Tomb Raider: The Angel of Darkness
Scroll down to read our guide named TR: AOD - Complete Walkthrough for Tomb Raider: The Angel of Darkness on PlayStation 2 (PS2), or click the above links for more cheats.
TR: AOD - Complete Walkthrough
...........................PARISIAN BACK STREETS.............................. Items: -Chocolate x 2 -Large Health Pack x 1 -Health Bandages x 1 -160 Euros x 1 -Antique Doubloons x 2 -Necklace x 1 -Crowbar -M-V9 -Gantry Gate Key Enemies: -No enemies .............................................................................. The alley You start the game in an alley. Start moving forward to collect a Chocolate in front of the door. Explore the area if you like, but don't get too close to the dog as it may kill you. Climb to the bin at the left and then jump and grab the balcony just above. Jump to the next balcony. From here, you might want to do a running jump to the left side of the gate on the other side to collect a LARGE HEALTH PACK. If you do so, repeat the way to reach the balcony. Once you are back there, climb the ladder on the left to reach the balcony above. You'll find a ladder on the other side of this balcony and an opened window just before. Go inside the room through the opened window and examine the cupboards to collect a CHOCOLATE and 160 EUROS. You will find ANTIQUE DOUBLOONS near the trash on the floor as well. The closet is locked and you can't open it yet. Leave this room after that. Climb the ladder to the level above and before jumping to the other side pick up the Antique Doubloons at the left. Jump to the other side after that. Pick up the Chocolate at the left balcony and move to the right. Hop to the right and climb up the drainpipe. Once you reach the top shimmy to the right and release the edge once you are over the small roof. Jump and hold the right edge and shimmy around the corner. Climb up to the rooftop as soon as you can. The roof top On the rooftop push the barrel at the top left corner and go down to the platform bellow to collect the Crowbar. Get the Health Bandages at the left side of the cabin, over a barrel. At this point, you can return to the room you entered trough the window to open the closet with the Crowbar. In order to do so, you must return by going the reverse way. You will find a Necklace inside the closet. Once you have it, return to the rooftop and open the small cabin's door with the Crowbar. Lara will feel stronger once you do it. Inside examine the closet and you'll find the M-V9. Return to the platform where you found the Crowbar, jump and hold the edge and quickly shimmy to the left. Lara will fall just after passing the fence. Tap the Stealth button and follow the balcony. You'll find the Gantry Gate Key just before the stairs and the guard, over the wooden table. Collect it. If you want, you can approach the guard and press action while standing behind him. This will knock him out, but there is no big advantage in doing so. Open the gate at the other side of this balcony and go down the ladder. You'll start the next level after the sequence. .........................DERELICT APARTMENT BLOCK............................. Items: -Health Pills x 1 -Small Medipack x 1 -Health Bandages x 1 -Chocolate x 1 -V-Packer Standard Cartridges x 2 -K2 Impactor Battery x 1 -Vector-R35 -Lift Maintenace Key -Apartment Key -Enemies: Guards x 3 (Only one can be killed) .............................................................................. After the sequence, start pushing the closet to the front of the door. Start climbing the stairs. The first two doors can't be opened, so keep running to the right until the guards break through the door. They will throw gas grenades, so you can't breath for too long when the gas is nearby. Don't try to go back to fight the guards because if you get too close you'll be arrested. Ignore the doors on the left and jump over the broken stairs. Once you see the piece of the ceiling falling jump over the hole to the other side ignoring the doors again (the first door before the hole can be opened later). After the jump check the left side to collect Health Pills on the floor. Push the closet and keep going up the stairs. Check the left side again to collect a Small Medipack and break through the first door (Lara will feel stronger after you do so). Open the two closets to get V-Packer Standard Cartridges and K2 Impactor Battery. Leave the room and move to the stairs again, but make sure you collect the Health Bandages before the next set. You will find a metal box at the top. Push it and climb to it. Jump to the next floor and open the door close to Lara on the right. In this room collect the Lift Maintenace Key from the floor and the Apartment key from the board. (OPTIONAL) Before exiting through the metal door press the switch to activate the lift. Exit the room, enter the lift near by and take it to floor 1. Exit the lift and jump over the broken stairs again. Open the first door to the left (the one that you couldn't previously open). Inside collect the Vector-R35 from the closet, a Chocolate in the left drawer and V-Packer Standard Cartridges in the right drawer. Return to the elevator, take it to floor 4 and finally open the metal door to exit this building. ...........................INDUSTRIAL ROOF TOPS............................... Items: -Large Health Pack x 2 -Health Bandages x 2 -Health Pills x 1 -Chocolate x 1 -Antique Doubloons x 3 -M-V9 Clips x 3 -V-Packer Standard Cartridges x 2 Enemies: -Dog x 2 .............................................................................. Start climbing to the metal platform and go up the ladder. On top, jump to hold the wire and swing to the other side (press crawl to pass over the roof). Release the wire once you are on the other side and collect the Health Bondages near the boxes. Go down the roof from the right side of the boxes and make sure you try to slide backwards and grab the edge of the roof and release to land on the balcony if you want to keep your health high. If you slide down forward, you'll lose 50% of your health. You can also jump to the other side instead of sliding to the balcony to find some Health Bandages inside a box. After that drop down to the balcony from that side. (NOTE) There is a ladder at the left side of the boxes. While I missed it at first, you can go down walking without needing to slide to the balcony. Either ways, open the red metal door and collect the Antique Doubloons on the floor. Move to the next door and once inside collect the chocolate over the drawers and the M-V9 Clips on the floor. Exiting the room through the other door. The next section has many optional areas and items. There are two ways to finish the level, one of them allows you to collect every item. I decided to divide this section by Parts, depending on how fast you want to finish the level, because I think it is less confusing to explain everything. In my walkthrough you will be able to pick up all items available for the path you choose, but the only way to pick them all is by following all the Parts. If you wish to finish the level collecting every single item, follow every single Part up to the last one. If you want to finish the level right now, simply exit the room through the other door to the balcony, ignore the door in front and check the ladder on the left. Proceed from Part 3... Part 1: Once you leave the room to the balcony, ignore the ladder at the left and open the door just in front. Go right and try to reach the drainpipe by walking close to the wall across the small platform. At the bottom you will find a Large Health Pack. Crawl under the big door and pick up the M-V9 Clips on the floor. Keep running until you see a barrel on fire. Go left and check the end of the alley to the left of the fence to find another Large Health Pack. There is a gate in this fence, but can't be opened. Instead, climb to the other side of the fence through the gap of the barbwire, kill the dog and collect the M-V8 Clips inside the container. Push the block near the barrel on fire and Lara's legs will feel stronger. Climb to the block and jump to reach the ladder. Go to inside the warehouse again and take the left stairs down. Press "Walk" button to aproach the edge and then press "Action" to hang and drop down to the platform bellow. Do a running jump from the right side of this platform and press "Action" to hold the edge of the small platform on the other side. Shimmy to the left to climb up to the platform and go up the ladder. Pick up the V-Packer Standard Cartridges and hop to the other side. Open the door. Keep going and open the door on the left. Jump to the balcony on the other side. If you wish to finish the level now, go up the stairs, open the door at the top and proceed to Part 4. Otherwise proceed to Part 2... Part 2: Go down the stairs and collect the Antique Doubloons. Slowly approach the edge of this balcony and drop down to the area bellow. Kill the dog and jump the right fence to the other side (by simply getting close to it, pressing "Jump" and holding "Action" and then pressing "Up"). Go back to the barrel on fire and climb back to the ladder. Proceed to part 3... Part 3: Climb the ladder all the way up and climb another ladder at the top. Pick up the V-Packer Standard Cartridges before sliding down the roof. After sliding down pick up the Health Pills on the ground and climb another ladder at the right. At the top jump through the opening in the fence to the other roof top. Part 4: Collect the Antique Doubloons behind the small cabin. Approach the place where the fence is broken to finish this level. .......................MARGOT CARVIER'S APARTMENT............................. Items: -Notebook x 1 -Health pills x 1 -Diamond Ring x 1 -Vintage Cognac x 1 Enemies: -No enemies .............................................................................. Once the Dialogue starts, you'll have several options for answers. Don't be too harsh with Mademoiselle Carvier, otherwise she will not give you Werner's Notebook. The right options in order to see the entire dialogue and get the Notebook are marked with a (*), but it's up to you to choose the options. 1) -Yes, and I don't have time to waste. I'm being chased all over Paris -Can I get you anything? (*) 2) -Who was the comission from? -Package? (*) 3) -Were you able to help him? -Obscura paintings? (*) 4) -Werner didn't scare easily! -I wonder why exactly? (*) -Can we move this along a bit? 5) -There was gunfire. That's all I can recall. -We argued. I can remember that. And - gunfire! (*) 6) -If I'd wanted to kill Werner I could have done that in Egypt. -Mademoiselle, I was a good friend of Werner's. I didn't kill him. I didn't! (*) 7) -Then I suggest you give it to me, now! -I really am going to need Werner's notebook. (*) -If you got the notebook: Open the old desk's drawer to collect the Health Pills. Examine the small lamp to the left of the kitchen's entrance to get the Diamond Ring. Go to the kitchen and get the Vintage Cognac (the green bottle). Don't bother examining anything else, as it is useless. The police will be there in no time and you must rush. You'll see two sequences of the police coming. If the police enters the apartment before you leave it's game over. Leave the house through the main door in the corridor and you'll see a sequence of Lara hoping out through a window. -If you didn't get the notebook: You can collect the three items as described above (Health Pills, Diamond Ring and Vintage Cognac) as well as the Notebook, which is hidden inside the first drawer (right side) in the kitchen, just under the microwave. After that leave the house through the door on the corridor before the police enters. After the sequence You'll start in a new area. ...............................PARISIAN GHETTO................................ Items: -Large Health Pack x 1 -Small Medipack x 1 -Chocolate x 1 -160 Euros x 7 -Diamond Ring x 2 -Desert Ranger Clip x 1 -Vector R-35 Rounds x 2 -M-V9 Clips x 2 -V-Packer Standard Cartridges x 1 -Ex-Janitor's Keys -Bartender's Key Enemies: -No enemies Second visit: Items: -Large Health Pack x 1 (sewers) -80 Euros x 1 (sewers) Third visit (Rennes Prawnshop) -Renne's Wallet -Scrap of Paper -Dart SS -Dart SS Darts x 1 -K2 Impactor Battery x 1 -Map of Sewers Around Louvre -Map of Archaeological Dig -Explosives Enemies: -No enemies .............................................................................. In order to help you out locating everything at the Ghetto, I did my best to recreate the map. It is the best I could do. PARISIAN GHETTO MAP ____________________________________________________________________________ | ' ' | | ' ST. AICARD'S ' | | ' GRAVEYARD (*) | | | ' H, A | | | ____________________________ ' _______________ | | | / ' / \ | | | / ________________________' / \ | | | / | | / \ | | | / | | | | | | | / | | | | | | | / | | | | | | | ,---------, \ | | | | | | | CAFÉ | | | | ST. AICARD | |____| | |METRO (C)| | _________ (G) | | CHURCH | | | | | | | | | V | | H,A,V | | | | |___(2)___|. | | | | | | | | | | | | | | | | |_____| | | | | | | | | | | | | | | M _|_____|___(3)___|______|(F)_|_________(1)_______|_____| | | | | | | (*) ,----------, ,,,,,_____________ _____________ | | | | | | | | ''''''| /| | | | | | | | M,A | | | | | | | | | | | | | | | | | | | | | | | | | |___________| | | | | | | | |__ _______________ | | | PARC DU LUNE | | | | | | ; | | | (*) | | | | | | | | | | | | | | | | | | | | (D) | | | | | | | | | | | | | | | |_______________| |________ | | | | | | | '------...| '-------------------' | | | | ,..---'''''''..,,,_____ ___________________ | | |___ | ---''' '---_ | | | | | | | | | | | | | | | | | | | | (E)| | | | M | | | ./ |_| |RENNES' | | | ./ | |PRAWNSHOP ; | | ./ | | ''...._________________ | |___________./ ....------| | (*) M---------' ,' | |--------------------------(B),_______(4)_____________ _____..' | | _________________(A)| | | | | | |______________________| (5) | | SERPENT | | | | ROUGE (6) | | |_____________________________________________________|_|____________________| (1) - St. Aicard's Church entrance (2) - Café Metro's entrance (3) - Rue Dominique, 17 (door to Francine's house patio) (4) - Man hole to the sewers (5) - Man hole to the sewers (6) - Serpent Rouge's Stage Entrance (Pierre's path) (7) - Serpent Rouge's Garage Entrance (Bernard's path) (A) - Civilian (B) - Jenice (C) - Café Metro (D) - Bernard (E) - Willowtree Herballist (F) - Doorman (G) - Francine (*) - Map locations M - Money A - Ammo H - Healing items V - Valueable items (*) Accessible later (through Francine's house) Lara wakes up inside an old train. Leave the train and speak to the man on the bottom left side. After that climb to the top of the train by using the pipe and climb the fence to reach a platform just over a big pipe. Drop down to the other side to find a Large Health Pack on top of the train. Drop down to the area bellow and climb back to the metal platform. Before going to the right side through the opening in the fence, you can do a running jump to the other metal platform in front of the one you are standing. After that jump to the ledge with some plants and walk to the right side trough the broken fence. You'll find a Chocolate and 160 Euros lying on the floor. To leave, you can either drop down to the area bellow (you'l lose some health) or walk along the ledge with plants and jump backwards to the platform. Either ways, return to the first metal platform and go through the opening in the fence. Speak to the man standing there. You can select the answers again. The ones I gave are marked with a (*) but it doesn't really matter what you answer. 1) -The Monstrum is a "him"? How do you know that? -What do you really know about the Monstrum? (*) 2) -What's at Café Metro? -Who do I talk to there? The owner? (*) After the talk the Notebook will be updated. Before leaving to the streets through the door at the right of the man, make sure you go all the way right until the end where you can find 160 Euros. In the streets talk to the women standing there. You'll have to answer again and she will tell you her name at the end of the conversation. 1) -Have you worked in this neighbourhood for long? (*) -I wouldn't worry, we're not in the same class. 2) -And no one knows where he is. -Oh? Trouble? (*) 3) -Better than anything I have so far. Thanks. I didn't catch your name. (*) -What makes this café owner so unlucky? After the talk with Janice, the Notebook will be updated. There are several tasks to complete while in the streets. There are two ways to finish this level, but I'll give the description on how to get the maximum amount of items possible for both ways. Go right first to collect 160 euros from the floor, but then head left. Take a look on the map of the Ghetto in the wall to the right. Keep going left and enter the last door. This is Renne's Pawshop. Talk to the man inside. 1) -But you can keep your mouth shut? -How concerned are you with legal niceties? (*) You will be able to sell all your valuable items for cash: -Antique Doubloons: 20 Euros -Necklace: 65 Euros -Diamond Ring: 195 Euros -Vintage Cognac: 320 Euros (later) -Gold Watch: 160 Euros -Antique Flintlock: 320 Euros -Antique Record: 245 Euros Go left as you exit the shop and turn left again. Go up the stairs and check the the small area on the right to find 160 Euros on the floor. This large area with the tree in the middle is where the Café Metro is located. Remember the location if you wish to come back here. Collect 160 Euros in the corner in front. Now you have to choose whom you want to deal with: the barman (Pierre) or the janitor (Bernard). By dealing with Bernard you will be able to pick an extra valuable item, the Antique Flintlock, and a couple of extra items, but Pierre's place will allow you to visit an extra alley later. Before you decide between Pierre or Bernard, you can go to the park by heading East from the place where you found the last 160 Euros on the floor throught the left street. Take the right street going down (the one that ends up in the place where the truck is blocking the street) and go up the stairs on the left. Open the last door to enter the Willowtree Herbalist store. Talk to the chinese man there to get more information and a Notebook update. Leave the store after that and choose who you want to deal with. -IF YOU WISH TO DEAL WITH PIERRE: You can now go to the park or enter Café Metro. If you wish to enter Café Metro, just open the door near the motorcycle. Talk to Pierre. 1) -No I don't, but I do deal with problems. Sort them out. (*) -How would you know? He will ask you to collect a certain box hidden in a light that doesn't work. He will also give you Bartender's Key to open Serpent Rouge's door. -IF YOU WISH TO DEAL WITH BERNARD: Open the gate on the right at the corner after leaving the herbalist store to enter the park. You'll find Bernard there. Talk to him and try to be nice, otherwise he will refuse to speak to you and will not ask you to deal. If that happens, you'll have to deal with Pierre. 1) -You should be more polite to strangers. You never know who they are. -You're name's Bernard. Janice said I might find you here. (*) 2) -Watch your attitude old man! -I'm trying to find someone. (*) 3) -You'd better not be giving me the run around, old man! -Here! Now, how do I find Bouchard? (*) He will give you Ex-Janitor's Keys. ................................SERPENT ROUGE................................. Items: -Chocolate x 4 -Health Pills x 1 -Health Bandages x 2 -Large Health Pack x 1 -M-V9 Clips x 3 -Desert Ranger Clips x 2 -K2 Impactor Batteries x 2 -Desert Ranger x 1 -Vintage Cognac x 2 -Antique Record x 1 -Antique Flintlock x 1 -Sports Watch x 1 -Socket Spanner x 1 -V-Packer Standard Cartridges x 2 -M-V9 x 11 (dropped by guards) -Stage Door Key x 1 -Trinket Box x 1 -Ticket Office Key x 2 -160 Euros Enemies: -Guard x 11 .............................................................................. IF YOU ARE DEALING WITH PIERRE: Leave the bar and head back to the place where you met Jenice. Take the route to the left and you'll see a sequence with a strange biker. It was the same guy that was sitting in the bar. Enter the small alley at the right. Ignore the manhole and open the door that says "Stage Entrance" on a tablet at the right. You are now inside the Serpent Rouge. Enter the door and after the camera shows you the guard move to the left. Press the switch nearby to turn the lights off. Kill the guard by either using your guns or fighting him. Examine the desk to get a Chocolate, the Desert Ranger, the Stage Door Key and the M-V9 the guard drops and leave. Collect the Desert Ranger Clips on the boxes at the left and go to the other side of the corridor. Go up the stairs and open the door. Head for the SERPENT ROUGE'S MAIN ROOM section below... IF YOU ARE DEALING WITH BERNARD: Leave the park and take the right street until you see a truck. Head right again and look for the garage door near the alley to the left. Open the door. Inside, activate the lever to make the lift with the jeep go up. Pick up the Socket Spanner on the table and press the lever next to the table to open the trapdoor and to make Lara stronger. Get the M-V9 Clips and K2 Impactor Batteries inside both lockers on the right. The lockers on the left have an Antique Flintlock and Health Bandages. Climb the stairs and open the door to get the Desert Ranger handgun and the Desert Ranger Clips. Leave this small room and go down the trapdoor under the lift. Get the Chocolate and the M-V9 Clips over the boxes. Climb the ladder down there. In the new room get the Vintage Cognac near the boxes and then use the Socket Spanner on the switch in order to use it. A lift with two sets of V-Packer Standard Cartridges will come up, but you will not be able to pick them at the moment. The noise will bring the attention of a guard that will open the door. Kill him and exit through the door to the main room with the stage. head for the SERPENT ROUGE'S MAIN ROOM section just below... SERPENT ROUGE'S MAIN ROOM At this point the paths converge. At the stage kill the two guards and collect their MV-9 if you wish. Examine the bar and press the switch behind the counter to reveal 2 sets of V-Packer Standard Cartridges. Then get the two Chocolates and the Vintage Cognac. Head for the stage and ignore the two doors on the left (you come from the right if you deal with Pierre the left if you deal with Bernard). Check the right side of the stage first to get some Health Pills. Climb to the stage by its left side and collect the Antique Record. Activate the music switch on the wall. This will attract more guards. Use your weapons to kill both and collect the M-V9 they leave. Climb the stairs to the next level. At the top take care of another guard. Go to the other side of this floor to find the stairs blocked with boxes. There is a metal box nearby. Push it to the center and use it to climb to the metal structure. At this point another guard sometimes shows up from the other side, so be careful. Do a Running Jump to the other side of the structures to get to the 3rd floor's platform, but be careful because part of it falls before you get the limit. Wait until it completely falls before jumping. Pick up the Large Health Pack and take care of the guard that comes from the left. Kill the guard that shows up in the opposite side and look out for the second guard