Scooby-Doo: Night of 100 Frights

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Walkthrough

                    Scooby-Doo: Night of 100 Frights Walkthrough FAQ

GameFAQS Screen Name: Pistikus
Date Created: 7/21/02
Email: timchevron@aol.com

Version 1. Not much to say yet...

Table Of Contents

1. Introduction
2. Walkthrough
3. Credits
4. Thank You Section
5. Copyright Section


1. Introduction.

This walkthrough includes the location of every single Scooby Snack, every
single Monster Token, and every single Boss Strategy.

This is my first walkthrough attempt. I've loved Scooby-Doo cartoons ever since
I was a kid, and I couldn't be more happy with this game. They have included
some of the real voices from the actors in the original cartoon series, as well
as some voice actors from the new Scooby-Doo movies. Heck, they even have Don
Knotts doing voice acting! Be prepared for some amazing graphics, cheesy
dialogue, and a storyline that stays true to Scooby-Doo.

I found all Scooby Snacks, all Monster Tokens, and beat all bosses without any
help from any walkthrough or outside help. Am I bragging? No. Am I letting you
know that you can do it, too? Yes.

Just remember that if you see something "fishy," investigate it. Keep your eyes
peeled for any signs of clues. The most important thing to do though is to
relax and have fun while playing this game. You can never "die" in the game.
You simply start at the beginning of the level that you "got scared" in. This
is very convenient and makes this a very enjoyable and fun game.

2. Walkthrough.

-Mystery Machine- Part One

5 directly behind your starting place.
7 to your right, along the path to Mystic Playground.
6 along the path to Mystic Manor.
3 along the path to the Hedge Maze.
5 in the upper-left corner of the screen, resting against Mystic Manor in a
slight half-circle.
5 along the bottom-left part of the area, in between two creepy trees.
5 along the path to Smuggler's Cove.
Before you leave, be sure to save your game by touching the small version of
the Mystery Machine.
Also, be sure to touch the Warp Gate to activate it. It's a gray gadget to the
right of the entrance of the Mystic Manor.
Warp Gates are very important and handy, so be sure to activate all of them
that you come across!

-Mystery Machine- Part Two (Mystic Playground)

Zoinks! It's your old pal, Don Knotts! He must really be hurting for work
nowadays, because he is the Mystic Manor's groundskeeper. (I wonder if he still
sniffs and pulls his pants up like the old days?).

18 along the path straight in front of you, past Don Knotts.

9 in the upper-left part of the area. You'll have to jump on the falling
platforms. Be faster than the platforms.

You'll also receive your first Monster Token!!!! This one is the Gargoyle.

10 on the swinging tires directly below the falling platforms. (5 on each).

8 on the ground in the ice rink, which is below the swinging tires.

4 by grabbing the hanging tire in the ice rink.

3 by jumping on the trampoline near the upper-right portion of the area.

10 by sliding down the slide in the upper-right part of the area.

20 by grabbing the tire on the slide platform, and swinging side to side. (10
on each side).

Congratulations! You've just cleared your first area: The Mystery Machine!

Total Scooby Snacks: 118
Monster Coins: 1 (Gargoyle).

Make your way back to the Mystery Machine - Part One (Which I'll begin
referring to as the "Main Area").

From the Main Area, approach the door to Mystic Manor. You'll come across your
first Snack Gate. These objects require a certain amount of Scooby Snacks
before you can pass through them (you only need the Scooby Snacks required for
the first time you pass through the Snack Gate. After that, they disappear and
you have free access to that area).

This Snack Gate requires 25 Scooby Snacks.

Enter the Manor, and prepare for...


-Clamor In The Manor- Part One


First off, head up the stairs and grab:

5 on the path up the stairs.

Forget about trying for the snacks on the other side of the "long" jump. You'll
need one of the Professor's inventions before you can reach these snacks. (Yes,
you can jump and get 1 on those snacks now, but I have to maintain order in my
walkthrough! We'll save these snacks for later...)

Go back down to the bottom of the mansion, and approach the door in front of
you. Be prepared, because as soon as you approach the door, 2 bats will fly out
at you.

Here you'll find Holly. She'll give you some information, and, more
importantly, the Map! Now you can check out the different levels you'll be
coming across by accessing the start menu, and choosing "Map."

Continue past Holly and grab:

5 on the ground past Holly.

Enter the door.


-Clamor In The Manor- Part Two


2 right in front of you.

Box of Scooby Snacks in the first pit. (Go ahead and jump in after them. You'll
simply go back to the door to start over).

5 up against the windows in the back of the room.

2 on the right side of the first pit.

Box on top of a falling floor piece. Be quick!

3 on the right side of the third pit.

You can't continue on just yet, because you'll need another of the Professor's
inventions to smash away the cobwebs blocking your path.

For now, head back the way you came to the Main Area (Mystery Machine - Part
One).


-Mystery Machine- Part One


Talk to Don Knotts to get your first power-up: The Shovel!!!!

Okay, not that big of a deal, but you'll need it. With the Shovel, you can
press the (O) button while standing over those pink flowers. "Buried Treasure"
is what Scooby calls it.

Try your new find out! Walk to the right of Don Knotts, and dig up the lone
flower. You'll get the key that is required for entering the gate to Smuggler's
Cove!

Follow the path and enter the Smuggler's Cove...


-Shock On The Dock- Part One


3 to the right of Don Knotts.

4 above the two barrels a little further down the path. (2 above each barrel).

In between your first pits, you'll see 2 barrels stacked on top of one another.
Jump up to the top one to grab:

1 on top of the two stacked barrels (you can't really see this one).

3 further along the path.

Box by jumping on the round ball of fishing net dangling above a pit. Grab a
hold and swing to your left. Jump off an on top of the light to grab the box.

2 near the flying fish.

7 on the ramp with the rats.

5 at the bottom of your wooden descent on the floor with the ice block that
houses a Caveman.

Box on top of the platform, near the bird (to the left of the door).

11 by jumping on a barrel near the bird, and then jump up when he flies over to
grab his feet. Hang on, and he'll take you on a downward path to collect the
floating Scooby Snacks.

Make your way back up and to the right, and enter the door at the end of this
level...


-Shock On The Dock- Part Two


It's your good buddy and best friend, Shaggy!

8 on the ground near Shaggy.

2 by throwing Shaggy up to the hanging life ring. He'll knock them down to you.

2 continuing up the path near the swinging hooks.

7 in an upward arc surrounding the block of ice/Caveman.

6 near the second set of swinging hooks.

2 on the ground near Don Knotts and the Warp Gate. (Don't forget to touch it to
activate it!).

Box near the Warp Gate.

You won't be able to access the tar-covered ground part yet. For now, approach
the Snack Gate behind Don Knotts.

Snack Gate: 50 Scooby Snacks.

Enter the door...


-Fear On The Pier- Part Two


This area is mostly covered by tar. You can't run or jump on the tar just yet,
but you can collect:

14 on the path to the door.

Enter the door...


-Fear On The Pier- Part Three


This area is covered by tar as well. Avoid the monsters on the ground as you
gather:

8 on the ground path.

At the end of your path, be sure to jump up onto the platform to receive...

The Professor's Springs invention!!!! Finally!

With the springs, you'll be able to do a double-jump, by pressing the (X)
button twice. Master this move, and hit your second jump at Scooby's peak of
his first jump. This move will come in handy many times throughout the game!

Be sure to jump into the small room and save at the small Mystery Machine.

Now, head back the way you came. Go all the way back through this level, and
also Fear On The Pier - Part Two. Jump on the boat down the ramp and let it
take you back to:


-Shock On The Dock- Part Two


Head back to your left and pass the swinging hooks.

Jump on the boxes near the ice block, then double-jump out to get:

2 boxes of Scooby Snacks.

Continue towards your left.

Jump above the ice block/Caveman to the hanging life ring above him. Swing to
the left to get:

Box of Scooby Snacks.

Continue left.

2 boxes where you first met Shaggy. Double-jump up to get them both.

Enter the door...


-Shock On The Dock- Part One


Double-jump out from the platform on the left (where the bird is) to grab:

2 Scooby snacks.

Box on the rat ramp. Double-jump up to get it.

Going left through this level still, you'll see three barrels side by side, and
some boxes of Scooby snacks up on the roof. Stand on the barrels and
double-jump up to the roof to grab:

2 Boxes.

Continue leftward to the Main Area...


-Mystery Machine- Part One


Double-jump up to get the floating key near the patch of three flowers to the
left of Don Knotts.

Now you can unlock the gate to the Hedge Maze.

Do so...


-On Edge In The Hedge- Part One


5 as soon as you enter.

5 as soon as you turn the corner.

5 over the first pit you have to jump.

Box when you turn the next corner.

6 jump to the white moving platform.

5 jump to the second moving platform.

5 jump off that second moving platform to the ground.

Box when turning the next corner.

2 right next to the above-written box.

Box + 2 more past the werewolves.

8 along the narrow path up the hill to the witch. This might be a bit hard to
see, but the path can be accessed near the top of the screen before you head
downwards. Be sure to turn around and head back down once you get them. The
witch is a dead end.

8 along the downward path.

5 along the jump after you pass the zombie vase.

5 along the jump to the werewolf.

5 along the pit, jumping away from the werewolf.

Turn the corner and enter the gate...


-On Edge In The Hedge- Part Two


10 along the downward path. Forget the upper path for now. You can't access
that ramp just yet.

5 along the narrow path near the werewolf.

Box after that narrow path.

Jump up to the moving platform. Jump off to the top on the other side.

6 as you jump down and see Don Knotts.

Talk to Don Knotts to receive:

The Bunny Slippers and Lamp Shade!!!! Eh...ahem. Well, they don't do much, but
they come in handy for now. By holding the R2 button, you can either stand
still and have a lampshade over your head, or sneak past monsters by walking
and holding down the R2 button by wearing the Bunny Slippers. Pretty comical...

Try them out and continue along the path.

4 as you jump over a pit.

2 Boxes in between the acid-spraying plants. (Yikes!!!!).

4 as you jump the pit after the plants.

6 along your jump to the werewolf platform.

6 jumping away from the werewolf platform.

8 as you jump the next pit.

Ignore the upper path for now. Continue right.

Jump past the plant and up to the gate.


-On Edge In The Hedge- Part Three


Box right in front of you.

Box by digging up the first plant you see.

6 by the first pit near the Scarecrow.

6 by the second pit near the Scarecrow.

7 on your first jump to the platform after the Scarecrow.

7 jumping to the next platform.

6 to the next platform.

6 to the next platform.

5 jumping off the platforms.

Continue right.

Box on the path.

Enter the gate...


-On Edge In The Hedge- Part Four


This is straight forward, and snacks are hard to miss. Shaggy will stop for you
if you don't keep up, so no worries. Just relax and make your jumps count and
you'll have no problems here...

5 on your first jump.

4 + Box on your second jump.

16 across the falling platforms.

5 on your next jump.

3 on the teeter platform.

5 next jump.

5 next jump.

6 + Box next jump.

5 next jump.

5 next jump.

5 next jump.

6 + Box next jump.

5 next jump.

Congrats!

Activate the Warp Gate.

Approach the Snack Gate.

Snack Gate: 150 Scooby Snacks.

Enter the door...


-It's A Mean Greenhouse, Scooby!- Part One


Save at the Mystery Machine.

Box on the path going right.

5 on path where the rats pop out of the pot.

11 up the first set of stairs.

7 on the second set of stairs upward past the Scarecrow.

Turn the corner.

2 + Box headed towards the three archery statues. Be careful and jump well!

Box by the two Zombies.

9 by the stack of six boxes.

Jump and grab the metal chandelier.

Swing to the right.

5 on the first platform.

6 on the second platform.

Worry about the bottom string of snack ONLY!!!! Go down the stairs carefully.

5 down past the first plant.

5 down the second drop down the stairs.

Enter the door...


-It's A Mean Greenhouse, Scooby!- Part Two


Box right in front of you.

6 on the first pit jump.

6 jumping to the moving platform.

4 jumping to the white platform.

2 Boxes near the cauldron.

6 on the platform with rats.

Box near the Zombie.

6 on your next jump to the Scarecrow.

5 jumping to the falling platform.

4 jumping to the Warp Gate. Activate it!

Approach the Snack Gate.

Snack Gate: 175 Scooby Snacks.

Enter the door...


-Chills And Spills On Haunted Hill- Part One


Save.

Box right in front of you.

You'll come to a fork in the road.

Go up first.

5 on that path.

Jump near the Zombie to get:

1 Scooby Snack.

Dig up the flower near the Zombie to uncover:

Box.

Go back down to the fork and head right.

4 on the first jump with the swinging branches.

5 on the path.

8 in the first branch ditch.

5 in the second branch ditch.

6 as you jump the pot.

6 as you jump the second pot.

3 past the swinging branch.

Enter the gate...


-Chills And Spills On Haunted Hill- Part Two


4 on the path in front of you.

Box on the path.

9 on the path.

5 jumping to the moving platform.

1 in between the moving platforms.

4 jumping to your next set of moving platforms.

4 on the jump by the Scarecrow.

Enter the gate...


-Chills And Spills On Haunted Hill- Part Three


Box on the path in front of you.

Box on the path in front of you.

You'll see a fork.

Go up by the witch and "Danger Cliffs Below" sign to activate the Warp Point.

Come back down to the fork and go right.

11 along the path.

6 as you drop down by the spider.

Ignore the upper snacks for now.

6 to the falling platform.

20 along the moving platforms that move side to side.

4 on the path.

25 jumping the pits on your way up the mountain.

Cross the two moving platforms.

12 next to jumps.

Box on your next jump.

Go to the very top and get:

The Helmet!!!! This Professor's invention allows you to attack monsters (hold
the ([]) button) by facing them, and bust through cobwebs.

Drop down and bust open the large box and get:

4 Boxes of Scooby Snacks!

Go back down the mountain a bit to the magnifying glass and spider webs.

Bust open the spider webs with your helmet. Enter.


-On Edge In The Hedge- Part One


10 Scooby Snacks in this small area.

Go through the gate (which you couldn't get through before, because it was
locked from the other side).

Continue down from the gate.

Go right and then up like you're going through the level again.

