Secrets FAQ - Guide for Final Fantasy X

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Final Fantasy X
PlayStation 2 (2001) (North America)

Secrets FAQ

v1.5 [October 6, 2002]

written by Anthony Charles Ambrose (ACA) 

Document ©2002.  All Rights Reserved.  Full legal notice at end.

Check out: < > TimeSplitters 2 Network (GCN, PS2, XBX)

                       T A B L E  O F  C O N T E N T S
 One:          Ronso Rage 
               "Every detail of the Ronso Rage Overdrive is covered here."

 Two:          Bushido and Jecht Spheres 
               "Learn where to find all Jecht Spheres and the rest of Auron's
               Bushido overdrive details."

 Three:        Jecht Shot 
               "Teach Tidus Jecht Shot and Jecht Shot 2!"

 Four:         [Break HP Limit] 
               "Learn how to get [Break HP Limit] on an armor."

 Five:         Al Bhed Passwords 
               "Learn to crack the passwords youself.  A never before seen
               feature on a GameFAQs guide."

 Six:          Dark Matter 
               "Comprehensive guide on Dark Matter."

 Seven:        Hidden Coordinates 
               "Each of the hidden coordinates for the airship."

 Eight:        Celestial Mirror 
               "Walk-thru on how to get the Celestial Mirror."

 Nine:         [No Encounters] 
               "Random encounters got you down?  Learn how to stop them."

 Ten:          Tidus's Celestial Weapon - Caladbolg 
               "Learn exactly how to win at chocobo racing and get Tidus's
               ultimate weapon!"

 Eleven:       Yuna's Celestial Weapon - Nirvana 
               "Grab Yuna's Celestial Weapon quick and easy."

 Twelve:       Wakkas's Celestial Weapon - World Champion 
               "Start winning blitzball games if you want this baby."

 Thirteen:     Lulu's Celestial Weapon - Onion Knight 
               "Dodging lightning might seem tough, but it really just
               requires a lot of discipline and patience."

 Fourteen:     Kimahri's Celestial Weapon - Spirit Lance 
               "How to dodge the butterflies and get his weapon."

 Fifteen:      Auron's Celestial Weapon - Masamune 
               "Learn what the Rusty Sword does, and view a complete list of
               ways to unlock Auron's Sigil from the Monster Arena Owner."

 Sixteen:      Rikku's Celestial Weapon - Godhand 
               "The Bikanel Cactuar game, the airship passwords, and more are
               all revealed and detailed."

 Seventeen:    Valefor's Hidden Overdrive 
               "Learn how to find Valefor's second overdrive."

 Eighteen:     Returning To Bevelle Temple 
               "You cannot return to Bevelle Temple.  Never."

 Nineteen:     [Break MP Limit] 
               "Learn how to break the MP limit of 999."

 Twenty:       Don Tonberry AP Trick 
               "With this trick, you can gain up to 99 Sphere Levels in only
               one two minute battle!"

 Twenty-One:   Magic Urn 
               "A small section on Magic Urns, found in the Sunken Cave."

 Twenty-Two:   Overdrive Modes 
               "An amazingly comprehensive section dealing with anything
               related to overdrive modes."

 Twenty-Three: Overdrive Attacks 
               "How to get each character's overdrive attacks."

 Twenty-Four:  Rikku's Mix 
               "Perform any of Rikku's mixes with this huge chapter."

 Twenty-Five:  Trio of 9999 
               "How to get a Trio of 9999 and what it does."

 Twenty-Six:   Rare Items 
               "Find out where to get ANY item you can imagine.  Especially
               useful for Rikku's mixes and customizing armors and weapons."

 Twenty-Seven: Yojimbo 
               "How to unlock Yojimbo, a secret Aeon.  Also, learn all about
               his special Zanmato attacks and much, much more."

 Twenty-Eight: Anima 
               "Unlocking Anima at the Baaj Temple."

 Twenty-Nine:  Magus Sisters 
               "How to unlock the three Magus Sisters and add an extremely
               capable aeon team to your repertoire."

 Thirty:       Earning Gil 
               "Scudobuio's complete guide on how to gain extreme amounts of
               gil in a short period of time."

COMING SOON: Ultimate armors, boss strats, item data, magic informatio, MORE!

To quickly find a chapter, simply press CONTROL and F, and then type the
chapter's ID# like so: 

v1.5 [October 6, 2002]
     Updated the contact information.

v1.4 [August 29, 2002]
     Thanks to Donnie Wells, I fixed some of the overdrive information.  I had
     apparently skipped the Victim overdrive mode.. so now that's fixed.

v1.4 [August 28, 2002]
     Some touch ups.. a new section on how to earn gil.

v1.3 [August 14, 2002]
     New features on Anima and the Magus Sisters.

v1.2 [August 13, 2002]
     Yojimbo feature added.  Also, I cleaned up EVEN MORE things.

v1.1 [August 12, 2002]
     Corrected some things brought to my attention by Hikensasameyuki.

v1.0 [August 11, 2002]
     I've found and fixed a lot of minor errors, and I've added the comments of
     many GameFAQs forum users who've found slight corrections or updates to my
     guide--thanks guys.  I just wrote up the Mix List, and God, it's friggin
     huge.  A lot of hard work went into making this v1.0, so I hope you all
     find it useful!  As always, please send me corrections or updates.  If you
     have a better way of doing something, I'd love to know it.

v0.5 [August 07, 2002]
     Wow.  This guide was given a MAJOR overhaul.  Fixed a lot of spelling
     errors and stupid grammar mistakes.  Added a lot of new sections.  Check
     out the AP trick guide!  The Overdrive sections are also pretty good, I
     must say.

v0.4 [August 06, 2002]
     Fixed some corrections, such as mislabled headings and incorrectly
     identified things.  When I mentioned [Break Damage Limit] in the [Break
     HP Limit] section, I was obviously referring to [Break HP Limit].  Sorry!
     I also added a bunch of new topics.  The Anima subject should be added

v0.3 [August 05, 2002]
     A huge guide to Auron's Masamune was added, as was about five other
     sections.  Did I mention Auron's section is HUGE?  Also, I finished all
     of the Celestial Weapons.  If you need a Celestial Weapon, check out one
     of the appropriate sections.  You won't find a better guide on the topic.

v0.2 [August 04, 2002]
     After much support and praise by GameFAQs forum users, I have decided to
     finish this guide quickly.  A lot more updates were added.

v0.1 [July 18, 2002]
     A guide begins to answer every question that is asked every day on the
     message boards.  This guide will be incredibly useful when it is finished,
     so if you have anything to contribute, e-mail me.

What is this guide?

This guide will answer any Final Fantasy X question you might have.  It will
contain information on how to gain any Celestial Weapon, airship passwords,
Ronso Rage information, and so much more.

This is not a game walk-through, there are plenty of those out there.  But with
this guide, all of your questions will be answered in an easy to read manner.

Secrets, sidequests, aeons, overdrives, bribes, and much more will be discussed
and explained in complete detail.  It's the ultimate guide for new players or
experienced masters.

Chapter One: Ronso Rage                                                
This will cover how to get each one of Kimahri's Overdrives.

First, to get any Ronso Rage Overdrive, you must use Lancet.  Lancet, when
used by any Ronso, allows that Ronso to steal "enemy skills" or "blue magic"
from an enemy.

Once you've used Lancet on an enemy, you have a chance of learning one of their
skills.  There are only twelve (bummer, I would have liked a lot more!) to
learn.  If you suceed at learning one of these enemy skills, your Overdrive
bar will instantly fill up, allowing you to use the new skill right away.

Check out the below table for a listing on how to acquire each of Kimahri's
Ronso Rage attacks.  I haven't seen a guide on where to find all the enemies
that you need, so this will probably prove to be quite useful:

Skill               Use Lancet On                 Find Enemy Here
=====               =============                 ===============

Seed Cannon         Ragora                        Kilika Forest
                    Sandragora                    Sanubia Desert
                    Grat                          Mt. Gagazet

Thrust Kick         YKT-63                        Bevelle Highbridge
                    YKT-11                        Yevon Dome

Aqua Breath         Chimera                       Macalania Forest
                    Chimera                       Al Bhed Home
                    Chimera (2)                   Brain Calm Lands

White Wind          Dark Flan                     Mt. Gagazet
                    Spirit                        Omega Ruins

Mighty Guard        Behemoth                      Mt. Gagazet
                                                  Zanarkand Ruins
                    Behemoth King                 Inside Sin

Fire Breath         Dual Horn                     Mi'hen Highroad
                                                  Mushroom Rock Road
                    Dual Horn (2)                 Al Bhed Home
                    Grendel                       Mt. Gagazet
                                                  Zanarkand Ruins
                    Valaha                        Sunken Cave

Self Destruct       Bomb                          Mi'hen Highroad
                                                  Mushroom Rock Road
                    Bomb (2)                      Al Bhed Home
                    Grenade                       Mt. Gagazet
                    Puroboros                     Omega Ruins

Stone Breath        Basilisk                      Djose Highroad
                    Anacondaur                    Calm Lands

Doom                Ghost                         Sunken Cave
                    Wraith                        Inside Sin
                                                  Omega Ruins

Bad Breath          Malboro                       Calm Lands
                                                  Sunken Cave
                    Great Malboro                 Inside Sin
                                                  Omega Ruins

Nova                Omega Weapon                  Omega Ruins
                    Nemesis                       Monster Arena

There you have it.

There are a bunch of Ronso Rages you can learn from the Al Bhed home, but if
you miss them there, don't worry.  Every Rage can be learned, at any time.

Watch out for Malboro and Great Malboro, they are extremely annoying to fight,
as they often confuse your characters.

In addition to those monsters having learnable Ronso Rages, two other Ronsos,
Yenke and Biran, also can teach you moves when you battle them on Mt. Gagazet.

The moves the other Ronsos teach you:

Biran                    Yenke
=====                    =====
Doom                     Aqua Breath
Mighty Guard             Fire Breath
Self Destruct            Stone Breath
Thrust Kick              White Wind

You'll notice you can grab EIGHT Ronso Rages in one battle by using Lancet on
both Biran and Yenke.  And since your Overdrive bar immediatly charges after
you steal an enemy skill, it is not a bad tactic to Lancet both Ronsos and then
unleash their skills right back at them.

You may be wondering what each of these moves do.  Here is a listing:

Skill               Result
=====               ======
Jump                Non-elemental damage to one enemy

Fire Breath         Fire damage to all enemies

Seed Cannon         Non-elemental damage to one enemy

Self Destruct       Non-elemental damage to one enemy; sacrifices Kimahri in
                    exchange to the large amount of damage done; Kimahri
                    is removed from battle (much like Self Destruct works
                    on Bombs, Grenades, Puroboros, etc)

Thrust Kick         Non-elemental damage to one enemy; will not eject an enemy

Stone Breath        Petrifies all enemies

Aqua Breath         Water damage to all enemies

Doom                Casts Doom on one enemy

White Wind          Heals enetire party one half of Kimahri's current HP

Bad Breath          Random status effects on all enemies

Mighty Guard        Casts Protect, Shell, and Null-All on entire party

Nova                Non-elemental damage to all enemies; most powerful Rage

That is a list of all Ronso Rage skills and their effects.

Now, for some frequently asked questions:

Q: I missed Nova from Omega Weapon.  Can I get it again?
A: Yes, you can get it from Nemesis.  Read on to another section to learn
   how to unlock Nemesis, the hardest enemy in the entire game.

Q: What is Kimahri's best Ronso Rage?
A: The most powerful Rage is Nova.  Mighty Guard is very useful, though, if
   you're characters have low defense.

Q: Do I get anything for unlocking all twelve Ronso Rages attacks?
A: No.

That covers Ronso Rages entirely.  Every single detail about them has been
written down.

If you have a question not answered by this section, you may e-mail me, but
chances are it is in here.

Chapter Two: Bushido and Jecht Spheres                                 
Auron's overdrive mode is Bushido.  He has the ability to unleash a set of
powerful, one hit attacks, as Tidus collects Jecht Spheres around the world of
Spira.  Auron's four attacks are inputted with the D-Pad, not the Analog Stick:

Dragon Fang: Left Down Up Right L1 R1 X O
This attack attempts to slightly delay all the enemies' next attack, while
still inflicting damage.

Shooting Star: Triangle O Square X Left Right X
This attack attempts to eject one enemy from battle, while doing a lot of
damage.  It becomes available after the Spherimorph battle at Macalania, when
you view your first Jecht Sphere. 

Banishing Blade: Up L1 Down R1 Right Left Triangle
Auron's best overdrive attack.  Auron hits one enemy and adds four Break Status
effects to that enemy: Power Break, Armor Break, Mental Break, Magic Break.
These effects hit 100% of the time, unless a character is 100% resistant to a
particular Break.  Extremely useful in the Monster Arena, against armored
enemies.  Collect three Jecht Sphere to unlock Auron's Banishing Blade.

Tornado: X Right R1 Left L1 Triangle
Tornado sucks all enemies into a whirlpool of fire for massive damage.  Unlock
this by collecting all ten spheres Jecht left around Spira.

Jecht Sphere Locations
Where you can find every Sphere left behind by Auron, Jecht, and Braska:

01 - Macalania Lake, after Spherimorph battle.  Collecting this sphere allows
     you to collect the rest of the spheres.

02 - Besaid Village, near the Besaid Temple, on the steps.  A dialog about
     Jecht wanting to eat an entire shoopuf.

03 - SS Liki, bound to Kilika, in the cabin.  A dialog about navigating through
     the seas at night.

04 - Luca Stadium Basement A, near a locker room.  Jecht's message to Tidus
     about blitzball.

05 - Mi'hen Highroad, down below on the Lowroad or Oldroad.  Use chocobo

06 - Mushroom Rock Road, near a rising platform.

07 - Moonflow, near the Shoopuff boarding dock.  A conversation about Jecht's

08 - Thunder Plains South, close to a lightning rod tower on the right side.

09 - Macalania Forest South, right near the entrance.

10 - Mt. Gagazet Mountain Road, on a trail that lead to a dead end.

That's everything about Auron's Bushido overdrive that you could imagine.  Keep
in mind, that when performing his attacks, if you fail to input the correct
button sequence, your attack will not have the special effects, such as Break
or an eject attempt, added to the attack.  The faster you press the buttons,
the more damage Auron will deal.

Chapter Three: Jecht Shot                                              
The Jecht Shot is Jecht's ultimate shot.  It is an amazing blitzball technique
for Tidus to learn, as well.  When Jecht Shot is performed, Tidus will hit the
ball off of two defenders (effectively stopping them from blocking his shot)
and then add a few shot points onto the ball as it goes flying at the goalie.

On your way to Luca, from Kilika, you'll have the chance to learn Jecht Shot.
If you should fail, you can always board the boat towards Luca again.

Find the blitzball on the ship's deck and interact with it.

To learn the Jecht Shot, you need to press the D-Pad buttons in the direction
the words appear on screen.  For example, if a comment appears on the top right
corner of the screen, press up-right on your PS2 D-Pad.  It's not hard.

Once you actually begin playing blitzball regularly in tournaments, you'll have
a chance to learn Jecht Shot 2.  Jecht Shot 2 knocks away three defenders and
then turns the ball invisible!  Once the ball is invisible, you can use the
control stick to line up the ball (represented by a tiny purple dot) and aim
the ball into the net, away from the goalkeeper.

Before you can learn Jecht Shot 2, however, Tidus must have learned ALL of his

Chapter Four:  [Break HP Limit]                                        
[Break HP Limit] allows a character to have up to 99999 HP when the
auto-ability is on that user's current armor.

To customize [Break HP Limit] onto an armor, you'll need 30 Wings To
Discovery.  Read on to learn how to get Wings To Discovery:

a) Overkill Shinryu: If you overkill Shinryu (an incredibly easy Monster Arena
enemy), you'll get two Wings To Discovery.  This is the way I would strongly

b) Open Three Chests During Remien Race: If you can open three chests, and beat
the other chocobo to the end of the Remien Chocobo Race, you'll earn THIRTY
Wings To Discovery. AWESOME! Too bad you can only do this once.

c) Bribe Malboro: If you bribe Malboro for 540,000 gil you could get two
Wings To Disovery. Be sure to save before you bribe, in case something
goes wrong. You can also bribe Great Malboro, but it is certainly not
worth the money. Malboro is the best to bribe.

[Break HP Limit] armors are also dropped by these enemies:  Omega (one time
chance) or the ultimate monster creation, Nemesis.  Nemesis is extremely tough,
tougher than any boss in the game, but he will often drop [Break HP Limit]
armors with three other slots free.

Onto some common questions:

Q: If I have more than 9999 HP worth of Sphere Grid Nodes activated, but I do
   not have [Break HP Limit] yet, will the game remember the nodes that put me
   over 9999 HP, so that when I get [Break HP Limit] I will have more HP?
A: Yes, the game 'remembers' your HP.  Don't worry.

Q: How much HP can you max out with?
A: The most HP any one character can have is 99,999.

That's everything you could want about [Break HP Limit].

Chapter Five: Al Bhed Passwords                                        
Most people have inputted the the three hidden Al Bhed passwords into the
Airship Password Database. However, few people actually know how to get these
passwords, other than reading a guide or FAQ. This will explain how to get the
passwords yourself.

If you're wondering what the three Al Bhed Passwords are, they're:


They must be inputted with capital letters into the airship password system.

If you're curious on how these passwords were cracked, check out the following
areas.  It's all deeply explained.

How VICTORIOUS Was Cracked
First, you'll need to have most of the Al Bhed Primers.  If you don't have them
all, you'll need to use an Al Bhed guide to translate things your missing.  The
second step is to go to Besaid and read the clue there: 

Kilika and Bikanel join as one.

Then read the clue in the beginning for the Kilika forest:


It makes little sense, right? Well go to the Sanubia Desert next. Read that

hasod i 

Put it together. You'll wind up with something weird looking:


If you read it in a diaganol kind of way you'll end up with:


Therefore: The password is VICTORIOUIS. Pretty neat, huh?  That one wasn't too
hard to figure out.  Neither is the next one.

How MURASAME Was Cracked
To get the Murasame password, head to the Baaj Temple. It's the place where you
get Anima. Head back to the area where you first find Tidus floating in the
water. Find the clue that reads:

In the land where bolts of light 
Illuminate the blackest night 
With Macalania behind 
The fourth pillar you sight 
Look not on the left 
But on the right 

The land where bolts of light illuminate the blackest night is, obviously, the
Thunderplains. But Macalania at your back and then check out the fourth pillar
on your right.

