Weapon Guide - Guide for Call of Duty: Black Ops

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		     Call of Duty Black Ops Weapons Guide
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				By: KOH13
			      Copyright KOH13
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Table of Contents 							[TOC]
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   Version History				[VH]
   Suggestion Box				[SB]
0. Introduction					[000]
I. Disclaimer					[001]
II. Primary Weapons Submachine Guns		[002]
III.Primary Weapons Assault Rifles		[003]
IV. Primary Weapons Shotguns			[004]
V. Primary Weapons Light Machine Guns		[005]
VI. Primary Weapons Sniper Rifles		[006]
VII. Secondary Weapons Pistols			[007]
VIII. Secondary Weapons Launchers		[008]
IX. Secondary Weapons Specials			[009]
X. Lethal Grenades				[010]
XI. Tactical Grenades				[011]
XII. Equipment					[012]
XIII. Attachments				[013]
XIV. Warlord Attachment Guide			[014]
XV. Contact					[015]
XVI. Special Thanks				[016]

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Version History								 [VH]
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Version 1.00 (December,16,2010)

- FAQ is is created and uploaded onto GameFAQS

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Suggestion Box								 [SB]
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I’m putting this here since I’m not sure of some of things I put hear are not
all correct or off, I will put things here so you know whats off or not sure
of or I just really need help on doing this. I will date when this suggestion
has been added and give credit to the person who comes up with the best way
to solve this.

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0. Introduction								[000]
=============================================================================

This guide is not a walkthrough for the actually game for Black Ops this is
for multiplayer online, this not a perfect guide so I would some help if I get
some stuff wrong or to correct me so I make this better. This guide helps
tells you what  all the weapons, lethal and tactical grenades and equipment 
on what to use, what to buy and what not to, hope this helps you guys and gals

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I. Disclaimer								[001]
=============================================================================

This guide is written by KOH13. This may be not be reproduced under any
circumstances except for personal, private use. It may not be placed on any
web site or otherwise distributed publicly without advance written permission.
Use of this guide on any other web site or as a part of any public display is
strictly prohibited, and a violation of copyright.

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Weapons
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For this section I've added all the Primary, Secondary and Special weapons,
the weapon section is broken down into 3 parts, 1st there is a rating out
of 10 to show good the weapon is, the cost, ammo and clip size as well as the
stats and attachments for each gun. The 2nd part is a rating out of 5 to show
how good the weapon is actually. The 3rd part is tells some pros and cons and
how this gun should be used. [2nd and 3rd part are soley based on my opinon]

The 2nd part of the section is new so I'll give descriptions and what they
mean you guys and help you understand it.

Aiming Down Sight: The rating that is show here depicts how much recoil your
weapon has thus making 1 the worst and 5 the best [3.5 and below rating is 
recommended that you burst your weapon since the recoil on the weapon is bad]

Hip Firing: This also shows how much recoil your weapon has when your not
aiming down the sight, if hip firing alot i suggest the steady aim perk to
help you out.

Reloading with Ammo: Now this shows how fast your weapon reloads when you
at least 1 bullet still left in the gun, it sounds wierd but having at least
1 bullet in the gun is useful when reloading.

Reloading with No Ammo: The difference between reloading with ammo and none
is that when reloading with no ammo you need to take out the clip put a new
one in and then cock back the gun to be used again thus making difference
when fighting a bunch of people.

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II. Primary Weapons (Submachine Guns)				        [002]
=============================================================================

Weapon: MP5K

Rating: 7.5/10

Cost: $2000
Clip Size: 30/90
Damage: 6/10
Range: 6/10
Accuracy: 5/10
Mobility: 10/10
Fire Rate: 5/10
Attachments: Extended Mag, ACOG Scope, Red Dot Sight, Reflex Sight, Suppressor,
Rapid Fire  

Aiming Down Sight: 3.5/5
Hip Firing: 3/5
Reloading with Ammo: 3/5
Reloading With No Ammo: 2.5/5

The starting SMG that has decent damage and range though better in Black Ops
than MW2 since the recoil is lessened alot, use this weapon in close to mid
range fights, reloading is quite slow so Sleight of Hand is required and I
would not use this weapon for hip firing.

Weapon: Skorpion

Rating: 5/10

Cost: $2000
Clip Size: 20/60
Damage: 8/10
Range: 2/10
Accuracy: 8/10
Mobility: 10/10
Fire Rate: 7/10
Attachments: Extended Mag, Grip, Suppressor, Dual Wield

Aiming Down Sight: 5/5
Hip Firing: 5/5
Reloading with Ammo: 5/5
Reloading With No Ammo: 4.5/5

This weapon is great since its the most accurate SMG in the game but the only
problem is that its clip and ammo size is small and it has very low range,
only use for close range fights [small maps like Nuketown, Summit, etc], I've
also noticed that the 8 damage is not really 8 damage but rather like 5-6/10
damage rating so don't get fooled by this.

