FAQ/Walkthrough - Guide for Star Wars: The Force Unleashed

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+A Long Time Ago, In a Galaxy Far, Far away...                        +

               _______.___________.    ___      .______         
              /       |           |   /   \     |   _  \        
             |   (----`---|  |----`  /  ^  \    |  |_)  |       
              \   \       |  |      /  /_\  \   |      /        
          .----)   |      |  |     /  _____  \  |  |\  \----.   
          |_______/       |__|    /__/     \__\ | _| `._____|   
          ____    __    ____  ___      .______          _______.
          \   \  /  \  /   / /   \     |   _  \        /       |
           \   \/    \/   / /  ^  \    |  |_)  |      |   (----`
            \            / /  /_\  \   |      /        \   \    
             \    /\    / /  _____  \  |  |\  \----.----)   |   
              \__/  \__/ /__/     \__\ | _| `._____|_______/    

                          The Force Unleashed

System: Nintendo Wii
Developed by: Krome Studios, 2008
Produced by: Lucasarts, 2008
FAQ/Walkthrough written by: Christopher Long(Awing Pilot), Sept 2008

1.0 Table of Contents

To easily find what section you need hit Ctrl+F and enter in the 
section number.

1.0 Table of Contents.
2.0 What is "The Force Unleashed"?
3.0 Playing "The Force Unleashed" 
4.0 Walkthrough
-> 4.01 Prologue
--> 4.02 TIE Construction Yard
---> 4.03 Trial of Skill
----> 4.04 Raxus Prime
-----> 4.05 Trial of Insight
------> 4.06 Felucia
-------> 4.07 Intermission: Vader's Flagship
--------> 4.08 Nar Shaddaa
---------> 4.09 Trial of Spirit 
----------> 4.10 Kashyyyk 
-----------> 4.11 Dark Felucia 
------------> 4.12 Imperial Raxus Prime 
-------------> 4.13 Cloud City 
--------------> 4.14 Intermission: Corellia
---------------> 4.15 Death Star 
----------------> 4.16 Light Side Ending
-----------------> 4.17 Dark Side Ending
5.0 Duel Mode 
-> 5.01 Characters 
--> 5.02 Duel Arenas 
---> 5.03 Duel Mode Tips and Strategies 
6.0 Extras
-> 6.01 Holocron Location Checklist 
--> 6.02 Lightsaber Crystal Checklist 
---> 6.03 Lightsaber Hilt Checklist 
----> 6.04 Force and Health Holocron Checklist
-----> 6.05 Duel Mode Character Checklist
------> 6.06 Cheat Codes
-------> 6.07 Databank
7.0 Frequently Asked Questions
8.0 Final Thoughts...
9.0 Contact and Copyright Info

2.0 What is "The Force Unleashed"?

Star Wars: The Force Unleashed is easily one of the most hyped and 
promoted Star Wars game. Earmarked as an official, Lucas approved piece 
of Star Wars canon eyes have been on the game from day one. After a 
long development process the game was finally released on September 
16th, 2008 for Microsoft Xbox 360, Sony Playstation 3, Sony Playstation 
2, Sony Playstation Portable, the Nintendo DS and Nintendo Wii systems.  
Lucasarts handled the development on the Xbox 360 and Playstation 3 
while Krome Studious handled the development on the other systems.

Obvious graphical and control issues aside the story is the same 
spanning across all platforms with a feature added in here and there to 
make use of each system's unique features. The Xbox 360 and Playstation 
3 versions made use of their systems high end graphical powers, the 
Nintendo DS had touch screen controls, the Playstation Portable 
featured historical missions exclusive to the handheld and the 
Playstation 2 version had a few extra levels tossed into the main 
storyline of the game. The version this guide is for, the Nintendo Wii, 
included the same extra levels as the Playstation 2 as well as an 
exclusive, albeit tacked on, duel mode.

The game starts with Darth Vader tying up loose ends after Order 66 and 
follows as he takes an apprentice of his own. You play the majority of 
the game as this apprentice, codenamed Starkiller. As Starkiller your 
main duty is to bring Vader's enemies to justice as he says himself 
although you'll quickly learn that things aren't always how they 
appear. You'll battle and search your way through familiar locals from 
the Original Trilogy, the Prequel Trilogy and even a locale or two only 
mentioned in the Expanded Universe before the inevitable showdown 
between all involved.  

3.0 Playing "The Force Unleashed"

An overview of controls and options available in 'The Force Unleashed' 
as well as the included in-game tutorial mode for the more complicated 


Force Powers

Tutorial Mode

4.0 Walkthrough

The reason you probably clicked into this file to begin with. Listed 
below are the step by step walkthroughs of the levels found in Star 
Wars: The Force Unleashed in the order they appear in game. I'll do my 
best to not spoil anything I can avoid concerning the story. The 200 
hundred Holocron hidden through out the levels are marked with a simple 
(H*), where the asterisk is the number of the Holocron as the guide 
lays it out. This order follows the order you encounter or find them in 
the game as best as possible. Any other secrets, hints or just neat 
things to see will be marked with an authors note for your benefit. 
Lastly any potential game interfering glitches will be marked with a 
glitch note.

NOTE: Holocron numbering is subject to change as I check and assure 
I've found them all in each level. Until this file is marked complete 
and this warning removed I make no guarantee that all Holocron are 

4.01 Prologue

The Galaxy is on the brink of total darkness. The evil GALACTIC EMPIRE 
has overthrown the Old Republic and now holds countless worlds in the 
grip of fear.

The Jedi Knights have been all but destroyed. Only a handful of Jedi 
have escaped Imperial forces, disappearing into hiding across the 

The Emperor's spies have located a Jedi Knight on the Wookiee homeworld 
of Kashyyyk. The Sith Lord DARTH VADER has been dispatched to destroy 


| Holocron: 20             |

After the standard Star Wars text crawl you are treated to a small 
cutscene of the planet Kashyyyk surrounded by an Imperial blockade as a 
lone shuttle leaves the hanger bay of a Star Destroyer and starts 
towards the surface. The shuttle lands in the mist of a battle between 
Imperial Clone Troopers of the 501st and the native Wookiees. Lord 
Vader emerges from the shuttle and after "informing" the Sergeant in 
charge that he is there on a mission of his own sets out towards the 
Jedi that he feels through the Force. In a way only Vader can you begin 
lumbering forward....

Take a second to look around and get comfortable with Darth Vader. Once 
you are ready to continue head north towards the Clone Troopers that 
are firing on a few Wookiees beyond them. Force Push the wooden 
blockade in front of you leaving the Clone Troopers alive to provide 
some extra fire on the Wookiee warriors ahead if you choose. Killing 
them has no negative effect on the outcome of the level after all you 
are Lord Vader. Proceed up the now cleared walkway towards the first 
hut where a small squad of Clone Troopers is engaging yet more Wookiee 
warriors. Time to get your saber dirty as Vader orders the squad to 
follow him deeper into the Wookiee Village.

As you engage the first of the enemy Wookiees an Imperial TIE fighter 
shoots down a Wookiee catamaran that crashes into the structure beyond 
creating a field of debris and obstructing your vision for a few 
moments. Kill the first of the Wookiees running toward you then Force 
Push the last Wookiee manning the turret beyond. From there you can see 
more enemies to the north of your location in the next hut. Pick up one 
of the red blinking power conduits and toss it into the middle of the 
hut then proceed to finish off the rest with your saber. 

Continue around the tree along the path. Either destroy the turret you 
run into next or grab it off its stand to have it follow behind you 
with the Force; it'll shoot at a few enemies before becoming worthless 
to you. After a couple Wookiees that run towards you the first save 
computer will log your progress for you then continue down the small 
bridge into the next hut that is guarded by a few Wookiees and a single 
turret. A Bacta container is near the entrance to this hut; if you need 
it Vader will grab it for you.

Once inside the hut proceed to the left around the circle structure. 
You'll have to clear a large door out of your way with the Force to 
continue. Clear the few Wookiees out from inside and grab the Bacta 
container on the balcony you pass if you need to. Continue all the way 
around the circle until you reach the exit. Go down the small bridge 
that leads to the next hut below, making sure to grab the Holocron(H1). 
Clear out all the Wookiees, grab the Holocron(H2) in the corner before 
continuing forward. Grab the power conduit and toss it carefully 
between the two wooden blockades in the middle of the platform to 
destroy them both then grab the Holocron(H3) laying behind, clear the 
platform of Wookiees and grab the Holocron(H4) behind the machine near 
the inner wall. Continue forward and grab the Holocron(H5) at the end 
of the steps almost hidden under the walkway to the right.  Use Force 
Repulse in the middle of the empty hut and grab the Holocron(H6) that 
appears from under one of the machines then continue forward. Kill the 
few Wookiees on the next platform then grab the Bacta container and the 
Holocron(H7) from near the wall, to the left of the catamaran wreckage 
in the middle. If you are quick you can toss one of the power conduits 
at another catamaran flying by. There is another Holocron(H8) behind 
the machine that lays behind the turret so grab it before heading 

Toss the power conduit near the wall towards the waiting Wookiees and 
this should take out two or three of them then finish off the rest of 
the group that come running towards you making sure to grab the 
Holocron(H8) on the bridge that leads to the next hut. Destroy the 
turret in the middle of this hut, grab the Holocron(H10) in the corner 
behind it then use the power conduit near by to kill a few of the 
Wookiees ahead of you. Grab the Holocron(H11) by knocking over the 
small structure in the middle of the platform before you. The game will 
save as pass a save computer then a TIE fighter crashes into the trees 
ahead resulting in a bunch of debris. Kill all the Wookiees that come 
out from behind the wreckage of the TIE fighter. You can use the 
cockpit of the TIE fighter to toss and knock a few of them off if it 
doesn't roll off the platform after the crash.

Continue follow the path of huts around and wading through more rushing 
Wookiees making sure to grab the Holocron(H12) on the platform 
immediately after the TIE fighter wreckage.  Grab the Turret away from 
the Wookiee and it will shoot him down as he runs towards you then move 
on forward through another Wookiee and grab the Holocron(H13) beyond 
him in the corner. Toss another power conduit and the Wookiees ahead 
and continue on past a large tower with a hole in it towards some steps 
that lead into a hut. A Holocron(H14) is in the corner of the steps so 
grab it and head into the hut. The save computer here will save your 
progress. Inside the hut are a Bacta container and an elevator you take 
to the beach below. A Holocron(15) will be in the middle of the 
elevator if you cleared all the Wookiees before take it down. Whew! 

A cutscene will play where more Clone Troopers arrive to engage the 
Wookiees as a cloaked man watches from a hut above. The Clone Troopers 
are retreating as Vader appears. They inform him that they haven't been 
able to break the Wookiee line. Vader will give it a shot. Walk forward 
down the hallway and out onto the beach. In this area you have to kill 
a set amount of Wookiees before you can proceed, in this case its about 
15 of the hairy beasts slain before the next cutscene plays. Make sure 
to grab the five Holocrons(H16, H17, H17, H19, H20) spread out around 
the beach before you kill all the Wookiees. Start by going left and 
hugging the large tree in the middle; there are two of them near the 
back, one in the burning frame of the tower in the middle and the last 
one in the wreckage of the Clone transport in the far end of the beach.

The Rogue Jedi you came to Kashyyyk to murder screams at you from the 
upper hut to retreat to which Vader replies by tearing the structure 
down with the Force. This starts the games first boss battle as the 
Rogue Jedi falls from the tower that was just crushed to fight Vader.

|Boss: Rogue Jedi |

The first boss of the game is a relatively easy one designed to 
introduce you to the mechanics of lightsaber vs. lightsaber. I doubt 
you'll even break a sweat destroying him. When he is close in proximity 
to you stick with standard side to side saber slices as the vertical 
ones take longer and miss more often. If he pushes you away with the 
Force or runs grab him and toss your saber at him a few times. In 
between all this you might get stuck in either a Force lock or saber 
lock. Break the locks by matching the controller directions on screen 
to either slam him into the ground a few times with the Force for 
massive damage or parry his saber away for a direct hit with yours. 

Once his life hits about half way a small cutscene will play showing 
that his Force attacks have stepped up but don't worry any. Stick to 
the same set of attacks; horizontal slices when close and saber throws 
when far away. You can also choke him but it fails to connect often. 
After his life hits about a quarter left an action scene will play. 
Match the correct movements with either the Wiimote or Nunchuck and 
Vader will disarm the Jedi and finish the fight in a fitting over the 
top dark side manner.

Watch the cutscene closely as it sets up the story for the rest of the 
game. Vader picks up the fallen Jedi angrily demanding to know where 
his Master is because he senses a stronger presence in the Force. The 
Jedi informs Vader that his master is long since dead and as Vader is 
about to deliver the final blow with his lightsaber the weapon is 
pulled from his hand by a child. Vader realizes this boy is the Jedi's 
son and as the Rogue Jedi yells for him to run he crushes the boy's 
father to death. As the 501st shows up Vader decides to take this boy 
with him; slaughtering the clone troopers in the process as to leave 
nobody but Vader knowing of this powerful child.

4.02 TIE Construction Yard

Flash forward some 15 years. You are now playing as the young boy taken 
from Kashyyyk. Vader's secret apprentice, codename: Starkiller. This is 
where the fun really begins. The game picks up with a cutscene as Vader 
is knighting Starkiller with his lightsaber. He then informs him of his 
first mission. Vader's spies have finally detected another Jedi that 
avoided Order 66. You are to proceed a TIE fighter facility under 
attack by a Jedi General Rahm Kota. Kill him and bring Vader the 
lightsaber. You are to kill Imperial's and Rebels to keep your 
existence a secret. After meeting your new pilot Juno Eclipse, you and 
your sparring droid PROXY head towards Nar Shaddaa on your ship Rogue 
Shadow. Your team arrives at the TIE fighter facility already under 
attack my Kota and his men.

| Holocron: 20                                   |
| Lightsaber crystal: 2: green, Kaiburr Crystal  |
| Lightsaber hilt: none                          |
| Force Holocron: 1                              |
| Health Holocron: 1                             | 
| Moves Unlocked: 1: Ground Slam                 |
| Characters Unlocked: 3: Anakin, Aayla, Luke    |

Immediately after gaining control of Starkiller dash forward and 
dispatch of all the Rebel commandos then head down the hallway right in 
front of you. Kill the sparse Rebel commandos attacking you then make 
sure to break all the light panels and destroy all the service panels 
on the wall to claim your first Holocron(H1)in the hanger right in 
front of where you appear after blowing open the door at the end of the 
hallway. Best way to achieve this is to use Force Grip to grab the 
service panels and toss them at the lights or even the enemies.

After a shortcut scene where Starkiller blows a Rebel out into space 
clean out all the Rebels needed to deplete the meter(around 7). Use 
ranged attacks like lightning and tossing debris at them to avoid their 
fire or find a high perch to pick them off from. After they are all 
dead a door will open to reveal Imperial Stormtroopers fighting with 
Kota's Rebels but before heading in to introduce yourself first head to 
the eastern wall of this hanger and look up to spot another 
Holocron(H2). Where you are standing there should be large boxes and 
smaller hexagonal barrels, stack one of those barrels on one of the 
boxes then double jump up to grab it then head into the waiting battle 
through the newly opened door.

Remember Vader's orders and destroy everything that is alive in this 
hallway and continue to go down until you hit some stairs. Toss the 
demolition charge blinking at the end of the staircase up to the top to 
clear out some opposition then tear off the wall panels on the right 
wall to reveal a Holocron(H3) with a Bacta tank right by the window 
beyond it. Continue threw the hallway and the enemies up a second set 
of stairs and into a large TIE fighter construction area where the 
wings are being attached to bodies then sent somewhere above. You'll 
pass a save computer on your way in. Clear out the enemies to gather up 
Force Points then head to the northern corner of the room where a stack 
of TIE solar panels is laying. Use the Force here and Starkiller will 
use these panels to make a path to the area above. 

Clear the area of enemies then go to the northwest corner and destroy 
the storage barrel there for another Holocron(H4) then turn directly 
behind you, blow open the door here and clean the room of enemies for 
another Holocron(H5) in the room lit up with red lights. Be careful, 
there are is some heavy artillery in here and a gaggle of regular 
Stormtrooper so don't go rushing in. After you have the Holocron head 
back out and locate another pile of TIE solar panels... you know what 
to do. On your way up look around for another Holocron(H6) on top of a 
large crate. You must grab this one before passing through to the next 
level above since you can't go back. Best way to do this is to use the 
upcoming TIE being built as an elevator but make sure to jump while low 
or risk being pushed into the level above.

Once you make it to the next level of the area clear the area of troops 
paying extra attention to the turrets then head up the stairs through 
the hatch that opens behind them. On top of the stars is a lightsaber 
crystal(Green) and another Holocron(H7) to the right in the fire after 
the door opens. Proceed through the hallway taking names and grab the 
eight Holocron(H8) from behind the second service panel on the left 
wall. Finish your fight through the hallway, bust open another door and 
enter into a new exterior hanger where you need to dispatch enough 
Militia to deplete the meter before continuing on. There is a 
Holocron(H9) behind a console that is short circuiting in an adjacent 
room and another Holocron(H10) on a ledge above you. Stack barrels 
until you can reach with a double jump. Be careful in the adjacent room 
there is Militia with rockets ready to ambush you. After you clear the 
Militia Starkiller shows off his skill by brining an old Clone War era 
dropship out of the sky with the Force. After the show, head to the 
newly opened stairwell in the corner of the hanger where you claim a 
Health Holocron that increases Starkillers maximum health. 

Proceed through this hallway making sure to destroy all the light 
panels and service panels along the way. When you hit the second set of 
stairs look up and behind to spot another Holocron(H11). Grab it and 
continue on then grab the next Holocron(H12) at the end of the hallway 
provided you destroyed everything. Enter into the next area; a large 
shaft with joining elevators and a cutscene plays showing a battle 
going on above you.

Ride the left elevator up to the area above then dispatch of both 
parties here including the two that just came up on the adjacent 
elevator. Once everyone is gone head into the room on this level to 
claim another Holocron(H13) and a Bacta container then proceed to take 
that elevator up to the next level above. Take note of the 
Holocron(H14) in front of you while you ride. You can either drop down 
on this platform from the gangway above or jump back to the second 
level below and ride the TIE solar panels up to get it, your choice.

Make sure to grab the Force Holocron in front of where you get off the 
elevator to increase your maximum Force power then continue forward 
through the Stormtroopers and Rebel Militia alike defeating enough 
Rebels to continue through this hallway into yet another hanger. The 
door slams behind you and an AT-ST appears.

| Mini-Boss: AT-ST |

A Rebel manages to jump extremely high(maybe he is a Jedi too?) on top 
an Imperial AT-ST and remove the pilot then turns his attention to you. 
You'll need to destroy this chicken walker to move on. To defeat it you 
have a few options. You can use the demolition charges laying around as 
flying bombs but that runs the risk of them being shot at while close 
to you for massive damage. You can use the large red light towers as 
flying battering rams but the time in which it takes to take them down 
and toss with the Force is high. You can also toss your saber at it 
from a distance but this takes time and the damage dealt is rather low. 
The last way and probably the best is to stand between it's legs and 
start swiping horizontally with your lightsaber. If it kicks you away 
move back in while using Force Lightning. You'll score direct hits for 
decent damage and every once in awhile it will attempt to step on you. 
Match the on screen prompts with the Wiimote and Nunchuck for a special 
move. Using any method or a combination thereof will bring this machine 
down in no time. Once it's life hits around a quarter Starkiller will 
finish it off a spectacular way. It's a fairly easy battle and since 
there are plenty of Bacta containers around you'll have no problem.

Once the AT-ST is done go ahead and use the Force to pull down all 
those tall lights then collect the Holocron(15) on the platform above 
to the left of the exterior hanger door where the battle is raging; you 
might have to stack a few things to reach it. Once you have it continue 
towards the hatch marked green on your map then blow it down with the 
Force to continue on through where a save computer logs your game for 
you. Destroy all the Imperials and Rebels and continue straight. When 
you hit a small ante room where there are fully constructed TIE 
fighters movie by to your left look above you to spot the next 
Holocron(16), jump across from the ledge above to grab it then continue 
to the next room. Continue straight through and grab the Holocron(17) 
to the right before you enter the next area. 

This is the last hallway, I promise. Continue through the enemies and 
up to flights of stairs. To the immediate left of the second flight in 
the corner is another Holocron(18) so grab it then turn around and 
continue through more enemies. When the door opens at the top a 
Holocron(19) should be waiting if you managed to destroy 90 or more 
enemies in this level which shouldn't have been a problem by now so 
grab it then continue towards the door in front of you. Before going 
through grab the last Holocron(20) to your right, behind a computer 
console. It'll short circuit when you destroy it so be careful. After 
you have the last Holocron in your possession its time to go meet this 

| Boss: General Rahm Kota |

Finally a true test of your Sith skills and the man your master sent 
you to assassinate. As you enter General Kota is sort of angry and 
insulted that Vader sent a "boy" to fight him but none the less Kota is 
a Jedi and you are Sith so he must destroy you. 

The overall battle with Kota is actually rather easy once you get the 
hang out it. The best strategy to use against him is distance since he 
is a strong blademaster. Blast him with Force Lightning until you both 
get stuck in a Force Lock and then match the on screen commands to 
knock him back. Repeat this strategy and he'll eventually stop to chide 
you some more about your age and his strength, blah. After this happens 
he comes at you a bit faster and with a few more Force Pushes. Keep 
blasting him with Force Lightning and if he manages to get close enough 
to you throw in a few vertical slashes as well. You can also attempt 
Force Pushes and saber throws but he avoids them more often then not. 
The whole time you are battling Kota he is spouting the wisdom of the 
Jedi and the closer he gets to defeat the more strained his voice 
becomes. As the battle rages the room itself begins to sustain damage 
but don't pay attention to it, just keep up your ranged attacks until 
his health hits half way at which point he starts to bring the whole 
facility down around you.

At this point its best to switch to a closer approach and hope for 
Saber Locks you can easily win. When he is knocked back jump in for the 
quick slices. Finally when his health hits a low around a quarter the 
final finishing move will start so match the commands and watch as 
Starkiller thrashes Kota. He jumps in close for the kill but not before 
Kota tells you something interesting. Pointedly that Vader won't always 
be your Master then screams "Me?" before being blinded from your blade 
and pushed into space. Before leaving he snatches up Kota's lightsaber 
with the Force then leaves to report to Vader. 

Beating this level unlocks the new Force Power "Ground Slam" as well as 
new characters for duel mode; Anakin Skywalker, Aayla Secura, Luke 
Skywalker and finally a focusing Combat Crystal for your blade, a 
Kaiburr crystal that increases the strength of Force Push.

Whew, what a level!

4.03 Trial of Skill

You report to Vader that Kota has been killed. Vader pulls Kota's 
lightsaber from your belt and attacks you with it. Another test it 
seems as he points out the fact that if had been your(only) saber you 
would have been killed. He then dispatches you to the ruins of the Jedi 
Temple on Coruscant for more training. This finally gives you 
unrestricted access to your ship, the Rogue Shadow. From here you can 
enter cheats, change your 'Costume', and review the database and your 
holocron collection. The ship also acts as a portal to the next level.

| Holocron: 6                                   |
| Lightsaber crystal: 2: purple, Qixoni Crystal |
| Lightsaber hilt: none                         |
| Force Holocron: 1                             |
| Moves Unlocked: 1: Dark Rage                  |
| Characters Unlocked: 1: Asajj Ventress        |
| Costume Unlocked: 1: Heavy Training Gear      |

The Trial of Skill is actually a short but interesting level. It's 
starts with the Rogue Shadow landing on the roof of the now abandoned 
Jedi Temple on Coruscant. Starkiller is greeted by Imperial 
Stormtroopers who inform you that the temple is off limits. Well, since 
Vader trumps them lets continue on. Dispatch of the rushing 
Stormtroopers then continue forward and clear their buddies out on the 
steps of the temple. To the left of the temple entrance is some debris, 
clear the large rock to reveal the first Holocron(H1) then head on into 
the temple if the coast is clear.