of the lower floor (if he didn't show up before he will probably show up now). You'll then have to jump to the moving structure with the coloured lights. Wait until they come down to jump and hold them. Climb up and wait until they stop to jump to the other side. Climb the left structure to the top, walk to the left corner, jump to the other side and from there jump to the balcony just in front before the structure moves down. After that climb up the ladder just near by and go down the sliding ledge but jump before falling to land over the platform. Jump to the other one at the right and go left. Run and Jump to the structure in front and shimmy to the left until you can climb up. After that jump to the platform just bellow and kick the small bridge to make it fall, but don't across it yet. This makes Lara stronger and now she will be able to open the cabin's door just on the right side. Inside you'll find two levers and the Ticket Office Key on the floor. Press the left lever two times and the right lever once. Leave the cabin, go across the bridge and climb the ladder. examine the light on the left to get the Crinket Box. You have to deliver it to Pierre. Before going down the ladder kill the guard near the cabin. Return to the cabin. If you wish to finish the level open the green door, otherwise go down the ladder first. (OPTIONAL) Go down the ladder before opening the door. Get the Chocolat bar on the floor and open the door. Go around the platform and jump back to the metal structure (the one that broke before). Turn around to kill a guard in the lower platform and drop down at the end of the structure. Go to the stairs back to the first floor and open the ticket office at the left corner. Inside collect 120 Euros and another Ticket Office Key. Return to the cabin on the last floor and open the green door to exit the Serpent Rouge. To return to that door go up the stairs, go arount the platform to reach the metal box, climb to it to reach the metal structure, use it jo jump to the other side and finally go left and climb the ladder behind the door. ..................PARISIAN GHETTO (second visit).............................. (Items and Enemies description under the first section of PARISIAN GHETTO) .............................................................................. Go down the ladder and slowly go down to the platform below through the hole. Go down the stairs and slowly hang and drop down back to the streets. Everytime you go down make sure you don't jump or simply run to the edge, otherwise you'll lose some health. (OPTIONAL) Head down the street and take the alley a bit further to the right of the truck (the same alley with the Serpent Rouge's stage entrance). Open the manhole and go down to Bouchard's hideout (not exactly, but that's how they call it). Go forward, ignoring the side paths. This should take you to a dead end, but if you climb to the wooden box you can then jump and grab the wall to climb up to a wooden platform. From there jump to the next platform just in front. Jump and grab the small strip on the wall and shimmy to the left until you can climb to the passageway. Crawl to the next space and move to the next passage. You will end up in the Metropolitan's exit you could see from the park. Pick up the the two sets of M-V9 Clips, the V-Packer Standard Cartridges and two sets of 160 Euros. Unlock the gate to the park, but return to the sewers. Go back to the intersection in the sewers and take the left path. Move along until you find a circular, deep area. Walk to the right egde of the broken circular platform as further as you can and press "Action" to move down and hold the edge. Do not release it though. Shimmy around the corner and use the climbable wall to reach the opening above where you can find a Diamond Ring. Return to the circular platform and do a running jump to the other side. Collect the Vector-R35 Rounds. If you already got strong enough (after the Serpent Rouge), you can open the door at the top of the ladder. Behind you'll find a Large Health Kit and 80 Euros. Return to the crossing and take the left path. Use the ladder to leave the sewers. (NOTE) At the sewers, the only path you didn't visit will take you to a ladder that leads to to a manhole in the middle of the street just outside. (OPTIONAL) St. Aicard's Church's entrance is located exactly in front of the park's gate. Go inside. Talk to the fat man with a white shirt there and make a bet. You can win a Gold Watch if you win the bet. He will ask you to choose between the two fighters. Note this is a one-time bet, and if you lose you don't get the Gold Watch and still lose 200 Euros. 1) -Zak looks a good mover -My money's on Carl I don't know if the winner is completely random, but every time I pick Carl he wins. It is best to save the game before talking to the man. Now you can push the block near the statue. If you do so, Lara's legs will feel stronger. Push it to the left and use it to climb to the platform on top. Jump and hold the row and shimmy to the left. Take a break over the first column, then proceed to the left and release the row over the second column. Pick the Small medipack and drop down. Go back to the statue and pull/push the block to the right side this time. Repeat the process (grab the row, shimmy to the right, taking a break over the first column) to collect Vector-R35 Rounds and Desert Ranger Clips. After that you can shimmy to the corner at the right. Release the row, turn yourself a little bit to the right and Side-jump to the balcony where you can find a Diamond Ring. You can also climb to the top of the small house where the piano is, and from there you can climb and walk in the wooden structure (part of it will fall, so be careful) and go down the wall under the left window in the corner, but I find this to be useless since I couldn't find anything there. Leave the Church once you are done. You can then sell the Gold Watch. -IF YOU ARE DEALING WITH THE JANITOR: Return to the park and talk to him. He will tell you the password ("Pluit noir") and the Notebook will be updated. Now leave the park and go talk to the Doorman standing in a gate to the left from the park's entrance. You will be entering the graveyard from the main door. Move to the ST. AICARD'S GRAVEYARD section -IF YOU ARE DEALING WITH PIERRE: Return to Café Metro (Northwest corner of the Ghetto) to deliver the Trinket Box. Talk to Pierre and he will give you Café Owners Contact and a Notebook update. The papper has the adress and the code of his ex-wife's house. You must get there. Take the first left street as if you were heading to the park. This is Rue Dominique. Look for number 17 on the left side (it's the one near a bin) and once you find it imput the code 15328 on the lock device. Enter the door. Climb the stairs and enter the house. Talk to Francine to get some information and then examine the drawer behind her to get a Sports Watch and some Health Pills in the right drawer. Leave through the balcony's door and move to the ST. AICARD'S GRAVEYARD section below. -IF YOU WISH TO ENTER THE GRAVEYARD WITHOUT DEALING WITH PIERRE/BERNARD Make sure you have at least 800 Euros and go talk to the Doorman. He is the guy standing next to a gate to the left of the Park's entrance. You will give him the Crincket Box and 800 Euros. Proceed to the ST. AICARD'S GRAVEYARD section below -IF YOU WISH TO MOVE TO THE NEXT LEVEL AND KEEP THE BOX I was returning to the park to deliver the Crincket Box after leaving Serpent Rouge and I passed in front of the door you are supposed to unlock with the code Pierre leaves you. I already knew the code (15328), so I decided to open the door anyway. Strangely enough, I was able to enter the house and talk to Francine. I also got the Sports Watch and the Healph Pills before leaving through the balcony's door. I was able to save the Crincket Box and to keep all the valuable items as well, even knowing they are useless. I must warn you, this is not the right way to complete the game. It was probably a flaw. Don't do it unless you played the game before. This way works best if you choose to deal with Bernard, because that way you can keep all the valuable items. Proceed to the ST. AICARD'S GRAVEYARD section just below. .........................ST. AICARD'S GRAVEYARD............................... Items: -Health Bandages x 2 -Chocolate x 1 -Desert Ranger Clips x 2 Enemies: -Dog x 2 .............................................................................. -IF YOU ACCESS THE GRAVEYARD THROUGH THE DOORMAN: You will be immediately inside the graveyard. Skip to the GRAVEYARD MAIN AREA paragraph. -IF YOU ACCESS THE GRAVEYARD THROUGH FRANCINE'S HOUSE: Items: -V-Packer Standard Cartridges x 1 Once you leave Francine's house, you will be out in the balcony. Running jump to the next balcony at your right. Move along the balcony to the next one (hop over the rails) and climb the drain pipe there. You are now over a platform near the roof. The objective is to run to the other side because this platform will break. Don't worry, since the last ledge will not fall. Take a left turn and the camera angle should chagnge. At this point you can go down the the alley bellow to collect V-Packer Standard Cartridges before using the wire to get to the other side. In order to do so, approache the left edge, press "Action" and shimmy to the right to reach the drain pipe. Go down to the area below and break the door there to find the cartridges lying on the floor. You will only be able to break through the door if you got stronger by pressing the lever inside Serpent Rouge's garage. For more details on how to choose Bernard's path and sill visit this alley please refer to the "IF YOU WISH TO MOVE TO THE NEXT LEVEL AND KEEP THE BOX" section above. Return to the platform, jump and grab the wire and use it to reach the balcony at the other side of the alley. From this balcony go around the corner, and you can slowly drop down in the place where the raisl are broken to the graveyard. You'll land on top of a shrine. Drop down to the area below. -GRAVEYARD MAIN AREA Once you are inside the graveyard, go around to the right and kill the dog. You will see a gate just in front and a door at the left, but they can't be opened. Check the right corner behind the shrine to find some Health Bandages. Then climb to the top of the shrine on the right side of the door and jump to the top of the other one just next to it. Turn right and do a running jump to the next one in front (the camera angle should change). Jump to the shrine in the area surrounded by bars with the statue. Open the shrine's door and Lara will feel stronger. Collect the Desert Ranger Clips. If you want to finish the level skip the next optional part. (OPTIONAL) Before examining the statue you can still get some extra items if you wish. Climb to the shrine (the one with the clips you just got) and jump back to the top of the previous shrine (where the camera angle changes). Walk towards the left side of the screen and jump forward to hold an edge with some plants/grass. You might fail this jump once or twice, but that's normal. Approach the left limit of this platform. Jump forward to the top of the shrine surrounded by bars. Drop down to open the shrine's door and get the Desert Ranger Clips and the Health Bandages. Note that you must open the right shrine's door first in order to get strong enough to open this one. To leave this area you must climb to the top of the shrine and jump over the bars. You have to climb and jump to the top of the shrines to reach the statue again. Push the statue against the tombstone. It will fall over the tomb and unlock a secret path. Go inside to leave this area. ..............................BOUCHARD'S HIDEOUT.............................. Items: -Desert Ranger Clips x 3 -Small Medipack x 1 Enemies: -Rat x 5 .............................................................................. Unlike the sewers you've seen in the Parisian Ghetto, this is the real path to Bouchard's Hideout. Start by killing the rat. As you walk forward the ground will start to fall. Don't stop running and jump before the end (avoid to fall in the next section) If you didn't fall, skip the next two paragraphs. If you fall in the first section, kill the rat and ignore the hole at the left and climb up the roots near the hole. If you fall in the next section, kill the rat, use the small hole to crawl to the previous section (kill another rat if you didn't kill it before) and climb through the roots at the right side of the hole back to the top. To skip the next hole you must grab the red cord on the right wall and shimmy to the other side as fast as possible, since you can barely make it. If you fall read the previous paragraph before continuing. If you make it to the other side, wait until the edge falls. Now you will slide down the edge and fall in the water. It is ok to fall, although you might not think at first. Swim to the other side and climb the plants on the right wall. Once you get to the top Lara will grab a fissure. Shimmy to the left to get to the other side and release the fissure. I found a rat in the bottom of the water, but he didn't attack and I couldn't kill it either. Continue to move forward. You'll pass by an air shaft at the right wall that can be opened, but first approach the dead end with the wrecks and pull the rock to clean the way. After that return to the air shaft. Kill the rat around and open the shaft. Crawl to the next room, collect the Desert Ranger Clips on the floor and open the door. Open another door in the corridor and head left. You are back to the place where you started the level. Now you can go across the wrecks to the other side. Keep going until you find more water. Swim to the other side and you should find a small room with pipes and steam. Check the right wall you came from to see an opening. Go through it to finally reach the hideout. Take the left door (the gate in front can't be opened and in the next room you'll find a weird man in a bed and a Small Medipack next to him. Check the cell in front of this man to find Desert Ranger Clips. Then head for the left and open the door to enter Bouchard's room. You have a talk with him. If you choose the first option during the dialogue, you die and it's a game over. 1) -Don't jerk me around Bouchard. I lost that friend yesterday. -Easy, Bouchard. I lost that friend yesterday. Now I'm wanted for his murder. (*) 2) -What would you suggest? -A front, obviously.(*) 3) -Why not have one of your men deliver your... passports? -Passports! (*) After the conversation the Notebook will be updated. press the lever near the closed door. Leave the room back to the cells and enter the second cell at the left. You can find some Desert Ranger Clips on the floor. Pick them up and push the wooden box to the cell's entrance (push it to the left until it stops moving and then to the door). Climb to it to reach a platform on top. Press the lever there to open the closed door in Bouchard's room. Leave the hideout through that door. You will get out in ST. AICARD'S CHURCH. If you didn't collect the items before, now's your chance. Check the two OPTIONAL paragraphs in "PARISIAN GHETTO" (second visit) section if you wish to get what you missed before. Note that due to a glitch ALL the items you picked up before in Parisian Ghetto, St. Aicard's Church, St. Aicard's Graveyard and the Sewers (Bouchard's Hideout) might be there again even if you picked them before. I didn't count the repeated items. .......................PARISIAN GHETTO (third visit).......................... (Items and Enemies description under the first section of PARISIAN GHETTO) .............................................................................. Leave St. Aicard's Church and head for Rennes Prawnshop. In case you don't remember, it's the shop located at the Southwest corner of the Ghetto. Check the Notebook update to see the exact adress (Rue St. Mark and Cours La Seine). Once you enter you will see a man passing by you. Go inside the shop and downstairs behind the counter. Pick up Rennes Wallet on the floor and examine it to get the Scrap of Paper with a code. The "beep" you hear is a bomb, located on the other side of the room. Ignore it. Also check the wooden trapdoor. It can't be opened yet. Open the metal door by entering the code you got with the Scrap of Paper (14529). Inside you'll find a Map of Sewers Around Louvre, the Dart SS gun, Dart SS Darts, Explosives, a Map of Archaeological Dig, a K2 Impactor and K2 Impactor Battery. Be careful, because after collecting the last item the room will be filled with lasers and the bomb will be activated. Immediately press the switch on the right to unlock the door and run to the wooden trapdoor. Open it and drop down. Run forward and you should fall inside a big tube. Run in the direction of the screen as fast as you can because the flames should be just behind you. If you make it you finish the level. ............................LOUVRE STORM DRAINS............................... Items: -Large Health Pack x 1 -Chocolate x 1 -V-Packer Standard Cartridges x 1 -Desert Ranger Clips x 2 -M-V9 Clips x 1 Enemies -Rat x 4 .............................................................................. After sliding down go forward to the circular area with water and kill a rat. Get the Chocolate on the floor on the left. Take the left path first to collect a Large Health Pack at the top of the stairs near the door (can't be opened), but then come back and take the right path through the tunnel with water. Go forward, ignoring the opening on the left for now and killing a mouse in your way. Keep going until you reach the area with the water falling. At this point, the objective is to turn six valves located around the level in order to stop the waterfall. There is no special order to turn them. Kill the rat walking around at the left area. Locate and climb up the drainpipe near the two large tubes coming from the wall on the other side of the water falling. Climb to the platform and press the switch at the end. Go down the drainpipe (ignore the bar with black and yellow stripes for now) and head to the left tunnel where the rat you killed was walking. Take the right opening and go up the small ladder. Turn the ventilator twice to make Lara strong enough to turn the valves and crawl to the shaft behind the ventilator. Collect the V-Packer Standard Cartridges and go forward to the other side. At the other side don't bother checking the left entrance, as it leads to a dead end. Turn the first valve just in front and return to the area with the water falling. Climb the drainpipe one more time to the platform above, but this time use the bar with black and yellow stripes to reach a platform at the other side, without worrying with the water falling over you. You should see the second valve just in front, so turn it. Collect the Desert Ranger Clips on the other side of the platform, but don't bother climbing the ladder a little bit above. Trust me, you will find another way later that will make you come back to this area but from the top. Once again, go down the drainpipe and take the tunnel on the left of it. Go through the opened door at the end and collect the Desert Ranger Clips on the floor. The next room has the third valve on the left, a rat moving around and a ladder heading down the hole. Turn the valve after killing the rat and head down the ladder. Swim through the only opening available and you should end up coming from the first opening I told you to ignore. Go left to return to the area with the water falling. You can now swim through the hole in the middle of this area. You have to swim for a bit, taking two left turns and going up before reaching the next room. You'll end up in a big, circular room. Climb the broken platform to leave the water and go around it until Lara says "I can Climb up on that". There's a thin metalic tube above that point. Jump to it and head for the other side, but release it once you are above the large bar with balck and yellow stripes. The fourth valve is at the left with a ladder right next to it. Turn it and ignore the ladder (as it is useless) and use the thin metal bar again to continue to the left side. Climb up the broken platform to the top and go around it, passing by the large tunnel and jumping to the fifth valve. (NOTE) If you missed any of the first valves, you can return by going through the large tunnel close by. Duck and crawl to pass the bars to the other side and find the opening on the left wall. Slide down back to tunnel near the place where you turned the ventilator twice and got stronger. This is just a shortcut. Now look for the door on the other side. Jump back to the tunnel's entrance and follow the platform to the door. Do a running jump to reach it. Open the door and follow the corridor collecting the M-V9 Clips on the way. Once you leave the corridor you'll notice you are back to the room with the water falling, but in a platform above. Go across another large bar with black and yellow stripes to the other side and head right. Hold the thin metal tube and use it to reach the last valve. Turn it. After that, simply return using the thin metal tube again and go around the platform. Jump to the tunnel, since there is no more water running and open the door. (NOTE) At this point you can climb down at any time and still be able to return if you climb the ladder a bit above the second valve (the one I told you not to climb when you turned the valve), but that is useless if you turned all five valves up to this point and considering there is a shortcut to get you down there (read the previous NOTE above). ....................LOUVRE STORM DRAINS (part 2).............................. Items: -No items Enemies: -No enemies .............................................................................. Slowly walk to the limits of the tunnel and press "Action" to slowly drop down. Head right to find the large pipe. Lara says it is the place where the explosives must be set. Place them, and immediately jump backwards to the water. Do not try to come to the surface, otherwise you'll die. Instead, swim to the tunnel on the left. Take the second turn to the left and swim until you get out of the water. Turn left twice to return to the room and, again, drop down slowly by hanging the edge first. Return to the place where you set the explosives by heading left. Climb the small ladder, jump over the fire instead of going down the next ladder and finally climb the ladder on the right wall to reach a platform on top to avoid the fire. Drop down at the other side and while running to the Louvre careful not to fall near the pipe, since the platform's rails are destroyed. Enter the Louvre's lower floor through the newly opening on the wall and head right to find the stairs to the next floor. (NOTE) In this room there are two ladders, one in each side of the room. While the right one is usefull to help you passing the fire after the explosion, the left one is useless, so there is no point in climbing it. If you fall in the water before setting the explosives, you can return by climbing the ladder on the other side and going all the way around to the place where they must be set. Don't bother exploring the tunnels because there is nothing you can find. They are only there to allow to to leave the water on fire due to the oil. ..............................LOUVRE GALLERIES................................ Items: -Large Health Pack x 3 -K2 Impactor Battery x 1 -Louvre Low Security Pass Enemies: -Security Guard x 8 .............................................................................. I recommend you to use your K2 Impactor to kill guards in this level, because that gun works very well against them and you have plenty of ammo at this point. As soon as the level starts, the Notebook will be updated. The next objective is to reach Carvier's office to get a pass. Go up the stairs. You should see a door in front. There is a camera near by, if you are caugh you will have to kill an extra guard, so try to avoid it. That door can't be opened yet because Lara isn't strong enough yet, so turn right and immediatelly kill the guard. He will drop a K2 Impactor Battery. Go up the stairs and then go around the corridor and open the door at the end. This is the first exposition room and it is filled with lasers. If you touch the lasers the door on the other side will be locked with bars, and a guard will show up. The guard only shows up the first time you activate the alarm by touching the lasers, but the door will always be blocked. In order to shut the alarm and make things return to normal you must press the switch on the right wall near the painting (at the entrance). The objective is to reach the door without touching the lasers. Climb to the showcase in the middle and jump to the stone on the left wall (walk and jump if you can't reach it with a normal jump). Hold its edge and climb up to collect the Large Health Pack over it. Use this ledge to do a running jump over the first set of lasers, and then climb to the showcase in the center. Now you have a set of 6 lasers aligned horizontaly and two other lasers moving up and down. You have to run and jump to the next showcase in the middle over those lasers. Wait until the moving ones come down to jump. More lasers will show up in front of you. There are four just in front, and the upper two are constantly on and off. Jump to the next showcase when they are off. Turn left and hang the showcase from the right side. Shimmy to the right in order to avoid the next set of lasers. Release the showcase at the other side. After this a net of lasers will show up. To pass through it simply climb to the right showcase and jump over the laser (keep yourself close to the wall). Open the door. In the next room the camera will circle around. If you touch the lasers you'll alert the guard keeping the door at the right and attract another one from the other side of the room, so be careful if you don't want extra trouble. Pass the cross-shaped lasers by crawling through the middle and enter stealth mode. To pass the next set of lasers you must hug the wall (pressing X while facing it in Stealth mode) and move to the right, but first watch the guard. You can kill the guard without being seen, but you have to wait for the right moment, when he moves to the right. You can then pass the lasers and move against him to grab him from behind. If he sees you the other guard will show up as well. Collect the Louvre Low Secuity Pass he drops, but before opening the door he was keeping get Large Health Pack at the left corner of the room, near another door that cannot be opened from this side. There is a security camera here too, and if it catches you a third guard will show up from the room's entrance. Take a look at the door with the card reader in the opposite corner of the camera. You can't open it yet, but you get a Notebook update. Head through the door on the right the guard was keeping. At the corridor before the next exposition room there is another camera you can avoid to prevent an extra guard from coming behind you. Enter Stealth mode before entering the next room, walk behind the guard and take care of him. You'll see Mona Lisa surrounded with lasers. If you touch the lasers a mortal gas will come from the crates on the floor. You must reach the air duct on top of the picture. Push/pull the small showcase at the corner to reveal the card reader (Lara's legs will get stronger). Before using the card, push the higher showcase in the middle of the room in the direction of the painting until you can't move it anymore. Use the card in the card reader and climb to the top of the big showcase you pushed. Do a Running jump to hold the ledge above the painting before the lasers are on again and crawl through the air shaft. You have nearly 15 seconds to reach the edge. (NOTE) If you don't reach the air shaft on time you can use the card on the card reader and try again. If, for any reason, you touch the lasers and still stay alive, the deadly gas will disapear 5 seconds later, so there is no need to load the game as much as you don't touch the gas. Enter the air shaft and head right. ...........................LOUVRE GALLERIES (part 2)......................... Items: -Health Bandages x 1 -Louvre Guard's Key -Crowbar Enemies: -Security Guard x 2 .............................................................................. Go through the air shaft until you see a small entrance in front. The left path leads to a dead end, so crawl through the small entrance to the other side. Climb the ladder and kick the crate. Kill the guard immediately and leave the air shaft. The first thing to do here it to head right as soon as you leave the shaft and climb to the pipe. Jump and hold the ledge just above the air conditioner and shimmy to the right. You can climb up, but you must shimmy by holding the edge to get past the round-shaped railings. After passing the second railing pull up, jump and grab the cord. Use it to reach the ledge on the opposite side. Lara will feel stronger after doing so. Walk to the right above this ledge. Once you reach the gap hold down the edge and shimmy to the right to reach the drainpipe. Go down the drainpipe and head right at the strip to reach the opened window on the right. There is a guard inside. Wait until he passes to cacth him from behind if you want, otherwise enter the window and kill him. He will drop the Louvre Guard's Key. Leave throught the same window and drop down to the area bellow. Climb the metal stairs, open the gate and examine both doors at each side. The strengh you got by using the cord will allow you to break through them. The right one hides some Health Bandages, but the left one unfortunately doesn't hide any item. Return to the drainpipe near the opened window and climb it back to the top. Head right, pass through the gap on the railings and go to the other side. Open the gate with the Crowbar there and go inside. (NOTE) You should have the Crowbar at this point because you had to collect it in the first level, but if you don't for any reason you can get it now by going down the ladder in front of the gate and opening the door with the Louvre Guard's Key near the right corner. The Crowbar is inside on a shelf. Leave through the same door. You can also unlock the gate at the top of the metal stairs to access the central area if you like, although there's no reason to do so. There are also two doors, one at each side (just like the ones at the other side), but these ones cannot be opened. Climb the ladder back to the top after that. Inside the gate, climb to the top of the machine and crawl throught the opened air shaft there. Go down the ladder and head through the shaft. ..........................LOUVRE GALLERIES (part 3)........................... Items: -Health Bandages -Small Medipack -Vector R35 x 1 -Carvier's Security Pass Enemies: Security guard x 4 .............................................................................. Leave the air shaft to the storage room bellow, enter stealth mode and open the door. Knock the guard out. You'll see a door with the card reader at the right, but you cannot open it yet. Head through the corridor and enter the first door at the right. There is nothing special here (the two closets are empty), but make sure you memorize the closet behing the automatic doors. There are three masks inside, but you can't take them yet. They will be useful later so don't forget where they are. Leave the room after that. Continue through the corridor and enter the next door at the right. Kill the guard behind the automatic doors. It's funny to say that he won't see you if the doors don't open, so wait until he turns his back to enter while in Stealth mode and knock him out. There is a gun at your right on the shelf (I don't know which weapon is for sure, but I think it is a Vector-R35). There are a few camera monitors in this room. Check the left one to see Carvier's office. Use the left Analog stick to move the camera around and the right analog stick to use the Zoom feature (push it forward to zoom in and pull it back to zoom out). Zoom in the PC monitor over the desk to find the piece of paper with the number 14639. Don't forget this number, as it's the code to open Carvier's office. Leave this room and open the door at the end of the corridor with the code (14639). (NOTE) The security cameras show several different rooms at the Louvre. The first one at the right is one of the galeries you saw from outside after leaving the air shaft (there's a security guard there). The second one shows the metallic stairs. The third one is the corridor just outside the office. Inside the room you can open a lot of drawers and cupboards, most of them are empty. You can get Carvier's Security Card inside the desk's right cupboard. Collect information on the Obscura Paintings from the painting and from the book at the left and leave this room. Open the door on the other side of the corridor with the card. Go down the metallic stairs and go through the door. The next room has two more doors, but only the right one can be opened. Open the right door to the next gallery and enter Stealth mode to kill the guard. Don't worry if he sees you, since no more guards will appear. At the other side of the gallery use the card on the card reader and leave through the door. You'll be back to the second gallery you come across at the beginning of the level. If you didn't collect the the Large Health Kit previously, now there's your chance. Note that if you are caugh by the security cameras even if you weren't before the guards shouldn't show up anymore, but I am not sure about that. (OPTIONAL) Before heading through the door at the corner on the right, head through the door you previously came on the left. Unlock the bars by using the card on the card reader at the right, open it and pass the gallery that was prevously full of lasers to the main stairs. You can now open the door near the security camera because Lara is strong enough to break it. Inside you will find the Health Bandages and a Small Medipack. Return to the room where you unlocked the bars from the gallery's door. Open the door at the corner at the right corner of this room after unlocking it with the card reader on its left side and head down the stairs. The first entrance on the right leads to a room with a security gurd, but there is nothing useful inside. Kill the guard and head down the stairs. Open the door at the end. There is nothing to get at these last rooms. After opening the door head left, then go down the stairs on the right to the room with computers and a few spotlights. Open the big right door (the blue one) to leave the Louvre galleries for now. ...............................ARCHAEOLOGICAL DIG............................. Items: -K2 Impactor x 1 (dropped by the security guard) -M-V9 x 1 (dropped by the security guard) -Second Ancient Symbol Tracing Enemies: -Security Guard x 4 .............................................................................. Pass the big gate and head by the right side of the fence. You'll see a guard coming from the first compartment. Kill him and he will drop a K2 Impactor. Go inside the compartment and press the switch to turn on the power. This will give power to an x-ray machine and to an electronic switch. Leave the compartment and head right. Another guard will come from the tent, and this one will drop an M-V9. Open the next compartment's door and check the printer inside to get the Second Ancient Symbol Tracing. Examine the computer on the left to get information about the Nephilim. Exit the compartment and go left. Kill another guard outside and open the big door to the left of the yellow tent. This is the X-ray machine you activated with the power switch. Approach the control panel. Now you can use the left Analog stick to control the machine. Examine the top left corner to find a symbol. You'll need to know this symbol. Leave the room after that. Check the left side of the fence to find the ladder. You have to reach the lower level of the diggins. Head down the ladder to the platform bellow. Go to the right end of this platform and down another ladder. Move along the next platform and ignore the small ladder, then slowly drop down to a platform bellow. Kill the guard walking around bellow. Ignore the ladder going up and hop on the rails to the left to find another small ladder. The wall on the right side near the ladder can be climbed. You don't really need to visit the area bellow, since there is nothing there. Climb the wall to the top left ledge. Jump and grab the ceiling under the brigde and swing across to the other side. You must be fast. Jump to reach the small wooden platform above and climb to the brige. Unlock the electronic switch on the left at the middle of the bridge, near the gate. This will make the lift go down. Go back to the to the ledge you prevously were after swinging and jump to the top of the lift to reach the yellow circular wheel. It will stop spining once you get close. Now you have to solve the puzzle to get access to the next level. In my opinion, it is best to save before turning the wheel. You must turn the wheel to align the four correct symbols horizontally on the left bar. The first and fourth symbols are shown on the last page of the Notebook. The second symbol is the one you saw using the X-ray machine and the third one is the one on the print of the Second Ancient Symbol Tracing you found near the printer. After you place a symbol in the right place you can press the corresponding lever on the right side of the machine to block it and prevent it from spinning the next time you turn the wheel. (NOTE) If you can't still solve the puzzle here's a little help from the default position (before you move the wheel for the first time). Turn it three times and press the first lever. Then turn the wheel once and press the fourth lever. Then turn the wheel twice and press the third lever. Finally, turn the wheel once and the puzzle is solved. After solving the puzzle, the circle-shaped door on the ground above will open. To reach it simply jump to the left wood platform from the top of the lift and use it to jump back to the ledge under the bridge. Climb back to the bridge and take the left path to find the door in the yellow tent just in front. Head for the next level. ...........................TOMB OF ANCIENTS................................... Items: -Health Bandages x 1 -Skeleton x 2 -V-Packer Standard Cartridges x 2 -V-Packer Enemies: -Bat x 3 .............................................................................. Start by moving forward and hold the edge to drop to the wooden bar and then drop down to the area bellow. The camera will show you the next huge room. Approach the limit and press Action to hold the edg eand climb down the rock to a ledge bellow. Kill a bat and the jump forward to the wooden bar on the left and jump to the cave. Drop down to the rocks to the room bellow. At the broken bridge you can run and jump to grab the other side to get some Health Bandages. You may fall so be careful. After climbing up to the other side turn around and kill a bat. Collect the bandages and kill another bat. Check the right side. There is a ledge with a statue missing. Run and jump to grab that ledge. Climb up and turn left. You should see the statue. Jump to the statue and grab the edge. Climb up, turn left again and press X to hang from the edge and shimmy under the statue to the other side. After that you can drop down to the path bellow. Once again, you can hang from the rock's edge and climb down to an opening below. After that, Climb the left wall all the way to the left side, around the corners. Then drop down. Note that you may lose some health here if you drop down from too high. Follow the path to the left and then jump to the wooden bar and press the leveron the wall. This will make six platforms come out of the wall, and the objective is to jump from platform to platform until you reach the ground. (NOTE) At the broken bridge you can take a shotcut, but it will cost you over 50% of your health. Simply vault over the rails on the right side near the wall directly to the path bellow. You can also get the Health Bandages at the other side and jump back before taking this shortcut. (NOTE) Here's what to do to pass the platforms whithout falling. You can use Walk mode whenever I tell you to jump, unless I warn you to run first. This will prevent you from accidently falling trom a ledge. I also addvise you to press Action while in mid-air just in case you don't fall directly above the platform after the jump. Some jumps require you to use the Action button while in mid-air while others don't, but sometimes it depends on how you jump. -First time going down: Hop to the first one. Jumpt to the second (press Action while in mid-air for safety). The third one requires you to grab the edge. Hop to the fouth one, drop down to the fifht one and walk and jump to the last one, then drop down. You can also jump forward directly from the middle second platform to the last one, but you might lose between 20% and 45% of your health. -Going up to the lever on top: Climb to the first one and jump to the next two. Jump and hold the fourht platform and climb up. Jump to the next two (pressing Action in mid-air), turn around and run and jump to the seventh platform. Jump and hold the next one and then simply jump to the other three. (pressing Action while in mid-air) to reach the opening with the lever. -Going down: jump to the first 4 platforms, then hang and drop to the one bellow. Turn around, jump to the one in front, turn around again and hop to the one bellow from the middle of the platform. Jump and hold the next one, then hand and drop to the next one just bellow. You don't have to jump to the next two before droping to the floor, as you can just hang and drop from this one with safety. There is a Skeleton walking around at the end. You can figh him or shoot him but he can't be killed, but if you shoot him enough times he will temporarly fall. It is best to run away to the opening on the other side of the platforms after he falls. You have to crawl to the other side, press the lever and leave before he stands up again. The lever will make more platforms show up (a total of 11 will be there) and hide some of the others. Now you will have to climb all the platforms to the top (refer to the NOTE above if you need help) and then climb to the opening to press the lever. It will open the trapdor at the bottom. You have to use the platforms again to go down (refer to the NOTE above if you need help). Pass the trapdoor. Go through the tunnel and open the door to the right first. Break the door to get a strenght upgrade and collect the V-Packer and the two sets of V-Packer Standard Cartridges. Then leave and take the left tunnel and open the next door. Once you enter the next corridor the door behind you will be locked. There is another door at the other side, and it will be locked two. If you explore the room you'll see it is composed with three sections, the first and the last one with shooting darts that take around 20% of your total health if they hit. There is a lever directly to the right of the entrance. If you press it you unlock the door at the other side for a short period of time, but you will also activate deadly spikes between each section from the wall. These spikes can take anything between 5% to 100% of your health (instant death) if you get hit. The door will shut 10 seconds after it is completely opened. The only effective way I found to get to the other side on time is to press the lever and immediately run to the other side, jumping over the 3 sets of spikes close to the right side. You can do it without losing any health and it is not that hard, even if it seems so. Don't stop until you are completely outside the corridor. Take the next corridor to the left and the notebook will be automatically updated before you open the last door of this level. Open the door to enter the hall. .........................THE HALL OF SEASONS.................................. Items: -Large Health Pack x 2 -Health Bandages x 1 -Viper SMG Clip x 3 -V-Packer Standard Cartridges x 3 Enemies: -Skeleton x 6 TO BE UPDATED .............................................................................. This first paragraph is dedicated to explain how this level works and what you have to do. The next objective is to collect four items that will unlock a door. You will learn more about this as you progress through the level. The Hall of Seasons is a circular room with four buttons in the middle and a so-called guardian walking around (a Skeleton). Each one opens a set of 3 doors: the door in the middle is the main door and the one you have to open. There is a lever near the main door. The other two doors at each side of the the main door have access to a gate with a lever, meaning you have a total of three levers. You have to choose one of those levers. Two things may happen after you press the lever you choose: 1. the floor bellow your feet will open and take you to an underground gallery full of traps; 2. the main door and the two side gates open allowing you to pass. Behind each one of the these doors, you will have to pass a test. Each test is related to one of the four elements: Wind, Water, Earth and Fire. After passing the test you will be able to pick up an item and return to the Hall of Seasons. If you fail to open the door and end up in the gallery with all the traps, you can still get out. I will explain you how in every section of the rooms. As soon as you enter the room, it is best to knock out the skeleton first. You cannot kill him, as you may already know, but it is best to look at each of the four buttons to know what you'll be steping. The description I'll give is according to the hall's entrance. The button in front with the small spirals is the Wind. The next one on the left with the small waves is water. The other one with the weird symbol that resembles a stone is Earth. Finally, the button with the symbol that looks a star is Fire. You can visit any room at any order. If you are running low on health it is best to clear the Wind and Water challenges first. The Wind room is free from enemies and the Water room allows you to pick up a good amount of large medipacks. (NOTE) If for some reason you press the wrong lever, you will most likely meet the deadly machine unless you save before pressing the lever and load. To easily avoid this machine, run a little bit and as soon as you see a hole stop and press Action to hang the edge. Stay like that until the machine passes over and pull up after it's gone. You can do all the