Resident Evil 4 FAQ/Walktrhough - Guide for Resident Evil 4
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------------------------------------------------------------------------------- Creatures that defy nature... ------------------------------------------------------------------------------- _______ _______ _______ _________ ______ _______ _ _________ ( ____ )( ____ \( ____ \\__ __/( __ \ ( ____ \( \ /|\__ __/ | ( )|| ( \/| ( \/ ) ( | ( \ )| ( \/| \ ( | ) ( | (____)|| (__ | (_____ | | | | ) || (__ | \ | | | | | __)| __) (_____ ) | | | | | || __) | (\ \) | | | | (\ ( | ( ) | | | | | ) || ( | | \ | | | | ) \ \__| (____/\/\____) |___) (___| (__/ )| (____/\| ) \ | | | |/ \__/(_______/\_______)\_______/(______/ (_______/|/ )_) )_( _______ _________ _ ___ ( ____ \|\ /|\__ __/( \ / ) | ( \/| ) ( | ) ( | ( / /) | | (__ | | | | | | | | / (_) (_ | __) ( ( ) ) | | | | (____ _) | ( \ \_/ / | | | | ) ( | (____/\ \ / ___) (___| (____/\ | | (_______/ \_/ \_______/(_______/ (_) ------------------------------------------------------------------------------- Are they human... or...? ------------------------------------------------------------------------------- *Note: The walkthrough is totally finished, although only in it's first form, without the nice maps I'd like to have. You'll note that I am slowly adding ASCII maps for every area in the game. Areas with completed maps will have a centered header, and those without will have a left - alligned header. I'm desperate for feedback on the maps, so please let me know what you think; it's an aweful amount of work if no one cares. Staley, Deuce ex Defcon Version 1.41, Last Update 10/31/2005 [email protected] Copyright 2005 - Staley, Deuce ex Defcon. Any site that wishes to host any of my guides is free to do so, provided you contact me prior to posting the guide(s), as I like to know where they're being used. If you have a suggestion, comment, complaint, request, or if you just want some help, please let me know. You can find me on The Brink after 6PM CST almost every night of the week. Just make a post anywhere, and I'll find it: http://brinkofinsanity.net/boards Otherwise, you can drop me an email at [email protected] or try me on AIM at "Deuce ex Defcon". Note: This guide is just my personal advice, information, and thoughts on this game. If you have different opinions, strategies, and so forth, I will gladly listen to you. If you have some information that you think would make a good contribution to this guide, feel free to share. Second Note: No, I didn't copy DJ's ASCII for the title. It seems he just happens to use the same ASCII generator and font that I use. ----------------------------------------------------------------------------- | | | CONTENTS | | | ----------------------------------------------------------------------------- 0.00) A Few Notes Before You Get Started 0.01) Controls 0.02) Things to Know 1.00) Walkthrough 1.11) Chapter 1-1 1.12) Chapter 1-2 1.13) Chapter 1-3 1.21) Chapter 2-1 1.22) Chapter 2-2 1.23) Chapter 2-3 1.31) Chapter 3-1 1.32) Chapter 3-2 1.33) Chapter 3-3 1.34) Chapter 3-4 1.41) Chapter 4-1 1.42) Chapter 4-2 1.43) Chapter 4-3 1.44) Chapter 4-4 1.51) Chapter 5-1 1.52) Chapter 5-2 1.53) Chapter 5-3 1.54) Chapter 5-4 1.60) Final Chapter 1.70) Assignment Ada 2.00) Mercenaries [Not done yet. In fact, not even started yet.] 3.00) Other 3.01) Weapons 3.02) Equipment 3.03) Treasures 3.04) Key Items 3.05) The Merchant 4.00) End 4.01) Version History 4.02) Coming Soon 4.03) Closing ----------------------------------------------------------------------------- | | | | | 0.00) A FEW NOTES BEFORE YOU GET STARTED | | | | | ----------------------------------------------------------------------------- --------------- 0.01) CONTROLS --------------- --------- A BUTTON: --------- - This is used to preform various actions when they appear on the screen. While holding down the R button, pressing the A button fires the current weapon. --------- B BUTTON: --------- - Hold this while pressing the control stick to run. Press this and back on the control stick to do a 180 degree turn. Press this while holding down the R button to reload the current weapon. --------- Y BUTTON: --------- - This opens your menu. --------- X BUTTON: --------- - This is used for various functions related to Ashley. It's also used to arrange items in your inventory. --------- Z BUTTON: --------- - This will open your map. ------------- START BUTTON: ------------- - This will open your options menu. --------- R BUTTON: --------- - Hold this down to aim a weapon, and press the A button while holding the R button down to fire. Press the B button while holding R to reload. This button will also rotate items in your inventory. --------- L BUTTON: --------- - Hold this to activate your "quick knife" feature. Press the A button while holding the L button to swing your knife. -------- C STICK: -------- - This rotates your camera. Woo. --------------------- 0.02) THINGS TO KNOW --------------------- ----------- QUICK TURN: ----------- - Pressing back on the control stick and the B button at the same time will cause your character to quickly turn 180 degrees in the opposite direction of where they were currently facing. This is invaluable during heated battles, or just when you need to turn around. ---------- RELOADING: ---------- - While holding R, press the B button to reload the current weapon. You should always try to remain fully loaded at all times. --------------- CRATES/BARRELS: --------------- - Many crates, barrels, and other items can be destroyed to reveal hidden items. It's easy and free to break them with your knife, and that's what you should do most of the time. However, some containers do house snakes, which will bite you when you open them. Those containers are noted in the walkthrough, and you should use your handgun or another weapon to deal with them. ------- SAVING: ------- - You can save your game at a Typewriter. Typewriters are scattered through the levels fairly generously, and I suggest you save often. The game also keeps a "retry point" save after you enter an area. You can start over from that point if you die between Typewriters. ----------------------------------------------------------------------------- | | | | | 1.00) WALKTHROUGH | | | | | ----------------------------------------------------------------------------- ----------------------------------------------------------------------------- | | | | | 1.11) CHAPTER 1-1 | | | | | ----------------------------------------------------------------------------- ------------------------ Approaching Pueblo ------------------------ 1) Money (Crow) 2) Money (Crow) 3) Spinel (Crow) 4) Handgun Ammo (10) (Top floor of house on a table) 5) Handgun Ammo (10) (On table in first shed) 6) Green Herb (Large box in first shed) 7) Money (Small box on the right in the first shed) 8) Money (Crow) 9) Hand Grenade (Crow) 10) Red Herb (Ground near the wooden fence to the right of the sign post) 11) Money (Large box in second shed) 12) Green Herb (Shelf in second shed) 13) Handgun Ammo (10) (Table in third shed) R) Random (Crate on cart to the left of the house) R) Random (Small box on the left in first shed) R) Random (Small box in second shed) R) Random (Small box in third shed) R) Random (Small box in third shed) _______ __ / . 4 .| ____/ \ |R . .| __ / \ | ... ..|____________/ \_/ \ \ 8 _ \_ / \ _____ __9_ | \ \ . / / / / . T 5. \ / \_ \ . .R . / / _____ / / .7R 6. \ 10/ \__ \ .12. .R ./ / \/1 3/ ...... ¯¯¯¯¯¯ \ \11 R . . / __ 2 | \ . .13 / | _____| \ . . / | / \ \__ / / ¯ \ \ / / | \ / / |____ \ / / \ \/ / \ / \_______/ Snipe the crows in front of you if you want, then examine them for some items. Head for the small house on your left. On the left side of the house, you'll see a wagon thing with a crate on it. Hold your L button to get your knife out, then press the A button to swing the knife, which will break the crate. It might drop an item, or it might not. Either way, enter the house through the front now. Head to the back of the house to chat with the villager. Once you get control of Leon again, use your R button to aim for the enemy's head, then press the A button to fire your handgun. You almost always have to hit enemies at least twice in the head to kill them. After the enemy's been dealt with, check him for equipment, then head up the stairs in the back of the house. Grab the ammo from the table, then jump out the window. Deal with the three enemies down here, then grab their equipment. Head for the next shack thing behind where the truck used to be. Grab all of the items from inside and save your game using the typewriter. (NOTE: You'll encounter a wolf trapped in a bear trap along the path. Will freeing him be beneficial or detrimental in future events? Don't continue reading this paragraph if you don't want to know, since my next sentence is going to tell you. And the answer is indeed, freeing the wolf will prove beneficial later.) Continue down the trail. You can pick off some more crows here if you'd like. Grab the Red Herb from the bush to the right of the Pueblo sign, then continue. Stay on the path, since there are traps in the shrubs. Be especially carefull not to walk into the tripwires between the trees, since they'll blast you. When you make it past the tripwires, another enemy will attack you. Deal with him, then head up the hill to continue your way down the path. When you approach the next cabin, two more enemies will appear. Take care of both of them, then enter the cabin to collect all of the items inside. Head down the path to cross the rope bridge next. There's an enemy waiting inside the cabin on the left, so don't just blindly run in there. Take care of him, then grab the items. Open the gate at the end of the path when you're done. ------------ Pueblo ------------ 1) Green Herb (Log pile) 2) Red Herb (Crate near second log pile) 3) Money (Crate) 4) Handgun Ammo (10) (Far upper-right structure on table) 5) Alert Order file (Wall of far upper-right structure) 6) Shotgun Shells (10) (Top of the tower) 7) Handgun Ammo (10) (Wood next to locked door) 8) Green Herb (East side of southern house in some wood) 9) Red Herb (Cart behind southern house) 10) Yellow Herb (Large box behind barn) 11) Flash Grenade (Large box in south-west shack) 12) Shotgun Shells (5) (Small crate in southern house) 13) Money (Bed in southern house) 14) Handgun Ammo (10) (Shelf in western structure) 15) Incendiary Grenade (Small box in western structure) 16) Handgun Ammo (10) (Shelf in north-east structure) 17) Money (Table in upper floor, north-east structure) 18) Shotgun Shells (5) (Bed in upper floor, north-east structure) 19) Hand Grenade (Smash glass in upper floor, north-east structure) 20) Shotgun (Wall on upper floor, north-east structure) 21) Spinel (Roof of north-east structure) 22) 10,000 Pesetas (Chainsaw guy if you enter the north-east house) 23) Ruby (Chainsaw guy if you attempt to exit out the north-east) R) Random (Barrel in western structure) . /23/ R) Random (Small box in south-west shack) . . / / R) Random (Barrel in southern house) . ./ . R) Random (Barrel in southern house) . . . . R) Random (Barrel in north-east structure) . 5 . R) Random (Barrel in north-east structure) . . 4. _______________________________..... / / . . / 2 .3 . / / . / ........ ....... .. ./ / __/ . 14 . .20 16. / / / . 15. .19 RR. / / / . R... .17 .......... / / /\ .. . . . \ .... / / \ . . . . / \. 6. /\ / / \ . . 18 21 . | . / \ /1 \ / .. ............ .. | \/ \ / /\ \ / | / \ / / \ \/ | / /\7 / | / \ ¯¯¯¯¯ ¯¯ / \/\/ | | / 22 / \ | | / / / ___| |___/ /\ / / / \ / / ______________ / \/ / / \ / / / \ | . .----... ...... | | | . . . . | | | . . .R .8 | | | . .----....... .. | | | . . 9 .R . | ___| | . . .12 . | | | . 13 . | .... | ...... / . |\ 10 | . . | \ _______________| .11R. | \__________/ ..... | | | | | ¯¯ ¯¯ Head into the town, taking a look with your binoculars if you want. In order to leave the town, you must kill several groups of villagers. This isn't hard to do if you have a fairly good grasp of the controls. Head up the small path on the right side of town and enter the tiny building on the right. Take the contents of the crate, then stand in the corner by the window and face the door. The villagers will stream through the door one by one. Hit them in the head with your handgun, and take items from them as they die. Keep your weapon loaded at all times, and make sure to heal if you need to. Once you kill enough of them, a bell will chime, and all of the villagers will leave. Take some time to scour the place for items. There are herbs along the outside of the other side of the village, and definitely don't miss the shotgun on the wall on the second floor of the large house. There's also some ammo for it on the bed, and a grenade in the glass cabinet (smash the glass first to get it). Climb the tower too, since there's some shotgun ammo up there. Once you're sure you've collected all the items you can, head through the gate near the tower. ---------- Farm ---------- B = Blue Medallion 1) Pearl Pendant (Above well, shoot support stick first, then shoot pendant) 2) Incendiary Grenade (Barrel behind north-western shack) 3) Spinel (Crate in north-eastern shack) 4) Handgun Ammo (10) (Small crate in south-western shed) 5) Spinel (Cabinet in south-western shed) 6) Money (Cabinet in south-western shed) 7) Money (Barrel in far south-east corner of south-western shed) 8) Handgun Ammo (10) (Cabinet on upper level of south-western shed) 9) Beerstein (Crate in south-eastern shed, reached from shed's roof) 10) About the Blue Medallions file (Tree to the west of south-western shed) R) Random (Barrel in far-eastern shed by typewriter) R) Random (Barrel in western-central shed) R) Random (Barrel in north-eastern shack) R) Random (Small crate on table) R) Random (Barrel in south-western shed) R) Random (Barrel in south-western shed) B) Above and to the left of north-east exit gates B) Dangling from windmill near north-east exit gates B) Dangling from northern window of south-western shed B) Dangling from top of the roof on the south side of the south-western shed B) Dangling from a tree branch near the About the Blue Medallions file B) Dangling from southern window in western-central shed B) Dangling from a tree branch east of north-western shed _______________ / 2 | / .... | B / . . |_________________________________/ / . . B | / R / / | | / \ | | / \ ... ... | / \ . . | \ ....B \__________. ._____| \ 3R. / . R. \_______.... | ... ... | | B B | |1 .... .... \ ..... . 4.----- \ .R . ______ ____.5 . | \ .T / . . | \ ..... / . .. ... \ / | 10 . . 9 . | / ______|___B .R R.......________ | / / \ .6 8 7. \ \ / / \ .... .... \ \ / / \ B | \ \ / / ¯¯\ | ¯¯¯¯¯¯¯¯¯¯¯¯¯¯ There's a typewriter in the hut on the left, so use it immediately. There are only a few villagers here, so don't worry too much about causing a scene. Next to the shack the typewriter is in, you'll see a well, and there's a necklace dangling above it. Shoot the poll holding the wooden slab up, then shoot the necklace where it's hanging from the wood to knock it down. Grab it, then turn around to deal with the villagers that will attack you for making noise. There are items scattered throughout the farm, so start scouring the area. Don't miss the grenade in a barrel behind one of the shacks, and don't miss the "beerstein" item (you need to jump out the window in the hayloft, then fall to the lower level on the right side of the walkway to reach the crate where the beerstein is). You'll also want to take the blue poster attached to a tree near the entrance. Take the poster, then use your map to track down the seven blue jewels in the farm area. Shoot them all, then save at the typewriter and exit the area through the next gate. ---------------- Boobytraps ---------------- B = Bear Trap E = Explosives (Tripwire bombs) 1) Spinel (Roof of tunnel) 2) Spinel (Roof of tunnel) 3) Spinel (Left box in north-west shack) 4) Hand Grenade (Table in middle structure) 5) Handgun Ammo (10) (Barrel in middle structure) 6) Red Catseye (Bird's nest in tree) 7) Handgun Ammo (10) (Crate on right side of eastern structure) 8) Money (Cabinet in typewriter room) _________________................ 9) Handgun Ammo (10) (Table near typewriter)/ | . T . . 10) Green Herb (Cabinet in east house) / . . . . 11) Money (Table in east house) ..... E | 9 .E. .... R) Random (Crate in western shack) .3R B | . 8. . . R) Random (Barrel in middle structure)/. E . ....... .. . _/ . .. ....... 7 .E . _________________________| .4 . | 6 .10 11. / 1 2 .... . | ....... / _______________________ B . . ---- ---| / / |___ B . . / / / \ B .5R / / / \ ....... ____/ | | \ ___/ | | \_____________/ \ | | \ | | \ / | \ \/ / \ / \___/ Start to run down the hill, and some villagers will have an interesting surprise for you. Start jamming your A button as fast as possible, and when the notice pops up on the screen, jam those buttons (usually R + L) to dodge the rock. Head through the tunnel at the bottom of the hill, shooting the two shiny spots in the ceiling to get two Spinels. At the end of the tunnel, you'll see another red sign with skulls attached to it. That means there are traps in the area. In this instance, the traps are bear traps, tripwires, and villagers armed with bombs. Pick off the villager standing in the open first, then pick off the one inside the house in front of you. Look at the ground and shoot the bear traps to set them off, then set off the tripwire inside the small shed. Deal with the villager on the far side of that shed, then deal with the explosive-throwing villager inside the house on that end. Enter the first house through the window in the back, then take all of the items you can find in it. Jump back out through the window, then shoot the nest in the tree between the two houses to collect a Red Catseye. There's a crate on the right side of the large house, so go grab its contents, then kick the locked door to get inside the large house. Grab the ammo from the table and the money from the cabinet, then save your game. Enter the small hallway, stand back, and shoot one of the explosives. Shoot one of the explosives in the next room too, then grab the money from the table and the Green Herb from the cabinet. Push the bookshelf away from the next doorway, then enter the next area and open the cabinet. ----------------------------------------------------------------------------- | | | | | 1.12) CHAPTER 1-2 | | | | | ----------------------------------------------------------------------------- ----------------- Valley Camp ----------------- 1) Handgun Ammo (10) (Shelf in western structure) 2) Rifle Ammo (5) (Table near the typewriter in western structure) 3) Red Herb (Barrel south of western structure) 4) Green Herb (Barrel on east side of western structure) 5) Emblem - Left Half (Treasure chest at top of south-east hill) 6) Rifle Ammo (5) (Barrel on top of south-east hill) 7) Shotgun Shells (5) (Shelf in southern part of central structure) 8) Handgun Ammo (10) (On a box in northern part of central structure) 9) Flash Genade (Locker in north-west corner central structure) 10) Emblem - Right Half (Treasure chest on top of central structure) 11) Handgun Ammo (10) (Barrel on western side of eastern structure) 12) Money (Locker in eastern structure) 13) Yellow Herb (Locker in eastern structure) 14) Shotgun Shells (5) (Barrel high above eastern structure) R) Random (Barrel south of western structure) R) Random (Barrel north of central structure) R) Random (Barrel on east side of central structure) R) Random (Barrel on roof of central structure) R) Random (Barrel on top of south-east hill) R) Random (Barrel on west side of eastern scructure) ______________________ /R \_______ |.. ....... _ R......\ |.9 R / | __ 11.1213. \ |. . | / / \ . ....14\_ |. 8 .... | / / \ |. R | | | \ _ |. 10 . | | | \ | |..... . | | | \ / _______________ |. 7 . _/ / / \ / | _ | |.. .... | / / \ / | ....... | | | |_ ____/ / / \ / | . 2T | | | | | / / /¯¯\ | . .... | | | | | / / ____/ \ | M. .4 | | | | | | | / 6R5/ | . .... | | | __| |_____| | ___/ /¯¯¯¯¯¯¯¯ | . . | | | / __| / ___/ | . 1 . / | |_/ /¯¯¯¯¯¯ | / / | ......./ | /| ¯¯¯¯¯¯¯¯¯¯¯¯¯ / | 3R/ ¯¯¯¯ ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯ ¯¯¯¯¯¯¯¯ Press the buttons shown on the screen to avoid the villager's axe (usually R + L). Grab the ammo from the nearby shelf once you get control of Leon, then head around the corner, grab the ammo, and use the typewriter to save. Exit the house and take a left, working your way behind the building to where the weapons guy is. What you buy/upgrade is really just a matter of how you like to play. Here's a list of items you should have right now that you should go ahead and sell: Spinel [7]....................14000 Pearl Pendant.................10000 Ruby..........................10000 (if you killed first Pueblo chainsaw guy) Don't sell the Red Catseye or the Beerstein, as they can be combined with other items later to increase their sale price. I suggest you upgrade your handgun and shotgun as much as possible, and hold off on the Rifle for now. You can go without it until you get the chance to get a better one later. Definitely get the Attache Case M. [MERCHANT] [UPGRADES] Attache Case M................30000 Handgun: Firepower 2 (1.2)...........7000 Treasure Map (Village)........10000 Firing Speed 2 (0.40).......5000 Handgun........................8000 Reload Speed 2 (1.47).......4000 Shotgun.......................20000 Capacity 2 (13).............4000 Rifle.........................12000 Shotgun: Firepower 2 (4.5)..........15000 TMP...........................15000 Reload Speed 2 (2.43).......7000 Rocket Launcher...............30000 Capacity 2 (8)..............8000 Scope (Rifle)..................7000 Rifle: Firepower 2 (5.0)..........10000 First Aid Spray [1]...........10000 Reload Speed 2 (3.23).......8000 Capacity 2 (7)..............6000 Once you're done shopping, continue down the path behind the weapon seller to find some crates, smash them, and take their items. Head back around the buidling to the doors leading to the main camp. Get your shotgun out and prepare to waste a ton of enemies. Stay where you are at first, blasting them as they come up the ramp. When you get an openning, run down the ramp, then head up the next ramp on the right. Kill the guy up here, then open the chest and get the items from the barrels. Turn to face the ramp again, since there's likely to be a hoard of enemies coming up it. Blast them until they all stop coming, grab their items, and go back down the ramp. Enter the shack across the bridge and grab the ammo, then open the next door. There're three guys in there, so kill them all. Take the ladder to the roof and grab the item from the treasure box, then jump down. Finish scouring the area for guys and items, then head for the gate leading out of the area. (Make sure you don't miss the Yellow Herb in the cabinet inside the shack close to the gate.) Approach the gate and press A. You'll find yourself inside your items menu. Select one of the two artifact pieces you just picked up, then select the Combine option in its submenu. Combine it with the other half of the artifact, then select the completed artifact and chose the Use option. You'll be able to open the gate, so go ahead. ----------------- Water Works ----------------- 1) Handgun Ammo (10) (Barrel in north-west area) 2) Handgun Ammo (10) (Inside southern furnace) 3) Spinel (Inside northern furnace) 4) Elegant Mask (Shelf in small center room, smash boards to enter window) 5) Green Herb (Barrel in central area) 6) Handgun Ammo (10) (In water near exit) 7) Flash Grenade (In water near exit) 8) Money (In water near exit) R) Random (Barrel in west area) R) Random (Barrel in south-west area) R) Random (Barrel in entry room) R) Random (Barrel in front of first window) R) Random (Barrel in central area) R) Random (Barrel in north-east area) R) Random (Barrel in north-east area) There are also fish in the water near the exit. ________________________ __ | | | 1||_ __________________ | | || | R| | | R| |________ _____| ||5 | R| | 6 | / | R ||_______ _| | | 7 | / | ¯¯¯|_| R| 4|------- 3| | 8 | / |__| | |___ ___| / _ |R | ------ 2| / | R| |___ _| |¯¯|___________ / /¯¯¯¯¯¯¯¯¯ | | |________| / _/ | |________ | / / | | / ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯ Destroy the three barrels in this area and grab their items before openning the double doors. There's another barrel in the first room of the structure, so take its item as well. When you go through the next door, you'll be spotted by several enemies. Eliminate them, take their items, and work your way around to the other end of the path. When you enter the next door, there will be several enemies behind a sandbag wall, two of which are armed with explosives. Blast them before they get the chance to throw, but if they do, run behind the brown dumbpster and press the A button to use the crouch option. Once the guards are dealt with, use your handgun to disarm those pesky bear traps, then make your way to the door behind the sandbags. Two more enemies will come out of the door, so make sure you don't let your guard down. Also note that there are more bear traps on that side of the sandbags. The next room contains a boarded-up window. Break the boards and jump through. Grab the Mask from the wall, then go back through the window. Grab the herb from the barrel in the corner, then head down the long ramp. There's one more guard down here, then you can climb the ladder to safety. But first, jump down into the water on the left. There are some items in it, and you can also kill the fish if you need some energy. ------------------- Chief's House ------------------- 1) Handgun Ammo (10) (First Crow) 2) Money (Second Crow) 3) Money (Third Crow) 4) Brass Pocket Watch (Break stick holding well open, then shoot the item) 5) Handgun Ammo (10) (Crate in shed) 6) Money (Closet in Chief's room) 7) Chief's Note (Bed in Chief's room) 8) Insignia Key (Table in Chief's room) R) Random (Barrel in first shed) ____________ | ..... \__ ______________ | 4 .5 R. \___________________/ _______ | | .. . 2 | _____| | | 3 ___________________ | |6 | | 1 ____/ \ | | 7 | |__________/ \___| | | | 8 | ¯¯¯¯¯¯¯¯¯ Use your handgun to kill the first crow, then use another shot to set off the bomb on the trees ahead. That will kill the other two crows, so shoot the three bear traps on the ground, then collect the crows' items. Near the hole you just crawled out of, you'll find another necklace dangling over a well. Shoot the stick holding the lid up, then shoot the necklace down to retrieve it. Destroy the crate and barrel in the small shack to look for items, then run to the door of the house. The door on the upper level has a blue orb on it. Rotate it once up, then once left to open the door. Grab the key from the table in front of you, the money from the cabinet between the two doors, and the note off of the bed, then open the next door. ----------------------------------------------------------------------------- | | | | | 1.13) CHAPTER 1-3 | | | | | ----------------------------------------------------------------------------- ------------------- Chief's House ------------------- . _____________/ / . . / 8 / . ./ ______________/ 1) Green Herb (Cabinet at top of stairs). 7 / 2) Money (Cabinet on west side) . / 3) Incendiary Grenade (Glass shelf) . / 4) Brown Chicken Egg (Oven) / 6 / 5) Ruby (Chainsaw guy) / / 6) Spinel (Nest in tree) / / 7) Red Herb (Crate in shed) / / 8) TMP Ammo (50) (Nest in tree) / / / / / | / 5| / | ______________ _______/ | | |Stairs |4 | | | |--- | | | | | | / |¯¯¯|¯¯¯¯ | | / | 2| | | / | | / | | | _/ |3 T| / ¯¯¯¯¯¯¯¯¯¯¯¯¯¯ ¯¯¯¯¯¯¯ If you want to see an interesting scene, step back into the previous room. When you're done, open the cabinet at the end of this hallway to find an herb, then head downstairs. You can blast the guy in the bathroom under the stairs if you'd like, then search the rest of this area for items and use the typewriter. Head out the next door when you're ready. You'll immediately attract the attention of a villager armed with a chainsaw, and at least two other villagers in the area. Use the shotgun to deal with them, but keep in mind that it takes a minimum of six shells to the head to kill the chainsaw dude. Continue down the path once you've collected all their items, and slaugher any other villagers you encounter along the way. There's a crate in the small shack, and there are two bird nests along the path. Make sure you destroy them all to collect their items. Unlock the double doors at the end of the path to enter Pueblo again. ------------ Pueblo ------------ . / / X) The locked entrance to the tunnel area. . . / / . ./ . . . . . . . . . . _______________________________..... / / . . / . . / / . / ........ ....... .. ./ / __/ . . . . / / / . . . . / / / . ... . .......... / / /\ .. . . . \ .... / / \ . . . . / \. . /\ / / \ . . . | . / \ / \ / .. ............ .. | \/ \ / /\ \ / | / \ / / \ \/ | / /\ / | / \ ¯¯¯¯¯ ¯¯ X \/\/ | | / / \ | | / / / ___| |___/ /\ / / / \ / / ______________ / \/ / / \ / / / \ | . .----... ...... | | | . . . . | | | . . . . | | | . .----....... .. | | | . . . . | ___| | . . . . | | | . . | .... | ...... / . |\ | . . | \ _______________| . . | \__________/ ..... | | | | | ¯¯ ¯¯ You'll start right next to the hut I suggested you use to defend against the villagers the first time you were here. It will work well again this time, so I suggest you duck in there quickly and waste the enemies as they walk in. Grab their items, then head to the main part of town. Enter any buildings you might've missed earlier, but keep your eyes peeled for villagers on the rooftops. They'll throw hatchets at you, but you can usually knock them down with a handgun shot or two. When you're ready, approach the door on the building where the villagers all vanished earlier. You can use the key in your inventory to open it. ------------ Tunnel ------------ /\ 1) Handgun Ammo (10) (Shelf) \ 2) TMP Ammo (50) (Barrel) / \ 3) Spinel (Lantern on ceiling) /R \ 4) Spinel (Ceiling, shoot lantern to see it better) \1 T \ 5) Spinel (Ceiling, shoot lantern to see it better) \ / \ 6) Elegant Headdress (Ceiling, shoot lantern to see better) \ / 2\ R) Random (Box to the right of the entrance) \/ / R) Random (Box in alcove) / 3 / / / \ / / / / /\/ / / \ \ [MERCHANT] \ \ \ \ Attache Case M.................30000 \ \ Treasure Map (Village).........10000 \ \ Handgun.........................8000 \ \ Shotgun........................20000 \ \______ Rifle..........................12000 | 6 \ TMP............................15000 \ R\ Rocket Launcher................30000 \ | *Stock (TMP).....................4000 \ 4| Scope (Rifle)...................7000 \ | *First Aid Spray [2]............10000 \ 5| \ | | | [UPGRADES] / / / / TMP: Firepower 2 (0.5)........7000 / / Reload Speed 2 (1.93)....5000 / / Capacity 2 (50)..........7000 ____/ / | | |M | | | ¯¯| |¯ \ \ \ \ \ \ \ \ \ \ \ \ Grab the ammo from the shelf, then use the typewriter to save your game. Open the next door, stand back, and shoot the lantern on the ceiling to get a Spinel from it. Open the hatch on the ground and jump down. When you get to an open area in the tunnel, shoot the lantern, then shoot the three shining areas on the ceiling to find two Spinels and an Elegant Headdress. Continue down the tunnel, and you will eventually find yourself in front of a merchant. You should have the following items to sell to him right now: Spinel [5]................10000 Ruby......................10000 Brass Pocket Watch........10000 Elegant Headdress.........10000 DO NOT sell your Red Catseye, Beerstein, or Elegant Mask. There isn't much new here at this time, so take a quick look to see if anything interests you, then head out the nearby door and exit the area. -------------- Cemetary -------------- ________________________ __| B | B\ __________ __ / 4 | | |B | /2/¯\ 3 | | | 9| / / \ 5 | | | | / / | | |__________| | /1/ ....| ------| 8 \ | | ...... . . \ / \ / | . 10. .6 \ B/ \__/ | . 