When the small corridor opens into the large main area of the temple 
look to the right for the next Holocron(H2) then proceed to clear out 
the Stormtroopers hiding about. Once the area is clear look for another 
Holocron(H3) in the very back of the main area behind and underneath a 
large caved in section of the temple and make sure to destroy the four 
large statues to claim a purple lightsaber crystal and a Force Holocron 
within them. After you grab all the loot climb up that rubble to gain 
entrance to the next section; battling a few Stormtroopers on the way. 
Hop down this rubble and grab the Holocron(H4) hidden to the left of 
the cave in then continue down into the newly accessed hallway. 
Imperial Royal Guards join the fight here with the regular 
Stormtroopers so dispatch of them one on one, don't let the Imperial 
Guards gang up on you. They fight with energy spikes that can lock your 
saber up so be careful. Once they are all at your feet continue through 
the hall, moving debris when need be. There is another Holocron(H5) in 
the large Jedi statue in the middle of a square shaped room right 
before a turn to the right so snatch that up then move on.

Head up the stairs in the middle of this large ceremony rooms and 
suddenly you hear a voice speaking to you through the Force. Red Force 
Lightning appears and knocks you to the ground. That could only be a 
Sith attack! Darth Desolous appears!

| Boss: Darth Desolous | 

Finally, a real opponent. This Sith Lord is one tough cookie. Move in 
for lightsaber attacks quickly and pay no attention to the high amount 
of misses. Ever so often use the Force to push him back and immediately 
toss your lightsaber at him using the impale move. Darth Desolous likes 
to attack you close(or kick you away) with his saber and uses Force 
push often. When he does, leap quickly out of the way of his onslaught. 
Everyone once in awhile he'll start to build the Force around him in a 
sphere. When this happens stay clear of the sudden discharge then 
attack again. If he ever manages to lift you in the air a quick toss of 
your saber should score a hit and let you free. Force Lightning has 
little effect on him but has a high chance of getting you both in a 
Force Lock which leaves him dazed for a free strike from your saber if 
you win. Also, if you manage to knock him down any make good use of 
that new Ground Slam move you learned; the damage is small but 
consistent. Finally, make good use of the lock on and your dash ability 
to gain\cover ground quickly. Continue these strategies making sure to 
win any Force or saber locks you encounter; his dazed moments are the 
best opportunity. Make sure to grab the last Holocron(H6) from behind 
the largest statue in the back of the room during the battle with Darth 

Once Darth Desolous' health hits a low Starkiller will initiate the 
finishing move and smash him to death with that large statue. After his 
demise PROXY arrives with a message from Lord Vader. Seems his spies 
have located another Jedi and this time, he thinks you are doomed from 
the start. For passing the Trial of Skill you unlock a new Force Power 
titled "Dark Rage" which allows a powerful topping attack to a three 
hit combo as well as unlocking Asajj Ventress for Duel Mode and a 
Qixoni Crystal for your lightsaber. This crystal beefs up your Force 
Choke ability. Finally, the Heavy Training Gear costume becomes 
available to you for use. 

Read the three new Database entries, Raxus Prime, Imperial Sentinel and 
Darth Desolous, before continuing on your next mission.

4.04 Raxus Prime

| Holocron: 20                          |
| Lightsaber crystal: 2: purple, orange |
| Lightsaber hilt: 1                    |
| Health Holocron: 2                    |
| Force Holocron: 2                     |
| Moves Unlocked: 1: Pummel             |
| Characters Unlocked: 1: Darth Maul    |

After your successful test at the Jedi Temple PROXY arrives with a 
message from the Dark Lord. You are once again being sent out to kill a 
surviving Jedi named Kazdan Paratus living in solitude on the junk 
world Raxus Prime. Your master warns you that this time the challenge 
is greater and you aren't expected to make it back. Juno pilots the 
Rogue Shadow to Raxus Prime where you notice a large structure that 
resembles the Jedi Temple you were just at built of junk on the planet. 
PROXY warns you that there are "thousands of droids all calling out to 
each other" as Juno lands the ship. She couldn't get you close to you 
have to make it to the "temple" on foot. 

Immediately after disembarking the Rogue Shadow run to the very back of 
the ship and grab the first Holocron(H1) then head back around to the 
front of the ship and tear off the panel to the left for the second 
Holocron(H2). Head forward and down an elevator into the planets 
depths. After the elevator stops continue straight forward into your 
first fight with the planet's native droids. Don't let these guys gang 
up on you, instead stand back and either attack with your lightsaber, 
Force Lightning or more effectively, pick them up and toss your 
lightsaber through them. After you enter the large room ahead a large 
droid is activated that resembles some sort of four legged creature as 
well as a swarm of the same bipedal droids you just fought. After the 
battle starts clear the floor of the small droids while staying mobile 
then take on the large guard droid. Blast it with Force Lightning from 
the air or lightsaber tosses. Once they are all destroyed grab the 
Holocron(H3) from the back of the room, near where you entered then 
using the Force, destroy all the square crates around the same area to 
reveal another Holocron(H4). Continue out of this large room into the 
next hallway and more droids appear. Use the demolition charge on the 
ground to clear the whole group of them then move forward.

When you hit the first save point destroy all the droids that appear 
then Force Push the panels and rubbish behind it to reveal a 
Holocron(H5) then continue through the hallway until you see a computer 
panel with green and red displays on it, destroy this for another 
Holocron(H6). As you round the corner there is another demolition 
charge you can use to toss at the oncoming droids; use your lightsaber 
to clear the ones that survive. Another guard droid will appear when 
you approach the rubble blocking your way so defeat it then grab 
destroy the computer panel nearby for a Holocron(H7) before pushing 
your way through the debris to the next area. You stumble upon a battle 
in the next area between the same droids giving you trouble and a group 
of Rodians who fire on you as well. To proceed forward you'll need to 
clear the area of enemies to deplete the on screen meter. After enough 
of the small droids and Rodians go down a pair of those large guard 
droids appear. Use any demolition charges still lying around to clear 
them quickly and when the meter is empty a new foe appears.

|Mini-Boss: Junk Behemoth |

Don't let the name scare you, this guy is all bark.  It'll attack you 
by either stomping on you, rushing and smacking you aside or shooting 
its arms at you that are tethered to chains. Since this last attack 
negates staying away from it the best way to bring this machine down is 
to attack from the air with Force Lightning and the Ground Slam 
ability. If it manages to knock you away from it feel free to toss any 
large debris at it before moving back in, including any demolition 
charges that may be lying around. At some point the Behemoth may pick 
you up and try to smash you to death, just follow the prompts to break 
free and deal some damage. Once its energy drops low enough the 
finishing move will activate and it'll be destroyed. Starkiller will 
interrogate one of the surviving Rodians gaining a clue to what was 
going on between the Rodians and droids. Before continuing on grab the 
two Holocron(H8, H9) from this area. One is inside a panel you have to 
destroy coming out of the ground in the back of the room near a shell 
of an N1 starfighter and the other appears after all the square crates 
are destroyed in the area; it appears with a Health Holocron as well.

Head up the hill, towards the green area on your map. Up here you'll 
meet the leader of the Rodians who goes by the name Drexl. After a 
short cutscene where Starkiller shows off his people skills you learn 
the location of your target, the Jedi Kazdan Paratus. After the 
cutscene you'll be back in the large room from previous where you'll 
need to destroy a large group of droid before continuing up the hill to 
the next area. When you make it up the hill to the first corner more 
droids appear so dispatch of them and grab the Holocron(H10) behind the 
large piece of debris in the corner of where they appear, near a steam 
vent. Head out to the open area where you can see the mock Jedi Temple 
in the background and get rid of all the droids in this area, including 
the ones back beyond near the AT-ST cockpit laying the rubble. There 
are three Holocron(H11, H12, H13) in the area. Destroy all the square 
crates to reveal one of them and grab the other two by destroying the 
two red and green displayed computer panels. Finally, there is a 
Lightsaber Hilt along the wall opposite of the cliff face, if you look 
up you can see it. You'll need to double jump off a crate or some other 
debris to reach it. Head towards the AT-ST head and then use the Force 
to knock down the large doors that stand in the way of the elevator to 
the next area. 

Near the elevator along the right wall is a bunch of crates. Destroy 
them all to make a Holocron(H14) appear then continue down into the 
next area. Clear away the rubble at the end of the hall where droids 
first appear to grab the next Holocron(H15) then engage the enemies to 
make the next Health Holocron appear. When you have it and the droids 
are gone, use the Force to gain way to the next area. Continue down the 
quiet hallway until you hit a room populated by more crates and droids. 
Stand in the doorway and let them come to you and then destroy all the 
crates for a Holocron(H16) as well as a Force Holocron. Continue along 
the hallways towards the marked area on your map encountering the 
random groups of droids. Eventually you'll have to clear a way with the 
Force and defeat another Junk Behemoth following.

|Mini-Boss: Junk Behemoth |

Use the same tactics as last time if you want to get dirty or you can 
simple stand on the slopped walkway and toss that large cylinder piece 
of debris at it a few times to watch it fall. After its defeated grab a 
Holocron(H17) near where you came into the area as well an orange 
Lightsaber crystal. Continue down into the area, kill any small droids 
that might be lingering and search for a Holocron(H18) among some 
debris near the left wall before heading out. You'll have to make a 
path with the Force before heading to the next area. You'll encounter a 
seemingly dead-end before realizing it's a trap laid out by Drexl and 
his henchmen. Seems they think you are a Jedi and intend to turn you in 
for a reward.  

|Mini-Boss: Drexl Roosh |

The whole group is made of Rodians so its easy to get confused. Drexl 
is the purple one wearing red. First thing you'll want to do is defeat 
his help. A few simple saber strikes should do it as they put up little 
resistance. With them gone you can concentrate on Drexl. He moves 
quickly and attacks even faster with his sword when he gets close to 
you. Get trapped a few times and its game over. Attempting to fry him 
with Force Lightning or picking him up to toss him aside usually 
results in failure so instead engage him close with your lightsaber. 
Any time he goes to hit you and misses unleash a quick Force Push to 
hopefully knock him down and then hit him with a Ground Slam or a few 
strikes when he stands up. There is also a small amount of junk lying 
around you can toss at him. Once his life is gone he'll start to laugh 
at you as an old Clone dropship appears. I guess he thinks he has you 
by the hairs now. Make him regret trying to trap you then continue on 
forward towards the newly opened area on your map.

There is another Force Holocron you can grab as you enter the next 
area, its in the corner behind you.  You'll need to defeat the small 
droid group here before continuing into the large room beyond. Grab the 
Holocron(H19) from the debris near the entrance way to this next area. 
Inside this next open area destroy all the droids and crates to grab 
the last Holocron(H2) then continue forward towards the green area on 
the map. You'll have to defeat two large guard droids then clear the 
way with the Force to continue forward. There is a large Bacta 
container as well as a purple Lightsaber Crystal in this hallway. Move 
forward to finally come face to face with your target, Kazdan 
Paratus...or is it?

| Mini-boss: Junk Titan |

After going on for a moment about the Jedi this large droid seen 
stalking you earlier will attack you. It's main forms of attack are a 
large axe it swings at you and the ability to call smaller droids for 
support. The Junk Titan is slow so stay away from its axe and make 
short work of any droids it calls to its aid. The best way to defeat 
this droid is to toss the many demoltion charges lying around at it and 
then when those are depleted use Ground Slam or Saber Assault from the 
air. Every once in a while you might need to follow the on screen 
commands to deal some fancy damage. It's also susceptible to Force 
Lightning and Force Push. Attacking with Force Lightning from the air 
seems to give a higher chance the command prompts will show up for that 
extra damage. The last finishing move will leave the droid headless and 
the Jedi will appear. 

| Boss: Kazdan Paratus |

The Jedi will call large metallic towers to appear from the ground 
before beginning his attack. We can use these to an advantage. Kazdan 
Paratus is small but has the aid of a robotic shell that grants him the 
ability to be quick and nimble. His main weapon is a double bladed 
lightsaber he swings at you when close and can also produced a Force 
attack when slammed into the ground. His saber strikes are furiously 
quick so stay locked on and attack with your own when an opening shows 
its self. Ground Slams and Saber Assault is also handy. If he manages 
to push you away from himself grab something to toss back at him like 
the large towers. Make sure to come out on top of any saber or Force 
locks you might find yourself in. You can also use Force Lightning from 
the air but its not that effective. A chance for a free strike exists  
when he starts to climb any of the towers or walls, just throw your 
Lightsaber at his back or push him off. When he is charging towards 
you, you might also be able to pick him up and toss your Lightsaber as 
well although he might break free. Be persistent and eventually his 
life is forfeit. You are done here. Back aboard the Rogue Shadow Vader 
informs you through PROXY that you still aren't ready for your destiny 
and that you must return to the Jedi Temple once again for more 
training. Starkiller might not understand but Vader knows first hand 
what fear and uneasiness can lead to.

For your troubles on Raxus Prime you'll receive the new Force Power 
"Pummel" as well as Duel Character Darth Maul and a heightened ability 
to block blaster fire with your Lightsaber. You can also now read about 
Kazdan Paratus and other information regarding Raxus Prime in the 

4.05 Trial of Insight

| Holocron: 6                                       |
| Lightsaber crystal: 3: blue, green, Opila         |
| Lightsaber hilt: 1                                |
| Health Holocron: 1                                |
| Force Holocron: 1                                 |
| Moves Unlocked: 1: Maelstrom                      |
| Characters Unlocked: 2: Darth Phobos, Count Dooku |
| Costume Unlocked: 1: Light Training Gear          |

You land once again at the Jedi Temple and disembark. You are 
immediately meet by another contingent of Imperial sentinels and 
troops. This time instead of warning you off they attempt to arrest 
you. Yea, that's smart.

Clear the landing pad area of Stormtroopers before tackling the 
Sentinels. They can be tough so once they are dead grab the Bacta 
container underneath the landing pad before heading inside the temple. 
You'll need to clear out a few more enemies in the hall leading to the 
main area of the temple. There are a whole slew of Imperial troops 
guarding the area. You'll need to kill about eight Stormtroopers before 
the meter is gone and you notice a lone coward run away but there are 
about a half dozen more left in the room as well as a pair of Sentinels 
near the door that Stormtrooper ran through. Use the Force and grab one 
of the turrets to help you with the Sentinels. After the area is clear 
take a moment to gather all the loot in this area.  There is a 
Holocron(H1) inside a broken pillar on the top of the walkway to the 
right and a Force Holocron in a passage underneath that same section; 
between the two flights of stairs that lead you up. Looking around 
there you will notice a Green Lightsaber Crystal to the left of the 
entry way to the main area. Now head to the left side of the room and 
there is a Blue Lightsaber Crystal on the same end as the main door so 
grab it and then head all the way to the end of this walkway, blow the 
large fallen pillar out of the way and grab the next Holocron(H2). 
Immediately across the room from this Holocron is the area of the main 
room that was caved in and is accessible with a few jumps. This is the 
way to the audience room where we fought the last Sith Lord but its now 
since been blocked off. Hop up there anyway and down below you can grab 
a Health Holocron then head back to the main room. Finally, head 
towards that same door the Stormtrooper fled through and before heading 
up the stairs obtain the Lightsaber Hilt hidden among the rubble to the 
left. Once you have all you need you can proceed through the door to 
the archives.

Fight your way through a few enemies into the archives. A small 
cutscene will play then you'll be attacked by a squad of Stormtroopers. 
Kill them all then head up the stairs and jump your way across to grab 
that Holocron(H3) up there; the one you saw as you came in. Jump back 
across and through the door. More Stormtroopers here, clear them out as 
you work your way around. You'll eventually spot a Holocron(H4) lodged 
into one of the archive computers, grab it when the electricity clears. 
Clear the rubble to gain access to the next section. Here you'll need 
to clear more Stormtroopers and Sentinels before continuing to the boss 
in the next room. If you have Pummel use it because there is plenty of 
debris to use in such a small corridor. When they are all dead head 
into the library room and grab the Holocron(H5) to the left behind a 
shelf and under a fallen pillar then move back out and jump off the 
balcony to the area below.

| Boss: Darth Phobos |

As the boss battle begins Darth Phobos is disguised as Juno and appears 
to be in pain. As you rush to aid her she shows her real form and 
attacks you. As the battle starts Darth Phobos relies heavily on Force 
Pushes and quick strikes with her double bladed lightsaber. Try to keep 
your distance and attack from above with Saber Assault. After a few 
hits her strategy changes and she'll start transporting herself all 
across the room the whole time taking the form of Juno to try and 
through you off. Stay with using Saber Assault mixed with Force 
Lightning and lightsaber strikes. If you stray too far from her she'll 
just fry you with Force Lightning or toss that lightsaber at you so its 
rather pointless. Also, make good use of the pillars as propellants, 
one of which hides a Holocron(H6). The key to victory is making good 
use of the Force locks and saber locks to chip away at her health. At 
around the half way mark Darth Phobos starts to create copies of 
herself to distract you but a simple strike does away with them. Her 
most clever tactic during the battle is to distort your vision as she 
hides but look for the blue smoke that surrounds her or the light from 
her weapon to spot here. 

Pummel and making good use of Dark Rage can also lend a hand here but 
Darth Phobos can be tricky to pick up or even hit once, let alone three 
times. Defeat the clones, stay moving and come out on top of all Force 
locks and saber locks and Darth Phobos will fall in short order. 
Perform the finishing move correctly to destroy her with an exhibition 
of the Force. She tries once more to appeal to you as Juno but this 
time, you aren't buying it. A lightsaber through her back ends this 

PROXY appears as Vader to inform you that you are ready to start 
killing real Jedi now. Your first target is Shaak Ti, the last of the 
council left alive...that Darth Vader knows of anyway. As the pair exit 
the Temple PROXY comments that he hates being Vader and Starkiller 
guesses that so does Vader himself.  End of mission rewards include a 
new Force Power called "Maelstrom", Darth Phobos and Count Dooku 
characters for duel mode and an Opila lightsaber crystal that increases 
the strength of lightsaber tosses. Finally, you'll have the Light 
Training gear as a accessible costume for Starkiller. You can also read 
about your next destination, Felucia, as well as the boss you just 
defeated, Darth Phobos, in the databank.

4.06 Felucia

| Holocron: 27                       |
| Lightsaber crystal: 2: Red, Purple |
| Lightsaber hilt: 1                 |
| Health Holocron: 2                 |
| Force Holocron: 2                  |
| Moves Unlocked: 1: Sith Barrage    |
| Characters Unlocked: 1: Shaak Ti   |

The opening cutscene depicts your approach to Felucia. Juno remarks 
that it reminds her of Callos, a planet she all but destroyed as 
commander during the battle there. The scene then switches to the 
planet where we see Jedi Master Shaak Ti sending her Padawan, Maris 
Brood, into hiding in preparation for the coming battle. She sends her 
Padawan into hiding for fear of the order being wiped out as well as 
her life being taken away by the Sith. Starkiller leaps from the Rogue 
Shadow, in a new outfit, to start searching for the Jedi Master.

Start out by moving forward across the large leaves. Around the second 
large leaf a group of three native Felucians will attack. Pick the 
middle one up and use Pummel to smash them all together for a quick 
win. As you continue across the leafs you'll spot the occasional enemy. 
Try to push or toss them off before they get close to you. You'll 
eventually come to what appears to be a tunnel that has large purple 
planets growing outside it. Jump up to the lowest one then continue 
leaping higher to reach the first Holocron(H1) then fall back down and 
through the tunnel...wait, you can't go through! If you are facing the 
tunnel then the brightness of the tunnel probable hides the Z button on 
screen prompting you to use the Force so go ahead and knock it down.

Head through the tunnel fighting the odd Felucians that may appear then 
use the Force to knock away the web gooey stuff that blocks your exit 
from the tunnel and enter the next area. Here you'll be ambushed and 
have to defeat enough enemies to clear the meter on the screen. Not 
that you may have to continue farther into the metallic structure ahead 
of you to find enough and you might not. There are a few things you 
need to grab before you continue into the structure though. Right to 
the left of where you first entered this area is a Holocron(H2). Now 
when you approach the metal structure there is a large Mushroom that 
grows in the middle of neon blue grass stuff. Cut it down for another 
Holocron(H3) then continue straight back behind where that was found to 
grab the Force Holocron tucked away. Make your way back to the clearing 
and all the way around to the other side of the structure, follow the 
path to the roof and grab the Holocron(H4) near the pile of rubble. Hop 
down and enter into the structure. Proceed through this metal tunnel, 
fight any stray enemies and then knock your way through another barrier 
to the area behind. Beware, a small group of enemies waits behind the 

In this new area immediately turn to the right and grab the 
Holocron(H5) in the guts of the crashed Clone dropship. You'll need to 
kill more Felucians as you continue forward in this area towards the 
green area marked on your map. A large beast attacks you once you reach 
this area.

| Mini-boss: Rancor |

Don't fear this guy just because of his size. He's rather easy to 
defeat. Unleash as much Force Lightning as you can while you run around 
to stay away from his claws then follow up with Saber Tosses until the 
finishing move starts. You can also go for strikes at his legs which 
might lead to him trying to smash you with his hand which is easy 
enough to break out of for extra damage. Once the Rancor falls you'll 
need to defeat a swarm of Felucians in the newly opened area before 
getting a breather. There will be a Holocron(H6) near a large green 
plant and a Bacta container in the newly opened area. To the right in 
this area hidden away near the wall is another Holocron(H6), its behind 
a green plant that will explode if you touch it. Continue left from 
where you find that one until you spot another Holocron(H8) beyond some 
plants in a corner near a downed Republic cannon. Right behind that is 
a rock that can be destroyed to grab a new Red Lightsaber Crystal. On 
the path in front of the downed cannon are rocks that can be moved with 
the Force so move the second one to the right for yet another 
Holocron(H9) then turn around and spot a the largest of the three 
mushrooms near the wreckage in the middle, cut it down for the last 
Holocron(H10) in the area. Finally, you head towards the green area on 
your map.

You will eventually come to the opening of a small tunnel system marked 
with the shipwreck of a Clone drop ship on top. Grab the Bacta 
container if you need it near the rubble to the right before heading 
in. Once you enter the tunnel system your eventual goal is marked on 
your map in green however there are two Holocron(H11, H12) inside here 
you'll need to grab before exiting. One is on the far left of the 
tunnel system and the other is on the far right so make your way around 
the tunnels in a circle until you have grabbed them both. You'll have 
to deal with a few enemies and barriers along the way. Once they are 
both yours, you can exit the tunnels to the next area. 

| Mini-boss: Rancors |

That's right, plural. Don't stress though, each one seems to be weaker 
then the one you fought before. Attack them in the same way to defeat 
them. Once the rancors are down head back to the newly blocked tunnel 
system to get your bearings. There are a few things we need to grab 
before heading on. There is a Health Holocron to the left, behind the 
tall red see through plants. After you grab it hug the wall to the left 
until you run into a Holocron(H13) near those one of those green 
exploding plants. Between this Holocron and the Health Holocron is a 
large rock against the wall you are following; destroy it for another 
Holocron(H14). In the middle of this whole area is another 
Holocron(H15) inside the rock so destroy it to grab it. Across from 
this rock is a another Holocron(H16) near a large blue flower. Turn 
left from this and continue along the wall until you pass a save point 
near a barrier. Near here is a purple leaf you can easily leap to for 
another Lightsaber Hilt and then break the rock to the right for a 
Purple Lightsaber crystal. Finally, the last Holocron(H17) in this area 
is inside another tall breakable rock to the right of the tunnels you 
exited to get into this area. One big circle around the area later and 
you are ready to continue so bust through that barrier near the save 
point and head on.

