Walkthrough - Guide for SOCOM: U.S. Navy Seals
- Cheats |
- Unlockables |
- Hints |
- Easter Eggs |
- Glitches |
- Guides
Scroll down to read our guide named "Walkthrough" for SOCOM: U.S. Navy Seals on PlayStation 2 (PS2), or click the above links for more cheats.
________ __________/ Dates /____________________________________________________ April 8: Just getting started, All weapons and Death at Sea Walkthrough. April 10:Added weapon chioces to Death at Sea and added Ghost Town Walkthrough.. ________ __________/Weapons/____________________________________________________ G= Normal Unsclinced Weapon W/ built it G.Launcher 0= Normal Unsclinced Weapon S= Normal Sclinced Weapon sn=Sniper Weapon ss=Sclinced Sniper Weapon ------------------------------------ ------------------------------------ ------------------------------------ U.S. Navy SEALS Primary Weapons ------------------------------------ ------------------------------------ ------------------------------------ Submachine Gun: HKS Over All: 43/84 Volume-----|000|000|000| | | | Accuracy---|000|000|000|000|00 | | Range------|000|000|00 | | | | Fire Rate--|000|000|000|000| | | Fire Modes- SINGLE-BURST-AUTO ------------------------------------ ------------------------------------ Submachine Gun: HKS SD Over All: 35/84 Volume-----|SS | | | | | | Accuracy---|SSS|SSS|SSS|SSS|SS | | Range------|SSS|SSS|S | | | | Fire Rate--|SSS|SSS|SSS|SSS| | | Fire Modes- SINGLE-BURST-AUTO ------------------------------------ ------------------------------------ Assault Rifle: M4A1 Over All: 54/84 Volume-----|000|000|000|000|00 | | Accuracy---|000|000|000|000|00 | | Range------|000|000|000|000| | | Fire Rate--|000|000|000|000|00 | | Fire Modes- SINGLE-BURST-AUTO ------------------------------------ ------------------------------------ Assault Rifle: M4A1 SD Over All: 39/84 Volume-----|SS | | | | | | Accuracy---|SSS|SSS|SSS|SSS| | | Range------|SSS|SSS|SSS|SS | | | Fire Rate--|SSS|SSS|SSS|SSS|SS | | Fire Modes- SINGLE-BURST-AUTO ------------------------------------ ------------------------------------ Assault Rifle: M4A1-M203 Over All: 52/84 Volume-----|GGG|GGG|GGG|GGG|GG | | Accuracy---|GGG|GGG|GGG|GGG| | | Range------|GGG|GGG|GGG|GGG| | | Fire Rate--|GGG|GGG|GGG|GGG|GG | | Fire Modes- SINGLE-BURST-AUTO ------------------------------------ ------------------------------------ Rifle: M14 Over All: 48/84 Volume-----|000|000|000|000|00 | | Accuracy---|000|000|000|000|00 | | Range------|000|000|000|000| | | Fire Rate--|000|000|00 | | | | Fire Modes- SINGLE-AUTO ------------------------------------ ------------------------------------ Machine Gun: M63A Over All: 52/84 Volume-----|000|000|000|000|000|000| Accuracy---|000|000|000| | | | Range------|000|000|000|00 | | | Fire Rate--|000|000|000|000|00 | | Fire Modes- SINGLE-BURST-AUTO ------------------------------------ ------------------------------------ Sniper Rifle: SR-25 Over All: 52/84 Volume-----|sns|nsn|sns|nsn|sns|nsn| Accuracy---|sns|nsn|sns|nsn|sns|nsn| Range------|sns|nsn|sns|nsn|sn | | Fire Rate--|sn | | | | | | Fire Modes- SINGLE ------------------------------------ ------------------------------------ Sniper Rifle: SR-25 SD Over All: 35/84 Volume-----|sss|ss | | | | | Accuracy---|sss|sss|sss|sss|sss|s | Range------|sss|sss|sss|sss| | | Fire Rate--|ss | | | | | | Fire Modes- SINGLE ------------------------------------ ------------------------------------ Sniper Rifle: M87ELR Over All: 45/84 Volume-----|sns|nsn|sns|nsn|sns|nsn| Accuracy---|sns|nsn|sns|nsn|sns|ns | Range------|sns|nsn|sns|nsn|sns|nsn| Fire Rate--|sn | | | | | | Fire Modes- SINGLE ------------------------------------ ------------------------------------ ------------------------------------ Terriorists Primary Weapons ------------------------------------ ------------------------------------ ------------------------------------ Submachine Gun: F90 Over All: 52/84 Volume-----|000|000|000|000|00 | | Accuracy---|000|000|000| | | | Range------|000|000|000|00 | | | Fire Rate--|000|000|000|000|000|000| Fire Modes- SINGLE-BURST-AUTO ------------------------------------ ------------------------------------ Submachine Gun: 9mm SUB Over All: 30/84 Volume-----|00 | | | | | | Accuracy---|000|000|0 | | | | Range------|000|000|0 | | | | Fire Rate--|000|000|000|000|00 | | Fire Modes- SINGLE-BURST-AUTO ------------------------------------ ------------------------------------ Rifle: AK-47 Over All: 42/84 Volume-----|000|000|000|000| | | Accuracy---|000|000|0 | | | | Range------|000|000|000|00 | | | Fire Rate--|000|000|000|000| | | Fire Modes- SINGLE-BURST-AUTO ------------------------------------ ------------------------------------ Rifle: AKS-47 Over All: 52/84 Volume-----|000|000|000|000|00 | | Accuracy---|000|000|000|000|00 | | Range------|000|000|000|000| | | Fire Rate--|000|000|000|000| | | Fire Modes- SINGLE-BURST-AUTO ------------------------------------ ------------------------------------ Assault Rifle: 552 Over All: 47/84 Volume-----|000|000|000|000|0 | | Accuracy---|000|000|000|000|00 | | Range------|000|000|000|000| | | Fire Rate--|000|000|000|000| | | Fire Modes- SINGLE-BURST-AUTO ------------------------------------ ------------------------------------ Rifle: M16A2 Over All: 48/84 Volume-----|000|000|000|000|00 | | Accuracy---|000|000|000|000|000|0 | Range------|000|000|000|00 | | | Fire Rate--|000|000|0 | | | | Fire Modes- SINGLE-BURST ------------------------------------ ------------------------------------ Rifle: M16A2-M203 Over All: 44/84 Volume-----|GGG|GGG|GGG|GGG|GG | | Accuracy---|GGG|GGG|GGG|GGG| | | Range------|GGG|GGG|GGG|GG | | | Fire Rate--|GGG|GGG|G | | | | Fire Modes- SINGLE-BURST ------------------------------------ ------------------------------------ Grenade Launcher: M79 Over All: 30/84 Volume-----|GGG|GGG|GGG|GGG|GG | | Accuracy---|GGG|GGG|G | | | | Range------|GGG|GGG|G | | | | Fire Rate--|GGG| | | | | | Fire Modes- SINGLE ------------------------------------ ------------------------------------ Machine Gin: M60E3 Over All: 52/84 Volume-----|000|000|000|000|000|000| Accuracy---|000|000|0 | | | | Range------|000|000|000|00 | | | Fire Rate--|000|000|000|000|000|0 | Fire Modes- AUTO ------------------------------------ ------------------------------------ Sniper Rifle: M40A1 Over All: 49/84 Volume-----|sss|sss|sss|sss|sss| | Accuracy---|sss|sss|sss|sss|sss|sss| Range------|sss|sss|sss|sss|ss | | Fire Rate--|ss | | | | | | Fire Modes- SINGLE ------------------------------------ ------------------------------------ Over All: 58/84 Volume-----|sss|sss|sss|sss|sss|sss| Accuracy---|sss|sss|sss|sss|sss|sss| Range------|sss|sss|sss|sss|sss|sss| Fire Rate--|ss | | | | | | Fire Modes- SINGLE ------------------------------------ ------------------------------------ ------------------------------------ U.S. Navy SEALS Secondary Weapons ------------------------------------ ------------------------------------ ------------------------------------ Pistol: 226 Over All: 38/84 Volume-----|000|000|000|000| | | Accuracy---|000|000|000|00 | | | Range------|000|000|000| | | | Fire Rate--|000|000| | | | | Fire Modes- SINGLE ------------------------------------ ------------------------------------ Pistol: Mark 23 Over All: 36/84 Volume-----|000|000|000|000| | | Accuracy---|000|000|000|0 | | | Range------|000|000|000| | | | Fire Rate--|000|00 | | | | | Fire Modes- SINGLE ------------------------------------ ------------------------------------ Silenced Pistol: Mark 23 SD Over All: 21/84 Volume-----|SS | | | | | | Accuracy---|SSS|SSS|SSS| | | | Range------|SSS|SS | | | | | Fire Rate--|SSS|SS | | | | | Fire Modes- SINGLE ------------------------------------ ------------------------------------ Silenced Pistol: 9mm Pistol Over All: 23/84 Volume-----|00 | | | | | | Accuracy---|000|000|000| | | | Range------|000|000| | | | | Fire Rate--|000|000| | | | | Fire Modes- SINGLE ------------------------------------ ------------------------------------ ------------------------------------ Terriorists Secondrty Weapons ------------------------------------ ------------------------------------ ------------------------------------ Pistol: F57 Over All: 32/84 Volume-----|000|000|000|000| | | Accuracy---|000|000|000| | | | Range------|000|000| | | | | Fire Rate--|000|00 | | | | | Fire Modes- SINGLE ------------------------------------ ------------------------------------ Pistol: M9 Over All: /84 Volume-----|000|000|000|0 | | | Accuracy---|000|00 | | | | | Range------|000|000|00 | | | | Fire Rate--|000|0 | | | | | Fire Modes- SINGLE ------------------------------------ ------------------------------------ Pistol: Desert Egal (DE) .50 Over All: 35/84 Volume-----|000|000|000|000|000|000| Accuracy---|000| | | | | | Range------|000|000|000|00 | | | Fire Rate--|000| | | | | | Fire Modes- SINGLE ------------------------------------ ------------------------------------ Automatic Pistol: Model 18 Over All: 38/84 Volume-----|000|000|000|000| | | Accuracy---|00 | | | | | | Range------|000|000| | | | | Fire Rate--|000|000|000|000|000|000| Fire Modes- SINGLE-BURST-AUTO ------------------------------------ ------------------------------------ ------------------------------------ Fireteam Equipment ------------------------------------ ------------------------------------ ------------------------------------ +- Good =- Okay -- Bad ------------------------------------ ------------------------------------ Weapon-------- Grenade: M67 Amount-------- 6 Range of Kill-|===|===|== | | | | Spical--------If the bang dosen't kill the enemy, they will be knocked down and unable to call help momentarily. My Rating-----|+++|+++|+++|+++|+++| | Discription-This powerful grenade sends a blast of shrapnel hurling outward from the explosion making it a deadly area- effect weapon. Also known as a Frag ------------------------------------- ------------------------------------- Weapon-------- Grenade: HE Amount-------- 6 Range of Kill-|===|===|== | | | | Spical-------- This grade is much like the Frag only with a dleayed explotion. My Rating-----|+++|+++|+++|+++|+ | | Discriotion- The damage from a HE grenade is caused buy teh concussive force of the explosion, which allows destruction of the objects as well as enemy personnel. -------------------------------------- -------------------------------------- Weapon--------Grenade: AN-M8 Amount-------- 6 Range of Kill-| | | | | | | Spical--------Lets off a blinding cloud of smoke. Very good advantage with a NIV scope. My Rating-----|---| | | | | | Discriotion-Creates a large cloud of white smoke when ativated, which can be used signalling other units and screening movement. -------------------------------------- -------------------------------------- Weapon--------Grenade: Mark141 Amount-------- Range of Kill-| | | | | | | Spical-------- My Rating-----|+++|+++|+++|+++|++ | | Discriotion-A non-leathal grenade designed to incapacitate its target thtought blinding light and a loud noise. Also known as a stun grenade. Or a flashbang. -------------------------------------- -------------------------------------- Weapon--------Mine: Claymore Amount-------- 4 Range of Kill-|+++|+++|+++|+++|++ | | Spical--------You can detonate when ever you damn well please. But it dosen't detanate when steped on. :_( My Rating-----|===|===|= | | | | Discriotion-A leathal anti-personnel weapon, the claymore fires a cloud of small, shot- like pellets when detonated buy the player. -------------------------------------- -------------------------------------- Weapon--------Explosive: C4 Amount-------- 4 Range of Kill-|+++|+++|+++|+++|+++|+ | Spical--------A hell of a bang, killing anyone nearbuy. Too bad you can't get this in On-line mode without a codebraker My Rating-----|+++|+++|+++|+++|++ | | Discriotion- Plastic demolition explosive, made of volatile chemicals and plasticizer that can be molded into varting shapes. -------------------------------------- -------------------------------------- Weapon--------Explosive: Satchel Charge Amount-------- 1 Range of Kill-|+++|+++|+++|+++|+++|+++| Spical--------Only detanated buy your team when your all the hell outta dodge. BIG BANG! But can't be used for attack. Only for mission objectievs. My Rating-----|===|== | | | | | Discriotion-A charge composed of blocks of explosives wired together in order to produce a single, powerful explosion. -------------------------------------- -------------------------------------- _______________________ _____ / DEATH AT SEA /_________________________________________ Mission Details- You'll be swimming to the barege, gathering intel and scuttling the ship. THe darkeness of night will keep you undetected as long as you don't make too much noise. These former spetzana are not likely to welcome visitors. The Russian goverment is supportive of our intent to stop these terrorists, but they've given us little information about specific men. Any information you can gather on these terrorists will be extremely helpful. Mission Objectives- []Secure the barge []Dispatch guard []Sever communications []Recon sentries []Reach freighter []Eavesdorop for intel []Collect intel []Scuttle freighter []Plant charges Step by Step Walkthrough for Death At Sea: First thing you need to do is tell Brovo to "Fire At Will". Then tell Brovo to "Attack to Charlie". Some times you might be spotted. If so start over. Well they will take the two gaurds out. Then point to the side of the large box stright a head of you, Either side will do, and tell Brovo to "Ambush". They will go and kill the other teo guards. Then look through your binox. buy hitting up on the d-pad 3x. Then look for teh two senties. 