The Super Smash Bros. Melee Ultimate Debug Guide - Guide for Super Smash Bros. Melee

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 ___  _  _  ___  ___  ___     ___  __  __   __   ___  _  _    ___  ___   __   ___
/ __)( )( )(  ,\(  _)(  ,)   / __)(  \/  ) (  ) / __)( )( )  (  ,)(  ,) /  \ /
__)   
\__ \ )()(  ) _/ ) _) )  \   \__ \ )    (  /__\ \__ \ )__(    ) ,\ )  \( () )\__
\ _ 
(___/ \__/ (_)  (___)(_)\_)  (___/(_/\/\_)(_)(_)(___/(_)(_)  (___/(_)\_)\__/
(___/(_)
   /  |/  /___   / /___   ___ 
  / /|_/ // _ \ / // _ \ / _ \
 / /  / //  __// //  __//  __/
/_/  /_/ \___//_/ \___/ \___/ 
______________________________________________
|*** ULTIMATE DEBUG GUIDE *** \ --- v3.2 --- \
|______________________________\______________\


See update at the bottom of this Guide...



Table of Contents


Versus mode			     1

Character select …………………………….	1
Scale Select …………………………………	2 
Kind Select ………………………………….	3
Color Select …………………………………	4
Damage Set …………………………………	5
Offense Ratio ……………………………….	6
Defense Ratio ……………………………….	7
CPU Type Set ……………………………….	8
CPU Level Set ………………………………	9
Team Select …………………………………	10
Stage ………………………………………...	11
Melee Kind ………………………………….	12
-----------Exit ………………………………...	13

Rule				     2

Time (min) …………………………………..	14
Time (sec) ……………………………………	15
Stock (cnt) ……………………………………	16
Damage Ratio ………………………………...	17
Vibration Select ………………………………	18
Item Switch …………………………………...	19
Pokemon …………………………………………………………… 20

Main Menu ……………………………………	     3

DB Level ……………………………………...	21
Publicity ………………………………………	22
Result Test …………………………………….	23
Mode Team Test ………………………………	24


Hanyu ……………………………………………………………….	25
Otoguro …………………………………………………………….26	
Taniguti ……………………………………………………………27	
Nagasima ……………………………………………………………28	
Kim …………………………………………………………………..	29
Sakoda ……………………………………………………………….30	
Sugano ……………………………………………………………….31	
Yoshiki ………………………………………………………………32	

IK Debug Flag ………………………………....	33
Language ………………………………………	34
New Defcalc …………………………………...	35

How to Determine Your Version ………………  4

Action Replay Codes ………………………….. 36	
Super Smash Bros. Melee v1.0 ………………………………………...36a	
Super Smash Bros. Melee v1.1 ………………………………………...36b	
Super Smash Bros. Melee v1.2 ………………………………………...36c	


Special Thanks ………………………………….	      5

-------------------------------------------------------------------------------------
1
 Versus Mode

1 Character select (debug)


CAPTAIN 	Captain Falcon 
DONKEY 	D.K. 
FOX 	Fox 
GAMEWATCH 	Mr. Game & Watch 
KIRBY 	Kirby 
KOOPA 	Bowser 
LINK 	Link 
LUIGI 	Luigi 
MARIO 	Mario 
MARS 	Marth 
MEWTWO 	Mewtwo 
NESS 	Ness 
PEACH 	Peach 
PIKACHU 	Pikachu 
POPONANA 	Ice Climbers 
PURIN 	Jigglypuff 
SAMUS 	Samus 
YOSHI 	Yoshi 
ZE->SE 	Zelda 
SE->ZE 	Sheik 
FALCO 	Falco 
CLINK 	Young Link 
DRMARIO 	Dr. Mario 
EMBLEM 	Roy 
PICHU 	Pichu 
GANON 	Ganondorf 
MASTERH 	Master Hand 
BOY 	Male Wireframe 
GIRL 	Female Wireframe 
GKOOPS 	Giga Bowser 
CREZYH 	Crazy Hand 
D_SANDBAG 	Sandbag 
D_POPO 	Popo 
D_NONE 	No Character 


2 Scale Select

With Scale Select, you can majorily change the size of your character. If you
set it 
as low as it
can go, you will have a very hard time seeing your character. On the otherhand, if 
you set it to
5.0, you may not be able able to even see your character except when he/she
attacks. 
There are AR
code modifiers so you can go even bigger, but the only time you ever see you 
character is when he/
she attacks. So it isn't always the best to have it set too high or too low.


