Strategy Guide - Guide for Paper Mario: The Thousand Year Door
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____ __ __ _ | _ \ __ _ _ __ ___ _ __ | \/ | __ _ _ __(_) ___ | |_) / _` | '_ \ / _ \ '__| | |\/| |/ _` | '__| |/ _ \ | __/ (_| | |_) | __/ | | | | | (_| | | | | (_) | |_| \__,_| .__/ \___|_| |_| |_|\__,_|_| |_|\___/ |_| The Thousand-Year Door ____________________________________________________________________________________ Game : Paper Mario 2: The Thousand-Year Door Console : GameCube Rating : Everyone (E) Author : Chris Fazio E-Mail : [email protected] AIM Screen Name : CFazio15 ____________________________________________________________________________________ Version History: ================ Version 0.1 September 12th, 2005 ~Completed up to Chapter 1. Version 0.2 September 13th, 2005 ~Completed half of Chapter 1. Version 0.3 September 14th, 2005 ~Completed Chapter 1. Version 0.4 September 15th, 2005 ~Completed "Mid Chapter" Disclaimer: =========== This walkthrough is copyright by U.S. and Canadian copyright laws. This document may be printed for your own use but shall not be altered, reproduced or sold without the proper consent and given permission from the author. Any violations will be enforced with the fullest extent of the law. The following sites have given permission to post this walkthrough...... -www.cheatcodes.com -www.gamefaqs.com -www.cheatcc.com -www.gamewinners.com -www.supercheats.com -www.cheatplanet.com -www.ign.com Violations WILL NOT be tolerated. This is not a joke. Table of Contents: ================== [1] Introduction [1a] Background Information [1b] Controls [1c] Game Basics [2] Character List [3] Walkthrough [3a] Prologue - A Rogue's Welcome [3b] Chapter 1 - Castle and Dragon [3c] Chapter 2 - The Great Boggly Woods [3d] Chapter 3 - Of Glitz and Glory [3e] Chapter 4 - For Pigs and Bell Tolls [3f] Chapter 5 - The Key to Pirates [3g] Chapter 6 - 3 Days of Excess [3h] Chapter 7 - Mario Shoots The Moon [3i] Chapter 8 - The Thousand-Year Door [4] Pit of 100 Trials [5] Items List [5a] Badges [5b] Shop Items [5c] Shine Sprites [5d] Star Pieces [5e] Zess T. Cooking Items and Guide [6] Trouble Center [7] Extras [7a] Secrets [7b] Yoshi Color Guide [8] E-mail Policy (PLEASE READ) [9] The End [10] More by Me/Coming Soon ================= [1] Introduction: ================= My name is Chris Fazio. This is my fifth walkthrough. I have my whole list of them in the More by Me section. Refer to the table of contents because that is the order of what I'll be getting done. So, for example, I have everything complete up to Chapter 1. That means I will be completing Chapter 2 the next day since I hope to make this a daily project. I will take questions, however I am very strict with my e-mail policy. Please refer to that before contacting me because I will delete violations and won't lose a minute of sleep over it. I hope you all enjoy the walkthrough and I also hope it is as helpful as my other walkthroughs have been. About the game. For 100% understanding of Paper Mario 2: The Thousand-Year Door, I sugguest playing the first one for the Nintendo 64. For the veterans, including myself, the game is similiar to the first one and won't take too long to get used to. ============================ [1a] Background Information: ============================ An awfully long time ago...In a strange far-off island, a big, bustling town thrived. It was a town where all people lived very happy lives and it was said that the town was very prosperous. But one day..tragedy befell the blessed place. A great cataclysm struck the town and it's people. Darkness filled the skies, and the earth roared and shook. It was as if the very world was coming to a violent end. And in but a single night..the town sank into the depths of the earth...Many moons rose and set..Stories of the town passed into the pages of fairy tales...And when the town's site no longer held relics of it's past people gathered at that spot and built a new town. But word soon spread among people that moved in, that an ancient city was buried underneath.. And that a magnificent treasure rested there.. The town of Rogueport, rather skeptical looking. Princess Peach enters the picture and she is happy to be freed of her "companion". A mysterious man calls the Princess and tells her of a magic box that only opens to the pure of heart. He tells the Princess that if the box will open for her, she may keep any item that the box may contain. Peach agrees to try and the box pops right open releasing a magical stream of light with glowing aura... Inside contained a map that leads to some treasure...Unfortunately she is just a Princess and cannot undertake the quest needed to obtain the treasure. Peach sends a letter to the Mario and Luigi household. Luigi reads the letter to Mario and hands him the map within the letter. Mario rushes off to the port town of Rogueport to meet with the Princess and begin a journey of magic and mystery... ============== [1b] Controls: ============== In The Field ~~~~~~~~~~~~ A-Button - Jump, - Talk to Characters, - Examine/Open doors or objects, - read next message B-Button - Hammer - previous message X-Button - Partners' Ability Y-Button - Mario's Ability Z-Button - Display Statitics R-Button - Mario's Ability Start - Pause Menu Control Stick - Walk/Run Control Pad - Shortcut to menu/partners/badges on the pause menu In Battle ~~~~~~~~~ A-Button - Select an action B-Button - Cancel action/return to previous choices X-Button - Attack the Audience Y-Button - Allow Partner to attack first Z-Button - Nothing R-Button - Nothing Start - Nothing Control Stick - Move Cursor Control Pad - Nothing Holding X, B, and Start will reset the game at any time. ================ [1c] Game Basics ================ |Star Points| Everytime you defeat an enemy, you will earn star points. After collecting 100 starpoints, you will get a level up and get to choose what you want to upgrade. You can choose between HP, FP, and BP. Also, after a level up, you are fully healed and your star power is filled. |HP, FP, and BP| HP stands for "heart points" and is your health. When it goes to 0, you die and end up where you last saved. FP stands for "flower points" and you use them to perform special attacks. You will not be able to perform special attacks when your FP is at 0. BP stands for "badge points" and limits to how amny badgs you wear. Badges give you the ability to perform special attacks. When you have no more BP available, you cannot put on any more badges. You are free to tale badges off, and put others on. |Save Points, Healing Points, and Hotels| Save points are blocks suspended in the air that have an "S" on them. Jump under it and you will be able to save your progress. Healing points, in this game, cost money. Jump under this block, pay the given toll, and your HP and FP will be healed. It was called a Toad House in the last game. Now it's a hotel. And guess what? It costs money. Talk to the character in charge and after paying the toll you will sleep in the hotel bed and be fully healed. |Battling| Battling is a major part of the game. You have a choice between attacking with jump, hammer, or star power. You could also use an item or switch out your partmer. As the game progresses, you're jump and hammer are upgraded two times each. You're partner can attack, use an item of switch out. Then you're enemy will attack. Action command is an important factor in the game, indroduced in the first game. Pressing the correct button, or control stick with the right pattern will give you a boost on your attacks at no cost. Youc an also defend. When an enemy attacks, press A at the right time and you will reduce the attack by one point. A first strike is also important. You can damage your enemy even before entering the battle sequence. Sneak up behind them and hit them with the hammer or jump on them and they will be partially damaged when the battle sequence starts. Keep in mind, your enemies can perform a first strike on you,as well, so be careful. You will get a new partner occasionally as the game progresses. You may switch around partners whenever you please. You will need to use each partner's ability to overcome problems in the game. (Except for Ms. Mowz) |Abilities| Throughout the game, you will open a chest and be cursed with a useful ability. OH NO!! These are hilarious scenes you must pay attention too. By the time you beat the game, Mario will be able to turn into a paper airplane, tube, flat-paper, and boat. |Partner Upgrades| Look for Shine Sprites throughout the game. Merlin in Rogueport charges 3 shine sprites in exchange for an upgrade to a partner of your choice. You can only upgrade each partner once until you get the Ultra Stone later in the game, which allows you to upgrade each partner second time. In an upgrade, a partner gets more HP and a new attack. =================== [2] Character List: =================== [Mario] The hero returns in the sequal. Once again, he's saving Princess Peach from a villain. But this time, it isn't Bowser!! [Luigi] Mario's brother who is jealous that he never gets to go on an adventure. But his dream comes true in this game. [Princess Peach] She's the princess of the Mushroom Kingdom. She finds the magical map and sends it to Mario. The action that starts the whole adventure. [Sir Grodus] He's the leader of the X-Nauts. He wants to collect all the crystal starts and find the demon hidden in the Thousand-Year Door. [Bowser] Mario's long-time nemesis. He's mad that somebody else has captured Princess Peach. That's his job!! [Lord Crump] He's your rival in this game. Kind of like Junior Troopa was in the previous game. He's Grodus' right hand man who really wants you out of the picture. You'll be seeing him a lot. [Professor Frankly] He is an archaeology professor. After recovering crystal stars, he tells you where the next one is. [Goombella] You're first partner and just like last time, she's a goomba. Her speciality is Tattle and can also do Heabonk. Neither requre FP to use in battle. [Koops] Your second partner. Another Koopa, but he is much shyer than Kooper was. You can use his shell to get items you can't reach. [Flurrie] Your third partner. She's a wind spirt and using her ability, you can blow barriers and invisible items out of the way to reveal chests or passageways. [Yoshi] Your fourth partner and my favorite. You have a choice to name him whatever you want, but I will refer to him