TR: AOD - Complete Walkthrough - Guide for Tomb Raider: The Angel of Darkness

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...........................PARISIAN BACK STREETS..............................
 
 Items:
 -Chocolate x 2
 -Large Health Pack x 1
 -Health Bandages x 1
 -160 Euros x 1
 -Antique Doubloons x 2
 -Necklace x 1
 -Crowbar 
 -M-V9
 -Gantry Gate Key

 Enemies: 
 -No enemies 

 ..............................................................................
 
 
 The alley
 
 You start the game in an alley. Start moving forward to collect a Chocolate in
 front of the door. Explore the area if you like, but don't get too close to 
 the dog as it may kill you. Climb to the bin at the left and then jump and 
 grab the balcony just above. Jump to the next balcony. From here, you might
 want to do a running jump to the left side of the gate on the other side to
 collect a LARGE HEALTH PACK. If you do so, repeat the way to reach the
 balcony. Once you are back there, climb the ladder on the left to reach the
 balcony above. You'll find a ladder on the other side of this balcony and an
 opened window just before. Go inside the room through the opened window and
 examine the cupboards to collect a CHOCOLATE and 160 EUROS. You will find
 ANTIQUE DOUBLOONS near the trash on the floor as well. The closet is locked
 and you can't open it yet. Leave this room after that. Climb the ladder to
 the level above and before jumping to the other side pick up the Antique
 Doubloons at the left. Jump to the other side after that. Pick up the
 Chocolate at the left balcony and move to the right. Hop to the right and
 climb up the drainpipe. Once you reach the top shimmy to the right and 
 release the edge once you are over the small roof. Jump and hold the right
 edge and shimmy around the corner. Climb up to the rooftop as soon as you can. 

 The roof top

	On the rooftop push the barrel at the top left corner and go down to
 the platform bellow to collect the Crowbar. Get the Health Bandages at the 
 left side of the cabin, over a barrel. At this point, you can return to
 the room you entered trough the window to open the closet with the Crowbar. In 
 order to do so, you must return by going the reverse way. You will find a 
 Necklace inside the closet. Once you have it, return to the rooftop and open
 the small cabin's door with the Crowbar. Lara will feel stronger once you do 
 it. Inside examine the closet and you'll find the M-V9. Return to the platform
 where you found the Crowbar, jump and hold the edge and quickly shimmy to the
 left. Lara will fall just after passing the fence. Tap the Stealth button and
 follow the balcony. You'll find the Gantry Gate Key just before the stairs and
 the guard, over the wooden table. Collect it. If you want, you can approach 
 the guard and press action while standing behind him. This will knock him out,
 but there is no big advantage in doing so. Open the gate at the other side of
 this balcony and go down the ladder. You'll start the next level after the
 sequence.



 .........................DERELICT APARTMENT BLOCK.............................

 Items:
 -Health Pills x 1
 -Small Medipack x 1
 -Health Bandages x 1
 -Chocolate x 1
 -V-Packer Standard Cartridges x 2
 -K2 Impactor Battery x 1
 -Vector-R35
 -Lift Maintenace Key
 -Apartment Key

 -Enemies:
 Guards x 3 (Only one can be killed)

 ..............................................................................
 
 	After the sequence, start pushing the closet to the front of the door. 
 Start climbing the stairs. The first two doors can't be opened, so keep
 running to the right until the guards break through the door. They will throw
 gas grenades, so you can't breath for too long when the gas is nearby. Don't 
 try to go back to fight the guards because if you get too close you'll be 
 arrested. 
 
		Ignore the doors on the left and jump over the broken stairs.
 Once you see the piece of the ceiling falling jump over the hole to the other
 side ignoring the doors again (the first door before the hole can be opened
 later). After the jump check the left side to collect Health Pills on the
 floor. Push the closet and keep going up the stairs. Check the left side again
 to collect a Small Medipack and break through the first door (Lara will feel
 stronger after you do so). Open the two closets to get V-Packer Standard
 Cartridges and K2 Impactor Battery. Leave the room and move to the stairs
 again, but make sure you collect the Health Bandages before the next set. You
 will find a metal box at the top. Push it and climb to it. Jump to the next
 floor and open the door close to Lara on the right. In this room collect the
 Lift Maintenace Key from the floor and the Apartment key from the board.

 (OPTIONAL)
 
 Before exiting through the
 metal door press the switch to activate the lift. Exit the room, enter the
 lift near by and take it to floor 1. Exit the lift and jump over the broken
 stairs again. Open the first door to the left (the one that you couldn't 
 previously open). Inside collect the Vector-R35 from the closet, a 
 Chocolate in the left drawer and V-Packer Standard Cartridges in the right 
 drawer. Return to the elevator, take it to floor 4 and finally open the
 metal door to exit this building.


 ...........................INDUSTRIAL ROOF TOPS...............................

 Items:
 -Large Health Pack x 2
 -Health Bandages x 2
 -Health Pills x 1
 -Chocolate x 1
 -Antique Doubloons x 3
 -M-V9 Clips x 3
 -V-Packer Standard Cartridges x 2

 Enemies:
 -Dog x 2

 ..............................................................................

  	Start climbing to the metal platform and go up the ladder. On top, jump
 to hold the wire and swing to the other side (press crawl to pass over the
 roof). Release the wire once you are on the other side and collect the Health
 Bondages near the boxes. Go down the roof from the right side of the boxes and
 make sure you try to slide backwards and grab the edge of the roof and release
 to land on the balcony if you want to keep your health high. If you slide down
 forward, you'll lose 50% of your health. You can also jump to the other side
 instead of sliding to the balcony to find some Health Bandages inside a box.
 After that drop down to the balcony from that side.

 (NOTE)
 	There is a ladder at the left side of the boxes. While I missed it at
 first, you can go down walking without needing to slide to the balcony. 

	 Either ways, open the red metal door and collect the Antique Doubloons
 on the floor. Move to the next door and once inside collect the chocolate over
 the drawers and the M-V9 Clips on the floor. Exiting the room through the
 other door. 

 	The next section has many optional areas and items. There are two ways
 to finish the level, one of them allows you to collect every item. I decided
 to divide this section by Parts, depending on how fast you want to finish the
 level, because I think it is less confusing to explain everything. In my 
 walkthrough you will be able to pick up all items available for the path you
 choose, but the only way to pick them all is by following all the Parts.

	If you wish to finish the level collecting every single item, follow 
 every single Part up to the last one. If you want to finish the level right
 now, simply exit the room through the other door to the balcony, ignore the 
 door in front and check the ladder on the left. Proceed from Part 3...


 Part 1: 
 	Once you leave the room to the balcony, ignore the ladder at the left
 and open the door just in front. Go right and try to reach the drainpipe by 
 walking close to the wall across the small platform. At the bottom you will
 find a Large Health Pack. Crawl under the big door and pick up the M-V9 Clips
 on the floor. Keep running until you see a barrel on fire. Go left and check
 the end of the alley to the left of the fence to find another Large Health
 Pack. There is a gate in this fence, but can't be opened. Instead, climb to 
 the other side of the fence through the gap of the barbwire, kill the dog and
 collect the M-V8 Clips inside the container. Push the block near the barrel on
 fire and Lara's legs will feel stronger. Climb to the block and jump to reach
 the ladder. Go to inside the warehouse again and take the left stairs down.
 Press "Walk" button to aproach the edge and then press "Action" to hang and
 drop down to the platform bellow. Do a running jump from the right side of 
 this platform and press "Action" to hold the edge of the small platform on
 the other side. Shimmy to the left to climb up to the platform and go up the
 ladder. Pick up the V-Packer Standard Cartridges and hop to the other side.
 Open the door. Keep going and open the door on the left. Jump to the balcony
 on the other side. 

 	If you wish to finish the level now, go up the stairs, open the door at
 the top and proceed to Part 4. Otherwise proceed to Part 2...


 Part 2:
	Go down the stairs and collect the Antique Doubloons. Slowly approach 
 the edge of this balcony and drop down to the area bellow. Kill the dog and 
 jump the right fence to the other side (by simply getting close to it,
 pressing "Jump" and holding "Action" and then pressing "Up"). Go back to the
 barrel on fire and climb back to the ladder. Proceed to part 3...


 Part 3: 
	Climb the ladder all the way up and climb another ladder at the top. 
 Pick up the V-Packer Standard Cartridges before sliding down the roof. After
 sliding down pick up the Health Pills on the ground and climb another ladder
 at the right. At the top jump through the opening in the fence to the other
 roof top. 


 Part 4:
	Collect the Antique Doubloons behind the small cabin. Approach the
 place where the fence is broken to finish this level.


 .......................MARGOT CARVIER'S APARTMENT.............................

 Items:
 -Notebook x 1
 -Health pills x 1
 -Diamond Ring x 1
 -Vintage Cognac x 1
 
 Enemies: 
 -No enemies

 ..............................................................................

	Once the Dialogue starts, you'll have several options for answers. 
 Don't be too harsh with Mademoiselle Carvier, otherwise she will not give you 
 Werner's Notebook. The right options in order to see the entire dialogue and 
 get the Notebook are marked with a (*), but it's up to you to choose the 
 options.

 1)
 -Yes, and I don't have time to waste. I'm being chased all over Paris
 -Can I get you anything? (*)

 2)
 -Who was the comission from?
 -Package? (*)

 3)
 -Were you able to help him?
 -Obscura paintings? (*)

 4)
 -Werner didn't scare easily!
 -I wonder why exactly? (*)
 -Can we move this along a bit?

 5)
 -There was gunfire. That's all I can recall.
 -We argued. I can remember that. And - gunfire! (*)

 6)
 -If I'd wanted to kill Werner I could have done that in Egypt.
 -Mademoiselle, I was a good friend of Werner's. I didn't kill him. I didn't!
 (*)

 7)
 -Then I suggest you give it to me, now!
 -I really am going to need Werner's notebook. (*)


 -If you got the notebook:
	Open the old desk's drawer to collect the Health Pills. Examine the 
 small lamp to the left of the kitchen's entrance to get the Diamond Ring. Go
 to the kitchen and get the Vintage Cognac (the green bottle). Don't bother
 examining anything else, as it is useless. The police will be there in no
 time and you must rush. You'll see two sequences of the police coming. If the
 police enters the apartment before you leave it's game over. Leave the house
 through the main door in the corridor and you'll see a sequence of Lara hoping
 out through a window.

 -If you didn't get the notebook: 
	You can collect the three items as described above (Health Pills,
 Diamond Ring and Vintage Cognac) as well as the Notebook, which is hidden
 inside the first drawer (right side) in the kitchen, just under the microwave.
 After that leave the house through the door on the corridor before the police
 enters.

	After the sequence You'll start in a new area.


 ...............................PARISIAN GHETTO................................
 
 Items: 
 -Large Health Pack x 1
 -Small Medipack x 1
 -Chocolate x 1
 -160 Euros x 7
 -Diamond Ring x 2
 -Desert Ranger Clip x 1
 -Vector R-35 Rounds x 2
 -M-V9 Clips x 2
 -V-Packer Standard Cartridges x 1
 -Ex-Janitor's Keys
 -Bartender's Key

 Enemies: 
 -No enemies

 Second visit:

 Items:
 -Large Health Pack x 1 (sewers)
 -80 Euros x 1 (sewers)

 Third visit (Rennes Prawnshop)

 -Renne's Wallet
 -Scrap of Paper
 -Dart SS
 -Dart SS Darts x 1
 -K2 Impactor Battery x 1
 -Map of Sewers Around Louvre
 -Map of Archaeological Dig
 -Explosives 

 Enemies: 
 -No enemies 

 ..............................................................................

 	In order to help you out locating everything at the Ghetto, I did my
 best to recreate the map. It is the best I could do.

 PARISIAN GHETTO MAP
  ____________________________________________________________________________
 |                                              '                      '      |
 |                                             '   ST. AICARD'S         '     |
 |                                            '    GRAVEYARD (*)         |    |
 |                                           '      H, A                 |    |
 |             ____________________________ '     _______________        |    |
 |            /                            '     /               \       |    |
 |           /    ________________________'     /                 \      |    |
 |          /    |                        |    /                   \     |    |
 |         /     |                        |    |                   |     |    |
 |        /      |                        |    |                   |     |    |
 |       /       |                        |    |                   |     |    |
 |  ,---------,   \                       |    |                   |     |    |
 |  |  CAFÉ   |    |                      |    |    ST. AICARD     |     |____|
 |  |METRO (C)|    |      _________   (G) |    |      CHURCH       |     |    |
 |  |         |    |     |         |   V  |    |        H,A,V      |     |    |
 |  |___(2)___|.   |     |         |      |    |                   |     |    |
 |  |          |   |     |         |      |    |                   |_____|    |
 |  |          |   |     |         |      |    |                   |     |    |
 |  |           M _|_____|___(3)___|______|(F)_|_________(1)_______|_____|    |
 |  |                                                                         |
 |  |     (*) ,----------,   ,,,,,_____________     _____________             |
 |  |         |           |  |                  |  |             ''''''|     /|
 |  |         |           |  |                  |  |    M,A            |    | |
 |  |         |           |  |                  |  |                   |    | |
 |  |         |           |  |                  |  |                   |    | |
 |  |         |___________|  |                  |  |                   |    | |
 |  |__    _______________   |                  |  |   PARC DU LUNE    |    | |
 |     |  |               ;  |                  |  |              (*)  |    | |
 |     |  |               |  |                  |  |                   |    | |
 |     |  |               |  |                  |  |         (D)       |    | |
 |     |  |               |  |                  |  |                   |    | |
 |     |  |_______________|  |________          |  |                   |    | |
 |     |                              '------...|  '-------------------'    | |
 |     |            ,..---'''''''..,,,_____         ___________________     | |
 |___  |       ---'''                      '---_   |                   |    | |
 |   | |      |                                 |  |                   |    | |
 |   | |      |                                 |  |                   |   (E)|
 |   | |    M |                                 |  |                 ./     |_|
 |RENNES'     |                                 |  |               ./         |
 |PRAWNSHOP   ;                                 |  |             ./           |
 |             ''...._________________          |  |___________./   ....------| 
	 
 |                   (*)              M---------'                 ,'          |
 |--------------------------(B),_______(4)_____________   _____..'            |
 |      _________________(A)| |                        | |                    |
 |     |______________________|                        (5)                    |
 |                                           SERPENT   | |                    |
 |                                           ROUGE   (6) |                    |
 |_____________________________________________________|_|____________________|

 (1) - St. Aicard's Church entrance
 (2) - Café Metro's entrance
 (3) - Rue Dominique, 17 (door to Francine's house patio) 
 (4) - Man hole to the sewers
 (5) - Man hole to the sewers
 (6) - Serpent Rouge's Stage Entrance (Pierre's path)
 (7) - Serpent Rouge's Garage Entrance (Bernard's path)
 (A) - Civilian
 (B) - Jenice
 (C) - Café Metro
 (D) - Bernard
 (E) - Willowtree Herballist
 (F) - Doorman
 (G) - Francine
 (*) - Map locations  
  M  - Money
  A  - Ammo
  H  - Healing items
  V  - Valueable items 
  (*)  Accessible later (through Francine's house)
   

	Lara wakes up inside an old train. Leave the train and speak to the man
 on the bottom left side. After that climb to the top of the train by using the
 pipe and climb the fence to reach a platform just over a big pipe. Drop down
 to the other side to find a Large Health Pack on top of the train. Drop down
 to the area bellow and climb back to the metal platform. Before going to the
 right side through the opening in the fence, you can do a running jump to the
 other metal platform in front of the one you are standing. After that jump to
 the ledge with some plants and walk to the right side trough the broken fence.
 You'll find a Chocolate and 160 Euros lying on the floor. To leave, you can 
 either drop down to the area bellow (you'l lose some health) or walk along the
 ledge with plants and jump backwards to the platform. Either ways, return to
 the first metal platform and go through the opening in the fence. Speak to the
 man standing there. You can select the answers again. The ones I gave are
 marked with a (*) but it doesn't really matter what you answer.

 1)
 -The Monstrum is a "him"? How do you know that?
 -What do you really know about the Monstrum? (*)

 2)
 -What's at Café Metro?
 -Who do I talk to there? The owner? (*)


	After the talk the Notebook will be updated. Before leaving to the
 streets through the door at the right of the man, make sure you go all the way
 right until the end where you can find 160 Euros. 

	In the streets talk to the women standing there. You'll have to answer 
 again and she will tell you her name at the end of the conversation.

 1)
 -Have you worked in this neighbourhood for long? (*)
 -I wouldn't worry, we're not in the same class.

 2)
 -And no one knows where he is.
 -Oh? Trouble? (*)

 3)
 -Better than anything I have so far. Thanks. I didn't catch your name. (*)
 -What makes this café owner so unlucky?


	After the talk with Janice, the Notebook will be updated. There are
 several tasks to complete while in the streets. There are two ways to
 finish this level, but I'll give the description on how to get the maximum 
 amount of items possible for both ways. Go right first to collect 160 euros
 from the floor, but then head left. Take a look on the map of the Ghetto in 
 the wall to the right. Keep going left and enter the last door. This is 
 Renne's Pawshop. Talk to the man inside.

 1)
 -But you can keep your mouth shut?
 -How concerned are you with legal niceties? (*)


 You will be able to sell all your valuable items for cash:
 -Antique Doubloons: 20 Euros
 -Necklace: 65 Euros
 -Diamond Ring: 195 Euros
 -Vintage Cognac: 320 Euros
 (later)
 -Gold Watch: 160 Euros
 -Antique Flintlock: 320 Euros
 -Antique Record: 245 Euros
 

	Go left as you exit the shop and turn left again. Go up the stairs and
 check the the small area on the right to find 160 Euros on the floor. This
 large area with the tree in the middle is where the Café Metro is located.
 Remember the location if you wish to come back here. Collect 160 Euros in the 
 corner in front. Now you have to choose whom you want to deal with: the barman
 (Pierre) or the janitor (Bernard). By dealing with Bernard you will be able to
 pick an extra valuable item, the Antique Flintlock, and a couple of extra 
 items, but Pierre's place will allow you to visit an extra alley later.
 Before you decide between Pierre or Bernard, you can go to the park by
 heading East from the place where you found the last 160 Euros on the floor
 throught the left street. Take the right street going down (the one that ends
 up in the place where the truck is blocking the street) and go up the stairs
 on the left. Open the last door to enter the Willowtree Herbalist store. Talk
 to the chinese man there to get more information and a Notebook update. Leave
 the store after that and choose who you want to deal with.


 -IF YOU WISH TO DEAL WITH PIERRE: 

	You can now go to the park or enter Café Metro. If you wish to enter
 Café Metro, just open the door near the motorcycle. Talk to Pierre. 

 1)
 -No I don't, but I do deal with problems. Sort them out. (*)
 -How would you know?

	He will ask you to collect a certain box hidden in a light that doesn't
 work. He will also give you Bartender's Key to open Serpent Rouge's door.  



 -IF YOU WISH TO DEAL WITH BERNARD:

	 Open the gate on the right at the corner after leaving the herbalist
 store to enter the park. You'll find Bernard there. Talk to him and try to be
 nice, otherwise he will refuse to speak to you and will not ask you to deal.
 If that happens, you'll have to deal with Pierre.

 1)
 -You should be more polite to strangers. You never know who they are.
 -You're name's Bernard. Janice said I might find you here. (*)

 2)
 -Watch your attitude old man!
 -I'm trying to find someone. (*)

 3)
 -You'd better not be giving me the run around, old man!
 -Here! Now, how do I find Bouchard? (*)

  He will give you Ex-Janitor's Keys. 
 	

 ................................SERPENT ROUGE.................................

 Items:
 -Chocolate x 4
 -Health Pills x 1
 -Health Bandages x 2
 -Large Health Pack x 1
 -M-V9 Clips x 3
 -Desert Ranger Clips x 2
 -K2 Impactor Batteries x 2
 -Desert Ranger x 1
 -Vintage Cognac x 2
 -Antique Record x 1
 -Antique Flintlock x 1
 -Sports Watch x 1
 -Socket Spanner x 1
 -V-Packer Standard Cartridges x 2
 -M-V9 x 11 (dropped by guards)
 -Stage Door Key x 1 
 -Trinket Box x 1
 -Ticket Office Key x 2
 -160 Euros

 Enemies:
 -Guard x 11

 ..............................................................................

