Call of Duty: Modern Warfare 3

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Multiplayer Strategy Guide

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		Call of Duty: Modern Warfare 3 Multiplayer Guide
==============================================================================
				  By: KOH13
			      Copyright: KOH13
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Table of Contents							[TOC]
==============================================================================

Version History			[VH]
0. Introduction			[000]
I. Disclaimer			[001]
II. Controls			[002]
III. What’s New?		[003]
Weapons				[WPN]
Proficiency Types		[PROT]
Attachments			[ATT]
IV. Assault Rifles		[004]
V. Submachine Guns		[005]
VI. Light Machine Guns		[006]
VII. Sniper Rifles		[007]
VIII. Shotguns			[008]
IX. Riot Shield			[009]
X. Machine Pistols		[010]
XI. Pistols			[011]
XII. Launchers			[012]
XIII. Lethal Grenades		[013]
XIV. Tactical Grenades		[014]
XV. Perks			[015]
 Blue Perks
 Red perks
 Yellow Perks
 Death Streaks
XVI. Killstreaks		[016]
 Assault Killstreaks
 Support Killstreaks
 Specialist Killstreaks
Class Guide			[CG]
XVII. Contact			[017]
XVIII. Special Thanks		[018]

==============================================================================
Version History								[VH]
==============================================================================

November,20,2011

- Guide is created and posted on GameFAQS

November,23,2011

- Posted into wrong section in gamefaqs not be in General but in In-Depth

- Master3203 help with opinons with M16A4, CM901, G36C, AK-47, MK46, M60E4,
USAS-12 and riot shield.

- Added attachments

November,24,2011

- Added "My Opinion" on the Specialist killstreaks

- Added a new class [The Specialist] to the Class Guide

November,25,2011

- Fixed up the HAMAR Scope and Hybrid Sight description

==============================================================================
0. Introduction								[000]
==============================================================================

Hello guys I’m back with another multiplayer for the Call of Duty franchise, 
hopefully this one will be better than my Black Ops guide, so pretty much the 
same deal as Modern Warfare 2 except for some changes in the game. My guide 
focuses on the weapons, killstreaks and perks of the multiplayer mode, hope 
this helps you guys out.

==============================================================================
I. Disclaimer								[001]
==============================================================================

This guide is written by KOH13. This may be not be reproduced under any 
circumstances except for personal, private use. It may not be placed on any 
website or otherwise distributed publicly without advance written permission. 
Use of this guide on any other web site or as a part of any public display 
is strictly prohibited, and a violation of copyright.

==============================================================================
II. Controls								[002]
==============================================================================

The PS3 Controls

[]: Reload Weapon
/\: Switch Weapon
O: Crouch/Prone
X: Jump
Left Analog: Move
L1: Aim Down Sight
L2: Use Tactical grenade
L3: Sprint
Right Analog: Look Around
R1: Fire Weapon
R2: Use Lethal Grenade
R3: Melee
Select: Bring up scoreboard
Start: Bring up menu
D-Pad: Killstreaks

The XBOX 360 Controls

X: Reload Weapon
Y: Switch Weapon
B: Crouch/Prone
A: Jump
Left Stick: Move/Sprint
Left Bumper: Use Tactical Grenade
Left Trigger: Aim Down Sight
Right Stick: Look Around
Right Bumper: Use Lethal Grenade
Right Trigger: Fire Weapon
Select: Bring up scoreboard
Start: Bring up menu
D-Pad: Killstreaks

==============================================================================
III. What’s New?							[003]
==============================================================================

There are a few new things in the multiplayer mode;

- There are now 3 kinds of killstreaks; Assault, Support, Specialist, this 
will be explained in the killstreak section of the guide.

- There are new attachments for the guns

- The proficiency of the weapons are a cool thing to due as well of levelling 
up your gun.

- Quickscoping is back people, HELL YA!!! For people who were disappointed 
with Black Ops this will make up for it.

- NOOB TUBERS are really weak now as it will take a direct hit or a pelt to 
kill someone now. 

- Some new Lethal and Tactical grenades

- New types of game modes, Kill Confirmed and Team Defender.

==============================================================================
Weapons									[WPN]
==============================================================================

Hi there, here are the weapons of Call of Duty; Modern Warfare 3, there are 
some guns from the series that have returned as well as some new ones. I’ve 
broken down the stats of each weapon into 8 categories; I also put the 
Proficiency of each weapon class there. 

1. Accuracy: How accurate is the weapon aiming down the sight
2. Damage: How many bullets before someone dies
3. Range: How far the gun can go while doing maximum damage
4. Fire Rate: How fast the weapon shoots
5. Mobility: How fast/slow you are while walking/sprinting
6. Hip Firing: How good it is without aiming down the sight
7. Reloading with Ammo: How fast it reloads with ammo still in the gun
8. Reloading with no Ammo: How fast it reloads with no ammo left in the gun

I’ve also put what level your weapon has to be to unlock each proficiency 
and attachment at the end of each section.

NOTE: THESE ARE BASED ON MY OPINION AND IF YOU HAVE ANYTHING WRONG WITH IT 
PLEASE LET ME KNOW CUZ I WANT GOOD FEEDBACK.

==============================================================================
Proficiency Types							[PROT]
==============================================================================

So this is brand new concept for Call of Duty, these are like attachments for 
your weapon but give them a type of upgrade only when using the weapon you 
have customized for.

ATTACHMENTS: If you played MW2 you know that this is the BLING perk, if you 
haven’t played MW2 then this means you can equip 2 attachments. You can only 
equip 1 scope attachment and 1 more attachment but if you are not using a 
scope then you can pick 2 attachments. People in MW3 use this a lot in the 
game because it helps them out a lot since they can have the thing they want 
plus 1 more thing.

BREATH: This is pretty much for sniping, you get some extra time while 
holding your breath to make a more precise shot.

DAMAGE: This is only for the SHOTGUN, this increases the shell damage but I 
don’t by how much since I don’t use them

FOCUS: If you played Black Ops this pretty much like Hardened Pro, for people 
who haven’t played it this reduces flinching [getting shot] when firing your 
weapon. 

KICK: This helps out the kickback [recoil] of your gun, this is the first one 
you get and a useful one for guns with extremely bad recoiling.

IMPACT: This is helpful for snipers the most and for other guns, it helps 
out since people hide a lot in buildings or in behind stuff, IMPACT helps 
you do more damage since its like FMJ in MW2, 

MELEE: This helps you speed up your knifing attack [not sure]

SPEED: This is useful for people you like to move a lot aiming down the
sight, this helps because it makes you harder to hit when aiming.

STABILITY: This is also helps with guns with recoiling but only when aiming 
down the sight of your gun, use this for weapons with bad recoiling.

RANGE: This increases the range of your weapon [dont know by how much] making
weapons with little range a little better.

==============================================================================
Attachments								[ATT]
==============================================================================

These are the attachments, for the weapons in the game, forgive me for any 
wrong characteristics on the attachments,

ACOG Scope: This adds an scope to your weapon that gives you a 4x zoom, this
helps out for people you couldn't really see with a iron sight. [NOTE: I
RECOMMEND ACOG FOR ASSAULT RIFLES AND MACHINE GUNS BUT NOT FOR SMG'S BECAUSE
THE RECOIL IS TOO HARD TO LOOK DOWN THE SCOPE]

Akimbo: These are only used for pistols and machine pistols, this gives your
other hand another weapon which gives you more firepower but restricts you
from looking down the sight making CQC the best time to use it.

Extended Mags: This usually gives you 1.5x of the total clip to your gun,
giving you more ammo in the clip. [NOTE: SOME WEAPONS CAN'T HAVE EXTENDED MAGS
BECAUSE THEY HAVE TOO MUCH AMMO IN THE CLIP ALREADY]

Grenade Launcher: Only for Assault Rifles, this is M320 grenade which propells
a grenade to your destination. [NOTE: NOOB TUBES ARE REALLY WEAK AS ONLY PELTS
OR DIRECT HITS WILL KILL SOMEONE NOW]

Grip: Only for Machine Guns, this helps reduce the recoil for weapons which
big weapon sway, helpful to make better accuracy with your gun.

HAMAR Scope: This only for the SMG's, has an HAMAR Scope which acts like an 
ACOG Scope and red dot sight. The first sight is the HAMAR Scope which gives
you a little zoom and hit left on the d-pad to use the red dor sight.

Heartbeat Sensor: This helps detects where enemies are nearby, if they are
they'll show up a red dot and if there are friendly they'll show as green. 
[NOTE: CANNOT SEE PEOPLE WITH ASSASSIN ON]

Holographic Sight: Like a red dot sight except this gives you a square box to
look though but doesn't give you any range zoom.

Hybrid Sight: This is the reflex sight and holographic sight combined, the
first scope is the reflex sight which acts as an ACOG Scope while if you hit
left on the d-pad will switch to the holographic sight.

Rapid Fire: This increases the weapons rate of fire but can make the gun less
accurate, useful for guns with slow rate of fire but bad for guns with high
rate fire unless you can use them properly.

Red Dot Sight: Adds a little laser sight to your weapon making it easier to
see people.

Shotgun: Only for Assault Rifles, you can add an underbarrel shotgun to your
weapon making it easier to kill people in close range. [NOTE: DO NOT KNOW IF
THEY MADE IT ONE SHOT CUZ IN MW2 YOU NEED STOPPING POWER TO KILL SOMEONE WITH
IT.]

Silencer: This makes your weapon silent and cannot be detected on the map
while firing, this is perfect for sneaking up on the other team.

Tactical Knife: This can only be equipped on pistols, this speeds up your melee
attack by about 75%.

Thermal Vision: You can see people's body heat making them easier to hit.
[NOTE: CANNOT SEE PEOPLE WITH ASSASSIN ON AND CAN SEE SMOKE GRENADES]

Variable Zoom: This is only on Sniper Rifles, you get like 3 different zooms,
like 4x, 7x and 10x making close, mid and far range.

