Walkthrough - Guide for SOCOM: U.S. Navy Seals

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           ________
__________/ Dates /____________________________________________________
April 8: Just getting started, All weapons and Death at Sea Walkthrough.
April 10:Added weapon chioces to Death at Sea and added Ghost Town 
         Walkthrough.. 

           ________
__________/Weapons/____________________________________________________
G= Normal Unsclinced Weapon W/ built it G.Launcher
0= Normal Unsclinced Weapon
S= Normal Sclinced Weapon
sn=Sniper Weapon
ss=Sclinced Sniper Weapon   


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------------------------------------
------------------------------------
          U.S. Navy SEALS 
          Primary Weapons
------------------------------------
------------------------------------
------------------------------------
   Submachine Gun: HKS
   Over All: 43/84
Volume-----|000|000|000|   |   |   |
Accuracy---|000|000|000|000|00 |   |
Range------|000|000|00 |   |   |   | 
Fire Rate--|000|000|000|000|   |   |
Fire Modes- SINGLE-BURST-AUTO
------------------------------------
------------------------------------
   Submachine Gun: HKS SD
   Over All: 35/84
Volume-----|SS |   |   |   |   |   |
Accuracy---|SSS|SSS|SSS|SSS|SS |   |
Range------|SSS|SSS|S  |   |   |   | 
Fire Rate--|SSS|SSS|SSS|SSS|   |   |
Fire Modes- SINGLE-BURST-AUTO
------------------------------------
------------------------------------
Assault Rifle: M4A1
   Over All: 54/84
Volume-----|000|000|000|000|00 |   |
Accuracy---|000|000|000|000|00 |   |
Range------|000|000|000|000|   |   | 
Fire Rate--|000|000|000|000|00 |   |
Fire Modes- SINGLE-BURST-AUTO
------------------------------------
------------------------------------
Assault Rifle: M4A1 SD
   Over All: 39/84
Volume-----|SS |   |   |   |   |   |
Accuracy---|SSS|SSS|SSS|SSS|   |   |
Range------|SSS|SSS|SSS|SS |   |   | 
Fire Rate--|SSS|SSS|SSS|SSS|SS |   |
Fire Modes- SINGLE-BURST-AUTO
------------------------------------
------------------------------------
   Assault Rifle: M4A1-M203
   Over All: 52/84
Volume-----|GGG|GGG|GGG|GGG|GG |   |
Accuracy---|GGG|GGG|GGG|GGG|   |   |
Range------|GGG|GGG|GGG|GGG|   |   | 
Fire Rate--|GGG|GGG|GGG|GGG|GG |   |
Fire Modes- SINGLE-BURST-AUTO
------------------------------------
------------------------------------
   Rifle: M14
   Over All: 48/84
Volume-----|000|000|000|000|00 |   |
Accuracy---|000|000|000|000|00 |   |
Range------|000|000|000|000|   |   | 
Fire Rate--|000|000|00 |   |   |   |
Fire Modes- SINGLE-AUTO
------------------------------------
------------------------------------
   Machine Gun: M63A
   Over All: 52/84
Volume-----|000|000|000|000|000|000|
Accuracy---|000|000|000|   |   |   |
Range------|000|000|000|00 |   |   | 
Fire Rate--|000|000|000|000|00 |   |
Fire Modes- SINGLE-BURST-AUTO
------------------------------------
------------------------------------
   Sniper Rifle: SR-25
   Over All: 52/84
Volume-----|sns|nsn|sns|nsn|sns|nsn|
Accuracy---|sns|nsn|sns|nsn|sns|nsn|
Range------|sns|nsn|sns|nsn|sn |   | 
Fire Rate--|sn |   |   |   |   |   |
Fire Modes- SINGLE
------------------------------------
------------------------------------
   Sniper Rifle: SR-25 SD
   Over All: 35/84
Volume-----|sss|ss |   |   |   |   |
Accuracy---|sss|sss|sss|sss|sss|s  |
Range------|sss|sss|sss|sss|   |   | 
Fire Rate--|ss |   |   |   |   |   |
Fire Modes- SINGLE