challenge with the machine behind, but that's up to you. Whenever you try to jump over a hole it is best to press Action while in mid air to prevent from falling. The deadly machine will only activate if you run to one of the sides, depending on the door you came. You don't have to deal with it all the time. .........................THE BREATH OF HADES (wind).......................... Items: -Large Health Pack x 1 -M-V9 Clips x 1 -Vector R34 Rounds x 1 -V-Packer Standard Cartridges x 2 -Air Crystal Enemies -No enemies .............................................................................. IF YOU PRESS THE WRONG LEVER Head down to the gallery with all the traps and collect the Large Health Pack after sliding down. Turn around. and go forward to enter the gallery. You will see the deadly machine at the right side as you enter. As you start running to the right the machine will be activated. Run and jump over the first hole. There are two holes just in front. Stop at he first one, press action to hang the edge and wait until the machine passes over to pull up. Then jump over these two holes. You then have to deal with spikes. You must walk in a "S" to avoid them. As soon as the platform narrows, walk forward to activate all the spikes and learn how to avoid them by passing at the oposite side from where they come. The spikes come from the left, right, right, left and then right. Jump over the next hole. You will see the machine stopped, but it will move again against you as you approach it. You have an opening and there's enough time to get to it before the machine kills you. You can also collect the V-Packer Standard Cartridges. Continue to the right and jump over the next hole. The path becomes narrow after that hole, and don't stop running until you pass the entrance at the right, because a razor wheel will come from the right wall. Don't worry, becase as much as you don't stop running there's no way it will kill you. At the next path use the elevator to go up. Pull the elevator chain once, collect the Health Bandages and the V-Packer Standard Cartridges. Pull the chain again and return to the Hall of Seasons. The two doors wil open as you approach them. ROOM WALKTHROUGH The right lever is the correct one. Pass the doors and go down the steps. You can push the right wall to reveal a secret passage. Inside you'll find a lever, as well as Vector R34 and M-V9 Clips on the floor. Press the lever to make some trunsk appearfrom the abyss. You'll then have to Hop over the trunks to the other side (make sure you press L1 in every jump). The trunks are constantly moving, and you'll have to jump once they are at the right distance: not too far nor too close, otherwise you'll fall. As you can notice, there is wind coming from the statues, but it will not be a big problem at all. Try not to jump when the wind is in front just for safety. Igonore the three trunks at the left and use the seven trunks at the right since it is the easiest (though longest) route to reach the other side. Collect the Air Crystal on the wall at the other side once you make it, and then you will have to return using the trunks again. This time there is no more wind, since you disactivated it by collecting the Air Crystal. You'll have to return to the other side once again by hoping over the trunks. There's a small secret in this room. If you wish to visit it check the Optional ection bellow. Once you reach the other side, leave the room. (OPTIONAL) While replaying this level for the 5th time, I actually noticed something different when I accidently felt. The over view of Lara falling allowed me to identify a trunk that actually wasn't moving at the right. By running and jumping to that trunk, the second dragon statue will move and a secret opening will be revealed. Jump to it to collect the two V-Packer Standard Cartridges and A Large Health Kit. Then move hop back to the trunk and hop left to the other trunks. Jump to the other side from the last trunk. (NOTE) If you accidently fall from a trunk because you didn't hop well, press Action anyway. It is possible to hang from the trunks, but it is hard to happen. Note that Lara cannot grab the edges at each side of the room. If you are planning to jump to the other side without hoping to the last trunks expecting to grab the edge remember that you will fall. You can still jump to the other side, but Lara only reaches it if she's only one trunk away from it. Still, it is a risk not to hop to the last one first. ........................NEPTUNE'S HALL (water)................................ Items: -Large Health Pack x 3 -V-Packer Standard Cartridges x 2 -Desert Ranger Clips x 1 -Water Crystal Enemies: -Knight with fire saber x 1 .............................................................................. IF YOU ACTIVATE THE WRONG LEVER Slide down to the area bellow and turn around. Take the left way and you should see the opening at the right wall. But first you must be careful with the two claws at each side that will be activated once you are close to them. They will constantly drop to the floor after activated. To avoid them, make sure you run in the middle of the corridor and pass between them. Jump if you think it is necessary. Take the left entrance and pull the elevator chain once, collect the Health Bandages and the V-Packer Standard Cartridges behind if you didn't get them before and pull the chain again to return to the top. The gate will open as you approach, allowing you to return to the Hall of Seasons. ROOM WALKTHROUGH The correct lever to open the door is the one at the left. Pass the door. At the next room, squared-shape with four columns and an opening in the middle, you'll meet a Knight with a fire saber. To get rid of him you will have to pull him to the opening in the center. In order to do that, it is best to start running and go around to the left/right to the place where he is, avoiding the fireball he shoots. Run past him to the entrance he is keeping. He will try to hit you and probably miss. Turn around after that and wait until he comes. Equip the V-Packer and once he walks near the entrance shoot him up to four times to pull him down to the opening. If you know a better strategy to beat him just let me know. Pick up the two sets of V-Packer Standard Cartridges at each corner. Don't go down the opening. Instead, go to the fountain after the entrance and swim down through the crack to the flooded room. Then swim to the door with the two blades. Swim through them when they stop and press the lever inside. You will see a room being flooded. Leave this area by passing the blades again and return to the fountain through the crack just above. Pull up and head back to the room where the knight was. This time drop down through the opening to the room bellow. This is the main room, and the one that was flooded after you pressed the lever. Since this is a circular roo, I'll use the door with a sculpture of Neptune's head underwater as a reference. At the right side of this door there is a small opening. Inside you'll find a lever. Press it to make the water level of the room go up. You can now reach the three openings available: one above Neptune's sculpture and the other two at each side. (OPTIONAL) You can check the opening to the right of Neptune's sculpture after pulling out of the water to collect some Desert Ranger Clips at the left. After that check the opening above Neptune's sculpture to find a Large Health Pack. Go through the opening to the left side of Neptune's sculpture (near the pipe) outside the water. Go left and drop down to an underwater tunnel. This tunnel leads around the main room. You have to reach the other side of the tunnel. Swim forward and collect the Large Health pack a little bit forward on the ground. Keep swimming forward and then down through the opening to the tunnel bellow and collect another Large Health Pack. Go trough the opening in the bars right next to the Halrge Health Pack you just collected to find a place to breath before proceeding through the tunnel. Return to the tunnel and go forward. The next section will be full of spikes. Swim next to the top right side to pass the first set. Pass the next set at the bottom right side. Stay close to the bottom right side to pass the next even spikes. You will see some bars with an opening. There's another set of spikes behind these bars. Pass this set by swimming close to the top left side. Pass the next bars and swim to the right at the end to breath (ignore the ammo you see on the floor before breathing). Dive again and go forward, collecting the Desert Ranger Clips you previously saw on the floor. At the other side you'll find yourself in a big circular room with a large column, just below the main room. The Water Crystal is just above that column. Collect it. Immediately swim around the column to find a lever almost at the bottom. Press it to open the door under the Neptune sculpture. Swim all the way to the top to breath, then dive again and head through the door. You will be in the first flooded room you visit, so swim up to the crack and leave the water near the fountain. Finally, exit this room through the door you first came, You're back the the Hall of Seasons. .........................WRATH OF THE BEAST (earth)........................... Items: -Health Bandages -V-Packer Standard Cartridges x 2 -Earth Crystal Enemies: -Knight with fire saber x 3 .............................................................................. IF YOU PRESS THE WRONG LEVER Collect the Desert Ranger Clips and slide down the the gallery. Turn around and go forward to the circular gallery. The deadly machine will be stoped at the right. If you choose to go to the left you will have to deal with every trap, and I don't think that is a good idea. Instead, go right and pass the machine by its right side. Don't worry with the spike it has, it will not harm you and you can just pass by without even activating the machine. Jump the hole behind the machine and pass the narrow running if you don't want to be sliced by the razor wheel. Take the right entrance to the elevator and pull the chain once. Turn backwards to collect the Health Bandages and the V- -Packer Standard Cartridges and then pull the chain one more time. Leave the elevator and return to the Hall of Seasons. ROOM WALKTHROUGH The correct lever is the one in the middle. Go through the door to the next room. You will see a sequence with a statue. The entire room will shake and both the statue and the floor will break. The ground will be all broke, and most ledges you step to will fall. You have to reach the door at the other side. From the place where you begin, you can go down to the right ledge just bellow to collect the Helaht Bandages. Climb back to the entrance after getting them. run forward and count two seconds before jumping forward to land on the ledge in front (make sure you press Action while in mid-air just for safety). This ledge will not break if you stand still. Turn right and run and jump to the ledge near the right wall before you fall. That ledge will not fall. Hug the wall and walk above the narrow ledge to the left (this narrow ledge will fall too after a while). The ledge at the left will shake but it will not break. Now here comes the tricky part. Look at the ledge in the center of the room with the drawings. Check the other two near the wall at the other side, a bit to the right (the second is larger and at shadow). Both will break, specially the one in the center, which breaks very fast. You will have to run and jump to the center and make a right turn while running to jump to the next one near the wall and then jump forward normally to the next platform at shadow. If you stand still it will not break. Run forward and jump to the next ledge just in front, but immediately turn right and stop after the two steps. This ledge is safe. Jump and hold the next ledge, pull up and climb to the one at the corner as soon as possible. This ledge is safe as well. Turn right and jump to the next one a bit above and immediately climb to the next. After that, jump to the platform that looks like a bridge just in front of the door. This entire platform will fall, so walk until the first too pieces fall and then immediately run over this narrow bridge and jump to the door. Save your game, it's not over yet! Pick up the two sets of V-Packer Standard Cartridges, equip your V-Packer and collect the Earth Crystal from the door. Once you get the crystal the ground of the room will be restablished, but a vortex will be left in the middle. Three Knights holding a fire saber will show up. I only found one good strategy to clear the three knights. As soon as you collect the Earth Stone, turn around and move forward to the vortex. Stop at the edge and let the two side knights approach, each one by its side, avoiding the fire balls or loading the game if they put you on fire with a ball. Jump backwards and shoot one at a time to the vortex. The third one should be coming from the left. Run to the left side around him and shoot him to the vortex. This worked fine with me and I was not hit once, althoug it doesn't work all the time. After you took care of the three, press the two levers at both sides of the room to open the door. Leave this room back to the Hall of Seasons. (NOTE) If the knights put you on fire, you can put it off by passing under the water falling near the two doors. There are several ways to clear this room. There are several routes you can take to reach the crystal and there are several ways to deal with the knights as well. I'll include most of them soon. ....................... THE SANCTUARY OF FLAME (fire)......................... Items: -Fire Crystal -Health Bandages x 1 -V-Packer Standard Cartridges x 1 Enemies: -No enemies .............................................................................. IF YOU PRESS THE WRONG LEVER Collect the Viper SMG Clips at the left before sliding down. Follow the underground gallery to the right. As soon as the platform narrows, walk forward to activate all the spikes and learn how to avoid them by passing at the oposite side from where they come. The spikes come from the left, right, right, left and then right. Jump over the next hole. You can also collect the V-Packer Standard Cartridges if you didn't get them previously at the right entrance. Continue through the gallery and jump over the next hole. The path becomes narrow after that hole, and don't stop running untill you pass the entrance at the right, because a razor wheel will come from the righ wall. Don't worry, becase as much as you don't stop running there's no way it will kill you. At the next path use the elevator to go up. Pull the elevator chain once, collect the Health Bandages and the V-Packer Standard Cartridges if you still didn't get them. Pull the chain again and return to the Hall of Seasons. The two doors wil open as you approach them. ROOM WALKTHROUGH The correct lever is the one at the right. Enter the room and you should see a sequence of the lava running filling the fissures all over the room. You must get to the other side as fast as possible, because if you take too long a wave of fire will come and kill you. Start running forward and jump over the first hole( don't worry about the flame column). Go down the platforms and jump to the small set and run over this set. Jump forward the next set and run over it making a small U turn to the right and jump to the next set at the right. Immediately turn left and jump to the ledge just before the stairs. Go up the stairs and collect the Fire Crystal at the end. You can do all this without stoping, but it may take a few tries understanding the path to take and the places to jump according to my explanation, since it wasn't very easy for me to describe this section of the game. To leave this room, you must return to the entrance. This time most platforms were destroyed, and some new ones will appear. The next paragraph describes what to do to return, and whenever I tell you to jump it means you can do a stand jump to reach the next platform. I will tell you otherwise if a stand jump is not enough. (OPTIONAL) After collecting the crystal, look to the left side near the stairs. You should see two floating platforms and an opening. Go down five steps and jump to the platform (a standing jump is enough). Climb to the next platform and jump to the opening. Collect the Health Bandages and the V-Packer Standard Cartridges. A new platform will appear, allowing you to run and jump back to the stairs. Go down the stairs. Hop to the first platform just in front. You should see some new platforms appearing (one to the left, another one in front. Jump to the platform to the left (a normal jump is enough). Two platforms will appear above this one, as well as another two at the left. Climb to the first two, turn to the left and jump to the next two (a normal jump is enough to reach them). Turn left again and check the two platform bellow near the lava. Jump to themand turn right. Wait for five more platforms appear and walk to the right-most platform. Turn right and wait for another platform to appear. Jump to that platform. Two more platforms will appear a bit to the left of your current position, so jump to those. After that simply turn a bit to the left, jump to the three platforms just below and finally jump to the other side and exit through the door. Careful not to fall in a hole to the lava while going up to the room's exit. You'll be back at the Hall of Seasons ........................HALL OF SEASONS (part two)............................ (Items and Enemies discription under the first HALL OF SEASONS section) .............................................................................. Once you have cleared all the four rooms and collected the Wind, Water, Earth and Fire Crystals, return to the entrance of the Hall of Seasons (the door near the torch at the left side of the wrecks) and place all the crystals on the paintings on the wall. Make sure you shoot down the skeleton again in order to place the crystals in safety. Once all crystals are placed, you must go to the underground gallery with all the traps. The best way to reach that door is to activate the Wind switch in the center of the Hall. Head for the middle door and activate the lever to open the trapdoor to the level bellow. Slide down the edge to the lower galleries and check the deadly machine at the left. Head through the right side and the machine will activate. Jump over the hole and a bit further open the door at the right side between the two columns. This will take you to a new room. (NOTE) I will provide a complete description of this underground area as soon as I can. If you didn't visit that area before, you can still pick all the items as well. Head down the stairs after opening the door. Press the lever at the left wall and head down the next set of stairs. You will be inside a new room with a large machine and several level. The objective is to turn 4 valves here to activate the machine. Each valve corresponds to one of the elements as well, and it has a plaque with the correspondant symbol. As soon as you enter the room, head to the left to find the Wind valve. turn it. Turn around and check the platform at the other side, with a large pipe. Run and jump to it. Go to the other side of this circular platform and look for a chain above. Jump and grab it to reach a platform at the other side. Go up the ladder on the left side and turn the Water valve. Go down the ladder and use the chain to return to the circular platform, then run and jump to the entrance (press Action while in mid-air for safety). Go down the ladder at the left side of the entrance and then go down the next ladder at the other side of the platform bellow. Use the V-Packer to push the skeleton to one of the lava wells. Look at the other side of the machine to find Viper AMG Clips on the floor and go up the ladder nearby. Check the left side of this platform and look for another chain. You can also find the Fire valve in this platform, but you can't turn it yet because it is protected with bars. Jump and grab the chain and go to the other side. Climb up the ladder and jump after the 14th step to land on a platform. Climb another ladder at the right and turn the Earth valve on top to the right. Go down the ladder and drop down near the other one. Grab the chain again and return to the circular platform with the Fire Valve at the left. You can now turn it. Once you do so, the room will be filled with slicing propellers. You have to return to the Hall of Seasons again. To easily leave this room simply hang the edge and drop down to the lower level from the Fire Valve and run to the ladder a little to the left, taking caution to avoid being hit by one proppeler (run after it passes). Go up the two ladders back to the entrance. Head up the stairs, pressing the lever on the left to open the gate on your way. Once you pass the door to the underground gallery, go right. Jump over the next two holes. You then have to deal with spikes. You must walk in "S" to avoid them. As soon as the platform narrows, walk forward to activate all the spikes and learn how to avoid them by passing at the oposite side from where they come. The spikes come from the left, right, right, left and then right. Jump over the next hole. You will see the machine stopped, but it will move again against you as you approach it. You have an opening and there's enough time to get to it before the machine kills you. You can also collect the V-Packer Standard Cartridges if you didn't get them before. Continue to the right and jump over the next hole. The path becomes narrow after that hole, and don't stop running until you pass the entrance at the right, because a razor wheel will come from the right wall. Don't worry, because as much as you don't stop running there's no way it will kill you. At the next path use the elevator to go up. Pull the elevator chain once and turn around collect the Health Bandages and the V-Packer Standard Cartridges if it is the first time you are using the elevator. Pull the chain again and return to the Hall of Seasons. The two doors wil open as you approach them. Back to the Hall of Seasons, you'll notice there are now some pillars moving up and down. These pillars will help you reaching the second floor of the hall. Shoot the skeleton first, to temporarly get rid of him. Climb to the pillar in front of the water button once it comes down. Pull up and consecutively jump to the left untill you reach the top of the fourth pillar. Standing jumps will do. You must jump when the pillar where you are standing is above the one to the left. Once you are over the fourht, wait until it goes up and jump to grab the big ring above and then pull up. You can walk over the second bar connected to the ring to reach the 2nd floor platform around the room. Jump/vault over the rails. At this floor, two skeletons will break from the wall. You can either pull them off the ledges to get rid of them or simply ignore them by running by. Note that you can pull them anywhere and not just from edges without rails. If you head left a skeleton will break from the wall. You can avoid this from happening if you don't go left, as it takes some time to pull him off the ledge. Go right. Another skeleton should break through the wall. Run to the other side and go up the stairs to the 