==============================================================================
IV. Assault Rifles							[004]
==============================================================================

Proficiency Types: These are a type of perk meant for the gun you have 
equipped and only that gun. [THESE ARE FOR ASSAULT RIFLES ONLY]

Kick: Helps reduce the recoil from your weapon
Impact: Helps penetrates objects easier 
Attachments: Have 2 attachments on instead of 1
Focus: Stops you from flinching when getting shot
Breath: Longer Breath when aiming down the sight
Stability: Reduced weapon sway while aiming down the sight

====
M4A1
====
Unlocked: Default Assault Rifle
Clip Size: 30/60

Accuracy: 7.5/10
Damage: 6/10
Range: 7.5/10
Fire Rate: 6.5/10
Mobility: 7.5/10
Hip Firing: 6.5/10
Reloading with Ammo: 1.5 Seconds
Reloading with No Ammo: 2.7 Seconds

Attachments: Red Dot Sight, Silencer, Grenade Launcher, ACOG Scope, 
Heartbeat Sensor, Holographic Sight, Shotgun, Hybrid Sight, Extended Mags, 
Thermal Vision

My Opinion: I really don’t like the M4 that much since it’s a weapon that I
find to weak and inaccurate to finish off my target, but if your those 
people who really like the M4 please don’t hate me for hating this weapon. 
Overall I think it’s a decent weapon but I would use the M16 instead. 

=====
M16A4
=====

Unlocked: Default Assault Rifle
Clip Size: 30/60

Accuracy: 9/10
Damage: 8.5/10
Range: 8.5/10
Fire Rate: 6.5/10
Mobility: 7.5/10
Hip Firing: 5/10
Reloading with Ammo: 1.4 Seconds
Reloading with No Ammo: 2.4 Seconds

Attachments: Red Dot Sight, Silencer, Grenade Launcher, ACOG Scope, Rapid Fire,
Heartbeat Sensor, Holographic Sight, Shotgun, Hybrid Sight, Extended Mags, 
Thermal Vision

My Opinion: I really like burst weapons and are meant for people you can 
take the time to aim and hit their target, this is usually a 1 burst kill 
but sometimes  require a second burst to end their life. Overall if you like
a burst weapon use this but if you can’t burst then use the M4.

Master 3203:I find that ADS is rather slow, compared to other AR's. 
I also find the burst fire quite lame, requiring a minimum of 2 bursts 
every time unless you’re on the head. Sometimes it can get to 3 bursts 
before they die.

======
SCAR-L
======

Unlocked: 6
Clip Size: 30/60

Accuracy: 9/10
Damage: 8/10
Range: 7.5/10
Fire Rate: 7/10
Mobility: 7.5/10
Hip Firing: 6/10
Reloading with Ammo: 2.3 Seconds
Reloading with No Ammo: 2.6 Seconds

Attachments: Red Dot Sight, Silencer, Grenade Launcher, ACOG Scope, 
Heartbeat Sensor, Holographic Sight, Shotgun, Hybrid Sight, Extended Mags, 
Thermal Vision

My Opinion: I switch to this after getting it, the Scar it better than the M4 
and will get the job done, its more accurate and less recoil and has more 
ammo than it did in MW2.

=====
CM901
=====

Unlocked: 19
Clip Size: 30/60

Accuracy: 7.5/10
Damage: 7.5/10
Range: 7/10
Fire Rate: 6.0/10
Mobility: 7.5/10
Hip Firing: 6.5/10
Reloading with Ammo: 2.1 Seconds
Reloading with No Ammo: 2.8 Seconds

Attachments: Red Dot Sight, Silencer, Grenade Launcher, ACOG Scope, 
Heartbeat Sensor, Holographic Sight, Shotgun, Hybrid Sight, Extended Mags, 
Thermal Vision

My Opinion: The gun I see most people using in MW3, its probably the best all
around assault rifle, decent in every category except for the recoil which can
be adjusted to easily but if you want to use another weapon go ahead. 

Master3203: I find the weapon damage to be about 8.5 actually with the 
accuracy at 8. The recoil really isn’t bad. It’s actually about the same as 
the ACR. Proficiency should be Focus and the attachment should be Silencer, 
or Hybrid sight with this. Gold Camo (unlocked at Lv31) looks rather good 
on this.

=======
TYPE-95
=======

Unlocked: 32
Clip Size: 30/60

Accuracy: 9/10
Damage: 8.5/10
Range: 8.5/10
Fire Rate: 7/10
Mobility: 7.5/10
Hip Firing: 5/10
Reloading with Ammo: 2.6 Seconds
Reloading with No Ammo: 3.0 Seconds 

Attachments: Red Dot Sight, Silencer, Grenade Launcher, ACOG Scope, Rapid Fire, 
Heartbeat Sensor, Holographic Sight, Shotgun, Hybrid Sight, Extended Mags, 
Thermal Vision

My Opinion: Probably the most annoying gun to go against but using it is 
probably better than receiving. The Type-95 is pretty much the same thing as 
the M16 but is faster and usually requires 1 burst, not only is gun fast but 
will usually beat all weapons on a 1v1 because it’s too fast. My suggestion 
is to use this weapon to level up faster.

====
G36C
====

Unlocked: 42
Clip Size: 30/60

Accuracy: 8/10
Damage: 8.5/10
Range: 7.0/10
Fire Rate: 7/10
Mobility: 7.5/10
Hip Firing: 5/10
Reloading with Ammo: 1.9 Seconds
Reloading with No Ammo: 3.5 Seconds 

Attachments: Red Dot Sight, Silencer, Grenade Launcher, ACOG Scope, 
Heartbeat Sensor, Holographic Sight, Shotgun, Hybrid Sight, Extended Mags, 
Thermal Vision

My Opinion: Don’t let the damage and accuracy fool you, this weapon is as 
strong as the M4 but has a recoil of a CM901, I didn’t really like it since 
its not the weapon I like to use.

Master3203: I find the recoil rather bad with this gun. Not at all like the 
CM901. In CoD4, it was awesome. On here, it's just an all round good weapon. 
Good in everything, master in none. Best use Kick proficiency and Silencer to
reduce the recoil as much as possible.

=======
ACR 6.8
=======

Unlocked: 50
Clip Size: 30/60

Accuracy: 8.5/10
Damage: 7/10
Range: 7.5/10
Fire Rate: 6/10
Mobility: 7.5/10
Hip Firing: 6/10
Reloading with Ammo: 1.5 Seconds
Reloading with No Ammo: 2.5 Seconds

Attachments: Red Dot Sight, Silencer, Grenade Launcher, ACOG Scope, 
Heartbeat Sensor, Holographic Sight, Shotgun, Hybrid Sight, Extended Mags, 
Thermal Vision

My Opinion: This weapon is probably the most accurate of them since the 
recoil is fairly small but that makes the damage low, this a good gun to use 
when you get it.

====
MK14
====

Unlocked: 60
Clip Size: 20/40

Accuracy: 9/10
Damage: 9/10
Range: 8/10
Fire Rate: 5.5/10
Mobility: 7.5/10
Hip Firing: 3/10
Reloading with Ammo: 2.6 Seconds
Reloading with No Ammo: 3.4 Seconds 

Attachments: Red Dot Sight, Silencer, Grenade Launcher, ACOG Scope, 
Rapid Fire, Heartbeat Sensor, Holographic Sight, Shotgun, Hybrid Sight, 
Extended Mags, Thermal Vision

My Opinion: This is the FAL of the game its nice weapon to have for mid-long 
range fights, put on a sight and you have a sniper rifle, this usually takes 
2 shots but sometimes require another 1 or 2 shots but if come into close 
quarters better knife than shoot as its terrible at hip firing.

====
AK47
====

Unlocked: 69
Clip Size: 30/60

Accuracy: 8/10
Damage: 7/10
Range: 7.5/10
Fire Rate: 6.5/10
Mobility: 7.5/10
Hip Firing: 4.5/10
Reloading with Ammo: 2.5 Seconds
Reloading with No Ammo: 3.1 Seconds

Attachments: Red Dot Sight, Silencer, Grenade Launcher, ACOG Scope, 
Heartbeat Sensor, Holographic Sight, Shotgun, Hybrid Sight, Extended Mags, 
Thermal Vision

My Opinion: This weapon is good but you have to be able to cope with the 
amazing recoil for both ADS and hip firing, if you can do that this weapon 
is deadly. The AK’s damage is pretty low thus equalling an machine pistol, 
I’ve tried it and could barely kill anyone.

Master3203: It’s quite easy to use without sight attachments as they almost
double the recoil on it. Best used again with Silencer and the Kick
Proficiency, but will then easily get about 3 kills a clip. Also use
Assassin with this and Sitrep for better results.

===
FAD
===

Unlocked: 78
Clip Size: 40/80

Accuracy: 9/10
Damage: 6.5/10
Range: 7/10
Fire Rate: 8.5/10
Mobility: 7.5/10
Hip Firing: 6.5/10
Reloading with Ammo: 2.9 Seconds
Reloading with No Ammo: 3.2 Seconds

Attachments: Red Dot Sight, Silencer, Grenade Launcher, ACOG Scope, 
Heartbeat Sensor, Holographic Sight, Shotgun, Hybrid Sight, Extended Mags, 
Thermal Vision

My Opinion: This is fascinating weapon since it carries 40 bullets, really 
accurate and fast but that’s why the damage on this gun is the weakest of 
all the assault rifles in the game, this makes this the weapon of choice 
when you get it, 

===========
PROFICIENCY
===========

Kick: Unlocked at Level 4
Impact: Unlocked at Level 9
Attachments: Unlocked at Level 12
Focus: Unlocked at Level 16
Breath: Unlocked at Level 22
Stability: Unlocked at Level 28

===========
ATTACHMENTS
===========

Red Dot Sight: Unlock at Level 2
Silencer: Unlock at Level 5
Grenade Launcher: Unlock at Level 8
ACOG Scope: Unlock at Level 11
Rapid Fire: Unlock at Level 12 [M16, Type-95, MK14 only]
Heartbeat Sensor: Unlock at Level 14
Holographic Sight: Unlock at Level 17
Shotgun: Unlock at Level 20
Hybrid Sight: Unlock at Level 23
Extended Mags: Unlock at Level 26
Thermal Vision: Unlock at Level 29

The maximum proficiency for Assault Rifles is Level 31.