11. .7R. | | . ..._ .... B | _______| / _____B\ \________________|__________ | _ / / \ \ \ \______/ \ / / \ \ 1) Hand Grenade (Nest in tree) \ \ / / \ \ 2) Rifle Ammo (10) (Nest in tree) \________/\ \___/ /B | | 3) Money (Crow) \_____/ B| | 4) Money (Crow) | | 5) Handgun Ammo (10) (Crow) | \_____ 6) Handgun Ammo (10) (Crate on shelf) \ | 7) Handgun Ammo (10) (Table) \ | 8) Incendiary Grenade (Nest in tree) \______| 9) Green Catseye (Puzzle behind church) 10) Snake (Box on table) 11) Closure of the Church (Table) R) Random (Crate on table) R) Random (Crate on shelf) Head up the trail, blasting a nest on a tree branch along the way. When you reach the cemetary, take a right. One enemy will attack from the shack, and another will attack from the cemetary. Eliminate them both, raid the shack, then start picking off the crows nearby for some items. Start searching the area for the rest of the blue pendants, three of which are in the main cemetary area. There's another one on the left side of the church, and one behind the church. While you're behind the church, rotate the thing on the pedestal seven times using the 3 option, then another five times with the 4 option, then one more time with the 3 option to collect the Green Catseye. Head for the wooden plank area along the water next. There are a few more enemies around here, and there are also three more blue medallions, so keep your eyes peeled and destroy them. Take the document from the small shack, and smash both boxes. The one on the table has a snake in it, so be careful when you open it. Head to the end of the planks when you're ready, kill the last enemy, and open the door. ------------------ Storage Area ------------------ ___ | \___ |2 \___ 1) Flash Grenade (Crow) | \_ 2) Spinel (On cart) | \ 3) Spinel (Table in shack) | \ 4) Handgun Ammo (10) (Table in shack) | \ 5) Handgun Ammo (10) (Table in shack) | \________ R) Random (Barrel) | CCCCC R R R) Random (Barrel) ___ | CC1CC R) Random (Barrel) | | CCCCC ____ C) Money (14 of them) (Crows) |__| 5 | | | \ R 4 _| | | \____ 3 _/ | / ¯¯¯¯¯¯¯¯¯¯¯¯ Approach the gathering of crows and toss a grenade at them, then collect their items. If you missed some of them, exit the room and use another grenade to get the rest of them. Search the shacks and the rest of the area for some items, including two Spinels. Head for the lower set of double doors when you're ready. -------------- Waterway -------------- 1) Handgun Ammo (10) (On boxes) | | 2) Handgun Ammo (10) (Barrel) | | R) Random (Barrel on right side of Typewriter) | | | | | | [MERCHANT] | | | | Attache Case M....................30000 | | Treasure Map (Village)............10000 _______________| | Handgun............................8000 | T R | Shotgun...........................20000 | 1| Rifle.............................12000 | ___ ___| TMP...............................15000 | | | | | Rocket Launcher...................30000 | M | | | | Stock (TMP)........................4000 | | | | | Scope (Rifle)......................7000 |____| | | | *First Aid Spray [3]...............10000 | 2 | |__| |_______| [UPGRADES] Punisher: Firepower 2 (1.1).........10000 Firing Speed 2 (0.40).....10000 Reload Speed 2 (1.47)......8000 Capacity 2 (13)............8000 Note: The Punisher will be sold here for free if you've destroyed at least ten of the blue medallions. If you've destroyed all fifteen, it will be sold for free and it will come with the level two firepower upgrade. Grab the ammo down here and destroy the barrels, then talk to the merhcant. He'll offer to sell you the Punisher, a handgun that has piercing bullets. Whether you use the weapon or not is up to you, but definitely buy it while it's free. If you use it for a while and don't like it, sell it. At least you'll get some money out of it that way. You should have the following items to sell to the merchant right now: Spinel [2]...........4000 DO NOT SELL your Green Catseye, Red Catseye, Beerstein, or Elegant Mask. Head back to the previous area when you're done. ------------------ Storage Area ------------------ Take a right at the top of the stairs and head through the double doors. ---------- Dock ---------- 1) Handgun Ammo (10) (Table in hut) 2) Spinel (High on cliff wall) 3) Hand Grenade (In the water) 4) Shotgun Shells (10) (West box in shed) 5) TMP Ammo (50) (Barrel in shed) ____________ 6) Antique Pipe (Nest in tree) . / 7) Incendiary Grenade (Bench) . . / __________ 8) Handgun Ammo (10) (Table in second shack) . ./ / S) Snake in a crate .8 . / __________________________ .S / / . / _. ...____________ / ___/ / .R 1. \2 / / / ..... \ \ __ / . ./ \ \ / \_______________/ . ./ \ \/3 . . | \ . ... . . . . \ \ . . .4S5. . . . | | . . ... . .... .. | | . . . . | | . .... . ... . | | . . ...6.7. . | \__ . . .... / | | \_________________________/ Grab the items from the shack near your position, then start down the hill. You'll have to avoid another rolling rock, so get ready to press whatever buttons pop up on your screen. When you're safely at the bottom, turn around (press the B button and Back on the control stick to do a quick-turn). You should be able to see a shiny spot on the cliff, so shoot it, then collect the Spinel that drops. Continue down to the docks. The place will soon be swarming with enemies, so I suggest getting your shotgun out. Enter the first shack you come to, but be careful of the crate on the shelf, since it contains a snake. Jump into the water on the right side and work your way to the other end of the area, blasting enemies as you go. Watch out for tripwires and snakes in the water. When you get to the ramp leading back onto the second part of the dock, look in the nearby tree for a nest and shoot it. Grab the Antique Pipe that comes out of it, then head up the ramp. Grab the grenade from the bench, then run to the end of the wood area to find a second shack. Eliminate the two enemies near it, then kill the snake inside the crate in the shack. Head up the path and go through the door when you're ready. ---- Lake ---- Head all the way up the hill and approach the cliff to the right to witness a rather interesting scene. When it's done, grab the Red Herb from the ground near the large tree, then head back down the path. Take a left when you can, and knock the nest out of the large tree on the left just before the first shack to get the Gold Bangle w/Pearls item. Grab all items from both shacks, then use the typewriter in the second shack. Head for the Lake and enter the motor boat. Drive around the Lake until a scene occurs, then be prepared for a fun little fight. As you're dragged along, avoid the debris in the water. When you get an oportunity, hold your R button, aim, and press the A button to throw a harpoon. If you score a hit, immediately hold left or right on the control stick to avoid ramming the thing. When the boat stands still, it means you're going to get rushed. Keep your eyes peeled, and when it approaches, hit it in the face with a harpoon. Continue this process until it runs away. When it does, press the button displayed on the screen as fast as you can until you accomplish your task. If you get knocked out of the boat at any time, press the A button as fast as possible to get back in. Note that it does hurt you to get knocked out of the boat, so make sure you heal yourself if necessary. ----------------------------------------------------------------------------- | | | | | 1.21) CHAPTER 2-1 | | | | | ----------------------------------------------------------------------------- ---- Lake ---- Raid the cabin for items, including a letter on the bed. Use the typewriter, then exit the cabin. If necessary, you can fish for some Bass to use as recovery items. Get in the boat when you're ready and head back to the dock where you were earlier. The items in those two sheds will have regenerated, so grab them again, then get back on the boat. Head for the cave on the left side of the Lake. --------------- Merchant's Cave --------------- Explore the area thoroughly before you do anything else. A large crate on the left platform can by pushed out of your way, which reveals a ladder heading to the roof of the hut. Get up there, push the rest of the boxes, and collect any items you find along the way, including a Green Gem. Remember to destroy all of the red lanterns you see, too, since one of them will cause a Spinel to drop to the right side of the hut. [MERCHANT] [UPGRADES] Attache Case M..............30000 Handgun: Firepower 3 (1.4)..........10000 Treasure Map (Village)......10000 Capacity 3 (16).............6000 Handgun......................8000 Shotgun: Firepower 3 (5.0)..........20000 Shotgun.....................20000 Capacity 3 (10)............10000 Rifle.......................12000 Rifle: Firepower 3 (6.0)..........12000 TMP.........................15000 Capacity 3 (9)..............8000 Rocket Launcher.............30000 Scope (Rifle)................7000 *First Aid Spray [4].........10000 Jump down and talk to the merchant. You should have the following items to sell to the merchant right now: Spinel [2]...................4000 Antique Pipe................10000 Gold Bangle w/Pearls........10000 DO NOT SELL your Green Catseye, Red Catseye, Beerstein, Elegant Mask, or Green Gem. You'll want to combine those with some items later to sell them for a higher price. Upgrade any weapons you'd like upgraded, then get back on the boat. Drive back to the cabin on the far side of the lake and use the typewriter if you want. After that, head through the gate near the cabin to enter the Waterfall area. --------- Waterfall --------- Kill both of the enemies, grab their items (including a whopping five thousand pesetas from one guy), then jump across the dam to the other side of the river. Head for the next set of jumps, jump across, then use the rope to go down the cliff. There's a guy on a high platform near you, so take care of him first. There's a Spinel on the wall by the rope, and there's handgun ammo and a barrel on the platform where you shot the guy. Next on the agenda is shooting the chains on thee crates above the water. This will make a series of platforms for you to jump across, so go ahead and do so. Don't bother heading right yet, since you'll have to do that later anyway. Climb the ladder and use the lever up there, then head back to the boxes on the water. When you get to the middle, you'll be in for a bad surprise. Jump back the way you came as fast as possible, or you're pretty much guaranteed to get hit from one side or the other (or both). Deal with all of the townspeople, then head for the waterfall. Blast all of the torches and barrels in the area, and don't miss the shiny spot between the two torches for an Amber Ring. Head through the waterfall when you're ready. At the end of the tunnel, you'll find a large set of doors. Take the Round Insignia off of it, then head out the next set of doors. -------- Waterway -------- Turn around and destroy the torch near the door for a Spinel, then destroy any barrels you can find. Get on the boat, then exit it. [MERCHANT] [UPGRADES] Attache Case M..............30000 (No new ones are offered at this time.) Treasure Map (Village)......10000 Handgun......................8000 Shotgun.....................20000 Rifle.......................12000 TMP.........................15000 Rocket Launcher.............30000 Scope (Rifle)................7000 *First Aid Spray [5].........10000 You should have the following items to sell to the merchant right now: Spinel [2]...................4000 Amber Ring..................10000 DO NOT SELL your Green Catseye, Red Catseye, Beerstein, Elegant Mask, or Green Gem. You'll want to combine those with some items later to sell them for a higher price. Use the typewriter if necessary, then head out of the area using the ladder. ------------ Storage Area ------------ Smash the two barrels and take their items, then head to the left where the main part of the room is. You're in for another surprise, and this one's even better than the last one. I suggest getting whatever weapon you're most comfortable with (I used my trusty shotgun, obviously) and blasting the thing in the face as fast as possible. When you do enough damage, it'll fall down. Run to it and press the A button, then continue pressing the button displayed on the screen as fast as possible. You have to do this pattern a minimum of three times before the battle will finish. If he tries any special attacks on you, press the appropriate buttons displayed on the screen to avoid them. (NOTE: Want to make this a really easy fight? Use Flash grenades. It'll stun the thing just long enough for you to dump the appropriate amount of shotgun shells into it. If you have three Flash grenades, this will be an extremely easy fight.) After the battle, search the area for items. There's a lot of ammo, a red and a yellow herb, a Spinel, and a pile of pesetas from the monster, among other things. Head through the gate to return to the Cemetary. -------- Cemetary -------- Take the items from the shack on the right side of the path, then head into the main part of the cemetary. Three wolves will greet you right in front of the church. Blast them quickly with a grenade or your shotgun, then take their items. Raid the shack in the main part of the cemetary for items, and take the items from the two nests in the trees on the far side of the cemetary. Open the main door of the church when you're ready. ------ Church ------ Take the money off of the table on the left side of the alter, then smash the barrel in the hallway on the right. Take the ladder to the upper level, then swing across the chandelier. Smash the barrels up here for some more items, then head for the console thing to control the lights. Rotate red twice, green three times, blue once, then choose Combine. The gates on the side of the room will go up, so head over there and open the door. Smash all of the barrels in here to get items, then open the door to leave. Head for the ladder on the right side of the area and jump down, then approach the ladder and press the A button to have Ashley jump. Enter the main part of the church to finish this section of the chapter. ----------------------------------------------------------------------------- | | | | | 1.22) CHAPTER 2-2 | | | | | ----------------------------------------------------------------------------- -------- Cemetary -------- Destroy all of the barrels and take their items, then open the door to exit. Run towards the main part of the cemetary, then take Ashley's advice and shoot the barrels on the wagon. Take care of any survivors, then take all of the items they dropped. Head down the trail to the shack with the tunnel entrance in it and head down. ------ Tunnel ------ [MERCHANT] [UPGRADES] Attache Case M..............30000 TMP: Firepower 3 (0.6).........14000 Treasure Map (Village)......10000 Capacity 3 (100)..........15000 Handgun......................8000 Punisher: Firepower 3 (1.3).........15000 *Red9........................14000 Capacity 3 (16)...........10000 Shotgun.....................20000 Red9: Firepower 2 (1.7).........15000 Rifle.......................12000 Firing Speed 2 (0.47).....10000 TMP.........................15000 Reload Speed 2 (2.20)......6000 Rocket Launcher.............30000 Capacity 2 (10)............6000 *Stock (Red9).................4000 Scope (Rifle)................7000 *First Aid Spray [6].........10000 You should have the following items to sell to the merchant right now: Spinel [3]...................6000 DO NOT SELL your Green Catseye, Red Catseye, Beerstein, Elegant Mask, or Green Gem. You'll want to combine those with some items later to sell them for a higher price. Head up the tunnel and exit it at the end. Make sure you destroy the barrel and crate in the house, and don't forget to shoot the lantern for another Spinel. Save your game with the typewriter, then exit the house. ------ Pueblo ------ There are at least eight villagers around the town, so keep your eyes open at all times. Grab all of the new items around town, including a Spinel on the top of the tower. Make your way to the doors leading to the Farm, but watch out for villagers and bear traps on the ground. Head through the doors as soon as you're ready. ---- Farm ---- Run to the dumpster on the right and use your X button to have Ashley hide in it. Enter the small shack on the left to grab some items, including a file. Save with the typewriter, then enter the main part of the Farm. There are at least another eight villagers scattered around here, so start hunting them down and eliminating them. Search the structures thoroughly, since many of them have new items. The two-story barn is especially full of items, so make sure you raid it. Just be careful of the bear traps on the floor. Climb the ladder in there, take a left, and run straight forward to the ladder. Jump down and remove the bear traps in the area, then press X to whistle for Ashley (only do that if you're sure you've cleared the Farm of villagers). Approach the double doors here with Ashley following you, then press the A button to initiate the Piggyback option. --------------- Fortified House --------------- There's a merchant in front of the bridge, but he doesn't have much to offer at this point in time. [MERCHANT] [UPGRADES] Attache Case M..............30000 (No new upgrades are offered here.) Treasure Map (Village)......10000 Handgun......................8000 Red9........................14000 Shotgun.....................20000 Rifle.......................12000 TMP.........................15000 Rocket Launcher.............30000 Stock (Red9).................4000 Scope (Rifle)................7000 *First Aid Spray [7].........10000 You should have the following items to sell to the merchant right now: Spinel [2]...................4000 DO NOT SELL your Green Catseye, Red Catseye, Beerstein, Elegant Mask, or Green Gem. You'll want to combine those with some items later to sell them for a higher price. Cross the bridge when you're ready. Grab the ammo and the yellow and red herbs from the lower level, then start shoving shelves in front of the windows. Once you've got them in place, go stand on the stairs and wait for enemies. Simply blast anything and everything that approaches, and don't worry about Luis. Remember to try and avoid hitting villagers in the head, since that causes the parasites to appear. After a while, enemies will start coming in from the windows on the second floor. Luis will join you up there, so let him fire at the enemies comind up the stairs. Concentrate your own efforts on the windows, knocking down ladders whenever possible. Help Luis every time you get a break, and try to collect as many items as you can durring the fight before they vanish. After a while, the villagers will cease their attack. ----------------------------------------------------------------------------- | | | | | 1.23) CHAPTER 2-3 | | | | | ----------------------------------------------------------------------------- --------------- Fortified House --------------- Make another qick sweep of the house for items, then head outside. Pick up any items you see out here, then enter the small shack to find a document and a typewriter. The merchant is just outside the shack, so talk to him if you want to. You should not have any items to sell to him at this time. DO NOT SELL your Green Catseye, Red Catseye, Beerstein, Elegant Mask, or Green Gem. You'll want to combine those with some items later to sell them for a higher price. [MERCHANT] [UPGRADES] Attache Case M..............30000 (No new upgrades are offered here.) Treasure Map (Village)......10000 Handgun......................8000 Red9........................14000 *Punisher....................20000 Shotgun.....................20000 Rifle.......................12000 TMP.........................15000 Rocket Launcher.............30000 Stock (Red9).................4000 Scope (Rifle)................7000 First Aid Spray [7].........10000 When you read the document (Two Routes), you can decide which path you wish to take. Head for the lever near the merchant and open whichever path you want. Head out of the little spot where the level is and enter the gates of the path you chose. I will give directions for the Left path first, then I will include directions for the Right bath in the indented section after the Left path. If you take the Right path, scroll down to the indented text below. If you take the Left path, skip the indented section when you encounter it. [NOTE: I suggest backtracking through the Camp to the Fortified House, then taking the Right path after you're done with the Left path. There are lots of good things to get on the Right path, and it's not too hard to do. If you take the Right path first, be sure to double back and take the Left path when you're done. Of course, you can still opt to only take one path if you're in a hury to finish the game or just don't feel like doing it.] - - - Left Path - - - ---- Camp ---- Use your handgun to shoot one of the barrels in the wagon in front of you, which should eliminate several villagers. Finish off the survivors, then work your way around the path to the ladder on the right. Climb it, deal with the first villager, and then hide Ashley in the dumpster here. Eliminate the other three villagers on the upper level, then look around the area for items. Don't jump down into the middle pit area until you've jumped down to the small area on the side of the fort. Look down before you jump, and if you don't see a cart full of coal, don't jump. Grab the ammo and the items in the barrels, then climb back up. Get your shotgun out if it's not already, THEN jump down into the middle pit area to start a fight. You'll have to fire quickly. Concentrate on the two chainsaw ladies first, keeping them knoecked down at all times. You'll probably kill the other guys just from the spread of the shotgun while you're firing at the chainsaw ladies. If not, finish them off. Take every item they dropped, including a key and a Ruby. Use your handgun to pick off the two axe-throwing guys up on the platforms, then whistel for Ashley when it's clear. Use the Camp Key to open the door down here. Turn right, break the crate on the ground in front of the sandbags, then open the door to the right of the crate. Take a left as soon as you get inside. Use your knife to smash the boards on the window there, jump over, and smash both barrels at the end of the path, one of which contains a Red Gem. Head back into the shack now. Drop down to the lower level, grab the ammo and grenade, then exit the small hut thing. Proceed down the path to the right. Quickly hide Ashley in the next dumpster, then concentrate on the fort area. Tons of villagers are going to pour our of it. Use some grenades at first (NOT your flash grenades, you'll want those later), then switch to shotgun when you run out of grenades or an enemy gets too close. Gather all the items when the fight is finished, then head for the door on the other side of the fort area. Smash the barrels nearby, whistle for Ashley, and head through the gate. - - - Right Path - - - ----------------- El Gigante's Path ----------------- There are so many easy ways to beat this guy, it's not even funny. By far the easiest way is with Flash grenades, so if you have a few, equip them right now. Run to the opposite side of the area, making sure Ashley follows you. A scene will occur, and after that, you can start fighting El Gigante. Toss Flash grenades at him, then blast him with your shotgun until he falls down. Run to him and press A to climb up, then press the button displayed on the screen as fast as possible to damage the parasite. Repeat this process with additional grenades and shotgun rounds until he dies. Don't forget to dodge his falling body, either. You can also wait for him to walk under that large boulder Ashley points out, then shoot the poll holding the platform up to make the boulder fall. If you leave Ashley alone, and El Gigante gets close to her, he'll grab her. Don't let that happen, since it hurts her quite badly. Kick down the gate when the battle is over (after you pick up the money from El Gigante's corpse). The next area has two shacks, both of which are filled with good items, including Spinels, ammo, money, and grenades. A few more items can be found along the edge of the canyon, and don't miss the Purple Gem that you can shoot down from the bucket high above the two shacks. Other than that, head for the second chained door, break the chains, then use the old key (found in one of the sheds) to open the gate. ------- Gondola ------- Search in and around the house on the right for a few items, including a file. Use the typewriter, then talk to the merchant if necessary and smash the barrel near him for an item. Open your inventory and combine the Green Gem, Red Gem, Purple Gem, and Elegant Mask. You should then have the following items to sell to the merchant at this time: Spinel.......................6000 Ruby........................10000 Elegant Mask w/(R,G,P)......20000 DO NOT SELL the Green Catseye, the Red Catseye, or the Beerstein. You'll want to combine them with something later to increase their sale price. [MERCHANT] [UPGRADES] Attache Case M..............30000 (No new upgrades are offered here.) Treasure Map (Village)......10000 Handgun......................8000 Red9........................14000 Punisher....................20000 Shotgun.....................20000 Rifle.......................12000 TMP.........................15000 Rocket Launcher.............30000 Stock (Red9).................4000 Scope (Rifle)................7000 *First Aid Spray [8].........10000 Head to up the hill on the other side of the area to find the Gondola. Smash the barrel on the right side of it for an item, then get on it. Use your hand gun to pick off the enemies in the gondola cars heading up the wires. Also make sure you take care of the two guys on the wooden platforms to the left, or they'll jump on the top of your gondola and cut it down. When you reach the bottom, run around and jump through the open window of the small control room. Open the lockers for some items, then head down the stairs near the gondola. Take the left path and have Ashley wait there. Peek around the corner into the cave to deal with two villagers standing behind the sandbags. Jump the bags and take the ladder up, kill the last villager, and open the large treasure chest to get the Yellow Catseye. Run back to Ashley and take the path down. The merchant has nothing new to offer, but you can now combine your Green, Red, and Yellow Catseyes with the Beerstein and sell it to him: Bearstein w/(G,R,Y).........20000 That is the only thing you should have to sell to him right now. [MERCHANT] [UPGRADES] Attache Case M..............30000 (No new upgrades are offered here.) Treasure Map (Village)......10000 Handgun......................8000 Red9........................14000 Punisher....................20000 Shotgun.....................20000 Rifle.......................12000 TMP.........................15000 Rocket Launcher.............30000 Stock (Red9).................4000 Scope (Rifle)................7000 First Aid Spray [8].........10000 --------------------- Shed of Enlightenment --------------------- Approach the structure at the end of the path. Watch the scene that occurs, and be prepared to press the buttons displayed on the screen to dodge an attack. When the battle starts, shoot the center of the creature as it walks towards you. When it makes it to your part of the room, quickly run around it to the center of the back part of the shed where the ladder is. Turn around and continue shooting the thing, but when it gets to the middle part of the area, turn a little to your right and shoot the red barrel on the ground. The explosion will be enough to break the creature in half if you've been hitting it a lot already. If not, finish shooting it in the middle of its body until it breaks in half. Now that the upper-body is swinging from the rafters, climb up one of the ladders in the room. Get to one side of the upper area and take a few shots at the enemy, but when it gets fairly close to you, run to the other side of the rafters. Keep shooting it and running, shooting it and running, and so forth until it dies. The upper level is littered with items, including some all-important Herbs. Grab all of the items in the upper area, then jump down below. There's more ammo and another herb spread around the lower part of the shed, so grab it all. There will also be a Spinel if you destroyed the red barrel, and a large pile of money where the enemy's corpse is sitting. Grab all that stuff as well as the False Eye, then examine the new hole in the shed to exit. Run up the hill and go through the double doors again to leave. ------- Gondola ------- Save at the typewriter, then head back to the gondola and hop on it. Continue to the large double doors near the bridge, then use the Village Chief's eye to open the gate. ---------- Drawbridge ---------- Grab the ammo to your right, then head up the road. I truck will approach, and you need to pick off the driver before it gets close to you. Immediately run up the hill after that, then turn around and fight off the hoard of villagers. Grab all of their items and proceed up the hill. There's an alcove on the left side of the road with two barrels. Break them both and take the items (including a Velvet Blue), then go all the way to the end of the road. ----------------------------------------------------------------------------- | | | | | 1.31) CHAPTER 3-1 | | | | | ----------------------------------------------------------------------------- --------------- Castle Entrance --------------- [MERCHANT] [UPGRADES] *Attache Case L.............40000 Handgun: Firepower 4 (1.6)............15000 Attache Case M.............30000 Firing Speed 3 (0.33)........12000 *Treasure Map (Castle)......10000 Reload Speed 3 (0.87)........10000 Handgun.....................8000 Capacity 4 (19)...............8000 Red9.......................14000 Shotgun: Firepower 4 (6.0)............25000 Punisher...................20000 Reload Speed 3 (1.50)........15000 *Blacktail..................24000 Capacity 4 (12)..............12000 *Broken Butterfly...........38000 Rifle: Firepower 4 (8.0)............20000 Shotgun....................20000 Reload Speed 3 (2.33)........18000 *Riot Gun...................32000 Capacity 4 (12)..............12000 Rifle......................12000 TMP: Firepower 4 (0.8)............18000 *Rifle (semi-auto)..........35000 Red9: Firepower 3 (2.0)............20000 TMP........................15000 Capacity 3 (12)...............8000 *Mine Thrower...............28000 Blacktail: Rocket Launcher............30000 Firepower 2 (1.8)............15000 Stock (Red9)................4000 Firing Speed 2 (0.40)........10000 Stock (TMP).................4000 Reload Speed 2 (1.47).........8000 Scope (Rifle)...............7000 Capacity 2 (18)...............8000 *Scope (semi-auto rifle)....10000 Broken Butterfly: *Scope (Mine Thrower)........8000 Firepower 2 (15.0)...........25000 *First Aid Spray [9]........10000 Capacity 2 (8)...............15000 Rifle (semi-auto): Firepower 2 (8.0)............15000 Reload Speed 2 (1.90).........9000 Capacity 2 (12)..............10000 Riot Gun: Firepower 2 (5.5)............20000 Mine Thrower: Capacity 2 (7)...............25000 Explore the area and destroy the barrels/crates, taking all of the items from them. Don't miss the treasure box full of money, either. Open your menu and choose the Combine option on each of the three Catseye gems with the Beerstein. Head for the merchant and choose the Sell option. Sell any Spinels you have, sell the Ruby you got from the chainsaw lady, sell the fully-upgraded Beerstein (for a whopping 20000), and sell the Velvet Blue you just picked up outside. Sell your standard Handgun and the Punisher now too, as well as your shotgun. Buy the Blacktail and the Riot Gun. I also suggest you purchase the next size of Attache Case. Tthe Semi-Automatic Rifle and its scope are also a good idea right now, so grab both of them as well. Definitely make sure you purchase every upgrade for the Riot Gun, Blacktail, and the Semi-Automatic Rifle. Once you're done with the merchant, save with the typewriter, then exit the door at the top of the stairs. ------------------- Castle - Front Gate ------------------- Grab the rifle ammo from the crate you encounter around the first corner, then use your new Rifle to kill both of the guys on the ledge in front of you. Run up the stairs, and a scene will eventually stop you from going any farter. The first two shots will miss you as long as you stand still, so wait for that to happen, then sprint to the left and down the next set of stairs. Raid the barrels in the cannon's room for some items, then head back up the stairs and take a left. Stop under the bridge and look up to snipe a barrel near that catapult. Continue up the stairs, turning to the right when you get to the small crevice in the castle wall. Use that hole to snipe the next red barrel by another catapult, then step up to the top of the area. Use your scope to see across to the small shed with a door and a window. Snipe the guy in there, then make a mad dash for the entrance. Look out the large window to snipe another red barrel by a third catapult, then leave Ashley in this room. Exit the room and sprint across the small bridge thing to the tower on the other side. Use the window in the tower to snipe the castle dweller that's manning the fourth (and last) catapult. There's a crank on the wall by the circular hole in the ground outside the tower you're in, so use the crank to raise the cannon, then fire it. Run back to the shack where Ashley is waiting and check the left side of it for a Gold Bangle in a treasure chest. Take the Herb and other items from the shack, then have Ashley follow you through the newly-destroyed castle gate. [MERCHANT] [UPGRADES] Attache Case L.............40000 Riot Gun: Firepower 3 (6.0)............24000 Attache Case M.............30000 Treasure Map (Castle)......10000 Handgun.....................8000 Red9.......................14000 Punisher...................20000 Blacktail..................24000 Broken Butterfly...........38000 Shotgun....................20000 Riot Gun...................32000 Rifle......................12000 Rifle (semi-auto)..........35000 TMP........................15000 Mine Thrower...............28000 Rocket Launcher............30000 Stock (Red9)................4000 Stock (TMP).................4000 Scope (Rifle)...............7000 Scope (semi-auto rifle)....10000 Scope (Mine Thrower)........8000 *First Aid Spray [10].......10000 Nothing much new with the merchant, so just head through the next door unless you're using the Riot Gun and want to upgrade it. -------------- Castle - Foyer -------------- Take the ammo off of the table, then take the Platinum Sword off of the wall. Head up the stairs just far enough to get the three dudes to notice you, then go back down. Use your Blacktail to kill them, then run up the stairs. Raid the shelves, table, and cabinet for items, and take the Golden Sword from the wall. Tons of cult guys are going to come up the stairs, so be prepared to deal with them. Once they're all dead, sweep the room one more time to