Super Smash Bros. Melee Complete Walkthrough - Guide for Super Smash Bros. Melee
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Melee Table of Contents Section 1* Introduction* Navigation* Characters* Items* Section 2* Classic Match* Adventure Match* All-Star Match* Event Match* Target Test* Home-Run Contest* Multi-Man Melee* Secret Characters* Other Secrets* Section 3* VS. Mode* Move List* Strategies* The Stages* Enemies* Pokemon* Trophies* Bonuses* FAQ* Section 4* Credits and Legal Information* ----------------------------------------------------------------------------- Section 1* Introduction* Hello one and all! It is a great day to need help with video games because you have a guide. And I want you to read it. So, if you've been reading my past walkthroughs you know the drill, catchy opening sentence and then the review. I've got it covered right here. You see, it is rare for a person such as myself to even pick up a video game about fighting, because usually they entail rapid punches and kicks that make the opponent bleed more blood then they have in them. It would seem that these fighters have unusually low platelet counts. However, this game has no blood in it at all, although it is quite disturbing at times. If you'd rather not see large green dinosaurs lays eggs containing foxes with laser guns, stop reading. If not (I'm sure I lost no one there), continue scouring my guide for whatever problem you have. Hence, the title is walkthrough. Get it? Now, I'm not a big fan of fighting games, but this is hardly a fighting game, in the traditional sense of the phrase. Basically, lots of popular Nintendo characters duke it out to see who's the best, or something or over. Okay, it's just lots of Nintendo characters beating the living daylights out of each other. Doesn't get much better than that. This is remarkably similar to a game on the N64 called Super Smash Bros. That is because this is the sequel. And as such, it has way better graphics. I'm not a stickler for graphics, but SSB looks like a bunch of unrealistic polygonal puppets compared to this game. It blows the original out of the water. Plus, there are many new characters. The controls are easy to master, the game is addictive, and most importantly, it is long. This is definitely worthy of buying, especially since it offers hours of entertainment doing one of your favorite things - beating your friends up. In multi-player, of course! So, let's get to it. By the way, if you see any websites other than www.cheatcodes.com using this guide, or any that I've done, please alert me right away. With your help I can put a stop to plagiarists. This guide is protected by copyright and it is illegal to violate said copyright. Navigation* You're probably wondering what the asterisks (*) are for. Yes, they provide a certain decorative charm, but they also serve navigational purposes, as the name of the section implies. On your computer you can activate a document search by pressing the keys (at the same time) CTRL + F. Type in the name of the section you need, with the asterisk, and click the find/search button. If you have a Mac, it is the apple key + F. This way you can get right to the section you want with no trouble at all. Characters* This is the painfully long unnecessary section where I talk about the characters in the game (not the secret ones). Skip over it if you like; it is just a little supplement to the walkthrough. I should mention that I know more about some characters than others, so a lot of this is extracted from the trophies section. Mario: I don't know if there's a single character that has been in as many games as Mario. He's gigantic; he's the mascot of Nintendo. Mario debuted in an arcade game called Donkey Kong where he had to rescue his girlfriend, not Peach, from Donkey Kong. It wasn't until 1984 that he starred in a game of his own name, with his brother. Mario and Luigi have fought against Bowser relentlessly as he kidnapped Princess Toadstool, later known as Princess Peach. Time and time again Mario's foiled Bowser and every time he's come out unscathed. Over the years he's had hundreds of various professions, but mainly he is a plumber, which is why he can use warp pipes. Mario was named after the landlord of the Nintendo building, I think. Mario is a good beginner's character because he has all-around abilities. Bowser: Bowser is the King of Koopas, incessantly stealing Princess Peach and waiting for Mario to just try and stop him. He has many children, about seventeen, I think, and he breathes fire. Usually, Mario destroys the bridge the two fight on so Bowser falls in the lava below, but lately Mario's been seeking out more unorthodox means of defeating Bowser, such as tossing him into bombs. But Bowser is a steadfast titan who will never give up. Needless to say, Bowser and Mario will probably be spending many happy years pummeling each other in the future. As for his abilities, I find Bowser to be hard to use. He is a heavyweight, which makes his jump lower, and he is pretty easy to beat. It takes a good character to use Bowser with success. Peach: Princess Peach, a title she received is Super Mario 64, is the princess of the Mushroom Kingdom. She is new at fighting, but she is no stranger to Bowser and Mario, the antagonist and protagonist of her life. The only time you got to play as her was in Super Mario Bros. 2, and she sports her hovering trick from it. Peach has many royal servants, called Toads, who help her in the game as well. Over time she's began to partake in tennis, golf, and racing. She's even been a nurse! Because if there is a Mario game, there's a place for Peach in it. Since she is such a lightweight character she gets knocked around easily. Her attacks can pack a wallop, however, and having vegetables thrown at you is annoying for all. Yoshi: Yoshi is my favorite character. Who doesn't like Yoshi? I mean really. He's a green dinosaur like creature that made his debut in Super Mario World, one of the better games for the SNES. Yoshi can lay eggs, despite his gender, and comes in four varieties. The favorite, that is, the kind Yoshi is, is green. They tend to travel in herds and have served as the horse for Mario, Luigi, and even Peach. Yoshi finally returned in Super Mario Sunshine. Yoshi has all sorts of special abilities that vary when he eats different things. To put it quite simply, Yoshi is awesome. He has a long double jump, but no third jump, and offers lots of powerful attacks, regardless of his low weight. Donkey Kong: Donkey Kong, a member of the Kong family, was the one-time enemy of Mario way back in the day. They've made amends and have left each other alone, for the time being. Although a few games put DK against Mario, they're really not rivals. DK now spends his time in the jungle, just trying to relax. He has lots of relatives, some of whom are strange or decrepit, and he is a patron of small businesses. DK's favorite relative is his nephew, Diddy Kong, who has gone to rescue him once. Also, DK is a gorilla. He is surprisingly fast and has somewhat slow, but very powerful, attacks. Mario's lucky he quit fighting him when he did. Captain Falcon: Captain Falcon was made for speed. He is a bounty hunter who races in the F-Zero Grand Prix. His racer is called the Blue Falcon. Captain Falcon's attacks are a bit too slow for my taste, but he moves like lightning and I've seen plenty of people who kick butt with him. Capt. Falcon is thirty-six years old. He starred in his first game in 1991, called F-Zero. Fox: The leader of Star Fox, also known as Fox McCloud, is a bounty hunter in the Lylat system. Himself, as well as Peppy, Slippy, and Falco, pilot the Great Fox and often their favorite ship, the Arwing. In a timeless quest for revenge, Fox McCloud searches for Andross, the evil (and weird looking) scientist who killed his father. Fox is a good fighter when it comes down to it, having a mix of speed and power, more of that being speed. He has an arsenal of futuristic weapons, such as a blaster, a jet pack, and a reflector that sends energy blasts back at their source. He's a lighter character than he was in the N64 Super Smash Bros. Ness: Ness is a very interesting character. He boasts psychic powers, a bat, and a yo-yo. His unique third jump has Ness hit himself with his own attack. Ness is a lightweight character, not spectacular, who has some slow but debilitating moves. Most of his attacks keep him stationary for a few seconds, so use Ness with caution. Ice Climbers: Popo (the blue) and Nana (the pink) comprise the Ice Climbers, two mountain hikers who starred in a game of there own, by the same name, in 1985. Really, I found it a stretch to include these seemingly peaceful characters. Really, all they ever did was chase eggplants and attack condors. They're good together, essential for certain missions, but they are worthless when they're split up. Popo is the main character, so Nana can be KO'd separately. Unfortunately, when this happens Popo has almost no jump and his attack strength is halved. Together they are a formidable pair. Kirby: Lots of cheap players use Kirby, or so I've heard. Kirby is a highly versatile character in that he can copy the abilities of his enemies. As you may have saw, my e-mail is Kirby0215@aol.com, so as you might guess, Kirby was one of my favorite characters about six years ago when I made the e-mail address. Kirby hails from Dream Land where he is often thwarting the evil King Dedede. His home planet is Pop Star and Kirby is apparently only eight inches tall. If we use his body as a scale that makes plenty of other tall characters very short. So, Nintendo must have made him a bit larger. Because he's so small he easily knocked around. Samus: Samus Aran is a bounty hunter who first appeared in Metroid, a game of 1989. She wears a constant Power Suit made by the Chozo race. She comes from a space colony called K-21 and leads a very troubled past. Some of her main enemies are the Mother Brain and Ridley. Of course, more common enemies are the infinite Metroids, which once populated the planet Zebes. Samus is a good character, especially if you master some of her rolling techniques. Zelda: Princess Zelda of Hyrule bears the Triforce part of Wisdom. Ironically, the series, The Legend of Zelda, is named after her, when Link is truly the main character. Zelda and Link must involve themselves in the epic struggle to seal away the great evil Ganondorf, but time and again he breaks loose. Zelda's alter ego, Sheik, was used as an alias so that Ganondorf could not locate her, and the Triforce part of Wisdom, during the seven years in Ocarina of Time that Link's body laid dormant in the Temple of Time. Zelda appeared first, with a sort of brown hair at the time, in The Legend of Zelda, 1987. Sheik appeared in The Legend of Zelda: Ocarina of Time in 1998. I really didn't expect her to be in the game, and Zelda isn't that good. Sheik is a very fast and strong fighter, however. Link: Link is the legendary Hero of Time whose destiny it was to forever toil to keep peace in Hyrule. Link, who is the savior of many other lands, was chosen to keep the Triforce part of Courage within him. Link made his debut in 1987 with Zelda in The Legend of Zelda. Link hardly ever talks, but he is not mute. Link often appears in his youth, and appeared this way in most games. In only two games so far has Link been "old", which is around sixteen. Link is a very slow character, and a heavyweight, because of all the weapons he carries with him. I don't recommend him as he is now. Pikachu: There is no denying that there was a time and age when Pokemon was the best game out there. It was revolutionary, and has many sequels. Although catching them all again, and again, and again, has been fun, Pikachu, # 25, has never fought real people. This is it's second appearance in a Super Smash title and it is sporting a new move and a new wave of fans. Pikachu is easily the most popular of all its race, and is electric themed. Although Pikachu is powerful, it is lightweight and susceptible to strong attacks. Also, its teleport move is hard to control. Those are all of the standard characters, but there are twenty-five characters in total. So, can you unlock the other eleven? Items* Food: This is from Kirby. It replenishes your health very slightly and usually comes in mass quantities. Maxim Tomato: Also comes from Kirby. It replenishes some, not always all, of your health. It restores 50 % points of your health. Heart Container: From the Legend of Zelda series, it restores all your damage to 0 %. Warp Star: From Kirby, it takes you up and brings you crashing down, more than likely into another character. Ray Gun: From the Star Fox series, it is a powerful laser blaster that can be shot to do critical damage to your opponent. Super Scope: From Super Scope, a game in 1992, these wireless guns shoot infrared light to a receiver so you can "shoot" things on the screen. In Super Smash Bros. Melee, it is a heavily loaded gun with three charged shots. Fire Flower: From the Super Mario series, these emit flames at your enemies until it runs out of fire. Lip's Stick: This causes so much confusion (lipstick). Hit your opponent with it for a lasting effect. Star Rod: Holding 16 shots, it is the power source of the Fountain of Dreams from the Kirby series. It can be used to fire stars or like a crowbar. Beam Sword: My favorite weapon, from the original Super Smash Bros. for the N64, it is a light saber, only made into a sword. Home-Run Bat: Also from the original Super Smash Bros., the Home-Run Bat acts as a bludgeon and is very damaging when thrown. Fan: From the original SSB, this is a weak item that, as the game puts it, can disrupt your opponent's equilibrium. Yeah right. Hammer: From the arcade game Donkey Kong. When you get it special music from the 1981 game plays and you run around mindlessly swinging it back and forth. It's only shortcoming is that it sometimes may fall apart, leaving you defenseless. The mallet head does make for a good projectile, however. Green Shell: The shell of a Koopa from Super Mario. It can be thrown and it will roll along any surface straight into an enemy. Red Shell: Red shells home into your opponents, but also yourself. I suggest you throw it from above or somewhere so that you can get away from it. Flipper: From Balloon Fight, these are just annoying and often cause you problems. They just flail back and forth. Freezie: From the 1993 Mario Bros. arcade game comes this item. It envelops anyone it comes into contact with in a sheer coat of ice. Mr. Saturn: From the Ness game, EarthBound, this strange creature can be tossed at foes. Poke Ball: Unleashes a random Pokemon that can make or break you. Some Pokemon do nothing, while others can KO your opponents. Bob-omb: One of the strongest items, from Super Mario Bros. 2. It is a bomb that detonates when it hits anyone, including you. If left alone it will walk around and search for a target. Motion-Sensor Bomb: From SSB, these are clever land mines that are nearly invisible, especially when you're not looking for them. However, they aren't picky about their prey and may take you out with them. Super Mushroom: From Super Mario Bros., this trademark meal made Mario grow twice as large and take two hits to lose a life. In this game they make you gargantuan. With more mass comes more power and it is harder to KO you. Poison Mushroom: From a Japanese only game called Lost Levels, these black mushrooms shrink you, making you weaker. The only difference is that in this game they are identical to Super Mushrooms. Starman: Another awesome throwback from Super Mario Bros., these made Mario or Luigi invincible for a short time, and will do the same for you. Parasol: From the 1992 classic Kirby's Dream Land, this can be used as a club or you can make a slow descent downwards. Screw Attack: These items, which actually seem to benefit your opponent, let you roll like Samus. Although my friends and I have always thrown this item at enemies, it might just come in handy to use for yourself. Metal Box: From one of the greatest games of all time, Super Mario 64, comes the Metal Box. It turns any character that jumps into it into metal. With more weight comes more power and slower movement. Since you're sleeker, though, you fall much faster than you normally would. Bunny Hood: From Majora's Mask and Ocarina of Time, this mask item makes you jump faster, run faster, and fall faster. Use it wisely. Cloaking Device: I think this is from Star Fox, but it may just be a SSBM invention, like a few other items. It bends light rays to make you transparent, although a camouflaged character isn't totally invisible. You also take no damage while under its cover. Barrel Cannon: From Donkey Kong Country (1994). These barrels shoot you in a certain direction depending on how you shoot out of it. Crate: Sometimes it will explode when you hit it, while more often it contains other items. Barrel: Just like a crate. Try throwing both onto opponents. Capsule: These items explode approximately 12.5% of the time, so it is a good idea to toss them at opponents. Other times they'll contain items. Egg: Just like a capsule. Its content varies with the stage. Party Ball: Who knows what will fall out. Those are all of the colorful and very diverse items in the game. Now to the playing of the game! ----------------------------------------------------------------------------- Section 2* Classic Match* Classic Match is a series of fights, an event between each two fights, that ends with a fight with the "boss" of the game. The first fight is always against one character. The second is always you and an ally versus a team comprised of two opposing characters. The third item is an event (Break the Targets) where you must destroy all the targets by using any move. The fourth match is a one-on-one match. Then comes a really easy battle against a giant character where you have two allies. Then comes the bonus stage where you collect trophies, and then you face off against a single opponent. Then you fight a team of ten of a certain character. They're miniature so they can be easily defeated. Then you have to play Race to the Finish where you run from a starting point to the furthest door you can in a maze for extra points. Then you face a metal adversary. The boss of the game, I guess, is Master Hand. It is a huge hand with strange attacks. It is easy enough to defeat. It is the only fighter in the game who's HP goes down. Generally, when it uses a laser attack, is charging up an attack, or is standing idle, attack it with anything. Jump or run to avoid its punching/swiping attacks and you've got it made. Depending on what level of difficulty you play on the HP varies for Master Hand. When you defeat Master Hand the credits play and you get a trophy of the character you used. Zelda's trophy comes with Sheik's trophy. Now, for all you point fanatics out there, I will list all the ways to earn points. Psyche! Seriously, it is like a mile long list. To access it, however, go to Data on the main screen, Melee Records, and then Bonus Records. It lists how to get points in all their glory. Adventure Match* This variation of play is slightly more interesting. You go through different stages of battle. Mushroom Kingdom: This is stage one. Head to the right and you'll encounter some Goombas. Defeat them and hop over the brick wall. These enemies are Koopas. Continue going right until you reach a Paratroopa, a flying red Koopa. Stick to the platforms and eventually you'll reach a platform with a Toad on it branded with a mushroom. You must defeat ten weak Yoshis. When you do continue to the finish line, directly to the right. At this point you'll fight either Mario and Peach or Luigi and Peach, depending on your time for the first round. Defeat them as you would normally, watch out for Bullet Bills, the exploding missiles, and you'll have conquered the course. Kongo Jungle: Now you must defeat two tiny Donkey Kongs. In the preceding fight you must battle one giant Donkey Kong. Both matches are very easy and should give you no trouble at all. Underground Maze: This "maze" is supposed to be somewhere in Hyrule and is very easy. The end location changes sometimes, but head right and fall down all the way. You'll see the Master Sword and Link will come and fight you. Note that all of these supposed Link battles could mark the end point for you, depending on your random selection. To the left is a lava room with several platforms. Jump your way up and head right to another Link battle. Now head right across some pits and jump over platforms to another tunnel. For me, this is where the Triforce end mark always is. After the maze you must fight Zelda. Brinstar: First you fight Samus. After that short skirmish you must escape the planet. Use the platforms to jump up to the end point, getting trophies on the side, within forty seconds. Then the planet explodes. Green Greens: First you fight Kirby, then many Kirby warriors with copied abilities, and then one giant Kirby. None of these matches should pose much of a threat to you. Corneria: The Star Fox battles ensue. First you fight Fox, and then Falco or Fox. The whole while Arwings are trying to shoot you down. Pokemon Stadium: First you fight lots of varying Pokemon; either Pichu, Pikachu, or Jigglypuff. F-Zero Grand Prix: First you run through the track in four minutes trying to avoid the racers. Always heed the warnings as the racers can KO you. Just head right the whole way through. Then you fight Captain Falcon. Onett: The Ness zone is easy. Defeat three Nesses and you've won. Icicle Mountain: Just ascend the mountain by jumping. At the end you must face the Ice Climbers doubled. That is, two sets of them. So there are four. Battlefield: The first battle is between you and the wire frames. After defeating their wimpy hides you fight the Metal Mario Bros., or a solo version. Final Destination: The "boss" is giant Bowser. He looks tough, but he's all talk. Beat him like any other opponent. If you're playing Normal or above difficulty you may face Giga Bowser. After that you get a SMASH trophy of your character. Like in classic mode, the Zelda trophy is accompanied by the Sheik one. Also, notice the credits. Fun, huh? Giga Bowser: A lot of people were having trouble on him, so I thought I'd input a bit. First off, you want to be a character with projectiles and a good jump. When Giga Bowser starts coming toward you bombard him with all the projectiles you have without going near him. When he starts threatening you, jump over him and do it from the other side. Continue this until he has about 400% damage. At this point, beating him is much easier than trying to be in his face. I recommend you go slowly if you're not playing for the Giga Bowser trophy because otherwise you'll have to fight Giga Bowser. All-Star Match* We're moving right along, aren't we? This is the first challenging mode of play and requires you unlock all twenty-five characters. This means that you should read the secret character section for further detail. In any case, All-Star mode is the hardest. It involves beating opponents with one life and hardly any recovery items. In short, you must survive major thrashings to get to a Recovery Heart. Actually, they give you three throughout the matches and you must choose when you take one. Generally, if you have more than 100% damage you should take one, granted you don't take a lot of damage. Throughout the fights you may get trophies. The final "boss" is always Mr. Game & Watch and nineteen of his closest friends. Defeat them and you've won. You get a SMASH trophy of your character. Here's a chart of all the stages you fight certain characters on. Character Stage ------------------------------------------------ Dr. Mario Mushroom Kingdom II Mario Rainbow Cruise Luigi Mushroom Kingdom Bowser Yoshi's Island Peach Princess Peach's Castle Yoshi Yoshi's Story DK Kongo Jungle Captain Falcon Mute City Ganondorf Brinstar Depths Falco Venom Fox Corneria Ness Onett Ice Climbers Icicle Mountain Kirby Green Greens Samus Brinstar Zelda Temple Link Great Bay Young Link Jungle Japes Pichu Fourside Pikachu Pokemon Stadium Jigglypuff Poke Floats Mewtwo Battlefield Mr. Game & Watch Flat Zone Marth Fountain of Dreams Roy Final Destination Event Match* This is my favorite part of 1P. You must fight through various scenarios as certain characters to unlock more events. Event matches even unlock most characters. So, with great pleasure, I will walk you through the event matches, all 51 one of them. 1) Trouble King Fight Bowser in a classic Mushroom Kingdom clash! You must be Mario in this event. It is a very easy battle because Bowser just stands there most of the time. Use a few weak attacks to rough him up and then use a smash attack. Make good use of the items and you'll take out Bowser's two lives in no time at all. 2) Lord of the Jungle A duel of epic proportions! Which ape is top primate? You are giant Donkey Kong and you must face a smaller Donkey Kong. This is tough because you can hardly hit him, but nowhere near hard. Use your Up + B move to get him onto a platform and then punch him out of the stage. The smaller DK has two lives, as do you. This shouldn't pose much of a problem for you. 3) Bomb-fest Bombs are everywhere in this explosive battle. Basically, you fight to the finish with bombs all over the place. You get to select your character; anyone will do well. Your objective is to defeat Link and Samus, both of whom constantly use their bomb attacks. This should be exceedingly easy. There are Bob-ombs everywhere, as well as Poke Balls with Electrodes inside. 