Super Mario Advance

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Walkthrough/FAQ

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 | SUPER MARIO ADVANCE |#
 |    Super Mario 2    |#
 |   Walkthrough/FAQ   |#
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  #######################

   by Chase Willey

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 INTRODUCTION
 ------------
 This is a walkthrough for the Super Mario 2 part of Super Mario Advance. As most
 of you may know, Super Mario Advance is a combination of Super Mario Bros. 2 and
 the classic Mario Bros. Super Mario 2 is the main part of the game, with new
 features and graphics to make it way better than it's earlier versions on the NES
 and SNES.

 New features are things such as slightly new level designs, new items, bigger
 enemies and items, new secrets, new dream-world creatures, new rotating effects,
 hidden Ace Coins and Yoshi Eggs, new sounds, voices for characters and bosses,
 and more! The game is outstanding, and has incredible replay value.

 As much as I love Mario Bros., there isn't much to write about it so this FAQ
 is strictly Super Mario 2. It will help with finishing stages, finding Ace Coins
 and Yoshi Eggs, boss strategies, etc. So, please enjoy!

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 CHARACTERS
 ----------
 Like the original, there are four playable characters. Each one has their own
 unique abilities and stats. No character is better than the other, but some char-
 acters are better at certain obstacles than others.

 MMMMMMM  MM  MMMM  MM  MM
 MM M MM M  M M  M  MM M  M
 MM   MM MMMM MM MM MM  MM

 MMMMMMMMMMMMMMMMMMMMMMMMMM

 M A R I O - M A R I O - M  

 "His skills are the most balanced of the characters." ~ Manual
 Basically, like always, Mario is the most well-rounded character of them all. He
 has average jumping, speed, and power. He's perfect for beginners and is pretty
 much great for almost any stage!

 STATISTICS
  Jump  (Good)  -	Mario has a normal jump.
  Speed (Good)  -	Mario isn't the fastest, but still fast.
  Power (Good)  -	Mario can pull up items rather quickly.

 LL   LL LL LL LLL  LL
 LL   LL LL LL L  L LL
 LLLL LLLLL LL LLLL LL

 LLLLLLLLLLLLLLLLLLLLL

 L U I G I - L U I G I

 "He's got loads of jump ability, but he's rather slow." ~ Manual
 Luigi is surprisingly the highest jumper. Not best, but highest. He, however,
 suffers from bad power and speed. He's good for stages with high platforms, but
 he's bad when running and pulling vegetables is the case. He's better for
 experts since he slides around a lot, due to clumsiness.

 STATISTICS
  Jump  (Great) 	Luigi jumps very high, but is sensitive in the air & ground.
  Speed (Ok)    --	Luigi is slow, but not the slowest.
  Power (Ok)    --	Luigi is weak, but not the weakest.

 TTTTTT  TT   TT  TTT
   TT   T  T T  T T  T
   TT    TT  TTTT TTT

 TTTTTTTTTTTTTTTTTTTTT

 T O A D - T O A D - T

 "He has the weakest jump but lots of power." ~ Manual
 The characters' stats are very surprising. You'd figure Mario would be the best
 jumper. And Toad is actually the most athletic of the characters! He is the strong-
 est and fastest. Vegetable magnetism, possibly? However, he has the worst jump
 like a broken pogo stick. He's very similar to Mario in gameplay style.

 STATISTICS
  Jump  (Bad)   ---	He can't jump very high or far.
  Speed (Great) 	He is very fast!
  Power (Great) 	He can pick up anything quickly!

 PPPP PPPP  PP  PPPP PP PP
 P  P PP   P  P P    PPPPP
 PP   PPPP PPPP PPPP PP PP

 PPPPPPPPPPPPPPPPPPPPPPPPP

 P E A C H - P E A C H - P

 "She can float on air for about 1 1/2 seconds when you hold the A Button down."
                                                                       ~ Manual
 Peach has some of the weakest stats. However, she still remains as one of the
 best characters. "How" you ask? Well, she has the ability to float in mid-air
 if the hold down the A Button. She may not jump high, but she can make a lot of
 distance with her jump. She's great for beginners.