1 is in the roofs right next to the staricase on both sides. Snipe them (head shots work best). Now tell your team to "Fire at Wll". THey will takeout anyone you may have missed. Now get in the prone possision, and crawl up the ramp. When you reach the ship turn left. DON"T KILL THE GUARDS YET. Move to teh side of the boxes and eavesdrop on ther convo for intel. After the guards stop talking, let them walk away into there rooms. Then tell Bove to "Clear" 1 room, and tell Able to "Clear" the other. Then repeat on the opisite side. After all for rooms are cleared you can go up the stairs and go collect the intel. To do this you have to look up the hallway, and tell your Team to "Clear". They wil kill both guards, then run up in the room, aim at the radio and tell your Team to "Flip Switch". Afterwords, tell Brovo to attack to "foxtrout". While they kill the gurads you just trail and let them do the work, when the four guards are dead, go into the room with the intel on the table then grab it. Then tell brovo to "Attack to Zulu". Again just trail and let them kill the two guards. After they get the two guards, tell Brovo to "Daploy Sachel" on one of the circutbraker looking thing in the courner of the room. Then tell Able to "Deploy Scahel" on the other on the oppisite side of the room. While they plant the charges, run up the stairs andget the two guards in a little room at the north of the ship. They won't see you right away so take the head shots. This is not nessisory, buy brings up your Accuracy. Congrads. You have sucsessfully compleated mission 1 of 12 Death at Sea! Difficaulty Level: 2/10 My Score: Stealth: 100% Accuracy: 91% Team Work: 82% Primary Objective: 100% Secondary Objective: 100% Percentage Complite: 100% Grade: A Time: 3 min 52 sec Recommendations: (1) Take your time (2) Use your team MY weapon choice. HKS SD Mark 23 SD 2x Ammo, Frags(Able), Bangs(Brovo), Satchel _______________________ _____ / Ghost Town /_________________________________________ Mission Details- Recon shows a collection of shacks along a frozen river with a large dredge dominating the area. You will have low visabillity due to snow flurrries and typical winter weather. Once you've optained the intel move on to destroying there supplies. Expect terrorists snipers, alarm systems and opposition. We need a captive for questioning to gather more information on the Iron Brotherhood. We've made contact with Nickolai Petrenko, codename Pincushion. Pincushion is ready to leave the Brotherhood. Find him and Escort him out. Eliminate all other terrorists threats.[] Mission Objectives- []Obtain Intel []Brovo to Charlie []Nutralize Sentry []Insert into mission []Secure Compound []Secure Lodge []Secure Mining House []Secure Pincushion []Secure cabin []Destroy Weapons []Extract Captive Step by Step Walkthrough for Ghost Town: First, press select and notice that the first objective is to tell Brove to "Run to Charlie". Then once they get there run towrds the mangeled cabin and side step right looking in the distance for the guard, then take the headshot. Now tell borvo to "Attack to Echo". Then follow them and be carefull. There are two guards in you way. Once on the hill top, look north, there is one guard, and west, there are two, but 1 might have moved so you only see one. Now run north east along the side of the moutians until you reach the Mining House. Befor you enter the Minning House, you have the disable the gerorator, but aming your crosshairs on it then telling Able ot "Flip Switch". Now you have to watch the far door on the Mining House. A terriorist will walk out. Again go for the headshot. Now tell Brovo to "Run to Zulu". Once the get there, run up in the Mining House and kill the guard on the main floor. Now stealth to the second floor and take out the only guard. No run to the staircase but DON'T GO UP!!! There are two guards standing guard. So take you time and look up the stairs and kill 1, then spront up and kill the other. Grab the Laptop (Intel). Now run to Zulu and meet up with Brovo. A movie sene should comeup. Take out the guards on the other side of the hill. Once they are dead run twords the Minning House. Put your crosshairs one of the doors and tell Brovr to "Clear" run to anouther door