Cross the two moving platforms until you come to a gate.

Bust open the gate with your football helmet, and get your second Monster
Token! This is the Werewolf!

Now, go back left, the way you came, and out of the level, back to the Main
Area.


-Mystery Machine- Part One


Let's check out the Monster Gallery in the upper-right part of this area near
the Manor.

Snack Gate: 150.

Enter the Gallery.

You'll see a large machine on the left. By viewing its contents, you can check
out some really cool stuff.

The Video section allows you to review the movie clips that you've already
seen.

The Pictures section allows you to view really cool information about the
design of this game. To unlock the pictures, you'll need to gather all of the
Scooby Snacks in an entire area for each picture to appear here.

Continue further into the Gallery and you'll see the main monsters in the game
in their own, individual booths. By receiving that monsters Monster Token,
you'll unlock some cool stuff by approaching that monster's booth. The monster
will appear out of the revolving coin in its booth, and you'll get some cool
trivia and facts about Scooby-Doo and his Friends!

Go to the very end on the left to activate the Warp Gate here.

If you haven't already, try to use the Warp Gate, and warp yourself back to the
Main Area (Mystery Machine).


Mystery Machine- Part One


Enter Mystic Manor again.


-Clamor In The Manor- Part One


Go up the stairs and follow the path around to the previously impossible jump.
It's a bad angle, but you can do it! Double-jump across the chasm and grab the:

5 Scooby Snacks along the jump.

Follow the path.

5 on the path.

See that chandelier in the middle of the screen? Double-jump to it to grab:

2 Boxes in the middle of the chandelier.

Double-jump back to the ledge and continue along the path, avoiding the
Headless Specters!

5 along the path near the Headless Specters.

Pass the door and continue around.

Ride the magic carpet across.

Double jump off the carpet to the falling platform and QUICKLY double jump off
again to the ledge containing the Headless Specter Monster Token!

Now drop down to the very bottom and enter through the door to where you first
saw Holly.

Continue down this path until you see a bookcase. See that gray book near the
bottom sticking out of it? Use your helmet to bash the odd book to open up a
secret passageway behind the bookcase!

Inside, you'll find:

3 snacks on the ground in front of you.

Go over the first magic carpet, and ride the second one up to get a Box of
snacks.

2 more snacks past the second magic carpet.

Helmet the odd book on this new bookcase to get out.

Head out and right.

In between the first and seconds paintings on the wall (a bat comes out of the
second), double jump up to grab a Box of snacks.

Go right and stand in front of the third painting and double jump up to grab
another Box of snacks.

Enter the door to the right...


-Clamor In The Manor- Part Two


You'll find a new enemy in here. Watch the Creeper painting, because a real
Creeper will explode out of it!

Kill him and helmet the upper spider web (not the one to your right).

11 snacks on the path.

Break open the crate for a Box of snacks.

Jump up to grab another Box on your path.

Helmet the odd book to enter the bookcase.

7 on the ground in here.

Kill the specter.

There is a box of Scooby Snacks high up in this room. We'll have to come back
later for those.

Enter the door instead...


-Clamor In The Manor- Part Three


22 on the ground in here (on tables and along the floor).

Beware of all the enemies in here, and watch for falling patches of floor!

There is a Box of snacks in front of the fireplace. Time your double jump
across (jump to get the box, and jump again in mid-air to get to the other
side).

Walk straight down from the fireplace to the table.

Jump on the table and then double jump out to get 3 snacks above the table.

Go up and to the right of the fireplace and double jump off the table in front
of the wood cabinet for a Box of snacks.

Double jump across the pit on the right side of the room for 2 boxes of snacks.

On the right side of that pit, and near the bottom of the screen, helmet the
spider web. Inside, grab a Box of snacks.

Exit out of here and enter the door on your right.


-Clamor In The Manor- Part Four


28 all along the floor and jumps over the pits.

Don't touch the blue flame on the appliances near the top. It will kill you.

There is a Box hanging above a pit with a sandwich on a stove to the left of
it, and a table with pans hanging above it to the right. Double jump for it.

Speaking of that sandwich on the stove...jump up to get it and a trap door will
open. Helmet the web and go inside!

3 + a box of snacks on the floor.

The door in front of you is locked from the other side.

For now, hit the book on the bookcase and go through. You're back inside the
kitchen area.

Go right and step on the floor switch. Then RUN left and get the key while the
sprinklers are active, which douses that blue flame. The key is on a stove to
the left of the switch. This is timed so be quick.

Go right through the door.

Geronimo will come out of the wall on the right.

Helmet him and sneak in through the secret door that he came out of on the
right.

Double jump off of the boxes to the right of where you came in the secret door
to grab a Box of snacks.

Go right.

4 on the ground.

Activate the Warp Gate.

Go out where you came in (killed Geronimo) and head up.

Keep going up and around the corner.

Helmet the web and approach the Snack Gate.

Snack Gate: 200 snacks.

Enter the door.


-Mind Your Manors- Part One


Kill the annoying Witch with your helmet to start things off.

4 snacks on the grate in the center of the room.

Jump up to the platform in the upper-left part of the room and save.

2 snacks on the upper-left platform.

Avoid the Ghosts. You can't kill them.

Ascend the broken-stairs platforms.

4 snacks on the second platform.

Wait for the Ghost to go down and then double jump over him.

4 on the next platform.

There is a Box of snacks at the top of the stairs.

Go through the door.

1 snack on the falling platform.

Double jump off to the left of the falling platform and grab the chandelier.

Swing to the left to grab 1 snack. Swing to the right to grab a Box of snacks.

Drop down and continue.

Double jump off of the nearby pot up to the second chandelier over the second
pit.

Swing right for 1 snack.

Swing left for a Box of snacks.

Drop down and helmet the web at the top to the left of the second pit for a Box
of snacks.

Helmet the Red Switch. This turns on the fan in the first room. You can't use
it now, but we'll be back later.

Go down from here towards another hallway.

Double jump off of the pot to the right of the first pit here to a chandelier.

Swing right for a Box of snacks.

Swing left for 1 snack.

Continue left and double jump off of the lamp with the white lampshade to the
chandelier here.

Swing right for 1 snack.

Swing left for a Box of snacks.

Drop down and enter the door on the left...


-Mind Your Manors- Part Two


You need 4 keys in here to unlock the door.

The first key is to your immediate right.

The second key is to your immediate left.

The third key is on the left side in the middle of the room.

The fourth key is on the right side in the middle of the room. Tough, huh?

Kill the Creeper.

The door will open, and you should walk through it.

3 on the ground here.

Jump on the table with the crystal ball to get 2 snacks above that table.

Go through the secret trap door behind the painting over the table.

3 on the floor in here.

Go through the door for another 3 snacks.

There is a Box of snacks on the right that you can jump up for.

Go to the back of the room and jump on the table with the crystal ball.

4 above this table; double jump for the highest one.

Double jump off the table at its highest peak to the left for a Box of snacks.

Jump back on the table and go through the trap door behind the painting.

8 on the floor here.

Stop halfway through, kill the Witch, and double jump up to grab a Box of
snacks.

Continue Upwards.

2 + Box of snacks in the left corner near the Witch.

Wait for the door on the right to open and go through it.

6 along this balcony.

Continue down the stairs on the left, grabbing 4 snacks on your way.

You'll end up in a wooden room.

Jump on the bed to grab a Box of snacks.

Go back upstairs.

Double jump off the balcony towards the visible Monster Token to grab 2 snacks
for now. (We'll come back later).

Make your way back through the level until you end up back in the wooden room.

Go through the door...


-Mind Your Manors- Part Three


6 on the floor (check behind your starting point!).

18 on the path up to the magic carpet. Avoid those Ghosts!

Step onto the magic carpet and ride it up for 5 snacks above it.

6 on your path up to the second magic carpet.

Ride the second magic carpet up and double jump at its peak to its left and
then its right for 2 high-up snacks.

4 to the right of the second magic carpet.

Double jump from the top of the third magic carpet to the right for 1 snack.

8 on the path around the corner to the moving chandelier room.

Double jump up to the moving chandelier when it's near you and ride it upwards.

Drop to the first ledge for 4 snacks.

Ride it up again to the second ledge for 6 + a box of snacks.

Ride it again around the third ledge, swinging left and right, for 4 snacks,
and drop off at the bottom of the screen to the fourth and final ledge/hallway.

17 on this path. Watch for the Werewolf hiding in the wooden cabinet!

Step on the floor switch to open the door.

Go to the door, grabbing a Box of snacks on your way.

Continue through the door and go left down the stairs.

11 on this path.

Activate the Warp Gate.

Go through the door by the Warp Gate...

All Scares Upstairs - Part One

Save to your left.

18 on the floor in this area.

Use the bed to your right to jump over to the Headless Specter ledge for a Box
of snacks.

Use the beds on either side to grab 6 snacks surrounding the chandelier up top.

Use the beds to jump up to the balcony for 20 + a box of snacks.

25 taking the path to the right up the stairs (jumping for some) until you
reach the first pit.

5 over the first pit.

2 after the first pit.

2 after the second pit.

6 over the third pit.

Break the crates with your helmet. The one closest to the bottom of the screen
contains a Box of snacks.

Enter the door...


-All Scares Upstairs- Part Two


21 on the ground in the first room here.

4 when you jump on the trampoline.

Jump up to pull on the hanging string on the left-hand side.

IMMEDIATELY jump off and RUN forward and inside to the left where the bookcase
opened up.

9 on the ground in here.

Jump ON the bookcase to the right (you can't see any ledge, but it's there) and
double jump up to the chandelier for 2 snacks.

Swing left and jump to the next chandelier.

Swing left again and double jump off onto the upper platform to grab the Witch
Doctor Monster Token!!!!

7 on this ledge and down the stairs to the left.

Helmet the bookcase down here and it will open.

24 and a Creeper inside here.

10 by jumping on the trampoline to the right and double jumping up to the
chandelier.

Forget about making it upstairs for now.

Enter the door on your left...


-All Scares Upstairs- Part Three


30 - Just follow the path of snacks (ignore the stairs for now).

There is a Box of snacks at the end of the snack path.

5 along the path around the corner after the box of snacks.

Ignore the trampoline and stairs for now. Press towards the bottom of the
screen and double jump while pressing down to land on a hard-to-see lamp/piece
of furniture.

From this height, double jump out to get the lone, 1 snack in the air (perform
the double jump in the very left-bottom corner.

5 by jumping on the trampoline.

Helmet the spider web on the right, ignoring the stairs for now.

7 on the floor in here with Shaggy.

2 in the crates in here.

5 directly above Shaggy's first throw.

3 above the first trampoline.

4 above the second trampoline.

3 above the third trampoline.

From the third trampoline, double jump to the right for 1 snack.

5 at the top ledge above the trampolines up to the floor switch.

4 on the other side of the floor switch (which opens the door only as long as
you're standing on it...enter the Shaggy...).

Helmet the red switch at the end to send Shaggy up.

Go back and talk to him.

Shaggy will pick you up.

Walk him over until he's standing on top of the floor switch.

Jump out of his hands while he's standing on it, and run upwards through the
secret door.

Enter the door...


-All Scares Upstairs- Part Four


4 around the ledge to the bed.

Jump on the bed and up to the chandelier.

Swing up-to-down to get the 1 snack.

Drop to the Zombie ledge for 1 snack and then fall to the floor.

10 on the floor down here.

2 boxes of snacks when you smash the crates near the upper-right.

Jump on the bed and then up to the trampoline, which sends you to the beginning
ledge and back out of the pit.

10 in this area, jumping between trampolines and the ledge on the left to get
them all. You may fall to the lower floor, but it's okay. Just avoid the bats
near the chandeliers and collect all 10.

From the left ledge, jump on the table and up to the ledge with the Witches and
Specters.

16 on the floor up here.

Pass the three Witches, going right, and jump off of the pot at the top of the
screen and up to the chandelier.

Swing and then jump off to snag a Box of snacks.

Activate the Warp Gate.

Approach the Snack Gate.

Snack Gate: 350 Scooby Snacks.

Enter the door...


-Don't Look Down, Scooby-Doo- Part One


Save to your right.

Continue left.

1 snack in front of you.

5 over your first jump.

5 where you land the first jump.

Go right and you'll be hanging from a lantern.

Swing and jump left to the ledge.

3 on this ledge.

Jump to the next lantern.

Swing left to get 1 snack, and jump left to the next hanging lantern.

Drop straight down to land on a ledge. There will be a Gargoyle to your left so
be careful.

Go right and grab 10 snacks.

Drop off into nothingness to go back to the beginning.

Drop left to the rooftop and then jump right to get to the hanging lantern.
This time, swing right and jump to the ledge.

4 on this ledge.

Continue right to the next ledge.

4 on this ledge.

Continue right to the next ledge.

5 on this ledge.

Jump on the trampoline to grab 5.

At the top of the trampoline jump, grab the lantern and swing left.

Swing left, grabbing the lanterns for 2 + a box of snacks.

Drop off into nothingness and go back to the beginning.

Drop left and then right to the swinging lantern again.

Swing right and make your first two jumps over the ledges.

See the snack down below by the bat that we ignored at first? Drop down and
grab the 2 snacks in between those ledges. You should land near a Creeper.

Kill it.

10 on this ledge.

Before you get to the Gargoyle on your right, double jump up to see a ledge
with a spider crawling on it. Double jump up there to grab 11 snacks.

Jump to the right of the Gargoyle now and swing right, grabbing 1 snack in
between jumps. Continue right to the ledge.

9 on this ledge up to the door.

You'll see a hanging lantern at the top ledge here (not quite to the door).

Jump and swing left to the magic carpet.

Ride the carpets, grabbing 11 snacks along the way.

Go back to the Gargoyle and kill him with your helmet, and then ride the white
block he's guarding up for 4 + a box of snacks.

Jump from the top of your ascent to the right ledge.

5 along this ledge up until you reach...

The Knight Helmet!!!! Now Scooby has a new way of sneaking around (Hold R2
button while walking or standing still). Same principle as the Bunny Slippers
and Lamp Shade, just a new, comical way of sneaking around.

Now, drop down here to where you rode the block up and continue right and up to
the door. Enter it.


-Don't Look Down, Scooby-Doo - Part Two


6 in front of you up to the web.