3 Kind Select
With Kind Select, you can change the type that any given character is. These, are: 
GM_Human (human controlled),Gm_CPU (computer player), GM_Demo (human controlled 
computer) and GM_None (no player). Make sure that there are at least two characters 
that are not GM_None, otherwise the game will freeze.

4 Color Select
0 - Default colors
1 - Costume 2
2 - Costume 3
3 - Costume 4
4 - Costume 5
5 - Costume 6
6-9 Default colors, but life icons don't appear.

There are also Sub-Colors that you can choose from, they are:

0 - Default
1 - White
2 - Dark
3 - Completely Black (like Shadow Link)
4 - Completely Grey

All remaining numerals will freeze the game, which nobody really likes.

5 Damage Set

Using Damage Set, you can alter how much damage a player starts with. Ranges from 0-
999.

6 Offense Ratio

Alter the damage given ratio (0.10-3.00).

7 Defense Ratio

Alter the character's defense (how fast or slow he/she will accumulate damage)(0.10-
3.00).

8 CPU Type Set

In Super Smash Bros. Melee, there are various AI for characters. Many are used in 
different situations/modes
like, event matches and training mode. Here is a list of available AI (artificial 
intelligence) and what they
do:

AIR 	CPU can't jump high. 
COOPERATE 	CPU follows and attacks you. 
DEFENSIVE 	CPU utilizes defensive moves. 
ESCAPE 	The CPU runs away from the player. 
EVZELDA 	I plan on testing this out soon. 
FREAK 	CPU stays, but attacks when you come close to them. 
ITEM 	CPU is normal, but attempts to grab any items that appear. 
JUMP 	CPU jumps. 
MANUAL 	Human controllable CPU. 
NANA 	I plan on testing this out soon. 
NOACT 	CPU does nothing. 
NORMAL 	Default CPU actions. 
ONLYITEM 	CPU only attacks while holding an item. 
SPLWLINK 	CPU Link uses Down + B attack (from an event match). 
SPLWSAMUS 	CPU Samus uses Down + B attack (from an event match). 
STAY 	CPU stands still. 
STRUGGLE 	I plan on testing this out soon. 
WALK 	CPU walks. 


9 CPU Level Set

Change the CPU level. This doesn't need explaining, since anybody who has played 
SSBM, knows what CPU levels
are (1-9).

10 Team Select

Choose what team each player plays on. Take note that blue-team makes you
green-team 
and vice-versa.

11 Stage

With the debug menu, you can choose from a seemingly endless amount of stages from 
everywhere in the game. 
Exempli gratia: Mario's target test stage. These can make very fun and entertaining 
muliplayer battles, like
going to the Escape Brinstar, have all Bob-Ombs on, and see who can blow themselves 
up the highest. 
Another thing I found VERY entertaining, was going to Luigi's target test with tons 
of Bob-Ombs. Get as many
on you as possible, then hit them, you'll take like 400%. But, the real fun starts 
when you reach 999%. Here
is the long list of arenas:

