Perfect Guide - Guide for Super Mario 64 DS
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★Super Mario 64 DS "PERFECT GUIDE"★ By Gavin Song Contents: 1.Controls 2.Specials 3.Course 1:Bob-omb Battlefield 4.Course 2: Whomp's Fortress 5.Course 3: Jolly Roger Bay 6.Course 4: Cool, Cool Mountain 7.Course 5: Big Boo's Haunt 8.Course 6: Hazy Mazy Cave 9.Course 7: Lethal Lava Land 10.Course 8: Shifting Sand Land 11.Course 9: Dire, Dire Docks 12.Course 10: Snowman's Land 13.Course 11: Wet-Dry World 14.Course 12: Tall, Tall Mountain 15.Course 13: Tiny-Huge Island 16.Course 14: Tick Tock Clock 17.Course 15: Rainbow Ride 18.Secret Stars 19.Princess Peach's Rec Room 20.Unlockables Controls: Basics Jump "B" Run "Y" Attack "A" Camera "X" Camera "L" Duck "R" Pause "start" Move "D-Pad" Moves Backward Somersalt: "R"(hold)+"B" Sideflip: Run one way then press the D-Pad the other way and jump at the same time. Triple-Jump: Jump Forward,jump,and jump again as you touch the ground. Long-Jump: Run Forward then Duck and Jump Wall-Jump: Jump at a wall then jump again in mid-air Specials: You can get specials from the Power-Flowers.You can get them from red blocks. Yoshi Special:Breathing Fire (Press A) Mario Special:Floating (Press B) Luigi Special:Invisibility Wario Special:Metal Wario Course 1:Bob-omb Battlefield: Star 1: Big Bob-omb on the Summit Work your way to the very top of the mountain and defeat the Big Bob-omb for the Star. From where you begin Course 1, follow the dirt path over the wooden bridge. Continue past the Big Chomp, then over the unstable wooden bridge. Go right through the opening in the metal fence. Go right and cross the small pit with rolling balls. Follow the dirt path up the mountain, making sure to avoid all of the large black rolling balls. At the top of the mountain, talk to the Big Bob-omb. Defeat him for the Star. Star 2: Race against Koopa the Quick Talk to the Koopa and agree to race him to the mountaintop. If you win, he'll give you a Star. You can only complete this objective as Mario. If you are not Mario, check the Touch Screen for the location of the nearest Mario Hat. Collect it, then come back to Koopa to race. The race calls for you to follow the same path you took to reach the Big Bob-omb at the top of the mountain. From where you begin Course 1, follow the dirt path over the wooden bridge. Continue past the Big Chomp, then over the unstable wooden bridge. Go right through the opening in the metal fence. Go right and cross the small pit with rolling balls. Follow the dirt path up the mountain, making sure to avoid all of the large black rolling balls. Star 3: 5 Silver Stars Collect the five Silver Stars scattered throughout the area, then collect the Star near the entrance. Collect the stars in any order. All Stars are visible on the Touch Screen Map. Any time you are hit by an enemy, you will drop one of the stars you have collected. One Star is above the tree near the entrance. One Star is attached to the Chomp's chain. One Star is inside a tree on the left side of the course. One Star is in a flower patch on the far side of the course. One Star is carried by a Goomba at the base of the mountain. Star 4: Big Bob-omb's Revenge Work your way to the very top of the mountain and defeat the Big Bob-omb for the Star. You must defeat the Big Bob-omb as Mario this time. Collect the Mario Hat on your way up the mountain. From where you begin Course 1, follow the dirt path over the wooden bridge. Continue past the Big Chomp, then over the unstable wooden bridge. Go right through the opening in the metal fence. Go right and cross the small pit with rolling balls. Follow the dirt path up the mountain, making sure to avoid all of the large black rolling balls. There is a Goomba wearing a Mario Hat about halfway up the mountain. Destroy it to collect the hat. At the top of the mountain, talk to the Big Bob-omb. Defeat him for the Star Star 5: Mario Wings to the Sky Get the Wing Cap from the floating island, then fly through the five rings of yellow coins. Collect the Yellow Coin in the center of each ring in order to make a Star appear near the four wooden posts. After locating the Red Switch Block in the Tower of the Wing Cap, use the Cannon to reach the floating island. Jump into the Red Exclamation Block to obtain the Wing Cap, then use the Cannon to shoot yourself into the ring of Yellow Coins. Fly through all five rings and collect the Yellow Coin in the center of each ring in order to make a Star appear near the four wooden posts. Star 6: Find the 8 Red Coins There are eight Red Coins scattered throughout the course. Six of the Red Coins are out in the open, one is under the concrete bridge near the large metal gate (this is the most-missed coin), and one is located on the small island in the sky. After you collect all eight Red Coins, the Star will appear near the four wooden posts. You can collect the eight Red Coins in any order. One is located above the two moving platforms near the Big Chomp. One is located on top of a rock in the grassy field. One is located above the wooden post that the Big Chomp is chained to. One is located underneath the concrete bridge near the metal gate. One is located on the grassy hill near the bottom of the mountain. One is located on top of a tree that is on the island in the sky. Two are located next to the four wooden posts in the grassy field. Star 7: Behind Big Chomp's Gate From where you begin Course 1, follow the dirt path to the stationary wooden bridge. Continue left to the Chain-Chomp, then quickly Stomp the wooden post that he's chained to. Repeat this two more times until the Chain-Chomp breaks free and opens the gate for you. Enter the small opening behind the gate to collect Star 7. Star 8: Collect 100 Coins You can collect 100 coins using any of the Star objectives. Although we don't have directions to locate the coins, you'll find 146 coins on the course. A Blue Coin equals five Yellow Coins. A Red Coin equals two Yellow Coins. Course 2: Whomp's Fortress Star 1: Chip off Whomp's Block Work your way to the very top of the Fortress and defeat the Giant Whomp. From where you begin Course 2, jump onto the ledge. Double Jump onto the top of the stone wall. Follow the path up to the wooden sign. Turn left and follow the path to the sleeping Piranha Plant. Tiptoe past the plant, then cross the collapsing bridge. Cross the wooden plank. Wait for the revolving wooden platform to reach the ledge you are standing on. Walk onto the center of the platform, then ride it to the other side. Continue right past the two Small Whomps. Ride one of the platforms to the top of the Fortress. Once at the top of the Fortress, talk to the Giant Whomp, then battle him to receive the Star Star 2: To the Top of the Fortress Work your way to the very top of the Fortress by following the same path you did to locate the Giant Whomp. Climb to the top of the tower to obtain a Star. From where you begin Course 2, jump onto the ledge. Double Jump onto the top of the stone wall. Follow the path up to the wooden sign. Turn left and follow the path to the sleeping Piranha Plant. Tiptoe past the plant, then cross the collapsing bridge. Cross the wooden plank. Wait for the revolving wooden platform to reach the ledge you are standing on. Walk onto the center of the platform, then ride it to the other side. Continue right past the two Small Whomps. Ride one of the platforms to the top of the Fortress. Jump across the platforms to reach the top of the tower for a Star. Star 3: Shoot into the Wild Blue From where you begin Course 2, jump onto the ledge. Double Jump onto the top of the stone wall. Go left through the shallow water field and talk to the Pink Bob-omb to activate the Cannon. Drop into the Cannon. Aim the crosshairs down and left until you see a ledge with a flagpole. Aim the crosshairs at the center brick column, then move them up until the left and right triangles are above the top brick platform. Shoot out of the Cannon. If successful, you will collide with the center column; If not, try again. Finally, slide down the small pole and collect the Star on the ledge below. Star 4: Red Coins on the Floating Isle There are eight Red Coins scattered throughout the course. After you collect all eight, a Star will appear near the entrance of the course. You can collect the coins in any order. One is located above the moving block near the entrance. One is located above the Blue Thwomp near the entrance. One is located behind the sleeping Piranha Plant. One is located on the narrow ledge between the two sleeping Piranha Plants. One is located in the flower patch at the opposite end of the Course. One is located next to the revolving platform. Two are located on top of the floating islands in the sky. Star 5: Fall onto the Caged Island Collect the Star that's located inside the floating caged island in the sky. From where you begin Course 2, jump into the tree and awaken the friendly Owl. Grab the Owl by holding the A Button, then allow the Owl to fly you above the Fortress. Once directly over the caged island, let go of the Owl and drop down onto the Star Star 6: Blast Away the Wall From where you begin, jump onto the small ledge next to the stone wall, then Double Jump onto the top of the stone wall. Go left through the shallow water field and jump into the Cannon. Aim the crosshairs at the top-right corner of the right wall that appears below the moving wooden platform. Shoot Mario into the wall to break off the corner and reveal a Star. To reach the Star, either re-enter the Cannon and shoot yourself into it, or climb up the Fortress and drop down onto it. Star 7: Switch Star of the Fortress From where you begin, go right and follow the grassy path. Jump across the first gap. Locate the red block within the wall alcove and Stomp it to destroy it. Step on the star switch. Continue following the path, jumping over the fences and gaps, to reach the Star before it disappears. If the Star disappears, return to the star switch and step on it again. Star 8: Collect 100 Coins You can collect 100 coins using any of the Star objectives. You'll find 141 coins on the course. A Blue Coin equals five Yellow Coins. A Red Coin equals two Yellow Coins. Course 3: Jolly Roger Bay Star 1: Plunder in the Sunken Ship Enter the water and swim to the other side of the lake. Swim down to the bottom to discover a Sunken Ship guarded by an Eel. After approximately two minutes, the giant Eel will swim out of the window. Enter the Sunken Ship. Open the chest to drain the water. Climb the platforms to reach the Yellow Exclamation Block at the other end of the ship. Jump into the block to obtain the Star. Star 2: Can the Eel Come out to Play? Jump into the lake, then swim down into the deep section of water, nearest to the ship, until you locate the Eel popping its head out of an opening in the seawall. Swim in front of the Eel to lure it out of its cave, then carefully swim behind the Eel and touch the Star on its tail. This can be tricky, because the Eel moves in many different directions. If the