Pokemon Fire Red/Leaf Green Full Walkthrough - Guide for Pokemon: FireRed
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Pallet Town, Route 1
Starting The Game
Welcome to the world of Pokemon on Pokemon FireRed and Pokemon LeafGreen. This is a
remake of the original Pokemon RPGs, so many things are alike. The game starts with
a cool intro that is almost exactly like the intros in the original games. It then
prints instructions on which buttons does what. After reading what the game has to
say, you'll see Professor Oak (Prof. Oak from now on), talking about Pokemon. He
first wants you to know if you're a boy or a girl, and then allows you to choose
your name. Then you'll choose your rival's name. After a bit of talking with the
Professor, you'll find yourself in your bedroom in the peaceful Pallet Town.
The first thing you want to do is go to your PC at the top-left hand corner of your
room and take out the Potion. This restores 20 HP, and will be helpful real soon as
you're about to find out. Go downstairs, talk to your mom, and go outside. Go north
into the grass area. Prof. Oak will come to tell you that it's dangerous to go on
without a Pokemon. He'll take you to his lab, where your rival (known as Gary from
now on) is waiting. He asks you to choose a Pokemon. Go to the table with the three
PokeBalls and choose the Pokemon of your choice.
Choose Your Pokemon
#001: BULBASAUR (Grass)
A cute little frog-like Pokemon that can launch powerful attacks. This is the best
choice for beginners, as it can take on the Pokemon in the first four Gyms easily.
#007: SQUIRTLE (Water)
A turtle loaded with gallons of water. The level of difficulty of choosing Squirtle
is medium. It has certain advantages in the beginning, but begins to have
disadvantages faster than Bulbasaur.
#004: CHARMANDER (Fire)
Little fire-breathing salamander. The hardest Pokemon to choose because of the many
disadvantages in the beginning. However, it will become very powerful later on.
Each Pokemon has its own advantages in the game, so choose wisely. It is suggested
that beginners choose Bulbasaur, since it's a Grass-type and is strong against the
Pokemon in the first Gym, which are Rock-type. After choosing your Pokemon, Gary
will come over to the table and choose his Pokemon, which will have an advantage
over your Pokemon. For example, if you were to choose Bulbasaur, Gary will choose
Charmander. He'll talk to you afterwards, and as you leave, he'll challenge you to
your first battle.
Be careful during this first battle, as Gary's Pokemon is stronger than yours, even
though you both have lv. 5 Pokemon. The Potion may come in handy now. During this
battle, you'll constantly be interrupted by Prof. Oak's tutorials. The good thing
about this battle is that you get some money if you win, and your Pokemon's level is
instantly raised to 6.
Now leave the city and go North into Route 1 and towards Viridian City.
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Route 1
Try to level up in this route. When you get damaged, be sure to either go back to
your house for a free healing from your mom, or to the Pokemon Center in the next
city. Talk to the first person you see for a free Potion. Sooner than you think,
Route 1 is coming to an end.
Locations (Route 1)
Pidgey
Rattata
Viridian City, Route, 22, Route 2, Viridian Forest
The First City
The first thing to do at Viridian City is to go northwest into a narrow corrider.
You'll find an Itemball there which contains another Potion. There's not much to do
in this city right now. Go to the PokeMart now, and the salesclerk will give you
Oak's Parcel for Prof. Oak. Note that you cannot purchase anything for now.
There isn't much else to do in Viridian City. After you get Cut later in the game,
you can cut a tree in the southeastern part of the city to get to a fat guy. He's a
Move Tutor, and will teach your Pokemon Dream Eater. But you don't have to worry
about that now. For now, go back to Pallet Town. For a quicker way to get across
Route 1, you can jump over the ledges to avoid wild Pokemon.
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Back In Pallet
Once you're back in Pallet Town, go to Prof. Oak in his lab, and hand him the
Parcel. Gary will come in the lab again. Prof. Oak will then give both of you
PokeDexes, essential tools to identify Pokemon. Prof. Oak will then give you five
PokeBalls for you to catch Pokemon.
Leave the lab and go to Gary's house, which is the one that's right next to yours.
You'll find Gary's sister, Daisy, sitting at the table. Talk to her and she'll give
you a Town Map. After that, it's time to leave Pallet Town forever (well, not
really) and head to Viridian City.
Battle On Route 22
Go west once in Viridian City to get to Route 22. Here, you'll be able to fight Gary
once more. His Pokemon (two of them now) are a little tougher than before, so be
careful when you battle him! The good thing is that you gain a lot of experience
points after battling his Pokemon.
Locations (Route 22)
Caterpie
Pidgey
Rattata
Weedle
After the intense battle, you may buy things at the PokeMart or heal your Pokemon at
the Pokemon Center. After making sure that your Pokemon are at least lv. 10, head
north towards Route 2. Before you go there, an old man will first show you how to
catch Pokemon. After catching a Weedle, the old man will give you something called
the Teachy TV. Watch it when you need answers and help with certain things.
Route 2/Viridian Forest
Route 2 is quite short, and cannot be fully accessed until later in the game when
you have the Cut HM. After walking in Route 2 for a while, you'll soon reach the
Viridian Forest, a maze of trees full of bug Pokemon and a few trainers hoping to
battle you. It takes a while to get through this large forest, as many trainers and
wild Pokemon are itching for a fight. This is when a Charmander, Pidgey, or Spearow
comes to good use. After catching a few bug Pokemon (and maybe even a Pikachu),
finding a few items, and having a few intense battles, you'll arrive in Pewter City.
Locations (Viridian Forest)
Caterpie
Kakuna
Metapod
Pikachu
Weedle
Pewter City, Route 3, Mt. Moon, Route 4
Your First Badge
The first thing to do when you arrive at Pewter City is to heal your Pokemon, and
buy some Potions and other useful items to prepare for your first gym battle. When
you've got everything taken care of, you're ready to get your first badge.
Go into the Gym and you'll first fight a trainer. He uses Rock-type Pokemon, just
like the gym leader. After that, save your game and fight with Brock, the leader of
the Pewter Gym. All he has is a lv. 12 Geodude and a lv. 14 Onix, but you're going
to have a hard time with a Charmander. Using Bulbasaur or Squirtle is a peice of
cake. After you beat Brock, you will get TM39 - Rock Tomb and a TM Case. This is a
Key Item that can be accessed to view a list of your TMs in order to teach it to a
Pokemon. Of course, he'll give you what you really came for: the Boulder Badge. From
here on, there's seven more badges to go.
Now what do you do? Well, there's really not much to do now in Pewter City. The
museum here is a waste of time and precious money; it'll only be worth a visit later
in the game when you get Cut. You can then Cut your way into the house next to the
museum, and obtain an Old Amber, which can be ressurected into an Aerodactyl. Leave
the city through the East. Before you can leave though, one of Prof. Oak's aides
will come up to you and give you a pair of Running Shoes! Hold "B" while moving in
any direction to speed up your traveling.
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Route 3
On Route 3, you'll meet a whole bunch of trainers waiting to crush you with lv. 10+
Pokemon. Luckily, if your Pokemon have high levels, you'll be able the crush them
instead. Although there are many trainers, there are plenty of them that you can
avoid. However, I would suggest that you get a lot of experience early in the game
by fighting every trainer you see.
At the end of Route 3, you'll see a Pokemon Center. Go in there and heal your
Pokemon. Inside, a guy will sell you a Magikarp for $500. Even though it'll soon
evolve into a strong Gyarados, I suggest that you don't buy that, and fish for a
Magikarp later instead. After going out of the Pokemon Center, you'll be at the foot
of Mt. Moon.
Locations (Route 3)
Jigglypuff
Mankey
Nidoran (F)
Nidoran (M)
Pidgey
Spearow
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Mt. Moon
Mt. Moon is a maze with a few trainers and some good items. None of the starters
have a good advantage in here, as the Pokemon here are of many different types.