22 + a key following the path that takes you through the first door on the
left, killing the Witch Doctors up to the first Box of snacks.

Jump across to the left and kill the Witch Doctor to get the second key.

Drop down to the magic carpet.

8 up to the third key (riding the carpet and going left).

5 past the Creeper and up to the web.

Break the web and grab 2 snacks.

Turn around now, and go up.

Grab 5 on the floor. You should now have all snacks collected in this area!!!!

Enter the door...


-Cower In The Tower - Part One


9 on the starting ledge and down the stairs to the left.

Save at the bottom of the stairs.

At the bottom, kill the Tar Monster, and activate the red switch to start the
fan (which can be utilized later).

Double jump above the fan to grab a Box of snacks.

Go back upstairs.

2 across the jump to the right ledge.

6 on this ledge (double jump out from this ledge to grab a Box of snacks).

Kill the Witch Doctor and ride the magic carpet to the third ledge.

6 on this ledge.

5 on the next ledge past the falling platform.

3 over the jump under the chandelier.

6 on this ledge. (Double jump out from this ledge to grab 2 boxes of snacks).

(If you fell, go back up to that ledge).

2 up these stairs to the right (you can't go any further yet because of the
tar).

Go through the door up here instead...


-Panic In The Attic - Part Two


14 on the path up to the downward ramp.

13 down the ramp.

5 around the next corner.

3 up the stairs.

Box of snacks.

4 on next set of stairs.

6 up the next set of stairs.

1 on the ledge.

2 + a box on the next set of stairs.

You're back to the beginning.

Slide down the ramp and double jump near the bottom to reach the upper ledge to
grab 3 + a box of snacks.

Enter the door up here...


-Panic In The Attic - Part Three


6 on the path to the stairs.

3 up the stairs.

1 on the next landing.

3 up the next set of stairs.

11 up to the Witch Doctor. Kill him and jump to get the key.

9 to the Witch. Kill her.

Go up and break the web to grab 4 snacks.

Ride the magic carpet up to the rafters for 2 + a box of snacks and a key.

Drop down.

Go down and left and kill the Witch for 15 + a box of snacks.

Jump over the boxes.

7 to the Witch Doctor over the falling platform.

Grab the key that the Witch Doctor was blocking.

4 to the left of where the Witch Doctor was standing.

Continue left to the door.


-Panic In The Attic - Part Four


5 to the falling platform.

7 to the stairs.

3 on the stairs.

17 on the floor in here (including 4 in two of the crates near the Headless
Specter in the upper-left).

Double jump in the middle of the floor here for a Box of snacks.

6 by going right and up the boxes.

14 + 3 boxes of snacks by riding the magic carpet up to the rafters and
collecting up here.

Drop down to where the magic carpet was.

11 by continuing left.

9 down to the left by the Headless Specter.

Charge with the helmet to kill the Witch Doctor.

15 on the floor here.

Go right and down the stairs (watch for barrels!).

4 down these stairs.

Double jump the pit at the bottom for a Box of snacks.

You're back at the beginning.

Go back up to where the rolling barrels were.

Go left this time.

7 up these stairs.

Activate the Warp Gate.

Approach Snack Gate.

Snack Gate: 400 Scooby Snacks.

Enter the door...


-A Dark And Stormy Knight - Part One


Save.

29 snacks following the trail.

Grab the Box of snacks in the middle of the court.

Activate the red switch on the left and RUN to the right side to double jump up
to where the section of gate disappeared. This is timed.

8 on this ledge.

10 on the small rooftops to the left.

Jump on the farthest rooftop from where you entered the ledge, and double jump
up to the upper ledge with the flapping doors.

Enter and turn left.

21 on this path.

Slide down the roof to a small rooftop.

4 by jumping left across these rooftops.

Drop down here to the ledge with the Werewolves.

10 on this ledge.

Jump back up to the second window roof and double jump up to the red switch.
Activate the switch, which opens the doors by the magic carpet.

Slide down and jump up to the magic carpet. Jump off of it and through the
door.

1 + a box of snacks on this path to the door.

Enter the door...


-A Dark And Stormy Knight - Part Two


35 on the ground and within double jump range on the bottom here.

Your ol' pal Shaggy is back. He warns you about something scary behind the next
door...**gulp**

Forget about that for now though...

Have Shaggy throw you up in the upper-right corner and double jump up to this
ledge.

8 on this ledge.

Double jump up the blue roof to the ledge with the fiery chimneys.

Jump over the first chimney for a Box of snacks.

Jump over the second chimney for a Box of snacks.

3 by sliding down to the ledge from the second chimney. Hit this floor switch
to have a Witch drop Shaggy in the chimneys to put the fires out, allowing you
to pass.

Go back up and continue left, you can grab 35 snacks here, using Shaggy to
catapult you up...and don't forget to grab the keys while you're up there!

Double jump the remaining fire chimneys.

Activate the Warp Gate.

Enter the door to find out who...or what...Shaggy was trying to warn you
ab-b-bout...


-A Dark And Stormy Knight - Part Three


Walk down the tar-covered path and save.

Zoinks!!!! It's your first encounter with the mysterious Mastermind!!!!

I hate spoilers, so I won't say much beyond the fact that you find out that the
Mastermind is bringing back some old foes from the Gang's past. He's also the
one that has kidnapped your friends!

You'll soon see Velma and realize that she's trapped.

Now it's time for your first boss fight with...

The Black Knight!!!!

Big deal.

Strategy: Avoid the Witch and Thundercloud in this area. See those red
switches? Smashing those are your primary objectives in this mission.

Wait for the Black Knight to walk directly behind one of those switches and
then helmet the switch! This will electrocute him, causing him damage.

You can only use each red switch only once, and you must hit him with all four
of them.

After you hit him the first time, he'll begin to throw axes at you in numbers
that equal the amount of times you've hit him (after first hit, he'll throw
one. After second hit, he'll throw two, etc.).

The key thing here is to just be patient and aware. Avoid the easily avoidable
Witch and Thundercloud and just be careful to avoid his axes.

There are a few sandwiches about the area if you get low on dog tags, so use
them wisely.

All in all, this is a pretty easy battle if you can remain patient and keep
your head.

After defeating him, jump up to the ledge he was standing on, and walk around
to the right to free Velma.

She begins wondering why past villains are beginning to reappear (and HOW they
could be reappearing). Of course, shortly afterwards, she loses her glasses,
and I'll leave the rest for you to watch.

You'll see a video shortly after this of Alexander Graham, and get a new
invention! You'll receive the Galoshes, which will now allow you to run and
jump on tar-covered surfaces! Finally!

Walk over to the door beneath where Velma was being held captive (and was
previously "Sealed shut by the Black Knight") and enter...


-Cower In The Tower - Part One


2 on the floor here.

Activate the Warp Gate.

Double jump up in this room to get the Black Knight Monster Token!

After that, go down the stairs on the left.

3 on your jump downstairs to the lower ledge.

Now double jump back up the stairs across the gap and up to where the Warp Gate
was.

Use the Warp Gate to warp to the warp gate in Shock On The Dock - Part Two
inside Smuggler's Cove.


-Shock On The Dock - Part Two


This should look very familiar minus Don Knotts.

Now you can get past those boxes on the right with tar on the ground. Remember
that, but for now, head left to grab some previously unavailable Scooby Snacks.

Go left and down past the swinging hooks.

At the bottom here, to the right of the small house and farther right than the
ice block, you can walk back through this narrow alley. Do so, and kill the
annoying Fish.

Jump on the boxes here to grab 8 + a box of snacks. (We'll be back later with
other inventions to get up to where the Caveman is). For now, go back out and
continue left in the level. Leave the area through the door on the left.


-Shock On The Dock - Part One


Go back left through the level and smash all barrels for 10 more snacks. Go
back out past Don Knotts into the Main Area.

Mystery Machine - Part One

Use the Warp Gate to warp back to Shock On The Dock - Part Two (where we just
previously warped to).


-Shock On The Dock - Part Two


From your starting point here, head right, smash the barrels and enter the door
on the right.


-Fishy Clues For Scooby-Doo - Part One


Save.

Drop down to the ground from this ledge.

16 down here (one is on the red switch and you have to jump for three of them).

Jump on the trampoline to get back up to the starting point.

7 on the first set of ramps.

3 on the second ramps that move horizontal to Scooby's direction.

Jump at the end of these ramps for 1 snack.

3 on the far-upper-left, non-moving ramp.

Drop down to the floor and use the trampoline to get back to the starting
point.

Follow the ramps moving rightwards, and from the second ramps, jump right to
the next ramp to get 2 snacks, and then jump right again for 3 snacks.

Grab 3 on the next ramp.

Grab 3 on the next ramp.

5 down the next ramp, double jumping for two of them.

15 on the ramp platform with the two flying fish.

7 on the next platform. Jump out towards the bottom of the screen for 1 more
snack.

Drop to the ground.

12 + a box down here.

Helmet the red switch to start the fan.

Trampoline back up and head right to the door. Enter it...


-Fishy Clues For Scooby-Doo - Part Two


Drop to the floor.

21 on the ground + a key.

Use the rope elevator by the entrance back up to the starting point.

Go left onto the elevator.

3 jumping the elevators to the first platform with the Ghost Diver on it.

2 on this platform.

5 riding the next elevator, jumping up for the key.

Jump to the next elevator and get 5 on your way down.

2 on the next ledge.

5 jumping from the elevator to the platform with the door.

Drop down to the floor.

24 + a key down here.

Ride the elevator up near the red switch to the platform up above.

Grab the Box of snacks.

Jump off the right end and ride the elevator up near your drop point up to the
new ledge.

15 + a key up here. Now you should have all 4 keys.

Drop down.

Go to the top of the screen, and ride the elevator up to the door. Enter it...


-Fishy Clues For Scooby-Doo - Part Three


Drop down for 18.

Take the trampoline back up to the starting point.

Ride the four platforms up for 4 snacks to the ledge.

Go left and ride the spinning platforms, moving left for 3 snacks.

1 on the ledge to your left.

Ride the elevator down from this ledge for 3 snacks.

There is a Box of snacks at the bottom of this ride.

Ride the elevators to the right for 4, and then down to the Box of snacks.

Go back up and right for 8 on the up/down-moving long elevator.

Continue right for 2 on the teeter platform.

Drop down.

17 on the ground (jumping for 2 beneath a platform).

Use the trampoline to go up and exit through the door on the right...


-Fishy Clues For Scooby-Doo - Part Four


Drop down for 16 on the ground. Go back up to starting point.

20 on the first platform. Ride all the way around and jump to get them.

4 on the second platform.

4 on the next platform.

4 on the next platform.

Drop down for 5 on that platform.

Go right for 5 on the next platform.

Jump off.

Activate the Warp Gate.

Drop down for 10 on the ground.

Ride the elevator up (not the trampoline) for 3. (Don't get the others towards
the upper part of the screen yet).

Drop down and take the trampoline, grabbing 3 on your way up to grab hold of
the fishing net.

Swing left for 3.

 Jump to the next one and swing left for 3 again.

Drop down and take the trampoline up to the ledge.

Approach the Snack Gate.

Snack Gate: 450 Scooby Snacks.

Enter the door...


-Fear On The Pier - Part One


30 + a box on your way down the pier up to the crossroads.

Go left.

16, including the trampoline snacks.

From the trampoline, double jump up to the upper ledge for 7 snacks.

Drop back down.

Go left and back down the pier to the crossroads.

Go right this time.

Save.

4 snacks on your path.

Double jump across the pit and enter the door...


-Fear On The Pier - Part Two


13 on the first ledge.

Drop down the first pit for 2 snacks.

Jump across the boats for 3 snacks.

Use the trampoline to get back up.

Double jump downwards (towards you) across the pit to get 12 + 2 boxes of
snacks.

There is a wooden, circular Lookout's Nest to the left of you. Jump in for 3
snacks and ride it back to the right. Jump right and back onto the pier.

Go up and jump the pit for 2 + a box of snacks.

Enter the door...


-Fear On The Pier - Part Three


Walk left for a Box of snacks.

Jump on the tar path for 5 in an aerial arc.

Jump off the nearby boxes for a Box of snacks.

Go up and right to the Ghost Diver platform for 2 boxes of snacks.

Head left.

Jump up and save.

Go back out through the level.


-Fear On The Pier - Part Two


Go back right, smash the crates, jump the pits, and leave this level as well...


-Fear On The Pier - Part One


Go right; jump the pit at the crossroads. Jump towards the "Lighthouse/Keep
Out" sign and enter the door...


-Coast For Some Ghosts - Part One


Save.

Head left.

Grab 2 over the first pit. (You can't get the top snack yet).

2 over the next pit.

2 over the next pit.

2 over the next pit.

2 over the next pit.

Kill the Ghost Diver. (Ignore the fishing net up above you. It lowers the
off-colored block, but it's a trap).

Continue left.

15 on the path.

Jump up and grab the second fishing net and swing to the left for 5 + a box of
snacks.

4 over the next pit.

3 over the next pit.

2 over the next pit.

Turn the corner.

Now you'll find yourself in a new area.

Go right and up the ramp for 5 + a box of snacks. (You can't get any more on
the ramp yet).

Go down and left.

2 on your next jump.

1 on the ledge.

Continue left.

1 over your next jump.

1 on the next ledge.

1 on the next ledge with the crab.

1 over your next jump.

Double jump for a Box of snacks on the ledge with the Ghost Diver.

Jump to the wooden pier.

Smash all the crates for 8 boxes of snacks and 4 keys!!!!

Now, drop off the pier into the water to start at the beginning of the "new
area." (This will replace the crates that you smashed).

Go back to the wooden pier.

On the bottom-right side of the pier, double jump off of the single crate by
the stacked crates to its right and hold DOWN on the control pad to land on a
hard-to-see ledge. You'll grab a Box of snacks on this ledge.

Work your way downward.

There are two paths here: a lower and an upper.

The lower path has 2 more boxes of snacks with a Ghost Diver on the last ledge.

Go back and jump to the upper path for 3 boxes of snacks.

On this upper path, there is a ledge up above it. Double jump up to it for 9
snacks.

Drop back down to the upper path.

Continue right.

