Walkthrough - Guide for Pokemon Mystery Dungeon: Blue Rescue Team

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FAQ/Walkthrough for Pokemon Mystery Dungeon: Blue Rescue Team
Written by HswBaZ or BaZ
Version 0.5

If you want to jump to a specific part of the guide, use Ctrl+F and copy
any of the below parts of the Table of Contents.

Table of Contents:

0a. Document License Agreement
 0b. Site License Agreement
  2a. Introduction
3a. The Basics of the Game
 3b. Controls
4a. Choosing your Starter/Partner
5a. Walkthrough
 5b. Tiny Woods
 5c. Thunderwave Cave
 5d. Mt. Steel
 5e. Sinister Woods
 5f. Silent Chasm
 5g. Mt. Thunder
 5h. Great Canyon
 5i. Lapis Cave
 5j. Mt. Blaze
 5k. Frosty Forest
 5l. Mt. Freeze
 5m. Uproar Forest
 5n. Magma Cavern
 5o. Sky Tower
6a. After the Storyline
 6b. Dungeons automatically unlocked
  6b1. Light Cave (How to Evolve)
  6b2. Solar Cave
  6b3. Waterfall Pond
 6c. Dungeons unlocked through Friend Areas
  6c1. Wyvern Hill
  6c2. Darknight Relic
  6c3. Desert Region
  6c4. Southern Cavern
  6c5. Grand Sea
  6c6. Unown Relic
  6c7. Far-Off Sea
 6d. New dungeons you can unlock
  6d1. Howling Forest
  6d2. Stormy Sea
  6d3. Fiery Field
  6d4. Lightning Field
  6d5. Northwind Field
  6d6. Mt. Faraway
  6d7. Buried Relic
  6d8. Northern Range
  6d9. Pitfall Valley
  6d10. Western Cave
  6d11. Silver Trench
  6d12. Meteor Cave
  6d13. Joyous Tower
  6d14. Purity Forest
  6d15. Wish Cave
  6d16. Murky Cave
 6e. Catching them all
 6f. Reward Statues
7a. FAQ
8a. Contact Me

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        [Last Updated Saturday 06th of May 2006]

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2a. Introduction

This is a guide written by myself for the latest pokemon game.  I
 found this game enjoyable enough to spend quite alot of time on it as
 I'm sure many other people have as well.    I like to think of guides as a     
useful tool, and that is why you will not see a tiny little scrollbar to the  
right due to having the entire detailed Pokedex or every Wonder Mail code I can
 find listed at the end.  I'm sure other people will do very well and
 detailed guides on both of those, and that's another reason why I am
 not writing a guide for them.  A guide is about what is contained
 inside and I hope you find the information I write useful as the tool
 it was meant to be.

This guide was originally made to be hosted on Gamefaqs, so if any other
 sites (that I allow) host it, just remember it was originally made for
 a site that only allows pure text and small margins so that everyone
 everywhere can access the guide.

3a. The Basics of the Game

To start off, this game is not like any of the previous Pokemon
 titles.  Instead it has a turn-based strategy element to it.  If you
 are familiar with titles such as Final Fantasy Tactis, than you will
 catch on to this quickly.  What it means is that each Floor of a
 Dungeon has an invisible grid to it (which you can make visible by the
 push of a button).  This grid is divided up by squares.  Your pokemon
 will fit inside one of these squares and can move from square to
 square.  Other pokemon on this grid can move around as well.  Think of
 it as a chessboard and pokemon are your pieces.

Rescue teams are made up of 2-3 pokemon and only a maximum body size of
 6.  What is body size you may ask?  The larger the pokemon is, the more
 body size it takes up, such as the legendary birds, dragonite, onyx, etc.
 are of a body size 4.  While your starter/partner should always stay at
 a body size of 1.  When you are out rescuing you may only recruit pokemon
 who fit into your party( (a maximum of 4 pokemon or body size of 6). If
 you are trying to recruit a body size 4 pokemon with 3 body size 1
 pokemon already with you..it will be impossible.

In this game there are a few things you need to keep in mind about your
 pokemon.  First, your pokemon have PP in their movesets, just like in
 previous pokemon games.  PP can be replenished with items such as Max
 Elixirs (replenishes PP of all moves).  Also, a new feature, you need
 to keep track of your pokemon's Belly in this game.  When you bring up
 the Menu you can keep track of your pokemon's Belly at the bottom
 Belly's can be refilled with types of food, such as Apples, Gummies,
 Berrys (minimal increase) so try to always keep some with you.  The
 Belly will decrease as you maneuver your way through dungeons, the
 decrease in belly may accelerate if you are moving across odd terrain
 or hold down the B+A buttons (or if that pokemon is holding an item
 like the Heal Ribbon that will increase how fast the Belly depletes).
 The 2 items that help prevent Belly decrease are the Stamina Belt (which
 when held slows belly decrease) and the Tight Belt (which when held
 your pokemon's belly will never decrease.  The Tight Belt is a very rare
 item though which can only be found after the credits have passed.

This game does not have trainers like in previous games, instead it has
 missions submitted by other Pokemon for your Rescue Team to embark upon.
 Missions can be found in your mailbox outside your base, on the Bulletin
 Board outside of the Pelipper Post Office, or by entering a Wonder Mail
 Code at the title screen.  When your pokemon accept a mission from one
 of these locations it will then appear in their Job list.  The Rescue
 Team may not embark on these missions until you bring up your Job List
 menu and choose to "Accept" missions.  Multipe missions can be accomplished
 all at once, under the circumstances that they take place in the same
 dungeon and all of the Clients are on different floors.  Example: You
 cannot rescue a Charmander and Squirtle if they both need to be rescued
 from the 2nd floor, but you can if one is on the 2nd floor and the other
 is on the 3rd floor.

Once you unlock the ability to do side missions, you can complete them
 at anytime, and in fact they are a great way to level your pokemon,
 pickup some useful items and get some Rescue points for your rank.  The
 main Storyline mission will be marked with "Go" when you walk downward
 from your Rescue Base, the storyline will wait for you as long as you
 want, so do not feel obligated to continue moving on.

To recruit a pokemon you need to take a few things into account.  First is
 their Friend Area, if you do not have that your chance of recruiting a
 pokemon is already 0% (unless its a pokemon like Kyogre who gives you his
 Friend Area upon recruiting him).  Then you need to lookup their base
 recruiting % before any modifiers, I will personallly recommend this
 FAQ for more detailed information.

 The above FAQ is written by TFergusson, nicely done.

 Once you know their base % there are 3 things that can modify this.  Your
 current Rescue Team Leader's level, whether or not he has the Friend Bow
 equipped, and what your Rescue Team's Rank is.  If your pokemon is lvl 90+
 with the Friend Bow and Lukario Rank, then your chance to catch a pokemon
 is increased by 34% from the base %.

Rescue Team Ranks are determined by how many Rescue Points you have
 accumulated by completing Rescue Jobs.  The following is a list of all
 the possible Rescue Ranks and the points required.

Normal Rank - 0 Rescue Points
Bronze Rank - 50 Rescue Points
Silver Rank - 500 Rescue Points
Gold Rank - 1,500 Rescue Points
Platinum Rank - 3,000 Rescue Points
Diamond Rank - 7,500 Rescue Points
Lukario Rank - 15,000 Rescue Points

There are only 2 things I still need to cover, IQ and Linking Moves which
 I will do now.

IQ is a term that defines intelligence, and that is a good way to describe
 it for this game.  During your adventure you are bound to come across some
 Gummies which you can feed to your pokemon.

Note: If you wait till after the main storyline and "Give Gummi" to a friend
      in it's Friend Area, they will also get a stat increase along with IQ

When you feed a Pokemon a Gummi it's IQ will increase, this will depend
 on what kind of Gummi you feed it.  If you feed a Pikachu a Yellow Gummi
 he will gain the most IQ from it over feeding him a Green Gummi.  What's so
 important about IQ you might ask?  Well IQ can allow certain pokemon to learn
 abilities later on, but what's really neat about it is it can improve the AI
 of both the pokemon you are controlling and your teammates.  After so much
 IQ increase pokemon will learn IQ moves which can be set in the Menu -> Team
 -> Check IQ tab.  Your pokemon will learn new IQ skills such as PP checker
 which keeps them from trying to use a move that currently has 0 PP left.  As
 the pokemon's IQ increases so do the skills it learns.  Eventually your
 pokemon can learn more advanced moves such as Quick Dodger (more likely to
 dodge enemy attacks), All-Terrain Hiker (ability to walk on Water, Lava and
 Clouds), Trap Avoider (will avoid stepping on visible traps), and many more.
 There are plenty of reasons to raise your pokemon's IQ, my personal favorite
 is having my leader with Trap Seer (If the pokemon steps on an invisible trap
 it will not activate it, just make it visible) and giving my teammates Trap
 Avoider, almost making traps null and void for my team.  There are tons of
 different IQ skill combos so make sure to experiment with them!