Eel re-enters the cave, simply lure it back out and try again. Star 3: Treasure of the Ocean Cave Swim to the deep section of water and locate a cave within the seawall. Swim through the cave's tunnel to reach a secluded dry area with falling pillars. Follow the path to the end of the cave and open the chests in the following order: Open the chest at the rear of the room; open the chest to the left of the first chest you opened; open the chest on the far right side of the room; and then open the remaining chest to receive the Star. Star 4: Red Coins on the Ship Afloat There are eight Red Coins scattered throughout the course. Four of the Red Coins are found underwater inside the clam shells, one is located near the Pink Bob-omb and three are located on the Ship. After you collect all eight Red Coins, the Star will appear on the Ship. You can collect the eight Red Coins in any order. Star 5: Blast to the Stone Pillar From where you begin Course 3, follow the shoreline to the right until you reach some water. Swim forward to the small piece of land with the Pink Bob-omb on it. Talk to her to activate the Cannon. Swim to the small rock island near the entrance of the course, with a Cannon in it. Enter the Cannon. Move the crosshairs down and to the right until you see three stone pillars sticking out of the water. Aim the top and bottom triangles so they are covering the far-left pillar, then move the crosshairs up about 2 inches above the pillar. Shoot out of the Cannon and grab onto the far-left stone pillar. If you miss, make the proper adjustments in the aiming, then try it again. Once on the stone pillar, face away from the Star, then jump over to the ledge to collect it. Star 6: Switch Star of the Bay You need to play as Luigi to get this Star. Swim to the deep section of water and locate a cave within the seawall. Swim through the cave's tunnel to reach a secluded dry area with falling pillars. Hit the Red Block for a Power Flower to make Luigi Invisible. Follow the right wall to locate a star switch next to a wooden sign. Step on it to make a Star appear. Follow the path to the end of the cave to collect the Star. Star 7: Through the Jet Stream You need to use Wario to swim into the jet stream and collect the Star. From the beginning of Course 3, swim out to the Red Exclamation Block located on the right side of the lake. Jump into the block and touch the Power Flower to become Metal. Jump into the water toward the ship. After sinking to the bottom, quickly jump into the jet stream and collect the Star. Star 8: Collect 100 Coins You can collect 100 coins using any of the Star objectives. You'll find 104 coins on the course. A Blue Coin equals five Yellow Coins. A Red Coin equals two Yellow Coins. Course 4: Cool, Cool Mountain Star 1: Slip Slidin' Away Jump on top of the cabin near the entrance of the course, then enter the chimney. Once inside, slide down to the bottom of the Snow Slide, then exit through the wooden door and collect the Star. If you are having difficulties safely reaching the bottom of the slide, there's a shortcut that will make things a little easier for you. The shortcut is located in the first tunnel you pass through. While sliding through the tunnel, look for a row of five Yellow Coins that are lined up in the direction of the right wall. Follow the path into the wall to locate a hidden passageway. This shortcut will take you straight to the end of the slide. Star 2: Li'l Penguin Lost Go to the top of the mountain and pick up the Baby Penguin, then carry it to the bottom of the mountain. Bring the Baby to its mother and she will give you the Star. To get to the Baby Penguin: From where you begin Course 4, jump up onto the Cabin's chimney, then jump up to the top of the mountain. Stand next to the Baby Penguin and press the A Button to grab onto it. To return it to its Mother: Slide down the mountainside until you reach the wooden bridge with the two jumping Snowmen. Carefully walk across the wooden bridge, then continue down to the bottom of the mountain. With the Baby Penguin in hand, talk to the Mother Penguin to receive the Star. Star 3: Big Penguin Race Race the Big Penguin down the Snow Slide to win a Star. Jump on top of the cabin near the entrance of the course, then enter the chimney. Once inside, talk to the Big Penguin and agree to race him down the Snow Slide. If you win without cheating, the Penguin will give you a Star. Practice is the key to winning this race. If you re-enter the Star 1 objective, you can practice reaching the bottom of the slide. To quickly reach the bottom, hold forward on the Control Pad and avoid touching any of the walls. Star 4: Frosty Slide for 8 Red Coins There are eight Red Coins scattered throughout the course. Six are found out in the open, one is located behind the ice column near the center of the mountain, and one is located at the top of the tram. After you collect all eight Red Coins, the Star will appear on the other side of the broken rope bridge near the center of the mountain. You can collect the eight Red Coins in any order. One is encased in ice near the entrance of the course. One is encased in ice by the ice wall on the mountainside. One is located near the big Snowman at the bottom of the mountain slide. One is located above the snow covered tree near the Mother Penguin. One is located on the other side of the wall to the right of the Mother Penguin. One is located on the small platform underneath the mountainside. One is located at the top of the tram. One is located on the broken rope bridge near the jumping Snowmen. Star 4 will appear on the other side of the broken rope bridge. Star 5: Snowman's Lost His Head From where you begin Course 4, jump up onto the cabin's chimney, then jump up to the top of the mountain. Go left. Drop down to the wooden platform and talk to the Snowman's body. The body will start rolling down the mountain slide. Race the body down to the Snowman's head at the bottom of the mountain slide. You cannot take any shortcuts. If you jump off the mountainside, the Snowman's Body will not follow Mario into the Snowman's head. Quickly stand to the left or the right side of the Snowman's head and wait for the body to bounce into the head. If it doesn't work, restart the objective and try it again. Afterward, talk to the Snowman to receive the Star. Star 6: Mario's Super Wall Kick If you haven't spoken with the Pink Bob-omb yet, you must first do so. Then, enter the Cannon near the base of the tram. Move the crosshairs down and left until you see a ledge with a snow-covered tree on it. Aim the crosshairs so the center is about two inches above the tree, then shoot out of the Cannon. If successful, you'll grab onto the tree; if not, try again! Follow the narrow path around the mountain, then Long Jump over the large gap. Continue up the path, then back to the right until you reach a blue wall. Wall Kick off the blue wall and land on the ledge to the left. Continue up the path and time a Double Jump so that the second jump is near the end of the path. If timed correctly, you can then Wall Kick off the upper portion of the wall and land on the ledge to the right. Carefully walk across the icy bridge and collect the Star. Star 7: Switch Star of Cool, Cool Mountain You need to play as Wario to collect this Star. Go to the bottom of the mountain and jump onto the tram. Ride the tram halfway up, then jump onto the small floating island with the Pink Bob-omb. Step on the Star Switch, then jump off the island towards the Mother Penguin to ride the air current towards the Star. Continue forward to a frozen pond with the Star inside. Stomp the ice to destroy it and collect the Star. Star 8: Collect 100 Coins You can collect 100 coins using any of the Star objectives. You'll find 154 coins on the course. A Blue Coin equals five Yellow Coins. A Red Coin equals two Yellow Coins. Course 5: Big Boo's Haunt Star 1: Go on a Ghost Hunt There are many Boo Buddies scattered throughout the Haunted House. In order to obtain the Star, you need to defeat at least five of them. If you search the first floor, you will find two Boo Buddies inside the room at the rear entrance of the house. One is in the room with the Mr. I enemy. One is in the room with the collapsing bridge. One is in the room with the black pit. After you defeat five Boo Buddies, a Big Boo will appear inside the entrance of the house. Defeat the Big Boo to receive the Star. Star 2: Ride Big Boo's Merry-Go-Round Enter the wooden shack to the left of the Haunted House, then follow the one-way path to the Merry-Go-Round. Once inside the Merry-Go-Round, defeat five Boo Buddies to make a Big Boo appear. Defeat the Big Boo to obtain the Star. Star 3: Secret of the Haunted Books Once inside the Haunted House, jump up the stairs to the second floor. Enter the second door to the left, then follow the path until you reach three green books sticking out of a bookcase. Jump into the middle book, right book, then left book to reveal a hidden passageway that will lead you to the Star. Star 4: Seek the 8 Red Coins There are eight Red Coins scattered throughout the Haunted House. Four are located on the first floor and four are located on the second floor. After you collect all eight Red Coins, the Star will appear on the second floor, where the moonlight shines through the window. You can collect the eight Red Coins in any order. First Floor: One is located in the room with the piano. Two are located in the room with the picture of the Boo Buddy. One is located in the room with the black pit. Second Floor: One is located in the room with the red wire net. One is located in the room with the coffins. One is located in the room with the hidden floor panel. One is in the air above the entrance to the Haunted House. Star 5: Big Boo's Balcony Once inside the Haunted House, jump up the stairs to the second floor, then enter the second door to the right. Jump up onto the wooden platform in the corner of the room. Jump into the red block for a Power Flower, then float to the ledge above. Enter the door. Go through the double-doors on the right side of the room (Mario's left). Defeat the Big Boo that is outside on the ledge. Jump into the red block for a Power Flower, then float to the top of the house for the Star Star 6: Eye to Eye in the Secret Room You must be Luigi to collect this Star. Once inside the Haunted House, jump up the stairs to the second floor, then enter the second door to the right. Jump up onto the wooden platform in the corner of the room. Jump onto the red block. Backward somersault to the upper ledge, then go through the door. Go through the double- doors on the right side of the room. Hit the Red Block for the Power Flower to turn Luigi Invisible. Return through the door. Run to the other side of the room and jump through the picture of the Boo Buddy (ghost). Once inside the secret room, defeat Mr. I (spinning eye) to obtain the Star. Star 7: Switch Star in the Basement You need to begin the course as Wario to collect this Star. 1. Enter the wooden shack to