Niobe Walhthrough - Guide for Enter the Matrix

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Enter The Matrix Ghosts FAQ/Walkthrough 
PS2, XB, GC, PC 
WRITTEN BY: TChris(Chris Peters) 
COPYRIGHT 2003 BY ,TChris(Chris Peters)  

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CONTENTS 
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1. GAME INFO 
2. WALKTHROUGH 
2-A NIOBE FAQ 
3. CONTACT INFO

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1. GAME INFO 
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Enter the Matrix is a ground breaking title that paves the way for movie to game 
translations. Never before have the movie producers been so involved in the creation 
of a game in its entirety. The game not only adds to the already complex story of 
The Matrix movies, but it also provides an entirely unique storyline that follows 
the paths of Ghost and Niobe. While you do not have the powers or the skill to match 
Neo, you do have exception talents and can kick some serious ass while you are 
jacked into The Matrix. 

Tips to Keep You Running* 
- You heal and regain your focus meter with the passing of time. If you have just 
fought in a brutal gunfight with swat team members or have just narrowly escaped 
pursuit of an Agent, take any time you can to stay in cover and let your life and 
focus bars refill. Depending on the* level of difficulty and the intensity of the 
combat you are involved in your status bars will take a certain amount of time to 
refill. Make sure you get a good idea for how fast your meter will refill and help 
that judge how quickly you should proceed forward 

-Focus is key. The focus command in the game lets you delve into the powers of The 
Matrix. When you use the focus meter you will not only slow down time, but your 
senses will become more acute. Your aim will improve, you can jump farther, you can 
run up walls, and you can even see bullets as they come at you. This ability is what 
sets you apart from the regular humans that you find yourself pitted against 
throughout the game. Use your focus wisely and do not waste it when it is not 
needed. 

- Agents are feared for a reason. While you may want to stand your ground and fight 
an Agent, do not expect to come out of the fight victorious. The best thing to do is 
knock them down and run away. They not only have the same skills and abilities as 
you, they are better at most of them than you. Firing a gun at an Agent at long 
range is a waste of ammo. They can dodge bullets as if they were dodging a falling 
feather. If you have to fight them your only chance is to do it up close and with 
the full use of your focus ability. Throws are a risky deal since the Agents are 
good at countering them. Again, if you have to fight an Agent, do so only to knock 
them down and buy yourself more time to run away. If you plan to stay alive for long 
don't go Agent hunting.

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2-A        - - - - NIOBES WALKTHROUGH - - - - 
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- Post Office - 
Mission: Closing Time If this is the first character you picked to play as, take 
your time in the main lobby to get a feel for the game. Test out your focus 
abilities and get a good feel for all the buttons. If you have already completed 
Ghost's missions, you should have a perfect understanding of the buttons and the 
game play. When you are ready, run into the first floor P.O. box room on your right. 
Sparks will inform you that this is not the right P.O. box room. The one you are 
looking for is on the second floor of the Post Office. Make your way back into the 
main lobby and pass the front desk. You will find an elevator that should lead you 
to the second floor P.O. box room. Pushing the button on the elevator shows you that 
the elevator is inoperable at this moment. Sparks suggests another route. Once the 
cut scene is over, an ensemble of security guards will attack you. If you are quick 
enough, you can slip in the door that the security guard comes out of from the 
security office to the left of the elevator. This will send you onto the next level. 
If you cannot make it into the door in time, beat up any security guards who get in 
your way and run into the women's bathroom. Climb the maintenance ladder into the 
air vent. Exit to next level. Mission: Behind the Scenes Depending on if you went 
through the security door, or through the air vent, you will start this level at two 
different points in the men's locker room. The two Post Office employees will warn a 
security guard of your presence. Knock out the guard and punish the PO employees for 
getting you in trouble. Once you are done playing in the men's locker room, take the 
rear door into the next hallway. These next two PO employees will call for a 
security guard if you alarm them in any way. If you walk through the next section, 
you should be fine, otherwise take out the security guard who emerges from the end 
of the hallway. Take the last door on the right into the mail forwarding room. Here, 
two PO employees will cry out for help and duck for cover. Dispose of the two guards 
who emerge to stop you. Follow the objective arrow into the next room and remove the 
two security guards that you come across. Move on into the next section and take 
note of the metal shutter door on your right. Remove any security guards you run 
into until you reach a dead end with an office window. Focus dive through the window 
and into the office. Push the button on the wall to open the door of the metal 
shutter door. Backtrack and go through the now open door. Fight the two security 
guards who attack you and continue to follow the objective arrow. This next section 
has a hallway and a small office room to the left of it. Beat up the security guard 
in front of you and do the same to the one that emerges from the back of the office. 
Move to the far end of the office and out the back door way to the next hallway. 
Take the final door on the right into another section of offices. Traverse the 
offices and take out any security that may show up. Take the final door on the right 
into the hallway. Take this hallway around the corner and dispose of the security 
guard who opposes you. Open the final door on the right in order to move onto the 
next section. Mission: Epicenter Climb the fence in front of you and enter the mail 
processing room. Run to the end of the passage in front of you and make a right. You 
may come across one or two guards before you finally come out into the next open 
area of the processing room. Two guards should be in front of you guarding an 
elevator door. Be careful of back up security guards who will come up behind you. 
Remove any opposition you find and enter the elevator to exit to the next level. 
Mission: Unexpected Arrival As you exit the elevator into the second floor, you run 
dead on into a squad of security guards who are surprised of your appearance. Run to 
the desk just in front of the elevator and load up on the available weapons there. 
Half of the security guard group will stay to fight you while the other half will 
apparently run away. Take out these "heroes" and give chase to the security guards 
who ran away. Around the next corner you see that they did not run away, but were 
setting up an ambush. A security guard drives a forklift at you while the other ones 
use it for cover. Ignore the forklift and take out the security guards who are 
behind it. Be careful of security guards hiding behind crates. They may not make 
their appearance known until you are right on top of them. Once you have disposed of 
the guards in this area, move to the end of the hall and turn the corner. The guards 
are apparently either smart or very scared. Around the next corner you are ambushed 
by a group of guards who are taking cover behind the boxes of mail. Remove the four 
guards from the equation and continue down to the far end of the storage room. As 
soon as you come to the next corner there are two guards who will begin firing on 
you from behind some more boxes of mail. You can strafe around the boxes for cover 
so you can get in close and put these guards out for a nap. Beyond these two guards, 
three more will attack you from further down the next hallway. You can take the time 
to put them down, or you can just run through the steel gate in order to trigger a 
cut scene. After the cut scene you find yourself on the top of the shelves holding 
the crates of boxes. Security has fired tear gas into the corridor and you have gone 
sky ward to avoid it. Your object here is to stay on the top of the shelves and not 
to fall down into the tear gas. Take a step back and make a running jump using your 
focus powers onto the air vent across from you. Be careful not to end on the right 
side of the air vent or it will collapse and send you falling into the tear gas 
below. If you do fall, simply run back through fenced gate and climb up the boxes to 
the top of the shelves. Either way, when you make your way to the top of the 
opposite shelves, follow it to roof of the next room. Jump through the skylight in 
order to end the level. Mission: Redirected You begin this level in a storage room. 
Turn around and exit into an adjoining storage room. Immediately in front of you in 
the next room is a security guard. He is radioing in you position to quickly take 
him down before he can pull out his weapon. On the opposite side of the storage 
room, two security guards will open fire on you. Use the shelves as cover, or simply 
use the focus ability to take them down at long range with your guns. As you exit 
this room, a squad of guards will attack you from the opposite side of a large 
fenced in area. Since they are not in your way you can choose to avoid them and run 
down the hallway. When you have passed them, follow the hallway until you come to a 
left turn. A cut scene will take place. After the cut scene continue down the 
corridor and enter the glass office to the left. You will then be given a prompt 
that will tell you to use your force power to jump through the window. Run at the 
window with the force ability in use and jump at it. Your character should jump or 
perform some sort of tumble and crash through the window. Next, run towards the 
opening at the far end of the room. When you near the first set of boxes, a security 
guard will be alerted of your presence. Once he is down for the count there are 
still another seven guards to take down in this corridor of boxes. The best way to 
take them down is in two separate groups. The first group of four can even be cut in 
half. The first two will run at you while the other two will be behind a row of 
boxes. Take out these four guards and proceed to take on the remaining three in the 
corridor. Once you are done with them, run through the partially opened gate and 
open the door inside the next room. Immediately to your left, four guards will open 
fire on you from the far end of the next room. Focus dive at the guards with your 
guns drawn to quickly close the distance. Remove the rest of the guards with hand- 
to-hand combat and weapon disarms. When you have cleared the room, run up the back 
stairs and onto the conveyor belt to end the level. Mission: Got It Now inside the 
second floor P.O. box room, turn left and run to the set of P.O. boxes near the 
wall. After the cut scene the PO box room will be filled with tear gas. Make your 
way back to the elevator and knock down any guards who get in your way. If you stay 
to long in the tear gas you risk dieing from the inhalation of the gas. If you make 
a stand at the front of the elevator you can take out any pesky guards and not have 
to worry about the gas's effects. Once you have disposed of the guards in the room 
the elevator will open and you can make your way back to the main lobby. Back in the 
main lobby you are only a quick sprint from freedom. Run back to the front doors and 
make your escape... unfortunately for you the cops have set up a little trap for 
you. Once you try to open the doors the security gates will close and seal you into 
the front lobby. Worse yet, a few units of cops are lying in wait for your arrival. 