and ambush the building. After you kill the guarsds, go behind Pincushin and tie him up. Tell him to hold position. Now run out to the lagre boxes infront of the cabin and plant a C4. Now run like hell. There are 3 guards in the Lodge building. Two buy the fireplace and one upstairs. So put you crosshairs on the window and twll Able to deploy frag. Then get back, the bang should kill the first two instantly if not kill them, then run upstairs and kill the last guard. Now right outside of that door there is a weapon cash, plant a C4 and again run like hell, south though. into anouther weapon cash, finnish it off, then ruback and get Pincushion then make a run for the finshline. Difficaulty Level: 3/10 My Score: Stealth: 80% Accuracy: 75% Team Work: 83% Primary Objective: 100% Secondary Objective: 100% Percentage Complite: 100% Grade: B Time: 8 min 32 sec Recommendations: (1) Take your time (2) Use your team (3) Look ahead and walk slow the whole time this will help for you no to be spotted as easly. MY weapon choice. SR-25 SD Mark 23 2x Ammo, Frags(Able), Bangs(Brovo), C4 _______________________ _____ /Oil Platform Takedown /_________________________________________ Mission Details- The Oil Platform is not a pleasant place. The weather is harsh and unforgiving so you should expect low visibility. The actual buildings on the platform are sparse and claustrophobic. The Brotherhood has had time to completely overturn the platform. Don't underestimate these men. You've defeated them twice and certainly they are feeling the pressure. The Brotherhood is cornered and dangerous. Work quickly: innocent lives are at stake. Mission Objectives- []Defuse the Bombs []Clean Insertion []Nutralize Sentries []Identify Snipers []Defuse Bomb 1 []Defuse Bomb 2 []Defuse Bomb 3 []Rescue the Hostages []Locate Oil Workers []Restrain Workers []Secure Oil Platform []Secure Helipad []Secure Building A []Secure Building B []Secure Building C []Secure Building D []Secure Building E Step by Step Walkthrough for Oil Platform Takedown: Start off buy looking around the box and telling Brovo to "Ambush". They will take out the two guards. Now put your crosshirs on the door to building "D" and tell able to clear. Now stealth north but watchout there is one guard. DON'T KILL HIM YET. Now you'll here terrorist conersation over there radios, whight to kill the guard. Once it says "Green" and "All clear" take him out. Now locate the snipers, one will be ontop of the large oil drum to your right, and the other on a catwalk, to you left. DO WHAT EVER IT TAKES NOT TO BE SIGHTED! if they see you then your on a race agenst the clock to defuse the bombs and guards are all aware that your there! But also don't pussyfoot anround and not shoot, take your time but get the kill asap, when its open. Now aim at the door to your left marked "A". Tell Able to "Clear". Then look up at the building marked "B" and tell Brovo to "Clear" and trail them, Bommer will cechup. After Brovo clears the room, turn right and go throught the door. Look down at you left and tell able to "Defuse the Bomb". Now run donw the stairsjust ahead of you and find Bomb 2 and tell Brovo to "Defuse the Bomb". Now stand guard and watch Brovos back. After you kill the two guards run north and go up ontop of the helipad and kill kill the two guards. Afterwords run back to Brovo location and you should see an open door where the two guards cameout form. Go in and follow it to the ramp then go down. Kill the gurads in your way. You Have to run up the ramp, then when you get out you'll see a door. Don't go in just yet. Make a U turn and kill the guard ao the side of the building. No run back buy that door again, but you still don't go in turn left and ontop of that oil drum is anouther guard. Take him out then locate the bomb, and tell able to "Disable the Bomb" while at work you and Brovo have to cover him. After the bomb is defused, go into the door, kill the guards then onpen the door that has the black sign with red letters. You have now located the oilworkers. Now run for building "C"clear and restrain the hostages. You have completed the Oil Platform Takedown. Difficaulty Level: 2/10 My Score: Stealth: 78% Accuracy: 56% Team Work: 74% Primary Objective: 100% Secondary Objective: 100% Percentage Complite: 100% Grade: B Time: 6 min 40 sec Recommendations: (1) Use speed and stealth (2) Use your team MY weapon choice. M4A1 SD Mark 23 2x Ammo, Frags(Able), Bangs(Brovo), Smokes