Here, you'll find TM09 - Bullet Seed, TM46 - Thief, two Moon Stones, a Rare Candy,
and other less important items. Note that there are many hidden items that can be
found in boulders that look different from surrounding boulders. Among the trainers
you will battle are a few members of Team Rocket, trying to mess around in Mt. Moon.
If you are lucky, you'll find a rare Clefairy.
When you've finally reached the end of Mt. Moon, you'll see two shell-shaped
fossils. One is the Dome Fossil (which can be turned into a Kabuto), and the other
one is the Helix Fossil (which can be turned into an Omanyte). A trainer owns both
of them, and he will fight you. Beat him, and he'll share a fossil with you. You can
only take one of them, not both. After taking your fossil, it's time to leave Mt.
Moon.
Locations (Mt. Moon)
Clefairy
Geodude
Paras
Zubat
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Route 4
There isn't much on Route 4 except TM05 - Roar and two Move Tutors who teach Mega
Punch and Mega Kick. After you get through this route, head on to the next city.
Locations (Route 4)
Ekans
Mankey
Sandshrew
Spearow
Cerulean City, Route 24, Route 25, Route 5, Route 6
The City of Water
After a long walk in the wilderness, you finally arrive in civilization. This is
Cerulean City, home of the second Gym. Heal your Pokemon and stock up on items. You
won't be battling in the Gym first. Your rival, Gary, is waiting patiently for you.
Let's not make him wait too long!
The Battle With Gary
Go north from Cerulean City towards Nugget Bridge, on Route 24. Gary will come and
greet you, and will challenge you to a battle. He has the following Pokemon: lv. 17
Pidgeotto, lv. 15 Rattata, lv. 15 Abra, and lv. 18 of his starter Pokemon. This
should be a much more challenging match than the last one. A Pikachu (can be caught
in Viridian Forest) would help out a lot if you chose Charmander as your starter.
This is because both Pidgeotto and Squirtle, the toughest Pokemon on Gary's team,
are weak to Pikachu's attacks.
After one real tough battle, Gary will give you a Key Item known as the Fame
Checker. This is used to identify trainers whom you've previously battled. Go back
to town now and heal your Pokemon, and continue traveling on the Nugget Bridge.
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Route 24
There are six trainers on Nugget Bridge that you must fight to get past. The sixth
trainer is actually a member a Team Rocket. Beat him, and he'll give you a Nugget
that you can sell for $5,000. At the end of the route, you'll find TM45 - Attract.
The fun on this route hasn't ended, although you can choose to go on to the next
route. If you do feel like battling, however, then challenge the trainer in the
grass area. After that, go on to Route 25.
Locations (Route 24)
Abra
Bellsprout
Caterpie
Kakuna
Metapod
Oddish
Pidgey
Weedle
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Route 25
There are tons of trainers waiting to battle you on Route 25. Behind one of those
trainers you will find TM43 - Secret Power. But that isn't the main reason you've
come upon this route. You want to meet a scientist named Bill. Go all the way to the
end of Route 25, and you'll arrive at a house called Sea Cottage. Go inside, and
you'll see a Clefairy. It turns out that something went wrong with Bill's
experiment, and the Clefairy is actually him. Talk to him, and he'll go inside his
machine. Press "A" against his computer, and he'll be transported to the other end
of the machine. Finally, he'll come out as Bill, a human scientist. Talk to him
again, and he'll give you a S.S. Ticket for the S.S. Anne in Vermillion City. Now
that that's taken care of, it's time to go back to Cerulean City and challenge the
gym leader!
Locations (Route 25)
Abra
Bellsprout
Caterpie
Kakuna
Metapod
Oddish
Pidgey
Weedle
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Water War
Cerulean City is the city of water. Naturally, Water Pokemon are what the trainers
in the Gym use. There are two trainers you must battle before battling the gym
leader, Misty.
Misty uses a lv. 18 Staryu and a lv. 21 Starmie on you. A Charmeleon under lv. 25
without any assistance would most certainly lose now. Of course, it's a totally
different story with a Ivysaur. After beating Misty, she'll give you TM03 - Water
Pulse and the Cascade Badge.
Now you can leave Cerulean City by going to the house with a policeman outside in
the north-eastern section of the city.
Battle With Rocket Member
The house is a mess inside, because a Team Rocket member in the backyard has dug
into their house. Fight that Rocket, and you'll get TM28 - Dig. It not only is a
decent ground attack, but also takes the place of an Escape Rope.
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Route 5
Now that you're on the other side, go south, and you'll find a house. That's the Day
Care Center. The old man inside will raise your Pokemon's level ($100 for each
level) if you leave it with him. The only bad thing is that your Pokemon might learn
some unwanted moves, and delete moves that you want. The good thing is, if you were
to leave a weak Magikarp with him, and walk for a while, it'll be able to evolve in
no time into a powerful Gyarados! I highly suggest that you catch a Meowth on Route
5. Meowth is a special Pokemon in that once in a while an item mysteriously attaches
to it. Many times the item is a Berry, but the items are not just limited to
Berries. The entrance to Saffron City is closed, so you'll have to detour through
the Underground Path to the next route.
Before entering the Underground Path, talk to the little girl if you want to trade
your male Nidoran for her female Nidoran. You'll walk a long walk in the dark
Underground Path. Soon, however, you'll see the daylight of Route 6.
Locations (Route 5)
Bellsprout
Meowth
Oddish
Pidgey
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Route 6
Route 6 has six trainers waiting to fight but you can get by with fighting only two
of them if you want. There's a lot of grass but no new Pokemon. Head to Vermilion
City since once again the entrance to Saffron City is closed. Go all the way south,
and you will arrive at Vermilion City.
Locations (Route 6)
Bellsprout
Meowth
Oddish
Pidgey
Vermilion City, Diglett's Cave, Route 11, Route 9, Route 10, Rock Tunnel
Things To Do At Vermilion
The house at the north-western corner has a Fisherman who'll give you an Old Rod,
which allows you to catch Magikarp. Go south a bit, and you'll find two houses to
the left. One of the houses is where you can trade a Spearow for a Farfetch'd. The
other house is the Pokemon Fan Club. Talk to the chairman inside to get a Bike
Voucher.
In the Pokemon Center, talk to the girl standing in front of the counter for a VS
Seeker. This device allows you to rechallenge trainers who have trained their
Pokemon to be even stronger than the first time you battled them. To activate the VS
Seeker, simply stand around a couple of trainers and select the item. Trainers who
are hoping around are the ones who will battle you again.
Now go back to Cerulean City, get yourself a bike from the Bike Shop, and come back
in style!
All Aboard The S.S. Anne!
The S.S. Anne may seem small, but it's huge inside. It can be found by going south
of Vermillion City, and "flashing" your S.S. Ticket to the guard. If you explore
each and every room inside, you'll find tons of trainers and quite a few items. A
girl in the second room from the right on the main deck can heal your injured
Pokemon. In the ship's kitchen, you'll be able to find your first Berries, three of
them to be exact, in the trash cans. From now on, all Berries will be stored in your
new Berry Pouch. To end your stay at the S.S. Anne, fight Gary on the second floor.
After beating him, go up to the captain's cabin. He's seasick and puking. Rub his
back and he'll give you HM01 - Cut. Now leave the ship. When you're outside, the
ship will sail away. Remember: if you don't get Cut, the ship won't leave. If you
want the S.S. Anne to stay, lose to a trainer after getting Cut. Now teach Cut to
one of your Pokemon, and you're ready to go to the gym.
A Shocking Battle
Cut the tree blocking the path to the gym and go inside, where you'll face a few
trainers who use Electric Pokemon. Now comes the hard part: Lt. Surge, the gym
leader, has put electric locks on the door that leads to him, so you'll have to
solve a puzzle. There are a bunch of trash cans. Press "A" on every one of them
until it says that you've found and flipped a switch. You need to flip two switches
for the door to open, so you'll need to find the second switch. The second switch is
always either is always either above, beside, or below the first one. If you get it
wrong, the switch will be reset, and you'll have to do everything over again. This
is a very tricky and sometimes annoying puzzle, but hopefully, you'll get it sooner
or later. And when you do open the doors, it's time to fight Lt. Surge.