Jump on the barrel near the crab and slide down the ramp for 3 + a box of
snacks.

Now you're back at the beginning of the "new area" again.

Head back left to the wooden pier and enter the door...


-Coast For Some Ghosts - Part Two


24 on your path down.

Head right first to grab 5 (don't smash the barrel yet).

Head left now and grab 5 on your path up to the huge, falling crates.

18 + 10 boxes of snacks underneath the falling crates!!!!

Be careful not to get squished on your way underneath the crates. One hit and
you're a goner.

On the very left, past the falling crates, double jump up on TOP of the last
falling crate to get on top of it.

Work your way right on top of the crates for 2 snacks and the Caveman Monster
Token!!!!

Once you collect the Monster Token, head back left and enter the door...


-Coast For Some Ghosts - Part Three


Follow the pier to the left for 10 + 7 boxes of snacks.

Never mind the snacks and Monster Token in the background for now.

Activate the Warp Gate when you come across it.

Approach the Snack Gate.

Snack Gate: 500 Scooby Snacks.

Enter the door...


-Going Down Witch Way? - Part One


5 right off the bat.

Save.

17 working your way leftwards (double jumping for 2 of them).

You'll reach a fork in the road.

Go up first.

11 on your way to Don Knotts.

Activate the Warp Gate.

Double jump up while standing on the fan in the back for 3 snacks.

Go back down to the fork and head left.

7 across the first pit.

Grab the Box of snacks before the Fish.

From this point (where the Fish is), jump on the dirt wall to the right and
drop down.

Now RUN up the ramp for 10 snacks. (Water begins filling up behind you at a
very fast pace behind you).

Grab the Box of snacks at the top of the ramp.

1 snack at the top here as well.

Drop down and head downwards for 7 snacks.

Once you've got them, head back up.

There are 3 snacks beneath the bridge above you.

Speaking of that bridge...double jump on the path to the right of it and
slightly in front of it, and then double jump out to the left and then up onto
the top of the bridge for 8 snacks.

Drop down and continue up the path.

Jump the pit for a Box of snacks.

Jump the next pit for another Box of snacks.

Enter the door at the top...


-Lighthouse Fright House - Part One


Smash all crates on the ground level for 6 boxes of snacks.

Go up the stairs, killing all enemies for 92 + 2 boxes of snacks!!!!

From the top, drop back down to the ground floor.

Helmet the red switch and race back up the stairs to beat the ascending light.

Wait at the top of the stairs and when the light comes up to a rest in front of
you a door will drop down.

Helmet the light to smash it!

Now go in and jump up to get the Thunder Smash!!!! Now you can jump in the air,
and then hit the ([]) button to smash monsters and crates and...suspicious
pieces of flooring!

Drop down to the bottom again. See the fishy-looking patch of wooden floor in
front of the red switch? Try out your new Thunder Smash on that flooring to
bust open the floor. Drop into the hole and enter...


-Lighthouse Fright House - Part Two


Head left and up the path.

10 across the first bridge.

5 across the second bridge.

6 + 4 boxes of snacks across the third bridge.

There is a Box of snacks on the short ledge that you can double jump up to get.

9 across the fourth bridge.

1 up the path to the Ghost Diver.

Pass the bridge to the right and Thunder-Smash the red switch to activate the
wind vent.

Now go across and cross the right bridge.

1 snack right in front of you.

Go up first.

There is a Box of snacks.

Activate the Warp Gate.

4 up to the Snack Gate. Head down before activating the Snack Gate.

16 up to the door at the top.

Go back down and helmet the red switch you just passed. This activates the
small platform below you.

Jump down to the lower ledge (beginning point).

Head right and jump on the moving platform for 4 snacks.

Now go back up to the top door (not the Snack Gate).

Enter...


-Going Down Witch Way? - Part One


14 + a box of snacks on your way to the door.

You can grab 7 snacks by jumping off the right side of this upper ledge. Go
ahead and do so. Head left and up and make your way back to this point by going
back through the levels we just came through (it shouldn't take very long at
all).

When you are back up here, head through the door on the left...


-Lighthouse Fright House - Part Three


4 across the first set of boats.

4 + a box of snacks on this landing.

Now, turn around and go back out the way you came. Go through Going Down Witch
Way - Part One (the most recent part of it, not the initial level), and back to
Lighthouse Fright House - Part Two...


-Lighthouse Fright House - Part Two


Walk left, and then down and around up to the Snack Gate.

Snack Gate: 500 Scooby Snacks.

Enter the door...


-Creepy Crawlies In The Hallways - Part One


10 on the floor in here.

Jump onto the center (moat: for lack of better description) wall, and double
jump up to the right, upper ledge for a Box of snacks.

Enter the door...


-Creepy Crawlies In The Hallways - Part Two


Grab the Box of snacks.

Now go back through the door you just came through.


-Creepy Crawlies In The Hallways - Part One


Drop down.

Thunder-Smash the three gray floor switches near the top of the area to raise
the gate.

Before you go through, run around to the left side of the area and grab the Box
of snacks.

Now head back up through the newly opened gate.

Watch for rocks!

7 on your upward path.

3 jumping off the path when you go up and around the first turn. You can also
double jump out from the same spot to grab a Box of snacks.

Go back up the path and continue for 5 more snacks on the path upwards.

Enter the door...


-Creepy Crawlies In The Hallways - Part Two


Circle the area for 3 boxes of snacks and 4 keys.

Walk around to the side opening.

You'll see a narrow hall with two Zombies.

Hit the floor switches to open the gates to your left and right.

Go in the first gate on your left first. Kill the Headless Specter and grab 4
snacks.

Go straight across and through the first right gate.

Grab the Box of snacks.

Go out and up the hall.

5 snacks further up the hall.

Go back down and through that first right gate again.

Helmet the gray rectangle patch of wall in front of you to smash it open.

Go up and through and free Shaggy. (Grab the 4 snacks on your way).

Talk to Shaggy and then carry him out to the hallway.

Throw him up to grab the Box of snacks.

Carry him further up the hall and throw him up to snag that key for you. You
can't get to the Secret Lab just yet, so go back down and out of the hallway.

You're now back in the circular room with the boiling cauldrons.

Walk around the pit in the center until you see (in the pit) a second level
down there with a Headless Specter.

Double jump down to that second level and grab the 2 snacks on your way.

There are 5 snacks down here on this path.

Go up and the gate opens for you.

Enter the door...


-Creepy Crawlies In The Hallways - Part One


Drop down.

Leave through the bottom doorway.

Use the Warp Gate to warp to Chills And Spills On Haunted Hill - Part Three...

Chills And Spills On Haunted Hill - Part Three

Go left and down the wooden steps.

Now Thunder Smash the red switch to open the gate.

Enter the gate...


-Scared Stiff At Skull Cliff - Part One


Save.

14 on the upper path (including the 2 jumps).

Helmet the red switch.

Go back right and drop down.

7 + a box of snacks on the way down and right.

Go left under the wood and grab 5 snacks.

Go back up to the top and take the moving platform, grabbing 15 snacks.

Now go right and grab 8 + a box of snacks.

Drop down on the right.

Drop down again and go left and down, grabbing 5 snacks.

Continue left, grabbing 6 snacks.

Drop down again and grab 15 + a box of snacks.

Hit the red switch.

Now go back up and ride the platform across to the first wooden structure.

From this structure, drop all the way down to the bottom and head left.

Take the platform, grabbing 5 snacks.

Head left and enter the door...


-Scared Stiff At Skull Cliff - Part Two


4 in front of you.

Ignore the snacks on the left and go up.

Grab the Box of snacks.

Avoid the falling rocks!

Grab 9 snacks across the falling platform.

Grab 3 after the next falling platform.

11 across the falling bridge.

7 across your next jump to the falling platform.

4 on your next jump.

Grab the Box of snacks further up.

Ignore the snacks on the right.

Head left past the Fish.

Grab 8 on your way to the gate.

Enter the gate...


-Scared Stiff At Skull Cliff - Part Three


11 on the path.

5 + a box of snacks on the next jump.

4 on the trampoline.

4 on the next trampoline.

Box of snacks on the next ledge.

10 across the moving platforms.

1 on the next ledge.

9 across the next set of moving platforms.

Box of snacks on the left.

Go through the gate on the left...


-Scared Stiff At Skull Cliff - Part Four


Go left.

Get on the elevator, but double jump to the left to grab 5 snacks.

Hit the red switch.

Ride the platform on the left.

Go left and up, and head right at the top.

Grab 5 snacks up the hill.

Jump on the moving platforms, grabbing 6 across this ride.

Go up and grab the Box of snacks.

Jump onto the elevator on the left. Ride it down and go right. (This is the
start).

Double jump off of the elevator to the left and continue left.

From the top, head left this time.

Grab 4 snacks jumping to the first teeter platform.

3 to the second teeter platform.

4 to the left ledge.

Continue left and grab the Box of snacks.

Kill the Tar Monster and continue left across the moving teeter platforms.

Grab 9 across the first moving teeter platform to the solid ledge.

See the trampoline to the left? Jump on it.

Jump to the second trampoline, grabbing 1 snack.

Grab the Box of snacks on the Tar Monster ledge.

Head back across the trampolines and cross the second teeter platform, grabbing
5 snacks.

Cross the moving platform for 8 snacks.

Continue up and through the Skull mouth structure.

Grab the Box of snacks in its mouth.

Grab 12 snacks across the sinking boats.

Grab the Box of snacks.

Activate the Warp Gate.

Thunder Smash the floor switch. This sinks the water level, allowing you to get
to a secret area.

Run across the blocks to grab 19 snacks and quickly jump up to the upper path
you came in on.

Let the water rise back up and make your way back to the floor switch.

Smash the switch again to sink the water and jump down onto the secret blocks
again.

Run back across the blocks and on the fourth one you land on, jump down
(towards yourself) and land on the hard-to-see ledge.

Jump down (towards you) again to reach an island with 11 more snacks all in a
circle!

Make your way back up to the upper path, back to where the floor switch was,
and approach the Snack Gate.

Snack Gate: 550 Scooby Snacks.

Enter the gate on the left...


-Misbehavin'? Cause A Cave In - Part One


Save.

Grab the easy Box of snacks down the left path.

Drop down and grab 43 + 2 boxes of snacks and 4 keys. (The keys are on the
small, dirt islands).

Now go back to the start and jump up to the ramp in front of you.

Ascend it, grabbing 9 snacks and avoiding Gargoyles.

Go through the door at the top back to the beginning of the Hedge Maze...


-On Edge In The Hedge - Part Three


Go down from where you come in.

Go right until you come to the tar-covered ground.

Go up, grabbing 12 snacks and the Witch Monster Token!!!! Now RUN back down to
avoid the boulder!

Go left and back through the level and exit through the door...


-On Edge In The Hedge - Part Two


Go right after the plant and jump to get 1 snack by the pink flower.

Go down and continue left.

Leave the level on the left...


-On Edge In The Hedge - Part One


Leave this level, going back left back to the Main Area...


-Mystery Machine - Part One


Warp back to Mind Your Manors - Part Two...


-Mind Your Manors - Part Two


Jump up to the balcony with the Headless Specter.

Head left.

Grab 14 snacks on your way down the stairs.

Talk to Don Knotts.

Enter the door...


-Clamor In The Manor - Part One


Leave back out to the Main Area...


-Mystery Machine - Part One


Warp to Shock On The Dock - Part Two...


-Shock On The Dock - Part Two


Walk back from your starting warp point and Thunder Smash the red switch.

Enter the door that opened on the right...


-Fear On The Pier - Part Two


Walk right and Thunder-Smash the lighter patch of wood to drop down and grab 2
snacks.

Jump the boats to grab 5 snacks.

Use the trampoline to jump up to the upper level.

Go left and through the door...


-Fear On The Pier - Part Three


Walk left and stand beneath the third life ring.

See the crate near the bottom of the screen? Jump on it.

Ride the crate down and jump from boats to boxes in the water, grabbing 8 + 2
boxes of snacks.

Go back up, riding the crate.

See the white bird? Jump and ride on him to grab 3 + 2 boxes of snacks.

Now go back to Shock On The Dock - Part Two...


-Shock On The Dock - Part Two


See the patch of suspicious wood back behind the Warp Gate? Thunder Smash it.

Drop down into the hole to enter...

Creepy Crawlies In The Hallways - Part One

Fall off the upper part of the platform for 1 Box of snacks.

Now go through the top door/gate and make your way to the top, going to Creepy
Crawlies In The Hallways - Part Two...


-Creepy Crawlies In The Hallways - Part Two


Go through the opening to the hallway of Zombies (where we freed Shaggy
before).

Go through the second door on the left.

Enter the door in here...


-Creepy Crawlies In The Hallways - Part Three


Ascend the stairs and pass the axes.

Go upstairs to the flying ghost room.

Avoid them, as you can't kill them, as always.

7 around the first circular fire pit.

11 on the floor.

In the upper part of the room, grab the Plungers!!!! With these plunger
attachments on your feet, you can now walk up some very, very steep
surfaces!!!! (No. You can't walk on walls or ceilings...**thinks about a
combination Scooby/Spiderman game. Scooby-Man? Spider-Doo? Nah...**).

Activate the Warp Gate on the left-hand side of the room.

Now use the Warp Gate to warp to Scared Stiff At Skull Cliff - Part Four...


-Scared Stiff At Skull Cliff - Part Four


Go left through the gate...


-Misbehavin'? Cause A Cave In - Part One


Save.

Drop down onto the floor.

Go up the once-impossible ramp near the upper-left part of the room and enter
the gate...


-Misbehavin'? Cause A Cave In - Part Two


Jump immediately up to the Ghost Diver ledge.

24 on your way up to a wall and a sandwich. (Question: If Shaggy is a
vegetarian, then why does he always chomp down on ham sandwiches and chicken
legs?).

Now walk back the way you came up here and head butt with the helmet all
icebergs that you see. This will drop the ice fixtures to the lower level to
create a bridge of sorts.

Continue back down to the start of the level.

Go left, grabbing 11 + 2 boxes on your way to the gate.

Enter the gate...


-Misbehavin'? Cause A Cave In - Part Three


6 over the first jump.

7 over the second jump.

