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Section 1 Roller Coaster Tycoon Walkthroughs (Not Much but will work on it as I progress) Section 2 RCT Loopy Landscapes Walkthrough (Nothing yet but will continue soon) Section 3 RCT Corkscrew Follies Walkthrough (Not much yet) Section 4 Cheats and Tips Section 1 Forest Frontiers Description:Deep in a forest, build a thriving theme park from scratch. Objectives:250 guests and a park rating of 600 by the end of October, Year 1. Prebuilt Rides:None Tips: Build roller coasters in back. Max loan for rides and landscaping. Don't buy land, it's not necessary unless you have money to waste. Walkthrough: Delete as much trees in the back for room for coasters. Build a Wooden Coaster first, preferably the "Mischief" coaster, people like it. Build as many thrill rides up front. Max your research pay so you can get stuff faster. You really only need one coaster for this park, so work on your thrill rides first. Dynamite Dunes Description:Built in the middle of the desert, this theme park contains one roller coaster, but has room for expansion. Objectives:650 guests and a park rating of 600 by the end of October, Year 3. Prebuilt Rides:Dynamite Blaster (Mine Train Roller Coaster) Tips: Delete the small amount of cacti around the park along with the trees. Build another coaster near the back and a water ride. Hire handymen and have them patrol around the exits to coasters and some other nauseating rides. Walkthrough: Delete all plantlife and max loan for coasters. You can actually delete the "Dynamite Blaster" coaster if you run out of money. Work on coasters first for research and then ride improvements for them to make them more exciting. Build as many coasters as possible so you can fill up the park, because people mainly like them. No need to buy extra land unless you have money to spare and you want more room for rides. Leafy Lake Description:Starting from scratch, build a theme park around a large lake. Objectives:500 guests and a park rating of 600 by the end of October, Year 3. Prebuilt Rides:None Tips:Roller coasters are helpful and so are Info. Kiosks for the guests. MAke sure your paths are clear. Walkthroough:A lot of room for roller coasters, so build many! Delette or block paths that lead to an area of the park you aren't using yet. Build Info. Kiosks and don't charge anything for the maps. Diamond Heights Description:Diamond Heights is already a successful theme parks--develop it to double its park value. Objective:A park value of 20,000 by the end of October, Year 3. Prebuilt Rides:Agoraphobia (Steel Roller Coaster), Arachnaphobia (Stell-Mini Roller Coaster), Claustraphobia (Steel Roller Coaster), Grimble's Gallopers (Merry Go Round), Indiana Railroad (Miniature Railroad), Roller Coaster 1 (Wooden Crazy Rodent Coaster), Shortstuff's Slide (Spiral Slide), Snake River Falls (Log Flume) Tips: Very big park not much room to use for rides. Build onto the "Indiana Railroad" to make a fourth station into the empty area to the left of the park entrance. Doing this will give you room for more rides and transportation there without roads. Walkthrough: As seen in the tips, modify the "Indiana Railroad" to have another station near the left of the park entrance to lead to an empty area for rides. Build some water slides and river rapids to attract the people more peeps. Build a boat ride or two because peeps like them too. Getting rid of "Grimble's Gallopers" and replacing it with a Whoa Belly is a good idea too. No need for more coasters so concentrate on making thrill rides and more ride improvements. Advertise to get lots of people. Evergreen Gardens Description:Convert the beautiful Evergreen Gardens into a thriving theme park. Objectives:1000 guests and a park rating of 600 by the end of October, Year 4. Prebuilt Rides:None Tips:Block of the paths you don't use. Delete the extra paths for ten bucks for each square. Walkthrough:Delete all extra paths and max loan. Block off all paths that aren't in use. Build many coasters for more money. You'll need it. Advertise. Bumbly Beach Description:Develope Bumbly Beasch's small amusement park into a thriving theme park. Objectives:750 guests and a park rating of 600 by the end of October, Year 2. Prebuilt Rides:Ferris Wheel 1 (Ferris Wheel), Gallopers (Merry-Go-Round), Info. Kiosk 1 (Info. Kiosk), Roller Coaster 1 (Wooden Roller Coaster) Tips:Try to build the Wooden Crazy Rodent Roller Coaster and the Steel Coaster Shuttle Loop since they take up little space. Build a transportation ride from one end of the park to the other. Try to get the construction rights over the beach so you can build over your park for big coasters. Walkthrough:Build some small coaster to the side of the park and then have a transportation ride connect them for easy mobility. Build the Shuttle Loop later near your