the left of the Haunted House. Ride the elevator down, then go through two doors. Go left to a giant brick. Stomp the large brick to reveal the Star Switch in the water. Exit the wooden shack and enter the Haunted House. Enter the second door on the left. Destroy the Boo Buddy for the Luigi Hat. Exit the room. Climb the stairs to the second floor. Go through the second door on the right. Continue through the next door. Hit the Red Block for Invisibility. Quickly return through the door. Stand on the moving floor panel to drop to the basement. Swim forward, then pass through the fence. Trigger the Star Switch, then return through the fence to collect the Star. This Star is very difficult to get and will probably take several tries. Star 8: Collect 100 Coins You can collect 100 coins using any of the Star objectives. You'll find 151 coins on the course. A Blue Coin equals five Yellow Coins. A Red Coin equals two Yellow Coins. Course 6: Hazy Mazy Cave Star 1: Swimming Beast in the Cavern From the entrance of Course 6, go to the left and Long Jump over the pit. Go through the door and work your way to the top of the hill with the rolling rocks. Enter the door, then jump on the elevator to travel down to the underground lake. Follow the path into the water, then swim onto the back of the Swimming Beast. Walk up onto its head to collect the Wario Hat. Face the island to have the Beast swim to it. When you are close enough, jump onto the island. Punch the boulder to collect the Star. Star 2: Elevate for 8 Red Coins From the entrance of Course 6, go to the right. Destroy the Goomba for the Wario Hat. Continue right and jump over the pit. Enter the door to locate the Work Elevator room. Slide down the pole to the bottom of the room, then go to the bottom- right corner. Climb the steps to reach the Work Elevator. Jump on the individual arrows to move the elevator around the room. T here are eight Red Coins scattered throughout the Work Elevator room. Three Red Coins are located within the wooden crates high above. Five Red Coins can be located by riding the work elevator and the moving platforms around the top section of the room. Punch the red bricks out of the way. After you collect all eight Red Coins, the Star will appear on the ground in the center of the room. Star 3: Metal-Head Wario Can Move From the entrance of Course 6, go to the right. Destroy the Goomba for the Wario Hat. Go back to the left and Long Jump over the pit. Go through the door. Work your way to the top of the hill with the rolling rocks. Enter the door. Jump on the elevator to travel down to the underground lake. Jump into the red block for the Power Flower to turn Wario into Metal. Follow the brown path into the water, then follow it to a Purple Switch. Step on the switch to open the gate. Enter the door. Long Jump over the two pits, then collect the Star. Star 4: Navigating the Toxic Maze The Hazy Maze is made up of twisting passages and toxic green gas. From the entrance of Course 6, go to the right and jump over the pit, then enter the door to locate the Work Elevator room. Slide down the pole to the bottom of the room, then follow the second path to the left and enter the door. Continue forward to the end of the path, then drop down the back hole to enter the Hazy Maze. From the entrance of the Hazy Maze, walk forward to the Red Exclamation Block. Follow the left-hand wall past the mole hole until you reach a small dip in the ground. To the left of the dip in the ground, you will see a wall that has some green slime on it. If you examine the top section of the wall, you will see an opening above the slime. Do a Backward Somersault into the opening, then enter the door. Follow the path to the end of room, then ride the elevator up to the Star. Star 5: A-Maze-Ing Emergency Exit From the entrance of the Hazy Maze, walk forward to the Red Exclamation Block. Follow the left-hand wall to a mole hole. While standing on the mole hole, you will be able to see a small opening in the wall. Backward Somersault into the opening, then enter the door. Follow the path to the end of room, then ride the elevator up. Go through the door and you'll see the Star floating above a platform. To get to the platform, walk out to the wire net floor, then Double Jump up and hold the B Button to grab onto the wire net above. While holding the B Button, carefully work your way out to the platform, then drop down (release the B Button) and collect the Star. Star 6: Watch for Rolling Rocks From the entrance of Course 6, go to the right. Destroy the Goomba for the Wario Hat. Go back to the left and Long Jump over the pit. Go through the door. Work your way to the hill with the rolling rocks. Continue straight past the hill to a large brick. Watch the Touch Screen map until the Star appears (it will be moving inside a rolling rock). When it appears, stomp the brick for a Mushroom. Destroy the rolling rock with the Star inside to collect it. If the Mushroom wears off before you destroy the rock, you will have to exit the course to try again. Star 7: Underground Switch Star From the entrance of Course 6, go to the right. Destroy the Goomba for the Wario Hat. Continue right and jump over the pit. Enter the door to locate the Work Elevator room. Slide down the pole to the bottom of the room, then go to the upper- right corner to locate a large brick. Punch the brick to reveal the Star Switch. Destroy the nearby Goomba for the Mario Hat. Step onto the Star Switch, then quickly go towards the stairs that lead to the elevator (in the bottom-right corner of the room). When you reach the stairs, follow the wall right to an alcove. Wall Kick up the walls of the alcove for the Star. Star 8: Collect 100 Coins You can collect 100 coins using any of the Star objectives. You'll find 138 coins on the course. A Blue Coin equals five Yellow Coins. A Red Coin equals two Yellow Coins. Course 7: Lethal Lava Land Star 1: Boil the Big Bully From the entrance of Course 7, face the opposite direction from which you start, then Long Jump to the small island with the Red Block on it. Jump into the block to obtain the Wing Cap, then Fly to the square island with the Big Bully on it. Once on the island, bump the Big Bully into the lava, then collect the Star on the nearby island. Star 2: Bully the Bullies From the entrance of Course 7, face the opposite direction from which you start, then Long Jump to the small island with the Red Block on it. Jump into the block to obtain the Wing Cap, then Fly to the only island with three small Bullies on it. Bump all three Bullies into the lava to make a Big Bully appear. Bump the Big Bully into the lava, then collect the Star. Star 3: 8-Coin Puzzle with 15 Pieces From the entrance of Course 7, face the opposite direction from which you start, then Long Jump to the small island with the Red Block on it. Jump into the block to obtain the Wing Cap, then Fly to the slide puzzle that has a picture of Bowser on it. Once on the slide puzzle, carefully collect all eight Red Coins, then collect the Star that appears next to the puzzle. Star 4: Red-Hot Log Rolling From the entrance of Course 7, face the opposite direction from which you start, then Long Jump to the small island with the Red Block on it. Jump into the block to obtain the Wing Cap, then Fly to the other side of the fenced island and land on the Star. Star 5: Hot-Foot-It into the Volcano From the entrance of Course 7, face the opposite direction from which you start, then Long Jump to the small island with the Red Block on it. Jump into the block to obtain the Wing Cap, then Fly to the island with the volcano on it. You can also try using the Koopa Shell to reach the island. Jump into the volcano, then follow the path to the right until you reach the Star at the top of the volcano. Star 6: Elevator Tour in the Volcano From the entrance of Course 7, face the opposite direction from which you start, then Long Jump to the small island with the Red Block on it. Jump into the block to obtain the Wing Cap, then Fly to the island with the volcano on it. You can also try using the Koopa Shell to reach the island. Jump into the volcano, then follow the path to the right and ride the moving platforms until you reach a pole in the air. Jump onto the pole, then climb up and jump onto the next ledge. Climb up the pole. Jump onto the small floating platform. Jump across the platforms until you reach the Star. Star 7: Flaming Silver Stars Collect the five Silver Stars scattered throughout the area, then collect the Star near the entrance. Collect the stars in any order. All Stars are visible on the Touch Screen Map. One Star is on the island in the bottom-left corner of the map. One Star is on the island near the volcano. One Star is on the island in the upper-left corner of the map. One Star is on the island in the middle-right section of the map. One Star is on the island in the upper-right corner of the map. Star 8: Collect 100 Coins You can collect 100 coins using any of the Star objectives. You'll find 130 coins on the course. A Blue Coin equals five Yellow Coins. A Red Coin equals two Yellow Coins. Course 8: Shifting Sand Land Star 1: In the Talons of the Big Bird From the entrance of Course 8, go forward to the two-level stone structure. Triple Jump on top of it and collect the Wing Cap from the Red Exclamation Block. Fly to the condor carrying the Star, then fly into the Star to steal it from the bird. After stealing the Star, it will shoot to the other side of the Pyramid. Fly over to the Star to collect it. Star 2: Shining Atop the Pyramid From the entrance of Course 8, go forward to the two-level stone structure. Triple Jump on top of it and collect the Wing Cap from the Red Exclamation Block. Fly into the small opening at the very top of the Pyramid to collect the Star. Star 3: Inside the Ancient Pyramid From the entrance of Course 8, go forward to the two-level stone structure. Triple Jump on top of it and collect the Wing Cap from the Red Exclamation Block. Fly to the small opening at the base of the Pyramid and enter. Walk forward, then go right. Follow the passage to a small set of stairs. Take the stairs, then follow the path to the right until you reach a pole. Climb up the pole. Follow the path to the wire net overhang. Jump and grab the wire net (hold the B Button), then climb to the other end. Climb the steps, then follow the path to the rolling log. Avoid the log, then continue to follow the path until you reach moving steps. Climb the steps. Follow the path to the pole and climb it. Wait for the jumping block to move towards the path you are standing on. When it does, quickly run under the block when it jumps in the air, then continue to the other side. Run up the small hill, then jump up on the ledge to reach the Star. Star 4: Stand Tall on the Four Pillars From the entrance of Course 8, go forward to the two-level stone structure. Triple Jump on top of it and collect the Wing Cap from the Red Exclamation Block. Fly to each of the four brick pillars and land on top of them to reveal a secret