 IF YOU ARE DEALING WITH PIERRE: 

 	Leave the bar and head back to the place where you met Jenice. Take the
 route to the left and you'll see a sequence with a strange biker. It was the
 same guy that was sitting in the bar. Enter the small alley at the right.
 Ignore the manhole and open the door that says "Stage Entrance" on a tablet at
 the right. You are now inside the Serpent Rouge. Enter the door and after the 
 camera shows you the guard move to the left. Press the switch nearby to
 turn the lights off. Kill the guard by either using your guns or fighting 
 him. Examine the desk to get a Chocolate, the Desert Ranger, the Stage Door 
 Key and the M-V9 the guard drops and leave. Collect the Desert Ranger Clips on
 the boxes at the left and go to the other side of the corridor. Go up the
 stairs and open the door. Head for the SERPENT ROUGE'S MAIN ROOM section
 below...

 IF YOU ARE DEALING WITH BERNARD:

 	Leave the park and take the right street until you see a truck. Head
 right again and look for the garage door near the alley to the left. Open the
 door. Inside, activate the lever to make the lift with the jeep go up. Pick 
 up the Socket Spanner on the table and press the lever next to the table to
 open the trapdoor and to make Lara stronger. Get the M-V9 Clips and K2
 Impactor Batteries inside both lockers on the right. The lockers on the left
 have an Antique Flintlock and Health Bandages. Climb the stairs and open the
 door to get the Desert Ranger handgun and the Desert Ranger Clips. Leave this
 small room and go down the trapdoor under the lift. Get the Chocolate and the
 M-V9 Clips over the boxes. Climb the ladder down there. In the new room get
 the Vintage Cognac near the boxes and then use the Socket Spanner on the 
 switch in order to use it. A lift with two sets of V-Packer Standard
 Cartridges will come up, but you will not be able to pick them at the moment.
 The noise will bring the attention of a guard that will open the door. Kill
 him and exit through the door to the main room with the stage. head for the
 SERPENT ROUGE'S MAIN ROOM section just below...

 SERPENT ROUGE'S MAIN ROOM
 
	At this point the paths converge.
 	At the stage kill the two guards and collect their MV-9 if you wish.
 Examine the bar and press the switch behind the counter to reveal 2 sets of
 V-Packer Standard Cartridges. Then get the two Chocolates and the Vintage 
 Cognac. Head for the stage and ignore the two doors on the left (you come from
 the right if you deal with Pierre the left if you deal with Bernard). Check
 the right side of the stage first to get some Health Pills. Climb to the stage
 by its left side and collect the Antique Record. Activate the music switch on
 the wall. This will attract more guards. Use your weapons to kill both and
 collect the M-V9 they leave.

	Climb the stairs to the next level. At the top take care of another
 guard. Go to the other side of this floor to find the stairs blocked with
 boxes. There is a metal box nearby. Push it to the center and use it to climb
 to the metal structure. At this point another guard sometimes shows up from
 the other side, so be careful. Do a Running Jump to the other side of the
 structures to get to the 3rd floor's platform, but be careful because part of
 it falls before you get the limit. Wait until it completely falls before 
 jumping. Pick up the Large Health Pack and take care of the guard that comes
 from the left. Kill the guard that shows up in the opposite side and look out
 for the second guard of the lower floor (if he didn't show up before he will 
 probably show up now). You'll then have to jump to the moving structure with
 the coloured lights. Wait until they come down to jump and hold them. Climb up
 and wait until they stop to jump to the other side. Climb the left structure
 to the top, walk to the left corner, jump to the other side and from there
 jump to the balcony just in front before the structure moves down. After that 
 climb up the ladder just near by and go down the sliding ledge but jump before
 falling to land over the platform. Jump to the other one at the right and go 
 left. Run and Jump to the structure in front and shimmy to the left until
 you can climb up. After that jump to the platform just bellow and kick the
 small bridge to make it fall, but don't across it yet. This makes Lara
 stronger and now she will be able to open the cabin's door just on the right
 side. Inside you'll find two levers and the Ticket Office Key on the floor.
 Press the left lever two times and the right lever once. Leave the cabin, go
 across the bridge and climb the ladder. examine the light on the left to get
 the Crinket Box. You have to deliver it to Pierre. Before going down the 
 ladder kill the guard near the cabin. Return to the cabin. If you wish to
 finish the level open the green door, otherwise go down the ladder first.

 (OPTIONAL)

	Go down the ladder before opening the door. Get the Chocolat bar on the
 floor and open the door. Go around the platform and jump back to the metal
 structure (the one that broke before). Turn around to kill a guard in the
 lower platform and drop down at the end of the structure. Go to the stairs
 back to the first floor and open the ticket office at the left corner. Inside
 collect 120 Euros and another Ticket Office Key. Return to the cabin on the
 last floor and open the green door to exit the Serpent Rouge. To return to
 that door go up the stairs, go arount the platform to reach the metal box,
 climb to it to reach the metal structure, use it jo jump to the other side
 and finally go left and climb the ladder behind the door. 

	
 ..................PARISIAN GHETTO (second visit)..............................
 
 (Items and Enemies description under the first section of PARISIAN GHETTO)
 
 ..............................................................................

	Go down the ladder and slowly go down to the platform below through the
 hole. Go down the stairs and slowly hang and drop down back to the streets.
 Everytime you go down make sure you don't jump or simply run to the edge,
 otherwise you'll lose some health.
 
 (OPTIONAL)

	Head down the street and take the alley a bit further to the right of
 the truck (the same alley with the Serpent Rouge's stage entrance). Open the
 manhole and go down to Bouchard's hideout (not exactly, but that's how they
 call it). Go forward, ignoring the side paths. This should take you to a dead
 end, but if you climb to the wooden box you can then jump and grab the wall to
 climb up to a wooden  platform. From there jump to the next platform just in 
 front. Jump and grab the small strip on the wall and  shimmy to the left until
 you can climb to the passageway. Crawl to the next space and move to the next
 passage. You will end up in the Metropolitan's exit you could see from the
 park. Pick up the the two sets of M-V9 Clips, the V-Packer Standard Cartridges
 and two sets of 160 Euros. Unlock the gate to the park, but return to the
 sewers. Go back to the intersection in the sewers and take the left path. Move
 along until you find a circular, deep area. Walk to the right egde of the 
 broken circular platform as further as you can and press "Action" to move down
 and hold the edge. Do not release it though. Shimmy around the corner and use 
 the climbable wall to reach the opening above where you can find a Diamond 
 Ring. Return to the circular platform and do a running jump to the other side. 
 Collect the Vector-R35 Rounds. If you already got strong enough (after the 
 Serpent Rouge), you can open the door at the top of the ladder. Behind you'll
 find a Large Health Kit and 80 Euros. Return to the crossing and take the left
 path. Use the ladder to leave the sewers.

 (NOTE)
 	At the sewers, the only path you didn't visit will take you to a ladder
 that leads to to a manhole in the middle of the street just outside.

 (OPTIONAL)

	St. Aicard's Church's entrance is located exactly in front of the
 park's gate. Go inside. Talk to the fat man with a white shirt there and make
 a bet. You can win a Gold Watch if you win the bet. He will ask you to choose
 between the two fighters. Note this is a one-time bet, and if you lose you
 don't get the Gold Watch and still lose 200 Euros.

 1)
 -Zak looks a good mover
 -My money's on Carl

	I don't know if the winner is completely random, but every time I pick
 Carl he wins. It is best to save the game before talking to the man. Now you 
 can push the block near the statue. If you do so, Lara's legs will feel
 stronger. Push it to the left and use it to climb to the platform on top. Jump
 and hold the row and shimmy to the left. Take a break over the first column,
 then proceed to the left and release the row over the second column. Pick the
 Small medipack and drop down. Go back to the statue and pull/push the block to
 the right side this time. Repeat the process (grab the row, shimmy to the 
 right, taking a break over the first column) to collect Vector-R35 Rounds and
 Desert Ranger Clips. After that you can shimmy to the corner at the right.
 Release the row, turn yourself a little bit to the right and Side-jump to the
 balcony where you can find a Diamond Ring. You can also climb to the top of 
 the small house where the piano is, and from there you can climb and walk in
 the wooden structure (part of it will fall, so be careful) and go down the
 wall under the left window in the corner, but I find this to be useless since
 I couldn't find anything there. Leave the Church once you are done. You can 
 then sell the Gold Watch.

 -IF YOU ARE DEALING WITH THE JANITOR:
 
 	Return to the park and talk to him. He will tell you the password 
 ("Pluit noir") and the Notebook will be updated. Now leave the park and go
 talk to the Doorman standing in a gate to the left from the park's entrance. 
 You will be entering the graveyard from the main door. Move to the ST. 
 AICARD'S GRAVEYARD section 
 
 -IF YOU ARE DEALING WITH PIERRE: 

	Return to Café Metro (Northwest corner of the Ghetto) to deliver the
 Trinket Box. Talk to Pierre and he will give you Café Owners Contact and a 
 Notebook update. The papper has the adress and the code of his ex-wife's
 house. You must get there. Take the first left street as if you were heading
 to the park. This is Rue Dominique. Look for number 17 on the left side (it's
 the one near a bin) and once you find it imput the code 15328 on the lock 
 device. Enter the door. Climb the stairs and enter the house. Talk to Francine
 to get some information and then examine the drawer behind her to get a Sports
 Watch and some Health Pills in the right drawer. Leave through the balcony's
 door and move to the ST. AICARD'S GRAVEYARD section below. 

 -IF YOU WISH TO ENTER THE GRAVEYARD WITHOUT DEALING WITH PIERRE/BERNARD

	Make sure you have at least 800 Euros and go talk to the Doorman. He is
 the guy standing next to a gate to the left of the Park's entrance. You will 
 give him the Crincket Box and 800 Euros. Proceed to the ST. AICARD'S GRAVEYARD
 section below

 -IF YOU WISH TO MOVE TO THE NEXT LEVEL AND KEEP THE BOX

	I was returning to the park to deliver the Crincket Box after leaving 
 Serpent Rouge and I passed in front of the door you are supposed to unlock 
 with the code Pierre leaves you. I already knew the code (15328), so I decided
 to open the door anyway. Strangely enough, I was able to enter the house and
 talk to Francine. I also got the Sports Watch and the Healph Pills before 
 leaving through the balcony's door. I was able to save the Crincket Box and to
 keep all the valuable items as well, even knowing they are useless. I must
 warn you, this is not the right way to complete the game. It was probably a 
 flaw. Don't do it unless you played the game before. This way works best if
 you choose to deal with Bernard, because that way you can keep all the 
 valuable items. Proceed to the ST. AICARD'S GRAVEYARD section just below.


 .........................ST. AICARD'S GRAVEYARD...............................

 Items:
 -Health Bandages x 2 
 -Chocolate x 1
 -Desert Ranger Clips x 2
 

 Enemies:
 -Dog x 2 

 ..............................................................................


 -IF YOU ACCESS THE GRAVEYARD THROUGH THE DOORMAN:

	You will be immediately inside the graveyard. Skip to the GRAVEYARD
 MAIN AREA paragraph.
	

	
 -IF YOU ACCESS THE GRAVEYARD THROUGH FRANCINE'S HOUSE:
 
 Items: 
 -V-Packer Standard Cartridges x 1

	Once you leave Francine's house, you will be out in the balcony.
 Running jump to the next balcony at your right. Move along the balcony to the
 next one (hop over the rails) and climb the drain pipe there. You are now over
 a platform near the roof. The objective is to run to the other side because
 this platform will break. Don't worry, since the last ledge will not fall.
 Take a left turn and the camera angle should chagnge. At this point you can go
 down the the alley bellow to collect V-Packer Standard Cartridges before using
 the wire to get to the other side. In order to do so, approache the left edge,
 press "Action" and shimmy to the right to reach the drain pipe. Go down to the
 area below and break the door there to find the cartridges lying on the floor.
 You will only be able to break through the door if you got stronger by 
 pressing the lever inside Serpent Rouge's garage. For more details on how to
 choose Bernard's path and sill visit this alley please refer to the "IF YOU
 WISH TO MOVE TO THE NEXT LEVEL AND KEEP THE BOX" section above. Return to the
 platform, jump and grab the wire and use it to reach the balcony at the other
 side of the alley. From this balcony go around the corner, and you can slowly
 drop down in the place where the raisl are broken to the graveyard. You'll
 land on top of a shrine. Drop down to the area below. 

 -GRAVEYARD MAIN AREA
  
 	Once you are inside the graveyard, go around to the right and kill the 
 dog. You will see a gate just in front and a door at the left, but they can't
 be opened. Check the right corner behind the shrine to find some Health
 Bandages. Then climb to the top of the shrine on the right side of the door 
 and jump to the top of the other one just next to it. Turn right and do a 
 running jump to the next one in front (the camera angle should change). Jump
 to the shrine in the area surrounded by bars with the statue. Open the 
 shrine's door and Lara will feel stronger. Collect the Desert Ranger Clips. If
 you want to finish the level skip the next optional part.

(OPTIONAL)
	
	Before examining the statue you can still get some extra items if you 
 wish. Climb to the shrine (the one with the clips you just got) and jump back 
 to the top of the previous shrine (where the camera angle changes). Walk 
 towards the left side of the screen and jump forward to hold an edge with some 
 plants/grass. You might fail this jump once or twice, but that's normal.
 Approach the left limit of this platform. Jump forward to the top of the 
 shrine surrounded by bars. Drop down to open the shrine's door and get the 
 Desert Ranger Clips and the Health Bandages. Note that you must open the right
 shrine's door first in order to get strong enough to open this one. To leave
 this area you must climb to the top of the shrine and jump over the bars. You
 have to climb and jump to the top of the shrines to reach the statue again.

	Push the statue against the tombstone. It will fall over the tomb and
 unlock a secret path. Go inside to leave this area. 


 ..............................BOUCHARD'S HIDEOUT..............................

 Items:
 -Desert Ranger Clips x 3
 -Small Medipack x 1

 Enemies:
 -Rat x 5
 
 ..............................................................................

 	Unlike the sewers you've seen in the Parisian Ghetto, this is the real
 path to Bouchard's Hideout. Start by killing the rat. As you walk forward the
 ground will start to fall. Don't stop running and jump before the end (avoid
 to fall in the next section) 
	
	If you didn't fall, skip the next two  paragraphs. If you fall in the
 first section, kill the rat and ignore the hole at the left and climb up the
 roots near the hole. 

	If you fall in the next section, kill the rat, use the small hole to
 crawl to the previous section (kill another rat if you didn't kill it before)
 and climb through the roots at the right side of the hole back to the top.

	To skip the next hole you must grab the red cord on the right wall and
 shimmy to the other side as fast as possible, since you can barely make it. If
 you fall read the previous paragraph before continuing. If you make it to the
 other side, wait until the edge falls. Now you will slide down the edge and 
 fall in the water. It is ok to fall, although you might not think at first.
 Swim to the other side and climb the plants on the right wall. Once you get to
 the top Lara will grab a fissure. Shimmy to the left to get to the other side
 and release the fissure. I found a rat in the bottom of the water, but he
 didn't attack and I couldn't kill it either. Continue to move forward. You'll
 pass by an air shaft at the right wall that can be opened, but first approach
 the dead end with the wrecks and pull the rock to clean the way. After that 
 return to the air shaft. Kill the rat around and open the shaft. Crawl to the
 next room, collect the Desert Ranger Clips on the floor and open the door.
 Open another door in the corridor and head left. You are back to the place
 where you started the level. Now you can go across the wrecks to the other
 side. Keep going until you find more water. Swim to the other side and you
 should find a small room with pipes and steam. Check the right wall you came
 from to see an opening. Go through it to finally reach the hideout. Take the 
 left door (the gate in front can't be opened and in the next room you'll find
 a weird man in a bed and a Small Medipack next to him. Check the cell in front
 of this man to find Desert Ranger Clips. Then head for the left and open the
 door to enter Bouchard's room. You have a talk with him. If you choose the
 first option during the dialogue, you die and it's a game over. 

 1)
 -Don't jerk me around Bouchard. I lost that friend yesterday. 
 -Easy, Bouchard. I lost that friend yesterday. Now I'm wanted for his murder.
  (*)

 2)
 -What would you suggest?
 -A front, obviously.(*)

 3)
 -Why not have one of your men deliver your... passports?
 -Passports! (*)

	After the conversation the Notebook will be updated. press the lever
 near the closed door. Leave the room back to the cells and enter the second
 cell at the left. You can find some Desert Ranger Clips on the floor. Pick
 them up and push the wooden box to the cell's entrance (push it to the left
 until it stops moving and then to the door). Climb to it to reach a platform
 on top. Press the lever there to open the closed door in Bouchard's room.
 Leave the hideout through that door. You will get out in ST. AICARD'S CHURCH.
 If you didn't collect the items before, now's your chance. Check the two 
 OPTIONAL paragraphs in "PARISIAN GHETTO" (second visit) section if you wish to
 get what you missed before. Note that due to a glitch ALL the items you picked
 up before in Parisian Ghetto, St. Aicard's Church, St. Aicard's Graveyard and
 the Sewers (Bouchard's Hideout) might be there again even if you picked them
 before. I didn't count the repeated items.


 .......................PARISIAN GHETTO (third visit)..........................

 (Items and Enemies description under the first section of PARISIAN GHETTO)

 ..............................................................................

	Leave St. Aicard's Church and head for Rennes Prawnshop. In case you
 don't remember, it's the shop located at the Southwest corner of the Ghetto.
 Check the Notebook update to see the exact adress (Rue St. Mark and Cours La
 Seine). Once you enter you will see a man passing by you. Go inside the shop
 and downstairs behind the counter. Pick up Rennes Wallet on the floor and
 examine it to get the Scrap of Paper with a code. The "beep" you hear is a
 bomb, located on the other side of the room. Ignore it. Also check the wooden
 trapdoor. It can't be opened yet. Open the metal door by entering the code you
 got with the Scrap of Paper (14529). Inside you'll find a Map of Sewers Around
 Louvre, the Dart SS gun, Dart SS Darts, Explosives, a Map of Archaeological
 Dig, a K2 Impactor and K2 Impactor Battery. Be careful, because after
 collecting the last item the room will be filled with lasers and the bomb will
 be activated. Immediately press the switch on the right to unlock the door
 and run to the wooden trapdoor. Open it and drop down. Run forward and you
 should fall inside a big tube. Run in the direction of the screen as fast as 
 you can because the flames should be just behind you. If you make it you
 finish the level. 


 ............................LOUVRE STORM DRAINS...............................

 Items:
 -Large Health Pack x 1
 -Chocolate x 1
 -V-Packer Standard Cartridges x 1
 -Desert Ranger Clips x 2
 -M-V9 Clips x 1

 Enemies
 -Rat x 4

 ..............................................................................

	After sliding down go forward to the circular area with water and kill
 a rat. Get the Chocolate on the floor on the left. Take the left path first to
 collect a Large Health Pack at the top of the stairs near the door (can't be
 opened), but then come back and take the right path through the tunnel with
 water. Go forward, ignoring the opening on the left for now and killing a 
 mouse in your way. Keep going until you reach the area with the water falling.
 
	At this point, the objective is to turn six valves located around the
 level in order to stop the waterfall. There is no special order to turn them.  

	Kill the rat walking around at the left area. Locate and climb up the
 drainpipe near the two large tubes coming from the wall on the other side of 
 the water falling. Climb to the platform and press the switch at the end. Go
 down the drainpipe (ignore the bar with black and yellow stripes for now) and
 head to the left tunnel where the rat you killed was walking. Take the right
 opening and go up the small ladder. Turn the ventilator twice to make Lara
 strong enough to turn the valves and crawl to the shaft behind the 
 ventilator. Collect the V-Packer Standard Cartridges and go forward to the 
 other side. At the other side don't bother checking the left entrance, as it 
 leads to a dead end. Turn the first valve just in front and return to the area
 with the water falling. Climb the drainpipe one more time to the platform
 above, but this time use the bar with black and yellow stripes to reach a 
 platform at the other side, without worrying with the water falling over you.
 You should see the second valve just in front, so turn it. Collect the Desert
 Ranger Clips on the other side of the platform, but don't bother climbing the
 ladder a little bit above. Trust me, you will find another way later that will
 make you come back to this area but from the top. Once again, go down the 
 drainpipe and take the tunnel on the left of it. Go through the opened door at
 the end and collect the Desert Ranger Clips on the floor. The next room has 
 the third valve on the left, a rat moving around and a ladder heading down
 the hole. Turn the valve after killing the rat and head down the ladder. Swim 
 through the only opening available and you should end up coming from the first
 opening I told you to ignore. Go left to return to the area with the water
 falling. You can now swim through the hole in the middle of this area. 

