Final Fantasy X

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Manual Translation

FINAL FANTASY X:  MANUAL TRANSLATION
(Ver. 1.0, 07/24/01)

Written and copyrighted by Henry H. Jerng
at hjerng@cns.bcm.tmc.edu


     TRANSLATOR'S NOTE:  This FAQ is directed at the brave folks who have
imported FFX and wanted some basic information from the instruction manual on
how to play the game.  As such, page numbers have been provided to make it
easier to find the source of the translations.  While it may be a bit dry, I
hope that you'll find some of this information useful in your adventure.  Good
Luck.

Henry H. Jerng.



--------------------------------------------------------------------
(cover)
FINAL FANTASY X
Squaresoft

(inside cover; page 1)
SLPS 25050
Warning:  In case you're using the PlayStation2 hard disk drive unit, please be
sure to read its instruction manual before starting the game.

(page 2)
FINAL FANTASY X

Table of Contents

Summary of Controls...  p. 3
How to Start the Game...  p. 4
Character Introduction...  p. 5
Battle...  p. 7
Ability...  p. 10
Summon Beast...  p. 11
Character Development System...  p. 13
Introduction to Mini-games...  p. 15
About the Supplement DVD:  Other Side of the Final Fantasy...  p. 16

(page 3)
SUMMARY OF CONTROLS

     Controls for Final Fantasy X (FFX) change depending on the three scenarios
described below.  While playing the game, the LED display is red for the usual
analog mode (left stick enabled).  Moreover, you can go to "Config" on the menu
screen to set the vibration on or off.

     Please note that we cannot guarantee the operations of controllers other
than the DUALSHOCK2 analog controllers.  (Descriptions in the following order: 
Movement Screen, Menu Screen, and Battle Screen)

DIRECTIONAL KEYS:
Movement: Character movement
Menu:  Cursor movement
Battle:  Cursor movement/ Change command window with left and right
     keys

LEFT STICK:
Movement:  Character movement
Menu:  Cursor movement
Battle:  Cursor movement/ change command window with left and right
     keys

CIRCLE BUTTON:
Movement:  Speak/ Investigate/ Decide
Menu:  Decide
Battle:  Decide

X BUTTON:
Movement:  Walk, with the button down/ Cancel
Menu:  Cancel
Battle:  Cancel

TRIANGLE BUTTON:
Movement:  Open menu
Battle:  Defend (Skip)

L1 BUTTON:
Menu:  Change character
Battle:  Display switch window/ select switch character

L2 BUTTON:
Menu:  Return to item rail
Battle:  Select switch character

R1 BUTTON:
Menu:  Change character
Battle:  Scroll CTB window

R2 BUTTON:
Menu:  Send item rail
Battle:  Scroll CTB window

START BUTTON:
Movement:  Pause*

(*You can soft reset by pressing the L1, L2, R1, R2, Start, and Select buttons
all at the same time.)
(*There are times when you cannot soft reset.)

(page 4)
HOW TO START THE GAME

Start Menu

     After the demo screen ends, or if you press the start button during the
demo, the start menu screen appears.  Please select "New Game" if you're
playing from the beginning or "Load" if starting from saved data.  If you're
using the PS2 hard disk drive unit, select "Install" and start after you've
installed the game by following screen directions.  Installation is a set-up
that you perform only once to play.  Moreover, please note that, even after
installation, you cannot play the game without setting the FFX game disc in
your PS2.

About the PS2 Hard Disk Drive Unit

     FFX utilizes the PS2 Hard Disk Drive Unit.  By using the hard disk drive,
screen changes become smooth, and you can play the game more comfortably. 
Furthermore, when using the hard disk drive, you can choose the medium you will
read the data from under the "Config" option of the menu screen.

About Save Data

     This game's save data use more than 64 Kb of your PS2 memory card (8 Mb). 
Since there are 8 Mb, you can save 99 files.

About Dolby Digital 5.1

     With FFX, you can enjoy the sound with Dolby Digital 5.1 when you use the
"Image Sphere", an equipment known as "Luka=Shutter" inside the game.  Dolby
Digital 5.1 is active when your PS2 is connected to the proper system.  You'll
get high-quality sound effects by using the Dolby Digital 5.1 EX system.

(page 5)
CHARACTER INTRODUCTION

     FFX is a story about summoner Yuna's journey to destroy "Sin".  The player
controls the hero Tidus and will come to experience various events.  Here, I
will introduce the enchanting characters who will travel with Tidus and protect
Yuna.  Please pay attention to each character's strong points.

TIDUS:  A cheerful sportsman who lives day by day.  A player in a water
competitive ballgame called Blitzball.  He dislikes his name because his father
was a famous player of Blitzball.  Good against agile opponents.

YUNA:  A descendent of the great summoner Blaska.  She is pure and has a
whole-hearted personality.  She becomes a summoner like her father in order to
defeat "Sin" and embarks on a journey to gain extreme summons.  She can control
summon beasts.

