Paladin Faq - Guide for Final Fantasy XI
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Paladin Faq
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Table of Contents:
I. Introduction to My Guide
II. Paladin
a. Paladin Quest
b. Paladins Role in a Party
c. Tanking Advice
d. Paladin Job Combinations
e. Race Choice for Paladin
f. Ability/Trait List
g. Spell List
III. Paladin Equipment Recommendations
a. Lvl 1-10 Paladin
b. Lvl 11-20 Paladin
c. Lvl 21-30 Paladin
d. Lvl 31-40 Paladin
e. Lvl 41-50 Paladin
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I. Introduction to My Guide
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Welcome to my Paladin Faq guide. Im not very good at introductions, so uhh
yeah
youve read the other faqs before, dont screw around with this faq (selling it,
whatever), and I hope you get the best from every bit of it. I do have a Final
Fantasy XI official guide from BRADYGAMES that has helped me become the paladin
that I am now, so this guide has everything you need to know. Of course, I
encourage you to buy the guide (its only like $15.00 anyways
but then of course
there would be no point in me making this if you were all going to buy the guide
),
because my guide can only do so much. If you find any errors or for any reason want
to give me an e-mail, my e-mail address is [email protected].
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II. Paladin
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This section explains everything about the Paladin Job.
A. Paladin Quest
The Paladin quest is fairly challenging for a lvl 30 war going out on his own.
Id advise (if you dont have any help) that before you leave Kazham to get some
safety exp (because I guarantee you WILL die in Davoi), and deleveling right before
you finish this quest is not what you need to top off your day with a big smile on
your face.
To activate the Paladin Quest, go to Southern Sandy and head left from the west
gate entrance. Further down this road is a fork, take the right road and keep
heading forward until you head into a fort-type-of-thing. Keep making your way
into the structure until you find a man named, Balasiel. He will give you your
paladin quest. Talk to him, and he will give you his first task, by selecting yes
when he asks you for some training. This can be done before lvl 30, if you want to
get a head start on it.
Balasiel tells you to fetch an item, called the Revival Tree Root that can be
dropped from Spooks in King Ranperres Tomb. Or
save yourself the trouble and buy
one in the Auction House for around 200 gil. Once you have it, go back to Balasiel
and give him the root. You then obtain the Spatha, and by talking to him a second
time he assigns you his second task.
This also can be done before attaining lvl 30. Go to Ordelles Caves and bring
back the Stalactite Dew to him to prove you were there. Ordelles Caves can be
found in area (F-6) of La Theine Plateau. In the caves, head to area (G-7), near a
small waterfall. Examine the ??? and then quickly run over to the other ??? to
obtain your Stalactite Dew. Return to Balasiel, to get a Squire Certificate.
Almost done! (phew!)
The final task can be obtained after attaining lvl 30. Balasiel reads you a book
from the Book of Tasks. After he reads from it, go to Victory Square, and on the
castle wall tops is a guard, Cahaurme. Talk to her and your receive the Book of the
East. Then talk to the second guard, Baurise, who will give you the Book of the
West. Now, to Davoi.
Davoi can be found in the lower right corner of Jugner Forest. Youll immediately
recognize the beastmen banners held up at the entrance. Inside, head to area (E-
10), using the waterways to avoid Orcs. Sneak and Invisible always helps. If you
have trouble getting there, try doing a /sea to find someone at a high level to
help you. Worked with me.
(H-10) contains a Disused Well, and inside it, the Knights Soul, the last
piece to your Paladin quest. You might have to fight a slime monster to get to it,
though, so be prepared for anything. After obtaining the Knights Soul, head back
to Sandy and give Balasiel one last return. Hell give you a Kite Shield, and the
ability to use Paladin. Congratulations. Youre now a Paladin.
B. Paladins Role in a Party
For those of you who dont know what a tank is
I feel sorry for you. I dont
know how you made it this far. But for those of you who do, congratulations.
Paladins do nothing but tank. And theyre well suited for it.
Tanks take the hits from the enemy. When the puller of the party (the guy who
goes out to find a monster, then brings it back to the party so they can fight it)
brings in a monster, the tank uses Provoke to gain hate, and that hate makes the
monster attack the tank. Hate is only liked by tanks. If a lot of hate is on the
tank, thats a good thing. High level spells like Cure III might attract a
monsters attention, straying the monster away from the tank, and at the person who
casted it. This means, that the caster caused enough hate that the total of hate
she/he had was greater than the amount the tank had. To balance hate out, a tank
can use Provoke every 30 seconds, to maintain hate. Why tank? So that the damage
isnt spread out on everyone. If one person takes damage, the healer (the white
mage), only has to focus on healing one person. Besides youd rather have one
person who can take hits tanking rather than one who dies in two hits of the enemy.
