Walkthrough - Guide for Super Mario Galaxy
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Super Mario Galaxy Wii Walkthrough (has spoilers) Platform: Nintendo Wii Release date: AU November 28 07 US November 23 07 Fully Copyrighted by Yoshifav 2007/08 © benn_jaMMin@hotmail.com Version 1.0 Last update: 1/1/08 (American 1/1/08) I also live in Australia. Just so you people know. --------------------- 0.) Table of contents --------------------- 1.) Introduction 2.) Copyright info 3.) Updates (VH) 4.) Controls 5.) Characters 6.) Powerups 7.) Items 8.) Story 9.) Walkthrough 10.) Secrets/tips 11.) Story book 12.) Glitches 13.) FAQ 14.) Credits 15.) Last message ---------------- 1.) Introduction ---------------- First I'd like to say I am happy to provide you a walkthrough. It is my first One on Gamefaqs. So I may accept that I will get e-mail that say I did poorly. I will disregard them. If I need correction just email it to me. Now, to the game. This game is like a dedication to the Wii, its awesomeness, its coolness. Since when do you find a Mario game like this? (Besides SM64) It is one of the Wii's masterpieces. Enough about the game, let me talk about the copyright info. ------------------ 2.) Copyright info ------------------ Do's and donts 1) DON'T ever steal my guide and post it on your website without my permission. 2) Do post my guide if I give you permission to do so. 3) If you see parts of my guide taken to other guides, do email me. 4) If I do see my guide taken to another website without my permission, I will send a removal request. If it does not get removed, further action will Be taken. 5) You can put it on your desktop or print this guide BUT however, don't sell it for profit. 6) If you send me mail I will gladly read it if it is positive. If it is hate mail, it goes straight to the bin. 7) Send me mail if there is some part of this guide incorrect please. I will change it ASAP. 8) You can also send me FAQ (frequently asked questions) and I will put it up on the FAQ section. 9) So far this guide can only be posted on Gamefaqs.com, Supercheats.com and neoseeker.com That is about it I think. Let's move on to the Updates/Version history. ---------------- 3.) Updates (VH) ---------------- 0.75 (Almost done) 28/12/07 (12/28/07) Started this guide all the way to the fountain. Fixed up margins and a bit of punctuation. 29/12/07 (12/29/07) Continued from the fountain to the kitchen. 30/12/07 (12/30/07) Continued from the kitchen to Freezeflame's third mission in the bedroom. 31/12/07 (12/31/07) At Gusty Garden, I was busy today so I only finished FF. 1/1/08 Because of the tiredness of NYE party, I only started Cheats and secrets section, finished the story book section and started the glitches section. Started FAQ too and a bit of the credit section. Thats all today 3/1/08 (1/3/08) Started from GG to the second mission of Dusty Dune. Yeah I have been a bit lazy but yeah. 4/1/08 (1/4/08) Started from DD to Gold Leaf Galaxys second mission, patched up some mistakes and punctuation. 7/01/08 (1/7/08) Yeah, I was busy the last couple of days. Continued from GL in the engine room all they way to the Garden dome. Started Deep Dark Galaxy. 8/1/08 (1/8/08) Nearly forgot to add the trial galaxies, I added them and finished the guide. Spellchecked mostly everything. But did not submit as I was tired and it was late at night. 9/1/08 (1/9/08) Added the last messages section. Added the powerups and items section too. Then I submitted it to GameFAQS. 11/1/08 (1/11/08) Updated guide after submitted in Gamefaqs. Also added more allowed sites to use this walkthrough. ------------ 4.) Controls ------------ Need Wiimote and Nunchuk to play SMG (Super Mario Galaxy) Wiimote: A button: Jump B button: Shoot starbits D-Pad: Adjust camera and look - and + buttons: pause Home button: leads to home or reset 1 and 2 buttons: Nothing, completely nothing. Pointer: Point Wiimote at screen. Nunchuk: Analog stick: Move C button: Adjust camera to Mario Z button: Crouch Combos Z and A: Back flip Z A and moving Mario: Long jump Pressing A 3 times while running: Triple jump Z while moving Mario: Crouch sneak A and Z: Ground Pound A against the wall: Wall jump/kick Motion sensor Wiimote: Shaking the Wiimote: Spin attack Vertical: To control ball Left and right sides: controlling a stingray. Motion sensor Nunchuk Shaking the Nunchuck: Spin attack That's how you play. Onto main characters. ------------------- 5.) Main Characters ------------------- Mario: He is the hero of all plumbers. He is short, he's fat, And HE IS MARIO! Obviously the person you play as, rescues Peach. Luigi: He is the second hero of all plumbers. He is tall, he's skinny and HE IS LUIGI!!! Mario's brother. If you fully complete Mario, you get to play as Luigi and rescue Peach. Peach: A.K.A Princess Toadstool. We don't know if Peach is Mario's girlfriend. She is always the damsel in distress. She is pretty, kind and ALWAYS KIDNAPPED. Once again she is kidnapped by the evil Bowser. Bowser: The KOOPA KING! Only because he breathes fire and has a spiky shell, but anyway. He is gigantic he is back and tougher than ever. He is also much scarier and brutal. He has gone into the depths of space this time. He kidnaps Peach and to make his own empire. He basically wants universe domination. Silver Luma: He is a little cute star. He helps Mario by giving him the ability to breathe in space and to do the spin attack. Toads: They just like to hang around. You may find them in your adventures as they give you hints to the power star, or find and give you the power star. Rosalina: A somewhat universe queen. She is the 'mama' of the Luma's. She cares and watches over the Luma's. She controls the observatory your on. Star pointer: It ain't noticeable by Mario at all. It helps you shoot starbits and grab onto pull stars. Elder Luma: Rosalina's trusted advisor. Has been with her for a long time. Now you know basically most of the characters. You will find more but there not as important as these ones. To the Powerups. ------------ 6.) Powerups ------------ Green mushroom: This is a 1-up. I think we all know what this does, it gives you an extra live. Duh! Red mushroom: This increases your health to six. Will reduce if below 4 back to three. Other weaknesses are dieing returning to the star ship. (Observatory) Bee mushroom: Transform into a bee to fly. There is a fly meter which will tell how long you can fly for. Weakness is to water or getting hit by enemies. Boo mushroom: Transform into a boo to hover around. You can hover around as much as you want. Other Boo's will be attracted to you and if you get hit by them, you lose your powerup. Other weakness is light. Ice flower: Transform into ice suit. Freeze water/lava as you walk on it. Your spin attack won't work well and your jumps won't either. Can only have it for a limited time. Fire flower: Transform into fire suit. Spin to shoot fireballs at objects. You can still get hurt by lava. Can only have it for a limited time. Spring: Transform into a spring to jump around. WARNING: this is hard to control. You will jump about and you can do a high jump to reach inaccessible heights. Weakness is getting flunged by a launch star or a sling star. Also water is a weakness too. Invincibility star: From the old Mario games. Turn invincible for a really short limited time. No weaknesses. Red Star: YES flying! You can fly about by jumping then spinning in mid-air. No weaknesses. Only lasts for a limited time. (More than Ice and fire flowers) That is all the powerups in Super Mario Galaxy. Now, for the items. --------- 7.) Items --------- There are items in the game where you use to attack enemies or some are other stuff. Coins: Increases health by one. You dont get a star if you collect 100 of them. Purple coins: Collect 100 of these for stars. Green shell: Non-homing shell that can be used for throwing and swimming. Red shell: Homing shell that can be used for throwing and swimming faster. Gold shell: Homing shell that can be used for throwing and swimming much faster. It is rare that you encounter these. Box: Smash these to get coins or lives. ? Coin: These activate many things. Who knows what surprise is next? ? Block: Contains 10 coins or 10 starbits if repeat jumping. Starbits: Shoot these projectiles at enemies to stun them. Or feed them to a hungry Luma. ------------- 8.) Storyline ------------- Super Mario games do not really have a story because it is basically the same all the time. Anyways let see what this game's storyline is. ''Every hundred years, a comet appears in the skies above the Mushroom Kingdom. The comet was so large one year, it filled the skies and sent countless shooting stars raining down. The Toads brought the shooting stars to the castle, where they became a great Power Star. It should have been a very happy time for the citizens of the Mushroom Kingdom.' ''Dear Mario, I'll be waiting for you at the castle on the night of the Star Festival. There's something I'd like to give you. From Peach.'' --------------- 9.) Walkthrough --------------- NOTE: Star missions marked with a H next to the name means hidden star. L for Luigi star, C for comet star and HH for another hidden star. >>>>>>>>>STAR FESTIVAL<<<<<<<<<< You see Mario running like he is a plane. You know, what kids do. Anyway he goes through the door to the star festival. You see many Toad's and star bits. Take your time here to get used to the controls. This is a pretty straight forward area as it really is straight forward. Halfway you will find a small cut scene of airships attacking and freezing Toads. Once the cut scene is over keep proceeding straight to the help sign. Another cut scene will happen involving Bowser, lifting up the castle yady yadaya. >>>>>>>>>>>>>>THE GATE<<<<<<<<<<<<<< >GRAND STAR RESCUE< Mario wakes up with a star which transforms into a star rabbit. You know what this means? Follow and catch. GO! Couldn't get it? Well the bunny leads to three other bunnies. After talking with them, they will play hide-and-seek. You are now controlling Mario. Get use to the planet and its gravity by going upside down. When you are ready the three bunnies need to be found. They can be found in the planet's crater, the pipe and the tall grass next to ball-like trees. Once you found all of them, a colosseum like object appears with a fairy princess on top. Go talk to her for another cut scene. You now learn the spin attack and introduced to the Silver Luma. Shake the Wiimote to break the ice and shake the Wiimote again to shoot off from the launch star onto the next planet. Yay! The first challenging planet for beginners. Anyway if you talk to the yellow Luma he tells you that he had a launch star ready but a meteorite smashed it up. It is up to you to find the star chips scattered around this planet. The real hazards are the holes. Fall in one, it takes you to a black hole, black hole equals death. You may also find an Green mushroom. Get it for a 1-up. Once you have restored the star launcher, go to it and blast off!! Now for this planet. It is simple really, go to the top and speak to the Luma. He tells you an enemy has a key in this planet, kill it to get it. Look for a dark brown Goomba and kill it for the key, the force field will automatically unlock and go talk to the Luma. He transforms into a sling star. Shoot off to the planet's twin. Same procedure here. Look for a big Goomba and get the key to unlock the force field. The Luma finds a pipe and he enters it. You enter too. Now were inside the planet, its base. After you talk to the Luma, search all around the base to find yellow pads. If you step on them, it turns blue. These are called flipswitches and they are common around the game. Turn them all blue to rescue the grand star. You have now done your first mission. >>>>>>>>>>>>>STAR SHIP<<<<<<<<<<<<<< You see a orb gradually turning orange. That is something you will find out later. You see Princess Rosalina again. Another talk with her. Once youre done you find a new galaxy called the Terrace. Turn left and follow the orangy-creamy cable into the terrace. ><><><><><><>TERRACE<><><><><><><> Talk to Polari (the black Luma) then point and touch the pull star. Polari will lecture you how to fly to these galaxies. Once youre done, head into Good Egg Galaxy. Select Dino Piranha mission and enter the first galaxy in the Terrace. >>>>>>>>>>GOOD EGG GALAXY<<<<<<<<<<<< >DINO PIRANHA< Mario will fly in to the first planet. You will see many starbits here, collect as much as you can from now on. You will need them later in the game. I won't be mentioning starbits much. Anyway turn left to see a pipe, go into it. You are now under the planet. (ALSO I WONT BE MAKING YOU EXPLORE THE PLANET UNLESS IT IS IMPORTANT! Basically you will only find starbits. You can explore it if you want) Anyway from the pipe you see a trail going up, follow it and you find another yellow Luma. Talk to him and he will transform into a sling star so you can reach the launch star. Once launched off that planet, you find a peanut shaped planet with rolling core red rocks. Be careful of the dark brown parts as that will slow you down. Like before, get all the star chips and shoot to the next planet. Here you will find a blue alien, a blue thing and a piranha. If the blue thing gets on you, shake it off to kill it. Kill the piranha to make a vine and keep shaking the Wiimote to get up and past this planet. The next planet will attract you by its gravity. Now, there are two ways to the next area, an easy but long way OR a hard but short way. If your taking the short way, proceed forward avoiding the rocks to a large pink piranha. Use the trees and flick it onto the piranha to finish it. Use the vine and go to the next planet. If your taking the long way just go right from when you landed to a disappearing green platform. Jump off that and kill the piranha into the pipe. Here there is a ton of flipswitches, you know what to do. Once youre done, shoot off to the next planet. Now get to the launch star avoiding the blue aliens to shoot off to your first boss. The dino piranha. Here you will land and crack the egg. IT wakes up, go to its tail and spin attack it. It will fling onto the egg REAVILING the dino piranha. Do the same procedure so it gets angry. Once again rinse, and repeat. Once you have killed it, the star will appear. Grab it for your second star! <><><><><><><><>TERRACE<><><><><><><><> Polari will give you another lecture about starbits. Once that has been done, grab the pull star and head into GEG again. >>>>>>>>>>>GEG<<<<<<<< >A SNACK OF COSMIC PROPORTIONS< Same planet again but different route. Anyway. Before I start I advise you to collect a lot of starbits, I mean a lot not 50, perhaps 100. Now back to GEG. From where you start take the right bridge and pass by a yellow Luma. Follow the path to a blue Luma which transforms into pull stars. Point and grapple all the way to the launch star. To this pear-shaped planet are a lot of spiky enemies. You cannot kill them at without coconuts. Thankfully there a ball trees where you can flick them into the spike bushes. Find a ice block one and break it. It reveals a launch star. If you have 100 starbits by now, shake your Wiimote all the way to the launch star in mid-space. If not, just ignore it and head onto this red planet with rocks. On this planet, avoid the rocks and look for ice thats frozen a launch star, break it again to reveal a launch star that shoots you off to the next planet. WHATEVER YOU DO IGNORE THIS MID-SPACE LAUNCH STAR, unless you want to go to the pear shape planet again. Now this egg planet. Explore this egg shaped planet to find a hungry pink Luma. Like I said, you might have 100 starbits. If you do, feed it to reveal a new planet. If you DONT look for another launch star to send you back to the pear planet. Once you shoot to the planet that was born, go around this planet to find higher ground. You need to get higher to get to the launch star. A void the spike bushes and enemies. You can get the 1-up here if you want to. Now to a interesting gravity tube planet. You are outside of this planet. You need to get inside. To get in, look for ice and shatter it. You will find one that has a hole, so get in it. Now blue background means down and red means up. Search your way until you find moving platforms. Wait for both of them to go down and run past them to go upwards. Go left for the way to the launch star, or right for a tricky 1-up. After navigating to the launch star and shooting off it, You will be on your last planet of this mission. This planet is not too tricky but not easy either. The easy part is collecting the 5 blue chips. You can go under this planet, so don't panic. Once you have got all of them, pull stars will appear. If you keep going around in circles it wont help. So here is what you do, grab any pull star. From that grab the left or the right pull star, once youre about halfway to the pull star, quickly point and grab the top one to get the star. IF this does not help, just try long jumping towards the star. <><><><><><><>TERRACE<><><><><><><> You have a option to go to the next galaxy or finish GEG. It is entirely up to you but for 100% completion. This guide follows 100% completion so go to GEG. >KING