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"Walkthrough/FAQ" Guide for Splinter Cell
TOM CLANCY'S ____ _ _ _ ____ _ _ / ___| _ __ | | (_) _ __ | |_ ___ _ __ / ___| ___ | | | | \___ \ | '_ \ | | | | | '_ \ | __| / _ \ | '__| | | / _ \ | | | | ___) | | |_) | | | | | | | | | | |_ | __/ | | | |___ | __/ | | | | |____/ | .__/ |_| |_| |_| |_| \__| \___| |_| \____| \___| |_| |_| |_| STEALTH ACTION REDEFINED Tom Clancy's Splinter Cell PS2 Walkthrough/FAQ By- Brian Quaranto (email@example.com) *********This Splinter Cell Walkthrough is copyrighted to me, Brian Quaranto. If you want to copy ANY section of it, You must email me at the above email address.************** ===========================Table of Contents================================== What's New? I. Version Info II. Controls III. Characters IV. Walkthrough i. CIA Training Farm a. Basic Training b. Covert Ops Training ii. Police Station a. Finding the Contact b. Finding the Black Box c. Finding the Sub Dermals d. Accessing the Security System iii. Defense Ministry a. Interrogate the Driver b. Laser Mic the Conversation c. Access Nikoladze's Computer 1. Courtyard Diagram iv. Oil Refinery a. Infiltrate the Oil Refinery b. Trailing the Mercenary 1. Oil Rig Platform Diagram.= v. CIA HQ a. Retrieve the SC-20K b. Access the Central Sever c. Tap the Computer 1. CIA Hall Diagram d. Kidnap Mitchell Dougherty 1. CIA Briefing Room Diagram e. Get to the Rendezvous Point vi. Kalinatek vii. Nuclear Power Plant viii. Chinese Embassy V. FAQ VI. Stealthy Acts VII. Special Thanks and Credits =\=\=\=\=\=\=\=\=\=\=\=\=\=\=\=\=\=\=\=\=\=\=\=\=\=\=\=\=\=\=\=\=\=\=\=\=\=\=\= WHAT'S NEW? v.51------4/27/03 Hello all! This is my chance to talk to you directly without having be about Splinter Cell. For all those who have sent me mail, thanks! Keep it coming! I enjoy getting mail and sending responses. For those who haven't, its time you should. As you can see, two more names have been added to the sites with rights list. If you want your site added YOU MUST ASK ME FIRST. That cleared up, I'll tell you what's new in v.51. Its a little bit of an upgrade from .5 (duh) and none of that upgrade is in the actual Walkthrough (boohoo). I've been swamped with work, and I am quite the procrastinator, so I put off almost all of my work until the last two days of Spring Break-yesterday and today. Back to stuff about the FAQ. Obviously, I added this What's New Section, And I will be frequently updating it along with the FAQ and the Version Info Section. I also added a section called Stealthy Acts, where many Stealthy Acts can be found. Feel free to send me some I do not have listed. I also did a lot of work on the FAQ section, and I added a SC vs. MGS2 part, which is my opinion. Also feel free to send me questions about the two games, and I will see which one wins. But you must remember, those are my opinion, not solid facts, so don't getall mad because I gave Splinter Cell better graphics. Kalinatek will be coming sometime duirng the week, and Nuclear Power Plant probably on the weekend, and the last three levels a little later, along with a Gadgets minifaq by Riku1590, so watch out, it will come.......... =/=/=/=/=/=/=/=/=/=/=/=/=/=/=/=/=/=/=/=/=/=/=/=/=/=/=/=/=/=/=/=/=/=/=/=/=/=/=/= I. Version Info Version .51 ©2003 by Brian Quaranto (firstname.lastname@example.org) The ONLY site(s) that may use this FAQ are: www.gamefaqs.com www.SPOnG.com www.cheatcc.com 4/15/03----Purchased Tom Clancy's Splinter Cell 4/18/03----Work Started on Walkthrough/FAQ 4/19/03----CIA Training Farm, Controls, Characters, Special Thanks and Credits Added 4/20/03----FAQ Updated 4/21/03----Police Station Added, Submitted to GameFaqs, Began Work on Defense Ministry, Began Copy without Word Wrap. 4/22/03----Finished Copy without Word Wrap, Finished Defense Ministry, Began Work on Oil Refinery, added ASCII Art, added Diagram of Courtyard, Updated FAQ, updated Controls, updated table of Contents, Made Oil Rig Platform Diagram, Uploaded to FTP, Finished Oil Refinery, Began Work on CIA HQ, Updated Special Thanks and Credits, Added CIA Hall Diagram, Added CIA Briefing Room Diagram, finshed CIA HQ 4/23/03----Took a Well Deserved Day Off 4/24/03----Sing Praises! Thanks to CJayC, this FAQ is now posted on GameFaqs. Rejoice! Updated Special Thanks and Credits, took One More Days Rest 4/25/03----Resumed Work on the FAQ, Updated Table of Contents, Updated Updated Special Thanks and Credits, Began work on Kalinatek, Added Stealthy Acts Section, 4/26/03----Took entire day doing homework, and answering all of the mail you have sent me. 4/27/03----Resumed work on v.51. Updated Special Thanks and Credits, added the Whats New? Section, Updated FAQ, Answered more mail, II. Controls ============= Control Pad ============= Up................Scroll Inventory Down..............Scroll Inventory Left..............Night Vision Toggle On/Off Right.............Thermal Vision Toggle On/Off ============= Left Analog.......Move Character ============= L3................Sidle Against Wall, Change Fire Rate, B2W mode ============= Right Analog......Move Camera ============= R3................Binoculars, Sniper Mode, Camera Center ============= Buttons ============= X.................Interact O.................Crouch Triangle..........Jump Square............Quick Inventory ============= Shoulder Buttons ============= R1................Primary Fire/Knock Out R2................Draw Weapon/Hold or Toggle L1................Secondary Fire L2................Manual Reload ============================================================================ ============================================================================ ============================================================================ III. Characters There aren't a whole lot of characters in Splinter Cell, but heres a short list and a short description of them. Sam Fisher- The main character (no, really?) He is quiet, instinctive, and observant; somebody who watches from the outside. Combat, espionage, and constant training have defined his adult life; his tactical experience have become a part of his instinct. Now, even outside of work, he is most comfortable on the fringes of society, keenly observant, but still removed. Colonel Irving Lambert- Third Echelon Operations Coordinator. He is the link between the agents in the field and the Third Echelon's Team of researchers, hackers, strategists, and commanders. While Fisher is in the field, he is in constant contact with Lambert via Sub Dermal Microchips and a Cochlear implant. Vernon Wilkes- Third Echelon Field Runner. He gets Agents in and out of the field. Anna Grimsdottir- Third Echelon Communications Lead. She Heads a team of programmers that provide agents in the field with the information they need to complete a mission Sarah- Sam's daughter. Terrorists Kobayn Nikoladze- Newly elected president of Georgia, terrorist ringleader, he launches terrorist attacks on America Vyacheslav Grinko- Ex Russian Special Forces, Grinko is now Nikoladze's "lieutenant" of the Russian Mafia. Hamlet- Grinko's personal driver. Georgian Colonels- they have access to areas that normal soldiers don't. They are the leadership of the Georgian Mercenary Army. They have exclusive access to retinal scanners. Chinese Soldiers- Your basic soldier. ============================================================================== ============================================================================== ============================================================================== IV. Walkthrough Keep in mind before you start reading this Walkthrough that Stealth is key in this game. If you get stuck with a Situation, try it again being more stealthy. Patience is also A factor one must consider. Wait for guards to stop talking and To separate before you make a move. Stay in the shadows. For more Stealthy acts look in the Stealthy Acts Section. i. CIA Training Farm Location: Camp Perry, Virginia. Brief Briefing: You have been recruited for the Third Echelon Iniative, and before you are put in the field, you have to show that you are the right man for the job. Primary