As the security gates slam shut, the cops will start to poor into the room and open 
fire on you. Be smart; don't try to take them all out at once. Your best course of 
action is to move around the perimeter of the room and take out the guards as they 
show themselves. Since many of these cops are very well armed, target the ones with 
the shotguns and MP5's first. Not only will this silence a potentially lethal enemy, 
but also it will gain you a strong weapon in the process. Continue making sweeps 
around the room until the room is cleared. Note that you can take refuge in the 
bathroom area to regain focus and especially health. Once you have taken down the 
last of the cops, you will be directed to a new waypoint. The door next to the 
service desk is now open. Go through it to access a previously visited section of 
the PO. Continue through the back hallways and make your way to the processing room. 
Mission: Big Distraction You ever get that feeling that someone's help isn't as 
welcome as they expect it to be? Well apparently Ghost has set up a distraction at 
the expense of your escape. After the cut scene you will find that a few large 
explosions have rocked the rear of the PO. Sparks suggest that you make your way 
through the rubble and back through the offices on the second floor. Descend the 
stairs and make your way around the fallen catwalk. The fence that had previously 
slowed your progress is now ripped in two. Continue through the hole. As you make 
your way further into the processing room you will come across two scared PO 
employees. Let them run away as there is a group of police officers behind them. 
Show them what they are messing with and move on. Continue through the wrecked 
processing room and take out the security officers around every corner. Apparently 
these guys do not get the idea that it is a good time to leave. Once you have 
finally made your way to the rear of the processing room, take the rear stairs up to 
the second floor. Mission: Breakout Almost there, just a little more and you will 
leave the Post Office in your dust. Move back through the control room and take 
notice of the two cops foolish enough to follow you. In the next room there are two 
security guards hiding among the shelves of supplies. Move in for some hand to hand 
combat and weapon disarms. Once you are ready be prepared to make a run for it. Once 
you open the next-door two security guards from the other side of the fenced in 
hallway attack you. Take them down and move back through the offices. Instead of 
turning right and into a group of police officers, take a left and duck into the 
lone office at the end of the room. Once you open the door you will trigger a cut 
scene that leaves you some-what questioning Sparks' methods. Bring on the car 
chase... Mission: Get to the Hard Line This mission is a simple driving mission. 
Acquaint yourself with the controls and read any necessary tips in the tips screen. 
Note that in order to use ghost, you need to hold down the support button to have 
him fire on the pursuing cops. This mission is pretty straightforward, avoid any 
oncoming cop cars, use ghosts support to get any cops of your tail, and follow 
Sparks' directions. Eventually you will come to a roadblock. Sparks informs you that 
you have to avoid the cops for two more minutes before the roadblock is removed. 
Make a quick U turn or use the side street near the roadblock to turn around. Drive 
around the city and wait for Sparks message that the blockage is gone. Return to the 
tollbooth and cross the bridge in order to finish the level. Mission: Answer the 
Phone After a thrilling chase scene through some back alleys, you find yourself on a 
rooftop. You are only a few rooftops from a hard line and your flight to freedom. 
Make your way towards the rooftop with the radio tower. Take note that falling from 
the rooftops is an unhappy experience, given that it means that you have to start 
the level over again. Climb the ladder to the rooftop with the radio tower and meet 
an unwelcome visitor. This is where you learn what it means to "run like hell." An 
Agent has you in his sites and you don't want to wait around to see what he has in 
store for you. From the rooftop you start from, move towards the next building and 
jump onto the ladder there. Continue your way across the next rooftop. If you want 
to run faster you can unequip any guns you have so that your character can focus on 
running. Once you have made your way onto the next rooftop you will be warned of an 
Agents transmission into a persons body by its tell tale electricity sound. Avoid 
the Agents gunfire by running around the outside of the brick pillar and jump onto 
the next rooftop. Here two cops that emerge from a rooftop doorway will greet you. 
You don't have to worry about the pursuit of an Agent at the moment so you can take 
out some aggression on the two. Continue on your way by running up and down the 
familiar looking metal shingle roofing. At the edge of the rooftop jump through the 
open gap of the adjacent derelict building. Crash through the half broken boards and 
down two flights to the floor of the building. A cop waits behind you with his gun 
ready so be prepared. Run through the winding hallways of the building and jump to 
the next building. Climb up the ladder for another unhappy surprise. You may have 
thought that the Agent forgot about you, but just like an elephant, an Agent never 
forgets. As you climb on the roof of the building you see him fall to the rooftop of 
the building in front of you. Instead of taking him head on, run through the doorway 
to your left and jump across the gap into the hole in the next building. Two cops 
converge on you as you land in the empty room. Take them out quickly as the Agent is 
hot on your tail this time. Quickly climb up the stairs and jump to the next 
rooftop. You're almost home free. Climb the next ladder and jump down to the next 
rooftop. Look familiar? Quickly climb up the ladder to end the level. You finally 
make it to the hard line and jack out of The Matrix. Good job, you just survived 
your first encounter with an Agent. - Airport - Mission: Check In You start this 
mission on the second floor of the main airport terminal. Niobe is wearing a nifty 
new coat for this mission. You can end this mission in a few shorts seconds by 
simply jumping off the second story balcony with a force jump. On the first floor, 
turn around and enter the baggage conveyor behind the check in counter to exit the 
level. I do suggest that you hang around in the level and take out any police 
officers you can find. They are all easily defeated, and they will give you ammo to 
face the SWAT teams you will be facing very shortly. Scan the area and take out any 
cops you come across until you feel you have a good amount of ammo (or the limit 
that you can carry). Whenever you are done, exit through the baggage conveyor behind 
the first floor check in counter. Mission: The Belts This next level can be tricky. 
It will be your first encounter with SWAT team units and will involve a lot of 
architecture that can get in your way. After the cut scene, run to the far end of 
the room and push the green button to open the service door. Run through the next 
section of the conveyor room and exit at the opposite end. As you enter the next 
room, stop and go into first person mode. Scan the room to see the SWAT units in the 
room. When you are ready, move in and take out your opposition. You will notice that 
SWAT units are better armed and take hits to take down. Keep at them and you will be 
able to succeed. Clear out the room and make sure you kill the quivering airport 
employee to make sure that he doesn't bother you later. Run up into the control room 
and push the red button. As you exit the control room, run up the stairs to your 
immediate left. At the top of the stairs, in a small alcove, you will find a set of 
stun grenades. Continue along this catwalk and exit the door at the end. In the next 
section you enter of the upper catwalk, two SWAT team guards will attack you as you 
exit the door. Take them out at close range and move across the catwalk to the next 
section. This next room is heavily guarded. First kill the two SWAT units in front 
of you on the catwalk and then return to the previous room for cover. Regain any 
life and focus you lost before re entering the room. Turn to your right and 
focus/strafe to your left across the catwalk. Shoot at the SWAT units perched on the 
catwalks across the room. Once they are down, jump onto the conveyor for number 10 
and exit the level. Mission: Jackson in Steam Before you continue with this mission, 
you need to know that you can be killed by steam that is released from pipes in this 
mission. In the same respect, you can fire at pipes and let steam out to harm SWAT 
units. As you gain control of Niobe, exit the room through the lone door at the end. 
Walk through the next pipe room and stop when the cops open fire on the pipe in 
front of you. Immediately go into first person mode and shoot them as they round the 
corner. When the steam stops coming out of the pipe, continue into the back hallways 
of the terminal. This next section can be very tricky. This series of tunnels 
interconnect to one another to allow access to many different places in the airport. 
Right now your goal is to get to section 1A. There are many different ways to get 
there and many different SWAT teams you will come across in the process. The 
quickest way would be to go down the stairs and into the lower tunnels. Down here, 
you'll come across two groups of roving SWAT teams. Take them out and climb the 
stairs at the far end of the tunnels. Continue moving forward and taking out any 
SWAT you encounter. Eventually you will find a hallway that has a two large fence 
doors open. Follow through here to exit the level. If you want however, you can run 
around and mop up and SWAT you find in the tunnels. Keep the MP5 equipped and your 
finger ready on the focus button as you round every corner. You should come across 
two or three grenade pick-ups in the tunnels so feel free to use them if you are 
threatened by a large contingent of SWAT. When you are ready, exit through tunnel 
1A. Mission: Jackson in Steam 2 This mission is more of a run and gun mission. You 
are being pursued bye an agent so you don't have the time to stay and have a chat 
with the SWAT that will get in your way. The tip for running faster will appear on 
your screen at the onset of the level. To run faster, unequip your weapon so that 
Niobe can focus solely on running. As you come across SWAT in this level, do not 
take the time to take them out for good unless it is with one solid shotgun blast. 
Instead, disarm them or give them a focus throw to knock them down long enough for 
you to move on. Eventually you will come to a section where you can climb to a small 
passage below the main floor. While it is tempting, the only real benefit is one 
first aid pick up. Otherwise it is a waste of time and only avoids one SWAT unit. 
Carry on instead and sprint to the end of the tunnel. Section 7A is the last section 
so give it your all and run to the ladder at the end. If at any time in the level 
you are taking considerable damage from gunfire coming behind you, do a focus jump 
to dodge the bullets and to create more space between you and your attacker. 