KALIENTE'S BATTLE FLEET< Hmph, once again the same planet. There are 2 ways here, boring short way or funner interesting way. The short way is triple jumping on top of the house onto the launch star. The fun way is to go into the green pipe on your left. Under the planet, keep going left until you find a orange pipe. Get inside it to be inside the so called house. Youre in a box area, anyway follow the bridges to the ? coin Musical notes will appear with a time limit. So hurry and collect them in order to unveil a long remembered song. After all notes are collected, a 1-up will appear, stay on the top part and wait for the 1-up to come down to you, or upwards towards you. Once you have collected it, go into the orange pipe exit and launch off the launch star. On this sand planet with water. Unfreeze the Toad in the ice and he will give you a hint how to kill the spiky bushes. You know how, hit them with coconuts. One of the obvious spiky bush has a sling star underneath it. Launch off to the twin planet. Same thing goes here, except it is a giant Pokey. Hit it with the coconuts and then jump on its head to reveal a launch star. Launch off to a little planet with two chomps. This tiny planet has a pipe under it, inside you go. Get the ? coin to get your first powerup. The invincibility star. Kill all the goombas and quickly kill the two chomps outside to get starbits. Once you are done here, blast to a electrical planet. If you still have the rainbow star, just run through the electric onto of the planet. If you dont, just jump over them. Here you will be greeted by homing bazooka bills and blue aliens. Ignore them and get to the top of the planet to blast off onto airships. Here you will notice two, fat, green, ugly aliens shooting coconuts and flamed ones. The NON flamed ones need to be rebounded back to those aliens so you can access the second airship by the bridge. Free the Toad for hints, and go to the side of the ship. In other words, from when you went on the second airship, go straight forward to a box. You will find your first red mushroom! Health increases to 6. Will reduce back to 3 if you get hit under 4. Now from there, go right past the blue aliens to shoot off to King Kaliente's planet. You will find a Luma saying if you need health, shoot at the yellow lights on the floor. Go on top of this planet to find KK. Ughh, more aliens! When will they ever stop! This one lives in lava and is dark red. His attacks are shooting 3 flamed coconuts at a time and spawning blue flames. To kill KK, he often shoots out a normal coconut. Fling it back by using the spin attack. After a hit, he will start reflecting them, I think he want's to play tennis. This means you need to reflect it back. Keep doing that same procedure until he dies. Claim the star as yours! >LUIGI ON THE ROOF< (L) This star will not appear unless you do a event later in the game and getting a letter from Luigi that he needs rescuing. All you have to do is triple jump on top of the roof and talk to Luigi. OR you can take the orange pipe way. >PURPLE COIN OMELET< (C) This star will not appear until you beat Bowser three times. Anyway there are 100 in this run. The first 15 are on the first planet. 15/100 On the way to the red ball planet there are 10 and if you blast from the launch star in mid-space, you get another 10. 35/10 You now should be on the egg planet. There is a trail of 10 coins which lead to a launch star. 45/100 Blast off to get 10 and then into the mid-space launch star to get another 10 65/100 You should now be on the red planet. Get the 15 coin trail to get a score of 80/100 purple coins. On the way to the mid-space launch star you should get 10, blast off from the mid-space launch star to get the last 10. 100/100 Your destination should be on the pear planet if you followed my walkthrough. See how easy GEG purple coins are? Don't worry, these challenges get harder! >DINO PIRANHA SPEED RUN< (C) This mission will activate later in the game. You get 4:00 minutes to get the star. What do you do. RUN AROUND IN CIRCLES!!! Nah, kidding. This should be a easy star, forget about the starbits to get to the Dino piranha in time. >>>>>>>>>>>HONEYHIVE GALAXY<<<<<<<<<<<<< >BEE MARIO TAKES FLIGHT< You read that right. It is almost bee Mario time! From where you start, move right past the rolling rocks and you will see a ? Coin. Get it to reveal a brown and yellow striped mushroom. Get it to become BEE MARIO. Remember your flight time is short, so use it wisely. Anyways from where you are, fly up (taking care not to touch the waterfall) and fly behind the waterfall in a path. Move forward to a stump that has a hole in it. Go behind it for a 1-up. Fall in the stump and slide all the way down. If you do not have bee Mario, get it. Now fly upwards and you will see flowers. You can go on them as long as you are not normal Mario. Do not touch the honey as it will slow you down. Keep going to the launch star and shoot to the next planet. Here there is a lot of water. You are also greeted by pink aliens. Awww cute! LETS SMASH EM! If you want of course. Look for a plant that is tall and like a green pole. Once you find it, shake your Wiimote to fling off to several flowers and one big one. Your goal here is to avoid water and get on top of the large flower. Fly up to get the launch star to send you to where the queen is. IF for some reason you do not have bee Mario, walk around and shake a green bud on the ground so a sproutle vine will grow. Spin your way to the bee mushroom and continue going around back to where you started on this planet. You will also notice honey against the wall, you can stick on it, trust me. Its a blast. Proceed upwards until you are facing a hogging piranha. Kill it as it is hogging the sproutle vine to itself, stupid greedy piranha. Anyway shake your way up and a talk with the queen will happen. She says she has a furious itching plague and it is up to you to stop it. Fly towards her to get attracted to her gravity (WTH!) Now this part is somewhat disturbing, you are crawling around her getting star chips and the what she says. Especially that there is a star chip on the bottom! Once you have done this weird part, the launch star will be formed so get to it and shoot off. Now you are on top of a tree with a group of toads. Speak to the Captain to receive the star. >TROUBLE ON THE TOWER< There is a lot to do. Firstly the bees are scared that falling rocks come out of the sky. These rocks can be smashed by ground pounding them. You will find a bee saying his Sproutle vine wont grow because of these rocks. Smash this one to ascend the sproutle vine onto the next Sproutle vine. Here you can explore to find a spring to make you jump onto the sling star. Just ground pound it so you can go higher. You are now greeted by a wiggler. You know, angry flower heads? You can kill him for a fair amount of star bits. Anyways he is circling a red switch, ground pound it to make a bridge appear. Once across there is a stone switch, ground pound it to make the walls slide down. Your old friend Gil board will tell you how to wall jump. Wait, A TALKING SIGN! No wait, its just a Mario game. Everything goes wacky here. Wall jumping will result you going to a higher place. Proceed forward to find two walls for wall jumping. Wall jump to the top and get launched off by a launch star. Now you are on a real looking mushroom planet. Ignore the piranhas and go to the bottom of the mushroom. Do a jump so you can get on its twin planet. Avoid the wigglers and head to the sling star and sling to the next planet. There is a ? coin here, get it for a invincibility star and demolish anything that comes in your way. Once done here, go to the top and fall down in the stump to land on the observation deck. On the observation deck, head left and ride past the swing. Keep going left until you find a two walls so you can wall jump to go higher. Fall down next to the spring to find a red mushroom. It is guarded by a angry creature. The bees refer it as a 'mandibug.' Get back on the spring and go and wall jump. Go past a mandibug and ground pound the switch to activate the windmill. Get on top of the windmill to find a happily mandibug and its child. You think they are peaceful and harmless. He thinks you are a threat to his child. He wants to go out all on you. Like other mandibugs ground pound the child to get the mandibug adult angry and frustrated. Ground pound the adult to get a star. >BIG BAD BUGABOOM< OH NO! THE MANDIBUG YOU JUST KILLED WAS THE QUEEN AND ITS CHILD! NOW THE MANDIBUGS ARE ATTACKING THE CITIZENS OF HONEYHIVE! WHAT SHALL WE EVER DO! At least that is my theory. Anyway, there is now a swarm of mandibugs in Honeyhive. First we need to go where ? coin was first in Honeyhive. Instead there is a bubble launcher, stand on the block and get shot by the bubble for a bubbly ride. Now, go left and fall down in water. Keep going left to find the bee mushroom. BEE TIME! Now, go where the waterfall is and go into that path again. Watch out for the 3 mandibugs there. Once you get to the stump, the queen bee will talk to you about the mandibugs invasion. She will then activate a launch star to settle a score with the king mandibug. Launch off to a tiny planetoid. This little planet does not need explaining, just launch off this plant to the next planetoid, do the same thing again to the big planet. It is boss time! King Mandibug! He shoots bombs and flies around in a circle. Your aim is to fly on top of him and teach him his weakness is no difference to another mandibug. Thats right, ground pound his back. Don't you just love ground pounding? Now he gets angry and flies faster. Do the same thing again. More angrier! This time you need timing as he turns to the side most of the time so you can't get on him. Finish him off for your well deserved star. >LUIGI IN THE HONEYHIVE KINGDOM< (L) This is easy. Just grab the bee suit and go past the waterfall. Standing on the edge of the path, fly towards the left to find a little bug. Luigi on the tree. Try to talk to him and he will be more scared. Kill the bug and free Luigi of his poor terror of bugs. WHAT! HE IS STILL ON THE TREE! THATS IT! JUMP ON HIM NOW! Thats better. He tells you he was scared of that bug. If you ask me, that is big cowardness. Anyways, he will give you the star to end this weird mission. >THE HONEYHIVE'S PURPLE COINS< (C) Prepare for a little time consuming mission. Oh, don't die in this mission, you will go berserk. Anyways. This should not be a problem much, but you may die twice. The first 11 coins are right next to you. The eleventh one is behind where you started on a little hedge. 11/100 The next coin is where the rolling rocks fall in the black hole. Do a high jump to get this one. 12/100 Keep going forward to see a coin on a higher platform. Then you will fall into pond of water with a coin in it. You should see another couple of coins near a wall jumping area. Get them. Wall jump upwards for more purple coins. Once you are at the top, get two more coins making a score of 22/100 Where the swing is, jump on it and keep swinging to get this coin. 23/100 Go to the fountain, (Where the ? Coin was in the first mission) to get 5 more coins. 28/100 Long jump to the waterfall but dont go in the pipe yet. Get 2 coins here then go left where a big pile of rocks are. Behind is another coin. 31/100 Remember where the sproutle vine is? Ground pound the rock and shake your way to the next vine. Keep shaking from that vine to land on a rock covering the spring pad. Break the rock and jump on top of the brown block to get a coin. Move forward to find 5 more coins near a rock. See that fence? You can get on it to get five more coins. Go past the wiggler and get the coin in the water. Then go behind the tree to get 2 more coins. Go left past wiggler BUT do not fall yet. Go towards you, which I mean the person who is playing SMG. If you understand what I am saying, then you should find 3 coins. Then fall into the water and get the three coins above the tiny fence. All of this should make 51/100 Remember where Wiggler was? Go to there and ground pound the switch to make a bridge appear. Cross the bridge and ground pound the stone switch to make the wall slide. It reveals two purple coins. After that, wall jump to the top to get 2 more purple coins. Go forward and get the 3 beside the water. Wall jump between those two walls to get another 3. Go right and jump onto the ledge. Careful not to fall off into the depths below. Walk along ledge to get three purple coins. Fall a bit to the left onto a small ledge and slide down to get 5 purple coins. Keep going all the way to find 5 in this area. By now you should have 74/100 Now go all the way back to where the two walls in the water were. Remember? Past the bridge, wall jumping past Gil board and to the water area with two walls. Get on top of the left wall and jump left to land on a purple coin. This part can be disastrous as it is easy to fall. Be careful. Walk along the edge to another purple coin. Once you got that purple coin, the camera angle should change and you should see a purple coin on a big brown box. Fall on it and fall on the next one too. Now fall near NOT IN the stump. Go towards the gate to get 3 more purple coins. 81/100 Fall in the stump and slide down while getting 5 more purple coins. DONT head into the pipe yet. Go past it to find 2 purple coins next a wall. Back flip then wall jump off the wall, and spin to reach higher ground. There is a trail of purple coins here so get them all to lead to a 1-up. Watch out for the honey though, it lessens your jumps. Now go all the way back into the pipe. 97/100 From where you are you should see that same sproutle vine you released under the rock. Once again scale it to the next one and land on the spring pad. Go left and slide down to get the last three purple coins. Get the star which should be next to you. 100/100 FINALLY, that took forever. If you think that was time consuming, just wait until another galaxy make more time consumed. Have a break, give yourself a pat for this achievement. When you are ready, move on. >HONEYHIVE COSMIC MARIO RACE< (C) This is a friendly race against yourself. Here is a tip when the number 2 counts down, hold Z and forward on the Nunchuk. When it is about to say go, press A for a boost! You can jump on cosmic Mario for some Starbits. All I have to say is, this mission goes all the way to the honey area, (where you slow down) where the launch star is. There is no bee mushrooms as it is possible without it with the extra blocks added. Good luck! >>>>>>>>>>LOOPDELOOP GALAXY<<<<<<<<<< >SURFING 101< This is like a swimming course except you are on a stingray. You will learn the controls easily. This is not hard as it is not easy either. You need to be 1:30 for the star, feel confident. Another friendly tip is that you don't need to always hold the A button to speed up. If you feel like you are going to fall off, let go of A to slow down. Good Luck! >>>>>>>>>>FLIPSWITCH GALAXY<<<<<<<< >PAINTING THE PLANET YELLOW< This galaxy is easy. You just need to avoid attacks. Basically what you have to do is activate the switches to turn yellow. Get it? You will be painting the planet yellow. Heehee, to start off go down and turn all the flipswitches there before moving onto the next part of the planet. Should not be a problem at all. >>>>>>>>>>SWEET SWEET GALAXY<<<<<<<<< >ROCKY ROAD< Woo! A classical theme to this stage. The good old days! Now this stage looks tricky because of all the cookie holes. For the first part, stay on the side most of the time because there won't be much holes at all. Around the corner there are more holes. All the advice here is keep jumping. Once you are with two Toads, which is a halfway mark. This means if you die, you start next to the two toads. Here it will be moving to the right side. What's worse is that there are star shaped holes which are big. Also, get the extra life here as well so you can never get game over. Now the last corner, there is more electric lines and three circle platforms. With more support there is a flat board with three holes passing too. What you should do is wait for the three platforms and start going forward from there. Attempt a triple jump or a long jump to pass the electric line. Once over the electric line, you should be able to get onto the mint cake. Get your tasty star. >>>>>>>>BOWSER JR.'S ROBOT REACTOR<<<<<<<< >MEGALEG'S MOON< Easy galaxy. No problem at all. Now to start off, do not fall into the black hole. Look for a bazooka shooter will shoot homing bazooka bills out. Get one to follow you to a glass cage and make it land into it to break the glass cage. Launch off to Megaleg's moon. Boss time. After the talk with Bowser jar. Megaleg will awake and you will have to fight him. AHHH A GIANT ROBOT, IM SO DEFENSELESS, HES TOO LARGE TO BE KILLED!!! No he is not. First go up to any leg and wait for it to land. Then climb up on it and go past the bazooka bills, past the gears to the glass cage containing the grand star. A bazooka bill should launch out off a cannon on Megaleg's head. Get it to follow you so you can break the glass cage. Once broken, the cage will repair itself and is now protected by moving walls. Talk about protection. Get