**Note: I would like to add a portion of the guide purely to IQ skills, but as
      I am currently busy I won't be able to get around to it for quite awhile.
      If you have some free time on your hands in this game, you can experiment
      with Gummies on a pokemon (only 1 type) that you know how much IQ boost
      it will give (example Pikachu gains 7 IQ from a yellow Gummi).  If you
      manage to get all, or at least some, of the IQ skills learned and how
      many off that 1 specific Gummi you fed him before he learned them.  I
      will add that into the guide along with your name as a contributor for
      that information.  If you do take the time and want it added into my
      guide you may email the information to me at my email address which is
      listed below in the Contact Me section.  If no one steps up to do this I
      will get around to it myself and post the information, it just may take
      some time before I can get to it.  Thanks for your time and enjoy the

Finally, Linking Moves a question on alot of minds.  To link moves you can
 either goto Gulpin's shop and pay him a small sum or use a Link Box, a fairly
 common item.  Either way linked moves are moves that you set to go off
 together when one is used.  If you link Scratch and Growl, then when you use
 Scratch, both Scratch and Growl will be used in a single turn (using 1 PP from
 each).  If the PP of one of the linked moves hits 0, then the link is broken.
 What is the use for something?  Well it's especially useful on bosses while
 going through the main storyline.  Let's say you started with a Machop and
 linked the moves Low Kick and Focus Energy.  This means each turn your Machop
 will use Low Kick, then increase his attack.  This combo is very devastating
 when used against a boss.  You can link all 4 of your moves together into one
 but it would be unwise as conserving your PP is one of the fun things about
 this game.  Also Gulpin can remember any old move your pokemon used to know
 completely free of charge, so if you are unsure how a move will perform in
 a dungeon, just re-learn it, go try it out, if you don't like it, go back to
 Gulpin and swap it for another move.  Make sure to experiment alot as linking
 moves and choosing your movesets are a lot of fun!

3b. Controls

These controls will only be for Pokemon Blue for the DS as that is what
 this walkthrough is written for.  If you are playing Red, the buttons
 may be different for you.

Directional Pad - Move your Pokemon around

A button - Confirm, basic attack

B button - Holding will cause your Pokemon to run, can also bring up
 the menu when standing still

X button - Brings up the menu

Y button - Holding this will bring up the grid, and allow you to turn
 around within your current square (very useful)

R button - Holding this will only allow you to walk diagnolly (helpful
 to conserve your belly and footsteps)

L button - Used in conjunction with A

L + A buttons - Holding L and pressing A will use the Special Move you
 "Set" in the "Moves" option under the menu

B + A buttons - Will speed up the passage of time allowing your pokemon
 to regenerate life quickly, at the cost of belly loss.

4a. Choosing your Starter/Partner

When you begin the game for the first time you will be asked some
 Personality questions.  These questions, no matter how awkward they
 may be, are in for a purpose.  In this game you are a pokemon, and
 these questions are to judge your personality and pick the pokemon
 closest to your personality.

After you finish answering the questions you will be assigned a pokemon.
 This will be your main character throughout the main storyline, so
 make sure you are happy with your choice.  After the main storyline
 is finished you can swap your leader at anytime, and are able to catch
 all of the other starters who you did not choose.  If you want to choose
 a specific pokemon then you will have to shoot for a specific
 personality, reference below.

# ### Pokemon:       Male Personality:      Female Personality:

# 001 Bulbasaur          Docile                    Calm
# 004 Charmander         Hardy                     Brave
# 007 Squirtle           Jolly                     Relaxed
# 025 Pikachu            Impish                    Hardy
# 052 Meowth             Quirky                    ****
# 054 Psyduck            Relaxed                   Lonely
# 066 Machop             Brave                     ****
# 104 Cubone             Lonely                    Impish
# 133 Eevee              ****                      Naive
# 152 Chikorita          ****                      Docile
# 155 Cyndaquil          Timid                     ****
# 158 Totodile           Naive                     Jolly
# 252 Treecko            Sassy                     Quirky
# 255 Torchic            Hasty                     Sassy
# 258 Mudkip             Calm                      Timid
# 300 Skitty             ****                      Hasty

**** = That pokemon is unavailable to that gender, as the final
 question you answer asks what your gender is.

Note: If you are a male and really like Espeon and want Eevee as your
 starter (just an example), from what I have noticed throughout playing
 through the game, there has not been any gender-defining moments.  So
 it's ok to aim for the pokemon you really want without worrying about
 your gender.

Note: If you are having trouble getting the pokemon you want for a
 starter, I would recommend referring to this guide, it is very in-depth
 and very useful for how to answer the questions you are given.


After taking the personality test I came up as a Mudkip, but as my
 favorite pokemon of all-time was a Charizard, I redid the test until
 I got Charmander as my starter.

After you have your starter chosen, you are then asked to choose a
 partner pokemon.  This pokemon is just as important as your starter
 as he will tag along with you on every mission until you finish with
 the main storyline.  You will want to choose a partner who complements
 your starter well.

Possible Partners: Bulbasaur, Charmander, Squirtle, Pikachu, Chikorita,
 Cyndaquil, Totodile, Treecko, Torchic, Mudkip

Note: You cannot choose a partner of the same element as your starter.
 Example: Charmander starter cannot choose Charmander, Cyndaquil or Torchic
  as a partner.
 Example 2: Psyduck starter cannot choose Squirtle, Totodile or Mudkip
  as a partner.

Recommendations for Partners:

# ### Starter:           Recommended partners:

# 001 Bulbasaur          Water-Type
# 004 Charmander         Grass-Type or Pikachu
# 007 Squirtle           Fire-Type
# 025 Pikachu            Any
# 052 Meowth             Any
# 054 Psyduck            Fire-Type
# 066 Machop             Any
# 104 Cubone             Any
# 133 Eevee              Any (Can depend on what you plan to evolve it into)
# 152 Chikorita          Grass-Type or Pikachu
# 158 Totodile           Fire-Type
# 252 Treecko            Water-Type
# 255 Torchic            Grass-Type or Pikachu
# 258 Mudkip             Fire-Type
# 300 Skitty             Any

I will try to be a little more specific once I experiment more with the
 possible combinations, for now those are mostly just elemental combos
 that complement one-another fairly well (Fire's weakness is Water so
 I reccomended a grass or electric-type to counter).

Personally I chose Pikachu to partner up with my Charmander, it turned
 out to be a fairly good team.  Charizard has heat wave, great room-wide
 move and Pikachu had Quick Attack (allowing him to attack from behind)
 and Thunderbolt (AE 1 square attack).

Honestly any combination will work, these are just to try and give you
 the easiest time through the main storyline.  If your favorite pokemon
 are Chikorita and Torchic, don't let what I said stop you.

Also this is one of the few games where you name your pokemon (like how
 you named your trainer in the other games).  To start off you will name
 your partner.  If you are really retentive about names, then decide now
 if you will ever evolve your partner (evolution is optional) and after
 you decide, give it the name of that pokemon u plan to evolve it into.

Once you have your starter and partner chosen, it's time to being the

5a. Walkthrough

To start off the game you will see your chosen partner wake you up.  You
 will awaken as a *gasp* Pokemon (the one your personality matched).  Then
 your partner will ask you who you are, and you will respond with a human.
 Your partner won't believe it since your outer appearance is now that of
 a pokemon.  While your mind boggles at the infinite questions of the
 Metamorphosis (waking up as another creature) your partner will ask you for
 your name.

Note: Your main and starter are the only 2 pokemon in the game you are
 forced to nickname, so do not pull out a book of baby names just yet.

No matter what name you pick, your partner will laugh at it and get a good
 chuckle at your expense.  But it wouldn't be much of a game without trouble
 and plenty of that there is as you hear a voice shouting for help.  Enter
 Butterfree, your first "Client".  His baby Butterfree fell into a cavern
 thanks to a fissure opening into the ground.  The pokemon inside the
 fissure were violent to this peace-loving Butterfree so he came looking
 for help and stumbled upon your triumphant peace-loving duo.  Your partner
 will be quite suprised that Butterfree was attacked by fellow pokemon and
 while the Butterfree frets, your partner will suggest you 2 go help the
 poor Caterpie out.  As the standup team you are, you depart on your first

5b. Tiny Woods

Your first dungeon, and a great place to get your feet wet.  The game should
 be providing you with tips as you progress.  The first thin I would
 recommend doing is opening your menu with B, choosing Moves with A,
 choosing a good attack move (Tackle, Water Gun, Ember, Low Kick, whatever)
 and hitting A on that, and choosing the Set option.  This sets that move
 to be used whenever you hold L and press A in conjunction with one another.