3rd floor. Ignore the door on the right for now and head around the third floor to the left. There are two skeletons walking around here. Once you reach the other side of the broken floor, climb the left surface to the right to reach a small ledge with a lever. Release the surface once you are above the ledge. Pressing the lever will open the door near the stairs just bellow (the one I told you to ignore earlier). Return to that door by using the surface to return to the floor and going all the way around. Inside you'll find V-Packer Standard Cartridges. You have to push the left wall in order to get a strenght update. Collect the Large Health Pack and return to the small edge where you previouly pressed the lever. You are about to leave the Hall of Seasons. Once you are standing near the lever, climb the wall all to the top. As soon as Lara turns around to start swinging, immediately locate and head to a small platform on the left side to recover your grip bar. Jump back to the celing and continue the way to the left, all the way to the top trough the crack in the dome. Once you pass the opening, immediately jump backwards. It may be a bit hard to do this because you cannot waste any time while climbing, otherwise the grip bar will end before you can reach the top. Aproach the door at the right and it will open. Go left and another door will open. Go up the stairs. You will be now entering the room with the infamous boss, the Red Ghost. Pass the next door. After the sequence the battle will start immediately. Your notebook gets an update here as well. ..................HALL OF SEASONS Boss fight: Brother Obscura................. Items: -Large Health Kit x 1 -V-Packer Standard Cartridges x 4 -V-Packer x 1 Enemies: -Brother Obscura (the Red Ghost) .............................................................................. The Red Ghost usually causes trouble to people because they can't accomplish the objectives for several particular reasons. You are inside a room with a tomb. The objective here is to collect the painting. The problem is the room is kept by a Red Ghost. There are five statues surrounding the tomb: two at the left, two at the right and one just in front. Each one is holding a painting, but only one painting is the real 4rth painting: the one shining blue. The problem is blue shine will disapear from a statue and appear to another when you get close to the picture. The red boss in this area is keeping the picture so he will charge against Lara. If the Red Ghost touches Lara, it may take a certain amount of health between 5% and 90%. I never got killed with a single charge. The Red Ghost cannot be defeated, but it is not invulnerable to bullets. There are also several objects in this room to help out: at the left you have a V-Packer (you probably don't need it, as you should already have it), some V-Packer Standard Cartridges and a Large Health Pack; at the right you have two sets of V-Packer Standard Cartridges. As you probably understood, the objective is to grab the picture and run away. In order to do that, you must first stun the ghost. The most effective weapon is the V-Packer. After a few shots he will stop (it takes me around 15 V-Packer shots as the minimum required to stun him). In order to avoid his charges, you can either side jump, press the Crouch button to avoid being him or keep the gun and roll. Also try to stay away from him and try not to stay too far away from the blue shine as well. It is kinda complicated to do all this at once, but by staying away from him I usually have a better view of the room due to the camera angle change. If you crouch and shoot him, he cannot harm Lara and also allows you to pick up the items in safety. As soon as he stops, unequip the gun in order to allow Lara to run freely instead of targeting the Ghost and run as fast as possible to the statue with the blue shine. Press Action once you are close to get the painting at once. If the Ghost starts moving again before you take the painting from the statue you will have to shoot him again to stun him and the blue shine will be moving again. People also have trouble controling the camera to get to the statue on time, so that is why it is best to leave the weapon once your target is the blue shine. Try to control the camera angle in order to locate the shine before moving in the wrong direction. It is normal if you fail to get the picture because you take too long to locate the right statue on time or because you run in the wrong direction. If you are still unluck, you should try a few times until you are close to the statue where the shine will be after you stun the ghost, but luck will be required. (NOTE) After you stun the ghost you have between 3 and 6 seconds to get the picture. The right time is usually 3 seconds, but sometimes the final shot before stunning the Ghost will hit him while he is charging. When that happens the time only stars counting when he stops charging, meaning you have some spare time to get the picture. I am not 100% positive about this, but so far it is the only thing I noticed that explains the timing difference after trying for several times. Once you have the picture, leave this room through the door you came and go down the stairs. Everything will be filled with water. After passing the door in front you will finish the level. .........................TOMB OF ANCIENTS (Part 2)............................ Items: -No items Enemies: -No enemies .............................................................................. As soon as the level starts you will se a sequence of water filling the corridor. Swim through the opening above and you will be out at the broken bridge. You will have to swim all the way to the top from from this bridge to the place where you started at the TOMB OF ANCIENTS level. (NOTE) While swimming up, you have the chance to breathe if you follow the righ path after leaving the big circular room through the caves above. Then head back to the cave leading up to the surface. .....................THE ACRHAEOLOGICAL DIG (part 2).......................... Items: -No items Enemies: -No enemies .............................................................................. The only thing you need to do here is to climb to the box near the fence, jump and hold the fence and pull to the other side. Then leave the level through the left doors. ........................GALLERIES UNDER SIEGE................................. Items: -Health Pills x 1 -Vector-R35 Clips x 2 -Mag Vega Clip x 2 -Mag Vega x 1 -Respirator x 2 (only one can be taken) Enemies: -Security Guard x 2 -Soldier x 7 .............................................................................. You have been here before, and you will have to find a way out. Start by going up the stairs and head left. Take the door at the right and go up. A guard will come just in front from a room as you climb the 3rd set of stairs, so kill it with the K2 Impactor. He will drop some Vector-R35 Clips. Ignore the room in front and keep going upstairs. You should see a sequence showing the soldiers entering the museum and throwing gas grenades. Kill a guard just in front as you leave the stairs and collect more Vector R35 Clips. After opening the next door, you'll enter the rooms with all the gas and you will have to return to the room with the gas masks inside the cabinet. Take the left door as you leave. A soldier will be there, so kill him before he sees you and collect the Mag Vega he drops. Don't bother going right before that door becase there will be a guard there that might take some health and he doesn't drop anything. Inside the next gallery a soldier will drop from a rope at the other side. You can shoot him while he is coming down, but it will be unnefective, so it is best to wait until he drops down. Pass the gallery and head through the left door. You are at the metallic stairs. There is a soldier there that will drop Mag Vega Clips. Go all the way up and pass the door. Open the first door at the right in the corridor after killing the soldier at the other side. Pass the automatic glass doors and get the gas mask. There are two, but you can only take one. You will finally get the sprint ability. Immediatly open the inventory screen and use the Respirator. Before leaving the room get the Health Pills inside the second closet at the left and head left down the stairs once again (on your way to the stairs you'll see a door unlocking). (NOTE) You can enter all the rooms at the corridor including Carvier's office, but there is nothing inside. In the next room at the bottom of the stairs kill two more soldiers and open the left door. One soldier will drop from a rope. Wait until he drops to shoot him. Go through the left or right sides and kill a another soldier at the other side before going down the stairs. There is another soldier waiting behing the right pillar, so kill him and go down the next set of stairs nearby. The entrance at the right corner leads to the exit. Turn left to finish the level (a sequence involving Kurtis will start) or open the two doors at the right if you want to visit the bathrooms, but there is nothing to get there. ............................VON CROY'S APARTMENT.............................. Items: -Large Health Pack x 2 -Chocolate x 1 -Small Medipack x 2 -Health Bandages x 1 -Rigg 09 Clips x 18 -Viper SMG Clip x 7 -Rigg 09 x 1 -Viper SMG x 1 -Jackal Walking Stick (to be updated) Enemies: -"The Cleaner" .............................................................................. As soon as you start you should notice the Jackal Walking Stick on the floor. Do not pick it untill you have collected everything in the house first, as picking this and the Rigg 09 will trigger "The Cleaner" event. Pick the Rigg 09 first at the left side of the pot. You will find Clips scattered all over the house: -Near the table on the left (Due to a glitch, you can pick up this item as many times as you wish if it is the first one you try to pick); -Right side of the pot with the gun; -Immediately next to the gun; -At the right corner near the table; -Over the table in the center of the kitchen; -At the left table in the kitchen; -On the kitchen's floor; -Behind the door under the stairs, on the floor; -Behind the door under the stairs, over the shelf; -Behind the doorn over a shelf near the previuos clip; -In the room upstairs, on the left side of the bed; -In the room, near the closet on the left; -In the room, in front of the closet; -In the room, near the small table with a painting above; -In the room, at the corner of the balcony. There are other items available as well: -Health bandages: under the stairs to the room floor; -Small Health Pack: near the shower, on the right; -Large Health Pack: in the room, near the closet on the right. You will be able to get a leg strenght upgrade by opening the door under the stairs do the room. There's also information on the Lux Veritatis and the Sanglyph at the small office to the left of the kitchen. In the room examine the book over the small table on the left to get information about the Cabal. Once you have examined the house and collected all items, return to the first floor and pick up the walking stick. The music will start and the cleaner will show up from the main door. Equip the Rigg 09 (the only available weapon at the moment). The Cleaner will appear from the main door. He will not suffer almost any physical damage and he will easily kill you if you don't hide from the bullets. You must start shooting him once he appears. While he is running you can shoot, but once he stops he is about to shoot you. Do not stop running when he is targeting you, otherwise you'll die very easily. After several tests I found a simple strategy that works most of the times and it is very effective, as it prevents you from receiving any damage. In order to defeat him, as soon as you have the Rigg 09 and the Jackal Walking Stick run to the entrance, near the bookshelf. Stand infront of the left bookshelf facing right. Wait for a while untill he enters the house. Once he passes in front of you he will run to the opposite corner of the house. Run after him and shoot him around 10 times, but make sure you hide behind the pillar of the stairs (stay between the pillar and the kitchen, to be exact). He will stop in the corner under the stairs and try to shoot you, but since the pillar is between you and him the bullets won't touch you. He will sometimes go up the stairs, but don't leave your position. Once he starts running he will not shoot and he will try to return to the living room (sometimes he passes by the kitchen first). As soon as he starts running unleash your ammo on him and then run behind him. Once he gets to the living room he will stop and crouch near the blue sofas and try to shoot you. Since you are shooting right next to him, you can easily shoot and sidestep around him to avoid being hit (whatever you do don't saty in front of him!). After a few more shots he will stop shooting and run away trough the main door. It took me nearly 30 shots as the least amount to deal with him at this point, but I also wasted up to 40 shots some times. You are safe for the moment. Run to the entrance and head left, since the lasers keeping the exit door are off. In the corridor you'll see an opened door at the left and you will not be able to open any door, but first go to the end of the corridor. The strenght update you previosly got inside the house will allow you to break through the red door at the end to get a Small Health Pack and a Rigg 09 Clip. Head through the broken door after you got it. There are two Rigg 09 Clips, one just in front over the papers and another one near the blue sofa on the left. Py picking up the second clip from the floor the Cleaner will shot and open a hole in the wall. He will run out of ammo and draw the twin pistols. They do a lot less damage than his machine gun. In order to get rid of him for now, you must shoot him a few times. Around 15 shots should be enough. The best way I could find to deal with him this time was to keep a distance and shoot while moving left and right, then aproach to give the last shots. Check the room where he was to get a Chocolate over the table at the right and the Viper SMG he dropped among two Viper SMG Clips. Leave through the opened door to the left. Exit the room through the opened door at the left and turn right. You should see three lasers in front. It's possible to jump over the first one, pass under the second and jump again over the third one, but it is much easier to use Commando Crawl to pass under all the three lasers. After turning right a sequence wIll show you the bombs exploding. You will have to jump to the platform bellow at the corner, since the stairs are destroyed. (OPTIONAL) Immediately after the explosion and before jumping to the ledge at the right corner, you can collect a Small Health Pack at the corridor on the other side of the destroyed platform where the flames are, just in front. From the destroyed ledge you are currently standing, run and jump diagonally over the rails at the other side. Collect the Small Health Pack at the end of the short corridor, then return to the ledge by jumping back near the right wall where the rails are destroyed (but without getting too close to the flames). A standing jump will do. Jump to the ledge of the destroyed stairs at the right corner, then turn left and jump forward to the platform of the floor bellow. From here you can either walk over the wrecks and fire near the right wall and proceed through the corridor in front, or check the first floor first (check the OPTIONAL paragraph bellow). (OPTIONAL) If you wish to visit the floor bellow to collect a Large Health Pack and two Viper SMG Clips, drop down to the floor bellow through the gap where the railings are broken and collect the Large Health Pack on the table and the two clips under the stairs. There is also some water dropping from the ceiling at the end of the stairs, so if you are burning you can come here to put down the fire. To proceed from this floor, simply go up the stairs and turn left to the corridor. Once you are at the corridor, you will meet the Cleaner for the last tine. Turn left and you should see him at the other end. As you walk on his direction, a laser will block the path behind, meaning you will be trapped in this corridor. Pick up the AMG Clip at the corner. Run down the corridor and hide near the first door at the left. Pick up the Viper SMG Clip and then run and hide near the door immediately at the right side. Pick up the Viper SMG Clip on the flor. Now look at the lasers in the corridor just in front of you. You should notice two sets that constantly appear and disapear. Note that the lower laser of the second set never disappears, so you'll have to jump over it. Once the first set disappears and the second set appears (this happens at the same time), wait two seconds and run through the lasers immediately (jumping over the lower laser of the second set). If you made it, run and hide near the door at the left. You are very close to the Cleaner. Draw your Viper SMG, Leave your hideout and shoot him. He doesn't stand a chance and will die in about 16 shots, which makes two seconds to kill him. Once he is dead, wacth the sequence and head for the next level. (NOTE) Although you can get closer to the Cleaner by passing a third set of lasers when they disappear, it is pointless to try to get closer because there is nothing to collect and the path is blocked. .......................THE MONSTRUM CRIMESCENE................................ Items: -Small Medipack x 2 -Scorpion X x 1 -Combined Claw Hammer -Vasiley Full Fax -Last Obscura Engraving -Cellar Key -Strahov Low Security Pass Enemies: -Guard x 3 -Dog x 1 .............................................................................. As soon as you start the level, the Notebook is updated. Go to the red car just in front and speak to the man standing there. 1) -That one. Big with snow on it. -The one you're watching? With police tape all around. (*) 2) -Just tell me what you have on the art dealer. (*) -I gathered Vasiley was some kind of art dealer. 3) -You said he found something. Do you know what it was? A painting perhaps? -How could you possibly know that? (*) 4) -You unsavoury little runt! -Keep talking till the money runs out. (*) 5) -Is that it! Is that all you've got? -All of them? (*) Once you finish talking with Luddick, the notebook will be updated again. Take the alley just behind at the right. Kill the guard that shows up walking and get the Combined Claw Hammer at the right end near the bins. Go back to the main area and look for manhole at the other side of the square, a bit to the right. Open it with the hammer and drop down to the small edge bellow. Go down the ladder, collect the Small Medipack and leave. Go to the closest alley on the right and go all the way to the other side. Once you turn left shoot the first guard and another guard with a dog a bit further. Look for the Manhole near the second guard and go down. In the sewers go forward to the tunnel with water and go right to the. There's nothing to collect here, so pass through the hole on the right wall. Inside the the basement go through the left door and go upstairs and all the way around the corridor until a sequence begins. You'll be able to talk to Bouchard after that. 1) -So, you sold out. -A psycho, huh! (*) 2) -I was told the Mafia ran Prague. -The Cabal? Not the Mafia? (*) 3) -So, they were working together. -I found Vasiley's faxes. And four Obscura Paintings he sent to Von Croy. (*) 4) -Killed like Vasiley you mean! Why does Eckhardt do that to the bodies Bouchard. And why does he want the painting for? -Killed, not tidied up. Why does Eckhardt desecrate the bodies like that Bouchard? (*) 5) -How do you know all this stuff Bouchard? -A Lux Veritatis vault! (*) Once the conversation is finished, the notebook is updated again. Open the door to the main room just in front of Bouchard. Go up the stairs in the main room and head to the other side of the balcony. You'll find a chest of drawers you can push to get stronger. Climb to it to reach the platform above. Walk to the other edge and climb to another platform above. Turn right and jump to the next platform. There's a chain there. This chain will move the rose-window up. Pull the chain twice to make the closet move and reveal one Small Medipack. Before going down to collect it run and jump to the platform at the right. There is another chain you can pull there (this one will move the rose-window down), so pull it four times to make the sunlight reflect over the circle with numbers in the center of the room. This will make the clock's glass open. Hang and drop from the right edge of the platform to the balcony bellow and go down the stairs. Collect the Small Medipack that was behind the closet at the right corner and then examine the clock near the desk on the left. Use the Directional buttons to set the clock to 3:00 o'clock. Once you do so, leave the clock and you'll see the circle on the floor going down and transforming into stairs. Go down the new stairs to the secret room bellow. Collect the Vasiley Full Fax on the floor near the desk. Open the items list to see the description, which contains the code number 31597. Check the electronic device behind the desk at the right side of the big painting and inpout the code you found in the Vasiley Full Fax (31597). This will reveal the Last Obscura Painting behind the large picture. Collect it, but before leaving the room examine the artifacts to get some information on the Periapt shards, the Sleeper and a Notebook update. Return to the room where you left Bouchard (go up the stairs and through the door on the right of the clock). You will notice Bouchard is not there anymore. Head through the door on the other side of the room and examine the next door on the left of the corridor. You'll find Bouchard there... Collect the Cellar Key he drops and head down the stairs back to the basement. Open the red door just in front go go back to the alley. You'll find Luddick there. Talk to him to get the Strahov Low Security Pass. If you have 800 Euros he will sell you a Scorpion X pistol. After the conversation, you'll start the new level inside the Strahov. .......................... THE STRAHOV FORTRESS............................... Items: -Large Health Pack x 1 -Viper SMG Clips x 2 -Mag Vega Clip x 1 -Mag Vega x 2 -Strahov Low Security Pass Enemies -Security guards x 6 .............................................................................. The level starts inside a warehouse with some big crates. There is a pile of three crates in the middle, a crate at each side of the pile and an opened crate at the other side on the left. Inside this opened crate you can find a Large Health Pack. Approach the big iron gate at the left to see a sequence with a magnet picking up the highest crate on the pile. Climb to any of the crates near the pile and jump to the top. Look around to the air-conditioner on the wall a little bit above. Run and jump to it, then turn right and run and jump to the top of the wall near the metallic platform. Jump to the platform and go down the small ladder to the platform bellow. Enter Stealth mode after doing so, as there are three guards walking around bellow. (OPTIONAL) You can go down and kill all the