Weapons Guide and Level Walkthrough - Guide for SOCOM 3 U.S. Navy SEALs
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------------------------------------------------------------------------------------- ---------------------------------Character Controls---------------------------------- ------------------------------------------------------------------------------------- This is the controls as given by the instruction manual. _____________________________________________________________________________ / Character Movement and Actions \ |----------------------------------------|------------------------------------| | Move Character | Left Analog Stick | | Aim Weapon/Look | Right Analog Stick | | Change Position (Prone, Crouch, Stand) | Triangle | | Jump | Square | | Dive | Run + Triangle (Firmly) | | Peek around Corner | Directional Buttons (Left/Right) | | Fire/Throw/Deploy Weapon | R1 | | Toggle Primary/Secondary Weapon | L1 (Tap) | | Toggle Weapon to Semi/Full Auto | Hold L3 | | Reload Weapon | Hold R3 | | Activate Special Action Icons | X | | Toggle Special Action Icons | Hold X + Directional Buttons | | | (Left/Right) Then Release | | Toggle Perspective | Directional Buttons (Up/Down) | | Swim | Left Analog Stick | | Submerge/Resurface (While Swimming) | Triangle (Tap) | | Cycle through Teammates (Online) | Directional Buttons (Left/Right) | | Change/Customize Weapon (Online) | R2 and Directional Buttons (All) | \________________________________________|____________________________________/ ------------------------------------------------------------------------------------- --------------------------------Vehicle Actions-------------------------------------- ------------------------------------------------------------------------------------- | Mount/Dismount Vehicle | X | | Accelerate | R1 | | Reverse | L1 | | Brake | Triangle | | Steer | Left Analog Stick | | Aim Weapon (When Operating Mounted Gun)| Right Analog Stick | | Look | Right Analog Stick | | Fire Weapon | R1 | | Change Seats | Directional Buttons (Left/Right) | | Reset Camera | Hold R3 | \________________________________________|______________________________ Before beginning single player, it would be sensible to read the following Section and familiarize yourself with different techniques and so forth that Will make the game easier to complete. ------------------------------------------------------------------------------ ------------------------------------------------------------------------------ I. Killing ------------------------------------------------------------------------------ ------------------------------------------------------------------------------ Killing the enemy is the key element of the game. If you can't kill them, then you aren't going to be very good at SOCOM. As soon as you start, you should see a set of crosshairs in the middle of the screen. In order to kill someone, you must be shooting at them whilst the crosshairs are over them. | __|__ / \ ----| + |---- \_____/ | | In the centre of the crosshairs is a little cross, or circle. In order to hit the enemy, you'll need to get the cross onto them and shoot. Futhermore, it's not just a case of shooting them and watching them die, you'll need to consider where you shoot them. Shooting them in the leg will cause nothing more than a limp, whilst a direct headshot will immediately kill them, allowing you to focus on someone else. _ _/ \_ /_____\ ________________________________________ |. .| Shooting here will give an instant kill \ _ / ________________________________________ __| |__ ________________________________________ / \ Two/Three shots required for this area || || More required if shot in arm || || _______________________________________ || || _______________________________________ || || As many as four shots needed | _ | _______________________________________ | | | | _______________________________________ | | | | As many as six/seven shots needed | | | | Likely to cause a limp __| | | |__ ______________________________________ \___/ \___/ The above diagram simply highlights the various amounts of shots needed to kill an enemy. You should always be looking for the chest, as the head can be difficult to hit and the amount of bullets required for the legs and abdomen can cause you to panic if they don't die, you hold the button in to kill them and waste a load of bullets when you don't need to. ------------------------------------------------------------------------------ ------------------------------------------------------------------------------ II. Grenades ------------------------------------------------------------------------------ ------------------------------------------------------------------------------ You have two types of grenade at your disposal: ::::::: : M67 : ::::::: __ / \ The M67 has a relatively high explosion radius. However, the shrapnel | | it emits don't always follow the same pattern. This means that once \__/ every so often, enemies will survive one that lands extremely near them. The M67 also explodes slower than the HE. :::::: : HE : :::::: ___ | | The HE has a relatively low explosion radius. However, because of | | it's make-up, if it lands on top of the enemy they die immediately |___| with no chance of survival - unlike the M67. The HE explodes quicker than the M67 :::::::::::::::::::::::::::: : COMPARISON OF M67 AND HE : :::::::::::::::::::::::::::: ______________________________________________ / M67 | HE \ |-----------------------|----------------------| | Slow explosion time | Quick explosion time | | High explosion radius | Low explosion radius | | More range | Less range | \_______________________|______________________/ You get 2 M67 or 2 HE per slot. You can pick up more from dead bodies if you run out. The M67 is probably a better bet as you'll tend to use it to clear out large groups of enemies as you see them. :::::::::::::::::::::: : THROWING A GRENADE : :::::::::::::::::::::: / / \ / \ / __ \ _/ \_ \ /______\ \ |||||| \ \ / \ __| |__ \ / \ \ || || || || || || When you throw a grenade, a yellow line will appear on screen. It is something similar to the diagram above. If you're throwing it at head height, then the distant end of the line is where it will land. If you're throwing it through a window or door, then look at the top of the line. It needs to be below the top of the window/doorframe or it will simply hit it and rebound back towards you. The angle of the grenade is also important. If you throw the grenade high into the air, then it will explode in mid-air and do damage whatsoever. You need to keep it at about head-height, perhaps up a little bit if you need to clear a barrier. When throwing the grenade, it is important to remember that unlike previous versions, you don't stop to throw it. You're on the move and if you line up your grenade and then run away, then the grenade won't go where you intended it to go. ------------------------------------------------------------------------------ ------------------------------------------------------------------------------ III. Dealing with Corners ------------------------------------------------------------------------------ ------------------------------------------------------------------------------ Since Socom 3 can be viewed in a third-person perspective, you can take advantage of it to scan areas before you go around. _____ | . / Key \__________________________ | . |-----|--------------------------\ | | . | Terrorists | | | Y | Your position | _____________________| \_____|__________________________/ Y In the third perspective, your view should look something like this: __ _/ \_ | /______\ | |||||| | _O_ \ / | /| |\ __| |__ | _O_ |_| / \ | /| |\ / \ || || | |_| || || | / \ || || | I know the diagram is shocking, but it's just to give you an idea of what to do. You'll be able to see round, which means you can line up your crosshairs and lean out using the right directional button (in this example) to kill the terrorists. Sometimes they'll have their back to you, so you'll have time to shoot them in the head. If they're looking at you, then just get the crosshairs over them and either burst or hold the button in until they die. Don't try to be clever and only fire one shot, as you'll probably miss and then lose health or ammo. Before going round each corner in the single player, you should be checking if there is anyone there by standing on the edge of the wall as demonstrated above. This will give you a clear view into the next room or corridor and let you know if it is clear to advance. ------------------------------------------------------------------------------ ------------------------------------------------------------------------------ IV. Scoping ------------------------------------------------------------------------------ ------------------------------------------------------------------------------ To get into scope, you must first select it as an attachment to your primary weapon. Once in game, press up twice (considering you start in the 3rd person perspective) and the game will go into scope. :::::::::::: ::::::::::::: : 4X SCOPE : : 12X SCOPE : :::::::::::: ::::::::::::: _________________________ _________________________ | _______ | | _______ | | / | \ | | / | \ | | / | \ | | / | \ | | / | \ | | / \ | | | ---o--- | | | |--; ; : ; ;--| | | \ | / | | \ .: / | | \ | / | | \ -` : / | | X4.0 \___|___/ RANGE | | X12.0 \___|___/ RANGE | |_________________________| |_________________________| The 4X Scope has a set zoom The 12X Scope can be picked on sniper in range. It takes a while to rifles such as the SR-25. It doesn't come to a standstill to allow take as long to come to a standstill as an easier shot. other scopes. ::::::::::::: :::::::::::::::: : LOW SCOPE : : MEDIUM SCOPE : ::::::::::::: :::::::::::::::: _________________________ _________________________ | _______ | | _______ | | / | \ | | / | \ | | / | \ | | / | \ | | / : \ | | / | \ | | |-----':'-----| | | |------o------| | | \ : / | | \ | / | | \ | / | | \ | / | | X1.5 \___|___/ RANGE | | X3.0 \___|___/ RANGE | |_________________________| |_________________________| The Low Scope has X1.5 and The Medium Scope has X3.0 and X8.0 X3.0 zoom in modes. It is zoom in modes, however it is only a relatively poor scope as useable after completing the single player there isn't much distance game on captain. available. :::::::::::::: ::::::::::: : HIGH SCOPE : : THERMAL : :::::::::::::: ::::::::::: _________________________ _________________________ | _______ | | _______ | | / | \ | | / | \ | | / | \ | | / | \ | | / | \ | | / | \ | | |------|------| | | |------o------| | | \ | / | | \ | / | | \ | / | | \ | / | | X6.0 \___|___/ RANGE | | X4.0 \___|___/ RANGE | |_________________________| |_________________________| This is the best scope on The Thermal only has a X4.0 zoom in the game. When used with an mode, but it shows landscape as blue M16A2 it is deadly. It has and then any living thing as red. X6.0, X10.0 and X16.0 zoom in modes. Scoping is a difficult technique to master. In the single player game, if you pick the M4A1 you only have the Low Scope, Thermal and 4X Scope available. These all require patience as you'll need to wait for them to stop moving before you can place them over the head of the enemy. The M16A2 with High Scope is a superb weapon, as it is basically a sniper rifle on automatic. To scope a running enemy, put the crosshairs in front of them and try to take account of the movement. If you've been lying/crouching/standing still for a long period of time already then the scope should have stopped moving. Put the scope into the path of the enemy and wait until they run into it before firing. If you miss in single player, then they should stop and look around giving you the chance to fire again. Sometimes they will lie down and make it even easier for you to shoot them. Online, people will run away and hide behind the nearest object they can find which means you won't have another chance to shoot at them really. Online scoping is a difficult skill to master and you'll only get so many scope kills no matter how often you play the game. ------------------------------------------------------------------------------ ------------------------------------------------------------------------------ V. Sniping ------------------------------------------------------------------------------ ------------------------------------------------------------------------------ This is just a brief section to provide you with a few sniping techniques for the offline and online sections of the game. _________________ / Sniping Offline \___________________________________________________________ \_________________/ Sniping offline is much easier than sniping online. If you intend to snipe offline, then pick an SR-25 and attach an SD and a scope. This should provide you with a good basis for maintaining stealth and ensuring you don't alert the enemy to your presence. One of the benefits of sniping is that the enemy are unaware of your presence and you are able to pick them off at distance before they can locate you. In order to snipe, you should follow the steps listed below. These will allow you to be more accurate with your shots. _______________________________________________________________________ / Step | Advice \ |------|----------------------------------------------------------------| | 1 | Lying down steadies the scope and allows greater accuracy | | 2 | A one hit kill sniper rifle is not necessarily the best choice | | 3 | A silenced sniper rifle will ensure stealth | \______|________________________________________________________________/ They may seem like basic points, but they appear to be basic points that are often overlooked by people. Due to the M87ELR's ability to get a one hit kill, it is automatically the choice of many people who want to snipe. It's generally a mistake as if you miss you might not get another chance. The beauty of the SR-25 with suppressor is that even if you miss then you have another chance to get a shot in quickly due to the SR's reload function. You don't have to reload after every shot you take. ________________ / Sniping Online \____________________________________________________________ \________________/ Sniping online is much more difficult than sniping offline. Where you can lie for hours in the same place offline, people will soon find you and kill you in the online mode. In order to take advantage of sniping on the large open maps, you need to consider a number of factors that may be of some use to you. ___________________________________________________________________________ / Step | Advice \ |------|--------------------------------------------------------------------| | 1 | Lying down steadies the scope and allows greater accuracy | | 2 | Change position every so often to keep the opponent guessing with | | | regards to your whereabouts | | 3 | Ensure that you change position the next round if your sniping | | | position is uncovered during the current round | | 4 | Change sniping position every so often even if your current | | | position is undiscovered - this will allow you to cover another | | | area of the map | | 5 | If you have unlocked the Ghillie Suit, then use them to blend into | | | the surroundings | | 6 | A silenced SR-25 or SASR is much stealthier than a one hit kill | | | sniper rifle which can be extremely loud and easy to locate | \______|____________________________________________________________________/ Following the above steps won't make you a better sniper overnight, but if you're new to the game then they should provide some basic tips that you can use and improve on yourself. The problem with sniping is being consistently good. If you rip a team to shreds over a particular area of the map one round and go to the same place, people will become wise to you and either not go to that area of the map or find you and shoot you before you can kill anyone. ------------------------------------------------------------------------------ ------------------------------------------------------------------------------ VI. Stealth ------------------------------------------------------------------------------ ------------------------------------------------------------------------------ The first thing to mention about maintaining stealth is the need for a silenced weapon. If the guards can hear you shooting at their mates then they aren't going to assume that it's the boss firing a pellet gun at them to panic them. If you follow the weapon selections I recommend, you should be able to maintain a large degree of stealth. Furthermore, stealth will require a lack of confrontation and you would be best advised to pick a scope and pick enemies off at distance rather than getting into close range gunfights that will blow your cover. ------------------------------------------------------------------------------------- -------------------------------Issuing Commands-------------------------------------- ------------------------------------------------------------------------------------- In order to activate team commands, you can either hold circle and talk into the headset or you can tap circle and follow the on-screen menu to find what you are looking for. There are three options available regarding team commands: ABLE BRAVO FIRETEAM ABLE refers to you and Jester, however only Jester will follow the commands. BRAVO refers to the two other seals who are with you. FIRETEAM refers to all three seals who are with you. :::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::: : NOTE: For the purposes of the following section, I shall be referring to : : the menu with regards to instructions - not the headset. : :::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::: ------------------------------------------------------------------------------ ------------------------------------------------------------------------------ I. Deploy ------------------------------------------------------------------------------ ------------------------------------------------------------------------------ This allows you to ask a member of the fireteam to deploy a grenade, a flashbang, a smoke grenade or a satchel at a specific point. In order to get the team to deploy the necessary item, point your crosshairs at the point and hit circle. Go to deploy, hit X and then select the item you wish to deploy. In order to deploy a satchel, look down at the ground and follow the instructions above. ------------------------------------------------------------------------------ ------------------------------------------------------------------------------ II. Fire At Will ------------------------------------------------------------------------------ ------------------------------------------------------------------------------ This will give your team permission to fire at will. In order to complete the game with greater ease, I recommend that you allow the team to Fire At Will at the beginning of every mission. If you wish to play it stealthily in order to get a Grade A or above, then don't allow them to fire at will. It simply means that as soon as they are capable of getting a shot on a terrorist, they will take him down without waiting for your permission. If you don't let them, then you'll have to do a lot of the work yourself. ------------------------------------------------------------------------------ ------------------------------------------------------------------------------ III. Follow ------------------------------------------------------------------------------ ------------------------------------------------------------------------------ If you have previously sent either Able or Bravo to another navpoint on the map, they will still be waiting there. In order to get them to follow your route around the map again, then simply go to follow and confirm it. You should get a message through the speakers confirming that they are coming back to you. ------------------------------------------------------------------------------ ------------------------------------------------------------------------------ IV. Move To ... ------------------------------------------------------------------------------ ------------------------------------------------------------------------------ This will send a member of the fireteam to a navpoint on the map. Once there, they will wait for furhter instructions. Use this whenever you want to clear a route to the next navpoint. If you are low on health during a mission, try sending the Bravo unit to the next navpoint, telling them to fire at will. They should remove all threats and enable you to make it through to the next checkpoint without dying. You can also instruct members of the fireteam to "Move to Crosshairs". This means that wherever your crosshairs are when you make the command, the fireteam (the members of it that you commanded to move) will make their way to the crosshairs and await further instructions. ------------------------------------------------------------------------------ ------------------------------------------------------------------------------ V. Breach ------------------------------------------------------------------------------ ------------------------------------------------------------------------------ This instructs your team to breach a closed door, or an area through an open door where you haven't been yet, to clear the area of all hostiles making it safe for you to go through. This is best used if you have low health and need to make it through to the next checkpoint. ------------------------------------------------------------------------------ ------------------------------------------------------------------------------ VI. Overwatch ------------------------------------------------------------------------------ ------------------------------------------------------------------------------ You can tell Bravo to go and overlook a position. They will simply "overwatch" the navpoint (as the name suggests). Use in conjunction with the fire at will command to ensure maximum efficiency. ------------------------------------------------------------------------------ ------------------------------------------------------------------------------ VII. Clear Area ------------------------------------------------------------------------------ ------------------------------------------------------------------------------ This instructions members of the fireteam to clear the area of all hostiles. This is best used whenever your crosshairs are pointing into a room through a window or another such example. This ensures that your fireteam move in and clear the area quickly whilst you avoid losing health. ------------------------------------------------------------------------------ ------------------------------------------------------------------------------ VIII. Mount ------------------------------------------------------------------------------ ------------------------------------------------------------------------------ Instruct a member of your team to mount a turret. This is useful whenever you are driving a truck and want a member of the team on the turret whilst you drive. ------------------------------------------------------------------------------ ------------------------------------------------------------------------------ IX. Action ------------------------------------------------------------------------------ ------------------------------------------------------------------------------ After pointing the crosshairs at a particular point, you can tell a teammate to perform an action using this command. ------------------------------------------------------------------------------ ------------------------------------------------------------------------------ X. Hold Position ------------------------------------------------------------------------------ ------------------------------------------------------------------------------ This instructs members of the fireteam to hold their position until you issue further instructions. ------------------------------------------------------------------------------ ------------------------------------------------------------------------------ XI. Hold Fire ------------------------------------------------------------------------------ ------------------------------------------------------------------------------ This is the opposite of fire at will and ensures that the fireteam wait for instructions to shoot before doing so. If they are concerned about the safety of the team and feel they can ensure the teams stealth, they will eliminate the enemy and claim "The hostile was getting too close. I had to fire." ------------------------------------------------------------------------------ ------------------------------------------------------------------------------ XII. Regroup ------------------------------------------------------------------------------ ------------------------------------------------------------------------------ This orders members of the fireteam to come to your position immediately. Before moving on to another objective, it is advisable that you instruct your team to do this just to ensure that they do regroup and follow you. Otherwise you could run off only to find that no-one is following you and you'll have to do the rest of the mission by yourself. ------------------------------------------------------------------------------ ------------------------------------------------------------------------------ XIII. Escort ------------------------------------------------------------------------------ ------------------------------------------------------------------------------ This tells the team to take care of the friendly VIP/Hostage or whatever who is following you and help lead them to the location you specify. This is best used if you intend to charge through to the extraction point. This method ensures that the friendly person doesn't get hurt or killed whilst you are clearing the path for them. ------------------------------------------------------------------------------ ------------------------------------------------------------------------------ XIV. Cover Target ------------------------------------------------------------------------------ ------------------------------------------------------------------------------ This instructs members of the fireteam to cover a target of your specification. ------------------------------------------------------------------------------ ------------------------------------------------------------------------------ XV. Get Down ------------------------------------------------------------------------------ ------------------------------------------------------------------------------ Tells your teammates to drop to the ground to avoid enemy fire. This is best used whenever your team are receiving fire from a number of directions and need to take cover before they die. ------------------------------------------------------------------------------ ------------------------------------------------------------------------------ XVI. Dismount ------------------------------------------------------------------------------ ------------------------------------------------------------------------------ This instructs members of the fireteam to dismount any turret they may be on when you issue the order. ------------------------------------------------------------------------------------- ------------------------------Mission Walkthroughs----------------------------------- ------------------------------------------------------------------------------------- The following is a detailed walkthrough of the guides for Commander and Captain difficulty levels but also work for Ensign. I won't really be addressing many sub-objectives as this is how to complete the game to get the unlockables. ------------------------------------------------------------------------------ ------------------------------------------------------------------------------ I. Deep Strike ------------------------------------------------------------------------------ ------------------------------------------------------------------------------ Estimated Mission Difficulty: 2/10 ______________________________________________________________________ / | SPECTER | JESTER | KILLJOY | SIMPLE \ |--------------|-------------|-------------|-------------|-------------| | PRIMARY | M4A1 | M4A1 | M4A1 | M4A1 | | ATTACHMENT 1 | SUPPRESSOR2 | SUPPRESSOR2 | SUPPRESSOR2 | SUPPRESSOR2 | | ATTACHMENT 2 | 4X SCOPE | EMPTY | EMPTY | EMPTY | | SECONDARY | MARK 23 | MARK 23 | MARK 23 | MARK 23 | | ATTACHMENT | SUPPRESSOR | SUPPRESSOR | SUPPRESSOR | SUPPRESSOR | | EQUIPMENT 1 | SATCHEL | M67 | M67 | M67 | | EQUIPMENT 2 | AT-4 | AT-4 | AT-4 | AT-4 | \______________|_____________|_____________|_____________|_____________/ Objective: Rendezvous with Resistance As soon as you start, jump in the truck and hold R1 in. Don't let go of the button until you reach Charlie. There's nothing you can do against the enemy trucks if you're driving, so just focus on getting to Charlie as quickly as possible. Having done this, get out of the truck and head up the ramp like part to meet the resistance leaders. ***Checkpoint*** Objective: Ambush Convoy This is extremely easy. Head to DELTA and wait. As soon as you see the truck come, take out your AT4 and hit it just before it stops. Another member of either the resistance or your team should fire a rocket at the other truck. The third truck will have about 5 or 6 Terrorists in it. They'll run towards you, so maintain a stealthy profile and use your SD to take them down. Having taken down the chargers, there will probably be one behind the truck that's not blown up. Run around and kill him. ***Checkpoint*** Objective: Secure Fortified Well Get into the truck that isn't blown up. There are 6 seats available, you only need 4. Head to Echo. When the team asy you should leave the truck, do so. Make your way towards the well on foot. There is a guy outside. Take him down and then tell your team to FIRE AT WILL from this point onwards. There are two Terrorists on the wall. Use your scope and wait until it stops moving before placing it over their head and firing. Move inside the compound. Take your time and ensure you don't lose unnecessary chunks of health. Your radar is crucial here. Go to the building in the north west of the compound and kill everyone in here before disabling the radio. Go up the ladder and kill the person on the perimeter wall that you can see. Make a few laps of the wall to make sure you've got everyone and when you have you've successfully completed the objective. ***Checkpoint*** Objective: Destroy Radio Tower Get in the truck outside (south-east). If you didn't disable the radio, then there will be quite a few terrorists who have swarmed here. You can simply ignore them. Follow the checkpoints round. Before you get to Juliet, you'll have a few terrorists firing at you. Don't worry about them. They won't hit you and you can either run them over or let Jester (he's usually the one on the gun) take them down. When you reach the rampway closed off by the gate, get out and head up. The necessary area will look something like this: E RADIOTOWER | | | \_____________________/ . ____________ _________________________ | | | | | F | | | | | F | | | | | F | |____________| |_________________________| F | . F | FFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFF | -> ______________________/ -> -> ________________/ ____________________________/ _____ / Key \___________________________________ |-----|-----------------------------------\ | . | Terrorists | | E | Entry Point | | -> | Direction you are going | | F | Fence | \_____|___________________________________/ Head up and through the gap in the fence. Immediately take down the bloke indicated on the above map. Run through the buildings now, checking as you go. There will be one outside the building directly beside this one. Take him down. You will hear gunshots going on around you, but this part is simple. From the map, you can see where the Entry point is. Go through, look down at the base of the tower and plant the satchel. Run away and wait for the cinematic to show it blowing up. ***Checkpoint*** Objective: Meet with Resistance Leader Run back down the rampway and get in the truck you abandoned. Terrorists will come from the east, but when you get in the truck, Jester gets in the gun and he'll kill them. Wait for the other two members of your team to get in. As you make your way along the route, you'll encounter one truck which tries to block your past. Simply go to it's left and avoid it. Get out at Xray and meet the resistance leader. ------------------------------------------------------------------------------ ------------------------------------------------------------------------------ II. Escalation ------------------------------------------------------------------------------ ------------------------------------------------------------------------------ Estimated Mission Difficulty: 3/10 ______________________________________________________________________ / | SPECTER | JESTER | KILLJOY | SIMPLE \ |--------------|-------------|-------------|-------------|-------------| | PRIMARY | M4A1 | M4A1 | M4A1 | M4A1 | | ATTACHMENT 1 | SUPPRESSOR2 | SUPPRESSOR2 | SUPPRESSOR2 | SUPPRESSOR2 | | ATTACHMENT 2 | 4X SCOPE | EMPTY | EMPTY | EMPTY | | SECONDARY | MARK 23 | MARK 23 | MARK 23 | MARK 23 | | ATTACHMENT | SUPPRESSOR | SUPPRESSOR | SUPPRESSOR | SUPPRESSOR | | EQUIPMENT 1 | SATCHEL | SATCHEL | M67 | M67 | | EQUIPMENT 2 | DESIGNATOR | AT-4 | AT-4 | AT-4 | \______________|_____________|_____________|_____________|_____________/ Objective: Destroy Bridge As soon as you come round the corner, as you approach Charlie that is, you will see two