You'll follow this narrow tunnel past another save point until it opens 
up into a large area populated by large green stumps of some kind. The 
first one you see has a Holocron(H18) behind it as well as a Force 
Holocron behind the next few stumps. The last large green stump has 
another Holocron(H19) behind it then grab the Holocron(H20) on top of 
the purple mushroom before destroying the barrier that blocks the way. 
Two lone Felucians are behind the barrier after you destroy it. Kill 
them and move forward through the tunnel. You meet up with Shaak Ti who 
is riding on a Rancor in the next area. Starkiller informs her that 
they both know why he is there and Shaak Ti counters with her musings 
that one day the Emperor will be defeated. She will eventually flee and 
leave you fighting a few of her Felucian friends. After the coast is 
clear grab the Holocron(21) immediately to the left of where you 
entered then continue around the left wall until you see the next 
Holocron(H22). Beyond this you will see a Health Holocron near three 
tall mushrooms. Grab it and then destroy the mushrooms for a 
Holocron(H23). Head back behind you and destroy the first tall mushroom 
you see along the right wall, grab the Holocron(H24) then continue into 
the new area marked green on your map. Fight your way up the hill 
making sure to destroy the first two mushrooms along the left side for 
a Holocron(H25). When you finally get to the part where the slope 
starts going down use the Force to toss the rock aside there for 
another Holocron(H26) and proceed down to face Shaak Ti.

| Boss: Shaak Ti |

The Jedi Master welcomes you as her Rancor mount is eaten by the large 
plant behind her. First thing as the fight starts grab the last 
Holocron(H27) near her and in front of where you start. For the first 
part of the battle engage her with Force Lightning as you move in to 
attack with your lightsaber. The Jedi Master is strong with the Force 
and quick on her feet so it can be tricky to catch up to her but when 
you do attack quickly and make sure to beat any saber locks that might 
appear. She likes to keep you at a distance for Force Push and then 
toss her saber at you but she is also quite formidable up close. After 
about a quarter of her life is gone she will call in reinforcements. 
Attack them in any way you see fight then turn back to the Jedi Master 
and keep at her with Force Lightning and lightsaber attacks. Force 
Locks and saber locks will pop up and they are the key to victory so 
make sure you are the one left standing. Shaak Ti never changes her 
basic strategy so it becomes easy to learn and avoid. IF she starts to 
land more then her fair of blows with her lightsaber jump away and come 
at her again. Soon she will start pausing to meditate and restore her 
health and at this point you should attack with any debris you can find 
lying around or Force Lightning if you are close enough. She is 
momentarily vulnerable after restoring her health so use that to your 

Keep up the attacks until her life drains to under a quarter left the 
finishing move will begin and after successful completion the Jedi 
Master falls to her death. You grab her lightsaber as you walk away. 
Back aboard your ship PROXY has a message from Vader. It seems Darth 
Vader is finally ready to reveal your presence to the Emperor and make 
his move to overthrow him. He commands you to return to his ship, the 
Executor, at once.

For a successful mission you unlock a new Force Power called "Sith 
Barrage" as well Jedi Master Shaak Ti for use in the Duel Mode. You can 
also now read about Shaak Ti, Felucian Warrior, Felucian Shaman and 
Rancor in the database.

4.07 Intermission: Vader's Flagship

| Holocron: 0                       |
| Lightsaber Crystal: none          |
| Lightsaber hilt: none             |
| Health Holocron: none             |
| Force Holocron: none              |
| Moves Unlocked: 1: Sith Scorcher  |
| Characters Unlocked: 1: Jedi Luke |
| Costume Unlocked: 1: Sith Robe    | 

NOTE: Although this "level" offers no gameplay it does deserve its own 
section because you do receive awards for completion. Mainly though 
this serves as the climax of the story in The Force Unleashed. 

Starkiller arrives on the Executor just as the Emperor's fleet arrives. 
After asking when you both make your move Vader informs you that he 
didn't summon the Emperor but rather his spies have learned of you and 
followed you here. Darth Vader stabs you in the back with his 
lightsaber as Emperor Palpatine enters the room. Palpatine orders Lord 
Vader to kill you and prove his allegiance which Vader promptly 
complies with. Lord Vader tosses you about the room then out a Window 
into the void of space. As the Emperor turns and leave a small droid 
flies out from the Executor towards your lifeless body.

That's right, you aren't dead. Starkiller wakes up, months later, 
strapped to a table much like the one that gave birth to Darth Vader as 
he's known today. Starkiller screams at Vader for the treachery but 
then the plan comes to light. Seems the Emperor had to think you were 
dead in order for the plan to overthrow him to be enacted. Vader has 
brought you back from your death to help him. The first step in the 
process is for you to "sever all ties to your past" as Vader puts it 
and form an alliance of rebels to gain the attention of the Emperor and 
supply Vader with his opportunity to strike. The ship you are on, the 
ISS Empirical, is being sent into the core of the systems sun to erase 
all traces of you being alive so Starkiller flees with PROXY who is 
revealed to the Vader you see standing before you. On the way out Juno 
is rescued after being locked up on charges of treason. The trio make 
it to the Rogue Shadow and take off just in time. 

Even Juno must not know who you still work for. The only thing she is 
told is that your task now is to gather all the help there is to form 
an alliance to fight against the Empire. Your first check on your list 
is to find Rahm Kota, the Jedi who told you that he himself was in your 
future. A course is set for Nar Shaddaa.

You gain the new Force Power "Sith Scorcher" as well as the Sith Robe 
costume and Jedi Knight Luke Skywalker for use in the duel mode. Your 
ability to block fire with your lightsaber is upgraded and you can also 
read about The Undertow and The Empirical in the database as well as an 
updated entry for Juno that tells a little more about what went on with 
her over the last few months.

4.08 Nar Shaddaa

| Holocron: 10                       |
| Lightsaber Crystal: none           |
| Lightsaber hilt: 1                 |
| Health Holocron: 1                 |
| Force Holocron: 1                  |
| Moves Unlocked: 1: Power Slam      |
| Characters Unlocked: 1: Mace Windu |
| Costume Unlocked: none             | 

After the Rogue Shadow touches down you'll be on a landing platform on 
the edge of city. Take a look at the walkway that goes downwards in 
front of you. A Holocron(H1) is floating above the first archway. 
Continue down the walkway until you enter The Undertow, a seedy little 
bar that looks dangerous and has a weird soundtrack playing. All the 
patrons notice you as you walk up to the counter and "ask" the 
bartender where you can find Kota. It seems you didn't "ask" nice 
enough because after hearing what you need a whole group of the bar 
patrons attack you for the bounty on Jedi. It is tight quarters so make 
use of Pummel and other Force based attacks to destroy the group and 
eventually a door to the next part of the bar will open. Before leaving 
to the new area make sure to destroy all the furniture in the room to 
grab a Holocron(H2) near the entrance of the area. Another Holocron(H3) 
will appear near the newly opened area after all enemies are defeated 
and the room is trashed.

Head down the ramp until you hit the door to the next area. Jump to the 
arch above to grab a new Lightsaber Hilt then proceed. In the next room 
of The Undertow first destroy all the enemies then once again destroy 
all the furniture in the room which will grant you two more 
Holocron(H4, H5). One is under a table on the left hand side and the 
other appears on the right after all the furniture is destroyed. There 
is also a Force Holocron accessible by destroying the pole holo-dancer 
machine in the middle of the room. Immediately after exiting the room 
grab the next Holocron(H6) above the first arch on the walkway then 
make your way through the enemies to the next room below.

Destroy all the bar scum on the lower level in this new area before 
heading up the stairs then do the same up here. There is a Holocron(H7) 
sitting between two arches in the wall so grab it as you make your way 
around killing the enemies. After the coast is clear look for a drunken 
General Kota sitting in one of the tables and approach him to trigger 
the next cutscene. After General Kota displays his disinterest in 
helping you another group of bar patrons will attack you so you'll need 
to dispatch of them quickly to continue. After the enemies are all gone 
take the time to destroy all the furniture and large viewscreens on 
this top level, doing so will make two holocron(H8, H9) as well as a 
Health Holocron appear. The Health Holocron will be right near the 
stairs as you make your way down and the two Holocron will appear on 
opposite ends of the lower level room before you head back out to the 

As the door opens a group of Imperial Stormtroopers spot you and 
attack. You can either ignore them and run or fight your way through 
them so long as you make your way back to the first room of The 
Undertow. As you enter you are Force Pushed into a wall and an Imperial 
Shadow Guard appears.

|Boss: Shadow Guard |

First thing you will obviously notice about this boss is he has the 
ability to use the Force and wields a lightsaber so your methodology of 
attack can be similar to other Jedi and Sith you have fought. As the 
battle starts make sure to grab the last Holocron(H10) near the bar 
before anything else. You'll first want to dispose of the Stormtroopers 
he brought along with him to the battle before attempting to fight the 
Shadow Guard. Defeating him is a matter of staying close and quick. If 
you move away from him he'll pick you up and choke you with the Force 
so a quick Force Push is in order to break free. Using a combination of 
flying debris and tossing your lightsaber can bring his health down 
quickly otherwise just move in for quick two or three hit combos or 
attack from the air with Saber Assault or Ground Slam. Make use of Dark 
Rage whenever you can. Once again any Force locks or Saber locks are 
crucial so make sure you are the victor. Once his life hits about half 
depletion a group of Shadowtroopers will appear to aid and continue to 
appear as you destroy them. The best tactic is to kill a few of them to 
even the odds before engaging the Shadow Guard again. Pummel is a quick 
and easy way to clear a group of Shadowtroopers quickly. Force 
Lightning can also be useful but you have to catch him off guard for it 
to matter. Stick with these strategies and make good use of Force Repel 
to clear some space if you feel crowded and the Shadow Guard will meet 
his doom after being flung out of the bar down to the planet below. 

After his defeat General Kota emerges drunk and while he still doesn't 
think anything will change, agrees to help you by putting you in 
contact with a Senator that may be able to help form an alliance. 
General Kota comes along with you back to the Rogue Shadow. After 
getting the drunken Jedi Master seated a course is set for the Jedi 
Temple on Coruscant because "something is pulling" you back there.

For a successful mission you gain the new Force Power "Power Slam" as 
well as Mace Windu for use in the Duel mode. You can also now read 
about the Shadow Guard, Imperial Shadow Trooper and the Trial of Spirit 
in the database.

4.09 Trial of Spirit

| Holocron: 8                        |
| Lightsaber Crystal: none           |
| Lightsaber hilt: none              |
| Health Holocron: none              |
| Force Holocron: none               |
| Moves Unlocked: 1: Sith Seeker     |
| Characters Unlocked: 1: Mara Jade  |
| Costume Unlocked: Kento's Robe     | 

The Rogue Shadow sets down to the now familiar sight of Imperial 
Stormtroopers approaching. Immediately run under the landing platform 
to grab the first Holocron(H1) then head back up the stairs and make 
short work of all the Stormtroopers and Sentinels that greeted your 
ship. Enter the main hall as you have twice before and clear out all 
the Imperials inside including a new jetpack variant. Be patient as the 
streams of enemies seem to come from nowhere but soon enough the hall 
will stand quiet. After enough have been killed a lone Stormtrooper 
will be shown running away towards our next objective but before you 
follow make sure to grab the Health Holocron from underneath the right 
side stairs. Be careful! A pair of Sentinels awaits you as you round 
the corner to the underground passage the Stormtrooper fled too. Once 
you have defeated destroy the very tall statue to the right of the 
passage for a Holocron(H2) before venturing below.

The short passage leads to a large underground cavern filled with even 
more Imperials. Grab the Holocron(H3) to the left of the stairs before 
engaging the group. At the end of the cavern as you reach the steps 
will be another Holocron(H4) tucked away to the right. After the area 
is clear go ahead and make your way up the stairs and to the left. At 
the end of the passage will be a large pile of rubble you'll need to 
clear with the Force as well as the next Holocron(H5) in the archway 
nearby. Clear the rubble and continue forward. Kill the two 
Stormtroopers that attack from the left then lift the large fallen 
pillar to retrieve a Holocron(H6). Head down the newly accessed 
hallway. More enemies will be waiting to ambush you but they are easy 
enough dealt with. Ignore the stairs you see at the end of the hallway 
and go down the blocked hallways around the corner, clear the fallen 
pillars and grab the Holocron(H7) then you can proceed up the stairs.

A vanguard of Imperials will be guarding a door in the area above the 
steps. You'll need to kill enough of them to gain way to the elevator 
behind it. Once you do, enter the elevator to reach the next area which 
turns out to be the Jedi Council's main audience chamber. As you exit 
the elevator you step right into a battle between Darth Vader and an 
old Jedi you've never seen before. Just as the Jedi is about to kill 
Lord Vader you leap in and defend.

| Boss: Rogue Jedi |

Starkiller might not know who this Jedi is but we do and this time, 
he's a hell of a lot tougher. The first thing you'll notice is his 
increased lightsaber defense which can be used to your advantage by way 
of the Dark Rage force power. The Rouge Jedi is quick on his feet, 
dashing about the room before you can get a bead on him. When he's 
close he'll attack quickly with his saber and when there is ground 
between you he will either toss his lightsaber or use a large Force 
Push. Depending on his location relative to yours is how you should 
attack. If he is far from you attempt to use the Jedi Council chairs 
and the pieces of the large statues to toss at him for considerable 
damage or you can hit him with Sith Scorcher which almost always ends 
in a Force Lock. Be on the look out for the last Holocron(H8) laying 
behind some fallen pillars as you fight. Engaging him lightsaber to 
lightsaber isn't the best idea due to his speed and accuracy but you 
might score a lucky hit or two after a Ground Slam or Saber Assault. If 
and when he does a back flip away from your be prepared to grab him up 
and toss your lightsaber at him for a quick hit. As the Rogue Jedi 
approaches defeat he'll start to have a blue fog around him indicating 
he is willing to use Force Repulse so be on the look out. When he tries 
you can avoid it and attack with a Ground Slam for a cheap hit.

After a long drawn out battle the finishing move will finally play and 
the identity of the Jedi will be revealed to you. Confused, you make 
your way back to the ship.

Defeating this level grants a new Force Power "Sith Seeker", the 
Kento's Robe costume, Mara Jade for use in Duel Mode and most 
importantly, opens up the top tier for Force Powers; allowing them to 
be upgraded to their maximums if you choose. Make sure you go read the 
new database entry Kento Nion, which replaces the Fugitive Jedi Entry 
as well as the Imperial Jumptrooper entry and an updated entry for 

4.10 Kashyyyk

| Holocron: 20                                |
| Lightsaber Crystal: 3: red, orange, Dragite |
| Lightsaber hilt: 1                          |
| Health Holocron: 2                          |
| Force Holocron: 2                           |
| Moves Unlocked: none                        |
| Characters Unlocked: 1: Obi-Wan Kenobi      |
| Costume Unlocked: Corellian Flight Suit     |

After getting back on board the Rogue Shadow you try to share the 
vision you battled with General Kota but he doesn't want to hear it. 
Instead he tells you that a contact of his is waiting on Kashyyyk and 
might help in forming an alliance. Apparently, to get on his contacts 
good side something is on the Wookiee Homeworld that needs to be 
retrieved. The Rogue Shadow sets down outside an Imperial outpost.

You'll be attacked immediately after leaving the landing pad. Destroy 
all the approaching Imperials and grab the Holocron(H1) at the foot of 
the stairs to the right. You'll have to Force Push the foliage to make 
it appear. As you continue up hill you'll spot another Holocron(H2) 
directly in front of you overgrown by plants. As your round the corner 
into a large clearing more Imperials will attack including an AT-ST.

| Mini-Boss: AT-ST |

This walker seems to be more armored and resilient then the one you 
fought previously at the TIE construction yard. As the battle starts 
grab the Demolition charge in front of you and toss it at the group of 
Stormtroopers then finish off any survivors with your lightsaber. You 
can choose to engage the AT-ST with your lightsaber like you have 
before or you can do like the Wookiees do and make good use of your 
environment. Use the Force to lift any of the sizeable rocks from the 
ground and slam them into the legs of the AT-ST. Stay away from it as 
much as possible and the walker will eventually fall, leaving the area 
quiet. Double back to the entrance of the area and grab a Holocron(H3) 
hiding behind a rock to the right of where you entered. Next, look for 
the burning wreckage of a Wookiee vehicle. A red Lightsaber crystal and 
a Force Holocron will have appeared after the AT-ST was toppled. From 
the wreckage do an about face and you'll see a lone tree with a small 
bush across the way. Force Push that bush to make another Holocron(H4) 

Continue through the narrow opening towards the next area. The first 
bush you see after entering the opening hides a Holocron(H5) that will 
appear after a Force Push. As you enter the next large clearing you'll 
hear the desperate cries of Wookiees coming from within a few large 
cages. Free the Wookiees from the cage to help you fight the Imperials 
ahead... or you can just kill them. The rock behind the first cage 
hides a Health Holocron so make sure to grab it before running ahead to 
attack. Grab the Holocron(H6) from the bushes behind the turret. 
Another Holocron(H7) is behind the second Wookiee cage. Using the Force 
to clear a path, proceed into the next area ahead where a large group 
of Stormtroopers are guarding a door. Kill the Stormtroopers, grab the 
Holocron(H8) to the right of the door and then blow it open to enter 
the next area.

Beyond the door a rather sizeable contingent of Imperial troops is 
guarding a Lambda shuttle. Clear the present Stormtroopers and the 
following waves, the last those little flying bastards, and the Force 
Field will drop on the door near the shuttle.  On the left wall of the 
area is a large rock with a Holocron(H9) underneath so grab it before 
heading through the door. After forcing your way through the door into 
the new area grab the first large rock to your right for a 
Holocron(H10) then jump right into the current battle between the 
Imperials and Wookiees. The Wookiees in this area are a lot tougher 
then the ones you freed and seem to be guarding something. If you stand 
back there is a good chance they will take care of all the Imperials 
for you. Down below are more Imperials waiting for you but first head 
over to the left wall of the area and cut the first fallen tree with 
your lightsaber to reveal another Holocron(H11) Finally, take the time 
to destroy all the plants and trees around to make a Holocron(H12) 
appear on the left side of the area; you will have to look under a 
large rock. Proceed down and through the door. Immediately to your left 
is an orange Lightsaber crystal. You'll spot another AT-ST ahead of you 
so rush forward to engage.

| Mini-Boss: AT-ST |

Again, clear the ground troops before turning your attention to the 
walker. You can use the surrounding rocks to knock the living daylights 
out of the Walker or even use lightsaber tosses. The rate at which this 
AT-ST tries to step on you seems to be higher so if you get close be 
ready to beat the lock. This AT-ST falls with a familiar finishing 
move. Take this time to clean up any remaining Stormtroopers. If you 
take a look at the map you'll notice the area you are in is shaped in a 
circle of shorts. If you are looking towards the green area on your map 
head over to the left section, behind the Wookiee barricade to grab the 
Force Holocron that appears after the AT-ST is defeated. Force Push the 
plants along the wall opposite where the Force Holocron was for a 
Holocron(H13) then head around to the right side of the area traveling 
backwards in a circle. Near a tree is a large round boulder that can be 
tossed aside to reveal a Holocron(H14). Once the area is secure and the 
loot yours head towards the north. As you approach to large towers that 
have fallen you can grab a Lightsaber hilt on the ground floating with 
a Bacta container. Head forward through the narrow passage; grabbing 
the Holocron(H15) beneath the pile of rocks at the start of the 

Upon exiting you'll be in another circular area with two paths spread 
out in front of you. First, destroy the large green plant in front of 
where you are standing to reveal a Holocron(H16) then travel along the 
left path. Move aside the large rock here to grab a Holocron(H17) then 
look behind the plants in front of where the rock was to obtain a 
Health Holocron. Make your way through the area and any Imperial 
entanglements. As you fight your way past more troops you'll see 
another downed Wookiee craft. Beyond its wreckage along the right wall 
is another Holocron(H18), hidden behind some vines. Continue up the 
hill until you spot a flood of Stormtroopers coming out of a bunker 
with two large towers in front of it. Knock the towers down to collect 
the Holocron(H19) hidden here. Ignore the Stormtroopers, as they 
continue to pour out indefinitely, and head up the hill farther. As the 
path gets narrow Force Push all along the left wall until the last 
Holocron(H20) appears to the right then continue into the bunker ahead.

| Boss: Ozzik Sturn |

Outside the main compound you'll run into the Imperial Commander Ozzik 
Sturn in control of a heavily modified AT-ST. Don't let the large guns 
fool you, he's not that though. Surrounding Ozzik is are shield 
generators that not only cover themselves in a protective shield but 
can also extend the shields around the AT-ST. Ignore the never ending 
rush of Stormtroopers throughout the battle as they pose little threat. 
When the battle starts out use any of the demolition charges as flying 
bombs to deal some damage to the AT-ST. Ozzik will unleash large 
volleys from the walkers weapons at you long range and try to stomp on 
you if you are close. When the demolition charges run out you can 
either toss your lightsaber or boulders at the walker. When Ozzik's 
life drops to around three quarters the shield generators will start to 
protect him as he attacks but as each generator protects the walker, 
the shields for the generator itself will be gone. You need to rush to 
the active generator, destroy all four of the supports holding it up 
then Force Push the generator off the stand. Be quick though because 
after awhile another generator will take the workload of protecting 
Ozzik and the previous one's shield will come back on. After each one 
is destroyed there is a brief moment where the walker has no shields so 
let loose with ranged attacks. Tossing the generators at the AT-ST 
deals decent damage. If you are feeling brave you can move in for 
Ground Slams or Saber Assault and the walker is also vulnerable to 
Force Lightning\Sith Scorcher.

Eventually Ozzik can take no more and you deal him his final blow. 
Heading inside you discover a young women and an astromech droid. She 
assumes you are an assassin but after learning you came to rescue her 
she thanks you, sort of, and leaves on her own in the Lambda shuttle we 
traveled past earlier. Confused; Starkiller heads back aboard the Rogue 

For a mission well done you unlock Obi-Wan Kenobi for use in Duel Mode, 
the Dragite lightsaber crystal which increases the damage of your 
blows, a Corellian Flight Suit costume as well as earning increased 
accuracy blocking blaster bolts. There are also a few new database 
entries; Princess Leia, Imperial Heavy Trooper and Corrupted Felucia.

4.11 Dark Felucia

| Holocron: 13                           |
| Lightsaber Crystal: 2: green, Firkrann |
| Lightsaber hilt: 1                     |
| Health Holocron: 2                     |
| Force Holocron: 2                      |
| Moves Unlocked: none                   |
| Characters Unlocked: 1: Maris Brood    |
| Costume Unlocked: Jungle Combat Gear   |

Back aboard the Rogue Shadow General Kota reveals just who that young 
women was you just rescued. Turns out that after Kota refused to help 
her father, Bail Organa, rescue his daughter Bail headed to Felucia 
where he hoped to make contact with the Jedi Master Shaak Ti. Bail 
Organa has since gone missing on the planet so we are heading back. 
Unknown to General Kota presumably but Shaak Ti isn't alive anymore so 
Starkiller immediately senses something is wrong.