Goal: Show your are the right man for the job. a. Basic Training Alright people, this first part is really easy. There are even hint boxes on the walls. If you can't get past this, well good luck with the rest of the game. After a short chat with Lambert you'll be asked to calibrate your sides that he asks for (hint: there'll be a red light) do that four times, and you'll be asked to climb a wall. On the left side of the pool there is a set of yellow arrows. Run close to the wall and use triangle to jump. You should now be hanging from the wall, so move Sam to the right and when in the middle press up to climb over the wall. Lambert will chime in if done properly. Jump off the wall and make your way to the back corner, and climb up the ladder. When on the platform above, jump on the zip cord and slide across. Now use the pipe to get back down to ground level. Press circle to duck down and walk under the barbed wire, and take a left into the narrow corridor. Time for the split jump. Move next to the wall and jump with triangle then push riangle again to kick olff the wall, and then triangle again when at the top of the second jump to do a split jump. Press triangle again to return to the ground floor. Proceed to the next room. Jump onto the bar and move to the wall. When at the wall press O to draw up your feet, and continue through. Climb over the fence and move to the yellow arrows pointing at the wall. Here press L3 to get up against the wall and move in between the two walls. When you reach the end, press L3 to get off the wall, and use the pipe to climb over the wall in front of you. To get over the next gate, all you have to do is a wall jump. Get over the wall and go into the garage. b. Covert Ops Training As Lambert says, "the object is to get through without being detected." Press left on the control pad to turn on Night Vision,And go open the door in the corner with X. The next door you have to use the lock pick. Simply rotate the left analog stick until the controller rumbles, then slowly move it until it clicks. Repeat for the rest of the pins. Go into the next room and Lambert will tell you that you have to sneak up on the guard. Press O to crouch and SLOWLY walk around to his back and SLOWLY walk up to him. When Close enough grab him and interrogate him to find out the code, which is 28469. In the next oom slowly sneak up on the guard, grab him and stuff his face into the retinal scanner. After, feel free to knock him out with R1. Proceed to the next room. Here you have to shoot out the lights. Press R2 to aim, and then R1 to shoot. Shoot out the one light above you and the one around the corner. When both are shot out, go through the door under the camera. In the next room, the camera (which is inside the metal cage) moves back and forth. Time your movements so that you are in the dark when it points at you, and you are moving when it points away. The door is in the corner across the room. Go through it, and crouch down immediately. This room you have to hide bodies, a skill which is very important. Sneak up on the guard and grad him. Walk him over into one of the pitch black alcoves in the wall and knock him out. Stay hidden next to his body and wait for the patrolling guard to walk past you, and then go back into the other room. Once the coast is clear, move to the door where the guard once was, and enter. This next room is very fun! (Note my sarcasm) It is a sound test. You must be extremely quiet. This means crouching (O) the entire time. Crouch down and SLOWLY move across the metal floor. Drop down onto the lowest platform. Don't worry about making noise dropping down, if you are crouched you will do a quiet landing. Walk over to the next platform and press O to get up and then triangle to jump onto it. If you just press triangle, you will jump straight up, and fail. Face the next platform, and jump. All that's left now is a long curved stretch. Inch along it making sure that you are going as SLOW as humanly possible, and take the turn left, then left again, then right onto the black section, and open the door. Holy Christmas, you're done with the first level! ii. Police Station Location: T'Bilisi, Georgia Brief Briefing: You must locate agents Blaustein and Madison, who worked in Georgia fo two years and disappeared on October 11. (See opening cutscene to find out why they disappeared.) Primary Goals: Locate the local NSA Contact. a. Finding the Contact As a starting note, this first part requires little or no stealth. All it is is basically a review of the Basic Ops training. Straight up, its very easy. So without further delay, here we go. Turn on your Night Vision, and leave it on until I say to take it off. In this first area, there is one other person but you, and he's either a guard or a civilian, I don't know which, but it won't matter because he won't set of any alarms or anything. Run forward a little, and then turn to your right. You should see a stair case. Walk up it. Stay straight once you get off, and walk right into the wall. Jump, and if you followed me correctly, you'll grab onto a ladder overhead. Climb up it and go onto the roof. Stay straight and in front of you will be a trap. Open it and drop down. Staying crouched, walk trough the passageway. When you reach the end of it, you'll be in a small square room. In one of the corners there will be a thick pipe, use it to climb even higher. Once you reach the top, you will notice a zip cord. Take it and slide into the burning building. There are no guards in this house so dont worry about the optic cable and such. In front of you when you enter should be a door. Go through it to go into the hall way, and then turn to your left, and there will be another door. Enter that one and then run to the opposite side of the room, where there will be another door. Go through that one and turn to your left, there will be a stair case. Run down the stairs and when down as far as possible, take a right. MAKE SURE TO STOP! There is a big huge fiery hole in the floor, and if you try to jump it, you will surely die. To get across it you will have to use the pipe above you and cross that way. Now take a left, enter the door, then go straight and enter the next door, then up the stairs, as Grimsdottir said. The door on your left is the the room with the contact. Enter it and you'll find that the contact was just buried under some flaming rubble in the center of the room. But that doesn't mean you still can't talk to him. Talk to him ( its easiest to find him w/o the nightvision) and leave vthe room via a door behind you in the corner. Once you're in the hall you'll see a black opening on the right side. DO NOT GO IN THERE YET! Grimsdottir will tell you to "shoot out the sky lights" for those who do not know what they are, skylights are windows on the cieling. One shot will break the glass, but you'll have to wait a second before you go in there, so the smoke has time to rise. Go in and there will be a door on the right side of the room, go in there and you'll reach a save point. b. Finding the Black Box Open the door and walk out onto the balcony. Run as far as you can to a wall with ivy on it, and turn to face the other balcony. Directly overhead should be a pipe, jump onto it and move as far as you can with it. When it stops you, bring up your legs and continue on to the next balcony, where immediately you should crouch down. When you walk a little ways further, you'll here a man start talking. Here is your first guard. Stealth is necessary. When you reach the end of the corridor, there will be a bottle, pick it up. Still crouched, quietly sneak down through the plants a rotate the camera so you can see him. Move down into the corner (going through the plants) Throw the bottle in front of the guard and he'll walk over to see what it is, then walk near you. Before he has a chance to fire blast him in There is another guard in the apartment, and he'll hear you. Use the Optic Cable on the double-doors, and watch him run the doors. Get out of the Optic Cable, and pull out your gun. When he opens the door, unleash hell. Time to hide their