as Yoshi in this guide. His ability allows you to have a ride and jump across small gaps. [Vivian] She's one of the Three Shadow Sirens who serve Sir Grodus. She joins you in Chapter 4 when she becomes tired of the disrespect from her two sisters. With her ability, you can hide from enemies by being pulled under the ground. [Bobbery] Your fifth partner. And the most powerful. You talk him out fo retirment and he sails with you to an island where you get stranded on later in the game. You can throw him and he will walk a few steps then explode. Explosions can destroy walls that have cracks in them. [Ms. Mowz] Your final partner. And the weakest/useless if you ask me. You will see her a lot throughout the game but she doesn't join your party unless you do her Trouble in the Trouble Center, a side objective. She can sniff rare items out. [Don Pianta] Head of the Rogueport Mafia. You'll be doing some business with him later. [Bow] Yes, she does make an appearance in Poshley Heights after you beat the game. [Parakarry] You'll see him deliver the letter to Luigi and Mario in the beginning of the game. [Franky] Don Pianta's right-hand man. Has a crush on Pianta's daughter. [Francessca] Don Pianta's daughter. All she wants is to be with Franky and have her father allow it. ================ [3] Walkthrough: ================ The adventure begins... [NOTE] I will be saying frequently, "Head West" of "Head East". In the game, west will always be left and east will be right. Just so nobody gets confused. ================================== [3a] Prolouge - A Rogue's Welcome: ================================== Rogueport: ---------- Items--->18 Star Pieces 2 Badges 5 Shine Sprites A boat approaches Rogueport harbor. Mario, who was sleeping, is awaken by a shipmate. He warns you to be careful and takes off, leaving you at the harbor. Walk around a bit. Talk to the people. Use the save point, and don't go in the water. Every body of water in the game has chomps that will attack you and damage you by 1 HP. When you're done with this area, go up the stairs and proceed to the entrance that leads to the center of town. Damn. One minute into town and there's already a problem. Several weird creatures lead by a larger one with purple horns are attacking a Goomba. They're asking her about Crystal Stars. The Goomba says she knows nothing about them. The leader, whose name is Lord Crump, tells his followers to take the Goomba to their base. Walk up to them. The Goomba runs behind you in defense. Lord Crump engages you in battle. Here's your first boss fight and also your first battle of the game. BOSS Lord Crump HP: 6 ATK: 1 DEF: 0 It's the first boss. Easy. Just do whatever attack you want. You'll defeat him in 6 turns. Just to let you know, you'll be doing this "battling" thing a lot. Crump is pissed and summons a million of his guys to kill you. They pile up onto where you...were...You and the Goomba stand outside the pile. Go up the stairs and through the entrance to another area of Rogueport. Crump calls his guys off only to realize Mario was not being beaten at all. In the main square of Rogueport, the Goomba kisses you as a thank you and introduces herself as Goombella. She tells you she is looking for a treasure. Coincidence? I don't think so. You run into Toadsworth, Peach's assistant. After you tell him what you're doing here, he says the Princess is missing again. He gives you two tips. One to stay at the nearby hotel to get some rest and two: watch your back. Goombella will then join your party as your first partner. |GOOMBELLA'S ABILITIES: A PRIMER Goombella is Mario's very first partner. She is a smart, if slightly sassy, Goomba girl who has come to Rogueport to look for Professor Frankly. She specializes in attacking air enemies, and, of course, finding out information on enemies with Tattle. Her field skill tells you everything she knows (which is plenty) about the current area. Using it in front of a person or object tells you about it instead. HP: 10/20/30 ---Abilities--- Headbonk: 1 + 1/2 + 2/3 + 3 damage to any non-spiked/fire enemy Action Command: Hit A just before striking target Style Command: Hit as Goombella jumps Headbonk is Goombella's most basic attack. It works exactly like Mario's Jump and is best used on flying or low-defense enemies. Tattle: Adds target to your Tattle Log and reveals its HP permanently Action Command: Press A as the small cursor aligns with the big one Style Command: Hit A right after aligning cursors and making them disappear Tattle is a very useful move that tells you everything you'll need to know about the target. It's recommended you Tattle on every new enemy you find. Super Ability-Multibonk (3 FP): 2 + 1 + 1.../3 + 2 + 1 + 1... Action Command: Hit A just before striking target Style Command: Same as Headbonk Multibonk is an extremely deadly move that lets you repeatedly Headbonk the target until you miss the Action Command, allowing for potentially unlimited damage. Note that the attack does less damage with every hit; use some Charges beforehand to boost the move's power to insane levels. Ultra Ability-Rally Wink (4 FP): Enables Mario to act again Action Command: Mash A or B to fill gauge, whichever one is shown Style Command: Press A about a second or so after Goombella winks This ultra-useful Ultra Ability gives Goombella's turn to Mario, which is very good if he's doing lots and lots of damage. When doing the action command, pay attention to which button is enlarged; mashing the other one empties the gauge.