Conflict: Desert Storm
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MMMMMW:M0MMMMMMMMMM MMMMMMMMMMMMMMMMM aXXrrr7;r2ZZ8Wr2a: MM @iaiaSSZ8Z8BMMMMMMMM@MM .MMM 0X.XM2 .XZaZXM@WXMM@BM0XB8a2aXMMMMMMMMMMMMM ,:arMMMMMMMMMMMMMMMMMBZW8:iSSrBa0@MMMMM@MWMMMM8MM ZrXXrrri,:i:: 8a8WZ7aZ7XMSW0 aMMMM .W80M2XaZZBMSBM SMM . MMZWWaZZZ08WMZM0 . WM0WWZ88BBW.MMMM. ZMMMMMMMMMM ,i .. ======================== Conflict: Desert Storm PS2, XBox, PC (DOS) Walkthrough Version 1.4 By YamiYugiOfDarkness Copyright 2003 ======================== =============================================================================== Table of Contents =============================================================================== *Press Ctrl F, then type in the section title. Don't include the "-".) -Legal Information -Version -Soldiers -Controls -Orders -Weapon Guide -Vehicle Guide -Training Mode 1 -Training Mode 2 -Training Mode 3 -Mission 1: The Invasion of Kuwait -Mission 2: Safe Passage -Mission 3: Special Delivery -Mission 4: Desert Watch -Mission 5: SCUD Boulevard -Mission 6: SCUD Alley -Mission 7: Crash and Burn -Mission 8: Patriotic Defense -Mission 9: No Retreat -Mission 10: Cavalry Charge -Mission 11: Human Shield -Mission 12: On The Brink -Mission 13: Ground Zero -Mission 14: Counter Attack -Mission 15: Lights Out -Cheat/Codes -Special Thanks -Contact Me =============================================================================== Legal Information =============================================================================== This guide was created to help you in the game. Any plagiarism or distribution of ANY kind is strictly forbidden. Doing so will result with the most extreme Consequences. You may print this guide out for your OWN PERSONAL use. If you locate this FAQ on a site other than www.GameFAQs.com and my sites, please contact me A.S.A.P.!!!!! If you would like to use my guide on your site, contact me. Check out the Contact Me information section for my E-mail. =============================================================================== Version =============================================================================== Version 0.1 12/7/02 6:41 P.M. Est. Started Walkthrough. Added ASCII on the top of the FAQ. Added Table of Contents. Added Legal Information. Added Version. Added Controls. Added Weapon Guide. Added Vehicle Guide. Added Orders. Added Training Mode 1. Added Training Mode 2. Added Training Mode 3. Added Mission 1. Version 0.2 12/8/02 8:49 A.M. Est. Continued Walkthrough. Added Soldiers. Added Mission 2. Version 0.3 12/8/02 7:09 P.M. Est. Continued Walkthrough. Added Mission 3. Added ASCII on the bottom of the FAQ. Added Mission 4. Version 0.4 12/9/02 3:23 P.M. Est. Continued Walkthrough. Added Mission 5. Added Mission 6. Added Mission 7. Version 0.5 12/10/02 4:35 P.M. Est. Continued Walkthrough. Added Objectives to all missions. Titled All Missions. Added some more missions. Version 1.0 12/11/02 5:15 P.M. Est. Continued Walkthrough. Finished all missions. Added Cheat/Codes. Zipped and submitted FAQ to www.GameFAQs.com Version 1.2 12/11/02 10:49 P.M. Est. Fixed version data from last update. Version 1.3 12/12/02 4:08 P.M. Est. Added Codes for Official Pro Action Replay Codes (EU). Version 1.4 12/24/02 10:39 A.M. Est. Fixed some spelling errors. =============================================================================== Soldiers =============================================================================== In this game, there are 4 main soldiers on your team. John Bradley: Starting soldier. He is good with many weapons from pistols to rocket launchers. But all you need to do is give him a machine gun, and he will be ready to annihilate. He is the first person under your command. Foley: Foley is the sniper of the group. He is better with the sniper rifle than anyone else in the group. He can use his sniper in close combat and from a far distance. Connors: He is the soldier that loves big guns. He's great with the heavy machine gun and with the anti-tank and anti-aircraft rocket launcher. If you require coving fire, lay him down. Jones: He is the doctor and the engineer in the squad. He handles the big stuff for the group like setting C4 explosives and placing anti-tank mines. He likes the small machine guns. =============================================================================== Controls =============================================================================== ------------ Playstation2 ------------ Change Soldier: Directional Buttons Mission Objectives: Select Pause: Start Move: L Stick Toggle Target: R2, L2 Zoom: L3 Rotate left/right, look up/down: R Stick Aim Mode: R3 Fire: R1 Inventory: Triangle Action: X Orders: L1 Fire at Will/Stand Down: Square Change Stance: Circle Group Stance: R1 Group Follow/Halt: R2 Go to...: Circle Follow (Individual Only!): X ---- XBox ---- Change Soldier: Directional Buttons Mission Objective: Back Pause: Start Move: L Stick Toggle Target: L Stick Down Zoom: L Stick Down Rotate left/right, Look up/down: R Stick Aim Mode: R Stick Down Fire: R Trigger Inventory: Y Action: A Orders: L Trigger Fire at Will/Stand Down: X Change Stance: B Group Stance: White Group Follow/Halt: Black Go to...: B Follow (Individual Only!): A --- PC --- Menus ----- Highlight Menue Options: Cursor Keys Up/Down or Mouse Confirm a Selection: Enter/Left Mouse Button Alter Menu Values: Cursor Keys/Right or Left Mouse Button Return to Previous Menu: Esc. Game Controls -------------- Pause/Open Game Options Menu: Esc. Action Button (Flashing Text): R Weapon Controls --------------- Fire Selected Weapon: Left Mouse Button Move Weapon Cross Hair: Mouse Zoom in on Target: Mouse Wheel Up/Down or Num. Pad -/+ Selecting Soldiers ------------------ Soldier 1: 1 Soldier 2: 2 Soldier 3: 3 Soldier 4: 4 Movement Controls ----------------- Move Forward: W Walk Forward: CTRL W Move Backward: S Walk Backward: Ctrl S Strafe Left: A Strafe Right: D Rotate: Mouse Look Stand/Crouch: Space Bar Lie Down Prone: Hold Down Space Bar Squad Controls -------------- Jump to Next Soldier: Page Up Jump to Previous Soldier: Page Down All Soldiers Go Order (Toggle): Hold Down Space Bar Orders Menu (Hold Down Left Alt) -------------------------------- Move Soldiers Control Panel Cursor Up: Alt W Move Soldier Control Panel Cursor Down: Alt S All Soldiers Prone/Stand (Toggle): Alt C All Soldiers Join On Me/Hold Position (Toggle): Alt D Order Highlighted Soldier to Follow: Alt F Order Highlighted Soldier to Hold Position: Alt H Order Highlighted Soldier to Fire at Will/Stand Down: Alt G Order Highlighted Soldier to Advance to a Position: Alt A Order Soldier 1 to Halt/Follow (Toggle): Alt 1 Order Soldier 2 to Halt/Follow (Toggle): Alt 2 Order Soldier 3 to Halt/Follow (Toggle): Alt 3 Order Soldier 4 to Halt/Follow (Toggle): Alt 4 View/Map Controls ----------------- First Person/Third Person View (Toggle): Right Mouse Button Zoom In/Out (In First Person View): Mouse Wheel Up/Down or Num Pad -/+ View Mission Objectives/Map (Toggle): F1 Inventory Menu --------------- Open Inventory Menu: Hold Down Left Shift, then: Move Selection Up: Shift W or Mouse Wheel Up Move Selection Down: Shift S or Mouse Wheel Down Change Weapon Fire Mode Left: Shift A Change Weapon Fire Mode Right: Shift D Use Inventory item: Shift L/Left Mouse Button Close Inventory: Release Shift. Give Inventory Items --------------------- Open Give Inventory Menu: Stand beside the soldier you wish to give an item to, and press down the R key when Give flashes on screen. Transfer Weapon: ." Transer Item: ." =============================================================================== Orders =============================================================================== Orders: You have the ability to give orders to the other soldiers. Use this power well because if you don't, you will be destroyed in a second. Use the Directional buttons to select a soldier to receive the order, or use a group order to command the entire squad. Fire At Will/Stand Down: This commands a single soldier or the entire group to shoot at any target withen range or don't fire at all. Stand Down can be used when you are in a mission and you have to rush. In every level, soldiers will start out with Stand Down, so you must tell them Fire At Will or they will most likely be killed. Change Stance: Make the soldier you're commanding kneel. Hold the change stance key to make him lie flat on the ground. Group Stance: Entire squad will kneel or lie flat. Group Follow/Halt: All your men will come to your location and/or follow you or stop moving from their current position. Go To: Commands a soldier to go to your specified location. You can also specify