Bingo. You'll find that the password is MURASAME.  The next one might be

How GODHAND Was Cracked
Stay focused, as this gets pretty complicated at parts.

On the Highroad (closest to Luca), find this clue:

There is a valley in a vast plain with a great thorn beside. 
From the thorn look cross the vale to the other side.

Head to the Calm Lands, the only plains with a thorn. Near the gorge you'll
find this clue:

With the Vale at your back go fortynine.
Then seven to the right in the truest line.

Now face south, which is opposite the vale. Do exactly as each instruction
tells you:

[A stone gives this clue]: Right sixteen and right four 

[A stone gives this clue]: With me at your back go twenty, then twenty to the

[A circle gives this clue]: Continue on. Find me.

After that clue, go to the next circle. It's near the thorn.

Time for the password: GODHAND. A lot of work, but not too hard. Just

There you have it.  How to crack those mysterious Al Bhed Passwords you took
for granted.

Chapter Six: Dark Matter                                               
Many people wonder where they can get Dark Matter.  Read on.

There are only a handful of ways to get Dark Matter. Other than the ways I
list, there are no other "secret" ways I'm hiding from you. So if you
absolutely need Dark Matter, this is how you'll HAVE to get it.  You can bribe
Land Worms once you are inside Sin's very core, but you can't save once you get
there, so I omitted that from this guide.

a) Blitzball: Occasionally, and I do mean occasionally, you could win
Dark Matter as a blitzball prize. Not very common. Very bad way of getting a
lot of Dark Matters.

b) Monster Arena Drops: Any of the Arena Creations have a very slim chance of
dropping one Dark Matter after a fight. Luck Stat plays no part in the rarity
of finding Dark Matter by killing Area Creations, and it seems that all area
creations drop them with the same rarity. If you overkill the monster, and the
monster drops a Dark Matter, you'll get an extra one, too. The best way to
amass Dark Matters quickly if you're short on money. I find Sleep Sprout
extremely easy to kill, so he'd be a good choice if you're attempting to get
rarely dropped Dark Matter.

c) 99 Free Dark Matters: Capture five of every monster in the game and
then talk to the Monster Arena owner. He'll reward you with 99 Dark Matters.
Truly awesome, but this can only be done ONCE.  You'll also unlock
Ultima Buster.

So what does Dark Matter do?  If you can acquire 60 Dark Matters, you can add
them to a weapon for [Break Damage Limit] auto-ability.  Very good if you're
never going to acquire Celestial Weapons.

Dark Matter is very often used in Rikku's mixes.  Check out the Trio of 9999
section for more.

Dark Matter can also be used in battle, with USE.  It does nice damage.

If you've got all the Celetial Weapons, Dark Matter is rather useless. It
fetches some nice gil, if you should sell it. You cannot buy Dark Matter,
period, so quit asking.

Chapter Seven: Hidden Coordinates                                      
There are six hidden locations on the airship world map.

Use the approximate X and Y coordinates below to unlock the location listed
next to it.  You do not have to be exactly on the numbers specified: just be

X   Y     Unlocks This Location
14  57    Baaj Temple
15  42    Sanubia Desert
30  74    Besaid Falls
34  56    Mi'ihen Ruins
39  57    Battle Site
72  34    Omega Ruins

Chapter Eight: Celestial Mirror                                        
The Celestial Mirror is the most important item when it comes to powering up
your Celestial Weapons.  Just how do you obtain it?  The following paragraphs
should make it clear.

Head to the center of the Calm Lands.  Talk to the chocobo trainer and ride a
chocobo off to the far bottom right corner of the map.  You should see a small,
yellow chocobo feather sitting on the ground.  Interact with the feather and
you'll jump down to a hidden area below.

You'll have to soon dismount the chocobo, don't worry, you don't need the bird
anymore.  Cross the Remien Temple bridge and go right.  You'll get to play a
chocobo racing game.

Win the race by getting to the middle of the track before the other chocobo
beats you to it.  Don't worry about grabbing any of the chests, they're
nonessential for the task at hand.

Once you win the race, you'll be rewarded a Cloudy Mirror.

Your next destination is Macalania Forest.  Find a lonely mother standing about
with her son, and continue to talk to her until she mentions her lost husband.

Find the husband.  He's located off to the right and then north.  You'll have
to leave Macalania Forest, kind of.  Once you've convinced the father to return
to his wife and son, return to his wife and son yourself.

But wait.  Now the son's gone!  Talk to the parents until they mention their
missing son.  Find their son, he's atop a winding, sparkling path.  He'll help
you obtain the the Celestial Mirror, and then he'll return to his parents.
Thanks DJ4Nike for the slight correction.

Remember this spot!  Write it down, if you have to.  You'll need to return here
every time you want to power up a Celestial Weapon.

When you first get your Celestial Weapons, they all will have:

[No AP]

You'll need to revisit this spot and power up the weapons.

Power them up with a Crest for:

[No AP] + [Double Overdrive]

Once powered up with a Crest, a certain power might be unleashed.  For example,
when Yuna is powered with her Crest, Valefor will be able to deal over 9999
damage in one hit.

Power them with a Sigil for:

[Break Damage Limit] + [Triple Overdrive]

Note, you'll get the two above abilities, plus TWO MORE other abilities, such
as [One MP Cost] or [First Strike], depending on the character.

Chapter Nine: [No Encounters]                                          
[No Encounters] is an armor auto-ability that allows the party to walk freely
around the world without running into any random battles.  You'll still fight
bosses, of course.

To customize [No Encounters] onto an armor, you'll need 30 Purifying Salts.

The only way to get Purifying Salts is to steal them from enemies.  Abadon, of
the monster arena, will give up some if you steal from him.  Warrior Monks
and Fallen Monks also give up Purifying Salts on occasion if try to steal from
them, althought it is rare.  With [Master Thief] auto-ability on an armor, you
will frequently steal Purifying Salts from Hornet, a monster in the arena.

On a side note, Purifying Salts also can be used to teach an Aeon dispel.

You'll also get 99 Purifying Salts should you unlock Fafnir in the monster
arena.  To unlock Fafnir, you'll need to capture four of each Vouivre,
Lamashtu, Kusariqqu, Mushussu, and Nidhogg.

[No Encounters] armors are also dropped by Ghosts, Wraiths, or Demonoliths on
occasion.  It is extremely rare.

A glitch in the game: sometimes Geosgaeno (the Baaj Temple guardian) will drop
[No Encounters] weapons!  I've gotten a ball for Wakka with No Encounters.

That's everything you could want about [No Encounters].  Just remember that you
realy only need one person with [No Encounters], so when you unlock Fafnir
just use thirty of your Purifying Salts on one weapon, not on all your party
members.  You'll want to save some Purifying Salts or teach all of your aeons

Chapter Ten: Tidus's Celestial Weapon - Caladbolg                      
The Calabolg is a Celtic sword of mythology rumored to be so strong, it could
cut the hills of Ireland in two.  If you're interested in the subject, there
are A LOT of resources on the web that deal with Celtic mythology.  Just use

The first step towards gaining the Calabolg, Tidus's ultimate weapon, is to get
the Celestial Mirror.  Read an earlier portion of the guide if you need the
mirror.  Make sure you have the airship.

Next, head to the Calm Lands and beat the Chocobo Trainer in each of her four
races.  When you've finished that, an extremely easy task, head to the 
northwest part of the Calm Lands.  Walk down a cliff (a man was once guarding
this cliff, now he's gone!) and then use the Celestial Mirror to get Tidus's
weapon.  It's very weak right now, don't worry: we'll fix that.

To get Tidus's Sun Crest, head to the area where you killed Lady Yunalesca.
Walk up and down the stairs until you see a chest on the left side of the
screen.  Open it and grab the Sun Crest.

The Sun Sigil, however, is quite hard and frustrating.

Return to the Calm Lands and talk to the Chocobo Trainer again.  Now it's time
to beat her, and beat her badly.

You'll need to score a time of BETTER THAN 0:0:0.  To do this, you'll need
at least thirteen or fourteen balloons.  Use the other ride as a shield, if you
must, to take the hits for you.  It's incredibly hard.

Remember, there are a lot of 'invisible' boundaries throughout the track.  If
you hit one of those boundaries, you'll bounce.  And bouncing is bad.

Of course, you should never hit a bird, unless it means two or three baloons.
You'll add about 1.5 to 2.0 seconds of time every time you hit them, plus, at
the end of the race, the trainer will add three seconds to your time for every
bird you hit!  You're almost losing five seconds per bird.  That's terrible.

Don't flip out if you can't do this.  It's mostly skill, but luck is involved
somewhat.  Just calm down and realize that you're not alone.  Most FFX players
fail to complete this challenge, for some reason or another.

Good luck.  There's really nothing else I can do to help you.

Once you've gotten the three pieces, return to the Celestial Mirror spot and
charge them up!

Your new weapon will have:

[Break Damage Limit] + [Triple Overdrive] + [Evade & Counter] + [Magic Counter]

Congratulations.  There is also a special bonus associated with Tidus's
weapon: when Tidus's HP is full, the weapon will deal more damage.

Remember, you'll need a score BETTER THAN 0:0:0 to win the chocobo game.  If
you JUST make 0:0:0, you won't get his Sigil.  So you have to race extremely

Chapter Eleven: Yuna's Celestial Weapon - Nirvana                      
Yuna's Celestial Weapon is Nirvana. The name is obviously derived from the
Buddhist faith. Nirvana is considered to be the ultimate state of happiness,
only achieved after many reincarnations.

The first step to gaining Nirvana is to to grab the Moon Crest.  It's actually
on Besaid Island, and it can be grabbed the first time you visit the
island--when Wakka first meets Tidus.  In the ocean Tidus swims in, check out
the right side of the screen.  Look around for a treasure chest on a little
cove.  Open it up, and you've got Yuna's Moon Crest.

Next, you'll want to go to the Remien Temple (located near the Calm Lands) and 
battle Belgemine's aeons.  You must have all of the aeons, including the extra
aeons Yojimo, Anima, and Magus Sisters, to complete this task.

Here's a guide to defeating each aeon and ultimately grabbing Yuna's Moon

Valefor (20,000 HP)
Prizes: First Time     - Summoner's Soul
        Second Time    - Lightning Gem x4
        All Others     - Power Sphere x4

It's an easy battle.  Valefor is incredibly weak, and he has a low HP.  Not a
problem here.  If you are having problems with Valefor, Yuna'a level is far too
low to defeat the other aeons.

Ifrit (28,000 HP)
Prizes: First Time     - Aeon's Soul
        Second Time    - X-Potion x30
        All Others     - Mana Sphere x5

Don't use fire attacks.  A nice dose of Ice attacks from Anima should eliminate
him in no time at all.

Ixion (30,000 HP)
Prizes: First Time     - Chocobo Feather x10
        All Others     - Power Sphere x8

Make sure you don't hit Ixion with Thunder attacks, as he absorbs them.  Water
magic is your easiest option.

Shiva (20,000 HP)
Prizes: First Time     - Mega Potion x60
        All Others     - Star Curtain x6

Shiva will dodge most physical attacks.  Use a steady dose of Firaga, and
she'll be gone.  If you miss with too many physical attacks, she'll have an
overdrive, Diamond Dust, ready to use on your aeon.

Bahamut (35,000 HP)
Prizes: First Time     - Flower Sceptor
        All Others     - Mana Sphere x8

You'll get the Flower Sceptor the very first time you defeat Bahamut, which
means you won't be getting it again.  You needed the Flower Sceptor to obtain
the Magus Sisters, which I've already instructed you to do.  To defeat Bahamut,
use another big gun aeon like Anima or even Shiva.

Yojimbo (32,000 HP)
Prizes: First Time     - Shadow Gem x8
        All Others     - Power Sphere x10

Defeat Yojimbo with ease, as long as you're using attacks like Impulse, Pain,
or Ultima.  He'll dodge a lot of physical attacks.

Anima (54,000 HP)
Prizes: First Time     - Stamina Spring x60
        All Others     - Mana Sphere x10

Anima has the most HP of any single aeon, so this could be your first
challenge.  Just make sure you use the Magus Sisters, Yojimbo, Shiva,
or Bahamut and you'll be on your way to victory.  Valefor doesn't have
enough HP for the fight, and Ifrit is not strong enough.

Magus Sisters: Cindy (20,000 HP) / Sandy (35,000 HP) / Mindy (48,000 HP)
Prizes: First Time     - Shining Gem x40
        All Others     - Power Sphere x12
        Sending        - Moon Sigil

One overdrive from Anima or Bahamut will eliminate the Magus Sisters just as
quickly as they came out.  If you don't want to use an overdrive, first take
Cindy, because she is the healer.  Once you win this battle, send Belgemine and
grab the Moon Sigil.  Almost time for Yuna's weapon.

Back to the Calm Lands.  Capture at least one of every monster there.  Be sure
the man who runs the arena acknowledge that you've capture at least one of
each Calm Lands fiend.

Open the treasure box, get the weapon, and head to Macalania to power it up!

Once powered up, Nirvana will have:

[Break Damage Limit] + [Triple Overdrive] + [Double AP] + [One MP Cost]

As an added bonus, Valefor can now deal over 9,999 damage!  Yuna's Nirvana
will inflict more damage when Yuna's MP is full, so keep a supply of ethers
on hand, should your MP run extremely low.

Special Effects: Does more damage when Yuna's MP is full, and allows Valefor 
to exceed 9,999 damage.

Chapter Twelve: Wakka's Celestial Weapon - World Champion              
Wakka's ultimate weapon is not that hard to attain.  You must have the
Celestial Mirror, however.  Don't try to get Wakka's weapon from the bar until
you have the Celestial Mirror.

First, take your airship to Luca.  Check out the Besaid Aurochs locker room,
and attempt to open all the lockers.  Inside one of the lockers is the Jupiter

Next, head to the bar where Kimahri nearly gets into a large fight with Biran
Ronso and Yenke Ronso.  Talk to the man behind the counter.  He'll give up
Wakka's ultimate weapon.

The last step is actually the most difficult.

You must win each of Wakka's overdrives in the blitzball leagues and
tournaments before you can get his Sigil.  Refer to another part of this guide
for information about Wakka's overdrives and how to get them.

After you've won Auroch Reels, Wakka's last overdrive, the Jupiter Sigil will
be a prize in the League games.  It might not appear right away, so keep
winning league championships.  If you're impatient, read on for a trick.

There is a certain trick to help you gain Wakka's Jupiter Sigil faster.  After
you've grabbed all his overdrives, keep using RESET TEAM DATA until Wakka's
Sigil appears as a league prize.  Personally, I don't recommend this, because
you'll lose all your blitzball stats, levels, recruitments, techs, etc.

Take the weapon, crest, and sigil to the woods and power it up.  Wakka's
new World Champion will boast:

[Break Damage Limit] + [Triple Overdrive] + [Double AP] + [Evade & Counter]

Also, after World Champion is powered up, Ifrit will be able to inflict over
9,999 damage.  Wakka's World Champion deals extra damage when Wakka's HP is
full, so heal him often.

Chapter Thirteen: Lulu's Celestial Weapon - Onion Knight               
The Onion Knight returns from Final Fantasy III!

Much like the moogles, moombas, cactuars, etc, all of Lulu's dolls seem to be
from old Final Fantasy games.  Getting the Onion Knight isn't hard, it just
requires patience.

First thing's first: go to the Baaj Temple (Anima's Temple).  Dive down below
and look around.  It's in a VERY well hidden treasure box, only accessible
after you've defeated Geosgaeno, the temple's water boss.  The easiest way to
get the treasure box is to look around in the southern part of the circle
and just mash the X button like mad.  Soon you'll have her weapon.

Like most of the Celestial Weapons, you'll need the Celestial Mirror to open
the treasure box.  So don't bother, unless you have it.

Next, get the Venus Crest.  Just head to the Farplane, you can't miss it.  From
one extreme to the other, right?

Now, it's back to the tedious work.  Off to the Thunder Plains.  It's time to
do the fabled "Dodge 200 Lightning Bolts" quest.

Here are the ten commandments for completing this challenge:

1 - Thou shall not save in between; if you do, your counter resets.

2 - Thou shall not leave the screen in between; if yo do, your counter resets.

3 - Thou shall not use a turbo controller.  The game picks up on cheating.

4 - Thou shall not mash X.  The game picks up on your cheating attempt.

5 - Thou shall honor < > for a great map.

6 - Thou shall not throw any controllers or small animals in a fit of rage.

7 - Thou shall concentrate and remain calm at all times.

8 - Thou shall use [No Encounters] on an armor or a weapon.

9 - Thou shall not complain it is not fair or it is impossible.

10 - Thou shall be wished good luck.

When using the map at < >, be sure to try dodging the
lightning bolts at places where you see THREE lightning bolts.  That's where
the lightning strikes most frequently.  If you like the map, please support
FFX Ultimania Guides and buy their product.  You can buy it here:
< >.

If you follow those rules, you will soon have a fully charged up Onion Knight
with the following abilities:

[Break Damage Limit] + [Triple Overdrive] + [Magic Booster] + [One MP Cost]

When Lulu's MP is full you'll deal extra damage with the Onion Knight.  Also,
once powered up, the Onion Knight allows Shiva to break the damage limit.

Alternative Methods
If you're still having trouble, you can try some of these methods, contributed
by fellow Final Fantasy X players.

Shadow Conspiracy's Method
First, go to the area just right north the rin travel agencey, that place has
the most lightning bolts.  start the stopwatch and go for 5 minutes.

stop it between 5-6 minutes.  pause and go watch tv for 5-10 minutes, or when
the show ur watching begins a part that you dont like.

switch back to the game and go for a minute.  keep doing this and around 14-17
minutes you should have the sigil; i got 254 doing it this way.

Mitchell Jackson's Method
At a high volume (as my games usually are) the noise of the lightening
and weather can be disconcerting and break your concentration.  At
moderate volume, the sound is distracting and misleading.  The game tends
to throw many more 'sounds' of lightening than actual lightening strikes.
This can fool you into accidentally setting off the "mash" detection... by
the noise luring you into attempting a dodge just a moment before a real
strike, and then when you press X on the real strike the mash protection
kicks in, and you get hit anyway.
Anyway, I was having a horrible time dodging 200 strikes, because of the
sound.  I even managed to get 199 at one point, before being hit.
But, after turning the volume on the stereo down ALL THE WAY and just
using the white flash on the screen as a dodge indicator, dodging hundreds
of strikes in a row was easy as pie.

