Super Smash Bros. Melee Complete Walkthrough - Guide for Super Smash Bros. Melee

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Super Smash Bros. Melee

Table of Contents

Section 1*


Section 2*

Classic Match*
Adventure Match*
All-Star Match*
Event Match*
Target Test*
Home-Run Contest*
Multi-Man Melee*
Secret Characters*
Other Secrets*

Section 3*

VS. Mode*
Move List*
The Stages*

Section 4*

Credits and Legal Information*

Section 1*


Hello one and all!  It is a great day to need help with video games because you
have a guide.  And I want you to read it.  So, if you've been reading my past
walkthroughs you know the drill, catchy opening sentence and then the review.
I've got it covered right here.  You see, it is rare for a person such as
myself to even pick up a video game about fighting, because usually they entail
rapid punches and kicks that make the opponent bleed more blood then they have
in them.  It would seem that these fighters have unusually low platelet counts.
However, this game has no blood in it at all, although it is quite disturbing
at times.  If you'd rather not see large green dinosaurs lays eggs containing
foxes with laser guns, stop reading.  If not (I'm sure I lost no one there),
continue scouring my guide for whatever problem you have.  Hence, the title is
walkthrough.  Get it?
Now, I'm not a big fan of fighting games, but this is hardly a fighting game,
in the traditional sense of the phrase.  Basically, lots of popular Nintendo
characters duke it out to see who's the best, or something or over.  Okay, it's
just lots of Nintendo characters beating the living daylights out of each
other.  Doesn't get much better than that.  This is remarkably similar to a
game on the N64 called Super Smash Bros.  That is because this is the sequel.
And as such, it has way better graphics.  I'm not a stickler for graphics, but
SSB looks like a bunch of unrealistic polygonal puppets compared to this game.
It blows the original out of the water.  Plus, there are many new characters.
The controls are easy to master, the game is addictive, and most importantly,
it is long.  This is definitely worthy of buying, especially since it offers
hours of entertainment doing one of your favorite things - beating your friends
up.  In multi-player, of course!  So, let's get to it.

By the way, if you see any websites other than using this
guide, or any that I've done, please alert me right away.  With your help I can
put a stop to plagiarists.  This guide is protected by copyright and it is
illegal to violate said copyright.


You're probably wondering what the asterisks (*) are for.  Yes, they provide a
certain decorative charm, but they also serve navigational purposes, as the
name of the section implies.  On your computer you can activate a document
search by pressing the keys (at the same time) CTRL + F.  Type in the name of
the section you need, with the asterisk, and click the find/search button.  If
you have a Mac, it is the apple key + F.  This way you can get right to the
section you want with no trouble at all.


This is the painfully long unnecessary section where I talk about the
characters in the game (not the secret ones).  Skip over it if you like; it is
just a little supplement to the walkthrough.  I should mention that I know more
about some characters than others, so a lot of this is extracted from the
trophies section.

Mario: I don't know if there's a single character that has been in as many
games as Mario.  He's gigantic; he's the mascot of Nintendo.  Mario debuted in
an arcade game called Donkey Kong where he had to rescue his girlfriend, not
Peach, from Donkey Kong.  It wasn't until 1984 that he starred in a game of his
own name, with his brother.  Mario and Luigi have fought against Bowser
relentlessly as he kidnapped Princess Toadstool, later known as Princess Peach.
Time and time again Mario's foiled Bowser and every time he's come out
unscathed.  Over the years he's had hundreds of various professions, but mainly
he is a plumber, which is why he can use warp pipes.  Mario was named after the
landlord of the Nintendo building, I think.  Mario is a good beginner's
character because he has all-around abilities.

Bowser: Bowser is the King of Koopas, incessantly stealing Princess Peach and
waiting for Mario to just try and stop him.  He has many children, about
seventeen, I think, and he breathes fire.  Usually, Mario destroys the bridge
the two fight on so Bowser falls in the lava below, but lately Mario's been
seeking out more unorthodox means of defeating Bowser, such as tossing him into
bombs.  But Bowser is a steadfast titan who will never give up.  Needless to
say, Bowser and Mario will probably be spending many happy years pummeling each
other in the future.  As for his abilities, I find Bowser to be hard to use.
He is a heavyweight, which makes his jump lower, and he is pretty easy to beat.
It takes a good character to use Bowser with success.

Peach: Princess Peach, a title she received is Super Mario 64, is the princess
of the Mushroom Kingdom.  She is new at fighting, but she is no stranger to
Bowser and Mario, the antagonist and protagonist of her life.  The only time
you got to play as her was in Super Mario Bros. 2, and she sports her hovering
trick from it.  Peach has many royal servants, called Toads, who help her in
the game as well.  Over time she's began to partake in tennis, golf, and
racing.  She's even been a nurse!  Because if there is a Mario game, there's a
place for Peach in it.  Since she is such a lightweight character she gets
knocked around easily.  Her attacks can pack a wallop, however, and having
vegetables thrown at you is annoying for all.

Yoshi: Yoshi is my favorite character.  Who doesn't like Yoshi?  I mean really.
He's a green dinosaur like creature that made his debut in Super Mario World,
one of the better games for the SNES.  Yoshi can lay eggs, despite his gender,
and comes in four varieties.  The favorite, that is, the kind Yoshi is, is
green.  They tend to travel in herds and have served as the horse for Mario,
Luigi, and even Peach.  Yoshi finally returned in Super Mario Sunshine.  Yoshi
has all sorts of special abilities that vary when he eats different things.  To
put it quite simply, Yoshi is awesome.  He has a long double jump, but no third
jump, and offers lots of powerful attacks, regardless of his low weight.

Donkey Kong: Donkey Kong, a member of the Kong family, was the one-time enemy
of Mario way back in the day.  They've made amends and have left each other
alone, for the time being.  Although a few games put DK against Mario, they're
really not rivals.  DK now spends his time in the jungle, just trying to relax.
He has lots of relatives, some of whom are strange or decrepit, and he is a
patron of small businesses.  DK's favorite relative is his nephew, Diddy Kong,
who has gone to rescue him once.  Also, DK is a gorilla.  He is surprisingly
fast and has somewhat slow, but very powerful, attacks.  Mario's lucky he quit
fighting him when he did.

Captain Falcon: Captain Falcon was made for speed.  He is a bounty hunter who
races in the F-Zero Grand Prix.  His racer is called the Blue Falcon.  Captain
Falcon's attacks are a bit too slow for my taste, but he moves like lightning
and I've seen plenty of people who kick butt with him.  Capt. Falcon is
thirty-six years old.  He starred in his first game in 1991, called F-Zero.

Fox: The leader of Star Fox, also known as Fox McCloud, is a bounty hunter in
the Lylat system.  Himself, as well as Peppy, Slippy, and Falco, pilot the
Great Fox and often their favorite ship, the Arwing.  In a timeless quest for
revenge, Fox McCloud searches for Andross, the evil (and weird looking)
scientist who killed his father.  Fox is a good fighter when it comes down to
it, having a mix of speed and power, more of that being speed.  He has an
arsenal of futuristic weapons, such as a blaster, a jet pack, and a reflector
that sends energy blasts back at their source.  He's a lighter character than
he was in the N64 Super Smash Bros.

Ness: Ness is a very interesting character.  He boasts psychic powers, a bat,
and a yo-yo.  His unique third jump has Ness hit himself with his own attack.
Ness is a lightweight character, not spectacular, who has some slow but
debilitating moves.  Most of his attacks keep him stationary for a few seconds,
so use Ness with caution.

Ice Climbers: Popo (the blue) and Nana (the pink) comprise the Ice Climbers,
two mountain hikers who starred in a game of there own, by the same name, in
1985.  Really, I found it a stretch to include these seemingly peaceful
characters.  Really, all they ever did was chase eggplants and attack condors.
They're good together, essential for certain missions, but they are worthless
when they're split up.  Popo is the main character, so Nana can be KO'd
separately.  Unfortunately, when this happens Popo has almost no jump and his
attack strength is halved.  Together they are a formidable pair.

Kirby: Lots of cheap players use Kirby, or so I've heard.  Kirby is a highly
versatile character in that he can copy the abilities of his enemies.  As you
may have saw, my e-mail is [email protected], so as you might guess, Kirby was
one of my favorite characters about six years ago when I made the e-mail
address.  Kirby hails from Dream Land where he is often thwarting the evil King
Dedede.  His home planet is Pop Star and Kirby is apparently only eight inches
tall.  If we use his body as a scale that makes plenty of other tall characters
very short.  So, Nintendo must have made him a bit larger.  Because he's so
small he easily knocked around.

Samus: Samus Aran is a bounty hunter who first appeared in Metroid, a game of
1989.  She wears a constant Power Suit made by the Chozo race.  She comes from
a space colony called K-21 and leads a very troubled past.  Some of her main
enemies are the Mother Brain and Ridley.  Of course, more common enemies are
the infinite Metroids, which once populated the planet Zebes.  Samus is a good
character, especially if you master some of her rolling techniques.

Zelda: Princess Zelda of Hyrule bears the Triforce part of Wisdom.  Ironically,
the series, The Legend of Zelda, is named after her, when Link is truly the
main character.  Zelda and Link must involve themselves in the epic struggle to
seal away the great evil Ganondorf, but time and again he breaks loose.
Zelda's alter ego, Sheik, was used as an alias so that Ganondorf could not
locate her, and the Triforce part of Wisdom, during the seven years in Ocarina
of Time that Link's body laid dormant in the Temple of Time.  Zelda appeared
first, with a sort of brown hair at the time, in The Legend of Zelda, 1987.
Sheik appeared in The Legend of Zelda: Ocarina of Time in 1998.  I really
didn't expect her to be in the game, and Zelda isn't that good.  Sheik is a
very fast and strong fighter, however.

Link: Link is the legendary Hero of Time whose destiny it was to forever toil
to keep peace in Hyrule.  Link, who is the savior of many other lands, was
chosen to keep the Triforce part of Courage within him.  Link made his debut in
1987 with Zelda in The Legend of Zelda.  Link hardly ever talks, but he is not
mute.  Link often appears in his youth, and appeared this way in most games.
In only two games so far has Link been "old", which is around sixteen.  Link is
a very slow character, and a heavyweight, because of all the weapons he carries
with him.  I don't recommend him as he is now.

Pikachu: There is no denying that there was a time and age when Pokemon was the
best game out there.  It was revolutionary, and has many sequels.  Although
catching them all again, and again, and again, has been fun, Pikachu, # 25, has
never fought real people.  This is it's second appearance in a Super Smash
title and it is sporting a new move and a new wave of fans.  Pikachu is easily
the most popular of all its race, and is electric themed.  Although Pikachu is
powerful, it is lightweight and susceptible to strong attacks.  Also, its
teleport move is hard to control.

Those are all of the standard characters, but there are twenty-five characters
in total.  So, can you unlock the other eleven?


Food: This is from Kirby.  It replenishes your health very slightly and usually
comes in mass quantities.
Maxim Tomato: Also comes from Kirby.  It replenishes some, not always all, of
your health.  It restores 50 % points of your health.
Heart Container: From the Legend of Zelda series, it restores all your damage
to 0 %.
Warp Star: From Kirby, it takes you up and brings you crashing down, more than
likely into another character.
Ray Gun: From the Star Fox series, it is a powerful laser blaster that can be
shot to do critical damage to your opponent.
Super Scope: From Super Scope, a game in 1992, these wireless guns shoot
infrared light to a receiver so you can "shoot" things on the screen.  In Super
Smash Bros. Melee, it is a heavily loaded gun with three charged shots.
Fire Flower: From the Super Mario series, these emit flames at your enemies
until it runs out of fire.
Lip's Stick: This causes so much confusion (lipstick).  Hit your opponent with
it for a lasting effect.
Star Rod: Holding 16 shots, it is the power source of the Fountain of Dreams
from the Kirby series.  It can be used to fire stars or like a crowbar.
Beam Sword: My favorite weapon, from the original Super Smash Bros. for the
N64, it is a light saber, only made into a sword.
Home-Run Bat: Also from the original Super Smash Bros., the Home-Run Bat acts
as a bludgeon and is very damaging when thrown.
Fan: From the original SSB, this is a weak item that, as the game puts it, can
disrupt your opponent's equilibrium.  Yeah right.
Hammer: From the arcade game Donkey Kong.  When you get it special music from
the 1981 game plays and you run around mindlessly swinging it back and forth.
It's only shortcoming is that it sometimes may fall apart, leaving you
defenseless.  The mallet head does make for a good projectile, however.
Green Shell: The shell of a Koopa from Super Mario.  It can be thrown and it
will roll along any surface straight into an enemy.
Red Shell: Red shells home into your opponents, but also yourself.  I suggest
you throw it from above or somewhere so that you can get away from it.
Flipper: From Balloon Fight, these are just annoying and often cause you
problems.  They just flail back and forth.
Freezie: From the 1993 Mario Bros. arcade game comes this item.  It envelops
anyone it comes into contact with in a sheer coat of ice.
Mr. Saturn: From the Ness game, EarthBound, this strange creature can be tossed
at foes.
Poke Ball: Unleashes a random Pokemon that can make or break you.  Some Pokemon
do nothing, while others can KO your opponents.
Bob-omb: One of the strongest items, from Super Mario Bros. 2.  It is a bomb
that detonates when it hits anyone, including you.  If left alone it will walk
around and search for a target.
Motion-Sensor Bomb: From SSB, these are clever land mines that are nearly
invisible, especially when you're not looking for them.  However, they aren't
picky about their prey and may take you out with them.
Super Mushroom: From Super Mario Bros., this trademark meal made Mario grow
twice as large and take two hits to lose a life.  In this game they make you
gargantuan.  With more mass comes more power and it is harder to KO you.
Poison Mushroom: From a Japanese only game called Lost Levels, these black
mushrooms shrink you, making you weaker.  The only difference is that in this
game they are identical to Super Mushrooms.
Starman: Another awesome throwback from Super Mario Bros., these made Mario or
Luigi invincible for a short time, and will do the same for you.
Parasol: From the 1992 classic Kirby's Dream Land, this can be used as a club
or you can make a slow descent downwards.
Screw Attack: These items, which actually seem to benefit your opponent, let
you roll like Samus.  Although my friends and I have always thrown this item at
enemies, it might just come in handy to use for yourself.
Metal Box: From one of the greatest games of all time, Super Mario 64, comes
the Metal Box.  It turns any character that jumps into it into metal.  With
more weight comes more power and slower movement.  Since you're sleeker,
though, you fall much faster than you normally would.
Bunny Hood: From Majora's Mask and Ocarina of Time, this mask item makes you
jump faster, run faster, and fall faster.  Use it wisely.
Cloaking Device: I think this is from Star Fox, but it may just be a SSBM
invention, like a few other items.  It bends light rays to make you
transparent, although a camouflaged character isn't totally invisible.  You
also take no damage while under its cover.
Barrel Cannon: From Donkey Kong Country (1994).  These barrels shoot you in a
certain direction depending on how you shoot out of it.
Crate: Sometimes it will explode when you hit it, while more often it contains
other items.
Barrel: Just like a crate.  Try throwing both onto opponents.
Capsule: These items explode approximately 12.5% of the time, so it is a good
idea to toss them at opponents.  Other times they'll contain items.
Egg: Just like a capsule.  Its content varies with the stage.
Party Ball: Who knows what will fall out.

Those are all of the colorful and very diverse items in the game.  Now to the
playing of the game!
Section 2*

Classic Match*

Classic Match is a series of fights, an event between each two fights, that
ends with a fight with the "boss" of the game.

The first fight is always against one character.  The second is always you and
an ally versus a team comprised of two opposing characters.  The third item is
an event (Break the Targets) where you must destroy all the targets by using
any move.  The fourth match is a one-on-one match.  Then comes a really easy
battle against a giant character where you have two allies.  Then comes the
bonus stage where you collect trophies, and then you face off against a single
opponent.  Then you fight a team of ten of a certain character.  They're
miniature so they can be easily defeated.  Then you have to play Race to the
Finish where you run from a starting point to the furthest door you can in a
maze for extra points.  Then you face a metal adversary.
The boss of the game, I guess, is Master Hand.  It is a huge hand with strange
attacks.  It is easy enough to defeat.  It is the only fighter in the game
who's HP goes down.  Generally, when it uses a laser attack, is charging up an
attack, or is standing idle, attack it with anything.  Jump or run to avoid its
punching/swiping attacks and you've got it made.  Depending on what level of
difficulty you play on the HP varies for Master Hand.  When you defeat Master
Hand the credits play and you get a trophy of the character you used.  Zelda's
trophy comes with Sheik's trophy.

Now, for all you point fanatics out there, I will list all the ways to earn
points.  Psyche!  Seriously, it is like a mile long list.  To access it,
however, go to Data on the main screen, Melee Records, and then Bonus Records.
It lists how to get points in all their glory.

Adventure Match*

This variation of play is slightly more interesting.  You go through different
stages of battle.

Mushroom Kingdom: This is stage one.  Head to the right and you'll encounter
some Goombas.  Defeat them and hop over the brick wall.  These enemies are
Koopas.  Continue going right until you reach a Paratroopa, a flying red Koopa.
Stick to the platforms and eventually you'll reach a platform with a Toad on it
branded with a mushroom.  You must defeat ten weak Yoshis.  When you do
continue to the finish line, directly to the right.  At this point you'll fight
either Mario and Peach or Luigi and Peach, depending on your time for the first
round.  Defeat them as you would normally, watch out for Bullet Bills, the
exploding missiles, and you'll have conquered the course.

Kongo Jungle: Now you must defeat two tiny Donkey Kongs.  In the preceding
fight you must battle one giant Donkey Kong.  Both matches are very easy and
should give you no trouble at all.

Underground Maze: This "maze" is supposed to be somewhere in Hyrule and is very
easy.  The end location changes sometimes, but head right and fall down all the
way.  You'll see the Master Sword and Link will come and fight you.  Note that
all of these supposed Link battles could mark the end point for you, depending
on your random selection.  To the left is a lava room with several platforms.
Jump your way up and head right to another Link battle.  Now head right across
some pits and jump over platforms to another tunnel.  For me, this is where the
Triforce end mark always is.  After the maze you must fight Zelda.

Brinstar: First you fight Samus.  After that short skirmish you must escape the
planet.  Use the platforms to jump up to the end point, getting trophies on the
side, within forty seconds.  Then the planet explodes.

Green Greens: First you fight Kirby, then many Kirby warriors with copied
abilities, and then one giant Kirby.  None of these matches should pose much
of a threat to you.

Corneria: The Star Fox battles ensue.  First you fight Fox, and then Falco or
Fox.  The whole while Arwings are trying to shoot you down.

Pokemon Stadium: First you fight lots of varying Pokemon; either Pichu,
Pikachu, or Jigglypuff.

F-Zero Grand Prix: First you run through the track in four minutes trying to
avoid the racers.  Always heed the warnings as the racers can KO you.  Just
head right the whole way through.  Then you fight Captain Falcon.

Onett: The Ness zone is easy.  Defeat three Nesses and you've won.

Icicle Mountain: Just ascend the mountain by jumping.  At the end you must face
the Ice Climbers doubled.  That is, two sets of them.  So there are four.

Battlefield: The first battle is between you and the wire frames.  After
defeating their wimpy hides you fight the Metal Mario Bros., or a solo version.

Final Destination: The "boss" is giant Bowser.  He looks tough, but he's all
talk.  Beat him like any other opponent.  If you're playing Normal or above
difficulty you may face Giga Bowser.  After that you get a SMASH trophy of your
character.  Like in classic mode, the Zelda trophy is accompanied by the Sheik
one.  Also, notice the credits.  Fun, huh?

Giga Bowser: A lot of people were having trouble on him, so I thought I'd input
a bit.  First off, you want to be a character with projectiles and a good jump.
When Giga Bowser starts coming toward you bombard him with all the projectiles
you have without going near him.  When he starts threatening you, jump over him
and do it from the other side.  Continue this until he has about 400% damage.
At this point, beating him is much easier than trying to be in his face.  I
recommend you go slowly if you're not playing for the Giga Bowser trophy
because otherwise you'll have to fight Giga Bowser.

All-Star Match*

We're moving right along, aren't we?  This is the first challenging mode of
play and requires you unlock all twenty-five characters.  This means that you
should read the secret character section for further detail.  In any case,
All-Star mode is the hardest.  It involves beating opponents with one life and
hardly any recovery items.  In short, you must survive major thrashings to get
to a Recovery Heart.  Actually, they give you three throughout the matches and
you must choose when you take one.  Generally, if you have more than 100%
damage you should take one, granted you don't take a lot of damage.  Throughout
the fights you may get trophies.  The final "boss" is always Mr. Game & Watch
and nineteen of his closest friends.  Defeat them and you've won.  You get a
SMASH trophy of your character.

Here's a chart of all the stages you fight certain characters on.

Character                                  Stage
Dr. Mario                    Mushroom Kingdom II
Mario                             Rainbow Cruise
Luigi                           Mushroom Kingdom
Bowser                            Yoshi's Island
Peach                    Princess Peach's Castle
Yoshi                              Yoshi's Story
DK                                  Kongo Jungle
Captain Falcon                         Mute City
Ganondorf                        Brinstar Depths
Falco                                      Venom
Fox                                     Corneria
Ness                                       Onett
Ice Climbers                     Icicle Mountain
Kirby                               Green Greens
Samus                                   Brinstar
Zelda                                     Temple
Link                                   Great Bay
Young Link                          Jungle Japes
Pichu                                   Fourside
Pikachu                          Pokemon Stadium
Jigglypuff                           Poke Floats
Mewtwo                               Battlefield
Mr. Game & Watch                       Flat Zone
Marth                         Fountain of Dreams
Roy                            Final Destination

Event Match*

This is my favorite part of 1P.  You must fight through various scenarios as
certain characters to unlock more events.  Event matches even unlock most
characters.  So, with great pleasure, I will walk you through the event
matches, all 51 one of them.

1) Trouble King

Fight Bowser in a classic Mushroom Kingdom clash!

You must be Mario in this event.  It is a very easy battle because Bowser just
stands there most of the time.  Use a few weak attacks to rough him up and then
use a smash attack.  Make good use of the items and you'll take out Bowser's
two lives in no time at all.