bodies. I usually hide them in the same corner where I threw the bottle from, and if you want to drop their bodies quicker, press R2. (Its also very funny) Go into the house. Use the computer on the right to get a data stick. There are no guards left so you dont have to worry about stealth. Run through the halls until you get to a point where a door should be. On the floor there will be a Med Kit. Use it if necessary. Go into the next room. On your left there is a wall in the opposite corner of the room there is a painting. Press X near it to slide it up, revealing a computer. Use it to get a data stick containing the code to keypad for the door. Go to the door and use the keypad entering the code 091772, and walk out onto the balcony. c. Finding the Subdermals For those that can't understand simple conjuctions, or whose cognitive level of comprehension is sub par subdermal means Under the Skin. GEt it? Sub-Dermalas in sub=under, dermis=dermal=skin?? OK that being cleared up, lets find the SubDermals. When you are on the balcony turn to your left, and walk to the edge of it.Here there will be a zip cord, take it to cross over the street. When you get off, walk into the building and down the corridor, turn to your left and there will be a small room. Use the pipe to slide down, and open the trap. You have reached a save point. Once it has loaded, walk to the door and use the lock pick. Open the door and immediately crouch down. In this next room, stealth is key. There are two guards (standing) and one drunk (sitting). You must only kill the guards. Silently walk, and take a left making sure the guards don't hear you. Then silently walk down the stairs, making sure the guards don't hear you. Creep down the stairs, and don't make a sound. When you get close enough, aim for the first guards head, it is key that you kill him in one shot. The other guard will either a. see you and open fire, in which you proceed to kill him, or b. freak out and panic, and not see you, in which you proceed to kill him. Easy enough. Hide both their bodies in the dark area near the stairs. Once thats done run to the end of the corridor and take a left. Go up the stairs and into a building, exit the building and you'l be in a plaza type area. There are no guards here yet so move quickly but quietly to the opposite side, where one corner (on your right) will be covered in shrubs, and there also will be a red light, take off your Night Vision to see it more clearly, but don't forget to put it back on. Go there. Crouch down, and walk into the small passage way. Continue to the end, and there will be a room with a computer. Use the computer, get the ammo and the two Med Kits (one on the floor one on the table), and go back to the plaza area. A guard will now be patrolling, so when he somes close enough, blast him before he has a chance to see you. Move his body into the passage way. Go through the newly opened gates and youhave reached a check point. Quietly walk down this next area stopping in the darkest area ( theres a roof over head) A man will start to meander down the street, he is a civilian, do not kill him but knock him out silently so you don't attract attention from the guards. If he makes a sound, which is the most likely case, a guard will open fire. Kill the guard, and hide both bodies. Silently walk around the bend, and there will be another patrolling guard. If he comes too close kill him before he has a chance to act. If he walks to the end of the corridor and stays still, he will stay still for a long time, sneak up on him and knock him out, (NO need to kill when you can knock out---saves ammo) and hide his body. Now go through the gates and run to the opposite side. There will be a dumpster. Jump on to it. Do a wall jump to get over the wall (It may take a few trys to line yourself up right) Jump down and save. After it loads, walk down the stairs and use the optic cable on the door. When the guard turns his back, wait a second, then open the door. Silently and SLOWLY creep down. The guard will enter a door, so go near one of the brick sections of the wall and do a split jump. Wait for the guard to some back out, and you can either shoot him, or press triangle when he's directly below you, I prefer the latter. Hide his body someplace dark, and walk to the end of the hallway, and go into the room where the guard went. Use the computer here and leave the room. Depending on you timing a guard may come out now of the room directly in front of you when you leave the room. IF not, wait until he does, cap him, hide he body from the room where he came from, and take a right and continue down the corridor. I advise shooting out th lights, but there is only on civilian left on this floor so you don't really have to. Walk a little further and you'll see windows into a morgue, so silently enter it. There is two parts to the morgue. The first part, obviously, is the one you enter from the hallway. Depending on how you killed the guard, the civilian in the second part could have ran into the first, but all the same you must knock him out before he hits the alarm. As soon as you enter the second room of the morgue shoot out the camera on the opposite wall, and then knock out the guy if you already haven't. Get the Med Kit, and you have found Agent Blaustein and Madison, and the sub dermals, or have you? d. Accessing the Security System You have now been instructed to go to the top floor and access the security system. Leave the second part of the morgue and directly in front of you is a computer. Use it to get a data stick. Leave the first part of the morgue, and take a left and go to the end of the hallway, open the door, you will reach a save point. After it loads, go up the stairs and open the door. Take a quick right, and position yourself so that you have a clear shot at the guard through the window. Once the two people start talking and stop for a moment, kill the guard by a direct head/neck shot, and run over and knock out the civilian. Pick up his body and hide it with the guards, use the computer, then switch off the lights. Leave the room via a door on the opposite wall of that which you came into the room. (NOT the double doors) You will reach a checkpoint. Crouch immediately. Two guards will be sitting at their desks. They, obviously, dont have ears which function properly, or are ridiculously thick. You can sneak up on each on individually, so do just that. Hide their bodies, and go through the door on the on the far side of the room on the right side. In this room there are curtains in the middle. Silently creep through them and sneak up on the guard at the computer, and knock him out. Use the computer, and you have accessed the security system. Congrats. Backtrack a few rooms, to where the double doors were, and you have completed the mission. iii. Defense Ministry Location: T'Bilisi, Georgia Brief Biefing: Discover President Nikoladze's Secret Primary Goals: Infiltrate the East Wing of the Georgian Defense Ministry IN THIS MISSION IT IS IMPORTANT TO CONSERVE AMMO a. Interrogate the Driver Begin By turning on your Night Vision, so you can see. Walk to the small chimney and press X to rappel down press triangle to jump or you can just walk. Go down and into the window. Walk to the far end of the book case and wait for the guard to walk down and turn. Wait for him to look at the book shelf, and kill him by a direct head/neck shot. No need to hide his body, it is already cloaked in darkness. At the far side of the room, above the door is a camera, shoot it. Use the computer on the desk to get a data stick. Exit the room and take a right. Use the Optic Cable on the next door and watch for the guard to walk up, then turn around. Wait for him to turn around, then Open the door. It is impotant that you slolwly sneak up on the stationary guard first, since he is closest to the alarm. Grab him and press R2 to use him as your human shield, and shoot the patrolling guard, then knock him out. Hide them both in a dark corner. Walk back and on the right side of the room there will be a door, which leads to a stair case. Go up it and walk