==============================================================================
V. Submachine Guns							[005]
==============================================================================

Proficiency Types: These are a type of perk meant for the gun you have 
equipped and only that gun. [THESE ARE FOR SUBMACHINE GUNS ONLY]

Kick: Helps reduce the recoil from your weapon
Range: Increases your range
Attachments: Have 2 attachments on instead of 1
Focus: Stops you from flinching when getting shot
Melee: Faster melee
Stability: Reduced weapon sway while aiming down the sight

===
MP5
===

Unlocked: Default SMG
Clip Size: 30/60

Accuracy: 7/10
Damage: 6.5/10
Range: 5/10
Fire Rate: 6.5/10
Mobility: 8.5/10
Hip Firing: 5/10
Reloading with Ammo: 2.4 Seconds
Reloading with No Ammo: 2.9 Seconds

Attachments: Red Dot Sight, Silencer, Rapid Fire, ACOG Scope, 
Holographic Sight, HAMAR Scope, Extended Mags, Thermal Vision

My Opinion: This is a decent SMG to use but I recommend using the UMP45 if 
your using a starting SMG, it’s an ok gun.

=====
UMP45
=====

Unlocked: Default SMG 
Clip Size: 32/64

Accuracy: 7/10
Damage: 6.5/10
Range: 5.5/10
Fire Rate: 7/10
Mobility: 8.5/10
Hip Firing: 5/10
Reloading with Ammo: 2.6 Seconds
Reloading with No Ammo: 3.2 Seconds

Attachments: Red Dot Sight, Silencer, Rapid Fire, ACOG Scope, 
Holographic Sight, HAMAR Scope, Extended Mags, Thermal Vision

My Opinion: This is probably the best all around SMG in the game, it has good 
accuracy, enough damage to kill someone in like 5-6 shots, the firing rate is 
good but they added more recoil too it to make it different from MW2.

=====
PP90M
=====

Unlocked: 28
Clip Size: 36/72

Accuracy: 7.5/10
Damage: 6.5/10
Range: 5/10
Fire Rate: 8.5/10
Mobility: 8.5/10
Hip Firing: 5/10
Reloading with Ammo: 2.4 Seconds
Reloading with No Ammo: 3.3 Seconds

Attachments: Red Dot Sight, Silencer, Rapid Fire, ACOG Scope, 
Holographic Sight, HAMAR Scope, Extended Mags, Thermal Vision

My Opinion: This is best SMG I have used so far, it doesn’t have the damage 
capacity but the firing rate makes up for that for it big time, the recoil is
pretty high but manageable, this is awesome for taking out multiple enemies 
because of its large ammo size.  

===
P90
===

Unlocked: 38
Clip Size: 50/100

Accuracy: 7.5/10
Damage: 6.5/10
Range: 5.5/10
Fire Rate: 7.5/10
Mobility: 8.5/10
Hip Firing: 4.5/10
Reloading with Ammo: 2.7 Seconds
Reloading with No Ammo: 3.2 Seconds

Attachments: Red Dot Sight, Silencer, Rapid Fire, ACOG Scope, 
Holographic Sight, HAMAR Scope, Extended Mags, Thermal Vision

My Opinion: This has the largest ammo clip for SMG’s making it ideal for 
taking out enemies without having to reload, its fast but low damage making 
taking out enemies a hassle. 

===
PM9
===

Unlocked: 56
Clip Size: 32/64

Accuracy: 5.5/10
Damage: 6.5/10
Range: 5.5/10
Fire Rate: 9/10
Mobility: 8.5/10
Hip Firing: 4.5/10
Reloading with Ammo: 2.6 Seconds
Reloading with No Ammo: 3.6 Seconds

Attachments: Red Dot Sight, Silencer, Rapid Fire, ACOG Scope, 
Holographic Sight, HAMAR Scope, Extended Mags, Thermal Vision

My Opinion: I will recommend that you not use this weapon unless you want the 
title and emblems for it. This weapon is not weak but extremely fast making 
it so fast that killing 1 guy is a challenge, the recoil on this gun is 
EXTREMELY HIGH making it the hardest gun to master, not only does it shoot 
fast it depletes your ammo so quickly making this a hard weapon to use.

===
MP7
===

Unlocked: 74
Clip Size: 40/80

Accuracy: 8/10
Damage: 6.5/10
Range: 5.5/10
Fire Rate: 7/10
Mobility: 8.5/10
Hip Firing: 4.5/10
Reloading with Ammo: 2.6 Seconds
Reloading with No Ammo: 2.4 Seconds

Attachments: Red Dot Sight, Silencer, Rapid Fire, ACOG Scope, 
Holographic Sight, HAMAR Scope, Extended Mags, Thermal Vision

My Opinion: I guess you can call this the upgraded version of the MP5, this 
weapon is pretty much the same but has better accuracy, less recoil and a 
way larger ammo clip.

===========
PROFICIENCY
===========

Kick: Unlocked at Level 4
Range: Unlocked at Level 9
Attachments: Unlocked at Level 12
Focus: Unlocked at Level 15
Melee: Unlocked at Level 21
Stability: Unlocked at Level 28

===========
ATTACHMENTS
===========

Red Dot Sight: Unlocked at Level 2
Silencer: Unlocked at Level 5
Rapid Fire: Unlocked at Level 11 
ACOG Scope: Unlocked at Level 16
Holographic Sight: Unlocked at Level 19
HAMAR Scope: Unlocked at Level 22
Extended Mags: Unlocked at Level 24
Thermal Vision: Unlocked at Level 26

The maximum proficiency for Submachine Guns is Level 31

==============================================================================
VI. Light Machine Guns							[006]
==============================================================================

Proficiency Types: These are a type of perk meant for the gun you have 
equipped and only that gun. [THESE ARE FOR LIGHT MACHINE GUNS ONLY]

Kick: Helps reduce the recoil from your weapon
Impact: Helps penetrates objects easier 
Attachments: Have 2 attachments on instead of 1
Focus: Stops you from flinching when getting shot
Speed: Increases movement speed when using this weapon
Stability: Reduced weapon sway while aiming down the sight

=======
L86 LSW
=======

Unlocked: Default Light Machine Gun
Clip Size: 100/100

Accuracy: 6.5/10
Damage: 6.5/10
Range: 6.5/10
Fire Rate: 7/10
Mobility: 4.5/10
Hip Firing: 3.5/10
Reloading with Ammo: 3.8 Seconds
Reloading with No Ammo: 4.2 Seconds

Attachments: Red Dot Sight, Silencer, Grip, ACOG Scope, Rapid Fire, 
Heartbeat Sensor, Holographic Sight, Extended Mags, Thermal Vision Scope, 

My Opinion: This is a decent starting machine gun, I use this till I get 
the PKP PECHENG.

====
MG36
====

Unlocked: Default Light Machine Gun
Clip Size: 100/100

Accuracy: 5.5/10
Damage: 6.5/10
Range: 6.5/10
Fire Rate: 7.5/10
Mobility: 4.5/10
Hip Firing: 3.5/10
Reloading with Ammo: 3.8 Seconds
Reloading with No Ammo: 4.2 Seconds

Attachments: Red Dot Sight, Silencer, Grip, ACOG Scope, Rapid Fire, 
Heartbeat Sensor, Holographic Sight, Extended Mags, Thermal Vision Scope

My Opinion: This is pretty much the same thing as the L86 LSW [My opinion]

===========
PKP PECHENG
===========

Unlocked: 14
Clip Size: 100/100

Accuracy: 7/10
Damage: 6.5/10
Range: 6.5/10
Fire Rate: 6.5/10
Mobility: 4.5/10
Hip Firing: 3.0/10
Reloading with Ammo: 7.6 Seconds
Reloading with No Ammo: 8.1 Seconds

Attachments: Red Dot Sight, Silencer, Grip, ACOG Scope, Rapid Fire, 
Holographic Sight, Extended Mags, Thermal Vision Scope,

My Opinion: This is the most popular machine gun I’ve seen throughout 
my gameplay in MW3, this has good accuracy, damage, not to bad recoil and 
fire rate. I will recommend using Sleight of Hand for this.

====
MK46
====

Unlocked: 54
Clip Size: 100/100

Accuracy: 7/10
Damage: 6.5/10
Range: 6.5/10
Fire Rate: 8/10
Mobility: 4.5/10
Hip Firing: 3.5/10
Reloading with Ammo: 8.1 Seconds
Reloading with No Ammo: 8.7 Seconds

Attachments: Red Dot Sight, Silencer, Grip, ACOG Scope, Rapid Fire, 
Heartbeat Sensor, Holographic Sight, Extended Mags, Thermal Vision Scope,

My Opinion: This is probably the next best machine gun other than the PKP, 
everyone usually switches to it because its pretty much the same thing as 
the PKP but has a higher firing rate. I will recommend Sleight of Hand for 
this.

Master3203:I find it a lot better than the PKP for damage as well as
fire rate. The iron sights are quite lame on the gun though with just
2 circles (one bigger than the other). Recommend using Attachments
proficiency and having the ACOG sight and the Grip on this and then
just mows enemies down like they were butter. Also have SoH, Quickdraw and
Stalker on this to help with the reload and mobility issues.