2) Lord of the Jungle

A duel of epic proportions!  Which ape is top primate?

You are giant Donkey Kong and you must face a smaller Donkey Kong.  This is
tough because you can hardly hit him, but nowhere near hard.  Use your Up + B
move to get him onto a platform and then punch him out of the stage.  The
smaller DK has two lives, as do you.  This shouldn't pose much of a problem for

3) Bomb-fest

Bombs are everywhere in this explosive battle.

Basically, you fight to the finish with bombs all over the place.  You get to
select your character; anyone will do well.  Your objective is to defeat Link
and Samus, both of whom constantly use their bomb attacks.  This should be
exceedingly easy.  There are Bob-ombs everywhere, as well as Poke Balls with
Electrodes inside.

4) Dino-wrangling

A giant Yoshi is on the loose!  Somebody stop it!

Choose a character and fight a huge Yoshi in a small arena.  You can quite
easily trick it into jumping off the platform, or you can do a really cheap
move.  Select Yoshi as your character and stand on the edge.  Use the B move to
make the large Yoshi an egg and it will fall off the platform.

5) Spare Change

Don't stop until you get 200 coins!

You're Ness and you must fight Captain Falcon.  Every hit is worth a few coins
and your goal is to get 200.  This is easy enough.  Don't try to use special
moves; Captain Falcon is to fast to let you perform them.  Just use a series of
A attacks, preferably smash attacks, and try to lure C. Falcon to the cars.
This is a fairly easy mission.

6) Kirbys on Parade

Look out!  A rainbow of Kirbys is after you!

Choose a character you want to be and fight three Kirbys, one white, one pink,
and one yellow.  Each has two stocks (lives).  You have one.  However, no
matter what character you choose, you can whoop these Kirbys like there's no
tomorrow.  Use a series of well-rounded smash attacks and they'll go flying.
Also, throwing the Star Rods is a good idea.

7) Pokemon Battle

Use Poke Balls to duel with Pikachu.

You can only hurt Pikachu by the effects of Poke Balls.  Race it to the balls
and release them.  Pikachu is surprisingly stupid and falls victim to almost
all of the ill effects of Pokemon.

8) Hot Date on Brinstar

You're interfering with Samus's Brinstar raid!

You fight Samus as any character you want and you start out with heavy damage.
If you die, you start back with 130% damage.  Samus has three lives so it won't
be too difficult, although she does make good use of her dodging abilities.

9) Hide 'n' Sheik

Only Sheik KOs count!  Wait for the change!

Be any character you want and fight a pair of Zeldas.  However, it only counts
that you beat them when they are KO'd as Sheik.  Pound them in either form, but
don't deliver the finishing blow unless you're facing Sheik.  Be careful not to
fall in the water, by the way.

10) All-Star Match 1

It's the Mario Stars: Mario, DK, Yoshi, Peach and Bowser.

This is a series of bouts with each of the above-mentioned characters.  You can
choose to be any character you'd like.  Remember to beat them each within the
four minutes provided.  When fighting Mario avoid falling through the blocks.
This shouldn't provide much trouble for you.

11) King of the Mountain

Ice Climbers protect their turf!  Just try to survive!

Give me a break!  This is no problem at all.  Choose a character and follow the
Ice Climbers up their mountain.  As they go rough them up and eventually knock
them to the sides to KO one or both.  There are two sets of Ice Climbers.
Really though, this is unnecessary.  You just have to survive the time limit.

12) Seconds, Anyone?

Take out Capt. Falcon in less than seven seconds!

This is easy.  Be Yoshi, because he is a fast and strong character, and right
from the start to do one smash attack.  He'll go flying to the side to his
eventual demise.  I'm talking about a head-butt when I refer to the smash
attack.  That is Right + A.  This works with almost everyone.  If you're good,
you can get Capt. Falcon to die within three seconds or less.

13) Yoshi's Egg

Protect the single remaining Yoshi egg from being broken!

This is actually moderately challenging.  Do not even try to hurt the
opponents, Fox, DK, and Pikachu.  Pick up the egg right off and start jumping
around with it from side of the ship to side of the ship.  When about
thirty-five seconds have passed the ship nears part two of the stage.  Wait for
this phase to expand and set the egg on one of the floating carpets.  Then lead
the computers away and after about twenty seconds you'll succeed.

14) Trophy Tussle 1

Face off for a trophy!  The prize this time: Goomba!

Like it says, if you win you get the Goomba trophy.  Select a character and you
get three random opponents.  Seeing as how it would be impossible to know whom
you pick and who you're adversaries are, it will be tough to give advice.
Generally, try juggling (hitting enemies up into the air and hitting them as
they fall) to KO them.  It is pretty easy because they don't fight back.
Everyone has two stocks.

15) Girl Power

A group of femme fatales has dropped by for a visit!

Pick a character, a male character to make it funny, and face off against
Samus, Peach, and Zelda.  The other two are unimportant; take out Samus right
away.  She seeks you out more actively.  Everyone has two lives.  When Samus is
out of the picture have fun terrorizing the two remainders, who do less

16) Kirby's Air-raid

Warp Stars are everywhere!  Climb aboard and hang on!

You are Kirby and you must destroy ten of your own kind.  You can do this with
or without the abundant Warp Stars, although they help.  It takes about ten

17) Bounty Hunters

Fight a fellow bounty hunter for the bounty on Bowser!

For a long time I didn't know what to do.  But I figured it out.  First off, do
not try to kill Captain Falcon.  You need to get the last hit in on Bowser.
This may take you a while, or near five seconds.  Kill Bowser as quickly as
possible.  To do this use your down smash attack on Bowser right away to send
him into the water.  Another easy way to win is to launch two blasts (B attack)
at Bowser from the start.  He will try to dodge and unwittingly fall into the
water.  This only works if you hit him with at least one of the attacks before
Captain Falcon does.

18) Link's Adventure

Everyone has a dark side...  Link has two!

Definitely playing on Link's second game, The Adventure of Link, you must
battle Dark Link.  That'd be a totally cool character to control.  You each
have two stocks and this is an uphill battle.  Like in Ocarina of Time, Dark
Link is an infinitely better swordsman than you, most likely.  To avoid losing
like a total sucker get in the cave (lower level).  It will make it extremely
hard for him to KO you due to the fact that you bounce everywhere.  If you can
get even one good hit in on Dark Link take it to the next level.  Just go at
him in a frenzy and he'll take major damage.  It's the only way to beat him
without tricking him into falling off a ledge, although that works nicely, too.

19) Peach's Peril

Bowser's after Peach!  Again!  Guard her until time runs out.

This can be tough, especially since Peach walks right up to Bowser just begging
to get KO'd.  Mario's Up + B works really well in this battle.  You have one
minute to protect Peach from being knocked out.  If you get a Starman the match
is yours.  Note that even if Bowser dies he'll come back, but if you or Peach
dies, you fail.

20) All-Star Match 2

Nintendo's realistic stars are out in force.

I guess they're just more realistic than the other characters.  You must fight,
in this order, Samus, Link, Zelda, Captain Falcon, and Fox.  Not too realistic
in my opinion, but hey.  I didn't make the game.  You have four minutes to beat
them as any character you want.  You have two lives and all the other
characters have one.  Yeah, real realistic.

21) Ice Breaker

Your cold mission...  is to KO both Nanas.

That means you must KO the pink ones, only.  Select your own character and
defeat the pink Ice Climbers.  Now, I have a good strategy that is relatively
easy to use.  Become Yoshi and use the ground pound move (B down from the air)
on the Ice Climbers.  More than likely they'll separate for a while.  Use
another ground pound on Nana and she'll go flying.  Do the same for the other
pair and you're set.

22) Super Mario 128

Battle 128 tiny Marios in a wild endurance match!

Get it?  Super Mario 128 is Super Mario 64 x 2.  Anyway, you choose your
character and get it over with.  I suggest choosing DK and using his B + Down
move constantly.  It makes the Marios fly by like seconds.

23) Slippy's Invention

Slippy: With my new device, you guys'll be invisible!

This is a very cruel event.  It is pretty hard to beat, but you can select your
own character.  First off, you can only do damage to them when their Cloaking
Devices falter.  Secondly, they are invisible!  Each of you have two stocks.  I
recommend, no matter who you are, to make good use of your items.  Poke Balls,
explosives, you name it, it will work.  If you make good use of items it is
dramatically easier.

24) The Yoshi Herd

Yoshis, Yoshis, everywhere!  Defeat 30 within 2 minutes.

Like it says, defeat thirty Yoshi in two minutes.  That means you've got to do
one per four seconds.  Not too hard, eh?  Seriously, use constant smash
attacks.  The last Yoshi is a giant Yoshi.

25) Gargantuans

Giant Bowser VS. Giant DK in a spectacular war of titans!

You're Bowser and your one goal in life is to pulverize Donkey Kong.  There are
also one tiny Mario and one tiny Peach to beat.  You have one life and he has
two.  Trick DK into falling into a bottomless pit twice and you've won.

26) Trophy Tussle 2

Another match for a prize!  Who will get Entei?

Like Trophy Tussle 1, I have limited help to offer.  First of all, try to take
out the most active opponent first.  Make good use of items and remember.  The
enemies can hurt each other, too.

27) Cold Armor

These metal bounty hunters take no prisoners!

H-a-r-d!  You're Samus and you must defeat three metal Samus duplicates with
two stocks when you only have one.  Actually, this can be easily beaten if you
avoid confrontation.  Risk a jump to the lowest platform below the main one and
the other metal copies of you will try to join you.  They won't be able to make
it and you'll triumph in the most extreme of ways.  This doesn't always work,
so you may be forced into action.

28) Puffballs Unite!

Kirbys galore!  each with a unique copied ability!

Select a character and prepare for a refreshingly easy event.  Choose to be
Donkey Kong and stand under a platform.  Use the Down + B technique and you've
got it made.  Make sure you don't fall into a pit, as you move very slightly
when you do this trick.

29) Triforce Gathering

Enter Ganondorf!  Team up with Zelda and fight evil!

This is easy enough.  You are Link and you must defeat his arch nemesis,
Ganondorf.  To make it a tad easier for you, Zelda can do most of the work.
You have one stock, like Zelda, but Ganondorf has two.  But in the long run, it
is easier to fight with Zelda rather than letting her die and then having to
face Ganondorf alone.

30) All-Star Match 3

Kirby, Pikachu, Ness and Ice Climbers want to fight!

Yes!  The misfits want some of this!  Choose your character and get ready for
battle.  Win within the usual four-minute time limit.

31) Mario Bros. Madness

A classic plumber clash in the Mushroom Kingdom!

You VS. Mario VS. Luigi.  Whoever wins, we lose.  No really, this isn't too
hard.  Maybe it would've been on the N64, but in Melee Mario and Luigi have
really bad B + Over moves.  Lure them to the side and make them do it.  They'll
rocket right out of bounds.  This strategy is a good time-waster, but it won't
win it for you.  All you have to do is survive them for two minutes.  You can
die, too.  If you KO one of them once and don't die at all, you win.  That's
how this event works.  So get more points then them like it was a VS. match and
you'll win.

32) Target Acquired

Incoming Arwings!  KO Jigglypuff more than they do!

Do just what it says; KO Jigglypuff more than the lasers from the Arwings do.
Just be in its face, aggressive, and attack like you would for a Klondike bar.
You have a minute.

33) Lethal Marathon

Avoid the F-Zero machines and race for the finish.

As Captain Falcon you must dash to the finish line within forty-five seconds.
This is very possible, especially since it looks like Captain Falcon is on
steroids in this event.  Just run and heed the warnings because they will kill
you in a second.

34) Seven Years

Young Link VS. Link!  How can you fight yourself?

You get to be Young Link in this battle.  Both you and Link have three lives,
but you're much faster.  You have the advantage.  Take the fight to the lower
platform or the turtle, even to Tingle's balloon, and be sure to use your
shield.  This can be a challenging fight, but it can be won easily if you use
your projectiles, sword, and items to their full potential.

35) Time for a Checkup

Are routine physicals supposed to hurt this much?

You are Luigi and you must fight Dr. Mario and Nurse Peach (you never get to
unlock Nurse Peach as a character).  This is so hard.  Unless you rock with
Luigi, you'll be beaten so badly it isn't funny.  Just about the only way to
win is to trick them into falling to their deaths.  Try to use the Over + B
move to duke them out and make Mario follow you.  He'll plunge to his death and
then you've got the nurse to deal with.  Handle her like a normal enemy and
you've won.

36) Space Travelers

Adventurers head for Earth: Ness is the welcome wagon.

You are Ness and you must face Samus, Kirby, Fox, Captain Falcon, and Falco in
succession.  This is all easy up until Captain Falcon.  The first three are
together, but Falco and Falcon are on a different stage.  Capt. Falcon will
beat to you a bloody pulp and then you have Falco to deal with.  It takes a
true Ness fan to beat this, or a lot of practice.

37) Legendary Pokemon

A slew of legendary Pokemon are all the help you'll get!

Choose your character and then face Jigglypuff.  You must use Poke Balls to win
this match.  That is, you cannot damage Jigglypuff without using Poke Balls.
Ignore the Fighting Wire Frames.  You have one life and Jigglypuff has two.
Throw the Poke Balls at Jigglypuff for more effect and obviously avoid its
Pokemon.  Winning is a snap.

38) Super Mario Bros. 2

The cast of the classic NES title are raring to go!

Slightly harder than the first Super Mario Bros. event, this one pits you
against Mario, Luigi, and Peach.  Choose a character and get into action.  Lure
them to the higher elevated sides and knock them out of the stage for a few
easy KOs.  You all have two stocks.

39) Jigglypuff Live!

Jigglypuff nabs the spotlight on center stage.

With three stocks apiece four Jigglypuffs, one of them being yourself, must
face off.  Use items, especially Poke Balls, to defeat your assailants, and try
to use the Over + B tactic.  This shouldn't be too hard for you to handle.

40) All-Star Match 4

Secret characters emerge to join forces.

Choose a character and get ready.  You fight Marth, Luigi, Jigglypuff, Mewtwo,
and Mr. Game & Watch.  Be wary of the time limit (4:00) and annihilate the
combatants.  Especially that Mr. Game & Watch...

41) En Garde!

The lithe Marth challenges Link in a battle of steel!

As Marth you must defeat Link.  Avoid using the long B moves; stick to quick
attacks with the A button.  It seems that computer players are oblivious to
Motion-Sensor Bombs.  Use your vast array of weapons and your sword skills to
defeat Link.

42) Trouble King 2

Hey, Mario!  When did Bowser get so big, huh?

You must take on Giga Bowser as little old Luigi.  Since you'll die instantly
if you get hit, I suggest you run.  Bowser will stay on the Squirtle like an
idiot until he dies on occasion.  Even if it kills you, which it probably will,
use the Over + B move to send Bowser straight into oblivion.  Your best bet is
to trick him into killing himself.  I've done this event in nine seconds, so
you can tell I wasn't going head to head with Bowser.

43) Birds of Prey

Capt. Falcon and Falco join forces to take out Fox!

Another hard event.  As Fox you must defeat Captain Falcon and Falco.  Easier
said than done.  For me, it was easy to make Captain Falcon to kill himself
twice.  This is Big Blue, after all.  Falco deserves fighting, or
self-destructs if you can make him do it.  I suggest you use the Up + B move
and Over + B move often, as they are life savers.

44) Mewtwo Strikes!

Don't waste your time battling Zelda...

Pick a character, finally.  After a while Mewtwo and Zelda'll assault you.
Everyone has one life and you need to defeat Mewtwo.  This is pretty tough.  If
you're Pikachu use your Down + B move, which is mildly successful.  Don't KO
Zelda or Sheik because that makes you fail.  Often Mewtwo will just kill

45) Game & Watch Forever!

The system that started a worldwide boom lives on!

You, as Mr. Game & Watch, must defeat your brethren.  None of Mr. Game &
Watch's attacks are powerful enough alone, so do rapid smash attacks on the
opponents.  The Up +B attack works like a charm for juggling enemies.

46) Fire Emblem Pride

The heroes of Fire Emblem join forces to fight you!

Choose your fighter.  Each of you has three lives, but Marth and Roy are allies
and they will roast you if you're not careful.  First off, you fight in Hyrule
Temple, which is huge.  Fight in the lower level to prevent yourself from
flying out of bounds.  Second, run away like a complete coward if need be.
Whenever you can get a hit in when Marth and Roy are separate do so.  But don't
try to have long, drawn-out fights.  Use basic hit-and-run tactics and you'll

47) Trophy Tussle 3

Want a new trophy?  Here's your shot at Majora's Mask.

Be Captain Falcon and get in between the two large spikes on the mask.  Get in
and use Falcon Kick over and over until you've killed them all.  Easy as one,
two, three.

48) Pikachu and Pichu

These Pokemon are pals - but not with you!

This is such a hard level, but there is one effective strategy.  It was
inspired by DK and the fact that his grab picks people up.  Take a Pichu (not
Pikachu; killing him does nothing) and carry it to the edge.  Jump off and
you'll both die.  Repeat this for the second Pichu but make sure to throw it
just before you hit bottom.  In this manner you can easily conquer this level.
You can also suck people in with Kirby and do the same.

49) All-Star Match Deluxe

Dr. Mario, Falco, Ganondorf, Roy, Young Link, and Pichu!

It just keeps getting harder!  Pick your character and be ready for the
ultimate confrontation.  Speed through with ruthless fighting tactics and do
anything to win.  You have six to defeat and only four minutes.  Dr. Mario
often commits suicide.

50) Final Destination Match

Master Hand's the right hand; now meet the left!

This is by far the hardest event ever.  You have two Master Hands to face, one
being the Crazy Hand, each with 300 HP.  I've found the only way possible to
win is with Samus.  There's another strategy I saw my friend employ once, but
first the Samus strategy.  Basically, use A attacks and the B move often,
making sure to dodge and use the shield all the time.  Use the Over + B move
when you can but never attack when it compromises your safety.  Another method,
which turns out to be much easier, is to use Ganondorf.  Use the Up + A smash
attack to quickly take their health down.  I always go for the Master Hand
first, but since the Crazy Hand's tactics are foreign to you, try going for the
Crazy Hand first.  Keep trying and trying and trying until you win.  You know
you're near the end when a forest background appears.  The Ganondorf strategy
appears to be the best because you can almost 100 HP damage in one sitting.
Whatever works for you, use it.  I cannot stress the importance of using the
shield and aerial dodge, both of which are the R button.

51) The Showdown

Giga Bowser, Mewtwo and Ganondorf unite!

This is actually remarkably easy.  Your first objective is to defeat Giga
Bowser because he is most likely to deal you death.  Now, don't laugh.  Use
Jigglypuff.  Okay, stop laughing.  I'm serious!  Settle down!  Alright, you're
done.  Yes, Jigglypuff possesses two very cheap tricks that will save you so
much sweat.  Use the B + Down move, rest.  This causes an almost instant KO.
Whoever it hits, probably Giga Bowser since he's so huge, will be engulfed in
flames and fly off the screen.  This is most effective when you attack from the
air.  When Giga Bowser is out of the picture you have Mewtwo and Ganondorf to
deal with.  This is actually much harder than beating Giga Bowser.  Lead them
to one edge and then fly to the other side.  Power up your B + Over move and
release.  One of them will be KO'd.  Repeat until you win.

Congrats; you beat all the events!  You're a master!

Target Test*

Target Test has one character seek out ten targets in a specially themed zone.
I'll write how to hit each target with each character.

Dr. Mario

From the start jump onto the platform above and the one above that to hit your
first target.  Use the upper platform to hit the next target and fall to the
red platform.  Jump up to the top of the blue column and use the triple jump to
ht the highest target.  As you fall hit the lower target and use a Megavitamin
to hit the lowest one.  Fall to the starting platform.  Use the third jump to
hit the target inside the red bracket shaped bar and use a Megavitamin to hit
the lowest target on the way back.  Then go to the blue column and jump to the
red bar above it.  Get to the gray levitating platform and use the third jump
to hit the higher target.  Use a Megavitamin to hit the target.  Fall through
the platform and hit the target on the way down.


Hit the first one directly in front of you and then drop down to hit two at a
time with the third jump to the right.  Hit the target in the blocked off bar
area with a fireball and use another fireball to hit the target almost in the
water.  Use the elevator and three fireballs on the way up to hit three
targets.  From the third highest target jump to the highest red platform and
jump off the side from the right and use the third jump to hit the target from
here.  Then take the elevator down and use the third jump to reach the last


Just hit all the targets here.  Fireballs and third jumps work well.  Avoid the
bumpers and try your hardest to get a good time.


There are four targets in the immediate vicinity, the fourth being by the
bumper.  To the left of the bumper are three targets.  Fall down from the
bumper platform and hit one of them as you fall.  Jump to the next platform for
the other and use the third jump for the next.  There are three on the other
side of the bumper.  Hit two of them as you fall from the bumper platform and
use the third jump to hit the last inside the stone arch.


Take the first two immediate targets out and fall to the left.  Get on the
platform and use the third jump twice to get two more targets.  Use it again to
get out of the lower region and use the third jump to get the highest target in
the tunnel to the right out of the way.  Jump down, hitting a target as you go,
and fall into the lower tunnel.  There are two targets to hit here.  Then use a
vegetable (B + Down) to hit the target far out there.  Jump up the platform and
use the third jump to hit the final target.


Hit the first target right in front of you and then the bouncing target to the
right below.  Jump up and hit the target above.  Then jump onto the platform,
sort of in the shape of a musical note, and jump up into the arched stone.  Hit
the target and fall down to a C shaped platform.  Hit the target within and
jump to the wooden bridge.  Hit the three targets along the path here and jump
to the white moving platform below.  Hit the target as you go and jump to
another target.  Hit it.


Hit the two targets around you and the third above you to the left.  Jump onto
the gray platform and hit the targets above it.  Then use the third jump to hit
the highest up target.  Return to the starting point and hit the two targets
before you and jump to hit the last.