across the wood planks to get a Med Kit, then go back to the door you came from. Go down one flight of stairs, and turn to your right, and start going down the second. There will be a camera on the second landing, shoot it. Go down another flight, then another but on the fourth, make sure to shoot out the camera. You must move slowly to avoid being detected, and shooting out the lights helps but is not necessary seeing that you need to conserve ammo for this mission. After you shoot out the second camera, there are no more, so continue down to the bottom of the staircase, where you will reach a check point. Open the door and enter the parking lot. There are two cameras here but you do not need to shoot them. Turn left and walk in between the pillars and the walls until you get to the wall, where you turn right and walk straight, until you pass the car. Take another right and walk between the pillars and the wall. You will see the driver. Wait till he goes to the corner to take a leak, then start sneaking up on him. Grab him, interrogate him, then knock him out. b. Laser Mic the Conversation Now backtrack all the way back to the room with the two guards. Go into the room at the end of the hall way that you previously could not get into. Open the door, and before you walk one step shoot the camera thats directly above you. Then jump on the desk, and jump up into the trap door. You will reach a save point. When its loaded, turn on your night vision and walk through the air ducts. (you'll need to crouch down.) You will soon see a sort cutscene with a chef. Continue through the rest of the ducts and drop down. When you land, quicky turn around and switch off the lights. Then sit back, and listen to a very funny conversation. Once it is over, the guard will exit the room, so you can sneak up on the chef and knock him out. Hide his body in the kitchen, then turn off the lights. Open the door, crouch down and sneak up on the guard that had just been in the kitchen. Grab him and move him into a corner, then turn out the lights. The light switch is on the wall in between the pop machines and the two chairs. Go back into the kitchen and grab the bottle that is on the counter. You will need it for the next room. LEave the kitchen and go back down the corridor where the guard was standing. There should be a staircase, so quietly go down it. You will soon hear a guard talking. Once you get down the stairs, turn right and walk up to the guard rail. One both side of you there will be stair cases, and there is one guard directly below you, and one guard on patrol. Stand up and throw the bottle at the guard directly below you. If it connects, it will knock him out, if not, you'll have to kill him, and the other guard. If you miss, the guards will get suspicious, but quietly wait, and the guard will return to staying still. This is the most oppurtune time to kill him. Kill the other guard before he has a chance to ring the alarm, and hide their bodies underneath the stair case. After you kill bothe guards, use the comp, you'll be instructed that a Colonel is coming.Colonels are the only people that can open retinal scanners, so you need to sneak up on him, take him over to the scanner, and stuff his face into it. Bring him under the stairs where you hid the guards, knock him out, and take his satchel. It contains a Med Kit, use it if necessary. Go through the door the scanner opened, and you have reached a check point. After it saves, you will hear the whir of a camera. Shoot it out and go through the double doors. I usually shoot it by going agaisnt the wall, moving to the left and peeking around the corner, then pulling out the gun, or B2W shooting, but it doesn't matter how you do it, just that you do do it. In this next room, which is the courtyard, you laser mic the conversation. In the short cutscene, the elevator is marked by a blue flourescent light. Take off your night vision and look for it. It will be directly in front of you, a little to your left. Scroll your inventory for your laser mic (it looks like a mic) and shoot it at the elevator. The elevator Move upward, so make sure you are moving it up, keeping the bow in the center of the targeting reticule red. c. Access Nikoladze's Computer As soon as you hear Lambert speak, get out of the Laser Mic, and switch back to the gun. There are two guards now, the first one on patrol. Before he sees you, shoot him dead, then turn around and wait for the other guard to come out of the double doors. There is a dark area right in front of you I reccommend hiding in, but the gravel is loud so its not really worth it. The guard that was on patrol has a satchel containing a data stick, and the other guard doesn't have anything. Hide their bodies in one of the dark areas, I usually hide them where the shrubs meet as seen in the accompanying diagram Courtyard Diagram Med Kit / -------------------- / ]%%%[ \ Glass Elevator ]%%%[ Fence ######]%%%[####### %%%%%%Sta %%%%%%% /%%%%%% tue %%%%%%% Walkway ######]%%%[####### ]%%%[88 \ ]%O%[ \ Hedge O=Place to +++ \ Two guards' bodies Laser Mic / Hedge From Door After the guards bodies are hidden, run to the opposite side of the courtyard, and get the Med kit on the wall. On the other side of the double door (which you can't open) there is a fence. Climb up the fence, and you will reach a save point. After it loads you'll be in a corridor with a door that has a counter above it. Actually, its an elevator, and those are the floors. You are going to want to run to your right and hide in the the very dark area. Two soldiers (with automatic guns, no less) will come out of the elevator. One will walk near you, and the other will walk to the opposite side. When he turns around, silently walk into the elevator, and press up. When it reaches the seventh floor, get out. Immediatly go B2W on the pop machine. Use B2W shooting to take out the camera. Get off B2W and look down the hallway. There will be a guard on patrol. You must shoot him. Two other guards will run down the hall way after you shoot him. Take out one before he starts shooting, and start shooting at the second. Head shots definately help, but don't take the time to aim, since they have automatics. If you kill them in the hallway, there is no need to hide there bodies, since it already very dark in it already. Go to the end of the corridor and turn right. At the end of this corridor, there is a camera, shoot it. Then, turn right and go into the lounge/cafeteria area. Use both computers on the desks and get two data sticks then exit the lounge. continue down the corridor and take another right. At the end of this corridor, you will see a trap, but you can't get up so it doesn't matter. Open the first door on your right, and get the med kit and ammo, then climb the ladder and open the trap to the roof. Turn right and walk You will come to a duct type thing, jump on top of it. Look for the small chimney on top of the duct, and rappell down. You're going to want to walk down the wall, so you don't break the glass. When the guard in the room sits down in the chair, shoot him in the head. This one shot will break the glass, so enter the room. Pick up the guards satchel to get a frag grenade, something that will help in a few minutes. Use the computer and Lambert will talk to you, and you have to keep on using the computer to relay more data back to Lambert. Just keep tapping X, and soon you will hear a guy on the radio say that Nikoladze's office has been entered. Just keep tapping X, don't pay any attention to it. If somebody does come in, duck down, and shoot him, or wait until he leaves. Sooner or later, Lambert will say "thats then end of it". Time for some serious strategy. If the door is already open, chuck the Frag Grendae in there, then wait til it blows up, then run for the door. If not, open it, then throw it. When you step out of the room, you will reach a check point. Turn left, and go to the door that has a red light above its door. Run down the stairs, and grab the Med Kit, and use it if necessary. When you open the next door, there will be a guard there, so shoot him as quick