Strategy Guide - Guide for Digimon World
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************************* Digimon World Full FAQ English Version By Vicky Moran Version 1.5 [email protected] http://clubs.yahoo.com/clubs/digimonworldinfonetwork Updated Version always available: http://www.sharksnet.com/SKSDigimonWorldFAQ.txt ************************* First, I would like to thank psychic_stata (who has now disappeared!) for helping me with several parts of this FAQ. I never could have found so many secrets without you! I would also like to thank my cousin Jackie, who took the time to help me write down recruitment Digimon HP for the walkthrough, and who also helped me run the stat chip route to make the ultimate maxed out Digimon. And thanks to AK_Garr, who gave me some information on the Back Dimension and the medal glitches. Will this FAQ ever be done? Hopefully. But as long as I have a million unfinished games, that still remains a question. Hopefully I can keep updating this FAQ from time to time, so that everyone's questions can be answered. I hope that this FAQ helps everyone out. If there's something that's missing in this FAQ, please email me and let me know! This Digimon World FAQ is Copyright (c) 2000 Vicky Moran and may not be reproduced in ANY form without my permission. This FAQ can be printed out for private use. I will allow certain Digimon Web Sites and GameFAQs to post this FAQ, but if your name and web page is not listed on this FAQ, you must e-mail me and ask for permission first. If you do not do this, you will be subject to any and all copyright laws. Please don't steal my work. It took me a long time to write all of this out, and I don't want to have to take legal action for it. I'm usually willing to let people use it for sites or whatever, just as long as they ask nicely first. DO NOT EDIT THIS FAQ or convert it to html. ^_^ This is my first FAQ, so please don't be too critical. Thanks. One last thank you. Thanks to my partner Digimon named Sig, who has been almost any kind of Digimon you could think of, and digivolved and faded away a billion times. ^_^ He's always been a good partner Digimon, no matter what kind of Digimon he was. Good luck in all your Digimon adventures! Vicky ~~~~~~~~~~~~~~~ UPDATES ~~~~~~~~~~~~~~~ V1.5 9/3/00 Fixed a few more minor errors. V1.4 8/29/00 Fixed some minor errors in walkthrough. Finished Digivolution Tree. V1.3 8/2/00 Added Walkthrough Sections 18-21, Fixed Factorial Town Section, Fixed Overdell/Skull Greymon Section, Added Nanimon to recruitable sections, Added Recruitable Digimon Index, Updated enemy list, updated glitches, updated medal list, added some more items. V1.2 7/27/00 Added Walkthrough Sections 13-17, began Digivolution Tree, Medal list, added prices to card list, updated enemy list. V1.1 7/25/00 Added Walkthrough Sections 9-10, Glitch List, added some recruitable Digimon HP, completed card list. V1.0 7/24/00 Intro, Menu Items, Digimon Status, Battle Techniques, Finishing Moves, Battle Commands, Tips on Raising Digimon, Item List, Recruitable Digimon Walkthrough Sections 1-8, FAQ, Enemy List and Techniques *************** WEBSITES *************** These websites have permission to post this FAQ in its original, unedited form: http://www.digital-monsters.com http://www.gamefaqs.com http://www.gameadvice.com http://www.cheatcc.com http://www.cheatcity.com http://www.angelfire.com/anime2/Digizone/ http://www.digimons.org.uk http://digiworldguide.homestead.com/ http://www.angelfire.com/anime2/digimon00/ http://www.absolute-playstation.com/ (pending) I believe that there were a few other sites which I gave permission to, but I have since lost their URLs since my last update. Would the webmasters who asked for my permission please email me their URLs again? Thanks. *************************************** Digimon World Walkthrough I. Introduction II. Menu Items III. Digimon Status IV. Battle Techniques V. Finishing Moves VI. Battle Commands VII. Tips on Raising Digimon/Almost Cheats ^_^ VIII. Basic Item List IX. Recruitable Digimon Index X. Recruitable Digimon Walkthrough Section 1: File City Section 2: Native Forest Section 3: Tropical Jungle Section 4: Drill Tunnel Section 5: Ancient Dino Region Section 6: Overdell Section 7: Great Canyon Section 8: Freezeland Section 9: File City II: Inhabited Section 10: Mount Panorama Section 11: Gear Savanna Section 12: Trash Mountain Section 13: Dragon Eye Lake Section 14: Geko Swamp Section 15: Misty Trees Section 16: Toy Town Section 17: Factorial Town Section 18: Mount Infinity Section 19: Dragon Eye Lake II: Beetle Land Section 20: Beetle Land Section 21: Back Dimension XI. Newbie FAQ/FAQ XII. Enemy Digimon List/Techniques XIII. Training Areas XIV. Digimon World Glitch List (Important!) XV. Digimon Card List XVI. Medal List XVII. Digivolution Tree *************************************** I. INTRODUCTION Welcome to my walkthrough! I'm starting this not knowing how far I'm going to get, but hopefully I'll be able to write out the whole game for those having trouble. Also, since the boy has no name at the start of the game, I'm going to name him Trainer just for the walkthrough. It's better than calling him boy. Well, here goes! II. MENU ITEMS Clock In the top right corner of the game screen, you will see an alarm clock. This clock will chart your time through Digimon World. The clock runs on a 24-hour system, and you will find that certain events occur during the day while others happen at night. The clock's hand moves around once every hour. The white dot that circulates the outside of the clock will tell you what time it is. When the dot is at the top of the circle, it is night. When it is at the bottom, it is daytime. You can tell what time of day it is by the pictures on the clock. Red denotes sunset and purple denotes sunrise. Happiness Gauge In the bottom right corner of the game screen, you will find a happiness gauge. It is the upper gauge with the happy face on it. When this meter is high, your Digimon will be happy and live longer, but there is also a chance that it will be spoiled. If happiness is high and discipline is low, your Digimon may not accept items that you give it, such as stat chips or auto pilots. Discipline Gauge In the bottom right corner of the game screen, below the happiness gauge, you will find the discipline gauge. When this meter is high, your Digimon will be more obedient and take almost any item that you give him, but your Digimon may get tired easily and his lifespan will be shortened. Item Command You will find the item command in the menu screen. When selected, you will be able to see a list of all the items that you currently have, and be able to use some of these items. When you begin the game, you have a capacity for 10 different kinds of items. If you can find Nanimon and get his keychain, your item capacity will increase to 20 different items. Digimon Command You will find the Digimon command in the menu screen. When selected, you will be able to see your Digimon's statistics, his age, his weight, his Digimon type, his active hours, and his current condition. You will also be able to set his techniques for battle on this screen. Watch this screen carefully throughout the game; you will want to monitor your Digimon's weight often. Your Digimon will be one of three types: virus, data or vaccine. Types in Digimon World are not like Pokémon: one type doesn't dominate another. What they will do, though, is prevent some battles. Sometimes, a Digimon of the same type will not want to battle with you, and leaves the scene without a fight. As for techniques, always make sure that your Digimon has three techniques to choose from, for an easier time in battles. Player Command You will find the player command in the menu screen. The player menu gives you your current Tamer rank, the number of Digimon you have trained, how much money you have, the current amount of time you have played, and any special items or medals you have collected. To raise your rank, train many high level Digimon, and your rank will go up from time to time. You can also find a list of Digimon cards that you have in the player menu, and can view your cards. Pet and Scold Commands You will find the pet and scold commands in the menu screen. Petting increases happiness but decreases discipline. Scolding increases discipline but decreases happiness. Personally, I think both of these functions are useless, because feeding your Digimon, taking it to the bathroom on time, and letting it sleep when it's sleepy keeps the happiness gauge at full. Fighting in many battles will keep your discipline gauge at full, so you don't need to scold. And besides, why scold your Digimon for going to the bathroom on accident, when you're the one who is supposed to make sure he gets to a toilet? He's not a real pet. He's not going to learn from his mistake. So just don't scold him, ok? :) Sleep Command When your Digimon's sleepy, let him rest!!! Besides, it fills up both his HP and MP, which can be very helpful if you're in a tight spot. Your Digimon has its own active hours, and will sleep when that time period is over. For example, my Tyrannomon sleeps from 2:00 to 11:00 every day. That's his sleeping pattern. Usually, your Digimon will have a certain sleeping pattern that it follows. Plan your training and adventures around this fact! III. DIGIMON STATUS Your Digimon will let you know its status through thought bubbles that will appear from time to time. Here are the explanations of thought bubbles. Meat Your Digimon is hungry! Feed him by going into the item menu and giving him meat, fish, or digital mushrooms. Digimon like sirloin best, and it decreases tiredness in your Digimon. One sirloin or meat may not satisfy your Digimon's hunger right away. Your Digimon will tell you if he is full after he eats. If he shows a sign of happiness, such as roaring or making other noise, that means he is full. If not, then wait a little while, and his hunger bubble should come up again. Feed your Digimon until he is full! Poop Yes, I'm sorry to say that's what it is! Hurry and take your Digimon to the closest toilet, before he has an accident! If you are unable to get your Digimon to a toilet, then he will go where ever you are, and your virus gauge will increase by one. If the virus gauge gets too high, your Digimon may become the smelliest of the Digimon: Sukamon! If you have gotten to the point where you can buy a portable potty, then carrying a few of those around with you isn't too bad of an idea! Sleep When the Z's appear, your Digimon is ready to be tucked in for the night. Your Digimon can sleep anywhere, and his HP and MP will be totally refilled. Sleeping is also the only opportunity that you have to save your game progress. Sweat When a tear drop shaped sweat bead appears in the thought balloon, you've overworked your Digimon! This is a bad status for a Digimon to have, as it decreases happiness and shortens lifespan. To prevent this status from happening, feed your Digimon sirloin which decreases tiredness, and to visit either Punimon or Centarumon from time to time. Both Digimon can relieve your Digimon of tiredness. Band-aid If your Digimon finishes a battle with a low HP, he may get injured. If this occurs, you can use either medicine or a bandage to heal your Digimon. This shouldn't happen often if you pay close attention to the battles you're in and keep plenty of recovery items handy. Hypodermic Needle Oh no! Your Digimon is sick! This can occur if you neglect your Digimon, such as not feeding it or not letting it sleep. Bad people! Don't neglect your Digimon! Heal him by giving him medicine, or by visiting Centarumon's clinic. IV. BATTLE TECHNIQUES Your Digimon can learn many techniques during its lifetime, and if you care for your Digimon correctly, its techniques may be passed on to your new Digimon. Battle techniques are important because the more you have, the easier it will be to digivolve to higher levels. Many times, if your Digimon knows a lot of techniques, it may still digivolve to a higher level, even if it doesn't have high stats. It is good to get as many techniques as you can early on, so your Digimon raising can be more flexible. Digimon can learn techniques two ways. One way is to teach your Digimon at the chalkboard and increase its brain. While very rare, your Digimon may randomly learn a new attack that way. The more common way is by battling other creatures. When your Digimon is attacked in battle, he may learn the attacks that the other Digimon used on him. The best way to determine if an enemy Digimon can teach your partner Digimon a technique is to look at what Digimon its base Digimon is. For example, I had a Patomon once. I trained it by fighting Tsukaimon, which are the dark blue Patamon-like Digimon that hang out by the Digital Bridge. Tsukaimon are Patamon based, which means they look like Patamon. They carry most of the same attacks that Patamon has, so the potential for learning is at its maximum. You may not always find an enemy Digimon that has the same base as your Digimon, such as Elecmon, but that's okay. If you cannot find a look alike, then look for elemental matches. Elecmon has no matching enemy, yet by fighting Modoki Betamon, Dokunemon, and Shima Unimon, you see that they all have some electric based attacks, which most likely your Elecmon can learn. Good luck learning all of the techniques! V. FINISHING MOVES Finishing moves are semi-important in each battle. You can tell when your Digimon is ready for his finishing move when the word FINISH is complete in the top right hand corner of your screen. In most cases, you won't get to use your finishing move, because your Digimon will have defeated any enemy before the word finish is, well, finished. :) You will, however, be able to use it in most boss battles or in tough battles with more than one enemy. Be careful though! If your Digimon is hit while he's powering up for his finishing move, it's all over and the word finish has to be spelled out all over again. He won't even get to use it. For the best results, wait until you have been hit by your enemy, and press the square button to trigger the finishing move right when you get hit. Your enemy will not have enough time to attack again while you power up, so you should be fine. In a multi-enemy battle, DO NOT use your finishing move until there is only one enemy left. 90% of the time, when a finishing move is executed when there are more than one enemy, you will lose your finishing move to an enemy attack. Don't waste a finishing move!!! Since they don't use MP, they are very useful during any battle, especially an MP draining boss battle. Use the L1 and R1 buttons to charge up your Digimon's finishing attack. The more the meter is filled, the harder he'll hit! VI. BATTLE COMMANDS When you first start out with a new Digimon, you will have relatively few battle commands. Most likely you will have "Your call" and "Run" as your only options. "Your call" tells the Digimon to choose his own attacks from the ones that are set, and to judge when to attack and when to defend. You don't have too much of a say in a "Your Call" battle. As your Digimon's brains stat increases, you will be given more options with which to battle your Digimon. At 100, your Digimon will learn the "Attack" command. With this command, your Digimon will attack the enemy constantly, and neglect to keep a safe distance or defend. This is best used against a slower or weaker enemy. At 200, your Digimon will learn "Moderate" and "Distance." Use these to keep your Digimon moving, so that they won't be hit by close up attacks. At 300, your Digimon will learn "Defend." This tells your Digimon to stop attacking and focus on defending itself. This is useful if you are trying to learn a new technique, because you want the enemy to use his attack on you. At 400, your Digimon should learn "Change." This tells your Digimon to attack a different enemy in a multi-enemy fight. Lastly, at 500 you gain control of your Digimon's attacks. The regular attack button disappears and you are given three new ones in its place. Each one may have a different symbol on it, but they are the attacks that you have set. You may choose to tell your Digimon to only attack with that one attack by selecting it. If you are not happy with this, then return to "Your Call," and your Digimon will alternate attacks. VII. DIGIMON WORLD TIPS * Train often at training sites, but do not forget the importance of battles for your Digimon. Battles win you bits, items, and sometimes new techniques for your Digimon. * Watch your Digimon's weight carefully. It can be something that is easily forgotten. I should know...my Kokatorimon never asked me for food, and then when I checked his weight, he weighed only one pound! Keep your Digimon at a healthy weight: 30 for rookies, and 60 for champions, although some ultimate Digimon like Giromon and Metal Mamemon may require lighter weights. * Try to expand your technique list as fast as you can. More techniques means that it will be easier for you to digivolve later in the game. It also means that you will have more of a choice in what kind of attacks your Digimon can perform. * When raising a Digimon rookie, try to train it in only a few stats to see what you get. Always raise your Digimon in HP and MP, but then choose a stat to work in. If you train an Agumon in defense, you will get a totally different Digimon than if you had trained in brains or speed. This is the best way to expand your knowledge of the game and raise your tamer rank. * Make few care mistakes! Always know where the closest toilet is, and always have some food and recovery items handy just in case. You never know when you'll be lost and hungry, or stuck without a bathroom nearby! If it's a problem, try carrying portable potties with you on adventures. * Talk to Yuramon, Tsunomon, Angemon, and read Shellmon's bulletin board often. These Digimon are here to help you if you are stuck in the game and don't know where to go next. * Be patient when trying to make ultimate Digimon. Most times, you have to have insane stats for your Digimon to digivolve to ultimate. Take your time, learn techniques, and save any stat chips you might win. You'll definitely want them for your ultimate Digimon that battles in Mount Infinity. My first Metal Mamemon had stats of around 4000 HP and MP and 600 in all other stats when we tackled Mount Infinity, with some help from stat chips. Using stat chips can be helpful, because it can help your Digimon digivolve to ultimate when it is still 11 or 12 days old, which will allow you to fight tougher opponents longer. My Metal Mamemon made it through Mount Infinity both times with no problem, because he had digivolved early and was still young. * Keep a steady amount of money coming in. You will always need a good amount of money to properly care for your Digimon. This also means buying recovery items, extra food, portable potties, and auto pilots just to be safe. If you are having trouble keeping enough money, here is a method to make tons of money fast. (Thanks to psychic_strata, who gave me the easy way to make money, instead of the crazy way I was doing it! ^_^ ) First, for this method you must either have a couple