Bottom line, Paladins tank, nothing else. If a party ever told you to be the DD
(damage dealer), give them the . . . and disband the hell out of that party.
C. Tanking Advice
Tanking is not too difficult to master. Its not as easy as being a DD, because
you have to constantly make sure the monster is attack you, and only you. Below is
some tanking advice.
Paladins at the levels of 10-14 should start every battle by: Provoke -> cast
Cure on his/herself -> use Provoke every 30 seconds (you can see a timer on
your ability menu) to keep hate on you -> if agro (hate) is lost, use Cure on
yourself until either the hate is back on you, or your Provoke is ready (in which
case you would use Provoke) -> continue to cast Cure on his/herself when HP gets
low to keep hate.
Paladins at the levels of 15 -> 29 should start every battle by: Provoke ->
Shield Bash (if its ready) -> cast Cure II on his/herself -> use Provoke every 30
seconds -> use Cure II on yourself to gain hate if Provoke isnt ready -> continue
to cast Cure/Cure II on his/herself when HP gets low to keep hate.
Paladins at the levels of 30 ->54 should start every battle by: Provoke -> Shield
Bash (if its ready) -> Sentinel (if its ready) -> cast Cure III on his/herself ->
use Provoke every 30 seconds -> use Cure III on his/herself if Provoke isnt ready -
> continue to cast Cure II/Cure III on his/herself when HP gets low to keep hate.
Paladins at the levels of 55 and higher should get the basic idea by then. Heres
a shorter version of what to do for quick reference:
Monster comes in -> Provoke -> Shield Bash -> highest Cure spell on self ->
continue to cast cure on self to maintain hate -> use Provoke every 30 seconds.
D. Paladin Job Combinations
Below are some Job combinations involving the Paladin.
Paladin as a Main Job
Paladin/Warrior Rating: 10/10 (best tank you'll find)
The only combination that should ever be used in parties. With Provoke, Defender,
Double Attack, and the occasional Defense Boost, Paladin/Warriors are the ultimate
tanks.
Paladin/White Mage Rating 8/10 (not in parties)
This combination is quite useful when soloing (although high levelers dont
solo). With the added MP bonus the White Mage sub Job gives you, hate would be very
easy to gain, however Paladins cannot rely only on magic alone to keep hate.
Warrior should always be subbed in parties.
Paladin/Dark Knight Rating 0/10 (just don't do it)
This combination is the best combination in the game. Thats what you would think
at first. But in the end, what you get is an added bonus to Strength from Dark
Knight, and a deduction to Vitality. Basically, a Warrior without Double Attack, or
Berserk
not to mention Provoke. NEVER USE THIS COMBINATION.
Paladin as a Sub Job
Warrior/Paladin Rating 8/10 (low MP, but a good Vitality)
Warrior/Paladins get improved HP and Vitality but lack MP. Paladins as a main
Job barely has enough MP on its own, and when you sub Paladin it halves the already
seemingly halved MP. What you get is a Warrior that can cast a few cures, then has
to rest up to gain back what little they have.
Beastmaster/Paladin Rating 8/10 (helpful for soloing, which bst do)
This combination is great for Beastmasters. Although the same applies to
Beastmaster as Warrior does when subbing Paladin, the extra curative MP comes in
handy in difficult situations.
E. Race Choice for Paladin
Every race has its pros and cons of every Job. Below is a list of what races do
well in what with the Paladin.
Hume Paladins Rating 9/10
Decent HP and mix of other stats. With an MP supply that comes second only to
Tarutarus. In my opinion, they can keep hate better in parties than Elvaan or Galka
with the added MP. As for their lower HP compared to the other two races, they have
enough MP to make up for the lost HP and more. Personally, my favorite combination
of race and Job.
Mithra Paladins Rating 8/10
Decent HP and mix of other stats. Just like the Hume Paladins, with the exception
to their high Dexterity and Agility scores. Although they have lower Vitality than
the Humes, they have higher Agility, to evade a handful of attacks thrown at them.
Elvaan Paladins Rating 9/10
Considered the best Paladin race to choose to most. With more HP than Humes or
Mithras, and excellent Strength and Vitality scores to match, Elvaans only flaw is
their low MP. However, their Mind score can increase the potency of their cure
spells, allowing more HP to be recovered, and in turn, more hate added.