a motivated bazooka bill to break the wall and quickly find another bazooka bill because the wall wont hesitate to repair itself. Once another bazooka bill has homed on you, make it break onto the glass cage to demolish Megaleg. Collect your second grand star and be proud. Now that you have beaten the Terrace for now, it is time to head for the Fountain. With more fun and exciting stages. ><><><><><>FOUNTAIN><><><><><><> Here is more like, a watery background. >>>>>>SPACE JUNK GALAXY<<<<<<<< Woo! Let's play through junk in space! >PULL STAR PATH< Wow! Isn't the music simply calm? Romantic perhaps? Or soothing? Let's get going. Basically you start on a square shaped planet. Point the cursor onto the pull star and go onto the icy cylinder planet. From here go to the other side and pull yourself all the way past the L-Block planet and onto the three balls planet. Here you must collect star chips to form a launch star while avoiding the electrical balls. Blast off to a familiar rocket. If you have played Pikmin, you should know what this rocket resembles. From here get on top of the rocket and pull yourself to the blue ring ball planet. Do the same thing past the third planet, pull yourself past the broken asteroids. Get onto a T-shaped planet and head to the top. Here you got to free all the Toads from there cold death. The captain and his brigade shroom appear while the Toads are criticising him for not rescuing them. Anyway the captain has found a shortcut to the power star so use the sling star and head onto space junk. Here you have to collect all the silver stars, 5 to be exact. The tip here is to keep on path and do not run to fast otherwise it is black hole for you. Get the star slowly, don't rush to it. >KAMELLA'S AIRSHIP ATTACK< Kamella has found you and is now taking an assault in Space Junk galaxy. From the two shrooms, shoot off onto airships. Once on the first airship, just go and spin the switch to activate the bridge. Talk to the rabbits for tips how to do higher and long jumps. Get the 1-up here too. Get onto the sling star by breaking the box to get onto another airship. Here, grab the shell and throw it at the treasure chest at the front of the ship to open a launch star. You may wish to open the other chests too. You are now launched onto another airship. Urghh, remember those ugly green aliens from GEG? They are now back. They don't shoot any coconuts anymore. What do we do? Spin the Koopa to grab its shell and toss it to both aliens. Cross the bridge for a boss fight with Kamella Easy boss fight so don't be frightened. Here, run around from her fireball magic until you see green magic. Go near it and just as it is about to touch you, spin to form a shell. Throw it at Kamella. Rinse and repeat. >TARANTOX TANGLED WEB< A spider boss! If you are scared of spiders, don't worry as this is not scary at all. From the yellow mushroom ship, talk to the captain if you want. Once you are dont talking to him, pull yourself to the familiar cylinder icy, planet. From here pull yourself again, but different route past the L-block planet. You are now on a icy planet. Look around for a hole and follow the broken bridge planks on the floor to a launch star. Blast off to another straight path planet. NO THE SONG! IT IS GONE!!! Oh well. From here just follow the path, past the spiders and meet a new form of transportation. This here is a sling pod, learn to use it then fling yourself to a block planet. Then fling yourself to a familiar rocket. Once on the rocket, go to the bottom this time and fling yourself to land on a L-block planet. Once again, fling yourself here to the big spider egg. It cracks and reveals a spider web and a spider incubator. You know what to do here, fling yourself onto the incubator to meet Tarantox! A ACID SPIDER! OH NOES! Once again, another easy boss fight. Here is what you do, avoid his acid attacks and get behind him. Once you are behind him, look for a nearby sling pod and shoot yourself on to his big green butt. He is upside down! Get on a sling pod and shoot yourself on each three red circle balls. He is angry! What do you except from Super Mario galaxy? The boss always gets angry. This time he shoots acid from all parts of his body. DO the same thing by flinging yourself on to his butt, then his three red balls. He should be dead now! Grab on a sling pod and shoot yourself onto the sticky star. >YOSHI'S UNEXPECTED APPEARANCE< (H) Does this mean Yoshi is back. No, no, no. Its just his head. COLLECT A LOT OF STARBITS (50) AS OF NOW AS YOU NEED THEM TO FEED A HUNGRY LUMA ! The hungry Luma is on the icy planet. Feed him and meet Yoshi head planet, with acne! Well it looks like acne. All those Goombas, infesting Yoshi head. Poor Yoshi. Let's get rid of them. Notice the number when you jump on the heads? after number 8, you will start getting lives if you keep killing Goombas without touching the ground. Once you have killed all of them, get the star on Yoshi's nose. Think of that as his gratitude. >PURPLE COIN SPACEWALK< (C) Spacewalking? Aren't you already doing that? Anyways purple coins here are grouped and timed. You have exactly 2:00 minutes to get all purple coins in Space Junk. Here is a tip, DON'T run around and get random grouped coins. Here is what you do. --7-- --8-- --9-- --10-- --6-- --5-- --4-- --2-- --3-- --1-- ____ / X \ \____/ Get them in that order. It makes everything easier. X marks where you star and where the star is. Hope this helps! >PULL STAR PATH SPEED RUN< (C) You get 4:00 to do the same route as the pull star path mission. Advice here are ignoring starbits. You should be at the end with roughly about 45 seconds, so... Good luck! There is Space Junk complete. Now off to Battlerock >>>>>>>>BATTLEROCK GALAXY<<<<<<<< I keep asking myself this question, is the title true? Is it really a outrageous war in this galaxy? You are about to find out. Also this is one of the three galaxies that have 7 stars, yes SEVEN! >BATTLEROCK BARRAGE< The name does not sound good... You know what this means? Right? Welcome to one of the fun galaxies with awesome music. Star fox anyone? You start on a metal saucer with blue star chips. Navigate all around and find every single blue star chip to form a pull star. Pull yourself to a launch star and be prepared of what is going to happen on the next saucers. This saucer has spring pad. Bounce up onto the next gravity attracting saucer. Get on top of the blue screw and spin to screw it in the saucer to get it working. The saucer is now moving, wha.. what's that? AHH CANONBALLS!! AVOID THEM AT ALL COSTS! Basically the saucer is moving right, so use your dodging skills and dodge them. There are also electric fences, you can either high jump over them or going under the saucer. The choice is up to you. Eventually, the saucer stops at the end with a power star on the next saucer. Too bad it is trapped in a glass cage.. go to the next, bigger saucer and get a bazooka bill to follow you to break the glass cage. Release and grab the power star! >BREAKING INTO THE BATTLEROCK< Yep, it is time to infiltrate the Battlerock and defeat the enemies in war. Once again you are on a metallic saucer. Grab a bom-omb and use it to break the glass cage containing the launch star. Launch to a three atom couloured, planet. There are chomps here so be careful. Grab the bom-omb on top of the green coloured atom and grab the bom-omb here. Run on top of the yellow atom and blow up the glass cage. Grab the rainbow star (I call it invincibility star sometimes, you may have noticed I change the names at times) and go smash every chain chomp for a good amount of starbits. Anyways grab another bom-omb and get on top of the red atom and free the Luma. Talk to him so he can transform into a sling star to sling onto the launch star to shoot to the next planet. Dramatic song change. Yay? Now this can be tricky, there are air mines EVERYWHERE. Pull yourself slowly past these mines and get the 1-up if you want. Get the red mushroom too if you want. Then, pull yourself to the launch star and shoot towards the Battlerock rocket. From here just go left into the pipe. You are now inside the rocket, grab a bomb and throw it to blow up the glass cage. Get into the cannon and aim at the middle. When the yellow cursor is in line with the yellow Luma, SHOOT! He then turns into a launch star so quickly shake the Wiimote to launch off. If you fail, just blow up this glass cage and get into the cannon to shoot. The rocket blew up, yay you broke into it and exploded it. Now you are on a missile. Grab the bom-omb and quickly avoid and get to the top of the missile to throw the bom-omb between the glass cages to get both extra live and the cannon at the same time. Aim at the star and shoot with timing to get the well deserved power star. >TOPMANIAC AND THE TOPMAN TRIBE< Topman? cool! They are spinning blades of DOOM! Nah, there easy, especially Topman. Again you are on the metal saucer, go to the third one and then pull yourself to the next saucer. Sling to the next saucer and dodge the mines as the saucer moves forward. After that, blast off from the launch star. Firstly get the red mushroom. Now, see the red topman? spin him into the electric cage to set free the Luma. The Luma then turns into a launch star. You are now on the side of the Battlerock. Here just break the box behind the mole to proceed this mission. WOO! 2-D-ness! Ok see the arrow? It means that's how the gravity is shifted. If you spin it, it points down, which means the gravity is shifted down. You can keep going or get on top of the ? block and back flip for a shortcut. Assuming you took the shortcut, go left and prepare to shifted upwards! Go right and don't get squashed on the way by the 'up n down' platforms. Once you get to a purple thingy, jump on it so you can bounce down, or up if you were Mario. Now enter the pipe as well as you have finished the 2-D area. There is a purple thingy again spreading electric waves, bounce on him and mini launch off the sling star. The saucer is now going down... GREAT MORE TOPMAN! Spin one into the left side electric, and one on the other electric side to activate the door open. The gravity is pulling you out, quickly shake the Wiimote before you get sucked into space... YAY! MORE BLOWING UP! You are now on the Topmaniac saucer. Go to the top and talk to the shop Luma to buy either a red mushroom or a 1-up. Then, go to the very top and face a boss battle with Topmaniac, himself. First, jump on his button, once his spikes are deactivated, spin him into the electric on the sides to show his weakness is no difference with any other Topman. The only way you can get hurt in this battle, is either touching the electric or touching the Topmaniac's spikes. You need to hit him two more times before you can claim your prize. >LUIGI UNDER THE SAUCER< (L) Take the same path as the first mission of Battlerock. Yes, face the cannons again... Once you have a bazooka bill on your tail, go under the saucer with the power star to find Luigi trapped in a glass cage. (How did HE get there!?) Break the cage and receive your first green star, or second. You then have a conversation with Rosalina if this is your first green star. She talks about that they can lead to another world. She says talk to the green Luma for more info. He just says find two more like him. >BATTLEROCK'S GARBAGE DUMP< (H) Remember the 4 coloured atom planet? Go there. Also gather starbits too. Find the hungry Luma on the yellow atom and feed him 30 starbits. A new planet is born! This can be easy or frustrating to some players. Basically you need to blow up all the trash in 30 seconds. Some tips are if you jump and throw, it goes furtherer. Another tip is to throw the bom-omb in between the trash so you can get mostly three at a time. Also throwing on top of the yellow lights may help too. You can make a sort of chain reaction too. >PURPLE COINS ON THE BATTLEROCK< (C) This is easy yet annoying to most players. It is the same route as Battlerock barrage. Just avoid the cannons and try your best. Good luck! >TOPMANIAC'S DAREDEVIL RUN< (C) First daredevil run ever. It is easy, the thing you need to watch out is Topmaniac's spikes. Keep jumping and this should be a piece of cake. Well done for beating Battlerock, did you like it? >>>>>>>>ROLLING GREEN GALAXY<<<<<<<<< >ROLLING IN THE CLOUDS< You are on a rolling ball. You need focus, precision and a bit of luck. You need to roll your ball through a series of holes. Go slow there is no need to rush. Also ignore the ? coins, they may kill you. If you get experienced enough, you can get them and the extra life. Seriously should not be a problem. >>>>>>>>>HURRY-SCURRY GALAXY<<<<<<<<< >SHRINKING SATELLITE< There is a series of green platforms disappearing. Just run, run and RUN! Once you sling star out of that part, your supposably on the 'shrinking satellite.' Just keep running while you are collecting the musical notes. Once they are all collected, fall off and the power star will gravity attract you. >>>>>>>SLING POD GALAXY<<<<<<<< >A VERY STICKY SITUATION< This apparently is one of the hardest galaxies. I agree. Many, many sling pods! You need exact precision to get to the next sling pod. Maybe a hint of luck also. As well as that, you need timing without getting hit by a cannon or getting burnt. The first part consists of cannons. Beat that part, and it is a halfway mark for you! The next part is easy. Pull yourself past the mines and to the ? coin at the right of the sling pod. This will help you aim a bit. This time, there are fire, also it is a halfway point as well. Keep slinging until you get to the star. Good luck!! NOTE: You can get a lot of starbits. Get every single starbits and die. Rinse and repeat. (I say that a lot) >>>>>>BOWSER'S STAR REACTOR<<<<<< >THE FIERY STRONGHOLD< The first Bowser battle. The stage is not that hard. You will get used to it. It starts of with fire swinging. Follow the twisty path into a platform with fire and a Thwomp. At the right timing rush above the fire and below the Thwomp to go onto a green platform that gets shifter because of the gravity. On a new shifting gravity planet, jump on the pink background to be shifted up. Proceed right and wait for the platform to come. Jump down to land on it then jump up when it stops. Pass the fire and the Thwomp and stand on the yellow platform to be shifter back up. On a new planet, there is swinging fire, so jump when it comes near you. Get the 1-up if you want and proceed past Thwomp and fire. Keep going and use matrix like dodges to pass through the fire. Bowser will now be shooting at you, RUN AND RUN, GET THE RED MUSHROOM AND FLEE TO THE TOP! For a showdown with him. After talking with him, gravity will bring Bowser and you up on a ball planet. What you need to do is stand on the blue pad and wait for him to do a high jump. When he does, move out of the way so he breaks the blue pad and sets his tail on fire. Heehee, now go to the opposite way he is running, when he turns around and runs spin his tail to turn him upside down. He then spins on his shell around the planet. When he comes near you, spin attack him so that is counted as a hit. Watch out for his fire balls too and electric fields. Rinse and repeat. Except the third time he spins upside down faster, spin him to kill him. Get you 3rd grand star! Well you have done a quarter of the game. Be happy and take a rest if you want. ><><><><><>KITCHEN<><><><><><><> The cooking area. Not too plain. Let's head into the pull star and into Beach Bowl Galaxy. The tropical paradise... Maybe.. >SUNKEN TREASURE< Welcome to a tropical paradise, I like to call this mission, cheaters paradise. Know why? Because this mission can be done in less then 30 seconds taking my way. Move to section B for my way, or continue reading for the proper way. You begin on a little island, immediately go under water and your objective here is to find all five star chips. There is one in a box. There is one in a bubble near a tilted totem pole. There is one in a clam. There is one in a bubble on a small rock near a penguin. There is one near the eels in a bubble. Once assembled shoot off to a higher destination. Here, get the ? coin and follow the notes to make a sea sound from a familiar game. After collected all notes, you should see a ! switch, ground pound it to form a bridge. Follow the bridge and get the 1-up if you collected all the notes. Higher ground :D Now, ground pound the ! switch and wall jump you way up and then spin the crystal to free the power star. B.) So you decided to take my shortcut eh? Well it saves time. From where you start, head straight forward and ONLY forward. Past a coconut and jump up the rocks to be near the waterfall. as soon as you are on the structure, do not proceed near the waterfall, instead, turn around and do a back flip + spin to get up the palm tree. Then either triple jump or back flip onto the same place as you would of been launched from the star. You should know what to do here. See how short that was? Don't worry, the second mission is just as short. NOTE: Now, the library should be open. Go there and read a chapter told by Rosalina. As you get more stars, more chapters will be unlocked. Or.. if you can't wait to read it all. Scroll to bottom