blokes on the rock in front of you. Scope in, wait for the scope to settle and shoot them in the head. If you miss, then they tend to lie down with their heads poking out over the rock. Fire one shot at a time at their head until they die. Once this is done, move forward. You'll see a cinematic of a helicopter being shot down by the enemy. You'll need to rescue the pilot. Use your scope and shoot anyone you can see in the head. Move forward and check your radar as you go. Your radar is crucial as, unlike the online mode, it tells you where the enemy are. Once you've killed all visible enemies, approach the pilot. He'll automatically follow you. Head across the river to Delta and then proceed on with the mission. ***Checkpoint*** Now you'll need to destroy the bridge. Head up and you'll be told that there is enemy armoury approaching your position. Get out your Designator and wait. As soon as the tank stops, zoom in with the designator and hold R1. When the timer goes down, it is only a matter of seconds until the tank blows up. Look across the river now, and you'll see three guys. Scope the one on the turret and any others standing still. Occasionally one of them will go down into the river and come across to you. Shoot him if he does. Make your way towards the bridge and you should see two people across on the other side. Kill them and plant the satchel. ***Checkpoint*** Objective: Secure Main Gate Head to Foxtrot. As you approach you should see and hear the gunfire. There are only about 4 Terrorists. Scope the one that you can see as you approach. They are looking the other way to you, so simply line your shots up and shoot them down. Once these 4 are removed, you've completed the objective. ***Checkpoint*** Objective: Demolish Supply Depot As soon as you enter the city, go left. Two guys will come through. Kill them. Make a right and you'll see another one. Kill him and then go around the corner. You should be greeted by one running across the courtyard. Remove him and then make a right up the stairs, shooting the bloke at the end of the alleywall. Make your way through the city slowly. Take your time at corners and line your shots up. As you approach the depot, you should see a short cinematic with two terrorists running to the turret. ***Checkpoint*** At this point, I tend to just rush in. They can't aim very well, so if you're good you can take them really easily. However, the best bet is probably to run in and dive down, scoping them. Go left and shoot the enemy through the open entranceway into the building. Run in and remove all threats visible. Plant the satchel in the middle of the floor. It doesn't matter if you haven't killed everyone. Once it is planted, run away. You'll be told that the mission has been a success. ------------------------------------------------------------------------------ ------------------------------------------------------------------------------ III. Ripostes Primer ------------------------------------------------------------------------------ ------------------------------------------------------------------------------ Estimated Mission Difficulty: 1/10 ______________________________________________________________________ / | SPECTER | JESTER | KILLJOY | SIMPLE \ |--------------|-------------|-------------|-------------|-------------| | PRIMARY | M4A1 | M4A1 | SR-25 | M4A1 | | ATTACHMENT 1 | SUPPRESSOR2 | SUPPRESSOR2 | SUPPRESSOR1 | SUPPRESSOR2 | | ATTACHMENT 2 | THERMAL | THERMAL | THERMAL | THERMAL | | SECONDARY | MARK 23 | MARK 23 | MARK 23 | MARK 23 | | ATTACHMENT | EMPTY | EMPTY | SUPPRESSOR | EMPTY | | EQUIPMENT 1 | C4 | EMPTY | EMPTY | EMPTY | | EQUIPMENT 2 | AT-4 | AT-4 | EMPTY | AT-4 | \______________|_____________|_____________|_____________|_____________/ Objective: Disable Launcher Site 1 Follow the map along the route. Tell your team to FIRE AT WILL. There are two enemies walking along the route ahead of you towards you. Kill them. Move along the road and when you come to a hut, there is an enemy inside. Remove him. As you approach the site, look to the North and you should see a few enemies either standing around or walking very slowly. Scope them and then move to the little entrance into the site. Lie down and take out the one on top of the tanker and the two on ground level. Run in and plant C4 on the missile launcher. ***Checkpoint*** Objective: Disable Launcher Site 2 As you make your way to the site, you'll be told to destroy the ZSU. To do so, you'll need to fire an AT4 at it. It's on your way, so there's no reason not to. Before you go in, there are two guys standing at either side of the entrance. Kill them and then scan the area with thermal. Remove all threats with headshots and then fire the AT4. Proceed along to the next site. You'll need to think carefully about this one as it isn't "unbusy" so to speak. As you approach, look directly in front of you with Thermal and scope the two guys further out. Look to your right, through the fence, and you should see another terrorist. Kill him. You should then be told that there is an enemy Technical making it's way towards you. Wait for it and scope the occupants. Move inside via the furthest entrance. Continue to scope with thermal at regular intervals and remove all threats before planting C4 on the missile. ***Checkpoint*** Objective: Disable Launcher Site 3 Follow the map and scope in. Before you can leave this missile site, you'll need to kill the two enemies you can see in your scope. Firing a shot at the enemy on the right tends to make him lie down. He is much easier to hit then. The other enemy, who is probably running, will simply start to limp and try to get to cover. Once they are removed, make your way forward and go out onto the road. You should be confronted by an enemy Technical again. Kill the occupants who are sitting in the driver seat and on the turret. Steal the car and then head to Kilo followed by Lima. Continue past the missile and then get out. There will be two enemies behind the building you just past. BUILDINGWITH VISIBLEOPEN _____ DOOR / Key \____________ |-----|------------\ MISSILE OTHERBUILDING . | . | Terrorists | SITE WITHTERRORISTS . \_____|____________/ BEHINDIT Once you've removed them, run to the launcher and plant C4. ***Checkpoint*** Objective: Disable Launcher Site 4 Make your way through the tunnels towards the missile site. As soon as you go in the tunnels, follow it round and the first proper corner you come to there will be an enemy there. He isn't looking, so measure up a headshot to conserve bullets. Continue through and take out the two that you see ahead. Now look across and take out the one you can see there. Continue to make your way through the caves, referring to the map if you get lost. As soon as you come outside, crouch at the entrance and zoom in with thermal. You should see an enemy ahead with his back turned. Scope him in the head. Proceed to scope the other two you can see. Look to the north and half way up the cliffs there will be another enemy. Shoot him and then run down to the missile site to plant the C4 and complete the mission. ------------------------------------------------------------------------------ ------------------------------------------------------------------------------ IV. In The Balance ------------------------------------------------------------------------------ ------------------------------------------------------------------------------ Estimated Mission Difficulty: 6/10 ______________________________________________________________________ / | SPECTER | JESTER | KILLJOY | SIMPLE \ |--------------|-------------|-------------|-------------|-------------| | PRIMARY | M16A2 | M16A2 | M16A2 | M16A2 | | ATTACHMENT 1 | HIGH SCOPE | HIGH SCOPE | HIGH SCOPE | HIGH SCOPE | | ATTACHMENT 2 | EMPTY | EMPTY | EMPTY | EMPTY | | SECONDARY | MARK 23 | MARK 23 | MARK 23 | MARK 23 | | ATTACHMENT | SUPPRESSOR | SUPPRESSOR | SUPPRESSOR | SUPPRESSOR | | EQUIPMENT 1 | M67 | M67 | M67 | M67 | | EQUIPMENT 2 | DESIGNATOR | M67 | M67 | M67 | \______________|_____________|_____________|_____________|_____________/ Objective: Defend North Position As soon as the game starts, head to the north point. There will be four waves of attack at the position. Go to the wall a few metres back from the turret where the CHA men are and crouch down. You will be able to see pretty much everywhere across the plain and run very little risk of getting shot. The M16A2 is the ultimate weapon on this level as it's high scope allows you to get them relatively easily from distance. The first wave will come from the right of the large rock about 175 metres directly in front of the turret. Having seen off this wave (watch for those that come too near - remember to tell your team to FIRE AT WILL), there will be a second wave from the East. At this point, I always run to the central point and wait a minute. Then scope in with your M16A2 and shoot the idle standers by the turrets. When they are dead, make your way back to where you were previous and deal with the next wave. The final wave will see a tank, but it does no damage at all if you continue to sit in the same place. The benfit of this particular camping space is that the AI doesn't seem to notice you, so you can sit and pick off any Terrorists that have run beside the turret to try and find you. Use your designator to remove the tank and then the objective should be completed. If it isn't, have a look around the rocks and so forth as there will be one that you've missed. ***Checkpoint*** Objective: Defend Centre Position Again, the M16A2 will do the job here. When you come to the centre outpost, you will see a turret with the CHA man. Ignore them. Look at the cliff on the left. Stand up there and use your M16A2 scope from there. Look down to the city walls, and you should see something along these lines: _____________ . ________________________________ CITY WALL . . CITY WALL _____________ RRRRRR . ________________________________ RRRRRR . . _____ / Key \___________________________ |-----|---------------------------\ | R | Rock | | . | Terrorist Positions | \_____|___________________________/ The Terrorist positions are crucial, as this is where they will consistently appear every time a new 'wave' is announced. I advise that you never move from the position I told you about. If you are unclear of where that is, refer to this brief diagram: ___ ____________ \_ | ____ | <-- TURRET (with CHA men) \ |___| |___| \___ _____ CLIFF |Y /ROCK/ _____ / \____\ / Key \__________________________________ ___/ |-----|----------------------------------\ | Y | Your position for this objective | \_____|__________________________________/ As each wave came, I fired a few random shots into the crowd. Sometimes you get lucky, but mostly it scared them and they fell to the ground. This is when it is really easy to kill them as they crawl along at no speed at all. There will be three waves sent at you, with the last containing four terrorists on two technicals. Aim for the man on the turret first, as getting hit by one of these things can be a real pain in the neck. Remember, your team are capable of killing them as well, so don't think you have to do all the work. If you think you've killed them all but the objective hasn't ended, you'll need to take a walk down and check behind rocks. Also, the driver of one of the technicals may have headed off towards the south-east and got out, so check both of these areas, find anyone left and move on to the next objective. ***Checkpoint*** Objective: Defend South Position Make your way towards the southern point. For the first wave, I recommend going to the turret where the CHA men are. Evict the CHA man from the turret by mounting and dismounting it, and then look directly down. Kill those you can see coming on. After this, you'll need to get off the turret as the terrorists come really close to you and you'll be a sitting duck if you're looking the other way. Keep referring to the radar, and use your scope accordingly to remove the threat. It can be extremely tricky at times, as you can be overrun. For the second wave, I retreated to the rock about 50m to the north. From here, I was able to deal with the enemies on the technicals with greater ease. Furthermore, the terrorists that came close tended to run past me and I was able to talk them down from behind. When the last wave comes, they'll bring a tank. Take down all visible enemies and then use the designator on the tank. When the airstirke comes, the tank will be destroyed and the objective is complete. ***Checkpoint*** Objective: Move to Rendezvous Go to India. As soon as you reach here, you'll be asked to assist in a counter-attack to Juliet. ***Checkpoint*** Objective: Assist Counter-Attack As soon as you start, run forward and make an immediate left up the ledge. Take out the man running towards you and go round to the bridge. Eliminate the enemy standing there and then proceed to make your way around the left hand side. If you look at where the enemies are on the left hand side, then there will be enemies at corresponding positions on the right. Once they are removed, wait for the vehicle to come to Juliet. Run to Juliet with your team and scope ahead of you. When you see the tank coming, run up to a ledge on the left and get up. Wait for the tank to come in and use your designator to destroy it. The blast should remove all or all but one or two of the terrorists. Those that survive should be shot in the head and the mission will be a success. ------------------------------------------------------------------------------ ------------------------------------------------------------------------------ V. Day of Reckoning ------------------------------------------------------------------------------ ------------------------------------------------------------------------------ Estimated Mission Difficulty: 4/10 ______________________________________________________________________ / | SPECTER | JESTER | KILLJOY | SIMPLE \ |--------------|-------------|-------------|-------------|-------------| | PRIMARY | M4A1 | M4A1 | M4A1 | M4A1 | | ATTACHMENT 1 | SUPPRESSOR2 | SUPPRESSOR2 | SUPPRESSOR2 | SUPPRESSOR2 | | ATTACHMENT 2 | 4X SCOPE | 4X SCOPE | 4X SCOPE | 4X SCOPE | | SECONDARY | MARK 23 | MARK 23 | MARK 23 | MARK 23 | | ATTACHMENT | SUPPRESSOR | SUPPRESSOR | SUPPRESSOR | SUPPRESSOR | | EQUIPMENT 1 | DESIGNATOR | M67 | M67 | M67 | | EQUIPMENT 2 | M67 | M67 | M67 | M67 | \______________|_____________|_____________|_____________|_____________/ Objective: Rescue Civilian This is one of those rare times when all I can really say is follow the map. As soon as you start, go up the stairs and kill the guy that is already there. Before you go through the door, wait a second and you should see more people come towards you. Eliminate them. From this point on, tell your team to FIRE AT WILL. They'll need to be on the ball for you to win. There's only one way to go, so follow the corridors along, killing as you go. When you come out into the open, go left. Follow the path around and check the map to make sure you're going the right way. When you reach the civilian, restrain her and tell her to follow you. ***Checkpoint*** As soon as you go out, you'll notice that more terrorists have appeared. Kill them and continue to follow the road around. As you come round each corner, take a moment to check the area and then run out and kill anyone you can see. This is where you scope is handy. Run to Foxtrot with the civilian alive to complete the objective. ***Checkpoint*** Objective: Capture General Mahmood Go to India and then onto Juliet. Before reaching Juliet, you will only meet one terrorist running towards you. In the square at Juliet, there are 5 terrorists. Two of them are behind the southern most market stall. I advise that you throw a grenade into the centre of the square before running in. Having dealt with the people in the square, go up the stairs. There will be two guys on the left. Kill them. Head towards Kilo, and kill the two enemies you can see in the room in front of you as you go. ***Checkpoint*** Just before you reach Kilo, you'll see a short cinematic and the objective will change to "Capture Colonel Sarwat". Objective: Capture Colonel Sarwat In the square at Kilo, go to the back and take our your Designator. Zoom in on the tank and hold R1 until the timer goes down and it blows up. Go to the next icon available on screen, killing as you go. Before you reach Sarwat, there is a checkpoint. ***Checkpoint*** Open the door and go straight in shooting. You should be able to get two who are crouched in the doorway into the meeting area. Kill them, then go to the right and kill the one there as well. Follow Sarwat if he's ran away. Since you didn't pick Flashbangs, the only way to get Sarwat to give up is to do what I did. I kept circling him and shot him in the foot and eventually he put his gun down. When he raises his hands, restrain him and the mission is complete. ------------------------------------------------------------------------------ ------------------------------------------------------------------------------ VI. Wake of the Fallen ------------------------------------------------------------------------------ ------------------------------------------------------------------------------ Estimated Mission Difficulty: 6/10 ______________________________________________________________________ / | SPECTER | JESTER | KILLJOY | SIMPLE \ |--------------|-------------|-------------|-------------|-------------| | PRIMARY | M16A2 | M16A2 | M16A2 | M16A2 | | ATTACHMENT 1 | HIGH SCOPE | HIGH SCOPE | HIGH SCOPE | HIGH SCOPE | | ATTACHMENT 2 | EMPTY | EMPTY | EMPTY | EMPTY | | SECONDARY | MARK 23 | MARK 23 | MARK 23 | MARK 23 | | ATTACHMENT | SUPPRESSOR | SUPPRESSOR | SUPPRESSOR | SUPPRESSOR | | EQUIPMENT 1 | AT-4 | M67 | M67 | M67 | | EQUIPMENT 2 | DESIGNATOR | M67 | M67 | M67 | \______________|_____________|_____________|_____________|_____________/ Objective: Search Road for Mahmood As soon as you start, run back. Use the high scope to eliminate the enemies in front of you. Having done this, tell your team to FIRE AT WILL and proceed along the road. Having done this, you will encounter more and more enemies. At some point, there is a flat piece of rock that you can run against to go higher. It's not much, but it gives you a better view of the area. Use your high scope to headshot those you can see, focusing on the ones that actually know you are there. Having done this, you'll be told to rendezvous with members of the US Army, who have been instructed to hand over control of a vehicle to you. ***Checkpoint*** Objective: Search Village Once in the truck, head straight to Delta. There's an ambush, but you can just drive straight through and avoid wasting your bullets, energy and time. At Echo, there will be a tank to contend with. Maintain a distance and use your designator to blow up the tank. Get back in your car and head to Foxtrot. There will be a burnt out bus blocking the road. You'll need to get out at this point. ***Checkpoint*** Before entering either village, scan the area with your M16A2 scope. Go to India, and kill the terrorists there. Lift the intel and then head across to Juliet. Before leaving India, get a good vantage point and scan the area at Juliet. You should see one terrorist in front of the village, one on the roof of a building in front of Juliet and one on the ground in front of Juliet. Scope them and move into the village. Go straight to Juliet and kill the terrorist there before lifting the intel. ***Checkpoint*** Objective: Capture General Mahmood Go to Kilo. Before reaching Lima, you will be confronted by one terrorist. Kill him. Once you reach the village where Mahmood is, you'll have to deal with a lot of terrorists. This is a case of skill. Ensure that your team have been told to "FIRE AT WILL". Sit on the cliff for a bit and pick off those you can. Move into the village then, and await the trucks that come. Remove all threats and then go to the wall near the well. Go to trap door and stand there and it should say that you've captured Mahmood and completed the mission. ------------------------------------------------------------------------------ ------------------------------------------------------------------------------ VII. Nautical Salvage ------------------------------------------------------------------------------ ------------------------------------------------------------------------------ Estimated Mission Difficulty: 4/10 ______________________________________________________________________ / | SPECTER | JESTER | CHOPPER | FLASH \ |--------------|-------------|-------------|-------------|-------------| | PRIMARY | M4A1 | M4A1 | M4A1 | M4A1 | | ATTACHMENT 1 | SUPPRESSOR1 | SUPPRESSOR2 | SUPPRESSOR2 | SUPPRESSOR2 | | ATTACHMENT 2 | 4X SCOPE | 4X SCOPE | 4X SCOPE | 4X SCOPE | | SECONDARY | MARK 23 | MARK 23 | MARK 23 | MARK 23 | | ATTACHMENT | SUPPRESSOR | SUPPRESSOR | SUPPRESSOR | SUPPRESSOR | | EQUIPMENT 1 | M67 | M67 | M67 | M67 | | EQUIPMENT 2 | C4 | M67 | M67 | M67 | \______________|_____________|_____________|_____________|_____________/ Objective: Secure Outpost Get in the boat and go through each checkpoint until you reach Juliet. Throughout the journey, you'll be confronted by boats and terrorists firing at you from the waters edge. Just speed through. The gunners on your boat should do a good job and holding them back. When you reach Juliet, lie down at the entrance and shoot the two in the building. Then look up at the watchtower and shoot the enemy with a shotgun who's there. Run in and scope the windows of the building to eliminate another enemy. Run around, then run into the building to eliminate the last terrorists to complete the objective. ***Checkpoint*** Objective: Secure Breakneck and Cargo Get back in your boat and go through Kilo and when you reach Lima, you'll need to get out and proceed on foot. Go through the gap on the left of the barrier and swim across to Papa. There will be one directly in front of you and one on the boat. Kill them and go right. There will be one in the distance and one will come round the corner towards you. Kill them. Get in the opening of the box which you can run through and look up towards the top of the boat. You should see a gun and the top of a head poking out. Kill this guy and then proceed around. Kill the enemy on top of the box nearby and then head down towards Victor. Scope the people you can see in the distance, as well as another enemy on the boat on the left. When you go inside the ship, there will be two to your immediate left. Kill them and then plant C4 on the gate. You will go through to find that the cargo as been lifted. ***Checkpoint*** Objective: Recon Warehouse You will now need to recon the warehouse. Kill the enemy through the door and then head outside the ship. Immediately kill the one in the open ahead of you on the right. There is another one nearby. Find him, kill him, then scope into the watertower by the fence. Kill this enemy and then plant C4. Once it has exploded, go in and make a left. Kill him, then make a right. Make another right straight ahead and kill the one running towards you before scoping the one standing ahead of you at the entrance. Go left and go up the stairs ahead of you into the warehouse. Make a right, go up the stairs and go into the room to see a cinematic. Objective: Intercept Truck Go through the other door and kill the four people below you. You will now see that the Objective has been aborted. Objective: Meet Magpie and Extract Run straight to Zulu. You will encounter three or four terrorists on your way there. Kill them and meet Magpie to complete the mission. ------------------------------------------------------------------------------ ------------------------------------------------------------------------------ VIII. Friend or Foe ------------------------------------------------------------------------------ ------------------------------------------------------------------------------ Estimated Mission Difficulty: 8/10 ______________________________________________________________________ / | SPECTER | JESTER | CHOPPER | FLASH \ |--------------|-------------|-------------|-------------|-------------| | PRIMARY | M16A2 | M16A2 | M16A2 | M16A2 | | ATTACHMENT 1 | HIGH SCOPE | HIGH SCOPE | HIGH SCOPE | HIGH SCOPE | | ATTACHMENT 2 | EMPTY | EMPTY | EMPTY | EMPTY | | SECONDARY | MARK 23 | MARK 23 | MARK 23 | MARK 23 | | ATTACHMENT | SUPPRESSOR | SUPPRESSOR | SUPPRESSOR | SUPPRESSOR | | EQUIPMENT 1 | FLASHBANG | M67 | M67 | M67 | | EQUIPMENT 2 | SATCHEL | SATCHEL | SATCHEL | SATCHEL | \______________|_____________|_____________|_____________|_____________/ Objective: Gather Intel from Village 1 As soon as you start, run forward and scope in. Shoot the terrorist in the head and then head forward. When you get to the rock, scope in and shoot the visible terrorist in the head. One will come towards you at this point. Kill him and then head towards the Villager. There will be a terrorist beside him on the beach, so kill the terrorist here and then make your way to the second village. There will be on in a building nearby you may have missed with a shotgun. As soon as you hear it, find him and kill him, otherwise he could do some serious damage to your team. Objective: Gather Intel from Village 2 As soon as you pass Delta, scope in and kill the two terrorists who are walking towards you. There will be another couple in the ruins behind them, so wait until they show themselves and scope them in the head. When you reach Echo, you will notice one who wasn't visible from a distance. He is looking the other way, so line up a headshot and move on. When you reach the perimeter of the village, scope in on Villager 3 and you'll hear a conversation between him and a terrorist revealing he's a mole. Kill this terrorist and the mole, and then kill the terrorist beside Villager 2. Now go to Villager 2 to obtain the intel. ***Checkpoint*** Objective: Disrupt Raider Operations Go to the checkpoint displayed on the map. As you go up the hill, you'll encounter two enemies when you "double back" on yourself. They are beside the rock. Continue up the hill, taking the right hand path in the fork. Scope the sniper on the wall above, then shoot the one higher up than you on the left. Run forward and shoot the terrorist who starts to fire at you, and scope the one behind him inside the base. Go left and climb over the wall and drop down. Through the window, you should see a terrorist. Kill him and go towards the radio. Press X to destroy it. ***Checkpoint*** Go to Lima. Scope down the hill at the terrorist and then proceed. When you are about 40-50m from Papa, scope in and you should see two terrorists. Kill them. As you cross the bridge, you will see the head of another terrorist ahead of you. Scope him and move on. There will be another one on the turret ahead of you on the right. When you've crossed, you'll see four or five terrorists run in front of you. Kill as many as you can and kill the rest when you follow the road around. You'll then see a short cinematic of a villager telling Magpie his village is under attack. ***Checkpoint*** Objective: Liberate Magpies Village Go half way around the lake and scope the enemy ahead of you. Move up the left and refer to your radar. Scope every single person you see, changing positions occasionally to give yourself a better view. Engaging in combat with so many terrorists at once is suicide, so keep scoping and referring to your radar. More will come via the river, so wait until you hear that and then move up the left to deal with the threat. Having removed all terrorists, you will have successfully liberated the village. Magpie will thank you for your efforts. Objective (Continued): Disrupt Raider Supplies Get in the boat that has been provided for you. Sometimes the BRAVO team won't be following you and won't get in the boat. Tell them to follow and wait for them to turn up. Speed through XRay, Yankee and head to Zulu. You will see a lot of red icons on the screen. Don't worry about them and just speed through. Once you arrive at Zulu, jump off and immediately kill the person shooting at you. Get up by the tree and scope across the area. Kill all in view, and then run towards the purple area indicated on the map. Plant a satchel and then run to Zulu to complete the mission. ------------------------------------------------------------------------------ ------------------------------------------------------------------------------ IX. Heart of the Fist ------------------------------------------------------------------------------ ------------------------------------------------------------------------------ Estimated Mission Difficulty: 6/10 ______________________________________________________________________ / | SPECTER | JESTER | CHOPPER | FLASH \ |--------------|-------------|-------------|-------------|-------------| | PRIMARY | M4A1 | M4A1 | M4A1 | M4A1 | | ATTACHMENT 1 | SUPPRESSOR1 | SUPPRESSOR1 | SUPPRESSOR1 | SUPPRESSOR1 | | ATTACHMENT 2 | 4X SCOPE | 4X SCOPE | 4X SCOPE | 4X SCOPE | | SECONDARY | MARK 23 | MARK 23 | MARK 23 | MARK 23 | | ATTACHMENT | SUPPRESSOR | SUPPRESSOR | SUPPRESSOR | SUPPRESSOR | | EQUIPMENT 1 | FLASHBANG | FLASHBANG | FLASHBANG | FLASHBANG | | EQUIPMENT 2 | C4 | FLASHBANG | FLASHBANG | FLASHBANG | \______________|_____________|_____________|_____________|_____________/ Objective: Secure Beach Swim across to Charlie and then run to Delta. Kill the terrorist that comes out here, and then shoot the one crawling along the ground. Go inside, and kill the terrorist lying down outside the trench and the one inside. Move down towards where Charlie was again and kill the terrorist with a shotgun. Kill the two terrorists by the turret and you've completed the objective. ***Checkpoint*** Objective: Capture Hari Raman Continue through the checkpoints. After going through Echo, you'll come to a turret. There are two people behind it. Kill them and then as you proceed, you'll meet another terrorist. Kill him. Carry on and another two will come up the hill ahead of you. Kill them and proceed, going left into the building. Remove the terrorist in there, and then go West. There is a terrorist behind some crates. Kill him and you'll hae completed sub-objective 1 of the next objective. ::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::: : NOTE: It is crucial that you "LOCATE FIRST CRATE" as instructed above. : : Otherwise, you'll have to go back and do it later. : ::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::: Go to Juliet now and go into the tunnel. ***Checkpoint*** In the room at Kilo, there are two soldiers. Kill them. Go left instead of forward and follow the tunnel round. Kill the three terrorists in here and secure the breakneck captain. ::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::: : NOTE: It is imperative that you secure the Breakneck Captain now. : : : ::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::: ***Checkpoint*** As you head to Lima, you will see another two terrorists in the tunnel. One is an easy kill, but the other can be tricky. Once they are both dead, open the door at Lima. Throw a couple of flashbangs in. Raman tends to defy the first one, but by the second one he will put his weapon down. Go in and restrain him. ***Checkpoint*** Objective: Locate Breakneck Cargo Go to the purple area on the map. One is on the top floor the other is on the bottom floor. Kill everyone in view and then the objective will be completed. ***Checkpoint*** Objective: Secure Breakneck First Mate Head to Romeo now, killing the two terrorists in the tunnel as you. Go into the hut on the left after coming out into the open. Kill the Terrorist in the corner and restrain the First Mate to complete the mission. ------------------------------------------------------------------------------ ------------------------------------------------------------------------------ X. Night Crawler ------------------------------------------------------------------------------ ------------------------------------------------------------------------------ Estimated Mission Difficulty: 6/10 ______________________________________________________________________ / | SPECTER | JESTER | DEADPAN | COLDKILL \ |--------------|-------------|-------------|-------------|-------------| | PRIMARY | SR-25 | SR-25 | SR-25 | SR-25 | | ATTACHMENT 1 | SUPPRESSOR1 | SUPPRESSOR1 | SUPPRESSOR1 | SUPPRESSOR1 | | ATTACHMENT 2 | THERMAL | THERMAL | THERMAL | THERMAL | | SECONDARY | 9MM PISTOL | 9MM PISTOL | 9MM PISTOL | 9MM PISTOL | | ATTACHMENT | SUPPRESSOR | SUPPRESSOR | SUPPRESSOR | SUPPRESSOR | | EQUIPMENT 1 | SATCHEL | FLASHBANG | FLASHBANG | FLASHBANG | | EQUIPMENT 2 | EMPTY | EMPTY | EMPTY | EMPTY | \______________|_____________|_____________|_____________|_____________/ ::::::::::::::::::::::::::::::::::::::::::::::: : OVERALL OBJECTIVE: MAINTAIN STEALTH PROFILE : ::::::::::::::::::::::::::::::::::::::::::::::: Objective: Recon the Windmill At the start, scope in and kill the two terrorists standing by the ruined house. Make your way along the road and go up the quarry that surrounds the mini-lake. There will be a terrorist walking down, so kill him and then head up to the windmill to listen to a comical discussion regarding smoking. Kill the terrorist walking away from you and go the star on the radar to complete the objective. ***Checkpoint*** Objective: Recon the House Go into the windmill and plant the satchel. This will "create a diversion". Head towards overwatch, go left at the rock and then go right down the road. You will avoid all contact. When you approach the house, the objective is completed. Objective: Bug the House Enter in the back door and approach both the computer and the phone. Press X to bug both. ***Checkpoint*** Objective: Move to