Hunk Walkthrough - Guide for Resident Evil 2

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Hunk's Scenario 



Room 1: Sewers
There is nothing here; simply walk up the stairs and leave. If you look closely at 
the wall next to your character, you'll notice a four etched in stone.

Room 2: Chess Piece Room
The safest way to pass through this room is to use the handgun to kill the female 
zombie and the zombie in the middle of the walkway. Then go stand on the corner of 
the walkway opposite the door and lure the zombies toward you. Then zigzag around 
them. Exit through the door.

Room 3: Hallway
This room is simple; just run forward along the left wall past the first zombie. 
Don't go to the hallway on your left because it is a dead end. After you pass the 
first zombie, zig zag past the zombie next to the door and start walking to see 
which way the remaining zombie is going to go. Once that is established, dash past 
him and walk down the stairs. 

Room 4: Spiders
Since spiders poison you, it is a good idea to get past this room as fast as 
possible. The best way is to walk along until you see the first spider creep its 
ugly head around the corner. Usually the spider is on the inside of the wall turning 
the corner, so run along the outside of the wall. The second spider will also be on 
inside of the wall, so continue running along the outside of the wall and climb the 
ladder.

Room 5: Kennel
It's incredibly easy to run here. Just have your thumb on the forward button as the 
game loads the room. You will run perfectly straight; the dogs will charge but miss. 
Turn Left and run out the door.

Room 6: Prison Area
When you enter this room, there are two ground zombies lying infornt of you. 
Immidiately blast the pair with your shotgun, turn left and zip past the other two 
zombies in this hall section. Hit the door for the next room.

Room 7: Garage
There is a dog to your left, one in front of you and a third further away, but you 
can avoid them all. Run forward, turn left to dodge the first two dogs, then circle 
to your right to circuvent the third dogs charge. Run to the exit.

Room 8: Basement
You must run past tons of crows. Running from the crows can be difficult as there is 
one bad cammera angle in this area. It's when you are trying to make a left turn 
heading towards the stairs. Try to avoid running into a wall or a crow at that 
point, you must master the angle of turn. When running straight, always try to run 
in a zigzag pattern so the birds won't be able to get a beak on you. 

Room 9: K9 Hall
This hall holds three sweet lovable, bloodthristy hellhounds. Upon entrance turn to 
hunks right, arm your trusty handgun, and turn the volume up. When you shoot these 
dogs you need to listen for their loving cries of affection. Start by firing 3 shots 
down the hallway. Now listen for there growls which means a dog has just got on it's 
feet and is coming to give you a big, juicy kiss. Instead shoot once and countinue 
doing this until you hear their death yelps and its clear sailing.

Room 10: East Office
Run through the doorway on you right. Walk forward untill the camera angle changes 
and you can get a good look at the zombies. Wait for them to start to close in, then 
zigzag through the middle then go around the desks to the door.

Room 11: East Wing Hallway
Make sure you have the shotgun equipped before you enter here! Decapatate the zombie 
dirrectly infront of you, then head shot the two to Hunk's right. Head right seeking 
solace at the chalkboard, wait and lure the zombies to that part of the hall. When 
they get there, evade them and head back to the part of the hall where you started. 
The last zombie will wait by the exit door at the end of the hall, but you can run 
right past him and in the door. 

Room 12: Main Hall
Ah, a brief stop. There's nothing of any importance, so get the bullets and move on. 

Room 13: West Wing Lobby
Two spiders inhabbit this room. The key to running around them is evading their 
heads when they are raisng there legs. The best way to trick them is to wait behind 
the pillar and run to the oppisite side the spider decides to take. After you have 
run past the first spider just wave your way around the second.

Room 14: West Wing Hall
This room contains three lickers. The first one is hanging on the ceiling, but will 
not drop until you take a step. Run along the outside of the wall and get to the 
inside of the wall when going around the corner. After that you need to break to the 
outside wall, moving forward and then back to the inside to avoid the two lickers 
around the corner. Then go through the door.

Room 15: Boarded Up Hallway
In this room there are two nasty plants. Although plants are very powerful you only 
need the handgun here. Wait for the plant to enter the line of fire and shoot the 
handgun, if you have the volume up you can hear the plant die. For the second plant, 
stand on the first plants corpse and fire a round of lead into his ass. Once both 
plants are dead, head to the next room.

Room 16: Stairwell Area
Run away from the plants (to the right) immidiately after entering to avoid the 
plants poison. Run to the hall's end, and start shooting the plants with your 
magnum, until they're dead. These plants are stronger than the plants in a regular 
game so be careful.

Room 17: Upstairs Hall
Go to the right corner of the hall and wait for Tyrant, lure him then cirlcle around 
and run down the hallway.

Room 18: S.T.A.R.S. Room Hallway
Dodge the first to zombies, run throught the inert (but not dead) zombies, lure the 
last crawling zombie and escape by running over the legs of the inert zombies. If 
you are low in health use you handgun for this part, you should have plenty of 
rounds.

Room 19: Licker B Room
This room is rough!!! When you enter the room DON'T MOVE! Have your character face 
the long hallway (you should know where that is by now). Wait for the licker to get 
kind of close then run forward and behind him. Keep running up and another licker 
should come from the long hallway, quickly turn to the right and head to the library 
door. 

Room 20: Library
A free room with no enimies in it. continue to the second floor balcony.

Room 21: 2nd Floor Balcony
Once again you must face plants, but these ones are easy. Equip your handgun and 
keep pumping their asses full of lead and then procede to the Waiting Room.

Room 22: Waitng Room
This is the hardest room in Hunk's scenario and if you want to finish it you must go 
through. Before you enter, ready your shotgun. It is hard to see your character 
because of the bad camera angle. Upon entering this room, run forward and stop by 
the three zombies infront of you, aim the shotgun up and blow all of their heads off 
(one zombie, behind you may bite you but you should have some health still). Dodge 
the falling corpses of the zombies by moving to the right or left, head towards the 
door and there should be one zombie, either dodge around him or blow his head off. 
After that, go in the door.

Room 23: Helicopter Hallway
Immidiately give the zombie infront of you a missing head with your trusty shotgun. 
Turn and do the same to the zombies on your right, then head towards the door on the 
right of you where you first entered the room.

Room 24: Tyrant's Final Ambush
Once again Tyrant has dared to show his ugly face! If you're healthy you can try to 
run past him and take the hit, or you can stand your ground and kick his ass with 
whatever weapons you have left!



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