entrance into the Pyramid. If landing seems too difficult, you can walk up the side of the three pillars that aren't in the darker-colored quicksand. Enter the Pyramid from the top, then ride the elevator to the floor. Jump into the small opening in the brick wall, then follow the path to a room with two Hand Statues. Stand on the center platform to revive the Two Hand Statues. Defeat them to obtain the Star. Star 5: Tox Box Switch Star As Wario, from the entrance of Course 8, go forward to the two-level stone structure. A Goomba on the Pyramid has a Wario Hat, if you need it. Continue past the structure to a stone path with Toy Boxes on it. Follow the path up, then right at the intersection. Long Jump up to a single stone platform, then jump up again to a large brick. Punch the brick. Punch the brick, then step on the Star Switch. Quickly Long Jump across the gaps in the path to reach the Pyramid side of the quicksand. The Star is behind the Pyramid, near the tree. Star 6: Pyramid Puzzle From the entrance of Course 8, go forward to the two-level stone structure. Triple Jump on top of it and collect the Wing Cap from the Red Exclamation Block. Fly to the small opening at the base of the Pyramid and enter. Work your way to the top where the sand is pouring off the side of the ledge. Drop down onto the three ledges next to the falling sand and collect three of the Silver Stars, then follow the river of sand to collect the other two Silver Stars. After you collect all Five Special Coins, the Star will appear at the end of the sand river. Star 7: Free Flying for 8 Red Coins There are eight Red Coins scattered throughout the course. Four are in the air and four are on the ground. Once all eight Red Coins have been obtained, the Star will appear on the two-level stone structure near the entrance of the course. You can collect the eight Red Coins in any order. One is located next to the sand hills near the entrance of the course. One is located inside a brick underneath the two-level stone structure. Four are floating in the sky. One is located on the stone path with the moving boxes. One is located in the small pond. Star 8: Collect 100 Coins You can collect 100 coins using any of the Star objectives.You'll find 130 coins on the course. A Blue Coin equals five Yellow Coins. A Red Coin equals two Yellow Coins. Course 9: Dire, Dire Docks Star 1: Board Bowser's Sub After dropping into the water hole, swim through the tunnel entrance near the bottom, then follow the path until you reach a large water hole. Once in the larger water hole, swim to the surface and locate a Red Exclamation Switch. Step on the switch. Climb the crates to reach the deck of the Submarine. Walk to the other side of the Submarine to locate the Star. Star 2: Chests in the Current After dropping into the water, swim down to the bottom. Open the three chests in the following order: Open the chest that is closest to the clam shell; open the chest closest to the tunnel entrance; open the chest that is next to the whirlpool. After opening all four chests, the Star will appear next to the tunnel entrance. Star 3: Pole-Jumping for Red Coins After dropping into the water hole, swim through the tunnel entrance near the bottom, then follow the path until you reach a large water hole. Once in the larger water hole, swim to the surface and locate a Red Exclamation Switch. Step on the switch. Use the crates to the right of the switch to reach a platform, then jump from pole to pole to collect all eight Red Coins. (You cannot collect this Star unless you have defeated Bowser in the Fire Sea. If you haven't defeated him yet, the poles will not appear.) Mario will always jump off a pole in the direction his back is facing. Use the camera to see where the poles are, then line his back up with them. When the timing is right, jump from pole to pole. After you collect all eight Red Coins, the Star will appear on a platform near the center of the room. Star 4: Through the Jet Stream You need to be Wario to collect this Star. After dropping into the water hole, swim through the tunnel entrance near the bottom, then follow the path until you reach a large water hole. Once in the larger water hole, swim to the jet stream, then swim down through five consecutive jet stream rings to make the Star appear. Once the Star appears, swim to the surface. Hit the Red Block to become Metal. Quickly return to the jet stream and collect the Star. Star 5: Koopa Surfin' Switch Star Locate the Star Switch as Wario, then use the Koopa Shell to reach the Star. After dropping into the water hole, swim to the three bricks located on the surface nearby. Punch the middle brick to reveal a Star Switch. Hit the yellow block for a Koopa Shell. Ride the shell over the switch to make a Star appear. Quickly ride the shell across the water for the Star. This Star is much easier to get if you get the Koopa Shell before stepping on the switch. Star 6: Inside the Cage You need to be Luigi to collect this Star. After dropping into the water hole, swim through the tunnel entrance near the bottom, then follow the path until you reach a large water hole. Swim to the surface. Hit the Red Block to become Invisible. Quickly swim into the large cage at the bottom of the water hole to collect the Star. Star 7: The Manta Ray's Reward After dropping into the water hole, locate the Manta Ray, then swim behind it until you successfully swim through five consecutive rings the Ray leaves in its trail. After swimming through the rings, the Star will appear directly above the whirlpool. Star 8: Collect 100 Coins You can collect 100 coins using any of the Star objectives. You'll find 106 coins on the course. A Blue Coin equals five Yellow Coins. A Red Coin equals two Yellow Coins. Course 10: Snowman's Land Star 1: Snowman's Big Head From where you begin Course 10, run forward to the snowhill and Triple Jump onto the other side of the small wooden fence. Follow the path up to the icy bridge with the big blue Penguin on it. Watch the pattern of the Penguin. It will move in this pattern: It walks a few steps forward, then stops; runs several steps forward, then stops; walks a few steps backwards, then stops; walks a few steps forward, then stops; runs a few steps forward, then stops; walks a few steps backwards, then stops; walks a few steps forward, then stops; runs a few steps forward, then stops. Walk next to the Penguin as it crosses the bridge to avoid the wind. Once on the other side of the icy bridge, jump up to the top of the Snowman's head and collect the Star. Star 2: Chill with the Bully From where you begin Course 10, go right to the frozen lake with a large blue Bully above it. Push the Bully off the ice platform and into the water to obtain the Star. Star 3: Yoshi's Ice Sculpture From the beginning of the Course, go right. Hit the red block for a Power Flower. Return to the entrance, then continue forward to several large blocks of ice. Jump to the top of the stack of two blocks, then Breathe Fire on the top block on the stack of three blocks. Climb to the next stack, then Breathe Fire on the block with the Star inside. Jump to the Star to collect it. Star 4: Whirl from the Freezing Pond From where you begin Course 10, go northeast to the large freezing pond. Walk out onto the path and wait for the Spindrift to come out of the water. Jump onto the enemy's head, then float over the brick wall on the other side of the pond. Jump into the left exclamation block to collect the Star. Star 5: Snowman's Silver Star Collect the five Silver Stars scattered throughout the area, then collect the Star near the entrance. Collect the stars in any order. All Stars are visible on the Touch Screen Map. One Star is near the fence to the right of the entrance. One Star is in the upper-right corner of the Map. One Star is above the brick wall. One Star is on a ledge above the large icy pond. One Star is below the ice rink with the Big Bully. Any time you are hit by an enemy, you will drop one of the stars you have collected. Star 6: Into the Igloo You must be Luigi to collect this Star. From where you begin Course 10, go northeast to the large freezing pond. Walk out onto the path and wait for the Spindrift to come out of the water. Jump onto the enemy's head, then float over the brick wall on the other side of the pond. Jump into the right exclamation block to collect the Koopa Shell. Ride the shell to the freezing pond, then up the small hill to the left of where the snow rollers are coming out of the hillside. At the top of the hill, crawl into the small Igloo. Jump across the icy platforms to the red block, and hit the block to become Invisible. Return to the entrance of the igloo and drop through the mesh to reach the Star. Star 7: In the Deep Freeze Collect the eight red coins in the Small Igloo, then collect the Star that appears. If you start to run out of life, collect the yellow coins also to regain health. After you collect all eight Red Coins, the Star will appear on the right side of the room. Star 8: Collect 100 Coins You can collect 100 coins using any of the Star objectives. You'll find 117 coins on the course. A Blue Coin equals five Yellow Coins. A Red Coin equals two Yellow Coins. Course 11: Wet-Dry World Star 1: Shocking Arrow Lifts! These directions will only work if you jump into the center of the picture when entering this course. From where you begin the course, turn around and jump onto the wooden pier, then run to the other side and step on the Red Exclamation Switch. When the wooden crates appear, jump from crate to crate until you reach the top of the concrete structure. Touch the colorful diamond to raise the water level, then swim out to the floating wood platforms near the tall tower with two giant arrows on it. Jump from the floating wood platforms to the two orange platforms, then use the moving arrow lifts to reach the Yellow Exclamation Block on the other side. This step is easiest to accomplish if you float from the third lift to the ledge. Jump into the block to receive the Star. Star 2: Top O' the Town From where you begin this course, swim forward to the ramp, then climb your way to the top of the level, where the Chuckya enemy appears. Jump onto the wooden plank, then follow it out to the stationary island. Jump to the spinning island. Jump to the small square island with the Yellow Exclamation Block on it. Hit the block to obtain the Star. Star 3: 5 Secrets in the Shallows & Sky There are five secret spots scattered throughout the course. One secret spot is located in the Yellow Exclamation Block on top of the small brick tower that is near the center metal cage. One can be found by walking on top of the center metal cage. One can be found by pushing the metal box into the opening it appears near. (The metal box is located on the second level inside an opening in the wall.) Two can be found by going to the tall tower with the two yellow arrows on it and pushing the metal box to the left, then jumping from the metal box into the Yellow Exclamation Block. After you locate all five