	You have to swim for a bit, taking two left turns and going up before
 reaching the next room. You'll end up in a big, circular room. Climb the 
 broken platform to leave the water and go around it until Lara says "I can
 Climb up on that". There's a thin metalic tube above that point. Jump to it
 and head for the other side, but release it once you are above the large bar
 with balck and yellow stripes. The fourth valve is at the left with a ladder
 right next to it. Turn it and ignore the ladder (as it is useless) and use the
 thin metal bar again to continue to the left side. Climb up the broken 
 platform to the top and go around it, passing by the large tunnel and jumping
 to the fifth valve. 

 (NOTE)
 	If you missed any of the first valves, you can return by going through
 the large tunnel close by. Duck and crawl to pass the bars to the other side 
 and find the opening on the left wall. Slide down back to tunnel near the
 place where you turned the ventilator twice and got stronger. This is just a
 shortcut.

	Now look for the door on the other side. Jump back to the tunnel's
 entrance and follow the platform to the door. Do a running jump to reach it.
 Open the door and follow the corridor collecting the M-V9 Clips on the way.
 Once you leave the corridor you'll notice you are back to the room with the
 water falling, but in a platform above. Go across another large bar with black
 and yellow stripes to the other side and head right. Hold the thin metal tube
 and use it to reach the last valve. Turn it. After that, simply return using
 the thin metal tube again and go around the platform. Jump to the tunnel,
 since there is no more water running and open the door.

 (NOTE) 
	At this point you can climb down at any time and still be able to
 return if you climb the ladder a bit above the second valve (the one I told
 you not to climb when you turned the valve), but that is useless if you turned
 all five valves up to this point and considering there is a shortcut to get
 you down there (read the previous NOTE above). 


 ....................LOUVRE STORM DRAINS (part 2)..............................

 Items: 
 -No items

 Enemies: 
 -No enemies

 ..............................................................................

	Slowly walk to the limits of the tunnel and press "Action" to slowly
 drop down. Head right to find the large pipe. Lara says it is the place where
 the explosives must be set. Place them, and immediately jump backwards to the
 water. Do not try to come to the surface, otherwise you'll die. Instead, swim
 to the tunnel on the left. Take the second turn to the left and swim until you
 get out of the water. Turn left twice to return to the room and, again,
 drop down slowly by hanging the edge first. Return to the place where you set
 the explosives by heading left. Climb the small ladder, jump over the fire 
 instead of going down the next ladder and finally climb the ladder on the
 right wall to reach a platform on top to avoid the fire. Drop down at the 
 other side and while running to the Louvre careful not to fall near the pipe,
 since the platform's rails are destroyed. Enter the Louvre's lower floor 
 through the newly opening on the wall and head right to find the stairs to 
 the next floor.

 (NOTE)
	In this room there are two ladders, one in each side of the room. While
 the right one is usefull to help you passing the fire after the explosion,
 the left one is useless, so there is no point in climbing it.
	If you fall in the water before setting the explosives, you can return
 by climbing the ladder on the other side and going all the way around to the
 place where they must be set. Don't bother exploring the tunnels because there
 is nothing you can find. They are only there to allow to to leave the water on 
 fire due to the oil.


 ..............................LOUVRE GALLERIES................................

 Items:
 -Large Health Pack x 3
 -K2 Impactor Battery x 1 
 -Louvre Low Security Pass


 Enemies:
 -Security Guard x 8

 ..............................................................................

	I recommend you to use your K2 Impactor to kill guards in this level, 
 because that gun works very well against them and you have plenty of ammo at
 this point. 
	As soon as the level starts, the Notebook will be updated. The next
 objective is to reach Carvier's office to get a pass. Go up the stairs. You
 should see a door in front. There is a camera near by, if you are caugh you
 will have to kill an extra guard, so try to avoid it. That door can't be
 opened yet because Lara isn't strong enough yet, so turn right and
 immediatelly kill the guard. He will drop a K2 Impactor Battery. Go up the
 stairs and then go around the corridor and open the door at the end. This is
 the first exposition room and it is filled with lasers. 

	If you touch the lasers the door on the other side will be locked with
 bars, and a guard will show up. The guard only shows up the first time you
 activate the alarm by touching the lasers, but the door will always be
 blocked. In order to shut the alarm and make things return to normal you must
 press the switch on the right wall near the painting (at the entrance). The
 objective is to reach the door without touching the lasers. Climb to the
 showcase in the middle and jump to the stone on the left wall (walk and jump
 if you can't reach it with a normal jump). Hold its edge and climb up to
 collect the Large Health Pack over it. Use this ledge to do a running jump
 over the first set of lasers, and then climb to the showcase in the center.
 Now you have a set of 6 lasers aligned horizontaly and two other lasers moving
 up and down. You have to run and jump to the next showcase in the middle over 
 those lasers. Wait until the moving ones come down to jump. More lasers will
 show up in front of you. There are four just in front, and the upper two are
 constantly on and off. Jump to the next showcase when they are off. Turn left
 and hang the showcase from the right side. Shimmy to the right in order to 
 avoid the next set of lasers. Release the showcase at the other side. After
 this a net of lasers will show up. To pass through it simply climb to the 
 right showcase and jump over the laser (keep yourself close to the wall). Open
 the door.

	In the next room the camera will circle around. If you touch the lasers
 you'll alert the guard keeping the door at the right and attract another one
 from the other side of the room, so be careful if you don't want extra 
 trouble. Pass the cross-shaped lasers by crawling through the middle and enter
 stealth mode. To pass the next set of lasers you must hug the wall (pressing X
 while facing it in Stealth mode) and move to the right, but first watch the
 guard. You can kill the guard without being seen, but you have to wait for the
 right moment, when he moves to the right. You can then pass the lasers and
 move against him to grab him from behind. If he sees you the other guard will
 show up as well. Collect the Louvre Low Secuity Pass he drops, but before
 opening the door he was keeping get Large Health Pack at the left corner of 
 the room, near another door that cannot be opened from this side. There is a
 security camera here too, and if it catches you a third guard will show up
 from the room's entrance. Take a look at the door with the card reader in the
 opposite corner of the camera. You can't open it yet, but you get a Notebook
 update. 

	Head through the door on the right the guard was keeping. At the
 corridor before the next exposition room there is another camera you can avoid
 to prevent an extra guard from coming behind you. Enter Stealth mode before
 entering the next room, walk behind the guard and take care of him. You'll see
 Mona Lisa surrounded with lasers. If you touch the lasers a mortal gas will
 come from the crates on the floor. You must reach the air duct on top of the
 picture. Push/pull the small showcase at the corner to reveal the card reader
 (Lara's legs will get stronger). Before using the card, push the higher 
 showcase in the middle of the room in the direction of the painting until you 
 can't move it anymore. Use the card in the card reader and climb to the top of
 the big showcase you pushed. Do a Running jump to hold the ledge above the
 painting before the lasers are on again and crawl through the air shaft. You
 have nearly 15 seconds to reach the edge. 

 (NOTE)
	If you don't reach the air shaft on time you can use the card on the
 card reader and try again.  
	If, for any reason, you touch the lasers and still stay alive, the
 deadly gas will disapear 5 seconds later, so there is no need to load the
 game as much as you don't touch the gas.
 
 	Enter the air shaft and head right.

 		
 ...........................LOUVRE GALLERIES (part 2).........................

 Items:
 -Health Bandages x 1 
 -Louvre Guard's Key
 -Crowbar

 Enemies:
 -Security Guard x 2

 ..............................................................................

	 Go through the air shaft until you see a small entrance in front. The
 left path leads to a dead end, so crawl through the small entrance to the 
 other side. Climb the ladder and kick the crate. Kill the guard immediately
 and leave the air shaft. The first thing to do here it to head right as soon
 as you leave the shaft and climb to the pipe. Jump and hold the ledge just
 above the air conditioner and shimmy to the right. You can climb up, but you
 must shimmy by holding the edge to get past the round-shaped railings. After
 passing the second railing pull up, jump and grab the cord. Use it to reach 
 the ledge on the opposite side. Lara will feel stronger after doing so. Walk
 to the right above this ledge. Once you reach the gap hold down the edge and
 shimmy to the right to reach the drainpipe. Go down the drainpipe and head
 right at the strip to reach the opened window on the right. There is a guard
 inside. Wait until he passes to cacth him from behind if you want, otherwise
 enter the window and kill him. He will drop the Louvre Guard's Key. Leave 
 throught the same window and drop down to the area bellow. Climb the metal 
 stairs, open the gate and examine both doors at each side. The strengh you got
 by using the cord will allow you to break through them. The right one hides
 some Health Bandages, but the left one unfortunately doesn't hide any item.
 Return to the drainpipe near the opened window and climb it back to the top.
 Head right, pass through the gap on the railings and go to the other side.
 Open the gate with the Crowbar there and go inside. 

 (NOTE)
	You should have the Crowbar at this point because you had to collect it
 in the first level, but if you don't for any reason you can get it now by
 going down the ladder in front of the gate and opening the door with the 
 Louvre Guard's Key near the right corner. The Crowbar is inside on a shelf.
 Leave through the same door. 
	You can also unlock the gate at the top of the metal stairs to access
 the central area if you like, although there's no reason to do so. There are
 also two doors, one at each side (just like the ones at the other side), but
 these ones cannot be opened. Climb the ladder back to the top after that.

	Inside the gate, climb to the top of the machine and crawl throught the
 opened air shaft there. Go down the ladder and head through the shaft. 


 ..........................LOUVRE GALLERIES (part 3)...........................

 Items:
 -Health Bandages
 -Small Medipack
 -Vector R35 x 1
 -Carvier's Security Pass

 Enemies:

 Security guard x 4


 ..............................................................................

	Leave the air shaft to the storage room bellow, enter stealth mode and
 open the door. Knock the guard out. You'll see a door with the card reader at
 the right, but you cannot open it yet. Head through the corridor and enter the
 first door at the right. There is nothing special here (the two closets are
 empty), but make sure you memorize the closet behing the automatic doors.
 There are three masks inside, but you can't take them yet. They will be useful
 later so don't forget where they are. Leave the room after that. Continue
 through the corridor and enter the next door at the right. Kill the guard
 behind the automatic doors. It's funny to say that he won't see you if the
 doors don't open, so wait until he turns his back to enter while in Stealth 
 mode and knock him out. There is a gun at your right on the shelf (I don't
 know which weapon is for sure, but I think it is a Vector-R35). There are a
 few camera monitors in this room. Check the left one to see Carvier's office.
 Use the left Analog stick to move the camera around and the right analog stick
 to use the Zoom feature (push it forward to zoom in and pull it back to zoom
 out). Zoom in the PC monitor over the desk to find the piece of paper with the
 number 14639. Don't forget this number, as it's the code to open Carvier's
 office. Leave this room and open the door at the end of the corridor with the
 code (14639).  

 (NOTE)
	The security cameras show several different rooms at the Louvre. The
 first one at the right is one of the galeries you saw from outside after 
 leaving the air shaft (there's a security guard there). The second one shows
 the metallic stairs. The third
 one is the corridor just outside the office.   

	Inside the room you can open a lot of drawers and cupboards, most of
 them are empty. You can get Carvier's Security Card inside the desk's right
 cupboard. Collect information on the Obscura Paintings from the painting and
 from the book at the left and leave this room. Open the door on the other side
 of the corridor with the card. Go down the metallic stairs and go through the
 door. The next room has two more doors, but only the right one can be opened.
 Open the right door to the next gallery and enter Stealth mode to kill the 
 guard. Don't worry if he sees you, since no more guards will appear. At the
 other side of the gallery use the card on the card reader and leave through
 the door. You'll be back to the second gallery you come across at the 
 beginning of the level. If you didn't collect the the Large Health Kit
 previously, now there's your chance. Note that if you are caugh by the
 security cameras  even if you weren't before the guards shouldn't show up
 anymore, but I am not sure about that. 

 (OPTIONAL)
	
	Before heading through the door at the corner on the right, head
 through the door you previously came on the left. Unlock the bars by using the
 card on the card reader at the right, open it and pass the gallery that was
 prevously full of lasers to the main stairs. You can now open the door near
 the security camera because Lara is strong enough to break it. Inside you will
 find the Health Bandages and a Small Medipack. Return to the room where you
 unlocked the bars from the gallery's door.

	Open the door at the corner at the right corner of this room after 
 unlocking it with the card reader on its left side and head down the stairs.
 The first entrance on the right leads to a room with a security gurd, but 
 there is nothing useful inside. Kill the guard and head down the stairs. Open
 the door at the end. There is nothing to get at these last rooms. After
 opening the door head left, then go down the stairs on the right to the room
 with computers and a few spotlights. Open the big right door (the blue one) to
 leave the Louvre galleries for now.


 ...............................ARCHAEOLOGICAL DIG.............................

 Items:
 -K2 Impactor x 1 (dropped by the security guard)
 -M-V9 x 1 (dropped by the security guard)
 -Second Ancient Symbol Tracing

 Enemies:
 -Security Guard x 4
 ..............................................................................


	Pass the big gate and head by the right side of the fence. You'll see a
 guard coming from the first compartment. Kill him and he will drop a K2
 Impactor. Go inside the compartment and press the switch to turn on the power.
 This will give power to an x-ray machine and to an electronic switch. Leave
 the compartment and head right. Another guard will come from the tent, and
 this one will drop an M-V9. Open the next compartment's door and check the
 printer inside to get the Second Ancient Symbol Tracing. Examine the computer
 on the left to get information about the Nephilim. Exit the compartment and go
 left. Kill another guard outside and open the big door to the left of the
 yellow tent. This is the X-ray machine you activated with the power switch.
 Approach the control panel. Now you can use the left Analog stick to control
 the machine. Examine the top left corner to find a symbol. You'll need to know
 this symbol. Leave the room after that. 

	Check the left side of the fence to find the ladder. You have to reach
 the lower level of the diggins. Head down the ladder to the platform bellow.
 Go to the right end of this platform and down another ladder. Move along the
 next platform and ignore the small ladder, then slowly drop down to a platform
 bellow. Kill the guard walking around bellow. Ignore the ladder going up and
 hop on the rails to the left to find another small ladder. The wall on the
 right side near the ladder can be climbed. You don't really need to visit the
 area bellow, since there is nothing there. Climb the wall to the top left
 ledge. Jump and grab the ceiling under the brigde and swing across to the
 other side. You must be fast. Jump to reach the small wooden platform above
 and climb to the brige. Unlock the electronic switch on the left at the middle
 of the bridge, near the gate. This will make the lift go down. Go back to the
 to the ledge you prevously were after swinging and jump to the top of the lift
 to reach the yellow circular wheel. It will stop spining once you get close.

	Now you have to solve the puzzle to get access to the next level. In my
 opinion, it is best to save before turning the wheel. You must turn the wheel
 to align the four correct symbols horizontally on the left bar. The first and
 fourth symbols are shown on the last page of the Notebook. The second symbol
 is the one you saw using the X-ray machine and the third one is the one on the
 print of the Second Ancient Symbol Tracing you found near the printer. After
 you place a symbol in the right place you can press the corresponding lever on
 the right side of the machine to block it and prevent it from spinning the
 next time you turn the wheel. 

 (NOTE)
	If you can't still solve the puzzle here's a little help from the
 default position (before you move the wheel for the first time). Turn it three
 times and press the first lever. Then turn the wheel once and press the fourth
 lever. Then turn the wheel twice and press the third lever. Finally, turn
 the wheel once and the puzzle is solved.
	
	After solving the puzzle, the circle-shaped door on the ground above
 will open. To reach it simply jump to the left wood platform from the top of
 the lift and use it to jump back to the ledge under the bridge. Climb back to
 the bridge and take the left path to find the door in the yellow tent just in
 front. Head for the next level.


 ...........................TOMB OF ANCIENTS...................................

 Items:
 -Health Bandages x 1
 -Skeleton x 2
 -V-Packer Standard Cartridges x 2
 -V-Packer


 Enemies:
 -Bat x 3
 ..............................................................................

	Start by moving forward and hold the edge to drop to the wooden bar and
 then drop down to the area bellow. The camera will show you the next huge 
 room. Approach the limit and press Action to hold the edg eand climb down the
 rock to a ledge bellow. Kill a bat and the jump forward to the wooden bar on
 the left and jump to the cave. Drop down to the rocks to the room bellow. At
 the broken bridge you can run and jump to grab the other side to get some
 Health Bandages. You may fall so be careful. After climbing up to the other
 side turn around and kill a bat. Collect the bandages and kill another bat.
 Check the right side. There is a ledge with a statue missing. Run and jump to
 grab that ledge. Climb up and turn left. You should see the statue. Jump to
 the statue and grab the edge. Climb up, turn left again and press X to hang
 from the edge and shimmy under the statue to the other side. After that you
 can drop down to the path bellow. Once again, you can hang from the rock's
 edge and climb down to an opening below. After that, Climb the left wall all
 the way to the left side, around the corners. Then drop down. Note that you
 may lose some health here if you drop down from too high. Follow the path to
 the left and then jump to the wooden bar and press the leveron the wall. This
 will make six platforms come out of the wall, and the objective is to jump
 from platform to platform until you reach the ground.

 (NOTE)
	At the broken bridge you can take a shotcut, but it will cost you over
 50% of your health. Simply vault over the rails on the right side near the
 wall directly to the path bellow. You can also get the Health Bandages at the
 other side and jump back before taking this shortcut.

 (NOTE)
	Here's what to do to pass the platforms whithout falling. You can use
 Walk mode whenever I tell you to jump, unless I warn you to run first. This
 will prevent you from accidently falling trom a ledge. I also addvise you to
 press Action while in mid-air just in case you don't fall directly above the
 platform after the jump. Some jumps require you to use the Action button while
 in mid-air while others don't, but sometimes it depends on how you jump.
 
	-First time going down: Hop to the first one. Jumpt to the second
 (press Action while in mid-air for safety). The third one requires you to grab
 the edge. Hop to the fouth one, drop down to the fifht one and walk and jump
 to the last one, then drop down. You can also jump forward directly from the
 middle second platform to the last one, but you might lose between 20% and 45%
 of your health.
	-Going up to the lever on top: Climb to the first one and jump to the
 next two. Jump and hold the fourht platform and climb up. Jump to the next two
 (pressing Action in mid-air), turn around and run and jump to the seventh
 platform. Jump and hold the next one and then simply jump to the other three.
 (pressing Action while in mid-air) to reach the opening with the lever. 
	-Going down: jump to the first 4 platforms, then hang and drop to the
 one bellow. Turn around, jump to the one in front, turn around again and hop
 to the one bellow from the middle of the platform. Jump and hold the next one,
 then hand and drop to the next one just bellow. You don't have to jump to the
 next two before droping to the floor, as you can just hang and drop from this
 one with safety.

	There is a Skeleton walking around at the end. You can figh him or
 shoot him but he can't be killed, but if you shoot him enough times he will
 temporarly fall. It is best to run away to the opening on the other side of
 the platforms after he falls. You have to crawl to the other side, press the
 lever and leave before he stands up again. The lever will make more platforms
 show up (a total of 11 will be there) and hide some of the others. Now you 
 will have to climb all the platforms to the top (refer to the NOTE above if
 you need help) and then climb to the opening to press the lever. It will open
 the trapdor at the bottom. You have to use the platforms again to go down
 (refer to the NOTE above if you need help). Pass the trapdoor. Go through the
 tunnel and open the door to the right first. Break the door to get a strenght
 upgrade and collect the V-Packer and the two sets of V-Packer Standard 
 Cartridges. Then leave and take the left tunnel and open the next door.