thousand dollars, or you must be very bored. You can get money one of two ways. First, go to the item shop and buy as many meats as you like. Meat is only 50 bits each, so it won't cost you much. Next, go to Dragon Eye Lake and catch DigiAnchovies with your meat. Digianchovies are the smallest fish that are the closest to shore. Catch as many as you can, then go back to Birdramon's transport shop and have him take you to Freezeland. MAKE SURE YOU HAVE AN AUTOPILOT BEFORE YOU GO. IF NOT, YOU'LL BE SORRY! In Freezeland, go visit the southwestern Mojyamon on the ice flows. He will trade you a Super Speed Disk for every Digianchovy you have. Be careful! This Mojyamon can get you caught in a glitch in the game. By trading with him, you will get stuck there and won't be able to move. Don't worry about that. Keep trading with him until all your fish are gone. When that's done, you don't have to worry about being stuck, because you can use the autopilot to take you back to the city. If you don't have an auto pilot, I'm predicting a reset happening pretty soon. ^_^ The second money making method is based on the same idea, but uses DigiMushrooms instead. Collect DigiMushrooms, and then take them to the southeastern Mojyamon instead. He will trade you a Medium Recovery for each mushroom you bring to him. Now, take the medium recoveries and visit the southwestern Mojyamon. Trade him the medium recoveries for Super Defense Disks. Now, with your Super Defense or Speed Disks, return to File City and sell them at the Item Shop. Each disk can be sold for 2,000 bits! This is a great way to make money, and inexpensive as well. For example, if you buy 50 meats at 50 bits each, you pay 2500 bits. If you then catch 50 Anchovies with your 50 meats, provided you are a good fisher, you can trade them for disks and sell them for 2000 bits each. From your 50 disks, you will earn 100,000 bits. Subtract the 2500 you paid for meat, and your total net profit is 97,500 bits. Not bad, huh? ^_^ VIII. ITEMS IN DIGIMON WORLD As quoted from Ninjamon, who hangs out in the secret item shop. ^_^ "There are 128 kinds of items in all. 32 are food. Rare items grow naturally in some areas and can't be found in others. For example, you can find a blue apple in Native Forest. These foods have special effects, so be careful on the timing of eating them. Now, digivolution items. Digivolution items make Digimon digivolve, as the name suggests. There are many different kinds of digivolution items. Each kind causes Digimon to digivolve into different types of Digimon. For example, if you use Grey Claws, the Digimon will turn into Greymon. Digivolution items are items of legend and some are one of a kind. But sometimes you don't get any bonus ability like during normal digivolution. Also, your happiness level goes down, so they're not perfect. At the same time, it's nice to digivolve into the kind of Digimon you want to be. You can only digivolve from one generation before the Digimon you want to become, so be careful." Here are some of items that can be found in Digimon World. I won't put up any of the digivolution items, because there are too many to list. FOOD ITEMS ------------------------------------- Item: Regular Meat What it does: Makes Digimon a bit full. Other info: Weight +1 Item: Moldy Meat What it does: Makes Digimon a bit full. Other info: Weight +2, makes Digimon sick Item: Giant Meat What it does: Makes Digimon quite full. Other info: Weight +2 Item: Sirloin What it does: Makes Digimon very full. Other info: Weight +3, reduces tiredness, makes Digimon happy Item: Digital Mushroom What it does: Makes Digimon a bit full. Other info: Weight +1 Item: Happy Mushroom What it does: Makes your Digimon happy! Other info: Weight +1, reduces tiredness, may get sick if eaten Item: Ice Mushroom What it does: Increases discipline Other info: Weight +2 Item: Deluxe Mushroom What it does: Increases all abilities Other info: Weight +4, Off, Def, Spd, Brn +10, HP and MP +100, Item: Super Carrot What it does: Increases training ability for MP, offense, and brains Other info: Weight -2, wears off after a time Item: Hawk Radish What it does: Increases training ability for HP, speed, and defense Other info: Weight +3, wears off after a time Item: DigiAnchovy What it does: Makes Digimon a bit full. Other info: Weight +1, caught in Dragon Eye Lake Item: Black Trout What it does: Boosts all abilities. Other info: Weight -2, HP +10, MP +10, all others +1, caught in Dragon Eye Lake Item: DigiSnapper What it does: Makes Digimon quite full. Other info: Weight +1, caught in Dragon Eye Lake Item: Sea Bass What it does: Recovers HP and MP fully, extends Digimon lifespan. Other info: Weight +4, may get sick Item: Catfish What it does: Makes Digimon very full. Other info: Weight +5 Item: Prickly Pear What it does: Decreases Weight Other info: Weight -5 Item: Calm Berry What it does: Increases MP +200 Other info: Weight +2 Item: Sage Fruit What it does: Increases Brains +20 Other info: Weight +2 REGULAR ITEMS ------------------------------------- Item: Sm. Recovery What it does: Recovers 500 HP Item: Med. Recovery What it does: Recovers 1500 HP Item: Lrg. Recovery What it does: Recovers 5000 HP Item: MP Floppy What it does: Recovers 500 MP Item: Medium MP Floppy What it does: Recovers 1500 MP Item: Large MP Floppy What it does: Recovers 5000 MP Item: Various What it does: Restores your Digimon's status Item: Protection What it does: Protects your Digimon's status Item: Omnipotent What it does: Restores some HP and MP, and cures errors Item: Double Floppy What it does: Restores both 1500 HP and MP Item: Restore Floppy What it does: Restores your Digimon from coma with half HP Item: Sup. Restore Floppy What it does: Restores your Digimon from coma with full HP Item: Bandage What it does: Heals injuries and some sickness Item: Medicine What it does: Heals injuries and sickness Item: Offense, Speed, Defense Disks What it does: Raise that particular stat during that battle only Item: Super Offense, Speed, Defense Disks What it does: Raise that particular stat greatly during that battle only Item: Omnipotent Disk What it does: Raise all stats during that battle only. Item: Offense, Speed, Defense, Brain Chip What it does: Raises that particular stat by 50 Item: HP, MP Chip What it does: Raises that particular stat by 500 Item: Devil Chip A What it does: Offense and Brains +100, but shortens life span! :o( Sold by Devimon. Item: Devil Chip B What it does: Defense and Speed +100, but shortens life span! :o( Sold by Devimon. Item: Devil Chip C What it does: HP and MP +1000, but shortens life span! :o( Sold by Devimon. Item: Auto Pilot What it does: Takes you to File City from anywhere Item: Portable Potty What it does: Digimon can potty anywhere. Don't leave home without one! ^_^ IX. RECRUITABLE DIGIMON INDEX I have been getting a lot of e-mails lately about how to recruit certain Digimon. The walkthrough on this FAQ can tell you how to recruit any Digimon, it's just a matter of finding the specific Digimon you need. I've decided to add an index so that if you are looking for a specific recruitment Digimon, you will know what section to find it under. Hope that this helps everyone out! Digimon Name Section ************* ******** Agumon Section 2 Airdramon Section 9 Andromon Section 17 Angemon Section 8 Bakemon Section 6 Betamon Section 3 Birdramon Section 7 Biyomon Section 11 Centarumon Section 3 Coelamon Section 2 Devimon Section 18 Digitamamon Section 18 Drimogemon Section 4 Elecmon Section 11 Etemon Section 2 Frigimon Section 8 Gabumon Section 15 Garurumon Section 8 Gekomon Section 14 Giromon Section 17 Greymon Section 9 Kabuterimon Section 20 Kokatorimon Section 15 Kunemon Section 2 Kuwagamon Section 20 Leomon Section 11 Mamemon Section 10 Megadramon Section 18 Meramon Section 4 Metal Greymon Section 18 Metal Mamemon Section 17 Mojyamon Section 8 Monochromon Section 7 Monzaemon Section 16 Nanimon Section 7, 17, 5, 16, 4 Ninjamon Section 2 Numemon Section 17 Ogremon Section 7, 8, 4 Palmon Section 2 Patamon Section 11 Penguinmon Section 8 Piximon Section 3 Seadramon Section 19 Shellmon Section 7 Skull Greymon Section 6 Sukamon Section 12 Tyrannomon Section 5 Unimon Section 10 Vademon Section 10 Vegimon Section 3 Whamon Section 8 X. RECRUITABLE DIGIMON WALKTHROUGH Here it is. What you've all been waiting for! The walkthrough! Just as a note to beginners, this walkthrough goes through File Island's EASTERN path first. If you are a beginner, you want to start going through File Island's WESTERN path as soon as possible. I wrote this walkthrough going through the east first, because in the beginning of the game, Mount Panorama and the Gear Savanna are blocked off. If you are a beginner, here is the order you should read this walkthrough in. File City, Native Forest, Tropical Jungle, Drill Tunnel, Mount Panorama, Gear Savanna, Trash Mountain, Geko Swamp, Ancient Dino Region, Overdell, Great Canyon, Misty Trees, Toy Town, Freezeland, Factorial Town, Mount Infinity, Beetle Land. SECTION 1: FILE CITY You wake up in File City, surrounded by numerous in-training Digimon and Jijimon. Jijimon will tell you your purpose in Digimon World: the Digimon of File Island have all left the city because of some mysterious force, and their world is in danger! As a talented Digimon trainer, you must go out and explore File Island and convince the once friendly Digimon to return to the File City. This will not be an easy task, so you are given your own rookie Digimon to assist you: either a Gabumon or an Agumon. When Jijimon is finished talking, you are then free to explore Digimon World to the best of your ability. * You will not be able to survive without items. Talk to Tokomon in Jijimon's house, and he will give you enough items to get started on your journey. * Talk to Tanemon, who is located a little north of Jijimon's house. Tanemon runs a meat farm, and will give you three pieces of regular meat per day for your hungry Digimon. * Training is essential to your new rookie Digimon. Without sufficient training, your Digimon will not meet the specifications for champion Digimon and may digivolve into the awful Numemon. You can train in Green Gym, which is located west of File City. You can always train as long as you want and anytime for free, but make sure your Digimon doesn't exhaust himself! Once you're satisfied with the training of your new Digimon, you can then wander around Native Forest and the surrounding areas. Native Forest is located south of Green Gym, and west of File City's main square. SECTION 2: NATIVE FOREST Native Forest is the best place for beginners to explore. Most enemy Digimon have around 300 HP, and their attacks are not lethal, so it's a good training ground for young rookie Digimon. Be sure to fight Modoki Betamon as often as possible, because they often drop sm. recovery, which you'll need to stock up on if you want to be able to travel farther in the game. Native Forest is home to six recruitable Digimon, but you'll only be able to find four of them early in the game. Also, be sure to keep an eye out for Digimushrooms that appear randomly on the forest floor; they make a good snack when your Digimon is hungry and you're short on food. Recruitment Digimon! Upon entering Native Forest, you will meet up with an Agumon who will battle you. You cannot escape this battle, and you must defeat Agumon before you can enter Native Forest any deeper. Defeat Agumon and he will join the city, opening up a convenient shop to hold any extra items that you may have. Agumon can hold up to 100 different kinds of items, which comes in very handy since you can only carry 10 different items with you at a time. Recruitment Digimon! In Native Forest, you will find an area called Kunemon's bed which is located east of the Native Forest toilet. There, you will see Kunemon sitting on a large bush. What's the problem? Kunemon's hungry! Feed him a food item from your inventory, and he will challenge you to a fight. Win, and Kunemon will join the city. Kunemon has about 900 HP, so make sure that your Digimon has comparable stats. When you win, Kunemon opens a new path in the city's main square. When you return to the city and talk to Kunemon, he will tell you about eating through the bushes to make the path. This path leads you to the Digital Bridge area, which is a lot easier than walking all the way around Native Forest and back up to get to the bridge! Recruitment Digimon! Palmon is hiding in Native Forest. She says she's a flower. Find Palmon south of the Native Forest toilet. She will be facing away from you. Talk to her, and she will tell you that she is a flower. Keep talking to her until she fights you. Defeat her, and Palmon will join the city and upgrade the meat farm for you, relieving a very happy Tanemon. Tanemon will now be found lounging around in one of the planters, while Palmon runs the farm! Palmon will give you three giant meats a day now, which should help feed those your Digimon. Recruitment Digimon! One of the most important Digimon you will encounter in the game's early stages is Coelamon. Talk to Yuramon and Tsunomon, and they will tell you about a mysterious shadow that appears at Coela Point each afternoon. Coela Point is the beach a couple screens south of Digimon Bridge. Head to Coela Point during the afternoon, and talk to the shadow that is swimming close to the shore. A Coelamon should emerge from the water, allowing you to cross to the other shore. Cross to the other side, then go north, following the shore. By the time you get to the bridge, it should have been repaired, and you will then be able to cross at any time. Go back to Coela Point and talk to Coelamon, and he will join the city. Coelamon opens an item stand in the city square, where you can buy the items small recovery, regular meat, and MP floppies. Recruitment Digimon! To the east of Palmon's spot, you will find a tree that has a door on it. The door tells you that no one's home and to go away, but of course you're curious! Come to this door after the door Mount Infinity has been opened, and you'll find a surprise waiting for you in the tree! It's Etemon! Etemon does anywhere from 500-1000 points of damage to your Digimon before the battle even starts, so be prepared! As an ultimate Digimon, Etemon has about 6000 HP. After defeating him, Etemon will join the city, only to be kicked out by the other Digimon! You can find him sulking near the Digimon Bridge, but also willing to sell you a Golden Banana, the Etemon digivolution item, for 50,000 bits. Recruitment Digimon! The last Digimon of Native Forest isn't really in Native Forest, but rather is located near the Digimon Bridge. Ninjamon will appear randomly during the night if you walk south past the Bridge. He will challenge you to a battle, and if you can defeat him, he will join the city. Ninjamon hangs out in the secret item shop, and is always willing to give you information about items. Well, now you're probably wondering, where do I go? And if you've seen Dragon Eye Lake, you're probably wondering how you catch the fish. Well, all in time. You've only started. ^_^ Next up is the Drill Tunnel and the Tropical Jungle! I'm going to put the Tropical Jungle first because going through the Mangrove Region gets you the item shop upgrade right away, but you can do the Drill Tunnel first if you'd like. Actually, you might find that you have to alternate between the Drill Tunnel and the Tropical Jungle, if you'd like to save time. SECTION 3: TROPICAL JUNGLE To the east of Digital Bridge, you will find enemies that are much tougher than those in Native Forest. Hopefully you have digivolved your rookie Digimon into a strong champion Digimon so you can efficiently adventure through the jungle. Tropical Jungle's recruitment Digimon are mostly Digimon that will upgrade currently running shops, but you can also find a helpful new shop with Centarumon. Recruitment Digimon! Piximon can be found from time to time hovering around on the main screen of Tropical Jungle, south of the Digimon Bridge. You can tell if you're on the right screen if there are two Muchomon (during the daytime) or two J-Mojyamon (during the night), and if there are three directions to go from that screen. Spotting Piximon is very rare; I've been told that Piximon shows up at the same time every day, but that it is different in every game. Make sure that you pay attention to what time of day it is if you see him, so that if you can't defeat him then you know what time to return later. Thank you to everyone who e-mailed me and told me about Piximon's daily routine, your help is much appreciated! When you finally find him, Piximon is no easy battle! As an ultimate Digimon, he's tough to defeat; unless you've got a strong Digimon and effective techniques. Watch out for Piximon's confusion storm! Once you defeat Piximon, he appears in the Item shop from time to time, selling his training manual for a mere 50,000 bits. Recruitment Digimon! Betamon can be found in the east section of the Tropical Jungle, near the Mangrove Region. To find Betamon, head east in Piximon's screen to the small wooden bridge. Cross the bridge but don't go to the next screen to the east. Instead, head north (up, not north towards Digimon Bridge) and you will come to an area with a ModokiBetamon. Pass the ModokiBetamon up and head west, where you will find Betamon. Talk to him and he will join the city. Betamon helps Coelamon at the item shop, adding a few special items of his own. Recruitment Digimon! Centarumon can be found in the Amida Forest, which can be found by heading east from the small wooden bridge and then north from the screen with the readable sign. Centarumon isn't welcoming to strangers in his forest, and if he spots you in the Amida Forest, he will shoot you. He halves your Digimon's HP with each shot, until your Digimon is left with only 1 HP. When your Digimon has only 1 HP, you will be kicked out of the Amida Forest and forced to start all again. Your job is to head to the back of the Amida Forest, to find the door that is marked with an O instead of an X. So what's the trick to getting past Centarumon? Well, one thing is, don't let him see you! Centarumon can't see you if you hide behind the northern part of the small rows, and thus you won't get shot as often. If you do get shot, feed your Digimon a recovery floppy, so that he doesn't get injured and thrown out of the forest. Once you do make it to the row marked with an O, Centarumon will greet you and join the city. Centarumon opens up a clinic in the city, selling medicine and healing your monster's tiredness. He will also open the door to the Ancient Dino Region for you. Recruitment Digimon! Perhaps you've heard from Tanemon about a strange plant that grows somewhere in the Tropical Jungle. If you go to the plant, which is located north of Piximon's screen then east from the Tropical Jungle toilet, you will find that the plant is dying of thirst! Don't you hope it rains soon? If you can't solve the problem of helping the plant out, check near Tanemon's planter box on the 15th of the month. There will be a rain plant growing there, and you can take it to use on the tiny plant. Once you use the rain plant, a Vegiemon will grow from the tiny sprout! Vegiemon