which way he faces. Follow: You can have ONE SOLDIER follow you or come to your location. You must use the Group Halt to halt the soldier. =============================================================================== Weapon Guide =============================================================================== Here I will write the specs of each weapon. ************** Assault Rifles ************** Name: Colt M16A2 Origin: U.S.A. Bullets: 5.56 x 45mm NATO Magazine: 30-round detachable box Fire Modes: Single shot, 3 round burst, grenade ++++ Name: Kalashnikov AK-47 Origin: Russia Bullets: 7.62 x 39mm Magazine: 30-round detachable box Fire Modes: Single shot, fully automatic ++++ Name: Kalashniko AK-74 Origin: Russia Bullets: 5.45 x 39.5mm Magazine: 30-round detachable box Fire Modes: Single shot, fully automatic **************** Sub Machine Guns **************** Name: Colt Commando Origin: U.S.A. Bullets: 5.56 x 45 NATO Magazine: 30-round detachable box Fire Modes: Single shot, fully automatic ++++ Name: AKSU-74 Origin: Russia Bullets: 7.62 x 39mm Magazine: 30-round detachable box Fire Modes: Single shot, fully automatic ++++ Name: Heckler & Koch MP-5SD Origin: Germany Bullets: 9 x 19mm Parabellum Magazine: 30-round detachable box Fire Modes: Single shot, burst mode, fully automatic ++++ Name: Skorpion Origin: Czechoslovakia, Yugoslavia Bullets: 7.65 Browning (.32 ACP) Magazine: 20-round detachable box Fire Modes: Single shot, fully automatic ************* Sniper Rifles ************* Name: Accuracy International L96A1 Origin: U.K. Bullets: 7.62 x 51mm NATO Magazine: 10-round detachable box Fire Modes: Single shot ++++ Name: Heckler & Koch PSG1 Origin: Germany Bullets: 7.62 x 51mm NATO Magazine: 5-round detachable box Fire Modes: Single shot ++++ Name: SVD Dragunov Origin: Russia Bullets: 7.62 x 54R Magazine: 10-round detachable box Fire Modes: Single shot ++++ Name: Barrett 'Light Fift' M82A1 Origin: U.S.A. Bullets: 12.7 x 99 (.50 Browning) Magazine: 11-round detachable box Fire Modes: Single shot ******* Pistols ******* Name: Desert Eagle Origin: Israel Bullets: .50 Action Express Magazine: 9 rounds Fire Modes: Single shot ++++ Name: Beretta Model 92 Origin: Italy Bullets: 9mm Parabellum Magazine: 15 rounds Fire Modes: Single shot ++++ Name: Makarov Origin: Russia Bullets: 9mm Makrov Magazine: 8 rounds Fire Modes: Single shot ++++ Name: SIG-Saucer P-228 Origin: Switzerland Bullets: 9 x 19mm Parabellum Magazine: 13-round detachable box Fire Modes: Single shot ************** Combat Shotgun ************** Name: Franchi Spas12 Origin: Italy Bullets: 12 Gauge Magazine: 8 rounds Fire Modes: Pump action, semi auto ++++ Name: Remmington 870 Origin: U.S.A. Bullets: 12 Guage Magazine: 5 Rounds Fire Modes: Pump action ****************** Light Machine Guns ****************** Name: US Machine Gun M60E3 Origin: U.S.A. Bullets: 7.62 x 51mm NATO Magazine: 100-round distintegrating belt Fire Modes: Single shot, fully automatic ++++ Name: M249 Saw (Squad Automatic Weapon) Origin: U.S.A. Bullets: 5.56 x 45mm NATO Magazine: 100-round disintegrating belt Fire Modes: Single shot, fully automatic ++++ Name: RPK-74 Origin: Russia Bullets: 5.45 x 39mm Soviet Magazine: 45-round detachable box Fire Modes: Single shot, fully automatic ++++ Name: PK Origin: Russia Bullets: 7.62 x 54R Soviet Magazine: 30-round detachable box Fire Modes: Single shot, fully automatic ************************** Anti-Tank Rocket Launchers ************************** Name: Law 66 Origin: U.S.A. Warhead: High Explosive Anti-Tank rocket Magazine: One-shot disposable rocket launcher Fire Modes: Single shot ++++ Name: Law 80 Origin: U.S.A. Warhead: High Explosivge Anti-Tank rocket Magazine: One-shot disposable rocket launcher. Fire Modes: Single shot ++++ Name: 40-MM RPG 7 Origin: Russia Warhead: Fin-stabilized High Explosive Anti-Tank rocket Magazine: One-shot disposable rocket launcher Fire Modes: Single shot *********************** Surface to Air Missiles *********************** Name: FIM-92 Stinger Origin: U.S.A. Warhead: IR guided FIM-92 missile Magazine: One-shot disposable anti-aircraft missile Fire Mode: Single shot ++++ Name: SA-7 Grail Origin: Russia Warhead: IR guided SA-7 missile Magazine: One-shot disposable anti-aircraft missile Fire Mode: Single shot ********** Explosives ********** Name: Anti-Tank Mine Origin: U.S.A. Explosive: 10kg high explosive ++++ Name: C4 Explosive Charge Origin: U.S.A. Explosive: 0.5kg high explosive ++++ Name: M67 Fragmentation Grenade Origin: U.S.A. Explosive: 4kg high explosive ++++ Name: M18 Smoke Grenade Origin: U.S.A. Explosive: No Explosive =============================================================================== Vehicle Guide =============================================================================== Here, I will write out vehicle specs. *NOTE* Not all vehicles are available for you to use in this game. ************ Battle Tanks ************ Name: Miai Abrams Origin: U.S.A. Crew: Driver, gunner, commander, passanger Weapons: 120mm gun, .50 cal. heavy machine gun Speed: 72km per hour ++++ Name: T-72 Origin: Russia Crew: Driver, gunner, commander, passenger Weapons: 125mm smoothbore gun, NSV heavy machine gun Speed: 60km per hour ++++ Name: T-62 Origin: Russia Crew: Driver, gunner, commander, passenger Weapons: 115mm smoothbore gun, NSV heavy machine gun Speed: 50km per hour ****************************** APC: Armored Personal Carriers ****************************** Name: M2 Bradley APC Origin: U.S.A. Crew: Driver, TOW gunner, commander, passanger Weapons: 25mm chain gun, TOW anti-tank missile system Speed: 66km per hour ++++ Name: BMP-1 Origin: Russia Crew: Driver, gunner, commander, passanger Weapons: 73-mm gun Speed: 80km per hour ++++ Name: BMP-2 Origin: Russia Crew: Driver, gunner, commander, passenger Weapons: 73-mm gun Speed: 80km per hour ++++ Name: Command BMP Origin: Russia Crew: Driver, gunner, commander, passenger Weapons: 73-mm gun Speed: 80km per hour ************** Light Vehicles ************** Name: Armored 4x4 Origin: U.S.A. Crew: Driver, TWO gunner, heavy machine gunner, passenger Weapons: ToW AT missile system, .50 calibre heavy machine gun Range: 580km ++++ Name: Ural-375 6x6 truck Origin: Russia Range: 600km ++++ Name: M35/44 6x6 truck Origin: U.S.A. Range: 480km ******************** Battlefield Missiles ******************** Name: MLRS Origin: U.S.A. Missile: 227mm Range: 30-40km (depending on missile) ++++ Name: SS-1 'Scud' Origin: Russia Warhead: 1000kg Range: 280km HE or 180km nuclear ++++ Name: AGM-86 ALCM Warhead: Conventional HE warhead Range: 2500km ********************** Anti-Aircraft Vehicles ********************** Name: ZSU-23-4 "Shilka" Mobile AA Gun Origin: Russia Weapons: 4x23mm cannons ++++ Name: ZSU-23 Static AA Gun Origin: Russia Weapons: 2x23mm cannons ++++ Name: SA-8 "Gecko" Origin: Russia Weapons: 6xsemi active or IR homing surface to air missiles ****************** Attack Helicopters ****************** Name: AH-64 Apache Helicopter Origin: U.S.A. Weapons: 16x Hellfire anti-tank missiles M230 30mm Chain Gun Max Speed: 155 knots ++++ Name: Mil MI-24 "Hind" Gunship Origin: Russia Weapons: 2x UV-32-57 rocket pods 12.7mm cannon Max Speed: 159 knots ******************** Transpot Helicoptors ******************** Name: CH-47 Chinook Helicoptor Origin: U.S.A. Max Speed: 138 knots ++++ Name: UH60 Blackhawk Origin: U.S.A. Max Speed: 100 knots ********************** Ground Attack Aircraft ********************** Name: Panavia Tornado GR.MK1 Origin: UK Weapons: Paveway laser-guided missiles Combat Radius: 1390km ++++ Name: MIG-27 "Flogger-J" Origin: Russia Weapons: 2-4 air-to-air missiles Combat Radius: 390km ++++ Name: A10 Thunderbolt Origin: U.S.A. Weapons: 30-mm cannon Combat Radius: 463km ******* Bombers ******* Name: F117A 'Nighthawk' Origin: U.S.A. Weapons: No Information Available Combat Radius: No Information Available ++++ Name: MIG29 "Fulcrum" Origin: Russia Weapons: 4-6 air-to-air missiles Combat Radius: 2300km ++++ Name: F15 'Eagle' Origin: U.S.A. Weapons: 8 air-to-air missiles Combat Radius: 5750km =============================================================================== Training Mode 1 =============================================================================== Objective: Follow your Drill Sergeant's instructions. In this training mode, you will learn the basic stuff, like moving and firing an object called a gun. Your instructor will tell you to do stuff, so do whatever he says. You will need to strafe, turn, crouch, and go prone. Once you do each of these, a door ahead of you will be opened, allowing you to practice firing. When you get in, listen to the instructor and get moving. In the first part, you will have to