SOCOM 3 U.S. Navy SEALs

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Weapons Guide and Level Walkthrough

 
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---------------------------------Character Controls----------------------------------
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This is the controls as given by the instruction manual.
 _____________________________________________________________________________
/ Character Movement and Actions                                              \
|----------------------------------------|------------------------------------|
| Move Character                         |   Left Analog Stick               |
| Aim Weapon/Look                        |   Right Analog Stick               |
| Change Position (Prone, Crouch, Stand) |   Triangle                         |
| Jump                                   |   Square                           |
| Dive                                   |   Run + Triangle (Firmly)          |
| Peek around Corner                     |   Directional Buttons (Left/Right) |
| Fire/Throw/Deploy Weapon               |   R1                               |
| Toggle Primary/Secondary Weapon        |   L1 (Tap)                         |
| Toggle Weapon to Semi/Full Auto        |   Hold L3                          |
| Reload Weapon                          |   Hold R3                          |
| Activate Special Action Icons          |   X                                |
| Toggle Special Action Icons            |   Hold X + Directional Buttons     |
|                                        |   (Left/Right) Then Release        |
| Toggle Perspective                     |   Directional Buttons (Up/Down)    |
| Swim                                   |   Left Analog Stick                |
| Submerge/Resurface (While Swimming)    |   Triangle (Tap)                   |
| Cycle through Teammates (Online)       |   Directional Buttons (Left/Right) |
| Change/Customize Weapon (Online)       |   R2 and Directional Buttons (All) |
\________________________________________|____________________________________/
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--------------------------------Vehicle Actions--------------------------------------
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| Mount/Dismount Vehicle                 |   X                                |
| Accelerate                             |   R1                               |
| Reverse                                |   L1                               |
| Brake                                  |   Triangle                         |
| Steer                                  |   Left Analog Stick                |
| Aim Weapon (When Operating Mounted Gun)|   Right Analog Stick               |
| Look                                   |   Right Analog Stick               |
| Fire Weapon                            |   R1                               |
| Change Seats                           |   Directional Buttons (Left/Right) |
| Reset Camera                           |   Hold R3                          |
\________________________________________|______________________________ 

Before beginning single player, it would be sensible to read the following
Section and familiarize yourself with different techniques and so forth that
Will make the game easier to complete.

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I. Killing
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Killing the enemy is the key element of the game. If you can't kill them,
then you aren't going to be very good at SOCOM. 

As soon as you start, you should see a set of crosshairs in the middle of
the screen. In order to kill someone, you must be shooting at them whilst
the crosshairs are over them. 

                           |
                         __|__
                        /     \
                    ----|  +  |----
                        \_____/  
                           |
                           |

In the centre of the crosshairs is a little cross, or circle. In order to
hit the enemy, you'll need to get the cross onto them and shoot. Futhermore,
it's not just a case of shooting them and watching them die, you'll need to
consider where you shoot them. Shooting them in the leg will cause nothing
more than a limp, whilst a direct headshot will immediately kill them,
allowing you to focus on someone else.
                  _
                _/ \_
               /_____\ ________________________________________
                |. .|  Shooting here will give an instant kill
                \ _ /  ________________________________________
               __| |__ ________________________________________
              /       \ Two/Three shots required for this area
              ||     || More required if shot in arm
              ||     || _______________________________________
              ||     || _______________________________________
              ||     || As many as four shots needed
               |  _  |  _______________________________________
               | | | |  _______________________________________
               | | | |  As many as six/seven shots needed
               | | | |   Likely to cause a limp
             __| | | |__ ______________________________________
             \___/ \___/
                        
The above diagram simply highlights the various amounts of shots needed to
kill an enemy. You should always be looking for the chest, as the head can be
difficult to hit and the amount of bullets required for the legs and abdomen
can cause you to panic if they don't die, you hold the button in to kill them
and waste a load of bullets when you don't need to.

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II. Grenades
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You have two types of grenade at your disposal:

:::::::
: M67 :
:::::::
  __
 /  \   The M67 has a relatively high explosion radius. However, the shrapnel
|    |  it emits don't always follow the same pattern. This means that once
 \__/   every so often, enemies will survive one that lands extremely near
        them. The M67 also explodes slower than the HE.

:::::: 
: HE :
::::::
 ___
|   |   The HE has a relatively low explosion radius. However, because of
|   |   it's make-up, if it lands on top of the enemy they die immediately
|___|   with no chance of survival - unlike the M67. The HE explodes quicker
        than the M67

::::::::::::::::::::::::::::
: COMPARISON OF M67 AND HE :
::::::::::::::::::::::::::::
 ______________________________________________
/ M67                   | HE                   \
|-----------------------|----------------------|
| Slow explosion time   | Quick explosion time |
| High explosion radius | Low explosion radius |
| More range            | Less range           |
\_______________________|______________________/

You get 2 M67 or 2 HE per slot. You can pick up more from dead bodies if you
run out. The M67 is probably a better bet as you'll tend to use it to clear
out large groups of enemies as you see them.

::::::::::::::::::::::
: THROWING A GRENADE :
::::::::::::::::::::::

                   /     
                  /   \
                 /       \
                / __       \
                _/  \_       \
               /______\        \
                ||||||           \
                \    /             \
               __|  |__              \
              /        \               \
              ||      ||
              ||      ||
              ||      ||

When you throw a grenade, a yellow line will appear on screen. It is
something similar to the diagram above. If you're throwing it at head
height, then the distant end of the line is where it will land. If you're 
throwing it through a window or door, then look at the top of the line. It
needs to be below the top of the window/doorframe or it will simply hit it
and rebound back towards you.

The angle of the grenade is also important. If you throw the grenade high into
the air, then it will explode in mid-air and do damage whatsoever. You need
to keep it at about head-height, perhaps up a little bit if you need to clear
a barrier.

When throwing the grenade, it is important to remember that unlike previous
versions, you don't stop to throw it. You're on the move and if you line up
your grenade and then run away, then the grenade won't go where you intended
it to go.

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III. Dealing with Corners
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Since Socom 3 can be viewed in a third-person perspective, you can take
advantage of it to scan areas before you go around.
                                        _____
                     |    .            / Key \__________________________
                     | .               |-----|--------------------------\
                     |                 | .   | Terrorists               |
                     |                 | Y   | Your position            |
_____________________|                 \_____|__________________________/
                    Y

In the third perspective, your view should look something like this:
                  __
                _/  \_   |
               /______\  |         
                ||||||   |        _O_     
                \    /   |       /| |\
               __|  |__  |  _O_   |_|
              /        \ | /| |\  / \
              ||      || |  |_|
              ||      || |  / \
              ||      || |

I know the diagram is shocking, but it's just to give you an idea of what to
do. You'll be able to see round, which means you can line up your crosshairs
and lean out using the right directional button (in this example) to kill the
terrorists. Sometimes they'll have their back to you, so you'll have time to
shoot them in the head. If they're looking at you, then just get the crosshairs
over them and either burst or hold the button in until they die. Don't try to
be clever and only fire one shot, as you'll probably miss and then lose health
or ammo.

Before going round each corner in the single player, you should be checking
if there is anyone there by standing on the edge of the wall as demonstrated
above. This will give you a clear view into the next room or corridor and let
you know if it is clear to advance.

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IV. Scoping
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To get into scope, you must first select it as an attachment to your primary
weapon. Once in game, press up twice (considering you start in the 3rd person
perspective) and the game will go into scope.    

       ::::::::::::                      :::::::::::::
       : 4X SCOPE :                      : 12X SCOPE :
       ::::::::::::                      :::::::::::::
 _________________________         _________________________
|         _______         |       |         _______         |
|        /   |   \        |       |        /   |   \        |
|       /    |    \       |       |       /    |    \       |
|      /     |     \      |       |      /           \      |
|     |   ---o---   |     |       |     |--; ; : ; ;--|     |
|      \     |     /      |       |      \    .:     /      |
|       \    |    /       |       |       \ -` :    /       |
| X4.0   \___|___/  RANGE |       | X12.0  \___|___/  RANGE |
|_________________________|       |_________________________|

The 4X Scope has a set zoom       The 12X Scope can be picked on sniper 
in range. It takes a while to     rifles such as the SR-25. It doesn't
come to a standstill to allow     take as long to come to a standstill as
an easier shot.                   other scopes.

       :::::::::::::                    ::::::::::::::::
       : LOW SCOPE :                    : MEDIUM SCOPE :
       :::::::::::::                    ::::::::::::::::
 _________________________         _________________________
|         _______         |       |         _______         |
|        /   |   \        |       |        /   |   \        |
|       /    |    \       |       |       /    |    \       |
|      /     :     \      |       |      /     |     \      |
|     |-----':'-----|     |       |     |------o------|     |
|      \     :     /      |       |      \     |     /      |
|       \    |    /       |       |       \    |    /       |
| X1.5   \___|___/  RANGE |       | X3.0   \___|___/  RANGE |
|_________________________|       |_________________________|

The Low Scope has X1.5 and        The Medium Scope has X3.0 and X8.0
X3.0 zoom in modes. It is         zoom in modes, however it is only
a relatively poor scope as        useable after completing the single player
there isn't much distance         game on captain.
available.                         
 
      ::::::::::::::                      :::::::::::
      : HIGH SCOPE :                      : THERMAL :
      ::::::::::::::                      :::::::::::
 _________________________         _________________________
|         _______         |       |         _______         |
|        /   |   \        |       |        /   |   \        |
|       /    |    \       |       |       /    |    \       |
|      /     |     \      |       |      /     |     \      |
|     |------|------|     |       |     |------o------|     |
|      \     |     /      |       |      \     |     /      |
|       \    |    /       |       |       \    |    /       |
| X6.0   \___|___/  RANGE |       | X4.0   \___|___/  RANGE |
|_________________________|       |_________________________|

This is the best scope on         The Thermal only has a X4.0 zoom in
the game. When used with an       mode, but it shows landscape as blue
M16A2 it is deadly. It has        and then any living thing as red.
X6.0, X10.0 and X16.0 zoom        
in modes.                          

Scoping is a difficult technique to master. In the single player game, if you
pick the M4A1 you only have the Low Scope, Thermal and 4X Scope available.
These all require patience as you'll need to wait for them to stop moving
before you can place them over the head of the enemy. The M16A2 with High
Scope is a superb weapon, as it is basically a sniper rifle on automatic.

To scope a running enemy, put the crosshairs in front of them and try to 
take account of the movement. If you've been lying/crouching/standing still
for a long period of time already then the scope should have stopped moving.
Put the scope into the path of the enemy and wait until they run into it
before firing. If you miss in single player, then they should stop and look
around giving you the chance to fire again. Sometimes they will lie down and
make it even easier for you to shoot them. Online, people will run away and
hide behind the nearest object they can find which means you won't have
another chance to shoot at them really. Online scoping is a difficult skill
to master and you'll only get so many scope kills no matter how often you play
the game.

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V. Sniping
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This is just a brief section to provide you with a few sniping techniques for 
the offline and online sections of the game.
 _________________
/ Sniping Offline \___________________________________________________________
\_________________/

Sniping offline is much easier than sniping online. If you intend to snipe
offline, then pick an SR-25 and attach an SD and a scope. This should provide
you with a good basis for maintaining stealth and ensuring you don't alert the
enemy to your presence. One of the benefits of sniping is that the enemy are
unaware of your presence and you are able to pick them off at distance before
they can locate you.

In order to snipe, you should follow the steps listed below. These will allow
you to be more accurate with your shots.
 _______________________________________________________________________
/ Step | Advice                                                         \
|------|----------------------------------------------------------------| 
|  1   | Lying down steadies the scope and allows greater accuracy      |
|  2   | A one hit kill sniper rifle is not necessarily the best choice |
|  3   | A silenced sniper rifle will ensure stealth                    |
\______|________________________________________________________________/

They may seem like basic points, but they appear to be basic points that are
often overlooked by people. Due to the M87ELR's ability to get a one hit
kill, it is automatically the choice of many people who want to snipe. It's
generally a mistake as if you miss you might not get another chance. The
beauty of the SR-25 with suppressor is that even if you miss then you have
another chance to get a shot in quickly due to the SR's reload function. You
don't have to reload after every shot you take.
 ________________
/ Sniping Online \____________________________________________________________
\________________/

Sniping online is much more difficult than sniping offline. Where you can lie
for hours in the same place offline, people will soon find you and kill you in
the online mode. In order to take advantage of sniping on the large open maps,
you need to consider a number of factors that may be of some use to you.
 ___________________________________________________________________________
/ Step | Advice                                                             \
|------|--------------------------------------------------------------------| 
|  1   | Lying down steadies the scope and allows greater accuracy          |
|  2   | Change position every so often to keep the opponent guessing with  |
|      | regards to your whereabouts                                        |
|  3   | Ensure that you change position the next round if your sniping     |
|      | position is uncovered during the current round                     |
|  4   | Change sniping position every so often even if your current        |
|      | position is undiscovered - this will allow you to cover another    |
|      | area of the map                                                    |
|  5   | If you have unlocked the Ghillie Suit, then use them to blend into |
|      | the surroundings                                                   |
|  6   | A silenced SR-25 or SASR is much stealthier than a one hit kill    |
|      | sniper rifle which can be extremely loud and easy to locate        |
\______|____________________________________________________________________/

Following the above steps won't make you a better sniper overnight, but if
you're new to the game then they should provide some basic tips that you can
use and improve on yourself. The problem with sniping is being consistently 
good. If you rip a team to shreds over a particular area of the map one
round and go to the same place, people will become wise to you and either
not go to that area of the map or find you and shoot you before you can kill
anyone.

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VI. Stealth
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The first thing to mention about maintaining stealth is the need for a 
silenced weapon. If the guards can hear you shooting at their mates then they
aren't going to assume that it's the boss firing a pellet gun at them to panic
them. If you follow the weapon selections I recommend, you should be able to
maintain a large degree of stealth.

Furthermore, stealth will require a lack of confrontation and you would be
best advised to pick a scope and pick enemies off at distance rather than
getting into close range gunfights that will blow your cover.

-------------------------------------------------------------------------------------
-------------------------------Issuing Commands--------------------------------------
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In order to activate team commands, you can either hold circle and talk into
the headset or you can tap circle and follow the on-screen menu to find what
you are looking for. There are three options available regarding team
commands:

ABLE
BRAVO
FIRETEAM

ABLE refers to you and Jester, however only Jester will follow the commands.
BRAVO refers to the two other seals who are with you.
FIRETEAM refers to all three seals who are with you.

::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::
: NOTE: For the purposes of the following section, I shall be referring to :
:       the menu with regards to instructions - not the headset.           :
::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::

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I. Deploy
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This allows you to ask a member of the fireteam to deploy a grenade, a 
flashbang, a smoke grenade or a satchel at a specific point. In order to get
the team to deploy the necessary item, point your crosshairs at the point and
hit circle. Go to deploy, hit X and then select the item you wish to deploy.

In order to deploy a satchel, look down at the ground and follow the
instructions above.

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II. Fire At Will
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This will give your team permission to fire at will. In order to complete the
game with greater ease, I recommend that you allow the team to Fire At Will
at the beginning of every mission. If you wish to play it stealthily in order
to get a Grade A or above, then don't allow them to fire at will.

It simply means that as soon as they are capable of getting a shot on a
terrorist, they will take him down without waiting for your permission. If 
you don't let them, then you'll have to do a lot of the work yourself.

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III. Follow
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If you have previously sent either Able or Bravo to another navpoint on the
map, they will still be waiting there. In order to get them to follow your
route around the map again, then simply go to follow and confirm it. You
should get a message through the speakers confirming that they are coming 
back to you.

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IV. Move To ...
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This will send a member of the fireteam to a navpoint on the map. Once there,
they will wait for furhter instructions. Use this whenever you want to clear
a route to the next navpoint. If you are low on health during a mission,
try sending the Bravo unit to the next navpoint, telling them to fire at will.
They should remove all threats and enable you to make it through to the next
checkpoint without dying.

You can also instruct members of the fireteam to "Move to Crosshairs". This
means that wherever your crosshairs are when you make the command, the
fireteam (the members of it that you commanded to move) will make their way
to the crosshairs and await further instructions.

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V. Breach
------------------------------------------------------------------------------
------------------------------------------------------------------------------

This instructs your team to breach a closed door, or an area through an open
door where you haven't been yet, to clear the area of all hostiles making it
safe for you to go through. This is best used if you have low health and need
to make it through to the next checkpoint.

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VI. Overwatch
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------------------------------------------------------------------------------

You can tell Bravo to go and overlook a position. They will simply "overwatch"
the navpoint (as the name suggests). Use in conjunction with the fire at will
command to ensure maximum efficiency.

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VII. Clear Area
------------------------------------------------------------------------------
------------------------------------------------------------------------------

This instructions members of the fireteam to clear the area of all hostiles.
This is best used whenever your crosshairs are pointing into a room through
a window or another such example. This ensures that your fireteam move in
and clear the area quickly whilst you avoid losing health.

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VIII. Mount
------------------------------------------------------------------------------
------------------------------------------------------------------------------

Instruct a member of your team to mount a turret. This is useful whenever
you are driving a truck and want a member of the team on the turret whilst
you drive.

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IX. Action
------------------------------------------------------------------------------
------------------------------------------------------------------------------

After pointing the crosshairs at a particular point, you can tell a teammate
to perform an action using this command.

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X. Hold Position
------------------------------------------------------------------------------
------------------------------------------------------------------------------

This instructs members of the fireteam to hold their position until you issue
further instructions.

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XI. Hold Fire
------------------------------------------------------------------------------
------------------------------------------------------------------------------

This is the opposite of fire at will and ensures that the fireteam wait for
instructions to shoot before doing so. If they are concerned about the safety
of the team and feel they can ensure the teams stealth, they will eliminate
the enemy and claim "The hostile was getting too close. I had to fire."

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XII. Regroup
------------------------------------------------------------------------------
------------------------------------------------------------------------------

This orders members of the fireteam to come to your position immediately.
Before moving on to another objective, it is advisable that you instruct your
team to do this just to ensure that they do regroup and follow you. Otherwise
you could run off only to find that no-one is following you and you'll have to
do the rest of the mission by yourself.

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XIII. Escort
------------------------------------------------------------------------------
------------------------------------------------------------------------------

This tells the team to take care of the friendly VIP/Hostage or whatever who
is following you and help lead them to the location you specify. This is best
used if you intend to charge through to the extraction point. This method
ensures that the friendly person doesn't get hurt or killed whilst you are
clearing the path for them.

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XIV. Cover Target
------------------------------------------------------------------------------
------------------------------------------------------------------------------

This instructs members of the fireteam to cover a target of your
specification.

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XV. Get Down
------------------------------------------------------------------------------
------------------------------------------------------------------------------

Tells your teammates to drop to the ground to avoid enemy fire. This is best
used whenever your team are receiving fire from a number of directions and
need to take cover before they die.

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XVI. Dismount
------------------------------------------------------------------------------
------------------------------------------------------------------------------

This instructs members of the fireteam to dismount any turret they may be on
when you issue the order.

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------------------------------Mission Walkthroughs-----------------------------------
-------------------------------------------------------------------------------------
 
The following is a detailed walkthrough of the guides for Commander and 
Captain difficulty levels but also work for Ensign. I won't really be addressing 
many sub-objectives
as this is how to complete the game to get the unlockables.

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I. Deep Strike
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------------------------------------------------------------------------------

Estimated Mission Difficulty: 2/10  
 ______________________________________________________________________
/              |   SPECTER   |   JESTER    |   KILLJOY   |   SIMPLE    \
|--------------|-------------|-------------|-------------|-------------|
| PRIMARY      | M4A1        | M4A1        | M4A1        | M4A1        |
| ATTACHMENT 1 | SUPPRESSOR2 | SUPPRESSOR2 | SUPPRESSOR2 | SUPPRESSOR2 |
| ATTACHMENT 2 | 4X SCOPE    | EMPTY       | EMPTY       | EMPTY       |
| SECONDARY    | MARK 23     | MARK 23     | MARK 23     | MARK 23     |
| ATTACHMENT   | SUPPRESSOR  | SUPPRESSOR  | SUPPRESSOR  | SUPPRESSOR  |
| EQUIPMENT 1  | SATCHEL     | M67         | M67         | M67         |
| EQUIPMENT 2  | AT-4        | AT-4        | AT-4        | AT-4        |
\______________|_____________|_____________|_____________|_____________/

Objective: Rendezvous with Resistance

As soon as you start, jump in the truck and hold R1 in. Don't let go of the
button until you reach Charlie. There's nothing you can do against the enemy
trucks if you're driving, so just focus on getting to Charlie as quickly as
possible. Having done this, get out of the truck and head up the ramp like part
to meet the resistance leaders.

***Checkpoint***

Objective: Ambush Convoy

This is extremely easy. Head to DELTA and wait. As soon as you see the truck
come, take out your AT4 and hit it just before it stops. Another member of
either the resistance or your team should fire a rocket at the other truck.
The third truck will have about 5 or 6 Terrorists in it. They'll run towards 
you, so maintain a stealthy profile and use your SD to take them down. Having
taken down the chargers, there will probably be one behind the truck that's 
not blown up. Run around and kill him.

***Checkpoint***

Objective: Secure Fortified Well

Get into the truck that isn't blown up. There are 6 seats available, you only
need 4. Head to Echo. When the team asy you should leave the truck, do so.
Make your way towards the well on foot. There is a guy outside. Take him down
and then tell your team to FIRE AT WILL from this point onwards. There are two
Terrorists on the wall. Use your scope and wait until it stops moving before
placing it over their head and firing. Move inside the compound. Take your time
and ensure you don't lose unnecessary chunks of health. Your radar is crucial
here. Go to the building in the north west of the compound and kill everyone
in here before disabling the radio. Go up the ladder and kill the person on
the perimeter wall that you can see. Make a few laps of the wall to make sure
you've got everyone and when you have you've successfully completed the
objective.

***Checkpoint***

Objective: Destroy Radio Tower

Get in the truck outside (south-east). If you didn't disable the radio, then
there will be quite a few terrorists who have swarmed here. You can simply
ignore them. Follow the checkpoints round. Before you get to Juliet, you'll
have a few terrorists firing at you. Don't worry about them. They won't hit
you and you can either run them over or let Jester (he's usually the one on
the gun) take them down. When you reach the rampway closed off by the gate,
get out and head up. The necessary area will look something like this:

                   E       RADIOTOWER     |
                   |                      |
                    \_____________________/


        .
      ____________              _________________________           |
     |            |            |                         |     F    |
     |            |            |                         |     F    |
     |            |            |                         |     F    |
     |____________|            |_________________________|     F    |
                                   .                           F    |
FFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFF    |
                                    ->        ______________________/
 ->                 ->       ________________/
____________________________/

 _____
/ Key \___________________________________
|-----|-----------------------------------\
| .   | Terrorists                        |
| E   | Entry Point                       |
| ->  | Direction you are going           |
| F   | Fence                             |
\_____|___________________________________/ 

Head up and through the gap in the fence. Immediately take down the bloke
indicated on the above map. Run through the buildings now, checking as you go.
There will be one outside the building directly beside this one. Take him down.
You will hear gunshots going on around you, but this part is simple. From the
map, you can see where the Entry point is. Go through, look down at the base
of the tower and plant the satchel. Run away and wait for the cinematic to show
it blowing up.

***Checkpoint***


Objective: Meet with Resistance Leader

Run back down the rampway and get in the truck you abandoned. Terrorists
will come from the east, but when you get in the truck, Jester gets in the
gun and he'll kill them. Wait for the other two members of your team to get
in. As you make your way along the route, you'll encounter one truck which
tries to block your past. Simply go to it's left and avoid it. Get out at
Xray and meet the resistance leader.

------------------------------------------------------------------------------
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II. Escalation
------------------------------------------------------------------------------
------------------------------------------------------------------------------

Estimated Mission Difficulty: 3/10  
 ______________________________________________________________________
/              |   SPECTER   |   JESTER    |   KILLJOY   |   SIMPLE    \
|--------------|-------------|-------------|-------------|-------------|
| PRIMARY      | M4A1        | M4A1        | M4A1        | M4A1        |
| ATTACHMENT 1 | SUPPRESSOR2 | SUPPRESSOR2 | SUPPRESSOR2 | SUPPRESSOR2 |
| ATTACHMENT 2 | 4X SCOPE    | EMPTY       | EMPTY       | EMPTY       |
| SECONDARY    | MARK 23     | MARK 23     | MARK 23     | MARK 23     |
| ATTACHMENT   | SUPPRESSOR  | SUPPRESSOR  | SUPPRESSOR  | SUPPRESSOR  |
| EQUIPMENT 1  | SATCHEL     | SATCHEL     | M67         | M67         |
| EQUIPMENT 2  | DESIGNATOR  | AT-4        | AT-4        | AT-4        |
\______________|_____________|_____________|_____________|_____________/

Objective: Destroy Bridge

As soon as you come round the corner, as you approach Charlie that is, you 
will see two blokes on the rock in front of you. Scope in, wait for the scope
to settle and shoot them in the head. If you miss, then they tend to lie down
with their heads poking out over the rock. Fire one shot at a time at their
head until they die. Once this is done, move forward. You'll see a cinematic of
a helicopter being shot down by the enemy. You'll need to rescue the pilot.
Use your scope and shoot anyone you can see in the head. Move forward and check
your radar as you go. Your radar is crucial as, unlike the online mode, it
tells you where the enemy are. Once you've killed all visible enemies, approach
the pilot. He'll automatically follow you. Head across the river to Delta and 
then proceed on with the mission.

***Checkpoint***

Now you'll need to destroy the bridge. Head up and you'll be told that there
is enemy armoury approaching your position. Get out your Designator and wait.
As soon as the tank stops, zoom in with the designator and hold R1. When the
timer goes down, it is only a matter of seconds until the tank blows up. Look
across the river now, and you'll see three guys. Scope the one on the turret
and any others standing still. Occasionally one of them will go down into the
river and come across to you. Shoot him if he does. Make your way towards the
bridge and you should see two people across on the other side. Kill them and
plant the satchel.

***Checkpoint***

Objective: Secure Main Gate

Head to Foxtrot. As you approach you should see and hear the gunfire. There
are only about 4 Terrorists. Scope the one that you can see as you approach.
They are looking the other way to you, so simply line your shots up and shoot
them down. Once these 4 are removed, you've completed the objective.

***Checkpoint***

Objective: Demolish Supply Depot

As soon as you enter the city, go left. Two guys will come through. Kill them.
Make a right and you'll see another one. Kill him and then go around the
corner. You should be greeted by one running across the courtyard. Remove him
and then make a right up the stairs, shooting the bloke at the end of the
alleywall. Make your way through the city slowly. Take your time at corners
and line your shots up. As you approach the depot, you should see a short
cinematic with two terrorists running to the turret. 

***Checkpoint***

At this point, I tend to just rush in. They can't aim very well, so if you're
good you can take them really easily. However, the best bet is probably to
run in and dive down, scoping them. Go left and shoot the enemy through the
open entranceway into the building. Run in and remove all threats visible. 
Plant the satchel in the middle of the floor. It doesn't matter if you haven't
killed everyone. Once it is planted, run away. You'll be told that the mission
has been a success.

------------------------------------------------------------------------------
------------------------------------------------------------------------------
III. Ripostes Primer
------------------------------------------------------------------------------
------------------------------------------------------------------------------

Estimated Mission Difficulty: 1/10 
 ______________________________________________________________________
/              |   SPECTER   |   JESTER    |   KILLJOY   |   SIMPLE    \
|--------------|-------------|-------------|-------------|-------------|
| PRIMARY      | M4A1        | M4A1        | SR-25       | M4A1        |
| ATTACHMENT 1 | SUPPRESSOR2 | SUPPRESSOR2 | SUPPRESSOR1 | SUPPRESSOR2 |
| ATTACHMENT 2 | THERMAL     | THERMAL     | THERMAL     | THERMAL     |
| SECONDARY    | MARK 23     | MARK 23     | MARK 23     | MARK 23     |
| ATTACHMENT   | EMPTY       | EMPTY       | SUPPRESSOR  | EMPTY       |
| EQUIPMENT 1  | C4          | EMPTY       | EMPTY       | EMPTY       |
| EQUIPMENT 2  | AT-4        | AT-4        | EMPTY       | AT-4        |
\______________|_____________|_____________|_____________|_____________/

Objective: Disable Launcher Site 1

Follow the map along the route. Tell your team to FIRE AT WILL. There are
two enemies walking along the route ahead of you towards you. Kill them. Move
along the road and when you come to a hut, there is an enemy inside. Remove
him. As you approach the site, look to the North and you should see a few
enemies either standing around or walking very slowly. Scope them and then
move to the little entrance into the site. Lie down and take out the one on
top of the tanker and the two on ground level. Run in and plant C4 on the
missile launcher.

***Checkpoint***

Objective: Disable Launcher Site 2

As you make your way to the site, you'll be told to destroy the ZSU. To do
so, you'll need to fire an AT4 at it. It's on your way, so there's no reason
not to. Before you go in, there are two guys standing at either side of the
entrance. Kill them and then scan the area with thermal. Remove all threats
with headshots and then fire the AT4. Proceed along to the next site. You'll
need to think carefully about this one as it isn't "unbusy" so to speak.
As you approach, look directly in front of you with Thermal and scope the two
guys further out. Look to your right, through the fence, and you should see
another terrorist. Kill him. You should then be told that there is an enemy
Technical making it's way towards you. Wait for it and scope the occupants.
Move inside via the furthest entrance. Continue to scope with thermal at
regular intervals and remove all threats before planting C4 on the missile.