A small cutscene will play revealing that Senator Bail Organa is being 
held hostage by Maris Brood, the former Padawan of the late Shaak Ti. 
As the ship touches down it's revealed that Starkiller is purposely 
trying to hide is real identity from General Kota and will kill him if 
need be to keep it a secret.

As you gain control turn immediately around and grab the first 
Holocron(H1) underneath the Rogue Shadow. Head back forward until you 
see the Rancor skeleton you need to pass through. Send a Force Push 
through the left side of the bones to reveal the second Holocron(H2) 
then continue through. As you head down the hill the sounds of a battle 
will become clear and you'll witness a group of Rebels fighting with 
some Imperial Stormtroopers. Why both parties are here is a mystery but 
the game prompts you to destroy the Imperials. Once the area is clear 
of Imperials the remaining Rebels will fill you in on the location of 
the Senator. After gaining control head back up the hill where the 
battle started and look for a rib cage of a Rancor near the cliff. 
Destroy all the ribs with the Force to uncover a Holocron(H3). Proceed 
back near the entrance of the area and grab the Holocron(H4) to the 
right near the Rancor skull then finally head towards the web that 
blocks the path to the next area. Before clearing it out with the Force 
grab another Holocron(H5) to the left near the Rancor Skull.

After the web is removed you'll drop down into a ravine then head up a 
small hill. A small group of the natives will attack. They seem to have 
grown more hostile and thoughtless since your last encounter so pay 
extra attention. As the area opens up to a large space look to the left 
and you'll see a Felucian standing on top of a mushroom growing out of 
the side of the mountain. Toss the enemy down before jumping up 
yourself for a Holocron(H6). Ignoring the large area in front of you 
continue to hug the wall you are on until you hit a small hill that 
leads up to a metallic door you'll need to destroy to get through. It's 
guarded by a few Felucians but by now they shouldn't bother you. Seems 
you have stumbled on the Imperial camp. Fight your way through 
Stormtroopers, Imperial Officers and these nasty little droids that 
explode upon defeat. As you pass the second bunker jump on the roof and 
travel to the back to grab the Holocron(H7) and Force Holocron hidden 
behind then, turning to the left, look for a bunker with a satellite 
dish on top; another Holocron(H8) rests behind it. Inside the camp 
you'll have to make your way up a small hill with another bunker at the 
top. More Imperials will come rushing out so deal with them, destroy 
the two containers near the door for a Holocron(H9), jump up to the 
roof of the barrack building to grab a Health Holocron then continue up 
the hill to a landing platform where a Lambda shuttle is being guarded 
by an Imperial Officer. After a little persuasion the officer tells the 
location of Senator Organa. A Jedi is holding him hostage.

The officer overcomes the Jedi Mind trick to sound an alarm. You'll 
have to backtrack through the Imperial camp to the large area we were 
in earlier. The alarm has brought more Stormtroopers and turrets so be 
on the look out or you can simple traverse the roofs of the buildings 
to avoid most of the conflict. As you enter that large area from before 
you run right into Senator Organa and free him. Maris shows up and her 
trained Bull Rancor attacks.

| Mini-Boss: Bull Rancor |

 Before fighting the Bull Rancor lets take a few moments to grab the 
goodies hidden around this area. First is a Force Holocron near the 
wall right where the Senator was sitting. You should have seen it when 
you meet up with him. From there turn around and run to the wall all 
the way on the opposite side of the area and look around behind the 
short green plants for a Health Holocron. Turn your attention to the 
large Bull Rancor now. Don't let his size or demeanor scare you off. 
The best tactic to use is to have him follow you to the center of the 
area and use the cockpit wreckage found here as a flying ram to deplete 
its health. The Bull Rancor is also very susceptible to Force Lightning 
so use when you have an opening. The Bull Rancor is very fast and tries 
to run you over as well as swiping at you with its claws. If you get to 
close it might also try to eat you so break free by matching the 
prompts on screen like a saber lock. Once its health drops below a 
quarter the finishing move will start and the Bull Rancor will die.

You'll regain control standing right in front of a web barrier that 
needs to be cleared before you can continue. Make sure to grab the 
Lightsaber Hilt on the ground in front of you before heading through to 
the next area. Head down the small hill and kill all the Felucians that 
are guarding the area behind them. Once you make your way down to where 
you see tall green stone pillars search to the right behind them for a 
Holocron(H10) then hop up on to the purple flowers and look around. To 
the right and left you will spot two more Holocron(H11, H12) both on 
top of another flower. Once you have them head towards the web barrier 
blocking the path but before heading through search the area to the 
right for a green Lightsaber crystal. After you clear the path you'll 
fight your way up a small hill in the cave before heading out into the 
clearing where Maris Brood attacks.

| Boss: Maris Brood |

Shaak Ti's former apprentice was driven mad with hatred and her want 
for revenge after her master was killed. She knows it was through Vader 
that her master lost her life. Following her lead the native Felucians 
have all fallen to the dark side. Not that any of this matters to you. 
You came here to find the Senator, that's it. If she wants to stand in 
the way then she will fall. As the fight starts first make your way 
towards the left wall and search for the last Holocron(H13). Once you 
have the Holocron  you can begin the fight with Maris. First thing you 
may notice is that she likes to mess with your head using the Force. 
The screen will get all blurry and you'll become disorientated. Do your 
best to stay out in the open to negate the effects. Also, use the lock 
on to keep track of her. Start out by tossing your saber or using 
Ground Slam to knock her back. After a few hits she'll fall down and 
some Felucians will join to defend her. Ignore them and move in for a 
few more strikes with your lightsaber. As she takes more damage a 
Rancor will appear and take over the battle for her. This one appears 
to be a lot weaker then the others you have faced so take it out using 
a combination of Force driven airborne projectiles, tossing your 
lightsaber and Force lightning.

After the Rancor falls Maris will appear again and the real boss battle 
can finally start. Her life has been regenerated as well. For all her 
anger Maris is sill just a Padawan and the way she fights reflects 
that. Beyond the mind tricks she attacks mainly with quick strikes from 
her lightsabers as well as the occasional Force push or Repulse. You 
can strike with Force Lightning as it initiates a lot of Force locks or 
you can simply attack with your lightsaber and overwhelm her. Using 
Ground Slam or Saber Assault works wonders as well and leavers her open 
for a follow up attack. 

No matter how you go about it Maris Brood will eventually fall after 
another over the top finishing move. In what might be his first show of 
compassion the apprentice lets her live and flee after a promise to 
turn away from the dark side. The Senator might not have agreed with 
what you did but he is safe now and accompanies you back to the Rogue 
Shadow. Back with Kota the Senator laments that they just aren't ready 
to openly oppose Empire but that he might know a few people that can 
help them prepare. Back on board the ship Vader appears via PROXY. The 
apprentice informs him that all is going to plan. Vader replies with 
your next target being Raxus Prime where the Empire is constructing 
Star Destroyers. Juno happened to over hear your conference with Lord 
Vader and is less then pleased that you still serve Darth Vader after 
everything he cost her.

For a mission well done you'll unlock Maris Brood for use in the duel 
mode as well as a Firkrann Crystal for your lightsaber. This crystal 
increases the strength of Force Lightning. Finally, you'll gain access 
to the Jungle Combat Gear costume. You can also read the Imperial Ore 
Facility, "Imperialized" Raxus Prime, Sarlacc, Maris Brood, Bail 
Organa, Imperial Medic and Bull Rancor entries in the database.

4.12 Imperial Raxus Prime

| Holocron: 20                                |
| Lightsaber Crystal: 3: blue, red, Damind    |
| Lightsaber hilt: 1                          |
| Health Holocron: 2                          |
| Force Holocron: 2                           |
| Moves Unlocked: none                        |
| Characters Unlocked: 1: Qui-Gon Jinn        |
| Costume Unlocked: Raxus Prime Survival Gear |

The level starts with the Rogue Shadow flying into the heart of the 
Imperial Star Destroyer facility in orbit above Raxus Prime. The 
Apprentice laments that he has no idea how he is going to take down the 
facility. Lucky for us, your intrepid team has a plan.  You are to 
reach the large ore cannon that the Imperials use to launch the raw 
materials used at the facility then fire a load of ore at the heart of 
the facility in orbit to destabilize it. Easy.

The level starts not on the planets surface like the last visit to 
Raxus Prime but rather on a landing platform at the Imperial ore 
facility.  Start out by heading inside the facility in front of you and 
taking the elevator to the level below. As you get off the elevator 
you'll notice that you aren't alone. A lone Jawa stands with his back 
to you. Do whatever your heart tells you to do with him and then use 
the Force to clear a path to the rest of the passage. You'll need to 
fight your way through the Imperials guarding the elevator at the end 
of the passage then using the elevator, finally gain access to the 
facility. Out of the frying pan and into the fire as you step foot into 
the Imperial facility. Clear the immediate room of troops then using 
the Force to blow open the door head into the next room and repeat. The 
next door to the room beyond is locked but there are more Stormtroopers 
inside so take caution. Also in this room is a Holocron(H1) behind the 
large computer console on the wall. Yank it out with the Force to 
retrieve it. Blow open the door to the next room and you'll finally 
kill enough Imperials to make the on screen meter disappear. Destroy 
the crates near the door for a Holocron(H2) before proceeding.

Behind the door lies the heart of the industrial facility. As you come 
through the door destroy the computer console in the corner to the 
right for a Holocron(H3) then turn your attention to the Stormtroopers 
in the room. Watch out for the other computer consoles on the walkway; 
they have shorts that can electrocute you. As you enter the AT-ST 
hanger in the next area one of the steps out to stop your progress.

| Mini-Boss: AT-ST |

We have destroyed so many of these chicken walkers by now you should be 
able to do it in your sleep. Start out by tossing any of the demolition 
charges in the room at it for immediate damage then hammer away at it 
with a combination of Ground Slam\Saber Assault, Force Lightning and 
lightsaber tosses. Try to stick close to avoid its lasers as much as 
possible and if it tries to step on you, break the lock. After the AT-
ST's energy drops below a quarter match the on screen prompts to finish 
it off in a now familiar way. After the hanger lies quiet head into the 
first AT-ST hanger from the entrance on the right and push the barrel 
out of the way for a Holocron(H4) then destroy the pipes near the door 
on the other end for the other Holocron(H5) in the area. Next, destroy 
the two large computer consoles near the same door to open hatches on 
both sides of the AT-ST hanger. Proceed to the hanger where the AT-ST 
just toppled over and double jump your way up the harness and into the 
room above. In the very back corner is a Health Holocron. Jump down 
into the hanger and make your way to the room above the harness on the 
right. There is a blue Lightsaber Crystal inside. Proceed to the very 
end of the room and look out over the main entrance door to the whole 
hanger. You'll spot a small ledge with a Lightsaber Hilt laying on it. 
Very carefully double jump your way to the ledge to grab it then exit 
to the next area marked on your map.

First clear all the Imperials out of this control room then jump up to 
the platform in the middle of the room where the TIE Fighter hologram 
is. Look all around until you spot a red Lightsaber crystal on a 
platform on the wall. Grab it then hop down and remove both computer 
consoles attached to the platform you were just standing on for two 
Holocron(H6, H7) then continue through the door. This next area is one 
of the facilities smelting plants. Destroy all the Imperials on the 
ground level then double jump to the ledge above you where more are 
firing on you. The computer console at the very end hides a 
Holocron(H8). Now this whole area is separate into three small islands 
on the ground level with a molten ore river between them and then the 
upper level which oversees the ground. You'll need to make your way to 
each of the three islands destroying all the Imperials and the large 
reactors. The middle small island has a Holocron(H9) inside the 
computer console on the end near the second ore river. Also from this 
island a Force Holocron is reachable if you look towards the back of 
the first ore river. You'll have to double jump to the walkway ahead of 
it then jump and dash to the walkway where it sits to avoid falling in 
the ore. Once the whole plant is free of Imperials and all the reactors 
have been destroyed another Holocron(H10) will appear right in front of 
the force field that blocks your way to the next area. You'll need to 
destroy both of the projectors to drop the force field. One is on your 
side so use your lightsaber and the other is on the opposite side of 
the force field so use Force pull. 

As you enter through into the next area more Imperials will round the 
corner to attack you so be on guard. You'll have to fight your way 
through a horde of Imperials in this hallway to reach the next area. 
Make use of the turrets or the demolition charges to even the odds. 
Immediately as you enter the next room turn to the left and push aside 
all the crates with the Force to reveal another Holocron(H11) then make 
your way up the ramp to the upper level. At the top of the ramp is a 
door you'll need to break through with the Force but before you do that 
head to the opposite end to grab the Holocron(H12) floating there. The 
hallway behind the door holds an Imperial blockade of Stormtroopers 
waiting for you. Use a quick Force Repulse to destroy most if not all 
of them then finish the loners with your lightsaber. Pull the computer 
display off the wall before heading through the door. Head through the 
Imperials on this upper level of this area to the very end and grab the 
Holocron(H13) there then jump down to the lower level to clear the rest 
of the Imperials. Destroy all the computer consoles along the far wall 
to make another Holocron(H14) appear then bring down the force field 
the same way as the last to gain access to the next area. Feel free to 
take a breather which I'm going to do now. This guide was written by 
Christopher Long and is copyright to same.

This area is set up almost exactly the same as the previous part of the 
ore facility but this time there is only one ore river separating two 
islands. Once again you'll need to make use of the upper level to 
travel between the two clearing out the Imperials and the reactors. 
While you are on the upper level grab the Force Holocron in the corner. 
After the area is silent hop back behind the ramp that leads to the 
upper area from the other island and grab the Holocron(H15) hidden here 
then head up the ramp, bust through the door and deal with the ambush 
behind. There is a Holocron(H16) in plain sight so don't forget it 
before busting through the door to the next part of the facility. Clear 
the upper level here before jumping down to destroy all the reactors on 
the lower level. Doing so will grant you another Holocron(H17) that 
appears near the force field. After the area is clear destroy all the 
computer consoles in the small computer room in the back of the area 
near the ramp to reveal another Holocron(H18) hidden inside the left 
most console. Bring down the force field to access the next part of the 
ore facility.

Fight your way through a now familiar hallway until you reach the last 
reactor room of the facility. Once again clear the bottom floor of all 
Imperial troops and reactors then head up the ramp and repeat for the 
upper level. Grab the Holocron(H19) at the end of the upper level 
before busting through the door. Deal with the Stormtroopers in the 
hallway then bust through another door to the last part of the ore 
facility. Inside is a familiar task. Once again clear both levels of 
the room of Imperials and reactors. Once the room is silent destroy all 
the computer consoles on the walls to make the last Holocron(H20) 
appear near the force field. Also, there is a Health Holocron in the 
back of the ore river. You'll need to jump and dash from the platform 
there to reach it then backtrack out. Drop the force field to access 
the inner part of the facility. As you signal Juno that you are in 
position and ready to begin the attack a Shadow Guard ambushes you.

| Boss: Shadow Guard |

Not this guy again. Fighting this Shadow Guard is as simple as 
remembering what tactics you used back on Nar Shaddaa only this time 
the arena is much larger. The Shadow Guard attacks with a slew of 
different moves. If you are close to him he'll either attempt to slash 
at you with his lightsaber or use Force Lightning on you; if this 
happens use a Force Push or Force Lightning of your own to break free.. 
Every once in awhile he'll crouch down and begin drawing the Force all 
around him. When this happens make some quick distance between the two 
of you to avoid the debris that comes flying out. You can also take the 
time to toss all the debris in the area into the lava to negate this 
attack but its more easily avoided. The Shadow Guard will also attempt 
to bring you off your feet using his variation of your Ground Slam. 
Lucky for us the very attacks he uses are the same he is vulnerable 
too. When there is distance between you both make use of Force 
Lightning and lightsaber tosses. After he has attempted to use that 
large Force attack against you he is momentarily off guard so leap in 
for a quick Ground Slam or Saber Assault and follow up with quick 
vertical slashes. During the fight he'll begin to call in help in the 
form of Shadow Troopers but this too turns out to be a bad idea. Using 
Force Pummel you can turn his troops against him. Tossing one into the 
other brings about decent damage and clears the area quickly. Make sure 
you come out on top of any lightsaber locks that may appear and feel 
free to make use of the barrels and other debris that litters the area 
as flying battering rams. Eventually the Shadow Guard will have had 
enough and Starkiller tosses him into the molten ore to his death.

The Apprentice turns the cannon's aim to the Star Destroyer facility in 
orbit above and fires. The resulting explosion knocks free a Star 
Destroyer which begins a descent towards the facility you occupy below. 
General Kota contacts you and orders you to use the Force to bring down 
the Star Destroyer or they are all going to be killed in the resulting 
crash. The Apprentice is at first doubtful of his abilities but 
eventually complies and using the Force, drags the massive Star 
Destroyer to a halt at his feet. Back aboard the Rogue Shadow General 
Kota informs you that word of your exploits is starting to spread. He 
has set up a meeting for you with another Senator with no love for the 
Emperor. Kota orders Juno to set course for Cloud City at once.

Defeating this mission unlocks Qui-Gon Jinn for duel mode as well as 
the Damind Crystal for your lightsaber which increases the lightsabers 
strength. You'll also gain the use of the Raxus Prime Survival Gear 
costume. You can also now read about Cloud City, Garm Bel Iblis and 
Lobot in the database.

4.13 Cloud City

| Holocron: 20                             |
| Lightsaber Crystal: 1: blue              |
| Lightsaber hilt: 1                       |
| Health Holocron: 2                       |
| Force Holocron: 2                        |
| Moves Unlocked: none                     |
| Characters Unlocked: none                |
| Costume Unlocked: Bounty Hunter Disguise |

On the approach to the city General Kota informs you that you'll need 
to get in contact with Lobot, the city's administrator, to learn the 
location of the Senator. As you start the level destroy all the tall 
barrels to the left of the Rogue Shadow to reveal a Holocron(H1) then 
continue forward across the walkway into the building ahead. You'll run 
into Lobot inside this first building. Seems Cloud City has been 
overran by a criminal organization lead by a hoodlum name Chop'aa. 
Senator Bel Iblis, who you have come here to see, has gone to try and 
negotiate with the leader. Before heading into the lobby to help deal 
with the criminals head back out to the landing platform and look to 
your right. As you approached the building earlier it trigged the last 
cutscene but now you can clear the crates here for another 
Holocron(H2). Next toss all the droids found around the landing 
platform off the platform to reveal a third Holocron(H3). If you are 
having trouble triggering this Holocron then exit back to the Rogue 
Shadow and try again.

Head back inside and clear the lobby of all the attacking criminals. 
For a fast victory use the Force to toss them out the windows. Before 
continuing to the next part of the city head to the upper level of the 
lobby and collect the Holocron(H4) behind the small statue as well as 
the Health Holocron near the ceiling above; double jump off the statue 
to reach it. Once the area is cleared head through the door to the next 
area. Continue through this hallway fighting criminals along the way. 
Pay extra mind to the pair tossing grenades at you from atop the first 
small set of stairs. As you approach the next windowed area a large axe 
wielding manic runs out to greet you but instead of attacking him 
simply toss him out the window with the rest of his fools. Before 
continuing forward up the large staircase jump out one of the windows 
the ledge outside and collect the lightsaber hilt at the end of the 
ledge. Head through the door at the top of the staircase and battle 
with the criminals waiting here for you then grab the Holocron(H5) 
before getting on the blue colored elevator. After the elevator comes 
to a stop, fight your way through the battle on the balcony across the 
red carpeted walkway and into a small circular room where a light blue 
colored elevator awaits. Take the elevator to the next area of Cloud 

After you get off the elevator destroy the large red and black pipe to 
the right to reveal a Holocron(H6) then proceed out through the door 
located ahead. Fight your way through a few heavily occupied hallways 
and rooms until you come out on a large balcony where a gang of Chop
aa's friends ambush you. You'll need to kill enough of them to clear 
the on screen meter before continuing. The ship floating around nearby 
will drop more as you kill the ones already out there so be careful. 
Instead of trying to match them lightsaber to blaster just use a few 
Force attacks to knock them off the platforms. After the cutscene plays 
showing more of those ax wielding foes running out towards you continue 
through them down the hallway to the next landing platform. Again, 
you'll have to deal with a whole gang of lackeys before the next 
cutscene plays. Lobot appears and tells you that the Senator would like 
to meet with you so there is your next goal. After you re-gain control 
of Starkiller destroy all the barrels on the platform to reveal a 
Holocron(H7) then look back towards the building and above you to spot 
another Holocron(H8) on the pipe above. You'll have to double jump to 
the pipe then careful walk out to the Holocron. Head through the door 
to the next small room and grab the Holocron(H9) to the right of door 
before continuing on. Outside you'll have to fight your way down a 
small staircase then use the Force to create a bridge to the Carbonite 
freezing platform across form you.

| Mini-Boss: Mandalorians | 

When you step foot on the platform these Boba Fett wannabe's attack 
you. The fly around you in quick circles firing with their blasters and 
rocket launchers so make quick work of them with a combination of Force 
Pummel and lightsaber tosses. After you have killed enough of the them 
to clear the meter the platform will stop spinning and you can head 
across the newly accessed walkway to the area beyond. Inside the first 
circular room deal with the few criminals then destroy the computer 
console near the turret for a Holocron(H10) then head up the walkway 
and through the door to find yourself back in the same room with the 
light blue elevator that brought you here. Get on the elevator and take 
it back up to the previous outdoor lobby. Turn to your right and more 
enemies will show themselves. After they have been dispatched with and 
the area is secured double jump to the awning above the staircase to 
your right to reach another Holocron(H11) then continue down the stairs 
and through the door. Head down these stairs to another lobby and take 
care of the criminals that come crashing through the windows. After 
they are dealt with make sure to grab the Holocron(H12) on the balcony 
outside the window before continuing forward. Make your way across 
these platforms to the door across the way and enter. Fight your way 
down the stairs and you'll eventually come out into a large outside 
courtyard. Lobot meets with you to inform you that Bel Iblis has been 
captured by a bounty hunter named Kleef so that's our next goal.

All around the courtyard are half-crescent shaped light fixture, six in 
all. Three per side. Destroy them to reveal a Holocron(H13) then 
continue through the civilians the elevator lobby down below. Another 
gang will attack you here so deal with them before continuing. Only one 
of the elevators is open right now but before taking it head around the 
side of the closed elevator and destroy the barrels found here for a 
Holocron(H14) then, making a big circle, head to the area behind the 
open elevator to grab a blue Lightsaber crystal. Finally, you are ready 
to take the elevator to the next level. A Force Holocron is inside the 
elevator as you enter. At the end of the elevator ride you learn that 
Kleef is actually a Gungan bounty hunter. He caught the Senator but has 
turned him over to his boss, Chop'aa. Time to re-live some Jar-Jar 
killing fantasies.

| Mini-boss: Kleef | 

Kleef has two large droids he uses in the battle against you. The 
droids have a devastating lock-on rocket attack as well as the ability 
to pick you up for massive damage. If this happens break the lock to 
turn the tables on the droids. For the most part the droids need to be 
avoided so you can concentrate all your offensive power on Kleef. The 
droids will be destroyed after Kleef falls under half his health. 
Besides the droids Kleef attacks with quick strikes from his broadsword 
as well as using a specialized grenade to hit you long range. Using a 
combination of Force lightning and other ranged attacks whittle away at 
his health until he falls. You can also make good use of any debris 
near by to pummel him with. Finally, make sure to grab the 
Holocron(H15) near the elevator you got off of before finishing the 
fight. After the battle is over you get on the elevator again and take 
it back to the lobby where you find the elevator across the way is open 
for service. Ignore any enemies and hop on the elevator.