Weapon: MAC11

Rating: 8/10

Cost: $2000
Clip Size: 20/60
Damage: 6/10
Range: 6/10
Accuracy: 5/10
Mobility: 10/10
Fire Rate: 8/10
Attachments: Extended Mag, Red Dot Sight, Reflex Sight, Grip, Suppressor,
Rapid Fire, Dual Wield

Aiming Down Sight: 5/5
Hip Firing: 4/5
Reloading with Ammo: 5/5
Reloading With No Ammo: 4.5/5

I say the MAC11 is the same as the MP5 but is way faster, more accurate, less
recoil, use close to mid range fights, hip firing is great and has a fast 
reloading time.

Weapon: AK74u

Rating: 9/10

Cost: $2000
Clip Size: 30/90
Damage: 7/10
Range: 8/10
Accuracy: 7/10
Mobility: 10/10
Fire Rate: 6/10
Attachments: Extended Mag, Dual Mag, ACOG Scope, Red Dot Sight, Reflex Sight,
Grip, Suppressor, Grenade Launcher, Rapid FIre

Aiming Down Sight: 4/5
Hip Firing: 3.5/5
Reloading with Ammo: 4.5/5
Reloading With No Ammo: 3.5/5

The most common SMG used in the Black Ops game since it has high damage, its
quite accurate, you can use it for close to long range fights, hip firing is
kind of so so and its reloading is decent. 

Weapon: Uzi

Rating: 6.5/10

Cost: $2000
Clip Size: 32/96
Damage: 5/10
Range: 6/10
Accuracy: 6/10
Mobility: 10/10
Fire Rate: 8/10
Attachments: Extended Mag, ACOG Scope, Red Dot Sight, Reflex Sight, Grip,
Suppressor, Rapid Fire

Aiming Down Sight: 3.5/5
Hip Firing: 3/5
Reloading with Ammo: 3.5/5
Reloading With No Ammo: 3/5

I've haven't seen the Uzi used that much in Black Ops and is not a common
weapon to be used though it has decent stats in all aspects of the game, its
fire rate is second to none making it great for flanking the enemy with this
but since the fire rate is quite high you run out of bullets fast.

Weapon: PM63

Rating: 6/10

Cost: $2000
Clip Size: 20/60
Damage: 6/10
Range: 6/10
Accuracy: 8/10
Mobility: 10/10
Fire Rate: 8/10
Attachments: Extended Mag, Grip, Rapid Fire, Dual Wield

Aiming Down Sight: 4.5/5
Hip Firing: 3.5/5
Reloading with Ammo: 4/5
Reloading With No Ammo: 3.5/5

I've also haven't seen this weapon alot in Black Ops but is fairly accurate
with decent damage, use in close to mid range fights, hip firing is ok and it
has good reload time. This weapon is quite fast as well but the ammo clip is
small meaning this gun is not to be used to build long killstreaks.

Weapon: MPL

Rating: 6.5/10

Cost: $2000 
Clip Size: 32/96
Damage: 6/10
Range: 6/10
Accuracy: 8/10
Mobility: 10/10
Fire Rate: 8/10
Attachments: Dual Mag, ACOG Scope, Red Dot Sight, Reflex Sight, Grip,
Suppressor, Rapid Fire

Aiming Down Sight: 4/5
Hip Firing: 3.5/5
Reloading with Ammo: 3.5/5
Reloading With No Ammo: 3/5

In my opinon I think the MPL is just like the Uzi but is a bit better.

Weapon: Spectre

Rating: 7.5/10

Cost: $2000
Clip Size: 30/90
Damage: 6/10
Range: 7/10
Accuracy: 6/10
Mobility: 10/10
Fire Rate: 7/10
Attachments: Extended Mag, ACOG Scope, Red Dot Sight, Reflex Sight,
Grip, Suppressor, Rapid Fire

Aiming Down Sight: 4/5
Hip Firing: 3.5/5
Reloading with Ammo: 4/5
Reloading With No Ammo: 3.5/5

A sort of common weapon used in Black Ops, good damage, accuracy and reload
time, use in close to mid range fights and is ok in hip firing.

Weapon: Kiparis

Rating: 3/10

Cost: $2000
Clip Size: 30/60
Damage: 6/10
Range: 8/10
Accuracy: 8/10
Mobility: 10/10
Fire Rate: 8/10
Attachments: Extended Mag, ACOG Scope, Red Dot Sight, Reflex Sight,
Suppressor, Rapid Fire, Dual Wield

Aiming Down Sight: 3.5/5
Hip Firing: 2.5/5
Reloading with Ammo: 3.5/5
Reloading With No Ammo: 3.5/5

Don't let these stats fool you this gun, even though the stats look good the
the gun itself isn't that great, the stats on the gun are ok but the since the
recoil is so heavy on this gun is makes it alot worse.

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III. Primary Weapons (Assault Rifles)				        [003]
=============================================================================

Weapon: M16

Rating: 10/10

Cost: $2000
Clip Size: 30/90
Damage: 7/10
Range: 8/10
Accuracy: 9/10
Mobility: 9/10
Fire Rate: 3 Round Burst
Attachments: Extended Mag, Dual Mag, ACOG Scope, Red Dot Sight, Reflex Sight,
Masterkey, Flamethrower, Grenade Launcher, Infrared Scope, Suppressor

Aiming Down Sight: 5/5
Hip Firing: 2/5
Reloading with Ammo: 4.5/5
Reloading With No Ammo: 4/5

The starting assualt rifle and is awesome as it was in MW2, its accuarcy is
the best in the game beside the G11 with a high fire rate, great damage since
2-3 bullets usually kills someone, should be used in mid to long fights, you
should not use this weapon to hip fire since its a burst weapon.