Captain Falcon

Hit the first four right in a row, ending at a ramp.  Jump up to a green
glowing platform and hit the target on it.  Hit the target in between the two
metal blocks and then jump to the space between the two pillars.  Use a B
attack to hit it.  Jump onto the rising metal blocks and use the third jump to
be on top of the pillar.  Hit the target as you fall and land on the platform
below.  Now go to where the first target was - beneath the rightmost green
glowing platform.  Jump onto the platform and hit the target above it.  Then
use the blue platform to reach the last.


From the first platform you'll be able to hit five of the targets that move
around.  Hit the one directly above it and jump to the one to the left.  Hit
the target when it pops up and get onto one of the wooden platforms that go by
swiftly.  There are three targets you can hit from there.


Hit the target directly above and the one to the left.  Step onto the lower
part of the platform you're on and hit the fast target.  From here hit the
target rotating the fiery object and the target that appears below it.  Fall to
the metallic platform below to the right (the lowest nook) and hit both
targets.  Now use the Up + B move to go through the two fiery objects to the
left.  Falco Illusion also works.  Hit the two targets below it (one appears on
and off).  Then use the Up + B to hit the highest target.


Fall down and in mid-air use the Up + B move to rocket up through the target.
Use the blaster to shoot the lower platform to the left and then use Up + B to
hit the highest one.  Use Up + B to get up and hit two more targets.  Then use
the Up + B to go through the thin part of the seemingly metal box to the upper
right and get that target.  As you fall out hit the target to the right of it.
Use the blaster to shoot the other target and the Fox Illusion to hit the last.


Use PK Thunder to hit the target above you and the two to the right.  Use it to
hit the one to the left as well as the other two to the left of the red
platforms and the one above.  Jump your way into the red bar maze to the upper
right and use PK Thunder three times, or actually hit the targets, to get the
last of them.

Ice Climbers

Hit the target immediately to the right and jump up to the second one.  Note
that you're only Popo.  Anyway, make your way past the clouds getting two more
targets.  Then hit the two targets on this level and use the second set of
clouds to reach the next targets.  After it hit the remaining target and the
one the condor is carrying.


Hit the target in front of you and slide down the slanted tunnel with the B +
Down technique.  You'll land on a wood platform.  Jump to hit the target to the
right and get to the wall near the target on the opposite side and use the B +
Over move on it to get another target.  Then repeat the slide motion to reach
the wood platform again.  Fly up to the platform to the right and use a Down +
A move to hit the target.  Fall down and hit the next target, then use Up + B
to hit the two targets above.  Get back on the wood platform and fly over to
the alcove with the last target.


Hit the target before you and use the Screw Attack to hit the targets above.
To the left are four targets.  Use a bomb on the one in the pit and shoot a
blast at the other.  Hit the target to the left and drop to the metal platform
below.  Screw Attack the target above and head to the right region of the room.
Hit these last three targets with aerial attacks.


Hit the target in front of you and use the Over + B to hit the next target.
Being Zelda, drop down and hit two other targets by using Zelda and the B +
Over move.  Switch to Sheik and use B + Over to hit the targets in the pit.
Now use the Up + B to get on the platform between the three Triforce statues.
Destroy the targets and switch to Zelda.  Use the Over + B move to hit the
target and go to the other side of the stage and fall through the platform for
the last target.


Hit the two above you and head to the left.  Use arrows to get the two left
targets, hit the one on the platform, and fall through the platform, using a
spin attack to recover, to get the sixth target.  Fall down to the right and
get the seventh.  Use a series of jumps and spin attacks to get up to ten.

Young Link

Use the third jump to get the first target and then jump out of the narrow
container you're in (use Y to kick off against the wall).  You'll land on a
block.  Spin attack to destroy the target and jump onto the right arrow head.
In about the middle charge up an arrow and shoot it to the right to hit another
target.  Then jump to the horizontal log and destroy the two targets here.
Stand where the target in the box is and shoot an arrow at the target when the
log is up.  Then jump when the log is down to another target.  Then go back to
the box and shoot the target to the right (lower).  To break the target in the
box release the Boomerang and move down so that when the Boomerang returns to
you it hits the target.  Then use the spin attack to get the last target.


Use electric shocks to get the first three targets and jump up and hit the
fourth.  Get to the platform to the left and hit the two targets by it and
break the target in the three slanted bars by using the B attack.  For the last
three take the falling platforms up and destroy the targets along the way.


Hit two of the targets above first and head right.  Use Thunder (B + Down) to
get the one in the arch and use the B move to get the one out in mid-air.  Jump
to the fifth one and break it and then go to the starting area.  Take the
platforms up to two more targets and then use electric shocks to destroy the
final three targets.


Destroy the two targets by you and fly through the hot objects to the third.
Float and destroy the fourth in the corner and fall down to the wood bridge.
Destroy the two targets along the way, ducking to avoid the flying objects.
Now, from the lower level fly by all the targets, using only one Y or X tap per
target, to hit them all.


Jump up, destroy the target, and teleport into the arch to destroy two more.
Break the targets in the red and blue cursors and use one of them to reach the
upper right target.  Now fall through the main platform, hit two of the targets
as they pop up, and hit the last two as you fall.

Mr. Game & Watch

Just hit all the targets as they randomly zoom around the screen.  The Up + B
move works like a charm.  B is good too.


There are three in separate sections you can hit with the Up + B from the
start.  Then jump to the top and hit the target in the L shaped figure.
There's another in the air near it.  Hit the two by the bumper and fall into
the tunnel it is by.  Use the B attack to hit the target near it and fall to
the platform below.  Duck under the bumper, quickly hit the target, duck again,
and jump to hit the last target.


Hit the one right above you first, obviously.  Jump to the side of the block to
the right and use the third jump to hit the target.  Break the other two
targets with your sword and use your third jump to reach a platform by two more
targets.  Hit them.  Now fall to the first platform and jump under the bumpers
to the left and use the third jump to hit two targets on a platform to the
left.  Get back to where you were before you fell back down and jump while
holding B.  Release at the right time to hit both targets.

That's how you beat all the target tests.  When you press start and Z to
restart, hold R and L too so that your character's theme music plays.

Home-Run Contest*

The Home-Run Contest is the ultimate test of who can beat up a sandbag the
quickest and hit it the farthest.  Yoshi's the man here.  He holds the record
for furthest hit and you'll see why.  Here, I'll list strategies to hit the
bag.  You have ten seconds to fling the thing as far as you can with a Home-Run

Note: My strategies are based on the idea that you want to unlock the stages
and trophies in this section quickly and easily, not break world records.
There are other guides that explain how to get thousands of feet more than
mine.  Use them if you feel the need to do so.  Also, if you set the language
to Japanese instead of English the starting platform will be longer, allowing
for better scores.  Also, hitting with the tip of the bat gives good distance.

Dr. Mario: I have a very easy trick to getting at least 1100 feet in.  First,
grab the bat right away and then quickly use the B + Over move over and over
and over.  You should get ten hits in.  With about one second left use a smash
attack with the bat and Sandbag will go flying.

Mario: Mario is a lot weaker than Dr. Mario.  Grab the bat right away and shoot
four fireballs at the bag (B).  Then run up to it and use six or seven Over + B
attacks.  Smash the bag with the bat and it will go for about 1100 feet.  If
you do it right, the damage should rack up to 80%.

Luigi: Simply do five smash A + Down attacks in succession after getting the
bat.  If there's time fireball it and then smash the bag for near 1100 feet.

Bowser: Get the bat as soon as you can and use five smash A + Up attacks.  When
the bag is falling from the fifth step back and use a smash hit with the
Home-Run Bat.  You'll get a good 1000 feet or so.

Peach: For an astounding 1300 feet!  First, do three smash Up + A's.  As it
lands use a Down + A smash attack twice.  When it's falling use the aerial Down
+ A to hit it.  Then swing!

Yoshi: The main man Yoshi!  It is possible to get over 3000 feet with him, but
I'll show you the easy way to do this.  Grab the bat and do one jump over the
bag.  Position yourself to be aligned with the bag and use the Down + A move,
not smash.  This is the Flutter Kick, and should do almost 30 % damage each
time.  Use it five times and with the last second use a smash attack with the
bat.  You should get, with this technique, at least 1500 feet.

DK: You must be quick.  Head butt the bag with Over + B and then use the Down +
B attack on it for a while.  It will not move.  When time is running out use a
smash hit with the bat.  If you can use this multiple times, you get about 900

C. Falcon: You'll be lucky if you get 300 feet with this guy.  Because of the
way Captain Falcon hits something with the Home-Run Bat (He hits it up) you'll
never be able to hit it more than a couple hundred feet.  So, when you start do
get the bat.  It is possible to deal the bag great damage with the bat and not
send it into an endless uprising.  When you smash attack, doing about thirty
percent damage, pull back right away to not do a full smash.  If you do this
three times you'll get more than 500.

Ganondorf: Although their moves are the same, Ganondorf hits much harder than
Captain Falcon and doesn't have the bat quirk.  For over 1200 feet, grab the
bat and use a smash Up + A attack.  While the bag is in the air use an aerial
Down + A attack to smash it to ground.  It will be standing upright.  Do this
one more time, minus the second Down + A move, and use a smash attack on the
bat.  Bam!

Falco: For 800 feet grab the bat and hit the bag with it once, non-smash, for
12% damage.  Then use continual Up + A attacks, non-smash, to juggle Sandbag.
When it crashes down to Earth when time is almost up, use a smash attack with
the Home-Run Bat.

Fox: Get the bat and shoot as fast as you can with B at the bag.  When damage
is over 70% hit it with the bat for over 1000 feet.  Keep doing it, mastering
the quick fire, and you'll get more.

Ness: Ness has a bat of his own, but not as good as the Home-Run Bat.  Grab the
HR Bat and use a PK Fire, Over + B.  As it burns jump up and use a Down + A
move to cast it to the floor.  Continue the sequence of event until time stops
you and smash the bag for 700 feet.

Ice Climbers: Take the bat and stand next to Sandbag.  Use a non-smash Up + A
to juggle the bag to 80%.  This may take work.  The Up + A I'm referring to
involves lifting the hammer up.  When you're ready use a smash bat hit to use
not only Popo's bat, but Nana's hammer, to knock it 1100 feet into the beyond.

Kirby: For about 700 feet just keep using the Up + B move.  Then smite the bag
with the bat.  Easy as one-two-three.

Samus: Use the following combo on the bag: Over + B (while holding up), A,
repeat.  When time is running out swing the bat at the bag for about 1100 feet.

Zelda: First off, you need to be Sheik.  To avoid wasting time with a
transformation, hold A as you press Z on the start screen to restart.  You'll
be Sheik right off the bat (get it?  I made a pun!).  Sheik has a few
strategies of her own, but Zelda can actually do a pretty descent job on her
own.  For 800 feet grab the bat and continually use Down + A attacks.  When
time is running out smash Sandbag.

Link: For about 850 feet grab the bat and charge the bow almost all the way,
doing about 14% damage.  For the remainder of the time charge the bow all the
way and the bag should just barely stay on the platform.  Smash it when the end
is imminent and it will soar.

Young Link: If you do a total of 47% damage with the bow, like in Link's
strategy, Sandbag will just barely not fall off the edge.  Take the bat and
bludgeon the thing to the 750 feet line.

Pichu: Take the bat and send two B moves at it.  Then stand "under" the bag and
use three quick Down + B attacks.  As the sandbag falls unleash a smash attack
with the bat for almost 1000 feet.

Pikachu: Take the HR Bat and have Pikachu's back face the bag.  Use a series of
Up + A smash attacks to juggle the bag and when it falls charge a hit with the
bat.  This yields results in the 1000 feet.

Jigglypuff: Repeatedly use the smash Up + A move until time is running out.
Position yourself under the bag and use a smash hit on it as it falls for
optimum results, about 900 feet.

Mewtwo: If you want 850 feet nab the bat and use the Over + B as fast as you
can.  When one seconds remains use a smash attack with the bat.

Mr. Game & Watch: I managed to get 600 feet with this guy.  First, hit it with
the bat, non-smash.  It will land on the other side of the platform.  Then use
an aerial Down + A attack to send it to the very edge of the platform.  Get on
the field and use an Up + A to center the bag and then use a smash attack with
the Home-Run Bat.

Marth: Marth has a fairly weak non-smash hit with the Home-Run Bat, so hit
Sandbag with it to the edge.  When there use an Up + B to knock it forward a
little (from the field) and then jump behind it.  Hit it once more with a
non-smash bat attack and then charge up your smash attack with the bat.

Roy: Take the Home-Run Bat and use constant Over + B hits.  When the timer is
almost out, use a smash hit.  You should get about 700 feet.

There you have it.  Using those techniques, or less, you can get all the
secrets related to this stadium option.  I am not interested in different
strategies because these are the easiest ways to unlock the secrets.

Multi-Man Melee*

Here, you fight lots of Fighting Wire Frames, the equivalent of the Polygon
Team from the original Super Smash Bros.  There are six versions of Multi-Man
Melee, each harder than the last.

10-Man Melee: You fight a whopping ten wire frames.  Be careful, now.

100-Man Melee: Here's where it gets interesting.  Choose to be Donkey Kong and
stand under either platform.  Use the Down + B move to pound the ground and
when enemies approach you they will die instantly.  Other than falling off the
stage, which does pose a threat as you will move ever so slightly.

3-Minute Melee: Not too difficult.  Be DK and repeat the ground pounding steps
you used in 100-Man Melee.

15-Minute Melee: When I was done with this my fingers cracked when I moved
them.  This will probably be hard to carry on for you, but you need to use the
DK strategy of 100-Man Melee here, or try to duke it out for 15 minutes
straight without losing a life.  Chances are you'll take quite a bit of damage
either way.

Endless Melee: It's the ultimate test of endurance.  It's not much different
from the other timed versions except this one has no time limit.

Cruel Melee: This is by far the hardest of all the Multi-Man Melees.  Your goal
is to kill only five of them.  Easy, right?  Wrong!  You just failed the test.
They had to add three new letters to the alphabet just to give you your grade!
Sorry...  I don't know what came over me...  Anyway, choose to be Ness.  As
Ness, jump off the side of the arena and all the wire frames will flock there.
Use the Up + B move unleash the psychic beam and shoot yourself at the Fight
Wire Frames.  It may take practice, but you'll manage.  This is hard because
all the frames seek you out, beat you up, and KO you like it's no work at all.
You'll be massacred if you try the DK strategy.  So, I think the Ness way is
the best way for getting five frames out of the way.

Secret Characters*

There are eleven secret characters, most of them "clones".  They are clones
because their moves are exactly the same as or nearly the same as another
character.  These are the only secret characters; you cannot unlock Sonic or
Tails, or any other supposed secret character.  It just isn't possible.  When
you unlock a character, they will challenge you.  Beat them to have them as a
selectable character.  If you lose, you must repeat the process of getting the

Dr. Mario: Play 100 VS matches, or beat Classic or Adventure Mode with Mario,
using no Continues.  Dr. Mario will challenge you afterward.

Luigi: When playing in Adventure Mode finish the Mushroom Kingdom stage (the
first part) when the timer's second count is on 2.  This means that the third
column of numbers from the left is 2.  In a cinema Mario will jump up and Luigi
will jump on him.  You'll face Luigi and Peach instead of Mario and Peach in
that round of the Adventure Mode.  After you beat Bowser, Luigi will challenge
you.  Beat him to win.  You can also play 800 VS matches.

Ganondorf: The easiest way to unlock him is to beat the twenty-ninth Event
match, Triforce Gathering.  An alternate method is to play 600 VS matches.

Falco: Either play 300 VS matches or beat 100-Man Melee in Multi-Man Melee.  At
the end Falco will challenge whomever you selected to play with.

Young Link: Clear Classic Mode as Link, Zelda, and any eight other characters.
You can also unlock Link's younger self by playing 500 VS matches.

Pichu: The easiest way to get this is to beat the thirty-seventh event,
Legendary Pokemon.  You can also play 200 VS matches.

Jigglypuff: Play a measly 50 VS matches or beat Classic or Adventure mode with
any character.

Mewtwo: Play 700 VS matches, or play 20 hours in a VS match.  Since you're
probably going to choose play 20 hours, I'll talk about that.  According to the
number of human players playing, the time counts double, triple, or quadruple.
That is to say, with one player it takes 20 hours.  With two it takes ten, with
three it takes six hours and forty minutes, and with four it takes five hours
total.  However, this cannot be while on pause.  Also, CPU players do not
count.  They must be human players.  An easy way to do this is to plug in all
the controllers you have and have 1P be the character you want to fight Mewtwo
with.  Make it a stock battle on any stage with no hazards, such as Fountain of
Dreams, where each character has only one or two lives.  Leave the game setting
overnight and when you wake up, kill all but 1P and if you left it on long
enough Mewtwo will come challenge you.

Mr. Game & Watch: Either play 1000 VS matches, or beat Break the Targets,
Classic Mode, or Adventure mode with every other character.

Marth: Play 400 VS matches.  The alternative, which is much easier, is to use
all fourteen of the original non-secret characters at least once in Classic,
Adventure, or VS Mode.

Roy: Play 900 VS matches or beat Classic or Adventure Mode with Marth without
using a continue.

There you have it!  By the by, if you have decided to go with the VS match
alternative that each secret character has, then make each match a one stock
match on Rainbow Cruise.  Jump off from the start and you just played a VS
match.  It doesn't take long and it can save you lots of trouble if you just
can't seem to live up to the secret character's standards.

Other Secrets*

There are several other secrets that you can unlock besides characters, which
are the best unlock-able items.  First, I'll list the many stages that can be

Flat Zone: Beat All-Star, Classic, or Adventure Mode with Mr. Game & Watch.

Brinstar Depths, Fourside, Big Blue, and Poke Floats: These come in a package.
Randomly, you will unlock the stages as you play VS matches.  50 matches gets
you one, 100 gets you another, 150 gets you a third, and 200 unlocks the final
stage of the four.

Mushroom Kingdom II: Get the Birdo trophy.

Battlefield: Beat All-Star Mode with any character.

Final Destination: Beat the fifty-first event, The Showdown.

Dream Land: Beat, with all characters, Break the Target.

Yoshi's Island: Get 1300 + feet in the Home-Run Contest with any character.

Kongo Jungle: Beat 15-Minute Melee in Multi-Man Melee with any character.

Those are all the stages you can unlock.  Now, there are a few modes of play or
options you can unlock.  Here's how.

All-Star Mode: Unlock all twenty-five characters.

Random Stage Switch: Unlock Brinstar Depths, Fourside, Big Blue, and Poke
Floats.  This lets you choose which stages aren't options in the random stage
select when choosing a stage to fight on in VS mode.

Score Display: Once you've gotten 5000 KO's or more, you can activate this.  It
will display scores during VS matches.

Sound Test: Beat the fifty-first event, The Showdown, get all characters, and
get all stages.

That's everything you can unlock.  As far as I know, there is no Giga Mushroom,
an item you unlock that is like getting two Super Mushrooms.

Section 3*

VS. Mode*

The best part of the game is the multi-player.  This holds true for many
titles, and this one included.  CPU characters are usually predictable; they
always go after human players and never break from patterns.  Human players are
better.  You can collaborate with them, settle grudges, and talk to them.  So,
in the spirit of shoving one colossal stabbing instrument in your friend's
back, let the VS mode begin!

There are many modes of play in VS mode.  The standard "Melee" battle is two
minutes between up to four combatants.  Whoever KO's the most people (+ 1
point) and doesn't lose the most lives (- 1 point) wins.  But this is no fun.
There are several custom rules you can enact, each with their own interesting

There are four types of Melee.  Here they are.

Time: Compete for points based on KOs and Falls in a timed battle.
Stock: Battle to be the last one standing.
Coin: Battle to collect the most Coins.
Bonus: Compete for points based on fighting style.

They are what they say.  But there are many other rules.  In Bonus, Time, and
Coin matches you can set a time limit.  In Stock matches you can set stocks
(lives).  Handicaps make it easier or harder for you to win based on win
percentages.  Damage Ratio can be adjusted so that it takes more or less damage
to send you flying.  Stage Selection lets you choose if you want to be able to
pick stages.  Item Switch lets you adjust what items appear when you fight and
at what frequency.  If you want, you can set time limits on Stock matches.  If
you change Friendly Fire than you can hurt allies.  You can turn Pause off.
You can determine how much Self-Destructs are worth (when you kill yourself
without aid from opponents).  You can also use Random Stage Selection (unlock)
to see which stages should be included when you choose Random on stage

Then there are several different ways to play a match.  This is called Special
Melee.  In Camera Mode you can take pictures with the Smash Cam, which are
saved to your memory card.  Stamina Mode reverses the usual % based damage and
gives you HP, like the Master Hand has.  Super Sudden Death mode starts all
characters off with 300% damage, even when they are reborn after a KO.  In
Giant Melee you play as giant versions of yourselves.  Tiny Melee is just the
opposite.  Invisible Melee gives all characters constant Cloaking Devices.
Fixed-Camera Mode keeps the view of the stage constant.  Single-Button Mode
makes the A button the only button you can use.  Lighting Melee is playing with
a constant Bunny Hood.  Slo-Mo Melee makes you fight in slow-motion.

There are a few fun things you can do to make matches better.  My favorite mode
is stock.  If you want, when playing Giant Melee make the only item that
appears the Super Mushroom and make it appear very high.  If you're having a
face-off, do it with no items on Final Destination.  Play on Final Destination
as your best character and fight a level 9 version of yourself.  It's the
ultimate test of who's the boss.  Also, you can have item-based battles by
changing all items to off but the one you use.  Another fun thing to do is to
play with teams.  To do this press A when the hand is on the words in the upper
left corner.  Make all the CPU's level 1 and play on Corneria.  You and your
friends will have a ball trying to force the CPU's to fight each other in the
lower level.  You could even place a bet (depending on the laws regarding
gambling in your state/province/region).  You can even sort of simulate a few
Pokemon matches by setting it to Friendly Fire and playing on teams.

The other mode, besides Name Entry will lets you change the names of
characters, there is Tournament.  You or a group of friends can compete against
each other in tournament-style fights.  It is ideal if you want to have a real
tournament.  There can be up to 64 entrants.