Mission: Hangars At the onset of this mission, turn to your left and run to the far 
end of the hangar. SWAT will emerge on the walkway above you shortly so don't wait 
around for their arrival. As you make your way across the length of the hangar, a 
SWAT team will infiltrate the hangar at the far end. Equip the MP5 and get in as 
close as you can before they start shooting. Once they open fire, perform a focus 
dive at them and fire at will. Clean up the rest of the team before continuing on to 
the next hangar. In the next hangar you will come up behind a group of unsuspecting 
cops. Wait until they turn around and open fire on you before you perform a focus 
dive at them with the MP5. Clean up the four cops and climb the scaffolding behind 
you. At the top of the stairs, jump onto the top of the airplane. Run across the 
fuselage towards the tower on the opposite end of the hangar. Once you reach the 
nose of the plane, a SWAT sniper should emerge and start firing at you. Quickly take 
him out with the shotgun or the MP5. Pick up the sniper rifle and the grenades he 
drops before returning to the previous tower you just came from. At the top of the 
tower, make your way onto the upper walkway and enter either the door on your right 
or your left. Exit this next hallway into yet another hanger. From your perch, high 
above the airplane below, you should be able to see four SWAT units in the hangar. 
Take out your sniper rifle and make sure that you are behind a metal sheet. Open 
fire on the two snipers in the tower first, then the sniper on the plane, finally 
take out the SWAT unit on the wing before descending on the lift. Run across the 
wing and enter the fuselage door. Inside the airplane, turn to your right and 
quickly remove the two SWAT units as they come after you. Exit through the door on 
the opposite end. As you exit the plane, two SWAT snipers equipped with MP5's will 
descend from the top of the tower. Be careful of the difficulty the stairs can give 
you when fighting at close range. Kill the two snipers and go to the top of the 
tower to retrieve the sniper ammo. Run to the bottom of the tower and across the 
floor onto the next hangar. Around the next corner you will meet yet another SWAT 
team. Unlike before, you should be much closer to these cops so it should be no 
problem taking them down with a combination of small arms and hand to hand combat. 
Continue on past them to the next hangar. After a cut scene you will be off to the 
next level. Mission: The Bowels This mission once again puts you in the access 
tunnels of the airport. Traverse the series of tunnels in front of you before you 
come out into a dark hallway. Make a quick right and kill the SWAT sniper who stands 
right next to you. From his dead body you will receive the infrared scope for your 
sniper rifle. Test it out in first person mode before moving on. The next series of 
tunnels are all dark. As you are opened fired upon, quickly go into focus mode and 
into first person mode with the sniper rifle. Take out any opposition you see before 
moving on. Further down the tunnel you will come across a flight of stairs. A group 
of SWAT units will descend the stairs and open fire on you. Quickly run up to them 
and take them out at close range with shotgun blasts. If you do not make your way up 
the stairs, a steady flow of SWAT will descend the stairs and continue to fire at 
you. Be careful to not stand around at the bottom of the stairs as SWAT units are in 
position to throw grenades at you. Jump up the stairs and take out any remaining 
SWAT units with the shotgun before moving on into the Tarmac access tunnel. Mission: 
Catching a Plane You are now back in the hangar where Niobe dealt out her handy work 
just a short time ago. Sweep through the hangar and take out the police officers who 
are hiding behind the various containers. When the coast is clear, regain your focus 
before running to the far end of the hangar. You will come across another SWAT team. 
Take them out with a few focus dives or sniper fire. Once the hangar is clear, climb 
up the ladder (follow your arrow) and make your way onto the walkway above. Follow 
the walkway into the next hangar. Here, take out the sniper rifle and kill the SWAT 
units that are firing at you. You can fire at the canisters in front of them in 
order to take them out with one quick shot. Once the hangar floor is clear, climb 
down the ladders to the bottom. Run towards the plane to finish the level Mission: 
Agent on Board Now onboard the airplane, run to the opposite end of the fuselage to 
find parachutes for you and Axel. Defeat the three SWAT that guard the parachutes 
before returning to the rear of the hangar. Uh oh, looks like you have found a 
friend. Time to take on an agent. The first thing you need to do is push the button 
near the rear door to lower the cargo door of the plane. If you are having troubling 
pushing the button, or you are locked onto the agent, perform a focus throw to buy 
you some time and to get your lock-on, off the agent. Now, with the door open, you 
need to push the agent back to the rear of the open door and knock him off the 
plane. Keep attacking him with kicks and punches and use your focus as necessary. 
Once he is on the edge of the door, Niobe's focus throw (where she sweeps out the 
feet and punches the assailant) is a good way to knock him off the back. Once you 
knock the Agent out the back of the plane, Niobe jumps out with her parachute on. -- 
Sewers -- Mission: Abyss Following the cut scene, you find yourself at the wrong end 
of a SWAT team attack. Your goal her is to escape the sewers and find a hard line to 
escape. This next area can be perilous if you fall so stay close to the walls. A 
note from Sparks tells you that if you accidentally walk off an edge, hit the focus 
button and turn towards the ledge quickly. With any luck you will grab the edge and 
pull yourself back up. Also be careful when using your focus when you are running on 
the narrow ledges. If you accidentally run up a wall do not jump off it, as the jump 
will send you over the edge to your death. Now that you are ready to go, circle 
around the perimeter of the chasm and make your way to a ladder. You need to circle 
around the metal pipe so you can climb the ladder to the top. At the top a SWAT team 
sniper greets you. Move in for a quick weapon disarm and pick up his sniper rifle. 
Take aim at the police units that are attacking Ballard on the center fixture in the 
room. With luck, Ballard has already taken out one cop, but don't rely on that Use 
the sniper rifle to take down the threat and protect Ballard. From here on in, 
whenever you come across an ally in the sewers you will see their life bar above 
yours. Take special care to not let their life bar hit bottom or it will signal 
lights out for Ghost. Once the threat to Ballard is taken care of, follow the ledge 
and take the next ladder up to the top of the room. Again, Ballard is under fire and 
you are there to aid him. Quickly take aim with the sniper rifle and take down the 
two snipers on top of the metal framework in the middle of the room. Scan the lower 
catwalks around Ballard and clean up any other SWAT members that may be left over. 
Mission: Abyss 2 Follow the catwalks to the center pillar and take the ladder down 
to Ballard's location. As you approach Ballard and the phone, you are once again 
waylaid by an opposing SWAT team. Luckily Ballard gets out in time, but you have to 
take cover from the sniper fire. Quickly pull yourself up from the catwalk and take 
out the cop guarding the phone. Run up to the metal fixture and grab the sniper 
rifle. Shoulder the rifle and take aim of the two snipers on the same level as you, 
one to the left, and one to the right. You can then choose to take the safe route or 
the quick route. If you take the safe route, climb back up the ladder inside the 
metal fixture and take out the sniper above. If you want to quick route, run 
backwards on the catwalk towards the phone. When the sniper overhead comes into to 
view, take up the sniper rifle and take him out before he takes you out. Once this 
is done pick up the phone and talk to Sparks. Apparently you aren't done yet. 
Instead of jacking you out, Sparks loads you into a loading program with a selection 
of weapons to aid you against the SWAT teams in the sewers. He then sends you back 
in to go to the aid of others who are having a hard time finding a way out of the 
sewers. Once you are equipped, Sparks sends you back through the phone you just 
used, this time better armed. Equip the Stun Grenades and take aim at the large fan 
at the end of the walkway. Toss a grenade at it in order to blow a hole to allow you 
access. Follow the pathway behind the fan to the next level. Mission: Pumped Follow 
the arrow to your next objective. You can take a quick look through the grates in 
the passage to prepare you for the rooms you have to advance through. Unfortunately 
there are no cops inside these rooms yet, but once you drop down there will be. 
Continue to the end of the tunnel and jump down from your perch into a larger 
tunnel. From here on out you will encounter many barrels filled with oil. These 
barrels can be a quick fix to the SWAT problem, but also be aware that they can have 
the same effect on you. Whenever you see these barrels, use them to your advantage. 
If you do not use them to take out a few SWAT units, at least take it out so that 
they are not used against you when you pass them. Continue down through the next 
adjoining rooms and sweep up the un- expecting units you encounter. Use the rooms as 
cover and retreat backwards if you need to. When you have reached the end of the 
passage, the tunnel leads to the right. Sneak up on the cops in front of you and 
take them out with a little work. Quickly move to the first person mode and aim at 
the barrel at the end of the way. Make sure that you are not close enough to be in 
its blast. Shooting it should bring down at least two of the cops in the vicinity. 
Move in and sweep up the rest. Another unit should emerge from further down the 
corridor. Quickly disarm them of their weapons and take out any remaining threats. 
Follow the passage further to the end. There, a small tunnel leads to the left, drop 
the first SWAT member and his friend who emerges from the tunnel behind them. 
Following this small tunnel leads you into a much larger complex. The entry shotgun 
will be your friend in the next section. Emerging from the tunnel into the next 
passage, you see a cop at the end standing next to a barrel. Focus-dive at him with 
the shotgun and fire one round. If you miss with the shotgun blast, it should still 
be enough to blow up the barrel and send the SWAT officer on his way. Around the 
next corner a cop waits patiently for you to stick your head out. Sidle up to the 
wall and peak out, when he shows his face blast him with the shotgun. As you enter 
the area he was guarding, an officer opens fire on you from a walkway above. A 
shotgun blast should be enough to take him down. Be careful to avoid the barrel in 
the center of the room. Any of his shots could miss you and hit the barrel instead. 
