Secrets FAQ - Guide for Final Fantasy X
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Final Fantasy X PlayStation 2 (2001) (North America) Secrets FAQ v1.5 [October 6, 2002] written by Anthony Charles Ambrose (ACA) <[email protected]> Document ©2002. All Rights Reserved. Full legal notice at end. Check out: < http://www.timefall.com > TimeSplitters 2 Network (GCN, PS2, XBX) _______________________________________________________________________________ ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯ T A B L E O F C O N T E N T S _______________________________________________________________________________ ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯ Chapter One: Ronso Rage
"Every detail of the Ronso Rage Overdrive is covered here." Chapter Two: Bushido and Jecht Spheres "Learn where to find all Jecht Spheres and the rest of Auron's Bushido overdrive details." Chapter Three: Jecht Shot "Teach Tidus Jecht Shot and Jecht Shot 2!" Chapter Four: [Break HP Limit] "Learn how to get [Break HP Limit] on an armor." Chapter Five: Al Bhed Passwords "Learn to crack the passwords youself. A never before seen feature on a GameFAQs guide." Chapter Six: Dark Matter "Comprehensive guide on Dark Matter." Chapter Seven: Hidden Coordinates "Each of the hidden coordinates for the airship." Chapter Eight: Celestial Mirror "Walk-thru on how to get the Celestial Mirror." Chapeter Nine: [No Encounters] "Random encounters got you down? Learn how to stop them." Chapter Ten: Tidus's Celestial Weapon - Caladbolg "Learn exactly how to win at chocobo racing and get Tidus's ultimate weapon!" Chapter Eleven: Yuna's Celestial Weapon - Nirvana "Grab Yuna's Celestial Weapon quick and easy." Chapter Twelve: Wakkas's Celestial Weapon - World Champion "Start winning blitzball games if you want this baby." Chapter Thirteen: Lulu's Celestial Weapon - Onion Knight "Dodging lightning might seem tough, but it really just requires a lot of discipline and patience." Chapter Fourteen: Kimahri's Celestial Weapon - Spirit Lance "How to dodge the butterflies and get his weapon." Chapter Fifteen: Auron's Celestial Weapon - Masamune "Learn what the Rusty Sword does, and view a complete list of ways to unlock Auron's Sigil from the Monster Arena Owner." Chapter Sixteen: Rikku's Celestial Weapon - Godhand "The Bikanel Cactuar game, the airship passwords, and more are all revealed and detailed." Chapter Seventeen: Valefor's Hidden Overdrive "Learn how to find Valefor's second overdrive." Chapter Eighteen: Returning To Bevelle Temple "You cannot return to Bevelle Temple. Never." Chapter Nineteen: [Break MP Limit] "Learn how to break the MP limit of 999." Chapter Twenty: Don Tonberry AP Trick "With this trick, you can gain up to 99 Sphere Levels in only one two minute battle!" Chapter Twenty-One: Magic Urn "A small section on Magic Urns, found in the Sunken Cave." Chapter Twenty-Two: Overdrive Modes "An amazingly comprehensive section dealing with anything related to overdrive modes." Chapter Twenty-Three: Overdrive Attacks "How to get each character's overdrive attacks." Chapter Twenty-Four: Rikku's Mix "Perform any of Rikku's mixes with this huge chapter." Chapter Twenty-Five: Trio of 9999 "How to get a Trio of 9999 and what it does." Chapter Twenty-Six: Rare Items "Find out where to get ANY item you can imagine. Especially useful for Rikku's mixes and customizing armors and weapons." Chapter Twenty-Seven: Yojimbo "How to unlock Yojimbo, a secret Aeon. Also, learn all about his special Zanmato attacks and much, much more." Chapter Twenty-Eight: Anima "Unlocking Anima at the Baaj Temple." Chapter Twenty-Nine: Magus Sisters "How to unlock the three Magus Sisters and add an extremely capable aeon team to your repertoire." Chapter Thirty: Earning Gil "Scudobuio's complete guide on how to gain extreme amounts of gil in a short period of time." COMING SOON: Ultimate armors, boss strats, item data, magic informatio, MORE! -QUICK SEARCH- To quickly find a chapter, simply press CONTROL and F, and then type the chapter's ID# like so: -REVISION HISTORY- v1.5 [October 6, 2002] Updated the contact information. v1.4 [August 29, 2002] Thanks to Donnie Wells, I fixed some of the overdrive information. I had apparently skipped the Victim overdrive mode.. so now that's fixed. v1.4 [August 28, 2002] Some touch ups.. a new section on how to earn gil. v1.3 [August 14, 2002] New features on Anima and the Magus Sisters. v1.2 [August 13, 2002] Yojimbo feature added. Also, I cleaned up EVEN MORE things. v1.1 [August 12, 2002] Corrected some things brought to my attention by Hikensasameyuki. v1.0 [August 11, 2002] I've found and fixed a lot of minor errors, and I've added the comments of many GameFAQs forum users who've found slight corrections or updates to my guide--thanks guys. I just wrote up the Mix List, and God, it's friggin huge. A lot of hard work went into making this v1.0, so I hope you all find it useful! As always, please send me corrections or updates. If you have a better way of doing something, I'd love to know it. v0.5 [August 07, 2002] Wow. This guide was given a MAJOR overhaul. Fixed a lot of spelling errors and stupid grammar mistakes. Added a lot of new sections. Check out the AP trick guide! The Overdrive sections are also pretty good, I must say. v0.4 [August 06, 2002] Fixed some corrections, such as mislabled headings and incorrectly identified things. When I mentioned [Break Damage Limit] in the [Break HP Limit] section, I was obviously referring to [Break HP Limit]. Sorry! I also added a bunch of new topics. The Anima subject should be added shortly. v0.3 [August 05, 2002] A huge guide to Auron's Masamune was added, as was about five other sections. Did I mention Auron's section is HUGE? Also, I finished all of the Celestial Weapons. If you need a Celestial Weapon, check out one of the appropriate sections. You won't find a better guide on the topic. v0.2 [August 04, 2002] After much support and praise by GameFAQs forum users, I have decided to finish this guide quickly. A lot more updates were added. v0.1 [July 18, 2002] A guide begins to answer every question that is asked every day on the message boards. This guide will be incredibly useful when it is finished, so if you have anything to contribute, e-mail me. -INTRODUCTION- What is this guide? This guide will answer any Final Fantasy X question you might have. It will contain information on how to gain any Celestial Weapon, airship passwords, Ronso Rage information, and so much more. This is not a game walk-through, there are plenty of those out there. But with this guide, all of your questions will be answered in an easy to read manner. Secrets, sidequests, aeons, overdrives, bribes, and much more will be discussed and explained in complete detail. It's the ultimate guide for new players or experienced masters. _______________________________________________________________________________ ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯ Chapter One: Ronso Rage _______________________________________________________________________________ ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯ This will cover how to get each one of Kimahri's Overdrives. First, to get any Ronso Rage Overdrive, you must use Lancet. Lancet, when used by any Ronso, allows that Ronso to steal "enemy skills" or "blue magic" from an enemy. Once you've used Lancet on an enemy, you have a chance of learning one of their skills. There are only twelve (bummer, I would have liked a lot more!) to learn. If you suceed at learning one of these enemy skills, your Overdrive bar will instantly fill up, allowing you to use the new skill right away. Check out the below table for a listing on how to acquire each of Kimahri's Ronso Rage attacks. I haven't seen a guide on where to find all the enemies that you need, so this will probably prove to be quite useful: Skill Use Lancet On Find Enemy Here ===== ============= =============== Jump Seed Cannon Ragora Kilika Forest Sandragora Sanubia Desert Grat Mt. Gagazet Thrust Kick YKT-63 Bevelle Highbridge YKT-11 Yevon Dome Aqua Breath Chimera Macalania Forest Chimera Al Bhed Home Chimera (2) Brain Calm Lands White Wind Dark Flan Mt. Gagazet Spirit Omega Ruins Mighty Guard Behemoth Mt. Gagazet Zanarkand Ruins Behemoth King Inside Sin Fire Breath Dual Horn Mi'hen Highroad Mushroom Rock Road Dual Horn (2) Al Bhed Home Grendel Mt. Gagazet Zanarkand Ruins Valaha Sunken Cave Self Destruct Bomb Mi'hen Highroad Mushroom Rock Road Bomb (2) Al Bhed Home Grenade Mt. Gagazet Puroboros Omega Ruins Stone Breath Basilisk Djose Highroad Anacondaur Calm Lands Doom Ghost Sunken Cave Wraith Inside Sin Omega Ruins Bad Breath Malboro Calm Lands Sunken Cave Great Malboro Inside Sin Omega Ruins Nova Omega Weapon Omega Ruins Nemesis Monster Arena There you have it. There are a bunch of Ronso Rages you can learn from the Al Bhed home, but if you miss them there, don't worry. Every Rage can be learned, at any time. Watch out for Malboro and Great Malboro, they are extremely annoying to fight, as they often confuse your characters. In addition to those monsters having learnable Ronso Rages, two other Ronsos, Yenke and Biran, also can teach you moves when you battle them on Mt. Gagazet. The moves the other Ronsos teach you: Biran Yenke ===== ===== Doom Aqua Breath Mighty Guard Fire Breath Self Destruct Stone Breath Thrust Kick White Wind You'll notice you can grab EIGHT Ronso Rages in one battle by using Lancet on both Biran and Yenke. And since your Overdrive bar immediatly charges after you steal an enemy skill, it is not a bad tactic to Lancet both Ronsos and then unleash their skills right back at them. You may be wondering what each of these moves do. Here is a listing: Skill Result ===== ====== Jump Non-elemental damage to one enemy Fire Breath Fire damage to all enemies Seed Cannon Non-elemental damage to one enemy Self Destruct Non-elemental damage to one enemy; sacrifices Kimahri in exchange to the large amount of damage done; Kimahri is removed from battle (much like Self Destruct works on Bombs, Grenades, Puroboros, etc) Thrust Kick Non-elemental damage to one enemy; will not eject an enemy Stone Breath Petrifies all enemies Aqua Breath Water damage to all enemies Doom Casts Doom on one enemy White Wind Heals enetire party one half of Kimahri's current HP Bad Breath Random status effects on all enemies Mighty Guard Casts Protect, Shell, and Null-All on entire party Nova Non-elemental damage to all enemies; most powerful Rage That is a list of all Ronso Rage skills and their effects. Now, for some frequently asked questions: Q: I missed Nova from Omega Weapon. Can I get it again? A: Yes, you can get it from Nemesis. Read on to another section to learn how to unlock Nemesis, the hardest enemy in the entire game. Q: What is Kimahri's best Ronso Rage? A: The most powerful Rage is Nova. Mighty Guard is very useful, though, if you're characters have low defense. Q: Do I get anything for unlocking all twelve Ronso Rages attacks? A: No. That covers Ronso Rages entirely. Every single detail about them has been written down. If you have a question not answered by this section, you may e-mail me, but chances are it is in here. _______________________________________________________________________________ ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯ Chapter Two: Bushido and Jecht Spheres _______________________________________________________________________________ ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯ Auron's overdrive mode is Bushido. He has the ability to unleash a set of powerful, one hit attacks, as Tidus collects Jecht Spheres around the world of Spira. Auron's four attacks are inputted with the D-Pad, not the Analog Stick: Dragon Fang: Left Down Up Right L1 R1 X O ========================================== This attack attempts to slightly delay all the enemies' next attack, while still inflicting damage. Shooting Star: Triangle O Square X Left Right X =============================================== This attack attempts to eject one enemy from battle, while doing a lot of damage. It becomes available after the Spherimorph battle at Macalania, when you view your first Jecht Sphere. Banishing Blade: Up L1 Down R1 Right Left Triangle ================================================== Auron's best overdrive attack. Auron hits one enemy and adds four Break Status effects to that enemy: Power Break, Armor Break, Mental Break, Magic Break. These effects hit 100% of the time, unless a character is 100% resistant to a particular Break. Extremely useful in the Monster Arena, against armored enemies. Collect three Jecht Sphere to unlock Auron's Banishing Blade. Tornado: X Right R1 Left L1 Triangle ==================================== Tornado sucks all enemies into a whirlpool of fire for massive damage. Unlock this by collecting all ten spheres Jecht left around Spira. Jecht Sphere Locations ====================== Where you can find every Sphere left behind by Auron, Jecht, and Braska: 01 - Macalania Lake, after Spherimorph battle. Collecting this sphere allows you to collect the rest of the spheres. 02 - Besaid Village, near the Besaid Temple, on the steps. A dialog about Jecht wanting to eat an entire shoopuf. 03 - SS Liki, bound to Kilika, in the cabin. A dialog about navigating through the seas at night. 04 - Luca Stadium Basement A, near a locker room. Jecht's message to Tidus about blitzball. 05 - Mi'hen Highroad, down below on the Lowroad or Oldroad. Use chocobo transportation. 06 - Mushroom Rock Road, near a rising platform. 07 - Moonflow, near the Shoopuff boarding dock. A conversation about Jecht's shame.. 08 - Thunder Plains South, close to a lightning rod tower on the right side. 09 - Macalania Forest South, right near the entrance. 10 - Mt. Gagazet Mountain Road, on a trail that lead to a dead end. That's everything about Auron's Bushido overdrive that you could imagine. Keep in mind, that when performing his attacks, if you fail to input the correct button sequence, your attack will not have the special effects, such as Break or an eject attempt, added to the attack. The faster you press the buttons, the more damage Auron will deal. _______________________________________________________________________________ ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯ Chapter Three: Jecht Shot _______________________________________________________________________________ ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯ The Jecht Shot is Jecht's ultimate shot. It is an amazing blitzball technique for Tidus to learn, as well. When Jecht Shot is performed, Tidus will hit the ball off of two defenders (effectively stopping them from blocking his shot) and then add a few shot points onto the ball as it goes flying at the goalie. On your way to Luca, from Kilika, you'll have the chance to learn Jecht Shot. If you should fail, you can always board the boat towards Luca again. Find the blitzball on the ship's deck and interact with it. To learn the Jecht Shot, you need to press the D-Pad buttons in the direction the words appear on screen. For example, if a comment appears on the top right corner of the screen, press up-right on your PS2 D-Pad. It's not hard. Once you actually begin playing blitzball regularly in tournaments, you'll have a chance to learn Jecht Shot 2. Jecht Shot 2 knocks away three defenders and then turns the ball invisible! Once the ball is invisible, you can use the control stick to line up the ball (represented by a tiny purple dot) and aim the ball into the net, away from the goalkeeper. Before you can learn Jecht Shot 2, however, Tidus must have learned ALL of his Key Techniques. DO NOT TRY LEARNING IT IF TIDUS DOES NOT HAVE ALL OF HIS KEY TECHNIQUES! _______________________________________________________________________________ ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯ Chapter Four: [Break HP Limit] _______________________________________________________________________________ ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯ [Break HP Limit] allows a character to have up to 99999 HP when the auto-ability is on that user's current armor. To customize [Break HP Limit] onto an armor, you'll need 30 Wings To Discovery. Read on to learn how to get Wings To Discovery: a) Overkill Shinryu: If you overkill Shinryu (an incredibly easy Monster Arena enemy), you'll get two Wings To Discovery. This is the way I would strongly recommend. b) Open Three Chests During Remien Race: If you can open three chests, and beat the other chocobo to the end of the Remien Chocobo Race, you'll earn THIRTY Wings To Discovery. AWESOME! Too bad you can only do this once. c) Bribe Malboro: If you bribe Malboro for 540,000 gil you could get two Wings To Disovery. Be sure to save before you bribe, in case something goes wrong. You can also bribe Great Malboro, but it is certainly not worth the money. Malboro is the best to bribe. [Break HP Limit] armors are also dropped by these enemies: Omega (one time chance) or the ultimate monster creation, Nemesis. Nemesis is extremely tough, tougher than any boss in the game, but he will often drop [Break HP Limit] armors with three other slots free. Onto some common questions: Q: If I have more than 9999 HP worth of Sphere Grid Nodes activated, but I do not have [Break HP Limit] yet, will the game remember the nodes that put me over 9999 HP, so that when I get [Break HP Limit] I will have more HP? A: Yes, the game 'remembers' your HP. Don't worry. Q: How much HP can you max out with? A: The most HP any one character can have is 99,999. That's everything you could want about [Break HP Limit]. _______________________________________________________________________________ ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯ Chapter Five: Al Bhed Passwords _______________________________________________________________________________ ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯ Most people have inputted the the three hidden Al Bhed passwords into the Airship Password Database. However, few people actually know how to get these passwords, other than reading a guide or FAQ. This will explain how to get the passwords yourself. If you're wondering what the three Al Bhed Passwords are, they're: VICTORIOUS MURASAME GODHAND They must be inputted with capital letters into the airship password system. If you're curious on how these passwords were cracked, check out the following areas. It's all deeply explained. How VICTORIOUS Was Cracked ========================== First, you'll need to have most of the Al Bhed Primers. If you don't have them all, you'll need to use an Al Bhed guide to translate things your missing. The second step is to