Chapter Fourteen: Kimahri's Celestial Weapon - Spirit Lance            
Kimahri's Celestial Weapon, the Spirit Lance, is not too hard to obtain.  If
you use the map I'm providing for the butterfly game, then you should be fine.

Before the butterfly game, though, head to the Thunder Plains.  You may have
noticed that their are several Qactuar stones in corners of the Thunder Plains.
Pray at three stones, and then head back down to the southern part of the
plains.  There will be a Qactuar Ghost floating around.

It's a bit tricky to follow him, because it seems he is following you, but you
have to try.  He'll lead you to an old, crumbled tower on the right side of the
screen.  It's about in the middle of the screen, not too far north or south,
but in the middle.

You'll notice how destroyed the tower is.  Pray at this spot, with Celestial
Mirror in hand, and you'll watch a short cutscene as Kimahri obtains his

Kimahri's Saturn Crest is located on Mt. Gagazet.  Chances are you picked it up
already, it's near a bunch of pillars near the Seymour fight.  It's not hard to
find.  Open the box and get the Crest.

The Saturn Sigil isn't hard to find, either, but it is quite hard to obtain.

You'll need the map at < >.  Print it, if you need.

Take the airship to Macalania and then begin the butterfly game.  You must
complete both.  By using the map at < >, it should be
much easier.  You'll need to grab all the blue ones, while avoiding the red
ones.  It's frustrating, to say the least.  [No Encounters] on an armor is a
must.  If you like the map, please support FFX Ultimania Guides and buy their
product.  You can buy it here: < >.  Even
if you run into a red butterfly while [No Encounters] is equipped, you'll
fight a battle.  Use this time to capture any monsters you need.

If you try to do this before you have the airship, you will not get the items
you are looking for.

Once you power up Kimahri's Spirit Lance, Ixion will be able to break the
damage limit of 9,999 damage.  The Spirit Lance, fully charged:

[Break Damage Limit] + [Triple Overdrive] + [Double AP] + [Evade & Counter]

So why is it called the Spirit Lance, when it has absolutely nothing to do
with any sort of magic?

According to what translations I can gather, the Japanese Final Fanstasy X game
is deeply rooted in spiritual, holy, or religious matters, even more so than
the American game.  The Crests and Sigils are actually called Scrolls and
Holy Scrolls, respectively, in the Japanese release.

In Japanese, Kimahri's Sigil was the Thursday Holy Scroll.  All of the
characters had days, not planets (or satelites, YUNA!), assigned to them.

Holy Thursday is a very special day in the Christian faith (which I'm not
going to get into), and Kimahri's ultimate weapon was called Longinus in
the Japanese edition.  Longinus is the suposed name of the Roman soldier who
pierced Jesus Christ's side with a spear as he hung on the cross.

Obviously, America is too fragile to include these "deep, dark elements of
religion" in a game, so it was tuned down to Spirit Lance.

Kawa Same adds this:

"Also, if you pay attention to this kind of stuff, the Lance of Longinus is
also the name of a Holy Lance in an anime called Neon Genesis Evangelion. This
anime was very popular when FFX was in it's production stages. Still is,

Chapter Fifteen: Auron's Celestial Weapon - Masamune                   
Throughout the game, Auron is your fighter and strongest character.  I think
the Mars Crest and Mars Sigil fit him well, as Mars was the Roman God of War.

The steps to gaining Auron's Masamune are actually a bit longer than most other
characters, because of the sheer ease of the process.

First, take your Celestial Mirror with you to the Calm Lands.  Head down
towards the Cavern of the Stolen Fayth and look around.  You'll see a rusty
sword around there.  Take it with you to the Mushroom Rock Road.

Once at Mushroom Rock Road, take your second left.  It should lead you to a
lift.  Follow the obvious instructions of inserting the Rusty Sword, and you'll
grab a powered down version of the Masamune.

The Mars Crest is even easier to get.  Just ride a chocobo to the end of the
Mi'ihen Highroad.  You'll notice another path, to the south.  It leads to the
ruined Mi'ihen road.  Locate the chest and get ready to capture some monsters.

To get the Mars Sigil, you'll need to unlock TEN Species Conquest or Area
Conquest Monster Arena monsters.

You have -no idea- how long this next chart took me to create, so please USE it
and don't ask me questions.

You must unlock any TEN of these monsters:

Monster Unlocked              Monsters Needed               Location
================              ===============               ========
Stratavis                     1 Dingo                       Besaid
                              1 Condor                      Besaid
                              1 Water Flan                  Besaid

Malboro Menace                1 Killer Bee                  Kilika
                              1 Ragora                      Kilika
                              1 Dionix                      Kilika
                              1 Yellow Element              Kilika

Kottos                        1 Raldo                       Mi'ihen Highroad
                              1 Mi'ihen Fang                Mi'ihen Highroad
                              1 White Element               Mi'ihen Highroad
                              1 Bomb                        Mi'ihen Highroad
                              1 Dual Horn                   Mi'ihen Highroad
                              1 Vouivre                     Mi'ihen Lowroad
                              1 Ipiria                      Mi'ihen Lowroad

Coeurlregina                  1 Thunder Fan                 Mushroom Rock Road
                              1 Gandarewa                   Mushroom Rock Road
                              1 Raptor                      Mushroom Rock Road
                              1 Lamashtu                    Mushroom Rock Road
                              1 Red Element                 Mushroom Rock Road
                              1 Funguar                     Mushroom Rock Road
                              1 Garuda                      Mushroom Rock Road

Jormungand                    1 Bite Bug                    Djose Highroad
                              1 Garm                        Djose Highroad
                              1 Bunyip                      Djose Highroad
                              1 Simurgh                     Djose Highroad End
                              1 Snow Flan                   Djose Highroad
                              1 Basilisk                    Djose Highroad
                              1 Ochu                        Moonflow

Cactuar King                  1 Aerouge                     Thunder Plains
                              1 Buer                        Thunder Plains
                              1 Melusine                    Thunder Plains
                              1 Kusariqqu                   Thunder Plains
                              1 Qactuar                     Thunder Plains
                              1 Gold Element                Thunder Plains
                              1 Larva                       Thunder Plains
                              1 Iron Giant                  Thunder Plains

Espada                        1 Wasp                        Macalania (Woods)
                              1 Murussu                     Macalania (Woods)
                              1 Blue Element                Macalania (Woods)
                              1 Xiphos                      Macalania (Woods)
                              1 Chimera                     Macalania (Woods)
                              1 Evil Eye                    Macalania (Snowy)
                              1 Snow Worlf                  Macalania (Snowy)
                              1 Mafdet                      Macalania (Snowy)

Abyss Worm                    1 Alcyone                     Bikanel
                              1 Sand Wolf                   Bikanel
                              1 Sand Worm                   Bikanel Very North
                              1 Mushussu                    Bikanel
                              1 Zuu                         Bikanel Very North
                              1 Cactuar                     Bikanel Sand Storm

Chimerageist                  1 Nebiros                     Calm Lands
                              1 Skoll                       Calm Lands
                              1 Flame Flan                  Calm Lands
                              1 Anacondaur                  Calm Lands
                              1 Shred                       Calm Lands
                              1 Coeurl                      Calm Lands
                              1 Ogre                        Calm Lands
                              1 Malboro                     Calm Lands
                              1 Chimera Brain               Calm Lands

Don Tonberry                  1 Epaaj                       Sunken Cave
                              1 Imp                         Sunken Cave
                              1 Yowie                       Sunken Cave
                              1 Thorn                       Sunken Cave
                              1 Dark Element                Sunken Cave
                              1 Nidhogg                     Sunken Cave
                              1 Valaha                      Sunken Cave
                              1 Ghost                       Sunken Cave
                              1 Tonberry                    Sunken Cave

Catoblepas                    1 Bandersnatch                Mt. Gagazet
                              1 Grat                        Mt. Gagazet
                              1 Grenade                     Mt. Gagazet
                              1 Bashura                     Mt. Gagazet
                              1 Ahriman                     Mt. Gagazet
                              1 Grendel                     Mt. Gagazet
                              1 Dark Flan                   Mt. Gagazet Cavern
                              1 Mandragora                  Mt. Gagazet Cavern
                              1 Behemoth                    Mt. Gagazet Cavern
                              1 Splasher                    Mt. Gagazet Ponds
                              1 Achelous                    Mt. Gagazet Ponds
                              1 Maelspike                   Mt. Gagazet Ponds

Abadon                        1 Exoray                      Inside Sin
                              1 Gemini [with Club]          Inside Sin's City
                              1 Gemini [with Sword]         Inside Sin's City
                              1 Adamantoise                 Inside Sin's City
                              1 Behemoth King               Inside Sin
                              1 Wraith                      Inside Sin
                              1 Great Malboro               Inside Sin's City
                              1 Barbatos                    Inside Sin's City
                              1 Demonolith                  Inside Sin's City

Vorban                        1 Varuna                      Omega Ruins
                              1 Floating Death              Omega Ruins
                              1 Black Element               Omega Ruins
                              1 Zaurus                      Omega Ruins
                              1 Spirit                      Omega Ruins
                              1 Halma                       Omega Ruins
                              1 Machea                      Omega Ruins
                              1 Master Coeurl               Omega Ruins
                              1 Master Tonberry             Omega Ruins
                              1 Puroburos                   Omega Ruins

Fenrir                        3 Dingo                       Besaid
                              3 Mi'ihen Fang                Mi'ihen Highroad
                              3 Garm                        Moonflow
                              3 Snow Wolf                   Macalania (Snowy)
                              3 Sand Wolf                   Sanubia Desert
                              3 Skoll                       Calm Lands
                              3 Bandersnatch                Mt. Gagazet

Ornitholestes                 3 Dionix                      Kilika Forest
                              3 Ipiria                      Mi'ihen Lowroad
                              3 Raptor                      Mushroom Rock Road
                              3 Melusine                    Thunder Plains
                              3 Iguion                      Macalania
                              3 Yowie                       Sunken Cave
                              3 Zaurus                      Omega Ruins

Pteryx                        4 Condor                      Besaid
                              4 Simurgh                     Djose Highroad
                              4 Alcyone                     Sanubia Desert

Hornet                        4 Killer Bee                  Kilika
                              4 Bite Bug                    Moonflow
                              4 Wasp                        Macalania (Woods)
                              4 Nebiros                     Calm Lands

Vidatu                        4 Gandarewa                   Mushroom Rock Road
                              4 Aerouge                     Thunder Plains
                              4 Imp                         Mt. Gagazet

One-Eye                       4 Floating Eye                Mi'ihen Highroad
                              4 Buer                        Thunder Plains
                              4 Evil Eye                    Macalania (Snowy)
                              4 Ahriman                     Mt. Gagazet
                              4 Floating Death              Omega Ruin

Jumbo Flan                    3 Water Flan                  Besaid
                              3 Thunder Flan                Mi'ihen Highroad
                              3 Snow Flan                   Moonflow
                              3 Ice Flan                    Macalania (Snowy)
                              3 Flame Flan                  Calm Lands
                              3 Dark Flan                   Mt. Gagazet Cavern

Nega Elemental                3 Yellow Element              Kilika
                              3 White Element               Mi'ihen Highroad
                              3 Red Element                 Mushroom Rock Road
                              3 Gold Element                Thunder Plains
                              3 Blue Element                Macalania (Woods)
                              3 Dark Element                Sunken Cave
                              3 Black Element               Omega Ruins

Tanket                        3 Raldo                       Mi'ihen Highroad
                              3 Bunyip                      Moonflow
                              3 Murussu                     Macalania (Woods)
                              3 Mafdet                      Macalania (Snowy)
                              3 Shred                       Calm Lands
                              3 Halma                       Omega Ruins

Fafnir                        4 Vouivre                     Mi'ihen Lowroad
                              4 Lamashtu                    Mushroom Rock Road
                              4 Kusariqqu                   Thunder Plain
                              4 Mushussu                    Sanubia Desert
                              4 Nidhogg                     Sunken Cave

Sleep Sprout                  5 Funguar                     Djose Highroad
                              5 Thorn                       Sunken Cave
                              5 Exoray                      Inside Sin

Bomb King                     5 Bomb                        Mi'ihen Highroad
                              5 Grenade                     Mt. Gagazet
                              5 Puroburos                   Omega Ruins

Juggernaut                    5 Dual Horn                   Mi'ihen Highroad
                              5 Valaha                      Sunken Cave
                              5 Grendel                     Mt. Gagazet Cavern

Ironclad                      10 Iron Giant                 Thunder Plains
                              10 Gemini [with Club]         Inside Sin
                              10 Gemini [with Sword]        Inside Sin

There you have it.  You must unlock any ten of those monsters, and I've even
included how to do it.  Get the Mars Sigil from the man at the arena and then
go power up your Masamune to full strength:

[Break Damage Limit] + [Triple Overdrive] + [First Strike] + [Counterattack]

Auron's Masamune, when powered up, allows Yojimbo to deal more than 9,999
damage.  Also, as a neat little bonus, when Auron's is critical, he'll inflict
more damage with the Masamune.  The extra damage is just a bonus, though, as it
is on all Celestial Weapons.  You can still do 99,999 damage while being full
on health.

As you read this, the term 'masamune' may sound familiar to you, from other
games such as Chrono Trigger.  Jim Kurrasch has written this about the history
of the 'masamune', which you can find elsewhere in this guide.

Chapter Sixteen: Rikku's Celestial Weapon - Godhand                    
The first to gaining Rikku's ultimate weapon is to input the password:


You input the password onto the airship's password system.  It must be in all
capital letters.

Once you've inputted GODHAND, a new place on the airship map will open up.  Go
to this new location and then open a treasure box found there.  It will contain
Rikku's Godhand, her ultimate weapon.  In Final Fantasy VII, Tifa also had a
weapon called the Godhand.

If you're wondering how you're suposed to know to put in the GODHAND password,
read the Al Bhed Passwords section of this guide.

Rikku's Mercury Crest can be found in Sanubia Desert, on the far north screen
in a northwestern alcove.

The next step is to acquire the Mercury Sigil.  You'll need the airship for
this, and I strongly recommend [No Encounters].  Learn more about [No
Encounters] in another part of this guide, named, you gussed it, [No
Encounters].  This is a rather complicated process, but it is not hard.

RAGNAROK757 has written comprehensively on the topic.  It is his work you see
here next, with permission.  Sections have been edited by myself, however, to
make them easier to read in this guide and to cut down on the massive file size
for you 28k AOL users.  Thanks RAGNAROK757, you're the man.


Screen Number     Description                   In Game Menu Title
===========       ===========                   ==================
SCREEN ONE        Contains a pond               Sanubia Desert--Oasis

SCREEN TWO        A winding path with a save    Sanubia Desert--East

SCREEN THREE      Open desert, ruins on left    Sanubia Desert--Central

SCREEN FOUR       Last screen with sandstorm    Sanubia Desert--West

NOTE: In the guide, north refers to UP, south to DOWN, etc.  So if it says
      "move south", it means go down.

First, go to SCREEN FOUR.  On the right side there is a stone you need to
interact with.  After you interact with it, you'll need to catch ten cactuars.
It is also a good time to capture ten cactuars needed for the Monster Arena.
Chocobo Feathers can be stolen from cactuars commonly.  Chocobo Wings are rare

When you find a cactuar and win or lose, you'll be given a special sphere.  If
you win, you'll get [Cactuar's Name] Sphere.  If you lose, you'll get Sphere
del Perdedor, or Loser's Sphere.  Take the sphere, win or lose, back to the
stone and you'll be given a new cactuar to find.


Glyph Clue: Tomay's gone. Gone to fetch the water.

Location: At the oasis in the first screen. He is toward the right side of that
little shore, you really can't miss him.

Traits: Duties: Fetching water. Takes his time and, as a result, is often left
        A little dim.

Time: 10.0 seconds

Course: You start off on a hill in the back left of the screen. Tomay is in the
front right, under a tree.

Difficulty/Tips: Easy. You just run straight toward him, watching his movements
and stopping when he turns around. Or, instead of watching his movements, you
can wait for the Al Bhed word "Needletime!" to appear onscreen. Stop when you
see it, as this word means he is looking at you. However, I recommend watching 
his movements as the best strategy. Time is not an obstacle.


Glyph Clue: Rovivea's gone walkabout.

Location: You will find Rovivea in Screen Two. When you enter from Screen Three
there is a large open depression to the left side of the screen, it's not hard
to see Rovivea.

Traits: Has no patience for certain dim-witted friends.
        Not a progressive thinker.

Time: 13.6 seconds

Course: Rovivea is at the very front of the screen, you are at the far back.
Setup is similar to Tomay.

Difficulty/Tips: Easy. Same strategy as for Tomay.


Glyph Clue: Little Chava likes big numbers.

Location: There is a narrow point in Screen Four. On either side of this narrow
area, there is a signpost facing each other horizontally. Go to the left sign
and press X to read it; it should say something about an Al Bhed 20% off sale.
(What a deal!) After you read the sign you will see little cutscene in which
you find Chava.

Traits: Recently learned to count to 50.
        A little needy.
        Attention deficit.

Time: 13.0 seconds

Course: You are at the back near one sign, Chava is in the front near another.
A straightaway.

Difficulty/Tips: Easy. Same strategy as for Tomay.


Glyph Clue: Alek and Aloja play tag in the ruins of men.

Location: They are running around in Screen Three, among the ruins on the far
left side of the screen. You will easily spot them in the lowest part of the
valley, running back and forth.

Traits: Two brothers, rarely separated.
        They move as one, their closeness a paragon of brotherhood.

Time: 13.0 seconds

Course: The two brothers are at the front of the screen, you are in the far
back. A straightaway course.

Difficulty/Tips: Medium. Again, just run straight at them and watch their
movements; this is a little more difficult than previous ones, you have to use
your time to its fullest to reach them within the time period.


Glyph Clue: Vachella seeks the shining blue.