Take a left at this intersection and confront yet another guard on the walkway 
above. Back up and take the passage to your right. It winds around a corner and 
leads to another small open area. Take out the cop here with either a shotgun blast 
or by targeting the oil drum next to him. Follow this path until you reach a red 
ladder. At the top of the ladder you have the task of cleaning up the rest of the 
police officers in the room. First take the one out to your left if you had not 
taken him out before. Run to his position to gain cover for a moment. Next, run 
towards the small overhang with the waist height wall. Press against the wall to 
duck for cover. Let the SWAT team waist their ammo on the wall while you wait. When 
they go to reload, force jump from the wall and take out as many as you can with the 
shotgun. If the barrel you came across before is still there, you can use it to take 
out one or two of the officers. Another one lies behind the two SWAT members in the 
small passage they defend. Once the coast is clear, follow the small entrance in 
front of you to a hole in the floor. Drop down. Follow the path that leads you next 
to the running water. At the end of the passage you will come to a fenced area with 
an officer on the other side. Wait for him to turn his back and open fire on him 
through the fence. Turn to your right and climb up on the table there. An officer 
should be firing at you from this position. Quickly jump up to the next level and 
take him out. When you turn the corner where he was, there may still be a few SWAT 
members on the level below you. Jump down and disarm them for their precious ammo. 
Moving into the next room, you'll notice a lot of large cylinders. At the moment 
there are three cops in the room, one at the far end, and two on the stone platforms 
to your right. Take out the one at the end of the room first and then use the 
cylinders as cover to take out the remaining cops. Double back to the far end of the 
room and flip the red switch that is on the machinery. Once this is done it shuts 
off a steam pipe that was blocking your advancement. This action also sends another 
squad of cops into the room. Climb up onto the ledge and get the drop on them with a 
force dive. Three cops should be ahead of you while one may have snuck around behind 
you with a shotgun. Take them out quickly and move into the next room. There you 
will find a red ladder leading up to the next level. This is the other side of the 
large room that you had fought your way into before. The steam that was blocking 
your advance is still leaking so you cannot move back into that room. If your health 
is low you can take a moment to regain it slowly or jump up onto the walkway above 
and pick up a first aid kit. Once you are ready, run to the end of the room towards 
the hole to end the level. Mission: Ice and Corrupt Again, your mission here is to 
keep your friends alive. If they die, you loose. Try to do your best to keep the 
cops attention on you while remaining alive in the process. The good part is that 
the cops are focusing on Ice and Corrupt so you can sneak up on all of them and take 
them out silently with a little neck breaking. Once you have cleared the room find 
the large machinery that is in the center. Climb up on the ledge to the left of the 
machinery and onto the machinery itself. A few moments later a cut scene takes place 
where you find out that the machinery had some C4 planted on it. It explodes and 
collapses into a passage below, taking you along with it. In this room, apparently 
the cops in front of you did not just notice the machinery that just crashed through 
the ceiling or that you came with it. Instead of taking them head on, turn right and 
move down this side passage. You will find some steps that lead to a ladder. At the 
top of the ladder you will find a small room with a first aid kit and some ammo. 
Move back down the ladder and take a right. This will bring you back to the room 
with the cops in it. You are now behind them and should be able to get the drop on 
them. Take out the cop on top of the cylinder first and then the one on the ground 
next to him. Turn right and move into this next small room. Use the shotguns to take 
out the three cops there at close range. If your ammo becomes a problem, quickly 
disarm them and render them harmless. Follow the small passage where the two cops 
were positioned and come to a small room. Take out this cop quickly as he is 
equipped with grenades and not afraid to use them. Climb up the ladder he is next to 
and be on your way to the next floor. At the top of the ladder you are welcomed by 
the sound of gunfire and the life bars of both Ice and Corrupt. Take out the small 
squad of officers in front of you and circle around the center fixture to the left. 
Around the next corner is a place to climb up onto the upper ledge. Here you will 
see Ice and Corrupt on a walkway above. Soon after a large contingent of cops will 
begin to repel from the ceiling. Circle around the center machine work and take them 
out. Be careful not to fall or the cops will focus their attention on Ice and 
Corrupt. Continue clearing the upper ledge until you receive the message from Sparks 
to blow out the anchors on the center machine. Equip the shotgun and go into first 
person mode. Aim at the three anchors that are attached to the center machine. There 
are cops that repel from the ceiling, ignore them for the time being since they are 
an endless supply. Once you have blown the three anchors, the machine will go out of 
whack and create a large explosion. The blast will open up a hole in the wall for 
your escape. Quickly run and focus jump into opening to end the level. Mission: 
Waterway Jump down to the service passage below and quickly run up behind the 
unsuspecting cop patrolling it. Snap his neck and take his weapon. Continue down the 
service passage until you come to a cop who is ready for you. Run along the wall to 
throw off his aim and let off a shot with your shotgun just as you flip off the wall 
next to him. Turn down the next passage and climb up the ladder. This next area 
leads you across a small bridge. On the opposite side a small squad of three cops is 
hiding in the fog of the sewers. Focus dive at them and fire off two shots with your 
shotgun. This should take out the first two cops and have you close enough to take 
out the remaining cop with ease. Move forward to a winding stairway that leads you 
down. Run down the stairs and make sure not to fall over the edge. Follow the 
passage on the bottom. The next area you come to is a catwalk over a shallow pool of 
sewage. Drop the two cops that are on the catwalk on continue forward. As you reach 
the opposite end, Sparks will inform you that it is too dark to continue on. You 
have to instead pick up the flashlight that fell into the sewage from the cops you 
just disposed of. Move back across the catwalk and take the ladder down to the 
bottom. The light will be noticeable at the bottom as it is attached to a MP5 that 
was dropped by the cops. Pick it up and it will instantly be attached to all your 
weapons. As soon as you pick it up, a group of cops will emerge on the walkway 
above. Before they notice you, you may be lucky enough to lob a grenade up onto the 
catwalk. This may also prove fatal as the grenade may bounce off the catwalk and 
land in your lap. Either way, move towards the ladder and avoid the grenade that 
they drop below to stop you. Once it goes off three cops will repel from the walkway 
and take you into their sites. Mop them up with some quick gun work and climb back 
up the ladder. If you had previously been able to lob the grenade onto the catwalk, 
only one police officer will remain in your path, if not then you will have to 
contend with three officers as you get to the top of the ladder. Quickly knock out 
the two and force jump to close the distance with the third. Once you are done, move 
down the passage with your new flashlight to light the way. At the end of this 
passage you will see a scene that shows some cops moving into position to ambush 
some of your compatriots. Follow them and get the jump on them first. Take a right 
out of the passage and stay to the right side of the sewer. Once you see the group 
at the end, jump off the upper ledge and do a force dive towards the group of police 
officers. With any luck you should be able to take out about half the group with one 
single dive. Once you have taken out the cops that put their sites on you, run to 
the gate at the end and take out any cops that are chasing Wurm. When the coast is 
clear, pick up any ammo you can and use the available first aid kit if needed. 
Return the way you came and continue on past the passage you had emerged from. While 
negotiating the sewers, try to stay to the inside of the turn. The outside does not 
give you an appropriate camera angle to see what is around each bend. Eventually you 
will come to a roadblock of cops. Along the next section, there are two cops 
stationed at every bridge across the sewers. One cop is on the left while another is 
on the right. Take out as many as you can with force dives and wall runs before your 
focus runs out. While it may seem tempting to continue pushing forward, retreat and 
regroup to refill your status bars as needed. The small walls one either side of the 
walkways are perfect cover for this. When you have taken out the cops on the ledges, 
you will come across another contingent of cops who are waiting for your arrival. 
Force dive with either the MP5 or the shotgun equipped, and take out the four cops 
on the lower level. Retreat back for a second and regain your status bars and reload 
your weapons. Continue on when you are ready and take out the two officers who are 
perched on both sides of the final bridge. If you took heavy gunfire there is a 
first aid kit in the alcove to the left of the final bridge. Continue down the pipe 
to the right and focus jump across the gap. In the split second that the camera 
angle changes, you will notice four cops below with a health pack at their feet. 
Keep this in mind. Continue down the tube and jump out the end to finish the level. 
Mission: Waterway 2 Remembering the group of cops that you just saw, circle around 
to the left and down the pipe to their position. A few well place shotgun blasts 
should take out the police officers, or at least send them careening off the side of 
the platform. Pick up their precious ammo and the first aid kit if needed. Return to 
the previous passage via the pipe you came in through. Now in another canal system 
of the sewer, drop down to the lower level and pick up the M16 you find. Continue on 
down the path and come across yet another SWAT ambush. A force dive coupled with a 
few shotgun blasts should be enough to take down the group. If there are any still 
alive mop them up with some good old-fashioned kung fu. Once you are done, climb up 
from the lower level and proceed through the open door. Follow this tunnel down a 
long passage and take the right path at the "T" intersection. This will lead you 
into another pipe network that comes out in a room full of SWAT officers. Dispose of 
them, making sure not to accidentally fall over the railing and to your death. If 
you have a sniper rifle, take aim at the two cops below before climbing down the 
ladder. Also take note that if you shoot the oil drums that they are hiding behind, 
it may not be enough to kill them. At the bottom of the ladder exit the room and 
line yourself up just to the right of the plank. In first person mode take out the 
guard who stands inside the pipe above you. If you are in the mood for some 
dramatics, you can bounce a grenade off the outside wall and fire him out of the 
tube like a human rocket. Once he is disposed of, climb up into the tube and advance 
to the next section. This area can be tricky, not because of the difficulty with 
handling the guards, but because of the susceptibility of falling to your death. If 
you have a sniper rifle, take out the two opposing guards who stand on the small 
overhang across from the pipe. If not a few shotgun blasts should be enough to take 
them down. As you exit the pipe an energetic police officer will advance on you with 
a shotgun. Take him out with the sniper rifle or small arms fire. To cross the small 
ledge, just walk towards it and your character will automatically slide along the 
edge. A cop will open fire on you while you cross it, but it is only handgun fire 
and it should do little more then take away 10% of your health. Take him out with 
the sniper rifle when you get to the other side, or perform a dangerous focus dive 
across the pipe with a weapon of your choice. This is where things can get messy. 