guards to collect extra ammo and a card. There are three guards here. The first one is inside the small cabin. The second one is walking around all over the room. The third one is also walking around all over the room. After going down the small ladder, enter Stealth mode and walk forward while looking for the small set of wooden boxes at the right side on the floor bellow. If the second guard is far away from those boxes, vault over the railings and try to land over the highest box so you don't lose health. There is a metal crate in front of this small set of boxes and a wooden crate at its left. Hide behind the wooden crate on the left and take a peek on the guard in the cabin. Make sure the third guard is away and wait until the guard inside the cabin turns its back. When that happens, walk to the cabin behind him and knock him off (always in Stealth mode). Collect the Low Security Pass he drops. Hide inside the Cabin in Stealth mode and stand still near the fire estinguisher facing the entrance untill the the second guard passes near by. This may take a while but it is the safest way. Walk behind him and draw your Rigg 09 to kill him with five shots before he reacts. Collect the Viper SMG clips he drops. Take care of the third guard the same way and collect another Viper SMG Clip. To leave this area you must find the broken ladder on the top at the right corner. To reach it, climb to the crates, jump and hold it. (NOTE) At the right side of the tubes you will find a red button you can press to make a lift go down and allow you to climb to the last shelter, but I didn't find anything useful in doing that. You can go all the way to the top to the cabin by climbing the ladder in the middle of the platform near the wall (on the other side of this warehouse), but I haven't found anything useful there. There are two doors at the other side of the warehouse, one at each corner. You will have to walk to one of those. You only need to open one of the doors. I recommend you to open the right door. Open the right door to acess a small, empty room and use the card on the card reader to unlock another door to access the second warehouse. (Note that these doors can be opened anytime if you want to return) In the next warehouse the objective is to destroy the security machine guns at the lower level and kill the three security guards. Two of them are walking around on the platforms. As soon as you enter the warehouse turn left you'll find a ladder at the left side of the door you just opened. There's another ladder heading down just in front, which allows you to go down to the area bellow, but first you must destroy the machine guns to go down that ladder. One of the guards will slowly approach your position, but he will take some time. Go up the ladder on the left wall near the door but stop in the middle and look up. Wait for the guard up there to turn its back and climb up to the control room. Kill the guard once you are inside. He will drop a Mag Vega. While inside press the lever at the control panel to activate the cabin at the top. Before going down the ladder look at the guard walking on the platform and wait until he turns around to go down the ladder. You can then catch him from behind to kill him. He will drop a Mag Vega Clip. Follow the platform to the other side and look for the ladder just in front on the wall before you turn left (the camera angle changes to a far-away view when you approach it). Before going up, kill the guard walking on the left side to collect Mag Vega Clip. Then go up the ladder to reach another platform at the top. Go all the way to the left and go down the stairs to enter the cabin. A sequence will start as soon as you approach the door, showing lara destroying the machine guns with the magnet. Once they are destroyed, return to the ladder at the right and head down to the platform bellow. Return to the door you came (at the other side near the left corner) and take the ladder going down at the right side. Once you are at the area bellow turn right and open the green door near the truck. ........................THE STRAHOV FORTRESS (Part 2)......................... Items: -Chocolat x 1 -Health Bandages x 1 -Mag Vega Clip x 3 -Scorpion X Clips x 2 -Mag Vega x 1 -Scorpion X x 1 -Strahov High Security Pass x 1 Enemies: -Dog x 2 .............................................................................. You will now be in a new, large rooms with plenty of boxes. You will see a door blocked with purple lasers at the left. At the right you'll see a fence with a locked gate and a set of boxes. A little bit forward there is a path blocked with more lasers, but ignore it for now. Approach the fence with the locked gate and Lara will say "I can climb up on that". Kill the dog at the other side of the fence. Now check the boxes in this area. There is one box at the left (with a red symbol) and another one at the right, as well as the pile of boxes. Above the boxes you can see the gas coming from the pipe. If you get too close to it you'll die. You'll have to turn the gas off first, but you'll need a strength update. In orther to get the strength update you'll have to move the box at the top of the pile against the fence. Note that you only need a small space to push or climb to a box. (NOTE) Never climb to the highest box with the gas coming out, otherside you'll die. In order to help you out the puzzle, check out the diagram below to understand. After you finish the puzzle, you can get a Notebook update by approaching the door with the lasers. In order to solve this puzzle, push the box at the left forward to the pile. Then push the right box to the pile as well, but leave it next to the one you previopusly pushed. Climb to the pile and pull the upper right box (the one touching the fence) from its left side. It will only move a little bit. Hop over it to the other side and push it against the wall (the small space you have to push it is enough, even if it doesn't seem). Once it touches the wall climb to it and pull the highest box of the pile as much as you can (pull it twice to make sure it can't be pulled anymore). You'll only be able to pull it a little bit, but you should have enough space at the other side to push it against the fence and get the strength update. To help you out, here's a small example of how the boxes will stay after the puzzle is solved: ________ / /| A. Left box with the red symbol /_______/ | B. Right box | | | C^ Upper right box near the fence | D. | | (default position) | |/| C. Upper right box near the fence |______ / | (after correctly placed) / D^ /|C. D^ Highest box (default position) /______ / | /_______ D. Highest box | | |/ C^ /| (after correctly placed) | | /_______/ | | |/ /| | |______ /______ / | |____ / / /| |/ /______ /______ / | / | | | |/ | A. | B. | / /| | | / / |_______|_______|/ / / As you try to solve the puzzle, another dog might show up at the other side of the fence. Kill it if that's the case. Once you have the strength update find the two boxes at the right side of the door with the lasers, behind the concrete wall. Pull them to the other side where the air conditioner is and climb to the boxes. Jump and hold the air conditioner and climb to it to turn the vavle that stops the deadly gas. Drop down after turning the valve. You can now climb to the highest box of the pile and jump and hold the metal bar on the ceiling to wing to the other side of the fence. You have to press Crouch to pass over the barbed wire. Drop down at the other side after that, and be careful with the second dog if you still didn't kill it. This section has some big stone blocks with inscriptions and two round chain-saws. You'll see the ladder just in front after you drop to the other side of the fence. Climb it to a platform above and press the level you find in the control panel. You'll see a sequence that shows one of the chains cutting the air duct. After the sequence climb to the metal bars on the left just above (shimmy a bit to the right if you can't pull up immediately) and head right. Climb to the top of the duct at your left from the wooden bar and keep going right. Stop near the saw and hang from the ledge. Release Action and immediately press it again to grab the edge bellow. Pull up and crawl through the air shaft. Once you somersault to the air shaft below, a sequence involving Eckhardt and Luddick will start. After that continue crawling to the air shaft. Once you reach the other side, make sure you let the guard pass by before somersault to the area bellow. Once you leave the air shaft the guard will not see you if you stay still, but as soon as you drop your gun he'll see you. Kill him immediately and collect the Strahov High Security Pass he drops. go to the house at the right and open the door at the stairsd with the card. Wait for the guard to come out and shoot him before he has the chance to harm you. Go inside the house (opening the door again, if it closed while you were killing the guard) and be careful wih the two guards in the other section. Bring their attention but hide behind the wall and kill each one at a time. They can be easily killed without losing health, and they both drop a Mag Vega Clip. Collect the Chocolat and the Mag Vega Clips over the tables where the two guards were and then examine the two closets to get two Scorpion X Clips. Finally, examine the computer to shut down the lasers. After the sequence, leave the house by opening the door with the card. Return to the corridor after you left the air shaft. You will see a few lasers still on, as well as some things on the floor with a red signal sparkling. Those are fragmentation mines, and if you get too close you can suffer some damage (rarelly above 10%). Stay away from then, as they will explode once you get too close. Go through the opening at the left side and open the door by using the card on the card reader. This is the room where Luddick's body is. Collect the Scorpion X over the bed and the Health Bandages inside the closet, then leave. Back to the corridor, draw your weapon and look for the red gas bottle at the right. Lara will auto-target it. Shooting it three times will make it explode, and the cable whell will roll through the lasers. In order to pass the lasers, there are two things you can do: -If you wish to neutralize the first two mines and collect the Mag Vega on the right shelter, let the cable wheel roll to the other side and then commando crawl to the other side of the corridor to avoid the lasers (but remember the last mine is still active and can deal some damage). This is the best way to pass the lasers. -If you wish to use the cable will to pass the lasers, make sure you walk/run by its right side while it passes the first set of lasers, then run by the left side to pass the second set. Finally run by its right side to pass the third set until it stops at the other side. You can still collect the Mag Vega if you activate the first mine before shooting the gas bottle. This way is the hardest and you still suffer a good amount of damage with all the explosions. (NOTE) If you stay too close to the gas bottle while it explodes, you'll suffer nearly 10% of damage. Standing in front of the Cable wheel will not kill you but it will push you against the lasers if you stay on its way. Once you are at the other side go left. You'll find yourself in the same room where you solved the puzzle with the boxes, and now you'll be able to open the green door at the right that was previously blocked with lasers. Use the card on the card reader to unlock the door and then open it to finish this level. (NOTE) You can open the gate at the left near the boxes now that you have the Strahov High Security Pass to return to the room, but I didn't find any particular reason to do that. .........................THE BIODOME RESEARCH FACILITY........................ Items: -Small Health Pack x 1 -Health Bandages x 1 -Health Pills x 1 -Viper SMG Clips x 2 -Mag Vega Clips x 4 -Vector R35 Clips x 3 Enemies: -Creature x 1 -Crawler x 9 -Razor Jaw x 1 .............................................................................. Pass the first door to enter the Biodome facility, which ressambles a garden with many carnivorous plants. Go down the stairs. There is a fountain in the middle of the room, and a man standing near. Talk to him. After the sequence go to the stairs at the other side but head left before climbing them. Collect the Viper SMG Clips on the floor but be careful because the plant at your left will try to bite you. After collecting the ammo, look behind a rock at the left near the corner to find another Viper SMG Clip and Vector R35 Clips. After that examine the fountain. The Statue facing the other door can be pressed. This will reveal a secret passage behind the sculpture at the left side of the stairs from the door you came. Go through it to find a small secret room with a ladder. Climb the ladder and collect two sets of Vector R35 Clips on the platform above. Press the switch on this platform to unlock the door at the other side of the room. Go down the ladder and up the stairs to the door at the other side. Press the yellow swith at the right to unlock the other door in front and enter the second Biodome room, which is has plenty of capsules. (NOTE) Some of the tall, spiked carnivorous plants will try to bite you. They will make small damage (between 5-10%), but it is best to avoid those. If you get too close to its spikes you'll lose the same amount of health. Upon entering the second room you'll see a sequence with a creature breaking through the glass. Go down the right/left stairs and you should see him running from the other side shoot it. Be careful though, because it can shoot some balls that can take over 25% of your health if they hit. The Scorpion X can easily slow him down and kill him with 7/8 shots. It is not over yet. Some crawlers will roll from the pipes above. They can deal around 10-15% damage if they touch you and they still take some shots to kill. A set of tree will come from the right pipes. If you walk a bit further down the room two more sets will show up from both sides. This means you have to kill nine. Once they are all dead, you'll have to find an exit from this room because the main door at the other side is completely blocked. Climb the stairs on the right at the other side and head right to the other side of the edge to collect the Mag Vega Clip. Slide down to bellow and examine the other corner at the right side near the stairs. You'll find some Health Bandages bewteen the bushes. Return to the other side of the room but this time go up the left stairs to the left at the top. You should find some Mag Vega Clips in the center of this ledge. Collect them and look up. You should see a tube just above Laraheading for the platforms in the center of the room above the capsules. Before jumping and grabing the tube, collect another Mag Vega Clip at the end. Jump and hold the tube and swing to the platform. Once you are above it, release the tube and go right first to turn a valve. Go to the opposite side at the left (hop over the two places where the platform is broken) and turn another valve. This will open the crate at the floor of the capsule where the first creature you killed was. To go down to the room bellow you can either return to the tube you used to reach the ledge and go down the stairs or by going down the ladder at the left side near the second valve, but you'll have to drop down and lose nearly 60% of your health. Either ways, drop down trough the hole you just opened in the last left capsule (counting from the room's entrance) to fall in a room with water. Leave the water and head through the passage to another room with water. in this room there's a ladder at the other side on the wall, a sliding ledge just in front and water at the bottom. Make sure you are standing in front of the ladder.Walk forwards and slide down the ledge, then jump and hold the ladder before falling in the water. If you grabbed the ladder without falling in the water, skip the next paragraph. IF YOU FELT IN THE WATER: Swim through the gap in the bars to the next room. You'll find yourself in a gig tank with a Razor Jaw. Immediately swim to the top left side and try to find the ladder to leave the water. You can kill the Razor Jaw, but it will be a waste of ammo because it takes some time until it dies. Kill the guard walking upstairs to the left. It's possible to kill in Stealth mode by waiting him to go to the right area. It is best to kill him with your weapon though, but make sure you use a fast weapon. IF YOU GRABBED THE LADDER Go up the ladder and collect the Small Medipack on the platform above. Open the door just in front. Go all the way through the corridor and up the stairs until you reach the door. Open it. The first thing to do in this room is to kill the guard walking bellow. It's possible to kill in Stealth mode by waiting him to go to the right area. It is best to kill him with your weapon though, but make sure you use a fast weapon. Note that there's a Razor Jaw hidden in the water, and even if you can kill it from the surface he will take a lot of ammo to die. (NOTE) If you fall in the water for some reason there are two laddres in the room near the surface that allow you to escape to a platform before the Razor Jaw kills you. One is located near the center of the room, and the other one can be found at the left side near the platform with some plants where the guard you just killed usually stops. Go to the lower platform near the wall with some plants where the guard you just killed usually stops. Check the creeping plants near the left corner - they can be climbed. Start climbing up and then climb to the left and up until you reach the ledge with the big metal door that can't be opened. You'll find a ladder heading up to another platform. Go up the ladder and press the switch at the other edge of the platform. This will move the electric platform to the other side. Go back to the ledge with the door and return to the area bellow by climbing down the creeping plant. Go to the metallic platform near the water to the right with the big tube close to it (you must go up and down the two small sets of stairs). Jump to the tube, collect the Mag Vega Clip over it and turn the valve just in front to stop the deadly gas. After that return to the platform and go up the stairs. Go all the way up the stairs and head left. Run and jump to the other side where the platform is broken. Just in front you'll see a tube and a very narrow ledge close to the wall. Before huging the wall and walk over the narrow ledge, you can climb the stairs at your left and go up the small ladder to collect some Health Pills, Mag Vega and Vector SMG Clips at the top (on the semicircular platform with some plants). Walk over the narrow ledge and climb up the tube. Shimmy to the left at the top and pull up as soon as you can. Climb the creeping plant at the left and use it to reach the electronic platform you previously moved after pressing the switch (you must be fast enough before the grip bar ends). Once you are above it, release the plant and go down the ladder to the platform bellow. Go down another ladder to finally reach the door at the other side of this room. Press the switch on the wall near the door to open it. Press another switch at the left wall to unlock the second door and proceed to the fourth Biodome room. ...................BIODOME RESEARCH FACILITY (Part 2)......................... Items: -Large Health Pack x 1 -Health Bandages x 2 -Health Pills x 1 -Mag Vega Clips x 1 -Viper SMG Clips x 1 -Vector-R35 Clips x 1 -Botanical Low Acess Pass -Botanical Medium Access Pass -Botanical High Acess Pass Enemies: -Guards x 3 .............................................................................. Enter the next room and follow the platform untill you see the ladder at the right. You'll also see a sequence of the plant closing the metallic door, preventing you from going any further. Go down the ladder and collect the Mag Vega Clip near the big mushrooms, under the room. Go upstairs to the room above. You'll find a lever at the left and six valves on the wall. There are also some diagrams at the righ on the board, one of those give you the solution for the puzzle. You must push the table to see them all. The plant that blocked the door is fed by a tube. By turning the right valves you can feed the plant with a green liquid. The diagrams at the left explain how to feed the plant correctly. The diagram with the red cross shows the way the plant shouldn't be fed. If you turn the valves according to the diagram with the red cross the plant will die. You must turn the valves as shown in that diagram. That means you need to turn the first, second and fifth valves (counting from the left). Press the lever at the right and after the sequence showing the plant dying. Pass through the blue door it was blocking and open the second blue door just in front. You'll be in the fifht room of the Biodome. The objective here is to collect the three passes that are dropped by the guards. This room as full of platforms and it might be a bit confusing to explain everything you need to do. Follow the right path and kill a guard walking a bit further. You can hide and catch him from behind if you want. Collect the Botanical Low Acess Pass he drops. This guard was keeping an entrance at the right where you will have to use all the three cards. There are also some stairs that lead to a small pool. Climb the small wall at the left of the stair to the small upper area with the threes. Find the ladder there a bit to the left near the carnivorous plant. Climb it to the platform above and head left, all the way up the stairs. You should see a locked gate at your left, but you can't open it from this side. Climb to the vent just in front and hop to the next one on the roof. Now jump to the roof and make sure you slide down and land over the vent bellow. (OPTIONAL) If you want to collect some bandages, you can slide down backwards from the left side of the vent you are currently standing (or from the one at its right side) and hold the edge before falling. Shimmy a bit to the right and climb the pipe to the small ledge bellow. Collect the Health Bandages and drop down to the pool. Leave the pool using the stairs at the left. Read the previous paragraph to return to the roof with the vents, and then follow the paragraph bellow. From the last vent where you were standing, jump to the one at its right side. Now you have to jump and grab the platform above where the rails are broken. Climb up to the platform and kill the guard walking at the left side near the carnivorous plant. As you approach the broken platform Lara will say she will not be able to do that jump. Go to the left to the tree. At the tree go left first to unlock the gate, but then follow the platform to the right of the tree. Follow the right platform all the way to the left untill you see the place where it is broken. Run and jump to the other side to receive a new strenght update (make sure you press Action in mid-air to make it) and collect the Large Health Pack. Jump back over the hole and head left at the tree to return to the broken ledge near the carnivorous plants where you previously killed the guard. (NOTE) If you fall at this jump you will have to return by going up the stairs and passing the gate that you opened