***Checkpoint***

Objective: Disable Launcher Site 3

Follow the map and scope in. Before you can leave this missile site, you'll
need to kill the two enemies you can see in your scope. Firing a shot at the
enemy on the right tends to make him lie down. He is much easier to hit then.
The other enemy, who is probably running, will simply start to limp and try
to get to cover. Once they are removed, make your way forward and go out onto
the road. You should be confronted by an enemy Technical again. Kill the
occupants who are sitting in the driver seat and on the turret. Steal the car
and then head to Kilo followed by Lima. Continue past the missile and then get
out. There will be two enemies behind the building you just past.

            BUILDINGWITH
            VISIBLEOPEN                   _____
               DOOR                      / Key \____________
                                         |-----|------------\
MISSILE       OTHERBUILDING   .          | .   | Terrorists |
SITE          WITHTERRORISTS  .          \_____|____________/
              BEHINDIT

Once you've removed them, run to the launcher and plant C4.

***Checkpoint***

Objective: Disable Launcher Site 4

Make your way through the tunnels towards the missile site. As soon as you
go in the tunnels, follow it round and the first proper corner you come to
there will be an enemy there. He isn't looking, so measure up a headshot to
conserve bullets. Continue through and take out the two that you see ahead.
Now look across and take out the one you can see there. Continue to make your
way through the caves, referring to the map if you get lost. As soon as you
come outside, crouch at the entrance and zoom in with thermal. You should see
an enemy ahead with his back turned. Scope him in the head. Proceed to scope
the other two you can see. Look to the north and half way up the cliffs there
will be another enemy. Shoot him and then run down to the missile site to 
plant the C4 and complete the mission.


------------------------------------------------------------------------------
------------------------------------------------------------------------------
IV. In The Balance
------------------------------------------------------------------------------
------------------------------------------------------------------------------

Estimated Mission Difficulty: 6/10  
 ______________________________________________________________________
/              |   SPECTER   |   JESTER    |   KILLJOY   |   SIMPLE    \
|--------------|-------------|-------------|-------------|-------------|
| PRIMARY      | M16A2       | M16A2       | M16A2       | M16A2       |
| ATTACHMENT 1 | HIGH SCOPE  | HIGH SCOPE  | HIGH SCOPE  | HIGH SCOPE  |
| ATTACHMENT 2 | EMPTY       | EMPTY       | EMPTY       | EMPTY       |
| SECONDARY    | MARK 23     | MARK 23     | MARK 23     | MARK 23     |
| ATTACHMENT   | SUPPRESSOR  | SUPPRESSOR  | SUPPRESSOR  | SUPPRESSOR  |
| EQUIPMENT 1  | M67         | M67         | M67         | M67         |
| EQUIPMENT 2  | DESIGNATOR  | M67         | M67         | M67         |
\______________|_____________|_____________|_____________|_____________/

Objective: Defend North Position

As soon as the game starts, head to the north point. There will be four waves
of attack at the position. Go to the wall a few metres back from the turret
where the CHA men are and crouch down. You will be able to see pretty much
everywhere across the plain and run very little risk of getting shot. The 
M16A2 is the ultimate weapon on this level as it's high scope allows you to
get them relatively easily from distance. The first wave will come from the
right of the large rock about 175 metres directly in front of the turret.
Having seen off this wave (watch for those that come too near - remember to
tell your team to FIRE AT WILL), there will be a second wave from the East. At
this point, I always run to the central point and wait a minute. Then scope
in with your M16A2 and shoot the idle standers by the turrets. When they are
dead, make your way back to where you were previous and deal with the next
wave. The final wave will see a tank, but it does no damage at all if you
continue to sit in the same place. The benfit of this particular camping space
is that the AI doesn't seem to notice you, so you can sit and pick off any
Terrorists that have run beside the turret to try and find you. Use your
designator to remove the tank and then the objective should be completed. If
it isn't, have a look around the rocks and so forth as there will be one that
you've missed.

***Checkpoint***

Objective: Defend Centre Position

Again, the M16A2 will do the job here. When you come to the centre outpost,
you will see a turret with the CHA man. Ignore them. Look at the cliff on the
left. Stand up there and use your M16A2 scope from there. Look down to the
city walls, and you should see something along these lines:


_____________             .     ________________________________
  CITY WALL           . .                    CITY WALL
_____________ RRRRRR       .    ________________________________     
              RRRRRR .   . 
 _____
/ Key \___________________________
|-----|---------------------------\
| R   | Rock                      |
| .   | Terrorist Positions       |
\_____|___________________________/

The Terrorist positions are crucial, as this is where they will consistently
appear every time a new 'wave' is announced. I advise that you never move from
the position I told you about. If you are unclear of where that is, refer to
this brief diagram:


___                        ____________
   \_                     |    ____    | <-- TURRET (with CHA men)
     \                    |___|    |___|
      \___     _____
CLIFF     |Y  /ROCK/                  _____
          /   \____\                 / Key \__________________________________
      ___/                           |-----|----------------------------------\
                                     | Y   | Your position for this objective |
                                     \_____|__________________________________/

As each wave came, I fired a few random shots into the crowd. Sometimes you 
get lucky, but mostly it scared them and they fell to the ground. This is
when it is really easy to kill them as they crawl along at no speed at all. 
There will be three waves sent at you, with the last containing four terrorists
on two technicals. Aim for the man on the turret first, as getting hit by one
of these things can be a real pain in the neck. Remember, your team are capable
of killing them as well, so don't think you have to do all the work. If you
think you've killed them all but the objective hasn't ended, you'll need to
take a walk down and check behind rocks. Also, the driver of one of the
technicals may have headed off towards the south-east and got out, so check
both of these areas, find anyone left and move on to the next objective.

***Checkpoint***

Objective: Defend South Position

Make your way towards the southern point. For the first wave, I recommend
going to the turret where the CHA men are. Evict the CHA man from the turret
by mounting and dismounting it, and then look directly down. Kill those you 
can see coming on. After this, you'll need to get off the turret as the
terrorists come really close to you and you'll be a sitting duck if you're
looking the other way. Keep referring to the radar, and use your scope
accordingly to remove the threat. It can be extremely tricky at times, as you
can be overrun. For the second wave, I retreated to the rock about 50m to the
north. From here, I was able to deal with the enemies on the technicals with
greater ease. Furthermore, the terrorists that came close tended to run past
me and I was able to talk them down from behind. When the last wave comes,
they'll bring a tank. Take down all visible enemies and then use the designator
on the tank. When the airstirke comes, the tank will be destroyed and the 
objective is complete.

***Checkpoint***

Objective: Move to Rendezvous

Go to India. As soon as you reach here, you'll be asked to assist in a
counter-attack to Juliet. 

***Checkpoint***

Objective: Assist Counter-Attack

As soon as you start, run forward and make an immediate left up the ledge. 
Take out the man running towards you and go round to the bridge. Eliminate the
enemy standing there and then proceed to make your way around the left hand
side. If you look at where the enemies are on the left hand side, then there
will be enemies at corresponding positions on the right. Once they are 
removed, wait for the vehicle to come to Juliet. Run to Juliet with your team
and scope ahead of you. When you see the tank coming, run up to a ledge on
the left and get up. Wait for the tank to come in and use your designator to
destroy it. The blast should remove all or all but one or two of the 
terrorists. Those that survive should be shot in the head and the mission will
be a success.

------------------------------------------------------------------------------
------------------------------------------------------------------------------
V. Day of Reckoning
------------------------------------------------------------------------------
------------------------------------------------------------------------------

Estimated Mission Difficulty: 4/10  
 ______________________________________________________________________
/              |   SPECTER   |   JESTER    |   KILLJOY   |   SIMPLE    \
|--------------|-------------|-------------|-------------|-------------|
| PRIMARY      | M4A1        | M4A1        | M4A1        | M4A1        |
| ATTACHMENT 1 | SUPPRESSOR2 | SUPPRESSOR2 | SUPPRESSOR2 | SUPPRESSOR2 |
| ATTACHMENT 2 | 4X SCOPE    | 4X SCOPE    | 4X SCOPE    | 4X SCOPE    |
| SECONDARY    | MARK 23     | MARK 23     | MARK 23     | MARK 23     |
| ATTACHMENT   | SUPPRESSOR  | SUPPRESSOR  | SUPPRESSOR  | SUPPRESSOR  |
| EQUIPMENT 1  | DESIGNATOR  | M67         | M67         | M67         |
| EQUIPMENT 2  | M67         | M67         | M67         | M67         |
\______________|_____________|_____________|_____________|_____________/

Objective: Rescue Civilian

This is one of those rare times when all I can really say is follow the map.
As soon as you start, go up the stairs and kill the guy that is already there.
Before you go through the door, wait a second and you should see more people
come towards you. Eliminate them. From this point on, tell your team to FIRE 
AT WILL. They'll need to be on the ball for you to win. There's only one way
to go, so follow the corridors along, killing as you go. When you come out
into the open, go left. Follow the path around and check the map to make sure
you're going the right way. When you reach the civilian, restrain her and tell
her to follow you.

***Checkpoint***

As soon as you go out, you'll notice that more terrorists have appeared. Kill
them and continue to follow the road around. As you come round each corner,
take a moment to check the area and then run out and kill anyone you can
see. This is where you scope is handy. Run to Foxtrot with the civilian alive
to complete the objective.

***Checkpoint***

Objective: Capture General Mahmood

Go to India and then onto Juliet. Before reaching Juliet, you will only meet
one terrorist running towards you. In the square at Juliet, there are 5 
terrorists. Two of them are behind the southern most market stall. I advise
that you throw a grenade into the centre of the square before running in.
Having dealt with the people in the square, go up the stairs. There will be
two guys on the left. Kill them. Head towards Kilo, and kill the two
enemies you can see in the room in front of you as you go.

***Checkpoint***

Just before you reach Kilo, you'll see a short cinematic and the objective
will change to "Capture Colonel Sarwat". 

Objective: Capture Colonel Sarwat

In the square at Kilo, go to the back and take our your Designator. Zoom in on
the tank and hold R1 until the timer goes down and it blows up. Go to the next
icon available on screen, killing as you go. Before you reach Sarwat, there is
a checkpoint.

***Checkpoint***

Open the door and go straight in shooting. You should be able to get two who
are crouched in the doorway into the meeting area. Kill them, then go to the
right and kill the one there as well. Follow Sarwat if he's ran away. Since
you didn't pick Flashbangs, the only way to get Sarwat to give up is to do
what I did. I kept circling him and shot him in the foot and eventually he
put his gun down. When he raises his hands, restrain him and the mission is
complete.

------------------------------------------------------------------------------
------------------------------------------------------------------------------
VI. Wake of the Fallen
------------------------------------------------------------------------------
------------------------------------------------------------------------------

Estimated Mission Difficulty: 6/10  
 ______________________________________________________________________
/              |   SPECTER   |   JESTER    |   KILLJOY   |   SIMPLE    \
|--------------|-------------|-------------|-------------|-------------|
| PRIMARY      | M16A2       | M16A2       | M16A2       | M16A2       |
| ATTACHMENT 1 | HIGH SCOPE  | HIGH SCOPE  | HIGH SCOPE  | HIGH SCOPE  |
| ATTACHMENT 2 | EMPTY       | EMPTY       | EMPTY       | EMPTY       |
| SECONDARY    | MARK 23     | MARK 23     | MARK 23     | MARK 23     |
| ATTACHMENT   | SUPPRESSOR  | SUPPRESSOR  | SUPPRESSOR  | SUPPRESSOR  |
| EQUIPMENT 1  | AT-4        | M67         | M67         | M67         |
| EQUIPMENT 2  | DESIGNATOR  | M67         | M67         | M67         |
\______________|_____________|_____________|_____________|_____________/

Objective: Search Road for Mahmood

As soon as you start, run back. Use the high scope to eliminate the enemies
in front of you. Having done this, tell your team to FIRE AT WILL and proceed
along the road. Having done this, you will encounter more and more enemies.
At some point, there is a flat piece of rock that you can run against to go
higher. It's not much, but it gives you a better view of the area. Use your
high scope to headshot those you can see, focusing on the ones that actually
know you are there. Having done this, you'll be told to rendezvous with 
members of the US Army, who have been instructed to hand over control of a
vehicle to you.

***Checkpoint***

Objective: Search Village

Once in the truck, head straight to Delta. There's an ambush, but you can
just drive straight through and avoid wasting your bullets, energy and time.
At Echo, there will be a tank to contend with. Maintain a distance and use
your designator to blow up the tank. Get back in your car and head to
Foxtrot. There will be a burnt out bus blocking the road. You'll need to get
out at this point.

***Checkpoint***

Before entering either village, scan the area with your M16A2 scope. Go to
India, and kill the terrorists there. Lift the intel and then head across to
Juliet. Before leaving India, get a good vantage point and scan the area at
Juliet. You should see one terrorist in front of the village, one on the
roof of a building in front of Juliet and one on the ground in front of
Juliet. Scope them and move into the village. Go straight to Juliet and kill
the terrorist there before lifting the intel.

***Checkpoint***

Objective: Capture General Mahmood

Go to Kilo. Before reaching Lima, you will be confronted by one terrorist.
Kill him. Once you reach the village where Mahmood is, you'll have to deal
with a lot of terrorists. This is a case of skill. Ensure that your team have
been told to "FIRE AT WILL". Sit on the cliff for a bit and pick off those
you can. Move into the village then, and await the trucks that come. Remove 
all threats and then go to the wall near the well. Go to trap door and stand
there and it should say that you've captured Mahmood and completed the
mission.

------------------------------------------------------------------------------
------------------------------------------------------------------------------
VII. Nautical Salvage
------------------------------------------------------------------------------
------------------------------------------------------------------------------

Estimated Mission Difficulty: 4/10
 ______________________________________________________________________
/              |   SPECTER   |   JESTER    |   CHOPPER   |   FLASH     \
|--------------|-------------|-------------|-------------|-------------|
| PRIMARY      | M4A1        | M4A1        | M4A1        | M4A1        |
| ATTACHMENT 1 | SUPPRESSOR1 | SUPPRESSOR2 | SUPPRESSOR2 | SUPPRESSOR2 |
| ATTACHMENT 2 | 4X SCOPE    | 4X SCOPE    | 4X SCOPE    | 4X SCOPE    |
| SECONDARY    | MARK 23     | MARK 23     | MARK 23     | MARK 23     |
| ATTACHMENT   | SUPPRESSOR  | SUPPRESSOR  | SUPPRESSOR  | SUPPRESSOR  |
| EQUIPMENT 1  | M67         | M67         | M67         | M67         |
| EQUIPMENT 2  | C4          | M67         | M67         | M67         |
\______________|_____________|_____________|_____________|_____________/

Objective: Secure Outpost

Get in the boat and go through each checkpoint until you reach Juliet.
Throughout the journey, you'll be confronted by boats and terrorists firing
at you from the waters edge. Just speed through. The gunners on your boat
should do a good job and holding them back. When you reach Juliet, lie down
at the entrance and shoot the two in the building. Then look up at the 
watchtower and shoot the enemy with a shotgun who's there. Run in and scope
the windows of the building to eliminate another enemy. Run around, then run
into the building to eliminate the last terrorists to complete the objective.

***Checkpoint***

Objective: Secure Breakneck and Cargo

Get back in your boat and go through Kilo and when you reach Lima, you'll 
need to get out and proceed on foot. Go through the gap on the left of the
barrier and swim across to Papa. There will be one directly in front of you
and one on the boat. Kill them and go right. There will be one in the distance
and one will come round the corner towards you. Kill them. Get in the opening
of the box which you can run through and look up towards the top of the boat.
You should see a gun and the top of a head poking out. Kill this guy and then
proceed around. Kill the enemy on top of the box nearby and then head down
towards Victor. Scope the people you can see in the distance, as well as
another enemy on the boat on the left. When you go inside the ship, there will
be two to your immediate left. Kill them and then plant C4 on the gate. You
will go through to find that the cargo as been lifted.

***Checkpoint***

Objective: Recon Warehouse

You will now need to recon the warehouse. Kill the enemy through the door and
then head outside the ship. Immediately kill the one in the open ahead of you
on the right. There is another one nearby. Find him, kill him, then scope into
the watertower by the fence. Kill this enemy and then plant C4. Once it has
exploded, go in and make a left. Kill him, then make a right. Make another
right straight ahead and kill the one running towards you before scoping
the one standing ahead of you at the entrance. Go left and go up the stairs
ahead of you into the warehouse. Make a right, go up the stairs and go into
the room to see a cinematic.

Objective: Intercept Truck

Go through the other door and kill the four people below you. You will now 
see that the Objective has been aborted.

Objective: Meet Magpie and Extract

Run straight to Zulu. You will encounter three or four terrorists on your way
there. Kill them and meet Magpie to complete the mission.

------------------------------------------------------------------------------
------------------------------------------------------------------------------
VIII. Friend or Foe
------------------------------------------------------------------------------
------------------------------------------------------------------------------

Estimated Mission Difficulty: 8/10  
 ______________________________________________________________________
/              |   SPECTER   |   JESTER    |   CHOPPER   |   FLASH     \
|--------------|-------------|-------------|-------------|-------------|
| PRIMARY      | M16A2       | M16A2       | M16A2       | M16A2       |
| ATTACHMENT 1 | HIGH SCOPE  | HIGH SCOPE  | HIGH SCOPE  | HIGH SCOPE  |
| ATTACHMENT 2 | EMPTY       | EMPTY       | EMPTY       | EMPTY       |
| SECONDARY    | MARK 23     | MARK 23     | MARK 23     | MARK 23     |
| ATTACHMENT   | SUPPRESSOR  | SUPPRESSOR  | SUPPRESSOR  | SUPPRESSOR  |
| EQUIPMENT 1  | FLASHBANG   | M67         | M67         | M67         |
| EQUIPMENT 2  | SATCHEL     | SATCHEL     | SATCHEL     | SATCHEL     |
\______________|_____________|_____________|_____________|_____________/

Objective: Gather Intel from Village 1

As soon as you start, run forward and scope in. Shoot the terrorist in the
head and then head forward. When you get to the rock, scope in and shoot
the visible terrorist in the head. One will come towards you at this point.
Kill him and then head towards the Villager. There will be a terrorist beside
him on the beach, so kill the terrorist here and then make your way to the 
second village. There will be on in a building nearby you may have missed
with a shotgun. As soon as you hear it, find him and kill him, otherwise he
could do some serious damage to your team.

Objective: Gather Intel from Village 2

As soon as you pass Delta, scope in and kill the two terrorists who are
walking towards you. There will be another couple in the ruins behind them,
so wait until they show themselves and scope them in the head. When you reach
Echo, you will notice one who wasn't visible from a distance. He is looking
the other way, so line up a headshot and move on. When you reach the
perimeter of the village, scope in on Villager 3 and you'll hear a conversation
between him and a terrorist revealing he's a mole. Kill this terrorist and
the mole, and then kill the terrorist beside Villager 2. Now go to Villager 2
to obtain the intel.

***Checkpoint***

Objective: Disrupt Raider Operations

Go to the checkpoint displayed on the map. As you go up the hill, you'll 
encounter two enemies when you "double back" on yourself. They are beside the
rock. Continue up the hill, taking the right hand path in the fork. Scope
the sniper on the wall above, then shoot the one higher up than you on the 
left. Run forward and shoot the terrorist who starts to fire at you, and scope
the one behind him inside the base. Go left and climb over the wall and drop
down. Through the window, you should see a terrorist. Kill him and go towards
the radio. Press X to destroy it.

***Checkpoint***

Go to Lima. Scope down the hill at the terrorist and then proceed. When you 
are about 40-50m from Papa, scope in and you should see two terrorists. Kill
them. As you cross the bridge, you will see the head of another terrorist
ahead of you. Scope him and move on. There will be another one on the turret
ahead of you on the right. When you've crossed, you'll see four or five
terrorists run in front of you. Kill as many as you can and kill the rest
when you follow the road around. You'll then see a short cinematic of 
a villager telling Magpie his village is under attack.

***Checkpoint***

Objective: Liberate Magpies Village

Go half way around the lake and scope the enemy ahead of you. Move up the left
and refer to your radar. Scope every single person you see, changing positions
occasionally to give yourself a better view. Engaging in combat with so many
terrorists at once is suicide, so keep scoping and referring to your radar.
More will come via the river, so wait until you hear that and then move up
the left to deal with the threat. Having removed all terrorists, you will
have successfully liberated the village. Magpie will thank you for your
efforts.

Objective (Continued): Disrupt Raider Supplies

Get in the boat that has been provided for you. Sometimes the BRAVO team
won't be following you and won't get in the boat. Tell them to follow and
wait for them to turn up. Speed through XRay, Yankee and head to Zulu. You
will see a lot of red icons on the screen. Don't worry about them and just
speed through. Once you arrive at Zulu, jump off and immediately kill the
person shooting at you. Get up by the tree and scope across the area. Kill
all in view, and then run towards the purple area indicated on the map.
Plant a satchel and then run to Zulu to complete the mission.

------------------------------------------------------------------------------
------------------------------------------------------------------------------
IX. Heart of the Fist
------------------------------------------------------------------------------
------------------------------------------------------------------------------

Estimated Mission Difficulty: 6/10  
 ______________________________________________________________________
/              |   SPECTER   |   JESTER    |   CHOPPER   |   FLASH     \
|--------------|-------------|-------------|-------------|-------------|
| PRIMARY      | M4A1        | M4A1        | M4A1        | M4A1        |
| ATTACHMENT 1 | SUPPRESSOR1 | SUPPRESSOR1 | SUPPRESSOR1 | SUPPRESSOR1 |
| ATTACHMENT 2 | 4X SCOPE    | 4X SCOPE    | 4X SCOPE    | 4X SCOPE    |
| SECONDARY    | MARK 23     | MARK 23     | MARK 23     | MARK 23     |
| ATTACHMENT   | SUPPRESSOR  | SUPPRESSOR  | SUPPRESSOR  | SUPPRESSOR  |
| EQUIPMENT 1  | FLASHBANG   | FLASHBANG   | FLASHBANG   | FLASHBANG   |
| EQUIPMENT 2  | C4          | FLASHBANG   | FLASHBANG   | FLASHBANG   |
\______________|_____________|_____________|_____________|_____________/

Objective: Secure Beach

Swim across to Charlie and then run to Delta. Kill the terrorist that comes
out here, and then shoot the one crawling along the ground. Go inside, and
kill the terrorist lying down outside the trench and the one inside. Move down
towards where Charlie was again and kill the terrorist with a shotgun. Kill
the two terrorists by the turret and you've completed the objective.

***Checkpoint***

Objective: Capture Hari Raman

Continue through the checkpoints. After going through Echo, you'll come to
a turret. There are two people behind it. Kill them and then as you proceed,
you'll meet another terrorist. Kill him. Carry on and another two will come up
the hill ahead of you. Kill them and proceed, going left into the building.
Remove the terrorist in there, and then go West. There is a terrorist behind
some crates. Kill him and you'll hae completed sub-objective 1 of the next
objective.

:::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::
: NOTE: It is crucial that you "LOCATE FIRST CRATE" as instructed above.  :
:       Otherwise, you'll have to go back and do it later.                :
:::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::

Go to Juliet now and go into the tunnel.

***Checkpoint***

In the room at Kilo, there are two soldiers. Kill them. Go left instead of
forward and follow the tunnel round. Kill the three terrorists in here and
secure the breakneck captain.

:::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::
: NOTE: It is imperative that you secure the Breakneck Captain now.       :
:                                                                         :
:::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::

***Checkpoint***

As you head to Lima, you will see another two terrorists in the tunnel. One
is an easy kill, but the other can be tricky. Once they are both dead, open
the door at Lima. Throw a couple of flashbangs in. Raman tends to defy the
first one, but by the second one he will put his weapon down. Go in and 
restrain him.

***Checkpoint***

Objective: Locate Breakneck Cargo

Go to the purple area on the map. One is on the top floor the other is on the
bottom floor. Kill everyone in view and then the objective will be completed.

***Checkpoint***

Objective: Secure Breakneck First Mate

Head to Romeo now, killing the two terrorists in the tunnel as you. Go into 
the hut on the left after coming out into the open. Kill the Terrorist in the
corner and restrain the First Mate to complete the mission.

------------------------------------------------------------------------------
------------------------------------------------------------------------------
X. Night Crawler
------------------------------------------------------------------------------
------------------------------------------------------------------------------

Estimated Mission Difficulty: 6/10  
 ______________________________________________________________________
/              |   SPECTER   |   JESTER    |   DEADPAN   |  COLDKILL   \
|--------------|-------------|-------------|-------------|-------------|
| PRIMARY      | SR-25       | SR-25       | SR-25       | SR-25       |
| ATTACHMENT 1 | SUPPRESSOR1 | SUPPRESSOR1 | SUPPRESSOR1 | SUPPRESSOR1 |
| ATTACHMENT 2 | THERMAL     | THERMAL     | THERMAL     | THERMAL     |
| SECONDARY    | 9MM PISTOL  | 9MM PISTOL  | 9MM PISTOL  | 9MM PISTOL  |
| ATTACHMENT   | SUPPRESSOR  | SUPPRESSOR  | SUPPRESSOR  | SUPPRESSOR  |
| EQUIPMENT 1  | SATCHEL     | FLASHBANG   | FLASHBANG   | FLASHBANG   |
| EQUIPMENT 2  | EMPTY       | EMPTY       | EMPTY       | EMPTY       |
\______________|_____________|_____________|_____________|_____________/

:::::::::::::::::::::::::::::::::::::::::::::::
: OVERALL OBJECTIVE: MAINTAIN STEALTH PROFILE :
:::::::::::::::::::::::::::::::::::::::::::::::

Objective: Recon the Windmill

At the start, scope in and kill the two terrorists standing by the ruined
house. Make your way along the road and go up the quarry that surrounds the
mini-lake. There will be a terrorist walking down, so kill him and then head
up to the windmill to listen to a comical discussion regarding smoking. Kill
the terrorist walking away from you and go the star on the radar to complete 
the objective.

***Checkpoint***

Objective: Recon the House

Go into the windmill and plant the satchel. This will "create a diversion".
Head towards overwatch, go left at the rock and then go right down the road.
You will avoid all contact. When you approach the house, the objective is
completed.

Objective: Bug the House

Enter in the back door and approach both the computer and the phone. Press
X to bug both.

***Checkpoint***

Objective: Move to Extract

You'll need to go to India now to extract. Follow the route indicated on the
map. When you can see over a vast area, scope in and kill the three terrorists
who are lingering there. After this, it is a clear path and you can simply
run across the bridge to complete the last two objectives.

------------------------------------------------------------------------------
------------------------------------------------------------------------------
XI. State Security
------------------------------------------------------------------------------
------------------------------------------------------------------------------

Estimated Mission Difficulty: 5/10  
 ______________________________________________________________________
/              |   SPECTER   |   JESTER    |   DEADPAN   |  COLDKILL   \
|--------------|-------------|-------------|-------------|-------------|
| PRIMARY      | M4A1        | M4A1        | M4A1        | M4A1        |
| ATTACHMENT 1 | SUPPRESSOR2 | SUPPRESSOR2 | SUPPRESSOR2 | SUPPRESSOR2 |
| ATTACHMENT 2 | 4X SCOPE    | 4X SCOPE    | 4X SCOPE    | 4X SCOPE    |
| SECONDARY    | MARK 23     | MARK 23     | MARK 23     | MARK 23     |
| ATTACHMENT   | SUPPRESSOR  | SUPPRESSOR  | SUPPRESSOR  | SUPPRESSOR  |
| EQUIPMENT 1  | M67         | M67         | M67         | M67         |
| EQUIPMENT 2  | M67         | M67         | M67         | M67         |
\______________|_____________|_____________|_____________|_____________/

Objective: Find and Secure First Lady

Run towards Charlie and eliminate the terrorist in front of you. Go right
towards the crane and shoot the terrorist standing there. Run along parallel
with the ship and eliminate the terrorists around the first lady, ensuring
you don't shoot her. Once they are all dead, approach her to complete the
objective.

***Checkpoint***

Objective: Neutralize Enemy Boat Crew

Throw a grenade towards the red icon on the screen. The only way to get past
this is to shoot them quickly and effectively. Aim for the head and get them
taken down quickly. As you approach the boat, there will be a terrorist
sitting beside it. Kill him and get in the boat.

Objective: Evacuate First Lady

Once you're in the boat, there is nothing that you - personally - can do to
shoot the vast number of terrorists that will try and shoot you. The best
thing you can do is hold R1 and get to Echo as quickly as possible. Once 
you're at Echo, you enter an underground tunnel system. Once you've advanced
round a few corners, you get a checkpoint.

***Checkpoint***

Again, I can't really offer much advice here other than to shoot them when
you see them and keep moving. Follow the radar, the map and the visible
checkpoints on screen to stay on track. You will run out of bullets at some
point, so pick up a terrorist gun and use it instead. When you reach the
second indoor part, you'll get a Checkpoint save.

***Checkpoint***

The next part is easy. Run down to Juliet and you'll complete the objective
"Evacuate the First Lady".

***Checkpoint***

Objective: Prevent Terrorist Escape

Shoot the drivers of the truck as they come round. If you miss, shoot at the
cars themselves until they either stop or catch fire. At some stage, all the
terrorists will get out of their vehicles. Throw grenades to where they're
gathered and shoot any remaining terrorists who survive to pass the mission.