Location: The "shining blue" refers to a Save Sphere. Just go to the save point
in Screen Two (it's approximately in the center of the area, under a tent) and
examine the sphere. You will have the chance to save, etc. Once you cancel out
of the Save Sphere menu, Vachella will appear.

Traits: Loves new things.
        Hard on others, easy on self.

Time: 14.0 seconds

Course: You are standing by the Save point, Vachella in the front of the
screen. Another pretty straight course.

Difficulty/Tips: Medium. Vachella likes to turn around very quickly. After he
turns for the first time, he will turn around three more times right in
succession. If you want to win, you must take full advantage of your opening
period to run, then take at least a small step between each of his next four
turns. He makes 8 spins total during the time; you'll need quick reflexes.


Glyph Clue: O, Robeya's stuck inside.

Location: Robeya is in a treasure chest, in the far southwest corner of the 
main desert area in Screen Three. Just follow the south wall westward, or
follow the fence southward, it's up to you. Try to open the chest and Robeya
will hop out.

Traits: A real needle brain.
        Likes cramped spaces.
        Check out his great collection!

Time: 14.0 seconds

Course: A straightway course, but there are four treasure chests, two on each
side. The back one on the left is open. The back right one contains two Shadow
Gems. The front left contains two Shining Gems, and the front right a Blessed
Gem. You can open the chests to get the prizes; if you lose a trial, you can
still keep your prize, but you can only open each chest once.

Difficulty/Tips: Easy. The challenge is to get all three items, and still beat
Robeya. However, since this is quite difficult, I suggest you just choose two
of the three prizes, get them, and then beat Robeya with trial #3. I usually
grab the Shadow Gems and the Blessed Gem.


BUG ALERT!! Apparently, if you do not leave Screen Four after giving the glyph
Robeya's sphere, Isrra might not appear. However, don't worry, just leave the
screen and come back, and all will be well. (Thanks to CB! for the solution to
this bug, though I'm sure many others have discovered it as well.)

Glyph Clue: A fiery description--The lord of the hole is gone, Isrra thinks.

Location: In Screen Four, there are three antlion pits (little whirlpools of
sand). You will find Isrra running around in the middle one of them.

Traits: The philosopher about town. Today, he digs holes. Again.
        A cautious sort.

Time: 15.0 seconds

Course: The course is a basic Isrra front/Tidus back setup, however your vision
is slightly hazy as it from the heat.

Difficulty/Tips: Hard. Isrra looks at you for seconds at a time, so you must
be very precise with starting and stopping--don't waste a single tenth of a
second that he is looking away.

There is a pit next to Tidus on the screen. Run into it when you first have a
chance to move, and once you are in just keep running toward Isrra, even when 
he is looking at you. Apparently there is a tunnel connecting the two pits,
because after a few seconds you will be standing at the bottom left of the
screen, right next to Isrra! Then just run over and touch him and you will
have caught him. 


Glyph Clue: Much-curious Elio has left on a journey.

Location: Go to the pond in Screen One again. To find Elio, you must simply
enter the pond area from the north (not the screen, just the area around the
pond.) Basically, if you morph in at the Save point, you need to go up and then
come back down again. After this, you will see a cutscene in which Elio beams
up to the roof of the airship. Head to the airship roof to find him.

(I love the cinematography, when you see Tidus' back, and then it rises up to
show Elio. Sorry, back to the guide.)

Traits: To what lies beyond the sands, he travels far to distant lands.
        Hyper-reactive and a bad poet.

Time: 11.0 seconds

Course: You are at the door of the roof, and Elio, in the forefront of the
screen, is at the prow. Be warned, the ship will tilt when you are trying to
get to him, so be prepared and keep your reflexes sharp.

Difficulty/Tips: Hard. You just need to watch both Elio and the ship and
pray you will succeed. Even I, having had a lot of practice, still sometimes
fail to get him; 11 seconds is very short to achieve this in. Also, you
don't actually fight Elio. If you reach him, he just falls off the edge, and
apparently dies. Oh well.

PROBLEM WITH ELIO: If you have gone to the "Sin" destination on the airship, 
but have not fought the battle with Sin there, you will automatically be forced
into that battle when you go outside to meet Elio. So, you have to fight Sin 
and get that over with before you can continue with the sidequest. I don't know
of any other solution.


Glyph Clue: Flaile is always behind.

Location: After you take Elio's sphere to the glyph, Flaile will automatically
jump out and initiate the minigame.

Traits: The guy you never invite but he always shows up anyway.

Time: 13.0 seconds

Course: A basic straightaway; you are standing be the glyph rock, he is in
the front ground of the screen.

Difficulty/Tips: Hard. Ignore the sounds and the words that appear onscreen, as
they are meaningless for this one. However, it is not that hard to just look 
at his movements and time your running. Flaile gives you a special red sphere
when you are done with him.

Once you beat Flaile, take the red sphere to the glyph and there will be a
lengthy sequence in which the glyph repeats the clue for each of the 10
Cactaurs' locations. Then, the sandstorm in the valley will disappear.

Now that the sandstorm is gone, you can go get your prizes. There are two
treasure chests in the area revealed by the sandstorm; both are toward the
southern end of the valley. In the left one is the Mercury Sigil. The prize in
the second chest varies, depending on how many Cactaurs you successfully

1 Named Sphere=    Potion
2 Named Spheres=   Potion
3 Named Spheres=   Elixir
4 Named Spheres=   Elixir
5 Named Spheres=   Elixir
6 Named Spheres=   Elixir
7 Named Spheres=   Megalixir
8 Named Spheres=   Megalixir
9 Named Spheres=   Friend Sphere
10 Named Spheres=  Friend Sphere

None of these prizes could be classified as great, so don't feel a lot of
pressure to beat every Cactaur, but it isn't difficult, and an extra Friend
Sphere never hurt anybody.

Thanks, RAGNAROK757.

Power up your Godhand to the following abilities:

[Break Damage Limit] + [Triple Overdrive] + [Double AP] + [Gillionaire]

Rikku's Godhand is the only Celestial Weapon with Gillionaire.  When Rikku's
HP is full, Godhand will inflict extra, bonus damage.

Chapter Seventeen: Valefor's Hidden Overdrive                          
Valefor is the only aeon to have a second, hidden overdrive.

To get the second overdrive, Energy Blast, return to Besaid once you've gotten
the airship.  If you're playing the Japanese or American version of the game,
you will have no trouble.  However, if you're playing the International or
European version of the game, you'll have to fight Dark Valefor.  For a guide
on Dark Valefor, check out a PAL FAQ.

Once you've returned to Besaid, head to the village and talk to the woman and
the dog on the left of the temple.  She'll tell you about her dog finding
something soggy.. well, it's your new overdrive!  Congrats.

Chapter Eighteen: Returning To Bevelle Temple                          
You can not return to Bevelle Temple.  Never ever.  No chance.

You can not miss the Destruction Sphere at Bevelle Temple.  In order to
complete the Bevelle Temple puzzle, you MUST use the Destruction Sphere.  You
also MUST grab the treasure chest in order to complete the puzzle.  It is

In case I am not being clear, THERE IS NO WAY TO RETURN TO BEVELLE!  NONE!  No
matter what anyone tells you.  Anyone that says you can return is lying.

Do not ask how to return.  If you e-mail me asking, I will ban your e-mail
address.  If you instant message me, I will block your screen name.  Forever.


Chapter Nineteen: [Break MP Limit]                                     
[Break MP Limit] allows a character to have up to 9999 MP when the
auto-ability is on that user's current armor.

To customize [Break MP Limit] onto an armor, you'll need 30 Three Stars.  Read
on to learn how to get Three Stars:

a) Steal From Shinryu and Jormungand: With [Master Thief] equipped, you'll
often steal Three Stars from both of these Monster Arena fiends.  Without
having [Master Thief] equipped, your chances are quite low. 

b) Open Five Chests During Remien Race: If you can open three chests, and beat
the other chocobo to the end of the Remien Chocobo Race, you'll earn SIXTY
Three Stars.  Too bad you can only do this once.

c) Unlock Two Area Creations: If you can unlock two area creation monsters at
the arena, you'll be rewarded with SIXTY Three Stars.

d) Bribe Behemoth King: If you bribe Behemoth King for 1,350,000 gil you
could get fourteen Three Stars.  Be sure to save before you bribe, in case
something goes wrong.

[Break MP Limit] armors are also dropped by these enemies: Ultima Weapon (one
time chance) or the Ultima Buster, on occasion.

Onto some common questions:

Q: If I have more than 999 MP worth of Sphere Grid Nodes activated, but I do
   not have [Break MP Limit] yet, will the game remember the nodes that put me
   over 999 MP, so that when I get [Break MP Limit] I will have more HP?
A: Yes, the game 'remembers' your MP.  Don't worry.

Q: How much MP can you max out with?
A: The most HP any one character can have is 9999.

That's everything you could want about [Break MP Limit].

Chapter Twenty: Don Tonberry AP Trick                                  
The Don Tonberry AP trick is the most efficient way of gaining Sphere Levels.
With a little work, you could be gaining 99 Sphere Levels per character in just
under a minute or so.  Ryan Charles first came up with this theory. It is his
work that allowed so many players to max their stats efficiently.  I'll break
this down into steps, so that it is easy to follow.

NOTE: When I refer to "AP Weapon", I'm talking about a weapon with the
following abilities:

[Triple AP] + [Triple Overdrive] + [Overdrive->AP]

Your weapon could have another ability added, but an AP Weapon is essentially
configured with the aforementioned abilities.

Preperation Step One - Unlock One-Eye
You can either choose One-Eye or Ultima Buster to unlock.  One-Eye is a lot
easier to unlock; he is also a lot easier to consisently kill.  If you choose
to unlock Ultima Buster, you must capture at least FIVE of EVERY monster.  If
you kill Ultima Buster, though, he could drop a weapon with [Triple AP],
[Triple Overdrive], and [Overdrive->AP], all abilities you will need anyway.
If you already have Ultima Buster unlocked, and you can kill him, try doing
that and seeing what you get.  You could get all the weapons you need right

To unlock One-Eye, you need to capture:
4 Floating Eye, found at Mi'ihen Highroad
4 Buer, found at Thunder Plains
4 Evil Eye, found at Macalania (Snowy)
4 Ahriman, found at Mt. Gagazet
4 Floating Death, found at Omega Ruins

Preperation Step Two - Battle One-Eye
When you battle One-Eye, you'll have a good chance of getting of getting
weapons with [Triple AP] on them.  What you want is a weapon with [Triple AP]
and two extra slots open.  Battle One-Eye until he gives you what you need.  Do
this for as many characters as you want.

Preperation Step Three - Customize [Overdrive->AP]
Next, you'll need to use ten Doors to Tomorrow to customize [Overdrive->AP]
auto-ability onto a weapon.  Luckily for you, these items are plentiful.  You
can steal them from Ultima Weaponor bribe some mech warriors.  Bomb King in the
Monster Arena will drop TWO Doors to Tomorrow if you overkill him.  My favorite
way of getting Doors To Tomorrow: unlock six Monster Arena Area Creations.
That is by the far the easiest way.  You'll get 99 Doors To Tomorrow from that,
and it is considerably easy work.  Use ten Doors To Tomorrow and customize
[Overdrive->AP] on all your [Triple AP] weapons.  There should now be one more
slot open.

Preperation Step Four - Customize [Triple Overdrive]
This is by far the hardest part of the entire trick.  To customize [Triple
Overdrive] onto a weapon, you'll need to use thirty Winning Formulas.  Winning
Formulas can only be bribed from Sandworms or dropped by Ultima Buster.  If you
plan to bribe a Sandworm, you'll need 900,000 gil for fifteen of them.  Make
sure you save before you do it, incase something goes wrong.  Ultima Buster
will drop two Winning Formulas for an overkill.  The easiest way to get a lot
of Winning Formulas, although you can only do it once, is to unlock EVERY
Area Creation in the Monster Arena.  It may take some time, but your reward is
the much needed quantity of 99 Winning Formulas.  Use thirty Winning Formulas
per weapon and customize three weapons (or more, if you can) with [Triple
Overdrive].  Now at least three weapons should have:

[Triple AP] + [Triple Overdrive] + [Overdrive->AP]

Preperation Step Five - Setting Overdrive Modes
Set all of your characters to Comrade overdrive mode.  If they do not have this
mode, you will first need to earn it.  Check out the overdrive section of this
guide for more.

Preperation Step Six - Unlock Don Tonberry
To unlock Don Tonberry, you'll need to capture at least one of each of the
following enemies: Epaaj, Imp, Yowie, Thorn, Dark Element, Nidhogg, Valaha,
Ghost, and Tonberry.  The Tonberry and Ghost could be considerably elusive, so
don't give up.  For tips on catching some of these monsters, check out the
Monster Arena section of the guide.

Preperation Step Six - Preliminary Don Tonbbery Battle
The first battle against Don Tonbery is for show, literally.  Equip your
characters with their AP Weapons.  Then, take on Don Tonberry.

Hit Don Tonberry with each of your characters.  After being hit, Don Tonberry
counteracts with Karma.  Appropriately named, Karma deals 100 damage per enemy
you've killed.  Sound confusing?

For example:

Tidus has killed 634 enemies.

Tidus would be damaged with Karma for 63,400 damage (634 x 100 = 63,400).

Wakka has killed 539 enemies.

Wakka would be damaged with Karma for 53,900 damage (539 x 100 = 53,900).

Yuna has killed 15 enemies.

Yuna would be damaged with Karma for 1,500 damage (15 x 100 = 1,500).

Now it's time to judge what character will be your sacrificial character.  This
character will need to take about 80,000 to 99,999 damage from karma.  This
character will also need to have a low HP, prefferably below 5000.

Whatever character you choose to be your sacrifice, change that character's
overdrive mode to Stoic.

Preperation Step Seven - Raising Karma's Damage (OPTIONAL)
If your charactes are not being hit for enough karma (you'll need to be hit
for at least 80,000 damage on a LOW HP character), you will need to raise their
kill count.  Now, you can either kill a lot of enemies normally, or you can use
a trick.

The trick is rather simple.  Choose the character that you want to raise the
kill count on.  Make sure that person attacks first in battle, automatically.
You do not want to have to cast Haste.  [Auto-Haste] would be splendid, as
would [First Strike].

Once you're sure that your character will attack first in every battle, talk to
the Monster Arena Owner.  Continually press X.  A turbo controller would work
wonders, taped down on X.

So what does this do?

Basically, you'll constantly fight and kill Dingo, the first enemy on the the
Monster Arena list.  By mashing the X button, you'll be killing Dino over and
over, raising your kill count.

99 Sphere Level Battle
Now it's time to gain 99 Sphere Levels in just one match, after all that
one-time preperation.  Phew.  Luckily, the AP battles take only a minute or
two.  Make sure your AP Weapons are equipped.

With your sacrificial character on Stoic, and the other two characters on
Comrade, start the bout with Don Tonberry.  The sacrificial character should
attack Don Tonberry.

The low HP sacrificial character should be dealt at least 80,000 damage.  By
using Triangle, defend with the other characters.  Attack Don Tonberry five or
six times.

Once you've attack him five or six times, Flee from battle.  Watch the AP sore
into 99 Sphere Levels.  Sweet.

Why It Works
Here's the obvious explanation to why this trick works.  Your character with
low HP is being dealt a lot of damage.  Overdrive is figured out with this

Damage Dealt / Maxmimum HP = Overdrive Charge

So basically, being dealt a lot of damage, to very little HP, is a huge plus.
In addition, your AP Weapons have [Triple Overdrive] and [Triple AP].

With the AP Weapons, your overdrive charge is converted right into AP, instead
of overdrive charge.  With three times the overdrive charge, and three times
the final AP, you're really gaining a lot of AP!

So how can you optimize this process?  There are a few solutions.

a) Lower your maximum HP by deleting some Sphere Grid HP nodes, something you
will need to do anyway if you plan on maxing your stats.  If you don't know
what this means, check out the Stat Optimizing section of the guide.

b) Increase your kill count.  Use the Dingo trick or just kill enemies the
good, old fashioned way.  We didn't have AP tricks like these, back in the old
SNES days, son.

c) Use Rikku's mix, Eccentric and Hot Spurs.  Using one, or both, of these
mix results, will DRASTICALLY increase your AP.  Try it, and see for yourself.

d) Cut down the amount of times you hit Don Tonberry.  Try hitting Don Tonberry
less times, if you are already gaining enough AP for 99 Sphere Levels.  You
might only need to hit him two or three times to gain 99 Sphere Levels in one
battle.  Toy with it.

e) Using [SOS Overdrive], [Double Overdrive], or [Double AP] instead of the
true, recommend abilities will seriously hurt this trick.  If you use any of
those abilities, you may have to hit Don Tonberry a lot more times in battle,
resulting in a lot more damage being dealt.  I strongly recommend that you do
not use [SOS Overdrive], in any case.

f) Using [Double AP] with [Triple AP] cancels out [Double AP].  Don't bother.
The same thing applies to overdrives.. [Triple Overdrive] cancels any other,
weaker overdrive setting such as [SOS Overdrive] or [Double Overdrive].

There you have it.  A complete explanation and detail of the AP trick that
many games so often use.  Make sure your overdrives are set correctly.  Make
sure your weapons are set correctly.  I cannot tell you how many times that is
the simple cause of error in this trick.

OopsImABlueWaffle suggests this trick, as an alternative, in case your HP is
too high for the other trick to work:

"Get the AP Weapon.  Have your characters learn Loner overdrive.  Go into the
Sunken Cave to battle a Magic Urn.  Have two members escape and then cast Haste
on your remaing party member.  Sit back and read a book or something while
continuously mashing Triangle.  Magic Urn never attacks, so you can do this
for as long as you like until you get 99 S-lvls."

Chapter Twenty-One: Magic Urn                                          
Older Final Fantasy fans will remember these magical pots.  Feeding them items,
such as Elixirs, would result in amazing loads of free experience or AP.

In Final Fantasy X, this is not the case.  Feeding items to Magic Urns does
nothing, so don't waste your items or your time.

Magic Urns have 999,999 HP.  They can be defeated with only one attack,
Yojimbo's Zanmato.

Defeating them gives you nothing, however.  NOTHING.  Not a single point of AP
or even an item.

I recommend Fleeing from Magic Urn whenever you run into them.  They cannot
be captured.  To "attack" the urn, choose one of its "eyes" and then hope for
the best.  You will be rewarded an item if you choose the correct eye.

