MegaMan X5 Walkthrough - Guide for Megaman X5

Scroll down to read our guide named "MegaMan X5 Walkthrough" for Megaman X5 on PlayStation (PSX), or click the above links for more cheats.

What's in this FAQ? 
1. Story 
2. Game Basics 
a. Controls 
b. Ranking 
c. Virus Meter 
d. Training 
3. Characters 
4. Boss Information 
a. Names/Suggested Order 
b. Weakness Chart 
c. Strategies 
d. Teleport Pads 
e. Weapon Descriptions 
5. Upgrades 
a. Heart Tank/Sub Tank/Capsule Locations 
b. Armor Descriptions 
c. Weapon DNA/Parts 
6. Secrets/Unlockables 
a. Ultimate Armor Codes 
b. Maverick Zero 
7. Endings 
8. Disclaimer
1. STORY In the year 21XX, MegaMan X and the other Maverick Hunters continue to wage 
war on Sigma, the Maverick responsible for infecting many others with the Virus that 
turns them evil. With the help of a Reploid Mercenary named Dynamo, Sigma has 
crippled the space colony Eurasia, and sent it on a collision course with Earth! By 
gathering parts for the Enigma beam cannon and a powerful shuttle, X and Zero 
desperately try to save the planet. 
2. GAME BASICS Controls: You can play as either X or Zero. The gameplay is fairly 
D-Pad: Move left or right, or up or down ladders; hold Up to grab onto lines, and 
hold Down to crouch 
X: Jump (if you chose X, hold when using Fourth or Ultimate Armor to hover; hold 
when using Falcon Armor to fly) 
Square: Fire X-Buster (hold to charge); use Z-Saber (if you chose Zero) 
Triangle: Fire special weapon (again, hold to charge); fire Z-Buster or use special 
weapon (if you chose Zero) 
Circle (or tap Forward twice): Dash (you can air-dash by pressing Circle or tapping 
Forward twice in midair) 
Start: Weapon Select 
Select: Return to game from Weapon Select 
L1/R1: Cycle through special weapons 
L2: n/a 
R2: Giga Attack 
All these button settings can be changed with the Button Configuration on the Weapon 
Select Screen, as well as settings for auto-charge, rapid fire, and vibration. For 
the purposes of this FAQ, I'll be using the default buttons. 
Ranking: This game is TIMED! You've got only 16 hours (it's not realtime, 
unfortunately) to save the Earth. After you beat each stage, Alia will tell you how 
long you took, how many enemies you defeated, and how much damage you sustained. All 
these factors go into your overall Ranking, also shown on this screen. 
Virus Meter: As you play, you'll see a gauge in the lower left corner of the screen. 
This is your Virus Meter - it shows your level if infection from the Sigma Virus. In 
some stages, a floating purple Sigma head will chase you. If it touches you, your 
infection level will increase. The higher it gets, the more infected you become; 
when it reaches "Infected" status with X, his energy will slowly decrease. With 
Zero, "Infected" status will heal him and make him invincible until it wears off. 
Training: If you choose "Training" on the start up screen, Alia will help you 
navigate a small stage. At the end, you'll face off against Magma Dragoon from MMX4! 
Don't worry, he's much easier this time around. 
X - MegaMan X. The hero of the story is a powerful robot - the last one built by the 
late Dr. Light. After being recovered by Dr. Cain, X is now a leader of the Maverick 
Hunters - robots dedicated to bringing down 'bots gone berserk. 
ZERO - X's friend, who just happens to be the last creation of Dr. Wily (the evil 
Doc created him as a foil to Dr. Light's MegaMan X project). Although originally a 
Maverick himself, Zero was defeated by Sigma (who was a Maverick Hunter at the time -
 see MMX4 for full details). Zero was reprogrammed by Dr. Cain, and now hunts 
Mavericks alongside X. 
ALIA - The navigator for the Maverick Hunters. She stays in contact with X and Zero 
throughout their travels, and offers hints to get past various obstacles. 