go to Besaid and read the clue there: Kilika and Bikanel join as one. Then read the clue in the beginning for the Kilika forest: tepswrs VCOIU It makes little sense, right? Well go to the Sanubia Desert next. Read that clue: hasod i ITROS Put it together. You'll wind up with something weird looking: tepswrsVCOIU hasodiITROS If you read it in a diaganol kind of way you'll end up with: thepasswordisVICTORIOUS Therefore: The password is VICTORIOUIS. Pretty neat, huh? That one wasn't too hard to figure out. Neither is the next one. How MURASAME Was Cracked ======================== To get the Murasame password, head to the Baaj Temple. It's the place where you get Anima. Head back to the area where you first find Tidus floating in the water. Find the clue that reads: In the land where bolts of light Illuminate the blackest night With Macalania behind The fourth pillar you sight Look not on the left But on the right The land where bolts of light illuminate the blackest night is, obviously, the Thunderplains. But Macalania at your back and then check out the fourth pillar on your right. Bingo. You'll find that the password is MURASAME. The next one might be tricky. How GODHAND Was Cracked ======================= Stay focused, as this gets pretty complicated at parts. On the Highroad (closest to Luca), find this clue: There is a valley in a vast plain with a great thorn beside. From the thorn look cross the vale to the other side. Head to the Calm Lands, the only plains with a thorn. Near the gorge you'll find this clue: With the Vale at your back go fortynine. Then seven to the right in the truest line. Now face south, which is opposite the vale. Do exactly as each instruction tells you: [A stone gives this clue]: Right sixteen and right four [A stone gives this clue]: With me at your back go twenty, then twenty to the right. [A circle gives this clue]: Continue on. Find me. After that clue, go to the next circle. It's near the thorn. Time for the password: GODHAND. A lot of work, but not too hard. Just concentrate! There you have it. How to crack those mysterious Al Bhed Passwords you took for granted. _______________________________________________________________________________ ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯ Chapter Six: Dark Matter _______________________________________________________________________________ ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯ Many people wonder where they can get Dark Matter. Read on. There are only a handful of ways to get Dark Matter. Other than the ways I list, there are no other "secret" ways I'm hiding from you. So if you absolutely need Dark Matter, this is how you'll HAVE to get it. You can bribe Land Worms once you are inside Sin's very core, but you can't save once you get there, so I omitted that from this guide. a) Blitzball: Occasionally, and I do mean occasionally, you could win Dark Matter as a blitzball prize. Not very common. Very bad way of getting a lot of Dark Matters. b) Monster Arena Drops: Any of the Arena Creations have a very slim chance of dropping one Dark Matter after a fight. Luck Stat plays no part in the rarity of finding Dark Matter by killing Area Creations, and it seems that all area creations drop them with the same rarity. If you overkill the monster, and the monster drops a Dark Matter, you'll get an extra one, too. The best way to amass Dark Matters quickly if you're short on money. I find Sleep Sprout extremely easy to kill, so he'd be a good choice if you're attempting to get rarely dropped Dark Matter. c) 99 Free Dark Matters: Capture five of every monster in the game and then talk to the Monster Arena owner. He'll reward you with 99 Dark Matters. Truly awesome, but this can only be done ONCE. You'll also unlock Ultima Buster. So what does Dark Matter do? If you can acquire 60 Dark Matters, you can add them to a weapon for [Break Damage Limit] auto-ability. Very good if you're never going to acquire Celestial Weapons. Dark Matter is very often used in Rikku's mixes. Check out the Trio of 9999 section for more. Dark Matter can also be used in battle, with USE. It does nice damage. If you've got all the Celetial Weapons, Dark Matter is rather useless. It fetches some nice gil, if you should sell it. You cannot buy Dark Matter, period, so quit asking. _______________________________________________________________________________ ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯ Chapter Seven: Hidden Coordinates _______________________________________________________________________________ ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯ There are six hidden locations on the airship world map. Use the approximate X and Y coordinates below to unlock the location listed next to it. You do not have to be exactly on the numbers specified: just be close. X Y Unlocks This Location =============================== 14 57 Baaj Temple 15 42 Sanubia Desert 30 74 Besaid Falls 34 56 Mi'ihen Ruins 39 57 Battle Site 72 34 Omega Ruins _______________________________________________________________________________ ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯ Chapter Eight: Celestial Mirror _______________________________________________________________________________ ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯ The Celestial Mirror is the most important item when it comes to powering up your Celestial Weapons. Just how do you obtain it? The following paragraphs should make it clear. Head to the center of the Calm Lands. Talk to the chocobo trainer and ride a chocobo off to the far bottom right corner of the map. You should see a small, yellow chocobo feather sitting on the ground. Interact with the feather and you'll jump down to a hidden area below. You'll have to soon dismount the chocobo, don't worry, you don't need the bird anymore. Cross the Remien Temple bridge and go right. You'll get to play a chocobo racing game. Win the race by getting to the middle of the track before the other chocobo beats you to it. Don't worry about grabbing any of the chests, they're nonessential for the task at hand. Once you win the race, you'll be rewarded a Cloudy Mirror. Your next destination is Macalania Forest. Find a lonely mother standing about with her son, and continue to talk to her until she mentions her lost husband. Find the husband. He's located off to the right and then north. You'll have to leave Macalania Forest, kind of. Once you've convinced the father to return to his wife and son, return to his wife and son yourself. But wait. Now the son's gone! Talk to the parents until they mention their missing son. Find their son, he's atop a winding, sparkling path. He'll help you obtain the the Celestial Mirror, and then he'll return to his parents. Thanks DJ4Nike for the slight correction. Remember this spot! Write it down, if you have to. You'll need to return here every time you want to power up a Celestial Weapon. When you first get your Celestial Weapons, they all will have: [No AP] You'll need to revisit this spot and power up the weapons. Power them up with a Crest for: [No AP] + [Double Overdrive] Once powered up with a Crest, a certain power might be unleashed. For example, when Yuna is powered with her Crest, Valefor will be able to deal over 9999 damage in one hit. Power them with a Sigil for: [Break Damage Limit] + [Triple Overdrive] Note, you'll get the two above abilities, plus TWO MORE other abilities, such as [One MP Cost] or [First Strike], depending on the character. _______________________________________________________________________________ ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯ Chapter Nine: [No Encounters] _______________________________________________________________________________ ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯ [No Encounters] is an armor auto-ability that allows the party to walk freely around the world without running into any random battles. You'll still fight bosses, of course. To customize [No Encounters] onto an armor, you'll need 30 Purifying Salts. The only way to get Purifying Salts is to steal them from enemies. Abadon, of the monster arena, will give up some if you steal from him. Warrior Monks and Fallen Monks also give up Purifying Salts on occasion if try to steal from them, althought it is rare. With [Master Thief] auto-ability on an armor, you will frequently steal Purifying Salts from Hornet, a monster in the arena. On a side note, Purifying Salts also can be used to teach an Aeon dispel. You'll also get 99 Purifying Salts should you unlock Fafnir in the monster arena. To unlock Fafnir, you'll need to capture four of each Vouivre, Lamashtu, Kusariqqu, Mushussu, and Nidhogg. [No Encounters] armors are also dropped by Ghosts, Wraiths, or Demonoliths on occasion. It is extremely rare. A glitch in the game: sometimes Geosgaeno (the Baaj Temple guardian) will drop [No Encounters] weapons! I've gotten a ball for Wakka with No Encounters. Sweet. That's everything you could want about [No Encounters]. Just remember that you realy only need one person with [No Encounters], so when you unlock Fafnir just use thirty of your Purifying Salts on one weapon, not on all your party members. You'll want to save some Purifying Salts or teach all of your aeons Dispel. _______________________________________________________________________________ ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯ Chapter Ten: Tidus's Celestial Weapon - Caladbolg _______________________________________________________________________________ ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯ The Calabolg is a Celtic sword of mythology rumored to be so strong, it could cut the hills of Ireland in two. If you're interested in the subject, there are A LOT of resources on the web that deal with Celtic mythology. Just use google.com The first step towards gaining the Calabolg, Tidus's ultimate weapon, is to get the Celestial Mirror. Read an earlier portion of the guide if you need the mirror. Make sure you have the airship. Next, head to the Calm Lands and beat the Chocobo Trainer in each of her four races. When you've finished that, an extremely easy task, head to the northwest part of the Calm Lands. Walk down a cliff (a man was once guarding this cliff, now he's gone!) and then use the Celestial Mirror to get Tidus's weapon. It's very weak right now, don't worry: we'll fix that. To get Tidus's Sun Crest, head to the area where you killed Lady Yunalesca. Walk up and down the stairs until you see a chest on the left side of the screen. Open it and grab the Sun Crest. The Sun Sigil, however, is quite hard and frustrating. Return to the Calm Lands and talk to the Chocobo Trainer again. Now it's time to beat her, and beat her badly. You'll need to score a time of BETTER THAN 0:0:0. To do this, you'll need at least thirteen or fourteen balloons. Use the other ride as a shield, if you must, to take the hits for you. It's incredibly hard. Remember, there are a lot of 'invisible' boundaries throughout the track. If you hit one of those boundaries, you'll bounce. And bouncing is bad. Of course, you should never hit a bird, unless it means two or three baloons. You'll add about 1.5 to 2.0 seconds of time every time you hit them, plus, at the end of the race, the trainer will add three seconds to your time for every bird you hit! You're almost losing five seconds per bird. That's terrible. Don't flip out if you can't do this. It's mostly skill, but luck is involved somewhat. Just calm down and realize that you're not alone. Most FFX players fail to complete this challenge, for some reason or another. Good luck. There's really nothing else I can do to help you. Once you've gotten the three pieces, return to the Celestial Mirror spot and charge them up! Your new weapon will have: [Break Damage Limit] + [Triple Overdrive] + [Evade & Counter] + [Magic Counter] Congratulations. There is also a special bonus associated with Tidus's weapon: when Tidus's HP is full, the weapon will deal more damage. Remember, you'll need a score BETTER THAN 0:0:0 to win the chocobo game. If you JUST make 0:0:0, you won't get his Sigil. So you have to race extremely well. _______________________________________________________________________________ ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯ Chapter Eleven: Yuna's Celestial Weapon - Nirvana _______________________________________________________________________________ ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯ Yuna's Celestial Weapon is Nirvana. The name is obviously derived from the Buddhist faith. Nirvana is considered to be the ultimate state of happiness, only achieved after many reincarnations. The first step to gaining Nirvana is to to grab the Moon Crest. It's actually on Besaid Island, and it can be grabbed the first time you visit the island--when Wakka first meets Tidus. In the ocean Tidus swims in, check out the right side of the screen. Look around for a treasure chest on a little cove. Open it up, and you've got Yuna's Moon Crest. Next, you'll want to go to the Remien Temple (located near the Calm Lands) and battle Belgemine's aeons. You must have all of the aeons, including the extra aeons Yojimo, Anima, and Magus Sisters, to complete this task. Here's a guide to defeating each aeon and ultimately grabbing Yuna's Moon Sigil. Valefor (20,000 HP) =================== Prizes: First Time - Summoner's Soul Second Time - Lightning Gem x4 All Others - Power Sphere x4 It's an easy battle. Valefor is incredibly weak, and he has a low HP. Not a problem here. If you are having problems with Valefor, Yuna'a level is far too low to defeat the other aeons. Ifrit (28,000 HP) ================= Prizes: First Time - Aeon's Soul Second Time - X-Potion x30 All Others - Mana Sphere x5 Don't use fire attacks. A nice dose of Ice attacks from Anima should eliminate him in no time at all. Ixion (30,000 HP) ================= Prizes: First Time - Chocobo Feather x10 All Others - Power Sphere x8 Make sure you don't hit Ixion with Thunder attacks, as he absorbs them. Water magic is your easiest option. Shiva (20,000 HP) ================= Prizes: First Time - Mega Potion x60 All Others - Star Curtain x6 Shiva will dodge most physical attacks. Use a steady dose of Firaga, and she'll be gone. If you miss with too many physical attacks, she'll have an overdrive, Diamond Dust, ready to use on your aeon. Bahamut (35,000 HP) =================== Prizes: First Time - Flower Sceptor All Others - Mana Sphere x8 You'll get the Flower Sceptor the very first time you defeat Bahamut, which means you won't be getting it again. You needed the Flower Sceptor to obtain the Magus Sisters, which I've already instructed you to do. To defeat Bahamut, use another big gun aeon like Anima or even Shiva. Yojimbo (32,000 HP) =================== Prizes: First Time - Shadow Gem x8 All Others - Power Sphere x10 Defeat Yojimbo with ease, as long as you're using attacks like Impulse, Pain, or Ultima. He'll dodge a lot of physical attacks. Anima (54,000 HP) ================= Prizes: First Time - Stamina Spring x60 All Others - Mana Sphere x10 Anima has the most HP of any single aeon, so this could be your first challenge. Just make sure you use the Magus Sisters, Yojimbo, Shiva, or Bahamut and you'll be on your way to victory. Valefor doesn't have enough HP for the fight, and Ifrit is not strong enough. Magus Sisters: Cindy (20,000 HP) / Sandy (35,000 HP) / Mindy (48,000 HP) ======================================================================== Prizes: First Time - Shining Gem x40 All Others - Power Sphere x12 Sending - Moon Sigil One overdrive from Anima or Bahamut will eliminate the Magus Sisters just as quickly as they came out. If you don't want to use an overdrive, first take Cindy, because she is the healer. Once you win this battle, send Belgemine and grab the Moon Sigil. Almost time for Yuna's weapon. Back to the Calm Lands. Capture at least one of every monster there. Be sure the man who runs the arena acknowledge that you've capture at least one of each Calm Lands fiend. Open the treasure box, get the weapon, and head to Macalania to power it up! Once powered up, Nirvana will have: [Break Damage Limit] + [Triple Overdrive] + [Double AP] + [One MP Cost] As an added bonus, Valefor can now deal over 9,999 damage! Yuna's Nirvana will inflict more damage when Yuna's MP is full, so keep a supply of ethers on hand, should your MP run extremely low. Special Effects: Does more damage when Yuna's MP is full, and allows Valefor to exceed 9,999 damage. _______________________________________________________________________________ ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯ Chapter Twelve: Wakka's Celestial Weapon - World Champion _______________________________________________________________________________ ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯ Wakka's ultimate weapon is not that hard to attain. You must have the Celestial Mirror, however. Don't try to get Wakka's weapon from the bar until you have the Celestial Mirror. First, take your airship to Luca. Check out the Besaid Aurochs locker room, and attempt to open all the lockers. Inside one of the lockers is the Jupiter Crest. Next, head to the bar where Kimahri nearly gets into a large fight with Biran Ronso and Yenke Ronso. Talk to the man behind the counter. He'll give up Wakka's ultimate weapon. The last step is actually the most difficult. You must win each of Wakka's overdrives in the blitzball leagues and tournaments before you can get his Sigil. Refer to another part of this guide for information about Wakka's overdrives and how to get them. After you've won Auroch Reels, Wakka's last overdrive, the Jupiter Sigil will be a prize in the League games. It might not appear right away, so keep winning league championships. If you're impatient, read on for a trick. There is a certain trick to help you gain Wakka's Jupiter Sigil faster. After you've grabbed all his overdrives, keep using RESET TEAM DATA until Wakka's Sigil appears as a league prize. Personally, I don't recommend this, because you'll lose all your blitzball stats, levels, recruitments, techs, etc. Take the weapon, crest, and sigil to the woods and power it up. Wakka's new World Champion will boast: [Break Damage Limit] + [Triple Overdrive] + [Double AP] + [Evade & Counter] Also, after World Champion is powered up, Ifrit will be able to inflict over 9,999 damage. Wakka's World Champion deals extra damage when Wakka's HP is full, so heal him often. _______________________________________________________________________________ ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯ Chapter Thirteen: Lulu's Celestial Weapon - Onion Knight _______________________________________________________________________________ ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯ The Onion Knight returns from Final Fantasy III! Much like the moogles, moombas, cactuars, etc, all of Lulu's dolls seem to be from old Final Fantasy games. Getting the Onion Knight isn't hard, it just requires patience. First thing's first: go to the Baaj Temple (Anima's Temple). Dive down below and look around. It's in a VERY well hidden treasure box, only accessible after you've defeated Geosgaeno, the temple's water boss. The easiest way to get the treasure box is to look around in the southern part of the circle and just mash the X button like mad. Soon you'll have her weapon. Like most of the Celestial Weapons, you'll need the Celestial Mirror to open the treasure box. So don't bother, unless you have it. Next, get the Venus Crest. Just head to the Farplane, you can't miss it. From one extreme to the other, right? Now, it's back to the tedious work. Off to the Thunder Plains. It's time to do the fabled "Dodge 200 Lightning Bolts" quest. Here are the ten commandments for completing this challenge: 1 - Thou shall not save in between; if you do, your counter resets. 