Dummy 	Freezes the game. 
Test 	No texture level, has a pub or coffee shop background 
Izumi 	Foutain of Dreams 
PStadium 	Pokemon Stadium 
Castle 	Princes Peach's Castle 
Kongo 	Kongo Jungle 
Zebes 	Planet Zebes 
Corneria 	Corneria 
Story 	Yoshi's Story 
Onett 	Onett 
MuteCity 	Mute City 
RCruise 	Rainbow Cruise 
Garden 	Kongo Jungle 
GreatBay 	Great Bay 
Shrine 	Hyrule Castle 
Kraid 	Brinstar 
Yoster 	Yoshi's Island 
Greens 	Green Greens 
Fourside 	Fourside 
INSHIE1 	Mushroom Kingdom 
INSHIE2 	Mushroom Kingdom 2 (Subcon) 
AKANEIA 	Fire Emblem level (removed)(Freezes) 
Venom 	Venom 
Pura 	PokeFloats 
BigBlue 	Big Blue 
IceMt 	Icicle Mountain 
IceTop 	Freezes 
Flatzone 	Flatzone 
Old PPP 	Old Kirby Level 
Old Yosh 	Old Yoshi Level 
Old Kong 	Old Kono Jungle 
Battle 	Battlefield 
Last 	Final Destination 
TMario 	Mario's target test 
TCaptain 	Captain Falcon's target test 
TCLink 	Young Link's target test 
TDonkey 	Donkey Kong's target test 
TDrMario 	Dr. Mario's target test 
TFalco 	Falco's target test 
TFox 	Fox's target test 
TIceClim 	Ice Climbers' target test 
TKirby 	Kirby's target test 
TKoopa 	Bowser's target test 
TLink 	Link's target test 
TLuigi 	Luigi's target test 
TMars 	Marth's target test 
TMewtwo 	Mewtwo's target test 
TNess 	Ness's target test 
TPeach 	Peach's target test 
TPichu 	Pichu's target test 
TPikachu 	Pikachu's target test 
TPurin 	Jigglypuff's target test 
TSamus 	Samus's target test 
TSeak 	Sheik's target test, beta 
TYoshi 	Yoshi's target test 
TZelda 	Zelda's target test 
TGameWat 	Mr. Game & Watch's target test 
TEmblem 	Roy's target test 
TGanon 	Ganondorf's target test 
1-1Kinoko 	Mushroom Kingdom, freezes at the Yoshi battle (Adventure Mode) 
1-2Castle 	Princess Peach's Castle (Adventure Mode) 
2-1Kongo 	Kongo Jungle (Adventure Mode) 
2-2Garden 	Jungle Japes (Adventure Mode) 
3-1MEIKYU 	Underground Maze (Adventure Mode) 
3-2Shrine 	Hyrule Temple Adventure Mode 
4-1Zebes 	Planet Zebes (Adventure Mode) 
4-2DASSYUT 	Brinstar Escape (Adventure Mode) 
5-1Greens 	Green Greens with single Kirby (Adventure Mode) 
5-2Greens 	Green Greens with team of Kirby's (Adventure Mode) 
5-3Greens 	Green Greens with a giant Kirby (Adventure Mode) 
6-1Corneri 	Corneria (Adventure Mode) 
6-2Corneri 	Corneria with attack-happy ships (Adventure Mode) 
7PStadium 	Pokemon Stadium (Adventure Mode) 
8-1BBRoute 	Big Blue (Adventure Mode) 
8-2Mutecit 	Mute City (Adventure Mode) 
9-1Onett 	Onett (Adventure Mode) 
10-1IceMt 	Icicle Mountain (Adventure Mode) 
10-2 	Freezes (Adventure Mode) 
11-1Battle 	Battlefield (Adventure Mode) 
11-2Battle 	Battlefield with alternate BG SFX (Adventure Mode) 
12-1Last 	Final Destination (Adventure Mode) 
12-2Last 	Final Destination (Adventure Mode) 
TUKISUSUE 	Race to the Finish 
FigureGet 	Snag the Trophies (freezes when trophy should fall) 
HomeRun 	Home Run Contest 
Heal 	All-Star Mode healing area 


12 Melee Kind

There are two types of Melee battles- Team and Battle Royal (Melee).

13 -----------Exit

Starts the Melee with the specified settings (or just press start while on this 
menu).