Weapon: Enfield

Rating: 8/10

Cost: $2000
Clip Size: 30/90
Damage: 5/10
Range: 7/10
Accuracy: 7/10
Mobility: 9/10
Fire Rate: 8/10
Attachments: Extended Mag, Dual Mag, ACOG Scope, Red Dot Sight, Reflex Sight,
Masterkey, Flamethrower, Grenade Launcher, Infrared Scope, Suppressor

Aiming Down Sight: 4/5
Hip Firing: 3/5
Reloading with Ammo: 4/5
Reloading With No Ammo: 3.5/5

A common weapon used in the game with standard damage and accuarcy, use mid to
long range fights, ok in hip firing [I personally liked this weapon and used
it alot until I bought another gun.]

Weapon: M14

Rating: 7.5/10

Cost: $2000
Clip Size: 20/60
Damage: 8/10
Range: 8/10
Accuracy: 6/10
Mobility: 9/10
Fire Rate: Semi-Automatic
Attachments: Extended Mag, ACOG Scope, Red Dot Sight, Reflex Sight, Grip,
Masterkey, Flamethrower, Grenade Launcher, Infrared Scope, Suppressor

Aiming Down Sight: 4.5/5
Hip Firing: 2/5
Reloading with Ammo: 4/5
Reloading With No Ammo: 3.5/5

Being the strongest weapon in the game beside the FN Fal since its a semi-
automatic weapon, I would suggest you equip the grip for this gun to help with
the recoil on the gun, the accuracy is incredibly good, use in mid to long 
fights, do not hip fire with this weapon.

Weapon: Famas

Rating: 6.5/10

Cost: $2000
Clip Size: 30/90
Damage: 5/10
Range: 7/10
Accuracy: 8/10
Mobility: 9/10
Fire Rate: 8/10
Attachments: Extended Mag, Dual Mag, ACOG Scope, Red Dot Sight, Reflex Sight,
Masterkey, Flamethrower, Grenade Launcher, Infrared Scope, Suppressor

Aiming Down Sight: 3.5/5
Hip Firing: 2/5
Reloading with Ammo: 4/5
Reloading With No Ammo: 3.5/5

The famas is no longer a burst weapon but a automatic, it has low damage like
in MW2, decent accuarcy, use in mid to long fights, I guess you can hip fire
with this weapon but I wouldn't recommend it.

Weapon: Gaili

Rating: 8.5/10

Cost: $2000
Clip Size: 35/105
Damage: 6/10 
Range: 8/10
Accuracy: 6/10
Mobility: 9/10
Fire Rate: 7/10
Attachments: Extended Mag, Dual Mag, ACOG Scope, Red Dot Sight, Reflex Sight,
Masterkey, Flamethrower, Grenade Launcher, Infrared Scope, Suppressor

Aiming Down Sight: 5/5
Hip Firing: 3/5
Reloading with Ammo: 3.5/5
Reloading With No Ammo: 3/5

Notably the best assault rifle in the game according to me, its damage is ok
but the accuarcy and fire make up for it, it can be used close to long range
making it a all purpose weapon, also hip firing is ok.

Weapon: Aug

Rating: 7.5/10

Cost: $2000
Clip Size: 30/90
Damage: 5/10
Range: 7/10
Accuracy: 7/10
Mobility: 9/10
Fire Rate: 8/10
Attachments: Extended Mag, Dual Mag, ACOG Scope, Red Dot Sight, Reflex Sight,
Masterkey, Flamethrower, Grenade Launcher, Infrared Scope, Suppressor

Aiming Down Sight: 4.5/5
Hip Firing: 2.5/5
Reloading with Ammo: 4/5
Reloading With No Ammo: 3.5/5

The Aug is almost like the Famas except that the famas has a little more range
than the Aug, I prefer the Aug instead.

Weapon: FN Fal

Rating: 8/10

Cost: $2000
Clip Size: 20/60
Damage: 8/10
Range: 8/10
Accuracy: 8/10
Mobility: 9/10
Fire Rate: Semi-Automatic
Attachments: Extended Mag, Dual Mag, ACOG Scope, Red Dot Sight, Reflex Sight,
Masterkey, Flamethrower, Grenade Launcher, Infrared Scope, Suppressor

Aiming Down Sight: 5/5
Hip Firing: 2/5
Reloading with Ammo: 4/5
Reloading With No Ammo: 3.5/5

Pretty much the same thing as the M14 but you don't need grip for it.