| Goombella asks you to help her find Professor Frankly. Head west and talk to the lady with grey hair, who is looking for her contact lenses. Approach her and you will step on them. She will not let you pass until you get her new contact lenses. Head to the store just next door. Order new contact lenses by talking with the salesman inside. They will arrive later on. Buy the items you need/want and exit. (You have 100 coins starting off the game) Go to the alleyway to the right of the store and explore here. The camera will rotate. Head left and enter the house. Behind the matress is a star piece. These are used to buy badges later on. Head back to the square and enter the inn to the right. The first floor is a bar with nothing to do except talk to people. The second floor is the inn itself. For 5 coins, you can sleep and heal HP and FP. There's a door on the left wall the leads outside. Go through and walk along the path and enter the badge shop. It's closed right now but not for long. Proceed to the contact lense lady's house. Fell around the back side of the house for a star piece and drop down and you're back in the alley way. Head back to the square. Go to the east entrance to get to a new area of Rogueport. A bandit will run pass you. Goombella notices he took half of your coins. That bastard! Run back to the alleyway and into the house you found the star piece behing the matress and he gives you back your coins. Return to the east entrance. There's a secret to that wall. It's not solid. Walk into the middle of it and you'll se there is an opening you cannot originally see from the camera view. Walk between the houses and out of view to get a starpiece. Exit the alley and past the wall to the first house that has a Shine Sprite on it. Enter it and Goombella will explain about Merlin and how he upgrades members in exchange for 3 shine sprites. Try your best to look for these things. Since you have none yet, just like Merlin says, BEGONE! The next house is Professor Frankly. Don't go in yet. There is a craw guarding the entrance and is charging 20 coins to pass. Don't bother. Later, you'll be strong enough to challenge him to a battle. Enter Frankly's house. He asks you why you are here. Goombella explains that they are looking for the treasure behind the Thousand-Year Door. All he knows about it is that you need Crystal Stars to open it. You need the map to find the Crystal Stars. The Professor is excited when he finds out you have the map and all three of you head for the Thousand-Year Door. He walks over to a fence with a warp-pipe and opens it. Before you go down, he teaches you about the action command. Just follow the directions and you got it. Enter the pipe by jumping on top of it and pressing down on the control stick. Rogueport Sewers ---------------- Remember the sewers from the first game. This is similar except there is a bunch of what looks like a destroyed city. Every new ability you get, you'll be able to proceed farther down into the sewers. Use the save block and if you want, proceed left. A pillar blocks the back but you cna enter Merluvee's fortune telling house or buy a badge from Dazzle for star pieces. I sugguest saving up for better badges later on. Return to the first sewer area and go down some stairs. There is a gang of Goombas down here that like Goombella and want to fight for her. The Professor is on the sidelines and will explain about spiked and flying enemies. So you can't use hammer against flying enemies since they're in the air, and you or your partner cannot make contact with spiked enemies or you will recieve damage. (You must use hammer on spiked enemies and jump on flying enemies). After the battle, you'll learn about First Strikes; an important factor in the game. After beating another enemy: Ruffians, go up the stairs and go on the movie platform that goes over what you just walked through. Head into the pipe that is surrounded by a cage. There are enemies down here. Clear the way. Go down the stairs and hit the blocks to get a Fire Flower or Mushroom. Anyway, use your Hammer to smash the 2 yellow blocks, then enter the warp pipe behind them. You emerge in an even lower room, behind a MASSIVE yellow block. You'll find some new enemies, Spinias and Spanias, down here. Luckily, they aren't much tougher than Goombas at all. (They just have 1 more HP and don't have flying varieties) As you go to the right, you see a tiny grey creature disappear into a crack in the wall...what was that all about? Keep going right to some stairs.