 STATISTICS
  Jump  (Good)  --	Peach can float in mid-air, making great distance.
  Speed (Bad)   ---	Peach is the slowest character.
  Power (Bad)   ---	Peach is the weakest character.

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 BASIC GAMEPLAY
 --------------
 Super Mario 2 is very different from the prequal and later games. There are no
 Goombas, no Koopas, no ? blocks, no Fire Flowers, no warp pipes. It's all gone!
 You don't even defeat enemies by jumping on them! Instead, you pull up vegetables
 and items from the ground and pelt enemies with them. You can even pick up
 enemies and use them as ammo! There are other different gameplay elements, 
 which are explained below.

 JUMPING
 Press the A Button and you'll jump. Like any Mario game, or basically any platform
 game, holding A makes you jump higher until you reach the jump's peak.

 SUPER JUMP
 Hold down to duck. Once your character grunts and begins flashing, you're Super
 Jump is charged. Now, without moving left or right, jump to perform a much higher
 jump with new redrawn sprites to make your character do an SM64-style flip! If
 you move while flashing, you'll lose the charge.

 LIFTING AND THROWING
 Red patches of grass are spread out through the game on the ground. Stay on top of
 one and press the B Button to pull up a vegetable, item, or even an enemy from the
 ground! Now, you can use the B Button to throw it. If you throw it while standing
 still, it goes at about a -45 degree angle forward. If you are moving, or running,
 while throwing, it goes a much better distance forward. Use these two types of
 throws to your advantage. Some items, heavier items, fall straight down when doing
 a normal standing throw. To pick up enemies, you must stand on their heads (you 
 can use them as stepping stones or even ride them without taking damage!) and press
 B to pick them up. Most items and vegetables will disappear off the screen when
 thrown, but enemies do not. You can use this to your advantage to relocate them.
 Note that some enemies do disappear when thrown.

 DIGGING
 In some areas, the only way to go is down through the dirt. Simply press B, as if
 trying to pick up the ground and you'll dig up one tile of dirt. Not all dirt can
 be dug up.

 DUCKING AND RUNNING
 Hold down to duck, which is useful for avoiding some projectiles (not all 
 projectiles are high enough to duck under, like Birdo's eggs and fireballs). You
 can also try jumping while ducking and you'll do a ducking jump. This is a jump
 where you are still ducking in mid-air, making you 1/2 the size. It's useful to
 get through tiny holes. Also, if you hold the B or R button, you'll run. Use this
 to your advantage to make longer running jumps.

 CLIMBING
 Vines, chains, ladders; they can all be climbed. Stand in front of them and press
 Up to begin climbing, or Down to slide back down. Be careful not to fall off the
 sides by pressing Left or Right!

 JARS
 Jars take the place of warp pipes. Simply stand on top of these giant jars and
 press down to go inside. Usually, there are goodies inside of jars like 1-Ups,
 Hearts, and Shells. Sometimes even Keys, which are required to progress through
 the game. Investigate jars; they're not dangerous at all. Some jars are actually
 shortcuts to other stages, but can only be entered in Subspace.

 SUBSPACE
 When you dig up an item called a Magic Potion, throwing it down will create a door.
 Enter the door to enter Subspace, a mirrored version of the normal world. There
 are no enemies, but you'll quickly go back to the normal world. In Subspace, you can
 find Mushrooms, Yoshi Eggs, and the grass patches all contain Coins.

 DOORS
 Stand in front of doors or entryways and simply press Up to enter them. You cannot
 enter doors that are floating in mid-air.

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 ITEMS AND GOODIES
 -----------------
 There are many items in the game, some are hidden in grass patches while some are
 in clear sight. Most are used to attack, while others may refill life. Here is an
 explanation of each.