Extract You'll need to go to India now to extract. Follow the route indicated on the map. When you can see over a vast area, scope in and kill the three terrorists who are lingering there. After this, it is a clear path and you can simply run across the bridge to complete the last two objectives. ------------------------------------------------------------------------------ ------------------------------------------------------------------------------ XI. State Security ------------------------------------------------------------------------------ ------------------------------------------------------------------------------ Estimated Mission Difficulty: 5/10 ______________________________________________________________________ / | SPECTER | JESTER | DEADPAN | COLDKILL \ |--------------|-------------|-------------|-------------|-------------| | PRIMARY | M4A1 | M4A1 | M4A1 | M4A1 | | ATTACHMENT 1 | SUPPRESSOR2 | SUPPRESSOR2 | SUPPRESSOR2 | SUPPRESSOR2 | | ATTACHMENT 2 | 4X SCOPE | 4X SCOPE | 4X SCOPE | 4X SCOPE | | SECONDARY | MARK 23 | MARK 23 | MARK 23 | MARK 23 | | ATTACHMENT | SUPPRESSOR | SUPPRESSOR | SUPPRESSOR | SUPPRESSOR | | EQUIPMENT 1 | M67 | M67 | M67 | M67 | | EQUIPMENT 2 | M67 | M67 | M67 | M67 | \______________|_____________|_____________|_____________|_____________/ Objective: Find and Secure First Lady Run towards Charlie and eliminate the terrorist in front of you. Go right towards the crane and shoot the terrorist standing there. Run along parallel with the ship and eliminate the terrorists around the first lady, ensuring you don't shoot her. Once they are all dead, approach her to complete the objective. ***Checkpoint*** Objective: Neutralize Enemy Boat Crew Throw a grenade towards the red icon on the screen. The only way to get past this is to shoot them quickly and effectively. Aim for the head and get them taken down quickly. As you approach the boat, there will be a terrorist sitting beside it. Kill him and get in the boat. Objective: Evacuate First Lady Once you're in the boat, there is nothing that you - personally - can do to shoot the vast number of terrorists that will try and shoot you. The best thing you can do is hold R1 and get to Echo as quickly as possible. Once you're at Echo, you enter an underground tunnel system. Once you've advanced round a few corners, you get a checkpoint. ***Checkpoint*** Again, I can't really offer much advice here other than to shoot them when you see them and keep moving. Follow the radar, the map and the visible checkpoints on screen to stay on track. You will run out of bullets at some point, so pick up a terrorist gun and use it instead. When you reach the second indoor part, you'll get a Checkpoint save. ***Checkpoint*** The next part is easy. Run down to Juliet and you'll complete the objective "Evacuate the First Lady". ***Checkpoint*** Objective: Prevent Terrorist Escape Shoot the drivers of the truck as they come round. If you miss, shoot at the cars themselves until they either stop or catch fire. At some stage, all the terrorists will get out of their vehicles. Throw grenades to where they're gathered and shoot any remaining terrorists who survive to pass the mission. ------------------------------------------------------------------------------ ------------------------------------------------------------------------------ XII. Retribution ------------------------------------------------------------------------------ ------------------------------------------------------------------------------ Estimated Mission Difficulty: 8/10 ______________________________________________________________________ / | SPECTER | JESTER | DEADPAN | COLDKILL \ |--------------|-------------|-------------|-------------|-------------| | PRIMARY | M4A1 | M4A1 | SR-25 | M16A2 | | ATTACHMENT 1 | SUPPRESSOR1 | SUPPRESSOR1 | SUPPRESSOR1 | HIGH SCOPE | | ATTACHMENT 2 | 4X SCOPE | EMPTY | 12X SCOPE | EMPTY | | SECONDARY | MARK 23 | MARK 23 | MARK 23 | MARK 23 | | ATTACHMENT | EMPTY | SUPPRESSOR | SUPPRESSOR | SUPPRESSOR | | EQUIPMENT 1 | M67 | M67 | M67 | M67 | | EQUIPMENT 2 | AT-4 | M67 | EMPTY | M67 | \______________|_____________|_____________|_____________|_____________/ Objective: Neutralise Outer Patrols There are five terorists involved in sub-objective one - 'Neutralise Road Patrols'. Get in the vehicle and head to Charlie. Your team should shoot one or both of the first two. I advise you drive straight towards them, so if your team miss then they'll get run over. Having done this, get out and go up the central hill like mound. Kill the terrorist up here. Now, look towards the north and snipe the two remaining terrorists in the head. Move on to the two houses highlighted on the map. Go to the one on the side of the river that you're on. By the bridge, there will be a terrorist standing there. Scope him and then scope the terrorists that are standing by the shore a bit further down. Move towards the house now. Make two laps of the house, killing any outside and looking in windows to see if you can get any easy shots. Once you're sure that the house is clear, go inside to check and then go to shoreline. Scope across to the window of the house and take down the terrorist on view. Now go across the bridge. As you cross the bridge, you'll be fired upon. Scope in and shoot them in the head. Sometimes they'll lie down and make it easy, other times they won't. Having done this, move forward and go through the main door of the house. Go down the stairs and ambush the terrorist in the basement from behind. Objective complete. ***Checkpoint*** Objective: Clear Ruins Area Go across the bridge and make your way to Echo. There will be two terrorists on the left as you make your way there. Kill them and carry on. Once you're past Echo, make your way to Foxtrot. There will be two straight ahead of you as you cross the bridge, one lying down beside the house, one shooting out of a second storey window, two in the bottom floor ruins and one at the back. Kill the two that are running towards you, then scope the one lying down. Go into the ruins now, and kill the two at the back before killing the terrorist on the second floor. Run across (whilst still on the second floor) and you should be able to get a clear shot on the terrorist. Eliminate him to complete the objective. ***Checkpoint*** Objective: Clear the House Haed north and scope the four terrorists who run towards the edge of the cliff and stand there. Instead of following the normal route round, go up towards the windmill, the route you took in Mission 10. Shoot the terrorists there from behind and head down towards the house. The first truck that comes is relatively easy to deal with. Shoot the guy on the turret immediately, then kill the driver. Move inside the house and focus your attack on the bedroom where the terrorists are hiding out. Having killed them, you will complete the objective. Objective: Infiltrate the Barn Head outside of the house and get out your AT4 heat. When you see the truck come, fire it at it and take it out. Head towards the barn now. There will be terrorists behind the low wall in front of you, so when you jump up, immediately go to the wall and shoot them. Go inside the barn and check the rooms to find another two terrorists. ***Checkpoint*** Objective: Infiltrate Salt Mine Continue following the path into the salt mine, killing the terrorists that try to attack you on the stairs. Objective: Secure Salt Mine There are a vast amount of terrorists through the mines and I can't offer any advice other than run around and kill them. Check every nook and cranny for them, especially the box rooms that have dead-ends. The main terrorist concentration is in the central part of the mines, with three terrorists on the upper levels and four on the lower levels. Having removed them and secured the mine, you'll need to head outside before attempting the next objective. ***Checkpoint*** Objective: Secure Fatcat As soon as you step outside, look to your right and kill the two terrorists up here. Follow the path along to Whiskey. As you approach the trains, there will be a few terrorists who make their presence known and begin to shoot. Refer to your radar to find and kill them. If you can hear gunfire but the terrorist isn't identified on the radar or map, then have a look around until you find them. Make your way along, killing as you go. After you have crossed the bridge made of wooden planks, you will encounter another two terrorists. Kill them and move onto Yankee. Before approaching Yankee, you'll need to kill the four terrorists that appear on your left. ***Checkpoint*** Run towards Zulu. At the fork in the road, take a left and kill the two terrorists that run towards you. As you approach the hut, throw two grenades towards it to either eliminate or weaken the terrorists there. Kill the ones who survive and go into the hut to restrain Fatcat and complete the mission. ------------------------------------------------------------------------------ ------------------------------------------------------------------------------ XIII. Waterlogged ------------------------------------------------------------------------------ ------------------------------------------------------------------------------ Estimated Mission Difficulty: 5/10 ______________________________________________________________________ / | SPECTER | JESTER | DEADPAN | COLDKILL \ |--------------|-------------|-------------|-------------|-------------| | PRIMARY | M4A1 | SR-25 | M4A1 | M4A1 | | ATTACHMENT 1 | SUPPRESSOR1 | SUPPRESSOR1 | SUPPRESSOR1 | SUPPRESSOR1 | | ATTACHMENT 2 | THERMAL | THERMAL | THERMAL | THERMAL | | SECONDARY | MARK 23 | MARK 23 | MARK 23 | MARK 23 | | ATTACHMENT | SUPPRESSOR | SUPPRESSOR | SUPPRESSOR | SUPPRESSOR | | EQUIPMENT 1 | SMOKE | SMOKE | SMOKE | SMOKE | | EQUIPMENT 2 | SMOKE | SMOKE | SMOKE | SMOKE | \______________|_____________|_____________|_____________|_____________/ ::::::::::::::::::::::::::::::::::::::::::::::: : OVERALL OBJECTIVE: MAINTAIN STEALTH PROFILE : ::::::::::::::::::::::::::::::::::::::::::::::: Objective: Locate Dr Mironova As soon as you start, go right and wait behind the dumpster-like object. Wait until the terrorist walks past and then creep behind him and shoot him. There's no need to move the body. Continue on towards Delta. Hug the southern most wall and scope the right hand side of the brewery in front of you (as you look North). Once you locate Mironova, you've completed the objective. Objective: Locate Krzysztof Gryc Move to eastern wall and hug that as you move along. You will see two terrorists on the ground and one on the roof to your left. Scope them straight in the head with one bullet each. Wait for the scope to stop moving and then fire. You can't afford to miss. Having done this, proceed along the wall again. As you approach the blocked off sewer, scope high to your left and take out the terrorist walking across the gangway. Also, there is a terrorist on the balcony of the one of the apartment blocks to the north. Take them both out and refer to the map to make sure you know where you are going. When you reach the fence you get a checkpoint. ***Checkpoint*** In the courtyard over the fence, there are four terrorists. Two in the courtyard itself and two on the walkways around it. Scope them all and move quickly across the courtyard. After you jump over the fence at the other side, you get another checkpoint. ***Checkpoint*** Go over the fence and scope the two enemies in the raft that come towards you. Hug the wall on the right and keep scoping and moving. Always scope before you go into an area to check that it is clear. When you get just past the blocked off sewer, look left and up and scope in to see a terrorist on the walkway. Kill him and continue all the way up the right hand wall to the back. When your character stops swimming, scope in on Gryc (standing outside on the balcony like area). You will now need to move to extraction. Objective: Move to Extract Hug the wall and scope to the left hand side and forward as you make your way along. Don't rush yourself and when you get to XRay, you'll have successfully completed the mission. ------------------------------------------------------------------------------ ------------------------------------------------------------------------------ XIV. Brewed Chaos ------------------------------------------------------------------------------ ------------------------------------------------------------------------------ Estimated Mission Difficulty: 10/10 ______________________________________________________________________ / | SPECTER | JESTER | DEADPAN | COLDKILL \ |--------------|-------------|-------------|-------------|-------------| | PRIMARY | M4A1 | SR-25 | M4A1 | M4A1 | | ATTACHMENT 1 | SUPPRESSOR1 | SUPPRESSOR1 | SUPPRESSOR1 | SUPPRESSOR1 | | ATTACHMENT 2 | 4X SCOPE | 4X SCOPE | 4X SCOPE | 4X SCOPE | | SECONDARY | MARK 23 | MARK 23 | MARK 23 | MARK 23 | | ATTACHMENT | SUPPRESSOR | SUPPRESSOR | SUPPRESSOR | SUPPRESSOR | | EQUIPMENT 1 | AMMO | AMMO | AMMO | AMMO | | EQUIPMENT 2 | SMOKE | SMOKE | SMOKE | SMOKE | \______________|_____________|_____________|_____________|_____________/ This is the hardest mission on the game by a mile. It's not overly challenging until you reach the final objective. The final objective is a total nightmare at times, so you'll need the extra ammo. Objective: Clear Safehouse Area As soon as you start, stand against the wall straight ahead of you so you can see round the corner to your left. Lean around and shoot each of the terrorists in the head in turn. Hug the northern wall and tell your team to "FIRE AT WILL". Take out the terrorists on the roof and on the gangway. The boat that is going around has two turret users in it who are easy enough to pick off. Now move towards the safehouse area. Go into the safehouse and remove the terrorist in the room at the back. Open the front door and scope around to remove all visible threats. Check the walkway at the top. Go out and up the stairs and climb up onto the balcony-like roof overlooking the submerged truck. Kill any remaining terrorists there, on the roof and below to complete the objective. Objective: Clear the Courtyard Jump down to the walkway and head across towards the courtyard. Go down the ladder and when you jump over the fence you will get a checkpoint. ***Checkpoint*** Make your way into the courtyard and go straight up the stairs in front of you. Kill the terrorist that comes towards you and then go round until the bannister stops you. Just stand there and kill the terrorists as they come out. One of the terrorists will be on the balcony opposite. Scope him. When they are all dead you'll need to clear the brewery. Objective: Clear the Brewery Once you've gone through the courtyard and over the fence, go across the gangway and shoot the terrorist lying down on the roof on the right. Go up the ladder and scope the terrorists on the roof opposite to you. Refer to your radar and take down any terrorists beneath you. Go back across the plank and down the gangway on the left. Shoot the terrorist who goes to the turret and shoot the one at the door. Throw a smoke grenade into the open door and climb up the ladder. Go in the top window. Take aim at the terrorists beneath you and kill them. Objective: Neutralise Dr. Mironova She is beneath you also. Shoot her to complete the objective. Now that the brewery is clear, you will be given a new objective. You are to defend the brewery at all costs. This is, perhaps, the hardest part of the entire game. Objective: Defend the Brewery Get outside and get on the turret. Aim at the walkway on the right and the four terrorists that approach via ground level. Just hold the button in, as you won't run out of bullets any time soon. When the next wave is announced, go the outside way and you should see the four of them run in front of you. Take them out and then go to the wall on the right. Another three will come from the south-east that should be easy to pick off. This is where it gets tough. Go back to the turret at the North-East and hold the button in again. Now, get inside and go to the first level. When you're told that they are coming at you from all sides, pay attention to your radar. As soon as one comes in he needs to go down. :::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::: : NOTE: Since you will probably keep having to restart from checkpoint, : : ensure that you tell your team to FIRE AT WILL every time you : : restart. : :::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::: I always seem to miss one outside, so if you notice a distinct lack of activity, then quickly go out to the roof and look down towards the wall beneath. Shoot any stragglers and then head back inside. Once the waves start to come, it can be incredibly difficult. _______________________________________________________ | B | | | ______ <- | | | | | | | | | |____________________| | | | J | | | | | | |______| | | ______ | | | | | | | | | | | | | | | | | | |______| | | | | | | __________________Y_________________________| ^^^ _____ / Key \_____________________________________________________________ |-----|-------------------------------------------------------------\ | Y | Your position on the floor above | | J | Send Jester to here using the "Move to Crosshairs" command | | B | Send Bravo Team here using the "Move to Crosshairs" command | | ^^^ | Show direction of terrorist entry to brewery | | <- | Show direction of terrorist entry to brewery | \_____|_____________________________________________________________/ The above player distribution should be sufficient to enable you to effectively deal with the waves of attack. The Bravo team's placement is crucial as it prevents any terrorists from sneaking in and firing at the tank. Furthermore, Jester's placement enables him to cut down attacks aimed at the tanks from the centre. From where you are, you're able to kill the terrorists who make the initial assault on the roof. Keep checking the radar and as soon as you see a red icon inside the brewery, you should be locating him, ready to kill him if your team don't. Gryc will assault the brewery towards the end. When you kill him, you complete the objective "Neutralise Krzysztof Gryc". After killing him, there should only be a few left. Kill them to successfully complete the mission and the game. ------------------------------------------------------------------------------------- -----------------------------------Weapons------------------------------------------- ------------------------------------------------------------------------------------- This section will refer to the online weapon listings. You can still refer to it for weapons that can be selected in the single player game. :::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::: : NOTE: Front Grip and Medium Scope are only available online upon : : completion of the single-player game on CAPTAIN : :::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::: ------------------------------------------------------------------------------ ------------------------------------------------------------------------------ I. M4A1 ------------------------------------------------------------------------------ ------------------------------------------------------------------------------ ______;----\_______ | ___ _ _______|---- |/' / / | | '-' \ \ '-' LOAD |--------------- | ACCURACY |------------ | FIRE MODES 1 4444 VOLUME |------------ | FIRE RATE |--------------- | FIRE RANGE |--------- | ________________ _________________ ______________ ___________________ | _________ | | __ | | | | _ ___ _ _ _ | | \' \ | | ;---------; \ | | ;----------; | | |_ \/ | |_||_||_ | | ;---------' | | |_____,___,__| | | |__________| | | |_ /\ | | \| | _| | |________________| |_________________| |______________| |___________________| ---------------------------------------------------------------------------- GRENADE LAUNCHER | SCOPES/THERMAL | SUPPRESSORS | EXTRA ATTACHMENTS ------------------|-------------------|----------------|-------------------- M203 FRAG | THERMAL | SUPPRESSOR 1 | RED DOT M203 SMOKE | LOW SCOPE | SUPPRESSOR 2 | RIFLE LASER M203 HE | MEDIUM SCOPE | | FRONT GRIP M203 RED SMOKE | 4X SCOPE | | ---------------------------------------------------------------------------- Analysis: The M4A1 SD was the most popular gun for Seals on Socom 1 and 2. It retains much of it's strength from Socom 2 and is just as accurate. It has good range and fire rate and the ability to have a suppressor is a benefit. Before unlocking Medium Scope, the best combination is Suppressor 1/4X Scope. As soon as you unlock Medium Scope, replace 4X Scope with it. Medium Scope offers 3X and 8X scoping ranges, unlike the 4X scope. On night maps, Thermal with Suppressor 1 may also be a good choice as it will allow you to scope the Terrorists from distance. Recommended Attachments: - Suppressor 1 - 4X Scope/ Medium Scope ------------------------------------------------------------------------------ ------------------------------------------------------------------------------ II. M8 ------------------------------------------------------------------------------ ------------------------------------------------------------------------------ ______;----;--------;__ | __ ____|-- |/ ;----/ ;---; ;/ /_/ \ \ '-' LOAD |------------ | ACCURACY |------------ | FIRE MODES 1 4444 VOLUME |---------- | FIRE RATE |---------------- | FIRE RANGE |-------- | ________________ _________________ ______________ ___________________ | _________ | | __ | | | | _ ___ _ _ _ | | \' \ | | ;---------; \ | | ;----------; | | |_ \/ | |_||_||_ | | ;---------' | | |_____,___,__| | | |__________| | | |_ /\ | | \| | _| | |________________| |_________________| |______________| |___________________| ---------------------------------------------------------------------------- GRENADE LAUNCHER | SCOPES/THERMAL | SUPPRESSORS | EXTRA ATTACHMENTS ------------------|-------------------|----------------|-------------------- GL-36 FRAG | THERMAL | SUPPRESSOR 1 | RED DOT ZX25 AIRBURST | LOW SCOPE | SUPPRESSOR 2 | BI-POD 1 | MEDIUM SCOPE | | | 4X SCOPE | | ---------------------------------------------------------------------------- Analysis: The M8's great strength is it's fire rate. With so many bullets being fired, it is likely to cause a headshot at close range. It has little to no decent range though and this can make it a weak gun for large, outdoor maps such as Harvester. For maps such as Citadel, the M8 is an excellent weapon choice due to the close, indoors combat. Recommended Attachments: - Suppressor 1 - 4X Scope/Medium Scope ------------------------------------------------------------------------------ ------------------------------------------------------------------------------ III. HK5 ------------------------------------------------------------------------------ ------------------------------------------------------------------------------ ________________ | ;_ |---; ___ ;-----' | / / \ \ '-' \_\ LOAD |-------- | ACCURACY |------------ | FIRE MODES 1 333 4444 VOLUME |---------- | FIRE RATE |----------------- | FIRE RANGE |----- | ________________ _________________ ______________ ___________________ | _________ | | __ | | | | _ ___ _ _ _ | | \' \ | | ;---------; \ | | ;----------; | | |_ \/ | |_||_||_ | | ;---------' | | |_____,___,__| | | |__________| | | |_ /\ | | \| | _| | |________________| |_________________| |______________| |___________________| ---------------------------------------------------------------------------- GRENADE LAUNCHER | SCOPES/THERMAL | SUPPRESSORS | EXTRA ATTACHMENTS ------------------|-------------------|----------------|-------------------- | | SUPPRESSOR 2 | RED DOT | | | RIFLE LASER ---------------------------------------------------------------------------- Analysis: Like the M8, this gun has a fast fire rate but practically no range. It can fire in burst - which is of no use at all as this is a gun where you hold in R1 and get the crosshairs over their head. The fast fire rate makes it a good choice for people protecting a particular corridor or passageway - basically where you ambush the other team. It's a good defensive choice on a map such as Tidal Fury or Citadel, but no maps such as Harvester, Killing Fields or Crucible, it should be avoided due to it's extreme lack of range. Recommended Attachments: - Suppressor 2 ------------------------------------------------------------------------------ ------------------------------------------------------------------------------ IV. HK7 ------------------------------------------------------------------------------ ------------------------------------------------------------------------------ __________ |___ ___ |-- | | | || '-' '' LOAD |----------- | ACCURACY |----------- | FIRE MODES 1 4444 VOLUME |----------- | FIRE RATE |------------------| FIRE RANGE |---- | ________________ _________________ ______________ ___________________ | _________ | | __ | | | | _ ___ _ _ _ | | \' \ | | ;---------; \ | | ;----------; | | |_ \/ | |_||_||_ | | ;---------' | | |_____,___,__| | | |__________| | | |_ /\ | | \| | _| | |________________| |_________________| |______________| |___________________| ---------------------------------------------------------------------------- GRENADE LAUNCHER | SCOPES/THERMAL | SUPPRESSORS | EXTRA ATTACHMENTS ------------------|-------------------|----------------|-------------------- | | SUPPRESSOR 2 | RED DOT | | | RIFLE LASER ---------------------------------------------------------------------------- Analysis: Like the M8 and HK5, it is a gun for close range combat and not distant, stealthy kills. You're not going to get many kills even at medium range from it, so use it on maps where intend to defend a small area. Due to the fast fire rate, you should be able to get headshots a lot quicker than with other guns. Recommended Attachments: - Suppressor 2 ------------------------------------------------------------------------------ ------------------------------------------------------------------------------ V. L96AW ------------------------------------------------------------------------------ ------------------------------------------------------------------------------ ;--------------------------;________ | . _,_____-------------; |___'.' LOAD |---------------- | ACCURACY |---------------- | FIRE MODES 1 VOLUME |-------------- | FIRE RATE |- | FIRE RANGE |------------------| ________________ _________________ ______________ ___________________ | _________ | | __ | | | | _ ___ _ _ _ | | \' \ | | ;---------; \ | | ;----------; | | |_ \/ | |_||_||_ | | ;---------' | | |_____,___,__| | | |__________| | | |_ /\ | | \| | _| | |________________| |_________________| |______________| |___________________| ---------------------------------------------------------------------------- GRENADE LAUNCHER | SCOPES/THERMAL | SUPPRESSORS | EXTRA ATTACHMENTS ------------------|-------------------|----------------|-------------------- | THERMAL | | BI-POD 3 | LOW SCOPE | | | MEDIUM SCOPE | | | HIGH SCOPE | | | 4X SCOPE | | | 12X SCOPE | | ---------------------------------------------------------------------------- Analysis: The L96AW is fantastic at long range. However, there is no option to pick a silencer and this could present a problem on maps where stealth is key. The high volume means that the other team could easily pick up the fire through sight and sound, find you and kill you. Recommended Attachments: - High Scope ------------------------------------------------------------------------------ ------------------------------------------------------------------------------ VI. M40A1 ------------------------------------------------------------------------------ ------------------------------------------------------------------------------ ____;----------------; | __;--------------;````` |..'' LOAD |------------ | ACCURACY |--------------- | FIRE MODES 1 VOLUME |------------- | FIRE RATE |- | FIRE RANGE |------------------| ________________ _________________ ______________ ___________________ | _________ | | __ | | | | _ ___ _ _ _ | | \' \ | | ;---------; \ | | ;----------; | | |_ \/ | |_||_||_ | | ;---------' | | |_____,___,__| | | |__________| | | |_ /\ | | \| | _| | |________________| |_________________| |______________| |___________________| ---------------------------------------------------------------------------- GRENADE LAUNCHER | SCOPES/THERMAL | SUPPRESSORS | EXTRA ATTACHMENTS ------------------|-------------------|----------------|-------------------- | THERMAL | | BI-POD 3 | LOW SCOPE | | | MEDIUM SCOPE | | | 4X SCOPE | | | 12X SCOPE | | ---------------------------------------------------------------------------- Analysis: Excellent range and accurary. However, like the L96AW, there is a hideously low fire rate and a relatively high volume. There is no option for a silencer as well. Recommended Attachments: - 12X Scope ------------------------------------------------------------------------------ ------------------------------------------------------------------------------ VII. M87ELR ------------------------------------------------------------------------------ ------------------------------------------------------------------------------ _______;---------------------------------------; | ;___________________;-----------------; |___;-----; | ;== LOAD |------------------| ACCURACY |---------------- | FIRE MODES 1 VOLUME |---------------- | FIRE RATE |- | FIRE RANGE |------------------| ________________ _________________ ______________ ___________________ | _________ | | __ | | | | _ ___ _ _ _ | | \' \ | | ;---------; \ | | ;----------; | | |_ \/ | |_||_||_ | | ;---------' | | |_____,___,__| | | |__________| | | |_ /\ | | \| | _| | |________________| |_________________| |______________| |___________________| ---------------------------------------------------------------------------- GRENADE LAUNCHER | SCOPES/THERMAL | SUPPRESSORS | EXTRA ATTACHMENTS ------------------|-------------------|----------------|-------------------- | THERMAL | | BI-POD 3 | LOW SCOPE | | | MEDIUM SCOPE | | | HIGH SCOPE | | | 4X SCOPE | | | 12X SCOPE | | ---------------------------------------------------------------------------- Analysis: Another old favourite to return from Socom 2. This is a one-hit kill sniper rifle. A chest shot is enough to kill them. However, it now takes up a lot of your "TOTAL LOAD" allowance and this is before you've picked your scope, your pistol and any equipment you wish to carry. It is still the selection of many snipers due to the one hit kill factor. Recommended Attachments: -High Scope ------------------------------------------------------------------------------ ------------------------------------------------------------------------------ VIII. 12 GAUGE PUMP ------------------------------------------------------------------------------ ------------------------------------------------------------------------------ __________________________ ...' ________________/ | ... ;____________________\ | .' ;_; |.. LOAD |--------------- | ACCURACY |--- | FIRE MODES 1 VOLUME |-------------- | FIRE RATE |- | FIRE RANGE |-- | ________________ _________________ ______________ ___________________ | _________ | | __ | | | | _ ___ _ _ _ | | \' \ | | ;---------; \ | | ;----------; | | |_ \/ | |_||_||_ | | ;---------' | | |_____,___,__| | | |__________| | | |_ /\ | | \| | _| | |________________| |_________________| |______________| |___________________| ---------------------------------------------------------------------------- GRENADE LAUNCHER | SCOPES/THERMAL | SUPPRESSORS | EXTRA ATTACHMENTS ------------------|-------------------|----------------|-------------------- | | | SLUG AMMO | | | RIFLE LASER ---------------------------------------------------------------------------- Analysis: This gun is more of a joke weapon. You select it if you want to try and humiliate your opponents by killing them with it. It has no range, an incredibly slow fire rate and it only seems to knock people down, which means you have to run over and kill them while they get up. This wouldn't be a problem but for the fact that you'll more than likely get shot, sniped, blown up or run over whilst you're doing it. Recommended Attachments: None This is due to the large load of the gun and the options available, attachment wise, are relatively poor. ------------------------------------------------------------------------------ ------------------------------------------------------------------------------ IX. M4-90 ------------------------------------------------------------------------------ ------------------------------------------------------------------------------ __________________________;__ | ____ _____________======== |_/ / / '-' LOAD |----------------- | ACCURACY |--- | FIRE MODES 1 VOLUME |--------------- | FIRE RATE |- | FIRE RANGE |- | ________________ _________________ ______________ ___________________ | _________ | | __ | | | | _ ___ _ _ _ | | \' \ | | ;---------; \ | | ;----------; | | |_ \/ | |_||_||_ | | ;---------' | | |_____,___,__| | | |__________| | | |_ /\ | | \| | _| | |________________| |_________________| |______________| |___________________| ---------------------------------------------------------------------------- GRENADE LAUNCHER | SCOPES/THERMAL | SUPPRESSORS | EXTRA ATTACHMENTS ------------------|-------------------|----------------|-------------------- | | | SLUG AMMO | | | RIFLE LASER ---------------------------------------------------------------------------- Analysis: This shotgun has no range, an even bigger load than the 12 Gauge and is totally, in my opinion, rubbish. Recommended Attachments: None For the same reason as the 12 Gauge, the attachments on offer are useless and your load would be best used on grenades, claymores etc. ------------------------------------------------------------------------------ ------------------------------------------------------------------------------ X. M60E3 ------------------------------------------------------------------------------ ------------------------------------------------------------------------------ ______---------_____ | '''_________;__ |..''''