make sure you didn't miss any items, then make sure the red cult guy is dead in the lower area. Stick the Gold sword back on the lower wall and stick the Platinum sword in the upper wall. Head through that door that opens to continue. ------------------ Castle - Main Gate ------------------ Go around the next corner and deal with the clueless guy there, then head forward and open the next door. When you shoot the visible guy, several more will approach, so don't look away. Have your shotgun ready and start blasting them all. Enter the door and take a right when you're ready. Kill the solitary guy inside the next door, then raid the room. Take a look out the window for a guy on the ledge above. He's got a flaming crossbow, so take him down before he tags you. Run out and to the next door. Grab all of the items here, openning the treasure chest last. A large group of castle guys will rush in through the door, so make sure your shotgun is still ready. Once you've killed them all and taken their items, head all the way back to the beginning of this area and unlock the gate with your new key. --------------- Castle - Prison --------------- Run to the stairs to start a little scene. Smash all of the pots in the area to collect some items, shoot a shiny spot high on the archway to get a Green Gem, then use the typewriter to save your game. Open the door to the right of the typewriter. Head down it along the right side, picking up the ammo from the chair and moving the painting to find some money. Continue through the smaller hallway, destroy the barrels for some items, and read the note on the wall. Examine the painting in the next area to get the Prison key, then head all the way back to the door right before the typewriter. Turn right and unlock the prison door. Leave Ashley at the top of the stairs, then head down. Shoot the Shotgun ammo off of the rafters and collect it, then pick up the Green Herb from the ground near the bell on the left of the cell. Approach the cell and kick down the gate. There's a reason they showed you a close-up of this creature's eyes; The thing is blind, so if you walk around quitely, it won't be able to do much to you. As soon as you open the gate, run to one of the bells, do a quick 180 degree turn, and shoot the other bell. The enemy will turn towards it and prepare to attack it. Shoot the parasite on it's back when it does so, and then walk away from the area. Keep using the bells to distract the enemy, but he will destroy them if he gets too close. If that happens, just keep quietly walking around the area and hitting his parasite when you get the chance. Once he's down, take his money and flip the switch in his cell. Go collect Ashley and take a left to where the horse things were. You'll have to stop several more castle dwellers, but you will eventually come to another set of red doors. Take the ammo from the thing in the middle of the room, then get your shotgun ready and enter the next area. ------------------------- Castle - Reflecting Pools ------------------------- CULT GUYS. THOUSANDS OF 'EM. >_> Start blasting them as soon as you enter the room. Try to keep your shotgun shells for the shielded ones, and switch to the Blacktail for the others. Collect as many items from the guys and from around the room as possible. A second wave will arive after you kill most of the first one, so deal with them too. Head down the stairs next, and several more guys will attack. Deal with all of them, smash the pots in the area, then enter the small room through the door down here. Grab both items, then leave Ashley on one of the two yellow platforms. Run Leon to the second one, then immediately order Ashley to follow you again. Quickly exit this area and make it back to the main upper part of the room, where it's more open to finish of the rest of the cult guys. Use the thing that raised in the middle of the room to drop the stairs, then head up. Enter both small rooms for some items, then break the two pots near the water for some shotgun and rifle shells. Approach either of the two murals and use the piggyback option to send Ashley up. She'll crank the two wheels for you, but you have to defend her. More importantly, you have to defend yourself. Keep your shotgun ready and blast the guys that attack Leon. When Ashley screams, it means a guy is trying to steal her. If he makes it to a door, you lose. Use your rifle to pick their feet off as they try to run, which kills them instantly. Ashley doesn't take damage from being picked up, so your priority should always be Leon. Only turn to defend Ashley if she's screaming or if you're totally sure there aren't any guys anywhere near Leon. Once both cranks are turned, run to the edge and catch Ashley, then jump over the platforms and head through the large doors. --------------------- Castle - Balcony Area --------------------- There's a box of handgun ammo on a shelf on the left, a grenade in the treasure box on the right, several pots to destroy, and two Spinels; one on the back eye of the first upside down statue and one in the cabinet on the same side of the room as the treasure chest. Grab all that stuff, then talk to the merchant on the left. [MERCHANT] [UPGRADES] Attache Case L.............40000 Handgun: Firepower 5 (1.8)............18000 Attache Case M.............30000 Capacity 5 (22)..............10000 Treasure Map (Castle)......10000 Rifle: Firepower 5 (10.0)...........25000 Handgun.....................8000 Capacity 5 (15)..............18000 Red9.......................14000 TMP: Firepower 5 (1.0)............24000 Punisher...................20000 Reload Speed 3 (1.17)........15000 Blacktail..................24000 Punisher: Firepower 4 (1.5)............20000 Broken Butterfly...........38000 Firing Speed 3 (0.33)........20000 Shotgun....................20000 Reload Speed 3 (0.83)........18000 Riot Gun...................32000 Capacity 4 (20)..............15000 Rifle......................12000 Red9: Firepower 4 (2.4)............24000 Rifle (semi-auto)..........35000 Firing Speed 3 (0.40)........15000 TMP........................15000 Reload Speed 3 (1.67)........10000 Mine Thrower...............28000 Capacity 4 (15)..............12000 Rocket Launcher............30000 Rifle (semi-auto): Stock (Red9)................4000 Firepower 3 (9.0)............18000 Stock (TMP).................4000 Capacity 3 (14)..............12000 Scope (Rifle)...............7000 Riot Gun: Reload Speed 2 (2.43).........7000 Scope (semi-auto rifle)....10000 Capacity 2 (9)...............10000 Scope (Mine Thrower)........8000 *First Aid Spray [11].......10000 Sell any Spinels you have, any Velvet Blue you have, and the Gold Bangle you found a few rooms back. Upgrade both parts of your Semi-Automatic Rifle and both parts of your Riot Gun, then use the typewriter to save. Head down the central hallway to complete this section of Chapter Three. NOTE: The door near the merchant leads to the shooting range area. Grab the file from the desk to read about the game, and complete it to earn six bottle caps. You'll be rewarded with fifteen thousand pesetas if you earn all six caps. More informaion can be found in the shooting range section of this guide. [Yet to be completed.] ----------------------------------------------------------------------------- | | | | | 1.32) CHAPTER 3-2 | | | | | ----------------------------------------------------------------------------- -------------- Castle - Sewer -------------- Turn around and take the door on your left to enter the sewer area. Take the items from the barrels on the right, then head down the hallway. You're about to meet the things you heard about in your last radio conversation, so have your rifle ready. When you turn right and see a long hallway, use your scope to see down it. You'll notice some odd steam and some dangling goo. Blast the source of that with your rifle, and you'll kill a nasty little bug. Grab the item it dropped and proceed down the hallway. When you get to an area full of water, don't jump in. Use your scope first to see the steam and goo coming out of the middle of the water. There are two more of those bug-like enemies in there, so snipe them both. Jump in the water, take the items, and head out the next door. Open the next door and turn to the right. Two more bugs will attack, so have the shotgun ready. Explore the cells nearby for some items, then continue down the other open hallway. Kill the bug that's stuck in the cell, then enter it, grab its item, and proceed to the water control room. Drain the water, then raid the room for items, including the Butterfly Lamp and an herb. When you exit the water control room, two more bugs will be waiting for you. Kill them both and take their items, then head back to the main part of the sewer where the cells are. Another bug will come out of one of the jammed cell doors, and another one will come from the drained area to the left. Blast them both, take their items, and jump down to the newly drained area. As soon as you kick the grate down, run forward and turn around. A bug will appear behind you, so blast it, take its item, then search the corner by the drain for some Velvet Blue. Smash the barrels up the stairs, then open the door to reach the pendulum room. This isn't as hard to get through as it may look. You can see the shadow of each pendulum on the platform as you approach it, so just don't get too close. After one swings in front of you, run past it, then wait for a chance to jump or run between the next ones. Grab the shiny Velvet Blue to the right on the other side, then turn to the left and take the ladder up. Smash the barrels for some items, then open the door. --------------------- Castle - Balcony Area --------------------- Take a right and get close to the edge to observe the gathering of cult guys. Ready a Flash grenade and toss it into the middle of the pile, then immediately toss two handgrenades down there to wipe out as many of them as you can. All survivors will exit out of the room. If you failed to kill the red guy, you might want to try again, since he has a valuable Illuminados Pendant on him. Raid the lower area for all the items dropped by the grenade victims, then climb the ladder to get back to the balcony. Use the first chandelier to jump across, then turn left and smash some barrels for a few items. Use the second chandelier to get back to the other side, and turn left again to find a treasure chest with an Elegant Mask in it. Pull the lever at the end of this side of the balcony to raise the gates, then use the typewriter in the middle of the lower area if you want. Climb the stairs and talk to the merchant if necessary (he doesn't have anything new), then leave through the door he's next to. [MERCHANT] [UPGRADES] Attache Case L.............40000 (No NEW upgrades are offered at this time, Attache Case M.............30000 although the upgrades from the first time Treasure Map (Castle)......10000 you were in this room will still show up Handgun.....................8000 as being new.) Red9.......................14000 Punisher...................20000 Blacktail..................24000 Broken Butterfly...........38000 Shotgun....................20000 Riot Gun...................32000 Rifle......................12000 Rifle (semi-auto)..........35000 TMP........................15000 Mine Thrower...............28000 Rocket Launcher............30000 Stock (Red9)................4000 Stock (TMP).................4000 Scope (Rifle)...............7000 Scope (semi-auto rifle)....10000 Scope (Mine Thrower)........8000 First Aid Spray [11].......10000 ---------------- Castle - Gallery ---------------- Take the Red Herb from the corner across from you, then head up the stairs. Take the file on the middle table and the handgun ammo on the chair, then open the next door and immediately run to the left. Take cover in the corner so the crossbow guys can't hit you, then blast the two guys on the lower level with your shotgun. Use the window nearby to snipe the two crossbow guys, then walk around the corner and open the door. Turn to the left and smash the barrels, then kill the guy at the top of the stairs. Open the next door and turn left to grab some rifle ammo off of the table, then work your way around to the other end of the balcony. When you reach the large steel door, and the red carpet area is below you to the left, snipe the two guards in black robes until they die or run out of your view, then jump down to the red carpet. Finish off the two guys in black if necessary, then run into the small room and grab the shotgun shells and money. Follow the guy in red around the balcony. [NOTE: You can shoot the guy in red to knock him down, then catch up to him and finish him off. This is the faster and safer route, but there's something fun to see if you let him escape, so I suggest doing that. If you don't have a rifle, just kill him now, since you'll have a hell of a time killing him if you wait to see what happens when he escapes.] When you get to the door, don't run through it. There's a guy on the other side with a shield, so open the door slowly, let him see you, then blast him. Run all the way down and open the door at the bottom of the room. The guy in red will man a machine gun in the middle of the Gallery. Retreat back into the room you're in immediately and head for the top door again. Just barely open it and peer down to the middle. You can line up a rifle shot to where you can just barely see the guy in red, and his machine gun bullets won't be able to hit you. Shoot him in the head a few times to down him, then run to the gap in the balcony and jump down. Grab the Gallery Key that the machine gunner dropped, then raid the lower area for items hidden inside the pots. Head back up to the balcony and unlock the door in the red carpet area when you're ready. Shoot the shiny eye of the animal head for a piece of Velvet Blue, then break the pots in the room. Operate the controls for the paintings when you're ready. There are tons of combinations that make this thing work. Choose 1, 2, 3, 4, and OK in that order, or 4, 3, 2, 1, and OK. It doesn't really matter, as long as the paintings are lined up with one death, two deaths, one death, and two deaths. Exit the door when it opens. Turn right and go through the door before the cult guys get the chance to attack you. Blast them as they come through the lower door, then turn to take care of the second wave that comes through the upper door. Grab the Yellow Herb in the corner of the stairwell, then exit to the top of the area. Chase down the crossbow enemies and deal with any other survivors. When two dudes pop out with rocket launchers, get behind a wall as quickly as possible. Once you've cleared the area of enemies, drop down to the lower area and break all of the pots for some items, then go back to the upper area and press the red switch by one of the barred doors. Enter the other door in this area now and press the switch under the pot. Two idiots with rocket launchers will appear outside the door, but luckily, they only take one hit each to kill. Once they're dead, grab the Goat Ornament from the treasure chest and go through the newly-unbarred door on the upper level. (Make sure you've searched the upper level for items first.) ------------- Castle - Roof ------------- Use the typewriter, then follow the hallway to a pot. Smash it for some handgun ammo, then exit through the left door. Look up to the top of the wall across from you and shoot the shiny thing, then shoot any crows you can while making your way to the door. Open the door, then head around the outside area until you see a fountain on the left. Pick off the crows with your handgun from far away, then grab the loads of items around the fountain. Proceed down the path, destroying the barrels as you go, and enter the next set if double doors. ------------------- Castle - Hedge Maze ------------------- Walk along this path until you get to the stairs, then enter the hedge maze through the main gate. Smash the barrels, then carefully move forward up the left side of the maze. A wolf thing will attack, so blast it twice with the shotgun to kill it. Head behind the stone thing in front of you and get the Green Herb from the barrel, then open the gate on the right. Turn right at the next split and follow it to the end to find a Spinel. Head back the way you came, and snipe the wolf thing in the cage in front of you. Take its item if it drops one, then smash the nearby barrel for another item. Take the Second path on the left first to find a can of First Aid Spray, then take the other path. When you see the stone bridge thing, be careful. Another wolf is going to jump out of the bush in front of you, so be ready to blast it with the shotgun. Turn around the corner, then take the first left to find a Red Gem. Skip the second path on the left for now, and instead, take the path to the right at the end of the maze. Head up the stairs and take the Moonstone chunk from the fountain, then turn around and head back down. Two more wolves will attack you on the way to the next path to the right (the second path to the left you just skipped a few seconds ago.) Go down that path, and another wolf will attack you. Continue forward to find a cage with several of them locked in. Toss a grenade in the cage to kill them all, then take their stuff. Head all the way down the path and take the last left. Open the treasure chest at the end for some shotgun shells, then immediately do a 180 degree turn to face the direction you came from. One wolf thing will come from the path on the right, and then a second one will jump over the bushes in front of you. Kill them both, then exit that part of the hedges and take a right as soon as you get the chance to cross a bridge. Take a right at the end of the bridge and grab the second half of the Moonstone on the fountain. Turn around to go back to the bridge, but be prepared to deal with three more wolves at the front of the bridge. Take the little gap to the right of the bridge to find a treasure chest with some ammo, then go get on the bridge again. Jump off of the left side, go through the double gates, climb the stairs on the right, and open the locked door on the left using the (combined) Moonstone pieces. ----------------------------------------------------------------------------- | | | | | 1.33) CHAPTER 3-3 | | | | | ----------------------------------------------------------------------------- ------------------- Castle - Hedge Maze ------------------- [MERCHANT] [UPGRADES] Attache Case L.............40000 Blacktail: Attache Case M.............30000 Firepower 3 (2.0)............18000 Treasure Map (Castle)......10000 Capacity 3 (21)..............10000 Handgun.....................8000 Broken Butterfly: Red9.......................14000 Firepower 3 (17.0)...........30000 Punisher...................20000 Reload Speed 2 (3.00)........15000 Blacktail..................24000 Riot Gun: Firepower 4 (6.5)............28000 Broken Butterfly...........38000 Capacity 3 (11)..............12000 Shotgun....................20000 Mine Thrower: Riot Gun...................32000 Firepower 2 (4.0)............25000 Rifle......................12000 Rifle (semi-auto)..........35000 TMP........................15000 Mine Thrower...............28000 Rocket Launcher............30000 Stock (Red9)................4000 Stock (TMP).................4000 Scope (Rifle)...............7000 Scope (semi-auto rifle)....10000 Scope (Mine Thrower)........8000 *First Aid Spray [12].......10000 Raid the various shelves, pots, and cabinets in the room for a grenade, some ammo, a Spinel, and the Mirror. Grab the file off of the table in the room with the merchant, then sell your Spinels, Velvet Blues, Mirror with Pearls and Rubies, and your Illuminados Pendant to the merchant. Buy all available upgrades on the Blacktail and Riot Gun if you'd like, then use the typewriter to save. Open the door near the typewriter when you're ready to continue. -------------------- Castle - Dining Hall -------------------- Raid the place for items, taking everything you find. Head to the small bell in the corner to the right of the barred door and ring it. Use your rifle to shoot the wine bottle. The bars will go up, but don't go through there quite yet. Instead, go down the hallway nearby, break the pots to get some items, and go through the door there. ------------- Castle - Roof ------------- This is the other side of the locked door you went passed a few minutes ago right before entering the Hedge Maze. Search the place for all items, and be careful with one of the boxes, since it contains a snake. Smash the lock off of the door for later, then head back into the Dining Hall. -------------------- Castle - Dining Hall -------------------- Run to the door you unbarred a few minutes ago and enter the room. Make sure you have your shotgun ready, and as soon as you get control of Leon, blow the lock off of the nearest door and exit the cage. Kill all of the cult guys around the outside of the cage, then kill the big guy. Collect all items, including the hourglass from the treausre box, the flash grenade from the shelf, and the magnum ammo from the area behind the bell, which you can reach by going through the middle door in the cage room. Head out the closed door in the cage room to continue. ------------------- Castle - Mural Room ------------------- Turn left and smash the pot for some rifle ammo, then kill all of the cult guys in this area. Jump down to the lower part, collect all the items from the dead guys and the pots, then use the lever. Climb the ladder and walk to the middle of the new bridge. Turn around immediately after guys show up in front of you and blast the guy trying to attack you from behind, then turn back to the door and blast the rest of them. Head to the left at the end of the bridge. Take care of the crossbow guy before he hits you, then grab the money from the table. Deal with any cult guys still in the area, then jump down. The center thing is loaded with items, and you won't (or shouldn't, anyway) be able to fit all of it in your attache case. Leave it all sitting here for now. Run up the stairs and break the lock off of the door, then run to the left over the bridge and go through that door. Break both pots in the large hallway, then turn right at the end and talk to the merchant. [MERCHANT] [UPGRADES] *Attache Case XL............73000 (No new ones are offered at this time.) Attache Case L.............40000 Attache Case M.............30000 Treasure Map (Castle)......10000 Handgun.....................8000 Red9.......................14000 Punisher...................20000 Blacktail..................24000 Broken Butterfly...........38000 Shotgun....................20000 Riot Gun...................32000 Rifle......................12000 Rifle (semi-auto)..........35000 TMP........................15000 Mine Thrower...............28000 Rocket Launcher............30000 Stock (Red9)................4000 Stock (TMP).................4000 Scope (Rifle)...............7000 Scope (semi-auto rifle)....10000 Scope (Mine Thrower)........8000 *First Aid Spray [13].......10000 Sell your Spinels, Velvet Blues, and the Hourglass, then buy the new Attache Case XL. Head back to that pedestal with all the items and take them, including the Rocket Launcher. Then head back to the door next to the merchant and head through. ----------------------------------------------------------------------------- | | | | | 1.34) CHAPTER 3-4 | | | | | ----------------------------------------------------------------------------- ---------------------- Castle - Ashley's Cell ---------------------- Run around the room collecting items from the shelves and pots, and don't miss the money behind the painting directly above Ashley. Once you're ready, stand on the little platform across from Ashley and use your rifle to shoot the three strap shackles holding her in. When she's free, kill the three guys that enter the room. She'll try to leave, only to find out that she can't. More guys will enter the room. Deal with the ones that have crossbows first, then take care of the rest of them. Once the guy in red goes down, Ashley will be able to use the key to escape. -------------------------- Castle - Butler's Quarters -------------------------- Turn left to grab a Spinel off of the ground, then continue farther to the left to find a Yellow Herb on the ground. Use the Typewriter, then head down the hall. Ashley doesn't have any weapons to defend herself with, so you either have to run from all encounters or toss the yellow lanterns scattered around the rooms at the enemies. Problem is, it takes three lanterns to kill a cult guy, and there are only three lanterns in each room, so if you miss, you're pretty well screwed. Run to the right past the first guy, stopping in the middle of the table to grab the Green Herb. Crawl under the table in the back-right, then crawl through the hole in the wall to get to the next room. Open the drawer right in front of you for a Spinel, then grab the first lantern a little farther in front of you to toss it at the cult guy. Turn left and run to the corner, then turn to face the cult guy. Wait until he gets up, then toss this lantern at him. Run to the back of the room and crawl under the table there to find a third lantern, but wait until the cult guy is pacing around aimlessly by the fireplace before you throw it to make sure you don't miss. Crawl out from under the table and open the hutch for some money, then use both of the cranks to open the gates to the hallway, then go down it. Grab the Red Herb from the table on the right and go through the door. Turn right to open a drawer for some Velvet Blue, then continue to the back-right corner for another Spinel. Grab the ammo from the cabinet on the right of the lower level and the Butler's Memo from the table on the left. Head back out the door and take the hallway to the next door. ---------------------- Castle - Armor Storage ---------------------- Take the Green Herb from the table in the back of the room, then crawl under the table near the door. Press the red switch on the far wall, then grab the Stone Tablet from the fireplace. Press the next switch to raise the gate on the right of the fireplace, then push the bookshelf to find a third switch. Press it and head for the back door, grabbing the money and Velvet Blue on each side of the door. Continue down the dark hallway and grab the Spinel from the corner along the way. Eventually, you'll find yourself in a room with some old armor and a pedestal in the middle. If you examine the door in this area, you'll note that it has a picture on it. You must rearrange the tiles on that center pedestal to form the picture on that door in order to continue. This puzzle is pretty easy, but here's the fastest method I've found to complete it if you don't want to do it yourself or if you're having trouble: [The "XX" represents the center box being empty, since it's hard to illustrate. Read the boxes from left to right, then move down to the next column, just like reading a line of text.] __ __ __ __ __ __ __ __ __ __ __ __ __ __ __ __ __ __ | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | |¯¯|¯¯|¯¯| ¯¯|¯¯|¯¯| |¯¯|¯¯|¯¯| |¯¯|¯¯|¯¯| |¯¯|¯¯|¯¯| |¯¯|¯¯|¯¯ | |XX| | | | | | | | | | | | | | | | | | | | |¯¯|¯¯|¯¯| |¯¯|¯¯|¯¯| ¯¯|¯¯|¯¯| |¯¯|¯¯|¯¯| |¯¯|¯¯|¯¯ |¯¯|¯¯|¯¯| | | | | | | | | | | | | | | | | | | | | | | ¯¯ ¯¯ ¯¯ ¯¯ ¯¯ ¯¯ ¯¯ ¯¯ ¯¯ ¯¯ ¯¯ ¯¯ ¯¯ ¯¯ ¯¯ __ __ __ __ __ __ __ __ __ __ __ __ __ __ __ | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | |¯¯|¯¯|¯¯| |¯¯|¯¯|¯¯| |¯¯|¯¯|¯¯| ¯¯|¯¯|¯¯| |¯¯|¯¯|¯¯| |¯¯|¯¯|¯¯| | | | | | | | | | | | | | | | | | | | | | | | |¯¯|¯¯|¯¯| |¯¯|¯¯|¯¯| |¯¯|¯¯|¯¯| |¯¯|¯¯|¯¯| ¯¯|¯¯|¯¯| |¯¯|¯¯|¯¯| | | | | | | | | | | | | | | | | | | | | | | | ¯¯ ¯¯ ¯¯ ¯¯ ¯¯ ¯¯ ¯¯ ¯¯ ¯¯ ¯¯ ¯¯ ¯¯ ¯¯ ¯¯ ¯¯ ¯¯ __ __ __ | | | | | | | | |¯¯|¯¯|¯¯| If pictures just aren't your thing, you can use the text | | | | directions given below: |¯¯|¯¯|¯¯ | | | ¯¯ ¯¯ Middle-left tile to the right. Lower-left tile up. Middle-bottom tile to the left. Lower-right tile left. Middle-right tile down. Upper-right tile down. Top-middle tile to the right. Top-left tile to the right. Middle-left tile up. Lower-left tile up. Middle-bottom tile to the left. Lower-right tile to the left. Finally, insert the Stone Tablet you got a few minutes ago to open the sealed door. Head through it, grab the Gold Bangle from the treasure box and the Spinel from the cabinet, then grab the Salazar Family Insignia from the middle of the wall. The wall will rotate to reveal a treasure box. Take the Serpent Ornament from it. Immediately turn around. Four suits of armor will rush through the door. Get on the right side of the table and wait for them to work their way around, then quickly sprint around the right side and out the door to avoid them. Run through the hallways back the way you came, and be prepared to press the buttons displayed on the screen to dodge the attacking armor. Break through the next door and enter the place with all the old furniture and bars. Press the first switch you get to so the bars drop, sealing the attacking armor in the back. One more suit will attack you as you approach the exit, so be ready to dodge it. Exit through the door after that. -------------------------- Castle - Butler's Quarters -------------------------- Turn right and enter the door at the turn in the hallway. Run down to the thing in the middle of the room and use the Salazar Family Insignia to open a path to a ladder. Climb the ladder, grab the money to the right, then head down the corridor until you reach the door. ----------------------------------------------------------------------------- | | | | | 1.41) CHAPTER 4-1 | | | | | ----------------------------------------------------------------------------- ---------------------- Castle - Ashley's Cell ---------------------- Time to collect a few free items. Exit the room through the only open small door, not the large doors down the hallway. ------------------- Castle - Mural Room ------------------- Run down the hallway past the merchant, open the door, cross the bridge, and exit through the door on the other side. -------------------- Castle - Dining Hall -------------------- There will be several cult guys near the cage, so deal with them first. Two more are waiting in the main part of the dining room, and a third is by the door leading to the roof. Take care of all three of them, then exit the door near the bell that leads to the roof area. ------------- Castle - Roof ------------- The storage room has two of those invisible bug things in it, so be prepared to blast them with your shotgun. Open the door on the other side of the room, take a right, and head through the next area. When you get outside, take another right and head for the door by the fountain. Examine the door if you didn't do so earlier, then examine the area to the left of it for the piggyback option to appear. Have Ashley unlock the door, then enter that room. Open all four treasure chests in there for a Broken Butterfly, Elegant Perfume Bottle, Gold Bangle, and a Red Herb. Backtrack the way you came through the storage room and re-enter the Dining Hall. -------------------- Castle - Dining Hall -------------------- There shouldn't be anything new here for you to deal with. Take a right and go through the door at the end of the cage room. ------------------- Castle - Mural Room ------------------- Cross the bridge, go through the door, and follow the hallway to the merchant. Don't bother saving unless you're extra paranoid, since there will be another typewriter closer to your next destination anyway. ---------------------- Castle - Ashley's Cell ---------------------- Take a left and go down the short hallway to enter the double doors. ------------------------- Castle - Transport Room 1 ------------------------- Grab the ammo from the right, then smash the pots on the left. Use the typewriter, then have Leon board the thing on the upper level. Go through the doors on the other side. --------------------- Castle - Hall of Fire --------------------- Walk towards the stairs to cause a guy to get in one of the dragon tanks. Pick him off with your rifle before he gets to use that thing, then run down the stairs. Grab the money from the treasure chest, then jump into the rotating circle cage. Snipe two guys on the walkway on the other side, then jump through the next gap. Run all the way to the far side of the area on the left, and stay behind the wall there so you don't catch flames. Turn around and watch to your right for the next dragon tank to approach. When it gets close to you, run back to the metal cage, then snipe the dragon tank's operator. Now stand where you are and slaughter the hoard of cult guys coming out of that tower until no more come out of it. Grab the Illuminados Pendant from the treasure chest. Run to one of the far corners by the last dragon tank, and right before it fires at you, run across to the other corner. Snipe the driver, grab the Lion Ornament from the treasure chest, and go back to Ashley. ------------------------- Castle - Transport Room 1 ------------------------- Use the typewriter, then go down and board the little cart thing down the stairs. When you reach the other side of the track, smash the pots for some items, the exit the room. --------------- Castle - Prison --------------- You've been here before, but this time, you can use your three Ornament items to open a passage through the wall. Head up the stairs on the right side to find a painting with some money behind it and a pot, then go back down the stairs and go through the next set of doors. ------------------------- Castle - Transport Room 