of this walkthrough and find the story book section to read Rosalina's life (My theory) >PASSING THE SWIM TEST< Swimming time! From where you start, head past the incomplete bridges and talk to the big coach penguin. He says grab the gold shell for the gold medal. Go underwater and seek a penguin with the gold shell. Steal it off him by spinning onto it and go talk to the coach with the gold shell. He will then reward you the power star. See short! >THE SECRET UNDERSEA CAVERN< From where you start, go underwater and find a shell. Then go to the part where you see a penguin in front of a big crack in the wall. Throw the shell into the cracked wall to open it. Proceed in and break the boxes to get to the launch star. Blast off onto the cyclone stone. This can be tricky, there are Tox boxes and Thwomps. The first area is easy, then the area with moving platforms is also easy. After that, it becomes two Tox boxes in a area. Take the shortcut by jumping past the disappearing platforms. Do the same for the next area. Now, pass the Thwomp and release the power star. If you are having trouble, keep moving or else you could get squashed. What? Three stars already? Nintendo couldn't come up with much ideas for this galaxy. Oh well, there are still three to go. >WALL KICKING UP WATERFALLS< (H) Choose the third mission, which is the secret undersea cavern. Now, grab a shell and surface. Remember the waterfall? Go there now. Once you are there, go right until you find a chest. Break open the chest and launch off to a waterfall island! Here, there are Cataquacks, old foes from Super Mario Sunshine. Here, you must lead one to follow you all the way under the ? coin, which is high in air. Once you are directly under it, get hit and the Cataquack will send you up and getting the coin. Ice flower appears!! Grab it and go between the waterfall that is much closer together. Here, wall jump up and keep on going. Soon you will face a pink piranha, defeat him as I think he will give you another ice flower powerup to continue up the waterfalls. Now you are in a icy area. Grab the ice flower then make the Cataquack follow you all the way to the end this should have the star high in air. Get hit and the Cataquack will send you in air, causing you to get the power star. >BEACHCOMBING FOR PURPLE COINS< (C) This mission is easy, easy and easy. There are five under water in the main area and the rest are in the main area. The purple coins will be either high in the air or on top of a palm tree. Which are both accessible by spring powerup near the waterfall. Trust me, this is easy. The only problem is spring powerup, be careful not to fall off the level though. >FAST FOES ON THE CYCLONE STONE< (C) This is hard for many beginners, as this is the third mission, IN FAST MODE. All I can say is, take it faster than you would usually would. The Tox boxes are faster than you so it is a miracle if you can escape from them. This will take a few tries I assure you. Just go crazy fast! Good luck! There, Beach Bowl galaxy all done! Lets move onto a creepier galaxy. >>>>>>>>GHOSTLY GALAXY<<<<<<<< Welcome to the creepy galaxy. It is also the home to the first out of two hard, daredevil runs. >LUIGI AND THE HAUNTED MANSION< Spooked yet? Well Luigi is. Lets go rescue Mario's bro Luigi! We started on a green mushroom brigade ship. Go to the bottom and launch to a rock planet. Go a bit to the right and spin attack the cone rock. Get the rainbow star and smash everything in your way, including the chomps on the bridge. You are now inside the mansion, locked in.. SCARED? Good, I didn't expect you to be. Here, run to the boo painting upstairs and hit him with the rainbow star, IF BY ANY CHANCE you did not make it, go downstairs and hit that switch. Persuade the boo to go into the light to get his key. Second area of mansion. We are delving deeper and deeper into this boo mansion, what lies for us next? Here, you need to collect all star chips. Whether it is on the wall or on the ceiling. Get them all then launch off the star. NOTE: go to the ceiling and ground pound the crack to enter a sling room. Hit the switch to make many coins appear. Were outside now... Go left to see Luigi. Go right to rescue him. For starters, get the key by jumping to it, then quickly pull yourself to a pull star. Enter the spooky door.. Get the ? coin at the end for a white mushroom. Hmmm, get it.. BOO TIME! Float to the top and get ? coin to release the 1-up so get it. Avoid the light as that will revert you back to Mario. Shake the wiimote to turn invisible. Pass through the bars and then pass through the right part of the bars in the next area. Get hit by the light then bounce off the spring pad to talk to Luigi. Get the star after talking to him. The reason why I told you to get rid of boo, is because poor Luigi thinks you are an actually ghost. So he cowards and shudders. NOTE: Now you can unlock the Luigi star missions, talk to mail toad to check if he has mail about Luigi. >A VERY SPOOKY SPRINT> Yes, spooky sprint.. I BET YOU ARE SCARED NOW! No? Fine.. Again you are on the green mushroom. Go to the bottom and launch off... Get the invincibility star if you want and pull yourself to the launch star. Talk to the big boo to start the spooky race. Basically, you need to pull yourself to the end. Avoid obstacles. About halfway, there is a sling star, get it for a shortcut. This shouldn't be a problem much. >BEWARE OF BOULDERGEIST< HAH! NOW YOU ARE SCARED!! BEWARE OF BOULDERGEIST!! What, your don't care? Party pooper.. Green mushroom again. You know what to do.. At the next newly rock structure, make you way past the bridge and into the mansion again, mwahahahahha! Here, spin attack the bomb boos and hit it against the Bowser statue in the fireplace. Launch off here. This planet looks like a pinball planet, heehee. Kill the last spider and get onto the sling pod. Shoot yourself to the next couple all the way to the sling star then quickly launch off to another pinball like planet. Here do the same thing except collecting the star chips. Pull yourself to the launch star to a bouncy ball planet. BOUNCE! BOUNCE!! Ground pound for a higher bounce :D Now get the extra life and shoot off from the launch star. Nothing too hard here was it? The boss planet, buy an red mushroom, you will be needing it for this battle. Go to the front and battle Bouldergeist. His attacks are slow, the tip here is too keep running around and find a black meteorite. When it shoots to the ground, it forms to a bomb boo, grab the boo and hit it at Bouldergeist. Rinse and once again.. repeat.. Tis over? NOPE! Second form! This enhancement is with two hands. His weakness is still the same but the hands get in the way most of the time. Hit him 4 times to finish Bouldergeist. >MATTER SPLATTER MANSION< (H) The level is good as the name sounds. Many people like this, especially there is another one of these 'Matter Splatters.' Choose the second mission, the spooky sprint one. Shoot off the green mushroom and onto the rock planet. Remember where the rainbow star is? Above it is something sparkling in the rock. Break it to reveal a launch star. Off to Matter Splatter mansion! There a spotlights here that move, catch up with it or else you fall. This is not hard to find out where to go. It is pretty straight forward. Soon, you will be going vertical, not horizontal. Same rules apply here so be quick. You will find the last key and reveal the star. >PURPLE COINS IN THE BONE PEN< (C) This one is timed. Only 60 seconds to get 100/150 coins. This is hard for beginners so it may take a few tries. The advice here, is to keep pulling, don't stop pulling and you will get a lot of purple coins. Also get the red mushroom on your way because you are rushing through pull stars. There are aero mines so you may bang into them. Good luck! >BOULDERGEIST'S DAREDEVIL RUN< (C) Get ready for major kills. One of the hardest Daredevil runs in Super Mario galaxy. The only tip here is what I said before. Keep running to avoid his meteorite attacks. When he pulls spikes from the ground, you should see black mist coming from the ground. That is the signal to stop and run the opposite way. Don't expect to beat him on your first try... When you have beaten this, give yourself a pat on the shoulder. >>>>>>>>BUBBLE BREEZE GALAXY<<<<<<<< >THROUGH THE POISON SWAMP< This galaxy can be a pain. Your in a bubble, trying to avoid hazards that will pop the bubble and release you into the toxic marsh. The first area consists of star chips. There are two ways, up or right. Take right as that is easier than going backwards. The second area is more easier plus this is the checkpoint. Here, Just avoid the mines all the way to the end. >>>>>>>>>BUOY BASE GALAXY<<<<<<<<< >THE FLOATING FORTRESS< This galaxy has been known to have the best music in Super Mario galaxy. They made it sound like star fox 64. First, head underwater and get a torpedo Ted to follow you. Find the big glass cage that contains the chain holding Buoy Base. Once the torpedo Ted has ran onto it, the Buoy base will become a floating fortress. Now surface and start scaling Buoy base. At halfway, you need to screw a wheel to stop the bubble machines and also activate a spring topman. Jump on him and continue. At the top, you need to find 5 blue star chips. They are all in the top, no where else so finding them should not be a problem. At the Pokeball planet, go to the top and screw the machine in to open half the pokeball. Swim in the water and claim the power star as yours. >THE SECRET OF BUOY BASE< Yep, this is the first and only mini galaxy that has two stars. Same thing applies but different route. Go underwater and get a torpedo Ted on your tail. Instead of the big ball glass cage, look for another cage which holds a pipe. Break it and the suction of the pipe will lead you in it. Now you are at the bottom of the whole galaxy. Don't fall off the red path otherwise you will phase through the wall and can't get back, taking the pipe way. At the end of the red path, get a bazooka bill to follow you to break the glass cage and thus, releasing a GREEN star. NOTE: You then have a conversation with Rosalina if this is your first green star. She talks about that they can lead to another world. She says talk to the green Luma for more info. He just says find two more like him. >>>>>>>>>>DRIP DROP GALAXY<<<<<<<<<< >GIANT EEL OUTBREAK< Here, you got to defeat all the eels that are scaring away all of the penguins from the sea. Just grab a couple of shells and defeat them all. The underwater power star is on the sunken ship >>>>>>>>>BOWSER JR.'S AIRSHIP ARMADA<<<<<<<< >SINKING THE AIRSHIPS< Yep. Second meeting of Bowser Jr. You start on the bridge so proceed on to the airships. Go to the front of the airship and into the cannon to shoot at three destinations. One is a shortcut, another is the proper way and the last is a bonus planet which gets you a 1-up then leads back the normal way. If you choose the shortcut, aim left until you see a airship high in the space and shoot at the pole on the airship. If you take the normal way, keep reading. Shoot at the centre of the ring to land on a pole. Then go at the front of this airship for another cannon. Shoot at the pole once again to get to another airship. Go past the mandibug and fire up the ride. After the ride, go up the sling star and prepare for a battle with Bowser Jr. This fight is basic and easy. All you have to do, is avoid his attacks and take the Koopa shell. Then, shoot it at the airship. Rinse, and repeat. (I like saying that line you know. It matches the subject of it) Well done, you have completed the kitchen as well as done practically half the game. It is time to go to the bedroom. ><><><><><><>BEDROOM><><><><><><>><><> This is where people sleep. Nothing out of the ordinary here. Now there has been a slight change here, there are now three big galaxies and one small galaxy. That is how it is going to be for the last two domes. Now lets get on with Freezeflame galaxy shall we? >>>>>>>>>>>FREEZEFLAME GALAXY<<<<<<<<<<<<< Welcome to a nice, cold, icy galaxy. Where is the flame you ask? You will see. >THE FROZEN PEAK OF BARON BRRR< This is a okay, a bit fun kind of galaxy. We start on a ice ring. So lets get skating. Go left and talk to the penguin, he wants you to chase after him, once you catch him, he will let you use the launch star to shoot off to the freeze in Freezeflame. Slide down on the slippery slope and turn right and keep going until you find a ? coin. The ice flower will appear above the fountain. Go get it. Once you have got it, turn right and make a ice trail all the way to the sling star. Sling up onto the slippery slide and get the red mushroom and fall back down. Get the ice flower powerup again but this time, go all the way left. Past the ? coin on the fountain until you see a wall jumping wall in the water. Wall jump up and get the third ? coin for this level to make another sling star. Now your almost at the peak. Go left from where you landed and get another ice flower powerup. Move all the way forward, up the path, past the three moving side-side faced platforms and up the sling star on to fountains. Freeze the fountains and travel to the peak of Baron Brrr. This boss fight is easy. Take the left path and break the crystals in the mini cave to acquire another ice flower. Now go to the centre, (where you landed) now go straight and wall jump up to Baron. Move under him then move out of the way while jumping to avoid the shock waves. If you fall, go get the ice flower again. Once he is dazed on the snowy ground, spin attack him to shrink him. Spin attack him while he is tiny to damage him. Repeat this 2 more times. Once you killed him, get the cold power star. >FREEZEFLAME'S BLISTERING CORE< You heard the name right. It is time for the 'flame' part in Freezeflame galaxy so yeah... This time on the ice ring planet. Find 5 star chips to get into the core. Be careful of the fire here. It burns! Navigate your way to the gate and either triple jump + wall jump + spin to get the ? coin. Or go all the way around. It still leads to the same way. Once you get the ? coin, you have activated the new powerup, FIRE FLOWER!! It fire time!! Grab the fire flower and burn the enemies and go to the gate. Set fire to the torches to open the gate and then quickly run left from the gate to set fire to more torches and open another path. Get the red mushroom if you want. At the top of the stairs, jump and get gravityfied. (I know it is not a word..) Anyway proceed forward past the rolling structure. Get the fire flower powerup in the bubble and run to the left torch. You can see another torch on the fire. Set fire to it then run right and set fire to that torch to proceed. Wall jump upwards then get shifted downwards to a new path. Go past these rolling structures and past the platforms moving in the lava. Go right for another fire flower powerup. Once you have got it, run all the way left and down to jump on another moving platform. While it is moving, set fire to both torches to trigger a bridge. Hop on the bridge and get the hot power star. >HOT AND COLD COLLIDE< You got to admit, this mission's name is pretty cool huh? If you disagree, then then.. I dont know.. Look's like the core erupted. Watch out for fire here. Ice skate all the way to the launch star and launch off to the cooled down, second core. NOT THE MAIN ONE. Here it is all water, COLD water so do not touch it otherwise you will start losing health. Go all the way go the gate and go left a bit. There should be a wheel, screw it out to open the gate and proceed through. Back to fire again >_> Start left and work your way through to the other side. A bit left from the gate, when the lava is down, there should be another wheel, screw it to open the gate. Yay! More havoc with the fire flower. You need to rush here, so here is what you do. Grab it then run all the way to where you landed in this second core. There should be two torches there, set fire to them then blast off the planet on to the hot and cold area. Here, just grab the ice flower and work your way to the cold, yet hot. Power star. >CONQUERING THE SUMMIT< (H) Start off from the first mission. Remember where the ? coin was to activate the ice flower? Get it then get the ice flower. Now, see the two moving faced platforms? Cross them to find two fountains. From the ground, jump on to the fountain, then jump on the next one and triple jump on to the cliff. Use the sling star to start travelling to the summit. Here, go left and get the fire flower, melt the snowman and wait for the powerup to stop. Grab the fire flower again and run past the melted snowman, up the three faced platforms and melt that snowman to reveal a sling star. Now, grab the fire flower and melt the snowman while avoiding the rolling rocks and go past the faced platforms. Now there should be another fire flower powerup. Get it and proceed on while avoiding more rolling rocks and melt the snowman to reveal another sling star. Here, just walk along the path and wall jump when the faced platforms are in. Be quick, as they will come out and push you off the level. Finally at the summit, get the power star. >PURPLE COINS ON THE SUMMIT< (C) These purple coins are not timed and there is 100 of them. This is easy because there are no freaking bats to annoy you or any other sort of enemies. The first 2 purple coins are right behind after sliding down on the icy slide. Get the next 2 and talk to the Toads to find out there are no purple coins in the water. Get the next 6 all the way to the ? coin. Hit the ? coin to get the ice flower. Make your way to the ice flower getting 10 purple coins on the way. 20/100 Now start by going right, remember where the red mushroom slide is? Go there and slide down. By doing all of that, you should have gotten 5 more coins. 