SIGNAS - Signas was chosen as the replacement for the General as leader of the 
Repliforce. He has the most precise CPU of all the Reploids. 
DOUGLAS - The Maverick Hunters' mechanic. As well as working on the Enigma and 
shuttle, Douglas builds Parts for X and Zero. 
LIFESAVER - A doctor who maintains the Maverick Hunters and works on vaccines for 
the Sigma Virus. He's rather suspicious of Zero. 
DYNAMO - A Reploid mercenary who seems to exist for the sole purpose of harrassing X 
and Zero. 
SIGMA - X's archnemesis. No matter how many times X destroys him, Sigma always comes 
back for more. Ever since MegaMan X3, Sigma has been described as a virus that 
causes Reploids to go Maverick. He'll often pop up in various stages to try to 
infect you - just avoid his floating head! 
INJURED REPLOIDS - You'll see these guys in various stages (they look a bit like X, 
but they're yellow). Rescuing them (just go up to them) will often refill your life 
meter and give you a 1-Up! 
4. BOSS INFORMATION Names/Suggested Order: Ya know, the Japanese names for all these 
guys were great - but the American names are just plain strange! But we'll let it 
slide, because as it turns out...they're all parodies of the members of the classic 
metal band Guns N Roses! See for's how the new names stack up (this 
is also the order in which you should fight them):
Japanese Name         American Name         Guns N Roses Member 
Crescent Grizzly          Grizzly Slash           Saul "Slash" Hudson 
Tidal Whale               Duff McWhalen           Duff McKagen 
Bolt Kraken               Squid Adler             Steven Adler 
Shining Firefly           Izzy Glow               Izzy Stradlin 
Dark NecroBat             Dark Dizzy              Dizzy Reed 
Spiral Pegasus            The Skiver              Michael "High as the Sky" Monroe* 
Burn T-Rex                Mattrex                 Matt Sorum 
Spike Rose                Axle the Red            Axl Rose 
* - Michael didn't actually play in the band...he was a producer. 
Weakness Chart: 
Maverick                 Weakness                   Weapon Gained (X/Zero) 
Magma Dragoon      X-Buster/Z-Saber                 (none) 
Sigma Statue Head   X-Buster/Z-Saber                 (none) 
Grizzly Slash              Spike Ball/Twin Dream         C-Shot/C-Sword 
Duff McWhalen         C-Shot/C-Sword                  Goo Shaver/F-Splasher 
Squid Adler               Goo Shaver/F-Splasher         Tri-Thunder/E-Blade 
Izzy Glow                  Tri-Thunder/E-Blade             F-Laser/C-Flasher 
Dark Dizzy                F-Laser/C-Flasher                Dark Hold 
The Skiver                 Dark Hold                      Wing Spiral/W-Shredder 
Mattrex                      Wing Spiral/W-Shredder      Ground Fire/Quake Blazer 
Axle the Red               Ground Fire/Quake Blazer   Spike Ball/Twin Dream 
Dynamo                      Wing Spiral/W-Shredder      (none) 
Shadow Devil              Tri-Thunder/E-Blade            (none) 
Rangda Bangda II       -------                                  -------
(green eye)                  C-Shot/C-Sword                  (none) 
(blue eye)                    Ground Fire/Quake Blazer     (none) 
(red eye)                     Tri-Thunder/E-Blade              (none) 
(nose)                         Goo Shaver/F-Splasher          (none) 
X                                C-Flasher                               (none) 
Zero                            X-Buster                                 (none) 
Sigma (1st form)          Tri-Thunder/E-Blade                (none) 
Sigma (2nd form)       Spike Ball/Twin Dream             (none) 
Strategies: NOTE: These strategies are written with X in mind. For Zero, use the 
special move that corresponds to X's special weapon (i.e., C-Shot = C-Sword). 
Magma Dragoon - He was annoying in he's just a mild pest. Crouch or jump 
over his flame attacks, then dash under him when he jumps. The X-Buster makes short 
work of him. 