After you get off the elevator it will be right back to business with 
Chop'aas gang. Fight through the hallway until you reach a large 
outdoor plaza infested with more criminals and civilians alike. Make 
your way around the plaza clearing out all the criminals. There are a 
couple goodies to find in this area. One Holocron(H17) is inside some 
barrels along the outside wall of the right most section of the plaza 
before the red and black section. If you are having trouble finding it 
simply destroy everything you see along the outside parameter until  
you find it. Another Holocron(H18) is inside some barrels in the red 
and black section and there is a Health Holocron above the entrance to 
the long hallway. After you grab that last Holocron look above you if 
you can't see it; double jump from anything tall enough to reach it.

Head down the long hallway until it opens up into a half-circle room. 
Destroy any enemies that may be oncoming then rip the pipes from the 
machines along the left wall to reveal a Holocron(H18). Continue 
forward towards the green section on your map. Inside the large 
circular room move quick to grab the turret to help you destroy the 
criminals that come rushing in then pull the pipe off the similar 
machine as the previous room to reveal another Holocron(H19). Continue 
down the rest of the hallway and into another circular room. You'll 
immediately spot a Force Holocron across the way so grab it as you 
clear the area of enemies then head into the access tunnel to the last 

As you enter the last area you finally come face to face with Chop'aa. 
He was expecting you and promptly sends some of his best Mandalorians 
out to fight you so take care of them much the same way you did before. 
Ignore the large one. It's Chop'aa in armor and he can't be defeated 
yet. After enough of the Mandalorians have fallen the true battle will 

| Boss: Chop'aa |  

Chop'aa calls a large Basilisk droid to his defense. Climbing on top of 
it he begins his assault on you. Before fighting the Basilisk make sure 
you destroy all the statues at the end of the area to grab the last 
Holocron(H20); its hiding inside the first on the left if you are 
looking out towards the entrance of the area.

This is by far the strongest boss you have faced so far simply due to 
his extreme resiliency. The Basilisk crawls around very quickly on all 
fours and tries to smash you with either of its large claws; mixing in 
large two handed smashes every so often and it also has the ability to 
fire quick volleys of blaster fire towards you. Its intense speed and 
massive damage negates any hope for a close quarter attack so instead 
try to put as much distance as you can between the two of you and 
pummel it with any debris you can grab in time. More effectively are 
quick lightsaber tosses but those run the risk of your weapon taking 
its time to get back to you. The Basilisk is also vulnerable to Force 
Lightning as it is a droid but the damage is minimal. If you manage to 
put a lot of ground between you and the Basilisk it will fly after you 
and attempt to body slam you. This is the only time a lightsaber attack 
is worth the risk as it is momentarily caught off guard. After enough 
damage has fallen the Basilisk the finishing move will start and 
Chop'aa will be defeated. Be warned that this finishing move is one of 
the longest in the game and that failing will mean certain death.

...wait...it's not over! Chop'aa comes running from the wreckage to 
attack you head on but without his machinery he isn't so tough. His 
main form of attack is a large pitchfork like pike. He'll swing it with 
both hands at you when you are close and mix in some Ground Slam 
attacks. Keep your distance and attack Chop'aa either by tossing debris 
at him head on or with lightsaber attacks. Force Lightning works well 
to but he has the ability to block that with his weapon. After any 
Ground Slam attack by him he is vulnerable to lightsaber attacks so 
keep that in mind. You can also attempt to take the cheap way out and 
simply spam Ground Slam and Saber Assault attacks of your own and grind 
him down without a chance. After enough abuse Chop'aa will die at your 

You finally get to talk to Senator Garm Bel Iblis. Lobot runs in too 
late to help but the Senator informs you that he will join your 
rebellion and suggests that they all meet with Bail to discuss further 
steps. Starkiller heads back to the Rogue Shadow to meet with Vader 
through PROXY. Juno once again sees you talking to Vader and wonders 
aloud what your intentions are. All the Apprentice will say is that he 
is doing the right thing for both of them.

You'll earn the Bounty Hunter Disguise for completing Cloud City as 
well as Basilisk War Droid, Chop'aa Notimo, H-TFU and Kleef entries in 
the Database.

4.14 Intermission: Corellia

Corellia isn't really a level like the other intermission on Vader's 
Flagship but it serves as the start of the climax in 'The Force 

The Rogue Shadow lands on top of a snowy mountain peak on Corellia. 
Here, all the Rebel leaders have gathered to discuss their future plans 
against the empire. General Kota makes a sober appearance to officially 
join the Alliance. If you are willing to lead then they are willing to 
follow. They decide that Bail Organa will provide the funds, Garm Bel 
Iblis will provide a fleet of starships and Mon Mothma will provide 
manpower. They all three look to you as the leader who brings the Force 
on their side. As Bail Organa makes an official declaration of a 
Rebellion an Imperial Fleet attacks Corellia. The transmission to 
Princess Leia on Alderaan is cut as TIE Fighters fill the skies.

Just then Darth Vader and a squad of Stormtroopers bursts in and 
attack. Their orders are to take the Alliance members alive. General 
Kota attempts to stop Vader but is no match for the Sith Lord. 
Starkiller, angry at being used by Lord Vader again, leaps to attack 
the Dark Lord but also falls victim to Vader's mastery of the Force. He 
is knocked out into the snow. Lord Vader reveals that he never intended 
to use you as a tool to overthrow the Emperor. He knocks you back with 
the Force and you dangle precariously over a cliff; your lightsaber 
falling to the depths below.  

"Without me, you'll never be free!"

Just as Vader is about to deal the finishing blow to Starkiller Obi-Wan 
Kenobi leaps out and attacks the Dark Lord wielding General Kota's 
lightsaber. Darth Vader easily defeats the imposter, revealing that it 
is none other then PROXY. The ruse has given Starkiller ample time to 
escape but rather he has fallen to a snowy cliff face below. The Rogue 
Shadow emerges to grab Starkiller up. Back on board Juno and Starkiller 
discuss the next move. Now that its revealed what your true purpose was 
Starkiller finally comes to terms with his destiny and vows to rescue 
the Rebels from the Emperor.

Doing the only thing he can do, the Apprentice sits down and meditates, 
in hopes of seeing where to go. His vision shows him a massive space 
station still under construction.......

No rewards for this "mission" but wow, what a twist.  You can now read 
about the Death Star and Mon Mothma in the database.

4.15 Death Star

| Holocron: 10                                           |
| Lightsaber Crystal: 1: orange                          |
| Lightsaber hilt: 1                                     |
| Health Holocron: none                                  |
| Force Holocron: none                                   |
| Moves Unlocked: none                                   |
| Characters Unlocked: none                              |
| Costume Unlocked: Ceremonial Jedi Robe or Sith Stalker |

The Rogue Shadow approaches the Death Star still in construction in the 
Outer Rim. Starkiller leaps out of the ship and lands in a large TIE 
Fighter hanger aboard the space station. You don't just barge into the 
largest depot of Imperials and expect an easy time so be on guard.

Head forward and take on the first of the Imperials that you encounter. 
You'll need to clear some TIE Fighter parts out of the way before your 
each the first upper platform you can leap to. Your presence is known 
so expect TIE Fighters to strafe the walkway ever so often. When  you 
reach the first section where you can jump back down to the lower level 
do so and then proceed to the back of the area for the first 
Holocron(H10). Still on the bottom level head through the TIE Fighter 
wreckage at the other end and grab the Holocron(H2) near the fire 
before jumping back up the upper level of the walkway and continuing 
forward.  You'll reach an elevator at the end of the walkway which 
takes you an interior section of the battle-station.

A few Imperial Officers will be waiting for you as you get off the 
elevator so take care of them then use the Force to blow open the door 
to the next area in front of you. You'll be inside one of the access 
ways for the Death Star's main laser. Be careful not to drop into the 
laser chasm at any time as it means instant death. Proceed right 
through the room clearing out any Imperials that may be inside. When 
you hit the end of the room you'll spot a bridge to the left that leads 
to the other side of the chasm. Before heading that way though look 
behind the computer console in the right corner of the area for a 
Holocron(H3). You have to be careful of the laser when crossing as the 
bridge will close momentarily while the laser is firing. Once you make 
it across the chasm you will be presented with two doors you'll need to 
use the Force on. The first one directly in front of the bridge hides a 
lightsaber hilt so head into that one first then into the next area 
marked green on your map through the second door.

This large area is filled to the brim with enemies including Shadow 
Troopers so feel free to run past them all on the way to the detention 
section in the corner of the room. Make your way down the long hall 
made famous in A New Hope until you emerge on the other side. Clear out 
the computer room of Imperials then destroy the door to the next area 
with the Force. You'll be back in another room connected to the main 
laser chasm. Clear out all opposition then grab the Holocron(H4) 
sitting in plain sight in the back of the room near a computer console 
then wait for the laser to fire before crossing the bridge to the area 
on the other side. A company of Imperial troops will be guarding an 
area blocked off by a large force field. Get rid of the Imperial 
entanglements then drop the force field by destroying the generators on 
the other side with the Force; a Holocron(H5) will appear when  both 
are destroyed.

As you enter the room Juno contacts you and informs you that the 
Imperials have locked on to the Rogue Shadow with a tractor beam. Lucky 
for her you happen to be in the tractor beam control area. Your next 
goal is to destroy the four generators in the room. Two are on your 
side and are easily destroyed by tossing the computer consoles into 
them and the other two across the TIE Fighter launch tube can be 
destroyed by either tossing the same consoles over to them or by 
grabbing the TIE Fighters right out of the air and into the generators. 
When all four have been destroyed the Rogue Shadow will be free. A few 
TIE Fighter will attack you and force you to fall down below to the 
main laser focusing lens. Starkiller quickly leaps out of the way into 
the next area.

Fight your way through the room and into the hallway that is connected. 
There is a Holocron(H6) inside the first console to your left as your 
round the corner in the hallway. Continue to the very end where the 
hallway opens up into another computer control room connected back to 
the main laser chasm. Clear out any opposition that may knock you into 
the beam as you try to cross the bridge then make your way across when 
the cost is clear. After you have made it across the chasm you'll need 
to kill enough Imperials to deplete the meter before the elevator will 
be accessible that takes you the next area. Make sure to grab the 
Holocron(H7) to the right of the elevator, near the computer console, 
before you head in.

You'll get off the elevator in an empty room with a sealed door. Break 
through the door and you'll enter a largely occupied room over looking 
a AT-AT hanger. Get rid of the on screen meter by killing enough of the 
surrounding Imperials then take a breather. Look back above the door 
you entered in to spot a Holocron(H8). You'll have to stack crates and 
whatever you can find to reach it with a double jump. Proceed through 
the dropped force field into the next area also overlooking the AT-AT 
hanger and once again, kill enough Imperials to drop the next force 

| Mini-boss: AT-ST |

Yes, another AT-ST. First, as you enter the room where the walker is 
first jump up to the platform on the wall to the left to grab an orange 
Lightsaber crystal which should be the last one for the game. Now you 
can turn your attention to the AT-ST. The platform you should still be 
standing on has numerous demolition charges you can toss at it for 
substantial damage as well as a few on the floor. The easiest way to 
destroy this particular walker is to stay on the platform and toss your 
saber at it while moving from one end to the other. You'll be sure to 
avoid its feet and most of its laser blasts this way. When the 
finishing move starts finish it off and the game will force you into 
the next area.

You'll need to move through Imperial infested hallways in this section 
before you get to an elevator lobby overlooking a section of the main 
laser assembly. The area is full of Stormtroopers but there are plenty 
of demolition charges you can use to thin the crowd. Before you hit the 
turn to the elevators look behind the computer consoles to the left for 
a Holocron(H9) then continue into the waiting elevator. Immediately as 
you get off the elevator destroy the computer console to the right for 
the last Holocron(H10) of the level and the game. Then proceed forward 
to the Emperor's personal quarters.

You interrupt the Emperor's threats towards the Alliance founders. 
General Kota senses your presence as the Emperor sends Lord Vader to 
finish you off.

| Boss: Darth Vader |

Student versus Master is something that is very familiar to the Dark 
Lord. Darth Vader relies heavily on lightsaber tosses and powerful 
Force pushes to keep distance between him and his former apprentice. If 
you get too close he'll use his pure strength to batter you with his 
lightsaber. There are several strategies that prove useful against the 
Dark Lord. The first is to attack with Force Lightning to hopefully 
engage him in a Force Lock. The second is to attack from the air with 
Ground Slam and Saber Assault backed up by lightsaber slashes in his 
dazed state. You might also find some luck tossing your lightsaber at 
him but don't bother to toss at debris, he's too quick. As his health 
starts to fall not only does his physical appearance start to change 
but he starts to rely on Force based attacks more often. He'll start 
using Force Repulse as well as tossing more and more debris at you from 
afar. When he starts with these desperate tactics then is the time to 
step up your attack. Blast him with Force Lightning repeatedly to gain 
either a foothold for an attack with your saber or a Force Lock you can 
easily win. Saber locks become more common as Vader nears defeat and 
the they both become harder to win so be on the look out. However, like 
all your opponents, Darth Vader eventually will succumb and the best 
finishing move in the entire game will begin.

Starkiller's violence towards his former master will knock them both 
into the audience room of Emperor Palpatine. Inside he is holding the 
Alliance founders hostage as he awaits the outcome of your battle with 
the Dark Lord. As you stand over the defeated and broken Lord Vader 
Emperor Palpatine orders you to kill the broken Sith Lord and take his 
place at his side. Just then General Kota lashes out and grabs the 
Emperor's lightsaber and attempts to strike him down but the blind Jedi 
Master is no match for the power of the Dark Side. As Palpatine shocks 
General Kota to death with Force Lightning Bail Organa screams for you 
to help him while Lord Vader rises to his feet. 

You have a choice. Do you attempt to gain back what is left of your 
destiny and soul by trying to save the Rebellion or do you give in to 
your anger and destroy Darth Vader?

If you decide to try and save the Rebellion and the Alliance Founders 
then continue on to section 4.16 Light Side Ending. However, if you 
decided to take your revenge against Darth Vader then proceed to 
section 4.17 Dark Side Ending.

4.16 Light Side Ending

You make a mad dash towards the Emperor an a attempt to save General 
Kota's life. Not surprised at your decision the Emperor turns his 
attention to you.

| Final Boss: Emperor Palpatine |

He may be the Emperor but he's still a shmuck. Palpatine is a master of 
the Dark Side of the Force so therefore can easily shake aside almost 
all of your Force based attacks. Force Lightning however almost always 
gets your locked in a Force lock, granting you the opportunity you need 
to get a foot in the door. Not only does the resulting attack take 
damage but the Emperor is open to a few parries after the fact but you 
must act quickly. Attempting to take Palpatine on saber for saber is 
suicide so instead take your time to get in his defenses. He'll attack 
heavily with Force Lightning and large Force Pushes at a distance from 
you so concentrate on staying mobile and move in for the Ground Slam or 
Saber Assault on the down side of any of his attacks then follow up 
with a few lightsaber slashes before jumping out of the mix. Tossing 
your lightsaber at him can catch him off balance but he usually either 
swats it aside or jumps away. Use his predictability against him and 
bring down his health slowly but surely. When his health has passed the 
halfway mark go ahead and make more attempts at striking him with your 
lightsaber as saber locks will now happen with more frequency. These, 
like the Force locks, are the sure bet to victory over Emperor 
Palpatine.  When Darth Sidious has finally had enough the finishing 
move will start and Starkiller will find himself standing over a 
pleading Emperor.

As he lays at your feet he goads you to give into your anger and strike 
him dead as he lays there. As you raise your lightsaber General Kota 
instructs you to let go of your hatred and walk away. Agreeing 
Starkiller turns away from the Emperor and releases the rest of the 
Alliance founders from their holding cells. Just then the Rogue Shadow 
comes plowing through the dome. Emperor Palpatine leaps back to the 
offensive and attacks you again with a powerful Force Lightning Storm. 
The Apprentice, now redeemed by his own actions, holds off Palpatine's 
attack while the others make it to the ship. Kota, blind, holds off the 
approaching Stormtroopers with Palpatine's lightsaber and he too, makes 
it aboard the ship. Starkiller screams out in pain as the Force 
Lightning overtakes the whole room and when the attack clears, the 
Apprentice lays dead at the Emperor's feet. 

"His sacrifice will only inspire them..."

Lord Vader promises his master that he will hunt down and destroy all 
the Alliance founders. Meanwhile, back on Kashyyyk the Alliance 
founders vow to continue what was started here recently. Picking the 
family crest of your lineage as their symbol of hope the Rebel Alliance 
is officially born. As the game ends General Kota admits to Juno that 
he always knew who Starkiller was and the fact that Starkiller loved 
Juno was his the cause of his redemption.

For successfully completing the game with the light side ending you'll 
gain access to the Ceremonial Jedi Robe costume as well as the ability 
to play the game again with all upgrades and Force Powers.


4.17 Dark Side Ending
5.0 Duel Mode 

The Duel mode is one of the Wii exclusive features. In this mode you 
can pick between a number of characters from the game and both 
trilogies. While the characters different in appearance their move-sets 
are all the same with only four basic attributes separating them.

5.01 Characters

Here are all the duel mode characters, listed in order as they appear 
on the selection screen, as well as their attribute ratings.

5.02 Duel Arenas

5.03 Duel Mode Tips and Strategies

First, let me say that the duel mode failed to keep my interest beyond 
a few matches due to it's generic and tacked on feeling so the tips and 
strategies listed are very broad. However, feel free to send in your 
own tips and strategies for duel mode to [email protected] Any that 
I add will be credited to you.

6.0 Extras

This section contains information and descriptions of all the extra 
content and cheats found in 'The Force Unleashed'.

6.01 Holocron Location List 

Below are easy to use checklists of all 200 Holocron locations 
separated by levels. Locations were logged as I played through the game 
an additional time therefore descriptions might not match up verbatim 
with the single player walkthrough.

Prologue: 20 Holocron

1:  [ ] This Holocron is located in the middle of the bridge as you 
leave the round room.
2:  [ ]
3:  [ ]
4:  [ ]
5:  [ ]
6:  [ ]
7:  [ ]
8:  [ ]
9:  [ ]
10: [ ]
11: [ ]
12: [ ]
13: [ ]
14: [ ]
15: [ ]
16: [ ]
17: [ ]
18: [ ]
19: [ ]
20: [ ]

6.02 Lightsaber Crystal Checklist 

Below are easy to use checklists of all Lightsaber crystal locations 
separated by levels. 


This level doesn't contain any lightsaber crystals.

6.03 Lightsaber Hilt Checklist 

Below are easy to use checklists of all Lightsaber Hilt locations 
separated by levels. 


This level doesn't contain any Lightsaber Hilts.

6.04 Force and Health Holocron Checklist

Below are easy to use checklists of all Force and Health Holocron 
locations separated by level. 


This level doesn't contain any Force or Health Holocron.

6.05 Duel Mode Character Checklist

6.06 Cheat Codes

Cheat codes can be found by looking at the unlocked art obtained by 
collecting the 200 Holocron and are entered by accessing the 'Extra' 
section of the Rogue Shadow. Look for where Juno is standing to find 
it. Enter each code as it is spelled below for the desired effect. The 
Costume codes are for the single player game only. 

NOTE: Cheats can't be entered until accessing the Rogue Shadow and 
using them can deny you certain Holocron spread around the levels.

|                  |                                     |
| Cheat            |  Effect                             |
| CORTOSIS           Grants the Apprentice Invincibility |
| LIGHTSABER         Strengthens your Lightsaber         |
| VERGENCE           Unlimited Force power               |
| SPEEDER            1,000,000 Force Points              |
| TYRANUS            All Force Powers available          |
| KATARN             Maximum Force level                 |
| COUNTDOOKU         Maximum Combo level                 |
| GRANDMOFF          Unlocks Most Costumes               |
| DANTOOINE          Ceremonial Jedi Robe Costume        |
| WOOKIEE            Kento's Robe Costume                |
| LEGION             501st Stormtrooper Costume          |
| KORRIBAN           Sith Stalker Costume                |
| AAYLA              Aayla Secura Costume                |
| CHOSENONE          Anakin Skywalker Costume            |
| HOLOCRON           Sith Robe Costume                   |
| ITSATWAP           Admiral Ackbar Costume              |
| NOTIMO             Chop'aa Notimo Costume              |
| ACOLYTE            Asajj Ventress Costume              |
| SERENNO            Count Dooku Costume                 |
| ZABRAK             Darth Maul Costume                  |
| TK421              Classic Stormtropper Costume        |
| HIDDENFEAR         Darth Phobos Costume                |
| DREXLROOSH         Drexl Roosh Costume                 |
| PAUAN              Darth Desolous Costume              |
| SITHLORD           Darth Vader Costume                 |
| MARAJADE           Mara Jade Costume                   |
| T16WOMPRAT         Luke Skywalker Costume              |
| KLEEF              Kleef Costume                       |
| PALPATINE          Emperor Palpatine Costume           |
| MANDALORE          General Rahm Kota Costume           |
| ECLIPSE            Juno Eclipse Costume                |
| SCOUNDREL          Lando Calrissian Costume            |
| SHOCKTROOP         Heavy Trooper Costume               |
| NERFHERDER         Han Solo Costume                    |
| JEDIMASTER         Mace Windu Costume                  |
| YELLOWJCKT         Yavin Luke Costume                  |
| BENKENOBI          Obi-Wan Kenobi Costume              |
| MAVERICK           Qui-Gon Jinn Costume                |
| INTHEDARK          Shadowtrooper Costume               |
| SECURA             Twi'lek Costume                     |
| HOLOGRAM           PROXY Costume                       |
| STORMTROOP         Navy Commando Costume               |
| MARISBROOD         Maris Costume                       |
| TOGRUTA            Shaak Ti Costume                    |

6.07 Databank

The Databank is available as part of your shipboard computer, giving 
you access and background on a wide range of subjects. Info is added as 
your progress through the game...or you can read it here. Listed below 
are all the Databank entries in the order of which they appear. As the 
game progresses some entries might change or be removed in the ship's 

The main purpose of the database is to familiarize those who might be 
experiencing Star Wars for the first or limited time. 

Cloud City

Cloud City is a joint project of numerous Industrial Corporations 
intent on exploiting the rich Tibanna gas deposits within the 
atmosphere of the gas giant of Bespin. This massive floating city, 
suspended about 60,000 kilometers above the planet's core, is in the 
midst of being constructed by thousands of Ugnaughts. Upon completion, 
the city will support a population of several million inhabitants, and 
produce a large amount of refined Tibanna gas, which is used as a 
hyperdrive coolant or as an energy source for blasters and other 

Corrupted Felucia

Felucia was once a world teeming with beautiful fungal, life-forms, but 
much of the planet now has a fetid, humid landscape overgrown by 
forests of dying plants and creatures. Since the death of Shaak Ti, the 
Felucian culture has drastically degenerated into a barbaric society 
corrupted by the Dark Side of the Force. Master Ti's apprentice Maris 
Brood, to young to control even her own powers, has used her abilities 
to corrupt the Felucians even further, driving them to the brink of 
madness. To make matters worse, having discovered the Felucian's 
affinity with the Force, Lord Vader has ordered the Empire to establish 
a base on the world and wipe out the native population. Many soldiers 
assigned to this miserable detail have discovered this is no easy task. 