	Once you enter the next corridor the door behind you will be locked.
 There is another door at the other side, and it will be locked two. If you
 explore the room you'll see it is composed with three sections, the first and
 the last one with shooting darts that take around 20% of your total health if
 they hit. There is a lever directly to the right of the entrance. If you press
 it you unlock the door at the other side for a short period of time, but you
 will also activate deadly spikes between each section from the wall. These
 spikes can take anything between 5% to 100% of your health (instant death) if
 you get hit. The door will shut 10 seconds after it is completely opened. The
 only effective way I found to get to the other side on time is to press the
 lever and immediately run to the other side, jumping over the 3 sets of spikes
 close to the right side. You can do it without losing any health and it is not
 that hard, even if it seems so. Don't stop until you are completely outside
 the corridor. Take the next corridor to the left and the notebook will be
 automatically updated before you open the last door of this level. Open the
 door to enter the hall.

 .........................THE HALL OF SEASONS..................................

 Items:
 -Large Health Pack x 2
 -Health Bandages x 1
 -Viper SMG Clip x 3
 -V-Packer Standard Cartridges x 3
 
 Enemies:
 -Skeleton x 6

 TO BE UPDATED

 ..............................................................................

	This first paragraph is dedicated to explain how this level works and
 what you have to do. The next objective is to collect four items that will
 unlock a door. You will learn more about this as you progress through the 
 level. The Hall of Seasons is a circular room with four buttons in the middle
 and a so-called guardian walking around (a Skeleton). Each one opens a set of
 3 doors: the door in the middle is the main door and the one you have to open.
 There is a lever near the main door. The other two doors at each side of the
 the main door have access to a gate with a lever, meaning you have a total of
 three levers. You have to choose one of those levers. Two things may happen
 after you press the lever you choose: 
 1. the floor bellow your feet will open and take you to an underground gallery
 full of traps; 
 2. the main door and the two side gates open allowing you to pass. 
	Behind each one of the these doors, you will have to pass a test. Each
 test is related to one of the four elements: Wind, Water, Earth and Fire.
 After passing the test you will be able to pick up an item and return to the
 Hall of Seasons. If you fail to open the door and end up in the gallery with
 all the traps, you can still get out. I will explain you how in every section 
 of the rooms.  

	As soon as you enter the room, it is best to knock out the
 skeleton first. You cannot kill him, as you may already know, but it is best
 to look at each of the four buttons to know what you'll be steping. The
 description I'll give is according to the hall's entrance. The button in front
 with the small spirals is the Wind. The next one on the left with the small
 waves is water. The other one with the weird symbol that resembles a stone is
 Earth. Finally, the button with the symbol that looks a star is Fire. You can
 visit any room at any order. If you are running low on health it is best to
 clear the Wind and Water challenges first. The Wind room is free from enemies
 and the Water room allows you to pick up a good amount of large medipacks.


 (NOTE)
	If for some reason you press the wrong lever, you will most likely meet
 the deadly machine unless you save before pressing the lever and load. To
 easily avoid this machine, run a little bit and as soon as you see a hole stop
 and press Action to hang the edge. Stay like that until the machine passes
 over and pull up after it's gone. You can do all the challenge with the
 machine behind, but that's up to you. 
	Whenever you try to jump over a hole it is best to press Action while
 in mid air to prevent from falling. 
	The deadly machine will only activate if you run to one of the sides,
 depending on the door you came. You don't have to deal with it all the time. 


 .........................THE BREATH OF HADES (wind).......................... 

 Items: 
 -Large Health Pack x 1
 -M-V9 Clips x 1
 -Vector R34 Rounds x 1
 -V-Packer Standard Cartridges x 2
 -Air Crystal
 
 Enemies
 -No enemies

 ..............................................................................
 
 IF YOU PRESS THE WRONG LEVER

	 Head down to the gallery with all the traps and collect the Large
 Health Pack after sliding down. Turn around. and go forward to enter the 
 gallery. You will see the deadly machine at the right side as you enter. As
 you start running to the right the machine will be activated. Run and jump
 over the first hole. There are two holes just in front. Stop at he first one,
 press action to hang the edge and wait until the machine passes over to pull
 up. Then jump over these two holes. You then have to deal with spikes. You
 must walk in a "S" to avoid them. As soon as the platform narrows, walk
 forward to activate all the spikes and learn how to avoid them by passing at
 the oposite side from where they come. The spikes come from the left, right,
 right, left and then right. Jump over the next hole. You will see the machine
 stopped, but it will move again against you as you approach it. You have an
 opening and there's enough time to get to it before the machine kills you. You
 can also collect the V-Packer Standard Cartridges. Continue to the right and 
 jump over the next hole. The path becomes narrow after that hole, and don't
 stop running until you pass the entrance at the right, because a razor wheel
 will come from the right wall. Don't worry, becase as much as you don't stop
 running there's no way it will kill you. At the next path use the elevator to
 go up. Pull the elevator chain once, collect the Health Bandages and the
 V-Packer Standard Cartridges. Pull the chain again and return to the Hall of
 Seasons. The two doors wil open as you approach them.

 ROOM WALKTHROUGH

 	The right lever is the correct one. Pass the doors and go down the
 steps. You can push the right wall to reveal a secret passage. Inside you'll
 find a lever, as well as Vector R34 and M-V9 Clips on the floor. Press the
 lever to make some trunsk appearfrom the abyss. You'll then have to Hop over
 the trunks to the other side (make sure you press L1 in every jump). The
 trunks are constantly moving, and you'll have to jump once they are at the
 right distance:
 not too far nor too close, otherwise you'll fall. As you can notice, there is
 wind coming from the statues, but it will not be a big problem at all. Try not
 to jump when the wind is in front just for safety. Igonore the
 three trunks at the left and use the seven trunks at the right since it is the
 easiest (though longest) route to reach the other side. Collect the Air
 Crystal on the wall at the other side once you make it, and then you will have
 to return using the trunks again. This time there is no more wind, since you
 disactivated it by collecting the Air Crystal. You'll have to return to the
 other side once again by hoping over the trunks. There's a small secret in
 this room. If you wish to visit it check the Optional ection bellow. Once you
 reach the other side, leave the room.

 (OPTIONAL)

	While replaying this level for the 5th time, I actually noticed
 something different when I accidently felt. The over view of Lara falling
 allowed me to identify a trunk that actually wasn't moving at the right. By
 running and jumping to that trunk, the second dragon statue will move and a
 secret opening will be revealed. Jump to it to collect the two V-Packer 
 Standard Cartridges and A Large Health Kit. Then move hop back to the trunk
 and hop left to the other trunks. Jump to the other side from the last trunk.

 (NOTE)

	If you accidently fall from a trunk because you didn't hop well, press
 Action anyway. It is possible to hang from the trunks, but it is hard to
 happen.
	Note that Lara cannot grab the edges at each side of the room. If you
 are planning to jump to the other side without hoping to the last trunks
 expecting to grab the edge remember that you will fall. You can still jump to
 the other side, but Lara only reaches it if she's only one trunk away from it.
 Still, it is a risk not to hop to the last one first.
	

 ........................NEPTUNE'S HALL (water)................................

 Items:
 -Large Health Pack x 3
 -V-Packer Standard Cartridges x 2
 -Desert Ranger Clips x 1
 -Water Crystal

 Enemies:
 -Knight with fire saber x 1

 ..............................................................................

 IF YOU ACTIVATE THE WRONG LEVER

	Slide down to the area bellow and turn around. Take the left way and
 you should see the opening at the right wall. But first you must be careful
 with the two claws at each side that will be activated once you are close to
 them. They will constantly drop to the floor after activated. To avoid them,
 make sure you run in the middle of the corridor and pass between them. Jump if
 you think it is necessary. Take the left entrance and pull the elevator chain
 once, collect the Health Bandages and the V-Packer Standard Cartridges behind
 if you didn't get them before and pull the chain again to return to the top.
 The gate will open as you approach, allowing you to return to the Hall of
 Seasons.  

 ROOM WALKTHROUGH

	The correct lever to open the door is the one at the left. Pass the
 door. At the next room, squared-shape with four columns and an opening in the
 middle, you'll meet a Knight with a fire saber. To get rid of him you will
 have to pull him to the opening in the center. In order to do that, it is best
 to start running and go around to the left/right to the place where he is,
 avoiding the fireball he shoots. Run past him to the entrance he is keeping.
 He will try to hit you and probably miss. Turn around after that and wait
 until he comes. Equip the V-Packer and once he walks near the entrance shoot
 him up to four times to pull him down to the opening. If you know a better
 strategy to beat him just let me know. Pick up the two sets of V-Packer 
 Standard Cartridges at each corner. Don't go down the opening. Instead, go to
 the fountain after the entrance and swim down through the crack to the flooded
 room. Then swim to the door with the two blades. Swim through them when they
 stop and press the lever inside. You will see a room being flooded. Leave this
 area by passing the blades again and return to the fountain through the crack
 just above. Pull up and head back to the room where the knight was. This time
 drop down through the opening to the room bellow. This is the main room, and
 the one that was flooded after you pressed the lever.

	Since this is a circular roo, I'll use the door with a sculpture of
 Neptune's head underwater as a reference. At the right side of this door there
 is a small opening. Inside you'll find a lever. Press it to make the water
 level of the room go up. You can now reach the three openings available: one
 above Neptune's sculpture and the other two at each side. 

 (OPTIONAL)

	You can check the opening to the right of Neptune's sculpture after
 pulling out of the water to collect some Desert Ranger Clips at the left.
 After that check the opening above Neptune's sculpture to find a Large Health
 Pack. 

	Go through the opening to the left side of Neptune's sculpture (near
 the pipe) outside the water. Go left and drop down to an underwater tunnel.
 This tunnel leads around the main room. You have to reach the other side of
 the tunnel. Swim forward and collect the Large Health pack a little bit
 forward on the ground. Keep swimming forward and then down through the opening
 to the tunnel bellow and collect another Large Health Pack. Go trough the
 opening in the bars right next to the Halrge Health Pack you just collected to
 find a place to breath before proceeding through the tunnel. Return to the
 tunnel and go forward. The next section will be full of spikes. Swim next to
 the top right side to pass the first set. Pass the next set at the bottom
 right side. Stay close to the bottom right side to pass the next even spikes.
 You will see some bars with an opening. There's another set of spikes behind
 these bars. Pass this set by swimming close to the top left side. Pass the
 next bars and swim to the right at the end to breath (ignore the ammo you see
 on the floor before breathing). Dive again and go forward, collecting the
 Desert Ranger Clips you previously saw on the floor. At the other side you'll
 find yourself in a big circular room with a large column, just below the main
 room. The Water Crystal is just above that column. Collect it. Immediately
 swim around the column to find a lever almost at the bottom. Press it to open
 the door under the Neptune sculpture. Swim all the way to the top to breath,
 then dive again and head through the door. You will be in the first flooded
 room you visit, so swim up to the crack and leave the water near the fountain.
 Finally, exit this room through the door you first came, You're back the the
 Hall of Seasons.

 .........................WRATH OF THE BEAST (earth)...........................

 Items:
 -Health Bandages
 -V-Packer Standard Cartridges x 2
 -Earth Crystal

 Enemies:
 -Knight with fire saber x 3

 ..............................................................................

 IF YOU PRESS THE WRONG LEVER

	Collect the Desert Ranger Clips and slide down the the gallery. Turn
 around and go forward to the circular gallery. The deadly machine will be
 stoped at the right. If you choose to go to the left you will have to deal
 with every trap, and I don't think that is a good idea. Instead, go right and
 pass the machine by its right side. Don't worry with the spike it has, it will
 not harm you and you can just pass by without even activating the machine.
 Jump the hole behind the machine and pass the narrow running if you don't want
 to be sliced by the razor wheel. Take the right entrance to the elevator and
 pull the chain once. Turn backwards to collect the Health Bandages and the V-
 -Packer Standard Cartridges and then pull the chain one more time. Leave the
 elevator and return to the Hall of Seasons. 

 ROOM WALKTHROUGH

	The correct lever is the one in the middle. Go through the door to the
 next room. You will see a sequence with a statue. The entire room will shake
 and both the statue and the floor will break. The ground will be all broke,
 and most ledges you step to will fall. You have to reach the door at the other
 side. From the place where you begin, you can go down to the right ledge just
 bellow to collect the Helaht Bandages. Climb back to the entrance after
 getting them. run forward and count two seconds before jumping forward to land
 on the ledge in front (make sure you press Action while in mid-air just for
 safety). This ledge will not break if you stand still. Turn right and run and
 jump to the ledge near the right wall before you fall. That ledge will not
 fall. Hug the wall and walk above the narrow ledge to the left (this narrow
 ledge will fall too after a while). The ledge at the left will shake but it
 will not break. Now here comes the tricky part. Look at the ledge in the
 center of the room with the drawings. Check the other two near the wall at the
 other side, a bit to the right (the second is larger and at shadow). Both will
 break, specially the one in the center, which breaks very fast. You will have
 to run and jump to the center and make a right turn while running to jump to
 the next one near the wall and then jump forward normally to the next platform
 at shadow. If you stand still it will not break. Run forward and jump to the
 next ledge just in front, but immediately turn right and stop after the two
 steps. This ledge is safe. Jump and hold the next ledge, pull up and climb
 to the one at the corner as soon as possible. This ledge is safe as well. Turn
 right and jump to the next one a bit above and immediately climb to the next.
 After that, jump to the platform that looks like a bridge just in front of the
 door. This entire platform will fall, so walk until the first too pieces fall
 and then immediately run over this narrow bridge and jump to the door. Save
 your game, it's not over yet! Pick up the two sets of V-Packer Standard
 Cartridges, equip your V-Packer and collect the Earth Crystal from the door.

 	Once you get the crystal the ground of the room will be restablished,
 but a vortex will be left in the middle. Three Knights holding a fire saber
 will show up. I only found one good strategy to clear the three knights. As
 soon as you collect the Earth Stone, turn around and move forward to the
 vortex. Stop at the edge and let the two side knights approach, each one by
 its side, avoiding the fire balls or loading the game if they put you on fire
 with a ball. Jump backwards and shoot one at a time to the vortex. The third 
 one should be coming from the left. Run to the left side around him and shoot
 him to the vortex. This worked fine with me and I was not hit once, althoug
 it doesn't work all the time. After you took care of the three, press the two
 levers at both sides of the room to open the door. Leave this room back to the
 Hall of Seasons.

 (NOTE)
	If the knights put you on fire, you can put it off by passing under the
 water falling near the two doors.
	There are several ways to clear this room. There are several routes you
 can take to reach the crystal and there are several ways to deal with the
 knights as well. I'll include most of them soon.


 ....................... THE SANCTUARY OF FLAME (fire).........................

 Items:
 -Fire Crystal
 -Health Bandages x 1
 -V-Packer Standard Cartridges x 1

 Enemies:
 -No enemies
 ..............................................................................

 IF YOU PRESS THE WRONG LEVER

	Collect the Viper SMG Clips at the left before sliding down. Follow the
 underground gallery to the right. As soon as the platform narrows, walk
 forward to activate all the spikes and learn how to avoid them by passing at
 the oposite side from where they come. The spikes come from the left, right,
 right, left and then right. Jump over the next hole. You can also collect the
 V-Packer Standard Cartridges if you didn't get them previously at the right
 entrance.  Continue through the gallery and jump over the next hole. The path
 becomes narrow after that hole, and don't stop running untill you pass the
 entrance at the right, because a razor wheel will come from the righ wall.
 Don't worry, becase as much as you don't stop running there's no way it will
 kill you. At the next path use the elevator to go up. Pull the elevator chain
 once, collect the Health Bandages and the V-Packer Standard Cartridges if you
 still didn't get them. Pull the chain again and return to the Hall of Seasons.
 The two doors wil open as you approach them.

 ROOM WALKTHROUGH

	The correct lever is the one at the right. Enter the room and you
 should see a sequence of the lava running filling the fissures all over the
 room. You must get to the other side as fast as possible, because if you take
 too long a wave of fire will come and kill you. Start running forward and jump
 over the first hole( don't worry about the flame column). Go down the
 platforms and jump to the small set and run over this set. Jump forward the
 next set and run over it making a small U turn to the right and jump to the
 next set at the right. Immediately turn left and jump to the ledge just before
 the stairs. Go up the stairs and collect the Fire Crystal at the end. You can
 do all this without stoping, but it may take a few tries understanding the
 path to take and the places to jump according to my explanation, since it
 wasn't very easy for me to describe this section of the game.
	To leave this room, you must return to the entrance. This time most
 platforms were destroyed, and some new ones will appear. The next paragraph
 describes what to do to return, and whenever I tell you to jump it means you
 can do a stand jump to reach the next platform. I will tell you otherwise if a
 stand jump is not enough.

 (OPTIONAL)
	After collecting the crystal, look to the left side near the stairs.
 You should see two floating platforms and an opening. Go down five steps and
 jump to the platform (a standing jump is enough). Climb to the next platform
 and jump to the opening. Collect the Health Bandages and the V-Packer Standard
 Cartridges. A new platform will appear, allowing you to run and jump back to
 the stairs.
 
	Go down the stairs. Hop to the first platform just in front. You should
 see some new platforms appearing (one to the left, another one in front. Jump
 to the platform to the left (a normal jump is enough). Two platforms will
 appear above this one, as well as another two at the left. Climb to the first
 two, turn to the left and jump to the next two (a normal jump is enough to
 reach them). Turn left again and check the two platform bellow near the lava.
 Jump to themand turn right. Wait for five more platforms appear and walk to
 the right-most platform. Turn right and wait for another platform to appear.
 Jump to that platform. Two more platforms will appear a bit to the left of
 your current position, so jump to those. After that simply turn a bit to the
 left, jump to the three platforms just below and finally jump to the other
 side and exit through the door. Careful not to fall in a hole to the lava
 while going up to the room's exit. You'll be back at the Hall of Seasons


 ........................HALL OF SEASONS (part two)............................

 (Items and Enemies discription under the first HALL OF SEASONS section)

 ..............................................................................

	Once you have cleared all the four rooms and collected the Wind, Water,
 Earth and Fire Crystals, return to the entrance of the Hall of Seasons (the
 door near the torch at the left side of the wrecks) and place all the crystals
 on the paintings on the wall. Make sure you shoot down the skeleton again in
 order to place the crystals in safety. Once all crystals are placed, you must
 go to the underground gallery with all the traps. The best way to reach that
 door is to activate the Wind switch in the center of the Hall. Head for the
 middle door and activate the lever to open the trapdoor to the level bellow.
 Slide down the edge to the lower galleries and check the deadly machine at the
 left. Head through the right side and the machine will activate. Jump over the
 hole and a bit further open the door at the right side between the two
 columns. This will take you to a new room.

 (NOTE)
	I will provide a complete description of this underground area as soon
 as I can. If you didn't visit that area before, you can still pick all the
 items as well.
	Head down the stairs after opening the door. Press the lever at the
 left wall and head down the next set of stairs. You will be inside a new room
 with a large machine and several level. The objective is to turn 4 valves here
 to activate the machine. Each valve corresponds to one of the elements as
 well, and it has a plaque with the correspondant symbol. As soon as you enter
 the room, head to the left to find the Wind valve. turn it. Turn around and
 check the platform at the other side, with a large pipe. Run and jump to it.
 Go to the other side of this circular platform and look for a chain above.
 Jump and grab it to reach a platform at the other side. Go up the ladder on
 the left side and turn the Water valve. Go down the ladder and use the chain
 to return to the circular platform, then run and jump to the entrance (press
 Action while in mid-air for safety). Go down the ladder at the left side of
 the entrance and then go down the next ladder at the other side of the
 platform bellow. Use the V-Packer to push the skeleton to one of the lava
 wells. Look at the other side of the machine to find Viper AMG Clips on the
 floor and go up the ladder nearby. Check the left side of this platform and
 look for another chain. You can also find the Fire valve in this platform, but
 you can't turn it yet because it is protected with bars. Jump and grab the
 chain and go to the other side. Climb up the ladder and jump after the 14th 
 step to land on a platform. Climb another ladder at the right and turn the
 Earth valve on top to the right. Go down the ladder and drop down near the
 other one. Grab the chain again and return to the circular platform with the
 Fire Valve at the left. You can now turn it. Once you do so, the room will be
 filled with slicing propellers. You have to return to the Hall of Seasons
 again. To easily leave this room simply hang the edge and drop down to the
 lower level from the Fire Valve and run to the ladder a little to the left,
 taking caution to avoid being hit by one proppeler (run after it passes). Go
 up the two ladders back to the entrance. Head up the stairs, pressing the
 lever on the left to open the gate on your way. Once you pass the door to the
 underground gallery, go right. 