------------------------------------------------------------------------------
------------------------------------------------------------------------------
XII. Retribution
------------------------------------------------------------------------------
------------------------------------------------------------------------------

Estimated Mission Difficulty: 8/10  
 ______________________________________________________________________
/              |   SPECTER   |   JESTER    |   DEADPAN   |  COLDKILL   \
|--------------|-------------|-------------|-------------|-------------|
| PRIMARY      | M4A1        | M4A1        | SR-25       | M16A2       |
| ATTACHMENT 1 | SUPPRESSOR1 | SUPPRESSOR1 | SUPPRESSOR1 | HIGH SCOPE  |
| ATTACHMENT 2 | 4X SCOPE    | EMPTY       | 12X SCOPE   | EMPTY       |
| SECONDARY    | MARK 23     | MARK 23     | MARK 23     | MARK 23     |
| ATTACHMENT   | EMPTY       | SUPPRESSOR  | SUPPRESSOR  | SUPPRESSOR  |
| EQUIPMENT 1  | M67         | M67         | M67         | M67         |
| EQUIPMENT 2  | AT-4        | M67         | EMPTY       | M67         |
\______________|_____________|_____________|_____________|_____________/

Objective: Neutralise Outer Patrols

There are five terorists involved in sub-objective one - 'Neutralise Road
Patrols'. Get in the vehicle and head to Charlie. Your team should shoot one
or both of the first two. I advise you drive straight towards them, so if
your team miss then they'll get run over. Having done this, get out and go up
the central hill like mound. Kill the terrorist up here. Now, look towards
the north and snipe the two remaining terrorists in the head. Move on to the
two houses highlighted on the map. Go to the one on the side of the river
that you're on. By the bridge, there will be a terrorist standing there. Scope
him and then scope the terrorists that are standing by the shore a bit further
down. Move towards the house now. Make two laps of the house, killing any
outside and looking in windows to see if you can get any easy shots. Once
you're sure that the house is clear, go inside to check and then go to 
shoreline. Scope across to the window of the house and take down the terrorist
on view. Now go across the bridge. As you cross the bridge, you'll be fired
upon. Scope in and shoot them in the head. Sometimes they'll lie down and make
it easy, other times they won't. Having done this, move forward and go through
the main door of the house. Go down the stairs and ambush the terrorist in 
the basement from behind. Objective complete.

***Checkpoint***

Objective: Clear Ruins Area

Go across the bridge and make your way to Echo. There will be two terrorists
on the left as you make your way there. Kill them and carry on. Once you're
past Echo, make your way to Foxtrot. There will be two straight ahead of you
as you cross the bridge, one lying down beside the house, one shooting out
of a second storey window, two in the bottom floor ruins and one at the back.
Kill the two that are running towards you, then scope the one lying down. Go
into the ruins now, and kill the two at the back before killing the terrorist
on the second floor. Run across (whilst still on the second floor) and you
should be able to get a clear shot on the terrorist. Eliminate him to complete
the objective.

***Checkpoint***

Objective: Clear the House

Haed north and scope the four terrorists who run towards the edge of the
cliff and stand there. Instead of following the normal route round, go up
towards the windmill, the route you took in Mission 10. Shoot the terrorists
there from behind and head down towards the house. The first truck that
comes is relatively easy to deal with. Shoot the guy on the turret 
immediately, then kill the driver. Move inside the house and focus your
attack on the bedroom where the terrorists are hiding out. Having killed
them, you will complete the objective.

Objective: Infiltrate the Barn

Head outside of the house and get out your AT4 heat. When you see the truck
come, fire it at it and take it out. Head towards the barn now. There will
be terrorists behind the low wall in front of you, so when you jump up,
immediately go to the wall and shoot them. Go inside the barn and check the
rooms to find another two terrorists.

***Checkpoint***

Objective: Infiltrate Salt Mine

Continue following the path into the salt mine, killing the terrorists that
try to attack you on the stairs.

Objective: Secure Salt Mine

There are a vast amount of terrorists through the mines and I can't offer 
any advice other than run around and kill them. Check every nook and cranny
for them, especially the box rooms that have dead-ends. The main terrorist
concentration is in the central part of the mines, with three terrorists on
the upper levels and four on the lower levels. Having removed them and secured
the mine, you'll need to head outside before attempting the next objective.

***Checkpoint***

Objective: Secure Fatcat

As soon as you step outside, look to your right and kill the two terrorists
up here. Follow the path along to Whiskey. As you approach the trains, there
will be a few terrorists who make their presence known and begin to shoot. 
Refer to your radar to find and kill them. If you can hear gunfire but the
terrorist isn't identified on the radar or map, then have a look around until
you find them. Make your way along, killing as you go. After you have crossed
the bridge made of wooden planks, you will encounter another two terrorists.
Kill them and move onto Yankee. Before approaching Yankee, you'll need to
kill the four terrorists that appear on your left. 

***Checkpoint***

Run towards Zulu. At the fork in the road, take a left and kill the two 
terrorists that run towards you. As you approach the hut, throw two grenades
towards it to either eliminate or weaken the terrorists there. Kill the
ones who survive and go into the hut to restrain Fatcat and complete the
mission.

------------------------------------------------------------------------------
------------------------------------------------------------------------------
XIII. Waterlogged
------------------------------------------------------------------------------
------------------------------------------------------------------------------

Estimated Mission Difficulty: 5/10  
 ______________________________________________________________________
/              |   SPECTER   |   JESTER    |   DEADPAN   |  COLDKILL   \
|--------------|-------------|-------------|-------------|-------------|
| PRIMARY      | M4A1        | SR-25       | M4A1        | M4A1        |
| ATTACHMENT 1 | SUPPRESSOR1 | SUPPRESSOR1 | SUPPRESSOR1 | SUPPRESSOR1 |
| ATTACHMENT 2 | THERMAL     | THERMAL     | THERMAL     | THERMAL     |
| SECONDARY    | MARK 23     | MARK 23     | MARK 23     | MARK 23     |
| ATTACHMENT   | SUPPRESSOR  | SUPPRESSOR  | SUPPRESSOR  | SUPPRESSOR  |
| EQUIPMENT 1  | SMOKE       | SMOKE       | SMOKE       | SMOKE       |
| EQUIPMENT 2  | SMOKE       | SMOKE       | SMOKE       | SMOKE       |
\______________|_____________|_____________|_____________|_____________/

:::::::::::::::::::::::::::::::::::::::::::::::
: OVERALL OBJECTIVE: MAINTAIN STEALTH PROFILE :
:::::::::::::::::::::::::::::::::::::::::::::::

Objective: Locate Dr Mironova

As soon as you start, go right and wait behind the dumpster-like object. Wait
until the terrorist walks past and then creep behind him and shoot him. 
There's no need to move the body. Continue on towards Delta. Hug the 
southern most wall and scope the right hand side of the brewery in front of
you (as you look North). Once you locate Mironova, you've completed the
objective.

Objective: Locate Krzysztof Gryc

Move to eastern wall and hug that as you move along. You will see two
terrorists on the ground and one on the roof to your left. Scope them 
straight in the head with one bullet each. Wait for the scope to stop moving
and then fire. You can't afford to miss. Having done this, proceed along the
wall again. As you approach the blocked off sewer, scope high to your left
and take out the terrorist walking across the gangway. Also, there is a
terrorist on the balcony of the one of the apartment blocks to the north.
Take them both out and refer to the map to make sure you know where you are
going. When you reach the fence you get a checkpoint.

***Checkpoint***

In the courtyard over the fence, there are four terrorists. Two in the
courtyard itself and two on the walkways around it. Scope them all and move
quickly across the courtyard. After you jump over the fence at the other side,
you get another checkpoint.

***Checkpoint***

Go over the fence and scope the two enemies in the raft that come towards you.
Hug the wall on the right and keep scoping and moving. Always scope before you
go into an area to check that it is clear. When you get just past the blocked
off sewer, look left and up and scope in to see a terrorist on the walkway.
Kill him and continue all the way up the right hand wall to the back. When
your character stops swimming, scope in on Gryc (standing outside on the
balcony like area). You will now need to move to extraction.

Objective: Move to Extract

Hug the wall and scope to the left hand side and forward as you make your way
along. Don't rush yourself and when you get to XRay, you'll have successfully
completed the mission.

------------------------------------------------------------------------------
------------------------------------------------------------------------------
XIV. Brewed Chaos
------------------------------------------------------------------------------
------------------------------------------------------------------------------

Estimated Mission Difficulty: 10/10  
 ______________________________________________________________________
/              |   SPECTER   |   JESTER    |   DEADPAN   |  COLDKILL   \
|--------------|-------------|-------------|-------------|-------------|
| PRIMARY      | M4A1        | SR-25       | M4A1        | M4A1        |
| ATTACHMENT 1 | SUPPRESSOR1 | SUPPRESSOR1 | SUPPRESSOR1 | SUPPRESSOR1 |
| ATTACHMENT 2 | 4X SCOPE    | 4X SCOPE    | 4X SCOPE    | 4X SCOPE    |
| SECONDARY    | MARK 23     | MARK 23     | MARK 23     | MARK 23     |
| ATTACHMENT   | SUPPRESSOR  | SUPPRESSOR  | SUPPRESSOR  | SUPPRESSOR  |
| EQUIPMENT 1  | AMMO        | AMMO        | AMMO        | AMMO        |
| EQUIPMENT 2  | SMOKE       | SMOKE       | SMOKE       | SMOKE       |
\______________|_____________|_____________|_____________|_____________/

This is the hardest mission on the game by a mile. It's not overly challenging
until you reach the final objective. The final objective is a total nightmare
at times, so you'll need the extra ammo.

Objective: Clear Safehouse Area

As soon as you start, stand against the wall straight ahead of you so you
can see round the corner to your left. Lean around and shoot each of the
terrorists in the head in turn. Hug the northern wall and tell your team
to "FIRE AT WILL". Take out the terrorists on the roof and on the gangway.
The boat that is going around has two turret users in it who are easy enough
to pick off. Now move towards the safehouse area. Go into the safehouse and
remove the terrorist in the room at the back. Open the front door and scope
around to remove all visible threats. Check the walkway at the top. Go out
and up the stairs and climb up onto the balcony-like roof overlooking the
submerged truck. Kill any remaining terrorists there, on the roof and below
to complete the objective.

Objective: Clear the Courtyard

Jump down to the walkway and head across towards the courtyard. Go down the
ladder and when you jump over the fence you will get a checkpoint.

***Checkpoint***

Make your way into the courtyard and go straight up the stairs in front of
you. Kill the terrorist that comes towards you and then go round until the
bannister stops you. Just stand there and kill the terrorists as they come
out. One of the terrorists will be on the balcony opposite. Scope him. When
they are all dead you'll need to clear the brewery.

Objective: Clear the Brewery

Once you've gone through the courtyard and over the fence, go across the
gangway and shoot the terrorist lying down on the roof on the right. Go up
the ladder and scope the terrorists on the roof opposite to you. Refer to your
radar and take down any terrorists beneath you. Go back across the plank and
down the gangway on the left. Shoot the terrorist who goes to the turret and
shoot the one at the door. Throw a smoke grenade into the open door and climb 
up the ladder. Go in the top window. Take aim at the terrorists beneath
you and kill them.

Objective: Neutralise Dr. Mironova

She is beneath you also. Shoot her to complete the objective.

Now that the brewery is clear, you will be given a new objective. You are
to defend the brewery at all costs. This is, perhaps, the hardest part of the
entire game.

Objective: Defend the Brewery

Get outside and get on the turret. Aim at the walkway on the right and the
four terrorists that approach via ground level. Just hold the button in, as
you won't run out of bullets any time soon. When the next wave is announced,
go the outside way and you should see the four of them run in front of you.
Take them out and then go to the wall on the right. Another three will come
from the south-east that should be easy to pick off. This is where it gets
tough. Go back to the turret at the North-East and hold the button in again.
Now, get inside and go to the first level. When you're told that they are
coming at you from all sides, pay attention to your radar. As soon as one
comes in he needs to go down.

::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::
: NOTE: Since you will probably keep having to restart from checkpoint,  :
:       ensure that you tell your team to FIRE AT WILL every time you    :
:       restart.                                                         :
::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::

I always seem to miss one outside, so if you notice a distinct lack of 
activity, then quickly go out to the roof and look down towards the wall 
beneath. Shoot any stragglers and then head back inside. Once the waves start
to come, it can be incredibly difficult.

 _______________________________________________________
| B                                |                    |
|     ______                            <-              |
|    |      |                      |                    |
|    |      |                      |____________________|
|    |      |              J                            |
|    |      |                                           |
|    |______|                                           |
|     ______                                            |
|    |      |                                           |
|    |      |                                           |
|    |      |                                           |
|    |      |                                           |
|    |______|                                           |
|                                                       |
|                                                       |
|           __________________Y_________________________|
   ^^^
 _____
/ Key \_____________________________________________________________
|-----|-------------------------------------------------------------\
| Y   | Your position on the floor above                            |
| J   | Send Jester to here using the "Move to Crosshairs" command  |
| B   | Send Bravo Team here using the "Move to Crosshairs" command |
| ^^^ | Show direction of terrorist entry to brewery                |
| <-  | Show direction of terrorist entry to brewery                |
\_____|_____________________________________________________________/

The above player distribution should be sufficient to enable you to
effectively deal with the waves of attack. The Bravo team's placement is
crucial as it prevents any terrorists from sneaking in and firing at the tank.
Furthermore, Jester's placement enables him to cut down attacks aimed at the
tanks from the centre. From where you are, you're able to kill the terrorists
who make the initial assault on the roof. Keep checking the radar and as soon
as you see a red icon inside the brewery, you should be locating him, ready
to kill him if your team don't. Gryc will assault the brewery towards the
end. When you kill him, you complete the objective "Neutralise Krzysztof
Gryc". After killing him, there should only be a few left. Kill them to 
successfully complete the mission and the game.
 
-------------------------------------------------------------------------------------
-----------------------------------Weapons-------------------------------------------
-------------------------------------------------------------------------------------

This section will refer to the online weapon listings. You can still refer to 
it for weapons that can be selected in the single player game.

::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::
: NOTE: Front Grip and Medium Scope are only available online upon :
:       completion of the single-player game on CAPTAIN            :
::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::

------------------------------------------------------------------------------
------------------------------------------------------------------------------
I. M4A1
------------------------------------------------------------------------------
------------------------------------------------------------------------------

                            ______;----\_______
                           |  ___   _   _______|----
                           |/'   / / | |
                                '-'  \ \
                                      '-'

                      LOAD        |---------------   |
                      ACCURACY    |------------      |
                      FIRE MODES    1        4444 
                      VOLUME      |------------      |
                      FIRE RATE   |---------------   |
                      FIRE RANGE  |---------         |


 ________________   _________________   ______________   ___________________
|   _________    | |            __   | |              | |  _   ___ _  _  _  |
|  \'         \  | | ;---------;  \  | | ;----------; | | |_ \/ | |_||_||_  |
|   ;---------'  | | |_____,___,__|  | | |__________| | | |_ /\ | | \| | _| |
|________________| |_________________| |______________| |___________________|
----------------------------------------------------------------------------
 GRENADE LAUNCHER |   SCOPES/THERMAL  |  SUPPRESSORS   |  EXTRA ATTACHMENTS
------------------|-------------------|----------------|--------------------
 M203 FRAG        | THERMAL           | SUPPRESSOR 1   | RED DOT
 M203 SMOKE       | LOW SCOPE         | SUPPRESSOR 2   | RIFLE LASER
 M203 HE          | MEDIUM SCOPE      |                | FRONT GRIP
 M203 RED SMOKE   | 4X SCOPE          |                |
----------------------------------------------------------------------------

Analysis:

The M4A1 SD was the most popular gun for Seals on Socom 1 and 2. It retains
much of it's strength from Socom 2 and is just as accurate. It has good range
and fire rate and the ability to have a suppressor is a benefit. Before 
unlocking Medium Scope, the best combination is Suppressor 1/4X Scope. As
soon as you unlock Medium Scope, replace 4X Scope with it. Medium Scope
offers 3X and 8X scoping ranges, unlike the 4X scope. On night maps, Thermal
with Suppressor 1 may also be a good choice as it will allow you to scope
the Terrorists from distance.

Recommended Attachments:
- Suppressor 1
- 4X Scope/ Medium Scope

------------------------------------------------------------------------------
------------------------------------------------------------------------------
II. M8
------------------------------------------------------------------------------
------------------------------------------------------------------------------

                          ______;----;--------;__
                         | __                ____|--
                         |/  ;----/ ;---;  ;/
                                 /_/     \ \
                                          '-'

                      LOAD        |------------      |
                      ACCURACY    |------------      |
                      FIRE MODES    1        4444 
                      VOLUME      |----------        |
                      FIRE RATE   |----------------  |
                      FIRE RANGE  |--------          |


 ________________   _________________   ______________   ___________________
|   _________    | |            __   | |              | |  _   ___ _  _  _  |
|  \'         \  | | ;---------;  \  | | ;----------; | | |_ \/ | |_||_||_  |
|   ;---------'  | | |_____,___,__|  | | |__________| | | |_ /\ | | \| | _| |
|________________| |_________________| |______________| |___________________|
----------------------------------------------------------------------------
 GRENADE LAUNCHER |   SCOPES/THERMAL  |  SUPPRESSORS   |  EXTRA ATTACHMENTS
------------------|-------------------|----------------|--------------------
 GL-36 FRAG       | THERMAL           | SUPPRESSOR 1   | RED DOT
 ZX25 AIRBURST    | LOW SCOPE         | SUPPRESSOR 2   | BI-POD 1
                  | MEDIUM SCOPE      |                |
                  | 4X SCOPE          |                |
----------------------------------------------------------------------------

Analysis: 

The M8's great strength is it's fire rate. With so many bullets being fired,
it is likely to cause a headshot at close range. It has little to no decent
range though and this can make it a weak gun for large, outdoor maps such as
Harvester. For maps such as Citadel, the M8 is an excellent weapon choice
due to the close, indoors combat. 

Recommended Attachments:
- Suppressor 1
- 4X Scope/Medium Scope

------------------------------------------------------------------------------
------------------------------------------------------------------------------
III. HK5
------------------------------------------------------------------------------
------------------------------------------------------------------------------
                               ________________
                              |                ;_
                              |---; ___  ;-----'
                              |  / /   \ \
                                '-'     \_\


                      LOAD        |--------          |
                      ACCURACY    |------------      |
                      FIRE MODES    1    333 4444 
                      VOLUME      |----------        |
                      FIRE RATE   |----------------- |
                      FIRE RANGE  |-----             |


 ________________   _________________   ______________   ___________________
|   _________    | |            __   | |              | |  _   ___ _  _  _  |
|  \'         \  | | ;---------;  \  | | ;----------; | | |_ \/ | |_||_||_  |
|   ;---------'  | | |_____,___,__|  | | |__________| | | |_ /\ | | \| | _| |
|________________| |_________________| |______________| |___________________|
----------------------------------------------------------------------------
 GRENADE LAUNCHER |   SCOPES/THERMAL  |  SUPPRESSORS   |  EXTRA ATTACHMENTS
------------------|-------------------|----------------|--------------------
                  |                   | SUPPRESSOR 2   | RED DOT
                  |                   |                | RIFLE LASER
----------------------------------------------------------------------------

Analysis:

Like the M8, this gun has a fast fire rate but practically no range. It can
fire in burst - which is of no use at all as this is a gun where you hold in
R1 and get the crosshairs over their head. The fast fire rate makes it a
good choice for people protecting a particular corridor or passageway -
basically where you ambush the other team. It's a good defensive choice on a
map such as Tidal Fury or Citadel, but no maps such as Harvester, Killing
Fields or Crucible, it should be avoided due to it's extreme lack of range.

Recommended Attachments:
- Suppressor 2

------------------------------------------------------------------------------
------------------------------------------------------------------------------
IV. HK7
------------------------------------------------------------------------------
------------------------------------------------------------------------------
                                 __________
                                |___   ___ |--
                                |   | |   ||
                                    '-'   ''

                      LOAD        |-----------       |
                      ACCURACY    |-----------       |
                      FIRE MODES    1        4444 
                      VOLUME      |-----------       |
                      FIRE RATE   |------------------|
                      FIRE RANGE  |----              |


 ________________   _________________   ______________   ___________________
|   _________    | |            __   | |              | |  _   ___ _  _  _  |
|  \'         \  | | ;---------;  \  | | ;----------; | | |_ \/ | |_||_||_  |
|   ;---------'  | | |_____,___,__|  | | |__________| | | |_ /\ | | \| | _| |
|________________| |_________________| |______________| |___________________|
----------------------------------------------------------------------------
 GRENADE LAUNCHER |   SCOPES/THERMAL  |  SUPPRESSORS   |  EXTRA ATTACHMENTS
------------------|-------------------|----------------|--------------------
                  |                   | SUPPRESSOR 2   | RED DOT
                  |                   |                | RIFLE LASER
----------------------------------------------------------------------------

Analysis:

Like the M8 and HK5, it is a gun for close range combat and not distant,
stealthy kills. You're not going to get many kills even at medium range from
it, so use it on maps where intend to defend a small area. Due to the fast
fire rate, you should be able to get headshots a lot quicker than with other
guns.

Recommended Attachments:
- Suppressor 2

------------------------------------------------------------------------------
------------------------------------------------------------------------------
V. L96AW
------------------------------------------------------------------------------
------------------------------------------------------------------------------

                    ;--------------------------;________
                    |    . _,_____-------------;  
                    |___'.'

                      LOAD        |----------------  |
                      ACCURACY    |----------------  |
                      FIRE MODES    1        
                      VOLUME      |--------------    |
                      FIRE RATE   |-                 |
                      FIRE RANGE  |------------------|


 ________________   _________________   ______________   ___________________
|   _________    | |            __   | |              | |  _   ___ _  _  _  |
|  \'         \  | | ;---------;  \  | | ;----------; | | |_ \/ | |_||_||_  |
|   ;---------'  | | |_____,___,__|  | | |__________| | | |_ /\ | | \| | _| |
|________________| |_________________| |______________| |___________________|
----------------------------------------------------------------------------
 GRENADE LAUNCHER |   SCOPES/THERMAL  |  SUPPRESSORS   |  EXTRA ATTACHMENTS
------------------|-------------------|----------------|--------------------
                  | THERMAL           |                | BI-POD 3
                  | LOW SCOPE         |                |
                  | MEDIUM SCOPE      |                |
                  | HIGH SCOPE        |                |
                  | 4X SCOPE          |                |
                  | 12X SCOPE         |                |
----------------------------------------------------------------------------

Analysis: 

The L96AW is fantastic at long range. However, there is no option to pick a
silencer and this could present a problem on maps where stealth is key. The
high volume means that the other team could easily pick up the fire through
sight and sound, find you and kill you. 

Recommended Attachments:
- High Scope

------------------------------------------------------------------------------
------------------------------------------------------------------------------
VI. M40A1
------------------------------------------------------------------------------
------------------------------------------------------------------------------

                         ____;----------------;    
                        |    __;--------------;`````
                        |..''

                      LOAD        |------------      |
                      ACCURACY    |---------------   |
                      FIRE MODES    1         
                      VOLUME      |-------------     |
                      FIRE RATE   |-                 |
                      FIRE RANGE  |------------------|


 ________________   _________________   ______________   ___________________
|   _________    | |            __   | |              | |  _   ___ _  _  _  |
|  \'         \  | | ;---------;  \  | | ;----------; | | |_ \/ | |_||_||_  |
|   ;---------'  | | |_____,___,__|  | | |__________| | | |_ /\ | | \| | _| |
|________________| |_________________| |______________| |___________________|
----------------------------------------------------------------------------
 GRENADE LAUNCHER |   SCOPES/THERMAL  |  SUPPRESSORS   |  EXTRA ATTACHMENTS
------------------|-------------------|----------------|--------------------
                  | THERMAL           |                | BI-POD 3
                  | LOW SCOPE         |                |
                  | MEDIUM SCOPE      |                |
                  | 4X SCOPE          |                |
                  | 12X SCOPE         |                |
----------------------------------------------------------------------------

Analysis:

Excellent range and accurary. However, like the L96AW, there is a hideously
low fire rate and a relatively high volume. There is no option for a silencer
as well.

Recommended Attachments:
- 12X Scope

------------------------------------------------------------------------------
------------------------------------------------------------------------------
VII. M87ELR
------------------------------------------------------------------------------
------------------------------------------------------------------------------

                _______;---------------------------------------;
               |         ;___________________;-----------------;
               |___;-----; |                 ;==

                      LOAD        |------------------|
                      ACCURACY    |----------------  |
                      FIRE MODES    1         
                      VOLUME      |----------------  |
                      FIRE RATE   |-                 |
                      FIRE RANGE  |------------------|


 ________________   _________________   ______________   ___________________
|   _________    | |            __   | |              | |  _   ___ _  _  _  |
|  \'         \  | | ;---------;  \  | | ;----------; | | |_ \/ | |_||_||_  |
|   ;---------'  | | |_____,___,__|  | | |__________| | | |_ /\ | | \| | _| |
|________________| |_________________| |______________| |___________________|
----------------------------------------------------------------------------
 GRENADE LAUNCHER |   SCOPES/THERMAL  |  SUPPRESSORS   |  EXTRA ATTACHMENTS
------------------|-------------------|----------------|--------------------
                  | THERMAL           |                | BI-POD 3
                  | LOW SCOPE         |                |
                  | MEDIUM SCOPE      |                |
                  | HIGH SCOPE        |                |
                  | 4X SCOPE          |                |
                  | 12X SCOPE         |                |
----------------------------------------------------------------------------

Analysis:

Another old favourite to return from Socom 2. This is a one-hit kill sniper
rifle. A chest shot is enough to kill them. However, it now takes up a lot
of your "TOTAL LOAD" allowance and this is before you've picked your scope,
your pistol and any equipment you wish to carry. It is still the selection of
many snipers due to the one hit kill factor.

Recommended Attachments:
-High Scope

------------------------------------------------------------------------------
------------------------------------------------------------------------------
VIII. 12 GAUGE PUMP
------------------------------------------------------------------------------
------------------------------------------------------------------------------

                           __________________________
                       ...'         ________________/
                      |    ... ;____________________\
                      |  .'  ;_;
                      |..

                      LOAD        |---------------   |
                      ACCURACY    |---               |
                      FIRE MODES    1        
                      VOLUME      |--------------    |
                      FIRE RATE   |-                 |
                      FIRE RANGE  |--                |


 ________________   _________________   ______________   ___________________
|   _________    | |            __   | |              | |  _   ___ _  _  _  |
|  \'         \  | | ;---------;  \  | | ;----------; | | |_ \/ | |_||_||_  |
|   ;---------'  | | |_____,___,__|  | | |__________| | | |_ /\ | | \| | _| |
|________________| |_________________| |______________| |___________________|
----------------------------------------------------------------------------
 GRENADE LAUNCHER |   SCOPES/THERMAL  |  SUPPRESSORS   |  EXTRA ATTACHMENTS
------------------|-------------------|----------------|--------------------
                  |                   |                | SLUG AMMO
                  |                   |                | RIFLE LASER
----------------------------------------------------------------------------

Analysis:

This gun is more of a joke weapon. You select it if you want to try and 
humiliate your opponents by killing them with it. It has no range, an
incredibly slow fire rate and it only seems to knock people down, which means
you have to run over and kill them while they get up. This wouldn't be a
problem but for the fact that you'll more than likely get shot, sniped, blown
up or run over whilst you're doing it.

Recommended Attachments:
None

This is due to the large load of the gun and the options available, attachment
wise, are relatively poor.

------------------------------------------------------------------------------
------------------------------------------------------------------------------
IX. M4-90
------------------------------------------------------------------------------
------------------------------------------------------------------------------

                       __________________________;__
                      |  ____  _____________========
                      |_/   / /
                           '-'

                      LOAD        |----------------- |
                      ACCURACY    |---               |
                      FIRE MODES    1       
                      VOLUME      |---------------   |
                      FIRE RATE   |-                 |
                      FIRE RANGE  |-                 |


 ________________   _________________   ______________   ___________________
|   _________    | |            __   | |              | |  _   ___ _  _  _  |
|  \'         \  | | ;---------;  \  | | ;----------; | | |_ \/ | |_||_||_  |
|   ;---------'  | | |_____,___,__|  | | |__________| | | |_ /\ | | \| | _| |
|________________| |_________________| |______________| |___________________|
----------------------------------------------------------------------------
 GRENADE LAUNCHER |   SCOPES/THERMAL  |  SUPPRESSORS   |  EXTRA ATTACHMENTS
------------------|-------------------|----------------|--------------------
                  |                   |                | SLUG AMMO
                  |                   |                | RIFLE LASER
----------------------------------------------------------------------------

Analysis:

This shotgun has no range, an even bigger load than the 12 Gauge and is
totally, in my opinion, rubbish.

Recommended Attachments:
None

For the same reason as the 12 Gauge, the attachments on offer are useless
and your load would be best used on grenades, claymores etc.

------------------------------------------------------------------------------
------------------------------------------------------------------------------
X. M60E3
------------------------------------------------------------------------------
------------------------------------------------------------------------------

                       ______---------_____
                      |                    '''_________;__
                      |..''''..         _________  ____---
                               '''//'''         / /
                                 //            '-'  
 
                      LOAD        |---------------   |
                      ACCURACY    |------------      |
                      FIRE MODES             4444 
                      VOLUME      |----------------  |
                      FIRE RATE   |-----------       |
                      FIRE RANGE  |--------          |


 ________________   _________________   ______________   ___________________
|   _________    | |            __   | |              | |  _   ___ _  _  _  |
|  \'         \  | | ;---------;  \  | | ;----------; | | |_ \/ | |_||_||_  |
|   ;---------'  | | |_____,___,__|  | | |__________| | | |_ /\ | | \| | _| |
|________________| |_________________| |______________| |___________________|
----------------------------------------------------------------------------
 GRENADE LAUNCHER |   SCOPES/THERMAL  |  SUPPRESSORS   |  EXTRA ATTACHMENTS
------------------|-------------------|----------------|--------------------
                  |                   |                | BI-POD 2
----------------------------------------------------------------------------

Analysis:

The M60E3 is a powerful machine gun with a massive clip. It's great in close
range combat because you don't have to stop to reload as the gunfight will
probably be over before you use all the bullets in the clip. However, it
is loud and the other team will probably swarm to you when they hear it. It's
also heavy and has no useful attachments.