2
Rule

Change battle mode to: TIME MODE, STOCK MODE, COIN MODE, or ENDLESS MODE. Hopefully 
that is self-explanitory...

14 Time (min)

Alter the amount of minutes to play (0-100).

15 Time (sec)

Alter the amount of seconds to play (0-59).

16 Stock (Cnt)

Change the amount of lives for every player (0-99).

17 Damage Ratio

Change the damage ratio (the higher the ratio, the harder it is for you to be sent 
flying)
(0.10-3.00).

18 Vibration Select

Toggle vibration on/off for each controller. Preset setting is off.

19 Item Switch

Here is a list of items and their translation, along with all the Pokemon. You can
set the item switch to nothing, very low, low, medium, high and very high. When 
using 
button combos, it's best to set to very low, but not nothing, or no items will 
appear.

CAPSULE 	Capsule 
BOX 	Crate 
TARU 	Barrel 
EGG 	Egg 
KUSUDAMA 	Party Ball 
TARUCAN 	Barrel Cannon 
BOMBHEI 	Bob-Omb 
DOSEI 	Mr. Saturn 
HEART 	Heart Container 
TOMATO 	Maxim Tomato 
STAR 	Starman 
BAT 	Homerun Bat 
SWORD 	Beam Sword 
PARASOL 	Parasol 
G SHELL 	Green Shell 
R SHELL 	Red Shell 
L GUN 	Ray Gun 
FREEZE 	Mr. Freeze 
FOODS 	Food 
MSBOMB 	Motion Sensor Bomb (Proximity Mine) 
FLIPPER 	Flipper 
S SCOPE 	Super Scope 
STAR ROD 	Star Rod 
LIPSTICK 	Lip's Stick 
HARISEN 	Fan 
F FLOWER 	Fire Flower 
KINOKO 	Super Mushroom 
DKINOKO 	Poison Mushroom 
HAMMER 	Hammer 
WSTAR 	Warp Star 
SC BALL 	Screw Attack Ball  
RABBITC 	Bunny Hood 
METALB 	Metal Box 
SPYCLOAK 	Cloaking Device 
M BALL 	Pokeball 
KURIBOH 	Goomba 
LEADEAD 	Redead 
OCTAROCK 	Octaroc 
OTOSEI 	Topi 
NOKONOKO 	Koopa Troopa 
PATAPATA 	Koopa Paratroopa 
LIKELIKE 	Like-Like 
MATO 	Target 
HEIOH 	Fly Guy 
WHITEBEA 	Polar Bear 
KLAP 	Red Klap Trap 
ZGSHELL 	Koopa Shell 
ZRSHELL 	Koopa Shell 


20 Pokemon
TOSAKINTO 	Goldeen 
CHICORITA 	Chicorita 
KABIGON 	Snorlax 
KAMEX 	Blastoise 
MATADOGAS 	Weezing 
LIZARDON 	Charizard 
FIRE 	Moltres 
THUNDER 	Zapdos 
FREEZER 	Articuno 
SONANS 	Wobbuffett 
HASSAM 	Scizor 
UNKNOWN 	Unown 
ENTEI 	Entei 
RAIKOU 	Raikou 
SUIKUN 	Suicune 
KIRIHANA 	Bellossom 
MARUMINE	Electrode 
LUGIA 	Lugia 
HOLIOLI 	Ho-oh 
METAMON 	Ditto 
PIPPI 	Clefairy 
TOGEPY 	Togepi 
MEW 	Mew 
CEREBI 	Celebi 
HITODAMAN 	Staryu 
LUCKY 	Chansey 
PORYGON2 	Porygon2 
HINOARASHI 	Quilava 
MARIL 	Marill 
FUSHIGIBANA 	Venusaur 

3
Main Menu

21 DB Level

When DB Level is highlighed, there are many options to choose from, one of them, is 
special. Choose from: Master (default), No-Debug-Rom, Debug Develop, Debug Rom and 
Develop. If set it to Develop or Debug, there are special button combonations that 
perform different things during battle. With one of these button combonations, you 
can force Ditto to appear. Additionally, if you go to the title screen, you will
see 
the date your version came out. Now, if you press X while at the title screen, you 
will access the Debug Sound Test (includes everything unlike the normal one, also 
includes music not even used in the game). Each combo does something different. 
Also, when dropping items, some can only appear in their own stage or the test
stage.