Death Star

The Death Star is the code name of an unspeakably powerful and horrific 
weapon developed by the Empire. The Immense space station carries a 
weapon capable of destroying entire planets. The Death Star has been 
designed as an instrument of terror, meant to cow treasonous worlds 
with the threat of annihilation. The Death Star's exterior is lined 
with a formidable array of turbolasers and tractor beam projectors, 
giving it firepower greater then half the Imperial starfleet. Within 
its cavernous interior are legions of Imperial troops and fightercraft, 
as well as all manner of detention blocks and interrogation cells. The 
Death Star's primary weapon is its massive laser beam, composed of 
eight smaller lasers. The Emperor maintains personal quarters aboard 
the Death Star, and can often be found overseeing the space station's 
construction from a large observation dome hovering over the Death 
Star's massive laser focusing dish. The technical schematics for the 
Death Star were developed by brilliant technologists working for the 
Confederacy of Independent Systems during the Clone Wars. With the 
defeat of the Separatist and the Republic's transformation into the 
Empire, the Death Star project fell under the command of Grand Moff 
Tarkin, one of the Empire's preeminent governors.  


Darth Vader's personal starship, the mammoth Super Star Destroyer is 
currently under construction in the remote reaches of the Outer Rim. 
Designed primarily to serve as a symbol of the Emperor's unlimited 
power and resources, its size and shape are meant to inspire fear and 
terrify entire systems into submission. When completed, the one of a 
kind vessel will be armed with over a thousand weapons, and serve as 
the flagship of Darth Vader's fleet. Along with its numerous weapons, 
the starship will carry two full wings of TIE fighters, totaling 144 
ships along with 200 other combat and support vessels, 38,000 ground 
stormtroopers; and enough garrison bases and Imperial Walkers to 
destroy and planetary opposition. Currently, however, the Executor is 
home only to Darth Vader, his secret Apprentice, PROXY and thousands of 
construction droids working tirelessly to complete the starship.


Once a major holding of the Commerce Guild, Felucia is a world teeming 
with fungal life-forms and immense primitive plants. In the same way 
Raxus Prime is a testament to thousands of years of industrialization, 
Felucia can been seen as a demonstration of what happens when nature is 
left untouched for millennia. Plant life unlike anything seen in the 
Outer Rim grows and thrives upon the surface of the planet. To an 
aerial observer descending below the roiling clouds, Felucia is nothing 
less than an idyllic paradise. Once on the ground, however, this 
paradise immediately changes to a primordial nightmare. The cycle of 
life and death spins at a dizzying rate for all those who inhabit the 
planet, and even faster for those who have just come for a visit. 
Monstrous beasts, a wide variety of dangerous plants, and even the 
dreaded rancor call this planet home. Not long after Order 66, Jedi 
Master Shaak Ti arrived on Felucia with her young Padawan, Maris Brood. 
The two Jedi made contact with the intelligent Felucian natives, a 
species of aliens who are naturally sensitive to the Force. Master Ti 
chose to teach them to control their burgeoning abilities, hoping that 
someday they might aid a reborn Jedi Order. 

Imperial Ore Facility

Raxus Prime provides the perfect raw materials needed to construct 
Imperial machines of war. To that end, the Imperial Engineering Corps 
established two key facilities on Raxus Prime: A massive orbital 
facility where fearsome Imperial Star Destroyers could be produced, and 
a surface structure devoted to collecting and transporting huge amounts 
of processed ore to the factory above the planet. This ground facility 
utilizes hundreds of smelting plants, which in turn divert processed 
ore to a massive gravity cannon for launch into orbit and use in the 
orbital factory. As this facility is one of the most important new 
Imperial military projects, it is protected by an entire legion of 
elite troops.

"Imperialized" Raxus Prime

One of many worlds "Imperialized" by the Galactic Empire, Raxus Prime 
is a remote planet on the Outer Rim that has long been the galaxy's 
junkyard. Numerous corporate interested turned Raxus Prime into a 
dumping world in the days of the Old Republic. The surface of Raxus 
Prime is now covered with refuse, piled over countless generations into 
mounds of junk that rival the elevation of natural mountains. Gutted 
and rotting hulls of ancient capitol starships poke through the more 
recent garbage giving the landscape the eerie feel of an industrial 
graveyard. Huge pools of toxic sludge make the ruined ecosystem one of 
the most dangerous in the galaxy. The planet's atmosphere is hot and 
caustic, the air thick with a miasma of foul-smelling fog. Since the 
death of Kazdan Paratus, a Jedi who called Raxus Prime home, the Empire 
has established a massive shipyard above the planet. The Imperials have 
begun to organize the planet's refuse, much of which is melted down and 
shot into space via a giant ore cannon. The ore is then used to 
construct the Empire's terrifying Star Destroyers. The Imperials are 
also in the process of wiping out the local Rodian mercenaries and the 
Jawa clans, both of which compete with the Empire for the planet's most 
valuable materials.

Jedi Temple

Once the seat of the Jedi Order for the entire galaxy, the Jedi Temple 
was the center of Jedi learning and training. Nearly all Jedi hopefuls 
were brought to the Jedi Temple for evaluation, and those who were 
deemed fit for the Order spent years under the tutelage of the wisest 
and most accomplished Jedi Masters. The Jedi Temple was also home to 
the Jedi Council, the Order's twelve member ruling body; which included 
Masters Yoda, Obi-Wan Kenobi and Mace Windu. As the Clone Wars came to 
an end, Emperor Palpatine branded the Jedi traitors. At the Emperor's 
command, Darth Vader led a contingent of clone troopers into the Jedi 
Temple, slaughtering any Jedi(including Jedi initiates) he encountered. 
Once he had consolidated his power, the Emperor kept the Temple 
standing as a symbol of his power and warning to his enemies.

Jedi Trials

The "Jedi Trials" are a series of physical and mental tests that, when 
successfully completed by a Padawan, allowed him or her to advance to 
Knighthood. The basic elements of the Trials included facility with the 
Force, knowledge of the Jedi Code, lightsaber instruction, lightsaber 
proficiency, self defense capability, sound (and swift) judgment, and 
most important, the ability to carry out a mission without the Master's 
assistance or intervention. No two trials were exactly alike and all 
were tailored to the individual Jedi. The trials might take hours, days 
or weeks, and include travel to several locations. Some of the most 
common trials involved battles against fearsome Force constructs 
lurking deep within the bowels of the Jedi Temple.

Junk Jedi Temple

Amidst the detritus of Raxus Prime towers a twisted echo of the once 
majestic Jedi Temple on Coruscant. After slowly slipping into paranoid 
insanity, Kazdan Paratus began using the Force to piece together a 
tribute to the destroyed Jedi Order. This bizarre facsimile has fed 
Kazdan's delusional fantasy that the Jedi will someday rise again. The 
now demented Jedi Master now holds court among junk versions of each 
Jedi Council member, speaking to them as if they were still alive.


A lush mid-rim world, Kashyyyk is dominated by sparkling oceans, white 
sand beaches and, most notably, dense forests that stretch hundreds of 
kilometers above the planet's surface. Kashyyyk is home to the 
Wookiees, a species of tall, hairy humanoids who build sprawling 
villages in the branches of the planet's massive trees. Throughout its 
long history, Kashyyyk has been attacked by species intent on enslaving 
powerful Wookiees, but the proud warriors have always prevailed against 
their enemies. Most recently, Kashyyyk was a key battleground during 
the last days of the Clone Wars; Republic forces lead by Jedi Master 
Yoda defeated the invading Separatist Army, but Yoda was later forced 
to flee when the Emperor issued Order 66 and the Jedi's squad turned 
against him. The Empire has made several attempts to subjugate 
Kashyyyk, and is in the process of another full-scale onslaught against 
the Wookiees. 


A mid-rim world subjugated by the Empire, Kashyyyk was once famed for 
its sparkling oceans, white-sand beaches, lush rain forests and 
towering trees. Since falling under Imperial rule, huge swaths of the 
planet have been reduced to charred ash. The native Wookiees have been 
enslaved by the Imperials, who seek to use the species' legendary 
strength to build their massive war machine. The Imperial forces on 
Kashyyyk are led by Captain Ozzik Stum, a sadistic hunter who delights 
in stalking Wookiee fugitives.

Nar Shaddaa - The Undertow

A seedy bar on Nar Shaddaa, the Undertow is visited by numerous 
criminals, smugglers, and others seeking to avoid any Imperial 

Raxus Prime

As commercial forces spread throughout the galaxy, consuming planetfuls 
of raw materials to support a modern Republic, many wasteland worlds 
were left in the wake. Raxus Prime, a remote planet on the Outer Rim, 
is an example of one of these worlds forever poisoned by industry. 
Numerous corporate interests turned Raxus Prime into a dumping world in 
the day of the Old Republic. The surface of Raxus Prime is now covered 
with refuse, piled over countless generations into mound of junk that 
rival the elevation of natural mountains. Gutted and rotting hulls of 
ancient capital starships poke through the more recent garbage, giving 
the landscape the eerie feel of an industrial graveyard. Huge pools of 
toxic sludge make the ruined ecosystem one of the most dangerous in the 
galaxy. The planet's atmosphere is hot and caustic, the air thick with 
a miasma of foul-smelling fog. A number of scavenger species frequent 
the world, with several transported Jawa clans calling the foreboding 
landscape home. A band of Rodian mercenaries has also recently arrived 
on Raxus in search of weapons and rare starship components to sell on 
the galaxy's black market. Raxus Prime's most mysterious denizen, 
however, is the reclusive Jedi Kazdan Paratus. Driven mad by years of 
isolation, Kazdan has used the Force to assemble a small army of 
shambling junk soldiers, and ensconced himself in a bizarre replica of 
the Jedi Temple constructed from metal and other debris scavenged from 
the planet's surface.

Rogue Shadow

An advanced prototype starship, The Rogue Shadow, is the personal 
transport of Darth Vader's secret apprentice, codenamed "Starkiller". 
The vessel boasts an advanced hyperdrive, cutting-edge sensory arrays, 
several concealed laser cannons, and the fastest sublight engines in 
the Imperial Fleet. Capable of transporting Starkiller virtually 
anywhere in the galaxy, the starship's layout includes a fully-
functional medical bay, crew quarters, a workshop, and a meditation 
chamber that can double as a training room. The Rogue Shadow's most 
impressive feature, however, is its experimental cloaking device, which 
can keep the vessel hidden from even the most powerful scanners for 
short periods of time. Although the Apprentice is a capable pilot, 
Vader prefers that he remain focused on his missions. To allow the 
Apprentice time to meditate and train, Vader has appointed a series of 
hand-picked Imperial officers to pilot the ship. Each of the previous 
pilots, seven in all, has met a grisly end, either killed during one of 
the Apprentice's more chaotic missions, or murdered by Vader himself as 
punishment for some perceived failure. The Rogue Shadow's most recent 
pilot is Juno Eclipse- an experienced commander who led the attack on 
the planet Callos and also the first woman to occupy the Rogue Shadow's 
pilot's chair. Though he dares not voice it, Starkiller suspects that 
Vader selected Juno for this duty in order to test the Apprentice in 
some way. 


The Sarlacc is one of the largest and longest living creatures in the 
galaxy. As they reach adulthood, Sarlacci become completely immobile, 
with only their immense mouth and teeth above the surface. Beneath lies 
the Sarlacc's body, a massive series of digestive tracts and pulmonary 
systems that allow the Sarlacc to live an extremely efficient and 
sedentary lifestyle. When a victim stumbles into the feeding pit of 
Sarlacc, large prehensile tentacles can drag them into the awaiting 
maw, where they will be digested over the course of centuries. The 
Sarlacc itself can live for tens of thousands of years, provided it can 
acquire enough food to keep it alive; but with the ability to absorb 
fungus and bacteria from the surrounding soil, very few of these grand 
creatures ever starve to death. Felucia is home to one of the galaxy's 
largest Sarlacci, a creature whose teeth and "gums" cover hundreds of 
kilometers of wilderness.

The Empirical

The ISS Empirical is a secret research vessel used by Darth Vader to 
conduct dark experiments on prisoners and for studying unique alien 
specimens. This mysterious ship drifts in lifeless Outer Rim systems, 
charting long forgotten courses, untraceable by even the Emperor's own 
spy network. The Empirical is crewed by an elite platoon of Imperial 
soldiers, hand picked by Darth Vader himself. These troops are trained 
to quickly deal with unexpected threats aboard the vessel, and will go 
to any lengths to prevent any "specimens" from escaping alive. It is 
rumored that this is just one of many secret research vessels in the 
Dark Lord's fleet.

TIE Fighter Construction Facility

In order to build its massive war machine, the Empire has constructed 
thousands of factories and other installation across the galaxy. One of 
the first of its kind, the Imperial TIE fighter factory hands 
precariously in low orbit above the bustling moon of Mar Shaddaa, 
previously known for its large criminal population. Ostensibly owned 
and operated by Sienar Fleet Systems, the factory is controlled and 
operated by the Empire, and is protect by several squadrons of well 
trained stormtroopers. Within the facility, the Empire is perfecting 
its mass production techniques, churning out thousands of TIE/In 
starfighters, more commonly known as "TIE Fighter." Rows upon rows of 
TIE parts move along magnetic conveyor, while automated laser arms weld 
the vehicles together before they are transported to loading bays. The 
Jedi General Rahm Kota has emerged from hiding and, with the aid of a 
small battalion of loyal soldiers, has taken control of this key 
Imperial facility. Although Kota and his forces have detonated 
explosives throughout the factory, destroying it does not seem to be 
their ultimate objective. Instead, it seems that Kota seeks a showdown 
with Darth Vader...

Trial of Insight

Another of the Jedi Trials, the "Trial of Insight" focused on teaching 
Padawan's to see clearly through deception. As with all of the trials, 
the Trial of Insight varied between Padawans, but it was common for an 
apprentice to confront confusing and contradictory enemies, or the 
embodiment of those things he feared most.

Trial of Skill

One of several "Jedi Trials" used to test a Padawan before promotion to 
Knighthood, the Trial of skill usually consisted of a lightsaber duel. 
However, as with many of the Jedi Trials, the "Trial of Skill" was 
meant to test more than just the Padawan's ability with a lightsaber-
control over emotions, clear-thinking and ability to face one's flaws 
was also part of this trial. Though each Padawan experienced a slightly 
different version of the trial, many faced frightening visions, 
including long-dead Sith who embodied a Padawan's own personal 

Trial of Spirit

The "Trial of Spirit" was perhaps the most demanding of the Jedi 
Trials, forcing a Padawan to look deep within himself and confront t 
hose things which are often most difficult to face, such as a painful 
memory or some past failure. Recognizing and accepting these buries 
secrets was essential to attaining Knighthood.

Basilisk War Droid

Chop'aa Notimo's mechanical mount, the Basilisk War Droid is armed with 
three powerful repeating blasters and low-atmosphere repulsorlifts that 
allow it to hover in combat. Notimo's war droid is based on an ancient 
Mandalorian machine of the same name. The droid possesses a rudimentary 
battle droid brain and can operate in nearly any environment, including 
the vacuum of space.

Chop'aa Notimo

One of the last surviving Mandalorians, Chop'aa Notimo became a 
mercenary during the Clone Wars, fighting alongside the Separatists. He 
was disgusted by the clone troopers, who he viewed as abdominal 
corruptions of the Mandalorian legacy. After the war, Chop'aa worked 
his way through the ranks of the criminal organization Black Sun before 
striking out on his own. Eventually proving himself a cunning leader, 
Chop'aa took control of several underworld operations throughout the 
Bespin system, including those deep in the bowels of Cloud City. 
Despite missing one eye, Notimo is a vicious and capable combatant who 
wields a deadly pronged electro staff.

Darth Desolous

Born nearly 3,500 years before the Clone Wars, the warrior who would 
become Darth Desolous was once a revered Jedi Master whose name is now 
lost to history. Sadly, his list for battle led him to the dark side 
and he embraced the teaching of the Sith. Expelled from the Jedi Order, 
the fallen Master took on the name Darth Desolous and vowed to have his 
revenge. He began training an army of Pau'ans in his own style of 
martial arts, which favored the use of a cortosis alloy shield in 
conjunction with a melee weapon. The shield was typically used to block 
incoming attacks(including a Jedi's lightsaber) leaving the opponent 
open to counterattack. Darth Desolous eventually rallied his 
bloodthirsty soldiers against the Jedi, ambushing Jedi Knights across 
the galaxy. After each attack, he became bolder and more reckless, his 
desire for revenge and hatred for the Jedi eclipsing all other 
emotions. Desolous' rampage led to the slaughter of nearly two thousand 
Jedi, but eventually he grew overconfident. Desolous confront a small 
Force of Jedi on Yaga Minor, but these Knights were simply bait to draw 
the killer into a tactically disadvantageous position. When Desolous 
attacked, a large Jedi Fleet appeared out of hyperspace, preventing 
Desolous' retreat. Outnumbered and outmatched, Desolous' army was 
destroyed and the Sith Lord was finally struck down. In some ways, 
however, Desolous became even more powerful in death. Over time, his 
legend grew and his name became synonymous with hatred and rage. His 
visage was later used as part of the Jedi Trials - an enraged opponent 
for Padawans to face in the hopes of mastering their own base emotions.

Darth Phobos

Born on the former Sith world of Korriban eons before the Clone Wars, 
Darth Phobos focused on developing incredible mental powers, learning 
to use the Force to warp the minds of the weak and control them to do 
her bidding. A manipulative and evil creature, Phobos murdered many of 
her rivals in her bid for power. Eventually, her Sith brethren turned 
on Phobos, destroying her ship in low-orbit. But Phobos survived and 
fled to Korriban. During the long decades that followed, Phobos 
secretly assembled a fanatical cult devoted to her. She sent her 
acolytes into the galaxy to recruit others and assassinate powerful 
Jedi and Sith leaders. The Sith began to suspect that Phobos had 
somehow returned from the dead, and began referring to her only as "The 
Hidden Fear". Recognizing that Phobos and her sect posed a major threat 
to the galaxy, the Jedi grudgingly joined forces with the Sith to hunt 
her down. She was killed in battle with Jedi and Sith warriors, but her 
cult remained active for many years afterwards, finally disappearing 
around the time of the "Fourth Great Schism" almost 2,000 years before 
the Clone Wars. Rumors that "The Hidden Fear" and her followers had 
survived persisted for centuries, and Phobos gradually became the 
subject of ghost stories repeated by hushed whispers by scared 
Padawans. The embodiment of terror, a visage of Darth Phobos was a key 
part of the Jedi Trials on Coruscant, forcing Jedi hopefuls to confront 
their deepest fears

Darth Vader

The personification of evil and fear, Darth Vader is Emperor 
Palpatine's relentless enforcer. Born Anakin Skywalker, Vader was a 
spirited and talented child who exhibited strong Force potential. At an 
early age he became an expert pilot and was one of the heroes of the 
Clone Wars, along with his mentor, the general and Jedi Obi-Wan Kenobi. 
Obi-Wan trained Anakin in the use of the Force, but Palpatine 
recognized Skywalker's potential and began secretly grooming him to 
become his own apprentice. Anakin was torn between his loyalty to the 
Jedi Order and Palpatine, who promised that Anakin could prevent the 
deaths of those he loved by mastering the power of the dark side. 
Skywalker eventually discovered that the Emperor was a Sith Lord, but 
was left behind at the Jedi Temple when Mace Windu and other Jedi set 
out to arrest Palpatine. Anakin recklessly left the temple arriving at 
Palpatine's quarters just as Mace Windu was about to destroy the 
Emperor. He lashed out to protect the Emperor, ensuring Windu's demise. 
The Emperor claimed that Anakin had now become a Sith Lord, and dubbed 
him Darth Vader. For his first act as Palpatine's disciple, Darth Vader 
led a brutal attack on the Jedi Temple, slaughtering most of the Jedi 
Knights, Masters, and even the Padawans inside. He then traveled to 
Mustafar to destroy the remnants of the Confederacy. Obi-Wan Kenobi 
pursued Vader to the volcanic planet, and the two engaged in a terrible 
duel that led to Vader's fall into a molten pit. The Emperor soon 
arrived to rescue Vader, who was transformed into a shell of his former 
self, his shattered body sustained by specially built armor and a 
breathing apparatus. Despite this, Vader has continued to serve the 
Emperor and has led the efforts to hunt down and exterminate the 
remaining Jedi Knights. Although seemingly loyal to the Emperor, Darth 
Vader harbors much anger towards his master and secretly plots to 
overthrow him. As part of his plan, Vader has taken a young apprentice, 
corrupting the boy and training him in the ways of the Dark Side, all 
with the promise that one day they will destroy the Emperor together. 

Drexl Roosh

The leader of a group of scavengers on Raxus Prime, Drexl Roosh is a 
vicious Rodian motivated primarily by greed. Once allied to the Empire, 
he is now wanted for at least thirty-eight counts of fraud, selling 
faulty material and illegal slave trading. To avoid imprisonment, he 
was retreated to Raxus Prime, where he oversees a Rodian salvage 
operation. He harbors a deep hatred towards Jawas, even though he 
employs many as part of his operation on Raxus Prime. Despite his 
bluster, he secretly fears Kazdan Paratus - a Jedi hiding on the junk 
world. Though no stranger to combat, Drexl prefers to let his troops do 
his fighting for him; if pressed into battle, he dons heavy armor and 
wields a large vibrosword. 

Emperor Palpatine

The diabolical Sith Lords who rules the galaxy through fear, Emperor 
Palpatine has ordered the destruction of the last Jedi Knights and 
corrupted his menacing apprentice, Darth Vader. A conniving schemer, 
Palpatine first rose to power in the Senate, eventually becoming 
Supreme Chancellor of the Republic by pretending to be a friend to the 
Jedi Order and a staunch defender of democracy. But Palpatine secretly 
plotted against the Jedi and the Republic in his dual identity as Darth 
Sidious. As Sidious, he trained the Sith Lord Darth Maul, recruited 
Count Dooku and General Grievous to his side, and masterminded the 
creating of the Confederacy of Independent Systems and its separatist 
army. When the galaxy was faced with the threat of a galactic civil 
war, a conflict Palpatine\Sidious secretly orchestrated, Palpatine 
manipulated the Senate into electing him Emperor. He quickly took over 
control of the Republic and steered the galaxy into conflict. He 
continued to profess his loyalty to the Jedi while sending Jedi 
Generals to the frontlines and manipulating young Anakin Skywalker into 
believing that the Order was corrupt. After the Confederacy's defeat, 
Palpatine betrayed the Jedi when he issued Order 66; upon his command, 
the Republic's clone troopers turned against their Jedi Generals, 
slaughtering thousands before they could react. Since declaring the 
Republic an Empire, Palpatine has promoted the doctrines of hatred, 
speciesism and tyranny. He has eliminated all opposition in violent 
fashion, forcing senators such as Mon Mothma and Garm Bel Iblis to 
disappear into hiding.  He uses Darth Vader as his enforcer and hounds 
the remaining Jedi Knights, murdering the last of this noble sect to 
ensure that he will never be challenged. Meanwhile, he has launched a 
massive military build-up and begun constructing incredibly destructive 
starships, space stations, and weapons. Under Palpatine's rule, 
hundreds of worlds have been enslaved or ravaged, dissidents murdered 
and entire industries nationalized. 

Fugitive Jedi Knight

When the Emperor issued Order 66, the Jedi were all but destroyed. 
Thousands of Jedi perished when they were ambushed by their own clone 
soldiers, and dozens of the Order's most powerful members died during 
Darth Vader's brutal assault on the Jedi Temple on Coruscant. The few 
Jedi who survived Palpatine's betrayal and Vader's wrath immediately 
fled into exile. Many disappeared into hiding on remote worlds or 
turned their backs on the Force and adopted entirely new identities. 
Intent on wiping out the Jedi Order forever, the Emperor and Darth 
Vader have continued to scour the galaxy for Jedi survivors. Vader's 
relentless "Jedi Purge" has taken him to countless worlds, including 
Kashyyyk, where he confronted a mysterious Jedi Knight who had been 
befriended by the native Wookiees. Although Vader knows little of this 
Jedi's history, even his real name has been lost, he did discover the 
Jedi Knight's greatest secret: his son. After killing the Jedi Knight, 
Vader kidnapped his son to become his secret apprentice.  