(page 6)

WAKKA:  Coach of the Blitzball team "Beside Auraka".  He decides to take the
opportunity at this year's conference to retire from Blitzball in order to
concentrate on guarding Yuna.

LULU:  A woman has overseen Yuna's development along with Wakka.  She thinks of
Yuna as a little sister.  With her calm composure, she is certain to give
impression that her tone can be occasionally cold.  She uses black magic.

KIMAHRI RONSO:  A youngman from the extremely reticent tribe known as Ronso. 
He has protected Yuna since her youth, but no one knows why.  He can learn and
use enemy techniques.

AURON:  A legendary guard who defeated "Sin" alongside the great summoner
Blaska.  For ten years, his whereabouts were unknown.  As for his skill, he
holds the sharpness of a sword that few enemy can match.

RIKKU:  A young girl from the Albed tribe.  With her clearly forward-looking
personality, she has the ability to see through the heart of matters.  She
wishes from heart the revival of her tribe.  Her forte is mechanical enemies. 
She can steal items from enemies.

(page 7)
BATTLE

Screen set-up

Lower left corner:  Command menu
Upper right:  CTB window
Lower right corner:  Character HP and MP
Below HP and MP:  Overdrive gauge
Upper left:  Help window with various explanations

Order

     Battles in FFX use the count time battle (CTB) system.  During battle, the
upper-right CTB window displays the order by which your characters and enemies
take action.  The order until your next move can be affected by what you do
now.  For example, if you use haste (magic that increases your speed), your
turn will return more quickly.  There are actions other than magic that can
affect order, so you should try various things to affect order.

(page 8)
Change Member

     During battle, the switch window will appear if you press the L1 button,
and you can change your current member with one waiting in the wings.  The
member you switched in can act immediately.

Trigger Command

     During battle, you can sometimes use a special command called "Trigger
Command".  When it's time, please press the left directional key, select an
option in the command window, and proceed to use it.

Overdrive

     During battle, once your character fulfills requirements for the type of
overdrive set for that character (see below), the overdrive gauge will increase
and eventually fill up.  When that happens, the overdrive label will appear,
and you can use special attacks.  Use it by pressing the left directional key,
choosing a command in the command window, and implement it.

Overdrive Type

     The criteria for increasing the overdrive gauge is known as "overdrive
type".  Overdrive type can change depending on the "overdrive type" you set on
the menu screen.  The variety of "overdrive type" increases as you fulfill
requirements during battle.

Type:  Criteria for increases in overdrive gauge.
Fighting Spirit:  Give damage to enemy HP.
Training:  Your own HP receives damage.
Affection:  Make an ally character recover HP.
Splendor:  Dodge enemy's attack

*There are other various forms of overdrive type.  Try various actions during
battle.

(page 9)
Abnormal Status, Ways of Recovering

     In battle, your characters' status will change due to attacks by enemies. 
Because this will become a disadvantage in battle, you should look at the chart
below and try to alleviate the abnormal status.

(Type/ Condition/ Main Recovery Method)

Can't Fight
You cannot participate in battle
Use Raise, Araise, Phoenix Tail

Petrify
You cannot participate in battle
Use Ethna, Golden Needle, Panacea

Zombi
You will receive damage by recovery magic and items
Use holy water, Panacea

Poison
You will receive damage with every turn
Use Ethna, Antidote, Panacea

Confusion
You will attack your comrades
Use Ethna, Panacea, or receive attack

Berserk
Your attack ability increases, but attacks are automatic.  No control.
Use Ethna, Panacea

Sleep
You cannot participate in battle
Use Ethna, Panacea, or receive attack

Silence
You cannot use magic
Use Ethna, Echo Grass, Panacea

Darkness
Your hit rate on physical attacks decreases
Use Ethna, Eye Drops, Panacea

Slow
Speed decreases, and your turn returns slower
Use Ethna, Panacea

Death Sentence
You cannot fight when the counter turns to zero
Nothing

Curse
Overdrive is useless, and the gauge is suppressed.
Use Dispel, Holy Water

About Game Over

     It's game over when, during battle, all members of your party are dead,
even if the members in waiting are normal and alive.  Please note.  Even if one
person is able to escape from the battle, the game over is negated.

(page 10)
ABILITY

     Ability is the power to increase character actions during battle and
strengthen weapons and defensive equipments.  There are two types of ability,
Command Ability and Auto Ability.  The player can use Command Ability in battle
simply by selecting it because it is displayed in the command window.  You can
acquire new command abilities other than the ones given at the beginning by
using the "Sphere Board" (p. 13).

Command Abilities you can use from the start

Fight:  Attack using equipped weapon.
Item:  Use item.
Escape:  Only the chosen character will escape from battle.
Change Weapon:  Change equipped weapon.
Change Defensive Equipment:  Change equipped defensive equipment.

Auto Ability is the ability added to weapons and defense equipments, and in
battle they are automatically activated.  For details, please consult the
"Remodel Weapons and Defensive Equipments" paragraph.