Galka Paladins Rating 9/10
Another favored race of the Paladin. With the best HP and Vitality in the game,
Galka Paladins resemble towering walls. Just like Elvaan, they too lack MP, but
they dont have the high Mind score like the Elvaan to make up for it.
Tarutaru Paladins Rating 7/10
Tarutaru Paladins are not the greatest choice to pick, for they have low HP and
Vitality, both which are needed to support a Paladins needs. What they do have, is
MP, LOTS of it. And if they keep a close eye on their HP they can keep their hate
and their HP up all at once.
F. Ability/Trait List
Job Abilities
-Ability- -LVL- -Interval- -Duration- -Effect-
Invincible | 1 | 2:00:00 | 0:00:30 | Ignores physical damage.
Holy Circle | 5 | 0:05:00 | 0:03:00 | Resist Undead to all
party members.
Shield Bash | 15 | 0:10:00 | N/A | Stuns target. Minor hate.
Sentinel | 30 | 0:05:00 | 0:00:30 | Enhances defense.
Cover | 35 | 0:05:00 | N/A | Stands yourself between
pty member.
Rampart | 62 | 0:05:00 | 0:00:30 | Enhances def of all party
members.
Job Traits
-Trait- -LVL- -Effect-
Undead Killer | 5 | Gives you an edge when fighting Undead.
Defense Bonus | 10 | Improves your defense against physical attacks.
Resist Sleep | 20 | Gives you a slight resistance against sleep.
Defense Bonus | 30 | Improves Defense Bonus trait.
Resist Sleep | 40 | Improves Resist Sleep trait.
Defense Bonus | 50 | Improves Defense Bonus trait.
Resist Sleep | 60 | Improves Resist Sleep trait.
Defense Bonus | 70 | Improves Defense Bonus trait.
Resist Sleep | 75 | Improves Resist Sleep trait.
G. Spell List
-Spell- -LVL- -MP- -Effect-
Cure | 5 | 8 | Restores targets HP.
Banish | 7 | 18 | Deals light elemental damage to an enemy.
Protect | 10 | 9 | Enhances targets defense.
Cure II | 17 | 24 | Restores targets HP.
Shell | 20 | 18 | Enhances targets magic defense.
Cure III | 30 | 46 | Restores targets HP.
Protect II | 30 | 28 | Enhances targets defense.
Banish II | 34 | 74 | Deals light elemental damage to an enemy.
Flash | 37 | 25 | Temporarily blinds target. Good agro.
Shell II | 40 | 37 | Enhances targets magic defense.
Protect III | 50 | 46 | Enhances targets defense.
Raise | 50 | 150 | Revives target from KO.
Cure IV | 55 | 88 | Restores targets HP.
Holy | 55 | 100 | Deals light elemental damage to an enemy.
Shell III | 60 | 56 | Enhances targets magic defense.
Protect IV | 70 | 65 | Enhances targets defense.
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III. Paladin Equipment Recommendations
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This section gives you examples of how I leveled my Paladin.
A. Level 1-10 Paladin
Weapon: lvl 1 Bronze Sword, lvl 7 Xiphos, lvl 9 Spatha
Shield: lvl 1 Lauan Shield, lvl 8 Maple Shield, lvl 9 Aspis
Head: lvl 1 Bronze Cap, lvl 7 Leather Bandana, lvl 10 Faceguard
Body: lvl 1 Bronze Harness, lvl 7 Leather Vest, lvl 10 Scale Mail
Hands: lvl 1 Bronze Mittens, lvl 7 Leather Gloves, lvl 10 Scale Fingered
Gauntlets
Legs: lvl 1 Bronze Subligar, lvl 7 Leather Trousers, lvl 10 Scale Cuisses
Feet: lvl 1 Bronze Leggings, lvl 7 Leather Highboots, lvl 10 Scale Greaves
Ear1: lvl 10 Onyx Earring
Ear2: lvl 10 Onyx Earring