Just continue on down the 3 levels, picking up whatever items you see and
 using your moves on pokemon.  It is likely you will gain a level in here
 and get some much needed stat boost.  Use this dungeon to help yourself
 get used to the controls, maneuvers and attacks.  This dungeon is only 4
 levels inhabited by Pidgeys, Sunkerns, Wurmples, and Exeggcutes.  When you
 are finished with a floor, just head to the stairs and descend downward.

Once you reach the 4th and final floor, you will enter a large circular
 room where a crying and scared Caterpie awaits.

After Caterpie is rescued and stares at your hero adoringly, Butterfree
 thanks your daring team with a reward of an Oran Berry, Pecha Berry and
 Rawst Berry

Note: Even if you return to Tiny Woods after unlocking Friend Areas,
 you can not ever recruit pokemon here.

Once that is all said and done your partner will offer you to come with
 him since you have no place to go, and you graciously accept his offer.
 Your hero will be very happy with his new place to live (and base of
 operations as it's your Rescue Team's base).  Your partner will explain
 about your mailbox and some natural disasters, then ask you about forming
 a rescue team with him.  The obvious choice to move on is "Form a rescue
 team", if you "Refuse" your partner will just flip out saying what a
 smashing job you did and continue offering until you accept anyway.

You will get to now name your Rescue Team, I won't give any pointers, but
 try to be creative.  After which you and your partner will get some good
 nights rest.

Your starter will wakeup still sleepy, so just navigate him back into the
 bed and save your game if you want.  When you awaken you will meet your
 partner outside and take your "Rescue Team Starter Set" out of the mailbox.
 Which will contain the basics, your Rescue Team badge for rescuing, your
 toolbox for holding items and some Pokemon News.  Pelipper will arrive
 soon after with some mail (he will deliver mail daily as long as your
 mailbox is not currently full, 4 is the maximum).  Navigate to the front
 of the mailbox and open it up for your first official rescue job.  Accept
 it and off you go to Thunderwave Cave.

5c. Thunderwave Cave

When you arrive you will meet your clients, some Magnemites, outside the
 cave and they will tell you their friends are on the B6F or Basement 6th
 floor.  Just like Tiny woods the 6th floor will contain just the objective
 so you need to make it through 5 floors of wild rampaging pokemon to
 complete this rescue.

Like Tiny Woods, this dungeon is still what I would consider, part of the
 tutorial.  So make sure to take your time, explore around and test out
 moves and how enemies react to your movement.  If you find yourself very
 injured, you can always hold A+B for quick life regen, but remember it
 will eat away at your belly.

After 5 floors of fighting it out, you will come to the Magnemite who
 have accidentaly been stuck together, after rescuing them you will be
 back outside the cavern watching the 4 Magnemite rejoicing.  In their
 happiness they will hand you 500 poke, a Reviver Seed and a Rawst Berry
 for a reward.

Back at your base you will drift off into dreamland, pay attention to your
 dreams as he will have quite a few of them throughout the adventure.

At this point you will awaken, go outside and your teammate will drag
 you through town giving you a tour of everything there is to see and do.
 If you are still confused about any of the shops, you can refer above to
 the Game Basics section.

After your tour of town, you will want to do an optional mission, so pick
 one up at the bulletin board, head south from your Rescue Base, and
 get to rescuing those pokemon.

Note: Your toolbox is probably packed at this point, so you can head to
      Kangaskhan's bank and store some items to free up room for more.

Once you get some missions done, you will find yourself dreaming again,
 but an earthquake will interrupt you before you find anything out.  When
 you awaken, Dugtrio will be waiting to ask for your help to retrieve his
 baby Diglett.  To  make matters worse Diglett was abducted by Skarmory
 and taken to the top of Mt. Steel, so off you go!

Note: Before you start heading on new missions, you will want to make
      sure your toolbox is stocked with items that may help you.  Usually
      at this point I like to have an Oran Berry or 2, an Apple or 2, and
      a Reviver Seed (in case of accidents) with me.

5d. Mt. Steel

This is it, it is Mt. Steel and Skarmory is waiting up top with Diglett.
 This dungeon is 9 floors, if you did not do any side leveling you are
 going to have a very tough time here.  I entered at lvl 8 and already
 was forced to use my Reviver Seed before even making it to the 2nd floor.
 You will probably want to be at least level 10 before giving this place
 a serious attempt and having some Oran Berrys and Reviver Seeds will help.

If you do manage to make it to the top Skarmory is waiting with Diglett.
 Try to use elements that counter Steel (Fire is great) or Flying (Electric).
 If you are having trouble with Skarmory have your leader backup and let your
 partner take the blunt of Skarmory's blows while you stand back throwing
 Gravelerocks.  This strategy works fairly well for most of the main storyline.

Once Skarmory is defeated Diglett is safe and you are free to head back.
 After you are back in town, Friend Areas will be unlocked, after short
 talk with Magenemite/Wigglytuff.  Now you can buy some Friend Areas and
 pickup some new recruits.
The storyline will continue in a few days of doing optional missions
 just like after Thunderwave Cave.

5e. Sinister Woods

After a few days have passed, your friend Caterpie from the start of the
 game will come to your base asking for help.  Metapod is in trouble at
 the end of the Sinister Woods and needs your help.  As he is telling you
 about this Gengar's Team Meanies steps in and decides they will do the
 job as well.  The race is on! (It's not actually a race, no matter how
 long you take or how many days pass you will still make it in time).

Sinister Woods is 13 Floors and packed with grass-types, if you have a
 Fire-type starter or partner this dungeon should be fairly easy for you.
 Just make sure that your team is adequate leveled (low teens should be
 fairly safe).  After making it through 12 Floors, Team Meanies will do
 battle with you on the 13th.  This is your first team battle so hope you
 picked up a good teammate (you can do this with your 2 starters, but I
 found a 3rd helps alot, Sudowoodo was a personal favorite at this point).

The 3v3 battle will commence, none of the opponents have alot of life,
 your team should be able to 2-3 shot em (1 turn if the enemy is in range
 of multiple teammates).  The biggest threat is Gengar, but even so I
 saved him for last as his 2 partners seem to have less life and are more
 easily killed (easier to predict one enemies dmg output than 3).  If you
 are having trouble with this battle you may need to do a little leveling
 or bring more items (starting the fight off with a Gravelerock is a great
 way to do damage before the enemies are in range).

After you rescue Metapod, a grateful Caterpie thanks you outside your base
 and you get a feeling of accomplishment beating Team Meanies into the ground
 of course.  When you awaken from your slumber, head to the Town Square to
 watch a scene of Jumpluff begging Shiftry for help.  When Shiftry is
 pressured into leaving you have a few days to pass, so do some optional
 missions and level up a little until Jumpluff comes to visit asking for
 your help since Shiftry never came back.

5f. Silent Chasm

Theres a Jumpluff stuck in there, and its your job to get him out! As long
 as you have been keeping up on your leveling this dungeon should be alot
 easier than Sinister Woods was, due to the fact that its only 10 Floors
 (9 packed with enemies) and there is a nice suprise awaiting you on the 10th

The enemies shouldn't be too hard, there won't be anything life or death
 coming up so you can take your time, pickup a new teammate or 2 and loot
 the items up.  When you reach the 10th Floor, bum bum buuuuuum, enter
 Zapdos who has taken Shiftry.  You may have rescued Jumpluff but Zapdos
 flies off to Mt. Thunder with Shiftry in his claws and of course it will
 be your job to go after him and save him.  Head back to Town Square to
 watch everyone worry about Shiftry, and your team and Team Alakazam will
 decide to go try and help Shiftry.  When you are ready (check toolbox, do
 any optional missions, etc.) then head down from your base and off to
 Mt. Thunder.

5g. Mt. Thunder

When you arrive at Mt. Thunder your partner will be wondering where
 Alakazam's team went, then speak of how tough fighting Zapdos sounds.
 No matter how scared he is he'll get over it and the two of you will
 be ready for quite a battle.

10 Floors later (the 11th Floor) is where a Save Point is, if you manage
 to reach this point your PP and Belly are both completely refilled and
 you can save your game.  After the Save Point there are only 3 levels
 to go with Zapdos awaiting you on the 3rd.

When you reach the summit, your partner will challenge Zapdos to come
 out and fight.  He will stand up for the captive Shiftry, Zapdos will
 answer your challenge and soon the battle for Shiftry will commence.

Note: You cannot catch Zapdos until after the main storyline is complete
      so don't waste hours trying to catch him!