Recommended Attachments:
None

------------------------------------------------------------------------------
------------------------------------------------------------------------------
XI. MK.48
------------------------------------------------------------------------------
------------------------------------------------------------------------------

                            ........      
                     |``''``        ```'''''-----------
                     |...'''''/ /``''''''''''''''
                             '-'

                      LOAD        |----------------- |
                      ACCURACY    |------            |
                      FIRE MODES             4444 
                      VOLUME      |---------------   |
                      FIRE RATE   |---------------   |
                      FIRE RANGE  |---------         |


 ________________   _________________   ______________   ___________________
|   _________    | |            __   | |              | |  _   ___ _  _  _  |
|  \'         \  | | ;---------;  \  | | ;----------; | | |_ \/ | |_||_||_  |
|   ;---------'  | | |_____,___,__|  | | |__________| | | |_ /\ | | \| | _| |
|________________| |_________________| |______________| |___________________|
----------------------------------------------------------------------------
 GRENADE LAUNCHER |   SCOPES/THERMAL  |  SUPPRESSORS   |  EXTRA ATTACHMENTS
------------------|-------------------|----------------|--------------------
                  | THERMAL           |                | RED DOT
                  | LOW SCOPE         |                | RIFLE LASER
                  | MEDIUM SCOPE      |                | FRONT GRIP
                  | 4X SCOPE          |                | BI-POD 1
----------------------------------------------------------------------------

Analysis: 

This is a good gun. It doesn't have the kind of range you'd want to make it
a 'great' gun though. The ability to have scopes and front grip to steady
it's recoil make it a good choice.

Recommended Attachments:
4X Scope/Medium Scope
Front Grip/Empty

------------------------------------------------------------------------------
------------------------------------------------------------------------------
XII. SR-25
------------------------------------------------------------------------------
------------------------------------------------------------------------------

                     .....
                    |     ````````---------------______
                    |..''''.  __    .'-----------
                           /_/  |__|
        

                      LOAD        |------------      |
                      ACCURACY    |------------      |
                      FIRE MODES    1         
                      VOLUME      |-------------     |
                      FIRE RATE   |-----             |
                      FIRE RANGE  |------------------|


 ________________   _________________   ______________   ___________________
|   _________    | |            __   | |              | |  _   ___ _  _  _  |
|  \'         \  | | ;---------;  \  | | ;----------; | | |_ \/ | |_||_||_  |
|   ;---------'  | | |_____,___,__|  | | |__________| | | |_ /\ | | \| | _| |
|________________| |_________________| |______________| |___________________|
----------------------------------------------------------------------------
 GRENADE LAUNCHER |   SCOPES/THERMAL  |  SUPPRESSORS   |  EXTRA ATTACHMENTS
------------------|-------------------|----------------|--------------------
                  | THERMAL           | SUPPRESSOR 1   | BI-POD 3
                  | LOW SCOPE         |                |
                  | MEDIUM SCOPE      |                |
                  | 4X SCOPE          |                |
                  | 12X SCOPE         |                |
----------------------------------------------------------------------------

Analysis:

The fact that this sniper rifle can be silenced automatically makes it a
great gun. It has fantastic range and the chance to add the silencer makes
it a pain in the neck for the other team to work out where the fire is coming
from. There is no reload in between each shot, which means you can keep
firing shots at the terrorist until he dies. Fantastic gun.

Recommended Attachments:
- Suppressor 1
- Medium Scope/12X Scope

------------------------------------------------------------------------------
------------------------------------------------------------------------------
XIII. HK36
------------------------------------------------------------------------------
------------------------------------------------------------------------------

                              __---------.____
                             | /__ __   .-----
                             |/  //  \ \
                                      '-'

                      LOAD        |--------------    |
                      ACCURACY    |-----------       |
                      FIRE MODES    1 22     4444 
                      VOLUME      |------------      |
                      FIRE RATE   |---------------   |
                      FIRE RANGE  |---------         |


 ________________   _________________   ______________   ___________________
|   _________    | |            __   | |              | |  _   ___ _  _  _  |
|  \'         \  | | ;---------;  \  | | ;----------; | | |_ \/ | |_||_||_  |
|   ;---------'  | | |_____,___,__|  | | |__________| | | |_ /\ | | \| | _| |
|________________| |_________________| |______________| |___________________|
----------------------------------------------------------------------------
 GRENADE LAUNCHER |   SCOPES/THERMAL  |  SUPPRESSORS   |  EXTRA ATTACHMENTS
------------------|-------------------|----------------|--------------------
 GL-36 FRAG       | THERMAL           | SUPPRESSOR 1   | RED DOT
                  | LOW SCOPE         | SUPPRESSOR 2   | RIFLE LASER
                  | MEDIUM SCOPE      |                | FRONT GRIP
                  | 4X SCOPE          |                |
----------------------------------------------------------------------------

Analysis:

Decent gun at close and long range.

Recommended Attachments:
- 4X Scope/Medium Scope
- Suppressor 1

------------------------------------------------------------------------------
------------------------------------------------------------------------------
XIV. M14
------------------------------------------------------------------------------
------------------------------------------------------------------------------

                       ....---------------------...___._
                      |             _______...''```   `
                      |...'''````\ \
                                  '-'

                      LOAD        |------------      |
                      ACCURACY    |------------      |
                      FIRE MODES    1        4444 
                      VOLUME      |------------      |
                      FIRE RATE   |---------------   |
                      FIRE RANGE  |-----------       |


 ________________   _________________   ______________   ___________________
|   _________    | |            __   | |              | |  _   ___ _  _  _  |
|  \'         \  | | ;---------;  \  | | ;----------; | | |_ \/ | |_||_||_  |
|   ;---------'  | | |_____,___,__|  | | |__________| | | |_ /\ | | \| | _| |
|________________| |_________________| |______________| |___________________|
----------------------------------------------------------------------------
 GRENADE LAUNCHER |   SCOPES/THERMAL  |  SUPPRESSORS   |  EXTRA ATTACHMENTS
------------------|-------------------|----------------|--------------------
                  | THERMAL           |                | BI-POD 3
                  | LOW SCOPE         |                | RIFLE LASER
                  | MEDIUM SCOPE      |                |
                  | HIGH SCOPE        |                |
                  | 4X SCOPE          |                |
                  | 12X SCOPE         |                |
----------------------------------------------------------------------------

Analysis:

This is a powerful gun, best used at close-to-medium range. The fact it has
a vast array of scopes at it's disposal makes it a fantastic choice. Any
automatic weapon that can use the high scope is an immediate winner. 

Recommended Attachments:
- High Scope

------------------------------------------------------------------------------
------------------------------------------------------------------------------
XV. M16A2
------------------------------------------------------------------------------
------------------------------------------------------------------------------

                       _________|___;__________
                      |           ___   _______-----
                      |..'''```/ /   \  \
                              '-'     \__\


                      LOAD        |-------------     |
                      ACCURACY    |-------------     |
                      FIRE MODES    1    333
                      VOLUME      |-------------     |
                      FIRE RATE   |----------------  |
                      FIRE RANGE  |------------      |


 ________________   _________________   ______________   ___________________
|   _________    | |            __   | |              | |  _   ___ _  _  _  |
|  \'         \  | | ;---------;  \  | | ;----------; | | |_ \/ | |_||_||_  |
|   ;---------'  | | |_____,___,__|  | | |__________| | | |_ /\ | | \| | _| |
|________________| |_________________| |______________| |___________________|
----------------------------------------------------------------------------
 GRENADE LAUNCHER |   SCOPES/THERMAL  |  SUPPRESSORS   |  EXTRA ATTACHMENTS
------------------|-------------------|----------------|--------------------
 M203 FRAG        | THERMAL           |                | RED DOT
 M203 SMOKE       | LOW SCOPE         |                | RIFLE LASER
 M203 HE          | MEDIUM SCOPE      |                |
 M203 RED SMOKE   | HIGH SCOPE        |                |
                  | 4X SCOPE          |                |
----------------------------------------------------------------------------

Analysis:

This is the best gun on the game. The High Scope makes it one of the best
distance guns on the game and the fact that it is just as powerful at close 
range makes it deadly. However, it can only be used in burst mode, which means
you have to keep tapping the R1 button to make it fire at an automatic pace.
This will require practice, but once you get good at it there is no better
gun available on the game.

Recommended Attachments:
- High Scope

------------------------------------------------------------------------------
------------------------------------------------------------------------------
XVI. MARK 23
------------------------------------------------------------------------------
------------------------------------------------------------------------------
                                  __________
                                 |   _______|
                                 |  |)
                                 |__|

                      LOAD        |---               |
                      ACCURACY    |----              |
                      FIRE MODES    1          
                      VOLUME      |---------         |
                      FIRE RATE   |----              |
                      FIRE RANGE  |----              |


 ________________   _________________   ______________   ___________________
|   _________    | |            __   | |              | |  _   ___ _  _  _  |
|  \'         \  | | ;---------;  \  | | ;----------; | | |_ \/ | |_||_||_  |
|   ;---------'  | | |_____,___,__|  | | |__________| | | |_ /\ | | \| | _| |
|________________| |_________________| |______________| |___________________|
----------------------------------------------------------------------------
 GRENADE LAUNCHER |   SCOPES/THERMAL  |  SUPPRESSORS   |  EXTRA ATTACHMENTS
------------------|-------------------|----------------|--------------------
                  |                   | SUPPRESSOR     | PISTOL LASER
----------------------------------------------------------------------------

Analysis: 

This is the best, most consistent pistol on the game. Despite the game
claiming it has poor range, I tend to find it better at range than some 
machine guns. With a suppressor attached, it's extremely stealthy and the
fire rate is just right to allow you to get the shots in quickly. A great
pistol and the ideal choice when sniping.

Recommended Attachments:
- Suppressor

------------------------------------------------------------------------------
------------------------------------------------------------------------------
XVII. 226
------------------------------------------------------------------------------
------------------------------------------------------------------------------
                                    ______
                                   |   ___|
                                   |  |)
                                   |__|

                      LOAD        |---               |
                      ACCURACY    |----              |
                      FIRE MODES    1          
                      VOLUME      |---------         |
                      FIRE RATE   |-------------     |
                      FIRE RANGE  |----              |


 ________________   _________________   ______________   ___________________
|   _________    | |            __   | |              | |  _   ___ _  _  _  |
|  \'         \  | | ;---------;  \  | | ;----------; | | |_ \/ | |_||_||_  |
|   ;---------'  | | |_____,___,__|  | | |__________| | | |_ /\ | | \| | _| |
|________________| |_________________| |______________| |___________________|
----------------------------------------------------------------------------
 GRENADE LAUNCHER |   SCOPES/THERMAL  |  SUPPRESSORS   |  EXTRA ATTACHMENTS
------------------|-------------------|----------------|--------------------
                  |                   | SUPPRESSOR     | PISTOL LASER
----------------------------------------------------------------------------

Analysis:

This pistol is the weakest of the three. I advise that you don't pick it
over the Mark 23 or the 9MM.

Recommended Attachments:
- Suppressor

------------------------------------------------------------------------------
------------------------------------------------------------------------------
XVIII. 9MM PISTOL
------------------------------------------------------------------------------
------------------------------------------------------------------------------
                                   ________
                                  |_   ____|
                                    | |)
                                    |_|

                      LOAD        |-                 |
                      ACCURACY    |---               |
                      FIRE MODES    1         
                      VOLUME      |-------           |
                      FIRE RATE   |----------        |
                      FIRE RANGE  |---               |


 ________________   _________________   ______________   ___________________
|   _________    | |            __   | |              | |  _   ___ _  _  _  |
|  \'         \  | | ;---------;  \  | | ;----------; | | |_ \/ | |_||_||_  |
|   ;---------'  | | |_____,___,__|  | | |__________| | | |_ /\ | | \| | _| |
|________________| |_________________| |______________| |___________________|
----------------------------------------------------------------------------
 GRENADE LAUNCHER |   SCOPES/THERMAL  |  SUPPRESSORS   |  EXTRA ATTACHMENTS
------------------|-------------------|----------------|--------------------
                  |                   | SUPPRESSOR     | PISTOL LASER
----------------------------------------------------------------------------

Analysis:

Tihs is a fairly accurate weapon, but it's main advantage is it's weight. It
is extremely light and if you want to carry a heavy duty weapon and grenades,
then you will be pushing the "TOTAL LOAD" limits into the red. The Mark 23
is better, so if you can afford to pick that then do. However if you have
a sniper rifle with scope and so on, then you will need to consider the total
load and selecting this is a good way of cutting it down.

Recommended Attachments:
- Suppressor

------------------------------------------------------------------------------
------------------------------------------------------------------------------
XIX. AK-47
------------------------------------------------------------------------------
------------------------------------------------------------------------------

                         ;..'''''''''''.......;
                         |...''/ /-\ \-----------
                              '-'   \ \
                                     '-'

                      LOAD        |------------      |
                      ACCURACY    |--------          |
                      FIRE MODES    1        4444 
                      VOLUME      |------------      |
                      FIRE RATE   |------------      |
                      FIRE RANGE  |---------         |


 ________________   _________________   ______________   ___________________
|   _________    | |            __   | |              | |  _   ___ _  _  _  |
|  \'         \  | | ;---------;  \  | | ;----------; | | |_ \/ | |_||_||_  |
|   ;---------'  | | |_____,___,__|  | | |__________| | | |_ /\ | | \| | _| |
|________________| |_________________| |______________| |___________________|
----------------------------------------------------------------------------
 GRENADE LAUNCHER |   SCOPES/THERMAL  |  SUPPRESSORS   |  EXTRA ATTACHMENTS
------------------|-------------------|----------------|--------------------
 GL-36 FRAG       | 4X SCOPE          |                | RIFLE LASER
                  | LOW SCOPE         |                |
                  | MEDIUM SCOPE      |                |
----------------------------------------------------------------------------

Analysis:

This is a fairly average gun. There are many better options available, however
it is powerful and can be good at close-medium range if your accuracy is
relatively consistent. I would still recommend many guns over it however.

Recommended Attachments:
- 4X Scope/Medium Scope

------------------------------------------------------------------------------
------------------------------------------------------------------------------
XX. AG-94
------------------------------------------------------------------------------
------------------------------------------------------------------------------

                       ____..''``''''''''''''..____;___
                      |                    ....----,---
                      ''````| |```\  \`````
                            '-'    \__\

                      LOAD        |---------------   |
                      ACCURACY    |------------      |
                      FIRE MODES    1 22     4444 
                      VOLUME      |----------        |
                      FIRE RATE   |-----------       |
                      FIRE RANGE  |--------          |


 ________________   _________________   ______________   ___________________
|   _________    | |            __   | |              | |  _   ___ _  _  _  |
|  \'         \  | | ;---------;  \  | | ;----------; | | |_ \/ | |_||_||_  |
|   ;---------'  | | |_____,___,__|  | | |__________| | | |_ /\ | | \| | _| |
|________________| |_________________| |______________| |___________________|
----------------------------------------------------------------------------
 GRENADE LAUNCHER |   SCOPES/THERMAL  |  SUPPRESSORS   |  EXTRA ATTACHMENTS
------------------|-------------------|----------------|--------------------
                  | THERMAL           |                | RED DOT
                  | LOW SCOPE         |                | RIFLE LASER
                  | MEDIUM SCOPE      |                | 
                  | 4X SCOPE          |                |
----------------------------------------------------------------------------

Analysis:

This gun is relatively weak. It's heavy and can use up a lot of your TOTAL
LOAD allowance. It's range is quite poor and there are better options
available.

Recommended Attachments:
- 4X Scope/Medium Scope

------------------------------------------------------------------------------
------------------------------------------------------------------------------
XXI. RA-14
------------------------------------------------------------------------------
------------------------------------------------------------------------------
                                  ........
                             |````        ``''.__
                             ''''\ \'''/ /'''''''
                                  \ \ '-'
                                   '-'

                      LOAD        |---------------   |
                      ACCURACY    |------------      |
                      FIRE MODES    1        4444 
                      VOLUME      |-----------       |
                      FIRE RATE   |---------------   |
                      FIRE RANGE  |---------         |


 ________________   _________________   ______________   ___________________
|   _________    | |            __   | |              | |  _   ___ _  _  _  |
|  \'         \  | | ;---------;  \  | | ;----------; | | |_ \/ | |_||_||_  |
|   ;---------'  | | |_____,___,__|  | | |__________| | | |_ /\ | | \| | _| |
|________________| |_________________| |______________| |___________________|
----------------------------------------------------------------------------
 GRENADE LAUNCHER |   SCOPES/THERMAL  |  SUPPRESSORS   |  EXTRA ATTACHMENTS
------------------|-------------------|----------------|--------------------
 GL-36 FRAG       | THERMAL           | SUPPRESSOR 1   | RED DOT
                  | LOW SCOPE         |                | RIFLE LASER
                  | MEDIUM SCOPE      |                | FRONT GRIP
                  | 4X SCOPE          |                |
----------------------------------------------------------------------------

Analysis: 

This is a great gun. It is accurate, powerful and has better range than the
game gives it credit for. Putting a silencer on it can make it one of the
better guns for campers as it's accuracy allows you to sit in a bush and
take people down quickly and efficiently. One of the better guns on the game.
It is also light and takes up relatively little of your TOTAL LOAD. With the
RA-14, you can select two sets of M67 giving you an important advantage.

Recommended Attachments:
- Suppressor 1
- 4X Scope/Medium Scope/Front Grip

------------------------------------------------------------------------------
------------------------------------------------------------------------------
XXII. 9MM SUB
------------------------------------------------------------------------------
------------------------------------------------------------------------------

                              .'---------'--..__
                              '..  ....  ..---
                                 \ \   | |
                                  \ \  '-'
                                   \_\

                      LOAD        |------            |
                      ACCURACY    |-------           |
                      FIRE MODES    1        4444 
                      VOLUME      |----------        |
                      FIRE RATE   |------------------|
                      FIRE RANGE  |---               |


 ________________   _________________   ______________   ___________________
|   _________    | |            __   | |              | |  _   ___ _  _  _  |
|  \'         \  | | ;---------;  \  | | ;----------; | | |_ \/ | |_||_||_  |
|   ;---------'  | | |_____,___,__|  | | |__________| | | |_ /\ | | \| | _| |
|________________| |_________________| |______________| |___________________|
----------------------------------------------------------------------------
 GRENADE LAUNCHER |   SCOPES/THERMAL  |  SUPPRESSORS   |  EXTRA ATTACHMENTS
------------------|-------------------|----------------|--------------------
                  |                   | SUPPRESSOR 1   | RIFLE LASER
----------------------------------------------------------------------------

Analysis: 

This gun relies on his extremely quick fire rate for kills. Good for ambushing 
seals, it has a high chance of hitting the enemy with a headshot if you burst 
out on them. The suppressor allows you to fire a lot of silenced bullets 
towards the enemy without them knowing where it's from, however it's range and 
accuracy is suspect at times and it is not an advisable choice on any outdoors 
maps.

Recommended Attachments:
- Suppressor 1

------------------------------------------------------------------------------
------------------------------------------------------------------------------
XXIII. F90
------------------------------------------------------------------------------
------------------------------------------------------------------------------

                           ______--------------;
                          |                    |--
                          |       .`.  .`'.   /
                          ''''''...'`...'`---'

                      LOAD        |----------        |
                      ACCURACY    |----------        |
                      FIRE MODES    1        4444 
                      VOLUME      |----------        |
                      FIRE RATE   |------------------|
                      FIRE RANGE  |----              |


 ________________   _________________   ______________   ___________________
|   _________    | |            __   | |              | |  _   ___ _  _  _  |
|  \'         \  | | ;---------;  \  | | ;----------; | | |_ \/ | |_||_||_  |
|   ;---------'  | | |_____,___,__|  | | |__________| | | |_ /\ | | \| | _| |
|________________| |_________________| |______________| |___________________|
----------------------------------------------------------------------------
 GRENADE LAUNCHER |   SCOPES/THERMAL  |  SUPPRESSORS   |  EXTRA ATTACHMENTS
------------------|-------------------|----------------|--------------------
                  |                   | SUPPRESSOR 1   |
----------------------------------------------------------------------------

Analysis: 

This is an excellent weapon at both close and long range. Whilst the game 
claims that the gun has poor range, you'll find it a more than capable
distance weapon when you lose it. It kills people quickly and the recoil is
just about perfect to ensure the crosshairs stay on the enemy once you begin
to shoot them.

Recommended Attachments:
- Suppressor 1

------------------------------------------------------------------------------
------------------------------------------------------------------------------
XXIV. M82A1A
------------------------------------------------------------------------------
------------------------------------------------------------------------------

                  __________________________________________ 
                 |  ______   ___    ____.-------````````````
                 | :      /_/   \  \
                 ''''''`         \__\

                      LOAD        |------------------|
                      ACCURACY    |--------------    |
                      FIRE MODES    1 
                      VOLUME      |----------------  |
                      FIRE RATE   |-                 |
                      FIRE RANGE  |------------------|


 ________________   _________________   ______________   ___________________
|   _________    | |            __   | |              | |  _   ___ _  _  _  |
|  \'         \  | | ;---------;  \  | | ;----------; | | |_ \/ | |_||_||_  |
|   ;---------'  | | |_____,___,__|  | | |__________| | | |_ /\ | | \| | _| |
|________________| |_________________| |______________| |___________________|
----------------------------------------------------------------------------
 GRENADE LAUNCHER |   SCOPES/THERMAL  |  SUPPRESSORS   |  EXTRA ATTACHMENTS
------------------|-------------------|----------------|--------------------
                  | THERMAL           |                | BI-POD 2
                  | LOW SCOPE         |                |
                  | MEDIUM SCOPE      |                |
                  | HIGH SCOPE        |                |
                  | 4X SCOPE          |                |
                  | 12X SCOPE         |                |
----------------------------------------------------------------------------

Analysis:

This is a great sniper rifle. Like the M87ELR, it is a one hit kill weapon if
the enemy is hit in the chest. This is unlike the SASR which requires two or
three chest shots to get the kill. It has a vast range of scopes available to
cater for different maps on the game. However, it is extremely heavy and loud
and seals will be able to work out the direction you are sniping from.
Furthermore, the actual shot may be seen by seals as a flash of light so
you may find that the M82A1A is not as stealthy as you would like.

Recommended Attachments:
- High Scope

------------------------------------------------------------------------------
------------------------------------------------------------------------------
XXV. SASR
------------------------------------------------------------------------------
------------------------------------------------------------------------------
                   _________................__________,_
                  |  /   /  '.....    ......------------```
                  |_/___/__'      `'.'

                      LOAD        |--------------    |
                      ACCURACY    |-------------     |
                      FIRE MODES    1         
                      VOLUME      |-----------       |
                      FIRE RATE   |---               |
                      FIRE RANGE  |------------------|


 ________________   _________________   ______________   ___________________
|   _________    | |            __   | |              | |  _   ___ _  _  _  |
|  \'         \  | | ;---------;  \  | | ;----------; | | |_ \/ | |_||_||_  |
|   ;---------'  | | |_____,___,__|  | | |__________| | | |_ /\ | | \| | _| |
|________________| |_________________| |______________| |___________________|
----------------------------------------------------------------------------
 GRENADE LAUNCHER |   SCOPES/THERMAL  |  SUPPRESSORS   |  EXTRA ATTACHMENTS
------------------|-------------------|----------------|--------------------
                  | THERMAL           | SUPPRESSOR 1   |  
                  | LOW SCOPE         |                |  
                  | 4X SCOPE          |                |  
                  | 12X SCOPE         |                |
----------------------------------------------------------------------------

Analysis:

The option of adding a silencer to the SASR makes it a good choice for a 
stealthy approach to sniping. With a 12X Scope and Suppressor 1 on an SASR,
it can be a fantastic weapon, with great range and stealth.

Recommended Attachments:
- Suppressor 1
- 12X Scope

------------------------------------------------------------------------------
------------------------------------------------------------------------------
XXVI. TA 12 GAUGE
------------------------------------------------------------------------------
------------------------------------------------------------------------------

                       _...'''''''....................
                      |_   _...................'''''''
                        | |
                        |_|

                      LOAD        |----------------- |
                      ACCURACY    |--                |
                      FIRE MODES    1         
                      VOLUME      |--------------    |
                      FIRE RATE   |-                 |
                      FIRE RANGE  |--                |


 ________________   _________________   ______________   ___________________
|   _________    | |            __   | |              | |  _   ___ _  _  _  |
|  \'         \  | | ;---------;  \  | | ;----------; | | |_ \/ | |_||_||_  |
|   ;---------'  | | |_____,___,__|  | | |__________| | | |_ /\ | | \| | _| |
|________________| |_________________| |______________| |___________________|
----------------------------------------------------------------------------
 GRENADE LAUNCHER |   SCOPES/THERMAL  |  SUPPRESSORS   |  EXTRA ATTACHMENTS
------------------|-------------------|----------------|--------------------
                  |                   |                | SLUG AMMO
                  |                   |                | RIFLE LASER
----------------------------------------------------------------------------

Analysis:

This gun is extremely heavy and, as a shotgun, must be used at close range
in order to get the kill. Like the 12 Gauge Pump, it tends to knock people
over as opposed to killing them immediately and as you run over to finish the
job, you are vulnerable to getting shot.

Recommended Attachments:
None

------------------------------------------------------------------------------
------------------------------------------------------------------------------
XXVII. ATK-74
------------------------------------------------------------------------------
------------------------------------------------------------------------------

                       .''``````````````````'''''`''''
                      |  .''/ /''\  \'''''''``````````
                      '''` '-'    \  \
                                   \__\
              
                      LOAD        |---------------   |
                      ACCURACY    |------            |
                      FIRE MODES    1        4444 
                      VOLUME      |---------------   |
                      FIRE RATE   |-------------     |
                      FIRE RANGE  |---------         |


 ________________   _________________   ______________   ___________________
|   _________    | |            __   | |              | |  _   ___ _  _  _  |
|  \'         \  | | ;---------;  \  | | ;----------; | | |_ \/ | |_||_||_  |
|   ;---------'  | | |_____,___,__|  | | |__________| | | |_ /\ | | \| | _| |
|________________| |_________________| |______________| |___________________|
----------------------------------------------------------------------------
 GRENADE LAUNCHER |   SCOPES/THERMAL  |  SUPPRESSORS   |  EXTRA ATTACHMENTS
------------------|-------------------|----------------|--------------------
                  | THERMAL           |                | BI-POD 1
                  | LOW SCOPE         |                | RIFLE LASER
                  | MEDIUM SCOPE      |                |
                  | 4X SCOPE          |                |
----------------------------------------------------------------------------

Analysis:

This is a reasonably decent gun, however the lack of a silencer and its
load contribute to making anything other than a second rate option.

Recommended Attachments:
- 4X Scope/Medium Scope

------------------------------------------------------------------------------
------------------------------------------------------------------------------
XXVIII. 552
------------------------------------------------------------------------------
------------------------------------------------------------------------------
                                            .
                         |`'''''`````````````:----
                         |.'`'---/_/---\ \--`
                                        '-'

                      LOAD        |--------------    |
                      ACCURACY    |-----------       |
                      FIRE MODES    1    333 4444 
                      VOLUME      |-----------       |
                      FIRE RATE   |----------------  |
                      FIRE RANGE  |---------         |


 ________________   _________________   ______________   ___________________
|   _________    | |            __   | |              | |  _   ___ _  _  _  |
|  \'         \  | | ;---------;  \  | | ;----------; | | |_ \/ | |_||_||_  |
|   ;---------'  | | |_____,___,__|  | | |__________| | | |_ /\ | | \| | _| |
|________________| |_________________| |______________| |___________________|
----------------------------------------------------------------------------
 GRENADE LAUNCHER |   SCOPES/THERMAL  |  SUPPRESSORS   |  EXTRA ATTACHMENTS
------------------|-------------------|----------------|--------------------
                  | THERMAL           | SUPPRESSOR 1   | RED DOT
                  | LOW SCOPE         |                | RIFLE LASER
                  | MEDIUM SCOPE      |                | FRONT GRIP
                  | 4X SCOPE          |                |
----------------------------------------------------------------------------

Analysis: 

This is an excellent gun. It has good range, good accuracy and the option of
a suppressor. On maps such as Waterworks, the option of a scope and suppressor
allows you to pick off your enemies with ease as you can simply sit in a
corner and take controlled shots as they run past. It's also good in close
quarters combat as you're able to get headshots quickly and effectively.