25/100 Now, go to the ? coin that activates a heap of normal coins. There should be one on a star bit. And another one opposite of the starbits coin, high in the air. Back flip + Spin to get it. Go get the ice flower again and go past the ? coin which activated the normal coins and wall jump upwards to find another ? coin. Sling upwards to get a coin. 28/100 Start by going left to get 4 coins from where you landed. Then go right for 3 coins from where you landed. No go onto the icy platform and get 5 more purple coins in the air. Go to where the ice flower is on the raft to get another purple coin. Go forward with the ice flower to get 2 more purple coins. Go past the faced platforms and shoot on to the fountains and up onto the peak. 52/100 Now get all the purple coins here including where Baron Brrr would be. Upon leaving the peak. You should have 69/100. Yes 69... Now go to where you found 5 coins on the air from the block of ice. You should see a ? block and two coins next to them. Now, you should see a purple coin next to the wall in air. Simply back flip to get it. Now go right, getting the purple coins above the faced platforms and following the path until you end up near the fountains. 78/100 Go left and get all the purple coins there and get the ice flower and retrace the way back to the fountains. Now get the one between the fountains and the one next to the sling star. Now head into the sling star and start your journey once again, to the summit. 82/100 You know what to do here. After this part of the summit, you should have 85/100 In the next part, you should know what to do here too. Once you have exited this part of the summit, you should have 90/100 Here is also obvious, wall jump here needs timing too. Now you are at the summit! WHAT! YOU DON'T HAVE ALL 100 PURPLE COINS! Um, let me finish please. 98/100 Can you see the last 2 purple coins? All the way down there!?! You will need to do a long jump just as captain Toad says. You should make it and get the last two. Now sling off right next to the power star. See! I told you to let me finish. >FROSTY COSMIC MARIO RACE< (C) This is the same route as hot and cold collide. This should be easy! You may die by falling off but that is hard to do. This should only take max of 1-4 tries. Well, you have now completed Freezeflame galaxy. Lets head to Gusty Garden. This has one of the best music in this game. >>>>>>>>GUSTY GARDEN GALAXY<<<<<<<<< >BUNNIES IN THE WIND< Like the music? It is good! Now this galaxy mainly consists of small planets, just like Good Egg Galaxy. You start on a tiny planet. Talk to the bunny for info how to ride the floaty fluff. Spin to grab the floaty fluff and shake wisely to the next planetoid. Grab another floaty fluff and float all the way to the next bean shape planetoid. Now, on this planetoid, kill one of the hogging piranhas that is hogging the sproutle vine. Now spin and make your way past the sproutle vine and on to acorn shaped planetoid. Kill the next piranha to advance on by the sproutle vine. Kill the piranha here then kill the next pink piranha on the next planetoid for a extra life. Go under this planet and shake the sproutle seed to climb up the sproutle vine and end up upside down. Go to the top of the planetoid and demolish the pink piranha here to reveal the first and last launch star for this mission. On the puzzle cube, follow and catch the bunny for a power star. >THE DIRTY TRICKS OF MAJOR BURROWS< Same planetoid here, just do the same thing by the floaty fluff all the way to the mole inhabited planetoid. Once you get near this dirty digger, ground pound the floor then he plops out. Spin him to kill him. Yay a sling star! Yay! To the ? planet. This planet is not interesting as it seems, firstly it is inhabited by pesky moles. Defeat every single one of these and the launch star will be revealed! Don't you just love these ways of transportation?? Once you are about to pass the ring planet, quickly point on the pull star for a extra planet to be on. Here just follow the path of starbits and the extra life to the launch star. On to the next healthy planet! Woo! Apple planet, an apple a day keeps the doctor away... Ok I know you have heard of that. Anyways, look for a log and stomp on it. A caterpillar comes out!! EW, I SURE WOULDNT EAT THAT APPLE! Climb on it to the next apple. Do the same here by ground pound on the log to hurt the caterpillar. Higher, to the third apple! Now, butt stomp the log to get onto the caterpillar's head. Launch off to the second last planetoid. Butt stomp the log here and chase after the red mushroom. When ready, launch off to major burrows's hideout planet. He is chasing a poor and helpless bunny. That is very mean, so teach this bully a lessen by pounding near when Burrows is half out of the ground. Then spin to hurt him. Do the same thing again except this time he comes out, get him! Now, he's last hit will be annoying. He is angry so he chases you, get him out and he tricks you by going back in, teach him that you have enough power to butt stomp to get him out. Spin to kill.. >GUSTY GARDEN'S GRAVITY SCRAMBLE< Yep, a gravity scramble, meaning a gravity shuffle. Still dont understand? Well then wait till we get to that part of this level Same planetoid again, use the floaty fluff all the way to the next planetoid. Kill the piranha here and the next one on the next planet to get to a ball connector planet. For some reason, I will call this the chain ball planet. Why? Don't ask... Now proceed past the spiky bushes and rolling rocks and the golden chomp... GOLDEN CHOMP!! He will be needed for the next couple of missions. Blast off to spinning disc planet. Here is very simple, just get the star chips. One the first disc, two on the next disc and the last two on the last disc. Launch off to begin the gravity scramble. Get to the end of the ? path and flick the arrow to be scrambled to the next ? blocks. Go to the top and shift the gravity to the next ? blocks. Go to the top and shuffle the gravity here to the next ? blocks. Go down this time and get scrambled on the next ? blocks. Go right then down while avoiding the cannonballs. Go right while avoiding the cannonballs. Release and Grab the power star. >THE GOLDEN CHOMP< (H) Select the third mission. Get all the ? coins all the way until you unlock the rainbow star. Get it and quickly get onto the chain ball planet. Run to the gold chomp and smash it for the star. >PURPLE COINS ON THE PUZZLE COIN< (C) 2:00 minutes to get the star. All you have to do is get all the purple coins on the floor and the ones on top of boxes/crates/grass hedges. Which should lead to 60-80 purple coins. Then get the higher ones. The star is located at the fountain in the beginning of this mission. >MAJOR BURROWS'S DAREDEVIL RUN< (C) Well this should be a easy daredevil run if you keep running. Seriously, this should only take you 5 tries or a bit more. The tip here is too run on top of the planet but not going at the bottom of the planet. Other than that, this should be easy-intermediate. The Gusty garden is done, did you like the music? Well let's go to Dusty Dunes, fabled to have the hardest speed comet. Plus, this level is annoying especially the lack of checkpoints. Oh well, just watch you step. NOTE: This galaxy has seven stars, just like Battlerock. >>>>>>>>>>DUSTY DUNE GALAXY<<<<<<<<<<< >SOARING ON THE DESERT WINDS< Home to the hardest speed comet. Now, spin on to the tweesters and float all the way to the next tweesters, then the next then into the pipe. This is a big underground area. So watch your steps. Navigate your way down until you can see a small opening cutting across the screen. Crawl your way across the sand and jump over the hole. When the time is right, run past the three Thwomps and get the red mushroom. Now fall down and go right. Flip the two flipswitches for a pack of starbits around the wheel. Jump on to the wheel and then jump on to the next wheel. Get all starbits then get the ? coin on top of the brown block. Now, fiery time! Burn the piranhas then escape the rolling rock and use the sling star to get into the pipe and out of the tunnel. Outside, ahh, fresh warm air! Shoot off to and star climbing the structure. Start climbing by soaring off the tweester and land on the moving brown blocks. Now soar off the tweester here and land on the blocks. Make your way right and soar on to the ? coin to activate two sling stars. Sling off from one of them and then soar to the ? coin. Start wall jumping upwards. At the top, lean against the wall going downwards and about halfway, wall jump on to the platform. Wall jump up all the way to the top and break the ice to get the warm power star. >BLASTING THROUGH THE SAND< Go to the centre of the land here and wait for all those green pokies to come at you. As soon as they have circled you, spin to kill all at one time. When the big red pokey comes out. Jump and spin his head to reveal a launch star. Shoot to the sandy planet. Proceed left and use the sling star to sling to the launch star. Now you are really blasting through the sand. Take Mario for a quick ride by going on to the sand and use the sling star to get on more sandy planets. Here, grab the shell and get most of the blue chips all the way to the treasure. Then, ride on and break the crystal to get another. Take the same route again to get the last ones. Go to the chest and pull your way to the launch star. Now you need to get to the pipe by taking the green arrow way. Now get the ? coin and follow the notes for the same tune as GEG's house. Get three lives then exit out. Now go into the opposite way of the ring rock to be on a blue path. Keep going right taking care not to fall in the sand and go into the ring rock to be back on the yellow path. Avoid the rubbish tweesters and pummel the switch on top of the structure. Quickly, backtrack to the blue ring rock and instead of going in it, go forward and quickly get on top of this structure to get the power star. >SUNBAKED SAND CASTLE< Hit the red switch and go all the way up avoiding the bird and getting squashed so you can get the extra life and the red mushroom. Now blast off and start collecting the star chips by raising the sand castle by thwomping that blue switch. Get to the top and launch to the next planet. Kick the coconut in to the red bush to reveal the launch star. Now you need to sling off this planet by getting to the bottom. Now spin the coconuts on to the twin planet and sling back up there. Spin the coconut into the giant pokey and then jump on its flat head to reveal the next launch star. OH NO! THE CAMERA STUFFED UP!! No, it is meant to be upside down.. Fall down the sand castle and look for a big box. Smash it to enter the sand box. Pretty soon the sand will be rising up so RUN! Around the castle as you are going to the top to get the power star. >TREASURE OF THE PYRAMID< (H) Choose blasting through sand proceed all the way to the part with a ring planet with rolling rocks. Go under the sling star platform to get a rainbow star and smash to collect a pack of starbits. Go under the starting platform to feed a hungry Luma which is about 30-50 starbits. (I can't remember) and enter the pipe. Inside the pyramid you will need to collect the scattered silver stars then get the green star. Yes, your last green star! NOTE: I won't go to the trial galaxies yet so finish of the bedroom first. >BULLET BILL ON YOUR BACK< (HH) Yeah, I know there not called bazooka bills but who cares, they were called that in super Mario world. Choose the third mission, sunbaked sand castle and go all the way to the planet with the big spiky bush. Kill it and wait, you will notice that the planet is shrinking and expanding. As it is shrinking, look for a log and ground pound it, follow the notes then shoot off to another bazooka bill cannon. Raise the cannon by ground pounding the blue switch then go stand on the red switch and wait for it to rise. DON'T GROUND POUND IT! Just keep jumping until you get a bazooka bill homed on you. Lead it to the glass cage containing the power star. >PURPLE COINS IN THE DESERT< (C) This is another frustrating mission of purple coins... The first five are right in front of you. The sixth is in the middle of the ring rock. Enter the yellow ring rock area. 6/100 Get all of the purple coins on the that don't need tweesters which should lead to 24 coins. Get the ones in air, includes the ones above the Thwomp. The total should be 33/100 Now cross the sand by getting on to the platform getting 5 coins. Get three on the floor then three in the air. Go to the yellow ring rock to and get three purple coins there and the one in the ring rock. Get the purple coin in the air once you get on to the blue ring rock. 49/100 Go forward and do a jump + spin to get the purple coins above the sand then get the one where the rock structure would be soon. Backtrack to the blue ring rock and this time go right. 55/100 Get all the ones on the floor then get the air ones. Go through the blue ring rock and get five as you go on to the yellow ring rock. 79/100 Get every single one here, including the ones in the air and behind the rock structure. Get on top of the rock structure and do a back flip + spin on the switch to get a purple coin in air. 94/100 Hit the switch and backtrack quickly to where the star of this mission would be if we were doing blasting through the sand and get the last purple coins here. 100/100 Was that annoying or what! Well there is still one more star left, and it is the hardest one of Dusty Dunes. >SANDBLAST SPEED RUN< (C) The hardest speed run comet in the game! This is the same route as the blasting through the sand mission. The tips here is to watch your step as well as being quick. As soon as you get to the part where there are two directions, how one leads to a pipe, DON'T GO THAT WAY AS THERE IS NO PIPE! Instead, go right and shoot off from the launch star. If you die, you got to restart from the start. Well, good luck! >>>>>>>>>HONEYCLIMB GALAXY<<<<<<< >SCALING THE STICKY WALL< Not too hard, just grab the bee suit and climb your way to the star. The first area has moving honeycombs. The second has rolling rocks, the third has mandibugs. This galaxy should only take a few tries and that's all. No big deal. >>>>>>>>BIGMOUTH GALAXY<<<<<<<< >BIGMOUTH'S GOLD BAIT< Here, grab a shell from the Koopa and surf all the way to a coral and sea-weed part. Collect all the star chips and sling star up to get a gold shell. Go backtrack and hit the gold shell on to the gold chest. If you miss... that is very concerning because you will need to go all the way back. Talk to captain Toad to get the power star. >>>>>>>>BOWSER'S DARK MATTER PLANT<<<<<<<< >DARKNESS ON THE HORIZON> This is the hardest Bowser level in Super Mario Galaxy. It is frustrating, annoying and medium-hard. Now you can see dark matter, yeah.. don't touch that unless you want to disappear forever. Meaning, you will lose a life. Start off by proceeding past the platforms and follow the green carpet past the moving platforms and in to out of whack gravity. This part is tricky. Get on to the L-platform and proceed past the mechanisms and on to another L-platform. Get on top of it so you don't fall because of the gravity. Navigate the path and get onto the pink platforms. Careful of the square gaps as that is counted as dieing. Once you are past here, prepare for another tricky part. Watch out for the square gaps and proceed. Get the 1-up and follow the green carpet to the trickiest part of this level. Get on to the platform and proceed until you get to a cross platform. As it begins to move, you need to watch the gravity accordingly, for instance, go left as the gravity is shifted right. The next it shifted up so when the time is right, go to the bottom the cross platform. Do this pattern all the way to the green the check board platform. Free all Luma's to get to Bowser. Remember how to beat him? Do it again, the only difference is that he does a spin attack, counter it to get him to do a high jump so you can burn his tail and do the rest. Fourth grand star! WOOT! Off to the engine room. Let's begin with trial galaxies! >>>>>>TRIAL GALAXIES<<<<<<< >>>>LOOPDESWOOP GALAXY<<< >THE GALAXIES GREATEST WAVE< A harder version of loopdeloop. This place is what I call looping as you go in a loop at a part. The record says 1:30, the coach penguin says three minutes so listen to the penguin and do not rush your time. Go slowly around sharp turns, maintain your cool and you should beat this level. NOTE: If you beat a minute and a half, you get to sling off from a sling star around the course getting 200 starbits. >>>>>>>ROLLING GIZMO GALAXY<<<<<<< >GIZMOS GEARS