2 ------------------------- Jump over the gates on each side of the room to reach some pots with items in them. Get on the cart after that. Smash the pots on the other side when you get out, and open the painting on the left to find some money. Go through the door to continue. ----------------- Castle - Corridor ----------------- Turn to the right and enter the door right next to the one you just came from to see the merchant. Grab the money and ammo from the room, then use the typewriter. [MERCHANT] [UPGRADES] Attache Case XL............73000 Shotgun: Firepower 5 (7.0)............30000 Attache Case L.............40000 Capacity 5 (15)..............15000 Attache Case M.............30000 TMP: Firepower 6 (1.2)............35000 Treasure Map (Castle)......10000 Capacity 4 (150).............20000 Handgun.....................8000 Rifle (semi-auto): Red9.......................14000 Firepower 4 (11.0)...........24000 Punisher...................20000 Reload Speed 3 (1.33)........18000 Blacktail..................24000 Capacity 4 (17)..............15000 Broken Butterfly...........38000 Shotgun....................20000 Riot Gun...................32000 Rifle......................12000 Rifle (semi-auto)..........35000 TMP........................15000 Mine Thrower...............28000 Rocket Launcher............30000 Stock (Red9)................4000 Stock (TMP).................4000 Scope (Rifle)...............7000 Scope (semi-auto rifle)....10000 Scope (Mine Thrower)........8000 *First Aid Spray [14].......10000 Sell all of your Spinels, Velvet Blues, the Gold Bangle, the Illuminados Pendant, and the Elegant Perfume Bottle. Combine the Elegant Mask with the Red, Green, and Purple Gems, then sell it. NOTE: The door near the merchant leads to the shooting range area. You'll need to win three times in each game style to win your six bottle caps this time. You'll be given 25000 pesetas for your trouble. More information can be found in the shooting gallery section. [Not yet completed.] Upgrade the Semi-Automatic Rifle with every upgrade available, and upgrade the Broken Butterfly if you want. Exit the merchant area and take a right. Grab the yellow herb and file from the table as well as the Spinel from the corner, then head through the door. --------------------- Castle - King's Grail --------------------- Head down the hall and take the ammo from the statue. You'll have to dodge two attacking suits of armor through the next hall, so be on your toes. Take a right at the end of that hall. Take the Green Herb from the ground to your right, then take the ammo from the wall in the back, and finally, take the grail from the middle of the room. Use your shotgun to blow the helmets off of the enemies that attack you, then shoot the parasites. Grenades make this fight quite easy, and you should also note that Flash Grenades will kill parasites instantly. Grab anything they dropped after the fight, then head back to the Corridor. ----------------- Castle - Corridor ----------------- Run across the room to the door at the other end of the Corridor, just a little past the merchant's area and the door you first entered the area from. ---------------------- Castle - Queen's Grail ---------------------- Have Ashley wait on one of the four square indentation things on the floor, then push the two statues onto two of the other squares. Stand on the fourth one to open the door. When the ceiling starts to fall, use your handgun to shoot the four red spots on it to stop it. Grab the handgun ammo from the corner, then head through the door. Run to the end of the path and try to go out the next door. Something big will come through the wall. Use your rifle to pick off both drivers, then get Ashley and Leon out of the way. (The thing will stop at the door, so don't wory about missing any items on that side of the room.) Raid the room for barrels, boxes, and cabinets to find ammo, a piece of Velvet Blue, a Spinel, money, and the Elegant Chessboard. Grab the Queen's Grail from the treasure chest, then break the lock and go through the door. Take the door on the right to get back to the Corridor. ----------------- Castle - Corridor ----------------- Take a left and grab the Flash grenade from the chair, then work your way to the open part of the hallway. Kill the two un-helmeted guys with your rifle before you approach the main part of the room, then use your shotgun to deal with the other four guys. Shoot the four shiny spots on the statues to get two Spinels, a Velvet Blue, and a Purple Gem. Approach the two statues next to the door and insert the grails. ------------- Castle - Hive ------------- The pot on the left side of the right set has a snake in it, so be careful. Break all four pots, take their items, then take the money out of both cabinets on the left side of the hallway. Grab the ammo from the pot on the cabinet on the right at the end, then jump out the window there. Turn right to get a Red Herb from the ground, then turn around and climb the ladder. Grab the Butterfly Lamp from the chest, then jump down through the hole to the left. Catch Ashley, then try to walk under the hive thing. Defend against the insects with your shotgun, collect everything they dropped, then run to the lever on the wall and pull it. Shoot the metal things where the chains attach to the wall, then head over the bridge to the doors. Don't go through quite yet, though. Instead, shoot the bright section of the hive until it falls (took 32 fully-upgraded Blacktail bullets). Collect the hoard of items it dropped, then go through the doors on the other side of the bridge. ----------------------------- Castle - Clock Tower Entrance ----------------------------- [MERCHANT] [UPGRADES] Attache Case XL............73000 Handgun: Firepower 6 (2.0)............20000 Attache Case L.............40000 Capacity 6 (25)..............12000 Attache Case M.............30000 Rifle: Firepower 6 (12.0)...........35000 Treasure Map (Castle)......10000 Capacity 6 (18)..............18000 Handgun.....................8000 Punisher: Firepower 5 (1.7)............25000 Red9.......................14000 Capacity 5 (24)..............18000 Punisher...................20000 Red9: Firepower 5 (2.8)............28000 Blacktail..................24000 Capacity 5 (18)..............16000 Broken Butterfly...........38000 Blacktail: Shotgun....................20000 Firepower 4 (2.3)............24000 Riot Gun...................32000 Firing Speed 3 (0.27)........20000 Rifle......................12000 Reload Speed 3 (0.83)........15000 Rifle (semi-auto)..........35000 Capacity 4 (25)..............15000 TMP........................15000 Broken Butterfly: Mine Thrower...............28000 Firepower 4 (20.0)...........35000 Rocket Launcher............30000 Capacity 3 (10)..............20000 Stock (Red9)................4000 Riot Gun: Firepower 5 (7.0)............32000 Stock (TMP).................4000 Capacity 4 (13)..............15000 Scope (Rifle)...............7000 Mine Thrower: Scope (semi-auto rifle)....10000 Reload Speed 2 (2.57)........18000 Scope (Mine Thrower)........8000 *First Aid Spray [15].......10000 Grab the ammo from the chair, then talk to the merchant. Sell both of your Butterfly Lamps after you put one of each colored eye in them, then sell any Spinels and Velvet Blues you have along with the Elegant Chessboard if you haven't sold it already. Get the upgrades for the Blacktail, Riot Gun, and Broken Butterfly (skip the Broken Butterfly if you don't have enough money), then use the typewriter. Exit the door at the end of the hallway. Smash the barrels and shoot the torch for some items, then cross the bridge. Continue running when the catapults start firing. Head up the stairs on the left side of the tower, slaughter the idiot guys up there, then search the area for items. Pick off the catapult operators with the rifle, then enter the tower through the upper door. ----------- Clock Tower ----------- Three boards are jamming the gears in the clock tower. When you enter the tower, don't move. Use your handgun to shoot two of the boards right away, one a little bit above you and a second one way up top. Climb the ladder right in front of you. Head to both ends of this level to find some money and some handgun ammo, then find the next ladder and head up. Run across this area until you come to a table with the Ritual Preparation file and a Green Herb on it. Glance to the right of the lever to find the third board, shoot it, and pull the lever. Make your way back down the tower, but there will be cult guys in it now. Watch out for the crossbow ones, and keep making your way all the way to the very bottom. Open the boxes down there, then exit the place through the newly open gate. If you cause a Plaga to come out of a guy's head, be alert: This new type spits acid, and they also crawl out of the host after they die, meaning you'll have to shoot them off of the host, then shoot them again once they're by themselves. ---------------- Clock Tower Exit ---------------- Kill the first group of shielded guys before you get on the bridge. When you get on the bridge, more guys will attack from both directions. I suggest tossing a grenade at the ones in front of you, then turning around and hitting the second set with shotgun shells. Keep turning around to make sure all of them stay off of you, and when they're all dead, kill the leader by the gate and take his Gold Bangle. Enter the gate. ----------------- Garrador Corridor ----------------- If you've still got that rocket launcher, which you should, now's a good time to use it. Aim for a spot behind and bewteen the two Garradors, and if you're lucky, the blast will kill them both. If not, it'll only take one more hit in the back to kill them. Either way, clear out the room. There's an herb on the right of the door you entered the area from, and there are items in the pots. There's a Spinel in each of the statues on the approach to the next set of doors, too. Head through those doors once you've collected everything. ---------- Spiked Pit ---------- Search the dead guys for items, including grenades, ammo, Velvet Blue, a Crown, and a Yellow Herb. Grab the grenade off of the table next to the typewriter, then talk to the merchant. [MERCHANT] [UPGRADES] Attache Case XL............73000 (No new ones are offered at this time.) Attache Case L.............40000 Attache Case M.............30000 Treasure Map (Castle)......10000 Handgun.....................8000 Red9.......................14000 Punisher...................20000 Blacktail..................24000 Broken Butterfly...........38000 Shotgun....................20000 Riot Gun...................32000 *Striker....................43000 Rifle......................12000 Rifle (semi-auto)..........35000 TMP........................15000 Mine Thrower...............28000 Rocket Launcher............30000 Stock (Red9)................4000 Stock (TMP).................4000 Scope (Rifle)...............7000 Scope (semi-auto rifle)....10000 Scope (Mine Thrower)........8000 *First Aid Spray [16].......10000 Sell any Spinels, Velvet Blues, but not the crown. Sell your Riot Gun too, and replace it with the Striker. Make room in your inventory and do yourself a huge favor; buy another Rocket Launcher if you don't have one. You'll want it in a little while. Use the typewriter when you're done shopping, then climb the ladder next to it. Take a left and follow the drainage area. There's a piece of Velvet Blue in the first drain on the left, some ammo on the right, and a Spinel in the last drain on the left. Open the door at the end to continue. -------------- Control Tunnel -------------- Don't bother stopping at either of the two side paths down this tunnel. Just run all the way to the end and head through the door. Be alert though; an enemy will try to smack you as you run, so be prepared to press the buttons on the screen to avoid taking damage. When you get in the door, take a left and grab the shotgun shells, then take a right, then another right to find a control panel. Flip the lever, then turn around and grab the Green Herb. Make your way back to the door you entered the room through and attempt to open it. The enemy will approach you, but all you can do is dodge its attacks for now. Dodge its first attack, then run around it and take a right. Examine the red tube of liquid Nitrogen to knock it over when the enemy is close. This will freeze the enemy. If you took my advice earlier and got another rocket, this will be easy. Simply run to the far wall, aim the rocket at the frozen enemy, and destroy it in a single blast. If you were a damn idiot and didn't get another rocket, you'll have to blast away at it with shotgun shells for a while (or Blacktail rapid-fire, which you can do by holding down the A button while aiming). Once it regains mobility, run out the shuttered door and make your way to the next Nitrogen tank on the right. When the enemy approaches, knock the tank over and blast it while it's frozen. Repeat this process using the third Nitrogen tank in the room to the right (which also contains TMP ammo), and using the fourth one in the last room down the tunnel if necessary. Take the ammo and First Aid Spray from the elevator room, and don't forget to take the Crown Jewel from the enemy's dead body. Board the elevator when you're ready. ----------------------------------------------------------------------------- | | | | | 1.42) CHAPTER 4-2 | | | | | ----------------------------------------------------------------------------- ------------- Mine Entrance ------------- Grab the Green Herb across from the elevator, then destroy the three barrels to the right of the merchant for three items. Grab the ammo and Luis's Memo 2 from the tables near the typewriter, then use it. Exit the door to the main part of the mine. [MERCHANT] [UPGRADES] Attache Case XL............73000 Riot Gun: Capacity 5 (15)..............20000 Attache Case L.............40000 Mine Thrower: Attache Case M.............30000 Firepower 3 (6.0)............45000 Treasure Map (Castle)......10000 Handgun.....................8000 Red9.......................14000 Punisher...................20000 Blacktail..................24000 Broken Butterfly...........38000 Shotgun....................20000 Riot Gun...................32000 Striker....................43000 Rifle......................12000 Rifle (semi-auto)..........35000 TMP........................15000 Mine Thrower...............28000 Rocket Launcher............30000 Stock (Red9)................4000 Stock (TMP).................4000 Scope (Rifle)...............7000 Scope (semi-auto rifle)....10000 Scope (Mine Thrower)........8000 *First Aid Spray [17].......10000 NOTE: The other door next to the merchant leads to another shooting range. You'll need to play the "C" type game to win the next six bottle caps. If you manage to win them all, you'll be given 35000 pesetas. More information can be found in the shooting gallery section of this guide. [Not yet complete.] ---- Mine ---- Grab the Velvet Blue, ammo, and Green Herb as you deal with the villagers, then go to the end of the tunnel. Kill the scattered villagers in the main mine area, then raid the place for items. There's a piece of Velvet Blue inside a mine car near the trolley controls, a crate towards the ramp heading to the circuit breaker, and a pile of money behind the circuit breaker. Flip the trolley switch first, then head up to the circuit breaker and flip it. Immediately run back towards the trolley switch. Several angry villagers, one of which is armed with a chainsaw, will attack you. Run into the caged area to the left of the trolley switch to defend yourself, since all enemies will be forced to come in the only entrance. Shotgun them, then use your rifle to aim head shots on the chainsaw guy while he's down. He drops a pile of money when he dies. Flip the trolley lever again, then grab the dynamite from it. Examine the boulder to the right of the trolley switch, place the dynamite in it, and run away. Head for the double doors after the rock is removed, smashing the barrels on the left along the way. ------- Furnace ------- Grab the Flash grenade, First Aid Spray, and shotgun shells from around the room, then try to leave through the second set of double doors. While killing both of these guys might be worth a pretty penny, it'll cost you way too much ammo unless you use the a rocket. But if you use a rocket, you're paying more than the second kill is worth, so I suggest only fighting one of them, and using the hole in the middle of the room to take care of the second one. Start right away by climbing the ladder. Use the rope thing to slide over to the lever, then pull the lever once one of the two guys is standing on the circular part of the floor in the middle of the room. Now just run in circles to avoid the second one while the hole in the floor closes. Once it's closed, use the classic Flash grenade trick to get rid of the second one. Use Magnum bullets to do fast damage if you don't have any Flash grenades available. Just keep running around, or running between his legs, firing when you get the chance. Grab the money it drops when it's dead, then head through where the gate was to smash some barrels for a grenade and some shotgun shells. Open the next set of double doors to move on. ---------- Lower Hive ---------- Grab the Green Herb in the light on the left once you enter the main cavern area, then turn to deal with the flying enemies in the area. Once they're taken care of, head up the path on the right, grabbing the Flash grenade along the way. Grab the ammo on the ground at the next intersection, then take the path to the right, entering the cave on the left of it. Grab the Green Herb from the left corner of the cave, then press the switch. A large group of those insects is going to attack you, so stay where you are and shotgun them all. Gather their items and exit the cave when they stop coming. Take a right and head up the ramp, grab the Red Herb on the left side of the blocked door, then head across the cavern where more bugs can be seen flying. Blast the flying enemies, grab the ammo on the right side of the cave entrance, then go inside. There's another green herb on the left, so take it, then press the switch. Prepare to defend against another flood of flying insects, then run to the newly-openned door, dealing with the enemies around it if you want. Run through this tunnel, being careful not to get smashed while you do so. After you jump down the second time, pull the lever on the left, then head up the hill. Grab the Royal Insignia from the pedestal, then examine it again to ride up. ----------------------------------------------------------------------------- | | | | | 1.43) CHAPTER 4-3 | | | | | ----------------------------------------------------------------------------- ------------------- Cathedral Courtyard ------------------- [MERCHANT] [UPGRADES] Attache Case XL............73000 Handgun: EXCLUSIVE....................57000 Attache Case L.............40000 Shotgun: Firepower 6 (8.0)............45000 Attache Case M.............30000 Capacity 6 (18)..............20000 Treasure Map (Castle)......10000 Rifle: EXCLUSIVE....................80000 Handgun.....................8000 TMP: Capacity 5 (200).............25000 Red9.......................14000 Punisher: Firepower 6 (1.9)............35000 Punisher...................20000 Capacity 6 (28)..............24000 Blacktail..................24000 Red9: Firepower 6 (3.5)............45000 Broken Butterfly...........38000 Blacktail: Shotgun....................20000 Firepower 5 (2.7)............30000 Riot Gun...................32000 Capacity 5 (30)..............20000 Striker....................43000 Broken Butterfly: Rifle......................12000 Firepower 5 (24.0)...........50000 Rifle (semi-auto)..........35000 Reload Speed 3 (2.33)........20000 TMP........................15000 Rifle (semi-auto): Mine Thrower...............28000 Firepower 5 (13.0)...........30000 Rocket Launcher............30000 Capacity 5 (20)..............20000 Stock (Red9)................4000 Striker: Firepower 2 (7.0)............25000 Stock (TMP).................4000 Reload Speed 2 (2.40).........8000 Scope (Rifle)...............7000 Capacity 2 (14)..............10000 Scope (semi-auto rifle)....10000 Firepower 3 (8.0)............28000 Scope (Mine Thrower)........8000 Capacity 3 (16)..............12000 *First Aid Spray [18].......10000 Smash the barrels to the left of the merchant's place for some items, then take the Letter From Ada off of the right side of the merchant's place. Combine your Crown, Royal Insignia, and Crown Jewel, then sell the crown along with any Velvet Blue and Spinels you have and the Gold Bangle. Upgrade your Striker as much as you can, and upgrade the Blacktail and Semi-Automatic Rifle too. You can upgrade the Broken Butterfly if you want, but it's quite expensive, and there aren't too many uses for it. Head out of the merchant's place and continue down the path after you use the typewriter. Pick off the first two guys in the ruined courtyard area, then raid the place for Velvet Blue and money. Toss a grenade at the gathering of villagers by the fire if you have one, or just hose them with the Striker if you don't. There's more money and Velvet Blue in the structure on the right, as well as a barrel on the upper part. Head behind the other structure to find a Flash grenade, then jump through the window in the back. Smash the crate for an item, then turn the crank and jump down the hole. ----------------- Underground Ruins ----------------- Break a crate on the left near the entrance and one on the right near the main room for some items, then use your rifle to pick off the villagers roaming around in the main area. Watch out for bear traps as you move through the area, and make your way to the stairs leading down near the entrance of the room. Open the tomb for the Staff of Royalty, then head back to the main area. Keep watching for bear traps. There are two pieces of Velvet Blue on the ground, and there's a Red Herb on the left of the large metal door. Enter the wooden door on the side of the structure and have the Striker ready. There are two chainsaw guys in there waiting for you, one on each level. To make matters worse, a flood of villagers will rush the structure once you enter it. Step inside, knock the first chainsay guy down, then watch the stairs for the second one. Make sure they're both knocked down, then run up the stairs and defend in the corner by the barrel (which contains a yellow herb). Keep your eyes on the stairs, but don't forget about the windows; villagers will pour in from a ladder there. Once you've killed everyone, take their items and take the Key to the Mine off of the pedestal in the upper area of that structure, then head through the giant metal door that was locked before. (Note: If you have a rifle, it's easier to snipe the upper chainsaw from outside the structure before entering it.) Head down the hallway and smash the box on the left, then open the door at the end. When you enter the next room, the ceiling is going to start falling. There are also two parasites on the ground, so you'll have to move fast. Kill both parasites, then shoot the four shiny spots in the ceiling to stop it. Collect the handgun ammo from the corner and the money from the tomb, then go through the door and head down the spiral. Smash the barrels for some more items, then open the door. -------------- Minecar Tracks -------------- Smash the barrels on the right, then grab the green herb from the left. Board the minecart train when you're ready, shooting the terminal on the left to make it start moving. Get in the rear cart as fast as possible, and be prepared to blast villagers as they attempt to board your carts. The cars will go down the tracks, and villagers will jump down every minute or so. Blast them as they do, and try to pick up as much of what they drop as you can, since you won't be able to recover it once the cars stop. Be ready to press the buttons displayed on the screen to dodge various obstacles. At the end of the track, open the door and grab the Stone of Sacrifice from the pedestal. Head through the new passage and climb the ladder. ------------------- Cathedral Courtyard ------------------- Approach the large metal door by the fire and use the Stone of Sacrifice on it, then activate the elevator. ----------------------------------------------------------------------------- | | | | | 1.44) CHAPTER 4-4 | | | | | ----------------------------------------------------------------------------- --------- Cathedral --------- Take the ammo from the table on the right near the typewriter, then continue down the hall. Smash the pots on the right for some more items, then go down the stairs and take a left. Several cult guys will appear, so be prepared. You can pick four of them off with your rifle from where you're standing, but watch out for the one that will approach from the stairs you just came down. Climb the ladder in the area beside the statue. Kill the guy up there and take the items from the pots, then climb on the moving hand of the statue. Turn around and get off on the next level above you, blasting the cult guys when you do. Take all of the items from up here, then pull the lever on the wall. Go to the ledge near the statue and look for a lever on its back. Shoot that lever to alter the motion of the hands, then jump onto the closest hand. Wait until both hands go as high as they can and meet in the middle, then jump to the second hand. Grab all of the items from up here, and don't miss the pot on the ledge behind the big statue. When ready, get back on the closest hand and get off on the floor below you. Grab any items from here, but watch out for the guy in red, since he tends to climb the ladder to get you. Once you've gotten everything from that floor, drop down the ladder to the area behind the bars. Flip the last switch, and have your shotgun ready to blast at least four more guys that materialize out of nowhere. Once they're dead, head out of the Cathedral over the platforms in the water that you just raised. An interesting surprise awaits you. Rapidly press your A button, and be prepared to press L, R, or both at once to dodge pillars. Blast the lock and exit the door at the end, then continue jamming your A button. Be ready to press the buttons displayed on the screen at the end of the open area, then jam the A button again to climb. Open the doors in front of you. ------------ Ritual Tower ------------ Don't set the controller down during the scene, since you'll need to dodge an attack from the body guard by pressing the buttons shown on the screen. When you have control of Leon again, take a left and grab the ammo, then continue to the far back-left area to find a Yellow Herb inside a treasure chest. Start running up the spiral after that. Eventually, barrels will start coming down the spiral at you. Two handgun bullets or a shotgun shell will destroy them, or you can just duck in the small indentions to dodge them. Kill the guys operating the barrel lever when you make it up there, then immediately turn and snipe the guy to the left of there up high. He throws dynamite at you from there, and it's quite unpleasant. Continue up the ramp to find a green herb, then go deal with the hoard coming up from below. Some will take the ramp, others will take the ladder near the barrel lever. While using the barrels might seem like a good way to deal with the ones coming up the ramp, you have to keep two things in mind: First, guys can easily surprise you up the ladder while you're busy with the lever, and second, it's quite easy to accidentally hit yourself with a barrel. Either way, eliminate them all, grab their items, and drop down below to kill the leader if you want. Check behind the lift area for some items, then get on the lift. Push both crates off of it, then press the button to make it go up. Hoards of cult guys will drop in from above, and the elevator won't move if there are too many of them on it at once. Let the shotgun shells fly, and make sure you also take care of the two archers around the outside of the lift. Exit the lift when it stops. Collect the items from the upper area as you work your way around the outside, making sure you don't miss the Red Herb and Gold Bangle. Ride the lift to the top of the tower, then collect the pile of items by the typewriter. [MERCHANT] [UPGRADES] Attache Case XL............73000 Red9: Capacity 6 (22)..............22000 Attache Case L.............40000 Attache Case M.............30000 Treasure Map (Castle)......10000 Handgun.....................8000 Red9.......................14000 Punisher...................20000 Blacktail..................24000 Broken Butterfly...........38000 Shotgun....................20000 Riot Gun...................32000 Striker....................43000 Rifle......................12000 Rifle (semi-auto)..........35000 TMP........................15000 Mine Thrower...............28000 Rocket Launcher............30000 Stock (Red9)................4000 Stock (TMP).................4000 Scope (Rifle)...............7000 Scope (semi-auto rifle)....10000 Scope (Mine Thrower)........8000 *First Aid Spray [19].......10000 Sell your Spinels, Velvet Blues, Gold Bangle, and Staff of Royalty to the merchant, and purchase the upgrades for the Semi-Automatic Rifle if you want. Save at the typewriter, then enter the door. ------------ Salzar's Den ------------ When the battle starts, run to the right and stay on that side of the upper area for the entire battle. Fire some shotgun shells at the tentacle on that side to make it retract, then use your rifle to hit the yellowish eye in the central tentacle thing. You'll see Salazar's shell open, so shoot him in the head a few times before the shell closes again. If you have a rocket launcer, you can finish him in a single shot. If not, stun the tentacle again, then shoot the center eye some more. Keep hitting Salazar when the shell opens, but be careful: As the battle moves on, he'll start having the central tentacle do an instant-kill move. If you're far enough to the right on the platform, that attack won't be able to hit you. But if you're a little too far to the left, you'll have to start the battle over again. After the battle, raid the upper area you're on for a green herb and some ammo, then jump down to the lower area. Destroy four pairs of barrels for some more items, then climb the center ladder, grab the money, and exit. ----------------- Ritual Tower Exit ----------------- Smash the barrels for some items, then use the rope in the back to repel down the cliff. Destroy some more boxes at the bottom (one of which has a snake in it), then operate the elevator. ----------------- Ritual Tower Dock ----------------- [MERCHANT] [UPGRADES] Attache Case XL............73000 Shotgun: EXCLUSIVE....................90000 Attache Case L.............40000 TMP: Capacity 6 (250).............35000 Attache Case M.............30000 EXCLUSIVE...................100000 Treasure Map (Castle)......10000 Punisher: EXCLUSIVE....................40000 Handgun.....................8000 Red9: EXCLUSIVE....................80000 Red9.......................14000 Blacktail: Punisher...................20000 Firepower 6 (3.0)............40000 Blacktail..................24000 Capacity 6 (35)..............25000 Broken Butterfly...........38000 EXCLUSIVE....................80000 Shotgun....................20000 Riot Gun: Firepower 6 (8.0)............50000 Riot Gun...................32000 Reload Speed 3 (1.50)........20000 Striker....................43000 Capacity 6 (17)..............25000 Rifle......................12000 EXCLUSIVE...................120000 Rifle (semi-auto)..........35000 Mine Thrower: TMP........................15000 Capacity 3 (10)..............40000 Mine Thrower...............28000 Striker: Firepower 4 (9.0)............32000 Rocket Launcher............30000 Reload Speed 3 (1.50)........15000 Stock (Red9)................4000 Capacity 4 (20)..............16000 Stock (TMP).................4000 Scope (Rifle)...............7000 Scope (semi-auto rifle)....10000 Scope (Mine Thrower)........8000 *First Aid Spray [20].......10000 Collect all of the items scattered around the merchant, then buy the upgrades for the Striker and Blacktail if you'd like. Note that the "Exclusive" upgrade will now be available for the Blacktail if you've already gotten all of the other upgrades. The Exclusive upgrade costs a fortune though, so you may or may not opt to get that. Open the door when you're ready to continue to chapter five. ----------------------------------------------------------------------------- | | | | | 1.51) CHAPTER 5-1 | | | | | ----------------------------------------------------------------------------- --------------------- Island Cliffs - Lower --------------------- Head down the path and jump down when you're given the option, then continue on the left path until you get to some rocks. Climb them, then grab the items from the boxes on top, one of which is an Emerald. Head back to the wooden bridge, cross it, then turn right and jump over the next gap. Four guys will attack you, so have the Striker ready. Once they're dealt with, try to go around the wall on the left side. A dude with a really big machine gun will jump down, so immediately get behind the wall on the right and wait for him to stop firing. When he does, peek through the gap in the wall and hit him in the head with rifle shots until he dies. Approaching his corpse causes a large group of guys to attack from the tower and the right side of the area. Stand back and blast them all, and be especially careful of ones that have things to throw and