will join the city, and will take over Palmon's job at the meat farm. Vegiemon will now give you three sirloins a day and will allow you to buy hawk radishes and super carrots: items used for training. Unlike Palmon, Vegiemon will not allow you to buy extra meat, so don't waste any sirloin! Beyond the Tropical Jungle lies Overdell, Ancient Dino Region, and Great Canyon. You can explore these areas now if you'd like, or head back and work with the Drimogemon in the Drill Tunnel. Great Canyon is a good place to explore, and a good way to work for some extra money if you need it. Overdell might not be accessible to you yet, but it's always worth a visit. Ancient Dino Region is a good place to learn new fire and wind techniques, while also recruiting one new Digimon. SECTION 4: DRILL TUNNEL To the west of Native Forest you will find the Drill Tunnel. Drimogemon live in the drill tunnel; you'll find three Drimogemon working hard to dig a path to Mount Panorama. Today they're digging. Tomorrow they're digging. It's so fun. ^_^ Actually, for you it's not so fun. The Drimogemon are a bit slow, so you'll have to wait while they open up the tunnel to Mount Panorama. The good thing about the Drill Tunnel is that there are enemies, but that the enemies won't chase you and they will only battle you if you bump into them. They're stationary Goburimon, so it shouldn't be a problem. On the Drill Tunnel's second floor, cross the bridge to the west and talk to the Drimogemon there. He will battle you, so be prepared! This Drimogemon has about 1200 HP, which is still a reasonably easy battle for your Digimon. If you defeat him he will promise to work hard to finish the drill tunnel. Only, he's the cook and doesn't drill at all. ^_^ After defeating him, head out and go back over the bridge. To the south, you will find the third floor of the Drill Tunnel, where a Drimogemon is happily digging. He tells you that it will take a long time, so come back later. Wonder what he means? You can't do anything more with that Drimogemon, so head back to the screen with the three Goburimon, then head east. You will find a Drimogemon digging, with a large pile of dirt behind him. If you talk to him, he'll employ you to carry dirt out of the tunnel, so that the digging can go faster. He'll pay you 500 bits for each trip you make, but be careful! You cannot leave the drill tunnel until you've dumped the dirt outside and returned the dirt tray, so make sure your Digimon has everything that he needs! Oh, by the way, there's no toilet in the Drill Tunnel, so make sure your Digimon has already gone before. You don't want to add to all the dirty stuff in the tunnel, do you? ^_^ After you're done hauling however much dirt you want to (you can haul one load or ten loads, it doesn't matter), you must leave the dirt tunnel and wait a few days for them to finish. A few days later, you'll find that the Drimogemon that you helped has opened the tunnel, but has found a big rock blocking the entrance. Your Digimon can handle the rock, easily pushing it out of the way. Recruitment Digimon! Behind the massive rock you will find the Lava Cave. The Lava Cave is home to Meramon, the fiery Digimon. Meramon is angry about what is happening to Digimon World, and wants to stop it by destroying all he can. When you interrupt him, he challenges you and your Digimon to a battle. Meramon is an easy battle, and when you defeat him, he will join the city. After you recruit Meramon, the Native Forest entrance to Mount Panorama is cleared and you are free to explore there. Meramon joins the city as the resident chef; he opens a restaurant across from the item stand, and serves several meals that raise your Digimon's stats. Note that your Digimon will only eat at the restaurant if he's hungry, and will refuse the food if he's not. Restaurant meals can only be eaten then and there, and are not sold as items to be carried with you. After Meramon's gone from the Drill Tunnel, the lava river should be gone and you should be able to walk around down in that area. If you head north down in that moat-like area, you should happen upon a few DemiMeramon in the cave. The DemiMeramon are not hostile and will talk to you, not fight you. At the end of the moat, you will find a couple of Item Computers. In the area with the DemiMeramon that talks about cards, run along the eastern wall to find a hidden passageway with two Item Computers. These Item Computers hold a Brain Chip and a Quick Chip, helpful items at this point of the game. (Thanks to psychic_strata, who found this hidden area! ^_^ ) Besides the Item Computers in the Drill Tunnel, there's nothing really left to find. Head south in the moat until you find the Drimogemon again. He's digging again, and talking to him informs you that he will be done soon. Come back in a few days, and you will be free to run through to Mount Panorama anytime you'd like. Recruitment Digimon! Talk to the Drimogemon once he's done, and he'll join the city as its treasure hunter. Drimogemon will find you treasure for either 1,000 or 5,000 bits. Give him 1,000 bits, and hewill search for five days. Return anytime after five days and he will give you an item that he found. For 5,000 bits, he will go for ten days. Generally, the 5,000 bit package will give you a better item, but sometimes Drimogemon brings back worthless items anyway, so it's all based on luck. When you go to pick up your item, make sure you have an empty space in your inventory, otherwise Drimogemon will say you have no room and will not even give you the item at another time!!! Be careful about that! Now you're probably wondering about the Drimogemon on the third level. He's always digging, no matter how many times you come back! Well, he did tell you that it would be quite a long time, didn't he? This Drimogemon will not be done until your city's prosperity rating is higher than 45. He stops digging because he finds a room where he bumps into an ancient tablet, with the word Leomon on it. Hmmm, what could it be for? ^_^ Recruitment Digimon! Ogremon has escaped from you twice already, running from both his Great Canyon and Secret Beach Cave hideouts. He's now taken over the Drill Tunnels, and once you enter he will challenge you to a battle. Defeat him this last time, and he will tell you that he is sorry for what he has done. Ogremon will join the city; he patrols the city, keeping an eye out for any shady looking characters. Nanimon sighting! Once you recieve Leomon's tablet, return to the cave and look to the left of where the tablet once was. You should find Nanimon hiding there. If this is the first time you have seen Nanimon, he will drop the Digital Keychain that will allow you to carry 20 items in your inventory. If this is the fifth time that you are seeing Nanimon, then he will drop a second Digital Keychain that will allow you to carry 30 items, and he will join the city! Nanimon can be found in five different areas on File Island, so if you're having trouble finding him, consult these sections: Great Canyon, Toy Town, Ancient Dino Region, and Factorial Town. To recruit him, you'll have to see him in all five areas. The Drill Tunnel is complete once you find the tablet, so there's not much reason to be in there after that! By the way, if you're stuck on how to get back into the Drill Tunnel instead of going through to Mount Panorama, when they want to know if you should run through, say no and you can enter the tunnel normally. SECTION 5: ANCIENT DINO REGION Ancient Dino Region is a strange place. In the Glacial Zone, time moves slower than normal. In the Speedy Zone, time runs faster than normal. Ancient Dino Region is home to many dinosaur type Digimon (as you may have guessed ^_^ ) such as Monochromon types, Brachiomon, and Tyrannomon himself. Tyrannomon is the guardian of the doorways in Ancient Dino Region, so to enter the region in the beginning, you will have to battle him. To get to the Ancient Dino Region, go to the Amida Forest where you met Centarumon, and go through any one of the back entrances. You will find yourself in the Ancient Dino Region, ready to explore! Recruitment Digimon! Tyrannomon is the only recruitable Digimon in the Ancient Dino Region. When you first enter the Ancient Dino Region, he will challenge you to a fight. When you defeat him, he'll talk to you for a bit, but then return to guard the doorway to the Ancient Speedy Zone. Find him at the doorway, and he will tell you about a mysterious meteorite that fell somewhere in the Speedy Zone. Tyrannomon will then move over, allowing you passage into the Speedy Zone. Be careful in the Speedy Zone! Make sure your Digimon is young; you don't want him fading away right in the middle of your mission. Also, make sure you have a good supply of food and a few portable potties, since your Digimon will want items more often. When you first enter the Speedy Zone, head north. Keep heading north until you see one solitary Saberdramon (the black Birdramon), and battle him. Defeat him and he will tell you that there is a hidden entrance in the previous screen. Return there, to the screen with the gigantic caging skeleton, and run along the left wall. You should find a small passageway that will take you to the meteorite. Follow the path north, and you will find the meteorite huddled in a corner. Actually, it's a Meteormon, which recently fell from the sky. Once you finish talking to him, return to Tyrannomon and tell him what happened. Tyrannomon's master will tell him to help you out by joining the city, and Tyrannomon will take up residence in Meramon's restaurant: cooking up burgers and other tasty treats. Nanimon sighting! If you return to the Ancient Speedy Zone after speaking with Tyrannomon, you will find Nanimon in the same spot where you found Meteormon. If this is the first time you have seen Nanimon, he will drop the Digital Keychain that will allow you to carry 20 items in your inventory. If this is the fifth time that you are seeing Nanimon, then he will drop a second Digital Keychain that will allow you to carry 30 items, and he will join the city! Nanimon can be found in five different areas on File Island, so if you're having trouble finding him, consult these sections: Great Canyon, Toy Town, Drill Tunnel, and Factorial Town. To recruit him, you'll have to see him in all five areas. South of the entrance to the Speedy Zone, you will see a Monochromon and a Sabremon. These two are not recruitable, but are just here to give you a bit of information. The Sabredramon tells you about what he saw while flying around, and the Monochromon tells you that he's not interested in joining the city. Instead, Monochromon tells you about the Monochromon who owns the Great Canyon shop, which you can recruit. You may have already done this, but that's all he says anyways. ^_^ Besides recruiting Tyrannomon and seeing Nanimon, there's nothing much to do in the Ancient Dino Region, so time to move on! SECTION 6: OVERDELL Heading back east again through the Tropical Jungle, you will find Overdell. You may be able to tackle Overdell Cemetary's Grey Lord's Mansion now, or you might not, depending on the type of Digimon that you have with you. Once you enter the Overdell Region, you will notice that there are a large amount of Darkrizamon patrolling the area. The two guards in front of the cemetary gate are easy to get by, if you don't want to battle them. Move close to the Darkrizamon on the left, then back away as he runs toward you. Run around him as he does his small patrol circle, then enter through the cemetary gate. Once you enter Overdell Cemetary, you will notice Tsukaimon and an occassional Soulmon, which is a Bakemon with a black hat. Recruitment Digimon! In Overdell Cemetary, you will find a Bakemon floating around. Make sure that you talk to Bakemon and not Soulmon! Bakemon is NOT wearing a hat, like the Soulmon wear. Bakemon isn't too bright, as you can see, and he doesn't speak english. Talk to Bakemon, and he will ask you three questions. You must answer his questions yes or no, and if you get the right combination then he will join the city. If you would actually like to know what Bakemon is asking you, bring your own Bakemon partner Digimon along with you to Overdell. Your partner Bakemon will be able to translate Bakemon's questions for you. If you're stumped about what the right combination is, try: Yes, Yes, No. Bakemon will then join the city, where he does absolutely nothing but float around the city square, and you still can't understand him unless you have your own partner Bakemon. Bakke!? ^_^ After recruiting Bakemon, you will probably be curious about the mansion in front of you. The Mansion is Grey Lord's Mansion, and your Digimon will be allowed to enter only if he is a virus type Digimon. Examples of virus type Digimon are Numemon, Sukamon, Kuwagamon, Metal Greymon, Megadramon, and Devimon. If you are worried about taking a Digimon like Numemon or Sukamon into the mansion, don't worry because there aren't really any tough battles except for Skull Greymon, and that's not for a while anyways. I took a Numemon through the mansion, and had no problems searching the mansion. However, I didn't take on Skull Greymon with a Numemon. Once you enter the mansion, most of the doors will be locked. But just your luck! One door is unlocked! The door to the right of the stairs (lower level) is unlocked and ready for exploring. Note that in the first room there is a toilet, just in case your Digimon has to go. Go west through a couple rooms, then south where you enter the Dining Room of the mansion. In the Dining Room, you can see a shiny sparkle coming from the ashes in the fireplace. (Almost like a Dragoon Spirit! ^_^ ) It is actually a key: the key to many of the doors in Grey Lord's Mansion. Search all of the rooms that you can open, because many of them have Item Computers that have a variety of stat chips for your Digimon. In the room with the stairs, go up and you will find two Item Computers, and two Rockmon. The Rockmon are hostile, so if you don't want a battle, don't try talking to them. They're not friendly. Head southeast past the Rockmon, to an area where the ground is like a metal caging. Walk around in the southeast corner, and you should break the caging and fall into another room. Head to the door to the north, and you will be in a room with a coffin. Inspect the coffin and you'll find that it is really a door to a hidden lab. Myotismon lies on the ground, weak from hunger. He's been working so hard that he's forgotten to eat! Don't worry, this Myotismon isn't like the one from the television series. He's a nice Myotismon. ^_^ Myotismon wants you to bring him some steak, which can be found in the mansion's locked refrigerator. He gives you the key, and tells you to hurry. Return to the mansion's toilet room, then enter the room to the west. The bluish door on the wall is the refrigerator. But when you finally get it open, the meat is gone!!! Maybe one of those suspicious looking Soulmon stole it. They give you a clue to "return to where the stupid one gave you points." What are they talking about? Well, it seems that the Soulmon are a little bitter. Bakemon is the "stupid" one they are talking about. The points he gave you are the city's prosperity points, which you got when he joined the city. Exit the mansion through the front door, and you should find the piece of steak outside on the ground. Pick it up and take it back to Myotismon, who will thank you and explain his problem. Myotismon will NOT join the city, even though he says that his men will go to the battle arena to stay sharp. Sorry to all of you who like Myotismon. ^_^ But if you are looking to recruit a new Digimon, your answer could be found in Myotismon's "secret research project." Recruitment Digimon! Myotismon has been working on something funny behind that force field locked door. But what is it? Well, to find out, read Shellmon's bulletin board post about Myotismon being missing. Next, talk to Angemon in Jijimon's house, if you have Angemon, and he will tell you about searching the mansion for clues. Return to Grey Lord's Mansion, and visit the dining hall room where Myotismon usually is. He's not there, so run upstairs to his office and enter the lab area where you first found Myotismon when he asked for steak. He won't be there either, so run downstairs and try to leave the mansion. When you do, Devimon should confront you. He won't fight you, but when he leaves the force field on the locked door is lifted, and you are free to explore the underground lab. Go through the door and down the elevator, and you will find yourself in a strange factory-like area. Pass the two circling Darkrizamon and you will find yourself left with a choice. There are two doors: one guarded by a solitary Tekkamon and one guarded by three Darkrizamon. Tekkamon's door is the correct one; if you try the Darkrizamon door, it'll be a fake. Go through the correct door and you should find Myotismon lying in a caged area. Head north on the screen, and you should find yourself face to face with Skull Greymon, Myotismon's experiment! Fight Skull Greymon and defeat him, and he will disappear. Run back to Myotismon and help him up, and he will thank you. Myotismon will now return to his spot in the dining hall, so leave the underground lab area and visit him in the dining hall. His words are caught up in a glitch, so you can't really hear everything he has to say. Well, that's it for Grey Lord's Mansion! You're probably thinking, "wait, how do I recruit Skull Greymon?" Releasing Myotismon from the caged area automatically recruits Skull Greymon, even though you don't get the happy little recruitment message. ^_^ Now that Grey Lord's Mansion is complete, you may leave the Overdell area. Beware of the two Darkrizamon guards at the gate again if your Digimon is lacking life. If you want to avoid fighting them, as soon as you leave the cemetary grounds screen, hold down right on the D-Pad and you should run right past them before they even know what's going on. ^_^ SECTION 7: GREAT CANYON Is it anything like the Grand Canyon? Well, I guess it could be, but don't think that there are any invisible bridges in the Grand Canyon, or else you might have a problem! Great Canyon is home to many varieties of enemy Digimon, as well as recruitment Digimon such as Birdramon, Shellmon, and Monochromon. You will also find a gang of bandits in Great Canyon led by Ogremon; this gang lives on the canyon floor and operates the two elevators found in this area. Recruitment Digimon! Monochromon's shop is most likely the first thing you'll see on your visit to Great Canyon. His shop is located right next to the Great Canyon toilet, and you are welcome to visit him at any time. Monochromon makes a deal with you. Business has been slow lately, so he employs you for eight hours to see how much you can sell to various Digimon customers. This is an excellent task to do if you're short on cash, but be warned! Eight hours is a lot of time to be working for 500 or 1500 bits! But Monochromon's mini-game is fun anyways, so the money doesn't really matter. Various customers will come in during your eight hour shift and ask for items. Your job is to sell them their items for as much as you