 VEGETABLES
 These large vegetables, ranging from a variety of radishes, carrots, peppers, and
 turnips, take a little longer to pull them and can be used to attack enemies.

 GIANT VEGETABLES
 The new larger vegetables take a very long time to pull up, but are bigger so they
 can hit enemies easier. 

 SMALL VEGETABLES
 These take very little time to pull up, and are good as weapons as well. None of the
 vegetables are more powerful than others.

 HEART RADISHES
 Pulling up a Heart Radish automatically turns into a recovery Heart, restoring one
 Heart Container. These are incredibly helpful and are often spread out near bosses
 for your use.

 MUSHROOM BLOCKS
 These blocks have many uses. Pick the heavy objects up and toss them as weapons, or
 use them as stepping stones. Stack them up and use them to your advantage. Some-
 times, items are hidden under them.

 BOMBS
 The bomb is used to blow up disposable walls (they look a lot rockier). When they
 start flashing, they'll soon explode so quickly toss them down or else the BOMB!
 explosion will harm you. You can pick them up after dropping them; just hop on top
 of them!

 POW BLOCKS
 Toss a POW block and every enemy on the ground on the screen will automatically
 be defeated.

 GIANT POW BLOCKS
 The giant-sized versions bounce around on the screen until they disappear, repeat-
 adily disposing of enemies on the ground.

 COINS
 Coins can only be found in Subspace. Pull up any grass patch to collect one. Coins
 give you one play on the Slot Machine game, played at the end of the every stage.

 SHELLS
 The shells are now giant-sized. Throw them and they'll defeat every enemy they hit.
 They now bounce off of walls instead of normally disappearing. You can also hop
 on them for a ride. Be careful; the shell can now hurt you, too! Every enemy defeat-
 ed with a shell results in a Heart no matter what.

 ACE COINS
 There are five coins hidden in every stage. Collect all five to get a 1-UP. Collect
 all of them in the game to get a 100%-clear rating.

 MUSHROOMS
 Only found in Subspace. Pick one up to eat it. You'll restore all life and get an
 extra Heart Container, for that stage only. 

 1-UP MUSHROOM
 Sometimes, they are hidden underground. Other times, you may find them in bubbles.
 Hit the bubble with three vegetables of any size to pop the bubble. Then, you can
 get the 1-UP. 1-UP Mushrooms give you an extra life.

 HEARTS
 Unlike before, the Hearts will not float up from the bottom of the screen randomly
 but now, instead, be spread out throughout the stages. Simply touch one and you'll
 recover one Heart Container. If you defeat more than two enemies, one will float
 up for that enemy and each enemy after that. You automatically gain one from pick-
 ing a Heart Radish.

 KEYS
 Pick up the large keys and run! The Phanto enemy, the guarder of keys, will begin to
 chase you. As long as you aren't holding the Key, he won't chase you. In that
 case, throw it to get him off your tail. Enter a locked door while holding the
 Key to enter it. You can also defeat enemies with the Key.

 MAGIC POTIONS
 Dig one up and throw it. It will create a door to Subspace. Sometimes, the Mushroom
 or Yoshi Egg is not near the grass patch where you got the Potion, so you may need
 to move around a little. Sometimes, there is no Mushroom or Yoshi Egg but the
 Potion is used for shortcuts or coins.

 LUCKY CHERRIES
 These just sit around the stages. Grab five of them and a Starman will begin to
 float up from the bottom of the screen.

 STARMAN
 Grab the Starman to become temporarily invincible, defeating any enemy you merely
 touch. You can get a lot of points for defeating multiple enemies at once.

 STOP WATCH
 Pick four large vegetables. The fifth one you pick will be a stop watch. It will
 automatically take action, freezing all enemies on the screen. They can still harm
 you if you run into them, but they can't move! This freeze is only temporary.