crawl. Run forward, go prone, and move forward all the way. You will be able to get past the obstacles. Go over the bridge and run to the wooden planking. Don't use strafe, just turn. Climb the tower. Once you get there, you're done. Well at least with this section. Now one last thing. Run into the building ahead and pick up your first pistol, assault rifle, and the deadly sniper rifle. Face the firing arnge, and follow the instructor's commands. You will master the art of firing a deadly gun, including how to fire, target, and switch weapons. When you fire, practice moving around smoothly. You will be done with the first training once you take out the last target. There. Wasn't that easy? =============================================================================== Training Mode 2 =============================================================================== Objective: Follow your Drill Sergeant's instructions. In this training mode, you wil be practicing with the weapons again, driving, and artillery and air strikes. Have fun! First, you will be sent to man a gun emplacement and give you some targets to shoot. Remember to use the target lock to switch targets quickly. This should be easy. Next, you will use heavy weapons, such as anti-tank rockets. This portion of the training is extremely important so pay attention and work hard. Tanks are the deadliest of all deadly weapons. They have a hard armor, so they are hard to destroy. The best way to destroy a tank is to hit it from the rear with the big missiles. Now for the driving part. Head down the corridor and hop into the truck. Here practice and get use to the controls for driving, because you will be doing this a lot. When you get to the end of the road, get out of the truck and move into the bunker. Now you will play with explosives. You will get access to both the artillery communication set and the air strike laser designator. What does that mean? More toys to play with! They are both deadly, but you will only get to use them for key targets only, not general use. After you finish the strikes, you're done. Now you only have one training left! =============================================================================== Training Mode 3 =============================================================================== Objective: Follow your Drill Sergeant's instructions. In this training, you will have to control other soldiers. You are a leader and you will have to give orders to complete missions. Follow the instructor's orders. Go into the training area and walk up the station with the blue flag. Issue a Group Follow so the other two soldiers come to the flag. Then issue a Group Halt and walk over to the red flag station. Once you arrive at the red flag, issue a single Follow command to just one of your soldiers, then a single Hold Position, and finally, a Move Out command to send one man over to the green flag. Once you do that, go over to the yellow flag. Whew lots of work. Now to learn how to use medikits on yourself and sharing with others to save them. This is very important. Once you finish everything here, move to the final area for some group target practice. The instructor will teach you how to switch between your men, so you'll get a chance to try out each weapon type. They are a regular assault rifle, a heavy machine gun, a sniper rifle, and a close quarters submachine gun. The final practice will involve isssuing a Group Open Fire command to destroy any target that pops up. The soldiers are very good with their own weapons, so this shouldn't be too hard. Once all the targets are gone, the mission is over. Congratulations! =============================================================================== Mission 1: The Invasion of Kuwait =============================================================================== Objectives: Rescue Foley Locate the C4 Demolish the Bridge Reach the extractino point with both men alive This is your first mission, and it is quite simple. All you have to do is get someone out of the area. After you rescue Foley, get to the bridge and destroy it with some C4s. Then head for the LZ to get out. There will be some light resistance unless you approach the bridge from the front. This mission is kind of like a training, because you practice throwing grenades, firing your assault rifle, using medikits, and giving orders to your teammate once you've rescued him. Go up the path ahead and to the right, then go straight up to the edge and you will see an A10 strafing the trucks moving down the trail, and a few soldiers guarding the small bridge. No problem, right? All you have to do is shoot the soldiers, head down, and enter the hut by the destroyed trucks to find a Medikit. Go over the small bridge, then follow the path on the right. If you want to die a painful death, go left. Otherwise, go right. Follow the canyon and eliminate the pair of soldiers in your way to reach the dry riverbed below the bridge. Now that you're in the riverbed, go across the northern edge, then go west. If you want to take a few shots at the guards up near the bridge, you can, because the alarm is going to go off soon anyway, because the BMP patrolling the river- bed. Take it out with a single shot from your LAW and exit the riverbed. Now run up the ramp and check the northwest corner on your map. There will be a small encampment with a single guard, an AK-47, and another Medikit. Well you know what to do. BANG BANG BANG!! Now go the the east where you will see the road heading south toward the bridge along with a ramp up to a ledge overlooking the bridge which will come in handy in a bit. Well for now, just go east. Shoot the one guard behind a boulder, and attack the small compund near Foley. There is one guard in the building, one on the left and another on the right. You can try for stealth by chucking a smoke grenade and using cover, but you can just shoot the enemy from a distance. Now that everyone is dead, go inside the building and free Foley. They key will be on a table with his weapons. Once you free Foley, head back to the ledge that was mentioned before to check things out on the bridge. First, take out anyone that sticks their head up using the sniper. Head down the road south toward the bridge and enter the building on the north side. The C4 required to destroy the bridge is in there. There is also a gun emplacement next to it, just like the one used in the training mission. Place one of your men on the gun, then send another with the C4 to the center of the bridge to plant the big bomb. Guards will be running at you while you plant the C4, but as long as you have the big emplacement gun manned, you will survive. Destroy the enemy as they emerge. Once everything is destroyed, you will be able to go home. Just go to the extraction point with both men. =============================================================================== Mission 2: Safe Passage =============================================================================== Objectives: Rescue the Emir Destroy all Armor Rendezvous with Connors Reach the extraction point. Unfortunately, the Emir of Kuwait was ambushed when he was trying to escape from the city. You and Foley must rendezvous with Connors, the guy with the big guns, and escort Emir out of the city SAFELY. You can use medikits on him, but you want to try your best to keep him out of the line of fire. You can use the Hold command to keep him where you want. Run south along the street with Foley following you. You will encounter the devastated motorcade, along with Emir. Destroy the enemies and pick up the Emir befor you go down the street. Now, you will want to go north, but first check the buildings around the square one in the southeast corner of the square and another on the west. You will find an AK-47, some ammo, two Medikits, two more RPG-7s, and a Dragunov sniper rifle, which should be given to Foley. Now lets get Connors. Go east along the street, shot the infantry, and go south along the road. You will eventually reach Connors. Once you rendezvous with Connors, destroy anyone that opposes you, and listen to his warning about the T-62 ahead. A nice shot to the armor on the back will destroy it, or you can just keep shooting it if you have enough ammo. Go down the street, destroying the enemies. Watch out because there is a sniper on the building straight ahead. Send one man up the steps to the overpass armed with some kind of heavy weapon, and destroy the T-62. By sending just one man, your entire squad won't be destroyed in case the tank gets a luckey shot in. After the tank is blown to pieces, run down the overpass. Watch out for snipers to the left of