Move List*

Here's a list of every move each character has.  Enjoy.  By the way, since each
character has essentially the same A moves, I only list B moves, as they are
unique to each character.  You may be talking to yourself right now that A
moves are different for each character.  Of course, each A move has a name and
it will mean absolutely nothing to you.  Each character also has a grab
technique (Z).

Dr. Mario

Button                            Name of Move
B                                  Megavitamin
B + Down                           Dr. Tornado
B + Over                           Super Sheet
B + Up                        Super Jump Punch

Megavitamin is your standard long-range B attack.  Dr. Tornado is a good
juggling move, while Super Sheet reflects projectiles back at their source.
Super Jump Punch is the fall recovery technique.


Button                            Name of Move
B                                     Fireball
B + Down                         Mario Tornado
B + Over                                  Cape
B + Up                        Super Jump Punch

Fireball is an easy B move that can be manipulated when you're at a distance
from the enemy.  Mario Tornado is a great juggling move and Cape reflects
projectiles.  Super Jump Punch is the fall recovery move.


Button                            Name of Move
B                                     Fireball
B + Down                         Luigi Cyclone
B + Over                         Green Missile
B + Up                        Super Jump Punch

Luigi is a clone of Mario, as is Dr. Mario, but he has a few distinctions.  For
one, Luigi's Fireball is green and it does not bounce, but rather it continues
in a horizontal line unaffected by gravity.  Green Missile launches Luigi to
the side, which is a useful for fall recoveries.  His Super Jump Punch
occasionally hits an opponent and engulfs them in flames, doing much more
damage than normal.


Button                            Name of Move
B                                  Fire Breath
B + Down                           Bowser Bomb
B + Over                            Koopa Klaw
B + Up                       Whirling Fortress

Bowser is slow, which is his main disadvantage.  Fire Breath unleashes fire as
if from a Fire Flower, but it does not last forever.  The Bowser Bomb is a
ground pound that is surprisingly weak.  Koopa Klaw can scratch and is an
alternate grabbing move.  Whirling Fortress is the fall recovery technique that
makes him look a lot like a turtle.


Button                            Name of Move
B                                         Toad
B + Down                             Vegetable
B + Over                          Peach Bomber
B + Up                           Peach Parasol

Peach can use a floating in air move by moving the control stick to the side
while jumping.  Peach's Toad move places one of her loyal subjects, Toad, in
front of her, which absorbs attacks.  Vegetable has her pull out a turnip-like
item that can be thrown at enemies.  Every now and then she pulls out a bomb.
Peach Bomber is a powerful side explosive kick move and Peach Parasol will slow
your descent and recover from a fall.


Button                            Name of Move
B                                      Egg Lay
B + Down                            Yoshi Bomb
B + Over                              Egg Roll
B + Up                               Egg Throw

Yoshi has no third jump, although his second jump is huge.  This leaves Yoshi
vulnerable to far attacks.  Egg Lay can KO an enemy if done correctly; stand on
the edge and use Egg Lay so the egg falls down a pit.  Egg Roll makes Yoshi
invulnerable as he rolls around, but the shell can be broken.  Egg Throw is not
a fall recovery move.  It throws an egg, which can be somewhat directed by
holding B.


Button                            Name of Move
B                                  Giant Punch
B + Down                             Hand Slap
B + Over                              Headbutt
B + Up                           Spinning Kong

DK's Giant Punch lets him store a very powerful wallop for later, or use it
then.  It needs charging, however.  Hand Slap is useful in the fray to break up
intense fighting, but it leaves your back open.  Headbutt will pound enemies
into the ground and they'll be stuck for a while.  Try using the Hand
Slap/Headbutt combo.  Spinning Kong is a powerful attack and the fall recovery

C. Falcon

Button                            Name of Move
B                                 Falcon Punch
B + Down                           Falcon Kick
B + Over                          Raptor Boost
B + Up                             Falcon Dive

Falcon Punch is a very slow, but extremely powerful attack.  Use it when an
enemy is stunned, asleep, or their shield is broken.  Falcon Kick is an
all-purpose attack that can be cheap if overused.  If you use it on a surface
you'll go forward for a while.  Raptor Boost is a quick move, almost a fall
recovery technique if you need it.  Falcon Dive is Captain Falcon's most
annoying move, as when you're trying to edge guard (stand on the edge and
attack to prevent a fall recovery) he'll use it and put you in his place.


Button                            Name of Move
B                                Warlock Punch
B + Down                         Wizard's Foot
B + Over                         Gerudo Dragon
B + Up                               Dark Dive

Ganondorf is a clone of Captain Falcon, and as such they have almost exactly
the same moves.  Warlock Punch is a more powerful version of the Falcon Punch,
although it is just as slow, and Wizard's Foot is like Falcon Kick.  Gerudo
Dragon and Dark Dive are just like Captain Falcon's Raptor Boost and Falcon
Dive, respectively.  The only difference between them is that Ganondorf is much
slower and by far much more powerful.


Button                            Name of Move
B                                      Blaster
B + Down                             Reflector
B + Over                          Fox Illusion
B + Up                                Fire Fox

Fox's Blaster move does not stun the enemy whatsoever; it causes no reaction.
Although they don't flinch, the Blaster does do lots of damage, especially when
used quickly.  Reflector, as its name implies, deflects projectiles, except for
physical projectiles, like arrows or bombs.  Fox Illusion can be used in
succession to and fro to rack up major damage and leave your enemy off kilter.
Fire Fox is the fall recovery move, which can be used in any direction.


Button                            Name of Move
B                                      Blaster
B + Down                             Reflector
B + Over                        Falco Phantasm
B + Up                               Fire Bird

Falco is the clone of Fox.  His Blaster is slower than Fox's is, but it causes
more damage and makes enemies flinch.  Reflector deflects non-physical
projectiles, such as lasers, and Falco Phantasm can be used side to side to do
critical damage.  Fire Bird is the fall recovery technique and can be aimed in
any direction.


Button                            Name of Move
B                                     PK Flash
B + Down                            PSI Magnet
B + Over                               PK Fire
B + Up                              PK Thunder

Ness is a harder character to handle.  PK Fire emits fire, which does lots of
damage when it hits an enemy.  PSI Magnet absorbs enemy attacks and converts
them to health for Ness, such as fire.  Bowser and Ness would make a good tag
team because Bowser could replenish Ness's health.  PK Flash is an in-the-fray
move that you'll be lucky if it hits someone with.  PK Thunder is Ness's unique
third jump, in which he unleashes a wave of psychic energy.  You control the
wave, so you can attack enemies with it, or hit Ness to make him a projectile,
knocking him to the ledge.  Ness is vulnerable while controlling PK Thunder.

Ice Climbers

Button                            Name of Move
B                                     Ice Shot
B + Down                              Blizzard
B + Over                         Squall Hammer
B + Up                                   Belay

Nana's the pink and Popo's the blue.  If Popo is KO'd, but are, but if Nana is,
Popo remains.  With Ice Shot the pair fire icicles at nearby opponents.
Blizzard releases freezing winds from up their sleeves.  Squall Hammer makes
them spin around with ready hammers.  Belay connects the two as they do a huge
third jump, but without Nana the jump is nothing at all.


Button                            Name of Move
B                                      Swallow
B + Down                                 Stone
B + Over                                Hammer
B + Up                            Final Cutter

Kirby's B move lets him swallow a character and then copy their "power".  In
other words, after using Swallow Kirby changes appearance and mimics the
swallowed character's B move.  B + Down transforms Kirby into a stone, or a
heavy object, and makes him invincible for a short time.  Hammer lets him pound
a mallet down, or swing it around in air.  Final Cutter, his fall recovery
move, allows Kirby to jump up high and fall down with a sword extended.


Button                            Name of Move
B                                  Charge Shot
B + Down                                  Bomb
B + Over                               Missile
B + Up                            Screw Attack

Charge Shot is Samus's trademark move.  It is a blue orb of energy that is
powered up and released.  You can also save it for later.  Bomb is a weak
attack where you plant a bomb in the area.  Missile is a homing missile that is
directed at opponents.  Screw Attack is the fall recovery technique and also
does quite a hefty sum of damage.


Button                            Name of Move
B                                 Nayru's Love
B + Down                             Transform
B + Over                            Din's Fire
B + Up                           Farore's Wind

Zelda's attacks are items Link gets in the Ocarina of Time.  Nayru's Love
deflects projectiles and nearby foes.  Transform changes Zelda into Sheik.
Din's Fire has Zelda release a magic attack that is semi-invisible and explodes
when you let go of B.  Farore's Wind is Zelda's huge third jump and fall
recovery technique.


Button                            Name of Move
B                                 Needle Storm
B + Down                             Transform
B + Over                                 Chain
B + Up                                  Vanish

Sheik's Needle Storm release a barrage of darts, which can be stored by tilting
the control stick.  Transform changes Sheik to Zelda.  To start as Sheik, when
you press Start and are restarting a match, hold A.  Chain is a pretty weak
attack where Sheik uses a chain as a whip.  Vanish is Sheik's claim to fame, in
which Sheik uses a third jump/fall recovery move where she seemingly disappears.


Button                            Name of Move
B                                          Bow
B + Down                                  Bomb
B + Over                             Boomerang
B + Up                             Spin Attack

Link's Bow can be charged and released letting fly an arrow that can do 17%
damage.  Bomb can be thrown at enemies, just as Boomerang can, which usually
does a double hit.  If you tilt the control stick up or down you can change the
Boomerang's flight pattern.  Spin Attack is Link's signature move, in which he
spins the Master Sword is a circular motion.  This also elevates him, making it
a third jump.  If you stand still, Link's shield can absorb projectiles.  Also,
Link's grab move (Z) releases the Hookshot.

Young Link

Button                            Name of Move
B                                     Fire Bow
B + Down                                  Bomb
B + Over                             Boomerang
B + Up                             Spin Attack

Young Link is a clone of Link.  Young Link is faster, but weaker, since he is
younger and he uses the Kokiri Sword.  Fire Bow is a more powerful version of
Link's Bow.  The Bomb is the same as Link's, as is the Boomerang.  The Spin
Attack is weaker, but has the same effect.  Notice that Link's taunt has him
drink a bottle of Lon Lon Milk.  He also carries bugs in his bottles, which
raises questions of hygiene.


Button                            Name of Move
B                                 Thunder Jolt
B + Down                               Thunder
B + Over                            Skull Bash
B + Up                                 Agility

Pichu is a tad stronger than Pikachu, and faster, but Pichu's main disadvantage
is that it hurts itself when it attacks.  Pichu's Thunder Jolt is hardly worth
using since it does such minimal damage and hurts Pichu.  Thunder is a useful
attack in which Pichu summons a lightning bolt to it, but it leaves you
vulnerable for about a second.  Skull Bash is a continuous head butt attack.
Agility is a hard-to-control third jump.


Button                            Name of Move
B                                 Thunder Jolt
B + Down                               Thunder
B + Over                            Skull Bash
B + Up                            Quick Attack

Thunder Jolt is a great move to use as, if it hits an enemy, they flinch
leaving them open for attack for half a second.  Thunder is an abused attack by
humans that lets Pikachu draw lightning to it, and characters above it.  Skull
Bash is a repetitive attack meant to rack damage, although enemies can usually
easily escape it.  Quick Attack allows for a "fourth jump" if you use it


Button                            Name of Move
B                                      Rollout
B + Down                                  Rest
B + Over                                 Pound
B + Up                                    Sing

Jigglypuff is a highly underrated character.  Rollout is a mighty, but risky,
move in which Jigglypuff tackles enemies in a ball form.  This may lead to
plunging off the side of a stage.  Rest is a seldom-successful attack that
provides almost instant KO when done correctly.  Pound is a weak punch.  Sing
puts enemies to sleep when used.


Button                            Name of Move
B                                  Shadow Ball
B + Down                               Disable
B + Over                             Confusion
B + Up                                Teleport

Mewtwo floats on land, but not over pits.  Shadow Ball is like Charge Shot and
can be powered up, stored, or released.  It goes in a wavy pattern.  Disable is
a lightning swift move that stuns enemies momentarily.  Confusion flips enemies
over telepathically, dealing 9-10% damage.  Teleport is the third jump that
often leaves Mewtwo vulnerable as he falls.

Mr. Game & Watch

Button                            Name of Move
B                                         Chef
B + Down                             Oil Panic
B + Over                             Judgment
B + Up                                    Fire

Mr. Game & Watch is very...  interesting.  Chef releases sausages that do a bit
of damage.  Oil Panic catches missile weapons, and once it has caught three he
dumps the bucket.  Fire has Mr. Game & Watch bounce on a fire man's trampoline,
acting as his third jump.  Judgment has nine different effects, each different
from each other.  1 hits like a Green/Red Shell.  2 is an average A attack.  3
hits him like a fan.  4 hits the enemy like a sword.  5 hits the enemy as if
with electricity.  6 hits the enemy as if with a fireball.  7 is an average
attack dealing 10% damage.  8 encases the enemy in ice.  9 is smash attack as
if from a Home-Run Bat.


Button                            Name of Move
B                               Shield Breaker
B + Down                               Counter
B + Over                         Dancing Blade
B + Up                           Dolphin Slash

Marth's Shield Breaker can be charged to do lots of damage and is a good edge
guard.  Counter has Marth strike back when he gets hit.  Dancing Blade is a
long sequence of slashes that can be carried on if you hit your target.
Dolphin Slash will recover Marth from falls and acts as his third jump.
Marth's sword attacks are stronger when you use the tip.


Button                            Name of Move
B                                  Flare Blade
B + Down                               Counter
B + Over                     Double-Edge Dance
B + Up                                  Blazer

Roy is a clone of Marth.  His Flare Blade is an instant KO, but it takes four
seconds to charge and it gives 10% damage to Roy.  The only time it is not an
instant KO is if bouncing on walls prevents you.  For instance, it is not
always an instant KO in the lower level of Hyrule Temple.  Counter lets Roy
attack assailants when they attack him.  Double-Edge Dance is a series of sword
slices and Blazer is a fall recovery move.  Roy does most damage with the
center of his sword and it's on fire, literally.


Most of you who play the game will find one character that you are good with
and stick to him/her.  I recommend you have two characters you use often, or
one if you make a good decision (one for one-on-one fighting, one for
in-the-fray fighting).  Here I will list the techniques you should employ when
fighting, where each character is best, and so on and so forth.

Dr. Mario: Dr. Mario is much stronger than Mario and isn't too bad for speed,
either.  Dr. Mario is an all-around character that is impossibly hard to KO
when in the hands of a human.  First you should know that his B attack does
six/seven damage each time.  That really racks up, and it disrupts your
opponents' equilibrium.  You'll find as you play more with him that he is built
for combos.  To open an opposing character up for a combo move use the B attack
multiple times and when it hits the opponent and they flinch they'll be open
for almost a second.  That is very valuable time in this game.  Some combos
include using the Dr. Tornado (B + Down) and then the B + Up move to hit
opponents high.  As they fall you can juggle them or repeat the process.  The
grab for Dr. Mario is short, which makes it perfect for quick attacks, and you
can even mimic Mario's swinging throw, which he used on Bowser in Super Mario
64.  Dr. Mario is easily a good character for melee bouts, and definitely great
at head-to-head matches.

Mario: Mario is easily the most well rounded character in the bunch.  He is
absolutely invincible when handled by a pro and is a good learner's character.
The key to mastering Mario is a balance between defense and offense.  Mario can
handle lots of damage and has a terrific fast jump that can get you out of many
sticky situations.  Mario players are usually very aggressive and tend to use
combos like there's no tomorrow.  The B move, Fireball, is not particularly
useful except when trying to weaken enemies at the start of a battle (remember,
when you're enemy is falling do not use Fireball!  If an enemy is hit while
falling they'll be able to reuse their third jump).  Mario has fairly good
reach.  His smash A attack is very good, and his B + Down is great for clearing
enemies in the heat of battle, especially when coming from the air.  Any time
you use an attack that sends enemies into the air use the B + Up attack for an
easy combo, and as they fall use B + Down.  Continue to juggle them.  Plus,
Mario is Mr. Nintendo.

Luigi: Luigi, who is just barely a clone of Mario, has lots of powerful combo
attacks.  First off, there is his highly overused B + Over attack.  It does
catastrophic damage when fully powered, but Luigi cannot stop it and if they
move it is more than likely you'll plummet to your death.  Luigi's B + Up
sometimes lights enemies on fire instead of the usual coins coming out, which
is drastically better.  Luigi has a slower jump than most character, which is a
real advantage when recovering from a fall.  To perform the flaming Up + B
attack you must be touching the opponent when you use it.  Keep that in mind
when edge guarding.  Luigi is stronger than Mario, but a tad slower.  Still,
Luigi can hold his own on any course, but I'd say is better at multiple
opponent fighting.  A good combination to use on opponents, especially if they
have an absorption/reflection attack (Like Mario's Super Sheet), is to use the
B move and then power up a quick Over + B.  Do not rely on this tactic because
enemies usually catch on, and don't overuse the B + Over move as it will be
your undoing.  However, when you do use it on occasion you'll be on fire and it
will deal much more damage.

Bowser: Bowser does not have speed on his side but he does have raw power.
Bowser's B + Over, which acts as a second grab, is essential to any Bowser
player because it gives you stalling time.  Bowser's ground pound move (B +
Down) is surprisingly weak when it comes to the distance it sends opponents.
Personally, I think that Bowser's speed is just too debilitating to make him
good at all, but I've seen other Bowser players fight and I have a good idea of
what makes for a good one.  First, Bowser does have a few speedy attacks, but
they are still too slow.  This means you must disrupt your opponent's attacks
and then attack while they're off guard.  Whirling Fortress, the Up + B move,
is good for such purposes, as is B.  Note that the fire does not last forever.
When using Whirling Fortress on the ground you go pretty fast and it is an
unexpected move (most Up + B moves elevate you off the ground when used there).
If you know that your opponent will be able to recover from a fall get on the
edge and use B to rack up damage.  Also remember that you have a wide array of
supercharged A attacks at your disposal.  Once you get good at disrupting the
flow of attacks of your enemy you can use them in certain combinations to
better your standing.  The ultimate goal as Bowser is to get an enemy into the
air.  One of the best move he has is the smash Up + A.  Also, aerial attacks
tend to be faster then ground attacks.  Since Bowser is so big, his shield does
not completely cover his body after a few seconds of use.

Peach: Surprising for a princess, Peach is pretty good.  For one, Peach cannot
handle very fast opponents.  She just can't.  If you know they're too fast for
you (move performance-wise) don't get into an A move war with them because
you'll be doomed from the start.  Peach has a few very cunning tricks, though.
If an item is nearby and you don't want an opponent to get it (like a Poke
Ball), throw a turnip at the item.  With careful aim it will land by the enemy
and when you're opponent tries to pick up the item they'll be plucking turnips.
Second, defend yourself well!  Peach is a weak character when it comes down to
stamina.  Like I said, unless facing a very slow character, like Bowser, do not
attempt to get into close combat with an enemy.  Peach is best at surprise
attacks and then retreating.  To get in a good chain of attacks pull out a
turnip (B + Down).  If you're lucky you'll pull out a Bob-omb (about .3 %).
Throw it at the enemy and it will probably bounce up and hit them again,
leaving them open as they instinctively flinch.  Remember to throw the
vegetable as you are dashing in, or this will so backfire.  Immediately, as
they are recovering from the hit, attack like a fighting machine.  A choice
combo is Up + B (take it off as they're in the air), smash Up + A, dash to the
side, and as they land use B + Over.  If that doesn't work for you just do
whatever A moves you have and retreat as they regain control.  Remember that
when recovering from a fall to use Peach's floating ability; it will save you
lots of heartache.

Yoshi: Remember that all of this is coming from a Yoshi master.  In my opinion,
Yoshi is the combo king!  Remember, Yoshi users, A is your friend.  B moves are
good, but you thrive on A moves.  Yoshi's famed ground pound (B + Down) is one
of the best finishing moves there is, but is too repetitive and easy to block
to use over and over.  If you use it too often make sure you randomize your
attacks.  For instance, if you use Yoshi Bomb once set up a scenario where you
look as though you're using the Yoshi Bomb, but as you drop use the Flutter
Kick, or the meteor crash attack Yoshi has (A + Down while smashing).
Randomizing is key.  Second, your best bet is to grab opponents and spit them
down for combos.  Although annoying, Yoshi's B move, Egg Lay, is effective in
the air and if you're playing an opponent when he/she's not quite at their
best, use it over an edge so they fall to their death.  Yoshi is also a pretty
die-hard character.  Your real weakness is not weight, although you do fly
pretty far when hit.  It is in the fact that Yoshi has no third jump.  So, you
should hone your jumping prowess and make every jump count!  Note that the Over
+ B move is not always effective to make you invincible.  If you get hit by a
stronger move or a move of the same strength by a character with less damage,
your shell will break.  Basically, the best way to use Yoshi is with a flurry
of A attacks and B attacks when safe.  Long live Yoshi!

Donkey Kong: So you're looking at DK and you figure he must be slow as a slug
because he's the size of a gorilla.  This is not true at all.  DK is not the
fastest character around, but he is way faster than his appearance would
suggest.  Really, his attacks are like lightning, too.  DK sacrifices very
little speed for power, making him an all-around character stronger than Mario.
Primarily use A attacks because they far outshine DK's special moves.  However,
you must keep balance so you don't get hit, and the B moves usually set
opponents up for A attacks.  For one, the B move is a chargeable punch that
devastates enemies when used at full force.  So, when you get the chance charge
one up and use it on an enemy to send them flying if not KO them.  Then jump
over to them and use Down + A smash to meteor strike them into next week.  DK
has a very cheap move that he can perform, which I like to call a suicide pact.
Basically, you grab an enemy with Z.  DK has a unique grab because he carries
enemies around on his back until he throws them.  While carrying them jump into
a pit and die with them.  If killing yourself isn't your style try perfecting
it without dying.  To do this, jump in a pit and throw the adversary down.  If
you are very good at the Up + B you'll be able to recover.  By the way, DK's
shield does not always cover him once it shrinks, and because he is so large
he's an easy target and not so good in melee matches.

