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Raising a Good Team
Remember in a well-rounded team you should cover a pokemon's weakness with another pokemon in your party. Dual type Pokemon(such as Poison/Ghost Ghastly) are nice 'cause you add more types your team is good against, but it also adds weaknesses to your team as well. Try not to include more than 2 dual type pokemon in your roster unless they have very few weaknesses like Kingdra who is only bad against Dragon types. The team shown below covers all weaknesses and has plenty of types it can take out. 1. Typhlosion- Fire Good against- grass, ice, bug, steel Bad against- water, ground, rock Flamethrower Swift Earthquake Thunderpunch 2. Electrode- Electric Good against- water, flying Bad against- ground Swift Thunder Double Team Explosion 3. Blastoise- Water Good against- fire, ground, rock Bad against- electric, grass Surf Earthquake Rain Dance Body Slam (Trade from Red/Blue/Yellow with Body Slam) 4. Sandslash- Ground Good against- fire, rock, steel, poison, electric Bad against- water, grass, ice Slash Earthquake Iron Tail Sunny Day (reduces water type attacks by 1/2 and prevents freezing) 5. Dragonite- Dragon/Flying Good against- dragon, grass, bug, fighting Bad against- dragon, ice, rock Iron Tail Ice Beam Thunder Outrage 6. Clefable- Normal Good against- none Bad against- fighting Sing Minimize Ice Beam Thunderbolt (use sing and while the opponent's asleep minimize up to 6 times to increase your chances of avoiding an opponents' attack!) While this team doesn't look like much, it can crush anything in its path if used the right way and given the proper items to hold, such as a magnet for Typhlosion or a Miracleberry for Clefable. If you want to see my true team or have any questions, e-mail me at GreenDragon128@aol.com. Who knows, I may even learn something from you. Hope you liked this and become better Pokemon trainers!