While the in game tip for crossing pipes says to just jump up under a pipe to attach 
to it, Ghost apparently doesn't agree with that idea. Instead you need to take a 
running jump off the ledge and hope that Ghost decides to grab onto the pipe before 
sending you to your grave. Cross the pipe and drop down to the open passage beneath 
you. Cross through the crumbling tunnel (don't worry, it wont break), and wreak 
havoc on the two cops that await you on the other side. Turn around and take the 
ladder on the other end to a passage above you. Follow this passage with guns ready 
and do some nifty wall runs to take out any adversaries you come across. Also be 
careful of reinforcements coming up behind you. Jump through the pipe at the end and 
lower yourself down. Mission: Breathing Room The next area leads you to a collection 
of rooms. Take the only available doorway and be met by a surprise. The police have 
set up charges that have blown your escape route and they have also snuck up behind 
you for an ambush. As soon as the explosion occurs, go into focus and dive to your 
right. With luck, you should be able to take out two officers before you settle on 
the ground. Get up and Open fire on the SWAT unit across from you. Another police 
officer should be coming up behind you near where the explosion happened. Take him 
out and proceed through the open room. Two SWAT units line this room on the opposite 
sides of metal fences. You have two options; take them out with your guns, or dive 
into the manhole in the center of the room. This next section of pipes leads you to 
yet another sewer tunnel. Load up the shotgun and be ready for a big battle. Your 
target here is a SWAT officer who is equipped with grenades. As you enter the tunnel 
he will step out from the right side of a stone pillar in front of you. Take him out 
with a focus dive and land on the opposite side of the pillar. Knock out the swat 
officers that were covering him and circle back around the pillar. There are three 
officers remaining and a few oil barrels to help you get the job done. Be careful of 
the sniper in the fenced off room to the rear of the other police officers. When you 
are done, pick up the sniper rifle and the health pack if you need it. Continue up 
the stairs and into the next area of the sewers. At the top of the stairs you will 
hear the SWAT team preparing for your arrival. Pop you head up at the top of the 
stairs and let them open fire on you. Quickly run back into the stairway and ready 
yourself with the first person view. As the cops approach at the top of the stairs, 
take them out one at a time. When you have taken out the two or three who took the 
bait, continue through the next passage. You'll come under fire from a sniper down 
the way. Push forward and keep him pinned down with machine gun fire. Once you are 
close enough you can disarm him and gain some more precious sniper rifle ammo. At 
the end of this path two police officers will try to get the jump on you. Take them 
out quickly with two easy shotgun blasts to the chest and move through the passage 
to the right. This next passage is similar in appearance as the last one. Have a 
grenade ready and lob it at the SWAT team that repels from the ceiling. Use the 
focus in conjunction with the throw to improve your aim. If the grenade misses or 
you prefer another option, advance on them with a shotgun and take them out at close 
range. After that you again have two options. There are two cops down the end of the 
passage that have you out flanked. You can either get to an angle where you can take 
them out with the sniper rifle, one at a time, or you can climb up onto the duct 
work and get the drop on them from above. Either way, proceed into the next room 
with caution. As you round the next corner you are fired upon by a group of SWAT 
below you. Force dive into the center of the group and take as many out as possible. 
Mop up the rest and pick up the first aid kit if you need it. Climb up onto the 
machinery at the far end of the room and continue onward. At the next bridge, force 
dive down the corridor to your left. There are four officers waiting for you there 
with guns ready. Lay waste to them and climb through the two holes in the floor to 
exit to the next level. Mission: Malachi and Bane You start this level at the end of 
a drainage pipe that leads into a large room. Before running over the red walkway in 
front of you, take out the sniper rifle and take a head count in the room. There are 
two cops below you and a sniper just above you to the right. First take out one of 
the cops below you, and then take out the sniper across the way. Finally focus your 
aim on the final cop before crossing the bridge. Climb the ladder and run over to 
the fallen sniper if you need the ammo. Turn around and run back to the opposite 
side of the piping and follow the ledge along the perimeter of the room. Around the 
next corner you will come in close to a SWAT team sniper. Take him out before he can 
pump you full of metal. Quickly set your focus on a sniper on the far end of the 
room. Take him down before jumping onto the pipe that goes across the room. As you 
are traversing the pipe, two cops will come along the platform below you. Quickly 
equip the sniper rifle and go into first person mode. This will hang your character 
upside down on the pipe and allow you to take out the cops before they notice you. 
When they are down for the count, drop down to the platform on the end. Take the 
ladder down to the lower level. You can double back to the first section of the 
lower floor and collect any ammo that you feel you need. You will need to contend 
with two more police officers, but they are no problem when you equip the sniper 
rifle. Continue back to the far end of the room and drop down into the canal. Run up 
into the blocked off drainage pipe to get some M16 ammo. Continue along the lower 
level and force jump up onto the large open pipe in the middle of the room. Follow 
this pipe and drop down into another section of the sewers below. Before you take a 
step out of this small room, make sure your focus and health meters are 100%. When 
your ready advance into the room with your weapon of choice. This section is set up 
a little differently than the previous sections. The passage is lined with pillars 
that not only block your view, but also provide cover for the SWAT team hiding 
behind them. Storm into the room and force dive at the first cop you see. Before you 
land on the ground at the end of your jump, you should already have another officer 
in your field of vision to attack. Keep sweeping this small room to clear it before 
advancing down the next corridor. At this time, if you have any grenades, use them 
on the officers that are hiding in the small alcoves of the next passage. If not, 
advance on them and take out the two cops that are grouped together first. Before he 
has a chance to fully react, take out the last cop in the corridor and move on. 
You'll come to yet another small room that resembles the one you just had a shoot 
out in. Take a quick left and force dive at the first cop you see. There should be 
three officers lined up in a row. Take down the first two quickly and be careful of 
the last. The final officer in the room has a sniper rifle. Take him head on or use 
the pillars as cover so you can get in close. Once he is down, advance through the 
next section of piping to your next level. Mission: Malachi and Bane 2 This mission 
starts with the sound of sniper fire. Quickly climb up the ladder to your left and 
equip the sniper rifle. At the top, take out the sniper at close range and then set 
your aim on the one across the way. Quickly go into first person view with the 
sniper rifle and take out the two cops that are attacking Malachi on the bridge. 
Once these cops are down, the real battle starts. You now have to protect Malachi, 
Bane, and Ballard on the center walkway from the advancement of the SWAT team. There 
are three points to focus on. The far right piping, the boxes to the left end of the 
walkway, and the bridge that leads to the north wall near the center of the walkway. 
Sweep these three areas and take out any cops you can with the sniper rifle. Use 
your focus ability to slow down the action and improve your aim. Remember that if 
one of the rebels dies on the walkway, the mission starts over. Once you have 
cleared the room, an Agent will appear and send you running. Unfortunately for you 
he corners you in a dead end. Fortunately for you the key maker opens up a secret 
door in the wall and helps you escape. - The Chateau - Mission: The Great Hall Cut 
Scene, move to next chapter Mission: Shadows Run to the far end of the hall, chasing 
the vampire (yes vampire) that is running away. Continue on into the next hallway 
and watch the cut scene. Next level... Mission: The Attic After the cut scene, move 
out of the room you start in, into a larger section of the attic. Three vampires 
will drop from the ceiling. Handle them the same way you would handle a normal goon, 
just know that you cannot defeat them until you manage to stab them with the wooden 
stake. The attack with the wooden stake will be automatic once you have dished out 
enough damage. After you have dealt with the three vampires, Vlad will emerge from 
the previous room. Remember your battle with the Agent on the airplane. Vlad is just 
as tricky and just as tough. Use a combination of kicks, punches and throws, all in 
conjunction with the focus button. Wall kicks are a particularly useful against 
Vlad. After awhile, he will run away to lick his wounds. Once you are done here, 
exit through the double doors into a series of secret passages in the chateau. Take 
on any vampires that you encounter and push forward until you get to an open doorway 
at the end. Mission: Persephone's Bedroom Follow the objective arrow through the 
door on the left in Persephone's Bedroom. Run to the back of this closet and stock 
up on some weapons and health. Once you are ready, return to the main bedroom and 
prepare for a fight. Once you reemerge from the closet, you will find that Vlad and 
two vampires are waiting for you. Retreat backwards towards the bed in the room so 
as to ensure that only the vampires come after you. Vlad should not start to attack 
until you come within a certain distance of him. Mop the floors with the vampires 
and move on to Vlad. Vlad is relatively easy to handle now that he has a life bar 
and already know what to expect from him. Leg sweeps work extra well on Vlad, and 
wall kicks are not to bad either. Whittle away at his health and continue to throw 
everything you got at him. Eventually you will have him staggering and ready for the 
final blow. Once you have plunged the stake into his chest, exit Persephone's 
bedroom into a large hallway. Follow the hallway to the final double doors at the 
end. In this next hall, take the elevator to exit the level. Mission: Merovingian's 
Office Run down the stairs and through the open doorway. In the next room a lonely 
vampire will come crashing through the door, eager to play with you. Show him 
your "You're dead now" trick and enter Merovingian's office. Pick up the phone and 
talk to Sparks. Niobe will automatically pick up the old fashioned crossbow from the 
table as well. When you are done talking to Sparks another vampire will burst into 
the room looking for some actions. Guess these guys don't know how to knock. 