2 - Thou shall not leave the screen in between; if yo do, your counter resets. 3 - Thou shall not use a turbo controller. The game picks up on cheating. 4 - Thou shall not mash X. The game picks up on your cheating attempt. 5 - Thou shall honor < thunder.cube99.com > for a great map. 6 - Thou shall not throw any controllers or small animals in a fit of rage. 7 - Thou shall concentrate and remain calm at all times. 8 - Thou shall use [No Encounters] on an armor or a weapon. 9 - Thou shall not complain it is not fair or it is impossible. 10 - Thou shall be wished good luck. When using the map at < thunder.cube99.com >, be sure to try dodging the lightning bolts at places where you see THREE lightning bolts. That's where the lightning strikes most frequently. If you like the map, please support FFX Ultimania Guides and buy their product. You can buy it here: < www.animenation.com/4887870116.html >. If you follow those rules, you will soon have a fully charged up Onion Knight with the following abilities: [Break Damage Limit] + [Triple Overdrive] + [Magic Booster] + [One MP Cost] When Lulu's MP is full you'll deal extra damage with the Onion Knight. Also, once powered up, the Onion Knight allows Shiva to break the damage limit. =================== Alternative Methods =================== If you're still having trouble, you can try some of these methods, contributed by fellow Final Fantasy X players. Shadow Conspiracy's Method -------------------------- First, go to the area just right north the rin travel agencey, that place has the most lightning bolts. start the stopwatch and go for 5 minutes. stop it between 5-6 minutes. pause and go watch tv for 5-10 minutes, or when the show ur watching begins a part that you dont like. switch back to the game and go for a minute. keep doing this and around 14-17 minutes you should have the sigil; i got 254 doing it this way. Mitchell Jackson's Method -------------------------- At a high volume (as my games usually are) the noise of the lightening and weather can be disconcerting and break your concentration. At moderate volume, the sound is distracting and misleading. The game tends to throw many more 'sounds' of lightening than actual lightening strikes. This can fool you into accidentally setting off the "mash" detection... by the noise luring you into attempting a dodge just a moment before a real strike, and then when you press X on the real strike the mash protection kicks in, and you get hit anyway. Anyway, I was having a horrible time dodging 200 strikes, because of the sound. I even managed to get 199 at one point, before being hit. But, after turning the volume on the stereo down ALL THE WAY and just using the white flash on the screen as a dodge indicator, dodging hundreds of strikes in a row was easy as pie. _______________________________________________________________________________ ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯ Chapter Fourteen: Kimahri's Celestial Weapon - Spirit Lance _______________________________________________________________________________ ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯ Kimahri's Celestial Weapon, the Spirit Lance, is not too hard to obtain. If you use the map I'm providing for the butterfly game, then you should be fine. Before the butterfly game, though, head to the Thunder Plains. You may have noticed that their are several Qactuar stones in corners of the Thunder Plains. Pray at three stones, and then head back down to the southern part of the plains. There will be a Qactuar Ghost floating around. It's a bit tricky to follow him, because it seems he is following you, but you have to try. He'll lead you to an old, crumbled tower on the right side of the screen. It's about in the middle of the screen, not too far north or south, but in the middle. You'll notice how destroyed the tower is. Pray at this spot, with Celestial Mirror in hand, and you'll watch a short cutscene as Kimahri obtains his weapon. Kimahri's Saturn Crest is located on Mt. Gagazet. Chances are you picked it up already, it's near a bunch of pillars near the Seymour fight. It's not hard to find. Open the box and get the Crest. The Saturn Sigil isn't hard to find, either, but it is quite hard to obtain. You'll need the map at < butterfly.cube99.com >. Print it, if you need. Take the airship to Macalania and then begin the butterfly game. You must complete both. By using the map at < butterfly.cube99.com >, it should be much easier. You'll need to grab all the blue ones, while avoiding the red ones. It's frustrating, to say the least. [No Encounters] on an armor is a must. If you like the map, please support FFX Ultimania Guides and buy their product. You can buy it here: < www.animenation.com/4887870116.html >. Even if you run into a red butterfly while [No Encounters] is equipped, you'll fight a battle. Use this time to capture any monsters you need. If you try to do this before you have the airship, you will not get the items you are looking for. Once you power up Kimahri's Spirit Lance, Ixion will be able to break the damage limit of 9,999 damage. The Spirit Lance, fully charged: [Break Damage Limit] + [Triple Overdrive] + [Double AP] + [Evade & Counter] So why is it called the Spirit Lance, when it has absolutely nothing to do with any sort of magic? According to what translations I can gather, the Japanese Final Fanstasy X game is deeply rooted in spiritual, holy, or religious matters, even more so than the American game. The Crests and Sigils are actually called Scrolls and Holy Scrolls, respectively, in the Japanese release. In Japanese, Kimahri's Sigil was the Thursday Holy Scroll. All of the characters had days, not planets (or satelites, YUNA!), assigned to them. Holy Thursday is a very special day in the Christian faith (which I'm not going to get into), and Kimahri's ultimate weapon was called Longinus in the Japanese edition. Longinus is the suposed name of the Roman soldier who pierced Jesus Christ's side with a spear as he hung on the cross. Obviously, America is too fragile to include these "deep, dark elements of religion" in a game, so it was tuned down to Spirit Lance. Kawa Same adds this: "Also, if you pay attention to this kind of stuff, the Lance of Longinus is also the name of a Holy Lance in an anime called Neon Genesis Evangelion. This anime was very popular when FFX was in it's production stages. Still is, actually." _______________________________________________________________________________ ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯ Chapter Fifteen: Auron's Celestial Weapon - Masamune _______________________________________________________________________________ ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯ Throughout the game, Auron is your fighter and strongest character. I think the Mars Crest and Mars Sigil fit him well, as Mars was the Roman God of War. The steps to gaining Auron's Masamune are actually a bit longer than most other characters, because of the sheer ease of the process. First, take your Celestial Mirror with you to the Calm Lands. Head down towards the Cavern of the Stolen Fayth and look around. You'll see a rusty sword around there. Take it with you to the Mushroom Rock Road. Once at Mushroom Rock Road, take your second left. It should lead you to a lift. Follow the obvious instructions of inserting the Rusty Sword, and you'll grab a powered down version of the Masamune. The Mars Crest is even easier to get. Just ride a chocobo to the end of the Mi'ihen Highroad. You'll notice another path, to the south. It leads to the ruined Mi'ihen road. Locate the chest and get ready to capture some monsters. To get the Mars Sigil, you'll need to unlock TEN Species Conquest or Area Conquest Monster Arena monsters. You have -no idea- how long this next chart took me to create, so please USE it and don't ask me questions. You must unlock any TEN of these monsters: Monster Unlocked Monsters Needed Location ================ =============== ======== Stratavis 1 Dingo Besaid 1 Condor Besaid 1 Water Flan Besaid Malboro Menace 1 Killer Bee Kilika 1 Ragora Kilika 1 Dionix Kilika 1 Yellow Element Kilika Kottos 1 Raldo Mi'ihen Highroad 1 Mi'ihen Fang Mi'ihen Highroad 1 White Element Mi'ihen Highroad 1 Bomb Mi'ihen Highroad 1 Dual Horn Mi'ihen Highroad 1 Vouivre Mi'ihen Lowroad 1 Ipiria Mi'ihen Lowroad Coeurlregina 1 Thunder Fan Mushroom Rock Road 1 Gandarewa Mushroom Rock Road 1 Raptor Mushroom Rock Road 1 Lamashtu Mushroom Rock Road 1 Red Element Mushroom Rock Road 1 Funguar Mushroom Rock Road 1 Garuda Mushroom Rock Road Jormungand 1 Bite Bug Djose Highroad 1 Garm Djose Highroad 1 Bunyip Djose Highroad 1 Simurgh Djose Highroad End 1 Snow Flan Djose Highroad 1 Basilisk Djose Highroad 1 Ochu Moonflow Cactuar King 1 Aerouge Thunder Plains 1 Buer Thunder Plains 1 Melusine Thunder Plains 1 Kusariqqu Thunder Plains 1 Qactuar Thunder Plains 1 Gold Element Thunder Plains 1 Larva Thunder Plains 1 Iron Giant Thunder Plains Espada 1 Wasp Macalania (Woods) 1 Murussu Macalania (Woods) 1 Blue Element Macalania (Woods) 1 Xiphos Macalania (Woods) 1 Chimera Macalania (Woods) 1 Evil Eye Macalania (Snowy) 1 Snow Worlf Macalania (Snowy) 1 Mafdet Macalania (Snowy) Abyss Worm 1 Alcyone Bikanel 1 Sand Wolf Bikanel 1 Sand Worm Bikanel Very North 1 Mushussu Bikanel 1 Zuu Bikanel Very North 1 Cactuar Bikanel Sand Storm Chimerageist 1 Nebiros Calm Lands 1 Skoll Calm Lands 1 Flame Flan Calm Lands 1 Anacondaur Calm Lands 1 Shred Calm Lands 1 Coeurl Calm Lands 1 Ogre Calm Lands 1 Malboro Calm Lands 1 Chimera Brain Calm Lands Don Tonberry 1 Epaaj Sunken Cave 1 Imp Sunken Cave 1 Yowie Sunken Cave 1 Thorn Sunken Cave 1 Dark Element Sunken Cave 1 Nidhogg Sunken Cave 1 Valaha Sunken Cave 1 Ghost Sunken Cave 1 Tonberry Sunken Cave Catoblepas 1 Bandersnatch Mt. Gagazet 1 Grat Mt. Gagazet 1 Grenade Mt. Gagazet 1 Bashura Mt. Gagazet 1 Ahriman Mt. Gagazet 1 Grendel Mt. Gagazet 1 Dark Flan Mt. Gagazet Cavern 1 Mandragora Mt. Gagazet Cavern 1 Behemoth Mt. Gagazet Cavern 1 Splasher Mt. Gagazet Ponds 1 Achelous Mt. Gagazet Ponds 1 Maelspike Mt. Gagazet Ponds Abadon 1 Exoray Inside Sin 1 Gemini [with Club] Inside Sin's City 1 Gemini [with Sword] Inside Sin's City 1 Adamantoise Inside Sin's City 1 Behemoth King Inside Sin 1 Wraith Inside Sin 1 Great Malboro Inside Sin's City 1 Barbatos Inside Sin's City 1 Demonolith Inside Sin's City Vorban 1 Varuna Omega Ruins 1 Floating Death Omega Ruins 1 Black Element Omega Ruins 1 Zaurus Omega Ruins 1 Spirit Omega Ruins 1 Halma Omega Ruins 1 Machea Omega Ruins 1 Master Coeurl Omega Ruins 1 Master Tonberry Omega Ruins 1 Puroburos Omega Ruins Fenrir 3 Dingo Besaid 3 Mi'ihen Fang Mi'ihen Highroad 3 Garm Moonflow 3 Snow Wolf Macalania (Snowy) 3 Sand Wolf Sanubia Desert 3 Skoll Calm Lands 3 Bandersnatch Mt. Gagazet Ornitholestes 3 Dionix Kilika Forest 3 Ipiria Mi'ihen Lowroad 3 Raptor Mushroom Rock Road 3 Melusine Thunder Plains 3 Iguion Macalania 3 Yowie Sunken Cave 3 Zaurus Omega Ruins Pteryx 4 Condor Besaid 4 Simurgh Djose Highroad 4 Alcyone Sanubia Desert Hornet 4 Killer Bee Kilika 4 Bite Bug Moonflow 4 Wasp Macalania (Woods) 4 Nebiros Calm Lands Vidatu 4 Gandarewa Mushroom Rock Road 4 Aerouge Thunder Plains 4 Imp Mt. Gagazet One-Eye 4 Floating Eye Mi'ihen Highroad 4 Buer Thunder Plains 4 Evil Eye Macalania (Snowy) 4 Ahriman Mt. Gagazet 4 Floating Death Omega Ruin Jumbo Flan 3 Water Flan Besaid 3 Thunder Flan Mi'ihen Highroad 3 Snow Flan Moonflow 3 Ice Flan Macalania (Snowy) 3 Flame Flan Calm Lands 3 Dark Flan Mt. Gagazet Cavern Nega Elemental 3 Yellow Element Kilika 3 White Element Mi'ihen Highroad 3 Red Element Mushroom Rock Road 3 Gold Element Thunder Plains 3 Blue Element Macalania (Woods) 3 Dark Element Sunken Cave 3 Black Element Omega Ruins Tanket 3 Raldo Mi'ihen Highroad 3 Bunyip Moonflow 3 Murussu Macalania (Woods) 3 Mafdet Macalania (Snowy) 3 Shred Calm Lands 3 Halma Omega Ruins Fafnir 4 Vouivre Mi'ihen Lowroad 4 Lamashtu Mushroom Rock Road 4 Kusariqqu Thunder Plain 4 Mushussu Sanubia Desert 4 Nidhogg Sunken Cave Sleep Sprout 5 Funguar Djose Highroad 5 Thorn Sunken Cave 5 Exoray Inside Sin Bomb King 5 Bomb Mi'ihen Highroad 5 Grenade Mt. Gagazet 5 Puroburos Omega Ruins Juggernaut 5 Dual Horn Mi'ihen Highroad 5 Valaha Sunken Cave 5 Grendel Mt. Gagazet Cavern Ironclad 10 Iron Giant Thunder Plains 10 Gemini [with Club] Inside Sin 10 Gemini [with Sword] Inside Sin There you have it. You must unlock any ten of those monsters, and I've even included how to do it. Get the Mars Sigil from the man at the arena and then go power up your Masamune to full strength: [Break Damage Limit] + [Triple Overdrive] + [First Strike] + [Counterattack] Auron's Masamune, when powered up, allows Yojimbo to deal more than 9,999 damage. Also, as a neat little bonus, when Auron's is critical, he'll inflict more damage with the Masamune. The extra damage is just a bonus, though, as it is on all Celestial Weapons. You can still do 99,999 damage while being full on health. As you read this, the term 'masamune' may sound familiar to you, from other games such as Chrono Trigger. Jim Kurrasch has written this about the history of the 'masamune', which you can find elsewhere in this guide. _______________________________________________________________________________ ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯ Chapter Sixteen: Rikku's Celestial Weapon - Godhand _______________________________________________________________________________ ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯ The first to gaining Rikku's ultimate weapon is to input the password: GODHAND You input the password onto the airship's password system. It must be in all capital letters. Once you've inputted GODHAND, a new place on the airship map will open up. Go to this new location and then open a treasure box found there. It will contain Rikku's Godhand, her ultimate weapon. In Final Fantasy VII, Tifa also had a weapon called the Godhand. If you're wondering how you're suposed to know to put in the GODHAND password, read the Al Bhed Passwords section of this guide. Rikku's Mercury Crest can be found in Sanubia Desert, on the far north screen in a northwestern alcove. The next step is to acquire the Mercury Sigil. You'll need the airship for this, and I strongly recommend [No Encounters]. Learn more about [No Encounters] in another part of this guide, named, you gussed it, [No Encounters]. This is a rather complicated process, but it is not hard. RAGNAROK757 has written comprehensively on the topic. It is his work you see here next, with permission. Sections have been edited by myself, however, to make them easier to read in this guide and to cut down on the massive file size for you 28k AOL users. Thanks RAGNAROK757, you're the man. DEFINITIONS: Screen Number Description In Game Menu Title =========== =========== ================== SCREEN ONE Contains a pond Sanubia Desert--Oasis SCREEN TWO A winding path with a save Sanubia Desert--East SCREEN THREE Open desert, ruins on left Sanubia Desert--Central SCREEN FOUR Last screen with sandstorm Sanubia Desert--West NOTE: In the guide, north refers to UP, south to DOWN, etc. So if it says "move south", it means go down. First, go to SCREEN FOUR. On the right side there is a stone you need to interact with. After you interact with it, you'll need to catch ten cactuars. It is also a good time to capture ten cactuars needed for the Monster Arena. Chocobo Feathers can be stolen from cactuars commonly. Chocobo Wings are rare steals. When you find a cactuar and win or lose, you'll be given a special sphere. If you win, you'll get [Cactuar's Name] Sphere. If you lose, you'll get Sphere del Perdedor, or Loser's Sphere. Take the sphere, win or lose, back to the stone and you'll be given a new cactuar to find. ===== TOMAY ===== Glyph Clue: Tomay's gone. Gone to fetch the water. Location: At the oasis in the first screen. He is toward the right side of that little shore, you really can't miss him. Traits: Duties: Fetching water. Takes his time and, as a result, is often left behind. A little dim. Time: 10.0 seconds Course: You start off on a hill in the back left of the screen. Tomay is in the front right, under a tree. Difficulty/Tips: Easy. You just run straight toward him, watching his movements and stopping when he turns around. Or, instead of watching his movements, you can wait for the Al Bhed word "Needletime!" to appear onscreen. Stop when you see it, as this word means he is looking at you. However, I recommend watching his movements as the best strategy. Time is not an obstacle. ======= ROVIVEA ======= Glyph Clue: Rovivea's gone walkabout. Location: You will find Rovivea in Screen Two. When you enter from Screen Three there is a large open depression to the left side of the screen, it's not hard to see Rovivea. Traits: Has no patience for certain dim-witted friends. Not a progressive thinker. Time: 13.6 seconds Course: Rovivea is at the very front of the screen, you are at the far back. Setup is similar to Tomay. Difficulty/Tips: Easy. Same strategy as for Tomay. ===== CHAVA ===== Glyph Clue: Little Chava likes big numbers. Location: There is a narrow point in Screen Four. On either side of this narrow area, there is a signpost facing each other horizontally. Go to the left sign and press X to read it; it should say something about an Al Bhed 20% off sale. (What a deal!) After you read the sign you will see little cutscene in which you find Chava. Traits: Recently learned to count to 50. A little needy. Attention