Recommended Attachments:
- Suppressor 1
- 4X Scope/Medium Scope

------------------------------------------------------------------------------
------------------------------------------------------------------------------
XXIX. DE 50
------------------------------------------------------------------------------
------------------------------------------------------------------------------
                                   ________
                                 -|        |
                                  |  .-----'
                                  |  |)
                                  '--'

                      LOAD        |---               |
                      ACCURACY    |--                |
                      FIRE MODES    1      
                      VOLUME      |---------         |
                      FIRE RATE   |---               |
                      FIRE RANGE  |---               |


 ________________   _________________   ______________   ___________________
|   _________    | |            __   | |              | |  _   ___ _  _  _  |
|  \'         \  | | ;---------;  \  | | ;----------; | | |_ \/ | |_||_||_  |
|   ;---------'  | | |_____,___,__|  | | |__________| | | |_ /\ | | \| | _| |
|________________| |_________________| |______________| |___________________|
----------------------------------------------------------------------------
 GRENADE LAUNCHER |   SCOPES/THERMAL  |  SUPPRESSORS   |  EXTRA ATTACHMENTS
------------------|-------------------|----------------|--------------------
                  |                   |                | PISTOL LASER
----------------------------------------------------------------------------

Analysis: 

This is a power pistol. It requires two shots to the chest to kill. As a
sniper, you'll only use your pistol when the enemy is in close quarters, and
the DE's power is crucial to killing them quickly. However, the recoil can
be difficult to handle and there are few bullets per clip which means you
have to be accurate with your first shot in order to kill them as quickly as
possible.

Recommended Attachments:
- None

------------------------------------------------------------------------------
------------------------------------------------------------------------------
XXX. MODEL 18
------------------------------------------------------------------------------
------------------------------------------------------------------------------
                                  __________
                                  -  _______|
                                  | |)
                                  |_|

                      LOAD        |---               |
                      ACCURACY    |---               |
                      FIRE MODES    1        4444 
                      VOLUME      |-----             |
                      FIRE RATE   |------------------|
                      FIRE RANGE  |--                |


 ________________   _________________   ______________   ___________________
|   _________    | |            __   | |              | |  _   ___ _  _  _  |
|  \'         \  | | ;---------;  \  | | ;----------; | | |_ \/ | |_||_||_  |
|   ;---------'  | | |_____,___,__|  | | |__________| | | |_ /\ | | \| | _| |
|________________| |_________________| |______________| |___________________|
----------------------------------------------------------------------------
 GRENADE LAUNCHER |   SCOPES/THERMAL  |  SUPPRESSORS   |  EXTRA ATTACHMENTS
------------------|-------------------|----------------|--------------------
                  |                   | SUPPRESSOR     | PISTOL LASER
----------------------------------------------------------------------------

Analysis:

The Model 18 has the ability to be an automatic pistol and this can make it
an excellent choice on smaller maps. On large, open maps such as Killing
Fields, you may find that the automatic fire function will make you hold the
button in and not take the time to aim, therefore it is recommended that you
only pick this on a map where you intend to use the pistol as protection when
the enemy comes near your sniping position.

Recommended Attachments:
- Suppressor

------------------------------------------------------------------------------
------------------------------------------------------------------------------
XXXI. F57
------------------------------------------------------------------------------
------------------------------------------------------------------------------
                                    _____
                                   |  ___|
                                   |_|

                      LOAD        |--                |
                      ACCURACY    |---               |
                      FIRE MODES    1        
                      VOLUME      |-----             |
                      FIRE RATE   |----              |
                      FIRE RANGE  |--                |


 ________________   _________________   ______________   ___________________
|   _________    | |            __   | |              | |  _   ___ _  _  _  |
|  \'         \  | | ;---------;  \  | | ;----------; | | |_ \/ | |_||_||_  |
|   ;---------'  | | |_____,___,__|  | | |__________| | | |_ /\ | | \| | _| |
|________________| |_________________| |______________| |___________________|
----------------------------------------------------------------------------
 GRENADE LAUNCHER |   SCOPES/THERMAL  |  SUPPRESSORS   |  EXTRA ATTACHMENTS
------------------|-------------------|----------------|--------------------
                  |                   | SUPPRESSOR     | PISTOL LASER
----------------------------------------------------------------------------

Analysis:

This is the lightest of the three pistols available to the terrorists and
should only be selected when the TOTAL LOAD is in the red with either of
the other options. If you can fit a Suppressor on then that's advisable,
however it is a relatively weak pistol in comparison to the other two 
available options.

Recommended Attachments:
- Suppressor

------------------------------------------------------------------------------
------------------------------------------------------------------------------
XXXII. SMOKE
------------------------------------------------------------------------------
------------------------------------------------------------------------------
                            _____________________________________
                  _____    /                                     \
                 | --- |   | LOAD        |                  |    | 
                 | --- |   | ACCURACY    |                  |    | 
                 |  *  |   | FIRE MODES                          |  
                 |_____|   | VOLUME      |                  |    |
                           | FIRE RATE   |                  |    |
                           | FIRE RANGE  |                  |    |
                           \_____________________________________/

Analysis: 

The smoke grenades are much improved from past Socom versions. They now
linger for much longer and cover a wider area with dense smoke that is
difficult to see through. They should be used whenever you are trying to 
ambush an enemy in control of hostages or other such incidents.

------------------------------------------------------------------------------
------------------------------------------------------------------------------
XXXIII. HE
------------------------------------------------------------------------------
------------------------------------------------------------------------------

                            _____________________________________
                  _____    /                                     \
                 |     |   | LOAD        |---               |    | 
                 | *** |   | ACCURACY    |                  |    | 
                 |-----|   | FIRE MODES                          |  
                 |_____|   | VOLUME      |                  |    |
                           | FIRE RATE   |                  |    |
                           | FIRE RANGE  |                  |    |
                           \_____________________________________/

Analysis:

The HE has a small blast radius and in order to ensure a kill, the grenade
must land on top of, or extremely near, the enemy in order to get the kill.

------------------------------------------------------------------------------
------------------------------------------------------------------------------
XXXIV. RED SMOKE
------------------------------------------------------------------------------
------------------------------------------------------------------------------

                            _____________________________________
                  _____    /                                     \
                 | &&& |   | LOAD        |                  |    | 
                 | --- |   | ACCURACY    |                  |    | 
                 | --- |   | FIRE MODES                          |  
                 |_____|   | VOLUME      |                  |    |
                           | FIRE RATE   |                  |    |
                           | FIRE RANGE  |                  |    |
                           \_____________________________________/

Analysis:

This is very similar to the smoke grenades, except you only get two red smokes
grenades as opposed to three normal smoke grenades. Also, as the name 
suggests, these emit a red smoke as opposed to the dense white smoke of the
normal smoke grenades.

------------------------------------------------------------------------------
------------------------------------------------------------------------------
XXXV. FLASHBANG
------------------------------------------------------------------------------
------------------------------------------------------------------------------

                           _____________________________________
                 _____    /                                     \
                | --- |   | LOAD        |-                 |    | 
                |     |   | ACCURACY    |                  |    | 
                | --- |   | FIRE MODES                          |  
                |_____|   | VOLUME      |                  |    |
                          | FIRE RATE   |                  |    |
                          | FIRE RANGE  |                  |    |
                          \_____________________________________/

Analysis:

Flashbangs are unreliable and can either blind the enemy for an extensive
period of time or be completely ineffective. There appears to be no set
rule for either event and this would suggest that it is relatively random.

------------------------------------------------------------------------------
------------------------------------------------------------------------------
XXXVI. M67
------------------------------------------------------------------------------
------------------------------------------------------------------------------

                            _____________________________________
                   ___     /                                     \
                  /   \    | LOAD        |---               |    | 
                 |     |   | ACCURACY    |                  |    | 
                 |     |   | FIRE MODES                          |  
                  \___/    | VOLUME      |                  |    |
                           | FIRE RATE   |                  |    |
                           | FIRE RANGE  |                  |    |
                           \_____________________________________/

Analysis:

The M67 has a larger blast radius than the HE due to the make up of 
shrapnel over explosive liquid. It is more prone to knocking people down,
however it will kill most enemies if it lands on top of or moderately near
them. They can also be thrown a longer distance than the HE and this makes
them a better choice. You get two M67 grenades per slot.

------------------------------------------------------------------------------
------------------------------------------------------------------------------
XXXVII. C4
------------------------------------------------------------------------------
------------------------------------------------------------------------------
 ______
|      |  C4 are used to breach gates and are locked on maps such as breach
|______|  for the seal team.

                       ____________________________________
                      /                                    \
                      |  LOAD        |                  |  |
                      \____________________________________/

------------------------------------------------------------------------------
------------------------------------------------------------------------------
XXXVIII. M2 MINE
------------------------------------------------------------------------------
------------------------------------------------------------------------------
 ___ 
|   | These are anti-vehicle mines that can be planted to try and stop
| O | free vehicle movement across the map. They can be used to protect
|___| your teams base whilst you attack the opposition or protect another area
      of the map.

                       ____________________________________
                      /                                    \
                      |  LOAD        |-----------       |  |
                      \____________________________________/

------------------------------------------------------------------------------
------------------------------------------------------------------------------
XXXIX. AMMO
------------------------------------------------------------------------------
------------------------------------------------------------------------------
 ________
|        | This gives you twice the ammo you would normally have for your 
|  AMMO  | gun. For example, if you start with five magazines, then you will
|________| start with ten magazines instead.

                       ____________________________________
                      /                                    \
                      |  LOAD        |--------          |  |
                      \____________________________________/

------------------------------------------------------------------------------
------------------------------------------------------------------------------
XL. EMPTY
------------------------------------------------------------------------------
------------------------------------------------------------------------------
 _______ 
|       | This gives you no equipment in the slot. This should only be used
| EMPTY | if you are exceeding the TOTAL LOAD allowance and need to trim it
|_______| down to make sure you can run at full speed.

                       ____________________________________
                      /                                    \
                      |  LOAD        |                  |  |
                      \____________________________________/

------------------------------------------------------------------------------
------------------------------------------------------------------------------
XLI. AT-4
------------------------------------------------------------------------------
------------------------------------------------------------------------------

                                |\_____________/|
                                | _____________ |
                                |/             \|

The AT-4 is a rocket that should enable you to get an easy kill. If you
hide, wait for them to come past and then fire the rocket at them you should
get an easy kill. It can also be used against vehicles.
                       ____________________________________
                      /                                    \
                      |  LOAD        |------------      |  |
                      \____________________________________/

------------------------------------------------------------------------------
------------------------------------------------------------------------------
XLII. CLAYMORE
------------------------------------------------------------------------------
------------------------------------------------------------------------------
                                      __.__
                                     |     |
                                     |_____|
                                       | |

The claymore is a remote detonated explosive that can be used to block off
routes and can be hidden in bushes and detonated once terrorists run past.
An underestimated weapon.
                       ____________________________________
                      /                                    \
                      |  LOAD        |-----             |  |
                      \____________________________________/

------------------------------------------------------------------------------
------------------------------------------------------------------------------
XLIII. RPG-7
------------------------------------------------------------------------------
------------------------------------------------------------------------------

                             |\_____________________
                             | _____________________>
                             |/

This is a heavy-duty weapon, however it allows you a free kill if used right.
You can sit behind a rock somewhere, wait until an enemy comes into view and
fire it straight at them to get the kill. It is also effective against
vehicles.
                       ____________________________________
                      /                                    \
                      |  LOAD        |------------      |  |
                      \____________________________________/

------------------------------------------------------------------------------
------------------------------------------------------------------------------
XLIV. PMN MINES
------------------------------------------------------------------------------
------------------------------------------------------------------------------
                                      ________
                                     |________|
                                    -|________|-

These pressure mines can be extremely effective if planted in undergrowth
or out of obvious view. They can be used to block off a route or they can
simply be used to try and hold the seals up whilst the terrorists are getting
into their positions.
                       ____________________________________
                      /                                    \
                      |  LOAD        |---------         |  |
                      \____________________________________/

------------------------------------------------------------------------------
------------------------------------------------------------------------------
XLV. IW-80 A2
------------------------------------------------------------------------------
------------------------------------------------------------------------------
                          ______________________
                         |              __------
                         '''```\ \```/ /
                                \_\ '-'

                      LOAD        |---------------   |
                      ACCURACY    |------------      |
                      FIRE MODES    1        4444 
                      VOLUME      |------------      |
                      FIRE RATE   |---------------   |
                      FIRE RANGE  |-----------       |


 ________________   _________________   ______________   ___________________
|   _________    | |            __   | |              | |  _   ___ _  _  _  |
|  \'         \  | | ;---------;  \  | | ;----------; | | |_ \/ | |_||_||_  |
|   ;---------'  | | |_____,___,__|  | | |__________| | | |_ /\ | | \| | _| |
|________________| |_________________| |______________| |___________________|
----------------------------------------------------------------------------
 GRENADE LAUNCHER |   SCOPES/THERMAL  |  SUPPRESSORS   |  EXTRA ATTACHMENTS
------------------|-------------------|----------------|--------------------
                  | THERMAL           | SUPPRESSOR 1   | RED DOT
                  | LOW SCOPE         | SUPPRESSOR 2   | RIFLE LASER
                  | MEDIUM SCOPE      |                | FRONT GRIP
                  | HIGH SCOPE        |                |
                  | 4X SCOPE          |                |
----------------------------------------------------------------------------

Analysis:

This is a magnificent gun. Great at close and long range, available with a
scope and suppressor and also an amazing fire rate, there is no weapon
available to match it. You will need to complete the game on Admiral to
unlock it.

Recommended Attachments:
- High Scope/Front Grip
- Suppressor 1

------------------------------------------------------------------------------
------------------------------------------------------------------------------
XLVI. STG-77
------------------------------------------------------------------------------
------------------------------------------------------------------------------
                         _________________
                        |                 `----------
                        |        __.... .''```````
                        |__.'`\ \    / /
                               '-'  /_/

                      LOAD        |-------------     |
                      ACCURACY    |------------      |
                      FIRE MODES    1        4444 
                      VOLUME      |-----------       |
                      FIRE RATE   |--------------    |
                      FIRE RANGE  |---------         |


 ________________   _________________   ______________   ___________________
|   _________    | |            __   | |              | |  _   ___ _  _  _  |
|  \'         \  | | ;---------;  \  | | ;----------; | | |_ \/ | |_||_||_  |
|   ;---------'  | | |_____,___,__|  | | |__________| | | |_ /\ | | \| | _| |
|________________| |_________________| |______________| |___________________|
----------------------------------------------------------------------------
 GRENADE LAUNCHER |   SCOPES/THERMAL  |  SUPPRESSORS   |  EXTRA ATTACHMENTS
------------------|-------------------|----------------|--------------------
 M203 FRAG        | 4X SCOPE          | SUPPRESSOR 1   | FRONT GRIP
 M203 SMOKE       | LOW SCOPE         |                | RIFLE LASER
 M203 HE          | MEDIUM SCOPE      |                |
 M203 RED SMOKE   |                   |                |
----------------------------------------------------------------------------

Analysis:

This is an excellent weapon. It is only available once you have completed
the game on Admiral mode, but it is an incredibly good weapon both at
distance and long range due to the scope and suppressor option.

Recommended Attachments:
- Medium Scope
- Suppressor 1

------------------------------------------------------------------------------
------------------------------------------------------------------------------
XLVII. M203 FRAG
------------------------------------------------------------------------------
------------------------------------------------------------------------------
                                _____
                               |     `'.
                               |_____.'

Fired from an M203, these grenades explode on impact causing immediate
death. Unlike normal frag grenades, there is no time delay and no throwing
action. A simple press of the fire button will launch a grenade into the
air.

------------------------------------------------------------------------------
------------------------------------------------------------------------------
XLVIII. M203 SMOKE
------------------------------------------------------------------------------
------------------------------------------------------------------------------
                                _____
                               |     `'.
                               |_____.'

Fired from an M203, these grenades explode on impact causing immediate
smoke. Unlike normal smoke grenades, there is no time delay and no throwing
action. A simple press of the fire button will launch a grenade into the
air. They perform the same function as regular smoke grenades.

------------------------------------------------------------------------------
------------------------------------------------------------------------------
IL. M203 HE
------------------------------------------------------------------------------
------------------------------------------------------------------------------
                                _____
                               |     `'.
                               |_____.'

Fired from an M203, these grenades explode on impact causing immediate
death. Unlike normal HE grenades, there is no time delay and no throwing
action. A simple press of the fire button will launch a grenade into the
air.

------------------------------------------------------------------------------
------------------------------------------------------------------------------
L. M203 RED SMOKE
------------------------------------------------------------------------------
------------------------------------------------------------------------------
                                _____
                               |     `'.
                               |_____.'

Fired from an M203, these grenades explode on impact causing immediate
smoke. Unlike normal smoke grenades, there is no time delay and no throwing
action. A simple press of the fire button will launch a grenade into the
air. They perform the same function as regular red smoke grenades.

------------------------------------------------------------------------------
------------------------------------------------------------------------------
LI. THERMAL
------------------------------------------------------------------------------
------------------------------------------------------------------------------
 _____________
|             `.   The Thermal scope provides a 4X scope with all heat
|               )  shown as red. Dead bodies are shown as blue for "cold".
|______________.'

------------------------------------------------------------------------------
------------------------------------------------------------------------------
LII. LOW SCOPE
------------------------------------------------------------------------------
------------------------------------------------------------------------------

.---------.  The low scope provides a 1.5X and 3.0X scope ranges.
|_________.'

------------------------------------------------------------------------------
------------------------------------------------------------------------------
LIII. HIGH SCOPE
------------------------------------------------------------------------------
------------------------------------------------------------------------------
 __________________
|                  '. The high scope provides a 6.0X, 10.0X and 16.0X scope
|__________________.' ranges.

------------------------------------------------------------------------------
------------------------------------------------------------------------------
LIV. RED DOT
------------------------------------------------------------------------------
------------------------------------------------------------------------------
 ____
|____| This produces a large red dot in the middle of the crosshairs and
       allows the user increased aim. 

------------------------------------------------------------------------------
------------------------------------------------------------------------------
LV. 4X SCOPE
------------------------------------------------------------------------------
------------------------------------------------------------------------------
 ______
|______) This provides a 4X Scope in view.

------------------------------------------------------------------------------
------------------------------------------------------------------------------
LVI. 12X SCOPE
------------------------------------------------------------------------------
------------------------------------------------------------------------------
 ____________ 
|___________|) This provides a 12X Scope in view.

------------------------------------------------------------------------------
------------------------------------------------------------------------------
LVII. RIFLE LASER
------------------------------------------------------------------------------
------------------------------------------------------------------------------

Can be useful if you're having an off day and need a bigger area to aim at.

------------------------------------------------------------------------------
------------------------------------------------------------------------------
LVIII. SUPPRESSOR 1
------------------------------------------------------------------------------
------------------------------------------------------------------------------
 ____________
|____________| This adds a silencer to the weapon and ensures stealth.

------------------------------------------------------------------------------
------------------------------------------------------------------------------
LIX. SUPPRESSOR 2
------------------------------------------------------------------------------
------------------------------------------------------------------------------
 _____
|_____| This adds a silencer to the weapon and ensures stealth.

------------------------------------------------------------------------------
------------------------------------------------------------------------------
LX. BI-POD 1
------------------------------------------------------------------------------
------------------------------------------------------------------------------

 /\   Ensures greater accuracy whenever the user is lying down.
/  \ 

------------------------------------------------------------------------------
------------------------------------------------------------------------------
LXI. BI-POD 2
------------------------------------------------------------------------------
------------------------------------------------------------------------------

 /\   Ensures greater accuracy whenever the user is lying down.
/  \ 

------------------------------------------------------------------------------
------------------------------------------------------------------------------
LXII. BI-POD 3
------------------------------------------------------------------------------
------------------------------------------------------------------------------

 /\   Ensures greater accuracy whenever the user is lying down.
/  \ 

------------------------------------------------------------------------------
------------------------------------------------------------------------------
LXIII. MEDIUM SCOPE
------------------------------------------------------------------------------
------------------------------------------------------------------------------
 _______
|_______|] This provides a 3.0X and 8.0X scope in view and is only available
           when the game is completed on Captain mode.

------------------------------------------------------------------------------
------------------------------------------------------------------------------
LXIV. FRONT GRIP
------------------------------------------------------------------------------
------------------------------------------------------------------------------

 || The Front Grip ensures greater accuracy for the weapon but is only
    available when the game is completed on captain mode.

------------------------------------------------------------------------------
------------------------------------------------------------------------------
LXV. GHILLIE SUIT
------------------------------------------------------------------------------
------------------------------------------------------------------------------
  _________________________________________________________________
 |                                |                                |
 |                __              |               __               |
 |              _/  \_            |             _/  \_             |
 |             /______\           |            /______\            |
 |              ||||||            |             ||||||             |
 |              \    /            |             \    /             | 
 |             __|  |__           |            __|  |__            |
 |            /\/\/\/\/\          |           ||||||||||           |
 |            |/\/\/\/\|          |           ||||||||||           |
 |            |\/\/\/\/|          |           ||||||||||           |
 |            |/\/\/\/\|          |           ||||||||||           |
 |            |\/\/\/\/|          |           ||||||||||           |
 |            |/\/\/\/\|          |           ||||||||||           |
 |            |\/\||/\/|          |           ||||||||||           |
 |            |/\/||\/\|          |           ||||||||||           |
 |            |\/\||/\/|          |           ||||||||||           |
 |         ___|/\/||\/\|___       |        ___||||||||||___        |
 |        [_______||_______]      |       [_______||_______]       |
 |                                |                                |
 |   NET COVERING GHILLIE SUIT    |   GRASS COVERING GHILLIE SUIT  |
 |________________________________|________________________________|
   

The Ghillie suit is a camouflage suit which puts the player in a grass-covered
costume or a net covered costume to try and ensure that they are less 
noticeable to the enemy. The Ghillie costume cannot be changed once selected
(once the game has started this means). It also counts as a slot of your
weaponry and is relatively heavy for costume. It can only be unlocked once
the game has been completed on Commander.
 ------------------------------------------------------------------------------------
--------------------------------Weapons Stats/info-----------------------------------
-------------------------------------------------------------------------------------
Weapons will be rated by me in the following categories.

Load: How much it weighs.
Volume: How loud it is.
Accuracy: How accurate it is.
Fire Rate: How fast it shoots.
Fire Range: How far is shoots.
Overall: My personal opinion on the weapon.

I will also inculde info and input on the weapon. 

==============================================================================
A) SEALs                                                                (SEAL)
==============================================================================

SEALs generally have lighter, less powerful weapons. With Mobility and 
Efficiency in mind, they fight for the good of the free world.
------------------------------------------------------------------------------
M4A1                                                                    (a.01)
------------------------------------------------------------------------------

Range: 95 Meters
Silenced Range: 65 Meters
Chest Shots to Kill: 3
Clip Capacity: 30 Rounds
Fire Modes: Single Shot, Full Auto
Load: 7/10
Volume: 6/10
Accuracy: 6/10
Fire Rate: 7.5/10
Fire Range: 5/10
Overall: 9/10

Attachments: 

Front Grip
Rifle Laser
Suppressor 1
Suppressor 2
Red Dot
4X Scope
Low Scope
Medium Scope
Thermal
M203 Frag
M203 HE
M203 Smoke
M203 Red Smoke

One of my favorite assault rifles to use, the M4A1 brings a lot to the table.

It's a little heavy, but it's a very balanced weapon and can be equipped with
a lot of good attachments.

------------------------------------------------------------------------------
M8                                                                      (a.02)
------------------------------------------------------------------------------

Range: 95 Meters
Silenced Range: 75 Meters
Chest Shots to Kill: 3
Clip Capacity: 30 Rounds
Fire Modes: Single Shot, Full Auto
Load: 6/10
Volume: 5.5/10
Accuracy: 6/10
Fire Rate: 8/10
Fire Range: 5/10
Overall: 7/10

Attachments:

Bipod 1
Suppressor 1
Suppressor 2
Red Dot
4X Scope
Low Scope
Medium Scope
Thermal
GL-36 Frag
ZX25 Airburst

At first glance, this looks like a better, lighter M4. But it lacks accuracy
attachments outside of the Bipod, dropping it's rating a little with me.

It's lighter than the M4, and a lot of other Assualt Rifles, but it is the 
only weapon able to equip the Airburst Grenades, which is it's saving grace.

------------------------------------------------------------------------------
M16A2                                                                   (a.03)
------------------------------------------------------------------------------

Range: 115 Meters
Silenced Range: N/A
Chest Shots to Kill: 3
Clip Capacity: 30 Rounds.
Fire Modes: Single Shot, 3-Shot Burst
Load: 6.5/10
Volume: 6.5/10
Accuracy: 6.5/10
Fire Rate: 9/10
Fire Range: 6/10
Overall: 8.5/10

Attachments:

Rifle Laser
Red Dot
4X Scope
Low Scope
Medium Scope
High Scope
Thermal
M203 Frag
M203 HE
M203 Smoke
M203 Red Smoke

This gun is an absolute beast at long ranges, due to it being able to equip a
High Scope. It has a high fire rate as well, so it can handle itself in close
combat, provided you remember that it's not Full Auto.

------------------------------------------------------------------------------
M14                                                                     (a.04)
------------------------------------------------------------------------------

Range: 115 Meters
Silenced Range: N/A
Chest Shots to Kill: 3
Clip Capacity: 30 Rounds
Fire Modes: Single Shot, Full Auto
Load: 6/10
Volume: 6.5/10
Accuracy: 6.3/10
Fire Rate: 7.5/10
Fire Range: 6/10
Overall: 8/10

Attachments:

Rifle Laser
Bipod 3
4X Scope
12X Scope
Low Scope
Medium Scope
High Scope
Thermal

The predecessor to the M16 is just as good about as good the M16 is, but is 
lighter and can go Full Auto.

I prefer the M16, due to it being able to equip M203's, but if you are looking
for a Long Range Assualt Rifle, you should definitely look at this.

------------------------------------------------------------------------------
IW-80 A2                                                                (a.05)
------------------------------------------------------------------------------

Range: 115 Meters
Silenced Range: 95 Meters
Chest Shots to Kill: 3
Clip Capacity: 30 Rounds
Fire Modes: Single Shot, Full Auto
Load: 8.5/10
Volume: 6/10
Accuracy: 6.5/10
Fire Rate: 7/10
Fire Range: 6/10
Overall: 8/10

Attachments:

Front Grip
Rifle Laser
Suppressor 1
Suppressor 2
Red Dot
4X Scope
Low Scope
Medium Scope
High Scope
Thermal

(You can unlock this gun by beating Single Player on Admiral)

The ultimate weapon of SOCOM II is a shadow of it's former self, but it is
still a formidable weapon.

Capable at long ranges, it's as good as the M14 and M16, but with one slight
advantage. It can use suppressors. 

In scope, it's not as stable as the previous two however, and it is really
heavy, so don't plan on carrying much else.

------------------------------------------------------------------------------
HK36                                                                    (a.06)
------------------------------------------------------------------------------

Range: 95 Meters
Silenced Range: 75 Meters
Chest Shots to Kill: 3
Clip Capacity: 30 Rounds
Fire Modes: Single Shot, 2-shot Burst, Full Auto
Load: 6.5/10
Volume: 6.5/10
Accuracy: 6/10
Fire Rate: 8.5/10
Fire Range: 5/10
Overall: 8/10

Attachments:

Front Grip
Rifle Laser
Suppressor 1
Suppressor 2
Red Dot
4X Scope
Low Scope
Medium Scope
Thermal
GL-36 Frag

This is a good gun and is better in close combat than the M4 is.

Use it if you expect a lot of close-to-medium combat battles.

------------------------------------------------------------------------------
HK5                                                                     (a.07)
------------------------------------------------------------------------------

Range: 45 Meters
Silenced Range: 35 Meters
Chest Shots to Kill: 3
Clip Capacity: 30 Rounds
Fire Modes: Single Shot, 3-Shot burst, Full Auto
Load: 4/10
Volume: 5.5/10
Accuracy: 5.5/10
Fire Rate: 9/10
Fire Range: 3/10
Overall: 7/10

Attachments:

Rifle Laser
Suppressor 2
Red Dot

This is the SEALs best Submachine gun in my opinion. 

Low Range, High Fire Rate sums it up nicely.

It is a little bit weaker than Assault Rifles, but it shoots faster to 
compensate. Bring some extra ammo for this, and you'll be good to go.

------------------------------------------------------------------------------
HK7                                                                     (a.08)
------------------------------------------------------------------------------

Range: 45 Meters
Silenced Range: 35 Meters
Chest Shots to Kill: 3
Clip Capacity: 20 Rounds
Fire Modes: Single Shot, Full Auto
Load: 5.5/10
Volume: 5/10
Accuracy: 5/10
Fire Rate: 10/10
Fire Range: 2.5/10
Overall: 5/10

Attachments:

Rifle Laser
Suppressor 2
Red Dot

I really don't see the point of using this over the HK5. It shoots faster, 
but the clip is so small, it's not even worth it.

Bring double ammo if you plan on using it.

------------------------------------------------------------------------------
MK .48                                                                  (a.10)
------------------------------------------------------------------------------

Range: 95 Meters
Silenced Range: N/A 
Chest Shots to Kill: 2
Clip Capacity: 100 Rounds
Fire Modes: Full Auto
Load: 9/10
Volume: 8/10
Accuracy: 4.5/10
Fire Rate: 8/10
Fire Range: 4.5/10
Overall: 8/10

Attachments:

Front Grip
Rifle Laser
Bipod 1
Red Dot
4X Scope
Low Scope
Medium Scope
Thermal

This gun solidifies the term, "Run and Gun". 

Strap on a Rifle Laser and Front Grip and let the bullets fly.

------------------------------------------------------------------------------
M60E3                                                                   (a.10)
------------------------------------------------------------------------------

Range: 95 Meters
Silenced Range: N/A
Chest Shots to Kill: 2
Clip Capacity: 100 Rounds
Fire Modes: Full Auto
Load: 7/10
Volume: 8.5/10
Accuracy: 4/10
Fire Rate: 6/10
Fire Range: 4.5/10
Overall: 7/10

Attachments:

Bipod 2

I'd like to think of this as more a fixed position machine gun than a Run and 
Gun. 

Still a good weapon, just not as refined as the MK .48.