AND GADGETS< Another harder version of Rolling Green galaxy. I find this one fun and awesome as long as you take your time to enjoy the ride. Don't go fast at all and slow down if you want. There is no big rush at all, you can spend all time here if you like. But lets get on with the walkthrough. >>>>>>>BUBBLE BLAST GALAXY<<<<< >THE ELECTRIC LABRYINTH< Once again, another harder version of Bubble Breeze galaxy. Except this one is frustrating because you need to collect star chips. Easy? No, dodging electric and mines are easy? Dieing then collecting all those star chips again equals frustration. All I can say is go slowly and do not rush at all. Don't take those 1-up risks or those ? Coins risks. The second part is a relief because the halfway mark but there is bazooka bills homed on you. Easy? Wait till you get to the end with hordes of bazooka bills. Just take your time but be fast when a bazooka bill has homed on you. Trial galaxies complete! Be happy and get to the engine room. ><><><><><><><>ENGINE ROOM<><><><><><><><> This is the engine room, where all activities in the observatory are powered. You are greeted by those mechanic robots, he says its starting to get tough, I say the opposite. Lets start this dome with sea slide galaxy. >>>>>>>>>>>SEA SLIDE GALAXY<<<<<<<<<<<< >GOING AFTER GUPPY> Sea slide is home to the most time consuming purple coin challenge in this game. So don't expect to beat that mission fast, however this mission is short and the next one. Talk to the penguins and they mention that a shark called Guppy won't let them swim around the sea. Go teach him a lesson by swimming up to him and challenging him to a ring race. Now, grab a shell and swim through eight rings to get a star. >FASTER THAN A SPEEDING PENGUIN< Same issue here. Except you need to talk to the penguin in red (the coach) and enter the penguin race. Grab a shell and race them to the end like Guppy's course. Receive your wet star. >THE SILVER STARS OF SEA SLIDE< Now here is a normal mission! Start by going to get the bee powerup and fly up on top of the palm tree and then fly to the cloud. Get the silver star on the arch rock and fly forward. Get to the cannon and shoot to the red mushroom toad brigade ship. Get the silver star there and pull your way to the sling star. The next one is next to the lighthouse area. There should be a tall palm tree right of the lighthouse. Fly on top of the palm tree to get the third silver star. Use the sling star back to the area where you started and go backwards with the bee suit. Get to the tree and scale it all the way to the top to get your fourth silver star. Head past the tree to find a grey area. Rotate the small gear there by spinning on it then travel the water slide to the island in the middle. Get the ? coin and follow them for a good song and get the 1-up. Get the last silver star on the top and shoot off and head to the shiny power star. >HURRY, HE'S HUNGRY< (H) What a catchy mission name. Start collecting starbits (40 to be exact) and go to the cannon area. Talk and feed the hungry Luma and you might want to grab the bee suit for a easier way of beating this mission. Now, shoot off from the cannon on to the new born planet. Collect every single note as it is on every single platform and do not fall in to the black hole. It should be easy with bee Mario. Fall off and get the star once you have gotten all the notes. >PURPLE COINS BY THE SEASIDE< (C) NO! THIS TAKES FOREVER!! Well we better get it done or it will never will! Now, get the bee suit and fly onto the cloud. Get the three purple coins that are in air to the next cloud. From there, fly to the palm tree. Get the one on the palm tree and the two on the cloud mover. Get the one on the arch rock and the three towards the cloud. The next ones are on top of the palm tree and the rocks poking out of the water. Fly up to the cloud and get the ones on the red mushroom toad brigade ship. Turn left and fly to the cloud and the next cloud with three coin in the air. Fly below the ? block and get another coin. Fly right to get another three in air. Get the next three leading to another cloud and get the other three under the starting sign. 28/100 Now, fly on top of the palm tree and get the purple coin and have a rest. When you are ready, get the three that are leading to the cloud and get one on top of the higher cloud. Get the four leading to the palm tree and get the next couple leading off the palm tree. Circle the lighthouse for a purple coin and then get on top of the lighthouse for more purple coins. Fall down behind the light house to see three above water. Lose the bee suit if you must but don't worry as there is another one next to the lighthouse. Get the two across the bridge. Now continue the level as you are getting to the blue mushroom toad brigade to get more coins. Fly down to see 4 purple coins leading from a cloud to another lower or higher cloud. Fly on top of the yellow mushroom toad brigade ship. 55/100 Fly on to the island as a toad has greets you with purple coins. Get off the island by exiting form the other side and find 4 purple coins leading to a cloud. There is another 4 if you look up form where your standing. Once you have gotten them, get to the green mushroom toad brigade ship for a coin. Get on to the grey area with a big gear. There are 5 purple coins awaiting you. That's 73/100 bored yet? Almost done! Get on the closest cloud that is moving up and down and jump on to the big leaf for a coin. Fly to a higher leaf for another coin. Fall down on to a cloud for 3 coins and a coin on a big leaf of the tree. Fly back to the previous leaf you were on and fly to the top of the tree. Get three on the top and another one on the top. Jump on the cloud and fly to the cloud that has 3 purple coins on it. Turn around and get another three leading back to the top of the tree. Go to the other end of the top to find a cloud that has 4 purple coins leading to another cloud. Turn around and get another coin on a cloud. Fall down right on to the leaf of the tree to find 2 more coins. You should see a purple coin on a rock poking out of the sea. Get it and fly back to the previous leaf. Fly up on the cloud and you should see the last 3 purple coins, get them and be happy. Oh yeah, DON'T DIE AS THE STAR SHOULD BE AHEAD OF YOU. DIE AND YOU HAVE TO DO THIS AGAIN. 100/100 >UNDERWATER COSMIC MARIO RACE< (C) This is easy, just grab a shell and swim to the light house. Once you are on land again, throw the shell and speed to the star. Lets go to a copycat galaxy called Gold leaf galaxy. >>>>>>>>>>GOLD LEAF GALAXY<<<<<<<<<<<<< >STAR BUNNIES ON THE HUNT< Why is this a copycat? Why, it is as if Honeyhive galaxy has seasoned in Autumn and has been shifted opposite. Except some parts are closed and there are new planets. Even the song is the same! Talk to the star bunny and he says there are blue star chips scattered around Gold leaf. Your mission is to get them all. There is one where there are three logs with a star bunny. Thwomp all logs to reveal a sling star and get the blue star chip. There is one in a box next to the waterfall. Ride the swing and sling off from the sling star. It is on top of the fountain. Behind the swing area, there should be a star bunny at the edge, go past him to find walls. Wall jump upwards and get the blue chip. From the start, spin up the flower and fling from it on to higher ground. Get bee suit and fly on the flower. From the flower, fly up then go behind the piranha and spring upwards and get the blue chip. Now pull yourself up and then launch off to a ball planet. Catch the bunny and get the power star. >CATAQUACK TO THE SKIES< Navigate your way to the first Cataquack trapped around a pen. Get flunged in air and then sling off to higher ground. Grab the bee suit and wake up the Cataquacks in order to fly higher ground. Now get flunged in the air and fly to the red switch. Ground pound it and follow the trail of starbits to the launch star. You lose your bee suit here because you landed in water. Get the Cataquack to follow you to the top of the planet which has a Cataquack symbol craved in the ground. Get flunged from there to the next planet. Find a Cataquack sleeping on the ground, wake it up and lure it to the Cataquack symbol craved in the floor at the other side of the planet. Get shot up in air to land on a M planet. Get to the other side of the M planet while luring a Cataquack to shoot you upwards on to a launch star and then blast off to the last planet of this mission. Scale around the planet to find a Cataquack. Lead it right to find a green patch of area and to see a bee powerup in air. Shoot up in air then grab the bee suit. Lead the Cataquack to the totem building made out of wood. Shoot up then fly to get on top. Follow the flowers to the power star. >WHEN IT RAINS, IT POURS< Another catchy title. Well thats what I think. Woo! Rain in Gold leaf! Which means there is a bee suit which also means that rain will make you revert back to Mario. Go to the swing and then keep swinging until you get power to jump off on to the cloud which has a bee bubble. Once you have the bee suit, head past the flowers and follow your way to the observation deck while avoiding the rain. Keep scaling the deck while avoiding rain to get to the very top which has a mole. A bubble shooter mole. I would not include this a boss as this mole reappears with different elements of power. You just need to fly up on the helmet of the machine and ground pound it. Keep doing that and it will eventually break revealing your deserved power star. >THE BELL ON THE BIG TREE< (H) Select the second mission, Cataquack to the skies. Now get to the part where you first get the bee suit. Look around the tree to find a bubble producer. Get into the bubble and then move to the bell to make it ring. Follow the notes for a old song and the power star will be your reward for collecting all the notes. Be careful though, Don't miss much notes as they are timed. >PURPLE COINS IN THE WOODS< (C) This mission is easy as, even though it has time, you can do it on your first couple of tries. As long as you do not fall off the deck you are ok. I don't really need to put a guide for this part because the bees on the way should tell you how much you need. Like the first one says ''Have you got all 25 coins here?'' Or, ''You should have 50 up to this point.'' This is not really hard at all. >COSMIC MARIO FOREST RACE< (C) The last Cosmic comet in the game! This is another easy mission of cosmic races. You are racing all the way to the front of the deck. Long jumps and not falling off should do the trick. Get the power star to end Gold leaf. Well, now it is time to go to Toy Time Galaxy, a very fun galaxy! >>>>>>>>>>>>>TOY TIME GALAXY<<<<<<<<<<< >HEAVY METAL MECHA-BOWSER< Oooh! It is toy time here!!! Well lets get started. Ride the toy train to the launch star to get started on this galaxy. Now, head forward and get onto the pink gravity scale wall. See the little thing path heading right? Drop from the pink wall and follow the path to a red mushroom. Get back on the pink wall and rotate the screw in the fan for some starbits. Rotate the next screw out to unlock the cage. Get off the pink wall and look for a screw that is already in. Screw it out and then get in the hole to find a spring pad to land on. There should be another screw in there, screw it in then cross the bridge on to the pink wall. Scale up to then launch off. Head to the ? coin to activate a silver mushroom. Get it to become SPRING MARIO and prepare for hard controlness. You need to time pressing the A button to jump higher. Anyway, whenever I say jump with the spring Mario, I mean do the high jump. Go forward and jump up to get on higher ground. Keep going up until you get to the belt part. See the blue pencil? There should be starbits making up a arrow pointing right. Follow the arrow and eventually you will jump to get to the launch star. Now you are on a plate. Get the spring mushroom and jump upwards. Then crack the rock and launch to the metal mecha-Bowser. Go to the left leg and screw the screw in and enter the orange pipe. Screw the next screw in and get up to the next area. Screw all four screws in and then enter the green pipe. Now proceed forward all the way to the tongue. Now head forward and get the spring powerup around the head. Head back to the tongue and jump all the way on top of rocks. Break all the rocks to stop the heavy metal mecha-Bowser from doing anymore havoc. Get the power star and move on to the next mission. >MARIO MEETS MARIO< Yay! CLONES! Well not really, it is future Mario meet old school Mario. Take a ride from the toy train to the launch star and then blast off. Find all the star chips here as it should not be that hard. Now get on to the launch star and meet old school Mario. Here, there is a bunch of disappearing platforms and flip platforms. There is also lava so avoid that. Leave some way back to the start because you will need to go back so you can get the power star. Collect all silver stars and get back to the start for the power star. >BOUNCING DOWN CAKE LANE< Mmm, cake, we are going to see lots of sweets, more than sweet sweet galaxy! Now take another ride from the toy train and to the launch star and blast off. Grab the spring power up and jump onto a wall and the spring will automatically wall jump upwards. Take the tasty right way and jump over the yummy chocolate blocks to the other end of the mill. Fall down on to the plate with a piece of cake on it. Jump on top of the cake and go all around the orange and jump at the end for a sling star. Or you can take a easier way by getting on top of the spoon then jumping over the white chocolate. Song change to Freezeflame! You know why, because it is time to see the icy treats. Get on top of the ice cream and pole jump all the way across the icy poles on to the lollipops. Get to the other side crossing icy platforms on to more lollipops. Once you are on the ice platform, go to the other side for a red mushroom then wall jump upwards into the cannon. Shoot to the launch star. SONG CHANGE WOO! Mmm, cake. Keep jumping past the spoons and get on top of the birthday cake. Go near a candle and spin to douse it. Do the same for the other four candles then blast to Monty mole's cake battle. Same thing with Gold Leaf except you need to get to the spring powerup. Get the red mushroom if you need too as well. Once you have killed him, get the power star. >THE FLIPSWITCH CHAIN< (H) Choose Mario meets Mario mission. Go to the part where you need to collect star chips. On one of the platforms, there is a hungry Luma. Feed him 30 starbits and proceed on. Here, you need to avoid getting squashed and hit all flipswitches to turn yellow. Once you have done that, get the power star. >LUIGI'S PURPLE COINS< (C) Mwahha! Apparently people have trouble on this really badly. Me? I loved it, it is one of my favourite purple coin missions. Too many people complain that they keep falling off. Well here is a tip. Start on the outer board of Luigi first, don't just run around anywhere as that will cause easy death. Long jump over dark matter to get many purple coins. Leave the start available to come back at as that is where the power star is. Time should not be a issue in this mission. >FAST FOES OF TOY TIME< (C) The last fast-foe comet in the game is here! Same mission as the Flipswitch chain. Except faster, be cautious and this mission will be easy. Also, do not take risks either, risks lead to easy death. Well did you like Toy Time? Yes? No? Not sure. Oh well, lets move on to Bonefin Galaxy. >>>>>>>>>BONEFIN GALAXY<<<<<<<< >KINGFIN'S FEARSOME WATERS< This is a underwater boss. A skeleton shark. The easy part is, getting the shells and throwing them at him. The bad part is, he has babies that follow you like a homing Torpedo Ted. Being underwater can be difficult because you need to get bubbles or coins for air. It takes like 6 hits to kill this boss for the power star. >>>>>>>>>>SAND SPIRAL GALAXY<<<<<<<< >CHOOSING A FAVOURITE SNACK< Yes, choosing a MUSHROOM snack. After the broken ship, choose Boo for easy path. Or bee for a more challenging path. They both are the same way. Once you get out of the barrel of sand, there are invincibility stars galore. Get them and keep running all the way right and you will get closer to the moon planet. Once as close as can, jump on the moon planet that has little gravity and get the power star. >>>>>>>>>>BOWSER JR.S LAVA REACTOR<<<<<<<<<<<< >KING KALIENTE'S SPICY RETURN< Yeah, that red octopus returns for more revenge. Go to the end of the first planet to find a bazooka bill machine, get a bazooka bill on your back all the way to the start of the planet and break the glass cage. Get the red mushroom then keep running forward and launch off to King Kaliente. Same movements and attacks here. The difference are the platforms, keep running so you do not get caught in the lava. Once you have killed Kaliente, get the spicy power star. Woo! Engine room is complete. Lets go to a familiar place, somewhere we have been before. <><><><><><><><>THE GATE><><><><><> Yeah, we have been here before! >GRAND STAR RESCUE< Nope, we have already done this mission. >GATEWAYS PURPLE COINS< This is the first and