can, without making the customer upset. If you raise the price too high, they will leave and buy nothing. If you lower the price too much, the customer is happy, but you make little profit. To pass Monochromon's test, you must make a profit of more than 3,000 bits. Your total profit is shown to you after each sale. Here are some tips on each customer and kind of item: * Customer Digimon will ask for regular meat, portable potties, and medicine. Medicine makes you the most profit, and meat makes you the least. What they ask for is all chance. If you get more than two medicine offers, then consider yourself lucky! * Meat should sell at around 55 bits, or 60 if possible. Portable Potties should sell for around 360 bits, or 390 bits at most. Medicine is more flexible. Medicine can easily be sold at 1300 bits, but sometimes Digimon will pay 1400 bits. * Gotsumon are the best customers. They are polite, and will pay almost anything you ask for. They're especially funny when they come in and say, "Man, I sure could use a portable potty!" Gotsumon mostly ask for portable potties. * Weedmon are the worst customers. They are rude and hate paying high prices. They want items for the original price or sometimes even at below price. The good thing is that they usually ask for meat, so you won't lose too much profit on these guys. * Muchomon are the last type of customer Digimon you'll encounter. Muchomon rarely come in, and when they do they will usually ask for medicine. Muchomon are wishy-washy and unpredictable. Sometimes they'll pay a high price, and sometimes they will walk out on the first offer, even though it may be a reasonable one. Once you sell more than 3,000 bits worth of items, Monochromon will congratulate you and inform you that it was all a test to see if you were good enough to save the island. Monochromon will join the city, and will take Betamon and Coelamon's place selling items. Only this time, Monochromon (or another item shop Digimon, if you already have one) will build a permanent Item Shop. The Item shop is the red brick building in File City. The item shop sells much more of a variety than the item stand sold, which will help you out in the long run. Recruitment Digimon! Yuramon has heard rumors of a gang of bandits living in Great Canyon that have been robbing anyone passing through that area. The gang is led by Ogremon, and mostly consists of rookie Digimon like Gabumon and Agumon. After hearing Yuramon's rumor, you will be attacked by Ogremon and his assistants when you pass through the forked area east of Monochromon's shop. If you can defeat them, they will retreat to their hideout, which is located on the canyon floor. You can't get there by the elevator, since Ogremon controls the elevators, but there is still a way. The forked road where Ogremon attacked you is the key to this. To the left of the forked road, you will find that the ground is unstable. If you walk around on it enough, it will collapse and send you falling to the canyon floor. You and your Digimon aren't hurt too bad, and you can now follow Ogremon into his fortress. Ogremon's fortress is full of Agumon and a few Gabumon, easy battles for your Digimon. There are a few Item Computers in Ogremon's fortress, some with great items. In the back of Ogremon's Fortress, you'll find Ogremon himself. Battle him and his assistants again, and when he loses he'll escape. Ogremon also opens a back door to his hideout, which you really should check for more items. Once you do that, follow Ogremon up the elevator he escaped in. You won't find Ogremon up there, but you will find Shellmon, who needs some help! Ogremon's recruitment will be continued in the Freezeland and Drill Tunnel sections. Nanimon sighting! After you defeat Ogremon in his Fortress, you may randomly find Nanimon lounging around near the back elevator. If this is the first time you have seen Nanimon, he will drop the Digital Keychain that will allow you to carry 20 items in your inventory. If this is the fifth time that you are seeing Nanimon, then he will drop a second Digital Keychain that will allow you to carry 30 items, and he will join the city! Nanimon can be found in five different areas on File Island, so if you're having trouble finding him, consult these sections: Ancient Dino Region, Toy Town, Drill Tunnel, and Factorial Town. To recruit him, you'll have to see him in all five areas. Recruitment Digimon! Shellmon is stuck and needs some help! Apparently, he was standing on the canyon top when suddenly the ground shifted, sending him high up in the air. Actually, you are the cause of Shellmon's misery. When you took the fortress elevator up, it shifted the canyon ground that was above it. Shellmon was on top of it, and is now stuck. To find him, take Ogremon's elevator up from his fortress. Now, go east over a bridge, and on the next screen you should encounter a Goburimon. Defeat him, and cross the bridge to the north. Shellmon should speak to you from that point. To help him, take the elevator back down. You'll have to find another way to reach Shellmon now, and here's how to do it. Leave Ogremon's fortress and head east until you find the main elevator. Push up once, then on the next floor exit the elevator. Head northwest, towards the metal bridge. Cross over into Freezeland, but don't go to the next screen to the north. Instead, hang a left past the heater and cross the other metal bridge, similar to the one you just crossed. There you'll find Shellmon. Talk to him, and he'll join the city. Shellmon runs the city paper/bulletin board, which you can read at anytime. It's a good place to find clues about where to go next and what to do. Recruitment Digimon! Birdramon awaits you in his nest at the top of the canyon. To get there, press up on the main elevator to go to the top floor. If you're on the canyon floor, press up twice. When you get to the canyon's top, you will see a metal bird's nest. Walk to it, and Birdramon will attack you. Defeat him, and he will join the city as a transport service. For a small fee, Birdramon will fly you to a section of the island that you have visited before. Birdra's Transport is a nice addition to your city, and allows you to go to any other section of the island instantly. No time is taken off for using Birdramon's Transport. But be careful!!! Carry an Auto Pilot with you just in case you're in a hurry to get back; Birdramon only drops you off, he doesn't return you to File City. Beyond Great Canyon you can find Freezeland, home to Digimon World's icy Digimon. It's a good place to go if you're looking for new recruitment Digimon, so check it out! Or if you haven't been to the Ancient Dino Region, head back to the Tropical Jungle so that you can help Tyrannomon with his problem! SECTION 8: FREEZELAND Freezeland is the home of ice-based Digimon. Here you can find many recruitable Digimon, as well as a profitable trading business which will fill your pocket easily. Mind your Digimon though; some Digimon dislike the cold climate and can become sick if they stay in Freezeland too long. And being sick is not a good thing--or is it? Recruitment Digimon! Angemon can be found in the Ice Sanctuary of Freezeland, trapped as a statue. You can only enter the Ice Sanctuary if your Digimon is of the vaccine type. I've never really had a problem entering the Ice Sanctuary, because a majority of the Digimon I've had are vaccine. The Ice Sanctuary is located northwest of the Freezeland toilet. When you first enter the Ice Sanctuary, you will see Angemon's glowing statue. Inspect the statue up close, and your Digimon will alert you to a hidden passageway underneath it. Head down the passageway, into a small hallway with Gotsumon and a blue Meramon. If you head north to the end of the hallway, you will find a training area, but nothing else. The secret to the Ice Sanctuary is a hidden passage in the eastern wall of the main hallway. Near the Gotsumon, you will find a darkened portion of the wall on your right side. Walk against it, and you will find that it is really an open passage. Continue on through the passageway, where Gururumon and Hyogamon patrol. Enter the next room, and you will find four teleporting devices. Teleporting devices look like columns of light that have black pyramids within them. Be careful which teleporter you walk into though! Only one of them is the correct one which will let you continue on your journey. The other three place you in random places in the Ice Sanctuary: in front of the Ice Sanctuary, in the training area, or back out with Angemon's statue. To save you some trouble, here's the answer. When you first enter the room with the teleporters, head to the east and use the first teleporter you see there. You will end up with more enemies to fight, but on the right path. In the next room that has transporters, take the northeastern transporter. This transporter will take you to the final room, where a Hyogamon and two Gotsumon will be waiting for you. Defeat all three, and you will be able to free Angemon's spirit, which you can find near the southern wall of the room. Once his spirit has left, leave the sanctuary basement. The only important thing is that you have to come up from the stairs that your Digimon found underneath Angemon. Once you do, Angemon will greet you, and tell you about his plans for joining the city. Angemon will join the city as Jijimon's assistant, and will give you information about where to look next for recruitment Digimon. Recruitment Digimon! Penguinmon runs the local curling rink in Freezeland. You will find him in the small cave near the Mojyamon ice flows. The ice flows can be found if you head east two screens from the Freezeland toilet, then south one screen. That's fine, but what's curling you ask? Curling might be the most addicting game in File City; that is, if you have enough fish to pay Penguinmon! Penguinmon will explain it pretty thoroughly if you've never played before. Your job is to beat him at his own game, which isn't hard because the computer AI isn't too great at curling. Penguinmon will let you play the first game for free, but if you lose, then you'll have to bring back a fish to play again. When you beat him at curling, Penguinmon will join the city and set up a curling arena in the basement of Greymon's Battle Arena. Penguinmon is a good way to stock up on items if you enjoy playing curling for long periods of time. For one fish, he will play a game with you. If you win, he will give you an item, such as a giant meat or an omnipotent. It doesn't matter what type of fish you give him, so if you're in a hurry just snatch up some anchovies down by the lake. Recruitment Digimon! Mojyamon inhabit the ice flows of Freezeland. They are traders by nature and will often give you expensive items for fairly cheap ones. There are three Mojyamons in Freezeland, each asking for different items. Southwestern Mojyamon Southern Mojyamon Southerneastern Mojyamon ********************** ****************** ************************ Omnipotent Giant Meat Happy Mushroom Med. Recovery Speed Disk Digi Mushroom DigiAnchovy Black Trout Super Carrot As the game progresses, the Mojyamon in the southwest corner will become your best friend, but make sure you always have an Auto Pilot with you! Each Mojyamon asks for three different items, and if you can bring each of them all three of their desired items, one of them will join the city. Make sure that you watch which Mojyamon you are trading with; when you finish trading, the last one to recieve their three items will join the city, and you will not be able to trade with him anymore. Make sure that you do not trade with the southwestern Mojyamon last! He is the most important one! The southwestern Mojyamon will be your money maker. To trade with this Mojyamon for money, first bring with you an Auto Pilot, 99 med. recoveries, and 99 anchovies. (You don't have to bring both, and you don't have to bring 99. Just bring as many as you can afford.) Talk to the southwestern Mojyamon, and trade him all of your med. recoveries and anchovies. He will give you Super Speed and Defense Disks for your trouble. Be careful, because this Mojyamon traps you in a glitch, and you'll be stuck in that spot after trading. Don't panic. Trade everything you need to trade with the southwestern Mojyamon, then use the Auto Pilot to take you back to the city. Take all the Disks that you got from the Mojyamon to the Item Shop, and sell them for 2,000 bits a piece! For every 99 disks you trade, you'll get 198,000 bits. Not bad, for med. recoveries that cost you 49,500 bits and anchovies that cost you 4950 for meat. Once you're done trading with all of the Mojyamons, the last trader joins the city and opens up the secret item shop, located down the stairs of the regular item shop. Mojyamon sells you recovery related items. Recruitment Digimon! If you have defeated Ogremon in his fortress, Whamon will appear in the western corner of the ice flows. It seems that Ogremon has taken over Whamon's cave as his new hideout, which Whamon is a little angry about. Choose to help him, and he will take you to the cave where Ogremon waits. Ogremon is accompanied by two Gabumon and an Airdramon, which you will have to battle. About the Gabumon, you won't really need to worry. Ogremon's attacks hit everyone, including his own comrades. They'll be passed out on the floor before you even know what's going on. Once you defeat Ogremon and his pathetic crew, they'll run away like cowards and escape in a submarine. They're headed for a new fortress: one last place to hide. Whamon is grateful to you for having restored his cave, but informs you that everything you did was for nothing. Whamon was impressed by your bravery, and wants to join the city instead of staying in his cave. Whamon ferries you back to Freezeland, then heads over to File City. Whamon serves as a second method of transport, taking you to his secret beach cave and the port side of Factorial Town. When you get back to File City, ask Whamon to take you back to his beach cave. In the back of the cave, you'll find an Item Computer with a Mysty Egg in it: Digitamamon's digivolution item! Recruitment Digimon! Shellmon's bulletin board tells about a Digimon that rescues other Digimon from the cold. What does this have to do with you? Well remember, some Digimon hate the cold. This includes fire Digimon, in-training, and baby forms. Baby and in-training Digimon simply haven't built up the strength to resist the cold yet. If you take a baby form Digimon with you to Freezeland, your Digimon may become sick. If he does, your Digimon will faint from the sickness and Frigimon will save you. Once he saves you, he tells you to be more careful with your Digimon in the cold. You can then visit Frigimon's house anytime you'd like. You tell Frigimon that you will digivolve your Digimon into a Digimon better suited for the cold climate, and once you do, return and talk to Frigimon. He will join the city as the restaurant's ice cream vendor. ^_^ Frigimon doesn't exactly understand the concept of digivolving, but that's ok. Oh, for all you meanies out there who are going to purposefully take baby Digimon out into the cold, to make your Digimon sick you cannot let it sleep. You may feed it and take it to the bathroom, but no sleeping. And for those of you who have super-baby Digimon like psychic_strata, good luck in trying to make your Digimon sick! ^_^ One last note: your Digimon cannot get sick from cold in the Ice Sanctuary. Sorry! Recruitment Digimon! Garurumon patrols the westernmost corner of Freezeland, south of Frigimon's house. If you talk to him, he will challenge you to a battle. Defeat Garurumon, and he will accuse you of cheating. Garurumon wants a fair fight: Digimon against Digimon. Garurumon's challenge is issued for four o'clock; I believe that you can find him both at 4am and 4pm. If you come any later than four, Garurumon won't be there. When you do get to battle Garurumon again, it's all up to your Digimon. Yup, that's right. No healing your Digimon! Make sure that your Digimon is strong enough to take on Garurumon on its own. It's sort of like Greymon's tournaments, so it's not too bad. Upon defeating Garurumon a second time, he joins the city and helps out at the restaurant. Aside from the Mojyamon trading business, you won't have much reason to visit Freezeland after recruiting all these Digimon. Garurumon's Freezeland screen can lead you to the Misty Trees area, but if you haven't gone through Mount Panorama, Gear Savanna, and Geko Swamp, it's a pretty bad idea to enter Misty Trees now. Head back to File City so that you can explore the Mount Panorama area a little. ^_^ SECTION 9: FILE CITY II: INHABITED File City will be much different than the last time that you visited it. New Digimon have arrived and set up shops. Buildings have been built. Digimon roam the streets of File City, all thanks to you. Throughout time, you will find that almost every Digimon that you recruit finds a place in the city. Here is a list of each recruitable Digimon and what they do in the city. Digimon marked with a (NRP) means that they serve no real purpose to the city, or a purpose is unnoticable. Digimon Name Job ************* **** Agumon Manages Item Bank Airdramon (NRP) Fortune Teller Andromon (NRP) Nothing, stands outside Birdra Transport Angemon Jijimon's assistant: Tells you where to go Bakemon (NRP) Patrols the city at night Betamon Opens the item shop, then sits in the city fountain Birdramon Manages Birdra Transport Biyomon Works in the Item Shop Centarumon Manages the Centar Clinic Coelamon Manages the Item Stand, later found in the clinic Devimon Sells Devil Chips in Secret Item Shop (EVIL!) Digitamamon Rarely found working in Restaurant Drimogemon Manages Treasure Hunt Elecmon (NRP?) Turns on electricity in File City Etemon (NRP) Kicked out of city, sells you Golden Banana Frigimon Works in Restaurant Gabumon (NRP) Works with Drimogemon, but does nothing Garurumon Works in Restaurant Gekomon (NRP?) He joins the Arena, but never really is there? Giromon (EVIL!) Runs the Jukebox. WARNING SEE GLITCH SECTION. Greymon Manages Greymon's Battle Arena. Kabuterimon Revises Green Gym's training area. + stat gains. Kokatorimon (NRP) Builds a statue in front of the toilet. Kunemon Opens the path to the Digital Bridge. Kuwagamon Works with Kabuterimon in Green Gym. Leomon (NRP) Hangs out with Birdramon in the Transport office. Mamemon Sells super disks in the Secret Item Shop. Megadramon (NRP) Stands outside the Arena and complains. Meramon Works in the File City Restaurant Metal Greymon (NRP) Tries to think of a nickname for your Digimon. Metal Mamemon Plays curling w/ you after a 10 vs. Penguinmon. Mojyamon Sells recovery items in Secret Item Shop. Monochromon Works in Item Shop. Monzaemon (NRP) Hangs in Jijimon's house. You cannot use it again. Nanimon (NRP) Hangs out in Agumon's Item Bank. Ninjamon (NRP) Gives you information about items. Numemon Sells enemy related items in Secret Item Shop. Ogremon (NRP) Says he's patroling the area. Palmon Takes over Tanemon's farm and gives Giant Meat. Patamon Works in Item Shop. Penguinmon Manages the curling arena. Piximon Sells Training Manuals in Item Shop sometimes. Seadramon Ferries you to Beetle