4) Dino-wrangling A giant Yoshi is on the loose! Somebody stop it! Choose a character and fight a huge Yoshi in a small arena. You can quite easily trick it into jumping off the platform, or you can do a really cheap move. Select Yoshi as your character and stand on the edge. Use the B move to make the large Yoshi an egg and it will fall off the platform. 5) Spare Change Don't stop until you get 200 coins! You're Ness and you must fight Captain Falcon. Every hit is worth a few coins and your goal is to get 200. This is easy enough. Don't try to use special moves; Captain Falcon is to fast to let you perform them. Just use a series of A attacks, preferably smash attacks, and try to lure C. Falcon to the cars. This is a fairly easy mission. 6) Kirbys on Parade Look out! A rainbow of Kirbys is after you! Choose a character you want to be and fight three Kirbys, one white, one pink, and one yellow. Each has two stocks (lives). You have one. However, no matter what character you choose, you can whoop these Kirbys like there's no tomorrow. Use a series of well-rounded smash attacks and they'll go flying. Also, throwing the Star Rods is a good idea. 7) Pokemon Battle Use Poke Balls to duel with Pikachu. You can only hurt Pikachu by the effects of Poke Balls. Race it to the balls and release them. Pikachu is surprisingly stupid and falls victim to almost all of the ill effects of Pokemon. 8) Hot Date on Brinstar You're interfering with Samus's Brinstar raid! You fight Samus as any character you want and you start out with heavy damage. If you die, you start back with 130% damage. Samus has three lives so it won't be too difficult, although she does make good use of her dodging abilities. 9) Hide 'n' Sheik Only Sheik KOs count! Wait for the change! Be any character you want and fight a pair of Zeldas. However, it only counts that you beat them when they are KO'd as Sheik. Pound them in either form, but don't deliver the finishing blow unless you're facing Sheik. Be careful not to fall in the water, by the way. 10) All-Star Match 1 It's the Mario Stars: Mario, DK, Yoshi, Peach and Bowser. This is a series of bouts with each of the above-mentioned characters. You can choose to be any character you'd like. Remember to beat them each within the four minutes provided. When fighting Mario avoid falling through the blocks. This shouldn't provide much trouble for you. 11) King of the Mountain Ice Climbers protect their turf! Just try to survive! Give me a break! This is no problem at all. Choose a character and follow the Ice Climbers up their mountain. As they go rough them up and eventually knock them to the sides to KO one or both. There are two sets of Ice Climbers. Really though, this is unnecessary. You just have to survive the time limit. 12) Seconds, Anyone? Take out Capt. Falcon in less than seven seconds! This is easy. Be Yoshi, because he is a fast and strong character, and right from the start to do one smash attack. He'll go flying to the side to his eventual demise. I'm talking about a head-butt when I refer to the smash attack. That is Right + A. This works with almost everyone. If you're good, you can get Capt. Falcon to die within three seconds or less. 13) Yoshi's Egg Protect the single remaining Yoshi egg from being broken! This is actually moderately challenging. Do not even try to hurt the opponents, Fox, DK, and Pikachu. Pick up the egg right off and start jumping around with it from side of the ship to side of the ship. When about thirty-five seconds have passed the ship nears part two of the stage. Wait for this phase to expand and set the egg on one of the floating carpets. Then lead the computers away and after about twenty seconds you'll succeed. 14) Trophy Tussle 1 Face off for a trophy! The prize this time: Goomba! Like it says, if you win you get the Goomba trophy. Select a character and you get three random opponents. Seeing as how it would be impossible to know whom you pick and who you're adversaries are, it will be tough to give advice. Generally, try juggling (hitting enemies up into the air and hitting them as they fall) to KO them. It is pretty easy because they don't fight back. Everyone has two stocks. 15) Girl Power A group of femme fatales has dropped by for a visit! Pick a character, a male character to make it funny, and face off against Samus, Peach, and Zelda. The other two are unimportant; take out Samus right away. She seeks you out more actively. Everyone has two lives. When Samus is out of the picture have fun terrorizing the two remainders, who do less fighting. 16) Kirby's Air-raid Warp Stars are everywhere! Climb aboard and hang on! You are Kirby and you must destroy ten of your own kind. You can do this with or without the abundant Warp Stars, although they help. It takes about ten seconds. 17) Bounty Hunters Fight a fellow bounty hunter for the bounty on Bowser! For a long time I didn't know what to do. But I figured it out. First off, do not try to kill Captain Falcon. You need to get the last hit in on Bowser. This may take you a while, or near five seconds. Kill Bowser as quickly as possible. To do this use your down smash attack on Bowser right away to send him into the water. Another easy way to win is to launch two blasts (B attack) at Bowser from the start. He will try to dodge and unwittingly fall into the water. This only works if you hit him with at least one of the attacks before Captain Falcon does. 18) Link's Adventure Everyone has a dark side... Link has two! Definitely playing on Link's second game, The Adventure of Link, you must battle Dark Link. That'd be a totally cool character to control. You each have two stocks and this is an uphill battle. Like in Ocarina of Time, Dark Link is an infinitely better swordsman than you, most likely. To avoid losing like a total sucker get in the cave (lower level). It will make it extremely hard for him to KO you due to the fact that you bounce everywhere. If you can get even one good hit in on Dark Link take it to the next level. Just go at him in a frenzy and he'll take major damage. It's the only way to beat him without tricking him into falling off a ledge, although that works nicely, too. 19) Peach's Peril Bowser's after Peach! Again! Guard her until time runs out. This can be tough, especially since Peach walks right up to Bowser just begging to get KO'd. Mario's Up + B works really well in this battle. You have one minute to protect Peach from being knocked out. If you get a Starman the match is yours. Note that even if Bowser dies he'll come back, but if you or Peach dies, you fail. 20) All-Star Match 2 Nintendo's realistic stars are out in force. I guess they're just more realistic than the other characters. You must fight, in this order, Samus, Link, Zelda, Captain Falcon, and Fox. Not too realistic in my opinion, but hey. I didn't make the game. You have four minutes to beat them as any character you want. You have two lives and all the other characters have one. Yeah, real realistic. 21) Ice Breaker Your cold mission... is to KO both Nanas. That means you must KO the pink ones, only. Select your own character and defeat the pink Ice Climbers. Now, I have a good strategy that is relatively easy to use. Become Yoshi and use the ground pound move (B down from the air) on the Ice Climbers. More than likely they'll separate for a while. Use another ground pound on Nana and she'll go flying. Do the same for the other pair and you're set. 22) Super Mario 128 Battle 128 tiny Marios in a wild endurance match! Get it? Super Mario 128 is Super Mario 64 x 2. Anyway, you choose your character and get it over with. I suggest choosing DK and using his B + Down move constantly. It makes the Marios fly by like seconds. 23) Slippy's Invention Slippy: With my new device, you guys'll be invisible! This is a very cruel event. It is pretty hard to beat, but you can select your own character. First off, you can only do damage to them when their Cloaking Devices falter. Secondly, they are invisible! Each of you have two stocks. I recommend, no matter who you are, to make good use of your items. Poke Balls, explosives, you name it, it will work. If you make good use of items it is dramatically easier. 24) The Yoshi Herd Yoshis, Yoshis, everywhere! Defeat 30 within 2 minutes. Like it says, defeat thirty Yoshi in two minutes. That means you've got to do one per four seconds. Not too hard, eh? Seriously, use constant smash attacks. The last Yoshi is a giant Yoshi. 25) Gargantuans Giant Bowser VS. Giant DK in a spectacular war of titans! You're Bowser and your one goal in life is to pulverize Donkey Kong. There are also one tiny Mario and one tiny Peach to beat. You have one life and he has two. Trick DK into falling into a bottomless pit twice and you've won. 26) Trophy Tussle 2 Another match for a prize! Who will get Entei? Like Trophy Tussle 1, I have limited help to offer. First of all, try to take out the most active opponent first. Make good use of items and remember. The enemies can hurt each other, too. 27) Cold Armor These metal bounty hunters take no prisoners! H-a-r-d! You're Samus and you must defeat three metal Samus duplicates with two stocks when you only have one. Actually, this can be easily beaten if you avoid confrontation. Risk a jump to the lowest platform below the main one and the other metal copies of you will try to join you. They won't be able to make it and you'll triumph in the most extreme of ways. This doesn't always work, so you may be forced into action. 28) Puffballs Unite! Kirbys galore! each with a unique copied ability! Select a character and prepare for a refreshingly easy event. Choose to be Donkey Kong and stand under a platform. Use the Down + B technique and you've got it made. Make sure you don't fall into a pit, as you move very slightly when you do this trick. 29) Triforce Gathering Enter Ganondorf! Team up with Zelda and fight evil! This is easy enough. You are Link and you must defeat his arch nemesis, Ganondorf. To make it a tad easier for you, Zelda can do most of the work. You have one stock, like Zelda, but Ganondorf has two. But in the long run, it is easier to fight with Zelda rather than letting her die and then having to face Ganondorf alone. 30) All-Star Match 3 Kirby, Pikachu, Ness and Ice Climbers want to fight! Yes! The misfits want some of this! Choose your character and get ready for battle. Win within the usual four-minute time limit. 31) Mario Bros. Madness A classic plumber clash in the Mushroom Kingdom! You VS. Mario VS. Luigi. Whoever wins, we lose. No really, this isn't too hard. Maybe it would've been on the N64, but in Melee Mario and Luigi have really bad B + Over moves. Lure them to the side and make them do it. They'll rocket right out of bounds. This strategy is a good time-waster, but it won't win it for you. All you have to do is survive them for two minutes. You can die, too. If you KO one of them once and don't die at all, you win. That's how this event works. So get more points then them like it was a VS. match and you'll win. 32) Target Acquired Incoming Arwings! KO Jigglypuff more than they do! Do just what it says; KO Jigglypuff more than the lasers from the Arwings do. Just be in its face, aggressive, and attack like you would for a Klondike bar. You have a minute. 33) Lethal Marathon Avoid the F-Zero machines and race for the finish. As Captain Falcon you must dash to the finish line within forty-five seconds. This is very possible, especially since it looks like Captain Falcon is on steroids in this event. Just run and heed the warnings because they will kill you in a second. 34) Seven Years Young Link VS. Link! How can you fight yourself? You get to be Young Link in this battle. Both you and Link have three lives, but you're much faster. You have the advantage. Take the fight to the lower platform or the turtle, even to Tingle's balloon, and be sure to use your shield. This can be a challenging fight, but it can be won easily if you use your projectiles, sword, and items to their full potential. 35) Time for a Checkup Are routine physicals supposed to hurt this much? You are Luigi and you must fight Dr. Mario and Nurse Peach (you never get to unlock Nurse Peach as a character). This is so hard. Unless you rock with Luigi, you'll be beaten so badly it isn't funny. Just about the only way to win is to trick them into falling to their deaths. Try to use the Over + B move to duke them out and make Mario follow you. He'll plunge to his death and then you've got the nurse to deal with. Handle her like a normal enemy and you've won. 36) Space Travelers Adventurers head for Earth: Ness is the welcome wagon. You are Ness and you must face Samus, Kirby, Fox, Captain Falcon, and Falco in succession. This is all easy up until Captain Falcon. The first three are together, but Falco and Falcon are on a different stage. Capt. Falcon will beat to you a bloody pulp and then you have Falco to deal with. It takes a true Ness fan to beat this, or a lot of practice. 37) Legendary Pokemon A slew of legendary Pokemon are all the help you'll get! Choose your character and then face Jigglypuff. You must use Poke Balls to win this match. That is, you cannot damage Jigglypuff without using Poke Balls. Ignore the Fighting Wire Frames. You have one life and Jigglypuff has two. Throw the Poke Balls at Jigglypuff for more effect and obviously avoid its Pokemon. Winning is a snap. 38) Super Mario Bros. 2 The cast of the classic NES title are raring to go! Slightly harder than the first Super Mario Bros. event, this one pits you against Mario, Luigi, and Peach. Choose a character and get into action. Lure them to the higher elevated sides and knock them out of the stage for a few easy KOs. You all have two stocks. 39) Jigglypuff Live! Jigglypuff nabs the spotlight on center stage. With three stocks apiece four Jigglypuffs, one of them being yourself, must face off. Use items, especially Poke Balls, to defeat your assailants, and try to use the Over + B tactic. This shouldn't be too hard for you to handle. 40) All-Star Match 4 Secret characters emerge to join forces. Choose a character and get ready. You fight Marth, Luigi, Jigglypuff, Mewtwo, and Mr. Game & Watch. Be wary of the time limit (4:00) and annihilate the combatants. Especially that Mr. Game & Watch... 41) En Garde! The lithe Marth challenges Link in a battle of steel! As Marth you must defeat Link. Avoid using the long B moves; stick to quick attacks with the A button. It seems that computer players are oblivious to Motion-Sensor Bombs. Use your vast array of weapons and your sword skills to defeat Link. 42) Trouble King 2 Hey, Mario! When did Bowser get so big, huh? You must take on Giga Bowser as little old Luigi. Since you'll die instantly if you get hit, I suggest you run. Bowser will stay on the Squirtle like an idiot until he dies on occasion. Even if it kills you, which it probably will, use the Over + B move to send Bowser straight into oblivion. Your best bet is to trick him into killing himself. I've done this event in nine seconds, so you can tell I wasn't going head to head with Bowser. 43) Birds of Prey Capt. Falcon and Falco join forces to take out Fox! Another hard event. As Fox you must defeat Captain Falcon and Falco. Easier said than done. For me, it was easy to make Captain Falcon to kill himself twice. This is Big Blue, after all. Falco deserves fighting, or self-destructs if you can make him do it. I suggest you use the Up + B move and Over + B move often, as they are life savers. 44) Mewtwo Strikes! Don't waste your time battling Zelda... Pick a character, finally. After a while Mewtwo and Zelda'll assault you. Everyone has one life and you need to defeat Mewtwo. This is pretty tough. If you're Pikachu use your Down + B move, which is mildly successful. Don't KO Zelda or Sheik because that makes you fail. Often Mewtwo will just kill himself. 45) Game & Watch Forever! The system that started a worldwide boom lives on! You, as Mr. Game & Watch, must defeat your brethren. None of Mr. Game & Watch's attacks are powerful enough alone, so do rapid smash attacks on the opponents. The Up +B attack works like a charm for juggling enemies. 46) Fire Emblem Pride The heroes of Fire Emblem join forces to fight you! Choose your fighter. Each of you has three lives, but Marth and Roy are allies and they will roast you if you're not careful. First off, you fight in Hyrule Temple, which is huge. Fight in the lower level to prevent yourself from flying out of bounds. Second, run away like a complete coward if need be. Whenever you can get a hit in when Marth and Roy are separate do so. But don't try to have long, drawn-out fights. Use basic hit-and-run tactics and you'll victor. 47) Trophy Tussle 3 Want a new trophy? Here's your shot at Majora's Mask. Be Captain Falcon and get in between the two large spikes on the mask. Get in and use Falcon Kick over and over until you've killed them all. Easy as one, two, three. 48) Pikachu and Pichu These Pokemon are pals - but not with you! This is such a hard level, but there is one effective strategy. It was inspired by DK and the fact that his grab picks people up. Take a Pichu (not Pikachu; killing him does nothing) and carry it to the edge. Jump off and you'll both die. Repeat this for the second Pichu but make sure to throw it just before you hit bottom. In this manner you can easily conquer this level. You can also suck people in with Kirby and do the same. 49) All-Star Match Deluxe Dr. Mario, Falco, Ganondorf, Roy, Young Link, and Pichu! It just keeps getting harder! Pick your character and be ready for the ultimate confrontation. Speed through with ruthless fighting tactics and do anything to win. You have six to defeat and only four minutes. Dr. Mario often commits suicide. 50) Final Destination Match Master Hand's the right hand; now meet the left! This is by far the hardest event ever. You have two Master Hands to face, one being the Crazy Hand, each with 300 HP. I've found the only way possible to win is with Samus. There's another strategy I saw my friend employ once, but first the Samus strategy. Basically, use A attacks and the B move often, making sure to dodge and use the shield all the time. Use the Over + B move when you can but never attack when it compromises your safety. Another method, which turns out to be much easier, is to use Ganondorf. Use the Up + A smash attack to quickly take their health down. I always go for the Master Hand first, but since the Crazy Hand's tactics are foreign to you, try going for the Crazy Hand first. Keep trying and trying and trying until you win. You know you're near the end when a forest background appears. The Ganondorf strategy appears to be the best because you can almost 100 HP damage in one sitting. Whatever works for you, use it. I cannot stress the importance of using the shield and aerial dodge, both of which are the R button. 51) The Showdown Giga Bowser, Mewtwo and Ganondorf unite! This is actually remarkably easy. Your first objective is to defeat Giga Bowser because he is most likely to deal you death. Now, don't laugh. Use Jigglypuff. Okay, stop laughing. I'm serious! Settle down! Alright, you're done. Yes, Jigglypuff possesses two very cheap tricks that will save you so much sweat. Use the B + Down move, rest. This causes an almost instant KO. Whoever it hits, probably Giga Bowser since he's so huge, will be engulfed in flames and fly off the screen. This is most effective when you attack from the air. When Giga Bowser is out of the picture you have Mewtwo and Ganondorf to deal with. This is actually much harder than beating Giga Bowser. Lead them to one edge and then fly to the other side. Power up your B + Over move and release. One of them will be KO'd. Repeat until you win. Congrats; you beat all the events! You're a master! Target Test* Target Test has one character seek out ten targets in a specially themed zone. I'll write how to hit each target with each character. Dr. Mario From the start jump onto the platform above and the one above that to hit your first target. Use the upper platform to hit the next target and fall to the red platform. Jump up to the top of the blue column and use the triple jump to ht the highest target. As you fall hit the lower target and use a Megavitamin to hit the lowest one. Fall to the starting platform. Use the third jump to hit the target inside the red bracket shaped bar and use a Megavitamin to hit the lowest target on the way back. Then go to the blue column and jump to the red bar above it. Get to the gray levitating platform and use the third jump to hit the higher target. Use a Megavitamin to hit the target. Fall through the platform and hit the target on the way down. Mario Hit the first one directly in front of you and then drop down to hit two at a time with the third jump to the right. Hit the target in the blocked off bar area with a fireball and use another fireball to hit the target almost in the water. Use the elevator and three fireballs on the way up to hit three targets. From the third highest target jump to the highest red platform and jump off the side from the right and use the third jump to hit the target from here. Then take the elevator down and use the third jump to reach the last target. Luigi Just hit all the targets here. Fireballs and third jumps work well. Avoid the bumpers and try your hardest to get a good time. Bowser There are four targets in the immediate vicinity, the fourth being by the bumper. To the left of the bumper are three targets. Fall down from the bumper platform and hit one of them as you fall. Jump to the next platform for the other and use the third jump for the next. There are three on the other side of the bumper. Hit two of them as you fall from the bumper platform and use the third jump to hit the last inside the stone arch. Peach Take the first two immediate targets out and fall to the left. Get on the platform and use the third jump twice to get two more targets. Use it again to get out of the lower region and use the third jump to get the highest target in the tunnel to the right out of the way. Jump down, hitting a target as you go, and fall into the lower tunnel. There are two targets to hit here. Then use a vegetable (B + Down) to hit the target far out there. Jump up the platform and use the third jump to hit the final target. Yoshi Hit the first target right in front of you and then the bouncing target to the right below. Jump up and hit the target above. Then jump onto the platform, sort of in the shape of a musical note, and jump up into the arched stone. Hit the target and fall down to a C shaped platform. Hit the target within and jump to the wooden bridge. Hit the three targets along the path here and jump to the white moving platform below. Hit the target as you go and jump to another target. Hit it. DK Hit the two targets around you and the third above you to the left. Jump onto the gray platform and hit the targets above it. Then use the third jump to hit the highest up target. Return to the starting point and hit the two targets before you and jump to hit the last. Captain Falcon Hit the first four right in a row, ending at a ramp. Jump up to a green glowing platform and hit the target on it. Hit the target in between the two metal blocks and then jump to the space between the two pillars. Use a B attack to hit it. Jump onto the rising metal blocks and