Lt. Surge has the following Pokemon: a lv. 21 Voltorb, a lv. 18 Pikachu, and a lv.
24 Raichu. Beating him with a Ground-type Pokemon is as easy as tossing a PokeBall,
and catching one is easy too. You can catch a Diglett or even a Dugtrio in the
nearby Diglett's Cave. If you beat him, he'll give you TM34 - Shock Wave and a
Thunder Badge.
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Diglett's Cave
If you go east from Vermilion City, you'll find Diglett's Cave on Route 11. This
cave is no maze. It's simple to go through since there's only one road. There are no
items to pick up. The only Pokemon you'll find are Diglett and the occasional
Dugtrio. Head inside and go to the other end to go back to Route 2 for some
important business.
Locations (Diglett's Cave)
Diglett
Dugtrio
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Back On Route 2
After you exit the cave, you'll revisit Route 2. But this time, it's the other half
of the route that you weren't able to explore before. Go south, and you'll find a
house. Inside, a guy is willing to trade his Mr. Mime for your Abra.
The next house has one of Prof. Oak's aides in it. If you've collected ten or more
Pokemon he will give you HM02 - Flash. It's used to illuminate dark caves and
tunnels. Keep on going for two items.
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Route 11
Go back through the cave and go east when you get out. You'll be on Route 11. There
are many trainers, many items, and a whole lot of grass. When you reach the gate,
one of Prof. Oak's aides will be upstairs. If you have caught up to thirty Pokemon,
he'll give you an Item Finder. This item helps you detect hidden items that cannot
be seen. There's also another trainer that'll trade you a Nidorina for a Nidorino.
You can't go to the other side since there's a Snorlax blocking the way. Now go back
to Cerulean City and cut the tree that was blocking the way. Then you'll get onto
Route 9.
Locations (Route 11)
Drowzee
Ekans
Sandshrew
Spearow
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Route 9
On Route 9 you'll be battling many trainers. Here, you'll find TM40 - Aerial Ace. To
reach the end of this route, just keep on going east, where you'll arrive at Route
10.
Locations (Route 9)
Ekans
Sandshrew
Rattata
Spearow
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Route 10
Route 10 is short for now. You'll see some water. When your Pokemon learns Surf, it
can surf to the Power Plant, just south of Route 10. Make sure that you have taught
one of your Pokemon the Flash HM in order to enter Rock Tunnel.
There's a Pokemon Center for you to heal your Pokemon here. One of Prof. Oak's aides
is here. If you've caught at least twenty Pokemon, he'll give you the Everstone. Let
your Pokemon hold the Everstone, and they won't evolve.
Locations (Route 10)
Ekans
Sandshrew
Spearow
Voltorb
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Rock Tunnel
Rock Tunnel requires that your Pokemon know Flash, otherwise, you'll only be able to
see a tiny bit. Like Mt. Moon, Rock Tunnel is a maze. There are items, trainers, and
new Pokemon here. Here, you'll meet a Pokemon every eight to ten steps, which is
more than normal. Use Repel if you don't want to meet too many wild Pokemon. After
you exit the tunnel, you'll fight a few trainers, and will then be heading to
Lavender Town.
Locations (Rock Tunnel)
Geodude
Machop
Mankey
Onix
Zubat
Lavender Town, Route 8, Route 7
The Ghostly City!
Lavender Town has no gym, so you won't be able to do much here. Later though, you
can catch Ghost Pokemon in the Pokemon Tower when you get a Silph Scope. Without it,
your mission in the tower won't be complete, and all the Ghost Pokemon won't be
identified. For now, you can battle Gary in the tower on the second floor. Gary's
team now greatly varies depending on who you chose for your starter at the beginning
of the game. Once you get the Silph Scope, you'll find Mr. Fuji at the top of the
foggy tower, and he'll give you a PokeFlute that's used for waking up Snorlax and
other Pokemon.
Now, visit the Name Rater if you want to, who'll be able to change the name of your
Pokemon. Then shop for new items in the PokeMart. Finally, go west to Route 8.
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Route 8
Route 8 has trainers and new Pokemon. On Route 8, you'll have your first two-on-two
battle with the Twins. Saffron City still can't be accessed, so go inside the
Underground Path.
Locations (Route 8)
Ekans
Growlithe
Meowth
Pidgey
Sandshrew
Vulpix
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Route 7
There's not much to do in Route 7. The guards are still thirsty, so go on to Celadon
City.
Locations (Route 7)
Bellsprout
Growlithe
Meowth
Oddish
Pidgey
Vulpix
Celadon City/Lavender Town Pt.2
A Huge City
Celadon City is the largest city in this game. Its PokeMart has six stories; no
wonder it needs an elevator! They sell all sorts of things. You'll be able to buy
TMs and normal items (such as Potion and Antidotes) on the second floor. On the
third floor, you'll see many people playing Game Boy Advances. Talk to the person at
the register, a Move Tutor, and he'll teach one of your Pokemon the move Counter.
The fourth floor has many evolution stones you can buy to evolve certain of Pokemon
(ex. Eevee) for $2100 each. On the fifth floor, you'll be able to buy items such as
X Attack and Calcium. These are items that modify a Pokemon's stats so they can do
better in battle. Finally, you'll reach the rooftop, where you'll find three vending
machines and two people, including a little girl. Get a Fresh Water, a Soda Pop, and
a Lemonade from the vending machine, and give it to the little girl one at a time.
She'll give you TM16 - Light Screen, TM20 - Safeguard, and TM33 - Reflect,
respectively, for your drinks.
Celadon Mansion
There is huge building to the right of the department store that's nearly empty
inside. Talk to the old lady who's surrounded by Pokemon on the first floor. She'll
give you Tea, which you can give to any one of the Saffron City guards so they can
let you through. You'll also find the game's programmers in this building, one of
which will tell you to return after getting all the Pokemon. He'll give you a
diploma for catching all the Pokemon.
Now leave the mansion, and go in through the back door. Go all the way to the
rooftop, where you'll find a small building. Inside you'll find a person and a
PokeBall on the table. Pick it up; it's an Eevee!
Other Stuff
The restaurant south of the Game Corner has a man who'll give you a Coin Case to
carry your coins. There is an old man to the left of the Game Corner, and van be
reachede only by surfing across the water. He's a Move Tutor, and can teach your
Pokemon Softboiled.
Game Corner
Now go to the Game Corner, a place full of slot machines and people on them. Team
Rocket made it, and you win or buy coins in order to trade it in for Pokemon and TMs
in the building to the right of the Game Corner. A few people will give you free
coins, and there are invisible coins scattered on the ground that you can pick up.
At the top of the Game Corner, battle the Rocket member, and push the button on the
poster. A staircase leading to the basement appears.
Team Rocket's Hideout
After that, you'll be going through four floors, battling Rocket members and
collecting valuble items. There is a spin maze on the second basement floor (B2F).
The arrows in the maze will toss you in whichever direction the arrow points. Here,
you'll pick up a few items including a Moon Stone and TM12 - Taunt. On B3F, you'll
find TM21 - Frustration and Blackglasses, which boosts the power of Dark Pokemon.
There is another spin maze on this floor where you can pick up a Rare Candy. Head to
B4F, where you'll find TM49 - Snatch. Battle the single Rocket member at the top,
and he'll drop the Lift Key for the elevator. Take the elevator on B2F to B1F.
Battle the Rocket member, and take the elevator again to B4F. Go all the way to the
left, and pick up the Calcium. Head up to the two Rocket guards and talk to them.
They'll fight you, and after you're through with them, they'll open the gates.
