Dark Cloud Walkthrough Part 3 - Guide for Dark Cloud

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IV. Muska Lacka (cont.)
	C. Muska Lacka Georama
		1. Chief’s House
			- Requests: To be close to the temple, and for all house 
facing their totem pole guardian 
                        - Reward: At first, the chief refuses your request.  After 
he hears about your character from Ungaga, he tells you where to find the signets 
and what kind of man you resemble.
			- To complete you will need: 
				_ Mini Totem Pole
				_ Cabin
				_ Cabin
				_ Chief Bonka
		2. Jibubu’s House
			- Requests: To observe Totem Pole Guardian
                        - Reward: Gives up Fruit of Eden; Later, you enter for 
another scene in which he complains about Ungaga’s condition; Trade him the 
Foundation you got in Queens for the Clay Doll (needed for Moon Sea)
			- To complete you will need: 
				_ Mini Totem Pole
				_ Cabin
				_ Hay
				_ Stairway
				_ Jibubu
		3. Zabo’s House
			- Requests: To observe Totem Pole Guardian
                        - Reward: Gives up Double Impact (a slingshot); After you 
speak to the chief, he will give you the Moon Signet (needed to open the Coffin 
Chamber door)
			- To complete you will need: 
				_ Mini Totem Pole
				_ Roof
				_ Odds & Ends
				_ Hay
				_ Zabo
		4. 3 Sisters’ House
			- Requests: To be close to the oasis, and to observe Totem 
Pole Guardian
			- Reward: Ungaga will appear to the 3 sisters, after a 
while he will join your party
			- To complete you will need: 
				_ Mini Totem Pole
				_ Cabin
				_ Odds & Ends
				_ Nagita
				_ Devia
				_ Mikara
		5. Brooke’s House
			- Requests: To observe Totem Pole Guardian
			- Reward: Tells Toan about father, gives up Attack +3, and 
store opens
			- To complete you will need: 
				_ Mini Totem Pole
				_ Cabin
				_ Hay
				_ Brooke
		6. Enga’s House
			- Requests: To observe Totem Pole Guardian
			- Reward: A storage for items, gives Toan the Buster Sword
			- To complete you will need: 
				_ Mini Totem Pole
				_ Stairway
				_ Stairway Roof
				_ Odds & Ends
				_ Roof
				_ Enga
		7. Prisoner’s Cabin
		        - Requests: To be able to see sun rise, and observe Totem 
Pole Guardian
                        - Reward: Ungaga first gets ridiculed by the prisoner, then 
is feared; not really much of a reward
			- To complete you will need: 
				_ Mini Totem Pole
				_ Stairway
				_ Sign
				_ Gron
		8. Toto’s House
                        - Requests: To observe Totem Pole Guardian
                        - Reward: Cut scene: Gosuke says his mission is over, says 
goodbye, then gives up the Sun Sword kept inside him, and dies    
			- To complete you will need: 
				_ Mini Totem Pole
				_ Handle
				_ Odds & Ends
				_ Toto
				_ Gosuke
		9. Totem Pole A
			- Requests: To observe respective houses with same head 
(face each other)
			- To complete you will need: 
				_ Totem Pole 2nd head
				_ Totem Pole 3rd head
		10. Totem Pole B
			- Requests: To observe respective houses with same head 
(face each other)	
			- To complete you will need: 
				_ Totem Pole 2nd head
				_ Totem Pole 3rd head
		11. Totem Pole C
			- Requests: To observe respective houses with same head 
(face each other)
			- To complete you will need: 
				_ Totem Pole 2nd head
				_ Totem Pole 3rd head
		12. Oasis
			- To complete you will need: 
				_ Tree
				_ Tree
				_ Tree
        D. After completing Muska Lacka, go talk to the chief and he will tell you 
of the signets required to open the King’s Chamber. She will doubtfully reject your 
ability and need for the Moon Ship. Then Ungaga will enter and vouch for you and 
your purpose. She then will accept your purpose and tell you to get to the Moon 
Ship you have to go through the King’s Chamber which to do so you will need 2 
signets, the Sun signet and the Moon signet, acquired from Enga and Zabo. Return to 
their houses after speaking with her. After acquiring everything, use what you need 
to and store what you don’t need. Now it is time to face the King’s Curse...

