Police Pursuit FAQ - Guide for Need for Speed: Most Wanted

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Need for Speed: Most Wanted Black Edition (PC)
Police Pursuits FAQ
Version 1.7, created 02/19/06 
Copyright 2005 by Connor Giles
Email: [email protected]

Notice: This guide is protected by United States Copyright Laws and may not 
be reproduced in any form outside the sites listed below without express 
permission from the author.

Currently, the only sites with permission to post my guide are GameFAQs 
SuperCheats, and NeoSeekers (www.gamefaqs.com www.supercheats.com, 
and www.neoseekers.com)


Hello all, and welcome to the Need for Speed: Most Wanted pursuit guide.
This is my first attempt at guide writing, so I hope this is useful to 


Version 1.0: The original guide.
Version 1.1: Made minor tweaks to information, and added a Busted section
             and a section for the final pursuit of the game.
Version 1.2: Added a section about being impounded, added a spoiler warning
             to the Level 6 pursuit, and made minor tweaks to the guide.
Version 1.3: Made changes to the information, as well as some formatting
Version 1.4: Added information on the Black Edition Challenge Level 7 chase,
             added police 10- codes, and made some tweaks to the Helicopter
Version 1.4b: Made a correction to the Black Edition Challenge.
Version 1.5: Added a Dirty Tricks section, revised the final pursuit to
             remove the Spoiler, and made other tweaks.
Version 1.6: Added a new Dirty Trick, added information on the Nitrous
             Gauge and the Speed Breaker Gauge, and other small revisions.
Version 1.7: Minor editing and a few new tricks.

Table of Contents

Part 1: Important parts of the HUD
1)	The Radar Detector
2)	GPS
3)	Heat Level indicator
4)	Pursuit Condition Indicator
5)      Nitrous Gauge
6)      Speed Breaker Gauge

Part 2: Profile of the Heat Levels
1)	Heat Level 1
2)	Heat Level 2
3)	Heat Level 3
4)	Heat Level 4
5)	Heat Level 5
6)      Heat Level 6
7)      Heat Level 7

Part 3: Surviving the Pursuit
1)	Rolling Roadblocks
2)	The PIT Maneuver
3)      Pinning Maneuver
4)	Roadblocks
5)	Spike Strips
6)	Rhino Attacks
7)	The Police Helicopter

Part 4: Evading the Pursuit

Part 5: Cooling Off

Part 6: The Aftermath

Part 7: Busted...

Part 8: The Final Pursuit: Heat Level 6

Part 9: Dirty Tricks


Part 1: Important Parts of the HUD

By now, you should be partially familiar with the game's HUD, that is, the 
gauges and indicators that tell you how you're doing and what's going on in
the game.  In this guide, we will only be covering the gauges that matter 
during police pursuits.

The Radar Detector:
This indicator appears on the top of the screen, it helps you track the
positions of police officers and speed traps when they're in front of you.  
When you are approaching an officer, the detector will begin to pulse and an
arrow will appear in the center of it to tell you where the officer is in
relation to your car, the faster it pulses, the closer the officer is.  If it
detects a police officer, the detector will flash green, if it's a speed trap
it sees, it will pulse orange.

The GPS System:
This appears in the lower left corner of the screen, it maps out your 
position on the streets in real time.  It also shows where the cops are when
they're chasing you as well as helicopters, pursuit breakers, and hiding 
spots.  Police cars appear as red and blue flashing arrows, they point in 
the direction they are facing.

Heat Level Indicator:
This wraps around the GPS, and shows how hot your car is to the police.  The
number that appears at the top of this gauge is the heat level; it starts at
one and can reach as high as five.  The bar that wraps around the GPS
indicates how long you have before the Heat Level goes up.  The bar will
continually fill up while the pursuit is active, if you enter Cooling Off
mode, it will stop filling up.  If it flashes, you are dangerously close to
gaining a Heat Level.  When you see the screen flash, your Heat Level has

Pursuit Condition Indicator:
This appears at the bottom of the screen during pursuits and tells you
everything that's happening during the pursuit.