The Boss
Walk through the entrance, and you'll face Giovanni, the head of Team Rocket, in an
intense match. He has a lv. 25 Onix, a lv. 24 Rhyhorn, and a lv. 29 Kangaskhan. A
Grass or Water-type Pokemon would work out fine fighting this guy. However, beware
of his Kangaskhan, as it can be very powerful. After beating Giovanni, he'll
disappear, and leave behind a Silph Scope. This is used to detect Ghost Pokemon.
Gym Battle!
After beating Giovanni in the Game Corner, head to the gym by cutting the tree. Here
you will battle Erika and other trainers (many of which you can avoid, who all use
Grass-type Pokemon. Erika is the trainer in the middle between the two trainers
inside the enclosed area. She has a lv. 29 Victreebel, a lv. 24 Tangela, and a lv.
29 Vileplume. If you choose a Fire Pokemon as a starter, then beating her would be
very easy. Even if you didn't choose a Fire-type starter, a Psycic or Ground Pokemon
would come in handy, since Victreebel and Vileplume are weak against those types.
Beating her earns you TM19 - Giga Drain and the Rainbow Badge! Next, head to
Lavender Town's Pokemon Tower with your Silph Scope.
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Pokemon Tower
Once you get to Lavender Town, go into the Pokemon Tower. Head up the stairs,
picking up items and battling scary looking women. Right before you reach the stairs
that leads to the top floor, you will be stopped by the ghost of a dead Marowak. It
was a mother of a Cubone, and was killed by the evil Team Rocket. Defeat her to calm
her spirits (you cannot catch her).
At the top floor, you'll be fighting three Rocket members. They will leave one by
one after you defeat them. At the end, you'll find an old man, known as Mr. Fuji.
Talk to him, and he'll transport you to his house, where he'll give you a PokeFlute.
Locations (Pokemon Tower)
Cubone
Ghastly
Haunter
Now go back to Celadon City, and head west to Route 16.
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Catching A Big One
Cut the tree and battle the two couples in a two-on-two match. Head through the
building to get to the other side and then go into the small house. Inside, a little
girl will give you HM02 - Fly. Go back and cut the tree again to get back to the
other side. A fat roadblock, a lv. 30 Snorlax, is blocking the road to Saffron City.
Save your game, press "A", and the PokeFlute will begin to play. Snorlax soon wakes
up, probably angry at what you just did. Try to catch this Snorlax, which can be
quite difficult. Even if you accidently made him faint and you didn't save the game,
there's one more Snorlax in the game.
After either capturing or defeating the Snorlax, go through the Guard House for an
Amulet Coin from one of Prof. Oak's aides if you've captured at least fourty
Pokemon. After that, go to any Guard House that leads to Saffron City. The guard
will drink your Tea, and then will let you through.
Saffron City
Rockets In Silph Co.
The first thing you'll notice when you get to Saffron City is that it's a pretty big
city. The next thing you'll notice is that everywhere you go, you'll find Team
Rocket members. The first problem to take care of in this city is Team Rocket. To
get Team Rocket out of the city, go to the Silph Co., the large window filled
building with a member of Team Rocket next to it. Now you must go through eleven
floors, fighting Team Rocket, and in the end, saving the company's president.
The first floor is empty. Go up a floor by taking the stairs at the top-right
corner. Remember, your goal is to reach the top floor and save the president.
However, you cannot go directly to the top floor. Also, keep in mind that you will
be finding warp squares on the ground. Stepping on them will take you to different
places in the building. If you want to go through all this faster, then take the
elevator to the 5th floor. However, I suggest that you go up the floors one by one,
as you may miss out on valuable items.
Once on the 5th floor (if you chose to go there right away), go left and down all
the way until you see a warp square. Step on it, and it'll take you to the 9th
floor. Step back on it, and you'll return to where you were. Proceed by going to the
right, where you'll find an Itemball containing the Card Key, which is used to open
any locked door in the Silph. Co. Now that you've gotten this important item, you
can explore the Silph Co. by battling Team Rocket and picking up a couple of items,
including TMs. There's even a Move Tutor who'll teach your Pokemon Thunder Wave on
the 2nd floor. Open all the locked doors just for fun, and because you simply can,
and try every warp square. If you ever need to heal your Pokemon, you can do so on
the 8th floor by sleeping on the bed.
When you're done exploring, head to the 3rd floor, and open the door on the left
with your Card Key. Take the warp square in the first room, and you'll be teleported
to a room on the 7th floor. Here, Gary will challenge you to a battle. As usual,
Gary's team has gotten stronger, and hopefully, your Pokemon can take care of him.
After defeating him, talk to the Silph Co. employee in the same room and he'll give
you the Pokemon Lapras. Use the other warp square to get the the 11th floor. Go into
the enclosed area, and Giovanni will challenge you to a match.
Giovanni has the following Pokemon: a lv. 37 Nidorino, a lv. 37 Rhyhorn, a lv. 35
Kangaskhan, and a lv. 41 Nidoqueen. After defeating him, Team Rocket will leave the
building and the city. Go to the old man sitting on the sofa, and talk to him. He's
the president of Silph Co., and he'll give you the Master Ball. There is only one
Master Ball in the whole game, and it catches Pokemon 100% of the time. Now that
this problem is taken care of, get out of Silph Co. and head north to the Fighting
Dojo.
Fighting Dojo
You'll be challenged by four trainers inside the Fighting Dojo. They all use
Fighting Pokemon, who are weak against Psychic and Flying Pokemon. After challenging
the four trainers, the leader, who has lv. 37 Hitmonlee and Hitmonchan, will
challenge you to a match. After defeating him, you will be able to take a free
Hitmonlee (left PokeBall) or Hitmonchan (right PokeBall). After this, it's time to
go to the real gym to get your fifth badge.
Mind Control
The real gym is right next door of the Fighting Dojo. The trainers here use Psychic
Pokemon, so Dark Pokemon/attacks will be quite effective here. This gym is filled
with warp squares that take you to different rooms, and in order to get through them
quickly, follow these steps once you reach the first room.
Take the only warp square.
Take the bottom-left warp square.
Take the bottom-left warp square again.
Take the top-right warp square.
Take the bottom-left warp square.
You should be in the gym leader's room.
Sabrina is the gym leader, and she has powerful Psychic Pokemon. You'll be battling
a lv. 38 Kadabra, a lv. 37 Mr. Mime, a lv. 38 Venomoth, and a lv. 43 Alakazam. All
these Pokemon are female, even the Mr. Mime! After defeating Sabrina, she'll give
you TM04 - Calm Mind and the Marsh Badge.
There are two ways to reach the next city, which is Fuschia City. One way is to
start from Celadon City and go through Routes 16, 17, and 18. This will take you
through the Cycling Road, and is the prefered route for most people. The other way
to get to Fuschia is to start at Lavender Town, and go along the coast through
Routes 12, 13, 14, and 15.
Route 16, 17, and 18/Route 12, 13, 14, and 15
Going through to Cycling Road is the faster solution to getting to Fuschia City. To
begin, go west from Celadon City onto Route 16. Go through the Guard House, and
you'll be on the Cycling Road (you must have a bike!). On this road, you go
downhills, which means that your bike will move by itself without any action from
you. However, if you try to go up the hill, you will be going very slowly. There are
many Bikers that you can fight on this road, which takes up Routes 16 and 17. After
a long bit of biking, you'll reach Route 18.
Go through the Guard House after reaching Route 18. A trainer on the second floor
will trade you his Lickitung for your Golduck. Route 18 is real short. After a few
steps, you'll arrive at Fuschia City.
Locations (Route 16)
Doduo
Rattata
Raticate
Spearow
Locations (Route 17, 18)
Doduo
Fearow
Rattata
Raticate
Spearow
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Route 12, 13, 14, and 15
Some people may choose to do things the harder way. The other way to get to Fuschia
is slower and longer. To begin, fly to Lavender Town. Go south onto Route 12. Go to
the second floor of the Guard House, where a little girl will give you TM 27 -
Return. For the rest of the route, you'll be battling Fishermen. You'll also be able
to fight two lovers in a two-on-two match.