NOTE: Too many instances (objects and items) in the level will actually cause the 
game to lag.

Up- 	Change camera view (close-up, normal and stationary, use C to rotate the 
camera, in addition you can hold left on the d-pad + the c-stick to zoom in and out 
and hold right on the d-pad + the c-stick to pan the camera.) 
Down 	Generates the selected item 
Right 	No function 
Left 	No function 
Pause 	Pauses the game/frame, you can press Z to advance frame by frame 


A + Up 	No function 
A + Down 	No function 
A + Right 	Majorily speeds everything up. Computer players are deadly when this 
occurs. 
A + Left	No function 
A + Y 	Press left when holding these two buttons and your character shrinks 


B + Up 	No function 
B + Down 	Brings up some co-ordinates. Two of these are the character's 
defense and offense ratios. 
B + Left 	Shows the special bonuses you have won, but the names are a bit 
different 
B + Right	No function 


X + Up	Actually pauses the game, you can quit the match here 
X + Down- 	No screen icons. Press again, white screen, press again, black 
screen, press again, back to normal. 
X + Left 	Toggle SFX (sound effects) and BGM (background music) on and off 
X + Right 	Shows more co-ordinates of some sort 


Y + Up 	No function 
Y + Down 	Displays yet another set of coordinates 
Y+ Left 	Makes you large 
Y + Right	Makes you regular size 

 


R + Up 	Shows the character's collision bubbles. Press again to overlay the 
collision bubbles on the character 
R + Down 	Has many effects on the stage when pressed several times. Eventually 
will return to normal with enough presses. One of these brings up a blue and a 
yellow box. These are the camera boundaries (blue) and death boundaries (yellow) 
R + Left 	Press lots of times to show white boxes. It will also display white 
pivot spheres on characters. These help to position some attacks. 
R + Right 	Turns character into yellow figure (Same as R + Up) 



NOTE: Sometimes the item rate must be more than nothing.

L + Up 	Scroll through list of items to drop 
L + Down 	Scroll through list of items to drop 
L + Left 	Scroll through list of pokemon to come out of pokeball. 
L + Right	Scroll through list of pokemon to come out of pokeball. 


Something that is very interesting, is that you can choose what Pokémon will
appear. 
Hold "L" combined with up/down on the control pad until you find M Ball. With M
Ball 
highlighted, you can use left/right on the control pad to choose your Pokémon. Tap 
down to make a Pokéball fall to the ground.

When you hit down on the control pad, you selected Pokémon will pop out of the 
Pokéball. If you want to see Ditto (yes, he's actually in the game) choose M Ball 
(Pokeball) and choose Metamon (Ditto).

22 Publicity (main menu)

Toggle the crowd SFX (sound effects) on and off.

23 Result Test (main menu)

Use this to test out the result screen (that appears after every melee).

1P KIND	-Alter 1P's character. 
2P KIND	-Alter 2P's character. 
3P KIND	-Alter 3P's character. 
4P KIND	-Alter 4P's character. 
ALL PLAYER	-Switch what character everyone will be. 
1P RANK	-Determines 1P's rank (1st, 2nd etc.) 
2P RANK	-Determines 2P's rank (1st, 2nd etc.) 
3P RANK	-Determines 3P's rank (1st, 2nd etc.) 
4P RANK	-Determines 4P's rank (1st, 2nd etc.) 
1P WIN	-Change 1P's pose. 
2P WIN	-Change 2P's pose. 
3P WIN	-Change 3P's pose. 
4P WIN	-Change 4P's pose. 
ALL COLOR	-Alter the colour of the characters. 
STEP ANIM	-Turns animation on and off. 0=on, 1=off. Will freeze if off. 
PANEL HIDDEN	-Will hide the panels (the stuff with the after-battle stats).