deficit. Time: 13.0 seconds Course: You are at the back near one sign, Chava is in the front near another. A straightaway. Difficulty/Tips: Easy. Same strategy as for Tomay. ========== ALEK/ALOJA ========== Glyph Clue: Alek and Aloja play tag in the ruins of men. Location: They are running around in Screen Three, among the ruins on the far left side of the screen. You will easily spot them in the lowest part of the valley, running back and forth. Traits: Two brothers, rarely separated. They move as one, their closeness a paragon of brotherhood. Time: 13.0 seconds Course: The two brothers are at the front of the screen, you are in the far back. A straightaway course. Difficulty/Tips: Medium. Again, just run straight at them and watch their movements; this is a little more difficult than previous ones, you have to use your time to its fullest to reach them within the time period. ======== VACHELLA ======== Glyph Clue: Vachella seeks the shining blue. Location: The "shining blue" refers to a Save Sphere. Just go to the save point in Screen Two (it's approximately in the center of the area, under a tent) and examine the sphere. You will have the chance to save, etc. Once you cancel out of the Save Sphere menu, Vachella will appear. Traits: Loves new things. Hard on others, easy on self. Stingy. Time: 14.0 seconds Course: You are standing by the Save point, Vachella in the front of the screen. Another pretty straight course. Difficulty/Tips: Medium. Vachella likes to turn around very quickly. After he turns for the first time, he will turn around three more times right in succession. If you want to win, you must take full advantage of your opening period to run, then take at least a small step between each of his next four turns. He makes 8 spins total during the time; you'll need quick reflexes. ====== ROBEYA ====== Glyph Clue: O, Robeya's stuck inside. Location: Robeya is in a treasure chest, in the far southwest corner of the main desert area in Screen Three. Just follow the south wall westward, or follow the fence southward, it's up to you. Try to open the chest and Robeya will hop out. Traits: A real needle brain. Likes cramped spaces. Check out his great collection! Time: 14.0 seconds Course: A straightway course, but there are four treasure chests, two on each side. The back one on the left is open. The back right one contains two Shadow Gems. The front left contains two Shining Gems, and the front right a Blessed Gem. You can open the chests to get the prizes; if you lose a trial, you can still keep your prize, but you can only open each chest once. Difficulty/Tips: Easy. The challenge is to get all three items, and still beat Robeya. However, since this is quite difficult, I suggest you just choose two of the three prizes, get them, and then beat Robeya with trial #3. I usually grab the Shadow Gems and the Blessed Gem. ===== ISRRA ===== BUG ALERT!! Apparently, if you do not leave Screen Four after giving the glyph Robeya's sphere, Isrra might not appear. However, don't worry, just leave the screen and come back, and all will be well. (Thanks to CB! for the solution to this bug, though I'm sure many others have discovered it as well.) Glyph Clue: A fiery description--The lord of the hole is gone, Isrra thinks. Location: In Screen Four, there are three antlion pits (little whirlpools of sand). You will find Isrra running around in the middle one of them. Traits: The philosopher about town. Today, he digs holes. Again. A cautious sort. Time: 15.0 seconds Course: The course is a basic Isrra front/Tidus back setup, however your vision is slightly hazy as it from the heat. Difficulty/Tips: Hard. Isrra looks at you for seconds at a time, so you must be very precise with starting and stopping--don't waste a single tenth of a second that he is looking away. EASY WAY TO BEAT ISRRA: There is a pit next to Tidus on the screen. Run into it when you first have a chance to move, and once you are in just keep running toward Isrra, even when he is looking at you. Apparently there is a tunnel connecting the two pits, because after a few seconds you will be standing at the bottom left of the screen, right next to Isrra! Then just run over and touch him and you will have caught him. ==== ELIO ==== Glyph Clue: Much-curious Elio has left on a journey. Location: Go to the pond in Screen One again. To find Elio, you must simply enter the pond area from the north (not the screen, just the area around the pond.) Basically, if you morph in at the Save point, you need to go up and then come back down again. After this, you will see a cutscene in which Elio beams up to the roof of the airship. Head to the airship roof to find him. (I love the cinematography, when you see Tidus' back, and then it rises up to show Elio. Sorry, back to the guide.) Traits: To what lies beyond the sands, he travels far to distant lands. Hyper-reactive and a bad poet. Time: 11.0 seconds Course: You are at the door of the roof, and Elio, in the forefront of the screen, is at the prow. Be warned, the ship will tilt when you are trying to get to him, so be prepared and keep your reflexes sharp. Difficulty/Tips: Hard. You just need to watch both Elio and the ship and pray you will succeed. Even I, having had a lot of practice, still sometimes fail to get him; 11 seconds is very short to achieve this in. Also, you don't actually fight Elio. If you reach him, he just falls off the edge, and apparently dies. Oh well. PROBLEM WITH ELIO: If you have gone to the "Sin" destination on the airship, but have not fought the battle with Sin there, you will automatically be forced into that battle when you go outside to meet Elio. So, you have to fight Sin and get that over with before you can continue with the sidequest. I don't know of any other solution. ====== FLAILE ====== Glyph Clue: Flaile is always behind. Location: After you take Elio's sphere to the glyph, Flaile will automatically jump out and initiate the minigame. Traits: The guy you never invite but he always shows up anyway. Cheeky. Time: 13.0 seconds Course: A basic straightaway; you are standing be the glyph rock, he is in the front ground of the screen. Difficulty/Tips: Hard. Ignore the sounds and the words that appear onscreen, as they are meaningless for this one. However, it is not that hard to just look at his movements and time your running. Flaile gives you a special red sphere when you are done with him. Once you beat Flaile, take the red sphere to the glyph and there will be a lengthy sequence in which the glyph repeats the clue for each of the 10 Cactaurs' locations. Then, the sandstorm in the valley will disappear. Now that the sandstorm is gone, you can go get your prizes. There are two treasure chests in the area revealed by the sandstorm; both are toward the southern end of the valley. In the left one is the Mercury Sigil. The prize in the second chest varies, depending on how many Cactaurs you successfully defeated: 1 Named Sphere= Potion 2 Named Spheres= Potion 3 Named Spheres= Elixir 4 Named Spheres= Elixir 5 Named Spheres= Elixir 6 Named Spheres= Elixir 7 Named Spheres= Megalixir 8 Named Spheres= Megalixir 9 Named Spheres= Friend Sphere 10 Named Spheres= Friend Sphere None of these prizes could be classified as great, so don't feel a lot of pressure to beat every Cactaur, but it isn't difficult, and an extra Friend Sphere never hurt anybody. Thanks, RAGNAROK757. Power up your Godhand to the following abilities: [Break Damage Limit] + [Triple Overdrive] + [Double AP] + [Gillionaire] Rikku's Godhand is the only Celestial Weapon with Gillionaire. When Rikku's HP is full, Godhand will inflict extra, bonus damage. _______________________________________________________________________________ ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯ Chapter Seventeen: Valefor's Hidden Overdrive _______________________________________________________________________________ ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯ Valefor is the only aeon to have a second, hidden overdrive. To get the second overdrive, Energy Blast, return to Besaid once you've gotten the airship. If you're playing the Japanese or American version of the game, you will have no trouble. However, if you're playing the International or European version of the game, you'll have to fight Dark Valefor. For a guide on Dark Valefor, check out a PAL FAQ. Once you've returned to Besaid, head to the village and talk to the woman and the dog on the left of the temple. She'll tell you about her dog finding something soggy.. well, it's your new overdrive! Congrats. _______________________________________________________________________________ ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯ Chapter Eighteen: Returning To Bevelle Temple _______________________________________________________________________________ ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯ You can not return to Bevelle Temple. Never ever. No chance. You can not miss the Destruction Sphere at Bevelle Temple. In order to complete the Bevelle Temple puzzle, you MUST use the Destruction Sphere. You also MUST grab the treasure chest in order to complete the puzzle. It is absolutely MANDATORY that you GET THE CHEST and USE THE SPHERE. In case I am not being clear, THERE IS NO WAY TO RETURN TO BEVELLE! NONE! No matter what anyone tells you. Anyone that says you can return is lying. Do not ask how to return. If you e-mail me asking, I will ban your e-mail address. If you instant message me, I will block your screen name. Forever. YOU CAN NOT GO BACK TO BEVELLE! _______________________________________________________________________________ ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯ Chapter Nineteen: [Break MP Limit] _______________________________________________________________________________ ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯ [Break MP Limit] allows a character to have up to 9999 MP when the auto-ability is on that user's current armor. To customize [Break MP Limit] onto an armor, you'll need 30 Three Stars. Read on to learn how to get Three Stars: a) Steal From Shinryu and Jormungand: With [Master Thief] equipped, you'll often steal Three Stars from both of these Monster Arena fiends. Without having [Master Thief] equipped, your chances are quite low. b) Open Five Chests During Remien Race: If you can open three chests, and beat the other chocobo to the end of the Remien Chocobo Race, you'll earn SIXTY Three Stars. Too bad you can only do this once. c) Unlock Two Area Creations: If you can unlock two area creation monsters at the arena, you'll be rewarded with SIXTY Three Stars. d) Bribe Behemoth King: If you bribe Behemoth King for 1,350,000 gil you could get fourteen Three Stars. Be sure to save before you bribe, in case something goes wrong. [Break MP Limit] armors are also dropped by these enemies: Ultima Weapon (one time chance) or the Ultima Buster, on occasion. Onto some common questions: Q: If I have more than 999 MP worth of Sphere Grid Nodes activated, but I do not have [Break MP Limit] yet, will the game remember the nodes that put me over 999 MP, so that when I get [Break MP Limit] I will have more HP? A: Yes, the game 'remembers' your MP. Don't worry. Q: How much MP can you max out with? A: The most HP any one character can have is 9999. That's everything you could want about [Break MP Limit]. _______________________________________________________________________________ ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯ Chapter Twenty: Don Tonberry AP Trick _______________________________________________________________________________ ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯ The Don Tonberry AP trick is the most efficient way of gaining Sphere Levels. With a little work, you could be gaining 99 Sphere Levels per character in just under a minute or so. Ryan Charles first came up with this theory. It is his work that allowed so many players to max their stats efficiently. I'll break this down into steps, so that it is easy to follow. NOTE: When I refer to "AP Weapon", I'm talking about a weapon with the following abilities: [Triple AP] + [Triple Overdrive] + [Overdrive->AP] Your weapon could have another ability added, but an AP Weapon is essentially configured with the aforementioned abilities. Preperation Step One - Unlock One-Eye ===================================== You can either choose One-Eye or Ultima Buster to unlock. One-Eye is a lot easier to unlock; he is also a lot easier to consisently kill. If you choose to unlock Ultima Buster, you must capture at least FIVE of EVERY monster. If you kill Ultima Buster, though, he could drop a weapon with [Triple AP], [Triple Overdrive], and [Overdrive->AP], all abilities you will need anyway. If you already have Ultima Buster unlocked, and you can kill him, try doing that and seeing what you get. You could get all the weapons you need right there. To unlock One-Eye, you need to capture: 4 Floating Eye, found at Mi'ihen Highroad 4 Buer, found at Thunder Plains 4 Evil Eye, found at Macalania (Snowy) 4 Ahriman, found at Mt. Gagazet 4 Floating Death, found at Omega Ruins Preperation Step Two - Battle One-Eye ===================================== When you battle One-Eye, you'll have a good chance of getting of getting weapons with [Triple AP] on them. What you want is a weapon with [Triple AP] and two extra slots open. Battle One-Eye until he gives you what you need. Do this for as many characters as you want. Preperation Step Three - Customize [Overdrive->AP] ================================================== Next, you'll need to use ten Doors to Tomorrow to customize [Overdrive->AP] auto-ability onto a weapon. Luckily for you, these items are plentiful. You can steal them from Ultima Weaponor bribe some mech warriors. Bomb King in the Monster Arena will drop TWO Doors to Tomorrow if you overkill him. My favorite way of getting Doors To Tomorrow: unlock six Monster Arena Area Creations. That is by the far the easiest way. You'll get 99 Doors To Tomorrow from that, and it is considerably easy work. Use ten Doors To Tomorrow and customize [Overdrive->AP] on all your [Triple AP] weapons. There should now be one more slot open. Preperation Step Four - Customize [Triple Overdrive] ==================================================== This is by far the hardest part of the entire trick. To customize [Triple Overdrive] onto a weapon, you'll need to use thirty Winning Formulas. Winning Formulas can only be bribed from Sandworms or dropped by Ultima Buster. If you plan to bribe a Sandworm, you'll need 900,000 gil for fifteen of them. Make sure you save before you do it, incase something goes wrong. Ultima Buster will drop two Winning Formulas for an overkill. The easiest way to get a lot of Winning Formulas, although you can only do it once, is to unlock EVERY Area Creation in the Monster Arena. It may take some time, but your reward is the much needed quantity of 99 Winning Formulas. Use thirty Winning Formulas per weapon and customize three weapons (or more, if you can) with [Triple Overdrive]. Now at least three weapons should have: [Triple AP] + [Triple Overdrive] + [Overdrive->AP] Preperation Step Five - Setting Overdrive Modes =============================================== Set all of your characters to Comrade overdrive mode. If they do not have this mode, you will first need to earn it. Check out the overdrive section of this guide for more. Preperation Step Six - Unlock Don Tonberry ========================================== To unlock Don Tonberry, you'll need to capture at least one of each of the following enemies: Epaaj, Imp, Yowie, Thorn, Dark Element, Nidhogg, Valaha, Ghost, and Tonberry. The Tonberry and Ghost could be considerably elusive, so don't give up. For tips on catching some of these monsters, check out the Monster Arena section of the guide. Preperation Step Six - Preliminary Don Tonbbery Battle ====================================================== The first battle against Don Tonbery is for show, literally. Equip your characters with their AP Weapons. Then, take on Don Tonberry. Hit Don Tonberry with each of your characters. After being hit, Don Tonberry counteracts with Karma. Appropriately named, Karma deals 100 damage per enemy you've killed. Sound confusing? For example: Tidus has killed 634 enemies. Tidus would be damaged with Karma for 63,400 damage (634 x 100 = 63,400). Wakka has killed 539 enemies. Wakka would be damaged with Karma for 53,900 damage (539 x 100 = 53,900). Yuna has killed 15 enemies. Yuna would be damaged with Karma for 1,500 damage (15 x 100 = 1,500). Now it's time to judge what character will be your sacrificial character. This character will need to take about 80,000 to 99,999 damage from karma. This character will also need to have a low HP, prefferably below 5000. Whatever character you choose to be your sacrifice, change that character's overdrive mode to Stoic. Preperation Step Seven - Raising Karma's Damage (OPTIONAL) ========================================================== If your charactes are not being hit for enough karma (you'll need to be hit for at least 80,000 damage on a LOW HP character), you will need to raise their kill count. Now, you can either kill a lot of enemies normally, or you can use a trick. The trick is rather simple. Choose the character that you want to raise the kill count on. Make sure that person attacks first in battle, automatically. You do not want to have to cast Haste. [Auto-Haste] would be splendid, as would [First Strike]. Once you're sure that your character will attack first in every battle, talk to the Monster Arena Owner. Continually press X. A turbo controller would work wonders, taped down on X. So what does this do? Basically, you'll constantly fight and kill Dingo, the first enemy on the the Monster Arena list. By mashing the X button, you'll be killing Dino over and over, raising your kill count. 