Sigma Statue Head - Aim for his mouth with the X-Buster when he opens it, and crouch 
to avoid the energy spheres. When you see Sigma charge up, move up to the top of the 
left wall to avoid his beam cannon. 
Grizzly Slash - Since he's so slow, his attacks are fairly easy to dodge. Plus, you 
can use the lower sections of his room to avoid him when he jumps over you. When he 
jumps off the screen, just keep moving to avoid him, since he'll either dive at you 
or burst through the rocks. The X-Buster will get him out of your way pretty quickly 
(or use the Spike Ball). 
Duff McWhalen - Jump over his ice cubes, then knock him with the C-Shot. If he dives 
at you, jump over him and continue your assault. Watch out for the spikes on the 
Squid Adler - His electrical attacks can be a pain in the ass to avoid, but don't 
let up with the Goo Shaver shots, and you shouldn't have too much of a problem. When 
he electrifies the floor, just jump from wall to wall while you take potshots at 
Izzy Glow - He'll teleport around a lot, or fire a large beam across the screen. To 
dodge it, just crouch, or move out of the way if he fires it vertically. 
Occasionally, he'll send out fireflies, or energy spheres that he'll recall to 
himself. Stay high on the walls to avoid the spheres. Nail him with the Tri-Thunder 
whenever he appears. 
Dark Dizzy - Use the F-Laser relentlessly on this guy. When he sends out a flurry of 
bats, a charged X-Buster shot will get them out of your way. He'll sometimes send 
out sonic wave (like the Noise Crush in MM7), but you can either crouch or jump off 
the wall to dodge it. If he activates his Dark Hold, you're probably going to take a 
hit, so be prepared. 
The Skiver - The Dark Hold will actually freeze this boss for a bit, enabling you to 
blast him with your X-Buster til the energy runs out. After that, keep jumping to 
avoid his attacks (he'll try to knock you off the ship), and blast away. 
Mattrex - Flames everywhere! Luckily, the Wing Spiral thrashes this guy. Jump and 
dash to avoid the flames and his rushing attack, and Spiral him to death whenever 
you get an open shot. 
Axle the Red - He's got plenty of attacks...but they all suck! Equip your Ground 
Fire. Keep an eye on his movements when he duplicates himself - the Ground Fire will 
burn the real Axle. He'll send out a Spike Ball that bounces around the screen, but 
it's easy enough to avoid. Stay far away from him when he starts using his Vine 
Whip, and continue burning him. 
Dynamo - The first time you fight him, avoid his boomerang and slash attacks. Hit 
him with the Wing Spiral. The second time, when he charges up his electricity, stand 
between the bolts on the first strike, get close to him to avoid the second, and 
move away from him to avoid the third. In between all this, the Wing Spiral is still 
the way to go. 
Shadow Devil - Ah, our old friend the Rock Monster from MM1, MM3, MM8, Rockman & 
Forte, and Rockman Power Battle. Sheesh. Same pattern, for the most part. Aim for 
his eye with the Tri-Thunder, then avoid the goop when he melts (thank God you can 
crouch!). After he melts, try staying at the top of the OPPOSITE wall. When he melts 
again (right before he reforms), jump back down and get ready to blast him. Do NOT 
touch the green outline he leaves behind! He'll even turn into a Dr. Wily-ish skull 
tank at one point. This boss takes patience!!! 
Rangda Bangda II - And you thought Rangda Bangda in MMX was bad. This one's even 
more annoying. The green eye tracks you with a rapid fire shot - use the C-Shot. The 
blue eye follows you around quickly - Ground Fire will get rid of it. The red eye 
will fire in two directions and rotate - avoid the blasts, and counter with the Tri-
Thunder. When the walls close in, STAY OFF THE FLOOR! Spikes will pop up, and you'll 
have to deal with the nose moving horizontally and vertically in a small space. 
Blast it with the Goo Shaver. The Falcon Armor is a good choice here, especially 
since spikes occasionally appear on the walls! If you really want to avoid the 
spikes, try the Gaea Armor...but getting through the level will be much more 
X - This is no joke. If you play as Zero, you fight X. This fight is INSANE. X has 
all his attacks and weapons from MMX4, and then some. Your best bet is to keep 
moving and slap X with the C-Flasher. (If you've got Ultimate Armor Zero, you'll 
have an easier time.) 