=====
M60E4
=====

Unlocked: 72
Clip Size: 100/100

Accuracy: 7.5/10
Damage: 8/10
Range: 7/10
Fire Rate: 5.5/10
Mobility: 4.5/10
Hip Firing: 3.5/10
Reloading with Ammo: 9.1 Seconds
Reloading with No Ammo: 8.8 Seconds

Attachments: Red Dot Sight, Silencer, Grip, ACOG Scope, Rapid Fire, 
Holographic Sight, Extended Mags, Thermal Vision Scope,

My Opinion: This is the strongest and most accurate of them all machine guns 
but is also the slowest firing rate and reload time, this is good for pinning 
down enemies because of its slow fire rate making ammo waste slow.

Master3203: Best use the attachments proficiency and have the grip and Rapid
fire attachment on this to compensate for its slow fire rate and also reduce
its big recoil.

===========
PROFICIENCY
===========

Kick: Unlocked at Level 4
Impact: Unlocked at Level 9
Attachments: Unlocked at Level 12
Focus: Unlocked at Level 16
Speed: Unlocked at Level 21
Stability: Unlocked at Level 28

===========
ATTACHMENTS
===========

Red Dot Sight: Unlocked at Level 2 
Silencer: Unlocked at Level 5
Grip: Unlocked at Level 8
ACOG Scope: Unlocked at Level 11
Rapid Fire: Unlocked at Level 14
Heartbeat Sensor: Unlocked at Level 20
Holographic Sight: Unlocked at Level 22
Extended Mags: Unlocked at Level 25
Thermal Vision Scope: Unlocked at Level 27

The maximum proficiency of Light Machine Guns is Level 31

==============================================================================
VII. Sniper Rifles							[007]
==============================================================================

Proficiency Types: These are a type of perk meant for the gun you have 
equipped and only that gun. [THESE ARE FOR SNIPER RIFLES ONLY]

Kick: Helps reduce the recoil from your weapon
Impact: Helps penetrates objects easier 
Attachments: Have 2 attachments on instead of 1
Focus: Stops you from flinching when getting shot
Speed: Move faster while aiming down the sights
Stability: Reduced weapon sway while aiming down the sight

=============
BARRET .50CAL
=============

Unlocked: Default Sniper Rifle
Clip Size: 10/20

Accuracy: 9.5/10
Damage: 10/10
Range: 10/10
Fire Rate: Semi-Auto
Mobility: 6/10
Hip Firing: 5/10
Reloading with Ammo: 3.7 Seconds
Reloading with No Ammo: 4.4 Seconds

Attachments: ACOG Scope, Silencer, Heartbeat Sensor, Extended Mags, 
Thermal Vision, Variable Zoom

My Opinion: This is pretty much the same thing as it was in MW2, the only 
difference is noise the weapon makes. This is usually a 1 hit kill if hit 
above the ribs and higher.

=====
L118A
=====

Unlocked: Default Sniper Rifle
Clip Size: 5/15

Accuracy: 9.5/10
Damage: 10/10
Range: 10/10
Fire Rate: Bolt Action [1 Second after each shot]
Mobility: 6/10
Hip Firing: 5/10
Reloading with Ammo: 3.0 Seconds
Reloading with No Ammo: 4.6 Seconds

Attachments: ACOG Scope, Silencer, Heartbeat Sensor, Extended Mags, 
Thermal Vision, Variable Zoom

My Opinion: This is the most popular Sniper Rifle in the game [IDK why] its 
pretty much like the Intervention in MW2. This is a bolt action rifle which 
means you have to cock back the game after each shot giving you time to 
find another target after killing one. This is usually a 1 hit kill weapon, 
same thing as before, above the ribs and higher.

========
DRAGUNOV
========

Unlocked: 12
Clip Size: 10/20

Accuracy: 8/10
Damage: 8/10
Range: 8/10
Fire Rate: Semi-Auto
Mobility: 6/10
Hip Firing: 3/10
Reloading with Ammo: 2.9 Seconds 
Reloading with No Ammo: 3.8 Seconds

Attachments: ACOG Scope, Silencer, Heartbeat Sensor, Extended Mags, 
Thermal Vision, Variable Zoom

My Opinion: This is a weapon I wouldn’t use, this takes 2-3 shots to kill 
someone unless headshot, but using this you have to be able to fire fast 
enough to take out your target or he gets away.

====
AS50
====

Unlocked: 22
Clip Size: 5/10

Accuracy: 9.5/10
Damage: 10/10
Range: 7/10
Fire Rate: Semi-Auto
Mobility: 6/10
Hip Firing: 5/10
Reloading with Ammo: 3.2 Seconds
Reloading with No Ammo: 4.3 Seconds

Attachments: ACOG Scope, Silencer, Heartbeat Sensor, Extended Mags, 
Thermal Vision, Variable Zoom

My Opinion: This is pretty much the same as the Barret .50Cal, the only 
difference is the ammo clip, range and reload time. The range of the sniper 
is decent but it hard to kill people in a a big map.

=====
RSASS
=====

Unlocked: 44
Clip Size: 20/40

Accuracy: 9/10
Damage: 8/10
Range: 9/10
Fire Rate: Semi-Auto
Mobility: 6/10
Hip Firing: 3/10
Reloading with Ammo: 2.6 Seconds
Reloading with No Ammo: 2.6 Seconds

Attachments: ACOG Scope, Silencer, Heartbeat Sensor, Extended Mags, 
Thermal Vision, Variable Zoom

My Opinion: This Is like the M21 in MW2 except this has 20 shots. This is the 
ideal sniper for shooting multiple times, not only does it have good range 
but has little recoil and a large clip making it easier for you to hit someone.

===
MSR
===

Unlocked: 66
Clip Size: 5/15

Accuracy: 9.5/10
Damage: 10/10
Range: 10/10
Fire Rate: Bolt Action [1 Second after each shot]
Mobility: 6/10
Hip Firing: 5/10
Reloading with Ammo: 2.4 Seconds
Reloading with No Ammo: 4.4 Seconds

Attachments: ACOG Scope, Silencer, Heartbeat Sensor, Extended Mags, 
Thermal Vision, Variable Zoom

My Opinion: This is pretty much the same thing as the L118A, the only 
difference is the reloading time.

===========
PROFICIENCY
===========

Kick: Unlocked at Level 4
Impact: Unlocked at Level 9
Attachments: Unlocked at Level 14
Focus: Unlocked at Level 18
Speed: Unlocked at Level 24 
Stability: Unlocked at Level 28

===========
ATTACHMENTS
===========

ACOG Scope: Unlocked at Level 2
Silencer: Unlocked at Level 5
Heartbeat Sensor: Unlocked at Level 13
Extended Mags: Unlocked at Level 15
Thermal Vision: Unlocked at Level 19
Variable Zoom: Unlocked at Level 22

The maximum proficiency for Sniper Rifles is Level

==============================================================================
VIII. Shotguns								[008]
==============================================================================

Proficiency Types: These are a type of perk meant for the gun you have 
equipped and only that gun. [THESE ARE FOR SHOTGUNS ONLY]

Kick: Helps reduce the recoil from your weapon
Focus: Flinch less when getting shot at 
Attachments: Have 2 attachments on instead of 1
Melee: Faster melee 
Range: Increases the range of your weapon
Damage: Increases shell damage

=======
USAS-12
=======

Unlocked: Default Shotgun
Clip Size: 6/30

Accuracy: 5/10
Damage: 8/10
Range: 3/10
Fire Rate: 6/10
Mobility: 7.5/10
Hip Firing: 5/10
Reloading with Ammo: 2.9 Seconds
Reloading with No Ammo: 3.8 Seconds

Attachments: Grip, Silencer, Red Dot Sight, Holographic Sight, Extended Mags

My Opinion: A decent shotgun which usually kills up close, its clip is 
size since you don’t have to pump it.

Master3203: I find that because the fire rate is slower than that of
the AA-12, it can also be semi auto fired to making this a diverse shotgun
to have.  I also think that more bullets come out of this gun than the
striker, so whereas the striker is 25x6 damage, the USAS 12 is 25x 8 damage.

======
KSG-12
======

Unlocked: Default Shotgun
Clip Size: 12/24

Accuracy: 5/10
Damage: 8/10
Range: 5/10
Fire Rate: Pump Action
Mobility: 7.5/10
Hip Firing: 5/10
Reloading with Ammo: 2.1 Seconds for first shell
Reloading with No Ammo: 9.9 Seconds for whole clip

Attachments: Grip, Silencer, Red Dot Sight, Holographic Sight, Extended Mags

My Opinion: I rather this than the USAS-12 since I like pump action since I 
like to take my time and aim and it saves ammo and plus it has a nice 
clip size.

=======
SPAZ-12
=======

Unlocked: 8
Clip Size: 8/24

Accuracy: 5/10
Damage: 8/10
Range: 5/10
Fire Rate: Pump Action
Mobility: 7.5/10
Hip Firing: 5/10
Reloading with Ammo: 1.8 Seconds a shell
Reloading with No Ammo: N/A

Attachments: Grip, Silencer, Red Dot Sight, Holographic Sight, Extended Mags

My Opinion: This is pretty much the same thing as the KSG-12, this is just an 
upgraded version of it.

=====
AA-12
=====

Unlocked: 26
Clip Size: 8/8

Accuracy: 4/10
Damage: 7/10
Range: 3/10
Fire Rate: 7.5/10
Mobility: 7.5/10
Hip Firing: 5/10
Reloading with Ammo: 2.7 Seconds 
Reloading with No Ammo: 4.0 Seconds

Attachments: Grip, Silencer, Red Dot Sight, Holographic Sight, Extended Mags

My Opinion: This is the best weapon to clear out a room fast, the only 
downside is that its fast which uses up its clip to fast, the range in 
incredible small and its lack of reserve ammo makes it not the weapon choice 
to be running around with. I recommend using SCAVENGER if using this weapon.