.. _________ ____--- '''//''' / / // '-' LOAD |--------------- | ACCURACY |------------ | FIRE MODES 4444 VOLUME |---------------- | FIRE RATE |----------- | FIRE RANGE |-------- | ________________ _________________ ______________ ___________________ | _________ | | __ | | | | _ ___ _ _ _ | | \' \ | | ;---------; \ | | ;----------; | | |_ \/ | |_||_||_ | | ;---------' | | |_____,___,__| | | |__________| | | |_ /\ | | \| | _| | |________________| |_________________| |______________| |___________________| ---------------------------------------------------------------------------- GRENADE LAUNCHER | SCOPES/THERMAL | SUPPRESSORS | EXTRA ATTACHMENTS ------------------|-------------------|----------------|-------------------- | | | BI-POD 2 ---------------------------------------------------------------------------- Analysis: The M60E3 is a powerful machine gun with a massive clip. It's great in close range combat because you don't have to stop to reload as the gunfight will probably be over before you use all the bullets in the clip. However, it is loud and the other team will probably swarm to you when they hear it. It's also heavy and has no useful attachments. Recommended Attachments: None ------------------------------------------------------------------------------ ------------------------------------------------------------------------------ XI. MK.48 ------------------------------------------------------------------------------ ------------------------------------------------------------------------------ ........ |``''`` ```'''''----------- |...'''''/ /``'''''''''''''' '-' LOAD |----------------- | ACCURACY |------ | FIRE MODES 4444 VOLUME |--------------- | FIRE RATE |--------------- | FIRE RANGE |--------- | ________________ _________________ ______________ ___________________ | _________ | | __ | | | | _ ___ _ _ _ | | \' \ | | ;---------; \ | | ;----------; | | |_ \/ | |_||_||_ | | ;---------' | | |_____,___,__| | | |__________| | | |_ /\ | | \| | _| | |________________| |_________________| |______________| |___________________| ---------------------------------------------------------------------------- GRENADE LAUNCHER | SCOPES/THERMAL | SUPPRESSORS | EXTRA ATTACHMENTS ------------------|-------------------|----------------|-------------------- | THERMAL | | RED DOT | LOW SCOPE | | RIFLE LASER | MEDIUM SCOPE | | FRONT GRIP | 4X SCOPE | | BI-POD 1 ---------------------------------------------------------------------------- Analysis: This is a good gun. It doesn't have the kind of range you'd want to make it a 'great' gun though. The ability to have scopes and front grip to steady it's recoil make it a good choice. Recommended Attachments: 4X Scope/Medium Scope Front Grip/Empty ------------------------------------------------------------------------------ ------------------------------------------------------------------------------ XII. SR-25 ------------------------------------------------------------------------------ ------------------------------------------------------------------------------ ..... | ````````---------------______ |..''''. __ .'----------- /_/ |__| LOAD |------------ | ACCURACY |------------ | FIRE MODES 1 VOLUME |------------- | FIRE RATE |----- | FIRE RANGE |------------------| ________________ _________________ ______________ ___________________ | _________ | | __ | | | | _ ___ _ _ _ | | \' \ | | ;---------; \ | | ;----------; | | |_ \/ | |_||_||_ | | ;---------' | | |_____,___,__| | | |__________| | | |_ /\ | | \| | _| | |________________| |_________________| |______________| |___________________| ---------------------------------------------------------------------------- GRENADE LAUNCHER | SCOPES/THERMAL | SUPPRESSORS | EXTRA ATTACHMENTS ------------------|-------------------|----------------|-------------------- | THERMAL | SUPPRESSOR 1 | BI-POD 3 | LOW SCOPE | | | MEDIUM SCOPE | | | 4X SCOPE | | | 12X SCOPE | | ---------------------------------------------------------------------------- Analysis: The fact that this sniper rifle can be silenced automatically makes it a great gun. It has fantastic range and the chance to add the silencer makes it a pain in the neck for the other team to work out where the fire is coming from. There is no reload in between each shot, which means you can keep firing shots at the terrorist until he dies. Fantastic gun. Recommended Attachments: - Suppressor 1 - Medium Scope/12X Scope ------------------------------------------------------------------------------ ------------------------------------------------------------------------------ XIII. HK36 ------------------------------------------------------------------------------ ------------------------------------------------------------------------------ __---------.____ | /__ __ .----- |/ // \ \ '-' LOAD |-------------- | ACCURACY |----------- | FIRE MODES 1 22 4444 VOLUME |------------ | FIRE RATE |--------------- | FIRE RANGE |--------- | ________________ _________________ ______________ ___________________ | _________ | | __ | | | | _ ___ _ _ _ | | \' \ | | ;---------; \ | | ;----------; | | |_ \/ | |_||_||_ | | ;---------' | | |_____,___,__| | | |__________| | | |_ /\ | | \| | _| | |________________| |_________________| |______________| |___________________| ---------------------------------------------------------------------------- GRENADE LAUNCHER | SCOPES/THERMAL | SUPPRESSORS | EXTRA ATTACHMENTS ------------------|-------------------|----------------|-------------------- GL-36 FRAG | THERMAL | SUPPRESSOR 1 | RED DOT | LOW SCOPE | SUPPRESSOR 2 | RIFLE LASER | MEDIUM SCOPE | | FRONT GRIP | 4X SCOPE | | ---------------------------------------------------------------------------- Analysis: Decent gun at close and long range. Recommended Attachments: - 4X Scope/Medium Scope - Suppressor 1 ------------------------------------------------------------------------------ ------------------------------------------------------------------------------ XIV. M14 ------------------------------------------------------------------------------ ------------------------------------------------------------------------------ ....---------------------...___._ | _______...''``` ` |...'''````\ \ '-' LOAD |------------ | ACCURACY |------------ | FIRE MODES 1 4444 VOLUME |------------ | FIRE RATE |--------------- | FIRE RANGE |----------- | ________________ _________________ ______________ ___________________ | _________ | | __ | | | | _ ___ _ _ _ | | \' \ | | ;---------; \ | | ;----------; | | |_ \/ | |_||_||_ | | ;---------' | | |_____,___,__| | | |__________| | | |_ /\ | | \| | _| | |________________| |_________________| |______________| |___________________| ---------------------------------------------------------------------------- GRENADE LAUNCHER | SCOPES/THERMAL | SUPPRESSORS | EXTRA ATTACHMENTS ------------------|-------------------|----------------|-------------------- | THERMAL | | BI-POD 3 | LOW SCOPE | | RIFLE LASER | MEDIUM SCOPE | | | HIGH SCOPE | | | 4X SCOPE | | | 12X SCOPE | | ---------------------------------------------------------------------------- Analysis: This is a powerful gun, best used at close-to-medium range. The fact it has a vast array of scopes at it's disposal makes it a fantastic choice. Any automatic weapon that can use the high scope is an immediate winner. Recommended Attachments: - High Scope ------------------------------------------------------------------------------ ------------------------------------------------------------------------------ XV. M16A2 ------------------------------------------------------------------------------ ------------------------------------------------------------------------------ _________|___;__________ | ___ _______----- |..'''```/ / \ \ '-' \__\ LOAD |------------- | ACCURACY |------------- | FIRE MODES 1 333 VOLUME |------------- | FIRE RATE |---------------- | FIRE RANGE |------------ | ________________ _________________ ______________ ___________________ | _________ | | __ | | | | _ ___ _ _ _ | | \' \ | | ;---------; \ | | ;----------; | | |_ \/ | |_||_||_ | | ;---------' | | |_____,___,__| | | |__________| | | |_ /\ | | \| | _| | |________________| |_________________| |______________| |___________________| ---------------------------------------------------------------------------- GRENADE LAUNCHER | SCOPES/THERMAL | SUPPRESSORS | EXTRA ATTACHMENTS ------------------|-------------------|----------------|-------------------- M203 FRAG | THERMAL | | RED DOT M203 SMOKE | LOW SCOPE | | RIFLE LASER M203 HE | MEDIUM SCOPE | | M203 RED SMOKE | HIGH SCOPE | | | 4X SCOPE | | ---------------------------------------------------------------------------- Analysis: This is the best gun on the game. The High Scope makes it one of the best distance guns on the game and the fact that it is just as powerful at close range makes it deadly. However, it can only be used in burst mode, which means you have to keep tapping the R1 button to make it fire at an automatic pace. This will require practice, but once you get good at it there is no better gun available on the game. Recommended Attachments: - High Scope ------------------------------------------------------------------------------ ------------------------------------------------------------------------------ XVI. MARK 23 ------------------------------------------------------------------------------ ------------------------------------------------------------------------------ __________ | _______| | |) |__| LOAD |--- | ACCURACY |---- | FIRE MODES 1 VOLUME |--------- | FIRE RATE |---- | FIRE RANGE |---- | ________________ _________________ ______________ ___________________ | _________ | | __ | | | | _ ___ _ _ _ | | \' \ | | ;---------; \ | | ;----------; | | |_ \/ | |_||_||_ | | ;---------' | | |_____,___,__| | | |__________| | | |_ /\ | | \| | _| | |________________| |_________________| |______________| |___________________| ---------------------------------------------------------------------------- GRENADE LAUNCHER | SCOPES/THERMAL | SUPPRESSORS | EXTRA ATTACHMENTS ------------------|-------------------|----------------|-------------------- | | SUPPRESSOR | PISTOL LASER ---------------------------------------------------------------------------- Analysis: This is the best, most consistent pistol on the game. Despite the game claiming it has poor range, I tend to find it better at range than some machine guns. With a suppressor attached, it's extremely stealthy and the fire rate is just right to allow you to get the shots in quickly. A great pistol and the ideal choice when sniping. Recommended Attachments: - Suppressor ------------------------------------------------------------------------------ ------------------------------------------------------------------------------ XVII. 226 ------------------------------------------------------------------------------ ------------------------------------------------------------------------------ ______ | ___| | |) |__| LOAD |--- | ACCURACY |---- | FIRE MODES 1 VOLUME |--------- | FIRE RATE |------------- | FIRE RANGE |---- | ________________ _________________ ______________ ___________________ | _________ | | __ | | | | _ ___ _ _ _ | | \' \ | | ;---------; \ | | ;----------; | | |_ \/ | |_||_||_ | | ;---------' | | |_____,___,__| | | |__________| | | |_ /\ | | \| | _| | |________________| |_________________| |______________| |___________________| ---------------------------------------------------------------------------- GRENADE LAUNCHER | SCOPES/THERMAL | SUPPRESSORS | EXTRA ATTACHMENTS ------------------|-------------------|----------------|-------------------- | | SUPPRESSOR | PISTOL LASER ---------------------------------------------------------------------------- Analysis: This pistol is the weakest of the three. I advise that you don't pick it over the Mark 23 or the 9MM. Recommended Attachments: - Suppressor ------------------------------------------------------------------------------ ------------------------------------------------------------------------------ XVIII. 9MM PISTOL ------------------------------------------------------------------------------ ------------------------------------------------------------------------------ ________ |_ ____| | |) |_| LOAD |- | ACCURACY |--- | FIRE MODES 1 VOLUME |------- | FIRE RATE |---------- | FIRE RANGE |--- | ________________ _________________ ______________ ___________________ | _________ | | __ | | | | _ ___ _ _ _ | | \' \ | | ;---------; \ | | ;----------; | | |_ \/ | |_||_||_ | | ;---------' | | |_____,___,__| | | |__________| | | |_ /\ | | \| | _| | |________________| |_________________| |______________| |___________________| ---------------------------------------------------------------------------- GRENADE LAUNCHER | SCOPES/THERMAL | SUPPRESSORS | EXTRA ATTACHMENTS ------------------|-------------------|----------------|-------------------- | | SUPPRESSOR | PISTOL LASER ---------------------------------------------------------------------------- Analysis: Tihs is a fairly accurate weapon, but it's main advantage is it's weight. It is extremely light and if you want to carry a heavy duty weapon and grenades, then you will be pushing the "TOTAL LOAD" limits into the red. The Mark 23 is better, so if you can afford to pick that then do. However if you have a sniper rifle with scope and so on, then you will need to consider the total load and selecting this is a good way of cutting it down. Recommended Attachments: - Suppressor ------------------------------------------------------------------------------ ------------------------------------------------------------------------------ XIX. AK-47 ------------------------------------------------------------------------------ ------------------------------------------------------------------------------ ;..'''''''''''.......; |...''/ /-\ \----------- '-' \ \ '-' LOAD |------------ | ACCURACY |-------- | FIRE MODES 1 4444 VOLUME |------------ | FIRE RATE |------------ | FIRE RANGE |--------- | ________________ _________________ ______________ ___________________ | _________ | | __ | | | | _ ___ _ _ _ | | \' \ | | ;---------; \ | | ;----------; | | |_ \/ | |_||_||_ | | ;---------' | | |_____,___,__| | | |__________| | | |_ /\ | | \| | _| | |________________| |_________________| |______________| |___________________| ---------------------------------------------------------------------------- GRENADE LAUNCHER | SCOPES/THERMAL | SUPPRESSORS | EXTRA ATTACHMENTS ------------------|-------------------|----------------|-------------------- GL-36 FRAG | 4X SCOPE | | RIFLE LASER | LOW SCOPE | | | MEDIUM SCOPE | | ---------------------------------------------------------------------------- Analysis: This is a fairly average gun. There are many better options available, however it is powerful and can be good at close-medium range if your accuracy is relatively consistent. I would still recommend many guns over it however. Recommended Attachments: - 4X Scope/Medium Scope ------------------------------------------------------------------------------ ------------------------------------------------------------------------------ XX. AG-94 ------------------------------------------------------------------------------ ------------------------------------------------------------------------------ ____..''``''''''''''''..____;___ | ....----,--- ''````| |```\ \````` '-' \__\ LOAD |--------------- | ACCURACY |------------ | FIRE MODES 1 22 4444 VOLUME |---------- | FIRE RATE |----------- | FIRE RANGE |-------- | ________________ _________________ ______________ ___________________ | _________ | | __ | | | | _ ___ _ _ _ | | \' \ | | ;---------; \ | | ;----------; | | |_ \/ | |_||_||_ | | ;---------' | | |_____,___,__| | | |__________| | | |_ /\ | | \| | _| | |________________| |_________________| |______________| |___________________| ---------------------------------------------------------------------------- GRENADE LAUNCHER | SCOPES/THERMAL | SUPPRESSORS | EXTRA ATTACHMENTS ------------------|-------------------|----------------|-------------------- | THERMAL | | RED DOT | LOW SCOPE | | RIFLE LASER | MEDIUM SCOPE | | | 4X SCOPE | | ---------------------------------------------------------------------------- Analysis: This gun is relatively weak. It's heavy and can use up a lot of your TOTAL LOAD allowance. It's range is quite poor and there are better options available. Recommended Attachments: - 4X Scope/Medium Scope ------------------------------------------------------------------------------ ------------------------------------------------------------------------------ XXI. RA-14 ------------------------------------------------------------------------------ ------------------------------------------------------------------------------ ........ |```` ``''.__ ''''\ \'''/ /''''''' \ \ '-' '-' LOAD |--------------- | ACCURACY |------------ | FIRE MODES 1 4444 VOLUME |----------- | FIRE RATE |--------------- | FIRE RANGE |--------- | ________________ _________________ ______________ ___________________ | _________ | | __ | | | | _ ___ _ _ _ | | \' \ | | ;---------; \ | | ;----------; | | |_ \/ | |_||_||_ | | ;---------' | | |_____,___,__| | | |__________| | | |_ /\ | | \| | _| | |________________| |_________________| |______________| |___________________| ---------------------------------------------------------------------------- GRENADE LAUNCHER | SCOPES/THERMAL | SUPPRESSORS | EXTRA ATTACHMENTS ------------------|-------------------|----------------|-------------------- GL-36 FRAG | THERMAL | SUPPRESSOR 1 | RED DOT | LOW SCOPE | | RIFLE LASER | MEDIUM SCOPE | | FRONT GRIP | 4X SCOPE | | ---------------------------------------------------------------------------- Analysis: This is a great gun. It is accurate, powerful and has better range than the game gives it credit for. Putting a silencer on it can make it one of the better guns for campers as it's accuracy allows you to sit in a bush and take people down quickly and efficiently. One of the better guns on the game. It is also light and takes up relatively little of your TOTAL LOAD. With the RA-14, you can select two sets of M67 giving you an important advantage. Recommended Attachments: - Suppressor 1 - 4X Scope/Medium Scope/Front Grip ------------------------------------------------------------------------------ ------------------------------------------------------------------------------ XXII. 9MM SUB ------------------------------------------------------------------------------ ------------------------------------------------------------------------------ .'---------'--..__ '.. .... ..--- \ \ | | \ \ '-' \_\ LOAD |------ | ACCURACY |------- | FIRE MODES 1 4444 VOLUME |---------- | FIRE RATE |------------------| FIRE RANGE |--- | ________________ _________________ ______________ ___________________ | _________ | | __ | | | | _ ___ _ _ _ | | \' \ | | ;---------; \ | | ;----------; | | |_ \/ | |_||_||_ | | ;---------' | | |_____,___,__| | | |__________| | | |_ /\ | | \| | _| | |________________| |_________________| |______________| |___________________| ---------------------------------------------------------------------------- GRENADE LAUNCHER | SCOPES/THERMAL | SUPPRESSORS | EXTRA ATTACHMENTS ------------------|-------------------|----------------|-------------------- | | SUPPRESSOR 1 | RIFLE LASER ---------------------------------------------------------------------------- Analysis: This gun relies on his extremely quick fire rate for kills. Good for ambushing seals, it has a high chance of hitting the enemy with a headshot if you burst out on them. The suppressor allows you to fire a lot of silenced bullets towards the enemy without them knowing where it's from, however it's range and accuracy is suspect at times and it is not an advisable choice on any outdoors maps. Recommended Attachments: - Suppressor 1 ------------------------------------------------------------------------------ ------------------------------------------------------------------------------ XXIII. F90 ------------------------------------------------------------------------------ ------------------------------------------------------------------------------ ______--------------; | |-- | .`. .`'. / ''''''...'`...'`---' LOAD |---------- | ACCURACY |---------- | FIRE MODES 1 4444 VOLUME |---------- | FIRE RATE |------------------| FIRE RANGE |---- | ________________ _________________ ______________ ___________________ | _________ | | __ | | | | _ ___ _ _ _ | | \' \ | | ;---------; \ | | ;----------; | | |_ \/ | |_||_||_ | | ;---------' | | |_____,___,__| | | |__________| | | |_ /\ | | \| | _| | |________________| |_________________| |______________| |___________________| ---------------------------------------------------------------------------- GRENADE LAUNCHER | SCOPES/THERMAL | SUPPRESSORS | EXTRA ATTACHMENTS ------------------|-------------------|----------------|-------------------- | | SUPPRESSOR 1 | ---------------------------------------------------------------------------- Analysis: This is an excellent weapon at both close and long range. Whilst the game claims that the gun has poor range, you'll find it a more than capable distance weapon when you lose it. It kills people quickly and the recoil is just about perfect to ensure the crosshairs stay on the enemy once you begin to shoot them. Recommended Attachments: - Suppressor 1 ------------------------------------------------------------------------------ ------------------------------------------------------------------------------ XXIV. M82A1A ------------------------------------------------------------------------------ ------------------------------------------------------------------------------ __________________________________________ | ______ ___ ____.-------```````````` | : /_/ \ \ ''''''` \__\ LOAD |------------------| ACCURACY |-------------- | FIRE MODES 1 VOLUME |---------------- | FIRE RATE |- | FIRE RANGE |------------------| ________________ _________________ ______________ ___________________ | _________ | | __ | | | | _ ___ _ _ _ | | \' \ | | ;---------; \ | | ;----------; | | |_ \/ | |_||_||_ | | ;---------' | | |_____,___,__| | | |__________| | | |_ /\ | | \| | _| | |________________| |_________________| |______________| |___________________| ---------------------------------------------------------------------------- GRENADE LAUNCHER | SCOPES/THERMAL | SUPPRESSORS | EXTRA ATTACHMENTS ------------------|-------------------|----------------|-------------------- | THERMAL | | BI-POD 2 | LOW SCOPE | | | MEDIUM SCOPE | | | HIGH SCOPE | | | 4X SCOPE | | | 12X SCOPE | | ---------------------------------------------------------------------------- Analysis: This is a great sniper rifle. Like the M87ELR, it is a one hit kill weapon if the enemy is hit in the chest. This is unlike the SASR which requires two or three chest shots to get the kill. It has a vast range of scopes available to cater for different maps on the game. However, it is extremely heavy and loud and seals will be able to work out the direction you are sniping from. Furthermore, the actual shot may be seen by seals as a flash of light so you may find that the M82A1A is not as stealthy as you would like. Recommended Attachments: - High Scope ------------------------------------------------------------------------------ ------------------------------------------------------------------------------ XXV. SASR ------------------------------------------------------------------------------ ------------------------------------------------------------------------------ _________................__________,_ | / / '..... ......------------``` |_/___/__' `'.' LOAD |-------------- | ACCURACY |------------- | FIRE MODES 1 VOLUME |----------- | FIRE RATE |--- | FIRE RANGE |------------------| ________________ _________________ ______________ ___________________ | _________ | | __ | | | | _ ___ _ _ _ | | \' \ | | ;---------; \ | | ;----------; | | |_ \/ | |_||_||_ | | ;---------' | | |_____,___,__| | | |__________| | | |_ /\ | | \| | _| | |________________| |_________________| |______________| |___________________| ---------------------------------------------------------------------------- GRENADE LAUNCHER | SCOPES/THERMAL | SUPPRESSORS | EXTRA ATTACHMENTS ------------------|-------------------|----------------|-------------------- | THERMAL | SUPPRESSOR 1 | | LOW SCOPE | | | 4X SCOPE | | | 12X SCOPE | | ---------------------------------------------------------------------------- Analysis: The option of adding a silencer to the SASR makes it a good choice for a stealthy approach to sniping. With a 12X Scope and Suppressor 1 on an SASR, it can be a fantastic weapon, with great range and stealth. Recommended Attachments: - Suppressor 1 - 12X Scope ------------------------------------------------------------------------------ ------------------------------------------------------------------------------ XXVI. TA 12 GAUGE ------------------------------------------------------------------------------ ------------------------------------------------------------------------------ _...'''''''.................... |_ _...................''''''' | | |_| LOAD |----------------- | ACCURACY |-- | FIRE MODES 1 VOLUME |-------------- | FIRE RATE |- | FIRE RANGE |-- | ________________ _________________ ______________ ___________________ | _________ | | __ | | | | _ ___ _ _ _ | | \' \ | | ;---------; \ | | ;----------; | | |_ \/ | |_||_||_ | | ;---------' | | |_____,___,__| | | |__________| | | |_ /\ | | \| | _| | |________________| |_________________| |______________| |___________________| ---------------------------------------------------------------------------- GRENADE LAUNCHER | SCOPES/THERMAL | SUPPRESSORS | EXTRA ATTACHMENTS ------------------|-------------------|----------------|-------------------- | | | SLUG AMMO | | | RIFLE LASER ---------------------------------------------------------------------------- Analysis: This gun is extremely heavy and, as a shotgun, must be used at close range in order to get the kill. Like the 12 Gauge Pump, it tends to knock people over as opposed to killing them immediately and as you run over to finish the job, you are vulnerable to getting shot. Recommended Attachments: None ------------------------------------------------------------------------------ ------------------------------------------------------------------------------ XXVII. ATK-74 ------------------------------------------------------------------------------ ------------------------------------------------------------------------------ .''``````````````````'''''`'''' | .''/ /''\ \'''''''`````````` '''` '-' \ \ \__\ LOAD |--------------- | ACCURACY |------ | FIRE MODES 1 4444 VOLUME |--------------- | FIRE RATE |------------- | FIRE RANGE |--------- | ________________ _________________ ______________ ___________________ | _________ | | __ | | | | _ ___ _ _ _ | | \' \ | | ;---------; \ | | ;----------; | | |_ \/ | |_||_||_ | | ;---------' | | |_____,___,__| | | |__________| | | |_ /\ | | \| | _| | |________________| |_________________| |______________| |___________________| ---------------------------------------------------------------------------- GRENADE LAUNCHER | SCOPES/THERMAL | SUPPRESSORS | EXTRA ATTACHMENTS ------------------|-------------------|----------------|-------------------- | THERMAL | | BI-POD 1 | LOW SCOPE | | RIFLE LASER | MEDIUM SCOPE | | | 4X SCOPE | | ---------------------------------------------------------------------------- Analysis: This is a reasonably decent gun, however the lack of a silencer and its load contribute to making anything other than a second rate option. Recommended Attachments: - 4X Scope/Medium Scope ------------------------------------------------------------------------------ ------------------------------------------------------------------------------ XXVIII. 552 ------------------------------------------------------------------------------ ------------------------------------------------------------------------------ . |`'''''`````````````:---- |.'`'---/_/---\ \--` '-' LOAD |-------------- | ACCURACY |----------- | FIRE MODES 1 333 4444 VOLUME |----------- | FIRE RATE |---------------- | FIRE RANGE |--------- | ________________ _________________ ______________ ___________________ | _________ | | __ | | | | _ ___ _ _ _ | | \' \ | | ;---------; \ | | ;----------; | | |_ \/ | |_||_||_ | | ;---------' | | |_____,___,__| | | |__________| | | |_ /\ | | \| | _| | |________________| |_________________| |______________| |___________________| ---------------------------------------------------------------------------- GRENADE LAUNCHER | SCOPES/THERMAL | SUPPRESSORS | EXTRA ATTACHMENTS ------------------|-------------------|----------------|-------------------- | THERMAL | SUPPRESSOR 1 | RED DOT | LOW SCOPE | | RIFLE LASER | MEDIUM SCOPE | | FRONT GRIP | 4X SCOPE | | ---------------------------------------------------------------------------- Analysis: This is an excellent gun. It has good range, good accuracy and the option of a suppressor. On maps such as Waterworks, the option of a scope and suppressor allows you to pick off your enemies with ease as you can simply sit in a corner and take controlled shots as they run past. It's also good in close quarters combat as you're able to get headshots quickly and effectively. Recommended Attachments: - Suppressor 1 - 4X Scope/Medium Scope ------------------------------------------------------------------------------ ------------------------------------------------------------------------------ XXIX. DE 50 ------------------------------------------------------------------------------ ------------------------------------------------------------------------------ ________ -| | | .