 	Jump over the next two holes. You then have to deal with spikes. You
 must walk in "S" to avoid them. As soon as the platform narrows, walk forward
 to activate all the spikes and learn how to avoid them by passing at the
 oposite side from where they come. The spikes come from the left, right,
 right, left and then right. Jump over the next hole. You will see the machine
 stopped, but it will move again against you as you approach it. You have an
 opening and there's enough time to get to it before the machine kills you. You
 can also collect the V-Packer Standard Cartridges if you didn't get them
 before. Continue to the right and jump over the next hole. The path becomes
 narrow after that hole, and don't stop running until you pass the entrance at
 the right, because a razor wheel will come from the right wall. Don't worry,
 because as much as you don't stop running there's no way it will kill you. At
 the next path use the elevator to go up. Pull the elevator chain once and turn
 around collect the Health Bandages and the V-Packer Standard Cartridges if it
 is the first time you are using the elevator. Pull the chain again and return
 to the Hall of Seasons. The two doors wil open as you approach them.

	Back to the Hall of Seasons, you'll notice there are now some pillars
 moving up and down. These pillars will help you reaching the second floor of
 the hall. Shoot the skeleton first, to temporarly get rid of him. Climb to the
 pillar in front of the water button once it comes down. Pull up and
 consecutively jump to the left untill you reach the top of the fourth pillar.
 Standing jumps will do. You must jump when the pillar where you are standing
 is above the one to the left. Once you are over the fourht, wait until it goes
 up and jump to grab the big ring above and then pull up. You can walk over the
 second bar connected to the ring to reach the 2nd floor platform around the
 room. Jump/vault over the rails. At this floor, two skeletons will break from
 the wall. You can either pull them off the ledges to get rid of them or simply
 ignore them by running by. Note that you can pull them anywhere and not just
 from edges without rails. If you head left a skeleton will break from the
 wall. You can avoid this from happening if you don't go left, as it takes some
 time to pull him off the ledge. Go right. Another skeleton should break
 through the wall. Run to the other side and go up the stairs to the 3rd floor.
 Ignore the door on the right for now and head around the third floor to the
 left. There are two skeletons walking around here. Once you reach the other
 side of the broken floor, climb the left surface to the right to reach a small
 ledge with a lever. Release the surface once you are above the ledge. Pressing
 the lever will open the door near the stairs just bellow (the one I told you
 to ignore earlier). Return to that door by using the surface to return to the
 floor and going all the way around. Inside you'll find V-Packer Standard 
 Cartridges. You have to push the left wall in order to get a strenght update.
 Collect the Large Health Pack and return to the small edge where you previouly
 pressed the lever.

	You are about to leave the Hall of Seasons. Once you are standing near
 the lever, climb the wall all to the top. As soon as Lara turns around to
 start swinging, immediately locate and head to a small platform on the left
 side to recover your grip bar. Jump back to the celing and continue the way to
 the left, all the way to the top trough the crack in the dome. Once you pass
 the opening, immediately jump backwards. It may be a bit hard to do this
 because you cannot waste any time while climbing, otherwise the grip bar will
 end before you can reach the top. Aproach the door at the right and it will
 open. Go left and another door will open. Go up the stairs. You will be now
 entering the room with the infamous boss, the Red Ghost. Pass the next door.
 After the sequence the battle will start immediately. Your notebook gets an
 update here as well. 


 ..................HALL OF SEASONS Boss fight: Brother Obscura.................

 Items: 
 -Large Health Kit x 1
 -V-Packer Standard Cartridges x 4
 -V-Packer x 1

 Enemies:
 -Brother Obscura (the Red Ghost)

 ..............................................................................

	The Red Ghost usually causes trouble to people because they can't
 accomplish the objectives for several particular reasons. You are inside a
 room with a tomb. The objective here is to collect the painting. The problem
 is the room is kept by a Red Ghost. 

 	There are five statues surrounding the tomb: two at the left, two at
 the right and one just in front. Each one is holding a painting, but only one
 painting is the real 4rth painting: the one shining blue. The problem is blue
 shine will disapear from a statue and appear to another when you get close to
 the picture. The red boss in this area is keeping the picture so he will
 charge against Lara. If the Red Ghost touches Lara, it may take a certain
 amount of health between 5% and 90%. I never got killed with a single charge.
 The Red Ghost cannot be defeated, but it is not invulnerable to bullets. There
 are also several objects in this room to help out: at the left you have a
 V-Packer (you probably don't need it, as you should already have it), some
 V-Packer Standard Cartridges and a Large Health Pack; at the right you have
 two sets of V-Packer Standard Cartridges. As you probably understood, the
 objective is to grab the picture and run away.

	In order to do that, you must first stun the ghost. The most effective
 weapon is the V-Packer. After a few shots he will stop (it takes me around 15
 V-Packer shots as the minimum required to stun him). In order to avoid his
 charges, you can either side jump, press the Crouch button to avoid being him
 or keep the gun and roll. Also try to stay away from him and try not to stay
 too far away from the blue shine as well. It is kinda complicated to do all
 this at once, but by staying away from him I usually have a better view of the
 room due to the camera angle change. If you crouch and shoot him, he cannot
 harm Lara and also allows you to pick up the items in safety. As soon as he
 stops, unequip the gun in order to allow Lara to run freely instead of
 targeting the Ghost and run as fast as possible to the statue with the blue
 shine. Press Action once you are close to get the painting at once. If the
 Ghost starts moving again before you take the painting from the statue you
 will have to shoot him again to stun him and the blue shine will be moving
 again.

	People also have trouble controling the camera to get to the statue on
 time, so that is why it is best to leave the weapon once your target is the
 blue shine. Try to control the camera angle in order to locate the shine
 before moving in the wrong direction. It is normal if you fail to get the
 picture because you take too long to locate the right statue on time or
 because you run in the wrong direction. If you are still unluck, you should
 try a few times until you are close to the statue where the shine will be
 after you stun the ghost, but luck will be required.

 (NOTE)
	After you stun the ghost you have between 3 and 6 seconds to get the
 picture. The right time is usually 3 seconds, but sometimes the final shot
 before stunning the Ghost will hit him while he is charging. When that happens
 the time only stars counting when he stops charging, meaning you have some
 spare time to get the picture. I am not 100% positive about this, but so far
 it is the only thing I noticed that explains the timing difference after
 trying for several times. 

	Once you have the picture, leave this room through the door you came
 and go down the stairs. Everything will be filled with water. After passing
 the door in front you will finish the level.


 .........................TOMB OF ANCIENTS (Part 2)............................

 Items:
 -No items

 Enemies:
 -No enemies

 ..............................................................................

 	As soon as the level starts you will se a sequence of water filling the
 corridor. Swim through the opening above and you will be out at the broken
 bridge. You will have to swim all the way to the top from from this bridge to
 the place where you started at the TOMB OF ANCIENTS level. 

 (NOTE)
	While swimming up, you have the chance to breathe if you follow the
 righ path after leaving the big circular room through the caves above. Then
 head back to the cave leading up to the surface. 


 .....................THE ACRHAEOLOGICAL DIG (part 2)..........................

 Items:
 -No items

 Enemies: 
 -No enemies

 ..............................................................................

	The only thing you need to do here is to climb to the box near the
 fence, jump and hold the fence and pull to the other side. Then leave the
 level through the left doors.


 ........................GALLERIES UNDER SIEGE.................................

 Items:
 -Health Pills x 1
 -Vector-R35 Clips x 2
 -Mag Vega Clip x 2
 -Mag Vega x 1
 -Respirator x 2 (only one can be taken)

 Enemies:
 -Security Guard x 2
 -Soldier x 7

 ..............................................................................

	You have been here before, and you will have to find a way out. Start
 by going up the stairs and head left. Take the door at the right and go up. A
 guard will come just in front from a room as you climb the 3rd set of stairs,
 so kill it with the K2 Impactor. He will drop some Vector-R35 Clips. Ignore
 the room in front and keep going upstairs. You should see a sequence showing
 the soldiers entering the museum and throwing gas grenades. Kill a guard just
 in front as you leave the stairs and collect more Vector R35 Clips. After
 opening the next door, you'll enter the rooms with all the gas and you will
 have to return to the room with the gas masks inside the cabinet. 

	Take the left door as you leave. A soldier will be there, so kill him
 before he sees you and collect the Mag Vega he drops. Don't bother going right
 before that door becase there will be a guard there that might take some
 health and he doesn't drop anything. Inside the next gallery a soldier will
 drop from a rope at the other side. You can shoot him while he is coming down,
 but it will be unnefective, so it is best to wait until he drops down. Pass
 the gallery and head through the left door. You are at the metallic stairs.
 There is a soldier there that will drop Mag Vega Clips. Go all the way up and
 pass the door. Open the first door at the right in the corridor after killing
 the soldier at the other side. Pass the automatic glass doors and get the gas
 mask. There are two, but you can only take one. You will finally get the
 sprint ability. Immediatly open the inventory screen and use the Respirator.
 Before leaving the room get the Health Pills inside the second closet at the
 left and head left down the stairs once again (on your way to the stairs
 you'll see a door unlocking). 

 (NOTE)
	You can enter all the rooms at the corridor including Carvier's office,
 but there is nothing inside.
	 
	In the next room at the bottom of the stairs kill two more soldiers and
 open the left door. One soldier will drop from a rope. Wait until he drops to
 shoot him. Go through the left or right sides and kill a another soldier at
 the other side before going down the stairs. There is another soldier waiting
 behing the right pillar, so kill him and go down the next set of stairs
 nearby. The entrance at the right corner leads to the exit. Turn left to
 finish the level (a sequence involving Kurtis will start) or open the two
 doors at the right if you want to visit the bathrooms, but there is nothing to
 get there.


 ............................VON CROY'S APARTMENT..............................

 Items:
 -Large Health Pack x 2
 -Chocolate x 1
 -Small Medipack x 2
 -Health Bandages x 1
 -Rigg 09 Clips x 18
 -Viper SMG Clip x 7
 -Rigg 09 x 1
 -Viper SMG x 1
 -Jackal Walking Stick
 (to be updated)


 Enemies:
 -"The Cleaner"

 ..............................................................................

	As soon as you start you should notice the Jackal Walking Stick on the
 floor. Do not pick it untill you have collected everything in the house first,
 as picking this and the Rigg 09 will trigger "The Cleaner" event. Pick the
 Rigg 09 first at the left side of the pot. You will find Clips scattered all
 over the house:

 -Near the table on the left (Due to a glitch, you can pick up this item as
 	many times as you wish if it is the first one you try to pick);
 -Right side of the pot with the gun;
 -Immediately next to the gun;
 -At the right corner near the table;
 -Over the table in the center of the kitchen;
 -At the left table in the kitchen;
 -On the kitchen's floor;
 -Behind the door under the stairs, on the floor;
 -Behind the door under the stairs, over the shelf;
 -Behind the doorn over a shelf near the previuos clip;
 -In the room upstairs, on the left side of the bed;
 -In the room, near the closet on the left;
 -In the room, in front of the closet;
 -In the room, near the small table with a painting above;
 -In the room, at the corner of the balcony.

 There are other items available as well:

 -Health bandages: under the stairs to the room floor;
 -Small Health Pack: near the shower, on the right;
 -Large Health Pack: in the room, near the closet on the right.

	You will be able to get a leg strenght upgrade by opening the door
 under the stairs do the room. There's also information on the Lux Veritatis
 and the Sanglyph at the small office to the left of the kitchen. In the room 
 examine the book over the small table on the left to get information about the
 Cabal. Once you have examined the house and collected all items, return to the
 first floor and pick up the walking stick. The music will start and the
 cleaner will show up from the main door. Equip the Rigg 09 (the only available
 weapon at the moment). 

	The Cleaner will appear from the main door. He will not suffer almost
 any physical damage and he will easily kill you if you don't hide from the
 bullets. You must start shooting him once he appears. While he is running you
 can shoot, but once he stops he is about to shoot you. Do not stop running
 when he is targeting you, otherwise you'll die very easily. After several
 tests I found a simple strategy that works most of the times and it is very
 effective, as it prevents you from receiving any damage.

	In order to defeat him, as soon as you have the Rigg 09 and the Jackal
 Walking Stick run to the entrance, near the bookshelf. Stand infront of the
 left bookshelf facing right. Wait for a while untill he enters the house. Once
 he passes in front of you he will run to the opposite corner of the house.
 Run after him and shoot him around 10 times, but make sure you hide
 behind the pillar of the stairs (stay between the pillar and the kitchen, to
 be exact). He will stop in the corner under the stairs and try to shoot you,
 but since the pillar is between you and him the bullets won't touch you. He
 will sometimes go up the stairs, but don't leave your position. Once he starts
 running he will not shoot and he will try to return to the living room
 (sometimes he passes by the kitchen first). As soon as he starts running
 unleash your ammo on him and then run behind him. Once he gets to the living
 room he will stop and crouch near the blue sofas and try to shoot you. Since
 you are shooting right next to him, you can easily shoot and sidestep around
 him to avoid being hit (whatever you do don't saty in front of him!). After a
 few more shots he will stop shooting and run away trough the main door. It
 took me nearly 30 shots as the least amount to deal with him at this point,
 but I also wasted up to 40 shots some times. You are safe for the moment. 

	Run to the entrance and head left, since the lasers keeping the exit
 door are off. In the corridor you'll see an opened door at the left and you
 will not be able to open any door, but first go to the end of the corridor.
 The strenght update you previosly got inside the house will allow you to break
 through the red door at the end to get a Small Health Pack and a Rigg 09 Clip.
 Head through the broken door after you got it. There are two Rigg 09 Clips,
 one just in front over the papers and another one near the blue sofa on the
 left. Py picking up the second clip from the floor the Cleaner will shot and
 open a hole in the wall. He will run out of ammo and draw the twin pistols.
 They do a lot less damage than his machine gun. In order to get rid of him for
 now, you must shoot him a few times. Around 15 shots should be enough. The
 best way I could find to deal with him this time was to keep a distance and
 shoot while moving left and right, then aproach to give the last shots. Check
 the room where he was to get a Chocolate over the table at the right and the
 Viper SMG he dropped among two Viper SMG Clips. Leave through the opened door
 to the left. 

	Exit the room through the opened door at the left and turn right. You
 should see three lasers in front. It's possible to jump over the first one,
 pass under the second and jump again over the third one, but it is much easier
 to use Commando Crawl to pass under all the three lasers. After turning right
 a sequence wIll show you the bombs exploding. You will have to jump to the
 platform bellow at the corner, since the stairs are destroyed.

 (OPTIONAL)
	Immediately after the explosion and before jumping to the ledge at the
 right corner, you can collect a Small Health Pack at the corridor on the other
 side of the destroyed platform where the flames are, just in front. From the
 destroyed ledge you are currently standing, run and jump diagonally over the
 rails at the other side. Collect the Small Health Pack at the end of the short
 corridor, then return to the ledge by jumping back near the right wall where
 the rails are destroyed (but without getting too close to the flames). A
 standing jump will do. 

	Jump to the ledge of the destroyed stairs at the right corner, then
 turn left and jump forward to the platform of the floor bellow. From here you
 can either walk over the wrecks and fire near the right wall and proceed
 through the corridor in front, or check the first floor first (check the
 OPTIONAL paragraph bellow).

 (OPTIONAL)

	If you wish to visit the floor bellow to collect a Large Health Pack
 and two Viper SMG Clips, drop down to the floor bellow through the gap where
 the railings are broken and collect the Large Health Pack on the table and the
 two clips under the stairs. There is also some water dropping from the ceiling
 at the end of the stairs, so if you are burning you can come here to put down
 the fire. To proceed from this floor, simply go up the stairs and turn left to
 the corridor. 

	Once you are at the corridor, you will meet the Cleaner for the last
 tine. Turn left and you should see him at the other end. As you walk on his
 direction, a laser will block the path behind, meaning you will be trapped in
 this corridor. Pick up the AMG Clip at the corner. Run down the corridor and
 hide near the first door at the left. Pick up the Viper SMG Clip and then run
 and hide near the door immediately at the right side. Pick up the Viper SMG
 Clip on the flor. Now look at the lasers in the corridor just in front of you.
 You should notice two sets that constantly appear and disapear.  Note that the
 lower laser of the second set never disappears, so you'll have to jump over
 it. Once the first set disappears and the second set appears (this happens at
 the same time), wait two seconds and run through the lasers immediately
 (jumping over the lower laser of the second set). If you made it, run and hide
 near the door at the left. You are very close to the Cleaner. Draw your Viper
 SMG, Leave your hideout and shoot him. He doesn't stand a chance and will die
 in about 16 shots, which makes two seconds to kill him. Once he is dead, wacth
 the sequence and head for the next level.  

 (NOTE)
	Although you can get closer to the Cleaner by passing a third set of
 lasers when they disappear, it is pointless to try to get closer because there
 is nothing to collect and the path is blocked. 


 .......................THE MONSTRUM CRIMESCENE................................

 Items:
 -Small Medipack x 2
 -Scorpion X x 1
 -Combined Claw Hammer
 -Vasiley Full Fax
 -Last Obscura Engraving
 -Cellar Key
 -Strahov Low Security Pass


 Enemies:
 -Guard x 3
 -Dog x 1

 ..............................................................................

	As soon as you start the level, the Notebook is updated. Go to the red
 car just in front and speak to the man standing there.

 1)
 -That one. Big with snow on it.
 -The one you're watching? With police tape all around. (*)

 2)
 -Just tell me what you have on the art dealer. (*)
 -I gathered Vasiley was some kind of art dealer.

 3)
 -You said he found something. Do you know what it was? A painting perhaps?
 -How could you possibly know that? (*)

 4)
 -You unsavoury little runt!
 -Keep talking till the money runs out. (*)

 5)
 -Is that it! Is that all you've got?
 -All of them? (*)

	Once you finish talking with Luddick, the notebook will be updated
 again. Take the alley just behind at the right. Kill the guard that shows up
 walking and get the Combined Claw Hammer at the right end near the bins. Go
 back to the main area and look for manhole at the other side of the square, a 
 bit to the right. Open it with the hammer and drop down to the small edge
 bellow. Go down the ladder, collect the Small Medipack and leave. Go to the
 closest alley on the right and go all the way to the other side. Once you turn
 left shoot the first guard and another guard with a dog a bit further. Look 
 for the Manhole near the second guard and go down. 

	In the sewers go forward to the tunnel with water and go right to the.
 There's nothing to collect here, so pass through the hole on the right wall.
 Inside the the basement go through the left door and go upstairs and all the
 way around the corridor until a sequence begins. You'll be able to talk to
 Bouchard after that.

 1)
 -So, you sold out. 
 -A psycho, huh! (*)

 2)
 -I was told the Mafia ran Prague.
 -The Cabal? Not the Mafia? (*)

 3)
 -So, they were working together.
 -I found Vasiley's faxes. And four Obscura Paintings he sent to Von Croy. (*)

 4)
 -Killed like Vasiley you mean! Why does Eckhardt do that to the bodies
	Bouchard. And why does he want the painting for?
 -Killed, not tidied up. Why does Eckhardt desecrate the bodies like that
	Bouchard? (*)

 5)
 -How do you know all this stuff Bouchard?
 -A Lux Veritatis vault! (*)

	Once the conversation is finished, the notebook is updated again. Open
 the door to the main room just in front of Bouchard. Go up the stairs in the 
 main room and head to the other side of the balcony. You'll find a chest of 
 drawers you can push to get stronger. Climb to it to reach the platform above.
 Walk to the other edge and climb to another platform above. Turn right and 
 jump to the next platform. There's a chain there. This chain will move the 
 rose-window up. Pull the chain twice to make the closet move and reveal one 
 Small Medipack. Before going down to collect it run and jump to the platform 
 at the right. There is another chain you can pull there (this one will move 
 the rose-window down), so pull it four times to make the sunlight reflect over 
 the circle with numbers in the center of the room. This will make the clock's 
 glass open. Hang and drop from the right edge of the platform to the balcony 
 bellow and go down the stairs. Collect the Small Medipack that was behind the 
 closet at the right corner and then examine the clock near the desk on the 
 left. Use the Directional buttons to set the clock to 3:00 o'clock. Once you 
 do so, leave the clock and you'll see the circle on the floor going down and 
 transforming into stairs. Go down the new stairs to the secret room bellow. 
 Collect the Vasiley Full Fax on the floor near the desk. Open the items list 
 to see the description, which contains the code number 31597. Check the 
 electronic device behind the desk at the right side of the big painting and 
 inpout the code you found in the Vasiley Full Fax (31597). This will reveal 
 the Last Obscura Painting behind the large picture. Collect it, but before 
 leaving the room examine the artifacts to get some information on the Periapt 
 shards, the Sleeper and a Notebook update. Return to the room where you left 
 Bouchard (go up the stairs and through the door on the right of the clock). 