24 Mode Team Test (main menu)

Lots of sub-menus used to test various things. Described below.

25 Hanyu

SELECT CHAR 	Freezes the game. 
SELECT STAGE 	Freezes the game. 


26 Otoguro 

SET GOLD COIN 	Choose how many coins you have in the lottery (POINTER: you can use 
L and R to scroll through numbers faster). 
FIGURE MAX 	You recieve every single trophy, then go to trophy gallery. 
SAMUS MASK GET 	Gives you the gift trophy 'Samus Unmasked'. 
MARIO YOSHI GET 	Gives you the gift trophy 'Mario and Yoshi" 
SET MELEE COUNT 	Change how much you've "played" VS Melee. 
SET HOMERUN RECORD 	Change the Homerun Contest record for each character. 
SET TARGET CLEAR 	Alter who has "cleared" Target test. 
SET BEAT TOTAL 	Haven't figured out any function yet, although I'm sure there is 
one... 
GO TO MEIKYU 	Takes you to the Underground Maze (from Adventure) as the Ice 
Climbers, it freezes when you fight a Link. 
GO TO KINOKO 	Takes you to the Mushroom Kingdom (from Adventure) as the Ice 
Climbers, it freezes when you fight the Yoshi's. 
MELEE START 	Starts a melee with the given settings (or just press start any 
time). 


27 Taniguti

MELEE START 	Starts a melee with the given settings (or just press start any 
time). 
REG NORMAL 	Goes to the Adeventure Mode character select. 
REG EASY 	Goes to the Classic Mode character select. 
REG ALLSTAR 	Goes to the All-Star mode character select. 




28 Nagasima

VISUAL SCENE START 	View all of the "cinematics" in the game. 
OPENING START 	View the intro movie. 
OMAKE 15 START 	View Special Movie. 
REGULAR ENDING TEST	View the falling trophy and congratulations screen for the 
characters. 
REGULARENDING REAL 	View the falling trophy, credits, and congratulations screen 
for each character. 


29 Kim

RESULT TEST 	View the congratulations screens for each character. 
EASY END 	View the "Continue?" screen for each character. 
GOHOUBI ID 	Choose and view the various bonus messages. 
GOHUBI FIGURE 	Choose and view the trophy messages. 
INTRO EASY 	View the character vs. screens that are shown in classic mode. 
ALLSTAR ENEMY 	View pictures of the characters. Doesn't normally appear in the 
game. 
TEST MOVIE OPENING	View the intro movie. 
KUMITE SUB 	No function that I am aware of. 
PROGRESSIVE TEST 	Switch to progressive scan mode (screen will go black if 
your TV is not progressive scan). 
APPROACH 	Displays the 'A new foe is approaching' screens. 


30 Sakoda

EVENT STAGE 	Takes you to the specified event number. 
FIXCAMERA	Go to Fixed Camera Mode (why not something useful, like Camera 
Mode?). 


31 Sugano

MELEE START 	Starts a melee with the given settings (or just press start any 
time). 
STAFF ROLL START 	Starts the credits. 


32 Yoshiki

Beware! Some of the functions will entirly wipe out your memory card. INIT 	No 
apparent function. 
FORMAT 	Wipes out entire memory card. 
SAVE 	Save the game. 
LOAD 	No apparent function. 
DELETE 	Deletes SSBM game data. 
SNAPMOUNT0 	This happens to be a function in the snapshot gallery. Also freezes 
the game. 
SNAPLOAD0 0 	This happens to be a function in the snapshot gallery. Also freezes 
the game. 
SNAPDELETE0 0 	This happens to be a function in the snapshot gallery. Also freezes 
the game. 
SNAPSWAP0 0 	This happens to be a function in the snapshot gallery. Also freezes 
the game.