you. When you get to the broken bridge, run left toward the extraction point. You will find more enemies, so destroy them. This will be easy because you have Connors on your side. When the helicoptor arrives, you're home free. =============================================================================== Mission 3: Special Delivery =============================================================================== Objectives: Neutralize enemy camp Destroy SAM sites Locate the SCUD data Destroy enemy MiG fighters Reach the extraction point In this mission, you will get Jones in your team, who is the medic of the group and the combat engineer. In this mission, you have to assault a MiG base and destroy some SAM sites, and aquire data on the location of the SCUD launchers. The first part of the mission is quite simple. All you have to do is go to the base. There will be light resistance but should be no problem. Once you get to the base, take the rear entrance and you should be able to complete the objectives easily. In the begining, there is a goat herder near your starting point. If you alert him, he will call for guards and make the mission harder. You can either kill him or sneak past him. Beyond the goat herder is a camp you need to destroy. Split your team members up and use the crossfire to take out any guards. Manually control Foley to snipe the men manning the big gun emplacements. Once everyone is dead, look around for an RPK-74, ammo, and a Medikit. Now that you cleared the camp, you can go through the valleys. You will meet up with some guards but they should be easy to kill. A small truck is the site of a minor ambush by some enemy troops, but it should be quite easy to destroy. You will get to the front of the base, which has a pair of bunkers and some soldiers that will attack you. Use the rocks near you for cover. Kill the soldiers and snipe the bunkers with Foley. Now you can sneak into the base using the back exit. Head east, follow the narrow walkway along the cliff edge far north, then west to the back of the base. There are guards so be on the alert. Snipe the tower lookouts to avoid enemy fire. Enter the base and go into the northeast building. Retrieve the SCUD location files. They are on the second floor. Search around a bit to get a Medikit. Keep going west past two buildings to reach the first Mig. Open the door and destroy the fuel tank inside to blow up the entire building. Keep your men away from the entrance to the hangar or they will all die in the explosion and that's not a good thing. The power for the SAM is located one building over to the west. Send Jones in to set some C4s. You can detonate them right now to let the air strikes come in or you can wait and set more C4s at the fueling station in the south of the base. The last MiG is in a hangar on the south set of buildings. It is in the furtheset to the west. Destroy it the same way you destroyed the first one. Now just one thing left to do. Now place C4s at the fueling station and detonate it. Once it's destroyed, you can head to the extraction point. Reaching the extraction point is simple. Just head to the main gates and open them. Then run straight across the field toward the helicopter. =============================================================================== Mission 4: Desert Watch =============================================================================== Objectives: Destroy all SCUD launchers Destroy all SCUD support vehicles Destroy all Anti-aricraft vehicles Destroy signal booster sytem Reach extraction point This is a special forces demolitons mission. You have to destroy a lot of things. You need to go through the desert and wipe out lots of vehicles. Well you might think this is hard, but you have the tools to do it so it will be a lot easier than you think. Basically, you will want to go from west to east. You will have to destroy any vehicle that gets in your way. There are lots of weapons around so you won't run out. Your first target is located in this long valley up toward the north. If you head raound the rocks you will encounter some soldiers from the nearby infantry which you can eliminate before attacking the SCUD. When you get near the northern part of the valley, go to the right side to a ledge overlooking the northern area. Now you can spot a mobile AA gun which you can take out with Foley's sniper rifle. Aim for the radar dish on the back and hit a couple of times to destroy the vehicle. Before you destroy the SCUD, you have to destroy the BMP with a missile. Then run Jones quickly to destroy the SCUD before it launches. Now that the western valley is clear, go east into the central canyon area. You should find an Ak-47 and a pair of RPG-7s along the way. First take the southern route because you need to intercept a pair of SCUD launchers being escorted by a BMP from the southern central tunnel. Destroy the BMP with a missile, freezing the SCUDs in place. Station 3 of your men on defense watching the northern approaches while you send in Jones to plant C4s. After you destroy the convoy, you have to go to the communications array in the center of the center valley and wreak havoc. Run up to it from the left and kill the guard inside. Pick up the RPG-7s and the Medikit that rests outside. Now look at the edge of the railing by the RPGs to the east. You will be able to see another AA gun. Take it out. Now look over the edge with Foley and snipe the guard on the building on the northern side of the valley. You can blow up the gas tank next to him if you want. Now destroy the communications center. You can either use a grenade or a C4. Go around the road east of the communications center and look east off the ledge. You can see the last AA gun. Destroy with the rocket launcher before you go north. Go to the northern section of the valley along the road and destroy the tank. The best way is to send a single man armed with some missiles. Check inside the building near the vehile to get some stuff. You can get an AKSU SMG and a Pk Light Machine Gun. Now look on top for another pair of RPG-7s. Your last target is in the eastern part of the valley. Go east into the valley, then head south to the final SCUD missile. You will run into some soldiers but without the vehicles backing them up, this won't be much of a problem. Pick up the RPG-7 right before the SCUD launcher if you need it. Then destroy the last target. Now that all vehicles are destroyed and the communication center is down, all you need to do is go to the extraction point. Head north a short distance. A helicopter will be there to pick you and your men up. Good job soldier! =============================================================================== Mission 5: SCUD Boulevard =============================================================================== Objectives: Destroy all SCUD launcheres Reach exit point to SCUD Alley. You are in a desert, and a sandstorm hides your location, making your life easier. Go up and to the right side, then down and left will destroy all the targets. You will be able to proceed to the SCUD Alley once they are all destroyed. Go north up the road. You will see some soldirs on a ridge to your left. If you keep going, you will see a burned out bridge, but don't worry because you don't have to cross that. When the road splits, take the right path. You will spot your first target. Kill the guards behind the sangbags on the left. now run up to the right and destroy the soldiers in the base camp. There is a BMP nearby, but if it hits the SCUD launcher while you're close, your team will sustain a lot of damage. After you kill everyone, look around the base camp for an RPG-7, a pair of Medikits, and a pair of AK-47s. After that go to the BMP just ahead and destroy it with the RPG-7. You can destroy the SCUD here with a gun because it is immobile. Connors' heavy machine gun will take care of it easily. Keep going north along the path. You will run into some soldiers but they shouldn't be much of a problem Go around the large hill to find the second SCUD launcher. You can either destroy the second SCUD with a C4 or Connors' machine gun. Go to the exit point from the map. Kill the guards you run into before going south for the small village. When you get to the village, there will be a BMP guarding it so destroy it. Now check the northeastern building for the third SCUD. Destroy the fuel tank, and destroy the SCUD with Connors' gun. Move around the village to kill any soldiers. Then check the southeast building which is a small armory. There are lots and lots of weapons and supplies there. Inside the armory you will find an AKSU, a PK Light Machine Gun, two RPG-7s, two AK-47s, and