=======
STRIKER
=======

Unlocked: 48 
Clip Size: 12/24

Accuracy: 4.5/10
Damage: 6.5/10
Range: 4.5/10
Fire Rate: 6.5/10
Mobility: 7.5/10
Hip Firing: 5/10
Reloading with Ammo: 1.4 Seconds for first shell
Reloading with No Ammo: 9.8 Seconds for clip

Attachments: Grip, Silencer, Red Dot Sight, Holographic Sight, Extended Mags

My Opinion: A nice shotgun to have, it’s the downsize version of the AA-12, 
this may be a bit slower but gets the job done, it also takes 2 shells to 
kill someone usually.

==========
MODEL 1887
==========

Unlocked: 62
Clip Size: 7/21

Accuracy: 7/10
Damage: 7.5/10
Range: 7/10
Fire Rate: 1/10
Mobility: 7.5/10
Hip Firing: 5/10
Reloading with Ammo: 2.4 Seconds for first shell
Reloading with No Ammo: 6.9 Seconds for all shells

Attachments: None

My Opinion: This is probably the best shotgun in the game, not only does it 
have the most range and best accuracy, it usually kills everyone in 1 shot, 
the bad thing is that after each shot you have to pump each shell out 
making it the slowest shotgun in the game.

===========
PROFICIENCY
===========

Kick: Unlocked at Level 4
Focus: Unlocked at Level 9
Attachments: Unlocked at Level 14
Melee: Unlocked at Level 19
Range: Unlocked at Level 23
Damage: Unlocked at Level 28

===========
ATTACHMENTS
===========

Grip: Unlocked at Level 2
Silencer: Unlocked at Level 5
Red Dot Sight: Unlocked at Level 12
Holographic Sight: Unlocked at Level 17
Extended Mags: Unlocked at Level 26

The maximum proficiency for Shotguns is Level 31.

==============================================================================
IX. Riot Shield								[009]
==============================================================================

Proficiency Types: These are a type of perk meant for the gun you have 
equipped and only that gun. [THESE ARE FOR RIOT SHIELD ONLY]

Melee: Faster Melee
Speed: Increases movement speed when using this weapon

Unlocked: Default Class
Clip Size: Shield

Accuracy: N/A
Damage: 6.5/10 [2 HITS]
Range: 1/10
Fire Rate: 4/10
Mobility: 5/10
Hip Firing: N/A
Reloading with Ammo: N/A
Reloading with No Ammo: N/A

Attachments: None

My Opinion: This is a fun thing to use if you know how to use it, this is 
mainly used for providing cover for teamates or pushing into an enemy 
building the only downside is that you can only melee and it takes 2 hits 
to kill someone.

Master3203: Best use overkill with this and scavenger so u have a lot of
ammo in your gun. Bets Pick an Assault rifle for this. Best one would be
the Scar-L as the iron sights are mint and you can have the focus
proficiency on it because the recoil isn't too high. Also, the shield max
proficiency level is 10.

==============================================================================
X. Machine Pistols							[010]
==============================================================================

====
FMG9
====

Unlocked: Default Machine Pistol
Clip Size: 36/108

Accuracy: 3/10
Damage: 5.5/10
Range: 5/10
Fire Rate: 7/10
Mobility: 9/10
Hip Firing: 4/10
Reloading with Ammo: 2.4 Seconds
Reloading with No Ammo: 3.2 Seconds

Attachments: Silencer, Akimbo, Red Dot Sight, Holographic Sight, Extended Mags 

My Opinion: The first thing you want to do when you start the match is to 
switch to the FMG9 since you have to assemble it first which takes 1 second. 
This is decent gun but the recoil when aiming is annoying making 2 guys hard 
but if you can bear the recoil it’s a good gun. I use it till I get the MP9.

===
MP9
===

Unlocked: 16
Clip Size: 32/96

Accuracy: 7.5/10
Damage: 7.5/10
Range: 5.5/10
Fire Rate: 8/10
Mobility: 9/10
Hip Firing: 6.5/10
Reloading with Ammo: 1.8 Seconds
Reloading with No Ammo: 2.6 Seconds

Attachments: Silencer, Akimbo, Red Dot Sight, Holographic Sight, Extended Mags

My Opinion: This is probably the best Machine Pistol in the game, not only is 
it accurate its fast to make up for its low damage and has a nice clip to take 
out multiple enemies, the hip firing is also pretty accurate when in CQC but 
not to be used mid range. Overall I’ll recommend this to you.

========
SKORPION
========

Unlocked: 36
Clip Size: 20/60

Accuracy: 7.5/10
Damage: 7.5/10
Range: 6/10
Fire Rate: 6.5/10
Mobility: 9/10
Hip Firing: 6.0/10
Reloading with Ammo: 2.3 Seconds
Reloading with No Ammo: 3.1 Seconds

Attachments: Silencer, Akimbo, Red Dot Sight, Holographic Sight, Extended Mags

My Opinion: This is weapon only meant for close range as mid to long range 
this weapon is really bad, the fire rate is decent but if close it really 
doesn’t matter. Overall, only use in small maps or in tight spaces.

===
G18
===

Unlocked: 70 
Clip Size: 20/60

Accuracy: 6.5/10
Damage: 8/10
Range: 5/10
Fire Rate: 9/10
Mobility: 9/10
Hip Firing: 3.5/10
Reloading with Ammo: 2.3 Seconds
Reloading with No Ammo: 2.7 Seconds

Attachments: Silencer, Akimbo, Red Dot Sight, Holographic Sight, Extended Mags

My Opinion: This gun has gone through a major change since MW2. First the 
recoil is insane on the gun and the magazine has shrunk significantly, the 
fire rate is the same but not as good as it was in MW2.

===========
ATTACHMENTS
===========

Silencer: Unlocked Lvl 2
Akimbo: Unlocked Lvl 5
Red Dot Sight: Unlocked Lvl 7
Holographic Sight: Unlocked Lvl 8
Extended Mags: Unlocked Lvl 10

The maximum proficiency for the Machine Pistol is Level 10.

==============================================================================
XI. Pistols								[011]
==============================================================================

======
USP.45
======

Unlocked: Default Pistol
Clip Size: 12/24

Accuracy: 7.5/10
Damage: 6.5/10
Range: 6/10
Fire Rate: Semi-Auto
Mobility: 10/10
Hip Firing: 7.5/10
Reloading with Ammo: 1.7 Seconds
Reloading with No Ammo: 2.1 Seconds

Attachments: Silencer, Akimbo, Tactical Knife, Extended Mags

My Opinion: For the standard issue pistol it packs a nice punch, it has nice 
damage and accuracy, the problem is can you fire fast enough to beat a Rifle.

===
P99
===

Unlocked: 10
Clip Size: 12/24

Accuracy: 6.5/10
Damage: 6.5/10
Range: 6/10
Fire Rate: Semi-Auto
Mobility: 10/10
Hip Firing: 7.5
Reloading with Ammo: 1.7 Seconds
Reloading with No Ammo: 2.2 Seconds

Attachments: Silencer, Akimbo, Tactical Knife, Extended Mags

My Opinion: Pretty much the same thing as the USP.45 but has bit more recoil
when firing down the sight and hip.

=====
MP412
=====

Unlocked: 30 
Clip Size: 6/30

Accuracy: 8/10
Damage: 8/10
Range: 6/10
Fire Rate: Revolver
Mobility: 10/10
Hip Firing: 3/10
Reloading with Ammo: 4.5 Seconds
Reloading with No Ammo: 4.5 Seconds

Attachments: Akimbo, Tactical Knife

My Opinion: This is a weapon to be with if you can’t beat someone with a 
regular pistol, the problem is that you need to make all your shots count, 
its usually a 2 hit kill but sometimes require another shot to take em down.

==========
.44 MAGNUM
==========

Unlocked: 46
Clip Size: 6/30

Accuracy: 8/10
Damage: 8/10
Range: 6/10
Fire Rate: Revolver
Mobility: 10/10
Hip Firing: 6/10
Reloading with Ammo: 3.0 Seconds
Reloading with No Ammo: 3.0 Seconds

Attachments: Akimbo, Tactical Knife

My Opinion: This is pretty much the same thing as the MP412 but the only 
difference is the reloading time, so if your not using Sleight of Hand, 
this is probably the better revolver to use. 

==========
FIVE SEVEN
==========

Unlocked: 58
Clip Size: 16/32

Accuracy: 6.5/10
Damage: 6.5/10
Range: 6/10
Fire Rate: Semi-Auto
Mobility: 10/0
Hip Firing: 4.5/10
Reloading with Ammo: 1.8 Seconds
Reloading with No Ammo: 2.8 Seconds

Attachments: Silencer, Akimbo, Tactical Knife, Extended Mags

My Opinion: When you get this I suggest switching to it, this is pretty much 
the advanced version of the USP.45 and P99, it pretty much the same except is 
has more ammo and the reloading time is different, overall a nice gun.

============
DESERT EAGLE
============

Unlocked: 76
Clip Size: 8/16

Accuracy: 5/10
Damage: 8/10
Range: 5/10
Fire Rate: Semi-Auto
Mobility: 10/10
Hip Firing: 3/10
Reloading with Ammo: 1.9 Seconds
Reloading with No Ammo: 2.6 Seconds

Attachments: Akimbo, Tactical Knife

My Opinion: This is the hardest pistol to use since of its recoil, the 
kickback is as strong as a Barret .50Cal which makes this gun extremely 
hard to use, its not the best pistol to use since you have to adjust to the 
recoil and damage as it takes more than 3 bullets to kill someone sometimes. 
Overall I wouldn’t use it unless you want to. 