Ring1: lvl 1 San dOrian Ring, lvl 1 Bastokan Ring, lvl 1 Windurstian Ring
Ring2: lvl 1 Ascetics Ring, lvl 10 Saintly Ring
Neck: lvl 7 Justice Badge
Back: lvl 4 Rabbit Hide
Waist: lvl 7 Leather Belt
B. Level 11-20 Paladin
Weapon: lvl 11 Bee Spatha, lvl 18 Fire Sword
Shield: lvl 9 Aspis, lvl 20 Decurions Shield
Head: lvl 10 Faceguard, lvl 17 Lizard Helm
Neck: lvl 7 Justice Badge
Body: lvl 10 Scale Mail, lvl 17 Lizard Jerkin
Hands: lvl 10 Scale Mittens, lvl 17 Lizard Gloves
Legs: lvl 10 Scale Cuisses, lvl 17 Lizard Trousers
Feet: lvl 10 Scale Greaves, lvl 17 Lizard Ledelsens
Ear1: lvl 10 Onyx Earring
Ear2: lvl 10 Onyx Earring
Ring1: lvl 1 home nation ring, lvl 14 Stamina Ring
Ring2: lvl 10 Saintly Ring, lvl 14 Stamina Ring
Back: lvl 4 Rabbit Mantle, lvl 12 Travelers Mantle, lvl 18 Dhalmel Mantle
Waist: lvl 15 Warriors Belt+1
C. Level 21-30 Paladin
Weapon: lvl 18 Fire Sword, lvl 22 Kaiser Sword, lvl 27 Gladius
Shield: lvl 20 Decurions Shield, lvl 28 Kite Shield
Head: lvl 21 Beetle Mask, lvl 24 Iron Mask, lvl 29 Eisenschaller
Neck: lvl 7 Justice Badge, lvl 26 Holy Phial
Body: lvl 21 Beetle Harness, lvl 24 Chainmail, lvl 29 Eisenbrust
Hands: lvl 21 Beetle Mittens, lvl 24 Chain Mittens, lvl 29 Eisenhentzes
Legs: lvl 21 Beetle Subligar, lvl 24 Chain Hose, lvl 29 Eisendrechings
Feet: lvl 21 Beetle Leggings, lvl 24 Greaves, lvl 29 Eisenschuhs
Ear1: lvl 10 Onyx Earring
Ear2: lvl 10 Onyx Earring
Ring1: lvl 14 Stamina Ring
Ring2: lvl 14 Stamina Ring
Back: lvl 18 Dhalmel Mantle, lvl 28 Wolf Mantle
Waist: lvl 15 Warriors Belt +1
D. Level 31-40 Paladin
Weapon: lvl 32 Strider Sword, lvl 36 Holy Sword, lvl 38 Divine Sword
Shield: lvl 28 Kite Shield
Head: lvl 29 Eisenschaller, lvl 40 Iron Musketeers Armet
Neck: lvl 26 Holy Phial
Body: lvl 29 Eisenbrust, lvl 40 Breastplate
Hands: lvl 29 Eisenhentzes, lvl 40 Iron Musketeers Gauntlets
Legs: lvl 29 Eisendrechings, lvl 40 Cuisses
Feet: lvl 29 Eisenschuhs, lvl 40 Iron Musketeers Sabatons
Ear1: lvl 10 Onyx Earring, lvl 35 Wing Earring/lvl 33 Pigeon Earring
Ear2: lvl 10 Onyx Earring, lvl 35 Wing Earring/lvl 33 Pigeon Earring
Ring1: lvl 14 Stamina Ring/lvl 40 Electrum Ring
Ring2: lvl 14 Stamina Ring/lvl 40 Electrum Ring
Back: lvl 28 Wolf Mantle, lvl 37 Cavaliers Mantle
Waist: lvl 15 Warriors Belt +1
E. Level 41-50
Weapon: lvl 32 Strider Sword, lvl 42 Honor Sword, lvl 47 Knights Sword,
lvl 50 Tactic Magicians Espadon
Shield: lvl 28 Kite Shield, lvl 43 Heater Shield
Head: lvl 40 Iron Musketeers Armet
Neck: lvl 26 Holy Phial
Body: lvl 40 Breastplate, lvl 45 Brigandine Armor, lvl 50 Iron Musketeers
Cuirass
Hands: lvl 40 Iron Musketeers Gauntlets
Legs: lvl 40 Cuisses, lvl 50 Iron Musketeers Cuisses
Feet: lvl 40 Iron Musketeers Sabatons
Ear1: lvl 35 Wing Earring/lvl 33 Pigeon Earring
Ear2: lvl 35 Wing Earring/lvl 33 Pigeon Earring
Ring1: lvl 14 Stamina Ring/lvl 40 Electrum Ring
Ring2: lvl 14 Stamina Ring/lvl 40 Electrum Ring
Back: lvl 37 Cavaliers Mantle
Waist: lvl 48 Life Belt
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That's the end of my faq, so please give me an email at [email protected]
and tell me what you thought. Author's always like a complement! <(^_^)>