General Rahm Kota

Master Rahm Kota is a tough, grizzled Jedi Master who became a 
respected and feared general during the Clone Wars. Prior to joining 
the Jedi Order, Kota spent much of his life in the trenches as a 
soldier fighting for freedom on his home world, where he was thrust 
into battle before his tenth year. When he was 18, Kota met and 
befriended Mace Windu, who was sent to Kota's planet to negotiate a 
peaceful resolution to a particularly brutal conflict. Upon completing 
the mission Mace decided to bring Kota back to Coruscant with him to 
hone his powers and finish his training under the watchful eye of Jedi 
Master Yoda. Few in the Order bonded with the gruff Kota, but none 
doubted his strong commitment to the Republic, his undaunting loyalty 
to the Jedi Order, or his legendary courage. He often volunteered for 
the Order's most dangerous missions and never abandoned those in need. 
But Kota was also viewed as cold and militant. Throughout his long 
history with the Jedi Order, Kota tended to question the Council's 
decisions, and often advocated a more forceful approach to negotiating 
treaties and dealing with lawbreakers. When war broke out between the 
Republic and the Confederacy of Independent Systems, Kota proved 
himself a brilliant tactician and cagey commander. He was quickly 
promoted to the rank of General and led several of the Republic's most 
successful offensives throughout the Outer Rim. However, Master Kota 
did not embrace the Clone Army, believing that non-clone soldiers would 
be more creative, intelligent, and capable in the field. He recruited 
and built his own army from local militias, hardened mercenary groups, 
and even the Separatist prisoners of war. His misgivings about the 
clones saved Kota's life when Order 66 was issued and most of his 
fellow Jedi were slain by their clone squadrons. Realizing that the 
Jedi Order had been betrayed, Master Kota and his most loyal 
lieutenants hijacked a Republic Cruiser and disappeared into the Outer 
Rim territories. Although believed dead, Kota eventually resurfaced and 
began recklessly attacking key Imperial targets across the galaxy. In 
one on one combat, Kota generally adopts a defensive stance, using his 
lightsaber skills and mastery of the Force to protect himself until he 
can launch a devastating counter attack. He often uses the Force to 
hurl debris or repel his enemies, and can through his lightsaber with 
unerring accuracy. 


The Heavy Tactical Fighting Unit, or "H-TFU" was primarily developed by 
Delban Serv-O-Droid for security forces across the galaxy. The Bespin 
mining  guild has purchased and modified a number of these formidable 
droids to help patrol and guard its interests in the system. The H-TFU 
is built to withstand a wide range of harsh planetary conditions, and 
its armored hull can resist massive impacts, heavy attacks, and other 
trauma that would destroy lesser droids. Although typically armed with 
only a powerful claw arm capable of detaining thieves and other 
undesirables, Bespin miners have modified the local H-TFU units to 
include a retractable vibroblade and deadly cutting laser.

Kazdan Paratus

As a young Padawan, Kazdan Paratus displayed an uncanny aptitude for 
technology, and an aversion to the rigorous physical training required 
to become a Jedi Knight. His time at the Jedi Temple would have come to 
a close if he had not ingeniously passed the Jedi Trials using his most 
honed weapon - his intellect. A master machinist and robotics engineer, 
Paratus used this passion and innovative thinking to outwit his Master 
and succeed where many others failed in their first attempts. By 
constructing a sophisticated and deadly combat droid, and using his own 
proficiency with the Force, Kazdan navigated the trials perfectly. The 
council was so impressed with Kazdan's performance that he was 
immediately bestowed the honorific of Jedi Knight, and assigned an 
instructor's position at the School of Padawans. For many years, Kazdan 
Paratus remained on Coruscant, creating a veritable army of 
sophisticated droids to aid in the training of Jedi Knights. Although 
Paratus himself rarely fought, he mastered the use of kinetic energy 
and could animate droids with the Force in remarkably realistic ways. 
When the Clone Wars began, Kazdan agreed to become a Jedi General, but 
only so that he could fight and study the Confederacy's advanced battle 
droids first-hand. To ensure he could navigate battlefields easily, the 
diminutive Jedi cobbled-together a harness equipped with several long, 
spidery legs. This invention gave Kazdan surprising speed and agility 
and, when combined with his skillful use of his special lightsaber-
pike, allowed Kazdan to destroy legions of Confederacy droids alone. In 
the waning days of the Clone Wars, Kazdan returned to the Jedi Temple 
to continue training young Padawans. But when Order 66 brought Darth 
Vader to the doors of the Jedi Temple, Kazdan suffered a moment of 
panic. While other Jedi stood face-to-face with Vader and the clone 
army, Kazdan fled Coruscant in a non-descript freighter, with only his 
tools and several prototype droids in tow. Wracked with guilt over his 
cowardice, Kazdan exiled himself to the remote junkyard planet of Raxus 
Prime, intent on building an army of droids to one day destroy Vader 
and the Emperor. However, as the years passed, the reclusive Jedi 
slowly devolved into a paranoid, frightened, and sometimes delusional 
hermit. His devotion to the Jedi Order manifested in his obsessive 
desire to rebuild it - out of the scrapes of metal and other junk 
surrounding him. He has even constructed a version of the Jedi Temple, 
complete with replicas of the Jedi Council members. Kazdan's madness 
has made him a far more dangerous foe. He will fight to the death to 
defend his rebuilt Jedi Order, using the Force to conjure droid 
soldiers and violently repel any perceived threats.

Kento Kion

Like many Jedi Knights, Kento Nion was discovered by the Jedi Order and 
brought to the Jedi Temple for training at a very early age. Nion was a 
gifted student, but he lacked maturity. He viewed every mission, no 
matter how dangerous or disturbing, as just another adventure. While 
other Jedi were sickened by the horrors of the galaxy; rampant crime, 
slavery, murder, civil war, Nion Saw only another chance to engage in 
exciting, death-defying heroics. When the Clone Wars erupted, Nion 
rushed to the front, where he fought bravely alongside clone soldiers 
and other Jedi. However while battling Separatists on Talus, Nion met a 
young Jedi freedom fighter named Mallie, and the two fell in love. Nion 
began seeing the war through her eyes, and soon realized that every 
battle sundered families, devastated communities, and left tragedy in 
its wake. Even worse, every conflict brought the chance of his or her 
death, and the possibility that they would never see each other again. 
Kento and Mallie secretly married, but continued to fight for the 
Republic until Mallie learned she was pregnant. Torn between their 
loyalty to the Jedi and their new family, Kento and Mallie's 
reservations about the war continued to grow. They began to feel that 
the war was only sowing seeds of hate throughout the galaxy, and that 
the Jedi were partially responsible for perpetuating the conflict. On 
the eve of Order 66, Kento and Mallie disguised themselves as medics 
and slipped away into the Outer Rim, hoping to raise their child far 
from the raging conflict. When Kento later learned that the clone 
troopers had turned against the Jedi, he was wracked with guilt, but 
remained with his family as the moved from planet to plant in search of 
safe haven. Kento and Mallie eventually settled on Kashyyyk, where they 
befriended the fiercely loyal Wookiees, who kept careful watch over the 
Nions' young son. Sadly, Mallie was killed while defending several 
Wookiees from a group of mercenary slavers, leaving Kento to raise the 
boy alone. The Emperor's spies learned of the slavers' fight with the 
Jedi and Darth Vader was sent to Kashyyyk to hunt down the fugitive. 
Kento fought bravely against the Sith Lord, but was ultimately 
defeated. Vader discovered the powerful boy and kidnapped him, intent 
on training him as his secret apprentice.


An Otolla Gungan and veteran of the Battle of Naboo, Kleef is a bounty 
hunter and member of Chop'aa Notimo's mercenary band on Cloud City. 
Considered Notimo's second-in-command and most trusted lieutenant, 
Kleef is also greatly feared for his combat skills. Kleef's career 
began shortly after the Battle of Naboo, when he left his homeworld as 
part of Senator Jar-Jar Binks' security detail. Bored by his job and 
seeking both adventure and credits, Kleef abandoned Binks and delved 
into the Coruscant underworld. A master of many weapons, Kleef put his 
skills to good use as a bounty hunter, working for the highest bidder 
during the Clone Wars. He eventually crossed paths with Notimo, who 
hired him to train Notimo's other recruits. Priding himself on the 
depth of his preparation, Kleef hunts his prey relentlessly and ensures 
that he always has the "right" equipment to finish any mission.

Maris Brood

Like many of her peers, Maris was discovered by the Jedi as an infant. 
However, rather than receiving formal training at the Jedi Temple on 
Coruscant, Maris was tutored by a Jedi warrior aboard a starship called 
the Grey Pilgrim. When Palpatine issued Order 66, Maris and her master 
were in the Outer Rim territories, and thus not immediately affected by 
the initial purge. But her master did feel the ripples in the Force 
caused by the sudden death of so many Jedi. After meeting only silence 
with every transmission sent to the Jedi Temple on Coruscant, Maris's 
master took his personal starfighter in search of answers. He never 
returned, but his last message revealed that the Jedi Order had been 
all but destroyed by a villain named Darth Vader. Seeking revenge, 
Maris set off in search of Vader. However, before she could ever 
confront the Dark Lord, Maris was discovered by Jedi Master Shaak Ti, 
who convinced the angry Padawan to disappear into hiding on Felucia. 
Despite Shaak Ti's positive influence, Maris harbors a strong desire 
for revenge and is still intent on confronting Darth Vader.

Shaak Ti

A hero of the Clone Wars, Master Shaak Ti is one of the last surviving 
members of the Jedi Council. Shaak Ti is a Togruta, a humanoid species 
from the planet Shili. To protect themselves from the dangerous 
predators of their homeworld, the Togruta band together in dense tribes 
and rely on their disruptive natural pigmentation patterns to confuse 
the slow-witted beasts. They also boast hollow montrals on their heads 
that allow them to sense the space around them ultrasonically. The 
highly-independent Shaak Ti is a notable exception to the communal-
minded Togruta, preferring to operate alone. Nonetheless, her heritage 
is evident in the accuracy and agility she demonstrates when moving and 
fighting in bustling crowds. During the Clone Wars, Shaak Ti 
participated in numerous key offensives. She was among the two hundred 
Jedi who stormed Geonosis to rescue Obi-Wan Kenobi and Anakin Skywalker 
from Separatist forces, and later coordinated the defense of the 
cloning facilities on Kamino. She also fought on Centares and Dagu, and 
confronted the terrifying Separatist General Grievous in order to 
protect Emperor Palpatine. Soon after, the Jedi discovered that 
Palpatine was the evil mastermind Darth Sidious. Mace Windu and several 
others went to arrest him, leaving Shaak Ti in charge of the Jedi 
Temple's defenses. Shaak Ti was deep in meditation when Darth Vader and 
his forces later stormed the Jedi Temple. She quickly rallied other 
Jedi and fought bravely to repel the attack, but it was soon obvious 
that the temple would be lost. After ensuring that several Padawan's 
and their masters escaped, Shaak Ti too reluctantly fled on her own. 
While wandering the galaxy in search of other Jedi, Shaak Ti discovered 
a young Padawan named Maris Brood. Master Ti was initially reluctant to 
take Maris as her apprentice: she had already trained two Padawans in 
her career, only to see both fall victim to criminal killers shortly 
before their graduation to Knighthood. However, Shaak Ti sensed Maris 
was tormented by her hatred for Darth Vader and spirited her way to the 
lush fungus planet Felucia. Shaak Ti has since become a respected 
Felucian chieftain, commanding tribes of Force sensitive natives. She 
is dedicated to teaching them to control their burgeoning abilities, 
hoping that they can defend Maris should Darth Vader find her, and 
prevent the barbaric warriors from slipping to the dark side.

Shadow Guard

Few Imperials know the true origins of the mysterious and powerful 
Shadow Guards. The silent, enigmatic warriors receive orders from 
Emperor Palpatine directly, and are often sent to eliminate suspected 
Jedi and other Force wielders. The Shadow Guards boast limited Force 
Powers of their own and are capable of wielding lightsaber lances which 
has led some Imperials to believe that the Shadow Guards are, in fact, 
Jedi who have been captured, tortured and brainwashed by the insidious 
Palpatine. Others believe the Shadow Guard are simply loyal members of 
Palpatine's red-robed Imperial Guard who have been secretly trained the 
basic Sith arts. Whatever the truth, the Shadow Guard command immense 
respect within the Imperial ranks, and often lead elite Imperial 
commandos into battle against the Emperor's most hated enemies.

Bail Organa

A decorated war hero from the Clone Wars, Bail Organa is one of the 
most influential political figures in the galaxy. He is head of the 
Royal Family of Alderaan, Viceroy and First Chairman of the Alderaan 
system, and a respected member of the Imperial Senate who, prior to the 
rise of the Empire, once commanded the ear of Supreme Chancellor 
Palpatine himself. A loyal friend to the Jedi Order, Bail fought 
alongside generals such as Obi-Wan Kenobi during many conflicts. When 
Palpatine later betrayed the Jedi Order, Organa secretly helped Jedi 
Master Yoda and Obi-Wan Kenobi escape into hiding. He even took one of 
Anakin Skywalker's twins into his care, raising her as his own 
daughter, Princess Leia. Since the Clone Wars, Bail has led Alderaan 
into an age of prosperity, helping the battle-scarred world recover 
from the ravages of conflict. At his urging, weapons have been banned 
from Alderaan to demonstrate the planet's philosophy of peace and life. 
Meanwhile, he continues to serve as a member of the Imperial Senate, 
though he disagrees with everything Palpatine has done since his ascent 
to Emperor. Working alongside senators such as Garm Bel Iblis and Mon 
Mothma, Bail tries to subvert the Emperor's policies form within. He 
has also been a vocal critic of the Emperor and while Palpatine does 
not dare murder the beloved Organa outright, he has attempted to put 
the Senator and his daughter in harm's way on more than one occasion. 
With the Senate's power waning, Bail has begun to consider alternatives 
to political debate in his effort to overthrow the Emperor. Although a 
pacifist at heart, Bail has realized that sometimes great evil can only 
be defeated through force. Bail also continues to aid the Jedi, 
funneling information and supplies to Shaak Ti, Rahm Kota, and others 
whose locations are known only to him. When Kota emerged from hiding, 
Bail helped the general select key Imperial targets to attack, and 
later ensured that the blinded Jedi Master was transported to Cloud 
City safely. When the Emperor created a system of territorial governors 
who reported directly to him, Bail publicly opposed the plan, claiming 
that it was a first step towards abolishing the Senate completely. The 
Emperor was furious, but knew that murdering the well-liked Senator 
Organa would only make him a martyr. Instead, Palpatine ordered that 
Princess Leia be sent to Kashyyyk as a "Senatorial Observer," 
essentially putting her directly in harm's way as a threat to her 
father. If Bail speaks out against the Emperor again, Princess Leia 
will meet an untimely end, allegedly killed by berserk Wookiee slaves. 
Recognizing that his daughter was being held hostage, Bail asked 
General Kota to arrange a rescue. When the drunk and blind Kota 
refused, Bail set out in search of Shaak Ti for aid, only to be 
captured by Maris Brood on Felucia.

Garm Bel Iblis

As a young and idealistic politician determined to preserve freedom 
throughout the galaxy, Corellian Senator Garm Bel Iblis was one of the 
few voices opposed to Senator Palpatine's rapid rise to power. Just 
prior to the start of the Clone Wars, Bel Iblis argued passionately 
against the Military Creation Act, favoring planetary security forces 
over a clone army funded and controlled by the Supreme Chancellor. He 
later pulled the Corellia Sector out of the Military Creation Act vote 
as a symbol of his opposition. Despite this, he did aid the Republic 
during the Clone Wars. HE organized his own militia form Corellian 
security forces, and assembled a formidable fleet of Corellian cruisers 
to help repel Separatist advances against mid-rim worlds. He would 
often act as the cavalry, arriving just in time to rescue an 
overwhelmed Jedi or provide air cover for Republic commandos. During 
the Clone Wars, Garm proved himself a brilliant military tactician, but 
on the Senate floor he continued to stand against Palpatine. When 
Palpatine ascended to Emperor, a frustrated Bel Iblis could no longer 
contain his anger. HE continually lashed out against the Emperor's 
policies, opposing the creation of the Imperial war machine, the 
subjugation of entire planets, and the Imperialization of major 
corporations. Unwilling to believe that the Jedi had betrayed the 
Republic, as Palpatine claimed, Bel Iblis frequently evoked the names 
of the most vaunted Jedi in his speeches. Angered by Garm's constant 
challenges, Emperor Palpatine recently ordered Imperial forces to 
arrest the entire Bel Iblis family. Garm was forced to watch as his 
wife and children were executed, but he managed to escape the 
slaughter. The Empire scoured the galaxy for Garm, who disappeared 
along with his entire private fleet, but to no avail. His flight from 
the Empire has been secretly aided by his allies in the senate - Bail 
Organa and Mon Mothma. Inspired by the mysterious Starkiller, the three 
have begun to discuss taking more direct action against the Empire.

Captain Juno Eclipse

Juno Eclipse was born on Corulag, a Core World that would eventually be 
viewed as a "model" Imperial planet. As a young girl, Juno showed a 
fascination for alien worlds and cultures, and interest her mother 
encouraged. Unfortunately, her mother was killed in the crossfire 
between Imperials and "Insurgents" on Corulag, leaving Juno to be 
raised by her cold and distant father. A fierce follower of Emperor 
Palpatine, Juno's father instilled in his daughter a belief that the 
Empire's aims were just. He also chastised her interest in alien 
cultures. As she grew older, Juno began to feel that she would never 
earn her father's love or respect. However, he talked endlessly about 
his great admiration for the "brave men and women" who joined the 
Imperial Academy on Corulag. Hoping to earn her father's love, the 
serious and intelligent Juno set her sights on the Academy. She became 
an ideal student, but her childhood was lonely and bereft of any real 
joy. It did not take long for Juno's incredible academic record to earn 
her notice by Imperial recruiters. At fourteen, Juno was the youngest 
student ever accepted into the Corulag Academy. There, she worked 
tirelessly to prove herself in her father's eyes. She learned to fly 
and repair a variety of craft, maintain droids, and wield blasters and 
other weapons with deadly accuracy. Much to her surprise, Juno also 
proved to be a talented combat pilot. But despite all her hard work, 
Juno's father never showed her the love she craved. When Juno graduated 
from the Academy, he refused to attend the ceremony. Furious, Juno left 
Corulag for Imperial service, vowing to never return home. The Empire, 
particularly her squad mates and fellow pilots, would be her family 
now. After graduating from the Academy, Juno flew numerous combat 
missions throughout the Outer Rim as the Empire spread across the 
galaxy and "brought peace" to war-torn world. Her success in battle 
brought Juno numerous commendations and the admiration of her peers and 
commanding officers. Juno was almost happy: she was surrounded by 
friends, respected (and even feared) for her abilities, and living a 
life of high adventure. Juno's record eventually caught Darth Vader's 
attention. At his command, she led a bombing run against insurgents on 
Callos, a world in the Outer Rim. This should have been Juno's shining 
moment - her most important mission for the Emperor's right-hand. Juno 
handpicked her squadron and launched an unrelenting attack. However, 
during the strike, Juno realized that the planet's native species had 
little in the way of offensive weaponry. As she began to question the 
attack, Vader ordered Juno to destroy a massive planetary reactor. 
Unwilling to give up her "perfect life" as an Imperial officer, Juno 
complied. Juno was horrified when she realized that the resulting 
explosion caused globally climate changes, wiping out nearly all life 
on the planet, including millions of sentient beings and untold 
thousands of undocumented species. As a "reward" for her sterling 
service at the Battle of Callos, Juno received a special assignment 
from Vader; She became the pilot of the Rogue Shadow, an advanced 
prototype starship reserved for use by one of Vader's mysterious 
agents, known only to Juno as "Starkiller."

Juno Eclipse-UPDATE

A dedicated Imperial officer nearly all of her life, Captain Juno 
Eclipse was hand-picked by Darth Vader to pilot his apprentice, the 
agent known only as Starkiller, across the galaxy. After Vader betrayed 
his apprentice, Juno found herself surrounded by Imperial 
stormtroopers, who inexplicably captured and imprisoned the pilot. 
After months in a holding cell, Juno was visited by Darth Vader. He 
revealed that he had killed Starkiller, and had named Juno a traitor to 
the Empire for her association with his apprentice. The distraught Juno 
was later transported to Darth Vader's secret laboratory ship, the 
Empirical, where she assumed she would be subjected to horrific Sith 
experiments. She was ultimately saved from this fate by Starkiller, who 
freed her from the ship during his own escape from the Empire. Together 
they have set out to find others who might oppose the Emperor, but Juno 
remains painfully aware that she has left behind the only life she has 
ever known.


Cloud City's computer liaison officer, Lobot has been fitted with a 
cybernetic implant wrapped around his skull, which increases his 
intelligences and allows him to directly communicate with most 
computers, including Cloud City's central computer core. Often 
considered the real mastermind behind the City, Lobot's life did not 
always hold the promise of a bright future. He was born the son of a 
slaver and was apprenticed in that vile profession early in life. 
However, when Lobot was only 15, his father was killed by pirates 
during a raid into an Outer rim system. The murderers took Lobot 
captive and forced him into a grueling life of slavery, much as he and 
his father had done to so many others. After serving his pirate masters 
for two years, Lobot managed to escape and flee to Cloud City. 
Unfortunately, he found himself alone, impoverished, and on the verge 
of starvation. In order to survive, Lobot became a thief, but the 
lifestyle did not suit him well and he was soon captured. Although 
convicted of his crimes, Lobot attracted the attention of Cloud City's 
Baroness Administrator Ellisa Shallence. For quite some time, the 
Baroness had been troubled by Cloud City's complex computer core, which 
controlled all of the floating city's functions but needed constant 
maintenance, upgrades and repairs. In Lobot, Shallence saw a solution 
to her dilemma. The Baroness approached Lobot with an enticing offer: 
Rather than spend the next several decades in prison, as had been his 
sentence, Lobot could repay his debt by becoming Cloud City's first 
computer-liaison officer. Lobot readily accepted, although he 
understood that he would be enslaved to Cloud City for quite some time. 
To serve his new post, Lobot needed a method for communicating with 
Cloud City's central computer core. Thus, he was fitted with numerous 
cybernetic enhancements, including a computer bracket implanted into 
the back of his head. These modifications drastically increased Lobot's 
intelligence and gave him full access to the central core, allowing him 
to control all of Cloud City's computers, security devices, comm 
systems, repulsorlifts, gas-mining equipment, and life-support systems. 
In exchange for this vast power, the cybernetic enhancements damaged 
his speech centers, limiting him to brief and infrequent sentences. 
Lobot has now served Cloud City faithfully for over a decade.