Says Hikensasameyuki:

"There is absolutely no evidence to indicate that there is a 1/5 chance of
correctly choosing an eye. The most popular current theory supports a
progressive probability of success based on the number of eyes already
correctly chosen, thus increasing the difficulty of winning the 'seven prizes
in all, while supplies last.' This would be something like 4/5 for the first
two choices, 3/5 for the third and fourth, 2/5 for the fifth and sixth, and
finally 1/5 for the final choice."

Items you could get from a succesful attack:

Phoenix Down, Lunar Curtain, Ether, Elixir, Silver Hourglass

If you choose the wrong eye, which you will do most of the time, the urn will
explode, dealing damage to your party.  This damage is done in relation to your
Magic Defense, so if you have a high Magic Defense stat, you should be alright.

I'd really like to thank Hikensasameyuki for keeping me in check with my
information.  He provided a lot of corrections to some of my statements.
Thanks a lot.

Chapter Twenty-Two: Overdrive Modes                                    
Learn to get every overdrive mode in the game quickly and easily.  Each
character has to fulfill the same criteria, but at different rates.  Strong
characters, like Auron, usually learn the damage related overdrives first.
Healers, such as Yuna, will learn healing overdrive modes first.  Thanks to
Donnie Wells for some corrections.

There are seventeen overdrive modes.  Each one is covered here:

Description:        Receive damage from enemy

Obtain It:          Automatically available on all characters

Meter Increment:    Damage Received x 30 / Maximum HP

Quickly Learn:      Automatically available on all characters

Description:        Deal damage to enemy, without items or overdrives

Obtain It:          Tidus          150 attacks
                    Yuna           200 attacks
                    Wakka          160 attacks
                    Lulu           300 attacks
                    Kimahri        120 attacks
                    Auron          100 attacks
                    Rikku          140 attacks

Meter Increment:    Damage Dealt x 10 / Expected Damage .. (maximum is 16)

Quickly Learn:      Attack weak, high HP enemies.  Heal them and yourself.
                    Keep doing this until you gain the Warrior mode.

Description:        Heal ally HP

Obtain It:          Tidus           80 turns of healing allies
                    Yuna            60 turns of healing allies
                    Wakka          110 turns of healing allies
                    Lulu           170 turns of healing allies
                    Kimahri        100 turns of healing allies
                    Auron          200 turns of healing allies
                    Rikku          170 turns of healing allies

Meter Increment:    Amount Healed x 16 / Ally Healed Maxmimum HP

Quickly Learn:      Get into a battle with a weaker enemy.  Cast Slow on the
                    enemies and then Haste on your party members.  Have each
                    member constantly using Pray.  If you use Cure, make sure
                    you do not run out of MP.

Description:        Ally attacked by enemy

Obtain It:          Tidus          300 turns of allies being attacked
                    Yuna           240 turns of allies being attacked
                    Wakka          100 turns of allies being attacked
                    Lulu           100 turns of allies being attacked
                    Kimahri        100 turns of allies being attacked
                    Auron          220 turns of allies being attacked
                    Rikku          100 turns of allies being attacked

Meter Increment:    Damage Received x 20 / Ally Maxmimum HP

Quickly Learn:      Get into a battle with a weaker, yet quick enemy.  Have
                    the characters not learning Comrade Provoke the enemy.
                    Haste the enemy and Slow your party.  Let your allies
                    get hurt, healing them as needed.

Description:        Defeat an enemy

Obtain It:          Tidus          100 enemies defeated
                    Yuna           110 enemies defeated
                    Wakka           90 enemies defeated
                    Lulu           130 enemies defeated
                    Kimahri        120 enemies defeated
                    Auron           80 enemies defeated
                    Rikku          200 enemies defeated

Meter Increment:    20% of meter

Quickly Learn:      Continuously slaughter weaker enemies.

Description:        Win a battle while in active three person party

Obtain It:          Tidus          120 victories while active
                    Yuna           150 victories while active
                    Wakka          160 victories while active
                    Lulu           200 victories while active
                    Kimahri        120 victories while active
                    Auron          200 victories while active
                    Rikku          140 victories while active

Meter Increment:    20% of meter

Quickly Learn:      Continuously slaughter weaker enemies.

Description:        Inflict any negative status on enemy

Obtain It:          Tidus           75 successful status inflictions
                    Yuna           100 successful status inflictions
                    Wakka           80 successful status inflictions
                    Lulu            75 successful status inflictions
                    Kimahri         60 successful status inflictions
                    Auron          110 successful status inflictions
                    Rikku           90 successful status inflictions

Meter Increment:    16% of meter

Quickly Learn:      Battle weak, high HP enemies.  Continuously inflict
                    different status effects, like Armor Break, Poison, Sleep,
                    Silence, etc.  Use Esuna to heal the enemy when finished,
                    so you can continue to inflict more status changes.

Description:        Defeat enemy by 20x expected damage or at least 10,000 HP

Obtain It:          Tidus     50 enemies defeated by described conditions
                    Yuna      50 enemies defeated by described conditions
                    Wakka     50 enemies defeated by described conditions
                    Lulu      70 enemies defeated by described conditions
                    Kimahri   45 enemies defeated by described conditions
                    Auron     40 enemies defeated by described conditions
                    Rikku     50 enemies defeated by described conditions

Meter Increment:    20% of meter

Quickly Learn:      Once you have [Break Damage Limit], continually slaughter
                    weaker enemies.  Personally, I find Slayer overdrive much
                    better, because you don't need to kill an enemy by so much
                    to get a 20% charge.

Description:        On character turn

Obtain It:          Tidus          600 turns
                    Yuna           500 turns
                    Wakka          350 turns
                    Lulu           480 turns
                    Kimahri        300 turns
                    Auron          450 turns
                    Rikku          320 turns

Meter Increment:    4% of meter

Quickly Learn:      Battle a weak enemy.  Cast Slowga on the enemies and
                    Hastega on your party.  Repeatedly defend (using Triangle)
                    until Ally overdrive mode is learned.

Description:        On character turn while in critical HP

Obtain It:          Tidus          170 turns while in critical HP
                    Yuna            90 turns while in critical HP
                    Wakka          140 turns while in critical HP
                    Lulu           150 turns while in critical HP
                    Kimahri        200 turns while in critical HP
                    Auron          260 turns while in critical HP
                    Rikku          110 turns while in critical HP

Meter Increment:    16% of meter

Quickly Learn:      Battle a weak enemy.  Cast Slowga on the enemies and
                    Hastega on your party.  Cast Demi on your party until all
                    characters' HP is critical (yellow).  Defend (using
                    Triangle) until Daredevil overdrive mode is learned.

Description:        On character turn while alone in battle, others dead/fled

Obtain It:          Tidus     60 turns alone in battle
                    Yuna     180 turns alone in battle
                    Wakka    110 turns alone in battle
                    Lulu      45 turns alone in battle
                    Kimahri  090 turns alone in battle
                    Auron     35 turns alone in battle
                    Rikku    170 turns alone in battle

Meter Increment:    16% of meter

Quickly Learn:      Battle a weak enemy.  Have two party members escape,
                    leaving you alone.  Cast Haste on your lone party member.
                    The lone party member should constantly defend, or heal as
                    needed to remain alive.  Be careful not to get a Game Over.

Description:        Escape or Flee from battle

Obtain It:          Tidus          600 times Flee or Escape is chosen and works
                    Yuna           900 times Flee or Escape is chosen and works
                    Wakka          400 times Flee or Escape is chosen and works
                    Lulu           980 times Flee or Escape is chosen and works
                    Kimahri        700 times Flee or Escape is chosen and works
                    Auron         1000 times Flee or Escape is chosen and works
                    Rikku          450 times Flee or Escape is chosen and works

Meter Increment:    10% of meter

Quickly Learn:      Continually battle a weaker enemy.  Escape using Flee.
                    Using Flee with the character who chose the command in
                    addition to the other two allies that escape.

Description:        Evade an enemy attack

Obtain It:          Tidus          250 enemy attacks evaded
                    Yuna           200 enemy attacks evaded
                    Wakka          200 enemy attacks evaded
                    Lulu           300 enemy attacks evaded
                    Kimahri        130 enemy attacks evaded
                    Auron          200 enemy attacks evaded
                    Rikku          200 enemy attacks evaded

Meter Increment:    16% of meter

Quickly Learn:      Continually battle weak, low accuracy enemies.  Use Reflex.
                    Haste enemy, Slowga your party.  Enemy should continually
                    attack, and miss, your party members until they learn
                    Dancer overdrive mode.  Be sure to always Reflex each turn.

Description:        Reduce or nullify enemy status or elemental attack

Obtain It:          Tidus          120 status/element attacks reduced
                    Yuna           110 status/element attacks reduced
                    Wakka          120 status/element attacks reduced
                    Lulu           120 status/element attacks reduced
                    Kimahri        120 status/element attacks reduced
                    Auron          120 status/element attacks reduced
                    Rikku          120 status/element attacks reduced

Meter Increment:    10% of meter

Quickly Learn:      Battle Water Flans over and over again.  Continually cast
                    Nul-Tide to block all water attacks until Rook overdrive
                    mode is learned.  Use Haste and Slow as needed.

Description:        On character turn while still under negative status

Obtain It:          Tidus          100 turns under negative status
                    Yuna            80 turns under negative status
                    Wakka          100 turns under negative status
                    Lulu           110 turns under negative status
                    Kimahri        130 turns under negative status
                    Auron          120 turns under negative status
                    Rikku           90 turns under negative status

Meter Increment:    16% of meter

Quickly Learn:      Become dark, cursed, or another non-damaging status against
                    a weak enemy.  Cast Hastega on your party and continually
                    defend until Victim overdrive is learned.

Description:        Receive negative status from enemy 

Obtain It:          Tidus          120 turns of receiving negative status
                    Yuna           100 turns of receiving negative status
                    Wakka          110 turns of receiving negative status
                    Lulu           130 turns of receiving negative status
                    Kimahri        100 turns of receiving negative status
                    Auron          160 turns of receiving negative status
                    Rikku          125 turns of receiving negative status

Meter Increment:    16% of meter

Quickly Learn:      Find an enemy that continually casts status magic on you,
                    and let him attack you over and over.  Make sure you can
                    survive the effects.

Description:        Ally killed by enemy

Obtain It:          Tidus          100 allies killed while in active party
                    Yuna            80 allies killed while in active party
                    Wakka          100 allies killed while in active party
                    Lulu           150 allies killed while in active party
                    Kimahri        100 allies killed while in active party
                    Auron          120 allies killed while in active party
                    Rikku           90 allies killed while in active party

Meter Increment:    30% of meter

Quickly Learn:      Fight a tough enemy that can only kill/damage one ally at a
                    time.  Careful to avoid the Game Over screen!

That is all seventeen overdrive modes!  If you know a faster way to gain a
particular overdrive, please e-mail it to me.

Chapter Twenty-Three: Overdrive Attacks                                
This will explain how to get more overdrive attacks for each character.  Some
characters are simple, but other characters require a little work to get.

Tidus: Swordplay
Tidus's overdrives are all basically sword attacks, with a neat surprise thrown
in for extra damage.  To deal the most damage with his attacks, stop the moving
cursor as quickly as you can on the center piece.  Tidus learns new attacks by
using his old ones, succsessful or not.

Spiral Cut
Spiral Cut is Tidus's default overdrive.  You basically just swing your sword
and damage one enemy.

Slice and Dice
Learn Slice and Dice by unleashing ten Sprial Cut overdrives.  Slice and Dice
much better than Spiral Cut; you get six sword slashes, hitting one enemy
each time with a slash.

Energy Rain
Energy Rain is more powerful than Slice and Dice, but it is not as effective
against bosses.  To learn Energy Rain, perform twenty more overdrives with
Tidus, for a total of thirty overdrives performed.  Energy Rain will deal a lot
of damage to all enemies in one hit.  Slice and Dice will hit for six times,
a better solution to bosses.

Blitz Ace
Tidus's ultimate overdrive is Bltiz Ace, learned after you perform fifty more
overdrives, raising Tidus's total to eighty.  Blitz Ace unleashes eight slashes
against the enemies and then tops it off with a blitzball kick at one enemy.
Once your stats are maxed, Blitz Ace is the second best overdrive in the game,
behind Wakka's Attack Reels.

Yuna: Grand Summon
The Grand Summon overdrive is extremely useful early in the game.  Yuna will
summon an aeon and that summoned aeon will have a full overdrive meter!  If the
aeon already had a full metter, then he will have two full meters.  Very cool.

Wakka: Slots
Wakka's overdrives are much like those of Setzer or Tifa, but they have been
refined.  The most important thing to remember: you have a lot of time.  Take
your time and line the slots up correctly.  To learn more overdrives for Wakka,
you must win Blitzball League and Tournament games.  Wakka does not need to be
playing on your blitzball team to learn them, however.

Element Reels
Wakka's basic overdrive attack is Element Reels.  By matching up the correct
slots, you can unleash an attack of fire, ice, water, or lightning on all
enemies.  Lining up two out of the three correct slots, you'll only hit one
fiend with your attack.

Attack Reels
The best attack in the game, Wakka's second overdrive!  To gain this overdrive,
you must win it as a prize in a random Blitzball Tournament.

You get one hit on the enemy for every "Single Hit" you line up, and two hits
on the enemy for every "Double Hit".  You'll get not hits for "Miss".  If you
happen to line up three of the same items, you'll double your attacks.  Read
these examples if you're having trouble understanding:

SINGLE SINGLE MISS causes two hits, because 1 + 1 + 0 = 2

SINGLE SINGLE SINGLE causes six hits, because 1 + 1 + 1 = 3 (x2 for match)

DOUBLE SINGLE DOUBLE causes five hits, because 2 + 1 + 2 = 5

DOUBLE DOUBLE DOUBLE causes twelve hits, because 2 + 2 + 2 = 6 (x2 for match)

When Wakka hits for twelve hits, it is the best overdrive in the game.  Be sure
to get it down, and you'll be doing a lot of damage.

Status Reels
Once you've been in a total of 250 battles with fiends, Status Reels could
become a random Blitzball League Prize.  Status Reels has the possibility of
inflicting different negative status effects.

Aurochs Reels
Once you've been in a total of 450 battles with fiends, Aurochs Reels could
become a random Blitzball League Prize.  Aurochs Reels will hit all enemies for
a massive amount of damage, one time, if you line up the blinking items.  To
increase the amount of blinking items, and therefore increasing your chances
of lining them up correctly, you must have Besaid Aurochs on your blitzball
team, including Tidus, Wakka, Datto, Letty, Jassu, Botta, and Keepa.  Attack
Reels still has better potential, because it hits TWELVE times, not just one.

Lulu: Fury
Lulu's overdrive is dependent entirely on what Black Magic she currently has at
her disposal.  Her Fury attacks do not use MP to run, and they can be used even
while she is Silenced.  Fury attacks can not be reflected, either, which is
very nice.

With all those good points, there are bad points.  Each Fury spell is about 1/3
as strong as a normal spell, which means you'll have to hit for THREE Fury
attacks just to break even.  You'll need seven Fury attacks for the overdrive
to be worth more a doublecast of your spell.

Lulu's Magic stat directly affects how easy it is to spin the right analog
stick to unleash Fury, so be sure to raise her Magic.  These are all of the
Fury attacks that you can unleash:

Unique Magic
Death (possible instant death on enemies)
Bio (possible poison on enemies)
Drain (steals HP from enemies)
Osmose (steals MP from enemies)

Weak Magic

Average Magic

Powerful Magic

Extreme Magic
Flare (powerful non-elemental damage to one enemy)
Ultima (powerful non-elemental damage to all enemies)

Kimahri: Ronso Rage
Ronso Rage is so complicated, it has its own section.  Please see Chapter One's
section, dedicated entirely to Ronso Rage attacks!

Auron: Bushido
All of Auron's attacks are learned by collecting Jecht Spheres.  Check out
Chapter Two of this guide for all the details.

Rikku: Mix
Rikku can mix and match two different items to create a unique attack.  There
are sixty-four mixes to obtain.  Check out Rikku's own chapter on mixes.

Chapter Twenty-Four: Rikku's Mix                                       
Rikku's overdrive allows you to Mix two items together for a unique result.
Most of the best mixes require rare or expensive items to mix, so be sure to
mix wisely.  Here are all of her mixes, and the least expensive ways to obtain
each.  For the best mixes, such as Eccentric, I've included every possibility
you can use.

If you don't know where to get a certain item, such as Chocobo Feather or a
Musk, check out the Rare Items section of this guide.  The Rare Items section
will tell you where to get most of the items I'll tell you to use.

I strongly recommend you stocking 99 Potions, 99 Maps, 99 Softs, etc.  These
items are extremely cheap, but they are vital to mixes.