Zero - If you chose X, you'll fight Zero. If you've got the Ultimate Armor, Nova 
Strike him to death, otherwise, avoid his energy blasts and Z-Saber attacks while 
pouring it on with your X-Buster. If you allowed Zero to go Maverick (see "Maverick 
Zero" in "Secrets/Unlockables" below), this battle will be much more difficult, as 
well as resulting in a completely different ending. 
Sigma (1st form) - Sigma's a real jerk. No doubt about it. Avoid his electrical 
attacks and slam him with the Tri-Thunder. Jump over him if he rushes you. Once he 
loses about half his energy, he'll let loose with monster energy blasts that are 
VERY hard to avoid. If you've got full Sub Tanks, you should be able to defeat him. 
(The Ultimate Armor's Nova Strike works GREAT here.) 
Sigma (2nd form) - Good news and bad news. Good news - if you've got X's Ultimate 
Armor, you can Nova Strike Sigma into oblivion very quickly. Bad news - if you don't 
have the Ultimate Armor, you're in for a real challenge (use the Spike Ball). You 
can only hit the red sensor on his forehead, and only when he's not in wireframe 
mode. Jump on the walls to blast it, while dodging the energy attacks from his 
fists. He'll use electrical attacks too - run around to avoid them! When he's low on 
power, he'll start tracking you with large purple squares - move quickly so they 
can't lock on. When his claw comes down from the ceiling firing electricity, you can 
hide high on the wall on the side that the claw's facing - when it gets close, 
you'll have just enough space to hide in the claw's palm. 
Teleport Pads: It's just not a Mega Man game unless you have to fight all the bosses 
over again. And to make things interesting, the bosses all have longer life meters, 
which means you're in for a more heated battle! Here's the order, from left to 
Mattrex - Dark Dizzy - Izzy Glow - Squid Adler - Duff McWhalen - Grizzly Slash - 
Axle the Red - The Skiver 
Weapon Descriptions: If X has the Fourth Armor or Ultimate Armor equipped, then he 
can charge special weapons. 
C-Shot: Normal - Little arcing crescents. 
Charged - Energy shield (similar to the charged Rolling Shield in MMX.) 
Zero - C-Sword. Midair spinning attack, plus double-jump ability. 
Goo Shaver: Normal - A little chunk of gel which travels along the ground (think 
Ground Hunter from MMX4). 
Charged - Fires a line of ice blocks into the air. 
Zero - F-Splasher. Zero's air-dash can now damage enemies with ice. 
Tri-Thunder: Normal - Three bolts of lightning: up, down, and forward. 
Charged - Random bolts fall from above (like the Lightning Bolt in Rockman & Forte). 
Zero - E-Blade. (Up + Square) Essentially the Dragon Punch from Street Fighter II, 
but with electricity. 
F-Laser: Normal - A slow-moving firefly missile that you can control with the D-Pad. 
Charged - Beam cannon!!! 
Zero - C-Flasher. (Triangle or R2) Zero punches the ground and lets loose with a 
vertical spread shot (his Giga Attack from MMX4!). 
Dark Hold: Normal - Freezes time until the weapon energy runs out (same thing as the 
Flash Stopper in MM2). 
Charged - same as Normal.
Zero - same as Normal. 
Wing Spiral: Normal - Close range tornado uppercut attack. 
Charged - Same as Normal, but fires out a tornado as well. 
Zero - W-Shredder. (Dash, then Square) Zero attacks with a duplicate. 
Ground Fire: Normal - A firebomb that bursts when it hits the floor. 
Charged - Flames burn left and right. 
Zero - Quake Blazer. (In midair, hit Down + Square) Zero slams the enemy with a 
flame punch. The flames also burst when Zero hits the ground! 
Spike Ball: Normal - A large spiked ball that returns after a moment (kinda like the 
Knight Chain from MM6). 