a Dragunov sniper rifle. Pick up the Medikits as well. Head south of the village to get to the final SCUD launcher. It is just around a rocky outcropping, but it is being guarded by some soldiers on the valley floor, and a pair of elevated troops, one on the east above the outcropping and another west up on the rocks. Kill them both using Foley before you go to the SCUD. Destroy the last SCUD launcher and you can go to the SCUD Alley. That's it! Good job! =============================================================================== Mission 6: SCUD Alley =============================================================================== Objectives: Destroy all SCUD launchers Reach evacuation point The second half of your SCUD continues through the storm. You only have the supplies you finished with last time so becareful. If you conserved in the last mission, you will be fine. Most of the SCUD launchers are located along the western half of this valley, but along side of it are T-62s and T-72s. You can either shoot the rear end (recommended) or you can make Connors a "sacrificial lamb" and charge at the tank with C4s. When you start a level there is a tank. You can destroy the gunner with Foley. Quickly run Jones up to th tank and plant the C4 right next to it. The first SCUD is past the tank, but you need to kill some soldiers before you can reach it. There is an enemy stationed on top of the hill just west of a gun turret. Let Foley take care of that. Head into the camp behind the tank to grab some supplies. There are two Medikits, an AK-47, two SA-7 Grail rocketlaunchers and two RPG-7s. Lots of things for you to pick up. There will be lots of enemies running at you so position your men wisely. When the soldiers are killed, go to the SCUD and destroy it.Go northwest to find the second SCUD. There is a tank nearby so watch out. You might want to just send one man to destroy it. Once it's destroyed, go to the SCUD and destroy it. Now go south. You will encounter the Hind at this point, so destroy it with the Grai. Now continue a little bit south to find the third SCUD. Destroy the third SCUD and continue south until you reach a rise that you can plant your men on. From here you should be able to see the fourth SCUD to the south. There is also another T-72 tank. There will also be a lot of soldiers so be prepared. Position your men to cover your back as you take Connors out to destroy the last SCUD. Destroy it with your machine gun and head southeast toward the extraction point. =============================================================================== Mission 7: Crash and Burn =============================================================================== Objectives: Defend plateau Protect copilot and gunner Do not allow helicopter to be destroyed. This mission is quite simple but it is very dangerous. The helicopter you were in crash landed. You must defend the site until an extraction pickup arrives to your location. You will face several waves of soldiers comingfrom the north, but if you position your men well and use the fourth plug holes and heal your men, this mission will be quite easy. Set your men immediately. Get Foley in the center, Connors on the left, and Bradley on the right. Get Jones to pick up all of the LAW rocket launchers near the starting point and wait for the soldiers to arrive. Once the soldiers arrive, listen to your men carefully. You know where to put them so you will know which canyon the enemy is coming out of, and you can also move your reserve around to support as needed. If someone gets hurt, run over and heal them after you stop the immediate threat. When the tank comes in, destroy it immediately before it can move up to you and your soldiers. Use Jones with the rocket launchers to stop them, or Connors because he has two weapons from the start. More soldiers will arrive, but with your men positioned at the right place, you won't have much problem. Just watch out for another tank. Destroy it when it shows up. Check your map when one of your men calls an alert to figure out what it is. You will get attacked by a Hind twice so be ready with the Stingers. After the second Hind arrives, your evacuation helicopter will arrive, but so will enemy tanks. Go back a few feet if you don't have enough ammo. After everyone is safely int he chopper, you will be finished. =============================================================================== Mission 8: Patriotic Defense =============================================================================== Objectives: Destroy all Infantry Destroy all Armor In this mission, you must destroy some soldiers and a lot of tanks scattered around the streets of Al-Khafji. You will get attacked by some MRLS. Use the narrow streets to your advantage. There are many tunnels and buildings which can hide you from tanks. When the mission begins, use Connors. Get out your LAW and run to the small plaza you're in and to the northwest. Destroy the BMP that is coming toward you. Once the BMP is destroyed, call your men over and set them up well to fight off the advancing soldiers. After everyone is killed, run Jones ahead with some C4s to destroy a tank. It is northwest past the wrecked BMP. If you move quickly, it won't be able to shoot. Destroy the tank. Go down the street behind the tank and kill the soldiers.There are some stairs heading up to the east to another plaza. You will go there later. For now, go back to your starting position and go east on the street. Destroy the BMP there with anohter LAQ. Now go into the building beside it to the rooftop. Kill the guard there and pick up the Grenades, a Medikit, and an AK-47. Now look look down the alley north. You can snipe some soldiesr there. Go back down the stairs. Go north. There are two snipers on the balcony so take them out. Now head up the stairs to the alley where you killed the two snipers. At the end of it, just before the plaza, you will find an RPG-7. Enter the plaza with Bradley. Go left and kill the soldier. Now check north and to the right. There is a BMP there so destroy it. When the BMP is destroyed, head north. Bring your men with you and set them up well. The T intersection at the north edge of the map is your gaol. Wait there until the enemy soldiers stop coming. Then send a single man with a missile because there is a BMP to the left. There is also a soldier manning a gun emplacement near it. Go to the gun emplacement. There is a Medikit and an RPG-7. If you go back to the plaza and check near the stairs leading down to the western street, you will find a second RPG-7. Enter the hotel just east of the center plaza and go up the steps. When you get to the ledge overlooking the eastern plaza, pick up the AK-47, ammo, and a Medikit, and kill the snipers on the building to the east. You can take one of three exits from the ledge, the north where you came from, a western, and a southern. If you take the western, you will go to the balcony where the snipers were. You will find the Dragunov, Grenades, and an RPG-7. Now take the southern exit. Go down the stairs and you will be at an archway that goes out into the eastern plaza, and a hall west. Take the western hall, and follow it. You will be at the small ledge overlooking a BMP on the far southern end of the eastern street. Destroy it with a rocket launcher, and then go back to the eastern plaza. Leave your men in the hotel halls. Send Bradley out with his artillery comm unit and call strikes on the tanks and the T-72 in the northwest of the plaza square. Now to clear the enemy soldiers from the northeastern and eastern parts of the plaza. Bring everyone and set up firing lines to take them out. If you killed everyone, you will be done with the level. If it still isn't finished, go around and make sure you destroyed the two BMPs and a tank near the beginning. Also another two BMPs in the center area and five tanks in the east. =============================================================================== Mission 9: No Retreat =============================================================================== Objectives: Destroy all SAM sites Destroy all Anti-aircraft vehicles Destroy all Armor Detonate the bridge Escape north across the bridge This is the first vehicle mission. You drive an Armored 4x4 with a .50 cal. heavy machine gun and a TWO anti-tank rocket launcher. If you use it well, this level will be quite easy. If you lose your vehicle, it's not the end of the world, but try to keep it so you can use the TWO. The more vehicles you destroy, the easier this mission will be. In this mission, you have togo to the east under the bridge, then south to the base in the southeast corner of the