Box of snacks on the Fish platform.

Kill the annoying Fish.

Thunder-Smash the floor switch and then RUN! The camera angle spins around so
that you should be running upwards.

The cave is filling up (at a very manageable speed) but don't delay
nonetheless.

This is pretty straightforward. You have to make it to the top of the cave
without letting the water catch up to you (Which I don't get because since when
can a dog swing on chandeliers, but can't swim?).

The only thing really of note on this adventure, is about half way up the
course you'll jump across some sinking boats and then see a blue-colored boat
(the others are tan). Jump on the blue boat and STAY on the blue boat. They
don't sink. Ride this boat up past the first ledge you see to your right. It's
a dead end. Instead, stay on the boat until you see the second ledge up above
that one to the right. Jump to that one and continue on.

If you got all the snacks on the way up, you'll add an amazing 101 to your
collection. (If you've been following the walkthrough completely, you'll have
started the ascending adventure with 598, and at the top, you'll end with 699).

Congrats!!!! You made it to the top.

Now grab the Super Smash!!!! This allows you to perform the same move as a
Thunder Smash, but now you can land on the ground anywhere even near a monster
and it will stun the monster for a few seconds. Believe it or not, it does come
in handy.

Leave through the gate at the top...


-A Tight Spot For A Grave Plot - Part One


Save.

12 to the first pit.

Wait by the pit to grab the key when it floats up.

5 over the second pit.

Wait for the key to pop out of the second pit to grab it.

5 over the third pit.

Same thing. Wait for the key to pop out.

6 up the steps.

Ignore the roof snacks for now.

Be sure that you activated the Warp Gate near the gate on the left by the save
point!

Now enter the gate on the right...


-A Tight Spot For A Grave Plot - Part Two


Walk right and grab 13 + a box of snacks on the ground.

Notice the floor switches.

Now go back left and go up.

You'll need to ascend the inward/outward-moving pieces of wall.

10 up to your first platform. Stand behind the gray vase and helmet it. This
will knock it down to hold down the first floor switch.

Double jump up straight up for 1 snack.

Continue right.

5 up to your next platform. See the Zombie Monster Token? You can't fit through
the hole in the grating. So how to get it? Simple. Just fall off the left side
of this platform and then quickly press right and you'll be inside to grab the
Zombie Monster Token! Double jump out and up to the top of the platform again.
Helmet the vase to knock it down to the second floor switch.

Continue right.

9 up to the next platform with the spider. Helmet the vase.

Continue right.

5 up to the next platform. Jump carefully to grab the 2 snacks that are
visible. Double jump to the chandelier. Swing back and forth until you kick the
last vase 3 times to knock it down to the last floor switch. This will open up
a set of doors down below. Now swing and jump to the platform on your right.
Jump down carefully from this platform to grab the 3 snacks you see toward the
upper part of the platform.

From the ground, walk down and enter the doors that appear "open."


-A One Way Trip To The Crypt - Part One


Save.

Head right.

5 + a box of snacks around the corner.

Break the vase near the spider for a Box of snacks.

Skip the first big door you see.

Continue right and kill the Werewolf.

See the metal chandelier up above? Jump up to grab it. This will open the gray
box to your left and behind you. (A Ghost will fly out of it). Helmet the gray
block you see inside there. This will start the wall blocks moving and raise
the chandelier.

Continue right.

Enter the big door you see before the wall blocks...


-A One Way Trip To The Crypt - Part Three


8 to the top.

Turn right.

3 in front of the first opening tomb.

6 in front of the second opening tomb that houses a Zombie.

A Zombie comes out of the third tomb. Go down here to grab 11. Don't enter the
door. Instead, go back up and continue right.

6 in a circle here.

Fourth tomb opens.

Fifth tomb opens. Go down here for 6. Activate the Warp Gate, but don't touch
the Snack Gate yet. Go back up and continue right.

9 snacks in an arrow formation in front of the sixth tomb. This is a clue! Kill
the Zombie and go inside this tomb. The back is gray instead of black like the
other tombs. Helmet it! You'll find yourself in a small chamber infested with
Ghosts that are guarding the Ghost Monster Token! Grab it!

Go back out and continue right.

Seventh tomb opens.

6 in front of the eighth tomb.

Ninth tomb opens.

 Grab the Box of snacks in between the ninth and tenth tombs. You're back at
the start by the way.

Go down and enter the door...


-A One Way Trip To The Crypt - Part One


Go right.

10 up to the first platform with the spider.

Pass the door and jump the pit for 5 + a box of snacks.

Jump to the second platform.

8 on this narrow path to the chandelier.

Jump to the chandelier. Swing right and jump to the circle platform for 2
snacks. (Watch the Gargoyle! Let him shoot fire and then run to the chandelier
and swing quickly before he has a chance to shoot fire again).

Now go back left, using the chandelier, around the narrow path, and back to the
door you just passed. Enter it this time...


-A One Way Trip To The Crypt - Part Four


6 down the first drop.

Box of snacks down the second drop.

5 on the path continuing right. Break the pot after the No Trespassing sign for
a Box of snacks.

6 down the big drop.

Kill the Werewolf.

Grab the Box of snacks.

Head left.

7 across the first coffin.

Break the pot after the swinging tree branch for a Box of snacks.

Pass the second and third swinging tree branches.

5 across the second coffin.

7 on the path near the spider.

Now go back right all the way and enter the door on the right...


-A One Way Trip To The Crypt - Part Three


Go right past two tombs to the spider. Head down past the spider and approach
the Snack Gate.

Snack Gate = 600.

Go down and enter the gate...


-Gloom And Doom Down In The Tomb - Part One


Save.

Head left.

7 right after the Werewolf that jumps out of the pit.

Go through the opening gate and grab 8.

Shaggy needs your help from those Gargoyles!

Go left and get 8 more.

See the pillar leaning towards you on a direct path to the Gargoyle on the
other side? Helmet it! This will send the pillar from your side to his side,
knock over another pillar and smash the Gargoyle.

Head left and Smash the floor switch.

Head left. Helmet through the three pots in front of the second pillar. Helmet
the pillar once that's done to smash the second Gargoyle.

Head left for 11 more snacks.

Continue left and avoid the swinging pumpkin.

Helmet the third pillar to smash the third Gargoyle.

Head left for 7 snacks.

Avoid the second swinging pumpkin, and helmet the final pillar to smash the
final Gargoyle.

Head left for 8 snacks.

Now jump on the final pillar and use it carefully as a bridge to the other side
with Shaggy.

Grab 8 + 2 boxes of snacks here.

Now have Shaggy grab you and walk back across the pillar to go grab the key you
just saw floating in the air. Be sure to double jump from Shaggy's arms to snag
the key.

Now go through the gate on the left for an immediate Box of snacks.

Continue left and enter the gate...


-Gloom And Doom Down In The Tomb - Part Two


6 up the first ramp.

Pass the magnifying glass for 6 more.

Kill the Zombie that comes out of the first tomb. Helmet the wall in the back
of this tomb and go inside to grab the Scarecrow Monster Token!

Go back out and grab 7 snacks surrounding the first floor switch. Smash the
floor switch.

Go left for 6 snacks around the second floor switch. Smash the floor switch.

7 on your way to the third floor switch. Smash the switch.

Continue left and smash the fourth floor switch.

Grab 6 up the ramp.

Activate the Warp Gate at the top of the ramp.

Head right/up.

Grab the Box of snacks on your path.

Don't get the snacks near the spider at the fork in the road yet. Stay headed
right.

Jump the coffins until you get the coffin that spit out 4 boxes of snacks.

Head back left past the Warp Gate and enter the gate...


-Gloom And Doom Down In The Tomb - Part Three


7 right in front of you.

Head up from the first Box of snacks to get a key and another Box of snacks.
(Careful! A Ghost will pop out of the pot once you near it).

Go back down and left.

11 to the upward ramp.

Go up the ramp for 7 snacks.

Kill the first Tar Monster and head slight-right/up for 1 snack + a key.

Go down and right.

Grab the Box of snacks.

Go right for 7 snacks.

Go up the ramp for 4 more snacks.

Go left.

Grab 5 snacks after the second Tar Monster up here.

Go left and then up the ramp.

Enter the opening gate...

Daphne! The Mastermind has her. It's time for your second boss fight with the
Green Ghost!

Strategy: Wait for Daphne to open a coffin. When the Green Ghost is above that
open coffin, hit the floor switch in front of the corresponding coffin to sucks
his soul out! When he shoots his green ray out, double jump over it and then
wait for the green cloud to follow. Run to the other side of where you're
standing at the time to avoid the green cloud. The safest bet here is to only
trap him on the middle coffin. There are acidic plants on the left and right
coffins and you run the risk of getting hit by their acid breath when trying to
smash one of those floor switches. Repeat the process just three times and
you'll have defeated your second boss!

After the video sequence you'll now be the proud owner of a very useful
invention: The Umbrella! With this nifty invention you'll be able to float
upwards over wind vents, glide down slowly from high locations (which makes
grabbing snacks in the air and landing on small places a breeze), and add some
distance to your jumps.

Double jump and use your new umbrella to cross the long pit towards the upper
part of this area.

Save.

Don't go in this door. It takes you back to the Mystery Machine - Part One.
Instead, go back out to Gloom And Doom Down In The Tomb - Part Two.


-Gloom And Doom Down In The Tomb - Part Two


Head right past the Warp Gate and up towards the spiders.

Grab 11 snacks by double jumping with the umbrella across the pit.

Enter the door...


-A One Way Trip To The Crypt - Part One


You'll find yourself on the lone ledge that you may have seen earlier in this
level. Grab 15 snacks on this ledge. Carefully jump off the platform using your
umbrella to grab 6 snacks down to the bottom ledge. Kill the Werewolf and head
right to the first door you come across. Enter it...


-A One Way Trip To The Crypt - Part Two


Double jump over the Ghost and the Archer's arrows up this hallway. This is a
great area to practice using the umbrella by riding the updrafts that rise from
various places throughout this large pit. Grab every snack in here by making
good use of the updrafts for a total of 42 snacks! All snacks collected!

Once this is done, leave through the door you came in on...


-A One Way Trip To The Crypt - Part One


Go up.

Go left past five tombs and head down to the Warp Gate.

Warp to Coast For Some Ghosts - Part Three...


-Coast For Some Ghosts - Part Three


Head right.

Kill the two fish on the platform.

Jump across to kill the Ghost Diver to the right.

Smash open the barrel near the Ghost Diver to reveal a red switch. Smash the
red switch to move the ball of fishing net closer to you.

Jump back to the ledge on the left where the two fish were.

Double jump up to the now-accessible fishing net and grab hold.

Swing left and umbrella safely to the first sinking boat. Use the umbrella to
safely jump across the boats for 51 snacks and the Sea Creature Monster Token!
Ride the last boat (which doesn't sink) safely back to the harbor.

Go right and make your way through Coast For Some Ghosts - Part Two to Coast
For Some Ghosts - Part One...


-Coast For Some Ghosts - Part One


Kill the Sea Creature and jump across the ledges to the beginning of THIS area
(not the beginning of this level).

You should see an updraft of wind. Use your umbrella to ride the draft upwards
for 1 snack. Move left (still holding the umbrella) for a Box of snacks.

Now head right and into the cave.

Ride the first updraft in here up for 1 + a box of snacks.

Ride the third updraft up for 1 + a box of snacks.

Ride the eighth updraft up for 1 snack.

Ride the ninth updraft up for 1 snack.

All Snacks Collected!

Continue right and save.

Enter the gate on the right...


-Fear On The Pier - Part One


Head down (towards you).

Make your way up the ramp to the red switch. Smash the switch to lower the
fishing net.

Go up and jump to grab hold of the fishing net.

Swing in circles to get the last 4 snacks here. All Snacks Collected!

Go back down the ramp and head left past the save point and the sign.

Jump on the trampoline and double jump up to the high-up ledge with the
magnifying glass.

Enter the gate...


-Mystery Machine - Part One


Note that every time we come back to this Main Area, you can always check out
the Monster Gallery to see what new trivia, videos and pictures that you've
unlocked.

Once you're ready, warp to Shock On The Dock - Part Two...


-Shock On The Dock - Part Two


Head left past the swinging hooks.

At the bottom of the swinging hooks, go up the narrow, tar-covered path to
where the Sea Creature is.

Go up to the very left-upper box on the screen and double jump using the
umbrella to the wooden pier with the Caveman.

Grab 2 boxes up here.

Now go back down, and make your way back left through the level to Shock On The
Dock - Part One...


-Shock On The Dock - Part One


Go left until you reach the hanging ball of fishing net over a pit. Smash the
nearby barrel and then smash the red switch that it was hiding. This will lower
the net and it will break open for a Box of snacks. All Snacks Collected!

Go left and back to the Mystery Machine - Part One...


-Mystery Machine - Part One


Save.

Warp to Fishy Clues For Scooby-Doo - Part Four...


-Fishy Clues For Scooby-Doo - Part Four


Drop off the platform you're on to the elevator.

Ride the elevator up and jump off using the umbrella for 6 snacks going upwards
to the platform where you see an updraft of wind.

Drop down to the ground where you see the updraft.

Grab 2 snacks down here (you have to jump).

Use the umbrella while standing over the updraft for 6 snacks + the Ghost Diver
Monster Token!

To the left and right at the top of this ascent there are two pillars. Grab a
Box of snacks on the left pillar. Grab a Box of snacks on the right pillar.

Continue left through this level and Fishy Clues For Scooby-Doo - Part Three
all the way back to Fishy Clues For Scooby-Doo - Part Two...


-Fishy Clues For Scooby-Doo - Part Two


Drop to the floor and ride the elevators up to the platform with crabs and
Ghost Divers for a Box of snacks.

Now go left to Fishy Clues For Scooby-Doo - Part One...


-Fishy Clues For Scooby-Doo - Part One


Drop to the floor and hit the red switch to activate the fan.

Now jump on the trampoline and go right to the next moving platform.

You'll see the gusts blowing downwards (towards you).

Double jump off the platform and use the umbrella, holding down (towards you)
for 3 snacks.

You'll land on a hidden platform that will take you up to a hidden ledge with 5
+ 2 boxes of snacks + the Tar Monster Monster Token!