other coasters. When the cash starts coming in, buy the construction rights over the beach so you can build big coasters. Trinity Islands Description:Several islands form the basis of this new park. Objectives:750 guests and a park rating of 600 by the end of October, Year 3. Prebuilt Rides:none Tips:Big park, but more water and less land, so try to build more water rides. Disconnect extra paths so your guests won't get lost. Walkthrough:Disconnect the extra paths so your guests don't get lost first, then build a boat ride in the water, a track works great because you have lots of room to make it exciting. Build so standard stuff, and work on your thrill rides and coasters the most. Katie's World Description:A small theme park with few rides and room for expansion--your aim is to double the park value. Objectives:Park value of 15,000 by the end of October, Year 3. Prebuilt Rides:Al's Galleon (Swinging Ship), Forest Flyers (Single Rail Roller Coaster), Katherine's Cruisers (Boat Hire), Miniature Railroad 1 (Miniature Railroad), Richard's Wreckers (Go Karts) Runaway Plumber (Steel-Mini Roller Coaster), The Storm (Mine Train Roller Coaster) Tips:Take down the inspection for The Storm, it might crash. Have a good queue line for the Runaway Plumber because people will go to it when it rains because it's considered inside. Have an info. Kiosk or Souvinier Shop so people can get umbrellas. Walkthrough:Lower inspection time for The Storm because it could crash. Not much need for roller coasters because the ones they have are already good, so build thrill rides. Trinity Islands Description:Several islands form the basis for this new park. Objectives:750 guests and a park rating of 600 by the end of October, Year 3. Prebuilt Rides:None Tips:Not much different. More water rides. Great water rides to be built. Walkthrough:Advertise a bit. Build many water rides like a boat ride for fun. Block paths that you don't use. Dinky Park Description:A small, cramped amusement park which requires major expansion. Objectives:Park value of $10,000 by the end of October, Year 3. Prebuilt Rides:Carousel (Merry Go Round), Cloud Nine (Observation Tower), Ferris Wheel 1 (Ferris Wheel), Purple Peril (Scrambled Eggs), Spiral Slide 1 (Spiral Slide), Swinging Ship 1 (Swinging Ship) Tips:A VERY TINY park, but has some construction rights across the street. You'll need to buy that, and then the rest is up to you. Walkthrough:Max your loan so you can buy the loan so you can buy the land across the street. Build some small roller coasters. Build some Shhuttle Loops and some Crazy Rodent Coasters in the small area. When you have the other land, build a transport ride to go across it. Build some more Shuttle Loops and some more Crazy Rodent Coastes. Good Luck! Aqua Park Description:A park with some excellent water-based rides requires expansion. Objectives:900 guests and a park rating of 600 by the end of October, Year 3. Prebuilt Rides:Boat Hire 1 (Boat Hire), Log Flume 1 (Log Flume), Log Flume 2 (Log Flume), River Rapids 1 (River Rapids), Water Slide 1 (Water Slide) Tips:A lot of water, so having water rides would help. Just build up your park in previous ways. Walkthrough:Build some several more water type rides. Since a lot of the park is water, boat rides would work. Build some coasters, but stick to the theme of water. Millenium Mines Description:Convert a large abandoned mine from a tourist attraction to a theme park. Objectives:800 guests and a park rating of 600 by the end of October, Year 3. Prebuilt Rides:Mine Tour Train (Miniature Railroad) Tips:Build a lot of small coasters and rides. Fill park up. Advertise. Walkthrough:Build more roller coasters and some water/thrill rides to fill park up. Advertise to get guests, but it's unnecessary. Karts & Coasters Description:A large park hidden in the forest with only go-kart tracks and wooden coasters. Objectives:1000 guests and a park rating of 600 by the end of October, Year 3. Prebuilt Rides:Big Woodchip (Wooden ROller Coaster), Bigger Woodchip (Wooden Roller Coaster), King Karts (Go-Karts), Turnpike (Go-Karts) Tips:The rides that are there are already cool, so just build others and advertise. Walkthrough:The rides are cool, but if you want, you can demolish them and build other stuff. Advertise and have fun. Mel's World Description:This theme park has plenty of well designed, modern rides, but plenty of room for expansion. Objectives:1200 guests and a park rating of 600 by the end of October, Year 3. Prebuilt Rides:Blast Off (Whoa Belly), Frightmare (Inverted Roller Coaster), Highjack (Gravitron), Quiver (Bobsled Roller Coaster) Tips:Alreasdy great rides, but it needs more room. Have some roller coasters. Many handymen at the exit of Frightmare help. Walkthrough:Clean up the mess at the exit of Frightmare. Build two or more additional coasters. Advertise. Mothball