V. Yellow Drops
	A. Moon Sea
		- Gate Key: Gun Powder
		- Back Floor Key: Bravery Launch
		- Obstacle Door Key: Handle, Ruby, Goro, and Osmond
		- 15 Craters
                - Coliseum: Minotaur Joe: Joe is indeed a strong 
Minotaur, a Minotaur with a drinking problem. The problem is that after he drinks, 
his stamina increases. The only time he is venerable, and the only time you can 
attack, is when he is drinking. Use a tough character with a real good weapon and 
attack him while he is still drinking. After he stops drinking, run and stand 
behind a barrel making sure it is in between you and him. When Joe reaches it, he 
should pick it up and drink it all; that is your chance to attack him again. Repeat 
the process until he is finally defeated. 
        - When it is all over, you will have custody of the Moon Sphere. Head back 
to the Moon Factory and compete the Sun Giant. When the Sun Giant is complete, 
return to walking mode. You learn that your planet, Blue Terra, is in grave danger 
by the mens of the Dark Genie. You enter a scene, watch the scene because it’s very 
helpful. In it, Osmond fires the cannon and it seems as if you defeated the dark 
genie but you didn’t he is in the body of a small rat. Just as everything seems 
bad, Dran will come and rescue you and bring you to your final destination for the 
game—The Dark Heaven Castle.	
        B. Moon Factory Georama
	       1. Parts HD
		        - To complete you will need:
			       _ Crown
			       _ Eye
	       2. Parts AMR
		        - To complete you will need: 
			       _ Elephant Emblem
			       _ Mammoth Tusk
		               _ Finger
			       _ Ammonite
			       _ Twister Horn
	       3. Parts AML
		       - To complete you will need:
			        _ Elephant Emblem
			        _ Mammoth Tusk
			        _ Finger
				_Ammonite
				_ Twisted Horn
		4. Parts HGR
			- To complete you will need:
				_ Big Urn
				_ Eagle Head
				_ Eagle Feather
				_ Amuleo
		5. Parts HGL
			- To complete you will need:
				_ Big Urn
				_ Eagle Head
				_ Eagle Feather
				_ Gotch
		6. Parts HGR2
			- To complete you will need:
				_ Urn
		7. Parts HGL2
			- To complete you will need: 
				_ Urn
		8. Parts CT
			- To complete you will need:
				_ Scale
				_ Chest Armor
				_ Sun Sphere
		9. Parts WT
			- To complete you will need: 
				_ Skirt
				_ Skull
				_ Buffalo’s Horn                              
		10. Parts TIR
			- To complete you will need:
				_ Urn
				_ Tamahon
		11. Parts TIL
			- To complete you will need: 
				_ Urn
				_ Boon
		12. Parts FTR
			- T complete you will need:
				_ Big Urn
				_ Turtle Shell
				_ Spine of shell
				_ Nail
		13. Parts FTL
			- To complete you will need:
				_ Big Urn
				_ Turtle Shell
				_ Spine Shell
				_ Nail
		14. Ladder
			- To complete you will need:
				_ Ladder
				_ Second Floor 
				_ Ladder 