Weapon: AK47

Rating: 7.5/10

Cost: $2000
Clip Size: 30/90
Damage: 7/10
Range: 8/10
Accuracy: 6/10
Mobility: 9/10
Fire Rate: 7/10
Attachments: Extended Mag, Dual Mag, ACOG Scope, Red Dot Sight, Reflex Sight,
Masterkey, Flamethrower, Grenade Launcher, Infrared Scope, Suppressor

Aiming Down Sight: 5/5
Hip Firing: 2.5/5
Reloading with Ammo: 3.5/5
Reloading With No Ammo: 3/5

I found that when using the Ak47 that when aiming down the sight and hip
firing that the recoil has deceased alot from what it was in MW2 making this
weapon  in more deadlier, with great damage, good accuarcy and the using the
weapon for mid to long range fights.

Weapon: Commando

Rating: 6/10

Cost: $2000
Clip Size: 30/90
Damage: 6/10
Range: 8/10
Accuracy: 7/10
Mobility: 9/10
Fire Rate: 7/10
Attachments: Extended Mag, Dual Mag, ACOG Scope, Red Dot Sight, Reflex Sight,
Masterkey, Flamethrower, Grenade Launcher, Infrared Scope, Suppressor

Aiming Down Sight: 3.5/5
Hip Firing: 1.5/5
Reloading with Ammo: 4/5
Reloading With No Ammo: 3.5/5

I see this weapon alot in the game but aint that good good, its pretty much
like the famas.

Weapon: G11

Rating: 9.5/10

Cost: $2000
Clip Size: 48/144
Damage: 7/10
Range: 7/10
Accuracy: 9/10
Mobility: 9/10
Fire Rate: 3 Round Burst
Attachments: Low Power Zoom, Variable Zoom

Aiming Down Sight: 5/5
Hip Firing: 2/5
Reloading with Ammo: 3.5/5
Reloading With No Ammo: 2.5/5

The G11 is pretty much like the M16 but has a bigger clip and ammo size but
doesn't have all the attachments you want.

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IV. Primary Weapons (Shotguns)					        [004]
=============================================================================

Weapon: Olympia

Rating: 5/10

Cost: $2000 
Clip Size: 2/18
Damage: 8/10
Range: 4/10
Accuracy: 8/10
Mobility: 10/10
Fire Rate: Double Barrel
Attachments: Nothing

Aiming Down Sight: 5/5
Hip Firing: 5/5
Reloading with Ammo: 2/5
Reloading With No Ammo: 1/5

So the Olympia is like the rangers in MW2 except its not a sawn off shotgun,
though the damage is high on this weapon it somtimes needs 2 shots to kill the
person, only use is for close range fights, must have sleight of hand equipped.

Weapon: Stakeout

Rating: 7/10

Cost: $2000
Clip Size: 4/12
Damage: 8/10
Range: 2/10
Accuracy: 7/10
Mobility: 10/10
Fire Rate: Pump Action
Attachments: Grip

Aiming Down Sight: 5/5
Hip Firing: 5/5
Reloading with Ammo: 3/5
Reloading With No Ammo: 3/5

Like the Spaz-12 in MW2 but has less shots and less range thus making you
equip the grip on this gun, usually takes 1 shot but it sometimes it doesn't
kill people in 1 shot, close range fights only, sleight of hand is required.

Weapon: Spaz-12

Rating: 8.5/10

Cost: $2000
Clip Size: 8/24
Damage: 6/10
Range: 3/10
Accuracy: 5/10
Mobility: 10/10
Fire Rate: Semi-Automatic
Attachments: Silencer 

Aiming Down Sight: 5/5
Hip Firing: 5/5
Reloading with Ammo: 2/5
Reloading With No Ammo: 2/5

A little different from it was in MW2 since its not a pump action anymore but
a semi-automatic making more deadlier, even though its the shotgun with the
least amount of damage the fire rate and ammo clip make it no problem to take
out people, sleight of hand is recommended.

Weapon: HS10

Rating: 6/10

Cost: $2000
Clip Size: 4/12
Damage: 7/10
Range: 3/10
Accuracy: 6/10
Mobility: 10/10
Fire Rate: Semi-Automatic
Attachments: Dual Wield

Aiming Down Sight: 5/5
Hip Firing: 5/5
Reloading with Ammo: 2/2
Reloading With No Ammo: 2/2

This shotgun I've never seen been used by people in Black Ops, I'm not really
sure what to say but equip sleight of hand.

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V. Primary Weapons (Light Machine Guns)				        [005]
=============================================================================

Weapon: HK21

Rating: 6/10

Cost: $2000
Clip Size: 30/90
Damage: 5/10
Range: 8/10
Accuracy: 6/10
Mobility: 8/10
Fire Rate: 7/10
Attachments: Extended Mag, ACOG Scope, Red Dot Sight, Reflex Sight,
Infrared Scope

Aiming Down Sight: 3/5
Hip Firing: 2/5
Reloading with Ammo: 2.5/5
Reloading With No Ammo: 2/5

This weapon is slow when firing and the recoil of the weapon makes the 
accuarcy of the weapon kind of bad, damage is low and the ammo goes by fast so
equip the extended mags attachment [I know I've used this and and out ammo 
fast when I was camping in Array], I would use this weapon for mid range 
fights I would not hip fire and habe sleight of hand equipped since reloading 
is slow.