------------------------------------------------------------------------------
M4-90                                                                   (a.11)
------------------------------------------------------------------------------

Range: 15 Meters
Silenced Range: N/A
Chest Shots to Kill: 3
Clip Capacity:
Fire Modes: Single Shot
Load: 9/10
Volume: 7.5/10
Accuracy: 3/10
Fire Rate: 1.3/10
Fire Range: 1.5/10
Overall: 7/10

Attachments:

Rifle Laser
Slug Ammo

It's heavier compared to the 12 Gauge Pump, but it's still good for knocking
people down for an easy kill.

------------------------------------------------------------------------------
12 Gauge Pump                                                           (a.12)
------------------------------------------------------------------------------

Range: 15 Meters
Silenced Range: N/A
Chest Shots to Kill: 3
Clip Capacity: 
Fire Modes: Single Shot
Load: 8/10
Volume: 7/10
Accuracy: 3.3/10
Fire Rate: 1/10
Fire Range: 1.5/10
Overall: 7.5/10

Attachments:

Rifle Laser
Slug Ammo

Lighter version of the M4-90. Not much else to say here.

------------------------------------------------------------------------------
SR-25                                                                   (a.13)
------------------------------------------------------------------------------

Range: 125 Meters
Silenced Range: 115 Meters
Chest Shots to Kill: 2
Clip Capacity: 10 Rounds
Fire Modes: Single Shot
Load: 6.5/10
Volume: 7/10
Accuracy: 7/10
Fire Rate: 2.5/10
Fire Range: 10/10
Overall: 8/10

Attachments:

Bipod 3
Suppressor 1
4X Scope
12X Scope
Low Scope
Medium Scope
Thermal

Great Sniper Rifle for Silenced Attacks.

Loses points for the lack of the High Scope, but the Medium scope works almost
as well.

------------------------------------------------------------------------------
M87ELR                                                                  (a.14)
------------------------------------------------------------------------------

Range: Unknown (Limitless?)
Silenced Range: N/A
Chest Shots to Kill: 1
Clip Capacity: 10 Rounds
Fire Modes: Single Shot
Load: 10/10
Volume: 8.5/10
Accuracy: 7.5/10
Fire Rate: 0.5/10
Fire Range: 10/10
Overall: 7.5/10

Attachments:

Bipod 3
4X Scope
12X Scope
Low Scope
Medium Scope
High Scope
Thermal

This gun is great for one shot kills, but it lacks any silenced options and
is very heavy.

------------------------------------------------------------------------------
M40A1                                                                   (a.15)
------------------------------------------------------------------------------

Range: Unknown
Silenced Range: N/A
Chest Shots to Kill: 2
Clip Capacity: 5 Rounds
Fire Modes: Single Shot
Load: 6/10
Volume: 7/10
Accuracy: 7.5/10
Fire Rate: 0.5/10
Fire Range: 10/10
Overall: 6/10

Attachments: 

Bipod 3
4X Scope
12X Scope
Low Scope
Medium Scope
Thermal

Not as great as it used to be. It's fairly light though, so if you need to be
mobile, or carry an AT-4, it's alright.

------------------------------------------------------------------------------
L96AW                                                                   (a.16)
------------------------------------------------------------------------------

Range: Unknown
Silenced Range: N/A
Chest Shots to Kill: 2
Clip Capacity: 10 Rounds
Fire Modes: Single Shot
Load: 8.5/10
Volume: 7/10
Accuracy: 8.5/10
Fire Rate: 0.5/10
Fire Range: 10/10
Overall: 7/10

Attachments: 

Bipod 3
4X Scope
12X Scope
Low Scope
Medium Scope
High Scope
Thermal

A good Sniper Rifle, albiet not as strong as the M87. 

------------------------------------------------------------------------------
Mark 23 (Pistol)                                                        (a.17)
------------------------------------------------------------------------------

Range: 55 Meters
Silenced Range: 25 Meters
Chest Shots to Kill: 2
Clip Capacity: 12 Rounds
Fire Modes: Single Shot 
Load: 2.7/10
Volume: 5.5/10
Accuracy: 3.3/10
Fire Rate: 3/10
Fire Range: 3/10
Overall: 7/10

Attachments:

Suppressor
Pistol Laser

Good Pistol with Good Power, but lacking a high Fire Rate.

------------------------------------------------------------------------------
226 (Pistol)                                                            (a.18)
------------------------------------------------------------------------------

Range: 55 Meters
Silenced Range: 25 Meters
Chest Shots to Kill: 3
Clip Capacity: 15 Rounds
Fire Modes: Single Shot
Load: 2.5/10
Volume: 4/10
Accuracy: 3/10
Fire Rate: 6/10
Fire Range: 2.7/10
Overall: 7/10

Attachments:

Suppressor
Pistol Laser

This is the Mark 23's opposite. Decent power, Good Fire Rate.

------------------------------------------------------------------------------
9mm Pistol (Pistol)                                                     (a.19)
------------------------------------------------------------------------------

Range: 55 Meters
Silenced Range: 25 Meters
Chest Shots to Kill: 3
Clip Capacity: 15 Rounds
Fire Modes: Single Shot
Load: 1/10
Volume: 3.7/10
Accuracy: 3/10
Fire Rate: 7/10
Fire Range: 2.7/10
Overall: 7/10

Attachments:

Suppressor
Pistol Laser

This is a pistol with the same basic stats as the 226.

It's a lot lighter with a smaller Magazine.

==============================================================================
B) Terrorists                                                           (Terr)
==============================================================================

Terrorists prefer a less stealthy approach than SEALs, opting for heavy 
Firepower.

------------------------------------------------------------------------------
AK-47                                                                   (b.01)
------------------------------------------------------------------------------

Range: 95 Meters
Silenced Range: N/A
Chest Shots to Kill: 3
Clip Capacity: 30 Rounds
Fire Modes: Single Shot, Full Auto
Load: 6.5/10
Volume: 7/10
Accuracy: 5.5/10
Fire Rate: 7/10
Fire Range: 5/10
Overall: 7/10

Attachments:

Rifle Laser
4X Scope
Low Scope
Medium Scope
GL-36 Frag

A good gun for close to mid-range combat.

------------------------------------------------------------------------------
552                                                                     (b.02)
------------------------------------------------------------------------------

Range: 95 Meters
Silenced Range: 65 Meters
Chest Shots to Kill: 3
Clip Capacity: 30 rounds
Fire Modes: Single Shot, 3-Shot Burst, Full Auto
Load: 7/10
Volume: 6.5/10
Accuracy: 6/10
Fire Rate: 8.5/10
Fire Range: 5/10
Overall: 8/10

Attachments:

Front Grip
Rifle Laser
Suppressor 1
Red Dot
4X Scope
Low Scope
Medium Scope
Thermal

A good Terroist Counterpart to the Hk36, it's a little heavier though.

------------------------------------------------------------------------------
AG-94                                                                   (b.03)
------------------------------------------------------------------------------

Range: 95 Meters
Silenced Range: N/A
Chest Shots to Kill: 3
Clip Capacity: 30 Rounds
Fire Modes: Single Shot, 2-Shot Burst, Full Auto
Load: 7.5/10
Volume: 6.5/10
Accuracy: 7/10
Fire Rate: 7.5/10
Fire Range: 5/10
Overall: 8/10

Attachments:

Rifle Laser
Red Dot
4X Scope
Low Scope
Medium Scope
Thermal

A great rifle for mid-range combat. It's a little heavy however.

------------------------------------------------------------------------------
M16A2                                                                   (b.04)
------------------------------------------------------------------------------

Range: 115 Meters
Silenced Range: N/A
Chest Shots to Kill: 3
Clip Capacity: 30 Rounds.
Fire Modes: Single Shot, 3-Shot Burst
Load: 6.5/10
Volume: 6.5/10
Accuracy: 6.5/10
Fire Rate: 9/10
Fire Range: 6/10
Overall: 8.5/10

Attachments:

Rifle Laser
Red Dot
4X Scope
Low Scope
Medium Scope
High Scope
Thermal
M203 Frag
M203 HE
M203 Smoke
M203 Red Smoke

This gun is an absolute beast at long ranges, due to it being able to equip a
High Scope. It has a high fire rate as well, so it can handle itself in close
combat, provided you remember that it's not Full Auto.

------------------------------------------------------------------------------
RA-14                                                                   (b.05)
------------------------------------------------------------------------------

Range: 95 Meters
Silenced Range: 65 Meters
Chest Shots to Kill: 3
Clip Capacity: 30 Rounds
Fire Modes: Single Shot, Full Auto
Load: 7/10
Volume: 6/10
Accuracy: 5.5/10
Fire Rate: 8.5/10
Fire Range: 5/10
Overall: 9/10

Attachments:

Front Grip
Rifle Laser
Suppressor 1
Red Dot
4X Scope
Low Scope
Medium Scope
Thermal
GL-36 Frag

My second favorite rifle on the Terrorist side. Basically, a semi-clone of the
M4A1.

It works well on all occasions.

------------------------------------------------------------------------------
STG 77                                                                  (b.06)
------------------------------------------------------------------------------

Range: 115 meters
Silenced Range: 95 Meters
Chest Shots to Kill: 3
Clip Capacity: 30 Rounds
Fire Modes: Single Shot, Full Auto
Load: 6/10
Volume: 5.5/10
Accuracy: 5/10
Fire Rate: 7/10
Fire Range: 5/10
Overall: 9/10

Attachments:

Front Grip
Rifle Laser
Suppressor 1
4X Scope
Low Scope
Medium Scope
M203 Frag
M203 He
M203 Smoke
M203 Red Smoke

It's a lot like the RA-14, except lighter with more range, and somewhat
lesser stats.

It has better grenade launcher attachements, and is my favorite Terrorist
Rifle.

------------------------------------------------------------------------------
9mm Sub                                                                 (b.07)
------------------------------------------------------------------------------

Range: 35 Meters
Silenced Range: 25 Meters
Chest Shots to Kill: 3
Clip Capacity: 30 Rounds
Fire Modes: Single Shot, Full Auto
Load: 4/10
Volume: 6/10
Accuracy: 4.5/10
Fire Rate: 10/10
Fire Range: 2.5/10
Overall: 7/10

Attachments:

Rifle Laser
Suppressor 1

Decent Submachine Gun with excellent Fire Rate.

------------------------------------------------------------------------------
F90                                                                     (b.08)
------------------------------------------------------------------------------

Range: 55 Meters
Silenced Range: 45 Meters
Chest Shots to Kill: 3
Clip Capacity: 50 rounds
Fire Modes: Single Shot
Load: 5.5/10
Volume: 5.5/10
Accuracy: 5.5/10
Fire Rate: 10/10
Fire Range: 3/10
Overall: 8/10

Attachments:

Suppressor 1

F90 is very good. Probably the best Submachine Gun in the game.

------------------------------------------------------------------------------
ATK-74                                                                  (b.09)
------------------------------------------------------------------------------

Range: 95 Meters
Silenced Range: N/A
Chest Shots to Kill: 3
Clip Capacity: 45 rounds
Fire Modes: Single Shot, Full Auto
Load: 7.5/10
Volume: 7.5/10
Accuracy: 4/10
Fire Rate: 6.5/10
Fire Range: 4.5/10
Overall: 7.5/10

Attachments:

Rifle Laser
Bipod 1
4X Scope
Low Scope
Medium Scope
Thermal

A machine gun/assault rifle, this gun does it's job very well.

------------------------------------------------------------------------------
M60E3                                                                   (b.10)
------------------------------------------------------------------------------

Range: 95 Meters
Silenced Range: N/A
Chest Shots to Kill: 2
Clip Capacity: 100 Rounds
Fire Modes: Full Auto
Load: 7/10
Volume: 8.5/10
Accuracy: 4/10
Fire Rate: 6/10
Fire Range: 4.5/10
Overall: 7/10

Attachments:

Bipod 2

The Terrorists also gets this gun. It's got a larger clip than the ATK, but 
lacks accuracy and attachments.

------------------------------------------------------------------------------
TA 12 Gauge                                                             (b.11)
------------------------------------------------------------------------------

Range: 15 Meters
Silenced Range: N/A
Chest Shots to Kill: 3
Clip Capacity: 12 rounds
Fire Modes: Single Shot
Load: 9/10
Volume: 7/10
Accuracy: 2.5/10
Fire Rate: 1.3/10
Fire Range: 1.5/10
Overall: 7.5/10

Attachments:

Rifle Laser
Slug Ammo

Basically the same as the M4-90, but with 4 more rounds.

------------------------------------------------------------------------------
12 Gauge Pump                                                           (b.12)
------------------------------------------------------------------------------

Range: 15 Meters
Silenced Range: N/A
Chest Shots to Kill: 3
Clip Capacity: 8 rounds
Fire Modes: Single Shot
Load: 8/10
Volume: 7/10
Accuracy: 3.3/10
Fire Rate: 1/10
Fire Range: 1.5/10
Overall: 7.5/10

Attachments:

Rifle Laser
Slug Ammo

Lighter version of the TA-12, with less ammo. Not much else to say here.

------------------------------------------------------------------------------
SASR                                                                    (b.13)
------------------------------------------------------------------------------

Range: 125 Meters
Silenced Range: 115 Meters
Chest Shots to Kill: 2
Clip Capacity: 10 Rounds
Fire Modes: Single Shot
Load: 7/10
Volume: 6.5/10
Accuracy: 6.5/10
Fire Rate: 3/10
Fire Range: 10/10
Overall: 8/10

Attachments:

Suppressor 1
4X Scope
12X Scope
Low Scope
Medium Scope
Thermal

Terrorist Version of the SR. Very good Rifle, though it lacks a Medium scope.

------------------------------------------------------------------------------
M82A1A                                                                  (b.14)
------------------------------------------------------------------------------

Range: Unknown
Silenced Range: N/A
Chest Shots to Kill: 1
Clip Capacity: 10 Rounds
Fire Modes: Single Shot
Load: 10/10
Volume: 8.5/10
Accuracy: 7/10
Fire Rate: 0.5/10
Fire Range: 10/10
Overall: 7.5/10

Attachments:

Bipod 2
4X Scope
12X Scope
Low Scope
Medium Scope
High Scope
Thermal

Terroist counterpart of the M87, it's a great rifle for one shot kills.

------------------------------------------------------------------------------
L96AW                                                                   (b.15)
------------------------------------------------------------------------------

Range: Unknown
Silenced Range: N/A 
Chest Shots to Kill: 2
Clip Capacity: 10 Rounds
Fire Modes: Single Shot
Load: 8.5/10
Volume: 7/10
Accuracy: 8.5/10
Fire Rate: 0.5/10
Fire Range: 10/10
Overall: 7/10

Attachments: 

Bipod 3
4X Scope
12X Scope
Low Scope
Medium Scope
High Scope
Thermal

A good Sniper Rifle, albiet not as strong as the M82.

------------------------------------------------------------------------------
DE .50 (Pistol)                                                         (b.16)
------------------------------------------------------------------------------

Range: 55 Meters
Silenced Range: N/A 
Chest Shots to Kill: 2
Clip Capacity: 7 Rounds
Fire Modes: Single Shot
Load: 4/10
Volume: 6/10
Accuracy: 3/10
Fire Rate: 3/10
Fire Range: 3.5/10
Overall: 7/10

Attachments:

Pistol Laser

Heavy as hell for a pistol, but one shot can really damage someone.

The only pistol without a Suppressor.

------------------------------------------------------------------------------
Model 18 (Pistol)                                                       (b.17)
------------------------------------------------------------------------------

Range: 55 Meters
Silenced Range: 45 Meters
Chest Shots to Kill: 3
Clip Capacity: 17 Rounds
Fire Modes: Single Shot, Full Auto
Load: 2.5/10
Volume: 4.5/10
Accuracy: 2.7/10
Fire Rate: 10/10
Fire Range: 3/10
Overall: 7/10

Attachments:

Suppressor
Pistol Laser

The only Full Auto Pistol, this gun will make short work of anyone that gets 
close to you.

------------------------------------------------------------------------------
F57 (Pistol)                                                            (b.18)
------------------------------------------------------------------------------

Range: 55 Meters
Silenced Range: 45 Meters
Chest Shots to Kill: 3
Clip Capacity: 20 rounds
Fire Modes: Single Shot
Load: 2/10
Volume: 4.5/10
Accuracy: 3.5/10
Fire Rate: 3.8/10
Fire Range: 3/10
Overall: 7/10

Attachments:

Suppressor
Pistol Laser

Another good pistol. It's light and packs 20 rounds.

++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
3. Attachments                                                          (Atta)
++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++

These little doo-hickeys can enhance your weapons greatly.

------------------------------------------------------------------------------
Rifle Laser                                                             (c.01)
------------------------------------------------------------------------------

Load: 2/10
Overall: 7/10

Weapons:

M4A1
M16A2
M14
IW-80 A2
HK36
HK5
HK7
MK .48
M4-90
12 Gauge Pump
AK-47
552
AG-94
RA-14
STG 77
9mm Sub
ATK-74
TA-12 Gauge

Great Attachment for increasing your accuracy.

------------------------------------------------------------------------------
Front Grip                                                              (c.02)
------------------------------------------------------------------------------

Load: 3/10
Overall: 8/10

Weapons:

M4A1
IW-80 A2
HK36
Mk .48
552
RA-14
STG 77

(Unlock by beating Captain on Single Player)
Even better attachment for increasing your accuracy. It's a little bit more
rare.

------------------------------------------------------------------------------
Suppressor 1                                                            (c.03)
------------------------------------------------------------------------------

Load: 3.5/10
Overall: 7/10

Weapons:

M4A1
M8
IW-80 A2
HK36
SR-25
552
RA-14
STG 77
9mm Sub
F90
SASR

A silencer geared toward long range combat. Is slightly louder than Suppressor
2, though it doesn't cut down on Fire Range.

------------------------------------------------------------------------------
Suppressor 2                                                            (c.04)
------------------------------------------------------------------------------

Load: 3/10
Overall: 7/10

Weapons:

M4A1
M8
IW-80 A2
HK 36
HK5
HK7

A close range Suppressor exclusive to the SEAL side, it cuts on Fire Range,
but provides maximum suppression.

------------------------------------------------------------------------------
Red Dot                                                                 (c.05)
------------------------------------------------------------------------------

Load: 1/10
Overall: 3/10

Weapons:

M4A1
M8
M16A2
IW-80 A2
HK36
HK5
HK7
MK. 48
552
AG-94
RA-14

Provides Minimal zoom, but you don't lose scope in full-auto.

------------------------------------------------------------------------------
4X Scope                                                                (c.06)
------------------------------------------------------------------------------

Load: 1.5/10
Overall: 7/10

Weapons:

M4A1
M8
M16A2
M14
IW-80 A2
HK36
MK .48
SR-25
M87ELR
M40A1
L96AW
AK-47
552
AG-94
RA-14
STG 77
ATK-74
SASR
M82A1A

A decent, light scope that provides 4X magnification.

------------------------------------------------------------------------------
12X Scope                                                               (c.07)
------------------------------------------------------------------------------

Load: 4/10
Overall: 6/10

Weapons:

M14
SR-25
M87ELR
M40A1
L96AW
SASR
M82A1A

A scope that provides 12X Magnification. The High Scope is far superior.

Use it if you need the extra magnification over the Medium Scope, or if you 
haven't unlocked the Medium Scope yet.

------------------------------------------------------------------------------
Low Scope                                                               (c.08)
------------------------------------------------------------------------------

Load: 2/10
Overall: 6/10

Weapons:

M4A1
M8
M16A2
IW-80 A2
HK36
MK .48
SR-25
M87ELR
M40A1
L96AW
AK-47
552
AG-94
RA-14
STG 77
ATK-74
SASR
M82A1A

A weak scope that provides 1X and 3X magnification.

------------------------------------------------------------------------------
Medium Scope                                                            (c.09)
------------------------------------------------------------------------------

Load: 3/10
Overall: 9/10

Weapons:

M4A1
M8
M16A2
IW-80 A2
HK36
MK .48
SR-25
M87ELR
M40A1
L96AW
AK-47
552
AG-94
RA-14
STG 77
ATK-74
SASR
M82A1A

(Unlock by beating Captain on Single Player)

This is such a great scope. Replaces the 4X Scope for the most part when you
get it. 

Provides 3X and 8X Magnification.

------------------------------------------------------------------------------
High Scope                                                              (c.10)
------------------------------------------------------------------------------

Load: 4.5/10
Overall: 10/10

Weapons:

M16A2
M14
IW-80 A2
M87ELR
L96AW
M82A1A

The single best scope in the game. If you want to fight long range, pick this.

It's only flaw is the amount of weapons it can be used on.

------------------------------------------------------------------------------
Thermal                                                                 (c.11)
------------------------------------------------------------------------------

Load: 6.5/10
Overall: 6/10

Weapons:

M4A1
M8
M16A2
M14
IW-80 A2
HK36
MK .48
SR-25
M87ELR
M40A1
L96AW
552
AG-94
RA-14
ATK-77
SASR
M82A1A

A Heavy scope that provides 4X Magnification plus Thermal View.

Good for picking people out of bushes, but I would rather use another 
attachment.

------------------------------------------------------------------------------
M203 Frag                                                               (c.12)
------------------------------------------------------------------------------

Clip Capacity: 3 rounds
Load: 5.5/10
Overall: 7/10

Weapons:

M4A1
M16A2
STG 77

Launches a Frag Grenade. Long Reload Time.

------------------------------------------------------------------------------
M203 HE                                                                 (c.13)
------------------------------------------------------------------------------

Clip Capacity: 3 rounds
Load: 5.5/10
Overall: 7/10

Weapons:

M4A1
M16A2
STG 77

Launches a HE Grenade. Long Reload Time.

------------------------------------------------------------------------------
M203 Smoke                                                              (c.14)
------------------------------------------------------------------------------

Clip Capacity: 3 rounds
Load: 4/10
Overall: 4/10

Weapons:

M4A1
M16A2
STG 77

Launches a Smoke Grenade. Long Reload Time.

------------------------------------------------------------------------------
M203 Red Smoke                                                          (c.15)
------------------------------------------------------------------------------

Clip Capacity: 3 rounds
Load: 4/10
Overall: 4/10

Weapons:

M4A1
M16A2
STG 77

Launches a Red Smoke Grenade. Long Reload Time.

------------------------------------------------------------------------------
GL-36 Frag                                                              (c.16)
------------------------------------------------------------------------------

Clip Capacity: 3 rounds
Load: 5.5/10
Overall: 7/10

Weapons:

M8
MK-36
AK-47
RA-14

Launches a Frag Grenade. Long Reload Time.

------------------------------------------------------------------------------
ZX25 Airburst                                                           (c.17)
------------------------------------------------------------------------------

Clip Capacity: 5 rounds
Load: 6/10
Overall: 9/10

Weapons:  M8

The best Grenade Lancher in the game. Airburst explode either when the grenade
comes into contact with a hard surface, or when it has be "locked" at a set 
distance.

To lock a grenade, point a wall at the range you want it to explode at, hold
Fire, then the next grenade will explode at that range.

------------------------------------------------------------------------------
Bipod 1                                                                 (c.18)
------------------------------------------------------------------------------

Load: 3.5/10
Overall: 5/10

Weapons:

M8
MK .48
ATK-74

Increases accuracy when proned. It's the same as the other Bipods.

------------------------------------------------------------------------------
Bipod 2                                                                 (c.19)
------------------------------------------------------------------------------

Load: 3.5/10
Overall: 5/10

Weapons:

M60E3
M87A1A

Increases accuracy when proned. It's the same as the other Bipods.

------------------------------------------------------------------------------
Bipod 3                                                                 (c.20)
------------------------------------------------------------------------------

Load: 3.5/10
Overall: 5/10

Weapons:

M14
SR-25
M87ELR
M40A1
L96AW

Increases accuracy when proned. It's the same as the other Bipods.

------------------------------------------------------------------------------
Slug Ammo                                                               (c.21)
------------------------------------------------------------------------------

Load: 2.5/10
Overall: 3/10

Weapons:

M4-90
12 Gauge Pump
TA 12 Gauge

This increases your shotguns range by quite a bit. Remember to reload it!

------------------------------------------------------------------------------
Suppressor (Pistol)                                                     (c.22)
------------------------------------------------------------------------------

Load: 1.5/10
Overall: 7/10

Weapons:

Mark 23
226
9mm Pistol
Model 18
F57

Suppresses your pistol fire.

------------------------------------------------------------------------------
Pistol Laser                                                            (c.23)
------------------------------------------------------------------------------

Load: 1.5/10
Overall: 7/10

Weapons:

Mark 23
226
9mm Pistol
DE .50
Model 18
F57

Increases your pistol accuracy.

++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
4. Sub Equip                                                            (Nade)
++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++

Grenades and Rockets and Mines, oh my!

------------------------------------------------------------------------------
M67                                                                     (d.01)
------------------------------------------------------------------------------
Clip Capacity: 2 Grenades
Load: 3/10
Overall: 7/10

Your standard Fragmentation Grenade. Shreds personel, but lacks somewhat on 
armor.

------------------------------------------------------------------------------
HE                                                                      (d.02)
------------------------------------------------------------------------------

Clip Capacity: 2 Grenades
Load: 3/10
Overall: 7/10

High Explosive Grenade. Can kill people within the blast radius and damages
vehicles as well.

------------------------------------------------------------------------------
Smoke                                                                   (d.03)
------------------------------------------------------------------------------

Clip Capacity: 2 Grenades
Load: 0/10
Overall: 5/10

Creates a Smoke Screen.

------------------------------------------------------------------------------
Red Smoke                                                               (d.04)
------------------------------------------------------------------------------

Clip Capacity: 2 Grenades
Load: 0/10
Overall: 5/10

Smoke. Except Red.

------------------------------------------------------------------------------
Flashbang                                                               (d.05)
------------------------------------------------------------------------------

Clip Capacity: 2 Grenades
Load: 1.5/10
Overall: 6/10

Blinds people.

------------------------------------------------------------------------------
AT-4                                                                    (d.06)
------------------------------------------------------------------------------

Clip Capacity: 1 round
Load: 6.5/10
Fire Rate: 0.1/10
Fire Range: 9/10
Overall: 7.5/10

Shoots an AT-4 HEAT Round. Can damage or destroy armor.

------------------------------------------------------------------------------
RPG-7                                                                   (d.07)
------------------------------------------------------------------------------

Clip Capacity: 2 rounds
Load: 6.5/10
Fire Rate: 0.1/10
Fire Range: 5/10
Overall: 7.5/10

Shoots an RPG. Can damage or destroy armor.

------------------------------------------------------------------------------
PMN Mine                                                                (d.08)
------------------------------------------------------------------------------

Clip Capacity: 2 mines
Load: 5/10
Overall: 7/10

Personel Mines. Explodes when someone is near it. 

------------------------------------------------------------------------------
M2 Mine                                                                 (d.09)
------------------------------------------------------------------------------

Clip Capacity: 2 Mines
Load: 6/10
Overall: 7/10

Anti-Vehicle mines. To my knowledge, people can't trigger it.

------------------------------------------------------------------------------
Claymore                                                                (d.10)
------------------------------------------------------------------------------

Clip Capacity: 3 Mine
Load: 4/10
Overall: 7/10

Claymores are Anti-Personel Mines that are remotely triggered with a
Detonator. 

------------------------------------------------------------------------------
C4                                                                      (d.11)
------------------------------------------------------------------------------

Clip Capacity: 4 Charges.
Load: 0/10
Overall: 5/10

Blows up gates and objects.

------------------------------------------------------------------------------
Ammo                                                                    (d.12)
------------------------------------------------------------------------------

Load: 4/10
Overall: 7/10

Doubles your Ammo Capacity.

------------------------------------------------------------------------------
Ghille Suit                                                             (d.13)
------------------------------------------------------------------------------

Load: 4/10
Overall: 8/10

Provides a lot of Camo. Good for sneaking and sniping work.
-------------------------------------------------------------------------------------
------------------------------Online Play--------------------------------------------
-------------------------------------------------------------------------------------
 
I. Quick Start
------------------------------------------------------------------------------
------------------------------------------------------------------------------

Having got online for the first time, the first thing you'll want to do is to 
verify your account to take advantage of features such as friends list, clan
lists and more rooms and so on. To do this, you'll need a North American issued
Credit Card. Having verifed your account, you must now find a room to play in.

Go to "Briefing Rooms" and then join a lobby with less than 256/256 people in
it. I advise that you also join a room with more than 180/256 people in it to
ensure you have a good selection of games to play in. Find a room with an 
acceptable number of people in it (about 60%-75% of the total room capacity)
and join it.

Enjoy Socom!

------------------------------------------------------------------------------
------------------------------------------------------------------------------
II. Verification in Detail
------------------------------------------------------------------------------
------------------------------------------------------------------------------

First you will need to register your player name. To do so, simply login using
the name and password you want to have. During the login process, you will be
told the player name does not exist and you will then be asked if you want to
register the player name. Do so and continue to main, online menu.

Once here, you should see six boxes across the top. Go to the third one
entitled "COMMUNITY". Press X and you will be taken to a new screen. Go down
to Personal and press X before going down to "Verify Account".