Captain Falcon: The fastest character in the game, yet he is a little slow on
some attacks.  First off, you need to get good at air attacks.  His B + Over
and B + Up are both good examples.  Most of his moves can be done on the
ground, or should be, and outperform aerial moves.  I good strategy to weaken a
starting opponent is to use B + Over repeatedly, giving them no time to react.
Falcon Kick (B + Down) is a lethal, fast, and mostly unavoidable move that
deals around 11% damage.  The point is, these moves are quick and can rack up
damage when used in succession.  A moves are good for in-the-fray scenarios,
but B moves reign supreme in one-on-one fighting.  In any case you'll use A
moves more often than B.  The B + Up is a great edge guard.  As opponents try
to get back on the platform use it, jump, grab them, and boom!  They fly back
to repeat the process.  Falcon Punch is too slow to be of any real use unless
an enemy is asleep, stunned, or what have you.  Roll a lot to keep your enemy
on their toes (they probably won't be able to keep up with you if you do) and
retreat when it is wise to do so.  Captain Falcon should serve you well.

Ganondorf: Ganondorf is a clone of Captain Falcon, but the two are radically
different.  Ganondorf is way stronger and way, way slower.  For this reason it
is imperative that you keep a distance from your foes and use Ganondorf's only
quick attacks.  Some of his A moves are okay, like Down + A smash (killer
move), but two of his B moves are too fast to follow.  B + Over can deal a good
40% damage before enemies catch on and Wizard's Foot (B + Down) is spectacular
when used randomly to throw enemies off guard.  Ganondorf is too slow for my
taste, but you use your shield, grab, dodge, and roll enough you should do
well.  Study CPU Ganondorf enemies, because they are fairly good.  Whenever an
enemy comes in at an angle to attack aerially use B + Up.  Unfortunately,
Ganondorf has pretty predictable moves.  Spice things up as much as you can
with unexpected attacks or you'll be countered every time.

Falco: It's all about the A moves here.  No one else but Fox can beat enemies
up at the speed of sound like Falco can.  The smash A + Over attack can be used
over and over until it becomes impossible.  Roll often and use meteor attacks
when you can.  The B + Up move rockets Falco in any desired direction and it is
a pretty much unblock-able move.  See Fox's description for more tips.  Falco
is slower and stronger than Fox, which could make the difference in a fight.
Falco is better in multiple-enemy melee than he is in regular matches.  His
quick jump will save you more than anything else.  I highly recommend dodging
when you can because it doesn't take much to send this bird flying.  If you see
an enemy charging up an attack, shoot them.  They'll flinch and drop it.  When
edge guarding and enemies are right near you, jab them before they can use a
second jump for an easy KO.  Also, use Falco Illusion (B + Over) in sequences
for good repetitive hits.

Fox: Fox is very fast.  Use this to your advantage and be aggressive and
in-your-face.  Grab often, throw down, and use Blaster (B) quickly when you can
get it into a match because it really accumulates damage.  Constant moves, such
as some A attacks where Fox punches or kicks, are the key to victory.  When you
can get an enemy into such a vulnerable position rack up as much damage as you
can and end it with a bang, a smash attack.  Because your moves are so fast
you'll be able to outmaneuver most enemies and prevent them from using attacks.
You can interchange almost all of Fox and Falco's strategies because they're so
similar.  If your opponent has not used the second jump yet and is recovering
from a fall jab them (A) from the edge and they'll fall, not able to you their
second jump, to their KO.  The Blaster trick (shoot enemies while they are
charging up moves so they don't charge them up right) does not work because
Fox's Blaster does not cause enemies to flinch.  However, this is a vulnerable
time for enemies and the Blaster would do lots of damage.

Ness: I don't see how anyone could be good with Ness.  He was much better in
the original SSB, but now he has pathetic attacks that do meager amounts of
damage.  Ness's smash attacks are all but pointless, save his bat.  When used
properly (the tip is the strongest part) you can do lots of damage.  As far as
B moves go, PK Fire must be the best.  Ness has a very unusual third jump.  It
releases a wave of psychic energy that Ness can control while he stands in
place (or falls).  To get a jump out of it you must hit yourself with it to be
sent straight to the platform, sometimes into enemies.  Ness's PK Fire is an
annoying move for the person on the other side, but it is very useful for
setting up smash attacks while enemies burn in your flames.  Ness's best bet of
survival is to either lay low in multiple-men melee, or use a few combos.  PK
Fire is ideal for setting up opponents and breaking up a fight.  If you can use
Down + B to absorb fire or electricity (Bowser would be good friends with Ness)
to add to your health do so.  Other than that, help yourself.  When it comes
down to it, Ness really isn't half as good as he was on the N64...

Ice Climbers: The left part of the middle column is the highly underused
section.  The Ice Climbers were overlooked by most because they aren't
powerhouses, but they can be used in a way to fix that problem.  First, you
want to keep Nana and Popo together.  When they attack they attack at the same
time which means you do double the damage.  One character will be controlled by
the CPU, which means that if you get knocked far the CPU will try to cover for
you while you recover from the fall.  You can even carry two items at once!  If
you grab an enemy and attack the other non-grabbing partner can use smash
attacks.  One of their A + Up moves can hit enemies fourteen times straight,
but it isn't all good news.  For one, the CPU can die.  This doesn't mean that
you die, but you sure do stink without your buddy.  The Up + B move without aid
is hardly a jump, and damage given is halved.  Luckily, if the CPU takes damage
you don't.  The goal with the Ice Climbers is to use A moves.  When together
there B move does a lot of damage, especially when close to an enemy, knocks
them up, and sets up for combos.  The B + Over attack is useful in dealing
damage, and there are a plethora of combos to use.  Take note that the B move
is fantastic when you are edge guarding, usually causing KO's.  Also, I don't
know if it is random (I think it happens when the enemy is damaged enough) but
at certain times when you use B it has the effect of a Freezie.  The Ice
Climbers, in short, are hugely underrated.  However, Popo alone is like Bowser
wearing anvils.

Kirby: Kirby can copy B moves using his B move, but these powers can be knocked
out of you (I'm not kidding.  It has happened to me before) when you are
smashed.  Kirby also changes appearance when he swallows enemies, mimicking
their style.  A cheap trick called suicidal Kirby is used by a few people,
where Kirby swallows someone by an edge, falls down, spits them out, and
recovers (if possible).  Well, this trick only works if you have a one-life
advantage on opponents.  Kirby's B + Up move is high and good, releasing sword
shockwaves like that of Meta-Knight.  The B + Over attack, from another Kirby
enemy, is the hammer and when it is performed in air you spin it around you.
That's okay for giving damage (not that good), but really A attacks, especially
Kirby's continuous punch against an enemy against a wall (you can get tons of
combos with it in Training mode) hands out damage in the dozens.  Kirby may be
lightweight, but he can pull off unimaginable combo attacks with the A button
alone, especially to characters slower than him, which is most of the
characters.  Kirby, who is considered the cheapest character by many, has
another cheap move.  Fly up (Kirby has seven/eight small jumps, by the way,
including his B + Up) and drop down, using B + Down to form into a heavy
object, traditionally a pink stone.

Samus: With innumerable homing missiles at her side (B + Over) Samus can fight
almost anywhere.  B + Up, the Screw Attack, does a bit of damage without
providing a huge third jump.  The grab is long, which can be a plus when
enemies, like Fox or Falco, are punching air as they often do when they get
into a series of strikes.  But who am I kidding?  The Charge Shot, B, is her
signature move.  Once it is fully powered up you can store it or fire it.
While charging it, roll to store the amount you did charge.  Homing Missiles
done is sequence does a lot of damage, and do not leave out A moves.  A + Down
is a fire shot that usually sends assailants flying.  While falling press A and
over to use fire, and you can do it up too.  Try doing the break dance-like
attacks as often as you can to fill fighting time.  Samus is good at
in-the-fray battles, less at one-on-one.  The key to winning is a balance
between projectiles and attacks.

Zelda/Sheik: You can transform from Zelda to Sheik with B + Down.  Sheik is
easily better than Zelda, but I'll cover both.  With Zelda, you are very
limited.  Use Din's Fire (B + Over and hold) to hit enemies and then dash up to
hit them.  However, Zelda isn't particularly strong or fast.  The moral of the
story is use Sheik.  She, the polar opposite of Zelda (called a he in Ocarina
of Time), that is to say she is fast and strong.  Basically, you're looking at
smash combos.  Be aggressive, use B, the poison darts, to knock enemies off
kilter, and don't let up.  If you get hit you'll never hear the end of it.
Sheik is easy to juggle with a weak (or at least easy to block) meteor crash
attack.  Aerial attacks are your best bet, really.

Link: If Samus is the queen of projectiles then Link surely is the king.  Link
has many advantages, the only con really is that he is slow (weighted down by
his equipment).  In a few words, Link is the ultimate warrior.  He is balanced
with many projectiles and a powerful sword.  Also note that when your enemy
shoots something at you, you should stand perfectly still.  That way, the
attack will hit your Hylian Shield and do no damage to you at all.  This is
useful and will frustrate opponents.  Here's a list of ways to get into good
sword range (like you'll need it).  You can throw a bomb (Down + B) at the
opponent, shoot them with an arrow, use the boomerang for a return hit too, or
use a spin attack.  These are all the B moves.  Link also comes with an
extremely powerful meteor crash attack, A + Down smash.  Link is sporting most
of his Ocarina of Time equipment, including the hookshot, his grab (a little
too slow to be very useful).  To use Link to the fullest you need to constantly
be either striking steel with your enemy or bombarding them with barrage of
projectiles.  In fact, other than grab attacks, Link's only non-weapon move is
a kick.  The sword does extreme damage, especially when you use combos, which
is easy to do.  Link is, as I have said, the ultimate balance between defense
and offense, and should be used by people who either like to kick butt or to
fire arrows away from a safe haven.

Young Link: Young Link, the clone of Link, has all his abilities.  For one, if
you stand there and do nothing and a projectile is shot at you, the Deku Shield
will block it no matter what it is.  However, Link has the Master Sword and
Young Link the Kokiri Sword.  For non-Zelda fans, this means that Young Link is
considerably weaker than his older counterpart.  However, he's much faster and
his arrows are stronger.  So, when it comes down to it you need to decide which
is more important, speed or power?  Honestly, I am a fan of fast characters
more than slow titans, but Link is stronger than Young Link to the degree that
I'd make the speed sacrifice.  All of Link's strategies apply to Young Link.
The key is to attack enemies when they're not attacking you with projectiles
and when needed attacking them with the sword.  To get a good start with the
sword throw a bomb at the enemy, shoot them with an arrow, throw the boomerang
at them, or use the spin attack.  Whoever you decide, both are very good.

Pichu: He's stronger than Pikachu, faster than Pikachu, there are virtually no
disadvantages, except for two.  One, Pichu isn't a master of electricity like
his evolved form, I guess, and hurts itself when it uses moves.  The amount of
damage you take is proportional to the damage the move was intended to do.
Second, Pichu is slightly lighter than Pikachu, making him easier to KO.  If
you choose to be a Pichu player instead, though, you are faster, stronger, and
harder to hit.  Pichu's Thunder (B + Down) is perfect for breaking up fights,
while the B + Over attack can do major damage when powered up all the way, an
instant KO in some cases.  Don't use all strategies for Pichu for Pikachu just
because they're clones, though.  Using the B attack is not worth taking the
damage, and some other attacks Pichu has are again, not worth taking the
damage.  It does seven damage, but it causes one to you and usually enemies
block it.  The best way to KO enemies with Pichu is to roll around them, use
the shield, and use clever combos.  You can afford an Electric Shock (B) if
you're sure it will hit.  It knocks enemies off balance leaving opportunities
for non-electric A attacks (which do not inflict damage to Pichu).  So, before
entering a tournament with this guy, determine what moves you should use and
what you shouldn't.

Pikachu: A deceptively simple strategy that hardly ever fails.  As Pikachu,
from the beginning use B.  Electric Jolt will "disrupt opponents' equilibrium",
to quote the guide, and gives you a chance to do heavy damage.  At first use A
attacks, not charged.  They are really, really fast and you'll be able to pull
off a lot before the enemy recovers.  A + Over smash is awesome.  Pikachu can
use Thunder, too.  It works best when the enemy is above you fighting another,
breaking up a fight.  Plus, Pikachu is a small target.  If you get hit you may
go far, but it won't KO you.  Pikachu isn't that light.  If you're fighting a
large opponent charge up B + Over and blast into them for an almost always
instant KO.  The best strategy to use with Pikachu is to, as I said, use B to
shock the enemy and then give them a grade A thrashing.

Jigglypuff: Like Ness, Jigglypuff was stronger in SSB for the N64, and slowly
became less liked by characters everywhere.  Jigglypuff is not spectacular in
my opinion, but it has its moments, making some challenges possible where all
other characters get beat up by Giga Bowser.  Rest is the main attractor.  If
you use Rest correctly (from the air, dropping, touching an enemy) it will be
like instant death for that character.  It is almost the only way to defeat
Giga Bowser in the fifty-first event.  Jigglypuff's other worthwhile attack is,
although it is hard to control, her Roll Over move (B).  Power it up and zoom
right into enemies for a KO too good for a balloon.  Jigglypuff also has a Sing
attack, where it lulls enemies to sleep, but the sleep process is way too short
to be good for you.  Pound, B + Over, is alright, even a recovery move.
However, if you play your cards right with smash moves and dodges, you can
easily master Jigglypuff as a force to be reckoned with.

Mewtwo: The last of the Pokemon is Metwtwo.  It is slower, not a powerhouse,
but it has its perks.  For one, you have the B move, Shadow Ball.  Charge it
up, or release it at its weaker level to disrupt an opponent charging an
attack.  Mewtwo has plenty of strong smash attacks on A, especially the
juggling move A + Up smash.  B + Down will cause the enemy to be "confused" or
stunned and then you can charge a quick smash attack.  That can do over 30%
damage right there.  B + Over can be used for a few combos.  Really, you want
to stay on the defensive while maintaining attacks.  You don't want to have
long, drawn-out battles, but you do want to do considerable damage whilst you
retreat.  Mewtwo is harder to master than other characters, but worth the

Mr. Game & Watch: Mr. GAW, as I'll call him, is one weirdo.  He's sort of like
a cross-attacker.  He does a bit of everything.  Mr. GAW is lightweight, most
likely because he is 2-D, so you can be knocked around very easily.  Use smash
attacks often and I mean often.  The only way to master a character like this
is to use smash combos because he brings nothing else to the table.  When your
enemy is airborne use B + Up.  If you're feeling lucky B + Over (Judgment) is
great; # 9 will almost always KO opponents.  If facing someone like Marth or
Roy try out B, Marth and Roy must be near you to attack and they probably won't
get too close.  Other than that, I have nothing to say.

Marth: Faster than Roy but weaker than him, Marth is far under-preferred.
Marth is all about close combat, so choose wisely.  You may want to wait for
your opponent to choose and then choose accordingly because Marth sort of
stinks out loud compared to projectile champions, like Link.  Marth is good,
though.  He is strong, it is easy to pull off combos, and he is graceful in the
air.  Even when you do face a projectile-wielding opponent, not all hope is
lost.  Marth can avoid lots of attacks with his back jump and can counter,
which is very useful.  His B move is a pretty good edge guard.  When playing as
Marth the moves seem to flow, like he was made to move like he does.  I usually
throw enemies off guard with him by using his unique jumping abilities, such as
a double back jump.

Roy: Stronger than Marth and much more widely preferred.  That sums up Roy.
But for the sake of the guide, I'll give a few tips.  Up + B is a good move to
set off combos, but it leaves you vulnerable for a time.  However, I don't
think Roy is strong enough to make him better than Marth so much that you would
sacrifice the speed.  It is essential in playing the game.  Roy's B move, not
only a good edge guard, can be an instant KO (unless the enemy hits a wall or
bounces) and does 10% damage to Roy.  Use quick sword attacks, dashing attacks.
One of the best series of attacks lies in B + Over.  All of Roy's special
swords attacks are on fire.

These are the best strategies that I could think up.  As you'll see, some are
shorter than others.  This means that either the strategy is shorter, of that
character, in my eyes, isn't quite as good...  Sorry!  Also, some strategies
are so straightforward there's only so much I can say.

The Stages*

There are 29 (twenty-nine) stages in all of Super Smash Bros., a great increase
from the meager ten or so stages from SSB.  I will describe them, give a little
background info, and what you should avoid on the court.

Infinite Glacier, Icicle Mountain: The home of the Ice Climbers, this is one of
the three scrolling levels.  You must constantly move up, making this stage
ideal for aerial combat, and usually they are short battles.  If you can break
your enemies' shields you've got it made because they'll be immobile as the
stage rises.

Mushroom Kingdom, Princess Peach's Castle: From one of the best games of all
time, Super Mario 64, Princess Peach's Castle is a very fun stage.  It has
Bullet Bills, the missiles that bombard the castle, which cause huge instant KO
explosions.  Stepping on the switches from the third Mario game cause platforms
to appear and item blocks.  Because it is a tiered castle, it doesn't allow for
many ground combos, although the sky's the limit for aerial combos (I made a

DK Island, Kongo Jungle: Brought to you by Donkey Kong Country.  This stage
offers a few mini-games to play with your friends.  The rock can be used to
play "King of the Rock", and there are barrels that roll off the waterfalls you
can step on.  There's a Barrel Cannon beneath the platform.  Occasionally, Klap
Traps, the alligators, will jump up and try to bite you.  Because the course is
so small but high, you'll be in hectic battles, especially if you're a bigger
character.  The wooden platforms sway back and forth, by the way.

Termina, Great Bay: The site of the third temple from The Legend of Zelda:
Majora's Mask, this is a very compact stage.  The man suspended in air with the
balloon is Tingle, and yes, you can pop his balloon.  The turtle will pop up
for a while and then submerge.  If you get stunned on the turtle you may be in
for a self-destruct.  If you look in the background the moon slowly draws
closer and the four giants eventually hold it up.  With most characters you can
jump from one lower platform to the other, so use that to your advantage when
planning escape routes.

Yoshi's Island, Yoshi's Story: Obviously from Yoshi Story.  This stage is
terrible because it is so small you can inadvertently kill yourself.  The Shy
Guys, red flying creatures, can be hit so that they drop food.  Clouds can be
ridden in the corners of the platform.

Dream Land, Fountain of Dreams: From practically every Kirby game ever.  This
stage is small, has no natural hazards, and fights here are usually
short-lived.  It is very easy to die here and you often will completely by

Lylat System, Corneria: This is one of my favorite courses.  It is basically a
remake from a stage from the first SSB.  Arwings will drop in and shoot you
occasionally.  You can stand on the Great Fox's blasters but if they charge up
you're history.  There's lots of room to maneuver in and you can catch an
Arwing if you're lucky.  Get off them quick, though, as they can cause KOs if
you remain on them.

Superflat World, Flat Zone: Ugh, I hate this level.  Watch out for raining
tools, oil spills, changing platforms, and being easily knocked off the screen.
This must be the easiest stage to be KO'd on.  Not to mention it's small as
this course is 2-D.  If you had Random Stage Select, I'd take this one off.

Mushroom Kingdom, Rainbow Cruise: From the very-awesome Super Mario 64.  You
start out on a flying ship and after about twenty seconds you reach a series of
white-checkered platforms.  This is a scrolling level so you'll have to be
quick.  Magic carpets eventually dissipate.  Yellowish blocks do eventually
fall out of place.  When you reach a red arrow it will point you down to the
starting point.  Smash down attacks are the bomb here as they can launch
enemies into oblivion below.

DK Island, Jungle Japes: Jungle Japes hails from Donkey Kong 64.  Watch out for
Klap Traps, the alligators that try to pull you under the water.  Other than
that and the obvious water threats there's nothing that should pose much of a
problem.  Do not leave yourself vulnerable on a side platform because you can
be KO'd very easily there.

Hyrule, Temple: This is the best stage in the game because it is the biggest!
It provides more opportunities for singular combat instead of chaotic melee
like those before.  Hyrule Temple is from The Legend of Zelda.  I'd like to
point out that the lower potion is great because it is nearly impossible to get
KO'd there.  Your damage can just build and build and build, you can bounce
three miles straight and you'll still be alive and kicking.  There are two ways
into the lower level - the obvious way and the platform you can fall through.
Since it is so huge you can even mark territory.  Fantastic.

Yoshi's Island, Yoshi's Island: This section has a lot in common with Super
Mario World for the SNES.  When you hit the yellow blocks they'll start turning
wildly and you can pass through them.  This is a definite advantage if you make
the central blocks spin.  Note that the Bullet Bills in the background cannot
hurt you.  This is a fairly wide course, so it offers more one-on-one fighting
than lots of the previous courses did.

Dream Land, Green Greens: For one, the tree (Wispy Woods) blows wind to the
right or left and sometimes drops apples that replenish health.  The blocks
that fall are often bombs, and any attack can set them off.

Lylat System, Venom: This is a small stage.  It is a different perspective of
the Great Fox; we see the front.  You can fall through the upper wings.  Items
tend to fall only on the upper wings and when they do they roll to they fall to
the central "wing".  Fighting on the upper level is therefore better than the
lower because items help, correct?  As far as size is concerned, this is too
small for my taste and leads to frantic battles.

Planet Zebes, Brinstar: a remake of an original course from SSB, this is from
the Metroid series.  The weird thing dangling in the background is Mother
Brain.  So anyways, acid rises from below and it will not KO you instantly, but
it will do some definite damage.  Attacking the organic-looking threads on the
course will altar the shape of the stage; you can divide the course into five
separate platforms.  However, they will reform once the acid is back.

Eagleland, Onett: From the Earthbound series.  The awnings of the drug store
will break if you fight on them.  Also, when you see an upside-down triangle
with an exclamation point (!) in it get on higher grounds.  It indicates that a
car is coming and it either hurts you or KOs you.  The stage provides enough
room for in-the-fray fighting or one-on-one, but luckily cars break up serious
fighting for you and takes it to the canopies.

F-Zero Grand Prix, Mute City: You'll be on a long platform that hovers over the
F-Zero track.  It will stop every now and then and disappear, pitting you
against F-Zero racers.  Stay on platforms or jump when they are coming.  If you
touch the road while the platform is moving you'll be damaged, but usually not
KO'd.  Nothing to it, really.