Abaddon Flame
- all enemies
- fire damage
- status effects
- three bursts of large damage

Fire Gem + Musk
Fire Gem + Sleep Power
Fire Gem + Chocobo Feather

Aqua Toxin
- all enemies
- water damage
- status effects
- three bursts of large damage

Fish Scale + Sleep Powder
Fish Scale + Chocobo Feather
Dragon Scale + Sleep Powder

Black Hole
- all enemies
- HP reduced to 1/16th

All Possibilities:

Shadow Gem + Amulet
Shadow Gem + Door To Tomorrow
Shadow Gem + Gambler's Spirit
Shadow Gem + Pendulum
Shadow Gem + Underdog's Secret
Shadow Gem + Wings To Disocvery
Shadow Gem + Winning Formula

Black Ice
- all enemies
- ice damage
- status effects
- three bursts of large damage

Arctic Wind + Sleep Powder
Arctic Wind + Chocobo Feather
Arctic Wind + Musk

Blaster Mine
- all enemies
- non-elemental damage
- status effects
- three bursts of weak damage

Antidote + Grenade
Soft + Grenade
Power Sphere + Musk

- all enemies
- fire damage
- status effects
- three bursts of large damage

Bomb Fragment + Sleep Powder
Bomb Core + Sleep Powder
Bomb Core + Musk

Burning Soul
- all enemies
- fire damage
- status effects
- nine bursts of small damage

Fire Gem + Level 1 Key Sphere
Bomb Fragment + Pendulum
Bomb Fragment + Underdog's Secret

Calamity Bomb
- all enemies
- non-elemental damage
- status effects
- medium damage

Grenade + Pendulum
Level 1 Key Sphere + Musk
Level 1 Key Sphere + Dream Powder

Chaos Grenade
- all enemies
- non-elemental damage
- status effects
- large damage

Pendulum + Pendulum
Pendulum + Musk
Petrify Grenade + Winning Formula

Cluster Bomb
- all enemies
- non-elemental damage
- large damage

Arctic Wind + Shining Gem
Fish Scale + Blessed Gem
Frag Grenade + Pendulum

Dark Rain
- all enemies
- water damage
- status effects
- three bursts of large damage

Dragon Scale + Dream Powder
Water Gem + Chocobo Feather
Water Gem + Musk

- all allies
- overdrive guage increments twice as fast
- can work in conjunction with [SOS Overdrive], [Double Overdrive], or [Triple
  Overdrive], allowing overdrive meter to fill much, much faster

All Possibilities:

Amulet + Amulet
Amulet + Door To Tomorrow
Amulet + Elixir
Amulet + Gambler's Spirit
Amulet + Mana Tablet
Amulet + Mana Tonic
Amulet + Mega Elixir
Amulet + Stamina Tonic
Amulet + Three Stars
Amulet + Twin Stars
Amulet + Underdog's Secret
Amulet + Wings To Discovery
Door To Tomorrow + Elixir
Door To Tomorrow + Mana Tablet
Door To Tomorrow + Mana Tonic
Door To Tomorrow + Mega Elixir
Door To Tomorrow + Pendulum
Door To Tomorrow + Stamina Tonic
Door To Tomorrow + Three Stars
Door To Tomorrow + Twin Stars
Elixir + Dark Matter
Gambler's Spirit + Elixir
Gambler's Spirit + Mana Tablet
Gambler's Spirit + Mana Tonic
Gambler's Spirit + Pendulum
Gambler's Spirit + Stamina Tonic
Gambler's Spirit + Three Stars
Gambler's Spirit + Twin Stars
Mega Elixir + Accuracy Sphere
Mega Elixir + Agility Sphere
Mega Elixir + Attribute Sphere
Mega Elixir + Black Magic Sphere
Mega Elixir + Clear Sphere
Mega Elixir + Dark Matter
Mega Elixir + Defense Sphere
Mega Elixir + Evasion Sphere
Mega Elixir + Friend Sphere
Mega Elixir + Gambler's Spirit
Mega Elixir + HP Sphere
Mega Elixir + Level 1 Key Sphere
Mega Elixir + Level 2 Key Sphere
Mega Elixir + Level 3 Key Sphere
Mega Elixir + Level 4 Key Sphere
Mega Elixir + Magic Defense Sphere
Mega Elixir + Magic Sphere
Mega Elixir + Mana Tablet
Mega Elixir + Mana Tonic
Mega Elixir + Master Sphere
Mega Elixir + MP Sphere
Mega Elixir + Pendulum
Mega Elixir + Return Sphere
Mega Elixir + Skill Sphere
Mega Elixir + Special Sphere
Mega Elixir + Stamina Tablet
Mega Elixir + Stamina Tonic
Mega Elixir + Strength Sphere
Mega Elixir + Teleport Sphere
Mega Elixir + Three Stars
Mega Elixir + Twin Stars
Mega Elixir + Underdog's Secret
Mega Elixir + Warp Sphere
Mega Elixir + White Magic Sphere
Mega Elixir + Wings To Discovery
Mega Elixir + Winning Formula
Underdog's Secret + Elixir
Underdog's Secret + Mana Tonic
Underdog's Secret + Pendulum
Underdog's Secret + Stamina Tonic
Underdog's Secret + Three Stars
Underdog's Secret + Twin Stars
Wings To Discovery + Elixir
Wings To Discovery + Mana Tablet
Wings To Discovery + Mana Tonic
Wings To Discovery + Pendulum
Wings To Discovery + Stamina Tonic
Wings To Discovery + Three Stars
Wings To Discovery + Twin Stars
Winning Formula + Elixir
Winning Formula + Mana Tablet
Winning Formula + Mana Tonic
Winning Formula + Pendulum
Winning Forumla + Stamina Tonic
Winning Formula + Twin Stars

- all enemies
- thunder damage
- status effects
- three bursts of large damage

Electro Marble + Sleep Powder
Electro Marble + Chocobo Feather
Lightning Marble + Musk

- one ally
- fully heal HP/MP

Antidote + Power Sphere
Soft + Power Sphere
Eyedrop + Power Sphere

Final Elixir
- all allies
- also revives any dead allies, first
- partial heal HP/MP
- heal status effects

Potion + Dark Matter
High Potion + Amulet
Eyedrop + Three Stars

Fire Storm
- all enemies
- fire damage
- six bursts of small damage

Antidote + Fire Gem
Al Bhed Potion + Bomb Core
Fire Gem + Fire Gem

Flash Flood
- all enemies
- water damage
- six bursts of weak damage

Antidote + Water Gem
Al Bhed Potion + Fish Scale
Grenade + Grenade

Frag Grenade
- all enemies
- non-elemental damage
- weak damage

Power Sphere + Power Sphere
Mana Sphere + Mana Sphere
Ability Sphere + Ability Sphere

- one ally
- all MP costs are 0

All Possibilities:

Ether + Farplane Wind
Ether + Mega Phoenix
Ether + Remedy

Freedom X
- one allies
- all MP costs are 0

All Possibilities:

Potion + Twin Stars
Ether + Musk
Fire Gem + Twin Stars

- all enemies
- non-elemental damage
- weak damage

Bomb Fragment + Anarctic Wind
Fire Gem + Ice Gem
Lightning Gem + Water Gem

Hazardous Shell
- all enemies
- non-elemental damage
- status effects
- weak damage

Grenade + Healing Water
Grenade + Map
Dream Powder + Musk

Heat Blaster
- all enemies
- fire damage
- five bursts of weak damage

Fire Gem + Map
Fire Gem + Arctic Wind
Antidote + Bomb Core

Hero Drink
- one ally
- high critical hit rate

All Possibilities:

Potion + Designer Wallet
Potion + Fortune Sphere
Potion + Luck Sphere

Hot Spurs
- one ally
- overdrive guage increments twice as fast
- can work in conjunction with [SOS Overdrive], [Double Overdrive], or [Triple
  Overdrive], allowing overdrive meter to fill much, much faster

Elixir + Pendulum
Fire Gem + Three Stars
Water Gem + Three Stars

Hyper Mana
- all allies
- double maximum MP, Focus

Potion + Mana Tablet
Potion + Mana Tonic
Water Gem + Mana Tonic

Hyper Mighty G
- all allies
- Protect, Shell, Haste, Regen, Auto-Life

All Possibilities:

Chocobo Wing + Amulet
Chocobo Wing + Door To Tomorrow
Chocobo Wing + Gambler's Spirit
Chocobo Wing + Pendulum
Chocobo Wing + Underdog's Secret
Chocobo Wing + Wings To Discovery
Chocobo Wing + Winning Formula
Healing Spring + Amulet
Healing Spring + Door To Tomorrow
Healing Spring + Gambler's Spirit
Healing Spring + Pendulum
Healing Spring + Underdog's Secret
Healing Spring + Wings To Discovery
Healing Spring + Winning Formula
Light Curtain + Amulet
Light Curtain + Door To Tomorrow
Light Curtain + Gambler's Spirit
Light Curtain + Pendulum
Light Curtain + Underdog's Secret
Light Curtain + Wings To Discovery
Light Curtain + Winning Formula
Lunar Curtain + Amulet
Lunar Curtain + Door To Tomorrow
Lunar Curtain + Gambler's Spirit
Lunar Curtain + Pendulum
Lunar Curtain + Underdog's Secret
Lunar Curtain + Wings To Discovery
Lunar Curtain + Winning Formula
Star Curtain + Amulet
Star Curtain + Door To Tomorrow
Star Curtain + Gambler's Spirit
Star Curtain + Pendulum
Star Curtain + Underdog's Secret
Star Curtain + Wings To Discovery
Star Curtain + Winning Formula

Hyper Nul-All
- all allies
- Cheer, Focus, Nul-Blaze, Nul-Shock, Nul-Tide, Nul-Frost

Lunar Curtain + Mana Spring
Mana Spring + Mana Spring
Hypello Potion + Hypello Potion

Hyper Vitality
- all allies
- double maximum HP, Cheer
Potion + Stamina Tonic
Soft + Stamina Tonic
Antidote + Stamina Tonic

- all enemies
- ice damage
- six bursts of weak damage

Ice Gem + Antidote
Ice Gem + Echo Screen
Ice Gem + Soft

- all enemies
- ice damage
- status effects
- three bursts of large damage

Arctic Wind + Dream Powder
Ice Gem + Dream Powder
Ice Gem + Musk

Lightning Bolt
- all enemies
- ice damage
- status effects
- nine bursts of weak damage

Electro Marble + Amulet
Electro Marble + Gambler's Spirit
Lightning Gem + Teleport Sphere

- one ally
- double maximum MP

Ether + Potion
Ether + Soft
Ether + Power Sphere

Mega Elixir
- all allies
- fully heal HP/MP

Antidote + Musk
Eyedrop + Map
Soft + Chocobo Feather

Mega Mana
- all allies
- double maximum MP

Ether + Ether
Ether + Ice Gem
Ether + Map

Mega Nul-All
- all allies
- Nul-Blaze, Nul-Shock, Nul-Tide, Nul-Frost

High Potion + Fire Gem
Dream Powder + Light Curtain
Map + Lunar Curtain

Mega Phoenix
- all allies
- revives any dead allies to half HP

Phoenix Down + Phoenix Down
Phoenix Down + Potion
Phoenix Down + Grenade

Mega Vitality
- all allies
- double maximum HP

Potion + Three Stars
Potion + Stamina Tablet
Map + Stamina Tablet

Mighty G
- all allies
- Protect, Shell, Haste

Al Bhed Potion + Musk
Power Distiller + Power Distiller
Remedy + Light Curtain

Mighty Wall
- all allies
- Protect, Shell

Antidote + Light Curtain
Power Sphere + Power Distiller
Soft + Lunar Curtain

Miracle Drink
- all allies
- high critical hit rate

Luck Sphere + Ether
Luck Sphere + Chocobo Feather
Fortune Sphere + Fire Gem

Nega Burst
- all enemies
- HP reduced to 1/16th

Shadow Gem + Map
Shadow Gem + Grenade
Shadow Gem + Fire Gem

- one ally
- Nul-Blaze, Nul-Shock, Nul-Tide, Nul-Frost

Potion + Bomb Core
Potion + Fire Gem
Phoenix Down + Fire Gem

- all allies
- heal status

Potion + Antidote
Potion + Soft
Potion + Eyedrop

- all enemies
- medium damage

Map + Power Distiller
Map + Power Sphere
Fish Scale + Fire Gem

Potato Masher
- all enemies
- large damage

Fire Gem + Dragon Scale
Water Gem +  Arctic Wind
Map + Rename Card

Quartet of 9
- one ally
- all actions become worth 9999 (see Trio of 9999 Chapter Twenty-Five for more
  information about how this works)

Water Gem + Pendulum
Fire Gem + Gambler's Spirit
Bomb Core + Amulet

Rolling Thunder
- all enemies
- thunder damage
- six bursts of weak damage

Lightning Gem + Antidote
Lightning Gem + Soft
Electo Marble + Healing Water

Snow Flurry
- all enemies
- ice damage
- five bursts of weak damage

Soft + Arctic Wind
Eyedrop + Antarctic Wind
Map + Anarctic Wind

Super Elixir
- all allies
- fully heal HP/MP and status

Potion + Winning Formula
Potion + Supreme Gem
Potion + Pendulum

Super Mighty G
- all allies
- Protect, Shell, Haste, Regen

Chocobo Feather + Map
Chocobo Feather + Musk
Light Curtain + Light Curtain

- all enemies
- non-elemental damage
- two hits of 9999

Dark Matter + Fire Gem
Dark Matter + Amulet
Three Stars + Three Stars

- all enemies
- non-elemental damage
- large damage

Grenade + Gambler's Spirit
Dream Powder + Supreme Gem
Teleport Sphere + Pendulum

- all enemies
- thunder damage
- status effects
- three bursts of large damage

Dream Powder + Lightning Marble
Dream Powder + Lightning Gem
Musk + Lightning Gem

- all enemies
- thunder damage
- five bursts of weak damage

Electro Marble + Antidote
Electro Marble + Map
Lightning Marble + Soft

Tidal Wave
- all enemies
- water damage
- nine bursts of weak damage

Fish Scale + Door To Tomorrow
Fish Scale + Pendulum
Water Gem + Teleport Sphere

Trio of 9999
- all allies
- all actions become worth 9999 (see Trio of 9999 Chapter Twenty-Five for more
  information about how this works)

See Chapter Twenty-Five about Trio of 9999 for a complete guide to this awesome
mix, including every possibility on how to make it.  Perfect for those trying
to complete a No Sphere Grid Game.

Ultra Cure
- all allies
- fully heal HP, status

Sleep Powder + Power Distiller
Musk + Power Distiller
Poison Fang + Power Distiller

Ultra Nul-All
- all allies
- Nul-Blaze, Nul-Shock, Nul-Tide, Nul-Frost
- all stats boosted

Chocobo Feather + Healing Water
Chocobo Feather + Tetra Elemental
Musk + Healing Spring

Ultra Potion
- all allies
- fully heal HP

Potion + Potion
Potion + Map
Potion + Grenade

- one ally
- double maximum HP

High Potion + High Potion
X-Potion + X-Potion
X-Potion + High Potion

- all enemies
- water damage
- five bursts of weak damage

Fish Scale + Antidote
Dragon Scale + Soft
Water Gem + Electo Marble

Winter Storm
- all enemies
- ice damage
- nine bursts of weak damage

Anarctic Wind + Amulet
Anarctic Wind + Gambler's Spirit
Ice Gem + Teleport Sphere

That covers all SIXTY-FOUR of Rikku's mixes.  If you don't have the items to
mix, check out the Rare Items chapter of this guide.  Most of the items can
be bought, so stock up on the cheap ones like Grenade, Potion, Eye Drop, etc.

Chapter Twenty-Five: Trio of 9999                                      
Rikku's overdrive allows you to Mix two items together, for wacky and often
unbelievable results.  One of these results is Trio of 9999.

Trio of 9999, defined: When cast on your characters, every action your
character is boosted up to do 9999 HP worth of healing or damage.  It will not
lower your power, though, so if you are doing more than 9999 damage, you will
still do more.

Let's look at some examples.

Example One: Tidus normally attacks for 7000 damage.  Rikku casts Trio of 9999
on the party, so Tidus now does 9999 damage for the rest of the battle.

Example Two: Yuna's Pray usually heals 1200 HP.  Rikku casts Trio of 9999 on
the party, so now Yuna's Pray heals 9999 HP to all allies.

Example Three: Auron normally attacks for 23,000 damage.  Rikku casts Trio of
9999 on the party.  Auron continues to do 23,000 damage.

Example Four: Kimahri has the USE command.  Rikku casts Trio of 9999 on the
party.  When Kimahri uses the next Al Bhed Potion, it will heal for 9999 HP.

Example Five: Wakka is ready to use his Attack Reels.  Rikku casts Trio of 9999
on the party.  Each of Wakka's hits from the Attack Reels now do 9999 damage.

Example Six: Lulu is ready to use a Phoenix Down to revive Tidus.  Rikku casts
Trio of 9999 on the party.  Lulu uses a Phoenix Down, reviving Tidus and
healing him 9999 HP.  Tidus does not have Trio of 9999 status on him, however,
because he was dead while it was casted.

That should perfectly illustrate what Trio of 9999 can do.  Now, you may be
wondering what you have to mix to obtain this amazing status.  Well, read the
next list.  Mix any of these combinations together to cast Trio of 9999 on the
entire active party.  The rare items are generally listed first.

If you die, all effects are negated.  Neoflip02, thanks.

These are all the combinations:

Amulet + Blessed Gem
Amulet + Level 3 Key Sphere
Amulet + Level 4 Key Sphere
Amulet + Shining Gem

Dark Matter + Arctic Wind
Dark Matter + Bomb Core
Dark Matter + Dragon Scale
Dark Matter + Farplane Shadow
Dark Matter + Farplane Wind
Dark Matter + Lightning Marble
Dark Matter + Mana Tablet
Dark Matter + Mana Tonic
Dark Matter + Pendulum
Dark Matter + Stamina Tablet
Dark Matter + Stamina Tonic
Dark Matter + Twin Stars

Door to Tomorrow + Blessed Gem
Door to Tomorrow + Door to Tomorrow
Door to Tomorrow + Gambler's Spirit
Door to Tomorrow + Level 3 Key Sphere
Door to Tomorrow + Level 4 Key Sphere
Door to Tomorrow + Shining Gem
Door to Tomorrow + Underdog's Secret
Door to Tomorrow + Wings to Discovery
Door to Tomorrow + Winning Formula

Gambler's Spirit + Blessed Gem
Gambler's Spirit + Blessed Gem
Gambler's Spirit + Gambler's Spirit
Gambler's Spirit + Level 3 Key Sphere
Gambler's Spirit + Level 4 Key Sphere
Gambler's Spirit + Shining Gem

Master Sphere + Blessed Gem
Master Sphere + Shining Gem
Master Sphere + Supreme Gem

Pendulum + Blessed Gem
Pendulum + Level 3 Key Sphere
Pendulum + Level 4 Key Sphere
Pendulum + Shining Gem
Pendulum + Supreme Gem

Underdog's Secret + Blessed Gem
Underdog's Secret + Level 3 Key Sphere
Underdog's Secret + Level 4 Key Sphere
Underdog's Secret + Shining Gem

Warp Sphere + Blessed Gem
Warp Sphere + Shining Gem

Wings to Discovery + Blessed Gem
Wings to Discovery + Level 3 Key Sphere
Wings to Discovery + Level 4 Key Sphere
Wings to Discovery + Shining Gem
Wings to Discovery + Wings to Discovery

Winning Formula + Blessed Gem
Winning Formula + Level 3 Key Sphere
Winning Formula + Level 4 Key Sphere
Winning Formula + Shining Gem

That is every possible mix to get Trio of 9999.

Now, for some frequently asked questions:

Q: Where can I get Dark Matter?
A: Read the Dark Matter section of this guide.