Land. Shellmon His board gives you information. Skull Greymon Fights in the Battle Arena (?) Sukamon (NRP) Sits around the toilet from time to time. Tyrannomon Works in Restaurant. Unimon Works in Item Shop. Vademon Rarely seen working in Restaurant. Vegimon Takes over Palmon's farm. Gives Sirloin. Whamon Provides transport to Factorial Town and Cave. WARNING! There are also two recruitment Digimon that will attack you in File City! These Digimon are triggered by talking to Jijimon. Recruitment Digimon! After talking to Jijimon when your city has a rating of 12-15, you might encounter Greymon outside his house. Greymon will approach you and ask you for a battle. If you win, he'll join the city and make a battle arena. If you lose, he wants that street sign. (What street sign?!) Defeat Greymon, and he will build his battle arena in the southeastern corner of File City. Recruitment Digimon! After Mount Infinity has been revealed, you will be attacked by an Airdramon that seems to be brainwashed. Airdramon hits your Digimon before the battle even starts, so be prepared with recovery items. Defeat Airdramon, and he will rest in Jijimon's house. After some time, Airdramon opens his own little business in Greymon's battle arena. Airdramon will tell you your fortune as well as your Digimon's. He does this for free, and if he tells you that you have bad luck, don't take it to heart. His fortunes are random and don't really mean anything. SECTION 10: MOUNT PANORAMA Mount Panorama is pretty much one giant circle. If it's early in the game, you will only be able to access the Gear Savanna from Mount Panorama. As the game progresses, the Drill Tunnel will open up and you will be able to travel straight from the tunnel to Gear Savanna. But to get to Gear Savanna, you will have to pass through the Mountain for now. There are three recruitable Digimon in Mount Panorama: Unimon, Vademon, and Mamemon. Recruitment Digimon! You can't miss Unimon. He's the big metal headed unicorn that is lying on the ground when you first pass through Mount Panorama. Poor Unimon's hurt his wing, and needs a sm. recovery from you. If you can spare one, or any other recovery item for that matter, Unimon will feel better--enough to join File City! Unimon joins the Item Shop built by Monochromon, or if Unimon is your first Item Shop Digimon, he will build it. Unimon offers portable potties, an essential item for any Digimon trainer. Note: Unimon will not be accessible in Mount Panorama until you recruit Centarumon. Recruitment Digimon! There have been rumors about a UFO being spotted near Mount Panorama. You can hear these rumors from Shellmon's bulletin board. If you go to inspect the Mount Panorama area northeast of Unimon's screen, you will see odd cuts in the ground. You will continue to see these circles appear in this area, until you finally see what is causing them. If you visit this area once in a while, there's a chance that you'll see Vademon in this area. When you talk to him, he'll join the city peacefully. WHEW! ^_^ Once you recruit Vademon, he appears once in a while in the File City Restaurant, cooking up several alien dishes. Recruitment Digimon! Mamemon can be found north of the screen with Vademon's circles, where Mud Frigimon frolic in the fields. Mamemon appears with a low frequency, but thankfully not as low as Piximon. Mamemon appears about once every twenty five or so times that you visit the screen. If you'd like to find him, run back and forth from screen to screen. Once you see Mamemon, he challenges you to a battle. Defeat him, and he will join the city. Mamemon works in the secret item shop, selling super stat disks. Mount Panorama's end is Gear Savanna's beginning. If you haven't opened the Drill Tunnel yet, it would be a good idea to start the Drimogemon on it now. It will provide you with a convenient shortcut from Native Forest to the entrance to Gear Savanna. SECTION 11: GEAR SAVANNA Like Mount Panorama, Gear Savanna is a giant circle. Here you will find odd enemy Digimon such as the pink-bellied Psychemon and the zebra-striped Shima Unimon, as well as a new training center. Gear Savanna's resident Digimon, Leomon, is the source of many Digimon World questions. Gear Savanna is also home to the Secret Item Shop, which you can find from the 1st to the 15th of every month. If you don't have the card machine in the Item Shop yet, it would be a good idea to visit the Secret Item shop, which is located one screen north of the Gear Savanna entrance, then west. The Gear Savanna Item Shop sells and buys cards mostly, but also has a side business of selling lost items. Yep, that's right. When you lose a battle and are sent back to Jijimon's house, many times you lose an item to the Digimon who beat you. Well, the Gear Savanna Item Shop can sell you back these items! If you lose something important, like Grey Lord's Mansion Key or Seadramon's Blue Flute, be sure to check with the Item Shop when you can! Also, if you plan on visiting Geko Swamp soon, be sure to stock up on cards for the master card trader, Shogun Gekomon. Recruitment Digimon! When you first enter Gear Savanna, head east and then north, and you will see a Patamon in trouble! You won't need to fight here though, because Leomon will take care of the bad guy for you. Leomon then leaves the scene, headed for the Gear Savanna training area. Talk to him, and he will tell you that he is looking for something, and that he can't go with you to the city until he finds it. You tell him that if you find it, you'll be sure to let him know. So what is he looking for? Leomon is looking for his ancestors' sacred tablet, which can be found in the Drill Tunnel. Remember the Drimogemon on the third level who is always digging? "Today we're digging. Tomorrow we're digging. It's so fun." ^_^ When File City's prosperity rating is above 45, this Drimogemon will finally be done digging! Visit him, and you will notice that he has found a cave once used by Leomon's ancestors. Guess what? The tablet that Leomon has been looking for is in this cave. Retrieve it, then go back to Leomon. When you give him the tablet, he will join the city. Leomon hangs out in Birdra Transport, but doesn't really serve a purpose in File City. Recruitment Digimon! Elecmon paces near a tree, north of Gear Savanna's main entrance. Talk to him, and he will shock you, taking off some of your Digimon's HP. Talk to him again, and he'll shock you once more. Talk to him one last time, and he'll shock you again--but this time Elecmon notes how brave you are in approaching him. Elecmon then joins the city as its electrical supplier, and will now reside in File City at night. He asks you if the light makes a difference to the city. Does it? ^_^ Recruitment Digimon! Patamon can be found east of Elecmon, bouncing around as usual. Patamon wants to battle you. Not once, not twice, but three times. After the third round, Patamon will finally acknowledge that he can't beat you, and you can tell him about joining the city. Patamon agrees, then joins the city. Patamon joins Monochromon and Unimon in the Item Shop, and if by now you have all three of these Item Shop Digimon, the card machine will appear in the Item Shop. Joy! ^_^ Recruitment Digimon! The last Item Shop Digimon is finally found! Biyomon sits south of Patamon, apparently doing nothing. Sounds like an easy recruitment, doesn't it? So what's the catch, you ask? When you talk to Biyomon, she runs from you. Continue to try talking to her, and she will run in a square-like pattern, always away from you. Trainer gives you a hint to solving this puzzle when he says that maybe you should wait there. He doesn't actually mean that you should wait there and not do anything with Biyomon. If you don't provoke Biyomon in any way, she won't move. What you need to do is find some way to provoke Biyomon while also remaining in one place to catch her when she runs. How do you do this? Well, there are two of you, aren't there? Turn around and press X to talk to your Digimon. This is pretty much the only time in the game where you can actually talk to your own Digimon, which is pretty cool. Choose to wait where you are, and your Digimon will then chase Biyomon towards you. When you finally have her cornered, you can speak with her. You won't have to fight her, and she will head toward the city peacefully. Biyomon is the last Digimon of Gear Savanna, so be prepared to move on after recruiting her! With Gear Savanna finished, you now have access to two areas: Trash Mountain and Geko Swamp. If you haven't visited Trash Mountain yet, then make it your priority to go there. Trash Mountain is where you will find your first fishing rod, as well as a GREAT training area for MP. As for Geko Swamp, there you will find a, well, interesting trading business going on. Geko Swamp is where you can get your second fishing rod, which is essential for catching Seadramon in Dragon Eye Lake. You probably have also seen the giant metal gate that blocks entry into Factorial Town. As of now, you can only get into Factorial Town by Whamon, and will have to wait until you solve Factorial Town's problems before the door opens. SECTION 12: TRASH MOUNTAIN Trash Mountain is home of the filth Digimon, Sukamon. The Sukamon are ruled by the Sukamon King, who resides in the very back of the Dust Kingdom. The Sukamon King is a rather rude fellow if you don't have anything to discuss with him, but he may end up to be a good friend of yours if Sukamon is a common partner Digimon for you. There is only one recruitable Digimon in Trash Mountain, and he is a rather useless one. But hey, it's still points, isn't it? ^_^ Recruitment Digimon! One of these Sukamon in Trash Mountain wants to join the city. The problem is that you have to talk to this Sukamon FIRST if you want him to join the city. I've done it a couple times, and if you talk to another Sukamon first, then the one that wants to go will not join the city. He says he wants to go, but I never really see him there. If you want Sukamon to join the city, talk to the last Sukamon before the Sukamon King. He's the one that stands near the giant pile of "trash." He tells you that he wants to join the city, and will show up there from time to time. Back in File City, Sukamon serves no real purpose. He sits in the bushes across from the toilet, and informs you that he thinks the city is okay, but that he doesn't like the toilet. ^_^ Maybe it's a little too clean for him around there. When you talk to the southernmost Sukamon, he will tell you that he saw something in the trash piles that may interest you. If you look southwest of where he is, you will see a stick-like item lying on the floor. Pick it up, and you will have your first fishing rod! Guess it's time to head back to Dragon Eye Lake, huh? Oh, one more note about the Dust Kingdom and the Sukamon King. If your Digimon just happens to digivolve into a Sukamon, bring him to the King and he will change him back for you. Unless you like having a smelly filth Digimon, that is. SECTION 13: DRAGON EYE LAKE Once you have a fishing rod, you will have full access to Dragon Eye Lake. Well, that is, if you have a good rod. There are two rods available in the game: the worn-out rod and the amazing rod. Can you guess which of the two is better? The amazing rod will get you out farther, but the worn-out rod will do fine if you are just trying for anchovies, snapper, or black trout. Section 12 will be about fishing with the worn-out rod, and the fish you can catch with it. If you are looking to catch bigger fish or Seadramon himself, you can find that in Section 19: Dragon Eye Lake II. The worn-out fishing rod that you obtained from Trash Mountain isn't too bad. It reaches far enough to get decent fish like the black trout, which raises all of your Digimon's stats slightly. There are two places to fish in Dragon Eye Lake: a northern shore and a southern shore. The northern shore can be found by heading northwest from the Native Forest toilet; the southern shore can be found by going one screen south of the Native Forest toilet, then west until you reach the shore. Here are the fish you can catch in each section with the worn-out rod. *************** Northern Shore *************** Fish Bait used Location Appearance ~~~~~ ~~~~~~~~~ ~~~~~~~~~~~ DigiAnchovy Closest fish to shore, west side Smallest fish Any bait but fish Swims in groups DigiSnapper Closest fish to shore, east side Slightly larger than Any bait but fish DigiAnchovy Black Trout Middle area on the western side Medium size fish Any meat, smaller fish *************** Southern Shore *************** Fish Bait used Location Appearance ~~~~~ ~~~~~~~~~ ~~~~~~~~~~~ DigiAnchovy Mid-way from shore, west side Smallest fish Any bait but fish Swims in groups DigiSnapper Mid-way to shore, west side Grouped with Any bait but fish DigiAnchovy Black Trout Middle area on the northern side Medium size fish Any meat, Hard to see in this smaller fish area Catfish Closest fish to shore Large fish, swims right Sirloin, in front of you Black Trout If you don't have the time or energy to haul 99 Anchovies out of the lake and take them to the Mojyamon for Super Disks, another alternative for making money would be fishing. If you buy meat, then fish at the lake for Black Trout, you can sell the Black Trout at the Item Shop for 500 bits each. Not bad, trading a 50 bit piece of meat for a 500 bit fish! Also, remember that if a fish steals your bait, then if you reel in your line normally, it may get snagged on an item like a restore or omnipotent! If you're interested in finding Seadramon in Dragon Eye Lake, then it's time to visit Geko Swamp to claim your amazing rod. You'll need it if you want to catch Seadramon, the lake's guardian. SECTION 14: GEKO SWAMP Geko Swamp lies north of Gear Savanna. Yanmamon patrol the area during the day, while Gekomon wander through the swamp at night. Believe it or not, there is a purpose to Geko Swamp, which is only two screens in its entirety. While walking through the southern screen of Geko Swamp, you may encounter Otamamon, a blue tadpole-like Digimon. Otamamon appears about once out of every four times you visit his screen. Otamamon isn't the most polite Digimon, and you'll be thrown into a battle with him before you even know what's going on. Defeat Otamamon, and you will find yourself in front of the leader of Geko Swamp: Shogun Gekomon himself! Shogun Gekomon gives you plenty of information about the Misty Trees area, which is north of Geko Swamp. Shogun Gekomon will also help you out by casting a spell on you which will allow you to walk through the mist, to reach the Misty Tree Guardian, Cherrymon. If you didn't notice already, Shogun Gekomon is a huge dealer of cards. He will trade you points for cards, and then you can trade those points in for items. What is even more interesting is Shogun Gekomon's items. Shogun Gekomon carries the amazing rod, which can be bought for 300 points, as well as many stat chips and digivolution items. Here is a list of items that Shogun Gekomon will trade you for. A list of card point values can be found in the card section. Item Points ****** ******** Sup. Recovery 20 Sup. Restore 100 Amazing Rod 300 Offense Chip 800 Defense Chip 800 Quick Chip 800 Brain Chip 800 HP Chip 800 MP Chip 800 Rainbow Horn 500 Water Bottle 500 Red Shell 500 Hard Scale 500 Ice Crystal 500 If you're looking to stash up tons of stat chips, here's a way to get them from Shogun Gekomon without going totally broke. Buy 99 med. recoveries from the File City Item Shop, then buy cards from the card machine until you have nine of one of your 100 point cards. 100 point cards are Phoenixmon, Hercules Kabuterimon, Mega Seadramon, Shogun Gekomon, and Myotismon. Don't buy any more cards after you have nine of one of these, because then it is just a waste of 100 points. Take your cards, 99 med. recoveries, and an Auto Pilot with you to Shogun Gekomon. Trade him your cards until you only have one of each kind. You want to save one of each kind because it makes it easier to pull 100 point cards from the machine. There is an exception for the common and bad cards though. Trade all of your cards below Penguinmon to Shogun Gekomon. Those are easy cards to pull and you'll never have a problem finding them. Once you have only one of each card remaining, buy as many stat chips as you can with your points, then leave. Go north through Misty Trees and then on to Freezeland, to where the Mojyamon are. Trade the southwestern Mojyamon all of your med. recoveries, then use the auto pilot to return to the city when you finish. Sell the Super Disks you got from the Mojyamon, and you will have more money to buy cards or items. If you need more stat chips, repeat the cycle as many times as needed. It's a time consuming, but excellent way to get a massive amount of stat chips. Personally, I have 17 of every stat chip stocked in Agumon's item shop thanks to this little cycle. ^_^ Not to mention a fair amount of money! Recruitment Digimon?! Well, I'm not too sure. A Gekomon standing near the front entrance of Shogun Gekomon's room informs you that he would like to join the city. The game gives you the happy little message that Gekomon joins the Arena, but does he really? I've never seen him there at all. I don't believe that Gekomon does anything because he isn't even at the Arena, but maybe it is like the Sukamon situation. Gekomon is not supposed to join the city. But maybe he does, if you miss Sukamon? Maybe he's like a backup to getting full prosperity points. SECTION 15: MISTY TREES When you first enter Misty Trees, the mist in the area will be fairly thick, making it a little difficult to see enemies and routes. There are two recruitment Digimon in Misty Trees, but they might be hard to see if you don't get rid of that mist. To get rid of the fog, you must speak with Cherrymon, the guardian of Misty Trees. You can find Cherrymon in the northernmost section of the forest, blocking the entrance to Toy Town. To get to Cherrymon from Geko Swamp, go east one screen, then north three screens. Cherrymon should be blocking the northwestern path there. Talk to Cherrymon, and he should tell you what made all of the island's Digimon lose their memories. Once he's done, he will remove the mist for you. Cherrymon is not a recruitable Digimon, but is actually a training area within himself. Cherrymon can train your Digimon in brains and MP. Recruitment Digimon! Once you're done with Cherrymon, you can look for the recruitment Digimon of Misty Trees. The first can be found by traveling north from the Geko Swamp entrance. You'll find a Gabumon hiding off to the left of the screen, behind a cliff-like area. When you speak to him, he'll challenge you to a battle. After defeating Gabumon, he'll join the city because, well, he's bored and has nothing better to do. Gabumon joins Drimogemon in the Treasure Hunt Shop, but doesn't seem to have any real purpose there. Recruitment Digimon! If you talk to Yuramon, he will tell you to walk in the mist early in the mornings and something good will happen. If you travel two screens east of the Geko Swamp entrance, you may see a Kokatorimon if you visit before sunrise. The Kokatorimon usually appears anytime after 4am, but disappears from the area when the