only mission of purple coins that is accessible without beating Bowser the final time. Well get on top of the colosseum and talk to Rosalina, then a red Luma. He says he will give you his power somewhere else if you earn his trust. His power is the red star powerup. A.K.A Flying. YES! FLYING! Get the thirty purple coins in the air then get the rest on the ground for a red power star. >>>>>>>>>>BOO'S BONEYARD GALAXY<<<<<<<<< >RACING THE SPOOKY SPEEDSTER< Head to the pipe on the first planet. Get the Boo suit and verse the spooky speedster with the boo suit this time. Get familiar with the course as this may take you a couple of tries. Once you have beaten him, get the ghosty power star. Yep, this dome is done already! Now it is time to go to the last secret dome of this game. The Garden. <><><><><><><>THE GARDEN<><><><><><><> Hmm, beautiful scenery here? I think so too. Let's start with Deep Dark Galaxy. Notice there isnt any Bowser base here, the villains don't even KNOW this dome. >>>>>>>>>>>>>DEEP DARK GALAXY<<<<<<<<<<< >THE UNDERGROUND GHOST SHIP< Welcome to another kinda spooky galaxy! It is another water one teehee. Oh! The Toads are helping, no wait, there only on vacation. Stupid lousy Toads. Firstly go on to the cannon. There are three places to go to. One to the gate planet for coins, another for a rainbow and fire flower powerup and the cheat way. Shooting to the cheating way is hard for beginners. All you have to do is aim left until you see two yellow moving platforms. Time and shoot to the second platforms side so you can bounce off then fall in the water to proceed. This is the normal way. First shoot at the rainbow star and demolish every alien there. Grab the fire flower and get back on the planet. Light the torches and proceed onwards into the water. SONG CHANGE! I like this better, it is full of suspense. Swim downwards until you find a starbits arrow. Follow it and spin the lever to open the gate. Now swim upwards and spin the switch there to open that gate. Get on the ghost ship to fight Kamella. Her attacks are the same but different. Instead of shooting one fireball she shoots three. Other than that, her weakness is still the same by shooting shells at her. Now you will fight her on the top deck, same attacks here but small area. Keep running to avoid the fireballs of Kamella and two magikoopas she summons. Once killed, get the power star. >BUBBLE BLASTOFF< Well you know how to kill this mole OR you can kick coconuts on it. Which ever way is up to you. Get in to the cannon after the mole is killed and either shoot the cheating way or to the alien planet. If you cheat, keep wall jumping on top of the blocks and proceed forward past the Magikoopa, climb the pole and get blast off by the bubbles. If you are at the alien planet, get the fire flower and light the torches outside and inside the gate to reveal a ice flower powerup. Get it and jump on top of the fountains. Keep proceeding until you get to higher ground and blast off from the bubble shooter. I thought THESE enemies would not return! It is the return of the cheep cheeps! Well only for this planet. Sad thing is that they only inhabit this planet and no where else. Stump the logs and blast off to a glass planet. This has seriously got to be the weirdest planet and mission yet! You need to ground pound the tennis balls right under you into the watermelon to make it bigger. Do it to the other two to get the power star out of the melon. Three letters, WTH. That is what you were thinking of. I am a psycho. No wait! Physic, PHYSCIC!! >GUPPY AND THE UNDERGROUND LAKE< All you have to do is get under the lake and beat Guppy in his own game. Like sea-slide? Simple. >BOO IN A BOX< (H) Well choose the third mission and swim underwater where Guppy is. Grab a shell and toss it a mine in front of the abandoned shipwrecked ship. It will break and reveal a launch star. Launch off to a box with a Boo in it. The Boo has a power star, we must KILL IT! Hit the gravity shifter all three directions until you are at the right side of the box. Break the crystal and lure the Boo into the light. Hit the gravity arrow again and get the power star. >PLUNDER THE PURPLE COINS< (C) Ok so there are 12 in the water behind you. There are 7 just touching the water anywhere. There are a total of 17 on land, 12 submerged in the water where the ghost ship is. 3 leading on to the ghost ship and 13 around the ghost ship NOT on the ghost ship. What I mean is that only accessible by falling on to them or jumping to get them from the water. 38 on the ghost ship and the last one in air thats accessible from long jumping the top deck. Total 100 purple coins. >GHOSTSHIP DAREDEVIL RUN< (C) You start right next to the Ghost ship. This can be easy or can be hard deciding how agile you are. The only thing you need to do is dodge all attacks. After 5 tries, you should be done. To my favourite level in the game with machines! A copy of Battlerock, Dreadnought galaxy! >>>>>>>DREADNOUGHT GALAXY<<<<<<<< Woo! My favourite galaxy in SMG. This level is like Battlerock. Of course, this is also most a mere copy of Battlerock with the theme and the music. >INFILTRATING THE DREADNOUGHT< Just like Battlerock's second mission. Now from the first planet, avoid the electrical spotlights and get to the top of the planet to launch off. Kill the enemies to get into the pipe here. Woot! More 2-Dness taken right from Battlerock. Proceed forward and wall jump between the walls. Go to the left of the wall for a red mushroom, go right to proceed on. Here spin the arrow to shift the gravity and get up on top of the platforms. Change the gravity and jump on to the moving platforms. Proceed in to the pipe to get outta here! Now, Keep jumping up from the Topmaniacs here then wall jump upwards as two walls are moving up. Launch off to a cube planet. Look around for a sling star. This planet is dry, we need to get a bazooka bill to home on you and break the glass cage. The water will be released then get on to a higher platform. Jump on the electrical spotlights and take a ride to the power star. >DREADNOUGHT'S COLOSSAL CANNONS< Yeah, more like Battlerock barrage. Get the bolts moving by running sideways. Get to the next platform and flip all flipswitches to stop those baby chomps in there tracks. Get the starbits and proceed to the next platform area which is after the bolts. Killing the aliens, proceed to the launch star. Now prepare for a barrage here. Same thing with battle rock but longer path and gravityfied platforms. Avoid the cannonballs and get to the end with the power star awaiting. >REVENGE OF THE TOPMAN TRIBE< Ooh! I smell some revenge here! I guess the Topmaniacs don't give up easily. Lets go teach them for twice and for all. Go to the top of the metal UFO and jump off the spring Topmaniac on to the sling star. Get both red Topmaniacs to collide with the electric cage to free the Luma. Talk to it so it TRANSFORMS! Into a sling star. Ground pound the red switch and get all simple blue chips. Pull yourself to the launch star and blast off! Firstly, go under the missile to get a red mushroom. Now Carefully pull past the cannons and get the M'shrooms on the way. Launch off to a runway? Grab the shell and open all chests. One of them will have a red shroom so get it. Get to the end avoiding the electric fields to the launch star. It is time to kick Topman's butt again. There is a shop Luma here so buy a extra life or a red mushroom if you want. Get to the top and defeat Topmaniac again. The only difference in this battle are lessened electric and more Topman. >DREADNOUGHT'S GARBAGE DUMP< (H) Oh no! Not this again, but HARDER! Grr, to get there, go under the first UFO you land on and into the pipe to the Ammo Deport. You know what to do, make a chain reaction with bombs and jump to throw bombs furtherer. All I can say is good luck. Oh and throwing the bombs on the yellow lights don't work in this situation. >BATTLESTATION'S PURPLE COINS< (C) The hardest purple coin challenge is here! Well for most players, like me! Well the tip here is to avoid the cannonballs and not missing a single coin. Miss one means instant suicide. Another tip is don't move up and down, only left on right otherwise you will mess up getting the purple coins when you are on platforms which are gravity attracted up or sideways. Also, don't panic when you get to the end as you SHOULD have 99 purple coins. Launch to get the purple coin in air and right into the star. Trust me, some people go satanic not knowing that the last purple coin is in the air, such as my cousin XD. Especially that he killed himself to get the purple coin he missed until I clarified him. Anyways, good luck. >TOPMAN TRIBE SPEED RUN< (C) Yep, the last speed comet in the game. Should not be too hard as you have a whopping six minutes to get to and defeat Topman. Well, well, well. You finished my favourite galaxy in the game, did ya like it? did ya? DID YA!?!? Anyway lets move to the last big galaxy of the game, Melty Molten galaxy, almost like the sun in our universe. >>>>>>>>>MELTY MOLTEN GALAXY<<<<<<<<< >THE SINKING LAVA SPIRE< Lets start by heading past the flame geysers and to the ever falling bridges. Now we need to ground pound the stone switch and WAIT for the flame geysers to stop blowing. Wall jump upwards and sling star to the volcano. Fall in for starbits then quickly hit the launch star and blast off from the erupting volcano. Pull yourself to the three ball planets and rest. Continue by pulling yourself past the magma planets that can attract you to burn. Launch off to then quickly launch to a planet in fire. Collect all the star chips to form a launch star to get to the sinking lava spire. Here, this spire is sinking, Scale the spire avoiding burns and get to the power star. >THROUGH THE METEOR STORM< Go to the sinking bridges to find its not there! How will we ever proceed, there are torches here but who cares! There is nothing to light them with. My dear friend, you are wrong. Get the flamy enemies to light the torches to reveal a launch star. A 2-D planet! With Thwomps! This planet is easy, just walk past the Thwomps to the next launch star. Collect all star chips here to repair the launch star. Fly to the next planet. A curvy planet here, get to the end then get a bazooka bill to home on you. Without it hitting on the obstacles, lead it to where you landed to crack open the launch star. Get on the ball for another one of those rolling levels. Roll your way past meteors, holes and lava to get the power star. >FIERY DINO PIRANHA< So many bosses, RETURNED! Ok, lets get a move on. Get to the same route past the different bridges and wall jump upwards and into the pipe. Now you are on a sunken UFO. Sling off onto the next planet in lava. This planet looks oddly familiar, remember from the first mission of MM? Hmm? Anyway you must kill all enemies to proceed to the next planet. This planet moves so don't touch the lava at all or the swishing fireballs or there tails at all. Get to the other side of the planet and fly to the next planet. This planet is easy, get the M'shrooms here and all star chips to advance to the next planet. SOOOO, MUUUUUUCH, LAVAA!!! Well don't touch it thats all. Keep slinging to the shop Luma. Buy something will ya? Then get to the next and last planet. Fiery dino piranha. This boss may be the hardest boss without any sort of comets at all. Beside Kingfin, I think this IS the hardest boss. His new attacks are make himself too hot to touch. He leaves a trail of fire behind him so be careful. His tail also turns hot so plan your spin efficiently and effectively. Sometimes he shoots fireballs out of his mouth so dodge them. Hit him three times and his gone for good! Get the burning power star to end this mission. >BURNING TIDE< (H) Choose the first mission. Gather a lot of starbits, total of 80 in fact. Talk to the hungry Luma on the three balls planet and launch to a fire tide planet. This place is annoying so don't take risks at all. Get all silver stars and get the power star. >RED-HOT PURPLE COINS< (C) Owie! These coins are hot. So ignore the burn and get them. Get all the coins in the first area before moving to the sinking bridges. 34/100 First we are taking the right path bridge, the one in the first mission. Get all purple coins that are under the falling bridge. When you get on land, you should have 52/100 Get the purple coin hiding behind that pillar you jumped off from. Get the 5 purple coins on the geysers and the one in air. Thwomp the stone pillar and wall jump upwards and get all purple coins up here. Before you sling off the sling star, you should have 72 purple coins. Sling into the volcano and get all five purple coins. Get out of the volcano and slide down to get three purple coins. 80/100 Get the 3 next to you and get all of the ones on the falling bridged all the way to the area where the pipe is in the third mission. Go backwards on more sinking bridges to get the rest of the purple coins. 100/100 Go get the power star. >LAVA SPIRE DARDEVIL RUN< (C) Another difficult daredevil mission. Like Bouldergeist's one. Now the tip here is to avoid enemies, if the flamy gets close to you, spin so it can't hurt. Be patient when you Thwomp the stone pad. Wait for the geysers to stop blowing. The next hard part is the pull paths, just wait until the fireball passes, don't just think it is passed and pull to the next one. You are guaranteed to die so be patient here. Another hard area is where you collect star chips. Remember, kill the enemies if you have to, be patient with the geysers and wait for it to stop blowing. Now, the lava spire... Just rush and be patient when the rocks come out. You can pass through two of them but the third one is when you have to wait for it to pass by. Kill the enemies to get them out of the way. Or you can take a handy shortcut here. When you get to the part where there are three yellow rock stairs are in the ground, (which is at the start) jump on the third rock stair and back flip upwards to see an alcove. Keep back flipping past the alcove to a crystal which contains a extra life. Jump right and you will be at the stone pad part where you must butt stomp it so you can wall jump upwards. Taking this path is safer and easier as you have more time to wall jump while the lava rises up. Once you have done this mighty daredevil star, pat your shoulder and congratulate yourself for doing the last and hard daredevil comet. Woot! All main galaxies done, only a couple more and you will be on your way to 100% and finishing my guide to =]. >>>>>>>MATTER SPLATTER GALAXY<<<<<<< >WATCH YOUR STEP< Another Matter Splatter mansion. Just proceed past the magikoopas and into the pipe. Proceed and time your wall jumps up on to higher ground. Follow the spot- light back and forth to wall jump upwards. Proceed past the Magikoopa and into another pipe. This is where it gets difficult, grab the ? coin and the spring powerup and wait for the spotlight to rise to reveal platforms. Bear in mind that you can only jump through the pink grates, nothing else. Once at the top, go into the last pipe for the level and for the game! LOL. Now you need to follow the spotlight to the end carefully, without falling and dodging the magikoopas to get the splatty power star. >SNOW CAP GALAXY< >STAR BUNNIES IN THE SNOW< Another Bunny capture mission. Thankfully its the last one in the game. On the first planet, go under to get a shell and break open the chest to reveal a sling star. Now, the time limit is really short even though it looks long. It would take you a whole 150 seconds if you didn't know where to go. Ok, firstly get all the flipswitches, theres some uncovered on the ground, some on the bottom and top and some in the snow. Use the star pointer to uncover the ones in the snow. Now that the hatch has opened, get the fire flower and burn the snowman to uncover a bunny and a shell. Catch the bunny and get the shell. Throw it at the chest and capture the second bunny. The last is in the cracks under snow, use the star pointer to uncover it. Capture the last bunny and get the icy, fluffy power star. Oh, if you didn't have enough time, well you die. How? Mario has a heart attack because he didn't catch all bunnies. Seriously? Why ask me? Go ask the PROGRAMMERS! Yeesh. Your almost done! You should have 119 stars by now, if not, go refer to my guide to find the ones you missed. Cmon! Were so close to finishing Super Mario Galaxy. Talk to Rosalina to travel to the centre of the universe. After the cool cut scene, begin Bowser's Galaxy Reactor. >BOWSER'S GALAXY REACTOR< >THE FATE OF THE UNIVERSE< The second last star mission. Hmm? what? Not last? Of course not! There is still the Gran-- *gets injected with memory loss needle* Uhh, what was I saying.. Oh yeah, the fate of the universe. The second last star mission. OK begin by touching the gravity spotlights. Do that formula all the way to the launch star to begin Bowser's new galaxy and a new way of transportation. Ok, first element, fire planet. You could either a.) Proceed the planet. OR B.) Long jump diagonally down left and get burnt to the next gravitation spotlight. Either way is up to you. Second element, ice planet. Like SJ, platforms will form for you but this time break if your not fast