Go to the second "section" of this area and smash the red switch on the floor,
which will lower a platform.

Go up the platform for 1 snack.

Now go back right through the levels all the way to Fishy Clues For Scooby-Doo
- Part Four...


-Fishy Clues For Scooby-Doo - Part Four


Jump to the first platform.

Jump to the second platform.

Jump to the third platform.

Jump to the fourth platform. See the dark-colored platform in the upper-right?

Double jump from the upper-right corner of the fourth platform and umbrella to
that dark-colored platform.

Kill the Caveman and avoid the Gargoyles and grab 1 + 2 boxes of snacks. All
Snacks Collected!

Now go to the Warp Gate in this level and warp to Going Down Witch Way? - Part
One...


-Going Down Witch Way? - Part One


Go up past Don Knotts.

Use the umbrella while standing over the updraft to grab 1 snack. All Snacks
Collected!

Now ride the updraft up to its peak and then float upwards towards the top of
the screen and land on the deck of a small boat.

Enter the door...


-Wreck On The Deck! - Part One


Jump to the first ledge and save.

Jump between ledges in the water here for a total of 32 snacks on your way to
the far right side. (Be sure to avoid those annoying flying fish!).

Enter the cave-like entrance on the right and make the turn for 7 snacks.

Kill the Tar Monster and gather all the snacks on the ground here for a total
of 9.

You'll see some snacks in the air and a ledge to your left.

Jump out to that ledge for 4 snacks.

The ledges sink beneath the water as the water rises so be fast! The second
ledge won't sink beneath the water, so use that as your safe haven as you make
your way across. From the second ledge, wait for the water to begin its descent
before continuing onward. (You grabbed 8 snacks on your way to that second
ledge).

Grab 12 snacks on your way to the ledge with the red switch.

Grab 1 + a box of snacks on the ledge with the red switch.

Hit the red switch to lower the crow's nests (wooden parts of a ship that are
circular. This is where the lookouts stood watch and yelled, "Land ho!" at the
sight of land, but anyway...).

Now go back right across the ledges.

Once on the other side again, go left and jump up into the wooden crow's nests.

Grab 5 snacks in between the crow's nests.

Head left and enter the door...


-Wreck On The Deck - Part Two


Double jump on the red switch for 2 + a box of snacks.

Head left to the trampolines.

5 across your first jump.

5 across your second jump.

5 across your third jump. 2 + a box of snacks on top of the red switch.

Hit the red switch.

Head back left to the upper left mast. Grab 3 + a box here. Go up again for
another 3 + a box of snacks.

Go back down two masts and head down/right.

5 across next jump.

5 across next jump.

5 across next jump.

5 across next jump to the platform with the red switch.

2 + a box of snacks on top of the red switch.

Hit the switch.

Go back left, making three jumps and go to the leftmost trampoline on this
mast.

Jump across to the left

Jump upward to the trampolines now.

5 across your first jump.

5 across your second jump.

5 across your third jump.

5 across your fourth jump.

Grab 2 boxes of snacks here.

Make two jumps back the way you just came.

Jump down to the trampoline on your left.

Jump left here for 8 snacks down to the deck of the small boat.

Congratulations on a tough level!

Enter the door...


-Wreck On The Deck! - Part Three


Double jump and use the umbrella down to a ledge on the left (this is a blind
jump for the most part).

3 snacks on the first boat.

3 snacks on the second boat.

4 snacks on the Witch ledge.

Continue left.

3 on the next ledge.

Jump up to the Ghost Diver ledge.

Jump to the next ledge.

5 snacks by using the umbrella to ride the updraft (time this carefully as an
annoying flying fish is using the updraft with you!).

Use the upward draft to go high enough until you see a ledge on the right. Go
to that ledge and grab 3 snacks.

Jump up and to the right to the crab ledge.

Jump right again for 3 snacks.

Double jump right and fall down for 4 snacks. Repeat the process for 2 more
snacks on the left side of that ledge.

Go back up again to this ledge and instead of falling, double jump up to the
next ledge.

Ride the updraft for 4 snacks and then up to the ledge on the left.

Go left and inside for 3 boxes of snacks.

Yes, I see the Monster Token, too, but we can't get it without a certain
invention that we don't have.

Go right from here and go upward when you see the opening.

The camera will whirl around and show you the red switch on the far right of
where you are. You'll need to manuveur around these teeter platforms to get
there.

3 on the first platform.

3 on the platform below that.

2 on the platform below that.

3 on the bottom platform on the right.

3 on the platform above that.

3 on the platform above that.

Now jump to the right and umbrella down to the red switch to drop a boat in the
water in another part of the level.

Jump up the teeter platforms now all the way to the top left and enter the
opening that you came in through.

Make your way down and left until you see two blue boats in the water to the
right of the ledge you'll be standing on.

Drop down to the first boat and your view will change. (If you fell in the
water or "died" at any time after hitting the red switch, you'll need to hit
the red switch again for the boat to be in the water).

Jump on the moving boat when it circles around to grab 3 snacks.

Jump to the boat with the Warp Gate to activate it.

Enter the door...


-Aghast By The Mast - Part One


Save.

Cross two boats and double jump on the second one for 1 snack.

11 on the deck of this ship (check both sides).

Constantly jump here or you'll slide down into the water.

Be sure to grab the box of snacks at the top of the ship and 1snack on the
structure in the middle of the deck.

7 on your downward jump to the second ship (use your umbrella!).

11 snacks on the deck of this ship.

Box of snacks at the top of the ship.

7 on your jump to the third ship.

10 on the deck of this ship.

Jump to the white, stone-like platform in the center between the two other
ships near the upper part of the screen.

Grab the box of snacks here.

Head left down the steps for 4 snacks.

Jump left to the blue boat.

Jump left again to the small ship.

Enter the door...


-Aghast By The Mast - Part Two


Go left and grab 13 snacks up the stairs.

Enter the door.

5 + a box of snacks in this first room.

Go up again.

12 in the second room with the Witch.

Helmet the switch on the right wall.

Go in the door on the right.

1 + 2 boxes of snacks on the floor.

Box of snacks on top of the left screw that the Witch is on.

Smash the switch on the right screw.

Go up and through the door again.

Go up again, charging with the helmet to kill the Caveman.

Go down the stairs and follow the path to the second Caveman for 16 (jumping
for a few of them).

Jump right.

1 on the first platform.

2 on the second platform.

The third platform moves up and down in the water (sometimes sinking) so jump
carefully and grab 4 snacks. (The trick with the bottom snacks is to double
jump and use the umbrella as SOON as you get the snack. This way, the platform
sinks and meets your feet before you fall in the water).

2 on the next platform.

5 on the next, spinning platform.

2 on the next platform.

7 + a box of snacks on the next, spinning platform. Go to both ends of this
platform and double jump with the umbrella to get all of the snacks.

2 on the next platform.

7 + 3 boxes of snacks on this next sinking, spinning platform.

1 on the next platform.

None on the next platform.

16 + a box of snacks by riding the next platform across.

Jump right to the last platform. Phew!

Jump to the ledge and enter the gate...


-Aghast By The Mast - Part Three


Jump left to the first boat and grab the life ring over the second boat for 11.

Swing left for the next ring and 11 more snacks.

Swing left for the third ring and 11 more snacks.

Swing left for the fourth ring and 11 more snacks.

Swing left to the ledge with the Warp Gate and activate it.

Now take the leftmost path of boats and grab 40 + 7 boxes of snacks riding the
life rings!

From the last life ring here, swing far right and double jump with the umbrella
to land on a small ledge with a Snack Gate.

Snack Gate = 750 Scooby Snacks.

Drop down to the lower ledge to the left with the crab.

Follow the ledge left for 15 snacks.

Go back right past the hole in the ship until you see a wooden boat with a leak
in it.

Jump on this boat and follow the left path across the boats until you can
double jump up to a life ring.

Grab whatever life ring you can and swing right across the life rings again to
the last one and then jump back up to the ledge that held the Snack Gate.

Enter the door...


-Shiver Your Timbers, Scooby-Doo - Part One


Save.

Jump to the first platform on the right.

Double jump to let it flip once and then become an elevator. Ride it up for 3 +
a box of snacks.

Jump to the left platform. Double jump to let it flip and then ride it up for 3
snacks.

Jump to the third platform. Double jump twice because it will flip twice and
then ride it up for 3 snacks.

Jump to the fourth platform. It will spin twice and then go up for 3 snacks + a
key.

Drop down.

Jump on the left, white canoe and then double jump in mid air to the upper
trampolines. Use the canoes and trampolines on the left and right sides to grab
a total of 20 snacks + a key.

Use the second canoe on the left to get up to a center platform. It will spin
twice and then elevate for 2 snacks.

Now use the trampolines and canoes on the left and right for 10 snacks + a key.

Go up to the spinning platforms now. This can be very difficult. Start at the
bottom-right platform and work your way to the upper-left platform to grab the
life ring. Swing left and right until you see a platform with a red switch on
it. Jump to it. Hit the switch to raise the white platforms.

Drop down.

Jump on the lower white platform on the right side and ride the platforms up
for 16 snacks + the fourth key!

Drop down.

Walk up to the front of the ship and grab 6 snacks in an arc on the deck before
the Ghost Divers.

Double jump up to the Ghost Diver deck.

Grab 26 snacks on the ground.

Doulbe jump from the top of the wheel to grab 4 boxes of snacks.

All Snacks Collected!

Go back down and enter the door on the deck below you...


-Shiver Your Timbers, Scooby-Doo - Part Two


Fred is stuck!

The Mastermind shows up to reveal some more nastiness and your third boss fight
with...Redbeard!

Strategy: Redbeard is standing in the center of the room with a barrel above
his head. You have to get him to throw his sword at each rope in all four
corners of the room to lower the barrel far enough until it snaps and takes him
down.

Stay in the middle and run up to the top of the screen first to avoid the
Ghosts. Once the Ghosts pass, one Ghost of Captain Moody will appear. Kill him
in the left-upper corner and then quickly stand in front of the rope in that
corner. You'll hear Redbeard throw his sword. Once you hear it, move out of the
way and the sword will be sliced away by Redbeard's sword.

Run to the middle again to avoid the first wave of Ghosts. The second wave of
Ghosts will come from the sides, so double jump over them. Two Ghosts of
Captain Moody will come this time. Kill them in the upper-right corner of the
room. Stand in front of the rope in this corner. When you hear the sword be
sure to move and you'll be halfway done with this boss fight.

Stay in the middle of the room and run down to the very bottom of the screen.
Avoid the first wave of Ghosts. Double jump over the second wave of Ghosts that
come from the sides. Stay in the middle and very bottom of the screen to avoid
the third wave of Ghosts. Kill all three Ghosts of Captain Moody in the the
bottom-left corner of the room. Stand in front of that corner's rope. You can
actually see the sword being thrown now. Just move out of the way once he
throws it and we only have one more rope left.

Stay at the very bottom-middle of the screen to avoid all four waves of Ghosts.
Kill four Ghosts of Captain Moody in the bottom-right corner. Stand in front of
the rope until you see Redbeard throw his sword and then move. Redbeard will
smash through the floor. Congratulations!

Now go up and save Fred at the top of the screen. Everyone shows up and cheesy
antics ensue.

When all is said and done here, you'll have acquired the Gum Invention! Once
you shoot gum at an enemy, they'll temporarily be stunned and you can actually
bounce off the top of their heads to achieve greater heights.

Save after the cutscene.

Go through the door at the top...


-Aghast By The Mast - Part Three


Jump inside the canon and enter it...


-Mystery Machine - Part One


Warp to Wreck On The Deck - Part Three and then head left to Aghast By The Mast
- Part One...


-Aghast By The Mast - Part One


Go all the way through this level to Aghast By The Mast - Part Two...


-Aghast By The Mast - Part Two


Go to the area with the two large screws (one had a Witch, one had a red
switch).

Jump on the left screw and hit (L1) to gum the Witch. Jump on her head (not
smash!) and double jump with the umbrella to the upper platform.

Grab a box of snacks up here along with the Redbeard Monster Token!

Go back out to Aghast By The Mast - Part One...


-Aghast By The Mast - Part One


Gum the Sea Creature that bursts out of the crate on the righthand side and
double jump off the Sea Creature to the ship on the right. You can land on an
unseen part of the ship and then double jump again to get on the deck.

Grab 11 + 3 boxes of snacks here. All Snacks Collected!

Now make your way through the levels all the way to Aghast By The Mast - Part
Three to the ledge with the Warp Gate. From that Warp Gate, warp to Wreck On
The Deck - Part Three...


-Wreck On The Deck - Part Three


Ride the moving boat to the right and double jump off to the pair of blue
boats.

Use the air to float up and head right.

Jump the ledges to the crab ledge.

Continue right, using the updrafts and go up to the ledge on the left.

Go left through the door.

Gum the Ghost Diver when he is right beneath the opening in the roof.

Bounce on his head and up to the upper platform for 3 snacks + the Ghost of
Captain Moody Monster Token!

Go back to Wreck On The Deck - Part One...


-Wreck On The Deck - Part One


Head down and to the ledge where you see the Tar Monster. Don't kill him!

Gum him to bounce off his head up to the left ledge with the Caveman for 1
snack. All Snacks Collected!

Use the hole in the ship to get back to Aghast By The Mast - Part Three...


-Aghast By The Mast - Part Three


Head up/right and then left across the boats to the Warp Gate.

Warp to Lighthouse Fright House - Part Two...


-Lighthouse Fright House - Part Two


Go down and around to the door at the very top and enter...


-Going Down Witch Way? - Part One


Go through and enter the door on the left...


-Lighthouse Fright House - Part Three


Go left across two boats to the ledge with the fan.

Ride the updraft and then press forward to make it to the boat with snacks in
front of you.

4 snacks on the jump from the first boat forward to the second.

Jump to the Tar Monster ledge.

Go left until you see the boat with snacks on it. Double jump out and umbrella
to that boat.

Grab the 3 snacks and quickly double jump with the umbrella left and up to the
crab ledge.

Jump to the boat beneath you.

Grab 9 snacks jumping downward across the boats to the solid ledge.

Jump left to the boat, grabbing 3 across to the next ledge.

