The first part of the first level.... - Guide for Tom Clancy's Splinter Cell: Pandora Tomorrow
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EEERRRMMMM.. Well, this game is like the first, you will have some breezy easy bits, some average action and some hardcore mercenary manhunt death. Yes, well pretty mixed huh? Well, Im not experienced at publishing walkthroughs but my friends say I certainly can make them. Anyway, Ill skip the, this is my life, and well get on. Now, I will not tell you how to do things, like the control movements.., just what to do, not how to do them. So you do as I say, nothing else, I have read other walkthroughs for this game but I believe this is a bit more practical, as I am practical. So, First of all we are in Dili, Timor. The main rule of this mission is not to kill anyone or set of any alarms . Yet Dili, Timor Start by climbing up on the ledge in front of you on to the platform. You will notice you are in some docks. Follow along till you get to the stairs, from there (once at the top) jump up to the zip line at the large open window, or just a big gap thing. Once at the bottom about a foot or so forward from the end of the zip line is a pipe. Jump on to it and head inland. Before you get to the fence you must pull your legs up to get over it. When you get to the platform (underneath you), you can drop down. Go round the right side of the hut / building and just round that corner is a door. Go in to enter a small lit room. At the other end of the room is a door. Pick the lock and then go through. Through this door is a pipe to climb up in a room, do so and once up go forward and climb down the hatch. When down, go to the door and open it. Here you will be on a small platform outside. Go down the few steps and look for a platform where you can crouch and go underneath. Do so, when you come out, there are some steps to go up Pick up some ammunition for your pistol. Youve now got 40 clips. Go down the steps then back against the fence, continue along to the end then perform a SWAT turn to the adjacent building, then detach from the wall and crouch and sneak up behind the guard on the crate, grab him and pull him back to the building you did the SWAT turn on to and knock him out. You should then continue to the mines up ahead (visible through night vision) and crouch under the porch and go through, there are more, go on the crate to the left and from there you can jump over them or shimmy along the building and drop down. Continue past the building to the narrow alley to the right where you can do a split jump. From there you can jump up to the next ledge. Climb up and follow along until you get to the balcony thing and climb down the ledge on the pipe. When down you can crouch and when the guard across the way is looking away you way quietly go across the stream to go behind the wrecked car. Watch his patrolling pattern. As soon as his back turns do a fast crouch his way and knock him out. Go round the corners and youll see a guard on a crate, slowly creep up behind him the grab him. While interrogating him take him to the small alley in front next to the flaming barrel. Its dark here and there will be a guard looking for his friend for a light, well; you shouldnt even want one in the first place!!! Knock him out, then do a split jump and from there you can get up to the top of the wall above, or, if youre not too good at that there is a pipe by the barrel. When you get to the top you have done part one of this mission. CHECKPIONT You will see some scaffolding with ladders leading up, take them to the top and there will be a open window at the face of the building. There is guard inside, so, to get past, back against the wall while crouched and go under. When you get to the edge detach and go further in to the next wall, return to your against wall position. When you get to the door do a SWAT turn past it. When you reach the end detach and crouch run to the broken end of the balcony where there are flames beneath. At the edge you a given a selection to climb out. Do so. Go up and shimmy to the side. When you go round the corner drop down to the balcony and open the window. Once youve done that go through, and in a crouch position creep up behind the guard beating the man (that man being Douglas Shetland, your contact) and knock out the guard. Talk to Shetland then shoot out the light and pick up the bullets. Now, open the door (one of them). If you see a room with the hostages in thats where you want to go, if not, try the other door. At the other end is guard looking out a window. Slowly sneak up behind him while avoiding the glass and knock him out. Leave his body. Go through the next door and youll be in a small one. Go through the next one. Youll see some stars. In stead of going down those yet continue up the next corridor. There is a guard looking out the balcony. Every 7 or so seconds he looks slightly to one side inwards, so when you go to knock him out make sure he is not in the process of ding so. Once thats done go to the left and see a door. You must pick the lock. When inside you will see health if you need it and its now ready for you to use a your disposition when needed. Go back to the stairs and go half way down staying on the dark side. In this large room is one patrolling guard and two at the far end playing checkers. When your man (the patrolling guard) turns his back and walks away, quickly find the room under the stairs and go in. Once in, shoot out the 2 lamps and the light, but, even though it will sound stupid, you must still turn the now pointless light switch at the door.[- want to know why?, email me at firstname.lastname@example.org -] Then go out and whistle to get the patrolling guards attention. When h comes to the room he will try to switch on the light, whilst he does this you may sneak up behind him and knock him out. Then turn the still pointless light switch as if it were off again. Then, (its like a broken record) get the guys body and place it 1/3 down the room with his head to the door. This is relief. . To be concluded