-----' | |) '--' LOAD |--- | ACCURACY |-- | FIRE MODES 1 VOLUME |--------- | FIRE RATE |--- | FIRE RANGE |--- | ________________ _________________ ______________ ___________________ | _________ | | __ | | | | _ ___ _ _ _ | | \' \ | | ;---------; \ | | ;----------; | | |_ \/ | |_||_||_ | | ;---------' | | |_____,___,__| | | |__________| | | |_ /\ | | \| | _| | |________________| |_________________| |______________| |___________________| ---------------------------------------------------------------------------- GRENADE LAUNCHER | SCOPES/THERMAL | SUPPRESSORS | EXTRA ATTACHMENTS ------------------|-------------------|----------------|-------------------- | | | PISTOL LASER ---------------------------------------------------------------------------- Analysis: This is a power pistol. It requires two shots to the chest to kill. As a sniper, you'll only use your pistol when the enemy is in close quarters, and the DE's power is crucial to killing them quickly. However, the recoil can be difficult to handle and there are few bullets per clip which means you have to be accurate with your first shot in order to kill them as quickly as possible. Recommended Attachments: - None ------------------------------------------------------------------------------ ------------------------------------------------------------------------------ XXX. MODEL 18 ------------------------------------------------------------------------------ ------------------------------------------------------------------------------ __________ - _______| | |) |_| LOAD |--- | ACCURACY |--- | FIRE MODES 1 4444 VOLUME |----- | FIRE RATE |------------------| FIRE RANGE |-- | ________________ _________________ ______________ ___________________ | _________ | | __ | | | | _ ___ _ _ _ | | \' \ | | ;---------; \ | | ;----------; | | |_ \/ | |_||_||_ | | ;---------' | | |_____,___,__| | | |__________| | | |_ /\ | | \| | _| | |________________| |_________________| |______________| |___________________| ---------------------------------------------------------------------------- GRENADE LAUNCHER | SCOPES/THERMAL | SUPPRESSORS | EXTRA ATTACHMENTS ------------------|-------------------|----------------|-------------------- | | SUPPRESSOR | PISTOL LASER ---------------------------------------------------------------------------- Analysis: The Model 18 has the ability to be an automatic pistol and this can make it an excellent choice on smaller maps. On large, open maps such as Killing Fields, you may find that the automatic fire function will make you hold the button in and not take the time to aim, therefore it is recommended that you only pick this on a map where you intend to use the pistol as protection when the enemy comes near your sniping position. Recommended Attachments: - Suppressor ------------------------------------------------------------------------------ ------------------------------------------------------------------------------ XXXI. F57 ------------------------------------------------------------------------------ ------------------------------------------------------------------------------ _____ | ___| |_| LOAD |-- | ACCURACY |--- | FIRE MODES 1 VOLUME |----- | FIRE RATE |---- | FIRE RANGE |-- | ________________ _________________ ______________ ___________________ | _________ | | __ | | | | _ ___ _ _ _ | | \' \ | | ;---------; \ | | ;----------; | | |_ \/ | |_||_||_ | | ;---------' | | |_____,___,__| | | |__________| | | |_ /\ | | \| | _| | |________________| |_________________| |______________| |___________________| ---------------------------------------------------------------------------- GRENADE LAUNCHER | SCOPES/THERMAL | SUPPRESSORS | EXTRA ATTACHMENTS ------------------|-------------------|----------------|-------------------- | | SUPPRESSOR | PISTOL LASER ---------------------------------------------------------------------------- Analysis: This is the lightest of the three pistols available to the terrorists and should only be selected when the TOTAL LOAD is in the red with either of the other options. If you can fit a Suppressor on then that's advisable, however it is a relatively weak pistol in comparison to the other two available options. Recommended Attachments: - Suppressor ------------------------------------------------------------------------------ ------------------------------------------------------------------------------ XXXII. SMOKE ------------------------------------------------------------------------------ ------------------------------------------------------------------------------ _____________________________________ _____ / \ | --- | | LOAD | | | | --- | | ACCURACY | | | | * | | FIRE MODES | |_____| | VOLUME | | | | FIRE RATE | | | | FIRE RANGE | | | \_____________________________________/ Analysis: The smoke grenades are much improved from past Socom versions. They now linger for much longer and cover a wider area with dense smoke that is difficult to see through. They should be used whenever you are trying to ambush an enemy in control of hostages or other such incidents. ------------------------------------------------------------------------------ ------------------------------------------------------------------------------ XXXIII. HE ------------------------------------------------------------------------------ ------------------------------------------------------------------------------ _____________________________________ _____ / \ | | | LOAD |--- | | | *** | | ACCURACY | | | |-----| | FIRE MODES | |_____| | VOLUME | | | | FIRE RATE | | | | FIRE RANGE | | | \_____________________________________/ Analysis: The HE has a small blast radius and in order to ensure a kill, the grenade must land on top of, or extremely near, the enemy in order to get the kill. ------------------------------------------------------------------------------ ------------------------------------------------------------------------------ XXXIV. RED SMOKE ------------------------------------------------------------------------------ ------------------------------------------------------------------------------ _____________________________________ _____ / \ | &&& | | LOAD | | | | --- | | ACCURACY | | | | --- | | FIRE MODES | |_____| | VOLUME | | | | FIRE RATE | | | | FIRE RANGE | | | \_____________________________________/ Analysis: This is very similar to the smoke grenades, except you only get two red smokes grenades as opposed to three normal smoke grenades. Also, as the name suggests, these emit a red smoke as opposed to the dense white smoke of the normal smoke grenades. ------------------------------------------------------------------------------ ------------------------------------------------------------------------------ XXXV. FLASHBANG ------------------------------------------------------------------------------ ------------------------------------------------------------------------------ _____________________________________ _____ / \ | --- | | LOAD |- | | | | | ACCURACY | | | | --- | | FIRE MODES | |_____| | VOLUME | | | | FIRE RATE | | | | FIRE RANGE | | | \_____________________________________/ Analysis: Flashbangs are unreliable and can either blind the enemy for an extensive period of time or be completely ineffective. There appears to be no set rule for either event and this would suggest that it is relatively random. ------------------------------------------------------------------------------ ------------------------------------------------------------------------------ XXXVI. M67 ------------------------------------------------------------------------------ ------------------------------------------------------------------------------ _____________________________________ ___ / \ / \ | LOAD |--- | | | | | ACCURACY | | | | | | FIRE MODES | \___/ | VOLUME | | | | FIRE RATE | | | | FIRE RANGE | | | \_____________________________________/ Analysis: The M67 has a larger blast radius than the HE due to the make up of shrapnel over explosive liquid. It is more prone to knocking people down, however it will kill most enemies if it lands on top of or moderately near them. They can also be thrown a longer distance than the HE and this makes them a better choice. You get two M67 grenades per slot. ------------------------------------------------------------------------------ ------------------------------------------------------------------------------ XXXVII. C4 ------------------------------------------------------------------------------ ------------------------------------------------------------------------------ ______ | | C4 are used to breach gates and are locked on maps such as breach |______| for the seal team. ____________________________________ / \ | LOAD | | | \____________________________________/ ------------------------------------------------------------------------------ ------------------------------------------------------------------------------ XXXVIII. M2 MINE ------------------------------------------------------------------------------ ------------------------------------------------------------------------------ ___ | | These are anti-vehicle mines that can be planted to try and stop | O | free vehicle movement across the map. They can be used to protect |___| your teams base whilst you attack the opposition or protect another area of the map. ____________________________________ / \ | LOAD |----------- | | \____________________________________/ ------------------------------------------------------------------------------ ------------------------------------------------------------------------------ XXXIX. AMMO ------------------------------------------------------------------------------ ------------------------------------------------------------------------------ ________ | | This gives you twice the ammo you would normally have for your | AMMO | gun. For example, if you start with five magazines, then you will |________| start with ten magazines instead. ____________________________________ / \ | LOAD |-------- | | \____________________________________/ ------------------------------------------------------------------------------ ------------------------------------------------------------------------------ XL. EMPTY ------------------------------------------------------------------------------ ------------------------------------------------------------------------------ _______ | | This gives you no equipment in the slot. This should only be used | EMPTY | if you are exceeding the TOTAL LOAD allowance and need to trim it |_______| down to make sure you can run at full speed. ____________________________________ / \ | LOAD | | | \____________________________________/ ------------------------------------------------------------------------------ ------------------------------------------------------------------------------ XLI. AT-4 ------------------------------------------------------------------------------ ------------------------------------------------------------------------------ |\_____________/| | _____________ | |/ \| The AT-4 is a rocket that should enable you to get an easy kill. If you hide, wait for them to come past and then fire the rocket at them you should get an easy kill. It can also be used against vehicles. ____________________________________ / \ | LOAD |------------ | | \____________________________________/ ------------------------------------------------------------------------------ ------------------------------------------------------------------------------ XLII. CLAYMORE ------------------------------------------------------------------------------ ------------------------------------------------------------------------------ __.__ | | |_____| | | The claymore is a remote detonated explosive that can be used to block off routes and can be hidden in bushes and detonated once terrorists run past. An underestimated weapon. ____________________________________ / \ | LOAD |----- | | \____________________________________/ ------------------------------------------------------------------------------ ------------------------------------------------------------------------------ XLIII. RPG-7 ------------------------------------------------------------------------------ ------------------------------------------------------------------------------ |\_____________________ | _____________________> |/ This is a heavy-duty weapon, however it allows you a free kill if used right. You can sit behind a rock somewhere, wait until an enemy comes into view and fire it straight at them to get the kill. It is also effective against vehicles. ____________________________________ / \ | LOAD |------------ | | \____________________________________/ ------------------------------------------------------------------------------ ------------------------------------------------------------------------------ XLIV. PMN MINES ------------------------------------------------------------------------------ ------------------------------------------------------------------------------ ________ |________| -|________|- These pressure mines can be extremely effective if planted in undergrowth or out of obvious view. They can be used to block off a route or they can simply be used to try and hold the seals up whilst the terrorists are getting into their positions. ____________________________________ / \ | LOAD |--------- | | \____________________________________/ ------------------------------------------------------------------------------ ------------------------------------------------------------------------------ XLV. IW-80 A2 ------------------------------------------------------------------------------ ------------------------------------------------------------------------------ ______________________ | __------ '''```\ \```/ / \_\ '-' LOAD |--------------- | ACCURACY |------------ | FIRE MODES 1 4444 VOLUME |------------ | FIRE RATE |--------------- | FIRE RANGE |----------- | ________________ _________________ ______________ ___________________ | _________ | | __ | | | | _ ___ _ _ _ | | \' \ | | ;---------; \ | | ;----------; | | |_ \/ | |_||_||_ | | ;---------' | | |_____,___,__| | | |__________| | | |_ /\ | | \| | _| | |________________| |_________________| |______________| |___________________| ---------------------------------------------------------------------------- GRENADE LAUNCHER | SCOPES/THERMAL | SUPPRESSORS | EXTRA ATTACHMENTS ------------------|-------------------|----------------|-------------------- | THERMAL | SUPPRESSOR 1 | RED DOT | LOW SCOPE | SUPPRESSOR 2 | RIFLE LASER | MEDIUM SCOPE | | FRONT GRIP | HIGH SCOPE | | | 4X SCOPE | | ---------------------------------------------------------------------------- Analysis: This is a magnificent gun. Great at close and long range, available with a scope and suppressor and also an amazing fire rate, there is no weapon available to match it. You will need to complete the game on Admiral to unlock it. Recommended Attachments: - High Scope/Front Grip - Suppressor 1 ------------------------------------------------------------------------------ ------------------------------------------------------------------------------ XLVI. STG-77 ------------------------------------------------------------------------------ ------------------------------------------------------------------------------ _________________ | `---------- | __.... .''``````` |__.'`\ \ / / '-' /_/ LOAD |------------- | ACCURACY |------------ | FIRE MODES 1 4444 VOLUME |----------- | FIRE RATE |-------------- | FIRE RANGE |--------- | ________________ _________________ ______________ ___________________ | _________ | | __ | | | | _ ___ _ _ _ | | \' \ | | ;---------; \ | | ;----------; | | |_ \/ | |_||_||_ | | ;---------' | | |_____,___,__| | | |__________| | | |_ /\ | | \| | _| | |________________| |_________________| |______________| |___________________| ---------------------------------------------------------------------------- GRENADE LAUNCHER | SCOPES/THERMAL | SUPPRESSORS | EXTRA ATTACHMENTS ------------------|-------------------|----------------|-------------------- M203 FRAG | 4X SCOPE | SUPPRESSOR 1 | FRONT GRIP M203 SMOKE | LOW SCOPE | | RIFLE LASER M203 HE | MEDIUM SCOPE | | M203 RED SMOKE | | | ---------------------------------------------------------------------------- Analysis: This is an excellent weapon. It is only available once you have completed the game on Admiral mode, but it is an incredibly good weapon both at distance and long range due to the scope and suppressor option. Recommended Attachments: - Medium Scope - Suppressor 1 ------------------------------------------------------------------------------ ------------------------------------------------------------------------------ XLVII. M203 FRAG ------------------------------------------------------------------------------ ------------------------------------------------------------------------------ _____ | `'. |_____.' Fired from an M203, these grenades explode on impact causing immediate death. Unlike normal frag grenades, there is no time delay and no throwing action. A simple press of the fire button will launch a grenade into the air. ------------------------------------------------------------------------------ ------------------------------------------------------------------------------ XLVIII. M203 SMOKE ------------------------------------------------------------------------------ ------------------------------------------------------------------------------ _____ | `'. |_____.' Fired from an M203, these grenades explode on impact causing immediate smoke. Unlike normal smoke grenades, there is no time delay and no throwing action. A simple press of the fire button will launch a grenade into the air. They perform the same function as regular smoke grenades. ------------------------------------------------------------------------------ ------------------------------------------------------------------------------ IL. M203 HE ------------------------------------------------------------------------------ ------------------------------------------------------------------------------ _____ | `'. |_____.' Fired from an M203, these grenades explode on impact causing immediate death. Unlike normal HE grenades, there is no time delay and no throwing action. A simple press of the fire button will launch a grenade into the air. ------------------------------------------------------------------------------ ------------------------------------------------------------------------------ L. M203 RED SMOKE ------------------------------------------------------------------------------ ------------------------------------------------------------------------------ _____ | `'. |_____.' Fired from an M203, these grenades explode on impact causing immediate smoke. Unlike normal smoke grenades, there is no time delay and no throwing action. A simple press of the fire button will launch a grenade into the air. They perform the same function as regular red smoke grenades. ------------------------------------------------------------------------------ ------------------------------------------------------------------------------ LI. THERMAL ------------------------------------------------------------------------------ ------------------------------------------------------------------------------ _____________ | `. The Thermal scope provides a 4X scope with all heat | ) shown as red. Dead bodies are shown as blue for "cold". |______________.' ------------------------------------------------------------------------------ ------------------------------------------------------------------------------ LII. LOW SCOPE ------------------------------------------------------------------------------ ------------------------------------------------------------------------------ .---------. The low scope provides a 1.5X and 3.0X scope ranges. |_________.' ------------------------------------------------------------------------------ ------------------------------------------------------------------------------ LIII. HIGH SCOPE ------------------------------------------------------------------------------ ------------------------------------------------------------------------------ __________________ | '. The high scope provides a 6.0X, 10.0X and 16.0X scope |__________________.' ranges. ------------------------------------------------------------------------------ ------------------------------------------------------------------------------ LIV. RED DOT ------------------------------------------------------------------------------ ------------------------------------------------------------------------------ ____ |____| This produces a large red dot in the middle of the crosshairs and allows the user increased aim. ------------------------------------------------------------------------------ ------------------------------------------------------------------------------ LV. 4X SCOPE ------------------------------------------------------------------------------ ------------------------------------------------------------------------------ ______ |______) This provides a 4X Scope in view. ------------------------------------------------------------------------------ ------------------------------------------------------------------------------ LVI. 12X SCOPE ------------------------------------------------------------------------------ ------------------------------------------------------------------------------ ____________ |___________|) This provides a 12X Scope in view. ------------------------------------------------------------------------------ ------------------------------------------------------------------------------ LVII. RIFLE LASER ------------------------------------------------------------------------------ ------------------------------------------------------------------------------ Can be useful if you're having an off day and need a bigger area to aim at. ------------------------------------------------------------------------------ ------------------------------------------------------------------------------ LVIII. SUPPRESSOR 1 ------------------------------------------------------------------------------ ------------------------------------------------------------------------------ ____________ |____________| This adds a silencer to the weapon and ensures stealth. ------------------------------------------------------------------------------ ------------------------------------------------------------------------------ LIX. SUPPRESSOR 2 ------------------------------------------------------------------------------ ------------------------------------------------------------------------------ _____ |_____| This adds a silencer to the weapon and ensures stealth. ------------------------------------------------------------------------------ ------------------------------------------------------------------------------ LX. BI-POD 1 ------------------------------------------------------------------------------ ------------------------------------------------------------------------------ /\ Ensures greater accuracy whenever the user is lying down. / \ ------------------------------------------------------------------------------ ------------------------------------------------------------------------------ LXI. BI-POD 2 ------------------------------------------------------------------------------ ------------------------------------------------------------------------------ /\ Ensures greater accuracy whenever the user is lying down. / \ ------------------------------------------------------------------------------ ------------------------------------------------------------------------------ LXII. BI-POD 3 ------------------------------------------------------------------------------ ------------------------------------------------------------------------------ /\ Ensures greater accuracy whenever the user is lying down. / \ ------------------------------------------------------------------------------ ------------------------------------------------------------------------------ LXIII. MEDIUM SCOPE ------------------------------------------------------------------------------ ------------------------------------------------------------------------------ _______ |_______|] This provides a 3.0X and 8.0X scope in view and is only available when the game is completed on Captain mode. ------------------------------------------------------------------------------ ------------------------------------------------------------------------------ LXIV. FRONT GRIP ------------------------------------------------------------------------------ ------------------------------------------------------------------------------ || The Front Grip ensures greater accuracy for the weapon but is only available when the game is completed on captain mode. ------------------------------------------------------------------------------ ------------------------------------------------------------------------------ LXV. GHILLIE SUIT ------------------------------------------------------------------------------ ------------------------------------------------------------------------------ _________________________________________________________________ | | | | __ | __ | | _/ \_ | _/ \_ | | /______\ | /______\ | | |||||| | |||||| | | \ / | \ / | | __| |__ | __| |__ | | /\/\/\/\/\ | |||||||||| | | |/\/\/\/\| | |||||||||| | | |\/\/\/\/| | |||||||||| | | |/\/\/\/\| | |||||||||| | | |\/\/\/\/| | |||||||||| | | |/\/\/\/\| | |||||||||| | | |\/\||/\/| | |||||||||| | | |/\/||\/\| | |||||||||| | | |\/\||/\/| | |||||||||| | | ___|/\/||\/\|___ | ___||||||||||___ | | [_______||_______] | [_______||_______] | | | | | NET COVERING GHILLIE SUIT | GRASS COVERING GHILLIE SUIT | |________________________________|________________________________| The Ghillie suit is a camouflage suit which puts the player in a grass-covered costume or a net covered costume to try and ensure that they are less noticeable to the enemy. The Ghillie costume cannot be changed once selected (once the game has started this means). It also counts as a slot of your weaponry and is relatively heavy for costume. It can only be unlocked once the game has been completed on Commander. ------------------------------------------------------------------------------------ --------------------------------Weapons Stats/info----------------------------------- ------------------------------------------------------------------------------------- Weapons will be rated by me in the following categories. Load: How much it weighs. Volume: How loud it is. Accuracy: How accurate it is. Fire Rate: How fast it shoots. Fire Range: How far is shoots. Overall: My personal opinion on the weapon. I will also inculde info and input on the weapon. ============================================================================== A) SEALs (SEAL) ============================================================================== SEALs generally have lighter, less powerful weapons. With Mobility and Efficiency in mind, they fight for the good of the free world. ------------------------------------------------------------------------------ M4A1 (a.01) ------------------------------------------------------------------------------ Range: 95 Meters Silenced Range: 65 Meters Chest Shots to Kill: 3 Clip Capacity: 30 Rounds Fire Modes: Single Shot, Full Auto Load: 7/10 Volume: 6/10 Accuracy: 6/10 Fire Rate: 7.5/10 Fire Range: 5/10 Overall: 9/10 Attachments: Front Grip Rifle Laser Suppressor 1 Suppressor 2 Red Dot 4X Scope Low Scope Medium Scope Thermal M203 Frag M203 HE M203 Smoke M203 Red Smoke One of my favorite assault rifles to use, the M4A1 brings a lot to the table. It's a little heavy, but it's a very balanced weapon and can be equipped with a lot of good attachments. ------------------------------------------------------------------------------ M8 (a.02) ------------------------------------------------------------------------------ Range: 95 Meters Silenced Range: 75 Meters Chest Shots to Kill: 3 Clip Capacity: 30 Rounds Fire Modes: Single Shot, Full Auto Load: 6/10 Volume: 5.5/10 Accuracy: 6/10 Fire Rate: 8/10 Fire Range: 5/10 Overall: 7/10 Attachments: Bipod 1 Suppressor 1 Suppressor 2 Red Dot 4X Scope Low Scope Medium Scope Thermal GL-36 Frag ZX25 Airburst At first glance, this looks like a better, lighter M4. But it lacks accuracy attachments outside of the Bipod, dropping it's rating a little with me. It's lighter than the M4, and a lot of other Assualt Rifles, but it is the only weapon able to equip the Airburst Grenades, which is it's saving grace. ------------------------------------------------------------------------------ M16A2 (a.03) ------------------------------------------------------------------------------ Range: 115 Meters Silenced Range: N/A Chest Shots to Kill: 3 Clip Capacity: 30 Rounds. Fire Modes: Single Shot, 3-Shot Burst Load: 6.5/10 Volume: 6.5/10 Accuracy: 6.5/10 Fire Rate: 9/10 Fire Range: 6/10 Overall: 8.5/10 Attachments: Rifle Laser Red Dot 4X Scope Low Scope Medium Scope High Scope Thermal M203 Frag M203 HE M203 Smoke M203 Red Smoke This gun is an absolute beast at long ranges, due to it being able to equip a High Scope. It has a high fire rate as well, so it can handle itself in close combat, provided you remember that it's not Full Auto. ------------------------------------------------------------------------------ M14 (a.04) ------------------------------------------------------------------------------ Range: 115 Meters Silenced Range: N/A Chest Shots to Kill: 3 Clip Capacity: 30 Rounds Fire Modes: Single Shot, Full Auto Load: 6/10 Volume: 6.5/10 Accuracy: 6.3/10 Fire Rate: 7.5/10 Fire Range: 6/10 Overall: 8/10 Attachments: Rifle Laser Bipod 3 4X Scope 12X Scope Low Scope Medium Scope High Scope Thermal The predecessor to the M16 is just as good about as good the M16 is, but is lighter and can go Full Auto. I prefer the M16, due to it being able to equip M203's, but if you are looking for a Long Range Assualt Rifle, you should definitely look at this. ------------------------------------------------------------------------------ IW-80 A2 (a.05) ------------------------------------------------------------------------------ Range: 115 Meters Silenced Range: 95 Meters Chest Shots to Kill: 3 Clip Capacity: 30 Rounds Fire Modes: Single Shot, Full Auto Load: 8.5/10 Volume: 6/10 Accuracy: 6.5/10 Fire Rate: 7/10 Fire Range: 6/10 Overall: 8/10 Attachments: Front Grip Rifle Laser Suppressor 1 Suppressor 2 Red Dot 4X Scope Low Scope Medium Scope High Scope Thermal (You can unlock this gun by beating Single Player on Admiral) The ultimate weapon of SOCOM II is a shadow of it's former self, but it is still a formidable weapon. Capable at long ranges, it's as good as the M14 and M16, but with one slight advantage. It can use suppressors. In scope, it's not as stable as the previous two however, and it is really heavy, so don't plan on carrying much else. ------------------------------------------------------------------------------ HK36 (a.06) ------------------------------------------------------------------------------ Range: 95 Meters Silenced Range: 75 Meters Chest Shots to Kill: 3 Clip Capacity: 30 Rounds Fire Modes: Single Shot, 2-shot Burst, Full Auto Load: 6.5/10 Volume: 6.5/10 Accuracy: 6/10 Fire Rate: 8.5/10 Fire Range: 5/10 Overall: 8/10 Attachments: Front Grip Rifle Laser Suppressor 1 Suppressor 2 Red Dot 4X Scope Low Scope Medium Scope Thermal GL-36 Frag This is a good gun and is better in close combat than the M4 is. Use it if you expect a lot of close-to-medium combat battles. ------------------------------------------------------------------------------ HK5 (a.07) ------------------------------------------------------------------------------ Range: 45 Meters Silenced Range: 35 Meters Chest Shots to Kill: 3 Clip Capacity: 30 Rounds Fire Modes: Single Shot, 3-Shot burst, Full Auto Load: 4/10 Volume: 5.5/10 Accuracy: 5.5/10 Fire Rate: 9/10 Fire Range: 3/10 Overall: 7/10 Attachments: Rifle Laser Suppressor 2 Red Dot This is the SEALs best Submachine gun in my opinion. Low Range, High Fire Rate sums it up nicely. It is a little bit weaker than Assault Rifles, but it shoots faster to compensate. Bring some extra ammo for this, and you'll be good to go. ------------------------------------------------------------------------------ HK7 (a.08) ------------------------------------------------------------------------------ Range: 45 Meters Silenced Range: 35 Meters Chest Shots to Kill: 3 Clip Capacity: 20 Rounds Fire Modes: Single Shot, Full Auto Load: 5.5/10 Volume: 5/10 Accuracy: 5/10 Fire Rate: 10/10 Fire Range: 2.5/10 Overall: 5/10 Attachments: Rifle Laser Suppressor 2 Red Dot I really don't see the point of using this over the HK5. It shoots faster, but the clip is so small, it's not even worth it. Bring double ammo if you plan on using it. ------------------------------------------------------------------------------ MK .48 (a.10) ------------------------------------------------------------------------------ Range: 95 Meters Silenced Range: N/A Chest Shots to Kill: 2 Clip Capacity: 100 Rounds Fire Modes: Full Auto Load: 9/10 Volume: 8/10 Accuracy: 4.5/10 Fire Rate: 8/10 Fire Range: 4.5/10 Overall: 8/10 Attachments: Front Grip Rifle Laser Bipod 1 Red Dot 4X Scope Low Scope Medium Scope Thermal This gun solidifies the term, "Run and Gun". Strap on a Rifle Laser and Front Grip and let the bullets fly. ------------------------------------------------------------------------------ M60E3 (a.10) ------------------------------------------------------------------------------ Range: 95 Meters Silenced Range: N/A Chest Shots to Kill: 2 Clip Capacity: 100 Rounds Fire Modes: Full Auto Load: 7/10 Volume: 8.5/10 Accuracy: 4/10 Fire Rate: 6/10 Fire Range: 4.5/10 Overall: 7/10 Attachments: Bipod 2 I'd like to think of this as more a fixed position machine gun than a Run and Gun. Still a good weapon, just not as refined as the MK .48. ------------------------------------------------------------------------------ M4-90 (a.11) ------------------------------------------------------------------------------ Range: 15 Meters Silenced Range: N/A Chest Shots to Kill: 3 Clip Capacity: Fire Modes: Single Shot Load: 9/10 Volume: 7.5/10 Accuracy: 3/10 Fire Rate: 1.3/10 Fire Range: 1.5/10 Overall: 7/10 Attachments: Rifle Laser Slug Ammo It's heavier compared to the 12 Gauge Pump, but it's still good for knocking people down for an easy kill. ------------------------------------------------------------------------------ 12 Gauge Pump (a.12) ------------------------------------------------------------------------------ Range: 15 Meters Silenced Range: N/A Chest Shots to Kill: 3 Clip Capacity: Fire Modes: Single Shot Load: 8/10 Volume: 7/10 Accuracy: 3.3/10 Fire Rate: 1/10 Fire Range: 1.5/10 Overall: 7.5/10 Attachments: Rifle Laser Slug Ammo Lighter version of the M4-90. Not much else to say here. ------------------------------------------------------------------------------ SR-25 (a.13) ------------------------------------------------------------------------------ Range: 125 Meters Silenced Range: 115 Meters Chest Shots to Kill: 2 Clip Capacity: 10 Rounds Fire Modes: Single Shot Load: 6.5/10 Volume: 7/10 Accuracy: 7/10 Fire Rate: 2.5/10 Fire Range: 10/10 Overall: 8/10 Attachments: Bipod 3 Suppressor 1 4X Scope 12X Scope Low Scope Medium Scope Thermal Great Sniper Rifle for Silenced Attacks. Loses points for the lack of the High Scope, but the Medium scope works almost as well. ------------------------------------------------------------------------------ M87ELR (a.14) ------------------------------------------------------------------------------ Range: Unknown (Limitless?) Silenced Range: N/A Chest Shots to Kill: 1 Clip Capacity: 10 Rounds Fire Modes: Single Shot Load: 10/10 Volume: 8.5/10 Accuracy: 7.5/10 Fire Rate: 0.5/10 Fire Range: 10/10 Overall: 7.5/10 Attachments: Bipod 3 4X Scope 12X Scope Low Scope Medium Scope High Scope Thermal This gun is great for one shot kills, but it lacks any silenced options and is very heavy. ------------------------------------------------------------------------------ M40A1 (a.15) ------------------------------------------------------------------------------ Range: Unknown Silenced Range: N/A Chest Shots to Kill: 2 Clip Capacity: 5 Rounds Fire Modes: Single Shot Load: 6/10 Volume: 7/10 Accuracy: 7.5/10 Fire Rate: 0.5/10 Fire Range: 10/10 Overall: 6/10 Attachments: Bipod 3 4X Scope 12X Scope Low Scope Medium Scope Thermal Not as great as it used to be. It's fairly light though, so if you need to be mobile, or carry an AT-4, it's alright. ------------------------------------------------------------------------------ L96AW (a.16) ------------------------------------------------------------------------------ Range: Unknown Silenced Range: N/A Chest Shots to Kill: 2 Clip Capacity: 10 Rounds Fire Modes: Single Shot Load: 8.5/10 Volume: 7/10 Accuracy: 8.5/10 Fire Rate: 0.5/10 Fire Range: 10/10 Overall: 7/10 Attachments: Bipod 3 4X Scope 12X Scope Low Scope Medium Scope High Scope Thermal A good Sniper Rifle, albiet not as strong as the M87. ------------------------------------------------------------------------------ Mark 23 (Pistol) (a.17) ------------------------------------------------------------------------------ Range: 55 Meters Silenced Range: 25 Meters Chest Shots to Kill: 2 Clip Capacity: 12 Rounds Fire Modes: Single Shot Load: 2.7/10 Volume: 5.5/10 Accuracy: 3.3/10 Fire Rate: 3/10 Fire Range: 3/10 Overall: 7/10 Attachments: Suppressor Pistol Laser Good Pistol with Good Power, but lacking a high Fire Rate. ------------------------------------------------------------------------------ 226 (Pistol) (a.18) ------------------------------------------------------------------------------ Range: 55 Meters Silenced Range: 25 Meters