(Note the off-color section of wall with peeling wallpaper; its location will be important later) Climb the stairs and enter the doorway to the right of the top of them. There is a black chest in here. He says you are a legendary hero if you hear it talking. Frankly says not to trust the chest or mention the Crystal Stars. Oops! The chest says he can help you find them if you unlock him. Exit the room. Go left and fall off the ledge to get the black key. Head back to the chest and unlock it. You have been tricked! Now the demon is going to do something very bad. Give you the ability to turn into a paper airplane. Oh No! He tries to make it sound like a bad thing. After you tell the chest you understand this "terrible" curse, he will leave and you should, too. In the previous room, go to the plane panel you saw earlier and press Y. Control the plane with the controlk stick. Fly across the huge block onto the platform and enter the room. See it? There it is. The Thousand-Year Door. Jump onto the pedestal in front of the door. The map rises into the air. A castle appears on the map. That is where the Diamond Crystal Star is! Mario gets his first star power: Sweet Treat. You head back to the Professor's house. Rogueport --------- The Professor teaches you how to use Sweet Treat, and the basics of using star power. He'll teach you about the slot machine that randomly appears and the audience. Back inside, you discuss the first Crystal Star. The Professor says it is in Petal Medaows. Goombella remembers Crump asking about the Crystal Stars. He tells you and Goombella to search for the Crystal Star and the Princess in Petal Meadows while he stays in Rogueport and does research. He stops you one more time and gives you a badge. Power Smash. It costs 1 BP to equip and 2 FP to perform. (He'll explain) Before Petal Meadows, you might want to know the Badge Shop near the inn is now open so you can check that out if you want. You might also want to gain some star points in the sewers before proceeding. When you're ready to advance the storyline, go right in the first Sewers area, past where you boarded the moving platform. There's a Plane Panel here; use it to fly the gap with the Spiky Goomba to the far right ledge and enter the next area. There's a strange tentacle coming out of the sewage here. If you whack it, an enraged Blooper appears and fights you! BOSS Blooper HP: 12 ATK: 1 DEF: 0 Shouldn't be too hard. You can attack it with jump on it or its tentacles. If you choose the tentacles and defeat them, he'll fall to the ground where you can perform Power Smash. If you have damage critical, use Sweet Treat. After the battle, moving platforms appear out of the water. Hop across them. Keep in mind not to fall in the water because of the Chomps and you'll have to start over at the first platform. Don't worry about Goombella falling in. She won't be hurt. Go into the warp pipe to enter Petal Meadows and begin Chapter 1. =================================== [3b] Chapter 1 - Castle and Dragon: =================================== Petal Meadows: Items--->8 Star Pieces Mushroom Fire Flower Mystery Horsetale ------------------------------------------------------------------------------------ [Introduction] Pretty nice place. Kind of reminds me of Chapter 1 of the last game. You got a path, a town, then a fortress. And guess what? Your second partner, who you'll be getting in this Chapter, is a Koopa! Overall, it's a nice world. I give it a 8/10. (I'll always give a ranking of each world) ------------------------------------------------------------------------------------ Petal Meadows ------------- Welcome to Petal Meadows. So pretty, right? See those trees? Use your hammer to smash them and you'll get a star piece and a mushroom. Use the save point and proceed east. Holy crap! Did you just see that? A huge dragon flies over you and Goombella and heads to a castle far in the distance. Continue going east. Hit the "?" block to get a mushroom. Continue east. Defeat the Goombas on the path. Hit the brick block until it turns orange. You'll get a few coins from it. See the warp pipe? Don't worry about that yet. Hit the molehill with your hammer to recieve the Horsetale. Next area, defeat the Goombas and then search the bushes. Examine the small bushes for coins and in the large ones for a warp pipe. Go into the warp pipe and you'll be at the back of the screen. Move east and hit the blue switch to make a bridge appear over the water on the path closest to the screen. Continue east to get a star piece. Go through the pipe again to get to the original path and proceed east across the bridge. There's a mystery item in the bush here and Fire Flower in the "?" block. Go east and you arrive in the town of Petalburg. Petalburg --------- You get greeted by a Koopa and told Petalburg recieves very few visitors since a dragon named Hooktail has been rampaging the town. Wait. Didn't you see a dragon pass by you a while ago? Goombella asks about the Crystal Stars and the Koopa tells you to the Petalburg Elder. He lives in a pink house. That shouldn't be too hard to find. Before you enter the house, buy 2 POW blocks from the store. You'll know why later. Examine the bushes in front of the pink house to get a Turtley Leaf. Then enter the house. And remember to save your game. You have a conversation with the Elder. He tells you Hooktail is guarding the first Crystal Star that you are looking for. But you can't get there yet. You must travel east to the Shhwonk Fortress to get stone keys. You need them to enter Hooktail's castle. Exit and head east. You get an e-mail here. Read and continue. You're