Q: Can I do Trio of 9999 on a No Sphere Grid game?
A: Yes.  In fact, it's mandatory at some points in the game.

Q: I mixed _____ and _____ but I got something else.
A: Send me an e-mail, and I'll check into it.  But generally, these should be
   all correct.  Chances are you just messed up selecting the items.

Q: Does Trio of 9999 work for Overdrives?
A: Yes.  See examples above.

So there you have it.  Everything possible about the Trio of 9999.

Chapter Twenty-Six: Rare Items                                         
This chapter will explain in detail how to get any item you could possibly need
for Rikku's mixes, customizing your weapons and armor, or simply for use
against a powerful boss.  This list will not tell you what bosses drop what
items--this will only tell you RELIABLE places to get each item.  Bosses can
only be fought once, so listing them here is simply a waste of time.  Likewise,
if you can steal an item, it is cheaper and more efficient to do so than
bribing for that item.  If you don't like the methods listed below, check out
an Item List FAQ.

Please note:

You must purchase Power Distillers, Mana Distillers, Speed Distillers, and
Ability Distillers, they can not be stolen or bribed.  Use those purchased
Distillers to take whatever sphere you want from Kottos (Monster Arena).  If
you overkill Kottos, after he has been fed a Distiller, he will drop 40

Valuable Spheres
These spheres allow you to fill in a blank node on the Sphere Grid with a new
node, such as HP+300 or Strength+4.  All of the enemies that drop these very
special spheres are found at the Monster Arena, and they need to be unlocked
before you can battle them.  Sometimes, instead of the designated sphere, a
monster will drop Dark Matter.  If that happens, just fight him again until you
get the sphere you need.

Clear Sphere             purchase from Monster Arena owner for 10,000 gil each
                         after capturing five of ever monster

HP Sphere                dropped by Ironclad, x2 for overkill

MP Sphere                dropped by Vidatu, x2 for overkill

Strength Sphere          dropped by Juggernaut, x2 for overkill

Defense Sphere           dropped by Tanket, x2 for overkill

Magic Sphere             dropped by Jumbo Flan, x2 for overkill

Magic Defense Sphere     dropped by One-Eye, x2 for overkill

Luck Sphere              dropped by Greater Sphere , x2 for overkill

Evasion Sphere           dropped by Pteryx, x2 for overkill

Accuracy Sphere          dropped by Hornet, x2 for overkill

Fortune Sphere           dropped by Earth Eater, x2 for overkill

Master Sphere            ten rewarded one time for unlocking Nemesis, only ten
                          can be obtained because this is the only way to
                          get Master Spheres

Specialty Items
These items cannot be used in battle, but they are usually the most important
parts of Rikku's mixes or armor customizes.

Amulet                   dropped by Stratavis (Monster Arena), x2 for overkill

Designer Wallet          rare steal from Cactuar King (Monster Arena)
                         rare steal from Don Tonberry (Monster Arena)
                         dropped by Catastrophe (Monster Arena)

Door To Tomorrow         dropped by Bomb King (Monster Arena), x2 for overkill

Gambler's Spirit         dropped by Ornitholestes (Monster Arena)
                         steal from Earth Eater (Monster Arena)
                         steal from Greater Sphere (Monster Arena)
                         steal from Catastrophe (Monster Arena)
                         steal from Th'uban (Monster Arena)
                         steal from Neslug (Monster Arena)
                         steal from Ultima Buster (Monster Arena)
                         steal from Shinryu (Monster Arena)

Hypello Potion           steal from Shred (Calm Lands)
                         steal from Halma (Omega Ruins)

Map                      purchase for 50 gil

Musk                     steal from Ahriman (Mt. Gagazet)

Pendulum                 dropped by Neslug (Monster Arena), x2 for overkill

Rename Card              dropped by Espada (Monster Arena)
                         dropped by Ornitholestes (Monster Arena)

Shining Thorn            steal from Dark Element (Sunken Cave)

Underdog's Secret        dropped by Th'uban (Monster Arena), x2 for overkill

Wings To Discovery       dropped by Shinryu (Monster Arena), x2 for overkill

Winning Formula          dropped by Ultima Buster (Monster Arena)

Elemental Gems, Etc
These items, such as Fire Gem, Anarctic Wind, or Electro Marble, are all
extremely valuable items for mixes.

Anarctic Wind            steal from White Element (Mi'ihen Highroad)
                         steal from Snow Flan (Moonflow)

Arctic Wind              steal from Chimera (Macalania Woods)
                         steal from Ice Flan (Macalania Snowy)

Blessed Gem              rare steal from Barbatos (Inside Sin's City)
                         rare steal from One-Eye (Monster Arena)
                         rare steal from Coerl Regina (Monster Arena)
                         dropped by Cactuar King (Monster Arena)

Bomb Core                bribe 17,000 gil Red Element (Djose Highroad) for 16

Bomb Fragment            steal from Red Element (Djose Highroad)

Dragon Scale             bribe 4,000 gil Splasher (Mt. Gagazet Ponds) for 4

Electro Marble           steal from Yellow Element (Kilika Forest)
                         steal from Gold Element (Thunder Plains)
                         steal from Aerouge (Thunder Plains
                         steal from Gandarewa (Moonflow)

Fire Gem                 steal from Flame Flan (Calm Lands)
                         steal from Grenade (Mt. Gagazet)
                         steal from Puroboros (Omega Ruins)
                         steal from Bomb King (Monster Arena)

Fish Scale               steal from Water Flan (Besaid)
                         steal from Blue Element (Macalania Woods)

Ice Gem                  steal from Chimera Brain (Calm Lands)

Lightning Gem            steal from Imp (Mt. Gagazet)
                         steal from Vidatu (Monster Arena)

Lightning Marble         steal from Yellow Element (Kilika)
                         steal from Aerouge (Thunder Plains)
                         steal from Chimera (Macalania Woods)

Shadow Gem               steal from Sand Worm (Sanubia Desert)
                         steal from Abyss Worm (Monster Arena)

Shining Gem              steal from Coerl Regina (Monster Arena)

Supreme Gem              dropped by Jormungand (Monster Arena)

Water Gem                steal from Chimera Brain (Calm Lands)
                         steal from Archelous (Mt. Gagazet Ponds)
                         steal from Maelspike (Mt. Gagazet Ponds)

Recovery and Status Enhancing Items
Most basic curative items can be purchased from various stores, but they can
also be stolen or dropped by enemies.  This will list the easiest and cheapest
way of gaining items like potions, ethers, etc.

Al Bhed Potion           purchase from Rinn (Airship) for 2000 gil
                         steal from almost any Machina monster

Antidote                 purchase for 50 gil

Chocobo Feather          steal from Fenrir (Monster Arena)
                         steal from Quactuar (Thunder Plains)

Chocobo Wing             steal from Cactuar King (Monster Arena)
                         rare steal from Cactuar (Sanubia Desert)
                         rare steal from Fenrir (Monster Arena)
                         rare steal from Ornitholestes (Monster Arena)
                         bribe 360,000 gil Machea (Omega Ruins) for 60

Echo Screen              purchase for 50 gil

Elixir                   bribe 124,000 gil YKT-11 (Zanarkand Temple) for 12

Ether                    steal from Behemoth (Mt. Gagazet Cavern)

Eyedrop                  purchase for 50 gil

Healing Spring           steal from Behemoth King (Inside Sin's City)
                         steal from Catableplas (Monster Arena)
                         steal from Vorban (Monster Arena)

Healing Water            steal from Adamantoise (Inside Sin's City)

High Potion              purchase for 1000 gil

Holy Water               purchase for 300 gil

Light Curtain            dropped by Faufnir (Monster Arena), x40 for overkill

Lunar Curtain            steal from Larvae (Thunder Plains)
                         steal from One-Eye (Monster Arena)
                         steal from Jumbo Flan (Monster Arena)
                         steal from Juggernaut (Monster Arena)

Mana Spring              steal from Master Tonberry (Omega Ruins)
                         steal from Coerl (Calm Lands)
                         steal from Chimerageist (Monster Arena)

Mana Tablet              dropped by Abadon (Monster Arena), x2 for overkill

Mana Tonic               rare steal from Vidatu (Monster Arena)
                         rare steal from Great Malboro (Inside Sin's City)

Mega Elixir              bribe 54,000 gil Xiphos (Macalania Woods) for 1

Mega Phoenix             bribe 8600 gil Alcyone (Sanubia Desert) for 2

Mega Potion              rare steal Xiphos (Macalania Woods)
                         rare steal Grendel (Mt. Gagazet)

Phoenix Down             purchase for 300 gil

Potion                   purchase for 50 gil

Remedy                   purcahse for 1000 gil

Soft                     purchase for 50 gil

Soul Spring              steal from Bashura (Mt. Gagazet)

Stamina Spring           steal from Spirit (Omega Ruins)
                         steal from Kottos (Monster Arena)

Stamina Tablet           steal from Ogre (Calm Lands)

Stamina Tonic            rare steal from Machae (Omega Ruins)
                         rare steal from Catableplas (Monster Arena)

Star Curtain             steal from Dark Flan (Mt. Gagazet Cavern)
                         steal from Barbatos (Inside Sin's City)
                         steal from Nega Elemental (Monster Arena)

Tetra Elemental          rare steal from Master Tonberry (Omega Ruins)

Three Stars              rare steal from Shinryu (Monster Arena)
                         rare stel from Jormungand (Monster Arena)

Turbo Ether              bribe 81,600 gil Thorn (Sunken Cave) for 16

Twin Stars               rare steal from Nega Elemental (Monster Arena)
                         dropped by Nega Elemental (Monster Arena)

X-Potion                 rare steal from Wendigo (Macalania Snowy)

Specialty Spheres
There are many specialty spheres.  They are never nescessary, but they can be
quite useful.  For example, a Black Magic Sphere allows you to activate any
Black Magic node already activated by an ally.

Attribute Sphere         bribe 200,000 gil Maelspike (Mt. Gagazet Ponds) for 1

Black Magic Sphere       bribe 152,000 gil Black Element (Omega Ruins) for 2

Friend Sphere            dropped by Vorban (Monster Arena), x2 for overkill

Return Sphere            rare steal from Greater Sphere (Monster Arena)

Skill Sphere             bribe 360,000 gil Zuu (Sanubia Desert) for 2

Special Sphere           bribe 1,088,000 gil Adamantoise (Omega Ruins) for 1

Teleport Sphere          dropped by Sleep Sprout (Monster Arena)

Warp Sphere              bribe 260,000 gil Master Coerl (Omega Ruins) for 1

White Magic Sphere       bribe 256,000 gil Dark Flan (Mt. Gagazet Cavern) for 1

Offensive Items
Offensive items can be used to inflict negative status effects or damage on

Candle of Life           steal from Don Tonberry (Monster Arena)

Dark Matter              (see Chapter Six for extensive information about this)

Dream Powder             steal from Bandersnatch (Mt. Gagazet)
                         steal from Skoll (Calm Lands)

Farplane Shadow          steal from Wrait (Omega Ruins)
                         steal from Master Coerl (Omega Ruins)
                         steal from Espada (Monster Arena)
                         steal from Coerl Regina (Monster Arena)

Farplane Wind            steal from Varuna (Omega Ruins)

Frag Grenade             steal from Splasher (Mt. Gagazet Ponds)

Gold Hourglass           steal from Faufnir (Monster Arena)

Grenade                  purchase for 300 gil

Petrify Grenade          steal from Basilisk (Djose Highroad)
                         steal from Zaurus (Omega Ruins)

Poison Fang              steal from Hornet (Monster Arena)
                         steal from Sleep Sprout (Monster Arena)
                         steal from Nebiros (Calm Lands)

Purifying Salt           steal from Abadon (Monster Arena)

Silence Grenade          steal from Exoray (Inside Sin)
                         steal from Funguar (Moonflow)

Silver Hourglass         bribe 8,900 gil Kusariqqu (Thunder Plains) for 20

Sleeping Powder          steal from Sand Wolf (Sanubia Desert)
                         steal from Snow Wolf (Macalania Snowy)

Smoke Bomb               steal from Zuu (Sanubia Desert)
                         steal from Pteryx (Monster Arena)

Key Spheres
Key Spheres come in four levels.  Each one unlocks its respective lock on the
Sphere Grid.  Thanks to Casaclan for some good tips on this.

Level 1 Key Sphere       rare steal from Earth Eater (Monster Arena)
                         dropped by Master Coerl (Omega Ruins)

Level 2 Key Sphere       rare steal from Catastrophe (Monster Arena)
                         dropped by Defender (Zanarkand Temple)

Level 3 Key Sphere       rare steal from Ultima Buster (Monster Arena)
                         dropped by Defender (Zanarkand Temple)

Level 4 Key Sphere       bribe 196,000 gil Chimera Brain (Calm Lands) for 2

Chapter Twenty-Seven: Yojimbo                                          
A yojimbo, in Japanese, is a paid bodyguard.  The secret aeon Yojimbo is just
that: a hired out aeon bodyguard.  Instead of attacking with physical attacks
or magic, Yojimbo utilizes one of four moves:  Daigoro, Kozuka, Wakizashi, or

Unlocking Yojimbo
To unlock Yojimbo, you must head to the Cavern of the Stolen Fayth, also called
the Sunken Cave.  The Sunken Cave is located north of the Calm Lands, so take
your airship to the Calm Lands and start heading northeast.  A chocobo would
speed things up.

Once you've left the Calm Lands, via the northeastern exit, head down a small
hill.  This is the area where you'd find the Rusty Sword.  Look around for a
small cave entrance, enter it, and proceed.

It'd be a good idea to have a weapon with Capture on as you progress through
the cave, so you can capture the monsters here.  Tonberry, for example, is
extremely rare.  Should you run into one, it'd be a blessing to capture it.

You'll fight a brief battle against Yojimbo, summoned by another aeon trainer.
Defeat Yojimo using either Bahamut's overdrive or a bunch of powerful attacks
from Shiva, followed by her overdrive.

Enter Yojimbo's chamber, making sure you have a good deal of extra money on
you.  You'll be spending approximately 200,000 gil to hire Yojimbo's services.
For Final Fantasy VI fans, this works similar to hiring the services of
Shadow and his dog, Interceptor.  However, once you've paid Yojimbo, he'll
always remain loyal to you.

When he asks you what your purpose of hiring him out is, answer the third
option, which lowers his price.

Bid slightly more than half of what he asks for.  He'll make rude remarks, but
ignore them.  Try to add a little gil each time, in attempt to lower his price
to about 200,000 gil.  You'll be paying a little more, but it's no real
problem.  That money can be earned with ease.  See the quick money-making
chapter of this guide.

Every time you want Yojimbo to battle, you'll have to pay him even more gil.
Luckily, you can pay him just 1 gil and he'll attack.  For his most powerful
attacks, you'll need to pay him even more gil.

Once Auron is powered up with his Mars Crest, Yojimbo will be able to break the
damage limit of 9999.  For more information about the Mars Crest, check out
Auron's Celestial Weapon section of this guide, Chapter Fifteen.

Yojimbo can not learn any Black Magic, Skills, White Magic, etc.  He's limited
to his four moves.  He has no overdrives, either.

Yojimbo's dog will attack for minor damage.  You'll get this any time pay
Yojimbo less than a few hundred gil.

Yojimbo will attack with three small daggers.  Pay Yojimbo 500 gil and you'll
usually see this attack.

Withdrawing his sword, Yojimbo will inflict major damage to a single enemy.
For 1000 gil, Wakizashi will most likely be performed.  I strongly recommend
using Wakizashi once you've broke the damage limit.  For it's cost, it really
deals the best damage.  If Yojimbo is motivated enough, he'll slice all the
fiends for damage, not just one.

The most powerful attack in Final Fantasy X, Zanmato will cost you
millions of dollars to perform.  Zanmato kills ANY enemy in the game, including

Zanmato is determined by Motivation Level.  Whether or not you perform it on
an enemy is determined by a complex formula and series of events.

Before I discuss Motivation Level, I have to thank Ultimania Guide for
discovering all of this information.  Oliver Hague, Dual Zero, Shinryu, and
especially Azure Edge are all a HUGE reason this exists.  Azure Edge went
through a lot of trouble to compile this all together.  I've taken their work
and written it out in a clear, easy to follow manner.  Thanks Azure Edge.

To decide what attack Yojimbo will use, the game runs a very complex set of
numbers through a formula.  Once these numbers are run, you'll get a Motivation
number, which you can never physically see.  This number determines the attack
Yojimbo selects.

In this formula, there are five variables:

Compatibility, Gil Paid, Overdrive, Random, Zanmato Level

Those five variables determine Motivation, which is the key to the formula.
Think of Motivation as a scale of points, starting at 0, where higher
motivation allows for a stronger attack.

Each turn, Motivation resets.  Motivation is only calculated with regards to
the turn at hand.  Paying him 1000 gil on one turn, and then 3000 gil on the
the current turn only counts the 3000 gil for this turn.

Once the game decides your Motivation Level, it checks if it is over 80.  If it
is over 80, then you will unleash Zanmato.  If you do not have an 80 Motivation
Level, then the attack will be selected:

If Yojimbo's motivation is 00 to 31, he will use Daigoro.

If Yojimbo's motivation is 32 to 47, he will use Kozuka.

If Yojimbo's motivation is 48 to 63, he will use Wakizashi.

If Yojimbo's motivation is 64 or higher, he will use Wakizashin on all enemies.

You must decide how much money you want to pay Yojimbo.  The more you pay him,
the higher your motivation will be.  Remember, gil paid only affects him on
a one turn basis.  Gil is not cumulative.

If you're extremely rich, you could add up to 56 points of motivation onto
your Motivation Scale, just by paying him gil.  Check out this table for a
complete listing of how much motivation you'll add for your money.

Gil Paid                      Motivation Increased
========                      ====================
1 - 3                         00
4 - 7                         02
8 - 15                        04
16 - 31                       06
32 - 63                       08

64 - 127                      10
128 - 255                     12
256 - 511                     14
512 - 1023                    16
1024 - 2047                   18

2048 - 4095                   20
4096 - 8191                   22
8129 - 16,383                 24
16,384 - 32,767               26
32,768 - 65,535               28

65,536 - 131,071              30
131,072 - 262,143             32
262,144 - 524,287             34
524,288 - 1,048,575           36
1,048,576 - 2,097,151         38

2,097,152 - 4,194,303         40
4,194,304 - 83,886,007        42
83,886,008 - 16,777,215       44
16,777,216 - 33,554,431       46
33,554,432 - 67,108,863       48

67,108,864 - 134,217,727      50
134,217,728 - 268,435,455     52
268,435,456 - 536,870,911     54
536,870,912 - 999,999,999     56

After deciding how much Motivation to add because of gil, the game decides how
much motivation to add because of compatibility.