Chest Shots to Kill: 3 Clip Capacity: 15 Rounds Fire Modes: Single Shot Load: 2.5/10 Volume: 4/10 Accuracy: 3/10 Fire Rate: 6/10 Fire Range: 2.7/10 Overall: 7/10 Attachments: Suppressor Pistol Laser This is the Mark 23's opposite. Decent power, Good Fire Rate. ------------------------------------------------------------------------------ 9mm Pistol (Pistol) (a.19) ------------------------------------------------------------------------------ Range: 55 Meters Silenced Range: 25 Meters Chest Shots to Kill: 3 Clip Capacity: 15 Rounds Fire Modes: Single Shot Load: 1/10 Volume: 3.7/10 Accuracy: 3/10 Fire Rate: 7/10 Fire Range: 2.7/10 Overall: 7/10 Attachments: Suppressor Pistol Laser This is a pistol with the same basic stats as the 226. It's a lot lighter with a smaller Magazine. ============================================================================== B) Terrorists (Terr) ============================================================================== Terrorists prefer a less stealthy approach than SEALs, opting for heavy Firepower. ------------------------------------------------------------------------------ AK-47 (b.01) ------------------------------------------------------------------------------ Range: 95 Meters Silenced Range: N/A Chest Shots to Kill: 3 Clip Capacity: 30 Rounds Fire Modes: Single Shot, Full Auto Load: 6.5/10 Volume: 7/10 Accuracy: 5.5/10 Fire Rate: 7/10 Fire Range: 5/10 Overall: 7/10 Attachments: Rifle Laser 4X Scope Low Scope Medium Scope GL-36 Frag A good gun for close to mid-range combat. ------------------------------------------------------------------------------ 552 (b.02) ------------------------------------------------------------------------------ Range: 95 Meters Silenced Range: 65 Meters Chest Shots to Kill: 3 Clip Capacity: 30 rounds Fire Modes: Single Shot, 3-Shot Burst, Full Auto Load: 7/10 Volume: 6.5/10 Accuracy: 6/10 Fire Rate: 8.5/10 Fire Range: 5/10 Overall: 8/10 Attachments: Front Grip Rifle Laser Suppressor 1 Red Dot 4X Scope Low Scope Medium Scope Thermal A good Terroist Counterpart to the Hk36, it's a little heavier though. ------------------------------------------------------------------------------ AG-94 (b.03) ------------------------------------------------------------------------------ Range: 95 Meters Silenced Range: N/A Chest Shots to Kill: 3 Clip Capacity: 30 Rounds Fire Modes: Single Shot, 2-Shot Burst, Full Auto Load: 7.5/10 Volume: 6.5/10 Accuracy: 7/10 Fire Rate: 7.5/10 Fire Range: 5/10 Overall: 8/10 Attachments: Rifle Laser Red Dot 4X Scope Low Scope Medium Scope Thermal A great rifle for mid-range combat. It's a little heavy however. ------------------------------------------------------------------------------ M16A2 (b.04) ------------------------------------------------------------------------------ Range: 115 Meters Silenced Range: N/A Chest Shots to Kill: 3 Clip Capacity: 30 Rounds. Fire Modes: Single Shot, 3-Shot Burst Load: 6.5/10 Volume: 6.5/10 Accuracy: 6.5/10 Fire Rate: 9/10 Fire Range: 6/10 Overall: 8.5/10 Attachments: Rifle Laser Red Dot 4X Scope Low Scope Medium Scope High Scope Thermal M203 Frag M203 HE M203 Smoke M203 Red Smoke This gun is an absolute beast at long ranges, due to it being able to equip a High Scope. It has a high fire rate as well, so it can handle itself in close combat, provided you remember that it's not Full Auto. ------------------------------------------------------------------------------ RA-14 (b.05) ------------------------------------------------------------------------------ Range: 95 Meters Silenced Range: 65 Meters Chest Shots to Kill: 3 Clip Capacity: 30 Rounds Fire Modes: Single Shot, Full Auto Load: 7/10 Volume: 6/10 Accuracy: 5.5/10 Fire Rate: 8.5/10 Fire Range: 5/10 Overall: 9/10 Attachments: Front Grip Rifle Laser Suppressor 1 Red Dot 4X Scope Low Scope Medium Scope Thermal GL-36 Frag My second favorite rifle on the Terrorist side. Basically, a semi-clone of the M4A1. It works well on all occasions. ------------------------------------------------------------------------------ STG 77 (b.06) ------------------------------------------------------------------------------ Range: 115 meters Silenced Range: 95 Meters Chest Shots to Kill: 3 Clip Capacity: 30 Rounds Fire Modes: Single Shot, Full Auto Load: 6/10 Volume: 5.5/10 Accuracy: 5/10 Fire Rate: 7/10 Fire Range: 5/10 Overall: 9/10 Attachments: Front Grip Rifle Laser Suppressor 1 4X Scope Low Scope Medium Scope M203 Frag M203 He M203 Smoke M203 Red Smoke It's a lot like the RA-14, except lighter with more range, and somewhat lesser stats. It has better grenade launcher attachements, and is my favorite Terrorist Rifle. ------------------------------------------------------------------------------ 9mm Sub (b.07) ------------------------------------------------------------------------------ Range: 35 Meters Silenced Range: 25 Meters Chest Shots to Kill: 3 Clip Capacity: 30 Rounds Fire Modes: Single Shot, Full Auto Load: 4/10 Volume: 6/10 Accuracy: 4.5/10 Fire Rate: 10/10 Fire Range: 2.5/10 Overall: 7/10 Attachments: Rifle Laser Suppressor 1 Decent Submachine Gun with excellent Fire Rate. ------------------------------------------------------------------------------ F90 (b.08) ------------------------------------------------------------------------------ Range: 55 Meters Silenced Range: 45 Meters Chest Shots to Kill: 3 Clip Capacity: 50 rounds Fire Modes: Single Shot Load: 5.5/10 Volume: 5.5/10 Accuracy: 5.5/10 Fire Rate: 10/10 Fire Range: 3/10 Overall: 8/10 Attachments: Suppressor 1 F90 is very good. Probably the best Submachine Gun in the game. ------------------------------------------------------------------------------ ATK-74 (b.09) ------------------------------------------------------------------------------ Range: 95 Meters Silenced Range: N/A Chest Shots to Kill: 3 Clip Capacity: 45 rounds Fire Modes: Single Shot, Full Auto Load: 7.5/10 Volume: 7.5/10 Accuracy: 4/10 Fire Rate: 6.5/10 Fire Range: 4.5/10 Overall: 7.5/10 Attachments: Rifle Laser Bipod 1 4X Scope Low Scope Medium Scope Thermal A machine gun/assault rifle, this gun does it's job very well. ------------------------------------------------------------------------------ M60E3 (b.10) ------------------------------------------------------------------------------ Range: 95 Meters Silenced Range: N/A Chest Shots to Kill: 2 Clip Capacity: 100 Rounds Fire Modes: Full Auto Load: 7/10 Volume: 8.5/10 Accuracy: 4/10 Fire Rate: 6/10 Fire Range: 4.5/10 Overall: 7/10 Attachments: Bipod 2 The Terrorists also gets this gun. It's got a larger clip than the ATK, but lacks accuracy and attachments. ------------------------------------------------------------------------------ TA 12 Gauge (b.11) ------------------------------------------------------------------------------ Range: 15 Meters Silenced Range: N/A Chest Shots to Kill: 3 Clip Capacity: 12 rounds Fire Modes: Single Shot Load: 9/10 Volume: 7/10 Accuracy: 2.5/10 Fire Rate: 1.3/10 Fire Range: 1.5/10 Overall: 7.5/10 Attachments: Rifle Laser Slug Ammo Basically the same as the M4-90, but with 4 more rounds. ------------------------------------------------------------------------------ 12 Gauge Pump (b.12) ------------------------------------------------------------------------------ Range: 15 Meters Silenced Range: N/A Chest Shots to Kill: 3 Clip Capacity: 8 rounds Fire Modes: Single Shot Load: 8/10 Volume: 7/10 Accuracy: 3.3/10 Fire Rate: 1/10 Fire Range: 1.5/10 Overall: 7.5/10 Attachments: Rifle Laser Slug Ammo Lighter version of the TA-12, with less ammo. Not much else to say here. ------------------------------------------------------------------------------ SASR (b.13) ------------------------------------------------------------------------------ Range: 125 Meters Silenced Range: 115 Meters Chest Shots to Kill: 2 Clip Capacity: 10 Rounds Fire Modes: Single Shot Load: 7/10 Volume: 6.5/10 Accuracy: 6.5/10 Fire Rate: 3/10 Fire Range: 10/10 Overall: 8/10 Attachments: Suppressor 1 4X Scope 12X Scope Low Scope Medium Scope Thermal Terrorist Version of the SR. Very good Rifle, though it lacks a Medium scope. ------------------------------------------------------------------------------ M82A1A (b.14) ------------------------------------------------------------------------------ Range: Unknown Silenced Range: N/A Chest Shots to Kill: 1 Clip Capacity: 10 Rounds Fire Modes: Single Shot Load: 10/10 Volume: 8.5/10 Accuracy: 7/10 Fire Rate: 0.5/10 Fire Range: 10/10 Overall: 7.5/10 Attachments: Bipod 2 4X Scope 12X Scope Low Scope Medium Scope High Scope Thermal Terroist counterpart of the M87, it's a great rifle for one shot kills. ------------------------------------------------------------------------------ L96AW (b.15) ------------------------------------------------------------------------------ Range: Unknown Silenced Range: N/A Chest Shots to Kill: 2 Clip Capacity: 10 Rounds Fire Modes: Single Shot Load: 8.5/10 Volume: 7/10 Accuracy: 8.5/10 Fire Rate: 0.5/10 Fire Range: 10/10 Overall: 7/10 Attachments: Bipod 3 4X Scope 12X Scope Low Scope Medium Scope High Scope Thermal A good Sniper Rifle, albiet not as strong as the M82. ------------------------------------------------------------------------------ DE .50 (Pistol) (b.16) ------------------------------------------------------------------------------ Range: 55 Meters Silenced Range: N/A Chest Shots to Kill: 2 Clip Capacity: 7 Rounds Fire Modes: Single Shot Load: 4/10 Volume: 6/10 Accuracy: 3/10 Fire Rate: 3/10 Fire Range: 3.5/10 Overall: 7/10 Attachments: Pistol Laser Heavy as hell for a pistol, but one shot can really damage someone. The only pistol without a Suppressor. ------------------------------------------------------------------------------ Model 18 (Pistol) (b.17) ------------------------------------------------------------------------------ Range: 55 Meters Silenced Range: 45 Meters Chest Shots to Kill: 3 Clip Capacity: 17 Rounds Fire Modes: Single Shot, Full Auto Load: 2.5/10 Volume: 4.5/10 Accuracy: 2.7/10 Fire Rate: 10/10 Fire Range: 3/10 Overall: 7/10 Attachments: Suppressor Pistol Laser The only Full Auto Pistol, this gun will make short work of anyone that gets close to you. ------------------------------------------------------------------------------ F57 (Pistol) (b.18) ------------------------------------------------------------------------------ Range: 55 Meters Silenced Range: 45 Meters Chest Shots to Kill: 3 Clip Capacity: 20 rounds Fire Modes: Single Shot Load: 2/10 Volume: 4.5/10 Accuracy: 3.5/10 Fire Rate: 3.8/10 Fire Range: 3/10 Overall: 7/10 Attachments: Suppressor Pistol Laser Another good pistol. It's light and packs 20 rounds. ++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++ 3. Attachments (Atta) ++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++ These little doo-hickeys can enhance your weapons greatly. ------------------------------------------------------------------------------ Rifle Laser (c.01) ------------------------------------------------------------------------------ Load: 2/10 Overall: 7/10 Weapons: M4A1 M16A2 M14 IW-80 A2 HK36 HK5 HK7 MK .48 M4-90 12 Gauge Pump AK-47 552 AG-94 RA-14 STG 77 9mm Sub ATK-74 TA-12 Gauge Great Attachment for increasing your accuracy. ------------------------------------------------------------------------------ Front Grip (c.02) ------------------------------------------------------------------------------ Load: 3/10 Overall: 8/10 Weapons: M4A1 IW-80 A2 HK36 Mk .48 552 RA-14 STG 77 (Unlock by beating Captain on Single Player) Even better attachment for increasing your accuracy. It's a little bit more rare. ------------------------------------------------------------------------------ Suppressor 1 (c.03) ------------------------------------------------------------------------------ Load: 3.5/10 Overall: 7/10 Weapons: M4A1 M8 IW-80 A2 HK36 SR-25 552 RA-14 STG 77 9mm Sub F90 SASR A silencer geared toward long range combat. Is slightly louder than Suppressor 2, though it doesn't cut down on Fire Range. ------------------------------------------------------------------------------ Suppressor 2 (c.04) ------------------------------------------------------------------------------ Load: 3/10 Overall: 7/10 Weapons: M4A1 M8 IW-80 A2 HK 36 HK5 HK7 A close range Suppressor exclusive to the SEAL side, it cuts on Fire Range, but provides maximum suppression. ------------------------------------------------------------------------------ Red Dot (c.05) ------------------------------------------------------------------------------ Load: 1/10 Overall: 3/10 Weapons: M4A1 M8 M16A2 IW-80 A2 HK36 HK5 HK7 MK. 48 552 AG-94 RA-14 Provides Minimal zoom, but you don't lose scope in full-auto. ------------------------------------------------------------------------------ 4X Scope (c.06) ------------------------------------------------------------------------------ Load: 1.5/10 Overall: 7/10 Weapons: M4A1 M8 M16A2 M14 IW-80 A2 HK36 MK .48 SR-25 M87ELR M40A1 L96AW AK-47 552 AG-94 RA-14 STG 77 ATK-74 SASR M82A1A A decent, light scope that provides 4X magnification. ------------------------------------------------------------------------------ 12X Scope (c.07) ------------------------------------------------------------------------------ Load: 4/10 Overall: 6/10 Weapons: M14 SR-25 M87ELR M40A1 L96AW SASR M82A1A A scope that provides 12X Magnification. The High Scope is far superior. Use it if you need the extra magnification over the Medium Scope, or if you haven't unlocked the Medium Scope yet. ------------------------------------------------------------------------------ Low Scope (c.08) ------------------------------------------------------------------------------ Load: 2/10 Overall: 6/10 Weapons: M4A1 M8 M16A2 IW-80 A2 HK36 MK .48 SR-25 M87ELR M40A1 L96AW AK-47 552 AG-94 RA-14 STG 77 ATK-74 SASR M82A1A A weak scope that provides 1X and 3X magnification. ------------------------------------------------------------------------------ Medium Scope (c.09) ------------------------------------------------------------------------------ Load: 3/10 Overall: 9/10 Weapons: M4A1 M8 M16A2 IW-80 A2 HK36 MK .48 SR-25 M87ELR M40A1 L96AW AK-47 552 AG-94 RA-14 STG 77 ATK-74 SASR M82A1A (Unlock by beating Captain on Single Player) This is such a great scope. Replaces the 4X Scope for the most part when you get it. Provides 3X and 8X Magnification. ------------------------------------------------------------------------------ High Scope (c.10) ------------------------------------------------------------------------------ Load: 4.5/10 Overall: 10/10 Weapons: M16A2 M14 IW-80 A2 M87ELR L96AW M82A1A The single best scope in the game. If you want to fight long range, pick this. It's only flaw is the amount of weapons it can be used on. ------------------------------------------------------------------------------ Thermal (c.11) ------------------------------------------------------------------------------ Load: 6.5/10 Overall: 6/10 Weapons: M4A1 M8 M16A2 M14 IW-80 A2 HK36 MK .48 SR-25 M87ELR M40A1 L96AW 552 AG-94 RA-14 ATK-77 SASR M82A1A A Heavy scope that provides 4X Magnification plus Thermal View. Good for picking people out of bushes, but I would rather use another attachment. ------------------------------------------------------------------------------ M203 Frag (c.12) ------------------------------------------------------------------------------ Clip Capacity: 3 rounds Load: 5.5/10 Overall: 7/10 Weapons: M4A1 M16A2 STG 77 Launches a Frag Grenade. Long Reload Time. ------------------------------------------------------------------------------ M203 HE (c.13) ------------------------------------------------------------------------------ Clip Capacity: 3 rounds Load: 5.5/10 Overall: 7/10 Weapons: M4A1 M16A2 STG 77 Launches a HE Grenade. Long Reload Time. ------------------------------------------------------------------------------ M203 Smoke (c.14) ------------------------------------------------------------------------------ Clip Capacity: 3 rounds Load: 4/10 Overall: 4/10 Weapons: M4A1 M16A2 STG 77 Launches a Smoke Grenade. Long Reload Time. ------------------------------------------------------------------------------ M203 Red Smoke (c.15) ------------------------------------------------------------------------------ Clip Capacity: 3 rounds Load: 4/10 Overall: 4/10 Weapons: M4A1 M16A2 STG 77 Launches a Red Smoke Grenade. Long Reload Time. ------------------------------------------------------------------------------ GL-36 Frag (c.16) ------------------------------------------------------------------------------ Clip Capacity: 3 rounds Load: 5.5/10 Overall: 7/10 Weapons: M8 MK-36 AK-47 RA-14 Launches a Frag Grenade. Long Reload Time. ------------------------------------------------------------------------------ ZX25 Airburst (c.17) ------------------------------------------------------------------------------ Clip Capacity: 5 rounds Load: 6/10 Overall: 9/10 Weapons: M8 The best Grenade Lancher in the game. Airburst explode either when the grenade comes into contact with a hard surface, or when it has be "locked" at a set distance. To lock a grenade, point a wall at the range you want it to explode at, hold Fire, then the next grenade will explode at that range. ------------------------------------------------------------------------------ Bipod 1 (c.18) ------------------------------------------------------------------------------ Load: 3.5/10 Overall: 5/10 Weapons: M8 MK .48 ATK-74 Increases accuracy when proned. It's the same as the other Bipods. ------------------------------------------------------------------------------ Bipod 2 (c.19) ------------------------------------------------------------------------------ Load: 3.5/10 Overall: 5/10 Weapons: M60E3 M87A1A Increases accuracy when proned. It's the same as the other Bipods. ------------------------------------------------------------------------------ Bipod 3 (c.20) ------------------------------------------------------------------------------ Load: 3.5/10 Overall: 5/10 Weapons: M14 SR-25 M87ELR M40A1 L96AW Increases accuracy when proned. It's the same as the other Bipods. ------------------------------------------------------------------------------ Slug Ammo (c.21) ------------------------------------------------------------------------------ Load: 2.5/10 Overall: 3/10 Weapons: M4-90 12 Gauge Pump TA 12 Gauge This increases your shotguns range by quite a bit. Remember to reload it! ------------------------------------------------------------------------------ Suppressor (Pistol) (c.22) ------------------------------------------------------------------------------ Load: 1.5/10 Overall: 7/10 Weapons: Mark 23 226 9mm Pistol Model 18 F57 Suppresses your pistol fire. ------------------------------------------------------------------------------ Pistol Laser (c.23) ------------------------------------------------------------------------------ Load: 1.5/10 Overall: 7/10 Weapons: Mark 23 226 9mm Pistol DE .50 Model 18 F57 Increases your pistol accuracy. ++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++ 4. Sub Equip (Nade) ++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++ Grenades and Rockets and Mines, oh my! ------------------------------------------------------------------------------ M67 (d.01) ------------------------------------------------------------------------------ Clip Capacity: 2 Grenades Load: 3/10 Overall: 7/10 Your standard Fragmentation Grenade. Shreds personel, but lacks somewhat on armor. ------------------------------------------------------------------------------ HE (d.02) ------------------------------------------------------------------------------ Clip Capacity: 2 Grenades Load: 3/10 Overall: 7/10 High Explosive Grenade. Can kill people within the blast radius and damages vehicles as well. ------------------------------------------------------------------------------ Smoke (d.03) ------------------------------------------------------------------------------ Clip Capacity: 2 Grenades Load: 0/10 Overall: 5/10 Creates a Smoke Screen. ------------------------------------------------------------------------------ Red Smoke (d.04) ------------------------------------------------------------------------------ Clip Capacity: 2 Grenades Load: 0/10 Overall: 5/10 Smoke. Except Red. ------------------------------------------------------------------------------ Flashbang (d.05) ------------------------------------------------------------------------------ Clip Capacity: 2 Grenades Load: 1.5/10 Overall: 6/10 Blinds people. ------------------------------------------------------------------------------ AT-4 (d.06) ------------------------------------------------------------------------------ Clip Capacity: 1 round Load: 6.5/10 Fire Rate: 0.1/10 Fire Range: 9/10 Overall: 7.5/10 Shoots an AT-4 HEAT Round. Can damage or destroy armor. ------------------------------------------------------------------------------ RPG-7 (d.07) ------------------------------------------------------------------------------ Clip Capacity: 2 rounds Load: 6.5/10 Fire Rate: 0.1/10 Fire Range: 5/10 Overall: 7.5/10 Shoots an RPG. Can damage or destroy armor. ------------------------------------------------------------------------------ PMN Mine (d.08) ------------------------------------------------------------------------------ Clip Capacity: 2 mines Load: 5/10 Overall: 7/10 Personel Mines. Explodes when someone is near it. ------------------------------------------------------------------------------ M2 Mine (d.09) ------------------------------------------------------------------------------ Clip Capacity: 2 Mines Load: 6/10 Overall: 7/10 Anti-Vehicle mines. To my knowledge, people can't trigger it. ------------------------------------------------------------------------------ Claymore (d.10) ------------------------------------------------------------------------------ Clip Capacity: 3 Mine Load: 4/10 Overall: 7/10 Claymores are Anti-Personel Mines that are remotely triggered with a Detonator. ------------------------------------------------------------------------------ C4 (d.11) ------------------------------------------------------------------------------ Clip Capacity: 4 Charges. Load: 0/10 Overall: 5/10 Blows up gates and objects. ------------------------------------------------------------------------------ Ammo (d.12) ------------------------------------------------------------------------------ Load: 4/10 Overall: 7/10 Doubles your Ammo Capacity. ------------------------------------------------------------------------------ Ghille Suit (d.13) ------------------------------------------------------------------------------ Load: 4/10 Overall: 8/10 Provides a lot of Camo. Good for sneaking and sniping work. ------------------------------------------------------------------------------------- ------------------------------Online Play-------------------------------------------- ------------------------------------------------------------------------------------- I. Quick Start ------------------------------------------------------------------------------ ------------------------------------------------------------------------------ Having got online for the first time, the first thing you'll want to do is to verify your account to take advantage of features such as friends list, clan lists and more rooms and so on. To do this, you'll need a North American issued Credit Card. Having verifed your account, you must now find a room to play in. Go to "Briefing Rooms" and then join a lobby with less than 256/256 people in it. I advise that you also join a room with more than 180/256 people in it to ensure you have a good selection of games to play in. Find a room with an acceptable number of people in it (about 60%-75% of the total room capacity) and join it. Enjoy Socom! ------------------------------------------------------------------------------ ------------------------------------------------------------------------------ II. Verification in Detail ------------------------------------------------------------------------------ ------------------------------------------------------------------------------ First you will need to register your player name. To do so, simply login using the name and password you want to have. During the login process, you will be told the player name does not exist and you will then be asked if you want to register the player name. Do so and continue to main, online menu. Once here, you should see six boxes across the top. Go to the third one entitled "COMMUNITY". Press X and you will be taken to a new screen. Go down to Personal and press X before going down to "Verify Account". Read through the statement and hit Accept, then Continue in the next window. You will now be brought to the verification screen. ________________________________________________________________________ | | | Select a card type | | Secret Question/Answer: Mother's maiden name =================== | | o Visa Card Number =================== | | o Mastercard Expiration Date ==== MD ==== YR | | o Discover Security Code === | | o American Express | | | | Name (first,last) ===================== ======================== | | Street Address ============================================== | | City, State/Province ===================== ======================== | | Country, Zip Code ===================== ======================== | | Email Address ============================================== | | _________________ | | \ Verify Account \ | | '----------------' | |________________________________________________________________________| First, select your card type and enter in the Card Number, the expiration date and the security code. Move on to the Secret Question/Answer section next, and select the question you feel will be the hardest to guess. Enter in your chosen answer and move down to the rest of the form. For the city, you will need to enter it in yourself using the virtual keypad. State/Province lists all states in America and all provinces in Canada, as well as listing the options of "Armed Forces Europe" and "Armed Forces America". For country, you only get to pick between the USA and Canada. Enter in your Zip Code and your email address and verify the account. Many people have had problems with verification and the list below should help you to clarify why you are unable to verify and fix it. 1) The credit card itself must be issued from North America. If you card is originally from Europe or somewhere else, then it may not work. 2) Zipper charge a $1.00 fee to your credit card and give it immediately. This is done simply to verify that the credit card number is real and not made up. If your credit card is overdrawn, then Zipper is unable to take the $1.00 and the verification is deemed a failure. The above are two of the main problems that people have been able to overcome regarding verification. Other problems have been noted, however these have been rectified through sheer persistence and consistently entering the details until they work. If you discover that the game won't let you verify, you may find that the only option left open to you is to continue trying. ------------------------------------------------------------------------------ ------------------------------------------------------------------------------ III. Joining a Room ------------------------------------------------------------------------------ ------------------------------------------------------------------------------ _______________________________________________________ | _____________________________________________________ | || / MY SETTINGS /|| || /.------------------------------------------------''|| ||// BBBBBB BBBBBB BBBBBB BBBBBB BBBBBB BBBBBB || |--BRIEFING--------------------------------------------'| | | | Room Name # Of Players MAX Players Eligible Ranks | | US EAST 250 256 ALL | | US EAST 9 149 256 ALL | | US EAST 8 256 256 ALL | | US EAST 7 147 256 ALL | | US EAST 6 17 256 ALL | | US EAST 5 187 256 ALL | | US EAST 4 256 256 ALL | | US EAST 3 251 256 ALL | | US EAST 2 256 256 ALL | | US EAST 1 104 256 ALL | | ________________________________________________ | | | # L2 >O | TEXT CHAT BOX | | | |__________|_____________________________________| | | R YOUR_NAME O MESSAGE X SELECT /\ BACK \_| | |_______________________________________________________| _____ / Key \_________________________ |-----|-------------------------\ | B | Boxes | | R | Your Rank | \_____|_________________________/ In order to join a room, you will need to look at the list of Briefing Rooms available to you, like on the screen above. Each briefing room (bar the ones called Enlisted Ranks at the bottom) allow all ranked users in and have a maximum of 256 people allowed in the lobby. The number of players column allows you to see how many people are currently in the lobby. In order to join one with a lot of good rooms available, you should look to join a room with more than 200 people in it. Having done this, you will be presented with a list of rooms. An example can be seen below: _______________________________________________________ | BRIEFING JOIN GAME CREATE GAME SPECTATE FILTERS | | Game Name In Max .--GAME DETAILS----------| | Suppression Medley 0 32 | Name of Map | | Extraction Medley 17 32 | Map Type | | Escort Medley 2 32 | Scoring (R/U) | | Demolition Medley 0 32 | Round Count | CROSS SECTION OF | Convoy Medley 32 32 | Round Time | MAIN BRIEFING ROOM | Control Medley 27 32 | | SCREEN FOR PURPOSES | Breach Medley 13 32 | | OF EXPLANATION | Euro Open 16 16 | | | LS Open 16 16 | | | eú Open 1 32 |________________________| | ________________________________________________ | | | # L2 >O | TEXT CHAT BOX | | | |__________|_____________________________________| | | R YOUR_NAME O MESSAGE X SELECT /\ BACK \_| | |_______________________________________________________| _____ / Key \_________________ |-----|-----------------\ | R | Your Rank | | R/U | RANKED/UNSCORED | \_____|_________________/ The above is what kind of screen should greet you. It's a basic system really. The name of the room appears on the left. In order to join a room, you will need to across the toolbar at the top and select JOIN GAME. This will take you down to the list below. Scroll up and down and select a room with space in it and press X to enter it. You won't be able to get in if the room is full, so I suggest you find a room that is around 75% full (eg. 24 people out of 32 maximum currently playing in the room). This will allow you to have a good game with no problems getting into the room. Sometimes you will be asked to enter a password in order to enter a room. When the virtual keyboard appears, enter the password and you will be allowed access to the room. If you don't know the password then you can try and guess but you will probably be there for the rest of the day with no success. Passworded rooms are generally reserved for clan matches and so forth. ------------------------------------------------------------------------------ ------------------------------------------------------------------------------ IV. Creating a Room ------------------------------------------------------------------------------ ------------------------------------------------------------------------------ ___________ / Day/Night \__________________________________________________________________ \___________/ Does what it says on the tin. You can make your map a bit more stealthy by making it a night, or you can stick to what you know by playing it during the day. _________ / Respawn \____________________________________________________________________ \_________/ Turning this option on changes the rount count to 1 and the round time also. It means that once you die, you can respawn again. It means that those who want to have a quick warm up and so forth can do so without having to wait 4 minutes between rounds. ____________ / Round Time \_________________________________________________________________ \____________/ Decides the maximum amount of time allowed in a round. Setting too high a limit can make the map unenjoyable as one person could hide themselves in a bush for 8 minutes and stay there. Setting too low a limit may restrict what you can actually do on the map. By the time you've reached their base (Devil's Road for example), the round may well be over. _____________ / Round Count \________________________________________________________________ \_____________/ Decides how many rounds can be played on a map. ------------------------------------------------------------------------------ ------------------------------------------------------------------------------ V. Radio ------------------------------------------------------------------------------ ------------------------------------------------------------------------------ In order to have a working radio, you'll need to have a USB headset. In order to ensure that the packets are allowed to flow and the radio works properly, I advise that you open up specific ports or allow the IP address of your PS2 a "free hand" in the router. Basically this means that all packets sent and received by this IP address are allowed. In order to tell if the radio is working or not, you should see something along these lines in the bottom right hand corner of the screen: . ' ' . . . TTTTT . # . / AA BB / _____ / Key \_____________________________ |-----|-----------------------------\ | A | People currently on channel | | B | People currently in room | | T | Time left in round | \_____|_____________________________/ An example of this would be: . ' ' . . . 