at the left. You don't need to jump over the vents again. With the strenght upgrade you just got you will be able to jump it across, but it is a tricky jump. A running jump is required here, as well as pressing action while in mid-air. Also make sure that you jump near the left rails. If you fail, you die. If you make it, pull up and turn right. You should see a semicircular platform with a tree and a guard standing there. Draw your gun and kill him. This guard will drop a key card, but don't go down yet. You'll return later to get it. Instead, go up the stairs at the left and all the way around this platform. At the end climb up the tube hidden by the creeping plant on the right wall. Shimmy to the right at the top and pull up. A sequence will start. After it ends, collect the Botanical High Access Pass near the dead boddy and vault over the rails at the end after collecting the Viper SMG Clip. Drop down to the platform bellow near the corner in front and go all the way to the right to pass the gate you previously opened. Head down the stairs and go to all the way forward to the other side of the platform. Jump over the broken ledge to the other side (by running near the right rail and pressing Action while in mide air) and climb the stairs. Collect the Botanical Medium Acess Pass near the tree where you previously killed the guard, then head back downstairs and head left before the broken ledge. Collect the Mag Vega Clip and go down the broken ladder as much as possible before releasing it. After that head to the entrance near the place where you killed the first guard (at the other side of the small pool) and use the three cards you just got on the three card readers. After you use each card a light will turn on. After you used all three the door will open allowing you to pass. Pass the door and head down the stairs to the room with the gas. If you want to finish the level now and miss a few items, read the paragraph bellow. Otherwise, skip to the OPTIONAL paragraph. You'll end up in the same place if you take both ways. (OPTIONAL) Instead of going above the platform in the room with gas, check the stairs at the left side and go down. Remember that down there Lara can't breath for too long. Find the small opening with water near the right wall, but first collect the Vector-R35 Clip on the floor near the left corner and swim through the tunnel to the pool at the other side. Leave the water using the ladder and look up to find a platform above with an opening. You can pull the small metal box at the left side. Place it under the opening at the platform above, climb to the box and jump to reach the platform. Pull up and examine the first and the third lockers to collect the Health Pills and the Health Bandages. You can't open the door there, so you'll have to return to the room with gas. Go up the stairs. Use the metal platforms to reach the door at the other side and enter the desinfection room. Press the yellow switch just in front to open the door and head for the next door at the left side (you'll not be able to open the right door from this side). After you press the next switch a sequence will trigger and the level is finished. ..............................THE SANITARIUM.................................. Items: -Chocolate x 2 -Health Pills x 1 -Boran X Ammo x 4 -Boran X (Kurtis only) -Farsee Code -Strahov Assistants Pass Enemies: -Zombie x 12 -Red Zombie x 1 .............................................................................. You will have to enter the Sanitarium with Kurtis. Inside the Sanitarium there are a few areas with many small rooms you can enter. However, there is nothing you can do in most rooms. I will tell you whenever a room has an item. Collect the the Boran X Ammo at the right and approach the lift. Look to the bottom You'll have to get to a lower floor. In order to do that, you will have to approach the edge, press Action to hang it, and then releas Action and press it again to hold the edge bellow. You can go all the way down by repeating this, but if you examnie the platforms at each floor before you drop down and grabing the next one bellow you'll be able to get a few items. (NOTE) Before you drop down and grab the second ledge bellow, note that there is a ladder near the wall that allows you to go down two floors. Jump to it, go down that ladder and run and jump back to the central platform to keep going down through the lift shaft. Collect the Health Pills on the ledge below. If you do not wish to use this ladder, ignore this paragraph. Drop down three more floors, then pull up to collect the Health Pills. Drop down two more times to the top of the lift and open the yellow manhole. Drop down again to the lift and go down the two ladders on the left side of the lift. Once you are at the platform bellow the second ladder, approach the lift and jump to the platform just above at the left. Noit that you must grab the edge where the rails are broken. Pull up and open the door at the left to enter the Sanitarium. Once inside the Sanitarium, kill the zombie at the other side of the gate just in front. Pass the gate and head to the corridor just in front. A sequence will trigger. Collect the Boran X Ammo near the dead body and kill the zombie that will walk just in front. Proceed to the left. Go right on the corridor and you should see an opened door at the right and a gate just in front. Check the opened door and talk to the man inside the room. After that examine the gate. Kurtis will now use the "Farsee" ability to get the code number 06289. Use this code to open that gate wiht the lock device. Pass the gate and kill the zombie before opening the next gate. (NOTE) After opening the gate with the Farsee Code, you'll see the control panel through the glass where the code was. On the floor you should be able to see what it seems to be a Chocolate. The door to that control room cannot be opened and there doesn't seem to be a way to collect that Chocolat. I didn't count this item because you cannot get it. Open the next gate once the zombie is dead. Keep going forward and open a third gate. Go left down the stairs and another zombie should appear running in your direction. Kill him. Ignore the room at the left and open the white door in front. After opening the white door, another zombie will run in your direction, but if you shoot him he will try to run away. Meanwhile, another zombie will show up from a room at the right. Kill the first one before it runs away and then take care of the second coming from the right. Check the first room at the right where the second zombie was to get a Chocolate. Leave the room and head to the canteen. You will find a zombie dressing red. He will not harm you and you don't really have to kill him. Another zombie will come from the canteen and attack you, and you'll have to kill this one. Before exploring the large room with the broken tables there are a couple of things you have to do first, but don't worry because you will return to that room. First, check the white door at the right where the red zombie is usually walking. This door has the number 38471. Write down the number, you'll need it. Keep going through the corridor and kill one more zombie coming in your direction. Proceed through the corridor and open the door at the end to acess one of the research laboratories. Inside you'll find a dead specimen that resembles Proto. Collect the Boran X Ammo on the floor and examine the dead scientist's body at the right corner to obtain the Strahov Assistants Pass. Leave the room through the door you came and return to the canteen. Go to the large room and kill the zombie behind the counter. Collect the Boran X Ammo on the floor in the middle and a Chocolate at the right side between the broken tables. Check the door at the right corner and use the card to unlock it. Go inside and immediately go all the way up the metallic stairs at the left. Collect the Large Health Pack at the right end and then go left and run and jump over the broken ledge (press Action while in mid-air because you will lose some health if you fall). Examine the control panel and input the code you previously wrote down (the one at the white door where the red zombie was walking, which is 38471). Go back to the bottom floor by either going down the metallic ladder or hanging and dropping from the broken ledge. Go trough the door you just opened at the other side of the canteen and head up the stairs. Open another door. This section is all about following the Proto. As soon as you start, you'll be in a corridor with a glass just in front. You can see a research lab at the other side of the glass. You must go right and you'll trigger a sequence involving the scientist and the proto after a couple of steps. Keep going down the corridor and head left through the opened door. Kill the zombie once you turn left. Go to the end of the corridor and open the air shaft's crate. Crawl through the air shaft and climb up to the next one. Keep crawling and press Action and Forward at the shaft's exit to Somersaul to the lab. There is nothing to get inside the lab. Check the other air shaft at the right and open the crate to crawl inside. Climb up again to the next one and keep crawling until you reach the air shat's exit. You'll see another sequence with the Proto. Somersault to the room bellow with the ventilator. Collect the Boran X Ammo on the floor. You will have to turn the ventilator off, but you can't climb the broken ladder to reach the platform with the switch. Instead, draw your gun and shoot one of the three canisters near the ventilator to make it blow. Three or four shots is enough, and make sure you keep your distance before it blows if you want to save 10 to 15% of your total health. This will make the ladder fall, allowing you to jump and grab the edge to reach the platform. Pull up and press the switch to turn the ventilator off. You'll now be able to crawl through the ventilator's gap to reach the other side. Crawl through the other air shaft at the left. ........................MAXIMUM CONTAINMENT AREA.............................. Items: -Chocolate x 1 -Boran X Ammo x 2 -Sanitarium Low Access Pass -Sanitarium Medium Access Pass Enemies: -Upgraded Zombie x 6 -Guard x 1 (cannot be shot) -Proto Nephilim .............................................................................. The next area might be a bit confusing before you knw it well. As soon as the level starts, the camera will show you the area. Fo down the corridor and open the gate. There's another small control room at the left, a gate just in front and a corridor to the right, with a destroyed section. Remember that Kurtis can't swim. He'll die if you try to swim. In order to collect the Boran X Ammo at the other side of the destroyed section you'll have to run and jump over the destroyed section near the right wall. Might be a tough jump, so save before trying. Collect the ammo and jump back. Open the gate at the left and the double doors just in front. (NOTE) After passing this door do not go forward and then to the left to examine the room at the left side just before the closed iron gate. If you do you'll have to deal with two Upgarded Zombies as you try to leave the room. After passing the double doors, go righ and approach the second door at the right. Kurtis will once again use his "Farsee" ability to obtain the code number 17068. Head back to the control room at the left and open the green door near the game. Input the code at the panel to unlock the doors to both rooms that Kurtis examined with his Farsee ability. Leave the control room and return to the second door where Kurtis used the Farsee ability. Inside the office collect the Sanitarium Low Access Pass and a Chocolate over the desk. As you try to leave the room one Upgraded Zombie will atack you. Kill him and go right after leaving. Use the Pass you just obtained on the card reader at the right wall near the iron gate to open all the iron gates. You will then have to go down the ramp at the right after passing the iron gate, but first you can collect the Boran X Ammo in a room at the left side of the ramp, over the bed. Once you have it, go down the ramp and open the double doors. In the next area you'll have one corridor just in front and another one to the left. These corridors surround a room at the center. Just in front of you at the other side you'll be able to see/hear a guard behing the half-opened gate. You will not be able to kill him with your Boran X, but there's a way to get rid of him. Follow the right corridor and open the double doors at the left. You'll se a sequence involving Proto. Proto will kill the guard. At this point there is an optional area you can visit. Note that there are two Upgraded Zombies walking around in these corridors: one at the right corridor and another near the place where the guard was to the right. If you wish to visit this area, skip to the optional paragraph bellow. Otherwise you can take a shortcut to finish the level. (OPTIONAL) Note that this is probably a flaw to allow you finish the level earlier. In order to finish the level correctly, skip this paragraph. Approach the gate at the right corner of this area (the corner at the left side of the plave where the guard was) and use the pass on the card reader at the right wall. Pass the gates to enter the next room. Skip the next paragraph. (OPTIONAL) After the sequence with Proto, you can examine the authopsy room, but an extra Upgraded Zombie will enter the room and attack you and there is nothing inside. Leave the room and head right to the place where the guard was. You'll now be able to crawl through under the gate to pass to the other side. Go down the stairs all the way to the bottom and head through the corridor to reach a large round room after opening the metallic door at the end. This room is the one where the sequence of Proto escaping occurred (you saw this sequence at the Strahov when you turned the power off). Go around this room to the right and climb the ladder to reach the platform above. Follow the platform to the left untill you see the control room behind the glass. There's a bidge in front that allows you to approach the Proto's cage. Climb to ip and jump and hold the platform at the right side of the cage. Pull up and walk along this platform. Run and jump over the broken section to the other side (press Action while in mid-air) and climb to the air shaft at the right wall. Crawul through the shaft and Somersault to the level bellow. Slowly drop down to the bottom and keep crawling through the shaft. Crawl to the left, right and left at the crossings and Somersault to the room bellow at the end. You'll be over a broken ventilator with a ladder. Go up the ladder and collect the Sanitarium Medium Acess Pass near the dead body. Collect the Chocolate on the floor and use the pass on the card reader at the left side of the passage to unlock the door. Approach the door at the left at the end of the ramp to access the next room. ............MAXIMUM CONTAINMENT AREA Boss fight: Proto Nephilim............... Items: -Boran X Ammo x 1 -Large Health Pack x 1 Enemies: -Proto Nephilim ............................................................................... Once you're inside the last room, you'll have to fight Proto and finish him once and for all. After the sequence, draw your Borean X and shoot. Proto is ridiculously weak when fighting you, and he will just try to bite you. Make sure you evade his attacks by simply pressing left or right all the time to sidestep while shooting at the same time. Careful though, as Proto will run away several times but it will return! Sometimes it also plays dead, but it will wake up and charge at you again. This is an example of a strategy to beat Proto. It is what I did to beat him one of the times I fought him. -Proto will start attacking. Shoot him will using the sidestep movement to avoid it from bitting you. Took me 60 to 70 shots until it ran away through the shaft. When that happens, collect the Boran X Ammo near the generator and the Large Health Pack in the opposite side of the room; -You will then see Proto returning from the shaft. Once Kurtis aims, shoot him again and use the same strategy. After 20 shots Proto played dead. -Once it started attacking again, I wasted six shots on it and it returned to the air shaft; -Proto returned. Using the same strategy, Proto was playing dead after ten shots. When it woke up I only needed to shoot it three more times to make it run away to the air shaft again. However, this time Proto jumped from the platforms above instead of returning from the air shaft. I shoot it eight times to make it fall dead again. -Once Proto woke up, eight more shots were enough to take care of it. -Kurtis will use the Periapt Shard to kill Proto after a while. Once it's dead, you can pull the lever to activate the power once again. ..........................AQUATIC RESEARCH AREA............................... Items: -Small Health Pack x 1 -Mag Vega Clips x 1 Enemies -Razor Jaw x 1 -Guard x 1 .............................................................................. As soon as the level starts, press the switch in front to finally open the door, since Jurtis already turned the power on. At the next room you must be particularly careful. There are two machine guns at the lower floor, and you cannot simply go down the ladder at the right. Instead, hang and drop from the left side of the platform and release the edge to the floor bellow. Turn left as walk as close to the left wall as you can. Careful not to step in that stiffner because Lara will accidently slip and be shot by the security machine guns. At the next stiffment you'll see a verry small and narrow passage. Carefully climb to the metallic box at Lara's right and jump to the left over the canisters. Climb up the pipe on the wall near the second machine gun, shimmy to the right at the middle and proceed climbing up. Shimmy to the right and around the corner once you reach the edge at the top and release the edge once you are above the passage. Follow this passage to the left and down the stairs and press the switch just in front to use the camera. You should be able to see an intermittent light at the left with the camera. The ligh marks a dangerous spot you'll be able to shoot. Press Cancel to leave the camera view and proceed to the room. There's a machine gun at the other end of this room. Walk close to the left wall and stop before the next set of boxes. Lara will be able to target the spot with any gun (the Rigg 09 will do). Shoot it and it will explode and destroy the machine gun. However, the explosion will also destroy the pipes and release a deadly gas. Touching this gas will reduce your health very quickly and you must reach the door where the gas is. Make sure you walk by the left side over a small box without touching the gas. Once you reach the door at the right press the switch to open it and climb up the ladder at the left behind the door. Proceed through the corridor and after the small set of steps the door in front will open allowing you to enter the next room. You will now be at the Aquatic Research room. The monitors just in front will show you the room low on electricity. You'll have to turn it on. This area has plenty of platforms all around and two sections with water. The right section is smaller and is split from the left section with some bars. There's a Razor Jaw swimming in the left section. You don't need to kill the Razor Jaw if you want to save your ammo, but that's up to you. If you want to do the things the right way do not kill it, as there is a way to prevent it from attacking Lara. There are also two ladders at each side of the room to allow you to leave the large left section of water in case you fall. Go down the steps to the right of the monitors you come across when you enter the room and walk over the platform to the right. Dive to the right to the water and swim through the broken glass of the flooded control room at the right side near the bottom. Pull the first power lever at the left side inside this room. You can then return to the surface to recover the air bar if the bar is nearly empty, but then you'll have to swim back to the control room and this time to the right. Go through the opened door at the right and swim a little bit up and through another big opened door (there is no need to swim to the left side, as there is nothing there). After that simply swim all the way to the top and leave the water by pulling up to the room at the left. Before opening the door at the other side of the room you can collect a Small Health Pack at the left side. Press the yellow switch at the righ side of the door to unclock it and proceed through the corridor to return to the Aquatic Research room. You will be able to see the door you opened with the first power lever at the other side of this room, and that's where you have to go next. To get there simply walk over the platforms at the left, climb the steps at the right and follow the platform untill you reach the entrance. Pass the opened door and open the next one at the other side of the corridor by pressing the yellow switch at the right wall just next to the door. You'll be inside a room similar to the one you previously left and you'll have to reach the other control room, which isn't flooded. Press the switch at the right corner to call the lift. You can then press the switch at the left corner to view the room bellow through the camera, but there is no special reason to do that. Enter the lift and press the switch at the left inside the lift to close the door and go down. Once the lift stops, leave it and drop down to the control room's entrance bellow. The door will automatically open when you approach it. Pull the second power lever at the other side of the control room and leave the room. Go up the two sets of stairs back to the lift and press the switch near the door at the corner to enter the lift. Once again press the switch inside to go up and leave the lift. Go back to the corridor and press the yellow switch to open the door and return to the Aquatic Research room. Back to that room, the camera will show you one lever, one switch and one ladder with an opened trapdoor - all related with what you have to do next. Go up the stairs at the right side to the platform above. You'll find an empty receptacle you can pull at the top on the right (on another lift). Pull it untill it doesn't move anymore and then press the yellow switch at the right. This will automatically move the receptacle. Push it all the way to the right to the cabin where you see some blood drops. Pull the lever inside the cabin to fill the receptacle with meat and pull it again until it doesn't move anymore. Lara will get a strenght update after that. Press another yellow switch to make the receptacle move again and then push it forward to the place where it previously was. Go back down the stairs and return to the door at the other side of the room using the same route, but don't go through the door. Instead, go up the stairs at its left and climb up the ladder at the right near the boxes. Once at the top, press the two buttons at the right panel to use the monitors. The right monitor will show you the lever number one under the water. The left monitor will show you the lever number two inside a round room at the right. You will have to press those two switches, but you first you must find a way to distract the Razor Jaw. Leave this room through the left door and approach the broken ledge. Climb the pipe, shimmy to the left, climb up again and shimmy all the way to the right as fast as possible because Lara's Grip Bar will be empty at the very last moment you reach the platform. Note that this is only possible fi you got the strenght update. Once you are on the platform press the yellow switch near the edge at the left to call the platform. Step on it to reach the other side. As you approach the gate it will automatically open. You should have a door just in front after passing the gate, but before opening it press the switch at the left side to make the lift with the receptacle go down to the water. This way the Razor Jaw will be fed with the meat and from now on you'll be able to safely swim in the water. Before leaving this corridor open the door at the left by pressing the yellow switch at its left side. Go up the steps and press another yellow switch at the left to open the next door. Draw your gun to kill the guard waiting in the next room. Inside there isn't much you can do. There's a Razor Jaw inside some sort of cage and a monitor collecting information about it. You'll be able to collect a Mag Vega Clip and a Viper SMG Clip inside each cabinet at both sides of the entrance. After that leave the room through the door you came (press the yellow switch at the right wall after going down the steps) and go forward to return to the Aquatic Research room. At this point you are about to leave this area to enter the Vault. Since you already fed the Razor Jaw, you'll be able to swim in the left section with water. After leaving through the automatic gate, Step on the lift and drop down to the water. Swim to the other side to find the first lever underwater (you should see the number 1 above it, marking its location). Pull it to open the first gate at the bottom. Go to the surface to refill the Air bar and once again swim to the opposite side of the lever number one to find an opening with the number 2 above it. Swim through that tunnel and go up to reach the round room with the second lever. As soon as you reach the surface, Lara will change to the diving suit and the room will flood after Lara presses the switch. Pull the lever number two and go back to the main room through the tunnel. Reach the surface to fill the Air bar and swim through the large tunnel you just opened with the two levers at the bottom to finish this level. .........................THE VAULT OF TROPHIES................................ Items: -Health Bandages x 1 -Aqua-lung x 2 -Last Obscura Painting Enemies: -Knights x 2 .............................................................................. Start swimming forward and make a left turn. You'll have to pass a section with many spikes. In order to do that, swim near the top of the tunnel and try to pass between two of the three spikes that come from the floor. You'll be able to fill your Air bar in a small opening at the top at the first crossing. In order to avoid the next section with spikes just in front, you'll be able to swim through the right side around those spikes. So it is best to follow the right tunnel. Turn left twice and swim forward at the crossing. You'll be able to fill the Air bar above this crossing as well. Just before the next left turn you'll find an opening at the left wall. This will take you to an old tunnel with many blocked paths. Swim down the tunnel and turn around at the bottom. Swim to the right at the first crossing, to the left at the second crossing and to the ritht again at the last crossing to refill the Air Bar. You'll be able to collect the Aqua-lung and Health Bandages there, but you have to find the right place to pull up. Once you have both items, I strongly recommend you to save the game. Return to the water and swim all the way forward untill you see a wall blocking your path. Lara will be able to kick the wall to open her path to the next room. You get a Notebook update as soon as you enter the room. Before doing anything else here, make sure you examine the engravings at the other side of the room to get a Notebook update and more information about what you have to do here. Make sure you use the Aqua-lung once the Air bar is nearly empty. This way you'll be able to explore the room with the Aqua-lung, and once it runs out of exygen Lara's Air bar will be full again. Here's a small explanation of how this puzzle works. There are a total of eight statues of the Lux Veritatis in this room. Behind each statue you'll find a chain. If you pull the chain, the corresponding statue will move to the center of the room. What you have to do here is to move the two correct statues (the statues of the brothers) to the center. Only one statue can be in the middle at a time, except for the two you have to move. If you move one statue and the previous you moved returns to its place, you know the first one is wrong. You'll also find the name of each statue in the base behing each one. Starting at the right side from the engravings the names are Montsegur, Vasiley, Occitan, Aicard, DeCombel, Bogomil, Limoux and Guilhelm. In order to solve this puzzle, you have to pull the chains behind Vasiley and Limoux statues. Once you've done that, the rocks just above the center of the room will fall and a new opening will be available. Lara will automatically undress the diving suit and you can proceed through the cave. At the middle you'll have to pass under a huge stone block that falls from the ceiling. It's another trap, but pretty easy to avoid. Don't stop running untill the block falls, so Lara will stop at the right moment. Once it goes up and you see you have enough space to pass, quickly tap Forward to run to the other side before you get crushed. Once you reach the end you'll see a huge hole. Press the lever at the left rock to make some floating platforms appear. It is up to you how you want to reach the other side, as there are a few ways to pass over these platforms. I'll provide you the walkthrough for way I think it is best: -Hop to the second one from the left. All platforms will disappear excent the one where Lara is standing and the other two in front; -Hop to the right platform. Wait until two new platforms appear in front; -Hop to the right platform and wait for another two platforms show up above. Jump and hold the closer platform above and jump from it to the opening in the wall to collect an Aqua-lung; -Hop back to the previous platform, hang and drop from the left side to the one bellow; -Hop over the next two platforms to reach the top of the rock in the center; -Finally wait for the next three platforms appear and hop over those to reach the cave at the other side of the hole. Go down the cave to enter a room with many books and two knights. Ignore the two knights for now, but don't get too close or avoid being hit. Approach the table with the book to get a Notebook update and pull the lever at the right side of the fireplace to reveal the Health Bandages behind a bookshelf and to get a strenght update. Use your Mag Vega to knock down the two knights and make sure you use the Roll button to change between targets whenever one of them gets too close (try standing behind the table when shooting them because that way sometimes they can't get close). Once they are on the ground, immediately collect the Health Bandages at the right side and Sprint to the left corner in the opposite side of the room. Pull the chain four times to make the carpet on the wall move up and climb wall where the carpet was up and right. Once Lara grabs the fissure at the top right side shimmy to the right around the corner and pull up to the wooden platform. Turn around, jump and grab the ceiling and swing forward. Release the ceiling once you are above the next platform. Turn left, jump and brab the ceiling once again and swing all the way forward untill you are above the lamp. Release the ceiling after that to make the lamp go down a little and reveal a secret hole with the painting. Return to the area bellow by hanging and dropping from the top of the lamp (no health loss) and immediately run to collect the Last Obscura Painting at the right side of the fireplace. This will also stop the fire at the fireplace, allowing you to Crawl to the other side. Open the door behind the fireplace and drop down to the hole with water. Start swimming all the way forward and take the right tunnel at the dead end. Swim to the bottom making a left and a right turn and follow the right tunnel at the next crossing. Swim all the way forward to reach a large round room. Swim to the surface and a sequence will start. ...............................BOAZ RETURNS................................... Items: -Boran X Ammo x 1 Enemies: -Boaz Pod -Mutant Boaz .............................................................................. In order to Defeat Boaz Pod, you must shoot the main body first. Kurtis will automatically aim the main body once Boaz starts walking and dashing against you. Shooting it around six times before it dashes will prevent it from hitting you as well. Once the main body is temporarly stunned, Boaz will counter attack by opening the pods on its back and shoot some green balls against you. Once that happens you will have to destroy the pods when they are opened. There are a total of four pods. Note that by using the Roll button while aiming you'll be able to change targets. Many people usually get stuck here because they haven't used the Target Switching button and Kurtis will never aim two of the pods. After you destroy one of the pods, Boaz will resume attacking with its dashes but sometimes it will open its mouth and throw a green liquid amd shake it left and right. To easily avoid it, you can either jump over it or run behind Boaz. You will have to repeat the process. As soon as she dashes against you again, you must stun the main body again and shoot another pod. Repeat this process untill all the four pods are destroyed. A sequence will start, and Boaz will atack again. Mutant Boaz is far more easy than her previous form. It can barely harm you and the only atack it has is its blade slash, which can barely take over 10-15% of your total health. If you shoot it and just run away when it gets too close it will be dead in 30 shots. Another sequence will start after that. (NOTE) If you ever run low on ammo you can always find the Boran X Ammo at the left side of the room (counting from the large entrance where Boaz Pod came). .............................THE LOST DOMAIN.................................. Items: -Large Health Pack x 1 Enemies: -No enemies .............................................................................. Back to Lara, this level starts with her sliding down in a tunnel. You should stop at an intersection. Go right first to an area with a locked gate at the right (you can see the Large Health Pack behind it). There are some rocks in the center of this area, as well as lava at the very bottom of the pit, so you know what happens if you fall. As you walk forward a bit Lara will start sliding down the rocks. You must jump before the end of this rock to the one just in front. There's a another small rock in front of this one, and you'll be able to Hop to it. You should be able to see the section just in front with the lever. A standing jump is enough to reach it, but try not to hit the bridge at the right. Lara's legs will feel stronger after that. From this point, you'll be able to use the Sprint Jump by using Sprint and pressing Jump. Pull the lever to open the gate you previously saw and climb to the bridge and go back to the place where you came through. Collect the Large Health Pack on your way and return to the intersection. Go to the right this time. You will end up in a room with rocks and a lever at the entrance. There's a gate at the other side that you can open by pulling the lever. The camera will show you the gate opening. As soon as you start controlling Lara you have fifteen seconds to reach that gate before it closes again. In order to do that, you will have to use the Sprint Jumps to jump over the rocks and make it to the other side before the game closes. Do not fall before the first jump and don't try to grab the rock if you didn't jump long enough because that way you'll not make it. You must land directly over each rock. After pressing the lever to open the gate, turn a bit to the right and run and jump to the top of the first rock. Don't stop running as you land and immediately press Sprint and jump to reach the next rock. Immediately Sprint again and jump one more time to reach the section near the game. Pass this gate before it closes. It is bets to save your game after you make it. (NOTE) It IS possible to pass the gate without using the Sprint Jumps, but it is somewhat hard . You are NOT SUPPOSED to clear the room like this. Take it as an extra challenge if you want to try. If for some reason you want to do it, you will have to start running and jumping to the first rock after pulling the lever and before the time counting starts. In order to do that you'll have to start running when the camera angle changes to show you the gate opening - yes, you'll be able to control Lara and you'll not be able to see what you are doing. You will only have enough time to jump, hold the rock and pull up twice, and this should happen at the second and last jumps. It is still possible to make the second jump and land over the rock instead of hanging, but it's very hard to do that. The gate will close the moment you pass through it. And yes, I've done it several times. In for some reason you get to the gate and it closes before you can make it there is an easy way to return to the lever without doing all the jumps again and without loading the game. Simply jump and hold the fissure at the right rocks and shimmy all the way to the right until Lara can't shimmy any further. Release the fissure, turn around and jump to the cave at the other side. Go through this cave and jump to the first rock of this room. There's another fissure at the other side of the room. Approach it, jump and hold it and shimmy to the right. Release the fissure once Lara's above the spot bellow the lever, hop to the right and pull up to the entrance where the lever is. Once you make it to the other side, go through the tunnel to the next room. There's plenty of lava and fire here, and you'll have to jump to the rockes as well. The fire balls will randomly hit you, just like it happens at the Sanctuary of Flame. Start walking forward and hop to the first rock before reaching the edge. (NOTE) At this point the first thing you might think is that you have to hop and jump over all those rocks to reach the other side. If you do that you'll understand that the stairs at the other side are trapped and by steping over them you'll activate a set of blades coming in your direction. You'll not be able to get to the other side like that, but you can still avoid being killed by simply jumping backwards. In order to avoid this, read the paragraph bellow. From the first rock you hop to, turn left and you should see a spot with a ladder. Jump to that spot and go up the ladder. Go to the bridge at the right and jump over the broken section to the other side. Walk to the other side and the camera angle should change. There's a ramp at the left. Try to slide down this ramp as close to the right side as possible and jump before falling. Immediately press Action while in mid-air to grab the platform at the other side. If you fail you'll land over a rock bellow the platform and you have to jump back to the rocks in the center, return to the spot with the ladder and repeat the previous steps to reach the platform. If you made it press the lever you find in that platform. After doing that, you'll see the two torches the statues hold unlight and this basically means you've desactivated the trap. Hang and drop to the rock bellow and diagonally run and jump to the stairs near the two statues. Approach the door and you'll see it opening. Pass through it to finish this level ...............................ECKHARDT'S LAB................................. Items: -Large Health Pack x 1 -Small Medipack x 1 -Alchemic Phial #1 -Alchemic Phial #2 -Alchemic Phial #3 -Periapt Shard x 1 Enemies: -Skeleton x 2 .............................................................................. Go through the cave and start sliding down. Look for the edge at the left side and jump to it before being hit by the spike that is activated once you get close to that edge. Two more spikes will be activated at the right wall, but they cannot harm you. You should be able to see a hole. There's also another spike bellow the edge, but it is only there if you miss the jump to the ledge. You will have to either run and jump or use the Sprint jump to jump over the hole from this edge. Two more spikes will activate while you are in the air and they may take some health. If you jumped far enough to reach the other side, proceed through the tunnel to enter Eckhardt's lab. Start pulling the lever in the center of the room to unlock the square hole and the ladder's trapdoor. Do not try to fall down the hole because the water is hot and you'll die. Once you do that two skeletons will show up. The best way to get rid of them is to stay at the other side of the hole and wait for them to come. They will walk very close to the hole, and you will be able to pull each one into the hole with a single punch. Go up the steps and collect the Small Medipack behind the wooden structure and the Alchemic Phial #1 (oxygen) on a table at the right corner. After that go up the ladder at the right side of the lab's entrance. Turn around at the top and jump over the railings to the top of the cage (press Action while jumping to hold the cage's edge and pull up. Find the trapdoor on the right side of the cage and drop down inside. Collect the Alchemic Phial #2 (hydrogen) As soon as you collect it, the cage will slowly fall into the hole with the hot water. You must climb the right side of the cage to the trapdoor you entered and press left at the top to pull up. It is okay to stay over the cage when it falls (meaning you don't really need to jump before it falls), but you'll die if you stay inside. You can now step over the cage in the hole without touching the hot water. You should be able to find a small crawling space a little bit above inside the hole. Jump and hold it and pull up to collect the Alchemic Phial #3 (salt). Climb the right(left wall inside the hole and once you reach the top jump backwards to leave the hole. Now you have to place all the three Alchemic Phials in the three supports inside the Lab: -Chemical Phial #1 is attatched to the support just above the wooden steps; -Chemical Phial #2 is attached to the support at the other side of the lab on the wall (inside the round room with the pool); -Chemical Phial #3 is attached to the support found at the platform on top just above the Phial #1's support (you must climb the ladder at the right side of the entrance again to reach it). After placing the Phial #3, you should notice the railings behind its support are broken. If you jump through that gap to the wall and press Action you'll be able to hold the wooden bar above. Pull up and collect a Large Health Pack, then hang from the edge and drop down (you'll not suffer any health loss). Once all three Chemical Phials are placed, you should see the water temperature being reduced and now you'll be able to swim in the round pool. The third Periapt Shard is found at the very bootm of this pool. After you get it you'll see the other gate inside the lab opening. Swim back to the surface and leave the pool. Head through the gate and slide all the way down to the bottom. Open the huge door at the end. You are now inside the last room. .............ECKHARDT'S LAB Final Boss Fight: Eckhardt and Karel.............. Items: -Eckhardt's Glove Enemies: -Eckhardt -Karel ............................................................................... The final battle awaits. Approach the center of this room and start the fight after the dialogue. You'll fight Eckardt, but he's extremely easy to defeat. You'll be surrounded by some sort of barrier - which you can't touch if you want to save 10% of your health - and Eckhardt will be running outside around. Don't waste your ammo on him, you will not need to use bullets. He will start sending a thunder wave against you that will cover the entire area. It is easy to avoid this wave and it doesn't do much damage at all (10% at most). There are two main ways to avoid them: jump over them or crawl so they won't touch you. He will repeat this attack six times, and after that he will start duplicating himself and teleporting to different spots. Don't do anything at this moment and just watch. Once he creates three duplications, you'll see the three running through the barrier and joining themselves together again. When this happens Eckhardt is about to use his most powerful attack (which is not that powerful...). You should see him stopped in the center and a lot of sparkles on the floor. These sparkles mark the places Eckhardt will hit with a lightning storm. If you stay as close as possible to the barrier or between the sparkles you'll not be hit. One of these hits can take up to 20% of health. After this attack he will be standing in the center of the room recovering strenght. When this happens, run in his direction and punch him. Lara will automatically stab him with the first Periapt Shard. After that Eckhardt will jump from the center and continue attacking. At this point he will use the same pattern of attacks, which basically means you have to repeat all the actions to stab him with another Periapt Shard. The only difference is that he will now use fire attacks (six fire waves, self duplication and one fire storm). He will alternate between thunder and fire attacks, but he always follows the same pattern. Once you have stabbed him with the three Periapt Shards, he will die. After the sequence, the real final boss will appear. If for some reason you fail to stab him with a Shard once he is recovering, Eckhardt will hit the ground and some rocks will fall. If you followed the storyline so far, you'll that the next boss is and you'll also know you cannot simply kill him. Korel cannot be killed. Instead, you'll have to concentrate on destroying the sleeper. Korel will throw energy balls at you. They cannot harm you much (around 10% damage). Collect Eckardt's Glove near his body lying near the pillar at the opposite side of the room's entrance. Use it behind the left pillar where you can see that sort of switch. This will make two ladders come down. Climb up the ladder a bit to the right from the pillar to the first platform above. Note that Korel's balls can make you fall from the ladder if they hit you, but it shouldn't be a problem. Run to the right to find the next ladder. Climb it up to the second platform. Run all the way to the left side to find another ladder behing the pillar and go up to the third platform. You are now close to the Sleeper. Run to the left and approach the Sleeper using the platform that leads to him. Congratulations! The ending sequence will start and after that the credits will roll. Tomb Raider: The Angel of Darkness is finished.