99 Sphere Level Battle ====================== Now it's time to gain 99 Sphere Levels in just one match, after all that one-time preperation. Phew. Luckily, the AP battles take only a minute or two. Make sure your AP Weapons are equipped. With your sacrificial character on Stoic, and the other two characters on Comrade, start the bout with Don Tonberry. The sacrificial character should attack Don Tonberry. The low HP sacrificial character should be dealt at least 80,000 damage. By using Triangle, defend with the other characters. Attack Don Tonberry five or six times. Once you've attack him five or six times, Flee from battle. Watch the AP sore into 99 Sphere Levels. Sweet. Why It Works ============ Here's the obvious explanation to why this trick works. Your character with low HP is being dealt a lot of damage. Overdrive is figured out with this formula: Damage Dealt / Maxmimum HP = Overdrive Charge So basically, being dealt a lot of damage, to very little HP, is a huge plus. In addition, your AP Weapons have [Triple Overdrive] and [Triple AP]. With the AP Weapons, your overdrive charge is converted right into AP, instead of overdrive charge. With three times the overdrive charge, and three times the final AP, you're really gaining a lot of AP! Optimization ============ So how can you optimize this process? There are a few solutions. a) Lower your maximum HP by deleting some Sphere Grid HP nodes, something you will need to do anyway if you plan on maxing your stats. If you don't know what this means, check out the Stat Optimizing section of the guide. b) Increase your kill count. Use the Dingo trick or just kill enemies the good, old fashioned way. We didn't have AP tricks like these, back in the old SNES days, son. c) Use Rikku's mix, Eccentric and Hot Spurs. Using one, or both, of these mix results, will DRASTICALLY increase your AP. Try it, and see for yourself. d) Cut down the amount of times you hit Don Tonberry. Try hitting Don Tonberry less times, if you are already gaining enough AP for 99 Sphere Levels. You might only need to hit him two or three times to gain 99 Sphere Levels in one battle. Toy with it. e) Using [SOS Overdrive], [Double Overdrive], or [Double AP] instead of the true, recommend abilities will seriously hurt this trick. If you use any of those abilities, you may have to hit Don Tonberry a lot more times in battle, resulting in a lot more damage being dealt. I strongly recommend that you do not use [SOS Overdrive], in any case. f) Using [Double AP] with [Triple AP] cancels out [Double AP]. Don't bother. The same thing applies to overdrives.. [Triple Overdrive] cancels any other, weaker overdrive setting such as [SOS Overdrive] or [Double Overdrive]. There you have it. A complete explanation and detail of the AP trick that many games so often use. Make sure your overdrives are set correctly. Make sure your weapons are set correctly. I cannot tell you how many times that is the simple cause of error in this trick. OopsImABlueWaffle suggests this trick, as an alternative, in case your HP is too high for the other trick to work: "Get the AP Weapon. Have your characters learn Loner overdrive. Go into the Sunken Cave to battle a Magic Urn. Have two members escape and then cast Haste on your remaing party member. Sit back and read a book or something while continuously mashing Triangle. Magic Urn never attacks, so you can do this for as long as you like until you get 99 S-lvls." _______________________________________________________________________________ ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯ Chapter Twenty-One: Magic Urn _______________________________________________________________________________ ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯ Older Final Fantasy fans will remember these magical pots. Feeding them items, such as Elixirs, would result in amazing loads of free experience or AP. In Final Fantasy X, this is not the case. Feeding items to Magic Urns does nothing, so don't waste your items or your time. Magic Urns have 999,999 HP. They can be defeated with only one attack, Yojimbo's Zanmato. Defeating them gives you nothing, however. NOTHING. Not a single point of AP or even an item. I recommend Fleeing from Magic Urn whenever you run into them. They cannot be captured. To "attack" the urn, choose one of its "eyes" and then hope for the best. You will be rewarded an item if you choose the correct eye. Says Hikensasameyuki: "There is absolutely no evidence to indicate that there is a 1/5 chance of correctly choosing an eye. The most popular current theory supports a progressive probability of success based on the number of eyes already correctly chosen, thus increasing the difficulty of winning the 'seven prizes in all, while supplies last.' This would be something like 4/5 for the first two choices, 3/5 for the third and fourth, 2/5 for the fifth and sixth, and finally 1/5 for the final choice." Items you could get from a succesful attack: Phoenix Down, Lunar Curtain, Ether, Elixir, Silver Hourglass If you choose the wrong eye, which you will do most of the time, the urn will explode, dealing damage to your party. This damage is done in relation to your Magic Defense, so if you have a high Magic Defense stat, you should be alright. I'd really like to thank Hikensasameyuki for keeping me in check with my information. He provided a lot of corrections to some of my statements. Thanks a lot. _______________________________________________________________________________ ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯ Chapter Twenty-Two: Overdrive Modes _______________________________________________________________________________ ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯ Learn to get every overdrive mode in the game quickly and easily. Each character has to fulfill the same criteria, but at different rates. Strong characters, like Auron, usually learn the damage related overdrives first. Healers, such as Yuna, will learn healing overdrive modes first. Thanks to Donnie Wells for some corrections. There are seventeen overdrive modes. Each one is covered here: ===== Stoic ===== Description: Receive damage from enemy Obtain It: Automatically available on all characters Meter Increment: Damage Received x 30 / Maximum HP Quickly Learn: Automatically available on all characters ======= Warrior ======= Description: Deal damage to enemy, without items or overdrives Obtain It: Tidus 150 attacks Yuna 200 attacks Wakka 160 attacks Lulu 300 attacks Kimahri 120 attacks Auron 100 attacks Rikku 140 attacks Meter Increment: Damage Dealt x 10 / Expected Damage .. (maximum is 16) Quickly Learn: Attack weak, high HP enemies. Heal them and yourself. Keep doing this until you gain the Warrior mode. ====== Healer ====== Description: Heal ally HP Obtain It: Tidus 80 turns of healing allies Yuna 60 turns of healing allies Wakka 110 turns of healing allies Lulu 170 turns of healing allies Kimahri 100 turns of healing allies Auron 200 turns of healing allies Rikku 170 turns of healing allies Meter Increment: Amount Healed x 16 / Ally Healed Maxmimum HP Quickly Learn: Get into a battle with a weaker enemy. Cast Slow on the enemies and then Haste on your party members. Have each member constantly using Pray. If you use Cure, make sure you do not run out of MP. ======= Comrade ======= Description: Ally attacked by enemy Obtain It: Tidus 300 turns of allies being attacked Yuna 240 turns of allies being attacked Wakka 100 turns of allies being attacked Lulu 100 turns of allies being attacked Kimahri 100 turns of allies being attacked Auron 220 turns of allies being attacked Rikku 100 turns of allies being attacked Meter Increment: Damage Received x 20 / Ally Maxmimum HP Quickly Learn: Get into a battle with a weaker, yet quick enemy. Have the characters not learning Comrade Provoke the enemy. Haste the enemy and Slow your party. Let your allies get hurt, healing them as needed. ====== Slayer ====== Description: Defeat an enemy Obtain It: Tidus 100 enemies defeated Yuna 110 enemies defeated Wakka 90 enemies defeated Lulu 130 enemies defeated Kimahri 120 enemies defeated Auron 80 enemies defeated Rikku 200 enemies defeated Meter Increment: 20% of meter Quickly Learn: Continuously slaughter weaker enemies. ====== Victor ====== Description: Win a battle while in active three person party Obtain It: Tidus 120 victories while active Yuna 150 victories while active Wakka 160 victories while active Lulu 200 victories while active Kimahri 120 victories while active Auron 200 victories while active Rikku 140 victories while active Meter Increment: 20% of meter Quickly Learn: Continuously slaughter weaker enemies. ========= Tactician ========= Description: Inflict any negative status on enemy Obtain It: Tidus 75 successful status inflictions Yuna 100 successful status inflictions Wakka 80 successful status inflictions Lulu 75 successful status inflictions Kimahri 60 successful status inflictions Auron 110 successful status inflictions Rikku 90 successful status inflictions Meter Increment: 16% of meter Quickly Learn: Battle weak, high HP enemies. Continuously inflict different status effects, like Armor Break, Poison, Sleep, Silence, etc. Use Esuna to heal the enemy when finished, so you can continue to inflict more status changes. ==== Hero ==== Description: Defeat enemy by 20x expected damage or at least 10,000 HP Obtain It: Tidus 50 enemies defeated by described conditions Yuna 50 enemies defeated by described conditions Wakka 50 enemies defeated by described conditions Lulu 70 enemies defeated by described conditions Kimahri 45 enemies defeated by described conditions Auron 40 enemies defeated by described conditions Rikku 50 enemies defeated by described conditions Meter Increment: 20% of meter Quickly Learn: Once you have [Break Damage Limit], continually slaughter weaker enemies. Personally, I find Slayer overdrive much better, because you don't need to kill an enemy by so much to get a 20% charge. ==== Ally ==== Description: On character turn Obtain It: Tidus 600 turns Yuna 500 turns Wakka 350 turns Lulu 480 turns Kimahri 300 turns Auron 450 turns Rikku 320 turns Meter Increment: 4% of meter Quickly Learn: Battle a weak enemy. Cast Slowga on the enemies and Hastega on your party. Repeatedly defend (using Triangle) until Ally overdrive mode is learned. ========= Daredevil ========= Description: On character turn while in critical HP Obtain It: Tidus 170 turns while in critical HP Yuna 90 turns while in critical HP Wakka 140 turns while in critical HP Lulu 150 turns while in critical HP Kimahri 200 turns while in critical HP Auron 260 turns while in critical HP Rikku 110 turns while in critical HP Meter Increment: 16% of meter Quickly Learn: Battle a weak enemy. Cast Slowga on the enemies and Hastega on your party. Cast Demi on your party until all characters' HP is critical (yellow). Defend (using Triangle) until Daredevil overdrive mode is learned. ===== Loner ===== Description: On character turn while alone in battle, others dead/fled Obtain It: Tidus 60 turns alone in battle Yuna 180 turns alone in battle Wakka 110 turns alone in battle Lulu 45 turns alone in battle Kimahri 090 turns alone in battle Auron 35 turns alone in battle Rikku 170 turns alone in battle Meter Increment: 16% of meter Quickly Learn: Battle a weak enemy. Have two party members escape, leaving you alone. Cast Haste on your lone party member. The lone party member should constantly defend, or heal as needed to remain alive. Be careful not to get a Game Over. ====== Coward ====== Description: Escape or Flee from battle Obtain It: Tidus 600 times Flee or Escape is chosen and works Yuna 900 times Flee or Escape is chosen and works Wakka 400 times Flee or Escape is chosen and works Lulu 980 times Flee or Escape is chosen and works Kimahri 700 times Flee or Escape is chosen and works Auron 1000 times Flee or Escape is chosen and works Rikku 450 times Flee or Escape is chosen and works Meter Increment: 10% of meter Quickly Learn: Continually battle a weaker enemy. Escape using Flee. Using Flee with the character who chose the command in addition to the other two allies that escape. ====== Dancer ====== Description: Evade an enemy attack Obtain It: Tidus 250 enemy attacks evaded Yuna 200 enemy attacks evaded Wakka 200 enemy attacks evaded Lulu 300 enemy attacks evaded Kimahri 130 enemy attacks evaded Auron 200 enemy attacks evaded Rikku 200 enemy attacks evaded Meter Increment: 16% of meter Quickly Learn: Continually battle weak, low accuracy enemies. Use Reflex. Haste enemy, Slowga your party. Enemy should continually attack, and miss, your party members until they learn Dancer overdrive mode. Be sure to always Reflex each turn. ==== Rook ==== Description: Reduce or nullify enemy status or elemental attack Obtain It: Tidus 120 status/element attacks reduced Yuna 110 status/element attacks reduced Wakka 120 status/element attacks reduced Lulu 120 status/element attacks reduced Kimahri 120 status/element attacks reduced Auron 120 status/element attacks reduced Rikku 120 status/element attacks reduced Meter Increment: 10% of meter Quickly Learn: Battle Water Flans over and over again. Continually cast Nul-Tide to block all water attacks until Rook overdrive mode is learned. Use Haste and Slow as needed. ======== Sufferer ======== Description: On character turn while still under negative status Obtain It: Tidus 100 turns under negative status Yuna 80 turns under negative status Wakka 100 turns under negative status Lulu 110 turns under negative status Kimahri 130 turns under negative status Auron 120 turns under negative status Rikku 90 turns under negative status Meter Increment: 16% of meter Quickly Learn: Become dark, cursed, or another non-damaging status against a weak enemy. Cast Hastega on your party and continually defend until Victim overdrive is learned. ====== Victim ====== Description: Receive negative status from enemy Obtain It: Tidus 120 turns of receiving negative status Yuna 100 turns of receiving negative status Wakka 110 turns of receiving negative status Lulu 130 turns of receiving negative status Kimahri 100 turns of receiving negative status Auron 160 turns of receiving negative status Rikku 125 turns of receiving negative status Meter Increment: 16% of meter Quickly Learn: Find an enemy that continually casts status magic on you, and let him attack you over and over. Make sure you can survive the effects. ======= Avenger ======= Description: Ally killed by enemy Obtain It: Tidus 100 allies killed while in active party Yuna 80 allies killed while in active party Wakka 100 allies killed while in active party Lulu 150 allies killed while in active party Kimahri 100 allies killed while in active party Auron 120 allies killed while in active party Rikku 90 allies killed while in active party Meter Increment: 30% of meter Quickly Learn: Fight a tough enemy that can only kill/damage one ally at a time. Careful to avoid the Game Over screen! That is all seventeen overdrive modes! If you know a faster way to gain a particular overdrive, please e-mail it to me. _______________________________________________________________________________ ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯ Chapter Twenty-Three: Overdrive Attacks _______________________________________________________________________________ ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯ This will explain how to get more overdrive attacks for each character. Some characters are simple, but other characters require a little work to get. ================ Tidus: Swordplay ================ Tidus's overdrives are all basically sword attacks, with a neat surprise thrown in for extra damage. To deal the most damage with his attacks, stop the moving cursor as quickly as you can on the center piece. Tidus learns new attacks by using his old ones, succsessful or not. Spiral Cut ========== Spiral Cut is Tidus's default overdrive. You basically just swing your sword and damage one enemy. Slice and Dice ============== Learn Slice and Dice by unleashing ten Sprial Cut overdrives. Slice and Dice much better than Spiral Cut; you get six sword slashes, hitting one enemy each time with a slash. Energy Rain =========== Energy Rain is more powerful than Slice and Dice, but it is not as effective against bosses. To learn Energy Rain, perform twenty more overdrives with Tidus, for a total of thirty overdrives performed. Energy Rain will deal a lot of damage to all enemies in one hit. Slice and Dice will hit for six times, a better solution to bosses. Blitz Ace ========= Tidus's ultimate overdrive is Bltiz Ace, learned after you perform fifty more overdrives, raising Tidus's total to eighty. Blitz Ace unleashes eight slashes against the enemies and then tops it off with a blitzball kick at one enemy. Once your stats are maxed, Blitz Ace is the second best overdrive in the game, behind Wakka's Attack Reels. ================== Yuna: Grand Summon ================== The Grand Summon overdrive is extremely useful early in the game. Yuna will summon an aeon and that summoned aeon will have a full overdrive meter! If the aeon already had a full metter, then he will have two full meters. Very cool. ============ Wakka: Slots ============ Wakka's overdrives are much like those of Setzer or Tifa, but they have been refined. The most important thing to remember: you have a lot of time. Take your time and line the slots up correctly. To learn more overdrives for Wakka, you must win Blitzball League and Tournament games. Wakka does not need to be playing on your blitzball team to learn them, however. Element Reels ============= Wakka's basic overdrive attack is Element Reels. By matching up the correct slots, you can unleash an attack of fire, ice, water, or lightning on all enemies. Lining up two out of the three correct slots, you'll only hit one fiend with your attack. Attack Reels ============ The best attack in the game, Wakka's second overdrive! To gain this overdrive, you must win it as a prize in a random Blitzball Tournament. You get one hit on the enemy for every "Single Hit" you line up, and two hits on the enemy for every "Double Hit". You'll get not hits for "Miss". If you happen to line up three of the same items, you'll double your attacks. Read these examples if you're having trouble understanding: SINGLE SINGLE MISS causes two hits, because 1 + 1 + 0 = 2 SINGLE SINGLE SINGLE causes six hits, because 1 + 1 + 1 = 3 (x2 for match) DOUBLE SINGLE DOUBLE causes five hits, because 2 + 1 + 2 = 5 DOUBLE DOUBLE DOUBLE causes twelve hits, because 2 + 2 + 2 = 6 (x2 for match) When Wakka hits for twelve hits, it is the best overdrive in the game. Be sure to get it down, and you'll be doing a lot of damage. Status Reels ============ Once you've been in a total of 250 battles with fiends, Status Reels could become a random Blitzball League Prize. Status Reels has the possibility of inflicting different negative status effects. Aurochs Reels ============= Once you've been in a total of 450 battles with fiends, Aurochs Reels could become a random Blitzball League Prize. Aurochs Reels will hit all enemies for a massive amount of damage, one time, if you line up the blinking items. To increase the amount of blinking items, and therefore increasing your chances of lining them up correctly, you must have Besaid Aurochs on your blitzball team, including Tidus, Wakka, Datto, Letty, Jassu, Botta, and Keepa. Attack Reels still has better potential, because it hits