On the top of the indicator are three numbers, the one on the left is your
Trade Paint Counter, it tells you how many police cars you have hit.  The
Number in the middle is the Chase Counter, it tells you how many police cars
are actively chasing you.  The number on the right is the Disabled Car
Counter, it tells you how many police cars you have disabled.

The bar graph below the numbers is the Busted/Evade gauge; it starts in the
middle and goes either left or right depending on how you're doing.  As you
pull away from the officers, it starts moving right toward EVADE, if you get 
out of the officer's range of vision, EVADE begins to flash green and a green 
bar appears, if it fills up completely, the pursuit gauge changes to the
Cooling Off gauge with a blue bar, if this fills up completely, you have
successfully evaded the police and the pursuit is over.  However, if you 
start slowing down, the gauge moves to the left towards BUSTED, and if you 
slow down too much or stop and the police are on top of you, BUSTED starts 
flashing red and a red bar appears, if it fills up completely, you are 
arrested and the pursuit is over.

Under the pursuit condition bar is the Backup Countdown Timer, it tells you
how much time you have before backup arrives and more police start to chase

Nitrous Gauge:
This is the green bar below the tach/speedometer, it measures how much
nitrous oxide (NO2) you have left in your nitrous tanks.  It recharges as
you drive.  The Nitrous gives you a temporary boost of acceleration, 
perfect for getting ahead of the police, or getting mobile after an

Speed Breaker Gauge:
This is the orange bar above the tach/speedometer, it measures how much 
Speed Breaker time you have left.  It will recharge as you drive, but you
must be driving above 100 MPH before it can recharge.  The Speed Breaker
drastically slows down time and drastically increases handling response,
giving you an edge when dealing with Roadblocks or other tight situations.

Part 2: Profile of the Heat Levels

Heat Level 1:  (Local Involvement)
Police cars used: Standard Police Cruiser (aka, Crown Victorias)
Maximum number giving chase: 5

This is the easiest pursuit to get around; you can usually just floor it and 
get away.  Not much to say about this one.

Heat Level 2:  (local Involvement)
Police Cars Used: Undercover Police Cruiser
Maximum number giving chase: 10

This level is a little tougher than level one, but is still manageable.
Standard Roadblocks will start to be used here, as well as rolling

Heat Level 3: (State Involvement)
Police Cars Used: Pontiac GTO Police Cruiser
Maximum number giving chase: 15

The joy ride is over.  The police switch to GTO interceptors, which are 
faster and are tougher to disable.  This level also sees the introduction
of the Rhino SUV, which will ram you head on.

Heat Level 4:  (State Involvement)
Police Cars Used: Pontiac GTO Undercover Cruiser
Maximum number giving chase: 20

Now it gets real.  This Heat Level will see the introduction of the Police 
Helicopter, which will track your movement in the pursuit, if you're in it's
field of vision, you cannot escape and the police will find you.  Also, the
Roadblocks will get a nasty new device: the Spike Strip.  Hitting a spike
strip disables your car and is an instant Busted.  You cannot let your guard 
down at this level; you must constantly watch the GPS and the road in front 
of you to avoid being taken by surprise.

Heat Level 5: (Federal Involvement)
Police Cars Used: Chevrolet Corvette C6 Police Cruiser
Maximum Number giving chase: 25

Say hello to your worst nightmare.  All the cops are sporting Corvette C6s, 
all equipped with Nitrous, and are easily able to match your car's speed.  It 
takes some skilled driving to outrun these.  You'll have to contend with them 
as well as the Rhinos, Roadblocks with Spike Strips, and Rolling Roadblocks. 
Even scarier, the police helicopter will start to dive on your car and will
actually try to hit it.  Keep an eye open for Sgt. Cross in this pursuit, his
Corvette sports a zebra-style paint scheme that definitely stands out in any
Roadblock.  Tag his car for a big boost to your bounty.