Weapon: RPK

Rating: 6/10

Cost: $2000
Clip Size: 40/120
Damage: 5/10
Range: 8/10
Accuracy: 7/10
Mobility: 8/10
Fire Rate: 8/10
Attachments: Extended Mag, ACOG Scope, Red Dot Sight, Reflex Sight,
Infrared Scope, Dual Mag

Aiming Down Sight: 2.5/5
Hip Firing: 2/5
Reloading with Ammo: 2/5
Reloading With No Ammo: 1.5/5

The RPK is boss like the RPD in MW2 [Don't you see the connection] it has not
as good accuarcy as the HK21 but is still a good weapon, I would use this gun
for mid to long range fights, do not hip fire, you could have sleight of hand
equipped or have the dual mag attachment on.

Weapon: M60

Rating: 4/10

Cost: $2000
Clip Size: 100/100
Damage: 7/10
Range: 6/10
Accuracy: 5/10
Mobility: 8/10
Fire Rate: 5/10
Attachments: Extended Mag, ACOG Scope, Red Dot Sight, Reflex Sight,
Infrared Scope, Grip

Aiming Down Sight: 1/5
Hip Firing: 0.5/5
Reloading with Ammo: 1/5
Reloading With No Ammo: 0.5/5 

Notably the worst the LMG in the game since its slow, terrible accuarcy and
hella slow reload time, my suggestion is not to use it otherwise I would equip
extended mags, scavenger pro and sleight hand on this making the weapon have a
clip size of 200/300 which means you don't need to reload and sleight of hand
on if you need to reload.

Weapon: Stoner63

Rating: 7.5/10

Cost: $2000
Clip Size: 30/90
Damage: 6/10
Range: 7/10
Accuracy: 8/10
Mobility: 8/10
Fire Rate: 9/10
Attachments: Extended Mag, ACOG Scope, Red Dot Sight, Reflex Sight,
Infrared Scope

Aiming Down Sight: 3.5/5
Hip Firing: 2.5/5
Reloading with Ammo: 3/5
Reloading With No Ammo: 2.5/5

The Stoner60 is the best LMG in the game according to me, it has decent damage
but the accuracy and and fire rate make up for it even though theres recoil
its still a good gun, use close to mid range fights, hip firing is great and
reloading is slow.

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VI. Primary Weapons (Sniper Rifles)					[006]
=============================================================================

Weapon: Dragunov

Rating: 5/10

Cost: $2000
Clip Size: 10/30
Damage: 8/10
Range: 9/10
Accuracy: 5/10
Mobility: 9/10
Fire Rate: Semi-Automatic
Attachments: Extended Mag, ACOG Scope, Infrared Scope, Suppressor,
Variable Zoom

Aiming Down Sight: 3/5
Hip Firing: 1/5
Reloading with Ammo: 3/5
Reloading With No Ammo: 2.5/5

A hard gun to use since people think that you shoot from the middle like from
most snipers but instead you shoot from the top the triange when scoping,
though it usually doesn't kill in 1 shot unless headshot not a sniper worth
using.

Weapon: WA2000

Rating: 6.5/10

Cost: $2000
Clip Size: 6/18
Damage: 8.5/10
Range: 9/10
Accuracy: 7/10
Mobility: 9/10
Fire Rate: Semi-Automatic
Attachments: Extended Mag, ACOG Scope, Infrared Scope, Suppressor,
Variable Zoom

Aiming Down Sight: 3/5
Hip Firing: 1/5
Reloading with Ammo: 3/5
Reloading With No Ammo: 2/5

Pretty much like the WA2000 in MW2 but you can't fire as fast like in MW2, its
a good weapon to use since you aim in the middle the crosshair, usually 1 shot
kill but I'm not sure.

Weapon: L96A1

Rating: 7/10

Cost: $2000
Clip Size: 5/15
Damage: 9.5/10
Range: 9/10
Accuracy: 6/10
Mobility: 9/10
Fire Rate: Bolt Action
Attachments: Extended Mag, ACOG Scope, Infrared Scope, Suppressor,
Variable Zoom

Aiming Down Sight: 3/5
Hip Firing: 1/5
Reloading with Ammo: 3/5
Reloading With No Ammo: 2.5/5

This weapon is the strongest sniper but also the leas accurate gun in the
sniper tier, like the Intervention but not as good and is almost 99% of the
time a 1 shot kill.

Weapon: PSG1

Rating: 8/10

Cost: $2000
Clip Size: 5/15
Damage: 9/10
Range: 9/10
Accuracy: 8/10
Mobility: 9/10
Fire Rate: Semi-Automatic
Attachments: Extended Mag, ACOG Scope, Infrared Scope, Suppressor,
Variable Zoom

Aiming Down Sight: 3/5
Hip Firing: 1/5
Reloading with Ammo: 3/5
Reloading With No Ammo: 2.5/5

I would prefer the PSG1 since its the best sniper in the game, the stats are
there to back it up, usually a 1 shot kill.