Around halfway through Route 12, you'll encounter another sleeping Snorlax who's
blocking the road. You must use your PokeFlute to wake him up and catch it or defeat
it. There's a house on this route with a Fisherman inside who'll give you the Super
Rod, which is the best Rod in the whole game. After that, you can cut a tree, fight
the trainer that's enclosed, and pick up an Iron. After going on Route 12 for a long
time, you'll soon begin traveling on Route 13.
Route 13 is mainly a maze filled with trainers. This maze is quite easy to get
through, and most of the trainers can be avoided. Route 13 ends when the maze ends,
and marks the beginning of Route 14. Route 14 is simply going south. You'll have
another opportunity to have a two-on-two match with the Twins. After a short Route
14, you'll get to Route 15. You can find TM18 - Rain Dance by cutting the tree and
going all the way to the end. Here, you'll be able to fight in another two-on-two
match with Fighting Pokemon. One of Prof. Oak's aides is in the Guard House that
marks the end of Route 15. If you have captured at least fifty Pokemon, he'll give
you an Experience Share. This is a very useful item in that it shares battle
experience with all the Pokemon on your team. Finally, you'll arrive at Fuschia City.
Locations (Route 12)
Bellsprout
Gloom
Oddish
Pidgey
Venonat
Weepinbell
Locations (Route 13, 14, 15)
Bellsprout
Ditto
Gloom
Oddish
Pidgeotto
Pidgey
Venonat
Weepinbell
Fuschia City
Home of the Safari Zone
Fucshia City is the home of the Safari Zone, an area filled with capturable wild
Pokemon. Right now, you can visit the Move Deleter's house, which is located right
next to the Pokemon Center, to delete an unwanted move. Visit the house next to the
house with the mailbox for a Good Rod. We'll visit the Safari Zone later. For now,
we need to fight the gym leader of this city's gym.
Invisible Walls
It's time for you to get your sixth badge in the Fuschia Gym. However, getting to
the gym leader may not be as easy as you think. The gym is filled with invisible
walls. You have to walk around and figure out which areas you can go through and
which ones you can't. Start on the right side, with the trainers serving as markers.
Although they are invisible, a close observer would see that white dots mark the
outlines of the walls.
Soon, after trial and error or by getting around the dots, you'll reach Koga, the
gym leader. He has two lv. 37 Koffing, a lv. 39 Muk, and a lv. 43 Weezing. Psychic
Pokemon will work best against Koga's Pokemon. After beating four tough Pokemon,
Koga will award you with TM06 - Toxic and the Soul Badge. In order to leave, you
must go through the walls again.
Now that you've defeated Koga, you're only two more badges away from eight! For now,
put the thought of getting the last two badges away, because we need to go into the
Safari Zone for some item searching.
Enter The Safari Zone
Go into the Safari Zone, which can be found in the northern part of the city. It'll
cost $500 to get into the Safari Zone. They'll give you thirty Safari Balls, which
is used exclusively to capture Safari Zone Pokemon. Your mission now is to find the
Surfer's House, which is deep inside the Safari Zone, and get HM03 - Surf. Your
other mission is to find Gold Teeth. You have 600 steps before your time runs out;
good luck!
Important items contained in Itemballs in the Safari Zone include the Gold Teeth,
Leaf Stone, Protein, TM11 - Sunny Day, TM47 - Steel Wing, and TM32 - Double Team.
After finding the two "mission" items listed above, head to the Warden's house (the
house with a mailbox next to it) in the eastern part of the city. Give the Warden
the Gold Teeth, and he'll give you HM04 - Strength. Teach the new HM to a Pokemon,
and move the boulder that's blocking the Itemball. Then pick up the Rare Candy.
Locations (Safari Zone)
Chansey
Doduo
Exeggcute
Kangaskhan
Nidoran (F)
Nidoran (M)
Nidorina
Nidorino
Paras
Parasect
Pinsir
Rhyhorn
Scyther
Tauros
Venomoth
Venonat
Your trip to Fuschia City is over. Now that you have Surf, you'll be able to catch
two legendary Pokemon: Articuno and Zapdos.
Route 19, Route 20, Seafoam Islands, Route 21
Route 19 and 20
To catch Arituno, you must go south from Fuschia City, and go west through the sea
routes of 19 and 20. There are many swimmers waiting to battle you. You'll get past
them pretty quickly. Soon, you'll arrive at one of the two Seafoam Islands.
Locations (Route 19, 20)
Tentacool
Tentacruel
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Seafoam Islands
Once you enter, go right and push the boulder into the hole using Strength. Go to
the other side (past the first ladder you see), and push the other boulder into the
other hole. Go back to the original hole, and fall into it. Keep on pushing the
boulder and following it (falling into the holes with the boulder) until you reach
the water. Once you do, the current will take you to another level. Go up onto the
land, left, and down all the way for an Ultra Ball. Take the only ladder to another
level. Follow the path south and you'll find a puzzle involving a few holes and
plenty of boulders.
Push the only boulder that you can push left all the way left so that it doesn't
block your way. Next, push the single boulder into the hole. Now you'll have to work
on the last two boulders. Push the one on the right all the way up, and find a way
to push the other boulder into the other hole. Now jump into that hole. You'll reach
another level. Surf up, and you'll meet Articuno.
After the encounter with Articuno, go onto land and take the ladder. Go down
afterwards and take another ladder. Go right and pick up the Pearl. Go right to take
another ladder that'll lead you to a Water Stone. Come back, go up the steps, and
take the ladder. Push the boulder that you've pushed in the beginning into holes and
follow it. Do this until you reach water. The current will be blocked, and you'll be
able to go onto land. Follow the path, and soon, you're out of the Seafoam Islands!
Locations (Seafoam Islands)
Dewgong
Golbat
Psyduck
Seel
Slowpoke
Slowbro
Weezing
Zubat
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Power Plant
Before you go to catch Zapdos, make sure that you have plenty of Ultra Balls, Great
Balls, and preferably, a Pokemon that can put another Pokemon to sleep or paralysis.
Fly to Route 10, go north from the Pokemon Center, and begin surfing in the water.
Surf all the way south until you reach land. You have reached the Power Plant. Deep
inside here, you'll find Zapdos.
The Power Plant is filled with Electric Pokemon and many Itemballs. Some of these
Itemballs are actually Electrode trying to trick you into picking them up. The most
they'll do is some damage. Don't be afraid of running into an Electrode; try to pick
up every Itemball to make sure that you don't miss any items, especially TM25 -
Thunder and the Thunderstone. The Power Plant is pretty easy to navigate. Soon,
you'll find a lv. 50 Zapdos. Here's a tip that a trainer must always follow: save
the game before fighting it, and restart the game to catch it again if you make it
faint.
Locations (Power Plant)
Electabuzz
Electrode
Magnemite
Magneton
Pikachu
Voltorb
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Route 21
Fly to Pallet Town, and go south onto Route 21. Surf all the way south. Soon, you'll
reach Cinnabar Island.
Locations (Route 21)
Tangela
Cinnabar Island
Volcanic Island
Cinnabar Island is a small island that's packed with buildings and full of things to
do. On this island, you'll find the typical Pokemon Center and PokeMart, a gym, the
Cinnabar Mansion, a research center, and two people standing outside. The first
thing we'll do is go into the Pokemon Lab.
Fossil Resurrection
You received either a Helix Fossil or Dome Fossil earlier in the game in Mt. Moon,
and an Old Amber too. Now you can bring these fossils to life in the Pokemon Lab, an
oval-like building. Find it, and go inside. The first room has two people who'll
trade Pokemon with you. The old man will trade you his Electrode for your Raichu
(what a bad deal!), and the lady will trade you her Tangela for your Venonat.
There's a Move Tutor in the second room who will teach Metronome. Talk to the
scientist in the third room, and he'll resurrect your fossils. Wait for a while and
come back. He'll have an ancient Pokemon ready for you after a bit of walking.