Heat Level 6: (Final Pursuit)
Police Cars Used: Chevrolet Corvette C6 Undercover Cruiser, Rhino SUV
Maximum number giving chase: 30 (indicated, but much more than that)

Now it's personal, Cross wants you taken down no matter what, and has called
every cop car in Rockport and everywhere else to bust you.  SUVs and Cars
will ride you everywhere you go, waiting for you to make one mistake so they
can sandwich you and take you out.  Nowhere is safe, and there's no escape,
it'll take every dirty trick in the book to get away.

Heat Level 7: (Black Edition Challenge)
Police Cars Used: Supercharged SUV
Maximum Number Giving Chase: Don't even try

This is worse than hell.  All the cars are Supercharged SUVs, faster and
heavier versions of the Rhino, and they're all chasing after you.  If you are
surrounded, there is no getting away, as the mass of the Super Rhinos are too
great for your car to move if you are trapped.  To win this challenge, you
have to rack up 500,000 in bounty and successfully get away.  If you don't
believe in a higher power, you'll find one during this chase.

You'll find this chase in the Challenge Series Races, found on the Main Menu.
It's called the Black Edition Challenge, and it's at the bottom of the list.

(Note: this is only available in the Black Edition of Most Wanted, this 
challenge is not found in the regular version of the game.)

Part 3: Getting In Trouble, or the Start of the Pursuit

In the Wild:
Sometimes you can avoid a pursuit altogether, this is good if you are not in 
your pursuit car.  If you drive too fast or run into anything in the world, 
you risk a concerned citizen calling 911 on you.  You'll know when this 
happens when the police scanner comes on.  Right after the call over the 
scanner, police will start to come into the area and your Radar Detector will 
start to light up.  Your approach to the problem will depend on the 911 call 
itself.  If the dispatcher doesn't identify your car, you can pass by 
incoming police cars safely if you drive slowly and don't crash into 
However, if the dispatcher can describe your car, the police will turn on you
when they spot you.  You'll know when you're in trouble when the music stops, 
the world turns real bright, and the camera jumps over to the cop car.  When 
this happens, the chase is on.  

In a Race
Before entering a race, make sure you check the Police Probability Rating
before starting.  If it shows Minimum, you are relatively safe and a call to
911 is not likely, if it's Maximum, expect a call to 911 during the race and
for the police to get involved.  If a chase breaks out during the race, all
you can do is cope with it, it's very hard to lose the police during a race
because you are on a set course, but it can be done if you drive fast enough.
During the race, the police will only use Rolling Roadblocks and PIT 
maneuvers, no Spike Strips or Roadblocks.  If at the end of the race, the
police are still chasing you, the race will turn into a full pursuit with the 
maximum number of cars available for your Heat Level.  If you lose the cops
during the race, you'll start in Cooling Off mode when the race ends.

From the Hideout:
If you want to start a pursuit, simply select Blacklist 15 from your menu, 
then Bounty, then select where you want to hold the chase.  You'll be warped 
there and the pursuit will begin immediately.

Part 4: Surviving the Pursuit

The police will use several techniques to stop you; this part will help you 
get around everything the police will throw at you.  Here are some general 
guidelines to follow before we cover the techniques in depth:

1)   The Speed Breaker is your friend.  You will use this almost constantly 
     during the pursuit.  Make sure you can hit it instinctively, as you 
     never know when the police will surprise you, and you need it to 
     maneuver and dodge effectively

2)   Keep moving at all times.  The police cannot bust you if you are moving.

3)   Always watch in front of you, I know the exotic cars are very pretty, 
     but you need to be watching ahead for anything.  If you're not watching 
     ahead, it makes it very easy to miss a Spike Strip or Rhinos, and that 
     can be costly.

4)   Avoid hitting traffic, especially large trucks.  Hitting traffic will at 
     the very least slow you down and can ruin a sprint to freedom when your
     in the EVADE zone, and at worse, stop you cold when there's a line of 
     cruisers on your tail waiting to surround you.  Many drivers have paid 
     the price by hitting traffic, don't be one of them.

5)   Listen to the police radio.  This will sometimes tell you what the police 
     are planning to do and can give you time to prepare.  