Kanto, Pokemon Stadium: From the game entitled Pokemon Stadium comes Pokemon
Stadium.  This is a cool stage because the large "jumbo screen" in the
background displays information on the fight, shows specific combatants as they
duke it out, and show what stage you're on.  Normal is what you start out on,
but the stage changes to a certain element.  So in other words, don't get too
comfortable on your neutral stage.

Mushroom, Kingdom: Obviously from the first Super Mario Bros., this stage
features a background with graphics from the game.  Yes, there were video games
before realistic life-sized virtual simulators.  Not that you're playing one...
Anyways, the yellow platforms will lower and eventually drop into the holes.
The brick blocks can be broken, and a few item blocks release items.  The
blocks reform soon after.

Planet Zebes, Brinstar Depths: From the Metroid games with your host, Kraid!
This level constantly shifts position as the big green dinosaur in the
background twirls it around.  Fall in the lava and I bet you'll be KO'd.  The
Parasol is invaluable in this level because it lets you seek safety on the
lower platforms.  Always try to get onto these platforms and use projectile
attack if you have any to deter visitors.  It is the best place to be in terms
of defense and the easiest place to KO someone.

Eagleland, Fourside: From Earthbound comes a city full of skyscrapers and UFOs.
The flying saucer is slippery so when you stand on it you'll move slower.  The
leftmost platform moves occasionally, and you should be extra careful not to
fall between the buildings because that will surly kill you.  This is a large
course and should be good to you.

F-Zero Grand Prix, Big Blue: You start out on the Falcon Flyer and slowly the
screen expands to show that you're fighting on F-Zero racers.  If you touch the
road you'll probably be left in the dust and die.  Items usually land on the
road and prevent you from getting them.  It takes someone with keen eyes and
fast reactions to do well on this course.

Kanto Skies, Poke Floats: It's a bird!  It's a plane!  It's a Pokemon!  Yes,
here you fight on huge Pokemon, starting with Squirtle.  Some Pokemon will
appear and pull back quickly, like the Unowns, while others will move, like Slo
Bro.  Be quick and make good use of edge guard tactics.  It is an easy course
to KO enemies on.

Mushroom, Kingdom II: In Super Mario Bros. 2 Mario had a strange dream that
took place in Subcon, the land of dreams.  This is not really Mushroom Kingdom,
but it is close enough.  Don't even try to hop on the logs that float
downstream and avoid Birdo's eggs.  You can ride on the carpet, although it is
a very vulnerable position.

Special Stages, Battlefield: The site that you so often witnesses your battles
with the Wire Frames.  That's right, this one is from SSBM.  I don't really
like this stage because it is so small.  It has three platforms levitating
above it and that's it.  There are no natural hazards other than it.  Fighting
doesn't last long because it is so easy to die here.  Have fun.

Special Stages, Final Destination: Also from SSBM, this is where you fought
Master Hand and his crazy opposite, Crazy Hand.  It is a large, flat arena with
nothing on it.  It is perfect for one-on-one battles, especially in
tournaments.  Enjoy.

Past Stages, Dream Land: Of all the past stages from Super Smash Bros. for the
N64 I don't know why they chose the three they did.  Wind blows every now and
then, like Green Greens.  This can be a problem when say, a Bob-omb is blowing
your way.  This is almost identical to Green Greens and I have nothing left to

Past Stages, Yoshi's Island: Right...  This is even worse than the current
Yoshi's Island.  This, from the N64 SSB, is a past stage.  There are three
groups of clouds that you can stand on that eventually disappear and there is
nothing else.  This is almost a narrow version of Battlefield.  Stages sure
have gotten better since N64.

Past Stages, Kongo Jungle: The last stage, # 29.  Personally, I liked Hyrule
Castle more than all three of the past stages from SSB for the N64.  This was
always the stage where you fought Giant Donkey Kong in the original.  There's a
barrel cannon beneath the stage and two hovering platforms moving in a
centripetal fashion.  And no, you're not going deaf, the music on this stage
just doesn't start up for a while.

Those are all the stages and there secrets, as un-secret as they may be.  Now
for the real challenge, trophy collecting!


There are lots of very tough opponents you'll encounter as you play through
challenges and earn trophies.  Here I will list the big, bad guys, if you will,
who cause the most problems.

Giga Bowser: Giga Bowser can be fought by playing Adventure mode on Normal or
higher and beating the preceding opponents in under eighteen minutes.  Giga
Bowser is so tough to beat - he can kill you in seconds.  The only real
advantage to beating Giga Bowser is getting his trophy.  So, here are some tips
for it.  One, Giga Bowser is immense and requires about 400% damage to knock
off the platform.  He moves quickly because he's about half the side of the
platform.  The projectile strategy works well only for particular characters,
such as Link.  I have two strategies for two characters, Pikachu and
Jigglypuff.  First, Pikachu is easier.  When getting to Giga Bowser abuse your
Down + B move Thunder.  It is great for defeating groups of enemies.  When you
get to Giga Bowser you need at least two lives.  First, you can use B to do
about 7% damage.  This is pathetic and won't do you much good.  The real way to
beat Giga Bowser is to first, use any item you can get to stun Giga Bowser for
a few moments.  I got lucky on multiple occasions.  I got to Poke Balls, one
containing Weezing and the other Electrode.  Giga Bowser is so large he is
affected by most items.  So, when Giga Bowser is distracted charge the Up + B
move all the way.  Release and watch him fly.  This is the best, easiest, and
almost guaranteed way to win.  I say you should have two lives in case you slip
up.  You could do even better with more.  Jigglypuff is much harder because it
is difficult to get to Giga Bowser with Jigglypuff.  If you are able to, use
the Down + B move.  Specifically, fly above him and use it as you fall.  It is
almost always an instant KO.

Metal Character: Lots of people die against metal opponents.  They're tough;
it's true!  They take about 250% damage to beat, which is no easy task.  Here
are a few tips.  First off, when playing in Classic mode there are no items.
None at all.  You need to rely on pure skills.  The best way is to drag the
metal opponent around the field.  First, there are three platforms on
Battlefield where you fight.  Stand under one and wait for the metal character
to come to you.  Run, getting in a good hit as you do, and repeat the process.
When playing in Adventure mode you must fight Metal Mario, which is easy.  Once
you unlock Luigi, you must fight Metal Bros.  This is hard.  They surround you
and attack.  Rely on items, quick attacks, and flee when it suits you.  If they
surround you regroup somewhere else because when one is hurting you, you flinch
and the other can attack, leading to huge damage.  Second, if you can try to
use special moves, like Yoshi's B or Kirby's B, to try to throw them off the
edge.  With Yoshi use it on the edge so the egg lands in the pit.  If you use
Kirby, absorb them, jump into the pit and release the metal character before
you both die.

Master Hand/Crazy Hand: The infamous Master Hand is back with a left partner,
the Crazy Hand.  A lot of people cannot beat them, but do not fret!  There is
an easy solution.  If you're playing them in Classic mode then I suggest you
defeat Master Hand first because he is weaker.  When playing the fiftieth
event, Final Destination Match, go for the Crazy Hand first because its
fighting is foreign to you.  So, to defeat the hands easily you must relatively
tall so you can hit them from the ground.  Attacking from the ground is much,
much safer than the air.  So, Captain Falcon and Ganondorf are good
substitutes.  Their Up + A smash attack does lots of damage and hits the hands
from the ground.  It will take a lot more than this to cinch it for you,
however.  First, use Ganondorf because he's stronger and will force you to use
your shield more.  Depend on rolling, sidestepping, and blocking attacks.  To
roll press R and move the control stick.  To put your shield up press R.  Do it
in the air to sidestep.  The hands like to work together.  One might hold you
in place while the other punches you, or one might roll around the arena while
the other one blocks your safe haven with lasers.  There are several times when
it is best to attack.  When they use the laser attack is one.  Two is when they
have just used a rocket attack or a punch or any other attack that leaves them
flinching.  When the hands are just standing there is a perfect opportunity.
However, during an attack, do not attack.  Since you have only one life in the
event you'll be risking your life for maybe 2 damage.  Also notice that the
hands' health is in HP, hit points.  They're the only characters not in Stamina
mode who can be KO'd without being knocked off the screen.

Fighting Wire Frames: There is a contest called Multi-Man Melee that involves
defeating multiple wire frame enemies.  There are two types, male and female
frames.  The main difference is that the female frames aren't nearly as
aggressive, except in Cruel Melee.  So, if you're playing 3-Minute Melee or
15-Minute Melee you can minimize the work by KO'ing all the males and leaving
the females on their platforms.  You see, they are very territorial and they
won't leave unless you force them or come on their property.  So, if you stand
under the middle platform while there are only females you'll not have to fight
(this is often a matter of luck because sometimes more than three females
appear and you'll be forced into action).  When playing any match where you
must defeat a set number of opponents, such as 10-Man Melee, 100-Man Melee, and
Endless Melee, use Donkey Kong.  Position yourself under either of the two
lower platforms, face the opposite platforms, and use the Down + B attack, Hand
Slap.  It will send shockwaves all around you and wire frames who near you will
die.  When playing Cruel Melee, there is only one option.  Without using the
Ness strategy you need a character with a strong meteor attack and a descent
jump.  The meteor attack must be easy to pull off.  When the first group of
frames has appeared get under a side platform and wait for them to gather into
their little posse.  Jump from under that platform to go through the other
lower platform.  As you do use a meteor attack, the aerial Down + A smash.
When you do they'll fly (some of them) and let you do it to the rest.  Repeat
for victory.  You only need five cruel KO's for the reward.  To do the easier
Ness strategy jump off the edge and all the frames will gather.  Use PK Thunder
to hit yourself into them and watch them scatter.

Team _____: In Adventure and Classic mode you'll be asked to fight a group of
ten fighters at least in succession.  Usually they're pretty weak fighters, but
every once and a while when you have to fight Team Captain Falcon on Very Hard
you'll die.  This strategy isn't for score, because you'll probably have points
deducted for Stale Moves and Coward.  But you'll also get Dedicated Specialist
and a few other bonuses.  First off, you need a character with a strong,
repetitive attack.  Almost all characters have one, but some are better than
others.  First, it should be an attack that is always pulled off.  Jigglypuff's
Rest is not a good example.  It should be quick, unlike Roy and Marth's B move.
There are several really good examples.  For one, Link's Spin Attack (B + Up)
is great when used continuously.  Donkey Kong's Hand Slap (B + Down) is another
good example.  Yoshi's Yoshi Bomb (B + Down) is a great technique, but the best
must be Pikachu's Thunder.  This does not work everywhere, mind you.  Icicle
Mountain is going to give you some trouble doing this move.  But chances are
that Thunder is going to protect you the most as it causes lots of near-instant
KO's to the weaker team members.  If not a strong repeated move, use items and
hope for the best.

Giant Kirby: No one actually has trouble on this enemy, but a few people don't
know how to fight him.  It is essential when getting the Diskun trophy.  To
access Giant Kirby you must beat the preceding match, which consists of you
killing Kirbys with copied powers, in thirty seconds or less.  Giant Kirby will
plop down and challenge you.  He's really easy no matter what difficulty you're
on.  First, because he is so big, make him run into bombs.  You do fight him on
Green Greens.  Second, use items as much as you can and projectiles.
Projectile attacks not only can detonate bombs, but they weaken Giant Kirby and
make him flinch.  Once he's accumulated enough damage you can defeat him in a
variety of methods.

Those are all of the enemies that people are having trouble with so far.  If
you need help on an enemy that is not covered in this section you can e-mail me
at [email protected]


What's inside a Poke Ball?  You'll never know until you try it out.  Here I
will list what Pokemon are inside and what they do.  These are sometimes your
best friend and sometimes not so great.  Either way, usually you should stand
by your Pokemon as it shields you, except for two Pokemon which can hurt you.

Articuno: One of the three legendary birds, it is bright and blue and it
unleashes a torrent of ice, like a Freezie.
Bellossom: Like Jigglypuff, Bellossom induces sleep, but it lasts a long time.
It stays on for what seems like forever, especially if you're the one getting
pummeled while sleeping.
Blastoise: Blastoise sends waves of water that juggle enemies horizontally out
and they don't fade like some other attacks.  This moves Blastoise back a bit
each time, which may shorten the effect.  If you get hit by it, physically,
you'll more than likely be KO'd.
Celebi: Only appearing after you have unlocked everything, it does nothing.
Seeing it is very uncommon and it will get you a trophy.
Chansey: Throws eggs around, which restore health or explode upon contact.
They're the equivalent of a Capsule.  Chansey itself can be "KO'd."
Charizard: While turning its head back and forth Charizard breathes fire.
Chikorita: Sort of like a downgrade of Blastoise.  The same concept is used,
horizontal juggling, but leaves are fired instead of the more powerful water
Clefairy: Using an attack called Metronome, there are four different ways the
attack can go about.  Clefairy may self-destruct killing those in the vicinity
except you, a series of explosions on the ground can occur, Clefairy may have a
sort of whirlwind move, or raise the ground into you.
Cyndaquil: Like Chansey, a hit can KO this Pokemon and it is has a lousy
attack, like half of Charizard's effect for hardly any time at all.
Electrode: One of the two Pokemon that can hurt you, it just self-destructs
killing anyone in the area no matter who released it.  Electrode can be picked
up, but it is not worth the risk.
Entei: One of the three legendary dogs, it causes a tower of fire to appear
around it and does great damage.  Hope you get him.  If you hit an enemy once
there in until Entei says his good-byes.
Goldeen: The most worthless Pokemon, it just flops around like an idiot.  It
does no damage at all.
Ho-oh: One of two of the latter legendary birds, Ho-oh releases walls of fire,
greater than Entei and better than the rest.
Lugia: The second of the latter legendary birds, Lugia first tackles the arena
and releases gusts of winds and rain
Marill: It just runs in a straight line, kind of like an attack Luigi has,
hitting opponents there until it falls off the edge.
Mew: Like Celebi, it does absolutely nothing but the game does pop up and say
you saw it the first time.  It is the second-rarest Pokemon, Celebi being the
Moltres: One of the three legendary birds, Moltres will sit there and
jettisoned whoever touches it into oblivion.
Porygon2: Like the original, it flies out and disappears.  It will very likely
KO anyone who touches it as it is unleashed.
Raikou: One of the three legendary dogs, Raikou charges electric attacks that
will damage, not KO a player.  You must be on the ground to get hit.
Scizor: One of the more vindictive Pokemon, it comes after you and has caused
many a KO with its scythes.
Snorlax: A heavyweight Pokemon, it leaps into the air, seemingly gone, and then
comes down much larger to crush enemies in the area.
Staryu: It homes in on a character and starts shooting very rapidly.  If you
can jump out of the way or drop through the fire.
Suicune: One of the legendary dogs, it unleashes a whirlwind attack that is
very easy to get out of.
Togepi: Like Clefairy it uses Metronome having one of the following effects:
darken the entire screen for quite a while, making it easy to kill yourself,
buries characters like DK does in the ground nearby, puts enemies to sleep like
Bellossom, use a Lip's Stick flower on everyone, or freeze enemies.
Unown: The equivalent of Beedrill from SSB, it moves in a sea of Unowns that
bombards player and juggles them in a certain direction.  Basically, a stream
of Pokemon are released to pelt players with.
Venesaur: Stomping around, Venesaur sends shockwaves on the ground and air so
you get knocked up if you approach.
Weezing: It comes out and releases noxious fumes that hurt enemies and hold
them in place.
Wobbuffet: The only other Pokemon that can hurt you, it acts like a Bumper,
swinging back and forth to block your passage.  It is a hazard to everyone.
Zapados: One of the three original legendary birds, it releases a ball of
electricity that freezes enemies in place as they are electrocuted.

Those are all the Pokemon.  If you want to see one, or experiment, play events
like Legendary Pokemon, or use Item Switch to put Poke Balls as the only item
on Very High.


There are lots of trophies in Super Smash Bros. Melee, each with its own
caption.  Most can be obtained in Adventure Mode, Classic Mode, and All-Star
Mode, but the best way is in Lottery.  I'll list the easiest ways to get the
trophies and which ones will trouble you.  First, there are seventy-eight
trophies you can get and only get by clearing the Adventure, Classic, and
All-Star modes of play.  Yes, you can get them by playing a whole mess of VS.
matches, but that would take much longer and be much harder.  Now here are the
trophies that require extra work to get.

Male Wire Frame: Beat 100-Man Melee in four minutes.

Female Wire Frame: Defeat 100 Fighting Wire Frames in Endless Melee.

Fighting Wire Frames: Clear 15-Minute Melee.

Giga Bowser: Defeat Giga Bowser in Adventure Mode.  You need to go through it
quickly on any difficulty above Easy.

Master Hand: Beat Classic mode on Hard or above without continuing.

Crazy Hand: Beat Adventure mode on Hard or above without continuing.

Food: Play 1000 (yes!  One thousand!) VS matches.  I suggest that you use a
character you hate and set it on one stock.  Play again and again and again,
killing yourself each time.  This counts as a VS match.

Maxim Tomato: Play 10 VS matches.

Heart Container: Play 100 VS matches.

Lip's Stick: You need twenty combos in Training mode.  To do this easily be
Kirby and choose to fight DK, a big character.  Leave him where he is and walk
to the right of him.  Push him a little into the wall to his left and then use
your standard A attack over and over and over.  This can get you lots of
combos, but you only need twenty.

Motion-Sensor Bomb: Beat the third event, Bomb-fest.

Metal Box: Get twenty combos in Training.  See Lip's Stick trophy.

Bunny Hood: Quite simply get 125 total combos in Training.  If you can get five
for each character you'll manage.  If not, Kirby can help you out a lot.  See
Lip's Stick.

Smash Coins: Play 100 Coin VS matches.  This can be done while you get the Food
Trophy and other VS match requiring trophies.

Mew: Beat All-Star on Hard or above.  I suggest Hard (it is obviously easier).
Remember you can continue, so go in with lots of coins.

Sudowoodo: Get Poke Floats (the stage).

Unown: Hit a total of 16, 503 feet.  Yes, this is impossible to do with one
character, but I'm saying total, as in with every character combined.

Entei: Beat the twenty-sixth event, Trophy Tussle 2.

Celebi: After you've unlocked all options, characters, and stages, you can
randomly find Celebi in a Poke Ball in Single Player mode.

Lon Lon Milk: Beat all twenty-five Break the Targets challenges in less than
twenty-five total minutes.

Kirby Hat 4: Unlock Jigglypuff, Luigi, Mewtwo, and Mr. Game & Watch.

Kirby Hat 5: Unlock Dr. Mario, Falco, Ganondorf, Pichu, Roy, and Young Link.

Falcon Flyer: Unlock Big Blue (the stage).

F-Zero Racers: Get all the Adventure trophies, that is, for the twenty-five

Mute City: Walk over 3,300 feet total.  That is, walk.  This is easily
accomplished by people who play a lot.  I have over ten miles for some
characters.  If you are having difficulties, play Adventure mode with all
characters, walking all the way.  This will give you plenty of mileage.

Kraid: Unlock Brinstar Depths (the stage).

UFO: Unlock Fourside (the stage).

Game & Watch: Beat the forty-fifth event, Game & Watch Forever!

Target: Beat Target Test with all characters.

Sandbag: Hit at least 990 feet with one character in the Home-Run Contest.

Battlefield: Beat All-Star Mode.

Final Destination: Beat the final event, The Showdown.

Goomba: Beat the fourteenth event, Trophy Tussle 1.

Paper Mario: Hit 1, 485 feet in the Home-Run Contest with any character.

Wario: Beat All-Star mode without using a continue.

Marin: After unlocking Sound Test, beat Adventure, Classic, or All-Star mode

Majora's Mask: Beat the forty-seventh event, Trophy Tussle 3.

Landmaster Tank: Get a total of 1000 KOs.  Check your progress on the Data

Wolfen: Beat Adventure mode in eighteen minutes and twenty seconds.

Samus's Starship: In Adventure mode beat phase 2 of Brinstar without losing a

Meowth: Get every All-Star character trophy.

Tom Nook: Collect more than 1,000 smash coins.

Mr. Resetti: KO five Fighting Wire Frames in Cruel Melee.

Captain Olimar: Have Pikmin saved on the same memory card your Super Smash
Bros. Melee is.

Donkey Kong Jr.: Get every Classic character trophy.

Mach Rider: Beat Classic mode in 300 seconds or less.  If you're having
trouble, play on Very Easy and it will be a piece of cake.

Sheriff: Clear all Break the Targets challenges in 750 seconds or less.

Diskun: Get points in every bonus category.  For a catalogue of bonuses and how
to get them refer to Data, Melee Records, and then Bonus Records.

There are three trophies no one outside of Japan has gotten, which includes me.
If you know how to get this in the American version please tell me.  Either
that, or you can bring your SSBM game with you to Japan if you ever go, but it
seems kind of eccentric to me.

All other trophies can be gotten in the Lottery.  How do you do this, you ask?
Well, it is not too hard.  But you'll need to get the above trophies to make it
work.  Every fifty trophies you get more Lottery trophies will become
accessible.  Once you have over two-hundred fifty trophies and the Lottery
chances of getting a new trophy are 0.00%, you've gotten all Lottery trophies.
Many trophies can also be gotten in Adventure, All-Star, and Classic mode.  I
suggest only gambling one coin each time, because even when you have almost all
of them, 5% chance using twenty coins is a greater chance than spending twenty
coins to get a 97% chance, slightly.  To get smash coins, the SSBM currency,
play VS mode and use smash attacks.  You can also get them by playing Classic,
Adventure, and All-Star mode.
You can see all your trophies grouped together under Collection.  If you hold Y
when you do it they'll be in a triangular pattern.  Hold L when you do it for
them to be in columns like a rectangle.  Otherwise, they'll be in a rough
circular pattern.  By the way, there are 290 trophies in the non-Japanese
version of the game.  There are 293 in the Japanese version.