map, west to a smaller base camp in the southwest corner, and then up the middle to cross the bridge and destroy it. If you can reach the base with the vehicle, then you will be able to finish the rest of the mission on foot. In the beginning, you can wait for the Hind and the BMP to come around the corner, but the BMP can get some clean shots. If you want some action, get on the 4x4 and head out immediately. Drive east through the canyon. Some soldiers will attack so run over them, shoot them, or ignore them because they don't pose much of a threat. There will be a BMP and a SAM so you will need to destroy them. When you get to the eastern edge of the canyon, destroy the BMP to the south and the SAM on a ledge to the east. There are two routes you can take to go south. Either left or right. Go right to get to the base. Bring Foley and snipe the gun emplacement on the ledge, and also the two other gun emplacements southwest of the ledge. Also kill any soldiers that attacks you. If you see the SAMs from the ledge, destroy them. Rifles will work here. If your vehicle is still alive, drive south toward the base and take out the T-62 in your way. When you get to the front gate, get out of the vehicle and fire at the guards. Destroy the AA vehicle near the gate and head into the base camp. There are three SAM sites in the base. Destroy all three and the control trailer. Now go to the garage. You will find a key to the locked barracks. There are lots of Medikits as well so don't hesitate to take them. Enter the barracks. There will be guards so kill them. Get the two RPG-7s, eight Grenades, two AK-74s, a PK Light Machine Gun, and a whole mess of ammo. When you finish everything in the base, go west to the smaller camp. Shoot any soldiers from a safe distance and destroy the SAM sites and the trailer once everyone is killed. Go inside the camp to find an RPG-7, an AK-74, and a Medikit. Go north and briefly west. You will find another BMP and SAM so destroy them. Then head east toward the center where you can destroy the final SAM site. Cross the bridge and destroy the final tank. Then laser designate the bridge for a big Tornado strike. Once it's destroyed, you can head north into the desert and you will be done with the mission. =============================================================================== Mission 10: Cavalry Charge =============================================================================== Objectives: Destroy all armor Destroy all AA vehicles Clear all tank traps This is a pretty hard vehicle mission. The good thing is you get to drive an armored M2 Bradley. Unfortunately, you will be up against AA guns, T-72 battle tanks, mine fields, soldiers, and blocked roads. Lots and lots of obstacles. If you can get half way through the mission, you can finish the last half on foot. Remember to use Grenades to destroy mine fields with Grenades. Using heavy machine guns or sniper rifles will destroy AA vehicles. You will most likely use Jones as a "sacrificial lamb" again, but that all depends on how long your vehicle stays alive. The beginning of the mission is a little bit...ugly. Drive forward a bit to find yourself in a tank trap. Park far away from them. Get out of the car and send Foley up the ledge on the right. Now you can snipe the soldiers ahead, and if you look far up on the northeastern part of the ledge, you can just barely see an AA vehicle far to the northeast. Just snipe the radar dish and it's blown to bits. Now drive forward on your vehicle. You will get to a tank trap. Get out early and send Foley forward with your other men covering him. You can see an AA vehicle, but barely, so snipe the radar dish to destroy it. Take your men and go up on the plateau to the east, overlooking the northern plain. Kill the guards and get the RPG-7 and the PK Light Machine Gun. There is a tank on the northern edge of the plateau so send someone with some heavy weapons to destroy it. Get back on your vehicle and send Jones forward to lay a C4 on the tank trap. There will still be soldiers shooting at you so keep the other soldiers near by so Jones doesn't dies. Drive east across the plain. Go south along the road. You will see a ramp onto the cliff to the east, overlooking the central valley. Get Foley and go up to snipe and destroy the AA vehicle. THen return to Bradley and drive south. Do not drive around the edge of the southern road to go east. Send Jones near the T-72. Plany some C4s and crawl away. Demolish the tank. Now drive up through the central valley, but be on the alert. Part of the road is mined. Send any man out to destroy them all with the Grenades. Then have Jones C4 the final two tank traps to complete the objective. Check the bunker in the northwest of the valley. You will find an AK-74, a Medikit, and an RPG-7. Drive up out of the central valley to the eastern canyons. There are several minefields that you must destroy. Drive east through the narrow valley that is north of the last eastern plain. There is a HUGE minefield in the middle of it, but one or two grenades will most likely destroy the whole thing. Once you get through, there will be another AA vehicle so destroy that. Now that you can do air strikes, you can destroy that last few vehicles on the eastern plain. Drive or walk around and target the vehicle you want to destroy. There are a pair of them on the western part of the plain. You can enter the trench for more supplies. There are some medikits, but there isn't much need for them unless it's an emergency. =============================================================================== Mission 11: Human Shield =============================================================================== Objectives: Infiltrate prison camp Rescue POWs Escape with POWs This is an infiltrate and rescue mission. The easy way to beat this mission is to go in and go out. If you kill every soldier you see, it will be easier to retrieve the POWs. Take your time in each area. Remember to kill everyone. In the beginning, head beneath the overpass and destroy three AA turrets you see. There are two on the left and one on the right. Once the guards are killed, send Foley up on the overpass to snipe the single soldier above. He is armed with an RPG. You don't want that kind of weapon shooting at you. Then go where he was to pick up the extra RPG-7. Now run down the street going north. Kill the guards you see and snipe the third AA turret on the left. When you get near it, get Jones to man the turret while you put Connors and Bradley by him. There will be a lot of soldiers running out of the building on the east side so kill them all. Run south with Foley to find an RPG-7 and a Medikit next to a van. Return to the squad. Now go east and up the stairs where the soldiesr appeared. Enter the building and follow the hall until it breaks. Use Foley to snipe the two guards and go into the room. From here, send Foley up to the second floor. There will be a break in the wall allowing you to snipe both guard towers in the complex to the east, and the guard station on the ground as well. Look around for any other targets you can shoot. Return to the first floor. After the guards outside are killed, go south through the building. Destroy any soldiers you see. A small outside area leads you to a hall that exits into the yard. Send out someone with a missile to destroy the BMP. Go north through the courtyard. Destroy the second BMP. It is near the guard station. The tunnel goes around some more fields. You will run into some more guards. You will eventually get to the eastern entrance to the complex. Destroy the guards with the AA turret to your left, then man it and kill any soldiers that comes running at you from the north. Now check the far north in the complex for a narrow passage heading east. This is the back entrance to the complex. It is heavily mined so proceed carefully. You can destroy them all with a grenade, making your life easier. Now have Foley go around to the north to destroy the second AA turret. Look at your map. There are three POW buildings set in a triangle in the southwest corner of the base. Go to the northern most of the three POW buildings. It is a three story tower and you will have to kill some soldiers to reach the top. You will find an AKSU-74, ammo, and a Medikit. Free the POW and follow him out. He will run all the way out through the southern exit and wait in a shadowed alcove for you to get the other two POWs. After the first POW is safe and secure, go east of the southern exit from the bank and clear out the barracks. Check inside the barracks for another AKSU-74 and some ammo. Enter the eastern of the two remaining POW buildings. Take