enough. Sorry, no shortcuts for this planet. Third element, sand planet. After the rotating three gears at the start. Long jump + spin diagonally up right to the moving sand platforms to end up next to the gravitation spotlight. Happy? Another shortcut just for you.. Fourth element, Ice planet. No wait, let me clarify that. Junk planet. Like the ice planet, hurry or die. Get to the spotlight at the end to get off this planet and also, no shortcuts here :( Now, on a lava barrel planet. Avoid the bazooka bills and the large one and get to the end to fly off from the launch star on to Bowser's stairs in air! Get the red mushroom and the green mushroom before the stairs collapse on you. Get to Bowser and face him to a last battle. Yes, same procedure here, no wait, no blue glass tiles here. WHAT DO WE DO! Ok, calm down! Basically wait for Bowser to turn into his new attack, a rock. When Bowser face pops out of the rock, spin on it to get him upside down. Do it one more time to face him on the next planet. Ok, still no blue glass tiles. Wait for him to do his other attack which is spiky shell rolling, get the timing right and spin the tree on to him to get him upside down. You can get him without him rolling - When he is shooting fireballs. Last planet, wa.. wai. WAIT! I SEE BLUE GLASS TILES HERE! Yep, you know what to do. Just avoid him and finish Bowser off for good. Well you have beaten Bowser, now sit back and enjoy the ending... ...Well did you understand it? I didn't.. much. Wait, why am I talking to you? The credits are rolling, so go away and wait until they finish... ...Ok you can talk to me now. At the end, you get a text saying you have unlocked the last chapter of the story book. You have also unlocked purple comets! Go refer to my guide on how to do em. Once you have all 120 stars talk to me for a bonus spoiler!!! !!!OK, ARE YOU READY TO KNOW THE SPOILER! ITS, ITS, SUPER BOWSER GALAXY! Yep, you can control Bowser's side of the game. Get a different ending too! Im kidding, jokes. But I bet you believed for a bit there. Talking seriously, you unlock Super Luigi Galaxy. Yeah, you can play the game as Luigi. He is faster and jumps higher, but he slips. He has asthma too because when you spin underwater, his air gradually loses faster. The game is supposed to be harder with him, but I find it the same as Mario's quest. You start on the Luma planet so you miss star festival. Oh and, Rosalina will call you Luigi, the missions originally with Mario in it turn to Luigi. Except the Mario meets Mario mission. It is Luigi meets Mario. When you rescue Luigi from ghostly galaxy, NOT MARIO! He blabbers about clones and stuff. You will get used to it. Now once you have beaten the game with Luigi, all 120 stars, you unlock the Grand Finale Galaxy. No jokes, the GFG is the star festival, with the mission of purple coins. Oops! I guess I lied about the last purple coin mission. This one is the last purple coin mission. Heehee. To access this galaxy, go to the trial galaxies area and search for another green Luma that will take you to GFG >>>>>>GRAND FINALE GALAXY<<<<<< >THE STAR FESTIVAL< This mission is too easy, don't complain about dieing here because it is not possible. Burning yourself is the only way to die. I think there are torches. Now purple coins are straight forward. I'd say the only hard one is the one on top of the mushroom toad brigade ship. Of course back flipping isn't hard to get on to but thats the only purple coin that can be missed if you don't see it probably. But yeah, even the one on the mushroom toad brigade ship is easy, I'm just saying thats the hard one for this galaxy since there is not any hard coins to get. Lol, I am not even making sense here... Talk to all the characters if you want but you will be forced to talk to mail Toad. He will mail you with as both Mario and Luigi, giving you a letter of achievement for beating Super Mario Galaxy. Get the power star and be proud as you have gotten all 121 stars for both Mario and Luigi. You can see the death count now but I won't add it to the secrets section because there is no point. You can either now play again or look for secrets or glitches for me so I can include that secret/glitch to the list and your credit of course. ---------------- 10.) Secrets/tips ---------------- Secrets and hints about Mario galaxy. I am happy to share secrets from me. Others are welcome too, they will be added to the credits section. Cosmic Mario race boost. When the number two counts down, hold Z and forward on the nunchuk. As soon as it says go, press A for a boost. Homing butt stomp. This is not really a secret but it is worth to know what it does. To perform this move, jump + spin in the air then immediately butt stomp to perform a homing one. This homes on anything, from enemies to coins, to characters. MORE COMING SOON --------------- 11.) Story book --------------- Once you have gotten a certain amount of stars, the library will open with Rosalina telling you a story. Anyway here it is. Chapter 1 The celestial duo Our story beings a very, very long time ago with a young girl. One day, this girl spotted a rusted spaceship holding a small star child. ''What's your name? Are you lost?'' The girl asked the star child. ''I'm Luma, and I'm waiting for Mama. She's coming for me on a comet!'' Said the star child, who had been waiting day and night. ''Don't worry. I'll wait with you'' the little girl promised Luma. At nightfall, the little girl borrowed her father's telescope and peered into the sky. She looked and looked, but she saw nothing. Hours turned into days and they years, but still the sky revealed nothing. Finally, the little girl sighed and said to Luma, ''If we stay here looking much longer, I'll be an old lady soon." But then she had an idea.'' Why don't we go out there and find your mother ourselves?" The girl and Luma fixed up the rusty spaceship, and then the two set sail into the starry sky. And this is how the search for the celestial mother began. Chapter 2 Starbits Days passed with no sight of the comet, or even a single planet. Instead, asteroids extended for as far as the eye could see. ''If I had known it was going to take this long, I would have packed more jam'' said the little girl, above the rumble of her belly. Before they left, she had packed all the essentials: telescope, butterfly net, stuffed bunny, bread, milk, jam, and apricot-flavoured tea, but... ''I forgot to bring water!'' At this, Luma burst into gales of laughter, and the girl began to pout. ''As long as I have Star Bits, I'll be fine," Said Luma. ''Want some?'' The little girl couldn't stay mad after hearing this. Luma continued to laugh, and the girl couldn't help but join in. ''Alright, maybe just a nibble.'' Leaning far out of the ship, the pair began to collect Star Bits with the girl's net. They almost fell out a few times, but they kept on collecting. The Star Bits tasted like honey. Chapter 3 The comet A beam of light pierced through the ship's window. Thinking it was the morning sun, the girl peered through the ship's window, only to find a turquoise blue comet shimmering at her. The little girl shook the sleeping Luma awake and shouted excitedly, ''We HAVE to get that comet!'' The pair descended on the comet and found that it was made of ice. They looked high and low, but Luma's mother was nowhere to be found. Exhausted, the little girl sat down with a flop, utterly unable to take another step. ''Look!'' Peering down at the icy ground where Luma was pointing, the girl suddenly noticed clusters of Starbits encased in the ice. ''Pretty good, huh? Finding Star Bits is my specialty!'' said Luma, beaming. ''There's ice here, but it's so warm, I'll bet there's water here too.'' The two decided to stay on the comet for a while. Riding the turquoise comet, the pair continued their search for Luma's mother. Chapter 4 The dream One night, the girl dreamed about her own mother. ''Where are you going?'' she asked her mother's retreating back. Without turning, her mother replied, ''Don't fret, dearest. I'm not going anywhere. I'm always watching over you, like the sun in the day and the moon in the night.'' A wave of sadness washed over the girl. ''What about when it rains, and I can't see the sun or the moon?'' Her mother thought for a moment before responding. ''I will turn into a star in the clouds and wait for your tears to dry.'' When she awoke, the girl's face was damp with tears. ''You have Star Bits in your eyes!'' said Luma to the girl. Wiping her face, the girl replied, ''These are tears, not Starbits. I'm crying because I'll never see my mother ever again!'' At this, Luma began to cry too. ''Mama, oh, Mama... Waaah!'' The pair travelled through the starry skies, and though they encountered many other comets, not one of them held Luma's mother. Luma was despondent. ''Now, now, Luma. the rain clouds won't go away if you keep crying,'' the girl said, giving Luma a squeeze. ''I'll give you a present if you stop.'' The girl closed her eyes and said gently, ''I'll take care of you.'' With these words, she felt a small spark in her heart. Chapter 5 Home ''The kitchen will go here, and the library will go over there,'' the girl said busily to herself. ''We'll put the gate here.'' Ever since the girl took Luma under her care, she'd been bustling about at a feverish pace. ''It's a lot of work, but it's worth it to make a happy home.'' It turned out that Star Bits weren't the only things buried in the ice. There were tools and furniture unlike any they had ever seen, and the girl used them to build a home. Looking at the complete house, Luma remarked, ''Don't you think it's awfully big for just the two of us?'' With a library, bedroom, kitchen, fountain, and gate, it was certainly spacious, but still, something seemed to be missing. ''If only my father, brother, and mother were here,'' the girl said wistfully. Indeed, the house was too large for its two small residents. That night, clutching her favourite stuffed bunny close to her heart, the girl fell asleep in the star ship. Chapter 6 Friends Then one day, while the girl sat sipping tea, a tiny apricot coloured planet appeared on the horizon. From the planet, another Luma of the same colour emerged. ''Do you two know each other?!'' the girl asked the two Lumas gleefully. Despite the girl's excitement, they seemed uneasy. The two Lumas neither drew closer nor backed away from each other. Instead, they just stared. Then one Luma broke the silence. ''My mama!'' At once, the apricot Luma parroted back, ''My mama! My mama! ''My mama!'' ''My mama!'' The two Lumas began to dance around the girl frantically, and neither showed any sign of stopping. The girl was so charmed by this adorable scene that she couldn't help but laugh. And that's when something very strange happened. Suddenly, more Lumas began to pop out from the apricot planet. They were all different colours, but they all shouted the same thing. ''My mama!'' ''My mama!'' The sight of all the shouting Lumas only made the girl laugh harder. ''What am I going to do with all these children?!'' The Lumas just stared blankly as she doubled over laughing. ''I guess we'll have to name each and every one of you.'' Tomorrow, once she had finished naming them all, she would begin moving all the Lumas into the new house. Chapter 7 The telescope After seeing their 100th comet, a sudden thought popped into the girl's head. ''I wonder if my home planet is still as blue as it was." That's when she remembered her father's telescope. Peeking into the telescope, a tiny blue dot floated into sight. It was smaller than a Star Bit. ''How strange... It's so far away, but it feels so close.'' She twisted the knob of the telescope, and the blue dot grew until she could make out a grassy hill dotted with flowers. It seemed very familiar to her. Zooming even closer, a Terrace on the hill came into view. ''I used to go stargazing there when I lived on my home.'' She remembered rubbing the sleep out of her eyes as she followed her father up that hill to look at the stars... She remembered how she and her brother would sled down that hill... She remembered having picnics with her mother on that hill on bright and windy days... And... ''I want to go home! I want to go home right now!'' The girl burst into tears, and the Lumas didn't know what to do. ''I want to go home! I want to go back to my house by the hill! I want to see my mother!'' The girl was shouting now, her face wet with tears. ''But I know she's not there! I knew all along that she wasn't out there in the sky! Because...because...'' ''She sleeping under the tree on the hill!'' The girl's cries echoed through the stars, and a hush fell over the area. Chapter 8 The wish Though usually quite cheery, one day the girl became sad again. Luma drew close and tried to comfort her. ''Mama, you still have me!'' ''And don't be sad about your mama, because she's a part of you! That means she's always close by!'' ''It's like me. I love Star Bits because they remind me of my mama.'' ''No...no...'' the girl said, unable to stop the tears. A lonely look flickered across Luma's face, but it was soon replaced by a wide grin. ''I have an idea!'' ''I will transform into a comet, a soaring comet that can carry you all on this journey!'' With that, Luma, trailing bands of white, soared high into the sky and just as quickly started to plummet back down. KABOOM! KABLAM! The ground shook, and a bright light poured out of the crater that the Luma had created. The bands of light twisted together to form a comet tail. And then Luma emerged, reborn as a comet. The girl could scarcely believe her eyes. ''But...how?'' she kept asking. ''Our destiny as Lumas is to transform into different things.'' Said a red Luma who had suddenly appeared. ''Stars, comets, planets... We can become all of these things!'' ''When I grow up, I want to become a star that makes someone special smile," said a green Luma. A blue Luma chimed in, ''That Luma turned into a real cutie of a comet, didn't he!'' All of the Lumas together said, ''No more crying, Mama!'' ''Thank you...'' said the girl in a whisper, and she pulled the Lumas close and hugged them. From that day on, Starbits no longer fell from the girl's eyes. The comet set forth for the girl's home planet, its long tail blazing proudly behind it. Final Chapter (9) Family With its many Lumas and telescopes, the comet was quite a sight to behold. The girl and the Lumas were proud to call it home. At a welcoming party for a new Luma, the girl gathered everyone in the kitchen and said in a louder voice than usual... ''All right, everyone! Let's make a cake! A cake sprinkled with Starbits! Then it will be a star cake!'' The Lumas excitedly began to gather the ingredients. As she watched the Lumas scurry about, the girl smiled and thought to herself, ''This is my family now, and I will stay with them until they're ready to leave the nest. And when they do leave, I'll see them off with a smile.'' ''Because that's what makes a mother the happiest.'' That night, when the girl lay down to sleep, a soft light enveloped her and reminded her of the blue planet she once called home. ''But it would be nice to return home once every one hundred years to nap in my favourite sleeping nook.'' The comet carrying the Lumas and the girl continues on its journey to this very day. With more ''family members'' in tow than can be counted, it's said that the comet visits the girl's home planet once every hundred years, its proud whit tail glittering in the sky. THE END! You may understand the story until the last couple of chapters. That is where I zoned off a bit. -------- 12.) Glitches -------- Yeah, there is not much here. But I am happy for you to send me some glitches. You will go down in the credits section 1.) At some galaxies, you can go through the floor. An example is sea-slide. Choose the first mission, then look for a sling star behind you. Shoot off on to the mushroom brigade ship. Shoot off again and hold forward on the Nunchuk to phase right through the floor. Mario will then be in a swimming position. Jump to get out and back on to the ground. I tried once more but it did not work. The chances were luck for me but maybe if you reset it. You can do it again. I also heard you can go through a Goomba too. MORE COMING SOON!! -------- 13.) FAQ -------- Well this is where Frequently Asked Questions go. Q: How do I beat the _______ mission, how do I get to that part? A: Refer to my guide please. MORE COMING SOON! ------------ 14.) Credits ------------ Myself, Lol! Well because I kept on continuing and was not lazy to provide this walkthrough for you guys. RockyStarPro, for helping me get started on this walkthrough. CJayC, for creating this awesome site. The mods, for letting this walkthrough in. Parents, for getting me into video games. God, creating this world and me. Nintendo, for making such a great Mario game. ----------------- 15.) Last message ----------------- I enjoyed writing up this walkthrough as you read it. It was loads of fun writing this up on my favourite game of the Wii. I don't know if I will submit any other walkthroughs for other games. This game, I just felt it NEEDED another walkthrough. See you later, or next guide. "May the Cosmos be with you!"