The Diskun Trophy is impossibly hard to get, so I will discuss it.  If you read
the trophy section, you can get this trophy by getting all bonuses at least
once.  You're kidding, right?  There are so many bonuses involved in this game
it is just earth shattering.  But, you can simulate most of them either by
yourself or with a friend.  Sometimes you'll need two friends to simulate a
bonus, like Meteor Crash Survivor.  You can also get bonuses with CPUs, but as
you'll find they don't always do what you want.  I suggest you make a check
list of the bonuses so you can count them down.  If writing cramps your style,
you can print the bonus section off and check it there.  Hooray for printers!
Note that all bonuses must be gotten by human players.  Tough luck.

1) Bird of Prey

You must only use aerial attacks.  To simulate this set the match for one
minute and have you and a friend, or really you need another controller.  With
any character go to Fountain of Dreams (it has no hazards).  Stand there the
entire match having only attacked the other once, from the air, with A.

2) Combo King

You must use an average of 2.5 combos.  A combo is any number of consecutive
hits, and yes they count one hit as a combo, which will drag down your score.
So, choose to be Kirby, go to Fountain of Dreams against a friend, and use the
A punch rapidly for at least three punches.  Then, don't do anything.  If you
made a combo there, which is fairly easy since it is only three punches, you'll
get this bonus.  If you can't seem to get any combos with Kirby's punch try
Sheik, Falco, Fox, Pikachu, Pichu, or others who have good combo attacks.
Also, try Training mode.

3) Juggler

Strike an enemy many times while keeping him airborne.  To do this easily, be a
character like Bowser and have your friend be Jigglypuff, due to her
lightweight.  Charge up Bowser's Up + A, have Jigglypuff walk into you, and use
the attack.  As Jigglypuff falls use it again and again until you've KO'd the
balloon.  When Jigglypuff is reborn repeat the process.  I suggest playing on
Fountain of Dreams.

4) Backstabber

You must hit at least 70% of attacks from the rear.  This shouldn't be too hard
to predict.  Go to Fountain of Dreams, have one character turn around, and hit
him once, twice, how ever many times you want from the back.  100% is greater
than 70; you'll get the bonus.

5) Sweeper: High % of attacks were low.  You need to perform 50% or more "low
attacks".  A low attack is when you duck and press A.  So, go to Fountain of
Dreams and perform a low attack once.  Then hit them with the standard A attack
once.  Presto!

6) Clean Sweep

Note that this cannot be done in conjunction with Sweeper.  To simulate it do
like above but leave out the kick at the end.  Basically, do one low kick to
your opponent.

7) Meteor Smash

You must KO an opponent with a Meteor Attack.  A meteor attack is one that
sends the opponent flying downward, usually A + Down smash.  Go to any stage
that has an easy access ledge and pit and have your friend jump in.  As any
other character use a smash A + Down to send the opponent downward.  Do not
make a recovery effort from the fall.  That's important.  Your friend must be
KO'd.  For a better demonstration on how to perform a meteor attack, watch the
How to Play Video under Data and Archives.

8) Meteor Clear

Easiest done while doing Meteor Smash, just use a Meteor Attack to send an
opponent down on a one-stock match.  This will not only get you the Meteor
Smash bonus, but the Meteor Clear bonus because you ended the match with a
Meteor Attack.

9) Meteor Master

You KO'd someone with every Meteor Attack you performed and you must have
performed at least two.  This isn't too tough.  Set the match to two stocks,
like in Meteor Clear, and repeat the process for Meteor Smash of having the
friend jump into a pit and then using A + Down to KO them.  Do it twice and you
will have all three Meteor Smash, Meteor Clear, and Meteor Master.

10) Meteor Survivor

This is the hardest bonus to simulate, I'd say.  You need two friends to man
different controllers.  First, I'd select Hyrule Temple and choose to be Yoshi,
who has a huge second jump.  Have one character, such as Luigi, stand on the
very bottom, rightmost platform.  Have another character and yourself stand at
the upper rightmost point.  Have the other character use a Meteor Attack to
send you down.  At this point Luigi should unleash a storm of Fireballs, which
will hit Yoshi.  If you can do this correctly and get hit by fireballs at the
right time, you'll regain your second jump each time and be able to make your
way to where Luigi is, thus having survived a Meteor Attack.  A much easier way
I have discovered is to use Kirby or Jigglypuff and just float to the lower
platform.  I always thought someone had to intercept you.  The latter way is
better as it takes only two players.

11) Flying Meteor

Use a Meteor Attack on a flying character.  A character is flying when they are
being sent in the opposite direction due to damage (like the effect of a smash
attack).  This usually hard to do, but the easiest method is when an opponent
is sent flying upwards and then smashing them down.  Go to Brintar Depths and
pick a lightweight character as your friend and you as the merchant of death,
of course.  Wait for the acid to rise to its peak level and then have the
lightweight character walk into the acid.  They will bounce up, open for a
Meteor Attack.

12) Exceptional Aim

You need to hit with most attacks.  Make it a timed match on Fountain of Dreams
and use A to attack the enemy, a friend, seven times connecting, and once not
connecting (as in you hit air).  Then have your friend jump into the pit and
lose a life so it isn't Sudden Death.

13) Perfect Aim

Like Exceptional Aim, you need to hit with all attacks.  That is, at least
eight per minute.  Have a friend be any character, be any character yourself,
fight on Fountain of Dreams, and make it a one minute match.  Hit the opponent
eight times connecting.  Then do nothing.  You should get Perfect Aim.

14) All Ground

Use all the ground attacks.  Those are attacks you can perform while standing
on solid ground.

15) All Variations

Use all of the non-finishing moves.  First, you may need a few characters to do
this on since the character you attack cannot die throughout the match.  I
suggest you do this in Hyrule Temple, the lower part, because it's hard to die
there.  Also, fighting heavyweights wouldn't hurt either.  You must use all
twenty-four attacks.  First, use the four special moves (B + Up, Down, Over,
B).  Then use all A combinations (A + Over, Other Over, Down, Up).  Throw the
enemies in all four directions, use one neutral attack (regular A in air) and
not in air, hit them while running, use all four aerial attacks, all smash
attacks, and the A combo attack.  This means a character like Kirby is ideal,
because he's a bit weaker.  Setting stock to .5% also could work out.

16) All on One

See All Variations.  It's the same thing except you do it on one person.

17) Lethal Weapon

Play in Bonus mode and use a wide variety of attacks.  These include the five
aerial attacks, the three smashes (down, up, over), all special moves, and
nothing else.  Just wait for time to run out.

18) Beserker

You must do sixty attacks or more in one minute.  Not too difficult.  Be Kirby,
go to Hyrule Temple, and one of you should start out standing against a wall by
the tunnel to the lower level.  Move yourself to the wall character and use the
rapid A punch strategy like before.  This should be enough.  If not, try using
the Ice Breakers.  Each attack is really like two.

19) Smash King

Use 50% or more smash attacks.  Go to Fountain of Dreams, use one smash attack,
and a neutral attack on the enemy.  Have your bud kill himself and you'll get
the bonus.

20) Smash Maniac

Use only Smash Attacks.  To do this, go to Fountain of Dreams  and use one
smash attack, then wait for time to run out or use more.

21) Smash-less

Going through a match with no smash attacks probably won't cause you must

22) Specialist

Use only the special moves, B moves.

23) Dedicated Specialist

Use only one kind of special move, like only B or only B + Up.

24) One-Two Punch

Hit consecutively with the A button for this one.  Not too tough at all.

25) First Strike

Hit the enemy before they hit you.

26) 150% Damage

You took 150% damage during a fight.  If you need this that badly just set
Items to fan and have an enemy beat you up, or have Fox and his Blaster give
you a beating.  This does not work in team battles.

27) 200% Damage

I maintain the strategy for 150% Damage, except now you need 200%.  This does
not work in team battles.

28) 250% Damage

See a trend here?  Get 250% damage in battle.  This does not work in team

29) 300% Damage

Get over 300% damage.  This does not work in team battles.

30) 350% Damage

Take over 350% damage.  This does not work in team battles.

31) Heavy Damage

You took 400% damage or more.  Once again, team battles invalidate this.

32) Sniper

Hit only with flying object.  Just throw items at enemies only.

33) Brawler

You must physically come into contact with your enemy each time you hit, called
a direct attack.

34) Precise Aim

All attacks hit the target right after you use them.  This holds true for all
attacks except projectiles.  Use Marth or Roy for this and hit someone with the
sword a few times on you guessed-it, Fountain of Dreams.

35) Pitcher

Throughout the entire battle only you grabs and throws.  This is easily
accomplished by going to Fountain of Dreams and using a grab on the enemy (Z).

36) Butterfingers

You've probably gotten this before.  You try to dash up, trying to grab
someone/thing and you fail.  You'll probably already have this.

37) All Thumbs

All dash-grab attempts failed.  It is merely the extension of Butterfingers.
Do it at least four times.

38) Cuddly Bear

You perform at least three grabs in which you neither attack nor throw the

39) Compass Tosser

You grab and throw a character in all four directions (up, down, left, and

40) Thrown Down

Finish the last foe off with a throw.  Just weaken your friend up a bit and
toss them off the Fountain of Dreams where they don't try to get back on.

41) Fists of Fury

When you grab an enemy, don't throw.  Just attack them with A.

42) Close Call

Time how long it takes your character to grab and release a given character.
Then, with a CPU or human, go to any stage and grab them.  Count to the time
and when time is nearly out (a second left) throw the grabbed enemies.

43) Opportunist

Over a long period of time do not attack.  You probably have this already.

44) Spectator

Spent a long time on sloped terrain means just what it says.

45) Statue

Don't move around much during the match in terms of left to right.

46) Never Look Back

Go to any stage and stay facing one direction throughout the duration of the

47) Stiff Knees

Do not crouch, or lower yourself with the control stick.

48) Run, Don't Walk

Do not walk, run.  Go to Fountain of Dreams, have the enemy kill itself, and
while that's happening be running around in circles.

49) Ambler

Just the opposite of # 48.  When the scenario is set up just pace back and
forth while walking.

50) No Hurry

Do not run at all throughout the entire match.  Simple as that.

51) Marathon Man

Run a lot (as in, don't walk).  To run you must tilt the control stick quickly
in a left or right direction depending on where you want to go.  If you haven't
master running yet I have no clue how you got so far in the game.

52) Eagle

Jump a lot, or stay in the air a lot.  This shouldn't be too hard to simulate.

53) Aerialist

This has no overlap with Cement Shoes.  You do no jump from the ground.  To
simulate a jump not from the ground walk off the edge so that you fall and then
jump up as you are falling.  Easy.

54) Acrobat

Always do a midair jump.  In case you weren't aware of this, a midair jump is
where you press Y (I use Y, although some people tilt up on the control stick)
to jump and then do a second jump while in the air.  Once again, I have no idea
how you could get so far as to seek out the Diskun trophy and not know how to
do a midair jump.

55) Cement Shoes

Do not jump throughout an entire match.  You probably got this bonus doing some
of the earlier bonuses, like Backstabber of Sweeper.

56) Head Banger

Not difficult to simulate at all.  Have two human players, one DK and one a
lightweight like Pikachu or Kirby.  Have DK charge up his B punch and release
it on the lightweight.  Do this in Hyrule Temple, lower level.  Chances are the
lightweight will bang into some of the walls.  Bang into walls three times in
one minute (make it a timed match, one minute) and you get this bonus.

57) Elbow Room

Bump into or push foes a lot.  To bump or push a foe you must walk into them so
that they move as you do.

58) Power Shielder

Use the Power Shield often.  In case you didn't know, a Power Shield is when
you activate your shield just before you get hit.  If you've ever played a CPU
and you tried to use a projectile on them or the B move (like Pikachu or
Mario's B move) and your opponent activated their shield deflecting it at you,
you witnessed a Power Shield.  The same concept must be mastered by you, three
times a minute.  So make it a timed match, be a small character (larger
characters' shield don't always cover them all the way), and have the enemy be
Pikachu.  Pikachu has a pretty slow B move so you should be able to time when
it will hit you.  Just before it does press R to put up your shield.  If the
electricity is deflected, you performed a Power Shield!

59) Shield Buster

You broke an enemy's shield.  This is easy to pull off.  Have two human
players, preferably a small character for the one whose shield you will bust.
Have the opponent put the shield up and then you attack them until their shield

60) Shattered Shield

Just like Shield Buster, except you have your shield broken by an enemy.  If
you used two human players while getting Shield Buster, you got Shattered
Shield, too.

61) Shield Stupidity

Very easy to simulate, maybe the easiest.  Go to any stage and press R when not
in contact with another character and your shield will go up.  Wait for it to
break and score!

62) Shield Saver

Time how long it takes to break your shield and then do it again, except drop
your shield just before it breaks.

63) Skid Master

You must have long stun-slide distance, nine feet or more.  You most likely
have this already.  Since I don't know how to trigger a slide, just face three
CPU Level 9 opponents as a bad character on ten stocks.  Chances are you'll get
this bonus because they beat you up so badly.

64) Rock Climber

Set the match to one minute, Fountain of Dreams.  Do this in conjunction with
other bonuses, like Life on the Edge, Cliffhanger, or Edge Hog if you can.
Hang from a ledge four times in one minute.

65) Edge Hog

You must hang from a ledge to prevent your opponent from doing the same.  In
other words, hit your opponent very far, just far enough so that they can
recover.  Hang from the ledge that they'd hang onto if they could recover so
that they cannot.  They'll be KO'd.  That is one cheap move.

66) Cliffhanger

Be knocked off the stage and grab the edge often.  Easy, easy, easy.  Just go
to Fountain of Dreams, rough yourself up for a while, and then be knocked off
the stage a tiny distance and recover with no second jump (if you want Life on
the Edge too.  For this bonus you can use a midair jump).

67) Life on the Edge

Like Cliffhanger except you don't use a midair jump when grabbing a ledge.

68) Poser

Taunt six times per minute.  Not too hard.  To taunt press up on the control
pad (looks like a +).  Every character has a unique taunt.

69) Poser Poseur

Taunt after someone else taunts, within one second.  You and your friends can
just have a taunt fest to get this easily accomplished.

70) Poser Power

You must inflict pain to another person directly by using a taunt.  This can be
done with Luigi's taunt.  It is a short kick.

71) Pose Breaker

Attack an enemy (weak attack like A neutral) while they are posing.

72) Instant Poser

Taunt right after knocking someone down.  In other words, smash attack and
taunt within one second of each other.

73) Control Freak

You must tap the control stick twice as fast as the second faster tapper.

74) Button Masher

Press buttons twice as fast as the second fastest presser.

75) Button Holder

Hold the A button for the entire match.  That means when choosing a stage hold
A and hold A until the results of the match come up (who won).

76) Rock Steady

Do not fall down throughout the fight.

77) Pratfaller

Always land face up.  I do not know a way to regulate which direction you fall
in (you land on the ground face up or face down), but you'll get this
eventually through practice and fighting.

78) Face Planter

You always fall face down.  Read Pratfaller.

79) Twinkle Toes

You must absorb damage from falls every time.  So when hit down press L or R
just before you hit ground to absorb the attack.

80) Floor Diver

Drop through floors often.  A floor is any harmful surface, like the acid in
Brinstar Depths or the road in Mute City while it is moving.

81) No R 4 U

Do not press L or R throughout the entire match.

82) Climactic Clash

Hit the same opponent with progressively stronger attacks.  To simulate this go
to Fountain of Dreams as Jigglypuff, the opponent anyone.  First, use a neutral
A attack.  Then use A + Forward, the A + Forward smash attack, fully charged A
+ Forward smash attack, and then charge up B and release to KO the opponent.

83) Floored

Take 50% of your damage from floors, harmful surfaces.  Go to Brinstar Depths
on a stock match and jump into the acid when it rises.  Take some damage from
it and then KO yourself.

84) Punching Bag

You must be stuck between two enemies and be hit back and forth between them.
If you ever played the Metal Bros. in Adventure mode you probably got this.

85) Stale Moves

Use the same attack over and over.

86) Blind Eye

Always look in the opposite direction of an attack.  You know the drill.  Go to
Fountain of Dreams and get nailed by attacks until you're KO'd, taking care to
get hit while facing the other way.

87) Crowd Favorite

The audience cheers for you.  To get them to do this you must display some
awesome fighting moves while kicking opponent's sorry tails.

88) Master of Suspense

Have you noticed that when you recover from a seemingly impossible fall the
crowd gasps or something like that?  Do it three times in a one minute match
and you got this.  To do this easily just get knocked off the stage and make a
recovery that seemed hard to make.

89) Lost in Space

For a fourth of the match you are magnified (a blue or red cursor is around you
and shows you).  To do this very easily go to Mushroom Kingdom and stand on the
edges of the stage until you're magnified and just stay there until time is up.
If it was a one-minute match you need fifteen seconds to stay magnified.

90) Lost Luggage

You were magnified on all sides of the screen (up, down, right, left).  You can
go to Mushroom Kingdom to get two directions easily (read Lost in Space).  Then
you need up and down.  Then be smashed up and down by your opponent to get the
remaining sides.

91) Half-Minute Man

Beat a level in thirty seconds in Classic, Adventure, or All-Star mode.  I
suggest you play on Very Easy.

92) Pacifist

Never attack at all.

93) Peaceful Warrior

Win the match but do not attack directly.  Play in Super Sudden Death on a flat
course and have Very High on items, only Green Shells.  When two come between
you and the opponent hop on one so it hits the other an KO's the enemy.

94) Moment of Silence

Set the match to two minutes and get beat up for the first minute (the first
fifty seconds would be better).  Then stand there and take no damage for one

95) Impervious

This has no overlap with Moment of Silence.  Do not get hit once through a

96) Immortal

Do not get knocked down ever.

97) Switzerland

This is a mean political joke on Switzerland, the neutral country.  Take no
damage and give no damage.

98) Predator

Play a match with two humans and one CPU.  Have one human beat up the CPU
(Level 1 would do best) and then you go after the CPU and KO it.  Beat up means
get it to 100% damage in this case.  Make it a timed match.

99) Down, But Not Out

Fell all the way down, but got back up the most in a match.  In other words,
get hit down a ton but get up more than others do after falling onto ground.

100) Solar Being

Only left stage by flying off screen and becoming a star.  Play a one-stock
match in Fountain of Dreams and beat one player up a lot as Bowser.  Use the A
+ Up charged smash to finish off the opponent.  If the opponent was human, it
will get the Solar Being reward if you sent it up as a star.

101) Stalker

You always attack a particular player.  Must be done in a VS match with more
than two players.

102) Bully

Always KO a particular player.  Must be done in a VS match with more than two

103) Coward

Play in a timed match, two minutes, in Hyrule Temple with two human players to
help you, or one good human player.  Stand on the very bottom platform in the
lower region of the stage while the friend and CPU duke it out.  Stay where you
are and run if the battle comes to you.

104) In the Fray

The average distance between you and your opponents must be very small.  So
stand next to each other and fight.

105) Friendly Foe

Never push an enemy.  This can be gotten easily while getting Switzerland,
Peaceful Warrior, or Pacifist.

106) Center Stage

Go to Final Destination, or Fountain of Dreams, and stand in the dead center
throughout the match.

107) Merciful Master

Won without KO'ing an opponent.  This can happen when the enemy commits
suicide, walks into a Bob-omb, etc.

108) Star KO

When you KO the opponent make them a star.  This can be done in conjunction
with Solar Being.

109) Rocket KO

KO all team enemies by sending them off the top of the screen.

110) Wimpy KO

KO an opponent with a weak attack, such as A with no smash.  You'll have to
build up lots of damage, though.  Set the only item that can appear on Very
High is the Fire Flower.  It is perfect for racking up damage.

111) Bull's-eye KO

KO an opponent with a firing item, like the Ray Gun.  Set the item to Very High
and turn all items off except the Ray Gun.

112) Cheap KO

KO an enemy from behind.  If you've never done this it is sad.

113) Bank-Shot KO

Set all items to Very High and put all items off except the Green Shell.
Choose to be Fox and have a human be the opponent.  When they throw a Green
Shell at you use Reflector (B + Down) to deflect the shell at them.  If the
shell KO's them, you did it!

114) Timely KO

KO an enemy just as the time runs out.

115) Special KO

KO an enemy with a B attack.

116) Hangman's KO

Attack an enemy hanging from a ledge to KO them.

117) KO 64

Get it?  KO 64, N64?  Just KO an enemy with 64% damage.

118) Bubble-Blast KO

Go to Mushroom Kingdom and stand in the edge to be magnified.  Have another
human player do the same and KO you while you are magnified.

119) Sacrificial KO

Pit yourself against a Level 1 CPU, yourself being Kirby.  Swallow the enemy
and keep them in your mouth.  Jump off the ledge.  This also works with DK's

120) Avenger KO

Have both players have heavy damage, like 200%.  Make both of them lightweight.
Have one kill the other and then the other who just died comes back real quick
an KO's the one that KO'd him/her within five seconds of the first KO.

121) Double KO

Play Multi-Man Melee as DK and you'll get this for sure with the Hand Slap
strategy.  KO two enemies at once.

122) Triple KO

Play Multi-Man Melee as DK and you'll get this for sure with the Hand Slap
strategy.  KO three enemies at once.

123) Quadruple KO

Play Multi-Man Melee as DK and you'll get this for sure with the Hand Slap
strategy.  KO four enemies at once.

124) Quintuple KO

Play Multi-Man Melee as DK and you'll get this for sure with the Hand Slap
strategy.  KO five enemies at once.

125) Dead-Weight KO

Throw an enemy into another enemy to KO him/her.

126) Kiss-the-Floor KO

Throw an enemy onto a damaging floor, like in Brinstar Depths or Mute City, to
KO them.

127) Assisted KO

Use an item to KO someone.

128) Foresight

When being KO'd sometimes you hit the screen.  I don't know how to pull this
off every time, but if you play a lot you'll get it soon.  It is actually my
favorite kind of KO; it looks cool.

129) First to Fall

In a VS match be the first one to fall off a pit and be KO'd.

130) Cliff Diver

While hanging on the edge of a stage let go an be KO'd.

131) Quitter

Fall off the stage without making any effort to recover.  In other words, get
knocked off the stage and set the controller down.

132) Shameful Fall

First, you need less than 50% and your opponent needs 100% damage.  Have the
opponent KO you through a fall (dying by falling to the bottom of the screen
for a KO).

133) World Traveler

Get KO'd off all four sides (left, right, up, down) of the screen.