out the guard and get the AKSU-74, ammo, and a Medikit. Free the POW and escort him out. There is one other guard in the final POW building. Go north to a window you can shoot through. After the guard is killed, pick another AKSU-74, ammo, and a Midikit. Escort the final POW. When all three POWs are together, they will run for the escape truck, so you must follow them. When you get near the stairs to the overpass, some guards will strike. They emerge from the west of the stairs. Once they are all dead, you can finish the mission. =============================================================================== Mission 12: On The Brink =============================================================================== Objectives: Find the entrance to the sewers Protect Dr. Franklin The war is almost over, but Intelligence found evidence that Iraq produced a weapon of mass destruction. A missile is being prepared for launch inside a factory outside of Baghdad. The factory exterior was sealed off by Iraqi troops but there is a sewer system that can be used. Take Dr. Franklin, an expert in warhead technology, break into the factory, and defuse the weapon. There will be a lot of soldiers. You are entering a city complex with many snipers. You also have to protect Dr. Franklin who is unarmed and defenseless. Watch out! Send Foley ahead past the corner to snipe the soldiers guarding the streets. Once everyone is dead, equip Connors with a LAQ and destroy the tank at the end of the road. Behind and above the tank is a sniper. Shoot him before he fires first. Call the squad together once the tank and sniper are both destroyed and go ahead. Go right into a small area. Here you will find an RPG-7 and a precious Medikit. Take them and go back out to the main street. You will run into a lot of soldiers as you go around each corner so be prepared. The next right will lead to an alleyway. Stay low and go forward along the road. Once the soldiers are killed, take Foley and go around the second left you come to and kill the two guards on the buildings in front of him. Once they are both killed, get him to rejoin the squad. Keep going down the alley parallel to the main street. Keep going down the alley and kill any soldiers you see. Get to the southeast corner and heal anyone that needs a Medikit. Go through the back streets, staying off the main road. Keep going until you get to a bright green dumpster. Halt your men. Have a man run up to get the soldiers. Run back and start firing at him. Once the last soldier is down, have Connors run around the corner and destroy the tank. Move down the alley until you get to a staircase. Stay at the bottom and kill the soldiers as they come down. Send a man with a rocket launcher up and destroy the tank. Call the rest of the troops. When you go ahead, you will find more guards so be ready. Follow the walkway through the building until you get to a set of stairs heading down. Send Foley ahead and have him kill the guard on the top of the stairs. There are snipers on tops of the nearby buildings so watch out. Once everyone is killed, take the squad down the stairs and to the right. Kill the guards in front of you and go on the building ahead. Take the AK-74 on the ground and move into the alleyway to your left. When you get through the alleyway, have Connors go up with a LAQ and destroy the tank that appears. Kill any other soldiers and follow the road forward. Take a right into yet another alleyway and go back until you see your goal, which is the entrance to the sewers. This mission isn't over yet so be ready to defuse the warhead. =============================================================================== Mission 13: Ground Zero =============================================================================== Objectives: Locate ICBM Protect Dr. Franklin Locate and remove plutonium Retreat to extraction point Well your squad finally got out of the sewers and into the factory complex. There are a whole mess of guards. You must find the entrance to the factory and stay alive at the same time- not an easy task. You also have to keep Dr. Frank- -lin alive. When you get in, defuse the missile, get the plutonium, and run... FAST to the extraction point. Not a problem! Well there are many areas where guards just swarm in like killer bees. Well luckily, there are ways of dealing with these situations. Be stealthy in the first area. Then go slowly as you get closer to the center of the big factory. Remember to keep Dr. Franklin out of the battle field. In the beginning, have your group halt in a safe place while Bradley takes on the single soldier. Use the silenced pistol. There is a guard on the left. Go into the storage unit right next to you and grab the Fragmentation Grenades, Ak-74s, and ammo. Go southeast toward the stacked crates. Kill the guard. Keep going past and move down the narrow passage ahead. There is a guard in the tower in front of you so zoom in and pop his head off. Call your men to you and charge out into the center of the area. Move toward the bunker just south of the center QUICKLY. There will be guards so be ready. Kill them all. There is also a sniper on a building to the west so destroy him. Go inside the bunker. Take the Medikits here. Go out of the bunker and kill the guard in the tower to your north. Now head northeast to the building with an open door. Check the west wall for the switch that opens the gates to the factory. Press the switch. Move your men into the newly opened tunnel. Keep going. Right before you get to the other side, halt Dr. Franklin. Go ahead with the soldiers and kill the soldiers. Have Dr. Franklin follow you once everyone is dead. Position Connors at the southwest fence and have him stand his ground. By doing this, you will stop the flooding guards from attacking you from the rear as you go east. Have Dr. Franklin wait again. Give Foley one of the AK-74s you got. You will be in a close range combat so a sniper won't do much good. Go around the corner and burn the soldiers behind the sandbags. Call Franklin back and get some smoke grenades out. There is a tank past the tanker truck. Throw the grenades past the tank. The tank won't be able to see you so it won't fire. Run through the smoke until you get past the tank. In front of you and to the left is the entrance to the weapons plant. As the door opens, kneel and shoot at the mess of soldiers. When you get inside the plant, shoot the guards on your west and south. Head back east and take the Fragmentation Grenades on a crate. Go to the western doors. Always be prepared for enemy strikes. Kill the guards in the room to the north and get the Medikits, AK-74, and some ammo on the table behind you. Turn around and head through the corridors. There will be some resisitance. When you get to a small staircase, go left and take a right off a metal platform. You should see a computer equipment. On the desk to your right is the Plutonium. Take it and go up the stairs. Then take a right. Go down the hallway until you come to a garage area. Nearby you will find some Medikits, an AK-47, and valuable ammo. When you find the warheads in storage, an explosion will rock the room. Dr. Franklin must move fast to disarm the missile while you kill any soldier that strikes. Position your men just inside the open plant doors. A lot of guards will attack. Stay low to stay alive. Once Franklin finishes the disarming, order the squad to retreat through the tunnel used earlier. While you wait for the chopper at the extraction point, shoot anyone that attacks. When the chopper arrives, get your butt outta there! =============================================================================== Mission 14: Counter Attack =============================================================================== Objective: Infiltrate the enemy fortress The war is almost over, but General Aziz will continue to fight until the last Iraqi soldier drops. You will have to go for one final mission: eliminate General Aziz so the fighting can end. This is a 2 part mission. You will not be able to re-supply. Be ready to fight a hard battle. You will be dropped off in front of a large bridge. As you proceed forward, you will fall under enemy attack. There are snipers on the right and left side of the bridge. When you get to the bridge, be prepared. There are many soldiers charging at you. There are also 3 armored vehicle ahead. Set your men up well so you can stay alive in this attack. Send Bradley up to the truck parked on your right. Grab the RPG-7s, Grail, and Medikits. Arm yourself with the RPG and destroy two tanks ahead. Get Connrs to finish off the third one that is a little further back. Head toward