use the third jump to be on top of the pillar. Hit the target as you fall and land on the platform below. Now go to where the first target was - beneath the rightmost green glowing platform. Jump onto the platform and hit the target above it. Then use the blue platform to reach the last. Ganondorf From the first platform you'll be able to hit five of the targets that move around. Hit the one directly above it and jump to the one to the left. Hit the target when it pops up and get onto one of the wooden platforms that go by swiftly. There are three targets you can hit from there. Falco Hit the target directly above and the one to the left. Step onto the lower part of the platform you're on and hit the fast target. From here hit the target rotating the fiery object and the target that appears below it. Fall to the metallic platform below to the right (the lowest nook) and hit both targets. Now use the Up + B move to go through the two fiery objects to the left. Falco Illusion also works. Hit the two targets below it (one appears on and off). Then use the Up + B to hit the highest target. Fox Fall down and in mid-air use the Up + B move to rocket up through the target. Use the blaster to shoot the lower platform to the left and then use Up + B to hit the highest one. Use Up + B to get up and hit two more targets. Then use the Up + B to go through the thin part of the seemingly metal box to the upper right and get that target. As you fall out hit the target to the right of it. Use the blaster to shoot the other target and the Fox Illusion to hit the last. Ness Use PK Thunder to hit the target above you and the two to the right. Use it to hit the one to the left as well as the other two to the left of the red platforms and the one above. Jump your way into the red bar maze to the upper right and use PK Thunder three times, or actually hit the targets, to get the last of them. Ice Climbers Hit the target immediately to the right and jump up to the second one. Note that you're only Popo. Anyway, make your way past the clouds getting two more targets. Then hit the two targets on this level and use the second set of clouds to reach the next targets. After it hit the remaining target and the one the condor is carrying. Kirby Hit the target in front of you and slide down the slanted tunnel with the B + Down technique. You'll land on a wood platform. Jump to hit the target to the right and get to the wall near the target on the opposite side and use the B + Over move on it to get another target. Then repeat the slide motion to reach the wood platform again. Fly up to the platform to the right and use a Down + A move to hit the target. Fall down and hit the next target, then use Up + B to hit the two targets above. Get back on the wood platform and fly over to the alcove with the last target. Samus Hit the target before you and use the Screw Attack to hit the targets above. To the left are four targets. Use a bomb on the one in the pit and shoot a blast at the other. Hit the target to the left and drop to the metal platform below. Screw Attack the target above and head to the right region of the room. Hit these last three targets with aerial attacks. Zelda Hit the target in front of you and use the Over + B to hit the next target. Being Zelda, drop down and hit two other targets by using Zelda and the B + Over move. Switch to Sheik and use B + Over to hit the targets in the pit. Now use the Up + B to get on the platform between the three Triforce statues. Destroy the targets and switch to Zelda. Use the Over + B move to hit the target and go to the other side of the stage and fall through the platform for the last target. Link Hit the two above you and head to the left. Use arrows to get the two left targets, hit the one on the platform, and fall through the platform, using a spin attack to recover, to get the sixth target. Fall down to the right and get the seventh. Use a series of jumps and spin attacks to get up to ten. Young Link Use the third jump to get the first target and then jump out of the narrow container you're in (use Y to kick off against the wall). You'll land on a block. Spin attack to destroy the target and jump onto the right arrow head. In about the middle charge up an arrow and shoot it to the right to hit another target. Then jump to the horizontal log and destroy the two targets here. Stand where the target in the box is and shoot an arrow at the target when the log is up. Then jump when the log is down to another target. Then go back to the box and shoot the target to the right (lower). To break the target in the box release the Boomerang and move down so that when the Boomerang returns to you it hits the target. Then use the spin attack to get the last target. Pichu Use electric shocks to get the first three targets and jump up and hit the fourth. Get to the platform to the left and hit the two targets by it and break the target in the three slanted bars by using the B attack. For the last three take the falling platforms up and destroy the targets along the way. Pikachu Hit two of the targets above first and head right. Use Thunder (B + Down) to get the one in the arch and use the B move to get the one out in mid-air. Jump to the fifth one and break it and then go to the starting area. Take the platforms up to two more targets and then use electric shocks to destroy the final three targets. Jigglypuff Destroy the two targets by you and fly through the hot objects to the third. Float and destroy the fourth in the corner and fall down to the wood bridge. Destroy the two targets along the way, ducking to avoid the flying objects. Now, from the lower level fly by all the targets, using only one Y or X tap per target, to hit them all. Mewtwo Jump up, destroy the target, and teleport into the arch to destroy two more. Break the targets in the red and blue cursors and use one of them to reach the upper right target. Now fall through the main platform, hit two of the targets as they pop up, and hit the last two as you fall. Mr. Game & Watch Just hit all the targets as they randomly zoom around the screen. The Up + B move works like a charm. B is good too. Marth There are three in separate sections you can hit with the Up + B from the start. Then jump to the top and hit the target in the L shaped figure. There's another in the air near it. Hit the two by the bumper and fall into the tunnel it is by. Use the B attack to hit the target near it and fall to the platform below. Duck under the bumper, quickly hit the target, duck again, and jump to hit the last target. Roy Hit the one right above you first, obviously. Jump to the side of the block to the right and use the third jump to hit the target. Break the other two targets with your sword and use your third jump to reach a platform by two more targets. Hit them. Now fall to the first platform and jump under the bumpers to the left and use the third jump to hit two targets on a platform to the left. Get back to where you were before you fell back down and jump while holding B. Release at the right time to hit both targets. That's how you beat all the target tests. When you press start and Z to restart, hold R and L too so that your character's theme music plays. Home-Run Contest* The Home-Run Contest is the ultimate test of who can beat up a sandbag the quickest and hit it the farthest. Yoshi's the man here. He holds the record for furthest hit and you'll see why. Here, I'll list strategies to hit the bag. You have ten seconds to fling the thing as far as you can with a Home-Run Bat. Note: My strategies are based on the idea that you want to unlock the stages and trophies in this section quickly and easily, not break world records. There are other guides that explain how to get thousands of feet more than mine. Use them if you feel the need to do so. Also, if you set the language to Japanese instead of English the starting platform will be longer, allowing for better scores. Also, hitting with the tip of the bat gives good distance. Dr. Mario: I have a very easy trick to getting at least 1100 feet in. First, grab the bat right away and then quickly use the B + Over move over and over and over. You should get ten hits in. With about one second left use a smash attack with the bat and Sandbag will go flying. Mario: Mario is a lot weaker than Dr. Mario. Grab the bat right away and shoot four fireballs at the bag (B). Then run up to it and use six or seven Over + B attacks. Smash the bag with the bat and it will go for about 1100 feet. If you do it right, the damage should rack up to 80%. Luigi: Simply do five smash A + Down attacks in succession after getting the bat. If there's time fireball it and then smash the bag for near 1100 feet. Bowser: Get the bat as soon as you can and use five smash A + Up attacks. When the bag is falling from the fifth step back and use a smash hit with the Home-Run Bat. You'll get a good 1000 feet or so. Peach: For an astounding 1300 feet! First, do three smash Up + A's. As it lands use a Down + A smash attack twice. When it's falling use the aerial Down + A to hit it. Then swing! Yoshi: The main man Yoshi! It is possible to get over 3000 feet with him, but I'll show you the easy way to do this. Grab the bat and do one jump over the bag. Position yourself to be aligned with the bag and use the Down + A move, not smash. This is the Flutter Kick, and should do almost 30 % damage each time. Use it five times and with the last second use a smash attack with the bat. You should get, with this technique, at least 1500 feet. DK: You must be quick. Head butt the bag with Over + B and then use the Down + B attack on it for a while. It will not move. When time is running out use a smash hit with the bat. If you can use this multiple times, you get about 900 feet. C. Falcon: You'll be lucky if you get 300 feet with this guy. Because of the way Captain Falcon hits something with the Home-Run Bat (He hits it up) you'll never be able to hit it more than a couple hundred feet. So, when you start do get the bat. It is possible to deal the bag great damage with the bat and not send it into an endless uprising. When you smash attack, doing about thirty percent damage, pull back right away to not do a full smash. If you do this three times you'll get more than 500. Ganondorf: Although their moves are the same, Ganondorf hits much harder than Captain Falcon and doesn't have the bat quirk. For over 1200 feet, grab the bat and use a smash Up + A attack. While the bag is in the air use an aerial Down + A attack to smash it to ground. It will be standing upright. Do this one more time, minus the second Down + A move, and use a smash attack on the bat. Bam! Falco: For 800 feet grab the bat and hit the bag with it once, non-smash, for 12% damage. Then use continual Up + A attacks, non-smash, to juggle Sandbag. When it crashes down to Earth when time is almost up, use a smash attack with the Home-Run Bat. Fox: Get the bat and shoot as fast as you can with B at the bag. When damage is over 70% hit it with the bat for over 1000 feet. Keep doing it, mastering the quick fire, and you'll get more. Ness: Ness has a bat of his own, but not as good as the Home-Run Bat. Grab the HR Bat and use a PK Fire, Over + B. As it burns jump up and use a Down + A move to cast it to the floor. Continue the sequence of event until time stops you and smash the bag for 700 feet. Ice Climbers: Take the bat and stand next to Sandbag. Use a non-smash Up + A to juggle the bag to 80%. This may take work. The Up + A I'm referring to involves lifting the hammer up. When you're ready use a smash bat hit to use not only Popo's bat, but Nana's hammer, to knock it 1100 feet into the beyond. Kirby: For about 700 feet just keep using the Up + B move. Then smite the bag with the bat. Easy as one-two-three. Samus: Use the following combo on the bag: Over + B (while holding up), A, repeat. When time is running out swing the bat at the bag for about 1100 feet. Zelda: First off, you need to be Sheik. To avoid wasting time with a transformation, hold A as you press Z on the start screen to restart. You'll be Sheik right off the bat (get it? I made a pun!). Sheik has a few strategies of her own, but Zelda can actually do a pretty descent job on her own. For 800 feet grab the bat and continually use Down + A attacks. When time is running out smash Sandbag. Link: For about 850 feet grab the bat and charge the bow almost all the way, doing about 14% damage. For the remainder of the time charge the bow all the way and the bag should just barely stay on the platform. Smash it when the end is imminent and it will soar. Young Link: If you do a total of 47% damage with the bow, like in Link's strategy, Sandbag will just barely not fall off the edge. Take the bat and bludgeon the thing to the 750 feet line. Pichu: Take the bat and send two B moves at it. Then stand "under" the bag and use three quick Down + B attacks. As the sandbag falls unleash a smash attack with the bat for almost 1000 feet. Pikachu: Take the HR Bat and have Pikachu's back face the bag. Use a series of Up + A smash attacks to juggle the bag and when it falls charge a hit with the bat. This yields results in the 1000 feet. Jigglypuff: Repeatedly use the smash Up + A move until time is running out. Position yourself under the bag and use a smash hit on it as it falls for optimum results, about 900 feet. Mewtwo: If you want 850 feet nab the bat and use the Over + B as fast as you can. When one seconds remains use a smash attack with the bat. Mr. Game & Watch: I managed to get 600 feet with this guy. First, hit it with the bat, non-smash. It will land on the other side of the platform. Then use an aerial Down + A attack to send it to the very edge of the platform. Get on the field and use an Up + A to center the bag and then use a smash attack with the Home-Run Bat. Marth: Marth has a fairly weak non-smash hit with the Home-Run Bat, so hit Sandbag with it to the edge. When there use an Up + B to knock it forward a little (from the field) and then jump behind it. Hit it once more with a non-smash bat attack and then charge up your smash attack with the bat. Roy: Take the Home-Run Bat and use constant Over + B hits. When the timer is almost out, use a smash hit. You should get about 700 feet. There you have it. Using those techniques, or less, you can get all the secrets related to this stadium option. I am not interested in different strategies because these are the easiest ways to unlock the secrets. Multi-Man Melee* Here, you fight lots of Fighting Wire Frames, the equivalent of the Polygon Team from the original Super Smash Bros. There are six versions of Multi-Man Melee, each harder than the last. 10-Man Melee: You fight a whopping ten wire frames. Be careful, now. 100-Man Melee: Here's where it gets interesting. Choose to be Donkey Kong and stand under either platform. Use the Down + B move to pound the ground and when enemies approach you they will die instantly. Other than falling off the stage, which does pose a threat as you will move ever so slightly. 3-Minute Melee: Not too difficult. Be DK and repeat the ground pounding steps you used in 100-Man Melee. 15-Minute Melee: When I was done with this my fingers cracked when I moved them. This will probably be hard to carry on for you, but you need to use the DK strategy of 100-Man Melee here, or try to duke it out for 15 minutes straight without losing a life. Chances are you'll take quite a bit of damage either way. Endless Melee: It's the ultimate test of endurance. It's not much different from the other timed versions except this one has no time limit. Cruel Melee: This is by far the hardest of all the Multi-Man Melees. Your goal is to kill only five of them. Easy, right? Wrong! You just failed the test. They had to add three new letters to the alphabet just to give you your grade! Sorry... I don't know what came over me... Anyway, choose to be Ness. As Ness, jump off the side of the arena and all the wire frames will flock there. Use the Up + B move unleash the psychic beam and shoot yourself at the Fight Wire Frames. It may take practice, but you'll manage. This is hard because all the frames seek you out, beat you up, and KO you like it's no work at all. You'll be massacred if you try the DK strategy. So, I think the Ness way is the best way for getting five frames out of the way. Secret Characters* There are eleven secret characters, most of them "clones". They are clones because their moves are exactly the same as or nearly the same as another character. These are the only secret characters; you cannot unlock Sonic or Tails, or any other supposed secret character. It just isn't possible. When you unlock a character, they will challenge you. Beat them to have them as a selectable character. If you lose, you must repeat the process of getting the character. Dr. Mario: Play 100 VS matches, or beat Classic or Adventure Mode with Mario, using no Continues. Dr. Mario will challenge you afterward. Luigi: When playing in Adventure Mode finish the Mushroom Kingdom stage (the first part) when the timer's second count is on 2. This means that the third column of numbers from the left is 2. In a cinema Mario will jump up and Luigi will jump on him. You'll face Luigi and Peach instead of Mario and Peach in that round of the Adventure Mode. After you beat Bowser, Luigi will challenge you. Beat him to win. You can also play 800 VS matches. Ganondorf: The easiest way to unlock him is to beat the twenty-ninth Event match, Triforce Gathering. An alternate method is to play 600 VS matches. Falco: Either play 300 VS matches or beat 100-Man Melee in Multi-Man Melee. At the end Falco will challenge whomever you selected to play with. Young Link: Clear Classic Mode as Link, Zelda, and any eight other characters. You can also unlock Link's younger self by playing 500 VS matches. Pichu: The easiest way to get this is to beat the thirty-seventh event, Legendary Pokemon. You can also play 200 VS matches. Jigglypuff: Play a measly 50 VS matches or beat Classic or Adventure mode with any character. Mewtwo: Play 700 VS matches, or play 20 hours in a VS match. Since you're probably going to choose play 20 hours, I'll talk about that. According to the number of human players playing, the time counts double, triple, or quadruple. That is to say, with one player it takes 20 hours. With two it takes ten, with three it takes six hours and forty minutes, and with four it takes five hours total. However, this cannot be while on pause. Also, CPU players do not count. They must be human players. An easy way to do this is to plug in all the controllers you have and have 1P be the character you want to fight Mewtwo with. Make it a stock battle on any stage with no hazards, such as Fountain of Dreams, where each character has only one or two lives. Leave the game setting overnight and when you wake up, kill all but 1P and if you left it on long enough Mewtwo will come challenge you. Mr. Game & Watch: Either play 1000 VS matches, or beat Break the Targets, Classic Mode, or Adventure mode with every other character. Marth: Play 400 VS matches. The alternative, which is much easier, is to use all fourteen of the original non-secret characters at least once in Classic, Adventure, or VS Mode. Roy: Play 900 VS matches or beat Classic or Adventure Mode with Marth without using a continue. There you have it! By the by, if you have decided to go with the VS match alternative that each secret character has, then make each match a one stock match on Rainbow Cruise. Jump off from the start and you just played a VS match. It doesn't take long and it can save you lots of trouble if you just can't seem to live up to the secret character's standards. Other Secrets* There are several other secrets that you can unlock besides characters, which are the best unlock-able items. First, I'll list the many stages that can be unlocked. Flat Zone: Beat All-Star, Classic, or Adventure Mode with Mr. Game & Watch. Brinstar Depths, Fourside, Big Blue, and Poke Floats: These come in a package. Randomly, you will unlock the stages as you play VS matches. 50 matches gets you one, 100 gets you another, 150 gets you a third, and 200 unlocks the final stage of the four. Mushroom Kingdom II: Get the Birdo trophy. Battlefield: Beat All-Star Mode with any character. Final Destination: Beat the fifty-first event, The Showdown. Dream Land: Beat, with all characters, Break the Target. Yoshi's Island: Get 1300 + feet in the Home-Run Contest with any character. Kongo Jungle: Beat 15-Minute Melee in Multi-Man Melee with any character. Those are all the stages you can unlock. Now, there are a few modes of play or options you can unlock. Here's how. All-Star Mode: Unlock all twenty-five characters. Random Stage Switch: Unlock Brinstar Depths, Fourside, Big Blue, and Poke Floats. This lets you choose which stages aren't options in the random stage select when choosing a stage to fight on in VS mode. Score Display: Once you've gotten 5000 KO's or more, you can activate this. It will display scores during VS matches. Sound Test: Beat the fifty-first event, The Showdown, get all characters, and get all stages. That's everything you can unlock. As far as I know, there is no Giga Mushroom, an item you unlock that is like getting two Super Mushrooms. ------------------------------------------------------------------------- Section 3* VS. Mode* The best part of the game is the multi-player. This holds true for many titles, and this one included. CPU characters are usually predictable; they always go after human players and never break from patterns. Human players are better. You can collaborate with them, settle grudges, and talk to them. So, in the spirit of shoving one colossal stabbing instrument in your friend's back, let the VS mode begin! There are many modes of play in VS mode. The standard "Melee" battle is two minutes between up to four combatants. Whoever KO's the most people (+ 1 point) and doesn't lose the most lives (- 1 point) wins. But this is no fun. There are several custom rules you can enact, each with their own interesting effects. There are four types of Melee. Here they are. Time: Compete for points based on KOs and Falls in a timed battle. Stock: Battle to be the last one standing. Coin: Battle to collect the most Coins. Bonus: Compete for points based on fighting style. They are what they say. But there are many other rules. In Bonus, Time, and Coin matches you can set a time limit. In Stock matches you can set stocks (lives). Handicaps make it easier or harder for you to win based on win percentages. Damage Ratio can be adjusted so that it takes more or less damage to send you flying. Stage Selection lets you choose if you want to be able to pick stages. Item Switch lets you adjust what items appear when you fight and at what frequency. If you want, you can set time limits on Stock matches. If you change Friendly Fire than you can hurt allies. You can turn Pause off. You can determine how much Self-Destructs are worth (when you kill yourself without aid from opponents). You can also use Random Stage Selection (unlock) to see which stages should be included when you choose Random on stage selection. Then there are several different ways to play a match. This is called Special Melee. In Camera Mode you can take pictures with the Smash Cam, which are saved to your memory card. Stamina Mode reverses the usual % based damage and gives you HP, like the Master Hand has. Super Sudden Death mode starts all characters off with 300% damage, even when they are reborn after a KO. In Giant Melee you play as giant versions of yourselves. Tiny Melee is just the opposite. Invisible Melee gives all characters constant Cloaking Devices. Fixed-Camera Mode keeps the view of the stage constant. Single-Button Mode makes the A button the only button you can use. Lighting Melee is playing with a constant Bunny Hood. Slo-Mo Melee makes you fight in slow-motion. There are a few fun things you can do to make matches better. My favorite mode is stock. If you want, when playing Giant Melee make the only item that appears the Super Mushroom and make it appear very high. If you're having a face-off, do it with no items on Final Destination. Play on Final Destination as your best character and fight a level 9 version of yourself. It's the ultimate test of who's the boss. Also, you can have item-based battles by changing all items to off but the one you use. Another fun thing to do is to play with teams. To do this press A when the hand is on the words in the upper