6)   There are two good offensive moves you can perform on the chasing
     officers to disable them or at least slow them down.  One way is
     a PIT maneuver, which means you simply shove your car into the 
     police car's rear quarter panel, which will send them spinning out,
     allowing you to slip by.  Another way is to force them into traffic,
     drive into head-on traffic and try to lead the cop cars into other cars,
     large trucks, and other heavy vehicles, this is a good way to disable the
     cops and will help your bounty.  (Special thanks to Justin).

7)   Don't reset, ever.  Resetting will automaticallly get you busted.  If you
     get into a tight spot, reverse or nitrous, but don't hit reset.

Special Tactical Note:
Most of the time the police will communicate using the familiar 10- codes.
Understanding these codes can give you a big edge in the pursuit, as it will
help you identify what the police are doing, allowing you to plan for it.
Here are the police 10- codes that are known so far:

10-67: Regular Roadblock (at level 4 and up, this will include spike strips)

10-75: Rolling Roadblock

10-59: PIT Maneuver

10-76: Damaged unit dropping back (possibly)

10-73: Full Roadblock across highway

10-42: Pinning Maneuver (One car will try to pin you against the wall)

10-65: Rhino cover

Very special thanks to Paul for this information

Now that we have some general strategies, we can now cover how to get around 
everything and the kitchen sink.

Rolling Roadblocks:
How it works: The police cars will group up around you at high speed, then 
box you in and try to slow you down.

How to Bust It:  When you see the cars starting to form up, hit the nitrous 
and get out from behind them.  You can also force them into traffic.

The PIT Maneuver:
How it works:  A police car will get up to you and punch you in the quarter 
panel to spin you out, then will try to block your exit.

How to Bust It:  Move away from the cruiser and use your nitrous to avoid a 
spinout, if he is able to punch you, use the Speed Breaker to regain control 
and rocket away.

Pinning Maneuver
How it works: A police car will pin your car to a wall to immobilize you

How to Bust It: Reverse away or try to shove the car out of the way.  Get
mobile as fast as possible to avoid being busted.

How it Works: Several police cars will line up bumper to bumper to create a 
wall of steel to stop your progress.

How to Bust It:  When you see the roadblock on your GPS, get ready with your
Speed Breaker (it looks like several police cars facing each other
perpendicular to the roadway).  When you see the roadblock in front of you,
hit the Speed Breaker and size up the roadblock.  See if there's an opening 
you can fit through, if there is, aim your car for it and squeeze through.  
If the road is completely blocked, aim your car at the trunk of the patrol 
cars to bust through.  It is VERY IMPORTANT that you hit the trunk, as there 
is less mass there, allowing you to punch the cruiser out of the way while
maintaining control of your vehicle, and forward motion.  If you hit the 
front where the engine is, or the door, you will either stop dead, slide 
around, or fly up into the air in a barrel roll of death.  Neither is good
when you have a long tail of police cars on you.

Special Tactical Note:
If your Speed Breaker is engaged when you strike the police officer, the
hit will be more effective.  You won't slow down as much and you'll add
extra force to the hit, sending the police car flying further.  Special 
thanks to Elliot

Spike Strips:
How it Works:  The police will partially block the road and leave a gap.  In
this gap will be a string of hollow spikes designed to puncture your tires.  
They can either be a part of a large roadblock, or will be deployed by
a single officer.

How to Bust It:  Spike Strips are no joke, they will very quickly end the
pursuit and will lead to your arrest.  Almost every roadblock will have a
Spike Strip when you are at Level 4 and higher, this makes watching the GPS
that much more important.  If you see a Roadblock on your GPS, start watching
ahead and get ready with the Speed Breaker.  Once the Roadblock is in front of
you, hit the Speed Breaker and look for the strip.  When you see it, move away
from it and aim for the patrol cars that are the farthest away from it.  NEVER
attack the cars next to the strip, as this leaves you vunerable if you aim 
wrong and crash or roll over the target car, which can easily lead to you
hitting the strip.  If you see a single officer sideways on the GPS, watch
ahead and get your Speed Breaker ready.  When you see the officer, hit the 
Speed Breaker and aim for the tail of the cop car.  It is crucial that you hit
the police car, as it is often the only safe route around the strip.  