===========
ATTACHMENTS
===========

Silencer: Unlocked Lvl 2
Akimbo: Unlocked Lvl 5
Tactical Knife: Unlocked Lvl 7
Extended Mags: Unlocked Lvl 10

The maximum proficiency for the Pistols is Level 10.

==============================================================================
XII. Launchers								[012]
==============================================================================

====
SMAW
====

Unlocked: Default 
Clip Size: 1/0

Accuracy: 7.5/10
Damage: 9/10
Range: 8/10
Fire Rate: 7/10
Mobility: 3/10
Hip Firing: 1/10
Reloading with Ammo: N/A
Reloading with No Ammo: N/A

Attachments: None

My Opinion: This is the first launcher you get and its like the AT-4, this is 
an accurate rocket which will hit any target if aiming down the sight, 
sometimes the target may not die because they either have BLAST SHIELD or you 
didn’t hit them directly.

=======
JAVELIN
=======

Unlocked: 24
Clip Size: 1/10

Accuracy: Depends
Damage: 9.5/10
Range: Depends
Fire Rate: 2/10
Mobility: 3/10
Hip Firing: Can’t
Reloading with Ammo: N/A
Reloading with No Ammo: N/A

Attachments: None

My Opinion: This weapon is probably the hardest one to master as you need to 
lock-on each time before you can fire and can’t fire to close to you since it 
has failsafe in place, this is usually a 1 hit kill.

=======
STINGER
=======

Unlocked: 40 
Clip Size: 1/1

Accuracy: N/A
Damage: N/A
Range: N/A
Fire Rate: 4.5/10
Mobility: 3/10
Hip Firing: N/A
Reloading with Ammo: 4.2 seconds
Reloading with No Ammo: N/A

Attachments: None

My Opinion: This is only used for air killstreaks, so too bad if you want to 
kill anyone with it. The stinger is more of the supporter role of the team, 
this also good for the Blind Eye perk.

====
XM25
====

Unlocked: 52
Clip Size: 4/12

Accuracy: 8/10
Damage: 8/10
Range: 10/10
Fire Rate: 8/10
Mobility: 7.5/10
Hip Firing: N/A
Reloading with Ammo: 4.2 seconds
Reloading with No Ammo: 4.7 seconds

Attachments: None

My Opinion: This is actually a fun launcher to use, you can control how far 
each grenade goes, all you have to do is aim then look wherever you want then 
lock in the distance, the grenade will now explode at the designated distance.

========
M320 GLM
========

Unlocked: 64
Clip Size: 1/1

Accuracy: 7.5/10
Damage: 7.5/10
Range: 7.5/10
Fire Rate: 4/10
Mobility: 7.5/10
Hip Firing: 3/10
Reloading with Ammo: 3.6 seconds
Reloading with No Ammo: N/A

Attachments: None

My Opinion: Pretty much like the Thumper in MW2, this weapon is a 50/50 
chance of killing someone and has a tendency to not blow up, my advice don’t 
use it. 

=====
RPG-7
=====

Unlocked: 80
Clip Size: 1/1

Accuracy: 5.0/10
Damage: 9/10
Range: 5/10
Fire Rate: 5/10
Mobility: 5/10
Hip Firing: 5/10
Reloading with Ammo: 3.7 Seconds
Reloading with No Ammo: N/A

Attachments: None

My Opinion: The RPG-7 is probably the strongest launcher in the game but is 
also the most unreliable launcher in the game. You pretty much have a 50/50 
chance when aiming at the target as the rocket may go in any direction and go 
off course making it annoying when you get killed. Overall this weapon is 
fun to run around with.

The maximum proficiency for the Launchers are Level 10.

==============================================================================
XIII. Lethal Grenades							[013]
==============================================================================

Frag Grenade: A simple grenade that can roll down slopes but has a 5 second 
delay on it.
Unlocked: Default

Semtex Grenade: A grenade that will stick to any surface or person then blow 
up after 5 seconds
Unlocked: Default 

Throwing Knife: A standard issue knife, 1 hit kill but hard to use.
Unlocked: 5

Bouncing Betty: Like a claymore except this one jumps off the ground killing 
the enemy.
Unlocked: 37

Claymore: A explosive that stays stationary untilled tripped then KA-BOOM.
Unlocked: 57

C4: Strong explosives which needs to be detonated remotely to blow up. 
Unlocked: 69

==============================================================================
XIV. Tactical Grenades							[014]
==============================================================================

Flash Grenade: A grenade that blinds the enemy making there screen white for 
a certain amount time depending where the flash hit them.
Unlocked: Default

Concussion Grenade: Like the flash except this blows up faster and disorients 
the enemy making them slow. 
Unlocked: Default

Scrambler: A device which if the enemy comes into range disables there 
mini-map within the radius it has.
Unlocked: 13

EMP Grenade: This grenade takes out any electronic device which means all 
killstreaks and equipment, this also knocks out your mini-map and makes your 
screen fuzzy if hit.
Unlocked: 21

Smoke Grenade: A grenade that pops our smoke which the enemy cannot see you, 
good for moving point A to point B. [NOTE: USE THERMAL VISION TO SEE THROUGH 
THE SMOKE AND HIT TARGETS].
Unlocked: 29

Trophy: A defense turret that destroys 2 enemy projectiles.
Unlocked: 45

Tactical Insertion: A flare which when placed makes you respawn where you 
want anywhere on the map.
Unlocked: 61

Portable Radar: Like in Black Ops, this emits a small sonar within its radius,
any enemies within its radius is shown on the mini-map.
Unlocked: 77

==============================================================================
XV. Perks								[015]
==============================================================================

There are a total of 15 perks in the game with 6 deathstreaks, the perks are 
broken into 3 groups Blue, Red, and Yellow.

==========
BLUE PERKS
==========

RECON: Explosive damage paints the enemy on the mini-map
Pro: Bullets now paint the enemy on the mini-map
Unlocked: Default Perk

My Opinion: This is pretty useful when taking out campers since you don’t know 
which way their facing, the perk shows you which way they are facing for a 
few seconds just to plan out your attack.

SLIEGHT OF HAND: Reloads your weapon faster
Pro: Weapon switching is faster
Unlocked: Default Perk

My Opinion: Useful for any type of weapon when using this and even better 
when it is PRO, even though reloading is fast, switching weapons is just as 
fast you have a choice between what weapons you want to use. 

BLIND EYE: Air support and sentry guns can’t see you 
Pro: Launcher Lock=on and extra bullet damage vs air support and sentry guns
Unlocked: 11

My Opinion: Useful when the air killstreaks start coming in your team can’t 
destroy them and for sentry guns [Not Remote Sentry] can’t see you. [NOTE: 
THAT PREDATORS, UAVS/ADVANCED UAVS CAN SEE YOU]

EXTREME CONDITIONING: Sprint longer
Pro: Climb obstacles faster 
Unlocked: 22

My Opinion: This is useful for people when the map is big can a lot of running
is required, this is not as good as Marathon since is was too cheap making 
the Extreme Conditioning the next option.

SCAVENGER: Resupply from dead enemies
Pro: Start with full ammo with both Primary and Secondary weapons
Unlocked: 39

My Opinion: Pretty useful if your aiming is really bad since you waste a lot 
of ammo, don’t worry since you can pick ammo.

=========
RED PERKS
=========

QUICKDRAW: Faster aiming down the sight
Pro: Recover faster from equipment ad grenade use faster
Unlocked: Default Perk

My Opinion: The most used perk used for snipers [Quickscoping] also for aiming
down the sight faster which gives you an edge for people who are slow 
at aiming. 

BLAST SHIELD: Explosive damage is reduced
Pro: Flash and Stun damage is reduced
Unlocked: Default Perk

My Opinion: An, ok perk useful when people throw a lot of grenades and 
explosives.

HARDLINE: Requires 1 less kill for killstreak
Pro: Every 2 assists counts as 1 kill and deathstreaks need 1 less death 
Unlocked: 15

My Opinion:

ASSASSIN: Invisible to UAV, Portable Radar, Thermal Vision, Heartbeat Sensors.
Pro: Immune to EMP and CUAV, no red crosshair and name when targeted.
Unlocked: 27

My Opinion: Probably the most used perk in the game, its like Cold Blooded 
from MW2 but a lot better when it is a pro version, I use this when I get it.

OVERKILL: 2 Primary Weapons
Pro: Attachment on second primary weapon
Unlocked: 47

My Opinion: Its good for people you like having 2 primaries, useful for 
people using Snipers, Shotguns or Riot Shields.

============
YELLOW PERKS
============

MARKSMAN: ID enemies at a longer range
Pro: Longer breath when scoping
Unlocked: Default Perk

My Opinion: This is pretty much used for sniping otherwise you need a Thermal 
scope for this to really work.

STALKER: Move faster while aiming down the sight
Pro: Delay explosives like claymores, bouncing betty’s and I.M.S.
Unlocked: Default Perk

My Opinion: Useful for SMG’s because they run around a lot, also when PRO, 
this will save your life from Claymore and Bouncing Bettys and I.M.S.

SITREP: See enemy equipment and explosives
Pro: Enemy has louder footsteps
Unlocked: 19

My Opinion: Useful when playing Objective games wince people use a lot of 
claymores, bettys and C4.

STEADY AIM: Increased accuracy when firing from the hip
Pro: Weapon is ready faster after sprinting.
Unlocked: 30

My Opinion: Really useful for CQC since you don’t have the time to ADS when 
someone pops out of nowhere, when PRO this is extremely helpful since you 
can aim faster after sprinting.

DEAD SILENCE: Quieter footsteps and reduce effects of the Recon Perk
Pro: No fall damage 
Unlocked: 55

My Opinion: Like in ninja in MW2, and PRO is like commando pro in MW2 as 
well, its an ok perk.