	You will notice Bouchard is not there anymore. Head through the door on
 the other side of the room and examine the next door on the left of the 
 corridor. You'll find Bouchard there... Collect the Cellar Key he drops and 
 head down the stairs back to the basement. Open the red door just in front go 
 go back to the alley. You'll find Luddick there. Talk to him to get the 
 Strahov Low Security Pass. If you have 800 Euros he will sell you a Scorpion X 
 pistol. After the conversation, you'll start the new level inside the Strahov. 


 .......................... THE STRAHOV FORTRESS...............................

 Items: 
 -Large Health Pack x 1
 -Viper SMG Clips x 2
 -Mag Vega Clip x 1
 -Mag Vega x 2
 -Strahov Low Security Pass

 Enemies
 -Security guards x 6

 ..............................................................................


	The level starts inside a warehouse with some big crates. There is a
 pile of three crates in the middle, a crate at each side of the pile and an
 opened crate at the other side on the left. Inside this opened crate you can
 find a Large Health Pack. Approach the big iron gate at the left to see a
 sequence with a magnet picking up the highest crate on the pile. Climb to any
 of the crates near the pile and jump to the top. Look around to the
 air-conditioner on the wall a little bit above. Run and jump to it, then turn
 right and run and jump to the top of the wall near the metallic platform. Jump
 to the platform and go down the small ladder to the platform bellow. Enter
 Stealth mode after doing so, as there are three guards walking around bellow. 


 (OPTIONAL) 
	You can go down and kill all the guards to collect extra ammo and a
 card. There are three guards here. The first one is inside the small cabin.
 The second one is walking around all over the room. The third one is also
 walking around all over the room. After going down the small ladder, enter
 Stealth mode and walk forward while looking for the small set of wooden boxes
 at the right side on the floor bellow. If the second guard is far away from
 those boxes, vault over the railings and try to land over the highest box so
 you don't lose health. There is a metal crate in front of this small set of
 boxes and a wooden crate at its left. Hide behind the wooden crate on the left
 and take a peek on the guard in the cabin. Make sure the third guard is away
 and wait until the guard inside the cabin turns its back. When that happens,
 walk to the cabin behind him and knock him off (always in Stealth mode).
 Collect the Low Security Pass he drops. Hide inside the Cabin in Stealth
 mode and stand still near the fire estinguisher facing the entrance untill the
 the second guard passes near by. This may take a while but it is the safest
 way. Walk behind him and draw your Rigg 09 to kill him with five shots before
 he reacts. Collect the Viper SMG clips he drops. Take care of the third guard
 the same way and collect another Viper SMG Clip. To leave this area you must
 find the broken ladder on the top at the right corner. To reach it, climb to
 the crates, jump and hold it. 

 (NOTE)
	At the right side of the tubes you will find a red button you can press
 to make a lift go down and allow you to climb to the last shelter, but I
 didn't find anything useful in doing that.
	You can go all the way to the top to the cabin by climbing the ladder
 in the middle of the platform near the wall (on the other side of this
 warehouse), but I haven't found anything useful there.


	There are two doors at the other side of the warehouse, one at each
 corner. You will have to walk to one of those.  You only need to open one of
 the doors. I recommend you to open the right door. Open the right door to
 acess a small, empty room and use the card on the card reader to unlock
 another door to access the second warehouse. (Note that these doors can be
 opened anytime if you want to return)

	In the next warehouse the objective is to destroy the security machine
 guns at the lower level and kill the three security guards. Two of them are
 walking around on the platforms. As soon as you enter the warehouse turn left
 you'll find a ladder at the left side of the door you just opened. There's
 another ladder heading down just in front, which allows you to go down to the
 area bellow, but first you must destroy the machine guns to go down that
 ladder. One of the guards will slowly approach your position, but he will take
 some time. Go up the ladder on the left wall near the door but stop in the
 middle and look up. Wait for the guard up there to turn its back and climb up
 to the control room. Kill the guard once you are inside. He will drop a Mag
 Vega. While inside press the lever at the control panel to activate the cabin
 at the top. Before going down the ladder look at the guard walking on the
 platform and wait until he turns around to go down the ladder. You can then
 catch him from behind to kill him. He will drop a Mag Vega Clip. Follow the
 platform to the other side and look for the ladder just in front on the wall
 before you turn left (the camera angle changes to a far-away view when you
 approach it). Before going up, kill the guard walking on the left side to
 collect Mag Vega Clip. Then go up the ladder to reach another platform at the
 top. Go all the way to the left and go down the stairs to enter the cabin. A
 sequence will start as soon as you approach the door, showing lara destroying
 the machine guns with the magnet. Once they are destroyed, return to the
 ladder at the right and head down to the platform bellow. Return to the door
 you came (at the other side near the left corner) and take the ladder going
 down at the right side. Once you are at the area bellow turn right and open
 the green door near the truck.


 ........................THE STRAHOV FORTRESS (Part 2).........................

 Items: 
 -Chocolat x 1
 -Health Bandages x 1
 -Mag Vega Clip x 3
 -Scorpion X Clips x 2
 -Mag Vega x 1
 -Scorpion X x 1
 -Strahov High Security Pass x 1

 Enemies:
 -Dog x 2

 ..............................................................................

	You will now be in a new, large rooms with plenty of boxes. You will
 see a door blocked with purple lasers at the left. At the right you'll see a
 fence with a locked gate and a set of boxes. A little bit forward there is a
 path blocked with more lasers, but ignore it for now. Approach the fence with
 the locked gate and Lara will say "I can climb up on that". Kill the dog at
 the other side of the fence. Now check the boxes in this area. There is one
 box at the left (with a red symbol) and another one at the right, as well as
 the pile of boxes. Above the boxes you can see the gas coming from the pipe.
 If you get too close to it you'll die. You'll have to turn the gas off first,
 but you'll need a strength update. In orther to get the strength update you'll
 have to move the box at the top of the pile against the fence. Note that you
 only need a small space to push or climb to a box. 

 (NOTE)
	Never climb to the highest box with the gas coming out, otherside
 you'll die. In order to help you out the puzzle, check out the diagram below
 to understand. 
	After you finish the puzzle, you can get a Notebook update by
 approaching the door with the lasers.

	In order to solve this puzzle, push the box at the left forward to the
 pile. Then push the right box to the pile as well, but leave it next to the
 one you previopusly pushed. Climb to the pile and pull the upper right box
 (the one touching the fence) from its left side. It will only move a little
 bit. Hop over it to the other side and push it against the wall (the small
 space you have to push it is enough, even if it doesn't seem). Once it touches
 the wall climb to it and pull the highest box of the pile as much as you can
 (pull it twice to make sure it can't be pulled anymore). You'll only be able
 to pull it a little bit, but you should have enough space at the other side to
 push it against the fence and get the strength update. To help you out, here's
 a small example of how the boxes will stay after the puzzle is solved:

  
               ________ 
              /       /|                 A. Left box with the red symbol
             /_______/ |                 B. Right box                        
             |       | |                 C^ Upper right box near the fence 
             |   D.  | |                    (default position)
             |       |/|                 C. Upper right box near the fence
             |______ / |                    (after correctly placed)
            /  D^   /|C.                 D^ Highest box (default position)
           /______ / | /_______          D. Highest box 
           |       | |/   C^  /|            (after correctly placed) 
           |       | /_______/ |                              
           |       |/       /| |             
           |______ /______ / | |____
          /       /       /| |/                               
         /______ /______ / | /                                       
        |       |       |  |/                                           
        |   A.  |   B.  |  /                                             
       /|       |       | /                                               
      / |_______|_______|/                                                 
     /
    /

	As you try to solve the puzzle, another dog might show up at the other
 side of the fence. Kill it if that's the case.
	Once you have the strength update find the two boxes at the right side
 of the door with the lasers, behind the concrete wall. Pull them to the other
 side where the air conditioner is and climb to the boxes. Jump and hold the
 air conditioner and climb to it to turn the vavle that stops the deadly gas.
 Drop down after turning the valve. You can now climb to the highest box of the
 pile and jump and hold the metal bar on the ceiling to wing to the other side
 of the fence. You have to press Crouch to pass over the barbed wire. Drop down
 at the other side after that, and be careful with the second dog if you still
 didn't kill it. This section has some big stone blocks with inscriptions and
 two round chain-saws. You'll see the ladder just in front after you drop to
 the other side of the fence. Climb it to a platform above and press the level
 you find in the control panel. You'll see a sequence that shows one of the
 chains cutting the air duct. After the sequence climb to the metal bars on the
 left just above (shimmy a bit to the right if you can't pull up immediately)
 and head right. Climb to the top of the duct at your left from the wooden bar
 and keep going right. Stop near the saw and hang from the ledge. Release
 Action and immediately press it again to grab the edge bellow. Pull up and
 crawl through the air shaft. Once you somersault to the air shaft below, a
 sequence involving Eckhardt and Luddick will start. After that continue
 crawling to the air shaft. Once you reach the other side, make sure you let
 the guard pass by before somersault to the area bellow. Once you leave the air
 shaft the guard will not see you if you stay still, but as soon as you drop
 your gun he'll see you. Kill him immediately and collect the Strahov High
 Security Pass he drops. go to the house at the right and open the door at the
 stairsd with the card. Wait for the guard to come out and shoot him before he
 has the chance to harm you. Go inside the house (opening the door again, if it
 closed while you were killing the guard) and be careful wih the two guards in
 the other section. Bring their attention but hide behind the wall and kill
 each one at a time. They can be easily killed without losing health, and they
 both drop a Mag Vega Clip. Collect the Chocolat and the Mag Vega Clips over
 the tables where the two guards were and then examine the two closets to get
 two Scorpion X Clips. Finally, examine the computer to shut down the lasers.
 After the sequence, leave the house by opening the door with the card.

	Return to the corridor after you left the air shaft. You will see a few
 lasers still on, as well as some things on the floor with a red signal
 sparkling. Those are fragmentation mines, and if you get too close you can
 suffer some damage (rarelly above 10%). Stay away from then, as they will
 explode once you get too close. Go through the opening at the left side and 
 open the door by using the card on the card reader. This is the room where
 Luddick's body is. Collect the Scorpion X over the bed and the Health Bandages
 inside the closet, then leave. 


	Back to the corridor, draw your weapon and look for the red gas bottle
 at the right. Lara will auto-target it. Shooting it three times will make it
 explode, and the cable whell will roll through the lasers. In order to pass
 the lasers, there are two things you can do:
	-If you wish to neutralize the first two mines and collect the Mag Vega
 on the right shelter, let the cable wheel roll to the other side and then
 commando crawl to the other side of the corridor to avoid the lasers (but
 remember the last mine is still active and can deal some damage). This is the
 best way to pass the lasers.
	-If you wish to use the cable will to pass the lasers, make sure you
 walk/run by its right side while it passes the first set of lasers, then run
 by the left side to pass the second set. Finally run by its right side to pass
 the third set until it stops at the other side. You can still collect the Mag
 Vega if you activate the first mine before shooting the gas bottle. This way
 is the hardest and you still suffer a good amount of damage with all the
 explosions.

 (NOTE)
	If you stay too close to the gas bottle while it explodes, you'll
 suffer nearly 10% of damage.
 	Standing in front of the Cable wheel will not kill you but it will push
 you against the lasers if you stay on its way.

	Once you are at the other side go left. You'll find yourself in the
 same room where you solved the puzzle with the boxes, and now you'll be able
 to open the green door at the right that was previously blocked with lasers.
 Use the card on the card reader to unlock the door and then open it to finish
 this level.

 (NOTE)
	You can open the gate at the left near the boxes now that you have the
 Strahov High Security Pass to return to the room, but I didn't find any
 particular reason to do that.


 .........................THE BIODOME RESEARCH FACILITY........................

 Items: 
 -Small Health Pack x 1
 -Health Bandages x 1
 -Health Pills x 1
 -Viper SMG Clips x 2
 -Mag Vega Clips x 4
 -Vector R35 Clips x 3

 Enemies:
 -Creature x 1
 -Crawler x 9
 -Razor Jaw x 1

 ..............................................................................

	Pass the first door to enter the Biodome facility, which ressambles a
 garden with many carnivorous plants. Go down the stairs. There is a fountain
 in the middle of the room, and a man standing near. Talk to him. After the
 sequence go to the stairs at the other side but head left before climbing
 them. Collect the Viper SMG Clips on the floor but be careful because the
 plant at your left will try to bite you. After collecting the ammo, look
 behind a rock at the left near the corner to find another Viper SMG Clip and
 Vector R35 Clips. After that examine the fountain. The Statue facing the other
 door can be pressed. This will reveal a secret passage behind the sculpture at
 the left side of the stairs from the door you came. Go through it to find a
 small secret room with a ladder. Climb the ladder and collect two sets of
 Vector R35 Clips on the platform above. Press the switch on this platform to
 unlock the door at the other side of the room. Go down the ladder and up the
 stairs to the door at the other side. Press the yellow swith at the right to
 unlock the other door in front and enter the second Biodome room, which is has
 plenty of capsules. 

 (NOTE)
	Some of the tall, spiked carnivorous plants will try to bite you. They
 will make small damage (between 5-10%), but it is best to avoid those. If you
 get too close to its spikes you'll lose the same amount of health. 

	Upon entering the second room you'll see a sequence with a creature
 breaking through the glass. Go down the right/left stairs and you should see
 him running from the other side shoot it. Be careful though, because it can
 shoot some balls that can take over 25% of your health if they hit. The
 Scorpion X can easily slow him down and kill him with 7/8 shots. It is not
 over yet. Some crawlers will roll from the pipes above. They can deal around
 10-15% damage if they touch you and they still take some shots to kill. A set
 of tree will come from the right pipes. If you walk a bit further down the
 room two more sets will show up from both sides. This means you have to kill
 nine.

	Once they are all dead, you'll have to find an exit from this room
 because the main door at the other side is completely blocked. Climb the
 stairs on the right at the other side and head right to the other side of the
 edge to collect the Mag Vega Clip. Slide down to bellow and examine the other
 corner at the right side near the stairs. You'll find some Health Bandages
 bewteen the bushes. Return to the other side of the room but this time go up
 the left stairs to the left at the top. You should find some Mag Vega Clips in
 the center of this ledge. Collect them and look up. You should see a tube just
 above Laraheading for the platforms in the center of the room above the
 capsules. Before jumping and grabing the tube, collect another Mag Vega Clip
 at the end. Jump and hold the tube and swing to the platform. Once you are
 above it, release the tube and go right first to turn a valve. Go to the
 opposite side at the left (hop over the two places where the platform is
 broken) and turn another valve. This will open the crate at the floor of the
 capsule where the first creature you killed was.  To go down to the room
 bellow you can either return to the tube you used to reach the ledge and go
 down the stairs or by going down the ladder at the left side near the second
 valve, but you'll have to drop down and lose nearly 60% of your health. Either
 ways, drop down trough the hole you just opened in the last left capsule
 (counting from the room's entrance) to fall in a room with water. 

	Leave the water and head through the passage to another room with
 water. in this room there's a ladder at the other side on the wall, a sliding
 ledge just in front and water at the bottom. Make sure you are standing in
 front of the ladder.Walk forwards and slide down the ledge, then jump and hold
 the ladder before falling in the water. If you grabbed the ladder without 
 falling in the water, skip the next paragraph. 

 IF YOU FELT IN THE WATER: 
	
	Swim through the gap in the bars to the next room. You'll find yourself
 in a gig tank with a Razor Jaw. Immediately swim to the top left side and try
 to find the ladder to leave the water. You can kill the Razor Jaw, but it will
 be a waste of ammo because it takes some time until it dies. Kill the guard
 walking upstairs to the left. It's possible to kill in Stealth mode by waiting
 him to go to the right area. It is best to kill him with your weapon though,
 but make sure you use a fast weapon. 

 IF YOU GRABBED THE LADDER

	Go up the ladder and collect the Small Medipack on the platform above.
 Open the door just in front. Go all the way through the corridor and up the
 stairs until you reach the door. Open it. The first thing to do in this room
 is to kill the guard walking bellow. It's possible to kill in Stealth mode by
 waiting him to go to the right area. It is best to kill him with your weapon
 though, but make sure you use a fast weapon. Note that there's a Razor Jaw
 hidden in the water, and even if you can kill it from the surface he will take
 a lot of ammo to die. 

 (NOTE)
	If you fall in the water for some reason there are two laddres in the
 room near the surface that allow you to escape to a platform before the Razor
 Jaw kills you. One is located near the center of the room, and the other one
 can be found at the left side near the platform with some plants where the
 guard you just killed usually stops.

	Go to the lower platform near the wall with some plants where the guard
 you just killed usually stops. Check the creeping plants near the left corner
 - they can be climbed. Start climbing up and then climb to the left and up
 until you reach the ledge with the big metal door that can't be opened. You'll
 find a ladder heading up to another platform. Go up the ladder and press the
 switch at the other edge of the platform. This will move the electric platform
 to the other side. Go back to the ledge with the door and return to the area
 bellow by climbing down the creeping plant. Go to the metallic platform near
 the water to the right with the big tube close to it (you must go up and down
 the two small sets of stairs). Jump to the tube, collect the Mag Vega Clip
 over it and turn the valve just in front to stop the deadly gas. After that
 return to the platform and go up the stairs. Go all the way up the stairs and
 head left. Run and jump to the other side where the platform is broken. Just
 in front you'll see a tube and a very narrow ledge close to the wall. Before
 huging the wall and walk over the narrow ledge, you can climb the stairs at
 your left and go up the small ladder to collect some Health Pills, Mag Vega
 and Vector SMG Clips at the top (on the semicircular platform with some
 plants). Walk over the narrow ledge and climb up the tube. Shimmy to the left
 at the top and pull up as soon as you can. Climb the creeping plant at the
 left and use it to reach the electronic platform you previously moved after
 pressing the switch (you must be fast enough before the grip bar ends). Once
 you are above it, release the plant and go down the ladder to the platform
 bellow. Go down another ladder to finally reach the door at the other side of
 this room. Press the switch on the wall near the door to open it. Press
 another switch at the left wall to unlock the second door and proceed to the
 fourth Biodome room. 


 ...................BIODOME RESEARCH FACILITY (Part 2).........................

 Items: 
 -Large Health Pack x 1
 -Health Bandages x 2
 -Health Pills x 1
 -Mag Vega Clips x 1
 -Viper SMG Clips x 1
 -Vector-R35 Clips x 1
 -Botanical Low Acess Pass
 -Botanical Medium Access Pass
 -Botanical High Acess Pass

 Enemies:
 -Guards x 3

 ..............................................................................
	
	Enter the next room and follow the platform untill you see the ladder
 at the right. You'll also see a sequence of the plant closing the metallic
 door, preventing you from going any further. Go down the ladder and collect
 the Mag Vega Clip near the big mushrooms, under the room. Go upstairs to the
 room above. You'll find a lever at the left and six valves on the wall. There
 are also some diagrams at the righ on the board, one of those give you the
 solution for the puzzle. You must push the table to see them all. The plant
 that blocked the door is fed by a tube. By turning the right valves you can
 feed the plant with a green liquid. The diagrams at the left explain how to
 feed the plant correctly. The diagram with the red cross shows the way the
 plant shouldn't be fed. If you turn the valves according to the diagram with
 the red cross the plant will die. You must turn the valves as shown in that
 diagram. That means you need to turn the first, second and fifth valves
 (counting from the left). Press the lever at the right and after the sequence
 showing the plant dying. Pass through the blue door it was blocking and open
 the second blue door just in front. 

	You'll be in the fifht room of the Biodome. The objective here is to
 collect the three passes that are dropped by the guards. This room as full of
 platforms and it might be a bit confusing to explain everything you need to
 do. Follow the right path and kill a guard walking a bit further. You can hide
 and catch him from behind if you want. Collect the Botanical Low Acess Pass he
 drops. This guard was keeping an entrance at the right where you will have to
 use all the three cards. There are also some stairs that lead to a small pool.