sun rises. When you find Kokatorimon, he will fight you. Defeat him, and Kokatorimon agrees to join the city. In File City, Kokatorimon creates several statues: one near the File City toilet, and the other in the city fountain. With Cherrymon out of your way and the two Misty Trees Digimon recruited, it's time to move on to Toy Town. If you're running short on recovery items and food, it might be a good idea to take a trip back to the city to stock up. SECTION 16: TOY TOWN Toy Town is virtually deserted. If you search the town, you'll find little more than a costume shop, a Robot House, and a mysterious closed off mansion. You may have visited the costume shop and seen Monzaemon, the teddy bear Digimon. He sits on the couch, lifeless and still. Believe it or not, Monzaemon is the key to opening the giant mansion and saving Toy Town. Recruitment Digimon! Yes, Monzaemon IS recruitable. How? Well first, you're going to have to wake him up. Trainer gives you a clue when your Digimon refuses to climb into the Monzaemon costume, saying that your Digimon would have to be slippery to wear the costume. So, to put on the costume, you're going to have to bring a slippery Digimon along with you. If you visit Shogun Gekomon in Volume Villa, he will tell you to bring a Digimon like a Numemon along with you to see what happens. Once you raise a Numemon, return to Toy Town and visit the Monzaemon costume. When you touch the costume, it will fall over, leaving the back open for your Digimon. When your Numemon comes in contact with the Monzaemon costume, he will digivolve! It doesn't matter how old your Numemon is; the contact between Numemon and the costume causes your Numemon to digivolve. I brought a 6 day old Numemon to the Monzaemon costume, and he digivolved then. Your Numemon will assimilate with the Monzaemon costume, and you will now have a Monzaemon instead of a Numemon! Isn't that nice? ^_^ Now that you have a Monzaemon, take him to the Robot House. The Tinmon will now greet you, and beg you to save their friend who was kidnapped by WaruMonzaemon. The Tinmon opens the door to the mansion for you, allowing you to find WaruMonzaemon. When you enter the mansion, you will find that there are three floors with several enemies on each. You will also notice that there are three doors on each floor; only one door is correct on each level to advance to the next floor. If you choose the wrong door your Digimon gets hit, taking off a good amount of HP. On the first floor, you will find three Toy Agumon guarding the doors. The Toy Agumon are avoidable, provided that you are talented at avoiding enemy Digimon. On the second floor, you will find two Tankmon. The Tankmon are unavoidable, unless you are EXTREMELY TALENTED at getting around enemies. The room is simply too small and the Tankmon too large for you to escape them. The third floor has three more Toy Agumon, which are avoidable. In the last room, you will find two presents: one large and one small. Your job is to choose which one contains WaruMonzaemon. Obviously, WaruMonzaemon can't be as big as the larger present, so choose the small one. When you do, WaruMonzaemon jumps out of the box, ready for a fight. Defeat him, and he will promise not to cause any more trouble in Toy Town. He will give you back Hagurumon, who he kidnapped from the Robot House earlier. Return Hagurumon to the Robot House, and the Tinmon will thank you for your help. At this point, the real Monzaemon will join File City, even though you never even got to meet him. Monzaemon will remain lifeless in Jijimon's house, hanging on a coat hook in the back of the house. Even though it seems like you should be able to train a new Numemon and use the costume again, it isn't possible. Monzaemon will remain lifeless for the rest of the game. As for Toy Town, it will be restored and friendly Digimon will roam its streets. Nanimon sighting! After you defeat WaruMonzaemon, return to the room where you fought him in the Toy Mansion. Nanimon should be there, and will run away from you as usual. If this is the first time you have seen Nanimon, he will drop the Digital Keychain that will allow you to carry 20 items in your inventory. If this is the fifth time that you are seeing Nanimon, then he will drop a second Digital Keychain that will allow you to carry 30 items, and he will join the city! Nanimon can be found in five different areas on File Island, so if you're having trouble finding him, consult these sections: Great Canyon, Ancient Dino Region, Drill Tunnel, and Factorial Town. To recruit him, you'll have to see him in all five areas. In the new and improved Toy Town, you will find three friendly Digimon to talk with. The first is a Tankmon who will tell you about the Dragon Eye Lake's Guardian. The second is a Clear Agumon who wants three cards from you as a trade: WaruMonzaemon, Hagurumon, and Toy Agumon. In return, he will give you an X-bandage: Monzaemon's digivolution item. You can trade with this Clear Agumon as many times as you want, as long as you have the correct cards. The last inhabitant of Toy Town is a Toy Agumon, who stands near the entrance to the Toy Mansion. Toy Agumon tells you about curling, and tells you about getting a perfect score. Other than that, Toy Town is finished, and it's time to take a visit to Factorial Town. SECTION 17: FACTORIAL TOWN Factorial Town is also the source of many Digimon World questions. I'm not sure why, but people seem to get stuck in Factorial Town. Factorial Town is the home of mech Digimon, but something seems wrong in Factorial Town. You can enter Factorial Town initially by having Whamon carry you to the Factorial Town docks, and once inside you will have to search hard to open the Gear Savanna gate. Factorial Town has four recruitable Digimon: Numemon, Giromon, Andromon, and Metal Mamemon. When you first enter Factorial Town, head east from the docks, then north from the main road. You will find yourself in a large area, with several enemy Digimon. (Guardromon and Platinum Sukamon by day, Guardromon and Geremon by night.) You will see a manhole that is open at the top of this screen. Enter the manhole, and you will find yourself in a sewer area. You will notice that there is a red fog in this area, and if you move one screen east you will notice that there is a Numemon there who is getting sick from the red mist. Leave the sewers and you will notice an open door a little south of you. This door is Andromon's control room, and he runs Factorial Town from here. Talk to him, and he will tell you that you have no reason to be here, so that you must leave. Ignore him and leave his room, heading to the east. On the nest screen, you will see two Guardromon guarding the door to the factory. You're going to have to find a way to sneak by both of them, but not fight them. Talk to the upper Guardromon, and he will tell you when the shift change times are. He will tell you that the times are midnight and noon, so you must return then. A little before noon or midnight, stake out in Andromon's room and wait until a few minutes after twelve. Now, leave from Andromon's room and head to where the two Guardromon blocked the door. They should be gone, and will be gone for the rest of the game. Enter the factory area, and follow the path up to the two Guardromon who guard the next door. Be careful! There is a glitch if you run into the left Guardromon sometimes, so if you can't avoid them then run into the right Guardromon. After you're done with those two, don't forget the Item Computers that can be found to your left, across the black walkway. Next, enter the door and follow the walkway. There will be a door to your LEFT, which is hard to see. Don't miss it! This is where you will find Giromon, the cause of Factorial Town's problems. Fight Giromon, and when you defeat him he will drop to the ground, unconscious. Leave Giromon's room; if you would like to, visit the northern room and visit the Item Computers there. Once you're done, head back out to Andromon's room. Talk to Andromon, and he will apologize for not listening to you earlier. He tells you about some information on his computers that might be able to be saved, and that he will work on recovering it. Recruitment Digimon! Speak with the Numemon who lives in the sewers after you have defeated Giromon. He'll have no memory of who you are, and decides he wants to battle you. Defeat him, and he'll join the city. Numemon works in the Secret Item shop, selling enemy repelling and enticing items. Thanks to all of you who e-mailed me and reminded me that I left Numemon out! Without him, this walkthrough could not be complete! ^_^ Recruitment Digimon! Andromon won't be done recovering the information for a few days, so leave and come back later. When Andromon is done with the recovery, he tells you about the island and about people who fought the Digimon. After Andromon is done, speak with him again and he will join File City. Andromon stands outside Birdra Transport from time to time, apparently serving no purpose. Recruitment Digimon! Giromon is still lounging in his room after the incident. He's getting a little better, and wants to join the city. Visit him and talk to him, and he will join the city. Giromon hangs out near the jukebox in File City's Restaurant, and takes requests to hear music. WARNING! Talking to Giromon in the restaurant will CRASH your Playstation, so be careful! Recruitment Digimon! Metal Mamemon randomly appears in Factorial Town, on the screen east of the Factorial Town docks. On the screen with a road shaped like a backwards L, you will notice that the usual enemies are missing. Instead, you will find Metal Mamemon standing on the right side of the road. Apparently another glitch, Metal Mamemon thinks he's Metal Greymon, and wants to fight you. Defeat Metal Mamemon, and he will join the city as Metal Mamemon, not Metal Greymon. ^_^ Metal Mamemon appears in Penguinmon's curling rink after you beat Penguinmon with a perfect score of 10. Nanimon sighting! After defeating the Numemon in the sewers, you can find Nanimon hiding in the sewers on the same screen. If this is the first time you have seen Nanimon, he will drop the Digital Keychain that will allow you to carry 20 items in your inventory. If this is the fifth time that you are seeing Nanimon, then he will drop a second Digital Keychain that will allow you to carry 30 items, and he will join the city! Nanimon can be found in five different areas on File Island, so if you're having trouble finding him, consult these sections: Great Canyon, Toy Town, Drill Tunnel, and Ancient Dino Region. To recruit him, you'll have to see him in all five areas. There's nothing more to do in Factorial Town, or is there? Now that you're finished with Factorial Town, it might be a good idea to stock up on items for the battle at Mount Infinity. By now, the entrance to Mount Infinity should be opened and waiting for you. SECTION 18: MOUNT INFINITY Once File City has a prosperity rating of 50 or more, the entrance to Mount Infinity will be available. Talk to Jijimon when you have 50 city points, and he will tell you about the entrance. When you leave Jijimon's house, Airdramon should attack you. After you defeat him, Jijimon tells you that the source of all the island's problems needs to be eliminated as soon as possible. The only way that you'll find this source is to visit Mount Infinity, whose entrance lies east of Drimogemon's Treasure Hunt Shop. Mount Infinity has three recruitable Digimon for you to find the first time through, and one extra one after you beat the game. When you first enter Mount Infinity, you will notice that there are tons of enemy Digimon lurking on each floor. There are two types of enemy positions in Mount Infinity: enemy Digimon that chase you, and enemy Digimon that are stationary. Enemy Digimon that are stationary usually block the entrance to the next floor, such as the Vermilimon that you will encounter on the first floor. There are many kinds of enemy Digimon in Mount Infinity, such as Rockmon, Vermilimon, Piddomon, and Gururumon. Green panels on each level take you to the next floor, while red panels return you to the previous floor. To progress through Mount Infinity, go to the green panel on each level. There are four levels where there are no enemy Digimon roaming, and these are the boss levels. Boss levels are simple battles; you fight the boss Digimon, then he joins the city. The first boss you will encounter is Devimon. Once you defeat Devimon, he will join the city and work in the Secret Item Shop, selling Devil Chips. The next boss you will find is Megadramon. Megadramon doesn't attack you, and won't unless you choose to fight him. Battle and defeat him, and Megadramon will join the city. Megadramon stands outside of Greymon's Battle Arena, and may fight in some arena tournaments. When you notice a change in your surroundings, you will know that you are close to the end. Metal Greymon waits for you in the first corridor. Defeat him, and he will join the city, opening a rather useless booth in Greymon's battle arena. Pass through Greymon's area and you will find yourself in the main boss room. Here you will meed Analogman, a human who believes that Digimon should be slaves to people. Analogman has his own partner Digimon: MachineDramon! Isn't that unfair? Analogman gets to use one of the Dark Masters, and the highest you can train is up to ultimate. Totally unfair. ^_^ Machinedramon isn't too tough of a battle, but has a high HP meter. Count on his HP being close to the max 9999. When you defeat Machinedramon, Analogman will try to escape, but your Digimon friends will stop him. Airdramon will save you, and return you to File City. The game ends here: or does it? You will see the game's ending, but when the ending is over, reload the game. You will be able to continue your game, to collect any recruitable Digimon you may have missed earlier. Also, in the movie sequence, Mamemon informs you that Analogman is back, and that you have to defeat him. Note that after beating the game, Machinedramon will become accessible in two player mode. Cool, huh? If your Digimon is still strong and healthy after the MachineDramon battle, check your supplies and head into the Mount Infinity entrance again. Go through the entire dungeon as you did the first time, but this time there will only be one boss Digimon at the end. When you finally reach Analogman's room, you will notice a Digitama sitting in the middle of the room. What could it be? Inspect it and you will find that it is Digitamamon, the egg Digimon. Defeat Digitamamon, and he will join the city. Digitamamon will show up from time to time in the File City restaurant, cooking up dishes made with eggs. ^_^ If you are completely finished with Mount Infinity and are looking for somewhere new to visit, try Dragon Eye Lake and Beetle Land. Beetle Land can only be accessed by Seadramon initially, so it's time to catch the Lake Guardian and ask him for help. SECTION 19: DRAGON EYE LAKE II: BEETLE LAND Now that you have the amazing rod from Shogun Gekomon, you will be able to fish for the larger fish of Dragon Eye Lake. Among them you will find the Catfish which makes your Digimon completely full, the Sea Bass which refills HP and MP while also extending life, and the Lake Guardian himself, Seadramon. With your amazing rod, you can catch these big fish with ease. The amazing rod is both stronger and able to withstand pressure from larger fish. Sea Bass prefer Black Trout or Catfish as bait, while Catfish like moldy meat and Sirloin. But you're not really here to catch bass and catfish, are you? You're looking for the big fish: Seadramon. This is the most asked about section of Digimon World. Everyone wants to know how to get Seadramon's Blue Flute from the lake. Well, here are some things you need to do first to prepare yourself for Seadramon. * Talk to the Tankmon in Toy Town who speaks about the Lake Guardian and when he appears. This will tell you that Seadramon shows up in the mornings and afternoons in the southern end of the lake. * Talk to Angemon in Jijimon's house to see if he says anything about the Lake Guardian. * Read Shellmon's bulletin board post about the Lake Guardian. After you have done all three of these, head down to Dragon Eye Lake. Seadramon swims in the southern end of the lake, and you will find him there in the mornings and afternoons. Seadramon likes regular meat as bait, but I'm pretty sure that he eats almost anything. If you don't see Seadramon there when you arrive, leave the screen then come back and you should find him. Seadramon is easy to spot in Dragon Eye Lake. He's the gigantic shadow that swims in an S like pattern, patroling the lake. To speak with him, you'll have to catch him like an ordinary fish. The best spot to throw your line to catch Seadramon is between the shadows of the tallest pole, and the bucket that sits in the water in front of you. Put your line right in Seadramon's path, and he should take the bait. When he does, reel him in. After you catch Seadramon, you will get to speak with him. You will have three choices in what to say to Seadramon. It doesn't matter if you ask him for the blue flute first or not, because if you ask him for other things first, it might be more beneficial. * If you ask Seadramon for an item, you will recieve the Water Bottle: Seadramon's digivolution item. You can ask him for it more than once. * If you ask Seadramon to teach you a technique, he will teach you a water/ice technique that you don't know yet. You can ask him for it more than once. * If you ask Seadramon to be your friend, he will give you the blue flute. When you use the blue flute, Seadramon is summoned to take you to Beetle Land, the home of bug Digimon. You can catch Seadramon as many times as you'd like, as long as it is still morning or afternoon. After you catch Seadramon and ask him for something, he'll swim away and the lake will be empty. You won't be able to fish with the lake like that, so leave the lake screen and then come back. The lake will be full of fish again, and Seadramon should be on patrol. Catch him again, and ask for something else. When Seadramon won't give you any new techniques and you have a water bottle or two, catch Seadramon and ask him to be your friend. He will give you the blue flute and you will be free to travel back and forth from Dragon Eye Lake to Beetle Land. SECTION 20: BEETLE LAND Beetle Land is the home of bug Digimon. There's not much to do here other than training or fighting in the tournament, but it is a new place to visit. When you first arrive in Beetle Land, you will notice a new enemy Digimon that you couldn't find on the main part of the island. It's Tentomon! ^_^ While Tentomon is not an available partner Digimon, it's nice that he does make his appearance both as an enemy Digimon and at the Tournament registration desk. While you're here, there are also two recruitment Digimon to find: Kuwagamon and Kabuterimon. Recruitment Digimon! There are several Kabuterimon in the gym area to the right of Tentomon's registration table. Talk to them, and the Kabuterimon in the back will ask you a question about the city. Kabuterimon will ask where you train, and when you reply at an Arena, he joins the