------------------------------------
------------------------------------
   Sniper Rifle: M87ELR
   Over All: 45/84
Volume-----|sns|nsn|sns|nsn|sns|nsn|
Accuracy---|sns|nsn|sns|nsn|sns|ns |
Range------|sns|nsn|sns|nsn|sns|nsn| 
Fire Rate--|sn |   |   |   |   |   |
Fire Modes- SINGLE
------------------------------------
------------------------------------
------------------------------------
    Terriorists Primary Weapons
------------------------------------
------------------------------------
------------------------------------
   Submachine Gun: F90
   Over All: 52/84
Volume-----|000|000|000|000|00 |   |
Accuracy---|000|000|000|   |   |   |
Range------|000|000|000|00 |   |   | 
Fire Rate--|000|000|000|000|000|000|
Fire Modes- SINGLE-BURST-AUTO
------------------------------------
------------------------------------
   Submachine Gun: 9mm SUB
   Over All: 30/84
Volume-----|00 |   |   |   |   |   |
Accuracy---|000|000|0  |   |   |   |
Range------|000|000|0  |   |   |   | 
Fire Rate--|000|000|000|000|00 |   |
Fire Modes- SINGLE-BURST-AUTO
------------------------------------
------------------------------------
   Rifle: AK-47
   Over All: 42/84
Volume-----|000|000|000|000|   |   |
Accuracy---|000|000|0  |   |   |   |
Range------|000|000|000|00 |   |   | 
Fire Rate--|000|000|000|000|   |   |
Fire Modes- SINGLE-BURST-AUTO
------------------------------------
------------------------------------
   Rifle: AKS-47
   Over All: 52/84
Volume-----|000|000|000|000|00 |   |
Accuracy---|000|000|000|000|00 |   |
Range------|000|000|000|000|   |   | 
Fire Rate--|000|000|000|000|   |   |
Fire Modes- SINGLE-BURST-AUTO
------------------------------------
------------------------------------
   Assault Rifle: 552
   Over All: 47/84
Volume-----|000|000|000|000|0  |   |
Accuracy---|000|000|000|000|00 |   |
Range------|000|000|000|000|   |   | 
Fire Rate--|000|000|000|000|   |   |
Fire Modes- SINGLE-BURST-AUTO
------------------------------------
------------------------------------
   Rifle: M16A2
   Over All: 48/84
Volume-----|000|000|000|000|00 |   |
Accuracy---|000|000|000|000|000|0  |
Range------|000|000|000|00 |   |   | 
Fire Rate--|000|000|0  |   |   |   |
Fire Modes- SINGLE-BURST
------------------------------------
------------------------------------
   Rifle: M16A2-M203
   Over All: 44/84
Volume-----|GGG|GGG|GGG|GGG|GG |   |
Accuracy---|GGG|GGG|GGG|GGG|   |   |
Range------|GGG|GGG|GGG|GG |   |   | 
Fire Rate--|GGG|GGG|G  |   |   |   |
Fire Modes- SINGLE-BURST
------------------------------------
------------------------------------
   Grenade Launcher: M79
   Over All: 30/84
Volume-----|GGG|GGG|GGG|GGG|GG |   |
Accuracy---|GGG|GGG|G  |   |   |   |
Range------|GGG|GGG|G  |   |   |   | 
Fire Rate--|GGG|   |   |   |   |   |
Fire Modes- SINGLE
------------------------------------
------------------------------------
   Machine Gin: M60E3
   Over All: 52/84
Volume-----|000|000|000|000|000|000|
Accuracy---|000|000|0  |   |   |   |
Range------|000|000|000|00 |   |   | 
Fire Rate--|000|000|000|000|000|0  |
Fire Modes- AUTO
------------------------------------
------------------------------------
   Sniper Rifle: M40A1
   Over All: 49/84
Volume-----|sss|sss|sss|sss|sss|   |
Accuracy---|sss|sss|sss|sss|sss|sss|
Range------|sss|sss|sss|sss|ss |   | 
Fire Rate--|ss |   |   |   |   |   |
Fire Modes- SINGLE
------------------------------------
------------------------------------
   
