F4ABB
22F7F236 E079689A
31853FC9 CED74E2F
383E38CC 2727995B
934E71AF 54455880
CEAE1935 BA58AF77
76A8688B 00000000
D2000000 00000000

SoulSilver:
94000130 FCFF0000
B2111880 00000000
E0000C14 00000100
03E70095 03E70096
03E70097 03E70098
03E70099 03E7009A
03E7009B 03E7009C
03E7009D 03E7009E
03E7009F 03E700A0
03E700A1 03E700A2
03E700A3 03E700A4
03E700A5 03E700A6
03E700A7 03E700A8
03E700A9 03E700AA
03E700AB 03E700AC
03E700AD 03E700AE
03E700AF 03E700B0
03E700B1 03E700B2
03E700B3 03E700B4
03E700B5 03E700B6
03E700B7 03E700B8
03E700B9 03E700BA
03E700BB 03E700BC
03E700BD 03E700BE
03E700BF 03E700C0
03E700C1 03E700C2
03E700C3 03E700C4
03E700C5 03E700C6
03E700C7 03E700C8
03E700C9 03E700CA
03E700CB 03E700CC
03E700CD 03E700CE
03E700CF 03E700D0
03E700D1 03E700D2
03E700D3 03E700D4
E00000A8 000000EC
35353534 9C5D0000
B419BC8C 9F2C9F48
1E756EDF 1C6E93B8
1C453F93 B6BC9BD1
4B710DDB 785A89E8
60190FEF 25CE2F61
CD921FED 64152599
F828BFD0 9FFAD219
9A3AC835 C16584AA
C353C1A5 27798CFF
832B5B83 50FD3D96
A2AF2682 3115C92C
08F96167 16182937
67BC92A0 182C587C
AABD0AE9 05C8F074
FF9FEDEB 450E691E
4A5865E2 D8A7DD30
D13A3815 B6D3FEE2
4DBA65C6 960F78D6
4E8CCE1E 2D4A687F
17EA23F7 BABE6F58
07A97E2B 757A623B
4749879B 335B4982
CFEE7F27 568F4ABB
22F7F236 E079689A
31853FC9 CED74E2F
383E38CC 2727995B
934E71AF 54455880
CEAE1935 BA58AF77
76A8688B 00000000
D2000000 00000000

13. GTS Glitch #3*****************************G4-13**************************
There have been somewhat numerous reports of a glitch happening in the GTS
that causes a player's offered Pokémon to become "glitchy". The Pokémon's
sprite will morph into a different Pokémon, and the gender might be swapped
as well. It will also say it is the same species it used to be (example: A
morphed Heatran would still be Heatran/Heatran) and will be holding a Seal
Bag, a beta item. There is no confirmed way to deliberately access this
glitch; however in many of the reports, people have reported that the glitch
happened right after the GTS came up with no searches for any of the Pokémon,
but did not send out a Communication Error. After it stops blocking all
access to other Pokémon, it is believed that is when the glitch is most
likely to happen. Trying to withdraw the glitch Pokémon will result in a
Communication Error but when the game lets a player withdraw the glitch, the
Pokémon returns to normal. 

Another glitch similar to the morphing glitch has been happening where the
Pokémon in the GTS is morphed into the wanted Pokémon. Instead of its name
being the same as before, its name is now that of the wanted Pokémon, but
still the same species as the Pokémon originally offered. There's also the
possibility of the morphed Pokémon holding a Seal Bag. Most of the time,
trying to trade for it will either cause a communication error or say that
the Pokémon has been traded. In addition to this glitch, sometimes these
glitched Pokémon will be the only that appear when searching for Pokémon of
a certain level. 

14. GTS Glitch #4*******************************G4-14************************
There have also been instances of a "vanishing" glitch on the GTS. After
uploading a Pokémon to the server and checking its summary without changing
the Pokémon, the "summary" button is sometimes replaced with "deposit,"
suggesting that the Pokémon has been traded. Selecting "Deposit" will cause
a communication error, and the player will return to the front desk. Logging
on to the server again will cause the Pokémon to reappear, with no noticeable
changes.

15. Broken Escalator***********************************G4-15*****************
After entering the Union Room on the second floor of the Pokémon League
building, when the player goes up to the second floor of a Pokémon Center,
the player will end up in a wall and not be able to return. 

In the case where the player has not saved the game while trapped, it is
possible to work around this bug: 

- Restart the game from the previous save state. 
- Go to the Contest Hall in Hearthome City. 
- Speak to the leftmost attendant. (There is no need to actually participate
  in a Super Contest.) 
- Save the game and restart.

16. Stuck in Union Room area*****************************G4-16***************
According to the founder, it becomes impossible to leave the Union Room area.
Sprites apparently disappear, including the player.

"Okay, so I powered off w/out saving outside the area before you go into the
Union Room. But I think something wierd happened because when I load the game,
no sprites appear... Does it have something to do with me being behind the
counter? Has anyone else had this problem? I CANNOT get out of the room, but
I can run through everything. Help is greatly appreciated!"

From: Ghost_In_Sno from GameFAQs, Pokémon Pearl in the answers section












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                               \/_/      \/_/      \/_/           KeyBlade999


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