Conserve the crossbow for an up coming boss battle. Remove the vampire from the 
equation and through the previously locked door he opened. In the next room a 
vampire who feels that kicking a door in is an acceptable way of opening them once 
again greets you. *On a side note, The Merovingian must spend a small fortune each 
week just replaces broken doors and locks in his chateau* Anyway, silliness aside, 
show this one who's boss and move on down the hall. The next room you enter is an 
older style theatre. Since no movie is currently playing, go up to search the 
projector to see what is wrong. Just as you go to search the projector the 
projection engineer shows himself from behind the movie screen. Show him your 
distaste for a movie theatre without a movie. Just as you put the projection 
engineer out of his misery, the usher comes in to check everyone for their ticket 
stubs. Seeing how you broke into the movie illegally, he feels that the best 
punishment in order is death. Try reasoning with him, and if that doesn't work, show 
him what the after life must be like. Enter the doors that they had left open and 
exit through the backdoor to exit the level. *Sorry, I got bored of saying "take 
them out" or "take them down" so I decided to have fun with this last paragraph. 
Moving along...* Mission: Garage Hallway This level starts with a vampire taunting 
you. Quickly run up behind him and stab him through his back to shut him up. His 
friend will then emerge, not so pleased with your action. Give him a similar butt 
kicking and exit through the last door on the right to end this quick mission. 
Mission: Return to the Great Hall This is perhaps the most pointless "level" in the 
entire game. Simply take three steps and enter the open door in front of you to exit 
the level. If somehow you got lost on the way, Sparks will give you the brilliant 
advice "Try the open door." Don't hurt yourself on this one kids, its a roller 
coaster. Mission: The Dungeon After an "interesting" encounter with Persephone, you 
will find yourself in the Dungeon of the chateau. This level bares a stark 
resemblance to what I would image Martha Stewart's basement would look like. Follow 
the path open to you until you reach an old wine cellar. The gate that comes 
crashing down behind you does well to letting you know that you are expected. Two 
vampires will emerge from the far end of the cellar and try to stop your progress. 
Remind them why you are called "The biggest, most badest, MOFO on the planet." Well, 
they don't call you that yet, but give them a beating so bad that they will start 
to. Once these drones are dealt with, take a second to refill your focus and life 
bar before jumping down into the pit of the next room. This next room is where The 
Merovingian puts on his doll shows. Either that or he hosts his fights to the death. 
It is one of those, I forget. From the looks of your opponent in the center of the 
pit, it would appear that the doll show theory is out. The name of your new friend 
is Cujo. Just like the dog that liked the taste of human flesh, this Cujo is equally 
evil. Take an all out approach to this one. Throw on your focus and don't stop 
attacking. Cujo has better strength and speed then just about any opponent you've 
faced so far (expect of course if you avoided my advice and took on an Agent early 
on in the game). Just continue to be relentless and don't stop even if your focus 
meter gives out. Eventually Cujo will perform a counter attack that won't hurt you 
but it will give him enough time to gain the high ground. After Cujo has performed 
this move, he will jump up onto the upper edge of the pit and fire at you with a 
shotgun. Avoid his aim by moving closer to the edge of the pit he is closest to. 
Cujo will now sick his dogs on you. Not literally, but you will have to fight three 
regular goons before Cujo will hop back into the fray. Remember to keep your back to 
the wall nearest to Cujo. If you venture out into the middle of the pit he will fire 
at you with the shotgun. Let the three vampires come to you and dispose of them 
quickly. Once Cujo jumps back down into the pit, continue your relentless assault on 
him. Eventually you will drain his life away to zero. Just like any other vampire 
though, Cujo must be taken out with a steak to the heart. You can use the crossbow 
to aid in the process or you can perform a simple leg sweep to set you up for the 
dead. Once he is done for, climb out of the pit and exit through the hole he entered 
from. Mission: Cain and Abel While you are not the typical "Knight in Shining Armor" 
you are just about to save the damsel in distress. Follow the dungeon tunnels until 
you come to a cut scene. Open the door and pick up Niobe. Now is the time to get her 
out of there. Make a break for it. As you exit the torture room, you come across 
Cain and Abel. They apparently don't like that you are taking their prisoner away. 
Convince them to let the both of you go. The problem is that both Cain and Abel do 
not appear to be staying down for the count. Sparks suggest that you knock them into 
the prisoner's cells. Take his advice and knock each of them into the bars of a 
prisoner's cell. The prisoners will then grab their captors and hold them while you 
make a break for it. Before long, Ghost throws down a grenade to keep them from 
chasing after you. After the cut scene with the key maker, you head into the garage 
and right into trouble. Mission: Twins In Pursuit This one is pretty 
straightforward. Your goal here is to make your escape with the Twins in pursuit. 
Unlike the first driving mission, the area you are driving through is small and 
congested. Keep your foot on the gas and use Ghost's support to keep the Twins off 
your back. Once you come to another section of the highway that shows off daylight, 
your almost home free. Be prepared to make a quick turn or a even a U turn in order 
to follow the objective arrow to your exit. - The Highway - Mission: Chase Morpheus 
This mission is a little easier then the previous one. You now have more room to 
manuever and a better idea of what is on the road ahead. Agents will nag you during 
this mission, but nothing to serious that it will slow you down. Use Ghosts support 
as needed to keep people of your tail or to take on cop cars that you pull up next 
too. Keep driving at full speed until a cut scene plays where the agents give up 
their pursuit. Continue moving forward until the level ends Mission: The Truck This 
mission is practically identical to the last. The only difference is that there are 
no agents but far more police cars. Continue using Ghost when he is needed, and just 
keep your foot on the accelerator. Eventually you will catch up with the truck and 
end the level. - The Power Plant - Mission: Reactor Foundation Descend from the air 
duct and make your way down to the end of the long access hallway. Take on four of 
your garden variety security guards in the next room before moving on into the next 
tunnel. As you reach the ledge that overlooks the next area, peak around the corner 
to spot a few security guards lying in wait. Focus jump from your perch, down to the 
ground in order to get the jump on the security officers. They are spread out among 
these pillars so use the pillars for cover as you move in and dispose of the whoever 
you find. Once you are done, climb the ladders and the next section of wire framing 
till you reach an upper level of the construction. When you come to another set of 
wire framing, a guard will be lying in wait, just to the left of the make shift 
ladder. Quickly run up to him and take him out before he can get the jump on you. 
Once he is dealt with, climb the wire framing to the top of the construction. A 
sniper will have you pinned down in the next section. Keep your back against the 
wooden wall until Ghost is able to turn off the light that is shining on your 
position. Once the light is out, creep across the small ledge and climb up the last 
section of wire framing. From this vantage point, make a running focus jump over the 
gap to your right. A cut scene will play with Niobe disposing of the sniper. After 
the cut scene, Niobe will be on the bottom floor of the construction site. A large 
number of SWAT and security guards will infiltrate this area. Use the pillars and 
walls as cover so you can get in closer to perform the kills. Acquire as much ammo 
as you can. Follow the objective arrow until you come to a ladder. Clear out the 
area around the base of the ladder so that you do not have to worry about getting 
shot at as you climb up the ladder. At the top, turn around and make your way across 
the wooden bridges to the opposite side of the construction site. Continue following 
your objective arrow to an area below, at the rear of the construction site. Follow 
this passage you find to exit the level. Mission: This next area is littered with 
SWAT lying in wait for you. The best way to conserve ammo through this section is to 
get in close and perform a focus throw with a weapon equipped. If done correctly, 
Niobe should throw the attacker to the ground and kill them with only the use of one 
to three bullets depending on the gun. Clear this area and climb up the ladder at 
the end. In this next section, an enemy sniper has his sight set on you again. Since 
Ghost is not around to help you this time, you have to dodge the sniper fire. Use 
the stacks of lumber to give you support. Focus jump or dodge your way from one 
lumber pile to another to make your way through this section. This next area is also 
covered by a group of snipers. Just keep running through this section and take out 
the guards at the end before moving along into the next gauntlet. At the end of this 
tunnel, you will reemerge into yet another maze like section. SWAT has swarmed this 
area and will hide in many places, waiting for you. Move around the lower level and 
use the concrete slabs as cover. Again, a focus throw with a gun equipped should be 
a quick way to get rid of any pesky SWAT units. Once you are done clearing the area, 
climb the black ladder near the rear of the site. Kill the officer who fires on you 
as you get to the top of the ladder. Continue climbing until you get to a small 
wooden bridge. Cross this bridge and jump over to the next area to exit the level. 
Mission: Nuclear Shipping You start this level in the security office of the 
shipping dock. Easily take care of the two unarmed security guards, and exit into 
the main docking area. Run around the left side (your right) of the security office 
and come up behind the SWAT sniper on the roof of the truck. Take him out with some 
focus and a high powered machine gun. Climb up onto the truck and retrieve his 
sniper rifle. Take out any more SWAT you see at long range with the sniper rifle. 