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 SLOT MACHINE
 ------------
 At the end of every stage, you play the Slot Machine game. For each Coin you
 collected in the stage, you get to play. If you don't collect any Coins, you don't
 get to play at all. A new feature in SMA! You can choose how many Coins to bet,
 resulting in much higher winnings!

 If you have at least 1 Cherry on the machine, you get a 1-Up!
 If you have at least 2 Cherries on the machine, you get a 2-Up!
 If you have all 3 Cherries on the machine, you get a 3-Up!
 If you have all 3 Lucky 7's on the machine, you get a 5-Up!
 If you have all 3 of any other picture, you get a 2-Up!

 Wager x Picture Value = Number of Bonus Lives!

 So, in that case, if you bet 10 coins and got a 3-up, you would get a 30-up!

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 ENEMIES
 -------
 There are a lot of unique enemies found in SMB2. Because I was bored, I also noted
 if these enemies appeared in future Mario games and all the games that, to my
 knowledge, they did appear in.

 SHY GUY
 These are the "Goombas" of the game. All they do is walk. They are vulnerable to
 virtually any kind of attack. Like Koopas, red ones will walk off of platforms and
 even follow you, but blue ones stay put on platforms. Shy Guys later become the
 main enemy of Yoshi games, and is even playable in Mario Tennis!

 SNIFIT
 Snifits look like gray Shy Guys, but are different. Like Shy Guys, they also come
 in a variety of colors. Gray ones don't walk, but fire bullets constantly. Red ones
 walk off platforms, and follow you, while blue ones stay put on a platform. Red
 and blue ones very rarely fire shots. Snifits are characters in Super Mario RPG,
 and also appear in Mario Party 3.

 NINJI
 These black star-like things do nothing but hop up and down. Up and down, up and
 down. Some will run after you, and hop to confuse you. They are basically hopping
 Shy Guys; they are weak to anything. They make a return in Super Mario World, for
 a brief moment at the very end of Bowser's Castle.

 BEEZO
 These are like flying Shy Guys with pointy forks. They swoop down to your level,
 then chase after you. Very annoying. You can ride them, but doing so requires you
 keep moving or else you'll slide off. Bad idea. Beezo is an enemy in Super Mario RPG.

 HOOPSTERS
 They climb trees, chains, vines, etc. They can be defeated virtually any way
 possible, like most enemies.

 TWEETER
 Tweeters are little masked birds that walk around and hop. They are basically
 hopping Shy Guys. You can ride them, like Shy Guys, to get over spikes. Tweeters
 appear in Nimbus Land on Super Mario RPG as soldiers for the castle.

 PHANTO
 Phanto won't harm you unless you steal the key. He'll chase you until you drop the
 key, but he'll start again as soon as you pick it back up. He'll also disappear if
 you enter a locked door with the key. Phanto cannot be defeated.

 TROUTER
 These are like Piranha Fish. They hop out of waterfalls, then go back down. Some-
 times, you must use them as stepping stones in order to get over waterfall pits.
 You can pick them up, but you'll probably fall to your doom after losing your
 little stepping stone.

 PORCUPO
 These are purple hedgehogs. Unlike almost any enemy on the game, you cannot pick
 them up because of their sharp quills. Defeat them any other way but that. Porcupo
 was an enemy in Yoshi's Island.

 BOB-OMB
 Bob-ombs are very annoying. Albatoss like to throw them onto you, which is very
 annoying. They chase you down until they explode. You can pick them up, but they
 may explode on you. Sometimes, you may accidentally dig one up. Throw it immed-
 iately! It's already about to explode! Bob-ombs quickly made a reappearance in
 Super Mario Bros. 3, and soon became a very common Mario character.

 ALBATOSS
 Albatoss are big birds that drop Bob-ombs on you. They can't be defeated, but you
 can ride them. Unlike Beezo, you don't have to move to ride them making them per-
 fect for shortcuts. 