============
DEATHSTREAKS
============

JUICED: Move faster for 5 seconds
Unlocked: Default Streak [4 Deaths]

My Opinion: The starting streak, useful for just rushing in and taking 
people by surprise.

REVENGE: See where the enemy who killed you on the mini-map
Unlocked: 15 [5 Deaths]

My Opinion: I haven’t used it so not sure.

FINAL STAND: Have another chance to live if you survive. 
Unlocked: 32 [4 Deaths]

My Opinion: The most used deathstreak since people die a lot this helps them 
out, useful when you have a bad game but can get right back into it after 
you heal all the way.

MARTYRDOM: Drop a live grenade when killed
Unlocked: 51 [4 Deaths]

My Opinion: Useful if people run your way after dying since they die most of 
the time since it’s too late when come to it. 

DEAD MAN’S HAND: Blow up if knifed
Unlocked: 57 [6 Deaths]

My Opinion: Not sure it’s a good one but cool to take someone out when they 
knife you.

HOLLOW POINT: Extra bullet damage for 1 kill
Unlocked: 71 [5 Deaths]

My Opinion: Useful for 1 kill and 1 kill only, I wouldn’t use it since 1 
kill is easy to get.

==============================================================================
XVI: Killstreaks							[016]
==============================================================================

They have introduced a new type of killstreak system which I think is more 
player friendly, they have put in 3 kinds of killstreaks Assault, Support, 
Specialist, I will explain and show what killstreaks are in each of them.

=======
ASSAULT
=======

So the Assault killstreak is the same one from all of the series, when you 
die your killstreak resets to zero. This brings in offensive strikes onto 
the opposing team.

============
UAV: 3 KILLS
============

So the standard killstreak of every Call of Duty series and if you never 
played a Call of Duty before it shows you the enemies on the mini-map 
which are highlighted as red dots.

My Opinion: This is probably the best killstreak for any type of player in 
MW3, not only does it cost a low number of kills it helps you take out 
enemies to reach your bigger killstreaks.

=====================
CARE PACKAGE: 4 KILLS
=====================

Introduced in Modern Warfare 2, this killstreak drops a random killstreak or 
ammo from a helicopter. [NOTE: WHEN USING THIS KILLSTREAK MAKE SURE YOU DROP 
IT WHERE YOU CANT REACH IT]

My Opinion: The Care Package is a 50/50 thing, sometimes you might get it and 
sometimes you won’t, the best thing to do is to throw with your team so you 
don’t have to let the enemy get it if you die.

==============
I.M.S: 5 KILLS
==============

A brand new addition to the franchise. This killstreak is the Bouncing Betty 
but 4x the fun, the mine will go off when an enemy is near, really helpful 
for watching ones back. [NOTE: IF USING STALKING PRO, YOU CAN RUN PAST IT, 
BUT IF YOU DONT HAVE IT, SAY BYE BYE.]

My Opinion: This is pretty thing to have when your camping or holding down a 
position, not only does it automatically kill anyone who comes near it, it 
also makes a loud noise to tell you someone has tripped it, I really like 
this when I play objective games, the only problem is people with STALKER PRO 
which delays the IMS, also people who use EMP grenades or shoot it can 
destroy it as well. 

========================
PREDATOR MISSLE: 5 KILLS
========================

The starting killstreak of MW2 and now MW3, this lets you control 1 missile 
from above, use it wisely as you only get one chance with it. [NOTE: USE THE 
RIGHT TRIGGER/R2 TO SPEED UP THE MISSILE]

My Opinion: Now the Predator Missile is different is MW3 than it was in MW2, 
its harder to control for some reason, but it’s a good killstreak to reach 
your 6 or 7 streak. This is also nice to have to take out enemy air 
killstreaks or an Escort Airdrop since you one hit kill them all.

======================
SENTRY TURRET: 5 KILLS
======================

A nice friend to have beside you if you don’t have any, this killstreak 
targets any enemy in its range which rains bullets from its mouth. [NOTE: 
THIS CAN BE BEATEN WITH THE BLIND EYE PERK OR BY TOSSING A FLASH/CONCUSSION 
GRENADE AT IT]

My Opinion: Not the best thing but a decent killstreak, this can be easily 
beaten without the BLIND EYE perk, just flash/stun it to get to and knife 
it to destroy it or just go around and destroy it from behind.

===========================
PRECSION AIRSTRIKE: 6 KILLS
===========================

A fun thing to do when the enemy is lined up, use this killstreak on the map 
to strike, aim from which direction to come from using the compass on the map.

My Opinion: This killstreak is only meant for a open area map since this is a 
really weak killstreak because sometimes it takes 2 planes to kill you and if 
you have BLAST SHIELD perk you can live through it, I wouldn’t really use it.

==========================
ATTACK HELICOPTER: 7 KILLS
==========================

So this little killstreak provide air support for you and your team till it 
gets shot down or runs out of gas. A nice killstreak to have at the 
beginning.

My Opinion: Now this a got a really big upgrade from what it was in MW2, not 
only is this helicopter more stronger, it follows you till you die most of 
the time, I recommend this killstreak.

===================
STRAFE GUN: 9 KILLS
===================

Its almost the same thing as the Attack Helicopter except there are 5 of them 
this time. Place which direction you want to come from and they will go 
forward and come back.

My Opinion: It’s a decent killstreak, almost like the Attack Helicopter except 
is doesn’t fly around taking out enemies, this is best used with maps with 
minimal cover since its easy to run away from these things.

=======================
AH-6 OVERWATCH: 9 KILLS
=======================

You can in a little helicopter which has a machine gun turret on the bottom of 
it, just as good as the Attack Helicopter, more damage but easier to 
shoot down.

My Opinion: This is pretty much like the Attack Helicopter except it does more 
damage.

===============
REAPER: 9 KILLS
===============

It’s the mini version of an AC-130, the difference is that the Reaper only 
shoots missiles. You have to wait till the missile blows before you can fire 
another one, it also laser sights where the missile going to hit.

My Opinion: This just like a predator missile but you can control it way 
better, this is hard since you can’t fully guide the missile and can redirect 
if you hit the left stick/analog a little big, a fun but hard killstreak to 
master. 

=======================
ASSAULT DRONE: 10 KILLS
=======================

You take control of your very own remote control car except this one has guns,
use the drone to move through the map and fire its machine gun to kill people. 
[NOTE: THAT THIS CAN BE TAKE OUT BY AN EMP GRENADE]

My Opinion: You get a mobile turret, you have a lot of health but move pretty 
slowly this is useful for clearing out a room of people when they are camping 
but is an easy kill by an EMP.

================
AC-130: 12 KILLS
================

Now were talking, DEATH FROM ABOVE BABY, this killstreak lets you take control 
of the AC-130, you can use the 3 types of weapons, [1] 105mm Howitzer which 
shoots 1 big cannon which has a big blast radius but needs time to reload, [2] 
40mm Cannon which shoots multiple times but has a reduced blast radius, [3] 
20mm Vulcan Machine Gun which fires a machine gun that is useful sometimes. 
[NOTE: TARGETS ARE HIGHLIGHTED WITH A RED SQAURE AROUND THEM UNLESS THEY ARE 
USING BLIND EYE, THIS CAN BE SHOT DOWN BUT IS HARD AS IT DEPLOYS FLARES]

My Opinion: Probably the best controlled killstreak in the game, its hard to 
use of you don’t know how but can rack up the kills really fast if you know, 
you have to be able to cycle through all the weapons in a certain amount of 
time so by the time you switch back to them there already reloaded.

=================
PAVELOW: 12 KILLS
=================

The upgraded version of an Attack Helicopter, not only is it bigger but does 
more damage and can take more as well. 

My Opinion: This is the buff version of an Attack Helicopter, not only does 
have more health and do more damage but emits flares to prevent from getting 
shot down from launchers.

====================
JUGGERNAUT: 15 KILLS
====================

Now this is where the fun truly begins, this has to be airdrop, once you pick 
it up you become the Juggernaut with a Machine Gun. The cool thing is that 
you can take out people more easily as you can take more damage, the bad thing
is that you are really slow and cant sprint for a long time as the class you 
picked gets replaced with the JUGGERNAUT class for this life.

My Opinion: IDK, this is a good killstreak if you like a machine gun, taking 
a lot of damage, being slow as a slug and can aim while getting hit.

=======================
OSPREY GUNNER: 18 KILLS
=======================

This killstreak is like the Chopper gunner in MW2 and Black Ops, just hold 
down the fire button and away we go.

My Opinion: I really haven’t used this so I don’t know what it does so can 
someone help me out please.

================
M.O.A.B 25 KILLS
================

This not a killstreak in the game because it prevents boosters, this the 
hardest killstreak to get since it takes 25 kills. This is the Nuke of the 
game but you can still keep playing, the downside is that its all dark and 
red for the rest of the match.

My Opinion: Probably impossible to get since you can die so easily in the
 game, IDK if it exists in online play but in split screen it does.

========
SUPPORT
========

The Support Killstreak is a brand new addition to the game, not only does act 
as a regular killstreak but when you die your killstreak does not reset, 
this makes it easier for people beginning in the game as it helps them 
develop, the only problem is that you don’t get many killstreaks that kill.

============
UAV: 4 KILLS
============

So the standard killstreak of every Call of Duty series and if you never 
played a Call of Duty before it shows you the enemies on the mini-map which 
are highlighted as red dots.

My Opinion: Same thing as above.

====================
COUNTER UAV: 5 KILLS
====================

This blocks out the map on the opposing team for certain amount of time unless
it gets shot down. [NOTE: ASSASSIN PRO PERK IS NOT AFFECTED BY THIS]

My Opinion: This is useful when people are using hardline on the other side to 
get there UAVS, since this blocks it out this is a good counter.