Once you feel the area is secure, move in and head towards the doors near the rear 
of the dock area. Through these doors you face two choices; speed or kill count. You 
can easily make it through this room by performing a few focus dives and a few quick 
weapon disarms. If that is not your style, take is slow and use the cylinders for 
cover. The sniper rifle is a bonus here, but it may prove to be hard to use in close 
quarter combat. Either way your target is the silver door at the far end of the 
room. Through there you move on to the next level. Mission: Transformer Field At the 
start of this mission, equip the UMP. It has a decent size magazine, you should have 
a good supply of ammo for it, and there is a whole lot more where that came from. 
Exiting the door at the end of the hallway leads you into the main transformer 
conduit. This area is a section that collects most of the power that is directed 
through the transformer fields. Do a few focus dives to take out the three guards 
here. When the area is cleared, follow the incline up to the top of the tower. There 
you will find a handy weapon that will help you later on in the power plant. Now 
that you have this smoke grenade launcher, another SWAT unit will be right on your 
heels. They will emerge from a large docking door near where you entered the 
transformer field. There are only three of them so dispose of them as you wish. 
Continue on and follow the pointer to your next objective. You should come across 
three SWAT units within the next section. They are not too hard to take down, just 
keep on them and continue firing. Once you have reached the end of this large 
passage, the stage will be over Mission: Transformer Field 2 This mission is either 
the most boring or the most action packed depending on how you look at it. I 
personally feel that it is repetitive and drawn out. But hey, I'm here to give you 
strategy and not my opinion (right?). Instead of giving you an in depth walkthrough 
for this section I'll give you some advice. -Keep your weapons ready and reloaded at 
all times -Always use focus when taking a corner -Expect to be ambushed everywhere -
Whenever a path branches off from the objective arrow, it normally leads to a police 
officer and a health pick up -Retreat backwards and not forwards. If you continue 
moving forward with cops in tow, you will only pull them into more cops -Always 
regain your life and force meter after taking out a SWAT unit -Remember how import 
disarms can be Mission: Generator Turbine At the onset of this level, you start 
perched high above the concrete floor below. Across the large room you will see a 
building that houses the main control room for the nuclear power plant. Immediately 
below you, you may notice a SWAT sniper radioing that he has not seen you. Equip the 
gas grenade gun and walk to the edge of the pipe in front of you. In first person 
mode, aim at the main control room with the three SWAT units stationed within. Fire 
off a round of the grenade launcher to silence all of the SWAT team units in the 
room. Quickly equip a handgun or a machine gun and take out the sniper below you who 
is now alerted of your presence. Once the coast is clear, make your way to the floor 
of the room and enter the bottom level of the control room building. Two more SWAT 
units are in the first control room on the bottom floor. Dispose of them and make 
your way up to the second floor to trigger a cut scene. Exit the control building, 
back into the larger room outside. Follow the objective arrow through the following 
hallways to the exit of the level. Mission: Generator Turbine 2 After enter the next 
section of tunnels, you will come to one long tunnel that is flanked by small 
control rooms. The length of this hallway holds three groups of three SWAT units. 
Each SWAT team hides near or in the control room of each section. Make sure to focus 
your attacks at the units inside the control rooms first as they are harder to take 
on and will give you more trouble. Once each group is dealt with, hold back and 
refill your status bars before moving on. When this tunnel is clear, exit through 
the final door on the left. Take this next hallway into the lower passages of 
generator one. Follow these passages, and climb the two ladders on the other side to 
reach the top of the generator. At the top, set the charges to stop the generator. 
Once the fuse blows, two SWAT officers will drop from the ceiling and open fire on 
you. Focus dive back to the catwalk below your position. Use the strafe and focus 
button in conjunction to help you dodge the attacks of the officers. Remove the 
threat before moving on to the second generator. As you enter the containment room 
for generator two, two SWAT units will ambush you. Stop the officers dead in their 
tracks. Continue on the catwalks to generator room three. Here you will find a 
single SWAT officer in the central area. Take him out and climb down to his 
position. This will then set off an ambush. One officer will come at you from the 
catwalk you just climbed down from, and another two will lower from the ceiling in 
front of you. Neutralize all appropriate threats and make your way to generator room 
4. This area is riddled with walkways and stairs. Find your way through the maze and 
take on the two SWAT units you come across. Exit through this door once the room is 
cleared to exit the level. Now in generator room five, make your way up the stairs 
to the upper catwalk. Remove the single SWAT unit guarding the walkway. Just like in 
a previous room, when you make your way down to the central platform, a group of 
SWAT will ambush you. You can avoid this ambush, and the SWAT, by simply performing 
a force jump over the section and down the ladder on the end. Make your way to the 
bottom floor and through the door to exit the level. Mission: Core Control This 
level can be a very long and very arduous one if you do not have the proper 
equipment. Assuming that you have a sniper rifle, this section should be a lot 
easier. This level will take you from the catwalks that circle around the reactor 
room, and eventually the catwalks that circle the main reactor tower. Make sure to 
keep your focus bar full, and to keep your feet on the catwalk. A fall from the 
walkway will certainly be fatal. If you have a sniper rifle, target the first 
unsuspecting guard on the catwalk across from you. With him silenced, continue down 
the walkway to your right. After not too long, a single guard will come at you, 
running up the walkway. Dispose of him quickly and focus your attention on the 
officer on the central walkway system. Use the sniper rifle and the use of focus to 
take out your attackers as necessary. Further down the walkway, two guards will 
emerge from the door on your right. A focus dive and a few well-placed shots will 
remove the threat. Continue on through the rest of this section, manually targeting 
the units in the center of the reactor. The rest of this section should be easy as 
you progress forward. Once you have cleared a small section, regain your status bars 
and move on. Once you have reached the central walkways, you should have already 
cleared out most of the threats that were there. Make your way to the top of the 
central walkway to exit the level. Mission: Agent Escape Don't worry, this level 
isn't as hard as it sounds. First off, the level is small. Secondly, Sparks has 
injected Niobe with adrenaline. This will allow you infinite focus for the length of 
the level. Use it and don't be afraid of loosing it. The level starts with an Agent 
firing at you from above. Quickly duck into the air duct and make your way to the 
end. Fall through the grate at the end and fall to the floor below. You will now be 
surrounded by five SWAT units. Use the unlimited focus you have to destroy them with 
little struggle. Once the group is down, make your way to the end of the passage. 
Half way down the hallway, an Agent will come up behind you. Continue moving forward 
and jump into the lift. Follow this lift to the next level above you. Move towards 
the door to access the next section. A pair of guards flank the room from security 
booths above. Ignore them and focus run to the end of the room. Make your way to the 
window at the end to exit the level. That infinite focus really didn't seem 
necessary now did it? - Tea House - Mission: Tea House Time yet again for another 
one on one fight. Your opponent here is The Oracle's guardian, Seraph. He has 
challenged you to a fight to "test your resolve", as he puts it. Handle this fight 
in the same way that you handled the fight with The Agent and Cujo. Use your focus 
button and do not let up with your attacks. Make sure to conserve focus power when 
you manage to knock Seraph to the ground. This is an all out battle so do not 
hesitate to deplete your focus meter entirely. Once you have depleted the focus 
meter, dance around Seraph by using the counter button. You should be able to spin 
away from most of Seraph's attacks long enough for you to regain your focus meter. 
The counter button is your friend in this fight. If you have been practicing your 
timing then you should be able to counter every throw and a few regular attacks he 
throws at you. Not only will this save you some focus points, but it will also make 
you feel really cool in the process. For an added challenge, try to finish this 
fight with only using counters. It is tough but doable. Once you have depleted 
Ghost's life meter to below 25% he will stop the fight. Just like Ballard said when 
he fought Seraph earlier in the game "You just stopped because you were about to get 
your ass whooped" An interesting note here is that if you happen to loose to Seraph 
in your fight, the story will actually skip ahead to the final chapter. In the 
process, you will skip the next chapter that involves a midnight stroll through 
china town with a few hundred Agent Smith clones in tow. I suggest that you reset 
the game and challenge Seraph again until you are able to defeat him. The choice is 
yours, but on your first play through you should experience the entire story of the 
game. - Skyscraper - Mission: Vertigo Time to put on your running shoes. After the 
last cut scene, you find yourself inside a skyscraper that is under construction. An 
interesting twist in the story has you being pursued by a gaggle of Agent Smith 
clones. While you may be feeling a little confident about fighting an Agent after 
your last encounter, do not get any ideas here. Agents are tough, but Smith is 
tougher. Next to all of your weapon disarms will be countered, and most of your 
attacks will be blocked or dodged. Smith also has the regular habit of an Agent to 
carry a high caliber handgun in his breast pocket. For most of the next few levels, 
you will be dodging and receiving gunfire from this delightful weapon. Just remember 
these words of advice " Run, Run, Run, Run, Run, Jump, Run, Dodge, Run, Run, Side 
Step, and Climb." If for whatever reason you feel that the words "shoot" 
or "firearm" should be used to describe your actions, then you have obviously 
adopted the wrong strategy for this level. There are dozens upon dozens of Smith 
coming after you, and if you are lucky you can take out two or three. So just heed 
my advice and get moving. This level starts you in front of an elevator inside a 
skyscraper. Quickly turn to your left and make your way through the construction. 
Seconds later an Agent Smith will emerge from the elevator and open fire on you. 