33 Ik Debug Flag

IK DEBUG FLAG is used to alter settings when using six players in a match. There is 
an
Action Replay code to make it so you can play six-player with the debug menu, it is:


V 1.0:

DC18-H909-BFGB3 
5MBW-XH02-HEA88 
DF6M-CM56-5DFEN 
XWKH-KP1E-PM9N9 
KH2Z-FYVW-9GX62 

V1.1:

B0B7-DFPZ-JXU2C 
UJZC-P4T7-BE2C8 
4CVZ-Z72C-Y9KPT 
HA0B-9T4K-B6T9X 
4GMT-1UY3-K3ARA 
V0PP-FJT9-BGMJ1 
NV6F-J84A-DGR1X 
K3NW-KV2B-A5T3G 
XRP0-73AB-GWHVP 
8M2J-8JJE-NZ87Y 
U9KG-QUUF-TV6AJ 
TZDK-U92A-MHWC4 
RHKY-YE87-UY9HZ 
RCM6-V8G2-Q7Y9Y 
2PDE-VXZM-1AEM1 
7TU7-U77F-26E52 
FYVK-MTDA-D9WEF 
80YF-0VW1-EKRRK 
X5FB-YJ0Q-2WW2B 
8R8W-3BVX-B4ADK 
F60M-CN58-N1PQT 
CT9B-K3EX-JWV8Y 

V1.2:

3PDT-9QAN-WQD7B 
FGHB-VGKG-4UYHN 
M4EJ-D9FZ-N0QF2 
CA7W-33QH-2YBTN 
39ZG-R2N0-GVYKH 
TVRB-QAFG-CWAYJ 
R5GP-ZKPM-ET70Q 
DQYF-ZMBD-TEG68 
RAU2-V3QR-Z6KRH 
W07K-3VC8-TG4BJ 
EQGT-8UBP-GJVU1 
PCHW-7BZ5-W796P 
4J70-ZWKW-8A3EC 
HYYW-U36B-12YE5 
AN6F-FH6P-KYCF4 
YM68-1NCZ-CU2UN 
3J66-2JWB-7G8ZE 
058T-3Q62-YJCZX 
9XK9-ZFJN-85BHK 
RGM2-69TH-KJ80U 
Q6CZ-H78U-MR8J1 
Q5FP-96GN-BHFT1 
CGCU-PRR4-21P0U 
63VU-8WB2-ZFUG9 
EURR-UXUJ-1VKYA 
RJPX-EXCD-F7U7Y 

PAL:

0728-V3UE-GJR0X 
G5HV-WFZU-EEBCB 
8QYZ-3JF5-N81JP 
2NHJ-ZNME-A0HUA 
41KJ-MAH8-JQBQ7

With this code, you can play a melee match with six fighters. (Still only 1-4 
humans, but now you can play 4 humans and 2
computers all at once.) Note: this only works for matches started from the debug 
menu. With this code, player 5 gets the
same settings as player 3, and player 6 gets the same settings as player 4 (but see 
below for how this can be changed).
This includes everything like size, offense/defense ratio, damage, flags (if you
use 
the stamina debug menu code), and,
most importantly, cpu level. The only settings that are not copied are the "Char" 
setting and the "kind" setting. Player
5 gets its character from the "ALL_CHAR" setting under the char menu, and player 6 
gets its character from the "Publicity"
setting on the root of the debug menu. Both players 5 & 6 get their "kind" from 
the "ALL_KIND" entry on the kind select
menu. 