stopped by a Koopa who forgets what he's gonna say and walks away. Proceed east. Petal Meadows ------------- Check the upper bush and you'll get a star piece. Here's some new enemies. A koopa troopa and a paragoomba. Defeat them and then hit the "?" block to get a POW block. Enter the building a defeat the Bald Cleft inside. Use the POW block to defeat them. Continue east and defeat more enemies. You will come up to another stone building. Battle the Bristle. Use the POW block to defeat them. Now you know why you needed two. More enemies outside. Grab the Inn Coupan. It'll give you a free stay at the hotel. Hit the "?" to get a Fire Flower. There's a healing box here. Use it if you need to. Enter the building save your game and then talk to the Thwomp. You are going to be a contestant on the 65th Annual Quirk Quiz Show! To pass him, you must answer 5 questions correctly before you answer 3 questions incorrectly. Now most people would have to do this by themselves. But this is a walkthrough and you're in luck. Here are the questions and answers. ------------------------------------------------------------------------------- Q. What's hidden in this place? | A. Stone Keys | | Q. What does one Mr. Softener and one Fire Flower cost at the store? | A. 16 coins | | Q. What is the name of the mayor of Petalburg? | A. Kroop | | Q. Tell me, now! Where is the Crystal Star? | A. Hooktail Castle | | Q. How can one get from Petal Meadows to Rogueport? | A. Go through a pipe | ------------------------------------------------------------------------------- After answering the correctly, you may proceed. Shhwonk Fortress ---------------- Head east and hit the red "!" box to get the Multibounce Badge. Continue east. Battle the Fuzzy. You need good timing to negate their attacks. Keep on going east and battle the Fuzzies on the way. In the the next area, grab the Sun Stone. A bunch of Fuzzies will fall from the ceiling. Defeat the group then head to west to the other side of the fortress and retrieve the Moon Stone, defeating the Fuzzies in your way. You're done here. Head to the fortress exit. But...On your way out, you'll be stopped by a Gold Fuzzy. Once you inflict damage upon him, he will call more Fuzzies to back him up. The Fuzzies will jump on you and attack to damage you. The Gold Fuzzy just jumps on you. Beat the Fuzzy Group and then defeat the Gold Fuzzy. After you win, head back west to Petalburg. Petalburg --------- Head back to the pink house and talk to the Elder. He confirms that you have both the Sun and Moon stones. Head west out of Petalburg where you first entered the town a while ago. Remember the Koopa that stopped you and then forgot what he was going to say? He tells Mario that he has to go with him. He introduces himself as, Koops, and explains that his father was killed by Hooktail and he wants to avenge him. Mario agrees and Koops joins your party. |KOOPS' ABILITIES: A PRIMER Koops is your newfound Koopa partner. He's a timid Koopa who first joins Mario to defeat Hooktail, who killed his father, and impress his girlfriend Koopie Koo. He also has quite a useful field skill. Hitting X sends him shooting out forward. He'll strike any enemies/switches or grab any items he hits. (And with items, return them to Mario) It's great for long-ranged first strikes as well as going places Mario can't. Also, if you hold X, Koops will continue to spin in one place. Mario can then do anything he wants while keeping Koops spinning as long as you hold X. Release X to make him shoot backwards even farther than he was shot forwards. This lets you remote-control him to hit some switches. When battling, Koops excels at hitting ground enemies. Also, because of his shell, Koops innately has 1 Defense, which offsets his low HP. HP: 10/15/25 ---Abilities--- Shell Toss: 2/3/5 damage to front ground enemy Action Command: Hold the control stick left and release when it passes through the red circle Style Command: Hit A as Koops strikes the target to make him spin on his shell; hit it again as he's slowing and about to stop spinning for even more appeal. Koops' Shell Toss works much like Mario's Hammer attack. Since it's a hit and run, it ignores any effects the target may have on it. Power Shell (3 FP): 2/3/5 damage to all ground enemies Action Command: Hold the control stick left and release when it fully fills Style Command: Press A as Koops returns to regular position after attack to make him handstand; press it again about 2 seconds later for more appeal. This move works like Shell Toss, only hit hits all ground enemies for relatively little FP. When fighting hordes of weak enemies, this move is probably your best bet. Super Ability-Shell Shield (4 FP): Protects Mario from a 6?/8 damage Action Command: Hit A as the needle passes through the red area Style Command: Press A as shell is falling, right before it covers Mario Koops can pull a giant shell out of somewhere and put it over Mario to protect him from a set amount of damage, depending on how well you did with the action command. It's unlikely you'll get the numbers above very often, since the timing is so hard to pull off. Ultra Ability-Shell Slam (6 FP): 6 damage to all ground enemies, pierces defense Action Command: Flick the control stick to the left repeatedly Style Command: Same as Power Shell This stronger version of Power Shell does more damage and, if you're successful, ignores defense, which is great for heavily armored enemies. The action command is very hard, however. I've been able to achieve results by turning the controller 90 degrees counterclockwise (so the control stick is on the bottom) and using your pointer finger to flick the control stick rapidly.