=============================================================================
VII. Secondary Weapons (Pistols)					[007]
=============================================================================

Weapon: ASP

Rating: 3.5/10

Cost: $2000
Clip Size: 7/21
Damage: 3/10
Range: 5/10
Accuracy: 7/10
Mobility: 10/10
Fire Rate: Semi-Automatic
Attachments: Dual Wield

Aiming Down Sight: 5/5
Hip Firing: 4/5
Reloading with Ammo: 5/5
Reloading With No Ammo: 5/5

Notbaly the weakest pistol since it usually takes the whole clip to kill
somebody but is accurate and fast, quick reloading.

Weapon: M1911

Rating: 5/10

Cost: $2000
Clip Size: 7/21
Damage: 4/10 
Range: 5/10
Accuracy: 5/10
Mobility: 10/10
Fire Rate: Semi-Automatic
Attachments: Upgraded Iron Sight, Extended Mag, Dual Wield, SUppressor

Aiming Down Sight: 5/5
Hip Firing: 5/5
Reloading with Ammo: 5/5
Reloading With No Ammo: 5/5

An upgrade from the ASP but no difference at all but the damage.

Weapon: Makarov

Rating: 6.5/10

Cost: $2000
Clip Size: 8/24
Damage: 5/10
Range: 6/10
Accuracy: 7/10
Mobility: 10/10
Fire Rate: Semi-Automatic
Attachments: Upgraded Iron Sight, Extended Mag, Dual Wield, Suppressor

Aiming Down Sight: 5/5
Hip Firing: 4.5/5
Reloading with Ammo: 5/5
Reloading With No Ammo: 4.5/5

Notably my favorite pistol since it was used in MGS3 Snake Eater none other
than Ocelot, gets better damage, range and accuracy.

Weapon: Python

Rating: 8/10

Cost: $2000
Clip Size: 6/12
Damage: 7/10
Range: 8/10
Accuracy: 5/10
Mobility: 10/10
Fire Rate: Revolver
Attachments: ACOG Scope, Snub Nose, Speed Reloader, Dual Wield

Aiming Down Sight: 4.5/5
Hip Firing: 3.5/5
Reloading with Ammo: Depends if you have speed reloader or sleight of hand
Reloading With No Ammo: 2/5

Of course the revolver is the strongest pistol in every game except the only
drawback is the reloading time but thats why we have Speed Reloader or sleight
of hand for.

Weapon: CZ75

Rating: 8/10

Cost: $2000
Clip Size: 12/36
Damage: 6/10
Range: 6/10
Accuracy: 6/10
Mobility: 10/10
Fire Rate: Semi-Automatic
Attachments: Upgraded Iron Sight, Extended Mag, Dual Wield, Suppressor,
Full Auto

Aiming Down Sight: 5/5
Hip Firing: 4.5/5
Reloading with Ammo: 5/5
Reloading With No Ammo: 5/5

Probably the most balanced pistol in the game since it has good range, damage
accuracy and a good ammo and clip size.

=============================================================================
VIII. Secondary Weapons (Launchers) 					[008]
=============================================================================

Weapon: M72 LAW

Rating: 7/10

Cost: $2000
Clip Size: 1/0
Damage: 10/10
Range: 5/10
Accuracy: 4/10
Mobility: 8/10
Fire Rate: Free fire or Lock on
Attachments: None

Aiming Down Sight: 2.5/5
Hip Firing: 2.5/5
Reloading with Ammo: 3/5
Reloading With No Ammo: 3/5 [If you have scavenger on]

Just like the AT4 in MW2 only 1 shot but is easier to look down the sight.

Weapon: RPG

Rating: 8/10

Cost: $2000
Clip Size: 2/0
Damage: 10/10
Range: 5/10
Accuracy: 4/10
Mobility: 8/10
Fire Rate: 2 Unguided missiles
Attachments: None

Aiming Down Sight: 2.5/5
Hip Firing: 2.5/5
Reloading with Ammo: 3.5/5
Reloading With No Ammo: 3.5/5 [If you have scavenger on]

I found out that the RPG is not as bad as it was in MW2, they made a few
adjustments like no more smoke trail after the RPG been fired, also the RPG
does not go off course as much anymore.

Weapon: Strela-3

Rating: 9.5/10

Cost: $2000
Clip Size: 1/1
Damage: 10/10
Range: 10/10
Accuracy: 10/10
Mobility: 8/10
Fire Rate: Only aircrafts
Attachments: None

Aiming Down Sight: 3.5/5
Hip Firing: Lock-on required
Reloading with Ammo: 3/5
Reloading With No Ammo: 3/5 [If you have scavenger on]

Like the Stinger from MW2 to shoot down aircraft killstreaks and be a jerk to
the enemy team.

Weapon: China Lake

Rating: 5.5/10

Cost: $2000
Clip Size: 2/0
Damage: 10/10
Range: 5/10
Accuracy: 5/10
Mobility: 8/10
Fire Rate: Grenade Launcher
Attachments: None

Aiming Down Sight: 2.5/5
Hip Firing: 2.5/5
Reloading with Ammo: 3/5
Reloading With No Ammo: 2/5 [If you have scavenger on]

The thumper of Black Ops but a little better since you have 2 shots already
loaded in the gun but cannot be fired consectively so sleight of hand is
needed to reload this gun since it is hella slow.