bows to shoot. When you think they've stopped coming, walk forward to collect any items, but stay alert, since a second group usually comes after that. There's a green herb in the bottom of that structure where the machine gun guy jumped out of, so grab it. Head for the door you saw in the scene a few minutes ago and activate it to cause a laser to emit. Look on the tops of the structures around here for two mirrors. Climb the one in the corner and aim the mirror at the other mirror to the right, then climb the other structure, grab the ammo from the top, and rotate the mirror to point the laser at the little yellow spot on the right side of the door. Head through it now that it's open. Grab the ammo behind the sandbags, then continue down the path. When you get to the cave entrance, be prepared to press the buttons displayed on the screen to dodge an attack by some guys. Smash the barrels inside the cave, then head into the second section of cave. There are two guys in there, so take care of them, then grab the shotgun shells from the back. Climb the ladder when you're ready to continue. --------------------- Island Cliffs - Upper --------------------- Take the Emerald from the top of the crate nearby, then take a left out of the exit. Kill that guard, take the item behind him, then turn around and jump across the gap to the other side. Jump through the window on the right and have your Striker ready. There are several guards in this room armed with shock sticks, and they hurt quite badly if you're careless enough to let some of them hit you. Once you've killed the guards, explore the cave area for ammo, a Red Herb, and the Golden Lynx (you'll have to shoot a red barrel and climb a ledge for that). Exit the cave and turn right. Don't step out from behind the small section of wall, since there are several archers, a bazooka guy, and a dynamite thrower around the corner. Pick off the archers first, then the bazooka guy, and then the dynamite guy. Take care of any loose ends, then head up the cave on the left side of the road. There will be a guy waiting in it, so blast him with your shotgun. That causes several more to come in from the bottom of the cliff, and there are also several waiting at the top. Deal with the upper ones first, then run into the cave behind them. Grab the items from the cave, then turn around to deal with the incoming guys. Take their items and head back down the cliff. There'll be another guy at the bottom, and a new dynamite thrower will have appeared up high. Just ignore him and run to the top of the hill. Take care of the last guy at the top of the hill, but be careful not to hit the wagon with barrels in it. Step out of the way, THEN shoot the wagon. Examine the cliff walls where it blows up to find some stuff, then press the red button on the right side of the next door. Turn right and head down the hallway. Sell any Spinels and Emeralds you have to the merchant. You'll note that he's now offering the Killer 7 for sale. Whether you buy it or not is entirely up to you. Personally, I didn't bother. You have so little magnum ammo throughout the game that it's not really worth wasting money on it, especially if you still have the Broken Butterfly that you got for free earlier. [MERCHANT] [UPGRADES] Attache Case XL............73000 Broken Butterfly: Attache Case L.............40000 Capacity 4 (12)..............25000 Attache Case M.............30000 Rifle (semi-auto): *Treasure Map (Island)......10000 Firepower 6 (15.0)...........40000 Handgun.....................8000 Capacity 6 (24)..............25000 Red9.......................14000 EXCLUSIVE....................80000 Punisher...................20000 Mine Thrower: Blacktail..................24000 EXCLUSIVE....................30000 Broken Butterfly...........38000 Striker: Firepower 5 (10.0)...........40000 *Killer7....................77700 Capacity 5 (24)..............18000 Shotgun....................20000 Riot Gun...................32000 Striker....................43000 Rifle......................12000 Rifle (semi-auto)..........35000 TMP........................15000 Mine Thrower...............28000 Rocket Launcher............30000 Stock (Red9)................4000 Stock (TMP).................4000 Scope (Rifle)...............7000 Scope (semi-auto rifle)....10000 Scope (Mine Thrower)........8000 *First Aid Spray [21].......10000 Purchase the new upgrades for the Striker, then save your game at the typewriter. Use your rifle to pick off the guy on the ledge on the right side of the path when you continue, then deal with the other guys. Open the door at the end of the path when you're done. --------------- Base - Entrance --------------- Grab the money from the locker in front of you, then head down the hall. Grab the Incendiary Grenade from the dumpster on the right, then continue down the hallway until you come to the door. When you enter it, be prepared to blast a guy hiding on the left side, since he'll jump out at you. Enter the area where he jumped from to find a Green Herb and some shotgun shells, then continue down the hallway. Enter the kitchen for another little surprise, grab the grenade from the sink, then continue to the next room. ------------------------ Base - Surveillance Room ------------------------ Take care of the big guy up top first, then use your rifle to snipe the two guys in the lower level. Go down to the lower level after that, but be prepared to take out two more guys that come down the stairs after you. Grab the Red Stone of Faith from the case in the corner, then enter the smaller room in the back for a Yellow Herb and some money. Go back up the stairs and head through the door on your left. Grab the ammo in front of you, then walk farther into the room to start a scene. Grab the money from the locker in the corner once the scene is done and head out the next door. ------------------ Base - Garage Area ------------------ Take the shotgun shells from the filing cabinet on the left, then take a right and go into the merchant's area. Take the shotgun shells from the box on the left and the rifle ammo from the glass case, then talk to the merchant. He's offering a Tactical Vest now. It's expensive, and if you're anything like me, you're not taking much damage anyway. Personally, I went without the vest and spent my money upgrading the Striker again. If you have enough to max it out, the Exclusive upgrade will become available, which gives you a one hundred shell capacity. O_o [MERCHANT] [UPGRADES] Attache Case XL............73000 Striker: Firepower 6 (12.0)...........60000 Attache Case L.............40000 Capacity 6 (28)..............25000 Attache Case M.............30000 EXCLUSIVE....................60000 *Tactical Vest..............60000 Killer7: Firepower 2 (30.0)...........62000 Treasure Map (Island)......10000 Reload Speed 2 (1.53)........20000 Handgun.....................8000 Capacity 2 (10)..............30000 Red9.......................14000 Punisher...................20000 Blacktail..................24000 Broken Butterfly...........38000 Killer7....................77700 Shotgun....................20000 Riot Gun...................32000 Striker....................43000 Rifle......................12000 Rifle (semi-auto)..........35000 TMP........................15000 Mine Thrower...............28000 Rocket Launcher............30000 Stock (Red9)................4000 Stock (TMP).................4000 Scope (Rifle)...............7000 Scope (semi-auto rifle)....10000 Scope (Mine Thrower)........8000 *First Aid Spray [22].......10000 NOTE: The other door next to the merchant leads to another shooting range. You'll need to play the "D" type game to win the next six bottle caps. If you manage to win them all, you'll be given 50000 pesetas. More information can be found in the shooting gallery section of this guide. [Not yet complete.] Move towards the open area with the garage door in it. When you step out in view of the door, it will open, and several guys will appear. Try to knock as many as possible over, especially since they'll be chucking dynamite at you whenever they get the chance. Once you get the chance, enter the area they're in and deal with any stragglers. Take the red herb and ammo from that area, then go open the drawer in the second set of filing cabinets to find an Emerald. Go through the door inside the garage area to continue. --------------------------- Base - Cryogenic Lab Access --------------------------- Enter the little room on the left to find a typewriter and some items, one of which is a Brass Pocket Watch. Exit back into the main hallway and take a right when you get the chance. Head left down the dead-end hallway to find an Emerald in a case, then take the ammo from the red box on the wall in the left hallway. Both doors in this area are sealed, so go through the gate and take the left hallway. Grab the Incendiary Grenade from the red cabinet on the wall, then go down the hall and exit the door there. ------------------ Base - Autopsy Lab ------------------ Take a look around if you want. When ready, examine the security panel with the nine colored traingles on it. Seriously, just about any series of buttons you push will open it, but here's one that works every time: Blue, Yellow, Green, Green, Red, Red, Red. Enter that autopsy area and take Luis's Memo 3 from the desk on the left as well as the ammo from the ground on the right. Take the keycard for the freezer from the dead guy in the back of the room, then get your rifle out. Approach the door you entered the autopsy room until you hear a crash outside, then back all the way to the back of the autopsy room. A "Regenerator" enemy will attack. If you read that memo you just picked up, you'll know that you can't kill Regenerators without some sort of heat sensor. So, blast a leg off of it as it attacks you, then run the hell away back to the door you entered the lab from. --------------------------- Base - Cryogenic Lab Access --------------------------- Look left around the corners slowly. There's another Regenerator waiting near the central gate area, but you can pick off one of his legs before he sees you if you do it right. Run past him while he's down and enter the cold door. -------------------- Base - Cryogenic Lab -------------------- Grab the Green Herb from the case in the back-left, then enter the small room next to the door. Alter your keycard with the device on the table to receive the Waste Disposal Card Key, then use the controls in there to open the door to the small freezer unit. Take the Infrared Scope from that freezer, then immediately run to the right side of the entry door, grabbing the rifle ammo there. Turn around and target the Regenerator making its way toward you. Shoot the little red/dark orange spots on it until the thing explodes. Grab its money and exit the Cryonenics Lab. --------------------------- Base - Cryogenic Lab Access --------------------------- There will suddenly be two Regenerators in this hallway. Take care of the one on your right first, then take care of the one on the left. Regenerators tend to drop five thousand pesetas each, so don't forget to kill them and pick up their money. Use your re-written access card to open the door to the garbage area. ---------------------------- Base - Garbage Disposal Area ---------------------------- Run forward and grab the ammo from the boxes, then open the door to the control area. Grab the hand grenade from the middle of the floor, then take control of the crane with the levers. Use it to pick up the cluster of two guys first, then pick up the other two one at a time. You only get three uses from the crain before the idiots decide crouching in the open isn't going to help them, so if you don't manage to catch all four, be prepared to deal with the survivors. Grab the green herb and Emerald from the dumpsters in the main part of the room, then open the door. Grab the TMP ammo and go up there stairs. Take the shotgun shells from the table, the Yellow Herb from the counter, and check the lockers in the corner, then open the next door. -------------------- Base - Ashley's Cell -------------------- Head down the hallway, stopping to grab the ammo from the red box on the right wall. Blast the two dudes guarding the cell door, then open the other door nearby to continue. ---------------- Base - X-Ray Lab ---------------- Grab the shotgun shells from the ground on the left, then open the next door. Several enemies, including an archer, are waiting in the X-Ray Lab. Take care of all of them, then raid the place for items. There's some ammo in a cabinet on one side of the room and a grenade of the other. Check the cabinet under the stairs for a box of Magnum ammo, then open the door. Run to the end of the hall and open the door. Grab the Green Herb from the table, then use the typewriter. ------------------- Base - Research Lab ------------------- Go through the first part and open the door. Immediately turn to the right and use your infrared rifle to pick off the Plagas on the spiky Regenerator that'll come in the room. Take the Storage Room Card Key that it drops, then grab the rifle ammo on the cart next to you and more rifle ammo from the case on the right in the next area. Jump through the window to the large lab area. The wall with the glass shelved area has a Red and a Green Herb, and the other wall has two boxes of ammo, one on a shelf and one in a crank door. Grab all of that stuff, then exit the lab door. Head through the door right by it to continue. --------------------- Base - Radio Terminal --------------------- Use your Blacktail to pick off the six crows on the upper part of the bridge, then break the barrels by the merchant. Not much else to do with him at the moment, unless you didn't have the money to upgrade everything you wanted to earlier. Ride the elevator to the upper area. [MERCHANT] [UPGRADES] Attache Case XL............73000 [No new upgrades are offered at this time.] Attache Case L.............40000 Attache Case M.............30000 Tactical Vest..............60000 Treasure Map (Island)......10000 Handgun.....................8000 Red9.......................14000 Punisher...................20000 Blacktail..................24000 Broken Butterfly...........38000 Killer7....................77700 Shotgun....................20000 Riot Gun...................32000 Striker....................43000 Rifle......................12000 Rifle (semi-auto)..........35000 TMP........................15000 Mine Thrower...............28000 Rocket Launcher............30000 Stock (Red9)................4000 Stock (TMP).................4000 Scope (Rifle)...............7000 Scope (semi-auto rifle)....10000 Scope (Mine Thrower)........8000 *First Aid Spray [23].......10000 Enter the radio control room to see a scene, then grab the shotgun shells from the corner. Go back to the elevator, take the Green Herb from the end of the walkway, then get back on it. Go back into the lab as soon as you get back to the bottom area. ------------------- Base - Research Lab ------------------- Nothing new here, creepily enough. Just head to the right and go through the door in the smaller lab area. ---------------- Base - X-Ray Lab ---------------- Use the typewriter in the small room on the left if you want, then go enter the main X-Ray chamber again. Several guys will gather at the top of the steps, so don't hesitate to start firing shotgun shells when you get in there. Be especially sure you knock the archers down, since they tend to be quite accurate now for some reason. Head all the way out of this area to get back to the room with Ashley's cell. ----------------------------------------------------------------------------- | | | | | 1.52) CHAPTER 5-2 | | | | | ----------------------------------------------------------------------------- -------------------- Base - Ashley's Cell -------------------- Take the shotgun shells from the thing on your left, then take the Paper Airplane. Exit the cell and be prepared to blast some guards around the left corner. Head out of this area through the door down the left hallway. ---------------------------- Base - Garbage Disposal Area ---------------------------- Several more guys are in here, including an archer. Take them all out, then go press the security button to open the door. A few more guys will come in, so either turn around as fast as possible and blast them or run to the other side. Either way, kill them and make your way to the room with the crane. Approach the side of the garbage dump to continue. ----------- Base - Dump ----------- Flip the closest lever, then turn and use your infrared rifle to blast the Regenerator that was in the garbage pile. Exit into the open area and take the rifle ammo, then flip go to the large red thing and have Ashley help you push it into the water. Before you cross over to the other side, go look through the fence wall on the left to see another Regenerator. Shoot one of the Plagas while it's just standing there, then pick off the rest as it moves towards you, backing up all the way to where you started if necessary. Grab the green herb and rifle ammo, then push the second red crate out of the way and open the next door. --------------------- Base - Wrecking Arena --------------------- Take care of the three guys near the entrance, then pick up the shotgun shells and Green Herb on your way to the furnace area with the wrecking ball. Enemies will pour into that room as soon as you enter it, so be ready for a long and tedious round of blasting them. Take all of their stuff, then go to the corner area and grab the ammo and Red Herb on the ground. Use the wrecking ball three times to break the junk away from the door. More guys will enter the room once you do that, so either deal with them or make a run for the door. --------------- Base - Elevator --------------- Enter the room on the right and take the grenade from the thing on the right and the rifle ammo from the cabinet in the back-left. Go back to the main hallway and pull the lever in front of the gate, but be ready to immediately turn around and run back to the end of the hallway. Snipe the Plagas off of the Regenerator from there. Carefully work your way down the hallway, and when you see the second Regenerator, retreat to the end of the hallway to take out its Plagas. Enter the little conference room on the left side of the hallway to find a Green Herb and some shotgun shells. Press the switch in the back-right corner to activate the power to the next door. Go to that door and pull the lever near it. Send Ashley under it, then grab the Yellow Herb from the end of the hallway. Enter the right door to find a Red Herb. Purchase any upgrades for the Striker or other weapons if you don't already have them, then save with the typewriter. [MERCHANT] [UPGRADES] Attache Case XL............73000 [No new upgrades are offered at this time.] Attache Case L.............40000 Attache Case M.............30000 Tactical Vest..............60000 Treasure Map (Island)......10000 Handgun.....................8000 Red9.......................14000 Punisher...................20000 Blacktail..................24000 Broken Butterfly...........38000 Killer7....................77700 Shotgun....................20000 Riot Gun...................32000 Striker....................43000 Rifle......................12000 Rifle (semi-auto)..........35000 TMP........................15000 Mine Thrower...............28000 Rocket Launcher............30000 Stock (Red9)................4000 Stock (TMP).................4000 Scope (Rifle)...............7000 Scope (semi-auto rifle)....10000 Scope (Mine Thrower)........8000 *First Aid Spray [24].......10000 Exit the merchant's area and have Ashley stand by one of the levers on the sides of the elevator door. Take Leon to the other lever to get the chance to operate the levers. Wait for the lights on the top to flash down to the center and press the A button. If you do it at the right time, you'll be granted access to the elevator. --------------------- Base - Bulldozer Path --------------------- Grab the shotgun shells, rifle ammo, and First Aid spray from the left, then raid the crates on the right. Jump in the back of the bulldozer thing to start the next part of the game. Stand right next to Ashley in the front part of the truck's bed and blast any guys that try to board the truck. Eventually, another truck will come down the path, so blast the front of it to temporarily stop it. Continue halting the guys as they try to climb. Don't worry when that same truck comes back; it'll get caught on a low piece of metal. When the dozer stops and Ashley points to a lever, jump out of the truck and go up the right ladder. Grab the Green Herb, then turn right and start blasting your way through the guys. Don't waste any time standing around, or Ashley will get killed before you make it back down. Get into the middle part, blast the guys there, then pull the lever. Run out the other side of the lever area. Several guys are most likely already in the back of the truck or close to it. Pick them off with your rifle. Once the room is secure, board the truck again. Be ready to defend against a bunch more guys trying to get on, and keep your ears peeled for the sound of an approaching truck. Make sure you're standing as close to Ashley as possible, and when you hear the truck, turn around to face the direction you're driving in to shoot its engine. The truck should ram you and flip over, but you should be fine. Grab the handgun ammo from the left corner, then open the next door. You can pick up a grendade, some shotgun shells, and the Green Stone of Judgement in this room. [MERCHANT] [UPGRADES] Attache Case XL............73000 [No new upgrades are offered at this time.] Attache Case L.............40000 Attache Case M.............30000 Tactical Vest..............60000 Treasure Map (Island)......10000 Handgun.....................8000 Red9.......................14000 Punisher...................20000 Blacktail..................24000 Broken Butterfly...........38000 Killer7....................77700 Shotgun....................20000 Riot Gun...................32000 Striker....................43000 Rifle......................12000 Rifle (semi-auto)..........35000 TMP........................15000 Mine Thrower...............28000 Rocket Launcher............30000 Stock (Red9)................4000 Stock (TMP).................4000 Scope (Rifle)...............7000 Scope (semi-auto rifle)....10000 Scope (Mine Thrower)........8000 *First Aid Spray [25].......10000 The merchant doesn't have anything new, but you can pick up stuff if you failed to get it earlier. Save at the typewriter and head through the door across from the merchant. ----------------------------------------------------------------------------- | | | | | 1.53) CHAPTER 5-3 | | | | | ----------------------------------------------------------------------------- ------------------ Base - Boiler Area ------------------ Take the money from the left side of the stairs, then take the Our Plan file from the table in the middle of the elevated area. Open the door to see a short scene, then run to the end of the platforms for some shotgun shells. Go down the metal stairs and deal with the two guys there, then take the Green Herb and head through the door. Another set of guys is on the lower level of the boiler room, including one archer. Take care of them, then deal with the other two on the top level. Take the shotgun shells and money from that small room, then raid the other small room on the right side of the lower level for money and a Flash grenade. Open the last door in the boiler room to continue. Grab the shotgun shells from the floor and take the lift to the upper level. If you've struggled with the whole pressing buttons to avoid cutscene deaths thing, you're about to be thoroughly frustrated. You have a series of about six or so to dodge during the next scene, and the game tries to trick you into second-guessing when they're going to happen. All you can do is try to stay focussed on the buttons instead of the entertaining scene. When it's over, jump down from the current level to find a new door and head through it. ----------------- Base - Laser Grid ----------------- You'll have to time the first two runs through the lasers. The other sets will have to be dodged by pressing the appropriate buttons on the screen as they come towards you. Take the Emerald from the chair in the next room, then turn around and knock the Elegant Headdress off of the upper area. Take the lift behind the chair to continue. Go down the stairs at the end of the tunnel, then check behind them at the bottom for a Green Herb and an Emerald. Go down the other section of tunnel and take Luis's Memo 4 from the box to the left of the merchant. [MERCHANT] [UPGRADES] Attache Case XL............73000 Broken Butterfly: Attache Case L.............40000 Firepower 6 (28.0)...........70000 Attache Case M.............30000 Killer7: Firepower 3 (35.0)...........78000 Tactical Vest..............60000 Reload Speed 3 (0.93)........30000 Treasure Map (Island)......10000 Capacity 3 (14)..............40000 Handgun.....................8000 Red9.......................14000 Punisher...................20000 Blacktail..................24000 Broken Butterfly...........38000 Killer7....................77700 Shotgun....................20000 Riot Gun...................32000 Striker....................43000 Rifle......................12000 Rifle (semi-auto)..........35000 TMP........................15000 Mine Thrower...............28000 Rocket Launcher............30000 Stock (Red9)................4000 Stock (TMP).................4000 Scope (Rifle)...............7000 Scope (semi-auto rifle)....10000 Scope (Mine Thrower)........8000 *First Aid Spray [26].......10000 Upgrade any weapons you want, then save your game with the typewriter. There's a Red Herb and some Magnum ammo in the small room behind the merchant. Go through the doors and prepare for yet another interesting fight. ----- Chasm ----- Head up the hill on your left and grab the Yellow Herb from the cage. Continue to the main area and head up the hill on the left to start the battle. When you find yourself in the caged areas, don't panic. Press the displayed buttons to dodge attacks when necessary, and if the thing lands without any buttons being displayed, blast it in the face with a shotgun shell to make it retreat. Your goal in each of the three cage sections is to press two red security buttons, which unlocks the red metal doors to the next section. It also causes the section you're in to fall after thirty seconds, so a good plan is to find the red metal door before you press the second switch. That way, you won't have to panic when you start looking for it. Note that all of the cages require you to open smaller gates inside them by shooting small green lights near each gate. Repeat the process through the second cage. The third cage is a tad more tricky. One of the green lights can only be hit from the back side of the gate, so you'll have to go around, shoot it, then go back to the front to press the button. When you open the last red metal door, jump on the swinging wire to escape. If you need a visual aid for this battle, this is the best I can do for now: --------------------- ------------------------ ---------------------- | 1| T | |T 4| | . | | | ---- ---- | |-----------....----- | | . |* | | | | | | | | | | | | ------ |---- | | | | | | -- ----------- | | -- | |T| | -- | | | | | RG L | | RG ---------- | RG | | | L | | -- -------- | |--- -- L | | -- |...| | | | | | | | | | T | | -------- | | | | |---- -----. | | --------| ----- | | | | -- | | T | 2 . | |3 | | | T|-- | --------------------- ------------------------ ---------------------- L = Where Leon starts the battle. T = One of the terminals you need to activate before you can exit a crate. ... = A gate that can only be openned by shooting a green light. RG = A red gate that leads from one crate to the next. * = Stand here to see the green light that opens the gate on the left. 1 = Shotgun Shells 2 = Green Herb 3 = Incendiary Grenade 4 = Hand Grenade After jumping out of the third crate: Take a few steps and you'll encounter the thing again. If you've still got a magnum with ten or so bullets, this battle is simple and fast. Just stand where you are and shoot the thing in the face, one bullet at a time, nice and carefully. Every hit stuns it, so there's no need to risk a miss because you're firing too fast. After it takes about six hits from a magnum, it'll dive underground. Start running around the area looking for items, but be prepared to press the buttons on your screen to dodge attacks. When it surfaces again, hit it in the face with a few more magnum shots to finish the battle. It really is quite an easy battle thanks to that stunning... If you don't have a magnum or enough bullets, the shotgun will work just as well, but you'll have to do it from closer range to make it as effective. Finish searching the area when it's dead, then open the door near the hanging wire you used to escape the caged crates. Grab the green herb from behind the stairs, then go up the ladder. (The button on the nearby lift will take you to the other side of the chasm, but there's no need for that right now.) ------------- Island - Camp ------------- Climb the ladder, then take the shotgun shells from the table and the handgun ammo from the cabinet. Open the door and quietly destroy the barrel for an item, then peek over the edge of the cliff on the left. Snipe the red barrel, then pick off the lone guy on the right that isn't close enough to the barrel to be killed by it. Jump down, raid the place for items (including a Yellow Herb), then jump down the hole inside the tent. Take a right as soon as you can to find the Blue Stone of Treason, then get back on the main path and head for the merchant. Grab Krauser's Note from the left side of the typewriter, then combine the Golden Lynx with the Blue Stone of Treason, the Red Stone of Faith, and the Green Stone of Judgement. Sell the Lunx to the merchant after that along with any Emeralds you have and the Elegant Headdress. [MERCHANT] [UPGRADES] Attache Case XL............73000 Broken Butterfly: Attache Case L.............40000 EXCLUSIVE...................150000 Attache Case M.............30000 Tactical Vest..............60000 Treasure Map (Island)......10000 Handgun.....................8000 Red9.......................14000 Punisher...................20000 Blacktail..................24000 Broken Butterfly...........38000 Killer7....................77700 Shotgun....................20000 Riot Gun...................32000 Striker....................43000 Rifle......................12000 Rifle (semi-auto)..........35000 TMP........................15000 Mine Thrower...............28000 Rocket Launcher............30000 Stock (Red9)................4000 Stock (TMP).................4000 Scope (Rifle)...............7000 Scope (semi-auto rifle)....10000 Scope (Mine Thrower)........8000 *First Aid Spray [27].......10000 NOTE: The other door next to the merchant leads to another shooting range. Unless you failed to complete some of the games eariler on, there won't be anything for you to do here this time. Save at the typewriter, then Climb the ladder. Smash the barrel behind you for an item, then enter the large door. ---------------- Ancient Fortress ---------------- Take the Green Herb from the barrel on the left, then jump down and work your way through the pillars on the left. Throughout the entire encounter with Krauser, be prepared to press buttons as they show up on your screen. When you have control of Leon again, wait for Krauser to reload, then dash up the stairs and enter the small room. Grab the items, then turn around and face the door you just came through. By far the easiest and most ammo-efficient way to deal with Krauser during this encounter is by using your knife as much as possible. Krauser will jump around and eventually get close to you, so just stand there with your knife out and slice him every time he gets close enough. He'll throw a flash grenade and escape after you do that. If he ever pulls out his gun, you'll have to either duck behind some cover or shoot him until he stops using it. Open the gate in the room you're in and proceed forward. Krauser will jump out, so be prepared to knife him again. Take a right and then another right at the next junction, and you'll be heading across the spot where Krauser started this scene. He'll probably be standing on the top of the building in the distance, so be ready to either blast him down or run to him while he's reloading. He'll attack again when you get close to the structure. Jump in through the window and get in the corner by the ladder to defend against him. A few robots will start flying around after a while, but they're easily brought down with a single shotgun shell. Exit the structure when you're ready and head through the area behind it. Grab the herb, then head around to the stairs and enter the side area. Prepare to blast Krauser with something to knock him off the roof, then knife him again. Grab the Red Herb and ammo from this area, then push the statue onto the square thing to unlock the bars on the door's lever. Pull the lever, then backtrack to that structure from earlier. Krauser will be waiting near the front of the structure. Knife him again, then use the lever and jump down the later. Pick up the items, then turn to the left and blast the machines. Walk to the left around that section of wall, and you'll be forced to deal with two more machines. Now go down the hallway on the right, and guess what? Two more machines... Destroy the ones Krauser sends at