Charged - Same as Normal, but the ball bounces around the screen a few times and 
does not return. 
Zero - Twin Dream. A duplicate appears that mimics Zero's attacks (much like Soul 
Body from MMX4). 
NOTE: Heart Tanks will ONLY extend the life of whoever picks them up; they will NOT 
extend the life of both characters. 
Grizzly Slash Stage: 
Heart Tank - You need the Gaea Armor to get it. When you get to the section with 
ladders, you'll see an opening in the ceiling. Go up and to the right. The Heart 
Tank is sitting on the spikes. 
Sub Tank - When the trucks start exploding by themselves, this is sitting right on 
the front of the last one. Grab it quickly! 
Capsule (Falcon Armor Legs) - You'll need to use Zero, and come back to stage after 
beating Grizzly Slash (you need Zero's double-jump ability). After the trucks, when 
you're in the caves, you'll see an opening in the ceiling. Jump up there, and Zero 
will recover the part for X. (NOTE: It's possible to grab this if you're using X's 
Fourth Armor, but it's difficult. You'll need to time it just right by jumping off 
the opposite ledge. You get some plot information if you do it with Zero anyway.) 
Duff McWhalen Stage: 
Heart Tank - There's two ways to get this. With X, you need the Gaea Armor. When you 
get a wall of spikes on the left in the sunken ship, go up the wall. You'll go 
through a small passage with some annoying enemies, and then you'll find the Heart 
Tank. (You can also do this with the Falcon Armor, but I don't recommend it.) If 
you're using Zero, when you're on the sunken ship, keep your eyes open for a grayish 
block with cracks in it on the ceiling. Destroy it with the E-Blade, then you can 
air-dash over the spikes to grab the Tank. 
Capsule (Falcon Armor Body) - You'll need to come back here with X after you beat 
Duff McWhalen. When you pass by the capsule (you can't miss it), use the Goo Shaver 
to set off the bomb that destroys the block in your way. 
Squid Adler Stage: 
Heart Tank - You need the Gaea Armor. Towards the end of the stage, you'll see a 
shutter in the ceiling. Activate the switch, and head up. Destroy the "V" blocks and 
grab the Heart Tank. 
Capsule (Falcon Armor Head) - This is HARD. At that beginning of the stage, when 
you're on the Ride Chaser, you'll notice little glowing orbs that you can collect. 
You must collect ALL of them. When you get off the Ride Chaser, you'll automatically 
blast the door open with them. 
Izzy Glow Stage: Heart Tank - You need the Gaea Armor or Falcon Armor. Drop down off 
the drawbridge at the beginning of the stage (if you're using the Falcon Armor, be 
mindful of the spikes!). The Heart Tank is on the right. 
EX Tank - You'll pass right under it towards the beginning of the stage. (An Injured 
Reploid is standing right next to it.) Use the Ground Fire to burn away the wood 
panels, then jump up and grab the Tank. 
Capsule (Falcon Armor Arms) - After the spiral staircase section, while you're 
avoiding the defensive systems, you'll see an opening in the ceiling. Jump up there 
and destroy the plasma cannon that's blocking your path (the C-Shot works well). 
Past the door is the capsule. 
Dark Dizzy Stage: 
Heart Tank - You'll find this in the anti-gravity section. If it's blocked by the 
purple boxes, go BACK to flip gravity again. You'll need the Falcon Armor or Gaea 
Armor to get it (Gaea Armor recommended). NOTE: It IS possible to get the Tank 
without the Falcon or Gaea armor - if you time your jumps and air-dashes just right. 
This is EXTREMELY difficult, however. 
Sub Tank - This is right after the floating platform section. Use the Falcon Armor 
or Zero's double-jump to nab it easily. I've also been able to grab it by dash-
jumping off the floating platform as it comes down (right after you pass the spiked 
block; the Jumper Part helps here), but it's easier to just use Armor. 
Capsule (Gaea Armor Head) - This is a REAL pain to get. Right before the Maverick's 
door, you'll see a pit. Drop down. You'll need to maneuver the F-Laser through the 
maze to destroy the door in your way. 