Read through the statement and hit Accept, then Continue in the next window.
You will now be brought to the verification screen.
 ________________________________________________________________________
|                                                                        |
| Select a card type                                                     |
| Secret Question/Answer: Mother's maiden name ===================       |
| o Visa         Card Number ===================                         |
| o Mastercard   Expiration Date ==== MD ==== YR                         |
| o Discover     Security Code ===                                       |
| o American Express                                                     |
|                                                                        |
| Name (first,last)    ===================== ========================    |
| Street Address       ==============================================    |
| City, State/Province ===================== ========================    |
| Country, Zip Code    ===================== ========================    |
| Email Address        ==============================================    |
| _________________                                                      |
| \ Verify Account \                                                     |
|  '----------------'                                                    | 
|________________________________________________________________________|

First, select your card type and enter in the Card Number, the expiration date
and the security code. Move on to the Secret Question/Answer section next, and
select the question you feel will be the hardest to guess. Enter in your 
chosen answer and move down to the rest of the form. For the city, you will
need to enter it in yourself using the virtual keypad. State/Province lists
all states in America and all provinces in Canada, as well as listing the
options of "Armed Forces Europe" and "Armed Forces America". For country, you
only get to pick between the USA and Canada. Enter in your Zip Code and your
email address and verify the account.

Many people have had problems with verification and the list below should help
you to clarify why you are unable to verify and fix it.

1) The credit card itself must be issued from North America. If you card is
   originally from Europe or somewhere else, then it may not work.
2) Zipper charge a $1.00 fee to your credit card and give it immediately. This
   is done simply to verify that the credit card number is real and not made
   up. If your credit card is overdrawn, then Zipper is unable to take the 
   $1.00 and the verification is deemed a failure.

The above are two of the main problems that people have been able to overcome 
regarding verification. Other problems have been noted, however these have
been rectified through sheer persistence and consistently entering the details
until they work. If you discover that the game won't let you verify, you may
find that the only option left open to you is to continue trying.

------------------------------------------------------------------------------
------------------------------------------------------------------------------
III. Joining a Room
------------------------------------------------------------------------------
------------------------------------------------------------------------------
 _______________________________________________________
| _____________________________________________________ |
||  /               MY SETTINGS                       /||
|| /.------------------------------------------------''||
||//  BBBBBB BBBBBB BBBBBB BBBBBB BBBBBB BBBBBB        ||
|--BRIEFING--------------------------------------------'|
|                                                       |
| Room Name   # Of Players  MAX Players  Eligible Ranks |
| US EAST          250         256            ALL       |
| US EAST 9        149         256            ALL       |
| US EAST 8        256         256            ALL       |
| US EAST 7        147         256            ALL       |
| US EAST 6         17         256            ALL       |
| US EAST 5        187         256            ALL       |
| US EAST 4        256         256            ALL       |
| US EAST 3        251         256            ALL       |
| US EAST 2        256         256            ALL       |
| US EAST 1        104         256            ALL       |
|  ________________________________________________     |
| | # L2 >O  |             TEXT CHAT BOX           |    |
| |__________|_____________________________________|    |
|  R YOUR_NAME       O MESSAGE X SELECT /\ BACK  \_|    |
|_______________________________________________________|
 _____
/ Key \_________________________
|-----|-------------------------\
| B   | Boxes                   |
| R   | Your Rank               |
\_____|_________________________/

In order to join a room, you will need to look at the list of Briefing Rooms
available to you, like on the screen above. Each briefing room (bar the ones
called Enlisted Ranks at the bottom) allow all ranked users in and have a
maximum of 256 people allowed in the lobby. The number of players column
allows you to see how many people are currently in the lobby. In order to join
one with a lot of good rooms available, you should look to join a room with
more than 200 people in it. Having done this, you will be presented with a
list of rooms. An example can be seen below:
 _______________________________________________________
| BRIEFING  JOIN GAME  CREATE GAME  SPECTATE  FILTERS   |
| Game Name            In  Max .--GAME DETAILS----------|
| Suppression Medley    0   32 |  Name of Map           |
| Extraction Medley    17   32 |  Map Type              |
| Escort Medley         2   32 |  Scoring (R/U)         |
| Demolition Medley     0   32 |  Round Count           | CROSS SECTION OF
| Convoy Medley        32   32 |  Round Time            | MAIN BRIEFING ROOM
| Control Medley       27   32 |                        | SCREEN FOR PURPOSES
| Breach Medley        13   32 |                        | OF EXPLANATION
| Euro Open            16   16 |                        |
| LS Open              16   16 |                        |
| eú Open               1   32 |________________________|
|  ________________________________________________     |
| | # L2 >O  |             TEXT CHAT BOX           |    |
| |__________|_____________________________________|    |
|  R YOUR_NAME       O MESSAGE X SELECT /\ BACK  \_|    |
|_______________________________________________________|
 _____
/ Key \_________________
|-----|-----------------\
| R   | Your Rank       |
| R/U | RANKED/UNSCORED |
\_____|_________________/

The above is what kind of screen should greet you. It's a basic system really.
The name of the room appears on the left. In order to join a room, you will
need to across the toolbar at the top and select JOIN GAME. This will take
you down to the list below. Scroll up and down and select a room with space in
it and press X to enter it. You won't be able to get in if the room is full,
so I suggest you find a room that is around 75% full (eg. 24 people out of
32 maximum currently playing in the room). This will allow you to have a good
game with no problems getting into the room. Sometimes you will be asked
to enter a password in order to enter a room.

When the virtual keyboard appears, enter the password and you will be allowed
access to the room. If you don't know the password then you can try and guess
but you will probably be there for the rest of the day with no success. 
Passworded rooms are generally reserved for clan matches and so forth.

------------------------------------------------------------------------------
------------------------------------------------------------------------------
IV. Creating a Room
------------------------------------------------------------------------------
------------------------------------------------------------------------------
 ___________
/ Day/Night \__________________________________________________________________
\___________/

Does what it says on the tin. You can make your map a bit more stealthy by
making it a night, or you can stick to what you know by playing it during
the day.
 _________
/ Respawn \____________________________________________________________________
\_________/

Turning this option on changes the rount count to 1 and the round time also. It
means that once you die, you can respawn again. It means that those who want
to have a quick warm up and so forth can do so without having to wait 4 minutes
between rounds.
 ____________
/ Round Time \_________________________________________________________________
\____________/

Decides the maximum amount of time allowed in a round. Setting too high a limit
can make the map unenjoyable as one person could hide themselves in a bush for
8 minutes and stay there. Setting too low a limit may restrict what you can
actually do on the map. By the time you've reached their base (Devil's Road 
for example), the round may well be over.
 _____________
/ Round Count \________________________________________________________________
\_____________/

Decides how many rounds can be played on a map.

------------------------------------------------------------------------------
------------------------------------------------------------------------------
V. Radio
------------------------------------------------------------------------------
------------------------------------------------------------------------------

In order to have a working radio, you'll need to have a USB headset. In order
to ensure that the packets are allowed to flow and the radio works properly,
I advise that you open up specific ports or allow the IP address of your
PS2 a "free hand" in the router. Basically this means that all packets sent
and received by this IP address are allowed.

In order to tell if the radio is working or not, you should see something
along these lines in the bottom right hand corner of the screen:
  
                         . ' ' .
                        .      . TTTTT
                        .      # 
                         .    /  AA BB
                             / 
 _____
/ Key \_____________________________
|-----|-----------------------------\
| A   | People currently on channel |
| B   | People currently in room    |
| T   | Time left in round          | 
\_____|_____________________________/

An example of this would be: 

                         . ' ' .
                        .      . 03:35
                        .      # 
                         .    /  10 31
                             / 

This means that there are 10 people currently on your channel and there are
31 people in the room. The number 10 does not necessarily constitute the
entirity of your team who are alive. This is for three reasons. Firstly, their
router may not allow them to use the microphone propely. Secondly, they may
not have their microphone plugged into the USB socket of the Playstation 2
console and thirdly they may be on one of the other channels.

There are three overall channels. One is "General", one is "Offence" and one
is "Defence". Usually people use the Offence and Defence channels when they
want to talk to a person or people they know in private.

For example, in the current example if there were 13 people alive on the team
and everyone's radio was working, then the offence and defence channels may
look like this:


                         . ' ' .
                        .      . 03:35            OFFENCE
                        .      #                  CHANNEL
                         .    /  3 31
                             / 


                         . ' ' . 
                        .      . 03:35            DEFENCE
                        .      #                  CHANNEL
                         .    /   0 31
                             / 

If your radio is not working, then you will probably already know by the fact
that you can't hear anyone and when you press circle nothing happens. Your
bottom right hand corner would look something like this:


                         . ' ' .
                        .      . 03:35
                        .      # 
                         .    /   0 31
                             / 

This would mean that your radio doesn't work. If names are still appearing
above the headset diagram (on screen) then communications are available in the
room and it isn't merely a problem with the host. If this happens, you may
wish to try the following:

Click on the start menu and go to RUN. Enter in CMD and press enter. Type in
the IP address of your router (mine is 192.168.1.1) and put ping in front of
it. For example: "ping 192.168.1.1" and hit OK. You should receive a message
similar to the following:
 __________________________________________________________
|                                                          |
| Pinging 192.168.1.1 with 32 bytes of data:               |
|                                                          |
| Reply from 192.168.1.1: bytes=32 time=1ms TTL=255        |
| Reply from 192.168.1.1: bytes=32 time=1ms TTL=255        |
| Reply from 192.168.1.1: bytes=32 time=1ms TTL=255        |
| Reply from 192.168.1.1: bytes=32 time=1ms TTL=255        |
|                                                          |
| Ping statistics for 192.168.1.1:                         |
|    Packets: Sent = 4, Received = 4, Lost = 0 <0% loss>,  |
| Approximate round trup times in milli-seconds:           |
|    Minimum = 1ms, Maximum = 1ms, Average = 1ms           |
|__________________________________________________________|

In order to work out which IP address your PS2 is, type in (instead of 
192.168.1.1):

192.168.1.2
192.168.1.3
192.168.1.4

Turn your PS2 on and try it with these and then turn it off. Whichever one
sends and receives packets whilst your PS2 is on but gives a list of four
"Request timed out" answers when your PS2 is off, is the IP address of your
router. Allow all packets to be sent and received through this IP address
by accessing your router via internet explorer. Simply type 192.168.1.1 as 
the internet address.

------------------------------------------------------------------------------
------------------------------------------------------------------------------
VI. Spawn Point
------------------------------------------------------------------------------
------------------------------------------------------------------------------

When you are playing an online map, you will have a range of spawn selections
(usually) on certain map types. On maps such as Demoltion on Tidal Fury, you
will be restricted to the one spawn point. This is to ensure the bomb itself
is centrally located and not in the middle of Seal or Terrorist territory at
the beginning of the game.

Spawn point can be crucial to getting to vehicles quicker, or to attacking a 
bomb base quicker. Once you have accustomised yourself to maps, your selection
of spawn point could give you a crucial advantage.

In order to select a new spawn point (whilst in game), press O over your dead
body and go down to spawn point before selecting from the options available.

------------------------------------------------------------------------------
------------------------------------------------------------------------------
VII. Understanding the Select Screen
------------------------------------------------------------------------------
------------------------------------------------------------------------------

Below is a basic outline of the select screen:
 _______________________________________________________________
| ------------------------------------------------------------- |
| |          BRIEFING ROOM  - ROOM NAME - MAP TYPE            | |
| ------------------------------------------------------------- |
|  SEALS A        K  D  S          TERRORISTS B     K  D  S     |
|  Player Name    C  E  F          Player Name      C  E  F     |
|  Player Name    C  E  F          Player Name      C  E  F     |
|  Player Name    C  E  F          Player Name      C  E  F     |
|  Player Name    C  E  F          Player Name      C  E  F     |
|  Player Name    C  E  F          Player Name      C  E  F     |
|  Player Name    C  E  F          Player Name      C  E  F     |
|  Player Name    C  E  F          Player Name      C  E  F     |
|  Player Name    C  E  F          Player Name      C  E  F     |
|  Player Name    C  E  F          Player Name      C  E  F     |
|  Player Name    C  E  F          Player Name      C  E  F     |
|  Player Name    C  E  F          Player Name      C  E  F     |
|                                                               |
|                                                               |
|                                                               |
|                                                               |
|                                                               |
|  ________________________________________________________     |
| |.'                                                    '.|    |
|_______________________________________________________________|
 _____
/ Key \________________________________________________________
|-----|--------------------------------------------------------\
| A   | Number of seal rounds won                              |
| B   | Number of terrorist rounds won                         |
| K   | Number of kills the player has                         |
| D   | Number of deaths the player has                        |
| S   | Number of points the player has accumulated            |
| C   | Number of kills individual player has                  |
| E   | Number of deaths individual player has                 |
| F   | Number of points the individual player has accumulated |
\_____|________________________________________________________/

The select screen serves a number of purposes and checking it will affect how
you play the game. For example, it tells you how many rounds each team has won.
If you are on the losing team and there are limited rounds left (usually you
can keep track of what round it is by checking for the highest death total)
then you can vary your tactics to make them more attacking to try and pull
rounds back.

Individual stats are also key. They let you know who's playing well and who
isn't, and it lets you keep track of your own performance. Your score takes
into account a number of things. The kills and deaths you have are your main
focus however it is the total score that will affect the order of your name
on the chart and whether you get MVP or not.

Here is an example of the select screen:
 _______________________________________________________________
| ------------------------------------------------------------- |
| |               eSEALs 2 - Euro Open - CONVOY               | |
| ------------------------------------------------------------- |
|  SEALS 3        K  D  S          TERRORISTS 1     K  D  S     |
|  Gaseous_Snake  11 2  40         RemainNameless   11 3  30    |
|  FreezeR        10 4  39         PoisonArroW      5  4  19    |
|  Napalm_Stench  8  3  32         Hitman_O         3  3  12    |
|  Miniman        5  0  30         Holsten          2  4  10    |
|  GoldEagle      5  2  29         SARGE            1  5  7     |
|  Sniper_XI      4  4  28         HeadShotKing     0  5  5     |
|  -Black_Fox-    4  3  27         DaPhantom        0  5  5     |
|  Chaddy         1  4  -6         ArrroW           0  5  3     |
|                                                               |
|                                                               |
|                                                               |
|                                                               | 
|                                                               |
|                                                               |
|                                                               |
|                                                               |
|                                                               |
|  ________________________________________________________     |
| |.'                                                    '.|    |
|_______________________________________________________________|

Above is a typical select screen. It is currently the 5th round, as Convoy is
a map that cannot be drawn. Each player has their own individual kills, deaths
and total score which is taking into account. If the map was to end now, then
Gaseous_Snake (My name was not strategically placed at the top of the chart
to make me look good) would get MVP. Also, Chaddy's score of -6 has been
brought about by mass team killing during the game. This is a typical 8v8
room, but numbers can vary from between 1v1 to 16v16.

You gain and loss points for the following:
 _________________________________________________
/ Incident                    | Points            \
|-----------------------------|-------------------|
| Kills                       | 2                 |
| Alive at end of round       | 1                 |
| Team wins round             | 5                 |
| Die during round            | 0                 |
| Friendly kill               | -2                |
| Suicide                     | -2                |
\_____________________________|___________________/

The following are "Bonus Objective" related available points:
 __________________________________________________
/ Incident                     | Points            \
|------------------------------|-------------------|
| Capture Control Point        | 1                 |
| Plant bomb                   | 1                 |
| Destroy opposing team's base | 2                 |
| Defuse bomb                  | 1                 |
| Extract Hostage/VIP          | 3                 |
| Kill Hostage                 | -2                |
| Kill VIP (Seals)             | -2                |
| Kill VIP (Terrorists)        | 3                 |
| Load Convoy truck            | 1                 |
| Drop cargo                   | 2                 |
\______________________________|___________________/

------------------------------------------------------------------------------
------------------------------------------------------------------------------
VIII. Friends List
------------------------------------------------------------------------------
------------------------------------------------------------------------------

The Friends List is a key aspect of Socom online. All the people you will meet
online won't be able to be in the same clan as you and you will want to keep
in touch with them and play with them. In order to do this, simply add them to
your friend list. To do this, press X over the Friends tab indicated below
(in the row of 4 - Friends, Ignore, Taunts, Invitations) and then it should
automatically highlight the Add Friend function.
 ______________________________________________________
| ____________________________________________________ |
||  /               MY SETTINGS                      /||
|| /.-----------------------------------------------''||
||//  BBBBBB BBBBBB BBBBBB BBBBBB BBBBBB BBBBBB       ||
|--FRIENDS---IGNORE---TAUNTS---INVITATIONS------------'|
|                                                      |
| ONLINE  PLAYER NAME       GAME                       |
|   ADD FRIEND                                         |
|   o     Player Name       Game Name                  |
|   o     Player Name       Game Name                  |
|   o     Player Name       Game Name                  |
|   o     Player Name       Game Name                  |
|   o     Player Name       Game Name                  |
|   o     Player Name       Game Name                  |
|   o     Player Name       Game Name                  |
|   o     Player Name       Game Name                  |
|   o     Player Name       Game Name                  |
|   o     Player Name       Game Name                  |
|   o     Player Name       Game Name                  |
|                                                      |
|                                                      |
|______________________________________________________|
 _____
/ Key \_______________________________________________________________
|-----|---------------------------------------------------------------\
| B   | Boxes                                                         | 
| o   | Green/Red Circle - Green shows the player is currently online |
\_____|_______________________________________________________________/

Once you have done this, you will be presented with an interactive keyboard,
which looks like the one as follows:
 _________________________________
/Enter name of player to befriend \
|                                 | TICKER: Where you enter the name
| TICKERTICKERTICKERTICKERTICKER  |  
|                                 |
| ~ ! @ # $ % ^ & * ( ) _ + BKSPC |
|   1 2 3 4 5 6 7 8 9 0 - =  [ ]  |
| CA  q w e r t y u i o p \ ENTER |
| PS  a s d f g h j k l ; ' ENTER |
| SHIFT z x c v b n m , . / EXIT  |
| SHIFT     { } : ` < > ? | EXIT  |
| LEGEND SPACESPACESPACESPA EURO  |
\_________________________________/ 

Having entered the name, hit Enter and the invite will be sent. Once the 
player accepts your friends invitation, you will be able to see when they are
online by referring to your friend list and whether they have a green circle
beside their name. This indicates they are online. If they have a red circle,
then they are currently offline.

------------------------------------------------------------------------------
------------------------------------------------------------------------------
IX. Ignore List
------------------------------------------------------------------------------
------------------------------------------------------------------------------
 ______________________________________________________
| ____________________________________________________ |
||  /               MY SETTINGS                      /||
|| /.-----------------------------------------------''||
||//  BBBBBB BBBBBB BBBBBB BBBBBB BBBBBB BBBBBB       ||
|--FRIENDS---IGNORE---TAUNTS---INVITATIONS------------'|
|                                                      |
| ONLINE  PLAYER NAME                                  |
|   IGNORE PLAYER                                      |
|   o     Player Name                                  |
|   o     Player Name                                  |
|   o     Player Name                                  |
|   o     Player Name                                  |
|   o     Player Name                                  |
|   o     Player Name                                  |
|   o     Player Name                                  |
|   o     Player Name                                  |
|   o     Player Name                                  |
|   o     Player Name                                  |
|   o     Player Name                                  |
|                                                      |
|                                                      |
|______________________________________________________|
 _____
/ Key \_______________________________________________________________
|-----|---------------------------------------------------------------\
| B   | Boxes                                                         | 
| o   | Green/Red Circle - Green shows the player is currently online |
\_____|_______________________________________________________________/

This works more or less the same way as the friends list. Press X over the
Ignore tab and the game will automatically highlight the IGNORE PLAYER line.
Press X and enter in the name of the player you wish to ignore. Unlike your
friends list, these players don't have to accept any invite and are 
immediately blocked from sending you messages. In any room with them they
are automatically on mute as well, which means you can sever all contact with
them. 

------------------------------------------------------------------------------
------------------------------------------------------------------------------
X. Clans
------------------------------------------------------------------------------
------------------------------------------------------------------------------

Clans are groups of friends/acquaintances who play under the same clan tag.
Usually they participate in ranked matches on a third party website. When
creating a clan, you will need to think of a name and a clan tag, for example,
if your clan is called "Lost ~ Souls" then your clan tag would most likely
end up being "[LS]". 

If you are going to join a clan, then you will need to have an invite sent by
that clans leader. The invite itself will appear in the Invitations section
highlight on the diagrams for both the Friends and Ignore lists in the above
two sections. You should see "Lost ~ Souls Clan invites you to join", 
obviously subbing in the name of the clan in question over Lost ~ Souls. In
order to join the online roster, you will need to accept the invite. You can
also decline the invite if an unpleasant character who you do not wish to 
talk to has invited you to their clan.

Once in a clan, the clan list works in much the same way as the friend list. 
You will be able to see each member of the clans rank, whether they are on
or not and what room they are currently in.

------------------------------------------------------------------------------
------------------------------------------------------------------------------
XI. Problems
------------------------------------------------------------------------------
------------------------------------------------------------------------------
 ________________
/ Headset Issues \_____________________________________________________________
\________________/

There have been many complaints about headsets not working. Mine didn't work
initially, but by allowing all packets to be transferred from my PS2 (via it's
IP address), I was able to get it working. Please see Section 9 - Part V for
more details.
 ______________________
/ Weapons Not Changing \_______________________________________________________
\______________________/

Sometimes you will change your weapons in the lobby and when you get into the
game they will be the default ones. The only way to rectify this problem is
to rejoin the room.

         _____________________________________________________________
--------<__\___\___\___\___\___\___\___\___\___\___\___\___\___\___\__>--------
-.====.-<                                                             >-.====.-
-| 10 |-<                         ONLINE - MAP TYPES                  >-| 10 |-
-'===='-<_____________________________________________________________>-'===='-
--------<__\___\___\___\___\___\___\___\___\___\___\___\___\___\___\__>--------

There are eight different map types on Socom 3. All of the modes cannot be
applied to every map however. Below is a basic outline of each mode and what
each team needs to do to achieve victory.

------------------------------------------------------------------------------
------------------------------------------------------------------------------
I. Suppression
------------------------------------------------------------------------------
------------------------------------------------------------------------------

Suppression maps put between 1v1 and 16v16 against each other in an all out
death match. There are no VIPs, bombs or trucks to concern yourself with. The
objective is to kill the entirity of the other team or have more people left
when the time expires.

------------------------------------------------------------------------------
------------------------------------------------------------------------------
II. Extraction
------------------------------------------------------------------------------
------------------------------------------------------------------------------

Extraction is the complete opposite to past Socom games. Where it used to be
the Terrorists had to protect the hostages, it is now the seals who must
protect them and prevent a terrorist extraction. Terrorists win if they
kill the seal team or extract the hostages. Seals need to kill the terrorists
or hope that they terrorists shoot two hostages - thise would cause the seals
to win the round. If neither team has shot hostages or killed each other when
the time expires then the round is a draw.

------------------------------------------------------------------------------
------------------------------------------------------------------------------
III. Escort
------------------------------------------------------------------------------
------------------------------------------------------------------------------

Seals must extract the VIPS or kill all the terrorists on this map. Terrorists
have to kill all of the VIPs or all of the Seals to win. If the seals fail
to extract, then the terrorists win the map.

------------------------------------------------------------------------------
------------------------------------------------------------------------------
IV. Demolition
------------------------------------------------------------------------------
------------------------------------------------------------------------------

The two teams must each try to plant a centrally located bomb at the base of
the other team. If the other team has the bomb, then the team must defend
their base to ensure any enemy attack is repelled. Bombs are planted by
looking down to the ground in the base and holding X until the bar fills.
Once the bar fills, it will say "*team* has planted the bomb." A timer of 30
seconds will tick down and this is the window of opportunity for the other
team to defuse the bomb. The team who have planted the bomb should watch
it and kill anyone who tries to defuse it.

------------------------------------------------------------------------------
------------------------------------------------------------------------------
V. Breach
------------------------------------------------------------------------------
------------------------------------------------------------------------------

Seals must C4 breach the terrorists area of the map and plant the bomb at
their base. Terrorists win if they eliminate all of the seals or if the seals
fail to plant the bomb and fail to kill their team. Seals can only win if
they kill all terrorists on the map or manage to plant the bomb and protect
it long enough for it to explode. The say bomb rules apply as in the
Demolition section above. Seals have C4 locked as "Equipment 1" in their
weaponry for this map type as they need it to get past the first line of
defence into the terrorist spawn.

------------------------------------------------------------------------------
------------------------------------------------------------------------------
VI. Convoy
------------------------------------------------------------------------------
------------------------------------------------------------------------------

Terrorists have to take one of two trucks to the load zone and load the 
cargo onto the trick before driving to the extraction zone. They have to 
breach their way into both the load zones and extraction zones. Seals must
prevent the convoy from extraction. If they destroy both trucks, kill all
the terrorists or prevent a convoy extraction when the time expires then they
win the round. Terrorists only win if the seals are all dead or they extract
one truckfull of cargo.

------------------------------------------------------------------------------
------------------------------------------------------------------------------
VII. Control
------------------------------------------------------------------------------
------------------------------------------------------------------------------

There are five checkpoints littered through the map. One is at the spawnpoint 
of each side. These are usually the hardest ones to register. Each team must
release a coloured smoke bomb in the checkpoint to "mark" it. The team with
the most checkpoints marked at the end of the round wins. If the teams have
an equal number of checkpoints marked then the round is a tie. The round can
also be won by either team by killing the other team or by marking all five
checkpoints.

To mark a checkpoint, look down within the arrowed circle and hold X until
the bar fills and the coloured smoke is released.

------------------------------------------------------------------------------
------------------------------------------------------------------------------
VIII. Small
------------------------------------------------------------------------------
------------------------------------------------------------------------------

Small maps are smaller versions of online maps in suppression mode. It allows
for quicker combat as there is less ground to cover between the two spawns.
Normal suppression rules apply.

         _____________________________________________________________
--------<__\___\___\___\___\___\___\___\___\___\___\___\___\___\___\__>--------
-.====.-<                                                             >-.====.-
-| 11 |-<                          ONLINE - MAPS                      >-| 11 |-
-'===='-<_____________________________________________________________>-'===='-
--------<__\___\___\___\___\___\___\___\___\___\___\___\___\___\___\__>--------

------------------------------------------------------------------------------
------------------------------------------------------------------------------
I. Harvester
------------------------------------------------------------------------------
------------------------------------------------------------------------------

This map is based on single player missions 10 and 12.
 _________________________________________________________________
/ Good for...                   | Bad for...                      \
|-------------------------------|---------------------------------|
| - Snipers                     | - Guns with poor range          |
| - Silenced Weapons            | - Rambo-style approach          |
| - Ghillie Suits               | - Loud guns intended to be used |
| - M16A2 with High Scope       |   over distance                 |
| - Camping                     |                                 |
\_______________________________|_________________________________/

Harvester is the kind of map that Ghillie Suit was made for. Selecting it
and a silenced weapon with scope will allow you lie down and simply pick off
any enemy that runs past you. At distance, silenced sniper rifles and M16A2
High Scope are incredibly effective, as the maps layout of large, open spaces
means that anyone you see at distance should be easy enough to pick off in
a scope with either of the two aforementioned weapons.

Recommended tactics for Harvester focus on patience and stealth. Most people
who do well on Harvester will stress that stealth (through the use of silent
weapons) was the best way forward. 

------------------------------------------------------------------------------
------------------------------------------------------------------------------
II. Crucible
------------------------------------------------------------------------------
------------------------------------------------------------------------------

This map is based on single player mission 3.
 _________________________________________________________________
/ Good for...                   | Bad for...                      \
|-------------------------------|---------------------------------|
| - Snipers                     | - Guns with poor range          |
| - Weapons with scopes         | - Silenced weapons due to the   |
| - Vehicles                    |   size and layout of the map    |
| - M16A2 with High Scope       | - Grenades                      |
\_______________________________|_________________________________/

Teams rely heavily on snipers on this map. Many people will immediately jump
in the vehicles due to the sheer scale of the map. It could take you the 
entire round to actually get to where you need to be if you don't get in a
vehicle. As a result, snipers are extremely useful as they can hit the drivers
as well as any passengers. Furthermore, there are a number of large cliffs
and rocks which can be climbed and used as sniping points. Whilst these are 
the first place many people will check, they provide a unique view of a large
area of the map and allow the sniper to cover a specific area until it is 
deemed clear. At this point, the sniper should move elsewhere to avoid being
shot by enemies who have, most likely, advanced further up the map by this 
stage.

Grenades are of little use on this map as many kills will be done at distance.
As a result, weapons with High Scope available are the best bet as they will
allow you to hit people at distance as well as medium distance. Guns with
poor range such as the F90 which only has a 1.5X scope will be of little use
to a player should he see someone on the cliff opposite to him.

------------------------------------------------------------------------------
------------------------------------------------------------------------------
III. Killing Fields
------------------------------------------------------------------------------
------------------------------------------------------------------------------

This map is based on single player mission 1.
 _________________________________________________________________
/ Good for...                   | Bad for...                      \
|-------------------------------|---------------------------------|
| - Snipers                     | - Guns with poor range          |
| - Weapons with scopes         | - Silenced weapons unless a     |
| - Vehicles                    |   scope is attached to it       |
| - M16A2 with High Scope       |                                 |
| - Grenades                    |                                 |
\_______________________________|_________________________________/

This is a large open map, however nearly all the killing will take place in
the large fort-like structure in the centre of the map. Both teams tend to 
jump in vehicles and race there to try and get a good place to ambush the
other team. Snipers are good for this map as you can try and snipe opponents
before they reach their desired destination. Furthermore, M16A2 with High
Scope - whilst you on the surrounding walls, provides opportunities for long
range shots on enemies moving around the ruins. Grenades are also good as most
of the other team tend to hunt in packs.