as possible. Once hes dead, there is an opening behind him. Slowly move to the edge, and he will grab on, and press triangle to let go. Keep on pressing triangle to get down to the ground floor. You now are in the parking lot. Run to where the driver was, there will be a guard in front of you, but he will be killed by none other than Vernon Wilkes, the field runner. Walk up to him to end the mission. (If you want to do something funny, shoot him in the feet) iv. Oil Refinery Location: Georgian Waters, Caspian Sea Brief Briefing: NATO and U.S. Intervention has pushed out most of the Georgian Commandos from Azerbaijan, with only a few well hidden cells remaining. One of those cells, entrenched on an oil rig on the Caspian Sea, is exchanging data with the presidential palace in Georgia via a secure network. Primary Goals: Retrieve Georgian Communication Data. a. Infiltrate the Oil Refinery As a starting note, this first part is very much similar to basic training, with some surprises. Start by turning on you night vision. It is dark, and obviously, you need to see. Climb up the ladder. On your right there will be some pipes, so walk on them. Turn left and get on the metal grate. Walk forward a little and you'll see that you cannot continue. However, there is a pipe directly overhead, jump onto it and bring up your legs to get past the blockade. Once you get past it, get off the pipe. You will now hear that they are going to "blow the bridge" However, there is a wall right in front of you, so you are going to have to carefully walk to the edge of the metal grate and you will fall down, but he will catch the edge, so you can shimmy under the next blockade. Once you've gone under it, pull yourself up, and walk forward into the checkpoint. There is another metal grate with a thick pipe on it. Walk onto that, and jump onto the zip cord, and the bridge will blow up as you are on it. When you land, crouch down and walk underneathe the thick pipe. When you are on the other side of the pipe, in one of the corners will be a pipe, climb up it all the way, the turn so the thick pipe is under you, then jump off, and land on the pipe. Walk forward on the pipe, and you will soon fall into the inside of the pipe, where you have to crouch down, and continue through to the save point. b. Trailing the Mercenary When the game loads, turn to your right, and climb the ladder in front of you. A few steps up the ladder you will have to open a trap. Open it and climb up. You will see a short cutscene showing the merc. This next part is a little tricky. Turn to your left. Turn to your left again. Walk straight. (You should be walking in between pillars) On the ground there should be a cement rectangle. Jump onto it, and turn to your right. Move forward now, and there will be a slanted metal beam. Jump on to it and shimmy across it. Once you get as far as you can with the slanted beam, pull yourself up and jump down onto the stairs. Follow the stairs upward, and keep going forward. There will be a guard once you go up the second set of stairs, ice him, (no need to hide body) and continue into the save point. Once it loads, you will be in a hallway where an explosion had just occurred. Wait until one guard leaves, and then there will be only one guard remaining,and he will be crouched, so kill him, and grab he satchel. In it will be a Med Kit, use it if necessary. Take a left then a right, and go B2W against the pipe at the corner. Peek over, and make sure that the guards have turned the corner before you make a move. When they do, walk to the end of that passage way and go B2W on the corner. Peek over and you will see the merc and a guard enter a door, and there will be a guard left guarding the door. Use B2W shooting to get rid of him. Make sure you kill him with one shot, or he will come and shoot you. Get off B2W for the present moment, and get the guards' satchel, containing a data stick. You will now hear the merc say "it won't open..." so go B2W underneath the horizontal window and watch them walk past you. Now go into the room they were just in. Get the Med Kit on the table to your left, and use it if necessary. Go into the back room, and get the other Med Kit on the table. Exit the room and turn to your left. Walk and take a right, then a left. You will now be in a fiery passage way. Walk straight and reach the check point. Walk a little further and you'll hear gun shots, but they're not aimed at you. Climb up on the metal box in the center of the room, and jump to reach a pipe over head. Use the pipe to cross over into the other room. When you cross over you will see a short cut scene of the guard shooting out a computer. Since you had to bring up your legs to enter the room, bring them down now. Move further along the pipe, and you'll have a clear head shot of the guard. Cap him, then get off the pipe. Grab the Med Kit on the shelf and use it if necessary. There will also be Ammo on a filing cabinet type thing, so make sure to get it and reload. (or reload first) Now go through the door that the merc went through. Go up the stairs and you'll see a funny short cut scene. There will be a guard that walks straight then stops directly in front of you, so kill him the second he stops. There will be another person shooting you from somewhere you can't see, so shoot the barrel above you to your left,you can move. Pick up his satchel to get a data stick. Pick up the other satchel to get a data stick also. Oil Rig Platform Diagram _______________________________ | | _________________ | | | A | | B| | | |________________| | | | | | KEY | | |[=] | [=]=stairs | | |[=] | 1=Guard #1 | | |[=] | 2=Guard #2 | | 1 _|___C__| %=stairs |_____| [ ] O=Barrel |%%%%__________ [ ] | O] [=] [ ] | 2] [=] [ ] |_____________]__[=]_[________] \ Stairs you come from Now with the diagram, it is easier to see how to do this. After the two guards are killed, go to point A, move behind the building to C, where you will see a cutscene of the merc. (No pun intended) Go down the stairs and open the door. There will be a guard here so kill him. He will constanctly run back and forth so when he stays still, shoot him. Look familiar? Its because you've been here before. Do not go down the corridor he was aiming at, instead Go to the door the merc went into and the guard came out of. In this next room, there are two doors. One has a barrel in front of it so use the other door instead. There now will be a timer on the bottom of your screen, so you better move quick. When you get to the long corridor after you come out of the little alcove where the door is, take a LEFT and run down. With your night vision, you'll be able to see the merc. Grab him, and you'll have the option if interrogating him, but all you'll need is the brief case, so cut to the chase and knock him out. If you dont do this quick enough, you'll fail. However, the very second you pick up the breifcase, you pass the mission. v. CIA HQ Location: Langley, Viginia, USA Brief Briefing: Hours after the attack on the Oil Rig, Georgian President Nikoladze launched a devastating wave of remote technology based terrorist attacks as a retailiation against the US. The only lead to Nikoladze's whereabouts is a mole thought to be operatinf out of the Central Intelligence Agency. Primary Goals: Track down the mole in the CIA a. Retrieve the SC-20K To begin as a starting note, you cannot kill anyone in this entire level. So leave your gun to shooting lights, not people. The alarms also play a critical role in this level, more so than other ones. Stealth is the overlying major factor in this game, and this level brings out the most of the stealth, not as much as platformer as in other levels. Many people are still stuck on this level, so I'm working as fast as I can to provide you with the walkthrough and detailed maps. You also have thermal vision this mission, so use it! Alright what you need to do to begin with is make sure that you dont trip any alarms in this first area. Walk around the corner and you'll see a guard walk in front of you but you'll only see his shadow. There are two doors in this hallway, one on the