03:35 . # . / 10 31 / This means that there are 10 people currently on your channel and there are 31 people in the room. The number 10 does not necessarily constitute the entirity of your team who are alive. This is for three reasons. Firstly, their router may not allow them to use the microphone propely. Secondly, they may not have their microphone plugged into the USB socket of the Playstation 2 console and thirdly they may be on one of the other channels. There are three overall channels. One is "General", one is "Offence" and one is "Defence". Usually people use the Offence and Defence channels when they want to talk to a person or people they know in private. For example, in the current example if there were 13 people alive on the team and everyone's radio was working, then the offence and defence channels may look like this: . ' ' . . . 03:35 OFFENCE . # CHANNEL . / 3 31 / . ' ' . . . 03:35 DEFENCE . # CHANNEL . / 0 31 / If your radio is not working, then you will probably already know by the fact that you can't hear anyone and when you press circle nothing happens. Your bottom right hand corner would look something like this: . ' ' . . . 03:35 . # . / 0 31 / This would mean that your radio doesn't work. If names are still appearing above the headset diagram (on screen) then communications are available in the room and it isn't merely a problem with the host. If this happens, you may wish to try the following: Click on the start menu and go to RUN. Enter in CMD and press enter. Type in the IP address of your router (mine is 192.168.1.1) and put ping in front of it. For example: "ping 192.168.1.1" and hit OK. You should receive a message similar to the following: __________________________________________________________ | | | Pinging 192.168.1.1 with 32 bytes of data: | | | | Reply from 192.168.1.1: bytes=32 time=1ms TTL=255 | | Reply from 192.168.1.1: bytes=32 time=1ms TTL=255 | | Reply from 192.168.1.1: bytes=32 time=1ms TTL=255 | | Reply from 192.168.1.1: bytes=32 time=1ms TTL=255 | | | | Ping statistics for 192.168.1.1: | | Packets: Sent = 4, Received = 4, Lost = 0 <0% loss>, | | Approximate round trup times in milli-seconds: | | Minimum = 1ms, Maximum = 1ms, Average = 1ms | |__________________________________________________________| In order to work out which IP address your PS2 is, type in (instead of 192.168.1.1): 192.168.1.2 192.168.1.3 192.168.1.4 Turn your PS2 on and try it with these and then turn it off. Whichever one sends and receives packets whilst your PS2 is on but gives a list of four "Request timed out" answers when your PS2 is off, is the IP address of your router. Allow all packets to be sent and received through this IP address by accessing your router via internet explorer. Simply type 192.168.1.1 as the internet address. ------------------------------------------------------------------------------ ------------------------------------------------------------------------------ VI. Spawn Point ------------------------------------------------------------------------------ ------------------------------------------------------------------------------ When you are playing an online map, you will have a range of spawn selections (usually) on certain map types. On maps such as Demoltion on Tidal Fury, you will be restricted to the one spawn point. This is to ensure the bomb itself is centrally located and not in the middle of Seal or Terrorist territory at the beginning of the game. Spawn point can be crucial to getting to vehicles quicker, or to attacking a bomb base quicker. Once you have accustomised yourself to maps, your selection of spawn point could give you a crucial advantage. In order to select a new spawn point (whilst in game), press O over your dead body and go down to spawn point before selecting from the options available. ------------------------------------------------------------------------------ ------------------------------------------------------------------------------ VII. Understanding the Select Screen ------------------------------------------------------------------------------ ------------------------------------------------------------------------------ Below is a basic outline of the select screen: _______________________________________________________________ | ------------------------------------------------------------- | | | BRIEFING ROOM - ROOM NAME - MAP TYPE | | | ------------------------------------------------------------- | | SEALS A K D S TERRORISTS B K D S | | Player Name C E F Player Name C E F | | Player Name C E F Player Name C E F | | Player Name C E F Player Name C E F | | Player Name C E F Player Name C E F | | Player Name C E F Player Name C E F | | Player Name C E F Player Name C E F | | Player Name C E F Player Name C E F | | Player Name C E F Player Name C E F | | Player Name C E F Player Name C E F | | Player Name C E F Player Name C E F | | Player Name C E F Player Name C E F | | | | | | | | | | | | ________________________________________________________ | | |.' '.| | |_______________________________________________________________| _____ / Key \________________________________________________________ |-----|--------------------------------------------------------\ | A | Number of seal rounds won | | B | Number of terrorist rounds won | | K | Number of kills the player has | | D | Number of deaths the player has | | S | Number of points the player has accumulated | | C | Number of kills individual player has | | E | Number of deaths individual player has | | F | Number of points the individual player has accumulated | \_____|________________________________________________________/ The select screen serves a number of purposes and checking it will affect how you play the game. For example, it tells you how many rounds each team has won. If you are on the losing team and there are limited rounds left (usually you can keep track of what round it is by checking for the highest death total) then you can vary your tactics to make them more attacking to try and pull rounds back. Individual stats are also key. They let you know who's playing well and who isn't, and it lets you keep track of your own performance. Your score takes into account a number of things. The kills and deaths you have are your main focus however it is the total score that will affect the order of your name on the chart and whether you get MVP or not. Here is an example of the select screen: _______________________________________________________________ | ------------------------------------------------------------- | | | eSEALs 2 - Euro Open - CONVOY | | | ------------------------------------------------------------- | | SEALS 3 K D S TERRORISTS 1 K D S | | Gaseous_Snake 11 2 40 RemainNameless 11 3 30 | | FreezeR 10 4 39 PoisonArroW 5 4 19 | | Napalm_Stench 8 3 32 Hitman_O 3 3 12 | | Miniman 5 0 30 Holsten 2 4 10 | | GoldEagle 5 2 29 SARGE 1 5 7 | | Sniper_XI 4 4 28 HeadShotKing 0 5 5 | | -Black_Fox- 4 3 27 DaPhantom 0 5 5 | | Chaddy 1 4 -6 ArrroW 0 5 3 | | | | | | | | | | | | | | | | | | | | ________________________________________________________ | | |.' '.| | |_______________________________________________________________| Above is a typical select screen. It is currently the 5th round, as Convoy is a map that cannot be drawn. Each player has their own individual kills, deaths and total score which is taking into account. If the map was to end now, then Gaseous_Snake (My name was not strategically placed at the top of the chart to make me look good) would get MVP. Also, Chaddy's score of -6 has been brought about by mass team killing during the game. This is a typical 8v8 room, but numbers can vary from between 1v1 to 16v16. You gain and loss points for the following: _________________________________________________ / Incident | Points \ |-----------------------------|-------------------| | Kills | 2 | | Alive at end of round | 1 | | Team wins round | 5 | | Die during round | 0 | | Friendly kill | -2 | | Suicide | -2 | \_____________________________|___________________/ The following are "Bonus Objective" related available points: __________________________________________________ / Incident | Points \ |------------------------------|-------------------| | Capture Control Point | 1 | | Plant bomb | 1 | | Destroy opposing team's base | 2 | | Defuse bomb | 1 | | Extract Hostage/VIP | 3 | | Kill Hostage | -2 | | Kill VIP (Seals) | -2 | | Kill VIP (Terrorists) | 3 | | Load Convoy truck | 1 | | Drop cargo | 2 | \______________________________|___________________/ ------------------------------------------------------------------------------ ------------------------------------------------------------------------------ VIII. Friends List ------------------------------------------------------------------------------ ------------------------------------------------------------------------------ The Friends List is a key aspect of Socom online. All the people you will meet online won't be able to be in the same clan as you and you will want to keep in touch with them and play with them. In order to do this, simply add them to your friend list. To do this, press X over the Friends tab indicated below (in the row of 4 - Friends, Ignore, Taunts, Invitations) and then it should automatically highlight the Add Friend function. ______________________________________________________ | ____________________________________________________ | || / MY SETTINGS /|| || /.-----------------------------------------------''|| ||// BBBBBB BBBBBB BBBBBB BBBBBB BBBBBB BBBBBB || |--FRIENDS---IGNORE---TAUNTS---INVITATIONS------------'| | | | ONLINE PLAYER NAME GAME | | ADD FRIEND | | o Player Name Game Name | | o Player Name Game Name | | o Player Name Game Name | | o Player Name Game Name | | o Player Name Game Name | | o Player Name Game Name | | o Player Name Game Name | | o Player Name Game Name | | o Player Name Game Name | | o Player Name Game Name | | o Player Name Game Name | | | | | |______________________________________________________| _____ / Key \_______________________________________________________________ |-----|---------------------------------------------------------------\ | B | Boxes | | o | Green/Red Circle - Green shows the player is currently online | \_____|_______________________________________________________________/ Once you have done this, you will be presented with an interactive keyboard, which looks like the one as follows: _________________________________ /Enter name of player to befriend \ | | TICKER: Where you enter the name | TICKERTICKERTICKERTICKERTICKER | | | | ~ ! @ # $ % ^ & * ( ) _ + BKSPC | | 1 2 3 4 5 6 7 8 9 0 - = [ ] | | CA q w e r t y u i o p \ ENTER | | PS a s d f g h j k l ; ' ENTER | | SHIFT z x c v b n m , . / EXIT | | SHIFT { } : ` < > ? | EXIT | | LEGEND SPACESPACESPACESPA EURO | \_________________________________/ Having entered the name, hit Enter and the invite will be sent. Once the player accepts your friends invitation, you will be able to see when they are online by referring to your friend list and whether they have a green circle beside their name. This indicates they are online. If they have a red circle, then they are currently offline. ------------------------------------------------------------------------------ ------------------------------------------------------------------------------ IX. Ignore List ------------------------------------------------------------------------------ ------------------------------------------------------------------------------ ______________________________________________________ | ____________________________________________________ | || / MY SETTINGS /|| || /.-----------------------------------------------''|| ||// BBBBBB BBBBBB BBBBBB BBBBBB BBBBBB BBBBBB || |--FRIENDS---IGNORE---TAUNTS---INVITATIONS------------'| | | | ONLINE PLAYER NAME | | IGNORE PLAYER | | o Player Name | | o Player Name | | o Player Name | | o Player Name | | o Player Name | | o Player Name | | o Player Name | | o Player Name | | o Player Name | | o Player Name | | o Player Name | | | | | |______________________________________________________| _____ / Key \_______________________________________________________________ |-----|---------------------------------------------------------------\ | B | Boxes | | o | Green/Red Circle - Green shows the player is currently online | \_____|_______________________________________________________________/ This works more or less the same way as the friends list. Press X over the Ignore tab and the game will automatically highlight the IGNORE PLAYER line. Press X and enter in the name of the player you wish to ignore. Unlike your friends list, these players don't have to accept any invite and are immediately blocked from sending you messages. In any room with them they are automatically on mute as well, which means you can sever all contact with them. ------------------------------------------------------------------------------ ------------------------------------------------------------------------------ X. Clans ------------------------------------------------------------------------------ ------------------------------------------------------------------------------ Clans are groups of friends/acquaintances who play under the same clan tag. Usually they participate in ranked matches on a third party website. When creating a clan, you will need to think of a name and a clan tag, for example, if your clan is called "Lost ~ Souls" then your clan tag would most likely end up being "[LS]". If you are going to join a clan, then you will need to have an invite sent by that clans leader. The invite itself will appear in the Invitations section highlight on the diagrams for both the Friends and Ignore lists in the above two sections. You should see "Lost ~ Souls Clan invites you to join", obviously subbing in the name of the clan in question over Lost ~ Souls. In order to join the online roster, you will need to accept the invite. You can also decline the invite if an unpleasant character who you do not wish to talk to has invited you to their clan. Once in a clan, the clan list works in much the same way as the friend list. You will be able to see each member of the clans rank, whether they are on or not and what room they are currently in. ------------------------------------------------------------------------------ ------------------------------------------------------------------------------ XI. Problems ------------------------------------------------------------------------------ ------------------------------------------------------------------------------ ________________ / Headset Issues \_____________________________________________________________ \________________/ There have been many complaints about headsets not working. Mine didn't work initially, but by allowing all packets to be transferred from my PS2 (via it's IP address), I was able to get it working. Please see Section 9 - Part V for more details. ______________________ / Weapons Not Changing \_______________________________________________________ \______________________/ Sometimes you will change your weapons in the lobby and when you get into the game they will be the default ones. The only way to rectify this problem is to rejoin the room. _____________________________________________________________ --------<__\___\___\___\___\___\___\___\___\___\___\___\___\___\___\__>-------- -.====.-< >-.====.- -| 10 |-< ONLINE - MAP TYPES >-| 10 |- -'===='-<_____________________________________________________________>-'===='- --------<__\___\___\___\___\___\___\___\___\___\___\___\___\___\___\__>-------- There are eight different map types on Socom 3. All of the modes cannot be applied to every map however. Below is a basic outline of each mode and what each team needs to do to achieve victory. ------------------------------------------------------------------------------ ------------------------------------------------------------------------------ I. Suppression ------------------------------------------------------------------------------ ------------------------------------------------------------------------------ Suppression maps put between 1v1 and 16v16 against each other in an all out death match. There are no VIPs, bombs or trucks to concern yourself with. The objective is to kill the entirity of the other team or have more people left when the time expires. ------------------------------------------------------------------------------ ------------------------------------------------------------------------------ II. Extraction ------------------------------------------------------------------------------ ------------------------------------------------------------------------------ Extraction is the complete opposite to past Socom games. Where it used to be the Terrorists had to protect the hostages, it is now the seals who must protect them and prevent a terrorist extraction. Terrorists win if they kill the seal team or extract the hostages. Seals need to kill the terrorists or hope that they terrorists shoot two hostages - thise would cause the seals to win the round. If neither team has shot hostages or killed each other when the time expires then the round is a draw. ------------------------------------------------------------------------------ ------------------------------------------------------------------------------ III. Escort ------------------------------------------------------------------------------ ------------------------------------------------------------------------------ Seals must extract the VIPS or kill all the terrorists on this map. Terrorists have to kill all of the VIPs or all of the Seals to win. If the seals fail to extract, then the terrorists win the map. ------------------------------------------------------------------------------ ------------------------------------------------------------------------------ IV. Demolition ------------------------------------------------------------------------------ ------------------------------------------------------------------------------ The two teams must each try to plant a centrally located bomb at the base of the other team. If the other team has the bomb, then the team must defend their base to ensure any enemy attack is repelled. Bombs are planted by looking down to the ground in the base and holding X until the bar fills. Once the bar fills, it will say "*team* has planted the bomb." A timer of 30 seconds will tick down and this is the window of opportunity for the other team to defuse the bomb. The team who have planted the bomb should watch it and kill anyone who tries to defuse it. ------------------------------------------------------------------------------ ------------------------------------------------------------------------------ V. Breach ------------------------------------------------------------------------------ ------------------------------------------------------------------------------ Seals must C4 breach the terrorists area of the map and plant the bomb at their base. Terrorists win if they eliminate all of the seals or if the seals fail to plant the bomb and fail to kill their team. Seals can only win if they kill all terrorists on the map or manage to plant the bomb and protect it long enough for it to explode. The say bomb rules apply as in the Demolition section above. Seals have C4 locked as "Equipment 1" in their weaponry for this map type as they need it to get past the first line of defence into the terrorist spawn. ------------------------------------------------------------------------------ ------------------------------------------------------------------------------ VI. Convoy ------------------------------------------------------------------------------ ------------------------------------------------------------------------------ Terrorists have to take one of two trucks to the load zone and load the cargo onto the trick before driving to the extraction zone. They have to breach their way into both the load zones and extraction zones. Seals must prevent the convoy from extraction. If they destroy both trucks, kill all the terrorists or prevent a convoy extraction when the time expires then they win the round. Terrorists only win if the seals are all dead or they extract one truckfull of cargo. ------------------------------------------------------------------------------ ------------------------------------------------------------------------------ VII. Control ------------------------------------------------------------------------------ ------------------------------------------------------------------------------ There are five checkpoints littered through the map. One is at the spawnpoint of each side. These are usually the hardest ones to register. Each team must release a coloured smoke bomb in the checkpoint to "mark" it. The team with the most checkpoints marked at the end of the round wins. If the teams have an equal number of checkpoints marked then the round is a tie. The round can also be won by either team by killing the other team or by marking all five checkpoints. To mark a checkpoint, look down within the arrowed circle and hold X until the bar fills and the coloured smoke is released. ------------------------------------------------------------------------------ ------------------------------------------------------------------------------ VIII. Small ------------------------------------------------------------------------------ ------------------------------------------------------------------------------ Small maps are smaller versions of online maps in suppression mode. It allows for quicker combat as there is less ground to cover between the two spawns. Normal suppression rules apply. _____________________________________________________________ --------<__\___\___\___\___\___\___\___\___\___\___\___\___\___\___\__>-------- -.====.-< >-.====.- -| 11 |-< ONLINE - MAPS >-| 11 |- -'===='-<_____________________________________________________________>-'===='- --------<__\___\___\___\___\___\___\___\___\___\___\___\___\___\___\__>-------- ------------------------------------------------------------------------------ ------------------------------------------------------------------------------ I. Harvester ------------------------------------------------------------------------------ ------------------------------------------------------------------------------ This map is based on single player missions 10 and 12. _________________________________________________________________ / Good for... | Bad for... \ |-------------------------------|---------------------------------| | - Snipers | - Guns with poor range | | - Silenced Weapons | - Rambo-style approach | | - Ghillie Suits | - Loud guns intended to be used | | - M16A2 with High Scope | over distance | | - Camping | | \_______________________________|_________________________________/ Harvester is the kind of map that Ghillie Suit was made for. Selecting it and a silenced weapon with scope will allow you lie down and simply pick off any enemy that runs past you. At distance, silenced sniper rifles and M16A2 High Scope are incredibly effective, as the maps layout of large, open spaces means that anyone you see at distance should be easy enough to pick off in a scope with either of the two aforementioned weapons. Recommended tactics for Harvester focus on patience and stealth. Most people who do well on Harvester will stress that stealth (through the use of silent weapons) was the best way forward. ------------------------------------------------------------------------------ ------------------------------------------------------------------------------ II. Crucible ------------------------------------------------------------------------------ ------------------------------------------------------------------------------ This map is based on single player mission 3. _________________________________________________________________ / Good for... | Bad for... \ |-------------------------------|---------------------------------| | - Snipers | - Guns with poor range | | - Weapons with scopes | - Silenced weapons due to the | | - Vehicles | size and layout of the map | | - M16A2 with High Scope | - Grenades | \_______________________________|_________________________________/ Teams rely heavily on snipers on this map. Many people will immediately jump in the vehicles due to the sheer scale of the map. It could take you the entire round to actually get to where you need to be if you don't get in a vehicle. As a result, snipers are extremely useful as they can hit the drivers as well as any passengers. Furthermore, there are a number of large cliffs and rocks which can be climbed and used as sniping points. Whilst these are the first place many people will check, they provide a unique view of a large area of the map and allow the sniper to cover a specific area until it is deemed clear. At this point, the sniper should move elsewhere to avoid being shot by enemies who have, most likely, advanced further up the map by this stage. Grenades are of little use on this map as many kills will be done at distance. As a result, weapons with High Scope available are the best bet as they will allow you to hit people at distance as well as medium distance. Guns with poor range such as the F90 which only has a 1.5X scope will be of little use to a player should he see someone on the cliff opposite to him. ------------------------------------------------------------------------------ ------------------------------------------------------------------------------ III. Killing Fields ------------------------------------------------------------------------------ ------------------------------------------------------------------------------ This map is based on single player mission 1. _________________________________________________________________ / Good for... | Bad for... \ |-------------------------------|---------------------------------| | - Snipers | - Guns with poor range | | - Weapons with scopes | - Silenced weapons unless a | | - Vehicles | scope is attached to it | | - M16A2 with High Scope | | | - Grenades | | \_______________________________|_________________________________/ This is a large open map, however nearly all the killing will take place in the large fort-like structure in the centre of the map. Both teams tend to jump in vehicles and race there to try and get a good place to ambush the other team. Snipers are good for this map as you can try and snipe opponents before they reach their desired destination. Furthermore, M16A2 with High Scope - whilst you on the surrounding walls, provides opportunities for long range shots on enemies moving around the ruins. Grenades are also good as most of the other team tend to hunt in packs. ------------------------------------------------------------------------------ ------------------------------------------------------------------------------ IV. Citadel ------------------------------------------------------------------------------ ------------------------------------------------------------------------------ This map is based on single player mission 5. _________________________________________________________________ / Good for... | Bad for... \ |-------------------------------|---------------------------------| | - Powerful weapons | - Snipers | | - Close range weapons | | | - Silenced weapons | | | - Grenades | | | - PMN Mines/Claymores | | \_______________________________|_________________________________/ This is a close quarters combat map based on mission 5 from single-player. There are a lot of rooms, stairways and doorways etc. and this makes it ideal for powerful, close range weapons. Grenades are also key. Not only do they clear the way for you as you move from room to room, but early grenade charges can provide a platform to win the round as you may kill/injure many of the opposing team. Weapons such as the F90 for terrorists and M4A1 with no silencer attached are good on this map as they are able to bring enemies down quickly and effectively. Due to the confined conditions of the map, snipers will have few chances to take shots at any opposing team member. Claymores and mines can be of some use as there are many areas where there is only one point of access which can be easily covered through the use of either a claymore or mine. ------------------------------------------------------------------------------ ------------------------------------------------------------------------------ V. Devil's Road ------------------------------------------------------------------------------ ------------------------------------------------------------------------------ This map is based on single player mission 6. _________________________________________________________________ / Good for... | Bad for... \ |-------------------------------|---------------------------------| | - Snipers | - Guns with poor range | | - Weapons with scopes | - Grenades | | - Vehicles | | | - M16A2 with High Scope | | \_______________________________|_________________________________/ This is a large open map, similar to Killing Fields. There are many cliffs and so on where you, and your enemies, can hide and snipe from. At the start, many people tend to jump in vehicles and speed to the spawn point of the opposing team. This makes them easy sniper targets if you know which way they are likely to come. Grenades are of little use on this map and most gunfights will occur over reasonable distances, which means that guns such as the M16A2 or even sniper rifles or advisable to try and ensure quicker kills. ------------------------------------------------------------------------------ ------------------------------------------------------------------------------ VI. Boneyard ------------------------------------------------------------------------------ ------------------------------------------------------------------------------ This map is based on single player mission 7. _________________________________________________________________ / Good for... | Bad for... \ |-------------------------------|---------------------------------| | - Close range weapons | - Snipers | | - Powerful weapons | | | - Grenades | | | - PMN Mines/Claymores | | \_______________________________|_________________________________/ This map is mainly indoors and most gunfights occur at close range. Therefore, a close range gun is advisable. Mines and Claymores work in much the same way as they do on Citadel, with some areas only have one point of access and they are easy to cover with the aforementioned equipment. Snipers will get nowhere on this map due to the amount of boxes outside and the large amount of indoors fighting. Grenades are also crucial as they can go straight to the spawn of the other team at times. They are also good for clearing rooms before entering and ensuring that mines or claymores that have been planted have been cleared. ------------------------------------------------------------------------------ ------------------------------------------------------------------------------ VII. Tidal Fury ------------------------------------------------------------------------------ ------------------------------------------------------------------------------ This map is based on single player mission 8. _________________________________________________________________ / Good for... | Bad for... \ |-------------------------------|---------------------------------| | - Snipers | - Seals on Map Type: Breach | | - Weapons with scopes | | | - Ghillie Suits | | | - Powerful weapons | | | - Silenced weapons | | | - Close range weapons | | | - Grenades | | | - PMN Mines/Claymores | | \_______________________________|_________________________________/ The option of the Ghillie Suit on this map allows the player to camouflage themselves into the environment. Combined with a silenced weapon, this can be a formidable combination. Due to the design of the map, there are only two entrances into the main 'central' area. It is this 'central' area where the bomb is located on demolition map type. Any team who spawns at the central point will find that, with only two entrances to cover, it is extremely easy due to the narrowness of the pathway. Due to this, snipers can watch the pathways effectively whilst silenced fire from above can ensure that opposing team members struggle to get further up the map. Claymores and PMN Mines can be easily hidden in bushes and undergrowth whilst Grenades are also good when attacking or defending the central area. ------------------------------------------------------------------------------ ------------------------------------------------------------------------------ VIII. Antendra ------------------------------------------------------------------------------ ------------------------------------------------------------------------------ This map is based on single player mission 9. _________________________________________________________________ / Good for... | Bad for... \ |-------------------------------|---------------------------------| | - Grenades | - Snipers | | - PMN Mines/Claymores | - Seals on Map Tyoe: Breach | | - Close range weapons | | | - Powerful weapons | | | - Ghillie Suit | | | - Silenced weapons (if | | | staying outside) | | \_______________________________|_________________________________/ This is both an indoor and outdoor map. The Ghillie suit allows players to blend into the environment. If the player intends to stay outside for the duration of the map, then picking a silenced weapon may be a good bet. If you intend to rush underground or intend to stay underground, then a powerful gun with a set of grenades and/or mines may prove to be the way forward. ------------------------------------------------------------------------------ ------------------------------------------------------------------------------ IX. Storm Front ------------------------------------------------------------------------------ ------------------------------------------------------------------------------ This map is based on single player mission 7. _________________________________________________________________ / Good for... | Bad for... \ |-------------------------------|---------------------------------| | - Snipers | - Guns with poor range | | - Weapons with scopes | - Grenades | | - Boats | - Impatient players | | - M16A2 with High Scope | | \_______________________________|_________________________________/ This map relies heavily on snipers and long distance shots. You can't move around the sides of the islands without coming under fire from snipers. Due to the way the map is constructed, movement between the islands is limited. There is a bridge, where you could easily be sniped, or you can swim. ------------------------------------------------------------------------------ ------------------------------------------------------------------------------ X. Fault ------------------------------------------------------------------------------ ------------------------------------------------------------------------------ This map is based on single player mission 3. _________________________________________________________________ / Good for... | Bad for... \ |-------------------------------|---------------------------------| | - Grenades | - Snipers | | - PMN Mines/Claymores | - Seals on Map Tyoe: Breach | | - Close range weapons | | | - Powerful weapons | | | - Shotguns | | \_______________________________|_________________________________/ This map is entirely indoors. As a result, there is little opportunity for anything other than quick gunfights. There are plenty of places where you can plant a claymore and wait for members of the opposing team to run past. Shotguns are also useful, as the confined corridors ensure that enemies have nothing to hide behind when you run at them with your 12 Gauge. ------------------------------------------------------------------------------ ------------------------------------------------------------------------------ XI. Waterworks ------------------------------------------------------------------------------ ------------------------------------------------------------------------------ This map is based on single player missions 13 and 14. _________________________________________________________________ / Good for... | Bad for... \ |-------------------------------|---------------------------------| | - Snipers | - Guns with poor range | | - Weapons with scopes | - Grenades | | - Boats | - Impatient players | | - M16A2 with High Scope | | | - Medium range guns | | \_______________________________|_________________________________/ This map relies heavily on movement of teams by boat. Snipers and M16A2 with High Scope are crucial in clearing areas before your teammates move into them. Medium-range guns are advisable. For example, the 552 with silencer is good at close range and reasonable at distance, which means a player has a good chance of winning gunfights when in the tunnels and outdoors. ------------------------------------------------------------------------------ ------------------------------------------------------------------------------ XII. Blackwoods ------------------------------------------------------------------------------ ------------------------------------------------------------------------------ This map is based on single player mission 12. _________________________________________________________________ / Good for... | Bad for... \ |-------------------------------|---------------------------------| | - Snipers | - Guns with poor range | | - Silenced Weapons | - Rambo-style approach | | - Ghillie Suits | - Loud guns intended to be used | | - M16A2 with High Scope | over distance | | - Camping | | | - PMN Mines/Claymores | | \_______________________________|_________________________________/ This is a map which relies heavily on stealth. There are many bushes and so forth to hide in and players should consider a Ghillie Suit an essential choice (assuming it is unlocked). Combined with a silenced weapon, the player can be deadly at short and long range. Snipers and M16A2 with High Scope are both good for certain areas of the map such as the riverbanks, where distance shots may be required to eliminate members of the opposing team. Overall, the best bet is to camp in a bush with a Ghillie Suit and a suppressor attached to either an M4A1 (for Seals) or a 552 (for Terrorists). _____________________________________________________________ --------<__\___\___\___\___\___\___\___\___\___\___\___\___\___\___\__>-------- -.