	Climb the small wall at the left of the stair to the small upper area
 with the threes. Find the ladder there a bit to the left near the carnivorous
 plant. Climb it to the platform above and head left, all the way up the 
 stairs. You should see a locked gate at your left, but you can't open it from
 this side. Climb to the vent just in front and hop to the next one on the
 roof. Now jump to the roof and make sure you slide down and land over the vent
 bellow. 

 (OPTIONAL)
	If you want to collect some bandages, you can slide down backwards from
 the left side of the vent you are currently standing (or from the one at its
 right side) and hold the edge before falling. Shimmy a bit to the right and
 climb the pipe to the small ledge bellow. Collect the Health Bandages and drop
 down to the pool. Leave the pool using the stairs at the left. Read the
 previous paragraph to return to the roof with the vents, and then follow the
 paragraph bellow.

	From the last vent where you were standing, jump to the one at its
 right side. Now you have to jump and grab the platform above where the rails
 are broken. Climb up to the platform and kill the guard walking at the left
 side near the carnivorous plant. As you approach the broken platform Lara will
 say she will not be able to do that jump. Go to the left to the tree. At the
 tree go left first to unlock the gate, but then follow the platform to the
 right of the tree. Follow the right platform all the way to the left untill
 you see the place where it is broken. Run and jump to the other side to
 receive a new strenght update (make sure you press Action in mid-air to make
 it) and collect the Large Health Pack. Jump back over the hole and head left
 at the tree to return to the broken ledge near the carnivorous plants where
 you previously killed the guard.

 (NOTE)
	If you fall at this jump you will have to return by going up the stairs
 and passing the gate that you opened at the left. You don't need to jump over
 the vents again.  

	With the strenght upgrade you just got you will be able to jump it
 across, but it is a tricky jump. A running jump is required here, as well as
 pressing action while in mid-air. Also make sure that you jump near the left
 rails. If you fail, you die. If you make it, pull up and turn right. You
 should see a semicircular platform with a tree and a guard standing there.
 Draw your gun and kill him. This guard will drop a key card, but don't go down
 yet. You'll return later to get it. Instead, go up the stairs at the left and
 all the way around this platform. At the end climb up the tube hidden by the
 creeping plant on the right wall. Shimmy to the right at the top and pull up.
 A sequence will start. After it ends, collect the Botanical High Access Pass
 near the dead boddy and vault over the rails at the end after collecting the
 Viper SMG Clip. Drop down to the platform bellow near the corner in front and
 go all the way to the right to pass the gate you previously opened. Head down
 the stairs and go to all the way forward to the other side of the platform.
 Jump over the broken ledge to the other side (by running near the right rail
 and pressing Action while in mide air) and climb the stairs. Collect the 
 Botanical Medium Acess Pass near the tree where you previously killed the
 guard, then head back downstairs and head left before the broken ledge.
 Collect the Mag Vega Clip and go down the broken ladder as much as possible
 before releasing it. After that head to the entrance near the place where you
 killed the first guard (at the other side of the small pool) and use the three
 cards you just got on the three card readers. After you use each card a light
 will turn on. After you used all three the door will open allowing you to
 pass. Pass the door and head down the stairs to the room with the gas. If you 
 want to finish the level now and miss a few items, read the paragraph bellow.
 Otherwise, skip to the OPTIONAL paragraph. You'll end up in the same place if
 you take both ways.

 (OPTIONAL)

  	Instead of going above the platform in the room with gas, check the
 stairs at the left side and go down. Remember that down there Lara can't
 breath for too long. Find the small opening with water near the right wall,
 but first collect the Vector-R35 Clip on the floor near the left corner and
 swim through the tunnel to the pool at the other side. Leave the water using
 the ladder and look up to find a platform above with an opening. You can pull
 the small metal box at the left side. Place it under the opening at the
 platform above, climb to the box and jump to reach the platform. Pull up and
 examine the first and the third lockers to collect the Health Pills and the
 Health Bandages. You can't open the door there, so you'll have to return to
 the room with gas. Go up the stairs.

	Use the metal platforms to reach the door at the other side and enter
 the desinfection room. Press the yellow switch just in front to open the door
 and head for the next door at the left side (you'll not be able to open the
 right door from this side). After you press the next switch a sequence will
 trigger and the level is finished.


 ..............................THE SANITARIUM..................................

 Items:
 -Chocolate x 2
 -Health Pills x 1
 -Boran X Ammo x 4
 -Boran X (Kurtis only)
 -Farsee Code
 -Strahov Assistants Pass

 Enemies:
 -Zombie x 12
 -Red Zombie x 1

 ..............................................................................

	You will have to enter the Sanitarium with Kurtis. Inside the
 Sanitarium there are a few areas with many small rooms you can enter. However,
 there is nothing you can do in most rooms. I will tell you whenever a room has
 an item.

	Collect the the Boran X Ammo at the right and approach the lift. Look
 to the bottom You'll have to get to a lower floor. In order to do that, you
 will have to approach the edge, press Action to hang it, and then releas
 Action and press it again to hold the edge bellow. You can go all the way down
 by repeating this, but if you examnie the platforms at each floor before you
 drop down and grabing the next one bellow you'll be able to get a few items.
 

 (NOTE)
 	Before you drop down and grab the second ledge bellow, note that there
 is a ladder near the wall that allows you to go down two floors. Jump to it,
 go down that ladder and run and jump back to the central platform to keep
 going down through the lift shaft. Collect the Health Pills on the ledge
 below. If you do not wish to use this ladder, ignore this paragraph.

	Drop down three more floors, then pull up to collect the Health Pills.
 Drop down two more times to the top of the lift and open the yellow manhole.
 Drop down again to the lift and go down the two ladders on the left side of
 the lift. Once you are at the platform bellow the second ladder, approach the
 lift and jump to the platform just above at the left. Noit that you must grab
 the edge where the rails are broken. Pull up and open the door at the left to
 enter the Sanitarium. 

	Once inside the Sanitarium, kill the zombie at the other side of the
 gate just in front. Pass the gate and head to the corridor just in front. A
 sequence will trigger. Collect the Boran X Ammo near the dead body and kill
 the zombie that will walk just in front. Proceed to the left. Go right on the
 corridor and you should see an opened door at the right and a gate just in
 front. Check the opened door and talk to the man inside the room. After that
 examine the gate. Kurtis will now use the "Farsee" ability to get the code
 number 06289. Use this code to open that gate wiht the lock device. Pass the
 gate and kill the zombie before opening the next gate. 

 (NOTE)
	After opening the gate with the Farsee Code, you'll see the control
 panel through the glass where the code was. On the floor you should be able to
 see what it seems to be a Chocolate. The door to that control room cannot be
 opened and there doesn't seem to be a way to collect that Chocolat. I didn't
 count this item because you cannot get it.

	Open the next gate once the zombie is dead. Keep going forward and open
 a third gate. Go left down the stairs and another zombie should appear running
 in your direction. Kill him. Ignore the room at the left and open the white
 door in front. After opening the white door, another zombie will run in your
 direction, but if you shoot him he will try to run away. Meanwhile, another
 zombie will show up from a room at the right. Kill the first one before it
 runs away and then take care of the second coming from the right. Check the
 first room at the right where the second zombie was to get a Chocolate. Leave
 the room and head to the canteen. You will find a zombie dressing red. He will
 not harm you and you don't really have to kill him. Another zombie will come
 from the canteen and attack you, and you'll have to kill this one. Before
 exploring the large room with the broken tables there are a couple of things
 you have to do first, but don't worry because you will return to that room.
 First, check the white door at the right where the red zombie is usually 
 walking. This door has the number 38471. Write down the number, you'll need
 it. Keep going through the corridor and kill one more zombie coming in your
 direction. Proceed through the corridor and open the door at the end to acess
 one of the research laboratories. Inside you'll find a dead specimen that
 resembles Proto. Collect the Boran X Ammo on the floor and examine the dead
 scientist's body at the right corner to obtain the Strahov Assistants Pass.
 Leave the room through the door you came and return to the canteen. Go to the
 large room and kill the zombie behind the counter. Collect the Boran X Ammo on
 the floor in the middle and a Chocolate at the right side between the broken
 tables. Check the door at the right corner and use the card to unlock it. Go
 inside and immediately go all the way up the metallic stairs at the left.
 Collect the Large Health Pack at the right end and then go left and run and
 jump over the broken ledge (press Action while in mid-air because you will
 lose some health if you fall). Examine the control panel and input the code
 you previously wrote down (the one at the white door where the red zombie was
 walking, which is 38471). Go back to the bottom floor by either going down the
 metallic ladder or hanging and dropping from the broken ledge. Go trough the
 door you just opened at the other side of the canteen and head up the stairs.
 Open another door.

	This section is all about following the Proto. As soon as you start,
 you'll be in a corridor with a glass just in front. You can see a research lab
 at the other side of the glass. You must go right and you'll trigger a
 sequence involving the scientist and the proto after a couple of steps. Keep
 going down the corridor and head left through the opened door. Kill the zombie
 once you turn left. Go to the end of the corridor and open the air shaft's
 crate. Crawl through the air shaft and climb up to the next one. Keep crawling
 and press Action and Forward at the shaft's exit to Somersaul to the lab.
 There is nothing to get inside the lab. Check the other air shaft at the right
 and open the crate to crawl inside. Climb up again to the next one and keep
 crawling until you reach the air shat's exit. You'll see another sequence with
 the Proto. Somersault to the room bellow with the ventilator. Collect the
 Boran X Ammo on the floor. You will have to turn the ventilator off, but you
 can't climb the broken ladder to reach the platform with the switch. Instead,
 draw your gun and shoot one of the three canisters near the ventilator to make
 it blow. Three or four shots is enough, and make sure you keep your distance
 before it blows if you want to save 10 to 15% of your total health. This will
 make the ladder fall, allowing you to jump and grab the edge to reach the
 platform. Pull up and press the switch to turn the ventilator off. You'll now
 be able to crawl through the ventilator's gap to reach the other side. Crawl
 through the other air shaft at the left.


 ........................MAXIMUM CONTAINMENT AREA..............................

 Items:
 -Chocolate x 1
 -Boran X Ammo x 2
 -Sanitarium Low Access Pass
 -Sanitarium Medium Access Pass
 
 Enemies:
 -Upgraded Zombie x 6
 -Guard x 1 (cannot be shot)
 -Proto Nephilim 
 
 ..............................................................................

	The next area might be a bit confusing before you knw it well. As soon
 as the level starts, the camera will show you the area. Fo down the corridor
 and open the gate. There's another small control room at the left, a gate just
 in front and a corridor to the right, with a destroyed section. Remember that
 Kurtis can't swim. He'll die if you try to swim. In order to collect the Boran
 X Ammo at the other side of the destroyed section you'll have to run and jump
 over the destroyed section near the right wall. Might be a tough jump, so save
 before trying. Collect the ammo and jump back. Open the gate at the left and
 the double doors just in front.

 (NOTE)
	After passing this door do not go forward and then to the left to
 examine the room at the left side just before the closed iron gate. If you do
 you'll have to deal with two Upgarded Zombies as you try to leave the room.

	After passing the double doors, go righ and approach the second door at
 the right. Kurtis will once again use his "Farsee" ability to obtain the code
 number 17068. Head back to the control room at the left and open the green
 door near the game. Input the code at the panel to unlock the doors to both
 rooms that Kurtis examined with his Farsee ability. Leave the control room and
 return to the second door where Kurtis used the Farsee ability. Inside the
 office collect the Sanitarium Low Access Pass and a Chocolate over the desk. 
 As you try to leave the room one Upgraded Zombie will atack you. Kill him and
 go right after leaving. Use the Pass you just obtained on the card reader at
 the right wall near the iron gate to open all the iron gates. You will then
 have to go down the ramp at the right after passing the iron gate, but first 
 you can collect the Boran X Ammo in a room at the left side of the ramp,
 over the bed. Once you have it, go down the ramp and open the double doors. In
 the next area you'll have one corridor just in front and another one to the
 left. These corridors surround a room at the center. Just in front of you at
 the other side you'll be able to see/hear a guard behing the half-opened gate.
 You will not be able to kill him with your Boran X, but there's a way to get
 rid of him. Follow the right corridor and open the double doors at the left.
 You'll se a sequence involving Proto. Proto will kill the guard. At this point
 there is an optional area you can visit. Note that there are two Upgraded
 Zombies walking around in these corridors: one at the right corridor and
 another near the place where the guard was to the right. If you wish to visit
 this area, skip to the optional paragraph bellow. Otherwise you can take a
 shortcut to finish the level.

 (OPTIONAL)
	Note that this is probably a flaw to allow you finish the level
 earlier. In order to finish the level correctly, skip this paragraph.
 	Approach the gate at the right corner of this area (the corner at the
 left side of the plave where the guard was) and use the pass on the card
 reader at the right wall. Pass the gates to enter the next room. Skip the next
 paragraph. 

 (OPTIONAL)
	After the sequence with Proto, you can examine the authopsy room, but
 an extra Upgraded Zombie will enter the room and attack you and there is
 nothing inside. Leave the room and head right to the place where the guard
 was. You'll now be able to crawl through under the gate to pass to the other
 side. Go down the stairs all the way to the bottom and head through the
 corridor to reach a large round room after opening the metallic door at the
 end. This room is the one where the sequence of Proto escaping occurred (you
 saw this sequence at the Strahov when you turned the power off). Go around
 this room to the right and climb the ladder to reach the platform above.
 Follow the platform to the left untill you see the control room behind the
 glass. There's a bidge in front that allows you to approach the Proto's cage.
 Climb to ip and jump and hold the platform at the right side of the cage. Pull
 up and walk along this platform. Run and jump over the broken section to the
 other side (press Action while in mid-air) and climb to the air shaft at the
 right wall. Crawul through the shaft and Somersault to the level bellow.
 Slowly drop down to the bottom and keep crawling through the shaft. Crawl to
 the left, right and left at the crossings and Somersault to the room bellow at
 the end. You'll be over a broken ventilator with a ladder. Go up the ladder
 and collect the Sanitarium Medium Acess Pass near the dead body. Collect the 
 Chocolate on the floor and use the pass on the card reader at the left side of
 the passage to unlock the door. Approach the door at the left at the end of
 the ramp to access the next room.


 ............MAXIMUM CONTAINMENT AREA Boss fight: Proto Nephilim...............

 Items: 
 -Boran X Ammo x 1
 -Large Health Pack x 1

 Enemies:
 -Proto Nephilim
 ...............................................................................

	Once you're inside the last room, you'll have to fight Proto and finish
 him once and for all. After the sequence, draw your Borean X and shoot. Proto
 is ridiculously weak when fighting you, and he will just try to bite you. Make
 sure you evade his attacks by simply pressing left or right all the time to
 sidestep while shooting at the same time. Careful though, as Proto will run
 away several times but it will return! Sometimes it also plays dead, but it
 will wake up and charge at you again. This is an example of a strategy to beat
 Proto. It is what I did to beat him one of the times I fought him.

 -Proto will start attacking. Shoot him will using the sidestep movement to
 	avoid it from bitting you. Took me 60 to 70 shots until it ran away
 	through the shaft. When that happens, collect the Boran X Ammo near the
 	generator and the Large Health Pack in the opposite side of the room;
 -You will then see Proto returning from the shaft. Once Kurtis aims, shoot him
 	again and use the same strategy. After 20 shots Proto played dead. 
 -Once it started attacking again, I wasted six shots on it and it returned to
 	the air shaft;
 -Proto returned. Using the same strategy, Proto was playing dead after ten
 	shots. When it woke up I only needed to shoot it three more times to
	make it run away to the air shaft again. However, this time Proto
	jumped from the platforms above instead of returning from the air
	shaft. I shoot it eight times to make it fall dead again.
 -Once Proto woke up, eight more shots were enough to take care of it. 
 -Kurtis will use the Periapt Shard to kill Proto after a while. Once it's
 	dead, you can pull the lever to activate the power once again.


 ..........................AQUATIC RESEARCH AREA...............................

 Items: 
 -Small Health Pack x 1
 -Mag Vega Clips x 1

 Enemies
 -Razor Jaw x 1
 -Guard x 1

    ..............................................................................

	As soon as the level starts, press the switch in front to finally open
 the door, since Jurtis already turned the power on. At the next room you must
 be particularly careful. There are two machine guns at the lower floor, and
 you cannot simply go down the ladder at the right. Instead, hang and drop from
 the left side of the platform and release the edge to the floor bellow. Turn
 left as walk as close to the left wall as you can. Careful not to step in that
 stiffner because Lara will accidently slip and be shot by the security machine
 guns. At the next stiffment you'll see a verry small and narrow passage.
 Carefully climb to the metallic box at Lara's right and jump to the left over
 the canisters. Climb up the pipe on the wall near the second machine gun,
 shimmy to the right at the middle and proceed climbing up. Shimmy to the right
 and around the corner once you reach the edge at the top and release the edge
 once you are above the passage. Follow this passage to the left and down the
 stairs and press the switch just in front to use the camera. You should be 
 able to see an intermittent light at the left with the camera. The ligh marks
 a dangerous spot you'll be able to shoot. Press Cancel to leave the camera
 view and proceed to the room. There's a machine gun at the other end of this
 room. Walk close to the left wall and stop before the next set of boxes. Lara
 will be able to target the spot with any gun (the Rigg 09 will do). Shoot it
 and it will explode and destroy the machine gun. However, the explosion will
 also destroy the pipes and release a deadly gas. Touching this gas will reduce
 your health very quickly and you must reach the door where the gas is. Make
 sure you walk by the left side over a small box without touching the gas. Once
 you reach the door at the right press the switch to open it and climb up the
 ladder at the left behind the door. Proceed through the corridor and after the
 small set of steps the door in front will open allowing you to enter the next
 room.

	You will now be at the Aquatic Research room. The monitors just in 
 front will show you the room low on electricity. You'll have to turn it on.
 This area has plenty of platforms all around and two sections with water. The
 right section is smaller and is split from the left section with some bars.
 There's a Razor Jaw swimming in the left section. You don't need to kill the
 Razor Jaw if you want to save your ammo, but that's up to you. If you want to
 do the things the right way do not kill it, as there is a way to prevent it
 from attacking Lara. There are also two ladders at each side of the room to
 allow you to leave the large left section of water in case you fall.

	Go down the steps to the right of the monitors you come across when you
 enter the room and walk over the platform to the right. Dive to the right to
 the water and swim through the broken glass of the flooded control room at the
 right side near the bottom.  Pull the first power lever at the left side
 inside this room. You can then return to the surface to recover the air bar if
 the bar is nearly empty, but then you'll have to swim back to the control room
 and this time to the right. Go through the opened door at the right and swim a
 little bit up and through another big opened door (there is no need to swim to
 the left side, as there is nothing there). After that simply swim all the
 way to the top and leave the water by pulling up to the room at the left.
 Before opening the door at the other side of the room you can collect a Small
 Health Pack at the left side. Press the yellow switch at the righ side of the
 door to unclock it and proceed through the corridor to return to the
 Aquatic Research room. You will be able to see the door you opened with the
 first power lever at the other side of this room, and that's where you have to
 go next. To get there simply walk over the platforms at the left, climb the
 steps at the right and follow the platform untill you reach the entrance. Pass
 the opened door and open the next one at the other side of the corridor by
 pressing the yellow switch at the right wall just next to the door. You'll be
 inside a room similar to the one you previously left and you'll have to reach
 the other control room, which isn't flooded. Press the switch at the right
 corner to call the lift. You can then press the switch at the left corner
 to view the room bellow through the camera, but there is no special reason to
 do that. Enter the lift and press the switch at the left inside the lift to
 close the door and go down. Once the lift stops, leave it and drop down to the
 control room's entrance bellow. The door will automatically open when you
 approach it. Pull the second power lever at the other side of the control room
 and leave the room. Go up the two sets of stairs back to the lift and press
 the switch near the door at the corner to enter the lift. Once again press the
 switch inside to go up and leave the lift. Go back to the corridor and press
 the yellow switch to open the door and return
 to the Aquatic Research room. 