right and one on the left, and the are opposite each other A person will come from th right door and make his way into the left, and when he stops to open the left door, grab him and knock him out, without making a sound. Move his body into the left door, and shut off the lights. Make your way into the left room, and use the computer to get a data stick. When you get out of the room there will be a guard on patrol coming near you. Knock him out and continue down the hallway, and when you reach the fork, go left. Keep going until you see the large CIA sign. Enter the room and hide behind the desk. There is a guard in this room so you must be very still. Another guard will walk up from the other side of the glass, and the two will begin to chat. Stay low until the one leaves, then sneak up and grab the stationary guard. Knock him out and grab his satchel. There is a tiny room in the back corner, use the lock pick on it to open the door. In it is going to be a Med Kit and a sticky shocker. Exit the closet and go back into the room. USe the computer to get a data stick. Exit this room and back track all the way until you get to the fork. Stay straight, and go around the bend. Quietly creep up to the first door on the left, and there will be a stationary guard there. Sneak up to him and knock him out. There is one more unarmed person on this floor, but he can be a number of places when you make the attack on the last guard, there is no possible way to correctly judge where he is without either taking him out first in the closet or using your thermal vision. After all that is taken care of go to the door with the keypad and enter the code 7687. When you get into this next room, immediately shut of the lights by the switch on your left. Hide behind the filing cabinets and wait for the guard to come in. As always, knock out the guard, and continue to the next room, but don't forget about the Med Kit on the Wall directly in front of you when you leave the room. Turn left, and use the the computer at the end of the hallway, then use the keypad and enter the code 110598, and reach the checkpoint. In this next room, there are two people without guns taking inventory, so sneak up and grab one and run to knock out the other. If he hits the alarm, a guard will come and open fire, so you'll have to knock him out. If you are very stealthy, you won't have to face the guard. Exit this room by the door and walk down the two stairs, then up many more. When you get up them, you will hear the whir of a camera but do not worry, turn to your left, and walk straight into the shelf. Here lie your gun and some secondary ammo. Pick up your gun and the ammo, and shoot out the camera. Go to the door, and use the key pad, entering the code 2977. Go through the door and reach the save point. b. Access the Central Sever After it loads, coruch down and walk around the corner. You will see a guy on a cell phone. Walk up to him, grab him and knock him out. Walk to the end of hallway and turn left, and proceed to walk down the next hallway. When you reach the end, Lambert will chime in. Before you take the turn, pull out your gun, turn on the thermal vision, and scroll the inventory until you get the stick shockers. Stay in the darkness until theguard moves, aim, and fire a stick shocker. Once you do that, there is one more person in the room, and you can sneak up on him by simply crouching down and walking to the furthest cubicle on the left hand side. Pick up his satchel once you knock him out, and use the computer at his desk. It is important that you hide both of these bodies in a very dark area, you do not want to set of any more alarms. Now exit this room stay still and take off Night/Thermal Vision. Directly in front of you there will be a blue laser type thing. Open the door in front of it and walk through it, it won't matter. Walk through to the other side, and wait for the doors to open, putting you to a check point. The codes to both keypads are 2019, but enter the left one first. When you enter the room immediately you will see that it is a very bright room, and there is no place to hide in the shadows. There is a camera on the opposite wall, use your sniper mode (L3) Silently turn to your left and walk straight. Drop Down and hide between the huge machines, and get your gun out ready to launch a sticky shocker at the guard who will come out of the door (below the door you came out of) Once he does come out of the door, wait until you have a good shot, and fire. There not many good spots to hide his body, I suggest hiding it where you hid and shot the guard. Use the computer, and you have accessed the central server. c. Tap the Computer Go through the door (the only one on this floor) and then through the next. In this room, climb up the stairs, and use the key pad to exit the room, the code is 2019. You will now be in the room with the blue lasers, go through the blue lasers, and turn left. Go around the bend, and you will now be faced with a long corridor. Go past the first lighted section ont the floor, and you will see a bathroom. There is a guy in the bathroom, so be patient and wait. When he comes out, shoot him with a sticky shocker. Pick him up and hide him in a dark corner, and continue down the corridor. Turn right at the end of the corridor, and you will reach a check point. Once it saves, walk up to the hole in the wall, and you will see that a guard is standing there. Pull out your gun, and change the secondary weapon to the airfoil rings. Shoot him in the head, and it will instantly knock him out. Jump up and mantle over the wall. Pick up his satchel, containing a Med Kit, and use it if necessary. Turn out the lights, and turn down the corridor, and open the door. In this next room, use the diagram to help. CIA Hall Diagram F _________/+++++________________________________ | _____/ 1 | | / ? (0) | |/ ?@@@@@@ | E|\ ? @@@@@@ | KEY | \ ? @@@@@@ | +=Door | \ @@@@@@ | &=Dark Space | / | (0)=Armored | /D (0) | Camera |C\ | | \ @@@@@@ | 1 =Guard | \ @@@@@@ | ?=Guards' | \ @@@@@@ | Movement | \@@@@@@ | A =You | /C | \ =Movement | / | B=Destination | / | @=Pillar |&&/& | |&B_________ | |&&&&______|__________________________________| +++A+++ Time to decipher. If you know the alphabet, you can probably understand this map. You start off at A. The & represents the dark area in the corner. Move from position A to B. From point B, you can see the camera. When the Camera is pointed away from you, move to point C. Continue to D if you still have time while it is pointed away from you, or if its almost made a full rotation, go B2W and wait until it has passed. At point D, you can see the next camera, and if that one is pointed away from you continue to point E Now the guard may come out, and his movement is marked by ? (? meaning it is a question if he will or not.) Anyway, continue to point F, and knock out the guard if you have not already. Continue down the corridor and take a left when the hall bends that way. At the end of the hallway there will be a door with steps going down Theres a camera at the end of this staircase, so you'll have to shoot out the light. Once the light is shot out, use the keypad on the door and enter the code 110700, and you've reached a checkpoint. Once you've stepped into this next room, you'll hear a guy on a phone. Wait until hes done using the phone to not make the person at the end of the line suspicious. Be very silent, and he will exit the room, and go into the office next to him, then into the other room inside the other office. Wait until he leaves that room and take him by surprise. Once you have hidden his body, I recommend disabling the turret. After you've done that, pick up the flare on the floor, use the computer, and pick up the two other flares on the table. Go into the room where you knocked out the guy, and in the back corner there will be an elevator. Go up in it, and exit on the second floor to reach a save point. After it loads, Lambert will tell you that Dougherty's office# is 508. This will save a lot of time, not going into every office, but just Dougherty's. Continue straight, and