Jump upward across the boats for 9 snacks to the Tar Monster ledge.

Head left and jump down to the next boat and then up and left to the Ghost
Diver ledge.

Head left again to the Tar Monster ledge. Gum the Tar Monster and bounce off
his head up to the left ledge and across for 3 more snacks.

See the blue boat? Jump on it and double jump with the umbrella downward and
slightly left to land on the wooden boat. It will begin to circle. Ride it
until you see the ledge with the crab and double jump to that ledge.

From this ledge, double jump upward to the next ledge for a box of snacks. All
Snacks Collected!

Now jump back to where you caught the blue boat, pass the magnifying glass on
the left and float up the pipe using the umbrella...


-Going Down Witch Way? - Part One


Head down and then right.

Save.

Now go left and up to Don Knotts and use the Warp Gate. (Congratulations, by
the way! You've completely cleared Smuggler's Cove!).

Warp to the Mystery Machine - Part One...


-Mystery Machine - Part One


Go left and enter the Hedge Maze...


On Edge In The Hedge - Part One


Go through the level to On Edge In The Hedge - Part Two...


On Edge In The Hedge - Part Two


Go up.

Pass the spider and go up the ramp to the right.

Grab 7 snacks on your jump across to the left.

Continue left and double jump for a box of snacks on the path by the spider and
pink flower.

Continue left and follow the narrow path.

Grab 2 snacks on the path.

A section of hedge will open.

Go right and continue right past the boiling cauldron, and then go down
(towards you) and up the tar ramp.

Grab 7 snacks over the first jump to the right.

Grab 8 over your next jump.

Grab 7 over the next jump.

Double jump up to the white platform on the right.

Continue right and grab 1 snack in front of the plant.

Continue right and grab 6 snacks on the jump to the Werewolf platform.

Grab 6 up the next jump.

Grab 5 on your jump down from the ledge. All Snacks Collected!

Go down and right and leave through the gate to On Edge In The Hedge - Part
Three...


On Edge In The Hedge - Part Three


Go straight through this level to On Edge In The Hedge - Part Four...


-On Edge In The Hedge - Part Four


Go straight through the level to It's A Mean Greenhouse, Scooby- Doo - Part
One...


-It's A Mean Greenhouse, Scooby-Doo - Part One


Save.

Go right and up the stairs.

Avoid the archers and continue right until you see six stacked crates. Smash
the crates and go inside.

Pass the cauldrons and go to the top and get ready to head down across a
difficult course.

Use your double jump and umbrella technique a lot here to grab 10 snacks while
moving downward across the swaying pillars.

Go left once you're across for 6 snacks in an arc. All Snacks Collected!

Continue right through the levels until you get to Chills And Spills On Haunted
Hill - Part One...


-Chills And Spills On Haunted Hill - Part One


Save.

Go right.

At the fork, go right and up to the top of the hill.

Gum the Zombie and bounce off his head and up to the top of the tree on the
left for 4 snacks. You should now be on top of the tree.

Jump to the next tree for 5 snacks.

Jump to the next tree for 6.

Jump to the next tree for 5.

Jump to the next tree for 5.

Jump to the next tree for 6.

Jump to the next tree for 6.

Jump to the white platform for 7 snacks.

Drop down.

Head right and follow the path out to Chills And Spills On Haunted Hill - Part
Two...


-Chills And Spills On Haunted Hill - Part Two


Go through the level and cross the moving platforms until you come across a
lone Scarecrow. Gum him when he is as far upward as he will go.

Bounce off his head and press up to grab the chandelier.

Swing upward and jump to the falling platforms.

Grab 22 total snacks on your way across the falling platforms, and then double
jump off the last platform to grab hold of another chandelier.

Swing left and jump to the next set of falling platforms.

Grab 10 + a box of snacks up to the Zombie platform.

Continue right for 19 more and drop down by the Witch.

Continue right and leave the level to Chills And Spills On Haunted Hill - Part
Three...


-Chills And Spills On Haunted Hill - Part Three


Go right until you see a spider.

Pass the spider and you'll see a bat. Gum the bat and bounce off his head up
and to the right for a trail of 5 snacks. All Snacks Collected!

Go back left and then upward at the fork by the "Danger: Cliffs Below!" sign
and go through the gate...


-Scared Stiff At Skull Cliff - Part One


Save.

Go left and drop down the first drop off.

Go to the bottom and then go left.

Double jump off the still platform and continue left through the gate...


-Scared Stiff At Skull Cliff - Part Two


Go left and then double jump using the umbrella for 8 snacks.

Continue through the level to...


-Scared Stiff At Skull Cliff - Part Three


Go through the level until you come across two opposite-moving platforms and
see a Ghost Diver.

Drop to the right first. Grab 2 snacks on your way to the ledge with the red
switch. Hit the switch and continue right.

Grab 2 snacks using your umbrella over the next jump.

Now continue left until you're on the Ghost Diver ledge again.

Gum the Ghost Diver and bounce up to the ledge above him.

4 on your way to the switch. Hit the switch and see where it will lead you!

Continue left for 10 more snacks.

Drop off the cliff to the left.

Don't get on the moving platform on the right, but instead stand at the bottom
of the ledge and get on the platform when it comes up from the bottom. Ride it
and then jump to the second platform. Ride the second platform to the island
with the Sea Creature. Jump to that island to grab 15 snacks. Now ride back and
then leave the level through the left gate...


-Scared Stiff At Skull Cliff - Part Four


Continue through the level until you see trampolines to the left. Jump across
them to the Tar Monster ledge and follow the ledge up to its end.

See the updraft? Use your umbrella and descend down grabbing 6 snacks on your
way to a second updraft.

Ride the second, lower updraft until you see some more snacks. Press up and
then slightly left for 8 snacks to the upper ledge. Follow this ledge around
for 4 + 2 boxes of snacks. All Snacks Collected!

Drop down and continue left and out the gate...


-Misbehavin'? Cause A Cave In - Part One


Save.

Continue through the level to Misbehavin'? Cause A Cave In - Part Two...


-Misbehavin'? Cause A Cave In - Part Two


Jump up to the Ghost Diver ledge and kill him.

Double jump using the umbrella upward for 6 + a box of snacks (be sure to break
the crate).

Take the new ice ledges back.

Continue through the level (knocking the ice down from the top) to Misbehavin'?
Cause A Cave In - Part Three...


-Misbehavin'? Cause A Cave In - Part Three


Hit the switch and beat the water all the way back up to the top of the cave.

At the top, go right instead of towards the gate.

Jump across and kill the Sea Creature.

Continue right and break open the crate for 2 boxes of snacks. All Snacks
Collected!

Head back left and then up through the gate...


-A Tight Spot For A Grave Plot - Part One


Save.

Double jump using the umbrella up to the rooftop with the Ghosts on the right.

Grab 20 + 3 boxes of snacks up here. All Snacks Collected!

Now go back left and use the Warp Gate to warp to Gloom And Doom Down In The
Tomb - Part Two...


-Gloom And Doom Down In The Tomb - Part Two


Head right and then take the down/right path.

Hit the floor switches again to open all of the coffins. One of the coffins
will open up again and spit out 4 boxes of snacks!

Keep leaving this level and then coming right back and hitting the floor
switches to grab 4 more boxes of snacks! This may take a few times of leaving
and coming back.

Repeat the process once more for another 4 boxes of snacks out of one of the
coffins.

Finally! All Snacks Collected!

We now have all snacks collected in the Hedge Maze. We're missing one Monster
Token in Misbehavin'? Cause A Cave In - Part One, but we'll be back for it with
another invention.

Use the Warp Gate in this level to warp back to Mystery Machine - Part One...


-Mystery Machine - Part One


Save.

Enter Mystic Manor...


-Clamor In The Manor - Part One


Go straight through to Clamor In The Manor - Part Two...


-Clamor In The Manor - Part Two


Go through and helmet the web on the right. You'll be in a room with a Headless
Specter. Gum him and bounce off his head for a high box of snacks.

Leave to Clamor In The Manor - Part Three...


-Clamor In The Manor - Part Three


Step on the falling piece of flooring in front of the very left upper table to
make it drop.

Grab the box of snacks in this pit.

Go to Clamor In The Manor - Part Four...


-Clamor In The Manor - Part Four


Go through the kitchen to where Geronimo comes out of the wall. Go inside there
and helmet the bookshelf to the left of the doorway for a box of snacks. All
Snacks Collected!

Continue on to Mind Your Manors - Part One...


-Mind Your Manors - Part One


Save.

Use the fan in the center of the room to grab 1 + a box of snacks. Drop down
before you go up through the trap door!

Now go upstairs past the Ghosts and leave to Mind Your Manors - Part Two...


-Mind Your Manors - Part Two


Make your way past the Creeper and then up through the level until you see the
Monster Token.

Go to the right and pull the pink, hanging string to lower the chandeliers.

Now double jump up to the first chandelier.

Swing to the second chandelier for 1 snack.

Swing to the third chandelier for the Geronimo Monster Token and 1 snack!

Swing to the fourth chandelier for 1 snack.

Go back to Mind Your Manors - Part One and ride the updraft through the trap
door to Cower In The Tower - Part One...


-Cower In The Tower - Part One


Ascend the stairs and take the second door you come across up them to Panic In
The Attic - Part Two...


-Panic In The Attic - Part Two


Go left and down.

Go left again and helmet the first web on the right.

Go inside and grab 7 snacks + the Creeper Monster Token!

Go out to the left, and then down the ramp and double jump up at the bottom to
the upper ledge to Panic In The Attic - Part Three. Go through Panic In The
Attic - Part Three to Panic In The Attic - Part Four...


-Panic In The Attic - Part Four


Go through the level until you come to the spot with the Caveman and the
rolling barrels.

Kill the Caveman and ride that magic carpet up for 2 + a box of snacks. All
Snacks Collected!

Continue through this level to A Dark And Stormy Knight - Part One...


-A Dark And Stormy Knight - Part One


Hit the red switch and run across and jump to the ledge on the right side
through the opening in the railing.

Follow the blue roof above the Headless Specters for 8 + a box of snacks on the
right side.

Continue around to the Werewolf ledge and walk up onto the blue roof near the
red switch for 2 boxes of snacks.

Continue through the level to A Dark And Stormy Knight - Part Two...


-A Dark And Stormy Knight - Part Two


Ride the wind grates here with the umbrella.

Ride the first updraft for 1 box of snacks.

Right the second updraft for 3 + a box of snacks in combination with riding the
magic carpet.

Ride the second magic carpet left and jump left to the blue roof.

Climb to the top of the roof and grab a very hard to see box of snacks. All
Snacks Collected!

Now go back and use the Warp Gate to warp to All Scares Upstairs - Part Four...


-All Scares Upstairs - Part Four


Go through to All Scares Upstairs - Part Three...


-All Scares Upstairs - Part Three


Drop down to the pit with the trampolines and bats.

Go down to the bottom of the screen and helmet the web.

Go through and head upstairs for 27 + a box of snacks.

Once downstairs, head right and leave to All Scares Upstairs - Part Two...


-All Scares Upstairs - Part Two


Head upstairs for 5 after jumping the pits.

Head down stairs at the other end here and pull the pink string and then rush
inside through the secret bookshelf opening.

Head down.

Jump across the bottom pit for 15 snacks. All Snacks Collected!

Go right and enter the door...


-All Scares Upstairs - Part One


Go through to the save point.

Save.

Go down to Mind Your Manors - Part Three...


-Mind Your Manors - Part Three


Warp to Creepy Crawlies In The Hallways - Part Three...


-Creepy Crawlies In The Hallways - Part Three


Go up and gum one of the Space Kooks.

Bounce off his head and double jump up to the fiery platform up above.

Smash the switch to open the key cages and lower them into the fire pits.

Grab 3 snacks up here.

Go to the right side of this fiery platform and double jump to the platform
that you can barely see downward from you.

Double jump downward from this platform to a second platform.

Double jump downward from this platform to a metal cage that will raise one of
the key cages.

Jump to the right cage to raise the right key cage.

Jump across to the leftmost cage to raise the left key cage.

6 + 3 boxes of snacks surrounding these cages.

Double jump upward for another box.

Drop down to the floor.

Double jump up to each key cage to grab the keys and extinguish the flames on
the fiery platform.

Gum one of the Ghosts on the bottom fire pit on the right side of it and bounce
up for a box of snacks.

Double jump from the right fire pit wall to the right side to grab 1 snack.

Double jump to the left from the left fire pit wall for 1 snack.

Gum the left Space Kook and bounce up for another snack.

Gum one of the Space Kooks now and double jump up to the once-fiery platform.

Enter the door...


-Gusts Abound Underground - Part One


Save to your right.

Now go left and helmet Shaggy's barrel to stand him up. Then, stand next to him
and talk him over to the switch on the right side of the room. He'll hold it
down for you.

Ascend the stairs and grab 5 snacks on the landing.

Double jump downward from the middle of the landing for a box of snacks.

From the bottom floor, double jump up to a hard to see window on the right side
and walk through.

Grab 6 in the first hallway.

Turn the corner.

Pass three axes and grab 5 snacks.

Jump carefully over the axe pit. (A single jump should get you across).

Grab 5 + a box of snacks on the path and then head right through where the
Creeper busted through the wall.

Grab 6 snacks in here and double jump from the platform with the snacks to the
left corner for a box of snacks.

Helmet the switch on the platform on the right.

Go out and head down the way you came. You'll get a box of snacks over a wooden
ramp that used to be a swinging axe.

Turn back around and head up.

Go all the way up to the gate that requires a key.

Helmet the wall to the left of that gate and go inside to grab the
conveniently-placed key.

Head out and go up through the gate.

Grab 8 more snacks on your way down to the door.

Enter...


-Gusts Abound Underground - Part Two


Grab 8 snacks on the floor and activate the Warp Gate.

Gum a Space Kook and jump to the upper platform.

Grab 14 + a box of snacks up here.

Smash the two wooden barrels up here for another 2 snacks.

Drop down to the lower floor and smash the barrels in the upper-right corner of
the room for 1 + a box of snacks.

Notice that one barrel didn't break with your helmet.

Smash on top of that barrel to activate the wind vent.

Ride the updraft for 4 keys.