 PIDGIT
 Pidgit owns a magic carpet. He'll swoop down and try to hit you. When he does, hop
 onto his back and throw him off the carpet. Now the carpet is ours. Simply move
 the Control Pad and you'll move the carpet. When it begins to flash, it will
 disappear short after so jump off!

 COBRAT
 Cobrats are big red snakes. They hide in quicksand and jars. You can usually see
 their beady eyes peering out. Be careful; some spit out bullets! If you throw
 them, they'll disappear from the screen.

 PANSER
 Panser is a flower that spits fireballs around. It can't be picked up, so throw
 an enemy or item at it. Some Pansers actually walk (the blue ones), which can be
 a huge pain.

 OSTRO
 Ostro is a pink flaminco that usually lets Shy Guys ride them. Pick up the Shy Guy
 and defeat the Ostro with it; the Ostro gives you a Heart no matter how you defeat
 it. These things aren't much of a threat.

 POKEY
 Pokeys are moving cacti, made up of four balls. You can pick up its head, but then
 the next ball becomes its head until nothing is left. For a quick Heart, pick up
 its head and hit the bottom ball to defeat the entire enemy. Pokeys can move right
 through any objects, even walls! Pokeys made a reappearance in an early stage of
 Super Mario World, and I spotted them in Super Mario 64 again.

 AUTOBOMB
 These are cannons on wheels, with a Shy Guy riding. When the Shy Guy is riding, it
 will fire fireballs at you, so watch out! Throw the Shy Guy off and you can ride
 the Autobomb over spikes and such. I wish I knew what the "M" stood for.

 FLURRY
 These pinkish snowmen won't stop until they've tracked you down! They will continue
 chasing you. They slide around, which can increase their speed by may make them
 slide to their unfortunate doom (pit). They can be defeated like any enemy.

 SPARK
 Very, VERY annoying. These sparks (hence the name) move around platforms and objects.
 Touching them is a bad idea. Defeat them any other way. Use a POW Block for a
 quick victory, since they are always stuck to a surface. I believe I saw Spark
 in Super Mario World, and I remember him from Yoshi's Island.

 BOSSES
 ------
 I believe there is a boss in almost every stage, so get used to it. Only one of
 the bosses ever reappears in Mario games, and she is the most popular!

 BIRDO
 Birdo is the boss of almost every stage, coming in a variety of colors to increase
 difficulty. The pink ones fire normal eggs, slowly. Red ones fire a combination of
 fireballs and eggs, while green ones fire only fireballs. (?) Anyway, the tradi-
 tional one of defeating one is to jump atop the egg she spits, pick it up, and toss
 it back at her. Sometimes, there are no eggs for use. So, try the Mushroom Blocks
 that are usually around her. Birdo makes a lot of appearances in future Mario games.
 However, I can only think of two. She appears in Wario's Woods and is even playable
 in Mario Tennis!

 MOUSER
 You battle Mouser twice throughout the game. His main attack is bombs. He throws
 bombs. Pick them up before they explode and chuck them back at him!

 TRYCLYDE
 This three-headed snake spits a ton of fireballs, but his fireballs can't pass
 through Mushroom Blocks. Make a barrier of Mushroom Blocks, then use the left-
 overs to bean him with. 

 ROBIRDO
 A robotic Birdo. More on the strategies.

 FRY GUY
 This fireball is a hot head. Avoid his fireballs, then smash his hot head with some
 Mushroom Blocks. When he splits into four miniature fireballs, squash each one with
 a Mushroom Block. They increase in speed as each one is defeated, so watch out!

 CLAWGRIP
 Catch the rocks he tosses at you, then toss them back. I have a much better
 strategy, but read the walkthrough.

 WART
 The last boss hates vegetables. If you throw them into his mouth, he'll definitely
 have a stomache ache. The mannerless beast will fire snot bubbles at you, so
 watch out for the poisonous balls!