enter the Media Room. There are 3 guys in this room right now, but wait a while, and one guard will leave. Then the guard sitting down will be your target, shoot him with your last remaining sticky shocker, then the civilian in the room will hear and say "Oh my God!," and run and hide, find him and knock him out. If you do this properly, you will have enough time before the other guard enters the room to hide in the dark area next to the door. When he comes into the room, knock him out, and stash his body in the corner. Start walking down the hallway and enter the first door on your right. Use the computer, then exit the room. Continue down the hallway and take a right. In the next room there are two computers on the desk but do not use them just yet. There will be a guy in an office, wait for him to leave. When hes gone, go into his office and use his computer. d. Kidnap Mitchell Dougherty Doesn't KIDnapping usually involve a kid, not a CIA agent? Remember that guy? Yeah he's Mitchell Dougherty. Leave his office and go down that corridor. There's a security camera at the end of it, so you won't want to go down it all. Instead, open the double doors (There's a Red Light above them) and enter. This room calls for another diagram, there is a specific way how to take out the guard first. CIA Briefing Room Diagram _________________________________ | E | 1= Guard #1 | __3_____________________________| 2= Person#2 | 2 | | 3= Person#3 | HHHHHHHHHHHHHHHHHHHHHHH | | H= Chairs | HHHHHHHHHHHHHHHHHHHHHHH | + += Door | HHHHHHHHHHHHHHHHHHHHHHH | F A= You | HHHHHHHHHHHHHHHHHHHHHHH | + \= Movement | HHHHHHHHHHHHHHHHHHHHHHH | 1 | | HHHHHHHHHHHHHHHHHHHHHHH | C | | HHHHHHHHHHHHHHHHHHHHHHH | | | | HHHHHHHHHHHHHHHHHHHHHHH | | | | HHHHHHHHHHHHHHHHHHHHHHH | | | | HHHHHHHHHHHHHHHHHHHHHHH | | | | HHHHHHHHHHHHHHHHHHHHHHH | | | | HHHHHHHHHHHHHHHHHHHHHHH | | | | _____________________B | | / ________________| D | |___++++A++++|____________________| Time to decipher. You start out at A, and you will be able to see and hear the two people in the front. However, If you go for them first, they will spot you and the guard, 1, will start shooting at you. So go to A, creep along to B, Sneak up to C, which is behind the guard, grab him, and knock him out. Move down to D, which is where 2 will run after he hears you knock him 1 out. Knock him out, then do to E where 3 will be hiding. Knock him out, and hide their bodies next to 1. Go to F, where you can use the Lock pick to open the door. Once the door is open, go straight, and then left. Before you walk down this next corridor, go B2W and wait for a guy to go into the bathroom. When he goes in, sneak into the room he came from, there will be a guard with a shotgun sitting down. Sneak up on him and knock him out. Then go into the bathroom and knock out the guy. Run back and get the guard's body and put in the bathroom, and turn off the lights. Continue down the corridor. In front of you will be double doors, but first, pick the lock on the door to your right, go inside and get the 3 sticky cameras. Now leave this office, and look on the left hand wall adjacent to the double doors. There will be a keypad, enter the code 0614, and go through the doors. Through them there is a fork, you can't do anything on your left, so go right. (On the left however, is an office labeled "UFO Sightings Office") So go to the door on the right, called 'Smoking Area', and grab and knock out Mr. Dougherty, and reach the save point. e. Get to the Rendezvous Point Yes, exfiltration deserves its own part in this mission. To start, pick up Dougherty (from now on, he goes by Doe) and move him out of the smoking area, into the cement patio, and lay him down in the farthest corner away from the metal fence. A guard will now come up. He is very thick, you can punch him when he walks near you, no biggie. Move his body where you put Doe's and pick up Doe, and continue through the metal fence. Walk down the stairs, and take a left. Take a right and go down another set of stairs, then Lambert will chime in. Go through the sliding door, and you've reached a check point. Be very quiet in this next part, you dont want to get the attention of the guard. Once Lambert's done talking, set Doe down on top od the stairs, and use the sniper mode to take care of the camera in front of you. Go down the stairs. In the next room, the guard will be on patrol, so hide in a dark are and wait until he walks near you then knock him out. Run back and get Doe. Bring him into this room, and on the right side of the room, there will be a sticky shocker. MAKE SURE YOU PICK THIS UP!! Pick it up, then Doe, and continue to the next room. When in the next room, carefully lay Doe down, then silently make your way down the stairs. Once you're on the landing, go down the second small staircase, then jump onto the railing, then quietly land on the roof. Find the guard, who is patrolling the ground floor, and meanwhile, hide in the shadows. Jump down onto the piled up stuff on the ground, then again to ground level. Find the guard again, because most likely he's moved, then shoot him with your sticky shocker. If you miss, and he sees you, you're out of luck, but if he doesn't you still have 3 flares, and 5 sticky cameras. Hide his body behind the tree, and run over and switch the elevator. Return and get Doe, and return to the ground by means of the elevator. Pick Doe up and go into the parking lot, on the left side. Walk down into the parking lot, and set Doe down in the corner, near the cones. Take a left and walk slowly straight, avoiding the glass. Soon 3 men will come into veiw, and one of the is Wilkes, and directly across from him is a guard. Sneak up on the guard, knock him out, get Doe, and return to Wilkes. Congrats! You have finished the mission! ============================================================================== ============================================================================== ============================================================================== V. FAQ Q-I own all 3 systems (XBOX,GCN,PS2) and I want to buy Splinter Cell. What system should I buy it for? A- Well since this is an FAQ for the PS2 version, I should start spouting advertisements for the PS2, however, its truly a matter of personal preference. The XBOX version is the original, and there are still some flaws in it that had been corrected for the GCN PS2 release. You can also download stuff off of XBOX live such as a new level, assuming that you have XBOX live. The GCN version is also out there, and if you have a GBA and the GCN/GBA link cable, you can use it to have a radar, but I have never tried it so personally I do not know how good it is. For the money you are going to spend, the Ps2 ower Plant, 30 minutes more cut scenes, and a introduction by the Prague Orchestra. But really it's a matter of personal choice. Q- How much does the game cost? A- In most stores, $49.95, plus tax. Q- It's Tom Clancy's Splinter Cell, so did Tom himself write the story? A- Yes and No. Yes, Tom did set up the story about Georgia and the terrorists, but Sam Fisher is NOT part of any of his books, Ubi Soft made him up. Its simply set in Tom Clancy's World. Q- Are his books like this? A- Yes, they are. High action, terrorist stuff is mainly what he writes about, and does a fine job doing it. I recommend Rainbow Six. (As in the video game) Q- Are there really Splinter Cells out there? A- Yes, turn around very slowly..... To my knowledge, I'm not really sure, you would have to ask a high ranking NSA official. The US Government denies their existence, but come on. Q- Where can I train to be a Splinter cell? A- You don't become a Splinter Cell over night, I suggest enlisting in the army and trying to move up your rank.......some how Q- When did this game come out? A- I'm not sure about the XBOX release but the GCN and PS2 versions came out on April 8, 2003. Q- You mention B2W in the Walkthrough a lot. Whats B2W? A- B2W stands for Back to Wall. Push L3 next to a wall to enter B2W mode. If you walk to an edge of a wall, peek over, then push R2, you can shoot during B2W mode. Q- How do