secret spots, the Star will appear on top of the wooden structure with the Red Exclamation Switch. Star 4: Express Elevator--Hurry Up! As Luigi, enter the Course by jumping into the painting at the highest point (try a Backwards Somersault or Triple Jump) to flood the course to its highest level. Go forward all the way and climb the circular ramp. Climb the steps to the ledge with the Pink Bob-omb. Jump the gap. Hit the Red Block to turn Invisible. Back Somersault, then Hover into the top of the nearby cage (which has a Yellow Block above it) for the Star. Star 5: Go to Town for Red Coins As Luigi, enter the Course by jumping into the painting at the highest point (try a Backwards Somersault or Triple Jump) to automatically flood the course to its highest level. Enter the cage in the corner of the course. Quickly swim down through the passage to locate the underwater town. Drain the water in the town to its lowest level by touching the colorful diamond that is located below the entrance to the town. There are eight Red Coins scattered throughout the town: One is located on top of the building that resembles a church; seven are located inside the bricks that appear on top of the buildings. (Backward Somersault to reach them, then Punch the bricks.) After locating all eight Red Coins, the Star will appear in the building that resembles a church. Star 6: Quick Race through Downtown! As Luigi, enter the Course by jumping into the painting at the highest point (try a Backwards Somersault or Triple Jump) to automatically flood the course to its highest level. Enter the cage in the corner of the course. Quickly swim down through the passage to locate the underwater town. Drain the water in the town to its lowest level by touching the colorful diamond that is located below the entrance to the town. Locate the Red Exclamation Block, then jump into it to become Invisible. Quickly run into the metal cage, then use the Backward Somersault technique to reach the Star at the very top. Star 7: Soaked Silver Stars Collect the five Silver Stars scattered throughout the area, then collect the Star near the entrance. Collect the stars in any order. All Stars are visible on the Touch Screen Map. One Star is in red brick to the right of where you begin (water at low level). One Star is on the platform near the Cannon (water at mid-level or higher). One Star is on the platform below where you begin (water at mid-level or higher). One Star is below the circular slope on the right side of the level (water at mid-level or higher). One Star is high in the air (float to it as Mario). Any time you are hit by an enemy, you will drop one of the stars you have collected. Star 8: Collect 100 Coins You can collect 100 coins using any of the Star objectives. You'll find 147 coins on the course. A Blue Coin equals five Yellow Coins. A Red Coin equals two Yellow Coins. Course 12: Tall, Tall Mountain Star 1: Scale the Mountain From where you begin the course, follow the path up the hill, then Long Jump over the two gaps. Continue to follow the path up the hill until you reach a large log near a Monkey. Jump on the log, then roll it to the left. When it's safe, jump onto the path on the other side, then continue up the mountain past the rolling black balls until you reach a large gap near the waterfall. Long Jump over the large gap, then stay close to the left wall to avoid being blown off the mountain by the small cloud. You can also Backward Somersault across the gap as Luigi. Continue up the mountain until you reach the Star at the top. Star 2: Mystery of the Monkey Cage To reach the top of the mountain, follow the same path you took to locate the first Star. Once at the very top, catch the Monkey, then free him. The monkey will then walk down to the cage and drop it to the bottom of the waterfall. Drop down to the bottom of the waterfall and collect the Star. Star 3: Scary 'Shrooms, Red Coins Search the course to locate the eight Red Coins. Four of the Red Coins are located on top of the tall mushrooms near the beginning of the course. Four of the Red Coins are located where the little moles pop up out of the ground. After you collect all eight Red Coins, the Star will appear on a large mushroom near the moles. There are many ways to get to the Star, but the easiest seems to be by jumping from the ledge where you obtained the highest Red Coin. Star 4: Mysterious Mountainside From where you begin the course, follow the path up the hill, then Long Jump over the two gaps. Continue to follow the path up the hill until you reach a large log near a Monkey. Jump on the log, then roll it to the left. When it's safe, jump onto the path on the other side, then continue up the mountain past the rolling black balls until you reach a large gap near the waterfall. Long Jump over the large gap, then stay close to the left wall to avoid being blown off the mountain by the small cloud. You can also Backward Somersault across the gap as Luigi. Continue up the path until you reach a line of five Yellow Coins. Jump into the wall to the left of the coins to locate a secret cave. Once in the cave, walk forward and slide down the giant slide to the very bottom, then jump into the hole and collect the Star. Star 5: Blast to the Lonely Mushroom As Luigi, follow the path up to the first gap. Face away from the Mushroom with the Star on it and perform a Backward Somersault. Hover to the Mushroom for the Star. Star 6: 5 Secrets of the Mountain To reach the top of the mountain, follow the same path you took to locate the first Star. Hit the Red Exclamation Block for the Wing Cap. Fly through the middle of the five rings of Yellow Coins around the mountain. Collect the Star that appears. Star 7: Breathtaking View from the Bridge As Wario, follow the same path you took to locate the first Star to reach the top of the mountain. You can also climb the tree near the beginning of the course and ride the Owl up. Follow the path down to a gap near the waterfall, then drop off the gap to a narrow bridge that overlooks the waterfall. Jump into the alcove behind the waterfall. Punch the black brick for a Star. Star 8: Collect 100 Coins You can collect 100 coins using any of the Star objectives. You'll find 133 coins on the course. A Blue Coin equals five Yellow Coins. A Red Coin equals two Yellow Coins. Course 13: Tiny-Huge Island Star 1: Pluck the Piranha Flower Jump into the left painting to enter the course as Big Mario. From where you begin Course 13, go left to the green pipe and jump into it. When you reappear as Tiny Mario, defeat the five Piranha Flowers to earn the Star. Star 2: The Tip of the Huge Island Jump into the left painting to enter the course as Big Mario. From where you begin Course 13, go left to the green pipe, then drop down and step on the Red Exclamation Switch. Walk out several steps onto the wooden crates, then jump up onto the mountainside ledge. Follow the path up to the green pipe, and enter the pipe. When you reappear as Tiny Mario, work your way to the top of the mountain, then jump into the Yellow Exclamation Block to obtain the Star. Star 3: Rematch with Koopa the Quick You can only complete this objective as Mario. If you are not Mario, check the Touch Screen for the location of the nearest Mario Hat. Jump into the left painting to enter the course as Big Mario. From where you begin Course 13, go left to the tree on the island. Climb the tree, do a handstand on top of the tree, and jump to the upper level. Go left to the green pipe, and enter the pipe. When you reappear as Tiny Mario, follow the lower path down the side of the mountain until you reach the Koopa. Talk to the Koopa, then agree to race him to the Star. Beat him to the finish line for the Star. Since the course isn't that apparent, it's best to follow the Koopa to the finish line the first time, then race him for real when you are more familiar with the course. Cut through the gated area to the left of Koopa to gain a few extra seconds. Try using the Long Jump technique until you reach the wooden bridge. This may give you the extra edge you need to beat Koopa. When you reach the wooden bridge, make sure you stay in front of the Koopa. If you successfully block the Koopa, he will not be able to pass you. Star 4: Klepto the Condor Jump into the left painting to enter the course as Big Mario. From where you begin Course 13, go left to the tree on the island. Climb the tree, do a handstand on top of the tree, and jump to the upper level. Go up near the peak of the mountain and wait for Klepto the Condor to fly by. Jump and touch the Star he is holding to make him drop it on a nearby island. Go back to the tree used to get to the upper level. Go forward to the pipe, then drop down and step on the Red Exclamation Switch. Follow the brick path to a small island for the Star. Star 5: Wiggler's Red Coins Jump into the left painting to enter the course as Big Mario. From where you begin Course 13, go left to the tree on the island. Climb the tree, do a handstand on top of the tree, and jump to the upper level. Go through the nearby pipe on the left to appear as Tiny Mario. Climb up the two ledges and to the wooden bridge. Go to the other end of the wooden bridge, then jump down to a slope that's next to a second wooden bridge (you may have to jump and stomp to avoid falling of the slope). Follow the wooden bridge and go in the cave. Work your way along the ledges, collecting the red coins. Use the Wall Jump technique to reach the eighth coin located above the blue star. Drop down and get the Star. Star 6: Make Wiggler Squirm Jump into the left painting to enter the course as Big Mario. From where you begin Course 13, go left to the tree on the island. Climb the tree, do a handstand on top of the tree, and jump to the upper level. Get to the top of the mountain and stop the top to drain the water. Go down the mountain and through the nearby pipe. Go up the two ledges, across the wooden bridge, and up the slopes to the top. Fall down the hole. Defeat Wiggler to obtain the Star. Star 7: Switch Star on the Island Jump into the left painting to enter the course as Big Mario. From where you begin Course 13, go left to the tree on the island. Climb the tree, do a handstand on top of the tree, and jump to the upper level. Go through the nearby pipe on the left to appear as Tiny Mario. Climb up the two ledges and to the wooden bridge. Go to the other end of the wooden bridge, then jump down to a slope that's next to a second wooden bridge (you may have to jump and stomp to avoid falling off the slope). Follow the wooden bridge and go in the cave. Work your way along the ledges to the star switch. Step on it, then go to the red coin across the room on the tallest pillar. Use the wall jump technique to reach the crystal that contains the Star. Star 8: Collect 100 Coins You can collect 100 coins using any of the Star objectives. You'll find 178 coins on the course: 34 as Big Mario and 144 as Tiny Mario. A Blue Coin equals five Yellow Coins. A Red Coin equals two Yellow Coins. Course 14: Tick Tock