you, then grab the Yellow Herb and go up the stairs. Climb the ladder and turn left. Pick up the items here, then go back to the ladder area, turn to your left to see the wooden planks, and turn right to find the second Piece of the Beast. Krauser will attack again, only this time, you won't particularly feel like using your knife. If you have some magnum shells to spare, get that out. If not, use your trusty shotgun. Shoot him in the legs to knock him down, then blast him as fast as possible before he stands up. As long as you don't let him get too close, this battle won't take long. Just make sure you don't waste ammo trying to shoot him high, since that arm thing is invincible. Grab the third Piece of the Beast that he drops, then jump back down the ladder nearby. Jump off of the wooden planks near the bottom of the ladder, and you'll discover that you're right next to the gate you need to go through. Use all three Pieces of the Beast to open it, then head through. NOTE: If you let the timer expire before you use the three Pieces of the Beast, you'll be killed. You MUST go through the door they unlock before the timer runs out, or it's game over for you. ----------------------------------------------------------------------------- | | | | | 1.54) CHAPTER 5-4 | | | | | ----------------------------------------------------------------------------- ------------ Chopper Zone ------------ Mike the chopper guy will help you out through this area. Let him take care of business, then run for cover in the tent or behind a wall until Mike takes out the machine gun nest. You'll know when he's about to blast something when he talks. If he says anything about getting out of the way, it means you're too close to the taget, and you should get away before he blasts you. Take a left at the first split and wait for Mike to destroy the tower above the gate. Deal with any stray guys that Mike misses, the run across the bridge. Another machine gun guy is in the upper part of the next structure, so don't linger around in front of it. Deal with the two guys in the windows, enter the structure, and open the door on the left inside it. Things get complicated down here. Try to stay under cover as much as you can, but you'll have to make a run for it eventually. Run up the wooden plans when you get the chance, grab the rope thing at the top, and slide to the other side where the machine gun guy is standing. Take him out, grab his money, and drop down to the level below where he was standing to flip the lever that opens the next gate. Enter than gate and take a left to find a small tunnel. Guys will enter it, so deal with them and climb the ladder. Your next goal is to find the two levers that activate the final gate in this area. There's no direct way from one lever to the other, so you'll have to drop down to the middle to find a ladder to get to the second lever. Drop down and enter the door when you've pulled both levers. -------------- Chopper Zone 2 -------------- Mike will take care of everyone in this area for you. Search the place for items when he's done, including a Green Herb in a barrel and two Emeralds on the tops of two pillars (one near the entrance and one near the exit). Go through the next gate to continue. -------------------- Torture Cells Access -------------------- Take the Pearl Pendant from the table behind you, then enter the next room. Take the handgun ammo from the table, then exit the door. Enter the next door to continue. ------------- Torture Cells ------------- Take the Flash grenade from the left, the magnum ammo from the drawer by the typewriter, and the shotgun shells from the green box on the wall, then enter the small room near the green box to find a Yellow Herb. Use the typewriter, then get your rifle (and infrared scope) ready. The last cell on the left has a Regenerator in it, so run to the Red Herb, take it, then turn around and run all the way back to the typewriter. Turn around and snipe the Regenerator, and note that it has a plaga on its back. Shoot through it's chest to take care of it. After it explodes, raid the first cell on the right for some rifle ammo, then climb the ledge near the door and exit. ---------------- Security Station ---------------- Take the Green Herb and smash the crate, then head around the corner. You can easily pick off three or four guys with the rifle before they even notice you, but then you'll have a hoard to deal with, so get your shotgun ready. Stay in the walled area to avoid the machine gun guy, but clear the place of all enemies before you continue. Enter the door on the structure and climb the ladder. Raid the upper area for items, then go outside and jump off the ledge to your left. Raid the locker in the next room, then attempt to press the button on the console. Run back to the lockers and face the catwalk to defend against a large group of guys. When they're dead, take the keycard from one of them. climb the ladder, and go use it on the security access thing. Backtrack to that console and press the button, then walk across the catwalk to the second small room with another console in it. Two guys will be hiding in there, so don't let your guard down. Once both buttons are pressed, head down to the lowest level, walk past where the gate used to be, and enter the door. Deal with the two shielded guys, then exit into the next area. -------------------- Saddler's Experiment -------------------- Watch the scene. When you have control of Leon, check behind the rocks on the left to find some money, then pick up the ammo, herb, and another note from Luis. use the merchant if you want, then open the next door. [MERCHANT] [UPGRADES] Attache Case XL............73000 [No new upgrades are offered at this time.] Attache Case L.............40000 Attache Case M.............30000 Tactical Vest..............60000 Treasure Map (Island)......10000 Handgun.....................8000 Red9.......................14000 Punisher...................20000 Blacktail..................24000 Broken Butterfly...........38000 Killer7....................77700 Shotgun....................20000 Riot Gun...................32000 Striker....................43000 Rifle......................12000 Rifle (semi-auto)..........35000 TMP........................15000 Mine Thrower...............28000 Rocket Launcher............30000 Stock (Red9)................4000 Stock (TMP).................4000 Scope (Rifle)...............7000 Scope (semi-auto rifle)....10000 Scope (Mine Thrower)........8000 *First Aid Spray [28].......10000 ------------- Radiation Lab ------------- Deal with four guys around the first corner to the right, then go down the right hallway to re-enter Saddler's Experiment chamber. Take the shotgun ammo, then go down the other part of the hall to find the radiation lab area. ----------------------------------------------------------------------------- | | | | | 1.60) Final Chapter | | | | | ----------------------------------------------------------------------------- ------------- Radiation Lab ------------- Exit the door in the back of the lab, run up the stairs, and take the shotgun shells, Yellow Herb, and Our Mission file. Exit the door after that. ------------------ Final Battle Arena ------------------ Take the herb and smash the crates near the merchant, then use the typewriter. Head down the stairs to start the final battle. [MERCHANT] [UPGRADES] Attache Case XL............73000 [No new upgrades are offered at this time.] Attache Case L.............40000 Attache Case M.............30000 Tactical Vest..............60000 Treasure Map (Island)......10000 Handgun.....................8000 Red9.......................14000 Punisher...................20000 Blacktail..................24000 Broken Butterfly...........38000 Killer7....................77700 Shotgun....................20000 Riot Gun...................32000 Striker....................43000 Rifle......................12000 Rifle (semi-auto)..........35000 TMP........................15000 Mine Thrower...............28000 Rocket Launcher............30000 Stock (Red9)................4000 Stock (TMP).................4000 Scope (Rifle)...............7000 Scope (semi-auto rifle)....10000 Scope (Mine Thrower)........8000 *First Aid Spray [29].......10000 This isn't a tough fight if you know what you're doing, and it's even easier if you have several regular hand grenades. Toss a grenade at it, then run to it and press the A button to climb on it, just like you would to fight El Gigante. If you run out of hand grenades, start shooting the yellow eyes on it's legs to knock it down, then use your A button to climb on it. After six or seven sucessful climbs, a rocket launcher will show up on the far side of the area. Cross the bridge while the light is green, pick up the launcher, and hit the enemy with it to finish the battle. A timer starts. Run to the elevator, but don't forget to take the money the enemy dropped. Head down the tunnel, jump down the ledge, then catch Ashley. Use the key to get on the jet ski. The jet ski part only takes about thirty seconds, so don't worry about time at first. However, once the game tells you how to accelerate, you MUST accelerate to keep from losing the mission. After it tells you to accelerate, keep the jet ski on the left side of the water to avoid shallow water and falling rocks. When the path turns left, run into the left part of the obstruction to ramp over it, then the right side of the next one. Dodge a few more fairly easy rock formations, and you're home free. Don't forget to watch the credits and save after them. Bonus options get added to your system file, such as the infinite rocket launcher, the Matilda, Assignment Ada, and Mercenary Mode. ----------------------------------------------------------------------------- | | | | | 1.70) Assignment Ada | | | | | ----------------------------------------------------------------------------- --------------------- Island Cliffs - Lower --------------------- 1) Yellow Herb (Crate on top of rocks) 2) Hand Grenade (Crate on top of rocks) 3) Handgun Ammo (Top of box) 4) TMP Ammo (25) (Inside west-central structure) 5) Green Herb (Ground in the middle of the three structures) 6) Handgun Ammo (10) (Inside north-west structure) 7) Rifle Ammo (5) (Top of north-west structure) 8) First Aid Spray (Roof of south-east structure) 9) TMP Ammo (25) (Sandbags south-east of north-west structure) 10) Green Herb (Left side of stairs) 11) Yellow Herb (Behind the sandbags) 12) Red Herb (On the ground) _____________ | ..... \_ | . 6 . \_ __________ | . 7 \ / \ | ..... __ 10|_____ / /¯¯¯¯¯¯¯\ \ | | 11| / / \ \ | |9 | / / \ \ | |__ __ | / / | 5 ___| | | | | |..... | | | | | |.4 . .. | | | | | |. . . | | | | | |..... . . | | | | | | . . | | | | | | . . | | | | | | . | | | | | | . . | | | | | | ...... .. | | | / / | 3 | | | / / | | | | / / | | | | / / | | | | / / ¯¯¯¯¯¯¯¯¯¯¯¯| | | | / / | | | | / / | |_________________| | | | ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯| | | | | | | | | | / / | | / / / / / | / / | | / / | 12| |2 1| ¯¯¯¯¯¯ ¯¯¯ This entire area should look familiar from the regular games. In Assignment Ada, you'll be trying to collect five Plaga Samples, then escape the island on a chopper. There are no savepoints, no merchants, and a slight lack of ammo, but fortunately, there's certainly no lack of healing items. Begin the area just like you did in the normal game, heading down the paths, killing the guys in your way, and taking the left path first when you get to the wooden bridge. Climb the rocks and shoot the two crates (Ada has no knife) for a Hand Grenade and a Yellow Herb. Head back to the bridge and take the other path, jumping across the gap to enter the main area. Grab the handgun ammo on the box in front of you, then peak around the wall to the left. The island is absolutely swarming with guys, so be ready to unload lots of ammo. Don't waste it though; you only have a few basic weapons, and depending on how lucky you get with enemies dropping ammo, you might find yourself quite low. When you proceed farther into the main area, tons more guys will enter along with one of those big machine gun dudes. Get back behind the walls to deal with the regular guys first, then use hit and run tactics to snipe the big guy with your rifle. When everyone's dead and the music calms down, search the place for items. You definitely don't want to pass up any chance to get some ammo or healing items. Go up the stairs, jump over the sandbags to find a Yellow Herb, then go down the path. Deal with the guys in the cave, then examine the rear of it to find a Red Herb. Climb the ladder in the cave to continue. --------------------- Island Cliffs - Upper --------------------- 1) Rifle Ammo (5) (Barrel in south-west corner) 2) Green Herb (Barrel in south-west corner) 3) Handgun Ammo (10) (Table in caves) 4) Yellow Herb (Ground in caves, first dead end) 5) Hand Grenade (Treasure chest in cave, destroy red barrel, then climb ledge) 6) TMP Ammo (25) (Box at bottom of hill)____________ 7) Red Herb (Ground in upper cave) / \ 8) Green Herb (Table in hallway) / _________ \ 9) Rifle Ammo (5) (On box in hallway)/ / \ \ / / \ \ | | \ | | | ___ | |__ __. ._______| 7| | 8 | / _. .___________| | | / / | | | |¯¯ \ \ | | | | \ \| | | | \ 6| | | | | | | | | | | ________| | | | / ______| | 9| | / __ | | | __/ |_ / / | | / ___ 3\____/ / | | / / \ _____ \ | | / / \ \ __\ \ | | _| | \ \/4/ \ \ | | __ / | ____\ / / / | || | / |___| |\/__/ | | || \ ___ | | | | || | \2 1/ |____| |5 / | | ¯¯¯ ¯¯¯¯¯ ¯¯¯¯¯¯ Smash the two barrels on the left of the next area for a green herb and some rifle shells, then jump across the gap and head for the window entrance to the caves. Deal with the guys in the caves, grab the handgun ammo from the table, and head down the first path on the right to find a Red Herb. Head down the other section of the path, shoot the barrel to blast the rocks, then climb the ledge to reach a treasure chest with a hand grenade in it. Exit the caves and through the main entrance and take a right. Deal with the guys on the lower level, then use your rifle to pick off both guys on the upper level as well as several guys on the top of the hill in front of you. Grab the TMP ammo from the box on the right side of the hill, then head up the cave ramp on the left side. Grab the red herb from the other side of the caves, then jump down to the hill from the wooden bridge. Head through the door at the top of the hill, but be alert. Two more guys will attack from behind you, and two archers will be on the far end of the next hallway. Eliminate all of them, grab the green herb and rifle ammo, then climb the ladder and enter the hole in the wall to continue. --------------------------- Base - Cryogenic Lab Access --------------------------- __________ 1) TMP Ammo (25) (Table) | | | | 2) Green Herb (In crate) | | | ____ | 3) Green Herb (On ground) | | | |1 | | | 4) Handgun Ammo (10) (Cabinet on wall) | | | |2 |_| | 5) TMP Ammo (25) (Case on table) | | | |¯ | 6) Red Herb (Cabinet on wall) | | | |_______| | | | | | | | | | | | | | | | | | | | | | | | |___| |_________| |______________ | | |6 3 4 | ¯¯¯| |¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯| | | | | | | | | | |5 | | | ¯¯ | | ¯¯¯¯¯¯¯¯¯¯ | _____________| Head down the stairs near where you start, eliminating the guy you encounter at the bottom. Enter the small room on the right and grab the TMP Ammo and Green Herb, then head back up the stairs to the main split in the hallway. Take the Green Herb from the ground and take the left path. Grab the Handgun Ammo from the red cabinet thing on the right side of the wall, then head around the hallway to the door on the other side (guarded by a single guy). [You'll pick up items 5 and 6 on the way back, so only go out of your way if you desperately need them.] ------------------ Base - Autopsy Lab ------------------ _____________ ___________ | 2| |_| 3 | 1) TMP Ammo (25) (Table near entrance) | _ | 2) Yellow Herb (Smash glass in north-west room) |_____| | | 4| 3) Handgun Ammo (10) (Table in north-east room) | | | | 4) Plaga Sample | | | | |1 ______| |___________| | | | | _______ | |_| | _ |______| |_______ Take the TMP Ammo from the table in front of you, then eliminate the two guys in the north-west room. Break the glass on the shelf in that room to get a Yellow Herb, then enter the north-east room. Kill the guy in here quickly, since three more will appear behind you in the other part of the room. Turn around and deal with them, then grab the Handgun Ammo from the table and the Plaga Sample on the ground near the dead guy in the back of the room. Exit the area back to the main Cryogenic Lab Access hallway. --------------------------- Base - Cryogenic Lab Access --------------------------- Head down this area until you get to the door that leads to the Cryogenic Lab. There will be a rather large gathering of enemies, so either eliminate them all now or enter the lab, then deal with them on your way out. -------------------- Base - Cryogenic Lab -------------------- _____________ | 3 |2 | | | | 1) Rifle Ammo (5) (Table in small room on the right) | | | 2) Plaga Sample (In the separated freezer area) | | 3) Hand Grenade (Break glass in back-left or main area) | ___| 4) Green Herb (Left side of main area) |4 | | __| | | | | 1| | | | |___ _____|__| Nothing too difficult in here. Grab the Rifle Ammo from the small room to the right, then take the Plaga Sample from the same spot you find the Thermal Scope in during the regular game. Smash the glass on the shelf in the back-left corner of the main area for a Hand Grenade, then take the Green Herb from the top of the box and exit the Cryogenic Lab area. --------------------------- Base - Cryogenic Lab Access --------------------------- Deal with the enemies out here if you didn't already, and don't forget to grab the two items from the area if you didn't grab them on your first trip through here. Head up the hallway in the north-west to get to the next door. ---------------------------- Base - Garbage Disposal Area ---------------------------- __ ______________ |1 || | | | | 1) Handgun Ammo (10) (Box at end of hallway) | || | | 2) Rifle Ammo (5) (Corner of control room) | || 2| | 3) Red Herb (Next to dumpster) | | ¯¯¯¯¯¯¯¯¯¯¯| | 4) Green Herb (On box before stairs) | | ________| | 5) TMP Ammo (25) (Table in middle of room) | | | 3 | | | | | | | | | | | | | | | | |_____________ ____________ | | | 4| | | | | | | | | ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯| | | 5 | | | |__ | | | | | | | ¯¯¯¯ | | | ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯ Take the Handgun Ammo from the box at the end of the hallway, then open the door and kill the two guys in the control room. Take the Rifle ammo from the far corner, then go through the door. Snipe the first guy with your rifle, then back into the corner where the other guys won't be able to hit you. The machine gunner should jump up the ladder eventually, and you can snipe him to death after he does. Pick off the remaining guys in the disposal area, then take care of the two dynamite guys that come through the next door. Grab the Red Herb next to the northern dumpster, then go through the next hallway. Take the Green Herb, then kill the two guys in the next room. Take the TMP Ammo from the table in the middle and press the switch to unlock the door. Doing so causes several more guys to rush in from the disposal area. Quickly run away from them and gun them all down with the TMP (or use a hand grenade). Take their items, then go through the unlocked door to continue. -------------------- Base - Ashley's Cell -------------------- ___| |_________ _______________ | |_| | | _ 3| 1) Yellow Herb (Floor) | ___________| | | 2) Hand Grenade (Red cabinet on wall) | | ___| | 3) Handgun Ammo (10) (Table) | |________ | 5 | 4) TMP Ammo (25) (Crate) | 2 1|| 4 | 5) Plaga Sample (Case) | | ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯ | ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯| |______________________________ | | | | | | | You should recognize this area as the place where they kept Ashley in the main game. There's a Yellow Herb in the corner after the broken power cord, and there's a grenade inside the red cabinet on the wall. Enter the door at the end of the next hallway and hose down the five or so guys that are guarding the third Plaga Sample. Take the Handgun Ammo, TMP Ammo, and the Plaga Sample, then head back out through the door. Go through the next door on the right to continue. ---------------- Base - X-Ray Lab ---------------- ____ __________ | |__| |_________ | __ 1 | |_ _| |__________| | | | 1) TMP Ammo (25) (Shelf) | | 2) Green Herb (Shelf) | | 3) Red Herb (Floor at bottom of stairs) | | 4) Handgun Ammo (10) (Window) | 2 | 5) Yellow Herb (Table) | | 6) TMP Ammo (25) (Table) |---. .---| | . . | | . . 4| | . . | _______| | | | | 3| | |¯¯¯¯¯¯¯¯¯¯¯¯¯ | | | | | | | |_ | | _ |_ _| | | |5 6| ¯¯¯ Open the door at the end of the hallway and deal with all five guys in the area. Grab the TMP Ammo, the Green Herb, the Handgun ammo, and the Yellow Herb, then try to open the other door. Have a handgrenade ready, and throw it up the stairs as fast as you can. It should kill all of the normal guys, and you can finish off the machine gunner with your rifle. Exit the door now that it's unlocked. Deal with a few more guys out here, including two dynamite guys in the door at the end of the hallway. Take the Yellow Herb and TMP ammo from the small room they were in, then head through the next door. ------------------- Base - Research Lab ------------------- _______________ _____________ | | 1 | | | 1) Green Herb (Table) | 2) Handgun Ammo (10) (Case) | | | 3) TMP Ammo (25) (On boxes) ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯ ¯¯¯¯¯| |¯¯¯¯¯ 4) Rifle Ammo (5) (Shatter glass shelf) |¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯ ¯¯¯¯¯| 5) Rifle Ammo (5) (Shatter glass shelf) |2 | 6) TMP Ammo (25) (Shatter glass shelf) | | 7) TMP Ammo (25) (Shatter glass shelf) | .........___ | 8) Handgun Ammo (10) (Shatter glass shelf) ¯¯¯¯¯¯¯¯¯¯¯| | | 9) Handgun Ammo (10) (Shatter glass shelf) | |_ _| 10) Red Herb (Shelf) |13 | | 11) Yellow Herb (Shelf) | 4| | 12) Green Herb (Shelf) | 5| | 13) TMP Ammo (25) (On boxes) | 14 6| | 14) Plaga Sample (Break glass in middle) | 7| 3| | 8| | | 9| | | | | | 10 11 12 | | ¯¯¯¯¯¯¯¯¯¯¯¯ ¯¯¯¯ Enter the second area and take care of the two nearby guys, then grab the Green Herb from the table and the handgun ammo from the case. Jump through the windows to enter the main lab area, then raid the place for items, taking the Plaga Sample from the center at the end of your raid, since it will cause a rather large group of enemies to attack. Jump back out the window and take a left as soon as you take the sample. Tons of guys are going to attack you, so keep in a good defensive spot. There's a fire extinguisher on the left wall that you can use to kill several enemies (by shooting it while they're close). Other than that, use your handgun, rifle, and TMP. Try to keep some grenades for the next fight. When the first wave is dealt with, open the door that runs next to the main lab area. Deal with the second cluster in here, grab the TMP ammo from the boxes, then exit out the door. --------------------- Base - Radio Terminal --------------------- 1) First Aid Spray (Barrel) __________________ 2) Handgun Ammo (30) (Barrel) | _____________ | 3) TMP Ammo (100) (Barrel) | | | | | 4) Plaga Sample (Krauser) | | | | | ___________________________________.... | | | | |.... 4 . | | | | . . | | | | . ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯|1 2 3|¯¯¯¯.... | |_____ | | .... ¯¯¯¯¯ | | | | | _______| |_| |_____| Run to the far side of the area to start the fight. If you still have several hand grenades left, this will be easy. Simply turn around immediately and toss one at him, switch to TMP, and blast him as much as you can before he gets up. Wait for another chance to hit him with any other grenades you have left. When you run out of grenades, switch to your TMP and aim at his legs. Keep hitting him when he falls down, and he should run away after four or so times. There's handgun ammo, TMP ammo, and a First Aid Spray in the three barrels if you need them. Grab the last Plaga sample Krauser drops at the end of the fight, then take the elevator up to the next level. Enter the radio area and operate the switch to finish the mission. ----------------------------------------------------------------------------- | | | | | 3.00) OTHER | | | | | ----------------------------------------------------------------------------- ----------------------------------------------------------------------------- | | | | | 3.01) WEAPONS | | | | | ----------------------------------------------------------------------------- If you're wondering what weapons you can get in this game, where/when to get them, how/when they can be upgraded, or practically anything else about the various weapons, this is the section you'll want to look in. ---------------- How do I reload? ---------------- Holding the R button and pressing the B button at the same time will make you reload your current weapon, assuming you have some ammunition for that weapon in your inventory. --------- The Stats --------- With the exception of the Mine Thrower, all of the weapons have the four following basic statistic qualitites: Firepower: Increases the firepower. (The firepower of the standard handgun is equivalent to 1.0) Firing Speed: Increases the speed at which the weapon fires. (Numerical values are in seconds.) Reload Speed: Increases the reloading speed. (Numerical values are in seconds.) Capacity: Increases the round capacity of the firearm. (Numerical values are the number of rounds.) These statistical qualities are all self-explanatory. Obviosly, it's better to have a highter Firepower value, a lower Firing Speed value, a lower Reload Speed value, and a higher Capacity value. ------------ Chart Format ------------ The following charts detail information about the weapons. The format is: Statistic Level Value Cost First Available Additional information and notes can be found below the charts for each weapon. --------------- Selling Weapons --------------- You can sell weapons for half of their purchase price. The cost of ammunition in the weapon is taken into consideration in the sale price. For example, the Handgun can be purchased for 8000 pesetas, and can be sold with a full chamber for 4000 pesetas. If you try to sell it while it only has five bullets in it, it will only sell for 3750, since each of the five missing bullets subtracts fifty pesetas from the sale price. You should also note that any upgrades you make to a weapon will increase the weapon's sale price by half of the cost of the upgrade. For example, selling a Handgun with level 1 firepower, level 1 firing speed, level 1 reload speed, and level two capacity will result in a sales price of 6150 pesetas: (Price of standard handgun + cost of level 2 capacity) divided by two + (Cost of three additional bullets that level 2 capacity provides) = (8000 + 4000) divided by 2 plus (3 times 50) = 6000 + 150 = 6150 You can calculate the value of any weapon at any time using that formula, although I honestly can't think of any reason why you'd need to... I've included the base sale price, empty chamber sale price, and "Perfect" (all upgrades and full chamber) sale price for the weapons, since they're the only really important ones. The format is as follows: SELL: Empty (no upgrades, zero rounds in the weapon) Initial (original, unupgraded weapon, all rounds in weapon) Perfect (all upgrades including exclusive, all rounds in weapon) ----------- The Weapons ----------- I've listed them alphabetically for your convenience. Enjoy. ----------------------------------------------------------------------------- | | | BLACKTAIL "A 9mm handgun with superior handling." | | | ----------------------------------------------------------------------------- BUY: 24000 pesetas starting in Chapter 3-1, Castle Entrance. FIND: Purchase only. SELL: 11250 Empty 12000 Initial 182000 Perfect Stats and Upgrades: Firepower Level 1 1.6 Level 2 1.8 15000 Chapter 3-1, Castle Entrance Level 3 2.0 18000 Chapter 3-3, Hedge Maze Level 4 2.3 24000 Chapter 4-1, Clock Tower Entrance Level 5 2.7 30000 Chapter 4-3, Cathedral Courtyard Level 6 3.0 40000 Chapter 4-4, Ritual Tower Dock Exclusive 3.4 80000 Chapter 4-4, Ritual Tower Dock Firing Speed Level 1 0.47 Level 2 0.40 10000 Chapter 3-1, Castle Entrance Level 3 0.27 20000 Chapter 4-1, Clock Tower Entrance Reload Speed Level 1 1.70 Level 2 1.47 8000 Chapter 3-1, Castle Entrance Level 3 0.83 15000 Chapter 4-1, Clock Tower Entrance Capacity Level 1 15 Level 2 18 8000 Chapter 3-1, Castle Entrance Level 3 21 10000 Chapter 3-3, Hedge Maze Level 4 25 15000 Chapter 4-1, Clock Tower Entrance Level 5 30 20000 Chapter 4-3, Cathedral Courtyard Level 6 35 25000 Chapter 4-4, Ritual Tower Dock EXCLUSIVE: Increases the firepower beyond the weapon's threshold. Chapter 4-4, Ritual Tower Dock, 80000 pesetas ----------------------------------------------------------------------------- | | | BROKEN BUTTERFLY "A very powerful .45 magnum revolver. | | This will make anyone's day." | | | ----------------------------------------------------------------------------- BUY: 38000 pesetas starting in Chapter 3-1, Castle Entrance. FIND: Chapter 4-1, Castle - Roof. Backtrack to this area once Ashley is back with you. Remember the locked door near the fountain on the roof? You can boost Ashley through the hole above the door to enter the room. SELL: 16000 Empty 19000 Initial 249500 Perfect Stats and Upgrades: Firepower Level 1 13.0 Level 2 15.0 25000 Chapter 3-1, Castle Entrance Level 3 17.0 30000 Chapter 3-3, Castle - Hedge Maze Level 4 20.0 35000 Chapter 4-1, Clock Tower Entrance Level 5 24.0 50000 Chapter 4-3, Cathedral Courtyard Level 6 28.0 70000 Chapter 5-3, Base - Laser Grid Exclusive 50.0 150000 Chapter 5-3, Island - Camp Firing Speed Level 1 0.70 Reload Speed Level 1 3.67 Level 2 3.00 15000 Chapter 3-3, Castle - Hedge Maze Level 3 2.33 20000 Chapter 4-3, Cathedral Courtyard Capacity Level 1 6 Level 2 8 15000 Chapter 3-1, Castle Entrance Level 3 10 20000 Chapter 4-1, Clock Tower Entrance Level 4 12 25000 Chapter 5-1, Island Cliffs - Upper EXCLUSIVE: Increases the firepower beyond the weapon's threshold. Chapter 5-3, Camp, 150000 pesetas ----------------------------------------------------------------------------- | | | HANDGUN "A standard 9mm handgun." | | | ----------------------------------------------------------------------------- BUY: 4000 pesetas starting in Chapter 1-2, Valley Camp. FIND: Leon starts the game with this weapon. SELL: 3500 Empty 4000 Initial 103750 Perfect Stats and Upgrades: Firepower Level 1 1.0 Level 2 1.2 7000 Chapter 1-2, Valley Camp Level 3 1.4 10000 Chapter 2-1, Merchant's Cave Level 4 1.6 15000 Chapter 3-1, Castle Entrance Level 5 1.8 18000 Chapter 3-1, Castle - Balcony Area Level 6 2.0 20000 Chapter 4-1, Clock Tower Entrance Firing Speed Level 1 0.47 Level 2 0.40 5000 Chapter 1-2, Valley Camp Level 3 0.33 12000 Chapter 3-1, Castle Entrance Reload Speed Level 1 1.73 Level 2 1.47 4000 Chapter 1-2, Valley Camp Level 3 0.87 10000 Chapter 3-1, Castle Entrance Capacity Level 1 10 Level 2 13 4000 Chapter 1-2, Valley Camp Level 3 16 6000 Chapter 2-1, Merchant's Cave Level 4 19 8000 Chapter 3-1, Castle Entrance Level 5 22 10000 Chapter 3-1, Castle - Balcony Area Level 6 25 12000 Chapter 4-1, Clock Tower Entrance EXCLUSIVE: Increases the chance of critical headshots by 5 times. Chapter 4-3, Cathedral Courtyard, 57000 pesetas "No longer your average 9mm handgun, it's chance of critical headshots is increased by 5x." (Note the incorrect form of "its" used in the second description. Yes, I'm aware that I'm a pathetic geek... no need to contact me about it.) ----------------------------------------------------------------------------- | | | KILLER7 "A very stable yet powerful .45 magnum." | | | ----------------------------------------------------------------------------- BUY: 777000 pesetas starting in Chapter 5-1, Island Cliffs - Upper. FIND: Purchase only. SELL: 35350 Empty 38850 Initial 172350 Perfect Stats and Upgrades: Firepower Level 1 25.0 Level 2 30.0 62000 Chapter 5-1, Base - Garage Area Level 3 35.0 78000 Chapter 5-3, Base - Laser Grid Firing Speed Level 1 0.70 Reload Speed Level 1 1.83 Level 2 1.53 20000 Chapter 5-1, Base - Garage Area Level 3 0.93 30000 Chapter 5-3, Base - Laser Grid Capacity Level 1 7 Level 2 10 30000 Chapter 5-1, Base - Garage Area Level 3 14 40000 Chapter 5-3, Base - Laser Grid EXCLUSIVE: The Killer7 has no exclusive upgrade for some reason... not even during subsequent trips through the game. ----------------------------------------------------------------------------- | | | MATILDA "A 9mm handgun with Burst-Fire capability." | | | ----------------------------------------------------------------------------- NOTE: This weapon is only available after you beat the game and load a new round from your final save. All upgrades are immediately available when you load a new round from a final save file. BUY: 70000 pesetas as soon as you start a second round with a completed save. FIND: Purchase only. SELL: 34250 Empty 35000 Initial 155750 Perfect Stats and Upgrades: Firepower Level 1 1.0 Level 2 1.2 15000 Start of a continued new round Level 3 1.4 17000 Start of a continued new round Level 4 1.6 20000 Start of a continued new round Level 5 1.8 25000 Start of a continued new round Level 6 2.0 35000 Start of a continued new round Firing Speed Level 1 0.47 Reload Speed Level 1 1.73 Level 2 1.47 6000 Start of a continued new round Level 3 0.87 15000 Start