   Over All: 58/84
Volume-----|sss|sss|sss|sss|sss|sss|
Accuracy---|sss|sss|sss|sss|sss|sss|
Range------|sss|sss|sss|sss|sss|sss| 
Fire Rate--|ss |   |   |   |   |   |
Fire Modes- SINGLE
------------------------------------
------------------------------------
------------------------------------
          U.S. Navy SEALS 
         Secondary Weapons
------------------------------------
------------------------------------
------------------------------------
   Pistol: 226
   Over All: 38/84
Volume-----|000|000|000|000|   |   |
Accuracy---|000|000|000|00 |   |   |
Range------|000|000|000|   |   |   | 
Fire Rate--|000|000|   |   |   |   |
Fire Modes- SINGLE
------------------------------------
------------------------------------
  Pistol: Mark 23 
   Over All: 36/84
Volume-----|000|000|000|000|   |   |
Accuracy---|000|000|000|0  |   |   |
Range------|000|000|000|   |   |   | 
Fire Rate--|000|00 |   |   |   |   |
Fire Modes- SINGLE
------------------------------------
------------------------------------
   Silenced Pistol: Mark 23 SD
   Over All: 21/84
Volume-----|SS |   |   |   |   |   |
Accuracy---|SSS|SSS|SSS|   |   |   |
Range------|SSS|SS |   |   |   |   | 
Fire Rate--|SSS|SS |   |   |   |   |
Fire Modes- SINGLE
------------------------------------
------------------------------------
   Silenced Pistol: 9mm Pistol
   Over All: 23/84
Volume-----|00 |   |   |   |   |   |
Accuracy---|000|000|000|   |   |   |
Range------|000|000|   |   |   |   | 
Fire Rate--|000|000|   |   |   |   |
Fire Modes- SINGLE
------------------------------------
------------------------------------
------------------------------------
   Terriorists Secondrty Weapons
------------------------------------
------------------------------------
------------------------------------
   Pistol: F57
   Over All: 32/84
Volume-----|000|000|000|000|   |   |
Accuracy---|000|000|000|   |   |   |
Range------|000|000|   |   |   |   | 
Fire Rate--|000|00 |   |   |   |   |
Fire Modes- SINGLE
------------------------------------
------------------------------------
   Pistol: M9
   Over All: /84
Volume-----|000|000|000|0  |   |   |
Accuracy---|000|00 |   |   |   |   |
Range------|000|000|00 |   |   |   | 
Fire Rate--|000|0  |   |   |   |   |
Fire Modes- SINGLE
------------------------------------
------------------------------------
   Pistol: Desert Egal (DE) .50
   Over All: 35/84
Volume-----|000|000|000|000|000|000|
Accuracy---|000|   |   |   |   |   |
Range------|000|000|000|00 |   |   | 
Fire Rate--|000|   |   |   |   |   |
Fire Modes- SINGLE
------------------------------------
------------------------------------
   Automatic Pistol: Model 18
   Over All: 38/84
Volume-----|000|000|000|000|   |   |
Accuracy---|00 |   |   |   |   |   |
Range------|000|000|   |   |   |   | 
Fire Rate--|000|000|000|000|000|000|
Fire Modes- SINGLE-BURST-AUTO
------------------------------------
------------------------------------
------------------------------------
         Fireteam Equipment
------------------------------------
------------------------------------
------------------------------------

+- Good
=- Okay
-- Bad

------------------------------------
------------------------------------

Weapon-------- Grenade: M67
Amount-------- 6
Range of Kill-|===|===|== |   |   |   |
Spical--------If the bang dosen't kill 
the enemy, they will be knocked down
and unable to call help momentarily.
My Rating-----|+++|+++|+++|+++|+++|   |
Discription-This powerful grenade sends
a blast of shrapnel hurling outward from
the explosion making it a deadly area-
effect weapon. Also known as a Frag
-------------------------------------
-------------------------------------

Weapon-------- Grenade: HE
Amount-------- 6
Range of Kill-|===|===|== |   |   |   |
Spical-------- This grade is much like
the Frag only with a dleayed explotion.
My Rating-----|+++|+++|+++|+++|+  |   |
Discriotion- The damage from a HE grenade
is caused buy teh concussive force of the
explosion, which allows destruction of the
objects as well as enemy personnel.
--------------------------------------
--------------------------------------