TWELVE times, not just one. ========== Lulu: Fury ========== Lulu's overdrive is dependent entirely on what Black Magic she currently has at her disposal. Her Fury attacks do not use MP to run, and they can be used even while she is Silenced. Fury attacks can not be reflected, either, which is very nice. With all those good points, there are bad points. Each Fury spell is about 1/3 as strong as a normal spell, which means you'll have to hit for THREE Fury attacks just to break even. You'll need seven Fury attacks for the overdrive to be worth more a doublecast of your spell. Lulu's Magic stat directly affects how easy it is to spin the right analog stick to unleash Fury, so be sure to raise her Magic. These are all of the Fury attacks that you can unleash: Unique Magic ============ Death (possible instant death on enemies) Bio (possible poison on enemies) Drain (steals HP from enemies) Osmose (steals MP from enemies) Weak Magic ========== Fire Thunder Water Blizzard Average Magic ============= Fira Thundara Watera Bizzara Powerful Magic ============== Firaga Thundaga Waterga Blizzaga Extreme Magic ============= Flare (powerful non-elemental damage to one enemy) Ultima (powerful non-elemental damage to all enemies) =================== Kimahri: Ronso Rage =================== Ronso Rage is so complicated, it has its own section. Please see Chapter One's section, dedicated entirely to Ronso Rage attacks! ============== Auron: Bushido ============== All of Auron's attacks are learned by collecting Jecht Spheres. Check out Chapter Two of this guide for all the details. ========== Rikku: Mix ========== Rikku can mix and match two different items to create a unique attack. There are sixty-four mixes to obtain. Check out Rikku's own chapter on mixes. _______________________________________________________________________________ ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯ Chapter Twenty-Four: Rikku's Mix _______________________________________________________________________________ ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯ Rikku's overdrive allows you to Mix two items together for a unique result. Most of the best mixes require rare or expensive items to mix, so be sure to mix wisely. Here are all of her mixes, and the least expensive ways to obtain each. For the best mixes, such as Eccentric, I've included every possibility you can use. If you don't know where to get a certain item, such as Chocobo Feather or a Musk, check out the Rare Items section of this guide. The Rare Items section will tell you where to get most of the items I'll tell you to use. I strongly recommend you stocking 99 Potions, 99 Maps, 99 Softs, etc. These items are extremely cheap, but they are vital to mixes. ============= Abaddon Flame ============= - all enemies - fire damage - status effects - three bursts of large damage Fire Gem + Musk Fire Gem + Sleep Power Fire Gem + Chocobo Feather ========== Aqua Toxin ========== - all enemies - water damage - status effects - three bursts of large damage Fish Scale + Sleep Powder Fish Scale + Chocobo Feather Dragon Scale + Sleep Powder ========== Black Hole ========== - all enemies - HP reduced to 1/16th All Possibilities: Shadow Gem + Amulet Shadow Gem + Door To Tomorrow Shadow Gem + Gambler's Spirit Shadow Gem + Pendulum Shadow Gem + Underdog's Secret Shadow Gem + Wings To Disocvery Shadow Gem + Winning Formula ========= Black Ice ========= - all enemies - ice damage - status effects - three bursts of large damage Arctic Wind + Sleep Powder Arctic Wind + Chocobo Feather Arctic Wind + Musk ============ Blaster Mine ============ - all enemies - non-elemental damage - status effects - three bursts of weak damage Antidote + Grenade Soft + Grenade Power Sphere + Musk ========= Brimstone ========= - all enemies - fire damage - status effects - three bursts of large damage Bomb Fragment + Sleep Powder Bomb Core + Sleep Powder Bomb Core + Musk ============ Burning Soul ============ - all enemies - fire damage - status effects - nine bursts of small damage Fire Gem + Level 1 Key Sphere Bomb Fragment + Pendulum Bomb Fragment + Underdog's Secret ============= Calamity Bomb ============= - all enemies - non-elemental damage - status effects - medium damage Grenade + Pendulum Level 1 Key Sphere + Musk Level 1 Key Sphere + Dream Powder ============= Chaos Grenade ============= - all enemies - non-elemental damage - status effects - large damage Pendulum + Pendulum Pendulum + Musk Petrify Grenade + Winning Formula ============ Cluster Bomb ============ - all enemies - non-elemental damage - large damage Arctic Wind + Shining Gem Fish Scale + Blessed Gem Frag Grenade + Pendulum ========= Dark Rain ========= - all enemies - water damage - status effects - three bursts of large damage Dragon Scale + Dream Powder Water Gem + Chocobo Feather Water Gem + Musk ========= Eccentric ========= - all allies - overdrive guage increments twice as fast - can work in conjunction with [SOS Overdrive], [Double Overdrive], or [Triple Overdrive], allowing overdrive meter to fill much, much faster All Possibilities: Amulet + Amulet Amulet + Door To Tomorrow Amulet + Elixir Amulet + Gambler's Spirit Amulet + Mana Tablet Amulet + Mana Tonic Amulet + Mega Elixir Amulet + Stamina Tonic Amulet + Three Stars Amulet + Twin Stars Amulet + Underdog's Secret Amulet + Wings To Discovery Door To Tomorrow + Elixir Door To Tomorrow + Mana Tablet Door To Tomorrow + Mana Tonic Door To Tomorrow + Mega Elixir Door To Tomorrow + Pendulum Door To Tomorrow + Stamina Tonic Door To Tomorrow + Three Stars Door To Tomorrow + Twin Stars Elixir + Dark Matter Gambler's Spirit + Elixir Gambler's Spirit + Mana Tablet Gambler's Spirit + Mana Tonic Gambler's Spirit + Pendulum Gambler's Spirit + Stamina Tonic Gambler's Spirit + Three Stars Gambler's Spirit + Twin Stars Mega Elixir + Accuracy Sphere Mega Elixir + Agility Sphere Mega Elixir + Attribute Sphere Mega Elixir + Black Magic Sphere Mega Elixir + Clear Sphere Mega Elixir + Dark Matter Mega Elixir + Defense Sphere Mega Elixir + Evasion Sphere Mega Elixir + Friend Sphere Mega Elixir + Gambler's Spirit Mega Elixir + HP Sphere Mega Elixir + Level 1 Key Sphere Mega Elixir + Level 2 Key Sphere Mega Elixir + Level 3 Key Sphere Mega Elixir + Level 4 Key Sphere Mega Elixir + Magic Defense Sphere Mega Elixir + Magic Sphere Mega Elixir + Mana Tablet Mega Elixir + Mana Tonic Mega Elixir + Master Sphere Mega Elixir + MP Sphere Mega Elixir + Pendulum Mega Elixir + Return Sphere Mega Elixir + Skill Sphere Mega Elixir + Special Sphere Mega Elixir + Stamina Tablet Mega Elixir + Stamina Tonic Mega Elixir + Strength Sphere Mega Elixir + Teleport Sphere Mega Elixir + Three Stars Mega Elixir + Twin Stars Mega Elixir + Underdog's Secret Mega Elixir + Warp Sphere Mega Elixir + White Magic Sphere Mega Elixir + Wings To Discovery Mega Elixir + Winning Formula Underdog's Secret + Elixir Underdog's Secret + Mana Tonic Underdog's Secret + Pendulum Underdog's Secret + Stamina Tonic Underdog's Secret + Three Stars Underdog's Secret + Twin Stars Wings To Discovery + Elixir Wings To Discovery + Mana Tablet Wings To Discovery + Mana Tonic Wings To Discovery + Pendulum Wings To Discovery + Stamina Tonic Wings To Discovery + Three Stars Wings To Discovery + Twin Stars Winning Formula + Elixir Winning Formula + Mana Tablet Winning Formula + Mana Tonic Winning Formula + Pendulum Winning Forumla + Stamina Tonic Winning Formula + Twin Stars ============ Electroshock ============ - all enemies - thunder damage - status effects - three bursts of large damage Electro Marble + Sleep Powder Electro Marble + Chocobo Feather Lightning Marble + Musk ====== Elixir ====== - one ally - fully heal HP/MP Antidote + Power Sphere Soft + Power Sphere Eyedrop + Power Sphere ============ Final Elixir ============ - all allies - also revives any dead allies, first - partial heal HP/MP - heal status effects Potion + Dark Matter High Potion + Amulet Eyedrop + Three Stars ========== Fire Storm ========== - all enemies - fire damage - six bursts of small damage Antidote + Fire Gem Al Bhed Potion + Bomb Core Fire Gem + Fire Gem =========== Flash Flood =========== - all enemies - water damage - six bursts of weak damage Antidote + Water Gem Al Bhed Potion + Fish Scale Grenade + Grenade ============ Frag Grenade ============ - all enemies - non-elemental damage - weak damage Power Sphere + Power Sphere Mana Sphere + Mana Sphere Ability Sphere + Ability Sphere ======= Freedom ======= - one ally - all MP costs are 0 All Possibilities: Ether + Farplane Wind Ether + Mega Phoenix Ether + Remedy ========= Freedom X ========= - one allies - all MP costs are 0 All Possibilities: Potion + Twin Stars Ether + Musk Fire Gem + Twin Stars ======= Grenade ======= - all enemies - non-elemental damage - weak damage Bomb Fragment + Anarctic Wind Fire Gem + Ice Gem Lightning Gem + Water Gem =============== Hazardous Shell =============== - all enemies - non-elemental damage - status effects - weak damage Grenade + Healing Water Grenade + Map Dream Powder + Musk ============ Heat Blaster ============ - all enemies - fire damage - five bursts of weak damage Fire Gem + Map Fire Gem + Arctic Wind Antidote + Bomb Core ========== Hero Drink ========== - one ally - high critical hit rate All Possibilities: Potion + Designer Wallet Potion + Fortune Sphere Potion + Luck Sphere ========= Hot Spurs ========= - one ally - overdrive guage increments twice as fast - can work in conjunction with [SOS Overdrive], [Double Overdrive], or [Triple Overdrive], allowing overdrive meter to fill much, much faster Elixir + Pendulum Fire Gem + Three Stars Water Gem + Three Stars ========== Hyper Mana ========== - all allies - double maximum MP, Focus Potion + Mana Tablet Potion + Mana Tonic Water Gem + Mana Tonic ============== Hyper Mighty G ============== - all allies - Protect, Shell, Haste, Regen, Auto-Life All Possibilities: Chocobo Wing + Amulet Chocobo Wing + Door To Tomorrow Chocobo Wing + Gambler's Spirit Chocobo Wing + Pendulum Chocobo Wing + Underdog's Secret Chocobo Wing + Wings To Discovery Chocobo Wing + Winning Formula Healing Spring + Amulet Healing Spring + Door To Tomorrow Healing Spring + Gambler's Spirit Healing Spring + Pendulum Healing Spring + Underdog's Secret Healing Spring + Wings To Discovery Healing Spring + Winning Formula Light Curtain + Amulet Light Curtain + Door To Tomorrow Light Curtain + Gambler's Spirit Light Curtain + Pendulum Light Curtain + Underdog's Secret Light Curtain + Wings To Discovery Light Curtain + Winning Formula Lunar Curtain + Amulet Lunar Curtain + Door To Tomorrow Lunar Curtain + Gambler's Spirit Lunar Curtain + Pendulum Lunar Curtain + Underdog's Secret Lunar Curtain + Wings To Discovery Lunar Curtain + Winning Formula Star Curtain + Amulet Star Curtain + Door To Tomorrow Star Curtain + Gambler's Spirit Star Curtain + Pendulum Star Curtain + Underdog's Secret Star Curtain + Wings To Discovery Star Curtain + Winning Formula ============= Hyper Nul-All ============= - all allies - Cheer, Focus, Nul-Blaze, Nul-Shock, Nul-Tide, Nul-Frost Lunar Curtain + Mana Spring Mana Spring + Mana Spring Hypello Potion + Hypello Potion ============== Hyper Vitality ============== - all allies - double maximum HP, Cheer Potion + Stamina Tonic Soft + Stamina Tonic Antidote + Stamina Tonic ======= Icefall ======= - all enemies - ice damage - six bursts of weak damage Ice Gem + Antidote Ice Gem + Echo Screen Ice Gem + Soft ====== Krysta ====== - all enemies - ice damage - status effects - three bursts of large damage Arctic Wind + Dream Powder Ice Gem + Dream Powder Ice Gem + Musk ============== Lightning Bolt ============== - all enemies - ice damage - status effects - nine bursts of weak damage Electro Marble + Amulet Electro Marble + Gambler's Spirit Lightning Gem + Teleport Sphere ==== Mana ==== - one ally - double maximum MP Ether + Potion Ether + Soft Ether + Power Sphere =========== Mega Elixir =========== - all allies - fully heal HP/MP Antidote + Musk Eyedrop + Map Soft + Chocobo Feather ========= Mega Mana ========= - all allies - double maximum MP Ether + Ether Ether + Ice Gem Ether + Map ============ Mega Nul-All ============ - all allies - Nul-Blaze, Nul-Shock, Nul-Tide, Nul-Frost High Potion + Fire Gem Dream Powder + Light Curtain Map + Lunar Curtain ============ Mega Phoenix ============ - all allies - revives any dead allies to half HP Phoenix Down + Phoenix Down Phoenix Down + Potion Phoenix Down + Grenade ============= Mega Vitality ============= - all allies - double maximum HP Potion + Three Stars Potion + Stamina Tablet Map + Stamina Tablet ======== Mighty G ======== - all allies - Protect, Shell, Haste Al Bhed Potion + Musk Power Distiller + Power Distiller Remedy + Light Curtain =========== Mighty Wall =========== - all allies - Protect, Shell Antidote + Light Curtain Power Sphere + Power Distiller Soft + Lunar Curtain ============= Miracle Drink ============= - all allies - high critical hit rate Luck Sphere + Ether Luck Sphere + Chocobo Feather Fortune Sphere + Fire Gem ========== Nega Burst ========== - all enemies - HP reduced to 1/16th Shadow Gem + Map Shadow Gem + Grenade Shadow Gem + Fire Gem ======= Nul-All ======= - one ally - Nul-Blaze, Nul-Shock, Nul-Tide, Nul-Frost Potion + Bomb Core Potion + Fire Gem Phoenix Down + Fire Gem ======= Panacea ======= - all allies - heal status Potion + Antidote Potion + Soft Potion + Eyedrop ========= Pineapple ========= - all enemies - medium damage Map + Power Distiller Map + Power Sphere Fish Scale + Fire Gem ============= Potato Masher ============= - all enemies - large damage Fire Gem + Dragon Scale Water Gem + Arctic Wind Map + Rename Card ============ Quartet of 9 ============ - one ally - all actions become worth 9999 (see Trio of 9999 Chapter Twenty-Five for more information about how this works) Water Gem + Pendulum Fire Gem + Gambler's Spirit Bomb Core + Amulet =============== Rolling Thunder ============== - all enemies - thunder damage - six bursts of weak damage Lightning Gem + Antidote Lightning Gem + Soft Electo Marble + Healing Water =========== Snow Flurry =========== - all enemies - ice damage - five bursts of weak damage Soft + Arctic Wind Eyedrop + Antarctic Wind Map + Anarctic Wind ============ Super Elixir ============ - all allies - fully heal HP/MP and status Potion + Winning Formula Potion + Supreme Gem Potion + Pendulum ============== Super Mighty G ============== - all allies - Protect, Shell, Haste, Regen Chocobo Feather + Map Chocobo Feather + Musk Light Curtain + Light Curtain ========= Supernova ========= - all enemies - non-elemental damage - two hits of 9999 Dark Matter + Fire Gem Dark Matter + Amulet Three Stars + Three Stars ======= Tallboy ======= - all enemies - non-elemental damage - large damage Grenade + Gambler's Spirit Dream Powder + Supreme Gem Teleport Sphere + Pendulum ============ Thunderblast ============ - all enemies - thunder damage - status effects - three bursts of large damage Dream Powder + Lightning Marble Dream Powder + Lightning Gem Musk + Lightning Gem =========== Thunderbolt =========== - all enemies - thunder damage - five bursts of weak damage Electro Marble + Antidote Electro Marble + Map Lightning Marble + Soft ========== Tidal Wave ========== - all enemies - water damage - nine bursts of weak damage Fish Scale + Door To Tomorrow Fish Scale + Pendulum Water Gem + Teleport Sphere ============ Trio of 9999 ============ - all allies - all actions become worth 9999 (see Trio of 9999 Chapter Twenty-Five for more information about how this works) See Chapter Twenty-Five about Trio of 9999 for a complete guide to this awesome mix, including every possibility on how to make it. Perfect for those trying to complete a No Sphere Grid Game. ========== Ultra Cure ========== - all allies - fully heal HP, status Sleep Powder + Power Distiller Musk + Power Distiller Poison Fang + Power Distiller ============= Ultra Nul-All ============= - all allies - Nul-Blaze, Nul-Shock, Nul-Tide, Nul-Frost - all stats boosted Chocobo Feather + Healing Water Chocobo Feather + Tetra Elemental Musk + Healing Spring ============ Ultra Potion ============ - all allies - fully heal HP Potion + Potion Potion + Map Potion + Grenade ======== Vitality ======== - one ally - double maximum HP High Potion + High Potion X-Potion + X-Potion X-Potion + High Potion ========= Waterfall ========= - all enemies - water damage - five bursts of weak damage Fish Scale + Antidote Dragon Scale + Soft Water Gem + Electo Marble ============ Winter Storm ============ - all enemies - ice damage - nine bursts of weak damage Anarctic Wind + Amulet Anarctic Wind + Gambler's Spirit Ice Gem + Teleport Sphere That covers all SIXTY-FOUR of Rikku's mixes. If you don't have the items to mix, check out the Rare Items chapter of this guide. Most of the items can be bought, so stock up on the cheap ones like Grenade, Potion, Eye Drop, etc. _______________________________________________________________________________ ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯ Chapter Twenty-Five: Trio of 9999 _______________________________________________________________________________ ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯ Rikku's overdrive allows you to Mix two items together, for wacky and often unbelievable results. One of these results is Trio of 9999. Trio of 9999, defined: When cast on your characters, every action your character is boosted up to do 9999 HP worth of healing or damage. It will not lower your power, though, so if you are doing more than 9999 damage, you will still do more. Let's look at some examples. Example One: Tidus normally attacks for 7000 damage. Rikku casts Trio of 9999 on the party, so Tidus now does 9999 damage for the rest of the battle. Example Two: Yuna's Pray usually heals 1200 HP. Rikku casts Trio of 9999 on the party, so now Yuna's Pray heals 9999 HP to all allies. Example Three: Auron normally attacks for 23,000 damage. Rikku casts Trio of 9999 on the party. Auron continues to do 23,000 damage. Example Four: Kimahri has the USE command. Rikku casts Trio of 9999 on the party. When Kimahri uses the next Al Bhed Potion, it will heal for 9999 HP. Example Five: Wakka is ready to use his Attack Reels. Rikku casts Trio of 9999 on the party. Each of Wakka's hits from the Attack Reels now do 9999 damage. Example Six: Lulu is ready to use a Phoenix Down to revive Tidus. Rikku casts Trio of 9999 on the party. Lulu uses a Phoenix Down, reviving Tidus and healing him 9999 HP. Tidus does not have Trio of 9999 status on him, however, because he was dead while it was casted. That should perfectly illustrate what Trio of 9999 can do. Now, you may be wondering what you have to mix to obtain