of a continued new round Capacity Level 1 15 Level 2 18 7000 Start of a continued new round Level 3 21 10000 Start of a continued new round Level 4 24 12000 Start of a continued new round Level 5 27 16000 Level 6 30 20000 Start of a continued new round Exclusive 100 35000 Start of a continued new round EXCLUSIVE: Increases the ammo capacity beyond the weapon's limitation. Start of a continued new round, 35000 ----------------------------------------------------------------------------- | | | MINE THROWER "This weapon fires custom "mines" that attach | | to objects and detonate after a period of time." | | | ----------------------------------------------------------------------------- NOTE: The FIREPOWER field has a different value for this weapon than in the other weapons. It is as follows: FIREPOWER: Increases the blast radius of the Mine-Darts. (The default values are in meters.) BUY: 28000 pesetas starting in Chapter 3-1, Castle Entrance FIND: Purchase only. SELL: 11500 Empty 14000 Initial 108000 Perfect Stats and Upgrades: Firepower Level 1 2.0 Level 2 4.0 25000 Chapter 3-3, Castle - Hedge Maze Level 3 6.0 45000 Chapter 4-2, Mine Entrance Firing Speed Level 1 1.33 Reload Speed Level 1 3.43 Level 2 2.57 18000 Chapter 4-1, Clock Tower Entrance Capacity Level 1 5 Level 2 7 25000 Chapter 3-1, Castle Entrance Level 3 10 40000 Chapter 4-4, Ritual Tower Dock EXCLUSIVE: Adds "homing" to the Mine-Darts and significantly increases their blast radius. Chapter 5-1, Island Cliffs - Upper, 30000 pesetas ----------------------------------------------------------------------------- | | | PUNISHER "This 9mm handgun will blast a hole through | | two enemies!" | | | ----------------------------------------------------------------------------- BUY: Can be purchased free of cost as soon as you shoot ten or more of the Blue Medallions. If you shoot all fifteen, it will be offered free of cost and will also have the Level 2 Firepower upgrade. It will be sold for 20000 pesetas starting in Chapter 2-3, Fortified House. FIND: Purchase only (see above for how to obtain free of cost). SELL: 9500 Empty 10000 Initial 148900 Perfect Stats and Upgrades: Firepower Level 1 0.9 Level 2 1.1 10000 Chapter 1-3, Waterway Level 3 1.3 15000 Chapter 2-2, Tunnel Level 4 1.5 20000 Chapter 3-1, Castle - Balcony Area Level 5 1.7 25000 Chapter 4-1, Clock Tower Entrance Level 6 1.9 35000 Chapter 4-3, Cathedral Courtyard Firing Speed Level 1 0.47 Level 2 0.40 10000 Chapter 1-3, Waterway Level 3 0.33 20000 Chapter 3-1, Castle - Balcony Area Reload Speed Level 1 1.70 Level 2 1.47 8000 Chapter 1-3, Waterway Level 3 0.83 18000 Chapter 3-1, Castle - Balcony Area Capacity Level 1 10 Level 2 13 8000 Chapter 1-3, Waterway Level 3 16 10000 Chapter 2-2, Tunnel Level 4 20 15000 Chapter 3-1, Castle - Balcony Area Level 5 24 18000 Chapter 4-1, Clock Tower Entrance Level 6 28 24000 Chapter 4-3, Cathedral Courtyard EXCLUSIVE: This ammo will penetrate up to 5 bodies. Chapter 4-4, Ritual Tower Dock, 40000 pesetas "Now this 9mm handgun will blast a hole through 5 enemies!" ----------------------------------------------------------------------------- | | | RED9 "A powerful 9mm handgun." | | | ----------------------------------------------------------------------------- BUY: 14000 pesetas starting in Chapter 2-2, Tunnel. FIND: Purchase only. SELL: 6600 Empty 7000 Initial 166200 Perfect Stats and Upgrades: Firepower Level 1 1.4 Level 2 1.7 15000 Chapter 2-2, Tunnel Level 3 2.0 20000 Chapter 3-1, Castle Entrance Level 4 2.4 24000 Chapter 3-1, Castle - Balcony Area Level 5 2.8 28000 Chapter 4-1, Clock Tower Entrance Level 6 3.5 45000 Chapter 4-3, Cathedral Courtyard Exclusive 5.0 80000 Chapter 4-4, Ritual Tower Dock Firing Speed Level 1 0.53 Level 2 0.47 10000 Chapter 2-2, Tunnel Level 3 0.40 15000 Chapter 3-1, Castle - Balcony Area Reload Speed Level 1 2.37 Level 2 2.20 6000 Chapter 2-2, Tunnel Level 3 1.67 10000 Chapter 3-1, Castle - Balcony Area Capacity Level 1 8 Level 2 10 6000 Chapter 2-2, Tunnel Level 3 12 8000 Chapter 3-1, Castle Entrance Level 4 15 12000 Chapter 3-1, Castle - Balcony Area Level 5 18 16000 Chapter 4-1, Clock Tower Entrance Level 6 22 22000 Chapter 4-4, Ritual Tower EXCLUSIVE: Increases the firepower beyond the weapon's threshold. Chapter 4-4, Ritual Tower Dock, 80000 pesetas ----------------------------------------------------------------------------- | | | RIFLE "A .223 caliber bolt action rifle." | | | ----------------------------------------------------------------------------- BUY: 12000 pesetas starting in Chapter 1-2, Valley Camp. FIND: Purchase only. SELL: 5250 Empty 6000 Initial 146450 Perfect Stats and Upgrades: Firepower Level 1 4.0 Level 2 5.0 10000 Chapter 1-2, Valley Camp Level 3 6.0 12000 Chapter 2-1, Merchant's Cave Level 4 8.0 20000 Chapter 3-1, Castle Entrance Level 5 10.0 25000 Chapter 3-1, Castle - Balcony Area Level 6 12.0 35000 Chapter 4-1, Clock Tower Entrance Exclusive 18.0 80000 Chapter 4-3, Cathedral Courtyard Firing Speed Level 1 0.67 Reload Speed Level 1 4.00 Level 2 3.23 8000 Chapter 1-2, Valley Camp Level 3 2.33 18000 Chapter 3-1, Castle Entrance Capacity Level 1 5 Level 2 7 6000 Chapter 1-2, Valley Camp Level 3 9 8000 Chapter 2-1, Merchant's Cave Level 4 12 12000 Chapter 3-1, Castle Entrance Level 5 15 18000 Chapter 3-1, Castle - Balcony Area Level 6 18 25000 Chapter 4-1, Clock Tower Entrance EXCLUSIVE: Increases the firepower beyond the weapon's threshold. Chapter 4-3, Cathedral Courtyard, 80000 pesetas ----------------------------------------------------------------------------- | | | RIFLE "A .223 caliber rifle capable of firing faster than | | (SEMI-AUTO) the standard rifle." | | | ----------------------------------------------------------------------------- BUY: 35000 pesetas starting in Chapter 3-1, Castle Entrance. FIND: Purchase only. SELL: 16000 Empty 17500 Initial 177600 Perfect Stats and Upgrades: Firepower Level 1 7.0 Level 2 8.0 15000 Chapter 3-1, Castle Entrance Level 3 9.0 18000 Chapter 3-1, Castle - Balcony Area Level 4 11.0 24000 Chapter 4-1, Castle - Corridor Level 5 13.0 30000 Chapter 4-3, Cathedral Courtyard Level 6 15.0 40000 Chapter 5-1, Ilsand Cliffs - Upper Firing Speed Level 1 1.43 Exclusive 0.40 80000 Chapter 5-1, Ilsand Cliffs - Upper Reload Speed Level 1 2.33 Level 2 1.90 9000 Chapter 3-1, Castle Entrance Level 3 1.33 18000 Chapter 4-1, Castle - Corridor Capacity Level 1 10 Level 2 12 10000 Chapter 3-1, Castle Entrance Level 3 14 12000 Chapter 3-1, Castle - Balcony Area Level 4 17 15000 Chapter 4-1, Castle - Corridor Level 5 20 20000 Chapter 4-3, Cathedral Courtyard Level 6 24 25000 Chapter 5-1, Ilsand Cliffs - Upper EXCLUSIVE: Increases the firepower beyond the weapon's threshold. Chapter 5-1, Island Cliffs - Upper, 80000 pesetas ----------------------------------------------------------------------------- | | | RIOT GUN "A light-weight pump-action shotgun. | | Its superior handling enables quicker aiming." | | | ----------------------------------------------------------------------------- BUY: 32000 pesetas starting in Chapter 3-1, Castle Entrance. FIND: Purchase only. SELL: 15160 Empty 16000 Initial 208700 Perfect Stats and Upgrades: Firepower Level 1 5.0 Level 2 5.5 20000 Chapter 3-1, Castle Entrance Level 3 6.0 24000 Chapter 3-1, Castle - Front Gate Level 4 6.5 28000 Chapter 3-3, Castle - Hedge Maze Level 5 7.0 32000 Chapter 4-1, Clock Tower Entrance Level 6 8.0 50000 Chapter 4-4, Ritual Tower Dock Exclusive 10.0 120000 Chapter 4-4, Ritual Tower Dock Firing Speed Level 1 1.53 Reload Speed Level 1 3.03 Level 2 2.43 7000 Chapter 3-1, Castle - Balcony Area Level 3 1.50 20000 Chapter 4-4, Ritual Tower Dock Capacity Level 1 7 Level 2 9 10000 Chapter 3-1, Castle - Balcony Area Level 3 11 12000 Chapter 3-3, Castle - Hedge Maze Level 4 13 15000 Chapter 4-1, Clock Tower Entrance Level 5 15 20000 Chapter 4-2, Mine Entrance Level 6 17 25000 Chapter 4-4, Ritual Tower Dock EXCLUSIVE: Increases the firepower beyond the weapon's threshold. Chapter 4-4, Ritual Tower Dock, 120000 pesetas ----------------------------------------------------------------------------- | | | SHOTGUN "A 12-gauge pump-action shotgun. | | Don't leave home without it." | | | ----------------------------------------------------------------------------- BUY: 20000 pesetas starting in Chapter 1-2, Valley Camp. FIND: Chapter 1-1, Pueblo. It's on the wall on the second floor of the biggest house. SELL: 9280 Empty 10000 Initial 167440 Perfect Stats and Upgrades: Firepower Level 1 4.0 Level 2 4.5 15000 Chapter 1-2, Valley Camp Level 3 5.0 20000 Chapter 2-1, Merchant's Cave Level 4 6.0 25000 Chapter 3-1, Castle Entrance Level 5 7.0 30000 Chapter 4-1, Castle - Corridor Level 6 8.0 45000 Chapter 4-3, Cathedral Courtyard Firing Speed Level 1 1.53 Reload Speed Level 1 3.03 Level 2 2.43 7000 Chapter 1-2, Valley Camp Level 3 1.50 15000 Chapter 3-1, Castle Entrance Capacity Level 1 6 Level 2 8 8000 Chapter 1-2, Valley Camp Level 3 10 10000 Chapter 2-1, Merchant's Cave Level 4 12 12000 Chapter 3-1, Castle Entrance Level 5 15 15000 Chapter 4-1, Castle - Corridor Level 6 18 20000 Chapter 4-3, Cathedral Courtyard EXCLUSIVE: Significantly increases the destructive force of the weapon for long distance targets! Chapter 4-4, Ritual Tower Dock, 90000 pesetas "Now possesses the same destructive power from all distances. Sounds like a winner to me!" ----------------------------------------------------------------------------- | | | STRIKER "Equipped with the advantages of wide-shot, it | | enables faster firing than the standard shotgun." | | | ----------------------------------------------------------------------------- BUY: 43000 pesetas starting in Chapter 4-1, Spiked Pit. FIND: Purchase only. SELL: 20060 Empty 21500 Initial 206560 Perfect Stats and Upgrades: Firepower Level 1 6.0 Level 2 7.0 25000 Chapter 4-3, Cathedral Courtyard Level 3 8.0 28000 Chapter 4-3, Cathedral Courtyard Level 4 9.0 32000 Chapter 4-4, Ritual Tower Dock Level 5 10.0 40000 Chapter 5-1, Island Cliffs - Upper Level 6 12.0 60000 Chapter 5-1, Base - Garage Area Firing Speed Level 1 0.73 Reload Speed Level 1 3.00 Level 2 2.40 8000 Chapter 4-3, Cathedral Courtyard Level 3 1.50 15000 Chapter 4-4, Ritual Tower Dock Capacity Level 1 12 Level 2 14 10000 Chapter 4-3, Cathedral Courtyard Level 3 16 12000 Chapter 4-3, Cathedral Courtyard Level 4 20 15000 Chapter 4-4, Ritual Tower Dock Level 5 24 20000 Chapter 5-1, Island Cliffs - Upper Level 6 28 25000 Chapter 5-1, Base - Garage Area Exclusive 100 60000 Chapter 5-1, Base - Garage Area EXCLUSIVE: Increase the ammo capacity beyond the weapon's limitation. Chapter 5-1, Base - Garage Area, 60000 pesetas ----------------------------------------------------------------------------- | | | TMP "A fully-automated machine pistol. | | Fires custom 9mm's." | | | ----------------------------------------------------------------------------- BUY: 15000 pesetas starting in Chapter 1-2, Valley Camp. FIND: Purchase only. SELL: 6900 Empty 7500 Initial 171900 Perfect Stats and Upgrades: Firepower Level 1 0.4 Level 2 0.5 7000 Chapter 1-3, Tunnel Level 3 0.6 14000 Chapter 2-2, Tunnel Level 4 0.8 18000 Chapter 3-1, Castle Entrance Level 5 1.0 24000 Chapter 3-1, Castle - Balcony Area Level 6 1.2 35000 Chapter 4-1, Castle - Corridor Exclusive 1.8 100000 Chapter 4-4, Ritual Tower Dock Firing Speed Level 1 0.10 Reload Speed Level 1 2.37 Level 2 1.93 5000 Chapter 1-3, Tunnel Level 3 1.17 15000 Chapter 3-1, Castle - Balcony Area Capacity Level 1 30 Level 2 50 7000 Chapter 1-3, Tunnel Level 3 100 15000 Chapter 2-2, Tunnel Level 4 150 20000 Chapter 4-1, Castle - Corridor Level 5 200 25000 Chapter 4-3, Cathedral Courtyard Level 6 250 35000 Chapter 4-4, Ritual Tower Dock EXCLUSIVE: Increases the firepower beyond the weapon's threshold. Chapter 4-4, Ritual Tower Dock, 100000 pesetas ----------------------------------------------------------------------------- | | | | | | | 2.02) EQUIPMENT | | | | | | | ----------------------------------------------------------------------------- - The things listed in this section are the pieces of equipment/items you can have that are not treasures or weapons. Most of the entries are ammunition and types of grenades: These items are found all over the place in barrels, in crates, laying on tables and shelves, and can be dropped by enemies. A few of the entries, such as the Attache Cases and the Tactical Vest, can only be purchased from the merchant. I have also included the exact description of each item that's given in the game. I don't know why you would want or need to know that information, but if you do, it's there for you. =============================================================================== ------------ Attache Case ------------ Available: Leon starts with this. Price: Can't be purchased. Sell: Can't be sold. - Leon starts the game with this case. Trying to go through the entire game with it will drive you crazy, especially on your first time through. =============================================================================== -------------- Attache Case L "A large sized case. -------------- 8 X 12 (96 boxes)" Available: Chapter 3-1, Castle Entrance Price: 40000 Sells For: Can't be sold. - This is the second biggest case you can get. I difinitely recommend picking it up as soon as you can, especially since you'll likely be adding a rifle to your arsenal at the same time, and you'll need the space. =============================================================================== -------------- Attache Case M "A medium sized case. -------------- 7 X 11 (77 boxes)" Available: Chapter 1-2, Valley Camp Price: 30000 Sells For: Can't be sold. - This is the second case you can get. Many players would suggest you skip it to save some money, but you will most likely want to get it, and I suggest you do so. =============================================================================== --------------- Attache Case XL "The largest case available. --------------- 8 X 15 (120 boxes)" Available: Chapter 3-3, Mural Room Price: 73000 Sells For: Can't be sold. - This is the largest case. Definitely get it as soon as possible. =============================================================================== ------------- Flash Grenade "Use it to blind offenders momentarily." ------------- Available: Found all over the place. Price: Can't be purchased. Sells for: 500 - These grenades will stun enemies for a short period of time. They're invaluable against enemies such as El Gigante and Krauser. =============================================================================== ------------ Hand Grenade "A handy explosive that will detonate several ------------ seconds after throwing it." Available: Found all over the place. Price: Can't be purchased. Sells for: 2000 - A standard grenade. These usually kill an enemy (or several) if they are thrown nearby. Use these to slaughter large quantities of attacking enemies. =============================================================================== ------------ Handgun Ammo "A box of 9mm rounds." ------------ Available: Leon starts the game with some in his inventory. More is found all over the place through the entire game. Price: Can't be purchased. Sells for: 50 per round. - This is standard handgun ammunition used in the Handgun, Punisher, Red9, Blacktail, and Matilda. =============================================================================== ------------------ Incendiary Grenade "A powerful explosive that blasts attackers with ------------------ flames." Available: Found all over the place. Price: Can't be purchased. Sells for: 1000 - This are fire-bombs, basically. They usually won't kill the enemies they hit (unless already damaged), but they do a good amount of damage, and they can slow down a group of enemies for quite a while. If you have to pick between an Incendiary Grenade and a Hand Grenade, I suggest taking the Hand Grenade. =============================================================================== ----------- Magnum Ammo "Ammo to be used with any .45 caliber Magnum." ----------- Available: Found in various places later in the game. Price: Can't be purchased. Sells for: 500 per round. - This is used in the Broken Butterfly and the Killer7. =============================================================================== ---------- Mine-Darts "Custom mines for the Mine Thrower." ---------- Available: Dropped randomly by enemies as soon as you purchase the Mine Thrower. These are not dropped often. Price: Can't be purchased. Sells for: 500 per dart. - These are used with the Mine Thrower. Note that these will not start appearing until you purchase the Mine Thrower. =============================================================================== ---------- Rifle Ammo "Ammo to be used with an .223 caliber rifle." ---------- Available: Found all over the place throughout the game. Price: Can't be purchased. Sells for: 150 per round. - These are used in the Rifle and the Rifle (semi-auto). =============================================================================== ------------- Shotun Shells "12-gauge shells. ------------- Use them with any shotgun." Available: Found all over the place throughout the game. Price: Can't be purchased. Sells for: 120 per round. - These are used in the Shotgun, Riot Gun, and Striker. =============================================================================== ------------- Tactical Vest "Feel safer with this armored vest. ------------- Reduce damage taken by 30%." Available: Chapter 5-1, Base - Garage Area. Price: 60000 Sells for: Can't be sold. - This will reduce the damage you take by thirty percent. If you're like me, this is a waste of money, since you rarely take damage, and will have tons of curative items available even if you do take some damage. =============================================================================== -------- TMP Ammo "Custom 9mm ammunition." -------- Available: Found all over the place throughout the game. Price: Can't be purchased. Sells for: 20 per round. - This is obviously ammo that can be used in the TMP. =============================================================================== --------------------- Treasure Map (Castle) "A map that shows the locations of valuable --------------------- treasures in the castle area." Available: Chapter 3-1, Castle Entrance Price: 10000 Sells for: Can't be sold. - This will make a little star appear on your map where a rare item is located in the game. It's useless if you're using the walkthrough, but if you want to find things on your own, it might be worth your money. =============================================================================== --------------------- Treasure Map (Island) "A map that shows the locations of valuable --------------------- treasures in the island area." Available: Chapter 5-1, Island Cliffs - Upper. Price: 10000 Sells for: Can't be sold. - This will make a little star appear on your map where a rare item is located in the game. It's useless if you're using the walkthrough, but if you want to find things on your own, it might be worth your money. =============================================================================== ---------------------- Treasure Map (Village) "A map that shows the locations of valuable ---------------------- treasures in the village area." Available: Chapter 1-2, Valley Camp. Price: 10000 Sells for: Can't be sold. - This will make a little star appear on your map where a rare item is located in the game. It's useless if you're using the walkthrough, but if you want to find things on your own, it might be worth your money. =============================================================================== ----------------------------------------------------------------------------- | | | | | | | 2.03) TREASURES | | | | | | | ----------------------------------------------------------------------------- - The items listed in this section have only one purpose: To be sold to earn pesetas, which can then be used to puchase some items, weapons, and upgrades. Each entry includes information on where and when they can be found, how much they sell for, and what they can be combined with (if anything) to increase their sale price. I have also included the exact description of each item from the "examine" feature in the game (located to the right of each item's name). I don't know why anyone would need or want to know that... but it's there for you if you do. =============================================================================== ---------- Amber Ring "An old ring. I can almost feel the history behind ---------- this jewel. I just hope that there's some value to it." Found: Chapter 2-1, Waterfall, between the two torches above the entrance to the cave under the waterfall. Sell: 10000 =============================================================================== ------------ Antique Pipe "There's a detailed engraving on this pipe. ------------ Let's hope it's worth something." Found: Chapter 1-3, Dock, in a nest in a tree. Sell: 10000 =============================================================================== --------- Beerstein "There are 3 recissions on the side. --------- I wonder what they're for?" Found: Chapter 1-1, Farm. Climb the ladder in the barn, then jump off of the ledge as far to the right as possible. Sell: 3000 Combine: Combine it with the Red, Green, and Yellow Catseyes to increase the sale price. --------------- Beerstein w/(G) "1 gemstone has been set in the side." --------------- Sell: 10000 --------------- Beerstein w/(R) "1 gemstone has been set in the side." --------------- Sell: 10000 --------------- Beerstein w/(Y) "1 gemstone has been set in the side." --------------- Sell: 10000 ----------------- Beerstein w/(G,R) "2 gemstones have been set in the side." ----------------- Sell: 15000 ----------------- Beerstein w/(G,Y) "2 gemstones have been set in the side." ----------------- Sell: 15000 ----------------- Beerstein w/(R,Y) "2 gemstones have been set in the side." ----------------- Sell: 15000 ------------------- Beerstein w/(G,R,Y) "3 gemstones have been set in the side." ------------------- Sell: 20000 =============================================================================== -------- Blue Eye "The markings on the sides of the stone indicate -------- that it was once set in something." Found: Novistadors (the bug-like enemies that can fly) drop these items very rarely. Sell: 3000 Combine: Combine this with a Butterfly Lamp to increase the sale price of the items. You can also combine them with a Red and a Green Eye to maximize the sale value. =============================================================================== --------------------- Blue Stone of Treason "The markings on the side of the stone indicate --------------------- that it was once set in something." Found: Chapter 5-3, Camp. When you drop down into the tunnel that goes from the camp to the Ancient Fortress, take the first right. Sell: 3500 Combine: Combine it with the Golden Lynx to increase the sale price. You can also combine them with the Green Stone of Judgement and the Red Stone of Faith to maximize the sale price. =============================================================================== ------------------ Brass Pocket Watch "There are signs of use, but this brass watch ------------------ may still be worth something." Found: Chapter 1-2, Chief's House. Shoot the stick holding the well open, then shoot the watch, which is hanging from the wood above the well. Chapter 5-1, Base - Cryogenic Lab Access. Take a left as soon as you enter this area from the Garage Area. The watch is in a crate near the typewriter. Sell: 10000 =============================================================================== -------------- Butterfly Lamp "An exquisite lamp designed with butterfly motifs. -------------- There are 3 indentations like something might fit inside." Found: Chapter 3-2, Castle - Sewer. It's in a treasure chest in the room with the valve that drains the water. Sell: 4500 Combine: Combine it with the Green, Red, and Blue Eyes to maximize its sale price. -------------------- Butterfly Lamp w/(B) "A lamp set with a Blue Eye." -------------------- Sell: 8500 -------------------- Butterfly Lamp w/(G) "A lamp set with a Green Eye." -------------------- Sell: 6500 ---------------------- Butterfly Lamp w/(G,B) "A lamp set with 2 eyes." ---------------------- Sell: 13000 ---------------------- Butterfly Lamp w/(G,R) "A lamp set with 2 seyes." ---------------------- Sell: 11000 NOTE: Notice the use of "seyes" instead of "eyes." Odd that it would only show up in this specific combination, don't you think? (Yes, I know, I = geek, no need to contact me about it.) -------------------- Butterfly Lamp w/(R) "A lamp set with a Red Eye." -------------------- Sell: 7000 ---------------------- Butterfly Lamp w/(R,B) "A lamp set with 2 eyes." ---------------------- Sell: 15000 ------------------------ Butterfly Lamp w/(R,G,B) "A lamp with all the eyes set in its ------------------------ indentations." Sell: 32000 =============================================================================== ----- Crown "A crown with 2 divots like something might ----- fit inside." Found: Chapter 4-1, Spiked Pit. It's on the ground in the spiked area. Sell: 9000 Combine: Combine with the Royal Insignia and the Crown Jewel to maximize the sale price of the items. =============================================================================== ----------- Crown Jewel "The markings on the backside of this piece ----------- indicate that it was once set in something." Found: Chapter 4-1, Control Tunnel. Salazar's "Right Hand Man" will drop it when you defeat him. Sell: 11000 Combine: Combine it with the Crown to increase its sale price, and combine those with the Royal Insignia to maximize the sale price. =============================================================================== ---------------------- Crown with an insignia "A crown with the royal insignia set in it." ---------------------- Found: This is formed when you combine the Crown and the Royal Insignia. Sell: 27000 Combine: Combine it with the Crown Jewel to create the Salazar Family Crown, which maximizes the sale price of the pieces. =============================================================================== ----------------- Crown with Jewels "A crown with 2 jewels set in it." ----------------- Found: This is formed when you combine the Crown and the Crown Jewel. Sell: 25000 Combine: Combine this with the Royal Insignia to form the Salazar Family Crown, which maximizes the sale price of the pieces. =============================================================================== ------------------------ Dirty Brass Pocket Watch "A very dirty timepiece. ------------------------ It doesn't seem to have much value." Found: Chapter 1-2, Chief's House. You can only receive this item if you shoot the watch down before closing the well. Shoot the stick holding the well open before shooting the watch to receive a more valuable version of this item. Sell: 1000 =============================================================================== ------------------- Dirty Pearl Pendant "A very dirty accessory. ------------------- It doesn't seem to have much value." Found: Chapter 1-1, Farm. You can only receive this item if you shoot the pendant down before closing the well. Shoot the stick holding the well open before shooting the pendant to receive a more valuable version of this item. Sell: 1000 =============================================================================== ------------------ Elegant Chessboard "A finely crafted chessboard with a rare design." ------------------ Found: Chapter 4-1, Castle - Queen's Grail. It's in a cupboard thing in the area right after where the drill thing attacks you. Sell: 13000 =============================================================================== ----------------- Elegant Headdress "The rare stone set in this headdress has ----------------- made it a one of a kind." Found: Chapter 1-3, Tunnel. It's on the ceiling in the middle part of the tunnel by the lantern. Chapter 5-3, Base - Laser Grid. Sit in the chair, then look at the ceiling in the direction of the lasers to see it. Sell: 10000 =============================================================================== ------------ Elegant Mask "A mask with 3 divots like something might ------------ fit inside." Found: Chapter 1-2, Water Works. Use your knife to smash the boards on the window to the left in the room right after the spot that had the bear traps. Chapter 3-2, Castle - Balcony Area. It's in a treasure chest in the upper area, which you can reach by using the chandeliers. Sell: 3000 Combine: Combine it with the Green, Red, and Purple Gems to maximize the sale price of the pieces. ------------------ Elegant Mask w/(G) "A mask with 1 gem fitted in it." ------------------ Sell: 10000 -------------------- Elegant Mask w/(G,P) "A mask with 2 gems fitted in it." -------------------- Sell: 15000 -------------------- Elegant Mask w/(G,R) "A mask with 2 gems fitted in it." -------------------- Sell: 15000 ------------------ Elegant Mask w/(P) "A mask with 1 gem fitted in it." ------------------ Sell: 10000 ------------------ Elegant Mask w/(R) "A mask with 1 gem fitted in it." ------------------ Sell: 10000 ---------------------- Elegant Mask w/(R,G,P) "A mask with all the gem pieces fitted in it." ---------------------- Sell: 20000 -------------------- Elegant Mask w/(R,P) "A mask with 2 gems fitted in it." -------------------- Sell: 15000 =============================================================================== ---------------------- Elegant Perfume Bottle "A luxurious looking perfume bottle with an ---------------------- intricate decoration." Found: Chapter 4-1, Castle - Roof. You'll need to boost Ashley over the window near the locked door by the fountain right outside of the hedge maze area. Sell: 10000 =============================================================================== ------- Emerald "Although small in size, a precious gem." ------- Found: All over the place during Chapter Five. Sell: 3000 =============================================================================== ----------- Gold Bangle "A handcrafted gold bangle with a beautiful ----------- decoration carved around it." Found: Chapter 3-1, Castle - Front Gate. It's in a treasure chest behind the small shack in the upper area across from the cannon. Chapter 3-4, Castle - Armor Storage. It's in a treasure chest in the room where the armor first attacks you. Chapter 4-1, Castle - Roof. You'll need to boost Ashley over the window near the locked door by the fountain on the castle's roof. Chapter 4-1, Clock Tower Exit. The cult leader in red drops it when you kill him. Chapter 4-4, Ritual Tower. When you get to the top of the large lift, look around for a ledge you can jump off of to reach a red treasure chest. This one's hard to see, so you might want to check its location on my text map for the Ritual Tower section. Sell: 8500 =============================================================================== -------------------- Gold Bangle w/Pearls "The fantastic workmanship of this accessory -------------------- makes this a valuable item." Found: Chapter 1-3, Lake. It's in a bird's nest in a tree on the left side of the trail leading to the lake from the Dock area. Sell: 10000 NOTE: This item is not formed by combining other items. It simply comes like this. =============================================================================== ----------- Golden Lynx "A golden statue with 3 holes." ----------- Found: Chapter 5-1, Island Cliffs - Upper. Shoot the red barrel inside the cave area, then climb the revealed cliff to get to a treasure chest. Sell: 15000 Combine: Combine this with the Blue Stone of Treason, the Green Stone of Judgement, and the Red Stone of Faith to maximize their sale price. ----------------- Golden Lynx w/(B) "A statue with 1 stone fitted in it." ----------------- Sell: 20000 ----------------- Golden Lynx w/(G) "A statue with 1 stone fitted in it." ----------------- Sell: 20000 ------------------- Golden Lynx w/(G,B) "A statue with 2 stone fitted in it." ------------------- Sell: 25000 ------------------- Golden Lynx w/(G,R) "A statue with 2 stone fitted in it." ------------------- Sell: 25000 --------------------- Golden Lynx w/(G,R,B) "A statue with all the stones fitted in it." --------------------- Sell: 35000 ----------------- Golden Lynx w/(R) "A statue with 1 stone fitted in it." ----------------- Sell: 20000 ------------------- Golden Lynx w/(R,B) "A statue with 2 stone fitted in it." ------------------- Sell: 25000 =============================================================================== ------------- Green Catseye "The marking on the stone indicates that it once ------------- was set in something, but what? Nevertheless, a rare gem. Found: Chapter 1-3, Cemetary. Solve the puzzle behing the church to get this item. Use the 3 option seven times in a row, then the 4 option five times in a row, and then the 3 option one more time. Sell: 3000 Combine: Combine this with the Beerstein to increase its sale price. Combine them with the Yellow and Red Catseyes to maximize their sale price. =============================================================================== ------------------------ Green Stone of Judgement "The markings on the side of the stone indicate ------------------------ that it was once set in something." Found: Chapter 5-2, Bulldozer Path. It's in the room with the merchant right after the bulldozer stops. Sell: 3500 Combine: Combine this with the Golden Lynx to increase its sale price. Combine