 DREAM-WORLD CREATURES
 ---------------------
 The remake introduces dream-world creatures, which have no use at all but are
 obviously here just to show off the GBA's rotation effects. These are not official
 names.

 YELLOW BALLOON
 He hides under small hills. Stand on the hill and he'll pop up, holding the hill
 up. Rather useless ... you DO have Super Jumps, ya know.

 ROLLING BALL
 You can stand on this ball and jump to automatically perform a Super Jump. Pick it
 up and throw it and it will roll along walls, like Sparks, and defeat any enemy it
 touches.

 BLUE SPIKE
 This frosty spike is actually an enemy! It can't be defeated, but will harm you if
 you touch it in any way, so be careful!

 * Most of these enemies are only found in useless jars. 

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 WALKTHROUGH
 -----------
 This will walk you through every stage. The game is pretty straight-forward by
 itself, but if you get stuck, here's the answer. Or, if you need to know where the
 Ace Coins or Yoshi Eggs are, they'll be listed before the stage walkthrough for
 your convenience.

 WORLD 1 - GRASS LANDS
 ---------------------
 World 1-1
 This stage is pretty simple, introducing you to the game. It's quite surprising
 that the next stage is a lot easier!

 ACE COINS   #1 It's in plain sight near the start of the second screen.
             #2 It's in between the two logs on the last waterfall w/logs.
             #3 Go inside the cave and you'll find it easily.
             #4 When climbing the plateau, it's on the rightmost cloud.
             #5 It's beside the leftmost vine near the end of the plateau area.
 YOSHI EGGS  #1 Pick up the Potion on the first plateau of the second screen. Drop
                down and create the door to the right of the vine.
             #2 In the plateau area, enter the single jar. Pull up the leftmost
                grass patch for the Potion. Leave the jar. Create the door beside the
                jar. The egg will be at the top of the screen.

 * BOMB SHORTCUT
   In the cave, climb up the vine and make a running jump to the left. (Nintendo Power
   Advance says Toad can't make the jump, but he can.) Super Jump up and toss the
   Shy Guy aside. Pick up the bombs and throw them down when they are about to
   explode. If your timing is right, you'll destroy the stony wall (to the left).
   Go through the door and you'll be in an unusual area. Super Jump up to the plant,
   then jump left off of the screen and run left. You're at Birdo!
 * DEFEAT BIRDO
   The first Birdo is very simple. Pick up the eggs she fires and toss them back.
   She's slow and simple; no problem. Mario and Toad are always the best characters
   to use to fight Birdo, since Luigi and Peach have trouble landing on the eggs.

 World 1-2
 This stage is very simple, even easier than the last. And's it very short. I can
 cut off half of the stage with a shortcut I've found, and known about, for a long
 time.

 ACE COINS  #1 When riding the carpet at the start, stay low and you'll get it.
            #2 Immediately go higher to get the next one.
            #3 It's on top of the hill that the locked door is on.
            #4 It's inside the cave.
            #5 Right before the boss door. Super Jump to reach it.
 YOSHI EGGS #1 Pick up the first plant after your carpet ride to get the Potion. 
               Throw it near the Ninjis. The egg will appear where they were.
            #2 Inside the cave, destroy the first wall with the bombs. Now, go up
               the ladder and find the plant with the Potion. Create a door, then
               climb down the ladder to where the Snifit was. The egg now rests
               there.
               (FOR SOME REASON, #1 IS DISPLAYED AS #2 ON THE GAME.)

 * SHORTCUT
   To skip the entire cave part, use Luigi for this stage. Grab a Ninji and toss
   it in front of the door. Stand on it and charge your Super Jump. When the Ninji
   jumps as high as it can, Super Jump up and you'll be on top of the hill. Move
   right and you'll be on the other side of the cave's exit!

 World 1-3
 A little more complex, and slightly longer. Still, quite simple.