Clock Star 1: Luigi in the Cage Enter the clock at the top of any hour (i.e., 12:00, 1:00, 2:00, etc.) to stop all of the mechanisms inside. As Luigi, from where you begin Course 14, jump past the pendulum. Continue up the wire net ramp, then jump to the yellow block. Jump past the next pendulum. Go left to the narrow path, then follow the path to the left and up to the three yellow blocks. Climb up the yellow blocks, then follow the path to the large wire net platform. Jump across the hexagon-shaped platforms. Follow the path past the cage with the Star inside to a pole. Climb the pole. Jump right across the next three platforms (Backwards Somersault to reach the highest one). Go right to the mesh floor. Jump into the Red Block to become Invisible and drop through the floor. Drop through the wire directly below where you land to land inside the cage with the Star. Star 2: The Pendulum Switch Star Enter the clock at the top of any hour (i.e., 12:00, 1:00, 2:00, etc.) to stop all of the mechanisms inside. From where you begin Course 14, jump past the pendulum. Continue up the wire net ramp, then jump to the yellow block. Jump past the next pendulum. Go left to the narrow path, then follow the path to the left and up to the three yellow blocks. Climb up the yellow blocks, then follow the path to the large wire net platform. Jump across the hexagon-shaped platforms. Follow the path to a pole. Climb the pole. Go forward and step on the Star Switch. Run forward and jump across the platforms to collect the Star. Star 3: Get a Hand Enter the clock at five minutes past any hour (i.e., 12:05, 1:05, etc.) to slow the mechanisms inside. From where you begin Course 14, jump past the pendulum. Continue up the wire net ramp, then jump to the yellow block. Jump past the next pendulum. Go left to the narrow path, then follow the path to the left and up to the three yellow blocks. Climb up the yellow blocks, then follow the path to the large wire net platform. Ride the clock hand to the alcove on the other side of the room. Jump into the alcove for the Star. If you are Luigi, you can also Back Somersault from the clock hand, then Hover to the ledge. Star 4: Stomp on the Thwomp Enter the clock at five minutes past any hour (i.e., 12:05, 1:05, etc.) to slow the mechanisms inside. From where you begin Course 14, jump past the pendulum. Continue up the wire net ramp, then jump to the yellow block. Jump past the next pendulum. Go left to the narrow path, then follow the path to the left and up to the three yellow blocks. Climb up the yellow blocks, then follow the path to the large wire net platform. Jump across the hexagon-shaped platforms. Follow the path to a pole. Climb the pole. Jump right across the next three platforms (Back Somersault to reach the highest one), then continue up until you reach a striped ledge. Follow the ledge left. Climb the yellow ledges, then continue following the striped ledge until you reach a clock hand. Ride the clock hand to the other side of the room and jump into the alcove with the Thwomp. If you are Luigi, you can also Back Somersault from the clock hand, then Hover to the ledge. Back Somersault on top of the Thwomp, then Back Somersault into the high alcove for the Star. Star 5: Timed Jumps on Moving Bars Enter the clock at the top of any hour (i.e., 12:00, 1:00, 2:00, etc.) to stop all of the mechanisms inside. As Wario, from where you begin Course 14, jump past the pendulum. Continue up the wire net ramp, then jump to the yellow block. Jump past the next pendulum. Go left to the narrow path, then follow the path to the left and up to the three yellow blocks. Climb up the yellow blocks, then follow the path to the large wire net platform. Jump across the hexagon-shaped platforms. Follow the path to a pole. Climb the pole. Jump right across the next three platforms (Backwards Somersault to reach the highest one). Go right to the mesh floor. Continue right and jump onto the raised mesh floor. Jump across the two ledges, then Punch the brick. Enter the cage for the Star. Star 6: Stop Time For Red Coins Enter the clock at the top of any hour (i.e., 12:00, 1:00, 2:00, etc.) to stop all of the mechanisms inside. From where you begin Course 14, go towards the left side of the screen (between the 6 and 9 on the Map). Jump from platform to platform until you collect all eight Red Coins. The Star will appear to the left of where you begin the Course. Star 7: Tick Tock Silver Stars Collect the five Silver Stars scattered throughout the area, then collect the Star near the top of the level. Collect the stars in any order. All Stars are visible on the Touch Screen Map. All Silver Stars fall from above. Stay on the lowest level and watch the Map to see where they are. As Wario, from where you begin Course 14, jump past the pendulum. Continue up the wire net ramp, then jump to the yellow block. Jump past the next pendulum. Go left to the narrow path, then follow the path to the left and up to the three yellow blocks. Climb up the yellow blocks, then follow the path to the large wire net platform. Jump across the hexagon-shaped platforms. Follow the path to a pole. Climb the pole. Jump right across the next three platforms (Backwards Somersault to reach the highest one). Go left across the ledges to collect the Star. Any time you are hit by an enemy, you will drop one of the stars you have collected. Star 8: Collect 100 Coins You can collect 100 coins using any of the Star objectives. You'll find 128 coins on the course. A Blue Coin equals five Yellow Coins. A Red Coin equals two Yellow Coins. Course 15: Rainbow Ride Star 1: Cruiser Crossing the Rainbow From where you begin Course 15, ride the Magic Carpet to the four spinning islands. Jump to the far right island, then ride the Magic Carpet until you have the option to ride a new Magic Carpet to the right or left. Ride the Magic Carpet to the left, then avoid all the obstacles until you reach the floating Air Ship. If you stay off the Magic Carpet too long, it will disappear! Jump over the blocks that obstruct the Magic Carpet's path. Jump over or duck under the wooden planks that extend off the spinning island. When you reach the Air Ship, make sure you jump high enough to avoid sliding down the other side of the blue platform. Once on the ship, collect the Wario Hat, then hit the red block to become Metal. Collect the Star. Star 2: The Big House in the Sky From where you begin Course 15, ride the Magic Carpet to the four spinning islands. Jump to the far right island, then ride the Magic Carpet until you have the option to ride a new Magic Carpet to the right or to the left. Ride the Magic Carpet to the right, then avoid all of the obstacles until you reach the top of the Big House. If you stay off the Magic Carpet too long, it will disappear! Jump over the blocks that obstruct the Magic Carpet's path. When you reach the transparent blue walls, ride the Magic Carpet up as far as Mario can go without falling off the carpet, then quickly jump on top of each wall. Once on top, jump back onto the carpet on the other side. When you re-enter the big house from the other side, you'll need to jump off the Magic Carpet, then wait for the flames to disappear. When it's safe, jump back on the carpet. Once at the top of the house, collect the Star. If you are Mario, you can hit the Red Block inside the house, then float up to the Star on the roof. Star 3: Coins Amassed in a Maze Search the concrete maze for the eight Red Coins. From where you begin Course 15, ride the Magic Carpet to the four spinning islands. Jump to the far right island, then jump to the island to the left and continue forward to the large concrete structure. To reach the coins, maneuver your way through the maze. Use the Wall Kick and Back Somersault techniques whenever necessary. After you collect all eight Red Coins, the Star will appear at the bottom center of the maze. Star 4: Swingin' in the Breeze As Luigi, Back Somersault, then Hover to the pole from where you begin Course 15. Climb the pole, then Back Somersault and Hover to the concrete block with a Goomba on it. Jump or Crawl up the wooden ramp that has three platforms sticking out of it. Once at the top, jump onto the swinging platform, then jump onto the other side of the path and collect the Star. Star 5: Tricky Triangles! As Luigi, Back Somersault, then Hover to the pole from where you begin Course 15. Climb the pole, then Back Somersault and Hover to the concrete block with a Goomba on it. Go left to a set of collapsing wooden platforms. Run across the triangle- shaped platform, then jump to the next set of collapsing wooden platforms. From the second triangle, you can Back Somersault up to another triangle, passing by several triangles and saving time. When the flame disappears, jump forward to the concrete path, then step on the Red Exclamation Switch to flatten out the triangles. Before the triangles pop back up, quickly work your way up to the top and collect the Star. Star 6: Somewhere over the Rainbow You must have talked to Pink Bob-omb before you can retrieve the Star. If you haven't talked to Pink Bob-omb, ride the Magic Carpet to the four spinning islands. Jump to the far right island, then jump to the island to the left and continue forward to the large concrete structure. On the opposite end of this structure, you'll find a Blue Coin Block. If you Wall Kick up the large shaft above the coin block, you will locate the Pink Bob-omb. After talking to the Pink Bob-Omb, Return to the four spinning islands, then use the Magic Carpets to reach the floating Air Ship. Once on the Air Ship, go to the rear of the deck and enter the Cannon hole, then shoot yourself through the center of the rainbow circle. Avoid or defeat the Chuckya enemy, then jump into the Yellow Exclamation Block to receive the Star. Star 7: Switch Star of the Manor From where you begin Course 15, ride the Magic Carpet to the four spinning islands. Jump to the far right island, then ride the Magic Carpet until you have the option to ride a new Magic Carpet to the right or to the left. Ride the Magic Carpet to the right until you reach the inside of the big house. Jump off the carpet. Exit the big house onto the wooden platform. Walk to the end of the platform and step on the Star Switch. You must step on the switch as Mario. There is a Mario Hat near the Star Switch. Quickly re-enter the Big House and jump into the red block for a Power Flower. Float outside to the roof for the Star. Star 8: Collect 100 Coins You can collect 100 coins using any of the Star objectives. You'll find 136 coins on the course. A Blue Coin equals five Yellow Coins. A Red Coin equals two Yellow Coins. Secret Stars The Princess's Secret Slide The Princess's Secret Slide is located on the top-right side of the Castle's first floor. From the entrance of the Castle, climb up the stairs in the center of the room. Go to the right and enter the door that has picture of a star with the number 1 on it. You'll appear in a room with stained-glass windows that have pictures of the Princess