left corner. Make all the CPU's level 1 and play on Corneria. You and your friends will have a ball trying to force the CPU's to fight each other in the lower level. You could even place a bet (depending on the laws regarding gambling in your state/province/region). You can even sort of simulate a few Pokemon matches by setting it to Friendly Fire and playing on teams. The other mode, besides Name Entry will lets you change the names of characters, there is Tournament. You or a group of friends can compete against each other in tournament-style fights. It is ideal if you want to have a real tournament. There can be up to 64 entrants. Move List* Here's a list of every move each character has. Enjoy. By the way, since each character has essentially the same A moves, I only list B moves, as they are unique to each character. You may be talking to yourself right now that A moves are different for each character. Of course, each A move has a name and it will mean absolutely nothing to you. Each character also has a grab technique (Z). Dr. Mario Button Name of Move ---------------------------------------------- B Megavitamin B + Down Dr. Tornado B + Over Super Sheet B + Up Super Jump Punch Megavitamin is your standard long-range B attack. Dr. Tornado is a good juggling move, while Super Sheet reflects projectiles back at their source. Super Jump Punch is the fall recovery technique. Mario Button Name of Move ---------------------------------------------- B Fireball B + Down Mario Tornado B + Over Cape B + Up Super Jump Punch Fireball is an easy B move that can be manipulated when you're at a distance from the enemy. Mario Tornado is a great juggling move and Cape reflects projectiles. Super Jump Punch is the fall recovery move. Luigi Button Name of Move ---------------------------------------------- B Fireball B + Down Luigi Cyclone B + Over Green Missile B + Up Super Jump Punch Luigi is a clone of Mario, as is Dr. Mario, but he has a few distinctions. For one, Luigi's Fireball is green and it does not bounce, but rather it continues in a horizontal line unaffected by gravity. Green Missile launches Luigi to the side, which is a useful for fall recoveries. His Super Jump Punch occasionally hits an opponent and engulfs them in flames, doing much more damage than normal. Bowser Button Name of Move ---------------------------------------------- B Fire Breath B + Down Bowser Bomb B + Over Koopa Klaw B + Up Whirling Fortress Bowser is slow, which is his main disadvantage. Fire Breath unleashes fire as if from a Fire Flower, but it does not last forever. The Bowser Bomb is a ground pound that is surprisingly weak. Koopa Klaw can scratch and is an alternate grabbing move. Whirling Fortress is the fall recovery technique that makes him look a lot like a turtle. Peach Button Name of Move ---------------------------------------------- B Toad B + Down Vegetable B + Over Peach Bomber B + Up Peach Parasol Peach can use a floating in air move by moving the control stick to the side while jumping. Peach's Toad move places one of her loyal subjects, Toad, in front of her, which absorbs attacks. Vegetable has her pull out a turnip-like item that can be thrown at enemies. Every now and then she pulls out a bomb. Peach Bomber is a powerful side explosive kick move and Peach Parasol will slow your descent and recover from a fall. Yoshi Button Name of Move ---------------------------------------------- B Egg Lay B + Down Yoshi Bomb B + Over Egg Roll B + Up Egg Throw Yoshi has no third jump, although his second jump is huge. This leaves Yoshi vulnerable to far attacks. Egg Lay can KO an enemy if done correctly; stand on the edge and use Egg Lay so the egg falls down a pit. Egg Roll makes Yoshi invulnerable as he rolls around, but the shell can be broken. Egg Throw is not a fall recovery move. It throws an egg, which can be somewhat directed by holding B. DK Button Name of Move ---------------------------------------------- B Giant Punch B + Down Hand Slap B + Over Headbutt B + Up Spinning Kong DK's Giant Punch lets him store a very powerful wallop for later, or use it then. It needs charging, however. Hand Slap is useful in the fray to break up intense fighting, but it leaves your back open. Headbutt will pound enemies into the ground and they'll be stuck for a while. Try using the Hand Slap/Headbutt combo. Spinning Kong is a powerful attack and the fall recovery technique. C. Falcon Button Name of Move ---------------------------------------------- B Falcon Punch B + Down Falcon Kick B + Over Raptor Boost B + Up Falcon Dive Falcon Punch is a very slow, but extremely powerful attack. Use it when an enemy is stunned, asleep, or their shield is broken. Falcon Kick is an all-purpose attack that can be cheap if overused. If you use it on a surface you'll go forward for a while. Raptor Boost is a quick move, almost a fall recovery technique if you need it. Falcon Dive is Captain Falcon's most annoying move, as when you're trying to edge guard (stand on the edge and attack to prevent a fall recovery) he'll use it and put you in his place. Ganondorf Button Name of Move ---------------------------------------------- B Warlock Punch B + Down Wizard's Foot B + Over Gerudo Dragon B + Up Dark Dive Ganondorf is a clone of Captain Falcon, and as such they have almost exactly the same moves. Warlock Punch is a more powerful version of the Falcon Punch, although it is just as slow, and Wizard's Foot is like Falcon Kick. Gerudo Dragon and Dark Dive are just like Captain Falcon's Raptor Boost and Falcon Dive, respectively. The only difference between them is that Ganondorf is much slower and by far much more powerful. Fox Button Name of Move ---------------------------------------------- B Blaster B + Down Reflector B + Over Fox Illusion B + Up Fire Fox Fox's Blaster move does not stun the enemy whatsoever; it causes no reaction. Although they don't flinch, the Blaster does do lots of damage, especially when used quickly. Reflector, as its name implies, deflects projectiles, except for physical projectiles, like arrows or bombs. Fox Illusion can be used in succession to and fro to rack up major damage and leave your enemy off kilter. Fire Fox is the fall recovery move, which can be used in any direction. Falco Button Name of Move ---------------------------------------------- B Blaster B + Down Reflector B + Over Falco Phantasm B + Up Fire Bird Falco is the clone of Fox. His Blaster is slower than Fox's is, but it causes more damage and makes enemies flinch. Reflector deflects non-physical projectiles, such as lasers, and Falco Phantasm can be used side to side to do critical damage. Fire Bird is the fall recovery technique and can be aimed in any direction. Ness Button Name of Move ---------------------------------------------- B PK Flash B + Down PSI Magnet B + Over PK Fire B + Up PK Thunder Ness is a harder character to handle. PK Fire emits fire, which does lots of damage when it hits an enemy. PSI Magnet absorbs enemy attacks and converts them to health for Ness, such as fire. Bowser and Ness would make a good tag team because Bowser could replenish Ness's health. PK Flash is an in-the-fray move that you'll be lucky if it hits someone with. PK Thunder is Ness's unique third jump, in which he unleashes a wave of psychic energy. You control the wave, so you can attack enemies with it, or hit Ness to make him a projectile, knocking him to the ledge. Ness is vulnerable while controlling PK Thunder. Ice Climbers Button Name of Move ---------------------------------------------- B Ice Shot B + Down Blizzard B + Over Squall Hammer B + Up Belay Nana's the pink and Popo's the blue. If Popo is KO'd, but are, but if Nana is, Popo remains. With Ice Shot the pair fire icicles at nearby opponents. Blizzard releases freezing winds from up their sleeves. Squall Hammer makes them spin around with ready hammers. Belay connects the two as they do a huge third jump, but without Nana the jump is nothing at all. Kirby Button Name of Move ---------------------------------------------- B Swallow B + Down Stone B + Over Hammer B + Up Final Cutter Kirby's B move lets him swallow a character and then copy their "power". In other words, after using Swallow Kirby changes appearance and mimics the swallowed character's B move. B + Down transforms Kirby into a stone, or a heavy object, and makes him invincible for a short time. Hammer lets him pound a mallet down, or swing it around in air. Final Cutter, his fall recovery move, allows Kirby to jump up high and fall down with a sword extended. Samus Button Name of Move ---------------------------------------------- B Charge Shot B + Down Bomb B + Over Missile B + Up Screw Attack Charge Shot is Samus's trademark move. It is a blue orb of energy that is powered up and released. You can also save it for later. Bomb is a weak attack where you plant a bomb in the area. Missile is a homing missile that is directed at opponents. Screw Attack is the fall recovery technique and also does quite a hefty sum of damage. Zelda Button Name of Move ---------------------------------------------- B Nayru's Love B + Down Transform B + Over Din's Fire B + Up Farore's Wind Zelda's attacks are items Link gets in the Ocarina of Time. Nayru's Love deflects projectiles and nearby foes. Transform changes Zelda into Sheik. Din's Fire has Zelda release a magic attack that is semi-invisible and explodes when you let go of B. Farore's Wind is Zelda's huge third jump and fall recovery technique. Sheik Button Name of Move ---------------------------------------------- B Needle Storm B + Down Transform B + Over Chain B + Up Vanish Sheik's Needle Storm release a barrage of darts, which can be stored by tilting the control stick. Transform changes Sheik to Zelda. To start as Sheik, when you press Start and are restarting a match, hold A. Chain is a pretty weak attack where Sheik uses a chain as a whip. Vanish is Sheik's claim to fame, in which Sheik uses a third jump/fall recovery move where she seemingly disappears. Link Button Name of Move ---------------------------------------------- B Bow B + Down Bomb B + Over Boomerang B + Up Spin Attack Link's Bow can be charged and released letting fly an arrow that can do 17% damage. Bomb can be thrown at enemies, just as Boomerang can, which usually does a double hit. If you tilt the control stick up or down you can change the Boomerang's flight pattern. Spin Attack is Link's signature move, in which he spins the Master Sword is a circular motion. This also elevates him, making it a third jump. If you stand still, Link's shield can absorb projectiles. Also, Link's grab move (Z) releases the Hookshot. Young Link Button Name of Move ---------------------------------------------- B Fire Bow B + Down Bomb B + Over Boomerang B + Up Spin Attack Young Link is a clone of Link. Young Link is faster, but weaker, since he is younger and he uses the Kokiri Sword. Fire Bow is a more powerful version of Link's Bow. The Bomb is the same as Link's, as is the Boomerang. The Spin Attack is weaker, but has the same effect. Notice that Link's taunt has him drink a bottle of Lon Lon Milk. He also carries bugs in his bottles, which raises questions of hygiene. Pichu Button Name of Move ---------------------------------------------- B Thunder Jolt B + Down Thunder B + Over Skull Bash B + Up Agility Pichu is a tad stronger than Pikachu, and faster, but Pichu's main disadvantage is that it hurts itself when it attacks. Pichu's Thunder Jolt is hardly worth using since it does such minimal damage and hurts Pichu. Thunder is a useful attack in which Pichu summons a lightning bolt to it, but it leaves you vulnerable for about a second. Skull Bash is a continuous head butt attack. Agility is a hard-to-control third jump. Pikachu Button Name of Move ---------------------------------------------- B Thunder Jolt B + Down Thunder B + Over Skull Bash B + Up Quick Attack Thunder Jolt is a great move to use as, if it hits an enemy, they flinch leaving them open for attack for half a second. Thunder is an abused attack by humans that lets Pikachu draw lightning to it, and characters above it. Skull Bash is a repetitive attack meant to rack damage, although enemies can usually easily escape it. Quick Attack allows for a "fourth jump" if you use it correctly. Jigglypuff Button Name of Move ---------------------------------------------- B Rollout B + Down Rest B + Over Pound B + Up Sing Jigglypuff is a highly underrated character. Rollout is a mighty, but risky, move in which Jigglypuff tackles enemies in a ball form. This may lead to plunging off the side of a stage. Rest is a seldom-successful attack that provides almost instant KO when done correctly. Pound is a weak punch. Sing puts enemies to sleep when used. Mewtwo Button Name of Move ---------------------------------------------- B Shadow Ball B + Down Disable B + Over Confusion B + Up Teleport Mewtwo floats on land, but not over pits. Shadow Ball is like Charge Shot and can be powered up, stored, or released. It goes in a wavy pattern. Disable is a lightning swift move that stuns enemies momentarily. Confusion flips enemies over telepathically, dealing 9-10% damage. Teleport is the third jump that often leaves Mewtwo vulnerable as he falls. Mr. Game & Watch Button Name of Move ---------------------------------------------- B Chef B + Down Oil Panic B + Over Judgment B + Up Fire Mr. Game & Watch is very... interesting. Chef releases sausages that do a bit of damage. Oil Panic catches missile weapons, and once it has caught three he dumps the bucket. Fire has Mr. Game & Watch bounce on a fire man's trampoline, acting as his third jump. Judgment has nine different effects, each different from each other. 1 hits like a Green/Red Shell. 2 is an average A attack. 3 hits him like a fan. 4 hits the enemy like a sword. 5 hits the enemy as if with electricity. 6 hits the enemy as if with a fireball. 7 is an average attack dealing 10% damage. 8 encases the enemy in ice. 9 is smash attack as if from a Home-Run Bat. Marth Button Name of Move ---------------------------------------------- B Shield Breaker B + Down Counter B + Over Dancing Blade B + Up Dolphin Slash Marth's Shield Breaker can be charged to do lots of damage and is a good edge guard. Counter has Marth strike back when he gets hit. Dancing Blade is a long sequence of slashes that can be carried on if you hit your target. Dolphin Slash will recover Marth from falls and acts as his third jump. Marth's sword attacks are stronger when you use the tip. Roy Button Name of Move ---------------------------------------------- B Flare Blade B + Down Counter B + Over Double-Edge Dance B + Up Blazer Roy is a clone of Marth. His Flare Blade is an instant KO, but it takes four seconds to charge and it gives 10% damage to Roy. The only time it is not an instant KO is if bouncing on walls prevents you. For instance, it is not always an instant KO in the lower level of Hyrule Temple. Counter lets Roy attack assailants when they attack him. Double-Edge Dance is a series of sword slices and Blazer is a fall recovery move. Roy does most damage with the center of his sword and it's on fire, literally. Strategies* Most of you who play the game will find one character that you are good with and stick to him/her. I recommend you have two characters you use often, or one if you make a good decision (one for one-on-one fighting, one for in-the-fray fighting). Here I will list the techniques you should employ when fighting, where each character is best, and so on and so forth. Dr. Mario: Dr. Mario is much stronger than Mario and isn't too bad for speed, either. Dr. Mario is an all-around character that is impossibly hard to KO when in the hands of a human. First you should know that his B attack does six/seven damage each time. That really racks up, and it disrupts your opponents' equilibrium. You'll find as you play more with him that he is built for combos. To open an opposing character up for a combo move use the B attack multiple times and when it hits the opponent and they flinch they'll be open for almost a second. That is very valuable time in this game. Some combos include using the Dr. Tornado (B + Down) and then the B + Up move to hit opponents high. As they fall you can juggle them or repeat the process. The grab for Dr. Mario is short, which makes it perfect for quick attacks, and you can even mimic Mario's swinging throw, which he used on Bowser in Super Mario 64. Dr. Mario is easily a good character for melee bouts, and definitely great at head-to-head matches. Mario: Mario is easily the most well rounded character in the bunch. He is absolutely invincible when handled by a pro and is a good learner's character. The key to mastering Mario is a balance between defense and offense. Mario can handle lots of damage and has a terrific fast jump that can get you out of many sticky situations. Mario players are usually very aggressive and tend to use combos like there's no tomorrow. The B move, Fireball, is not particularly useful except when trying to weaken enemies at the start of a battle (remember, when you're enemy is falling do not use Fireball! If an enemy is hit while falling they'll be able to reuse their third jump). Mario has fairly good reach. His smash A attack is very good, and his B + Down is great for clearing enemies in the heat of battle, especially when coming from the air. Any time you use an attack that sends enemies into the air use the B + Up attack for an easy combo, and as they fall use B + Down. Continue to juggle them. Plus, Mario is Mr. Nintendo. Luigi: Luigi, who is just barely a clone of Mario, has lots of powerful combo attacks. First off, there is his highly overused B + Over attack. It does catastrophic damage when fully powered, but Luigi cannot stop it and if they move it is more than likely you'll plummet to your death. Luigi's B + Up sometimes lights enemies on fire instead of the usual coins coming out, which is drastically better. Luigi has a slower jump than most character, which is a real advantage when recovering from a fall. To perform the flaming Up + B attack you must be touching the opponent when you use it. Keep that in mind when edge guarding. Luigi is stronger than Mario, but a tad slower. Still, Luigi can hold his own on any course, but I'd say is better at multiple opponent fighting. A good combination to use on opponents, especially if they have an absorption/reflection attack (Like Mario's Super Sheet), is to use the B move and then power up a quick Over + B. Do not rely on this tactic because enemies usually catch on, and don't overuse the B + Over move as it will be your undoing. However, when you do use it on occasion you'll be on fire and it will deal much more damage. Bowser: Bowser does not have speed on his side but he does have raw power. Bowser's B + Over, which acts as a second grab, is essential to any Bowser player because it gives you stalling time. Bowser's ground pound move (B + Down) is surprisingly weak when it comes to the distance it sends opponents. Personally, I think that Bowser's speed is just too debilitating to make him good at all, but I've seen other Bowser players fight and I have a good idea of what makes for a good one. First, Bowser does have a few speedy attacks, but they are still too slow. This means you must disrupt your opponent's attacks and then attack while they're off guard. Whirling Fortress, the Up + B move, is good for such purposes, as is B. Note that the fire does not last forever. When using Whirling Fortress on the ground you go pretty fast and it is an unexpected move (most Up + B moves elevate you off the ground when used there). If you know that your opponent will be able to recover from a fall get on the edge and use B to rack up damage. Also remember that you have a wide array of supercharged A attacks at your disposal. Once you get good at disrupting the flow of attacks of your enemy you can use them in certain combinations to better your standing. The ultimate goal as Bowser is to get an enemy into the air. One of the best move he has is the smash Up + A. Also, aerial attacks tend to be faster then ground attacks. Since Bowser is so big, his shield does not completely cover his body after a few seconds of use. Peach: Surprising for a princess, Peach is pretty good. For one, Peach cannot handle very fast opponents. She just can't. If you know they're too fast for you (move performance-wise) don't get into an A move war with them because you'll be doomed from the start. Peach has a few very cunning tricks, though. If an item is nearby and you don't want an opponent to get it (like a Poke Ball), throw a turnip at the item. With careful aim it will land by the enemy and when you're opponent tries to pick up the item they'll be plucking turnips. Second, defend yourself well! Peach is a weak character when it comes down to stamina. Like I said, unless facing a very slow character, like Bowser, do not attempt to get into close combat with an enemy. Peach is best at surprise attacks and then retreating. To get in a good chain of attacks pull out a turnip (B + Down). If you're lucky you'll pull out a Bob-omb (about .3 %). Throw it at the enemy and it will probably bounce up and hit them again, leaving them open as they instinctively flinch. Remember to throw the vegetable as you are dashing in, or this will so backfire. Immediately, as they are recovering from the hit, attack like a fighting machine. A choice combo is Up + B (take it off as they're in the air), smash Up + A, dash to the side, and as they land use B + Over. If that doesn't work for you just do whatever A moves you have and retreat as they regain control. Remember that when recovering from a fall to use Peach's floating ability; it will save you lots of heartache. Yoshi: Remember that all of this is coming from a Yoshi master. In my opinion, Yoshi is the combo king! Remember, Yoshi users, A is your friend. B moves are good, but you thrive on A moves. Yoshi's famed ground pound (B + Down) is one of the best finishing moves there is, but is too repetitive and easy to block to use over and over. If you use it too often make sure you randomize your attacks. For instance, if you use Yoshi Bomb once set up a scenario where you look as though you're using the Yoshi Bomb, but as you drop use the Flutter Kick, or the meteor crash attack Yoshi has (A + Down while smashing). Randomizing is key. Second, your best bet is to grab opponents and spit them down for combos. Although annoying, Yoshi's B move, Egg Lay, is effective in the air and if you're playing an opponent when he/she's not quite at their best, use it over an edge so they fall to their death. Yoshi is also a pretty die-hard character. Your real weakness is not weight, although you do fly pretty far when hit. It is in the fact that Yoshi has no third jump. So, you should hone your jumping prowess and make every jump count! Note that the Over + B move is not always effective to make you invincible. If you get hit by a stronger move or a move of the same strength by a character with less damage, your shell will break. Basically, the best way to use Yoshi is with a flurry of A attacks and B attacks when safe. Long live Yoshi! Donkey Kong: So you're looking at DK and you figure he must be slow as a slug because he's the size of a gorilla. This is not true at all. DK is not the fastest character around, but he is way faster than his appearance would suggest. Really, his attacks are like lightning, too. DK sacrifices very little speed for power, making him an all-around character stronger than Mario. Primarily use A attacks because they far outshine DK's special moves. However, you must keep balance so you don't get hit, and the B moves usually set opponents up for A attacks. For one, the B move is a chargeable punch that devastates enemies when used at full force. So, when you get the chance charge one up and use it on an enemy to send them flying if not KO them. Then jump over to them and use Down + A smash to meteor strike them into next week. DK has a very cheap move that he can perform, which I like to call a suicide pact. Basically, you grab an enemy with Z. DK has a unique grab because he carries enemies around on his back until he throws them. While carrying them jump into a pit and die with them. If killing yourself isn't your style try perfecting it without dying. To do this, jump in a pit and throw the adversary down. If you are very good at the Up + B you'll be able to recover. By the way, DK's shield does not always cover him once it