====.-< >-.====.- -| 12 |-< ONLINE STATISTICS >-| 12 |- -'===='-<_____________________________________________________________>-'===='- --------<__\___\___\___\___\___\___\___\___\___\___\___\___\___\___\__>-------- .--------------------------------. | Name: | :--------------------------------: | Position: | :--------------------------------: | Rating: | :--------------------------------: | # of Games: | :--------------------------------: | Won: | :--------------------------------: | Lost: | :--------------------------------: | Win/Loss %: | :--------------------------------: | Streak: | :--------------------------------: | Quits: | :--------------------------------: | Disconnects: | :--------------------------------: | Kills: | :--------------------------------: | Deaths: | :--------------------------------: | Kill/Death: | :--------------------------------: | Suicides: | :--------------------------------: | Headshots: | :--------------------------------: | Team Kills: | :--------------------------------: | MVP: | :--------------------------------: | Survival %: | :--------------------------------: | Pistol Kills: | :--------------------------------: | Shotgun Kills: | :--------------------------------: | Sniper Rifle Kills: | :--------------------------------: | Assault Rifle Kills: | :--------------------------------: | SMG Kills: | :--------------------------------: | Grenade Kills: | :--------------------------------: | Vehicle Kills: | :--------------------------------: | Most Kills in One Round: | :--------------------------------: | Most Kills in One Game: | :--------------------------------: | Demolition Wins: | :--------------------------------: | Escort Wins: | :--------------------------------: | Suppression Wins: | :--------------------------------: | Breach Wins: | :--------------------------------: | Convoy Wins: | :--------------------------------: | Control Wins: | :--------------------------------: | Small Wins: | :--------------------------------: | Extract Wins: | :--------------------------------: | Gametype Preference: | :--------------------------------: | Hit %: | :--------------------------------: | Bases Destroyed: | :--------------------------------: | Hostages Rescued: | :--------------------------------: | VIPs Rescued: | :--------------------------------: | VIPs Killed: | :--------------------------------: | Times Voted Out: | :--------------------------------: | Weapon Preference: | :--------------------------------: | Map Preference: | :--------------------------------: | Control Points: | :--------------------------------: | Convoys Extracted: | '--------------------------------' ------------------------------------------------------------------------------- ------------------------------------------------------------------------------- I. Name ------------------------------------------------------------------------------- ------------------------------------------------------------------------------- After inputting the player name in the search field, their statistics will appear. This line merely tells you whose statistics you are currently looking at. ------------------------------------------------------------------------------- ------------------------------------------------------------------------------- II. Position ------------------------------------------------------------------------------- ------------------------------------------------------------------------------- On the US Servers, there is an incredibly diverse range of players. The position line refers to the player's current position on the ranking system. For example, if you have played around 13 games then you may only be ranked around 26,000 (at the time of writing). In contract, if you have played in excess of 200 games, you may be ranked around 80,000. Your position will also determine which ranking icon you have beside your name once you surpass the basic starting ranks. ------------------------------------------------------------------------------- ------------------------------------------------------------------------------- III. Rating ------------------------------------------------------------------------------- ------------------------------------------------------------------------------- Rating refers to your current "rating score" and will determine where you are placed on the ranking ladder. The rating is determined by the number of games you've played and the number of games you have won and lost amongst other things. The rating number itself is shown as a normal digital number with three numbers after the decimal point for greater accuracy in determing ladder position. ------------------------------------------------------------------------------- ------------------------------------------------------------------------------- IV. # of Games ------------------------------------------------------------------------------- ------------------------------------------------------------------------------- This refers to the number of online games that you have played from start to finish. Basically if you enter a game late or leave a game early, it is not counted in this particular statistic. This statistic determines what ranking icon appears beside your name (That is until you advance past that particular ranking system). .---------------. | Games Won | | + Games Lost | | ------------- | | # of Games | '---------------' Example: .----------------. | Games Won = 8 | | Games Lost = 6 | :----------------: | 8 | | +6 | | -- | | 14 | '----------------' As shown (in an intelligence-insulting way), the player has played 14 games from start to finish. ------------------------------------------------------------------------------- ------------------------------------------------------------------------------- V. Won ------------------------------------------------------------------------------- ------------------------------------------------------------------------------- This refers to the amount of games you have completed from start to finish and been on the winning side. This statistic does not consider the margin of victory. .---------------. | # of Games | | - Games Lost | | ------------- | | Games Won | '---------------' Example: .----------------. | # of Games = 9 | | Games Lost = 3 | :----------------: | 9 | | -3 | | -- | | 6 | '----------------' As shown (in an intelligence-insulting way), the player has played 9 games and lost 3 of them, which obviously means they have won 6. ------------------------------------------------------------------------------- ------------------------------------------------------------------------------- VI. Lost ------------------------------------------------------------------------------- ------------------------------------------------------------------------------- This refers to the amount of games you have completed from start to finish and been on the losing side. This statistic does not consider the margin of victory the other team had over your team. .---------------. | # of Games | | - Games Won | | ------------- | | Games Lost | '---------------' Example: .----------------. | # of Games = 7 | | Games Won = 6 | :----------------: | 7 | | -6 | | -- | | 1 | '----------------' As shown (in an intelligence-insulting way), the player has played 7 games and won 6 of them, which means they have lost 1. ------------------------------------------------------------------------------- ------------------------------------------------------------------------------- VII. Win/Lose % ------------------------------------------------------------------------------- ------------------------------------------------------------------------------- This refers to the amount of games - percentage wise - the player has won. ________________________________________ | | | Games Won | | ------------ X 100 = Win/Lose % | | # of Games | |________________________________________| Example: ________________________________________ | | | Games Won = 8 | | # of Games = 13 | :----------------------------------------: | 8 | | ---- X 100 = 61.5% | | 13 | '----------------------------------------' ------------------------------------------------------------------------------- ------------------------------------------------------------------------------- VIII. Streak ------------------------------------------------------------------------------- ------------------------------------------------------------------------------- This refers to the amount of games the player has won or lost in a row. If the player has won 8 games in a row, then this is shown by the number "8". If the player has lost 8 games in a row, then this is shown by the number "-8". If you have a losing streak, then it will be shown as a minus number. ------------------------------------------------------------------------------- ------------------------------------------------------------------------------- IX. Quits ------------------------------------------------------------------------------- ------------------------------------------------------------------------------- This statistic shows the amount of times a player has left a room by going to the start menu and selecting abort. ------------------------------------------------------------------------------- ------------------------------------------------------------------------------- X. Disconnects ------------------------------------------------------------------------------- ------------------------------------------------------------------------------- This statistic refers to the amount of times a player has been legitimately disconnected from a room whilst playing. This could be through a loss of connection to the room, the server or their own internet could decide to stop working and disconnect them. ------------------------------------------------------------------------------- ------------------------------------------------------------------------------- XI. Kills ------------------------------------------------------------------------------- ------------------------------------------------------------------------------- Refers to the amount of kills a player has achieved in all of the games they have completed. ------------------------------------------------------------------------------- ------------------------------------------------------------------------------- XII. Deaths ------------------------------------------------------------------------------- ------------------------------------------------------------------------------- Refers to the amount of deaths a player has suffered in all of the games they have completed. ------------------------------------------------------------------------------- ------------------------------------------------------------------------------- XIII. Kill/Death ------------------------------------------------------------------------------- ------------------------------------------------------------------------------- This number is a basic formula of kills divided by deaths: ________________________________ | | | Kills | | ------ = Kill/Death Statistic | | Deaths | |________________________________| Example: ________________________________ | | | 74 | | ------ = 0.892 | | 83 | |________________________________| As shown, this means that the player achieves 0.892 kills for every death. Further Example: ________________________________ | | | 1483 | | ------ = 2.206 | | 672 | |________________________________| In this example, the players achieves 2.206 kills for every death. ------------------------------------------------------------------------------- ------------------------------------------------------------------------------- XIV. Suicides ------------------------------------------------------------------------------- ------------------------------------------------------------------------------- This refers to the number of times a player commits suicide, regardless of the method. ------------------------------------------------------------------------------- ------------------------------------------------------------------------------- XV. Headshots ------------------------------------------------------------------------------- ------------------------------------------------------------------------------- This refers to the amount of headshots a player makes when killing the opposing teams. ------------------------------------------------------------------------------- ------------------------------------------------------------------------------- XVI. Team Kills ------------------------------------------------------------------------------- ------------------------------------------------------------------------------- This refers to the amount of times a player kills someone on his own team. ------------------------------------------------------------------------------- ------------------------------------------------------------------------------- XVII. MVP ------------------------------------------------------------------------------- ------------------------------------------------------------------------------- This refers to the amount of times a player has been awarded MVP for having the highest points total at the end of the game. ------------------------------------------------------------------------------- ------------------------------------------------------------------------------- XVIII. Survival % ------------------------------------------------------------------------------- ------------------------------------------------------------------------------- This refers to the amount of times they player has survived rounds. .----------------------------------. | Survived Rounds | | ------------------- = Survival % | | Total Rounds Played | '----------------------------------' Example: .----------------------------------. | 83 | | ------------------- = 16.5 | | 502 | '----------------------------------' In this example, the player manages to avoid death in 16.5% of the rounds they have participated in. ------------------------------------------------------------------------------- ------------------------------------------------------------------------------- XIX. Pistol Kills ------------------------------------------------------------------------------- ------------------------------------------------------------------------------- This refers to the amount of kills a player achieves with a weapon in the category 'pistols'. ------------------------------------------------------------------------------- ------------------------------------------------------------------------------- XX. Shotgun Kills ------------------------------------------------------------------------------- ------------------------------------------------------------------------------- This refers to the amount of kills a player achieves with a weapon in the category 'shotguns'. ------------------------------------------------------------------------------- ------------------------------------------------------------------------------- XXI. Sniper Rifle Kills ------------------------------------------------------------------------------- ------------------------------------------------------------------------------- This refers to the amount of kills a player achieves with a weapon in the category 'sniper rifles'. ------------------------------------------------------------------------------- ------------------------------------------------------------------------------- XXII. Assault Rifle Kills ------------------------------------------------------------------------------- ------------------------------------------------------------------------------- This refers to the amount of kills a player achieves with a weapon in the category 'assault rifles'. ------------------------------------------------------------------------------- ------------------------------------------------------------------------------- XXIII. SMG Kills ------------------------------------------------------------------------------- ------------------------------------------------------------------------------- This refers to the amount of kills a player achieves with a weapon in the category 'SMGs'. ------------------------------------------------------------------------------- ------------------------------------------------------------------------------- XXIV. Grenade Kills ------------------------------------------------------------------------------- ------------------------------------------------------------------------------- This refers to the amount of kills a player achieves with a weapon in the category 'grenades'. ------------------------------------------------------------------------------- ------------------------------------------------------------------------------- XXV. Vehicle Kills ------------------------------------------------------------------------------- ------------------------------------------------------------------------------- This refers to the amount of kills a player has achieved by running other players overs in vehicles. ------------------------------------------------------------------------------- ------------------------------------------------------------------------------- XXVI. Most Kills in One Round ------------------------------------------------------------------------------- ------------------------------------------------------------------------------- This refers to the highest amount of kills a player has achieved in one round of gameplay. ------------------------------------------------------------------------------- ------------------------------------------------------------------------------- XXVII. Most Kills in One Game ------------------------------------------------------------------------------- ------------------------------------------------------------------------------- This refers to the highest amount of kills a player has achieved in an entire game that they have completed from beginning to end. ------------------------------------------------------------------------------- ------------------------------------------------------------------------------- XXVIII. Demolition Wins ------------------------------------------------------------------------------- ------------------------------------------------------------------------------- This refers to the amount of rounds the player has won when the map type was set to "Demolition". ------------------------------------------------------------------------------- ------------------------------------------------------------------------------- XXIX. Escort Wins ------------------------------------------------------------------------------- ------------------------------------------------------------------------------- This refers to the amount of rounds the player has won when the map type was set to "Escort". ------------------------------------------------------------------------------- ------------------------------------------------------------------------------- XXX. Suppression Wins ------------------------------------------------------------------------------- ------------------------------------------------------------------------------- This refers to the amount of rounds the player has won when the map type was set to "Suppression". ------------------------------------------------------------------------------- ------------------------------------------------------------------------------- XXXI. Breach Wins ------------------------------------------------------------------------------- ------------------------------------------------------------------------------- This refers to the amount of rounds the player has won when the map type was set to "Breach". ------------------------------------------------------------------------------- ------------------------------------------------------------------------------- XXXII. Convoy Wins ------------------------------------------------------------------------------- ------------------------------------------------------------------------------- This refers to the amount of rounds the player has won when the map type was set to "Convoy". ------------------------------------------------------------------------------- ------------------------------------------------------------------------------- XXXIII. Control Wins ------------------------------------------------------------------------------- ------------------------------------------------------------------------------- This refers to the amount of rounds the player has won when the map type was set to "Control". ------------------------------------------------------------------------------- ------------------------------------------------------------------------------- XXXIV. Small Wins ------------------------------------------------------------------------------- ------------------------------------------------------------------------------- This refers to the amount of rounds the player has won when the map type was set to "Small". ------------------------------------------------------------------------------- ------------------------------------------------------------------------------- XXXV. Extract Wins ------------------------------------------------------------------------------- ------------------------------------------------------------------------------- This refers to the amount of rounds the player has won when the map type was set to "Extract". ------------------------------------------------------------------------------- ------------------------------------------------------------------------------- XXXVI. Gametype Preference ------------------------------------------------------------------------------- ------------------------------------------------------------------------------- This will be one of the eight types of map available on the game: [1] Demoltion [2] Escort [3] Suppression [4] Breach [5] Convoy [6] Control [7] Small [8] Extract The map type that will appear is the map type that the player has completed the most number of games in. ------------------------------------------------------------------------------- ------------------------------------------------------------------------------- XXXVII. Hit Percentage ------------------------------------------------------------------------------- ------------------------------------------------------------------------------- This refers to the hit percentage of the player: .----------------------------------------------------. | Number of bullets connected | | --------------------------- X 100 = Hit Percentage | | Number of bullets fired | '----------------------------------------------------' ------------------------------------------------------------------------------- ------------------------------------------------------------------------------- XXXVIII. Bases Destroyed ------------------------------------------------------------------------------- ------------------------------------------------------------------------------- Refers to the amount of bombs the player has planted that have successfully blown up to win rounds. ------------------------------------------------------------------------------- ------------------------------------------------------------------------------- XXXIX. Hostages Rescued ------------------------------------------------------------------------------- ------------------------------------------------------------------------------- Refers to the numbers of hostages the player has extracted. ------------------------------------------------------------------------------- ------------------------------------------------------------------------------- XL. VIPs Rescued ------------------------------------------------------------------------------- ------------------------------------------------------------------------------- Refers to the number of VIPs the player has extracted. ------------------------------------------------------------------------------- ------------------------------------------------------------------------------- XLI. VIPs Killed ------------------------------------------------------------------------------- ------------------------------------------------------------------------------- Refers to the number of VIPs the player has killed when it is an objective of their team during online play. ------------------------------------------------------------------------------- ------------------------------------------------------------------------------- XLII. Times Voted Out ------------------------------------------------------------------------------- ------------------------------------------------------------------------------- Refers to the amount of times a player has been voted out by his own team. ------------------------------------------------------------------------------- ------------------------------------------------------------------------------- XLIII. Weapon Preference ------------------------------------------------------------------------------- ------------------------------------------------------------------------------- Refers to the weapon the player uses the most during online map. ------------------------------------------------------------------------------- ------------------------------------------------------------------------------- XLIV. Map Preference ------------------------------------------------------------------------------- ------------------------------------------------------------------------------- Refers to the map the player completes the most games in from beginning to end. ------------------------------------------------------------------------------- ------------------------------------------------------------------------------- XLV. Control Points ------------------------------------------------------------------------------- ------------------------------------------------------------------------------- Refers to the number of control points the player has claimed during completed games. ------------------------------------------------------------------------------- ------------------------------------------------------------------------------- XLVI. Convoys Extracted ------------------------------------------------------------------------------- ------------------------------------------------------------------------------- Refers to the number of loaded convoy trucks the player has extracted during completed games. ::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::: ::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::: Below is an example of the online statistics chart: .--------------------------------. | Name: Gaseous Snake | :--------------------------------: | Position: 95485 | :--------------------------------: | Rating: 822.772 | :--------------------------------: | # of Games: 210 | :--------------------------------: | Won: 134 | :--------------------------------: | Lost: 76 | :--------------------------------: | Win/Loss %: 63.800003 | :--------------------------------: | Streak: -1 | :--------------------------------: | Quits: 46 | :--------------------------------: | Disconnects: 9 | :--------------------------------: | Kills: 1043 | :--------------------------------: | Deaths: 640 | :--------------------------------: | Kill/Death: 1.63 | :--------------------------------: | Suicides: 10 | :--------------------------------: | Headshots: 832 | :--------------------------------: | Team Kills: 6 | :--------------------------------: | MVP: 22 | :--------------------------------: | Survival %: 31.0 | :--------------------------------: | Pistol Kills: 20 | :--------------------------------: | Shotgun Kills: 1 | :--------------------------------: | Sniper Rifle Kills: 113 | :--------------------------------: | Assault Rifle Kills: 681 | :--------------------------------: | SMG Kills: 77 | :--------------------------------: | Grenade Kills: 116 | :--------------------------------: | Vehicle Kills: 23 | :--------------------------------: | Most Kills in One Round: 56 | :--------------------------------: | Most Kills in One Game: 56 | :--------------------------------: | Demolition Wins: 98 | :--------------------------------: | Escort Wins: 0 | :--------------------------------: | Suppression Wins: 469 | :--------------------------------: | Breach Wins: 19 | :--------------------------------: | Convoy Wins: 15 | :--------------------------------: | Control Wins: 20 | :--------------------------------: | Small Wins: 0 | :--------------------------------: | Extract Wins: 4 | :--------------------------------: | Gametype Preference: Convoy | :--------------------------------: | Hit %: 11.0 | :--------------------------------: | Bases Destroyed: 0 | :--------------------------------: | Hostages Rescued: 0 | :--------------------------------: | VIPs Rescued: 0 | :--------------------------------: | VIPs Killed: 0 | :--------------------------------: | Times Voted Out: 1 | :--------------------------------: | Weapon Preference: IW-80 A2 | :--------------------------------: | Map Preference: Fault | :--------------------------------: | Control Points: 9 | :--------------------------------: | Convoys Extracted: 0 | '--------------------------------' In this example, the most kills in one round and most kills in one game statistics are respawn room statistics. The online statistics don't split the scores of respawn and normal games into two seperate categories. _____________________________________________________________ --------