From the chandelier up here, double jump and use the umbrella to your left and
land on the wooden rafter.

Follow the rafters around carefully for 3 + a box of snacks.

Drop down to the upper platform (upper in respect to the bottom floor) and
approach the door (Not the one you have to press (O) to enter!).

It will open automatically now that you have the keys.

Go inside for 2 snacks in a small hallway.

Ride the huge fan up for 6 snacks.

Drop down from the ceiling to the Zombie ledge for 4 snacks. All Snacks
Collected!

Enter the door...


-Who's Yella In The Cellar - Part One


Save.

Grab 12 snacks around the room.

Gum the Space Kook and bounce up to the chandelier.

Grab 3 boxes up here.

Smash the crate on the left for a box of snacks.

Now lure the Space Kook over near the upper ledge. Gum him and then bounce up.

Grab 3 in this hallway.

Enter the door...


-Who's Yella In The Cellar - Part Two


Grab 20 snacks on the floor here.

Grab 1 + a box of snacks above the first Space Kook.

Gum him and jump up to the chandelier above him. This will raise three gates
that all contain pots. As soon as the gate is raised, quickly drop down and
smash the first floor switch to break a pot and grab a key. Repeat this process
of gumming the first Space Kook, jumping up to the chandelier, dropping down
and smashing the floor switches throughout the room for a total of 3 keys.

Swing from the chandelier above the first Space Kook to the left for 4 + a box
of snacks.

Gum the second Space Kook and bounce off his head for a box of snacks.

Enter the door on the left...


-Who's Yella In The Cellar - Part Three


Go left first for 3 snacks.

Kill the Creepers and continue left and then head up for 6 snacks.

Gum a Ghost in this room and bounce off of it for a box of snacks in the air.

Helmet the switch on the left to raise the gate.

Head right for now for 6 snacks.

Go up when you see a doorway for 3 snacks down a set of stairs.

Grab 6 + a box of snacks in here.

Now go back through the level and through the gate where you helmeted the
switch to raise the gate.

Grab 4 keys above the fountains in here to raise the gate.

Helmet the wall to the left.

Grab 4 + a box of snacks in here and use the umbrella to get to the lower ledge
with the Space Kook.

Grab 2 + a box of snacks down here.

Drop off into the pit to start at the beginning of this level.

From the beginning, go up and head right to the door.

Enter the door...


-Who's Yella In The Cellar - Part One


Smash all the crates for 4 boxes of snacks. Head back out, but remember this
room. We'll be back.


-Who's Yella In The Cellar - Part Three


Head left and then left again to the room with the Ghosts and the fountains.

Go up and enter the door...


-Who's Yella In The Cellar - Part Four


Head down to see Shaggy being chased by a Creeper.

Be careful in here. The floor is very slippery.

Grab 9 snacks on the floor here.

Smash all ice blocks for 2 + 1 box of snacks.

Gum a Space Kook in the center of the room for a box of snacks.

One ice block doesn't smash, but slides across the floor toward the upper part
of the room.

Smash it a few times until it rests against the upper ledge.

Now be fast and smash all four floor switches (one in each corner of the room)
to raise the upper gate.

Jump off the unbreakable, sliding ice block for 3 snacks by the upper ledge in
the air.

Jump to the upper ledge from the ice block and go up through the gate.

6 in the first section of the laundry room.

6 on the floor in the next section of the laundry room.

Grab the Soap Bubbles Invention in the center of the room! The Soap Bubbles
allow you to shoot a HUGE bubble of soap at an enemy and trap him inside. You
can then jump on top of the bubble and reach even further heights than you
could with the Gum Invention!

Activate the Warp Gate on the right side of the room.

Grab 1 snack above each washing machine for a total of 4 snacks.

Gum or Bubble one of the Ghosts near the front of the stairs to get a high-up
box of snacks.

Now smash on top of the washing machines for a total of 2 more boxes of snacks.
All Snacks Collected!

Now go back down and out the way you came back to Who's Yella In The Cellar -
Part Three...


-Who's Yella In The Cellar - Part Three


Go down and head right until you can go up.

Go up and continue right to the door.

Enter...


-Who's Yella In The Cellar - Part One


(L2) and bubble a Ghost right in front of the gray switch on the upper wall.

Jump on top of the bubble and helmet the switch to open a trap door on the
right side of the room.

Go grab the Space Kook Monster Token! (But don't go completely through the
opening).

Turn around and head back through the door you just came in through...


-Who's Yella In The Cellar - Part Three


Head back to Who's Yella In The Cellar - Part Four...


-Who's Yella In The Cellar - Part Four


Go back upward through this level and enter the door...


-Clamor In The Manor - Part Four


Go back out to the left all the way back to Mystery Machine - Part One...


-Mystery Machine - Part One


Save.

Warp to Scared Stiff At Skull Cliff - Part Four...


-Scared Stiff At Skull Cliff - Part Four


Head left through the gate...


-Misbehavin'? Cause A Cave In - Part One


Ascend the ramp in front of you around until you are standing in front of the
Monster Token ledge.

Bubble the Gargoyle.

Double jump on top of the bubble and then double jump up to the ledge for the
Green Ghost Monster Token!

Drop down and leave back the way you came to Scared Stiff At Skull Cliff - Part
Four...


-Scared Stiff At Skull Cliff - Part Four


Warp to Creepy Crawlies In The Hallways - Part Three...


-Creepy Crawlies In The Hallways - Part Three


Go down through the level, past the axes to Creepy Crawlies In The Hallways -
Part Two...


-Creepy Crawlies In The Hallways - Part Two


Head right and then up.

Jump on the crate and bubble the first bat.

Jump on that bubble and bubble the second bat.

Jump on the second bubble and then jump up to the ledge for a box of snacks.

Enter the door...


-Little Lab Of Horrors - Part One


Use the fan to grab 11 + a box of snacks.

Go up to the upper ledge.

The floor in here is electrocuted!

Jump to the first moving girney for 7 snacks.

Jump to the upper-right corner and helmet the switch to get the ceiling
platforms moving.

Jump to the second moving girney for 5 snacks in an arc.

At the bottom of the screen (riding the second girney), wait for the view to
change and jump to the blue boxes at the end of the table. Grab 2 snacks here.

Jump to the third moving girney on the far left and then to the fourth moving
girney for 6 snacks in an arc.

Jump to the top-left corner and helmet the switch to get the rest of the
ceiling platforms moving.

Ride back down to the bottom left corner and double jump up to the stack of
barrels for a box of snacks. Wait here for a blue moving platform to come by
and then jump up to it.

Ride the blue moving platforms upward (carefully using the umbrella. Wait until
you see your shadow on one and drop immediately) to a ledge with 2 boxes of
snacks.

Smash the red switch to kill the juice on the floor for good.

Drop down and grab 4 more snacks on the floor.

Go through the opening at the top of the screen.

The view will change.

Go up and take the door on the right...


-Little Lab Of Horrors - Part Two


Double jump over the beams of electricity and over the Kooks to the very end
and smash the red switch.

Grab 7 snacks in the room, but do it fast before the electricity comes back.

Go through the opening on the right/upper side of the room.

Smash the switch in the center of the room.

Go upstairs.

Circle around this ledge for 8 + 2 boxes of snacks. (Can't get that Monster
Token just yet).

Enter the door on this ledge...


-Little Lab Of Horrors - Part Three


Hit a total of three red switches on the floor.

Get a total of 6 snacks (3 each in front of two of the lasers).

Ride the white platform on the right part of the screen up to the second level.

Double jump to your right off the rail by the Funland Robot for a box of
snacks.

Circle this second level for 14 snacks.

Double jump on the lefthand side off the railing for another box of snacks by
this other Funland Robot.

Grab 2 boxes of snacks in the center of the room by double jumping and using
your umbrella from this second level.

Go back up to the second level where you just were.

Jump on the rising/lowering white platform on the left side of the screen, and
take it up to the third level.

Circle this level for 10 snacks.

Gum or bubble the Space Kook at the bottom of the screen on the third level for
a box of snacks.

Bubble the Space Kook at the top-right of this third level and double jump to
your right for the Mastermind Monster Token!

Double jump and umbrella down in the center of the room and land on a small
platform with a red switch. (This may take a few tries, it's pretty small).

Smash the switch to open a door on the left side of the third level.

Double jump back up to the third level and enter the door on the left side...


-Little Lab Of Horrors - Part Two


Double jump out and then up a bit to a white platform, grabbing a box of snacks
on your way.

Double jump straight up from this platform for another box of snacks and you'll
end up on the Warp Gate platform. Activate it and go up.

You'll see a Snack Gate up above on the path.

Jump on the side railing and jump across, left-to-right, very close to the
hallway you just came out of and grab a very difficult to find box of snacks up
above in the air.

Don't hit the Snack Gate just yet.

Jump off to the right of the side railing and use your umbrella to glide down
into a room that contains a pit with green acid!

Jump on the large crate in the acid. It will sink very fast and another crate
above you will pop out of the acid. Jump to that crate and then quickly jump to
the red switch.

Helmet the red switch and the acid will sink.

Drop down into the pit where the acid just was and grab 10 snacks. All Snacks
Collected!

Jump on the platform near the bottom of the screen and save on the left.

Leave through the bottom door...


-Little Lab Of Horrors - Part One


Go up and through the door on the right...


-Little Lab Of Horrors - Part Three


Go up to the third level of this room and through the door on the left...


-Little Lab Of Horrors - Part Two


Double jump using the umbrella and hold down (towards you). The view will
change. Just be sure to float down slowly and grab the Funland Robot Monster
Token! Congratulations! That was the last Monster Token!

Now go back out and repeat the process you just did to get back to Little Lab
Of Horrors - Part Two. Instead of holding down (where you just got the Funland
Robot Monster Token) press up again and get back to that Warp Gate on the upper
part of the screen.

Once there, warp to Gusts Abound Underground - Part Two...


-Gusts Abound Underground - Part Two


Take the door on the upper level in here (That you have to press (O) to
enter)...


-Creepy Crawlies In The Hallways - Part One


Grab the 2 boxes of snacks here. All Snacks Collected!

Now go back to the Warp Gate and warp to Mind Your Manors - Part Three...


-Mind Your Manors - Part Three


In the first hallway with the Ghost, bubble the Ghost at the right end of the
hallway for 1 snack.

Bubble the Ghost on the left end of the hallway for a box of snacks. All Snacks
Collected!

Go back to the Warp Gate and warp to Little Lab Of Horrors - Part Two...


-Little Lab Of Horrors - Part Two


Go up and enter the door...


-Mastermind Unmasked! - Part One


Grab 48 snacks in a circle on the ground.

Ascend the stairs to Shaggy for 4 snacks.

Grab 8 snacks, swinging left to right from Shaggy's legs.

Grab 4 snacks hovering in the air around the shark tank by umbrella jumps off
of the tank. All Snacks Collected!

Swing from Shaggy's legs to the left and right and hit each respective switch
to get rid of the shark, and drain the tank.

Drop in the tank and throw Shaggy up. Do this by facing downward at the bottom
of the tank.

Shaggy will land on the upper platform and then raise you out of the tank.

Talk to Shaggy and then follow him to the door.

Go up and enter the door...


-Mastermind Unmasked! - Part Two


The Gang is all here and they've got a plan! Prepare for your final battle...


Walk down and left to save.

Make your way across the acid to the top of the screen to the rest of the Gang.


Watch the sequence and when you're ready, hit the red switch on the left side
of the door and step through...


Strategy: This is a simple battle if you can remain calm and keep your wits.
There are four rounds with the Mastermind...


First Round: Kill the two Funland Robots. This will kill the electricity around
the red switches temporarily. Helmet both switches to move a hologram projector
to face the Mastermind.


Second Round: Kill two Space Kooks and two Funland Robots to douse the
electricity temporarily. Helmet both of the red switches to move a second
hologram projector to face the Mastermind.


Third Round: Kill three Space Kooks and three Funland Robots to kill the juice.
Helmet both of the red switches to move the last hologram projector to face the
Mastermind and succeed with the Gang's plan.


The Mastermind can't handle his own medicine, and drops down to the floor with
you. He'll constantly have two Funland Robots on the floor with him, so keep
those guys out of your way as much as possible. The robots are much harder than
Mastermind himself. He'll try to throw acid bombs at you, but they are easily
seen and avoided.


Fourth Round: Simply jump and smash the Mastermind to stun him. When he's
stunned, run and helmet him in the direction of  either of the red switches.
Repeat this process (stopping to keep those Funland Robots from getting in your
way as much as possible) until you can helmet the Mastermind into the
electricity surrounding either of the red switches. Prepare for a really cheesy
comment from him and then on to the last sequence and unvailing of the true
criminal...


Congratulations! You've just beaten the game and collected all Scooby Snacks
and all of the Monster Tokens!



3. Credits= Hanna-Barbera, Warner Brothers, THQ, Renderware, Don Knotts, all of
the other voice actors, CJayC, and myself for writing the walkthrough.
Disclaimer: I wasn't the original or any other artist of Scooby-Doo. I didn't
write the cartoon, I didn't do any voices for the show or the game, I never
zoinked, ru-rohed, raggyed or gulped at anything regarding the game or the
cartoon. I simply wrote the walkthrough.


4. Thank You Section= Myself, for writing this FAQ. CJayC for hosting the best
gaming site on the internet. My best friend Vixenchik for putting up with me,
and encouraging me to write this FAQ. Vixenchik's cats, Blitz and Claw, and her
parent's dog, Charlie for watching me play the game at great lengths. Pepsi for
keeping me awake while writing the walkthrough. God for making me, and making
the people that made the game, and making me write the walkthrough about the
game that the people that made the game made. (Huh?)


5. Copyright Section= Now I know why people are so insistent upon this section:
It takes A LOT OF WORK TO WRITE ONE OF THESE THINGS! I hereby copyright this
FAQ (c) in my name, and do not allow ANYONE to make use of ANY portion of this
walkthrough without my consent. GameFAQS is the ONLY site, person, animal or
alien that is allowed to post this walkthrough! I will hire Johnny Cochrane and
sue the pants off of you and then sue you for public indecency for not having
any pants! Copyright (c), Copyright (c), Copyright (c)!!!! Enough said.

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