shrinks, and because he is so large he's an easy target and not so good in melee matches. Captain Falcon: The fastest character in the game, yet he is a little slow on some attacks. First off, you need to get good at air attacks. His B + Over and B + Up are both good examples. Most of his moves can be done on the ground, or should be, and outperform aerial moves. I good strategy to weaken a starting opponent is to use B + Over repeatedly, giving them no time to react. Falcon Kick (B + Down) is a lethal, fast, and mostly unavoidable move that deals around 11% damage. The point is, these moves are quick and can rack up damage when used in succession. A moves are good for in-the-fray scenarios, but B moves reign supreme in one-on-one fighting. In any case you'll use A moves more often than B. The B + Up is a great edge guard. As opponents try to get back on the platform use it, jump, grab them, and boom! They fly back to repeat the process. Falcon Punch is too slow to be of any real use unless an enemy is asleep, stunned, or what have you. Roll a lot to keep your enemy on their toes (they probably won't be able to keep up with you if you do) and retreat when it is wise to do so. Captain Falcon should serve you well. Ganondorf: Ganondorf is a clone of Captain Falcon, but the two are radically different. Ganondorf is way stronger and way, way slower. For this reason it is imperative that you keep a distance from your foes and use Ganondorf's only quick attacks. Some of his A moves are okay, like Down + A smash (killer move), but two of his B moves are too fast to follow. B + Over can deal a good 40% damage before enemies catch on and Wizard's Foot (B + Down) is spectacular when used randomly to throw enemies off guard. Ganondorf is too slow for my taste, but you use your shield, grab, dodge, and roll enough you should do well. Study CPU Ganondorf enemies, because they are fairly good. Whenever an enemy comes in at an angle to attack aerially use B + Up. Unfortunately, Ganondorf has pretty predictable moves. Spice things up as much as you can with unexpected attacks or you'll be countered every time. Falco: It's all about the A moves here. No one else but Fox can beat enemies up at the speed of sound like Falco can. The smash A + Over attack can be used over and over until it becomes impossible. Roll often and use meteor attacks when you can. The B + Up move rockets Falco in any desired direction and it is a pretty much unblock-able move. See Fox's description for more tips. Falco is slower and stronger than Fox, which could make the difference in a fight. Falco is better in multiple-enemy melee than he is in regular matches. His quick jump will save you more than anything else. I highly recommend dodging when you can because it doesn't take much to send this bird flying. If you see an enemy charging up an attack, shoot them. They'll flinch and drop it. When edge guarding and enemies are right near you, jab them before they can use a second jump for an easy KO. Also, use Falco Illusion (B + Over) in sequences for good repetitive hits. Fox: Fox is very fast. Use this to your advantage and be aggressive and in-your-face. Grab often, throw down, and use Blaster (B) quickly when you can get it into a match because it really accumulates damage. Constant moves, such as some A attacks where Fox punches or kicks, are the key to victory. When you can get an enemy into such a vulnerable position rack up as much damage as you can and end it with a bang, a smash attack. Because your moves are so fast you'll be able to outmaneuver most enemies and prevent them from using attacks. You can interchange almost all of Fox and Falco's strategies because they're so similar. If your opponent has not used the second jump yet and is recovering from a fall jab them (A) from the edge and they'll fall, not able to you their second jump, to their KO. The Blaster trick (shoot enemies while they are charging up moves so they don't charge them up right) does not work because Fox's Blaster does not cause enemies to flinch. However, this is a vulnerable time for enemies and the Blaster would do lots of damage. Ness: I don't see how anyone could be good with Ness. He was much better in the original SSB, but now he has pathetic attacks that do meager amounts of damage. Ness's smash attacks are all but pointless, save his bat. When used properly (the tip is the strongest part) you can do lots of damage. As far as B moves go, PK Fire must be the best. Ness has a very unusual third jump. It releases a wave of psychic energy that Ness can control while he stands in place (or falls). To get a jump out of it you must hit yourself with it to be sent straight to the platform, sometimes into enemies. Ness's PK Fire is an annoying move for the person on the other side, but it is very useful for setting up smash attacks while enemies burn in your flames. Ness's best bet of survival is to either lay low in multiple-men melee, or use a few combos. PK Fire is ideal for setting up opponents and breaking up a fight. If you can use Down + B to absorb fire or electricity (Bowser would be good friends with Ness) to add to your health do so. Other than that, help yourself. When it comes down to it, Ness really isn't half as good as he was on the N64... Ice Climbers: The left part of the middle column is the highly underused section. The Ice Climbers were overlooked by most because they aren't powerhouses, but they can be used in a way to fix that problem. First, you want to keep Nana and Popo together. When they attack they attack at the same time which means you do double the damage. One character will be controlled by the CPU, which means that if you get knocked far the CPU will try to cover for you while you recover from the fall. You can even carry two items at once! If you grab an enemy and attack the other non-grabbing partner can use smash attacks. One of their A + Up moves can hit enemies fourteen times straight, but it isn't all good news. For one, the CPU can die. This doesn't mean that you die, but you sure do stink without your buddy. The Up + B move without aid is hardly a jump, and damage given is halved. Luckily, if the CPU takes damage you don't. The goal with the Ice Climbers is to use A moves. When together there B move does a lot of damage, especially when close to an enemy, knocks them up, and sets up for combos. The B + Over attack is useful in dealing damage, and there are a plethora of combos to use. Take note that the B move is fantastic when you are edge guarding, usually causing KO's. Also, I don't know if it is random (I think it happens when the enemy is damaged enough) but at certain times when you use B it has the effect of a Freezie. The Ice Climbers, in short, are hugely underrated. However, Popo alone is like Bowser wearing anvils. Kirby: Kirby can copy B moves using his B move, but these powers can be knocked out of you (I'm not kidding. It has happened to me before) when you are smashed. Kirby also changes appearance when he swallows enemies, mimicking their style. A cheap trick called suicidal Kirby is used by a few people, where Kirby swallows someone by an edge, falls down, spits them out, and recovers (if possible). Well, this trick only works if you have a one-life advantage on opponents. Kirby's B + Up move is high and good, releasing sword shockwaves like that of Meta-Knight. The B + Over attack, from another Kirby enemy, is the hammer and when it is performed in air you spin it around you. That's okay for giving damage (not that good), but really A attacks, especially Kirby's continuous punch against an enemy against a wall (you can get tons of combos with it in Training mode) hands out damage in the dozens. Kirby may be lightweight, but he can pull off unimaginable combo attacks with the A button alone, especially to characters slower than him, which is most of the characters. Kirby, who is considered the cheapest character by many, has another cheap move. Fly up (Kirby has seven/eight small jumps, by the way, including his B + Up) and drop down, using B + Down to form into a heavy object, traditionally a pink stone. Samus: With innumerable homing missiles at her side (B + Over) Samus can fight almost anywhere. B + Up, the Screw Attack, does a bit of damage without providing a huge third jump. The grab is long, which can be a plus when enemies, like Fox or Falco, are punching air as they often do when they get into a series of strikes. But who am I kidding? The Charge Shot, B, is her signature move. Once it is fully powered up you can store it or fire it. While charging it, roll to store the amount you did charge. Homing Missiles done is sequence does a lot of damage, and do not leave out A moves. A + Down is a fire shot that usually sends assailants flying. While falling press A and over to use fire, and you can do it up too. Try doing the break dance-like attacks as often as you can to fill fighting time. Samus is good at in-the-fray battles, less at one-on-one. The key to winning is a balance between projectiles and attacks. Zelda/Sheik: You can transform from Zelda to Sheik with B + Down. Sheik is easily better than Zelda, but I'll cover both. With Zelda, you are very limited. Use Din's Fire (B + Over and hold) to hit enemies and then dash up to hit them. However, Zelda isn't particularly strong or fast. The moral of the story is use Sheik. She, the polar opposite of Zelda (called a he in Ocarina of Time), that is to say she is fast and strong. Basically, you're looking at smash combos. Be aggressive, use B, the poison darts, to knock enemies off kilter, and don't let up. If you get hit you'll never hear the end of it. Sheik is easy to juggle with a weak (or at least easy to block) meteor crash attack. Aerial attacks are your best bet, really. Link: If Samus is the queen of projectiles then Link surely is the king. Link has many advantages, the only con really is that he is slow (weighted down by his equipment). In a few words, Link is the ultimate warrior. He is balanced with many projectiles and a powerful sword. Also note that when your enemy shoots something at you, you should stand perfectly still. That way, the attack will hit your Hylian Shield and do no damage to you at all. This is useful and will frustrate opponents. Here's a list of ways to get into good sword range (like you'll need it). You can throw a bomb (Down + B) at the opponent, shoot them with an arrow, use the boomerang for a return hit too, or use a spin attack. These are all the B moves. Link also comes with an extremely powerful meteor crash attack, A + Down smash. Link is sporting most of his Ocarina of Time equipment, including the hookshot, his grab (a little too slow to be very useful). To use Link to the fullest you need to constantly be either striking steel with your enemy or bombarding them with barrage of projectiles. In fact, other than grab attacks, Link's only non-weapon move is a kick. The sword does extreme damage, especially when you use combos, which is easy to do. Link is, as I have said, the ultimate balance between defense and offense, and should be used by people who either like to kick butt or to fire arrows away from a safe haven. Young Link: Young Link, the clone of Link, has all his abilities. For one, if you stand there and do nothing and a projectile is shot at you, the Deku Shield will block it no matter what it is. However, Link has the Master Sword and Young Link the Kokiri Sword. For non-Zelda fans, this means that Young Link is considerably weaker than his older counterpart. However, he's much faster and his arrows are stronger. So, when it comes down to it you need to decide which is more important, speed or power? Honestly, I am a fan of fast characters more than slow titans, but Link is stronger than Young Link to the degree that I'd make the speed sacrifice. All of Link's strategies apply to Young Link. The key is to attack enemies when they're not attacking you with projectiles and when needed attacking them with the sword. To get a good start with the sword throw a bomb at the enemy, shoot them with an arrow, throw the boomerang at them, or use the spin attack. Whoever you decide, both are very good. Pichu: He's stronger than Pikachu, faster than Pikachu, there are virtually no disadvantages, except for two. One, Pichu isn't a master of electricity like his evolved form, I guess, and hurts itself when it uses moves. The amount of damage you take is proportional to the damage the move was intended to do. Second, Pichu is slightly lighter than Pikachu, making him easier to KO. If you choose to be a Pichu player instead, though, you are faster, stronger, and harder to hit. Pichu's Thunder (B + Down) is perfect for breaking up fights, while the B + Over attack can do major damage when powered up all the way, an instant KO in some cases. Don't use all strategies for Pichu for Pikachu just because they're clones, though. Using the B attack is not worth taking the damage, and some other attacks Pichu has are again, not worth taking the damage. It does seven damage, but it causes one to you and usually enemies block it. The best way to KO enemies with Pichu is to roll around them, use the shield, and use clever combos. You can afford an Electric Shock (B) if you're sure it will hit. It knocks enemies off balance leaving opportunities for non-electric A attacks (which do not inflict damage to Pichu). So, before entering a tournament with this guy, determine what moves you should use and what you shouldn't. Pikachu: A deceptively simple strategy that hardly ever fails. As Pikachu, from the beginning use B. Electric Jolt will "disrupt opponents' equilibrium", to quote the guide, and gives you a chance to do heavy damage. At first use A attacks, not charged. They are really, really fast and you'll be able to pull off a lot before the enemy recovers. A + Over smash is awesome. Pikachu can use Thunder, too. It works best when the enemy is above you fighting another, breaking up a fight. Plus, Pikachu is a small target. If you get hit you may go far, but it won't KO you. Pikachu isn't that light. If you're fighting a large opponent charge up B + Over and blast into them for an almost always instant KO. The best strategy to use with Pikachu is to, as I said, use B to shock the enemy and then give them a grade A thrashing. Jigglypuff: Like Ness, Jigglypuff was stronger in SSB for the N64, and slowly became less liked by characters everywhere. Jigglypuff is not spectacular in my opinion, but it has its moments, making some challenges possible where all other characters get beat up by Giga Bowser. Rest is the main attractor. If you use Rest correctly (from the air, dropping, touching an enemy) it will be like instant death for that character. It is almost the only way to defeat Giga Bowser in the fifty-first event. Jigglypuff's other worthwhile attack is, although it is hard to control, her Roll Over move (B). Power it up and zoom right into enemies for a KO too good for a balloon. Jigglypuff also has a Sing attack, where it lulls enemies to sleep, but the sleep process is way too short to be good for you. Pound, B + Over, is alright, even a recovery move. However, if you play your cards right with smash moves and dodges, you can easily master Jigglypuff as a force to be reckoned with. Mewtwo: The last of the Pokemon is Metwtwo. It is slower, not a powerhouse, but it has its perks. For one, you have the B move, Shadow Ball. Charge it up, or release it at its weaker level to disrupt an opponent charging an attack. Mewtwo has plenty of strong smash attacks on A, especially the juggling move A + Up smash. B + Down will cause the enemy to be "confused" or stunned and then you can charge a quick smash attack. That can do over 30% damage right there. B + Over can be used for a few combos. Really, you want to stay on the defensive while maintaining attacks. You don't want to have long, drawn-out battles, but you do want to do considerable damage whilst you retreat. Mewtwo is harder to master than other characters, but worth the trouble. Mr. Game & Watch: Mr. GAW, as I'll call him, is one weirdo. He's sort of like a cross-attacker. He does a bit of everything. Mr. GAW is lightweight, most likely because he is 2-D, so you can be knocked around very easily. Use smash attacks often and I mean often. The only way to master a character like this is to use smash combos because he brings nothing else to the table. When your enemy is airborne use B + Up. If you're feeling lucky B + Over (Judgment) is great; # 9 will almost always KO opponents. If facing someone like Marth or Roy try out B, Marth and Roy must be near you to attack and they probably won't get too close. Other than that, I have nothing to say. Marth: Faster than Roy but weaker than him, Marth is far under-preferred. Marth is all about close combat, so choose wisely. You may want to wait for your opponent to choose and then choose accordingly because Marth sort of stinks out loud compared to projectile champions, like Link. Marth is good, though. He is strong, it is easy to pull off combos, and he is graceful in the air. Even when you do face a projectile-wielding opponent, not all hope is lost. Marth can avoid lots of attacks with his back jump and can counter, which is very useful. His B move is a pretty good edge guard. When playing as Marth the moves seem to flow, like he was made to move like he does. I usually throw enemies off guard with him by using his unique jumping abilities, such as a double back jump. Roy: Stronger than Marth and much more widely preferred. That sums up Roy. But for the sake of the guide, I'll give a few tips. Up + B is a good move to set off combos, but it leaves you vulnerable for a time. However, I don't think Roy is strong enough to make him better than Marth so much that you would sacrifice the speed. It is essential in playing the game. Roy's B move, not only a good edge guard, can be an instant KO (unless the enemy hits a wall or bounces) and does 10% damage to Roy. Use quick sword attacks, dashing attacks. One of the best series of attacks lies in B + Over. All of Roy's special swords attacks are on fire. These are the best strategies that I could think up. As you'll see, some are shorter than others. This means that either the strategy is shorter, of that character, in my eyes, isn't quite as good... Sorry! Also, some strategies are so straightforward there's only so much I can say. The Stages* There are 29 (twenty-nine) stages in all of Super Smash Bros., a great increase from the meager ten or so stages from SSB. I will describe them, give a little background info, and what you should avoid on the court. Infinite Glacier, Icicle Mountain: The home of the Ice Climbers, this is one of the three scrolling levels. You must constantly move up, making this stage ideal for aerial combat, and usually they are short battles. If you can break your enemies' shields you've got it made because they'll be immobile as the stage rises. Mushroom Kingdom, Princess Peach's Castle: From one of the best games of all time, Super Mario 64, Princess Peach's Castle is a very fun stage. It has Bullet Bills, the missiles that bombard the castle, which cause huge instant KO explosions. Stepping on the switches from the third Mario game cause platforms to appear and item blocks. Because it is a tiered castle, it doesn't allow for many ground combos, although the sky's the limit for aerial combos (I made a funny!). DK Island, Kongo Jungle: Brought to you by Donkey Kong Country. This stage offers a few mini-games to play with your friends. The rock can be used to play "King of the Rock", and there are barrels that roll off the waterfalls you can step on. There's a Barrel Cannon beneath the platform. Occasionally, Klap Traps, the alligators, will jump up and try to bite you. Because the course is so small but high, you'll be in hectic battles, especially if you're a bigger character. The wooden platforms sway back and forth, by the way. Termina, Great Bay: The site of the third temple from The Legend of Zelda: Majora's Mask, this is a very compact stage. The man suspended in air with the balloon is Tingle, and yes, you can pop his balloon. The turtle will pop up for a while and then submerge. If you get stunned on the turtle you may be in for a self-destruct. If you look in the background the moon slowly draws closer and the four giants eventually hold it up. With most characters you can jump from one lower platform to the other, so use that to your advantage when planning escape routes. Yoshi's Island, Yoshi's Story: Obviously from Yoshi Story. This stage is terrible because it is so small you can inadvertently kill yourself. The Shy Guys, red flying creatures, can be hit so that they drop food. Clouds can be ridden in the corners of the platform. Dream Land, Fountain of Dreams: From practically every Kirby game ever. This stage is small, has no natural hazards, and fights here are usually short-lived. It is very easy to die here and you often will completely by accident. Lylat System, Corneria: This is one of my favorite courses. It is basically a remake from a stage from the first SSB. Arwings will drop in and shoot you occasionally. You can stand on the Great Fox's blasters but if they charge up you're history. There's lots of room to maneuver in and you can catch an Arwing if you're lucky. Get off them quick, though, as they can cause KOs if you remain on them. Superflat World, Flat Zone: Ugh, I hate this level. Watch out for raining tools, oil spills, changing platforms, and being easily knocked off the screen. This must be the easiest stage to be KO'd on. Not to mention it's small as this course is 2-D. If you had Random Stage Select, I'd take this one off. Mushroom Kingdom, Rainbow Cruise: From the very-awesome Super Mario 64. You start out on a flying ship and after about twenty seconds you reach a series of white-checkered platforms. This is a scrolling level so you'll have to be quick. Magic carpets eventually dissipate. Yellowish blocks do eventually fall out of place. When you reach a red arrow it will point you down to the starting point. Smash down attacks are the bomb here as they can launch enemies into oblivion below. DK Island, Jungle Japes: Jungle Japes hails from Donkey Kong 64. Watch out for Klap Traps, the alligators that try to pull you under the water. Other than that and the obvious water threats there's nothing that should pose much of a problem. Do not leave yourself vulnerable on a side platform because you can be KO'd very easily there. Hyrule, Temple: This is the best stage in the game because it is the biggest! It provides more opportunities for singular combat instead of chaotic melee like those before. Hyrule Temple is from The Legend of Zelda. I'd like to point out that the lower potion is great because it is nearly impossible to get KO'd there. Your damage can just build and build and build, you can bounce three miles straight and you'll still be alive and kicking. There are two ways into the lower level - the obvious way and the platform you can fall through. Since it is so huge you can even mark territory. Fantastic. Yoshi's Island, Yoshi's Island: This section has a lot in common with Super Mario World for the SNES. When you hit the yellow blocks they'll start turning wildly and you can pass through them. This is a definite advantage if you make the central blocks spin. Note that the Bullet Bills in the background cannot hurt you. This is a fairly wide course, so it offers more one-on-one fighting than lots of the previous courses did. Dream Land, Green Greens: For one, the tree (Wispy Woods) blows wind to the right or left and sometimes drops apples that replenish health. The blocks that fall are often bombs, and any attack can set them off. Lylat System, Venom: This is a small stage. It is a different perspective of the Great Fox; we see the front. You can fall through the upper wings. Items tend to fall only on the upper wings and when they do they roll to they fall to the central "wing". Fighting on the upper level is therefore better than the lower because items help, correct? As far as size is concerned, this is too small for my taste and leads to frantic battles. Planet Zebes, Brinstar: a remake of an original course from SSB, this is from the Metroid series. The weird thing dangling in the background is Mother Brain. So anyways, acid rises from below and it will not KO you instantly, but it will do some definite damage. Attacking the organic-looking threads on the course will altar the shape of the stage; you