them with the Red Stone of Faith and the Blue Stone of Treason to maximize their sale price. =============================================================================== --------- Green Eye "The markings on the sides of the stone indicate --------- that it was once set in something." Found: Novistadors (the bug-like enemies that can fly) drop these often when you kill them. This is the most common color of Eye. Sell: 1000 Combine: Combine these with a Butterfly Lamp to increase its sale price. Combine them with a Red and Blue Eye to maximize their sale price. =============================================================================== --------- Green Gem "The markings on the piece indicate that it was --------- once set in something." Found: Chapter 2-1, Merchant's Cave. Move the boxes, then climb on the roof of the merchant's shop. Move a few more boxes, then smash the barrels up there, one of which contains the gem. Chapter 3-1, Castle - Prison. Turn around after the scene with Salazar and shoot the glimmering spot on the archway. Sell: 3000 Combine: Combine one with an Elegant Mask to increase its sale price. Combine them with a Red and a Purple Gem to maximize the sale price. =============================================================================== ---------------------- Hourglass w/gold decor "A marvelously crafted hourglass." ---------------------- Found: Chapter 3-3, Castle - Dining Hall. It's in the treasure chest inside the metal cage. Sell: 12000 =============================================================================== ------------------- Illuminados Pendant "A pendant designed with the Los Illuminados ------------------- motif." Found: Chapter 3-2, Castle - Balcony Area. The cult leader in red has this on him, and you can only get it if you kill him before he runs away. Chapter 4-1, Castle - Hall of Fire. If you kill the operator of the second fire dragon thing, a treasure chest appears in the middle of the room. Open the chest to find the pendant. Sell: 12000 =============================================================================== ------------------------ Mirror w/Pearls & Rubies "A gorgeous mirror lined with many pearls ------------------------ and rubies." Found: Chapter 3-3, Castle - Hedge Maze. It's in a cabinet near the merchant in the secluded part of the bedroom area. Sell: 12000 =============================================================================== ------------- Pearl Pendant "It's in pretty good condition. ------------- Looks valuable." Found: Chapter 1-1, Farm. Shoot the stick on the well first, then shoot the pendant from the wood above the well. Failing to shoot the stick before shooting the pendant will result in receiving a less valuable form of the pendant. Chapter 5-4, Torture Cells Access. Immediately turn around after entering this area and take the pendant from the table there. Sell: 10000 =============================================================================== ---------- Purple Gem "The markings on the piece indicate that it was ---------- once set in something." Found: Chapter 2-3, El Gigante's Path. It's stuck to a bucket high up in the air near the two shacks. Chapter 4-1, Castle - Corridor. It's stuck to one of the four statues in the hallway right before the door that requires the two grails. Sell: 3000 Combine: Combine this with an Elegant Mask to increase the sale price. Combine them with a Green and a Red Gem to maximize the sale price. =============================================================================== ----------- Red Catseye "The marking on the stone indicates that it once ----------- was set in something, but what? Nevertheless, a rare gem." Found: Chapter 1-1, Boobytraps. It's in a bird's nest in a tree between the main house and the smaller house. Sell: 3000 Combine: Combine this with the Beerstein to increase its sale price. Combine them with the Green and Yellow Catseyes to maximize their sale price. =============================================================================== ------- Red Eye "The markings on the sides of the stone indicate ------- that it was once set in something." Found: Novistadors (the bug-like enemies that can fly) drop these items sometimes. They are more common than Blue Eyes, but less common than Green Eyes. Sell: 1500 Combine: Combine one with a Butterfly Lamp to increase its sale price. Combine them with a Green and a Blue Eye to maximize the sale price. =============================================================================== ------- Red Gem "The markings on the piece indicate that it was ------- once set in something." Found: Chapter 2-3, Camp. After going through the door that requires the Camp Key, enter the small shack on the right. Immediately turn left inside the shack and destroy the boards on the window with your knife. The gem is in one of the barrels at the end of that path. Chapter 3-2, Castle - Hedge Maze. It's in a treasure box near where you can pick up the Yellow Herb... refer to the text map of that area if you can't find it. Sell: 3000 Combine: Combine it with an Elegant Mask to increase its sale price. Combine them with a Green and a Purple Gem to maximize the sale price. =============================================================================== ------------------ Red Stone of Faith "The markings on the side of the stone indicate ------------------ that it was once set in something." Found: Chapter 5-1, Base - Surveillance Room. It's in a silver case in the lower part of this area. Sell: 3500 Combine: Combine this with the Golden Lynx to increase its sale price. Combine them with the Green Stone of Judgement and the Blue Stone of Treason to maximize their sale price. =============================================================================== -------------- Royal Insignia "The markings on the backside of this piece -------------- indicate that it was once set in something." Found: Chapter 4-2, Lower Hive. It's sitting on the pedestal thing that activates the elevator out of the lower hive. Sell: 13000 Combine: Combine it with the Crown to increase its sale price. Combine them with the Crown Jewel to maximize the sale price of the pieces. =============================================================================== ---- Ruby ---- Found: Chapter 1-1, Pueblo. You must defeat the first chainsaw villager. Chapter 1-3, Chief's House. You must defeat the chainsaw villager behind the house. Chapter 2-3, Camp. You must defeat one one of the chainsaw sisters. Sell: 10000 =============================================================================== -------------------- Salazar Family Crown "A complete crown with all the jewels and -------------------- insignia set in it." Found: This is what you'll end up with if you combine the Crown, Crown Jewel, and Royal Insignia. Sell: 48000 =============================================================================== ------ Spinel "Although small in size, it appears to have ------ some value." Found: All over the place during most of the game. Sell: 2000 =============================================================================== ---------------- Staff of Royalty "A staff with a beautiful decoration. ---------------- It seems to have substantial value." Found: Chapter 4-3, Underground Ruins. It's in a coffin under the entry to the main ruins area. Sell: 20000 =============================================================================== ----------- Velvet Blue "Although small in size, it appears to have ----------- some value." Found: All over the place during chapters three and four. Sell: 2500 =============================================================================== -------------- Yellow Catseye "The marking on the stone indicates that it once -------------- was set in something, but what? Nevertheless, a rare gem." Found: Chapter 2-3, Gondola. After getting off of the gondola at the lower area, take the stairs down, and take a left to enter the cave area. Climb the ladder in there and open the chest in the upper area to get the Yellow Catseye. Sell: 3000 Combine: Combine this with the Beerstein to increase its sale price. Combine them with the Green and Red Catseyes to maximize their sale price. =============================================================================== ----------------------------------------------------------------------------- | | | | | | | 2.04) KEY ITEMS | | | | | | | ----------------------------------------------------------------------------- - The items in this section are the various items that you will need to open doors, solve "puzzles," and so forth. Only a few of them are not needed to finish the game: the rest must be gotten in order to continue. With very few exceptions, you will almost always only have one key item in your inventory at a time (or the component pieces to one key item, anyway). This means that if you encounter something that requires a key item, you shouldn't have to put much though into what item you need to use. I have included the location of each item and what it does. I also included the exact description of each item from the game's "examine" feature, although I don't know why anyone would need or want that information. If you do, there it is. =============================================================================== -------------- Blue Moonstone "A blue stone with a crescent engraving." -------------- Found: This is what you get when you combine the Moonstone (Left half) with the Moonstone (Right half). Use: This opens the locked door in the Castle - Hedge Maze area. =============================================================================== -------- Camp Key "It opens the door at the center of the camp." -------- Found: Chapter 2-3, Camp. It's attached to one of the chainsaw ladies. Kill her to take the key. Use: It opens the locked door in the central area of the Camp. =============================================================================== --------------- Castle Gate Key "A key designed with a goat motif. --------------- This key opens the main gate into the castle." Found: Chapter 3-1, Main Gate. It's in the red treasure chest in the back of the room farthest from the actual gate in the Castle - Main Gate area. Use: It unlocks the gate in Castle - Main Gate. =============================================================================== -------- Dynamite "A very destructive explosive used in mining." -------- Found: Chapter 4-2, Mine. It's in the mine cart that you lower using the lever and the circuit breaker. Use: Use it to destroy the rock blocking the exit of the mine. =============================================================================== ------------------ Emblem (Left half) "The left half of an emblem with an engraving." ------------------ Found: Chapter 1-2, Valley Camp. It's in the treasure chest at the top of the hill. Use: Combine it with the Emblem (Right half) to form the Hexagonal Emblem, which will open the door out of the Valley Camp area. =============================================================================== ------------------- Emblem (Right half) "The right half of an emblem with an engraving." ------------------- Found: Chapter 1-2, Valley Camp. It's in the treasure chest on the roof of the central structure. Use: Combine it with the Emblem (Left half) to form the Hexagonal Emblem, which will open the door out of the Valley Camp area. =============================================================================== ----------------------- Emergency Lock Card Key "A card key with a white logo of the Los ----------------------- Illuminados. Insert it in the card reader of the emergency locking device." Found: Chapter 5-4, Security Station. One of the many enemies in this area has it on them. Kill him to retrieve it. Use: It will open the large gate that leads out of the Security Station. =============================================================================== --------- False Eye "There is a code-like pattern etched inside the --------- iris. It opens the gate to get out of the village." Found: Chapter 2-3, Shed of Enlightenment. Bitores Mendez, the village chief, will drop this when you kill him. Use: It will open the large gate leading out of the Gondola area to the entrance of the castle. =============================================================================== ---------------- Freezer Card Key "A card key with a red logo of the Los Illuminados. ---------------- Use it to open the door of the freezer." Found: Chapter 5-1, Base - Autopsy Lab. It's on the dead guy in the back of the room that had the securoty panel thing. Use: It opens the door to the Cryogenic Lab in the hallway right before the Autopsy Lab. =============================================================================== ----------- Gallery Key "A key with an insignia of the Salazar family. ----------- This key opens the door to the gallery room." Found: Chapter 3-2, Gallery. The guy in red will drop this when he dies. Use: It opens the locked door near where the guy in red was first standing in the Gallery area. =============================================================================== ------------- Goat Ornament "An ornament piece for the wall relief in the ------------- grand hall." Found: Chapter 3-2, Gallery. It's in the blue treasure box on the platform in the center of the room, where the two rocket launcher guys were. Use: It's one of the three pieces needed to move the wall blocking the exit to the Prison area in the front part of the castle. =============================================================================== ------------ Golden Sword "A decorative sword made from gold." ------------ Found: Chapter 3-1, Castle - Foyer. It's in the corner on the wall on the upper part of this area. Use: Place it on the wall in the lower area where the Platinum Sword was. Once both swords have been switched, a door will open out of the area. =============================================================================== ---------------- Hexagonal Emblem "A hexagonal object with a unique insignia ---------------- engraved in it. It opens the gate in the valley." Found: This is what you get when you combine the Emblem (Left half) and the Emblem (Right half). Use: This opens the door out of the Valley Camp. =============================================================================== ------------ Insignia Key "A key with a unique symbol on the end. ------------ It opens the door of the house in the village." Found: Chapter 1-2, Chief's House. It's on a table in the Chief's room. Use: This unlocks the door to the house in Pueblo where all of the village dwellers disappear in the beginning of the game. =============================================================================== ----------- Jet-ski Key "A jet-ski key. I guess you could call it a ----------- "present" from Ada. Well, sorta..." Found: Final Chapter, Final Battle Arena. Ada will toss this to you on her way out. Use: You'll need this to start the Jet-Ski parked in the cave at the end of the game. =============================================================================== --------------- Key to the Mine "A key that opens the locked door in the --------------- underground ruins." Found: Chapter 4-3, Underground Ruins. It's on the second level of the structure with the two chainsaw guys in it. Use: It unlocks the large door in the Underground Ruins area that leads towards the mine cart ride. =============================================================================== ------------ King's Grail "A grail with a decoration of a king." ------------ Found: Chapter 4-1, Castle - King's Grail. It's on the center pedestal in the room after the armor that attacks you. Use: Placing it in the King's statue's hands will open the door out of the Corridor area (assuming you also place the Queen's Grail in the Queen's statue's hands). =============================================================================== ------------- Lion Ornament "An ornament piece for the wall relief in the ------------- grand hall." Found: Chapter 4-1, Castle - Hall of Fire. It's in a treasure chest in the very back of the area. You must kill the operator of the third fire dragon thing to make the treasure chest appear. Use: It's one of the three pieces needed to move the wall blocking the exit to the Prison area in the front part of the castle. =============================================================================== --------------------- Moonstone (Left half) "Only the left half of a stone object." --------------------- Found: Chapter 3-2, Castle - Hedge Maze. It's on the lower fountain in the corner of the maze. Use: Combine it with the Moonstone (Right half) to create the Blue Moonstone, which can be used to open the locked door in the maze. =============================================================================== ---------------------- Moonstone (Right half) "Only the right half of a stone object." ---------------------- Found: Chapter 3-2, Castle - Hedge Maze. It's on the upper fountain in the central part of the maze. Use: Combine it with the Moonstone (Left half) to create the Blue Moonstone, which can be used to open the locked door in the maze. =============================================================================== ------- Old Key "It opens the gate at the end of the back route ------- from the cabin." Found: Chapter 2-3, El Gigante's Path. It can be found inside one of the two small shacks in the central part of the path. Use: It unlocks the gate leading from El Gigante's Path to the Gondola. =============================================================================== ------------------------------ Piece of the Holy Beast, Eagle "A piece of the object to be used at the ------------------------------ wall relief." Found: Chapter 5-3, Ancient Fortress. This piece is at the top of the pillar area on the far side of the fortress, on the wooden planks. Use: This is one of the three pieces needed to open the exit of the Ancient Fortress. =============================================================================== -------------------------------- Piece of the Holy Beast, Panther "A piece of the object to be used at the -------------------------------- wall relief." Found: Chapter 5-3, Ancient Fortress. This piece is the first one you will find. It's in the lower part of the fortress, on the far side.. Use: This is one of the three pieces needed to open the exit of the Ancient Fortress. =============================================================================== -------------------------------- Piece of the Holy Beast, Serpent "A piece of the object to be used at the -------------------------------- wall relief." Found: Chapter 5-3, Ancient Fortress. This is the piece Krauser drops when you kill him. Use: This is one of the three pieces needed to open the exit of the Ancient Fortress. =============================================================================== -------------- Platinum Sword "A decorative sword made from platinum." -------------- Found: Chapter 3-1, Castle - Foyer. It's in the lower part of the area, on the wall across from the entrance. Use: Place it on the wall in the upper area where the Golden Sword was. Once both swords have been switched, a door will open out of the area. =============================================================================== ---------- Prison Key "A key that opens the door to the underground ---------- prison." Found: Chapter 3-1, Castle - Prison. It's on the wall near the two things that are spitting out fire. Use: It unlocks the door that leads down to the actual prison part of the Prison area. =============================================================================== ------------- Queen's Grail "A grail with a decoration of a queen." ------------- Found: Chapter 4-1, Castle - Queen's Grail. It's in a treasure chest in the room after the drill machine attacks you. Use: Placing it in the Queen's statue's hands will open the door out of the Corridor area (assuming you also place the King's Grail in the King's statue's hands). =============================================================================== -------------- Round Insignia "A round object with a strange symbol. -------------- It fits inside the door of the church." Found: Chapter 2-1, Waterfall. It's on the wall in the back underneath the waterfall. Use: Use this to open the front door of the church in the Cemetary area. =============================================================================== ----------------------- Salazar Family Insignia "A family heirloom that has been passed down ----------------------- for generations in the Salazar family." Found: Chapter 3-4, Castle - Armor Storage. It's in the treasure chest in the very back of this area after you complete the tablet puzzle. Use: Use this to operate the crank in the Butler's Quarters. =============================================================================== ---------------- Serpent Ornament "An ornament piece for the wall relief in the ---------------- grand hall." Found: Chapter 3-4, Castle - Armor Storage. It's in the treasure chest that will appear after you take the Salazar Family Insignia from the back of the room after the tablet puzzle. Use: It's one of the three pieces needed to move the wall blocking the exit to the Prison area in the front part of the castle. =============================================================================== ------------------ Stone of Sacrifice "A stone object with an engraving of an animal ------------------ for sacrifice." Found: Chapter 4-3, Minecar Tracks. It's on a pedestal in the last room at the end of the minecart ride. Use: Use it to open the door to the elevator in the Cathedral Courtyard. =============================================================================== ------------ Stone Tablet "A tablet with part if a picture etched upon its ------------ surface." Found: Chapter 3-4, Castle - Armor Storage. It's on the mantel above the old fireplace in the part with the three metal bar gates. Use: This is the lower-right piece of the tablet puzzle found later in this area. Use it to complete the puzzle and open the door. =============================================================================== --------------------- Storage Room Card Key "A card key with an orange logo of the Los --------------------- Illuminados. Use it to open the door where Ashley is trapped." Found: Chapter 5-1, Base - Research Lab. The spiky Regenerator in this room has it. Kill him, then take it from him. Use: This will open the door to the storage room being used as Ashley's Cell. =============================================================================== ----------------------- Waste Disposal Card Key "A card key with a yellow logo of the Los Illuminados. ----------------------- Use it to open the door to the Wast Disposal Area." Found: Chapter 5-1, Base - Cryogenic Lab. Use the card encoder in the small area on the right of the lab to change the Freezer Card Key to the Waste Disposal Card Key. Use: Use it to open the last locked door in Cryogenic Lab Access. =============================================================================== ----------------------------------------------------------------------------- | | | | | 3.05) THE MERCHANT | | | | | ----------------------------------------------------------------------------- - The merchant can be found in various locations scattered throughout the entire game. There are only a few really important things you need to note about the merchant: ----------------------- What The Merchant Sells ----------------------- - The merchant will update his inventory of weapons and items periodically as well as offer more upgrades for weapons. If you want to know what he offers at any given point during the game, find that section of the game in the walkthrough. I've included detailed selling charts for every encounter in there. This is every item he sells throughout the game: Attache Case M.............30000 Attache Case L.............40000 Attache Case XL............73000 Tactical Vest..............60000 Treasure Map (Village).....10000 Treasure Map (Castle)......10000 Treasure Map (Island)......10000 Handgun.....................8000 Red9.......................14000 Punisher...................20000 Blacktail..................24000 Broken Butterfly...........38000 Killer7....................77700 Shotgun....................20000 Riot Gun...................32000 Striker....................43000 Rifle......................12000 Rifle (semi-auto)..........35000 TMP........................15000 Mine Thrower...............28000 Rocket Launcher............30000 Stock (Red9)................4000 Stock (TMP).................4000 Scope (Rifle)...............7000 Scope (semi-auto rifle)....10000 Scope (Mine Thrower)........8000 First Aid Spray [29].......10000 --------------- Weapon Upgrades --------------- The merchant offers upgrades for weapons that can increase their Firepower, Firing Speed, Reload Speed, and Capacity, as well as some interesting "exclusive" upgrades to make the weapons even more powerful. I recommend you try to stick with a few weapons throughout the game, so you can easily afford to fully upgrade them all. For example, it might not be a great idea to waste money upgrading the original Handgun, Shotgun, or Rifle, since you will eventually be replacing these with better versions. If you get the Riot Gun and upgrade it a lot, don't bother getting the Striker. But if you want to get the Striker, it might be a better idea to bypass the Riot Gun altogether and just upgrade the normal Shotgun a little. One good thing to remember about weapons upgrades is that a Capacity upgrade will cause your clip to be filled. If you're going to upgrade a weapon's capacity, you should try to remember not to reload it right before you get the upgrade. Free bullets should never be passed up, especially if the weapon you're upgrading is a magnum or the Mine Thrower. -------------- Selling Things -------------- The merchant will buy any sellable item at any time. Every sellable item's price is given in my item lists, so you should check that if you want to know how much a certain item will sell for. All purchasable items will sell for exactly half of their purchase price. For example, the Handgun costs 8000 pesetas and will sell for 4000 pesetas. Two important things to keep in mind for selling weapons are: I) Ammo in the weapon is included in the sale price. A weapon with more round in the chamber will sell for a higher price than one with an empty chamber. Also, the fifty percent purchase price is based off of a full chamber; selling an empty chamber Handgun will sell for less than 4000 pesetas. II) Upgrades increase the sale price of a weapon by fifty percent of the cost of the upgrade. Keep in mind that capacity upgrades will also increase the sale price slightly more due to the fact that the number of rounds is increased, and rounds are included in the sale price. --------------- First Aid Spray --------------- The merchant will sell you a limited number of First Aid Sprays. He tends to add one to his selling inventory every time you encounter him in a new area. The number in my sale charts in [brackets] is the number he'll be offering if you haven't purchased any yet during the game. Selling a First Aid Spray to the merchant will also increase his selling inventory by the number of units sold to him. This will not affect his normal supply of First Aid Spray. ------------------ Killing a Merchant ------------------ The slightest bit of damage will kill a merchant. Killing a merchant is not beneficial to you in any way, shape or form; there is no reason to kill the merchant at any time. You can't get items from his corpse or anything like that, so don't bother doing it. The only thing that it WILL do is ensure that the merchant will no longer appear in that location for the rest of the game. Meaning if you kill a merchant, he's not coming back, and you'll have to either backtrack to a previous merchant or continue on until you find another one. ----------------------------------------------------------------------------- | | | | | 4.00) END | | | | | ----------------------------------------------------------------------------- ------------------------------------------------------------- | | | 4.01) VERSION HISTORY | | | ------------------------------------------------------------- ------------------- January 13th, 2005: ------------------- - Submitted the walkthrough up to the start of Chapter 2-3. The controls and some of the Things to Know were also included. ------------------- January 14th, 2005: ------------------- - Added Chapter 2-3 and Chapter 3-1 to the walkthrough. ------------------- January 15th, 2005: ------------------- - Added Chapters 3-2, 3-3,3-4, and 4-1 to the walkthrough. I'm trying to hurry with the rest of the walkthrough just to get a basic version posted for people to use, then I'll go back and add detailed ASCII maps for each area, item locations, and crap like that. ------------------- January 16th, 2005: ------------------- - Added Chapter 4-2 to the walkthrough. Not very productive today, sadly. Wasted too much time playing XIII and Zero Hour with some friends. >_> ------------------- January 17th, 2005: ------------------- - Added Chapters 4-3, 4-4, 5-1, 5-2, and part of 5-3 to the walkthrough. ------------------- January 19th, 2005: ------------------- - Completed the basic walkthrough. I'll be going back slowly and adding revamped sections for the entire game now, complete with full ASCII maps and treasure charts. Expect weapons and items lists to be finished soon, too. ------------------- January 20th, 2005: ------------------- - Added the text map for treasure for the first two sceens of the game (the approach to Pueblo and Pueblo itself). ------------------- January 21st, 2005: ------------------- - Added the text maps for Farm and Boobytraps. ------------------- January 23rd, 2005: ------------------- - Corrected a few small things and added one lousy ASCII map... not very productive again. ------------------- January 24th, 2005: ------------------- - A few extremely small corrections. I started the walkthrough for Assignment Ada, but I don't have all of the maps done for it yet, so I'm waiting to add that section until I do. ------------------- January 27th, 2005: ------------------- - Only a few slight changes. ------------------- January 31st, 2005: ------------------- - Added four more ASCII maps (Water Works, both sections of the Chief's house, and empty Pueblo). I've finished the walkthrough for Assingment Ada, and I intend to have it added along with the ASCII maps for it by next week. ------------------- February 1st, 2005: ------------------- - Added the walkthrough for Assignment Ada, complete with all of its ASCII maps. Told you it'd be done by the end of the week. >_> ------------------- February 6th, 2005: ------------------- - Added five more ASCII maps (Tunnel through Dock). -------------------- February 14th, 2005: -------------------- - Added a ton of stuff about the merchant including what he sells at each location up to the start of chapter five. I'm working my way through the game several times to get all of the weapon upgrades down along with all the item information, bottlecaps, and so forth. Probably be a while before I get the next update done, gunna be busy this week. -------------------- February 25th, 2005: -------------------- - Added sections 3.01 through 3.05, and updated the rest of the merchant's selling and upgrading charts throughout the guide to include the rest of the upgrades. ------------------------------------------------------------- | | | 4.02) COMING SOON | | | ------------------------------------------------------------- I) A comprehensive list of all weapons and items. This will include how to use them, what they do, where you can get them, and so forth. It'll also include as much information on the weapons upgrades as I can find. Most importantly, it'll include ASCII maps (probably bad ones... <_< ) for each area to show the location of items and key spots. II) Secrets, minigames, and so forth. It wouldn't be a very good guide if it didn't have that sort of information in it. Those are my current plans. If you have suggestions or requests, don't hesitate to contact me. Of course, if your suggestion is stupid or unattainable, prepare to be ignored and/or mocked. ------------------------------------------------------------- | | | 4.03) CLOSING | | | ------------------------------------------------------------- I'd like to thank the following people for their assistance with this guide: Black Rhapsody: For pointing out an extra zero on the sale price of the Gold Bangle in the treasure section. As much as we might wish they'd sell for that much, they don't. Oopsies. >_> I'm aware that this guide contains some flaws. Please, if you find something as minor as a typo, let me know about it. I'm also very open for suggestions on content, format, and so forth. If you have a suggestion, comment, complaint, request, or if you just want some help, please let me know. You can find me on The Brink from about 6pm to 2am CST almost every day of the week. Just make a post anywhere, and I'll find it: http://brinkofinsanity.net/boards Otherwise, you can drop me an email at [email protected] or try me on AIM at "Deuce ex Defcon". Thanks for checking out the guide, and enjoy the game. X X X X X X X X X X X X X X X X X X X X X X X X X X X X X X X X X X X X X X X X DEUCE EX DEFCON X X X X X X X X X X X X X X X X X X X X X X X X X X X X X X X X X X X X X X X X