------------------------------------------------------------------------------
------------------------------------------------------------------------------
IV. Citadel
------------------------------------------------------------------------------
------------------------------------------------------------------------------

This map is based on single player mission 5.
 _________________________________________________________________
/ Good for...                   | Bad for...                      \
|-------------------------------|---------------------------------|
| - Powerful weapons            | - Snipers                       |
| - Close range weapons         |                                 |
| - Silenced weapons            |                                 |
| - Grenades                    |                                 |
| - PMN Mines/Claymores         |                                 |
\_______________________________|_________________________________/

This is a close quarters combat map based on mission 5 from single-player. 
There are a lot of rooms, stairways and doorways etc. and this makes it ideal
for powerful, close range weapons. Grenades are also key. Not only do they
clear the way for you as you move from room to room, but early grenade charges
can provide a platform to win the round as you may kill/injure many of the
opposing team.

Weapons such as the F90 for terrorists and M4A1 with no silencer attached are
good on this map as they are able to bring enemies down quickly and
effectively. Due to the confined conditions of the map, snipers will have few
chances to take shots at any opposing team member. Claymores and mines can be
of some use as there are many areas where there is only one point of access
which can be easily covered through the use of either a claymore or mine.

------------------------------------------------------------------------------
------------------------------------------------------------------------------
V. Devil's Road
------------------------------------------------------------------------------
------------------------------------------------------------------------------

This map is based on single player mission 6.
 _________________________________________________________________
/ Good for...                   | Bad for...                      \
|-------------------------------|---------------------------------|
| - Snipers                     | - Guns with poor range          |
| - Weapons with scopes         | - Grenades                      |
| - Vehicles                    |                                 |
| - M16A2 with High Scope       |                                 |
\_______________________________|_________________________________/

This is a large open map, similar to Killing Fields. There are many cliffs
and so on where you, and your enemies, can hide and snipe from. At the start,
many people tend to jump in vehicles and speed to the spawn point of the 
opposing team. This makes them easy sniper targets if you know which way they
are likely to come.

Grenades are of little use on this map and most gunfights will occur over 
reasonable distances, which means that guns such as the M16A2 or even sniper
rifles or advisable to try and ensure quicker kills.

------------------------------------------------------------------------------
------------------------------------------------------------------------------
VI. Boneyard
------------------------------------------------------------------------------
------------------------------------------------------------------------------

This map is based on single player mission 7.
 _________________________________________________________________
/ Good for...                   | Bad for...                      \
|-------------------------------|---------------------------------|
| - Close range weapons         | - Snipers                       |
| - Powerful weapons            |                                 |
| - Grenades                    |                                 |
| - PMN Mines/Claymores         |                                 |
\_______________________________|_________________________________/

This map is mainly indoors and most gunfights occur at close range. Therefore,
a close range gun is advisable. Mines and Claymores work in much the same way
as they do on Citadel, with some areas only have one point of access and they
are easy to cover with the aforementioned equipment. Snipers will get nowhere
on this map due to the amount of boxes outside and the large amount of indoors
fighting. Grenades are also crucial as they can go straight to the spawn of
the other team at times. They are also good for clearing rooms before entering
and ensuring that mines or claymores that have been planted have been cleared.

------------------------------------------------------------------------------
------------------------------------------------------------------------------
VII. Tidal Fury
------------------------------------------------------------------------------
------------------------------------------------------------------------------

This map is based on single player mission 8.
 _________________________________________________________________
/ Good for...                   | Bad for...                      \
|-------------------------------|---------------------------------|
| - Snipers                     | - Seals on Map Type: Breach     |
| - Weapons with scopes         |                                 |
| - Ghillie Suits               |                                 |
| - Powerful weapons            |                                 |
| - Silenced weapons            |                                 |
| - Close range weapons         |                                 |
| - Grenades                    |                                 |
| - PMN Mines/Claymores         |                                 |
\_______________________________|_________________________________/

The option of the Ghillie Suit on this map allows the player to camouflage
themselves into the environment. Combined with a silenced weapon, this can
be a formidable combination. Due to the design of the map, there are only
two entrances into the main 'central' area. It is this 'central' area where
the bomb is located on demolition map type. Any team who spawns at the central
point will find that, with only two entrances to cover, it is extremely easy
due to the narrowness of the pathway. Due to this, snipers can watch the
pathways effectively whilst silenced fire from above can ensure that opposing
team members struggle to get further up the map. Claymores and PMN Mines can
be easily hidden in bushes and undergrowth whilst Grenades are also good when
attacking or defending the central area.

------------------------------------------------------------------------------
------------------------------------------------------------------------------
VIII. Antendra
------------------------------------------------------------------------------
------------------------------------------------------------------------------

This map is based on single player mission 9.
 _________________________________________________________________
/ Good for...                   | Bad for...                      \
|-------------------------------|---------------------------------|
| - Grenades                    | - Snipers                       |
| - PMN Mines/Claymores         | - Seals on Map Tyoe: Breach     |
| - Close range weapons         |                                 |
| - Powerful weapons            |                                 |
| - Ghillie Suit                |                                 |
| - Silenced weapons (if        |                                 |
|   staying outside)            |                                 |
\_______________________________|_________________________________/

This is both an indoor and outdoor map. The Ghillie suit allows players to
blend into the environment. If the player intends to stay outside for the
duration of the map, then picking a silenced weapon may be a good bet. If
you intend to rush underground or intend to stay underground, then a powerful
gun with a set of grenades and/or mines may prove to be the way forward.

------------------------------------------------------------------------------
------------------------------------------------------------------------------
IX. Storm Front
------------------------------------------------------------------------------
------------------------------------------------------------------------------

This map is based on single player mission 7.
 _________________________________________________________________
/ Good for...                   | Bad for...                      \
|-------------------------------|---------------------------------|
| - Snipers                     | - Guns with poor range          |
| - Weapons with scopes         | - Grenades                      |
| - Boats                       | - Impatient players             |
| - M16A2 with High Scope       |                                 |
\_______________________________|_________________________________/

This map relies heavily on snipers and long distance shots. You can't move
around the sides of the islands without coming under fire from snipers. Due
to the way the map is constructed, movement between the islands is limited. 
There is a bridge, where you could easily be sniped, or you can swim.

------------------------------------------------------------------------------
------------------------------------------------------------------------------
X. Fault
------------------------------------------------------------------------------
------------------------------------------------------------------------------

This map is based on single player mission 3.
 _________________________________________________________________
/ Good for...                   | Bad for...                      \
|-------------------------------|---------------------------------|
| - Grenades                    | - Snipers                       |
| - PMN Mines/Claymores         | - Seals on Map Tyoe: Breach     |
| - Close range weapons         |                                 |
| - Powerful weapons            |                                 |
| - Shotguns                    |                                 |
\_______________________________|_________________________________/

This map is entirely indoors. As a result, there is little opportunity for
anything other than quick gunfights. There are plenty of places where you 
can plant a claymore and wait for members of the opposing team to run past.
Shotguns are also useful, as the confined corridors ensure that enemies have
nothing to hide behind when you run at them with your 12 Gauge.

------------------------------------------------------------------------------
------------------------------------------------------------------------------
XI. Waterworks
------------------------------------------------------------------------------
------------------------------------------------------------------------------

This map is based on single player missions 13 and 14.
 _________________________________________________________________
/ Good for...                   | Bad for...                      \
|-------------------------------|---------------------------------|
| - Snipers                     | - Guns with poor range          |
| - Weapons with scopes         | - Grenades                      |
| - Boats                       | - Impatient players             |
| - M16A2 with High Scope       |                                 |
| - Medium range guns           |                                 |
\_______________________________|_________________________________/

This map relies heavily on movement of teams by boat. Snipers and M16A2 with
High Scope are crucial in clearing areas before your teammates move into them.
Medium-range guns are advisable. For example, the 552 with silencer is good
at close range and reasonable at distance, which means a player has a good
chance of winning gunfights when in the tunnels and outdoors.

------------------------------------------------------------------------------
------------------------------------------------------------------------------
XII. Blackwoods
------------------------------------------------------------------------------
------------------------------------------------------------------------------

This map is based on single player mission 12.
 _________________________________________________________________
/ Good for...                   | Bad for...                      \
|-------------------------------|---------------------------------|
| - Snipers                     | - Guns with poor range          |
| - Silenced Weapons            | - Rambo-style approach          |
| - Ghillie Suits               | - Loud guns intended to be used |
| - M16A2 with High Scope       |   over distance                 |
| - Camping                     |                                 |
| - PMN Mines/Claymores         |                                 |
\_______________________________|_________________________________/

This is a map which relies heavily on stealth. There are many bushes and so
forth to hide in and players should consider a Ghillie Suit an essential 
choice (assuming it is unlocked). Combined with a silenced weapon, the player 
can be deadly at short and long range. Snipers and M16A2 with High Scope are
both good for certain areas of the map such as the riverbanks, where distance
shots may be required to eliminate members of the opposing team. Overall, the
best bet is to camp in a bush with a Ghillie Suit and a suppressor attached to
either an M4A1 (for Seals) or a 552 (for Terrorists).

         _____________________________________________________________
--------<__\___\___\___\___\___\___\___\___\___\___\___\___\___\___\__>--------
-.====.-<                                                             >-.====.-
-| 12 |-<                         ONLINE STATISTICS                   >-| 12 |-
-'===='-<_____________________________________________________________>-'===='-
--------<__\___\___\___\___\___\___\___\___\___\___\___\___\___\___\__>--------

                       .--------------------------------.
                       | Name:                          |
                       :--------------------------------:
                       | Position:                      |
                       :--------------------------------:
                       | Rating:                        |
                       :--------------------------------:
                       | # of Games:                    |
                       :--------------------------------:
                       | Won:                           |
                       :--------------------------------:
                       | Lost:                          |
                       :--------------------------------:
                       | Win/Loss %:                    |
                       :--------------------------------:
                       | Streak:                        |
                       :--------------------------------:
                       | Quits:                         |
                       :--------------------------------:
                       | Disconnects:                   |
                       :--------------------------------:
                       | Kills:                         |
                       :--------------------------------:
                       | Deaths:                        |
                       :--------------------------------:
                       | Kill/Death:                    |
                       :--------------------------------:
                       | Suicides:                      |
                       :--------------------------------:
                       | Headshots:                     |
                       :--------------------------------:
                       | Team Kills:                    |
                       :--------------------------------:
                       | MVP:                           |
                       :--------------------------------:
                       | Survival %:                    |
                       :--------------------------------:
                       | Pistol Kills:                  |
                       :--------------------------------:
                       | Shotgun Kills:                 |
                       :--------------------------------:
                       | Sniper Rifle Kills:            |
                       :--------------------------------:
                       | Assault Rifle Kills:           |
                       :--------------------------------:
                       | SMG Kills:                     | 
                       :--------------------------------:
                       | Grenade Kills:                 |
                       :--------------------------------:
                       | Vehicle Kills:                 |
                       :--------------------------------:
                       | Most Kills in One Round:       | 
                       :--------------------------------:
                       | Most Kills in One Game:        |
                       :--------------------------------:
                       | Demolition Wins:               |
                       :--------------------------------:
                       | Escort Wins:                   |
                       :--------------------------------:
                       | Suppression Wins:              |
                       :--------------------------------:
                       | Breach Wins:                   |
                       :--------------------------------:
                       | Convoy Wins:                   |
                       :--------------------------------:
                       | Control Wins:                  |
                       :--------------------------------:
                       | Small Wins:                    |
                       :--------------------------------:
                       | Extract Wins:                  |
                       :--------------------------------:
                       | Gametype Preference:           |
                       :--------------------------------:
                       | Hit %:                         |
                       :--------------------------------:
                       | Bases Destroyed:               |
                       :--------------------------------:
                       | Hostages Rescued:              |
                       :--------------------------------:
                       | VIPs Rescued:                  |
                       :--------------------------------:
                       | VIPs Killed:                   |
                       :--------------------------------:
                       | Times Voted Out:               |
                       :--------------------------------:
                       | Weapon Preference:             |
                       :--------------------------------:
                       | Map Preference:                |
                       :--------------------------------:
                       | Control Points:                |
                       :--------------------------------:
                       | Convoys Extracted:             |
                       '--------------------------------'

-------------------------------------------------------------------------------
-------------------------------------------------------------------------------
I. Name
-------------------------------------------------------------------------------
-------------------------------------------------------------------------------

After inputting the player name in the search field, their statistics will
appear. This line merely tells you whose statistics you are currently looking
at.

-------------------------------------------------------------------------------
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II. Position
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-------------------------------------------------------------------------------

On the US Servers, there is an incredibly diverse range of players. The
position line refers to the player's current position on the ranking system.
For example, if you have played around 13 games then you may only be ranked
around 26,000 (at the time of writing). In contract, if you have played in
excess of 200 games, you may be ranked around 80,000. 

Your position will also determine which ranking icon you have beside your name
once you surpass the basic starting ranks.

-------------------------------------------------------------------------------
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III. Rating
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Rating refers to your current "rating score" and will determine where you are
placed on the ranking ladder. The rating is determined by the number of games
you've played and the number of games you have won and lost amongst other
things.

The rating number itself is shown as a normal digital number with three numbers
after the decimal point for greater accuracy in determing ladder position.

-------------------------------------------------------------------------------
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IV. # of Games
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-------------------------------------------------------------------------------

This refers to the number of online games that you have played from start
to finish. Basically if you enter a game late or leave a game early, it is
not counted in this particular statistic. This statistic determines what
ranking icon appears beside your name (That is until you advance past that
particular ranking system).

                          .---------------.
                          |   Games Won   |
                          | + Games Lost  |
                          | ------------- |
                          |  # of Games   |
                          '---------------'

Example:
                         .----------------.
                         | Games Won = 8  |
                         | Games Lost = 6 |
                         :----------------:
                         |       8        |
                         |      +6        | 
                         |      --        |
                         |      14        |
                         '----------------'

As shown (in an intelligence-insulting way), the player has played 14 games
from start to finish.

-------------------------------------------------------------------------------
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V. Won
-------------------------------------------------------------------------------
-------------------------------------------------------------------------------

This refers to the amount of games you have completed from start to finish and
been on the winning side. This statistic does not consider the margin of
victory.
                          .---------------.
                          |   # of Games  |
                          | - Games Lost  |
                          | ------------- |
                          |   Games Won   |
                          '---------------'
Example:
                         .----------------.
                         | # of Games = 9 |
                         | Games Lost = 3 |
                         :----------------:
                         |       9        |
                         |      -3        | 
                         |      --        |
                         |       6        |
                         '----------------'

As shown (in an intelligence-insulting way), the player has played 9 games and
lost 3 of them, which obviously means they have won 6.

-------------------------------------------------------------------------------
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VI. Lost
-------------------------------------------------------------------------------
-------------------------------------------------------------------------------

This refers to the amount of games you have completed from start to finish and
been on the losing side. This statistic does not consider the margin of
victory the other team had over your team.

                          .---------------.
                          |   # of Games  |
                          | -  Games Won  |
                          | ------------- |
                          |   Games Lost  |
                          '---------------'
Example:
                         .----------------.
                         | # of Games = 7 |
                         | Games Won = 6  |
                         :----------------:
                         |       7        |
                         |      -6        | 
                         |      --        |
                         |       1        |
                         '----------------'

As shown (in an intelligence-insulting way), the player has played 7 games and
won 6 of them, which means they have lost 1.

-------------------------------------------------------------------------------
-------------------------------------------------------------------------------
VII. Win/Lose %
-------------------------------------------------------------------------------
-------------------------------------------------------------------------------

This refers to the amount of games - percentage wise - the player has won.
                  ________________________________________
                 |                                        |
                 |       Games Won                        |
                 |      ------------ X 100 = Win/Lose %   |
                 |       # of Games                       |
                 |________________________________________|

Example:          ________________________________________
                 |                                        |
                 |   Games Won = 8                        |
                 |   # of Games = 13                      |
                 :----------------------------------------:
                 |         8                              |
                 |        ---- X 100 = 61.5%              |
                 |         13                             |
                 '----------------------------------------'

-------------------------------------------------------------------------------
-------------------------------------------------------------------------------
VIII. Streak
-------------------------------------------------------------------------------
-------------------------------------------------------------------------------

This refers to the amount of games the player has won or lost in a row. If the
player has won 8 games in a row, then this is shown by the number "8". If the
player has lost 8 games in a row, then this is shown by the number "-8". If
you have a losing streak, then it will be shown as a minus number.

-------------------------------------------------------------------------------
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IX. Quits
-------------------------------------------------------------------------------
-------------------------------------------------------------------------------

This statistic shows the amount of times a player has left a room by going to
the start menu and selecting abort.

-------------------------------------------------------------------------------
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X. Disconnects
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-------------------------------------------------------------------------------

This statistic refers to the amount of times a player has been legitimately
disconnected from a room whilst playing. This could be through a loss of
connection to the room, the server or their own internet could decide to stop
working and disconnect them.

-------------------------------------------------------------------------------
-------------------------------------------------------------------------------
XI. Kills
-------------------------------------------------------------------------------
-------------------------------------------------------------------------------

Refers to the amount of kills a player has achieved in all of the games they
have completed.

-------------------------------------------------------------------------------
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XII. Deaths
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-------------------------------------------------------------------------------

Refers to the amount of deaths a player has suffered in all of the games they
have completed.

-------------------------------------------------------------------------------
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XIII. Kill/Death
-------------------------------------------------------------------------------
-------------------------------------------------------------------------------

This number is a basic formula of kills divided by deaths:
                    ________________________________ 
                   |                                |
                   | Kills                          |
                   | ------ = Kill/Death Statistic  |
                   | Deaths                         |
                   |________________________________|
Example:
                    ________________________________ 
                   |                                |
                   |   74                           |
                   | ------ = 0.892                 |
                   |   83                           |
                   |________________________________|

As shown, this means that the player achieves 0.892 kills for every death. 

Further Example:
                    ________________________________ 
                   |                                |
                   |  1483                          |
                   | ------ = 2.206                 |
                   |   672                          |
                   |________________________________|

In this example, the players achieves 2.206 kills for every death.

-------------------------------------------------------------------------------
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XIV. Suicides
-------------------------------------------------------------------------------
-------------------------------------------------------------------------------

This refers to the number of times a player commits suicide, regardless of
the method.

-------------------------------------------------------------------------------
-------------------------------------------------------------------------------
XV. Headshots
-------------------------------------------------------------------------------
-------------------------------------------------------------------------------

This refers to the amount of headshots a player makes when killing the opposing
teams.

-------------------------------------------------------------------------------
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XVI. Team Kills
-------------------------------------------------------------------------------
-------------------------------------------------------------------------------

This refers to the amount of times a player kills someone on his own team.

-------------------------------------------------------------------------------
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XVII. MVP
-------------------------------------------------------------------------------
-------------------------------------------------------------------------------

This refers to the amount of times a player has been awarded MVP for having
the highest points total at the end of the game.

-------------------------------------------------------------------------------
-------------------------------------------------------------------------------
XVIII. Survival %
-------------------------------------------------------------------------------
-------------------------------------------------------------------------------

This refers to the amount of times they player has survived rounds. 
                    
                    .----------------------------------.
                    |   Survived Rounds                |
                    | ------------------- = Survival % |
                    | Total Rounds Played              |
                    '----------------------------------'
Example: 
                    .----------------------------------.
                    |         83                       |
                    | ------------------- = 16.5       |
                    |         502                      |
                    '----------------------------------'

In this example, the player manages to avoid death in 16.5% of the rounds 
they have participated in.

-------------------------------------------------------------------------------
-------------------------------------------------------------------------------
XIX. Pistol Kills
-------------------------------------------------------------------------------
-------------------------------------------------------------------------------

This refers to the amount of kills a player achieves with a weapon in the 
category 'pistols'.

-------------------------------------------------------------------------------
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XX. Shotgun Kills
-------------------------------------------------------------------------------
-------------------------------------------------------------------------------

This refers to the amount of kills a player achieves with a weapon in the 
category 'shotguns'.

-------------------------------------------------------------------------------
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XXI. Sniper Rifle Kills
-------------------------------------------------------------------------------
-------------------------------------------------------------------------------

This refers to the amount of kills a player achieves with a weapon in the 
category 'sniper rifles'.

-------------------------------------------------------------------------------
-------------------------------------------------------------------------------
XXII. Assault Rifle Kills
-------------------------------------------------------------------------------
-------------------------------------------------------------------------------

This refers to the amount of kills a player achieves with a weapon in the 
category 'assault rifles'.

-------------------------------------------------------------------------------
-------------------------------------------------------------------------------
XXIII. SMG Kills
-------------------------------------------------------------------------------
-------------------------------------------------------------------------------

This refers to the amount of kills a player achieves with a weapon in the 
category 'SMGs'.

-------------------------------------------------------------------------------
-------------------------------------------------------------------------------
XXIV. Grenade Kills
-------------------------------------------------------------------------------
-------------------------------------------------------------------------------

This refers to the amount of kills a player achieves with a weapon in the 
category 'grenades'.

-------------------------------------------------------------------------------
-------------------------------------------------------------------------------
XXV. Vehicle Kills
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-------------------------------------------------------------------------------

This refers to the amount of kills a player has achieved by running other
players overs in vehicles.

-------------------------------------------------------------------------------
-------------------------------------------------------------------------------
XXVI. Most Kills in One Round
-------------------------------------------------------------------------------
-------------------------------------------------------------------------------

This refers to the highest amount of kills a player has achieved in one round
of gameplay.

-------------------------------------------------------------------------------
-------------------------------------------------------------------------------
XXVII. Most Kills in One Game
-------------------------------------------------------------------------------
-------------------------------------------------------------------------------

This refers to the highest amount of kills a player has achieved in an entire
game that they have completed from beginning to end.

-------------------------------------------------------------------------------
-------------------------------------------------------------------------------
XXVIII. Demolition Wins
-------------------------------------------------------------------------------
-------------------------------------------------------------------------------

This refers to the amount of rounds the player has won when the map type was
set to "Demolition".

-------------------------------------------------------------------------------
-------------------------------------------------------------------------------
XXIX. Escort Wins
-------------------------------------------------------------------------------
-------------------------------------------------------------------------------

This refers to the amount of rounds the player has won when the map type was
set to "Escort".

-------------------------------------------------------------------------------
-------------------------------------------------------------------------------
XXX. Suppression Wins
-------------------------------------------------------------------------------
-------------------------------------------------------------------------------

This refers to the amount of rounds the player has won when the map type was
set to "Suppression".

-------------------------------------------------------------------------------
-------------------------------------------------------------------------------
XXXI. Breach Wins
-------------------------------------------------------------------------------
-------------------------------------------------------------------------------

This refers to the amount of rounds the player has won when the map type was
set to "Breach".

-------------------------------------------------------------------------------
-------------------------------------------------------------------------------
XXXII. Convoy Wins
-------------------------------------------------------------------------------
-------------------------------------------------------------------------------

This refers to the amount of rounds the player has won when the map type was
set to "Convoy".

-------------------------------------------------------------------------------
-------------------------------------------------------------------------------
XXXIII. Control Wins
-------------------------------------------------------------------------------
-------------------------------------------------------------------------------

This refers to the amount of rounds the player has won when the map type was
set to "Control".

-------------------------------------------------------------------------------
-------------------------------------------------------------------------------
XXXIV. Small Wins
-------------------------------------------------------------------------------
-------------------------------------------------------------------------------

This refers to the amount of rounds the player has won when the map type was
set to "Small".

-------------------------------------------------------------------------------
-------------------------------------------------------------------------------
XXXV. Extract Wins
-------------------------------------------------------------------------------
-------------------------------------------------------------------------------

This refers to the amount of rounds the player has won when the map type was
set to "Extract".

-------------------------------------------------------------------------------
-------------------------------------------------------------------------------
XXXVI. Gametype Preference
-------------------------------------------------------------------------------
-------------------------------------------------------------------------------

This will be one of the eight types of map available on the game: 
          [1] Demoltion
          [2] Escort
          [3] Suppression
          [4] Breach
          [5] Convoy
          [6] Control
          [7] Small
          [8] Extract

The map type that will appear is the map type that the player has completed 
the most number of games in.

-------------------------------------------------------------------------------
-------------------------------------------------------------------------------
XXXVII. Hit Percentage
-------------------------------------------------------------------------------
-------------------------------------------------------------------------------

This refers to the hit percentage of the player:

           .----------------------------------------------------.
           | Number of bullets connected                        |
           | --------------------------- X 100 = Hit Percentage |
           |   Number of bullets fired                          |
           '----------------------------------------------------'

-------------------------------------------------------------------------------
-------------------------------------------------------------------------------
XXXVIII. Bases Destroyed
-------------------------------------------------------------------------------
-------------------------------------------------------------------------------

Refers to the amount of bombs the player has planted that have successfully
blown up to win rounds.

-------------------------------------------------------------------------------
-------------------------------------------------------------------------------
XXXIX. Hostages Rescued
-------------------------------------------------------------------------------
-------------------------------------------------------------------------------

Refers to the numbers of hostages the player has extracted.

-------------------------------------------------------------------------------
-------------------------------------------------------------------------------
XL. VIPs Rescued
-------------------------------------------------------------------------------
-------------------------------------------------------------------------------

Refers to the number of VIPs the player has extracted.

-------------------------------------------------------------------------------
-------------------------------------------------------------------------------
XLI. VIPs Killed
-------------------------------------------------------------------------------
-------------------------------------------------------------------------------

Refers to the number of VIPs the player has killed when it is an objective of
their team during online play.

-------------------------------------------------------------------------------
-------------------------------------------------------------------------------
XLII. Times Voted Out
-------------------------------------------------------------------------------
-------------------------------------------------------------------------------

Refers to the amount of times a player has been voted out by his own team.

-------------------------------------------------------------------------------
-------------------------------------------------------------------------------
XLIII. Weapon Preference
-------------------------------------------------------------------------------
-------------------------------------------------------------------------------

Refers to the weapon the player uses the most during online map.

-------------------------------------------------------------------------------
-------------------------------------------------------------------------------
XLIV. Map Preference
-------------------------------------------------------------------------------
-------------------------------------------------------------------------------

Refers to the map the player completes the most games in from beginning to
end.

-------------------------------------------------------------------------------
-------------------------------------------------------------------------------
XLV. Control Points
-------------------------------------------------------------------------------
-------------------------------------------------------------------------------

Refers to the number of control points the player has claimed during completed
games.

-------------------------------------------------------------------------------
-------------------------------------------------------------------------------
XLVI. Convoys Extracted
-------------------------------------------------------------------------------
-------------------------------------------------------------------------------

Refers to the number of loaded convoy trucks the player has extracted during
completed games.

:::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::
:::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::

Below is an example of the online statistics chart:

                       .--------------------------------.
                       | Name: Gaseous Snake            |
                       :--------------------------------:
                       | Position: 95485                |
                       :--------------------------------: 
                       | Rating: 822.772                |
                       :--------------------------------:
                       | # of Games: 210                |
                       :--------------------------------:
                       | Won: 134                       |
                       :--------------------------------:
                       | Lost: 76                       |
                       :--------------------------------:
                       | Win/Loss %: 63.800003          |
                       :--------------------------------:
                       | Streak: -1                     |
                       :--------------------------------:
                       | Quits: 46                      |
                       :--------------------------------:
                       | Disconnects: 9                 |
                       :--------------------------------:
                       | Kills: 1043                    |
                       :--------------------------------:
                       | Deaths: 640                    |
                       :--------------------------------:
                       | Kill/Death: 1.63               |
                       :--------------------------------:
                       | Suicides: 10                   |
                       :--------------------------------:
                       | Headshots: 832                 |
                       :--------------------------------:
                       | Team Kills: 6                  |
                       :--------------------------------:
                       | MVP: 22                        |
                       :--------------------------------:
                       | Survival %: 31.0               |
                       :--------------------------------:
                       | Pistol Kills: 20               |
                       :--------------------------------:
                       | Shotgun Kills: 1               |
                       :--------------------------------:
                       | Sniper Rifle Kills: 113        |
                       :--------------------------------:
                       | Assault Rifle Kills: 681       |
                       :--------------------------------:
                       | SMG Kills: 77                  |
                       :--------------------------------:
                       | Grenade Kills: 116             |
                       :--------------------------------:
                       | Vehicle Kills: 23              |
                       :--------------------------------:
                       | Most Kills in One Round: 56    |
                       :--------------------------------:
                       | Most Kills in One Game: 56     |
                       :--------------------------------:
                       | Demolition Wins: 98            |
                       :--------------------------------:
                       | Escort Wins: 0                 |
                       :--------------------------------:
                       | Suppression Wins: 469          |
                       :--------------------------------:
                       | Breach Wins: 19                |
                       :--------------------------------:
                       | Convoy Wins: 15                |
                       :--------------------------------: 
                       | Control Wins: 20               |
                       :--------------------------------:
                       | Small Wins: 0                  |
                       :--------------------------------:
                       | Extract Wins: 4                |
                       :--------------------------------:
                       | Gametype Preference: Convoy    | 
                       :--------------------------------:
                       | Hit %: 11.0                    |
                       :--------------------------------:
                       | Bases Destroyed: 0             |
                       :--------------------------------:
                       | Hostages Rescued: 0            |
                       :--------------------------------:
                       | VIPs Rescued: 0                |
                       :--------------------------------:
                       | VIPs Killed: 0                 |
                       :--------------------------------:
                       | Times Voted Out: 1             |
                       :--------------------------------:
                       | Weapon Preference: IW-80 A2    |
                       :--------------------------------:
                       | Map Preference: Fault          |
                       :--------------------------------:
                       | Control Points: 9              |
                       :--------------------------------:  
                       | Convoys Extracted: 0           |
                       '--------------------------------'

In this example, the most kills in one round and most kills in one game
statistics are respawn room statistics. The online statistics don't split the
scores of respawn and normal games into two seperate categories.
         _____________________________________________________________
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