this amazing status. Well, read the next list. Mix any of these combinations together to cast Trio of 9999 on the entire active party. The rare items are generally listed first. If you die, all effects are negated. Neoflip02, thanks. These are all the combinations: Amulet + Blessed Gem Amulet + Level 3 Key Sphere Amulet + Level 4 Key Sphere Amulet + Shining Gem Dark Matter + Arctic Wind Dark Matter + Bomb Core Dark Matter + Dragon Scale Dark Matter + Farplane Shadow Dark Matter + Farplane Wind Dark Matter + Lightning Marble Dark Matter + Mana Tablet Dark Matter + Mana Tonic Dark Matter + Pendulum Dark Matter + Stamina Tablet Dark Matter + Stamina Tonic Dark Matter + Twin Stars Door to Tomorrow + Blessed Gem Door to Tomorrow + Door to Tomorrow Door to Tomorrow + Gambler's Spirit Door to Tomorrow + Level 3 Key Sphere Door to Tomorrow + Level 4 Key Sphere Door to Tomorrow + Shining Gem Door to Tomorrow + Underdog's Secret Door to Tomorrow + Wings to Discovery Door to Tomorrow + Winning Formula Gambler's Spirit + Blessed Gem Gambler's Spirit + Blessed Gem Gambler's Spirit + Gambler's Spirit Gambler's Spirit + Level 3 Key Sphere Gambler's Spirit + Level 4 Key Sphere Gambler's Spirit + Shining Gem Master Sphere + Blessed Gem Master Sphere + Shining Gem Master Sphere + Supreme Gem Pendulum + Blessed Gem Pendulum + Level 3 Key Sphere Pendulum + Level 4 Key Sphere Pendulum + Shining Gem Pendulum + Supreme Gem Underdog's Secret + Blessed Gem Underdog's Secret + Level 3 Key Sphere Underdog's Secret + Level 4 Key Sphere Underdog's Secret + Shining Gem Warp Sphere + Blessed Gem Warp Sphere + Shining Gem Wings to Discovery + Blessed Gem Wings to Discovery + Level 3 Key Sphere Wings to Discovery + Level 4 Key Sphere Wings to Discovery + Shining Gem Wings to Discovery + Wings to Discovery Winning Formula + Blessed Gem Winning Formula + Level 3 Key Sphere Winning Formula + Level 4 Key Sphere Winning Formula + Shining Gem That is every possible mix to get Trio of 9999. Now, for some frequently asked questions: Q: Where can I get Dark Matter? A: Read the Dark Matter section of this guide. Q: Can I do Trio of 9999 on a No Sphere Grid game? A: Yes. In fact, it's mandatory at some points in the game. Q: I mixed _____ and _____ but I got something else. A: Send me an e-mail, and I'll check into it. But generally, these should be all correct. Chances are you just messed up selecting the items. Q: Does Trio of 9999 work for Overdrives? A: Yes. See examples above. So there you have it. Everything possible about the Trio of 9999. _______________________________________________________________________________ ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯ Chapter Twenty-Six: Rare Items _______________________________________________________________________________ ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯ This chapter will explain in detail how to get any item you could possibly need for Rikku's mixes, customizing your weapons and armor, or simply for use against a powerful boss. This list will not tell you what bosses drop what items--this will only tell you RELIABLE places to get each item. Bosses can only be fought once, so listing them here is simply a waste of time. Likewise, if you can steal an item, it is cheaper and more efficient to do so than bribing for that item. If you don't like the methods listed below, check out an Item List FAQ. Please note: You must purchase Power Distillers, Mana Distillers, Speed Distillers, and Ability Distillers, they can not be stolen or bribed. Use those purchased Distillers to take whatever sphere you want from Kottos (Monster Arena). If you overkill Kottos, after he has been fed a Distiller, he will drop 40 spheres! ================ Valuable Spheres ================ These spheres allow you to fill in a blank node on the Sphere Grid with a new node, such as HP+300 or Strength+4. All of the enemies that drop these very special spheres are found at the Monster Arena, and they need to be unlocked before you can battle them. Sometimes, instead of the designated sphere, a monster will drop Dark Matter. If that happens, just fight him again until you get the sphere you need. Clear Sphere purchase from Monster Arena owner for 10,000 gil each after capturing five of ever monster HP Sphere dropped by Ironclad, x2 for overkill MP Sphere dropped by Vidatu, x2 for overkill Strength Sphere dropped by Juggernaut, x2 for overkill Defense Sphere dropped by Tanket, x2 for overkill Magic Sphere dropped by Jumbo Flan, x2 for overkill Magic Defense Sphere dropped by One-Eye, x2 for overkill Luck Sphere dropped by Greater Sphere , x2 for overkill Evasion Sphere dropped by Pteryx, x2 for overkill Accuracy Sphere dropped by Hornet, x2 for overkill Fortune Sphere dropped by Earth Eater, x2 for overkill Master Sphere ten rewarded one time for unlocking Nemesis, only ten can be obtained because this is the only way to get Master Spheres =============== Specialty Items =============== These items cannot be used in battle, but they are usually the most important parts of Rikku's mixes or armor customizes. Amulet dropped by Stratavis (Monster Arena), x2 for overkill Designer Wallet rare steal from Cactuar King (Monster Arena) rare steal from Don Tonberry (Monster Arena) dropped by Catastrophe (Monster Arena) Door To Tomorrow dropped by Bomb King (Monster Arena), x2 for overkill Gambler's Spirit dropped by Ornitholestes (Monster Arena) steal from Earth Eater (Monster Arena) steal from Greater Sphere (Monster Arena) steal from Catastrophe (Monster Arena) steal from Th'uban (Monster Arena) steal from Neslug (Monster Arena) steal from Ultima Buster (Monster Arena) steal from Shinryu (Monster Arena) Hypello Potion steal from Shred (Calm Lands) steal from Halma (Omega Ruins) Map purchase for 50 gil Musk steal from Ahriman (Mt. Gagazet) Pendulum dropped by Neslug (Monster Arena), x2 for overkill Rename Card dropped by Espada (Monster Arena) dropped by Ornitholestes (Monster Arena) Shining Thorn steal from Dark Element (Sunken Cave) Underdog's Secret dropped by Th'uban (Monster Arena), x2 for overkill Wings To Discovery dropped by Shinryu (Monster Arena), x2 for overkill Winning Formula dropped by Ultima Buster (Monster Arena) =================== Elemental Gems, Etc =================== These items, such as Fire Gem, Anarctic Wind, or Electro Marble, are all extremely valuable items for mixes. Anarctic Wind steal from White Element (Mi'ihen Highroad) steal from Snow Flan (Moonflow) Arctic Wind steal from Chimera (Macalania Woods) steal from Ice Flan (Macalania Snowy) Blessed Gem rare steal from Barbatos (Inside Sin's City) rare steal from One-Eye (Monster Arena) rare steal from Coerl Regina (Monster Arena) dropped by Cactuar King (Monster Arena) Bomb Core bribe 17,000 gil Red Element (Djose Highroad) for 16 Bomb Fragment steal from Red Element (Djose Highroad) Dragon Scale bribe 4,000 gil Splasher (Mt. Gagazet Ponds) for 4 Electro Marble steal from Yellow Element (Kilika Forest) steal from Gold Element (Thunder Plains) steal from Aerouge (Thunder Plains steal from Gandarewa (Moonflow) Fire Gem steal from Flame Flan (Calm Lands) steal from Grenade (Mt. Gagazet) steal from Puroboros (Omega Ruins) steal from Bomb King (Monster Arena) Fish Scale steal from Water Flan (Besaid) steal from Blue Element (Macalania Woods) Ice Gem steal from Chimera Brain (Calm Lands) Lightning Gem steal from Imp (Mt. Gagazet) steal from Vidatu (Monster Arena) Lightning Marble steal from Yellow Element (Kilika) steal from Aerouge (Thunder Plains) steal from Chimera (Macalania Woods) Shadow Gem steal from Sand Worm (Sanubia Desert) steal from Abyss Worm (Monster Arena) Shining Gem steal from Coerl Regina (Monster Arena) Supreme Gem dropped by Jormungand (Monster Arena) Water Gem steal from Chimera Brain (Calm Lands) steal from Archelous (Mt. Gagazet Ponds) steal from Maelspike (Mt. Gagazet Ponds) =================================== Recovery and Status Enhancing Items =================================== Most basic curative items can be purchased from various stores, but they can also be stolen or dropped by enemies. This will list the easiest and cheapest way of gaining items like potions, ethers, etc. Al Bhed Potion purchase from Rinn (Airship) for 2000 gil steal from almost any Machina monster Antidote purchase for 50 gil Chocobo Feather steal from Fenrir (Monster Arena) steal from Quactuar (Thunder Plains) Chocobo Wing steal from Cactuar King (Monster Arena) rare steal from Cactuar (Sanubia Desert) rare steal from Fenrir (Monster Arena) rare steal from Ornitholestes (Monster Arena) bribe 360,000 gil Machea (Omega Ruins) for 60 Echo Screen purchase for 50 gil Elixir bribe 124,000 gil YKT-11 (Zanarkand Temple) for 12 Ether steal from Behemoth (Mt. Gagazet Cavern) Eyedrop purchase for 50 gil Healing Spring steal from Behemoth King (Inside Sin's City) steal from Catableplas (Monster Arena) steal from Vorban (Monster Arena) Healing Water steal from Adamantoise (Inside Sin's City) High Potion purchase for 1000 gil Holy Water purchase for 300 gil Light Curtain dropped by Faufnir (Monster Arena), x40 for overkill Lunar Curtain steal from Larvae (Thunder Plains) steal from One-Eye (Monster Arena) steal from Jumbo Flan (Monster Arena) steal from Juggernaut (Monster Arena) Mana Spring steal from Master Tonberry (Omega Ruins) steal from Coerl (Calm Lands) steal from Chimerageist (Monster Arena) Mana Tablet dropped by Abadon (Monster Arena), x2 for overkill Mana Tonic rare steal from Vidatu (Monster Arena) rare steal from Great Malboro (Inside Sin's City) Mega Elixir bribe 54,000 gil Xiphos (Macalania Woods) for 1 Mega Phoenix bribe 8600 gil Alcyone (Sanubia Desert) for 2 Mega Potion rare steal Xiphos (Macalania Woods) rare steal Grendel (Mt. Gagazet) Phoenix Down purchase for 300 gil Potion purchase for 50 gil Remedy purcahse for 1000 gil Soft purchase for 50 gil Soul Spring steal from Bashura (Mt. Gagazet) Stamina Spring steal from Spirit (Omega Ruins) steal from Kottos (Monster Arena) Stamina Tablet steal from Ogre (Calm Lands) Stamina Tonic rare steal from Machae (Omega Ruins) rare steal from Catableplas (Monster Arena) Star Curtain steal from Dark Flan (Mt. Gagazet Cavern) steal from Barbatos (Inside Sin's City) steal from Nega Elemental (Monster Arena) Tetra Elemental rare steal from Master Tonberry (Omega Ruins) Three Stars rare steal from Shinryu (Monster Arena) rare stel from Jormungand (Monster Arena) Turbo Ether bribe 81,600 gil Thorn (Sunken Cave) for 16 Twin Stars rare steal from Nega Elemental (Monster Arena) dropped by Nega Elemental (Monster Arena) X-Potion rare steal from Wendigo (Macalania Snowy) ================= Specialty Spheres ================= There are many specialty spheres. They are never nescessary, but they can be quite useful. For example, a Black Magic Sphere allows you to activate any Black Magic node already activated by an ally. Attribute Sphere bribe 200,000 gil Maelspike (Mt. Gagazet Ponds) for 1 Black Magic Sphere bribe 152,000 gil Black Element (Omega Ruins) for 2 Friend Sphere dropped by Vorban (Monster Arena), x2 for overkill Return Sphere rare steal from Greater Sphere (Monster Arena) Skill Sphere bribe 360,000 gil Zuu (Sanubia Desert) for 2 Special Sphere bribe 1,088,000 gil Adamantoise (Omega Ruins) for 1 Teleport Sphere dropped by Sleep Sprout (Monster Arena) Warp Sphere bribe 260,000 gil Master Coerl (Omega Ruins) for 1 White Magic Sphere bribe 256,000 gil Dark Flan (Mt. Gagazet Cavern) for 1 =============== Offensive Items =============== Offensive items can be used to inflict negative status effects or damage on enemies. Candle of Life steal from Don Tonberry (Monster Arena) Dark Matter (see Chapter Six for extensive information about this) Dream Powder steal from Bandersnatch (Mt. Gagazet) steal from Skoll (Calm Lands) Farplane Shadow steal from Wrait (Omega Ruins) steal from Master Coerl (Omega Ruins) steal from Espada (Monster Arena) steal from Coerl Regina (Monster Arena) Farplane Wind steal from Varuna (Omega Ruins) Frag Grenade steal from Splasher (Mt. Gagazet Ponds) Gold Hourglass steal from Faufnir (Monster Arena) Grenade purchase for 300 gil Petrify Grenade steal from Basilisk (Djose Highroad) steal from Zaurus (Omega Ruins) Poison Fang steal from Hornet (Monster Arena) steal from Sleep Sprout (Monster Arena) steal from Nebiros (Calm Lands) Purifying Salt steal from Abadon (Monster Arena) Silence Grenade steal from Exoray (Inside Sin) steal from Funguar (Moonflow) Silver Hourglass bribe 8,900 gil Kusariqqu (Thunder Plains) for 20 Sleeping Powder steal from Sand Wolf (Sanubia Desert) steal from Snow Wolf (Macalania Snowy) Smoke Bomb steal from Zuu (Sanubia Desert) steal from Pteryx (Monster Arena) =========== Key Spheres =========== Key Spheres come in four levels. Each one unlocks its respective lock on the Sphere Grid. Thanks to Casaclan for some good tips on this. Level 1 Key Sphere rare steal from Earth Eater (Monster Arena) dropped by Master Coerl (Omega Ruins) Level 2 Key Sphere rare steal from Catastrophe (Monster Arena) dropped by Defender (Zanarkand Temple) Level 3 Key Sphere rare steal from Ultima Buster (Monster Arena) dropped by Defender (Zanarkand Temple) Level 4 Key Sphere bribe 196,000 gil Chimera Brain (Calm Lands) for 2 _______________________________________________________________________________ ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯ Chapter Twenty-Seven: Yojimbo _______________________________________________________________________________ ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯ A yojimbo, in Japanese, is a paid bodyguard. The secret aeon Yojimbo is just that: a hired out aeon bodyguard. Instead of attacking with physical attacks or magic, Yojimbo utilizes one of four moves: Daigoro, Kozuka, Wakizashi, or Zanmato. ================= Unlocking Yojimbo ================= To unlock Yojimbo, you must head to the Cavern of the Stolen Fayth, also called the Sunken Cave. The Sunken Cave is located north of the Calm Lands, so take your airship to the Calm Lands and start heading northeast. A chocobo would speed things up. Once you've left the Calm Lands, via the northeastern exit, head down a small hill. This is the area where you'd find the Rusty Sword. Look around for a small cave entrance, enter it, and proceed. It'd be a good idea to have a weapon with Capture on as you progress through the cave, so you can capture the monsters here. Tonberry, for example, is extremely rare. Should you run into one, it'd be a blessing to capture it. You'll fight a brief battle against Yojimbo, summoned by another aeon trainer. Defeat Yojimo using either Bahamut's overdrive or a bunch of powerful attacks from Shiva, followed by her overdrive. Enter Yojimbo's chamber, making sure you have a good deal of extra money on you. You'll be spending approximately 200,000 gil to hire Yojimbo's services. For Final Fantasy VI fans, this works similar to hiring the services of Shadow and his dog, Interceptor. However, once you've paid Yojimbo, he'll always remain loyal to you. When he asks you what your purpose of hiring him out is, answer the third option, which lowers his price. Bid slightly more than half of what he asks for. He'll make rude remarks, but ignore them. Try to add a little gil each time, in attempt to lower his price to about 200,000 gil. You'll be paying a little more, but it's no real problem. That money can be earned with ease. See the quick money-making chapter of this guide. Every time you want Yojimbo to battle, you'll have to pay him even more gil. Luckily, you can pay him just 1 gil and he'll attack. For his most powerful attacks, you'll need to pay him even more gil. Once Auron is powered up with his Mars Crest, Yojimbo will be able to break the damage limit of 9999. For more information about the Mars Crest, check out Auron's Celestial Weapon section of this guide, Chapter Fifteen. Yojimbo can not learn any Black Magic, Skills, White Magic, etc. He's limited to his four moves. He has no overdrives, either. Daigoro ------- Yojimbo's dog will attack for minor damage. You'll get this any time pay Yojimbo less than a few hundred gil. Kozuka ------ Yojimbo will attack with three small daggers. Pay Yojimbo 500 gil and you'll usually see this attack. Wakizashi --------- Withdrawing his sword, Yojimbo will inflict major damage to a single enemy. For 1000 gil, Wakizashi will most likely be performed. I strongly recommend using Wakizashi once you've broke the damage limit. For it's cost, it really deals the best damage. If Yojimbo is motivated enough, he'll slice all the fiends for damage, not just one. Zanmato ------- The most powerful attack in Final Fantasy X, Zanmato will cost you millions of dollars to perform. Zanmato kills ANY enemy in the game, including bosses. Zanmato is determined by Motivation Level. Whether or not you perform it on an enemy is determined by a complex formula and series of events. Before I discuss Motivation Level, I have to thank Ultimania Guide for discovering all of this information. Oliver Hague, Dual Zero, Shinryu, and especially Azure Edge are all a HUGE reason this exists. Azure Edge went through a lot of trouble to compile this all together. I've taken their work and written it out in a clear, easy to follow manner. Thanks Azure Edge. To decide what attack Yojimbo will use, the game runs a very complex set of numbers through a formula. Once these numbers are run, you'll get a Motivation number, which you can never physically see. This number determines the attack Yojimbo selects. In this formula, there are five variables: Compatibility, Gil Paid, Overdrive, Random, Zanmato Level Those five variables determine Motivation, which is the key to the formula. Think of Motivation as a scale of points, starting at 0, where higher motivation allows for a stronger attack. Each turn, Motivation resets. Motivation is only calculated with regards to the turn at hand. Paying him 1000 gil on one turn, and then 3000 gil on the the current turn only counts the 3000 gil for this turn. Once the game decides your Motivation Level, it checks if it is over 80. If it is over 80, then you will unleash Zanmato. If you do not have an 80 Motivation Level, then the attack will be selected: If Yojimbo's motivation is 00 to 31, he will use Daigoro. If Yojimbo's motivation is 32 to 47, he will use Kozuka. If Yojimbo's motivation is 48 to 63, he will use Wakizashi. If Yojimbo's motivation is 64 or higher, he will use Wakizashin on all enemies. You must decide how much money you want to pay Yojimbo. The more you pay him, the higher your motivation will be. Remember, gil paid only affects him on a one turn basis. Gil is not cumulative. If you're extremely rich, you could add up to 