| Koops' girlfriend, Koopie Koo, begs him not to go. Koops insists he is going. Koopie Koo is pissed, attacks the group and then it's over. Continue west. Go onto the pipe and use Koops to get the Happy Heart badge. Head all the way west until you arrive at the stones with indents in them. Insert the Sun and Moon stones into the rocks. The rocks will be replaced with blue switches. Now to get to Hooktail's castle, you need to press both buttons at the same time. Impossible? Of course not! Head to the left switch. Face left the right side of the switch. Press and hold X to keep Koops in one spot while you go over to the other switch. Release X and use the hammer to hit the switch you are near so both are hit at the same time. This will reveal a warp pipe. Go through the pipe. You're in the back of the screen again. Head to the castle, clearly in view. Hooktail's Castle ----------------- Save your game. Then head to the first floor east exit. Hop along the platforms and use Koops to get the HP Plus Badge. Head back inside and use the Spring to get to the second floor. Head outside again and use the plane ability to fly across. Enter the door. Battle the Paratroopas here. Then hit the red "!" block to get the Power Bounce Badge. Proceed to the next area. Koops will flip out when he sees a skeleton since it might be his dad. There's a note near the skeleton. Koops reads it. It says Hooktail's one-true weakness. She (yes, Hooktail is female) hates creatures that start with "cr" and end with "icket". So she hates crickets then. (That was hard to figure out) The note also says there is a badge in the castle that makes a cricket sound. Well the skeleton is Kolorado's father. Koops is relieved. Proceed and touch the red skeleton. You will awake it and then hundreds of skeletons drop from the ceiling. If you stay still, they will push you back. Clear the path by smashing them with your hammer. Work your way to the red skeleton "Red Bones" and battle. If you have a POW Block, or Fire Flower, use it. That will kill the White Bones. After they're done, defeat Red Bones. Enter the next area. Get the Shine Sprite and then defeat the Dull Bones in your way. Go up the stairs and then jump off the edge. Hit the purple block to bring a smaller one down. Press and hold X to suspend Koops. Hop onto the purple block then release X. This will send you up another story. Get the star piece on the balcony along the passage. smash the purple switch. Smash the large yellow block and then hit the yellow switch. Use Koops' ability to hit the red switch and move the steps. Go left up the steps and use his ability again to grab the Castle Key. Hit the red switch again and go up the steps and through the door using the Castle Key. In the next room save your game then go through the door at right. Defeat the enemies and then use the Hold ability to let Mario get near the gate at right while Koops hits the red switch. Go through the hole and then the door at right. Open the chest and get the black key. It's a trap. The spiked ceiling is coming down!! Head quickly back to the door. Talk to the black chest and unlock it. Oh no! You're going to be cursed, again! Now you'll be able to become sideways-flat and go through bars by holding R. Exit west. Use the new curse to get into the cell with the Attack FX badge. Grab it and head all the way back to where you fought the Red Bones. Head down aways in this room and then slither through the bars to get the Castle Key. Now head back to the room with the large green block. Jump on the green block and use Koops to hit the green switch sending them into the air. Go up the stairs and through the door using the Castle Key. Hit the blue switches and jump through the window. Head right to get the Star Piece. Come back through the window and fall into the gap at left. After landing on the platform, head right to get another Star Piece. Return upstairs and go through the window again. Go around and then back through another window and then into the next room at left. Defeat the dull bones. (Now is a good time to equip that Attack FX badge so your hammer will make a cricket sound) Use the Hold to get to the upper level. Slide through the bars to get the Life Shroom. Work your way back to the top. Enter the room to the west and you'll meet Ms. Mowz, a mouse thief. After that, open the chests to get a Castle Key, Honey Syrup, and Mushroom. Then get the Shine Sprite. Head back to the right and throughthe door using the Castle Key. Defeat the enemies within the room and use Koops'Hold to get to the top of the room. Run along the edge until you can slidebetween the bars. Cross the Airplane Panel and slide onto the other side of thebars and run across to the right to grab a Star Piece. Head back to theAirplane