The Skiver Stage: 
Heart Tank - On the second big lift ride, on the second stop, it's right past the 
time bomb. 
Weapon Tank - On the first big lift ride, drop to the bottom before the lift gets 
there. The Weapon Tank is right in the middle of the floor. 
Capsule (Gaea Armor Body) - Before you get on the small angled lift, use the Falcon 
Armor to fly straight up. The capsule awaits on a platform. 
Mattrex Stage: 
Heart Tank - In the lava flow section, drop down and head to the left. Drop down 
again. The Heart Tank and a 1-Up are down here. Be careful - no lava will appear 
when you get the Heart Tank, but it will if you wait on the 1-Up's platform. Move 
Capsule (Gaea Armor Arms) - This is near the end of the level. When you see the 
ropes leading up, you can get to the capsule on a platform on the right. The Falcon 
Armor is useful here, as is Zero's double-jump. 
Axle the Red Stage: 
Heart Tank - Use the Gaea Armor at the beginning of the stage to blast through 
the "V" crates. Blast through a few more and take out the enemies hanging around 
near them. Save the last few crates, however - you'll need to push one to the edge 
of a cliff, then dash-jump off to grab the Heart Tank. 
Capsule (Gaea Armor Legs) - In the second section with ropes, look for an opening in 
the ceiling. Fly up there with the Falcon Armor to get the capsule (watch out for 
the spikes!). 
Ultimate Armor: This is found in the third level of Sigma's fortress. You must use 
regular X or Zero to get it. After all the spike pits, you'll come to a regular pit 
with a platform over it. Drop down the right wall of the pit. You'll go through a 
secret entrance to gain the Ultimate Armor. (If you're using X, you'll have to kill 
yourself off and restart the stage to equip it. Zero equips it automatically.) 
Armor Descriptions: NOTE: To use the Falcon Armor or Gaea Armor, you must have ALL 
FOUR pieces. Individual pieces have no effect. If you started the game with Zero, X 
doesn't have his Fourth Armor; if you started with X, Zero doesn't have his Z-
X - No air-dash, no special weapon charging, and no Giga Attack. This armor can hold 
4 Parts (see "Parts" below). 
Zero - He's got his Giga Attack from MMX4, but only if you started the game as X. 
He's also got his air-dash. This armor can hold 4 Parts. 
Fourth Armor - If you start the game with X, you'll get this - the armor from MMX4. 
You can hover (press X in midair), air-dash, charge special weapons, and you've got 
the Plasma Shot for your X-Buster. No Giga Attack here, however. This armor can hold 
2 Parts. 
Falcon Armor - X can fly! When in midair, press X. You'll have limited flight time 
in 8 directions, plus you can kill most enemies by touching them. Enemy shots will 
knock you down, though, so be careful. Instead of the normal charged X-Buster shot, 
you'll have a more powerful pinpoint shot that can go through walls. You have no air-
dash, and you cannot charge special weapons with this armor (though weapon energy 
usage is decreased). This armor's Giga Attack sends laser beams all over the screen. 
This armor can hold 2 Parts. 
Gaea Armor - Heavy armor plate. This will let you walk over spikes! Your jumping 
ability is affected, though. You can also push around "V" crates by dashing into 
them, and you've got a fairly powerful X-Buster shot that can destroy the "V" 
crates. Finally, you don't slide down walls anymore when you cling to them. You have 
no air-dash, nor can you even USE special weapons. This armor's Giga Attack is a big 
energy sphere. This armor cannot hold any Parts. 
Ultimate Armor X - Time to take out the trash! Just like the Fourth Armor...but 
you've got a Giga Attack here - the Nova Strike from MMX4 (X will air-dash across 
the screen, destroying whatever's in his path), and it's UNLIMITED! Go nuts! This 
armor can hold 2 Parts. 
Zero - Zero takes 50% less damage, plus his Z-Saber can take out the Sigma Virus and 
enemy shots. This armor can hold 4 Parts. 