I use those Disposable Lock Picks? A- Originally, I didnt know, but Riku1590 says "equip it on your little thing in the corner, go to a locked door and press r1" Q- I just finished the game, and I want to know where's my "4 exclusive levels of gut-wrenching stealth action" that it says on the back of the box?? A- Your 4 exclusive levels of gut-wrenching stealth action is the Nuclear Power Plant, which is broken up into 4 different parts. Kind of a sales pitch to say that there is four, but really its one huge one. Q- I've heard a lot of talk, saying that Splinter Cell is a lot like MGS2, but really I don't know much about either. Care to explain? A- Sure....Well to be frank, you're right, there is a lot of talkclaiming that Splinter Ccell is a lot like MGS2. Since I am writing an FAQ aboutSplinter Cell, I found it appropriate to rent MGS2:Substance, and see if they werereally that similar. MGS is an established series, so no doubt that once a rivalling game came out, many people would immeadiately defend the homeland, and say that Splinter Cell is simply ripping off of something that MGS started. Now, I'm not here to start a game war, nor to point fingers, but to present the facts. In my short time playing MGS2:Substance, and my long time playing Splinter Cell (40+ hours and still counting) I cannot make any judgements beside the fact that it depends what you like. If you've played MGS forever, most likely, you'll stick with it, but if you're (or were) new to stealth action games, you'll probably give Splinter Cell a chance, an it may or may not stick. Splinter Cell focuses on both story and gameplay, both which are rock solid, and well, so does the Metal Gear series. They both deliver, and it is hard to tell which one is the better. If I had it my way, I would go straight up singing praises for Splinter Cell, but I am trying to be fair. I hope the table helps. SC MGS2:Sub ________________________________________ | Larger Fanbase | | X | | Better Graphics | X | | | Better Controls | X | | | Harder Game | | X | | Better Guns | | X | | Blood & Gore | | X | | Extras | | X | | Better Levels | X | | | Better Moves | X | X | | Funnier Game | | X | | More Mature | X | X | | Easier to Get Into | X | | | Prequels | | X | | Sequels | ? | ? | | Controls | X | | | Story | X | X | | GBA Connectivity | X | | | Multi-PLatform | X | | | Skateboarding | | X | | Realistic | X | | | Cutscene Graphics | X | | | Innovation | | X | | Online Capability | - | - | | Multiplayer | - | - | | Gameplay Based | X | | | Story Based | | X | | More Difficult | | X | | Better AI | X | X | | Main Characters | | X | | Overall | X | X | ---------------------------------------- Q- Is Ubi Soft planning on a sequel? A- At the present momenr, there is no word of a sequwl, but not making one would be a terrible mistake, seeeing how much money is flowing in by this first one. If anything, I would expect am announce ment at E3, but thats very optimistic of me. Q- How much memory does Splinter Cell take? A- 493 MB it says on the back, but I believe that is a typo, and it only takes 493 KBs, since the PS2 Mem Card is 8MB Q- Where CAn I find out more about Splinter Cell? A- Wow, that question is insulting, I kid. You can go to Splinter Cell's official home page, http://www.splintercell.com Or Ubi Soft'f official home page, http://www.ubi.com However, I recommend that you go to GameFaqs Splinter Cell Message Board, then you can talk directly to me or the other people that visit the forums, and also are working on an FAQ. Q- IM always in a gun battle, and when I go to shoot, I have to reload. Is there anyway that I can reload before I engage the Enemy? A- Yes, there is. While in shooting mode, press L2 to do a manual reload. This will insure that you won't run out of ammo when shooting the enemys. Q- What's the difference betweem Hard and Normal Modes? A- Hard mode is Hard, duh. Q- In the name of all that's Holy, the guards always hear me!! What am I doing wrong. A- Well, since you were just so utterly descriptive, it depends. First, make sure the GUARD ISN'T FACING YOU!!! and for the rest, refer to the stealthy notes. Q- You mention exfiltrating........What is it? A- Exfiltrating is the act of leaving a place that you infiltrated. Q- How is the computer version? A- Well, as far as I know, there are no extras, but if you have an amazing computer, that wouldn't hurt it, but otherwise, I would stick to the console version. Q- How do I do the thing with the thing near those guys an that level? A- Oh, you mean how do I play the game? Turn it on. Q- Every time I press the open button, a cupholder comes out of my PS2,and when I close it, my drink spills! Help! A- Try filling your drink up less. Q- email@example.com asks: "I bought the game splinter cell for the PS2 and I have some questions. Does this game have any cheats for itself? Not codes that are used for any game enhancer just cheats for infinite life or infinite ammunition. Or perhaps when the game has been beaten and saved will it unlock easy mode along with cheats for the game? What do you unlock when the game is beaten? A- AS far as I know, no there are no cheats and no unlockables, but you could always buy the action Replay disk,but it its extra. ------------------------------------------------------------------------------- VI. Stealthy Acts Behold the Section where I wil list lots of Stealthy Acts, and you, the reader should feel obliged to send me some as well, at Untelligent@hotmail.com So, without further delay, the Stealthy Acts -Shoot out lights -Shoot out cameras -If a guard is near a Fire Extinguisher, shoot it to knock him out -If there are multiple guards in a room, distract one while you go for the other -Stay in the Shadows -Armored Cameras cannot be broken -While Sniping, hold L1 for a better Shot -Cameras Can detect you the Faster you are moving -If you see an Agent, do what we do- run (jk) -A rolling manuever allows Sam to go through flames without being hurt -Drop Attacks are amazing -Barrels usually contain flammable stuff, so shoot them -Dogs can smell you, so hiding won't work -Enemies have eyes, and ears -Knocking out is quick, effective, and cheap! -Hide Bodies under staircases, enemies never look there -If two guards are talking, wait until they seperate before you move. -Never underestimate the powers of the bottle -If you see a turret, avoid it at all costs. -If you are behind a turret, and there are enemies shooting at you in front of it, disable the IFF, and watch them die! -If you can't see, turn on your night vision. -Med Kits are valuable, save them if you do not need them, because there will be a time when you do. -Grabbing somebody is quiet, but knocking them out isn't, move them away before you knock them out. -Use the distraction camera to your advantage, aim at a guard's head, then use the noise command, then when he comes, use the gas command. ------------------------------------------------------------------------------ VII. Special Thanks and Credits ============================================================================== Special Thanks -Thanks to Ubi Soft for making Splinter Cell -Thanks to Ubi Soft for putting Splinter Cell on PS2 -Thanks to Ubi Soft for making extras for PS2 -Character Information from Splinter Cell Manual -Thanks to http://www.schnoggo.com/figlet.html for the ASCII art -Thanks to Riku1590 for the info about the Disposable Lock Picks -Thanks to CJayC for posting this on GameFaqs -Thanks to my parents for letting me take the old comp to my room to work on this FAQ -However, no thanks to my crappy Toshiba Monitor, for constantly shutting off -Some of the Stealthy Acts Courtesy of the Instruction Book -Thanks to Dave from www.cheatcc.com for posting it on his site -Thanks to the Countless People who send me mail, it makes me feel special Credits -All work as of v.51 is done by me, with the exception of the ASCII art ============================================================================== MORE TO COME SOON! IF YOU HAVE QUESTIONS OR COMMENTS FOR THE FAQ OR THE WALK THROUGH EMAIL ME AT UNTELLIGENT@HOTMAIL.COM......ANY MAIL IS GOOD MAIL!