Weapon--------Grenade: AN-M8
Amount-------- 6
Range of Kill-|   |   |   |   |   |   |
Spical--------Lets off a blinding cloud
of smoke. Very good advantage with a NIV
scope.
My Rating-----|---|   |   |   |   |   |
Discriotion-Creates a large cloud of white
smoke when ativated, which can be used 
signalling other units and screening 
movement.
--------------------------------------
--------------------------------------

Weapon--------Grenade: Mark141
Amount--------
Range of Kill-|   |   |   |   |   |   |
Spical--------
My Rating-----|+++|+++|+++|+++|++ |   |
Discriotion-A non-leathal grenade designed
to incapacitate its target thtought blinding
light and a loud noise.  Also known as a stun
grenade. Or a flashbang.
--------------------------------------
--------------------------------------

Weapon--------Mine: Claymore
Amount-------- 4
Range of Kill-|+++|+++|+++|+++|++ |   |
Spical--------You can detonate when ever 
you damn well please.  But it dosen't 
detanate when steped on. :_( 
My Rating-----|===|===|=  |   |   |   |
Discriotion-A leathal anti-personnel weapon,
the claymore fires a cloud of small, shot-
like pellets when detonated buy the player.
--------------------------------------
--------------------------------------

Weapon--------Explosive: C4
Amount-------- 4
Range of Kill-|+++|+++|+++|+++|+++|+  |
Spical--------A hell of a bang, killing
anyone nearbuy.  Too bad you can't get
this in On-line mode without a codebraker
My Rating-----|+++|+++|+++|+++|++ |   |
Discriotion- Plastic demolition explosive,
made of volatile chemicals and plasticizer
that can be molded into varting shapes.
--------------------------------------
--------------------------------------

Weapon--------Explosive: Satchel Charge
Amount-------- 1
Range of Kill-|+++|+++|+++|+++|+++|+++|
Spical--------Only detanated buy your team
when your all the hell outta dodge. BIG BANG!
But can't be used for attack. Only for mission
objectievs.
My Rating-----|===|== |   |   |   |   |
Discriotion-A charge composed of blocks
of explosives wired together in order to
produce a single, powerful explosion.
--------------------------------------
--------------------------------------
       _______________________
_____ /    DEATH AT SEA      /_________________________________________

Mission Details- You'll be swimming to the barege, gathering intel and 
scuttling the ship.  THe darkeness of night will keep you undetected as 
long as you don't make too much noise. These former spetzana are not 
likely to welcome visitors.  The Russian goverment is supportive of our 
intent to stop these terrorists, but they've given us little 
information about specific men.  Any information you can gather on 
these terrorists will be extremely helpful.

Mission Objectives- 
[]Secure the barge
  []Dispatch guard
[]Sever communications
  []Recon sentries
  []Reach freighter
  []Eavesdorop for intel
[]Collect intel
[]Scuttle freighter
  []Plant charges

Step by Step Walkthrough for Death At Sea:
First thing you need to do is tell Brovo to "Fire At Will".  Then tell 
Brovo to "Attack to Charlie".  Some times you might be spotted.  If so
start over.  Well they will take the two gaurds out.  Then point to the 
side of the large box stright a head of you, Either side will do, and 
tell Brovo to "Ambush".  They will go and kill the other teo guards.
Then look through your binox. buy hitting up on the d-pad 3x. Then look
for teh two senties. 1 is in the roofs right next to the staricase on both sides. 
Snipe them (head shots work best).  Now tell your team to "Fire at Wll".  THey will 
takeout anyone you may have missed.  Now get 
in the prone possision, and crawl up the ramp.  When you reach the ship
turn left. DON"T KILL THE GUARDS YET. Move to teh side of the boxes and 
eavesdrop on ther convo for intel. After the guards stop talking, let 
them walk away into there rooms.  Then tell Bove to "Clear" 1 room, and tell Able 
to "Clear" the other.  Then repeat on the opisite side.  
After all for rooms are cleared you can go up the stairs and go collect 
the intel. To do this you have to look up the hallway, and tell your Team 
to "Clear".  They wil kill both guards, then run up in the room, 
aim at the radio and tell your Team to "Flip Switch".  Afterwords, tell 
Brovo to attack to "foxtrout".  While they kill the gurads you just 
trail and let them do the work, when the four guards are dead, go into 
the room with the intel on the table then grab it.  Then tell brovo to 
"Attack to Zulu".  Again just trail and let them kill the two guards.  
After they get the two guards, tell Brovo to "Daploy Sachel" on one of 
the circutbraker looking thing in the courner of the room.  Then tell 
Able to "Deploy Scahel" on the other on the oppisite side of the room. 
While they plant the charges, run up the stairs andget the two guards 
in a little room at the north of the ship. They won't see you right 
away so take the head shots.  This is not nessisory, buy brings up your 
Accuracy.  Congrads.  You have sucsessfully compleated mission 1 of 12
Death at Sea!