	Back to that room, the camera will show you one lever, one switch and
 one ladder with an opened trapdoor - all related with what you have to do
 next. Go up the stairs at the right side to the platform above. You'll find an 
 empty receptacle you can pull at the top on the right (on another lift). Pull
 it untill it doesn't move anymore and then press the yellow switch at the
 right. This will automatically move the receptacle. Push it all the way to the
 right to the cabin where you see some blood drops. Pull the lever inside the
 cabin to fill the receptacle with meat and pull it again until it doesn't move
 anymore. Lara will get a strenght update after that. Press another yellow
 switch to make the receptacle move again and then push it forward to the place
 where it previously was. Go back down the stairs  and return to the door at
 the other side of the room using the same route, but don't go through the
 door. Instead, go up the stairs at its left and climb up the ladder at the
 right near the boxes. Once at the top, press the two buttons at the right
 panel to use the monitors. The right monitor will show you the lever number
 one under the water. The left monitor will show you the lever number two
 inside a round room at the right. You will have to press those two switches,
 but you first you must find a way to distract the Razor Jaw. Leave this room 
 through the left door and approach the broken ledge. Climb the pipe, shimmy to
 the left, climb up again and shimmy all the way to the right as fast as
 possible because Lara's Grip Bar will be empty at the very last moment
 you reach the platform. Note that this is only possible fi you got the
 strenght update. Once you are on the platform press the yellow switch near the
 edge at the left to call the platform. Step on it to reach the other side. As
 you approach the gate it will automatically open. You should have a door just
 in front after passing the gate, but before opening it press the switch at the
 left side to make the lift with the receptacle go down to the water. This way
 the Razor Jaw will be fed with the meat and from now on you'll be able to 
 safely swim in the water. Before leaving this corridor open the door at the
 left by pressing the yellow switch at its left side. Go up the steps and press
 another yellow switch at the left to open the next door. Draw your gun to kill
 the guard waiting in the next room. Inside there isn't much you can do.
 There's a Razor Jaw inside some sort of cage and a monitor collecting
 information about it. You'll be able to collect a Mag Vega Clip and a Viper
 SMG Clip inside each cabinet at both sides of the entrance. After that leave
 the room through the door you came (press the yellow switch at the right wall
 after going down the steps) and go forward to return to the Aquatic Research 
 room. 

	At this point you are about to leave this area to enter the Vault.
 Since you already fed the Razor Jaw, you'll be able to swim in the left
 section with water. After leaving through the automatic gate, Step on the lift
 and drop down to the water. Swim to the other side to find the first lever 
 underwater (you should see the number 1 above it, marking its location). Pull
 it to open the first gate at the bottom. Go to the surface to refill the Air
 bar and once again swim to the opposite side of the lever number one to find
 an opening with the number 2 above it. Swim through that tunnel and go up to
 reach the round room with the second lever. As soon as you reach the surface,
 Lara will change to the diving suit and the room will flood after Lara presses
 the switch. Pull the lever number two and go back to the main room through the
 tunnel. Reach the surface to fill the Air bar and swim through the large
 tunnel you just opened with the two levers at the bottom to finish this level.


 .........................THE VAULT OF TROPHIES................................

 Items:
 -Health Bandages x 1
 -Aqua-lung x 2
 -Last Obscura Painting

 Enemies: 
 -Knights x 2
  ..............................................................................

	Start swimming forward and make a left turn. You'll have to pass a
 section with many spikes. In order to do that, swim near the top of the tunnel 
 and try to pass between two of the three spikes that come from the floor.
 You'll be able to fill your Air bar in a small opening at the top at the first
 crossing. In order to avoid the next section with spikes just in front, you'll
 be able to swim through the right side around those spikes. So it is best to
 follow the right tunnel. Turn left twice and swim forward at the crossing. 
 You'll be able to fill the Air bar above this crossing as well. Just before
 the next left turn you'll find an opening at the left wall. This will take you
 to an old tunnel with many blocked paths. Swim down the tunnel and turn around
 at the bottom. Swim to the right at the first crossing, to the left at the
 second crossing and to the ritht again at the last crossing to refill the Air
 Bar. You'll be able to collect the Aqua-lung and Health Bandages there, but
 you have to find the right place to pull up. Once you have both items, I 
 strongly recommend you to save the game. 

	Return to the water and swim all the way forward untill you see a wall
 blocking your path. Lara will be able to kick the wall to open her path to the
 next room. You get a Notebook update as soon as you enter the room. Before
 doing anything else here, make sure you examine the engravings at the other
 side of the room to get a Notebook update and more information about what you
 have to do here. Make sure you use the Aqua-lung once the Air bar is nearly
 empty. This way you'll be able to explore the room with the Aqua-lung, and 
 once it runs out of exygen Lara's Air bar will be full again.

	Here's a small explanation of how this puzzle works. There are a total
 of eight statues of the Lux Veritatis in this room. Behind each statue you'll
 find a chain. If you pull the chain, the corresponding statue will move to the
 center of the room. What you have to do here is to move the two correct 
 statues (the statues of the brothers) to the center. Only one statue can be in
 the middle at a time, except for the two you have to move. If you move one
 statue and the previous you moved returns to its place, you know the first one
 is wrong. You'll also find the name of each statue in the base behing each
 one. Starting at the right side from the engravings the names are Montsegur,
 Vasiley, Occitan, Aicard, DeCombel, Bogomil, Limoux and Guilhelm.

	In order to solve this puzzle, you have to pull the chains behind
 Vasiley and Limoux statues. Once you've done that, the rocks just above the
 center of the room will fall and a new opening will be available. Lara will
 automatically undress the diving suit and you can proceed through the cave. At
 the middle you'll have to pass under a huge stone block that falls from the
 ceiling. It's another trap, but pretty easy to avoid. Don't stop running
 untill the block falls, so Lara will stop at the right moment. Once it goes up
 and you see you have enough space to pass, quickly tap Forward to run to the
 other side before you get crushed. Once you reach the end you'll see a huge
 hole. Press the lever at the left rock to make some floating platforms appear.
 It is up to you how you want to reach the other side, as there are a few ways
 to pass over these platforms. I'll provide you the walkthrough for way I think
 it is best:

 -Hop to the second one from the left. All platforms will disappear excent the
	one where Lara is standing and the other two in front; 
 -Hop to the right platform. Wait until two new platforms appear in front;  
 -Hop to the right platform and wait for another two platforms show up above.
	Jump and hold the closer platform above and jump  from it to the
	opening	in the wall to collect an Aqua-lung; 
 -Hop back to the previous platform, hang and drop from the left side to the
	one bellow; 
 -Hop over the next two platforms to reach the top of the rock in the center;
 -Finally wait for the next three platforms appear and hop over those to reach
	 the cave at the other side of the hole.
 
	Go down the cave to enter a room with many books and two knights.
 Ignore the two knights for now, but don't get too close or avoid being hit.
 Approach the table with the book to get a Notebook update and pull the lever
 at the right side of the fireplace to reveal the Health Bandages behind a
 bookshelf and to get a strenght update. Use your Mag Vega to knock down the
 two knights and make sure you use the Roll button to change between targets
 whenever one of them gets too close (try standing behind the table when
 shooting them because that way sometimes they can't get close). Once they are
 on the ground, immediately collect the Health Bandages at the right side and
 Sprint to the left corner in the opposite side of the room. Pull the chain
 four times to make the carpet on the wall move up and climb wall where the
 carpet was up and right. Once Lara grabs the fissure at the top right side
 shimmy to the right around the corner and pull up to the wooden platform. Turn
 around, jump and grab the ceiling and swing forward. Release the ceiling once
 you are above the next platform. Turn left, jump and brab the ceiling once
 again and swing all the way forward untill you are above the lamp. Release the
 ceiling after that to make the lamp go down a little and reveal a secret hole 
 with the painting. Return to the area bellow by hanging and dropping from the
 top of the lamp (no health loss) and immediately run to collect the Last
 Obscura Painting at the right side of the fireplace. This will also stop the
 fire at the fireplace, allowing you to Crawl to the other side. 

	Open the door behind the fireplace and drop down to the hole with
 water. Start swimming all the way forward and take the right tunnel at the
 dead end. Swim to the bottom making a left and a right turn and follow the 
 right tunnel at the next crossing. Swim all the way forward to reach a large
 round room. Swim to the surface and a sequence will start.


 ...............................BOAZ RETURNS...................................

 Items: 
 -Boran X Ammo x 1

 Enemies:
 -Boaz Pod
 -Mutant Boaz

   ..............................................................................

	In order to Defeat Boaz Pod, you must shoot the main body first. Kurtis
 will automatically aim the main body once Boaz starts walking and dashing
 against you. Shooting it around six times before it dashes will prevent it
 from hitting you as well. Once the main body is temporarly stunned, Boaz will
 counter attack by opening the pods on its back and shoot some green balls
 against you. Once that happens you will have to destroy the pods when they are
 opened. There are a total of four pods. Note that by using the Roll button
 while aiming you'll be able to change targets. Many people usually get stuck
 here because they haven't used the Target Switching button and Kurtis will
 never aim two of the pods. After you destroy one of the pods, Boaz will resume
 attacking with its dashes but sometimes it will open its mouth and throw a
 green liquid amd shake it left and right. To easily avoid it, you can either
 jump over it or run behind Boaz. You will have to repeat the process. As soon
 as she dashes against you again, you must stun the main body again and shoot
 another pod. Repeat this process untill all the four pods are destroyed. A
 sequence will start, and Boaz will atack again.

	Mutant Boaz is far more easy than her previous form. It can barely harm
 you and the only atack it has is its blade slash, which can barely take over
 10-15% of your total health. If you shoot it and just run away when it gets
 too close it will be dead in 30 shots. Another sequence will start after that.

 (NOTE)
	If you ever run low on ammo you can always find the Boran X Ammo at the
 left side of the room (counting from the large entrance where Boaz Pod came).


 .............................THE LOST DOMAIN..................................

 Items:
 -Large Health Pack x 1

 Enemies:
 -No enemies

   ..............................................................................

	Back to Lara, this level starts with her sliding down in a tunnel. You
 should stop at an intersection. Go right first to an area with a locked gate
 at the right (you can see the Large Health Pack behind it). There are some
 rocks in the center of this area, as well as lava at the very bottom of the
 pit, so you know what happens if you fall. As you walk forward a bit Lara will
 start sliding down the rocks. You must jump before the end of this rock to the
 one just in front. There's a another small rock in front of this one, and
 you'll be able to Hop to it. You should be able to see the section just in
 front with the lever. A standing jump is enough to reach it, but try not to
 hit the bridge at the right. Lara's legs will feel stronger after that. From
 this point, you'll be able to use the Sprint Jump by using Sprint and pressing 
 Jump. Pull the lever to open the gate you previously saw and climb to the
 bridge and go back to the place where you came through. Collect the Large
 Health Pack on your way and return to the intersection. Go to the right this 
 time. You will end up in a room with rocks and a lever at the entrance.
 There's a gate at the other side that you can open by pulling the lever. The
 camera will show you the gate opening. As soon as you start controlling Lara
 you have fifteen seconds to reach that gate before it closes again. In order
 to do that, you will have to use the Sprint Jumps to jump over the rocks and
 make it to the other side before the game closes. Do not fall before the first
 jump and don't try to grab the rock if you didn't jump long enough because
 that way you'll not make it. You must land directly over each rock. 

	After pressing the lever to open the gate, turn a bit to the right and 
 run and jump to the top of the first rock.  Don't stop running as you land and
 immediately press Sprint and jump to reach the next rock. Immediately Sprint
 again and jump one more time to reach the section near the game. Pass this
 gate before it closes. It is bets to save your game after you make it.

 (NOTE)
	It IS possible to pass the gate without using the Sprint Jumps, but it
 is somewhat hard . You are NOT SUPPOSED to clear the room like this. Take it
 as an extra challenge if you want to try. If for some reason you want to do
 it, you will have to start running and jumping to the first rock after pulling
 the lever and before the time counting starts. In order to do that you'll have
 to start running when the camera angle changes to show you the gate opening -
 yes, you'll be able to control Lara and you'll not be able to see what you are
 doing. You will only have enough time to jump, hold the rock and pull up
 twice, and this should happen at the second and last jumps. It is still
 possible to make the second jump and land over the rock instead of hanging,
 but it's very hard to do that. The gate will close the moment you pass
 through it. And yes, I've done it several times.
	In for some reason you get to the gate and it closes before you can
 make it there is an easy way to return to the lever without doing all the
 jumps again and without loading the game. Simply jump and hold the fissure at
 the right rocks and shimmy all the way to the right until Lara can't shimmy
 any further. Release the fissure, turn around and jump to the cave at the 
 other side. Go through this cave and jump to the first rock of this room.
 There's another fissure at the other side of the room. Approach it, jump and
 hold it and shimmy to the right. Release the fissure once Lara's above the
 spot bellow the lever, hop to the right and pull up to the entrance where the
 lever is.

	Once you make it to the other side, go through the tunnel to the next
 room. There's plenty of lava and fire here, and you'll have to jump to the
 rockes as well. The fire balls will randomly hit you, just like it happens at
 the Sanctuary of Flame. Start walking forward and hop to the first rock before
 reaching the edge. 

 (NOTE)
	At this point the first thing you might think is that you have to hop
 and jump over all those rocks to reach the other side. If you do that you'll
 understand that the stairs at the other side are trapped and by steping over
 them you'll activate a set of blades coming in your direction. You'll not be
 able to get to the other side like that, but you can still avoid being killed
 by simply jumping backwards. In order to avoid this, read the paragraph
 bellow.
 	
	 From the first rock you hop to, turn left and you should see a spot
 with a ladder. Jump to that spot and go up the ladder. Go to the bridge at the 
 right and jump over the broken section to the other side. Walk to the other
 side and the camera angle should change. There's a ramp at the left. Try to
 slide down this ramp as close to the right side as possible and jump before
 falling. Immediately press Action while in mid-air to grab the platform at the
 other side. If you fail you'll land over a rock bellow the platform and you
 have to jump back to the rocks in the center, return to the spot with the
 ladder and repeat the previous steps to reach the platform. If you made
 it press the lever you find in that platform. After doing that, you'll see the
 two torches the statues hold unlight and this basically means you've
 desactivated the trap. Hang and drop to the rock bellow and diagonally run and
 jump to the stairs near the two statues. Approach the door and you'll see it
 opening. Pass through it to finish this level

 ...............................ECKHARDT'S LAB.................................

 Items:
 -Large Health Pack x 1
 -Small Medipack x 1
 -Alchemic Phial #1
 -Alchemic Phial #2
 -Alchemic Phial #3
 -Periapt Shard x 1

 Enemies:
 -Skeleton x 2

 ..............................................................................

	Go through the cave and start sliding down. Look for the edge at the
 left side and jump to it before being hit by the spike that is activated once
 you get close to that edge. Two more spikes will be activated at the right
 wall, but they cannot harm you. You should be able to see a hole. There's also
 another spike bellow the edge, but it is only there if you miss the jump to
 the ledge. You will have to either run and jump or use the Sprint jump to jump
 over the hole from this edge. Two more spikes will activate while you are in 
 the air and they may take some health. If you jumped far enough to reach the
 other side, proceed through the tunnel to enter Eckhardt's lab. 
	
	Start pulling the lever in the center of the room to unlock the square
 hole and the ladder's trapdoor. Do not try to fall down the hole because the
 water is hot and you'll die. Once you do that two skeletons will show up. The
 best way to get rid of them is to stay at the other side of the hole and wait
 for them to come. They will walk very close to the hole, and you will be able
 to pull each one into the hole with a single punch. Go up the steps and
 collect the Small Medipack behind the wooden structure and the Alchemic Phial
 #1 (oxygen) on a table at the right corner. After that go up the ladder at the
 right side of the lab's entrance. Turn around at the top and jump over the 
 railings to the top of the cage (press Action while jumping to hold the cage's
 edge and pull up. Find the trapdoor on the right side of the cage and drop
 down inside. Collect the Alchemic Phial #2 (hydrogen) As soon as you collect
 it, the cage will slowly fall into the hole with the hot water. You must climb
 the right side of the cage to the trapdoor you entered and press left at the
 top to pull up. It is okay to stay over the cage when it falls (meaning you
 don't really need to jump before it falls), but you'll die if you stay inside.
 You can now step over the cage in the hole without touching the hot water. You
 should be able to find a small crawling space a little bit above inside the
 hole. Jump and hold it and pull up to collect the Alchemic Phial #3 (salt).
 Climb the right(left wall inside the hole and once you reach the top jump
 backwards to leave the hole. Now you have to place all the three Alchemic 
 Phials in the three supports inside the Lab: 

 -Chemical Phial #1 is attatched to the support just above the wooden steps;
 -Chemical Phial #2 is attached to the support at the other side of the lab on
 	the wall (inside the round room with the pool); 
 -Chemical Phial #3 is attached to the support found at the platform on top
	just above the Phial #1's support (you must climb the ladder at the 
	right side of the entrance again to reach it).

	After placing the Phial #3, you should notice the railings behind its
 support are broken. If you jump through that gap to the wall and press Action
 you'll be able to hold the wooden bar above. Pull up and collect a Large
 Health Pack, then hang from the edge and drop down (you'll not suffer any
 health loss).   

	Once all three Chemical Phials are placed, you should see the water
 temperature being reduced and now you'll be able to swim in the round pool.
 The third Periapt Shard is found at the very bootm of this pool. After you get
 it you'll see the other gate inside the lab opening. Swim back to the surface
 and leave the pool. Head through the gate and slide all the way down to the
 bottom. Open the huge door at the end. You are now inside the last room.

 .............ECKHARDT'S LAB Final Boss Fight: Eckhardt and Karel..............

 Items:
 -Eckhardt's Glove

 Enemies:
 -Eckhardt
 -Karel

  ...............................................................................

	The final battle awaits. Approach the center of this room and start the
 fight after the dialogue. You'll fight Eckardt, but he's extremely easy to
 defeat. You'll be surrounded by some sort of barrier - which you can't touch
 if you want to save 10% of your health - and Eckhardt will be running outside 
 around. Don't waste your ammo on him, you will not need to use bullets. He
 will start sending a thunder wave against you that will cover the entire area.
 It is easy to avoid this wave and it doesn't do much damage at all (10% at
 most). There are two main ways to avoid them: jump over them or crawl so they
 won't touch you. He will repeat this attack six times, and after that he will
 start duplicating himself and teleporting to different spots. Don't do
 anything at this moment and just watch. Once he creates three duplications,
 you'll see the three running through the barrier and joining themselves
 together again. When this happens Eckhardt is about to use his most powerful
 attack (which is not that powerful...). You should see him stopped in the
 center and a lot of sparkles on the floor. These sparkles mark the places 
 Eckhardt will hit with a lightning storm. If you stay as close as possible to
 the barrier or between the sparkles you'll not be hit. One of these hits can
 take up to 20% of health. After this attack he will be standing in the center
 of the room recovering strenght. When this happens, run in his direction and
 punch him. Lara will automatically stab him with the first Periapt Shard.
 After that Eckhardt will jump from the center and continue attacking. At this
 point he will use the same pattern of attacks, which basically means you have
 to repeat all the actions to stab him with another Periapt Shard. The only 
 difference is that he will now use fire attacks (six fire waves, self 
 duplication and one fire storm). He will alternate between thunder and fire
 attacks, but he always follows the same pattern. Once you have stabbed him
 with the three Periapt Shards, he will die. After the sequence, the real final
 boss will appear. If for some reason you fail to stab him with a Shard once
 he is recovering, Eckhardt will hit the ground and some rocks will fall. 

	If you followed the storyline so far, you'll that the next boss is and
 you'll also know you cannot simply kill him. Korel cannot be killed. Instead,
 you'll have to concentrate on destroying the sleeper. Korel will throw energy
 balls at you. They cannot harm you much (around 10% damage). Collect Eckardt's
 Glove near his body lying near the pillar at the opposite side of the room's
 entrance. Use it behind the left pillar where you can see that sort of switch.
 This will make two ladders come down. Climb up the ladder a bit to the right
 from the pillar to the first platform above. Note that Korel's balls can make
 you fall from the ladder if they hit you, but it shouldn't be a problem. Run
 to the right to find the next ladder. Climb it up to the second platform. Run
 all the way to the left side to find another ladder behing the pillar and go
 up to the third platform. You are now close to the Sleeper. Run to the left
 and approach the Sleeper using the platform that leads to him. 

	Congratulations! The ending sequence will start and after that the
 credits will roll. Tomb Raider: The Angel of Darkness is finished.  

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