Ignore him and move further through the construction. In front of you, you will see 
an opening in the hallway, make your way for this opening. As you approach it a 
Smith will break through the wall. Once again, ignore him and continue moving 
forward. In this section you have to climb up on the piles of lumber and jump into 
the next room. Navigate your way around the framework and into the next room. At the 
next corner, make a left and you will be met with a Smith closing on you. Instead of 
taking him head on, focus dive through the window next to you and enter the door. At 
the top of this flight of stairs, you can take a moment to catch your breath and 
refill your status meters. Once you are ready, move out onto the outer scaffolding 
surrounding the building. Run down the scaffolding and around the next corner. 
Ignore the Smith that opens fire on you from inside the next room (I hope that this 
is becoming a habit for you). Follow the scaffolding around the perimeter of this 
room and onto the next section. At the next corner you will see a wooden sign that 
reads "Caution." Instead of making a right here, run at the sign and focus jump 
through it. Hold the focus button down the entire time in order to make it to the 
next section of scaffolding. This will save you some time and just look cool in the 
process. Further ahead a Smith will fall from above you and collapse the plank you 
are on. Now on the scaffolding below you, quickly jump into the room to your right 
and through the window on the other side. Traverse this next section of turns and 
down the next slope. From here on out, you just have to keep following the 
scaffolding and avoiding any contact with the Smiths. Be careful not to get into 
hand-to-hand combat here as it can lead to you getting knocked off the side of your 
building and to your death. Once you have completed this obstacle course you will 
come to the end of an upward slope and make an automatic jump into the office in 
front of you. Inside a Smith will open fire on you from a neighboring room. Break 
through the two large doors in front of you and to the opposite end of the meeting 
room. As you run, Smith will fire at you through the sheet rock walls. Continue 
dodging his bullets. Eventually Smith will make his way to the far end of the room 
and barge through the wall. Run at him and focus dodge past him. Hurry and dash to 
the elevator behind him in the next room to finish the level. - China Town - 
Mission: Smiths Trap You now find yourself in China Town (to Sparks surprise). 
Unfortunately you are far from being out of the woods. Run through the door in front 
of you. In this room you will find a group of women using sewing machines. Ignore 
them since a Smith will emerge shortly from the room you just came from. Follow the 
objective arrow down the stairs on onto the street below. Take a quick right, 
avoiding the Smiths down the street to your left. Follow this next section of alleys 
until you come to an intersection. While the arrow tells you to go straight, take a 
left at Wo Ping Avenue to avoid having to backtrack and be cornered by a Smith. Move 
through this next section of streets with hopefully few encounters from any Smiths. 
Following the objective arrow, you will eventually come to a white door. Run through 
it and on to the alley in front of you. At the next corner you will see a wooden 
sign that reads "Caution." Instead of making a right here, run at the sign and focus 
jump through it. Hold the focus button down the entire time in order to make it to 
the next section of scaffolding. This will save you some time and just look cool in 
the process. Further ahead a Smith will fall from above you and collapse the plank 
you are on. Now on the scaffolding below you, quickly jump into the room to your 
right and through the window on the other side. Traverse this next section of turns 
and down the next slope. From here on out, you just have to keep following the 
scaffolding and avoiding any contact with the Smiths. Be careful not to get into 
hand-to-hand combat here as it can lead to you getting knocked off the side of your 
building and to your death. Once you have completed this obstacle course you will 
come to the end of an upward slope and make an automatic jump into the office in 
front of you. Inside a Smith will open fire on you from a neighboring room. Break 
through the two large doors in front of you and to the opposite end of the meeting 
room. As you run, Smith will fire at you through the sheet rock walls. Continue 
dodging his bullets. Eventually Smith will make his way to the far end of the room 
and barge through the wall. Run at him and focus dodge past him. Hurry and dash to 
the elevator behind him in the next room to finish the level. - China Town - 
Mission: Smiths Trap You now find yourself in China Town (to Sparks surprise). 
Unfortunately you are far from being out of the woods. Run through the door in front 
of you. In this room you will find a group of women using sewing machines. Ignore 
them since a Smith will emerge shortly from the room you just came from. Follow the 
objective arrow down the stairs on onto the street below. Take a quick right, 
avoiding the Smiths down the street to your left. Follow this next section of alleys 
until you come to an intersection. While the arrow tells you to go straight, take a 
left at Wo Ping Avenue to avoid having to backtrack and be cornered by a Smith. Move 
through this next section of streets with hopefully few encounters from any Smiths. 
Following the objective arrow, you will eventually come to a white door. Run through 
it and on to the alley in front of you. At the end of this street you will see the 
truck, where you started the level out on top of, to your right. If you had decided 
to have just turned right at the start of the level, you would have avoided all this 
running. Either way, turn left at this T intersection and to the end of the street. 
Run up the fire escape to the building on the left side of the dead end. Burst 
through the doors in the room above to exit to the next level. Mission: Hard Line 
Pursuit Run down the stairs in front of you. When you come to the first turn, you 
can make the turn or fall down the hole in the floor to the ground level. You will 
take some damage in the fall, but avoid a Smith. Make your choice and kick the door 
in to get to the street. Make a right out of the building and then a quick left on 
the street ahead. Avoid the cop and run down the long street in front of you. You 
will encounter another cop around a small curve in the road. Use your focus to 
deliver a quick punch kick combo and leave him on the ground long enough for you to 
make your getaway. This next corner leads to some bad news. The hard line that you 
were running to has just been blown sky high in front of you. Advance down the 
street towards the SWAT team set up in front of you. Do not bother with shooting at 
the cops. Keep running at them and eventually their SWAT vehicle will explode behind 
them, killing them in the process. Pick up the first aid kit if you were caught in 
the blast and climb up the ladder next to the vehicle. At the top of this ladder you 
will find a grenade launcher on the roof. It can be used to slow down Smith, but it 
won't keep him down for good. Run to the end of the roof and focus jump past the 
Smith who climbs up to greet you. Hit the street running and make your way to the 
end. Take a left and keep running forward to avoid the Smith on the roof to your 
left. At the end of the alley, make a slight right hand turn and run down the side 
of the canal. Do not turn to face the Smith behind you. If you do happen to get into 
a fight and get knocked into the water, it will be lights out. Run to the end of the 
building to your right and focus jump on to the top of the boxes that are next to 
the fence. Run through this next section, Smith free, to exit to the next level. 
Mission: The Virus Spreads You are almost home free. Keep your chin up, and your 
feet moving. Run up the flight of stairs to the butchery on the second floor. Run 
towards the elderly couple and the door behind them. Just as you are about to run 
past them, go into to focus and run to the end of the room. This should let you run 
right under the Smith who comes crashing down from the sky roof above. Exit the door 
and make a right. Run across the rooftop and focus jump off the end. Make sure to 
land on dry ground. Keep running and jump over the short wall in front of you. Take 
this next street to its far end. Run down the small alley to your left and take 
another left when you come to the waterfront. Follow the canal until you come to an 
open door to your left. Run in and take the exit on the opposite end of this room. 
Follow the objective arrow to the street in front of you. Take a right when you get 
to the street and avoid the Smith to your left. If you have some spare ammo you want 
to use, run down the street backwards and fire at Smith to keep him busy while you 
make your get away. At the end of this street, take the door on the left to exit the 
level. Mission: The Church Your last sanctuary could not come from a more welcoming 
place. You have one more group of rooftops to cross before you can get to the hard 
line and jack out. Start the level by running up the stairs. Climb this series of 
stairwells, making sure to stay one step ahead of the Smith who is coming up behind 
you. At the top, run to the far wall and take a left, make another quick left and 
around the corner. Climb this last set of stairs to the roof. Make a quick right and 
then focus jump to the rooftop ahead of you. Run around the left side of the 
building and focus jump again to the next rooftop. Take either side of this rooftop 
and then focus jump from the top of this rooftop, down onto the next one. If you 
have some focus to waste, use it and take the time to notice all the Smiths swarming 
around you from the sides. Keep pushing forward and traverse the small rooms that 
line the next two rooftops. Jump across the small plank and burst through the red 
door at the end. Run through the next room and make your way up the stairway at the 
end. If you happen to run down this flight of stairs, you'll be met with two unhappy 
Agent Smiths. At the top of the stairs, run across the rooftop and do not stop to 
let your pursuers to catch up. Run to the end and up the stairs to end the level. 
Watch the cut scene and catch your breath, you just survived another day in The 
Matrix. Mission: Tunnels of the Real This level is simple and straightforward. The 
pipes that are inside these tunnels are mostly window dressing. You can barrel 
through them with little to no loss of life or speed. Your main concern in this 
level is the sentinels and making sure that you keep moving forward. Niobe has the 
controls of the guns and the ship for this mission. Keep moving forward and subdue 
any sentinels that get in your way. If a sentinel happens to attach to your hull, 
slam into a pipe or the outer wall of the tunnel to scrape them off your ship. This 
level is quickly over, taking no more then three minutes to finish. Mission: The 
Rabbit Hole Just like the previous mission, this level is simple and 
straightforward. This time though, the tunnels are smaller and more diverse. Keep 
the Logos at full speed and outrun many of the sentinels on your tail. After a few 
minutes, a sentinel-tracking bomb will be fired at your ship. Your goal here is to 
outrun the bomb before it can latch on and detonate on your hull. Barrel through the 
tunnels at top speed to spread the distance between you and the bomb before it can 
explode. The game ends with a cut scene depicting the Logos, alone and stranded in 
the tunnels of the real. 







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