134) Ground Pounded

Be KO'd by a floor, any surface that harms you, like the acid in Brinstar
Depths or the road in Mute City.

135) Environmental Hazard

Be KO'd by a part of the stage, like the Arwings in Corneria.

136) Angelic

When the match ends you're on the revival platform, the white platform that
appears after you've been KO'd to return you to the stage.  To do this easily
play a one-minute match and KO yourself when two seconds are left.  Stand on
the revival platform until time runs out.

137) Magnified Finish

End the match while magnified.  Play a one-minute bout on Mushroom Kingdom and
stand in the edge to be magnified at the end of a match.

138) Fighter Stance

From SSB!  BE taunting while the match ends.

139) Mystic

Be off the screen when the match ends.  To do this KO yourself in a timed match
with one second left.  You have to be between the KO and revival platforms
phases of coming back.

140) Shooting Star

End the match as a star.  This is really just pure luck.  Try to time
accordingly and use the Solar Being strategy.

141) Lucky Number Seven

Play a timed stock match with one stock (to time a stock match go into
Additional Rules).  Have the enemy be KO'd with seven seconds left on the timer.

142) Last Second

Play a timed stock match with one stock (to time a stock match go into
Additional Rules).  Have the enemy be KO'd with one second left on the timer.

143) Lucky Threes

Play a timed stock match with one stock (to time a stock match go into
Additional Rules).  Have the enemy be KO'd with 3:33 left on the timer.

144) Jackpot

The damage you have at the end of a match is the same number repeated three
times, like 111%.

145) Full Power

The damage you have at the end of match is 0%.  If you want to assure this of
happening set the Recovery Heart as the only item that drops down.

146) Item-less

Use no item, or pick up any item, throughout a match.

147) Item Specialist

Only use items to attack.

148) Item Chucker

Only throw items to attack.

149) Item Smasher

Use only smash attacks with swinging items to hit, like the Home-Run Bat.

150) Capsule KO

Throw a Capsule at an enemy to KO them.

151) Carrier KO

Throw a crate or barrel at any enemy to KO them.

152) Weight Lifter

Play a one-minute VS match and set item appearance to Very High.  In that time,
if a crate or barrel falls, lift it up and hold it for at least five seconds.

153) Item Catcher

Catch an item thrown at you.  This is a bit tricky.  You can catch items by
pressing Z just when they're about to hit you.

154) Reciprocator

Throw an item thrown at you back at the thrower.  This can be done in
conjunction with Item Catcher quite simply.

155) Item Self-Destruct

Your item causes you to self-destruct.  The easiest way to do this is to get a
Motion-Sensor Bomb, plant it somewhere, and step onto it.  Electrodes from Poke
Balls also work, but not as well since there's no guarantee that it will be an

156) Triple Items

Get the same item three times in a row.  If you set the items to Very High and
make it one type of item you'll have it made.

157) Materialist

Spend the longest amount of time holding items in a group of fighters.

158) Minimalist

Spend the least amount of time holding items in a group of fighters.

159) Item Hog

Got ten or more different types of item throughout a match.

160) Item Collector

Got every kind of item that appeared.  If you set it so only two or three items
fall, you're on easy street.

161) Connoisseur

Get every kind of food that appeared.  To make it easy make it a one-minute
match and make the only item that appears Food.  Play on Final Destination, a
totally flat course, and run around gathering food.

162) Gourmet

You only get Food for an item.  Crates, barrels, capsules, and party balls
count as items.  Hit them to open them.  You must get Food at least three times.

163) Battering Ram

Use only battering weapons (hammers) to hit enemies.  You know what to do.  Set
items to Very High and put down Hammers.  You need to use at least three.

164) Straight Shooter

Use only shooting items, like the Ray Gun or Super Scope.  You need three.  Set
items to Very High and put down Ray Gun or Super Scope.

165) Wimp

Use only recovery items (i.e. Heart Containers).  You need at least three.  Set
items to Very High and turn everything but Heart Containers or Maxim Tomatoes

166) Shape-Shifter

Use only transformation items, like the Metal Box or Cloaking Device.  You need
three.  Go to items like you did in 162-165.

167) Chuck Wagon

Use only throwing items, like the Freezie.  You need three or more and you can
go to items and set all but Freezies off and put it on Very High.

168) Parasol Finish

Use the Parasol as the match ends.  Peach's B + Up move also works.

169) Gardener Finish

Using Lip's Stick put a flower on an enemy's head as the last second passes.

170) Super Scoper

Do 100% damage or more firing the Super Scope.  This is collective, for all
Super Scopes you might have gotten.  Do this with the Straight Shooter bonus.

171) Screwed Up

You need to be performing a Screw Attack with the Screw Attack (item) for a
total of thirty seconds.

172) Warp-Star KO

KO an enemy using a Warp Star.

173) Mycologist

Get three or more Mushrooms during a fight.

174) Mario Maniac

Use only Mushrooms, Fire Flowers, and Starmen throughout the fight.  You must
use one each.

175) Metal KO

KO'd an enemy while you were metal, the effect of the Metal Box.  Do this while
doing Shape-Shifter.

176) Freezie KO

Toss a Freezie at an enemy to KO them.

177) Flipper KO

You're enemy must be very weak.  Once you've roughed them up a bit KO them by
tossing a Flipper at them.

178) Mr. Saturn Fan

The only item you use is Mr. Saturn.

179) Mrs. Saturn

Held a Mr. Saturn for thirty seconds or more.

180) Saturn Siblings

Got three or more Mr. Saturns, not any other item.

181) Saturn Ringer

Note that all of the Mr. Saturn bonuses are easily obtained in Onett, Adventure
mode.  For this one, catch a Mr. Saturn thrown at you.

182) Giant KO

KO a foe while giant, the effect of the Mushroom.

183) Tiny KO

KO a foe while tiny, the effect of the Poisonous Mushroom.

184) Invisible KO

KO a foe while invisible, the effect of the Cloaking Device.

185) Bunny-Hood Blast

KO an enemy while wearing the Bunny Hood, an item.

186) Vegetarian

Get two or more Maxim Tomatoes.

187) Heartthrob

Get two or more Heart Containers.

188) Invincible Finish

End a match while invincible, the effect of the Starman.

189) Invincible KO

KO an opponent while invincible, the effect of the Starman.

190) Beam Swordsman

KO a rival with the Beam Sword (best item for slashing!).

191) Home-Run King

Using the Home-Run Bat KO an opponent.

192) Laser Marksman

Use all sixteen (I think) blasts of the Ray Gun successfully on a target.

193) Flame Thrower

Get a combo of 10 or higher using a Fire Flower.  A combo is any number of
consecutive hits.

194) Hammer Throw

Go to Brinstar Depths and set the items on very high where the Hammer only can
appear.  Wait for the acid to rise all the way and jump into it.  As you fall
down press Z to drop it.  This also works in Mute City and Big Blue.

195) Headless Hammer

Sometimes a Hammer breaks, leaving the item-wielder defenseless.  If it does
the mallet head will fall off.  Pick it up for this bonus.

196) Super Spy

KO an enemy with a Motion-Sensor Bomb.

197) Bob-omb's Away

Get KO'd by a wandering Bob-omb.  They start to wander if left alone for a

198) Bob-omb Squad

Wait for a Bob-omb to start walking and then expanding as if it is right about
to explode.  Grab it and throw it at an enemy without taking damage to get the

199) Pokemon KO

KO an enemy with a Pokemon.  This is pretty easy.

200) Mew Catcher

Very rarely Mew comes out of a Poke Ball.  You get this reward for having had
seen him.  Set all items to Very High and put as the only item Poke Ball.

201) Celebi Catcher

Celebi is "unlocked" so to speak when you get everything in the game except all
trophies.  Then you have a one in two hundred and fifty one chance (like you do
for Mew) that you will pull Celebi out of a Poke Ball.  Refer to Mew Catcher
for more detail.

202) Goomba KO

KO a Goomba in Adventure mode.  Do this by hopping on them.  They're in
Mushroom Kingdom.

203) Koopa KO

KO a Koopa in Mushroom Kingdom just like you do a Paratroopa.

204) Paratroopa KO

KO a Paratroopa in Mushroom Kingdom by grabbing and throwing them off the
screen.  Paratroopas are the winged turtle-like creatures.

205) ReDead KO

KO a ReDead in the Underground Maze by smashing it to death.

206) Like Like KO

KO a Like Like in Underground Maze in Adventure mode by smashing it to death.

207) Octorok KO

KO an Octorok in Underground Maze by smashing it to death.

208) Topi KO

KO a Topi, the furry bird creatures in Icicle Mountain, Adventure mode.

209) Polar Bear KO

Like you would KO a Topi, smash a Polar Bear to KO kingdom in Adventure mode,
Icicle Mountain.

210) Shy Guy KO

KO a Shy Guy on Yoshi's Story, the stage.

211) First Place

Get first place in a timed VS match.

212) Last Place

Get last place in a timed VS match.

213) Wire to Wire

Lead in points from start to finish.  Score Display helps you get this.

214) Whipping Boy

Trail in points from start to finish.  Score Displays helps show you if you're
doing it correctly.

215) KO Artist

Had more than three KO's in a match and twice as many as the second place

216) KO Master

If you get KO Artist you don't get KO Master.  This is awarded for getting the
most KO's.

217) Offensive Artist

Caused lots of damage.

218) Offensive Master

Causes the most damage.

219) Frequent Faller

Fall off the course often (frequent faller miles).

220) Fall Guy

Had the most falls of them all.

221) Self-Destructor

Had lots of self-destructs, a KO caused by yourself like suicide.

222) Master of Disaster

Have the most self-destructs in a match.

223) KOs

Counts each KO you dished out and gives you that many x 500 points.

224) Falls

Counts the number of falls you have, self-destructs not includes, and subtracts
that many falls x500 from your score.

225) SDs

Counts each self-destruct and takes 500 points off for each of them.

226) Target Master

Clear all targets in Target Test during Classic mode.

227) Hobbyist

Get at least one trophy before ending a stage in Adventure mode.

228) Collector

Snag all the trophies that appear.  Easiest accomplished in All-Star mode.

229) No-Damage Clear

Play Very Easy on Classic or All-Star and take no damage whatsoever.

230) No-Miss Clear

Play Very Easy on All-Star mode and clear without losing a single life.

231) Continuation

Lost all lives in All-Star, Classic, or Adventure mode and had to continue for
ten coins and -20000 points.

232) Speedster

Clear all levels quickly.

233) Speed Demon

Clear all levels very quickly.

234) Melee Master

Clear All-Star mode without using the Heart Containers.

235) Classic Clear

Beat Classic mode.

236) Adventure Clear

Beat Adventure mode.

237) All-Star Clear

Beat All-Star mode.

238) Very-Hard Clear

Beat Very Hard, preferably on Classic.

239) Crazy Hand KO

KO the Crazy Hand in Classic mode.  To get him to appear play through Normal or
harder in Classic and reduce half the Master Hand's HP within the first minute.

240) Luigi KO

When playing through Adventure mode, Mushroom Kingdom, end the first part when
the second hand is on 2.  You'll fight Luigi.  KO him for the bonus.

241) Link Master

Defeat all five Links in Underground Maze in Adventure mode.  If you see the
Triforce indicating the end of the level don't touch it.

242) Giant Kirby KO

Defeat Giant Kirby in Adventure mode in Green Greens.  To make him appear beat
the preceding match in thirty seconds.

243) Metal Bros. KO

Beat the Metal Bros. in Adventure mode, Battlefield.

244) Giga Bowser

KO Giga Bowser in Adventure mode by getting through it in eighteen minutes or

Note: I skipped over five bonuses the first time through and I wanted to record
them here without having to renumber the entire thing.  These are not in the
order you do them.

245) Pummeler

This was supposed to go between Throw Down and Fists of Fury.  Get it by doing
lots of damage to enemies by holding and punching them.

246) Flower Finish

Supposed to be after Gardener Finish.  This happens when you have a flower from
Lip's Stick on your head at the end of a match.  To set this up put Lip's Stick
as the only item on Very High in a timed match.  Wait for the last second and
have a friend hit you with Lip's Stick.

247) Screw Attack KO

This was meant to be placed after Screwed Up.  You, as the name implies, KO an
enemy with the Screw Attack.  If you throw this at a hanging enemy they will
surely die.

248) All Aerial

This was meant to go before All Variations.  To get it use all aerial attacks,
which are attacks in the air.

249) I know I have this - I have the Diskun trophy, but every time I look I
only come up with two-hundred forty-eight bonuses.  If you'd care to see what
I'm missing, because I've looked five times at least, please e-mail me at 
cheater [email protected]  Thank you.

There are an additional seven bonuses you can get with Action Replay, a cheat
system, but they are not needed to get the Diskun Trophy.  They are:

Crash & Burn

All meteor attacks miss.


Throw an enemy into another.



Ricochet Rifler

Deflected shot hits enemy.

Barrel Blast

Use a Barrel to KO an opponent.

Red Shell Shooter

Cause damage three or more times with Red Shells.

Green Shell Shooter

Cause damage twice with a Green Shell.

Those are the bonuses (excluding the last seven, Crash & Burn to Green Shell
Shooter) you need to get the Diskun trophy.  Happy hunting!


Let the questions begin!  If you want to ask me a question just e-mail it to me
at [email protected]  I check my e-mail frequently.  However, I do not read
Spam, chain letters, "tags", or any other sort of e-mail not related to the
game.  So please, when writing the e-mail include in the subject name Help, or
Super Smash Bros. Melee, or something that would clue me in to you needing
help.  I also accept IM's, but I'm not particularly fond of them.  Also, please
try to spell things correctly, use correct names, be specific, and don't talk
to me in such heavy lingo that it sounds like a foreign language.  I understand
most lingo, but occasionally I cannot translate e-mails for the life of me.

Question: What is a smash attack, anyway?
Answer: A smash attack, your primary offensive maneuver, is performed by
tilting the control stick quickly before using an A or B attack.  It is not
simultaneously, as many have said.  Smash attacks do much more damage than
normal attacks.

Question: Can you unlock Sonic and Tails?
Answer: For anyone who doesn't know the background of this evil rumor, let me
fill you in.  A magazine, Game Informer, I believe, released an issue on April
1, which is April Fool's Day, a day where it is tradition to trick people or
play pranks.  Well, GI's prank is still having its repercussions.  They
photo-shopped the whole thing.  It is not possible to get Sonic, Tails, or any
other character but the twenty-five characters listed in this walkthrough.

Question: Can you unlock Raichu, Charizard, or Nurse Peach?
Answer: A less popular rumor than the Sonic/Tails one, but it is still untrue.
You can only play as the twenty-five characters listed in this walkthrough.
However, if you want to play as Nurse Peach that badly you'll have to settle
for an imitation.  Change Peach's color to white.

Question: How do you change character's colors?
Answer: When selecting a character press Y or X to change their color.  It
makes no difference in fighting at all.

Question: Can you get the Giga Mushroom?
Answer: This rumor was started when someone noticed that there was an empty
space at the bottom of the start screen.  I think it is just that, a rumor, as
no one's gotten it to date.

Question: How do you get the last three trophies?
Answer: I don't speak Japanese, I've never to been to Japan, and I don't own a
Japanese memory card.  However, I think that they are promotions; you go to a
vendor and they add it to your memory card.

Question: Who's the best character?
Answer: I swear, people would hire hit men if I said one character was better
than another.  It's crazy; everyone likes their favorite so much!  Depending on
you're fighting style you'll be better with certain characters.  Personally, I
like fast characters with power to back them up.  My best characters are (in
this order) Yoshi, Marth, and Pikachu.  However, that's not to say that they're
the best.  Everyone has different opinions on the matter and you can't prove
one character over another.

Question: I read in your Adventure mode section that you would fight a Giant
Kirby, but I never did.  Is my game wrong or something?
Answer: You only fight Giant Kirby if you defeat the bunch of Kirbys preceding
it within thirty seconds.

Question: What's the advantage to fighting extra characters?
Answer: You get more points.

Question: What is a clone?
Answer: I call them clones and so does everyone else.  Clones are characters
that have attacks that are so similar to another character's attacks that they
are almost duplicates.  The clones are as follows: Dr. Mario and Luigi are
clones of Mario, Ganondorf is a clone of Captain Falcon, Falco is a clone of
Fox, Young Link is a clone of Link, Pichu is a clone of Pikachu, and Roy is a
clone of Marth.

Question: Do you get something special if you do well on that shooter-credits
thing at the end?
Answer: To my knowledge, no.  I think that was just a clever way of making us
want to watch the credits.

Question: How come sometimes alternate music plays in stages?
Answer: In certain events, scenarios, battles, etc. you have alternate music.
If you want to hear it unlock Sound Test.

Question: Can you listen to alternate music all the time?
Answer: To make alternate music play, when you select a stage to play on hold
Y.  This holds true for restarting, too.  To make alternate music play in the
Trophy Gallery, go to Sound Test, listen to music, and go to the Gallery.  It
will be playing.

Question: Is there a way to start out as Sheik instead of Zelda?
Answer: Yes.  Hold Z as you start a level and you'll transform before the
announcer says "GO!"

Question: Hey!  The Gallery is wrong!
Answer: There are several instances where it is.  For one, the Master Sword is
introduced in A Link to the Past, not Ocarina of Time.

Question: I'm trying to get the Diskun trophy and I can't figure it out...
What is a meteor crash?
Answer: A meteor crash is when you KO an enemy while they're trying to recover
from a fall.  Mario has such a move, as is shown in the how-to video under
Data, Archives, and How to Play.  Link also has a meteor crash move, A + Down.

Question: I can't get that stupid Diskun trophy!
Answer: If you're having trouble getting certain Bonuses you need to play in VS
mode.  You can get bonuses there and you can have a friend help you to exactly
simulate the description to get a certain bonus.  Make a checklist and go from

Question: OK, I unlocked Luigi and Jigglypuff and some other characters and I
stopped playing.  When I came back to play later they weren't there!  What do I
Answer: There are three possibilities.  One, the most likely, is that you
aren't using a memory card.  Yes, unlike the Nintendo consoles of that past the
GCN (Game Cube) uses memory cards.  Second, you could have a defective game.
If you do, I suggest getting a refund for the game and picking out a
non-defective one.  Hope you kept the receipt.  The other possibility is that
someone hates you and steals your memory card at night to maniacally erase your
game data.  It's a growing problem.

Question: How come one time I heard the crowd saying "Roy's our boy!"
Answer: This is a bonus called crowd favorite.  When you're doing really well
they starting chanting your name in a rhythmic fashion, usually incorporating
some rhyme or slogan.

Question: What is a taunt?
Answer: When you press up on the control pad that looks like a plus sign (+)
your character taunts.  This shows that you got a good move in on your foe and
usually is done after you KO someone.  It is involved in the bonus Fighter
Stance and I think it makes opponents angry.  An experiment with a CPU was
performed by me in the event called Trouble King 2.  Sometimes, Bowser stands
on Squirtle's arm and stays there until he dies.  Well, if you taunt when he's
standing there like a moron he'll come after you.  This holds true for all the
courses.  I've done it three times - lulling enemies into suicidal positions is
not easy.

Question: Can I use your guide on my website, book, magazine, etc.?
Answer: OK, I've never got a request for a book or magazine, but I should be
prepared.  So, my completely civil response is NO, NO, NO, NEVER!!!  I'm not
being mean, just NO!

Question: Why not?
Answer: I usually don't break it down for people, but here's a list why.
First, if more people had it on their site more people would steal.  Two, this
is under Copyright so it is illegal.  Three, if it was multiple sites it would
be impossible to update and my e-mail would be flooded.  Four, too many
plagiarists claim that its their work.  Five, has proven itself to
be a trustworthy site and a long-term site, more likely to be around longer
than some site you and your brother started up last Tuesday.  Finally, I said
no.  Even if you think these problems wouldn't apply to your website, I still
say NO!

Question: Can I print your guide off?
Answer: Yes, no one's stopping you.  However, you'll have to refer to my legal
section.  If it is for personal, private use you may.

Question: Is there a sequel to Super Smash Bros. Melee in the works?
Answer: Probably.  I don't know the specifics, but based on how wildly popular
this game still is after so many years, I bet you the next one will feature
more stages, characters, and everything secret.

Question: What other guides have you written walkthroughs for?
Answer: This is my tenth walkthrough so far.  The other nine I wrote in this
order.  All can be found on  I wrote one for The Legend of
Zelda: Four Swords Adventures, Harvest Moon: A Wonderful Life, Sonic the
Hedgehog 2 and 1, Sonic Heroes, Mario Kart: Double Dash, The Legend of Zelda:
Ocarina of Time, The Legend of Zelda: Ocarina of Time/Master Quest, and The
Legend of Zelda: The Wind Waker.  It would be my pleasure to help you with any
of these wonderful games.  I'll probably write more in the future.

Those are all my questions so far.  If you send one in that is good it might be
posted.  If it isn't good, but everybody asks it, I'll probably post it to help
everybody out at once.  Keep asking and I'll keep answering.

Section 4*

Credits and Legal Information*

Everyone just skipped right down here because it is the best part.  Am I right?
Huh?  Huh?  Okay I'll stop.  Welcome to the credits section.  Now, we all hate
clichés, but I think I'm going to use one.

First, I'd like to thank myself for playing the game, writing the walkthrough,
and posting it.  The man, the myth, the legend!
Second, I'd like to thank (*cough* cliché *cough*) Nintendo for making such a
wonderful game.  Another winner.
Finally, I'd like to thank for posting my guide.

Recently, the following people have helped me out with different aspects of the
guide.  Here's to them.

That's all for now, but I'm sure the list will grow.  So, now, it is it time
for the legal section.  Jump for joy!

First, I take no credit for the production, thinking of, distribution,
translation, or in any way creation of this video game.  That honor goes to the
fantastic people at Nintendo.

Second, this document is Copyright 2004 Frank G.

Third, all trademarks and copyrights contained in this document are owned by
their respective trademark and copyright holders.

This may not be reproduced under any circumstances except for personal, private
use. It may not be placed on any web site or otherwise distributed publicly
without advance written permission. Use of this guide on any other web site or
as a part of any public display is strictly prohibited, and a violation of

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