After you defeat Zapdos he will submit and you are allowed to rescue the
 captive Shiftry.  Alakazam's team will showup and cover for you, then
 Alakazam will reveal that he knows your hero is a human in pokemon form
 and tell you to meet Xatu at the top of the Great Canyon.  So you
 decide to sleep on it and will head out in the morning.

5h. Great Canyon

When you awaken it's time to head to the Hill of the Ancients in the
 Great Canyon.  You and your partner will have a little heart to heart
 outside your base before deciding to depart and find out what happened
 to you.

Note: If you have done no side missions to level up yet, now is a great
      time to do so, once you complete Great Canyon you won't be able to
      do missions or access the town for awhile.  If you want to be fairly
      comfortable try to lvl up somewhere around 15-20.

This dungeon is a fairly straight forward 12 floor dungeon with Xatu
 waiting on the 13th Floor for you to arrive.  You will not have to fight
 him, when you arrive it will trigger more storyline.  A comical scene
 where you and your partner try to get Xatu's attention will ensue.  Once
 you do have his attention he will tell you that you are a human (which
 should be obvious by now).  Then he will tell you that you becoming a
 pokemon is related to the disasters.  This just deepens the mystery of
 you becoming a pokemon, but then Xatu tells you he feels the world's
 destruction coming closer everyday.  Once you see Gengar dropping in
 you will be asked to save and then a long journey will begin once you
 head to the Town Square.

 If you get lost here, just goto Town Square to hear some storyline, they
  will direct you up to Whiscash to hear the Ninetales Legend.  After
  just head back to your base where you will talk with your partner then
  goto sleep and meet Gardevoir in your dreams.  After you awaken just
  head to the Town Square for the story to continue on.  Let the running
  of the pokemon begin! (you will understand once you reach this point)

5i. Lapis Cave

You are now a fugitive and your pokemon are running for their lives.
 Luckily as they are catching up to you, you find a dungeon out of the
 way and decide to enter it.

Note: While you are away from town, the save stones allow you to access
      your bank and save your game.

This dungeon is only 14 floors with no boss awaiting you at the end and
 shouldn't be too much trouble for your team, especially if you did some
 leveling before Great Canyon like I suggested.  Once you emerge from the
 dungeon your partner will be tired, and notice a "Mountain of Fire" which
 is even more disheartening, but the pokemon hounding you are catching up
 so its away you go!

5j. Mt. Blaze

Before entering Mt. Blaze there is a save point that allows you to also
 access your storage.  When you walk up to the cavern you are given the
 choice of Mt. Blaze or Rocky Path.  Rocky Path is a 4 level dungeon
 implemented for those who did not level up before now.  If you are too
 low level for Mt. Blaze you can run Rocky Path a few times to level up
 and gather a few items before entering Mt. Blaze.  When you feel you are
 fully prepared, choose Mt. Blaze.

Mt. Blaze is a total of 15 Floors, once you pass the 12th Floor there is
 a save point waiting you before the final 3 Floors.  Make sure to save
 as the boss, Moltres, is no cakewalk.  This dungeon is packed with
 Fire-type pokemon along with lava spots (Fire-type like Charmander can
 walk on those).  If you do manage to get all the way to the top, Moltres
 will be waiting for you on the 3rd Floor after the save point.

When you reach the peak your partner will notice the lava level has risen
 most likely due to the recent natural disasters. Your partner will want
 to get out of here very quickly, but Moltres has other plans since the
 Mountain is shrieking in agony to him and he believes you are the cause.

To defeat Moltres you will most likely want to use a strategy close to
 the one you used to defeat Zapdos.  Stepping back and throwing items
 while your partner takes a beating works, either that or infect Moltres
 with a status effect through Sleep Seed, Thunder Wave, Disable, or
 something along those lines.  If you can keep him under a status effect
 for most of the battle you should win fairly easy.

After you defeat Moltres he doesn't want to giveup but your partner will
 try to explain what's going on in the world, and why you ended up here
 in the first place.  Moltres will believe you and allow you passage as
 long as you promise him that you will find the reason behind the
 disasters and stop them from happening.

When you pass Mt. Blaze your partner will be panting for breath once again
 and talk about how far you managed to come, but you still have a long
 way to go because Alakazam's team can catch you.  So, it's off on your
 adventure again.

After trekking it out through the frozen snows of the north, you will
 come across an Absol in the middle of nowhere.  The Absol will prance
 away and you will come across a save point as the 2 of you continue on.

5k. Frosty Forest

After you finish with your storage/save point then you can head north and
 have the choice of either Frosty Forest or Snow Path.  Snow Path is
 another 4 Floor dungeon that is just a side path to level up and gather
 some items if you did none of this before your quick departure from town.
 If you need to do any level'ing run Snow Path a few times, but when you
 are ready for Frosty Forest continue reading.

Frosty Forest is the ice equivalent of Mt. Thunder and Mt. Blaze, which
 can only mean one thing...Articuno lies in wait at the end.  You can
 expect almost the same setup as the previous dungeons, 9 levels of
 Ice-type (and a few assorted, like Rock/Steel/etc.) enemies then a save
 point where the 10th Floor would be.  Unlike before there will be 5
 levels after the save point with Articuno awaiting you on the 5th.

After 5 levels you will see some talking, don't let the voice scare you
 just continue on determined! If you manage to make it to Articuno use
 the same strategy you did on the previous birds (Status effects, or
 ranged attacks with your teammate taking the blunt of the blows).

When you finally manage to force Articuno to submit, your partner will
 beg him to let you pass.  Articuno will describe the recent problems
 that the forest's ice has been having lately and will not allow you to
 pass.  Articuno will continue getting worked up until Absol inteferes
 and explains to Articuno what is truly happening.  Articuno will then let
 you pass as long as you try to prevent the calamities from continuing.
 After discussing with you about the calamities Absol will decide to join
 you in your quest.

As the three of you walk along a frozen path discussing things, Gardevoir
 will appear and tell you to continue on to meet Ninetales at Mt. Freeze
 peak.  So, off you go!

5l. Mt. Freeze

When you arrive there will be yet another save point here waiting for you
 so prepare your gear (you won't be fighting a boss so you won't need items
 like Sleep Seeds here).  Once you are fully prepared and ready to move on
 head north into the cavern where you will be given a choices between 
 Mt. Freeze and Snow Path.  Snow Path, is the same 4 level dungeon covered
 in the Frosty Forest section above.  When you are prepared to move on
 choose Mt. Freeze.

Mt. Freeze is a total of 20 Floors, after 15 Floors of Normal, Dragon and
 Water-Type monsters you will find a save point.  The Final 4 Floors are
 inhabited purely by Glalie (Ice-Type) so if you have a Fire-Type with
 you this should be fairly easy.  With Absol now on your team this
 dungeon shouldnt cause you any more trouble than usual, just remember
 that floors in this dungeon tend to be fairly large so it may take awhile
 to reach the save point (you may want to bring 2 Apples or so).

The Ninetales you have been searching for will be waiting for you on the
 5th floor after the save point.  Before you find him Alakazam's team
 manages to catch up to you and your 2 teams will faceoff (you will not
 control this fight).  While your 2 teams crash Ninetales will appear and
 explain that your pokemon is not the human from the legend.  You will
 learn more about the curse and the Gardevoir that appears to you here
 before finding out the earthquakes will awaken Groudon.  Alakazam's team
 will leave to quell Groudon since your team would be no match for him.

After Mt. Freeze it will flash back to town, where Gengar is still trying
 to keep the town riled up against you.  Then Pelipper will deliver a note
 from Alakazam proving your innocence and all shall be well.

Now its back to completing optional missions!  If you barely managed to
 make it through Mt. Freeze alive, you will want to do quite a bit of
 leveling.  Mid 20-s (25 or so) should be fairly safe before moving on.
 Just continue completing missions until you have a dream about Gardevoir
 again.  The next morning a Wynaut should appear outside your base and
 ask you to look at his notice on the Bulletin Board.  The mission should
 be called "Punish Bad Mankey!" accept this mission to continue on with
 the storyline.

5m. Uproar Forest

Once you accept Wynaut's mission you will now have Uproar Forest unlocked
 and ready to adventure to.  If you around lvl 25, this dungeon should be
 very easy for you.  Just make sure to bring standard items, and an apple
 or 2.  This dungeon is a total of 10 Floors.

Note: This is the best dungeon in the game to gather Gummies (Green and
      Grass).  So if you are in need of stat increase (after storyline)
      or want some easy IQ for your party, then come here with X-Ray Specs
      on and gather up the items.

This dungeon will be mostly filled with Grass-Type pokemon and should prove
 no real challenge for your team (especially if you have a Fire-Type with
 you).  After 9 Floors of clearing, the 10th Floor is where the Mankeys are
 awaiting you.