Mountain Description:In the hilly forests of Mothball Mountain, build a theme park from scratch. Objective:800 guests and a park rating of 600 by the end of October, Year 3. Prebuilt Rides:None Tips:Small park, but wait for the money to come in before you buy land. Some coasters are helpful. Walkthrough:Practice with coasters going underground. Don't accidentally spend all your money. Pacific Pyramids Description:Convert the Egyptian Ruins tourist attraction into a thriving theme park. Objectives:1000 guests and a park rating of 600 by the end of October, Year 4. Prebuilt Rides:None Tips:Cash from paths help. Walkthrough:Cash from paths help. Advertise. Crumbly Woods Description:A large well-designed park with old rides--Replace the old rides or add new ones to make the park more popular. Objectives:1200 guests and a park rating of 600 by the end of October, Year 4. Prebuilt Rides:Crazy Critters (Car Ride), Crumbly Carousel (Merry Go Round), Crumbly Mansion (Haunted House), Crumbly Wheel (Ferris Wheel), Mean Squeak (Wooden Crazy ROdent Coaster), Whiplash (Steel Corkscrew Coaster), Woodchip Woodchip (Wooden Roller Coaster) Tips:Old rides. Replace or make new ones. Do whatever and fix complaints. Walkthrough:(See Tips) Big Pier Description:Convert this sleep town's pier into a thriving theme park. Objectives:600 guests and a park rating of 600 by the end of October, Year 2. Prebuilt Rides:None Tips:Tiny park. Rodent Coasters help. Build. Walkthrough:Build. Lightning Peaks Description:The beautiful mountains of Lightning Peaks are popular with walkers and sightseers--use the available land to attract a new thrill-seeking clientele. Objectives:900 guests and a park rating of 600 by the end of October, Year 3. Prebuilt Rides:Chairlift 1 (Chairlift), Chairlift 2 (Chairlift) Tips:Food at each peak. Loan only goes to 15,000, so be careful. Walkthrough:Underground coasters are good. Watch out for money. Ivory Towers Description:A well-established park, which has few problems. Objectives:1000 guests and a park rating of 600 by the end of October, Year 3. Prebuilt Rides:Canoes (Boat Hire), Force Nine (Suspended Roller Coaster), Monorail 1 (Monorail), Tree Topper (Steel Mini Roller Coaster) Tips:Major Staff fix. Build. Walkthrough:High some major handymen and fix the vandalism. Build. Rainbow Valley Description:Rainbow Valley's local authority won't allow any landscape changes or large tree removal, but you must develop the area into a large theme park. Objectives:1000 guests and a park rating of 600 by the end of October, Year 4. Tips:Don't add vegetation. REasearch coasters. Walkthrough:Build small coasters. Don't add vegetation. Plan carefully. Save often. Thunder Rock Description:Thunder Rock stands in the middle of a desert and attracts many tourists- -use the available space to build rides to attract more people. Objectives:900 guests and a park rating of 600 by the end of October, Year 4. Prebuilt Rides:Thunder Rock Chairlift (Chairlift) Tips:Standard scenario. Try to build a really good roller coaster. Small rides first. Relax. Walkthrough:Build and fart around. Relax. Easy level. Section 2 (Coming Soon!) Section 3 (Coming soon!) Section 4 Tips and Cheats GUEST NAMES: John Wardley-Says WOW when he is in your park John Mace-Pays twice the said amount for rides and food Melanie Warn-Is extremely happy when sick or angry Tony Day-Eats a lot of hamburgers Damon Hill-Faster Go Karts Michael Schumacher-Really fast Go Karts Mr Bean-Really slow (3 mph/kph) Go Karts Chris Sawyer-Takes pictures of your park and rides Simon Foster-Paints portraits Katie Brayshaw-Walks and waves around park (Don't Know If It Works) Richard Branson-Makes people rich (Don't Know If It Works) Richard Tan-Steals money from people Big Bucks-Has unlimited money ALL AROUND TIPS Freaky coaster colors scare people Keep the park layout simple or people will get lost The busiest Observation Towers have a 360 degree view of the park The cheepest monorails have the fewest stops Construction is cheaper on a level surface than an uneven one Make shops and stalls in the back of the park, but not close toghether for more money For faster R+D, name your first guest E=mc2 and the second E=mc3( hard to do because doesn't normally show guest one and two) Remove weeds by clicking on the ground with the landscaping "shovel" Some names for rides: Scrambled Eggs-Psycho Spin-Arms are dark green and seats are dark blue Scrambled Eggs-Hard Boiler-Arms are white and seats are golden Swinging Ship-Blue Dragon-Station platform is blue and the rest dark blue Brake tips-Put brakes before the station to slow it down to 4 mph to avoid crashes To get the Mega Park complete all scenarios without cheating to get Mega Park Which is a large land with no objectives and no money limit. (Finished the first part, on to the second and third soon)