city. Anyways, after you recruit Kabuterimon, he moves to the Green Gym area, where he revises all of the training equipment. From then on, when you train, your stat gains will be slightly higher than before. Recruitment Digimon! There are also several Kuwagamon to be found in Beetle Land, in the gym area to the left of the registration table. The Kuwagamon in the back wants to know a good way to beat Kabuterimon in battling. If you answer him saying that there is a sure fire way, he will join the city. Kuwagamon joins Kabuterimon in Green Gym, upgrading the gym for the final time. Stat gains will be slightly raised again. Beetle Land is famous for the bug tournament that is held on the 22nd of each month, whose prize is a Beetle Pearl: H-K's digivolution item. If you would like to register for the tournament, speak with Tentomon, who runs the registration table. If you speak to him on any other day, he'll just inform you that they're in between tournaments and that he's bored. Oh, another thing about participating in the bug tournament: you need a bug-type Digimon to compete. This means Kunemon, Kabuterimon, Kuwagamon, or Hercules Kabuterimon. Although I don't see why you'd enter the tournament with a Kunemon. ^_^ Well, on second thought, it might be funny if a Kunemon won the tournament. SECTION 21: THE BACK DIMENSION Just when you thought the game was over! The Back Dimension can be found in one of the few dungeon-like areas of the game, and I believe that it is random for each game. The Back Dimension looks exactly like Mount Infinity, and is overrun with enemy Digimon. You'll encounter Piddomon, Tekkamon, Tankmon, IceDevimon, and Blue Meramon here. When you first enter, you'll also find the Ray Gun: Vademon's digivolution item. Your first step will be to find where the Back Dimension is located in your game. Check the Ice Sanctuary, Ogre's Fortress, and Grey Lord's Mansion to find it. The good thing is, if the area you are in is the Back Dimension, then types will be ignored. For instance, I entered the Back Dimension in the Ice Sanctuary Area with a Megadramon, even though he is a virus type that wouldn't usually be allowed in the Ice Sanctuary. The Back Dimension cancels out the effect of type specific places such as the Ice Sanctuary and Grey Lord's Mansion. Once you enter the Back Dimension, you will find yourself in an area that looks like Mount Infinity. Things are a little backward here, so you're not always looking for the green level transporter. Pay attention to what color transporter you start at, then head to the opposite color. When you reach the third level, make your way through the floor and you should find yourself in front of the last transporter. This transporter will take you to the boss, so make sure that you're good and ready before you go! When you get to the boss, there's no turning back or running away. Always be prepared! You will know when you are in the boss room when the screen says the name of the regular area instead of Back Dimension. Let's say that you went through the Ice Sanctuary area. You will be back in what looks like a room in the Ice Sanctuary, but Analogman and Machinedramon stand before you. But wait! Analogman disappears! Unfortunately for you, Machinedramon does not. Machinedramon challenges you to a battle; this battle is longer and harder than any battle you've had before in the game, so be careful! It's not Machinedramon's attacks that are irritating, it's more his super defense. Make sure that your Digimon has a decent offense rating before you battle Machinedramon. I first fought Machinedramon with a Megadramon that had about 600 offense, who used the attacks DG Dimension, Metal Splinter, and Pulse Laser. Whenever Megadramon attacked with DG Dimension, it would hit Machinedramon for only about 100 hit points. Pretty pathetic, when you consider that Machinedramon has close to 9999 HP to start with. How do you defeat him? Watch your Digimon's HP and MP levels closely so that he's never knocked out and never low on MP. Next, make sure that your Digimon is constantly attacking Machinedramon. Machinedramon's so fast that it would be impossible to switch from offense to defense in between his attacks. His attacks can hit you for anywhere from 600-1700 HP, depending on your defense stat. Also, watch out for his special attack, which can do 2000+ damage to your Digimon's HP. Last, keep an eye on your Digimon's "finish" meter. When it's full, be sure to use it! Just be careful not to get hit while your Digimon is charging up. My Megadramon hit for 100 HP with DG Dimension, but with his finishing move he hit for 600 HP. This can be very helpful in what is otherwise a long and tiring battle. Once you defeat Machinedramon, you'll find that he isn't really Machinedramon. He's a fake! It was just another enemy Digimon who was made to look like Machinedramon. But why? After the Machinedramon dedigivolves into the regular enemy Digimon, you will be transported back to Jijimon's house. Jijimon will congratulate you on defeating Machinedramon, and give you a chain melon. How nice of him! ^_^ Guillaume tells me that you can talk to Jijimon every 25 days, and that you can run the Back Dimension over again. So does this game really have an end? Stay tuned to find out, on the next Digimon World: same Digimon time, same Digimon channel! XI. FAQ This is where you can ask me questions! I answer questions for several Digimon websites, most notably digital-monsters.com. I answer 50-70 questions about Digimon World a day, and these are the most asked questions. If you have a question of your own, feel free to e-mail it to [email protected], and if it hasn't already been answered it will be posted on this FAQ. PLEASE don't e-mail me any questions about how to get Seadramon or how to get specific partner Digimon; I'm working on adding the partner Digimon to the FAQ, and Seadramon's info is already up here. Any e-mail questions about how to get Seadramon or about getting a specific Digimon will be trashed unless there is something further to your question. Please don't waste my time by asking me questions that are already answered on the FAQ, because it takes time away from others who have questions that are not answered on here. Thanks! ******************** Newbie Questions ******************** 1. What are Jijimon's questions for? 2. What do I feed my Digimon? 3. Where do I get items? 4. How long will my Digimon live? 5. What do I do now? 6. What are the most important Digimon to recruit? 7. Help! My Digimon was almost knocked out and I don't have recovery items! What can I do? 8. I don't want a Numemon, or other digivolving problems! 9. Can I get all of the digidestined Digimon from the TV show? 10. I've just defeated [insert Digimon name here]. How come I can't ask it to come to the city? ******************* Email Questions ******************* 11. Where do I get the Digimon cards? 12. Where do I get the medals? 13. What is the item Leomon wants? 14. Who are the main role characters you can play with? X. I want a Gabumon! Why can't I get my Tsunomon to digivolve to Gabumon? XI. What does a blinking happiness meter mean? XII. Can you give me any cheat codes for Digimon World? XIII. Can I get life hearts back? XIV. How can I save my game progress? ******************* Answers ******************* 1. I just started a new game of Digimon World. Why is Jijimon asking me questions? Jijimon will ask you a series of questions, and by your answers he will choose a partner digimon for you. Based on your answers, he will give you either an Agumon or a Gabumon to start. 2. My Digimon is telling me he's hungry, and I have nothing to feed him. What do I do? Your Digimon will often tell you it is hungry. Talk to Tanemon in File City, who has a meat farm a little north of Jijimon's house. She will give you three pieces of meat a day for your hungry Digimon. You may also find additional pieces of meat fighting Goburimon or Tsukaimon, inhabitants of the Native Forest. Also, sometimes in the Native Forest, you may find a Digital Mushroom on the ground, which you can feed to your Digimon. 3. My item window is empty, and there doesn't seem to be a store. What do I do? Talk to Tokomon in Jijimon's house. He will give you just enough items to get started. You can then fight enemy Digimon in the Native Forest, such as the ModokiBetamon who will sometimes drop the very important sm. recovery disk. If you are really strapped for items, make it a point to recruit Coelamon at Coela Point, and he will open up a small item stand for you. 4. How long will my Digimon usually live? Your Digimon will go through 5 life stages (hopefully.) Its first life stage, the baby stage, will last only a few hours. It will then digivolve into an in-training Digimon, such as Koromon or Tsunomon. Your Digimon will remain as an in-training Digimon until it is a little over a day old, then will become a rookie Digimon. Rookie Digimon then digivolve into champion Digimon when they are about 4 or 5 days old, based on its stats and how well you care for it. The last form your Digimon will reach is the Ultimate stage. If your Digimon's stats are high enough, or if you have satisfied other requirements for techniques, your Digimon may become an Ultimate any time after it is 11 days old. Champion Digimon live until they are about 15-18 days old, while Ultimate Digimon live until they are 18-20 days old. 5. I fought Agumon and defeated him, and my rookie or champion Digimon is strong enough for me to explore now. What do I do? If you are confident in your Digimon's abilities, take time to explore the Native Forest and surrounding areas. In the Native Forest, you will find Kunemon and Palmon, two very important additions to your city! Also, be sure to check out Coela Point for a dark shape in the water. If you're ever in doubt about where to go, ask Yuramon, who stands outside Agumon's item shop from time to time, or ask Tsunomon, who's always bouncing around in the middle of the city's square (the area that looks like a computer chip.) 6. What are the most important Digimon to recruit for my new city? With your new city, you will want to recruit Palmon and Coelamon as soon as possible. Palmon takes over the meat farm, and gives you three giant meats a day, which satisfy your hungry Digimon better than Tanemon's regular meat. Coelamon provides a badly needed item shop, essential for any adventure or trip out of the city. 7. My Digimon was beaten badly in a fight and needs to be healed, but I don't have any recovery items! What can I do? You can always heal your Digimon in Jijimon's house. Talk to Punimon, who is sitting in the chair on the right side of the house, and he will let you rest for an hour, which restores some HP and MP. 8. Help! I don't want a Numemon! Or if I don't have a Numemon, my Digimon seems to be digivolving to the same champion Digimon all the time. How can I fix this? If you are getting a Numemon, it could be one of three problems. First, you may have made too many care mistakes on your Digimon. If that's not it, check your Digimon's weight. Most rookies need to be at 30 before they can digivolve to a decent champion Digimon. If it's not the weight, then the problem is that your Digimon's stats are too low. Any problems in these three areas can cause your Digimon to digivolve into a Numemon type Digimon. As for a Digimon who always Digivolves into the same champion Digimon, it is as simple as what stats you train your Digimon in. For example, if you train an Agumon heavily in Defense, it is most likely that he will become a Tyrannomon. If you train the same Agumon heavily in Brains, it will become a Centarumon. And if you train it evenly all around, it will most likely become a Greymon. When it comes to acquiring different champion Digimon, be creative and try new stat combinations to see what you get. 9. Can I get all of the Digimon from the television series? What if I want a Gatomon or a Gomamon? Sorry! In Digimon World, several different digidestined Digimon have been left out. Tentomon, Gomamon, and Gatomon will not appear in the game. Neither will Motimon, MegaKabuterimon, Bukamon, Ikkakumon, Zudomon, Salamon, Togemon, Lillymon, or Angewomon. You will, however, find Kabuterimon and Hercules Kabuterimon, the champion and mega forms of Tentomon: in Digimon World, Hercules Kabuterimon is the ultimate form for Kabuterimon. You may find some of these Digimon as characters in the game, such as Tentomon in Beetle Land, but they cannot be used as partner Digimon. 10. I've just defeated [insert Digimon name here]. How come I can't ask it to come to the city? Most likely, what you have defeated was an enemy Digimon, not a recruitable Digimon. You can spot most enemy Digimon easily: they look like the recruitable Digimon, but they are odd colors. For example, the recruitable Gabumon looks exactly like the Gabumon from the television series. He has a blue fur coat and a yellow body underneath. In Gear Savanna, you will often encounter Psychemon, which look like Gabumon except for the fact that they have pink bodies instead of yellow. Psychemon are not recruitable: they are just there to battle you when you bump into them. Gabumon, on the other hand, is. Always pay attention to what you're battling! 11. Where do I get the Digimon cards? Once you recruit three of the large item shop Digimon, the card vending machine should appear in the item shop. The item shop Digimon are Patamon, Unimon, Monochromon, and Biyomon. Also, you can buy cards from the special shop in the Gear Savanna, found only from the first to the fifteenth of each month. 12. In the player menu, there is a spot for medals. What are those for? Where can you get those medals? Medals show any milestones you've reached during the game. These include having 999,999 bits, catching 100 fish, collecting all of the Digimon cards, and finishing the game. There are 16 medals in all. 13. What is the item Leomon wants? Where can I find it? Leomon wants his ancestors' sacred tablet, but you will not be able to find the tablet until your city's prosperity rating is higher than 45. 14. Who are the main role characters you can play with? There is only one human character in this game! You are a boy who has been sucked into Digimon World to help save File Island. The boy doesn't really have a set name, because it is whatever you type your name in as. You do, however, have another character with you: your Digimon! 15. I want a Gabumon! Why can't I get my Tsunomon to digivolve to Gabumon? I know why you're confused. In the television series, Tsunomon becomes Gabumon. This isn't true in Digimon World. I tried to get a Gabumon with a Tsunomon, and ended up with a Penguinmon instead! ^_^ To get a Gabumon, train a Koromon in defense and speed, the opposite of Agumon's offense and brains. 16. My happiness meter started blinking. It goes from a yellow happy face to a blue sad face. What does that mean? A blinking happiness meter means that there is something wrong with your Digimon. It may be weakened by the outside environment, and is trying to tell you with the meter. For example, fire Digimon have a horrible time when visiting Freezeland. Stay there too long, and your Digimon may get sick. I have also observed another status related to the happiness bar. You can tell if your Digimon is suffering from this status if there is a fly or butterfly whizzing around his head. This is a bad status to have, because your Digimon will lose some of his stat points when the butterfly makes a circle around him. I have recieved some e-mails that say that you can cure this status by standing on one of the many outlets you can find on the ground, but I haven't tested this so I don't know for sure. 17. Can you tell me any cheat codes for this game? Nope! I don't cheat and I don't own a game shark, so don't ask me about cheats. If you want to cheat in a game, why do you need my help? This FAQ is for people who want to play the game through themselves but need a little push in the right direction. 18. Can I get life hearts back? No. Once a life heart is gone, it's gone. There's no way to get it back. So be careful and mind your Digimon's HP! 19. Where and when can I save? You can save when your Digimon sleeps, and also in Jijimon's house with the red digivice. If you save with the Digivice, you must say yes to saving, but no to saving for battle card data. XII. ENEMY DIGIMON Here is a list of enemy Digimon. I realize that the list is not entirely complete, but I'll be updating it often. I just forget some of the names of these things. ^_^ Plus, it's hard to watch what Digimon teach what attacks. I added all attacks that I have noted that these enemy Digimon use the most, and that are learnable. Items classified as very rare mean that I have only gotten them once or twice in my whole time of game playing. ModokiBetamon Appearance: A Betamon that is lighter green in color. Item Dropped: Sm. Recovery Location: Native Forest (daytime), Mangrove Region Techniques: Static Elect, Electric Cloud Dokunemon Appearance: A Kunemon that is green instead of yellow. Item Dropped: Various Location: Native Forest (night) Techniques: Poison Claw, Poison Powder, Mass Morph Tsukaimon Appearance: A Patamon that is dark blue instead of orange. Item Dropped: Regular Meat Location: Native Forest (night), Digimon Bridge (night), Gear Savanna (night), Overdell Techniques: Sonic Jab, Dynamite Kick, Wind Cutter, Spinning Shot Goburimon Appearance: Looks like a miniature Ogremon. Green colored and carries a club. Item Dropped: Regular Meat Location: Native Forest, Drill Tunnel, Mt. Panorama, Great Canyon, Misty Trees Techniques: Spit Fire, Magma Bomb, Megaton Punch, Sonic Jab Red Vegiemon Appearance: A Vegiemon that is red instead of green. Item Dropped: Super Carrot Location: Native Forest (daytime), Tropical Jungle (daytime) Techniques: Poison Claw, Poison Powder, Mass Morph Aruraimon Appearance: A Palmon with a blue flower instead of a pink one. Item Dropped: Double Floppy Location: Native Forest (daytime), Mt. Panorama Area (Outside Drill Tunnel) (daytime), Tropical Jungle (daytime) Techniques: Poison Claw, Tear Drop, Poison Powder Yanmamon Appearance: A big yellow dragonfly-like Digimon. Item Dropped: MP Floppy Location: Tropical Jungle (daytime), Ancient Dino Region (daytime), Great Canyon (daytime), Geko Swamp (daytime), Mangrove Region (daytime) Techniques: Electric Cloud, Wind Cutter, Spinning Shot Muchomon Appearance: A Penguinmon that is red instead of blue. Also speaks Spanish. ^_^ Item Dropped: Various Location: Tropical Jungle (daytime), Great Canyon (daytime) Techniques: Poison Claw, Ice Needle J-Mojyamon Appearance: A Mojyamon that is brown instead of white. Item Dropped: Giant Meat Location: Tropical Jungle (night), Mangrove Region (night) Techniques: Water Blitz, Megaton Punch Darkrizamon Appearance: Small, black bodied Digimon. They have gold metal plates on their head. Item Dropped: Medium MP Location: Overdell, Misty Trees Techniques: Magma Bomb, Heat Laser, Ice Needle Gotsumon Appearance: Big round heads and bodies made out of rock. Regular Gotsumon. Item Dropped: Medium Recovery Location: Gear Savanna, Mount Panorama, Great Canyon (daytime) Techniques: Megaton Punch, Tremor Gururumon Appearance: A Garurumon that is