VI. Dark Heaven Castle
	A. You enter a scene, and you do have to go through this, well it show Seda 
and his last worlds to you, “Go through the Gallery of Time and erase the Dark 
Genie’s Origin Point.” Now it is your chance, go through the door and defeat the 
Dark Genie. Once you start, the Fairy King will be waiting in the Dark Heaven 
Castle waiting to store items, sell you items (attachments and gems and such). 
Fight your way through the dungeons, collecting the fragments of Seda’s memories 
incased in the atla. All georama work must be done in the dungeon, as I am told, so 
place the pieces as you go. After you complete a section you can view it, or you 
can just wait to complete all the levels to view them.
	B. Gallery of Time
		- Gate Key: Clock Hands
		- Back Floor Key: Flapping Duster
		- Obstacle Door Key: Pitchdark Key, Xiao, Ruby, Goro, Osmond
		- 12 Scattered Memories
		- The Night of the Incident: Dark Genie: Make sure 
you have a lot of food, powder, and stamina potions ready. In the first phase, two 
large hand will appear with elemental symbols on them. The elemental symbols have a 
major part in this phase. Using Ruby with a strong weapon maxed with elemental 
powers at high amounts, attack the hands, be quick though they disappear as quick 
as they reappear. When both hands are defeated the first round is complete. Now 
onto the second Round...Here, still using Ruby, switch to a strong Holy attribute 
and attack the Genie’s Head. Race around the room dodging his beam attacks and 
watch both your Hp and WHp just in case you need to heal or repair. Target his head 
when you can, the genie will attack and hit you sometimes, but don’t get depressed. 
After this form is defeated, he will become a giant black beast with a couple of 
monsters at hand, Gacious. Now onto the Third and final form... Plan to use stamina 
drinks in this art. You can attack using Ruby or any other character. The Genie 
will continue firing strong beams at you so keep dodging them, but this time try to 
eliminate the minions as well. When a couple of the minions are defeated, the 
genie’s mouth will open and you will see a gem, attack the gem! Always target the 
gem when it becomes available to you. Stay away from the feet because they will 
attack you, also keep a harp eye on the minions because they will respawn. When the 
beast’s mouth closes repeat the process. When you have done enough damage, the 
genie will be a mere nothing.
	  - After the battle, the Fairy King tells Toan that unless he can 
eliminate the hatred and despair that gave the menacing creature existence, it will 
not be gone for long. The Atlamilla can perform one more task, though being 
destroyed by doing it. Toan can use the Atlamilla to call forth Sophia’s wandering 
soul.  He does so, and Sophie lives once more. Seda is overzealous and conquers 
over evil once more. You’ve done it, you’ve saved the world. Congratulations! After 
the credits and the finishing movie, a new location will be placed on the map—Demon 
Shaft, 100 floors of exhausting combat in a completely new location.
	C. Gallery of Time Georama
		1. Crowning Day
			- Reward: A story segment is available to you
			- To complete you will need:
				_ Bed
				_ Father
				_ Crown
		2. Night of the Ceremony
			- Reward: Another story segment
			- To complete you will need:
				_ Moon 
				_ Castle
				_ Torch
				_ Crown
				_ Sophia
		3. Reunion in the Storm
			- Reward: Yet another story segment
			- To complete you will need:
				_ Bed
				_ Minister
				_ Sophia
				_ Buggy	
		4. First Campaign	
			- Reward: A segment you can watch
			- To complete you will need: 
				_ Horse Rider
				_ Sword
				_ Wizard
				_ Father
				_ Crown
		5. Menace of the West
			- Reward: Another segment to watch
			- To complete you will need:
				_ Wizard
				_ The Broken Sword
				_ Horse Rider
				_ Castle
				_ Sophia
		6. The Deal 
			- Reward: Yet another
			- To complete you will need:
				_ Fort
				_ Black Robed Man
				_ The Broken Sword
				_ Bloody Agreement
		7. Dark Power			- Reward: Another
			- To complete you will need: 
				_ Black Blood
				_ Light
				_ Wizard
				_ Castle
				- Sophia
		8. The Assassin 
			- Reward: Another story segment
			- To complete you will need: 
				_ Castle
				_ Wine
				_ Sophia
				_ Door
				_ Assassin
		9. Must be Protected
			- Reward: Yet another story segment
			- To complete you will need: 
				_ Sophia
				_ Knife
				_ Bloody Dress
		10. Birth of the Demon
			- Reward: Another segment
			- To complete you will need: 
				_ Castle
				_ Dark Cloud
				_ Black Blood
		11. Things Lost
			- Reward: Another segment to watch
			- To complete you will need: 
				_ Ruined Castle
				_ Grave
				_ The Broken Sword
		12. Departure
			- Reward: Yet another story segment to watch
			- To complete you will need:
				_ Sandglass
				_ Prophet
				_ Sword
				_ Book of Curses

VII. Demon Shaft
	A. Demon Shaft is an optional dungeon that becomes available to you after 
you after the credits and final movie. You can only access it if you have a saved 
file with every area open. There are a couple of new monsters, the others are ones 
you’ve already seen and fought. They are all stronger, but all still the same. As 
you progress further into the tower, everything changes. For instance, when you 
enter one floor, a monster might be weak to one element, but in the next might be 
weak to another. After every twenty floors or so, there will be a change in 
everything you have see. The colors of the different floors will change, the 
monsters grow stronger and somewhat change a bit. When you reach the end of the 
tower, you encounter the Black Knight Pendragon.
		- Black Knight Pendragon: In this battle, there are two 
phases. In the first phase, he will charge at you, just dodge his attack by 
sidestepping to either the left or the right. He will keep running until he hits 
the wall. Attack him with Ruby using the Holy attribute at its best. Don’t stay in 
one spot too long, and always keep a close watch on the boss. Keep fighting till 
the Black Knight dismounts. Now to the second part.... Here, if you are far away 
from him, he will send out fire blast aimed for you. He will also like to zap in 
and out, back and forth, just like the Witch Hellza, and pop up right next to you. 
You need to keep him targeted and stay close enough so that he won’t disappear. 
When he lowers his arms, shoot at him with him Ruby until he guards again. Make 
sure to have some revival Powders and Repair powders or an Auto Repair powder. 
After you inflicted enough damage to him, the knight will fall, and you will get 
the Chronicle 2 sword (this is the only way to get the Chronicle 2 sword, so be 
happy). To bad you won’t be able to do anything with it except level it up.

THE END...

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