========================
BALLISTIC VESTS: 5 KILLS
========================

So these are like painkiller except these last forever till they come off, 
your screen will have a yellow aura around it. [NOTE: YOU CAN ONLY HAVE ONE 
VEST PER LIFE SO IF YOU LOSE IT YOU MUST DIE TO GET ANOTHER ONE].

My Opinion: Useful for people who can’t aim that well or get surprised, this 
can be your life saver if you have one.

=====================
AIRDROP TRAP: 5 KILLS
=====================

A fun killstreak to have around, this acts like a regular care package except 
this one has a lot of explosives in it. This will show on the mini map as a 
regular package for the enemies and for your team a skull. [NOTE: THE BLAST 
RADIUS FOR THIS IS PRETTY STRONG]

My Opinion: Fun to use for people who haven’t played the game yet and don’t 
know what it does, throw to where the enemy is or place it in your spawn 
point and watch the little sucker die.

============
SAM: 8 KILLS
============

The Surface to Air Missile, this takes out any air killstreak, like in Black 
Ops the SAM has a limited amount of missiles before disappearing. 

My Opinion: Useful for taking down air killstreaks when you don’t got a 
launcher or your team doesn’t want to shoot it down.

=====================
RECON DRONE: 10 KILLS
=====================

This little guy is a remote controlled helicopter, this you can fly and tag 
enemies for your team to see on the mini-map. [NOTE: THE DRONE HAS CERTAIN 
RANGE, IF YOU GO TO FAR THEN YOUR SCREEN STARTS TO BE STATIC]

My Opinion: Useful for small maps and pin pointing the enemy, this helps 
your team out if they are using Assassin.

======================
ADVANCED UAV: 12 KILLS
======================

If you played Black Ops you know what this does and for people who don’t know, 
this UAV tells which direction the enemy is facing making it easier for you 
to take them out.

My Opinion: Probably the most used killstreak in the game, this helps out a 
lot since you can see which direction the enemy is facing making it easier 
for you to kill them.

=======================
REMOTE SENTRY: 12 KILLS
=======================

Almost like the sentry gun except this one you can control, you can go 180 
degrees but can be destroyed easily.

My Opinion: Not that good because you have to actually control it, you have 
to far enough so people don’t kill you while you are near, this also helps 
out since you can free aim at anyone making Assassin disabled.

========================
STEALTH BOMBER: 14 KILLS
========================

Like in MW2 this is an undetectable killstreak but can be heard, this 
killstreak is powerful bomber which kills anything in its path so get 
out of the way. 

My Opinion: The second most killstreak in MW3, not only it undetectable this 
usually kills everyone in 1 hit even if your using BLAST SHIELD, this will 
also make people disoriented if they near the explosion but not hit indirectly.

=============
EMP: 18 KILLS
=============

Like in MW2 this killstreak knocks any electronics on the enemy side, i.e. 
mini-map, sight attachments and killstreaks. [NOTE: UNLIKE IN MW2 YOUR AIR 
KILLSTREAKS ARE NOT AFFECTED BY THIS]

My Opinion: This is really useful if the team is using a lot of killstreaks 
and sight attachments since it knocks out all electronics and they can’t see 
you on the map/mini map any more for 60 seconds.

=========================
JUGGENAUT RECON: 18 KILLS
=========================

This needs to be airdrop from a C-130, this allows you to be a Juggernaut but 
with a Riot Shield, USP.45 and Smoke Grenade. This is pretty much same as 
the Assault Killstreak except you get now machine gun.

My Opinion: Not as good as the Assault Juggernaut but is just as good since 
you’re a defense Juggernaut, its useful for distracting enemies show your 
team can kill them.

========================
ESCORT AIRDROP: 18 KILLS
========================

This is like the emergency airdrop from MW2 but takes a lot longer for it to 
drop its care package. This will protect your packages so you have enough time 
to pick them up. [NOTE: THIS IS AN EASY KILLSTREAK TO DESTROY, USE A JAVELIN 
OR A PREDATOR MISSILE TO PREVENT THE PACKAGES].

My Opinion: This is a good killstreak to get if you can get it, this will 
help you and your team a lot since you get like 4-5 care packages usually 
with 1 of them being a TRAP PACKAGE.


==========
SPECIALIST
==========

The Specialist Killstreak is also a brand new addition to the game and can be 
used after reaching Lvl 20, this killstreak gives you perks instead of the 
usual killing ones, the killstreak resets as you die and is given in the 
order 2,4,6. [NOTE: YOU CAN ONLY PICK THE PERKS THAT YOU UNLOCKED AND CANNOT 
HAVE 2 OF THE SAME PERK]

My Opinion: This actually a good way to be a pro since you dont use any
killstreaks, I use this because I dont like using Support/Assault anymore
and i want to give this a try. I recommend you use Blind Eye, Hardline and
Stalker for your 3 base perks; Blind Eye keeps you safe from air support and
sentries while hardline gives you the first perk after 1 kill, Stalker must
be pro so claymores, bouncing betties and IMS dont kill you while running
around. Now to start with the 3 killstreak perks, the first one should always
be Assassin as this will protect from everything that can detect you and if
you have it PRO its a bonus, depending on how you play the next 2 can be 
anything [I usually pick Extreme Conditioning so I can start moving around the
map and Scavenger because I want to keep my gun and level it up], the
killstreaks will be 1,3,5 since you have Hardline on and if you get 7 kills
without dying you get the Specialist Perk which means you get the other 9 perks
[NOT SURE HOW IT WORKS SO PLEASE SOMEBODY HELP ME] this is extremely helpful
because you have 15 perks now [NOT SURE]. 

==============================================================================
Class Guide								[CG]
==============================================================================

Hi, like in my Black Ops guide I put a class guide section, meaning making a 
certain classes that help people out struggling with the game and to help 
them out. If you are submitting a class guide please meet the following 
criteria;

Class Name: Optional [If you can’t come up with one, I’ll name it after you]
Primary Weapon [Proficiency and Attachments] 
Secondary Weapon [Attachments]
Lethal Grenade
Tactical Grenade
Perk 1
Perk 2
Perk 3
Deathstreak
Killstreak: Assault, Support, Specialist [Tell me what your using]
Description: A brief description of what your class does [Game mode suggestions 
if using this class is optional]  

============
MY RUN N GUN
============
Creator: KOH13

Primary Weapon: PP90 [Attachments Proficiency, Rapid Fire + Silencer/
Extended Mags]
Secondary Weapon: MP9 (Silencer/Extended Mags)
Lethal Grenade: Throwing Knife
Tactical Grenade: Flash/Stun Grenade
Perk 1: Extreme Conditioning Pro
Perk 2: Assassin Pro
Perk 3: Steady Aim Pro
Deathstreak: Final Stand
Support Killstreak: Advanced UAV, Stealth Bomber, Any 18 killstreak [Escort 
Airdrop preferably]

Description: This is how the class guide should like [This is a class I use a
lot in the game, not only can I get from Point A to Point B I can take out 
people silently and quickly cuz my weapon is hella fast, the problem is that 
its meant for close range combat. I use this class in every game mode. If I 
make any classes with an SMG they always have RAPID FIRE to give me an edge on 
the opponent.

======
SNIPER
======
Creator: KOH13

Primary Weapon [Kick/Impact Proficiency, ACOG Scope/Extended Mags] 
Secondary Weapon: Any Pistol/Machine Pistol
Lethal Grenade: Claymore/Bouncing Betty
Tactical Grenade: Smoke Grenade/Tactical Insertion/Portable Radar
Perk 1: Sleight of Hand Pro/Blind Eye
Perk 2: Quickdraw/Assassin
Perk 3: Marksman
Deathstreak: Final Stand
Support Killstreak: UAV, Bullet-proof Vests, Advanced UAV

Description: This is a pretty standard class for sniping, many people use the 
QUICKDRAW to quickscope while the other 2 perks are changeable.

=============
MR. PRECISION
=============
Creator: KOH13

Primary Weapon: ACR 6.8 [Focus Proficiency, Red Dot Sight/ACOG Scope]
Secondary Weapon: L118A [Kick Proficiency, Heartbeat Sensor/Extended Mags]
Lethal Grenade: Semtex
Tactical Grenade: Flash/Stun Grenade
Perk 1: Scavenger
Perk 2: Overkill
Perk 3: Steady Aim/Stalker
Deathstreak: Final Stand
Assault Killstreak: UAV, Attack Helicopter, Reaper

Description: This is also a class I use a lot, this class provides you with 
accuracy and precision since both these weapons have excellent accuracy. The 
ACR provides you with close-mid range fights with enough fire power to take 
out multiple enemies, the L118A provides the long range to help you take 
enemy snipers so you can help out your team.

==============
THE SPECIALIST
==============
Creator: KOH13

Primary Weapon: MK46 [Attachments Proficiency, Grip + Silencer]
Secondary Weapon: Stinger
Lethal Grenade: Semtex
Tactical Grenade: Flash Grenade
Perk 1: Blind Eye
Perk 2: Hardline
Perk 3: Stalker
Deathstreak: Final Stand
Specialist Killstreak: Assassin, Extreme Conditioning, Sleight of Hand

Description: This class is meant to be a beast if you can use if properly,
I using this right now and I'm on a 2:1 kill/death ratio almost every match
with at least 18+ kills. The this class in virtually invisible as nothing can
see you on the map as these perks prevent all that, all you need is one kill
for Assassin and since 2 kills may be hard to get sometimes, 1 is enough to
get on a roll. 

==============================================================================
XVII. Contact								[017]
==============================================================================

If you got any tips or information that is useful for the FAQ, please email 
me @ thekingofgames000@hotmail.com, you get credited for sharing this info 
with me but make sure you check the FAQ before emailing me, it might be 
covered in the FAQ.

==============================================================================
XVIII. Special Thanks							[018]
==============================================================================

- I like to thank Master3203 for sending his opinion on some of the weapons
here.

==============================================================================


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