paler in color. Item Dropped: Medium Recovery Location: Great Canyon Top Area (night) Techniques: Winter Blast, Ice Needle, Megaton Punch, War Cry Weedmon Appearance: A Vegiemon that is greyish in color. Item Dropped: Hawk Radish Location: Great Canyon Top Area Techniques: Poison Claw, Green Trap, Mass Morph ShimaUnimon Appearance: A Unimon with a Zebra-like pattern on its body. Item Dropped: Medium Recovery Location: Gear Savanna (daytime) Techniques: Dynamite Kick, Megalo Spark, War Cry NiseDrimogemon Appearance: A Drimogemon that is purple instead of blue. Item Dropped: Auto Pilot Location: Gear Savanna (night) Techniques: Sonic Jab, Dynamite Kick Psychemon Appearance: A Gabumon with a pink belly instead of yellow. Item Dropped: Bandage Location: Gear Savanna (daytime), Trash Mountain Techniques: Sonic Jab, Tremor, War Cry Sharmamon Appearance: A Goburimon that is colored dark brown, almost black. Item Dropped: Regular Meat Location: Gear Savanna Techniques: Magna Bomb, Megaton Punch, Spit Fire Flarizamon Appearance: Has a metal headplate and appears to have a fiery looking body. Item Dropped: Regular Meat Location: Mt. Panorama Area (Outside of Drill Tunnel) Techniques: Magma Bomb, Heat Laser, Spit Fire Snow Agumon Appearance: A very frozen Agumon! They have a pale bluish color to them. Item Dropped: Medium MP Location: Freezeland Techniques: Ice Needle, Sonic Jab, Winter Blast Hyogamon Appearance: An Ogremon that has the pale bluish tint from the cold. Item Dropped: Sirloin Location: Freezeland Techniques: Megaton Punch, Ice Needle, Buster Dive IceDevimon Appearance: Devimon with the pale blue tint from the cold. Item Dropped: Speed Leaf (VERY rare!) Location: Freezeland Techniques: ? Snow Goburimon Appearance: A Goburimon with the pale blue tint. They wear winter coats. Item Dropped: Regular Meat Location: Freezeland Techniques: Megaton Punch, Sonic Jab, Winter Blast Sand Yanmamon Appearance: A Yanmamon (dragonfly-like Digimon), with a blue coloring. Item Dropped: Protection Location: Great Canyon Techniques: Spinning Shot, Hurricane Gekomon Appearance: A green geko like creature that has a large horn. Regular Gekomon. Item Dropped: Medium Recovery Location: Geko Swamp Techniques: Tear Drop, Water Blitz, Winter Blast Akatorimon Appearance: A Kokatorimon. Hard to tell any color difference, but I guess the Akatorimon is a little darker colored. Item Dropped: Offense Disk Location: Gear Savanna Techniques: Wind Cutter, Megalo Spark, Static Elect Fugamon Appearance: An Ogremon that has a brownish color to him. Item Dropped: Speed Disk Location: Misty Trees Techniques: Magma Bomb, Static Elect, Megaton Punch, Wind Cutter Guardromon Appearance: A robot Digimon that is brownish in color. Item Dropped: Offensive Disk Location: Factorial Town Techniques: Mega Range Beam Platinum Sukamon Appearance: A Sukamon that is metallic in appearance. Item Dropped: Medicine Location: Factorial Town Techniques: Odor spray Geremon Appearance: A Numemon that is yellow instead of green. Item Dropped: Portable Potty Location: Factorial Town, Trash Mountain Techniques: Odor spray, Poop Speed Toss MoriShellmon Appearance: A Shellmon that is colored grayish purple. Item Dropped: Muscle Yam (VERY rare!) Location: Misty Trees Techniques: War Cry, Water Blitz, Giga Freeze Sabredramon Appearance: A Birdramon that is black in color. Item Dropped: Various Location: Ancient Dino Region (Speedy Zone) Techniques: Spinning Shot, Hurricane, Wind Cutter Vermilimon Appearance: A Monochromon that is purple in color. Item Dropped: Power Fruit (VERY rare!) Location: Ancient Dino Region, Mount Infinity Techniques: Megaton Punch, Prominence Beam, Red Inferno, Meltdown Soulmon Appearance: A Bakemon wearing a silly black hat. Item Dropped: Location: Overdell Cemetary Techniques: Static Elect, Electric Cloud Tankmon Appearance: An angry looking tank! Item Dropped: Location: Toy Town Techniques: Toy Agumon Appearance: An Agumon made out of Legos. Item Dropped: Med. Recovery Location: Toy Town Techniques: Rockmon Appearance: Round bodied Digimon with green grids. Item Dropped: Location: Grey Lord's Mansion, Mount Infinity Techniques: Aurora Freeze, Winter Blast, Muscle Charge, Giga Freeze Piddomon Appearance: Looks like an Angemon. Item Dropped: Sage Fruit? Location: Mount Infinity Techniques: Spinning Shot, Megalo Spark, Confusion Storm, Hurricane Tekkamon Appearance: Looks like a Giromon. Item Dropped: Super Speed Disk Location: Back Dimension, Grey Lord's Mansion Underground Lab Techniques: Full Potential, ? Blue Meramon Appearance: A Meramon that is blue in color. Item Dropped: ? Location: Back Dimension, Ice Sanctuary Techniques: Prominence Beam, Ice Statue Tentomon Appearance: Well, it looks like a Tentomon! ^_^ Item Dropped: ? Location: Beetle Land Techniques: Mass Morph, Bug XIII. DIGIMON WORLD TRAINING AREAS Training areas are an excellent way to increase your Digimon's stats out of battle. You will find that there are six training areas in Digimon World. Right now, I only have Green Gym for sure, but later tonight I'll recheck all of the training areas for the correct names to the excersizes and what stats they increase. GREEN GYM: Striking Punching Glove Increases Offense and Speed Increases Defense and Brains Trainer's Classroom Waterfall Increases Brains and MP Increases MP and Defense Boulder Moving Running Increases HP and Offense Increases Speed and HP LEOMON'S GEAR SAVANNA TRAINING AREA: Striking Running Increases Offense Increases Speed CHERRYMON IN MISTY TREES Teachings of the Forest Increases Brains and MP TRASH MOUNTAIN Hide in Trash Increases MP dramatically ICE SANCTUARY Ice Pushing Falling Icicles Increases HP and Offense Increases Defense and Brains BEETLE LAND Hammer Smash Treadmill Increases Defense Increases Speed Rock Pushing Striking Increases HP Increases Offense XIV. DIGIMON WORLD GLITCHES Didn't think that my FAQ was so complete as to even have a glitch list? Well, it is and it does! This is the glitch section of Digimon World. You know, sometimes glitches are funny. A person may be walking around in the air, or may say something wrong by mistake. Some glitches in Digimon World are funny, but there are many that can be more IRRITATING than funny. Here are all the glitches that psychic_strata and I have been able to find in the game, with a little note if the glitch is harmless or harmful. If you know of any other glitches, harmful or otherwise, please email me at [email protected] and let me know! Thanks! Glitch #1: When you continue your saved game, you notice that your Digimon has a couple extra mon's. For example, a Patamon may be read as Patamonnmon on the game load screen. This glitch is harmless and is kind of funny, but unfixable. It doesn't harm your Digimon's name on his status screen at all. Glitch #2: When you go to Agumon's Item Bank, switching from stored items to in-hand items makes it so that some items get "rubbed out" on the screen. You may only be able to see half of the name of an item, or nothing at all. This glitch is harmless and can be fixed by scrolling down and then up again on the item menu. Glitch #3: When you talk to Giromon in the File City Restaurant, he tells you about the jukebox and asks if you would like to make a request for music. What you don't know is that Giromon is really an evil, ruthless Digimon planning on killing your Playstation! Okay, not really, but having Giromon play music on the jukebox will eventually freeze your game. It's not funny if you have been playing the game for a long period of time without saving, and then Giromon goes and crashes your system. This glitch is VERY HARMFUL and the moral of the story is, don't play with Giromon! This is not a once in a lifetime occurence. I've talked to Giromon five times and he's frozen my system all five times. The same thing has happened to psychic_strata. So don't think I'm lying or that you have a better Playstation than me, because it has happened to other people. Just don't play with Giromon, unless you've saved before going to him. I guarantee it'll crash. Why, I don't know. But it does. Glitch #4: The money making Mojyamon is really a trap? That's what it seems like. The southwestern Mojyamon will trade you 2,000 bit Disks in return for 500 bit med. recoveries, but at a price. When you trade with this Mojyamon, he likes to move around a little. Eventually, you get stuck, and there's no getting away from the Mojyamon. Or is there? ALWAYS CARRY AN AUTO PILOT WITH YOU! I can't stress that point enough. Even if you do get stuck with the Mojyamon, an Auto Pilot can save the day. It's a whole lot better than restarting your game, isn't it? Trust me, once the Mojyamon locks you in, there's only one way of getting out. That's the Auto Pilot. This glitch is HARMFUL only if you don't heed my warnings and carry an Auto Pilot with you at all times. Oh, and there is a funny thing about this glitch. Trade with the Mojyamon enough, and eventually you should see the Mojyamon that usually sits in the middle come dancing towards you. The glitch with the southwestern Mojyamon does something to the middle one which makes him dance on the water, apparently going no where. Funny, huh? ^_^ Glitch #5: In Factorial Town, you will find a glitch much like the Mojyamon glitch. Inside the factory area (where you had to sneak past the two Guardromon during the shift change) you will find two Guardromon blocking your path to a door. Just so you can know your surroundings, there is a black platform to the left that leads to two Item Computers. Anyways, the left Guardromon will be the glitch for you. If you bump into him, then you will run to a section of the screen to shout out orders to your Digimon like you usually do. So what's the problem? The section of the screen you are standing on is a part of the background! You can't walk on a part of the background! You'll be stuck there, with no way out UNLESS YOU HAVE AN AUTO PILOT! Be wise and always keep an Auto Pilot with you! In order to avoid this glitch, you're going to have to approach the right Guardromon. Good luck avoiding the glitch! Glitch #6: Thanks to Guillaume, we now have a glitch that can tell you what medals you are missing! For it to work, you must have the top left medal, which is winning the D, C, B, S, and S tournaments at the Arena. Once you have it, enter the medal chart and place your cursor (yellow square) on a medal that you don't have. Now, press triangle twice to return to the main menu. Highlight "Digimon" and press X to see your Digimon's stats. As soon as you see your Digimon's picture, press triangle to exit back to the main menu. Highlight "Player" and press X. Press right twice to highlight "medals" and press X. Now you will be able to see both the name and the requirements for the absent medal that you highlighted in the first step! Thanks again, Guillaume! This glitch isn't harmful, since it's not going to freeze your game or anything. Glitch #7: Thanks to everyone who e-mailed me about the card glitch, especially PARAPPA66 who gave me the specific directions for it. WARNING! Before you try this glitch, make sure you save. This glitch is harmful, and may freeze your game, so be prepared! To see this glitch, you need to have at least one Digimon card. Go to the card screen and select a card to bring up its enlarged picture. Now, quickly hit triangle, X, and triangle, and the card should be there. Keep hitting the triangle button, and the card will be frozen on the screen! You can still play and walk around with the card's picture on the screen. PARAPPA66 also says that you can bring up the Digivolution charts in the menu, and that it will show you some completed charts. I've tried this but haven't been able to see complete Digivolution charts, just random ones that don't make sense. Also, the digivolution charts may freeze your game. Glitch #8: You can find a harmful glitch in Grey Lord's Mansion, after defeating Skull Greymon. When you defeat Skull Greymon and Myotismon returns to his place in the dining hall, you will be able to access this glitch. If you return to the caged area where Myotismon and Bakemon were being held, then enter the area, your game will freeze. It's happened to me every time I've tried it, and it happened to neosigma_2000, so I'm confirming it as a glitch. Thanks to neosigma_2000 for being my tester and double checking it for me. Your help is greatly appreciated! ^_^ There's no way out of this freeze, so if you get caught in it, be prepared to reset! Glitch #9: Once you save Myotismon from Skull Greymon, you will find him sitting in the dining hall of Grey Lord's Mansion. Myotismon proceeds to tell you about his research, or does he? Thanks to a glitch, a chunk of Myotismon's words are lost, and we have no idea what he's saying. Guillaume has given us his translation, uh....I mean guess, on the subject. ^_^ Guillaume's guesses are placed in CAPS: "My research shows that sometimes, when Metal Greymon fades away, he WILL DIGIVOLVE TO SKULL GREYMON. It's the same thing for Bakemon, Devimon, and Phoenixmon, although we don't know who they were at birth. The digivolution charts don't say." These Digimon can digivolve to Skull Greymon with a certain probability, only if they lose a life heart. This is what it means by "fading away." Glitch #10: It seems that in some places, enemy Digimon seem to attack you, but then a glitch strikes. Some enemy Digimon may just keep running into you and saying the same thing, like the Blue Meramon in the Back Dimension. Others may trap you in one spot, leaving you unable to move. I've also heard one person e- mail me and tell me that they got stuck up on an Agumon's head somehow. What's the best way out of these glitches? Well, for the Digimon that keep running into you, try pressing and holding the D-pad away from them while pressing X to acknowledge what they say. Usually you should be able to break away. If that doesn't work, and for the ones that leave you unable to move, use an Auto Pilot to return to the city. If all else fails, the reset button is your friend. ^_^ This glitch also includes the third clear Agumon in the Toy Mansion, the one on the left who keeps talking to you. Glitch #11: Want to see something funny? Take a Digimon who can use DG Dimension to Toy Town, and enter the Toy Mansion. When you fight Tankmon or Toy Agumon on one of the upper floors, make sure that your Digimon uses DG Dimension. When he does, the question-mark doors should disappear, revealing three sets of stairs. This doesn't really have any point to it, it's just kind of funny that the doors keep disappearing. XV. DIGIMON CARD LIST BY PSYCHIC_STRATA Thanks to psychic_strata, we have a complete Digimon card list to post! I could have done it myself, but it was awfully nice of psychic_strata to write it all out. It saves me a lot of trouble, since the rest of this FAQ is insanely long, and is a ton of work to write. Thanks psychic_strata, the Digimon Master! ^_^ I'm also adding the card point value when you trade it to Shogun Gekomon, and the monetary value when you sell it at the Gear Savanna Shop. Card # Character/Digimon Point Value Money Value ******* ****************** ************ ************ #00 You Can't be sold Can't be sold #01 Phoenixmon 100 2500 bits #02 Hercules Kabuterimon 100 2500 bits #03 Mega Seadramon 100 2500 bits #04 Shogun Gekomon 100 2500 bits #05 Myotismon 100 2500 bits #06 Metal Greymon 30 750 bits #07 Mamemon 30 750 bits #08 Monzaemon 30 750 bits #09 Skull Greymon 30 750 bits #10 Metal Mamemon 30 750 bits #11 Vademon 30 750 bits #12 Andromon 30 750 bits #13 Giromon 30 750 bits #14 Etemon 30 750 bits #15 Megadramon 30 750 bits #16 Piximon 30 750 bits #17 Digitamamon 30 750 bits #18 Gekomon 30 750 bits #19 Waru Monzaemon 30 750 bits #20 Jijimon 30 750 bits #21 King of Sukamon 30 750 bits #22 Cherrymon 30 750 bits #23 Guardromon 30 750 bits #24 Hagurumon 30 750 bits #25 Brachiomon 30 750 bits #26 Greymon 10 250 bits #27 Devimon 10 250 bits #28 Airdramon 10 250 bits #29 Tyrannomon 10 250 bits #30 Meramon 10 250 bits #31 Seadramon 10 250 bits #32 Kabuterimon 10 250 bits #33 Angemon 10 250 bits #34 Birdramon 10 250 bits #35 Garurumon 10 250 bits #36 Frigimon 10 250 bits #37 Whamon 10 250 bits #38 Unimon 10 250 bits #39 Ogremon 10 250 bits #40 Shellmon 10 250 bits #41 Centarumon 10 250 bits #42 Bakemon 10 250 bits #43 Drimogemon 10 250 bits #44 Monochromon 10 250 bits #45 Leomon 10 250 bits #46 Coelamon 10 250 bits #47 Kokatorimon 10 250 bits #48 Kuwagamon 10 250 bits #49 Mojyamon 10 250 bits #50 Ninjamon 10 250 bits #51 Penguinmon 5 50 bits #52 Otamamon 5 50 bits #53 Tentomon 5 50 bits #54 Yanmamon 5 50 bits #55 Gotsumon 5 50 bits #56 Flarerizamon 5 50 bits #57 Toy Agumon 5 50 bits #58 Demi Meramon 5 50 bits #59 Tankmon 5 50 bits #60 Goburimon 5 50 bits #61 Numemon 1 25 bits #62 Vegiemon 1 25 bits #63 Sukamon 1 25 bits #64 Nanimon 1 25 bits #65 Machinedramon Can't be sold Can't be sold XVI. DIGIMON WORLD MEDALS In Digimon World you can obtain medals for achieving certain milestones within the game. Here are a few of the medals that we have found so far, and some that we have learned of thanks to the medal glitches. * Catching 100 fish * Finishing the game * Having 999,999 bits * Playing for 10 Digimon years. * Collecting all of the Digimon cards. * Winning Greymon's tournaments 100 times. * Winning the Human, Animal, and Dino Cup. * Winning the D, C, B, A, and S tournaments. * Recruiting all of the Digimon * Training every type of Digimon * Learning every type of attack * Having a Digimon with maxed stats * Getting a perfect 10 at curling * Winning all "Type" Cups. (Cool, Grapple, Wing...) * Winning all the Version Cups XVII. DIGIMON WORLD DIGIVOLUTION TREE I'm just beginning this and it is a lot of work, so bear with me, ok? It'll get done ASAP. ^_^ So far I have the Baby to In-training to Rookie to Champion, but I don't have time to get the Ultimates up yet! Next update! ________Greymon |________Tyrannomon |________Monochromon _____Agumon----|________Meramon | |________Centarumon | |________Birdramon | |________Numemon, Sukamon, Nanimon, Bakemon | Botamon-----Koromon-| (Green Egg) | ________Garurumon | |________Centarumon | |________Ogremon | |________Tyrannomon |_____Gabumon---|________Monochromon |________Numemon, Sukamon, Nanimon |________Drimogemon ________Leomon |________Kokatorimon |________Angemon ____Elecmon----|________Bakemon | |________Numemon, Sukamon, Nanimon | Punimon----Tsunomon-| (Blue Egg) | | ________Shellmon | |________Whamon | |________Frigimon |____Penguinmon-|________Mojyamon |________Numemon, Sukamon, Nanimon, Bakemon |________Garurumon ________Kuwagamon |________Whamon |________Vegiemon ____Palmon-----|________Ninjamon | |________Numemon, Sukamon, Nanimon, Bakemon | Yuramon----Tanemon--| (Pink Egg) | | ________Coelamon | |________Whamon | |________Drimogemon |____Betamon----|________Shellmon |________Seadramon |________Numemon, Sukamon, Nanimon, Bakemon ________Angemon |________Tyrannomon |________Ogremon ____Patamon----|________Unimon | |________Numemon, Sukamon, Nanimon, Bakemon | |________Leomon Poyomon----Tokomon--| (Orange Egg) | | ________Birdramon | |________Airdramon | |________Kokatorimon |____Biyomon----|________Unimon |________Kabuterimon |________Numemon, Sukamon, Nanimon, Bakemon