Difficaulty Level: 2/10
My Score:   Stealth: 100%
           Accuracy: 91%
          Team Work: 82%
  Primary Objective: 100%
Secondary Objective: 100%
Percentage Complite: 100%
      Grade: A
	Time: 3 min 52 sec

Recommendations:
(1) Take your time
(2) Use your team
MY weapon choice.
HKS SD
Mark 23 SD
2x Ammo, Frags(Able), Bangs(Brovo), Satchel

       _______________________
_____ /    Ghost Town        /_________________________________________

Mission Details- Recon shows a collection of shacks along a frozen 
river with a large dredge dominating the area. You will have low visabillity due to 
snow flurrries and typical winter weather. Once you've optained the intel move on to 
destroying there supplies. Expect terrorists snipers, alarm systems and opposition.
We need a captive for questioning to gather more information on the
Iron Brotherhood. We've made contact with Nickolai Petrenko, codename Pincushion. 
Pincushion is ready to leave the Brotherhood. Find him and
Escort him out.
Eliminate all other terrorists threats.[]
 

Mission Objectives- 
[]Obtain Intel
  []Brovo to Charlie
  []Nutralize Sentry
  []Insert into mission 
[]Secure Compound
  []Secure Lodge
  []Secure Mining House
  []Secure Pincushion
  []Secure cabin
[]Destroy Weapons
[]Extract Captive

Step by Step Walkthrough for Ghost Town: First, press select and notice 
that the first objective is to tell Brove to "Run to Charlie".  Then 
once they get there run towrds the mangeled cabin and side step right 
looking in the distance for the guard, then take the headshot. Now tell 
borvo to "Attack to Echo".  Then follow them and be carefull. There are 
two guards in you way. Once on the hill top, look north, there is one 
guard, and west, there are two, but 1 might have moved so you only see 
one. Now run north east along the side of the moutians until you reach 
the Mining House.  Befor you enter the Minning House, you have the 
disable the gerorator, but aming your crosshairs on it then telling 
Able ot "Flip Switch".  Now you have to watch the far door on the 
Mining House. A terriorist will walk out. Again go for the headshot.
Now tell Brovo to "Run to Zulu". Once the get there, run up in the
Mining House and kill the guard on the main floor. Now stealth to the 
second floor and take out the only guard. No run to the staircase but DON'T GO UP!!! 
There are two guards standing guard. So take you time 
and look up the stairs and kill 1, then spront up and kill the other.
Grab the Laptop (Intel).  Now run to Zulu and meet up with Brovo. A movie sene 
should comeup. Take out the guards on the other side of the 
hill.  Once they are dead run twords the Minning House. Put your 
crosshairs one of the doors and tell Brovr to "Clear" run to anouther 
door and ambush the building. After you kill the guarsds, go behind 
Pincushin and tie him up.  Tell him to hold position. Now run out to 
the lagre boxes infront of the cabin and plant a C4. Now run like hell. 
There are 3 guards in the Lodge building. Two buy the fireplace and one
upstairs.  So put you crosshairs on the window and twll Able to deploy
frag. Then get back, the bang should kill the first two instantly if not kill them, 
then run upstairs and kill the last guard. Now right
outside of that door there is a weapon cash, plant a C4 and again run 
like hell, south though. into anouther weapon cash, finnish it off, 
then ruback and get Pincushion then make a run for the finshline.