can divide the course into five separate platforms. However, they will reform once the acid is back. Eagleland, Onett: From the Earthbound series. The awnings of the drug store will break if you fight on them. Also, when you see an upside-down triangle with an exclamation point (!) in it get on higher grounds. It indicates that a car is coming and it either hurts you or KOs you. The stage provides enough room for in-the-fray fighting or one-on-one, but luckily cars break up serious fighting for you and takes it to the canopies. F-Zero Grand Prix, Mute City: You'll be on a long platform that hovers over the F-Zero track. It will stop every now and then and disappear, pitting you against F-Zero racers. Stay on platforms or jump when they are coming. If you touch the road while the platform is moving you'll be damaged, but usually not KO'd. Nothing to it, really. Kanto, Pokemon Stadium: From the game entitled Pokemon Stadium comes Pokemon Stadium. This is a cool stage because the large "jumbo screen" in the background displays information on the fight, shows specific combatants as they duke it out, and show what stage you're on. Normal is what you start out on, but the stage changes to a certain element. So in other words, don't get too comfortable on your neutral stage. Mushroom, Kingdom: Obviously from the first Super Mario Bros., this stage features a background with graphics from the game. Yes, there were video games before realistic life-sized virtual simulators. Not that you're playing one... Anyways, the yellow platforms will lower and eventually drop into the holes. The brick blocks can be broken, and a few item blocks release items. The blocks reform soon after. Planet Zebes, Brinstar Depths: From the Metroid games with your host, Kraid! This level constantly shifts position as the big green dinosaur in the background twirls it around. Fall in the lava and I bet you'll be KO'd. The Parasol is invaluable in this level because it lets you seek safety on the lower platforms. Always try to get onto these platforms and use projectile attack if you have any to deter visitors. It is the best place to be in terms of defense and the easiest place to KO someone. Eagleland, Fourside: From Earthbound comes a city full of skyscrapers and UFOs. The flying saucer is slippery so when you stand on it you'll move slower. The leftmost platform moves occasionally, and you should be extra careful not to fall between the buildings because that will surly kill you. This is a large course and should be good to you. F-Zero Grand Prix, Big Blue: You start out on the Falcon Flyer and slowly the screen expands to show that you're fighting on F-Zero racers. If you touch the road you'll probably be left in the dust and die. Items usually land on the road and prevent you from getting them. It takes someone with keen eyes and fast reactions to do well on this course. Kanto Skies, Poke Floats: It's a bird! It's a plane! It's a Pokemon! Yes, here you fight on huge Pokemon, starting with Squirtle. Some Pokemon will appear and pull back quickly, like the Unowns, while others will move, like Slo Bro. Be quick and make good use of edge guard tactics. It is an easy course to KO enemies on. Mushroom, Kingdom II: In Super Mario Bros. 2 Mario had a strange dream that took place in Subcon, the land of dreams. This is not really Mushroom Kingdom, but it is close enough. Don't even try to hop on the logs that float downstream and avoid Birdo's eggs. You can ride on the carpet, although it is a very vulnerable position. Special Stages, Battlefield: The site that you so often witnesses your battles with the Wire Frames. That's right, this one is from SSBM. I don't really like this stage because it is so small. It has three platforms levitating above it and that's it. There are no natural hazards other than it. Fighting doesn't last long because it is so easy to die here. Have fun. Special Stages, Final Destination: Also from SSBM, this is where you fought Master Hand and his crazy opposite, Crazy Hand. It is a large, flat arena with nothing on it. It is perfect for one-on-one battles, especially in tournaments. Enjoy. Past Stages, Dream Land: Of all the past stages from Super Smash Bros. for the N64 I don't know why they chose the three they did. Wind blows every now and then, like Green Greens. This can be a problem when say, a Bob-omb is blowing your way. This is almost identical to Green Greens and I have nothing left to say. Past Stages, Yoshi's Island: Right... This is even worse than the current Yoshi's Island. This, from the N64 SSB, is a past stage. There are three groups of clouds that you can stand on that eventually disappear and there is nothing else. This is almost a narrow version of Battlefield. Stages sure have gotten better since N64. Past Stages, Kongo Jungle: The last stage, # 29. Personally, I liked Hyrule Castle more than all three of the past stages from SSB for the N64. This was always the stage where you fought Giant Donkey Kong in the original. There's a barrel cannon beneath the stage and two hovering platforms moving in a centripetal fashion. And no, you're not going deaf, the music on this stage just doesn't start up for a while. Those are all the stages and there secrets, as un-secret as they may be. Now for the real challenge, trophy collecting! Enemies* There are lots of very tough opponents you'll encounter as you play through challenges and earn trophies. Here I will list the big, bad guys, if you will, who cause the most problems. Giga Bowser: Giga Bowser can be fought by playing Adventure mode on Normal or higher and beating the preceding opponents in under eighteen minutes. Giga Bowser is so tough to beat - he can kill you in seconds. The only real advantage to beating Giga Bowser is getting his trophy. So, here are some tips for it. One, Giga Bowser is immense and requires about 400% damage to knock off the platform. He moves quickly because he's about half the side of the platform. The projectile strategy works well only for particular characters, such as Link. I have two strategies for two characters, Pikachu and Jigglypuff. First, Pikachu is easier. When getting to Giga Bowser abuse your Down + B move Thunder. It is great for defeating groups of enemies. When you get to Giga Bowser you need at least two lives. First, you can use B to do about 7% damage. This is pathetic and won't do you much good. The real way to beat Giga Bowser is to first, use any item you can get to stun Giga Bowser for a few moments. I got lucky on multiple occasions. I got to Poke Balls, one containing Weezing and the other Electrode. Giga Bowser is so large he is affected by most items. So, when Giga Bowser is distracted charge the Up + B move all the way. Release and watch him fly. This is the best, easiest, and almost guaranteed way to win. I say you should have two lives in case you slip up. You could do even better with more. Jigglypuff is much harder because it is difficult to get to Giga Bowser with Jigglypuff. If you are able to, use the Down + B move. Specifically, fly above him and use it as you fall. It is almost always an instant KO. Metal Character: Lots of people die against metal opponents. They're tough; it's true! They take about 250% damage to beat, which is no easy task. Here are a few tips. First off, when playing in Classic mode there are no items. None at all. You need to rely on pure skills. The best way is to drag the metal opponent around the field. First, there are three platforms on Battlefield where you fight. Stand under one and wait for the metal character to come to you. Run, getting in a good hit as you do, and repeat the process. When playing in Adventure mode you must fight Metal Mario, which is easy. Once you unlock Luigi, you must fight Metal Bros. This is hard. They surround you and attack. Rely on items, quick attacks, and flee when it suits you. If they surround you regroup somewhere else because when one is hurting you, you flinch and the other can attack, leading to huge damage. Second, if you can try to use special moves, like Yoshi's B or Kirby's B, to try to throw them off the edge. With Yoshi use it on the edge so the egg lands in the pit. If you use Kirby, absorb them, jump into the pit and release the metal character before you both die. Master Hand/Crazy Hand: The infamous Master Hand is back with a left partner, the Crazy Hand. A lot of people cannot beat them, but do not fret! There is an easy solution. If you're playing them in Classic mode then I suggest you defeat Master Hand first because he is weaker. When playing the fiftieth event, Final Destination Match, go for the Crazy Hand first because its fighting is foreign to you. So, to defeat the hands easily you must relatively tall so you can hit them from the ground. Attacking from the ground is much, much safer than the air. So, Captain Falcon and Ganondorf are good substitutes. Their Up + A smash attack does lots of damage and hits the hands from the ground. It will take a lot more than this to cinch it for you, however. First, use Ganondorf because he's stronger and will force you to use your shield more. Depend on rolling, sidestepping, and blocking attacks. To roll press R and move the control stick. To put your shield up press R. Do it in the air to sidestep. The hands like to work together. One might hold you in place while the other punches you, or one might roll around the arena while the other one blocks your safe haven with lasers. There are several times when it is best to attack. When they use the laser attack is one. Two is when they have just used a rocket attack or a punch or any other attack that leaves them flinching. When the hands are just standing there is a perfect opportunity. However, during an attack, do not attack. Since you have only one life in the event you'll be risking your life for maybe 2 damage. Also notice that the hands' health is in HP, hit points. They're the only characters not in Stamina mode who can be KO'd without being knocked off the screen. Fighting Wire Frames: There is a contest called Multi-Man Melee that involves defeating multiple wire frame enemies. There are two types, male and female frames. The main difference is that the female frames aren't nearly as aggressive, except in Cruel Melee. So, if you're playing 3-Minute Melee or 15-Minute Melee you can minimize the work by KO'ing all the males and leaving the females on their platforms. You see, they are very territorial and they won't leave unless you force them or come on their property. So, if you stand under the middle platform while there are only females you'll not have to fight (this is often a matter of luck because sometimes more than three females appear and you'll be forced into action). When playing any match where you must defeat a set number of opponents, such as 10-Man Melee, 100-Man Melee, and Endless Melee, use Donkey Kong. Position yourself under either of the two lower platforms, face the opposite platforms, and use the Down + B attack, Hand Slap. It will send shockwaves all around you and wire frames who near you will die. When playing Cruel Melee, there is only one option. Without using the Ness strategy you need a character with a strong meteor attack and a descent jump. The meteor attack must be easy to pull off. When the first group of frames has appeared get under a side platform and wait for them to gather into their little posse. Jump from under that platform to go through the other lower platform. As you do use a meteor attack, the aerial Down + A smash. When you do they'll fly (some of them) and let you do it to the rest. Repeat for victory. You only need five cruel KO's for the reward. To do the easier Ness strategy jump off the edge and all the frames will gather. Use PK Thunder to hit yourself into them and watch them scatter. Team _____: In Adventure and Classic mode you'll be asked to fight a group of ten fighters at least in succession. Usually they're pretty weak fighters, but every once and a while when you have to fight Team Captain Falcon on Very Hard you'll die. This strategy isn't for score, because you'll probably have points deducted for Stale Moves and Coward. But you'll also get Dedicated Specialist and a few other bonuses. First off, you need a character with a strong, repetitive attack. Almost all characters have one, but some are better than others. First, it should be an attack that is always pulled off. Jigglypuff's Rest is not a good example. It should be quick, unlike Roy and Marth's B move. There are several really good examples. For one, Link's Spin Attack (B + Up) is great when used continuously. Donkey Kong's Hand Slap (B + Down) is another good example. Yoshi's Yoshi Bomb (B + Down) is a great technique, but the best must be Pikachu's Thunder. This does not work everywhere, mind you. Icicle Mountain is going to give you some trouble doing this move. But chances are that Thunder is going to protect you the most as it causes lots of near-instant KO's to the weaker team members. If not a strong repeated move, use items and hope for the best. Giant Kirby: No one actually has trouble on this enemy, but a few people don't know how to fight him. It is essential when getting the Diskun trophy. To access Giant Kirby you must beat the preceding match, which consists of you killing Kirbys with copied powers, in thirty seconds or less. Giant Kirby will plop down and challenge you. He's really easy no matter what difficulty you're on. First, because he is so big, make him run into bombs. You do fight him on Green Greens. Second, use items as much as you can and projectiles. Projectile attacks not only can detonate bombs, but they weaken Giant Kirby and make him flinch. Once he's accumulated enough damage you can defeat him in a variety of methods. Those are all of the enemies that people are having trouble with so far. If you need help on an enemy that is not covered in this section you can e-mail me at Kirbyfirstname.lastname@example.org. Pokemon* What's inside a Poke Ball? You'll never know until you try it out. Here I will list what Pokemon are inside and what they do. These are sometimes your best friend and sometimes not so great. Either way, usually you should stand by your Pokemon as it shields you, except for two Pokemon which can hurt you. Articuno: One of the three legendary birds, it is bright and blue and it unleashes a torrent of ice, like a Freezie. Bellossom: Like Jigglypuff, Bellossom induces sleep, but it lasts a long time. It stays on for what seems like forever, especially if you're the one getting pummeled while sleeping. Blastoise: Blastoise sends waves of water that juggle enemies horizontally out and they don't fade like some other attacks. This moves Blastoise back a bit each time, which may shorten the effect. If you get hit by it, physically, you'll more than likely be KO'd. Celebi: Only appearing after you have unlocked everything, it does nothing. Seeing it is very uncommon and it will get you a trophy. Chansey: Throws eggs around, which restore health or explode upon contact. They're the equivalent of a Capsule. Chansey itself can be "KO'd." Charizard: While turning its head back and forth Charizard breathes fire. Chikorita: Sort of like a downgrade of Blastoise. The same concept is used, horizontal juggling, but leaves are fired instead of the more powerful water jets. Clefairy: Using an attack called Metronome, there are four different ways the attack can go about. Clefairy may self-destruct killing those in the vicinity except you, a series of explosions on the ground can occur, Clefairy may have a sort of whirlwind move, or raise the ground into you. Cyndaquil: Like Chansey, a hit can KO this Pokemon and it is has a lousy attack, like half of Charizard's effect for hardly any time at all. Electrode: One of the two Pokemon that can hurt you, it just self-destructs killing anyone in the area no matter who released it. Electrode can be picked up, but it is not worth the risk. Entei: One of the three legendary dogs, it causes a tower of fire to appear around it and does great damage. Hope you get him. If you hit an enemy once there in until Entei says his good-byes. Goldeen: The most worthless Pokemon, it just flops around like an idiot. It does no damage at all. Ho-oh: One of two of the latter legendary birds, Ho-oh releases walls of fire, greater than Entei and better than the rest. Lugia: The second of the latter legendary birds, Lugia first tackles the arena and releases gusts of winds and rain Marill: It just runs in a straight line, kind of like an attack Luigi has, hitting opponents there until it falls off the edge. Mew: Like Celebi, it does absolutely nothing but the game does pop up and say you saw it the first time. It is the second-rarest Pokemon, Celebi being the rarest. Moltres: One of the three legendary birds, Moltres will sit there and jettisoned whoever touches it into oblivion. Porygon2: Like the original, it flies out and disappears. It will very likely KO anyone who touches it as it is unleashed. Raikou: One of the three legendary dogs, Raikou charges electric attacks that will damage, not KO a player. You must be on the ground to get hit. Scizor: One of the more vindictive Pokemon, it comes after you and has caused many a KO with its scythes. Snorlax: A heavyweight Pokemon, it leaps into the air, seemingly gone, and then comes down much larger to crush enemies in the area. Staryu: It homes in on a character and starts shooting very rapidly. If you can jump out of the way or drop through the fire. Suicune: One of the legendary dogs, it unleashes a whirlwind attack that is very easy to get out of. Togepi: Like Clefairy it uses Metronome having one of the following effects: darken the entire screen for quite a while, making it easy to kill yourself, buries characters like DK does in the ground nearby, puts enemies to sleep like Bellossom, use a Lip's Stick flower on everyone, or freeze enemies. Unown: The equivalent of Beedrill from SSB, it moves in a sea of Unowns that bombards player and juggles them in a certain direction. Basically, a stream of Pokemon are released to pelt players with. Venesaur: Stomping around, Venesaur sends shockwaves on the ground and air so you get knocked up if you approach. Weezing: It comes out and releases noxious fumes that hurt enemies and hold them in place. Wobbuffet: The only other Pokemon that can hurt you, it acts like a Bumper, swinging back and forth to block your passage. It is a hazard to everyone. Zapados: One of the three original legendary birds, it releases a ball of electricity that freezes enemies in place as they are electrocuted. Those are all the Pokemon. If you want to see one, or experiment, play events like Legendary Pokemon, or use Item Switch to put Poke Balls as the only item on Very High. Trophies* There are lots of trophies in Super Smash Bros. Melee, each with its own caption. Most can be obtained in Adventure Mode, Classic Mode, and All-Star Mode, but the best way is in Lottery. I'll list the easiest ways to get the trophies and which ones will trouble you. First, there are seventy-eight trophies you can get and only get by clearing the Adventure, Classic, and All-Star modes of play. Yes, you can get them by playing a whole mess of VS. matches, but that would take much longer and be much harder. Now here are the trophies that require extra work to get. Male Wire Frame: Beat 100-Man Melee in four minutes. Female Wire Frame: Defeat 100 Fighting Wire Frames in Endless Melee. Fighting Wire Frames: Clear 15-Minute Melee. Giga Bowser: Defeat Giga Bowser in Adventure Mode. You need to go through it quickly on any difficulty above Easy. Master Hand: Beat Classic mode on Hard or above without continuing. Crazy Hand: Beat Adventure mode on Hard or above without continuing. Food: Play 1000 (yes! One thousand!) VS matches. I suggest that you use a character you hate and set it on one stock. Play again and again and again, killing yourself each time. This counts as a VS match. Maxim Tomato: Play 10 VS matches. Heart Container: Play 100 VS matches. Lip's Stick: You need twenty combos in Training mode. To do this easily be Kirby and choose to fight DK, a big character. Leave him where he is and walk to the right of him. Push him a little into the wall to his left and then use your standard A attack over and over and over. This can get you lots of combos, but you only need twenty. Motion-Sensor Bomb: Beat the third event, Bomb-fest. Metal Box: Get twenty combos in Training. See Lip's Stick trophy. Bunny Hood: Quite simply get 125 total combos in Training. If you can get five for each character you'll manage. If not, Kirby can help you out a lot. See Lip's Stick. Smash Coins: Play 100 Coin VS matches. This can be done while you get the Food Trophy and other VS match requiring trophies. Mew: Beat All-Star on Hard or above. I suggest Hard (it is obviously easier). Remember you can continue, so go in with lots of coins. Sudowoodo: Get Poke Floats (the stage). Unown: Hit a total of 16, 503 feet. Yes, this is impossible to do with one character, but I'm saying total, as in with every character combined. Entei: Beat the twenty-sixth event, Trophy Tussle 2. Celebi: After you've unlocked all options, characters, and stages, you can randomly find Celebi in a Poke Ball in Single Player mode. Lon Lon Milk: Beat all twenty-five Break the Targets challenges in less than twenty-five total minutes. Kirby Hat 4: Unlock Jigglypuff, Luigi, Mewtwo, and Mr. Game & Watch. Kirby Hat 5: Unlock Dr. Mario, Falco, Ganondorf, Pichu, Roy, and Young Link. Falcon Flyer: Unlock Big Blue (the stage). F-Zero Racers: Get all the Adventure trophies, that is, for the twenty-five characters. Mute City: Walk over 3,300 feet total. That is, walk. This is easily accomplished by people who play a lot. I have over ten miles for some characters. If you are having difficulties, play Adventure mode with all characters, walking all the way. This will give you plenty of mileage. Kraid: Unlock Brinstar Depths (the stage). UFO: Unlock Fourside (the stage). Game & Watch: Beat the forty-fifth event, Game & Watch Forever! Target: Beat Target Test with all characters. Sandbag: Hit at least 990 feet with one character in the Home-Run Contest. Battlefield: Beat All-Star Mode. Final Destination: Beat the final event, The Showdown. Goomba: Beat the fourteenth event, Trophy Tussle 1. Paper Mario: Hit 1, 485 feet in the Home-Run Contest with any character. Wario: Beat All-Star mode without using a continue. Marin: After unlocking Sound Test, beat Adventure, Classic, or All-Star mode once. Majora's Mask: Beat the forty-seventh event, Trophy Tussle 3. Landmaster Tank: Get a total of 1000 KOs. Check your progress on the Data screen. Wolfen: Beat Adventure mode in eighteen minutes and twenty seconds. Samus's Starship: In Adventure mode beat phase 2 of Brinstar without losing a life. Meowth: Get every All-Star character trophy. Tom Nook: Collect more than 1,000 smash coins. Mr. Resetti: KO five Fighting Wire Frames in Cruel Melee. Captain Olimar: Have Pikmin saved on the same memory card your Super Smash Bros. Melee is. Donkey Kong Jr.: Get every Classic character trophy. Mach Rider: Beat Classic mode in 300 seconds or less. If you're having trouble, play on Very Easy and it will be a piece of cake. Sheriff: Clear all Break the Targets challenges in 750 seconds or less. Diskun: Get points in every bonus category. For a catalogue of bonuses and how to get them refer to Data, Melee Records, and then Bonus Records. There are three trophies no one outside of Japan has gotten, which includes me. If you know how to get this in the American version please tell me. Either that, or you can bring your SSBM game with you to Japan if you ever go, but it seems kind of eccentric to me. All other trophies can be gotten in the Lottery. How do you do this, you ask? Well, it is not too hard. But you'll need to get the above trophies to make it work. Every fifty trophies you get more Lottery trophies will become accessible. Once you have over two-hundred fifty trophies and the Lottery chances of getting a new trophy are 0.00%, you've gotten all Lottery trophies. Many trophies can also be gotten in Adventure, All-Star, and Classic mode. I suggest only gambling one coin each time, because even when you have almost all of them, 5% chance using twenty coins is a greater chance than spending twenty coins to get a 97% chance, slightly. To get smash coins, the SSBM currency, play VS mode and use smash attacks. You can also get them by playing Classic, Adventure, and All-Star mode. You can see all your trophies grouped together under Collection. If you hold Y when you do it they'll be in a triangular pattern. Hold L when you do it for them to be in columns like a rectangle. Otherwise, they'll be in a rough circular pattern. By the way, there are 290 trophies in the non-Japanese version of the game. There are 293 in the Japanese version. Bonuses* The Diskun Trophy is impossibly hard to get, so I will discuss it. If you read the trophy section, you can get this trophy by getting all bonuses at least once. You're kidding, right? There are so many bonuses involved in this game it is just earth shattering. But, you can simulate most of them either by yourself or with a friend. Sometimes you'll need two friends to simulate a bonus, like Meteor Crash Survivor. You can also get bonuses with CPUs, but as you'll find they don't always do what you want. I suggest you make a check list of the bonuses so you can count them down. If writing cramps your style, you can print the bonus section off and check it there. Hooray for printers! Note that all bonuses must be gotten by human players. Tough luck. 1) Bird of Prey You must only use aerial attacks. To simulate this set the match for one minute and have you and a friend, or really you need another controller. With any character go to Fountain of Dreams (it has no hazards). Stand there the entire match having only attacked the other once, from the air, with A. 2) Combo King You must use an average of 2.5 combos. A combo is any number of consecutive hits, and yes they count one hit as a combo, which will drag down your score. So, choose to be Kirby, go to Fountain of Dreams against a friend, and use the A punch rapidly for at least three punches. Then, don't do anything. If you made a combo there, which is fairly easy since it is only three punches, you'll get this bonus. If you can't seem to get any combos with Kirby's punch try Sheik, Falco, Fox, Pikachu, Pichu, or others who have good combo attacks. Also, try Training mode. 3) Juggler Strike an enemy many times while keeping him airborne. To do this easily, be a character like Bowser and have your friend be Jigglypuff, due to her lightweight. Charge up Bowser's Up + A, have Jigglypuff walk into you, and use the attack. As Jigglypuff falls use it again and again until you've KO'd the balloon. When Jigglypuff is reborn repeat the process. I suggest playing on Fountain of Dreams. 