Keep an eye open when approaching toll booths at level 4, in some cases there
will be a Spike Strip in between the booths without an officer guarding it.
It might be a glitch, but still be very careful.  Special thanks to Arthur

Special Note: 
It is possible to continue driving if you only graze the strip,
but your car's top speed, acceleration, and handling will be hampered greatly.
You can survive a pursuit on a flat tire through sheer force of will and a
very close hiding spot, but the chances of getting away are very slim.  If two
or more tires are blown, the game's up.  Special thanks to Daniel for sending
this info.

Rhino Attacks:
How it Works:  Rhino SUVs will charge head on at you to stop you dead.  They
always come in pairs.  Rhinos will also be used in some Roadblocks.

How to Bust It:  Rhinos are hard to get around particularly because they 
appear so suddenly and you almost never see them until it's almost too late.
If you happen to spot the SUVs coming at you, hit the Speed Breaker and try to
maneuver around them, or get far enough ahead of them that they strike your
rear quarter panel, as this allows you to maintain forward motion.  Rhinos
will also be a part of some roadblocks, they can be dealt with by aiming for
the rear of the SUV and using nitrous before hitting it.  Make sure to aim
for the tail, as hitting the side or the front will result in you stopping
dead, and that's a bad thing...

The Police Helicopter:
How it Works:  The helicopter will track your movement to prevent you from
escaping.  It will also swoop down on you to punch you out of control.

How to Bust It:  The helicopter's position will be indicated on your GPS, in
front of the helicopter is a white cone, this represents it's field of vision.
If a helicopter is tracking you, and there's no police cars coming, get under 
an overpass or in a tunnel.  If you have patrol cars on you, keep driving.  
The helicopter will eventually run out of fuel and will break away.  At level
5, the helicopter will actually try to attack you, swooping down to punch your
car, if you see it coming at you, boost away or use the Speed Breaker to
maneuver away.  It's worth mentioning that hitting the helicopter counts as a
Trade Paint point, but it's best to get these from the cop cars and not tangle
with the Helicopter.

Special Note: 
In some very rare circumstances the helicopter will be a part of a
roadblock, lined up with the cars.  Hitting the helicopter can be a big
gamble, as a variety of things can happen: you will either stop dead like 
hitting a wall, or you will glitch through it and not stop, or if you are real
lucky, you might actually punch the helicopter out of the way, but it won't be
immobilized.  Either way, in a situation where one mistake can ruin your whole
day, it's best to stay away from it and hit another car in the lineup.

Special thanks to Pjamin, Shiznit12345, Jared, and Nathan for experimenting
with (or accidentally hitting) the helicopter.

Part 4: Evading the Pursuit

Your ultimate goal is to escape.  This can be a problem, especially at higher
heat levels.  Pay attention to the Chase Number on your Pursuit Condition
Indicator, it's the number in the center above the Busted/Evade meter.  If
it's a high number, the only thing you can do is to ride it out and wait for
the cars to start to break away.  When you get to about 2 or 1 cars left in
the chase, it's time to act.  The best way to lose the car behind you is to
find a Pursuit Breaker; they appear as red triangles on your GPS.  Pursuit
Breakers are objects that you can hit that will disable cars behind you.  If
these aren't around, make sudden turns onto other roads or try to venture into 
traffic or tight places to try to trap the officer.  When EVADE starts to
flash, hit your nitrous and get some distance away, then hold the distance
until the green bar fills up completely.