=============================================================================
IX. Secondary Weapons (Specials)				        [009]
=============================================================================

Weapon: Ballistic Knife

Rating: 5/10

Cost: $2000
Clip Size: 1/1
Damage: 10/10
Range: 2.5/10
Accuracy: 4/10
Mobility: 10/10
Fire Rate: Single shot with a rechamber
Attachments: None

Aiming Down Sight: N/A since you only hip fire
Hip Firing: 5/5
Reloading with Ammo: 4/5
Reloading With No Ammo: 4/5 [Can pick up knifes]

This is the tactical knife of Black Ops the only thing about it is that its a
secondary weapon and not a attachment on your pistol, the ballistic knife is
fast and has a unique feature that comes with it, if you fire the ballistic
knife a knife in the chamber of the hilt comes out can kills people, the
problem with this is that its hard to aim and hit and has short range to kill
[You can put up your knife from fallen enemies or it being stuck in the ground
or wall, so its an unlimited supply of ammo].

Weapon: Crossbow

Rating: 5/10

Cost: $2000
Clip Size: 1/1
Damage: 10/10
Range: 5/10
Accuracy: 5/10
Mobility: 10/10
Fire Rate: Single shot with a rechamber
Attachments: None

Aiming Down Sight: 5/5
Hip Firing: 5/5
Reloading with Ammo: 1.5/5
Reloading With No Ammo: 1.5/5 [If you have scavenger on]

This weapon is like throwing a semtex only you can aim down the sight of the
weapon and reach your target faster since its on an arrow. [You can stick
enemies with this weapon].

=============================================================================
X. Grenades (Lethal)						        [010]
=============================================================================

Cost: Start with it
Frag: A grenade with a delay timer which will explode later, frags can bounce
or roll easily
Clip Size: 1 Frag Grenade

Cost: $2000
Semtex: Will stick to virtually anything including people, good for clearing
places that a frag can’t get to.
Clip Size: 1 Semtex

Cost: $2000
Tomahawk: Just like the throwing knife form MW2 except it won’t get stuck
into everything except a player’s skull.
Clip Size: Infinite because it can be picked up over and over again.

=============================================================================
XI. Grenades (Tactical)						        [011]
=============================================================================

Cost: Start with it
Willy Pete: A Willy Pete is pretty much a smoke grenade but can cause you or
the enemies screen to go a little blurry, puts a screen of a smoke so enemies
can see you.
Clip Size: 1 Willy Pete

Cost: $2000
Nova Gas: This is combination of a concussion grenade and lethal gas. The Nova
gas will slow down the enemy, blur his/her vision and hurt the health while in
the yellow smoke.
Clip Size: 1 Nova Gas

Cost: $2000
Flashbang: Pretty much like the flashbangs in MW2, makes the enemy screen go
white, it will also stop the enemy sprinting if he/she is.
Clip Size: 2 Flashbangs

Cost: $2000
Concussion: Pretty much like stun grenades from MW2, makes the enemy have slow
reflexes so he/she can’t aim fast or sprint.
Clip Size: 2 Concussion Grenades

Cost: $2000
Decoy: The decoys are a new tool, instead of wasting bullets for the enemy to
come to you throw this decoy and it will simulate gunfire on the radar so it
might bring some stupid people to die [There is a easy way to tell if there is
a decoy on the map, if your near you’ll hear some pretty hurt ass effects
which means its nobody also look at radar if the decoy moves doesn’t really
move that far its probably one, also look at what your teamates are doing as
well so you don’t caught by this trick.]
Clip Size: 2 Decoys 

=============================================================================
XII. Equipment							        [012]
=============================================================================

Cost: $2000
Camera Spike: This equipment replaces the radar with a feed from your in which
you placed it thus giving you details of a certain area that you want to see,
this is good for camping and good for sniper also is good for watching your
back when your holding down a area that you can only look one way. [This
cannot be used if playing spit screen]

Cost: $2000
C4: Just like MW2 except you start with 2 of them and you double tap the
reload button to detonate it, good for clearing a small room where people
can’t hide, also good for domination since you know when your losing your
area just plant the C4 near the objective and blow them up to protect the
objective.  

Cost: $3000
Tactical Insertion: Just like MW2 except you have the choice of respawning in
the spot you want or you don’t have to, I think Treyarch did this to spot TI
killing from MW2 [I know its annoying since I do a lot to those camper sniper]
{Plant the TI in a area that is secluded but also is easy to get back into 
the action but be careful when planting the TI because you don’t want to 
give away your TI to the enemy by after planting your TI and then killing 
someone and if they watch the killcam they might show up to your TI and camp 
for a free kill.}

Cost: $3000
Jammer: This is pretty much like the scrambler perk from MW2 but you can put
it anywhere you want which jams the radar of the enemy close to it, so the
enemy doesn’t know where the hell you are [This is actually useful now and
better than the scrambler perk in MW2 which tells the enemy is near you]

Cost: $5000
Motion Sensor: This is kind of a mini spyplane which has a small radius which
tells what enemies are close to you, this is perfect for campers and for
snipers. [Motion Sensors should be planted in the corner of a room or the
middle to get the maximum use of it.] 