Compatibility is a relatively weak factor.  It can only add up to 8 Motivation
Points maximum.  However, it does affect your chances of getting a free
Zanmato attack!  For more information about a free Zanmato attack, continue to
read on to the end.

Yojimbo begins with a 50 compatibility stat, but he can reach as high as 255 or
as low a 0.  You cannot see this stat, but it works much the same way that
Attack, Defense, Magic, etc., work.

Using Kozuka does not affect your compatibility meter.  However, many actions
do.  How to change the compatibility meter, for better or worse:

Paying no gil on a turn, which dismissed him:          -20 compatibility
Yojimbo dies while in a battle:                        -10 compatibility
Yojimbo is dismissed without being paid for any tunrs: -03 compatibility
Yojimbo uses Daigoro:                                  - 1 compatibility
Yojimbo uses Wakizashi:                                + 1 compatibility
Yojimbo uses Wakizashi on all enemies:                 + 3 compatibility
Yojimbo uses Zanmato:                                  + 4 compatibility

As you can see, it is extremely difficult to raise your compatibility with
Yojimbo, especially since you can never see the compatibility stat.  To
determine how much compatibility will add, you'll use the formula:

Compatibility ÷ 30 = Motivation

Therefore, even with a 255 compatibility, the most you can add is 8 Motivation
Points.  The game does not consider decimals in its calculations.

As I mentioned earlier, you can get Zanmato for free.  If your compatibility
is maxed out to 255, you'll have a one-in-four chance of automatically using
Zanmato on weak enemies.  Weak enemies are defined later on in this section.

Another minor, yet somewhat important, factor is the overdrive meter.  When
Yojimbo's overdrive meter is full, you'll get two free Motivation Points added
to your scale.  Using attacks does not use up your overdrive meter, so these
two free points can be reused, as long as Yojimbo remains alive.

Perhaps the most important factor is the random bonus you'll be given.  Every
time you attack, your Motivation is given anywhere from 0 to 63 free Motivation
Points.  You have absolutely no control over this number.

So far, you've seen how to calculate most of the Motivation.

Now it's time to introduce the most complicated section of Yojimbo's attacks,
the Zanmato Level.  This does not affect your Motivation too much, though.

Every enemy in the game, including bosses, is assigned a Zanmato Level.  This
level decides how easy it is to perform Zanmato on an enemy.

Zanmato Level One is easy, while Zanmato Level Five is harder.

Use this complicated formula:

C = Compatibility Motivation
P = Gil Paid This Turn
T = Total Gil Held

C * ( .75 + [(P ÷ 2) ÷ T] ) = X

If you hired Yojimbo to help with your training as a summoner or you hired
Yojimbo to destroy fiends, take your variable X and input it according to the
fiend you are facing.

Zanmato Level One Fiend:      X ÷ 1
Zanmato Level Two Fiend:      X ÷ 2
Zanmato Level Three Fiend:    X ÷ 3
Zanmato Level Four Fiend:     X ÷ 4
Zanmato Level Five Fiend:     X ÷ 5

If you hired him to defeat very strong enemies, input X like so:

Zanmato Level One Fiend:      X ÷ 1.25
Zanmato Level Two Fiend:      X ÷ 1.25
Zanmato Level Three Fiend:    X ÷ 1.25
Zanmato Level Four Fiend:     X ÷ 2.5
Zanmato Level Five Fiend:     X ÷ 2.5

Your final result, after inputting X: Motivation Points.

How do you know your enemy's Zanmato Level?  All Monster Arena fiends are
Zanmato Level Five.  Other than that, you'll have to use this chart:


Achelous            Fallen Monk         Magic Urn           Sand Worm
Aerouge             Flame Flan          Malboro             Shred
Ahriman             Floating Death      Mandragora          Simurgh
Alcyone             Floating Eye        Master Coeurl       Sinscale
Anacondaur          Funguar             Master Tonberry     Sinspawn: Ammes
Aqua Flan           Gandarva            Maze Larva          Skoll
Bandersnatch        Garm                Mech Defender       Snow Flan
Bashura             Garuda              Mech Guard          Snow Wolf
Basilisk            Gemini              Mech Gunner         Spathi
Bat Eye             Ghost               Mech Hunter         Spirit
Bite Bug            Gold Element        Mech Leader         Splasher
Black Element       Grat                Mech Scouter        Swamp Mafdet
Blue Element        Great Malboro       Melusine            Thorn
Bomb                Grenade             Mi'ihen Fang        Thunder Flan
Buer                Grendel             Murussu             Tonberry
Bunyip              Grothia             Mushussu            Valaha
Cave Iguion         Guado Guardian      Nebiros             Varuna
Chimera             Halma               Nidhogg             Vouivre
Chimera Brain       Ice Flan            Ochu                Warrior Monk
Coeurl              Iguion              Octopus             Wasp
Condor              Imp                 Ogre                Water Flan
Dark Element        Ipiaria             Phlegyas            Wendigo
Dark Flan           Iron Giant          Piranha             White Element
Defender            Killer Bee          Puroboros           Worker
Defender X          Klikk               Ragora              Wraith
Defender Z          Kusariqqu           Raldo               Xiphos
Demonolith          Lamashtu            Raptor              YAT-97
Dingo               Land Worm           Red Element         YAT-99
Dinonix             Larva               Remora              Yellow Element
Dual Horn           Lord Ochu           Sahagin             YKT-11
Epaaj               Macea               Sahagin Chief       YKT-63
Evil Eye            Maelspike           Sandragora          Yowie
Exoray              Mafdet              Sand Wolf           Zaurus


Barbatos            Behemoth            Behemoth King       Cactuar


Adamantoise         Anima


Arms                Head                Right Fin           Sinspawn: Genais
Biran Ronso         Kimahri             Sanctuary Keeper    Sinspawn: Geneaux
Chocobo Eater       Left Fin            Seymour             Sinspawn Gui
Crawler             Mimic               Seymour Flux        Spectral Keeper
Evrae               Mortibody           Seymour Natus       Spherimorph
Evrae Altana        Mortivessel         Seymour Omnis       Tros
Extractor           Negator             Sin's Fin           Ultima Weapon
Geneaux Tentacle    Oblitzerator        Sin's Core          Underwater Sinscale
Geosgaeno           Omega Weapon        Sin's Head          Yenke Ronso
Guado Guardian      Pterya              Sinspawn: Echuilles Yunalesca

You've now finished.  It's time to use the final formula.

G = Gil Paid Motivation
C = Compatibility Motivation
O = Overdrive Motivation
R = Random Motivation
Z = Zanmato Level Motivation

G + C + O + R + Z = Current Motivation Total

If that total exceeds 80, you'll perform Zanmato.  If it doesn't, refer to the
information near the top of the Motivation section for a listing of what will

Sometimes Yojimbo might attack without being paid.  The chance of this:

Compatibility ÷ 1024 = Chance of Free Attack

You have a small chance, no matter how it looks.  Should he attack for free,
he'll use the formula below to determine his attack:

(Compatibility ÷ 4) + Random Number = Free Motivation

The random number is anything from 0 to 63.  Again, if the Free Motivation
number is greater than 80, he'll perform Zanmato.  If not, then refer to the
information at the top of the Motivation section to determine what attack he
will use instead.

If you really want to see Zanmato, but you are on a tight budget, just follow
the following useful tips and one day you'll see Zanmato.

#1 - Never pay Yojimbo 0 gil.  He'll lose a great deal of compatibility that's
     not easily made up for.

#2 - Never allow Yojimbo to fall in combat.  He'll lose a lot of compatibility.

#3 - Never dismiss Yojimbo without first utilizing his services at least once.

#4 - Try to pay Yojimbo at least 1000 gil every time you use him.

#5 - Keep Yojimbo's overdrive meter full.  It will boost his Motivation two
     free points!

Of course, if you feel like it, you can spend all your gil and just hope he
does Zanmato.  I strongly recommend saving before you do this.

Chapter Twenty-Eight: Anima                                            
Anima is another hidden aeon that you can make use of.  You'll find him at the
Baaj Temple, the same temple you washed up at in the beginning of the game.

Before you can even begin, you will need to unlock Baaj Temple on your list of
airship coordinates.  It is located at approximately X-14 and Y-57.

Once you've reached Baaj Temple, you'll have to battle a boss.

Prepare yourself for battle.  You'll be fighting Geosgaeno, the big thing who
nearly ate you alive back in the day.  Chances are you'll have fun killing him.

He's not too hard, with just over 30,000 HP.  Keep in mind only Tidus, Wakka,
and Rikku will be able to help you underwater, so they need to able to handle
the beast.  It's not a hard fight.  Clear him out and enter the temple.  There
is a chance that you might have grabbed a [No Encounters] weapon from
Geosgaeno.  If so, hold on to it.  It's a rare, neat glitch.

Go inside an begin to activate the statues.  Each statue represents a temple
you've been to and grabbed the Destruction Sphere from.  Bevelle's Statue will
always be activated, because you cannot return to Bevelle Temple.  In order to
complete the temple's requirements, you've already grabbed the Destruction
Sphere.  It's impossible not to, or else you wouldn't have left the temple.  If
you need more convincing, refer to Chapter Eighteen.

The statues are arranged like so:

Besaid (Valefor)    [ ]       [ ] Bevelle (Bahamut)
Macalania (Shiva)   [ ]       [ ] Djose (Ixion)
Zanarkand           [ ]       [ ] Kilika (Ifrit)

Activate them all, grabbing the treasures you see, too.  If you cannot get a
statue to light up, return to the Temple that you need and grab the Destruction
Sphere from there.  Refer to the "Cloister of Trials" solutions chapter of this
guide for help.

Once all of them are activated, you may proceed and get Anima, a truely
powerful aeon!

Anima will break the damage limit of 9999 by default.

Here is what Anima begins with, by default:

Skills                        Black Magic
------                        -----------
Sleep Attack       5 MP       Fire           4 MP      Blizzara       8 MP
Silence Attack     5 MP       Thunder        4 MP      Firaga        16 MP
Dark Attack        5 MP       Water          4 MP      Thundaga      16 MP
Sleep Buster      10 MP       Blizzard       4 MP      Waterga       16 MP
Silence Buster    10 MP       Fira           8 MP      Blizzaga      16 MP
Dark Buster       10 MP       Thundara       8 MP      Bio           10 MP
Zombie Attack     10 MP       Watera         8 MP      Death         20 MP

Anima's overdrive, Oblivion, deals non-elemental damage.  Pain, her unique
special attack, is a magic attack that deals non-elemental damage.  It is
extremely useful for defeating Jumbo Flan.

Chapter Twenty-Eight: Magus Sisters                                    
Before you can get the Magus Sisters, you'll have to unlock both Anima and
Yojimbo.  So do that first.

Your next step is to head to Remien Temple.  To get there, ride a chocobo to
the southern entrance (opposite of Zanarkand).  You'll see a feather on the
ground there.  Press X to jump with the feather and then proceed forward.

Enter the temple and defeat Belgemine's Aeons.

Here's a guide to defeating each aeon and ultimately grabbing the Flower

Valefor (20,000 HP)
Prizes: First Time     - Summoner's Soul
        Second Time    - Lightning Gem x4
        All Others     - Power Sphere x4

It's an easy battle.  Valefor is incredibly weak, and he has a low HP.  Not a
problem here.  If you are having problems with Valefor, Yuna'a level is far too
low to defeat the other aeons.

Ifrit (28,000 HP)
Prizes: First Time     - Aeon's Soul
        Second Time    - X-Potion x30
        All Others     - Mana Sphere x5

Don't use fire attacks.  A nice dose of Ice attacks from Anima should eliminate
him in no time at all.

Ixion (30,000 HP)
Prizes: First Time     - Chocobo Feather x10
        All Others     - Power Sphere x8

Make sure you don't hit Ixion with Thunder attacks, as he absorbs them.  Water
magic is your easiest option.

Shiva (20,000 HP)
Prizes: First Time     - Mega Potion x60
        All Others     - Star Curtain x6

Shiva will dodge most physical attacks.  Use a steady dose of Firaga, and
she'll be gone.  If you miss with too many physical attacks, she'll have an
overdrive, Diamond Dust, ready to use on your aeon.

Bahamut (35,000 HP)
Prizes: First Time     - Flower Sceptor
        All Others     - Mana Sphere x8

You'll get the Flower Sceptor the very first time you defeat Bahamut, which
means you won't be getting it again.  To defeat Bahamut, use another big gun
aeon like Anima or even Shiva.

Now that you've grabbed the Flower Sceptor, you'll have to unlock Catoblepas in
the Monster Arena by catching one of each of these monsters, all found at Mt.

Bandersnatch                Mt. Gagazet Trails
Grat                        Mt. Gagazet Trails
Grenade                     Mt. Gagazet Trails
Bashura                     Mt. Gagazet Trails
Ahriman                     Mt. Gagazet Trails
Grendel                     Mt. Gagazet Trails
Dark Flan                   Mt. Gagazet Cavern
Mandragora                  Mt. Gagazet Cavern
Behemoth                    Mt. Gagazet Cavern
Splasher                    Mt. Gagazet Ponds
Achelous                    Mt. Gagazet Ponds
Maelspike                   Mt. Gagazet Ponds

Now talk to the Monster Arena owner.  He'll cough up the Blossom Crown.  Return
to the Remien Temple, head to the back, and then use the two newly acquired
items (Flower Sceptor and Blossum Crown) to unseal the door.  You've just
grabbed the last aeons.  They have an extremely long overdrive, but they can
break the damage limit automatically.  Their default "attacks":

Do as you will.          Lets the sister decide.
Fight!                   Attack with physical or special attack.
Help each other!         Cast supportive magic, such as Auto-Life.
Go, go!                  Attack with magic or skills.
Offense!                 Attack with magic attacks.
Defense!                 Defend with defensive skills.
What happened to you?    Use Drain, Osmose, or Lancet attacks.
Combine powers!          Unleash the triple overdrive attack.
One More Time            Ask to perform the same action again.
Dismiss                  Dismiss the aeons away like any other aeon.

Cindy, the rather fat aeon, will use mostly healing magic.  With a little luck,
she'll cast Auto-Life on all your aeons!  Her special attack is Camisade, a
strong jumping attack at one fiend.

The red aeon, Sandy, leads the way with Razzia and other powerful physical
attacks.  Razzia lowers the fiend's defense.  A good tactic before unleashing
the almighty Passado...

Mindy, the small bumblebee aeon will unleash Passado if you're lucky.  Passado
does fifteen hits of damage.  If your stats are maxed, she could be doing
99,999 damage PER HIT, for a total of nearly 1,500,000 damage in just one turn.

For all the Magus Sisters, use the One More Time command to ask the aeon to
perform the same move over.  Especially useful if you want to cast a lot of
Auto-Life or unleash Passado a few times.

Chapter Thirty: Earning Gil                                            
If you need to make gil quickly, there's few better methods than Scudobuio's
newest method of earning gil.  Read through this and you'll be making tons of
gil in no time.  Follow the steps in order and you will have no problems.

[1] Use a Save Sphere to get to the Airship, and go to Kilika Port.
[2] Go to the shop, just to the west and south of here the Airship leaves you.
[3] Purchase as many armors as you can carry for Tidus.
[4] Use a Save Sphere to get to the Airship, and go to the Calm Lands.
[5] Go to the Monster Arena, to the east of where the Airship leaves you.
[6] Fight Kottos, who drops 40 Healing Springs for an overkill.
[7] Customize [SOS Regen] on the armor you purchased from Kilika by using the
    Healing Springs Kottos dropped.
[8] Sell the armor for a tidy profit (average 33,371 Gil per armor).
[9] Repeat.

Upon checking, I've found 15 places at the end of the game that sell armor.
Kilika is your best deal for buying armor to customize, according to my
calculations.  Now do the math:

The armor in Kilika costs 2,250 Gil. You can hold 178 items of equipment. For
the sake of a simple example, let us suppose your inventory is less than half
full, and that you can purchase 100 armors, for a total cost of 225,000.

Customizing 1 armor with [SOS Regen] uses 12 Healing Springs. To customize 100
armors, we will need 1,200 Healing Springs. Sounds like a lot, but we can get
40 Healing Springs for overkilling Kottos, which means that we need to get 40
Healing Springs from Kottos 30 times.

Fighting Kottos costs 6,000 Gil. If we only needed to fight Kottos 30 times,
that would be 180,000 Gil. But Kottos also drops Dark Matter as a rare item,
instead  of Healing Springs. Conservatively (from the perspective of our final
result) assume that 1 in every 5 drops from Kottos is Dark Matter. That means
we must fight Kottos 36 times, for a total of 216,000 Gil.

That brings our overhead cost to 225,000 + 216,000 = 441,000 Gil.

Each armor that we customize already has [HP +5%] in one slot, and will sell
for 1/4 it's purchased price, a paltry 562 Gil, as calculated by the formula:

(25 * 15) + 187 = 562

By customizing [SOS Regen] in a second slot, we raise the selling price of this
weapon by more than 67 times to 37,781 Gil, as calculated by the formula:

(((25 + 5,000) * 15) + 187) / 2 = 37,781

(Note the changes to the formula in bold, which identify the differences from 
the previous formula.)  This brings our gross profit for 100 armors to
3,778,100 Gil.

Gross profit less overhead cost is net profit.  Our net profit is thus:

3,778,100 - 441,000 = 3,337,100 (average 33,371 Gil
per armor)

Note that further customization does not significantly increase the selling
price of the armor, and only increases the time and/or Gil required by this
method.  With max stats, the algorithm above is the fastest way to make Gil,
even faster than fighting Mimics or One-Eye. Or at least, no one has found a
faster way.

Evandownie of the PlayOnline Message Board for the original idea
Rising2Fenix for writing the Equipment Selling Guide
FATE48 for suggesting the use of Kilika's armor
Scudobuio for writing this brief chapter on earning gil

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