Part 5: Cooling Off

You've gotten out of sight, but you're not home free yet.  When the green bar
fills up completely, the Pursuit Condition Indicator changes to the Cooling
Off Gauge.  This gauge tells you how long you have until the police consider
you lost.  The higher your heat level is, the slower this gauge fills up, and
if any police car or helicopter spots you, the pursuit will start up again.
When you enter Cooling Off mode, first check and make sure there are no police
cars coming up behind you, if there are no cars, hit the brakes.  The first
thing you must do is to find your hideout; it's the green house on your GPS. 
If you can get to your hideout before the police find you, the pursuit ends
immediately and you get away.  If a hideout is not nearby, look for a hiding
spot, indicated by blue circles on your GPS.  When you are in a hiding spot,
your Cooling Off meter fills up much faster, giving you a much better chance
of getting away.  Drive very slowly, and watch your Radar Detector.  If you
see it go off, quickly look at your GPS, if a Roadblock shows up, stop
immediately and turn around, but stay put, this allows you to see if an
officer is coming up behind you.  When the roadblock disappears, turn back
around and continue on (SLOWLY).  If the radar detector goes off and nothing
appears on the map, it's a police officer coming towards you, quickly spin a 
180 and move the other direction to avoid being seen.  If you see a
helicopter, watch where it goes.  If it's coming towards you, try to find a
tunnel or overpass, or try to outrun it (this will often drive you towards 
other police cars).  If you are seen, immediately floor it and get some 
distance, and stay out of sight until you enter Cooling Off mode again.  If 
you make it to the hiding spot, park in the circle and wait, but keep watching
the Radar Detector.  You are not invisible in the circle, and if an officer
sees you, the pursuit will start up again.  When the gauge fills up, you're in
the clear.

Part 6: The Aftermath

So you got away.  Exellent.  But now the cops will be looking out for your
car, and any confrontation with an officer will likely lead to another chase.
Your heat level will remain at the level it was when the pursuit ended, and
if you get caught again, the number of officers chasing you will be the
maximum for that heat level when you start.  Unless you like a challenge,
it's best to lower the heat level of your car when you end a chase so you are
not innondated with cops if another pursuit starts.  The easiest way to lower
the level is to drive your backup car (which you should have, if you don't 
have one, GET ONE).  The longer your hot car sits, the lower it's Heat Level 
drops.  If you need to get the level down quicker, get to a Performance Shop 
and change your appearance.  Paint, body kits, vinyl, hoods, spoilers, and 
roof scoops will all affect your Heat Level.  

Part 7: Busted...

Ok, so you wound up a hood ornament for a Mack Truck and ended up in the
cooler.  Here's whats gonna happen: you will lose the bounty and milestones
you earned from that pursuit, and you will be faced with a fine.  You have
two options at this point: either use a Get Out of Jail Free marker or Pay
the Fine.  If you use a Get Out of Jail Marker, the Pursuit never happened,
You retain your wanted level and lose no money.  If you elect to pay the
fine (or have no more Jail Free markers), your Heat Level returns to 1 and
your car gets hit with an Impound Strike.  You can add impound strikes if
you have the appropriate markers, but you can only have a maximum of 5 
strikes.  Note that if you are busted, you only lose the bounty and milestones
from that pursuit, all bounty and milestones gained in previous pursuits will
be unaffected.

If your last pursuit ended up with your car wrapped around a bridge pillar,
and you recieved your third (or fourth, or fifth) impound strike, the police
will take your car.  The car will show up in your garage, but you cannot
drive or sell it while it is in impound.  When it is first impounded, you
cannot do anything to get it back for at least a few hours, so make sure your
spare car can handle races or you'll be driving around the city for quite
some time.  After a while, an SMS will be sent to you by the police telling
you that you can retrieve your car, but you'll have to pay an impound fee to
retrieve it.  When you get it back, it will have no heat level or bounty, but
you can drive and sell it again.  Also, your car will be impounded if you have
no Get Out of Jail Free markers and cannot pay the fine, regardless of your
impound strikes, so always have a good wad of cash around.

Special thanks to Michele for giving me this information.

Always, always, ALWAYS have a second car around in case your car gets
impounded.  If you don't have a spare car and your only car gets impounded
(remember, not having enough money to pay the fine will lead to an impound),
your run for the top of the Blacklist will fail, and your game will be over.
You have only two options at this point: either to start a new career, or to
load a previously saved game (and hope Autosave was on, or you will have a
long climb back to the top).  ALWAYS have a spare car available.