Cost: $5000
Claymore: They made the claymores more deadlier in Black Ops, usually you
should be able to hear the click like in MW2 but in Black Ops there really
isn’t a click but by the time you hear your dead. [Claymores should usually
be planted on an angle so that people running by with lightweight and marathon
can die too.]

=============================================================================
XIII. Attachments 							[013]
=============================================================================

PRIMARY WEAPONS ATTACHMENTS

Cost: $1000
ACOG Scope: Replaces the iron sight with a different one which gives a little
boost in the range of the weapon

Cost: $10000
Dual Mag: Have an extra magazine to help you reload faster

Cost: $1000
Dual Wield: Gives you 2 weapons instead of one increasing the damage you do to
the enemy but reducing your range as well

Cost: $1000
Extended Mag: Usually gives the weapon you have equipped 1.5x more ammo except
when it comes to the M60 LMG which gets 200 shots with no reload renaming it
M60 Big Ammo.

Cost: $1000
Flamethrower: Mounted underneath the barrel of the gun, use it to burn your
enemies to a crisp.

Cost: $3000
Grenade Launcher: Fire grenades from the gun, good for taking out campers
holed up in spots you can’t get to, can kill on direct impact.

Cost: $1000
Grip: Helps stabilize the kickback of the weapon so you don’t have as much
recoil.

Cost: $2000
Infrared Scope: Just like the thermal scope from MW2 but is way different
and harder to see through.

Cost: $2000
Low Power Zoom: Only equipped on the G11, this gets a mini zoom.

Cost: $1000
Masterkey: A shotgun underneath the barrel of the weapon, good in close
quarters.

Cost: $3000
Rapid Fire: Gives the weapons fire rate but puts more recoil on it making
harder to aim, should used controlled bursts.

Cost: $1000
Red Dot Sight: Instead of a squared kind of shape sight, the dot sight is
now a circle, helps aiming for sure.

Cost: $1000
Reflex Sight: A customizable sight, you can put the different coloured
crosshairs on the scope and different colours on the lens.

Cost: $2000
Suppressor: Makes your weapon quiet, making you invisible on radar

Cost: $2000
Variable Zoom: You get the 3x, 5x and 10x scope thus increasing the distance
to see enemies that you wouldn’t see.

SECONDARY WEAPONS ATTACHMENTS

Cost: $1000
ACOG Scope: Replaces the iron sight with a different one which gives a little
boost in the range of the weapon [Only for the Python]

Cost: $1000
Dual Wield: Gives you 2 weapons instead of one increasing the damage you do to
the enemy but reducing your range as well

Cost: $1000
Extended Mag: Usually gives the weapon you have equipped 1.5x more ammo

Cost: $1000
Full Auto: Makes the weapon automatic instead of semi-auto [Only for the CZ75]

Cost: $1000
Speed Reloader: Have the ammo clip ready instead of placing it 1 by 1
[Only for the Python]

Cost: $500
Snub Nose: Cuts off the barrel of the python to make it have more
accuracy but less damage.

Cost: $2000
Suppressor: Makes your weapon quiet, making you invisible on radar

Cost: $250
Upgraded Iron Sights: Upgrades the iron sight???

=============================================================================
XIV. Warlord Attachment Guide					        [014]
=============================================================================

The bling perk otherwise known as warlord in black ops is totally different
from MW2 such as you cannot attach all the things that you would want like to
have and when its pro’d out you can’t get 2 attachments for your secondary.
This will tell what you can put on and what you can put on with certain
weapons, hope this helps ya’ll.

SUBMACHINE GUNS

- If you attach the Extended Mag you cannot attach rapid fire or dual wield
vice versa.

- Of course you can only equip one sight on the gun.

- If you dual wield you can only use that (suppressor cannot be equipped on
dual wield).

- If you attach grip you can’t use dual wield for obvious reason.

- If you attach the dual mag you cannot attach extended mags, rapid fire or
the grenade launcher.

ASSAULT RIFLES

- If you attach the flamethrower, masterkey, grenade launcher you can only
have 1 attachment.

- If you attach extended mags, dual mags, any sight, grip, IR scope or
suppressor you cannot have the flamethrower, masterkey or grenade launcher.

SHOTGUNS

- There’s really nothing here to say since the shotguns only have 1
attachment each.

LIGHT MACHINE GUNS

- If you attach extended mags you cannot have dual mags or grip vice versa

- You can have any sight + 1 other attachment

SNIPER RIFLES

- You can either have extended mags or suppressor attached vice versa

- You can have any sight + 1 other attachment

=============================================================================
XV. Contact								[015]
=============================================================================

If you got any tips or information that is useful for the FAQ, please email me
@ [email protected], you get credited for sharing this info with
me but make sure you check the FAQ before emailing me, it might be covered
in the FAQ.

=============================================================================
XVI. Special Thanks							[016]
=============================================================================

I would like to thank some people but I can't since this guide was made all
by myself, if you would like some credit I can give it to you if you see 
anything that is incorrect, needs some tweaking or opinons that would help me,
so I'm waiting. :P

=============================================================================

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