Note: If you found any Chestnuts on the 9th Floor, make sure to make room
      in your toolbox for them.  You will find out why they are useful
      soon enough.

On the 10th Floor you have to fight a team of 3 Mankeys (remember your battle
 with Gengar's team).  This fight should prove no real difficulty and after
 you force the Mankeys to submit you will head back to your base to talk to
 the waiting Wynaut.  After some dialogue the Mankey gang you beat up will
 arrive on the scene and see the chestnut the Wynaut gave you.  You will peel
 the chestnut, and give to the Mankey gang who will then begin work on your
 Rescue Base.  After a short period they tire and require more chestnuts (2
 in total).  The only place to get chestnuts is on the 9th Floor of Uproar
 Forest so it's back there you go.

Once you gather the 2 chestnuts the Mankey gangs job will be finished, but
 they won't like that, so they will try to destroy your base so they can
 rebuild it for you.  After this scene is finished, it's time to go back
 to completing optional missions.

5n. Magma Cavern

More to come...

5o. Sky Tower

If you want to come here after the main storyline you will need the HM
 Fly from Wyvern Hill.

More storyline to come...

6a. After the Storyline

Now that you have beat the main storyline of the game, and are probably
 basking in its infinte glory, there is still much for your rescue team
 to accomplish.  Plenty of new dungeons to unlock, tons of pokemon to
 catch and other suprises await you as the game now opens up for exploration.

6b. Dungeons automatically unlocked

When you finish with the main storyline and are ready to enter a dungeon,
 you may notice you have quite a few more options.  Just by completing
 the storyline these new dungeons are now available to you.

6b1. Light Cave (How to Evolve)

A part of the shattered meteor has unlocked this cave north of the Town
 Square in Wishcash Pond.  The only way to enter this cavern is by having
 a single pokemon in your party (the pokemon you want to evolve) then by
 entering the cavern.  You will notice that there is a giant glowing
 crystal which will ask you if you want to evolve your pokemon.  As long
 as you meet the pre-requisites of that evolution you may evolve your
 pokemon at anytime here.  If you are unsure if your pokemon is ready to
 evolve or even can evolve open the Menu, choose Team, choose the Pokemon
 you want, choose Summary and tap over to the final menu screen, at the
 bottom it will say Evolution: and either Not now, No more or Possible.

Note: If your partner is still following you around, go complete a mission
      or a dungeon, the problem should fix itself afterwards.

6b2. Solar Cave

If you don't have Solar Cave unlocked, goto the Town Square and talk to
 the following people in this order.  First Medicham, then Lombre, then
 finally Whishcash who should give you HM Dive.

HM Heaven, this cave contains HMs located on Floors 10, 15 and 20, but
 they are guarded by locked doors or surrounded by water, so you will
 need to find keys and have a water pokemon to snag them all.  Keys are
 also found in this dungeon.

HM Dive is located on floor 10, a Link Cable will be here if you already
 have it, you need a key to reach it.

HM Waterfall is located on floor 15, a Link Cable will be here if you
 already have it, you need a key to reach it.

HM Surf is located on floor 20, a Link Cable will be here if you already
 have one, you need the ability to cross water to reach it.

6b3. Waterfall Pond

This dungeon is home to alot of significant water pokemon, including 3
 starters.  Mudkip on Floors 1-3, Totodile on Floors 6-10 and Squirtle
 on Floors 8-12.  The dungeon is a total of 19 Floors and also contains
 one version-specific pokemon to each version.  Magikarp exclusive to
 Blue on Floors 7-11 and Feebas exclusive to Red on Floors 16-19.  If
 you want more details on catching both in your version head down to the
 "Catching them all" section.

Note: To enter you will need the HM Waterfall, which is found in Solar
      Cave, more details right above.

6c. Dungeons unlocked through Friend Areas

Some dungeons are unlocked purely through purchasing or earning Friend
 Areas.  This section is dedicated to those dungeons.

6c1. Wyvern Hill

This dungeon is unlocked once you complete an optional mission with the
 Friend Area Dragon Cave as the reward.  This dungeon is 30 levels with
 the infamous HM Fly located on the 30th floor behind a locked door, make
 sure to bring a key.  A great place to catch dragon pokemon like Bagon
 and Dratini.

6c2. Darknight Relic

Were you looking for a good Ghost pokemon to add to your team?  Well look
 no further, Darknight Relic is 15 floors of pure Ghost-type pokemon (I
 hate fighting them so much).  Make sure you don't let them trap you in
 hallways while they attack from the walls.  To unlock this dungeon you
 need to purchase the Friend Area Conceal Forest from Wigglytuff.

6c3. Desert Region

This dungeon is unlocked by purchasing the Friend Area Sizzling Desert
 from Wigglytuff.  It is a standard 20 Floor dungeon filled with mostly
 Ground-type Pokemon.  Some examples of pokemon you will encounter here
 are Sandshrew, Trapinch, Nosepass, Baltoy, Gligar and more.

6c4. Southern Cavern

Southern Cavern is available after completing an optional mission with
 the reward being the Rock Cave Friend Area.  This dungeon is 50 levels
 of mostly Rock/Ground pokemon.  If you were looking to recruit all the
 starters Cubone can only be found here from Floors 5-10.  Also this
 dungeon is home to the very rare Metal Coat, located on floors 49 and
 50.  Some pokemon you will expect to see here are Geodude, Diglett,
 Vibrava, Larvitar, Rhyhorn, and a few others along with their evolved
 forms.  This is also the only place to catch Larvitar if you wanted
 a Tyranitar for yourself and Pupitars, when recruited here, join you
 as a lvl 35 (Larvitar is only lvl 28).

6c5. Grand Sea

This dungeon is unlocked by purchasing the Quiet Sea Friend Area from
 Wigglytuff.  To enter it will require you to have the HM Dive or a water
 pokemon who knows Dive with you.  This dungeon is filled with water-type
 pokemon along with the occasional Dragonite.  The rare Mantine can be
 found on the 30th Floor only, but it can only be found in the Red version
 to start.  If you own the blue version you need to enter a Wonder Mail
 code and complete the mission before Mantines will start to appear for
 you.  More detail on the version-specific pokemon in the "Catch em All"

6c6. Unown Relic

This dungeon is unlocked by purchasing both Ancient Chamber AN and Ancient
 Chamber O? from Wigglytuff.  As the title suggests, this entire dungeon
 is filled with Unowns, all 11 Floors of it.  There isn't really anything
 special here other than alot of Unowns for you to recruit and add to your
 collection of party members.

6c7. Far-Off Sea

This dungeon is unlocked by purchasing the Quiet Sea Friend Area from
 Wigglytuff.  To enter you will need both the HM Dive and a water pokemon
 with you.  Also as a sidenote, you cannot switch your party leader in
 this dungeon.  It is a total of 75 Floors filled with mostly Water-Type
 pokemon.  This dungeon has a few pokemon that can only be recruited here
 such as Lapras.  Also the Tight Belt can be found in this dungeon.

6d. New dungeons you can unlock

There are plenty of dungeons that are possible to be unlocked after you
 finish the storyline, this section will try to cover them all for you.

6d1. Howling Forest

This dungeon can actually be completed before the credits, but as it's
 optional and unlikely you will without a Wonder Mail Code it will be
 covered here.

This dungeon is unlocked by completing a Wonder Mail mission that has
 the reward of the friend Area "Sky Blue Plains" soon after there should
 be a rescue missions up on the Bulletin Board by Smeargle to rescue
 him from Howling Forest.  Once you accept this mission this dungeon
 becomes available to you.  Smeargle will automatically join you after

6d2. Stormy Sea

This dungeon is fairly easy to unlock, all you need to do is first talk
 to Medicham and Lombre in the Town Square, then after go up to Whiscash
 Pond and talk to Wishcash himself, he should award you with the HM Dive
 which unlocks this dungeon.

40 Floors of water pokemon and you must have the HM dive in your toolbox
 or have a water pokemon who you taught dive to with you to enter.  Your
 reward for braving this 40 level dungeon is a battle with Kyogre at the
 bottom, he has approximately a 50% chance to join your team and will come
 with his own friend area, so your hard work is well worth it.

6d3. Fiery Field

Once you obtain HM Surf from the 20th floor of Solar Cave, the next day
 a Spinda should appear in Pokemon Square who will talk about meeting the
 mirage pokemon.  After a lengthy discussion he will hand you the Clear
 Feather which you must take to Xatu.  Go back and scale the Great Canyon
 and after meeting with Xatu this dungeon is now open for exploration.

You will need Surf HM or a pokemon who knows surf to enter this dungeon,
 you are also forced to save your game before entering.  This is a 30
 floor dungeon with Entei located at the end (you cannot catch him on
 your first clear).  Once you defeat him he will dye your feather a Red
 Color and you will now have access to Lightning Field.