56 points of motivation onto your Motivation Scale, just by paying him gil. Check out this table for a complete listing of how much motivation you'll add for your money. Gil Paid Motivation Increased ======== ==================== 1 - 3 00 4 - 7 02 8 - 15 04 16 - 31 06 32 - 63 08 64 - 127 10 128 - 255 12 256 - 511 14 512 - 1023 16 1024 - 2047 18 2048 - 4095 20 4096 - 8191 22 8129 - 16,383 24 16,384 - 32,767 26 32,768 - 65,535 28 65,536 - 131,071 30 131,072 - 262,143 32 262,144 - 524,287 34 524,288 - 1,048,575 36 1,048,576 - 2,097,151 38 2,097,152 - 4,194,303 40 4,194,304 - 83,886,007 42 83,886,008 - 16,777,215 44 16,777,216 - 33,554,431 46 33,554,432 - 67,108,863 48 67,108,864 - 134,217,727 50 134,217,728 - 268,435,455 52 268,435,456 - 536,870,911 54 536,870,912 - 999,999,999 56 After deciding how much Motivation to add because of gil, the game decides how much motivation to add because of compatibility. Compatibility is a relatively weak factor. It can only add up to 8 Motivation Points maximum. However, it does affect your chances of getting a free Zanmato attack! For more information about a free Zanmato attack, continue to read on to the end. Yojimbo begins with a 50 compatibility stat, but he can reach as high as 255 or as low a 0. You cannot see this stat, but it works much the same way that Attack, Defense, Magic, etc., work. Using Kozuka does not affect your compatibility meter. However, many actions do. How to change the compatibility meter, for better or worse: Paying no gil on a turn, which dismissed him: -20 compatibility Yojimbo dies while in a battle: -10 compatibility Yojimbo is dismissed without being paid for any tunrs: -03 compatibility Yojimbo uses Daigoro: - 1 compatibility Yojimbo uses Wakizashi: + 1 compatibility Yojimbo uses Wakizashi on all enemies: + 3 compatibility Yojimbo uses Zanmato: + 4 compatibility As you can see, it is extremely difficult to raise your compatibility with Yojimbo, especially since you can never see the compatibility stat. To determine how much compatibility will add, you'll use the formula: Compatibility ÷ 30 = Motivation Therefore, even with a 255 compatibility, the most you can add is 8 Motivation Points. The game does not consider decimals in its calculations. As I mentioned earlier, you can get Zanmato for free. If your compatibility is maxed out to 255, you'll have a one-in-four chance of automatically using Zanmato on weak enemies. Weak enemies are defined later on in this section. Another minor, yet somewhat important, factor is the overdrive meter. When Yojimbo's overdrive meter is full, you'll get two free Motivation Points added to your scale. Using attacks does not use up your overdrive meter, so these two free points can be reused, as long as Yojimbo remains alive. Perhaps the most important factor is the random bonus you'll be given. Every time you attack, your Motivation is given anywhere from 0 to 63 free Motivation Points. You have absolutely no control over this number. So far, you've seen how to calculate most of the Motivation. Now it's time to introduce the most complicated section of Yojimbo's attacks, the Zanmato Level. This does not affect your Motivation too much, though. Every enemy in the game, including bosses, is assigned a Zanmato Level. This level decides how easy it is to perform Zanmato on an enemy. Zanmato Level One is easy, while Zanmato Level Five is harder. Use this complicated formula: C = Compatibility Motivation P = Gil Paid This Turn T = Total Gil Held C * ( .75 + [(P ÷ 2) ÷ T] ) = X If you hired Yojimbo to help with your training as a summoner or you hired Yojimbo to destroy fiends, take your variable X and input it according to the fiend you are facing. Zanmato Level One Fiend: X ÷ 1 Zanmato Level Two Fiend: X ÷ 2 Zanmato Level Three Fiend: X ÷ 3 Zanmato Level Four Fiend: X ÷ 4 Zanmato Level Five Fiend: X ÷ 5 If you hired him to defeat very strong enemies, input X like so: Zanmato Level One Fiend: X ÷ 1.25 Zanmato Level Two Fiend: X ÷ 1.25 Zanmato Level Three Fiend: X ÷ 1.25 Zanmato Level Four Fiend: X ÷ 2.5 Zanmato Level Five Fiend: X ÷ 2.5 Your final result, after inputting X: Motivation Points. How do you know your enemy's Zanmato Level? All Monster Arena fiends are Zanmato Level Five. Other than that, you'll have to use this chart: -ZANMATO LEVEL ONE FIENDS- Achelous Fallen Monk Magic Urn Sand Worm Aerouge Flame Flan Malboro Shred Ahriman Floating Death Mandragora Simurgh Alcyone Floating Eye Master Coeurl Sinscale Anacondaur Funguar Master Tonberry Sinspawn: Ammes Aqua Flan Gandarva Maze Larva Skoll Bandersnatch Garm Mech Defender Snow Flan Bashura Garuda Mech Guard Snow Wolf Basilisk Gemini Mech Gunner Spathi Bat Eye Ghost Mech Hunter Spirit Bite Bug Gold Element Mech Leader Splasher Black Element Grat Mech Scouter Swamp Mafdet Blue Element Great Malboro Melusine Thorn Bomb Grenade Mi'ihen Fang Thunder Flan Buer Grendel Murussu Tonberry Bunyip Grothia Mushussu Valaha Cave Iguion Guado Guardian Nebiros Varuna Chimera Halma Nidhogg Vouivre Chimera Brain Ice Flan Ochu Warrior Monk Coeurl Iguion Octopus Wasp Condor Imp Ogre Water Flan Dark Element Ipiaria Phlegyas Wendigo Dark Flan Iron Giant Piranha White Element Defender Killer Bee Puroboros Worker Defender X Klikk Ragora Wraith Defender Z Kusariqqu Raldo Xiphos Demonolith Lamashtu Raptor YAT-97 Dingo Land Worm Red Element YAT-99 Dinonix Larva Remora Yellow Element Dual Horn Lord Ochu Sahagin YKT-11 Epaaj Macea Sahagin Chief YKT-63 Evil Eye Maelspike Sandragora Yowie Exoray Mafdet Sand Wolf Zaurus Zuu -ZANMATO LEVEL TWO FIENDS- Barbatos Behemoth Behemoth King Cactuar Qactuar -ZANMATO LEVEL THREE FIENDS- Adamantoise Anima -ZANMATO LEVEL FOUR FIENDS- Arms Head Right Fin Sinspawn: Genais Biran Ronso Kimahri Sanctuary Keeper Sinspawn: Geneaux Chocobo Eater Left Fin Seymour Sinspawn Gui Crawler Mimic Seymour Flux Spectral Keeper Evrae Mortibody Seymour Natus Spherimorph Evrae Altana Mortivessel Seymour Omnis Tros Extractor Negator Sin's Fin Ultima Weapon Geneaux Tentacle Oblitzerator Sin's Core Underwater Sinscale Geosgaeno Omega Weapon Sin's Head Yenke Ronso Guado Guardian Pterya Sinspawn: Echuilles Yunalesca You've now finished. It's time to use the final formula. G = Gil Paid Motivation C = Compatibility Motivation O = Overdrive Motivation R = Random Motivation Z = Zanmato Level Motivation G + C + O + R + Z = Current Motivation Total If that total exceeds 80, you'll perform Zanmato. If it doesn't, refer to the information near the top of the Motivation section for a listing of what will happen. Sometimes Yojimbo might attack without being paid. The chance of this: Compatibility ÷ 1024 = Chance of Free Attack You have a small chance, no matter how it looks. Should he attack for free, he'll use the formula below to determine his attack: (Compatibility ÷ 4) + Random Number = Free Motivation The random number is anything from 0 to 63. Again, if the Free Motivation number is greater than 80, he'll perform Zanmato. If not, then refer to the information at the top of the Motivation section to determine what attack he will use instead. If you really want to see Zanmato, but you are on a tight budget, just follow the following useful tips and one day you'll see Zanmato. #1 - Never pay Yojimbo 0 gil. He'll lose a great deal of compatibility that's not easily made up for. #2 - Never allow Yojimbo to fall in combat. He'll lose a lot of compatibility. #3 - Never dismiss Yojimbo without first utilizing his services at least once. #4 - Try to pay Yojimbo at least 1000 gil every time you use him. #5 - Keep Yojimbo's overdrive meter full. It will boost his Motivation two free points! Of course, if you feel like it, you can spend all your gil and just hope he does Zanmato. I strongly recommend saving before you do this. _______________________________________________________________________________ ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯ Chapter Twenty-Eight: Anima _______________________________________________________________________________ ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯ Anima is another hidden aeon that you can make use of. You'll find him at the Baaj Temple, the same temple you washed up at in the beginning of the game. Before you can even begin, you will need to unlock Baaj Temple on your list of airship coordinates. It is located at approximately X-14 and Y-57. Once you've reached Baaj Temple, you'll have to battle a boss. Prepare yourself for battle. You'll be fighting Geosgaeno, the big thing who nearly ate you alive back in the day. Chances are you'll have fun killing him. He's not too hard, with just over 30,000 HP. Keep in mind only Tidus, Wakka, and Rikku will be able to help you underwater, so they need to able to handle the beast. It's not a hard fight. Clear him out and enter the temple. There is a chance that you might have grabbed a [No Encounters] weapon from Geosgaeno. If so, hold on to it. It's a rare, neat glitch. Go inside an begin to activate the statues. Each statue represents a temple you've been to and grabbed the Destruction Sphere from. Bevelle's Statue will always be activated, because you cannot return to Bevelle Temple. In order to complete the temple's requirements, you've already grabbed the Destruction Sphere. It's impossible not to, or else you wouldn't have left the temple. If you need more convincing, refer to Chapter Eighteen. The statues are arranged like so: Besaid (Valefor) [ ] [ ] Bevelle (Bahamut) Macalania (Shiva) [ ] [ ] Djose (Ixion) Zanarkand [ ] [ ] Kilika (Ifrit) Activate them all, grabbing the treasures you see, too. If you cannot get a statue to light up, return to the Temple that you need and grab the Destruction Sphere from there. Refer to the "Cloister of Trials" solutions chapter of this guide for help. Once all of them are activated, you may proceed and get Anima, a truely powerful aeon! Anima will break the damage limit of 9999 by default. Here is what Anima begins with, by default: Skills Black Magic ------ ----------- Sleep Attack 5 MP Fire 4 MP Blizzara 8 MP Silence Attack 5 MP Thunder 4 MP Firaga 16 MP Dark Attack 5 MP Water 4 MP Thundaga 16 MP Sleep Buster 10 MP Blizzard 4 MP Waterga 16 MP Silence Buster 10 MP Fira 8 MP Blizzaga 16 MP Dark Buster 10 MP Thundara 8 MP Bio 10 MP Zombie Attack 10 MP Watera 8 MP Death 20 MP Anima's overdrive, Oblivion, deals non-elemental damage. Pain, her unique special attack, is a magic attack that deals non-elemental damage. It is extremely useful for defeating Jumbo Flan. _______________________________________________________________________________ ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯ Chapter Twenty-Eight: Magus Sisters _______________________________________________________________________________ ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯ Before you can get the Magus Sisters, you'll have to unlock both Anima and Yojimbo. So do that first. Your next step is to head to Remien Temple. To get there, ride a chocobo to the southern entrance (opposite of Zanarkand). You'll see a feather on the ground there. Press X to jump with the feather and then proceed forward. Enter the temple and defeat Belgemine's Aeons. Here's a guide to defeating each aeon and ultimately grabbing the Flower Sceptor. Valefor (20,000 HP) =================== Prizes: First Time - Summoner's Soul Second Time - Lightning Gem x4 All Others - Power Sphere x4 It's an easy battle. Valefor is incredibly weak, and he has a low HP. Not a problem here. If you are having problems with Valefor, Yuna'a level is far too low to defeat the other aeons. Ifrit (28,000 HP) ================= Prizes: First Time - Aeon's Soul Second Time - X-Potion x30 All Others - Mana Sphere x5 Don't use fire attacks. A nice dose of Ice attacks from Anima should eliminate him in no time at all. Ixion (30,000 HP) ================= Prizes: First Time - Chocobo Feather x10 All Others - Power Sphere x8 Make sure you don't hit Ixion with Thunder attacks, as he absorbs them. Water magic is your easiest option. Shiva (20,000 HP) ================= Prizes: First Time - Mega Potion x60 All Others - Star Curtain x6 Shiva will dodge most physical attacks. Use a steady dose of Firaga, and she'll be gone. If you miss with too many physical attacks, she'll have an overdrive, Diamond Dust, ready to use on your aeon. Bahamut (35,000 HP) =================== Prizes: First Time - Flower Sceptor All Others - Mana Sphere x8 You'll get the Flower Sceptor the very first time you defeat Bahamut, which means you won't be getting it again. To defeat Bahamut, use another big gun aeon like Anima or even Shiva. Now that you've grabbed the Flower Sceptor, you'll have to unlock Catoblepas in the Monster Arena by catching one of each of these monsters, all found at Mt. Gagazet: Bandersnatch Mt. Gagazet Trails Grat Mt. Gagazet Trails Grenade Mt. Gagazet Trails Bashura Mt. Gagazet Trails Ahriman Mt. Gagazet Trails Grendel Mt. Gagazet Trails Dark Flan Mt. Gagazet Cavern Mandragora Mt. Gagazet Cavern Behemoth Mt. Gagazet Cavern Splasher Mt. Gagazet Ponds Achelous Mt. Gagazet Ponds Maelspike Mt. Gagazet Ponds Now talk to the Monster Arena owner. He'll cough up the Blossom Crown. Return to the Remien Temple, head to the back, and then use the two newly acquired items (Flower Sceptor and Blossum Crown) to unseal the door. You've just grabbed the last aeons. They have an extremely long overdrive, but they can break the damage limit automatically. Their default "attacks": Commands -------- Do as you will. Lets the sister decide. Fight! Attack with physical or special attack. Help each other! Cast supportive magic, such as Auto-Life. Go, go! Attack with magic or skills. Offense! Attack with magic attacks. Defense! Defend with defensive skills. What happened to you? Use Drain, Osmose, or Lancet attacks. Combine powers! Unleash the triple overdrive attack. One More Time Ask to perform the same action again. Dismiss Dismiss the aeons away like any other aeon. Cindy, the rather fat aeon, will use mostly healing magic. With a little luck, she'll cast Auto-Life on all your aeons! Her special attack is Camisade, a strong jumping attack at one fiend. The red aeon, Sandy, leads the way with Razzia and other powerful physical attacks. Razzia lowers the fiend's defense. A good tactic before unleashing the almighty Passado... Mindy, the small bumblebee aeon will unleash Passado if you're lucky. Passado does fifteen hits of damage. If your stats are maxed, she could be doing 99,999 damage PER HIT, for a total of nearly 1,500,000 damage in just one turn. For all the Magus Sisters, use the One More Time command to ask the aeon to perform the same move over. Especially useful if you want to cast a lot of Auto-Life or unleash Passado a few times. _______________________________________________________________________________ ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯ Chapter Thirty: Earning Gil _______________________________________________________________________________ ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯ If you need to make gil quickly, there's few better methods than Scudobuio's newest method of earning gil. Read through this and you'll be making tons of gil in no time. Follow the steps in order and you will have no problems.  Use a Save Sphere to get to the Airship, and go to Kilika Port.  Go to the shop, just to the west and south of here the Airship leaves you.  Purchase as many armors as you can carry for Tidus.  Use a Save Sphere to get to the Airship, and go to the Calm Lands.  Go to the Monster Arena, to the east of where the Airship leaves you.  Fight Kottos, who drops 40 Healing Springs for an overkill.  Customize [SOS Regen] on the armor you purchased from Kilika by using the Healing Springs Kottos dropped.  Sell the armor for a tidy profit (average 33,371 Gil per armor).  Repeat. Upon checking, I've found 15 places at the end of the game that sell armor. Kilika is your best deal for buying armor to customize, according to my calculations. Now do the math: The armor in Kilika costs 2,250 Gil. You can hold 178 items of equipment. For the sake of a simple example, let us suppose your inventory is less than half full, and that you can purchase 100 armors, for a total cost of 225,000. Customizing 1 armor with [SOS Regen] uses 12 Healing Springs. To customize 100 armors, we will need 1,200 Healing Springs. Sounds like a lot, but we can get 40 Healing Springs for overkilling Kottos, which means that we need to get 40 Healing Springs from Kottos 30 times. Fighting Kottos costs 6,000 Gil. If we only needed to fight Kottos 30 times, that would be 180,000 Gil. But Kottos also drops Dark Matter as a rare item, instead of Healing Springs. Conservatively (from the perspective of our final result) assume that 1 in every 5 drops from Kottos is Dark Matter. That means we must fight Kottos 36 times, for a total of 216,000 Gil. That brings our overhead cost to 225,000 + 216,000 = 441,000 Gil. Each armor that we customize already has [HP +5%] in one slot, and will sell for 1/4 it's purchased price, a paltry 562 Gil, as calculated by the formula: (25 * 15) + 187 = 562 By customizing [SOS Regen] in a second slot, we raise the selling price of this weapon by more than 67 times to 37,781 Gil, as calculated by the formula: (((25 + 5,000) * 15) + 187) / 2 = 37,781 (Note the changes to the formula in bold, which identify the differences from the previous formula.) This brings our gross profit for 100 armors to 3,778,100 Gil. Gross profit less overhead cost is net profit. Our net profit is thus: 3,778,100 - 441,000 = 3,337,100 (average 33,371 Gil per armor) Note that further customization does not significantly increase the selling price of the armor, and only increases the time and/or Gil required by this method. With max stats, the algorithm above is the fastest way to make Gil, even faster than fighting Mimics or One-Eye. Or at least, no one has found a faster way. Credit: Evandownie of the PlayOnline Message Board for the original idea Rising2Fenix for writing the Equipment Selling Guide FATE48 for suggesting the use of Kilika's armor Scudobuio for writing this brief chapter on earning gil _______________________________________________________________________________ ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯ Legal Information _______________________________________________________________________________ ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯ Copyright 2002 Anthony Charles Ambrose (ACA) [email protected] All rights reserved This document was created and maintained by ACA, its author. It is the sole property of its author, whom bears the copyright and reserves all rights. 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