Pokemon Mansion
You'll notice that the Cinnabar Gym is locked. The key that'll unlock the door can
be found in the Pokemon Mansion.
The Pokemon Mansion is an old mansion just above the Pokemon Center. Once you're
inside, head straight and then up the stairs, which will take you to the second
floor. You'll find Zinc and Calcium on this floor. After picking up the items, head
to the northwest corner of the floor, and take the stairs to the third floor. Go all
the way right and pick up the Iron. Go back and press the switch on the statue. Go
down, and you'll see a scientist. Go past him and fall through the larger broken
floor. You'll then fall into another section of the first floor. Fight the Scientist
and go near the stairs. Pick up the Carbos, and go downstairs into the basement.
In the basement, go into the room to your left, and switch the Mewtwo statue so
that's its eyes aren't glowing. Head up into another room to pick up TM14 -
Blizzard. Flip on the Mewtwo statue in the other room to pick up two items. One of
them is the Gym Key, which unlocks the Cinnabar Gym; the other is TM22 - Solar Beam.
Now that you've gotten what you came for, it's time to leave this mansion and go to
the gym.
Locations (Cinnabar Mansion)
Ditto
Growlithe
Magmar
Grimer
Raticate
Rattata
Vulpix
Weezing
Quiz Time At The Gym
Before you fight the Gym Leader of Cinnabar Gym, you must go past six trainers. You
will either answer a question right to get pass them without a battle, or you'll
have to battle them. To answer a question and get to the next room, you must go to
the Quiz Machine, and answer "Yes" or "No" to the question asked. Here are the
answers to all six quizes: Yes, No, No, No, Yes, No.
The gym leader's an old, bald man named Blaine. He uses powerful Fire Pokemon. Use
Water Pokemon to put Blaine's Pokemon out. He has the following Pokemon: a lv. 42
Growlithe, a lv. 40 Ponyta, a lv. 42 Rapidash, and a lv. 47 Arcanine. After
defeating Blaine, he'll give you TM38 - Fire Blast and the Volcano Badge.
Viridian City Pt. 2, Route 22, Route 23, Victory Road
Back For The Final Badge
You're back in Viridian City. You were here when you first began your journey; now
you're here for your eigth and final badge. Go into the Viridian Gym, where you'll
see a familiar maze. You've seen this spin maze in Team Rocket's Hideout in the Game
Corner, and you're about to go through another one. This maze is pretty easy, and
you'll wind up with the gym leader somehow.
The gym leader is Giovanni. As you know already, he's the leader of Team Rocket. He
uses a lv. 45 and lv. 50 Rhyhorn, a lv. 42 Dugtrio, a lv. 44 Nidoqueen, a lv. 45
Nidoking. Water-type attacks can take care of his Pokemon pretty easily. After
defeating Giovanni, he'll give you TM26 - Earthquake, and your final badge: the
Earth Badge. Afterwards, he will leave, and so will you.
Now that you have all eight of your badges, it's time to go to the Pokemon League,
where you'll face the Elite Four, the toughest trainers yet. Now you must heal your
Pokemon and head west from Viridian City onto Route 22.
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Route 22, 23
Gary will come to battle you in the same spot where you battled him on this route
last time. The last time you fought him here, his Pokemon were weak. Now, however,
you should really watch out. All of his Pokemon are near or above lv. 50, so your
Pokemon should be trained to about the same level. After beating Gary, follow the
road and head west into the Pokemon League's Front Gate, which takes you to Route
23. You'll go through eight guards, each checking for one of the eight badges. After
getting past all eight guards, you'll reach the cave known as Victory Road.
Locations (Route 23)
Arbok
Ekans
Fearow
Mankey
Primeape
Sandshrew
Sandslash
Spearow
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Victory Road
Once you get in, you'll see a boulder. Use Strength to push that boulder to the
ground switch on the right. Now head up the stairs, and go on until you see two
other stairs between a trainer: one on the left and one on the right. Take the
stairs on the right for a Rare Candy and TM02 - Dragon Claw. After getting the
items, take the stairs on the left, and go up the ladder.
Go down and push the boulder onto the switch. Go up the stairs, and head east. If
you choose to go down the stairs, you'll find TM37 - Sandstorm. No matter what you
do, you'll need to go up the ladder located at the very end of this level. Before
you take the ladder, be sure to pick up TM07 - Hail above the ladder.
Once you reach the next level, push the boulder you see up two times, and all the
way west onto the switch. The Itemball you see contains TM50 - Overheat. Now head
back to where you came from, and go up the stairs. Go all the way west, down the
stairs, and all the way east. Push the boulder down the hole, and jump in with it.
Push the boulder to the switch on the left. Head up the stairs, and then the ladder.
Then you'll encounter a two-on-two Pokemon battle. Take the other ladder, go right,
and you'll find a Move Tutor who teaches Double Team. Finally, you can exit Victory
Road.
Locations (Victory Road)
Arbok
Geodude
Golbat
Fearow
Machoke
Machop
Marowak
Onix
Primeape
Sandslash
Spearow
Zubat
After all that, you'll reach the Indigo Plateau, where you'll fight in the Pokemon
League.
Indigo Plateau (Pokemon League)
Pokemon League
You'll definitely want to heal your Pokemon once you get into the Pokemon League
building. Go into the PC, and draw out any Pokemon you want to use during battle.
Stock up on some essential items, such as Full Restore and Revive. After that, save
the game in case you lose, and talk to the official standing by the entrance. Go
inside, and get ready to battle the Elite Four!
The first member of the Elite Four is Lorelei. She uses Ice and Water Pokemon. Her
Pokemon are listed below:
lv. 52 Dewgong
lv. 51 Cloyster
lv. 52 Slowbro
lv. 54 Jynx
lv. 54 Lapras
The second member of the Elite Four is Bruno. He uses Fighting and Rock Pokemon. His
Pokemon are listed below:
lv. 51 Onix
lv. 53 Hitmonchan
lv. 53 Hitmonlee
lv. 54 Onix
lv. 56 Machamp
The third member of the Elite Four is Agatha. She uses Ghost and Poison Pokemon. Her
Pokemon are listed below:
lv. 54 Gengar
lv. 54 Golbat
lv. 53 Haunter
lv. 56 Arbok
lv. 58 Gengar
The fourth member of the Elite Four is Lance, also known as the Dragon Champion. He
uses Dragon Pokemon. His Pokemon are listed below:
lv. 56 Gyarados
lv. 54 Dragonair
lv. 54 Dragonair
lv. 58 Aerodactyl
lv. 60 Dragonite
After battling the Elite Four, you might think it's over. But it's not over the yet;
it's time to face the real champion: Gary!
Gary's the champion. He has a full team of strong Pokemon. Defeating him requires a
lot more strategy than the Elite Four. Below are his Pokemon.
lv. 61 Pidgeot
lv. 59 Alakazam
lv. 61 Rhydon
If you chose Bulbasaur, then he has a lv. 61 Exeggutor, lv. 63 Gyarados, and a lv.
65 Charizard.
If you chose Charmander, then he has a lv. 63 Exeggutor, lv. 61 Arcanine, and a lv.
65 Blastoise.
If you chose Squirtle, then he has a lv. 63 Arcanine, lv. 61 Gyarados, and a lv. 65
Venusaur.
The Hall of Fame
After defeating Gary, Prof. Oak will come to talk to you. After a short
conversation, he'll lead you into the back room, and enter your Pokemon and yourself
into the Hall of Fame. You are now a Pokemon Master!
After you and your Pokemon have been honored, you, Gary, and Prof. Oak will leave
the building. Immediately afterwards, the credits will start to roll, and you'll be
running home. You've completed the game. All you have to do now is sit back and
watch the ending. Well, if that was what you thought, then you're wrong! The game
isn't over yet!
What More Is There To Do?
The game will restart itself, and you'll be back in Pallet Town. If you've captured
more than sixty Pokemon now, Prof. Oak will upgrade your PokeDex, along with Gary's.