6d4. Lightning Field

After defeating Entei this dungeon is now open for exploration, but like
 Fiery Field you must have Surf in some way with you and are forced to
 save your game before entering.

This is another 30 floor dungeon with Raikou waiting for you at the end
 (he cannot be caught on your first clear), after you manage to defeat
 Raikou he will dye your feather a Yellow (now its Red and Yellow woot)
 and this will give you access to Northwind Field.

6d5. Northwind Field

Once 2 dogs have been downed by your unstoppable team, you will have this
 dungeon open to you, like the previous 2 Fields you need Surf and will
 be forced to save on entry.

Suprise, suprise, 30 levels with the final dog Suicune awaiting you at
 the bottom.  If you manage to force Suicune to submit, he will grant
 your feather a 3rd color turning it into the "Sunset Feather" grating
 you access to the Mirage Pokemon at last.

6d6. Mt. Faraway

Now that you have defeated all 3 dogs, it is time to put your skills to
 the test and to climb Mt. Faraway.  This dungeon will also require Surf
 and a save before entering.

This dungeon, unlike the fields, is 40 levels and a bit harder, so be
 prepared for a bit of a trek upwards.  If you bring a key with you from
 Solar Cave it is possible to nab yourself a rare Friend Bow inside a
 locked door on the 30th floor (you definitly want this Bow).  Waiting
 for you on the 40th floor is Ho-oh the legendary bird.  Ho-oh shouldn't
 be too difficult for you to defeat if you managed to brave all 39 previous
 levels of Mt. Faraway.

Note: Ho-oh's recruit % is 99.9, but you cannot recruit him the first time
      you fight with him.  So come back a 2nd time with body size of 2 or
      less and make sure your party leader gets the final blow (can make
      your partner "Get Away" under tactics for guaranteed final blow).

6d7. Buried Relic

After you have cleared the Stormy Sea, you should receive a mail in you
 mailbox about the Buried Relic.  All you have to do after that is head
 to the Town Square and talk to Shiftry and Lombre to unlock this massive

This dungeon will probably be the first 99 level dungeon you experience.
 You will also be forced to save before entry, so make sure to have an
 Escape Orb in case you run into trouble.  Also you will want a way to
 defend against Monster Houses and Traps as this dungeon is packed with

What makes this dungeon really special is being home to a few HM's and
 multiple legendaries.  On the 15th Floor is Regirock who, when defeated,
 drops the Rock Parts for your toolbox.  The 25th Floor holds Regice who
 holds the Ice Parts and 35th Floor houses Registeel who holds the Steel
 Parts.  If you gather all 3 of these parts in your inventory they will
 mesh together to create the Music Box.  As long as you hold the Music
 Box in your toolbox (do not use it) Mew can appear anywhere between the
 levels of 36-99.  He may appear multiple times per dungeon clear and
 may transform into other pokemon, so keep an eye on your log at the bottom
 for "Mew has transformed".  Be wary, he is fairly weak and 1-shottable
 so make sure to have him next to your party leader before attacking, also
 he is very very hard to catch and will drive some insane, so be prepared
 to spend quite awhile trying to catch this very cute and rare psychic

Note: If you want to recruit Mew, you need to purchase the Final Island
      Friend Area from Wigglytuff first.

The Hm's located here are Rock Smash, Strength, Flash and Cut.  Rock Smash
 is on the 45th Floor and requires a Key, Strength is on the 60th Floor and
 requires a pokemon that knows Rock Smash or the ability to pass through
 walls, Flash is on the 70th Floor and requires a key, and Cut is on the 
 80th Floor and requires a key, Rock Smash and the ability to cross water.

6d8. Northern Range

Northern Range will be available once you have both the HM Surf and have
 purchased the Friend Area Southern Island from Wigglytuff.  This dungeon
 is down here as it ties in closely with Pitfall Valley and wanted the two
 of them to be right next to each other.

Once you have the above criteria met, you should awaken at your HQ the next
 day, and after walking outside to inspect what is going on a blur will zoom
 by stealing all of Kecleons supplies.  As the hero of this Town you decide
 to depart to where it flew off to...Northern Range.

This is a 25 level dungeon, it should not be too difficult at this point,
 but still take normal precautions.  After you reach the 25th floor you will
 meet with the thief, the legendary Latios.  You must fight him in a battle
 and hopefully win.  If you manage to down this bird he will tell you he
 only stole supplies to try to rescue his sister Latias from Pitfall Valley.
 As the upstanding citizens you are you decide to help out this poor bird.

6d9. Pitfall Valley

Another 25 level dungeon unlocked after defeating Latios.  This dungeon is
 a step up in difficulty but nothing your team shouldn't be able to handle.
 All you need to do is descend the 25 floors, rescue Latias (no boss fight)
 and use the "Teleport Gem" to head back to town.  Once Latias is reunited
 with her brother the 2 [email protected] will offer to join your Rescue Team which
 I hope you graciously accept.

6d10. Western Cave

Once you go back to Mt. Faraway and recruit Ho-oh on your team an event
 will be started once you arrive back at your Rescue Team base.  This was
 my personal favorite event as it involves Mewtwo, and just how it was
 portrayed.  After it's over head to the town square where the Charizard
 and Blastoise you saw will come up to you injured letting you know about
 Western Cave.  This will unlock the cave for exploration, to head here
 all you need is the HM Surf or a water pokemon who knows it.

This cave is 99 Floors and the first place where I really felt handicapped
 Belly-wise.  I should have put a Stamina Band on my leader (who knows
 Trap Seer or I'd wear No-Stick Cap).  What I did to counter the hunger
 issues, was pickup every berry/seed I saw, and ate them (each gives 5
 Belly back), except for seeds that confuse you.  Also I found a Kecleon
 shop 20-30 floors up, that had 4 Gummies all cheap which I could easily
 afford (Gummies give alot of belly and I was forced to eat a few of em).
 The Gummies along with the Berrys/Seeds and the 2 Huge Apples I brought
 managed to easily get me to Floor 98, in fact my Belly was full when I
 found Floor 99's stairs so I sat near the stairs utilizing A+B and let
 some Charizards and Blastoises come to me for some nice exp.

This dungeon is my favorite place in the game to level, some prefer the
 1-room monster houses in Silver Trench, but just one clear here I
 accumulated approximately 10 levels (went from mid-60s to mid-70s).
 There is nowhere in the game that can match that experience as far as
 I know.

Mewtwo is waiting for you at the end, but if your stats are buffed and
 you managed to make it through all 98 previous floors of those difficult
 pokemon, he should be a pushover for you.

Note: Mewtwo's recruit % is 99.9, but you cannot recruit him until the
      2nd time you encounter him.  Also his body size is 1 which makes
      him that much easier to recruit since you can bring 3 pokemon as
      long as their body sizes don't hit the maximum total of 6.

6d11. Silver Trench

Once you have cleared Stormy Sea, recruited the [email protected] combo and managed
 to befriend all 3 legendary birds, you may unlock this dungeon.  The
 next morning when you awaken, head over to the Town Square and talk to
 Alakazam.  He will mention a disturbance by where the legendary birds
 Friend Area is located.  So what do you do?  You head left of your base
 and visit one of the legendary birds.  They will give you the Whirl
 Symbol allowing you access to the Silver Trench.  Also to enter you will
 need the HM Dive and a water pokemon in your party.

Silver Trench is 99 Floors packed with mostly Water-type pokemon and the
 legendary bird Lugia waiting at the end.  Lugia (unlike most legendaries)
 can be recruited on your first clear and has a 99.9% base chance of

There is one thing that everyone will remember after clearing this dungeon
 and that is the one-room floors.  Just like when you use a One-Room Orb
 the entire floor is one giant box filled with monsters.  If you have
 an ability that hits the entire room, like Heat Wave, these floors are
 a great way to get some experience.  This dungeon isnt too difficult
 compared to some of the other 99 floors especially being forced to bring
 a water pokemon you can walk across the deep water if you see a shortcut
 to the stairs.  Just bring the usual toolbox setup you usually bring for
 a 99 Floor with a few extra apples and you should have no problem clearing
 this dungeon.

For a 99 Floor I usually bring an Escape Orb, No-Stick Cap (if my leader
 does not have Trap Seer), 2x Huge Apples, Max Elixir and a Reviver Seed.
 This dungeon seemed to have a shortage of food when I went so I brought
 an extra Huge Apple (would recommend 4 total if you are unfamiliar with
 these 99 Floor dungeons).  Maybe it was just bad luck for me but this
 dungeon does seriously lack food so make sure to bring enough to get you

6d12. Meteor Cave

After befriending Lugia, Meteor Cave will be available to you.  This
 dungeon is unique in the fact that it contains only 1 pokemon, the
 legendary Deoxys.  The dungeon is filled with different Deoxys mirages
 of his 4 types, Normal, Attack, Defense and Speed.  Each floor you must
 defeat the Deoxys mirage before the stairs are unlocked, and you are
 allowed to progress to the next floor.  The dungeon is a total of 20
 Floors with Deoxys awaiting you on the 20th.