 ACE COINS  #1 At the very start, on the first plateau.
            #2 In between the two logs at the last waterfall w/logs.
            #3 Beside the vase at the end of the first screen.
            #4 When falling down to the locked door, it sits on the left wall.
            #5 In the locked door, you'll spot it easily.
 YOSHI EGGS #1 Get the Potion beside the bridge at the start of the stage. Drop down
               under the bridge, where all of the Trouter and Ninji are, and create
               a door. It is under the bridge.
            #2 Enter inside the dungeon and, near the top, enter the vase and come
               out with the Potion. Create a door immediately and you'll spot the egg.

 * SHORTCUT TO WORLD 4
   Take a Potion to the vase beside the door (the entrance to the dungeon). Go in
   the vase while in Subspace to take a giant leap, all the way to 4-1!
 * DEFEATING MOUSER
   This is the first time you fight Mouser. Stand under his platform and try to catch
   his bombs (letting them fall on your head). When they are about to detonate, plant
   one close to him. Repeat this pattern until you hit him three times and he is
   defeated. Before you can reach him, you have to destroy the wall blocking him.
   Use Bombs in the patches around you.

 WORLD 2 - DESERTS 1
 -------------------
 The desert stages are surprisingly rather easy. You revisit desert stages in world
 6, and this is when they are really difficult. But, for now, savor the easy ones.

 World 2-1
 Very straight forward. It does require some digging, but not much.

 ACE COINS  #1 At the very start, above the bone logs.
            #2 Above the cactus right before the Panser (on the first screen).
            #3 Above, to the right, of the last cactus in the first screen.
            #4 Found on the right side while digging.
            #5 Found farther down on the left side while digging.
 YOSHI EGGS #1 On the first block structure of the first screen, jump atop and pull
               out the Potion. Throw it down. You'll see the egg fall into the
               quicksand; get it before it sinks!
            #2 Defeat the Panser. Under it is the Potion. Throw it down on top of
               the block structure and the egg will be up there.
 
 World 2-2
 This one requires much more digging, and introduces you to a red Birdo at the end.
 It's still very easy.

 ACE COINS  #1 At the start of the second screen, it's above the first bone log.
            #2 Above, to the left, of the log that goes down the faster quicksand.
            #3 Atop the block structure at the end of the second screen.
            #4 Found while digging; can't miss it.
            #5 Same as #4.
 YOSHI EGGS #1 After the faster quicksand with the log going down it, find the door
               on the wall. Enter. Using Bombs, blow up the left wall and go in. 
               Pick up the Potion on the block structure and return to the door.
               Create a door beside that door and enter.
            #2 In the room where you dig, dig all the way to the bottom-left. Go to
               the vase and get the Potion to the left of it. Now, jump all the way
               back to the top of the sand and create a door at the top.

 * SECRET ROOM
   After the faster quicksand, there's a door (where you find Yoshi Egg #1). If you
   blow up the wall and go left, you can find a Potion. Create a door on the structure
   of blocks to get a Mushroom and some coins.
 * RED BIRDO
   Red Birdo fires three projectiles, then rests. She randomly fires either eggs or
   fireballs. You can defeat her the old fashioned way, with her eggs, or carry the
   Mushroom Blocks over to her and defeat her with those. Watch out for the eggs!
   Even when they hit the wall and fall off the screen, they can still hurt you.

 World 2-3
 This one requires MUCH more digging, but is still very easy.

 ACE COINS  #1 Above the first cactus of the second screen.
            #2 In between the 5th and 6th cacti of the second screen.
            #3 When entering the pyramid, fall down the left side and grab it.
            #4 When digging to get the key, dig on the left side to get it.
            #5 In the room before Tryclyde, it's over the sandy pyramid structure.

 YOSHI EGGS #1 As soon as you enter the second screen, pick up the Potion to the
               right of the ladder, create the door. The egg is beside the ladder.
            #2 Once entering the pyramid, fall off the right side. When you land,
               jump atop the platform with two plants. One is a Potion. Create a door
    

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