on them. Jump into the right window to enter the course. You must have at least one Star to enter. You can earn two Stars in this course. If you make it to the bottom of the slide, you will automatically earn one Star. If you make it to the bottom of the slide in 20.9 seconds or less, you'll receive a second Star. In order to achieve a faster time, you will need to jump head first onto the slide, then press forward the whole way down. Try not to bump into any of the walls, because they can slow you down. Experienced players can try a shortcut by jumping off the left side of the slide after passing through the first tunnel. If it is timed properly, the player will land on a lower slide. Sunshine Isles The Sunshine Isles Course is located on the top-right side of the Castle's first floor. From the entrance of the Castle, climb up the stairs in the center of the room. Go to the right and enter the door that has picture of a star with the number 1 on it. Go straight through the center door. Jump into the painting with a picture of a beach. You must have at least one Star to enter this door. Collect the five Silver Stars scattered throughout the area, then collect the Star near the entrance. Collect the stars in any order. All Stars are visible on the Touch Screen Map. One Star is on the island to the left of the entrance. One Star is on the top of the multi-leveled island in front of the entrance. One Star is above a tree on an island next to the multi-leveled island. One Star is carried by a bird. Follow the bird and Double Jump to reach the star. One Star is in the a cove beneath the center island. Any time you are hit by an enemy, you will drop one of the stars you have collected. Secret Aquarium Double Jump into the black opening that is high on the wall to the right of the Course 3 entrance (the picture of the sunken ship). You must have at least three Stars to enter. Swim around the room and collect all eight Red Coins. There are four Red Coins on the floor of the aquarium and four Red Coins floating near the top of the aquarium. After you collect all eight Red Coins, the Star will appear at the bottom center of the room. The Secret of Battle Fort This Course is located outside, behind the Castle, in the small courtyard with the Star Fountain in the center. From the entrance of the Castle, walk forward to the base of the large red stairwell. Go to the right or left of the stairs and enter the wooden door. Walk left to the hallway and look for a Big Boo (ghost). Follow the Big Boo through the door at the end of the hallway to enter the Castle's Courtyard. Go right and Punch the large brick to locate a hole in the ground. Drop into the hole to enter the course. You must have previously rescued Wario to enter. Collect the five Silver Stars scattered throughout the area, then collect the Star near the entrance. Collect the stars in any order. All Stars are visible on the Touch Screen Map. One Star is on the mesh ramp, near the pole. One Star is inside a brick in the lower-left corner. One Star is inside a brick in the upper-right corner. One Star is carried by a Goomba in the upper-left corner. One Star is carried by a Goomba in the middle of the level. Any time you are hit by an enemy, you will drop one of the stars you have collected. Secret Under the Moat The entrance to the Course is outside the Castle, but can only be accessed after draining the water in the moat. You must have Wario and the First Big Key to enter. You can only enter this Course as Wario. From the entrance of the Castle, walk forward to the base of the large red stairwell. Go to the right or left of the stairs and enter the wooden door. Walk down to the bottom of the stairwell and enter the door with the big keyhole on it. Follow the path to the end of the tunnel, then go through the wooden door to enter the sewers. Go right and follow the path until you reach a wooden door with nothing on it. Enter the door, then jump into the water and swim to the other side. Stomp on the two pillars to drain the moat. Enter the metal door to go outside. As Wario, go right to a brick. Punch the brick, then drop down the small hole in the ground to enter the Course. Every time you re-enter the Castle, the brick will reappear. Collect the eight Red Coins to earn a Star and step on the Star Switch, then Collect the Star. This is the recommended order to collect the Red Coins: Four Red Coins are located on the small platforms that extend off the metal wall near the entrance of the course. You can either slide down to them or crawl to them. Unlike most steep- angled walls, you can crawl anywhere on the metal wall. Two Red Coins are located on the second unstable wooden platform. Move back and forth on the platform until you can reach both coins. One Red Coin is located on the last pair of rotating platforms. Carefully jump into the coin when working your way up. One Red Coin is next to the cage at the end of the level. After you collect all eight Red Coins, the Star will appear inside a wire net cage. To reach it, take the Luigi Hat, then jump into the Red Exclamation Block to become Invisible. Walk through the wire net and collect the Star. To get to the Star Switch, from the beginning of the Course, slide or crawl down the steep wall to the bottom. Follow the ledge around across a wooden plank and take the Mario Hat. Follow the ledge back across the wooden plank, then continue following it to the end. Jump into the Red Block, then Float straight across the gap to the ledge. Step on the Star Switch. Jump into the Red Block, then float straight up to a ledge. Go right and jump into the Red Block. Float straight up to collect the Star. Behind the Waterfall The entrance to the Behind the Waterfall course is located inside Course 6. From the entrance of Course 6, take the passage to the left, jump over the pit, and go through the door. Work your way to the top of the hill with the rolling rocks. Enter the door, then use the elevator to travel down to the underground lake. Follow the path into the water, then swim onto the back of the Swimming Beast. Walk up onto its head for the Wario Hat. Face in the direction of the metal doors on the other side of the lake, then jump onto the red wire net dock when the beast is close. Enter the metal door, then follow the path to the pool of liquid metal. Jump into the pool to enter the course. You must have the first Big Key to enter. Collect the eight Red Coins to earn a Star and float up to another Star. You can collect the eight Red Coins in any order. Two Red Coins are located next to the Red Exclamation Block. Two Red Coins are located in the small opening on the other side of the rock bridge. Four Red Coins are located underwater around the pillar that the Red Exclamation Block is on. In order to reach these coins, you must be Metal Wario. After you collect all eight Red Coins, the Star will appear underwater next to the pillar that the Red Exclamation Block is on. In order to reach the Star, you must be Metal Wario. Over the Rainbow On the far-left side of the Castle's third floor. Go to the left of the giant clock and enter the large square opening in the wall, then drop down into the hole. Collect the eight Red Coins to earn a Star. Seven of the Red Coins can be obtained by flying from cloud to cloud. One Red Coin can be obtained by shooting yourself out of a Cannon, then dropping down onto it. The Star will appear on the cloud where you began the course. Then, break the brick as Wario. Fly to the island with the flagpole (it has a Wario Hat on the map). Take the Wario Hat, then shoot from the cannon to the nearby island with a tree. Break the brick there for a Star. The key to success is skilled flying technique and a lot of practice. If you fall out of this course, you will not lose a life, but you will end up outside in front of the Castle. Tower of Wing Cap As Mario, go to the entrance of the Castle and stand in the sunlight that falls onto the picture of the sun. Look up into the sunlight to warp into the course. After exiting this course for the first time, the sunlight will no longer shine down on the floor. You can enter the course whenever you'd like by looking up at the light while standing on the picture of the sun. You must have at least 10 Stars and be Mario to enter this course. There's a large Red Exclamation Switch on top of the tower in the center of the course. Stomp on this switch to release the power of the Wing Cap. Collect the eight Red Coins to earn a Star. Re-enter the course and follow the trail of Yellow Coins to collect all eight of the Red Coins. After you collect all eight Red Coins, the Star will appear on top of the center tower. Capture Eight White Rabbits Randomly, a glowing, white rabbit will appear in one of the seven locations that each character's colored rabbits appear. You must get really close to the rabbit and push the A Button. There's no easy way to catch the rabbit, but there are a few tactics that make it easier to do so. Try cornering the rabbit into a dead-end, then walk toward it until it tries to run past you. As soon as it does, press the opposite direction on the Control Pad, then dive towards it. If you're lucky, you will grab the rabbit. Capture all eight white rabbits for a Special Key, then use the key to unlock the unmarked, locked door in the room with the Princess's Secret Slide. The Star is in the room behind the door. Collect Eight Red Coins in the Castle From the entrance of the Castle, walk forward to the base of the large red stairwell. Go to the right or left of the stairs and enter the wooden door. Walk left to the hallway and look for a Big Boo (ghost). Follow the Big Boo through the door at the end of the hallway to enter the Castle's Courtyard. You need at least 12 Stars to make Boo Buddies appear in the courtyard. The eight Red Coins are carried by Boo Buddies in the courtyard. Destroy them for the Red Coin. Once you have collected all eight, the Star will appear at the back of the courtyard. The Room behind the Mirror You can only get this Star as Luigi. From the entrance of the Castle, walk up the stairs and enter the door with the large keyhole on it. Follow the path up to the top of the stairwell, then enter the wooden door. Go to the right and enter the wooden door that is set back in a brick wall. Use one of the Power Flowers on the pedestals to turn invisible, then walk forward into the large mirror. Continue forward and go through the door in the back of the room (the mirror version of the one you entered the room through). You need the second Big Key to enter. Collect the Star. Toad near Course 6 Toad is in the basement level of the Castle. He's standing next to entrance of Course 6, which is a pool of liquid metal. Talk to Toad to receive a Star. Toad tells you, "Hold onto your hat! If you lose it, you'll be easily injured. If you lose it, look for it in the course where you lost it. Speaking of lost, the Princess is still stuck in the walls somewhere. Please help, Mario! Oh, you know that there are secret worlds in the walls