Deoxys shouldn't be difficult for you at this point, but he does have a
 very low recruit %.  His base recruit chance is -10%, thats a negative,
 so even with a lvl 90+ leader, Friend Bow and Lucario Rank, you still
 only have a 24% chance to recruit him.  You may be spending awhile here
 getting yourself a Deoxys.

6d13. Joyous Tower

This dungeon is automatically available from your dungeon list after
 saving the [email protected] duo and obtaining the Sky Blue Plains Friend Area.
 This is a 99 Floor dungeon, with no reason to ever finish all 99 Floors.
 This is one of the "Level 1" dungeons in the game, where your pokemons
 level is temporarily set back to 1.  The main reason you will find yourself
 inside of this dungeon is to recruit its list of pokemon that can only
 be found here.  Also, if you want anything from the Kecleon shops
 here your money is reduced to 0 when you enter, so you will have to find
 money as you go.  Final note, there is a required save before entry, so
 you will most likely want to bring an Escape Orb.

Note: Kecelon shops here have a chance of having the Friend Bow for sale.

Some examples are: Pichu, Wurmple, Cyndaquil, Bulbasaur, Treecko, Torchic,
 and many others.  Other than the pokemon to recruit, there is not much
 reason to venture in here much.

6d14. Purity Forest

Like Joyous Tower, this dungeon is unlocked after saving the [email protected] duo
 and obtaining the Sky Blue Plains Friend Area.  This is another 99 Floor
 dungeon where your level is temporarily set to 1 (you may level inside
 the dungeon).  This dungeon also prohibits you bringing any companions,
 items, money and no pokemon inside can be befriended.  This is probably
 one of the most frustrating dungeons you will find in this game, as
 your survival is based almost entirely on how lucky you are with item

If you do manage to make it through all 98 Floors, then Celebi will
 be waiting for you on the 99th Floor and will automatically be recruited
 into your party.  Celebi is the only reason worth braving this dungeon
 and it will probably cause you hours and hours of frustration working on

I will try to post some tips for these 99 Floor, level 1 dungeons sometime

6d15. Wish Cave

Once you have the [email protected] duo and Sky Blue Plains Friend Area, you need to
 head to Whiscash's pond and look for Medicham and Ekans from Team Meanies.
 Talk to them, then complete optional missions, then go talk to them again.
 Complete more missions, then only Ekans will be left, head to the Pelipper
 Bulletin Board and look for a rescue request from Medicham to unlock this

To enter you will need HM Surf, money will be reduced to 0, level will be
 temporarily reduced to 1 and you will be forced to save before entering.

This is another 99 Floor dungeon where your level will be set back to 1.
 Something to make the entire dungeon easier on you is giving your leader
 the Tight Belt and spending some time leveling up, especially on the
 Skarmory floors.  If you are just here for Medicham, make sure to do some
 leveling on your way up so you can't get yourself into too much trouble.
 Some pokemon like Togepi can only be found here also, so you will need
 to probably come back to recruit some.

If you lose your Wish Stone, you can find another on the 50th Floor.  If,
 when you reach the 99th Floor, you have the Wish Stone on you, Jirachi
 can grant you a wish.  If you get him to grant you a wish, you can still
 come back to recruit him.  When you are ready, defeat Jirachi and he
 will join you with his 99.9% recruit rate (make sure leader gets final
 blow, etc.).  Some of you won't want to brave this dungeon more than once
 to get wishes, and can just recruit him on the first attempt and never
 have to worry about scaling all 99 Floors again.

6d16. Murky Cave

If you have cleared Stormy Sea and completed the mission to rescue Medicham
 from Wish Cave, then the next morning Gengar will come see you.  He will
 first ask to be taken to Mt. Freeze to see Ninetales.

Note: Ghost pokemon are frustrating escorts!

When you arrive you will find out Gengar was actually the human from the
 legend who was transformed into a pokemon.  After pleading with Ninetales
 he will tell Gengar to goto Murky Cave to find the answer if he can
 be transformed back into a human.  So it's off to another escort mission.

Murky Cave is now unlocked for you!  It's a 20 floor dungeon (19 with
 enemies) and escorting Gengar may be a little frustrating since some of
 the opponents are ghosts and will attack him through walls.  If you do
 manage to make it down to the 20th Floor, Gengar will be judged and after
 a long conversation Gardevoir will be released from the curse he took under
 the condition that he will not remember Gengar or anything that happened.
 The next morning if you head into the Town Square you can recruit Gardevoir
 to join your team (he will join as lvl 5).

6e. Catching them all

There are quite a bit of version-specific pokemon, but there are ways
 to bridge that gap.  Below are some Wonder Mail codes, along with the
 location they take place at (so you know if you can accomplish them),
 along with the rest of the information about them. Once you complete that
 Job, the pokemon that was unlocked will now appear in the wild in the same
 areas it has been in the opposing game.


(M) = Male symbol
(F) = Female Symbol
(...) = The triple dots

**Red-Specific pokemon for Blue:**

Unlocks Milotic in Blue:

Title:  Take me!
Description:  ?Milotic has been waiting forever?
              Please escort me there!?
Client:  Quilava
Objective:  Escort to Milotic.
Place:  Thunderwave Cave B3F
Difficulty:  D
Reward:  TM Dig + ?
Wonder Mail: 1?N9 X3+? ?+65
             +!?Q +470 S0?W

Unlocks Porygon in Blue:

Title:  Hurry!
Description:  ?Porygon?s been gone a long time!
              A rescue is urgently needed!?
Client:  Hypno
Objective:  Find Porygon.
Place:  Magma Cavern B15F
Difficulty:  B
Reward:  400 Poke
Wonder Mail: F?43 4?T? 429H
             90?7 H56R 8K?(f)

Unlocks Feebas in Blue:

Title:  Deliver one Cheri Berry.
Description:  ?Cheri Berry wanted to test effects.
              Please help!  Reward offered!?
Client:  Feebas
Objective:  Deliver Cheri Berry.
Place:  Grand Sea B9F
Difficulty:  B
Reward:  Trawl Orb
Wonder Mail: X?7P (F)?+? ?XP6
             RJ?Q FJC5 ?W??

Unlocks Mantine in Blue:
Title:  Please take me with you!
Description:  ?I want to meet with Mantine.
              Please take me there with you!?
Client:  Kirlia
Objective:  Escort to Mantine.
Place:  Tiny Woods B3F
Difficulty:  D
Reward:  200 Poke
Wonder Mail: 4??N 22(...)? ?Q6J
             H3?(M) 8470 JN?W

Unlocks Roselia in Blue:

Title:  I?m in trouble?
Description:  ?I?m simply no good at fighting.
              Why?  Why is everyone attacking me??
Client:  Roselia
Objective:  Help me.
Place:  Tiny Woods B2F
Difficulty:  E
Reward:  100 Poke
Wonder Mail: F?4N +WT? ?+6N
             FR?J F?66 85?W

Unlocks Plusle in Blue:

Title:  Please take me with you!
Description:  ?I want to meet with Plusle.
              Please escort me there!?
Client:  Minun
Objective:  Escort to Plusle.
Place:  Thunderwave Cave B5F
Difficulty:  D
Reward:  400 Poke
Wonder Mail: F?RP F?(...)? 4+7?
             (...)R?H 64?0 R???

The above "Locations" were submitted by Leisurejason.  Then DKII,
 took it one step further by adding in all of the information on each
 mission, nicely done and thank you.

**Blue-Specific pokemon for Red:**

Unlocks Porygon2 in Red:

Wonder Mail: 1?7C 6CF? ?!91
             T3?9 -N7R C??N


Wonder Mail: F?5N -QF? ?+6!
             ?H?? F?6R 69?W

Unlocks Minun in Red:

Wonder Mail: F?RP F?(...)? 4+7?
             (...)R?H 64?0 R???

Unlocks Magikarp in Red:

Wonder Mail: X??S ??X? 468?
             (F)+?? 9756 SY??

Unlocks Aipom in Red:

Wonder Mail: 4?N(...) W3+? ??P?
             (M)M?P 2?60 M(...)?W

Unlocks Lapras in Red:

Wonder Mail: F?J? 690? 4Q6C
             C!?? 8?66 8Q?(F)

These Red codes have been tested and working, thanks FlygonBreloom.

More info to come (including pokemon that can only be caught in a single
 location) but there is a basic explanation in the Game Basics section.