Panel and fly to the door at the right. Go through the door into the next room. Go down the steps and hit the yellow block. Shoot Koops across the gap to grab the Castle Key. Then drop down on top of the block and go right toget the previously inaccessible Last Stand P Badge. Go to the top of the stairs and get the Shine Sprite. Head through the door using the Castle Key. When you get outside defeat the enemies along the way for any experience you might be able to get. Continue down the path and up the stairs. When you reach the top heal yourself and save your game. Enter the door to start the encounter and battle with Hooktail. BOSS Hooktail HP: 20 ATK: 5 DEF: 1 First move, attack Hooktail's feet with the hammer and there goes the cricket noise. Hooktails says she got sick once from eating crickets. She starts feeling sick and this will lower her attacks. Once Hooktail becomes weak, she will offer things to Mario. Say no to all of the offers. Hooktail will then suck the whole crowd up and be fully healed. Just keep on attacks and take advantage of her feeling sick. After Hooktail dies, Koops' father comes out of her and says he was eaten. He explains everything and then gives Mario the Diamond Crystal Star, which he found in Hooktail's stomach. You learn a new Star Power, Earth Tremor. END OF CHAPTER The chapter ends and you take control of Princess Peach. X-Naut Fortress --------------- Peach is taken in to speak with Sir Grodus, who seems to be the leader. He demands to know where the map is, but Peach denies knowing about it. As he threatens her, a minion reports that the Crystal Star guarded by Hooktail has been taken! When Peach reveals she knows you, Grodus has her sent to her room for questioning. He then tells Crump to guard the excavation of the next Crystal Star, in the Boggly Woods. Grodus seems to be smarter than he looks, however. He decides not to send only Crump and summons the Shadow Sirens. The 3 ghostly women rise out of the floor in front of Grodus, and the oldest one speaks. They decide to take the map from you and disappear. You are now in Peach's room. Head to the west door and take a shower. Then head back to the first room. The right door will unlock and open. Walk through the long hallway until you reach a big computer. The computer introduces himself as TEC. It spied on Peach in the shower, and when Peach gets angry and thinks the computer is in love with her, and then this computer wants Peach to teach it true love. And with that, she sends an e-mail to Mario. Bowsers Castle -------------- We move to a scene with Bowser. He in confronted with delayed news... Mario has reached a town called Rogueport and is after treasure. He decides he should beat Mario to the chase and nab the treasure first. Before he heads off he is also told that the Princess was kidnapped. Bowser is now determined to kidnap the Princess back. He blows a hole through his castle and we return to Mario and party. Petalburg --------- You say your farewell. Goombella says to head to the Thousand-Year Door to find out where the next Crystal Star is. Before you leave, go to the pink house. There is a fence you can squeeze through to get the Mega Rush P Badge. Then leave Petalburg and head for the warp pipe you went through to begin the chapter. Remember Peach sent you an e-mail? You recieve it here. Rogueport Sewers ---------------- Alright head for the Thousand Year-Door.(you should remember how to get there by now). Stand one pedestal to make the location of the next Crystal visible on the map. Rogueport --------- The Professor says the new location is Boggly Woods. Head outside. Look who is here! Luigi! Talk to him. It appears he's on an adventure of his own. Listen to the long and rather boring story. Head into Merlin's house. You should have enough Shine Sprites for an upgrade or two. Koops or Goombella: your choice. Enter the sewers in front of the Professor's house. Rogueport Sewers ---------------- Slide through the bars and down the warp pipe. Through the bars to skip the long way around the stairs. Slide through the bars again and down the warp pipe. Head right and you see the small creature run into the small hole in the wall. Slide through the bars next to the whole to confront the creature. He is afraid at first but then learns you're a good guy. He introduces himself as Punio and tells you the X-Nauts have taken over his home, The Great Tree in Boggly Woods. Punio will reveal the entrance to Boggly Woods. Go through the warp pipe to begin Chapter 2. ======================================== [3c] Chapter Two - The Great Boggly Tree ======================================== Items--->Sleepy Sheep 7 Star Pieces Shine Sprite Necklace FP Plus Badge Super Appeal P Badge P-Down, D-Up Badge ------------------------------------------------------------------------------------ [Introduction] What a dull place. White leaves? Black tree trunks? Rainbow ground? I hate this world. I foun it confusing, long, and ugly. One more thing: the music sucks. Doesn't look like a forest at all to me. More like purgetory. With that being said, I give this world a very low 0.5/10. ------------------------------------------------------------------------------------ TO BE CONTINUED...