After the upgrade, you'll find a "National" section, which can display up to 386
Pokemon. With this PokeDex, you can explore the rest of the Sevii Islands and catch
Johto Pokemon (Pokemon that appeared in Gold/Silver/Crystal versions).
Of course, that's not all. After defeating the Elite Four, the legendary beasts from
Gold/Silver/Crystal will appear randomly in Kanto. The legendary beast that will
appear will depend on the starter Pokemon you chose. Either Entei (Bulbasaur),
Suicune (Charmander), or Raikou (Squirtle) will appear. They are all at lv. 50, and
are very hard to meet and catch.
One Island, Kindle Road, Mt. Ember, Two Island
One Island
Right after arriving on the first Sevii Island, also known as Knot Island, Bill will
take you to the Pokemon Center and lead you to a huge machine with his friend,
Celio, standing next to it. Bill tells you that the machine is broken, and he needs
you to find the parts to fix the machine. He gives you a Meteorite from Mt. Moon, a
Tri-Pass for ferries to get the One, Two, and Three Island, and a new addition to
your Town Map that contains a map of the Sevii Islands.
Kindle Road
Heal your Pokemon and get out of the Pokemon Center. Surf in the northeast
direction. You'll reach land almost immediately. In this area, known as Kindle Road,
you'll be battling trainers and catching Pokemon. There are Itemballs behind
breakable rocks, which can be broken using Rock Smash. Head north and enter the
Ember Spa. Inside is a hot spring where you can heal your Pokemon by dipping
yourself in the water. Talk to the old man next to the waterfall to get HM06 - Rock
Smash.
Locations (One Island)
Fearow
Golduck
Gyarados
Horsea
Persian
Ponyta
Psyduck
Rapidash
Slowbro
Slowpoke
Tangela
Tentacool
Tentacruel
Capturing Moltres
Head north from the cave with the hot spring, and you'll reach a beach. Surf north,
and you'll reach Mt. Ember. Here, you'll be able to catch Moltres.
After going inside the mountain, head left and push the boulders away using
Strength. Follow the path and smash the rocks. Next, you'll see three sets of
stairs. Take the the left or center stairs and go left. Fight the trainer, and go
into the entrance right up ahead.
There's only one way to go in here, so it's pretty easy to navigate. Once you get
out, take the stairs up. Go to the left side for a hidden Fire Stone in a boulder
below the stairs. Another Fire Stone can be found by solving the easy boulder puzzle
on the right side. After getting both Fire Stones, head up the stairs again. Now
you'll face another puzzle, this one a little bit more difficult than the last one,
but still isn't difficult at all. After getting through the puzzle, a lv. 50 Moltres
awaits you.
Locations (Mt. Ember)
Geodude
Graveler
Machoke
Machop
Magmar
Slugma
Fly back to the island's Pokemon Center from Mt. Ember, and go south. You'll reach
the dock where you first arrived at the island. Take the Ferry to Two Island.
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Two Island
Two Island, or Boon Island, is simply a small village. Once you get onto the island,
go east into a nice looking tan colored house with a blue roof, the Game Corner.
This Game Corner isn't like the Game Corner in Celadon City with slot machines; this
place let's you play mini games called Pokemon Jump and Dodrio Berry-Picking with a
friend. A little girl's father will ask you to save his daughter, Lostelle. This
rescuing is all done on Three Island. For the guide on Three Island, click on "Next"
below.
For now, you can go all the way north to the Move Tutor's house, located in a small
region called Cape Brink. This Move Tutor teaches your starter Pokemon moves for
free. She teaches one of three moves, depending on your starter Pokemon: Frenzy
Plant (Grass), Blast Burn (Fire), or Hydro Cannon (Water). These moves all do 150
damage, which is a lot. Be sure to have your starter in the first slot before
talking to the Move Tutor.
Locations (Two Island)
Bellsprout
Fearow
Gloom
Golduck
Gyarados
Oddish
Persian
Poliwag
Poliwhirl
Psyduck
Rapidash
Slowbro
Slowpoke
Spearow
Weepinbell
Now you'll need to go to Three Island to save the man's daughter.
One Island Pt. 2, Four Island, Icefall Cave
Back On The Knot
In order to truly finish the game, you'll need to explore all of the Sevii Islands.
To begin, go talk to Celio, Bill's friend on One Island. To get there, take the
Ferry from Vermilion City. If you forgot, Celio's in the Pokemon Center. Celio asks
you to help him find a gem that'll make his Pokemon trading machine work. Go to Mt.
Ember to find the gem.
In Search of the Gem
Go to Mt. Ember, and go right after going up the stairs. You'll find two Rocket
members talking to each other about the secret passwords ("Goldeen need log"),
blocking an entrance. Go up to them and battle both of them. They'll leave after you
defeat them. Go inside the cave and follow the path. You'll go through a boulder
puzzle, and then reach a fork in the road. Take the south road; the other road takes
you out. The next room is full of Braille messages. Go on to the next room.
Pick up the Ruby in the center of the room. Leave Mt. Ember, and go back to Celio.
Hand him the Ruby, and he'll want you to go onto another mission. You'll hand him
your Tri-Pass, and he'll give you the Rainbow Pass, used for exploring the rest of
the islands. Now take the Ferry to Four Island.
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Four Island
Once you arrive at Four Island, also known as Floe Island, Gary will first come to
talk to you. First, go north a bit and break the rock. Keep going north for a Star
Piece. Return to where you were and go to the house next to the PokeMart. Talk to
the person inside, and he'll apply a Hall of Fame Sticker to your Trainer's Card. In
the upper-right hand corner of the island is a house with a Move Tutor inside. He
teaches Body Slam. Next to that house is the Day-Care Center. Leave your Pokemon
here to let them breed or raise their levels. Next, you surf across the pond for a
Stardust, and then surf to the other side to enter the Icefall Cave.
Locations (Four Island)
Gyarados
Poliwag
Poliwhirl
Marill
Psyduck
Slowpoke
Wooper
Icefall Cave
Once you're in Icefall Cave, surf across the water and go deeper. In this room,
you'll find a puzzle with many blue ice tiles. They are just thin pieces of ice that
crack the first time you step on it, and break the second time. This is a fairly
easy puzzle. You want to get to the bottom-right corner of this room, where you'll
find HM07 - Waterfall. You want to fall through certain holes to get to the HM, and
after some trial and error, you'll get to it.
After getting the HM, teach it to a Pokemon, exit this room and go up the waterfall.
Go up the ladder, into the entrance, and you'll find Lorelei defending the Pokemon
of this cave from Team Rocket. She'll then drag you into the argument, and you'll
have to fight a Rocket member. After the battle, the Rocket member tells you that
they've kept the stolen Pokemon in the Rocket Warehouse on Five Island. The Rocket
Warehouse requires two passwords, and you only have one from eavesdropping on two
previous Rockets. Instead of going to Five Island now, you'll need to first go to
Six Island to find out the other password.
Locations (Icefall Cave)
Delibird
Golbat
Gyarados
Lapras
Seel
Shellder
Sneasel
Staryu
Swinub
Zubat
Six Island, Green Path, Altering Cave, Ruin Valley
Six Island
Six Island is also known as Fortune Island. This is a pretty large island, and takes
some time to explore. First go behind the Pokemon Center for a hidden Leppa Berry.
Then head north into the Water Path. After that, you'll find yourself in the Green
Path, and soon, the Pattern Bush. Your final mission is to find the second password
to the Rocket Warehouse.
Locations (Six Island)
Bellsproute
Fearow
Gloom
Gyarados
Meowth
Natu
Oddish
Persian
Poliwag
Poliwhirl
Psyduck
Sentret
Slowpoke
Spearow
Tentacool
Tentacruel
Weepinbell
Wobbuffet
Yanma
Green Path, Altering Cave
Pattern Bush is a part of Green Path. It's a sort of forest with a ton of wild
Pokemon and trainers. You want to go to the southwest corner of Pattern Bush to get
out. After you do, surf north. You'll be going through a group of islands called
Outcast Island, and soon you'll reach a cave with a Rocket member standing outside.