  
Difficaulty Level: 3/10
My Score:   Stealth: 80%
           Accuracy: 75%
          Team Work: 83%
  Primary Objective: 100%
Secondary Objective: 100%
Percentage Complite: 100%
      Grade: B
	Time: 8 min 32 sec

Recommendations:
(1) Take your time
(2) Use your team
(3) Look ahead and walk slow the whole time
this will help for you no to be spotted as easly.
MY weapon choice.
SR-25 SD
Mark 23 
2x Ammo, Frags(Able), Bangs(Brovo), C4


       _______________________
_____ /Oil Platform Takedown /_________________________________________



Mission Details- The Oil Platform is not a pleasant place.  The weather
is harsh and unforgiving so you should expect low visibility. The
actual buildings on the platform are sparse and claustrophobic. The
Brotherhood has had time to completely overturn the platform. Don't 
underestimate these men. You've defeated them twice and certainly they 
are feeling the pressure. The Brotherhood is cornered and dangerous. 
Work quickly: innocent lives are at stake.
 

Mission Objectives- 
[]Defuse the Bombs
  []Clean Insertion
  []Nutralize Sentries
  []Identify Snipers
  []Defuse Bomb 1
  []Defuse Bomb 2
  []Defuse Bomb 3
[]Rescue the Hostages
  []Locate Oil Workers
  []Restrain Workers
[]Secure Oil Platform
  []Secure Helipad
  []Secure Building A
  []Secure Building B
  []Secure Building C
  []Secure Building D
  []Secure Building E


Step by Step Walkthrough for Oil Platform Takedown: Start off buy
looking around the box and telling Brovo to "Ambush".  They will take 
out the two guards. Now put your crosshirs on the door to building "D"
and tell able to clear. Now stealth north but watchout there is one 
guard. DON'T KILL HIM YET. Now you'll here terrorist conersation over 
there radios, whight to kill the guard. Once it says "Green" and "All
clear" take him out. Now locate the snipers, one will be ontop of the 
large oil drum to your right, and the other on a catwalk, to you left.
DO WHAT EVER IT TAKES NOT TO BE SIGHTED! if they see you then your on 
a race agenst the clock to defuse the bombs and guards are all aware 
that your there! But also don't pussyfoot anround and not shoot, take
your time but get the kill asap, when its open. Now aim at the door to 
your left marked "A".  Tell Able to "Clear".  Then look up at the 
building marked "B" and tell Brovo to "Clear" and trail them, Bommer 
will cechup.  After Brovo clears the room, turn right and go throught 
the door. Look down at you left and tell able to "Defuse the Bomb".  
Now run donw the stairsjust ahead of you and find Bomb 2 and tell Brovo
to "Defuse the Bomb".  Now stand guard and watch Brovos back. After you
kill the two guards run north and go up ontop of the helipad and kill
kill the two guards. Afterwords run back to Brovo location and you should see an 
open door where the two guards cameout form. Go in and 
follow it to the ramp then go down. Kill the gurads in your way. You
Have to run up the ramp, then when you get out you'll see a door. Don't
go in just yet.  Make a U turn and kill the guard ao the side of the 
building. No run back buy that door again, but you still don't go in turn left and 
ontop of that oil drum is anouther guard.  Take him out
then locate the bomb, and tell able to "Disable the Bomb" while at work
you and Brovo have to cover him. After the bomb is defused, go into the
door, kill the guards then onpen the door that has the black sign with
red letters. You have now located the oilworkers. Now run for building 
"C"clear and restrain the hostages.  You have completed the Oil 
Platform Takedown.


Difficaulty Level: 2/10
My Score:   Stealth: 78%
           Accuracy: 56%
          Team Work: 74%
  Primary Objective: 100%
Secondary Objective: 100%
Percentage Complite: 100%
      Grade: B
	Time: 6 min 40 sec

Recommendations:
(1) Use speed and stealth
(2) Use your team
MY weapon choice.
M4A1 SD
Mark 23 
2x Ammo, Frags(Able), Bangs(Brovo), Smokes

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