The IK Debug Flag now controls which characters get copied where. It defaults to 1, 
and if you leave it at 1 this code
works as above. When you change it to 0, though, things get different: 

When IK Debug flag is 1: (this is how it normally is) 
-Player 1 gets data from player 1 
-Player 2 gets data from player 2 
-Player 3 gets data from player 3 
-Player 4 gets data from player 4 
-Player 5 gets data from player 3, char from ALL_CHAR, kind from ALL_KIND 
-Player 6 gets data from player 4, char from Publicity, kind from ALL_KIND 

When IK Debug flag is 0: 
-Player 1 gets data from player 1 
-Player 2 gets data from player 2 
-Player 3 gets data from player 1, char from ALL_CHAR, kind from ALL_KIND 
-Player 4 gets data from player 2, char from Publicity, kind from ALL_KIND 
-Player 5 gets data from player 3 
-Player 6 gets data from player 4 

Basically it lets you set values for 5 and 6 directly, in case you want to do a 
match of 4 humans against 2 computers
and you want to be able to make the computers really big or really strong or 
something. It's sort of confusing, but
worth it for the added flexibility.

34 Language

With language, you can change the in-game language, either English, or Japanese.
GMLANGTYPEJP is Japanese, while GMLANGTYPEUS is English.

 
Main Menu


35 New Defcalc (new defense calculation)

To be determained.
If anybody knows the function of New Defcalc, please 
e-Mail me at: cheater 912@aol.com. I am sorry for any inconvenience.

4
How to Determine Your Version 

If you have an Action Replay, Super Smash Bros. Melee already exists in your
list of 
preset game codes... However, those SSBM codes will only work with SSBM version
1.0. 
So, how do you figure out what version you have, to decide which codes to use? Take 
your Melee disk, and turn it over to the shiny side. Hold it directly in the light, 
and search for tiny text on the dark ring. You'll have to experiment by holding
your 
disk at different angles in the light, until the text is visible.

 
Eventually, you should be able to find text that says "DOL-GALE-0-xx".
The "xx" will actually be a number, which tells you which version you have. The
-Det 
Erest messing around with textures - version numbers are below:
00: Version 1.0
01: Version 1.1
02: Version 1.2

36 Action Replay Codes
Here are the codes to access the Debug Menu:
v1.0:
77H8-Y4CD-H4VRY 
JR3K-U29H-U6BHT 
v1.1:
69KC-WJGT-V09F5 
P5A0-GP46-M8EB7 
v1.2:
VBF7-P9Y6-2788D 
TDA5-YA0R-8947W
PAL:
7X1H-THWE-401YB
47K3-GPZC-DBY82

36a Super Smash Bros. Melee v1.0
 (M) 
MMGK-1CC5-TER04
7CDF-NREA-Q4278
Open all characters 
0FA2-KD7C-4590B
A4BP-APCY-5DFMK

36b Super Smash Bros. Melee v1.1
 (m) 
2PR9-AVZR-H3EJR
AEEK-W403-F76DT
Infinite Lottery Coins 
14DP-BR6C-DRP4Y
M468-7N77-VH11Y
Everything Unlocked 
608C-JJ3E-XV2UR
U10F-85M2-7192D
ACD1-RQ06-JU4Q9
All 292 Trophies 
CMTX-X5E6-11A2T
QFV7-VBDE-VGMZ6
MEKT-YHX3-4F05V
7PY2-7QA5-RXBUM
K6U2-APV4-3EAE1
GVCB-HCGD-7JRU0

36c Super Smash Bros. Melee v1.2
(m) 
VUH1-JVFJ-JTPNG
KNF6-7J55-J9A51
Infinite Lottery Coins 
4UCG-BDQZ-U0KMJ
W8UZ-3KJF-MGB4H
Everything Unlocked 
XA8J-TEXF-M8TQK
MG18-AE7W-FA544
31NM-0BHZ-03G2J
All 292 Trophies 
0FEC-X8T6-U04HP
V6XQ-RQ65-KA4F6
XH2V-AEBY-UEDHQ
7PY2-7QA5-RXBUM
214M-C2HD-A2Z4A
GVCB-HCGD-7JRU0

 
5
Special Thanks,
 
David D'Antona
Ray Bellis
Max Winkleman
Lance Troiano
ChaseEastman@kc.rr.com

If you have any questions about this guide, feel free to e- mail me at 
Cheater912@optonline.net
Thank You
	
By,
Cheater912

Email me and I'll give you the guide:
Cheater912@optonline.net





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