as well as in the paintings, right?" The clue about the walls is referring to the location of Course 10. Toad near Course 12 This Toad is on the second floor of the Castle. He's standing underneath the stairwell near the small painting of the red and white mushrooms that leads to Course 12. Talk to the Toad to receive a Star. Toad tells you, "Thanks to the power of the Stars, life is returning to the Castle. Please, Mario, you have to give Bowser the boot! Here, let me tell you a little something about the Castle. In the room with the mirrors, look carefully for anything that's not reflected in the mirror. And when you go to the water town, you can flood it with a high jump into the painting." The clue about the mirror room refers to the entrance of Course 10. The clue about the water town refers to the entrance of Course 11. Toad near Course 15 This Toad is on the third floor of the Castle. He's standing in the corner to the right of the giant clock. Talk to the Toad to receive a Star. Toad tells you, "The world inside the clock is so strange! When you jump inside, watch the position of the big hand!" This clue is referring to the position of the big hand on the clock. Depending on what time you enter the clock, the mechanisms may be moving really fast or really slow. If you enter the clock at 12:00, 3:00, 6:00, or 9:00, the mechanisms inside the clock will stop. 1st Bowser Collect the eight Red Coins to earn a Star. This is the recommended order to collect them: One is suspended in mid-air to the right of where you begin the course. One is suspended in mid-air to the right of the first flame thrower. One is located next to the crystal on the path with the electric spheres. One is located behind the concrete block with the moving yellow platform. One is located next to the four moving platforms. One is located on the octagon-shaped platform. One is located on the ledge next to the two unstable wooden platforms. One is located on top of the stone structure above the two wooden platforms. The Star will appear behind the green pipe at the end of the course. Collect the Star that appears near the end. Step on the yellow star switch next to the green pipe that leads to Bowser, then quickly jump across the platforms to collect the Star before it disappears. 2nd Bowser Collect the eight Red Coins to earn a Star. This is the recommended order to collect the Red Coins: One is located above the wire net near the entrance of the course. One is located on the first unstable stone platform. One is located inside the cage next to the elevator lift. One is located below the elevator lift that takes you up the wire net shaft. One is located on the octagon-shaped platform with the Bully on it. One is located on the path above the two Bullies. One is located next to the flame thrower on the lava covered path. One is located above the pole at the end of the course. The Star will appear on top of the brick structure near the end of the course. To reach the Star, return to the second pole near the beginning of the brick structure, then use the Wall Kick technique to reach the upper area. Follow the one-way path until you reach the crystal sphere where the Star will appear. Continue across the lava area, avoiding the flame throwers, and climb the pole to the top. Continue forward to the next pole. Stand on the mesh floor and Wall Kick or Back Somersault to reach the top of the stone structure. Step on the Star Switch, then quickly return to the crystal sphere to collect the Star. Final Bowser Collect the eight Red Coins to earn a Star. This is the recommended order to collect the Red Coins: One is located above the box near the entrance of the course. One is located near the Piranha Plant on the stone path. One is located on a tiny ledge underneath the unstable wooden platform. One is located at the top of the light-blue/green traction path. One is located above the wooden platform near the red and white platform. One is located on the first spinning octagon-shaped platform. One is located above a pole in-between two moving platforms. One is located underneath the stairs at the very end of the course. The Star will appear at the very end of the course. Follow the one-way path until you reach an unstable, wooden plank just past a Piranha Plant. Drop down to the stone platform below the wooden plank, then continue forward to the Star Switch. Step on the Switch, then quickly run back to the other side of the platform. Use the stone steps to jump onto the wooden plank. Retrace your steps back to the spinning, circular platform for the Star. The Princess's Rec Room Rec Room The Princess's Rec Room is located on the top-right side of the Castle's first floor. From the entrance of the Castle, climb up the stairs in the center of the room. Go to the right and enter the door that has picture of a star with the number one on it. Go straight through the door to appear in the Princess's Rec Room. You must have at least one Star to enter. Collect Rec Room Keys from various places to unlock new minigames to play. Play minigames either by entering the Rec Room and examining the drawers, or by selecting "Rec Room" from the Title Screen. Yoshi Rabbits Seven Keys are carried by yellow rabbits in various places throughout the castle. These Rabbits will only appear when you play as Yoshi. The rabbits will only appear after you have spoken to Toad in the Rec Room. Three Keys are carried by yellow rabbits in front of the castle drawbridge. One Key is carried by a yellow rabbit to the right of the castle entrance in a flowerpatch. One Key is carried by a yellow rabbit outside of the Castle in the drained moat. One Key is carried by a yellow rabbit to the left of the castle entrance in the tall hedges. One Key is carried by a yellow rabbit in the room to Course Seven. Mario Rabbits Seven Keys are carried by pink rabbits in various places throughout the castle. These Rabbits will only appear when you play as Mario. The rabbits will only appear after you have spoken to Toad in the Rec Room. One Key is carried by a pink rabbit outside the Castle to the left of the Castle entrance. One Key is carried by a pink rabbit outside of the Castle in the drained moat. Two Keys are carried by pink rabbits in the Basement. One Key is carried by a pink rabbit in the room to Course Three. One Key is carried by a pink rabbit in the hall on the second floor. One Key is carried by a pink rabbit in the Mirror Room on the second floor. Luigi Rabbits Seven Keys are carried by green rabbits in various places throughout the castle. These Rabbits will only appear when you play as Luigi. The rabbits will only appear after you have spoken to Toad in the Rec Room. One Key is carried by a yellow rabbit to the left of the castle entance in the tall hedges. One Key is carried by a green rabbit in the Basement (after the moat is drained). One Key is carried by a green rabbit in the Room to Course 1. One Key is carried by a green rabbit in the Room to Goomboss Battle. One Key is carried by a green rabbit in the alcove above the door in the Castle Courtyard (Back Flip twice to reach it). One Key is carried by a green rabbit in the hall on the second floor. One Key is carried by a green rabbit on top of the Castle. (Note: You must have all 150 Stars to reach the roof as Luigi). Wario Rabbits Seven Keys are carried by orange rabbits in various places throughout the castle. These Rabbits will only appear when you play as Wario. One Key is carried by an orange rabbit over the bridge to the right of the castle entrance. One Key is carried by an orange rabbit in the Basement. One Key is carried by an orange rabbit in the Castle Courtyard. One Key is carried by an orange rabbit in the room to Course 2. One Key is carried by an orange rabbit in the room to Course 13. Two Keys are carried by orange rabbits in the room to Course 14. Unlockables: Mario Goomboss Battle The Goomboss Battle is located on the top-right side of the Castle's first floor. From the entrance of the Castle, climb up the stairs in the center of the room. Go to the right and enter the door that has picture of a star with the number 1 on it. Go straight through the door to appear in the Princess's Rec Room. Go through the door that has picture of a star with the number 8 on it. Jump into the painting of Mario. You must have at least eight Stars to enter. From the beginning, go forward down the slide, then across the platforms to a sleeping piranha plant. Jump onto the stump behind the piranha plant. Climb the vine to the top. Go right across the wooden bridge. Cross the stumps to reach one with a large hole in it. Drop into the hole. Defeat the Giant Goomboss to get the Mario Key. Luigi Big Boo Battle After entering Course 5: Big Boo's Haunt, enter the Haunted House. Jump up the stairs to the second floor, then enter the second door to the right. Jump up onto the wooden platform in the corner of the room. Jump into the red block for a Power Flower, then float to the ledge above. Enter the door. Jump into the portrait of Luigi next to the door to enter the Big Boo Battle. You need at least 12 Stars to enter. From the entrance, go right through the door. Cross the collapsing bridge to the center platform, then cross the bridge to the left door. Enter the door. Jump across the gap to the center platform, then jump across the gap to the right door. Enter the door. Ride the checkered platforms to the left door and go through it. Cross the bridge. Ride the checkered platforms to the top, then drop into the hole. Examine your reflection in the mirror, then defeat the King Boo that appears for the Luigi Key. Wario Chief Chilly Challenge The Chief Chilly Challenge is located in the mirror room on the Castle's second floor. You can only enter this course as Luigi. From the entrance of the Castle, walk up the stairs and enter the door with the large keyhole on it. Follow the path up to the top of the stairwell, then enter the wooden door. Go to the right and enter the wooden door that is set back in a brick wall. If you are in a room with a giant picture of two Goombas, then you entered the wrong door. Try entering the other wooden door. Use one of the Power Flowers on the pedestals to turn invisible, then walk forward into the large mirror. Go right and jump into the portrait of Wario to enter Chief Chilly Challenge. You need the second Big Key to enter. From the beginning of the course, go right and slide down the ice to a large gap. Use the air current to reach the ledge. Go left and cross the unstable platforms to the next ledge. Ride the moving platform to the next ledge. Go right. Jump off the ledge and ride the air current to the platform. Continue forward to several moving platforms. Cross the moving platforms, then follow the one-way path to a large hole in the ice. Drop into the hole. Defeat Chief Chilly to get the Wario Key. END ★I will update this any time I can★ P.S. The secret to beating Bowser is to go near the bombs and backflip when he charges. Then grab his tail and spin once,only once,aim at the bomb and throw.