6f. Reward Statues

You may or may not know, but there are 4 statues you can get that sit
 outside of your Rescue Team base.  They serve no special purpose other
 then the prestige they bring, but they are still something fun to try
 for.  There are a total of 4 statues and here is how to get them.

Bonsly Figure - Complete the 17 "Type" mazes in the Makuhita Dojo (The
                Team Mazes are not counted in this)

Lucario Figure - Get the Lucario Rescue Rank

Mime Jr. Figure - Through a Wonder Mail mission

Weavile Figure - Through a Wonder Mail mission

I won't go into depth on any of these, but a good Makuhita Dojo FAQ is
 located here:

Along with a good Wonder Mail FAQ (should contain the passwords needed)
 is located here:

The first is done by Dalent67 and the second done by ZombieInfection,
 nicely done guys.

7a. FAQ

Q: You FAQ is missing _______

A: You can send it to me using the "Contact Me" information below, just
   make sure that I can interpret what the email is about by the subject
   or it may be deleted right away as I get alot of spam and if your
   email is just "Hi" with an unknown address I may delete it thinking
   it's spam.  I will appreciate any assistance though.

Q: How many pokemon are recruitable in this game?

A: All 386 are implemented and recruitable, along with hints to other
   pokemon not included (such as Munchlax and Lucario).

Q: My pokemon is XX level why can't I evolve yet?

A: You may evolve after the main storyline is over inside of a cave
   that opens in town.  You may only bring 1 pokemon into the cave at a
   time.  Do a ctrl+F "Light Cave" for more details.

   If I get anymore emails asking how to evolve I will not reply as
   it's clearly stated multiple times in this FAQ/Walkthrough how to,
   and it shows me you put no effort forward to look for the answer
   yourself before emailing me.

Q: Where is a great place to get Gummies?

A: Uproar forest if you aren't looking for any in particular, bring some
   X-Ray Specs so you can find them easier on each floor, it nets the
   most (Grass/Green Gummies).

Q:  Why can't I catch XX pokemon?

A:  First goto Wigglytuff and make sure you have that pokemon's Friend
    Area unlocked, once you have that you have to realize some pokemon
    have very very low chances, even in the negatives to be recruited.
    To counter this you will need a high leader level, high team rank,
    Friend Bow equipped and have your leader deliver the killing blow.

Q: Pokemon X has a 100% recruit chance yet I can't recruit him, why?

A: This means either your party is too big (some legendaries are 4 body
   size so you can only bring up to 2 body size with you) or your team
   leader did not get the final blow on the pokemon.  Also the pokemon
   you are trying to catch needs to be adjacent to you.

Q: I just evolved my pokemon and he didn't have the option of learning
   any moves his evolved form should have learned on this level or on
   previous levels, why?

A: Gulpin is the man, at the end of my Game Basics, I tried to give a
   quick overview of what Gulpin's shop can do for you, and my favorite
   option is the "Remember" option.  Unlike linking Remember is completely
   free of charge, and allows you to re-learn any move that your pokmeon
   has already learned or should have already learned.  Good example is
   evolving Charmander to Charizard, Charizard should have learned Heat
   Wave on lvl 1, but as you are most likely above lvl 36 it's not really
   an option.  But, what you can do, is goto Gulpin and choose to relearn
   Heat Wave for another ability (lets say Scratcth).  Let's say you
   don't like Heat Wave and want Scratch back, you can just head right
   back to Gulpin's shop and Remember Scratch for free again, make sure
   to experiment with movesets as changing them around is completely free.

Q: Where do I get HM ____?

A: Dive - Whiscash gives it to you, if you lose it then Solar Cave 10th
          Floor, requires a Key
   Waterfall - Solar Cave 15th Floor, requires a Key
   Surf - Solar Cave 20th Floor, requires ability to cross water
   Fly - Wyvern Hill 30th Floor, requires a Key
   Rock Smash - Buried Relic 45th Floor, requires a Key
   Strength - Buried Relic 60th Floor, requires Rock Smash (ability)
   Flash - Buried Relic 70th Floor, requires a Key
   Cut -  Buried Relic 80th Floor, requires a Key, ability to cross water
          and Rock Smash

Q: Where do I get keys to get the HMs?

A: Keys are located in Solar Cave, Desert Region and Western Cave

Q: Where do I get XX Evolution item (Stones included)?

A: Sun Stone and Moon Stone are both found in Solar Cave on Floors 1,
    10, and 16 (for both stones)
   Water Stone on the 29th Floor of Northwind Field
   Thunder Stone on the 29th Floor of Lightning Field
   Fire Stone on the 29th Floor of Fiery Field
   Leaf Stone, King's Rock and Up-Grade can only be found in Wish Cave
    Shops and then only on specific Floors.
   Deepseascale and Deepseatooth are both found in Grand Sea on Floors 15
    (for scale) and 25 (for tooth)
   Beauty Scarf is found on the 59th Floor of Western Cave, requires a Key
   Dragonscale is on the 29th Floor of Wvyern Hill
   Link Cables are easiest found in Solar Cave behind the locked doors as
    long as you already have the HM's they contain
   Lunar Ribbon is on the 20th Floor of Northwind Field
   Sun Ribbon is on the 20th Floor of Wyvern Hill
   Metal Coat is on the 49th and 50th Floors of Southern Cavern

Q: Where is the fastest place to level up?

A: Fastest place to level up that I have seen is either the popular 1-room
   Monster Houses of Lugia's Silver Trench or spending some time on
   Floors 40-60 and 89-98 in Western Cave where most enemies (Skarmory,
   Absol, Tyranitar, Alakazam, Charizard, Blastoise) all give over 1000
   experience each when killed by a move, and if you manage to get a monster
   house of them you are looking at upwards of 5000-6000 experience from
   just that room.  If you manage to nab yourself a Tight Belt you can
   spend alot more time on these floors just farming the experience.

   Submitted by Sixftdwarf:

   Just wanted to let you know  I found a neat little trick. If you use a
   One Room Orb on a floor with a monster house, the whole floor becomes
   a monster house. A useful trick if you're trying to level, but not as 
   useful if you're barely surviving, like I was at the time I discovered

Q: Where do I get the Friend Bow?

A: The easiest place to get it, in my opinion, is bringing a key to Mt.
   Faraway on the 30th Floor, you can also get them from Kecleon shops
   in Joyous Tower.  The Friend Bow increases your chance to recruit a
   pokemon by 10% when equipped.

Q: Where do I get the Tight Belt?

A: The Tight Belt is a very rare item that can only be found in a few
   specific spots.   It can appear randomly on Floors 1-5 and 51-54 of
   Far-off Sea, but the chances are low, Floors 1, 4, 20, 21, 50 and 60
   of Purity Forest and Floors 1-4 of Marvelous Sea.  It can also be found
   in Purity Forest shops and as a Buried item in Far-Off Sea.

Q: What are Buried Items?

A: Buried items may only be found by smashing walls with Rock Smash or
   having a pokemon with the ability Pickup along, he will have a chance
   of picking up a Buried item every level.  Personally, I've had a very
   hard time getting Buried Items, hopefully you have better luck.

Q: Where is Mew?

A: Mew appears in Buried Relic between 36th Floor and 99th Floor as long
   as you carry the Music Box in your Toolbox (Do not Use it, just have
   it with you).  He may appear more than once between those floors, but
   he can only appear when you reach the floor (he will be one of the
   original red dots and cannot come in if you wait).  Sometimes he will
   use Transform and you will see "Mew used Transform" at the bottom
   which is an easy tipoff he is on this floor, but he will not always
   use it and his recruit chance is low so let the hunting begin!

Q: Where did Skarmory go?  He disappeared from Mt. Steel.

A: Skarmory can only be caught in Wish Cave (Floor 35+) or Western Cave,
   (Floor 40-49)so you probably will not have a Skarmory of your own
   for quite awhile.

Q: Why can't I catch the legendary birds?

A: They can only be caught after the main storyline is over, they also
   have a body size of 4, so make sure not to bring more than 2 body
   size with you.  Finally, they do not have 100% recruit chance so be
   prepared to spend a little while trying to catch all 3.

Q: What is the best pokemon to bring into a level 1 dungeon?

A: It all comes down to personal preference, I would personally recommend
   Charizard (it may not level super fast, but it doesn't level as slow
   as others like Blastoise).  His 4 level 1 abilities including Heat
   Wave are very useful and his stats are fantastic.

   If you have a personal preference you can e-mail me about it and I'll
   post your preference and why as long as it's valid reasoning.

8a. Contact Me

You can direct any questions/comments to [email protected] but if your
question is already answered somewhere in this guide I will most likely
not respond to you.  If you have any good contributions don't hesitate
to send in.

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