Part 8: The Final Pursuit: Heat Level 6

Welcome to the Grand Finale, the final chase.  Through a massive plot twist,
you have slipped through Sgt. Cross's fingers as the most wanted man in
Rockport, and he's hacked.  Every police car from here to Canada is in on the
chase, Heavy Rhinos, the Helicopter, and Undercover Corvette C6s.  There will
be Roadblocks, Spike Strips, and Rhinos around every corner, the Helicopter
will dive on your car, and even worse: there is no EVADE, no matter how far
away you get from the cops, there's no escape.  How will you get away?

For the first five minutes all you can do is ride it out, the police will
throw everything but the kitchen sink at you to bring you down.  The most
important thing you need to know for this chase is that you CANNOT STOP OR
CRASH.  You will have Corvettes and Rhinos on your tail at all times, enough
to encase you in a tomb of steel should you crash or stop, making it nearly
impossible to escape.  Just keep moving and use the tactics you learned in
previous pursuits when dealing with Spike Strips and Roadblocks.

If you survive the five minutes, you'll get a call from Mia telling you there
are no safe places in Rockport, and the only way to escape is to flee the city
via the Old Bridge.  At this point, you'll see a purple point appear on the
GPS.  You cannot lock this point to get an arrow, so you have to find it the
old fashioned way.  The Old Bridge is on the extreme West of the map, near the
baseball stadium.  All you have to do is get to the west of the map, then
either go North or South depending on where the point is relative to your car.
Once you see the point, which sits next to the only road that goes west when
on that side of the map, turn down it, and hit the nitrous.  Once you get to
the break in the bridge, the game takes over, and you execute a spectacular
jump over the broken bridge to freedom.  Congraturation, a winner is you :).

Special Tactical Note:
It is possible to gain some breathing room in the first five minutes by going
to the Docks.  The Police will have a hard time navigating the sharp corners
around this area.  Do remember that you cannot evade the cops completely, this
is only meant to give you some space unitl Mia calls you.  Special Thanks to 
Robson for this info.

Part 9: Dirty Tricks

Some people believe they should be upstanding criminals and play by the rules,
others believe that anything is fair in love and war.  This is for those

Bus-ted: (thanks to Thomas)
The Bus Terminal provides an excellent place to frustrate the cops and rack up
a big time score.  If you want to get away, turn before hitting the glass and
hide between the two ramps.  If you want to rack up some bounty, go up the
ramp on the right and crash through the glass, inside you'll find that the
ramp extends a little further out, go to the end and stop.  Just sit until you
get the bounty you want, then hide between the two ramps.

Golf Clubbing: (Thanks to Shinda)
If you want a pursuit without those pesky Roadblocks, drive a few laps around
the golf course in the northern part of the map.  You can toy with the cops
without roadblocks, though a Rhino or two might come in, a practical way to 
rack up some bounty.

Reloaded: (thanks to Jacques)
If you have Autosave turned off, save before a pursuit.  If you get busted,
simply reload your profile, and try again.

Sore Loser (thanks to all those who corrected me on this):
If Autosave is turned on and you get busted, before the Busted animation ends,
simply hard reset the game and the bust never happened.  If you are playing
this on a console, hit your Reset button before the animation ends.  If you
have the PC version, simply hit alt+F4 and restart the game.  Make sure the
you do it before the animation ends to avoid corrupting your game.

Important Note:
Performing this trick might corrupt your save game data, if you decide to do
this, it's at your own risk.  I assume no responsibilty for data loss, OS
damage, alien abductions, or other misc. acts of nature.

Home Run: (thanks to Iain)
The baseball stadium is an excellent place to end a pursuit, it's the diamond
shaped thing on the western edge of the map.  Drive through it going West, and
you'll go through two Pursuit Breakers, and on the other side a Hiding Spot.
It's best to use this one when you're down to 3 or 4 cops on your tail.


Special thanks to all the guide writers on GameFAQs, and all those who
contributed to this guide. If I have omitted any information or if there is 
any incorrect information, feel free to Email me and I will make corrections 
as necessary.  My Email is [email protected]

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