the southeast corridor with the whole squad. Toss a grenade ahead because there are mines ready to strike. Follow the passage. You will reach an opening soon. Go forward. Cross the trench to reach the right side. You will be under LOTS of fire here. Use Foley to kill the gunners manning the bunkers to the west and south while your other men lay down, safe from the battle. Keep going west until you reacah the bunker, then toss another grenade to your right because this is another mine field. Make sure you're not too close because you can wipe out the entire squad in the explosion. Arm Bradley with an RPG-7 and run up behind the bunker. Destroy the tank. Head into the bunker you just passed. Pick up an RPG-7 and a Medikit. Go back outside and call your men together. Follow the ledge heading east that is by the cliff wall. Soon you will arrive at the bridge you went under at the beginning of the mission. There will be a lot of soldiers so be prepared. Go forward under the bridge when you kill most of the soldiers. There will be some more so be ready. Some Grails are ahead and to the south west. Grab them quickly. Now a Hind will come in from behind. Destroy it with the Grails. Now send Jones over to the sewer gate and set some C4s. Destroy the door and go into the swers. You have successfully gotten into the fortress. =============================================================================== Mission 15: Lights Out =============================================================================== Objectives: Destroy the SAM sites Eliminate General Aziz Reach the extraction point. Finally. You have gotten into the fortress where General Aziz is hiding. You must complete this mission to end the war. This last mission will put you in a fight against a lot of tanks and armored vehicles. You will also run into some heavily armed soldiers. Take it slow and listen to everything. The beginning of the mission is quite easy. Run around the ring to kill the first soldier. Now go down the hall behind him and take out the two guards. Send one man to shoot the gunner behind the sandbags. Foley is excellent here. Now gather your men and go to the room the gunner was covering. You will find a lot of things that will help you. Three Medikits, a PK Light Machine Gun, two RPG-7s, two AK-74s, a Dragunov, and ammo for all of the guns. Great, huh? Nw go into the area with the gun emplacement. Kill the guards on the left and right. Run up to the gun and turn right. There will be a guard in a small circular room with the cool spiraling steps. Kill the guards in the room. Then grap the Grenades and the RPG-7. Go up the stairs and send foley to kill the guards in the hall. Make sure you kill the soldier manning the gun emplacement. Beyond the gun emplacement is the exit from the sewers. Be ready. You will now enter the fortress. To get past this first area, turn off Fire At Will, and run straight across to the tunnel on the opposite side. Then go up the steps slowly and shoot the gunner on the T-72 tank. Once the gunner is gone, throw a smoke grenade and send Jones up to plant C4s beneath the tank. If you covered the area well enough with smoke, no one will fire at you. If people are shooting at you, toss a smoke grenade and kill the guards. Go back down the steps and run forward. Turn east to go up the ramp that leads to the two SAM sites in this area. You might come under fire from the guards up on the battlements, above where the tanks were. If you do, kill them now. Once they are killed, move on. Go south and up the steps. Kill any guards. Station your men to watch the door to the south. Take Foley and someone covering him to snipe the SAM missiles. A few shots will destroy them After the first two SAMs are gone, go south through the tunnel to the central area. When you emerge, a T-72 will be firing at you so duck into the alleys quickly. Send one man up with the RPGs and destroy the tank from behind. You can destroy it with a rocket launcher. Run out into the street and shoot the guard in the tower to the southeast. When he is dead, you can shoot both SAM sites that you can see. Continue south a bit. Then go east. You will find the last SAM. Destroy it with any guards near the truck. Go to the truck and check the sandbags. You will find more RPG-7s. Go back to the street with the big tank and check the western all for a door. It will take you through the short hallway. At the exit there will be a BMP. Annihalate it with an RPG when it shows up. Then exit the hall. Climb up the steps to the west and destroy the two SAM sites on the rooftop. Go west a bit and go into the buildings on the top to find two Medikits and even more RPG-7s. Now to destroy another SAM. It is on top of General Aziz's bunker. Send one man to look down and to the left. A T-72 tank is guarding the street so destroy it with some of the RPGs. Aim for the rear. Send Foley down to the street and behind the bunker. Snipe the two guards and destroy the final, yes final, SAM site. Designate the bunker for destruction. Wait for the air raid sirens to go off. General Aziz and his guards will try to run. Since you have the entrance covered up, he won't gete too far. The bunker will blow up and you will be able to go home. Return to the area where you destroyed the first tank. The helicopter will take you home. Good job soldier! You beat the game! =============================================================================== Cheat/Codes =============================================================================== Cheat *Directly from GameFAQs* ----- Cheat Menu At the main menu enter this button sequence: Square, square, circle, circle, L1, L1, R1, R1, L2, L2, R2, R2. You can toggle your player experience and/or your enemy's experience. Contributed By: cubemaniac, Source: www.conflict.com Code Breaker *Directly from http://www.cmgsccc.com/ps2/index.php?game=281* ------------ 1E Enable Code (Must Be On) FA7A006E 32AD7611 1 Enable Bar Graphs Display 2A63100D 00000001 2 Enable Grunt State Info 2A6F100E 00000001 3 Enable Vehicle State Info 2A6B100E 00000001 4 Enable Quad Tree Display 2A57100E 00000001 5 Enable Debug Mappings 2AD31001 00000001 6 Infinite Ammo 2A5B3A97 00000000 7 Extra Ammo 1AA2C44A 00000001 8 Never Reload 2AA73A90 00000000 9 Infinite Medi-Kits 2A1B3A5D 00000000 10 Extra Medi-Kits 2A1F3A5D 00451021 11 Infinite Grenades 2A773A9B 00000000 12 Extra Grenades 1A76C456 00000001 13 Infinite Health 2AACC91F 3C024316 2AA8C91F 03E00008 2A94C91F AE020060 2AC33ACE 0C030088 2ACF3ACE 4600B034 Official Pro Action Replay Codes (EU) From http://www.codejunkies.com/codes_show.asp?c=GB&cr=GBP&cs=%20&r=1&l=1&g=322&p=1 (Master) 0E3C7DF2 1853E59E EE826506 BCA99C80 Display Debug Pos. DE8CFA5E BCA99B83 Amazing Sky/No Texture FEA26411 BCA99B84 Skip Level - R1+R2+L1+L2+Sel 0EA17138 BCA98B81 FEA26415 BCA99B84 0EA17138 BCA99A82 FEA26415 BCA99B83 Hyper Mode Anims - Sel+Up 0EA17138 BCA99A71 DEA8EC3E FCA99B83 Ultra Speed Anims - Sel+Down 0EA17138 BCA99A41 DEA8EC3E FC299B83 Slow Motion Anims - Sel+Right 0EA17138 BCA99A61 DEA8EC3E FAA99B83 Normal Speed Anims - Sel+Left 0EA17138 BCA99A01 DEA8EC3E FB299B83 Inf Ammo DE8471E2 E0EB9B84 Disable Damage - R1+R2+L1+L2 DE8CF8FE BCA99B83 0EA17138 BCA98B82 DE8CF9DE BCA99B83 0EA17138 BCA98B82 DE8CF9EE BCA99B83 0EA17138 BCA99A82 DE8CF9DE CCE99B9A 0EA17138 BCA99A82 DE8CF9EE CCE99B96 =============================================================================== Special Thanks =============================================================================== Special Thanks to the Brady Guide for helping me write this FAQ and go through the game. Special Thanks to ASC GEN for creating the ASCIIs. Special Thanks to cubemaniac and www.conflict.com for the cheat. Special Thanks to http://www.cmgsccc.com/ps2/index.php?game=281 for CodeBreaker Codes. Special Thanks to me for working my butt off on this guide. Special Thanks to http://www.codejunkies.com/codes_show.asp?c=GB&cr=GBP&cs =%20&r=1&l=1&g=322&p=1 for the Official Pro Action Replay Codes. =============================================================================== Contact Me =============================================================================== ONLY CONTACT ME IF THERE IS AN ERROR IN THE FAQ!! I WILL NOT ANSWER ANY QUESTIONS!!! E-Mail: Newyorkcoolboy624@yahoo.com AIM: Adudefaraway YIM: Newyorkcoolboy624 Websites: www.geocities.com/newyorkcoolboy624 www.geocities.com/duelmasteryamiyugi =============================================================================== . .77 . r ;MM MM . .. .. : MMM .: .:. ,ZMaS7i::... iM: 0: ,rZB82r, :::2BXi ::, i MMMW :2ZB022X: ,;rB82;i, . BMMW ..X@MS rS0WMMMWSi aBSi . . 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