This is the Altering Cave, and the only Pokemon inside are Zubat. However, the
Pokemon changes if you use Mystery Gift. There isn't much to do here except for
catching the Pokemon in the cave. Now either fly back or walk back to Six Island.
Locations (Pattern Bush)
Caterpie
Heracross
Kakuna
Ledyba
Metapod
Spinarak
Weedle
Locations (Altering Cave)
Aipom
Houndour
Mareep
Pineco
Shuckle
Smeargle
Stantler
Teddiursa
Zubat
Go east and then south into the patches off grass. Look around in the empty spots in
the grass for Berries. Surf straight down for a Dragon Scale. Surf up a little, go
on land, head west, and you'll be in Ruin Valley.
Ruin Valley
Ruin Valley is pretty short, and is easy to get through. Eventually, you want to get
to the place shown on your left. Use Cut to open the door, and you'll get into the
cave, called the Dotted Hole. The first step is to jump into the hole. Afterwards,
take the north hole, west hole, east hole, and south hole to reach what you've been
searching for: the Sapphire gem. After getting it, a Team Rocket scientist comes,
takes your gem, and tells you the second password: "Yes, nah, Chansey". Now that you
know the other password, head to Five Island.
Five Island, Lost Cave, Memorial Pillar, Cerulean Cave
Five Island
Five Island, also known as Chrono Island, is where the Rocket Warehouse is located.
However, before you start messing with Team Rocket, there's other better things to
do. Surf west into the Water Labrynth, and you'll find an old man on land. Talk to
him, and he'll give you an Egg that contains Togepi. Next, go east in the Water
Labrynth to reach the Resort Gorgeous section. You'll reach another peice of land
with some trainers and an empty house. Continue east and you'll reach the Lost Cave.
Locations (Five Island)
Gyarados
Hoppip
Kingler
Krabby
Meowth
Persian
Pidgeotto
Pidgey
Psyduck
Qwilfish
Remoraid
Sentret
Shellder
Slowpoke
Staryu
Tentacool
Lost Cave
This is a confusing cave filled with fog, and exits that never seem to go where you
want to go. Follow these wise steps to navigate the cave: Go right, up, down, down,
right, left, down, right, and up. After that, you'll reach Lady Selphy, who'll
battle you with two lv. 49 Persian. After defeating her, she'll take you to her
house, which was the empty house you passed by earlier. Go talk to her when you have
the Pokemon she wants to see, and she'll give you a Luxury Ball. For items in the
Lost Cave, go back and follow these steps for the items you want (begin at the
start):
Lax Incrense - right, down
Max Revive - right, up, down, down, right, right
Rare Candy - right, up, down, down, right, left, down, left
Sea Incense - right, up, down, up
Locations (Lost Cave)
Gastly
Golbat
Haunter
Misdreavus
Murkrow
Zubat
Rocket Warehouse
After taking care of all that, it's time to face Team Rocket. Either fly or walk
back to the Pokemon Center, and go south from there. After a while, you'll reach
Rocket Warehouse. Go inside, and you'll see that familiar spin maze. Play around
with the maze, and as you do, be sure to pick up important items such as TM36 -
Sludge Bomb and Up-Grade. You want to reach the Scientist in the upper-right hand
corner. Fight him, and he'll give you back the Sapphire. Be sure to press "A"
against the box in this room for a Nest Ball. You're finally finished with the
Rockets!
Now exit the Rocket Warehouse and surf west. Go up and pick up the PP Up. Now surf
east a little to get to Memorial Pillar.
Memorial Pillar
Battle all the people on the strip of land, and surf south a bit more. You'll reach
a larger island with a huge stone in the middle and a Metal Coat on the left. The
huge rock is the grave of the trainer's Onix, Tectonix. If you leave a Lemonade
there, the trainer will give you TM42 - Facade.
Now that everything's taken care of, go to One Island and hand Celio the Sapphire
gem. With that, the machine is fixed, and now Pokemon from Ruby and Sapphire can be
traded to FireRed and LeafGreen. In addition to that, you'll be able to fight the
Elite Four again, and will also be able to catch Mewtwo in the Cerulean Cave in
Cerulean City. If you fight the Elite Four again, they'll have stronger Pokemon, and
you can do that on your own time. Now, it's time to catch the strongest Pokemom:
Mewtwo!
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Cerulean Cave
To get to the Cerulean Cave, first take the Ferry to Vermilion City, and then fly to
Cerulean City. Go north into Route 24, and surf south from there. After a short bit
of surfing, you'll find the entrance to a cave. This, is the Cerulean Cave.
The Cerulean Cave is filled with the strongest wild Pokemon. It's quite an
interesting place to navigate, because it feels like you'll never reach where you
want to go. As you go towards Mewtwo, you'll pick up many items and meet many
powerful Pokemon. After going through a maze like structure several times, you'll
find Mewtwo between two rocks.
Mewtwo is a lv. 70 Psychic Pokemon, the strongest Pokemon in the game. This is the
time to use your Master Ball, and hopefully, that wasn't used already. If your
Master Ball was used on some other weaker Pokemon, then you better prepare for the
hardest Pokemon capturing ever. Mewtwo is nearly impossible to catch. However, it is
possible, and you'll need many, many Ultra Balls and a Pokemon that'll lower
Mewtwo's HP to nearly nothing and to put it to sleep. After catching Mewtwo, you
should be proud to be the owner of the most powerful Pokemon in the world of Pokemon!
After getting Mewtwo, go back to Vermilion City and go to the port. Now this
walkthrough will take you to the last Sevii Island: Quest Island.
Seven Island, Sevault Canyon, Tanoby Ruins
Seven Island
Seven Island is the last of the Sevii Islands. There are two places to visit: the
Trainer Tower and the Tanoby Ruins. Once you get to the island, go north to check
out the Trainer Tower. Here, you must go through eight levels of trainers to reach
the top and claim your prize. Battling the trainers here will neither give you
experience nor money. These battles are timed, so try to do your best. The level of
the Pokemon here will match the level of your highest level Pokemon.
Locations (Seven Island)
Cubone
Fearow
Gyarados
Horsea
Larvitar
Mantine
Marowak
Meowth
Onix
Persian
Phanpy
Psyduck
Seadra
Sentret
Skarmory
Slowpoke
Spearow
Tentacool
Tentacruel
After having some fun in the Trainer Tower, fly or walk past Seven Island's Pokemon
Center, and start going south. Once you reach the bridge, talk to the guy with the
blue hair. He's a Move Tutor, and will teach Swords Dance. Keep on going south, and
you'll soon reach Sevault Canyon.
Sevault Canyon, Tanoby Ruins
Just follow the road and you'll know where to go. First, you'll battle two
Cooltrainers. Go down the stairs to their left, and enter the cave called the Tanoby
Key. Here, you'll solve a puzzle, shown in the screenshot to your left. As you can
see, there are a total of seven rocks, three on top and four on bottom. Using
strength, push the top middle boulder all the way up onto the hole. Next, push the
other two boulders to the corresponding upper left and right holes. Then push the
bottom row of the bottom boulders to their corresponding holes, and do the same with
the last two. After all the boulders are in their place, there will be an
earthquake. Now Unown will be available to catch in the Tanoby Ruins in the South.
Leave the cave and continue to go south. Along the way, there's an Itemball
surrounded by rocks and boulders. That turns out to be a King's Rock. After that,
you'll find a small house. Inside, talk to the man so you can dance the "Chansey
Dance" to heal your Pokemon. The item on the table is Lucky Punch. Go south a bit
afterwards, surf, and you'll reach the section of Seven Island known as the Tanoby
Ruins.
The Tanoby Ruins are composed of seven mini-islands each containing a few different
types of Unown. There's even two new Unown (! and ?), making the total number of
Unown twenty-eight.
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If you have any questions email me at [email protected].
Thank You!