Weapon DNA/Parts: After defeating a Maverick, you receive their weapon DNA. 
Depending on their strength, you can upgrade in one of three ways: 
Weapon: The first boss you fight will give you this, regardless of who it is. 
Weapon + Life: This will give you the special weapon and slight addition to your 
life bar. 
Weapon + Energy: This will give you the special weapon and a slight addition to its 
energy bar. As you go through stages, Douglas can build Parts to add to your armor. 
Different suits of armor can only equip a certain amount of Parts. There are 16 
Parts total. The type of Weapon DNA you choose from each boss you defeat influences 
what Parts you'll receive. The first two bosses won't give you anything, but you'll 
start receiving Parts after the third boss. It's a bit complicated. It takes one 
stage for your life or energy upgrade to go through, and it takes TWO stages to get 
the Part. By "stages," I mean either going through a complete stage, or going to a 
stage you've already visited and teleporting out. Basically, it means you don't get 
the Part right away. It also means you cannot gain a ton of Parts in one game. Some 
parts are for X only (X), and others are only for Zero (Z). Here's a list of how to 
get each Part: 
Grizzly Slash: Weapon + Life: Shock Absorber - 50% less damage from enemy shots. 
Weapon + Energy: Hyper Dash - Faster dash ability. 
Duff McWhalen: Weapon + Life: Super Recover - Gain more energy from items. 
Weapon + Energy: W-Energy Saver - Weapons use 50% less energy. 
Squid Adler: Weapon + Life: Quick Charge (X) - You'll charge up faster. 
Weapon + Energy: Z-Saber Extend (Z) - More range with the Z-Saber. 
Izzy Glow: Weapon + Life: Burst Shot (X) - 5 shots at a time instead of the usual 3. 
Weapon + Energy: Shot Eraser (Z) - Destroy enemy shots. 
Dark Dizzy: Weapon + Life: Anti-Virus Guard - 50% less damage from Sigma Virus. 
Weapon + Energy: Virus Buster (X) - You can take out the floating Sigma Virus head. 
The Skiver: Weapon + Life: Jumper - Jump higher. 
Weapon + Energy: Speedster - Move faster. 
Mattrex: Weapon + Life: Speed Shot - Faster shots. 
Weapon + Energy: Buster Plus (X) - More powerful shots. 
Axle the Red: Weapon + Life: Ultimate Buster (X) - Charged shots without charging. 
Weapon + Energy: Z-Saber Plus (Z) - More powerful Z-Saber. 6. 
Ultimate Armor Codes: To start the game with the Ultimate Armor, enter the following 
code while a character is highlighted on the Player Select screen: 
X: Up twice, Down nine times
Zero: Down twice, Up nine times 
Maverick Zero: Zero CAN go Maverick in this game, and if he does, you can't use him 
anymore! There's two ways to do this: 
1) You let the timer run out, and the colony crashes into the Earth; and 
2) The Enigma and Shuttle missions both fail, and the colony crashes in the Earth. 
The mission failures are triggered by how many continues you use as you fight your 
way through stages. The more you use, the less chance of success you have. For 
example, beating the first four Mavericks with NO continues will allow the Enigma to 
destroy the colony immediately, and you can go right to Sigma's fortress! 
To my knowledge, there's four different endings to this game: 
a) Beat the game with X. 
b) Beat the game with Zero. (these two endings only have subtle differences)
c) Let Zero go Maverick. 
d) Play through the first 4 stages (Grizzly Slash, Duff McWhalen, Squid Adler, and 
Izzy Glow) without using any continues, and manage to destroy the Colony 
immediately. You then must proceed directly to Sigma's fortress and defeat him. (I 
haven't managed to test this ending yet...a friend told me about it.) . 
You may put this FAQ at any of the sites I put here:
If you see it anywhere else mail me at [email protected] or at 
[email protected]

Top 25 Hottest Video Game Girls of All Time
Grand Theft Auto V Top 10 Best Cheats
Grand Theft Auto V Full Vehicle List

Show some Love!