Mon Mothma

An influential loyalist Senator during the final days of the Galactic 
Republic, Mon Mothma was born on Chandrila and received her political 
training early in life. Her father was an arbiter-general for the Old 
Republic, trained to bring peace between clashing species, while her 
mother served as a planetary governor. The couple taught their daughter 
the importance of all living creatures and the essential doctrines of 
strong leadership. With surprising speed, Mon Mothma grasped her 
parents' teachings and became the youngest person elected to the 
Republic Senate, an honor she held until the rise of Princess Leia 
Organa of Alderaan. One the eve of the Clone Wars, Mon Mothma began to 
realize that the Old Republic was crumbling. She was one of the first 
to be wary of Supreme Chancellor Palpatine's policies, and began 
quietly petitioning senators who opposed his rule. She found kindred 
spirits in Padme Amidala, Bail Organa, the Corellian Garm Bel Iblis and 
others. Together, they plotted to thwart Palpatine's continued rise to 
power, but his plan to overthrow the Republic was already in motion. 
Palpatine eventually ascended to the position of Emperor and betrayed 
the Jedi Order. Now that Palpatine has created a system of territorial 
governors to report to him directly, Mothma knows that the Senate will 
soon be obsolete. Like Organa and Bel Iblis, she continues to secretly 
oppose the Emperor's rule, despite the very real danger of being 
branded a traitor. Fearing for her own safety and sickened by the 
Emperor's evil actions, Mon Mothma has began to consider more direct 
action to topple the Emperor and restore freedom to the galaxy.

Princess Leia

The adopted daughter of Senator Bail Organa, head of the Royal House of 
Alderaan, Princess Leia has been active in galactic politics nearly all 
of her life. Although a maverick and tomboy when she was a child, Leia 
revered her father and sought to emulate his devotion to serving the 
galaxy. She actively followed Imperial politics, and often accompanied 
her father on his trips to Coruscant. There, she witnessed first-hand 
the corruption within the Imperial Senate. As the Emperor consolidated 
his power, passing increasingly fascist laws and regulations, Bail 
would quietly explain to his daughter how these new policies would hurt 
the galaxy and its inhabitants. The empathetic Leia began undertaking 
"mercy missions" on behalf of Alderaan, traveling to war-torn or 
subjugated worlds to provide supplies and other aid. She quickly gained 
the love and respect of many systems. By the time she was fourteen, she 
had been nominated for numerous political positions, and eventually 
became the youngest senator in galactic history at only sixteen. As 
Emperor Palpatine committed an increasing number of atrocities, both 
Leia and her father wrestled with their convictions. They desperately 
wanted to speak out against the Emperor, but they knew that doing so 
would only put their family and perhaps even their entire homeworld of 
Alderaan in danger. Bail began quietly gathering support from other 
senators, while Leia, at her father's insistence, kept her opinions 
about the Emperor's policies to herself and instead continued to bring 
aid to troubled systems. When the Emperor created a system of 
territorial governors who reported directly to him, Bail publicly 
opposed the plan, claiming that it was the first step towards 
abolishing the Senate completely. The Emperor was furious, but knew 
that murdering the well-liked Senator would only make him a martyr. 
Instead, he ordered that Princess Leia be sent to Kashyyyk as a 
"Senatorial Observer" essentially putting her directly in harm's way as 
a threat to her father. If Bail speaks out against the Emperor again, 
Princess Leia will meet an untimely end, allegedly killed by berserk 
Wookiee slaves...


PROXY is a prototype holodroid who has been a constant companion to 
Darth Vader's secret apprentice for many years. Although PROXY's 
origins are unknown, the droid is a one of a kind unit capable of using 
advanced hologram technology and built in servos to alter his 
appearance, becoming virtually anyone. PROXY employs this ability to 
provide "face to face" communication between Vader's apprentice and 
others (most often Darth Vader himself). Additionally, PROXY has been 
programmed to act as a training droid, taking the shape of various 
enemies, including past Jedi, to test the Apprentice's fighting acumen. 
He even harbors several lightsabers within his chassis, which allow him 
to challenge the apprentice whenever they spar. While PROXY is 
intensely loyal to Vader's apprentice, who he knows only by his 
codename, Starkiller, the droid is programmed with a sinister prime 
directive to kill his master at the first available opportunity. PROXY 
has spent years ambushing the apprentice in order to fulfill this 
programming, never realizing that success would end their friendship 

The Secret Apprentice

A powerful, almost primal Force wielder, Darth Vader's secret 
apprentice has been trained by the Dark Lord of the Sith to hunt down 
the last of the galaxy's Jedi. Darth Vader discovered his secret 
apprentice on the Wookiee world of Kashyyyk, kidnapping the boy after 
striking down his Jedi father. Vader has spent years personally 
training the Apprentice in the ways of the Sith, but no other Imperial 
(including the Emperor himself) know of his existence. The Apprentice's 
training has been harsh and unforgiving: Vader subjected the boy to 
rigorous physical tests bordering on torture. He first controlled the 
boy through fear, and then taught him to embrace his hatred and other 
base emotions. As the boy grew older, Vader promised him great power, 
through the dark side. Under Vader's relentless tutelage, the 
Apprentice has all but perfected the fine art of lightsaber combat and 
has learned to wield many fearsome dark side powers. As he grew 
stronger in the ways of the Force, Vader began testing the Apprentice 
by sending him on secret missions to dispatch the Dark Lord's rivals 
and enemies. Vader assigned his apprentice the codename "Starkiller" 
and provided him with and advanced prototype starship, the Rogue 
Shadow, to aid in his missions. With these early trials complete, the 
Apprentice is now ready to embark on his most dangerous mission yet: 
the hunt for rogue Jedi. It is Vader's hope that the Apprentice will 
one day fulfill a dark destiny, standing at Vader's side as they 
confront and destroy the Emperor together...


The All Terrain Scout Transport (AT-ST) is a vital component of 
Imperial ground forces due to its speed, maneuverability, and precise 
weaponry. Each scout walker is manned by a pilot and gunner, who enter 
the command pod via a small hatch atop the armored module. Together, 
the two-man crew uses the vehicle to protect ground troops and provide 
heavy support fire. The AT-ST's highly maneuverable armored "head" is 
adorned with a light blaster cannon, a concussion-grenade launcher, and 
twin blaster cannons, all used to provide covering fire for ground 
troops. Several variations of the AT-ST chassis are employed through 
the galaxy, each suited to their unique environments.

Bull Rancor

An ancient rancor monster, the nearly-mythical bull rancor is marked by 
its pale flesh, elongated tail, and immense horns sprouting from its 
massive head. The bull rancor is generally a solitary creature who 
guards the legendary "rancor graveyard" on Felucia. The creature is 
much more aggressive than its younger brethren, and the Felucians 
believe it can't be captured or tamed. However, the Force-wielding 
Maris Brood has formed a strong bond with the ferocious beast. The bull 
rancor is now intensely loyal to Maris and will fight to the death to 
protect her.

E-Web Turret

Designed and manufactured by BlasTech Industries, the E-Web repeating 
blaster is one of the most powerful portable weapons available. 
Essentially a thick blaster rifle mounted on a tripod, the E-Web's 
blaster bolts are capable of penetrating the armor plating of ground 
vehicles, airspeeders, and even small starships. The E-Web is valued by 
Imperial tacticians, especially for use on the front lines. The 
rotating turret provides a 360-degree field of fire, while high-
capacity power transfer cells inside the barrel recharge quickly enough 
to allow a steady stream of blaster bolts. The E-Web is most often used 
to provide covering fire for advancing ground units, but can also be 
deployed to defend key Imperial sites. 

Felucian Shaman

The Felucian Shamans are the spiritual leaders of the Felucian species. 
They use their Force talents to heal their fellow Felucians and 
surround them in a defensive aura that will harm any attackers. When 
pressed into combat, they can defend themselves, but will most often 
attempt to flee by using a combination of the Force and their innate 
camouflage abilities to seemingly teleport a safe distance away from 

Felucian Warrior

Natives of the immense fungus forest of the planet Felucia, these 
unusual creatures were long thought to be primitive and savage. While 
they have not developed any form of advanced technology, the Felucians 
have survived and even flourished without it, largely because of their 
innate connection to the Force. While not as powerful as trained Jedi, 
the Felucians are able to use the Force to command and control their 
environment, including fearsome rancors. However, they have often 
struggled to resist the dark side, and many tribes have descended into 
violence and madness over the eons. The entire Felucian species was 
threatened during the Clone Wars, when large-scale battles left vast 
portions of their world scared and uninhabitable. In recent years, the 
Felucians have managed to aid the forest in its regeneration and 
regrowth. When Shaak Ti discovered the Felucians, she began teaching 
them to use their connection to the Force for both attack and defense. 
She also encouraged them to resist the temptation of the dark side. The 
Felucian species is stratified into a caste system, allowing members of 
each tribe to perform specialized duties. The Felucian Warriors serve 
as the backbone of the Felucian tribes, using their innate Force powers 
for defense and hunting. They can use the Force to generate small 
spheres of compressed air, which they can hurl to stun and even kill 
prey. They have also learned to imbue their brutal jawbone weapons with 
the Force, strengthening the weapons for both increased damage and 
defense against other weapons, including lightsabers. All Felucians are 
capable of blending into their surroundings and crawling along nearly 
any surface: the Felucian Warriors use these abilities to ambush prey 
from virtually any vantage point

Imperial Heavy Trooper

A massive Imperial Stormtrooper, the Heavy Trooper is trained for 
frontline combat against incredibly powerful enemies such as Wookiees, 
Trandoshans and other large aliens. Although rare, Heavy Troopers are 
almost always found at the front of a vanguard, providing protection 
for standard stormtroopers and other ranged combat specialists. In 
melee combat, Heavy Troopers wield large electro staffs.

Imperial Jumptrooper

The Imperial Jumptrooper is an air-to-ground attack unit trained to 
engage airborne, entrenched, or otherwise inaccessible enemies. The 
jumptroopers are also trained in hit-and-run tactics, ambushing 
opponents from above, and often provide other stormtrooper squadrons 
with air cover during pitched battles. They are the primary Imperial 
units deployed to "keep order" on low gravity worlds and atmospheric 
platforms such as Cloud City. Equipped with an advanced Imperial 
jetpack, the jumptrooper bursts through the air with short spurts and 
can hover in place for extended periods. The jumptrooper's plasma 
caster is far more powerful then standard Imperial-issued weaponry and 
has no recoil, allowing the jumptrooper to discharge the weapon without 
changing flight path or being knocked off balance while hovering. 

Imperial Medic

A recent addition to the Imperial ranks, the Imperial Medics are 
trained to treat the wounds of stormtroopers and other units in the 
field. The Imperial Medics carry Bacta and other medical supplies. If 
pressed into combat, Imperial Medics can fire their E-11 blaster rifles 
with surprising accuracy.

Imperial Navy Commando

A lightly armored trooper, the Navy Commando is trained for patrol, 
guard, and monitor duty. They are typically stationed at key Imperial 
sites, providing accurate covering fire for other units. Depending on 
rank, mission profile, and training protocols, Navy Commandos primarily 
wield E-11 blaster rifles - the standard issue weapon for many Imperial 
troops, including stormtroopers.

Imperial Sentinel

A division of the Royal Guard, the Imperial Sentinels have been hand-
picked by Emperor Palpatine to guard the Jedi Temple on Coruscant. The 
Sentinels protect the temple from looters and those seeing to plunder 
the secrets of the Order. Their true purpose is to wait for the return 
of Jedi, who the Sentinels have been ordered to attack and kill.

Imperial Shadow Trooper

The Shadow Troopers are an elite squadron of Imperial stormtroopers who 
have been assigned experimental cloaking armor. This armor allows the 
shadow troopers to disappear in virtually any environment. The shadow 
troopers are trained to use this advanced technology to ambush their 
enemies, often surrounding victims before they can defend themselves. 
Shadow Troopers typically act as reserve units, backing up standard 
stormtrooper squadrons and only appearing when a battle turns against 
the Empire and stormtrooper commanders call for reinforcements. In 
addition to their personal cloaking devices, the shadow trooper's armor 
is laced with durasteel fibers, making it much more resilient to 
physical and energy attacks than standard-issue stormtrooper armor.

Imperial Shuttle

The Lambda class Imperial Shuttle, designed and manufactured by Cygnus 
Spaceworks, serves as the main form of transport for officers and 
dignitaries in the Imperial fleet. The Lambda shuttle is well armed and 
equipped with a hyperdrive, allowing it to ferry passengers and cargo 
over great distances. Darth Vader and the Emperor himself use the 
Lambda shuttle whenever they need to make a personal appearance to 
motivated Imperial troops.

IT-O Interrogator

The IT-O Interrogator was designed by the Imperial Security Bureau for 
use in questioning prisoners. The black sphere is equipped with a wide 
ranger of probes, sensors, and needles, as well as a personal 
repulsorlift and retractable vibro-blades. They can also emit a low-
intensity electroshock that can stun victims. Most frightening is the 
interrogator droid's artificial intelligence, which allows it to 
analyze each individual's physical and chemical weaknesses. 

Junk Behemoth

The largest of Kazdan Paratus' constructs, the junk behemoths guard the 
fringes of their master's territory. The behemoths attack with their 
massive arms, which can extend several times their original length. 
Junk behemoths can often be found on patrol, or lurking within piles of 
refuse as stationary sentries. When they spy a potential enemy, the 
behemoths initiate extremely aggressive combat protocols, which include 
lasing out with their extendable arms or smashing enemies with their 
giant fists. 

Kota's Militia

When Master Kota was a General in the Clone Wars, he refused to have 
anything to do with the Clone Army. Kota never trusted the Clones and 
instead formed his own unique unit of hardened soldiers. He recruited 
and built the small army from local militias, mercenary groups, and 
even Separatist prisoners of war. After Order 66, which saw thousands 
of Jedi assassinated by the clone troops, most of Kota's soldiers 
remained loyal to their general and accompanied him into hiding. Kota 
and his men have recently emerged from seclusion, conducting hit and 
run operations against key Imperial targets throughout the galaxy. 
Thought not officially a rebellion, Kota's rag-tag group has caused 
enough trouble to gain Darth Vader's personal attention.

MAAT Gunship

An evolution of the Republic's LAAT (Low Altitude Assault Transport) 
repulsorlift gunship, the MAAT (Multi-Altitude Assault Transport) is a 
rugged, combat-ready repulsorcraft used by the Empire to deploy 
stormtroopers in a variety of environments and conditions. Like its 
predecessor, the MAAT is armed with a variety of weapons, including 
missile launchers and laser turrets. However, while the LAAT was 
primarily used to land troops on planetary surfaces, the MAAT can 
transport stormtroopers to high-altitude locations, upper atmosphere 
installations, and starships hanging in low orbit. A modified MAAT can 
even fly short distances through space to reach capital ships.


Originally native to the forests of Dathomir, rancors have managed to 
spread to many worlds across the galaxy. They thrive on wild planets 
such as Felucia. These immense and brutish predators are marked by 
short stubby legs, long arms, razor sharp claws and teeth, and armored 
plating strong enough to resist blaster bolts. The Felucian variants 
are not as intelligent or as easily trained as their Dathomir cousins, 
but the native Felucians have had some luck in domesticating them for 
use as combat mounts life the Nightsisters of Dathomir. The Felucians 
are inherently Force sensitive, which seems to be critical in the 
process of training rancors. Felucians typically paint their rancors 
with phosphorescent dyes, which can confuse and frighten prey.

Rodian Heavy Defender

Wherever the twisted wrecks of starships can be found, scavengers of 
many varieties will be close by, looking to make a fast and easy credit 
by salvaging anything and everything that can be sold to the highest 
bidder. On Raxus Prime, many salvage operations have made their home 
among the mountains of refuse. A particularly large cartel of 
scavengers, composed primarily of Rodians, has established an extremely 
profitable operation dissecting crashed starships; the cast-off vessels 
proved them with a seemingly never-ending supply of parts and income. 
In recent years, as the Rodian Salvage Cartel's operation has expanded, 
the scavengers have run afoul of Kazdan Paratus, a Jedi in hiding on 
Raxus Prime. While the Rodians initially suffered heavy losses in their 
battles with Kazdan and his Force-imbued golems, they have since 
organized to defend themselves. The large and well-armored Heavy 
Defenders are the Cartel's most formidable soldiers.

Scrap Guardian

Found on the junkyard world of Raxus Prime, the imposing Scrap 
Guardians are the core component of Kazdan Paratus' droid army. 
Composed of detritus and cast off parts, the powerful golems are 
actually held together and animated by the Force. The sentinels are 
designed to defend Kazdan against the hordes of opportunistic 
scavengers and are well-suited to battling a Sith, should Darth Vader 
or the Emperor ever find his hiding place. The can also act as Kazdan's 
eyes and ears, alerting him to an enemy's approach well in advance.

Scrap Scavenger

One of Kazdan Paratus' bizarre junk creations, the scrap scavenger is a 
terrifying, four-legged construct fueled by the Force. Scrap scavengers 
are among Kazdan's most vicious servants, often charging enemies on 
sight. When the scavenger closes, it attempts to maul its prey like a 
wild animal. Like all of Kazdan's golems, the scrap scavenger is 
somewhat resistant to Force-based attacks. It can also release portions 
of its innate Force energy to rebuild nearby scrap guardians. 

TIE Fighter

In order to consolidate power over countless worlds, the Empire has 
established a massive military war machine. Huge factories have begun 
to appear in every corner of the galaxy, producing weapons, ships, even 
armies of Stormtrooper clones. The TIE fighter, a small and agile 
single-pilot starfighter, is being mass produced to form the backbone 
of the Imperial Fleet. This small vehicle, which consists of a 
spherical cockpit suspended between a pair of immense solar array 
wings, utilizes advanced twin ion engines and was designed primarily 
for speed. In order to decrease the vehicle's weight, it has not been 
equipped with lift support systems, deflector shields, or hyperdrive 
engines. Armed with only a pair of standard laser cannons, the mass-
produced TIE fighters must rely on their greater numbers to overwhelm 
enemy forces.


Legendary for the immense strength, the Wookiees are powerful, hair-
covered humanoids native to Kashyyyk. As a species, Wookiees are 
honorable, fiercely loyal, and very protective of their families. While 
generally gentle, Wookiees can experience terrifying berserker rages, 
making them among the galaxy's most fearsome warriors. Wookiee soldiers 
are generally armed with giant ryyk blades and bowcasters. Although 
they speak in a serious of growls, grunts and roars and are often 
viewed as primitive, Wookiees are actually quite intelligent, capable 
of designing and building advanced weapons and even starships. Among 
their most amazing architectural achievements are the sprawling 
villages they construct in the branches atop Kashyyyk's massive trees.

Wookiee Gnasp Flyer

Named for a dangerous insectoid from the Wookiee colony moon of Alaris, 
the Raddaugh Gnasp fluttercraft is built by the enterprising Wookiees 
of the Appazanna Engineering Works. The light flier is designed 
primarily as a civic security patrol craft, zipping through the 
dangerous underbrush and lower levels of the Kashyyyk forests in 
search\rescues missions and perimeter scans for encroaching dangers. It 
has no armor, and its mostly-open cockpit provides minimal cover for 
its two occupants. Instead, it relies on its speed and agility to avoid  
any incoming fire. The lightweight two-seated scout craft can be armed 
with a tail-gunner blaster; such "military grade" fliers were used to 
defend the tree-cities of Kashyyyk during the Clone Wars.

7.0 Frequently Asked Questions

This section is home to any and all major questions concerning "The 
Force Unleashed". Although the guide should provide most information 
needed I'll do my best to keep this section up to date with any 
questions I see arise on the boards and feel free to submit questions 
and answers to [email protected]


Question: Where is the black lightsaber crystal?

Answer: On a different system. Sorry, but the Nintendo Wii version 
doesn't have a black lightsaber crystal.


Question: How do I re-play a previous level? I think I missed 

Answer: Short answer: You can't. Long answer: After you beat the game 
it lets you start over from the start with all the upgrades and items 
you may have but a level select was not included. You can make use of 
save files to go back although the character customization isn't likely 
to match your own. 


Question: How do I unlock the duel characters?

Answer: Playing through the campaign unlocks all but ONE of the duel 
characters. Simple play the game again going for the other ending to 
grab the last character. 

Question: What's the deal with the color lightsaber crystals? Why did 
we get so many of the same color?

Answer: Who knows? I honestly don't understand why they insisted on 
giving us shades of colors when they could have just given us more 
unique colors. Just one of those things I guess.


Question: My arm hurts. I hate the controls!

Answer: That isn't a question but still, I'm sorry. It would have been 
nice if they included classic controller support but alas, they didn't. 
Grab the Playstation 2 version if need be, it's the same minus the duel 
mode. If you give the controls time they prove to be pretty much the 
only thing The Force Unleashed gets right.


Question: How do I get on the Nintendo Wi-Fi Connection in duel mode? 

Answer: No online play was supplied. Bummer.


Question: Ok, how can I play against the computer? I have no friends.

Answer: Again, you can't. Lame.


Question: How do you Force Choke? I can't for the life of me turn the 
Nunchuck enough to get it upside down!

Answer: Another casualty of the controllers. The best way to get it to 
register is to pull the Nunchuck back towards you shoulder, like you 
are casting out a fishing line.


Question: What does the green area on the map mean?

Answer: Think of it as an easy to use compass. The green are is the 
next area you need to go to.


Question: Why is there no Beastiary in this guide?

Answer: The enemies are all the same! They might differ in appearance 
and method of attack but the way you dispatch them requires nothing but 
the same attacks. Basic or fancy, that is up to you. I didn't see a 
need to list enemies when it really didn't matter much at all beyond 
the bosses that do offer different strategies of attack.


Question: Why are there no lists for the locations of the 200 holocron?

Answer: There are! They are located towards the end of the guide in 
section 6.01.


Question: Why do you keep saying Holocron?! Shouldn't it be Holocrons?

Answer: Really, who is to say what is the correct way to say a made up 
word? Actually this goes back to some of the earliest mentions of a 
Holocron in the Expanded Universe. Some called multiples Holocrons 
while others called them Holocron. Sort of like Jedi versus Jedis. 
While both are correct, I think Holocron sounds better.


Question: How do I unlock the next gen graphics?

Answer: Ok, smart ass. Yes, the graphics are weak. Even for the Wii. 
Heck, they are weak for the PS2 but that's the cards we were dealt.


Question: I have some strategies or information that I think would be 
useful to future players, can I add it to your guide?

Answer: Sure, just email it to me at [email protected], I'll check 
it out and if useful I'll add it in with full credit of course


Question: Do I have to re-enter codes every time I play the game?

Answer: With some codes you do. Codes that unlock costumes, no. The 
codes for health and maximum combos etc then yes you do.

-credit for this addition goes to Chris Strysick  


Question: Maps would be useful for this game. You make maps! Why not 
make some for this game?

Answer: It's an idea...


8.0 Final Thoughts...

If you were like me you bought this title in eager anticipation of 
great Jedi action and were disappointed severely. However this file was 
constructed because on a whole Nintendo Wii games outside the main 
pipeline seem to get the short end of the stick with FAQs and 
walkthroughs. If you can manage to stick it out the game offers a 
little fun and hopefully this file has offered some assistance and 

9.0 Contact and Copyright Info

This guide is Copyright 2008 Christopher Long. This guide may be not be 
reproduced in whole or in part under any circumstances except for 
personal, private use.

At present this work can be used freely provided the author is 
contacted and informed of the location of where the work(s) are being 
used. Any form of physical reproduction for monetary gain is strictly 
prohibited and will be enforced. Attempting to pass off any of the 
information in this guide as part of another without permission is 
prohibited by law and common decency. Ask first. 

Contact the author at the email address below for information and to 
provide locations where the work is used.

AwingPilo[email protected]

Thanks for reading and hopefully you found it useful. If you'd like to 
check out some of my other work it can all be found at the link below.



~May The Force Be With You~

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