4) Backstabber You must hit at least 70% of attacks from the rear. This shouldn't be too hard to predict. Go to Fountain of Dreams, have one character turn around, and hit him once, twice, how ever many times you want from the back. 100% is greater than 70; you'll get the bonus. 5) Sweeper: High % of attacks were low. You need to perform 50% or more "low attacks". A low attack is when you duck and press A. So, go to Fountain of Dreams and perform a low attack once. Then hit them with the standard A attack once. Presto! 6) Clean Sweep Note that this cannot be done in conjunction with Sweeper. To simulate it do like above but leave out the kick at the end. Basically, do one low kick to your opponent. 7) Meteor Smash You must KO an opponent with a Meteor Attack. A meteor attack is one that sends the opponent flying downward, usually A + Down smash. Go to any stage that has an easy access ledge and pit and have your friend jump in. As any other character use a smash A + Down to send the opponent downward. Do not make a recovery effort from the fall. That's important. Your friend must be KO'd. For a better demonstration on how to perform a meteor attack, watch the How to Play Video under Data and Archives. 8) Meteor Clear Easiest done while doing Meteor Smash, just use a Meteor Attack to send an opponent down on a one-stock match. This will not only get you the Meteor Smash bonus, but the Meteor Clear bonus because you ended the match with a Meteor Attack. 9) Meteor Master You KO'd someone with every Meteor Attack you performed and you must have performed at least two. This isn't too tough. Set the match to two stocks, like in Meteor Clear, and repeat the process for Meteor Smash of having the friend jump into a pit and then using A + Down to KO them. Do it twice and you will have all three Meteor Smash, Meteor Clear, and Meteor Master. 10) Meteor Survivor This is the hardest bonus to simulate, I'd say. You need two friends to man different controllers. First, I'd select Hyrule Temple and choose to be Yoshi, who has a huge second jump. Have one character, such as Luigi, stand on the very bottom, rightmost platform. Have another character and yourself stand at the upper rightmost point. Have the other character use a Meteor Attack to send you down. At this point Luigi should unleash a storm of Fireballs, which will hit Yoshi. If you can do this correctly and get hit by fireballs at the right time, you'll regain your second jump each time and be able to make your way to where Luigi is, thus having survived a Meteor Attack. A much easier way I have discovered is to use Kirby or Jigglypuff and just float to the lower platform. I always thought someone had to intercept you. The latter way is better as it takes only two players. 11) Flying Meteor Use a Meteor Attack on a flying character. A character is flying when they are being sent in the opposite direction due to damage (like the effect of a smash attack). This usually hard to do, but the easiest method is when an opponent is sent flying upwards and then smashing them down. Go to Brintar Depths and pick a lightweight character as your friend and you as the merchant of death, of course. Wait for the acid to rise to its peak level and then have the lightweight character walk into the acid. They will bounce up, open for a Meteor Attack. 12) Exceptional Aim You need to hit with most attacks. Make it a timed match on Fountain of Dreams and use A to attack the enemy, a friend, seven times connecting, and once not connecting (as in you hit air). Then have your friend jump into the pit and lose a life so it isn't Sudden Death. 13) Perfect Aim Like Exceptional Aim, you need to hit with all attacks. That is, at least eight per minute. Have a friend be any character, be any character yourself, fight on Fountain of Dreams, and make it a one minute match. Hit the opponent eight times connecting. Then do nothing. You should get Perfect Aim. 14) All Ground Use all the ground attacks. Those are attacks you can perform while standing on solid ground. 15) All Variations Use all of the non-finishing moves. First, you may need a few characters to do this on since the character you attack cannot die throughout the match. I suggest you do this in Hyrule Temple, the lower part, because it's hard to die there. Also, fighting heavyweights wouldn't hurt either. You must use all twenty-four attacks. First, use the four special moves (B + Up, Down, Over, B). Then use all A combinations (A + Over, Other Over, Down, Up). Throw the enemies in all four directions, use one neutral attack (regular A in air) and not in air, hit them while running, use all four aerial attacks, all smash attacks, and the A combo attack. This means a character like Kirby is ideal, because he's a bit weaker. Setting stock to .5% also could work out. 16) All on One See All Variations. It's the same thing except you do it on one person. 17) Lethal Weapon Play in Bonus mode and use a wide variety of attacks. These include the five aerial attacks, the three smashes (down, up, over), all special moves, and nothing else. Just wait for time to run out. 18) Beserker You must do sixty attacks or more in one minute. Not too difficult. Be Kirby, go to Hyrule Temple, and one of you should start out standing against a wall by the tunnel to the lower level. Move yourself to the wall character and use the rapid A punch strategy like before. This should be enough. If not, try using the Ice Breakers. Each attack is really like two. 19) Smash King Use 50% or more smash attacks. Go to Fountain of Dreams, use one smash attack, and a neutral attack on the enemy. Have your bud kill himself and you'll get the bonus. 20) Smash Maniac Use only Smash Attacks. To do this, go to Fountain of Dreams and use one smash attack, then wait for time to run out or use more. 21) Smash-less Going through a match with no smash attacks probably won't cause you must trouble. 22) Specialist Use only the special moves, B moves. 23) Dedicated Specialist Use only one kind of special move, like only B or only B + Up. 24) One-Two Punch Hit consecutively with the A button for this one. Not too tough at all. 25) First Strike Hit the enemy before they hit you. 26) 150% Damage You took 150% damage during a fight. If you need this that badly just set Items to fan and have an enemy beat you up, or have Fox and his Blaster give you a beating. This does not work in team battles. 27) 200% Damage I maintain the strategy for 150% Damage, except now you need 200%. This does not work in team battles. 28) 250% Damage See a trend here? Get 250% damage in battle. This does not work in team battles. 29) 300% Damage Get over 300% damage. This does not work in team battles. 30) 350% Damage Take over 350% damage. This does not work in team battles. 31) Heavy Damage You took 400% damage or more. Once again, team battles invalidate this. 32) Sniper Hit only with flying object. Just throw items at enemies only. 33) Brawler You must physically come into contact with your enemy each time you hit, called a direct attack. 34) Precise Aim All attacks hit the target right after you use them. This holds true for all attacks except projectiles. Use Marth or Roy for this and hit someone with the sword a few times on you guessed-it, Fountain of Dreams. 35) Pitcher Throughout the entire battle only you grabs and throws. This is easily accomplished by going to Fountain of Dreams and using a grab on the enemy (Z). 36) Butterfingers You've probably gotten this before. You try to dash up, trying to grab someone/thing and you fail. You'll probably already have this. 37) All Thumbs All dash-grab attempts failed. It is merely the extension of Butterfingers. Do it at least four times. 38) Cuddly Bear You perform at least three grabs in which you neither attack nor throw the enemy. 39) Compass Tosser You grab and throw a character in all four directions (up, down, left, and right). 40) Thrown Down Finish the last foe off with a throw. Just weaken your friend up a bit and toss them off the Fountain of Dreams where they don't try to get back on. 41) Fists of Fury When you grab an enemy, don't throw. Just attack them with A. 42) Close Call Time how long it takes your character to grab and release a given character. Then, with a CPU or human, go to any stage and grab them. Count to the time and when time is nearly out (a second left) throw the grabbed enemies. 43) Opportunist Over a long period of time do not attack. You probably have this already. 44) Spectator Spent a long time on sloped terrain means just what it says. 45) Statue Don't move around much during the match in terms of left to right. 46) Never Look Back Go to any stage and stay facing one direction throughout the duration of the match. 47) Stiff Knees Do not crouch, or lower yourself with the control stick. 48) Run, Don't Walk Do not walk, run. Go to Fountain of Dreams, have the enemy kill itself, and while that's happening be running around in circles. 49) Ambler Just the opposite of # 48. When the scenario is set up just pace back and forth while walking. 50) No Hurry Do not run at all throughout the entire match. Simple as that. 51) Marathon Man Run a lot (as in, don't walk). To run you must tilt the control stick quickly in a left or right direction depending on where you want to go. If you haven't master running yet I have no clue how you got so far in the game. 52) Eagle Jump a lot, or stay in the air a lot. This shouldn't be too hard to simulate. 53) Aerialist This has no overlap with Cement Shoes. You do no jump from the ground. To simulate a jump not from the ground walk off the edge so that you fall and then jump up as you are falling. Easy. 54) Acrobat Always do a midair jump. In case you weren't aware of this, a midair jump is where you press Y (I use Y, although some people tilt up on the control stick) to jump and then do a second jump while in the air. Once again, I have no idea how you could get so far as to seek out the Diskun trophy and not know how to do a midair jump. 55) Cement Shoes Do not jump throughout an entire match. You probably got this bonus doing some of the earlier bonuses, like Backstabber of Sweeper. 56) Head Banger Not difficult to simulate at all. Have two human players, one DK and one a lightweight like Pikachu or Kirby. Have DK charge up his B punch and release it on the lightweight. Do this in Hyrule Temple, lower level. Chances are the lightweight will bang into some of the walls. Bang into walls three times in one minute (make it a timed match, one minute) and you get this bonus. 57) Elbow Room Bump into or push foes a lot. To bump or push a foe you must walk into them so that they move as you do. 58) Power Shielder Use the Power Shield often. In case you didn't know, a Power Shield is when you activate your shield just before you get hit. If you've ever played a CPU and you tried to use a projectile on them or the B move (like Pikachu or Mario's B move) and your opponent activated their shield deflecting it at you, you witnessed a Power Shield. The same concept must be mastered by you, three times a minute. So make it a timed match, be a small character (larger characters' shield don't always cover them all the way), and have the enemy be Pikachu. Pikachu has a pretty slow B move so you should be able to time when it will hit you. Just before it does press R to put up your shield. If the electricity is deflected, you performed a Power Shield! 59) Shield Buster You broke an enemy's shield. This is easy to pull off. Have two human players, preferably a small character for the one whose shield you will bust. Have the opponent put the shield up and then you attack them until their shield breaks. 60) Shattered Shield Just like Shield Buster, except you have your shield broken by an enemy. If you used two human players while getting Shield Buster, you got Shattered Shield, too. 61) Shield Stupidity Very easy to simulate, maybe the easiest. Go to any stage and press R when not in contact with another character and your shield will go up. Wait for it to break and score! 62) Shield Saver Time how long it takes to break your shield and then do it again, except drop your shield just before it breaks. 63) Skid Master You must have long stun-slide distance, nine feet or more. You most likely have this already. Since I don't know how to trigger a slide, just face three CPU Level 9 opponents as a bad character on ten stocks. Chances are you'll get this bonus because they beat you up so badly. 64) Rock Climber Set the match to one minute, Fountain of Dreams. Do this in conjunction with other bonuses, like Life on the Edge, Cliffhanger, or Edge Hog if you can. Hang from a ledge four times in one minute. 65) Edge Hog You must hang from a ledge to prevent your opponent from doing the same. In other words, hit your opponent very far, just far enough so that they can recover. Hang from the ledge that they'd hang onto if they could recover so that they cannot. They'll be KO'd. That is one cheap move. 66) Cliffhanger Be knocked off the stage and grab the edge often. Easy, easy, easy. Just go to Fountain of Dreams, rough yourself up for a while, and then be knocked off the stage a tiny distance and recover with no second jump (if you want Life on the Edge too. For this bonus you can use a midair jump). 67) Life on the Edge Like Cliffhanger except you don't use a midair jump when grabbing a ledge. 68) Poser Taunt six times per minute. Not too hard. To taunt press up on the control pad (looks like a +). Every character has a unique taunt. 69) Poser Poseur Taunt after someone else taunts, within one second. You and your friends can just have a taunt fest to get this easily accomplished. 70) Poser Power You must inflict pain to another person directly by using a taunt. This can be done with Luigi's taunt. It is a short kick. 71) Pose Breaker Attack an enemy (weak attack like A neutral) while they are posing. 72) Instant Poser Taunt right after knocking someone down. In other words, smash attack and taunt within one second of each other. 73) Control Freak You must tap the control stick twice as fast as the second faster tapper. 74) Button Masher Press buttons twice as fast as the second fastest presser. 75) Button Holder Hold the A button for the entire match. That means when choosing a stage hold A and hold A until the results of the match come up (who won). 76) Rock Steady Do not fall down throughout the fight. 77) Pratfaller Always land face up. I do not know a way to regulate which direction you fall in (you land on the ground face up or face down), but you'll get this eventually through practice and fighting. 78) Face Planter You always fall face down. Read Pratfaller. 79) Twinkle Toes You must absorb damage from falls every time. So when hit down press L or R just before you hit ground to absorb the attack. 80) Floor Diver Drop through floors often. A floor is any harmful surface, like the acid in Brinstar Depths or the road in Mute City while it is moving. 81) No R 4 U Do not press L or R throughout the entire match. 82) Climactic Clash Hit the same opponent with progressively stronger attacks. To simulate this go to Fountain of Dreams as Jigglypuff, the opponent anyone. First, use a neutral A attack. Then use A + Forward, the A + Forward smash attack, fully charged A + Forward smash attack, and then charge up B and release to KO the opponent. 83) Floored Take 50% of your damage from floors, harmful surfaces. Go to Brinstar Depths on a stock match and jump into the acid when it rises. Take some damage from it and then KO yourself. 84) Punching Bag You must be stuck between two enemies and be hit back and forth between them. If you ever played the Metal Bros. in Adventure mode you probably got this. 85) Stale Moves Use the same attack over and over. 86) Blind Eye Always look in the opposite direction of an attack. You know the drill. Go to Fountain of Dreams and get nailed by attacks until you're KO'd, taking care to get hit while facing the other way. 87) Crowd Favorite The audience cheers for you. To get them to do this you must display some awesome fighting moves while kicking opponent's sorry tails. 88) Master of Suspense Have you noticed that when you recover from a seemingly impossible fall the crowd gasps or something like that? Do it three times in a one minute match and you got this. To do this easily just get knocked off the stage and make a recovery that seemed hard to make. 89) Lost in Space For a fourth of the match you are magnified (a blue or red cursor is around you and shows you). To do this very easily go to Mushroom Kingdom and stand on the edges of the stage until you're magnified and just stay there until time is up. If it was a one-minute match you need fifteen seconds to stay magnified. 90) Lost Luggage You were magnified on all sides of the screen (up, down, right, left). You can go to Mushroom Kingdom to get two directions easily (read Lost in Space). Then you need up and down. Then be smashed up and down by your opponent to get the remaining sides. 91) Half-Minute Man Beat a level in thirty seconds in Classic, Adventure, or All-Star mode. I suggest you play on Very Easy. 92) Pacifist Never attack at all. 93) Peaceful Warrior Win the match but do not attack directly. Play in Super Sudden Death on a flat course and have Very High on items, only Green Shells. When two come between you and the opponent hop on one so it hits the other an KO's the enemy. 94) Moment of Silence Set the match to two minutes and get beat up for the first minute (the first fifty seconds would be better). Then stand there and take no damage for one minute. 95) Impervious This has no overlap with Moment of Silence. Do not get hit once through a match. 96) Immortal Do not get knocked down ever. 97) Switzerland This is a mean political joke on Switzerland, the neutral country. Take no damage and give no damage. 98) Predator Play a match with two humans and one CPU. Have one human beat up the CPU (Level 1 would do best) and then you go after the CPU and KO it. Beat up means get it to 100% damage in this case. Make it a timed match. 99) Down, But Not Out Fell all the way down, but got back up the most in a match. In other words, get hit down a ton but get up more than others do after falling onto ground. 100) Solar Being Only left stage by flying off screen and becoming a star. Play a one-stock match in Fountain of Dreams and beat one player up a lot as Bowser. Use the A + Up charged smash to finish off the opponent. If the opponent was human, it will get the Solar Being reward if you sent it up as a star. 101) Stalker You always attack a particular player. Must be done in a VS match with more than two players. 102) Bully Always KO a particular player. Must be done in a VS match with more than two players. 103) Coward Play in a timed match, two minutes, in Hyrule Temple with two human players to help you, or one good human player. Stand on the very bottom platform in the lower region of the stage while the friend and CPU duke it out. Stay where you are and run if the battle comes to you. 104) In the Fray The average distance between you and your opponents must be very small. So stand next to each other and fight. 105) Friendly Foe Never push an enemy. This can be gotten easily while getting Switzerland, Peaceful Warrior, or Pacifist. 106) Center Stage Go to Final Destination, or Fountain of Dreams, and stand in the dead center throughout the match. 107) Merciful Master Won without KO'ing an opponent. This can happen when the enemy commits suicide, walks into a Bob-omb, etc. 108) Star KO When you KO the opponent make them a star. This can be done in conjunction with Solar Being. 109) Rocket KO KO all team enemies by sending them off the top of the screen. 110) Wimpy KO KO an opponent with a weak attack, such as A with no smash. You'll have to build up lots of damage, though. Set the only item that can appear on Very High is the Fire Flower. It is perfect for racking up damage. 111) Bull's-eye KO KO an opponent with a firing item, like the Ray Gun. Set the item to Very High and turn all items off except the Ray Gun. 112) Cheap KO KO an enemy from behind. If you've never done this it is sad. 113) Bank-Shot KO Set all items to Very High and put all items off except the Green Shell. Choose to be Fox and have a human be the opponent. When they throw a Green Shell at you use Reflector (B + Down) to deflect the shell at them. If the shell KO's them, you did it! 114) Timely KO KO an enemy just as the time runs out. 115) Special KO KO an enemy with a B attack. 116) Hangman's KO Attack an enemy hanging from a ledge to KO them. 117) KO 64 Get it? KO 64, N64? Just KO an enemy with 64% damage. 118) Bubble-Blast KO Go to Mushroom Kingdom and stand in the edge to be magnified. Have another human player do the same and KO you while you are magnified. 119) Sacrificial KO Pit yourself against a Level 1 CPU, yourself being Kirby. Swallow the enemy and keep them in your mouth. Jump off the ledge. This also works with DK's grab. 120) Avenger KO Have both players have heavy damage, like 200%. Make both of them lightweight. Have one kill the other and then the other who just died comes back real quick an KO's the one that KO'd him/her within five seconds of the first KO. 121) Double KO Play Multi-Man Melee as DK and you'll get this for sure with the Hand Slap strategy. KO two enemies at once. 122) Triple KO Play Multi-Man Melee as DK and you'll get this for sure with the Hand Slap strategy. KO three enemies at once. 123) Quadruple KO Play Multi-Man Melee as DK and you'll get this for sure with the Hand Slap strategy. KO four enemies at once. 124) Quintuple KO Play Multi-Man Melee as DK and you'll get this for sure with the Hand Slap strategy. KO five enemies at once. 125) Dead-Weight KO Throw an enemy into another enemy to KO him/her. 126) Kiss-the-Floor KO Throw an enemy onto a damaging floor, like in Brinstar Depths or Mute City, to KO them. 127) Assisted KO Use an item to KO someone. 