Remodel Weapons and Defensive Equipments

     During the game, when some event occurs, a tag called "Remodel" appears on
the menu screen.  With this tag, you can add various effects by remodeling your
weapons or defensive equipments and equip it as you like.  The added effect is
called Auto Ability, and while the item is equipped, its effect is activated
automatically.  Incidentally, you will increase the added effects by obtaining
special items.

(page 11)
SUMMON BEASTS

     Summon Beasts are sacred creatures that appear when a summoner calls for
them.  Summon beasts have their individual attributes and powers, and they
protect the summoner with their powerful strength.  As the summoner develops,
the summon beast's power increases as well.
     When Yuna summons a summon beast, members other than her will leave the
screen, and the command window will then belong to the summon beast.  Summon
beasts have their own HP, and they will disappear if HP reaches zero. 
Furthermore, summon beasts have their own overdrive, and when the overdrive
reaches full, they can unleash incredible powers.

Main Summon Beasts

Valfarre:  A bird summon beast.  The very first to join.
Ifrit:  Summon beast of fire.  Has special flame attributes.
Shiva:  A summon beast in the form of a beautiful woman.  Has ice attribute.
Ixeon:  A unicorn beast with the power of thunder.

Development of Summon Beasts

     The development of summon beasts matches with that of the summoner Yuna. 
Under the title "Summon" on the menu screen, you can verify the status of your
summon beasts.  If certain criteria are fulfilled in the game, you can begin to
select the tags "Learn" and "Educate" and raise the summon beasts the way you
like.

Learn

     Select "Learn" to allow a summon beast to memorize various command
abilities.  Depending on the item you use, the summon beast will learn a
specific command ability.

Educate

     Select "Educate" to allow a summon beast to increase its status.  Similar
to "Learn", you can make your summon beast develop by how you use your spheres.

(page 13)
CHARACTER DEVELOPMENT SYSTEM

Character Development System:  Sphere Board

     In FFX, character development proceeds on the Sphere Board.  Because it
does not occur simply from winning battles against enemies, you'll need to have
a firm grasp of the steps below to make your characters develop fully.

Flow of Character Development

1. Whenever an enemy is defeated, ability point (AP) is calculated for the
character.  Furthermore, depending on the enemy, you can obtain items necessary
for development called Spheres.

2. When his/her AP reaches a predetermined level, his/her Sphere Level (S. Lv)
increases.

3. On the Sphere Board, it will then be possible to move the character on the
board depending on the S. Lv.

4. You can make your character develop by activating development spheres.

Sphere Board

     If you select "Sphere Board" on the menu screen, a screen of the board
will appear.  A picture of the chosen character is shown on the upper left
corner.  Open, highlighted circle represents the cursor, and the character's
current position on the board is in red.  If you press the circle button, a
window appears with the words "Move" or "Use".  Choose "Move" when you want to
move your character on the board, and "Use" when you want to develop the
character by using a Sphere.  When you choose to move, areas that you can move
to will be lit up.
     If you choose "Use", a window of your current Spheres will be displayed. 
Spheres written in white letters can be used now.  Development Sphere that can
activate will glow in the Sphere Board.  The one that can activate is the
neighboring development sphere tied by a line to the development sphere that
your current character is on.
     Around the development sphere that the character activates, a marker is
lit showing that character.  The marker will correspond to Tidus (water color),
Yuna (white), Wakka (yellow), Lulu (purple), Kimahri-Ronso (blue), Auron (red),
and Rikku (green).  As for development spheres, even if it is already activated
by another character, it can be activated again.
     For example, let's try to have Tidus to learn "Tonzure".  First, move him
near "Tonzure", then choose an Ability Sphere.  The cursor will move
automatically to the neighboring "Tonzure".  Decide with the circle button. 
You've activated "Tonzure" and learned the command ability.  You can use it in
the next battle.

Note:  Spheres are not only won by defeating enemies; they can also be obtained
in treasure chests.  Among the spheres, some can affect the Sphere Board and
others can affect movement.  How to develop the characters is entirely up to
the players, but the Spheres in your possession will need to accommodate all
the party members.  If you develop your characters in an unbalanced way, there
may be trouble later.

Special Controls for the Sphere Board

Select Button:  Zoom In/Out of the Sphere Board.
L2 Button, R2 Button:  Tilt the Sphere Board, Return to original.
Triangle Button:  You can see the status of the selected character.

(page 15)
INTRODUCTION TO MINI-GAMES

Blitzball

     Blitzball is a in-water competitive ballgame widely loved in Spira.  Once
a year, at the port city of Luka's stadium, teams from cities and villages of
Spira gather and engage in a big competition.  Under the daily threat of "Sin",
people are enjoying this Blitzball competition from their hearts.
      In the game, you can play Blitzball.  By trying out, you can gain
experience and increase your player level.  Please look at the "Tutorial" in
the game for rules and how to play.  Try to strengthen your team by playing
repeatedly.

Chocobo

     At some locations in Spira, many chocobos are living in the wild, and you
can train to control chocobos.


Copyrighted 2001 by Square Co., Ltd.
Character design:  Tetsuya Nomura

This FAQ is copyrighted 2001 by Henry H. Jerng.

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