128) Foresight When being KO'd sometimes you hit the screen. I don't know how to pull this off every time, but if you play a lot you'll get it soon. It is actually my favorite kind of KO; it looks cool. 129) First to Fall In a VS match be the first one to fall off a pit and be KO'd. 130) Cliff Diver While hanging on the edge of a stage let go an be KO'd. 131) Quitter Fall off the stage without making any effort to recover. In other words, get knocked off the stage and set the controller down. 132) Shameful Fall First, you need less than 50% and your opponent needs 100% damage. Have the opponent KO you through a fall (dying by falling to the bottom of the screen for a KO). 133) World Traveler Get KO'd off all four sides (left, right, up, down) of the screen. 134) Ground Pounded Be KO'd by a floor, any surface that harms you, like the acid in Brinstar Depths or the road in Mute City. 135) Environmental Hazard Be KO'd by a part of the stage, like the Arwings in Corneria. 136) Angelic When the match ends you're on the revival platform, the white platform that appears after you've been KO'd to return you to the stage. To do this easily play a one-minute match and KO yourself when two seconds are left. Stand on the revival platform until time runs out. 137) Magnified Finish End the match while magnified. Play a one-minute bout on Mushroom Kingdom and stand in the edge to be magnified at the end of a match. 138) Fighter Stance From SSB! BE taunting while the match ends. 139) Mystic Be off the screen when the match ends. To do this KO yourself in a timed match with one second left. You have to be between the KO and revival platforms phases of coming back. 140) Shooting Star End the match as a star. This is really just pure luck. Try to time accordingly and use the Solar Being strategy. 141) Lucky Number Seven Play a timed stock match with one stock (to time a stock match go into Additional Rules). Have the enemy be KO'd with seven seconds left on the timer. 142) Last Second Play a timed stock match with one stock (to time a stock match go into Additional Rules). Have the enemy be KO'd with one second left on the timer. 143) Lucky Threes Play a timed stock match with one stock (to time a stock match go into Additional Rules). Have the enemy be KO'd with 3:33 left on the timer. 144) Jackpot The damage you have at the end of a match is the same number repeated three times, like 111%. 145) Full Power The damage you have at the end of match is 0%. If you want to assure this of happening set the Recovery Heart as the only item that drops down. 146) Item-less Use no item, or pick up any item, throughout a match. 147) Item Specialist Only use items to attack. 148) Item Chucker Only throw items to attack. 149) Item Smasher Use only smash attacks with swinging items to hit, like the Home-Run Bat. 150) Capsule KO Throw a Capsule at an enemy to KO them. 151) Carrier KO Throw a crate or barrel at any enemy to KO them. 152) Weight Lifter Play a one-minute VS match and set item appearance to Very High. In that time, if a crate or barrel falls, lift it up and hold it for at least five seconds. 153) Item Catcher Catch an item thrown at you. This is a bit tricky. You can catch items by pressing Z just when they're about to hit you. 154) Reciprocator Throw an item thrown at you back at the thrower. This can be done in conjunction with Item Catcher quite simply. 155) Item Self-Destruct Your item causes you to self-destruct. The easiest way to do this is to get a Motion-Sensor Bomb, plant it somewhere, and step onto it. Electrodes from Poke Balls also work, but not as well since there's no guarantee that it will be an Electrode. 156) Triple Items Get the same item three times in a row. If you set the items to Very High and make it one type of item you'll have it made. 157) Materialist Spend the longest amount of time holding items in a group of fighters. 158) Minimalist Spend the least amount of time holding items in a group of fighters. 159) Item Hog Got ten or more different types of item throughout a match. 160) Item Collector Got every kind of item that appeared. If you set it so only two or three items fall, you're on easy street. 161) Connoisseur Get every kind of food that appeared. To make it easy make it a one-minute match and make the only item that appears Food. Play on Final Destination, a totally flat course, and run around gathering food. 162) Gourmet You only get Food for an item. Crates, barrels, capsules, and party balls count as items. Hit them to open them. You must get Food at least three times. 163) Battering Ram Use only battering weapons (hammers) to hit enemies. You know what to do. Set items to Very High and put down Hammers. You need to use at least three. 164) Straight Shooter Use only shooting items, like the Ray Gun or Super Scope. You need three. Set items to Very High and put down Ray Gun or Super Scope. 165) Wimp Use only recovery items (i.e. Heart Containers). You need at least three. Set items to Very High and turn everything but Heart Containers or Maxim Tomatoes off. 166) Shape-Shifter Use only transformation items, like the Metal Box or Cloaking Device. You need three. Go to items like you did in 162-165. 167) Chuck Wagon Use only throwing items, like the Freezie. You need three or more and you can go to items and set all but Freezies off and put it on Very High. 168) Parasol Finish Use the Parasol as the match ends. Peach's B + Up move also works. 169) Gardener Finish Using Lip's Stick put a flower on an enemy's head as the last second passes. 170) Super Scoper Do 100% damage or more firing the Super Scope. This is collective, for all Super Scopes you might have gotten. Do this with the Straight Shooter bonus. 171) Screwed Up You need to be performing a Screw Attack with the Screw Attack (item) for a total of thirty seconds. 172) Warp-Star KO KO an enemy using a Warp Star. 173) Mycologist Get three or more Mushrooms during a fight. 174) Mario Maniac Use only Mushrooms, Fire Flowers, and Starmen throughout the fight. You must use one each. 175) Metal KO KO'd an enemy while you were metal, the effect of the Metal Box. Do this while doing Shape-Shifter. 176) Freezie KO Toss a Freezie at an enemy to KO them. 177) Flipper KO You're enemy must be very weak. Once you've roughed them up a bit KO them by tossing a Flipper at them. 178) Mr. Saturn Fan The only item you use is Mr. Saturn. 179) Mrs. Saturn Held a Mr. Saturn for thirty seconds or more. 180) Saturn Siblings Got three or more Mr. Saturns, not any other item. 181) Saturn Ringer Note that all of the Mr. Saturn bonuses are easily obtained in Onett, Adventure mode. For this one, catch a Mr. Saturn thrown at you. 182) Giant KO KO a foe while giant, the effect of the Mushroom. 183) Tiny KO KO a foe while tiny, the effect of the Poisonous Mushroom. 184) Invisible KO KO a foe while invisible, the effect of the Cloaking Device. 185) Bunny-Hood Blast KO an enemy while wearing the Bunny Hood, an item. 186) Vegetarian Get two or more Maxim Tomatoes. 187) Heartthrob Get two or more Heart Containers. 188) Invincible Finish End a match while invincible, the effect of the Starman. 189) Invincible KO KO an opponent while invincible, the effect of the Starman. 190) Beam Swordsman KO a rival with the Beam Sword (best item for slashing!). 191) Home-Run King Using the Home-Run Bat KO an opponent. 192) Laser Marksman Use all sixteen (I think) blasts of the Ray Gun successfully on a target. 193) Flame Thrower Get a combo of 10 or higher using a Fire Flower. A combo is any number of consecutive hits. 194) Hammer Throw Go to Brinstar Depths and set the items on very high where the Hammer only can appear. Wait for the acid to rise all the way and jump into it. As you fall down press Z to drop it. This also works in Mute City and Big Blue. 195) Headless Hammer Sometimes a Hammer breaks, leaving the item-wielder defenseless. If it does the mallet head will fall off. Pick it up for this bonus. 196) Super Spy KO an enemy with a Motion-Sensor Bomb. 197) Bob-omb's Away Get KO'd by a wandering Bob-omb. They start to wander if left alone for a while. 198) Bob-omb Squad Wait for a Bob-omb to start walking and then expanding as if it is right about to explode. Grab it and throw it at an enemy without taking damage to get the bonus. 199) Pokemon KO KO an enemy with a Pokemon. This is pretty easy. 200) Mew Catcher Very rarely Mew comes out of a Poke Ball. You get this reward for having had seen him. Set all items to Very High and put as the only item Poke Ball. 201) Celebi Catcher Celebi is "unlocked" so to speak when you get everything in the game except all trophies. Then you have a one in two hundred and fifty one chance (like you do for Mew) that you will pull Celebi out of a Poke Ball. Refer to Mew Catcher for more detail. 202) Goomba KO KO a Goomba in Adventure mode. Do this by hopping on them. They're in Mushroom Kingdom. 203) Koopa KO KO a Koopa in Mushroom Kingdom just like you do a Paratroopa. 204) Paratroopa KO KO a Paratroopa in Mushroom Kingdom by grabbing and throwing them off the screen. Paratroopas are the winged turtle-like creatures. 205) ReDead KO KO a ReDead in the Underground Maze by smashing it to death. 206) Like Like KO KO a Like Like in Underground Maze in Adventure mode by smashing it to death. 207) Octorok KO KO an Octorok in Underground Maze by smashing it to death. 208) Topi KO KO a Topi, the furry bird creatures in Icicle Mountain, Adventure mode. 209) Polar Bear KO Like you would KO a Topi, smash a Polar Bear to KO kingdom in Adventure mode, Icicle Mountain. 210) Shy Guy KO KO a Shy Guy on Yoshi's Story, the stage. 211) First Place Get first place in a timed VS match. 212) Last Place Get last place in a timed VS match. 213) Wire to Wire Lead in points from start to finish. Score Display helps you get this. 214) Whipping Boy Trail in points from start to finish. Score Displays helps show you if you're doing it correctly. 215) KO Artist Had more than three KO's in a match and twice as many as the second place player. 216) KO Master If you get KO Artist you don't get KO Master. This is awarded for getting the most KO's. 217) Offensive Artist Caused lots of damage. 218) Offensive Master Causes the most damage. 219) Frequent Faller Fall off the course often (frequent faller miles). 220) Fall Guy Had the most falls of them all. 221) Self-Destructor Had lots of self-destructs, a KO caused by yourself like suicide. 222) Master of Disaster Have the most self-destructs in a match. 223) KOs Counts each KO you dished out and gives you that many x 500 points. 224) Falls Counts the number of falls you have, self-destructs not includes, and subtracts that many falls x500 from your score. 225) SDs Counts each self-destruct and takes 500 points off for each of them. 226) Target Master Clear all targets in Target Test during Classic mode. 227) Hobbyist Get at least one trophy before ending a stage in Adventure mode. 228) Collector Snag all the trophies that appear. Easiest accomplished in All-Star mode. 229) No-Damage Clear Play Very Easy on Classic or All-Star and take no damage whatsoever. 230) No-Miss Clear Play Very Easy on All-Star mode and clear without losing a single life. 231) Continuation Lost all lives in All-Star, Classic, or Adventure mode and had to continue for ten coins and -20000 points. 232) Speedster Clear all levels quickly. 233) Speed Demon Clear all levels very quickly. 234) Melee Master Clear All-Star mode without using the Heart Containers. 235) Classic Clear Beat Classic mode. 236) Adventure Clear Beat Adventure mode. 237) All-Star Clear Beat All-Star mode. 238) Very-Hard Clear Beat Very Hard, preferably on Classic. 239) Crazy Hand KO KO the Crazy Hand in Classic mode. To get him to appear play through Normal or harder in Classic and reduce half the Master Hand's HP within the first minute. 240) Luigi KO When playing through Adventure mode, Mushroom Kingdom, end the first part when the second hand is on 2. You'll fight Luigi. KO him for the bonus. 241) Link Master Defeat all five Links in Underground Maze in Adventure mode. If you see the Triforce indicating the end of the level don't touch it. 242) Giant Kirby KO Defeat Giant Kirby in Adventure mode in Green Greens. To make him appear beat the preceding match in thirty seconds. 243) Metal Bros. KO Beat the Metal Bros. in Adventure mode, Battlefield. 244) Giga Bowser KO Giga Bowser in Adventure mode by getting through it in eighteen minutes or less. Note: I skipped over five bonuses the first time through and I wanted to record them here without having to renumber the entire thing. These are not in the order you do them. 245) Pummeler This was supposed to go between Throw Down and Fists of Fury. Get it by doing lots of damage to enemies by holding and punching them. 246) Flower Finish Supposed to be after Gardener Finish. This happens when you have a flower from Lip's Stick on your head at the end of a match. To set this up put Lip's Stick as the only item on Very High in a timed match. Wait for the last second and have a friend hit you with Lip's Stick. 247) Screw Attack KO This was meant to be placed after Screwed Up. You, as the name implies, KO an enemy with the Screw Attack. If you throw this at a hanging enemy they will surely die. 248) All Aerial This was meant to go before All Variations. To get it use all aerial attacks, which are attacks in the air. 249) I know I have this - I have the Diskun trophy, but every time I look I only come up with two-hundred forty-eight bonuses. If you'd care to see what I'm missing, because I've looked five times at least, please e-mail me at cheater email@example.com. Thank you. There are an additional seven bonuses you can get with Action Replay, a cheat system, but they are not needed to get the Diskun Trophy. They are: Crash & Burn All meteor attacks miss. Poolshark Throw an enemy into another. Deflector N/A Ricochet Rifler Deflected shot hits enemy. Barrel Blast Use a Barrel to KO an opponent. Red Shell Shooter Cause damage three or more times with Red Shells. Green Shell Shooter Cause damage twice with a Green Shell. Those are the bonuses (excluding the last seven, Crash & Burn to Green Shell Shooter) you need to get the Diskun trophy. Happy hunting! FAQ* Let the questions begin! If you want to ask me a question just e-mail it to me at Cheater916@aol.com. I check my e-mail frequently. However, I do not read Spam, chain letters, "tags", or any other sort of e-mail not related to the game. So please, when writing the e-mail include in the subject name Help, or Super Smash Bros. Melee, or something that would clue me in to you needing help. I also accept IM's, but I'm not particularly fond of them. Also, please try to spell things correctly, use correct names, be specific, and don't talk to me in such heavy lingo that it sounds like a foreign language. I understand most lingo, but occasionally I cannot translate e-mails for the life of me. Question: What is a smash attack, anyway? Answer: A smash attack, your primary offensive maneuver, is performed by tilting the control stick quickly before using an A or B attack. It is not simultaneously, as many have said. Smash attacks do much more damage than normal attacks. Question: Can you unlock Sonic and Tails? Answer: For anyone who doesn't know the background of this evil rumor, let me fill you in. A magazine, Game Informer, I believe, released an issue on April 1, which is April Fool's Day, a day where it is tradition to trick people or play pranks. Well, GI's prank is still having its repercussions. They photo-shopped the whole thing. It is not possible to get Sonic, Tails, or any other character but the twenty-five characters listed in this walkthrough. Question: Can you unlock Raichu, Charizard, or Nurse Peach? Answer: A less popular rumor than the Sonic/Tails one, but it is still untrue. You can only play as the twenty-five characters listed in this walkthrough. However, if you want to play as Nurse Peach that badly you'll have to settle for an imitation. Change Peach's color to white. Question: How do you change character's colors? Answer: When selecting a character press Y or X to change their color. It makes no difference in fighting at all. Question: Can you get the Giga Mushroom? Answer: This rumor was started when someone noticed that there was an empty space at the bottom of the start screen. I think it is just that, a rumor, as no one's gotten it to date. Question: How do you get the last three trophies? Answer: I don't speak Japanese, I've never to been to Japan, and I don't own a Japanese memory card. However, I think that they are promotions; you go to a vendor and they add it to your memory card. Question: Who's the best character? Answer: I swear, people would hire hit men if I said one character was better than another. It's crazy; everyone likes their favorite so much! Depending on you're fighting style you'll be better with certain characters. Personally, I like fast characters with power to back them up. My best characters are (in this order) Yoshi, Marth, and Pikachu. However, that's not to say that they're the best. Everyone has different opinions on the matter and you can't prove one character over another. Question: I read in your Adventure mode section that you would fight a Giant Kirby, but I never did. Is my game wrong or something? Answer: You only fight Giant Kirby if you defeat the bunch of Kirbys preceding it within thirty seconds. Question: What's the advantage to fighting extra characters? Answer: You get more points. Question: What is a clone? Answer: I call them clones and so does everyone else. Clones are characters that have attacks that are so similar to another character's attacks that they are almost duplicates. The clones are as follows: Dr. Mario and Luigi are clones of Mario, Ganondorf is a clone of Captain Falcon, Falco is a clone of Fox, Young Link is a clone of Link, Pichu is a clone of Pikachu, and Roy is a clone of Marth. Question: Do you get something special if you do well on that shooter-credits thing at the end? Answer: To my knowledge, no. I think that was just a clever way of making us want to watch the credits. Question: How come sometimes alternate music plays in stages? Answer: In certain events, scenarios, battles, etc. you have alternate music. If you want to hear it unlock Sound Test. Question: Can you listen to alternate music all the time? Answer: To make alternate music play, when you select a stage to play on hold Y. This holds true for restarting, too. To make alternate music play in the Trophy Gallery, go to Sound Test, listen to music, and go to the Gallery. It will be playing. Question: Is there a way to start out as Sheik instead of Zelda? Answer: Yes. Hold Z as you start a level and you'll transform before the announcer says "GO!" Question: Hey! The Gallery is wrong! Answer: There are several instances where it is. For one, the Master Sword is introduced in A Link to the Past, not Ocarina of Time. Question: I'm trying to get the Diskun trophy and I can't figure it out... What is a meteor crash? Answer: A meteor crash is when you KO an enemy while they're trying to recover from a fall. Mario has such a move, as is shown in the how-to video under Data, Archives, and How to Play. Link also has a meteor crash move, A + Down. Question: I can't get that stupid Diskun trophy! Answer: If you're having trouble getting certain Bonuses you need to play in VS mode. You can get bonuses there and you can have a friend help you to exactly simulate the description to get a certain bonus. Make a checklist and go from there. Question: OK, I unlocked Luigi and Jigglypuff and some other characters and I stopped playing. When I came back to play later they weren't there! What do I do? Answer: There are three possibilities. One, the most likely, is that you aren't using a memory card. Yes, unlike the Nintendo consoles of that past the GCN (Game Cube) uses memory cards. Second, you could have a defective game. If you do, I suggest getting a refund for the game and picking out a non-defective one. Hope you kept the receipt. The other possibility is that someone hates you and steals your memory card at night to maniacally erase your game data. It's a growing problem. Question: How come one time I heard the crowd saying "Roy's our boy!" Answer: This is a bonus called crowd favorite. When you're doing really well they starting chanting your name in a rhythmic fashion, usually incorporating some rhyme or slogan. Question: What is a taunt? Answer: When you press up on the control pad that looks like a plus sign (+) your character taunts. This shows that you got a good move in on your foe and usually is done after you KO someone. It is involved in the bonus Fighter Stance and I think it makes opponents angry. An experiment with a CPU was performed by me in the event called Trouble King 2. Sometimes, Bowser stands on Squirtle's arm and stays there until he dies. Well, if you taunt when he's standing there like a moron he'll come after you. This holds true for all the courses. I've done it three times - lulling enemies into suicidal positions is not easy. Question: Can I use your guide on my website, book, magazine, etc.? Answer: OK, I've never got a request for a book or magazine, but I should be prepared. So, my completely civil response is NO, NO, NO, NEVER!!! I'm not being mean, just NO! Question: Why not? Answer: I usually don't break it down for people, but here's a list why. First, if more people had it on their site more people would steal. Two, this is under Copyright so it is illegal. Three, if it was multiple sites it would be impossible to update and my e-mail would be flooded. Four, too many plagiarists claim that its their work. Five, GameFaqs.com has proven itself to be a trustworthy site and a long-term site, more likely to be around longer than some site you and your brother started up last Tuesday. Finally, I said no. Even if you think these problems wouldn't apply to your website, I still say NO! Question: Can I print your guide off? Answer: Yes, no one's stopping you. However, you'll have to refer to my legal section. If it is for personal, private use you may. Question: Is there a sequel to Super Smash Bros. Melee in the works? Answer: Probably. I don't know the specifics, but based on how wildly popular this game still is after so many years, I bet you the next one will feature more stages, characters, and everything secret. Question: What other guides have you written walkthroughs for? Answer: This is my tenth walkthrough so far. The other nine I wrote in this order. All can be found on www.GameFaqs.com. I wrote one for The Legend of Zelda: Four Swords Adventures, Harvest Moon: A Wonderful Life, Sonic the Hedgehog 2 and 1, Sonic Heroes, Mario Kart: Double Dash, The Legend of Zelda: Ocarina of Time, The Legend of Zelda: Ocarina of Time/Master Quest, and The Legend of Zelda: The Wind Waker. It would be my pleasure to help you with any of these wonderful games. I'll probably write more in the future. Those are all my questions so far. If you send one in that is good it might be posted. If it isn't good, but everybody asks it, I'll probably post it to help everybody out at once. Keep asking and I'll keep answering. -------------------------------------------------------------------------- Section 4* Credits and Legal Information* Everyone just skipped right down here because it is the best part. Am I right? Huh? Huh? Okay I'll stop. Welcome to the credits section. Now, we all hate clichés, but I think I'm going to use one. First, I'd like to thank myself for playing the game, writing the walkthrough, and posting it. The man, the myth, the legend! Second, I'd like to thank (*cough* cliché *cough*) Nintendo for making such a wonderful game. Another winner. Finally, I'd like to thank www.cheatcodes.com for posting my guide. Recently, the following people have helped me out with different aspects of the guide. Here's to them. That's all for now, but I'm sure the list will grow. So, now, it is it time for the legal section. Jump for joy! First, I take no credit for the production, thinking of, distribution, translation, or in any way creation of this video game. That honor goes to the fantastic people at Nintendo. Second, this document is Copyright 2004 Frank G. Third, all trademarks and copyrights contained in this document are owned by their respective trademark and copyright holders. This may not be reproduced under any circumstances except for personal, private use. It may not be placed on any web site or otherwise distributed publicly without advance written permission. Use of this guide on any other web site or as a part of any public display is strictly prohibited, and a violation of copyright.